feat: Add battle screen with real-time sync (Phase 1 MVP)
All checks were successful
Deploy Dimension47 / deploy (push) Successful in 35s

- Add battle module with sessions, maps, tokens, and combatants
- Implement WebSocket gateway for real-time battle updates
- Add map upload with configurable grid system
- Create battle canvas with token rendering and drag support
- Support PC tokens from characters and NPC tokens from templates
- Add initiative tracking and round management
- GM-only controls for token manipulation

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Alexander Zielonka
2026-01-30 09:59:03 +01:00
parent f4c7386358
commit d6f2b62bd7
27 changed files with 3390 additions and 37 deletions

View File

@@ -4,6 +4,7 @@ import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import { LoginPage, RegisterPage, useAuthStore } from '@/features/auth';
import { CampaignsPage, CampaignDetailPage } from '@/features/campaigns';
import { CharacterSheetPage } from '@/features/characters';
import { BattlePage } from '@/features/battle';
import { ProtectedRoute } from '@/shared/components/protected-route';
import { Layout } from '@/shared/components/layout';
@@ -46,6 +47,7 @@ function AppContent() {
<Route path="/" element={<CampaignsPage />} />
<Route path="/campaigns/:id" element={<CampaignDetailPage />} />
<Route path="/campaigns/:id/characters/:characterId" element={<CharacterSheetPage />} />
<Route path="/campaigns/:id/battle" element={<BattlePage />} />
<Route path="/library" element={<div>Library (TODO)</div>} />
</Route>
</Route>

View File

@@ -0,0 +1,238 @@
import React, { useRef, useState, useCallback, useMemo, useEffect } from 'react';
import type { BattleSession, BattleMap } from '@/shared/types';
import { Token } from './token';
import { cn } from '@/shared/lib/utils';
interface BattleCanvasProps {
session: BattleSession;
map: BattleMap | null;
isGM: boolean;
selectedTokenId: string | null;
onSelectToken: (tokenId: string | null) => void;
onMoveToken: (tokenId: string, positionX: number, positionY: number) => void;
}
const API_URL = import.meta.env.VITE_API_URL?.replace('/api', '') || 'http://localhost:5000';
export function BattleCanvas({
session,
map,
isGM,
selectedTokenId,
onSelectToken,
onMoveToken,
}: BattleCanvasProps) {
const containerRef = useRef<HTMLDivElement>(null);
const [containerSize, setContainerSize] = useState({ width: 0, height: 0 });
const [draggedToken, setDraggedToken] = useState<string | null>(null);
const [showGrid, setShowGrid] = useState(true);
// Calculate cell size based on container and grid dimensions
const cellSize = useMemo(() => {
if (!map || containerSize.width === 0 || containerSize.height === 0) return 40;
const cellWidth = containerSize.width / map.gridSizeX;
const cellHeight = containerSize.height / map.gridSizeY;
// Use the smaller dimension to ensure grid fits
return Math.floor(Math.min(cellWidth, cellHeight));
}, [map, containerSize]);
// Calculate canvas dimensions
const canvasSize = useMemo(() => {
if (!map) return { width: 800, height: 600 };
return {
width: cellSize * map.gridSizeX,
height: cellSize * map.gridSizeY,
};
}, [map, cellSize]);
// Update container size on resize
useEffect(() => {
const updateSize = () => {
if (containerRef.current) {
setContainerSize({
width: containerRef.current.clientWidth,
height: containerRef.current.clientHeight,
});
}
};
updateSize();
window.addEventListener('resize', updateSize);
return () => window.removeEventListener('resize', updateSize);
}, []);
// Handle drag start
const handleDragStart = useCallback((tokenId: string) => (e: React.DragEvent | React.TouchEvent) => {
if (!isGM) return;
setDraggedToken(tokenId);
onSelectToken(tokenId);
if ('dataTransfer' in e) {
e.dataTransfer.effectAllowed = 'move';
e.dataTransfer.setData('text/plain', tokenId);
}
}, [isGM, onSelectToken]);
// Handle drop on canvas
const handleDrop = useCallback((e: React.DragEvent) => {
e.preventDefault();
if (!draggedToken || !isGM || !map) return;
const rect = e.currentTarget.getBoundingClientRect();
const x = e.clientX - rect.left - map.gridOffsetX;
const y = e.clientY - rect.top - map.gridOffsetY;
// Calculate grid position
const gridX = Math.floor(x / cellSize);
const gridY = Math.floor(y / cellSize);
// Clamp to grid bounds
const clampedX = Math.max(0, Math.min(gridX, map.gridSizeX - 1));
const clampedY = Math.max(0, Math.min(gridY, map.gridSizeY - 1));
onMoveToken(draggedToken, clampedX, clampedY);
setDraggedToken(null);
}, [draggedToken, isGM, map, cellSize, onMoveToken]);
// Handle drag over
const handleDragOver = useCallback((e: React.DragEvent) => {
e.preventDefault();
e.dataTransfer.dropEffect = 'move';
}, []);
// Handle canvas click (deselect token)
const handleCanvasClick = useCallback((e: React.MouseEvent) => {
if (e.target === e.currentTarget) {
onSelectToken(null);
}
}, [onSelectToken]);
// Render grid lines
const gridLines = useMemo(() => {
if (!map || !showGrid) return null;
const lines: React.ReactElement[] = [];
// Vertical lines
for (let x = 0; x <= map.gridSizeX; x++) {
lines.push(
<line
key={`v-${x}`}
x1={x * cellSize + map.gridOffsetX}
y1={map.gridOffsetY}
x2={x * cellSize + map.gridOffsetX}
y2={canvasSize.height + map.gridOffsetY}
stroke="rgba(255, 255, 255, 0.3)"
strokeWidth={1}
/>
);
}
// Horizontal lines
for (let y = 0; y <= map.gridSizeY; y++) {
lines.push(
<line
key={`h-${y}`}
x1={map.gridOffsetX}
y1={y * cellSize + map.gridOffsetY}
x2={canvasSize.width + map.gridOffsetX}
y2={y * cellSize + map.gridOffsetY}
stroke="rgba(255, 255, 255, 0.3)"
strokeWidth={1}
/>
);
}
return lines;
}, [map, showGrid, cellSize, canvasSize]);
return (
<div className="flex-1 flex flex-col bg-black/50 rounded-lg overflow-hidden">
{/* Toolbar */}
<div className="flex items-center gap-2 p-2 bg-black/30 border-b border-white/10">
<button
onClick={() => setShowGrid(!showGrid)}
className={cn(
'px-3 py-1 text-sm rounded transition-colors',
showGrid ? 'bg-primary text-white' : 'bg-white/10 text-white/70 hover:bg-white/20',
)}
>
Grid
</button>
{map && (
<span className="text-sm text-white/50">
{map.gridSizeX} x {map.gridSizeY} ({cellSize}px)
</span>
)}
</div>
{/* Canvas container */}
<div
ref={containerRef}
className="flex-1 overflow-auto flex items-center justify-center p-4"
>
<div
className="relative bg-gray-900 shadow-2xl"
style={{
width: canvasSize.width + (map?.gridOffsetX ?? 0),
height: canvasSize.height + (map?.gridOffsetY ?? 0),
}}
onClick={handleCanvasClick}
onDrop={handleDrop}
onDragOver={handleDragOver}
>
{/* Map background */}
{map && (
<img
src={`${API_URL}${map.imageUrl}`}
alt={map.name}
className="absolute inset-0 w-full h-full object-cover pointer-events-none"
draggable={false}
/>
)}
{/* Grid overlay */}
<svg
className="absolute inset-0 w-full h-full pointer-events-none"
style={{ zIndex: 5 }}
>
{gridLines}
</svg>
{/* Tokens */}
<div
className="absolute"
style={{
left: map?.gridOffsetX ?? 0,
top: map?.gridOffsetY ?? 0,
width: canvasSize.width,
height: canvasSize.height,
}}
>
{session.tokens.map((token) => (
<Token
key={token.id}
token={token}
cellSize={cellSize}
isSelected={token.id === selectedTokenId}
isGM={isGM}
onSelect={() => onSelectToken(token.id)}
onDragStart={handleDragStart(token.id)}
/>
))}
</div>
{/* No map placeholder */}
{!map && (
<div className="absolute inset-0 flex items-center justify-center text-white/50">
<p>Keine Karte ausgewählt</p>
</div>
)}
</div>
</div>
</div>
);
}

