From 55419d38967cd46a286fbab5d9d3377bf5f06b47 Mon Sep 17 00:00:00 2001 From: Alexander Zielonka Date: Mon, 19 Jan 2026 15:36:29 +0100 Subject: [PATCH] feat: Complete character system, animated login, WebSocket sync MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Character System: - Inventory system with 5,482 equipment items - Feats tab with categories and details - Actions tab with 99 PF2e actions - Item detail modal with equipment info - Feat detail modal with descriptions - Edit character modal with image cropping Auth & UI: - Animated login screen with splash → form transition - Letter-by-letter "DIMENSION 47" animation - Starfield background with floating orbs - Logo tap glow effect - "Remember me" functionality (localStorage/sessionStorage) Real-time Sync: - WebSocket gateway for character updates - Live sync for HP, conditions, inventory, equipment status, money, level Database: - Added credits field to characters - Added custom fields for items - Added feat fields and relations - Included full database backup Co-Authored-By: Claude Opus 4.5 --- CLAUDE.md | 50 +- client/public/data/actions_german.json | 1267 + client/public/icons/action_double_black.png | Bin 0 -> 20349 bytes client/public/icons/action_free_black.png | Bin 0 -> 20229 bytes client/public/icons/action_reaction_black.png | Bin 0 -> 20232 bytes client/public/icons/action_single_black.png | Bin 0 -> 20204 bytes client/public/icons/action_triple_black.png | Bin 0 -> 3284 bytes client/public/icons/free_action.png | Bin 0 -> 4686 bytes client/public/icons/one_action.png | Bin 0 -> 1338 bytes client/public/icons/reaction.png | Bin 0 -> 4922 bytes client/public/icons/three_actions.png | Bin 0 -> 5060 bytes .../features/auth/components/login-page.tsx | 293 +- .../auth/components/register-page.tsx | 249 +- .../src/features/auth/hooks/use-auth-store.ts | 6 +- .../characters/components/actions-tab.tsx | 503 + .../characters/components/add-feat-modal.tsx | 586 + .../characters/components/add-item-modal.tsx | 76 +- .../components/character-sheet-page.tsx | 1076 +- .../components/edit-character-modal.tsx | 302 + .../components/feat-detail-modal.tsx | 249 + .../components/image-crop-modal.tsx | 314 + .../components/item-detail-modal.tsx | 411 + client/src/index.css | 273 + .../src/shared/components/ui/action-icon.tsx | 74 + .../src/shared/hooks/use-character-socket.ts | 145 + client/src/shared/lib/api.ts | 111 +- client/src/shared/types/index.ts | 51 + server/.env.example | 2 +- server/nest-cli.json | 1 + server/package.json | 3 +- server/prisma/backup/dimension47_backup.sql | 12746 ++++ server/prisma/data/featlevels.json | 1 + server/prisma/data/feats.json | 50177 ++++++++++++++++ server/prisma/data/shields.json | 602 + .../migration.sql | 2 + .../migration.sql | 8 + .../migration.sql | 23 + server/prisma/schema.prisma | 57 +- server/prisma/seed-equipment.ts | 85 +- server/prisma/seed-feats.ts | 263 + server/src/app.module.ts | 2 + .../characters/characters.controller.ts | 16 +- .../modules/characters/characters.gateway.ts | 171 + .../modules/characters/characters.module.ts | 18 +- .../modules/characters/characters.service.ts | 261 +- .../characters/dto/create-character.dto.ts | 59 + server/src/modules/claude/claude.service.ts | 2 +- .../modules/equipment/equipment.service.ts | 22 +- server/src/modules/feats/feats.controller.ts | 116 + server/src/modules/feats/feats.module.ts | 13 + server/src/modules/feats/feats.service.ts | 211 + server/src/modules/feats/index.ts | 3 + .../translations/translations.service.ts | 37 +- 53 files changed, 70462 insertions(+), 475 deletions(-) create mode 100644 client/public/data/actions_german.json create mode 100644 client/public/icons/action_double_black.png create mode 100644 client/public/icons/action_free_black.png create mode 100644 client/public/icons/action_reaction_black.png create mode 100644 client/public/icons/action_single_black.png create mode 100644 client/public/icons/action_triple_black.png create mode 100644 client/public/icons/free_action.png create mode 100644 client/public/icons/one_action.png create mode 100644 client/public/icons/reaction.png create mode 100644 client/public/icons/three_actions.png create mode 100644 client/src/features/characters/components/actions-tab.tsx create mode 100644 client/src/features/characters/components/add-feat-modal.tsx create mode 100644 client/src/features/characters/components/edit-character-modal.tsx create mode 100644 client/src/features/characters/components/feat-detail-modal.tsx create mode 100644 client/src/features/characters/components/image-crop-modal.tsx create mode 100644 client/src/features/characters/components/item-detail-modal.tsx create mode 100644 client/src/shared/components/ui/action-icon.tsx create mode 100644 client/src/shared/hooks/use-character-socket.ts create mode 100644 server/prisma/backup/dimension47_backup.sql create mode 100644 server/prisma/data/featlevels.json create mode 100644 server/prisma/data/feats.json create mode 100644 server/prisma/data/shields.json create mode 100644 server/prisma/migrations/20260119083024_add_credits_to_character/migration.sql create mode 100644 server/prisma/migrations/20260119111209_add_item_custom_fields/migration.sql create mode 100644 server/prisma/migrations/20260119114713_add_feat_fields/migration.sql create mode 100644 server/prisma/seed-feats.ts create mode 100644 server/src/modules/characters/characters.gateway.ts create mode 100644 server/src/modules/feats/feats.controller.ts create mode 100644 server/src/modules/feats/feats.module.ts create mode 100644 server/src/modules/feats/feats.service.ts create mode 100644 server/src/modules/feats/index.ts diff --git a/CLAUDE.md b/CLAUDE.md index a309214..351a582 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -48,12 +48,18 @@ dimension47/ │ ├── src/ │ │ ├── app/ # App-Config, Router │ │ ├── features/ # Feature-Module (auth, campaigns, characters, etc.) +│ │ │ ├── auth/components/ +│ │ │ │ ├── login-page.tsx # Login mit Animationen +│ │ │ │ └── register-page.tsx # Registrierung │ │ │ └── characters/components/ │ │ │ ├── character-sheet-page.tsx # Hauptseite mit Tabs │ │ │ ├── hp-control.tsx # HP-Management Komponente │ │ │ ├── add-condition-modal.tsx # Zustand hinzufügen -│ │ │ └── add-item-modal.tsx # Item aus DB hinzufügen +│ │ │ ├── add-item-modal.tsx # Item aus DB hinzufügen +│ │ │ └── actions-tab.tsx # Aktionen-Tab │ │ ├── shared/ # Geteilte Komponenten, Hooks, Types +│ │ │ └── hooks/ +│ │ │ └── use-character-socket.ts # WebSocket Hook für Echtzeit-Sync │ │ └── assets/ │ └── public/ # Statische Dateien, JSON-Datenbanken │ @@ -63,7 +69,8 @@ dimension47/ │ │ ├── auth/ # Authentifizierung │ │ ├── campaigns/ # Kampagnenverwaltung │ │ ├── characters/# Charakterverwaltung - │ │ └── equipment/ # Equipment-Datenbank (NEU) + │ │ │ └── characters.gateway.ts # WebSocket Gateway + │ │ └── equipment/ # Equipment-Datenbank │ ├── common/ # Shared Utilities │ └── prisma/ # Prisma Service └── prisma/ @@ -80,6 +87,13 @@ dimension47/ - JWT-basierte Authentifizierung - Login/Register/Logout - Rollen: ADMIN, GM, PLAYER +- **"Anmeldung speichern"** Funktion (localStorage vs sessionStorage) +- **Animierter Login-Screen**: + - Zweistufiger Flow: Splash → Formular + - Animierter Sternenhintergrund mit schwebenden Orbs + - "DIMENSION 47" Titel mit Buchstaben-Animation und Glow-Effekt + - Logo mit Tap-Glow-Effekt + - Gestaffelte Formular-Animationen (Komponente für Komponente) ### Kampagnen - CRUD für Kampagnen @@ -92,9 +106,35 @@ dimension47/ - Zustände (Conditions) mit PF2e-Datenbank - Fertigkeiten mit deutschen Namen - Rettungswürfe -- Inventar-System mit vollständiger Equipment-Datenbank (5.482 Items) -- Bulk-Tracking mit Belastungs-Anzeige -- Item-Suche mit Kategoriefilter und Pagination +- **Inventar-System (komplett)**: + - Vollständige Equipment-Datenbank (5.482 Items) + - Item-Suche mit Kategoriefilter und Pagination + - Bulk-Tracking mit Belastungs-Anzeige + - Ausrüstungsstatus (angelegt/abgelegt/investiert) + - Quantity-Management + - Item-Details mit Eigenschaften, Schaden, etc. + - Benutzerdefinierte Notizen pro Item +- **Talente-Tab (komplett)**: + - Alle Charaktertalente aus Pathbuilder-Import + - Kategorisiert nach Quelle (Klasse, Abstammung, Allgemein, Fertigkeit, Bonus, Archetyp) + - Einklappbare Kategorien + - Talentdetails mit Beschreibung und Voraussetzungen +- **Aktionen-Tab** mit PF2e-Aktionsdatenbank (99 Aktionen) + - Kategorien: Allgemein, Kampf, Bewegung, Interaktion, Spezial + - Einklappbare Kategorien (standardmäßig eingeklappt) + - Aktionstyp-Icons (Aktion, Reaktion, Freie Aktion, etc.) + - Suchfunktion +- **WebSocket Real-Time Sync** für: + - HP (aktuell, temporär, max) + - Zustände (hinzufügen, entfernen, aktualisieren) + - Inventar (Items hinzufügen, entfernen, aktualisieren) + - Ausrüstungsstatus (angelegt/abgelegt) + - Geld (Credits) + - Level + +### Noch zu implementieren (Character Screen) +- **Alchemie-Tab**: Alchemistische Formeln und Rezepte +- **Level-Up System**: Stufenaufstieg mit Attributs-, Talent- und Fertigkeitenwahl ### Equipment-Datenbank - **5.482 Items** aus Pathfinder 2e importiert diff --git a/client/public/data/actions_german.json b/client/public/data/actions_german.json new file mode 100644 index 0000000..d5bb225 --- /dev/null +++ b/client/public/data/actions_german.json @@ -0,0 +1,1267 @@ +{ + "actions": [ + { + "id": "activate-an-item", + "name": "Gegenstand aktivieren", + "actions": null, + "actionType": "varies", + "traits": [], + "rarity": "common", + "description": "Du aktivierst einen magischen Gegenstand, ein Verbrauchsgut oder einen anderen speziellen Gegenstand. Du verbringst die für die Aktivierung erforderlichen Aktionen (diese können je nach Gegenstand variieren). Andere Anforderungen werden in der Gegenstandsbeschreibung aufgeführt." + }, + { + "id": "administer-first-aid", + "name": "Erste Hilfe leisten", + "skill": "Medicine", + "actions": 2, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "requirements": "Du trägst oder hältst ein Heilerset. Du leistest Erste Hilfe an einer angrenzenden Kreatur, die im Sterben liegt oder blutet. Wenn eine Kreatur sowohl im Sterben liegt als auch blutet, wähle aus, welches Leiden du vor dem Wurf behandeln willst. Du kannst erneut Erste Hilfe leisten, um den anderen Effekt zu behandeln.", + "description": "• Stabilisieren: Versuche einen Medizin-Wurf bei einer Kreatur mit 0 Trefferpunkten und dem Sterben-Zustand. SG ist gleich 5 + Wiederherstellungswurf-SG der Kreatur (normalerweise 15 + Sterben-Wert). • Blutung stoppen: Versuche einen Medizin-Wurf bei einer Kreatur mit anhaltendem Blutschaden. SG ist normalerweise der SG des Effekts, der die Blutung verursacht hat.", + "results": { + "success": "Beim Stabilisieren verliert das Ziel den Sterben-Zustand (bleibt aber bewusstlos). Beim Stoppen der Blutung profitiert das Ziel von einer unterstützten Wiederherstellung mit dem reduzierten SG für besonders angemessene Hilfe.", + "criticalFailure": "Beim Stabilisieren erhöht sich der Sterben-Wert des Ziels um 1. Beim Stoppen der Blutung nimmt das Ziel sofort Schaden in Höhe seines anhaltenden Blutschadens." + } + }, + { + "id": "affix-a-talisman", + "name": "Talisman anbringen", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Manipulate"], + "rarity": "common", + "requirements": "Du musst ein Reparaturset verwenden.", + "description": "Du verbringst 10 Minuten damit, einen Talisman an einem Gegenstand zu befestigen, platzierst den Gegenstand auf einer stabilen Oberfläche und verwendest das Reparaturset mit beiden Händen. Du kannst diese Aktivität auch verwenden, um einen Talisman zu entfernen. Das Anbringen von mehr als einem Talisman an einem Gegenstand deaktiviert alle Talismane. Sie müssen entfernt und erneut angebracht werden, bevor sie wieder verwendet werden können." + }, + { + "id": "aid", + "name": "Helfen", + "actions": "reaction", + "actionType": "reaction", + "traits": [], + "rarity": "common", + "trigger": "Ein Verbündeter ist dabei, eine Aktion zu verwenden, die einen Fertigkeitswurf oder Angriffswurf erfordert.", + "requirements": "Der Verbündete ist bereit, deine Hilfe anzunehmen, und du hast dich darauf vorbereitet zu helfen (siehe unten).", + "description": "Du versuchst, deinem Verbündeten bei einer Aufgabe zu helfen. Um diese Reaktion zu verwenden, musst du dich zunächst darauf vorbereiten zu helfen, normalerweise durch eine Aktion in deinem Zug. Du musst dem SL genau erklären, wie du zu helfen versuchst, und er bestimmt, ob du deinem Verbündeten helfen kannst. Wenn du deine Hilfe-Reaktion verwendest, versuche einen Fertigkeitswurf oder Angriffswurf eines vom SL bestimmten Typs. Der typische SG ist 15, aber der SL kann diesen für besonders schwere oder leichte Aufgaben anpassen.", + "results": { + "criticalSuccess": "Du gewährst deinem Verbündeten einen +2 Situationsbonus auf den auslösenden Wurf. Wenn du Meister im Wurf bist, den du versucht hast, ist der Bonus +3, und wenn du Legendär bist, ist er +4.", + "success": "Du gewährst deinem Verbündeten einen +1 Situationsbonus auf den auslösenden Wurf.", + "criticalFailure": "Dein Verbündeter erleidet eine -1 Situationsstrafe auf den auslösenden Wurf." + } + }, + { + "id": "arrest-a-fall", + "name": "Sturz abfangen", + "actions": "reaction", + "actionType": "reaction", + "traits": [], + "rarity": "common", + "trigger": "Du fällst.", + "requirements": "Du hast eine Fluggeschwindigkeit.", + "description": "Du versuchst nach deiner Wahl einen Akrobatik-Wurf oder Reflexwurf, um deinen Sturz zu verlangsamen. Der SG ist normalerweise 15, kann aber aufgrund von Luftturbulenzen oder anderen Umständen höher sein.", + "results": { + "success": "Du nimmst keinen Schaden durch den Sturz." + } + }, + { + "id": "avert-gaze", + "name": "Blick abwenden", + "actions": 1, + "actionType": "action", + "traits": [], + "rarity": "common", + "description": "Du wendest deinen Blick von einer Gefahr ab, wie dem Blick einer Medusa. Du erhältst einen +2 Situationsbonus auf Rettungswürfe gegen visuelle Fähigkeiten, die von dir verlangen, eine Kreatur oder ein Objekt anzusehen, wie den versteinernden Blick einer Medusa. Dein Blick bleibt bis zum Beginn deines nächsten Zugs abgewendet." + }, + { + "id": "avoid-notice", + "name": "Unbemerkt bleiben", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration"], + "rarity": "common", + "description": "Du versuchst einen Heimlichkeits-Wurf, um beim Reisen mit halber Geschwindigkeit unbemerkt zu bleiben. Wenn du zu Beginn eines Kampfes Unbemerkt bleibst, würfelst du normalerweise einen Heimlichkeits-Wurf anstatt eines Wahrnehmungs-Wurfs sowohl um deine Initiative zu bestimmen als auch um zu sehen, ob die Feinde dich bemerken (basierend auf ihren Wahrnehmungs-SGs, wie normal für Schleichen, unabhängig von ihren Initiative-Würfen)." + }, + { + "id": "balance", + "name": "Balancieren", + "skill": "Acrobatics", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du befindest dich in einem Feld mit einer schmalen Oberfläche, unebenem Gelände oder einem anderen ähnlichen Merkmal.", + "description": "Du bewegst dich über eine schmale Oberfläche oder unebenes Gelände und versuchst einen Akrobatik-Wurf gegen den Balancieren-SG. Du bist unvorsichtig, während du dich auf einer schmalen Oberfläche oder unebenem Gelände befindest.", + "results": { + "criticalSuccess": "Du bewegst dich bis zu deiner Geschwindigkeit.", + "success": "Du bewegst dich bis zu deiner Geschwindigkeit, behandelst es aber als schwieriges Gelände (jede 5 Fuß kosten 10 Fuß Bewegung).", + "failure": "Du musst stillstehen, um dein Gleichgewicht zu halten (verschwendest die Aktion) oder du fällst. Wenn du fällst, endet dein Zug.", + "criticalFailure": "Du fällst und dein Zug endet." + } + }, + { + "id": "borrow-an-arcane-spell", + "name": "Arkanen Zauber ausleihen", + "skill": "Arcana", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration"], + "rarity": "common", + "description": "Wenn du ein arkaner Zauberwirker bist, der Zauber vorbereitet, kannst du versuchen, einen Zauber aus dem arkanen Zauberbuch, arkanen Hexenvertrauten oder ähnlichem einer anderen Person vorzubereiten. Der SL setzt den SG für den Wurf basierend auf Rang und Seltenheit des Zaubers fest; er ist normalerweise etwas leichter als den Zauber zu Lernen.", + "results": { + "success": "Du bereitest den ausgeliehenen Zauber als Teil deiner normalen Zaubervorbereitung vor.", + "failure": "Du versagst darin, den Zauber vorzubereiten, aber der Zauberplatz bleibt verfügbar, um einen anderen Zauber vorzubereiten. Du kannst nicht erneut versuchen, diesen Zauber auszuleihen, bis zum nächsten Mal, wenn du Zauber vorbereitest." + } + }, + { + "id": "burrow", + "name": "Graben", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du hast eine Grabgeschwindigkeit.", + "description": "Du gräbst deinen Weg durch Erde, Sand oder ähnliches loses Material mit einer Rate bis zu deiner Grabgeschwindigkeit. Du kannst nicht durch Gestein oder andere Substanzen graben, die dichter als Erde sind, es sei denn, du hast eine Fähigkeit, die es dir erlaubt." + }, + { + "id": "climb", + "name": "Klettern", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du hast zwei Hände frei.", + "description": "Du versuchst einen Athletik-Wurf, um dich maximal 5 Fuß nach oben, unten oder über eine Neigung zu bewegen. Du bist unvorsichtig beim Klettern, es sei denn, du hast eine Klettergeschwindigkeit. Der SL bestimmt den SG basierend auf der Natur der Neigung und den Umgebungsumständen. Wenn deine Landgeschwindigkeit 40 Fuß oder höher ist, erhöhe die maximale Distanz um 5 Fuß für jede 20 Fuß Geschwindigkeit über 20 Fuß.", + "results": { + "criticalSuccess": "Du bewegst dich entlang der Neigung und erhöhst die maximale Distanz um 5 Fuß.", + "success": "Du bewegst dich entlang der Neigung.", + "criticalFailure": "Du fällst. Wenn du das Klettern auf stabilem Boden begonnen hast, fällst du und landest hingestreckt." + } + }, + { + "id": "coerce", + "name": "Zwingen", + "skill": "Intimidation", + "actions": null, + "actionType": "exploration", + "traits": ["Auditory", "Concentrate", "Emotion", "Exploration", "Linguistic", "Mental"], + "rarity": "common", + "description": "Mit verhüllten oder offenen Drohungen versuchst du, eine Kreatur zu zwingen, zu tun, was du willst. Du musst mindestens 1 Minute im Gespräch mit der Kreatur verbringen. Am Ende des Gesprächs versuchst du einen Einschüchterungs-Wurf gegen den Willens-SG des Ziels, modifiziert durch alle vom SL bestimmten Umstände.", + "results": { + "criticalSuccess": "Das Ziel gibt dir die gesuchten Informationen oder stimmt zu, deinen Anweisungen zu folgen, solange sie das Ziel wahrscheinlich nicht verletzen. Das Ziel befolgt weiter für eine vom SL bestimmte Zeit, aber nicht länger als 1 Tag, woraufhin das Ziel unfreundlich wird (falls es nicht bereits unfreundlich oder feindselig war). Das Ziel hat jedoch zu viel Angst vor dir, um zu revanchieren - zumindest kurzfristig.", + "success": "Wie kritischer Erfolg, aber sobald das Ziel unfreundlich wird, könnte es entscheiden, gegen dich zu handeln - zum Beispiel, indem es dich den Behörden meldet oder deinen Feinden hilft.", + "failure": "Das Ziel tut nicht, was du sagst, und falls es nicht bereits unfreundlich oder feindselig war, wird es unfreundlich.", + "criticalFailure": "Das Ziel weigert sich zu gehorchen, wird feindselig, falls es das nicht bereits war, und ist vorübergehend immun gegen dein Zwingen für mindestens 1 Woche." + } + }, + { + "id": "command-an-animal", + "name": "Tier befehligen", + "skill": "Nature", + "actions": 1, + "actionType": "action", + "traits": ["Auditory", "Concentrate"], + "rarity": "common", + "description": "Du gibst einem Tier einen Befehl. Versuche einen Naturkunde-Wurf gegen den Willens-SG des Tieres. Der SL könnte den SG anpassen, wenn das Tier eine gute Einstellung zu dir hat, du einen Handlungsweg vorschlägst, zu dem es bereits geneigt war, oder du ihm einen Leckerbissen anbietest. Du versagst automatisch, wenn das Tier feindselig oder unfreundlich zu dir ist. Wenn das Tier hilfsbereit zu dir ist, erhöhe deinen Erfolgsgrad um eine Stufe. Die meisten Tiere kennen die Grundaktionen Hinlegen, Springen, Suchen, Aufstehen, Schreiten und Angreifen.", + "results": { + "success": "Das Tier tut in seinem nächsten Zug, was du befiehlst.", + "failure": "Das Tier ist zögerlich oder widerspenstig und tut nichts.", + "criticalFailure": "Das Tier benimmt sich schlecht oder missversteht, und es führt eine andere vom SL bestimmte Aktion aus." + } + }, + { + "id": "conceal-an-object", + "name": "Gegenstand verstecken", + "skill": "Stealth", + "actions": 1, + "actionType": "action", + "traits": ["Manipulate", "Secret"], + "rarity": "common", + "description": "Du versteckst einen kleinen Gegenstand an deiner Person (wie eine Waffe mit leichter Last). Wenn du versuchst, einen versteckten Gegenstand an jemandem vorbeizuschmuggeln, der ihn bemerken könnte, würfelt der SL deinen Heimlichkeits-Wurf und vergleicht ihn mit dem Wahrnehmungs-SG dieses passiven Beobachters. Du kannst auch einen Gegenstand woanders als an deiner Person verstecken, wie im Unterholz oder in einem geheimen Fach eines Möbelstücks.", + "results": { + "success": "Der Gegenstand bleibt unentdeckt.", + "failure": "Der Suchende findet den Gegenstand." + } + }, + { + "id": "cover-tracks", + "name": "Spuren verwischen", + "skill": "Survival", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Move"], + "rarity": "common", + "description": "Du verwischst deine Spuren und bewegst dich mit bis zur Hälfte deiner Reisegeschwindigkeit. Du musst keinen Überlebens-Wurf versuchen, um deine Spuren zu verwischen, aber jeder, der dich verfolgt, muss einen Überlebens-Wurf gegen deinen Überlebens-SG schaffen, wenn er höher als der normale SG zum Verfolgen ist." + }, + { + "id": "craft", + "name": "Herstellen", + "skill": "Crafting", + "actions": null, + "actionType": "downtime", + "traits": ["Downtime", "Manipulate"], + "rarity": "common", + "description": "Du kannst einen Gegenstand aus Rohstoffen herstellen. Du benötigst das Fertigkeitstalent Alchemistische Herstellung, um alchemistische Gegenstände zu erschaffen, und das Fertigkeitstalent Magische Herstellung, um magische Gegenstände zu erschaffen. Du versuchst einen Herstellungs-Wurf, nachdem du 2 Tage für die Einrichtung gearbeitet hast, oder 1 Tag, wenn du die Formel des Gegenstands hast.", + "results": { + "criticalSuccess": "Dein Versuch ist erfolgreich. Jeder zusätzliche Tag, den du mit Herstellen verbringst, reduziert die benötigten Materialien um einen Betrag basierend auf deinem Grad + 1 und deinem Fertigkeitsrang im Herstellen.", + "success": "Dein Versuch ist erfolgreich. Jeder zusätzliche Tag, den du mit Herstellen verbringst, reduziert die benötigten Materialien um einen Betrag basierend auf deinem Grad und deinem Fertigkeitsrang.", + "failure": "Du versagst darin, den Gegenstand fertigzustellen. Du kannst die gelieferten Rohstoffe für ihren vollen Wert bergen.", + "criticalFailure": "Du versagst darin, den Gegenstand fertigzustellen. Du ruinierst 10% der gelieferten Rohstoffe, kannst aber den Rest bergen." + } + }, + { + "id": "crafting-goods-for-the-market", + "name": "Waren für den Markt herstellen", + "skill": "Crafting", + "actions": null, + "actionType": "downtime", + "traits": [], + "rarity": "common", + "description": "Mit Herstellen kannst du daran arbeiten, gewöhnliche Gegenstände für den Markt zu produzieren. Es ist normalerweise einfach, Arbeit bei der Herstellung grundlegender Gegenstände zu finden, deren Grad 1 oder 2 unter dem Grad deiner Siedlung liegt." + }, + { + "id": "crawl", + "name": "Kriechen", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du liegst hingestreckt und deine Geschwindigkeit beträgt mindestens 10 Fuß.", + "description": "Du bewegst dich 5 Fuß, indem du kriechst und weiterhin hingestreckt bleibst." + }, + { + "id": "create-forgery", + "name": "Fälschung erstellen", + "skill": "Society", + "actions": null, + "actionType": "downtime", + "traits": ["Downtime", "Secret"], + "rarity": "common", + "requirements": "Du stellst die richtigen Schreibmaterialien für deine Fälschung bereit.", + "description": "Du erstellst ein gefälschtes Dokument, normalerweise über den Verlauf eines Tages oder einer Woche. Der SL würfelt einen geheimen SG-20-Gesellschafts-Wurf. Wenn du die Handschrift einer bestimmten Person fälschen musst, benötigst du ein Muster der Handschrift dieser Person.", + "results": { + "success": "Die Fälschung ist von ausreichend guter Qualität, dass passive Beobachter die Fälschung nicht bemerken können.", + "failure": "Die Fälschung hat einige offensichtliche Zeichen einer Fälschung, die es passiven Beobachtern möglicherweise erlauben, sie zu entdecken." + } + }, + { + "id": "create-a-diversion", + "name": "Ablenkung schaffen", + "skill": "Deception", + "actions": 1, + "actionType": "action", + "traits": ["Mental"], + "rarity": "common", + "description": "Mit einer Geste, einem Trick oder etwas verbalen Taschenspielertricks versuchst du, eine Ablenkung zu schaffen, die es dir ermöglicht, dich zu verstecken. Versuche einen Täuschungs-Wurf gegen den Wahrnehmungs-SG der Kreaturen, von denen du dich verstecken willst; du erhältst einen +2 Situationsbonus, wenn du diese Aktion als Teil derselben Aktivität verwendest, in der du versuchst, dich zu verstecken.", + "results": { + "success": "Du wirst für die Kreaturen versteckt, gegen die du erfolgreich warst, und bleibst es für den Rest deines Zugs. Dies dauert bis zum Ende deines Zugs oder bis du etwas anderes als Verstecken oder Schleichen tust.", + "failure": "Du versagst darin, eine Ablenkung zu schaffen und bleibst beobachtet." + } + }, + { + "id": "decipher-writing", + "name": "Schrift entziffern", + "skill": "varies", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Secret"], + "rarity": "common", + "description": "Du versuchst, komplizierte Schrift zu entziffern oder ein Dokument in einer unbekannten Sprache oder Schrift zu verstehen. Normalerweise dauert dies etwa 1 Minute pro Seite mit Text, aber es könnte länger dauern (normalerweise ist eine Stunde für besonders kompliziertes Schreiben ausreichend). Der Text muss in einer Sprache sein, die du lesen kannst, obwohl der SL dir erlauben könnte, unbekannte Sprachen oder Schriften mit Arkane Kunde, Gesellschaft oder entsprechenden Wissens-Fertigkeiten zu entziffern.", + "results": { + "success": "Du verstehst die wahre Bedeutung des Textes.", + "failure": "Du verstehst die wahre Bedeutung des Textes nicht und erhältst eine falsche Information.", + "criticalFailure": "Du glaubst, du verstehst den Text zu diesem Thema, aber du interpretierst es auf eine katastrophal falsche Weise." + } + }, + { + "id": "defend", + "name": "Verteidigen", + "actions": 1, + "actionType": "action", + "traits": [], + "rarity": "common", + "description": "Du konzentrierst dich auf deine Verteidigung. Du erhältst einen +2 Situationsbonus auf RK bis zum Beginn deines nächsten Zugs." + }, + { + "id": "delay", + "name": "Verzögern", + "actions": "free", + "actionType": "free", + "traits": [], + "rarity": "common", + "description": "Du wartest, bis sich eine bessere Gelegenheit zum Handeln ergibt. Du senkst deine Initiativezählung auf die Zählung deiner Wahl. Wenn mehrere Charaktere verzögern, erhalten sie Zugriff basierend auf der ursprünglichen Initiative-Reihenfolge, bevor sie verzögern." + }, + { + "id": "detect-magic", + "name": "Magie entdecken", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Secret"], + "rarity": "common", + "requirements": "Du bist ausgebildet in Arkane Kunde, Göttlich, Okkult oder Naturkunde.", + "description": "Du verbringst 10 Minuten damit, magische Auren in einem Bereich zu untersuchen. Normalerweise ist dies ein 30-Fuß-Explosionsradius um dich herum, aber es könnte ein anderer Bereich sein, wenn es kontextuell Sinn macht. Das Ergebnis deines Wurfs wird vom SL geheim gehalten.", + "results": { + "success": "Wenn in dem Bereich eine magische Aura vorhanden ist, wirst du sich der stärksten magischen Aura in dem Bereich bewusst und lernst die magische Schule (aber keine spezifischeren Informationen).", + "failure": "Du entdeckst keine magischen Auren in dem Bereich.", + "criticalFailure": "Du glaubst fälschlicherweise, dass es entweder keine magischen Auren in dem Bereich gibt oder dass es welche gibt (entgegengesetzt zur tatsächlichen Wahrheit)." + } + }, + { + "id": "disable-a-device", + "name": "Vorrichtung ausschalten", + "skill": "Thievery", + "actions": 2, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "requirements": "Einige Vorrichtungen erfordern Diebeswerkzeug oder andere Werkzeuge.", + "description": "Diese Aktion ermöglicht es dir, eine Vorrichtung zu deaktivieren oder eine einfache Falle zu entschärfen. Der SG wird vom SL bestimmt. Komplexere Fallen oder magische Vorrichtungen erfordern möglicherweise mehrere Erfolge, um deaktiviert zu werden. Du musst in der Lage sein, die Vorrichtung zu erreichen und zu sehen, und einige Vorrichtungen erfordern möglicherweise ein Werkzeug zum Deaktivieren.", + "results": { + "criticalSuccess": "Du deaktivierst die Vorrichtung oder bringst sie in eine sichere Position. Wenn es sich um eine Falle handelt, kannst du sie umgehen, ohne sie auszulösen.", + "success": "Du deaktivierst die Vorrichtung oder bringst sie in eine sichere Position.", + "criticalFailure": "Du löst das Gerät aus oder machst einen schweren Fehler. Der SL bestimmt die Konsequenzen." + } + }, + { + "id": "dismiss", + "name": "Verwerfen", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate"], + "rarity": "common", + "description": "Du beendest einen Zauber, eine Aktivierung oder einen ähnlichen Effekt, normalerweise einen mit einer anhaltenden Dauer, den du kontrollierst. Verwerfen beendet den Effekt, kann aber kein Verhalten stoppen, das bereits in Gang gesetzt wurde." + }, + { + "id": "disarm", + "name": "Entwaffnen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "requirements": "Du hast mindestens eine Hand frei. Das Ziel kann nicht mehr als eine Größe größer als du sein.", + "description": "Du versuchst, eine Waffe oder einen anderen Gegenstand aus den Händen deines Ziels zu schlagen. Versuche einen Athletik-Wurf gegen den Reflexe-SG des Ziels.", + "results": { + "criticalSuccess": "Du entwaffnest das Ziel erfolgreich. Der Gegenstand landet in einem Feld deiner Wahl innerhalb der Reichweite deines Angriffs.", + "success": "Du entwaffnest das Ziel erfolgreich. Der Gegenstand landet auf dem Boden im Feld des Ziels.", + "criticalFailure": "Du verlierst das Gleichgewicht und wirst unvorsichtig bis zum Ende deines aktuellen Zugs." + } + }, + { + "id": "drop-prone", + "name": "Sich hinwerfen", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du lässt dich zu Boden fallen und erhältst den hingestreckt-Zustand. Du kannst diese Aktion auch als freie Aktion verwenden, die durch einen Auslöser aktiviert wird." + }, + { + "id": "earn-income", + "name": "Einkommen verdienen", + "skill": "varies", + "actions": null, + "actionType": "downtime", + "traits": ["Downtime"], + "rarity": "common", + "description": "Du verwendest eine deiner Fertigkeiten, um ein Einkommen während der Ausfallzeit zu verdienen. Der SL weist Aufgaben basierend auf der Natur der Arbeit und der verfügbaren Gelegenheiten zu. Diese werden als Grad der Aufgabe dargestellt, und du kannst normalerweise eine Aufgabe deines Grads oder niedriger finden. Manchmal findest du auch Aufgaben eines höheren Grads, aber diese sind seltener und erfordern möglicherweise besondere Verbindungen." + }, + { + "id": "escape", + "name": "Entkommen", + "skill": "varies", + "actions": 1, + "actionType": "action", + "traits": [], + "rarity": "common", + "description": "Du versuchst, aus dem Griff einer anderen Kreatur oder aus Fesseln zu entkommen. Wähle eine Kreatur, einen Gegenstand, einen Zauber oder einen anderen Effekt, der dich ergreift. Versuche einen Wurf mit deiner Unarmed Attack Modifier gegen den SG; dieser ist normalerweise der Athletik-SG der Kreatur, die dich ergreift, der SG des Effekts oder ein SG, der vom SL bestimmt wird. Du kannst auch Akrobatik anstelle der unbewaffneten Attacken verwenden.", + "results": { + "success": "Du entkommst aus der Ergreifung und entfernst den ergriffen-Zustand. Du kannst dich dann bis zu einer Geschwindigkeit von 5 Fuß bewegen.", + "criticalFailure": "Du verschwendest deine Aktionen, um zu entkommen, aber verringerst deinen ergriffen-Wert um 1." + } + }, + { + "id": "feint", + "name": "Finte", + "skill": "Deception", + "actions": 1, + "actionType": "action", + "traits": ["Mental"], + "rarity": "common", + "requirements": "Du bist innerhalb der Nahkampfreichweite der Kreatur, die du zu täuschen versuchst.", + "description": "Mit einer irreführenden Bewegung versuchst du eine Kreatur zu verwirren, um sie für deinen richtigen Angriff unvorsichtig zu machen. Versuche einen Täuschungs-Wurf gegen den Wahrnehmungs-SG deines Ziels.", + "results": { + "criticalSuccess": "Du verwirrt dein Ziel erfolgreich. Es ist unvorsichtig gegen Nahkampfangriffe, die du gegen es machst, bis zum Ende deines nächsten Zugs.", + "success": "Dein Ziel ist unvorsichtig gegen den nächsten Nahkampfangriff, den du vor dem Ende deines aktuellen Zugs gegen es machst.", + "criticalFailure": "Dein Finte ist so schlecht, dass dein Ziel durchschaut, was du versuchst. Das Ziel ist vorübergehend immun gegen deine Finten für 1 Minute." + } + }, + { + "id": "follow-the-expert", + "name": "Dem Experten folgen", + "actions": null, + "actionType": "exploration", + "traits": ["Auditory", "Concentrate", "Exploration", "Visual"], + "rarity": "common", + "description": "Du wählst einen Verbündeten, der eine Fertigkeitsaktivität während der Erkundung versucht. Die andere Aktivität, die du wählst, muss eine sein, bei der du von den Fähigkeiten des Experten profitieren könntest, wie Spurenlesen, wenn dein Verbündeter eine Überlebens-basierte Aktivität verwendet. Während du dem Experten folgst, stellst du deine eigenen Fertigkeitswürfe nicht an.", + "results": { + "success": "Du erhältst das Ergebnis des Experten -5.", + "failure": "Du erhältst das Ergebnis des Experten -10." + } + }, + { + "id": "force-open", + "name": "Aufbrechen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "description": "Mit roher Gewalt versuchst du eine Tür aufzubrechen, eine Kiste zu öffnen, Fesseln zu zerreißen oder ein anderes Hindernis zu überwinden. Mit genügend Zeit (normalerweise 1 Minute pro SG ÷ 10) kannst du diese Aufgabe automatisch schaffen.", + "results": { + "criticalSuccess": "Du öffnest oder zerbrichst das Hindernis, egal ob es verschlossen oder nur fest war.", + "success": "Du öffnest oder zerbrichst das Hindernis. Wenn es verschlossen war, bleibt es intakt, aber entsperrt; andernfalls ist es gebrochen.", + "criticalFailure": "Deine Bemühung beschädigt das Hindernis und macht es schwieriger zu öffnen. Der SG für zukünftige Versuche steigt um 2. Der SL kann festlegen, dass das Hindernis durch fortgesetzte kritische Misserfolge völlig unpassierbar wird." + } + }, + { + "id": "gather-information", + "name": "Informationen sammeln", + "skill": "Diplomacy", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Secret"], + "rarity": "common", + "description": "Du bewegt dich durch lokale Märkte, Tavernen und Treffpunkte und versuchst, Informationen über ein bestimmtes Individuum oder Thema zu lernen. Der SL bestimmt den SG der Heimlichkeits-Würfe basierend darauf, wie dunkel das Wissen ist, das du suchst. Du könntest einen Zugang zu einer Bibliothek, einem Salbei oder einer anderen Wissensquelle für besonders dunkle Themen benötigen." + }, + { + "id": "grab", + "name": "Greifen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "requirements": "Du hast mindestens eine freie Hand oder hast eine Kreatur ergriffen oder festgehalten.", + "description": "Du versuchst, eine Kreatur zu ergreifen oder festzuhalten. Versuche einen Athletik-Wurf gegen den Fortitude-SG des Ziels. Du kannst auch Greifen verwenden, um an einer bereits ergriffenen oder festgehaltenen Kreatur den Zustand zu verschlechtern.", + "results": { + "criticalSuccess": "Wenn das Ziel maximal eine Größe größer als du ist, wird es festgehalten. Wenn es größer ist als das, wird es ergriffen.", + "success": "Wenn das Ziel maximal eine Größe größer als du ist, wird es ergriffen.", + "failure": "Du versagst darin, das Ziel zu ergreifen.", + "criticalFailure": "Wenn du bereits das Ziel ergriffen oder festgehalten hast, lässt du es los." + } + }, + { + "id": "grapple", + "name": "Ringen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "requirements": "Du hast mindestens eine Hand frei. Das Ziel kann nicht mehr als eine Größe größer als du sein.", + "description": "Du versuchst, eine Kreatur zu greifen und zu halten. Dies ist die gleiche Mechanik wie Greifen, wird aber spezifisch für Ringkämpfe verwendet.", + "results": { + "criticalSuccess": "Das Ziel wird ergriffen und erhält eine -2 Situationsstrafe auf Angriffswürfe.", + "success": "Das Ziel wird ergriffen.", + "failure": "Das Ziel wird nicht ergriffen und du kannst diese Aktion in diesem Zug nicht erneut gegen dasselbe Ziel verwenden.", + "criticalFailure": "Das Ziel wird nicht ergriffen und du wirst unvorsichtig bis zum Ende deines Zugs." + } + }, + { + "id": "hide", + "name": "Verstecken", + "skill": "Stealth", + "actions": 1, + "actionType": "action", + "traits": ["Secret"], + "rarity": "common", + "requirements": "Du musst Deckung oder Verdeckung vor allen Feinden haben, gegen die du dich zu verstecken versuchst, oder größere Deckung oder Verdeckung gegen zumindest einen von ihnen.", + "description": "Du versuchst, unentdeckt zu werden, indem du dich hinter Deckung oder in einem Bereich mit Verdeckung versteckst. Versuche einen Heimlichkeits-Wurf gegen den Wahrnehmungs-SG der Kreaturen, vor denen du dich zu verstecken versuchst.", + "results": { + "success": "Du bist vor den Kreaturen versteckt, gegen die du erfolgreich warst, bis der Beginn deines nächsten Zugs oder bis du eine feindliche Aktion (welche auch eine Unterstützung für deine Verbündeten sein kann) ausführst, welche auch immer zuerst kommt.", + "failure": "Du bleibst beobachtet." + } + }, + { + "id": "hustle", + "name": "Sich beeilen", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Move"], + "rarity": "common", + "description": "Du reist mit doppelter Geschwindigkeit auf Land für bis zu 8 Stunden pro Tag, aber am Ende jedes Tages musst du einen Fortitude-Rettungswurf gegen SG 15 schaffen oder ermüdet werden, bis du eine Vollständige Ruhe vollendest." + }, + { + "id": "identify-magic", + "name": "Magie identifizieren", + "skill": "varies", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Secret"], + "rarity": "common", + "requirements": "Du musst ausgebildet sein in der entsprechenden Fertigkeit für die magische Tradition des Gegenstands.", + "description": "Sobald du weißt, dass ein Gegenstand magisch ist, kannst du 10 Minuten damit verbringen, seine Eigenschaften und Aktivierungsmethoden zu identifizieren. Wenn dein Versuch erfolgreich ist, erhältst du die spezifischen numerischen Boni, Fertigkeiten oder andere Mechaniken des Gegenstands. Der SL bestimmt den SG basierend auf der Seltenheit und dem Grad des Gegenstands.", + "results": { + "success": "Für einen gewöhnlichen magischen Gegenstand identifizierst du seine Natur und die Befehls- oder Aktivierungswörter vollständig. Für einen ungewöhnlichen oder seltenen Gegenstand erhältst du ein Gefühl für seine Fähigkeiten, aber nur vage Hinweise auf seine Einschränkungen oder Nachteile.", + "failure": "Du identifizierst den Gegenstand nicht richtig.", + "criticalFailure": "Du identifizierst den Gegenstand falsch und erhältst falsche Informationen über seine Natur." + } + }, + { + "id": "impersonate", + "name": "Sich ausgeben", + "skill": "Deception", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Manipulate", "Secret"], + "rarity": "common", + "description": "Du erstellst eine Verkleidung, um dich als jemand anderes auszugeben. Das erfordert sowohl die richtige Ausrüstung als auch die richtige Einstellung, Manierismen und Sprechmuster. Die meisten Verkleidungen sind von Natur aus fehlerhaft. Erfolgreiche Verkleidung führt dazu, dass Kreaturen, die mit dir interagieren, einen geheimen Wahrnehmungs-Wurf gegen deinen Täuschungs-SG machen müssen, um deine wahre Identität zu durchschauen.", + "results": { + "success": "Du erscheinst überzeugend als die Person, die du darstellst. Du könntest eine Bonusaktion erhalten, wenn deine Verkleidung besonders gut geeignet für die Situation ist, wie das Vorgeben, Wache zu sein, wenn die anderen Wachen dich sehen.", + "failure": "Deine Verkleidung ist fehlerhaft, aber möglicherweise nicht offensichtlich. Du wirst eine -2 Situationsstrafe auf weitere Täuschungs-Würfe erhalten, bis du deine Verkleidung reparierst.", + "criticalFailure": "Deine Verkleidung ist schlecht und erkennbar fehlerhaft für alle, die dich sehen. Du wirst eine -4 Situationsstrafe auf weitere Täuschungs-Würfe erhalten, bis du deine Verkleidung reparierst." + } + }, + { + "id": "interact", + "name": "Interagieren", + "actions": 1, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "description": "Du verwendest deine Hand oder Hände, um einen Gegenstand zu manipulieren oder die Umgebung zu verwenden. Du kannst einen Gegenstand greifen oder loslassen, öffnen oder schließen eine Tür oder Behälter, einen Gegenstand von einem Regal nehmen oder darauf stellen, zeigen oder eine ähnliche Aktion ausführen. Du könntest in der Lage sein, ähnliche Aktionen mit deinen Füßen oder anderen Anhängseln auszuführen, je nach deiner Anatomie." + }, + { + "id": "investigate", + "name": "Untersuchen", + "skill": "Perception", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration"], + "rarity": "common", + "description": "Du verbringst Zeit damit, Hinweise und Details zu sammeln, die dir helfen könnten, ein Problem zu lösen. Du untersuchst normalerweise einen Bereich, aber du könntest auch Schriften, Objekte oder andere detaillierte Themen untersuchen. Der SL bestimmt die Zeit, die für eine gründliche Untersuchung erforderlich ist, aber es dauert mindestens 1 Minute." + }, + { + "id": "learn-a-spell", + "name": "Zauber lernen", + "skill": "varies", + "actions": null, + "actionType": "downtime", + "traits": ["Concentrate", "Downtime"], + "rarity": "common", + "requirements": "Du hast ein Zauberbuch oder eine ähnliche Methode zur Aufzeichnung der Zauber und du bist ein vorbereiteter Zauberwirker.", + "description": "Du verbringst Zeit damit, ein neuer Zauber zu lernen und ihn in dein Zauberbuch oder eine ähnliche Sammlung zu transkribieren. Wenn du von einem Zauberspruchesammlung eines anderen lernst, sind sie normalerweise zurückhaltend, dir ihre wertvollsten Zauber zu zeigen." + }, + { + "id": "leap", + "name": "Springen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du springst horizontal bis zu 10 Fuß, wenn deine Geschwindigkeit mindestens 15 Fuß ist, oder vertikal bis zu 3 Fuß und horizontal bis zu 5 Fuß, wenn deine Geschwindigkeit mindestens 15 Fuß ist. Du landest in dem Feld, in dem dein Sprung endet (was bedeutet, dass du normalerweise 5 oder 10 Fuß Raum benötigst, um zu landen). Wenn du mindestens 10 Fuß horizontal springst, kannst du einen Athletik-Wurf versuchen, um weiter zu springen.", + "results": { + "success": "Erhöhe die Länge deines Sprungs um 5 Fuß.", + "failure": "Du springst normal.", + "criticalFailure": "Du springst normal, landest aber unvorsichtig." + } + }, + { + "id": "lie", + "name": "Lügen", + "skill": "Deception", + "actions": null, + "actionType": "exploration", + "traits": ["Auditory", "Concentrate", "Exploration", "Linguistic", "Mental", "Secret"], + "rarity": "common", + "description": "Du versuchst, jemanden mit einer unwahrheitsgemäßen Aussage zu täuschen. Dies erfordert normalerweise mindestens ein paar Sätze der Interaktion oder sogar eine ausgedehnte Unterhaltung, wenn die Lüge besonders unplausibel ist. Der SL würfelt einen geheimen Täuschungs-Wurf gegen den Wahrnehmungs-SG deines Ziels.", + "results": { + "success": "Das Ziel glaubt deine Lüge.", + "failure": "Das Ziel glaubt deine Lüge nicht und wird misstrauisch gegenüber dir. Es ist wahrscheinlich, dass es schwieriger wird, das Ziel in Zukunft zu täuschen.", + "criticalFailure": "Nicht nur glaubt das Ziel deine Lüge nicht, es erkennt auch, dass du gelogen hast, und wird möglicherweise feindselig zu dir." + } + }, + { + "id": "long-jump", + "name": "Weitsprung", + "skill": "Athletics", + "actions": 2, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du springst horizontal bis zu deiner Geschwindigkeit. Wenn du mindestens 10 Fuß Anlauf nimmst, erhältst du keine Strafe; andernfalls nimmst du eine -2 Situationsstrafe auf deinen Wurf. Du landest hingestreckt, es sei denn, du schaffst den Sprung um 5 oder mehr Fuß.", + "results": { + "success": "Du springst die beabsichtigte Distanz.", + "failure": "Du springst die beabsichtigte Distanz, landest aber hingestreckt.", + "criticalFailure": "Du springst nur halb so weit wie beabsichtigt und landest hingestreckt." + } + }, + { + "id": "make-an-impression", + "name": "Eindruck machen", + "skill": "Diplomacy", + "actions": null, + "actionType": "exploration", + "traits": ["Auditory", "Concentrate", "Exploration", "Linguistic", "Mental"], + "rarity": "common", + "description": "Mit zumindest 1 Minute Unterhaltung versuchst du, eine gute Beziehung zu einem oder mehreren Charakteren aufzubauen. Der SL bestimmt den SG basierend auf der Natur der Charaktere und der Umstände. Höflichkeit, Respekt und kulturelle Angemessenheit erleichtern Eindruck machen, während Beleidigungen zu dir oder Dinge, die der Charakter schätzt, es erschweren oder unmöglich machen.", + "results": { + "criticalSuccess": "Die Einstellung des Ziels zu dir verbessert sich um zwei Schritte.", + "success": "Die Einstellung des Ziels zu dir verbessert sich um einen Schritt.", + "criticalFailure": "Die Einstellung des Ziels zu dir verschlechtert sich um einen Schritt." + } + }, + { + "id": "mount", + "name": "Aufsitzen", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du stehst neben einer Kreatur, die mindestens eine Größenkategorie größer ist als du und bereit ist, geritten zu werden.", + "description": "Du steigst auf das Reittier auf. Wenn du bereits auf einer Kreatur reitest und eine andere montieren möchtest, musst du erst absteigen." + }, + { + "id": "palm-an-object", + "name": "Gegenstand einstreichen", + "skill": "Thievery", + "actions": 1, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "description": "Du versuchst geschickt, einen kleinen, nicht befestigten Gegenstand zu nehmen, ohne bemerkt zu werden. Du kannst normalerweise nur einen Gegenstand von unbedeutender Last einstreichen, und du versagst automatisch, wenn die Kreatur, die den Gegenstand hat, im Kampf ist oder anderweitig alarmiert ist.", + "results": { + "success": "Du streichst den Gegenstand erfolgreich ein und kannst ihn weiterhin versteckt halten. Du kannst sofort mit Verstecken eines Gegenstands interagieren, um den Gegenstand zu verstecken, bevor andere bemerken, dass du ihn hast.", + "failure": "Du streichst den Gegenstand nicht erfolgreich ein. Wenn du die Aktion im Kampf versucht hast, verlierst du 1 Aktion in deinem nächsten Zug.", + "criticalFailure": "Du versagst beim Einstreichen des Gegenstands und die Kreatur, die ihn hatte, bemerkt dich beim Versuch des Diebstahls." + } + }, + { + "id": "perform", + "name": "Auftreten", + "skill": "Performance", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate"], + "rarity": "common", + "description": "Du führst deine Kunst auf, um ein Publikum zu beeindrucken oder zu unterhalten. Der SL bestimmt den SG basierend auf der Schwierigkeit der Darbietung. Du kannst normalerweise an jedem öffentlichen Ort auftreten und könntest in der Lage sein, Geld zu verdienen (siehe Einkommen verdienen).", + "results": { + "criticalSuccess": "Deine Darbietung ist außergewöhnlich. Passanten bleiben stehen, um zuzusehen, und sie könnten sogar Münzen als Belohnung werfen.", + "success": "Du führst kompetent auf.", + "failure": "Deine Darbietung ist fehlerhaft. Wenn du in der Öffentlichkeit auftrittst, werden die meisten Passanten nicht lange bleiben, und du verdienst wahrscheinlich nicht viel Geld.", + "criticalFailure": "Deine Darbietung ist so schlecht, dass sie sogar störend ist. Wenn du in der Öffentlichkeit auftrittst, könnte das Publikum feindselig werden." + } + }, + { + "id": "pick-a-lock", + "name": "Schloss knacken", + "skill": "Thievery", + "actions": 2, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "requirements": "Du hast Diebeswerkzeug und das Schloss ist nicht magisch verschlossen.", + "description": "Schlösser öffnen ist eine heikle Aufgabe und erfordert Geduld und methodisches Arbeiten. Der SG des Wurfs wird durch die Komplexität des Schlosses bestimmt: einfache Schlösser haben niedrigere SGs, während Meisterschlösser wesentlich höhere SGs haben. Einige Schlösser haben mehrere Mechanismen und erfordern mehrere erfolgreiche Würfe zum Öffnen.", + "results": { + "success": "Du öffnest das Schloss oder erreichst einen Erfolg zu einem mehrstufigen Schloss.", + "criticalFailure": "Du brichst deine Diebeswerkzeuge. Das Reparieren einer kaputten Serie von Diebeswerkzeugen erfordert 10 Minuten und ein Reparaturset oder eine ähnliche Reparaturwerkzeuge." + } + }, + { + "id": "point-out", + "name": "Aufzeigen", + "actions": 1, + "actionType": "action", + "traits": ["Auditory", "Manipulate", "Visual"], + "rarity": "common", + "requirements": "Eine Kreatur ist nicht wahrgenommen von einem oder mehreren deiner Verbündeten aber ist wahrgenommen von dir.", + "description": "Du zeigst diskret auf eine Kreatur hin, die du siehen kannst aber von der du weißt, dass zumindest einer deiner Verbündeten sie nicht wahrnimmt. Diese Aktion ist diskret genug, dass die Kreatur, auf die du hinweist, nicht bemerkt (es sei denn, sie ist sehr aufmerksam).", + "results": { + "success": "Deine Verbündeten erhalten einen +2 Situationsbonus auf Wahrnehmungs-Würfe, um die Kreatur zu erkennen, bis zum Ende ihres nächsten Zugs." + } + }, + { + "id": "raise-a-shield", + "name": "Schild erheben", + "actions": 1, + "actionType": "action", + "traits": [], + "rarity": "common", + "requirements": "Du hältst einen Schild.", + "description": "Du hebst deinen Schild, um dich zu schützen. Wenn du einen Schild erhoben hast, erhältst du dessen aufgelisteten Schildbonus auf RK. Dein Schild bleibt bis zum Beginn deines nächsten Zugs erhoben." + }, + { + "id": "ready", + "name": "Bereithalten", + "actions": 2, + "actionType": "action", + "traits": ["Concentrate"], + "rarity": "common", + "description": "Du bereitest eine einzelne Aktion vor, die auftreten wird als Reaktion auf einen Auslöser. Du gibst den Auslöser und die Aktion an, die du verwenden wirst. Dann, zu jedem Zeitpunkt bevor du wieder an der Reihe bist, kannst du die Bereitgestellte Aktion als Reaktion auf den Auslöser verwenden. Du kannst nur eine bereitgehaltene Aktion zur Zeit haben.", + "results": { + "success": "Du hältst die Aktion bereit, bis der Auslöser eintritt." + } + }, + { + "id": "recall-knowledge", + "name": "Wissen abrufen", + "skill": "varies", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate", "Secret"], + "rarity": "common", + "description": "Du versuchst, dich an ein Stück Wissen zu erinnern, das relevant für die aktuellen Umstände ist. Der SL bestimmt den SG dieser Würfe und welche Wissensfertigkeiten anwendbar sind. Du kannst normalerweise keinen anderen Wurf versuchen, um dasselbe spezifische Wissen abzurufen.", + "results": { + "criticalSuccess": "Du erinnerst dich an das Wissen genau und erhältst zusätzliche Informationen oder Kontext.", + "success": "Du erinnerst dich an das Wissen genau oder erhältst einen nützlichen Hinweis über deine aktuelle Situation.", + "failure": "Du versagst darin, das Wissen abzurufen.", + "criticalFailure": "Du erinnerst dich an inkorrekte Informationen oder erhältst einen falschen oder irreführenden Hinweis." + } + }, + { + "id": "refocus", + "name": "Neu fokussieren", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration"], + "rarity": "common", + "requirements": "Du hast einen Fokuspool und hast mindestens 1 Fokuspunkt seit deiner letzten Refokussierung ausgegeben.", + "description": "Du verbringst 10 Minuten damit, dich zu entspannen, zu beten oder anderweitig deinen Fokus zurückzugewinnen. Du gewinnst 1 Fokuspunkt zurück, bis zu deinem üblichen Maximum. Du könntest in der Lage sein, mehr als 1 Fokuspunkt zurückzugewinnen, wenn du bestimmte Talente, Zauber oder andere Fähigkeiten hast." + }, + { + "id": "release", + "name": "Loslassen", + "actions": "free", + "actionType": "free", + "traits": ["Manipulate"], + "rarity": "common", + "description": "Du lässt etwas los, das du in deinen Händen oder anderweitig hältst. Dies könnte einen gehaltenen oder ergriffenen Gegenstand freilassen oder eine Kreatur, die du ergriffen oder festgehalten hast." + }, + { + "id": "reload", + "name": "Nachladen", + "actions": "varies", + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "requirements": "Du hältst eine Fernkampfwaffe mit Munition und hast eine entsprechende Munition oder du hältst eine Fernkampfwaffe, die nachgeladen werden muss.", + "description": "Du lädst Munition in deine Waffe. Dies könnte eine Kugel in ein Gewehr, einen Bolzen in eine Armbrust oder eine neue Schnur auf einen Bogen beinhalten. Die Anzahl der Aktionen, die dies braucht, hängt von der Waffe ab und ist in der Waffenstatistik aufgelistet." + }, + { + "id": "repair", + "name": "Reparieren", + "skill": "Crafting", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Manipulate"], + "rarity": "common", + "requirements": "Du hast ein Reparaturset oder entsprechende Werkzeuge.", + "description": "Du verbringst 10 Minuten damit, einen einzelnen beschädigten Gegenstand zu reparieren, der 0 Trefferpunkte hat. Das Reparieren stellt eine kleine Menge an Trefferpunkten des Gegenstands wieder her, abhängig vom Grad des Gegenstands und deinem Fertigkeitsrang im Herstellen.", + "results": { + "criticalSuccess": "Du stellst 10 + dein Fertigkeitsmodifikator an Trefferpunkten wieder her.", + "success": "Du stellst 5 + dein Fertigkeitsmodifikator an Trefferpunkten wieder her.", + "criticalFailure": "Du beschädigst den Gegenstand weiter. Er verliert weitere 1d6 Trefferpunkte, woraufhin er möglicherweise zerstört wird." + } + }, + { + "id": "request", + "name": "Bitten", + "skill": "Diplomacy", + "actions": 1, + "actionType": "action", + "traits": ["Auditory", "Concentrate", "Linguistic", "Mental"], + "rarity": "common", + "description": "Du bittest höflich um etwas von einer Kreatur. Der SL bestimmt den SG basierend darauf, was du bittest und der Beziehung der Kreatur zu dir. Einige Bitten sind außergewöhnlich und können nicht gewährt werden, egal wie gut du würfelst.", + "results": { + "criticalSuccess": "Das Ziel stimmt deiner Bitte zu und bietet dir möglicherweise zusätzliche Unterstützung an.", + "success": "Das Ziel stimmt deiner Bitte zu.", + "failure": "Das Ziel lehnt deine Bitte ab, behält aber eine positive Einstellung zu dir bei.", + "criticalFailure": "Nicht nur lehnt das Ziel deine Bitte ab, es wird auch schlechter gesinnt zu dir, normalerweise um einen Schritt." + } + }, + { + "id": "rest", + "name": "Rasten", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration"], + "rarity": "common", + "description": "Du rastest für 8 Stunden. Du musst nicht schlafen, aber du kannst keine anstrengenden Aktivitäten ausführen. Am Ende der Rast erhältst du die Vorteile deiner täglichen Vorbereitungen zurück und stellst alle deine Trefferpunkte wieder her. Wenn du schlecht verletzt bist, könntest du länger rasten müssen oder medizinische Hilfe benötigen." + }, + { + "id": "retry-a-check", + "name": "Wurf wiederholen", + "skill": "varies", + "actions": "varies", + "actionType": "varies", + "traits": [], + "rarity": "common", + "description": "Manchmal möchtest du einen Wurf wiederholen, bei dem du versagt hast. Du kannst das normalerweise nur tun, wenn neue Umstände oder Bedingungen deinen Erfolg wahrscheinlicher machen würden oder wenn du genug Zeit verstreichen lässt, dass der SL entscheidet, dass die ursprünglichen Umstände geändert haben." + }, + { + "id": "scout", + "name": "Kundschaften", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Move"], + "rarity": "common", + "description": "Du bewegt dich voraus der Gruppe, um Gefahren und Feinde zu erkennen. Du bewegst dich mit bis zu halber Geschwindigkeit und versuchst normalerweise Heimlichkeits-Würfe, um zu vermeiden, entdeckt zu werden (basierend auf der Wahl des SL und der Situation). Am Ende deiner Bewegung könntest du Wahrnehmungs-Würfe versuchen, um versteckte Kreaturen oder Gefahren zu entdecken." + }, + { + "id": "search", + "name": "Suchen", + "skill": "Perception", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate", "Secret"], + "rarity": "common", + "description": "Du suchst in einem Bereich nach Zeichen von Kreaturen oder Objekten oder folgst Spuren. Du wählst einen Bereich, den du durchsuchen möchtest. Der SL bestimmt den SG basierend auf der Natur dessen, was du zu finden versuchst. Du könntest verschiedene Grade von Erfolg für verschiedene Entdeckungen in demselben Bereich haben." + }, + { + "id": "seek", + "name": "Suchen", + "skill": "Perception", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate", "Secret"], + "rarity": "common", + "description": "Du suchst nach einer Kreatur und versuchst herauszufinden, wo sie ist. Der SL würfelt einen geheimen Wahrnehmungs-Wurf für dich und vergleicht das Ergebnis mit dem Heimlichkeits-SG der Kreatur. Du könntest eine Strafe erhalten, wenn du einen Bereich durchsuchst, der besonders groß ist.", + "results": { + "criticalSuccess": "Wenn die Kreatur versteckt zu dir war, wird sie beobachtet. Wenn sie nicht wahrgenommen war, wird sie versteckt statt nicht wahrgenommen.", + "success": "Wenn die Kreatur nicht wahrgenommen zu dir war, wird sie versteckt statt nicht wahrgenommen. Du hast eine Idee, wo die Kreatur ist, aber nicht ihren genauen Standort." + } + }, + { + "id": "sense-direction", + "name": "Richtung wahrnehmen", + "skill": "Survival", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Secret"], + "rarity": "common", + "description": "Mit Hilfe der Sonne, der Sterne oder anderer natürlicher Zeichen versuchst du herauszufinden, in welche Richtung Norden liegt (oder eine andere Himmelsrichtung, wie vom SL bestimmt). Der SL würfelt einen geheimen Überlebens-Wurf für dich. Der SG hängt von der aktuellen Umgebung ab - es ist einfacher bei klaren Himmeln und schwerer in Höhlen." + }, + { + "id": "sense-motive", + "name": "Motiv erkennen", + "skill": "Perception", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate", "Secret"], + "rarity": "common", + "description": "Du versuchst, die wahren Absichten einer Kreatur hinter ihren Worten und Aktionen zu erkennen. Der SL würfelt einen geheimen Wahrnehmungs-Wurf gegen den Täuschungs-SG der Kreatur oder einen anderen angemessenen SG, der vom SL bestimmt wird.", + "results": { + "success": "Du erfährst die grundlegende Absicht hinter den Worten oder Aktionen der Kreatur, obwohl du möglicherweise nicht die spezifischen Details verstehst.", + "failure": "Du erkennst die Motive der Kreatur nicht und könntest ein falsches Gefühl der Sicherheit erlangen.", + "criticalFailure": "Du missinterpretierst die Motive der Kreatur völlig, erhältst falsche Informationen oder entwickelst eine falsche Vertrauen." + } + }, + { + "id": "shove", + "name": "Stoßen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "requirements": "Du hast mindestens eine Hand frei. Das Ziel kann nicht mehr als eine Größe größer als du sein.", + "description": "Du stößt eine Kreatur von dir weg. Versuche einen Athletik-Wurf gegen den Zähigkeits-SG deines Ziels.", + "results": { + "criticalSuccess": "Du stößt dein Ziel bis zu 10 Fuß von dir weg. Du kannst ihm nachschreiten, aber du musst dieselbe Distanz und in dieselbe Richtung gehen.", + "success": "Du stößt dein Ziel 5 Fuß zurück. Du kannst ihm nachschreiten, aber du musst dieselbe Distanz und in dieselbe Richtung gehen.", + "criticalFailure": "Du verlierst das Gleichgewicht und fällst hingestreckt." + } + }, + { + "id": "sneak", + "name": "Schleichen", + "skill": "Stealth", + "actions": 1, + "actionType": "action", + "traits": ["Move", "Secret"], + "rarity": "common", + "description": "Du kannst versuchen, dich an einen anderen Ort zu bewegen, während du unentdeckt wirst oder bleibst. Schreite bis zu deiner Geschwindigkeit. Wenn du Deckung oder größere Deckung von der Kreatur während deiner gesamten Bewegung hast, musst du keinen Heimlichkeits-Wurf versuchen. Andernfalls mache einen Heimlichkeits-Wurf gegen den Wahrnehmungs-SG jeder Kreatur, die dich derzeit zu jedem Punkt während deiner Bewegung sehen kann.", + "results": { + "success": "Du bist während deiner Bewegung von der Kreatur unentdeckt und bleibst am Ende unentdeckt.", + "failure": "Ein Geräusch oder anderes Zeichen verrät deine Position, obwohl du weiterhin unsichtbar bleibst. Du bist während deiner gesamten Bewegung von der Kreatur versteckt und bleibst es.", + "criticalFailure": "Du wirst entdeckt! Du bist während deiner gesamten Bewegung von der Kreatur beobachtet und bleibst es." + } + }, + { + "id": "squeeze", + "name": "Zwängen", + "skill": "Acrobatics", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Move"], + "rarity": "common", + "description": "Du verzerrst dich, um dich durch einen Raum zu zwängen, der so klein ist, dass du kaum hindurchpasst. Diese Aktion ist für außergewöhnlich kleine Räume; viele enge Räume sind schwieriges Gelände, durch das du dich schneller bewegen kannst als durch Zwängen." + }, + { + "id": "staging-a-performance", + "name": "Auftritt veranstalten", + "skill": "Performance", + "actions": null, + "actionType": "downtime", + "traits": [], + "rarity": "common", + "description": "Du führst öffentlich auf, entweder als Straßenkünstler, als Teil eines Festivals oder in einem formellen Veranstaltungsort. Wenn du diese Ausfallzeitaktivität verwendest, versuche einen Auftritts-Wurf. Der SL bestimmt den SG basierend auf der Art der Darbietung und dem Veranstaltungsort." + }, + { + "id": "stand", + "name": "Aufstehen", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du stehst von der hingestreckten Lage auf." + }, + { + "id": "steal", + "name": "Stehlen", + "skill": "Thievery", + "actions": 1, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "description": "Du versuchst, einen kleinen Gegenstand von einer anderen Kreatur zu nehmen, ohne bemerkt zu werden. Normalerweise kannst du nur einen Gegenstand von unbedeutender Last stehlen, und du versagst automatisch, wenn die Kreatur, die den Gegenstand hat, im Kampf oder anderweitig alarmiert ist. Versuche einen Diebstahl-Wurf, um das Ergebnis zu bestimmen.", + "results": { + "success": "Du stiehlst den Gegenstand. Die Kreatur bemerkt möglicherweise nicht sofort, dass der Gegenstand genommen wurde, obwohl sie den Verlust schließlich bemerkt.", + "failure": "Die Kreatur bemerkt deinen Versuch, unabhängig davon, ob du den Gegenstand genommen hast, und ist wahrscheinlich misstrauisch gegenüber dir.", + "criticalFailure": "Du versagst dabei, den Gegenstand zu stehlen, und die Kreatur bemerkt den Versuch. Sie reagiert wahrscheinlich mit Feindseligkeit." + } + }, + { + "id": "step", + "name": "Schritt", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du bewegst dich vorsichtig 5 Fuß. Im Gegensatz zu den meisten Bewegungsarten löst Schritt keine Reaktionen aus, die auf Bewegung basieren." + }, + { + "id": "stride", + "name": "Schreiten", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du bewegst dich bis zu deiner Geschwindigkeit." + }, + { + "id": "strike", + "name": "Angreifen", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "description": "Du greifst mit einer Waffe an, die du führst, oder mit einem unbewaffneten Angriff und zielst auf eine Kreatur in deiner Reichweite (bei einem Nahkampfangriff) oder in Reichweite (bei einem Fernkampfangriff). Würfele den Angriffswurf für die Waffe oder den unbewaffneten Angriff, den du verwendest, und vergleiche das Ergebnis mit der RK des Ziels, um die Wirkung zu bestimmen." + }, + { + "id": "subsist", + "name": "Überleben", + "skill": ["Society", "Survival"], + "actions": null, + "actionType": "downtime", + "traits": [], + "rarity": "common", + "description": "Du versuchst, Nahrung und Unterkunft für dich selbst und möglicherweise auch für andere mit einem Lebensstandard zu bieten. Der SL bestimmt den SG basierend auf der Natur des Ortes, an dem du zu überleben versuchst. Du könntest einen mindestens Fertigkeitsrang benötigen, um in besonders seltsamen Umgebungen zu überleben. Im Gegensatz zu den meisten Ausfallzeitaktivitäten kannst du nach 8 Stunden oder weniger der Erkundung überleben, aber wenn du das tust, nimmst du eine -5 Strafe.", + "results": { + "criticalSuccess": "Du versorgst entweder eine Existenzgrundlage für dich selbst und eine weitere Kreatur, oder du verbesserst deine eigene Nahrung und Unterkunft und gewährst dir ein komfortables Leben.", + "success": "Du findest genug Nahrung und Unterkunft, um dir eine Existenzgrundlage zu bieten.", + "failure": "Du bist den Elementen ausgesetzt und bekommst nicht genug Nahrung, wirst ermüdet, bis du ausreichende Nahrung und Unterkunft erhältst.", + "criticalFailure": "Du ziehst Ärger an, isst etwas, was du nicht solltest, oder verschlechterst anderweitig deine Situation. Du nimmst eine -2 Situationsstrafe auf Würfe zum Überleben für 1 Woche. Du findest überhaupt keine Nahrung; wenn du keine gelagerte Nahrung hast, bist du in Gefahr zu verhungern oder zu verdursten, wenn du weiterhin versagst." + } + }, + { + "id": "sustain-a-spell", + "name": "Zauber aufrechterhalten", + "actions": 1, + "actionType": "action", + "traits": ["Concentrate"], + "rarity": "common", + "description": "Wähle einen deiner Effekte, der eine anhaltende Dauer hat oder einen besonderen Vorteil auflistet, wenn du ihn aufrechterhältst. Die meisten solcher Effekte stammen von Zaubern oder Aktivierungen magischer Gegenstände. Wenn der Effekt eine anhaltende Dauer hat, verlängert sich seine Dauer bis zum Ende deines nächsten Zugs. (Das mehrfache Aufrechterhalten im selben Zug verlängert die Dauer nicht auf nachfolgende Züge.) Wenn eine Fähigkeit aufrechterhalten werden kann, aber nicht auflistet, wie lange, kann sie bis zu 10 Minuten aufrechterhalten werden. Ein Effekt könnte einen zusätzlichen Vorteil auflisten, der auftritt, wenn du ihn aufrechterhältst, und dies kann sogar bei Effekten auftreten, die keine anhaltende Dauer haben. Wenn der Effekt sowohl einen besonderen Vorteil als auch eine anhaltende Dauer hat, verlängert deine Aufrechterhalten-Aktion die Dauer und hat auch den besonderen Vorteil. Wenn deine Aufrechterhalten-Aktion gestört wird, endet die Fähigkeit." + }, + { + "id": "sustain-an-effect", + "name": "Effekt aufrechterhalten", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration"], + "rarity": "common", + "description": "Du erhältst einen Effekt mit einer anhaltenden Dauer aufrecht, während du dich mit halber Geschwindigkeit bewegst. Die meisten solcher Effekte können 10 Minuten lang aufrechterhalten werden, obwohl einige spezifizieren, dass sie für eine andere Dauer aufrechterhalten werden können. Das Aufrechterhalten eines Effekts, der komplexe Entscheidungen erfordert, wie spirituelle Rüstung, kann dich ermüden, wie vom SL bestimmt." + }, + { + "id": "swim", + "name": "Schwimmen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du versuchst einen Athletik-Wurf, um dich maximal 10 Fuß durch Wasser zu bewegen. Der SL bestimmt den SG basierend auf der Turbulenz oder Gefahr des Wassers; in den meisten Fällen von ruhigem Wasser erhältst du einen automatischen kritischen Erfolg. Wenn deine Landgeschwindigkeit 40 Fuß oder höher ist, erhöhe die maximale mögliche Distanz um 5 Fuß für jede 20 Fuß Geschwindigkeit über 20 Fuß. Wenn du deinen Zug im Wasser beendest und in diesem Zug keine erfolgreiche Schwimm-Aktion hattest, sinkst du 10 Fuß oder wirst von der Strömung bewegt, wie vom SL bestimmt. Dies gilt nicht, wenn deine letzte Aktion in deinem Zug das Betreten des Wassers war.", + "results": { + "criticalSuccess": "Du bewegst dich durch das Wasser und erhöhst die maximale Distanz um 5 Fuß.", + "success": "Du bewegst dich durch das Wasser.", + "criticalFailure": "Du machst keine Fortschritte. Wenn du den Atem anhältst, verlierst du 1 Runde Luft." + } + }, + { + "id": "take-cover", + "name": "Deckung suchen", + "actions": 1, + "actionType": "action", + "traits": [], + "rarity": "common", + "requirements": "Du profitierst von Deckung, bist in der Nähe eines Merkmals, das dir erlaubt, Deckung zu suchen, oder liegst hingestreckt.", + "description": "Du drückst dich gegen eine Wand oder duckst dich hinter ein Hindernis, um besseren Vorteil von Deckung zu nehmen. Wenn du Standarddeckung hättest, erhältst du stattdessen größere Deckung, die einen +4 Situationsbonus auf RK bietet; auf Reflexwürfe gegen Flächeneffekte; und auf Heimlichkeits-Würfe zum Verstecken, Schleichen oder anderweitigen Vermeiden von Entdeckung. Andernfalls erhältst du die Vorteile von Standarddeckung (stattdessen einen +2 Situationsbonus). Dies dauert an, bis du dich aus deinem aktuellen Feld bewegst, eine Angriffsaktion verwendest, bewusstlos wirst oder diesen Effekt als freie Aktion beendest." + }, + { + "id": "track", + "name": "Verfolgen", + "skill": "Survival", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Move"], + "rarity": "common", + "description": "Du folgst Spuren und bewegst dich mit bis zur Hälfte deiner Reisegeschwindigkeit. Nach einem erfolgreichen Wurf zum Verfolgen kannst du den Spuren mit halber Geschwindigkeit folgen, ohne zusätzliche Würfe für bis zu 1 Stunde zu versuchen. In einigen Fällen könntest du in einem Kampf verfolgen. In diesem Fall ist Verfolgen eine einzelne Aktion und hat nicht das Erkundungs-Merkmal, aber du könntest öfter würfeln müssen, weil du in einer angespannten Situation bist. Der SL bestimmt, wie oft du diesen Wurf versuchen musst. Du versuchst deinen Überlebens-Wurf, wenn du mit dem Verfolgen beginnst, einmal pro Stunde, in der du weiter verfolgst, und jedes Mal, wenn sich etwas Bedeutendes in der Spur ändert. Der SL bestimmt die SGs für solche Würfe, abhängig von der Frische der Spur, dem Wetter und der Art des Bodens.", + "results": { + "success": "Du findest die Spur oder folgst weiter der, die du bereits verfolgst.", + "failure": "Du verlierst die Spur, kannst aber nach einer 1-stündigen Verzögerung erneut versuchen.", + "criticalFailure": "Du verlierst die Spur und kannst 24 Stunden lang nicht erneut versuchen." + } + }, + { + "id": "treat-disease", + "name": "Krankheit behandeln", + "skill": "Medicine", + "actions": null, + "actionType": "downtime", + "traits": ["Downtime", "Manipulate"], + "rarity": "common", + "requirements": "Du trägst oder hältst ein Heilerset.", + "description": "Du verbringst mindestens 8 Stunden damit, eine erkrankte Kreatur zu pflegen. Versuche einen Medizin-Wurf gegen den SG der Krankheit. Nachdem du versucht hast, eine Krankheit für eine Kreatur zu behandeln, kannst du nicht erneut versuchen, bis nach dem nächsten Rettungswurf der Kreatur gegen die Krankheit.", + "results": { + "criticalSuccess": "Du gewährst der Kreatur einen +4 Situationsbonus auf ihren nächsten Rettungswurf gegen die Krankheit.", + "success": "Du gewährst der Kreatur einen +2 Situationsbonus auf ihren nächsten Rettungswurf gegen die Krankheit.", + "criticalFailure": "Deine Bemühungen verursachen, dass die Kreatur eine -2 Situationsstrafe auf ihren nächsten Rettungswurf gegen die Krankheit erleidet." + } + }, + { + "id": "treat-poison", + "name": "Gift behandeln", + "skill": "Medicine", + "actions": 1, + "actionType": "action", + "traits": ["Manipulate"], + "rarity": "common", + "requirements": "Du trägst oder hältst ein Heilerset.", + "description": "Du behandelst einen Patienten, um die Ausbreitung des Gifts zu verhindern. Versuche einen Medizin-Wurf gegen den SG des Gifts. Nachdem du versucht hast, ein Gift für eine Kreatur zu behandeln, kannst du nicht erneut versuchen, bis nach dem nächsten Mal, dass die Kreatur einen Rettungswurf gegen das Gift versucht.", + "results": { + "criticalSuccess": "Du gewährst der Kreatur einen +4 Situationsbonus auf ihren nächsten Rettungswurf gegen das Gift.", + "success": "Du gewährst der Kreatur einen +2 Situationsbonus auf ihren nächsten Rettungswurf gegen das Gift.", + "criticalFailure": "Deine Bemühungen verursachen, dass die Kreatur eine -2 Situationsstrafe auf ihren nächsten Rettungswurf gegen das Gift erleidet." + } + }, + { + "id": "treat-wounds", + "name": "Wunden behandeln", + "skill": "Medicine", + "actions": null, + "actionType": "exploration", + "traits": ["Exploration", "Healing", "Manipulate"], + "rarity": "common", + "requirements": "Du trägst oder hältst ein Heilerset.", + "description": "Du verbringst 10 Minuten damit, eine verletzte lebende Kreatur zu behandeln (dich selbst als Ziel wählend, wenn du möchtest). Das Ziel ist dann vorübergehend immun gegen Wunden behandeln-Aktionen für 1 Stunde, aber dieses Intervall überlappt mit der Zeit, die du mit der Behandlung verbracht hast (so kann ein Patient einmal pro Stunde behandelt werden, nicht einmal pro 70 Minuten). Der Medizin-Wurf-SG ist normalerweise 15, obwohl der SL ihn basierend auf den Umständen anpassen könnte, wie das Behandeln eines Patienten draußen in einem Sturm oder das Behandeln von magisch verfluchten Wunden. Wenn du Experte in Medizin bist, kannst du stattdessen einen SG-20-Wurf versuchen, um die wiederhergestellten Trefferpunkte um 10 zu erhöhen; wenn du Meister der Medizin bist, kannst du stattdessen einen SG-30-Wurf versuchen, um die wiederhergestellten Trefferpunkte um 30 zu erhöhen; und wenn du legendär bist, kannst du stattdessen einen SG-40-Wurf versuchen, um die wiederhergestellten Trefferpunkte um 50 zu erhöhen. Der Schaden bei einem kritischen Misserfolg bleibt gleich. Wenn du bei deinem Wurf erfolgreich bist, kannst du weiter das Ziel behandeln, um zusätzliche Heilung zu gewähren. Wenn du es insgesamt 1 Stunde behandelst, verdopple die Trefferpunkte, die es von Wunden behandeln wiederhergestellt bekommt.", + "results": { + "criticalSuccess": "Das Ziel stellt 4W8 Trefferpunkte wieder her und verliert den verwundet-Zustand.", + "success": "Das Ziel stellt 2W8 Trefferpunkte wieder her und verliert den verwundet-Zustand.", + "criticalFailure": "Das Ziel nimmt 1W8 Schaden." + } + }, + { + "id": "trip", + "name": "Zu Fall bringen", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "requirements": "Du hast mindestens eine Hand frei.", + "description": "Dein Ziel kann nicht mehr als eine Größe größer als du sein. Du versuchst, eine Kreatur zu Boden zu werfen. Versuche einen Athletik-Wurf gegen den Reflexe-SG des Ziels.", + "results": { + "criticalSuccess": "Das Ziel fällt, landet hingestreckt und nimmt 1W6 Wuchtschaden.", + "success": "Das Ziel fällt und landet hingestreckt.", + "criticalFailure": "Du verlierst das Gleichgewicht, fällst und landest hingestreckt." + } + }, + { + "id": "tumble-through", + "name": "Hindurchrollen", + "skill": "Acrobatics", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "description": "Du schreitest bis zu deiner Geschwindigkeit. Während dieser Bewegung kannst du versuchen, dich durch den Raum eines Feindes zu bewegen. Versuche einen Akrobatik-Wurf gegen den Reflexe-SG des Feindes, sobald du versuchst, seinen Raum zu betreten. Du kannst Hindurchrollen mit Klettern, Fliegen, Schwimmen oder einer anderen Aktion anstelle von Schreiten in der entsprechenden Umgebung verwenden.", + "results": { + "success": "Du bewegst dich durch den Raum des Feindes und behandelst die Felder in seinem Raum als schwieriges Gelände (jede 5 Fuß kostet 10 Fuß Bewegung). Wenn du nicht genug Geschwindigkeit hast, um dich ganz durch seinen Raum zu bewegen, erhältst du denselben Effekt wie bei einem Misserfolg.", + "failure": "Deine Bewegung endet und du löst Reaktionen aus, als ob du dich aus dem Feld bewegst hättest, in dem du begonnen hast." + } + }, + { + "id": "demoralize", + "name": "Demoralisieren", + "skill": "Intimidation", + "actions": 1, + "actionType": "action", + "traits": ["Auditory", "Concentrate", "Emotion", "Mental"], + "rarity": "common", + "description": "Mit einem plötzlichen Schrei, einer gut getimten Verspottung oder einer schneidenden Bemerkung kannst du die Entschlossenheit eines Feindes erschüttern. Wähle eine Kreatur innerhalb von 30 Fuß, die du wahrnimmst. Versuche einen Einschüchterungs-Wurf gegen den Willens-SG des Ziels. Wenn das Ziel die Sprache, die du sprichst, nicht versteht oder dich nicht hören kann, nimmst du eine -4 Situationsstrafe auf deinen Wurf. Das Ziel ist dann 10 Minuten lang vorübergehend immun gegen deine Versuche, es zu demoralisieren.", + "results": { + "criticalSuccess": "Das Ziel wird verängstigt 2.", + "success": "Das Ziel wird verängstigt 1.", + "criticalFailure": "Du wirst verängstigt 1." + } + }, + { + "id": "direct-follower", + "name": "Anhänger dirigieren", + "actions": 1, + "actionType": "action", + "traits": ["Auditory", "Linguistic"], + "rarity": "common", + "description": "Du gibst einem Anhänger oder Diener Befehle. Das Ziel muss dich sehen oder hören können und sich innerhalb von 120 Fuß befinden. Du kannst einen Anhänger anweisen, während deines Zugs 1 Aktion zu unternehmen, und diese Aktion erfolgt sofort. Wenn du das Ziel anweist, eine Aktivität mit mehreren Aktionen zu verwenden, führt die Kreatur alle Aktionen auf einmal aus." + }, + { + "id": "fly", + "name": "Fliegen", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du hast eine Fluggeschwindigkeit.", + "description": "Du bewegst dich durch die Luft bis zu deiner Fluggeschwindigkeit. Das Bewegen nach oben (geradeaus oder diagonal) verwendet die normalen Bewegungsregeln. Du kannst dich gerade nach unten bewegen: 10 Fuß für jede 5 Fuß Bewegung, die du ausgibst. Wenn du zu Boden fliegst, nimmst du keinen Fallschaden. Du kannst eine Aktion verwenden, um 0 Fuß zu fliegen und an Ort und Stelle zu schweben. Wenn du am Ende deines Zugs in der Luft bist und in dieser Runde keine Fliegen-Aktion verwendet hast, fällst du." + }, + { + "id": "grab-an-edge", + "name": "Rand greifen", + "actions": "reaction", + "actionType": "reaction", + "traits": ["Manipulate"], + "rarity": "common", + "trigger": "Du fällst von oder an einem Rand oder Halt vorbei.", + "requirements": "Deine Hände sind nicht auf dem Rücken gefesselt oder anderweitig eingeschränkt.", + "description": "Wenn du von einem Rand oder einem anderen Halt fällst oder daran vorbeifällst, kannst du versuchen, ihn zu greifen, um deinen Sturz zu stoppen. Du versuchst einen Reflexwurf, um den Rand zu greifen. Der SG ist normalerweise 15, aber der SL könnte diesen SG für besonders prekäre oder breite Vorsprünge anpassen. Bei einem Erfolg fängst du dich am Rand und kannst dann mit Athletik klettern. Bei einem kritischen Misserfolg fällst du weiter, aber wenn deine nächste Aktion Rand greifen ist, kannst du das tun, ohne die Reaktion erneut auszulösen." + }, + { + "id": "high-jump", + "name": "Hochsprung", + "skill": "Athletics", + "actions": 2, + "actionType": "action", + "traits": [], + "rarity": "common", + "description": "Du schreitest, machst dann einen vertikalen Sprung und versuchst einen SG-30-Athletik-Wurf, um die Höhe deines Sprungs zu erhöhen. Wenn du nicht mindestens 10 Fuß geschritten bist, versagst du automatisch bei deinem Wurf. Dieser SG könnte je nach Situation erhöht oder gesenkt werden, wie vom SL bestimmt.", + "results": { + "criticalSuccess": "Erhöhe die maximale vertikale Distanz auf 8 Fuß, oder erhöhe sie auf 5 Fuß und behandle den Sprung, als hättest du größere Deckung, bis du landest.", + "success": "Erhöhe die maximale vertikale Distanz auf 5 Fuß.", + "failure": "Du springst normal.", + "criticalFailure": "Du springst überhaupt nicht und fällst stattdessen in deinem Feld hingestreckt." + } + }, + { + "id": "identify-alchemy", + "name": "Alchemie identifizieren", + "skill": "Crafting", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration", "Secret"], + "rarity": "common", + "requirements": "Du hast Alchemistenwerkzeug.", + "description": "Du kannst die Natur eines alchemistischen Gegenstands mit 10 Minuten Tests mit Alchemistenwerkzeug identifizieren. Wenn dein Versuch in irgendeiner Weise unterbrochen wird, musst du von vorne beginnen.", + "results": { + "success": "Du identifizierst den Gegenstand und die Art seiner Aktivierung.", + "failure": "Du identifizierst den Gegenstand nicht, kannst es aber erneut versuchen.", + "criticalFailure": "Du identifizierst den Gegenstand fälschlicherweise als einen anderen Gegenstand nach Wahl des SL." + } + }, + { + "id": "maneuver-in-flight", + "name": "Flugmanöver", + "skill": "Acrobatics", + "actions": 1, + "actionType": "action", + "traits": ["Move"], + "rarity": "common", + "requirements": "Du hast eine Fluggeschwindigkeit.", + "description": "Du versuchst ein schwieriges Manöver im Flug. Versuche einen Akrobatik-Wurf. Der SL bestimmt den SG basierend auf dem Manöver, das du versuchst.", + "results": { + "success": "Dir gelingt das Manöver.", + "failure": "Dein Manöver schlägt fehl. Der SL wählt, ob du dich einfach nicht bewegen kannst, ob du fällst oder ob ein anderer schädlicher Effekt eintritt.", + "criticalFailure": "Wie Misserfolg, aber die Konsequenz ist schwerwiegender." + } + }, + { + "id": "practicing-a-trade", + "name": "Handwerk ausüben", + "skill": "Lore", + "actions": null, + "actionType": "downtime", + "traits": [], + "rarity": "common", + "description": "Du verwendest eine deiner Fertigkeiten, um während der Ausfallzeit Geld zu verdienen. Der SL weist einen Aufgabengrad zu, der die lukrativste verfügbare Arbeit repräsentiert. Du kannst nach Aufgaben niedrigeren Grads suchen, wobei der SL bestimmt, ob du welche findest. Manchmal kannst du versuchen, bessere Arbeit als die ursprünglichen Angebote zu finden, obwohl dies Zeit braucht und das Verwenden der Diplomatie-Fertigkeit zum Informationen sammeln, etwas Forschung oder Geselligkeit erfordert." + }, + { + "id": "reactive-strike", + "name": "Reaktiver Schlag", + "actions": "reaction", + "actionType": "reaction", + "traits": [], + "rarity": "common", + "trigger": "Eine Kreatur in deiner Reichweite verwendet eine Manipulieren-Aktion oder eine Bewegungsaktion, macht einen Fernkampfangriff oder verlässt ein Feld während einer Bewegungsaktion.", + "description": "Du schlägst gegen einen Feind zu, der eine Öffnung hinterlässt. Mache einen Nahkampfangriff gegen die auslösende Kreatur. Wenn dein Angriff ein kritischer Treffer ist und der Auslöser eine Manipulieren-Aktion war, störst du diese Aktion. Dieser Angriff zählt nicht zu deiner Mehrfachangriff-Strafe und deine Mehrfachangriff-Strafe gilt nicht für diesen Angriff." + }, + { + "id": "repeat-a-spell", + "name": "Zauber wiederholen", + "actions": null, + "actionType": "exploration", + "traits": ["Concentrate", "Exploration"], + "rarity": "common", + "requirements": "Du kennst den Zauber, den du wirken willst, und bist nicht daran gehindert, ihn zu wirken.", + "description": "Du wirkst wiederholt denselben Zauber während der Erkundung. Normalerweise ist dies ein Zaubertrick, und du wirkst ihn in regelmäßigen Abständen, um den Zauber aufrechtzuerhalten oder seine Effekte weiter zu erhalten. Die meisten Zauber können auf diese Weise verwendet werden. Wenn du auf etwas Ungewöhnliches stößt oder Zeit zum Untersuchen aufwendest, kannst du normal handeln und dann nach dem Kampf oder der Untersuchung zum Wiederholen des Zaubers zurückkehren." + }, + { + "id": "reposition", + "name": "Umpositionieren", + "skill": "Athletics", + "actions": 1, + "actionType": "action", + "traits": ["Attack"], + "rarity": "common", + "requirements": "Du hast mindestens eine Hand frei. Das Ziel kann nicht mehr als eine Größe größer als du sein.", + "description": "Du zwingst das Ziel, sich von dir weg oder näher zu dir zu bewegen. Du versuchst einen Athletik-Wurf gegen den Zähigkeits-SG des Ziels.", + "results": { + "criticalSuccess": "Du bewegst das Ziel bis zu 10 Fuß in jede Richtung. Dies folgt den Regeln für erzwungene Bewegung.", + "success": "Du bewegst das Ziel bis zu 5 Fuß in jede Richtung. Dies folgt den Regeln für erzwungene Bewegung.", + "criticalFailure": "Du verlierst das Gleichgewicht und wirst unvorsichtig bis zum Beginn deines nächsten Zugs." + } + }, + { + "id": "shield-block", + "name": "Schild blocken", + "actions": "reaction", + "actionType": "reaction", + "traits": [], + "rarity": "common", + "trigger": "Während du deinen Schild erhoben hast, nimmst du Schaden von einem physischen Angriff.", + "requirements": "Du führst einen Schild.", + "description": "Du schnappst deinen Schild in Position, um einen Schlag abzuwehren. Dein Schild verhindert, dass du Schaden bis zur Härte des Schilds nimmst. Du und der Schild nehmen jeden verbleibenden Schaden, wodurch der Schild möglicherweise bricht oder zerstört wird." + } + ] +} \ No newline at end of file diff --git a/client/public/icons/action_double_black.png b/client/public/icons/action_double_black.png new file mode 100644 index 0000000000000000000000000000000000000000..9b897f40d3a161cd70f983b64a72d2e0266a7284 GIT binary patch literal 20349 zcmeI42UHX5wt$C&3W5q2L`1wHSP%)RBqTx*LX{>E1neo35GjdCqunVEgO$`-!JZY zcC+v718PTZcgpEng;K={`)%;fhM^O(%x6!2vbDOhs-?|fahTE^0iddQnyoGB)sX`} zh8PjcK+sPcYx58kBJ-QfE9bS)#TD*0mM`=(gN^W1mxB(+hGZK zV1Q{HyGku&sJ zVZLgI9z-hflyTu4vSru`Mbvr)cXxx?x;3`y3#Snozc7*(8XWP%kfy>qjz~t$ppaIfBIi&>{}0>(fV{o*BAmT&Qo~;kjL7 zyjClxZRpv_Ii<4rERgo%k$bm5!p8E@?!x-|_O`Z%ODfG*Fs`|8>f@HLDRuAl`4nRO zwdehli%;i-;Z}uNkNNnd{Kh-`^jWog#&2UbK8vybdQQ3jtJWQ4r7g42LvLEE^OW_` z7D>Chap}k?^F0eL&%NExe%h@6MV{Jh2%K0)mD?DL%3Q^g|6n&?)k9qRvMF{IdTni~4d{Pu+H0LQ7YOCp?pY52t1adj(65~~tyTm8i?lGk6K0z4%4X=7j+<3B 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zL$X8w*Dk_^>5m|Hu!_9W#z{f4`qK*Mg9l~jw{zV2m%lNvSi@`atf05lRsUi7RCZSd>Z8^ry^Z1+#28*Plaz2mNwxdlN~|@j;Q)bBceaL^DhovWDD4#q zxru*KdUOP`WQ9T>G6%a4KNein`_@|coGPamf#SOP7I(H{dh;R((MwGfC!&HWF{+R%nNKc9KWC#a)($ipUL^2p-}qb=pcx zxP6zCM$qw5Ds_?KN>i@N$V3;AQB>*yez@jXdpuLN*BMKt{t%icdP~Qvv1sfJDm8)~ z=026oqNMIvRjyj*hxQP~_$=&Qc$=VAudTL7WqT+|%q6#DD)<9IQQDObO8F{{9;i3D z3VXv&bUa#=8Xo{-|&r!d{a)6@Zq>>{&Z=lg4RwvYHa z_S&X9zr4Q2{)b}GQn9Skwh&p0&w!FBohNM>$&}G-p{ki!1so|D)I947q&w+=k0-^d@TOga#zjRxqiiSblaoCU2zu(A9IxrgbTcHK@q4cj9 z+W-srmFmy++Dc0QG8|^17Xq98@pmcx8!9-h^Qd5k>N8~=TO}$*7`PZRhOLuyDS2Ii zEQglkC9Fq6sEt&?zYBsSPC3$esNKRgQg?*-srZll1zHJtFhn(XrY$f!#h!VR+ zl-xE|GQ*8KDP@{Lokk06=i5?w?YUm|9cVZ*O%;u88MuSFAx9DEv7OX*Tmb6+}#=JX+hFn5?EKsC2*OgCc# zI*r(X*Fy?XkHMp&Pi|+U5h^Wqh&v>{C@;=BW*Sy;VBs-hH7u)fogToW9h=V5tSNRhRm6G=ucX~kG^`#%Zs)D9{qWjd%$>U~H zzvzQC;tV$<*Q_0?cJd&J@vc>pL2ux0{bh7{le~jC_x$+B7gPSv-vZN ({ + id: i, + x: Math.random() * 100, + y: Math.random() * 100, + duration: 2 + Math.random() * 4, + delay: Math.random() * 5, + size: Math.random() > 0.8 ? 3 : Math.random() > 0.5 ? 2 : 1, + })); +} + +// Animated title component +function AnimatedTitle() { + const letters = 'DIMENSION'.split(''); + + return ( +
+

