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Author SHA1 Message Date
Alexander Zielonka
2d9a5910fa Cleanup repo, add Gitea CI/CD workflow, improve error handling
All checks were successful
Deploy GSM / deploy (push) Successful in 1m25s
- Remove temp files and reorganize docs
- Add .gitea/workflows/deploy.yml for automated deployment
- Add unreachable host checks to server routes (/:id, logs, start/stop/restart)
- Add unreachable checks to config routes (zomboid, terraria, openttd)
- Return HTTP 503 with unreachable flag instead of crashing

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 12:15:32 +01:00
f2f9e02fb2 zustand auf server wiederhergestellt 2026-01-09 08:43:18 +01:00
Alexander Zielonka
1010fe7d11 Add OpenTTD and Terraria support, improve config editors
- Add OpenTTD server integration (config editor, server card, API)
- Add Terraria server integration (config editor, API)
- Add legends to all config editors for syntax highlighting
- Simplify UserManagement: remove edit/delete buttons, add Discord avatars
- Add auto-logout on 401/403 API errors
- Update save button styling with visible borders

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 12:32:38 +01:00
20ba93b26f Add multi-guild Discord OAuth support
- Users can now login via Bacanaks OR Piccadilly Discord server
- Highest role from all servers is used (superadmin > moderator > user)
- Lazy initialization fixes env loading timing issue
- Updated documentation with implementation details and troubleshooting

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 00:30:15 +01:00
Alexander Zielonka
4fcc111def Add multi-guild Discord bot support with auto-setup
- Bot creates category and channels automatically when joining a server
- Channel structure: info, status, alerts, updates, diskussion, requests (forum)
- Add guild_settings database table for per-server configuration
- Add Discord bot invite button to Dashboard
- Add display settings API functions
- Add comprehensive Discord bot documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 18:29:13 +01:00
Alexander Zielonka
ff3fa0752e palworld added 2026-01-07 12:35:23 +01:00
Alexander Zielonka
c74ac543aa aa 2026-01-07 08:03:19 +01:00
2bb4dd723c ja 2026-01-07 02:41:37 +01:00
4194f68968 xd 2026-01-06 21:22:10 +01:00
Alexander Zielonka
5049e7791f Update documentation for Factorio World Management
- Add new components and service to directory structure
- Add Factorio World Management API endpoints
- Add feature description in Features section
- Mark feature as completed in todo.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-05 15:57:30 +01:00
51 changed files with 11181 additions and 389 deletions

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name: Deploy GSM
on:
push:
branches: [main]
paths:
- 'gsm-backend/**'
- 'gsm-frontend/**'
workflow_dispatch:
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Install backend dependencies
run: |
cd gsm-backend
npm ci --production
- name: Install frontend dependencies and build
run: |
cd gsm-frontend
npm ci
npm run build
- name: Deploy Backend
uses: appleboy/scp-action@v0.1.7
with:
host: 192.168.2.30
username: root
key: ${{ secrets.SSH_DEPLOY_KEY }}
source: "gsm-backend/"
target: "/opt/gameserver-monitor/"
strip_components: 1
- name: Deploy Frontend
uses: appleboy/scp-action@v0.1.7
with:
host: 192.168.2.30
username: root
key: ${{ secrets.SSH_DEPLOY_KEY }}
source: "gsm-frontend/dist/"
target: "/opt/gameserver-monitor/frontend/"
strip_components: 2
- name: Restart Services
uses: appleboy/ssh-action@v1.0.3
with:
host: 192.168.2.30
username: root
key: ${{ secrets.SSH_DEPLOY_KEY }}
script: |
cd /opt/gameserver-monitor
pm2 restart gsm-backend || pm2 start backend/server.js --name gsm-backend
echo "Deploy complete!"

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@@ -14,6 +14,10 @@ The homelab consists of:
- **Gameserver Monitor (192.168.2.30)**: React/Node.js webapp for monitoring game servers (LXC)
- **Factorio Server (192.168.2.50)**: Docker-based game server (LXC)
- **Minecraft Server (192.168.2.51)**: ATM10 modded server running via screen (VM)
- **V Rising Server (192.168.2.52)**: Dedicated server (LXC)
- **Palworld Server (192.168.2.53)**: Dedicated server with systemd (LXC)
- **Project Zomboid Server (10.0.30.66)**: Dedicated server (external VM)
- **Terraria Server (10.0.30.202)**: Vanilla server mit PM2 (external VM, VPN)
## Key Technical Details
@@ -21,12 +25,22 @@ The homelab consists of:
**Gameserver Monitor Rollensystem**:
- `user`: Kann nur Server-Metriken sehen (CPU, RAM, Players, Uptime)
- `moderator`: Zusätzlich Konsole, RCON, Server Start/Stop/Restart
- `superadmin`: Zusätzlich Nutzerverwaltung (User anlegen/löschen, Rollen ändern)
- `moderator`: Zusätzlich Konsole, RCON, Server Start/Stop/Restart, Auto-Shutdown, Config-Editoren
- `superadmin`: Zusätzlich Nutzerverwaltung, Activity Log, Anzeigeeinstellungen (Verbindungsadresse/Hinweis pro Server)
**Domain**: dimension47.de with subdomains managed via Cloudflare DDNS
**GSM Features**:
- Dashboard mit Server-Karten (Status, Metriken, Spieleranzahl)
- Server-Detailansicht mit Tabs (Übersicht, Metriken, Konsole, Einstellungen, etc.)
- Auto-Shutdown: Server stoppt automatisch wenn keine Spieler online sind
- Config-Editoren: Palworld (INI), Project Zomboid (INI/Lua)
- Factorio Weltverwaltung: Spielstände erstellen/löschen/laden
- Minecraft Whitelist-Verwaltung via RCON
- Anzeigeeinstellungen: Superadmins können Verbindungsadresse und Hinweis pro Server anpassen
- Activity Log: Protokolliert alle Aktionen mit Discord-Avatar
**SSH Access**: The monitor server (.30) has SSH key access to Proxmox and both game servers for remote management.
**Domain**: zeasy.dev with subdomains managed via Cloudflare DDNS (gsm.zeasy.dev, factorio.zeasy.dev, palworld.zeasy.dev, pz.zeasy.dev)
**SSH Access**: The monitor server (.30) has SSH key access to Proxmox and all game servers for remote management.
## Language Note

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# Handoff: Satisfactory Server Setup
**Datum**: 2026-01-08
**Status**: Windows VM Installation blockiert
## Aktueller Stand
### Was passiert ist
1. Linux LXC mit Docker für Satisfactory aufgesetzt
2. Festgestellt: **SatisfactoryPlus Mod ist nur für Windows** verfügbar (kein LinuxServer Build)
3. LXC 105 wieder gelöscht
4. Windows Server 2022 VM Erstellung gestartet
5. **Problem**: Windows Installer findet keine Festplatte (VirtIO Treiber werden nicht erkannt)
### Das Problem
- Windows Installer zeigt "no signed device drivers were found"
- VirtIO ISO eingebunden, aber Treiber werden nicht akzeptiert
- Vermutlich Secure Boot oder falscher Controller-Typ
## Nächste Schritte morgen
### 1. VM-Konfiguration prüfen
```bash
ssh root@192.168.2.20 "qm config <VM-ID>"
```
- Welche VM-ID wurde verwendet? (nicht mehr 105)
- Prüfen: BIOS-Typ (SeaBIOS vs OVMF/UEFI)
- Prüfen: Secure Boot aktiviert?
### 2. Lösungsoptionen
**Option A: SeaBIOS statt UEFI**
- VM → Options → BIOS → SeaBIOS
- Kein Secure Boot Problem
**Option B: IDE Controller verwenden**
- Hard Disk detachen
- Neu hinzufügen mit Bus: IDE
- Langsamer aber funktioniert ohne Treiber
**Option C: VirtIO mit korrektem Treiber**
- Neueste VirtIO ISO: https://fedorapeople.org/groups/virt/virtio-win/direct-downloads/stable-virtio/virtio-win.iso
- Im Installer: Treiber laden → `viostor\2k22\amd64` (nicht vioscsi!)
### 3. Nach Windows Installation
- [ ] VirtIO Guest Tools installieren (`virtio-win-guest-tools.exe`)
- [ ] QEMU Guest Agent aktivieren
- [ ] Statische IP 192.168.2.54 setzen
- [ ] OpenSSH Server installieren (für GSM)
- [ ] Node Exporter für Windows installieren
- [ ] Satisfactory Dedicated Server installieren (Steam)
- [ ] Satisfactory Mod Manager (SMM) installieren
- [ ] SatisfactoryPlus Mod installieren
- [ ] GSM config.json erweitern
- [ ] Firewall Ports öffnen (7777, 15777, 15000)
## VM Empfohlene Specs
| Setting | Wert |
|---------|------|
| OS | Windows Server 2022 mit GUI |
| CPU | 4-6 vCPU |
| RAM | 20-24 GB |
| Disk | 100 GB |
| IP | 192.168.2.54 |
| BIOS | SeaBIOS (einfacher) |
## Relevante Dateien
- GSM Config: `/opt/gameserver-monitor/backend/config.json` (auf 192.168.2.30)
- Doku: `docs/satisfactory.md` (muss neu erstellt werden nach Setup)

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# Discord Bot
Der GSM Discord Bot bietet Live-Status-Updates für alle Gameserver direkt in Discord. Der Bot kann auf mehreren Discord-Servern gleichzeitig laufen.
## Features
- **Live-Status**: Automatisch aktualisiertes Embed mit Server-Status, Spielerzahlen und Metriken
- **Alerts**: Benachrichtigungen wenn Server online/offline gehen oder Spieler joinen/leaven
- **Multi-Guild**: Kann auf beliebig vielen Discord-Servern eingesetzt werden
- **Auto-Setup**: Erstellt automatisch alle nötigen Channels beim Beitreten
## Bot einladen
### Invite-Link
```
https://discord.com/oauth2/authorize?client_id=1458251194806833306&permissions=34359831568&integration_type=0&scope=bot+applications.commands
```
Der Link ist auch im GSM Dashboard unter den Server-Cards verfügbar.
### Benötigte Permissions
| Permission | Verwendung |
|------------|------------|
| View Channels | Channels sehen |
| Manage Channels | Channels erstellen |
| Send Messages | Nachrichten senden |
| Manage Messages | Eigene Nachrichten bearbeiten |
| Embed Links | Rich Embeds für Status |
| Read Message History | Alte Nachrichten lesen |
| Create Public Threads | Forum-Threads erstellen |
## Automatisch erstellte Channel-Struktur
Wenn der Bot einem Server beitritt, erstellt er automatisch folgende Struktur:
```
🎮 Gameserver (Kategorie)
├── │info - Informationen zum GSM System
├── 📊│status - Live-Status aller Gameserver (Auto-Update)
├── 📢│alerts - Server-Events und Spieler-Benachrichtigungen
├── 📰│updates - Ankündigungen zu neuen Gameservern
├── 💬│diskussion - Diskussions-Channel (User können schreiben)
└── 💡│requests - Forum für Gameserver-Vorschläge
```
### Channel-Permissions
| Channel | @everyone | Bot |
|---------|-----------|-----|
| Kategorie | Lesen | ViewChannel + Schreiben |
| info | Lesen (kein Schreiben) | ViewChannel + Schreiben |
| status | Lesen (kein Schreiben) | ViewChannel + Schreiben |
| alerts | Lesen (kein Schreiben) | ViewChannel + Schreiben |
| updates | Lesen (kein Schreiben) | ViewChannel + Schreiben |
| diskussion | Lesen + Schreiben | ViewChannel + Schreiben |
| requests | Lesen + Threads erstellen | ViewChannel + Schreiben |
**Wichtig**: Der Bot braucht explizit `ViewChannel` Permission für jeden Channel, auch wenn @everyone den Channel sehen kann. Ohne `ViewChannel` kann der Bot nicht in den Channel schreiben ("Missing Access" Fehler).
## Datenbank
### guild_settings Tabelle
Speichert die Channel-IDs für jeden Discord-Server:
```sql
CREATE TABLE guild_settings (
guild_id TEXT PRIMARY KEY,
category_id TEXT,
info_channel_id TEXT,
status_channel_id TEXT,
status_message_id TEXT,
alerts_channel_id TEXT,
updates_channel_id TEXT,
discussion_channel_id TEXT,
requests_channel_id TEXT,
requests_info_thread_id TEXT,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
```
Die Datenbank liegt in `backend/db/users.sqlite`.
### DB-Funktionen
In `backend/db/init.js`:
```javascript
initGuildSettings() // Tabelle erstellen
getGuildSettings(guildId) // Settings für einen Server
getAllGuildSettings() // Alle Server-Settings
setGuildSettings(guildId, {}) // Settings speichern
deleteGuildSettings(guildId) // Settings löschen (bei Bot-Kick)
```
## Bot-Events
### guildCreate
Wird ausgelöst wenn der Bot einem neuen Server beitritt:
1. Erstellt Kategorie und alle Channels
2. Postet Info-Nachricht im `│info` Channel
3. Erstellt Info-Thread im `💡│requests` Forum
4. Speichert alle Channel-IDs in der Datenbank
5. Sendet erste Status-Nachricht
### guildDelete
Wird ausgelöst wenn der Bot von einem Server entfernt wird:
1. Löscht alle Settings aus der Datenbank
## Status-Updates
Der Bot aktualisiert die Status-Nachricht in allen registrierten Guilds alle 30 Sekunden:
```javascript
async function updateAllGuildStatus() {
const guilds = getAllGuildSettings();
for (const guild of guilds) {
await updateGuildStatus(guild);
}
}
```
Jeder Server bekommt ein eigenes Embed mit:
- Server-Name und Status (Online/Offline)
- Aktuelle Spielerzahl
- CPU und RAM Auslastung
- Verbindungsadresse
## Konfiguration
### Umgebungsvariablen (.env)
```env
DISCORD_CLIENT_ID=1458251194806833306
DISCORD_CLIENT_SECRET=xxx
DISCORD_BOT_TOKEN=xxx
# Multi-Server OAuth Login
# User muss nur in EINEM der Server Mitglied sein
# Rollen werden pro Server geprüft, höchste Berechtigung zählt
# Server 1: Bacanaks
DISCORD_GUILD_ID_1=729865854329815051
DISCORD_ADMIN_ROLE_ID_1=1024693717434650736
DISCORD_MOD_ROLE_ID_1=1024693170958766141
# Server 2: Piccadilly
DISCORD_GUILD_ID_2=730907665802330224
DISCORD_ADMIN_ROLE_ID_2=1458595551514988584
DISCORD_MOD_ROLE_ID_2=1458591909210488914
```
**Hinweis**: Die Guild-IDs werden nur für den Discord OAuth Login verwendet, nicht für den Bot selbst.
### OAuth Login-Logik
```
1. User loggt sich via Discord OAuth ein
2. Für jeden konfigurierten Server:
- Ist User Mitglied? → Rollen prüfen
- Admin-Rolle → superadmin
- Mod-Rolle → moderator
- Nur Mitglied → user
3. Höchste Berechtigung aus allen Servern wird verwendet
4. Nicht in mindestens einem Server → Login verweigert
```
| User ist in... | Bacanaks Rolle | Piccadilly Rolle | GSM Rolle |
|----------------|----------------|------------------|-----------|
| Nur Bacanaks | Admin | - | superadmin |
| Nur Piccadilly | - | Mod | moderator |
| Beide | Mitglied | Admin | superadmin |
| Keinem | - | - | ❌ Kein Login |
### Developer Portal Einstellungen
1. Gehe zu https://discord.com/developers/applications
2. Wähle die Bot-Application
3. **Bot** Tab:
- "Public Bot" aktivieren (damit andere einladen können)
- Privileged Gateway Intents:
- Server Members Intent: Optional
- Message Content Intent: Nicht benötigt
## Dateien
| Datei | Beschreibung |
|-------|--------------|
| `backend/services/discord.js` | OAuth-Logik, Multi-Guild Membership-Prüfung |
| `backend/services/discordBot.js` | Bot-Logik und Event-Handler |
| `backend/routes/auth.js` | Auth-Endpoints (Login, Callback, Refresh) |
| `backend/db/init.js` | Guild-Settings DB-Funktionen |
| `frontend/src/pages/Dashboard.jsx` | Invite-Button im Dashboard |
## Implementierungsdetails
### Multi-Guild OAuth
Die OAuth-Implementierung in `discord.js` verwendet **lazy initialization** für die Guild-Konfigurationen:
```javascript
let _guildConfigs = null;
function getGuildConfigs() {
if (_guildConfigs === null) {
_guildConfigs = [
{ name: 'Bacanaks', guildId: process.env.DISCORD_GUILD_ID_1, ... },
{ name: 'Piccadilly', guildId: process.env.DISCORD_GUILD_ID_2, ... }
].filter(config => config.guildId);
}
return _guildConfigs;
}
```
**Wichtig**: Die Konfiguration darf NICHT beim Modul-Import initialisiert werden, da zu diesem Zeitpunkt dotenv die `.env` noch nicht geladen hat. Die lazy initialization stellt sicher, dass die Umgebungsvariablen verfügbar sind.
### Funktionen
| Funktion | Beschreibung |
|----------|--------------|
| `getGuildMemberships(userId)` | Prüft alle konfigurierten Server, gibt Array von Memberships zurück |
| `getUserRoleFromMemberships(memberships)` | Bestimmt höchste Rolle aus allen Memberships |
| `getGuildMember(userId)` | Legacy-Funktion, gibt ersten Match zurück |
| `getUserRole(memberRoles)` | Legacy-Funktion für einzelne Rollen-Liste |
### Rollen-Priorität
```javascript
const ROLE_PRIORITY = { superadmin: 3, moderator: 2, user: 1 };
```
Bei mehreren Memberships wird immer die höchste Rolle verwendet.
### Voraussetzungen
- Der Bot muss auf **allen** konfigurierten Discord-Servern sein
- Der Bot braucht Zugriff auf die Guild Members API
## Troubleshooting
### Login schlägt fehl mit "nicht Mitglied"
1. **Bot auf allen Servern?** Der Bot muss auf Bacanaks UND Piccadilly eingeladen sein
2. **Env-Variablen prüfen**:
```bash
grep GUILD /opt/gameserver-monitor/backend/.env
```
3. **Mit --update-env neustarten**:
```bash
pm2 restart gameserver-backend --update-env
```
4. **Logs prüfen**:
```bash
pm2 logs gameserver-backend --lines 30 | grep -i discord
```
### Rolle wird nicht erkannt
1. **Rollen-IDs prüfen** - Discord Developer Mode aktivieren, Rechtsklick auf Rolle → ID kopieren
2. **User-Rollen abfragen**:
```bash
curl -s -H "Authorization: Bot BOT_TOKEN" \
"https://discord.com/api/v10/guilds/GUILD_ID/members/USER_ID" | jq '.roles'
```
3. **Konfigurierte IDs vergleichen** mit den tatsächlichen Rollen des Users
### Bot erstellt keine Channels
- Prüfen ob Bot "Manage Channels" Permission hat
- Prüfen ob Bot-Rolle hoch genug in der Rollen-Hierarchie ist
### Status-Nachricht wird nicht aktualisiert
```bash
pm2 logs gameserver-backend --lines 50
```
Suche nach `[DiscordBot]` Log-Einträgen.
### Bot aus Datenbank entfernen
```bash
cd /opt/gameserver-monitor/backend
node -e "
import Database from 'better-sqlite3';
const db = new Database('./db/users.sqlite');
db.prepare('DELETE FROM guild_settings WHERE guild_id = ?').run('GUILD_ID_HIER');
console.log('Deleted');
"
```
Alternativ mit sqlite3 (falls installiert):
```bash
sqlite3 /opt/gameserver-monitor/backend/db/users.sqlite
DELETE FROM guild_settings WHERE guild_id = 'xxx';
```
### Missing Access Fehler
Wenn der Bot "Missing Access" meldet obwohl er eingeladen wurde:
1. **ViewChannel Permission prüfen**: Der Bot braucht explizit `ViewChannel` für jeden Channel
2. Im Discord: Rechtsklick auf Channel → Bearbeiten → Berechtigungen → Bot auswählen → "Kanal ansehen" aktivieren
3. Logs prüfen: `pm2 logs gameserver-backend --lines 50 | grep -i "missing\|access"`
### Status-Nachricht wurde gelöscht
Wenn die Status-Nachricht manuell gelöscht wurde, erscheint "Unknown Message" in den Logs. Fix:
```bash
cd /opt/gameserver-monitor/backend
node -e "
import Database from 'better-sqlite3';
const db = new Database('./db/users.sqlite');
// Status Message ID auf NULL setzen, Bot erstellt neue beim nächsten Update
db.prepare('UPDATE guild_settings SET status_message_id = NULL WHERE guild_id = ?').run('GUILD_ID_HIER');
console.log('Reset status_message_id');
"
```
## Login vs. Bot
| Feature | Login (OAuth) | Bot |
|---------|--------------|-----|
| Erfordert Mitgliedschaft | Bacanaks oder Piccadilly | Nein |
| Server-Steuerung | Ja (je nach Rolle) | Nein |
| Status sehen | Ja | Ja |
| Alerts erhalten | Nein | Ja |
| Verfügbar für | Mitglieder beider Discord-Server | Alle mit Bot |
Der Login zur Webapp erfordert Mitgliedschaft in mindestens einem der konfigurierten Discord-Server (Bacanaks oder Piccadilly). Die höchste Rolle aus beiden Servern bestimmt die GSM-Berechtigung. Der Bot ist davon unabhängig und zeigt nur passive Status-Updates.

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# Neuen Gameserver zum GSM hinzufügen
Diese Anleitung beschreibt alle Schritte, um einen neuen Gameserver in das Gameserver Management (GSM) System zu integrieren.
## Voraussetzungen
- Proxmox LXC Container oder VM für den Gameserver
- SSH-Zugang vom GSM Server (192.168.2.30) zum neuen Server
- Freie IP-Adresse im Netzwerk (192.168.2.x)
## Schritt 1: Server aufsetzen
### 1.1 LXC Container / VM erstellen
Auf Proxmox (192.168.2.20) einen neuen Container oder VM erstellen:
- **LXC** für leichtgewichtige Server (Factorio, Palworld, etc.)
- **VM** für Server die spezielle Kernel-Features brauchen (Minecraft mit hohem RAM)
Empfohlene Ressourcen je nach Spiel:
| Spiel | CPU Cores | RAM | Speicher |
|-------|-----------|-----|----------|
| Factorio | 2 | 2 GB | 20 GB |
| Minecraft (Modded) | 4-6 | 8-16 GB | 50 GB |
| Palworld | 4 | 16 GB | 30 GB |
| Project Zomboid | 4 | 8 GB | 30 GB |
| V Rising | 2 | 4 GB | 20 GB |
### 1.2 Basis-Setup
```bash
# System updaten
apt update && apt upgrade -y
# Grundlegende Pakete
apt install -y curl wget screen htop
```
### 1.3 SteamCMD installieren (für Steam-Spiele)
```bash
# 32-bit Bibliotheken
apt install -y lib32gcc-s1
# Steam User erstellen
useradd -m -s /bin/bash steam
# SteamCMD installieren
su - steam
mkdir steamcmd && cd steamcmd
wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xvzf steamcmd_linux.tar.gz
```
### 1.4 Dedicated Server installieren
```bash
# Als steam User
./steamcmd.sh +force_install_dir /opt/<spielname> +login anonymous +app_update <APP_ID> validate +quit
```
Steam App IDs:
- Palworld: `2394010`
- Project Zomboid: `380870`
- V Rising: `1829350`
- Factorio: `427520` (oder manuell von factorio.com)
## Schritt 2: Service erstellen (systemd oder PM2)
### Option A: Systemd Service (empfohlen für root-Zugang)
Erstelle `/etc/systemd/system/<spielname>.service`:
```ini
[Unit]
Description=<Spielname> Dedicated Server
After=network.target
[Service]
Type=simple
User=steam
Group=steam
WorkingDirectory=/opt/<spielname>
ExecStart=/opt/<spielname>/start.sh
Restart=on-failure
RestartSec=10
[Install]
WantedBy=multi-user.target
```
Aktivieren:
```bash
systemctl daemon-reload
systemctl enable <spielname>
```
### Option B: PM2 (für User ohne root-Zugang)
PM2 eignet sich für Server, wo kein Root-Zugang verfügbar ist (z.B. externe VMs).
```bash
# NVM installieren
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.1/install.sh | bash
source ~/.nvm/nvm.sh
# Node.js und PM2 installieren
nvm install --lts
npm install -g pm2
# Server starten (Beispiel Terraria)
cd /home/<user>/<spielordner>
pm2 start ./StartServer.sh --name <spielname>
# Speichern für Autostart
pm2 save
```
Für Autostart nach Reboot muss ein Admin den folgenden Befehl mit sudo ausführen:
```bash
sudo env PATH=$PATH:/home/<user>/.nvm/versions/node/<version>/bin pm2 startup systemd -u <user> --hp /home/<user>
```
In der GSM config.json `"runtime": "pm2"` und `"serviceName": "<pm2-prozessname>"` setzen.
## Schritt 3: Node Exporter installieren
Für Metriken im GSM Dashboard:
```bash
apt install -y prometheus-node-exporter
systemctl enable prometheus-node-exporter
systemctl start prometheus-node-exporter
```
Prüfen ob Port 9100 erreichbar ist:
```bash
curl http://localhost:9100/metrics | head
```
## Schritt 4: SSH-Zugang einrichten
Auf dem GSM Server (192.168.2.30):
```bash
# Public Key kopieren
ssh-copy-id -i /root/.ssh/id_ed25519.pub root@192.168.2.XX
```
Testen:
```bash
ssh root@192.168.2.XX "hostname"
```
## Schritt 5: DNS Eintrag erstellen
### 5.1 Cloudflare DDNS Container aktualisieren
Auf dem Raspberry Pi (192.168.2.10):
```bash
cd /home/alex
nano docker-compose.yml
```
Neue Domain zur `CF_DOMAINS` Umgebungsvariable hinzufügen:
```yaml
environment:
- CF_DOMAINS=gsm.zeasy.dev,factorio.zeasy.dev,<neuer-name>.zeasy.dev
```
Container neu starten:
```bash
docker-compose up -d cloudflare-ddns
```
### 5.2 Port Forwarding im Router
Benötigte Ports im Router freigeben:
| Spiel | Ports |
|-------|-------|
| Palworld | 8211/UDP, 27015/UDP |
| Minecraft | 25565/TCP |
| Factorio | 34197/UDP |
| Project Zomboid | 16261/UDP, 16262/UDP |
| V Rising | 9876/UDP, 9877/UDP |
## Schritt 6: GSM Backend konfigurieren
### 6.1 config.json erweitern
Auf dem GSM Server `/opt/gameserver-monitor/backend/config.json`:
```json
{
"id": "<spielname>",
"name": "<Anzeigename>",
"host": "192.168.2.XX",
"type": "<spielname>",
"runtime": "systemd",
"serviceName": "<service-name>",
"rconPort": XXXXX,
"rconPassword": "<passwort>",
"workDir": "/opt/<spielname>",
"configPath": "/pfad/zur/config"
}
```
### 6.2 SSH-Funktionen hinzufügen (optional)
Falls Config-Editor benötigt wird, in `backend/services/ssh.js`:
```javascript
const <SPIELNAME>_CONFIG_PATH = "/pfad/zu/configs";
const <SPIELNAME>_ALLOWED_FILES = ["config1.ini", "config2.ini"];
export async function list<Spielname>Configs(server) {
// Implementation
}
export async function read<Spielname>Config(server, filename) {
// Implementation
}
export async function write<Spielname>Config(server, filename, content) {
// Implementation
}
```
### 6.3 Routes hinzufügen (optional)
In `backend/routes/servers.js` neue Endpoints für Config-Editor.
### 6.4 Backend neustarten
```bash
pm2 restart gameserver-backend
pm2 logs gameserver-backend --lines 20
```
## Schritt 7: Prometheus konfigurieren
Auf dem GSM Server `/etc/prometheus/prometheus.yml`:
```yaml
- job_name: "<spielname>"
static_configs:
- targets: ["192.168.2.XX:9100"]
```
Prometheus neustarten:
```bash
systemctl restart prometheus
```
## Schritt 8: Frontend erweitern
### 8.1 Server-Info in ServerCard.jsx
```javascript
const serverInfo = {
// ...bestehende Server
<spielname>: {
address: '<spielname>.zeasy.dev:<port>',
logo: '/<spielname>.png',
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/XXXXXX' }
]
}
}
// In getServerInfo():
if (name.includes('<spielname>')) return serverInfo.<spielname>
```
### 8.2 Logo in ServerDetail.jsx
```javascript
if (name.includes("<spielname>")) return "/<spielname>.png"
```
### 8.3 ActivityLog Labels
```javascript
const serverLabels = {
// ...
<spielname>: '<Anzeigename>'
}
```
### 8.4 API-Funktionen (falls Config-Editor)
In `frontend/src/api.js`:
```javascript
export async function get<Spielname>Configs(token) {
return fetchAPI('/servers/<spielname>/config', {
headers: { Authorization: `Bearer ${token}` },
})
}
// etc.
```
### 8.5 Config-Editor Komponente (optional)
Neue Datei `frontend/src/components/<Spielname>ConfigEditor.jsx` erstellen (basierend auf bestehenden Editoren).
### 8.6 Icon hinzufügen
PNG-Datei nach `frontend/public/<spielname>.png` kopieren (idealerweise 64x64 oder 128x128 Pixel).
### 8.7 Frontend bauen und deployen
```bash
cd /opt/gameserver-monitor/frontend
npm run build
```
## Schritt 9: Anzeigeeinstellungen konfigurieren (optional)
Nach dem Hinzufügen eines Servers können Superadmins die Anzeigeeinstellungen direkt im Web-Interface bearbeiten.
### 9.1 Anzeigeeinstellungen im Frontend
1. Als Superadmin einloggen
2. Server-Detailansicht öffnen
3. Tab **"Anzeige"** auswählen
4. Folgende Felder können bearbeitet werden:
- **Verbindungsadresse**: Die Adresse die Spielern zum Verbinden angezeigt wird (z.B. `palworld.zeasy.dev:8211`)
- **Hinweis**: Zusätzliche Informationen wie Passwort, Version, etc. (z.B. `Passwort: geheim123`)
5. Speichern klicken
### 9.2 Verhalten der Anzeigeeinstellungen
- **Datenbankwerte haben Priorität**: Wenn Anzeigeeinstellungen in der Datenbank gesetzt sind, überschreiben diese die Standardwerte aus dem Code
- **Fallback auf Standardwerte**: Wenn keine Datenbankeinstellungen existieren, werden die hartkodierten Standardwerte aus `ServerCard.jsx` verwendet
- **Minecraft Sonderfall**: Der Standard-Hinweis "Whitelist erforderlich" wird nur angezeigt, wenn kein eigener Hinweis gesetzt wurde
### 9.3 Technische Details
**Datenbank-Tabelle** (`users.sqlite`):
```sql
CREATE TABLE server_display_settings (
server_id TEXT PRIMARY KEY,
address TEXT,
hint TEXT,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
```
**API-Endpoints**:
- `GET /api/servers/display-settings` - Alle Einstellungen abrufen (für Dashboard)
- `GET /api/servers/:id/display-settings` - Einstellungen für einen Server (Superadmin)
- `PUT /api/servers/:id/display-settings` - Einstellungen speichern (Superadmin)
**Dateien**:
- Backend: `backend/routes/servers.js`, `backend/db/init.js`
- Frontend: `frontend/src/pages/ServerDetail.jsx`, `frontend/src/components/ServerCard.jsx`, `frontend/src/api.js`
## Checkliste
- [ ] Server aufgesetzt und Spiel installiert
- [ ] Systemd Service erstellt und aktiviert
- [ ] Node Exporter installiert
- [ ] SSH-Zugang vom GSM Server eingerichtet
- [ ] DNS Eintrag erstellt
- [ ] Port Forwarding konfiguriert
- [ ] Backend config.json erweitert
- [ ] Prometheus Target hinzugefügt
- [ ] Frontend ServerCard/ServerDetail erweitert
- [ ] Server-Icon hinzugefügt
- [ ] Frontend gebaut
- [ ] Backend neugestartet
- [ ] Anzeigeeinstellungen konfiguriert (Verbindungsadresse, Hinweis)
## Aktuelle Server-Übersicht
| Server | IP | Typ | Ports |
|--------|-----|-----|-------|
| GSM Monitor | 192.168.2.30 | LXC | 3000, 9090 |
| Factorio | 192.168.2.50 | LXC | 34197/UDP |
| Minecraft | 192.168.2.51 | VM | 25565/TCP |
| V Rising | 192.168.2.52 | LXC | 9876-9877/UDP |
| Palworld | 192.168.2.53 | LXC | 8211/UDP, 27015/UDP |
| Project Zomboid | 10.0.30.66 | VM (extern) | 16261-16262/UDP |
| Terraria | 10.0.30.202 | VM (extern/VPN) | 7777/TCP |