View File

@@ -0,0 +1,450 @@
import { useState, useEffect, useCallback } from 'react';
import { useParams, useNavigate } from 'react-router-dom';
import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query';
import { ArrowLeft, Plus, Users, Swords, ChevronRight } from 'lucide-react';
import { api } from '@/shared/lib/api';
import { useAuthStore } from '@/features/auth';
import { BattleCanvas } from './battle-canvas';
import { BattleSessionList } from './battle-session-list';
import { useBattleSocket } from '../hooks/use-battle-socket';
import type { BattleSession, BattleToken, Character, Combatant } from '@/shared/types';
import { cn } from '@/shared/lib/utils';
export function BattlePage() {
const { id: campaignId } = useParams<{ id: string }>();
const navigate = useNavigate();
const queryClient = useQueryClient();
const { user } = useAuthStore();
const [selectedSessionId, setSelectedSessionId] = useState<string | null>(null);
const [selectedTokenId, setSelectedTokenId] = useState<string | null>(null);
const [showAddPanel, setShowAddPanel] = useState(false);
// Fetch campaign to check GM status
const { data: campaign } = useQuery({
queryKey: ['campaign', campaignId],
queryFn: () => api.getCampaign(campaignId!),
enabled: !!campaignId,
});
const isGM = campaign?.gmId === user?.id;
// Fetch battle sessions
const { data: sessions = [] } = useQuery({
queryKey: ['battleSessions', campaignId],
queryFn: () => api.getBattleSessions(campaignId!),
enabled: !!campaignId,
});
// Fetch battle maps
const { data: maps = [] } = useQuery({
queryKey: ['battleMaps', campaignId],
queryFn: () => api.getBattleMaps(campaignId!),
enabled: !!campaignId,
});
// Fetch characters for adding PCs
const { data: characters = [] } = useQuery({
queryKey: ['characters', campaignId],
queryFn: () => api.getCharacters(campaignId!),
enabled: !!campaignId && isGM,
});
// Fetch combatants for adding NPCs
const { data: combatants = [] } = useQuery({
queryKey: ['combatants', campaignId],
queryFn: () => api.getCombatants(campaignId!),
enabled: !!campaignId && isGM,
});
// Get current session
const currentSession = sessions.find((s: BattleSession) => s.id === selectedSessionId);
// WebSocket connection
const {
isConnected,
moveToken,
updateTokenHp,
setInitiative,
advanceRound,
} = useBattleSocket({
sessionId: selectedSessionId || '',
onTokenMoved: useCallback((data: { tokenId: string; positionX: number; positionY: number }) => {
queryClient.setQueryData(['battleSessions', campaignId], (old: BattleSession[]) =>
old?.map(session =>
session.id === selectedSessionId
? {
...session,
tokens: session.tokens.map(token =>
token.id === data.tokenId
? { ...token, positionX: data.positionX, positionY: data.positionY }
: token
),
}
: session
)
);
}, [queryClient, campaignId, selectedSessionId]),
onTokenHpChanged: useCallback((data: { tokenId: string; hpCurrent: number; hpMax: number }) => {
queryClient.setQueryData(['battleSessions', campaignId], (old: BattleSession[]) =>
old?.map(session =>
session.id === selectedSessionId
? {
...session,
tokens: session.tokens.map(token =>
token.id === data.tokenId
? { ...token, hpCurrent: data.hpCurrent, hpMax: data.hpMax }
: token
),
}
: session
)
);
}, [queryClient, campaignId, selectedSessionId]),
onInitiativeSet: useCallback((data: { tokenId: string; initiative: number }) => {
queryClient.setQueryData(['battleSessions', campaignId], (old: BattleSession[]) =>
old?.map(session =>
session.id === selectedSessionId
? {
...session,
tokens: session.tokens.map(token =>
token.id === data.tokenId
? { ...token, initiative: data.initiative }
: token
),
}
: session
)
);
}, [queryClient, campaignId, selectedSessionId]),
onRoundAdvanced: useCallback((data: { roundNumber: number }) => {
queryClient.setQueryData(['battleSessions', campaignId], (old: BattleSession[]) =>
old?.map(session =>
session.id === selectedSessionId
? { ...session, roundNumber: data.roundNumber }
: session
)
);
}, [queryClient, campaignId, selectedSessionId]),
onTokenAdded: useCallback(() => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
}, [queryClient, campaignId]),
onTokenRemoved: useCallback(() => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
}, [queryClient, campaignId]),
});
// Mutations
const createSessionMutation = useMutation({
mutationFn: (data: { name: string; mapId?: string }) =>
api.createBattleSession(campaignId!, data),
onSuccess: (newSession) => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
setSelectedSessionId(newSession.id);
},
});
const updateSessionMutation = useMutation({
mutationFn: ({ sessionId, data }: { sessionId: string; data: any }) =>
api.updateBattleSession(campaignId!, sessionId, data),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
},
});
const deleteSessionMutation = useMutation({
mutationFn: (sessionId: string) =>
api.deleteBattleSession(campaignId!, sessionId),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
setSelectedSessionId(null);
},
});
const addTokenMutation = useMutation({
mutationFn: (data: any) =>
api.addBattleToken(campaignId!, selectedSessionId!, data),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
},
});
const removeTokenMutation = useMutation({
mutationFn: (tokenId: string) =>
api.removeBattleToken(campaignId!, selectedSessionId!, tokenId),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['battleSessions', campaignId] });
setSelectedTokenId(null);
},
});
// Auto-select first active session or first session
useEffect(() => {
if (sessions.length > 0 && !selectedSessionId) {
const activeSession = sessions.find((s: BattleSession) => s.isActive);
setSelectedSessionId(activeSession?.id || sessions[0].id);
}
}, [sessions, selectedSessionId]);
// Handle token move
const handleMoveToken = useCallback(async (tokenId: string, positionX: number, positionY: number) => {
try {
await moveToken(tokenId, positionX, positionY);
} catch (error) {
console.error('Failed to move token:', error);
}
}, [moveToken]);
// Add PC token
const handleAddPC = useCallback((character: Character) => {
addTokenMutation.mutate({
characterId: character.id,
name: character.name,
positionX: 0,
positionY: 0,
hpCurrent: character.hpCurrent,
hpMax: character.hpMax,
size: 1,
});
setShowAddPanel(false);
}, [addTokenMutation]);
// Add NPC token
const handleAddNPC = useCallback((combatant: Combatant) => {
addTokenMutation.mutate({
combatantId: combatant.id,
name: combatant.name,
positionX: 0,
positionY: 0,
