Files
Dimension-47/server/prisma/seed.ts
Alexander Zielonka e60a8df4f0 Implement complete inventory system with equipment database
Features:
- HP Control component with damage/heal/direct modes (mobile-optimized)
- Conditions system with PF2e condition database
- Equipment database with 5,482 items from PF2e (weapons, armor, equipment)
- AddItemModal with search, category filters, and pagination
- Bulk tracking with encumbered/overburdened status display
- Item management (add, remove, toggle equipped)

Backend:
- Equipment module with search/filter endpoints
- Prisma migration for equipment detail fields
- Equipment seed script importing from JSON data files
- Extended Equipment model (damage, hands, AC, etc.)

Frontend:
- New components: HpControl, AddConditionModal, AddItemModal
- Improved character sheet with tabbed interface
- API methods for equipment search and item management

Documentation:
- CLAUDE.md with project philosophy and architecture decisions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-19 01:55:01 +01:00

231 lines
6.7 KiB
TypeScript

import 'dotenv/config';
import * as bcrypt from 'bcrypt';
import { PrismaClient } from '../src/generated/prisma/client.js';
import { PrismaPg } from '@prisma/adapter-pg';
const adapter = new PrismaPg({ connectionString: process.env.DATABASE_URL });
const prisma = new PrismaClient({ adapter });
async function main() {
console.log('Seeding database...\n');
// Create password hash
const passwordHash = await bcrypt.hash('password123', 10);
// Create Admin User
const admin = await prisma.user.upsert({
where: { email: 'admin@dimension47.local' },
update: {},
create: {
username: 'admin',
email: 'admin@dimension47.local',
passwordHash,
role: 'ADMIN',
},
});
console.log('Created Admin:', admin.username);
// Create GM User
const gm = await prisma.user.upsert({
where: { email: 'gm@dimension47.local' },
update: {},
create: {
username: 'gamemaster',
email: 'gm@dimension47.local',
passwordHash,
role: 'GM',
},
});
console.log('Created GM:', gm.username);
// Create Player Users
const player1 = await prisma.user.upsert({
where: { email: 'player1@dimension47.local' },
update: {},
create: {
username: 'spieler1',
email: 'player1@dimension47.local',
passwordHash,
role: 'PLAYER',
},
});
console.log('Created Player:', player1.username);
const player2 = await prisma.user.upsert({
where: { email: 'player2@dimension47.local' },
update: {},
create: {
username: 'spieler2',
email: 'player2@dimension47.local',
passwordHash,
role: 'PLAYER',
},
});
console.log('Created Player:', player2.username);
// Create Test Campaign
const campaign = await prisma.campaign.upsert({
where: { id: '00000000-0000-0000-0000-000000000001' },
update: {},
create: {
id: '00000000-0000-0000-0000-000000000001',
name: 'Abendliche Schatten',
description: 'Eine spannende Kampagne in der Welt von Golarion. Die Helden erkunden uralte Ruinen und stellen sich finsteren Mächten.',
gmId: gm.id,
},
});
console.log('Created Campaign:', campaign.name);
// Add members to campaign
await prisma.campaignMember.upsert({
where: { campaignId_userId: { campaignId: campaign.id, userId: gm.id } },
update: {},
create: { campaignId: campaign.id, userId: gm.id },
});
await prisma.campaignMember.upsert({
where: { campaignId_userId: { campaignId: campaign.id, userId: player1.id } },
update: {},
create: { campaignId: campaign.id, userId: player1.id },
});
await prisma.campaignMember.upsert({
where: { campaignId_userId: { campaignId: campaign.id, userId: player2.id } },
update: {},
create: { campaignId: campaign.id, userId: player2.id },
