Files
Dimension-47/client/src/features/characters/components/create-character-modal.tsx
Alexander Zielonka 94335ecd12 feat: Charaktere-Modul mit Pathbuilder Import
Backend:
- Characters-Modul (CRUD, HP-Tracking, Conditions)
- Pathbuilder 2e JSON Import Service
- Claude API Integration für automatische Übersetzungen
- Translations-Modul mit Datenbank-Caching
- Prisma Schema erweitert (Character, Abilities, Skills, Feats, Items, Resources)

Frontend:
- Kampagnen-Detailseite mit Mitglieder- und Charakterverwaltung
- Charakter erstellen Modal
- Pathbuilder Import Modal (Datei-Upload + JSON-Paste)
- Logo-Integration (Dimension 47 + Zeasy)
- Cinzel Font für Branding

Weitere Änderungen:
- Auth 401 Redirect Fix für Login-Seite
- PROGRESS.md mit Projektfortschritt

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-18 20:36:44 +01:00

138 lines
4.2 KiB
TypeScript

import { useState } from 'react';
import { X } from 'lucide-react';
import { Button, Input, Spinner } from '@/shared/components/ui';
import { api } from '@/shared/lib/api';
interface CreateCharacterModalProps {
campaignId: string;
onClose: () => void;
onCreated: () => void;
}
export function CreateCharacterModal({ campaignId, onClose, onCreated }: CreateCharacterModalProps) {
const [name, setName] = useState('');
const [type, setType] = useState<'PC' | 'NPC'>('PC');
const [level, setLevel] = useState(1);
const [hpMax, setHpMax] = useState(20);
const [isSubmitting, setIsSubmitting] = useState(false);
const [error, setError] = useState('');
const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault();
if (!name.trim()) {
setError('Name ist erforderlich');
return;
}
setIsSubmitting(true);
setError('');
try {
await api.createCharacter(campaignId, {
name: name.trim(),
type,
level,
hpCurrent: hpMax,
hpMax,
});
onCreated();
onClose();
} catch (err) {
setError('Fehler beim Erstellen des Charakters');
console.error('Failed to create character:', err);
} finally {
setIsSubmitting(false);
}
};
return (
<div className="fixed inset-0 z-50 flex items-center justify-center">
<div className="absolute inset-0 bg-black/50" onClick={onClose} />
<div className="relative bg-bg-primary border border-border rounded-xl p-6 w-full max-w-md mx-4 shadow-xl">
<div className="flex items-center justify-between mb-6">
<h2 className="text-lg font-semibold text-text-primary">Neuer Charakter</h2>
<Button variant="ghost" size="icon" onClick={onClose}>
<X className="h-5 w-5" />
</Button>
</div>
<form onSubmit={handleSubmit} className="space-y-4">
<div>
<label className="block text-sm font-medium text-text-primary mb-1.5">
Name *
</label>
<Input
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="Name des Charakters"
/>
</div>
<div>
<label className="block text-sm font-medium text-text-primary mb-1.5">
Typ
</label>
<div className="flex gap-2">
<Button
type="button"
variant={type === 'PC' ? 'default' : 'outline'}
onClick={() => setType('PC')}
className="flex-1"
>
Spielercharakter (PC)
</Button>
<Button
type="button"
variant={type === 'NPC' ? 'default' : 'outline'}
onClick={() => setType('NPC')}
className="flex-1"
>
NPC
</Button>
</div>
</div>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium text-text-primary mb-1.5">
Level
</label>
<Input
type="number"
min={1}
max={20}
value={level}
onChange={(e) => setLevel(parseInt(e.target.value) || 1)}
/>
</div>
<div>
<label className="block text-sm font-medium text-text-primary mb-1.5">
Max HP
</label>
<Input
type="number"
min={1}
value={hpMax}
onChange={(e) => setHpMax(parseInt(e.target.value) || 1)}
/>
</div>
</div>
{error && (
<p className="text-sm text-red-500">{error}</p>
)}
<div className="flex justify-end gap-3 pt-2">
<Button type="button" variant="outline" onClick={onClose}>
Abbrechen
</Button>
<Button type="submit" disabled={isSubmitting}>
{isSubmitting ? <Spinner size="sm" /> : 'Erstellen'}
</Button>
</div>
</form>
</div>
</div>
);
}