hpCurrent: combatant.hpMax,
hpMax: combatant.hpMax,
size: 1,
});
setShowAddPanel(false);
}, [addTokenMutation]);
// Get selected token
const selectedToken = currentSession?.tokens.find((t: BattleToken) => t.id === selectedTokenId);
return (
<div className="h-screen flex flex-col bg-gray-900">
{/* Header */}
<header className="flex items-center justify-between px-4 py-3 bg-black/50 border-b border-white/10">
<div className="flex items-center gap-3">
<button
onClick={() => navigate(`/campaigns/${campaignId}`)}
className="p-2 rounded-lg bg-white/5 hover:bg-white/10 text-white/70 transition-colors"
>
<ArrowLeft className="w-5 h-5" />
</button>
<div className="flex items-center gap-2">
<Swords className="w-5 h-5 text-primary" />
<h1 className="text-lg font-semibold text-white">Kampfbildschirm</h1>
</div>
{isConnected && (
<span className="px-2 py-0.5 text-[10px] font-medium bg-green-500/20 text-green-400 rounded">
Verbunden
</span>
)}
</div>
{currentSession && (
<div className="flex items-center gap-4">
<div className="text-sm text-white/70">
Runde: <span className="font-bold text-white">{currentSession.roundNumber}</span>
</div>
{isGM && (
<button
onClick={() => advanceRound()}
className="px-3 py-1.5 bg-primary text-white rounded-lg text-sm font-medium hover:bg-primary/80 transition-colors"
>
Nächste Runde
</button>
)}
</div>
)}
</header>
{/* Main content */}
<div className="flex-1 flex overflow-hidden">
{/* Session list sidebar */}
<BattleSessionList
sessions={sessions}
maps={maps}
selectedSessionId={selectedSessionId}
isGM={isGM}
onSelectSession={setSelectedSessionId}
onCreateSession={(name, mapId) => createSessionMutation.mutate({ name, mapId })}
onDeleteSession={(sessionId) => deleteSessionMutation.mutate(sessionId)}
onToggleActive={(sessionId, isActive) =>
updateSessionMutation.mutate({ sessionId, data: { isActive } })
}
/>
{/* Battle canvas */}
{currentSession ? (
<BattleCanvas
session={currentSession}
map={currentSession.map || null}
isGM={isGM}
selectedTokenId={selectedTokenId}
onSelectToken={setSelectedTokenId}
onMoveToken={handleMoveToken}
/>
) : (
<div className="flex-1 flex items-center justify-center text-white/50">
<p>Wähle einen Kampf aus oder erstelle einen neuen</p>
</div>
)}
{/* Token detail panel / Add panel */}
{currentSession && isGM && (
<div className="w-72 bg-black/30 border-l border-white/10 flex flex-col">
{/* Panel header */}
<div className="p-3 border-b border-white/10 flex items-center justify-between">
<h3 className="font-semibold text-white">
{showAddPanel ? 'Teilnehmer hinzufügen' : 'Token-Details'}
</h3>
<button
onClick={() => setShowAddPanel(!showAddPanel)}
className={cn(
'p-1.5 rounded-lg transition-colors',
showAddPanel
? 'bg-white/10 text-white/70'
: 'bg-primary/20 text-primary hover:bg-primary/30',
)}
>
<Plus className="w-4 h-4" />
</button>
</div>
{/* Panel content */}
<div className="flex-1 overflow-y-auto p-3">
{showAddPanel ? (
<div className="space-y-4">
{/* PCs */}
<div>
<h4 className="text-sm font-medium text-white/70 mb-2">Spielercharaktere</h4>
<div className="space-y-1">
{characters.filter((c: Character) => c.type === 'PC').map((character: Character) => (
<button
key={character.id}
onClick={() => handleAddPC(character)}
className="w-full flex items-center gap-2 p-2 rounded-lg bg-blue-500/10 hover:bg-blue-500/20 text-blue-400 transition-colors"
>
<Users className="w-4 h-4" />
<span className="text-sm truncate">{character.name}</span>
<ChevronRight className="w-4 h-4 ml-auto opacity-50" />
</button>
))}
{characters.filter((c: Character) => c.type === 'PC').length === 0 && (
<p className="text-xs text-white/40">Keine Charaktere verfügbar</p>
)}
</div>
</div>
{/* NPCs/Monsters */}
<div>
<h4 className="text-sm font-medium text-white/70 mb-2">NPCs & Monster</h4>
<div className="space-y-1">
{combatants.map((combatant: Combatant) => (
<button
key={combatant.id}
onClick={() => handleAddNPC(combatant)}
className="w-full flex items-center gap-2 p-2 rounded-lg bg-red-500/10 hover:bg-red-500/20 text-red-400 transition-colors"
>
<Swords className="w-4 h-4" />
<span className="text-sm truncate">{combatant.name}</span>
<span className="text-xs opacity-50">Lvl {combatant.level}</span>
<ChevronRight className="w-4 h-4 ml-auto opacity-50" />
</button>
))}
{combatants.length === 0 && (
<p className="text-xs text-white/40">Keine NPCs verfügbar</p>
)}
</div>
</div>
</div>
) : selectedToken ? (
<div className="space-y-4">
{/* Token info */}
<div>
<h4 className="text-lg font-semibold text-white">{selectedToken.name}</h4>
<p className="text-sm text-white/50">
{selectedToken.characterId ? 'Spielercharakter' : 'NPC/Monster'}
</p>
</div>
{/* HP */}
<div>
<label className="text-sm text-white/70">HP</label>
<div className="flex items-center gap-2 mt-1">
<input
type="number"
value={selectedToken.hpCurrent}
onChange={(e) => updateTokenHp(selectedToken.id, parseInt(e.target.value) || 0)}
className="w-20 px-2 py-1 bg-white/5 border border-white/10 rounded text-white text-center"
/>
<span className="text-white/50">/</span>
<span className="text-white">{selectedToken.hpMax}</span>
</div>
</div>
{/* Initiative */}
<div>
<label className="text-sm text-white/70">Initiative</label>
<input
type="number"
value={selectedToken.initiative ?? ''}
onChange={(e) => setInitiative(selectedToken.id, parseInt(e.target.value) || 0)}
className="w-full mt-1 px-2 py-1 bg-white/5 border border-white/10 rounded text-white"
placeholder="0"
/>
</div>
{/* Position */}
<div>
<label className="text-sm text-white/70">Position</label>
<p className="text-white">
X: {selectedToken.positionX}, Y: {selectedToken.positionY}
</p>
</div>
{/* Conditions */}
{selectedToken.conditions.length > 0 && (
<div>
<label className="text-sm text-white/70">Zustände</label>
<div className="flex flex-wrap gap-1 mt-1">
{selectedToken.conditions.map((condition: string, i: number) => (
<span
key={i}
className="px-2 py-0.5 text-xs bg-yellow-500/20 text-yellow-400 rounded"
>
{condition}
</span>
))}
</div>
</div>
)}
{/* Remove token */}
<button
onClick={() => removeTokenMutation.mutate(selectedToken.id)}
className="w-full px-3 py-2 bg-red-500/20 text-red-400 rounded-lg text-sm hover:bg-red-500/30 transition-colors"
>
Vom Kampf entfernen
</button>
</div>
) : (
<div className="text-center text-white/40 py-8">
<p>Kein Token ausgewählt</p>
<p className="text-xs mt-1">Klicke auf ein Token oder füge neue hinzu</p>
</div>
)}
</div>
</div>
)}
</div>
</div>
);
}