+ {letters.map((letter, index) => ( + + {letter} + + ))} +

+
+
+ + 47 + +
+
+
+ ); +} export function LoginPage() { const navigate = useNavigate(); @@ -10,6 +55,23 @@ export function LoginPage() { const [identifier, setIdentifier] = useState(''); const [password, setPassword] = useState(''); const [formError, setFormError] = useState(''); + const [rememberMe, setRememberMe] = useState(false); + const [stage, setStage] = useState<'splash' | 'transition' | 'form'>('splash'); + const [logoTapped, setLogoTapped] = useState(false); + + const stars = useMemo(() => generateStars(100), []); + + const handleLogoTap = () => { + setLogoTapped(true); + setTimeout(() => setLogoTapped(false), 600); + }; + + const handleEnter = () => { + setStage('transition'); + setTimeout(() => { + setStage('form'); + }, 800); + }; const handleSubmit = async (e: React.FormEvent) => { e.preventDefault(); @@ -17,81 +79,190 @@ export function LoginPage() { clearError(); if (!identifier.trim() || !password) { - setFormError('Bitte alle Felder ausf\u00fcllen'); + setFormError('Bitte alle Felder ausfüllen'); return; } try { - await login(identifier.trim(), password); + await login(identifier.trim(), password, rememberMe); navigate('/'); } catch (err) { - // Error is handled in the store console.error('Login failed:', err); } }; return ( -
- {/* Logo */} - Dimension 47 +
+ {/* Animated Background */} +
+ {/* Stars */} +
+ {stars.map((star) => ( +
+ ))} +
- - - Willkommen zurück - - Melde dich an, um fortzufahren - - -
- - {(error || formError) && ( -
- {error || formError} -
- )} - setIdentifier(e.target.value)} - autoComplete="username" - disabled={isLoading} - /> - setPassword(e.target.value)} - autoComplete="current-password" - disabled={isLoading} - /> -
- + {/* Floating Orbs */} +
+
+
+
+ + {/* Content */} +
+ {/* Logo without text */} + Dimension 47 + + {/* Animated Title */} + + + {/* Splash Screen: Button */} + {stage === 'splash' && ( +
-

- Noch kein Konto?{' '} - + )} + + {/* Transition: Fading out */} + {stage === 'transition' && ( +

+ +
+ )} + + {/* Form Stage */} + {stage === 'form' && ( + + + - Registrieren - -

- - -
+ Willkommen zurück + + + Melde dich an, um fortzufahren + + +
+ + {(error || formError) && ( +
+ {error || formError} +
+ )} +
+ setIdentifier(e.target.value)} + autoComplete="username" + disabled={isLoading} + /> +
+
+ setPassword(e.target.value)} + autoComplete="current-password" + disabled={isLoading} + /> +
+
); } diff --git a/client/src/features/auth/components/register-page.tsx b/client/src/features/auth/components/register-page.tsx index 0cbca4c..d8f9f2d 100644 --- a/client/src/features/auth/components/register-page.tsx +++ b/client/src/features/auth/components/register-page.tsx @@ -1,8 +1,53 @@ -import { useState } from 'react'; +import { useState, useMemo } from 'react'; import { useNavigate, Link } from 'react-router-dom'; import { Button, Input, Card, CardHeader, CardTitle, CardDescription, CardContent, CardFooter } from '@/shared/components/ui'; import { useAuthStore } from '../hooks/use-auth-store'; -import LogoVertical from '../../../../Logos/Logo_Vertikal.svg'; +import LogoOhneText from '../../../../Logos/Logo_ohne_Text.svg'; + +// Generate random stars for the background +function generateStars(count: number) { + return Array.from({ length: count }, (_, i) => ({ + id: i, + x: Math.random() * 100, + y: Math.random() * 100, + duration: 2 + Math.random() * 4, + delay: Math.random() * 5, + size: Math.random() > 0.8 ? 3 : Math.random() > 0.5 ? 2 : 1, + })); +} + +// Animated title component +function AnimatedTitle() { + const letters = 'DIMENSION'.split(''); + + return ( +
+

+ {letters.map((letter, index) => ( + + {letter} + + ))} +

+
+
+ + 47 + +
+
+
+ ); +} export function RegisterPage() { const navigate = useNavigate(); @@ -13,18 +58,20 @@ export function RegisterPage() { const [confirmPassword, setConfirmPassword] = useState(''); const [formError, setFormError] = useState(''); + const stars = useMemo(() => generateStars(100), []); + const handleSubmit = async (e: React.FormEvent) => { e.preventDefault(); setFormError(''); clearError(); if (!username.trim() || !email.trim() || !password) { - setFormError('Bitte alle Felder ausf\u00fcllen'); + setFormError('Bitte alle Felder ausfüllen'); return; } if (password !== confirmPassword) { - setFormError('Passw\u00f6rter stimmen nicht \u00fcberein'); + setFormError('Passwörter stimmen nicht überein'); return; } @@ -42,85 +89,127 @@ export function RegisterPage() { }; return ( -
- {/* Logo */} - Dimension 47 +
+ {/* Animated Background */} +
+ {/* Stars */} +
+ {stars.map((star) => ( +
+ ))} +
- - - Konto erstellen - - Registriere dich f\u00fcr Dimension47 - - -
- - {(error || formError) && ( -
- {error || formError} + {/* Floating Orbs */} +
+
+
+
+ + {/* Content */} +
+ {/* Logo without text */} + Dimension 47 + + {/* Animated Title */} + + + + + + Konto erstellen + + + Werde Teil der Dimension + + + + + {(error || formError) && ( +
+ {error || formError} +
+ )} +
+ setUsername(e.target.value)} + autoComplete="username" + disabled={isLoading} + />
- )} - setUsername(e.target.value)} - autoComplete="username" - disabled={isLoading} - /> - setEmail(e.target.value)} - autoComplete="email" - disabled={isLoading} - /> - setPassword(e.target.value)} - autoComplete="new-password" - disabled={isLoading} - /> - setConfirmPassword(e.target.value)} - autoComplete="new-password" - disabled={isLoading} - /> -
- - -

- Bereits ein Konto?{' '} - + setEmail(e.target.value)} + autoComplete="email" + disabled={isLoading} + /> +

+
+ setPassword(e.target.value)} + autoComplete="new-password" + disabled={isLoading} + /> +
+
+ setConfirmPassword(e.target.value)} + autoComplete="new-password" + disabled={isLoading} + /> +
+ + + +

+ Bereits ein Konto?{' '} + + Anmelden + +

+
+ + +
); } diff --git a/client/src/features/auth/hooks/use-auth-store.ts b/client/src/features/auth/hooks/use-auth-store.ts index 0c44bf7..614fc17 100644 --- a/client/src/features/auth/hooks/use-auth-store.ts +++ b/client/src/features/auth/hooks/use-auth-store.ts @@ -10,7 +10,7 @@ interface AuthState { error: string | null; // Actions - login: (identifier: string, password: string) => Promise; + login: (identifier: string, password: string, remember?: boolean) => Promise; register: (username: string, email: string, password: string) => Promise; logout: () => void; checkAuth: () => Promise; @@ -25,11 +25,11 @@ export const useAuthStore = create()( isLoading: false, error: null, - login: async (identifier: string, password: string) => { + login: async (identifier: string, password: string, remember: boolean = false) => { set({ isLoading: true, error: null }); try { const response = await api.login(identifier, password); - api.setToken(response.token); + api.setToken(response.token, remember); set({ user: response.user, isAuthenticated: true, diff --git a/client/src/features/characters/components/actions-tab.tsx b/client/src/features/characters/components/actions-tab.tsx new file mode 100644 index 0000000..70585de --- /dev/null +++ b/client/src/features/characters/components/actions-tab.tsx @@ -0,0 +1,503 @@ +import { useState, useEffect, useMemo } from 'react'; +import { Search, ChevronDown, ChevronUp, Filter, Swords, Compass, Clock, Zap } from 'lucide-react'; +import { Card, CardContent, CardHeader, CardTitle } from '@/shared/components/ui/card'; +import { Input } from '@/shared/components/ui/input'; +import { Button } from '@/shared/components/ui/button'; +import { ActionIcon, ActionTypeBadge } from '@/shared/components/ui/action-icon'; + +interface ActionResult { + criticalSuccess?: string; + success?: string; + failure?: string; + criticalFailure?: string; +} + +interface Action { + id: string; + name: string; + actions: number | 'reaction' | 'free' | 'varies' | null; + actionType: 'action' | 'reaction' | 'free' | 'exploration' | 'downtime' | 'varies'; + traits: string[]; + rarity: string; + skill?: string; + requirements?: string; + trigger?: string; + description: string; + results?: ActionResult; +} + +interface ActionsData { + actions: Action[]; +} + +type ActionTypeFilter = 'all' | 'action' | 'reaction' | 'free' | 'exploration' | 'downtime'; + +const ACTION_TYPE_CONFIG: Record = { + all: { label: 'Alle', icon: }, + action: { label: 'Aktionen', icon: }, + reaction: { label: 'Reaktionen', icon: }, + free: { label: 'Freie', icon: }, + exploration: { label: 'Erkundung', icon: }, + downtime: { label: 'Auszeit', icon: }, +}; + +function ActionCard({ action, isExpanded, onToggle }: { action: Action; isExpanded: boolean; onToggle: () => void }) { + return ( +
+
+
+ +
+ {action.name} + {action.skill && ( + {action.skill} + )} +
+
+
+ + {isExpanded ? ( + + ) : ( + + )} +
+
+ + {isExpanded && ( +
+ {action.traits.length > 0 && ( +
+ {action.traits.map((trait) => ( + + {trait} + + ))} +
+ )} + + {action.trigger && ( +
+ Auslöser: + {action.trigger} +
+ )} + + {action.requirements && ( +
+ Voraussetzungen: + {action.requirements} +
+ )} + +