417
docs/gitea-setup.md Normal file
View File

@@ -0,0 +1,417 @@
# Gitea Setup mit CI/CD Runner
Lokale Git-Instanz auf Proxmox LXC mit automatischem Deployment via Gitea Actions.
## Übersicht
```
┌─────────────────┐ git push ┌─────────────────┐
│ Lokaler PC │ ───────────────▶ │ Gitea LXC │
│ (Development) │ │ 192.168.2.40 │
└─────────────────┘ └────────┬────────┘
│ trigger
┌─────────────────┐
│ Gitea Runner │
│ (act_runner) │
└────────┬────────┘
│ SSH deploy
┌─────────────────┐
│ GSM Server │
│ 192.168.2.30 │
└─────────────────┘
```
## Teil 1: LXC Container erstellen
### Proxmox Web UI
1. CT Template herunterladen: `Datacenter → pve → local → CT Templates → Templates`
- Debian 12 (Bookworm) empfohlen
2. Neuen Container erstellen:
- **CT ID:** 104 (oder nächste freie)
- **Hostname:** gitea
- **Password:** sicheres Root-Passwort
- **Template:** debian-12-standard
- **Disk:** 16 GB
- **CPU:** 2 Cores
- **RAM:** 1024 MB
- **Network:** vmbr0, DHCP oder statisch 192.168.2.40
### Oder per CLI auf Proxmox Host
```bash
# Template herunterladen falls nicht vorhanden
pveam download local debian-12-standard_12.2-1_amd64.tar.zst
# Container erstellen
pct create 104 local:vztmpl/debian-12-standard_12.2-1_amd64.tar.zst \
--hostname gitea \
--memory 1024 \
--cores 2 \
--rootfs local-lvm:16 \
--net0 name=eth0,bridge=vmbr0,ip=192.168.2.40/24,gw=192.168.2.1 \
--password \
--unprivileged 1 \
--features nesting=1
# Container starten
pct start 104
```
## Teil 2: Gitea Installation
### System vorbereiten
```bash
# In den Container einloggen
pct enter 104
# System updaten
apt update && apt upgrade -y
# Abhängigkeiten installieren
apt install -y git curl wget sudo sqlite3
```
### Git-User erstellen
```bash
adduser --system --shell /bin/bash --group --disabled-password --home /home/git git
```
### Gitea herunterladen
```bash
# Aktuelle Version prüfen: https://github.com/go-gitea/gitea/releases
GITEA_VERSION="1.21.4"
wget -O /usr/local/bin/gitea https://dl.gitea.io/gitea/${GITEA_VERSION}/gitea-${GITEA_VERSION}-linux-amd64
chmod +x /usr/local/bin/gitea
# Version prüfen
gitea --version
```
### Verzeichnisse erstellen
```bash
mkdir -p /var/lib/gitea/{custom,data,log}
mkdir -p /etc/gitea
chown -R git:git /var/lib/gitea
chown root:git /etc/gitea
chmod 770 /etc/gitea
```
### Systemd Service
```bash
cat > /etc/systemd/system/gitea.service << 'EOF'
[Unit]
Description=Gitea (Git with a cup of tea)
After=network.target
[Service]
RestartSec=2s
Type=simple
User=git
Group=git
WorkingDirectory=/var/lib/gitea/
ExecStart=/usr/local/bin/gitea web --config /etc/gitea/app.ini
Restart=always
Environment=USER=git HOME=/home/git GITEA_WORK_DIR=/var/lib/gitea
[Install]
WantedBy=multi-user.target
EOF
systemctl daemon-reload
systemctl enable gitea
systemctl start gitea
```
### Web-Setup abschließen
1. Browser öffnen: `http://192.168.2.40:3000`
2. Initial-Setup:
- **Database:** SQLite3
- **SSH Port:** 22
- **HTTP Port:** 3000
- **Base URL:** `http://192.168.2.40:3000/` (später ändern für Domain)
- **Admin Account erstellen**
### Berechtigungen nach Setup fixieren
```bash
chmod 750 /etc/gitea
chmod 640 /etc/gitea/app.ini
```
## Teil 3: Gitea Actions aktivieren
### app.ini anpassen
```bash
nano /etc/gitea/app.ini
```
Folgende Sektion hinzufügen/anpassen:
```ini
[actions]
ENABLED = true
DEFAULT_ACTIONS_URL = github
```
Gitea neustarten:
```bash
systemctl restart gitea
```
## Teil 4: Gitea Actions Runner
### Runner installieren
```bash
# Als root auf dem Gitea-Server (oder separater Server)
cd /opt
RUNNER_VERSION="0.2.6"
wget https://gitea.com/gitea/act_runner/releases/download/v${RUNNER_VERSION}/act_runner-${RUNNER_VERSION}-linux-amd64
mv act_runner-${RUNNER_VERSION}-linux-amd64 act_runner
chmod +x act_runner
```
### Runner Token generieren
1. Gitea Web UI → `Site Administration → Actions → Runners`
2. `Create new Runner` → Token kopieren
### Runner registrieren
```bash
cd /opt
./act_runner register --no-interactive \
--instance http://192.168.2.40:3000 \
--token <DEIN_TOKEN> \
--name homelab-runner \
--labels ubuntu-latest:docker://node:20-bookworm,ubuntu-22.04:docker://ubuntu:22.04
```
### Runner als Systemd Service
```bash
cat > /etc/systemd/system/gitea-runner.service << 'EOF'
[Unit]
Description=Gitea Actions Runner
After=network.target gitea.service
[Service]
Type=simple
User=root
WorkingDirectory=/opt
ExecStart=/opt/act_runner daemon
Restart=always
RestartSec=5
[Install]
WantedBy=multi-user.target
EOF
systemctl daemon-reload
systemctl enable gitea-runner
systemctl start gitea-runner
```
### Docker für Runner installieren (falls Labels mit docker:// genutzt)
```bash
apt install -y docker.io
systemctl enable docker
systemctl start docker
```
## Teil 5: SSH Deploy Key einrichten
### Auf dem Gitea-Server (Runner)
```bash
# SSH Key für Deployments erstellen
ssh-keygen -t ed25519 -C "gitea-deploy" -f /root/.ssh/deploy_key -N ""
# Public Key anzeigen
cat /root/.ssh/deploy_key.pub
```
### Auf dem GSM-Server (192.168.2.30)
```bash
# Public Key zu authorized_keys hinzufügen
echo "ssh-ed25519 AAAA... gitea-deploy" >> /root/.ssh/authorized_keys
```
### In Gitea als Secret speichern
1. Repository → `Settings → Actions → Secrets`
2. Neues Secret: `SSH_DEPLOY_KEY`
3. Inhalt: Private Key (`cat /root/.ssh/deploy_key`)
## Teil 6: GSM Repository einrichten
### Auf dem GSM-Server (192.168.2.30)
```bash
cd /opt/gameserver-monitor
# Falls noch kein Git-Repo
git init
git add .
git commit -m "Initial commit"
# Gitea als Remote hinzufügen
git remote add origin http://192.168.2.40:3000/<user>/gameserver-monitor.git
git push -u origin main
```
### Workflow-Datei erstellen
Im Repository `.gitea/workflows/deploy.yml` erstellen:
```yaml
name: Deploy GSM
on:
push:
branches: [main]
workflow_dispatch: # Manueller Trigger
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Deploy to Server
uses: appleboy/ssh-action@v1.0.3
with:
host: 192.168.2.30
username: root
key: ${{ secrets.SSH_DEPLOY_KEY }}
script: |
set -e
cd /opt/gameserver-monitor
echo "=== Pulling latest changes ==="
git fetch origin main
git reset --hard origin/main
echo "=== Installing backend dependencies ==="
cd backend
npm ci --production
echo "=== Building frontend ==="
cd ../frontend
npm ci
npm run build
echo "=== Restarting services ==="
pm2 restart gsm-backend
echo "=== Deploy complete ==="
```
### Alternative: Separater Frontend/Backend Deploy
```yaml
name: Deploy GSM
on:
push:
branches: [main]
paths:
- 'backend/**'
- 'frontend/**'
jobs:
deploy-backend:
runs-on: ubuntu-latest
if: contains(github.event.head_commit.modified, 'backend/')
steps:
- uses: actions/checkout@v4
- name: Deploy Backend
uses: appleboy/ssh-action@v1.0.3
with:
host: 192.168.2.30
username: root
key: ${{ secrets.SSH_DEPLOY_KEY }}
script: |
cd /opt/gameserver-monitor/backend
git pull origin main
npm ci --production
pm2 restart gsm-backend
deploy-frontend:
runs-on: ubuntu-latest
if: contains(github.event.head_commit.modified, 'frontend/')
steps:
- uses: actions/checkout@v4
- name: Deploy Frontend
uses: appleboy/ssh-action@v1.0.3
with:
host: 192.168.2.30
username: root
key: ${{ secrets.SSH_DEPLOY_KEY }}
script: |
cd /opt/gameserver-monitor/frontend
git pull origin main
npm ci
npm run build
```
## Teil 7: Reverse Proxy (Optional)
### Nginx Proxy Manager Konfiguration
Falls Gitea über Domain erreichbar sein soll (z.B. `git.zeasy.dev`):
1. Nginx Proxy Manager → Proxy Hosts → Add
2. **Domain:** git.zeasy.dev
3. **Forward Hostname:** 192.168.2.40
4. **Forward Port:** 3000
5. **SSL:** Let's Encrypt aktivieren
### Gitea app.ini anpassen
```ini
[server]
DOMAIN = git.zeasy.dev
ROOT_URL = https://git.zeasy.dev/
SSH_DOMAIN = git.zeasy.dev
```
## Teil 8: Lokale Git-Konfiguration
### Remote für lokales Entwickeln
```bash
# Im lokalen Projekt
cd E:/Projects/homelab-docs/gsm-frontend
git remote add gitea http://192.168.2.40:3000/<user>/gameserver-monitor.git
# Oder mit SSH (wenn SSH-Key eingerichtet)
git remote add gitea git@192.168.2.40:<user>/gameserver-monitor.git
```
### Workflow
```bash
# Entwickeln...
git add .
git commit -m "Feature: xyz"
git push gitea main # → Triggert automatisch Deploy
```
## Troubleshooting
### Runner-Status prüfen
```bash
systemctl status gitea-runner
journalctl -u gitea-runner -f
```
### Gitea Logs
```bash
journalctl -u gitea -f
# oder
tail -f /var/lib/gitea/log/gitea.log
```
### Actions Debug
- In Gitea Web UI: Repository → Actions → Job auswählen → Logs ansehen
### SSH-Verbindung testen
```bash
# Vom Runner aus
ssh -i /root/.ssh/deploy_key root@192.168.2.30 "echo 'Connection OK'"
```
## Ressourcen
- Gitea Docs: https://docs.gitea.io/
- Gitea Actions: https://docs.gitea.io/en-us/actions/overview/
- Act Runner: https://gitea.com/gitea/act_runner

View File

@@ -77,13 +77,14 @@ Frontend Backend
| | +-- ssh.js # SSH-Verbindungen, Status, Uptime
| | +-- rcon.js # RCON-Kommunikation
| | +-- prometheus.js # Prometheus Queries
| | +-- factorio.js # Factorio Map-Gen Presets/Defaults
| |
| +-- middleware/
| | +-- auth.js # JWT Middleware
| |
| +-- db/
| +-- init.js # DB-Schema, Whitelist-Cache
| +-- users.sqlite # User-Datenbank
| +-- init.js # DB-Schema, Caches, Templates
| +-- users.sqlite # User-Datenbank (users, whitelist_cache, factorio_templates, factorio_world_settings)
|
+-- frontend/
+-- src/
@@ -101,6 +102,8 @@ Frontend Backend
| | +-- LoginModal.jsx
| | +-- SettingsModal.jsx
| | +-- UserManagement.jsx
| | +-- FactorioWorldManager.jsx # Factorio Save-Verwaltung
| | +-- WorldGenForm.jsx # Map-Generation-Formular
| |
| +-- context/
| +-- UserContext.jsx
@@ -142,7 +145,7 @@ Frontend Backend
|--------|----------|------|--------------|
| GET | /api/servers | optional | Alle Server mit Status/Metrics |
| GET | /api/servers/:id | optional | Einzelner Server |
| POST | /api/servers/:id/start | moderator | Server starten |
| POST | /api/servers/:id/start | moderator | Server starten (body: `{save: "name"}` fuer Factorio) |
| POST | /api/servers/:id/stop | moderator | Server stoppen |
| POST | /api/servers/:id/restart | moderator | Server neustarten |
| GET | /api/servers/:id/logs | moderator | Console Logs |
@@ -150,6 +153,21 @@ Frontend Backend
| GET | /api/servers/:id/whitelist | optional | Whitelist (gecached) |
| GET | /api/servers/:id/metrics/history | optional | Prometheus History |
### Factorio World Management
| Method | Endpoint | Auth | Beschreibung |
|--------|----------|------|--------------|
| GET | /api/servers/factorio/saves | moderator | Liste aller Saves |
| GET | /api/servers/factorio/current-save | JWT | Aktuell geladener Save |
| GET | /api/servers/factorio/presets | moderator | Map-Gen Presets + Defaults |
| GET | /api/servers/factorio/presets/:name | moderator | Einzelnes Preset |
| GET | /api/servers/factorio/templates | moderator | Gespeicherte Templates |
| POST | /api/servers/factorio/templates | moderator | Template speichern |
| DELETE | /api/servers/factorio/templates/:id | moderator | Template loeschen |
| POST | /api/servers/factorio/create-world | moderator | Neue Welt erstellen |
| DELETE | /api/servers/factorio/saves/:name | moderator | Save loeschen |
| GET | /api/servers/factorio/saves/:name/settings | moderator | Erstellungs-Settings einer Welt |
---
## Rollensystem
@@ -234,6 +252,20 @@ Frontend Backend
- Bearbeitung nur wenn Server online
- Cache wird bei jeder Aenderung aktualisiert
### Factorio World Management
- **Worlds-Tab** in Server-Detail fuer Factorio-Server
- **Gesperrte Verwaltung** wenn Server laeuft/startet/stoppt
- **Save-Auswahl beim Start**: Klick auf "Start" bei einem Save startet den Server mit diesem Save
- **Current-Save-Anzeige**: Im Overview-Tab wird angezeigt, welcher Save beim Starten geladen wird
- **Neue Welt erstellen**:
- Vollstaendiges Map-Generation-Formular (Terrain, Ressourcen, Gegner, Evolution)
- Presets (Default, Rich Resources, Marathon, Death World, etc.)
- Templates speichern und laden
- Seed-Eingabe (optional)
- **World Settings anzeigen**:
- Info-Button bei jeder Welt zeigt Erstellungs-Einstellungen
- Legacy-Fallback fuer Welten vor diesem Feature
### Navbar-Logo
- Grau (navbarlogograuer.png) im Normalzustand
- Weiss (navbarlogoweiss.png) bei Hover

View File

@@ -109,6 +109,9 @@ Internet
- Minecraft Whitelist-Verwaltung mit serverseitigem Caching
- Rollensystem: user, moderator, superadmin
**Todos:**
- Auto-Shutdown: Gameserver automatisch abschalten wenn zu lange kein Spieler online war
**Prometheus Targets:**
- localhost:9100 (monitor)
- 192.168.2.50:9100 (factorio)
@@ -156,6 +159,39 @@ Internet
---
### Project Zomboid Server (pzuser@10.0.30.66) - Extern via WireGuard
| Eigenschaft | Wert |
|-------------|------|
| Runtime | screen |
| Screen Name | zomboid |
| RCON Port | 27015 |
| Pfad | /opt/pzserver |
| Log | /home/pzuser/Zomboid/server-console.txt |
| Netzwerk | Erreichbar via WireGuard-Tunnel "melih" |
---
## WireGuard VPN
Der Gameserver-Monitor (.30) nutzt einen WireGuard-Tunnel um externe Server (z.B. Zomboid auf 10.0.30.66) zu erreichen.
**Interface:** melih
**Lokale IP:** 10.0.200.201/32
### WireGuard Watchdog
Ein Cronjob prueft alle 2 Minuten ob der Tunnel aktiv ist und startet ihn bei Bedarf neu.
| Komponente | Wert |
|------------|------|
| Script | /usr/local/bin/wg-watchdog.sh |
| Cronjob | */2 * * * * |
| Timeout | 5 Minuten ohne Handshake |
| Log | /var/log/wg-watchdog.log |
---
## SSH-Zugang
Der Gameserver-Monitor (.30) hat SSH-Key-Zugang zu:
@@ -170,12 +206,19 @@ Key: /root/.ssh/id_ed25519
## Wartung
### Backend neu starten
```
ssh root@192.168.2.30 "pkill -f 'node server.js'; cd /opt/gameserver-monitor/backend && node server.js &"
### Backend (PM2)
```bash
# Status pruefen
ssh root@192.168.2.30 "pm2 status"
# Logs anschauen
ssh root@192.168.2.30 "pm2 logs gameserver-backend --lines 50"
# Neu starten
ssh root@192.168.2.30 "pm2 restart gameserver-backend"
```
### Frontend neu bauen
```
```bash
ssh root@192.168.2.30 "cd /opt/gameserver-monitor/frontend && npm run build && nginx -s reload"
```

View File

@@ -2,15 +2,6 @@
## Prioritaet Hoch
- [ ] **Pentest fuer Server durchfuehren**
- [ ] Portscan aller Server (nmap)
- [ ] SSH-Konfiguration pruefen (fail2ban, Key-Only)
- [ ] RCON-Passwoerter auf Staerke pruefen
- [ ] Firewall-Regeln auditieren
- [ ] SSL/TLS-Konfiguration testen
- [ ] Nginx-Sicherheitsheader pruefen
- [ ] JWT-Secret Rotation implementieren
- [ ] **GSM Modularisierung & Wiederverwendbarkeit**
- [ ] Server-Typen als Plugins auslagern (minecraft, factorio, vrising, ...)
- [ ] Generisches Interface fuer neue Gameserver-Typen
@@ -44,17 +35,3 @@
- [ ] Player-Statistiken (Spielzeit, Join-History)
- [ ] Changelog/Audit-Log fuer Admin-Aktionen
## Erledigt
- [x] ~~Admin-Passwort im GSM aenderbar~~ (UI)
- [x] ~~JWT_SECRET sicher setzen~~
- [x] ~~Prometheus + Grafana installieren~~
- [x] ~~Grafana extern erreichbar~~
- [x] ~~Benutzer-Verwaltung (Rollensystem)~~
- [x] ~~Ressourcen-Graphen (CPU/RAM Historie)~~
- [x] ~~Oeffentliches Dashboard~~
- [x] ~~Whitelist-Caching serverseitig~~
- [x] ~~Gameserver-Uptime statt Host-Uptime~~
- [x] ~~Game-Logos in UI~~
- [x] ~~Navbar-Logo mit Hover-Effekt~~
- [x] ~~V Rising Server hinzugefuegt~~

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{
"ramBudget": 30,
"servers": [
{
"id": "minecraft",
"name": "All the Mods 10 | Minecraft",
"host": "192.168.2.51",
"type": "minecraft",
"runtime": "screen",
"maxRam": 12,
"rconPort": 25575,
"rconPassword": "gsm-mc-2026",
"screenName": "minecraft",
"workDir": "/opt/minecraft",
"startCmd": "./run.sh"
},
{
"id": "factorio",
"name": "Factorio",
"host": "192.168.2.50",
"type": "factorio",
"runtime": "docker",
"maxRam": 4,
"containerName": "factorio",
"rconPort": 27015,
"rconPassword": "jieTig6IkixaKuu"
},
{
"id": "vrising",
"name": "V Rising",
"host": "192.168.2.52",
"type": "vrising",
"runtime": "systemd",
"maxRam": 12,
"serviceName": "vrising",
"rconPort": 25575,
"rconPassword": "changeme",
"workDir": "/home/steam/vrising"
},
{
"id": "zomboid",
"name": "Project Zomboid",
"host": "10.0.30.66",
"type": "zomboid",
"runtime": "screen",
"external": true,
"rconPort": 27015,
"rconPassword": "ShkeloAufNettoParkplatzSchlagen47139",
"screenName": "zomboid",
"workDir": "/opt/pzserver",
"startCmd": "./start-server.sh -servername Project",
"sshUser": "pzuser",
"logFile": "/home/pzuser/Zomboid/server-console.txt"
},
{
"id": "palworld",
"name": "Palworld",
"host": "192.168.2.53",
"type": "palworld",
"runtime": "systemd",
"maxRam": 12,
"serviceName": "palworld",
"rconPort": 25575,
"rconPassword": "gsm-pal-admin-2026",
"restApiPort": 8212,
"workDir": "/opt/palworld",
"configPath": "/opt/palworld/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini"
},
{
"id": "terraria",
"name": "Terraria",
"host": "10.0.30.202",
"type": "terraria",
"runtime": "pm2",
"external": true,
"serviceName": "terraria",
"sshUser": "terraria",
"workDir": "/home/terraria/1449/Linux",
"configPath": "/home/terraria/serverconfig.txt",
"port": 7777
},
{
"id": "openttd",
"name": "OpenTTD",
"host": "10.0.30.203",
"type": "openttd",
"runtime": "systemd",
"external": true,
"serviceName": "openttd",
"sshUser": "openttd",
"workDir": "/opt/openttd",
"port": 3979
}
]
}

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gsm-backend/db/init.js Normal file
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import Database from 'better-sqlite3';
import bcrypt from 'bcrypt';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
const __dirname = dirname(fileURLToPath(import.meta.url));
const db = new Database(join(__dirname, 'users.sqlite'));
const VALID_ROLES = ['user', 'moderator', 'superadmin'];
export function initDb() {
// Create users table with role
db.exec(`
CREATE TABLE IF NOT EXISTS users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT UNIQUE NOT NULL,
password TEXT NOT NULL,
role TEXT DEFAULT 'user' CHECK(role IN ('user', 'moderator', 'superadmin')),
created_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
// Migration: add role column if it doesn't exist
const columns = db.prepare("PRAGMA table_info(users)").all();
const hasRole = columns.some(col => col.name === 'role');
if (!hasRole) {
db.exec("ALTER TABLE users ADD COLUMN role TEXT DEFAULT 'user'");
// Upgrade existing admin user to superadmin
db.prepare("UPDATE users SET role = 'superadmin' WHERE username = 'admin'").run();
console.log('Migration: Added role column, admin upgraded to superadmin');
}
// Create default admin if no users exist
const count = db.prepare('SELECT COUNT(*) as count FROM users').get();
if (count.count === 0) {
const hash = bcrypt.hashSync('admin', 10);
db.prepare('INSERT INTO users (username, password, role) VALUES (?, ?, ?)').run('admin', hash, 'superadmin');
console.log('Default superadmin user created (username: admin, password: admin)');
}
}
export { db, VALID_ROLES };
// Whitelist cache table
export function initWhitelistCache() {
db.exec(`
CREATE TABLE IF NOT EXISTS whitelist_cache (
server_id TEXT PRIMARY KEY,
players TEXT NOT NULL,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
}
export function getCachedWhitelist(serverId) {
const row = db.prepare('SELECT players FROM whitelist_cache WHERE server_id = ?').get(serverId);
return row ? JSON.parse(row.players) : [];
}
export function setCachedWhitelist(serverId, players) {
db.prepare(`
INSERT OR REPLACE INTO whitelist_cache (server_id, players, updated_at)
VALUES (?, ?, CURRENT_TIMESTAMP)
`).run(serverId, JSON.stringify(players));
}
// Factorio templates table
export function initFactorioTemplates() {
db.exec(`
CREATE TABLE IF NOT EXISTS factorio_templates (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT UNIQUE NOT NULL,
settings TEXT NOT NULL,
created_by INTEGER,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (created_by) REFERENCES users(id)
)
`);
}
export function getFactorioTemplates() {
return db.prepare(`
SELECT t.id, t.name, t.settings, t.created_at, u.username as created_by_name
FROM factorio_templates t
LEFT JOIN users u ON t.created_by = u.id
ORDER BY t.name
`).all();
}
export function getFactorioTemplate(id) {
return db.prepare("SELECT * FROM factorio_templates WHERE id = ?").get(id);
}
export function createFactorioTemplate(name, settings, userId) {
const result = db.prepare(
"INSERT INTO factorio_templates (name, settings, created_by) VALUES (?, ?, ?)"
).run(name, JSON.stringify(settings), userId);
return result.lastInsertRowid;
}
export function deleteFactorioTemplate(id) {
return db.prepare("DELETE FROM factorio_templates WHERE id = ?").run(id);
}
// Factorio world settings table (stores settings used when creating worlds)
export function initFactorioWorldSettings() {
db.exec(`
CREATE TABLE IF NOT EXISTS factorio_world_settings (
save_name TEXT PRIMARY KEY,
settings TEXT NOT NULL,
created_by INTEGER,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (created_by) REFERENCES users(id)
)
`);
}
export function getFactorioWorldSettings(saveName) {
return db.prepare(
"SELECT ws.*, u.username as created_by_name FROM factorio_world_settings ws LEFT JOIN users u ON ws.created_by = u.id WHERE ws.save_name = ?"
).get(saveName);
}
export function saveFactorioWorldSettings(saveName, settings, userId) {
return db.prepare(
"INSERT OR REPLACE INTO factorio_world_settings (save_name, settings, created_by, created_at) VALUES (?, ?, ?, CURRENT_TIMESTAMP)"
).run(saveName, JSON.stringify(settings), userId);
}
export function deleteFactorioWorldSettings(saveName) {
return db.prepare("DELETE FROM factorio_world_settings WHERE save_name = ?").run(saveName);
}
// Auto-shutdown settings table
export function initAutoShutdownSettings() {
db.exec(`
CREATE TABLE IF NOT EXISTS autoshutdown_settings (
server_id TEXT PRIMARY KEY,
enabled INTEGER DEFAULT 0,
timeout_minutes INTEGER DEFAULT 15,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
}
export function getAutoShutdownSettings(serverId) {
return db.prepare('SELECT * FROM autoshutdown_settings WHERE server_id = ?').get(serverId);
}
export function getAllAutoShutdownSettings() {
return db.prepare('SELECT * FROM autoshutdown_settings WHERE enabled = 1').all();
}
export function setAutoShutdownSettings(serverId, enabled, timeoutMinutes) {
return db.prepare(`
INSERT OR REPLACE INTO autoshutdown_settings (server_id, enabled, timeout_minutes, updated_at)
VALUES (?, ?, ?, CURRENT_TIMESTAMP)
`).run(serverId, enabled ? 1 : 0, timeoutMinutes);
}
// Discord users table
export function initDiscordUsers() {
db.exec(`
CREATE TABLE IF NOT EXISTS discord_users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
discord_id TEXT UNIQUE NOT NULL,
username TEXT NOT NULL,
discriminator TEXT DEFAULT '0',
avatar TEXT,
role TEXT DEFAULT 'user' CHECK(role IN ('user', 'moderator', 'superadmin')),
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
}
// Activity Log
export function initActivityLog() {
db.exec(`
CREATE TABLE IF NOT EXISTS activity_log (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER,
username TEXT NOT NULL,
discord_id TEXT,
avatar TEXT,
action TEXT NOT NULL,
target TEXT,
details TEXT,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
}
export function logActivity(userId, username, action, target = null, details = null, discordId = null, avatar = null) {
db.prepare(`
INSERT INTO activity_log (user_id, username, discord_id, avatar, action, target, details)
VALUES (?, ?, ?, ?, ?, ?, ?)
`).run(userId, username, discordId, avatar, action, target, details);
}
export function getActivityLog(limit = 100) {
return db.prepare(`
SELECT * FROM activity_log ORDER BY created_at DESC LIMIT ?
`).all(limit);
}
// Server display settings table
export function initServerDisplaySettings() {
db.exec(`
CREATE TABLE IF NOT EXISTS server_display_settings (
server_id TEXT PRIMARY KEY,
address TEXT,
hint TEXT,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
}
export function getServerDisplaySettings(serverId) {
return db.prepare('SELECT * FROM server_display_settings WHERE server_id = ?').get(serverId);
}
export function getAllServerDisplaySettings() {
return db.prepare('SELECT * FROM server_display_settings').all();
}
export function setServerDisplaySettings(serverId, address, hint) {
return db.prepare(`
INSERT OR REPLACE INTO server_display_settings (server_id, address, hint, updated_at)
VALUES (?, ?, ?, CURRENT_TIMESTAMP)
`).run(serverId, address, hint);
}
// Guild settings for multi-server Discord bot
export function initGuildSettings() {
db.exec(`
CREATE TABLE IF NOT EXISTS guild_settings (
guild_id TEXT PRIMARY KEY,
category_id TEXT,
info_channel_id TEXT,
status_channel_id TEXT,
status_message_id TEXT,
alerts_channel_id TEXT,
updates_channel_id TEXT,
discussion_channel_id TEXT,
requests_channel_id TEXT,
requests_info_thread_id TEXT,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
}
export function getGuildSettings(guildId) {
return db.prepare('SELECT * FROM guild_settings WHERE guild_id = ?').get(guildId);
}
export function getAllGuildSettings() {
return db.prepare('SELECT * FROM guild_settings').all();
}
export function setGuildSettings(guildId, settings) {
const existing = getGuildSettings(guildId);
if (existing) {
return db.prepare(`
UPDATE guild_settings SET
category_id = ?, info_channel_id = ?, status_channel_id = ?, status_message_id = ?,
alerts_channel_id = ?, updates_channel_id = ?, discussion_channel_id = ?,
requests_channel_id = ?, requests_info_thread_id = ?, updated_at = CURRENT_TIMESTAMP
WHERE guild_id = ?
`).run(
settings.category_id, settings.info_channel_id, settings.status_channel_id,
settings.status_message_id, settings.alerts_channel_id, settings.updates_channel_id,
settings.discussion_channel_id, settings.requests_channel_id, settings.requests_info_thread_id,
guildId
);
} else {
return db.prepare(`
INSERT INTO guild_settings (guild_id, category_id, info_channel_id, status_channel_id,
status_message_id, alerts_channel_id, updates_channel_id, discussion_channel_id,
requests_channel_id, requests_info_thread_id)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`).run(
guildId, settings.category_id, settings.info_channel_id, settings.status_channel_id,
settings.status_message_id, settings.alerts_channel_id, settings.updates_channel_id,
settings.discussion_channel_id, settings.requests_channel_id, settings.requests_info_thread_id
);
}
}
export function deleteGuildSettings(guildId) {
return db.prepare('DELETE FROM guild_settings WHERE guild_id = ?').run(guildId);
}

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import jwt from 'jsonwebtoken';
const ROLE_HIERARCHY = {
'user': 1,
'moderator': 2,
'superadmin': 3
};
export function authenticateToken(req, res, next) {
const authHeader = req.headers['authorization'];
const token = authHeader && authHeader.split(' ')[1];
if (!token) {
return res.status(401).json({ error: 'Token required' });
}
jwt.verify(token, process.env.JWT_SECRET, (err, user) => {
if (err) {
return res.status(403).json({ error: 'Invalid token' });
}
req.user = user;
next();
});
}
// Optional authentication - doesn't fail if no token
export function optionalAuth(req, res, next) {
const authHeader = req.headers['authorization'];
const token = authHeader && authHeader.split(' ')[1];
if (!token) {
req.user = null;
return next();
}
jwt.verify(token, process.env.JWT_SECRET, (err, user) => {
if (err) {
req.user = null;
} else {
req.user = user;
}
next();
});
}
export function requireRole(minRole) {
return (req, res, next) => {
const userRole = req.user?.role || 'user';
const userLevel = ROLE_HIERARCHY[userRole] || 0;
const requiredLevel = ROLE_HIERARCHY[minRole] || 0;
if (userLevel < requiredLevel) {
return res.status(403).json({ error: 'Insufficient permissions' });
}
next();
};
}

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{
"name": "gameserver-monitor-backend",
"version": "1.0.0",
"type": "module",
"main": "server.js",
"scripts": {
"start": "node server.js",
"dev": "node --watch server.js"
},
"dependencies": {
"bcrypt": "^5.1.1",
"better-sqlite3": "^11.0.0",
"cors": "^2.8.5",
"discord.js": "^14.25.1",
"dotenv": "^16.4.5",
"express": "^4.21.0",
"jsonwebtoken": "^9.0.2",
"node-fetch": "^3.3.2",
"node-ssh": "^13.2.0",
"rcon-client": "^4.2.4"
}
}

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import { Router } from 'express';
import jwt from 'jsonwebtoken';
import { db, VALID_ROLES, initDiscordUsers } from '../db/init.js';
import { authenticateToken, requireRole } from '../middleware/auth.js';
import { getDiscordAuthUrl, exchangeCode, getDiscordUser, getGuildMember, getGuildMemberships, getUserRole, getUserRoleFromMemberships } from '../services/discord.js';
const router = Router();
// Initialize Discord users table
initDiscordUsers();
// ===== Guest Login =====
// Create guest token (view-only, expires in 24h)
router.post('/guest', (req, res) => {
const guestId = 'guest_' + Date.now() + '_' + Math.random().toString(36).substring(2, 9);
const token = jwt.sign(
{
id: guestId,
username: 'Gast',
role: 'guest',
isGuest: true
},
process.env.JWT_SECRET,
{ expiresIn: '24h' }
);
res.json({ token });
});
// ===== Discord OAuth2 =====
// Start Discord OAuth2 flow
router.get('/discord', (req, res) => {
res.redirect(getDiscordAuthUrl());
});
// Discord OAuth2 callback
router.get('/discord/callback', async (req, res) => {
const { code, error } = req.query;
// Redirect URL for frontend
const frontendUrl = process.env.FRONTEND_URL || 'https://gsm.dimension47.de';
if (error) {
return res.redirect(`${frontendUrl}/login?error=discord_denied`);
}
if (!code) {
return res.redirect(`${frontendUrl}/login?error=no_code`);
}
try {
// Exchange code for access token
const tokenData = await exchangeCode(code);
// Get Discord user info
const discordUser = await getDiscordUser(tokenData.access_token);
// Check if user is in any of the configured guilds
const memberships = await getGuildMemberships(discordUser.id);
if (!memberships) {
return res.redirect(`${frontendUrl}/login?error=not_in_guild`);
}
// Determine role based on Discord roles (highest role from all servers)
const role = getUserRoleFromMemberships(memberships);
// Use first membership for display name
const member = memberships[0].member;
// Get display name (nickname or username)
const displayName = member.nick || discordUser.global_name || discordUser.username;
// Upsert user in database
const existingUser = db.prepare('SELECT * FROM discord_users WHERE discord_id = ?').get(discordUser.id);
let userId;
if (existingUser) {
// Update existing user
db.prepare(`
UPDATE discord_users
SET username = ?, discriminator = ?, avatar = ?, role = ?, updated_at = CURRENT_TIMESTAMP
WHERE discord_id = ?
`).run(displayName, discordUser.discriminator || '0', discordUser.avatar, role, discordUser.id);
userId = existingUser.id;
} else {
// Create new user
const result = db.prepare(`
INSERT INTO discord_users (discord_id, username, discriminator, avatar, role)
VALUES (?, ?, ?, ?, ?)
`).run(discordUser.id, displayName, discordUser.discriminator || '0', discordUser.avatar, role);
userId = result.lastInsertRowid;
}
// Create JWT token
const token = jwt.sign(
{
id: userId,
discordId: discordUser.id,
username: displayName,
role,
avatar: discordUser.avatar
},
process.env.JWT_SECRET,
{ expiresIn: '7d' }
);
// Redirect to frontend with token
res.redirect(`${frontendUrl}/auth/callback?token=${token}`);
} catch (err) {
console.error('Discord OAuth error:', err);
res.redirect(`${frontendUrl}/login?error=oauth_failed`);
}
});
// Get current user info
router.get('/me', authenticateToken, (req, res) => {
// Check if it's a guest user
if (req.user.isGuest) {
return res.json({
id: req.user.id,
username: req.user.username,
role: req.user.role,
isGuest: true
});
}
// Check if it's a Discord user
if (req.user.discordId) {
const user = db.prepare('SELECT id, discord_id, username, avatar, role FROM discord_users WHERE id = ?').get(req.user.id);
if (!user) {
return res.status(404).json({ error: 'User not found' });
}
return res.json({
id: user.id,
discordId: user.discord_id,
username: user.username,
avatar: user.avatar,
role: user.role
});
}
// Fallback for old users (shouldn't happen after migration)
const user = db.prepare('SELECT id, username, role FROM users WHERE id = ?').get(req.user.id);
if (!user) {
return res.status(404).json({ error: 'User not found' });
}
res.json({ id: user.id, username: user.username, role: user.role });
});
// Refresh user role from Discord (useful if roles changed)
router.post('/refresh-role', authenticateToken, async (req, res) => {
if (!req.user.discordId) {
return res.status(400).json({ error: 'Not a Discord user' });
}
try {
const memberships = await getGuildMemberships(req.user.discordId);
if (!memberships) {
return res.status(403).json({ error: 'No longer in any guild' });
}
const newRole = getUserRoleFromMemberships(memberships);
db.prepare('UPDATE discord_users SET role = ?, updated_at = CURRENT_TIMESTAMP WHERE discord_id = ?')
.run(newRole, req.user.discordId);
// Generate new token with updated role
const token = jwt.sign(
{
id: req.user.id,
discordId: req.user.discordId,
username: req.user.username,
role: newRole,
avatar: req.user.avatar
},
process.env.JWT_SECRET,
{ expiresIn: '7d' }
);
res.json({ token, role: newRole });
} catch (err) {
console.error('Failed to refresh role:', err);
res.status(500).json({ error: 'Failed to refresh role' });
}
});
// ===== User Management (superadmin only) =====
// Get all Discord users
router.get('/users', authenticateToken, requireRole('superadmin'), (req, res) => {
const users = db.prepare(`
SELECT id, discord_id, username, avatar, role, created_at, updated_at
FROM discord_users
ORDER BY created_at DESC
`).all();
res.json(users);
});
// Update user role (override Discord role)
router.patch('/users/:id/role', authenticateToken, requireRole('superadmin'), (req, res) => {
const userId = parseInt(req.params.id);
const { role } = req.body;
if (!VALID_ROLES.includes(role)) {
return res.status(400).json({ error: 'Invalid role' });
}
if (userId === req.user.id) {
return res.status(400).json({ error: 'Cannot change your own role' });
}
const user = db.prepare('SELECT id FROM discord_users WHERE id = ?').get(userId);
if (!user) {
return res.status(404).json({ error: 'User not found' });
}
db.prepare('UPDATE discord_users SET role = ? WHERE id = ?').run(role, userId);
res.json({ message: 'Role updated' });
});
// Delete user
router.delete('/users/:id', authenticateToken, requireRole('superadmin'), (req, res) => {
const userId = parseInt(req.params.id);
if (userId === req.user.id) {
return res.status(400).json({ error: 'Cannot delete yourself' });
}
const user = db.prepare('SELECT id FROM discord_users WHERE id = ?').get(userId);
if (!user) {
return res.status(404).json({ error: 'User not found' });
}
db.prepare('DELETE FROM discord_users WHERE id = ?').run(userId);
res.json({ message: 'User deleted' });
});
export default router;