View File

@@ -0,0 +1,179 @@
import { useState } from 'react';
import { Plus, Trash2, Play, Pause, Users } from 'lucide-react';
import type { BattleSession, BattleMap } from '@/shared/types';
import { cn } from '@/shared/lib/utils';
interface BattleSessionListProps {
sessions: BattleSession[];
maps: BattleMap[];
selectedSessionId: string | null;
isGM: boolean;
onSelectSession: (sessionId: string) => void;
onCreateSession: (name: string, mapId?: string) => void;
onDeleteSession: (sessionId: string) => void;
onToggleActive: (sessionId: string, isActive: boolean) => void;
}
export function BattleSessionList({
sessions,
maps,
selectedSessionId,
isGM,
onSelectSession,
onCreateSession,
onDeleteSession,
onToggleActive,
}: BattleSessionListProps) {
const [showCreateForm, setShowCreateForm] = useState(false);
const [newSessionName, setNewSessionName] = useState('');
const [selectedMapId, setSelectedMapId] = useState<string>('');
const handleCreate = () => {
if (!newSessionName.trim()) return;
onCreateSession(newSessionName.trim(), selectedMapId || undefined);
setNewSessionName('');
setSelectedMapId('');
setShowCreateForm(false);
};
return (
<div className="w-64 bg-black/30 border-r border-white/10 flex flex-col">
{/* Header */}
<div className="p-3 border-b border-white/10 flex items-center justify-between">
<h2 className="font-semibold text-white">Kämpfe</h2>
{isGM && (
<button
onClick={() => setShowCreateForm(!showCreateForm)}
className="p-1.5 rounded-lg bg-primary/20 hover:bg-primary/30 text-primary transition-colors"
>
<Plus className="w-4 h-4" />
</button>
)}
</div>
{/* Create form */}
{showCreateForm && isGM && (
<div className="p-3 border-b border-white/10 space-y-2">
<input
type="text"
placeholder="Kampfname..."
value={newSessionName}
onChange={(e) => setNewSessionName(e.target.value)}
className="w-full px-3 py-2 bg-white/5 border border-white/10 rounded-lg text-white placeholder:text-white/40 focus:outline-none focus:border-primary"
autoFocus
/>
<select
value={selectedMapId}
onChange={(e) => setSelectedMapId(e.target.value)}
className="w-full px-3 py-2 bg-white/5 border border-white/10 rounded-lg text-white focus:outline-none focus:border-primary"
>
<option value="">Keine Karte</option>
{maps.map((map) => (
<option key={map.id} value={map.id}>
{map.name}
</option>
))}
</select>
<div className="flex gap-2">
<button
onClick={handleCreate}
disabled={!newSessionName.trim()}
className="flex-1 px-3 py-1.5 bg-primary text-white rounded-lg text-sm font-medium hover:bg-primary/80 transition-colors disabled:opacity-50 disabled:cursor-not-allowed"
>
Erstellen
</button>
<button
onClick={() => setShowCreateForm(false)}
className="px-3 py-1.5 bg-white/10 text-white rounded-lg text-sm hover:bg-white/20 transition-colors"
>
Abbrechen
</button>
</div>
</div>
)}
{/* Session list */}
<div className="flex-1 overflow-y-auto">
{sessions.length === 0 ? (
<div className="p-4 text-center text-white/50 text-sm">
Keine Kämpfe vorhanden
</div>
) : (
<div className="p-2 space-y-1">
{sessions.map((session) => (
<div
key={session.id}
className={cn(
'p-3 rounded-lg cursor-pointer transition-colors',
selectedSessionId === session.id
? 'bg-primary/30 border border-primary'
: 'bg-white/5 border border-transparent hover:bg-white/10',
)}
onClick={() => onSelectSession(session.id)}
>
<div className="flex items-center justify-between">
<span className="font-medium text-white truncate">
{session.name || 'Unbenannter Kampf'}
</span>
{session.isActive && (
<span className="px-1.5 py-0.5 text-[10px] font-bold bg-green-500 text-white rounded">
LIVE
</span>
)}
</div>
<div className="flex items-center gap-3 mt-1 text-xs text-white/50">
<span className="flex items-center gap-1">
<Users className="w-3 h-3" />
{session.tokens.length}
</span>
{session.map && (
<span className="truncate">{session.map.name}</span>
)}
</div>
{/* Actions for GM */}
{isGM && selectedSessionId === session.id && (
<div className="flex gap-1 mt-2">
<button
onClick={(e) => {
e.stopPropagation();
onToggleActive(session.id, !session.isActive);
}}
className={cn(
'flex-1 flex items-center justify-center gap-1 px-2 py-1 rounded text-xs transition-colors',
session.isActive
? 'bg-yellow-500/20 text-yellow-400 hover:bg-yellow-500/30'
: 'bg-green-500/20 text-green-400 hover:bg-green-500/30',
)}
>
{session.isActive ? (
<>
<Pause className="w-3 h-3" /> Pausieren
</>
) : (
<>
<Play className="w-3 h-3" /> Starten
</>
)}
</button>
<button
onClick={(e) => {
e.stopPropagation();
if (confirm('Kampf wirklich löschen?')) {
onDeleteSession(session.id);
}
}}
className="px-2 py-1 rounded bg-red-500/20 text-red-400 hover:bg-red-500/30 transition-colors"
>
<Trash2 className="w-3 h-3" />
</button>
</div>
)}
</div>
))}
</div>
)}
</div>
</div>
);
}

