- Add gsm-frontend to repository (React + Vite + TailwindCSS) - New "Worlds" tab for Factorio server with: - List saved worlds with Start/Delete actions - Create new world with full map generation parameters - Preset selection (Default, Rich Resources, Rail World, etc.) - Save custom configurations as templates - Show which save will be loaded in Overview tab - Lock world management while server is running - Backend changes deployed to server separately 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
191 lines
6.1 KiB
JavaScript
191 lines
6.1 KiB
JavaScript
const serverInfo = {
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minecraft: {
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address: 'minecraft.dimension47.de',
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logo: '/minecraft.png',
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links: [
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{ label: 'ATM10 Modpack', url: 'https://www.curseforge.com/minecraft/modpacks/all-the-mods-10' }
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]
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},
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factorio: {
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hint: 'Serverpasswort: affe',
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address: 'factorio.dimension47.de',
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logo: '/factorio.png',
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links: [
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{ label: 'Steam', url: 'https://store.steampowered.com/app/427520/Factorio/' }
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]
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},
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vrising: {
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address: 'Zeasy Software Vampire',
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logo: '/vrising.png',
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links: [
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{ label: 'Steam', url: 'https://store.steampowered.com/app/1604030/V_Rising/' }
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]
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}
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}
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const getServerInfo = (serverName) => {
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const name = serverName.toLowerCase()
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if (name.includes('minecraft') || name.includes('all the mods')) return serverInfo.minecraft
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if (name.includes('factorio')) return serverInfo.factorio
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if (name.includes('vrising') || name.includes('v rising')) return serverInfo.vrising
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return null
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}
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export default function ServerCard({ server, onClick, isAuthenticated }) {
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const info = getServerInfo(server.name)
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const formatUptime = (seconds) => {
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const hours = Math.floor(seconds / 3600)
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if (hours > 24) {
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const days = Math.floor(hours / 24)
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return days + 'd ' + (hours % 24) + 'h'
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}
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const minutes = Math.floor((seconds % 3600) / 60)
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return hours + 'h ' + minutes + 'm'
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}
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const cpuPercent = Math.min(server.metrics.cpu, 100)
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const memPercent = Math.min(server.metrics.memory, 100)
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const getProgressColor = (percent) => {
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if (percent > 80) return 'progress-bar-danger'
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if (percent > 60) return 'progress-bar-warning'
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return 'progress-bar-success'
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}
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const getStatusBadge = () => {
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const status = server.status || (server.running ? 'online' : 'offline')
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switch (status) {
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case 'online':
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return { class: 'badge badge-success', text: 'Online' }
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case 'starting':
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return { class: 'badge badge-warning', text: 'Starting...' }
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case 'stopping':
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return { class: 'badge badge-warning', text: 'Stopping...' }
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default:
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return { class: 'badge badge-destructive', text: 'Offline' }
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}
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}
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const statusBadge = getStatusBadge()
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return (
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<div
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className="card card-clickable p-5"
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onClick={onClick}
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>
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{/* Header */}
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<div className="flex items-center justify-between mb-2">
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<div className="flex items-center gap-3">
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{info && info.logo && <img src={info.logo} alt="" className="h-8 w-8 object-contain" />}
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<h3 className="text-lg font-semibold text-white">{server.name}</h3>
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</div>
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<span className={statusBadge.class}>
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{statusBadge.text}
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</span>
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</div>
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{/* Server Address & Links */}
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{info && (
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<div className="mb-4 flex items-center gap-3 text-sm">
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<code className="text-neutral-400 bg-neutral-800 px-2 py-0.5 rounded">
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{info.address}
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</code>
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{info.links.map((link, i) => (
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<a
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key={i}
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href={link.url}
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target="_blank"
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rel="noopener noreferrer"
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onClick={(e) => e.stopPropagation()}
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className="text-blue-400 hover:text-blue-300 hover:underline"
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>
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{link.label}
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</a>
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))}
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</div>
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)}
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{/* Whitelist notice for Minecraft - only for authenticated users */}
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{isAuthenticated && server.type === 'minecraft' && (
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<div className="mb-4 text-xs text-neutral-500">
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Whitelist erforderlich - im Whitelist-Tab freischalten
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</div>
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)}
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{/* Factorio notice - only for authenticated users */}
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{isAuthenticated && server.type === 'factorio' && (
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<div className="mb-4 text-xs text-neutral-500">
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Serverpasswort: affe
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</div>
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)}
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{/* V Rising notice - only for authenticated users */}
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{isAuthenticated && server.type === 'vrising' && (
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<div className="mb-4 text-xs text-neutral-500">
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In der Serverliste suchen - Passwort: affe
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</div>
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)}
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{/* Metrics */}
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<div className="space-y-3">
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{/* CPU */}
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<div>
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<div className="flex justify-between text-sm mb-1">
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<span className="text-neutral-400">CPU</span>
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<span className="text-white">{server.metrics.cpu.toFixed(1)}%</span>
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</div>
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<div className="progress">
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<div
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className={'progress-bar ' + getProgressColor(cpuPercent)}
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style={{ width: cpuPercent + '%' }}
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/>
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</div>
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</div>
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{/* RAM */}
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<div>
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<div className="flex justify-between text-sm mb-1">
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<span className="text-neutral-400">Memory</span>
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<span className="text-white">
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{server.metrics.memoryUsed?.toFixed(1) || 0} / {server.metrics.memoryTotal?.toFixed(1) || 0} {server.metrics.memoryUnit}
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</span>
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</div>
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<div className="progress">
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<div
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className={'progress-bar ' + getProgressColor(memPercent)}
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style={{ width: memPercent + '%' }}
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/>
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</div>
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</div>
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</div>
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{/* Footer Stats */}
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<div className="flex items-center justify-between mt-4 pt-4 border-t border-neutral-800 text-sm">
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<div className="text-neutral-400">
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<span className="text-white font-medium">{server.players.online}</span>
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{server.players.max ? ' / ' + server.players.max : ''} players
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</div>
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{server.running && (
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<div className="text-neutral-400">
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Uptime: <span className="text-white">{formatUptime(server.metrics.uptime)}</span>
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</div>
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)}
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</div>
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{/* Players List */}
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{server.players?.list?.length > 0 && (
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<div className="mt-3 pt-3 border-t border-neutral-800">
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<div className="flex flex-wrap gap-1.5">
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{server.players.list.map((player, i) => (
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<span key={i} className="badge badge-secondary">
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{player}
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</span>
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))}
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</div>
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</div>
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)}
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</div>
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)
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}
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