});
console.log('Added members to campaign');
// Create Test Characters
const character1 = await prisma.character.upsert({
where: { id: '00000000-0000-0000-0000-000000000101' },
update: {},
create: {
id: '00000000-0000-0000-0000-000000000101',
campaignId: campaign.id,
ownerId: player1.id,
name: 'Thorin Eisenschild',
type: 'PC',
level: 3,
hpCurrent: 38,
hpMax: 42,
hpTemp: 0,
ancestryId: 'dwarf',
classId: 'fighter',
backgroundId: 'warrior',
experiencePoints: 1200,
},
});
console.log('Created Character:', character1.name);
// Add abilities for character1
const abilities1 = [
{ ability: 'STR' as const, score: 18 },
{ ability: 'DEX' as const, score: 12 },
{ ability: 'CON' as const, score: 16 },
{ ability: 'INT' as const, score: 10 },
{ ability: 'WIS' as const, score: 14 },
{ ability: 'CHA' as const, score: 8 },
];
for (const ab of abilities1) {
await prisma.characterAbility.upsert({
where: { characterId_ability: { characterId: character1.id, ability: ab.ability } },
update: { score: ab.score },
create: { characterId: character1.id, ability: ab.ability, score: ab.score },
});
}
console.log('Added abilities to', character1.name);
const character2 = await prisma.character.upsert({
where: { id: '00000000-0000-0000-0000-000000000102' },
update: {},
create: {
id: '00000000-0000-0000-0000-000000000102',
campaignId: campaign.id,
ownerId: player2.id,
name: 'Elara Sternenlicht',
type: 'PC',
level: 3,
hpCurrent: 24,
hpMax: 28,
hpTemp: 0,
ancestryId: 'elf',
classId: 'wizard',
backgroundId: 'scholar',
experiencePoints: 1200,
},
});
console.log('Created Character:', character2.name);
// Add abilities for character2
const abilities2 = [
{ ability: 'STR' as const, score: 8 },
{ ability: 'DEX' as const, score: 14 },
{ ability: 'CON' as const, score: 12 },
{ ability: 'INT' as const, score: 18 },
{ ability: 'WIS' as const, score: 14 },
{ ability: 'CHA' as const, score: 12 },
];
for (const ab of abilities2) {
await prisma.characterAbility.upsert({
where: { characterId_ability: { characterId: character2.id, ability: ab.ability } },
update: { score: ab.score },
create: { characterId: character2.id, ability: ab.ability, score: ab.score },
});
}
console.log('Added abilities to', character2.name);
// Create an NPC
const npc = await prisma.character.upsert({
where: { id: '00000000-0000-0000-0000-000000000201' },
update: {},
create: {
id: '00000000-0000-0000-0000-000000000201',
campaignId: campaign.id,
ownerId: null,
name: 'Meister Aldric',
type: 'NPC',
level: 5,
hpCurrent: 55,
hpMax: 55,
hpTemp: 0,
},
});
console.log('Created NPC:', npc.name);
// Create a second campaign
const campaign2 = await prisma.campaign.upsert({
where: { id: '00000000-0000-0000-0000-000000000002' },
update: {},
create: {
id: '00000000-0000-0000-0000-000000000002',
name: 'Die verlorene Stadt',
description: 'Eine Expedition in die legendäre verlorene Stadt Xin-Shalast.',
gmId: gm.id,
},
});
console.log('Created Campaign:', campaign2.name);
await prisma.campaignMember.upsert({
where: { campaignId_userId: { campaignId: campaign2.id, userId: gm.id } },
update: {},
create: { campaignId: campaign2.id, userId: gm.id },
});
console.log('\n✅ Database seeded successfully!');
console.log('\n📋 Test Accounts:');
console.log(' Admin: admin@dimension47.local / password123');
console.log(' GM: gm@dimension47.local / password123');
console.log(' Player 1: player1@dimension47.local / password123');
console.log(' Player 2: player2@dimension47.local / password123');
}
main()
.catch((e) => {
console.error('Seeding failed:', e);
process.exit(1);
})
.finally(() => prisma.$disconnect());