View File

@@ -0,0 +1,124 @@
import { memo, useMemo } from 'react';
import type { BattleToken } from '@/shared/types';
import { cn } from '@/shared/lib/utils';
interface TokenProps {
token: BattleToken;
cellSize: number;
isSelected?: boolean;
isGM?: boolean;
onSelect?: () => void;
onDragStart?: (e: React.DragEvent | React.TouchEvent) => void;
}
// Token size in grid cells based on PF2e creature sizes
const SIZE_MULTIPLIER: Record<number, number> = {
1: 1, // Medium
2: 2, // Large
3: 3, // Huge
4: 4, // Gargantuan
};
// HP percentage thresholds for visual indicators
function getHealthClass(hpCurrent: number, hpMax: number): string {
const percentage = (hpCurrent / hpMax) * 100;
if (percentage <= 0) return 'bg-gray-600';
if (percentage <= 20) return 'bg-red-600';
if (percentage <= 50) return 'bg-yellow-600';
return 'bg-green-600';
}
export const Token = memo(function Token({
token,
cellSize,
isSelected,
isGM,
onSelect,
onDragStart,
}: TokenProps) {
const sizeMultiplier = SIZE_MULTIPLIER[token.size] ?? 1;
const tokenSize = cellSize * sizeMultiplier;
const padding = 2;
// Calculate position
const style = useMemo(() => ({
left: `${token.positionX * cellSize + padding}px`,
top: `${token.positionY * cellSize + padding}px`,
width: `${tokenSize - padding * 2}px`,
height: `${tokenSize - padding * 2}px`,
}), [token.positionX, token.positionY, cellSize, tokenSize, padding]);
// Get initials for token
const initials = useMemo(() => {
const words = token.name.split(' ');
if (words.length >= 2) {
return (words[0][0] + words[1][0]).toUpperCase();
}
return token.name.substring(0, 2).toUpperCase();
}, [token.name]);
// Determine if this is a PC or NPC/Monster
const isPC = !!token.characterId;
const healthClass = getHealthClass(token.hpCurrent, token.hpMax);
return (
<div
className={cn(
'absolute rounded-full cursor-pointer transition-all duration-100',
'flex items-center justify-center',
'border-2 shadow-lg',
isSelected ? 'ring-2 ring-primary ring-offset-2 ring-offset-black z-20' : 'z-10',
isPC ? 'border-blue-400' : 'border-red-400',
'hover:scale-110',
)}
style={style}
onClick={onSelect}
draggable={isGM}
onDragStart={onDragStart}
onTouchStart={onDragStart}
title={`${token.name}${token.initiative !== null ? ` (Init: ${token.initiative})` : ''}`}
>
{/* Background with health indicator */}
<div className={cn(
'absolute inset-0 rounded-full',
isPC ? 'bg-blue-900' : 'bg-red-900',
)} />
{/* HP bar */}
<div
className={cn(
'absolute bottom-0 left-0 right-0 h-1 rounded-b-full transition-all',
healthClass,
)}
style={{ width: `${Math.max(0, Math.min(100, (token.hpCurrent / token.hpMax) * 100))}%` }}
/>
{/* Token content */}
<div className="relative z-10 flex flex-col items-center justify-center">
<span className="text-xs font-bold text-white drop-shadow-lg">
{initials}
</span>
{/* Show HP for GM, or for PCs */}
{(isGM || isPC) && (
<span className="text-[10px] text-white/80">
{token.hpCurrent}/{token.hpMax}
</span>
)}
</div>
{/* Initiative badge */}
{token.initiative !== null && token.initiative !== undefined && (
<div className="absolute -top-1 -right-1 w-4 h-4 rounded-full bg-primary text-[10px] font-bold text-white flex items-center justify-center">
{token.initiative}
</div>
)}
{/* Conditions indicator */}
{token.conditions.length > 0 && (
<div className="absolute -bottom-1 -right-1 w-4 h-4 rounded-full bg-yellow-500 text-[10px] font-bold text-black flex items-center justify-center">
{token.conditions.length}
</div>
)}
</div>
);
});