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import { Router } from 'express';
import { readFileSync } from 'fs';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
import { authenticateToken, optionalAuth, requireRole } from '../middleware/auth.js';
import { getServerStatus, startServer, stopServer, restartServer, getConsoleLog, getProcessUptime, listFactorioSaves, createFactorioWorld, deleteFactorioSave, getFactorioCurrentSave, isHostFailed, listZomboidConfigs, readZomboidConfig, writeZomboidConfig, listPalworldConfigs, readPalworldConfig, writePalworldConfig, readTerrariaConfig, writeTerrariaConfig, readOpenTTDConfig, writeOpenTTDConfig } from '../services/ssh.js';
import { sendRconCommand, getPlayers, getPlayerList } from '../services/rcon.js';
import { getServerMetricsHistory, getCurrentMetrics } from '../services/prometheus.js';
import { initWhitelistCache, getCachedWhitelist, setCachedWhitelist, initFactorioTemplates, getFactorioTemplates, createFactorioTemplate, deleteFactorioTemplate, initFactorioWorldSettings, getFactorioWorldSettings, saveFactorioWorldSettings, deleteFactorioWorldSettings, initAutoShutdownSettings, getAutoShutdownSettings, setAutoShutdownSettings, initActivityLog, logActivity, getActivityLog, initServerDisplaySettings, getServerDisplaySettings, getAllServerDisplaySettings, setServerDisplaySettings, initGuildSettings } from '../db/init.js';
import { getEmptySince } from '../services/autoshutdown.js';
import { getDefaultMapGenSettings, getPresetNames, getPreset } from '../services/factorio.js';
const __dirname = dirname(fileURLToPath(import.meta.url));
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, '..', 'config.json'), 'utf-8'));
}
// RAM Budget Checkasync function checkRamBudget(serverToStart) { const config = loadConfig(); const ramBudget = config.ramBudget || 30; let usedRam = 0; for (const server of config.servers) { if (server.id === serverToStart.id) continue; try { const status = await getServerStatus(server); if (status === "online") usedRam += server.maxRam || 0; } catch (err) {} } const serverRam = serverToStart.maxRam || 0; const availableRam = ramBudget - usedRam; return { canStart: availableRam >= serverRam, usedRam, serverRam, availableRam, ramBudget };}
// Initialize tables
initWhitelistCache();
initActivityLog();
initFactorioTemplates();
initFactorioWorldSettings();
initServerDisplaySettings();
initGuildSettings();
const router = Router();
function formatBytes(bytes, forceUnit = null) {
if (bytes === 0) return { value: 0, unit: forceUnit || "B" };
const gb = bytes / (1024 * 1024 * 1024);
const mb = bytes / (1024 * 1024);
if (forceUnit === "GB") return { value: gb, unit: "GB" };
if (forceUnit === "MB") return { value: mb, unit: "MB" };
if (gb >= 1) return { value: gb, unit: "GB" };
return { value: mb, unit: "MB" };
}
// ============ FACTORIO ROUTES ============
// Factorio: List saves
router.get("/factorio/saves", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
const saves = await listFactorioSaves(server);
res.json({ saves });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get presets and default settings
router.get("/factorio/presets", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const presets = getPresetNames();
const defaultSettings = getDefaultMapGenSettings();
res.json({ presets, defaultSettings });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get preset by name
router.get("/factorio/presets/:name", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const preset = getPreset(req.params.name);
res.json({ settings: preset });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: List templates
router.get("/factorio/templates", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const templates = getFactorioTemplates();
res.json({ templates: templates.map(t => ({ ...t, settings: JSON.parse(t.settings) })) });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Create template
router.post("/factorio/templates", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const { name, settings } = req.body;
if (!name || !settings) {
return res.status(400).json({ error: "Name and settings required" });
}
const id = createFactorioTemplate(name, settings, req.user.id);
res.json({ id, message: "Template created" });
} catch (err) {
if (err.message.includes("UNIQUE constraint")) {
return res.status(400).json({ error: "Template name already exists" });
}
res.status(500).json({ error: err.message });
}
});
// Factorio: Delete template
router.delete("/factorio/templates/:id", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const result = deleteFactorioTemplate(parseInt(req.params.id));
if (result.changes === 0) {
return res.status(404).json({ error: "Template not found" });
}
res.json({ message: "Template deleted" });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Create new world
router.post("/factorio/create-world", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const { saveName, settings } = req.body;
if (!saveName) {
return res.status(400).json({ error: "Save name required" });
}
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
const finalSettings = settings || getDefaultMapGenSettings();
await createFactorioWorld(server, saveName, finalSettings);
// Save settings to database for later reference
saveFactorioWorldSettings(saveName, finalSettings, req.user.id);
logActivity(req.user.id, req.user.username, 'factorio_world_create', 'factorio', saveName, req.user.discordId, req.user.avatar);
res.json({ message: "World created", saveName });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Delete save
router.delete("/factorio/saves/:name", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
await deleteFactorioSave(server, req.params.name);
// Also delete stored settings if they exist
deleteFactorioWorldSettings(req.params.name);
logActivity(req.user.id, req.user.username, 'factorio_world_delete', 'factorio', req.params.name, req.user.discordId, req.user.avatar);
res.json({ message: "Save deleted" });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get world settings
router.get("/factorio/saves/:name/settings", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const settings = getFactorioWorldSettings(req.params.name);
if (!settings) {
return res.json({
legacy: true,
message: "This is a legacy world created before settings tracking was implemented"
});
}
res.json({
legacy: false,
settings: JSON.parse(settings.settings),
createdBy: settings.created_by,
createdAt: settings.created_at
});
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get current/default save
router.get("/factorio/current-save", authenticateToken, async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
const result = await getFactorioCurrentSave(server);
res.json(result);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// ============ ZOMBOID CONFIG ROUTES ============
// Zomboid: List config files
router.get("/zomboid/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "zomboid");
if (!server) return res.status(404).json({ error: "Zomboid server not configured" });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: "Server host is unreachable", unreachable: true });
}
const files = await listZomboidConfigs(server);
res.json({ files });
} catch (err) {
if (err.message.includes('unreachable') || err.message.includes('ECONNREFUSED') || err.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: err.message });
}
});
// Zomboid: Read config file
router.get("/zomboid/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "zomboid");
if (!server) return res.status(404).json({ error: "Zomboid server not configured" });
const content = await readZomboidConfig(server, req.params.filename);
res.json({ filename: req.params.filename, content });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// Zomboid: Write config file
router.put("/zomboid/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "zomboid");
if (!server) return res.status(404).json({ error: "Zomboid server not configured" });
const { content } = req.body;
if (content === undefined) {
return res.status(400).json({ error: "Content required" });
}
await writeZomboidConfig(server, req.params.filename, content);
logActivity(req.user.id, req.user.username, 'zomboid_config', 'zomboid', req.params.filename, req.user.discordId, req.user.avatar);
res.json({ message: "Config saved", filename: req.params.filename });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// Palworld: List config files
router.get("/palworld/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "palworld");
if (!server) return res.status(404).json({ error: "Palworld server not configured" });
const files = await listPalworldConfigs(server);
res.json({ files });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Palworld: Read config file
router.get("/palworld/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "palworld");
if (!server) return res.status(404).json({ error: "Palworld server not configured" });
const content = await readPalworldConfig(server, req.params.filename);
res.json({ filename: req.params.filename, content });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// Palworld: Write config file
router.put("/palworld/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "palworld");
if (!server) return res.status(404).json({ error: "Palworld server not configured" });
const { content } = req.body;
if (content === undefined) {
return res.status(400).json({ error: "Content required" });
}
await writePalworldConfig(server, req.params.filename, content);
logActivity(req.user.id, req.user.username, "palworld_config", "palworld", req.params.filename, req.user.discordId, req.user.avatar);
res.json({ message: "Config saved", filename: req.params.filename });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// ============ GENERAL ROUTES ============
// Get all servers with status
router.get('/', optionalAuth, async (req, res) => {
try {
const config = loadConfig();
const servers = await Promise.all(config.servers.map(async (server) => {
// Quick check if host is unreachable - skip expensive operations
const hostUnreachable = isHostFailed(server.host, server.sshUser);
// If host is unreachable, return immediately with minimal data
if (hostUnreachable) {
const metrics = await getCurrentMetrics(server.id).catch(() => ({
cpu: 0, cpuCores: 1, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0
}));
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
return {
id: server.id,
name: server.name,
type: server.type,
status: "unreachable",
running: false,
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: 0
},
players: { online: 0, max: null, list: [] },
hasRcon: !!server.rconPassword
};
}
const [status, metrics, players, playerList, processUptime] = await Promise.all([
getServerStatus(server),
getCurrentMetrics(server.id).catch(() => ({
cpu: 0, cpuCores: 1, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0
})),
server.rconPassword ? getPlayers(server).catch(() => ({ online: 0, max: null })) : { online: 0, max: null },
server.rconPassword ? getPlayerList(server).catch(() => ({ players: [] })) : { players: [] },
getProcessUptime(server).catch(() => 0)
]);
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
// Get auto-shutdown info
const shutdownSettings = getAutoShutdownSettings(server.id);
const emptySince = getEmptySince(server.id);
return {
id: server.id,
name: server.name,
type: server.type,
status,
running: status === 'online',
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: processUptime
},
players: {
...players,
list: playerList.players
},
hasRcon: !!server.rconPassword,
autoShutdown: {
enabled: shutdownSettings?.enabled === 1 || false,
timeoutMinutes: shutdownSettings?.timeout_minutes || 15,
emptySinceMinutes: emptySince
}
};
}));
res.json(servers);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Activity Log (superadmin only)
router.get('/activity-log', authenticateToken, requireRole('superadmin'), (req, res) => {
try {
const limit = parseInt(req.query.limit) || 100;
const logs = getActivityLog(limit);
res.json(logs);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get all server display settings (for ServerCard)
router.get("/display-settings", optionalAuth, async (req, res) => {
try {
const settings = getAllServerDisplaySettings();
const result = {};
settings.forEach(s => {
result[s.server_id] = { address: s.address, hint: s.hint };
});
res.json(result);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// ============ TERRARIA ROUTES ============
// Get Terraria config
router.get("/terraria/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.id === "terraria");
if (!server) return res.status(404).json({ error: "Server not found" });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: "Server host is unreachable", unreachable: true });
}
const content = await readTerrariaConfig(server);
res.json({ content });
} catch (error) {
console.error("Error reading Terraria config:", error);
if (error.message.includes('unreachable') || error.message.includes('ECONNREFUSED') || error.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: error.message });
}
});
// Save Terraria config
router.put("/terraria/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.id === "terraria");
if (!server) return res.status(404).json({ error: "Server not found" });
const { content } = req.body;
if (!content) return res.status(400).json({ error: "Content required" });
await writeTerrariaConfig(server, content);
logActivity(req.user.id, req.user.username, "terraria_config", "terraria", "serverconfig.txt", req.user.discordId, req.user.avatar);
res.json({ success: true });
} catch (error) {
console.error("Error writing Terraria config:", error);
res.status(500).json({ error: error.message });
}
});
// ============ OPENTTD ROUTES ============
// Get OpenTTD config
router.get("/openttd/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.id === "openttd");
if (!server) return res.status(404).json({ error: "Server not found" });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: "Server host is unreachable", unreachable: true });
}
const content = await readOpenTTDConfig(server);
res.json({ content });
} catch (error) {
console.error("Error reading OpenTTD config:", error);
if (error.message.includes('unreachable') || error.message.includes('ECONNREFUSED') || error.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: error.message });
}
});
// Save OpenTTD config
router.put("/openttd/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.id === "openttd");
if (!server) return res.status(404).json({ error: "Server not found" });
const { content } = req.body;
if (!content) return res.status(400).json({ error: "Content required" });
await writeOpenTTDConfig(server, content);
logActivity(req.user.id, req.user.username, "openttd_config", "openttd", "openttd.cfg", req.user.discordId, req.user.avatar);
res.json({ success: true });
} catch (error) {
console.error("Error writing OpenTTD config:", error);
res.status(500).json({ error: error.message });
}
});
// Get single server
router.get('/:id', optionalAuth, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) {
return res.status(404).json({ error: 'Server not found' });
}
try {
// Check if host is unreachable
const hostUnreachable = isHostFailed(server.host, server.sshUser);
if (hostUnreachable) {
const metrics = await getCurrentMetrics(server.id).catch(() => ({
cpu: 0, cpuCores: 1, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0
}));
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
return res.json({
id: server.id,
name: server.name,
type: server.type,
status: "unreachable",
running: false,
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: 0
},
players: { online: 0, max: null, list: [] },
hasRcon: !!server.rconPassword
});
}
const [status, metrics, players, playerList, processUptime] = await Promise.all([
getServerStatus(server),
getCurrentMetrics(server.id).catch(() => ({
cpu: 0, cpuCores: 1, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0
})),
server.rconPassword ? getPlayers(server).catch(() => ({ online: 0, max: null })) : { online: 0, max: null },
server.rconPassword ? getPlayerList(server).catch(() => ({ players: [] })) : { players: [] },
getProcessUptime(server).catch(() => 0)
]);
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
res.json({
id: server.id,
name: server.name,
type: server.type,
status,
running: status === 'online',
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: processUptime
},
players: {
...players,
list: playerList.players
},
hasRcon: !!server.rconPassword
});
} catch (err) {
console.error(`Error fetching server ${req.params.id}:`, err.message);
res.status(500).json({ error: err.message });
}
});
// Get metrics history from Prometheus
router.get('/:id/metrics/history', optionalAuth, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
const range = req.query.range || '1h';
const validRanges = ['15m', '1h', '6h', '24h'];
if (!validRanges.includes(range)) {
return res.status(400).json({ error: 'Invalid range. Valid: 15m, 1h, 6h, 24h' });
}
try {
const history = await getServerMetricsHistory(server.id, range);
res.json(history);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get player list
router.get('/:id/players', authenticateToken, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (!server.rconPassword) {
return res.status(400).json({ error: 'RCON not configured for this server' });
}
try {
const [count, list] = await Promise.all([
getPlayers(server),
getPlayerList(server)
]);
res.json({ ...count, list: list.players });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get console logs (moderator+)
router.get('/:id/logs', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
try {
const lines = parseInt(req.query.lines) || 100;
const logs = await getConsoleLog(server, lines);
res.json({ logs });
} catch (err) {
if (err.message.includes('unreachable') || err.message.includes('ECONNREFUSED') || err.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: err.message });
}
});
// Power actions (moderator+)
router.post('/:id/start', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
try {
const { save } = req.body || {};
await startServer(server, { save });
logActivity(req.user.id, req.user.username, 'server_start', server.id, save ? 'Save: ' + save : null, req.user.discordId, req.user.avatar);
res.json({ message: 'Server starting' });
} catch (err) {
if (err.message.includes('unreachable') || err.message.includes('ECONNREFUSED') || err.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: err.message });
}
});
router.post('/:id/stop', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
try {
await stopServer(server);
logActivity(req.user.id, req.user.username, 'server_stop', server.id, null, req.user.discordId, req.user.avatar);
res.json({ message: 'Server stopping' });
} catch (err) {
if (err.message.includes('unreachable') || err.message.includes('ECONNREFUSED') || err.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: err.message });
}
});
router.post('/:id/restart', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (isHostFailed(server.host, server.sshUser)) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
try {
await restartServer(server);
logActivity(req.user.id, req.user.username, 'server_restart', server.id, null, req.user.discordId, req.user.avatar);
res.json({ message: 'Server restarting' });
} catch (err) {
if (err.message.includes('unreachable') || err.message.includes('ECONNREFUSED') || err.message.includes('ETIMEDOUT')) {
return res.status(503).json({ error: 'Server host is unreachable', unreachable: true });
}
res.status(500).json({ error: err.message });
}
});
// Get whitelist (with server-side caching)
router.get('/:id/whitelist', optionalAuth, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (!server.rconPassword) {
return res.json({ players: [], cached: false });
}
try {
const response = await sendRconCommand(server, 'whitelist list');
const match = response.trim().match(/:\s*(.+)$/);
let players = [];
if (match && match[1]) {
players = match[1].split(',').map(p => p.trim()).filter(p => p.length > 0);
}
setCachedWhitelist(server.id, players);
res.json({ players, cached: false });
} catch (err) {
const players = getCachedWhitelist(server.id);
res.json({ players, cached: true });
}
});
// RCON command (moderator+)
router.post('/:id/rcon', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (!server.rconPassword) {
return res.status(400).json({ error: 'RCON not configured for this server' });
}
const { command } = req.body;
if (!command) {
return res.status(400).json({ error: 'Command required' });
}
try {
const response = await sendRconCommand(server, command);
logActivity(req.user.id, req.user.username, 'rcon_command', server.id, command, req.user.discordId, req.user.avatar);
if (command.startsWith("whitelist ")) {
try {
const listResponse = await sendRconCommand(server, "whitelist list");
const match = listResponse.trim().match(/:\s*(.+)$/);
let players = [];
if (match && match[1]) {
players = match[1].split(",").map(p => p.trim()).filter(p => p.length > 0);
}
setCachedWhitelist(server.id, players);
} catch (e) { /* ignore */ }
}
res.json({ response });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Initialize auto-shutdown settings table
initAutoShutdownSettings();
// ============ AUTO-SHUTDOWN ROUTES ============
// Get auto-shutdown settings for a server
router.get('/:id/autoshutdown', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
const settings = getAutoShutdownSettings(req.params.id);
const emptySince = getEmptySince(req.params.id);
res.json({
enabled: settings?.enabled === 1 || false,
timeoutMinutes: settings?.timeout_minutes || 15,
emptySinceMinutes: emptySince
});
});
// Update auto-shutdown settings for a server
router.put('/:id/autoshutdown', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
const { enabled, timeoutMinutes } = req.body;
const timeout = Math.max(1, Math.min(1440, timeoutMinutes || 15));
setAutoShutdownSettings(req.params.id, enabled, timeout);
logActivity(req.user.id, req.user.username, 'autoshutdown_config', req.params.id, 'Enabled: ' + enabled + ', Timeout: ' + timeout + ' min', req.user.discordId, req.user.avatar);
console.log('[AutoShutdown] Settings updated for ' + req.params.id + ': enabled=' + enabled + ', timeout=' + timeout + 'min');
res.json({ message: 'Auto-shutdown settings updated', enabled, timeoutMinutes: timeout });
});
// Get display settings for a specific server
router.get("/:id/display-settings", authenticateToken, requireRole("superadmin"), async (req, res) => {
try {
const settings = getServerDisplaySettings(req.params.id);
res.json(settings || { server_id: req.params.id, address: "", hint: "" });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Update display settings for a server (superadmin only)
router.put("/:id/display-settings", authenticateToken, requireRole("superadmin"), async (req, res) => {
const { address, hint } = req.body;
try {
setServerDisplaySettings(req.params.id, address || "", hint || "");
res.json({ message: "Display settings updated", address, hint });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
export default router;

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import { Router } from 'express';
import { readFileSync } from 'fs';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
import { authenticateToken, optionalAuth, requireRole } from '../middleware/auth.js';
import { getServerStatus, startServer, stopServer, restartServer, getConsoleLog, getProcessUptime, listFactorioSaves, createFactorioWorld, deleteFactorioSave, getFactorioCurrentSave, isHostFailed, listZomboidConfigs, readZomboidConfig, writeZomboidConfig, listPalworldConfigs, readPalworldConfig, writePalworldConfig } from '../services/ssh.js';
import { sendRconCommand, getPlayers, getPlayerList } from '../services/rcon.js';
import { getServerMetricsHistory, getCurrentMetrics } from '../services/prometheus.js';
import { initWhitelistCache, getCachedWhitelist, setCachedWhitelist, initFactorioTemplates, getFactorioTemplates, createFactorioTemplate, deleteFactorioTemplate, initFactorioWorldSettings, getFactorioWorldSettings, saveFactorioWorldSettings, deleteFactorioWorldSettings, initAutoShutdownSettings, getAutoShutdownSettings, setAutoShutdownSettings, initActivityLog, logActivity, getActivityLog, initServerDisplaySettings, getServerDisplaySettings, getAllServerDisplaySettings, setServerDisplaySettings, initGuildSettings } from '../db/init.js';
import { getEmptySince } from '../services/autoshutdown.js';
import { getDefaultMapGenSettings, getPresetNames, getPreset } from '../services/factorio.js';
const __dirname = dirname(fileURLToPath(import.meta.url));
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, '..', 'config.json'), 'utf-8'));
}
// RAM Budget Checkasync function checkRamBudget(serverToStart) { const config = loadConfig(); const ramBudget = config.ramBudget || 30; let usedRam = 0; for (const server of config.servers) { if (server.id === serverToStart.id) continue; try { const status = await getServerStatus(server); if (status === "online") usedRam += server.maxRam || 0; } catch (err) {} } const serverRam = serverToStart.maxRam || 0; const availableRam = ramBudget - usedRam; return { canStart: availableRam >= serverRam, usedRam, serverRam, availableRam, ramBudget };}
// Initialize tables
initWhitelistCache();
initActivityLog();
initFactorioTemplates();
initFactorioWorldSettings();
initServerDisplaySettings();
initGuildSettings();
const router = Router();
function formatBytes(bytes, forceUnit = null) {
if (bytes === 0) return { value: 0, unit: forceUnit || "B" };
const gb = bytes / (1024 * 1024 * 1024);
const mb = bytes / (1024 * 1024);
if (forceUnit === "GB") return { value: gb, unit: "GB" };
if (forceUnit === "MB") return { value: mb, unit: "MB" };
if (gb >= 1) return { value: gb, unit: "GB" };
return { value: mb, unit: "MB" };
}
// ============ FACTORIO ROUTES ============
// Factorio: List saves
router.get("/factorio/saves", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
const saves = await listFactorioSaves(server);
res.json({ saves });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get presets and default settings
router.get("/factorio/presets", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const presets = getPresetNames();
const defaultSettings = getDefaultMapGenSettings();
res.json({ presets, defaultSettings });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get preset by name
router.get("/factorio/presets/:name", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const preset = getPreset(req.params.name);
res.json({ settings: preset });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: List templates
router.get("/factorio/templates", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const templates = getFactorioTemplates();
res.json({ templates: templates.map(t => ({ ...t, settings: JSON.parse(t.settings) })) });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Create template
router.post("/factorio/templates", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const { name, settings } = req.body;
if (!name || !settings) {
return res.status(400).json({ error: "Name and settings required" });
}
const id = createFactorioTemplate(name, settings, req.user.id);
res.json({ id, message: "Template created" });
} catch (err) {
if (err.message.includes("UNIQUE constraint")) {
return res.status(400).json({ error: "Template name already exists" });
}
res.status(500).json({ error: err.message });
}
});
// Factorio: Delete template
router.delete("/factorio/templates/:id", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const result = deleteFactorioTemplate(parseInt(req.params.id));
if (result.changes === 0) {
return res.status(404).json({ error: "Template not found" });
}
res.json({ message: "Template deleted" });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Create new world
router.post("/factorio/create-world", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const { saveName, settings } = req.body;
if (!saveName) {
return res.status(400).json({ error: "Save name required" });
}
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
const finalSettings = settings || getDefaultMapGenSettings();
await createFactorioWorld(server, saveName, finalSettings);
// Save settings to database for later reference
saveFactorioWorldSettings(saveName, finalSettings, req.user.id);
logActivity(req.user.id, req.user.username, 'factorio_world_create', 'factorio', saveName, req.user.discordId, req.user.avatar);
res.json({ message: "World created", saveName });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Delete save
router.delete("/factorio/saves/:name", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
await deleteFactorioSave(server, req.params.name);
// Also delete stored settings if they exist
deleteFactorioWorldSettings(req.params.name);
logActivity(req.user.id, req.user.username, 'factorio_world_delete', 'factorio', req.params.name, req.user.discordId, req.user.avatar);
res.json({ message: "Save deleted" });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get world settings
router.get("/factorio/saves/:name/settings", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const settings = getFactorioWorldSettings(req.params.name);
if (!settings) {
return res.json({
legacy: true,
message: "This is a legacy world created before settings tracking was implemented"
});
}
res.json({
legacy: false,
settings: JSON.parse(settings.settings),
createdBy: settings.created_by,
createdAt: settings.created_at
});
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Factorio: Get current/default save
router.get("/factorio/current-save", authenticateToken, async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "factorio");
if (!server) return res.status(404).json({ error: "Factorio server not configured" });
const result = await getFactorioCurrentSave(server);
res.json(result);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// ============ ZOMBOID CONFIG ROUTES ============
// Zomboid: List config files
router.get("/zomboid/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "zomboid");
if (!server) return res.status(404).json({ error: "Zomboid server not configured" });
const files = await listZomboidConfigs(server);
res.json({ files });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Zomboid: Read config file
router.get("/zomboid/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "zomboid");
if (!server) return res.status(404).json({ error: "Zomboid server not configured" });
const content = await readZomboidConfig(server, req.params.filename);
res.json({ filename: req.params.filename, content });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// Zomboid: Write config file
router.put("/zomboid/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "zomboid");
if (!server) return res.status(404).json({ error: "Zomboid server not configured" });
const { content } = req.body;
if (content === undefined) {
return res.status(400).json({ error: "Content required" });
}
await writeZomboidConfig(server, req.params.filename, content);
logActivity(req.user.id, req.user.username, 'zomboid_config', 'zomboid', req.params.filename, req.user.discordId, req.user.avatar);
res.json({ message: "Config saved", filename: req.params.filename });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// Palworld: List config files
router.get("/palworld/config", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "palworld");
if (!server) return res.status(404).json({ error: "Palworld server not configured" });
const files = await listPalworldConfigs(server);
res.json({ files });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Palworld: Read config file
router.get("/palworld/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "palworld");
if (!server) return res.status(404).json({ error: "Palworld server not configured" });
const content = await readPalworldConfig(server, req.params.filename);
res.json({ filename: req.params.filename, content });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// Palworld: Write config file
router.put("/palworld/config/:filename", authenticateToken, requireRole("moderator"), async (req, res) => {
try {
const config = loadConfig();
const server = config.servers.find(s => s.type === "palworld");
if (!server) return res.status(404).json({ error: "Palworld server not configured" });
const { content } = req.body;
if (content === undefined) {
return res.status(400).json({ error: "Content required" });
}
await writePalworldConfig(server, req.params.filename, content);
logActivity(req.user.id, req.user.username, "palworld_config", "palworld", req.params.filename, req.user.discordId, req.user.avatar);
res.json({ message: "Config saved", filename: req.params.filename });
} catch (err) {
if (err.message === "File not allowed") {
return res.status(403).json({ error: err.message });
}
res.status(500).json({ error: err.message });
}
});
// ============ GENERAL ROUTES ============
// Get all servers with status
router.get('/', optionalAuth, async (req, res) => {
try {
const config = loadConfig();
const servers = await Promise.all(config.servers.map(async (server) => {
// Quick check if host is unreachable - skip expensive operations
const hostUnreachable = isHostFailed(server.host, server.sshUser);
// If host is unreachable, return immediately with minimal data
if (hostUnreachable) {
const metrics = await getCurrentMetrics(server.id).catch(() => ({
cpu: 0, cpuCores: 1, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0
}));
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
return {
id: server.id,
name: server.name,
type: server.type,
status: "unreachable",
running: false,
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: 0
},
players: { online: 0, max: null, list: [] },
hasRcon: !!server.rconPassword
};
}
const [status, metrics, players, playerList, processUptime] = await Promise.all([
getServerStatus(server),
getCurrentMetrics(server.id).catch(() => ({
cpu: 0, cpuCores: 1, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0
})),
server.rconPassword ? getPlayers(server).catch(() => ({ online: 0, max: null })) : { online: 0, max: null },
server.rconPassword ? getPlayerList(server).catch(() => ({ players: [] })) : { players: [] },
getProcessUptime(server).catch(() => 0)
]);
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
// Get auto-shutdown info
const shutdownSettings = getAutoShutdownSettings(server.id);
const emptySince = getEmptySince(server.id);
return {
id: server.id,
name: server.name,
type: server.type,
status,
running: status === 'online',
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: processUptime
},
players: {
...players,
list: playerList.players
},
hasRcon: !!server.rconPassword,
autoShutdown: {
enabled: shutdownSettings?.enabled === 1 || false,
timeoutMinutes: shutdownSettings?.timeout_minutes || 15,
emptySinceMinutes: emptySince
}
};
}));
res.json(servers);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Activity Log (superadmin only)
router.get('/activity-log', authenticateToken, requireRole('superadmin'), (req, res) => {
try {
const limit = parseInt(req.query.limit) || 100;
const logs = getActivityLog(limit);
res.json(logs);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get all server display settings (for ServerCard)
router.get("/display-settings", optionalAuth, async (req, res) => {
try {
const settings = getAllServerDisplaySettings();
const result = {};
settings.forEach(s => {
result[s.server_id] = { address: s.address, hint: s.hint };
});
res.json(result);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get single server
router.get('/:id', optionalAuth, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) {
return res.status(404).json({ error: 'Server not found' });
}
try {
const [status, metrics, players, playerList, processUptime] = await Promise.all([
getServerStatus(server),
getCurrentMetrics(server.id),
server.rconPassword ? getPlayers(server) : { online: 0, max: null },
server.rconPassword ? getPlayerList(server) : { players: [] },
getProcessUptime(server).catch(() => 0)
]);
const memTotal = formatBytes(metrics.memoryTotal);
const memUsed = formatBytes(metrics.memoryUsed, memTotal.unit);
res.json({
id: server.id,
name: server.name,
type: server.type,
status,
running: status === 'online',
metrics: {
cpu: metrics.cpu,
cpuCores: metrics.cpuCores,
memory: metrics.memory,
memoryUsed: memUsed.value,
memoryTotal: memTotal.value,
memoryUnit: memTotal.unit,
uptime: processUptime
},
players: {
...players,
list: playerList.players
},
hasRcon: !!server.rconPassword
});
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get metrics history from Prometheus
router.get('/:id/metrics/history', optionalAuth, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
const range = req.query.range || '1h';
const validRanges = ['15m', '1h', '6h', '24h'];
if (!validRanges.includes(range)) {
return res.status(400).json({ error: 'Invalid range. Valid: 15m, 1h, 6h, 24h' });
}
try {
const history = await getServerMetricsHistory(server.id, range);
res.json(history);
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get player list
router.get('/:id/players', authenticateToken, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (!server.rconPassword) {
return res.status(400).json({ error: 'RCON not configured for this server' });
}
try {
const [count, list] = await Promise.all([
getPlayers(server),
getPlayerList(server)
]);
res.json({ ...count, list: list.players });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get console logs (moderator+)
router.get('/:id/logs', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
try {
const lines = parseInt(req.query.lines) || 100;
const logs = await getConsoleLog(server, lines);
res.json({ logs });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Power actions (moderator+)
router.post('/:id/start', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
try {
const { save } = req.body || {};
await startServer(server, { save });
logActivity(req.user.id, req.user.username, 'server_start', server.id, save ? 'Save: ' + save : null, req.user.discordId, req.user.avatar);
res.json({ message: 'Server starting' });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
router.post('/:id/stop', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
try {
await stopServer(server);
logActivity(req.user.id, req.user.username, 'server_stop', server.id, null, req.user.discordId, req.user.avatar);
res.json({ message: 'Server stopping' });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
router.post('/:id/restart', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
try {
await restartServer(server);
logActivity(req.user.id, req.user.username, 'server_restart', server.id, null, req.user.discordId, req.user.avatar);
res.json({ message: 'Server restarting' });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Get whitelist (with server-side caching)
router.get('/:id/whitelist', optionalAuth, async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (!server.rconPassword) {
return res.json({ players: [], cached: false });
}
try {
const response = await sendRconCommand(server, 'whitelist list');
const match = response.trim().match(/:\s*(.+)$/);
let players = [];
if (match && match[1]) {
players = match[1].split(',').map(p => p.trim()).filter(p => p.length > 0);
}
setCachedWhitelist(server.id, players);
res.json({ players, cached: false });
} catch (err) {
const players = getCachedWhitelist(server.id);
res.json({ players, cached: true });
}
});
// RCON command (moderator+)
router.post('/:id/rcon', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
if (!server.rconPassword) {
return res.status(400).json({ error: 'RCON not configured for this server' });
}
const { command } = req.body;
if (!command) {
return res.status(400).json({ error: 'Command required' });
}
try {
const response = await sendRconCommand(server, command);
logActivity(req.user.id, req.user.username, 'rcon_command', server.id, command, req.user.discordId, req.user.avatar);
if (command.startsWith("whitelist ")) {
try {
const listResponse = await sendRconCommand(server, "whitelist list");
const match = listResponse.trim().match(/:\s*(.+)$/);
let players = [];
if (match && match[1]) {
players = match[1].split(",").map(p => p.trim()).filter(p => p.length > 0);
}
setCachedWhitelist(server.id, players);
} catch (e) { /* ignore */ }
}
res.json({ response });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Initialize auto-shutdown settings table
initAutoShutdownSettings();
// ============ AUTO-SHUTDOWN ROUTES ============
// Get auto-shutdown settings for a server
router.get('/:id/autoshutdown', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
const settings = getAutoShutdownSettings(req.params.id);
const emptySince = getEmptySince(req.params.id);
res.json({
enabled: settings?.enabled === 1 || false,
timeoutMinutes: settings?.timeout_minutes || 15,
emptySinceMinutes: emptySince
});
});
// Update auto-shutdown settings for a server
router.put('/:id/autoshutdown', authenticateToken, requireRole('moderator'), async (req, res) => {
const config = loadConfig();
const server = config.servers.find(s => s.id === req.params.id);
if (!server) return res.status(404).json({ error: 'Server not found' });
const { enabled, timeoutMinutes } = req.body;
const timeout = Math.max(1, Math.min(1440, timeoutMinutes || 15));
setAutoShutdownSettings(req.params.id, enabled, timeout);
logActivity(req.user.id, req.user.username, 'autoshutdown_config', req.params.id, 'Enabled: ' + enabled + ', Timeout: ' + timeout + ' min', req.user.discordId, req.user.avatar);
console.log('[AutoShutdown] Settings updated for ' + req.params.id + ': enabled=' + enabled + ', timeout=' + timeout + 'min');
res.json({ message: 'Auto-shutdown settings updated', enabled, timeoutMinutes: timeout });
});
// Get display settings for a specific server
router.get("/:id/display-settings", authenticateToken, requireRole("superadmin"), async (req, res) => {
try {
const settings = getServerDisplaySettings(req.params.id);
res.json(settings || { server_id: req.params.id, address: "", hint: "" });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
// Update display settings for a server (superadmin only)
router.put("/:id/display-settings", authenticateToken, requireRole("superadmin"), async (req, res) => {
const { address, hint } = req.body;
try {
setServerDisplaySettings(req.params.id, address || "", hint || "");
res.json({ message: "Display settings updated", address, hint });
} catch (err) {
res.status(500).json({ error: err.message });
}
});
export default router;

37
gsm-backend/server.js Normal file
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import express from 'express';
import cors from 'cors';
import { config } from 'dotenv';
import authRoutes from './routes/auth.js';
import serverRoutes from './routes/servers.js';
import { initDb } from './db/init.js';
import { startAutoShutdownService } from './services/autoshutdown.js';
import { initDiscordBot } from './services/discordBot.js';
config();
const app = express();
const PORT = process.env.PORT || 3000;
app.use(cors());
app.use(express.json());
// Initialize database
initDb();
// Routes
app.use('/api/auth', authRoutes);
app.use('/api/servers', serverRoutes);
app.get('/api/health', (req, res) => {
res.json({ status: 'ok' });
});
app.listen(PORT, '0.0.0.0', () => {
console.log(`Server running on port ${PORT}`);
// Start auto-shutdown service
startAutoShutdownService();
// Start Discord bot
initDiscordBot();
});

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import { readFileSync } from 'fs';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
import { getServerStatus, stopServer } from './ssh.js';
import { getPlayers } from './rcon.js';
import { getAllAutoShutdownSettings, getAutoShutdownSettings } from '../db/init.js';
const __dirname = dirname(fileURLToPath(import.meta.url));
// Track when each server became empty
const emptyPlayersSince = new Map();
// Check interval in ms (60 seconds)
const CHECK_INTERVAL = 60000;
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, '..', 'config.json'), 'utf-8'));
}
async function checkServers() {
try {
const config = loadConfig();
const enabledSettings = getAllAutoShutdownSettings();
// Create a map for quick lookup
const settingsMap = new Map(enabledSettings.map(s => [s.server_id, s]));
for (const server of config.servers) {
const settings = settingsMap.get(server.id);
// Skip if auto-shutdown not enabled for this server
if (!settings || !settings.enabled) {
emptyPlayersSince.delete(server.id);
continue;
}
try {
// Check if server is online
const status = await getServerStatus(server);
if (status !== 'online') {
// Server not running, clear timer
emptyPlayersSince.delete(server.id);
continue;
}
// Get player count
let playerCount = 0;
if (server.rconPassword) {
const players = await getPlayers(server);
playerCount = players.online || 0;
}
if (playerCount === 0) {
// No players online
if (!emptyPlayersSince.has(server.id)) {
// Start tracking empty time
emptyPlayersSince.set(server.id, Date.now());
console.log(`[AutoShutdown] ${server.id}: Keine Spieler online, Timer gestartet`);
}
const emptyMs = Date.now() - emptyPlayersSince.get(server.id);
const emptyMinutes = emptyMs / 60000;
if (emptyMinutes >= settings.timeout_minutes) {
console.log(`[AutoShutdown] ${server.id}: Timeout erreicht (${settings.timeout_minutes} Min), stoppe Server...`);
await stopServer(server);
emptyPlayersSince.delete(server.id);
console.log(`[AutoShutdown] ${server.id}: Server gestoppt`);
}
} else {
// Players online, reset timer
if (emptyPlayersSince.has(server.id)) {
console.log(`[AutoShutdown] ${server.id}: Spieler online (${playerCount}), Timer zurückgesetzt`);
emptyPlayersSince.delete(server.id);
}
}
} catch (err) {
console.error(`[AutoShutdown] Fehler bei ${server.id}:`, err.message);
}
}
} catch (err) {
console.error('[AutoShutdown] Fehler beim Laden der Config:', err.message);
}
}
export function startAutoShutdownService() {
console.log('[AutoShutdown] Service gestartet, prüfe alle 60 Sekunden');
// Initial check after 10 seconds (give server time to start)
setTimeout(() => {
checkServers();
}, 10000);
// Then check every 60 seconds
setInterval(checkServers, CHECK_INTERVAL);
}
// Get how long a server has been empty (for status display)
export function getEmptySince(serverId) {
const since = emptyPlayersSince.get(serverId);
if (!since) return null;
return Math.floor((Date.now() - since) / 60000); // Return minutes
}
// Get all empty-since times
export function getAllEmptySince() {
const result = {};
for (const [serverId, since] of emptyPlayersSince) {
result[serverId] = Math.floor((Date.now() - since) / 60000);
}
return result;
}

