Alexander Zielonka 71e77f7842
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Use validate flag and verify SE update via build id, not stdout text
Steam was reaching state 0x6 with BytesToDownload=0, a known stuck-mid-update
pattern that resolves when SteamCMD is told to validate. Also stop relying on
the "Success!" stdout marker, which is missing in many real successes — compare
the buildid in appmanifest before and after instead.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 20:12:13 +02:00
2026-01-15 20:20:54 +01:00
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