View File

@@ -0,0 +1,308 @@
import { useEffect, useRef, useCallback, useState } from 'react';
import { io, Socket } from 'socket.io-client';
import { api } from '@/shared/lib/api';
import type { BattleSession, BattleToken } from '@/shared/types';
// Derive WebSocket URL from API URL (remove /api suffix)
const SOCKET_URL = import.meta.env.VITE_API_URL?.replace('/api', '') || 'http://localhost:5000';
// Singleton socket manager to prevent multiple connections
let globalSocket: Socket | null = null;
let globalSocketRefCount = 0;
let currentSessionId: string | null = null;
let connectionAttempted = false;
export type BattleUpdateType =
| 'token_added'
| 'token_removed'
| 'token_moved'
| 'token_updated'
| 'token_hp_changed'
| 'initiative_set'
| 'round_advanced'
| 'session_updated'
| 'session_deleted';
export interface BattleUpdate {
sessionId: string;
type: BattleUpdateType;
data: any;
}
interface UseBattleSocketOptions {
sessionId: string;
onTokenAdded?: (data: { token: BattleToken }) => void;
onTokenRemoved?: (data: { tokenId: string }) => void;
onTokenMoved?: (data: { tokenId: string; positionX: number; positionY: number }) => void;
onTokenUpdated?: (data: { token: BattleToken }) => void;
onTokenHpChanged?: (data: { tokenId: string; hpCurrent: number; hpMax: number }) => void;
onInitiativeSet?: (data: { tokenId: string; initiative: number }) => void;
onRoundAdvanced?: (data: { roundNumber: number }) => void;
onSessionUpdated?: (data: { session: BattleSession }) => void;
onSessionDeleted?: () => void;
}
export function useBattleSocket({
sessionId,
onTokenAdded,
onTokenRemoved,
onTokenMoved,
onTokenUpdated,
onTokenHpChanged,
onInitiativeSet,
onRoundAdvanced,
onSessionUpdated,
onSessionDeleted,
}: UseBattleSocketOptions) {
const [isConnected, setIsConnected] = useState(false);
const [isGM, setIsGM] = useState(false);
const mountedRef = useRef(true);
// Use refs for callbacks to avoid reconnection on callback changes
const callbacksRef = useRef({
onTokenAdded,
onTokenRemoved,
onTokenMoved,
onTokenUpdated,
onTokenHpChanged,
onInitiativeSet,
onRoundAdvanced,
onSessionUpdated,
onSessionDeleted,
});
// Update refs when callbacks change (without causing reconnection)
useEffect(() => {
callbacksRef.current = {
onTokenAdded,
onTokenRemoved,
onTokenMoved,
onTokenUpdated,
onTokenHpChanged,
onInitiativeSet,
onRoundAdvanced,
onSessionUpdated,
onSessionDeleted,
};
});
useEffect(() => {
mountedRef.current = true;
const token = api.getToken();
if (!token || !sessionId) return;
// Increment ref count
globalSocketRefCount++;
// If we already have a socket for a different session, leave that room first
if (globalSocket?.connected && currentSessionId && currentSessionId !== sessionId) {
globalSocket.emit('leave_battle', { sessionId: currentSessionId });
}
// Update current session
currentSessionId = sessionId;
// Create socket if it doesn't exist and we haven't already tried
if (!globalSocket && !connectionAttempted) {
connectionAttempted = true;
globalSocket = io(`${SOCKET_URL}/battles`, {
auth: { token },
transports: ['polling', 'websocket'],
upgrade: true,
reconnection: true,
reconnectionAttempts: 3,
reconnectionDelay: 3000,
reconnectionDelayMax: 10000,
timeout: 10000,
autoConnect: true,
});
globalSocket.on('connect', () => {
if (!mountedRef.current) return;
console.log('[Battle WebSocket] Connected');
setIsConnected(true);
// Join battle room on connect/reconnect
if (currentSessionId && globalSocket) {
globalSocket.emit('join_battle', { sessionId: currentSessionId }, (response: { success: boolean; isGM?: boolean; error?: string }) => {
if (response.success) {
console.log(`[Battle WebSocket] Joined room: ${currentSessionId}, isGM: ${response.isGM}`);
if (mountedRef.current) {
setIsGM(response.isGM ?? false);
}
}
});
}
});
globalSocket.on('disconnect', (reason) => {
console.log(`[Battle WebSocket] Disconnected: ${reason}`);
if (mountedRef.current) {
setIsConnected(false);
}
});
globalSocket.on('connect_error', () => {
if (mountedRef.current) {