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// Discord OAuth2 Service
const DISCORD_API = 'https://discord.com/api/v10';
// Lazy initialization - wird erst bei Verwendung geladen (nach dotenv)
let _guildConfigs = null;
function getGuildConfigs() {
if (_guildConfigs === null) {
_guildConfigs = [
{
name: 'Bacanaks',
guildId: process.env.DISCORD_GUILD_ID_1,
adminRoleId: process.env.DISCORD_ADMIN_ROLE_ID_1,
modRoleId: process.env.DISCORD_MOD_ROLE_ID_1
},
{
name: 'Piccadilly',
guildId: process.env.DISCORD_GUILD_ID_2,
adminRoleId: process.env.DISCORD_ADMIN_ROLE_ID_2,
modRoleId: process.env.DISCORD_MOD_ROLE_ID_2
}
].filter(config => config.guildId);
}
return _guildConfigs;
}
export function getDiscordAuthUrl() {
const params = new URLSearchParams({
client_id: process.env.DISCORD_CLIENT_ID,
redirect_uri: process.env.DISCORD_REDIRECT_URI,
response_type: 'code',
scope: 'identify guilds.members.read'
});
return `https://discord.com/oauth2/authorize?${params}`;
}
export async function exchangeCode(code) {
const response = await fetch(`${DISCORD_API}/oauth2/token`, {
method: 'POST',
headers: {
'Content-Type': 'application/x-www-form-urlencoded'
},
body: new URLSearchParams({
client_id: process.env.DISCORD_CLIENT_ID,
client_secret: process.env.DISCORD_CLIENT_SECRET,
grant_type: 'authorization_code',
code,
redirect_uri: process.env.DISCORD_REDIRECT_URI
})
});
if (!response.ok) {
const error = await response.text();
throw new Error(`Failed to exchange code: ${error}`);
}
return response.json();
}
export async function getDiscordUser(accessToken) {
const response = await fetch(`${DISCORD_API}/users/@me`, {
headers: {
Authorization: `Bearer ${accessToken}`
}
});
if (!response.ok) {
throw new Error('Failed to get Discord user');
}
return response.json();
}
// Prüft einen einzelnen Server
async function fetchGuildMember(guildId, userId) {
const response = await fetch(
`${DISCORD_API}/guilds/${guildId}/members/${userId}`,
{
headers: {
Authorization: `Bot ${process.env.DISCORD_BOT_TOKEN}`
}
}
);
if (!response.ok) {
if (response.status === 404) {
return null;
}
throw new Error(`Failed to get guild member from ${guildId}`);
}
return response.json();
}
// Prüft alle konfigurierten Server und gibt Memberships zurück
export async function getGuildMemberships(userId) {
const configs = getGuildConfigs();
const memberships = [];
for (const config of configs) {
try {
const member = await fetchGuildMember(config.guildId, userId);
if (member) {
memberships.push({
config,
member,
roles: member.roles || []
});
}
} catch (err) {
console.error(`[Discord] Failed to check membership for guild ${config.name}:`, err.message);
}
}
return memberships.length > 0 ? memberships : null;
}
// Legacy-Funktion für Kompatibilität
export async function getGuildMember(userId) {
const memberships = await getGuildMemberships(userId);
if (!memberships || memberships.length === 0) {
return null;
}
return memberships[0].member;
}
// Rollen-Priorität: superadmin > moderator > user
const ROLE_PRIORITY = { superadmin: 3, moderator: 2, user: 1 };
// Bestimmt die höchste Rolle aus allen Server-Memberships
export function getUserRoleFromMemberships(memberships) {
if (!memberships || memberships.length === 0) {
return 'user';
}
let highestRole = 'user';
for (const { config, roles } of memberships) {
let role = 'user';
if (roles.includes(config.adminRoleId)) {
role = 'superadmin';
} else if (roles.includes(config.modRoleId)) {
role = 'moderator';
}
if (ROLE_PRIORITY[role] > ROLE_PRIORITY[highestRole]) {
highestRole = role;
}
}
return highestRole;
}
// Legacy-Funktion für Kompatibilität
export function getUserRole(memberRoles) {
const adminRoleId = process.env.DISCORD_ADMIN_ROLE_ID || process.env.DISCORD_ADMIN_ROLE_ID_1;
const modRoleId = process.env.DISCORD_MOD_ROLE_ID || process.env.DISCORD_MOD_ROLE_ID_1;
if (memberRoles.includes(adminRoleId)) {
return 'superadmin';
}
if (memberRoles.includes(modRoleId)) {
return 'moderator';
}
return 'user';
}

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import { Client, GatewayIntentBits, EmbedBuilder, ChannelType, PermissionFlagsBits } from 'discord.js';
import { readFileSync } from 'fs';
import { dirname, join } from 'path';
import { fileURLToPath } from 'url';
import { getServerStatus } from './ssh.js';
import { getPlayers, getPlayerList } from './rcon.js';
import { initGuildSettings, getGuildSettings, getAllGuildSettings, setGuildSettings, deleteGuildSettings } from '../db/init.js';
const __dirname = dirname(fileURLToPath(import.meta.url));
let client = null;
// State tracking for alerts (per guild)
const previousServerState = new Map();
const previousPlayerLists = new Map();
// Server display config
const serverDisplay = {
minecraft: { name: 'Minecraft ATM10', icon: '⛏️', color: 0x7B5E3C, address: 'minecraft.zeasy.dev' },
factorio: { name: 'Factorio', icon: '⚙️', color: 0xF97316, address: 'factorio.zeasy.dev' },
zomboid: { name: 'Project Zomboid', icon: '🧟', color: 0x4ADE80, address: 'pz.zeasy.dev:16261' },
vrising: { name: 'V Rising', icon: '🧛', color: 0xDC2626, address: 'vrising.zeasy.dev' },
palworld: { name: 'Palworld', icon: '🦎', color: 0x00D4AA, address: 'palworld.zeasy.dev:8211' },
terraria: { name: 'Terraria', icon: '⚔️', color: 0x05C46B, address: 'terraria.zeasy.dev:7777' },
openttd: { name: 'OpenTTD', icon: '🚂', color: 0x1E90FF, address: 'openttd.zeasy.dev:3979' }
};
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, '..', 'config.json'), 'utf-8'));
}
// ============================================
// Channel Setup Functions
// ============================================
async function setupGuildChannels(guild) {
console.log('[DiscordBot] Setting up channels for guild: ' + guild.name);
try {
// Create category
const category = await guild.channels.create({
name: '🎮 Gameserver',
type: ChannelType.GuildCategory,
permissionOverwrites: [
{
id: guild.id, // @everyone
deny: [PermissionFlagsBits.SendMessages],
allow: [PermissionFlagsBits.ViewChannel, PermissionFlagsBits.ReadMessageHistory]
},
{
id: client.user.id, // Bot
allow: [PermissionFlagsBits.SendMessages, PermissionFlagsBits.ManageMessages, PermissionFlagsBits.EmbedLinks]
}
]
});
// Create info channel
const infoChannel = await guild.channels.create({
name: '│info',
type: ChannelType.GuildText,
parent: category.id,
topic: 'Informationen zum Gameserver Management System'
});
// Create status channel
const statusChannel = await guild.channels.create({
name: '📊│status',
type: ChannelType.GuildText,
parent: category.id,
topic: 'Live-Status aller Gameserver'
});
// Create alerts channel
const alertsChannel = await guild.channels.create({
name: '📢│alerts',
type: ChannelType.GuildText,
parent: category.id,
topic: 'Benachrichtigungen über Server-Events und Spieler'
});
// Create updates channel
const updatesChannel = await guild.channels.create({
name: '📰│updates',
type: ChannelType.GuildText,
parent: category.id,
topic: 'Ankündigungen zu neuen Gameservern'
});
// Create discussion channel (users can write)
const discussionChannel = await guild.channels.create({
name: '💬│diskussion',
type: ChannelType.GuildText,
parent: category.id,
topic: 'Diskutiert hier über die Gameserver',
permissionOverwrites: [
{
id: guild.id,
allow: [PermissionFlagsBits.SendMessages, PermissionFlagsBits.ViewChannel, PermissionFlagsBits.ReadMessageHistory]
}
]
});
// Create requests forum channel
const requestsChannel = await guild.channels.create({
name: '💡│requests',
type: ChannelType.GuildForum,
parent: category.id,
topic: 'Schlage neue Gameserver vor',
defaultAutoArchiveDuration: 10080, // 7 days
permissionOverwrites: [
{
id: guild.id,
allow: [PermissionFlagsBits.SendMessages, PermissionFlagsBits.ViewChannel, PermissionFlagsBits.ReadMessageHistory, PermissionFlagsBits.CreatePublicThreads]
}
]
});
// Create info thread in requests forum
const infoThread = await requestsChannel.threads.create({
name: '📌 Wie funktioniert dieser Kanal?',
message: {
embeds: [new EmbedBuilder()
.setTitle('💡 Gameserver Vorschläge')
.setDescription(
'In diesem Kanal kannst du neue Gameserver vorschlagen!\n\n' +
'**So funktioniert\'s:**\n' +
'1. Erstelle einen neuen Beitrag mit dem Namen des Spiels\n' +
'2. Beschreibe warum dieser Server cool wäre\n' +
'3. Andere können deinen Vorschlag diskutieren und liken\n\n' +
'**Was wir berücksichtigen:**\n' +
'• Interesse der Community (Likes & Diskussion)\n' +
'• Technische Machbarkeit\n' +
'• Serverkosten\n\n' +
'Beliebte Vorschläge werden von uns geprüft!'
)
.setColor(0x5865F2)
.setFooter({ text: 'Zeasy Gameserver' })
]
}
});
// Pin the info thread
await infoThread.pin();
// Create info message
const infoEmbed = new EmbedBuilder()
.setTitle('🎮 Zeasy Gameserver Management')
.setDescription(
'Verwalte und überwache unsere Gameserver bequem über das Web-Interface.\n\n' +
'**Features:**\n' +
'• Server starten, stoppen & neustarten\n' +
'• Live Server-Status & Spielerlisten\n' +
'• Server-Konsole & RCON-Befehle\n' +
'• CPU, RAM & Uptime Metriken\n' +
'• Welten-Verwaltung (Factorio)\n' +
'• Config-Editor (Palworld, Zomboid)\n\n' +
'**Zugang:**\n' +
'Melde dich mit deinem Discord-Account an.'
)
.setColor(0x5865F2)
.addFields({
name: '🔗 Web-Interface',
value: '[server.zeasy.dev](https://server.zeasy.dev)',
inline: false
})
.setFooter({ text: 'Zeasy Software' })
.setTimestamp();
await infoChannel.send({ embeds: [infoEmbed] });
// Create initial status message
const statusMsg = await statusChannel.send({ embeds: [createLoadingEmbed()] });
// Save settings to database
const settings = {
category_id: category.id,
info_channel_id: infoChannel.id,
status_channel_id: statusChannel.id,
status_message_id: statusMsg.id,
alerts_channel_id: alertsChannel.id,
updates_channel_id: updatesChannel.id,
discussion_channel_id: discussionChannel.id,
requests_channel_id: requestsChannel.id,
requests_info_thread_id: infoThread.id
};
setGuildSettings(guild.id, settings);
console.log('[DiscordBot] Setup complete for guild: ' + guild.name);
// Send welcome message in alerts
const welcomeEmbed = new EmbedBuilder()
.setTitle('🎉 Gameserver Bot eingerichtet!')
.setDescription(
'Die Gameserver-Kanäle wurden erfolgreich erstellt.\n\n' +
'**Kanäle:**\n' +
'• <#' + infoChannel.id + '> - Allgemeine Infos\n' +
'• <#' + statusChannel.id + '> - Live Server-Status\n' +
'• <#' + alertsChannel.id + '> - Benachrichtigungen\n' +
'• <#' + updatesChannel.id + '> - Server-Ankündigungen\n' +
'• <#' + discussionChannel.id + '> - Diskussion\n' +
'• <#' + requestsChannel.id + '> - Server-Vorschläge'
)
.setColor(0x22C55E)
.setTimestamp();
await alertsChannel.send({ embeds: [welcomeEmbed] });
return settings;
} catch (err) {
console.error('[DiscordBot] Error setting up guild channels:', err);
throw err;
}
}
// ============================================
// Alert Functions
// ============================================
async function sendAlertToAllGuilds(embed) {
const allSettings = getAllGuildSettings();
for (const settings of allSettings) {
if (!settings.alerts_channel_id) continue;
try {
const channel = await client.channels.fetch(settings.alerts_channel_id);
if (channel) {
await channel.send({ embeds: [embed] });
}
} catch (err) {
console.error('[DiscordBot] Error sending alert to guild ' + settings.guild_id + ':', err.message);
}
}
}
async function checkAndSendAlerts(serverStatuses) {
for (const server of serverStatuses) {
const display = serverDisplay[server.id] || { name: server.name, icon: '🖥️', color: 0x6B7280 };
const prevState = previousServerState.get(server.id);
const prevPlayers = previousPlayerLists.get(server.id) || [];
// Check server status changes
if (prevState !== undefined && prevState !== server.status) {
let embed;
if (server.status === 'online' && prevState !== 'online') {
embed = new EmbedBuilder()
.setTitle(display.icon + ' Server gestartet')
.setDescription('**' + display.name + '** ist jetzt online')
.setColor(0x22C55E)
.setTimestamp();
} else if (server.status === 'offline' && prevState === 'online') {
embed = new EmbedBuilder()
.setTitle(display.icon + ' Server gestoppt')
.setDescription('**' + display.name + '** ist jetzt offline')
.setColor(0xEF4444)
.setTimestamp();
}
if (embed) {
await sendAlertToAllGuilds(embed);
}
}
// Check player changes (only if server is online)
if (server.status === 'online' && server.playerList) {
const currentPlayers = server.playerList;
for (const player of currentPlayers) {
if (!prevPlayers.includes(player)) {
const embed = new EmbedBuilder()
.setTitle('➡️ Spieler beigetreten')
.setDescription('**' + player + '** hat **' + display.name + '** betreten')
.setColor(0x22C55E)
.setTimestamp();
await sendAlertToAllGuilds(embed);
}
}
for (const player of prevPlayers) {
if (!currentPlayers.includes(player)) {
const embed = new EmbedBuilder()
.setTitle('⬅️ Spieler verlassen')
.setDescription('**' + player + '** hat **' + display.name + '** verlassen')
.setColor(0xF59E0B)
.setTimestamp();
await sendAlertToAllGuilds(embed);
}
}
previousPlayerLists.set(server.id, [...currentPlayers]);
} else {
previousPlayerLists.set(server.id, []);
}
previousServerState.set(server.id, server.status);
}
}
// ============================================
// Status Update Functions
// ============================================
function createLoadingEmbed() {
return new EmbedBuilder()
.setTitle('🎮 Gameserver Status')
.setDescription('Lade Server-Status...')
.setColor(0x6B7280)
.setTimestamp();
}
function createStatusEmbeds(serverStatuses) {
const embeds = [];
const onlineCount = serverStatuses.filter(s => s.running).length;
const totalPlayers = serverStatuses.reduce((sum, s) => sum + s.players, 0);
const headerEmbed = new EmbedBuilder()
.setTitle('🎮 Gameserver Status')
.setDescription('**' + onlineCount + '/' + serverStatuses.length + '** Server online • **' + totalPlayers + '** Spieler')
.setColor(onlineCount > 0 ? 0x22C55E : 0xEF4444)
.setTimestamp()
.setFooter({ text: 'Aktualisiert alle 60 Sekunden' });
embeds.push(headerEmbed);
for (const server of serverStatuses) {
const display = serverDisplay[server.id] || { name: server.name, icon: '🖥️', color: 0x6B7280, address: '' };
const serverEmbed = new EmbedBuilder()
.setTitle(display.icon + ' ' + display.name)
.setColor(server.running ? display.color : 0x4B5563);
if (server.running) {
let description = '✅ **Online**\n';
if (display.address) {
description += '```' + display.address + '```';
}
description += '👥 **Spieler:** ' + server.players;
if (server.maxPlayers) {
description += '/' + server.maxPlayers;
}
if (server.playerList && server.playerList.length > 0) {
const names = server.playerList.slice(0, 15).join(', ');
description += '\n' + names;
if (server.playerList.length > 15) {
description += ' *+' + (server.playerList.length - 15) + ' mehr*';
}
}
serverEmbed.setDescription(description);
} else {
serverEmbed.setDescription('❌ **Offline**');
}
embeds.push(serverEmbed);
}
return embeds;
}
async function fetchServerStatuses() {
const config = loadConfig();
return await Promise.all(config.servers.map(async (server) => {
try {
const status = await getServerStatus(server);
const running = status === 'online';
let players = { online: 0, max: null };
let playerList = { players: [] };
if (running && server.rconPassword) {
try {
players = await getPlayers(server);
playerList = await getPlayerList(server);
} catch (e) {
// RCON might fail
}
}
return {
id: server.id,
name: server.name,
type: server.type,
status: running ? 'online' : 'offline',
running,
players: players.online || 0,
maxPlayers: players.max,
playerList: playerList.players || []
};
} catch (err) {
return {
id: server.id,
name: server.name,
type: server.type,
status: 'unreachable',
running: false,
players: 0,
maxPlayers: null,
playerList: []
};
}
}));
}
async function updateAllStatusMessages(skipAlerts = false) {
if (!client) return;
try {
const serverStatuses = await fetchServerStatuses();
const embeds = createStatusEmbeds(serverStatuses);
// Send alerts
if (!skipAlerts) {
await checkAndSendAlerts(serverStatuses);
} else {
// Just populate initial state
for (const server of serverStatuses) {
previousServerState.set(server.id, server.status);
previousPlayerLists.set(server.id, server.playerList || []);
}
}
// Update status message in all guilds
const allSettings = getAllGuildSettings();
for (const settings of allSettings) {
if (!settings.status_channel_id || !settings.status_message_id) continue;
try {
const channel = await client.channels.fetch(settings.status_channel_id);
const message = await channel.messages.fetch(settings.status_message_id);
await message.edit({ embeds });
} catch (err) {
console.error('[DiscordBot] Error updating status for guild ' + settings.guild_id + ':', err.message);
}
}
} catch (err) {
console.error('[DiscordBot] Error updating status messages:', err.message);
}
}
// ============================================
// Public Functions
// ============================================
export async function sendUpdateToAllGuilds(embed) {
const allSettings = getAllGuildSettings();
for (const settings of allSettings) {
if (!settings.updates_channel_id) continue;
try {
const channel = await client.channels.fetch(settings.updates_channel_id);
if (channel) {
await channel.send({ embeds: [embed] });
}
} catch (err) {
console.error('[DiscordBot] Error sending update to guild ' + settings.guild_id + ':', err.message);
}
}
}
export async function initDiscordBot() {
const token = process.env.DISCORD_BOT_TOKEN;
if (!token) {
console.log('[DiscordBot] Missing DISCORD_BOT_TOKEN, bot disabled');
return;
}
// Initialize database table
initGuildSettings();
client = new Client({
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages]
});
// Bot joined a new server
client.on('guildCreate', async (guild) => {
console.log('[DiscordBot] Joined new guild: ' + guild.name + ' (' + guild.id + ')');
try {
await setupGuildChannels(guild);
} catch (err) {
console.error('[DiscordBot] Failed to setup guild:', err.message);
}
});
// Bot was removed from a server
client.on('guildDelete', (guild) => {
console.log('[DiscordBot] Left guild: ' + guild.name + ' (' + guild.id + ')');
deleteGuildSettings(guild.id);
});
client.once('ready', async () => {
console.log('[DiscordBot] Logged in as ' + client.user.tag);
// Check for guilds without settings and set them up
for (const [guildId, guild] of client.guilds.cache) {
const settings = getGuildSettings(guildId);
if (!settings) {
console.log('[DiscordBot] Setting up missing guild: ' + guild.name);
try {
await setupGuildChannels(guild);
} catch (err) {
console.error('[DiscordBot] Failed to setup missing guild ' + guild.name + ':', err);
}
}
}
// First run - populate state without alerts
await updateAllStatusMessages(true);
// Regular updates every 60 seconds
setInterval(() => updateAllStatusMessages(false), 60000);
});
client.login(token).catch(err => {
console.error('[DiscordBot] Failed to login:', err.message);
});
}
export function getDiscordClient() {
return client;
}
// Export setup function for manual setup via API
export { setupGuildChannels };

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import { readFileSync } from "fs";
import { dirname, join } from "path";
import { fileURLToPath } from "url";
const __dirname = dirname(fileURLToPath(import.meta.url));
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, "..", "config.json"), "utf-8"));
}
export function getFactorioServer() {
const config = loadConfig();
return config.servers.find(s => s.type === "factorio");
}
// Default map-gen-settings structure
export function getDefaultMapGenSettings() {
return {
terrain_segmentation: 1,
water: 1,
width: 0,
height: 0,
starting_area: 1,
peaceful_mode: false,
autoplace_controls: {
coal: { frequency: 1, size: 1, richness: 1 },
stone: { frequency: 1, size: 1, richness: 1 },
"copper-ore": { frequency: 1, size: 1, richness: 1 },
"iron-ore": { frequency: 1, size: 1, richness: 1 },
"uranium-ore": { frequency: 1, size: 1, richness: 1 },
"crude-oil": { frequency: 1, size: 1, richness: 1 },
trees: { frequency: 1, size: 1, richness: 1 },
"enemy-base": { frequency: 1, size: 1, richness: 1 }
},
cliff_settings: {
name: "cliff",
cliff_elevation_0: 10,
cliff_elevation_interval: 40,
richness: 1
},
seed: null
};
}
// Factorio presets
export const FACTORIO_PRESETS = {
default: getDefaultMapGenSettings(),
"rich-resources": {
...getDefaultMapGenSettings(),
autoplace_controls: {
coal: { frequency: 1, size: 1, richness: 2 },
stone: { frequency: 1, size: 1, richness: 2 },
"copper-ore": { frequency: 1, size: 1, richness: 2 },
"iron-ore": { frequency: 1, size: 1, richness: 2 },
"uranium-ore": { frequency: 1, size: 1, richness: 2 },
"crude-oil": { frequency: 1, size: 1, richness: 2 },
trees: { frequency: 1, size: 1, richness: 1 },
"enemy-base": { frequency: 1, size: 1, richness: 1 }
}
},
"rail-world": {
...getDefaultMapGenSettings(),
autoplace_controls: {
coal: { frequency: 0.33, size: 3, richness: 1 },
stone: { frequency: 0.33, size: 3, richness: 1 },
"copper-ore": { frequency: 0.33, size: 3, richness: 1 },
"iron-ore": { frequency: 0.33, size: 3, richness: 1 },
"uranium-ore": { frequency: 0.33, size: 3, richness: 1 },
"crude-oil": { frequency: 0.33, size: 3, richness: 1 },
trees: { frequency: 1, size: 1, richness: 1 },
"enemy-base": { frequency: 0.5, size: 1, richness: 1 }
}
},
"death-world": {
...getDefaultMapGenSettings(),
autoplace_controls: {
coal: { frequency: 1, size: 1, richness: 1 },
stone: { frequency: 1, size: 1, richness: 1 },
"copper-ore": { frequency: 1, size: 1, richness: 1 },
"iron-ore": { frequency: 1, size: 1, richness: 1 },
"uranium-ore": { frequency: 1, size: 1, richness: 1 },
"crude-oil": { frequency: 1, size: 1, richness: 1 },
trees: { frequency: 1, size: 1, richness: 1 },
"enemy-base": { frequency: 2, size: 2, richness: 1 }
}
},
peaceful: {
...getDefaultMapGenSettings(),
peaceful_mode: true
}
};
export function getPresetNames() {
return Object.keys(FACTORIO_PRESETS);
}
export function getPreset(name) {
return FACTORIO_PRESETS[name] || FACTORIO_PRESETS.default;
}

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import fetch from "node-fetch";
const PROMETHEUS_URL = "http://localhost:9090";
const SERVER_JOBS = {
"vrising": "vrising",
"factorio": "factorio",
"minecraft": "minecraft",
"zomboid": "zomboid",
"palworld": "palworld",
"terraria": "terraria",
"openttd": "openttd"
};
export async function queryPrometheus(query) {
const url = `${PROMETHEUS_URL}/api/v1/query?query=${encodeURIComponent(query)}`;
const res = await fetch(url);
const data = await res.json();
if (data.status !== "success") {
throw new Error(`Prometheus query failed: ${data.error}`);
}
return data.data.result;
}
export async function queryPrometheusRange(query, start, end, step) {
const url = `${PROMETHEUS_URL}/api/v1/query_range?query=${encodeURIComponent(query)}&start=${start}&end=${end}&step=${step}`;
const res = await fetch(url);
const data = await res.json();
if (data.status !== "success") {
throw new Error(`Prometheus query failed: ${data.error}`);
}
return data.data.result;
}
export async function getServerMetricsHistory(serverId, range = "1h") {
const job = SERVER_JOBS[serverId];
if (!job) {
throw new Error(`Unknown server ID: ${serverId}`);
}
const end = Math.floor(Date.now() / 1000);
let duration, step;
switch (range) {
case "15m": duration = 15 * 60; step = 15; break;
case "1h": duration = 60 * 60; step = 60; break;
case "6h": duration = 6 * 60 * 60; step = 300; break;
case "24h": duration = 24 * 60 * 60; step = 900; break;
default: duration = 60 * 60; step = 60;
}
const start = end - duration;
const cpuQuery = `100 - (avg by(instance) (irate(node_cpu_seconds_total{job="${job}",mode="idle"}[5m])) * 100)`;
const memQuery = `100 * (1 - ((node_memory_MemAvailable_bytes{job="${job}"} or node_memory_MemFree_bytes{job="${job}"}) / node_memory_MemTotal_bytes{job="${job}"}))`;
const netRxQuery = `sum(irate(node_network_receive_bytes_total{job="${job}",device!~"lo|veth.*|docker.*|br-.*"}[5m]))`;
const netTxQuery = `sum(irate(node_network_transmit_bytes_total{job="${job}",device!~"lo|veth.*|docker.*|br-.*"}[5m]))`;
try {
const [cpuResult, memResult, netRxResult, netTxResult] = await Promise.all([
queryPrometheusRange(cpuQuery, start, end, step),
queryPrometheusRange(memQuery, start, end, step),
queryPrometheusRange(netRxQuery, start, end, step),
queryPrometheusRange(netTxQuery, start, end, step)
]);
const cpu = cpuResult[0]?.values?.map(([ts, val]) => ({ timestamp: ts * 1000, value: parseFloat(val) || 0 })) || [];
const memory = memResult[0]?.values?.map(([ts, val]) => ({ timestamp: ts * 1000, value: parseFloat(val) || 0 })) || [];
const networkRx = netRxResult[0]?.values?.map(([ts, val]) => ({ timestamp: ts * 1000, value: parseFloat(val) || 0 })) || [];
const networkTx = netTxResult[0]?.values?.map(([ts, val]) => ({ timestamp: ts * 1000, value: parseFloat(val) || 0 })) || [];
return { cpu, memory, networkRx, networkTx };
} catch (error) {
console.error("Prometheus query error:", error);
return { cpu: [], memory: [], networkRx: [], networkTx: [] };
}
}
export async function getCurrentMetrics(serverId) {
const job = SERVER_JOBS[serverId];
if (!job) {
throw new Error(`Unknown server ID: ${serverId}`);
}
const cpuQuery = `100 - (avg by(instance) (irate(node_cpu_seconds_total{job="${job}",mode="idle"}[5m])) * 100)`;
const memPercentQuery = `100 * (1 - ((node_memory_MemAvailable_bytes{job="${job}"} or node_memory_MemFree_bytes{job="${job}"}) / node_memory_MemTotal_bytes{job="${job}"}))`;
const memUsedQuery = `node_memory_MemTotal_bytes{job="${job}"} - (node_memory_MemAvailable_bytes{job="${job}"} or node_memory_MemFree_bytes{job="${job}"})`;
const memTotalQuery = `node_memory_MemTotal_bytes{job="${job}"}`;
const uptimeQuery = `node_time_seconds{job="${job}"} - node_boot_time_seconds{job="${job}"}`;
const cpuCoresQuery = `count(node_cpu_seconds_total{job="${job}",mode="idle"})`;
try {
const [cpuResult, memPercentResult, memUsedResult, memTotalResult, uptimeResult, cpuCoresResult] = await Promise.all([
queryPrometheus(cpuQuery),
queryPrometheus(memPercentQuery),
queryPrometheus(memUsedQuery),
queryPrometheus(memTotalQuery),
queryPrometheus(uptimeQuery),
queryPrometheus(cpuCoresQuery)
]);
return {
cpu: parseFloat(cpuResult[0]?.value?.[1]) || 0,
memory: parseFloat(memPercentResult[0]?.value?.[1]) || 0,
memoryUsed: parseFloat(memUsedResult[0]?.value?.[1]) || 0,
memoryTotal: parseFloat(memTotalResult[0]?.value?.[1]) || 0,
uptime: parseFloat(uptimeResult[0]?.value?.[1]) || 0,
cpuCores: parseInt(cpuCoresResult[0]?.value?.[1]) || 1
};
} catch (error) {
console.error("Prometheus current metrics error:", error);
return { cpu: 0, memory: 0, memoryUsed: 0, memoryTotal: 0, uptime: 0, cpuCores: 1 };
}
}

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import { Rcon } from 'rcon-client';
const rconConnections = new Map();
const playerCache = new Map();
const CACHE_TTL = 30000; // 30 seconds
async function getConnection(server) {
const key = `${server.host}:${server.rconPort}`;
if (rconConnections.has(key)) {
const conn = rconConnections.get(key);
if (conn.authenticated) {
return conn;
}
rconConnections.delete(key);
}
const rcon = await Rcon.connect({
host: server.host,
port: server.rconPort,
password: server.rconPassword,
timeout: 5000
});
rcon.on('error', (err) => {
console.error(`RCON error for ${key}:`, err.message);
rconConnections.delete(key);
});
rcon.on('end', () => {
rconConnections.delete(key);
});
// Handle socket errors to prevent crash
if (rcon.socket) {
rcon.socket.on('error', (err) => {
console.error(`RCON socket error for ${key}:`, err.message);
rconConnections.delete(key);
});
}
rconConnections.set(key, rcon);
return rcon;
}
export async function sendRconCommand(server, command) {
if (!server.rconPassword) {
throw new Error('RCON password not configured');
}
const rcon = await getConnection(server);
return await rcon.send(command);
}
export async function getPlayers(server) {
const cacheKey = `${server.id}-count`;
const cached = playerCache.get(cacheKey);
if (cached && Date.now() - cached.time < CACHE_TTL) {
return cached.data;
}
try {
let result = { online: 0, max: null };
if (server.type === 'minecraft') {
const response = await sendRconCommand(server, 'list');
const match = response.match(/There are (\d+) of a max of (\d+) players online/);
if (match) {
result = { online: parseInt(match[1]), max: parseInt(match[2]) };
}
} else if (server.type === 'factorio') {
const response = await sendRconCommand(server, '/players online count');
const match = response.match(/(\d+)/);
if (match) {
result = { online: parseInt(match[1]), max: null };
}
} else if (server.type === 'zomboid') {
const response = await sendRconCommand(server, 'players');
// Format: "Players connected (X):" or "Players connected (X): Player1, Player2"
const match = response.match(/Players connected \((\d+)\)/);
if (match) {
result = { online: parseInt(match[1]), max: null };
}
} else if (server.type === 'vrising') {
const response = await sendRconCommand(server, 'listusers');
// Count lines that contain player info
const lines = response.split('\n').filter(l => l.trim() && !l.includes('listusers'));
result = { online: lines.length, max: null };
}
playerCache.set(cacheKey, { data: result, time: Date.now() });
return result;
} catch (err) {
console.error(`Failed to get players for ${server.id}:`, err.message);
// Clear cache on error - server might be offline
playerCache.delete(cacheKey);
return { online: 0, max: null };
}
}
export async function getPlayerList(server) {
const cacheKey = `${server.id}-list`;
const cached = playerCache.get(cacheKey);
if (cached && Date.now() - cached.time < CACHE_TTL) {
return cached.data;
}
try {
let players = [];
if (server.type === 'minecraft') {
const response = await sendRconCommand(server, 'list');
// Format: "There are X of a max of Y players online: Player1, Player2, Player3"
const colonIndex = response.indexOf(':');
if (colonIndex !== -1) {
const playerPart = response.substring(colonIndex + 1).trim();
if (playerPart) {
players = playerPart.split(',').map(p => p.trim()).filter(p => p);
}
}
} else if (server.type === 'factorio') {
const response = await sendRconCommand(server, '/players online');
// Format: "Online players (X):\n player1 (online)\n player2 (online)"
const lines = response.split('\n');
for (const line of lines) {
const match = line.match(/^\s*(\S+)\s*\(online\)/);
if (match) {
players.push(match[1]);
}
}
} else if (server.type === 'zomboid') {
const response = await sendRconCommand(server, 'players');
// Format: "Players connected (X): \n-Player1\n-Player2\n-Player3"
const lines = response.split('\n');
for (const line of lines) {
const trimmed = line.trim();
if (trimmed.startsWith('-')) {
players.push(trimmed.substring(1));
}
}
} else if (server.type === 'vrising') {
const response = await sendRconCommand(server, 'listusers');
// Parse player names from listusers output
const lines = response.split('\n').filter(l => l.trim() && !l.includes('listusers'));
players = lines.map(l => l.trim()).filter(p => p);
}
const result = { players };
playerCache.set(cacheKey, { data: result, time: Date.now() });
return result;
} catch (err) {
console.error(`Failed to get player list for ${server.id}:`, err.message);
// Clear cache on error - server might be offline
playerCache.delete(cacheKey);
return { players: [] };
}
}

