Alexander Zielonka 33011056c2
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Recover SE updates from stuck state 0x6 by removing appmanifest and retrying
A validate pass alone does not unstick SteamCMD when it lands in state 0x6
with BytesToDownload=0 and a TargetBuildID newer than buildid: Steam never
schedules a depot fetch. Verified manually that deleting appmanifest_298740.acf
forces a clean reconciliation and a full re-validate that actually downloads
the missing depot. The handler now retries with the manifest removed when the
first pass leaves a pending target.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 20:18:04 +02:00
2026-01-15 20:20:54 +01:00
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