Files
GSM/discordBot.js
2026-01-07 02:41:37 +01:00

354 lines
11 KiB
JavaScript

import { Client, GatewayIntentBits, EmbedBuilder } from 'discord.js';
import { readFileSync } from 'fs';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
import { getServerStatus } from './ssh.js';
import { getPlayers, getPlayerList } from './rcon.js';
const __dirname = dirname(fileURLToPath(import.meta.url));
let client = null;
let statusMessageId = null;
let statusChannelId = null;
let infoChannelId = null;
let alertChannelId = null;
// State tracking for alerts
const previousServerState = new Map();
const previousPlayerLists = new Map();
// Server display config
const serverDisplay = {
minecraft: { name: 'Minecraft ATM10', icon: '⛏️', color: 0x7B5E3C, address: 'minecraft.zeasy.dev' },
factorio: { name: 'Factorio', icon: '⚙️', color: 0xF97316, address: 'factorio.zeasy.dev' },
zomboid: { name: 'Project Zomboid', icon: '🧟', color: 0x4ADE80, address: 'zomboid.zeasy.dev' },
vrising: { name: 'V Rising', icon: '🧛', color: 0xDC2626, address: 'vrising.zeasy.dev' }
};
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, '..', 'config.json'), 'utf-8'));
}
async function sendAlert(embed) {
if (!client || !alertChannelId) return;
try {
const channel = await client.channels.fetch(alertChannelId);
if (channel) {
await channel.send({ embeds: [embed] });
}
} catch (err) {
console.error('[DiscordBot] Error sending alert:', err.message);
}
}
async function checkAndSendAlerts(serverStatuses) {
for (const server of serverStatuses) {
const display = serverDisplay[server.id] || { name: server.name, icon: '🖥️', color: 0x6B7280 };
const prevState = previousServerState.get(server.id);
const prevPlayers = previousPlayerLists.get(server.id) || [];
// Check server status changes
if (prevState !== undefined && prevState !== server.status) {
let embed;
if (server.status === 'online' && prevState !== 'online') {
embed = new EmbedBuilder()
.setTitle(display.icon + ' Server gestartet')
.setDescription('**' + display.name + '** ist jetzt online')
.setColor(0x22C55E)
.setTimestamp();
} else if (server.status === 'offline' && prevState === 'online') {
embed = new EmbedBuilder()
.setTitle(display.icon + ' Server gestoppt')
.setDescription('**' + display.name + '** ist jetzt offline')
.setColor(0xEF4444)
.setTimestamp();
} else if (server.status === 'unreachable' && prevState !== 'unreachable') {
embed = new EmbedBuilder()
.setTitle('⚠️ Server nicht erreichbar')
.setDescription('**' + display.name + '** ist nicht erreichbar')
.setColor(0xF59E0B)
.setTimestamp();
}
if (embed) {
await sendAlert(embed);
}
}
// Check player changes (only if server is online)
if (server.status === 'online' && server.playerList) {
const currentPlayers = server.playerList;
// Find players who joined
for (const player of currentPlayers) {
if (!prevPlayers.includes(player)) {
const embed = new EmbedBuilder()
.setTitle('➡️ Spieler beigetreten')
.setDescription('**' + player + '** hat **' + display.name + '** betreten')
.setColor(0x22C55E)
.setTimestamp();
await sendAlert(embed);
}
}
// Find players who left
for (const player of prevPlayers) {
if (!currentPlayers.includes(player)) {
const embed = new EmbedBuilder()
.setTitle('⬅️ Spieler verlassen')
.setDescription('**' + player + '** hat **' + display.name + '** verlassen')
.setColor(0xF59E0B)
.setTimestamp();
await sendAlert(embed);
}
}
previousPlayerLists.set(server.id, [...currentPlayers]);
} else {
previousPlayerLists.set(server.id, []);
}
// Update previous state
previousServerState.set(server.id, server.status);
}
}
async function setupInfoMessage() {
try {
const channel = await client.channels.fetch(infoChannelId);
if (!channel) {
console.error('[DiscordBot] Info channel not found');
return;
}
const messages = await channel.messages.fetch({ limit: 10 });
const botMessage = messages.find(m => m.author.id === client.user.id);
const infoEmbed = new EmbedBuilder()
.setTitle('🎮 Zeasy Gameserver Management')
.setDescription(
'Verwalte und überwache unsere Gameserver bequem über das Web-Interface.\n\n' +
'**Features:**\n' +
'• Server starten, stoppen & neustarten\n' +
'• Live Server-Status & Spielerlisten\n' +
'• Server-Konsole & RCON-Befehle\n' +
'• CPU, RAM & Uptime Metriken\n' +
'• Welten-Verwaltung (Factorio)\n' +
'• Config-Editor (Project Zomboid)\n\n' +
'**Zugang:**\n' +
'Melde dich mit deinem Discord-Account an. Deine Berechtigungen werden automatisch über deine Discord-Rollen bestimmt.'