590
gsm-backend/services/ssh.js Normal file
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import { NodeSSH } from "node-ssh";
import { readFileSync } from "fs";
import { dirname, join } from "path";
import { fileURLToPath } from "url";
const __dirname = dirname(fileURLToPath(import.meta.url));
const sshConnections = new Map();
const failedHosts = new Map(); // Cache failed connections
const FAILED_HOST_TTL = 60000; // 60 seconds before retry
const SSH_TIMEOUT = 5000;
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, "..", "config.json"), "utf-8"));
}
// Check if host is marked as failed (non-blocking)
export function isHostFailed(host, username = "root") {
const key = username + "@" + host;
const failedAt = failedHosts.get(key);
return failedAt && Date.now() - failedAt < FAILED_HOST_TTL;
}
// Mark host as failed
export function markHostFailed(host, username = "root") {
const key = username + "@" + host;
failedHosts.set(key, Date.now());
}
// Clear failed status
export function clearHostFailed(host, username = "root") {
const key = username + "@" + host;
failedHosts.delete(key);
}
async function getConnection(host, username = "root") {
const key = username + "@" + host;
// Check if host recently failed - throw immediately
if (isHostFailed(host, username)) {
throw new Error("Host recently unreachable");
}
if (sshConnections.has(key)) {
const conn = sshConnections.get(key);
if (conn.isConnected()) return conn;
sshConnections.delete(key);
}
const ssh = new NodeSSH();
try {
await ssh.connect({
host,
username,
privateKeyPath: "/root/.ssh/id_ed25519",
readyTimeout: SSH_TIMEOUT
});
clearHostFailed(host, username);
sshConnections.set(key, ssh);
return ssh;
} catch (err) {
markHostFailed(host, username);
throw err;
}
}
// Returns: "online", "starting", "stopping", "offline"
export async function getServerStatus(server) {
try {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
const result = await ssh.execCommand(`docker inspect --format='{{.State.Status}}' ${server.containerName} 2>/dev/null`);
const status = result.stdout.trim();
if (status === 'running') return 'online';
if (status === 'restarting' || status === 'created') return 'starting';
if (status === 'removing' || status === 'paused') return 'stopping';
return 'offline';
} else if (server.runtime === 'systemd') {
const result = await ssh.execCommand(`systemctl is-active ${server.serviceName}`);
const status = result.stdout.trim();
if (status === 'active') return 'online';
if (status === 'activating' || status === 'reloading') return 'starting';
if (status === 'deactivating') return 'stopping';
return 'offline';
} else if (server.runtime === 'pm2') {
const nvmPrefix = "source ~/.nvm/nvm.sh && ";
const result = await ssh.execCommand(nvmPrefix + "pm2 jlist");
try {
const processes = JSON.parse(result.stdout);
const proc = processes.find(p => p.name === server.serviceName);
if (!proc) return "offline";
if (proc.pm2_env.status === "online") return "online";
if (proc.pm2_env.status === "launching") return "starting";
if (proc.pm2_env.status === "stopping") return "stopping";
return "offline";
} catch { return "offline"; }
} else {
const result = await ssh.execCommand(`screen -ls | grep -E "\\.${server.screenName}[[:space:]]"`);
if (result.code === 0) {
const uptimeResult = await ssh.execCommand(`ps -o etimes= -p $(screen -ls | grep "\\.${server.screenName}" | awk '{print $1}' | cut -d. -f1) 2>/dev/null | head -1`);
const uptime = parseInt(uptimeResult.stdout.trim()) || 999;
if (uptime < 60) return 'starting';
return 'online';
}
return 'offline';
}
} catch (err) {
console.error(`Failed to get status for ${server.id}:`, err.message);
return 'offline';
}
}
export async function startServer(server, options = {}) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
// Factorio with specific save
if (server.type === 'factorio' && options.save) {
const saveName = options.save.endsWith('.zip') ? options.save.replace('.zip', '') : options.save;
// Stop and remove existing container
await ssh.execCommand(`docker stop ${server.containerName} 2>/dev/null || true`);
await ssh.execCommand(`docker rm ${server.containerName} 2>/dev/null || true`);
// Start with specific save
await ssh.execCommand(`
docker run -d \
--name ${server.containerName} \
-p 34197:34197/udp \
-p 27015:27015/tcp \
-v /srv/docker/factorio/data:/factorio \
-e SAVE_NAME=${saveName} -e LOAD_LATEST_SAVE=false \
-e TZ=Europe/Berlin \
-e PUID=845 \
-e PGID=845 \
--restart=unless-stopped \
factoriotools/factorio
`);
} else {
await ssh.execCommand(`docker start ${server.containerName}`);
}
} else if (server.runtime === 'systemd') {
const sudoCmd = server.external ? "sudo " : ""; await ssh.execCommand(`${sudoCmd}systemctl start ${server.serviceName}`);
} else if (server.runtime === 'pm2') {
const nvmPrefix = "source ~/.nvm/nvm.sh && ";
await ssh.execCommand(nvmPrefix + "pm2 start " + server.serviceName);
} else {
await ssh.execCommand(`screen -S ${server.screenName} -X quit 2>/dev/null`);
await new Promise(resolve => setTimeout(resolve, 1000));
await ssh.execCommand(`cd ${server.workDir} && screen -dmS ${server.screenName} ${server.startCmd}`);
}
}
export async function stopServer(server) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
await ssh.execCommand(`docker stop ${server.containerName}`);
} else if (server.runtime === 'systemd') {
const sudoCmd2 = server.external ? "sudo " : ""; await ssh.execCommand(`${sudoCmd2}systemctl stop ${server.serviceName}`);
} else if (server.runtime === 'pm2') {
const nvmPrefix = "source ~/.nvm/nvm.sh && ";
await ssh.execCommand(nvmPrefix + "pm2 stop " + server.serviceName);
} else {
// Different stop commands per server type
const stopCmd = server.type === 'zomboid' ? 'quit' : 'stop';
await ssh.execCommand(`screen -S ${server.screenName} -p 0 -X stuff '${stopCmd}\n'`);
for (let i = 0; i < 30; i++) {
await new Promise(resolve => setTimeout(resolve, 2000));
const check = await ssh.execCommand(`screen -ls | grep -E "\\.${server.screenName}[[:space:]]"`);
if (check.code !== 0) {
console.log(`Server ${server.id} stopped after ${(i + 1) * 2} seconds`);
return;
}
}
console.log(`Force killing ${server.id} after timeout`);
await ssh.execCommand(`screen -S ${server.screenName} -X quit`);
await new Promise(resolve => setTimeout(resolve, 2000));
}
}
export async function restartServer(server) {
await stopServer(server);
await new Promise(resolve => setTimeout(resolve, 2000));
await startServer(server);
}
export async function getConsoleLog(server, lines = 50) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
const result = await ssh.execCommand(`/usr/local/bin/docker-logs-tz ${server.containerName} ${lines}`);
return result.stdout || result.stderr;
} else if (server.runtime === 'systemd') {
const result = await ssh.execCommand(`tail -n ${lines} ${server.workDir}/logs/VRisingServer.log 2>/dev/null || journalctl -u ${server.serviceName} -n ${lines} --no-pager`);
return result.stdout || result.stderr;
} else if (server.runtime === 'pm2') {
const nvmPrefix = "source ~/.nvm/nvm.sh && ";
const result = await ssh.execCommand(nvmPrefix + "pm2 logs " + server.serviceName + " --lines " + lines + " --nostream");
return result.stdout || result.stderr;
} else if (server.logFile) {
const result = await ssh.execCommand(`tail -n ${lines} ${server.logFile} 2>/dev/null || echo No log file found`);
return result.stdout;
} else {
const result = await ssh.execCommand(`tail -n ${lines} ${server.workDir}/logs/latest.log 2>/dev/null || echo No log file found`);
return result.stdout;
}
}
export async function getProcessUptime(server) {
try {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === "docker") {
const result = await ssh.execCommand(`docker inspect --format="{{.State.StartedAt}}" ${server.containerName} 2>/dev/null`);
if (result.stdout.trim()) {
const startTime = new Date(result.stdout.trim());
if (!isNaN(startTime.getTime())) {
return Math.floor((Date.now() - startTime.getTime()) / 1000);
}
}
} else if (server.runtime === "systemd") {
const result = await ssh.execCommand(`systemctl show ${server.serviceName} --property=ActiveEnterTimestamp | cut -d= -f2 | xargs -I{} date -d "{}" +%s 2>/dev/null`);
const startEpoch = parseInt(result.stdout.trim());
if (!isNaN(startEpoch)) {
return Math.floor(Date.now() / 1000) - startEpoch;
}
} else if (server.runtime === "pm2") {
const nvmPrefix = "source ~/.nvm/nvm.sh && ";
const result = await ssh.execCommand(nvmPrefix + "pm2 jlist");
try {
const processes = JSON.parse(result.stdout);
const proc = processes.find(p => p.name === server.serviceName);
if (proc && proc.pm2_env.pm_uptime) {
return Math.floor((Date.now() - proc.pm2_env.pm_uptime) / 1000);
}
} catch {}
return 0;
} else {
const result = await ssh.execCommand(`ps -o etimes= -p $(pgrep -f "SCREEN.*${server.screenName}") 2>/dev/null | head -1`);
const uptime = parseInt(result.stdout.trim());
if (!isNaN(uptime)) return uptime;
}
return 0;
} catch (err) {
console.error(`Failed to get uptime for ${server.id}:`, err.message);
return 0;
}
}
// ============ FACTORIO-SPECIFIC FUNCTIONS ============
export async function listFactorioSaves(server) {
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand('ls -la /srv/docker/factorio/data/saves/*.zip 2>/dev/null');
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const saves = [];
const lines = result.stdout.trim().split('\n');
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\S+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const filename = match[7].split('/').pop();
// Skip autosaves
if (filename.startsWith('_autosave')) continue;
const size = match[5];
const modified = match[6];
saves.push({
name: filename.replace('.zip', ''),
filename,
size,
modified
});
}
}
return saves;
}
export async function deleteFactorioSave(server, saveName) {
const ssh = await getConnection(server.host, server.sshUser);
const filename = saveName.endsWith('.zip') ? saveName : `${saveName}.zip`;
// Security check - prevent path traversal
if (filename.includes('/') || filename.includes('..')) {
throw new Error('Invalid save name');
}
const result = await ssh.execCommand(`rm /srv/docker/factorio/data/saves/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || 'Failed to delete save');
}
}
export async function createFactorioWorld(server, saveName, settings) {
const ssh = await getConnection(server.host, server.sshUser);
// Security check
if (saveName.includes("/") || saveName.includes("..") || saveName.includes(" ")) {
throw new Error("Invalid save name - no spaces or special characters allowed");
}
// Write map-gen-settings.json
const settingsJson = JSON.stringify(settings, null, 2);
await ssh.execCommand(`cat > /srv/docker/factorio/data/config/map-gen-settings.json << 'SETTINGSEOF'
${settingsJson}
SETTINGSEOF`);
// Create new world using --create flag (correct method)
console.log(`Creating new Factorio world: ${saveName}`);
const createResult = await ssh.execCommand(`
docker run --rm \
-v /srv/docker/factorio/data:/factorio \
factoriotools/factorio \
/opt/factorio/bin/x64/factorio \
--create /factorio/saves/${saveName}.zip \
--map-gen-settings /factorio/config/map-gen-settings.json
`, { execOptions: { timeout: 120000 } });
console.log("World creation output:", createResult.stdout, createResult.stderr);
// Verify save was created
const checkResult = await ssh.execCommand(`ls /srv/docker/factorio/data/saves/${saveName}.zip`);
if (checkResult.code !== 0) {
throw new Error("World creation failed - save file not found. Output: " + createResult.stderr);
}
return true;
}
export async function getFactorioCurrentSave(server) {
const ssh = await getConnection(server.host, server.sshUser);
// Check if container has SAVE_NAME env set
const envResult = await ssh.execCommand(`docker inspect --format="{{range .Config.Env}}{{println .}}{{end}}" ${server.containerName} 2>/dev/null | grep "^SAVE_NAME="`);
if (envResult.stdout.trim()) {
const saveName = envResult.stdout.trim().replace("SAVE_NAME=", "");
return { save: saveName, source: "configured" };
}
// Otherwise find newest save file
const result = await ssh.execCommand("ls -t /srv/docker/factorio/data/saves/*.zip 2>/dev/null | head -1");
if (result.stdout.trim()) {
const filename = result.stdout.trim().split("/").pop().replace(".zip", "");
return { save: filename, source: "newest" };
}
return { save: null, source: null };
}
// ============ ZOMBOID CONFIG FUNCTIONS ============
const ZOMBOID_CONFIG_PATH = "/home/pzuser/Zomboid/Server";
const ALLOWED_CONFIG_FILES = ["Project.ini", "Project_SandboxVars.lua", "Project_spawnpoints.lua", "Project_spawnregions.lua"];
export async function listZomboidConfigs(server) {
const ssh = await getConnection(server.host, server.sshUser);
const cmd = `ls -la ${ZOMBOID_CONFIG_PATH}/*.ini ${ZOMBOID_CONFIG_PATH}/*.lua 2>/dev/null`;
const result = await ssh.execCommand(cmd);
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const files = [];
const lines = result.stdout.trim().split("\n");
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\d+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const fullPath = match[7];
const filename = fullPath.split("/").pop();
if (!ALLOWED_CONFIG_FILES.includes(filename)) continue;
files.push({
filename,
size: parseInt(match[5]),
modified: match[6]
});
}
}
return files;
}
export async function readZomboidConfig(server, filename) {
if (!ALLOWED_CONFIG_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand(`cat ${ZOMBOID_CONFIG_PATH}/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writeZomboidConfig(server, filename, content) {
if (!ALLOWED_CONFIG_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host, server.sshUser);
// Create backup
const backupName = `${filename}.backup.${Date.now()}`;
await ssh.execCommand(`cp ${ZOMBOID_CONFIG_PATH}/${filename} ${ZOMBOID_CONFIG_PATH}/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
const filePath = `${ZOMBOID_CONFIG_PATH}/${filename}`;
await new Promise((resolve, reject) => {
sftp.writeFile(filePath, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t ${ZOMBOID_CONFIG_PATH}/${filename}.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}
// ============ PALWORLD CONFIG ============
const PALWORLD_CONFIG_PATH = "/opt/palworld/Pal/Saved/Config/LinuxServer";
const PALWORLD_ALLOWED_FILES = ["PalWorldSettings.ini", "Engine.ini", "GameUserSettings.ini"];
export async function listPalworldConfigs(server) {
const ssh = await getConnection(server.host);
const cmd = `ls -la ${PALWORLD_CONFIG_PATH}/*.ini 2>/dev/null`;
const result = await ssh.execCommand(cmd);
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const files = [];
const lines = result.stdout.trim().split("\n");
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\d+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const fullPath = match[7];
const filename = fullPath.split("/").pop();
if (!PALWORLD_ALLOWED_FILES.includes(filename)) continue;
files.push({
filename,
size: parseInt(match[5]),
modified: match[6]
});
}
}
return files;
}
export async function readPalworldConfig(server, filename) {
if (!PALWORLD_ALLOWED_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host);
const result = await ssh.execCommand(`cat ${PALWORLD_CONFIG_PATH}/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writePalworldConfig(server, filename, content) {
if (!PALWORLD_ALLOWED_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host);
// Create backup
const backupName = `${filename}.backup.${Date.now()}`;
await ssh.execCommand(`cp ${PALWORLD_CONFIG_PATH}/${filename} ${PALWORLD_CONFIG_PATH}/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
const filePath = `${PALWORLD_CONFIG_PATH}/${filename}`;
await new Promise((resolve, reject) => {
sftp.writeFile(filePath, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t ${PALWORLD_CONFIG_PATH}/${filename}.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}
// ============ TERRARIA CONFIG ============
const TERRARIA_CONFIG_PATH = "/home/terraria/serverconfig.txt";
export async function readTerrariaConfig(server) {
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand(`cat ${TERRARIA_CONFIG_PATH}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writeTerrariaConfig(server, content) {
const ssh = await getConnection(server.host, server.sshUser);
// Create backup
const backupName = `serverconfig.txt.backup.${Date.now()}`;
await ssh.execCommand(`cp ${TERRARIA_CONFIG_PATH} /home/terraria/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
await new Promise((resolve, reject) => {
sftp.writeFile(TERRARIA_CONFIG_PATH, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t /home/terraria/serverconfig.txt.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}
// OpenTTD Config
const OPENTTD_CONFIG_PATH = "/opt/openttd/.openttd/openttd.cfg";
export async function readOpenTTDConfig(server) {
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand(`cat ${OPENTTD_CONFIG_PATH}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writeOpenTTDConfig(server, content) {
const ssh = await getConnection(server.host, server.sshUser);
const backupName = `openttd.cfg.backup.${Date.now()}`;
await ssh.execCommand(`cp ${OPENTTD_CONFIG_PATH} /opt/openttd/.openttd/${backupName} 2>/dev/null || true`);
const sftp = await ssh.requestSFTP();
await new Promise((resolve, reject) => {
sftp.writeFile(OPENTTD_CONFIG_PATH, content, (err) => {
if (err) reject(err);
else resolve();
});
});
await ssh.execCommand(`ls -t /opt/openttd/.openttd/openttd.cfg.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}

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@@ -0,0 +1,493 @@
import { NodeSSH } from "node-ssh";
import { readFileSync } from "fs";
import { dirname, join } from "path";
import { fileURLToPath } from "url";
const __dirname = dirname(fileURLToPath(import.meta.url));
const sshConnections = new Map();
const failedHosts = new Map(); // Cache failed connections
const FAILED_HOST_TTL = 60000; // 60 seconds before retry
const SSH_TIMEOUT = 5000;
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, "..", "config.json"), "utf-8"));
}
// Check if host is marked as failed (non-blocking)
export function isHostFailed(host, username = "root") {
const key = username + "@" + host;
const failedAt = failedHosts.get(key);
return failedAt && Date.now() - failedAt < FAILED_HOST_TTL;
}
// Mark host as failed
export function markHostFailed(host, username = "root") {
const key = username + "@" + host;
failedHosts.set(key, Date.now());
}
// Clear failed status
export function clearHostFailed(host, username = "root") {
const key = username + "@" + host;
failedHosts.delete(key);
}
async function getConnection(host, username = "root") {
const key = username + "@" + host;
// Check if host recently failed - throw immediately
if (isHostFailed(host, username)) {
throw new Error("Host recently unreachable");
}
if (sshConnections.has(key)) {
const conn = sshConnections.get(key);
if (conn.isConnected()) return conn;
sshConnections.delete(key);
}
const ssh = new NodeSSH();
try {
await ssh.connect({
host,
username,
privateKeyPath: "/root/.ssh/id_ed25519",
readyTimeout: SSH_TIMEOUT
});
clearHostFailed(host, username);
sshConnections.set(key, ssh);
return ssh;
} catch (err) {
markHostFailed(host, username);
throw err;
}
}
// Returns: "online", "starting", "stopping", "offline"
export async function getServerStatus(server) {
try {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
const result = await ssh.execCommand(`docker inspect --format='{{.State.Status}}' ${server.containerName} 2>/dev/null`);
const status = result.stdout.trim();
if (status === 'running') return 'online';
if (status === 'restarting' || status === 'created') return 'starting';
if (status === 'removing' || status === 'paused') return 'stopping';
return 'offline';
} else if (server.runtime === 'systemd') {
const result = await ssh.execCommand(`systemctl is-active ${server.serviceName}`);
const status = result.stdout.trim();
if (status === 'active') return 'online';
if (status === 'activating' || status === 'reloading') return 'starting';
if (status === 'deactivating') return 'stopping';
return 'offline';
} else {
const result = await ssh.execCommand(`screen -ls | grep -E "\\.${server.screenName}[[:space:]]"`);
if (result.code === 0) {
const uptimeResult = await ssh.execCommand(`ps -o etimes= -p $(screen -ls | grep "\\.${server.screenName}" | awk '{print $1}' | cut -d. -f1) 2>/dev/null | head -1`);
const uptime = parseInt(uptimeResult.stdout.trim()) || 999;
if (uptime < 60) return 'starting';
return 'online';
}
return 'offline';
}
} catch (err) {
console.error(`Failed to get status for ${server.id}:`, err.message);
return 'offline';
}
}
export async function startServer(server, options = {}) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
// Factorio with specific save
if (server.type === 'factorio' && options.save) {
const saveName = options.save.endsWith('.zip') ? options.save.replace('.zip', '') : options.save;
// Stop and remove existing container
await ssh.execCommand(`docker stop ${server.containerName} 2>/dev/null || true`);
await ssh.execCommand(`docker rm ${server.containerName} 2>/dev/null || true`);
// Start with specific save
await ssh.execCommand(`
docker run -d \
--name ${server.containerName} \
-p 34197:34197/udp \
-p 27015:27015/tcp \
-v /srv/docker/factorio/data:/factorio \
-e SAVE_NAME=${saveName} -e LOAD_LATEST_SAVE=false \
-e TZ=Europe/Berlin \
-e PUID=845 \
-e PGID=845 \
--restart=unless-stopped \
factoriotools/factorio
`);
} else {
await ssh.execCommand(`docker start ${server.containerName}`);
}
} else if (server.runtime === 'systemd') {
await ssh.execCommand(`systemctl start ${server.serviceName}`);
} else {
await ssh.execCommand(`screen -S ${server.screenName} -X quit 2>/dev/null`);
await new Promise(resolve => setTimeout(resolve, 1000));
await ssh.execCommand(`cd ${server.workDir} && screen -dmS ${server.screenName} ${server.startCmd}`);
}
}
export async function stopServer(server) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
await ssh.execCommand(`docker stop ${server.containerName}`);
} else if (server.runtime === 'systemd') {
await ssh.execCommand(`systemctl stop ${server.serviceName}`);
} else {
// Different stop commands per server type
const stopCmd = server.type === 'zomboid' ? 'quit' : 'stop';
await ssh.execCommand(`screen -S ${server.screenName} -p 0 -X stuff '${stopCmd}\n'`);
for (let i = 0; i < 30; i++) {
await new Promise(resolve => setTimeout(resolve, 2000));
const check = await ssh.execCommand(`screen -ls | grep -E "\\.${server.screenName}[[:space:]]"`);
if (check.code !== 0) {
console.log(`Server ${server.id} stopped after ${(i + 1) * 2} seconds`);
return;
}
}
console.log(`Force killing ${server.id} after timeout`);
await ssh.execCommand(`screen -S ${server.screenName} -X quit`);
await new Promise(resolve => setTimeout(resolve, 2000));
}
}
export async function restartServer(server) {
await stopServer(server);
await new Promise(resolve => setTimeout(resolve, 2000));
await startServer(server);
}
export async function getConsoleLog(server, lines = 50) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
const result = await ssh.execCommand(`/usr/local/bin/docker-logs-tz ${server.containerName} ${lines}`);
return result.stdout || result.stderr;
} else if (server.runtime === 'systemd') {
const result = await ssh.execCommand(`tail -n ${lines} ${server.workDir}/logs/VRisingServer.log 2>/dev/null || journalctl -u ${server.serviceName} -n ${lines} --no-pager`);
return result.stdout || result.stderr;
} else if (server.logFile) {
const result = await ssh.execCommand(`tail -n ${lines} ${server.logFile} 2>/dev/null || echo No log file found`);
return result.stdout;
} else {
const result = await ssh.execCommand(`tail -n ${lines} ${server.workDir}/logs/latest.log 2>/dev/null || echo No log file found`);
return result.stdout;
}
}
export async function getProcessUptime(server) {
try {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === "docker") {
const result = await ssh.execCommand(`docker inspect --format="{{.State.StartedAt}}" ${server.containerName} 2>/dev/null`);
if (result.stdout.trim()) {
const startTime = new Date(result.stdout.trim());
if (!isNaN(startTime.getTime())) {
return Math.floor((Date.now() - startTime.getTime()) / 1000);
}
}
} else if (server.runtime === "systemd") {
const result = await ssh.execCommand(`systemctl show ${server.serviceName} --property=ActiveEnterTimestamp | cut -d= -f2 | xargs -I{} date -d "{}" +%s 2>/dev/null`);
const startEpoch = parseInt(result.stdout.trim());
if (!isNaN(startEpoch)) {
return Math.floor(Date.now() / 1000) - startEpoch;
}
} else {
const result = await ssh.execCommand(`ps -o etimes= -p $(pgrep -f "SCREEN.*${server.screenName}") 2>/dev/null | head -1`);
const uptime = parseInt(result.stdout.trim());
if (!isNaN(uptime)) return uptime;
}
return 0;
} catch (err) {
console.error(`Failed to get uptime for ${server.id}:`, err.message);
return 0;
}
}
// ============ FACTORIO-SPECIFIC FUNCTIONS ============
export async function listFactorioSaves(server) {
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand('ls -la /srv/docker/factorio/data/saves/*.zip 2>/dev/null');
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const saves = [];
const lines = result.stdout.trim().split('\n');
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\S+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const filename = match[7].split('/').pop();
// Skip autosaves
if (filename.startsWith('_autosave')) continue;
const size = match[5];
const modified = match[6];
saves.push({
name: filename.replace('.zip', ''),
filename,
size,
modified
});
}
}
return saves;
}
export async function deleteFactorioSave(server, saveName) {
const ssh = await getConnection(server.host, server.sshUser);
const filename = saveName.endsWith('.zip') ? saveName : `${saveName}.zip`;
// Security check - prevent path traversal
if (filename.includes('/') || filename.includes('..')) {
throw new Error('Invalid save name');
}
const result = await ssh.execCommand(`rm /srv/docker/factorio/data/saves/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || 'Failed to delete save');
}
}
export async function createFactorioWorld(server, saveName, settings) {
const ssh = await getConnection(server.host, server.sshUser);
// Security check
if (saveName.includes("/") || saveName.includes("..") || saveName.includes(" ")) {
throw new Error("Invalid save name - no spaces or special characters allowed");
}
// Write map-gen-settings.json
const settingsJson = JSON.stringify(settings, null, 2);
await ssh.execCommand(`cat > /srv/docker/factorio/data/config/map-gen-settings.json << 'SETTINGSEOF'
${settingsJson}
SETTINGSEOF`);
// Create new world using --create flag (correct method)
console.log(`Creating new Factorio world: ${saveName}`);
const createResult = await ssh.execCommand(`
docker run --rm \
-v /srv/docker/factorio/data:/factorio \
factoriotools/factorio \
/opt/factorio/bin/x64/factorio \
--create /factorio/saves/${saveName}.zip \
--map-gen-settings /factorio/config/map-gen-settings.json
`, { execOptions: { timeout: 120000 } });
console.log("World creation output:", createResult.stdout, createResult.stderr);
// Verify save was created
const checkResult = await ssh.execCommand(`ls /srv/docker/factorio/data/saves/${saveName}.zip`);
if (checkResult.code !== 0) {
throw new Error("World creation failed - save file not found. Output: " + createResult.stderr);
}
return true;
}
export async function getFactorioCurrentSave(server) {
const ssh = await getConnection(server.host, server.sshUser);
// Check if container has SAVE_NAME env set
const envResult = await ssh.execCommand(`docker inspect --format="{{range .Config.Env}}{{println .}}{{end}}" ${server.containerName} 2>/dev/null | grep "^SAVE_NAME="`);
if (envResult.stdout.trim()) {
const saveName = envResult.stdout.trim().replace("SAVE_NAME=", "");
return { save: saveName, source: "configured" };
}
// Otherwise find newest save file
const result = await ssh.execCommand("ls -t /srv/docker/factorio/data/saves/*.zip 2>/dev/null | head -1");
if (result.stdout.trim()) {
const filename = result.stdout.trim().split("/").pop().replace(".zip", "");
return { save: filename, source: "newest" };
}
return { save: null, source: null };
}
// ============ ZOMBOID CONFIG FUNCTIONS ============
const ZOMBOID_CONFIG_PATH = "/home/pzuser/Zomboid/Server";
const ALLOWED_CONFIG_FILES = ["Project.ini", "Project_SandboxVars.lua", "Project_spawnpoints.lua", "Project_spawnregions.lua"];
export async function listZomboidConfigs(server) {
const ssh = await getConnection(server.host, server.sshUser);
const cmd = `ls -la ${ZOMBOID_CONFIG_PATH}/*.ini ${ZOMBOID_CONFIG_PATH}/*.lua 2>/dev/null`;
const result = await ssh.execCommand(cmd);
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const files = [];
const lines = result.stdout.trim().split("\n");
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\d+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const fullPath = match[7];
const filename = fullPath.split("/").pop();
if (!ALLOWED_CONFIG_FILES.includes(filename)) continue;
files.push({
filename,
size: parseInt(match[5]),
modified: match[6]
});
}
}
return files;
}
export async function readZomboidConfig(server, filename) {
if (!ALLOWED_CONFIG_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand(`cat ${ZOMBOID_CONFIG_PATH}/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writeZomboidConfig(server, filename, content) {
if (!ALLOWED_CONFIG_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host, server.sshUser);
// Create backup
const backupName = `${filename}.backup.${Date.now()}`;
await ssh.execCommand(`cp ${ZOMBOID_CONFIG_PATH}/${filename} ${ZOMBOID_CONFIG_PATH}/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
const filePath = `${ZOMBOID_CONFIG_PATH}/${filename}`;
await new Promise((resolve, reject) => {
sftp.writeFile(filePath, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t ${ZOMBOID_CONFIG_PATH}/${filename}.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}
// ============ PALWORLD CONFIG ============
const PALWORLD_CONFIG_PATH = "/opt/palworld/Pal/Saved/Config/LinuxServer";
const PALWORLD_ALLOWED_FILES = ["PalWorldSettings.ini", "Engine.ini", "GameUserSettings.ini"];
export async function listPalworldConfigs(server) {
const ssh = await getConnection(server.host);
const cmd = `ls -la ${PALWORLD_CONFIG_PATH}/*.ini 2>/dev/null`;
const result = await ssh.execCommand(cmd);
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const files = [];
const lines = result.stdout.trim().split("\n");
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\d+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const fullPath = match[7];
const filename = fullPath.split("/").pop();
if (!PALWORLD_ALLOWED_FILES.includes(filename)) continue;
files.push({
filename,
size: parseInt(match[5]),
modified: match[6]
});
}
}
return files;
}
export async function readPalworldConfig(server, filename) {
if (!PALWORLD_ALLOWED_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host);
const result = await ssh.execCommand(`cat ${PALWORLD_CONFIG_PATH}/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writePalworldConfig(server, filename, content) {
if (!PALWORLD_ALLOWED_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host);
// Create backup
const backupName = `${filename}.backup.${Date.now()}`;
await ssh.execCommand(`cp ${PALWORLD_CONFIG_PATH}/${filename} ${PALWORLD_CONFIG_PATH}/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
const filePath = `${PALWORLD_CONFIG_PATH}/${filename}`;
await new Promise((resolve, reject) => {
sftp.writeFile(filePath, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t ${PALWORLD_CONFIG_PATH}/${filename}.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}

View File

@@ -0,0 +1,493 @@
import { NodeSSH } from "node-ssh";
import { readFileSync } from "fs";
import { dirname, join } from "path";
import { fileURLToPath } from "url";
const __dirname = dirname(fileURLToPath(import.meta.url));
const sshConnections = new Map();
const failedHosts = new Map(); // Cache failed connections
const FAILED_HOST_TTL = 60000; // 60 seconds before retry
const SSH_TIMEOUT = 5000;
function loadConfig() {
return JSON.parse(readFileSync(join(__dirname, "..", "config.json"), "utf-8"));
}
// Check if host is marked as failed (non-blocking)
export function isHostFailed(host, username = "root") {
const key = username + "@" + host;
const failedAt = failedHosts.get(key);
return failedAt && Date.now() - failedAt < FAILED_HOST_TTL;
}
// Mark host as failed
export function markHostFailed(host, username = "root") {
const key = username + "@" + host;
failedHosts.set(key, Date.now());
}
// Clear failed status
export function clearHostFailed(host, username = "root") {
const key = username + "@" + host;
failedHosts.delete(key);
}
async function getConnection(host, username = "root") {
const key = username + "@" + host;
// Check if host recently failed - throw immediately
if (isHostFailed(host, username)) {
throw new Error("Host recently unreachable");
}
if (sshConnections.has(key)) {
const conn = sshConnections.get(key);
if (conn.isConnected()) return conn;
sshConnections.delete(key);
}
const ssh = new NodeSSH();
try {
await ssh.connect({
host,
username,
privateKeyPath: "/root/.ssh/id_ed25519",
readyTimeout: SSH_TIMEOUT
});
clearHostFailed(host, username);
sshConnections.set(key, ssh);
return ssh;
} catch (err) {
markHostFailed(host, username);
throw err;
}
}
// Returns: "online", "starting", "stopping", "offline"
export async function getServerStatus(server) {
try {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
const result = await ssh.execCommand(`docker inspect --format='{{.State.Status}}' ${server.containerName} 2>/dev/null`);
const status = result.stdout.trim();
if (status === 'running') return 'online';
if (status === 'restarting' || status === 'created') return 'starting';
if (status === 'removing' || status === 'paused') return 'stopping';
return 'offline';
} else if (server.runtime === 'systemd') {
const result = await ssh.execCommand(`systemctl is-active ${server.serviceName}`);
const status = result.stdout.trim();
if (status === 'active') return 'online';
if (status === 'activating' || status === 'reloading') return 'starting';
if (status === 'deactivating') return 'stopping';
return 'offline';
} else {
const result = await ssh.execCommand(`screen -ls | grep -E "\\.${server.screenName}[[:space:]]"`);
if (result.code === 0) {
const uptimeResult = await ssh.execCommand(`ps -o etimes= -p $(screen -ls | grep "\\.${server.screenName}" | awk '{print $1}' | cut -d. -f1) 2>/dev/null | head -1`);
const uptime = parseInt(uptimeResult.stdout.trim()) || 999;
if (uptime < 60) return 'starting';
return 'online';
}
return 'offline';
}
} catch (err) {
console.error(`Failed to get status for ${server.id}:`, err.message);
return 'offline';
}
}
export async function startServer(server, options = {}) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
// Factorio with specific save
if (server.type === 'factorio' && options.save) {
const saveName = options.save.endsWith('.zip') ? options.save.replace('.zip', '') : options.save;
// Stop and remove existing container
await ssh.execCommand(`docker stop ${server.containerName} 2>/dev/null || true`);
await ssh.execCommand(`docker rm ${server.containerName} 2>/dev/null || true`);
// Start with specific save
await ssh.execCommand(`
docker run -d \
--name ${server.containerName} \
-p 34197:34197/udp \
-p 27015:27015/tcp \
-v /srv/docker/factorio/data:/factorio \
-e SAVE_NAME=${saveName} -e LOAD_LATEST_SAVE=false \
-e TZ=Europe/Berlin \
-e PUID=845 \
-e PGID=845 \
--restart=unless-stopped \
factoriotools/factorio
`);
} else {
await ssh.execCommand(`docker start ${server.containerName}`);
}
} else if (server.runtime === 'systemd') {
await ssh.execCommand(`systemctl start ${server.serviceName}`);
} else {
await ssh.execCommand(`screen -S ${server.screenName} -X quit 2>/dev/null`);
await new Promise(resolve => setTimeout(resolve, 1000));
await ssh.execCommand(`cd ${server.workDir} && screen -dmS ${server.screenName} ${server.startCmd}`);
}
}
export async function stopServer(server) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
await ssh.execCommand(`docker stop ${server.containerName}`);
} else if (server.runtime === 'systemd') {
await ssh.execCommand(`systemctl stop ${server.serviceName}`);
} else {
// Different stop commands per server type
const stopCmd = server.type === 'zomboid' ? 'quit' : 'stop';
await ssh.execCommand(`screen -S ${server.screenName} -p 0 -X stuff '${stopCmd}\n'`);
for (let i = 0; i < 30; i++) {
await new Promise(resolve => setTimeout(resolve, 2000));
const check = await ssh.execCommand(`screen -ls | grep -E "\\.${server.screenName}[[:space:]]"`);
if (check.code !== 0) {
console.log(`Server ${server.id} stopped after ${(i + 1) * 2} seconds`);
return;
}
}
console.log(`Force killing ${server.id} after timeout`);
await ssh.execCommand(`screen -S ${server.screenName} -X quit`);
await new Promise(resolve => setTimeout(resolve, 2000));
}
}
export async function restartServer(server) {
await stopServer(server);
await new Promise(resolve => setTimeout(resolve, 2000));
await startServer(server);
}
export async function getConsoleLog(server, lines = 50) {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === 'docker') {
const result = await ssh.execCommand(`/usr/local/bin/docker-logs-tz ${server.containerName} ${lines}`);
return result.stdout || result.stderr;
} else if (server.runtime === 'systemd') {
const result = await ssh.execCommand(`tail -n ${lines} ${server.workDir}/logs/VRisingServer.log 2>/dev/null || journalctl -u ${server.serviceName} -n ${lines} --no-pager`);
return result.stdout || result.stderr;
} else if (server.logFile) {
const result = await ssh.execCommand(`tail -n ${lines} ${server.logFile} 2>/dev/null || echo No log file found`);
return result.stdout;
} else {
const result = await ssh.execCommand(`tail -n ${lines} ${server.workDir}/logs/latest.log 2>/dev/null || echo No log file found`);
return result.stdout;
}
}
export async function getProcessUptime(server) {
try {
const ssh = await getConnection(server.host, server.sshUser);
if (server.runtime === "docker") {
const result = await ssh.execCommand(`docker inspect --format="{{.State.StartedAt}}" ${server.containerName} 2>/dev/null`);
if (result.stdout.trim()) {
const startTime = new Date(result.stdout.trim());
if (!isNaN(startTime.getTime())) {
return Math.floor((Date.now() - startTime.getTime()) / 1000);
}
}
} else if (server.runtime === "systemd") {
const result = await ssh.execCommand(`systemctl show ${server.serviceName} --property=ActiveEnterTimestamp | cut -d= -f2 | xargs -I{} date -d "{}" +%s 2>/dev/null`);
const startEpoch = parseInt(result.stdout.trim());
if (!isNaN(startEpoch)) {
return Math.floor(Date.now() / 1000) - startEpoch;
}
} else {
const result = await ssh.execCommand(`ps -o etimes= -p $(pgrep -f "SCREEN.*${server.screenName}") 2>/dev/null | head -1`);
const uptime = parseInt(result.stdout.trim());
if (!isNaN(uptime)) return uptime;
}
return 0;
} catch (err) {
console.error(`Failed to get uptime for ${server.id}:`, err.message);
return 0;
}
}
// ============ FACTORIO-SPECIFIC FUNCTIONS ============
export async function listFactorioSaves(server) {
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand('ls -la /srv/docker/factorio/data/saves/*.zip 2>/dev/null');
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const saves = [];
const lines = result.stdout.trim().split('\n');
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\S+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const filename = match[7].split('/').pop();
// Skip autosaves
if (filename.startsWith('_autosave')) continue;
const size = match[5];
const modified = match[6];
saves.push({
name: filename.replace('.zip', ''),
filename,
size,
modified
});
}
}
return saves;
}
export async function deleteFactorioSave(server, saveName) {
const ssh = await getConnection(server.host, server.sshUser);
const filename = saveName.endsWith('.zip') ? saveName : `${saveName}.zip`;
// Security check - prevent path traversal
if (filename.includes('/') || filename.includes('..')) {
throw new Error('Invalid save name');
}
const result = await ssh.execCommand(`rm /srv/docker/factorio/data/saves/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || 'Failed to delete save');
}
}
export async function createFactorioWorld(server, saveName, settings) {
const ssh = await getConnection(server.host, server.sshUser);
// Security check
if (saveName.includes("/") || saveName.includes("..") || saveName.includes(" ")) {
throw new Error("Invalid save name - no spaces or special characters allowed");
}
// Write map-gen-settings.json
const settingsJson = JSON.stringify(settings, null, 2);
await ssh.execCommand(`cat > /srv/docker/factorio/data/config/map-gen-settings.json << 'SETTINGSEOF'
${settingsJson}
SETTINGSEOF`);
// Create new world using --create flag (correct method)
console.log(`Creating new Factorio world: ${saveName}`);
const createResult = await ssh.execCommand(`
docker run --rm \
-v /srv/docker/factorio/data:/factorio \
factoriotools/factorio \
/opt/factorio/bin/x64/factorio \
--create /factorio/saves/${saveName}.zip \
--map-gen-settings /factorio/config/map-gen-settings.json
`, { execOptions: { timeout: 120000 } });
console.log("World creation output:", createResult.stdout, createResult.stderr);
// Verify save was created
const checkResult = await ssh.execCommand(`ls /srv/docker/factorio/data/saves/${saveName}.zip`);
if (checkResult.code !== 0) {
throw new Error("World creation failed - save file not found. Output: " + createResult.stderr);
}
return true;
}
export async function getFactorioCurrentSave(server) {
const ssh = await getConnection(server.host, server.sshUser);
// Check if container has SAVE_NAME env set
const envResult = await ssh.execCommand(`docker inspect --format="{{range .Config.Env}}{{println .}}{{end}}" ${server.containerName} 2>/dev/null | grep "^SAVE_NAME="`);
if (envResult.stdout.trim()) {
const saveName = envResult.stdout.trim().replace("SAVE_NAME=", "");
return { save: saveName, source: "configured" };
}
// Otherwise find newest save file
const result = await ssh.execCommand("ls -t /srv/docker/factorio/data/saves/*.zip 2>/dev/null | head -1");
if (result.stdout.trim()) {
const filename = result.stdout.trim().split("/").pop().replace(".zip", "");
return { save: filename, source: "newest" };
}
return { save: null, source: null };
}
// ============ ZOMBOID CONFIG FUNCTIONS ============
const ZOMBOID_CONFIG_PATH = "/home/pzuser/Zomboid/Server";
const ALLOWED_CONFIG_FILES = ["Project.ini", "Project_SandboxVars.lua", "Project_spawnpoints.lua", "Project_spawnregions.lua"];
export async function listZomboidConfigs(server) {
const ssh = await getConnection(server.host, server.sshUser);
const cmd = `ls -la ${ZOMBOID_CONFIG_PATH}/*.ini ${ZOMBOID_CONFIG_PATH}/*.lua 2>/dev/null`;
const result = await ssh.execCommand(cmd);
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const files = [];
const lines = result.stdout.trim().split("\n");
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\d+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const fullPath = match[7];
const filename = fullPath.split("/").pop();
if (!ALLOWED_CONFIG_FILES.includes(filename)) continue;
files.push({
filename,
size: parseInt(match[5]),
modified: match[6]
});
}
}
return files;
}
export async function readZomboidConfig(server, filename) {
if (!ALLOWED_CONFIG_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host, server.sshUser);
const result = await ssh.execCommand(`cat ${ZOMBOID_CONFIG_PATH}/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writeZomboidConfig(server, filename, content) {
if (!ALLOWED_CONFIG_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host, server.sshUser);
// Create backup
const backupName = `${filename}.backup.${Date.now()}`;
await ssh.execCommand(`cp ${ZOMBOID_CONFIG_PATH}/${filename} ${ZOMBOID_CONFIG_PATH}/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
const filePath = `${ZOMBOID_CONFIG_PATH}/${filename}`;
await new Promise((resolve, reject) => {
sftp.writeFile(filePath, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t ${ZOMBOID_CONFIG_PATH}/${filename}.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}
// ============ PALWORLD CONFIG ============
const PALWORLD_CONFIG_PATH = "/opt/palworld/Pal/Saved/Config/LinuxServer";
const PALWORLD_ALLOWED_FILES = ["PalWorldSettings.ini", "Engine.ini", "GameUserSettings.ini"];
export async function listPalworldConfigs(server) {
const ssh = await getConnection(server.host);
const cmd = `ls -la ${PALWORLD_CONFIG_PATH}/*.ini 2>/dev/null`;
const result = await ssh.execCommand(cmd);
if (result.code !== 0 || !result.stdout.trim()) {
return [];
}
const files = [];
const lines = result.stdout.trim().split("\n");
for (const line of lines) {
const match = line.match(/(\S+)\s+(\d+)\s+(\S+)\s+(\S+)\s+(\d+)\s+(\S+\s+\d+\s+[\d:]+)\s+(.+)$/);
if (match) {
const fullPath = match[7];
const filename = fullPath.split("/").pop();
if (!PALWORLD_ALLOWED_FILES.includes(filename)) continue;
files.push({
filename,
size: parseInt(match[5]),
modified: match[6]
});
}
}
return files;
}
export async function readPalworldConfig(server, filename) {
if (!PALWORLD_ALLOWED_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host);
const result = await ssh.execCommand(`cat ${PALWORLD_CONFIG_PATH}/${filename}`);
if (result.code !== 0) {
throw new Error(result.stderr || "Failed to read config file");
}
return result.stdout;
}
export async function writePalworldConfig(server, filename, content) {
if (!PALWORLD_ALLOWED_FILES.includes(filename)) {
throw new Error("File not allowed");
}
if (filename.includes("/") || filename.includes("..")) {
throw new Error("Invalid filename");
}
const ssh = await getConnection(server.host);
// Create backup
const backupName = `${filename}.backup.${Date.now()}`;
await ssh.execCommand(`cp ${PALWORLD_CONFIG_PATH}/${filename} ${PALWORLD_CONFIG_PATH}/${backupName} 2>/dev/null || true`);
// Write file using sftp
const sftp = await ssh.requestSFTP();
const filePath = `${PALWORLD_CONFIG_PATH}/${filename}`;
await new Promise((resolve, reject) => {
sftp.writeFile(filePath, content, (err) => {
if (err) reject(err);
else resolve();
});
});
// Clean up old backups (keep last 5)
await ssh.execCommand(`ls -t ${PALWORLD_CONFIG_PATH}/${filename}.backup.* 2>/dev/null | tail -n +6 | xargs rm -f 2>/dev/null || true`);
return true;
}