{action.description}

+ + {action.results && ( +
+ {action.results.criticalSuccess && ( +
+ Kritischer Erfolg: + {action.results.criticalSuccess} +
+ )} + {action.results.success && ( +
+ Erfolg: + {action.results.success} +
+ )} + {action.results.failure && ( +
+ Fehlschlag: + {action.results.failure} +
+ )} + {action.results.criticalFailure && ( +
+ Kritischer Fehlschlag: + {action.results.criticalFailure} +
+ )} +
+ )} +
+ )} +
+ ); +} + +interface ActionsTabProps { + characterFeats?: Array<{ + id: string; + name: string; + nameGerman?: string | null; + source: string; + }>; +} + +type CategoryKey = 'class' | 'action' | 'reaction' | 'free' | 'exploration' | 'downtime' | 'varies'; + +function CollapsibleCategory({ + title, + icon, + count, + isExpanded, + onToggle, + children, +}: { + title: string; + icon: React.ReactNode; + count: number; + isExpanded: boolean; + onToggle: () => void; + children: React.ReactNode; +}) { + return ( + + + +
+ {icon} + {title} ({count}) +
+ {isExpanded ? ( + + ) : ( + + )} +
+
+ {isExpanded && {children}} +
+ ); +} + +export function ActionsTab({ characterFeats = [] }: ActionsTabProps) { + const [actions, setActions] = useState([]); + const [loading, setLoading] = useState(true); + const [searchQuery, setSearchQuery] = useState(''); + const [typeFilter, setTypeFilter] = useState('all'); + const [expandedActionId, setExpandedActionId] = useState(null); + const [showFilters, setShowFilters] = useState(false); + const [expandedCategories, setExpandedCategories] = useState>(new Set()); + + const toggleCategory = (category: CategoryKey) => { + setExpandedCategories((prev) => { + const next = new Set(prev); + if (next.has(category)) { + next.delete(category); + } else { + next.add(category); + } + return next; + }); + }; + + useEffect(() => { + fetch('/data/actions_german.json') + .then((res) => res.json()) + .then((data: ActionsData) => { + setActions(data.actions); + setLoading(false); + }) + .catch((err) => { + console.error('Failed to load actions:', err); + setLoading(false); + }); + }, []); + + const filteredActions = useMemo(() => { + return actions.filter((action) => { + // Type filter + if (typeFilter !== 'all') { + if (typeFilter === 'free' && action.actionType !== 'free' && action.actions !== 'free') { + return false; + } + if (typeFilter !== 'free' && action.actionType !== typeFilter) { + return false; + } + } + + // Search filter + if (searchQuery) { + const query = searchQuery.toLowerCase(); + return ( + action.name.toLowerCase().includes(query) || + action.description.toLowerCase().includes(query) || + action.skill?.toLowerCase().includes(query) || + action.traits.some((t) => t.toLowerCase().includes(query)) + ); + } + + return true; + }); + }, [actions, searchQuery, typeFilter]); + + const groupedActions = useMemo(() => { + const groups: Record = { + action: [], + reaction: [], + free: [], + exploration: [], + downtime: [], + varies: [], + }; + + filteredActions.forEach((action) => { + const type = action.actionType; + if (groups[type]) { + groups[type].push(action); + } + }); + + return groups; + }, [filteredActions]); + + const handleToggleAction = (actionId: string) => { + setExpandedActionId(expandedActionId === actionId ? null : actionId); + }; + + if (loading) { + return ( +
+
+
+ ); + } + + const classFeats = characterFeats.filter((f) => f.source === 'CLASS'); + + return ( +
+ {/* Search and Filter */} + + +
+
+ + setSearchQuery(e.target.value)} + className="pl-9" + /> +
+ +
+ + {showFilters && ( +
+ {(Object.keys(ACTION_TYPE_CONFIG) as ActionTypeFilter[]).map((type) => ( + + ))} +
+ )} +
+
+ + {/* Results count */} +

+ {filteredActions.length} {filteredActions.length === 1 ? 'Aktion' : 'Aktionen'} gefunden +

+ + {/* Class Actions from Feats */} + {classFeats.length > 0 && typeFilter === 'all' && !searchQuery && ( + } + count={classFeats.length} + isExpanded={expandedCategories.has('class')} + onToggle={() => toggleCategory('class')} + > +
+ {classFeats.map((feat) => ( +
+ + {feat.nameGerman || feat.name} + +
+ ))} +
+
+ )} + + {/* Grouped Actions */} + {typeFilter === 'all' ? ( + <> + {groupedActions.action.length > 0 && ( + } + count={groupedActions.action.length} + isExpanded={expandedCategories.has('action')} + onToggle={() => toggleCategory('action')} + > +
+ {groupedActions.action.map((action) => ( + handleToggleAction(action.id)} + /> + ))} +
+
+ )} + + {groupedActions.reaction.length > 0 && ( + } + count={groupedActions.reaction.length} + isExpanded={expandedCategories.has('reaction')} + onToggle={() => toggleCategory('reaction')} + > +
+ {groupedActions.reaction.map((action) => ( + handleToggleAction(action.id)} + /> + ))} +
+
+ )} + + {groupedActions.free.length > 0 && ( + } + count={groupedActions.free.length} + isExpanded={expandedCategories.has('free')} + onToggle={() => toggleCategory('free')} + > +
+ {groupedActions.free.map((action) => ( + handleToggleAction(action.id)} + /> + ))} +
+
+ )} + + {groupedActions.exploration.length > 0 && ( + } + count={groupedActions.exploration.length} + isExpanded={expandedCategories.has('exploration')} + onToggle={() => toggleCategory('exploration')} + > +
+ {groupedActions.exploration.map((action) => ( + handleToggleAction(action.id)} + /> + ))} +
+
+ )} + + {groupedActions.downtime.length > 0 && ( + } + count={groupedActions.downtime.length} + isExpanded={expandedCategories.has('downtime')} + onToggle={() => toggleCategory('downtime')} + > +
+ {groupedActions.downtime.map((action) => ( + handleToggleAction(action.id)} + /> + ))} +
+
+ )} + + {groupedActions.varies.length > 0 && ( + } + count={groupedActions.varies.length} + isExpanded={expandedCategories.has('varies')} + onToggle={() => toggleCategory('varies')} + > +
+ {groupedActions.varies.map((action) => ( + handleToggleAction(action.id)} + /> + ))} +
+
+ )} + + ) : ( + /* Flat list when filtered */ + + +
+ {filteredActions.length === 0 ? ( +

Keine Aktionen gefunden

+ ) : ( + filteredActions.map((action) => ( + handleToggleAction(action.id)} + /> + )) + )} +
+
+
+ )} +
+ ); +} diff --git a/client/src/features/characters/components/add-feat-modal.tsx b/client/src/features/characters/components/add-feat-modal.tsx new file mode 100644 index 0000000..3489a75 --- /dev/null +++ b/client/src/features/characters/components/add-feat-modal.tsx @@ -0,0 +1,586 @@ +import { useState, useEffect } from 'react'; +import { X, Search, Star, Swords, Users, Sparkles, ChevronLeft, ChevronRight, ExternalLink, Eye, EyeOff } from 'lucide-react'; +import { Button, Input, Spinner } from '@/shared/components/ui'; +import { api } from '@/shared/lib/api'; +import type { Feat, FeatSearchResult, CharacterSkill, Proficiency } from '@/shared/types'; + +interface AddFeatModalProps { + onClose: () => void; + onAdd: (feat: { + featId?: string; + name: string; + nameGerman?: string; + level: number; + source: 'CLASS' | 'ANCESTRY' | 'GENERAL' | 'SKILL' | 'BONUS' | 'ARCHETYPE'; + }) => Promise; + existingFeatNames: string[]; + characterLevel: number; + characterClass?: string; + characterAncestry?: string; + characterSkills?: CharacterSkill[]; +} + +// Proficiency levels in order (for comparison) +const PROFICIENCY_ORDER: Proficiency[] = ['UNTRAINED', 'TRAINED', 'EXPERT', 'MASTER', 'LEGENDARY']; + +// Check if character meets skill prerequisites +function checkSkillPrerequisites( + prerequisites: string | undefined, + skills: CharacterSkill[] +): { met: boolean; unmetReason?: string } { + if (!prerequisites) return { met: true }; + + const prereqLower = prerequisites.toLowerCase(); + + // Patterns to check: "trained in X", "expert in X", "master in X", "legendary in X" + const patterns = [ + { regex: /legendary in (\w+(?:\s+\w+)?)/gi, required: 'LEGENDARY' as Proficiency }, + { regex: /master in (\w+(?:\s+\w+)?)/gi, required: 'MASTER' as Proficiency }, + { regex: /expert in (\w+(?:\s+\w+)?)/gi, required: 'EXPERT' as Proficiency }, + { regex: /trained in (\w+(?:\s+\w+)?)/gi, required: 'TRAINED' as Proficiency }, + ]; + + for (const { regex, required } of patterns) { + let match; + while ((match = regex.exec(prereqLower)) !== null) { + const skillName = match[1].trim(); + + // Skip non-skill prerequisites like "trained in armor" or "trained in light armor" + if (skillName.includes('armor') || skillName.includes('weapon') || skillName.includes('spell')) { + continue; + } + + // Find the character's skill + const characterSkill = skills.find( + s => s.skillName.toLowerCase() === skillName || + s.skillName.toLowerCase().includes(skillName) + ); + + const characterProficiency = characterSkill?.proficiency || 'UNTRAINED'; + const requiredIndex = PROFICIENCY_ORDER.indexOf(required); + const characterIndex = PROFICIENCY_ORDER.indexOf(characterProficiency); + + if (characterIndex < requiredIndex) { + const requiredLabel = required.charAt(0) + required.slice(1).toLowerCase(); + return { + met: false, + unmetReason: `${requiredLabel} in ${skillName.charAt(0).toUpperCase() + skillName.slice(1)}`, + }; + } + } + } + + return { met: true }; +} + +type FeatTypeFilter = 'all' | 'General' | 'Skill' | 'Class' | 'Ancestry' | 'Archetype'; + +const FEAT_TYPE_ICONS: Record = { + all: , + General: , + Skill: , + Class: , + Ancestry: , + Archetype: , +}; + +const FEAT_TYPE_LABELS: Record = { + all: 'Alle', + General: 'Allgemein', + Skill: 'Fertigkeit', + Class: 'Klasse', + Ancestry: 'Abstammung', + Archetype: 'Archetyp', +}; + +const FEAT_SOURCE_MAP: Record = { + General: 'GENERAL', + Skill: 'SKILL', + Class: 'CLASS', + Ancestry: 'ANCESTRY', + Archetype: 'ARCHETYPE', + Heritage: 'ANCESTRY', +}; + +export function AddFeatModal({ + onClose, + onAdd, + existingFeatNames, + characterLevel, + characterClass, + characterAncestry, + characterSkills = [], +}: AddFeatModalProps) { + const [searchQuery, setSearchQuery] = useState(''); + const [featType, setFeatType] = useState('all'); + const [searchResult, setSearchResult] = useState(null); + const [isLoading, setIsLoading] = useState(false); + const [selectedFeat, setSelectedFeat] = useState(null); + const [selectedSource, setSelectedSource] = useState<'CLASS' | 'ANCESTRY' | 'GENERAL' | 'SKILL' | 'BONUS' | 'ARCHETYPE'>('GENERAL'); + const [isAdding, setIsAdding] = useState(false); + const [page, setPage] = useState(1); + const [manualMode, setManualMode] = useState(false); + const [manualFeatName, setManualFeatName] = useState(''); + const [showUnavailable, setShowUnavailable] = useState(false); + + // Search feats + useEffect(() => { + const searchFeats = async () => { + setIsLoading(true); + try { + const result = await api.searchFeats({ + query: searchQuery || undefined, + featType: featType !== 'all' ? featType : undefined, + className: featType === 'Class' ? characterClass : undefined, + ancestryName: featType === 'Ancestry' ? characterAncestry : undefined, + maxLevel: characterLevel, + page, + limit: 30, + }); + setSearchResult(result); + } catch (error) { + console.error('Failed to search feats:', error); + // If the API fails (e.g., no feats in DB), show empty result + setSearchResult({ items: [], total: 0, page: 1, limit: 30, totalPages: 0 }); + } finally { + setIsLoading(false); + } + }; + + const debounce = setTimeout(searchFeats, 300); + return () => clearTimeout(debounce); + }, [searchQuery, featType, characterLevel, characterClass, characterAncestry, page]); + + // Reset page when search/filter changes + useEffect(() => { + setPage(1); + }, [searchQuery, featType]); + + // Update source when feat type changes + useEffect(() => { + if (featType !== 'all') { + setSelectedSource(FEAT_SOURCE_MAP[featType] || 'GENERAL'); + } + }, [featType]); + + const handleSelectFeat = (feat: Feat) => { + setSelectedFeat(feat); + setSelectedSource(FEAT_SOURCE_MAP[feat.featType || 'General'] || 'GENERAL'); + }; + + const handleAdd = async () => { + if (manualMode) { + if (!manualFeatName.trim()) return; + setIsAdding(true); + try { + await onAdd({ + name: manualFeatName.trim(), + level: characterLevel, + source: selectedSource, + }); + onClose(); + } catch (error) { + console.error('Failed to add feat:', error); + } finally { + setIsAdding(false); + } + } else { + if (!selectedFeat) return; + setIsAdding(true); + try { + await onAdd({ + featId: selectedFeat.id, + name: selectedFeat.name, + nameGerman: selectedFeat.nameGerman, + level: characterLevel, + source: selectedSource, + }); + onClose(); + } catch (error) { + console.error('Failed to add feat:', error); + } finally { + setIsAdding(false); + } + } + }; + + const isAlreadyOwned = (featName: string) => + existingFeatNames.some((n) => n.toLowerCase() === featName.toLowerCase()); + + const getFeatTypeColor = (type?: string) => { + switch (type) { + case 'Class': + return 'text-red-400'; + case 'Ancestry': + return 'text-blue-400'; + case 'Skill': + return 'text-green-400'; + case 'General': + return 'text-yellow-400'; + case 'Archetype': + return 'text-purple-400'; + default: + return 'text-text-secondary'; + } + }; + + const getActionsDisplay = (actions?: string) => { + if (!actions) return null; + switch (actions) { + case '1': + return 1 Aktion; + case '2': + return 2 Aktionen; + case '3': + return 3 Aktionen; + case 'free': + return Freie Aktion; + case 'reaction': + return Reaktion; + default: + return null; + } + }; + + return ( +
+ {/* Backdrop */} +
+ + {/* Modal */} +
+ {/* Header */} +
+

+ {selectedFeat || manualMode ? 'Talent hinzufügen' : 'Talent suchen'} +

+ +
+ + {selectedFeat ? ( + // Selected feat detail view +
+ + +
+
+
+

+ {selectedFeat.nameGerman || selectedFeat.name} +

+ {selectedFeat.nameGerman && ( +

{selectedFeat.name}

+ )} +
+ {getActionsDisplay(selectedFeat.actions)} +
+ +
+ + {selectedFeat.featType || 'Allgemein'} + + {selectedFeat.level && ( + + Level {selectedFeat.level}+ + + )} + {selectedFeat.rarity && selectedFeat.rarity !== 'Common' && ( + + {selectedFeat.rarity} + + )} +
+ + {/* Prerequisites */} + {selectedFeat.prerequisites && ( +
+ Voraussetzungen: + {selectedFeat.prerequisites} +
+ )} + + {/* Traits */} + {selectedFeat.traits.length > 0 && ( +
+ {selectedFeat.traits.map((trait) => ( + + {trait} + + ))} +
+ )} + + {/* Summary */} + {selectedFeat.summary && ( +

+ {selectedFeat.summaryGerman || selectedFeat.summary} +

+ )} + + {/* Description */} + {selectedFeat.description && ( +
+

+ {selectedFeat.description} +

+
+ )} + + {/* Archives of Nethys Link */} + {selectedFeat.url && ( + + + Auf Archives of Nethys anzeigen + + )} +
+ + +
+ ) : manualMode ? ( + // Manual entry mode +
+ + +
+
+ + setManualFeatName(e.target.value)} + placeholder="Name des Talents eingeben..." + autoFocus + /> +
+ +
+ +
+ {(['CLASS', 'ANCESTRY', 'GENERAL', 'SKILL', 'ARCHETYPE', 'BONUS'] as const).map((src) => ( + + ))} +
+
+
+ + +
+ ) : ( + // Search view + <> + {/* Search */} +
+
+ + setSearchQuery(e.target.value)} + className="pl-10" + autoFocus + /> +
+ + {/* Type Filter */} +
+ {(Object.keys(FEAT_TYPE_LABELS) as FeatTypeFilter[]).map((type) => ( + + ))} +
+
+ + {/* Toggle for unavailable feats */} +
+ +
+ + {/* Results */} +
+ {isLoading ? ( +
+ +
+ ) : !searchResult?.items.length ? ( +
+

+ {searchResult?.total === 0 + ? 'Keine Talente in der Datenbank gefunden.' + : 'Keine passenden Talente gefunden.'} +

+ +
+ ) : ( +
+ {searchResult.items.map((feat) => { + const owned = isAlreadyOwned(feat.name); + const prereqCheck = checkSkillPrerequisites(feat.prerequisites, characterSkills); + const isUnavailable = !prereqCheck.met; + + // Hide unavailable feats if toggle is off + if (isUnavailable && !showUnavailable) { + return null; + } + + const isDisabled = owned || isUnavailable; + + return ( + + ); + })} +
+ )} + + {/* Manual add button at bottom */} + {searchResult && searchResult.items.length > 0 && ( +
+ +
+ )} +
+ + {/* Pagination */} + {searchResult && searchResult.totalPages > 1 && ( +
+ + {searchResult.total} Ergebnisse + +
+ + + {page} / {searchResult.totalPages} + + +
+
+ )} + + )} +
+
+ ); +} diff --git a/client/src/features/characters/components/add-item-modal.tsx b/client/src/features/characters/components/add-item-modal.tsx index 0720b23..dcfbb6a 100644 --- a/client/src/features/characters/components/add-item-modal.tsx +++ b/client/src/features/characters/components/add-item-modal.tsx @@ -17,22 +17,24 @@ interface AddItemModalProps { existingItemNames: string[]; } -type CategoryFilter = 'all' | 'Weapons' | 'Armor' | 'Consumables' | 'Equipment'; +type CategoryFilter = 'all' | 'Weapons' | 'Armor' | 'Shields' | 'Consumables' | 'Alchemical Items'; const CATEGORY_ICONS: Record = { all: , Weapons: , Armor: , + Shields: , Consumables: , - Equipment: , + 'Alchemical Items': , }; const CATEGORY_LABELS: Record = { all: 'Alle', Weapons: 'Waffen', Armor: 'Rüstung', + Shields: 'Schilde', Consumables: 'Verbrauchsgüter', - Equipment: 'Ausrüstung', + 'Alchemical Items': 'Alchemie', }; function parseBulk(bulkStr?: string): number { @@ -84,13 +86,29 @@ export function AddItemModal({ onClose, onAdd, existingItemNames }: AddItemModal if (!selectedItem) return; setIsAdding(true); try { - await onAdd({ - equipmentId: selectedItem.id, - name: selectedItem.name, - quantity, - bulk: parseBulk(selectedItem.bulk), - equipped: false, - }); + const isIndividualItem = ['Weapons', 'Armor', 'Shields'].includes(selectedItem.itemCategory); + + if (isIndividualItem && quantity > 1) { + // Waffen/Rüstung/Schilde einzeln hinzufügen + for (let i = 0; i < quantity; i++) { + await onAdd({ + equipmentId: selectedItem.id, + name: selectedItem.name, + quantity: 1, + bulk: parseBulk(selectedItem.bulk), + equipped: false, + }); + } + } else { + // Normale Items mit Anzahl hinzufügen + await onAdd({ + equipmentId: selectedItem.id, + name: selectedItem.name, + quantity, + bulk: parseBulk(selectedItem.bulk), + equipped: false, + }); + } onClose(); } catch (error) { console.error('Failed to add item:', error); @@ -108,8 +126,12 @@ export function AddItemModal({ onClose, onAdd, existingItemNames }: AddItemModal return 'text-red-400'; case 'Armor': return 'text-blue-400'; + case 'Shields': + return 'text-cyan-400'; case 'Consumables': return 'text-green-400'; + case 'Alchemical Items': + return 'text-purple-400'; default: return 'text-text-secondary'; } @@ -143,21 +165,14 @@ export function AddItemModal({ onClose, onAdd, existingItemNames }: AddItemModal
-
-
-

- {selectedItem.name} -

-

- {selectedItem.itemCategory} - {selectedItem.itemSubcategory && ` • ${selectedItem.itemSubcategory}`} -

-
- {selectedItem.level !== undefined && selectedItem.level !== null && ( - - Stufe {selectedItem.level} - - )} +
+

+ {selectedItem.name} +

+

+ {selectedItem.itemCategory} + {selectedItem.itemSubcategory && ` • ${selectedItem.itemSubcategory}`} +

{/* Item Stats */} @@ -320,14 +335,9 @@ export function AddItemModal({ onClose, onAdd, existingItemNames }: AddItemModal {item.bulk && ` • ${item.bulk === 'L' ? 'Leicht' : `${item.bulk} Bulk`}`}

-
- {item.level !== undefined && item.level !== null && ( - Lv. {item.level} - )} - {owned && ( - Bereits im Inventar - )} -
+ {owned && ( + Bereits im Inventar + )}
); diff --git a/client/src/features/characters/components/character-sheet-page.tsx b/client/src/features/characters/components/character-sheet-page.tsx index d8596de..ff9fcbd 100644 --- a/client/src/features/characters/components/character-sheet-page.tsx +++ b/client/src/features/characters/components/character-sheet-page.tsx @@ -14,6 +14,7 @@ import { FlaskConical, User, Star, + Coins, } from 'lucide-react'; import { Button, @@ -28,7 +29,13 @@ import { useAuthStore } from '@/features/auth'; import { HpControl } from './hp-control'; import { AddConditionModal } from './add-condition-modal'; import { AddItemModal } from './add-item-modal'; -import type { Character } from '@/shared/types'; +import { ItemDetailModal } from './item-detail-modal'; +import { EditCharacterModal } from './edit-character-modal'; +import { AddFeatModal } from './add-feat-modal'; +import { FeatDetailModal } from './feat-detail-modal'; +import { ActionsTab } from './actions-tab'; +import { useCharacterSocket } from '@/shared/hooks/use-character-socket'; +import type { Character, CharacterItem, CharacterFeat, Campaign } from '@/shared/types'; type TabType = 'status' | 'skills' | 'inventory' | 'feats' | 'spells' | 'alchemy' | 'actions'; @@ -111,18 +118,30 @@ export function CharacterSheetPage() { const { user } = useAuthStore(); const [character, setCharacter] = useState(null); + const [campaign, setCampaign] = useState(null); const [isLoading, setIsLoading] = useState(true); const [activeTab, setActiveTab] = useState('status'); const [showAddCondition, setShowAddCondition] = useState(false); const [showAddItem, setShowAddItem] = useState(false); + const [showAddFeat, setShowAddFeat] = useState(false); + const [showEditCharacter, setShowEditCharacter] = useState(false); + const [selectedItem, setSelectedItem] = useState(null); + const [selectedFeat, setSelectedFeat] = useState(null); + const [editingCredits, setEditingCredits] = useState(false); + const [creditsInput, setCreditsInput] = useState(''); const isOwner = character?.ownerId === user?.id; + const isGM = campaign?.gmId === user?.id; const fetchCharacter = async () => { if (!campaignId || !characterId) return; try { - const data = await api.getCharacter(campaignId, characterId); - setCharacter(data); + const [characterData, campaignData] = await Promise.all([ + api.getCharacter(campaignId, characterId), + api.getCampaign(campaignId), + ]); + setCharacter(characterData); + setCampaign(campaignData); } catch (error) { console.error('Failed to fetch character:', error); navigate(`/campaigns/${campaignId}`); @@ -135,6 +154,68 @@ export function CharacterSheetPage() { fetchCharacter(); }, [campaignId, characterId]); + // WebSocket connection for real-time sync + useCharacterSocket({ + characterId: characterId || '', + onHpUpdate: (data) => { + setCharacter((prev) => prev ? { ...prev, hpCurrent: data.hpCurrent, hpTemp: data.hpTemp, hpMax: data.hpMax } : null); + }, + onConditionsUpdate: (data) => { + setCharacter((prev) => { + if (!prev) return null; + if (data.action === 'add' && data.condition) { + return { ...prev, conditions: [...prev.conditions, data.condition] }; + } + if (data.action === 'update' && data.condition) { + return { + ...prev, + conditions: prev.conditions.map((c) => c.id === data.condition!.id ? data.condition! : c), + }; + } + if (data.action === 'remove' && data.conditionId) { + return { ...prev, conditions: prev.conditions.filter((c) => c.id !== data.conditionId) }; + } + return prev; + }); + }, + onInventoryUpdate: (data) => { + setCharacter((prev) => { + if (!prev) return null; + if (data.action === 'add' && data.item) { + return { ...prev, items: [...prev.items, data.item] }; + } + if (data.action === 'update' && data.item) { + return { + ...prev, + items: prev.items.map((i) => i.id === data.item!.id ? data.item! : i), + }; + } + if (data.action === 'remove' && data.itemId) { + return { ...prev, items: prev.items.filter((i) => i.id !== data.itemId) }; + } + return prev; + }); + }, + onEquipmentStatusUpdate: (data) => { + setCharacter((prev) => { + if (!prev || !data.item) return prev; + return { + ...prev, + items: prev.items.map((i) => i.id === data.item.id ? data.item : i), + }; + }); + }, + onMoneyUpdate: (data) => { + setCharacter((prev) => prev ? { ...prev, credits: data.credits } : null); + }, + onLevelUpdate: (data) => { + setCharacter((prev) => prev ? { ...prev, level: data.level } : null); + }, + onFullUpdate: (updatedCharacter) => { + setCharacter(updatedCharacter); + }, + }); + const handleHpChange = async (newHp: number) => { if (!character || !campaignId) return; const clampedHp = Math.max(0, Math.min(character.hpMax, newHp)); @@ -190,6 +271,34 @@ export function CharacterSheetPage() { }); }; + const handleAddFeat = async (feat: { + featId?: string; + name: string; + nameGerman?: string; + level: number; + source: 'CLASS' | 'ANCESTRY' | 'GENERAL' | 'SKILL' | 'BONUS' | 'ARCHETYPE'; + }) => { + if (!character || !campaignId) return; + const newFeat = await api.addCharacterFeat(campaignId, character.id, feat); + setCharacter({ + ...character, + feats: [...character.feats, newFeat], + }); + }; + + const handleRemoveFeat = async (featId: string) => { + if (!character || !campaignId) return; + try { + await api.removeCharacterFeat(campaignId, character.id, featId); + setCharacter({ + ...character, + feats: character.feats.filter((f) => f.id !== featId), + }); + } catch (error) { + console.error('Failed to remove feat:', error); + } + }; + const handleRemoveItem = async (itemId: string) => { if (!character || !campaignId) return; try { @@ -206,18 +315,82 @@ export function CharacterSheetPage() { const handleToggleEquipped = async (itemId: string, equipped: boolean) => { if (!character || !campaignId) return; try { - await api.updateCharacterItem(campaignId, character.id, itemId, { equipped }); + const updatedItem = await api.updateCharacterItem(campaignId, character.id, itemId, { equipped }); + const updatedItems = character.items.map((i) => + i.id === itemId ? updatedItem : i + ); setCharacter({ ...character, - items: character.items.map((i) => - i.id === itemId ? { ...i, equipped } : i - ), + items: updatedItems, }); + // Update selected item if it's the one being modified + if (selectedItem?.id === itemId) { + setSelectedItem(updatedItem); + } } catch (error) { console.error('Failed to toggle equipped:', error); } }; + const handleUpdateItemQuantity = async (itemId: string, quantity: number) => { + if (!character || !campaignId) return; + try { + const updatedItem = await api.updateCharacterItem(campaignId, character.id, itemId, { quantity }); + const updatedItems = character.items.map((i) => + i.id === itemId ? updatedItem : i + ); + setCharacter({ + ...character, + items: updatedItems, + }); + // Update selected item if it's the one being modified + if (selectedItem?.id === itemId) { + setSelectedItem(updatedItem); + } + } catch (error) { + console.error('Failed to update item quantity:', error); + } + }; + + const handleUpdateCredits = async (newCredits: number) => { + if (!character || !campaignId) return; + try { + await api.updateCharacterCredits(campaignId, character.id, newCredits); + setCharacter({ ...character, credits: newCredits }); + setEditingCredits(false); + } catch (error) { + console.error('Failed to update credits:', error); + } + }; + + const handleUpdateItem = async (itemId: string, data: { + alias?: string; + customName?: string; + customDamage?: string; + customDamageType?: string; + customTraits?: string[]; + customRange?: string; + customHands?: string; + }) => { + if (!character || !campaignId) return; + try { + const updatedItem = await api.updateCharacterItem(campaignId, character.id, itemId, data); + const updatedItems = character.items.map((i) => + i.id === itemId ? updatedItem : i + ); + setCharacter({ + ...character, + items: updatedItems, + }); + // Update selected item if it's the one being modified + if (selectedItem?.id === itemId) { + setSelectedItem(updatedItem); + } + } catch (error) { + console.error('Failed to update item:', error); + } + }; + if (isLoading) { return (
@@ -235,15 +408,145 @@ export function CharacterSheetPage() { } // Tab Content Renderers - const renderStatusTab = () => ( + const renderStatusTab = () => { + // AC Berechnung + const calculateAC = () => { + const pb = character.pathbuilderData as { + build?: { + abilities?: { dex: number }; + proficiencies?: Record; + }; + } | null; + + // Finde angelegte Rüstung und Schild + const equippedArmor = character.items.find( + i => i.equipped && i.equipment?.itemCategory === 'Armor' + ); + const equippedShield = character.items.find( + i => i.equipped && i.equipment?.itemCategory === 'Shields' + ); + + // Base + let ac = 10; + + // DEX Modifier (ggf. durch Rüstung begrenzt) + const dexScore = pb?.build?.abilities?.dex ?? character.abilities.find(a => a.ability === 'DEX')?.score ?? 10; + const dexMod = Math.floor((dexScore - 10) / 2); + const dexCap = equippedArmor?.equipment?.dexCap; + const effectiveDex = dexCap !== null && dexCap !== undefined ? Math.min(dexMod, dexCap) : dexMod; + ac += effectiveDex; + + // Proficiency (basierend auf Rüstungstyp) + const proficiencies = pb?.build?.proficiencies; + let profBonus = 0; + let profName = 'Ohne Rüstung'; + + if (proficiencies) { + const armorCategory = equippedArmor?.equipment?.armorCategory?.toLowerCase(); + if (!equippedArmor) { + profBonus = proficiencies.unarmored || 0; + profName = 'Ohne Rüstung'; + } else if (armorCategory?.includes('light')) { + profBonus = proficiencies.light || 0; + profName = 'Leichte Rüstung'; + } else if (armorCategory?.includes('medium')) { + profBonus = proficiencies.medium || 0; + profName = 'Mittlere Rüstung'; + } else if (armorCategory?.includes('heavy')) { + profBonus = proficiencies.heavy || 0; + profName = 'Schwere Rüstung'; + } else { + profBonus = proficiencies.unarmored || 0; + profName = 'Ohne Rüstung'; + } + } + + // Proficiency rank name + let profRank: string; + let hasProficiency = true; + if (profBonus === 0) { + profRank = 'Ungeübt'; + hasProficiency = false; + } else if (profBonus === 2) { + profRank = 'Geübt'; + } else if (profBonus === 4) { + profRank = 'Experte'; + } else if (profBonus === 6) { + profRank = 'Meister'; + } else if (profBonus === 8) { + profRank = 'Legendär'; + } else { + profRank = `+${profBonus}`; + } + + const levelBonus = profBonus > 0 ? character.level : 0; + ac += profBonus + levelBonus; + + // Rüstungsbonus + const armorBonus = equippedArmor?.equipment?.ac || 0; + ac += armorBonus; + + // Schildbonus (wenn angelegt) + const shieldBonus = equippedShield?.equipment?.ac || 0; + + return { + total: ac, + withShield: ac + shieldBonus, + shieldBonus, + armorName: equippedArmor?.nameGerman || equippedArmor?.name, + shieldName: equippedShield?.nameGerman || equippedShield?.name, + profName, + profRank, + hasProficiency, + }; + }; + + const acData = calculateAC(); + + return (
- {/* Mobile-optimized HP Control */} - + {/* HP & AC Row - 75/25 split */} +
+ {/* HP Control - 75% */} +
+ +
+ + {/* AC Display - Shield Shape */} +
+
+ {/* Shield SVG */} + + + + {/* AC Number centered on shield */} +
+ RK + {acData.total} + {acData.shieldBonus > 0 && ( + +{acData.shieldBonus} + )} +
+
+ {/* Proficiency Info */} +
+

+ {acData.profName} +

+

+ {acData.profRank} +

+
+
+
{/* Abilities */}
@@ -379,6 +682,7 @@ export function CharacterSheetPage() {
); + }; const renderSkillsTab = () => { // Filter out saves and perception (these are displayed separately) @@ -456,9 +760,17 @@ export function CharacterSheetPage() { }; const renderInventoryTab = () => { - // Calculate total bulk - const totalBulk = character.items.reduce((sum, item) => { - const itemBulk = typeof item.bulk === 'number' ? item.bulk : 0; + // Filter out coin/money items (tracked separately as credits) + const isCoinItem = (name: string) => { + const lowerName = name.toLowerCase(); + return lowerName.includes('coin') || lowerName.includes('money') || lowerName.includes('purse') || lowerName.includes('gold') || lowerName.includes('silver') || lowerName.includes('copper'); + }; + + const filteredItems = character.items.filter((i) => !isCoinItem(i.name)); + + // Calculate total bulk (parse Decimal from Prisma) + const totalBulk = filteredItems.reduce((sum, item) => { + const itemBulk = parseFloat(String(item.bulk)) || 0; return sum + itemBulk * item.quantity; }, 0); @@ -471,140 +783,407 @@ export function CharacterSheetPage() { const isEncumbered = totalBulk > bulkLimit; const isOverburdened = totalBulk > encumberedLimit; - return ( -
- {/* Bulk Tracker */} -
-
- Traglast - - {totalBulk.toFixed(1)} / {bulkLimit} Bulk + // Kategorisiere Items basierend auf Equipment-Daten (ohne Münzen) + // Echte Waffen haben einen Schadenswert - Items ohne Schaden sind Munition/Zubehör + const isRealWeapon = (item: CharacterItem) => { + return item.equipment?.itemCategory === 'Weapons' && !!item.equipment?.damage; + }; + + const weaponItems = filteredItems.filter(isRealWeapon); + const armorItems = filteredItems.filter( + (i) => i.equipment?.itemCategory === 'Armor' + ); + const shieldItems = filteredItems.filter( + (i) => i.equipment?.itemCategory === 'Shields' + ); + const otherItems = filteredItems.filter( + (i) => !isRealWeapon(i) && i.equipment?.itemCategory !== 'Armor' && i.equipment?.itemCategory !== 'Shields' + ); + + // Berechne Waffenboni basierend auf Pathbuilder-Daten + const calculateWeaponBonuses = (eq: CharacterItem['equipment']) => { + if (!eq) return null; + + const pb = character.pathbuilderData as { + build?: { + abilities?: { str: number; dex: number }; + proficiencies?: Record; + }; + } | null; + + if (!pb?.build) return null; + + const abilities = pb.build.abilities; + const proficiencies = pb.build.proficiencies; + if (!abilities || !proficiencies) return null; + + // Ability Modifiers + const strMod = Math.floor((abilities.str - 10) / 2); + const dexMod = Math.floor((abilities.dex - 10) / 2); + + // Bestimme Proficiency basierend auf Waffenkategorie + const weaponCat = eq.weaponCategory?.toLowerCase() || 'simple'; + let profBonus = 0; + if (weaponCat.includes('simple')) profBonus = proficiencies.simple || 0; + else if (weaponCat.includes('martial')) profBonus = proficiencies.martial || 0; + else if (weaponCat.includes('advanced')) profBonus = proficiencies.advanced || 0; + else if (weaponCat.includes('unarmed')) profBonus = proficiencies.unarmed || 0; + + // Level-Bonus nur wenn geübt (profBonus > 0) + const levelBonus = profBonus > 0 ? character.level : 0; + + // Bestimme Ability für Angriff (Finesse = DEX oder STR, Ranged = DEX) + const isFinesse = eq.traits?.some(t => t.toLowerCase() === 'finesse'); + const isRanged = !!eq.range; + const attackAbilityMod = (isRanged || isFinesse) ? Math.max(strMod, dexMod) : strMod; + + // Schadensbonus (meist STR, Propulsive = halber STR, Ranged ohne Thrown = 0) + const isPropulsive = eq.traits?.some(t => t.toLowerCase() === 'propulsive'); + const isThrown = eq.traits?.some(t => t.toLowerCase() === 'thrown'); + let damageAbilityMod = strMod; + if (isRanged && !isThrown) { + damageAbilityMod = isPropulsive ? Math.floor(strMod / 2) : 0; + } + + const attackBonus = attackAbilityMod + profBonus + levelBonus; + const damageBonus = damageAbilityMod; + + return { attackBonus, damageBonus }; + }; + + // Render Waffen-Karte mit Stats + const renderWeaponCard = (item: typeof character.items[0]) => { + const eq = item.equipment; + const bonuses = calculateWeaponBonuses(eq); + return ( +
setSelectedItem(item)} + > +
+
+

+ {item.nameGerman || item.name} + {item.quantity > 1 && x{item.quantity}} +

+
+ {item.equipped && ( + Angelegt + )} +
+ {/* Waffen-Stats */} +
+ {bonuses && ( + + +{bonuses.attackBonus} Angriff + + )} + {eq?.damage && ( + + {eq.damage}{bonuses && bonuses.damageBonus !== 0 ? (bonuses.damageBonus > 0 ? `+${bonuses.damageBonus}` : bonuses.damageBonus) : ''} {eq.damageType} + + )} + {eq?.range && ( + + {eq.range} + + )} + {eq?.hands && ( + + {eq.hands}H + + )} +
+ {/* Traits */} + {eq?.traits && eq.traits.length > 0 && ( +
+ {eq.traits.slice(0, 3).map((trait) => ( + + {trait} + + ))} + {eq.traits.length > 3 && ( + +{eq.traits.length - 3} + )} +
+ )} + {/* Bulk only - no quantity controls for weapons */} +
+ + {parseFloat(String(item.bulk)) > 0 ? (parseFloat(String(item.bulk)) < 1 ? 'L' : `${item.bulk} Bulk`) : '—'}
-
-
+
+ ); + }; + + // Render Rüstungs-Karte mit Stats + const renderArmorCard = (item: typeof character.items[0]) => { + const eq = item.equipment; + return ( +
setSelectedItem(item)} + > +
+
+

+ {item.nameGerman || item.name} +

+
+ {item.equipped && ( + Angelegt + )} +
+ {/* Rüstungs-Stats */} +
+ {eq?.ac !== undefined && eq?.ac !== null && ( + + RK +{eq.ac} + + )} + {eq?.dexCap !== undefined && eq?.dexCap !== null && ( + + GES +{eq.dexCap} + + )} + {eq?.checkPenalty !== undefined && eq?.checkPenalty !== null && eq.checkPenalty !== 0 && ( + + Malus {eq.checkPenalty} + + )} + {eq?.speedPenalty !== undefined && eq?.speedPenalty !== null && eq.speedPenalty !== 0 && ( + + -{eq.speedPenalty} ft + + )} +
+ {/* Bulk only - no quantity controls for armor */} +
+ + {parseFloat(String(item.bulk)) > 0 ? (parseFloat(String(item.bulk)) < 1 ? 'L' : `${item.bulk} Bulk`) : '—'} + +
+
+ ); + }; + + // Render Schild-Karte mit Stats + const renderShieldCard = (item: typeof character.items[0]) => { + const eq = item.equipment; + return ( +
setSelectedItem(item)} + > +
+
+

+ {item.nameGerman || item.name} +

+
+ {item.equipped && ( + Angelegt + )} +
+ {/* Schild-Stats */} +
+ {eq?.ac !== undefined && eq?.ac !== null && ( + + RK +{eq.ac} + + )} + {eq?.shieldHardness !== undefined && eq?.shieldHardness !== null && ( + + Härte {eq.shieldHardness} + + )} + {eq?.shieldHp !== undefined && eq?.shieldHp !== null && ( + + HP {eq.shieldHp} + + )} +
+ {/* Bulk only - no quantity controls for shields */} +
+ + {parseFloat(String(item.bulk)) > 0 ? (parseFloat(String(item.bulk)) < 1 ? 'L' : `${item.bulk} Bulk`) : '—'} + +
+
+ ); + }; + + // Render Standard-Item-Karte + const renderItemCard = (item: typeof character.items[0]) => { + const isWornItem = item.equipment?.itemCategory === 'Worn Items'; + return ( +
setSelectedItem(item)} + > +
+
+
+

+ {item.nameGerman || item.name} + {item.quantity > 1 && x{item.quantity}} +

+ {item.equipped && isWornItem && ( + Angelegt + )} +
+

+ {item.bulk > 0 ? (item.bulk < 1 ? 'L' : `${item.bulk} Bulk`) : '—'} +

+
+ {!isWornItem && ( +
e.stopPropagation()}> + + {item.quantity} + +
+ )} +
+
+ ); + }; + + return ( +
+ {/* Credits & Bulk Row */} +
+ {/* Credits */} +
+
+ + Credits +
+ {editingCredits ? ( + setCreditsInput(e.target.value)} + className="w-full bg-bg-tertiary border border-primary-500 rounded px-2 py-1 text-xl font-bold text-yellow-400" + autoFocus + onBlur={() => handleUpdateCredits(parseInt(creditsInput) || 0)} + onKeyDown={(e) => { + if (e.key === 'Enter') { + handleUpdateCredits(parseInt(creditsInput) || 0); + } else if (e.key === 'Escape') { + setEditingCredits(false); + } + }} + /> + ) : ( +

{ + setCreditsInput(String(character.credits || 0)); + setEditingCredits(true); + }} + > + {(character.credits || 0).toLocaleString()} CR +

+ )} +
+ + {/* Bulk Tracker */} +
+
+ Traglast + + {totalBulk.toFixed(1)} / {bulkLimit} + +
+
+
+
+ {(isEncumbered || isOverburdened) && ( +

+ {isOverburdened ? 'Überlastet' : 'Belastet'} +

+ )}
- {(isEncumbered || isOverburdened) && ( -

- {isOverburdened ? 'Überlastet' : 'Belastet'} -

- )}
{/* Add Item Button */} - - {/* Equipped Items */} - {character.items.filter((i) => i.equipped).length > 0 && ( + {/* Waffen-Sektion */} + {weaponItems.length > 0 && (
-

- - Ausgerüstet +

+ + Waffen ({weaponItems.length})

- {character.items - .filter((i) => i.equipped) - .map((item) => ( -
-
-
-

- {item.nameGerman || item.name} -

-

- {item.bulk > 0 ? (item.bulk < 1 ? 'L' : `${item.bulk} Bulk`) : '—'} -

-
-
- - -
-
-
- ))} + {weaponItems.map(renderWeaponCard)}

)} - {/* Inventory Items */} + {/* Rüstung-Sektion */} + {armorItems.length > 0 && ( +
+

+ + Rüstung ({armorItems.length}) +

+
+ {armorItems.map(renderArmorCard)} +
+
+ )} + + {/* Schilde-Sektion */} + {shieldItems.length > 0 && ( +
+

+ + Schilde ({shieldItems.length}) +

+
+ {shieldItems.map(renderShieldCard)} +
+
+ )} + + {/* Ausrüstung-Sektion */}

- Inventar ({character.items.filter((i) => !i.equipped).length}) + Ausrüstung ({otherItems.length})

- {character.items.filter((i) => !i.equipped).length === 0 ? ( -

Keine Gegenstände im Inventar

+ {otherItems.length === 0 ? ( +

Keine Gegenstände

) : (
- {character.items - .filter((i) => !i.equipped) - .map((item) => ( -
-
-
-

- {item.nameGerman || item.name} - {item.quantity > 1 && ( - ×{item.quantity} - )} -

-

- {item.bulk > 0 ? (item.bulk < 1 ? 'L' : `${item.bulk} Bulk`) : '—'} -

-
-
- - -
-
-
- ))} + {otherItems.map(renderItemCard)}
)}
@@ -612,50 +1191,86 @@ export function CharacterSheetPage() { ); }; - const renderFeatsTab = () => ( -
- - - - - Talente ({character.feats.length}) - - - - - {character.feats.length === 0 ? ( -

Keine Talente

- ) : ( -
- {character.feats.map((feat) => ( -
-
-
- - {feat.nameGerman || feat.name} - - - Level {feat.level} - + const renderFeatsTab = () => { + const SOURCE_LABELS: Record = { + CLASS: 'Klasse', + ANCESTRY: 'Abstammung', + GENERAL: 'Allgemein', + SKILL: 'Fertigkeit', + ARCHETYPE: 'Archetyp', + BONUS: 'Bonus', + }; + + const SOURCE_COLORS: Record = { + CLASS: 'bg-red-500/20 text-red-400', + ANCESTRY: 'bg-blue-500/20 text-blue-400', + GENERAL: 'bg-yellow-500/20 text-yellow-400', + SKILL: 'bg-green-500/20 text-green-400', + ARCHETYPE: 'bg-purple-500/20 text-purple-400', + BONUS: 'bg-cyan-500/20 text-cyan-400', + }; + + // Group feats by source + const featsBySource = character.feats.reduce((acc, feat) => { + const source = feat.source || 'BONUS'; + if (!acc[source]) acc[source] = []; + acc[source].push(feat); + return acc; + }, {} as Record); + + const sourceOrder = ['CLASS', 'ANCESTRY', 'SKILL', 'GENERAL', 'ARCHETYPE', 'BONUS']; + + return ( +
+ {/* Add Feat Button */} + + + {character.feats.length === 0 ? ( +

Keine Talente vorhanden

+ ) : ( + sourceOrder.map((source) => { + const feats = featsBySource[source]; + if (!feats || feats.length === 0) return null; + + return ( +
+

+ + {SOURCE_LABELS[source] || source} ({feats.length}) +

+
+ {feats.map((feat) => ( +
setSelectedFeat(feat)} + className="p-3 rounded-lg bg-bg-secondary hover:bg-bg-tertiary transition-colors cursor-pointer" + > +
+
+

+ {feat.nameGerman || feat.name} +

+

+ Level {feat.level} erhalten +

+
+ + {SOURCE_LABELS[feat.source] || feat.source} + +
- - {feat.source} - -
+ ))}
- ))} -
- )} - - -
- ); +
+ ); + }) + )} +
+ ); + }; const renderSpellsTab = () => (
@@ -773,83 +1388,7 @@ export function CharacterSheetPage() { ); const renderActionsTab = () => { - const basicActions = [ - { name: 'Angriff', actions: 1, type: 'Aktion' }, - { name: 'Schritt', actions: 1, type: 'Aktion' }, - { name: 'Bewegung', actions: 1, type: 'Aktion' }, - { name: 'Interagieren', actions: 1, type: 'Aktion' }, - { name: 'Schild heben', actions: 1, type: 'Aktion' }, - { name: 'Aufstehen', actions: 1, type: 'Aktion' }, - { name: 'Springen', actions: 1, type: 'Aktion' }, - { name: 'Fallenlassen', actions: 0, type: 'Freie Aktion' }, - { name: 'Verzögern', actions: 0, type: 'Freie Aktion' }, - { name: 'Gelegenheitsangriff', actions: -1, type: 'Reaktion' }, - ]; - - return ( -
- - - - - Grundaktionen - - - -
- {basicActions.map((action) => ( -
- {action.name} -
- {action.actions === -1 ? ( - - Reaktion - - ) : action.actions === 0 ? ( - - Frei - - ) : ( -
- {[...Array(action.actions)].map((_, i) => ( -
- ))} -
- )} -
-
- ))} -
- - - - {/* Character-specific actions from feats */} - {character.feats.filter(f => f.source === 'CLASS').length > 0 && ( - - - Klassenaktionen - - -
- {character.feats.filter(f => f.source === 'CLASS').map((feat) => ( -
- - {feat.nameGerman || feat.name} - -
- ))} -
-
-
- )} -
- ); + return ; }; const renderTabContent = () => { @@ -896,14 +1435,14 @@ export function CharacterSheetPage() {

{character.name}

- Level {character.level} {character.type} + Level {character.level} {character.ancestryId || ''} {character.classId || character.type}

{isOwner && (
-
); } diff --git a/client/src/features/characters/components/edit-character-modal.tsx b/client/src/features/characters/components/edit-character-modal.tsx new file mode 100644 index 0000000..6a8df51 --- /dev/null +++ b/client/src/features/characters/components/edit-character-modal.tsx @@ -0,0 +1,302 @@ +import { useState, useRef } from 'react'; +import { X, Upload, User } from 'lucide-react'; +import { Button, Input, Spinner } from '@/shared/components/ui'; +import { api } from '@/shared/lib/api'; +import { ImageCropModal } from './image-crop-modal'; +import type { Character } from '@/shared/types'; + +interface EditCharacterModalProps { + campaignId: string; + character: Character; + onClose: () => void; + onUpdated: (updated: Character) => void; +} + +export function EditCharacterModal({ campaignId, character, onClose, onUpdated }: EditCharacterModalProps) { + const [name, setName] = useState(character.name); + const [type, setType] = useState<'PC' | 'NPC'>(character.type); + const [level, setLevel] = useState(character.level); + const [hpMax, setHpMax] = useState(character.hpMax); + const [avatarUrl, setAvatarUrl] = useState(character.avatarUrl || ''); + const [ancestry, setAncestry] = useState(character.ancestryId || ''); + const [heritage, setHeritage] = useState(character.heritageId || ''); + const [characterClass, setCharacterClass] = useState(character.classId || ''); + const [background, setBackground] = useState(character.backgroundId || ''); + const [isSubmitting, setIsSubmitting] = useState(false); + const [error, setError] = useState(''); + + // Image crop state + const [showImageCrop, setShowImageCrop] = useState(false); + const [selectedImage, setSelectedImage] = useState(null); + const fileInputRef = useRef(null); + + const handleImageSelect = (event: React.ChangeEvent) => { + const file = event.target.files?.[0]; + if (file) { + if (file.size > 10 * 1024 * 1024) { + setError('Bilddatei ist zu groß. Maximum 10MB.'); + return; + } + + if (!file.type.startsWith('image/')) { + setError('Bitte eine gültige Bilddatei auswählen.'); + return; + } + + const reader = new FileReader(); + reader.onload = (e) => { + setSelectedImage(e.target?.result as string); + setShowImageCrop(true); + }; + reader.readAsDataURL(file); + } + // Reset input so same file can be selected again + if (fileInputRef.current) { + fileInputRef.current.value = ''; + } + }; + + const handleImageCropComplete = (croppedImage: string) => { + setAvatarUrl(croppedImage); + setShowImageCrop(false); + setSelectedImage(null); + }; + + const handleSubmit = async (e: React.FormEvent) => { + e.preventDefault(); + if (!name.trim()) { + setError('Name ist erforderlich'); + return; + } + + setIsSubmitting(true); + setError(''); + + try { + const updated = await api.updateCharacter(campaignId, character.id, { + name: name.trim(), + type, + level, + hpMax, + avatarUrl: avatarUrl || undefined, + ancestryId: ancestry.trim() || undefined, + heritageId: heritage.trim() || undefined, + classId: characterClass.trim() || undefined, + backgroundId: background.trim() || undefined, + }); + onUpdated(updated); + onClose(); + } catch (err) { + setError('Fehler beim Speichern'); + console.error('Failed to update character:', err); + } finally { + setIsSubmitting(false); + } + }; + + return ( + <> +
+
+
+
+

Charakter bearbeiten

+ +
+ +
+ {/* Avatar Upload */} +
+ +
+
+ {avatarUrl ? ( + {name} + ) : ( +
+ +
+ )} +
+
+ + + {avatarUrl && ( + + )} +
+
+
+ +
+ + setName(e.target.value)} + placeholder="Name des Charakters" + /> +
+ + {/* Ancestry & Heritage */} +
+
+ + setAncestry(e.target.value)} + placeholder="z.B. Human" + /> +
+
+ + setHeritage(e.target.value)} + placeholder="z.B. Skilled Human" + /> +
+
+ + {/* Class & Background */} +
+
+ + setCharacterClass(e.target.value)} + placeholder="z.B. Fighter" + /> +
+
+ + setBackground(e.target.value)} + placeholder="z.B. Warrior" + /> +
+
+ +
+ +
+ + +
+
+ +
+
+ + setLevel(parseInt(e.target.value) || 1)} + /> +
+
+ + setHpMax(parseInt(e.target.value) || 1)} + /> +
+
+ + {error && ( +