setIsConnected(false);
}
});
// Handle battle updates
globalSocket.on('battle_update', (update: BattleUpdate) => {
if (!mountedRef.current) return;
const callbacks = callbacksRef.current;
switch (update.type) {
case 'token_added':
callbacks.onTokenAdded?.(update.data);
break;
case 'token_removed':
callbacks.onTokenRemoved?.(update.data);
break;
case 'token_moved':
callbacks.onTokenMoved?.(update.data);
break;
case 'token_updated':
callbacks.onTokenUpdated?.(update.data);
break;
case 'token_hp_changed':
callbacks.onTokenHpChanged?.(update.data);
break;
case 'initiative_set':
callbacks.onInitiativeSet?.(update.data);
break;
case 'round_advanced':
callbacks.onRoundAdvanced?.(update.data);
break;
case 'session_updated':
callbacks.onSessionUpdated?.(update.data);
break;
case 'session_deleted':
callbacks.onSessionDeleted?.();
break;
}
});
} else if (globalSocket?.connected) {
// Socket already exists and connected, just join the room
globalSocket.emit('join_battle', { sessionId }, (response: { success: boolean; isGM?: boolean; error?: string }) => {
if (response.success) {
console.log(`[Battle WebSocket] Joined room: ${sessionId}, isGM: ${response.isGM}`);
if (mountedRef.current) {
setIsGM(response.isGM ?? false);
}
}
});
}
// Cleanup on unmount
return () => {
mountedRef.current = false;
globalSocketRefCount--;
if (globalSocket && currentSessionId === sessionId) {
globalSocket.emit('leave_battle', { sessionId });
}
// Only disconnect socket if no more refs
if (globalSocketRefCount <= 0 && globalSocket) {
globalSocket.disconnect();
globalSocket = null;
currentSessionId = null;
connectionAttempted = false;
}
};
}, [sessionId]);
// Socket actions
const moveToken = useCallback((tokenId: string, positionX: number, positionY: number) => {
if (!globalSocket?.connected || !currentSessionId) return Promise.reject('Not connected');
return new Promise((resolve, reject) => {
globalSocket!.emit('move_token', {
sessionId: currentSessionId,
tokenId,
positionX,
positionY,
}, (response: { success: boolean; error?: string }) => {
if (response.success) {
resolve(response);
} else {
reject(response.error);
}
});
});
}, []);
const updateTokenHp = useCallback((tokenId: string, hpCurrent: number) => {
if (!globalSocket?.connected || !currentSessionId) return Promise.reject('Not connected');
return new Promise((resolve, reject) => {
globalSocket!.emit('update_token_hp', {
sessionId: currentSessionId,
tokenId,
hpCurrent,
}, (response: { success: boolean; error?: string }) => {
if (response.success) {
resolve(response);
} else {
reject(response.error);
}
});
});
}, []);
const setInitiative = useCallback((tokenId: string, initiative: number) => {
if (!globalSocket?.connected || !currentSessionId) return Promise.reject('Not connected');
return new Promise((resolve, reject) => {
globalSocket!.emit('set_initiative', {
sessionId: currentSessionId,
tokenId,
initiative,
}, (response: { success: boolean; error?: string }) => {
if (response.success) {
resolve(response);
} else {
reject(response.error);
}
});
});
}, []);
const advanceRound = useCallback(() => {
if (!globalSocket?.connected || !currentSessionId) return Promise.reject('Not connected');
return new Promise((resolve, reject) => {
globalSocket!.emit('advance_round', {
sessionId: currentSessionId,
}, (response: { success: boolean; error?: string }) => {
if (response.success) {
resolve(response);
} else {
reject(response.error);
}
});
});
}, []);
const reconnect = useCallback(() => {
if (globalSocket) {
globalSocket.connect();
} else {
connectionAttempted = false;
}
}, []);
return {
socket: globalSocket,
isConnected,
isGM,
reconnect,
moveToken,
updateTokenHp,
setInitiative,
advanceRound,
};
}

View File

@@ -0,0 +1,5 @@
export { BattlePage } from './components/battle-page';
export { BattleCanvas } from './components/battle-canvas';
export { BattleSessionList } from './components/battle-session-list';
export { Token } from './components/token';
export { useBattleSocket } from './hooks/use-battle-socket';

