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A validate pass alone does not unstick SteamCMD when it lands in state 0x6 with BytesToDownload=0 and a TargetBuildID newer than buildid: Steam never schedules a depot fetch. Verified manually that deleting appmanifest_298740.acf forces a clean reconciliation and a full re-validate that actually downloads the missing depot. The handler now retries with the manifest removed when the first pass leaves a pending target. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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