View File

@@ -78,6 +78,7 @@
"integrity": "sha512-e7jT4DxYvIDLk1ZHmU/m/mB19rex9sv0c2ftBtjSBv+kVM/902eh0fINUzD7UwLLNR+jU585GxUJ8/EBfAM5fw==",
"dev": true,
"license": "MIT",
"peer": true,
"dependencies": {
"@babel/code-frame": "^7.27.1",
"@babel/generator": "^7.28.5",
@@ -1792,6 +1793,7 @@
"integrity": "sha512-MWtvHrGZLFttgeEj28VXHxpmwYbor/ATPYbBfSFZEIRK0ecCFLl2Qo55z52Hss+UV9CRN7trSeq1zbgx7YDWWg==",
"devOptional": true,
"license": "MIT",
"peer": true,
"dependencies": {
"csstype": "^3.2.2"
}
@@ -1839,6 +1841,7 @@
"integrity": "sha512-NZyJarBfL7nWwIq+FDL6Zp/yHEhePMNnnJ0y3qfieCrmNvYct8uvtiV41UvlSe6apAfk0fY1FbWx+NwfmpvtTg==",
"dev": true,
"license": "MIT",
"peer": true,
"bin": {
"acorn": "bin/acorn"
},
@@ -1981,6 +1984,7 @@
}
],
"license": "MIT",
"peer": true,
"dependencies": {
"baseline-browser-mapping": "^2.9.0",
"caniuse-lite": "^1.0.30001759",
@@ -2397,6 +2401,7 @@
"integrity": "sha512-LEyamqS7W5HB3ujJyvi0HQK/dtVINZvd5mAAp9eT5S/ujByGjiZLCzPcHVzuXbpJDJF/cxwHlfceVUDZ2lnSTw==",
"dev": true,
"license": "MIT",
"peer": true,
"dependencies": {
"@eslint-community/eslint-utils": "^4.8.0",
"@eslint-community/regexpp": "^4.12.1",
@@ -3419,6 +3424,7 @@
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
"dev": true,
"license": "MIT",
"peer": true,
"engines": {
"node": ">=12"
},
@@ -3446,6 +3452,7 @@
}
],
"license": "MIT",
"peer": true,
"dependencies": {
"nanoid": "^3.3.11",
"picocolors": "^1.1.1",
@@ -3487,6 +3494,7 @@
"resolved": "https://registry.npmjs.org/react/-/react-19.2.3.tgz",
"integrity": "sha512-Ku/hhYbVjOQnXDZFv2+RibmLFGwFdeeKHFcOTlrt7xplBnya5OGn/hIRDsqDiSUcfORsDC7MPxwork8jBwsIWA==",
"license": "MIT",
"peer": true,
"engines": {
"node": ">=0.10.0"
}
@@ -3496,6 +3504,7 @@
"resolved": "https://registry.npmjs.org/react-dom/-/react-dom-19.2.3.tgz",
"integrity": "sha512-yELu4WmLPw5Mr/lmeEpox5rw3RETacE++JgHqQzd2dg+YbJuat3jH4ingc+WPZhxaoFzdv9y33G+F7Nl5O0GBg==",
"license": "MIT",
"peer": true,
"dependencies": {
"scheduler": "^0.27.0"
},
@@ -3515,6 +3524,7 @@
"resolved": "https://registry.npmjs.org/react-redux/-/react-redux-9.2.0.tgz",
"integrity": "sha512-ROY9fvHhwOD9ySfrF0wmvu//bKCQ6AeZZq1nJNtbDC+kk5DuSuNX/n6YWYF/SYy7bSba4D4FSz8DJeKY/S/r+g==",
"license": "MIT",
"peer": true,
"dependencies": {
"@types/use-sync-external-store": "^0.0.6",
"use-sync-external-store": "^1.4.0"
@@ -3615,7 +3625,8 @@
"version": "5.0.1",
"resolved": "https://registry.npmjs.org/redux/-/redux-5.0.1.tgz",
"integrity": "sha512-M9/ELqF6fy8FwmkpnF0S3YKOqMyoWJ4+CS5Efg2ct3oY9daQvd/Pc71FpGZsVsbl3Cpb+IIcjBDUnnyBdQbq4w==",
"license": "MIT"
"license": "MIT",
"peer": true
},
"node_modules/redux-thunk": {
"version": "3.1.0",
@@ -3779,7 +3790,8 @@
"version": "4.1.18",
"resolved": "https://registry.npmjs.org/tailwindcss/-/tailwindcss-4.1.18.tgz",
"integrity": "sha512-4+Z+0yiYyEtUVCScyfHCxOYP06L5Ne+JiHhY2IjR2KWMIWhJOYZKLSGZaP5HkZ8+bY0cxfzwDE5uOmzFXyIwxw==",
"license": "MIT"
"license": "MIT",
"peer": true
},
"node_modules/tailwindcss-animate": {
"version": "1.0.7",
@@ -3918,6 +3930,7 @@
"integrity": "sha512-dZwN5L1VlUBewiP6H9s2+B3e3Jg96D0vzN+Ry73sOefebhYr9f94wwkMNN/9ouoU8pV1BqA1d1zGk8928cx0rg==",
"dev": true,
"license": "MIT",
"peer": true,
"dependencies": {
"esbuild": "^0.27.0",
"fdir": "^6.5.0",
@@ -4039,6 +4052,7 @@
"integrity": "sha512-Zw/uYiiyF6pUT1qmKbZziChgNPRu+ZRneAsMUDU6IwmXdWt5JwcUfy2bvLOCUtz5UniaN/Zx5aFttZYbYc7O/A==",
"dev": true,
"license": "MIT",
"peer": true,
"funding": {
"url": "https://github.com/sponsors/colinhacks"
}

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View File

@@ -3,6 +3,8 @@ import { BrowserRouter, Routes, Route, Navigate } from 'react-router-dom'
import { UserProvider } from './context/UserContext'
import Dashboard from './pages/Dashboard'
import ServerDetail from './pages/ServerDetail'
import LoginPage from './pages/LoginPage'
import AuthCallback from './pages/AuthCallback'
export default function App() {
const [token, setToken] = useState(localStorage.getItem('gsm_token'))
@@ -18,11 +20,13 @@ export default function App() {
}
return (
<UserProvider token={token}>
<UserProvider token={token} onLogout={handleLogout}>
<BrowserRouter>
<Routes>
<Route path="/" element={<Dashboard onLogin={handleLogin} onLogout={handleLogout} />} />
<Route path="/server/:serverId" element={<ServerDetail onLogin={handleLogin} onLogout={handleLogout} />} />
<Route path="/" element={token ? <Dashboard onLogout={handleLogout} /> : <Navigate to="/login" replace />} />
<Route path="/server/:serverId" element={token ? <ServerDetail onLogout={handleLogout} /> : <Navigate to="/login" replace />} />
<Route path="/login" element={<LoginPage onLogin={handleLogin} />} />
<Route path="/auth/callback" element={<AuthCallback onLogin={handleLogin} />} />
<Route path="*" element={<Navigate to="/" replace />} />
</Routes>
</BrowserRouter>

View File

@@ -1,4 +1,4 @@
const API_URL = import.meta.env.VITE_API_URL || 'https://monitor.dimension47.de/api'
const API_URL = import.meta.env.VITE_API_URL || '/api'
async function fetchAPI(endpoint, options = {}) {
const response = await fetch(`${API_URL}${endpoint}`, {
@@ -9,6 +9,13 @@ async function fetchAPI(endpoint, options = {}) {
},
})
// Auto-logout on auth errors (invalid/expired token)
if (response.status === 401 || response.status === 403) {
localStorage.removeItem('gsm_token')
window.location.href = '/'
throw new Error('Session expired')
}
if (!response.ok) {
const error = await response.json().catch(() => ({ message: 'Request failed' }))
throw new Error(error.message || `HTTP ${response.status}`)
@@ -185,3 +192,121 @@ export async function getFactorioWorldSettings(token, saveName) {
headers: { Authorization: `Bearer ${token}` },
})
}
// Auto-Shutdown Settings
export async function getAutoShutdownSettings(token, serverId) {
return fetchAPI(`/servers/${serverId}/autoshutdown`, {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function setAutoShutdownSettings(token, serverId, enabled, timeoutMinutes) {
return fetchAPI(`/servers/${serverId}/autoshutdown`, {
method: 'PUT',
headers: { Authorization: `Bearer ${token}` },
body: JSON.stringify({ enabled, timeoutMinutes }),
})
}
// Zomboid Config Management
export async function getZomboidConfigs(token) {
return fetchAPI('/servers/zomboid/config', {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function getZomboidConfig(token, filename) {
return fetchAPI(`/servers/zomboid/config/${encodeURIComponent(filename)}`, {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function saveZomboidConfig(token, filename, content) {
return fetchAPI(`/servers/zomboid/config/${encodeURIComponent(filename)}`, {
method: 'PUT',
headers: { Authorization: `Bearer ${token}` },
body: JSON.stringify({ content }),
})
}
// Palworld Config Management
export async function getPalworldConfigs(token) {
return fetchAPI('/servers/palworld/config', {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function getPalworldConfig(token, filename) {
return fetchAPI(`/servers/palworld/config/${encodeURIComponent(filename)}`, {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function savePalworldConfig(token, filename, content) {
return fetchAPI(`/servers/palworld/config/${encodeURIComponent(filename)}`, {
method: 'PUT',
headers: { Authorization: `Bearer ${token}` },
body: JSON.stringify({ content }),
})
}
// Terraria Config Management
export async function getTerrariaConfig(token) {
return fetchAPI('/servers/terraria/config', {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function saveTerrariaConfig(token, content) {
return fetchAPI('/servers/terraria/config', {
method: 'PUT',
headers: { Authorization: `Bearer ${token}` },
body: JSON.stringify({ content }),
})
}
// OpenTTD Config Management
export async function getOpenTTDConfig(token) {
return fetchAPI('/servers/openttd/config', {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function saveOpenTTDConfig(token, content) {
return fetchAPI('/servers/openttd/config', {
method: 'PUT',
headers: { Authorization: `Bearer ${token}` },
body: JSON.stringify({ content }),
})
}
// Activity Log
export async function getActivityLog(token, limit = 100) {
return fetchAPI(`/servers/activity-log?limit=${limit}`, {
headers: { Authorization: `Bearer ${token}` },
})
}
// Display Settings
export async function getAllDisplaySettings(token) {
return fetchAPI('/servers/display-settings', {
headers: token ? { Authorization: `Bearer ${token}` } : {},
})
}
export async function getDisplaySettings(token, serverId) {
return fetchAPI(`/servers/${serverId}/display-settings`, {
headers: { Authorization: `Bearer ${token}` },
})
}
export async function saveDisplaySettings(token, serverId, address, hint) {
return fetchAPI(`/servers/${serverId}/display-settings`, {
method: 'PUT',
headers: { Authorization: `Bearer ${token}` },
body: JSON.stringify({ address, hint }),
})
}
// Alias for backwards compatibility
export const setDisplaySettings = saveDisplaySettings

View File

@@ -0,0 +1,175 @@
import { useState, useEffect } from 'react'
import { useUser } from '../context/UserContext'
import { getActivityLog } from '../api'
const actionLabels = {
server_start: 'Server gestartet',
server_stop: 'Server gestoppt',
server_restart: 'Server neugestartet',
rcon_command: 'RCON Befehl',
autoshutdown_config: 'Auto-Shutdown geändert',
zomboid_config: 'Config geändert',
palworld_config: 'Config geändert',
factorio_world_create: 'Welt erstellt',
factorio_world_delete: 'Welt gelöscht'
}
const actionIcons = {
server_start: '▶️',
server_stop: '⏹️',
server_restart: '🔄',
rcon_command: '💻',
autoshutdown_config: '⏱️',
zomboid_config: '📝',
palworld_config: '📝',
factorio_world_create: '🌍',
factorio_world_delete: '🗑️'
}
const serverLabels = {
minecraft: 'Minecraft',
factorio: 'Factorio',
zomboid: 'Project Zomboid',
vrising: 'V Rising',
palworld: 'Palworld'
}
function getAvatarUrl(discordId, avatar) {
if (!discordId || !avatar) return null
return `https://cdn.discordapp.com/avatars/${discordId}/${avatar}.png?size=32`
}
function getDiscordProfileUrl(discordId) {
return `https://discord.com/users/${discordId}`
}
export default function ActivityLog({ onClose }) {
const { token } = useUser()
const [logs, setLogs] = useState([])
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
useEffect(() => {
const fetchLogs = async () => {
try {
const data = await getActivityLog(token, 100)
setLogs(data)
setError('')
} catch (err) {
setError('Fehler beim Laden des Activity Logs')
} finally {
setLoading(false)
}
}
fetchLogs()
}, [token])
const formatDate = (dateStr) => {
const date = new Date(dateStr + 'Z')
const now = new Date()
const diff = now - date
if (diff < 60000) return 'Gerade eben'
if (diff < 3600000) return Math.floor(diff / 60000) + ' Min'
if (diff < 86400000) return Math.floor(diff / 3600000) + ' Std'
return date.toLocaleDateString('de-DE', {
day: '2-digit',
month: '2-digit',
hour: '2-digit',
minute: '2-digit'
})
}
return (
<div className="modal-backdrop fade-in" onClick={onClose}>
<div className="modal fade-in-scale" style={{ maxWidth: '42rem' }} onClick={(e) => e.stopPropagation()}>
<div className="modal-header">
<h2 className="modal-title">Activity Log</h2>
<button onClick={onClose} className="btn btn-ghost">
Schließen
</button>
</div>
<div className="modal-body" style={{ maxHeight: '60vh', overflowY: 'auto' }}>
{error && (
<div className="alert alert-error mb-4">{error}</div>
)}
{loading ? (
<div className="text-center py-4 text-neutral-400">Laden...</div>
) : logs.length === 0 ? (
<div className="text-center py-4 text-neutral-500">Noch keine Aktivitäten</div>
) : (
<div className="space-y-2">
{logs.map((log) => {
const avatarUrl = getAvatarUrl(log.discord_id, log.avatar)
const profileUrl = log.discord_id ? getDiscordProfileUrl(log.discord_id) : null
return (
<div key={log.id} className="card p-3 flex items-start gap-3">
{/* Avatar or Action Icon */}
{avatarUrl ? (
<a
href={profileUrl}
target="_blank"
rel="noopener noreferrer"
className="flex-shrink-0"
>
<img
src={avatarUrl}
alt=""
className="w-8 h-8 rounded-full hover:ring-2 hover:ring-blue-500 transition-all"
/>
</a>
) : (
<div className="w-8 h-8 rounded-full bg-neutral-700 flex items-center justify-center flex-shrink-0">
<span className="text-neutral-400 text-xs">
{log.username?.charAt(0)?.toUpperCase()}
</span>
</div>
)}
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 flex-wrap">
{profileUrl ? (
<a
href={profileUrl}
target="_blank"
rel="noopener noreferrer"
className="text-white font-medium hover:text-blue-400 transition-colors"
>
{log.username}
</a>
) : (
<span className="text-white font-medium">{log.username}</span>
)}
<span className="text-neutral-500">
{actionIcons[log.action] || '📋'} {actionLabels[log.action] || log.action}
</span>
{log.target && (
<span className="text-blue-400">
{serverLabels[log.target] || log.target}
</span>
)}
</div>
{log.details && (
<div className="text-sm text-neutral-500 mt-1 truncate font-mono">
{log.details}
</div>
)}
</div>
<div className="text-xs text-neutral-500 whitespace-nowrap">
{formatDate(log.created_at)}
</div>
</div>
)
})}
</div>
)}
</div>
</div>
</div>
)
}

View File

@@ -1,78 +1,36 @@
import { useState } from 'react'
import { login } from '../api'
const API_URL = import.meta.env.VITE_API_URL || '/api'
export default function LoginModal({ onLogin, onClose }) {
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [error, setError] = useState('')
const [loading, setLoading] = useState(false)
const handleSubmit = async (e) => {
e.preventDefault()
setError('')
setLoading(true)
try {
const { token } = await login(username, password)
onLogin(token)
onClose()
} catch (err) {
setError(err.message || 'Login failed')
} finally {
setLoading(false)
}
export default function LoginModal({ onClose }) {
const handleDiscordLogin = () => {
window.location.href = `${API_URL}/auth/discord`
}
return (
<div className="modal-backdrop" onClick={onClose}>
<div className="modal fade-in-scale" onClick={(e) => e.stopPropagation()}>
<div className="modal-header">
<h2 className="modal-title">Sign in</h2>
<h2 className="modal-title">Anmelden</h2>
<button onClick={onClose} className="btn btn-ghost">
&times;
</button>
</div>
<div className="modal-body">
<form onSubmit={handleSubmit} className="space-y-4">
{error && (
<div className="alert alert-error">
{error}
</div>
)}
<p className="text-neutral-400 text-sm mb-4">
Melde dich mit Discord an um erweiterte Funktionen zu nutzen.
</p>
<div className="form-group">
<label className="form-label">Username</label>
<input
type="text"
value={username}
onChange={(e) => setUsername(e.target.value)}
className="input"
placeholder="Enter username"
required
autoFocus
/>
</div>
<div className="form-group">
<label className="form-label">Password</label>
<input
type="password"
value={password}
onChange={(e) => setPassword(e.target.value)}
className="input"
placeholder="Enter password"
required
/>
</div>
<button
type="submit"
disabled={loading}
className="btn btn-primary w-full"
>
{loading ? 'Signing in...' : 'Sign in'}
</button>
</form>
<button
onClick={handleDiscordLogin}
className="w-full flex items-center justify-center gap-3 text-white font-medium py-3 px-6 rounded-lg transition-all duration-200 hover:scale-[1.02]"
style={{
background: 'linear-gradient(135deg, #f144e8 0%, #7128d7 100%)',
}}
>
<svg className="w-5 h-5" viewBox="0 0 24 24" fill="currentColor">
<path d="M20.317 4.37a19.791 19.791 0 0 0-4.885-1.515.074.074 0 0 0-.079.037c-.21.375-.444.864-.608 1.25a18.27 18.27 0 0 0-5.487 0 12.64 12.64 0 0 0-.617-1.25.077.077 0 0 0-.079-.037A19.736 19.736 0 0 0 3.677 4.37a.07.07 0 0 0-.032.027C.533 9.046-.32 13.58.099 18.057a.082.082 0 0 0 .031.057 19.9 19.9 0 0 0 5.993 3.03.078.078 0 0 0 .084-.028 14.09 14.09 0 0 0 1.226-1.994.076.076 0 0 0-.041-.106 13.107 13.107 0 0 1-1.872-.892.077.077 0 0 1-.008-.128 10.2 10.2 0 0 0 .372-.292.074.074 0 0 1 .077-.01c3.928 1.793 8.18 1.793 12.062 0a.074.074 0 0 1 .078.01c.12.098.246.198.373.292a.077.077 0 0 1-.006.127 12.299 12.299 0 0 1-1.873.892.077.077 0 0 0-.041.107c.36.698.772 1.362 1.225 1.993a.076.076 0 0 0 .084.028 19.839 19.839 0 0 0 6.002-3.03.077.077 0 0 0 .032-.054c.5-5.177-.838-9.674-3.549-13.66a.061.061 0 0 0-.031-.03zM8.02 15.33c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.956-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.956 2.418-2.157 2.418zm7.975 0c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.955-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.946 2.418-2.157 2.418z"/>
</svg>
Mit Discord anmelden
</button>
</div>
</div>
</div>

View File

@@ -0,0 +1,244 @@
import { useState, useEffect, useRef } from 'react'
import { FileText, Save, RefreshCw, AlertTriangle, Check, X } from 'lucide-react'
import { getOpenTTDConfig, saveOpenTTDConfig } from '../api'
export default function OpenTTDConfigEditor({ token }) {
const [content, setContent] = useState('')
const [originalContent, setOriginalContent] = useState('')
const [loading, setLoading] = useState(true)
const [saving, setSaving] = useState(false)
const [error, setError] = useState(null)
const [success, setSuccess] = useState(null)
const [hasChanges, setHasChanges] = useState(false)
const textareaRef = useRef(null)
const highlightRef = useRef(null)
useEffect(() => {
loadConfig()
}, [token])
useEffect(() => {
setHasChanges(content !== originalContent)
}, [content, originalContent])
const handleScroll = () => {
if (highlightRef.current && textareaRef.current) {
highlightRef.current.scrollTop = textareaRef.current.scrollTop
highlightRef.current.scrollLeft = textareaRef.current.scrollLeft
}
}
async function loadConfig() {
setLoading(true)
setError(null)
try {
const data = await getOpenTTDConfig(token)
setContent(data.content)
setOriginalContent(data.content)
} catch (err) {
setError('Fehler beim Laden der Config: ' + err.message)
} finally {
setLoading(false)
}
}
async function handleSave() {
if (!hasChanges) return
setSaving(true)
setError(null)
setSuccess(null)
try {
await saveOpenTTDConfig(token, content)
setOriginalContent(content)
setSuccess('Config gespeichert! Server-Neustart erforderlich.')
setTimeout(() => setSuccess(null), 5000)
} catch (err) {
setError('Fehler beim Speichern: ' + err.message)
} finally {
setSaving(false)
}
}
function handleDiscard() {
setContent(originalContent)
setError(null)
setSuccess(null)
}
function highlightSyntax(text) {
if (!text) return ''
const lines = text.split('\n')
return lines.map((line) => {
let highlighted = line
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
// Section headers [section]
if (line.trim().startsWith('[') && line.trim().endsWith(']')) {
highlighted = `<span class="text-purple-400 font-bold">${highlighted}</span>`
}
// Comments (;)
else if (line.trim().startsWith(';')) {
highlighted = `<span class="text-emerald-500">${highlighted}</span>`
}
// key = value
else if (line.includes('=')) {
const idx = line.indexOf('=')
const key = highlighted.substring(0, idx)
const value = highlighted.substring(idx + 1)
// Color numbers, true/false, and quoted strings
let coloredValue = value
.replace(/\b(true|false)\b/gi, '<span class="text-orange-400">$1</span>')
.replace(/\b(\d+)\b/g, '<span class="text-cyan-400">$1</span>')
highlighted = `<span class="text-blue-400">${key}</span>=<span class="text-amber-300">${coloredValue}</span>`
}
return highlighted
}).join('\n')
}
if (loading) {
return (
<div className="flex items-center justify-center p-8">
<RefreshCw className="w-6 h-6 animate-spin text-gray-400" />
<span className="ml-2 text-gray-400">Lade Config...</span>
</div>
)
}
return (
<div className="space-y-4">
{/* Header */}
<div className="flex items-center justify-between">
<div className="flex items-center gap-2 text-sm text-gray-400">
<FileText className="w-4 h-4" />
<span>openttd.cfg - Server-Einstellungen</span>
</div>
<button
onClick={loadConfig}
disabled={loading}
className="p-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
title="Neu laden"
>
<RefreshCw className={"w-5 h-5 " + (loading ? 'animate-spin' : '')} />
</button>
</div>
{/* Error/Success messages */}
{error && (
<div className="flex items-center gap-2 p-3 bg-red-500/10 border border-red-500/30 rounded-lg text-red-400">
<AlertTriangle className="w-5 h-5 flex-shrink-0" />
<span>{error}</span>
</div>
)}
{success && (
<div className="flex items-center gap-2 p-3 bg-green-500/10 border border-green-500/30 rounded-lg text-green-400">
<Check className="w-5 h-5 flex-shrink-0" />
<span>{success}</span>
</div>
)}
{/* Editor */}
<div className="relative h-[500px] rounded-lg overflow-hidden border border-gray-700">
<pre
ref={highlightRef}
className="absolute inset-0 p-4 m-0 text-sm font-mono bg-gray-900 text-gray-100 overflow-auto pointer-events-none whitespace-pre-wrap break-words"
style={{ wordBreak: 'break-word' }}
aria-hidden="true"
dangerouslySetInnerHTML={{ __html: highlightSyntax(content) + '\n' }}
/>
<textarea
ref={textareaRef}
value={content}
onChange={(e) => setContent(e.target.value)}
onScroll={handleScroll}
className="absolute inset-0 w-full h-full p-4 text-sm font-mono bg-transparent text-transparent caret-white resize-none focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-inset"
spellCheck={false}
disabled={loading}
style={{ caretColor: 'white' }}
/>
{hasChanges && (
<div className="absolute top-2 right-2 px-2 py-1 bg-yellow-500/20 text-yellow-400 text-xs rounded z-10">
Ungespeichert
</div>
)}
</div>
{/* Actions */}
<div className="flex items-center justify-end gap-3">
{hasChanges && (
<button
onClick={handleDiscard}
className="flex items-center gap-2 px-4 py-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
>
<X className="w-4 h-4" />
Verwerfen
</button>
)}
<button
onClick={handleSave}
disabled={!hasChanges || saving}
className={"flex items-center gap-2 px-4 py-2 rounded-lg transition-colors " +
(hasChanges && !saving
? 'bg-green-600 hover:bg-green-500 text-white border-2 border-green-400'
: 'bg-gray-700 text-gray-500 cursor-not-allowed border-2 border-gray-600'
)}
>
{saving ? (
<>
<RefreshCw className="w-4 h-4 animate-spin" />
Speichern...
</>
) : (
<>
<Save className="w-4 h-4" />
Speichern
</>
)}
</button>
</div>
{/* Legend */}
<div className="mt-4 p-4 bg-gray-800/50 rounded-lg border border-gray-700">
<h4 className="text-sm font-medium text-gray-300 mb-2">Legende</h4>
<div className="flex flex-wrap gap-4 text-xs">
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-purple-400"></span>
<span className="text-gray-400">Sektion</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-emerald-500"></span>
<span className="text-gray-400">Kommentare</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-blue-400"></span>
<span className="text-gray-400">Einstellung</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-amber-300"></span>
<span className="text-gray-400">Wert</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-orange-400"></span>
<span className="text-gray-400">Boolean</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-cyan-400"></span>
<span className="text-gray-400">Zahlen</span>
</div>
</div>
<p className="text-xs text-gray-500 mt-3">Änderungen werden erst nach Server-Neustart aktiv. Ein Backup wird automatisch erstellt.</p>
</div>
</div>
)
}

View File

@@ -0,0 +1,336 @@
import { useState, useEffect, useRef } from 'react'
import { FileText, Save, RefreshCw, AlertTriangle, Check, X, ChevronDown } from 'lucide-react'
import { getPalworldConfigs, getPalworldConfig, savePalworldConfig } from '../api'
export default function PalworldConfigEditor({ token }) {
const [files, setFiles] = useState([])
const [selectedFile, setSelectedFile] = useState(null)
const [content, setContent] = useState('')
const [originalContent, setOriginalContent] = useState('')
const [loading, setLoading] = useState(true)
const [saving, setSaving] = useState(false)
const [error, setError] = useState(null)
const [success, setSuccess] = useState(null)
const [hasChanges, setHasChanges] = useState(false)
const textareaRef = useRef(null)
const highlightRef = useRef(null)
// Load file list
useEffect(() => {
loadFiles()
}, [token])
// Track changes
useEffect(() => {
setHasChanges(content !== originalContent)
}, [content, originalContent])
// Sync scroll between textarea and highlight div
const handleScroll = () => {
if (highlightRef.current && textareaRef.current) {
highlightRef.current.scrollTop = textareaRef.current.scrollTop
highlightRef.current.scrollLeft = textareaRef.current.scrollLeft
}
}
async function loadFiles() {
setLoading(true)
setError(null)
try {
const data = await getPalworldConfigs(token)
setFiles(data.files || [])
if (data.files?.length > 0 && !selectedFile) {
loadFile(data.files[0].filename)
}
} catch (err) {
setError('Fehler beim Laden der Config-Dateien: ' + err.message)
} finally {
setLoading(false)
}
}
async function loadFile(filename) {
setLoading(true)
setError(null)
setSuccess(null)
try {
const data = await getPalworldConfig(token, filename)
setSelectedFile(filename)
// Format the config for better readability
let formattedContent = data.content
if (filename === 'PalWorldSettings.ini') {
formattedContent = formatPalworldConfig(data.content)
}
setContent(formattedContent)
setOriginalContent(formattedContent)
} catch (err) {
setError('Fehler beim Laden: ' + err.message)
} finally {
setLoading(false)
}
}
// Format Palworld config for better readability
function formatPalworldConfig(content) {
// The config is one long line with OptionSettings=(...)
// We'll split key=value pairs for better readability
return content
.replace(/,(?=[A-Z])/g, ',\n') // Add newline before each key
.replace(/\((?=[A-Z])/g, '(\n') // Newline after opening paren
.replace(/\)$/gm, '\n)') // Newline before closing paren
}
// Compact config back to single line for saving
function compactPalworldConfig(content) {
if (!selectedFile?.includes('PalWorldSettings.ini')) return content
return content
.split('\n')
.map(line => line.trim())
.join('')
.replace(/,\s+/g, ',')
}
async function handleSave() {
if (!selectedFile || !hasChanges) return
setSaving(true)
setError(null)
setSuccess(null)
try {
const saveContent = selectedFile === 'PalWorldSettings.ini'
? compactPalworldConfig(content)
: content
await savePalworldConfig(token, selectedFile, saveContent)
setOriginalContent(content)
setSuccess('Config gespeichert! Server-Neustart erforderlich.')
setTimeout(() => setSuccess(null), 5000)
} catch (err) {
setError('Fehler beim Speichern: ' + err.message)
} finally {
setSaving(false)
}
}
function handleDiscard() {
setContent(originalContent)
setError(null)
setSuccess(null)
}
function getFileDescription(filename) {
const descriptions = {
'PalWorldSettings.ini': 'Server-Einstellungen (Spieler, Raten, RCON)',
'Engine.ini': 'Engine-Konfiguration (Performance)',
'GameUserSettings.ini': 'Grafik und Audio Einstellungen'
}
return descriptions[filename] || filename
}
// Highlight syntax for INI files
function highlightSyntax(text) {
if (!text) return ''
const lines = text.split('\n')
return lines.map((line) => {
let highlighted = line
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
// Section headers [Section]
if (line.trim().startsWith('[') && line.trim().endsWith(']')) {
highlighted = `<span class="text-purple-400">${highlighted}</span>`
}
// Comments (;)
else if (line.trim().startsWith(';')) {
highlighted = `<span class="text-emerald-500">${highlighted}</span>`
}
// Highlight key=value
else if (line.includes('=')) {
const idx = line.indexOf('=')
const key = highlighted.substring(0, idx)
const value = highlighted.substring(idx + 1)
// Color boolean values
let coloredValue = value
.replace(/\b(True|False)\b/gi, '<span class="text-orange-400">$1</span>')
.replace(/\b(\d+\.?\d*)\b/g, '<span class="text-cyan-400">$1</span>')
highlighted = `<span class="text-blue-400">${key}</span>=<span class="text-amber-300">${coloredValue}</span>`
}
return highlighted
}).join('\n')
}
if (loading && files.length === 0) {
return (
<div className="flex items-center justify-center p-8">
<RefreshCw className="w-6 h-6 animate-spin text-gray-400" />
<span className="ml-2 text-gray-400">Lade Config-Dateien...</span>
</div>
)
}
return (
<div className="space-y-4">
{/* File selector */}
<div className="flex items-center gap-4">
<div className="relative flex-1 max-w-md">
<select
value={selectedFile || ''}
onChange={(e) => {
if (hasChanges) {
if (!confirm('Ungespeicherte Änderungen verwerfen?')) return
}
loadFile(e.target.value)
}}
className="w-full bg-gray-800 border border-gray-700 rounded-lg px-4 py-2 pr-10 text-white appearance-none cursor-pointer focus:outline-none focus:ring-2 focus:ring-blue-500"
>
{files.map(file => (
<option key={file.filename} value={file.filename}>
{file.filename}
</option>
))}
</select>
<ChevronDown className="absolute right-3 top-1/2 -translate-y-1/2 w-4 h-4 text-gray-400 pointer-events-none" />
</div>
<button
onClick={() => loadFile(selectedFile)}
disabled={loading}
className="p-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
title="Neu laden"
>
<RefreshCw className={"w-5 h-5 " + (loading ? 'animate-spin' : '')} />
</button>
</div>
{/* File description */}
{selectedFile && (
<div className="flex items-center gap-2 text-sm text-gray-400">
<FileText className="w-4 h-4" />
<span>{getFileDescription(selectedFile)}</span>
</div>
)}
{/* Error/Success messages */}
{error && (
<div className="flex items-center gap-2 p-3 bg-red-500/10 border border-red-500/30 rounded-lg text-red-400">
<AlertTriangle className="w-5 h-5 flex-shrink-0" />
<span>{error}</span>
</div>
)}
{success && (
<div className="flex items-center gap-2 p-3 bg-green-500/10 border border-green-500/30 rounded-lg text-green-400">
<Check className="w-5 h-5 flex-shrink-0" />
<span>{success}</span>
</div>
)}
{/* Editor with syntax highlighting */}
<div className="relative h-[500px] rounded-lg overflow-hidden border border-gray-700">
{/* Highlighted background layer */}
<pre
ref={highlightRef}
className="absolute inset-0 p-4 m-0 text-sm font-mono bg-gray-900 text-gray-100 overflow-auto pointer-events-none whitespace-pre-wrap break-words"
style={{ wordBreak: 'break-word' }}
aria-hidden="true"
dangerouslySetInnerHTML={{ __html: highlightSyntax(content) + '\n' }}
/>
{/* Transparent textarea for editing */}
<textarea
ref={textareaRef}
value={content}
onChange={(e) => setContent(e.target.value)}
onScroll={handleScroll}
className="absolute inset-0 w-full h-full p-4 text-sm font-mono bg-transparent text-transparent caret-white resize-none focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-inset"
spellCheck={false}
disabled={loading}
style={{ caretColor: 'white' }}
/>
{/* Change indicator */}
{hasChanges && (
<div className="absolute top-2 right-2 px-2 py-1 bg-yellow-500/20 text-yellow-400 text-xs rounded z-10">
Ungespeichert
</div>
)}
</div>
{/* Actions */}
<div className="flex items-center justify-between">
<div className="text-sm text-gray-500">
{selectedFile && files.find(f => f.filename === selectedFile)?.modified && (
<span>Zuletzt geändert: {files.find(f => f.filename === selectedFile).modified}</span>
)}
</div>
<div className="flex items-center gap-3">
{hasChanges && (
<button
onClick={handleDiscard}
className="flex items-center gap-2 px-4 py-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
>
<X className="w-4 h-4" />
Verwerfen
</button>
)}
<button
onClick={handleSave}
disabled={!hasChanges || saving}
className={"flex items-center gap-2 px-4 py-2 rounded-lg transition-colors " +
(hasChanges && !saving
? 'bg-green-600 hover:bg-green-500 text-white border-2 border-green-400'
: 'bg-gray-700 text-gray-500 cursor-not-allowed border-2 border-gray-600'
)}
>
{saving ? (
<>
<RefreshCw className="w-4 h-4 animate-spin" />
Speichern...
</>
) : (
<>
<Save className="w-4 h-4" />
Speichern
</>
)}
</button>
</div>
</div>
{/* Legend */}
<div className="mt-4 p-4 bg-gray-800/50 rounded-lg border border-gray-700">
<h4 className="text-sm font-medium text-gray-300 mb-2">Legende</h4>
<div className="flex flex-wrap gap-4 text-xs">
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-purple-400"></span>
<span className="text-gray-400">Sektion</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-blue-400"></span>
<span className="text-gray-400">Einstellung</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-amber-300"></span>
<span className="text-gray-400">Wert</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-orange-400"></span>
<span className="text-gray-400">Boolean</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-cyan-400"></span>
<span className="text-gray-400">Zahlen</span>
</div>
</div>
<p className="text-xs text-gray-500 mt-3">Änderungen werden erst nach Server-Neustart aktiv. Ein Backup wird automatisch erstellt.</p>
</div>
</div>
)
}

