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Alexander Zielonka 902aa04726
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Add Space Engineers update handler that works around broken upstream entrypoint
The mmmaxwwwell SE image calls steamcmd with +login before +force_install_dir,
which Steam rejects ("Please use force_install_dir before logon!"), so container
restarts never actually update the game. The new handler runs SteamCMD in a
sibling one-shot container with the correct argument order, mounting the same
volumes as the live container, then leaves the server stopped for the operator
to start. The version cache is invalidated after a successful update so the UI
shows the new build immediately.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 20:07:13 +02:00
..
2026-04-19 21:02:13 +02:00
2026-01-09 12:36:19 +01:00

React + Vite

This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.

Currently, two official plugins are available:

React Compiler

The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.

Expanding the ESLint configuration

If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the TS template for information on how to integrate TypeScript and typescript-eslint in your project.