{error}

+ )} + +
+ + +
+
+
+
+ + {/* Image Crop Modal */} + {showImageCrop && selectedImage && ( + { + setShowImageCrop(false); + setSelectedImage(null); + }} + loading={isSubmitting} + /> + )} + + ); +} diff --git a/client/src/features/characters/components/feat-detail-modal.tsx b/client/src/features/characters/components/feat-detail-modal.tsx new file mode 100644 index 0000000..fbc9973 --- /dev/null +++ b/client/src/features/characters/components/feat-detail-modal.tsx @@ -0,0 +1,249 @@ +import { useState, useEffect } from 'react'; +import { X, Star, Trash2, ExternalLink } from 'lucide-react'; +import { Button, Spinner } from '@/shared/components/ui'; +import { api } from '@/shared/lib/api'; +import type { CharacterFeat, Feat } from '@/shared/types'; + +interface FeatDetailModalProps { + feat: CharacterFeat; + onClose: () => void; + onRemove: () => void; +} + +const SOURCE_LABELS: Record = { + CLASS: 'Klassentalent', + ANCESTRY: 'Abstammungstalent', + GENERAL: 'Allgemeines Talent', + SKILL: 'Fertigkeitstalent', + ARCHETYPE: 'Archetypentalent', + BONUS: 'Bonustalent', +}; + +const SOURCE_COLORS: Record = { + CLASS: 'bg-red-500/20 text-red-400', + ANCESTRY: 'bg-blue-500/20 text-blue-400', + GENERAL: 'bg-yellow-500/20 text-yellow-400', + SKILL: 'bg-green-500/20 text-green-400', + ARCHETYPE: 'bg-purple-500/20 text-purple-400', + BONUS: 'bg-cyan-500/20 text-cyan-400', +}; + +export function FeatDetailModal({ feat, onClose, onRemove }: FeatDetailModalProps) { + const [featDetails, setFeatDetails] = useState(null); + const [isLoading, setIsLoading] = useState(false); + const [notFound, setNotFound] = useState(false); + + // Try to load feat details from database + useEffect(() => { + const fetchFeatDetails = async () => { + // If we have a featId, try to fetch from database + if (feat.featId) { + setIsLoading(true); + try { + const data = await api.getFeatById(feat.featId); + setFeatDetails(data); + } catch (error) { + console.error('Failed to fetch feat details:', error); + setNotFound(true); + } finally { + setIsLoading(false); + } + } else { + // Try to find by name + setIsLoading(true); + try { + const data = await api.getFeatByName(feat.name); + setFeatDetails(data); + } catch { + // Feat not in database, that's OK + setNotFound(true); + } finally { + setIsLoading(false); + } + } + }; + + fetchFeatDetails(); + }, [feat.featId, feat.name]); + + const getActionsDisplay = (actions?: string) => { + if (!actions) return null; + switch (actions) { + case '1': + return 1 Aktion; + case '2': + return 2 Aktionen; + case '3': + return 3 Aktionen; + case 'free': + return Freie Aktion; + case 'reaction': + return Reaktion; + default: + return null; + } + }; + + const displayName = feat.nameGerman || feat.name; + const sourceLabel = SOURCE_LABELS[feat.source] || feat.source; + const sourceColor = SOURCE_COLORS[feat.source] || 'bg-bg-tertiary text-text-secondary'; + + return ( +
+ {/* Backdrop */} +
+ + {/* Modal */} +
+ {/* Header */} +
+
+ +
+
+

+ {displayName} +

+ {featDetails?.actions && getActionsDisplay(featDetails.actions)} +
+ {feat.nameGerman && feat.name !== feat.nameGerman && ( +

{feat.name}

+ )} +
+
+ +
+ + {/* Content */} +
+ {isLoading ? ( +
+ +
+ ) : ( + <> + {/* Basic Info */} +
+ + {sourceLabel} + + + Level {feat.level} erhalten + + {featDetails?.level && ( + + Benötigt Level {featDetails.level}+ + + )} + {featDetails?.rarity && featDetails.rarity !== 'Common' && ( + + {featDetails.rarity} + + )} +
+ + {/* Prerequisites */} + {featDetails?.prerequisites && ( +
+

Voraussetzungen

+

{featDetails.prerequisites}

+
+ )} + + {/* Traits */} + {featDetails?.traits && featDetails.traits.length > 0 && ( +
+

Merkmale

+
+ {featDetails.traits.map((trait) => ( + + {trait} + + ))} +
+
+ )} + + {/* Summary/Description */} + {featDetails?.summary && ( +
+

Beschreibung

+

+ {featDetails.summaryGerman || featDetails.summary} +

+ {featDetails.summaryGerman && featDetails.summary && ( +

+ Original: {featDetails.summary} +

+ )} +
+ )} + + {/* Full Description */} + {featDetails?.description && ( +
+

Vollständige Beschreibung

+

+ {featDetails.description} +

+
+ )} + + {/* Not found in database message */} + {notFound && !featDetails && ( +
+

+ Detaillierte Informationen nicht verfügbar. +

+

+ Dieses Talent ist nicht in der Datenbank. +

+
+ )} + + {/* Archives of Nethys Link */} + {featDetails?.url && ( + + + Auf Archives of Nethys anzeigen + + )} + + )} +
+ + {/* Footer Actions */} +
+ +
+
+
+ ); +} diff --git a/client/src/features/characters/components/image-crop-modal.tsx b/client/src/features/characters/components/image-crop-modal.tsx new file mode 100644 index 0000000..08e78a8 --- /dev/null +++ b/client/src/features/characters/components/image-crop-modal.tsx @@ -0,0 +1,314 @@ +import { useState, useCallback, useRef, useEffect } from 'react'; +import { X, ZoomIn, ZoomOut } from 'lucide-react'; +import { Button } from '@/shared/components/ui'; + +interface ImageCropModalProps { + image: string; + onComplete: (croppedImage: string) => void; + onCancel: () => void; + loading?: boolean; +} + +interface CropData { + x: number; + y: number; + scale: number; +} + +export function ImageCropModal({ + image, + onComplete, + onCancel, + loading = false +}: ImageCropModalProps) { + const containerRef = useRef(null); + const imageRef = useRef(null); + const canvasRef = useRef(null); + + const [cropData, setCropData] = useState({ x: 0, y: 0, scale: 0.5 }); + const [isDragging, setIsDragging] = useState(false); + const [lastTouchDistance, setLastTouchDistance] = useState(null); + const [imageLoaded, setImageLoaded] = useState(false); + const [dragStart, setDragStart] = useState({ x: 0, y: 0 }); + + // Load and center image when component mounts + useEffect(() => { + const img = new Image(); + img.onload = () => { + setImageLoaded(true); + if (containerRef.current) { + const containerRect = containerRef.current.getBoundingClientRect(); + const containerWidth = containerRect.width; + const containerHeight = containerRect.height; + + const scaleToFit = Math.min(containerWidth / img.naturalWidth, containerHeight / img.naturalHeight); + const initialScale = Math.max(0.3, scaleToFit); + + const cropCenterX = containerWidth / 2; + const cropCenterY = containerHeight / 2; + const scaledImageWidth = img.naturalWidth * initialScale; + const scaledImageHeight = img.naturalHeight * initialScale; + + const centerX = cropCenterX - scaledImageWidth / 2; + const centerY = cropCenterY - scaledImageHeight / 2; + + setCropData({ x: centerX, y: centerY, scale: initialScale }); + } + }; + img.src = image; + + if (imageRef.current) { + imageRef.current.src = image; + } + }, [image]); + + // Update canvas preview whenever crop data changes + useEffect(() => { + if (imageLoaded && imageRef.current) { + updatePreview(); + } + }, [cropData, imageLoaded]); + + const updatePreview = () => { + const canvas = canvasRef.current; + const img = imageRef.current; + const container = containerRef.current; + + if (!canvas || !img || !container) return; + + const ctx = canvas.getContext('2d'); + if (!ctx) return; + + const size = 160; + canvas.width = size; + canvas.height = size; + + ctx.clearRect(0, 0, size, size); + + const containerRect = container.getBoundingClientRect(); + const containerWidth = containerRect.width; + const containerHeight = containerRect.height; + const cropRadius = 80; + const cropCenterX = containerWidth / 2; + const cropCenterY = containerHeight / 2; + + const imageCenterX = cropData.x + (img.naturalWidth * cropData.scale) / 2; + const imageCenterY = cropData.y + (img.naturalHeight * cropData.scale) / 2; + + const offsetX = (cropCenterX - imageCenterX) / cropData.scale; + const offsetY = (cropCenterY - imageCenterY) / cropData.scale; + + const sourceX = (img.naturalWidth / 2) + offsetX - (cropRadius / cropData.scale); + const sourceY = (img.naturalHeight / 2) + offsetY - (cropRadius / cropData.scale); + const sourceSize = (cropRadius * 2) / cropData.scale; + + ctx.save(); + ctx.beginPath(); + ctx.arc(size / 2, size / 2, size / 2, 0, Math.PI * 2); + ctx.clip(); + + ctx.drawImage(img, sourceX, sourceY, sourceSize, sourceSize, 0, 0, size, size); + ctx.restore(); + + ctx.strokeStyle = '#3b82f6'; + ctx.lineWidth = 2; + ctx.beginPath(); + ctx.arc(size / 2, size / 2, size / 2 - 1, 0, Math.PI * 2); + ctx.stroke(); + }; + + const handleStart = useCallback((clientX: number, clientY: number) => { + if (!containerRef.current) return; + + const containerRect = containerRef.current.getBoundingClientRect(); + const relativeX = clientX - containerRect.left; + const relativeY = clientY - containerRect.top; + + setIsDragging(true); + setDragStart({ x: relativeX - cropData.x, y: relativeY - cropData.y }); + }, [cropData.x, cropData.y]); + + const handleMove = useCallback((clientX: number, clientY: number) => { + if (!isDragging || !containerRef.current) return; + + const containerRect = containerRef.current.getBoundingClientRect(); + const relativeX = clientX - containerRect.left; + const relativeY = clientY - containerRect.top; + + setCropData(prev => ({ + ...prev, + x: relativeX - dragStart.x, + y: relativeY - dragStart.y + })); + }, [isDragging, dragStart]); + + const handleEnd = useCallback(() => { + setIsDragging(false); + setLastTouchDistance(null); + }, []); + + const handleMouseDown = (e: React.MouseEvent) => handleStart(e.clientX, e.clientY); + const handleMouseMove = (e: React.MouseEvent) => handleMove(e.clientX, e.clientY); + const handleMouseUp = () => handleEnd(); + + const getTouchDistance = (touch1: React.Touch, touch2: React.Touch) => { + const dx = touch1.clientX - touch2.clientX; + const dy = touch1.clientY - touch2.clientY; + return Math.sqrt(dx * dx + dy * dy); + }; + + const handleTouchStart = (e: React.TouchEvent) => { + if (e.touches.length === 1) { + handleStart(e.touches[0].clientX, e.touches[0].clientY); + } else if (e.touches.length === 2) { + setLastTouchDistance(getTouchDistance(e.touches[0], e.touches[1])); + setIsDragging(false); + } + }; + + const handleTouchMove = (e: React.TouchEvent) => { + if (e.touches.length === 1 && isDragging) { + handleMove(e.touches[0].clientX, e.touches[0].clientY); + } else if (e.touches.length === 2) { + const distance = getTouchDistance(e.touches[0], e.touches[1]); + if (lastTouchDistance) { + const scale = Math.max(0.1, Math.min(3, cropData.scale * (distance / lastTouchDistance))); + setCropData(prev => ({ ...prev, scale })); + } + setLastTouchDistance(distance); + } + }; + + const handleZoomIn = () => setCropData(prev => ({ ...prev, scale: Math.min(3, prev.scale * 1.2) })); + const handleZoomOut = () => setCropData(prev => ({ ...prev, scale: Math.max(0.1, prev.scale / 1.2) })); + + const handleCrop = () => { + const canvas = document.createElement('canvas'); + const ctx = canvas.getContext('2d'); + const img = imageRef.current; + const container = containerRef.current; + + if (!ctx || !img || !container) return; + + const outputSize = 300; + canvas.width = outputSize; + canvas.height = outputSize; + + const containerRect = container.getBoundingClientRect(); + const containerWidth = containerRect.width; + const containerHeight = containerRect.height; + const cropRadius = 80; + const cropCenterX = containerWidth / 2; + const cropCenterY = containerHeight / 2; + + const imageCenterX = cropData.x + (img.naturalWidth * cropData.scale) / 2; + const imageCenterY = cropData.y + (img.naturalHeight * cropData.scale) / 2; + + const offsetX = (cropCenterX - imageCenterX) / cropData.scale; + const offsetY = (cropCenterY - imageCenterY) / cropData.scale; + + const sourceX = (img.naturalWidth / 2) + offsetX - (cropRadius / cropData.scale); + const sourceY = (img.naturalHeight / 2) + offsetY - (cropRadius / cropData.scale); + const sourceSize = (cropRadius * 2) / cropData.scale; + + ctx.save(); + ctx.beginPath(); + ctx.arc(outputSize / 2, outputSize / 2, outputSize / 2, 0, Math.PI * 2); + ctx.clip(); + + ctx.drawImage(img, sourceX, sourceY, sourceSize, sourceSize, 0, 0, outputSize, outputSize); + ctx.restore(); + + const croppedImage = canvas.toDataURL('image/jpeg', 0.9); + onComplete(croppedImage); + }; + + return ( +
+
+ +
+
+

Bild zuschneiden

+ +
+ +
+ {/* Preview */} +
+
+

Vorschau

+ +
+
+ + {/* Touchpad area */} +
+

+ Ziehen zum Bewegen, Pinch zum Zoomen +

+
+ {imageLoaded && ( + Crop + )} + +
+
+
+
+ + {/* Zoom controls */} +
+ + + {Math.round(cropData.scale * 100)}% + + +
+
+
+ +
+ + +
+
+
+ ); +} diff --git a/client/src/features/characters/components/item-detail-modal.tsx b/client/src/features/characters/components/item-detail-modal.tsx new file mode 100644 index 0000000..2ffd8dc --- /dev/null +++ b/client/src/features/characters/components/item-detail-modal.tsx @@ -0,0 +1,411 @@ +import { useState, useEffect } from 'react'; +import { X, Swords, Shield, Package, Minus, Plus, Trash2, Pencil } from 'lucide-react'; +import { Button, Input } from '@/shared/components/ui'; +import { api } from '@/shared/lib/api'; +import type { CharacterItem, Equipment } from '@/shared/types'; + +interface ItemDetailModalProps { + item: CharacterItem; + isGM: boolean; + onClose: () => void; + onUpdateQuantity: (quantity: number) => void; + onRemove: () => void; + onToggleEquipped: (equipped: boolean) => void; + onUpdateItem: (data: { + alias?: string; + customName?: string; + customDamage?: string; + customDamageType?: string; + customTraits?: string[]; + customRange?: string; + customHands?: string; + }) => void; +} + +export function ItemDetailModal({ + item, + isGM, + onClose, + onUpdateQuantity, + onRemove, + onToggleEquipped, + onUpdateItem, +}: ItemDetailModalProps) { + const [equipment, setEquipment] = useState(null); + const [isLoading, setIsLoading] = useState(false); + const [isEditing, setIsEditing] = useState(false); + + // Edit state + const [alias, setAlias] = useState(item.alias || ''); + const [customName, setCustomName] = useState(item.customName || ''); + const [customDamage, setCustomDamage] = useState(item.customDamage || ''); + const [customDamageType, setCustomDamageType] = useState(item.customDamageType || ''); + const [customTraits, setCustomTraits] = useState(item.customTraits?.join(', ') || ''); + const [customRange, setCustomRange] = useState(item.customRange || ''); + const [customHands, setCustomHands] = useState(item.customHands || ''); + + useEffect(() => { + const fetchEquipmentDetails = async () => { + if (!item.equipmentId) return; + + setIsLoading(true); + try { + const data = await api.getEquipmentById(item.equipmentId); + setEquipment(data); + } catch (error) { + console.error('Failed to fetch equipment details:', error); + } finally { + setIsLoading(false); + } + }; + + fetchEquipmentDetails(); + }, [item.equipmentId]); + + const handleQuantityChange = (delta: number) => { + const newQuantity = Math.max(1, item.quantity + delta); + onUpdateQuantity(newQuantity); + }; + + const handleSaveEdit = () => { + const updateData: any = { alias: alias || undefined }; + + if (isGM) { + updateData.customName = customName || undefined; + updateData.customDamage = customDamage || undefined; + updateData.customDamageType = customDamageType || undefined; + updateData.customTraits = customTraits ? customTraits.split(',').map(t => t.trim()).filter(Boolean) : undefined; + updateData.customRange = customRange || undefined; + updateData.customHands = customHands || undefined; + } + + onUpdateItem(updateData); + setIsEditing(false); + }; + + const getCategoryIcon = () => { + const category = equipment?.itemCategory?.toLowerCase() || ''; + if (category.includes('weapon')) return ; + if (category.includes('armor') || category.includes('shield')) return ; + return ; + }; + + const formatBulk = (bulk: number | string | undefined) => { + if (bulk === undefined || bulk === null) return '—'; + if (bulk === 0 || bulk === '0') return '—'; + if (bulk === 'L' || (typeof bulk === 'number' && bulk < 1 && bulk > 0)) return 'L'; + return `${bulk}`; + }; + + // Get effective values (custom overrides base equipment) + const effectiveDamage = item.customDamage || equipment?.damage; + const effectiveDamageType = item.customDamageType || equipment?.damageType; + const effectiveTraits = item.customTraits?.length ? item.customTraits : equipment?.traits; + const effectiveRange = item.customRange || equipment?.range; + const effectiveHands = item.customHands || equipment?.hands; + const displayName = item.alias || item.customName || item.nameGerman || item.name; + + return ( +
+ {/* Backdrop */} +
+ + {/* Modal */} +
+ {/* Header */} +
+
+ {getCategoryIcon()} +
+
+

+ {displayName} +

+ {item.alias && ( + + Alias + + )} + {formatBulk(item.bulk) !== '—' && ( + + {formatBulk(item.bulk)} Bulk + + )} +
+ {(item.alias || item.customName) && ( +

{item.nameGerman || item.name}

+ )} +
+
+
+ + +
+
+ + {/* Content */} +
+ {isLoading ? ( +
+
+
+ ) : isEditing ? ( + /* Edit Mode */ +
+ {/* Player: Alias */} +
+ + setAlias(e.target.value)} + placeholder="z.B. 'Opa's Schwert'" + /> +

Dein persönlicher Name für diesen Gegenstand

+
+ + {/* GM-only fields */} + {isGM && ( + <> +
+

GM-Anpassungen

+
+ +
+ + setCustomName(e.target.value)} + placeholder={item.name} + /> +
+ +
+
+ + setCustomDamage(e.target.value)} + placeholder={equipment?.damage || '1d6'} + /> +
+
+ + setCustomDamageType(e.target.value)} + placeholder={equipment?.damageType || 'S'} + /> +
+
+ +
+
+ + setCustomRange(e.target.value)} + placeholder={equipment?.range || ''} + /> +
+
+ + setCustomHands(e.target.value)} + placeholder={equipment?.hands || '1'} + /> +
+
+ +
+ + setCustomTraits(e.target.value)} + placeholder={equipment?.traits?.join(', ') || 'Finesse, Agile'} + /> +
+ + )} + +
+ + +
+
+ ) : ( + /* View Mode */ + <> + {/* Weapon Stats */} + {effectiveDamage && ( +
+

Schaden

+

+ {effectiveDamage} {effectiveDamageType} + {item.customDamage && (angepasst)} +

+ {effectiveRange && ( +

+ Reichweite: {effectiveRange} +

+ )} + {effectiveHands && ( +

+ Hände: {effectiveHands} +

+ )} +
+ )} + + {/* Armor Stats */} + {equipment?.ac && ( +
+
+
+

RK-Bonus

+

+{equipment.ac}

+
+ {equipment.dexCap !== null && equipment.dexCap !== undefined && ( +
+

GES-Limit

+

+{equipment.dexCap}

+
+ )} +
+ {(equipment.checkPenalty || equipment.speedPenalty) && ( +
+ {equipment.checkPenalty && Prüfungsmalus: {equipment.checkPenalty} } + {equipment.speedPenalty && Tempo: -{equipment.speedPenalty} ft} +
+ )} +
+ )} + + {/* Traits */} + {effectiveTraits && effectiveTraits.length > 0 && ( +
+

+ Merkmale {item.customTraits?.length ? '(angepasst)' : ''} +

+
+ {effectiveTraits.map((trait) => ( + + {trait} + + ))} +
+
+ )} + + {/* Summary/Description */} + {(equipment?.summaryGerman || equipment?.summary) && ( +
+

Beschreibung

+

+ {equipment.summaryGerman || equipment.summary} +

+ {equipment.summaryGerman && equipment.summary && ( +

+ Original: {equipment.summary} +

+ )} +
+ )} + + {/* Quantity Control */} + {!['Weapons', 'Armor', 'Shields'].includes(equipment?.itemCategory || item.equipment?.itemCategory || '') && ( +
+