View File

@@ -1,6 +1,6 @@
const serverInfo = {
minecraft: {
address: 'minecraft.dimension47.de',
address: 'minecraft.zeasy.dev',
logo: '/minecraft.png',
links: [
{ label: 'ATM10 Modpack', url: 'https://www.curseforge.com/minecraft/modpacks/all-the-mods-10' }
@@ -8,7 +8,7 @@ const serverInfo = {
},
factorio: {
hint: 'Serverpasswort: affe',
address: 'factorio.dimension47.de',
address: 'factorio.zeasy.dev',
logo: '/factorio.png',
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/427520/Factorio/' }
@@ -20,6 +20,35 @@ const serverInfo = {
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/1604030/V_Rising/' }
]
},
zomboid: {
hint: 'Version 42.13.1',
address: 'pz.zeasy.dev:16261',
logo: '/zomboid.png',
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/108600/Project_Zomboid/' }
]
},
palworld: {
address: 'palworld.zeasy.dev:8211',
logo: '/palworld.png',
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/1623730/Palworld/' }
]
},
terraria: {
address: 'terraria.zeasy.dev:7777',
logo: '/terraria.png',
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/105600/Terraria/' }
]
},
openttd: {
address: 'openttd.zeasy.dev:3979',
logo: '/openttd.png',
links: [
{ label: 'Steam', url: 'https://store.steampowered.com/app/1536610/OpenTTD/' }
]
}
}
@@ -28,11 +57,27 @@ const getServerInfo = (serverName) => {
if (name.includes('minecraft') || name.includes('all the mods')) return serverInfo.minecraft
if (name.includes('factorio')) return serverInfo.factorio
if (name.includes('vrising') || name.includes('v rising')) return serverInfo.vrising
if (name.includes('zomboid')) return serverInfo.zomboid
if (name.includes('palworld')) return serverInfo.palworld
if (name.includes('terraria')) return serverInfo.terraria
if (name.includes('openttd')) return serverInfo.openttd
return null
}
export default function ServerCard({ server, onClick, isAuthenticated }) {
const info = getServerInfo(server.name)
export default function ServerCard({ server, onClick, isAuthenticated, displaySettings }) {
const defaultInfo = getServerInfo(server.name)
// Merge default info with database display settings (database takes priority)
const info = defaultInfo ? {
...defaultInfo,
address: displaySettings?.address || defaultInfo.address,
hint: displaySettings?.hint || defaultInfo.hint
} : (displaySettings ? {
address: displaySettings.address,
hint: displaySettings.hint,
logo: null,
links: []
} : null)
const formatUptime = (seconds) => {
const hours = Math.floor(seconds / 3600)
@@ -106,27 +151,20 @@ export default function ServerCard({ server, onClick, isAuthenticated }) {
</div>
)}
{/* Whitelist notice for Minecraft - only for authenticated users */}
{isAuthenticated && server.type === 'minecraft' && (
{/* Server hint - only for authenticated users */}
{isAuthenticated && info?.hint && (
<div className="mb-4 text-xs text-neutral-500">
{info.hint}
</div>
)}
{/* Whitelist notice for Minecraft - only if no custom hint is set */}
{isAuthenticated && server.type === 'minecraft' && !displaySettings?.hint && (
<div className="mb-4 text-xs text-neutral-500">
Whitelist erforderlich - im Whitelist-Tab freischalten
</div>
)}
{/* Factorio notice - only for authenticated users */}
{isAuthenticated && server.type === 'factorio' && (
<div className="mb-4 text-xs text-neutral-500">
Serverpasswort: affe
</div>
)}
{/* V Rising notice - only for authenticated users */}
{isAuthenticated && server.type === 'vrising' && (
<div className="mb-4 text-xs text-neutral-500">
In der Serverliste suchen - Passwort: affe
</div>
)}
{/* Metrics */}
<div className="space-y-3">
{/* CPU */}
@@ -162,13 +200,25 @@ export default function ServerCard({ server, onClick, isAuthenticated }) {
{/* Footer Stats */}
<div className="flex items-center justify-between mt-4 pt-4 border-t border-neutral-800 text-sm">
<div className="text-neutral-400">
<span className="text-white font-medium">{server.players.online}</span>
{server.players.max ? ' / ' + server.players.max : ''} players
<div className="flex items-center gap-3">
<div className="text-neutral-400">
<span className="text-white font-medium">{server.players.online}</span>
{server.players.max ? ' / ' + server.players.max : ''} Spieler
</div>
{server.running && server.autoShutdown?.enabled && server.autoShutdown?.emptySinceMinutes !== null && (
<div className="flex items-center gap-1.5 text-yellow-500">
<svg className="w-3.5 h-3.5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z" />
</svg>
<span className="text-xs">
Shutdown in {server.autoShutdown.timeoutMinutes - server.autoShutdown.emptySinceMinutes}m
</span>
</div>
)}
</div>
{server.running && (
<div className="text-neutral-400">
Uptime: <span className="text-white">{formatUptime(server.metrics.uptime)}</span>
Laufzeit: <span className="text-white">{formatUptime(server.metrics.uptime)}</span>
</div>
)}
</div>

View File

@@ -0,0 +1,230 @@
import { useState, useEffect, useRef } from 'react'
import { FileText, Save, RefreshCw, AlertTriangle, Check, X } from 'lucide-react'
import { getTerrariaConfig, saveTerrariaConfig } from '../api'
export default function TerrariaConfigEditor({ token }) {
const [content, setContent] = useState('')
const [originalContent, setOriginalContent] = useState('')
const [loading, setLoading] = useState(true)
const [saving, setSaving] = useState(false)
const [error, setError] = useState(null)
const [success, setSuccess] = useState(null)
const [hasChanges, setHasChanges] = useState(false)
const textareaRef = useRef(null)
const highlightRef = useRef(null)
useEffect(() => {
loadConfig()
}, [token])
useEffect(() => {
setHasChanges(content !== originalContent)
}, [content, originalContent])
const handleScroll = () => {
if (highlightRef.current && textareaRef.current) {
highlightRef.current.scrollTop = textareaRef.current.scrollTop
highlightRef.current.scrollLeft = textareaRef.current.scrollLeft
}
}
async function loadConfig() {
setLoading(true)
setError(null)
try {
const data = await getTerrariaConfig(token)
setContent(data.content)
setOriginalContent(data.content)
} catch (err) {
setError('Fehler beim Laden der Config: ' + err.message)
} finally {
setLoading(false)
}
}
async function handleSave() {
if (!hasChanges) return
setSaving(true)
setError(null)
setSuccess(null)
try {
await saveTerrariaConfig(token, content)
setOriginalContent(content)
setSuccess('Config gespeichert! Server-Neustart erforderlich.')
setTimeout(() => setSuccess(null), 5000)
} catch (err) {
setError('Fehler beim Speichern: ' + err.message)
} finally {
setSaving(false)
}
}
function handleDiscard() {
setContent(originalContent)
setError(null)
setSuccess(null)
}
function highlightSyntax(text) {
if (!text) return ''
const lines = text.split('\n')
return lines.map((line) => {
let highlighted = line
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
// Comments (#)
if (line.trim().startsWith('#')) {
highlighted = `<span class="text-emerald-500">${highlighted}</span>`
}
// key=value
else if (line.includes('=')) {
const idx = line.indexOf('=')
const key = highlighted.substring(0, idx)
const value = highlighted.substring(idx + 1)
let coloredValue = value
.replace(/\b(\d+)\b/g, '<span class="text-cyan-400">$1</span>')
highlighted = `<span class="text-blue-400">${key}</span>=<span class="text-amber-300">${coloredValue}</span>`
}
return highlighted
}).join('\n')
}
if (loading) {
return (
<div className="flex items-center justify-center p-8">
<RefreshCw className="w-6 h-6 animate-spin text-gray-400" />
<span className="ml-2 text-gray-400">Lade Config...</span>
</div>
)
}
return (
<div className="space-y-4">
{/* Header */}
<div className="flex items-center justify-between">
<div className="flex items-center gap-2 text-sm text-gray-400">
<FileText className="w-4 h-4" />
<span>serverconfig.txt - Server-Einstellungen</span>
</div>
<button
onClick={loadConfig}
disabled={loading}
className="p-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
title="Neu laden"
>
<RefreshCw className={"w-5 h-5 " + (loading ? 'animate-spin' : '')} />
</button>
</div>
{/* Error/Success messages */}
{error && (
<div className="flex items-center gap-2 p-3 bg-red-500/10 border border-red-500/30 rounded-lg text-red-400">
<AlertTriangle className="w-5 h-5 flex-shrink-0" />
<span>{error}</span>
</div>
)}
{success && (
<div className="flex items-center gap-2 p-3 bg-green-500/10 border border-green-500/30 rounded-lg text-green-400">
<Check className="w-5 h-5 flex-shrink-0" />
<span>{success}</span>
</div>
)}
{/* Editor */}
<div className="relative h-[500px] rounded-lg overflow-hidden border border-gray-700">
<pre
ref={highlightRef}
className="absolute inset-0 p-4 m-0 text-sm font-mono bg-gray-900 text-gray-100 overflow-auto pointer-events-none whitespace-pre-wrap break-words"
style={{ wordBreak: 'break-word' }}
aria-hidden="true"
dangerouslySetInnerHTML={{ __html: highlightSyntax(content) + '\n' }}
/>
<textarea
ref={textareaRef}
value={content}
onChange={(e) => setContent(e.target.value)}
onScroll={handleScroll}
className="absolute inset-0 w-full h-full p-4 text-sm font-mono bg-transparent text-transparent caret-white resize-none focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-inset"
spellCheck={false}
disabled={loading}
style={{ caretColor: 'white' }}
/>
{hasChanges && (
<div className="absolute top-2 right-2 px-2 py-1 bg-yellow-500/20 text-yellow-400 text-xs rounded z-10">
Ungespeichert
</div>
)}
</div>
{/* Actions */}
<div className="flex items-center justify-end gap-3">
{hasChanges && (
<button
onClick={handleDiscard}
className="flex items-center gap-2 px-4 py-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
>
<X className="w-4 h-4" />
Verwerfen
</button>
)}
<button
onClick={handleSave}
disabled={!hasChanges || saving}
className={"flex items-center gap-2 px-4 py-2 rounded-lg transition-colors " +
(hasChanges && !saving
? 'bg-green-600 hover:bg-green-500 text-white border-2 border-green-400'
: 'bg-gray-700 text-gray-500 cursor-not-allowed border-2 border-gray-600'
)}
>
{saving ? (
<>
<RefreshCw className="w-4 h-4 animate-spin" />
Speichern...
</>
) : (
<>
<Save className="w-4 h-4" />
Speichern
</>
)}
</button>
</div>
{/* Legend */}
<div className="mt-4 p-4 bg-gray-800/50 rounded-lg border border-gray-700">
<h4 className="text-sm font-medium text-gray-300 mb-2">Legende</h4>
<div className="flex flex-wrap gap-4 text-xs">
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-emerald-500"></span>
<span className="text-gray-400">Kommentare</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-blue-400"></span>
<span className="text-gray-400">Einstellung</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-amber-300"></span>
<span className="text-gray-400">Wert</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-cyan-400"></span>
<span className="text-gray-400">Zahlen</span>
</div>
</div>
<p className="text-xs text-gray-500 mt-3">Änderungen werden erst nach Server-Neustart aktiv. Ein Backup wird automatisch erstellt.</p>
</div>
</div>
)
}

View File

@@ -1,21 +1,16 @@
import { useState, useEffect } from 'react'
import { useUser } from '../context/UserContext'
import { getUsers, createUser, updateUserRole, updateUserPassword, deleteUser } from '../api'
import { getUsers } from '../api'
function getDiscordProfileUrl(discordId) {
return `https://discord.com/users/${discordId}`
}
export default function UserManagement({ onClose }) {
const { token } = useUser()
const [users, setUsers] = useState([])
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
const [showAddUser, setShowAddUser] = useState(false)
const [editingUser, setEditingUser] = useState(null)
// Form state
const [username, setUsername] = useState('')
const [password, setPassword] = useState('')
const [role, setRole] = useState('user')
const [formLoading, setFormLoading] = useState(false)
const [formError, setFormError] = useState('')
const fetchUsers = async () => {
try {
@@ -33,71 +28,14 @@ export default function UserManagement({ onClose }) {
fetchUsers()
}, [token])
const resetForm = () => {
setUsername('')
setPassword('')
setRole('user')
setFormError('')
setShowAddUser(false)
setEditingUser(null)
}
const handleAddUser = async (e) => {
e.preventDefault()
setFormError('')
setFormLoading(true)
try {
await createUser(token, { username, password, role })
await fetchUsers()
resetForm()
} catch (err) {
setFormError(err.message || 'Failed to create user')
} finally {
setFormLoading(false)
const getAvatarUrl = (user) => {
const discordId = user.discord_id || user.discordId
if (user.avatar && discordId) {
return `https://cdn.discordapp.com/avatars/${discordId}/${user.avatar}.png?size=64`
}
}
const handleUpdateUser = async (e) => {
e.preventDefault()
setFormError('')
setFormLoading(true)
try {
// Update role if changed
if (role !== editingUser.role) {
await updateUserRole(token, editingUser.id, role)
}
// Update password if provided
if (password) {
await updateUserPassword(token, editingUser.id, password)
}
await fetchUsers()
resetForm()
} catch (err) {
setFormError(err.message || 'Failed to update user')
} finally {
setFormLoading(false)
}
}
const handleDeleteUser = async (userId) => {
if (!confirm('Are you sure you want to delete this user?')) return
try {
await deleteUser(token, userId)
await fetchUsers()
} catch (err) {
setError(err.message || 'Failed to delete user')
}
}
const startEdit = (user) => {
setEditingUser(user)
setUsername(user.username)
setRole(user.role)
setPassword('')
setShowAddUser(false)
// Default Discord avatar
const defaultIndex = discordId ? parseInt(discordId) % 5 : 0
return `https://cdn.discordapp.com/embed/avatars/${defaultIndex}.png`
}
const roleLabels = {
@@ -106,6 +44,12 @@ export default function UserManagement({ onClose }) {
superadmin: 'Admin'
}
const roleColors = {
user: 'text-gray-400',
moderator: 'text-blue-400',
superadmin: 'text-amber-400'
}
return (
<div className="modal-backdrop fade-in" onClick={onClose}>
<div className="modal fade-in-scale" style={{ maxWidth: '32rem' }} onClick={(e) => e.stopPropagation()}>
@@ -125,109 +69,64 @@ export default function UserManagement({ onClose }) {
{loading ? (
<div className="text-center py-4 text-neutral-400">Loading users...</div>
) : (
<div className="space-y-2 mb-4">
{users.map((user) => (
<div key={user.id} className="card p-3 flex items-center justify-between">
<div>
<div className="text-white font-medium">{user.username}</div>
<div className="text-xs text-neutral-500">{roleLabels[user.role]}</div>
<div className="space-y-2">
{users.map((user) => {
const discordId = user.discord_id || user.discordId
const profileUrl = discordId ? getDiscordProfileUrl(discordId) : null
return (
<div key={user.id} className="card p-3 flex items-center gap-3">
{profileUrl ? (
<a
href={profileUrl}
target="_blank"
rel="noopener noreferrer"
className="flex-shrink-0"
>
<img
src={getAvatarUrl(user)}
alt={user.username}
className="w-10 h-10 rounded-full hover:ring-2 hover:ring-blue-500 transition-all"
/>
</a>
) : (
<img
src={getAvatarUrl(user)}
alt={user.username}
className="w-10 h-10 rounded-full"
/>
)}
<div className="flex-1 min-w-0">
{profileUrl ? (
<a
href={profileUrl}
target="_blank"
rel="noopener noreferrer"
className="text-white font-medium truncate block hover:text-blue-400 transition-colors"
>
{user.username}
</a>
) : (
<div className="text-white font-medium truncate">{user.username}</div>
)}
<div className="flex items-center gap-2 text-xs">
<span className={roleColors[user.role] || 'text-neutral-500'}>
{roleLabels[user.role]}
</span>
</div>
</div>
</div>
<div className="flex gap-2">
<button
onClick={() => startEdit(user)}
className="btn btn-ghost text-sm"
>
Edit
</button>
<button
onClick={() => handleDeleteUser(user.id)}
className="btn btn-ghost text-sm text-red-400"
>
Delete
</button>
</div>
</div>
))}
)
})}
</div>
)}
{/* Add/Edit Form */}
{(showAddUser || editingUser) ? (
<form onSubmit={editingUser ? handleUpdateUser : handleAddUser} className="space-y-4">
<div className="border-t border-neutral-800 pt-4">
<h3 className="text-sm font-medium text-neutral-300 mb-3">
{editingUser ? 'Edit User' : 'Add New User'}
</h3>
{formError && (
<div className="alert alert-error mb-4">{formError}</div>
)}
{!editingUser && (
<div className="form-group">
<label className="form-label">Username</label>
<input
type="text"
value={username}
onChange={(e) => setUsername(e.target.value)}
className="input"
required
/>
</div>
)}
<div className="form-group">
<label className="form-label">
{editingUser ? 'New Password (leave empty to keep current)' : 'Password'}
</label>
<input
type="password"
value={password}
onChange={(e) => setPassword(e.target.value)}
className="input"
required={!editingUser}
/>
</div>
<div className="form-group">
<label className="form-label">Role</label>
<select
value={role}
onChange={(e) => setRole(e.target.value)}
className="select w-full"
>
<option value="user">Viewer</option>
<option value="moderator">Operator</option>
<option value="superadmin">Admin</option>
</select>
</div>
<div className="flex gap-2">
<button
type="submit"
disabled={formLoading}
className="btn btn-primary flex-1"
>
{formLoading ? 'Saving...' : (editingUser ? 'Update User' : 'Add User')}
</button>
<button
type="button"
onClick={resetForm}
className="btn btn-secondary"
>
Cancel
</button>
</div>
</div>
</form>
) : (
<button
onClick={() => setShowAddUser(true)}
className="btn btn-primary w-full"
>
Add User
</button>
)}
{/* Info about Discord management */}
<div className="mt-4 p-3 bg-neutral-800/50 rounded-lg border border-neutral-700">
<p className="text-xs text-neutral-400">
Benutzer und Rollen werden über Discord verwaltet.
</p>
</div>
</div>
</div>
</div>

View File

@@ -0,0 +1,326 @@
import { useState, useEffect, useRef } from 'react'
import { FileText, Save, RefreshCw, AlertTriangle, Check, X, ChevronDown } from 'lucide-react'
import { getZomboidConfigs, getZomboidConfig, saveZomboidConfig } from '../api'
export default function ZomboidConfigEditor({ token }) {
const [files, setFiles] = useState([])
const [selectedFile, setSelectedFile] = useState(null)
const [content, setContent] = useState('')
const [originalContent, setOriginalContent] = useState('')
const [loading, setLoading] = useState(true)
const [saving, setSaving] = useState(false)
const [error, setError] = useState(null)
const [success, setSuccess] = useState(null)
const [hasChanges, setHasChanges] = useState(false)
const textareaRef = useRef(null)
const highlightRef = useRef(null)
// Load file list
useEffect(() => {
loadFiles()
}, [token])
// Track changes
useEffect(() => {
setHasChanges(content !== originalContent)
}, [content, originalContent])
// Sync scroll between textarea and highlight div
const handleScroll = () => {
if (highlightRef.current && textareaRef.current) {
highlightRef.current.scrollTop = textareaRef.current.scrollTop
highlightRef.current.scrollLeft = textareaRef.current.scrollLeft
}
}
async function loadFiles() {
setLoading(true)
setError(null)
try {
const data = await getZomboidConfigs(token)
setFiles(data.files || [])
if (data.files?.length > 0 && !selectedFile) {
loadFile(data.files[0].filename)
}
} catch (err) {
setError('Fehler beim Laden der Config-Dateien: ' + err.message)
} finally {
setLoading(false)
}
}
async function loadFile(filename) {
setLoading(true)
setError(null)
setSuccess(null)
try {
const data = await getZomboidConfig(token, filename)
setSelectedFile(filename)
setContent(data.content)
setOriginalContent(data.content)
} catch (err) {
setError('Fehler beim Laden: ' + err.message)
} finally {
setLoading(false)
}
}
async function handleSave() {
if (!selectedFile || !hasChanges) return
setSaving(true)
setError(null)
setSuccess(null)
try {
await saveZomboidConfig(token, selectedFile, content)
setOriginalContent(content)
setSuccess('Config gespeichert! Server-Neustart erforderlich für Änderungen.')
setTimeout(() => setSuccess(null), 5000)
} catch (err) {
setError('Fehler beim Speichern: ' + err.message)
} finally {
setSaving(false)
}
}
function handleDiscard() {
setContent(originalContent)
setError(null)
setSuccess(null)
}
function getFileDescription(filename) {
const descriptions = {
'Project.ini': 'Server-Einstellungen (PVP, Spieler, Netzwerk)',
'Project_SandboxVars.lua': 'Gameplay-Einstellungen (Zombies, Loot, Schwierigkeit)',
'Project_spawnpoints.lua': 'Spawn-Punkte für neue Spieler',
'Project_spawnregions.lua': 'Spawn-Regionen Konfiguration'
}
return descriptions[filename] || filename
}
// Highlight syntax based on file type
function highlightSyntax(text, filename) {
if (!text) return ''
const isLua = filename?.endsWith('.lua')
const lines = text.split('\n')
return lines.map((line, i) => {
let highlighted = line
.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
if (isLua) {
// Lua: -- comments
if (line.trim().startsWith('--')) {
highlighted = `<span class="text-emerald-500">${highlighted}</span>`
} else if (line.includes('--')) {
const idx = line.indexOf('--')
const code = highlighted.substring(0, idx)
const comment = highlighted.substring(idx)
highlighted = `${code}<span class="text-emerald-500">${comment}</span>`
}
// Highlight true/false/nil
highlighted = highlighted
.replace(/\b(true|false|nil)\b/g, '<span class="text-orange-400">$1</span>')
// Highlight numbers
highlighted = highlighted
.replace(/\b(\d+\.?\d*)\b/g, '<span class="text-cyan-400">$1</span>')
} else {
// INI: # comments
if (line.trim().startsWith('#')) {
highlighted = `<span class="text-emerald-500">${highlighted}</span>`
}
// Highlight key=value
else if (line.includes('=')) {
const idx = line.indexOf('=')
const key = highlighted.substring(0, idx)
const value = highlighted.substring(idx + 1)
highlighted = `<span class="text-blue-400">${key}</span>=<span class="text-amber-300">${value}</span>`
}
}
return highlighted
}).join('\n')
}
if (loading && files.length === 0) {
return (
<div className="flex items-center justify-center p-8">
<RefreshCw className="w-6 h-6 animate-spin text-gray-400" />
<span className="ml-2 text-gray-400">Lade Config-Dateien...</span>
</div>
)
}
return (
<div className="space-y-4">
{/* File selector */}
<div className="flex items-center gap-4">
<div className="relative flex-1 max-w-md">
<select
value={selectedFile || ''}
onChange={(e) => {
if (hasChanges) {
if (!confirm('Ungespeicherte Änderungen verwerfen?')) return
}
loadFile(e.target.value)
}}
className="w-full bg-gray-800 border border-gray-700 rounded-lg px-4 py-2 pr-10 text-white appearance-none cursor-pointer focus:outline-none focus:ring-2 focus:ring-blue-500"
>
{files.map(file => (
<option key={file.filename} value={file.filename}>
{file.filename}
</option>
))}
</select>
<ChevronDown className="absolute right-3 top-1/2 -translate-y-1/2 w-4 h-4 text-gray-400 pointer-events-none" />
</div>
<button
onClick={() => loadFile(selectedFile)}
disabled={loading}
className="p-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
title="Neu laden"
>
<RefreshCw className={"w-5 h-5 " + (loading ? 'animate-spin' : '')} />
</button>
</div>
{/* File description */}
{selectedFile && (
<div className="flex items-center gap-2 text-sm text-gray-400">
<FileText className="w-4 h-4" />
<span>{getFileDescription(selectedFile)}</span>
</div>
)}
{/* Error/Success messages */}
{error && (
<div className="flex items-center gap-2 p-3 bg-red-500/10 border border-red-500/30 rounded-lg text-red-400">
<AlertTriangle className="w-5 h-5 flex-shrink-0" />
<span>{error}</span>
</div>
)}
{success && (
<div className="flex items-center gap-2 p-3 bg-green-500/10 border border-green-500/30 rounded-lg text-green-400">
<Check className="w-5 h-5 flex-shrink-0" />
<span>{success}</span>
</div>
)}
{/* Editor with syntax highlighting */}
<div className="relative h-[500px] rounded-lg overflow-hidden border border-gray-700">
{/* Highlighted background layer */}
<pre
ref={highlightRef}
className="absolute inset-0 p-4 m-0 text-sm font-mono bg-gray-900 text-gray-100 overflow-auto pointer-events-none whitespace-pre-wrap break-words"
style={{ wordBreak: 'break-word' }}
aria-hidden="true"
dangerouslySetInnerHTML={{ __html: highlightSyntax(content, selectedFile) + '\n' }}
/>
{/* Transparent textarea for editing */}
<textarea
ref={textareaRef}
value={content}
onChange={(e) => setContent(e.target.value)}
onScroll={handleScroll}
className="absolute inset-0 w-full h-full p-4 text-sm font-mono bg-transparent text-transparent caret-white resize-none focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-inset"
spellCheck={false}
disabled={loading}
style={{ caretColor: 'white' }}
/>
{/* Change indicator */}
{hasChanges && (
<div className="absolute top-2 right-2 px-2 py-1 bg-yellow-500/20 text-yellow-400 text-xs rounded z-10">
Ungespeichert
</div>
)}
</div>
{/* Actions */}
<div className="flex items-center justify-between">
<div className="text-sm text-gray-500">
{selectedFile && files.find(f => f.filename === selectedFile)?.modified && (
<span>Zuletzt geändert: {files.find(f => f.filename === selectedFile).modified}</span>
)}
</div>
<div className="flex items-center gap-3">
{hasChanges && (
<button
onClick={handleDiscard}
className="flex items-center gap-2 px-4 py-2 text-gray-400 hover:text-white hover:bg-gray-700 rounded-lg transition-colors"
>
<X className="w-4 h-4" />
Verwerfen
</button>
)}
<button
onClick={handleSave}
disabled={!hasChanges || saving}
className={"flex items-center gap-2 px-4 py-2 rounded-lg transition-colors " +
(hasChanges && !saving
? 'bg-green-600 hover:bg-green-500 text-white border-2 border-green-400'
: 'bg-gray-700 text-gray-500 cursor-not-allowed border-2 border-gray-600'
)}
>
{saving ? (
<>
<RefreshCw className="w-4 h-4 animate-spin" />
Speichern...
</>
) : (
<>
<Save className="w-4 h-4" />
Speichern
</>
)}
</button>
</div>
</div>
{/* Legend */}
<div className="mt-4 p-4 bg-gray-800/50 rounded-lg border border-gray-700">
<h4 className="text-sm font-medium text-gray-300 mb-2">Legende</h4>
<div className="flex flex-wrap gap-4 text-xs">
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-emerald-500"></span>
<span className="text-gray-400">Kommentare</span>
</div>
{selectedFile?.endsWith('.ini') && (
<>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-blue-400"></span>
<span className="text-gray-400">Einstellung</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-amber-300"></span>
<span className="text-gray-400">Wert</span>
</div>
</>
)}
{selectedFile?.endsWith('.lua') && (
<>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-orange-400"></span>
<span className="text-gray-400">Boolean/Nil</span>
</div>
<div className="flex items-center gap-2">
<span className="w-3 h-3 rounded bg-cyan-400"></span>
<span className="text-gray-400">Zahlen</span>
</div>
</>
)}
</div>
<p className="text-xs text-gray-500 mt-3">Änderungen werden erst nach Server-Neustart aktiv. Ein Backup wird automatisch erstellt.</p>
</div>
</div>
)
}

View File

@@ -366,6 +366,21 @@ button {
animation: slideInLeft 0.3s ease-out;
}
@keyframes slideDown {
from {
opacity: 0;
transform: translateY(-8px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.animate-slideDown {
animation: slideDown 0.2s ease-out forwards;
}
/* Page transitions */
.page-enter {
animation: fadeInUp 0.3s ease-out;

View File

@@ -0,0 +1,28 @@
import { useEffect } from 'react'
import { useSearchParams, useNavigate } from 'react-router-dom'
export default function AuthCallback({ onLogin }) {
const [searchParams] = useSearchParams()
const navigate = useNavigate()
useEffect(() => {
const token = searchParams.get('token')
if (token) {
onLogin(token)
navigate('/', { replace: true })
} else {
// No token received, redirect to login with error
navigate('/login?error=oauth_failed', { replace: true })
}
}, [searchParams, onLogin, navigate])
return (
<div className="min-h-screen bg-gray-900 flex items-center justify-center">
<div className="text-center">
<div className="animate-spin rounded-full h-12 w-12 border-t-2 border-b-2 border-blue-500 mx-auto mb-4"></div>
<p className="text-gray-400">Anmeldung wird verarbeitet...</p>
</div>
</div>
)
}