View File

@@ -474,6 +474,218 @@ class ApiClient {
const response = await this.client.delete(`/campaigns/${campaignId}/characters/${characterId}/alchemy/prepared/${itemId}`);
return response.data;
}
// ==========================================
// BATTLE SYSTEM
// ==========================================
// Battle Sessions
async getBattleSessions(campaignId: string) {
const response = await this.client.get(`/campaigns/${campaignId}/battles`);
return response.data;
}
async getBattleSession(campaignId: string, sessionId: string) {
const response = await this.client.get(`/campaigns/${campaignId}/battles/${sessionId}`);
return response.data;
}
async createBattleSession(campaignId: string, data: {
name?: string;
mapId?: string;
isActive?: boolean;
}) {
const response = await this.client.post(`/campaigns/${campaignId}/battles`, data);
return response.data;
}
async updateBattleSession(campaignId: string, sessionId: string, data: {
name?: string;
mapId?: string;
isActive?: boolean;
roundNumber?: number;
}) {
const response = await this.client.put(`/campaigns/${campaignId}/battles/${sessionId}`, data);
return response.data;
}
async deleteBattleSession(campaignId: string, sessionId: string) {
const response = await this.client.delete(`/campaigns/${campaignId}/battles/${sessionId}`);
return response.data;
}
// Battle Tokens
async addBattleToken(campaignId: string, sessionId: string, data: {
combatantId?: string;
characterId?: string;
name: string;
positionX: number;
positionY: number;
hpCurrent: number;
hpMax: number;
initiative?: number;
conditions?: string[];
size?: number;
}) {
const response = await this.client.post(`/campaigns/${campaignId}/battles/${sessionId}/tokens`, data);
return response.data;
}
async updateBattleToken(campaignId: string, sessionId: string, tokenId: string, data: {
name?: string;
positionX?: number;
positionY?: number;
hpCurrent?: number;
hpMax?: number;
initiative?: number;
conditions?: string[];
size?: number;
}) {
const response = await this.client.patch(`/campaigns/${campaignId}/battles/${sessionId}/tokens/${tokenId}`, data);
return response.data;
}
async removeBattleToken(campaignId: string, sessionId: string, tokenId: string) {
const response = await this.client.delete(`/campaigns/${campaignId}/battles/${sessionId}/tokens/${tokenId}`);
return response.data;
}
async moveBattleToken(campaignId: string, sessionId: string, tokenId: string, positionX: number, positionY: number) {
const response = await this.client.patch(`/campaigns/${campaignId}/battles/${sessionId}/tokens/${tokenId}/move`, {
positionX,
positionY,
});
return response.data;
}
async setTokenInitiative(campaignId: string, sessionId: string, tokenId: string, initiative: number) {
const response = await this.client.patch(`/campaigns/${campaignId}/battles/${sessionId}/tokens/${tokenId}/initiative`, {
initiative,
});
return response.data;
}
async advanceBattleRound(campaignId: string, sessionId: string) {
const response = await this.client.post(`/campaigns/${campaignId}/battles/${sessionId}/advance-round`);
return response.data;
}
// Battle Maps
async getBattleMaps(campaignId: string) {
const response = await this.client.get(`/campaigns/${campaignId}/battle-maps`);
return response.data;
}
async getBattleMap(campaignId: string, mapId: string) {
const response = await this.client.get(`/campaigns/${campaignId}/battle-maps/${mapId}`);
return response.data;
}
async uploadBattleMap(campaignId: string, data: {
name: string;
gridSizeX?: number;
gridSizeY?: number;
gridOffsetX?: number;
gridOffsetY?: number;
image: File;
}) {
const formData = new FormData();
formData.append('name', data.name);
if (data.gridSizeX !== undefined) formData.append('gridSizeX', data.gridSizeX.toString());
if (data.gridSizeY !== undefined) formData.append('gridSizeY', data.gridSizeY.toString());
if (data.gridOffsetX !== undefined) formData.append('gridOffsetX', data.gridOffsetX.toString());
if (data.gridOffsetY !== undefined) formData.append('gridOffsetY', data.gridOffsetY.toString());
formData.append('image', data.image);
const response = await this.client.post(`/campaigns/${campaignId}/battle-maps`, formData, {
headers: { 'Content-Type': 'multipart/form-data' },
});
return response.data;
}
async updateBattleMap(campaignId: string, mapId: string, data: {
name?: string;
gridSizeX?: number;
gridSizeY?: number;
gridOffsetX?: number;
gridOffsetY?: number;
}) {
const response = await this.client.put(`/campaigns/${campaignId}/battle-maps/${mapId}`, data);
return response.data;
}
async deleteBattleMap(campaignId: string, mapId: string) {
const response = await this.client.delete(`/campaigns/${campaignId}/battle-maps/${mapId}`);
return response.data;
}
// Combatants (NPC/Monster Templates)
async getCombatants(campaignId: string) {
const response = await this.client.get(`/campaigns/${campaignId}/combatants`);
return response.data;
}
async getCombatant(campaignId: string, combatantId: string) {
const response = await this.client.get(`/campaigns/${campaignId}/combatants/${combatantId}`);
return response.data;
}
async createCombatant(campaignId: string, data: {
name: string;
type: 'PC' | 'NPC' | 'MONSTER';
level: number;
hpMax: number;
ac: number;
fortitude: number;
reflex: number;
will: number;
perception: number;
speed?: number;
avatarUrl?: string;
description?: string;
abilities?: Array<{
name: string;
actionCost: number;
actionType: 'ACTION' | 'REACTION' | 'FREE';
description: string;
damage?: string;
traits?: string[];
}>;
}) {
const response = await this.client.post(`/campaigns/${campaignId}/combatants`, data);
return response.data;
}
async updateCombatant(campaignId: string, combatantId: string, data: {
name?: string;
type?: 'PC' | 'NPC' | 'MONSTER';
level?: number;
hpMax?: number;
ac?: number;
fortitude?: number;
reflex?: number;
will?: number;
perception?: number;
speed?: number;
avatarUrl?: string;
description?: string;
abilities?: Array<{
name: string;
actionCost: number;
actionType: 'ACTION' | 'REACTION' | 'FREE';
description: string;
damage?: string;
traits?: string[];
}>;
}) {
const response = await this.client.put(`/campaigns/${campaignId}/combatants/${combatantId}`, data);
return response.data;
}
async deleteCombatant(campaignId: string, combatantId: string) {
const response = await this.client.delete(`/campaigns/${campaignId}/combatants/${combatantId}`);
return response.data;
}
}
export const api = new ApiClient();