71e77f784290bfd618ab644a7cc74128262abe9e
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Steam was reaching state 0x6 with BytesToDownload=0, a known stuck-mid-update pattern that resolves when SteamCMD is told to validate. Also stop relying on the "Success!" stdout marker, which is missing in many real successes — compare the buildid in appmanifest before and after instead. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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