)
.setColor(0x5865F2)
.addFields({
name: '🔗 Web-Interface',
value: '[server.zeasy.dev](https://server.zeasy.dev)',
inline: false
})
.setFooter({ text: 'Zeasy Software' })
.setTimestamp();
if (botMessage) {
await botMessage.edit({ embeds: [infoEmbed] });
console.log('[DiscordBot] Updated info message');
} else {
await channel.send({ embeds: [infoEmbed] });
console.log('[DiscordBot] Created info message');
}
} catch (err) {
console.error('[DiscordBot] Error setting up info message:', err.message);
}
}
export async function initDiscordBot() {
const token = process.env.DISCORD_BOT_TOKEN;
statusChannelId = process.env.DISCORD_STATUS_CHANNEL_ID;
infoChannelId = process.env.DISCORD_INFO_CHANNEL_ID;
alertChannelId = process.env.DISCORD_ALERT_CHANNEL_ID;
if (!token) {
console.log('[DiscordBot] Missing DISCORD_BOT_TOKEN, bot disabled');
return;
}
client = new Client({
intents: [GatewayIntentBits.Guilds]
});
client.once('ready', async () => {
console.log('[DiscordBot] Logged in as ' + client.user.tag);
// Setup info channel
if (infoChannelId) {
await setupInfoMessage();
}
// Setup status channel and alerts
if (statusChannelId) {
await findOrCreateStatusMessage();
// First run - just populate state without sending alerts
await updateStatusMessage(true);
// Then start regular updates with alerts
setInterval(() => updateStatusMessage(false), 60000);
}
});
client.login(token).catch(err => {
console.error('[DiscordBot] Failed to login:', err.message);
});
}
async function findOrCreateStatusMessage() {
try {
const channel = await client.channels.fetch(statusChannelId);
if (!channel) {
console.error('[DiscordBot] Status channel not found');
return;
}
const messages = await channel.messages.fetch({ limit: 10 });
const botMessage = messages.find(m => m.author.id === client.user.id);
if (botMessage) {
statusMessageId = botMessage.id;
console.log('[DiscordBot] Found existing status message');
} else {
const msg = await channel.send({ embeds: [createLoadingEmbed()] });
statusMessageId = msg.id;
console.log('[DiscordBot] Created new status message');
}
} catch (err) {
console.error('[DiscordBot] Error finding/creating status message:', err.message);
}
}
function createLoadingEmbed() {
return new EmbedBuilder()
.setTitle('🎮 Gameserver Status')
.setDescription('Lade Server-Status...')
.setColor(0x6B7280)
.setTimestamp();
}
async function updateStatusMessage(skipAlerts = false) {
if (!client || !statusMessageId || !statusChannelId) return;
try {
const channel = await client.channels.fetch(statusChannelId);
const message = await channel.messages.fetch(statusMessageId);
const config = loadConfig();
const serverStatuses = await Promise.all(config.servers.map(async (server) => {
try {
const status = await getServerStatus(server);
const running = status === 'online';
let players = { online: 0, max: null };
let playerList = { players: [] };
if (running && server.rconPassword) {
try {
players = await getPlayers(server);
playerList = await getPlayerList(server);
} catch (e) {
// RCON might fail
}
}
return {
id: server.id,
name: server.name,
type: server.type,
status: running ? 'online' : 'offline',
running,
players: players.online || 0,
maxPlayers: players.max,
playerList: playerList.players || []
};
} catch (err) {
return {
id: server.id,
name: server.name,
type: server.type,
status: 'unreachable',
running: false,
players: 0,
maxPlayers: null,
playerList: []
};
}
}));
// Send alerts if enabled
if (!skipAlerts && alertChannelId) {
await checkAndSendAlerts(serverStatuses);
} else if (skipAlerts) {
// Just populate initial state
for (const server of serverStatuses) {
previousServerState.set(server.id, server.status);
previousPlayerLists.set(server.id, server.playerList || []);
}
}
const embeds = [];
const onlineCount = serverStatuses.filter(s => s.running).length;
const totalPlayers = serverStatuses.reduce((sum, s) => sum + s.players, 0);
const headerEmbed = new EmbedBuilder()
.setTitle('🎮 Gameserver Status')
.setDescription('**' + onlineCount + '/' + serverStatuses.length + '** Server online • **' + totalPlayers + '** Spieler')
.setColor(onlineCount > 0 ? 0x22C55E : 0xEF4444)
.setTimestamp()
.setFooter({ text: 'Aktualisiert alle 60 Sekunden' });
embeds.push(headerEmbed);
for (const server of serverStatuses) {
const display = serverDisplay[server.id] || { name: server.name, icon: '🖥️', color: 0x6B7280, address: '' };
const serverEmbed = new EmbedBuilder()
.setTitle(display.icon + ' ' + display.name)
.setColor(server.running ? display.color : 0x4B5563);
if (server.running) {
let description = '✅ **Online**\n';
if (display.address) {
description += '```' + display.address + '```';
}
description += '👥 **Spieler:** ' + server.players;
if (server.maxPlayers) {
description += '/' + server.maxPlayers;
}
if (server.playerList && server.playerList.length > 0) {
const names = server.playerList.slice(0, 15).join(', ');
description += '\n' + names;
if (server.playerList.length > 15) {
description += ' *+' + (server.playerList.length - 15) + ' mehr*';
}
}
serverEmbed.setDescription(description);
} else {
serverEmbed.setDescription('❌ **Offline**');
}
embeds.push(serverEmbed);
}
await message.edit({ embeds });
} catch (err) {
console.error('[DiscordBot] Error updating status message:', err.message);
}
}
export function getDiscordClient() {
return client;
}