View File

@@ -1,28 +1,36 @@
import { useState, useEffect } from 'react'
import { useNavigate } from 'react-router-dom'
import { getServers } from '../api'
import { getServers, getAllDisplaySettings } from '../api'
import { useUser } from '../context/UserContext'
import ServerCard from '../components/ServerCard'
import SettingsModal from '../components/SettingsModal'
import UserManagement from '../components/UserManagement'
import ActivityLog from '../components/ActivityLog'
import LoginModal from '../components/LoginModal'
export default function Dashboard({ onLogin, onLogout }) {
export default function Dashboard({ onLogout }) {
const navigate = useNavigate()
const { user, token, loading: userLoading, isSuperadmin, role } = useUser()
const [servers, setServers] = useState([])
const [displaySettings, setDisplaySettings] = useState({})
const [loading, setLoading] = useState(true)
const [error, setError] = useState('')
const [showSettings, setShowSettings] = useState(false)
const [showUserMgmt, setShowUserMgmt] = useState(false)
const [showActivityLog, setShowActivityLog] = useState(false)
const [showLogin, setShowLogin] = useState(false)
const [mobileMenuOpen, setMobileMenuOpen] = useState(false)
const isGuest = user?.isGuest || role === 'guest'
const isAuthenticated = !!token
const fetchServers = async () => {
try {
const data = await getServers(token)
const [data, settings] = await Promise.all([
getServers(token),
getAllDisplaySettings(token)
])
setServers(data)
setDisplaySettings(settings)
setError('')
} catch (err) {
if (err.message.includes('401') || err.message.includes('403')) {
@@ -30,7 +38,7 @@ export default function Dashboard({ onLogin, onLogout }) {
onLogout()
}
} else {
setError('Failed to connect to server')
setError('Verbindung zum Server fehlgeschlagen')
}
} finally {
setLoading(false)
@@ -46,15 +54,15 @@ export default function Dashboard({ onLogin, onLogout }) {
}, [token, userLoading])
const roleLabels = {
user: 'Viewer',
moderator: 'Operator',
user: 'Zuschauer',
moderator: 'Moderator',
superadmin: 'Admin'
}
if (userLoading) {
return (
<div className="min-h-screen flex items-center justify-center">
<div className="text-neutral-400">Loading...</div>
<div className="text-neutral-400">Laden...</div>
</div>
)
}
@@ -70,7 +78,7 @@ export default function Dashboard({ onLogin, onLogout }) {
<div className="container-main py-4">
<div className="flex items-center justify-between">
<div className="flex items-center gap-3">
<a href="https://zeasy.software" target="_blank" rel="noopener noreferrer" className="relative block group"><img src="/navbarlogograuer.png" alt="Logo" className="h-8 transition-opacity duration-300 group-hover:opacity-0" /><img src="/navbarlogoweiß.png" alt="Logo" className="h-8 absolute top-0 left-0 opacity-0 transition-opacity duration-300 group-hover:opacity-100" /></a>
<a href="https://zeasy.software" target="_blank" rel="noopener noreferrer" className="relative block group"><img src="/navbarlogoweiß.png" alt="Logo" className="h-8 transition-opacity duration-300 group-hover:opacity-0" /><img src="/navbarlogograuer.png" alt="Logo" className="h-8 absolute top-0 left-0 opacity-0 transition-opacity duration-300 group-hover:opacity-100" /></a>
<span className="text-xl font-semibold text-white hidden sm:inline">Gameserver Management</span>
</div>
<div className="hidden md:flex items-center gap-4 text-sm text-neutral-400">
@@ -79,47 +87,150 @@ export default function Dashboard({ onLogin, onLogout }) {
</span>
<span className="text-neutral-600">|</span>
<span>
<span className="text-white font-medium">{totalPlayers}</span> players
<span className="text-white font-medium">{totalPlayers}</span> Spieler
</span>
</div>
<div className="flex items-center gap-3">
{isAuthenticated ? (
<>
<div className="hidden sm:block text-right mr-2">
<div className="text-sm text-white">{user?.username}</div>
<div className="text-xs text-neutral-500">{roleLabels[role]}</div>
{/* Desktop Navigation */}
<div className="hidden md:flex items-center gap-6">
{isGuest ? (
<>
<span className="text-sm text-neutral-400">Gast</span>
<button
onClick={() => setShowLogin(true)}
className="btn btn-primary"
>
Anmelden
</button>
</>
) : (
<>
{user?.avatar && user?.discordId && (
<img
src={`https://cdn.discordapp.com/avatars/${user.discordId}/${user.avatar}.png?size=64`}
alt="Avatar"
className="w-8 h-8 rounded-full"
/>
)}
<div className="text-right mr-2">
<div className="text-sm text-white">{user?.username}</div>
<div className="text-xs text-neutral-500">{roleLabels[role]}</div>
</div>
{isSuperadmin && (
<>
<button
onClick={() => setShowUserMgmt(true)}
className="btn btn-ghost"
>
Benutzer
</button>
<button
onClick={() => setShowActivityLog(true)}
className="btn btn-ghost"
>
Logs
</button>
</>
)}
<button
onClick={onLogout}
className="btn btn-outline"
>
Abmelden
</button>
</>
)}
</div>
{isSuperadmin && (
{/* Mobile Burger Button */}
<div className="md:hidden">
<button
onClick={() => setShowUserMgmt(true)}
className="btn btn-ghost"
onClick={() => setMobileMenuOpen(!mobileMenuOpen)}
className="btn btn-ghost p-2"
aria-label="Menu"
>
Users
<svg className="w-6 h-6" fill="none" stroke="currentColor" viewBox="0 0 24 24">
{mobileMenuOpen ? (
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M6 18L18 6M6 6l12 12" />
) : (
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M4 6h16M4 12h16M4 18h16" />
)}
</svg>
</button>
)}
<button
onClick={() => setShowSettings(true)}
className="btn btn-ghost"
>
Settings
</button>
<button
onClick={onLogout}
className="btn btn-outline"
>
Sign out
</button>
</div>
</>
) : (
<button
onClick={() => setShowLogin(true)}
onClick={() => navigate('/login')}
className="btn btn-primary"
>
Sign in
Anmelden
</button>
)}
</div>
</div>
{/* Mobile Dropdown Menu */}
{mobileMenuOpen && isAuthenticated && (
<div className="md:hidden border-t border-neutral-800 py-4 mt-4 animate-slideDown">
<div className="flex items-center justify-between mb-3 px-1">
<div className="flex items-center gap-3">
{!isGuest && user?.avatar && user?.discordId && (
<img
src={`https://cdn.discordapp.com/avatars/${user.discordId}/${user.avatar}.png?size=64`}
alt="Avatar"
className="w-8 h-8 rounded-full"
/>
)}
<div>
<div className="text-sm text-white">{isGuest ? 'Gast' : user?.username}</div>
{!isGuest && <div className="text-xs text-neutral-500">{roleLabels[role]}</div>}
</div>
</div>
<div className="text-sm text-neutral-400 text-right">
<div><span className="text-white font-medium">{onlineCount}</span>/{servers.length} online</div>
<div><span className="text-white font-medium">{totalPlayers}</span> Spieler</div>
</div>
</div>
<div className="flex flex-col gap-2">
{isGuest ? (
<button
onClick={() => { setShowLogin(true); setMobileMenuOpen(false); }}
className="btn btn-primary justify-start"
>
Mit Discord anmelden
</button>
) : (
<>
{isSuperadmin && (
<>
<button
onClick={() => { setShowUserMgmt(true); setMobileMenuOpen(false); }}
className="btn btn-ghost justify-start"
>
Benutzer
</button>
<button
onClick={() => { setShowActivityLog(true); setMobileMenuOpen(false); }}
className="btn btn-ghost justify-start"
>
Logs
</button>
</>
)}
<button
onClick={() => { onLogout(); setMobileMenuOpen(false); }}
className="btn btn-outline justify-start"
>
Abmelden
</button>
</>
)}
</div>
</div>
)}
</div>
</header>
@@ -132,7 +243,7 @@ export default function Dashboard({ onLogin, onLogout }) {
)}
{loading ? (
<div className="text-center py-12">
<div className="text-neutral-400">Loading servers...</div>
<div className="text-neutral-400">Lade Server...</div>
</div>
) : (
<div className="grid grid-cols-1 md:grid-cols-2 gap-6">
@@ -146,22 +257,51 @@ export default function Dashboard({ onLogin, onLogout }) {
server={server}
onClick={() => navigate('/server/' + server.id)}
isAuthenticated={isAuthenticated}
displaySettings={displaySettings[server.id]}
/>
</div>
))}
</div>
)}
{/* Discord Bot Invite Section */}
<div className="mt-12 fade-in-up" style={{ animationDelay: '300ms' }}>
<div className="card p-6 flex flex-col sm:flex-row items-center justify-center gap-4 sm:gap-6">
<div className="flex items-center gap-4">
<svg className="w-10 h-10 text-[#5865F2]" viewBox="0 0 24 24" fill="currentColor">
<path d="M20.317 4.37a19.791 19.791 0 0 0-4.885-1.515.074.074 0 0 0-.079.037c-.21.375-.444.864-.608 1.25a18.27 18.27 0 0 0-5.487 0 12.64 12.64 0 0 0-.617-1.25.077.077 0 0 0-.079-.037A19.736 19.736 0 0 0 3.677 4.37a.07.07 0 0 0-.032.027C.533 9.046-.32 13.58.099 18.057a.082.082 0 0 0 .031.057 19.9 19.9 0 0 0 5.993 3.03.078.078 0 0 0 .084-.028 14.09 14.09 0 0 0 1.226-1.994.076.076 0 0 0-.041-.106 13.107 13.107 0 0 1-1.872-.892.077.077 0 0 1-.008-.128 10.2 10.2 0 0 0 .372-.292.074.074 0 0 1 .077-.01c3.928 1.793 8.18 1.793 12.062 0a.074.074 0 0 1 .078.01c.12.098.246.198.373.292a.077.077 0 0 1-.006.127 12.299 12.299 0 0 1-1.873.892.077.077 0 0 0-.041.107c.36.698.772 1.362 1.225 1.993a.076.076 0 0 0 .084.028 19.839 19.839 0 0 0 6.002-3.03.077.077 0 0 0 .032-.054c.5-5.177-.838-9.674-3.549-13.66a.061.061 0 0 0-.031-.03zM8.02 15.33c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.956-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.956 2.418-2.157 2.418zm7.975 0c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.955-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.946 2.418-2.157 2.418z"/>
</svg>
<div>
<h3 className="text-white font-semibold">Discord Bot</h3>
<p className="text-sm text-neutral-400">
Willst du Server-Status Updates auch auf deinem Discord?
</p>
</div>
</div>
<a
href="https://discord.com/oauth2/authorize?client_id=1458251194806833306&permissions=34359831568&integration_type=0&scope=bot+applications.commands"
target="_blank"
rel="noopener noreferrer"
className="btn btn-primary flex items-center gap-2 whitespace-nowrap"
>
<svg className="w-5 h-5" viewBox="0 0 24 24" fill="currentColor">
<path d="M20.317 4.37a19.791 19.791 0 0 0-4.885-1.515.074.074 0 0 0-.079.037c-.21.375-.444.864-.608 1.25a18.27 18.27 0 0 0-5.487 0 12.64 12.64 0 0 0-.617-1.25.077.077 0 0 0-.079-.037A19.736 19.736 0 0 0 3.677 4.37a.07.07 0 0 0-.032.027C.533 9.046-.32 13.58.099 18.057a.082.082 0 0 0 .031.057 19.9 19.9 0 0 0 5.993 3.03.078.078 0 0 0 .084-.028 14.09 14.09 0 0 0 1.226-1.994.076.076 0 0 0-.041-.106 13.107 13.107 0 0 1-1.872-.892.077.077 0 0 1-.008-.128 10.2 10.2 0 0 0 .372-.292.074.074 0 0 1 .077-.01c3.928 1.793 8.18 1.793 12.062 0a.074.074 0 0 1 .078.01c.12.098.246.198.373.292a.077.077 0 0 1-.006.127 12.299 12.299 0 0 1-1.873.892.077.077 0 0 0-.041.107c.36.698.772 1.362 1.225 1.993a.076.076 0 0 0 .084.028 19.839 19.839 0 0 0 6.002-3.03.077.077 0 0 0 .032-.054c.5-5.177-.838-9.674-3.549-13.66a.061.061 0 0 0-.031-.03zM8.02 15.33c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.956-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.956 2.418-2.157 2.418zm7.975 0c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.955-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.946 2.418-2.157 2.418z"/>
</svg>
Bot einladen
</a>
</div>
</div>
</main>
{/* Modals */}
{showSettings && (
<SettingsModal onClose={() => setShowSettings(false)} />
)}
{showUserMgmt && (
<UserManagement onClose={() => setShowUserMgmt(false)} />
)}
{showActivityLog && (
<ActivityLog onClose={() => setShowActivityLog(false)} />
)}
{showLogin && (
<LoginModal onLogin={onLogin} onClose={() => setShowLogin(false)} />
<LoginModal onClose={() => setShowLogin(false)} />
)}
</div>
)

View File

@@ -0,0 +1,140 @@
import { useEffect, useState } from 'react'
import { useSearchParams, useNavigate } from 'react-router-dom'
import { useUser } from '../context/UserContext'
const API_URL = import.meta.env.VITE_API_URL || '/api'
const ERROR_MESSAGES = {
discord_denied: 'Discord-Anmeldung wurde abgebrochen.',
no_code: 'Kein Autorisierungscode erhalten.',
not_in_guild: 'Du bist nicht Mitglied eines berechtigten Discord-Servers.',
oauth_failed: 'Discord-Anmeldung fehlgeschlagen. Bitte versuche es erneut.',
}
export default function LoginPage({ onLogin }) {
const [searchParams] = useSearchParams()
const navigate = useNavigate()
const { user, loading } = useUser()
const [error, setError] = useState(null)
const [guestLoading, setGuestLoading] = useState(false)
useEffect(() => {
if (!loading && user) {
navigate('/', { replace: true })
}
}, [user, loading, navigate])
useEffect(() => {
const errorCode = searchParams.get('error')
if (errorCode) {
setError(ERROR_MESSAGES[errorCode] || 'Ein unbekannter Fehler ist aufgetreten.')
}
}, [searchParams])
const handleDiscordLogin = () => {
window.location.href = `${API_URL}/auth/discord`
}
const handleGuestLogin = async () => {
setGuestLoading(true)
try {
const res = await fetch(`${API_URL}/auth/guest`, { method: 'POST' })
const data = await res.json()
if (data.token) {
onLogin(data.token)
navigate('/', { replace: true })
}
} catch (err) {
setError('Gast-Anmeldung fehlgeschlagen.')
} finally {
setGuestLoading(false)
}
}
if (loading) {
return (
<div className="min-h-screen bg-black flex items-center justify-center">
<div className="text-neutral-400">Laden...</div>
</div>
)
}
return (
<div className="min-h-screen bg-black flex flex-col items-center justify-center p-4 relative overflow-hidden">
{/* Pulsing Spotlight */}
<div
className="absolute w-[800px] h-[800px] rounded-full"
style={{
background: 'radial-gradient(circle, rgba(241, 68, 232, 0.3) 0%, rgba(113, 40, 215, 0.2) 40%, transparent 70%)',
filter: 'blur(60px)',
animation: 'pulse 4s ease-in-out infinite',
}}
/>
<style>{`
@keyframes pulse {
0%, 100% {
transform: scale(1);
opacity: 0.8;
}
50% {
transform: scale(1.15);
opacity: 1;
}
}
`}</style>
<div className="flex flex-col items-center relative z-10">
{/* Logo */}
<a
href="https://zeasy.software"
target="_blank"
rel="noopener noreferrer"
className="relative block group mb-4"
>
<img
src="/navbarlogoweiß.png"
alt="Zeasy"
className="h-20 transition-opacity duration-300 group-hover:opacity-0"
/>
<img
src="/navbarlogograuer.png"
alt="Zeasy"
className="h-20 absolute top-0 left-0 opacity-0 transition-opacity duration-300 group-hover:opacity-100"
/>
</a>
<p className="text-white text-xl font-semibold mb-8">Gameserver Management</p>
{error && (
<div className="bg-red-500/10 border border-red-500/30 text-red-400 px-4 py-3 rounded-lg mb-6 text-sm text-center">
{error}
</div>
)}
<div className="flex flex-col items-center gap-3">
<button
onClick={handleDiscordLogin}
className="flex items-center justify-center gap-3 text-white font-medium py-3 px-6 rounded-lg transition-all duration-200 hover:scale-[1.02] hover:shadow-lg"
style={{
background: 'linear-gradient(135deg, #f144e8 0%, #7128d7 100%)',
}}
>
<svg className="w-5 h-5" viewBox="0 0 24 24" fill="currentColor">
<path d="M20.317 4.37a19.791 19.791 0 0 0-4.885-1.515.074.074 0 0 0-.079.037c-.21.375-.444.864-.608 1.25a18.27 18.27 0 0 0-5.487 0 12.64 12.64 0 0 0-.617-1.25.077.077 0 0 0-.079-.037A19.736 19.736 0 0 0 3.677 4.37a.07.07 0 0 0-.032.027C.533 9.046-.32 13.58.099 18.057a.082.082 0 0 0 .031.057 19.9 19.9 0 0 0 5.993 3.03.078.078 0 0 0 .084-.028 14.09 14.09 0 0 0 1.226-1.994.076.076 0 0 0-.041-.106 13.107 13.107 0 0 1-1.872-.892.077.077 0 0 1-.008-.128 10.2 10.2 0 0 0 .372-.292.074.074 0 0 1 .077-.01c3.928 1.793 8.18 1.793 12.062 0a.074.074 0 0 1 .078.01c.12.098.246.198.373.292a.077.077 0 0 1-.006.127 12.299 12.299 0 0 1-1.873.892.077.077 0 0 0-.041.107c.36.698.772 1.362 1.225 1.993a.076.076 0 0 0 .084.028 19.839 19.839 0 0 0 6.002-3.03.077.077 0 0 0 .032-.054c.5-5.177-.838-9.674-3.549-13.66a.061.061 0 0 0-.031-.03zM8.02 15.33c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.956-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.956 2.418-2.157 2.418zm7.975 0c-1.183 0-2.157-1.085-2.157-2.419 0-1.333.955-2.419 2.157-2.419 1.21 0 2.176 1.096 2.157 2.42 0 1.333-.946 2.418-2.157 2.418z"/>
</svg>
Mit Discord anmelden
</button>
<button
onClick={handleGuestLogin}
disabled={guestLoading}
className="text-neutral-400 hover:text-white text-sm transition-colors"
>
{guestLoading ? 'Laden...' : 'Als Gast fortfahren'}
</button>
</div>
</div>
</div>
)
}

View File

@@ -1,21 +1,29 @@
import { useState, useEffect, useRef } from 'react'
import { useParams, useNavigate } from 'react-router-dom'
import { getServers, serverAction, sendRcon, getServerLogs, getWhitelist, getFactorioCurrentSave } from '../api'
import { getServers, serverAction, sendRcon, getServerLogs, getWhitelist, getFactorioCurrentSave, getAutoShutdownSettings, setAutoShutdownSettings, getDisplaySettings, setDisplaySettings } from '../api'
import { useUser } from '../context/UserContext'
import MetricsChart from '../components/MetricsChart'
import FactorioWorldManager from '../components/FactorioWorldManager'
import PalworldConfigEditor from '../components/PalworldConfigEditor'
import ZomboidConfigEditor from '../components/ZomboidConfigEditor'
import TerrariaConfigEditor from '../components/TerrariaConfigEditor'
import OpenTTDConfigEditor from '../components/OpenTTDConfigEditor'
const getServerLogo = (serverName) => {
const name = serverName.toLowerCase()
if (name.includes("minecraft") || name.includes("all the mods")) return "/minecraft.png"
if (name.includes("factorio")) return "/factorio.png"
if (name.includes("vrising") || name.includes("v rising")) return "/vrising.png"
if (name.includes("zomboid")) return "/zomboid.png"
if (name.includes("palworld")) return "/palworld.png"
if (name.includes("terraria")) return "/terraria.png"
if (name.includes("openttd")) return "/openttd.png"
return null
}
export default function ServerDetail() {
const { serverId } = useParams()
const navigate = useNavigate()
const { token, isModerator } = useUser()
const { token, isModerator, isSuperadmin } = useUser()
const [server, setServer] = useState(null)
const [loading, setLoading] = useState(true)
@@ -28,9 +36,19 @@ export default function ServerDetail() {
const [whitelistInput, setWhitelistInput] = useState('')
const [whitelistLoading, setWhitelistLoading] = useState(false)
const [currentSave, setCurrentSave] = useState(null)
const [logsUpdated, setLogsUpdated] = useState(null)
const logsRef = useRef(null)
const rconRef = useRef(null)
// Auto-shutdown state
const [autoShutdown, setAutoShutdown] = useState({ enabled: false, timeoutMinutes: 15, emptySinceMinutes: null })
const [autoShutdownLoading, setAutoShutdownLoading] = useState(false)
// Display settings state (superadmin only)
const [displaySettings, setDisplaySettingsState] = useState({ address: '', hint: '' })
const [displaySettingsLoading, setDisplaySettingsLoading] = useState(false)
const [displaySettingsSaved, setDisplaySettingsSaved] = useState(false)
const fetchCurrentSave = async () => {
if (token && serverId === 'factorio') {
try {
@@ -59,10 +77,49 @@ export default function ServerDetail() {
}
}
const fetchAutoShutdownSettings = async () => {
if (token && serverId) {
try {
const data = await getAutoShutdownSettings(token, serverId)
setAutoShutdown(data)
} catch (err) {
console.error('Failed to load auto-shutdown settings:', err)
}
}
}
const handleAutoShutdownToggle = async () => {
setAutoShutdownLoading(true)
try {
await setAutoShutdownSettings(token, serverId, !autoShutdown.enabled, autoShutdown.timeoutMinutes)
setAutoShutdown(prev => ({ ...prev, enabled: !prev.enabled }))
} catch (err) {
console.error(err)
}
setAutoShutdownLoading(false)
}
const handleAutoShutdownTimeoutChange = async (newTimeout) => {
const timeout = Math.max(1, Math.min(1440, parseInt(newTimeout) || 15))
setAutoShutdown(prev => ({ ...prev, timeoutMinutes: timeout }))
clearTimeout(window.autoShutdownSaveTimeout)
window.autoShutdownSaveTimeout = setTimeout(async () => {
try {
await setAutoShutdownSettings(token, serverId, autoShutdown.enabled, timeout)
} catch (err) {
console.error(err)
}
}, 500)
}
useEffect(() => {
fetchServer()
fetchCurrentSave()
const interval = setInterval(fetchServer, 10000)
const interval = setInterval(() => {
fetchServer()
fetchCurrentSave()
}, 10000)
return () => clearInterval(interval)
}, [token, serverId])
@@ -97,8 +154,9 @@ export default function ServerDetail() {
const fetchLogs = async () => {
try {
const data = await getServerLogs(token, server.id, 20)
const data = await getServerLogs(token, server.id, 50)
setLogs(data.logs || '')
setLogsUpdated(new Date())
if (logsRef.current) {
logsRef.current.scrollTop = logsRef.current.scrollHeight
}
@@ -127,7 +185,43 @@ export default function ServerDetail() {
}
}, [rconHistory])
useEffect(() => {
if (activeTab === 'settings' && isModerator) {
fetchAutoShutdownSettings()
const interval = setInterval(fetchAutoShutdownSettings, 10000)
return () => clearInterval(interval)
}
}, [activeTab, isModerator, serverId])
useEffect(() => {
if (activeTab === 'display' && isSuperadmin) {
fetchDisplaySettings()
}
}, [activeTab, isSuperadmin, serverId])
const fetchDisplaySettings = async () => {
if (token && serverId) {
try {
const data = await getDisplaySettings(token, serverId)
setDisplaySettingsState({ address: data.address || '', hint: data.hint || '' })
} catch (err) {
console.error('Failed to load display settings:', err)
}
}
}
const handleSaveDisplaySettings = async () => {
setDisplaySettingsLoading(true)
try {
await setDisplaySettings(token, serverId, displaySettings.address, displaySettings.hint)
setDisplaySettingsSaved(true)
setTimeout(() => setDisplaySettingsSaved(false), 3000)
} catch (err) {
console.error('Failed to save display settings:', err)
}
setDisplaySettingsLoading(false)
}
const fetchWhitelist = async () => {
if (!server?.hasRcon) return
try {
@@ -174,23 +268,41 @@ const formatUptime = (seconds) => {
}
const tabs = [
{ id: 'overview', label: 'Overview' },
{ id: 'metrics', label: 'Metrics' },
{ id: 'overview', label: 'Übersicht' },
{ id: 'metrics', label: 'Metriken' },
...(isModerator ? [
{ id: 'console', label: 'Console' },
{ id: 'console', label: 'Konsole' },
] : []),
...(isModerator && server?.type === 'minecraft' ? [
{ id: 'whitelist', label: 'Whitelist' },
] : []),
...(isModerator && server?.type === 'factorio' ? [
{ id: 'worlds', label: 'Worlds' },
{ id: 'worlds', label: 'Welten' },
] : []),
...(isModerator && server?.type === 'palworld' ? [
{ id: 'config', label: 'Config' },
] : []),
...(isModerator && server?.type === 'terraria' ? [
{ id: 'config', label: 'Config' },
] : []),
...(isModerator && server?.type === 'zomboid' ? [
{ id: 'zomboid-config', label: 'Config' },
] : []),
...(isModerator && server?.type === 'openttd' ? [
{ id: 'openttd-config', label: 'Config' },
] : []),
...(isModerator ? [
{ id: 'settings', label: 'Einstellungen' },
] : []),
...(isSuperadmin ? [
{ id: 'display', label: 'Anzeige' },
] : []),
]
if (loading) {
return (
<div className="min-h-screen flex items-center justify-center">
<div className="text-neutral-400">Loading...</div>
<div className="text-neutral-400">Laden...</div>
</div>
)
}
@@ -198,7 +310,7 @@ const formatUptime = (seconds) => {
if (!server) {
return (
<div className="min-h-screen flex items-center justify-center">
<div className="text-neutral-400">Server not found</div>
<div className="text-neutral-400">Server nicht gefunden</div>
</div>
)
}
@@ -212,9 +324,9 @@ const formatUptime = (seconds) => {
case 'online':
return { class: 'badge badge-success', text: 'Online' }
case 'starting':
return { class: 'badge badge-warning', text: 'Starting...' }
return { class: 'badge badge-warning', text: 'Startet...' }
case 'stopping':
return { class: 'badge badge-warning', text: 'Stopping...' }
return { class: 'badge badge-warning', text: 'Stoppt...' }
default:
return { class: 'badge badge-destructive', text: 'Offline' }
}
@@ -232,7 +344,7 @@ const formatUptime = (seconds) => {
onClick={() => navigate('/')}
className="btn btn-ghost"
>
Back
Zurück
</button>
<div className="flex-1">
<div className="flex items-center gap-3">
@@ -244,7 +356,7 @@ const formatUptime = (seconds) => {
</div>
{server.running && (
<p className="text-sm text-neutral-400 mt-1">
Uptime: {formatUptime(server.metrics.uptime)}
Laufzeit: {formatUptime(server.metrics.uptime)}
</p>
)}
</div>
@@ -273,38 +385,47 @@ const formatUptime = (seconds) => {
{/* Stats Grid */}
<div className="grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="card p-4">
<div className="text-sm text-neutral-400">CPU Usage</div>
<div className="text-sm text-neutral-400">CPU Auslastung</div>
<div className="text-2xl font-semibold text-white mt-1">{server.metrics.cpu.toFixed(1)}%</div>
<div className="progress mt-2">
<div className="progress-bar" style={{ width: cpuPercent + '%' }} />
</div>
</div>
<div className="card p-4">
<div className="text-sm text-neutral-400">Memory</div>
<div className="text-sm text-neutral-400">Arbeitsspeicher</div>
<div className="text-2xl font-semibold text-white mt-1">
{server.metrics.memoryUsed?.toFixed(1)} {server.metrics.memoryUnit}
</div>
<div className="text-xs text-neutral-500 mt-1">
of {server.metrics.memoryTotal?.toFixed(1)} {server.metrics.memoryUnit}
von {server.metrics.memoryTotal?.toFixed(1)} {server.metrics.memoryUnit}
</div>
</div>
<div className="card p-4">
<div className="text-sm text-neutral-400">Players</div>
<div className="text-sm text-neutral-400">Spieler</div>
<div className="text-2xl font-semibold text-white mt-1">{server.players.online}</div>
<div className="text-xs text-neutral-500 mt-1">
{server.players.max ? 'of ' + server.players.max + ' max' : 'No limit'}
{server.players.max ? 'von ' + server.players.max + ' max' : 'Kein Limit'}
</div>
</div>
<div className="card p-4">
<div className="text-sm text-neutral-400">CPU Cores</div>
<div className="text-sm text-neutral-400">CPU Kerne</div>
<div className="text-2xl font-semibold text-white mt-1">{server.metrics.cpuCores}</div>
</div>
{server.type === 'factorio' && currentSave?.save && (
<div className="card p-4">
<div className="text-sm text-neutral-400">{server.running ? 'Aktuelle Welt' : 'Nächste Welt'}</div>
<div className="text-lg font-semibold text-white mt-1 truncate">{currentSave.save}</div>
{!server.running && currentSave.source === 'newest' && (
<div className="text-xs text-neutral-500 mt-1">neuester Spielstand</div>
)}
</div>
)}
</div>
{/* Players List */}
{server.players?.list?.length > 0 && (
<div className="card p-4">
<h3 className="text-sm font-medium text-neutral-300 mb-3">Online Players</h3>
<h3 className="text-sm font-medium text-neutral-300 mb-3">Online Spieler</h3>
<div className="flex flex-wrap gap-2">
{server.players.list.map((player, i) => (
<span key={i} className="badge badge-secondary">{player}</span>
@@ -316,15 +437,7 @@ const formatUptime = (seconds) => {
{/* Power Controls */}
{isModerator && (
<div className="card p-4">
<h3 className="text-sm font-medium text-neutral-300 mb-3">Server Controls</h3>
{/* Factorio: Show which save will be loaded */}
{server.type === 'factorio' && !server.running && currentSave?.save && (
<div className="text-sm text-neutral-400 mb-3">
Will load: <span className="text-white font-medium">{currentSave.save}</span>
{currentSave.source === 'newest' && <span className="text-neutral-500 ml-1">(newest save)</span>}
</div>
)}
<h3 className="text-sm font-medium text-neutral-300 mb-3">Server Steuerung</h3>
<div className="flex flex-wrap gap-3">
{(server.status === 'online' || (server.running && server.status !== 'starting' && server.status !== 'stopping')) ? (
@@ -334,14 +447,14 @@ const formatUptime = (seconds) => {
disabled={server.status === 'stopping' || server.status === 'starting'}
className="btn btn-destructive"
>
{server.status === 'stopping' ? 'Stopping...' : 'Stop Server'}
{server.status === 'stopping' ? 'Stoppt...' : 'Server stoppen'}
</button>
<button
onClick={() => handleAction('restart')}
disabled={server.status === 'stopping' || server.status === 'starting'}
className="btn btn-secondary"
>
{server.status === 'starting' ? 'Starting...' : 'Restart Server'}
{server.status === 'starting' ? 'Startet...' : 'Server neustarten'}
</button>
</>
) : (
@@ -350,7 +463,7 @@ const formatUptime = (seconds) => {
disabled={server.status === 'stopping' || server.status === 'starting'}
className="btn btn-primary"
>
{server.status === 'starting' ? 'Starting...' : 'Start Server'}
{server.status === 'starting' ? 'Startet...' : 'Server starten'}
</button>
)}
</div>
@@ -369,22 +482,29 @@ const formatUptime = (seconds) => {
<div className="space-y-4 tab-content">
{/* Logs */}
<div className="flex justify-between items-center">
<span className="text-sm text-neutral-400">Server Logs (last 20 lines)</span>
<div className="flex items-center gap-3">
<span className="text-sm text-neutral-400">Server Logs (letzte 50 Zeilen)</span>
{logsUpdated && (
<span className="text-xs text-neutral-600">
Aktualisiert: {logsUpdated.toLocaleTimeString('de-DE')}
</span>
)}
</div>
<button onClick={fetchLogs} className="btn btn-secondary">
Refresh
Aktualisieren
</button>
</div>
<div
ref={logsRef}
className="terminal p-4 logs-container text-xs text-neutral-300 whitespace-pre-wrap"
>
{logs || 'Loading...'}
{logs || 'Laden...'}
</div>
{/* RCON History */}
{rconHistory.length > 0 && (
<div ref={rconRef} className="terminal p-4 max-h-40 overflow-y-auto">
<div className="text-neutral-500 text-xs mb-2">RCON History</div>
<div className="text-neutral-500 text-xs mb-2">RCON Verlauf</div>
{rconHistory.map((entry, i) => (
<div key={i} className="mb-2 text-sm">
<div className="text-neutral-400">
@@ -405,11 +525,11 @@ const formatUptime = (seconds) => {
type="text"
value={rconCommand}
onChange={(e) => setRconCommand(e.target.value)}
placeholder="RCON command..."
placeholder="RCON Befehl..."
className="input flex-1"
/>
<button type="submit" className="btn btn-primary">
Send
Senden
</button>
</form>
)}
@@ -420,27 +540,27 @@ const formatUptime = (seconds) => {
{activeTab === 'whitelist' && isModerator && server.type === 'minecraft' && (
<div className="space-y-4 tab-content">
<div className="card p-4">
<h3 className="text-sm font-medium text-neutral-300 mb-3">Add to Whitelist</h3>
<h3 className="text-sm font-medium text-neutral-300 mb-3">Zur Whitelist hinzufügen</h3>
<form onSubmit={addToWhitelist} className="flex gap-2">
<input
type="text"
value={whitelistInput}
onChange={(e) => setWhitelistInput(e.target.value)}
placeholder="Minecraft username..."
placeholder="Minecraft Benutzername..."
className="input flex-1"
disabled={whitelistLoading || !server.running}
/>
<button type="submit" className="btn btn-primary" disabled={whitelistLoading || !server.running}>
{whitelistLoading ? 'Adding...' : 'Add'}
{whitelistLoading ? 'Hinzufügen...' : 'Hinzufügen'}
</button>
</form>
</div>
<div className="card p-4">
<div className="flex justify-between items-center mb-3">
<h3 className="text-sm font-medium text-neutral-300">Whitelisted Players ({whitelistPlayers.length})</h3>
<h3 className="text-sm font-medium text-neutral-300">Whitelist Spieler ({whitelistPlayers.length})</h3>
<button onClick={fetchWhitelist} className="btn btn-ghost text-sm">
Refresh
Aktualisieren
</button>
</div>
{whitelistPlayers.length > 0 ? (
@@ -459,7 +579,7 @@ const formatUptime = (seconds) => {
))}
</div>
) : (
<div className="text-neutral-500 text-sm">No players whitelisted</div>
<div className="text-neutral-500 text-sm">Keine Spieler auf der Whitelist</div>
)}
</div>
</div>
@@ -470,8 +590,8 @@ const formatUptime = (seconds) => {
<div className="tab-content">
{server.running || server.status === 'starting' || server.status === 'stopping' ? (
<div className="card p-8 text-center">
<div className="text-neutral-400 mb-2">World management is locked while the server is running</div>
<div className="text-neutral-500 text-sm">Stop the server to manage saves</div>
<div className="text-neutral-400 mb-2">Weltverwaltung ist gesperrt während der Server läuft</div>
<div className="text-neutral-500 text-sm">Stoppe den Server um Spielstände zu verwalten</div>
</div>
) : (
<FactorioWorldManager
@@ -482,6 +602,179 @@ const formatUptime = (seconds) => {
)}
</div>
)}
{/* Config Tab - Palworld only */}
{activeTab === 'config' && isModerator && server.type === 'palworld' && (
<div className="tab-content">
<PalworldConfigEditor token={token} />
</div>
)}
{/* Config Tab - Terraria only */}
{activeTab === 'config' && isModerator && server.type === 'terraria' && (
<div className="tab-content">
<TerrariaConfigEditor token={token} />
</div>
)}
{/* Config Tab - Zomboid only */}
{activeTab === 'zomboid-config' && isModerator && server.type === 'zomboid' && (
<div className="tab-content">
<ZomboidConfigEditor token={token} />
</div>
)}
{/* Config Tab - OpenTTD only */}
{activeTab === 'openttd-config' && isModerator && server.type === 'openttd' && (
<div className="tab-content">
<OpenTTDConfigEditor token={token} />
</div>
)}
{/* Settings Tab */}
{activeTab === 'settings' && isModerator && (
<div className="space-y-4 tab-content">
<div className="card p-4">
<h3 className="text-sm font-medium text-neutral-300 mb-4">Auto-Shutdown</h3>
<p className="text-neutral-500 text-sm mb-4">
Server automatisch stoppen wenn keine Spieler online sind
</p>
<div className="space-y-4">
{/* Toggle Switch */}
<div className="flex items-center gap-3">
<button
onClick={handleAutoShutdownToggle}
disabled={autoShutdownLoading}
className={`
relative w-14 h-8 rounded-full transition-all duration-200
${autoShutdown.enabled
? 'bg-green-600 border-green-500'
: 'bg-neutral-700 border-neutral-600'
}
border-2 focus:outline-none focus:ring-2 focus:ring-neutral-500
${autoShutdownLoading ? 'opacity-50 cursor-not-allowed' : 'cursor-pointer'}
`}
>
<span
className={`
absolute top-1 w-5 h-5 rounded-full bg-white shadow-md
transition-all duration-200 ease-in-out
${autoShutdown.enabled ? 'left-7' : 'left-1'}
`}
/>
</button>
<span className={`text-sm font-medium ${autoShutdown.enabled ? 'text-green-500' : 'text-neutral-500'}`}>
{autoShutdown.enabled ? 'Aktiviert' : 'Deaktiviert'}
</span>
</div>
{/* Timeout mit +/- Buttons */}
{autoShutdown.enabled && (
<div className="flex items-center gap-4 pt-2">
<span className="text-neutral-400 text-sm">Timeout:</span>
<div className="flex items-center gap-1">
<button
onClick={() => handleAutoShutdownTimeoutChange(autoShutdown.timeoutMinutes - 5)}
disabled={autoShutdown.timeoutMinutes <= 5}
className="btn btn-secondary px-3"
>
-
</button>
<span className="text-white text-lg font-medium w-16 text-center">
{autoShutdown.timeoutMinutes}
</span>
<button
onClick={() => handleAutoShutdownTimeoutChange(autoShutdown.timeoutMinutes + 5)}
disabled={autoShutdown.timeoutMinutes >= 1440}
className="btn btn-secondary px-3"
>
+
</button>
</div>
<span className="text-neutral-500 text-sm">Minuten</span>
</div>
)}
{/* Status */}
{autoShutdown.enabled && server.running && (
<div className="border-t border-neutral-800 pt-4 mt-2">
<div className="flex items-center gap-3">
<span className="text-neutral-400 text-sm">Status:</span>
{autoShutdown.emptySinceMinutes !== null ? (
<span className="badge badge-warning">
Leer seit {autoShutdown.emptySinceMinutes} Min. Shutdown in {autoShutdown.timeoutMinutes - autoShutdown.emptySinceMinutes} Min.
</span>
) : (
<span className="badge badge-success">
Spieler online
</span>
)}
</div>
</div>
)}
</div>
</div>
</div>
)}
{/* Display Tab - Superadmin only */}
{activeTab === 'display' && isSuperadmin && (
<div className="space-y-4 tab-content">
<div className="card p-4">
<h3 className="text-sm font-medium text-neutral-300 mb-4">Anzeigeeinstellungen</h3>
<p className="text-neutral-500 text-sm mb-4">
Diese Einstellungen werden in der Server-Übersicht angezeigt
</p>
<div className="space-y-4">
{/* Address Input */}
<div>
<label className="block text-sm text-neutral-400 mb-2">Verbindungsadresse</label>
<input
type="text"
value={displaySettings.address}
onChange={(e) => setDisplaySettingsState(prev => ({ ...prev, address: e.target.value }))}
placeholder="z.B. server.example.com:25565"
className="input w-full max-w-md"
/>
<p className="text-xs text-neutral-600 mt-1">
Die Adresse die Spieler zum Verbinden nutzen
</p>
</div>
{/* Hint Input */}
<div>
<label className="block text-sm text-neutral-400 mb-2">Hinweis / Kommentar</label>
<input
type="text"
value={displaySettings.hint}
onChange={(e) => setDisplaySettingsState(prev => ({ ...prev, hint: e.target.value }))}
placeholder="z.B. Passwort: geheim123"
className="input w-full max-w-md"
/>
<p className="text-xs text-neutral-600 mt-1">
Wird unter der Server-Karte angezeigt (z.B. Passwort, Version)
</p>
</div>
{/* Save Button */}
<div className="flex items-center gap-3 pt-2">
<button
onClick={handleSaveDisplaySettings}
disabled={displaySettingsLoading}
className="btn btn-primary"
>
{displaySettingsLoading ? 'Speichern...' : 'Speichern'}
</button>
{displaySettingsSaved && (
<span className="text-green-500 text-sm">Gespeichert!</span>
)}
</div>
</div>
</div>
</div>
)}
</main>
</div>
)