Anzahl

+
+ + + {item.quantity} + + +
+
+ )} + + {/* Notes */} + {item.notes && ( +
+

Notizen

+

{item.notes}

+
+ )} + + )} +
+ + {/* Footer Actions */} + {!isEditing && ( +
+ {['Weapons', 'Armor', 'Shields', 'Worn Items'].includes(equipment?.itemCategory || item.equipment?.itemCategory || '') && ( + + )} + +
+ )} +
+
+ ); +} diff --git a/client/src/index.css b/client/src/index.css index c3101d9..1d9f182 100644 --- a/client/src/index.css +++ b/client/src/index.css @@ -95,6 +95,17 @@ } } +@keyframes fade-out { + from { + opacity: 1; + transform: scale(1); + } + to { + opacity: 0; + transform: scale(0.95); + } +} + @keyframes slide-up { from { opacity: 0; @@ -117,6 +128,268 @@ } } +@keyframes float { + 0%, 100% { + transform: translateY(0); + } + 50% { + transform: translateY(-10px); + } +} + +@keyframes pulse-glow { + 0%, 100% { + filter: drop-shadow(0 0 20px rgba(194, 109, 188, 0.4)); + } + 50% { + filter: drop-shadow(0 0 40px rgba(194, 109, 188, 0.7)); + } +} + +@keyframes gradient-rotate { + 0% { + transform: rotate(0deg); + } + 100% { + transform: rotate(360deg); + } +} + +@keyframes twinkle { + 0%, 100% { + opacity: 0.2; + transform: scale(1); + } + 50% { + opacity: 1; + transform: scale(1.2); + } +} + +@keyframes drift { + 0% { + transform: translate(0, 0); + } + 25% { + transform: translate(10px, -10px); + } + 50% { + transform: translate(20px, 0); + } + 75% { + transform: translate(10px, 10px); + } + 100% { + transform: translate(0, 0); + } +} + +/* Auth Page Styles */ +.auth-background { + position: fixed; + inset: 0; + overflow: hidden; + background: radial-gradient(ellipse at bottom, #1a1a2e 0%, #0f0f12 100%); +} + +.auth-stars { + position: absolute; + inset: 0; +} + +.auth-star { + position: absolute; + width: 2px; + height: 2px; + background: white; + border-radius: 50%; + animation: twinkle var(--duration, 3s) ease-in-out infinite; + animation-delay: var(--delay, 0s); +} + +.auth-orb { + position: absolute; + border-radius: 50%; + filter: blur(60px); + opacity: 0.3; + animation: drift 20s ease-in-out infinite; +} + +.auth-orb-1 { + width: 400px; + height: 400px; + background: var(--color-primary-500); + top: -100px; + right: -100px; + animation-delay: 0s; +} + +.auth-orb-2 { + width: 300px; + height: 300px; + background: var(--color-secondary-500); + bottom: -50px; + left: -50px; + animation-delay: -10s; +} + +.auth-orb-3 { + width: 200px; + height: 200px; + background: var(--color-primary-400); + top: 50%; + left: 50%; + animation-delay: -5s; +} + +.auth-logo { + animation: float 4s ease-in-out infinite, pulse-glow 3s ease-in-out infinite; + -webkit-tap-highlight-color: transparent; +} + +@keyframes logo-burst { + 0% { + filter: drop-shadow(0 0 20px rgba(194, 109, 188, 0.4)); + transform: scale(1); + } + 30% { + filter: drop-shadow(0 0 60px rgba(194, 109, 188, 1)) drop-shadow(0 0 100px rgba(194, 109, 188, 0.8)); + transform: scale(1.08); + } + 100% { + filter: drop-shadow(0 0 20px rgba(194, 109, 188, 0.4)); + transform: scale(1); + } +} + +.auth-logo-burst { + animation: logo-burst 0.6s ease-out forwards, float 4s ease-in-out infinite !important; +} + +.auth-card { + position: relative; + background: rgba(26, 26, 31, 0.8); + backdrop-filter: blur(20px); + border: 1px solid rgba(194, 109, 188, 0.2); + overflow: hidden; +} + +.auth-card::before { + content: ''; + position: absolute; + inset: -2px; + background: conic-gradient( + from 0deg, + transparent, + var(--color-primary-500), + transparent 30% + ); + animation: gradient-rotate 4s linear infinite; + z-index: -1; + border-radius: inherit; + opacity: 0; + transition: opacity 0.3s ease; +} + +.auth-card:hover::before { + opacity: 1; +} + +.auth-card::after { + content: ''; + position: absolute; + inset: 1px; + background: rgba(26, 26, 31, 0.95); + border-radius: inherit; + z-index: -1; +} + +.auth-content { + animation: slide-up 0.5s ease-out; +} + +.auth-input-glow:focus-within { + box-shadow: 0 0 20px rgba(194, 109, 188, 0.2); +} + +/* Logo Text Animations */ +@keyframes letter-reveal { + 0% { + opacity: 0; + transform: translateY(20px); + } + 100% { + opacity: 1; + transform: translateY(0); + } +} + +@keyframes text-glow { + 0%, 100% { + text-shadow: + 0 0 10px rgba(194, 109, 188, 0.3), + 0 0 20px rgba(194, 109, 188, 0.2); + } + 50% { + text-shadow: + 0 0 20px rgba(194, 109, 188, 0.5), + 0 0 40px rgba(194, 109, 188, 0.3), + 0 0 60px rgba(194, 109, 188, 0.2); + } +} + +@keyframes number-glow { + 0%, 100% { + text-shadow: + 0 0 10px rgba(194, 109, 188, 0.5), + 0 0 20px rgba(194, 109, 188, 0.3), + 0 0 30px rgba(194, 109, 188, 0.2); + } + 50% { + text-shadow: + 0 0 20px rgba(194, 109, 188, 0.8), + 0 0 40px rgba(194, 109, 188, 0.5), + 0 0 60px rgba(194, 109, 188, 0.3), + 0 0 80px rgba(194, 109, 188, 0.2); + } +} + +.auth-title-letter { + display: inline-block; + opacity: 0; + color: white; + animation: letter-reveal 0.5s ease-out forwards; +} + +.auth-title-dimension { + animation: text-glow 3s ease-in-out infinite; +} + +.auth-title-47 { + font-family: 'Cinzel', serif; + font-weight: 700; + color: #c26dbc; + animation: number-glow 2s ease-in-out infinite; +} + +/* Enter Button Animation */ +@keyframes button-pulse { + 0%, 100% { + box-shadow: + 0 0 20px rgba(194, 109, 188, 0.4), + 0 10px 40px rgba(194, 109, 188, 0.2); + } + 50% { + box-shadow: + 0 0 30px rgba(194, 109, 188, 0.6), + 0 10px 60px rgba(194, 109, 188, 0.4); + } +} + +.auth-enter-button { + animation: button-pulse 2s ease-in-out infinite; +} + /* Base Styles */ html { background-color: var(--color-bg-primary); diff --git a/client/src/shared/components/ui/action-icon.tsx b/client/src/shared/components/ui/action-icon.tsx new file mode 100644 index 0000000..6542b94 --- /dev/null +++ b/client/src/shared/components/ui/action-icon.tsx @@ -0,0 +1,74 @@ +import { cn } from '@/shared/lib/utils'; + +type ActionCost = number | 'reaction' | 'free' | 'varies' | null; + +interface ActionIconProps { + actions: ActionCost; + className?: string; + size?: 'sm' | 'md' | 'lg'; +} + +const sizeClasses = { + sm: 'h-4', + md: 'h-5', + lg: 'h-6', +}; + +export function ActionIcon({ actions, className, size = 'md' }: ActionIconProps) { + const sizeClass = sizeClasses[size]; + const iconClass = cn('inline-block brightness-0 invert', sizeClass, className); + + if (actions === null || actions === 'varies') { + return ( + + {actions === 'varies' ? 'Variabel' : '—'} + + ); + } + + if (actions === 'reaction') { + return Reaktion; + } + + if (actions === 'free') { + return Freie Aktion; + } + + if (actions === 1) { + return 1 Aktion; + } + + if (actions === 2) { + return 2 Aktionen; + } + + if (actions === 3) { + return 3 Aktionen; + } + + // Fallback for any other number + return ( + + {actions} Akt. + + ); +} + +export function ActionTypeBadge({ type }: { type: string }) { + const typeConfig: Record = { + action: { label: 'Aktion', className: 'bg-primary-500/20 text-primary-400' }, + reaction: { label: 'Reaktion', className: 'bg-yellow-500/20 text-yellow-400' }, + free: { label: 'Frei', className: 'bg-green-500/20 text-green-400' }, + exploration: { label: 'Erkundung', className: 'bg-blue-500/20 text-blue-400' }, + downtime: { label: 'Auszeit', className: 'bg-purple-500/20 text-purple-400' }, + varies: { label: 'Variabel', className: 'bg-text-muted/20 text-text-muted' }, + }; + + const config = typeConfig[type] || { label: type, className: 'bg-text-muted/20 text-text-muted' }; + + return ( + + {config.label} + + ); +} diff --git a/client/src/shared/hooks/use-character-socket.ts b/client/src/shared/hooks/use-character-socket.ts new file mode 100644 index 0000000..98ca944 --- /dev/null +++ b/client/src/shared/hooks/use-character-socket.ts @@ -0,0 +1,145 @@ +import { useEffect, useRef, useCallback } from 'react'; +import { io, Socket } from 'socket.io-client'; +import { api } from '@/shared/lib/api'; +import type { Character, CharacterItem, CharacterCondition } from '@/shared/types'; + +const SOCKET_URL = import.meta.env.VITE_API_URL?.replace('/api', '') || 'http://localhost:3001'; + +export type CharacterUpdateType = 'hp' | 'conditions' | 'item' | 'inventory' | 'money' | 'level' | 'equipment_status'; + +export interface CharacterUpdate { + characterId: string; + type: CharacterUpdateType; + data: any; +} + +interface UseCharacterSocketOptions { + characterId: string; + onHpUpdate?: (data: { hpCurrent: number; hpTemp: number; hpMax: number }) => void; + onConditionsUpdate?: (data: { action: 'add' | 'update' | 'remove'; condition?: CharacterCondition; conditionId?: string }) => void; + onInventoryUpdate?: (data: { action: 'add' | 'remove' | 'update'; item?: CharacterItem; itemId?: string }) => void; + onEquipmentStatusUpdate?: (data: { action: 'update'; item: CharacterItem }) => void; + onMoneyUpdate?: (data: { credits: number }) => void; + onLevelUpdate?: (data: { level: number }) => void; + onFullUpdate?: (character: Character) => void; +} + +export function useCharacterSocket({ + characterId, + onHpUpdate, + onConditionsUpdate, + onInventoryUpdate, + onEquipmentStatusUpdate, + onMoneyUpdate, + onLevelUpdate, + onFullUpdate, +}: UseCharacterSocketOptions) { + const socketRef = useRef(null); + const reconnectTimeoutRef = useRef | null>(null); + + const connect = useCallback(() => { + const token = api.getToken(); + if (!token || !characterId) return; + + // Disconnect existing socket if any + if (socketRef.current?.connected) { + socketRef.current.disconnect(); + } + + const socket = io(`${SOCKET_URL}/characters`, { + auth: { token }, + transports: ['websocket', 'polling'], + reconnection: true, + reconnectionAttempts: 5, + reconnectionDelay: 1000, + }); + + socket.on('connect', () => { + console.log('[WebSocket] Connected to character namespace'); + // Join the character room + socket.emit('join_character', { characterId }, (response: { success: boolean; error?: string }) => { + if (response.success) { + console.log(`[WebSocket] Joined character room: ${characterId}`); + } else { + console.error(`[WebSocket] Failed to join character room: ${response.error}`); + } + }); + }); + + socket.on('disconnect', (reason) => { + console.log(`[WebSocket] Disconnected: ${reason}`); + }); + + socket.on('connect_error', (error) => { + console.error('[WebSocket] Connection error:', error.message); + }); + + // Handle character updates + socket.on('character_update', (update: CharacterUpdate) => { + console.log(`[WebSocket] Received update: ${update.type}`, update.data); + + switch (update.type) { + case 'hp': + onHpUpdate?.(update.data); + break; + case 'conditions': + onConditionsUpdate?.(update.data); + break; + case 'inventory': + onInventoryUpdate?.(update.data); + break; + case 'equipment_status': + onEquipmentStatusUpdate?.(update.data); + break; + case 'money': + onMoneyUpdate?.(update.data); + break; + case 'level': + onLevelUpdate?.(update.data); + break; + case 'item': + // Item update that's not equipment status (e.g., quantity, notes) + onInventoryUpdate?.(update.data); + break; + } + }); + + // Handle full character refresh (e.g., after reconnect) + socket.on('character_refresh', (character: Character) => { + console.log('[WebSocket] Received full character refresh'); + onFullUpdate?.(character); + }); + + socketRef.current = socket; + + return socket; + }, [characterId, onHpUpdate, onConditionsUpdate, onInventoryUpdate, onEquipmentStatusUpdate, onMoneyUpdate, onLevelUpdate, onFullUpdate]); + + const disconnect = useCallback(() => { + if (reconnectTimeoutRef.current) { + clearTimeout(reconnectTimeoutRef.current); + reconnectTimeoutRef.current = null; + } + + if (socketRef.current) { + // Leave the character room before disconnecting + socketRef.current.emit('leave_character', { characterId }); + socketRef.current.disconnect(); + socketRef.current = null; + } + }, [characterId]); + + useEffect(() => { + connect(); + + return () => { + disconnect(); + }; + }, [connect, disconnect]); + + return { + socket: socketRef.current, + isConnected: socketRef.current?.connected ?? false, + reconnect: connect, + }; +} diff --git a/client/src/shared/lib/api.ts b/client/src/shared/lib/api.ts index 6ccb6b9..fe19dff 100644 --- a/client/src/shared/lib/api.ts +++ b/client/src/shared/lib/api.ts @@ -15,8 +15,8 @@ class ApiClient { }, }); - // Load token from localStorage - this.token = localStorage.getItem('auth_token'); + // Load token from localStorage (persistent) or sessionStorage (session-only) + this.token = localStorage.getItem('auth_token') || sessionStorage.getItem('auth_token'); // Request interceptor to add auth header this.client.interceptors.request.use((config) => { @@ -43,14 +43,21 @@ class ApiClient { ); } - setToken(token: string) { + setToken(token: string, remember: boolean = true) { this.token = token; - localStorage.setItem('auth_token', token); + if (remember) { + localStorage.setItem('auth_token', token); + sessionStorage.removeItem('auth_token'); + } else { + sessionStorage.setItem('auth_token', token); + localStorage.removeItem('auth_token'); + } } clearToken() { this.token = null; localStorage.removeItem('auth_token'); + sessionStorage.removeItem('auth_token'); } getToken() { @@ -164,6 +171,10 @@ class ApiClient { hpCurrent: number; hpMax: number; hpTemp: number; + ancestryId: string; + heritageId: string; + classId: string; + backgroundId: string; }>) { const response = await this.client.put(`/campaigns/${campaignId}/characters/${characterId}`, data); return response.data; @@ -179,6 +190,11 @@ class ApiClient { return response.data; } + async updateCharacterCredits(campaignId: string, characterId: string, credits: number) { + const response = await this.client.patch(`/campaigns/${campaignId}/characters/${characterId}/credits`, { credits }); + return response.data; + } + // Conditions async addCharacterCondition(campaignId: string, characterId: string, data: { name: string; @@ -212,10 +228,19 @@ class ApiClient { } async updateCharacterItem(campaignId: string, characterId: string, itemId: string, data: { + // Player-editable fields quantity?: number; equipped?: boolean; invested?: boolean; notes?: string; + alias?: string; + // GM-only fields + customName?: string; + customDamage?: string; + customDamageType?: string; + customTraits?: string[]; + customRange?: string; + customHands?: string; }) { const response = await this.client.patch(`/campaigns/${campaignId}/characters/${characterId}/items/${itemId}`, data); return response.data; @@ -226,6 +251,23 @@ class ApiClient { return response.data; } + // Character Feats + async addCharacterFeat(campaignId: string, characterId: string, data: { + featId?: string; + name: string; + nameGerman?: string; + level: number; + source: 'CLASS' | 'ANCESTRY' | 'GENERAL' | 'SKILL' | 'BONUS' | 'ARCHETYPE'; + }) { + const response = await this.client.post(`/campaigns/${campaignId}/characters/${characterId}/feats`, data); + return response.data; + } + + async removeCharacterFeat(campaignId: string, characterId: string, featId: string) { + const response = await this.client.delete(`/campaigns/${campaignId}/characters/${characterId}/feats/${featId}`); + return response.data; + } + // Equipment Database (Browse/Search) async searchEquipment(params: { query?: string; @@ -270,6 +312,67 @@ class ApiClient { const response = await this.client.get(`/equipment/by-name/${encodeURIComponent(name)}`); return response.data; } + + // Feats Database (Browse/Search) + async searchFeats(params: { + query?: string; + featType?: string; + className?: string; + ancestryName?: string; + skillName?: string; + minLevel?: number; + maxLevel?: number; + rarity?: string; + traits?: string[]; + page?: number; + limit?: number; + }) { + const queryParams = new URLSearchParams(); + if (params.query) queryParams.set('query', params.query); + if (params.featType) queryParams.set('featType', params.featType); + if (params.className) queryParams.set('className', params.className); + if (params.ancestryName) queryParams.set('ancestryName', params.ancestryName); + if (params.skillName) queryParams.set('skillName', params.skillName); + if (params.minLevel !== undefined) queryParams.set('minLevel', params.minLevel.toString()); + if (params.maxLevel !== undefined) queryParams.set('maxLevel', params.maxLevel.toString()); + if (params.rarity) queryParams.set('rarity', params.rarity); + if (params.traits?.length) queryParams.set('traits', params.traits.join(',')); + if (params.page) queryParams.set('page', params.page.toString()); + if (params.limit) queryParams.set('limit', params.limit.toString()); + + const response = await this.client.get(`/feats?${queryParams.toString()}`); + return response.data; + } + + async getFeatTypes() { + const response = await this.client.get('/feats/types'); + return response.data; + } + + async getFeatClasses() { + const response = await this.client.get('/feats/classes'); + return response.data; + } + + async getFeatAncestries() { + const response = await this.client.get('/feats/ancestries'); + return response.data; + } + + async getFeatTraits() { + const response = await this.client.get('/feats/traits'); + return response.data; + } + + async getFeatById(id: string) { + const response = await this.client.get(`/feats/${id}`); + return response.data; + } + + async getFeatByName(name: string) { + const response = await this.client.get(`/feats/by-name/${encodeURIComponent(name)}`); + return response.data; + } } export const api = new ApiClient(); diff --git a/client/src/shared/types/index.ts b/client/src/shared/types/index.ts index 71da78b..3e8ca03 100644 --- a/client/src/shared/types/index.ts +++ b/client/src/shared/types/index.ts @@ -67,6 +67,7 @@ export interface Character extends CharacterSummary { classId?: string; backgroundId?: string; experiencePoints: number; + credits: number; // Ironvale currency (1 Gold = 100, 1 Silver = 10, 1 Copper = 1) pathbuilderData?: unknown; createdAt: string; updatedAt: string; @@ -126,6 +127,17 @@ export interface CharacterItem { invested: boolean; containerId?: string; notes?: string; + // Player-editable alias + alias?: string; + // GM-editable custom overrides + customName?: string; + customDamage?: string; + customDamageType?: string; + customTraits?: string[]; + customRange?: string; + customHands?: string; + // Equipment-Details (geladen via Relation) + equipment?: Equipment; } export interface CharacterCondition { @@ -242,6 +254,9 @@ export interface Equipment { summary?: string; level?: number; price?: number; + // Translated fields (from Translation cache) + nameGerman?: string; + summaryGerman?: string; // Weapon fields hands?: string; damage?: string; @@ -277,6 +292,42 @@ export interface EquipmentSearchResult { categories: string[]; } +// Feat Database Types +export interface Feat { + id: string; + name: string; + traits: string[]; + summary?: string; + description?: string; + actions?: string; // "1", "2", "3", "free", "reaction", null for passive + url?: string; + level?: number; + sourceBook?: string; + // Feat classification + featType?: string; // "General", "Skill", "Class", "Ancestry", "Archetype", "Heritage" + rarity?: string; // "Common", "Uncommon", "Rare", "Unique" + // Prerequisites + prerequisites?: string; + // For class/archetype feats + className?: string; + archetypeName?: string; + // For ancestry feats + ancestryName?: string; + // For skill feats + skillName?: string; + // Cached German translation + nameGerman?: string; + summaryGerman?: string; +} + +export interface FeatSearchResult { + items: Feat[]; + total: number; + page: number; + limit: number; + totalPages: number; +} + // API Response Types export interface ApiError { statusCode: number; diff --git a/server/.env.example b/server/.env.example index 9e05b22..5d6e40d 100644 --- a/server/.env.example +++ b/server/.env.example @@ -15,7 +15,7 @@ NODE_ENV=development CORS_ORIGINS="http://localhost:3000,http://localhost:5173" # Claude API (for translations) -CLAUDE_API_KEY="" +ANTHROPIC_API_KEY="" # File Upload UPLOAD_DIR="./uploads" diff --git a/server/nest-cli.json b/server/nest-cli.json index f9aa683..ceb68c2 100644 --- a/server/nest-cli.json +++ b/server/nest-cli.json @@ -2,6 +2,7 @@ "$schema": "https://json.schemastore.org/nest-cli", "collection": "@nestjs/schematics", "sourceRoot": "src", + "entryFile": "src/main", "compilerOptions": { "deleteOutDir": true } diff --git a/server/package.json b/server/package.json index fc4c735..0ec9131 100644 --- a/server/package.json +++ b/server/package.json @@ -15,11 +15,12 @@ "db:studio": "prisma studio", "db:seed": "tsx prisma/seed.ts", "db:seed:equipment": "tsx prisma/seed-equipment.ts", + "db:seed:feats": "tsx prisma/seed-feats.ts", "format": "prettier --write \"src/**/*.ts\" \"test/**/*.ts\"", "start": "nest start", "start:dev": "nest start --watch", "start:debug": "nest start --debug --watch", - "start:prod": "node dist/main", + "start:prod": "node dist/src/main", "lint": "eslint \"{src,apps,libs,test}/**/*.ts\" --fix", "test": "jest", "test:watch": "jest --watch", diff --git a/server/prisma/backup/dimension47_backup.sql b/server/prisma/backup/dimension47_backup.sql new file mode 100644 index 0000000..4784444 --- /dev/null +++ b/server/prisma/backup/dimension47_backup.sql @@ -0,0 +1,12746 @@ +-- +-- PostgreSQL database dump +-- + +-- Dumped from database version 17.4 +-- Dumped by pg_dump version 17.4 + +SET statement_timeout = 0; +SET lock_timeout = 0; +SET idle_in_transaction_session_timeout = 0; +SET transaction_timeout = 0; +SET client_encoding = 'UTF8'; +SET standard_conforming_strings = on; +SELECT pg_catalog.set_config('search_path', '', false); +SET check_function_bodies = false; +SET xmloption = content; +SET client_min_messages = warning; +SET row_security = off; + +-- +-- Name: public; Type: SCHEMA; Schema: -; Owner: postgres +-- + +-- *not* creating schema, since initdb creates it + + +ALTER SCHEMA public OWNER TO postgres; + +-- +-- Name: SCHEMA public; Type: COMMENT; Schema: -; Owner: postgres +-- + +COMMENT ON SCHEMA public IS ''; + + +-- +-- Name: AbilityType; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."AbilityType" AS ENUM ( + 'STR', + 'DEX', + 'CON', + 'INT', + 'WIS', + 'CHA' +); + + +ALTER TYPE public."AbilityType" OWNER TO postgres; + +-- +-- Name: ActionType; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."ActionType" AS ENUM ( + 'ACTION', + 'REACTION', + 'FREE' +); + + +ALTER TYPE public."ActionType" OWNER TO postgres; + +-- +-- Name: CharacterType; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."CharacterType" AS ENUM ( + 'PC', + 'NPC' +); + + +ALTER TYPE public."CharacterType" OWNER TO postgres; + +-- +-- Name: CombatantType; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."CombatantType" AS ENUM ( + 'PC', + 'NPC', + 'MONSTER' +); + + +ALTER TYPE public."CombatantType" OWNER TO postgres; + +-- +-- Name: FeatSource; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."FeatSource" AS ENUM ( + 'CLASS', + 'ANCESTRY', + 'GENERAL', + 'SKILL', + 'BONUS', + 'ARCHETYPE' +); + + +ALTER TYPE public."FeatSource" OWNER TO postgres; + +-- +-- Name: HighlightColor; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."HighlightColor" AS ENUM ( + 'YELLOW', + 'GREEN', + 'BLUE', + 'PINK' +); + + +ALTER TYPE public."HighlightColor" OWNER TO postgres; + +-- +-- Name: Proficiency; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."Proficiency" AS ENUM ( + 'UNTRAINED', + 'TRAINED', + 'EXPERT', + 'MASTER', + 'LEGENDARY' +); + + +ALTER TYPE public."Proficiency" OWNER TO postgres; + +-- +-- Name: SpellTradition; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."SpellTradition" AS ENUM ( + 'ARCANE', + 'DIVINE', + 'OCCULT', + 'PRIMAL' +); + + +ALTER TYPE public."SpellTradition" OWNER TO postgres; + +-- +-- Name: TranslationQuality; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."TranslationQuality" AS ENUM ( + 'HIGH', + 'MEDIUM', + 'LOW' +); + + +ALTER TYPE public."TranslationQuality" OWNER TO postgres; + +-- +-- Name: TranslationType; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."TranslationType" AS ENUM ( + 'FEAT', + 'EQUIPMENT', + 'SPELL', + 'TRAIT', + 'ANCESTRY', + 'HERITAGE', + 'CLASS', + 'BACKGROUND', + 'CONDITION', + 'ACTION' +); + + +ALTER TYPE public."TranslationType" OWNER TO postgres; + +-- +-- Name: UserRole; Type: TYPE; Schema: public; Owner: postgres +-- + +CREATE TYPE public."UserRole" AS ENUM ( + 'ADMIN', + 'GM', + 'PLAYER' +); + + +ALTER TYPE public."UserRole" OWNER TO postgres; + +SET default_tablespace = ''; + +SET default_table_access_method = heap; + +-- +-- Name: BattleMap; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."BattleMap" ( + id text NOT NULL, + "campaignId" text NOT NULL, + name text NOT NULL, + "imageUrl" text NOT NULL, + "gridSizeX" integer DEFAULT 20 NOT NULL, + "gridSizeY" integer DEFAULT 20 NOT NULL, + "gridOffsetX" integer DEFAULT 0 NOT NULL, + "gridOffsetY" integer DEFAULT 0 NOT NULL, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL +); + + +ALTER TABLE public."BattleMap" OWNER TO postgres; + +-- +-- Name: BattleSession; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."BattleSession" ( + id text NOT NULL, + "campaignId" text NOT NULL, + "mapId" text, + name text, + "isActive" boolean DEFAULT false NOT NULL, + "roundNumber" integer DEFAULT 0 NOT NULL, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL +); + + +ALTER TABLE public."BattleSession" OWNER TO postgres; + +-- +-- Name: BattleToken; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."BattleToken" ( + id text NOT NULL, + "battleSessionId" text NOT NULL, + "combatantId" text, + "characterId" text, + name text NOT NULL, + "positionX" double precision NOT NULL, + "positionY" double precision NOT NULL, + "hpCurrent" integer NOT NULL, + "hpMax" integer NOT NULL, + initiative integer, + conditions text[], + size integer DEFAULT 1 NOT NULL +); + + +ALTER TABLE public."BattleToken" OWNER TO postgres; + +-- +-- Name: Campaign; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Campaign" ( + id text NOT NULL, + name text NOT NULL, + description text, + "gmId" text NOT NULL, + "imageUrl" text, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL, + "updatedAt" timestamp(3) without time zone NOT NULL +); + + +ALTER TABLE public."Campaign" OWNER TO postgres; + +-- +-- Name: CampaignMember; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CampaignMember" ( + "campaignId" text NOT NULL, + "userId" text NOT NULL, + "joinedAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL +); + + +ALTER TABLE public."CampaignMember" OWNER TO postgres; + +-- +-- Name: Character; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Character" ( + id text NOT NULL, + "campaignId" text NOT NULL, + "ownerId" text, + name text NOT NULL, + type public."CharacterType" DEFAULT 'PC'::public."CharacterType" NOT NULL, + level integer DEFAULT 1 NOT NULL, + "avatarUrl" text, + "hpCurrent" integer NOT NULL, + "hpMax" integer NOT NULL, + "hpTemp" integer DEFAULT 0 NOT NULL, + "ancestryId" text, + "heritageId" text, + "classId" text, + "backgroundId" text, + "experiencePoints" integer DEFAULT 0 NOT NULL, + "pathbuilderData" jsonb, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL, + "updatedAt" timestamp(3) without time zone NOT NULL, + credits integer DEFAULT 0 NOT NULL +); + + +ALTER TABLE public."Character" OWNER TO postgres; + +-- +-- Name: CharacterAbility; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterAbility" ( + id text NOT NULL, + "characterId" text NOT NULL, + ability public."AbilityType" NOT NULL, + score integer NOT NULL +); + + +ALTER TABLE public."CharacterAbility" OWNER TO postgres; + +-- +-- Name: CharacterCondition; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterCondition" ( + id text NOT NULL, + "characterId" text NOT NULL, + name text NOT NULL, + "nameGerman" text, + value integer, + duration text, + source text +); + + +ALTER TABLE public."CharacterCondition" OWNER TO postgres; + +-- +-- Name: CharacterFeat; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterFeat" ( + id text NOT NULL, + "characterId" text NOT NULL, + "featId" text, + name text NOT NULL, + "nameGerman" text, + level integer NOT NULL, + source public."FeatSource" NOT NULL +); + + +ALTER TABLE public."CharacterFeat" OWNER TO postgres; + +-- +-- Name: CharacterItem; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterItem" ( + id text NOT NULL, + "characterId" text NOT NULL, + "equipmentId" text, + name text NOT NULL, + "nameGerman" text, + quantity integer DEFAULT 1 NOT NULL, + bulk numeric(65,30) DEFAULT 0 NOT NULL, + equipped boolean DEFAULT false NOT NULL, + invested boolean DEFAULT false NOT NULL, + "containerId" text, + notes text, + alias text, + "customDamage" text, + "customDamageType" text, + "customHands" text, + "customName" text, + "customRange" text, + "customTraits" text[] +); + + +ALTER TABLE public."CharacterItem" OWNER TO postgres; + +-- +-- Name: CharacterResource; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterResource" ( + id text NOT NULL, + "characterId" text NOT NULL, + name text NOT NULL, + current integer NOT NULL, + max integer NOT NULL +); + + +ALTER TABLE public."CharacterResource" OWNER TO postgres; + +-- +-- Name: CharacterSkill; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterSkill" ( + id text NOT NULL, + "characterId" text NOT NULL, + "skillName" text NOT NULL, + proficiency public."Proficiency" DEFAULT 'UNTRAINED'::public."Proficiency" NOT NULL +); + + +ALTER TABLE public."CharacterSkill" OWNER TO postgres; + +-- +-- Name: CharacterSpell; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CharacterSpell" ( + id text NOT NULL, + "characterId" text NOT NULL, + "spellId" text, + name text NOT NULL, + "nameGerman" text, + tradition public."SpellTradition" NOT NULL, + "spellLevel" integer NOT NULL, + prepared boolean DEFAULT false NOT NULL +); + + +ALTER TABLE public."CharacterSpell" OWNER TO postgres; + +-- +-- Name: Combatant; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Combatant" ( + id text NOT NULL, + "campaignId" text NOT NULL, + name text NOT NULL, + type public."CombatantType" NOT NULL, + level integer NOT NULL, + "hpMax" integer NOT NULL, + ac integer NOT NULL, + fortitude integer NOT NULL, + reflex integer NOT NULL, + will integer NOT NULL, + perception integer NOT NULL, + speed integer DEFAULT 25 NOT NULL, + "avatarUrl" text, + description text, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL +); + + +ALTER TABLE public."Combatant" OWNER TO postgres; + +-- +-- Name: CombatantAbility; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."CombatantAbility" ( + id text NOT NULL, + "combatantId" text NOT NULL, + name text NOT NULL, + "actionCost" integer NOT NULL, + "actionType" public."ActionType" NOT NULL, + description text NOT NULL, + damage text, + traits text[] +); + + +ALTER TABLE public."CombatantAbility" OWNER TO postgres; + +-- +-- Name: Document; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Document" ( + id text NOT NULL, + "campaignId" text NOT NULL, + title text NOT NULL, + description text, + category text, + tags text[], + "filePath" text NOT NULL, + "fileType" text NOT NULL, + "uploadedBy" text NOT NULL, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL +); + + +ALTER TABLE public."Document" OWNER TO postgres; + +-- +-- Name: DocumentAccess; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."DocumentAccess" ( + id text NOT NULL, + "documentId" text NOT NULL, + "userId" text, + "characterId" text +); + + +ALTER TABLE public."DocumentAccess" OWNER TO postgres; + +-- +-- Name: Equipment; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Equipment" ( + id text NOT NULL, + name text NOT NULL, + traits text[], + "itemCategory" text NOT NULL, + "itemSubcategory" text, + bulk text, + url text, + summary text, + activation text, + hands text, + damage text, + range text, + "weaponCategory" text, + price integer, + level integer, + ac integer, + "armorCategory" text, + "armorGroup" text, + "checkPenalty" integer, + "damageType" text, + "dexCap" integer, + duration text, + reload text, + "shieldBt" integer, + "shieldHardness" integer, + "shieldHp" integer, + "speedPenalty" integer, + strength integer, + usage text, + "weaponGroup" text +); + + +ALTER TABLE public."Equipment" OWNER TO postgres; + +-- +-- Name: Feat; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Feat" ( + id text NOT NULL, + name text NOT NULL, + traits text[], + summary text, + actions text, + url text, + level integer, + "sourceBook" text, + "ancestryName" text, + "archetypeName" text, + "className" text, + description text, + "featType" text, + "nameGerman" text, + prerequisites text, + rarity text, + "skillName" text, + "summaryGerman" text +); + + +ALTER TABLE public."Feat" OWNER TO postgres; + +-- +-- Name: Highlight; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Highlight" ( + id text NOT NULL, + "documentId" text NOT NULL, + "userId" text NOT NULL, + "selectionText" text NOT NULL, + "startOffset" integer NOT NULL, + "endOffset" integer NOT NULL, + color public."HighlightColor" NOT NULL, + note text, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL +); + + +ALTER TABLE public."Highlight" OWNER TO postgres; + +-- +-- Name: Note; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Note" ( + id text NOT NULL, + "userId" text NOT NULL, + "campaignId" text NOT NULL, + title text NOT NULL, + content text NOT NULL, + "isShared" boolean DEFAULT false NOT NULL, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL, + "updatedAt" timestamp(3) without time zone NOT NULL +); + + +ALTER TABLE public."Note" OWNER TO postgres; + +-- +-- Name: NoteShare; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."NoteShare" ( + "noteId" text NOT NULL, + "userId" text NOT NULL +); + + +ALTER TABLE public."NoteShare" OWNER TO postgres; + +-- +-- Name: Spell; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Spell" ( + id text NOT NULL, + name text NOT NULL, + level integer NOT NULL, + actions text, + traditions text[], + traits text[], + range text, + targets text, + duration text, + description text, + url text +); + + +ALTER TABLE public."Spell" OWNER TO postgres; + +-- +-- Name: Trait; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Trait" ( + id text NOT NULL, + name text NOT NULL, + description text, + url text +); + + +ALTER TABLE public."Trait" OWNER TO postgres; + +-- +-- Name: Translation; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."Translation" ( + id text NOT NULL, + type public."TranslationType" NOT NULL, + "englishName" text NOT NULL, + "germanName" text NOT NULL, + "germanSummary" text, + "germanDescription" text, + quality public."TranslationQuality" DEFAULT 'MEDIUM'::public."TranslationQuality" NOT NULL, + "translatedBy" text DEFAULT 'claude-api'::text NOT NULL, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL, + "updatedAt" timestamp(3) without time zone NOT NULL +); + + +ALTER TABLE public."Translation" OWNER TO postgres; + +-- +-- Name: User; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public."User" ( + id text NOT NULL, + username text NOT NULL, + email text NOT NULL, + "passwordHash" text NOT NULL, + role public."UserRole" DEFAULT 'PLAYER'::public."UserRole" NOT NULL, + "avatarUrl" text, + "createdAt" timestamp(3) without time zone DEFAULT CURRENT_TIMESTAMP NOT NULL, + "updatedAt" timestamp(3) without time zone NOT NULL +); + + +ALTER TABLE public."User" OWNER TO postgres; + +-- +-- Name: _prisma_migrations; Type: TABLE; Schema: public; Owner: postgres +-- + +CREATE TABLE public._prisma_migrations ( + id character varying(36) NOT NULL, + checksum character varying(64) NOT NULL, + finished_at timestamp with time zone, + migration_name character varying(255) NOT NULL, + logs text, + rolled_back_at timestamp with time zone, + started_at timestamp with time zone DEFAULT now() NOT NULL, + applied_steps_count integer DEFAULT 0 NOT NULL +); + + +ALTER TABLE public._prisma_migrations OWNER TO postgres; + +-- +-- Data for Name: BattleMap; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."BattleMap" (id, "campaignId", name, "imageUrl", "gridSizeX", "gridSizeY", "gridOffsetX", "gridOffsetY", "createdAt") FROM stdin; +\. + + +-- +-- Data for Name: BattleSession; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."BattleSession" (id, "campaignId", "mapId", name, "isActive", "roundNumber", "createdAt") FROM stdin; +\. + + +-- +-- Data for Name: BattleToken; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."BattleToken" (id, "battleSessionId", "combatantId", "characterId", name, "positionX", "positionY", "hpCurrent", "hpMax", initiative, conditions, size) FROM stdin; +\. + + +-- +-- Data for Name: Campaign; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Campaign" (id, name, description, "gmId", "imageUrl", "createdAt", "updatedAt") FROM stdin; +ca115c0a-ae02-4019-a2e4-3ddc471e9964 Ironvale test 089694da-00f6-4b3c-b3ca-8697cb5ee24b \N 2026-01-18 16:33:48.835 2026-01-18 16:33:48.835 +00000000-0000-0000-0000-000000000001 Abendliche Schatten Eine spannende Kampagne in der Welt von Golarion. Die Helden erkunden uralte Ruinen und stellen sich finsteren Mächten. 0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df \N 2026-01-19 07:38:43.134 2026-01-19 07:38:43.134 +00000000-0000-0000-0000-000000000002 Die verlorene Stadt Eine Expedition in die legendäre verlorene Stadt Xin-Shalast. 0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df \N 2026-01-19 07:38:43.201 2026-01-19 07:38:43.201 +\. + + +-- +-- Data for Name: CampaignMember; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CampaignMember" ("campaignId", "userId", "joinedAt") FROM stdin; +ca115c0a-ae02-4019-a2e4-3ddc471e9964 089694da-00f6-4b3c-b3ca-8697cb5ee24b 2026-01-18 16:33:48.835 +00000000-0000-0000-0000-000000000001 0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df 2026-01-19 07:38:43.143 +00000000-0000-0000-0000-000000000001 12f4d472-7848-4032-9bab-c7694c21bb9e 2026-01-19 07:38:43.149 +00000000-0000-0000-0000-000000000001 c7ff22d1-e100-44bf-838b-f888609edb42 2026-01-19 07:38:43.152 +00000000-0000-0000-0000-000000000002 0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df 2026-01-19 07:38:43.204 +\. + + +-- +-- Data for Name: Character; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Character" (id, "campaignId", "ownerId", name, type, level, "avatarUrl", "hpCurrent", "hpMax", "hpTemp", "ancestryId", "heritageId", "classId", "backgroundId", "experiencePoints", "pathbuilderData", "createdAt", "updatedAt", credits) FROM stdin; +00000000-0000-0000-0000-000000000101 00000000-0000-0000-0000-000000000001 12f4d472-7848-4032-9bab-c7694c21bb9e Thorin Eisenschild PC 3 \N 38 42 0 dwarf \N fighter warrior 1200 \N 2026-01-19 07:38:43.158 2026-01-19 07:38:43.158 0 +00000000-0000-0000-0000-000000000102 00000000-0000-0000-0000-000000000001 c7ff22d1-e100-44bf-838b-f888609edb42 Elara Sternenlicht PC 3 \N 24 28 0 elf \N wizard scholar 1200 \N 2026-01-19 07:38:43.185 2026-01-19 07:38:43.185 0 +00000000-0000-0000-0000-000000000201 00000000-0000-0000-0000-000000000001 \N Meister Aldric NPC 5 \N 55 55 0 \N \N \N \N 0 \N 2026-01-19 07:38:43.198 2026-01-19 07:38:43.198 0 +2c84d482-6c8f-4677-b483-639e5c0e6444 ca115c0a-ae02-4019-a2e4-3ddc471e9964 089694da-00f6-4b3c-b3ca-8697cb5ee24b Bane "El Mano Negro" Johnson PC 4 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17 17 0 Human Skilled Human Gunslinger Outlaw 0 {"build": {"xp": 0, "age": "Not set", "mods": {}, "name": "Bane \\"El Mano Negro\\" Johnson", "pets": [], "size": 2, "armor": [{"mat": null, "pot": 0, "qty": 1, "res": "", "name": "Rattan Armor", "prof": "light", "worn": true, "runes": [], "display": "Rattan Armor"}], "class": "Gunslinger", "deity": "Not set", "feats": [["Subtle Theft", null, "Awarded Feat", 1], ["Skilled Human", null, "Heritage", 1, "Heritage Feat", "standardChoice", null], ["Dual-Weapon Reload", null, "Class Feat", 1, "Gunslinger Feat 1", "standardChoice", null], ["Natural Skill", null, "Ancestry Feat", 1, "Human Feat 1", "standardChoice", null]], "focus": {}, "level": 1, "lores": [["Underworld", 2]], "money": {"cp": 0, "gp": 20, "pp": 0, "sp": 0}, "gender": "Not set", "acTotal": {"acTotal": 18, "acItemBonus": 1, "acProfBonus": 3, "shieldBonus": null, "acAbilityBonus": 4}, "formula": [], "rituals": [], "weapons": [{"die": "d6", "mat": null, "pot": 0, "qty": 1, "str": "", "name": "Dueling Pistol", "prof": "martial", "runes": [], "attack": 9, "display": "Dueling Pistol", "damageType": "P", "isInventor": false, "damageBonus": 0, "extraDamage": ["1d4 precision"], "increasedDice": false}, {"die": "d6", "mat": null, "pot": 0, "qty": 1, "str": "", "name": "Dueling Pistol", "prof": "martial", "runes": [], "attack": 9, "display": "Dueling Pistol", "damageType": "P", "isInventor": false, "damageBonus": 0, "extraDamage": ["1d4 precision"], "increasedDice": false}, {"die": "d4", "mat": null, "pot": 0, "qty": 1, "str": "", "name": "Stiletto Pen", "prof": "simple", "runes": [], "attack": 7, "display": "Stiletto Pen", "damageType": "P", "isInventor": false, "damageBonus": 0, "extraDamage": [], "increasedDice": false}], "ancestry": "Human", "heritage": "Skilled Human", "sizeName": "Medium", "specials": ["Way of the Pistolero", "Slinger's Precision", "Intimidation", "Stealth", "Lore: Underworld", "Raconteur's Reload", "Ten Paces", "Deception", "Skilled Human"], "abilities": {"cha": 16, "con": 12, "dex": 18, "int": 10, "str": 10, "wis": 12, "breakdown": {"classBoosts": ["Dex"], "ancestryFree": ["Dex", "Cha"], "ancestryFlaws": [], "ancestryBoosts": [], "backgroundBoosts": ["Dex", "Cha"], "mapLevelledBoosts": {"1": ["Dex", "Cha", "Wis", "Con"]}}}, "alignment": "N", "dualClass": null, "equipment": [["8-Round Magazine", 4, "Invested"]], "familiars": [], "languages": ["None selected"], "attributes": {"speed": 25, "bonushp": 0, "classhp": 8, "ancestryhp": 8, "speedBonus": 0, "bonushpPerLevel": 0}, "background": "Outlaw", "keyability": "dex", "focusPoints": 0, "resistances": [], "inventorMods": [], "spellCasters": [], "proficiencies": {"will": 2, "heavy": 0, "light": 2, "arcana": 0, "medium": 2, "nature": 0, "reflex": 4, "simple": 2, "classDC": 2, "martial": 2, "society": 2, "stealth": 2, "unarmed": 2, "advanced": 0, "crafting": 0, "medicine": 0, "religion": 0, "survival": 0, "thievery": 2, "athletics": 0, "deception": 2, "diplomacy": 2, "fortitude": 4, "occultism": 0, "unarmored": 2, "acrobatics": 2, "perception": 4, "performance": 2, "intimidation": 2, "castingArcane": 0, "castingDivine": 0, "castingOccult": 0, "castingPrimal": 0}, "equipmentContainers": {}, "specificProficiencies": {"expert": ["Dueling Pistol", "Dueling Pistol"], "master": [], "trained": [], "legendary": []}}, "success": true, "translations": {"class": {"germanName": "Gunslinger", "englishName": "Gunslinger", "translationQuality": "LOW"}, "ancestry": {"germanName": "Human", "englishName": "Human", "translationQuality": "LOW"}, "heritage": {"germanName": "Skilled Human", "englishName": "Skilled Human", "translationQuality": "LOW"}, "background": {"germanName": "Outlaw", "englishName": "Outlaw", "translationQuality": "LOW"}}} 2026-01-18 19:32:51.873 2026-01-19 13:31:35.57 2000 +\. + + +-- +-- Data for Name: CharacterAbility; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterAbility" (id, "characterId", ability, score) FROM stdin; +5b5b5760-27c6-46b0-bb7c-beafca9fc233 2c84d482-6c8f-4677-b483-639e5c0e6444 STR 10 +f44f497b-aead-44c2-be3c-63b1a8e6b8bd 2c84d482-6c8f-4677-b483-639e5c0e6444 DEX 18 +b98f07b4-3217-43cb-8b39-efc03d6186f9 2c84d482-6c8f-4677-b483-639e5c0e6444 CON 12 +e2dfbdcb-79f8-463c-bc62-ff35973e6b54 2c84d482-6c8f-4677-b483-639e5c0e6444 INT 10 +38426e55-c8e1-4492-8afe-9428ac07a76e 2c84d482-6c8f-4677-b483-639e5c0e6444 WIS 12 +d472401d-bc6d-4ae7-983b-534927d80bf4 2c84d482-6c8f-4677-b483-639e5c0e6444 CHA 16 +2b68bd3a-afe9-4d1d-9fee-e5acf5fb56d2 00000000-0000-0000-0000-000000000101 STR 18 +cf398cce-3ecf-4a5a-89e9-6e9ae78bda13 00000000-0000-0000-0000-000000000101 DEX 12 +1773f825-1eff-4b39-ada5-b5c7f8dd5273 00000000-0000-0000-0000-000000000101 CON 16 +63990c57-bc2c-46ef-890a-22890c15610e 00000000-0000-0000-0000-000000000101 INT 10 +c49c9326-ed44-445f-ab33-e2d9a90382e6 00000000-0000-0000-0000-000000000101 WIS 14 +cb31f318-7c49-4eca-8d91-f7592c31d782 00000000-0000-0000-0000-000000000101 CHA 8 +865e4df5-bee9-4aed-b4f9-20fe9c1f1571 00000000-0000-0000-0000-000000000102 STR 8 +f048e436-e2e4-47af-8a1c-8bd81d9e5000 00000000-0000-0000-0000-000000000102 DEX 14 +a0cbc1c4-6af1-45f8-bbf3-9767ab8a8c1e 00000000-0000-0000-0000-000000000102 CON 12 +3dd1c147-46a6-4e67-bc0d-6be2ef06cab6 00000000-0000-0000-0000-000000000102 INT 18 +a6c4410a-9639-4125-9bcc-8ef3d60cc595 00000000-0000-0000-0000-000000000102 WIS 14 +3126c0a7-be3b-44f9-a925-5b02e48fa563 00000000-0000-0000-0000-000000000102 CHA 12 +\. + + +-- +-- Data for Name: CharacterCondition; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterCondition" (id, "characterId", name, "nameGerman", value, duration, source) FROM stdin; +\. + + +-- +-- Data for Name: CharacterFeat; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterFeat" (id, "characterId", "featId", name, "nameGerman", level, source) FROM stdin; +693a46e9-4ef2-4fc5-8b81-2ab103c49416 2c84d482-6c8f-4677-b483-639e5c0e6444 \N Subtle Theft Subtle Theft 1 BONUS +05ad3518-6e01-4a2a-9dc8-1821be6931b7 2c84d482-6c8f-4677-b483-639e5c0e6444 \N Skilled Human Skilled Human 1 BONUS +785d5c74-58d9-49af-908f-cd660d43462d 2c84d482-6c8f-4677-b483-639e5c0e6444 \N Dual-Weapon Reload Dual-Weapon Reload 1 CLASS +a2aefa2f-814e-4f70-b6ee-da73ef347986 2c84d482-6c8f-4677-b483-639e5c0e6444 \N Natural Skill Natural Skill 1 ANCESTRY +656e8ba3-e409-4b6c-bf54-d9886c540540 2c84d482-6c8f-4677-b483-639e5c0e6444 73a4e2bb-0bc7-4872-8833-42a3c5861e5d Acupuncturist \N 13 SKILL +3c64f2b6-acc8-4e74-bf7d-290bae437151 2c84d482-6c8f-4677-b483-639e5c0e6444 edfbc264-82e1-4004-a17c-81ab71268f4d Adapted Cantrip Angepasster Zauberspruch 13 ANCESTRY +ae5914ec-5a76-4888-92ad-8c160a34c65c 2c84d482-6c8f-4677-b483-639e5c0e6444 98d207fe-5fa7-4b24-92a3-2e5a5bfecf6f Adroit Manipulation Geschickte Manipulation 13 ANCESTRY +\. + + +-- +-- Data for Name: CharacterItem; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterItem" (id, "characterId", "equipmentId", name, "nameGerman", quantity, bulk, equipped, invested, "containerId", notes, alias, "customDamage", "customDamageType", "customHands", "customName", "customRange", "customTraits") FROM stdin; +70e8b7c0-50c3-4fc4-b7ca-52aa8fe999f4 2c84d482-6c8f-4677-b483-639e5c0e6444 bc143b83-6ff8-404b-a26b-847219dcb08b 8-Round Magazine 8er-Magazin 1 0.100000000000000000000000000000 f f \N \N \N \N \N \N \N \N \N +5bc68ea9-8846-4419-9a90-6d849f7682dd 2c84d482-6c8f-4677-b483-639e5c0e6444 7deca982-025c-46db-bf8f-2a8fe5079a25 Alchemist Goggles Alchemistenbrille 1 0.000000000000000000000000000000 f f \N \N \N \N \N \N \N \N \N +0dea3d3d-de77-4367-ad4c-204930b1d2e9 2c84d482-6c8f-4677-b483-639e5c0e6444 a9999833-9232-434d-9c31-7ef09bf03cd7 Clan Pistol Clan-Pistole 1 0.100000000000000000000000000000 t f \N \N \N \N \N \N \N \N \N +\. + + +-- +-- Data for Name: CharacterResource; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterResource" (id, "characterId", name, current, max) FROM stdin; +86a2b02d-9ff5-4554-b4aa-b655b63b430b 2c84d482-6c8f-4677-b483-639e5c0e6444 Heldenpunkte 1 3 +\. + + +-- +-- Data for Name: CharacterSkill; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterSkill" (id, "characterId", "skillName", proficiency) FROM stdin; +632e9487-0d29-4aaa-94ab-4ba450c59593 2c84d482-6c8f-4677-b483-639e5c0e6444 Acrobatics TRAINED +e6355d2e-afb0-485f-9306-94bdaed11a93 2c84d482-6c8f-4677-b483-639e5c0e6444 Arcana UNTRAINED +489f0f38-f79d-4c27-877a-3e58bc165c0a 2c84d482-6c8f-4677-b483-639e5c0e6444 Athletics UNTRAINED +93cc810d-8b5f-4579-91f4-e0b189f28721 2c84d482-6c8f-4677-b483-639e5c0e6444 Crafting UNTRAINED +5bd63536-108d-4dd7-be0d-9034d2a882c8 2c84d482-6c8f-4677-b483-639e5c0e6444 Deception TRAINED +9176c0c7-ba64-43b4-9027-40796bffff2d 2c84d482-6c8f-4677-b483-639e5c0e6444 Diplomacy TRAINED +600499bf-18d2-48bf-94d3-905baa14bbb5 2c84d482-6c8f-4677-b483-639e5c0e6444 Intimidation TRAINED +af147eee-7829-47aa-bae9-353005b7ebbe 2c84d482-6c8f-4677-b483-639e5c0e6444 Medicine UNTRAINED +34ad3e55-5ef6-431b-bc8f-234417b0c996 2c84d482-6c8f-4677-b483-639e5c0e6444 Nature UNTRAINED +8ad6b9d5-3d32-4473-8ed7-b3d362a80f22 2c84d482-6c8f-4677-b483-639e5c0e6444 Occultism UNTRAINED +25738d31-467a-4d88-936a-216e0fe76810 2c84d482-6c8f-4677-b483-639e5c0e6444 Performance TRAINED +08394976-46ad-4e08-9119-60745b49d14d 2c84d482-6c8f-4677-b483-639e5c0e6444 Religion UNTRAINED +683a9229-155e-447f-b12a-d0af0cb992a5 2c84d482-6c8f-4677-b483-639e5c0e6444 Society TRAINED +db4e500d-f4db-48f3-85a4-401f08a1dd28 2c84d482-6c8f-4677-b483-639e5c0e6444 Stealth TRAINED +ae60e05e-5026-48e7-b2e8-c88f8d25f6ee 2c84d482-6c8f-4677-b483-639e5c0e6444 Survival UNTRAINED +e74b952b-1872-4185-94df-2087a85eca7d 2c84d482-6c8f-4677-b483-639e5c0e6444 Thievery TRAINED +a726af70-b76d-4a70-8e6f-091390bba5fd 2c84d482-6c8f-4677-b483-639e5c0e6444 Perception EXPERT +c19aa7c8-2897-4f38-8541-7cec9b0ca033 2c84d482-6c8f-4677-b483-639e5c0e6444 Fortitude EXPERT +0886d2e3-540d-4879-b8a0-139d6993db7c 2c84d482-6c8f-4677-b483-639e5c0e6444 Reflex EXPERT +c883d873-3b60-42e6-be3b-908b40e07cc7 2c84d482-6c8f-4677-b483-639e5c0e6444 Will TRAINED +4eec3852-b553-4cf7-8da0-93f4fce79052 2c84d482-6c8f-4677-b483-639e5c0e6444 Lore: Underworld TRAINED +\. + + +-- +-- Data for Name: CharacterSpell; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CharacterSpell" (id, "characterId", "spellId", name, "nameGerman", tradition, "spellLevel", prepared) FROM stdin; +\. + + +-- +-- Data for Name: Combatant; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Combatant" (id, "campaignId", name, type, level, "hpMax", ac, fortitude, reflex, will, perception, speed, "avatarUrl", description, "createdAt") FROM stdin; +\. + + +-- +-- Data for Name: CombatantAbility; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."CombatantAbility" (id, "combatantId", name, "actionCost", "actionType", description, damage, traits) FROM stdin; +\. + + +-- +-- Data for Name: Document; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Document" (id, "campaignId", title, description, category, tags, "filePath", "fileType", "uploadedBy", "createdAt") FROM stdin; +\. + + +-- +-- Data for Name: DocumentAccess; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."DocumentAccess" (id, "documentId", "userId", "characterId") FROM stdin; +\. + + +-- +-- Data for Name: Equipment; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Equipment" (id, name, traits, "itemCategory", "itemSubcategory", bulk, url, summary, activation, hands, damage, range, "weaponCategory", price, level, ac, "armorCategory", "armorGroup", "checkPenalty", "damageType", "dexCap", duration, reload, "shieldBt", "shieldHardness", "shieldHp", "speedPenalty", strength, usage, "weaponGroup") FROM stdin; +31d8ec14-1843-4bca-a72b-1b4e34fb25b6 2nd-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd33ec8a-9d52-4a42-ab31-049abe6b5770 5th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +348b68c9-8f50-4254-a60f-6bc4cd1d977b 6th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1dfbc00-4d63-435f-838a-d71226b9deb4 7th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70cca8b6-27f8-4a52-b4ba-c9aad37233cd 8th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27707a83-99e3-4b05-9f4b-949a1330e37a 9th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddf2f47e-1c7c-4869-a2dc-981c10ae306a Ablative Armor Plating (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1102 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8e398eb-4e8c-430e-9a11-c4a881a68ca1 Ablative Armor Plating (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1102 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8446253d-798b-4989-9794-a07c246ca6bb Ablative Armor Plating (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1102 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +137a0fb1-6648-41f9-a705-e2ead9d6223a Ablative Armor Plating (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1102 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82ccc479-1981-4157-803c-9352221662ab Ablative Shield Plating (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1103 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b45b7c5b-e6e3-4fa4-af93-a619c03462c8 Ablative Shield Plating (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1103 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91c82cac-c37a-4ef5-97ca-c89fe850c59a 1st-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +427d9a5b-3a18-44db-b03f-b09c7aa5fb62 3rd-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +206f47dc-e44f-4e06-bac1-d596e6bbc8db 4th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f11a19a9-9c42-453e-bd34-3459231a272f Ablative Armor Plating (True) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1102 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d9b4a53-2095-4b45-9b03-8071c6b91a92 Ablative Shield Plating (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1103 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7c5f3bd-1274-4fdc-b73e-118252e7440d Absolute Solvent (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3351 Originally formulated as a means of dissolving everlasting adhesive, this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as glue bombs, with a counteract modifier depending on the type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e4d69744-2579-46d7-ab1a-a12fb1fce75d Absolute Solvent (Moderate) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3351 Originally formulated as a means of dissolving everlasting adhesive, this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as glue bombs, with a counteract modifier depending on the type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d709ab52-8fef-40e6-8671-2deb7829ff3a Abysium Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=1405 A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e491e85-09ab-4bcb-8ceb-04abe7f756b8 Abysium Ingot {Precious,Rare} Materials \N 1 /Equipment.aspx?ID=1405 A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9a8a9a4-ebbe-4062-a7a0-aa203c6c4212 Abysium Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1405 A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1815925-3c00-4366-b4eb-735f78d49a84 Abysium Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1405 A blue-green metal with an eerie green luminescence, abysium radiates power that's inimical to life. Careless exposure to the material can lead to long-term damage to the immune system; as such, mining abysium is hazardous, as large quantities of the metal in an area cause all nearby creatures to become sick. A creature carrying an abysium object is sickened 1 for a standard-grade object of light Bulk, sickened 2 for a standard-grade object of 1 Bulk or more or a high-grade object of light Bulk, or sickened 3 for a high-grade object of 1 Bulk or more. This and all other sickening effects of abysium are poison effects. Crafters can use 1 abysium chunk to create up to 6 doses of poisonous abysium powder. Unscrupulous smiths have harnessed abysium's toxic properties to create noxious weapons and deadly substances. All objects crafted from abysium shed dim light in a 10-foot radius. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02669397-ee46-4293-9f79-6e499801d04c Abysium Powder {Alchemical,Consumable,Contact,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1407 This faintly glowing powder rapidly induces the symptoms of abysium poisoning. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration … two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab8d1c30-3e33-4385-8d69-bd89993f1cf8 Ablative Shield Plating (True) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1103 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94d72d92-9904-4059-a9bf-1d0dda4748c4 Absolute Solvent (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3351 Originally formulated as a means of dissolving everlasting adhesive, this powerful solvent can break almost any adhesive's grip. As absolute solvent is particularly effective against everlasting adhesive, it automatically dissolves everlasting adhesive. It attempts to counteract any other adhesives, such as glue bombs, with a counteract modifier depending on the type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8aee6a4-a6a4-49a0-af5a-3c3c2dc26e2f Accursed Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2244 Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50488bcc-5559-46f2-9eec-5dd83f8cbb2a Accursed Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2244 Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55f41076-15b9-41f6-bf52-9ebb4488da51 Achaekek's Kiss {Alchemical,Consumable,Injury,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1988 Kept as a closely guarded secret by the deadly members of the Red Mantis assassins, this poison is treated with reverence for its ability to end lives. If the victim dies while affected by this poison, its body decomposes to nothing in 1 minute, leaving only its gear behind. Non-magical preservation can’t protect the tainted corpse. Peaceful rest works on the poisoned body only if cast as a 5th-rank spell and the caster succeeds at a counteract check against the poison’s saving throw DC when casting the spell. Even if cast successfully, peaceful rest only works as if it had been cast at 2nd rank. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ddec482-e780-43c5-80d6-49cd35a35232 Acid Flask (Greater) {Acid,Alchemical,Bomb,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3286 This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eaeedaf5-2c36-4399-b00e-43b9bb7b1621 Acid Flask (Lesser) {Acid,Alchemical,Bomb,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3286 This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ae94187-1a7d-4690-923c-4e4e3f3d56a8 Acid Flask (Major) {Acid,Alchemical,Bomb,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3286 This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40d8b3b6-6309-447a-b656-c25fcd2d08e0 Acid Spitter {Acid,Clockwork,Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1121 This tin clockwork lizard is activated when a creature moves adjacent to it, at which point it spits out a glob of acid. The target must succeed at a DC 20 Reflex saving throw or take 3d6 acid damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +026ba1d5-99a0-45c0-ae63-6f539748f897 Chariot, Heavy {} Vehicles \N \N /Vehicles.aspx?ID=65 Space 10 feet long, 10 feet wide, 4 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6cd0b29-e190-4bd5-a299-d4b5f23186d7 Accolade Robe (Greater) {Arcane,Focused,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=3054 Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an accolade robe is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +2 item bonus to Arcana checks. Extra Credit [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9839d032-2ee7-490f-b0d0-d038b5d78b19 Accursed Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2244 Iron strips line the body of an accursed staff, capping the bottom and folding into an intricate knot at the top. While wielding an accursed staff, you're empowered by the curses you inflict. If an enemy fails a saving throw against a spell you cast that has the curse trait, you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes. The enemy must be a significant threat and can't have been a willing subject of the curse. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +774484ff-876b-41bf-859b-cb6a324b833f Acid Flask (Moderate) {Acid,Alchemical,Bomb,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3286 This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c890aed6-1546-4da6-af12-f9c30e73197c Adamantine Ingot {Precious,Uncommon} Materials \N 1 /Equipment.aspx?ID=2915 Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +056b60b2-b140-4ab4-991d-6542513a0ec9 Adamantine Object (Standard-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2915 Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09708c4b-8f12-4df2-a829-d4826fab1205 Adamantine Transmuting Ingot {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3897 A miniature ingot of metal hangs upon a leather cord, with deep weapon grooves on its surface. A weapon it’s applied to counts as a particular precious material for physical damage it deals for 1 minute, depending on its type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72834cb2-0fb2-4ee0-aecf-44d9f1029eed Adaptable Paddleboat {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=19 This amphibious clockwork boat moves through the water using clockwork waterwheels to keep a slow, consistent pace. When necessary, the boat uses ingenious clockwork to reposition the waterwheels and transform them into wheels suitable for land. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5907761-ad2c-4c2e-8616-97059995385a Addiction Suppressant (Greater) {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=774 When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a41163e-f795-4389-95cf-798563ce800c Addiction Suppressant (Lesser) {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=774 When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06ac2df3-8664-4676-b8e0-ab7c6d759812 Addiction Suppressant (Major) {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=774 When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e03fbc31-f46b-45fa-8353-8d59bddb53a4 Addiction Suppressant (Moderate) {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=774 When you use a dose of addiction suppressant, it suppresses the effects of that addiction for 1 day, as if you had taken an actual dose of the drug, but without any of the drug's effects, and it doesn't increase the addiction DC. You also gain an item bonus against the ongoing save against the drug's addiction depending on the type of addiction suppressant. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e85baae-ee59-4d5b-81c7-f08a4b143c3f Addlebrain {Alchemical,Consumable,Inhaled,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=504 Certain Scarlet Triad poisoners use toxins like addlebrain to keep captured prisoners docile and compliant for short periods of time until they can be properly shackled and imprisoned. Addlebrain is distilled from a hallucinogenic lichen that can often be found growing in the sewers below particularly large cities like Katapesh. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9955ada6-439e-4065-b301-992951feb9f2 Admiral's Bicore {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3954 This ostentatious hat is trimmed with gold thread and tiny jewels, all proclaiming your position of authority on the high seas. While wearing the bicorne, you gain a +2 item bonus to Intimidation and Sailing Lore checks. Fight On [reaction] (concentrate); Frequency once per day; Trigger You take damage from an enemy’s Strike or spell attack roll; Effect Despite your wounds, your troops are inspired to fight on. For 1 minute, all allies in a 30-foot emanation gain a +2 status bonus to saving throws against fear effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a6fdc5c-0518-4778-ad41-58a3c4fed101 Alchemical Chart (Lesser) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1970 This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4f0f8a6-32d4-4925-9c84-e27c6200f7eb Adamantine Echo {Abjuration,Earth,Invested,Magical,Relic,Unique} Relics Relic Seeds L /Equipment.aspx?ID=2659 Made from glossy, nearly black adamantine, this large fragment of a plate armor vambrace provides little protection on its own. However, when incorporated into an intact suit of armor, it functions as a +1 armor potency rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a70d882-ae35-4d40-9280-67bf4c569499 Adamantine Object (High-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2915 Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd7dccc9-5730-424a-9b4b-760eaddeadb3 Adventurer's Pack {} Adventuring Gear \N 1 /Equipment.aspx?ID=2700 This item is the starter kit for an adventurer, containing the essential items for exploration and survival. The Bulk value is for the entire pack together, but see the descriptions of individual items as necessary. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aef110e3-671c-4027-9bf4-7d193fee3d30 Aeon Stone (Black Disc) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +424e4440-96b7-4eef-b2e7-8b485e41f51d Aeon Stone (Amplifying) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +729d744f-e743-4d4b-ba33-1742e46781cb Affinity Stones {Artifact,Invested,Magical,Rare,Transmutation} Artifacts \N \N /Equipment.aspx?ID=2573 Dwarven tales state that the first set of these stones was created by a dwarven lapidary for his elven sweetheart. The gem he chose was amber—to show his clan that a union between stone and leaf was possible. His family remained hesitant, despite the unmistakable love that the men shared. The tales then say that it was Folgrit who grew impatient and transformed the stones as a sign of her approval. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0ffd4ea-0eab-49f4-89b6-40adca4aa2ac Admonishing Band {Consumable,Enchantment,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1226 This wide strip of treated lizard hide is wrapped around the grip or stock of the affixed weapon, augmenting the unease that your gunshot creates. When you activate it, you fire your gun into the air with the effects of Warning Shot. If you already have the Warning Shot feat, the target doesn't become temporarily immune to your Demoralize, potentially allowing you to Demoralize them again. one-action] envision; Requirements You're trained in Intimidation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ec53ecf-79cc-45d3-a853-317db93cd6a4 Advancing {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1827 This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. free-action] (concentrate); Requirements Your last action or activity reduced an enemy to 0 Hit Points; Effect You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9151e0e0-3092-4c6f-a289-c0bd0e0c062a Advancing (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1827 This rune charges up as you defeat your foes, driving you forward across the battlefield with every victory. free-action] (concentrate); Requirements Your last action or activity reduced an enemy to 0 Hit Points; Effect You Stride up to 15 feet. This movement doesn't trigger reactions. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +feaa39c2-9146-4364-82a8-4f14ac06a779 Aeon Stone (Clear Quartz Octagon) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad2a84ee-f107-4003-bd21-3de1e579f5a8 Aeon Stone (Consumed) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ef27a23-478f-473c-a5e4-3f35c857eeea Aeon Stone (Crescent) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba5b599c-4dfd-40dd-b253-c990b76ca0d8 Aeon Stone (Cymophane Cabochon) {Earth,Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69372246-153b-4263-9cb2-983694b4ac42 Aeon Stone (Delaying) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95fa97b4-17f1-4068-ab82-f6475eea6efc Aeon Stone (Dusty Rose Prism) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e47f0c3e-a44e-4836-89a9-c4406d908a97 Aeon Stone (Black Pearl) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +475b7ed9-5fe0-47d0-b3f9-a4e4fee6a71c Aeon Stone (Formulating) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfb27d54-ccbf-4189-9df3-fa1241f22fc2 Aeon Stone (Lavender and Green Ellipsoid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31a99055-1ac7-41da-ad85-9d0a437d4512 Aeon Stone (Mottled Ellipsoid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +624198b1-6206-43df-a825-1c30d5d0857c Aeon Stone (Nourishing) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0998f773-0b8e-4047-9185-76e878d0d731 Aeon Stone (Olivine Pendeloque) {Earth,Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6accba95-74dd-41ff-a792-5239adc2a6aa Aeon Stone (Pale Lavender Ellipsoid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aea6690f-8f60-4b18-a4d9-7c14a34496a7 Aeon Stone (Flickering) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b5b7ab1-3c25-4f85-aeb3-13e1831c3911 Aeon Stone (Pearly White Spindle) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35cad647-2806-41c4-844d-4ee62d2b4b1f Aeon Stone (Peering) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57c07a17-deda-4456-a2ff-08d393abab84 Aeon Stone (Pink Rhomboid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49ecc2fe-c257-4e90-bd33-30b73194378c Aeon Stone (Polished Pebble) {Earth,Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09952adc-94b7-46f5-bdc0-9d364ce263d0 Aeon Stone (Preserving) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc3f83b5-3dbf-430d-af30-2c55587b06db Aeon Stone (Rainbow Prism) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9adeb493-3c85-45fd-9775-b1f7082e2f9c Aeon Stone (Pearlescent Pyramid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7b5a4fa-d19f-42ea-8dc0-9e4272163aa7 Aeon Stone (Sprouting) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +447a5972-10e5-43e2-86f2-44b59d8e84ef Aeon Stone (Vital amplification) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36491688-8f0b-4cc7-8620-cc3e5f32e482 Aeon Stone (Western Star) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1496b625-3bbe-497e-891d-915df16adfcc Aerial Cloak {Air,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2575 This blue cloak is surprisingly light for its length and seems to catch wind bursts in its tail, flying out behind the wearer while cushioning falls and easing jumps. The sides of the cloak are slightly weighted, making it easy to grab ahold of when it fills with air. This cloak grants you a +1 item bonus to Athletics checks to Leap and a +1 item bonus to Acrobatics checks to Balance or Maneuver in Flight. Fall Gently [reaction] (concentrate, air); Frequency once per day; Trigger You're falling; Effect The cloak catches the air and you grab onto its edges, utilizing the draft to guide you to safety. Treat your fall as 30 feet shorter and glide to a space of your choice at the bottom of your fall, which must be within 20 feet of where you would've landed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f66d6e15-880e-443c-9f63-9adefe791011 Aether Appendage {Incorporeal,Magical,Uncommon} Assistive Items Prostheses L /Equipment.aspx?ID=2160 This otherworldly prosthetic arm is the product of psychopomp magic. An aether appendage is incorporeal so long as no item is being held in the hand or worn on the arm. one-action] (concentrate, manipulate); Frequency once per day; Requirements You're holding a non-magical item of light or negligible Bulk; Effect The item becomes incorporeal for 1 minute. Your aether appendage can use the incorporeal item normally. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89629d8a-3ef1-4406-b497-b4e1604bb9e4 Aether Marble (Greater) {Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2416 Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b97fb536-b8ae-492f-a145-62da28d06a0f Aether Marble (Lesser) {Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2416 Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8becde89-640c-4608-9a3a-4d514eb8260f Aether Marble (Moderate) {Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2416 Aether marbles create violent, lingering eddies of force that extend partially into unseen planes. When the bomb explodes, it deals the listed force damage and force splash damage. Many aether marbles grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec7be338-05da-4185-a9c5-9fe617ede1e4 Aeon Stone (Smoothing) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29605930-7390-4864-8eb5-8121b00b056d Affliction Suppressant (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1956 First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6354c4a8-8149-4b9f-b4ca-58925c2934ba Aim-Aiding {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1828 Armor etched with this rune aids in routing ranged attacks aimed at an enemy around you. You don't provide enemies cover against your allies' ranged attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca6a77ad-4def-47b8-8f12-1547bcc00f24 Air Bladder {} Adventuring Gear \N L 1 if inflated /Equipment.aspx?ID=1394 This weighted animal bladder can be inflated with air in preparation for a dive. It holds enough air to breathe for one round. As a free action, you can inhale the contents of the air bladder, which resets the number of rounds you can hold your breath (see the rules for drowning and suffocating). You can inflate the bladder or remove its attached weight as an Interact action. An unattached inflated bladder without the weight will float toward the surface of the water at a rate of 60 feet per round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b9b277e-edc9-41bc-a1a4-6233324d1c05 Air Cartridge Firing System {Uncommon} Customizations Firing Mechanisms \N /Equipment.aspx?ID=1220 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Weapons that install an air cartridge firing system and that have the kickback trait retain the trait and the associated drawbacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +58db7807-35c8-48b8-9cd2-37c0d30babb3 Air Cycle {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=88 This clockwork vehicle consists of a small wheeled platform under a pair of wings made with a light wooden frame covered by sturdy cloth. An air cycle must be launched from a high altitude, similar to a glider. Once airborne, however, the air cycle can be kept aloft and controlled using a system of pedals and steering handles to control its speed and direction. If you stop pedaling the air cycle, it functions as a glider. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8bd91b3-0b22-48e5-95ca-66f59ff1c58b Airship {Rare} Vehicles \N \N /Vehicles.aspx?ID=57 Space 90 feet long, 30 feet wide, 60 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +702d2386-fcb6-4834-b41b-8d6cfbc79c4d Alacritous Horseshoes {Companion,Invested,Primal} Worn Items Companion Items 1 /Equipment.aspx?ID=3013 When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +914fb36a-83cf-46c4-b0e8-27097d470baa Alarm Snare {Auditory,Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3363 You create an alarm snare by rigging one or more noisy objects to a trip wire or pressure plate. When you create an alarm snare, you designate a range between 100 to 500 feet at which it can be heard. When a Small or larger creature enters the square, the snare makes a noise loud enough that it can be heard by all creatures in the range you designated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2eea9164-622c-45db-9999-89044e32383e Alchemical Chart (Greater) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1970 This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc66f27f-7e5a-48f5-8a5b-2399a170e640 Affliction Suppressant (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1956 First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee2f1aa1-2974-45ff-9c75-2eacdb5ac29e Affliction Suppressant (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1956 First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +778098d8-3a60-42d4-8483-dc7af59d296c Alacritous Horseshoes (Greater) {Companion,Invested,Primal} Worn Items Companion Items 1 /Equipment.aspx?ID=3013 When you affix these simple iron horseshoes to the hooves of an ordinary horse or a quadrupedal animal companion and the animal companion invests them, that creature gains a +5-foot item bonus to its land Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when it Leaps, it can move 5 feet farther if jumping horizontally or 3 feet higher if jumping vertically. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7deca982-025c-46db-bf8f-2a8fe5079a25 Alchemist Goggles {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3431 These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover . If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50d48b4e-5259-425e-817c-fe1f1bf2a31b Alchemist Goggles (Major) {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3431 These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover . If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +38b04839-80b2-40ae-b3e5-bc21855406d3 Alchemist's Damper {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1581 A glass tube of mercury is contained within this golden clasp that's fitted in front of a firearm's trigger. On the triggering Strike, the mercury turns briefly to gold, reducing the effect of recoil, allowing you to ignore the circumstance penalty of the attached weapon's kickback weapon trait. free-action] envision; Trigger You attack with the affixed firearm; Requirements You're an expert with the affixed firearm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2cc136aa-d39c-4637-8274-d853d23af29b Alchemist's Fire (Greater) {Alchemical,Bomb,Consumable,Fire,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3287 Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e24f809b-6cd8-4e14-8746-828c5f949e8e Alchemist's Fire (Lesser) {Alchemical,Bomb,Consumable,Fire,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3287 Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3c3aa7a-ccd8-45d0-bd8e-b551202e4304 Alchemist's Fire (Major) {Alchemical,Bomb,Consumable,Fire,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3287 Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5501f872-0e6f-4d31-b7dc-04566c2a0179 Alchemist's Fire (Moderate) {Alchemical,Bomb,Consumable,Fire,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3287 Alchemist's fire is a combination of volatile liquids that ignite when exposed to air. Alchemist's fire deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6a603f6-3498-4e3c-8105-7814deab9371 Alchemist's Flamethrower {Alchemical,Fire,Rare} Alchemical Items Alchemical Other 1 /Equipment.aspx?ID=1972 This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. A total of two vials of alchemist's fire must be loaded into the sockets at the base of the weapon and the tubes cleaned and primed. Properly loading the flamethrower in this way takes 1 minute. When the trigger on a loaded flamethrower is pulled, the alchemist's fire is siphoned into the rifle and shot out of the muzzle in a line of fire. The damage dealt by a flamethrower is determined by the strength of the weakest alchemist's fire loaded into the flamethrower. two-actions] (fire, manipulate); Requirements The flamethrower is loaded; Effect You pull the trigger, expending both loaded alchemist's fires to shoot a line of fire. Creatures in the area take fire damage based on the weakest alchemist's fire loaded into the flamethrower, as noted below. Creatures that critically fail the basic Reflex save additionally take the listed persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20b8009b-e7a4-412f-8104-405bdbc2c130 Antiplague (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3297 Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ef90b5a-68d2-47b9-b409-e08b3d31dd36 Alchemical Fuse {Alchemical,Consumable,Fire} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1580 An alchemical fuse is a length of treated cord that can be used to time the detonation of an alchemical bomb or a stick of pyronite, or simply as a timer—at the GM's option, fuses can be used as timers to trigger other devices that can be triggered with a single appropriate action, as well. one-action] Interact; Effect You extinguish the fuse \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71bf4826-99f9-405d-8387-5d4e4ad1f842 Alchemist Goggles (Greater) {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3431 These brass goggles are engraved with flame patterns and have thick, heavy lenses. While worn, they give you a +1 item bonus to Crafting checks to Craft alchemical items. When making Strikes with alchemical bombs, you ignore lesser cover . If your Strike with an alchemical bomb fails (but doesn't critically fail), you gain a +1 item bonus to the splash damage the target of the Strike takes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +597c2f45-a8a1-4a92-a4b3-5fc194fe318a Alchemist's Lab (Expanded) {} Adventuring Gear \N 6 /Equipment.aspx?ID=2701 An expanded alchemist's lab gives a +1 item bonus to Crafting checks to create alchemical items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1df9899f-02bd-4e91-9f06-7700ba4bdcee Alchemist's Toolkit {} Adventuring Gear \N 1 /Equipment.aspx?ID=2702 This mobile collection of vials and chemicals can be used for simple alchemical tasks. If you wear your alchemist's toolkit, you can draw and replace them as part of the action that uses them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92c68cc0-791b-4250-a213-09902e9f811f Alcohol {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=622 Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can’t recover from the sickened condition from alcohol while affected. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +688f2fd4-a371-4720-a393-ecec51bcfe9c Ale {} Trade Goods \N \N /Equipment.aspx?ID=1770 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f61ad391-4018-4ec2-b7c4-04c4d8a5b7cf Alicorn Hair {Catalyst,Consumable,Magical} Consumables Spell Catalysts \N /Equipment.aspx?ID=3254 Hair shed from an alicorn's mane glows when it comes into contact with a living creature. A stabilize spell empowered with an alicorn hair allows you to target 1 additional creature. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb959972-0fdc-478d-add5-04f697ae21ba Alignment Ampoule (Greater) {Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=852 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f00251b-6536-4d9f-b993-9debd4b62c8a Alignment Ampoule (Lesser) {Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=852 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15e218d1-c7db-4db7-9fd5-4f96a85b477a Alignment Ampoule (Major) {Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=852 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +58c3db10-4025-48a7-a054-74aacf4fcfd6 Alignment Ampoule (Moderate) {Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=852 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab4f9964-dd61-456b-8e57-391ec0c51770 Alkenstar Ice Wine {Alchemical,Consumable,Drug,Ingested,Poison,Positive,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=1788 This bottle of delicately sweet ice wine has the properties of alcohol. Made exclusively from grapes frozen in the Mana Wastes' erratic surge storms, Alkenstar ice wine finds a ready market among Geb, though undead are still immune to the drug's listed effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e90c9670-b4bd-403f-ba24-3a14eb1cad5e Alloy Orb (High-Grade) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2963 Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +467461f5-219c-4cef-9440-429af5494f86 Alloy Orb (Low-Grade) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2963 Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddd8d554-2433-4038-839c-133b93126832 Alloy Orb (Standard-Grade) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2963 Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3981f5c2-300f-44c0-9e6d-b07a449a97cb Alluring Lantern {Graft,Invested,Magical} Grafts \N L /Equipment.aspx?ID=3177 An antenna with a bioluminescent lure protrudes from your head, drawing enemies' attention. When not activated, the antenna lays flat and blends in with your hair or skin. Raise Lure [one-action] (manipulate, mental, visual); Frequency once per day; Effect Until the beginning of your next turn, the lure raises above your head and lights up with multicolored flashes that draws creatures closer. Any creature that begins its turn within 20 feet of you must succeed at a DC 23 Will save or become fascinated by the lure and must spend at least one of its actions to move toward you. The fascination ends at the end of the creature’s turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10e20cba-9b62-4ade-8e01-10e86100a1c6 Antiplague (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3297 Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f544d30-1d1b-417e-b109-632ea5265d72 Alchemist's Lab {} Adventuring Gear \N 6 /Equipment.aspx?ID=2701 You need an alchemist's lab to Craft alchemical items during downtime. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06ee915b-9993-41fd-aa79-333686da0471 Alluring Scarf (Major) {Enchantment,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1379 This thin, multicolored scarf shifts between hues in almost dizzying patterns. two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +281965b9-48be-47cc-9d6a-114af08e138b Alpaca {} Animals and Gear Animals \N /Equipment.aspx?ID=1664 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e22fe9d-e0f0-4d30-9798-64e53b714759 Amazing Pop-Up Book {Grimoire,Magical,Uncommon} Grimoires \N L /Equipment.aspx?ID=2170 Goblin wizards invented the amazing pop-up book to store their spells without written words, though the tradition has been spreading to illusionists from other cultures. These grimoires have colorful covers and open to reveal three-dimensional scenes illustrating various spells. Goblins delight in constructing the books just right so a terrifying creature, like a horse or dog, pops up toward the reader each time a page is turned. free-action] (concentrate, spellshape); Frequency once per day; Effect If your next action is to cast an illusion spell prepared from this grimoire that creates illusory terrain or creatures, such as mirage, you draw forth the pop-up scene. If a creature succeeds, but doesn’t critically succeed, at a saving throw to disbelieve the illusion, then just as their mind recognizes the illusion, a startling—though obviously false—illusion pops up somewhere unexpected in their field of vision, visible to only them, dealing mental damage equal to the spell’s rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b2bdd93-bcdd-44ec-81e3-544d7d5b2faf Ambrosia of Undying Hope {Alchemical,Consumable,Elixir,Necromancy,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=661 This elixir is usually stored in a small metal flask or miniature stein. The dark liquid sparkles as if it were full of stars and is considered sacred to Cayden Cailean and to the cults of the Failed in Absalom. The next time you would die from damage within 8 hours after you drink the ambrosia, it prevents you from dying, you regain 20 Hit Points, the elixir's benefits end, and you become temporarily immune to the ambrosia of undying hope for 24 hours. The ambrosia can't protect you from death effects or disintegration, but it can protect against almost any other form of death via damage. You can only be under the effect of a single ambrosia of undying hope at a time. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c92edf7-7ca2-44d8-9fac-7a944f23f5e7 Alluring Scarf (Greater) {Enchantment,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1379 This thin, multicolored scarf shifts between hues in almost dizzying patterns. two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d688a7a-57b8-4cbf-a3aa-563d111d106f Ally's Kerchief {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3955 Organizations generally buy these simple squares of fabric in large batches with an invisible symbol on each. They help armies composed of troops unfamiliar with each other, such as mercenaries or conscripts, to recognize allied units. The kerchiefs might be tied around the head, neck, or arm. They can also be used to root out impostors. Identify Allies [free-action] (concentrate); Trigger You move within 15 feet of a creature wearing a matching ally’s kerchief; Effect The symbol magically glows above your head. It’s invisible to everyone not invested in a matching ally’s kerchief. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba1ff7b4-9b5f-43ad-a6e2-a231be6fbb53 Ambling Surveyor {Rare} Vehicles \N \N /Vehicles.aspx?ID=33 This huge, magical clockwork rover moves on a continuous band of heavy treads, which make it easier to for the device to navigate across various adverse conditions. It contains magical clockwork birds which can transmit visual information back to the surveyor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06b9681f-541e-4b25-a5a7-b41d448bcb6a Amphisbaena Handwraps {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3223 Your hands fit through the venomous mouths of this pair of handwraps made from amphisbaena skin. Your unarmed strikes gain the versatile P trait. Amphisbaena handwraps can have weapon runes etched onto them, similar to handwraps of mighty blows. Twin Venom Strike [two-actions] (manipulate); Frequency once per hour; Effect Make two unarmed Strikes. Both Strikes count toward your multiple attack penalty, but the penalty doesn’t increase until after both attacks. Each Strike deals an additional 1d6 poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c103be0-18fb-4d21-bbff-7c28ffedc1dc Amulet of Kinship's Strength {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3681 This weighty brass disk is inscribed with the ancestral names of its previous owners and now includes your own. When worn, it rests against your chest with a heavy warmth, a reminder of the strength of those who came before you. While worn and invested, you gain a +2 item bonus to Will saves. This bonus increases to +3 if the effect has the fear trait. one-action] Strengthen Resolve; Frequency once per day; Effect You extend your resolve to your allies, casting strength of mind on up to three willing targets. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e173121-e222-4078-806e-2780ceb793bb Amulet of the Third Eye {Apex,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2132 This large brass medallion hangs low on the torso. It’s shaped in the form of an unblinking eye, with a ring of turquoise as the iris and an orb of jet serving as the pupil. The amulet grants you a +2 item bonus to Perception checks. When you invest the amulet, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value. two-actions] (concentrate); Frequency once per day; Effect You cast truesight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3d0d0ab-2d55-43ad-8bf2-8aefd6f99743 Analysis Eye {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3875 This metal disk is engraved with an image of an open eye, which always seems to look directly at the creature viewing it no matter what angle it’s seen from. The first time you succeed at a Strike against a given creature with a weapon under the effect of an analysis eye, as a free action, you learn one weakness or resistance of that creature; if the creature has multiple weaknesses or resistances, the GM selects which one you learn. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a703e79b-f177-4765-8bd3-6783871d425f Ancestral Echoing {Dwarf,Evocation,Magical,Rare,Saggorak} Runes Weapon Property Runes \N /Equipment.aspx?ID=526 The wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5662206c-54db-464d-9442-a08cc813df70 Amphibious Chair {Magical,Transmutation} Assistive Items Mobility Devices \N /Equipment.aspx?ID=1359 This magical upgrade allows the wheelchair to shift its functionality between land and aquatic environments without a hitch, propelling through the water or on land with equal ease. Your chair has a base land Speed of 20 feet if that's faster than your land Speed (for example, if you are an aquatic creature with no land Speed or a very slow land Speed), and your chair has a base swim Speed of 20 feet if that's faster than any swim Speed you have. Additionally, while riding in the chair, you can magically breathe underwater if you normally breathe air, or breathe air if you can normally only breathe underwater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83c619bd-0609-4b8b-adba-53a1049c4a56 Amphisbaena Spittle {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3255 Hardened clumps of amphisbaena spittle can be harvested from the dual-headed snake's hunting grounds. When a casting of web of eyes is empowered with this catalyst, you can place an additional scrying sensor on the back of each target's head, in the shape of a closed snake's eye. When a target shares their vision with the others affected by the spell, the eye blinks open, preventing the target from being flanked until the start of its next turn. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e65788e9-67cb-4732-9303-c3d0ae85ac89 Anchor of Aquatic Exploration {Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2186 No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic exploration, you can breathe underwater; however, you can't Swim, losing any Swim speed you have, automatically failing any Athletics checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization. minute (manipulate); Frequency once per day; Requirements You're underwater; Effect You spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a cabin. The sunken ship is filled with breathable air. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2dd5ad8-6f2e-4bcc-9dde-f879225e4da8 Anchoring {Abjuration,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1371 This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7013b2d6-61d2-4979-9e69-ae1ac10c4316 Angelic Opera Cloak {Apex,Holy,Invested,Magical,Rare} Apex Items \N L /Equipment.aspx?ID=3644 This luxurious cloak embodies an angel’s swiftness. You gain a +3 item bonus to Acrobatics checks and never take falling damage, as your cloak billows like a pair of wings to soften any fall you take. When you invest in the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you are slowed 1 while wearing this cloak. On Angel's Wings [two-actions] (concentrate); Frequency once per hour; Effect The opera cloak transforms into two pairs of brilliant, feathered wings that grant you a fly Speed of 40 feet for 10 minutes. During this time, you gain immunity to paralysis effects and ignore effects that would give you a circumstance penalty to speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b259ed48-7095-4a40-a71c-2f6d5cac30e6 Anglerfish Lantern {Magical,Water} Held Items \N 1 /Equipment.aspx?ID=2624 This bull's-eye lantern is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the anglerfish lantern automatically shines when submerged in water. Dive! 1 minute (concentrate, manipulate); Frequency once per day; Effect You lower the submersible anglerfish lantern into water at least 15 feet deep while issuing a command. The lantern transforms into a bathysphere for 1 hour. This vehicle possesses a 60-foot cone light that can be swiveled up to 90 degrees with an Interact action and has the activation listed above. When the effect ends, any occupants are ejected harmlessly. If the bathysphere becomes broken, the effect ends and the submersible anglerfish lantern is broken as well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec48329d-07a5-4a60-b951-e132b725f341 Anglerfish Lantern (Submersible) {Magical,Uncommon,Water} Held Items \N 1 /Equipment.aspx?ID=2624 This bull's-eye lantern is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the anglerfish lantern automatically shines when submerged in water. Dive! 1 minute (concentrate, manipulate); Frequency once per day; Effect You lower the submersible anglerfish lantern into water at least 15 feet deep while issuing a command. The lantern transforms into a bathysphere for 1 hour. This vehicle possesses a 60-foot cone light that can be swiveled up to 90 degrees with an Interact action and has the activation listed above. When the effect ends, any occupants are ejected harmlessly. If the bathysphere becomes broken, the effect ends and the submersible anglerfish lantern is broken as well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08a0b86b-a791-42ee-8563-011e1b2d11c3 Anima Robe {Illusion,Invested,Magical,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=3697 This robe was the favored garment of the legendary Ekujae hero, Iyalirrin. When the draconic god Dahak threatened destruction, Iyalirrin was the primary architect of a powerful ritual to banish him called the anima invocation. Iyalirrin and many others were forced to sacrifice themselves to empower this ritual, but he ensured his Anima Robe remained in good hands before he did so. Since then, the Anima Robe has been worn by dozens of elven occultists and bards who have traveled Golarion and beyond. The Anima Robe has remained in the care of Queen Telandia for only the past few dozen years. Who Are They? [one-action] (auditory, concentrate, illusion, manipulate, olfactory, visual); Frequency once per day; Effect With a swish of the robe’s sleeve, you cast a 7th-rank illusory creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52593661-5c34-4da0-b01e-1ea75fd4e59d Chariot, Light {} Vehicles \N \N /Vehicles.aspx?ID=66 Space 5 feet long, 5 feet wide, 4 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +587a6680-c029-4543-9337-2c80ffb062f3 Ancestral Geometry {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2202 Geometric precision and perfect angles signify that an artist with exemplary knowledge of dwarven tattooing traditions created this body art. Your family's ancestral stories, recited throughout the tattooing process, bind your blood even tighter to theirs. During your daily preparations, you manifest a visitation by an ancestor—possibly via a dream, a vision, or a magical trinket left by your bedroll. Roll 2d20 and record the highest result. Then roll 1d6 and note a type of saving throw: 1–2 Fortitude, 3–4 Reflex, and 5–6 Will. reaction] (concentrate, fortune); Frequency once per day; Trigger You rolled a saving throw of the noted type; Effect Replace the roll with the d20 roll from your ancestor's visitation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e56ca32-d33c-4b7f-b729-b7f6f4827202 Anchoring (Greater) {Abjuration,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1371 This rune prevents enemies from escaping your grasp by fleeing to other planes. If you critically hit a target with an anchoring weapon, the weapon casts dimensional anchor on the target (DC 27, counteract modifier +17). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40939bb0-3eb3-4330-96a9-99b8dc808932 Animal Call {} Adventuring Gear \N \N /Equipment.aspx?ID=3243 Animal calls are often whistles or similar devices that imitate the calls of animals. Each call is for a specific type of animal, such as a duck or bear. When you use the call, it gives you a +1 item bonus to Command an Animal, provided the animal is of the type as the call. You also do not take a circumstance penalty when attempting to Demoralize that animal for not sharing a language. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9e5f2d4-79b6-4121-8e36-f017722946a3 Animal Nip (Greater) {Alchemical,Consumable,Olfactory,Plant,Wood} Consumables Other Consumables \N /Equipment.aspx?ID=2636 Animal nip contains a mix of herbaceous, fragrant plants, ground into a coarse powder with a strong scent that attracts a broad spectrum of animals. You activate animal nip by sprinkling it on the ground or a target of your choice. For the next minute, all creatures within 30 feet that have the animal trait must attempt a Will save or become fascinated by the smell of the animal nip for 1 round. On a critical failure, they also fall prone and roll about on the ground. If the target is subject to a hostile act, the fascination ends immediately. Regardless of the result of the creature's save, it's then immune to animal nip for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d84258f-cc5e-4009-b7df-0d957fd6f164 Animal Nip (Lesser) {Alchemical,Consumable,Olfactory,Plant,Wood} Consumables Other Consumables \N /Equipment.aspx?ID=2636 Animal nip contains a mix of herbaceous, fragrant plants, ground into a coarse powder with a strong scent that attracts a broad spectrum of animals. You activate animal nip by sprinkling it on the ground or a target of your choice. For the next minute, all creatures within 30 feet that have the animal trait must attempt a Will save or become fascinated by the smell of the animal nip for 1 round. On a critical failure, they also fall prone and roll about on the ground. If the target is subject to a hostile act, the fascination ends immediately. Regardless of the result of the creature's save, it's then immune to animal nip for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07431c5b-337d-4105-b475-1a8132e82ea2 Animal Nip (Moderate) {Alchemical,Consumable,Olfactory,Plant,Wood} Consumables Other Consumables \N /Equipment.aspx?ID=2636 Animal nip contains a mix of herbaceous, fragrant plants, ground into a coarse powder with a strong scent that attracts a broad spectrum of animals. You activate animal nip by sprinkling it on the ground or a target of your choice. For the next minute, all creatures within 30 feet that have the animal trait must attempt a Will save or become fascinated by the smell of the animal nip for 1 round. On a critical failure, they also fall prone and roll about on the ground. If the target is subject to a hostile act, the fascination ends immediately. Regardless of the result of the creature's save, it's then immune to animal nip for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e968b9cb-f1cb-44c4-94c5-592bd59ad1f2 Animal Pheromones (Greater) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3228 These chemicals convey myriad signals. Many varieties of these alchemical cocktails exist, each tailored for the unique chemistry of a specific type of animal. You can, for example, make wolf pheromones, but not pheromones that affect all animals. The pheromones don’t work on creatures that are similar to the specific kind of animal, but aren’t actually animals—for example, wolf pheromones don’t work on werewolves. When you learn the formula for animal pheromones, you learn the formulas for all common animals. If no animals of a kind are common, you must learn the formula for it separately, and the formula has the same rarity as the least-rare creature of that kind. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a8d8ec5-1eba-4a07-9ea5-7c1b6a789d64 Animal Pheromones (Lesser) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3228 These chemicals convey myriad signals. Many varieties of these alchemical cocktails exist, each tailored for the unique chemistry of a specific type of animal. You can, for example, make wolf pheromones, but not pheromones that affect all animals. The pheromones don’t work on creatures that are similar to the specific kind of animal, but aren’t actually animals—for example, wolf pheromones don’t work on werewolves. When you learn the formula for animal pheromones, you learn the formulas for all common animals. If no animals of a kind are common, you must learn the formula for it separately, and the formula has the same rarity as the least-rare creature of that kind. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7deb7b92-0932-41b5-99d7-a57fe552216d Animal Pheromones (Moderate) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3228 These chemicals convey myriad signals. Many varieties of these alchemical cocktails exist, each tailored for the unique chemistry of a specific type of animal. You can, for example, make wolf pheromones, but not pheromones that affect all animals. The pheromones don’t work on creatures that are similar to the specific kind of animal, but aren’t actually animals—for example, wolf pheromones don’t work on werewolves. When you learn the formula for animal pheromones, you learn the formulas for all common animals. If no animals of a kind are common, you must learn the formula for it separately, and the formula has the same rarity as the least-rare creature of that kind. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee30c3ff-f025-492e-bbbf-0c46ef971aff Animal Bed {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1697 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +948b14cd-09a6-4781-81d6-619ab938c981 Animal Blind {} Adventuring Gear \N 2 /Equipment.aspx?ID=3242 Simple blinds consist of a series of poles with a cloth to cover them. The cloth covering is styled to represent the natural surroundings such as green and brown leaf and wood patterns for forests, or gray rocks for underground environments. This cloth is either sheer enough to be seen through on one side, or sometimes has small slits cut in it, allowing someone behind it to see what is going on outside while remaining hidden. While not the most convincing camouflage, it's good enough to fool many animals and creatures with lower intelligence. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2be605f2-89b6-4152-9e4c-f3c545a543d8 Animal Repellent (Minor) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1936 Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a00214a-7e6a-48cd-bd9f-b6d185b11b14 Animal Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3035 This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +565dfee3-c29d-4c75-bbb3-e62c7e8b910b Animal-Turning Fulu {Abjuration,Consumable,Fulu,Magical,Rare,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2690 Frightened animals depicted on this fulu flee in all directions from a central figure (traditionally represented by a human hunter, but sometimes depicted as a skeletal undead creature or even a fiend with long, broken arms). You activate this fulu, gaining a +2 item bonus to AC against the triggering Strike. If this causes the Strike to miss, you become concealed from the triggering creature until the start of your next turn. reaction] envision; Trigger A creature with the animal trait successfully Strikes you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b10dc93a-e088-4b04-ae9b-2c4d1a3d5cf4 Antiplague (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3297 Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ff0b0d5-7a00-45a3-ad19-bd6baf055c9f Hireling (Skilled) {} Services Hirelings \N /Equipment.aspx?ID=67 PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +184697a1-70a1-4ee5-845b-471008cafeba Animal Repellent (Lesser) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1936 Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fe2cdc7-d20e-4b59-abaa-226e1a1665ba Animal Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3035 This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d1f465b-2319-4b3a-848f-f6e1c298298d Animal Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3035 This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51eec755-f350-4ca7-aa80-14cb88b7fac2 Anointing Oil {Consumable,Magical,Necromancy,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=1563 Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c92a614a-7334-436d-84c5-00fc32cd8ebd Anointing Oil (Greater) {Consumable,Magical,Necromancy,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=1563 Carried by many Knights of Lastwall, this amber-colored, fragrant-smelling oil is meant to prevent those who fall in battle from rising as undead. Applying anointing oil to a corpse casts gentle repose on it. The effects last for 24 hours. The oil is repugnant to the undead. An undead creature that touches a corpse treated with this oil is enfeebled 1 until the contact is broken or the oil's effect wears off. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +496f53c4-1f34-4ec0-a109-f9f9c9fd225e Anticorrosion Oil {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2067 You can coat objects of 6 Bulk or less with anticorrosion oil. For 24 hours, the object takes half damage from acid and from all effects that specifically cause it to rust or corrode, such as contact with an ore louse’s saliva. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32befefa-3ad8-4324-9207-11d267907ee9 Antidote (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3296 An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa2a1404-e3f8-4457-ac1f-dc44e227688a Antidote (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3296 An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1b872d1-203d-45cc-9336-cc6ced77a67e Antidote (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3296 You gain a +4 item bonus, and when you drink the antidote, you can immediately attempt a save against one poison of 14th level or lower affecting you. If you succeed, the poison is neutralized. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8c19265-6dcd-4e8f-ad7c-5cd56dee7f07 Antidote (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3296 An antidote protects you against toxins. Upon drinking an antidote, you gain an item bonus to Fortitude saving throws against poisons for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08ed0070-bc4a-465c-bb47-9db4e8c577ae Antimagic {Magical,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=2787 This intricate rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. Antimagic Armor [reaction] (concentrate); Frequency once per day; Trigger A spell targets you or includes you in its area; Effect The armor attempts to counteract the triggering spell with the effect of a 7th-rank dispel magic spell and a counteract modifier of +26. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +edac23a8-40f8-4f5f-a130-3f1b03cce9d7 Antimagic Oil {Consumable,Magical,Oil,Rare} Consumables Oils L /Equipment.aspx?ID=2930 This oil contains energy that repels nearly all types of magic. When you apply this oil to armor, the creature wearing the armor becomes immune to all spells, effects of magic items (the wearer's and those of others), and effects with the magical trait for 1 minute. The oil affects neither the magic of the armor nor the fundamental runes of weapons attacking the wearer. Magical effects from a source of 20th level or higher, such as a deity, still function on the armor's wearer. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb03cfb4-7929-45f8-9472-148bcaff4636 Antiplague (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3297 Antiplague can fortify the body's defenses against diseases. Upon drinking an antiplague, you gain an item bonus to Fortitude saving throws against diseases for 24 hours; this applies to your daily save against a disease's progression. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43666559-59ef-47ab-be10-9cf517856271 Animated {Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=2831 An animated weapon flies autonomously and strikes your foes. Set Free [two-actions] (concentrate, manipulate); Effect You Release the weapon and it flutters through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d077056-8ba4-41ed-bc32-45d807335b8f Anointed Waterskin {Divine,Evocation,Good,Water} Held Items \N L /Equipment.aspx?ID=1037 This waterskin coruscates with holy energy, causing it to slowly fill itself with special blessed water unique to the item. After using any of the activations, the waterskin is empty, but slowly refills itself. It becomes full enough to use again at the next dawn. minute (command, Interact); Requirements The anointed waterskin is full; Effect You decant the water, creating up to 10 vials of holy water. You must provide the vials. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a486c8f-0791-492f-b9ad-eb7205b43f35 Anylength Rope (Lesser) {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=2454 This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. two-actions] envision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15791a14-7b18-488b-bcf0-755c67d5b7d2 Anylength Rope (Moderate) {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=2454 This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. two-actions] envision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a9d638c-8e56-4749-bdca-50c8abca6705 Apotropaic Fulu {Abjuration,Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=971 This unassuming yellow paper, affixed above a door or gate, flickers in the light. Pick an alignment trait: chaotic, good, lawful, or evil. When a creature with the opposing alignment trait of the fulu (good for an evil fulu, and so on) passes through the entrance, it must succeed at a DC 17 Fortitude save or become sickened 2; regardless of whether they succeed, the creature becomes temporarily immune for 1 day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54c923f6-321b-4586-898a-2cba1e719068 Apparatus of the Octopus {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=32 This apparatus, which is shaped like an octopus (or more rarely, a squid or other aquatic creature), uses almost entirely magical propulsion. Clockwork parts make up the controls and mechanisms to improve some of the functionality, but magic moves the vehicles' cogs and gears. While it needs only a pilot, it can optionally hold a second crew member, which can be useful if the second crew member controls the apparatus's hands or eyes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b3fe2f6-91fe-471b-bb14-c854548fa99b Apparition Gloves {Illusion,Magical} Assistive Items \N L /Equipment.aspx?ID=2165 This set of gloves translates whatever the wearer says into the signed version of that language by projecting a ghostly, translucent version of the wearer's hands in front of them. The apparition is a purely visual illusion used for communication, so it can't move on its own, nor can it hold or manipulate objects, or attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d942a4d-b5f6-4438-8760-cb8db883e687 Appetizing Flavor Snare {Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1486 You construct this snare around a sealed bladder containing substances that local predators find delicious, such as scent glands from prey animals or fresh carrion. The first creature to enter the square must succeed at a DC 15 Reflex save or be doused with the substances. For 1 hour, animals attracted to the flavor (such as most predators, at the GM's discretion) can smell the creature from double the usual distance of their scent and are likely to approach to investigate the smell. A creature can wash away the appetizing flavor with 1 minute of vigorous scrubbing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd3f07de-4fe8-4136-99f9-7c45e47d4634 Crutch {} Assistive Items \N L /Equipment.aspx?ID=2774 Crutches come as singles or as a pair depending on how much support you need while walking. A crutch fits under your armpit, and you use your hand and the swing of your arm to move with them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11478be4-11f5-4f2c-85c0-ced78c81dd2c Antivenom Potion {Consumable,Magical,Necromancy,Potion} Consumables Potions L /Equipment.aspx?ID=902 This cloudy, white liquid helps protect against poisons. When you drink an antivenom potion, you can immediately attempt a DC 10 flat check to end any persistent poison damage you're taking. In addition, for 1 minute after drinking the potion, you gain a +1 item bonus to Fortitude saving throws to avoid taking persistent poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7419424e-1dd8-467a-a876-9a2f3c469ae5 Antler Arrow {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3390 The creation of these arrows was inspired by an encounter with a horned archon scout who sought to peacefully restrain an escaping foe. When an activated antler arrow hits a target, glowing antlers extend to pin it down. The target must succeed at a DC 16 Reflex save or become stuck to the surface, taking the critical specialization effects of a bow. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbab5941-5420-4e12-a298-3a5aef361227 Arbor Wine {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1908 Watering grape or berry bushes with certain alchemical liquids as they grow results in a ruby-red drink that’s rich and heady. The vines develop a connection to their natural environment and impart it onto the wine’s imbiber. For 1 minute after drinking a glass of arbor wine, you have tremorsense at a range of 30 feet. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d1fec83-b974-42fe-a849-4ada8146677b Arbor Wine (Aged) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1908 Watering grape or berry bushes with certain alchemical liquids as they grow results in a ruby-red drink that’s rich and heady. The vines develop a connection to their natural environment and impart it onto the wine’s imbiber. For 1 minute after drinking a glass of arbor wine, you have tremorsense at a range of 30 feet. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +427bbb69-60e7-4ea8-906e-dee5d957af3a Arboreal Boots {Invested,Primal} Worn Items Other Worn Items L /Equipment.aspx?ID=3056 These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2ce85f5-288e-4011-9931-922a88362a9a Arboreal Staff {Intelligent,Primal,Rare,Staff} Intelligent Items \N 1 /Equipment.aspx?ID=2392 Rather than passing on when they feel their death approaching, a rare few elderly arboreals undergo a ritual of preservation. This rite fuses the arboreal's consciousness into a branch, allowing their spirit to live on within the object. The branch functions as a greater verdant staff, though the arboreal spirit allows only partners willing to safeguard nature to use the staff's spells. An arboreal who decides to become an arboreal staff is more connected to shorter-lived species than others of their kind. Most choose to endure to share their knowledge with future generations, but they take a long view in ways that can be frustrating to their wielders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f0ad4a5-d7c1-4253-91d7-27aea7457536 Arboreal Wand (2nd-rank spell) {Healing,Magical,Rare,Vitality,Wand} Wands Magic Wands L /Equipment.aspx?ID=3718 This gnarled wand is made from the branch of an arboreal . Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +075888c6-ebee-42bb-ae33-060360ce5df3 Armored Skirt {} Adventuring Gear \N 1 /Equipment.aspx?ID=514 These armor-plated skirts, which are also known as armored kilts, are favored by Knights of Lastwall for their versatility and aesthetic appeal. An armored skirt can be donned with 2 Interact actions when it’s worn with light or medium armor, or as part of donning heavy armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +120a9f8f-9ce6-4179-b720-cfe6fb42aa56 Applereed Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=783 This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3798eacb-bec1-4f56-93ed-b37adfca5bf1 Applereed Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=783 This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4db3634d-8265-416a-8358-2b9290a66e79 Arachnolute {Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3220 The strings of this spider-shaped lute are made from the webbing of a goliath spider and the tuning pegs are crafted from the spider’s spinnerets. An arachnolute grants you a +2 item bonus to Performance checks while playing music with the instrument. Web Chord [two-actions] (manipulate); Frequency once per hour; Effect Sticky webbing sprays in a 30-foot cone as you strum the lute’s strings. Each creature in the area of the webbing is immobilized unless it succeeds at a DC 29 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c66d8754-d05e-4d94-bdff-5e974cb8d224 Arboreal Boots (Greater) {Invested,Primal} Worn Items Other Worn Items L /Equipment.aspx?ID=3056 These soft leather boots are embossed with simple woodland scenes. The boots grant a +1 item bonus to Acrobatics and allow you to ignore difficult terrain from plants and fungi. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a145b76-657c-4e4c-b694-57194a5d1efb Arboreal Wand (5th-rank spell) {Healing,Magical,Rare,Vitality,Wand} Wands Magic Wands L /Equipment.aspx?ID=3718 This gnarled wand is made from the branch of an arboreal . Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec363f28-ee18-46ac-b4d9-010c6407ea64 Arboreal Wand (7th-rank spell) {Healing,Magical,Rare,Vitality,Wand} Wands Magic Wands L /Equipment.aspx?ID=3718 This gnarled wand is made from the branch of an arboreal . Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96481060-6d63-4bb4-b94e-5c8207be4de8 Arboreal's Revenge {Cursed,Magical,Rare,Transmutation} Cursed Items \N 2 /Equipment.aspx?ID=1174 This walnut and brass +1 striking blunderbuss has a natural look, with wood worn smooth by time, but left knotted and gnarled. The handgrip beneath the flared muzzle is a well-positioned bulging tree knot, and the long stock looks as if it was grown to fit you. On closer examination, the whorls and rings in the wood resemble eyes. two-actions] command, Interact; Frequency once per day; Effect You cast barkskin from the blunderbuss as a 2nd-level primal spell. However, the weakness to fire imposed by barkskin is cumulative with the weakness to fire imposed by this weapon's curse, for a total of weakness 8 to fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5678dbd8-dab7-4b3b-acec-bcf0de45410c Arcane Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3902 PFS Note If a PC uses an arcane standard’s Magical Weakness ability against a creature which has taken more than one type of energy damage, the player chooses which energy type the creature gains weakness to. Magical Weakness [one-action] (concentrate); Frequency once per turn; Effect The magic of the banner causes energy to linger, tearing away at its target, leaving them vulnerable to more. One creature within the banner’s aura that has taken acid, cold, electricity, fire, or sonic damage this turn gains weakness 5 to that damage type for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5a70e35-6071-4b14-a583-539d33c7385e Archaic Wayfinder {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75fc2eab-3e24-4086-b989-c6054ceb6561 Armored Sleigh {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=97 Designed to traverse frozen climates, armored sleighs are constructed from heavy oaken timbers covered with iron. These massive vehicles can readily traverse frozen and snow-covered ground while protecting the pilot and crew from the cold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb965006-90be-4f53-996b-959fbd1bd58d Bestial Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3315 You gain a +1 item bonus, your claw deals 1d4 slashing damage, your jaws deal 1d6 piercing damage, and the duration is 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b95ad056-2334-489e-825b-2311f06880bc Arboreal Wand (4th-rank spell) {Healing,Magical,Rare,Vitality,Wand} Wands Magic Wands L /Equipment.aspx?ID=3718 This gnarled wand is made from the branch of an arboreal . Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13b4b20f-30d2-4b13-a6dd-d238c3ac25be Arboreal Wand (6th-rank spell) {Healing,Magical,Rare,Vitality,Wand} Wands Magic Wands L /Equipment.aspx?ID=3718 This gnarled wand is made from the branch of an arboreal . Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc8ec80e-7103-4c56-b5c0-59a47d6a019f Armbands of Athleticism {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3057 Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf69d109-b843-4758-b331-a137fb5f2357 Armbands of Athleticism (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3057 Skilled awl work has imprinted images of a muscled weightlifter into these tiered leather bands, which grant you enhanced stamina and skill when performing athletic exercises. While fastened to your upper arms, the armbands give you a +2 item bonus to Athletics checks. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab965c3b-d9aa-497c-b020-eca79eeabf78 Armor Latches {Adjustment} Adjustments \N \N /Equipment.aspx?ID=1824 This armor is easily doffed. A set of armor with armor latches gains the noisy trait; you can't add latches to armor that already possesses the noisy trait. You can remove a set of armor with armor latches with a 3-action activity, which has the manipulate trait. This doesn't affect the time it takes to don the armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b2afd15-d2c9-4a34-9caf-e25eac5c9671 Armor Polishing Kit {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=2694 This kit can be used to clean and polish armor. Creatures wearing armor that has been maintained by this kit gain a +1 circumstance bonus on Diplomacy checks to Make an Impression on soldiers, guards, Gorumites, and other martially minded characters. This bonus expires after 24 hours, or if the armor is soiled in some way, such as by walking through a sewer or falling in a mud pit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +499416e6-f610-42ad-850d-2371d1d13ec2 Armor Potency (+1) {Magical} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=2785 Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune. You can upgrade the armor … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +378ca581-e7d9-45a4-a0eb-de9dbe3a9da3 Armor Potency (+3) {Magical} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=2785 Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d01095f9-d6c0-438d-a3db-1ae7e55f4e9e Armored Carriage {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=25 Slow but steady, an armored carriage combines clockwork with a protective hull for a safe and comfortable ride. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cefcf257-4fb1-4c92-951b-d7f5de163b11 Arctic Vigor {Cold,Evocation,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1288 This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold … two-actions] command; Frequency once per day; Effect You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt a DC 27 basic Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5502d54-1f2c-4ed0-85d1-2d1b61b34077 Arctic Vigor (Greater) {Cold,Evocation,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1288 This tattoo takes the shape of the face of a roaring polar bear with piercing, ice-blue eyes. You don't take damage from extreme cold or severe cold. two-actions] command; Frequency once per day; Effect You call forth a blast of polar wind in a 10-foot burst within a range of 30 feet that deals 7d6 cold damage. All creatures in the area must attempt a DC 27 basic Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +417350d3-e30c-448f-9053-77f82513197f Armbands of the Gorgon {Apex,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2133 Each of these shining, bluish-gray metal armbands is adorned with the plated visage of a gorgon's head. When targeted by a spell or effect with the incapacitation effect, you treat the result of your save as if it were one degree of success better, and the result of any check made to inflict such an effect on you as one degree of success worse (as if you were more than twice the rank of the spell or effect targeting you). When you invest the armbands, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value. one-action] (manipulate); Frequency once per day; Effect You clap the bracers together and remove a single condition of your choice currently afflicting you. If the condition is permanent, it's instead suppressed for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +515eaca5-fb4e-49c5-a34c-59366ef90edc Armor Potency (+2) {Magical} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=2785 Magic wards deflect attacks. Increase the armor's item bonus to AC by 1. The armor can be etched with one property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +822244a3-64d8-4b58-9676-5f44676d2795 Armory Bracelet (Major) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2340 Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd374a0d-b20a-4433-8c80-bea5f5524f0f Armory Bracelet (Moderate) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2340 Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0d776fa-6897-4e49-a8a7-2de59941f0c6 Aroden's Hearthstone {Arcane,Artifact,Enchantment,Unique} Artifacts \N L /Equipment.aspx?ID=673 This coin-sized gemstone can be used on its own but must be included in the construction of a hearth in order to fully activate its magic. \r\n three-actions] command, envision; Frequency once per month; Effect Aroden's Hearthstone draws in heat from the world itself, causing the ambient temperature within 100 miles to drop below 0°F. Within 1 mile of the Hearthstone, the temperature drops to –200°F, rivaling the frigid cold of outer space and dealing 4d6 cold damage each round to every creature in the area. This effect lasts 1 minute, during which time the nearest moon (probably Golarion's) appears an eerie blue color to any observers within 100 miles of the hearthstone. At the end of 1 minute, the hearthstone emits a blast of concentrated heat that deals 25d6 fire damage to creatures and objects within 150 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71a6d504-939d-4608-b17d-41e32f18163d Beacon of the Wilds {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3907 This magical banner lightens your feet and allows you to move adroitly. This banner is sometimes referred to as the marching flag. You and your allies ignore difficult terrain within the banner’s aura. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2cb04958-21c2-4587-9e6a-8a622263f996 Aroma Concealer {Alchemical,Consumable,Oil} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3229 This oily mix of herbs and natural detergents can be applied to a creature to reduce and cover any ordinary odors they produce. The creature receives a +2 item bonus to Stealth checks to Hide or Sneak against creatures using primarily smell. This bonus also applies to the DC to Track the creature by scent. The listed amount is enough to cover one Medium or smaller creature and takes 1 minute to apply. The effect lasts for 1 hour after applying. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +902be497-9f05-4875-959f-1c7b56c80550 Artisan's Toolkit {} Adventuring Gear \N 2 /Equipment.aspx?ID=2703 You need this toolkit to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe91f005-7968-4351-8608-556cc95d67c6 Artisan's Toolkit (Sterling) {} Adventuring Gear \N 2 /Equipment.aspx?ID=2703 You need this toolkit to create items from raw materials with the Craft skill. Different sets are needed for different work, as determined by the GM; for example, a blacksmith's toolkit differs from a woodworker's toolkit. If you wear your artisan's toolkit, you can draw and replace it as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ece66b5d-dfb3-45c4-a392-c4af8d00a463 Ash Gown (Greater) {Fire,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2599 Ash gowns are formal wear spun from smoke, ash, and char collected from the Plane of Fire. Typically, they're voluminous floor-length dresses or three-piece suits, but regardless of their specific tailoring, ash gowns are always an ostentatious display of wealth and loyalty to the powers of the Plane of Fire. They're exceptionally popular in the courts of the Elemental Lords and among the high society of Medina Mudii'a. The gown grants you resistance 5 to fire and a +1 item bonus to Intimidation checks. Blazing Promenade [two-actions] (manipulate); Frequency once per day; Effect The ash gown ignites in a ferocious blaze, flames licking the floor and trailing behind you like a dancing cape. You Stride and make a Strike at the end of your movement. During the Stride, your flames incinerate minor obstacles in your path; you ignore non-magical difficult terrain, and any you move through is destroyed. Creatures that are adjacent to you at any point during your movement take 2d6 fire damage with a DC 23 basic Reflex save. A creature doesn't need to attempt this save more than once, even if you move past it multiple times. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00c480cb-eb5d-4115-86d4-9d018014e22b Beacon Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2921 The shaft of a beacon shot is studded with flecks of gemstones. When an activated beacon shot hits a target, it embeds itself into that target and spews sparks for 1 minute. If the target is invisible, it becomes merely hidden to creatures who would otherwise be unable to see it. The sparks also negate the concealed condition if the target was otherwise concealed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f267fff-fc97-4433-ae45-e027202baf51 Arsenic {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3322 This toxin is a compound of arsenic and other substances. You can't reduce your sickened condition while affected. Saving Throw DC 18 … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +569b1cda-3c08-4147-be62-30de7216372a Ascendant Dragon Spirit {Consumable,Magical,Potion,Transmutation,Uncommon} Consumables Potions L /Equipment.aspx?ID=3154 This masterfully crafted spirit is mixed into a potent magical cocktail and packaged in a gourd with an engraving of a forest dragon coiling around it. Drinking it imparts an intriguing balance of woodsmoke, honey, and bright floral notes on the back end. When consumed, your arms become infused with the deadly power of a forest dragon. For 1 minute, your unarmed Strikes deal an additional 1d6 poison damage and an additional 1d6 negative damage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1d98f12-9335-41d1-abfd-9d30a3a80cac Ashes of the War God {Consumable,Magical,Rare} Consumables Other Consumables L /Equipment.aspx?ID=3643 Ashes of the war god may be applied to armor, a weapon, or mixed into an elixir or potion . Armor The armor becomes +3 major resilient … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff96a399-a53a-4c4a-a174-708d595de011 Assassin's Bracers (Type III) {Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3495 These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor. Focus on the Doomed [two-actions] (concentrate, manipulate); Frequency once per day; Effect You designate one creature within 30 feet. You cast 4th-rank invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d82e55fb-67ef-49d3-a307-42ef6d478d2a Assisting {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1829 Your armor provides support for your joints or advanced prostheses for missing limbs, holding your body in place and easing physical symptoms. This replicates the benefits of any number of splints, supports, and prostheses. When you invest the armor, you determine how many such supports you want, and where on your body they assist you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f18fa360-d600-4c46-a2cc-2edd442108a6 Astral {Magical,Spirit} Runes Weapon Property Runes \N /Equipment.aspx?ID=2832 Astral weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a ghost touch rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 26 Will save or be expelled and unable to possess a creature for 1d4 rounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fe1ec39-44a1-4514-87b5-ac90215c2d04 Astral (Greater) {Magical,Spirit} Runes Weapon Property Runes \N /Equipment.aspx?ID=2832 Astral weapons command powerful spiritual energy from the Astral Plane. This rune has the same effects as a ghost touch rune, plus Strikes with it deal an extra 1d6 spirit damage. If used to attack a creature that's possessing another creature, this weapon deals no damage to the possessed creature. On a critical hit against a creature possessing another creature, the possessing creature must succeed at a DC 26 Will save or be expelled and unable to possess a creature for 1d4 rounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6121c88d-00e7-4631-a5a2-d173180b0106 Astringent Venom {Alchemical,Consumable,Contact,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1990 This oily, dark-purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of astringent venom is recognizable by the frostbite-like hue of their hands as they lose circulation to their extremities, making it difficult for them to hold things. Each round at the beginning of their turn, a creature affected by astringent venom must succeed at a flat DC 5 check or drop one random item they're holding. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24fbcf86-afec-4f0b-aaa8-95d46c5fe711 Hireling (Unskilled) {} Services Hirelings \N /Equipment.aspx?ID=67 PFS Note Pathfinder Society characters may not pay for hirelings as listed in the Core Rulebook. More capable hirelings are available via the Achievement Points system. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +901ef8f9-bfb1-489a-86bd-b8ecff930752 Ashen (Greater) {Enchantment,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=2550 In his attempts to recreate the initial feeling of the object he encountered ages ago, the Ash Engineer discovered a different effect, one that would confound his enemies. Ashen weapons are typically coated in a thin layer of ash that gradually returns over the span of a day, even after wiping away. A creature hit by an attack from an ashen weapon becomes surrounded by burning ash, which deals 1d4 persistent fire damage. This ash clouds the senses, causing the creature to become confused for 1 round unless it succeeds at a DC 25 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3829c161-0089-41c4-b850-a4998b6e1f80 Assassin's Bracers (Type II) {Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3495 These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor. Focus on the Doomed [two-actions] (concentrate, manipulate); Frequency once per day; Effect You designate one creature within 30 feet. You cast 4th-rank invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4e94f1b-93e5-4970-9cfe-11e7a25a3f65 Atlas Arcane {Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=3922 This well-worn vellum scroll has edges trimmed with golden thread, and it unrolls to reveal a map of the nearby area. The atlas arcane always shows the surrounding area (out to a 36- mile radius centered on the map) with a reasonable level of detail, providing a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Situation Report [three-actions] (auditory, concentrate, detection, manipulate); Frequency once per day; Effect You speak a command phrase, and the map reveals the location of all troop movements within the area it maps. This intel is current the moment the phrase is spoken but does not update afterward, and moving the map does not reveal further intel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2ff41f7-29a7-461a-ab17-eb303535e70b Atmospheric Breathing Suit {} Adventuring Gear \N 2 /Equipment.aspx?ID=3244 A combination of waterproof leather, durable glass, and a system of copper tubes allows aquatic creatures who wear this suit to be able to spend time on land. They’re custom‑tailored to fit a wide variety of body types and needs. Part of the system of tubes is set up in a way to allow the wearer to speak and hear as well as they normally would with creatures outside the suit. Water, either fresh or salt, is kept moving throughout the system to keep the wearer moisturized. The moving water allows for easier flow to the gills or breathing apparatus of the creature. It also means that the water will slowly run out. Each suit must be refilled with the proper type of water for a creature every 24 hours. It takes 2 gallons of water to refill a suit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0980f485-1aef-4a17-995b-8959434700e4 Atmospheric Staff {Air,Magical,Staff,Uncommon} Staves \N 2 /Equipment.aspx?ID=2576 This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6fbfde2-991d-4047-9acc-8fa34646613a Atmospheric Staff (Greater) {Air,Magical,Staff,Uncommon} Staves \N 2 /Equipment.aspx?ID=2576 This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +103e9160-f50c-4b7e-bd65-d3a28e14d41f Atmospheric Staff (Lesser) {Air,Magical,Staff,Uncommon} Staves \N 2 /Equipment.aspx?ID=2576 This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad0efc26-e7ea-4fd8-ba55-707a80ae3a45 Atmospheric Staff (Major) {Air,Magical,Staff,Uncommon} Staves \N 2 /Equipment.aspx?ID=2576 This staff is made of a dense wood and strikes the ground with an imposing boom. At the top of the staff is a perfectly round obsidian sphere that, when stared at for too long, makes viewers feel as though they're heavier than before. When wielding this staff, you gain a +1 item bonus to saves against forced movement. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71674692-5576-4605-b060-9f008347b246 Auric Noodles {Alchemical,Consumable,Processed} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1909 Auric noodles are boiled, then pan-fried and tossed with sliced vegetables and a sticky, savory sauce incorporating alchemical reagents. After you eat the noodles, they boost your ability to sense magic for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to checks to Identify Magic, and you can move at full speed while using the Detect Magic exploration activity. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5147f4ba-b384-4fee-af4c-66ae61d35754 Oil of Weightlessness {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2939 You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f71a0c9-edd6-42d8-96e4-1de80447a50d Astrolabe (Standard) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2411 Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41907b9d-8773-4148-a2aa-3fb09adcc854 Atakebune {} Vehicles \N \N /Vehicles.aspx?ID=83 The structure of these gargantuan vessels is fully covered by iron. These vessels are akin to floating fortresses rather than true warships, and are typically used in coastal actions and for river blockades. They use oars for propulsion, as their full iron cladding, as well as their bulk, impedes propulsion via sails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a989e0d3-0386-46e5-a4a7-2b1496f69542 Avalanche Boots {Apex,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2135 While the insides of these boots are comfortable, fur-lined leather, the outsides are a jumble of slate plates, giving the impression of a rockslide. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Force Open and Shove. When you invest the boots, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. free-action] (concentrate); Frequency once per hour; Trigger You succeed or critically succeed with a Shove; Effect If the Shove was a success, you push your opponent up to 10 feet instead of 5 feet. If the Shove was a critical success, you push your opponent up to 20 feet, and you can then choose to knock them prone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc019bd2-1034-4259-9725-4311e9cf881d Avalanche of Stones Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1296 When a creature enters the snare's square, the snare releases countless stones to batter the creature, dealing 22d8 bludgeoning damage (DC 40 basic Reflex). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e55777f-7682-4d7a-9835-c8da1bf9838f Avernal Cape {Abjuration,Earth,Invested,Magical,Relic,Unique} Relics Relic Seeds L /Equipment.aspx?ID=2667 Made from preserved crimson worm hide, this thick leather cape can deflect incoming blows without serious damage. It functions as a dueling cape and while moved into a protective position, it also grants you fire resistance equal to twice the relic's number of gifts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4529210-0dd4-4aa0-975b-4aa8f56d0c45 Awakened Metal Shot (Awakened Adamantine Shot) {Consumable,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1189 These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6b30ef2-575a-4838-ac14-a17e96624498 Awakened Metal Shot (Awakened Silver Shot) {Consumable,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1189 These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53403340-eeeb-45ca-8f94-7b515af59eba Axe of the Dwarven Lords {Artifact,Conjuration,Magical,Transmutation,Unique} Artifacts \N 3 /Equipment.aspx?ID=609 The blade of this +4 major striking keen returning speed dwarven waraxe is carved with an intricate design depicting countless generations of great dwarven warriors and leaders. The axe has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a dwarven waraxe. Strikes with the axe deal an additional 1d6 damage to orcs. While the axe is in your possession, you gain a +4 item bonus when Crafting armor, jewelry, metalworking, stonemasonry, snares, traps, and weapons. If you are a dwarf, you gain greater darkvision while holding the axe. If you are not a dwarf, you are stupefied 4 while holding the axe, and if you are an orc, you are also drained 4 and enfeebled 4 while holding it. three-actions] envision, Interact; Frequency once per week; Effect The axe casts a 10th-level summon elemental spell to conjure an elite elemental avalanche. The spell is automatically sustained, requiring no action on your part but still allowing you to command the elemental on each of your turns. You can Dismiss the Spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d45857e-a765-4109-ae65-0d88ec3ba5f2 Axolotl {} Animals and Gear Animals \N /Equipment.aspx?ID=1665 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1509d6a9-1512-48b2-91f6-a97de9636442 Authorized {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1864 Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 persistent bleed damage to the wielder. If the weapon has a striking rune, this damage increases to 1d8 per damage die and 1d4 persistent damage per damage die; this counts only the weapon's base die and dice from the striking rune. The persistent bleed damage can't end while the creature still holds the weapon. The spikes retract once the creature lets go. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61e8f162-8630-4feb-bfab-c30923bc7732 Automated Cycle {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=18 This clockwork cycle provides most of its mobility via cogs and gears, which allow the cycle to move at a reasonable pace without the need for significant pedaling effort on the part of the pilot. The pilot uses a system of pedals and steering to control the speed and direction of the vehicle. The vehicle comes equipped with two sidecars, one on each side of the pilot. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e306d2f6-278b-4a71-92f8-bd6fb6fa18ae Awakened Metal Shot (Awakened Cold Iron Shot) {Consumable,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1189 These bullets are formed from a liquefied high-grade precious metal and enchanted to unlock that metal's true potential. Each version has a different special effect. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b91cc61-f82b-4dc7-a259-b26ae9ff8cd1 Backfire Mantle {Abjuration,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=1040 This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e20c698-388f-4c02-9b68-bb01236d4757 Backpack {} Adventuring Gear \N \N /Equipment.aspx?ID=2704 A backpack holds up to 4 Bulk of items, and the first 2 Bulk of these items don't count against your Bulk limits. If you're carrying or stowing the pack rather than wearing it on your back, its Bulk is light instead of negligible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +462bc0c0-797f-4e28-a194-a70ea787a6b7 Backpack Balloon {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=117 What appears to be a simple, if bulky, backpack conceals clockwork devices that can inflate two large balloons, carrying the backpack’s wearer through the air for brief periods of time. In addition, propellers allow the pilot to move while airborne. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95c8afa1-9079-4ab2-8c59-ea5e613d9a41 Bag of Cats {Conjuration,Magical,Transmutation,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1085 This beautiful leather bag is lined in soft fur and purrs quietly when pet. two-actions] envision, Interact; Frequency once per day; Effect You pull the bag over your head and it covers you completely. You then exit the bag in the form of a large cat. You gain the effects of 3rd-level animal form but must use the cat battle form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4533f9b-1559-4eaf-a187-f4fccbf5529d Bag of Devouring Type II {Conjuration,Cursed,Extradimensional,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=598 This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fe40acb-65d3-47a6-b287-4c1f2f58e393 Bag of Devouring Type III {Conjuration,Cursed,Extradimensional,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=598 This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04585d26-4e6e-450f-83d7-92d81a9d5c0e Bag of Weasels {Cursed,Extradimensional,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=3128 This item appears to be and functions as a type I spacious pouch, until you try to retrieve an item from the bag. Whenever you retrieve an item from the bag of weasels, roll a DC 11 flat check. On a success, you retrieve the item as normal. On a failure, the item you retrieve is transformed into a weasel; this doesn't affect artifacts, cursed items, or other hard-to-destroy items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa3aed73-df85-4a5d-8d38-96a0c62a9ae6 Azure Worm Repellent {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=655 Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8fce5e02-16a7-4fc0-acc6-5cd06dc38ded Backfire Mantle (Greater) {Abjuration,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=1040 This vivid red cloak of sturdy fabric is favored by aggressive battle alchemists and mages, as well as those cautious warriors who need to advance into the fray ahead of the blast-happy back line. The mantle interposes to protect you from your own and allies' magic, granting you a circumstance bonus to Reflex saves against your own spells, as well as those of your allies. You also gain resistance to splash damage from your own alchemical items and those of your allies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4dc629c6-b28c-40d0-b8a3-801ebd702f95 Badger {} Animals and Gear Animals \N /Equipment.aspx?ID=1666 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d6ebcf4-efcf-4ca2-aaf5-283e5791a474 Bagpipes of Turmoil (Major) {Coda,Occult,Staff} Staves Coda 1 /Equipment.aspx?ID=2265 While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b7e58c8-acf4-46e8-b457-28ce61fcebe4 Balisse Feather {Consumable,Holy,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3406 This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait. free-action] (concentrate); Trigger You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or noncombatant within the last minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc717fae-d440-4ab5-88ba-a60661b2b76d Balisse Feather (Greater) {Consumable,Holy,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3406 This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 29 Will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 5. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait. free-action] (concentrate); Trigger You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or noncombatant within the last minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +393f9056-d670-41bb-92a8-0f4d874d5446 Ball {} Adventuring Gear \N L /Equipment.aspx?ID=1328 Toy balls come in a variety of shapes, sizes, and compositions, such as with squishy fabric, bouncy rubber, or lightweight wicker, or forms like bean-filled sacks and hard-hide balls. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +34507e37-2305-494c-86f8-47f12e525c73 Bands of Force {Force,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3058 Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. Return Force [reaction] (force, manipulate); Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +797d22db-3871-422c-b554-0d6dfef65945 Bands of Force (Greater) {Force,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3058 Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. Return Force [reaction] (force, manipulate); Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06c0e9a9-ffd8-4f49-ba3b-747bb466fa73 Bands of Force (Major) {Force,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3058 Decorated with clear gemstones, these thick metal bands spread an inflexible layer of force over your body. The force grants you a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to the bands as though they were light armor. Return Force [reaction] (force, manipulate); Trigger A creature critically misses you with a melee Strike.; Effect You Shove the creature using the bands' Athletics modifier of +14. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b8a9a76-9803-40da-8803-71e788ef048f Bane {Divination,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1041 A bane rune causes a weapon to grant you improved understanding of creatures of a particular type, allowing you to deal more damage to those creatures. The crafter chooses aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. The weapon deals 1d6 additional damage of the weapon's damage type to creatures with the chosen trait or traits. The benefit doesn't apply against creatures of the chosen type disguised as other creatures. It's up to GM discretion whether the bane rune applies against a creature disguised as a creature of the chosen type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16d6bba7-07ce-4618-aa9c-92fe80e65577 Reinforcing Rune (Greater) {Magical} Runes Shield Rune \N /Equipment.aspx?ID=2811 The shield’s Hardness increases by 5, it gains an additional 80 Hit Points, and its BT increases by 40 (maximum 15 Hardness, 120 HP, and 60 BT). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5353a54-062e-442b-86a2-e3cd3d6b14bd Bagpipes of Turmoil (Greater) {Coda,Occult,Staff} Staves Coda 1 /Equipment.aspx?ID=2265 While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +109a2e58-42b0-48ea-8ee4-bf281d18f5da Bandalore {} Adventuring Gear \N \N /Equipment.aspx?ID=1329 Similar to a spool of string, a bandalore consists of two wooden disks connected to a central axle wound with string. By holding the end of the string and releasing the bandalore, a skilled user can move the bandalore up and down, performing a variety of tricks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5198059-109c-4c30-b2d7-0ca2d862b4e2 Bane Ammunition (Moderate) {Alchemical,Consumable,Poison} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1895 Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eebd947f-c1ef-4358-8e1b-a502ce1a79b2 Banner of Piercing Shards {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3904 This magical banner has an intricately embroidered pattern of shards and cracks across its surface, almost like a broken mirror. Though it always feels dry to the touch, this banner from a distance gleams red as if slightly stained with the blood of your enemies. While holding a banner of piercing shards, you can use the following ability. Shards Seek Wounds [one-action] (concentrate); Frequency once per minute; Effect Shards of sharpened glass violently shoot out from the magical banner into the newly opened wounds of a nearby enemy. The magical banner deals 1d4 persistent bleed damage to any enemy within the banner’s aura that has been dealt damage since the end of your last turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e99ea22f-8ca5-42d8-b348-6a8e0c9f41b1 Banner of the Restful {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3905 This peach-colored magical banner offers the promise of a good watch and a comfortable sleep. You and allies within the banner’s aura gain a +1 item bonus to Perception DCs and protection from severe cold and heat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0077069-49b4-4bd0-acf1-c73a77ebb20c Banner of the Rising Star {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3906 A single pale star shines bravely amid the dark cloth of this magical banner. The star can be seen even in the dead of night. While holding a banner of the rising star, you can use the following ability. Rise Up [one-action] (concentrate, healing); Frequency once per minute; Effect The magical banner lifts your allies from the brink of death. An ally within the banner’s aura with the dying condition regains 30 Hit Points, does not increase their wounded condition, and can Stand as a free action. They become immune to Rise Up for 1 day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7847520c-f492-4ea5-9977-96dbfe11f8e9 Banquet of Hungry Ghosts {Consumable,Enchantment,Magical} Consumables Other Consumables 8 /Equipment.aspx?ID=1536 This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. hour (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a5f2e23-1ac2-4561-bdce-68974074ea66 Baochuan {} Vehicles \N \N /Vehicles.aspx?ID=84 The keel of these vessels consists of wooden beams bound together with iron hoops to provide added stability during ocean transits. In stormy weather, holes in the prow partially fill with water when the ship pitches forward, lessening the violent turbulence caused by waves. Renowned for their seaworthiness, Baochuan were often chosen for transporting valuable treasure or important emissaries during stormy seasons. As such, they're often referred to as “treasure ships” and highly sought prizes by pirates. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c916ba86-dae2-4b7d-aa5c-3463e402bb2e Barbed Vest {Cursed,Invested,Magical,Necromancy,Rare} Cursed Items \N 1 /Equipment.aspx?ID=820 Viciously sharp spiked chains wrap around this studded leather armor that can be used to magically harm the wearer and channel supernatural abilities without somehow tearing at the leather itself. two-actions] Interact; Frequency once per day; Effect The barbed vest casts spiritual weapon, summoning a spiked chain to fight for you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3edd21f1-53d0-4381-bc26-fd37734c132e 10th-rank Scroll {Consumable,Magical,Scroll} Consumables Scrolls L /Equipment.aspx?ID=2962 This roll of paper or parchment contains a single spell. Cast A Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e5dcb26-cae1-4632-8afb-4ff7680464e0 Bane Ammunition (Lesser) {Alchemical,Consumable,Poison} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1895 Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17cc8f18-d156-4b95-aa98-fe73c52400ba Bane Oil {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2068 Bane oil comes in as many forms as the bane weapon property rune. Coating a weapon with the oil gives the weapon the benefit of one type of bane rune for 1 minute. A weapon can be coated in only one type of bane oil at a time. Any new application of this oil supersedes any previous one. If a weapon has the bane rune, this oil has no effect if it's of the same type as the rune. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e5b7ffc-d20e-4ced-8011-c980fce5b74f Barding (Light; Large) {} Adventuring Gear \N 4 /Equipment.aspx?ID=2778 You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +056e80d7-93af-4b2f-aa8d-16c7770f7821 Barding (Light; Small or Medium) {} Adventuring Gear \N 2 /Equipment.aspx?ID=2778 You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +173c6471-c460-4e1a-8818-27c8b351ec31 Barding Saddle {Companion,Invested,Magical,Uncommon} Worn Items Companion Items 4 /Equipment.aspx?ID=3956 This saddle is covered with well-polished metal plates on the outside and adjusts to fit any mount. Ready for Battle [two-actions] (manipulate); Effect You touch the metal plates of the saddle, which begin to unfold around the creature, covering your mount in heavy barding that extends from a simple-looking saddle. The Bulk of the saddle is the same in either form, but your mount isn’t affected by the restrictions or the benefits of wearing barding while it’s in saddle form. If the mount is already wearing barding, this has no effect. You return the barding to saddle form by using the same activity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39ca1a29-d8a4-4f68-a8d2-a229cdd9d735 Bargainer's Instrument {Consumable,Magical,Rare} Consumables Other Consumables L /Equipment.aspx?ID=2116 A bargainer’s instrument is a musical implement. The most typical version is a violin made from maple and spruce, its body stained so deep a purple it appears almost black. When activated, the instrument casts a binding circle ritual to conjure a willing extraplanar talent to compete with you in performance. hour (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ecc44a5-87fc-421c-9dec-6a11b6ef43ad Barricade Stone (Cube) {Conjuration,Consumable,Magical,Structure,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1441 The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). two-actions] command, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12458859-e5c0-4805-9d3a-8864049f8aa6 Barricade Stone (Cylinder) {Conjuration,Consumable,Magical,Structure,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1441 The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). two-actions] command, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1c120fb-fad9-4c91-a9f4-2361645ef103 Beast Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2245 The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. The staff is a +1 striking staff. While wielding the staff while you have it prepared, you’re affected by speak with animals. If you have Animal Empathy, you gain a +1 circumstance bonus on checks using it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e963f8c4-0132-495c-8f97-6e731aada264 Boulderhead Bock {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=843 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3635620-803b-428c-b27f-39aa3ad1cc44 Barding (Heavy; Small or Medium) {} Adventuring Gear \N 4 /Equipment.aspx?ID=2778 You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9daa89fc-ff9e-41e2-9999-954c0d527787 Basic Crafter's Book {} Adventuring Gear \N L /Equipment.aspx?ID=2705 This book contains formulas for Crafting the 0-level common items in this chapter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc88d122-56c7-47c6-9862-2d4f3b746a91 Basic Face Mask {} Assistive Items \N \N /Equipment.aspx?ID=2152 This simple cloth mask, sewn to closely fit your face, is fastened by two sets of strings drawn across your face and secured behind your head. While wearing the mask, you gain a +1 item bonus on any initial saves to avoid contracting airborne diseases, such as choking death or tuberculosis. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d65b6d72-1333-4b0b-9b7f-8cc722d62cec Basilisk Eye {Consumable,Magical,Talisman,Visual} Consumables Talismans \N /Equipment.aspx?ID=2964 This slimy green stone glows with whenever the shield it adorns blocks a melee attack. When the eye is activated, the attacker must succeed at a DC 25 Fortitude save or become slowed 1 for 1 minute as its body slowly stiffens in partial petrification. free-action] (concentrate); Trigger You Shield Block a melee attack with the affixed shield. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec4fa1e7-aa63-44e2-81f5-5805fd1837c4 Bat {} Animals and Gear Animals \N /Equipment.aspx?ID=1667 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11bba3ae-f0cc-4234-baa7-10e75b1c8b06 Bathysphere {} Vehicles \N \N /Vehicles.aspx?ID=73 Space 15 feet long, 15 feet wide, 15 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b83c603-4da9-42a7-acd4-c648efd2ee1e Baton of the Fallen {Magical} Held Items \N 1 /Equipment.aspx?ID=3923 This pale shaft of wood has skulls and the mournful faces of the dead carved into its surface. Cold to the touch, it brings a slight chill to the air and smells of freshly disturbed earth. Gather the Fallen [three-actions] (manipulate, occult, void); Frequency once per day; Effect You plant the baton into the ground, the soil softly parting to allow it to be solidly seated. Doing so summons a cloud of ghostly spirits in a 30- foot burst. All creatures within the cloud become concealed, and all creatures outside the cloud become concealed to creatures within it. The spirits deal 8d6 void damage to each creature who enters or begins their turn in the cloud (DC 35 basic Fortitude). You are unaffected by the cloud. This effect lasts 1 minute or ends if an adjacent creature spends an Interact action to knock the baton over. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d34f693-021c-4e81-a340-2c00d2818900 Batsbreath Cane {Magical,Sonic} Assistive Items Canes & Crutches L /Equipment.aspx?ID=2155 A specialized +1 striking thundering probing cane made from strengthened spruce wood, a batsbreath cane is distinctive for its brass tip. The tip covers a small hollow in the wood that houses quartz crystals infused with latent storm magic. one-action] (manipulate); Frequency once per hour; Effect You strike the cane firmly against the ground, causing a pin within the brass tip to tap the crystals and emit a sonic pulse. The pulse reverberates in a 60-foot radius for the next minute, with the cane acting as an antenna to receive the echoes. For 1 minute, as long as you remain in the area and are holding the cane, you gain hearing as a precise sense. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d472d445-670e-4f65-93b0-479dd00c51d7 Battering Ammunition {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3862 Etched with the symbol of a ram’s head, activated battering ammunition magically gathers momentum as it flies, imparting this momentum to its target on a successful Strike. It deals bludgeoning damage instead of its normal damage type and pushes the target 5 feet on a successful hit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2ab84ef-bf90-4c74-9b1c-44811c4dd971 Battering Snare {Consumable,Mechanical,Nonlethal,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1509 This snare consists of a flat rock or metal plate held in place with a spring or flexible branch. When triggered, the flat object swings wide and smacks the triggering creature violently. The first creature to enter its square receives 2d6 bludgeoning damage (DC 16 basic Reflex save). On a critical failure, the creature is also stunned 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +514fe756-b68d-4525-94ad-0188d600b626 Battery Tower {Rare} Vehicles \N \N /Vehicles.aspx?ID=37 The battery tower uses both pushed propulsion and turned propulsion to turn a capstan. Turned propulsion uses the same rules as rowed propulsion. Pushed propulsion uses the same rules as pulled. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b22a177-faaf-4b0d-b520-b0f05a4e44a1 Battle Dirigible {Rare} Vehicles \N \N /Vehicles.aspx?ID=90 These heavily armored rigid airships are carried aloft by a series of massive gasbags carried within the framework of their hull, protected from damage by a hide and metal skin. Used to control the battlefield from the air, these airships carry both their own armaments as well as one or more gliders mounted on rails for quick deployment along the sides and top. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3554e681-a4f8-48f1-957d-ca74dd4d922b Battle Medic's Baton {Magical} Held Items \N L /Equipment.aspx?ID=2187 This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks. two-actions] (concentrate, manipulate); Frequency once per hour; Requirements You have the Battle Medicine action; Effect You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03949ced-3667-4781-979d-2cda09f163d7 Basic Chair {} Assistive Items Mobility Devices 2 /Equipment.aspx?ID=1160 This common wheelchair is ideal for everyday use, but isn't designed for adventuring. Basic chairs are most common among non-adventurers. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4064098c-2197-4e35-984b-58343fd723e4 Basic Companion Chair {Companion} Assistive Items Animal Companion Mobility Aids 1 /Equipment.aspx?ID=2147 This harness fits around the torso of an animal companion and connects via struts to a number of wheels to assist the companion’s movement. Companion chairs can be fitted for animal companions of any shape or size and have two- and four-wheel configurations. Like the basic chair, a companion chair is ideal for everyday use but not more strenuous activity, making it more common among non-adventurers. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +576123bc-f547-42a8-be70-b3c4212810df Beastmaster's Sigil (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2226 This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. Cast a Spell; Frequency once per day; Effect You cast 4th-rank summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af14a884-3ac7-4f86-8d11-bf34fb5a49c2 Beckoning Cat Amulet {Consumable,Divination,Fortune,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=582 This clay figurine resembles a white cat with a paw outstretched. When it’s activated, any allies within 10 feet who also just failed or critically failed a Reflex saving throw from the same source (such as a fireball spell) can also reroll their saving throw and use the better result. free-action] envision; Trigger You use a feat or ability to reroll a failed or critically failed Reflex saving throw (such as Cat’s Luck or Halfling Luck). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f64dd59-5369-4eaf-b6ae-c297643c8289 Beehive {} Animals and Gear Animals \N /Equipment.aspx?ID=1668 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +863e49a1-9ff5-4e57-a349-476740aa1453 Beekeeper's Smoker {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=3716 This device resembles a teapot with a trigger. When filled with cloth fuel (worth 1 cp) and lit, it smolders and gradually fills with smoke for 10 minutes, during which time you can squeeze the trigger to spray smoke. Spray Smoke [one-action] (manipulate); Frequency once per minute; Effect You expel smoke into an adjacent 5-foot square. All creatures in that area are concealed, and other creatures are concealed to them. The smoke lasts for 1d4 rounds or until dispersed by strong wind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93b34a82-aa85-406f-bcd9-e60a48ec8819 Belladonna {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3323 Sometimes called “deadly nightshade,” belladonna is a widely available toxin produced from a plant similar to a tomato. Saving Throw DC 19 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55636810-5f12-4581-89ab-a2e417b2a42d Bellflower Toolbelt {Invested,Magical,Rare} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2308 Different versions of the bellflower toolbelt are customized to appear to suit specific trades, so a belt used for carpentry would look different from a belt for baking. two-actions] (concentrate, manipulate); Effect You place an object of up to 1 Bulk into the belt, transforming that object into a tool befitting the trade for which the belt was created. Each object remains transformed until it has been removed from the belt for 24 hours or someone uses a single Interact action to return it to its normal form. If enough transformed items are in it, the belt can be used as artisan's tools for that trade. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a37d8b0-7a6b-470c-afd7-a6dd03a4699d Beast Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2245 The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. The staff is a +1 striking staff. While wielding the staff while you have it prepared, you’re affected by speak with animals. If you have Animal Empathy, you gain a +1 circumstance bonus on checks using it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43f461b5-8daf-4707-92e9-ce1cdba6d9be Beastmaster's Sigil {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2226 This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. Cast a Spell; Frequency once per day; Effect You cast 4th-rank summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93031959-a1ee-480e-9539-9a328c26d7f6 Bedroll {} Adventuring Gear \N L /Equipment.aspx?ID=2706 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70015aa5-4237-4063-82d4-8b171954c484 Bedroll of Deep Slumber {Magical} Held Items \N L /Equipment.aspx?ID=3924 This bedroll is made of especially fine cotton, stuffed with goose down, and the hem is inscribed with the sigils of the Dreamlands. If you fall asleep in the bedroll, you gain 5 temporary Hit Points that last while you sleep and for 1 minute after you wake up, as well as a +1 status bonus to saves against mental effects that occur while you are asleep, such as the nightmare spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59f5f889-81d5-4395-b243-488bd8f88353 Belt of Long Life {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3007 This thick leather belt is engraved with imagery of an ancient tree. You gain 15 temporary Hit Points the first time you invest the belt in a day. When you invest the belt, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value. Call Upon the Ancient Life [one-action] (manipulate); Frequency once per day; Effect You draw upon the life- giving energy of the tree on the belt to gain rapid healing. For 2d4 rounds, at the start of your turn each round, you recover 15 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f22415f-b6ef-4348-a01b-1059c1e2768d Belt of the Five Kings {Enchantment,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=410 Made from interlocking plates of silver and gold, this heavy belt bears stylized miniature images of five kingly dwarves. You gain a +1 circumstance bonus to Diplomacy checks to Make an Impression with dwarves or make a Request from dwarves. You also gain a +1 circumstance bonus to Intimidation checks against giants and orcs. one-action] Interact; Frequency once per day; Requirements You are a dwarf; Effect You tighten the belt one notch to gain temporary Hit Points equal to your level and grant allies within 20 feet of you darkvision. Both effects last for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c939bfea-7a2b-44c7-9bcb-0a24cad80f22 Bendy-Arm Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1958 Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b29bd560-683f-4dc1-b8a2-de440e852ac5 Bendy-Arm Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1958 Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c77e93e-f9e9-4d32-9115-10705c6aaefd Bendy-Arm Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1958 Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fa07244-50ad-4226-b691-268991208a9d Benthic Drums {Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3926 This large bass drum is made of driftwood and whale hide, with swirling shapes that hint at more distinct and sinister forms carved on its surface. This drum grants you a +2 item bonus to Performance checks while playing music with the instrument. You can communicate basic ideas with whales and other large sea animals by playing music with this instrument. Call from the Depths [three-actions] (concentrate, emotion, fear, manipulate, mental, sonic); Frequency once per week; Effect You drum a song of an ancient creature, calling forth the cries of a great whale in the minds of your foes. All enemies in a 60-foot emanation take 9d10 sonic damage (DC 36 basic Will save). Creatures who fail are also frightened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93a25034-d11b-4f0e-9eb7-abe6d8eddf64 Berserker's Cloak {Invested,Primal} Worn Items \N 1 /Equipment.aspx?ID=3432 This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. If you have the Rage action, while raging, you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice by one). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62ff417f-e170-45c9-a88a-ba9d3aca0b7e Berserker's Cloak (Greater) {Invested,Primal} Worn Items \N 1 /Equipment.aspx?ID=3432 This bearskin includes the head and bared teeth of the mighty creature from which it was taken. When worn, the cloak drapes over your head and around your shoulders, imbuing you with a bear's ferocity. If you have the Rage action, while raging, you grow jaws that deal 1d10 piercing damage and claws that deal 1d6 slashing damage and have the agile trait. This transformation is a morph effect, and both the jaws and claws are unarmed attacks in the brawling weapon group. You gain the benefits of a +1 weapon potency rune and a striking rune with these attacks (gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice by one). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94ec1a80-0f4f-4b56-8d34-26d7eea43aaa Bestial Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3315 You gain a +3 item bonus, your claw deals 3d8 slashing damage, your jaws deal 3d10 piercing damage, and the duration is 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4eb32648-7b94-4c4a-92cf-57b4150b2834 Belt of Good Health {Invested,Magical,Necromancy} Worn Items Other Worn Items L /Equipment.aspx?ID=913 When you put on this belt, its silver buckle begins to glow, which slowly spreads into the heart-shaped jewel in the center. You increase your maximum Hit Points and current Hit Points by 4. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f315554-99cb-45ab-9165-18fe0061f0b7 Bendy-Arm Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1958 Your limbs become extremely limber, letting you stretch and twist to extreme degrees at the cost of fine motor skills. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5006d5ad-ce29-45e1-b484-c5d8bec09805 Bestiary of Metamorphosis {Grimoire,Magical,Transmutation} Grimoires \N L /Equipment.aspx?ID=989 This grimoire fancifully illustrates the spells you inscribe within it with illuminated drawings of creatures that have never existed, the pictures changing to depict new ones from time to time. one-action] envision (polymorph, transmutation); Frequency once per day; Requirements You're under the effect of a polymorph spell you prepared from this grimoire that offers a choice of multiple forms; Effect You transform into a different form allowed by the polymorph by bending and molding the spell's energy. This reduces the spell's remaining duration by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b59f31db-b7f3-4807-918a-ea0c93713081 Beverages (Bottle of Fine Wine) {} Services \N L /Equipment.aspx?ID=2765 Beverages (Pot of Coffee or Tea) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88819e58-a556-4e0c-8741-0e0d2fdaeb5c Beverages (Bottle of Wine) {} Services \N L /Equipment.aspx?ID=2765 Beverages (Pot of Coffee or Tea) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2ad1e18-fc1d-4de2-82ed-db605dab433d Beverages (Keg of Ale) {} Services \N 2 /Equipment.aspx?ID=2765 Beverages (Pot of Coffee or Tea) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee08d91d-ef3a-4b57-a335-e5f8d8032931 Beverages (Mug of Ale) {} Services \N L /Equipment.aspx?ID=2765 Beverages (Pot of Coffee or Tea) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d6ba8f1-6a22-45c7-8275-ca9670b629dd Beverages (Pot of Coffee or Tea) {} Services \N L /Equipment.aspx?ID=2765 Beverages (Pot of Coffee or Tea) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1b8f66a-e62c-4e4b-965b-f8942477e569 Bewildering Spellgun {Attack,Consumable,Emotion,Magical,Mental,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2117 When stared at, a bewildering spellgun seems to warp the space around it, creating a mind-bending sensation. Whispers of gibberish arise from it, making their way to nearby ears despite any other sounds in the area. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 15 feet. Once fired, the spellgun twists in your hand and melts away. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db5c1ddf-8e31-4b3b-a485-d5de1fa74185 Bewitching Bloom (Amaranth) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac901467-2f02-4f04-9358-290d88a055fc Bewitching Bloom (Bellflower) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b24e92c-0a32-422c-a528-6f4e9ec6abb8 Bewitching Bloom (Cherry Blossom) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36ff9c4e-bd57-4af3-bc29-4d6b703e08b9 Bewitching Bloom (Lilac) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe143e98-a462-4eb8-8794-1a8d9ec94196 Bewitching Bloom (Lotus) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1aa81f45-47bc-416c-a3ca-45e724050000 Bewitching Bloom (Magnolia) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52dccafb-0cb3-416f-91b5-b95e31e111c1 Bestial Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3315 You gain a +2 item bonus, your claw deals 2d6 slashing damage, your jaws deal 2d8 piercing damage, and the duration is 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f2ff418-6fb2-4d78-9d54-dd11d785a691 Bewitching Bloom (White Poppy) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbc16e13-65ae-42ff-bc22-0ee7a282a0d1 Bi-Resonant Wayfinder {Evocation,Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9adc4538-d9b0-4984-b105-0c8c1dc7da96 Big Rock Bullet {Consumable,Earth,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1248 A big rock bullet is a sling bullet made of heavy granite, but each piece of ammunition feels much more dense than it appears. When activated, a … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ad47124-6962-429c-a61f-9174319913dd Big Rock Bullet (Greater) {Consumable,Earth,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1248 The bullet deals 8d6 additional bludgeoning damage, or 4d6 on a failure. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82c4c43e-8141-47cf-9bc4-d83a0d6c69dd Big Rock Bullet (Major) {Consumable,Earth,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1248 The bullet deals 12d6 additional bludgeoning damage, or 6d6 on a failure. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9e90742-d4e7-4b03-bb6d-a0377a702ce4 Binding Coil (Greater) {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1018 This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer. free-action] envision; Trigger Your Strike with the affixed weapon damages a creature; Requirements You're an expert in Athletics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97731a36-0f79-42da-8479-1636a7d10d3f Binding Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1122 When a creature enters the snare's square, several strands of strong wires ending in jagged hooks latch onto it before hauling it to the ground. The snare deals 2d6 piercing damage, and the targeted creature must attempt a DC 28 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59d19a5c-a0bf-4dbf-be92-58b1931aa06b Bioluminescence Bomb {Alchemical,Bomb,Consumable,Light,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1819 This vial of glowing goo constantly sheds dim light in a 10-foot radius. When a bioluminescence bomb strikes a creature or a hard surface, it shatters and releases the bioluminescent fluid's energy in a flare of light. Each creature within 10 feet of where the bomb exploded must succeed at a DC 17 Reflex save or be marked with dye that continues to glow for 24 hours. An affected creature must also attempt a DC 17 Fortitude saving throw against the overwhelming burst of light. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1fe9a04-3c0b-44e4-a3e8-f83516995137 Bioluminescent Stripes {Graft,Invested,Light,Magical} Grafts \N \N /Equipment.aspx?ID=3178 A line of glands embedded in your skin secretes a chemical that glows when it interacts with the air. As a single action, you can activate your bioluminescent stripes to glow with a bright light in a 20-foot radius and dim light for the next 20 feet. While you are glowing, you can’t be undetected and you take a –4 item penalty to Stealth checks to Hide and Sneak. You can Dismiss the glow as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1a30f3f-7821-4035-9266-fe6f97c895bb Bird {} Animals and Gear Animals \N /Equipment.aspx?ID=1669 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9162413c-bd3b-492f-a1be-7481df7c0623 Bewitching Bloom (Red Rose) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d8feefa-e6ec-4177-bc6e-d5eece579b68 Bitter {Magical,Poison,Transmutation,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1258 While you wear this acrid armor, any creature that Engulfs you or Swallows you Whole is sickened 1; if it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6dcce1cc-f70a-4adc-b0fd-188ff7350581 Bitterblood Elixir {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3793 Bitterblood elixir is a pale pink color, like that of water tinted by a few drops of blood. After you drink this elixir, your blood becomes dangerous for other creatures to consume. For the next hour, whenever a creature drinks your blood, the elixir changes your blood into a foul-tasting acid as it mixes with the drinker’s saliva. You’re unharmed by this transformation, but the blood drinker must attempt a DC 20 Fortitude save. manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afa842cb-57bb-42a7-bd29-de4fce411aad Black Adder Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3324 Adder venom is a simple but effective way to enhance a weapon. Saving Throw DC 18 Fortitude; Maximum Duration 3 rounds; Stage 1 1d4 poison … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +875995f3-327a-445d-97f3-edc6397e346f Black Ash {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts \N /Equipment.aspx?ID=3746 On certain rare occasions, when a particularly despoiled tree or a powerful demonic fungal infestation (such as a Jeharlu Spore) is destroyed, the grimy black ash that remains behind functions as a catalyst called black ash. A wall of thorns empowered with this catalyst gains the fungus trait and appears diseased and toxic, with greasy filaments of dripping fungus growing through its vines. A creature damaged by this wall’s thorns takes an additional amount of persistent poison damage. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61e15371-dd3e-4c53-a1e7-77ff8b5d75ca Black Lotus Extract {Alchemical,Consumable,Contact,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3325 Black lotus extract causes severe internal bleeding. Saving Throw DC 42 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 13d6 … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +550a36e9-bf1c-4be3-aaa1-2b9ac852ed6b Black Powder (Dose or Round) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1190 Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abbd7bdf-b692-4756-9e48-eefc9676175c Black Powder (Horn) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1190 Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14d8355d-879e-432c-a121-62f50439c10a Black Powder (Keg) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1190 Black powder is a volatile and explosive alchemical substance commonly used in the production of firearm munitions. Black powder becomes inert and useless when wet and must be kept in a sealed, water-tight container. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fff25209-6940-4efc-bd71-e1aa4afafada Black Smear Poison {Alchemical,Consumable,Injury,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=485 Many calignis use a debilitating poison crafted from subterranean fungi. Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 … three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e84453f-bf29-4d72-97f9-f5c06df1c8eb Black Tendril Shot (Greater) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2045 A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f0395b7-7da6-4ec2-a16b-b88d744d3deb Black Tendril Shot (Lesser) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2045 A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4233fb38-962c-4d9d-ba89-91f3a0bcdd36 Black Tendril Shot (Moderate) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2045 A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a Fortitude saving throw. The ammunition's effects last until the target Escapes. DCs for the saving throw and Escape vary by type. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33de301e-bde6-406c-af63-b07f5ad37fd5 Kukri {Agile,Finesse,Trip,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=413 The blade of this foot-long knife curves inward and lacks a cross guard at the hilt. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +062b2e3e-57f5-4cf0-9d6e-08e67831d2a0 Biting Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3364 This snare closes shut on the leg of a creature. The snare deals 5d6 piercing damage to the first creature that enters its square; that creature must attempt a DC 21 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e35fa71d-8c58-4d69-8364-5284d4265473 Kusarigama {Disarm,Monk,Reach,Trip,Uncommon,"Versatile B"} Weapons Base Weapons 1 /Weapons.aspx?ID=291 This impressive but demanding weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7eddb448-c8a6-4c2f-9c1e-d274a25ff96c Blade Phantom's Guide {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3876 A blade phantom’s guide is a metal rectangle, often on a chain, etched with an image of a warrior in a fighting stance. When you apply a blade phantom’s guide to a weapon, it summons a spiritual fragment of a warrior who was adept with that weapon. For 1 minute, you treat your proficiency with that weapon as equal to your highest weapon proficiency. This effect cannot affect a weapon whose level is higher than the blade phantom’s guide (11th). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d957dea3-25c1-4e88-9767-884d094cd693 Blast Boots (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1104 When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. Additionally, for 1 minute, the major blast boots remain active, allowing you to clumsily fly through the air for the duration. You gain a 30-foot Fly speed for the duration, but any time you Fly, you are clumsy 1 until the start of your next turn. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63062243-961f-40d9-ac5e-c1da666716fb Blast Boots (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1104 When you Activate the moderate blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 30 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 45 feet. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12ae078b-a22a-4e73-9d8f-a0032ccf2f34 Exquisite Surprise Doll {} Adventuring Gear \N L /Equipment.aspx?ID=1332 Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +664819d1-93b2-43d5-8531-2dd3f8eb985c Blakenshipper {Magical} Held Items \N 2 /Equipment.aspx?ID=3927 This strange instrument is both played and worn, consisting of a set of pipes on a metal arm attached to a harness, a horn, a drum attached to a foot pedal, arm bellows, various keys, cymbals, and more esoteric elements. The blakenshipper grants you a +1 item bonus to Performance checks while playing music with the instrument. Be the Band [three-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You work double-time, playing an entire band’s composition yourself, bolstering those around you by your mighty effort. You and all allies within a 60-foot emanation gain 15 temporary Hit Points that last for 1 round. For the next minute, you can Sustain to continue the music, granting you and all allies within a 60-foot emanation 5 temporary Hit Points that last for 1 round; this Sustain action gains the auditory and manipulate traits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3a032b32-78b5-4511-8e4a-c1cac2fb8f44 Blast Boots (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1104 When you Activate the greater blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 50 feet. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 75 feet. Additionally, for 1 minute, the greater blast boots continue to boost your jumps. Every time you Leap during the duration, you can move 30 feet in any direction, or your normal Leap distance, whichever is further. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +387eac0c-9d16-462f-9b38-0212f84cd2a9 Blast Boots (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1104 These sets of rockets come in pairs and strap onto existing footwear (or a creature's feet). Inserting them and aligning them properly takes 1 minute. When you Activate the blast boots, you can High Jump or Long Jump, without the need to Stride first. Higher-level versions increase the distance of your High Jump or Long Jump. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +039f4444-164b-4a93-b10e-20686a448cf7 Blasting Stone (Lesser) {Alchemical,Bomb,Consumable,Sonic,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3288 When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3cf8a21-619f-466c-9e3a-626315211216 Blasting Stone (Major) {Alchemical,Bomb,Consumable,Sonic,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3288 When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3a96725a-f446-445e-9c84-d6d5099b4843 Blasting Stone (Moderate) {Alchemical,Bomb,Consumable,Sonic,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3288 When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93761e6e-d7be-4b74-a50f-49780ccab459 Blaze {Alchemical,Consumable,Drug,Ingested,Poison,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=1547 This acrid blend of black powder, honey, saltpeter, sulfur, and stranger ingredients sees plenty of use in the Mana Wastes, where magical environmental protection is unreliable. Users experience euphoric feelings of warmth and wellbeing followed by intense bouts of dehydration and disorientation. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e265f8a-b116-4abb-8951-65f2021be7ce Blazing Banner {Aura,Fire,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3908 This magical banner shimmers in a fiery array of reds, oranges, and yellows. The rampant threads catch light in the wind and give the appearance of a blazing flame. Whenever you or an ally within the banner’s aura critically succeeds with a Strike, the Strike deals an additional 1d4 persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e3a89be-12dc-4f37-bd0f-9bd265cdbc7f Blazons of Shared Power (Greater) {Evocation,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=1221 These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbda704a-1a8c-438b-bdaf-36663381e17a Blightburn Bomb (Greater) {Alchemical,Bomb,Consumable,Disease,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1902 Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc5b9e42-8a65-433c-9b96-773b6f6ad472 Blightburn Resin {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3326 This tacky, hardened sap is harvested from trees infected by fungal blights and exposed to open flames. Saving Throw DC 30 Fortitude; Onset 1 … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +009c0c76-66fb-4eb5-a66a-3287761bdc8e Blast Foot (Greater) {Evocation,Invested,Magical} Assistive Items Prostheses 1 /Equipment.aspx?ID=1366 You can use the first activation once per minute, and the second activation unleashes a 30-foot cone that deals 8d6 damage. two-actions] envision, Interact; Frequency once per day; Effect You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +976e8baf-6e8e-4301-81bb-9411ad25a7a7 Blasting Stone (Greater) {Alchemical,Bomb,Consumable,Sonic,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3288 When this pebble hits a creature or a hard surface, it explodes with a deafening bang. A blasting stone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of blasting stones grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +125b725c-e18d-4585-a85a-4cdcfd1f3a19 Blending Brooch {Consumable,Illusion,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2097 This small, matte-black pin always seems to be on the periphery of your vision, even when you stare directly at it. When you Activate the talisman, choose one creature you can see. You become invisible to that creature unless it succeeds at a DC 28 Will save. This effect lasts for 1 minute or until the target hits you with an attack, whichever comes first. free-action] (concentrate); Trigger You roll initiative using Stealth and can see a creature; Requirements You are a master in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c2de528-6fd7-4fcc-986c-10817fe11410 Blessed Ampoule {Divine,Evocation,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1521 This small glass vial contains a drop of holy water . When activated, the weapon's physical damage for the Strike becomes good damage. free-action] envision; Trigger Your Strike with the affixed weapon hits a target; Requirements You're an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa82134a-fb52-4665-89f2-23c2b5e319f8 Blessed Tattoo {Abjuration,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=498 You can activate the tattoo as a reaction instead of a two-action activity, triggered when a demon attacks you or you attempt a saving throw against a demon’s ability. two-actions] envision, Interact; Frequency once per day; Effect You gain the effect of protection against evil. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +669a9f5a-0e10-499a-968c-d86eb99314c0 Blight Bomb (Greater) {Alchemical,Bomb,Consumable,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3289 Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24d490cb-0e9a-4fb5-bc22-7e904eda7106 Blight Bomb (Lesser) {Alchemical,Bomb,Consumable,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3289 Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6fb76661-99ba-415f-bd08-364d4dbe81ef Blight Bomb (Major) {Alchemical,Bomb,Consumable,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3289 Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05e91694-a4b2-443b-b5eb-bb19313162a7 Blight Bomb (Moderate) {Alchemical,Bomb,Consumable,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3289 Blight bombs contain volatile toxic chemicals that rot flesh. A blight bomb deals the listed poison damage, persistent poison damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b42af95-5f50-479f-b3fa-855659f0d2b9 Blight Breath {Air,"Bottled Breath",Consumable,Magical,Poison} Consumables Bottled Breath L /Equipment.aspx?ID=2577 This foul-smelling bottle contains compressed, noxious fumes. After you inhale the odious gases of the blight breath, you gain resistance 10 to poison for as long as you hold your breath. You can exhale the blight breath as a single action. The resulting spray of noxious fumes deals 10d6 poison damage to each creature in a 15-foot cone, with a DC 29 basic Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9653264-50ee-4d59-9916-90c266622255 Blightburn Bomb {Alchemical,Bomb,Consumable,Disease,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1902 Blightburn bombs have radioactive materials sealed inside flasks treated with lead. The bomb grants an item bonus to attack rolls and deals poison damage, persistent poison damage, and poison splash damage, according to the bomb's type. A creature that takes the persistent poison damage deals the splash damage again from its current position as the radiation continues to harm nearby creatures. The persistent damage can last up to 1 minute. Blightburn bombs also expose the primary target to blightburn sickness at the listed Fortitude DC. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d0658e5-d999-4d36-867c-d30a519295dd Reinforcing Rune (Lesser) {Magical} Runes Shield Rune \N /Equipment.aspx?ID=2811 The shield’s Hardness increases by 3, it gains an additional 52 Hit Points, and its BT increases by 26 (maximum 10 Hardness, 80 HP, and 40 BT). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ae9ce1e-009f-49d7-9a7a-601725ed625e Bleeding Canines {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3187 Some of your teeth have been replaced with those of a larger meat-eating predator. You gain a jaws unarmed attack that deals 1d6 piercing damage. These jaws are in the brawling group. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33721942-480f-420b-9270-fdc3f04cd417 Bleeding Spines Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3365 When a creature enters the square, thorny spines protrude out to stab it, dealing 8d8 piercing damage and 2d8 persistent bleed damage. The creature must attempt a DC 31 basic Reflex saving throw. After the initial trigger, the spines retract and protrude again repeatedly for 1 minute, forcing any creature that enters the space or ends its turn in the space to take damage from the spines (attempting the same basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c77adfdb-fd18-4e5b-8866-b31944344bb6 Blindpepper Tube {Alchemical,Consumable,Uncommon,Visual} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=800 This single-use pacification device consists of finely ground hot pepper loaded into a sealed, blowgun-style tube with a one-way valve and a range of 5 feet. To use it, the wielder must tear open the tube's seal as an Interact action, then spend another action to blow the hot pepper into an adjacent creature's face. These actions don't have to be taken in the same round. The target must attempt a DC 15 Reflex save to avoid inhaling the pepper or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02a53157-6f6e-4a9c-a728-8587e31be938 Blisterwort {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1991 This clear, viscous liquid causes lesions and blisters that spread quickly. The victim's pain response increases and flesh breaks easily under physical stress. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f081aa7-ba1c-4b07-8c81-6eaebdf66fb1 Blocks {} Adventuring Gear \N L /Equipment.aspx?ID=1330 These wooden blocks can be stacked to build flimsy structures. A standard set comes in a small sack with 12 blocks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12b5795f-e4ae-4eff-8aeb-6c625de46a3e Blood Bomb (Greater) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2669 This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7474a9fc-11b3-44dd-a990-595e85063ed1 Blindpepper Bolt {Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1249 The head of this bolt is a vented container that smells strongly of caustic pepper. When an activated blindpepper bolt hits a target, it deals no damage; instead the creature must attempt a DC 17 Fortitude save. If the Strike was a critical success, the target takes a –2 circumstance penalty to its Fortitude save. At the GM's discretion, a creature with no eyes or olfactory organs might not be affected by this item. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fa5677e-1fc4-46f2-9bbe-f0aac3dbd6b6 Blister Ammunition (Lesser) {Alchemical,Consumable,Poison} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1896 Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27a08641-bddb-4ffd-8383-4876f702337b Blood Bomb (Lesser) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2669 This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a97d162-2f39-4ef0-a1f5-d80d3db45c4e Blood Booster (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1957 This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13371177-cb91-4e05-a22b-4e50c88e5bad Blood Booster (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1957 This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a5a563d-850c-411e-9010-6b9fa7dcffad Blood Sap {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=625 This potent drug is distilled from a certain tropical vine into a deep-red syrup that, over time, stains the user’s lips and teeth a vivid shade of red. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2994f644-4a6e-40b3-b3d5-3140ac281b2f Blood Sight Elixir (Greater) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3490 This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00a10540-6a72-44c9-b431-541a2c7fa5dd Blood Sight Elixir (Lesser) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3490 This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1dfe19b8-6151-4fb4-951b-008551439e2c Blood Sight Elixir (Major) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3490 This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52f1ecc0-6606-4e0e-8de3-c7df75529eee Blood Sight Elixir (Moderate) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3490 This thick, blood-red elixir sharpens your senses and makes you more acutely aware of blood. You gain blood sight with the listed duration and effects. Blood sight has a range of 60 feet and allows you to detect living creatures who are taking persistent bleed damage or who have the dying or wounded conditions. You also detect free-standing puddles or droplets of recently spilled blood. At the GM's discretion, living creatures without blood can't be detected with your blood sight. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6eac88c8-f96f-4515-a366-9e53213df22b Bloodbane {Dwarf,Evocation,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=539 A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b7adfaa0-1410-4cf0-8298-664f0d6d396d Blood Bomb (Moderate) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2669 This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c73725b-a7f6-4331-8551-949cc4b0e226 Blood Booster (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1957 This elixir bolsters your body's natural defenses and ability to resist maladies that travel through or affect blood. For 10 minutes you receive the listed resistance to persistent bleed and persistent poison damage, and you lower the DC for any flat checks to end persistent bleed or persistent poison damage as if you received particularly appropriate aid. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c321b23-e545-45a3-bc7b-e55cacde9e87 Bloodhammer Reserve {Consumable,Magical,Polymorph,Potion,Transmutation,Uncommon} Consumables Potions L /Equipment.aspx?ID=2558 This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: “You ever thought about being a frog?” one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2daf8fc1-d73a-484e-812d-08c8565b6cd1 Bloodhammer Reserve (Black Label) {Consumable,Magical,Polymorph,Potion,Transmutation,Uncommon} Consumables Potions L /Equipment.aspx?ID=2558 This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: “You ever thought about being a frog?” one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0ca23cb-0176-4b0b-8d5b-c1ce24c43bbe Bloodhammer Reserve (Select) {Consumable,Magical,Polymorph,Potion,Transmutation,Uncommon} Consumables Potions L /Equipment.aspx?ID=2558 This strong, rich red-brown home brew has no listed ingredients, but smells of earth and is both smoky and surprisingly bitter. Although Skogg Bloodhammer insists that the drink doesn't exist, it's somewhat of an open secret among his close friends. He prefers to share this drink at backroom gatherings with these trusted friends, and usually broaches the idea of sharing with a full mug and a question: “You ever thought about being a frog?” one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd01e768-2786-4ad3-9a54-58e8c2f54649 Bloodhound Mask (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=694 This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77ba5498-8150-455f-8df4-dcda700acdbe Bloodhound Mask (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=694 This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c1cc668-7d50-42de-bd5c-73ca7d3ee7ef Bloodhound Mask (Moderate) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=694 This wide, single-use mask is designed to be slipped over your mouth and nose and its alchemical filter activated all with one hand. Once activated, the mask sharpens odors, giving you imprecise scent with the listed range. You can't wear other masks while you're wearing a bloodhound mask. When you use Survival to Track a creature by its scent, your proficiency bonus is equal to your level even if you're untrained, and the mask grants you the listed item bonus to your Survival check. The GM sets the Survival DC based on the area's ability to hold scent rather than on visual clues, as normal for using scent. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9900c0b4-9a0a-494d-a1fe-77b55c9cd198 Bloodknuckles {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2559 These thin cloth wraps, which are illegal to use in Highhelm's organized brawls, blend into the skin and add an edge to your blows. The wraps are +1 striking wounding handwraps of mighty blows. When you invest the wraps, they gain the effects of a 3rd-level magic aura spell to appear non-magical and resemble simple bandages. Casual observers are unlikely to notice anything amiss with the wraps, but a creature that succeeds at a DC 25 Perception check can notice something is off about them, though they would still need to find other means to discern the magical nature of the wraps. reaction] envision; Frequency once per minute; Trigger You cause a creature within reach to take bleed damage; Effect You use your foe's pain to reinvigorate you. You gain temporary Hit Points equal to the value of the triggering bleed damage, up to a maximum of 10 temporary HP. These temporary Hit Points remain for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac0f1f05-adb0-425e-8bcd-4661cc4a0029 Reinforcing Rune (Major) {Magical} Runes Shield Rune \N /Equipment.aspx?ID=2811 The shield’s Hardness increases by 5, it gains an additional 84 Hit Points, and its BT increases by 42 (maximum 17 Hardness, 136 HP, and 68 BT). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce5080ee-6732-4fae-8813-47d8f7497744 Bloodeye Coffee {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=623 A strong blend including several spices common in the Padishah Empire of Kelesh, bloodeye coffee is a favorite morning drink across the Inner Sea region. The maximum addiction stage of bloodeye coffee never progresses beyond stage 1. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d0d880d-0309-4d6b-90e8-bbad338fd187 Bloodthirsty {Magical,Necromancy,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1297 The magic in this rune sings in time with your attacks and coaxes you into finishing your opponent. When you critically hit a target that's taking persistent bleed damage, your target becomes drained 1. reaction] envision; Trigger You reduce a creature to 0 Hit Points with the weapon; Effect You gain a number of temporary Hit Points equal to twice the creature's level. These Hit Points remain for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66e8f525-35ca-40b7-88a0-dada438ef78f Blooming Lotus Seed Pod {Consumable,Magical,Plant,Uncommon,Wood} Consumables Other Consumables L /Equipment.aspx?ID=2637 The seeds of this lotus seed pod scatter with incredible ease and accuracy, quickly growing into temporary plants. Blooming Flower 10 minutes (manipulate); Effect You plant the blooming lotus seed pod in the ground and a giant lotus flower blooms in that square. Over the next 8 hours, creatures who sleep for at least 6 hours within 30 feet of the lotus flower gain the benefits of long-term rest as though they'd spent an entire day and night resting, and all creatures within the affected area are immune to the effects of the nightmare spell and other magical effects that affect only sleeping creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57facf0c-83cc-4659-9a7f-c777d1916aa5 Blue Dragonfly Poison {Alchemical,Consumable,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1992 Boggards brew a potent toxin made from blue dragonflies. Swampseers consume this mixture to awaken their divine powers, but the poison causes debilitating hallucinations in most other creatures. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00501297-23d3-4b62-873d-3a3901d7ac90 Boastful Hunter {Evocation,Intelligent,Primal,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=1178 Possessing a boisterous, proud demeanor, this +1 jezail is an aspiring big game hunter, always quick to share a tale of its bold adventures and predatory conquests—although the veracity of such tales is often questionable. A boastful hunter enjoys tracking and hunting animals of all kinds but takes particular pleasure in taking down large, dangerous, or rare animals. Against an animal, the boastful hunter deals 1d6 additional damage. On a critical hit against an animal, the boastful hunter also deals 1d6 persistent bleed damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5878b08b-19fa-484e-8412-4fda05e04bd2 Body Recovery Kit {Alchemical,Consumable,Healing,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=840 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0ff81a1-b249-4047-a1ae-e8cd7dc80796 Bogeyman Breath {Alchemical,Consumable,Fear,Inhaled,Mental,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3619 This dust is created from the powdered bones of ensnared rabbits and other woodland creatures that died from fright. When inhaled, it pollutes the victim’s mind with fear, awakening an unshakable prey response that sees danger lurking in every shadow. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54f2d80f-279d-4b69-9895-c50ddae558d2 Bola Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2046 This ammunition bears a rune with three lines radiating out, each ending in a circle. When an activated bola shot hits a target, it deals nonlethal bludgeoning damage. Compare the attack roll to the target's Reflex DC to determine the shot's other effects. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b955eb0-cff9-4d13-b324-11a71d755374 Bolka's Blessing {Divine,Magical,Uncommon} Runes Clan Dagger Filigrees \N /Equipment.aspx?ID=3769 This filigree grants you a +1 item bonus to Diplomacy checks and to Perception checks to Sense Motive. Additionally, once per day, the filigree symbol can be activated for a healing effect. Gift of Life [one-action] (concentrate, healing, vitality); Frequency once per day; Effect You regain 3d10 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6942794-1a1d-4065-a4c0-8ba60df00706 Bomb Coagulant Alembic {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1973 This apparatus increases the viscosity of the reagents in alchemical bombs, to deadly effect. As a 10-minute activity that has the manipulate trait, you can use a bomb coagulant alembic to distill the contents of one alchemical bomb that deals splash damage into a stickier substance. After distilling, the bomb deals no splash damage but instead deals persistent damage equal to and of the same type as its original splash damage. If the bomb already deals persistent damage, distilling increases that damage by the bomb's original splash damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +436959f7-5155-486f-80d8-de8c193279f0 Bloodseeker Beak {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2965 This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage. free-action] (concentrate); Trigger You hit a off-guard creature with the affixed weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9e54d75-249b-47c7-a009-5050b7034081 Bloodseeker Beak (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2965 This long, hollow proboscis is harvested from the notorious bloodseeker beast and drips a trickle of blood. When you activate the beak, you deal an extra 1d4 precision damage on your damage roll. If you deal sneak attack damage to the creature, you also deal 1d4 persistent bleed damage. free-action] (concentrate); Trigger You hit a off-guard creature with the affixed weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df41213f-31f8-4618-a284-94eb6ca51243 Bomber's Eye Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3298 This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbf7bb6a-f48f-49fc-a70a-5dab02be2dda Bone Dreadnought Plate {Alchemical} Alchemical Items Alchemical Other 5 /Equipment.aspx?ID=1974 This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb, which takes 3 Interact actions to install. one-action] (manipulate); Requirements A lodgestone bomb is installed in the armor; Effect The bomb shifts numerous small plates and hinges, offering a wide variety of protections, granting you resistance to cold, electricity, fire, piercing, and slashing damage equal to the loaded lodestone bomb’s splash damage. These effects last for 20 minutes, but each time you’re hit by an attack that deals damage of one of these types, decrease the remaining duration by 1 minute. Once activated, the armor can’t be deactivated. The activation uses up the lodestone bomb, and the armor can’t be activated again until a new one is installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a81e3a5-8838-4cb3-b7af-cdfddb58d7a8 Bone Object {} Materials \N \N /Equipment.aspx?ID=2358 A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae1159de-ed16-44fc-98e6-2f7c2c80e9e0 Bone Specimen {} Materials \N 1 /Equipment.aspx?ID=2358 A durable material when properly treated, bone can replace wood and metal when creating armor, shields, and weapons. The statistics for bone are applicable to a variety of other sturdy animal-based products, such as chitin, horn, ivory, coral, and shell, which can also be classified as bone for the purposes of determining item statistics. Bone elements from certain beasts, like the horn of a unicorn or the spikes of a manticore, may even yield magical properties when worked by a skilled crafter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be1397d3-e598-4b63-80de-35d484d44d81 Book of Lost Days {Cursed,Enchantment,Magical,Unique} Cursed Items \N 1 /Equipment.aspx?ID=1640 This massive tome's yellowed pages curl at the edges, and the letters on its face and spine are too worn to be read. When you open the book, it always opens to a page that seems to perfectly answer the question you had in mind, but reading more than a few lines causes your head to swim alarmingly. hour (envision, Interact); Requirements You aren't drained; Effect You open the book while trying to learn information about any topic. The Book of Lost Days permits you to view another's memory, which contains information about that subject commensurate to rolling a total of 40 to Recall Knowledge about the topic, with additional context provided on a success or critical success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adb294cd-3e53-4495-8219-803b55c4c08f Boreal Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2246 A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +895f03b2-aa2f-460f-a568-ae4fa35dc9ff Bomb Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3366 You create a snare that causes three 3rd-level moderate alchemical bombs of the same type to explode when a creature triggers the snare. The target and all creatures in adjacent squares must attempt a DC 24 Reflex save, as the snare deals damage equal to three times the direct hit damage from one of the component bombs (for example, 6d6 electricity damage from three moderate bottled lightnings) with no splash damage or other effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2bfaaa19-46c0-45ff-8b18-eaf49d0d8cc5 Bomber's Eye Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3298 This tincture lets you pinpoint your foes. For the next 5 minutes, your alchemical bomb Strikes reduce the circumstance bonus to AC your targets gain from cover. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5b635bc-97d8-4174-8ac4-9ec3e62f4377 Book of Lingering Blaze {Evocation,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=990 The common saying, “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” is engraved in gold on the cover of this red spellbook. one-action] envision (metamagic); Effect If your next action is to cast an evocation spell dealing fire damage that you prepared from this grimoire, you superheat the flames, allowing the spell to ignore up to 10 resistance to fire of creatures affected by the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +655c41cc-02c1-4dbb-9050-64fc5135d4b9 Bookthief Brew {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=844 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ea4199f-66d1-4e59-97fe-2697f468aaa1 Booming Bell {Magical} Held Items \N L /Equipment.aspx?ID=3928 This large bronze bell has a fine ash handle, and the clapper is made of blackened iron. It grants you a +1 item bonus to Performance checks while playing music with the instrument. Clarion Crescendo [two-actions] (manipulate, sonic); Frequency once per day; Effect You ring a blasting note on the bell that sends shock waves through the air. The blast deals 4d6 sonic damage to each creature in a 15-foot emanation (DC 22 basic Fortitude save). On a failure, the target is also deafened for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ab9bbc5-c418-4a7d-9cb1-0ffc914f341f Boots of Bounding {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3059 The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f342d2e-57a7-490f-afe3-4f1b7ac42e3d Boots of Bounding (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3059 The springy soles of these sturdy leather boots cushion your feet and make each step lighter. These boots give you a +5- foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. In addition, when you use the Leap action, you can move 5 feet further if jumping horizontally or 3 feet higher if jumping vertically. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6396d5cf-2f8e-4f9f-a6d8-94fcf59e35bb Boots of Dancing {Cursed,Enchantment,Invested,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=600 These boots act as greater boots of elvenkind, but they react wildly to strong physical exertion. While you wear the boots, the curse activates whenever you attempt an Athletics check or Stride more than once in a single round during an encounter. The boots cast an 8th-level uncontrollable dance spell on you, and you automatically fail your save. Once the curse has activated for the first time, the boots fuse to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a203aef-8d88-49a1-baf2-496462105cc8 Boreal Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2246 A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee679c44-b9f6-4c51-9d8d-61c7730f8c90 Boreal Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2246 A boreal staff is chiseled from a cylinder of ice to form a spiky, jagged icicle, its surface gleaming with the colors of the northern lights. It gives the air around you a distinct chill. When used as a weapon, a boreal staff is a +1 striking staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ecb44820-c7c6-405a-819c-4646996efdca Book of Warding Prayers {Divine,Grimoire} Grimoires \N L /Equipment.aspx?ID=2172 Script in a language of the Outer Planes adorns this book's spine, and a deity's symbol is etched on its cover. Books of warding prayers are each devoted to a particular deity and are also a religious symbol of that deity. free-action] (concentrate); Frequency once per day; Trigger Your last action was to cast a prepared divine spell granted by your deity; Effect You and all your allies in a 30-foot emanation gain resistance 10 to spirit damage for 1 minute. You can instead choose to grant resistance to holy effects instead of spirit damage if the spell you cast had the holy trait, or resistance to unholy effects instead of spirit if your spell had the unholy trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78f3f9ca-13ed-459b-928c-b5b5f6c4e62c Boom Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1469 By combining a lesser alchemist's fire, a lesser thunderstone, and other catalysts with a pressure sensitive trigger, you create a snare that creates a fiery and thunderous explosion when triggered. The target and all creatures in adjacent squares take 2d6 fire damage and 2d6 sonic damage with a basic DC 19 Reflex save. On a failure, they are deafened for 1d4 rounds and take 1d4 persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +039ce4fa-8452-43ed-bdc6-a2a57e9245ec Boots of Quick Marching {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3958 These brown leather shoes have surprisingly thick soles, as though a cobbler had recently repaired them. The tan laces always pull to exactly the right tautness for your feet and ankles to feel supported. You can perform the Hustle exploration mode activity for twice as many minutes as normal, equal to your Constitution modifier × 20 (minimum 20). Big Step [one-action] (concentrate); Frequency once per day; Effect The soles on your boots grow even thicker for a moment, proving a bounce to your step. You Step twice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f2f7384-7682-4e23-a426-5c745dd3c5b3 Boots of the Dead {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3959 Perhaps you had no other choice than to steal the boots off a fallen soldier. Yours may have been worn out, full of holes, or even coming apart. Did you take them from a fallen ally or adversary? Everyone looks the same after war has its way. Nevertheless, the guilt you feel weighs you down. You gain a +1 item bonus to saving throws and DCs against forced movement. One of You [one-action] (manipulate); Frequency once per hour; Effect You shuffle your boots, which still stink of the dead, causing one undead creature of your choice to think that you too are undead. The target is off-guard against the next melee attack you attempt against it before the end of your current turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81ef0090-f121-40e8-aa40-ec17eaccece8 Boots of the Secret Blade {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3960 You pride yourself on being well prepared with weaponry for any situation. Your dark-gray boots might appear mundane, but you know that they can conjure a blade at any moment. Even the most thorough of searches can’t find a knife that doesn’t exist yet. Draw Secret Blade [one-action] (manipulate); Frequency once per hour; Effect You reach down to your boot, draw a dagger from it, and make a ranged or melee Strike with it. This dagger is created magically and does not exist before being drawn. The dagger remains a physical object until the next time you use Draw Secret Blade, and it disappears as a new blade is created. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3c5273d-c574-442c-85ca-4da6e5c4a1f5 Boozy Bottle {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2204 This tattoo depicts a container of alcohol, traditionally a small, uncorked brown bottle. You gain a +1 item bonus to saving throws against poison . reaction] (concentrate); Frequency once per day; Trigger You fail (but don't critically fail) an initial saving throw against a poison, or you gain persistent poison damage; Effect You pick your poison. Calling out the name of a drink as though ordering at a bar, you negate the triggering poison. Instead, you become slightly drunk. For 10 minutes you’re off-guard and gain a +1 item bonus to saving throws against fear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9355dee6-489b-4d1f-983c-70e67916ed20 Reinforcing Rune (Minor) {Magical} Runes Shield Rune \N /Equipment.aspx?ID=2811 The shield’s Hardness increases by 3, it gains an additional 44 Hit Points, and its BT increases by 22 (maximum 8 Hardness, 64 HP, and 32 BT). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70707100-2975-4827-9d3c-025a80e47b39 Boots of the Blight {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3693 Tanglebriar is not the only realm plagued by fiendish fungi. The soldiers of Nirmathas have long fought against a similar blight deep in Fangwood, and these boots are one of the more potent tools they’ve developed to help in this pursuit. Now that the Fangwood blight has been mostly contained, many of these boots have been gifted to elven soldiers, for they are equally useful to those who operate within Tanglebriar’s borders. They are also regarded as great trophies for the demons and cultists who dwell within Tanglebriar, for not only can they make use of these boots’ powers, but wearing something created by your enemy gives Treerazer’s agents yet another way to engage in psychological warfare—they often adorn their boots with severed elf ears, or worse! Fungal Stride [two-actions] (concentrate); Frequency once per hour; Effect You ignore the effects of difficult terrain and gain resistance 10 to damage caused by hazardous terrain. This activation lasts for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb31067e-875d-417a-b77a-edf3ef6bc63b Bottled Catharsis (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3299 This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8dfe553-6bdc-415a-b5f3-f58cbb777c04 Bottled Catharsis (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3299 This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92dc0acb-e66d-4fee-aad9-12fa834e8b77 Bottled Catharsis (Minor) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3299 This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +722f68b2-a515-4d7e-86de-5a05d183fc20 Bottled Catharsis (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3299 This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +745cb1c2-8e95-4784-88c8-a250582991d3 Bottled Lightning (Greater) {Alchemical,Bomb,Consumable,Electricity,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3290 Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31597743-1928-4875-bad1-49e86326fd05 Bottled Lightning (Lesser) {Alchemical,Bomb,Consumable,Electricity,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3290 Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c60c312a-1476-4803-a3be-03f07496decb Bottled Lightning (Major) {Alchemical,Bomb,Consumable,Electricity,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3290 Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5a2510d-efce-4fb4-bd2f-6da30a5235b1 Bottled Lightning (Moderate) {Alchemical,Bomb,Consumable,Electricity,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3290 Bottled lightning is packed with volatile reagents that create a blast of electricity when they're exposed to air. Bottled lightning deals the listed electricity damage and electricity splash damage. On a hit, the target becomes off-guard until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70b8c459-8eed-47ed-8a87-a90d6f637c15 Bottled Night {Alchemical,Consumable,Darkness,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=2780 Tiny black motes swirl inside this crystalline vial. The vial can be thrown up to 20 feet, shattering and releasing the motes to absorb light within a 15-foot burst. Light sources within the motes' area of effect create a 5-foot radius of dim light instead of their normal light and light sources outside the motes to not illuminate the area within them. The darkness lasts for 1 minute, but will disperse immediately in a strong wind. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7beaeb61-0331-4808-907d-5336028cc42e Bottled Air {Air,Magical} Held Items \N L /Equipment.aspx?ID=3017 Appearing to be an ordinary corked glass bottle, this item contains a limitless supply of fresh air. You must uncork the bottle with an Interact action before you can activate it. Breath In [one-action] (manipulate); Effect You draw a breath of air from the bottle. This allows you to breathe even in an airless or toxic environment. Air doesn't escape the mouth of the bottle, so leaving the open bottle in an airless environment doesn't change the environment. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5162efed-d342-40c5-ac90-c4c2e7efc3a7 Bottled Catharsis (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3299 This drink unlocks a flood of emotions that helps reset your mental state. When you drink this elixir, the elixir attempts to counteract each effect on you that has the emotion trait or is inflicting the stupefied condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +498a4bd5-5868-4a6a-b3fc-0c6a39d28995 Bottled Sunlight (Greater) {Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1532 This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5105b39c-70c1-4daa-aeea-e6454296e7e9 Bottled Sunlight (Lesser) {Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1532 This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4579bd5e-de11-4c7f-b0b2-7f35412c4194 Bottomless Stein {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=563 A magic item regarded as holy by followers of Cayden Cailean, this ornate metallic stein is always filled to the brim with delicious ale, no matter how much is drunk or spilled. If it is emptied (such as by being gulped quickly or upended onto the floor), the bottomless stein will fill again within 1 round as long as it is right side up, though it’s impossible to transfer the ale to another container to sell it or store it for later. The exact type of ale with which the stein is filled is determined at the item’s creation, and cannot be changed thereafter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed5da3ce-30dc-4762-80a4-8f32edbb943d Boulder Seed (Greater) {Alchemical,Bomb,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1903 This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da782938-4387-4eb0-be61-9d0f26974f52 Bottled Roc {Alchemical,Consumable,Expandable} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1947 This bottle contains a shrunken bird preserved with its feathers intact. When opened, the contents reconstitute into a Gargantuan effigy of a great roc, which can appear in the air instead of on the ground. The roc Grabs up to two creatures, then Flies up to 90 feet and Releases the creatures. The creatures must be within 15 feet of the roc for it to Grab them; if any of them are unwilling to be grabbed, the roc must Grapple them with a +17 Athletics modifier or fail to pick them up. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72cbcffa-4631-490f-ac06-40c2b077dbeb Bottled Screams {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1792 The vengeful wails of a revenant, barely contained in this rattling jar, infuse your magic with all of their spite and malice. If a target fails its saving throw against your seal fate spell after you've added this catalyst, it takes 1d6 persistent damage of the type chosen for the spell (2d6 if it critically fails). one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e38f316d-49fa-45c7-9e27-018694e06e9a Bottled Sunlight (Major) {Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1532 This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04f26cf8-0659-4733-b5e3-4d49868a8235 Bottled Sunlight (Moderate) {Alchemical,Bomb,Consumable,Fire,Light,Positive,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1532 This mirrored bottle contains various chemicals dissolved in two immiscible solvents. Shaking the bottle induces chemical reactions that cause it to glow. For 1 hour, the bottle sheds bright light in a 20-foot radius (and dim light to the next 40 feet). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f547008-5913-4378-ac43-5449b63bef83 Box of Unspoiling (Type II) {Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3743 This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b5674f6-585c-481b-835f-398ab16b5014 Box of Unspoiling (Type III) {Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3743 This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +acdff949-c769-48ff-8347-614af52189ec Bracelet of Dashing {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3060 This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. Jangling Dash [one-action] (concentrate); Frequency once per day; Effect You gain a +10-foot status bonus to Speed for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22b9ad31-88f5-4334-be26-c525fb673e7b Bracers of Devotion {Divine,Focused,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=2320 Champions adorn these bracers with the symbol of their deity or the text of the tenets they follow. While they're clasped around your forearms, reassuring focus and devotion flow into you through them. Each time you spend a Focus Point to cast a devotion spell, your divine ally gains a benefit until the start of your next turn, depending on its type. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a champion devotion spell. If not used by the end of your turn, this Focus Point is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5dec059-9bce-412e-b4d2-7447d613143b Bracers of Missile Deflection {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3061 These bracers are made from plates of durable dawnsilver and gleam like the summer sun. reaction] (manipulate); Frequency once per day; Trigger A ranged weapon attack hits you but doesn't critically hit; Requirements You are aware of the attack and not off-guard; Effect The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e1c2f6d-2c9e-4060-b8cc-05370bf8564c Bracers of Missile Deflection (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3061 These bracers are made from plates of durable dawnsilver and gleam like the summer sun. reaction] (manipulate); Frequency once per day; Trigger A ranged weapon attack hits you but doesn't critically hit; Requirements You are aware of the attack and not off-guard; Effect The bracers send the missile off-course. You gain a +2 circumstance bonus to AC against the triggering attack. If this would cause the attack to be a failure, the attack misses you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6038dc2-ad49-49bd-9ee0-1bccf76e4cf7 Cloister Robe (Major) {Divine,Focused,Invested} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2321 The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f53b806-0e8f-4606-9144-174ab43c0f6b Bower Fruit {Consumable,Cursed,Primal,Rare} Cursed Items \N L /Equipment.aspx?ID=2375 Bower fruit got its name from its association with the Green Mother, a fey Eldest with a fondness for plants and manipulation, whose domain is known as the Hanging Bower. She uses these cursed fruits to keep mortals in her thrall, but it's unknown whether she created them or simply popularized their use. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63c1a14c-eaba-4c2c-adeb-33967f216880 Box of Unspoiling (Type I) {Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3743 This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5134376-b8d6-409d-90c0-dabf63700e97 Box of Unspoiling (Type IV) {Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3743 This storage container decorated with images of wildlife and berries is popular among Shoanti quahs and other nomadic groups. The box functions like a spacious pouch, holding an amount of Bulk depending on its type, and is inscribed with magic to keep its contents cool to allow for travel with perishable items like meat and fruit. Items in the box are kept fresh for up to a year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da362317-79cc-4c21-b19b-2d0bb6dbc355 Brain Cylinder {Magical,Necromancy,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=953 A brain cylinder allows the extracted brain of a Large or smaller creature to continue to function even after it has been removed from the body. As long as the brain remains in the cylinder, the creature remains alive and can continue to think, even though its body is dead. Detachable modules that fit into the base of the cylinder allow the brain to see, hear, or speak using a raspy speaker. So long as these are attached, the brain can speak and understand any languages it knew in life, though nothing within the cylinder compels it to do so if it is unwilling. It also retains its living alignment, and can use Intelligence-, Wisdom-, and Charisma-based skills. A standard brain cylinder has one skill at +15, one at +13, and two at +11, as chosen by the GM. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3c09cbe-3ac8-4d7d-b151-0100f2ecad98 Branch Attendant's Mask {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3561 Although not all attendants’ masks are enchanted, many apply a first enchantment to celebrate their acceptance into a branch of the academy. While you wear the mask or have it as your bonded item, add the associated cantrip to your prepared cantrips. This has no effect if you do not prepare cantrips from the arcane or primal lists. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c556065-18b0-4744-8577-a66c5ef83940 Branch of the Great Sugi {Magical,Necromancy,Rare} Held Items \N 1 /Equipment.aspx?ID=3132 This large tree branch is alive, despite having been harvested from the sugi tree it once belonged to. This long, flexible, and limber branch is a +1 striking whip. When used to Strike, the branch snaps with the sound of a cracking whip but fills the air surrounding the point of impact with the pleasant scent of freshly cut cedar and a sprinkling of fallen leaves on the ground. one-action] Interact; Effect You transform the branch of the great sugi from its tree form back into its whip form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5440359-6e45-4d3c-859f-75260847d136 Brass Ear {} Adventuring Gear \N \N /Equipment.aspx?ID=2707 A brass ear is a short, flared tube with one end narrow enough to comfortably fit against the ear canal. When using it to listen through a door, window, thin wall, or similar barrier, if the barrier would normally increase the DC of your Perception check to hear sounds on the other side, the DC increases by only half as much as normal. It's not suitable for improving your hearing in general, a role better served by a hearing aids. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13a0b317-7e02-4b88-84a0-8d9153dbb4cf Bravery Baldric (Fleet) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2309 A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf209623-fd46-4750-8af4-092edaf1e984 Bravery Baldric (Flight) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2309 A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab795221-4c39-4b92-8964-3defb1ae72e0 Bravery Baldric (Haste) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2309 A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da508706-782e-407c-b4ec-777fd72f449a Bravery Baldric (Healthful) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2309 A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4526166-bc4a-40d6-83c1-e9ef94c080d2 Bracers of Strength {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3008 Etchings of powerful bears decorate these brass bracers. You gain a +3 item bonus to Athletics checks and a +2 circumstance bonus to Athletics checks to lift a heavy object, Escape, and Force Open. When you invest the bracers, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. Bear Hug [one-action] (manipulate); Effect Attempt to Grapple a creature. If you succeed, you crush the creature in your grasp, dealing bludgeoning damage to it equal to your Strength modifier. If you critically succeeded, the damage is equal to double your Strength modifier and the creature suffocates as long as it remains grabbed or restrained by you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +917d0a97-98fa-412b-99ea-6f0dc325d28e Bravo's Brew (Greater) {Alchemical,Consumable,Elixir,Mental} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3300 This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16ae454b-07ec-4235-ad0b-23aaea130ad4 Brewer's Regret {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1309 When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a2b7ba6-045b-4aef-8cd1-0687dca07c6c Bravery Baldric (Stone) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2309 A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e11fe72-ddaa-488f-ac09-9d743718489a Bravo's Brew (Lesser) {Alchemical,Consumable,Elixir,Mental} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3300 This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61d09819-cd77-4592-97c0-ba14844fe3ea Bravo's Brew (Moderate) {Alchemical,Consumable,Elixir,Mental} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3300 This flask of foaming beer grants courage. For the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f783e824-1d30-4087-80ba-bda4de0f3a22 Breath of Freedom {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3761 This delicate feather ornament looks fragile but is solid as stone. When you Activate the talisman, you can immediately attempt to Escape . reaction] (concentrate); Trigger You become grabbed, immobilized, or restrained; Requirements You’re an expert in Reflex saves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93b5dc80-ce87-4313-b729-fdd1b5dc9f6a Breathtaking Vapor {Alchemical,Consumable,Inhaled,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1993 This colorless mist has a mild, waxy scent that precedes acute shortness of breath. Creatures that don't need to breathe can still take the poison's damage but are immune to its other effects. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa08c4d9-84b7-4167-ab20-9e0c72fdc528 Breech Ejectors {Consumable,Uncommon} Customizations Firing Mechanisms \N /Equipment.aspx?ID=1222 These spring-loaded inserts can be fitted into the breech of a double-barreled firearm over the course of 10 minutes or during the firearm's daily maintenance. After the weapon is fired, the ejectors hasten the reloading process by ejecting the spent detritus from the fired rounds. This allows you to reload both barrels of the double-barreled weapon as a single Interact action the next time you reload the weapon as long as you do so before the end of your next turn. However, the ejectors are consumed in the process, and you must spend the time to insert a new set to gain the benefit again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4be4194-5bd4-4299-ac57-a47c67e5d2c9 Brightbloom Posy (Greater) {Magical,Plant,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2227 Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast burning blossoms. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81ba3822-eb68-408b-bacf-5344adb1f05d Brightbloom Posy (Major) {Magical,Plant,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2227 Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast burning blossoms. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +338acc52-fd07-42c1-999f-2378c08ce778 Brilliant {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2833 This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round. Shine Bright [one-action] (concentrate, light); Effect You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract rank of 5 and a +19 counteract modifier to end a magical darkness effect whose area is within reach of the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47b0842b-86e3-4e15-ad4a-84e33c3fb318 Brilliant (Greater) {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2833 This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 spirit damage to fiends and 1d4 vitality damage to undead. On a critical hit, the target must succeed at a DC 29 Fortitude save or be blinded for 1 round. Shine Bright [one-action] (concentrate, light); Effect You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract rank of 5 and a +19 counteract modifier to end a magical darkness effect whose area is within reach of the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +864db955-e4c3-418f-b97b-3ae559413d21 Brimorak Bone Tiles {Catalyst,Consumable,Magical,Rare,Unholy} Consumables Spell Catalysts L /Equipment.aspx?ID=3581 These bones from different types of demons can be used to form temporary barriers. When you crush the bone fragments and blow the resulting dust around yourself as you cast shield, the shield appears as a bone bulwark shaped like the demon’s face. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb3cc9f1-c476-4ec4-8e37-57385ea7e8a8 Brimstone Fumes {Alchemical,Consumable,Inhaled,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3327 Fumes from the forges of Hell drain health and strength alike. Saving Throw DC 36 Fortitude; Onset 1 round; Maximum Duration 6 rounds ; Stage … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ffd9cdfd-e73c-473f-8600-c4950086bd1d Brine Dragon Scale {Acid,Consumable,Talisman,Uncommon,Water} Consumables Talismans \N /Equipment.aspx?ID=2625 Brine dragons are known to distract their foes at just the right moment, and this blue-green scale appears to have come from one of these creatures. When you activate the scale, it cracks open and releases a spray of caustic saltwater at the triggering creature. The creature takes 2d8 acid damage with a DC 24 basic Reflex save. If the creature critically fails at its save, its concentration is broken—the triggering action is disrupted. reaction] (concentrate); Trigger A creature in reach of the weapon takes an action with the concentrate trait. ; Prerequisite You're an expert with the affixed weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74b5ebdc-214d-4b84-aaec-b996ee28b177 Bring Me Near {Magical,Teleportation,Uncommon} Held Items \N L /Equipment.aspx?ID=2188 This collapsible fine spyglass consists of 3 leather tubes that slide into one another. The edge of each is trimmed in silver, and the lenses are made of finely crafted glass. While looking through it, you gain a +2 item bonus to any Perception checks made involving sight. minute (concentrate, manipulate); Frequency once per day; Effect You focus on any spot you can see within 5 miles through the spyglass and rotate its parts in a meticulous order. You and up to 4 willing creatures adjacent to you are instantly teleported to that spot. If there's not enough room for everyone, only you are transported. If there's not enough room for you, the teleportation fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea7fa668-2294-4f6c-8c61-d6062ee21acb Brick {} Trade Goods \N \N /Equipment.aspx?ID=1776 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd42efd8-a5ad-4036-83f9-dcb314d4c9e7 Brightbloom Posy {Magical,Plant,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2227 Appearing as vibrant as the day they were picked, this cluster of flowers is arranged in a small spray, tied with a red satin ribbon. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast burning blossoms. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afa015dd-d229-4834-9609-d08b8923745e Brightshade {Alchemical,Consumable,Injury,Poison,Vitality} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1994 Brewed from a plant native to the First World, brightshade destroys tissue, living or dead. Victims of this poison take poison damage if they’re alive and vitality damage if they’re undead. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfe4d4d4-b555-4e1c-961b-d496b58e87b3 Bristling Spines (Moderate) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3179 Your exposed skin is covered in fine, needle-like hairs that you can flick into the eyes of enemies. Urticating Burst [two-actions] (manipulate) ; Frequency once per day; Effect You flick tiny spines in a 15-foot cone, dealing the listed amount of piercing damage to all creatures in the area with a basic Reflex save. On a critical failure, the creature is also dazzled until the end of their next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7aeb3f26-12a7-46b2-9e1d-b17f5d56faf9 Broken Tusk Pendant (Greater) {Enchantment,Invested,Primal,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1508 The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. reaction] Interact; Frequency once per hour; Trigger An animal targets you with a melee attack, and you can see the animal; Effect You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7402d30d-53bf-40d7-84f5-8090f72f1954 Bronze Bull Pendant {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2966 This pendant is forged from grainy steel and depicts a snorting bull's face. The pendant must be attached to the chest area or on a shoulder guard. When you activate the pendant, attempt an Athletics check to Shove with a +1 item bonus to check. Increase the distance you Shove your target to 10 feet on a success or 20 feet on a critical success. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad27b475-4bc8-4a62-b858-9af8834e4f7c Brooch of Inspiration (Greater) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1434 This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. two-actions] envision (fortune); Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3cd479d-6594-4f6f-bb55-0ad893f04597 Brooch of Inspiration (Major) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1434 This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. two-actions] envision (fortune); Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77f897a0-6a3c-4487-afe5-3b53bb1ebf5b Giant Scorpion Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3335 The venom of a giant scorpion is excruciating and its effects are somewhat debilitating. Saving Throw DC 22 Fortitude; Maximum Duration 6 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e433ff9-549f-4642-826c-74b38a8c5d93 Bristling Spines (Lesser) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3179 Your exposed skin is covered in fine, needle-like hairs that you can flick into the eyes of enemies. Urticating Burst [two-actions] (manipulate) ; Frequency once per day; Effect You flick tiny spines in a 15-foot cone, dealing the listed amount of piercing damage to all creatures in the area with a basic Reflex save. On a critical failure, the creature is also dazzled until the end of their next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4ecb46e-23c4-421b-97ee-af1189408cee Brooch of Inspiration {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1434 This finely cut garnet brooch fills your mind with vigor and occasional bursts of mental clarity. While wearing the brooch, you gain a +1 item bonus to checks to Recall Knowledge with Lore skills. two-actions] envision (fortune); Frequency once per day; Effect You think hard on a topic and receive a sudden inspiration. You attempt to Recall Knowledge using Lore. On this check, you roll twice and take the higher result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef94f975-cbb8-4dd2-8aea-b82aafe40c5e Buoyant Shot {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3867 These stone spheres are etched with images of clouds. Each buoyant shot is 1 Bulk instead of 4 and can float on the surface of water instead of sinking. When this ammunition is Launched, a creature who fails their Reflex saving throw is also pushed 5 feet away from the center of the burst (10 feet on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62fd8516-bc4b-4519-bd6b-2387b4032b41 Burglar's Rosebud {Consumable,Emotion,Mental,Plant,Uncommon,Wood} Consumables \N \N /Equipment.aspx?ID=3733 Though originally intended to protect a green man’s favorite agents against predation by pesky herbivores, thieves have adapted the design to help them disperse guard animals. The soft flower bud belies the horrible perfume contained within. Activated by cracking open the petals, the rosebud exudes a noxious cloud that has the olfactory trait for 10 minutes. If dropped, it fills a 10-foot-burst. If you carry it in one hand and periodically waft it as a free action, the rosebud instead gives you a 10-foot emanation. Creatures that enter or start their turn in the cloud must succeed at a Fortitude save against the listed DC or become sickened 1. Animals and beasts that critically fail are also fleeing for 1 round. A creature that successfully saves against the burglar’s rosebud becomes temporarily immune to the effects for 24 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b93cd21f-175e-4526-927e-561d10cb4ce4 Burial Oil {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2069 A pearlescent fluid, burial oil applied to a weapon grants the benefits of a vitalizing rune for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a200ad19-1bee-4935-8459-d83f593374ff Bullhook {Enchantment,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=583 A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it. two-actions] command, Interact; Frequency once per day; Effect You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47743c21-7275-4df8-86e4-0a48cc244c61 Bullhook (Greater) {Enchantment,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=583 A bullhook is a stout rod about 4 feet long with a blunt hook on the end. Too dull to be useful as a weapon, a bullhook is instead used to direct animals in training or in performing their tasks. A bullhook grants you an item bonus to Nature checks to Command an Animal while you are holding it. two-actions] command, Interact; Frequency once per day; Effect You wave the bullhook to produce the effects of a command spell. This spell loses the linguistic trait and can target only animals. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5347f228-2018-4b5d-b3bf-cc049c98ae7f Buoyancy Vest {} Adventuring Gear \N 1 /Equipment.aspx?ID=863 This canvas vest has been filled with cork shavings, tightly folded, and sewn shut. Wearing a buoyancy vest allows you to float in water with a lowered risk of sinking. If you end your turn in water while wearing a buoyancy vest and haven't succeeded at a Swim action that turn, attempt a DC 5 flat check. On a success, you do not sink, though you can still get moved by the current, as determined by the GM. The GM can also determine whether the vest is more or less effective in different weather conditions, raising the DC in rough waters or lowering the DC in calm water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f63d5bf-f19c-4f6f-8fcc-6936322f3e06 Burial Oil (Greater) {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2069 A pearlescent fluid, burial oil applied to a weapon grants the benefits of a vitalizing rune for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5871d9c9-60b2-4e2a-afc7-9facb882047e Depth Gauge {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=866 This simple tool consists of a small iron weight attached to a thin rope that is marked at regular intervals (typically every foot). It can be used to measure the depth of a hole or body of water by dropping the weight down into unknown depths and counting the markings on the rope. It can also be used as a plumb bob. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f372a189-7945-479b-a5cc-c60c861c2acb Called (Accessory Rune) {Conjuration,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1386 With this rune, you can instantly retrieve an item in your possession without digging around looking for it. one-action] command; Frequency once per hour; Requirements You have a free hand and the called item is in a bag, pack, pouch, or other container on your person, or unattended within 30 feet; Effect The item teleports to a free hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c22f9c0c-3bd3-4fe2-a2ef-70ac2b9863a5 Called (Weapon Rune) {Conjuration,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1567 A called weapon can be teleported to its owner's hand. two-actions] command, envision; Effect You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon is in another creature's possession, that creature can attempt a Will save against your Will DC. If the creature succeeds, your bond as the owner is broken, and you can't use this activation again until you use the first activation to restore the connection. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f694bea2-c2fc-4f68-b660-79590dba98cd Calling Stone {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3868 This magical ammunition is made of clear amber with an inner glow that pulses rapidly. It is used by commanders to aid their troops in focusing fire on a specific enemy location. When activated, the blast area is illuminated in a brilliant light that draws the eye from across the battlefield. This light lasts for 1 minute, during which time Aim actions that end with a siege weapon targeting within the illuminated area can be made using one fewer action than normal (minimum 1). one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +398d7e18-624e-4ac1-a1ce-9eb4d674c5b5 Caltrop Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3367 This snare consists of a hidden canister of caltrops attached to a trip wire. When the snare is triggered, it flings the caltrops into either the snare's square or a square adjacent to the snare. You choose which square when you set up the snare. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a608a6f-86d2-400a-968d-29b6fb66f4cd Celestial Hair {Abjuration,Consumable,Magical,Rare,Talisman} Consumables Talismans \N /Equipment.aspx?ID=662 This strand of hair shimmers like the strands of fate. When you activate the string, it resonates with a single, perfect note. The triggering saving throw becomes a failure or the triggering attack roll becomes a regular hit, not critical one. If the source of the attack or effect is an evil creature, that creature must succeed at a DC 41 Will saving throw or be enfeebled 2 and stupefied 2 until the end of its next turn. free-action] Interact; Trigger You critically fail a saving throw or are critically hit by an attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f2936b1-6f23-40de-9b62-8acc04c30149 Burrowing Bolt {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3863 These arrows have tips grooved like a drill bit and angled fletching, causing them to spin quickly about their shaft when fired. When striking a structure or object of Hardness 14 or less within your first range increment, an activated burrowing bolt tunnels into the surface silently and leaves a hole behind it, burrowing through up to 5 feet of material before magically vanishing. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f746058-e83c-41d4-a9c7-b8bb104dda05 Butterfly or Moth {} Animals and Gear Animals \N /Equipment.aspx?ID=1670 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a12924be-e648-495e-ad1f-9c777b546cd5 Cage {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1698 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0fbc80e-ddf8-4e79-96a5-bd65ecbf4fa4 Caisson {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=98 This heavily armored wagon is designed to transport black powder and other flammable munitions in and around combat zones. It has extra armor plating that increases its weight to several times that of an ordinary wagon. Due to this extra weight, the armored wagon is quite slow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bb3c0f3-f1a6-45f9-bdfc-41a69092df2a Calamity Glass {Cursed,Divination,Magical,Scrying} Cursed Items \N L /Equipment.aspx?ID=1641 This mirror appears to give warnings about the future, but subtle and malevolent hands designed the silver-framed glass to lure heroes into bringing doom upon those they hope to save. minute (envision, Interact); Frequency once per week; Effect You activate the calamity glass and obtain a vision related to a likely action or event within the next 48 hours. The calamity glass decides what vision to show, though if you think about a specific event, the vision is typically at least tangentially related. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7c85873-e602-4239-807f-7bbe70c0ebcd Camouflage Suit {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1201 This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d2f8840-90d5-45e4-af28-b7ce99b421a5 Camouflage Suit (Superb) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1201 This lightweight mesh fits easily over light armor. The suit is designed to incorporate local flora and ground clutter into the mesh to help you blend in seamlessly with the environment. Due to the abrasive nature of the materials used, this item is unsuitable for use by unarmored characters. You can prepare the suit for use within your current environment by using an exploration activity that takes at least 10 minutes, but sometimes longer if the materials are hard to find or the environment is unusual enough to warrant additional difficulty in preparing camouflage that can blend with it consistently. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +125a13f9-fa75-4388-beb2-7b68184ed1a2 Camouflaging Chromatophores (Greater) {Graft,Invested,Magical,Uncommon} Grafts \N \N /Equipment.aspx?ID=3180 Special cells in your skin can change color to help you blend in with your environment. You gain the listed item bonus to Stealth checks to Sneak and Hide. Background Adaptation [two-actions] (concentrate); Frequency once per day; Effect For 1 minute, you can Hide without needing cover or concealment to do so. This doesn’t allow you to Sneak without ending your movement in cover or concealment, however, as your skin’s attempts to match the background as you move produce noticeable rippling waves of color. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3a212da-6d3c-4cf8-bc02-091199dc92e8 Camouflaging Chromatophores (Lesser) {Graft,Invested,Magical,Uncommon} Grafts \N \N /Equipment.aspx?ID=3180 Special cells in your skin can change color to help you blend in with your environment. You gain the listed item bonus to Stealth checks to Sneak and Hide. Background Adaptation [two-actions] (concentrate); Frequency once per day; Effect For 1 minute, you can Hide without needing cover or concealment to do so. This doesn’t allow you to Sneak without ending your movement in cover or concealment, however, as your skin’s attempts to match the background as you move produce noticeable rippling waves of color. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5fcb024c-48aa-46bc-8cfc-b0391c9ba54d Camp Shroud (Lesser) {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1568 Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5923308-d64b-4c7a-adf6-135231aa5fad Celestial Peach (Life) {Consumable,Divine,Healing,Magical,Necromancy,Positive,Rare} Consumables Other Consumables L /Equipment.aspx?ID=769 Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62f4ffb5-0f4c-429f-b039-f2f3f9197459 Camouflage Dye (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1937 Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37772480-174c-4eee-8773-294cb033126f Camouflage Dye (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1937 Camouflage dye uses a variety of alchemically treated paints and crushed crystals to make the user particularly hard to distinguish from their surroundings. When you Activate the dye by sprinkling it on yourself or a creature within reach, the target and its clothing change colors, blending into their surroundings until the target makes a sudden movement. The target can Hide or Sneak without cover or concealment for 10 minutes. If the target uses a hostile action or moves at more than half its Speed, after that action is completed, the effects of camouflage powder end and the creature ceases to be hidden or undetected. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe8c6286-80c4-46f4-965b-a87231edaa9e Camp Shroud (Moderate) {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1568 Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2939bb49-4782-43f5-87eb-a3e2f6501aad Campaign Stable {Conjuration,Magical,Structure,Uncommon} Structures \N L when not activated /Equipment.aspx?ID=1569 Used to facilitate the care of mounts during long campaigns or when it's necessary to move camp frequently, this object appears to be a simple, worn wooden horseshoe. minute (command, Interact; Frequency once per day; Effect You place the horseshoe on the ground and it unfolds into a spacious stable with a wide central aisle, stalls to accommodate up to eight horses, and sufficient feed and water to sustain the horses for 1 day. The stalls can house other quadrupedal mounts, but the stable provides only horse feed, which might be unsuitable for other creatures. As a 1-minute activity, which has the concentrate trait, you can alter the shape of the stalls to accommodate different mounts, though the space available within the stable never changes, only the layout. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7bde7df-3ca6-4dbf-be46-3f505fef6923 Canary Informant (Advanced Services) {} Services \N \N /Equipment.aspx?ID=2468 Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4d984cb-69df-48a5-bcf1-cf354d200f92 Canary Informant (Basic Services) {} Services \N \N /Equipment.aspx?ID=2468 Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20ea0b14-e48a-4641-a2f1-878b9ba1ea68 Canary Tail (First Week) {} Services \N \N /Equipment.aspx?ID=2468 Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0a60704-2389-4a1e-accc-26395d2d7cf4 Canary Tail (Fourth Week) {} Services \N \N /Equipment.aspx?ID=2468 Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f42ec50a-2528-4e28-981f-665ef8aaa5ef Canary Tail (Second Week) {} Services \N \N /Equipment.aspx?ID=2468 Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f65d1072-3a45-4c33-b731-a8b2504c80e4 Camp Shroud (Minor) {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1568 Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8300183-fcd8-4aec-be24-c442a1ae2e34 Candle of Invocation {Conjuration,Consumable,Divine,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=709 This golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. Once lit, this candle burns for 1 hour, and it can't be extinguished. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bcd2fb7f-0b82-428b-a067-dec6d0c7f781 Candle of Revealing {Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3412 When lit, this black candle's eerie blue flame reveals the presence of invisible creatures. Within a 10-foot radius of the lit candle, creatures don't benefit from the invisible condition. Their bodies are outlined, not fully visible, so they're concealed. Once lit, the candle burns for 1 minute, after which the effect ends. If extinguished, it can't be relit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66bc2dd3-3667-48f3-9291-96ca0b73ab6f Candlecap {Invested,Light,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2332 The crown of a candlecap is stitched leather sewn in the shape of a small bowl. Fixed inside the bowl is a melted nub of wax with a small black wick. one-action] (manipulate); Effect You shake your head, and the candle wick ignites. The candlecap sheds dim light in a 20-foot radius. The candle doesn't require oxygen and can't be smothered or quenched. Activating the candlecap again douses the light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f619a8b3-1116-4e1c-b4e4-e136ca6da616 Cane {} Assistive Items \N L /Equipment.aspx?ID=2772 A cane is a straight length of wood with a curved handle, shaped like the tip of a hook. Its simple design helps with balance and only slightly assists with taking weight off the affected opposite leg. The cane is typically 2 to 3 feet long but can be lengthened or shortened as needed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc37cccb-c6c0-4c58-9bae-a4338e45aa6b Cantrip Deck (5-Pack) {Evocation,Magical} Held Items \N \N /Equipment.aspx?ID=1046 In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. one-action] or more (envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3256a0c6-2b4c-43c7-b19a-a4cce535919e Cantrip Deck (Full Pack) {Evocation,Magical} Held Items \N \N /Equipment.aspx?ID=1046 In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school. one-action] or more (envision, Interact); Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7de2b459-380c-42d1-a0fa-6ecb9933febb Cloister Robe (Moderate) {Divine,Invested} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2321 The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3be7df9c-6cb9-4185-b576-cbe05bd045cc Candle {} Adventuring Gear \N \N /Equipment.aspx?ID=2709 A lit candle sheds dim light in a 10-foot radius for 8 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b02c4d9a-1b29-41c3-919a-698233a8c7ed Candle of Inflamed Passions {Consumable,Fire,Magical,Mental} Consumables Other Consumables \N /Equipment.aspx?ID=2602 This blood-red candle is made from wax derived from oil shale found in certain parts of the Plane of Fire. The wick burns with a flame that flickers and dances even if there's no draft to stir it. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find their emotions running high. Creatures in the area take a –1 status penalty to saving throws against emotion effects. Once lit, the candle burns for 10 minutes. If extinguished, it can't be relit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a20b9ed1-965a-4b80-ab6c-14bd154e0629 Candle of Truth {Consumable,Magical,Mental,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=2999 This tapered candle has a golden wick that burns with white fire. You activate the candle by lighting it, which causes creatures within 10 feet of the candle to find it difficult to tell falsehoods. Creatures in the area receive a –4 status penalty to Lie. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +604f4d7e-8201-4568-b5e9-6ec23c1767e7 Cape of Illumination (Moderate) {Evocation,Invested,Light,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2458 This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. two-actions] envision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d60bd1d0-aed6-4715-ae24-221267a176eb Cape of Justice {Evocation,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2682 While Yaezhing is feared and seldom worshipped in the open, some regions of Tian Xia see him as a god of necessary evil and their only hope for justice. This garment is often worn by bounty hunters or priests of Yaezhing, yet non-worshippers of the god of harsh justice sometimes wear this item without fear of religious persecution. The red cape appears almost black while in the shadows, with a lighter red mandala pattern on it that resembles a shuriken. two-actions] command, Interact (incapacitation); Frequency once per day; Effect You produce manacles from the cape and then fling them at a Medium or Small bipedal target within 30 feet. The target must attempt a DC 18 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63c2878a-a6d3-4381-958b-434384394add Capsaicin Tonic {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=903 This translucent, pale-yellow drink has several pepper seeds suspended within it. Although the tonic is painfully spicy when first consumed, the heat soon fades as the tonic coats your throat. In the next hour, you can use the activation below up to three times; the third time you use it, the effects of the capsaicin tonic end. While under the effects of the tonic, you can easily consume even the spiciest of foods without trouble. one-action] Interact; Effect You belch out a foul-smelling cloud of blisteringly spicy gas that fills a single square adjacent to you. Creatures within the cloud are concealed, and all creatures outside the cloud are concealed to creatures within it. The cloud remains for 1 minute but can be dispersed by a strong wind. The cloud deals 1d4 fire damage to creatures that enter the cloud on their turn, as well as to creatures that start their turn in the cloud (a creature takes this damage no more than once per round, even if it moves back and forth into the cloud multiple times during the round). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02305d8d-cc7d-4fd4-bbaf-18bc9aece053 Captivating Bauble {Auditory,Consumable,Emotion,Linguistic,Magical,Talisman,Visual} Consumables Talismans \N /Equipment.aspx?ID=2098 This talisman appears as an ornate piece of jewelry of the highest quality. When you Activate it, your speech and mannerisms become supernaturally compelling for up to 1 hour. By engaging an intelligent creature in conversation for at least 1 minute, you can cause them to become fascinated unless they succeed at a DC 30 Will save. This fascination lasts for as long as you continue conversing or until you move at least 20 feet away. When the effect ends, the target becomes temporarily immune for 24 hours. If you or any ally within 120 feet takes an overtly hostile action while a creature is fascinated by the bauble, the bauble burns out in a shower of sparks and all its effects end. three-actions] (concentrate, manipulate); Requirements You are a master in Deception or Diplomacy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62b0dca3-f7f1-47c5-b755-be89cf12fe76 Captivating Rosebud {Consumable,Emotion,Magical,Uncommon,Wood} Held Items \N \N /Equipment.aspx?ID=2639 Named because of its popularity among thieves to distract any authorities in pursuit, a captivating rosebud has a near-irresistible fragrance. Rose Vines 10 minutes (manipulate); Effect You plant the captivating rosebud into a square adjacent to a building or other structure. It grows into a rosebush that stretches up to 30 feet tall. You and your allies can use the rosebush as a ladder to Climb easily up and down the side of the adjacent structure, but all other creatures must succeed at a DC 17 Will saving throw or fail to notice the rosebush's presence. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80a807a6-0815-41f0-a72c-03986f99d47f Cognitive Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3316 Your mind becomes clear, but physical matters seem ephemeral. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd1b47ea-3b57-4ce6-8bf9-a22df28507d3 Cape of Illumination (Greater) {Evocation,Invested,Light,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2458 This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. two-actions] envision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c34a3c0-62a9-4e48-b2d0-aaa5e7c43a1f Cape of Illumination (Lesser) {Evocation,Invested,Light,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2458 This golden cape, embroidered with vibrant red sun rays, sparkles like sunlight reflecting off the ocean. two-actions] envision, Interact; Frequency once per day; Effect You draw the cape and unleash a blinding flash of light. All enemies within 30 feet that can see you must attempt a DC 19 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1510693e-0964-4a56-8784-5c2b158827e5 Cassisian Helmet {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2333 A small, feathered wing is attached to either side of this ornate brass helmet. A visor on the front lowers to cover your face. While wearing the cassisian helmet, you gain a +1 status bonus to AC and saves against unholy creatures and effects. two-actions] (concentrate, manipulate); Frequency once per hour; Effect Lowering the visor, you send out eye beams that deal your choice of 2d6 cold or fire damage (DC 20 basic Reflex save) to all creatures in a 15-foot line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a65597e-d0fb-4b4f-be37-7fdad20c8432 Cat {} Animals and Gear Animals \N /Equipment.aspx?ID=1671 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dea0e428-1022-499d-81c3-c1917c5e14b9 Cat (Galtan Orange) {} Animals and Gear Animals \N /Equipment.aspx?ID=1671 The Galtan orange cat was bred to have short legs and a thick orange coat so it could easily hunt vermin in tight spaces. They were often kept as staff in noble houses. During the Galtan revolution, as noble households fell, these cats were left to fend for their themselves. While there's a substantial feral population, only one breeder of pedigreed Galtan orange cats remains, making them highly sought after. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6b0bdb5-03eb-4cd8-84f1-bd3623aa9a34 Cat's Eye Elixir {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3301 After you consume this elixir, your vision sharpens, and you become sensitive to even the most minute movements. For the next minute, you reduce the flat check to target hidden creatures to 5, and you don't need to attempt a flat check to target concealed creatures. These benefits apply only against creatures within 30 feet of you. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6da0ec2-8334-4b72-b7d1-cc951fc493a6 Catch Pole {} Adventuring Gear \N 1 /Equipment.aspx?ID=3245 This sturdy pole has a rope attached to one end in a loop with the other end extending to the handle. You can pull the handle side of the rope to tighten the loop. Using this loop, you can Grapple without having a free hand. A creature grappled this way receives a –2 circumstance penalty to attack rolls when Striking with an unarmed attack. Due to limitations in the size of the loop, a catch pole can only be used on creatures sized Medium or smaller. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68280c90-d589-4231-9fc5-54a52c934419 Catching {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2299 Nethys Note: This rune was not reprinted in the remastered Treasure Vault book. A catching rune creates a small, magical vacuum that attempts … free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike made with a held weapon; Effect You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee3ade25-fcf7-4935-8d38-7d72af241da1 Cauldron of Flying {Magical,Rare} Vehicles \N \N /Vehicles.aspx?ID=53 Witches flying about the countryside at night in their magical cauldrons are often merely legends, but the existence of this magical vehicle shows at least some of the legends are true. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd925062-cf7d-4f6b-8430-c0c1eb5958cc Careless Delight {Alchemical,Consumable,Ingested,Mental,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1995 Sometimes called liquid persuasion, this sweet-tasting tincture induces euphoria that lowers inhibitions and increases trust. The status penalty from being stupefied due to this poison doubles when applied to Deception checks to Lie, Perception checks to Sense Motive, and Perception DCs to detect a Lie. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c99a3c41-869f-4685-b8b8-a54257f5eca7 Carriage {} Vehicles \N \N /Vehicles.aspx?ID=63 Space 10 feet long, 10 feet wide, 7 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94c9ce11-a7f3-4b97-8f10-c2916678167b Carrion Cask {Magical,Necromancy,Uncommon} Other \N L /Equipment.aspx?ID=1797 This stylized, palm-sized box contains a black, ooze-like substance that can easily devour a corpse in moments, breaking the body down into a necromantic sludge. two-actions] command, envision; Frequency once per day; Requirements The carrion cask has consumed a corpse since the last time it was activated; Effect You release the sludge from the carrion cask's last meal in a pulse of necromantic energy. Creatures in a 30-foot cone take 6d6 negative damage, with a DC 24 basic Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e40e2c44-a7dc-428b-987d-bb74a800e24c Cart {} Vehicles \N \N /Vehicles.aspx?ID=64 Space 10 feet long, 5 feet wide, 4 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1928f56d-0a6f-4ce1-9da3-9761a58d2504 Cartographer's Kit {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=847 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +debaabde-cd66-4857-b8f9-f3d066c9b78a Cauthooj Bagpipes {Magical,Uncommon} Held Items \N 2 /Equipment.aspx?ID=3221 The main portion of this set of bagpipes is fashioned from the dried skin of a cauthooj, with the feathers still attached. The bird’s vocal cords are crafted into the instrument’s reeds. The pipes grant a +2 item bonus to Performance checks while playing music with them. Throw Song [reaction] (auditory, mental); Trigger A creature within 30 feet attempts a melee Strike against you or an ally; Effect You let loose a staccato chirp from the pipes that appears to come from somewhere else. The triggering creature must attempt a DC 31 Will save. On a failure, the creature redirects the Strike to another creature of your choice within reach of the melee Strike. If no other creatures are within range, the affected creature instead takes a –2 penalty to the Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8d150a1-b80d-4c26-9764-8009c162caa8 Cave Worm Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3328 Venom from enormous cave worms leaves a victim weakened. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27059881-1e2a-4626-bda3-7534635a6a79 Cavern Crawler {Rare} Vehicles \N \N /Vehicles.aspx?ID=99 This massive undead vehicle is created by crafting a piloting and cargo compartment within the husk of a massive cave worm and then infusing the remains with void energy. This compartment has breathable air as well as sealable weapon ports. Designed specifically to burrow under and then behind enemy positions, cavern crawlers can attack enemies on their flank or bring supplies and reinforcements to troops deep behind enemy lines. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a46e238d-32a8-4b0d-acc0-9922b94e5d2b Cavern's Heart {Conjuration,Earth,Magical,Rare} Runes Armor Property Runes \N /Equipment.aspx?ID=2681 Usage etched onto medium or heavy armor This armor can channel your life force into an enhanced wall of stone . three-actions] command; Frequency once per day; Effect By stamping your foot on the ground and calling out to spirits of stone, you summon a stone wall. This is a wall of stone, except that the wall is tied to your own life force. When the stone wall is damaged, you are damaged instead. If you are reduced to 0 HP, the wall is destroyed. The effect is dismissed if you move more than 30 feet away from the stone wall or if you spend a single action with the concentrate trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3456423-cbdf-492d-a12a-7ebf004fdd48 Cayden's Brew {Consumable,Magical,Poison,Potion} Consumables Potions L /Equipment.aspx?ID=2079 Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you unleash this magical burp, you can’t do so again for 1d4 rounds. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33ad3d7b-6814-4b0b-bbf8-60b6cd5ff27c Cayden's Brew (Double) {Consumable,Magical,Poison,Potion} Consumables Potions L /Equipment.aspx?ID=2079 Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you unleash this magical burp, you can’t do so again for 1d4 rounds. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da3368eb-5ab9-4648-84af-99543b07471c Cayden's Brew (Triple) {Consumable,Magical,Poison,Potion} Consumables Potions L /Equipment.aspx?ID=2079 Cayden's brew is like rich beer or ale, with a golden-brown color and foamy head. For 1 hour after you drink it, you have a +1 item bonus to saving throws against fear effects. Also, you can use a single action to breathe out a 15-foot cone of intoxicating vapor with a burp that can be heard for 100 feet. Any creature in the vapor must attempt a DC 25 Fortitude saving throw. After you unleash this magical burp, you can’t do so again for 1d4 rounds. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80beb536-d131-41dd-817f-bd206df3d538 Cayden's Tankard {Artifact,Divine,Unique} Artifacts \N L /Equipment.aspx?ID=2360 This ordinary-looking silver tankard functions as a +4 major striking hopeful returning light hammer when wielded as a weapon. Imbued with Cayden Cailean's courage, you are immune to fear effects. Any liquid poured into the tankard transforms into a strong, alcoholic ambrosia that remains contained safely within until you drink it. Drinking the ambrosia Activates the tankard, with one of the following effects. If you aren't the one blessed to borrow the tankard, you are drained 4 and enfeebled 4 while holding it, and its magic doesn't function for you. two-actions] (concentrate, manipulate); Frequency once per day; Effect You enhance yourself with a shard of Cayden's divine fortune and cast indestructibility. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65bb6207-8d49-4c73-9014-854c7738ce86 Celestial Peach (Rejuvenation) {Consumable,Divine,Healing,Magical,Necromancy,Positive,Rare} Consumables Other Consumables L /Equipment.aspx?ID=769 Among Hao Jin's most precious treasures are three living plants, the last surviving celestial peach trees taken from the mountains of Chu Ye. One of the trees grows pearls in place of flowers, but the other two bear fruit that is far more valuable. Eating one of these small red peaches can heal even the most grievous of injuries. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54db3154-6841-427f-a40d-7a57a29465ce Cauterizing Torch {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1105 This small, clockwork torch device uses a trigger-operated sparker to ignite a flow of flammable gas, creating a short, hot flame capable of rapidly cauterizing wounds and helping to stop bleeding. The cauterizing torch is applied to yourself or an adjacent target. The target attempts an immediate flat check to end any persistent bleed effect with the lower DC for particularly effective assistance. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +007e4cc5-4ce6-4b8f-bb77-0e7f8d464c12 Chain {} Adventuring Gear \N 1 /Equipment.aspx?ID=2710 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +278df687-9b98-4be6-acad-2f75aee1ec41 Chair Storage {} Assistive Items Mobility Devices \N /Equipment.aspx?ID=1360 The chair has an efficient allocated space to hold additional items. This reduces the amount of Bulk the items weigh when stored within the chair, much like a backpack. The first 2 Bulk of items stowed in your chair don't count against your Bulk limit. If you use both chair storage and a backpack at the same time, only 2 Bulk total isn't counted against your limit, much like if you used multiple backpacks or similar items at the same time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53299b59-2a9e-4e26-b26b-901dc2cf331a Chalice of Ozem {Artifact,Divine,Unique} Artifacts \N L /Equipment.aspx?ID=3787 This ruby-studded dawnsilver chalice can’t be harmed by any substance it holds, no matter how caustic. Furthermore, liquid placed within the Chalice of Ozem never spills unless its carrier chooses to do so (using a single action with the concentrate trait). Iomedae's Blessing [two-actions] (concentrate, manipulate); Frequency once per hour; Effect You hold the chalice and call out Iomedae’s name. The chalice casts dispelling globe with a +19 modifier to its counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f708f6f6-ffd8-4217-914a-b90527dac3ef Chalk {} Adventuring Gear \N \N /Equipment.aspx?ID=2711 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc8d4c9b-5953-4903-8144-89cbe73ae699 Chameleon Suit (Major) {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1106 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b52ff9ab-43d2-4bcd-9532-ce4e285b39aa Channel Protection Amulet {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3062 This nugget of polished tektite is trapped in a cage of braided wire and hangs from a silken cord. When wearing this amulet, you gain resistance 5 against damage from harm spells if you're living, or against heal spells if you're undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52d55893-3be4-4db5-8df5-ef11149f5e7b Chaos Collar {Companion,Invested,Primal,Transmutation} Worn Items Companion Items L /Equipment.aspx?ID=1613 This unobtrusive collar is made to hide beneath an animal's fur or blend in against scaled skin. It's most often used by unscrupulous trophy hunters hoping to make a name for themselves by defeating threats they artificially created, using hapless animals as pawns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65c930e5-63e0-4f50-9344-ecdc546cdad8 Chaos Falcon Feather {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3257 When used as catalysts, chaos falcon feathers lend flexibility to spells that deal with elemental energy. For the duration of a catalyzed resist energy spell, you can Sustain the Spell on an adjacent target, touching them and changing the type of energy to which they have resistance. This reduces the remaining duration of the spell by 1 minute; if the spell has less than a minute remaining, it reduces the duration to 1 round. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b5075ee-f510-440a-8abb-7502f3f79eef Cerulean Scourge {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3329 This poison is infamous for making the victim's blood vessels glow with a bright blue light before painfully bursting. Saving Throw DC 37 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72b963e0-0152-42d3-a7bf-4c727af3f0d9 Chain of the Stilled Spirit {Magical,Necromancy,Uncommon} Held Items \N 2 /Equipment.aspx?ID=812 This 3-foot length of chain is made of a mystical blue-white steel. You can wrap the chain around an item or creature; if a ghost of 9th level or lower is bound to the item or creature via its rejuvenation ability, it cannot rejuvenate if it is destroyed. This chain can't impede a ghost's rejuvenation that is tied to an area, only to an item or creature. At the GM's discretion, the chain of the stilled spirit might work on abilities similar to Rejuvenation that prevent a spirit from going being fully destroyed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b3a3f64-b31c-4efe-906d-fdee22c2b17a Chameleon Suit {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1106 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76ce77c8-dee6-4142-8953-9d832af9c522 Chameleon Suit (Greater) {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1106 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f207eee5-7d9e-4135-96a7-3bc7a8946397 Charm of Resistance (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3065 This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e4baabec-37da-40b6-ad6e-32237ddc83c8 Charm of Resistance (Major) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3065 This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dcd1656a-4e99-491c-8018-ae0cdf3744ca Cheetah's Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3302 Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e01d2650-895c-475f-a960-87021d002480 Cheetah's Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3302 Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f013a165-a34c-4665-8409-2392bf4be383 Cheetah's Elixir (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3302 Enzymatic compounds in this elixir strengthen and excite the muscles in your legs. You gain a status bonus to your Speed for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0114f0bd-b3ef-412b-9a6b-d6c2b621fac1 Chest {} Adventuring Gear \N 2 /Equipment.aspx?ID=2712 A wooden chest can hold up to 8 Bulk of items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +005d8c84-2973-4692-b5c1-57466a5488f7 Chilled Fire Noodles {Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3458 These cool noodles are served with dark fermented sauces and vinegars before finally being tossed with spicy chili oil. When you consume the noodles, you temporarily ignore the -1 status penalty to AC and saving throws caused by the fatigued condition for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aef3e412-4664-4272-bd11-fda2f431201f Chilled Fire Noodles (Greater) {Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3458 These cool noodles are served with dark fermented sauces and vinegars before finally being tossed with spicy chili oil. When you consume the noodles, you temporarily ignore the -1 status penalty to AC and saving throws caused by the fatigued condition for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36860389-952d-4550-9978-aad573ce2d9c Chime of Opening {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=252 This hollow mithral tube is about a foot long and bears engravings reminiscent of open locks and broken chains. The chime can be activated 10 times before it cracks and becomes useless. one-action] Interact; Effect You aim the chime at a container, door, or lock you want to open and strike the chime. The chime sends out magical vibrations that attempt a Thievery check against the lock’s DC, with a Thievery bonus of +13. This targets only one lock or binding at a time, so you might need to activate the chime multiple times to open a target with several forms of protection. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46527236-d0b0-4611-ac2e-dd0946c56029 Coin of Comfort {Enchantment,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1271 This thick silver coin is deeply worn on one side, creating a shallow dip. one-action] Interact; Frequency once per hour; Effect You rub your thumb along the grooved side and become filled with a sense of comfort and safety. You reduce your frightened condition by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d3483b4-2290-4bf3-9bda-b590eb39d8d0 Charlatan's Gloves {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3064 Tiny silver hooks decorate these fine silk gloves. They grant a +1 item bonus to Thievery and allow you to cast telekinetic hand as an innate occult spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e91e3217-6581-4e94-852b-d6da4346e205 Charlatan's Gloves (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3064 Tiny silver hooks decorate these fine silk gloves. They grant a +1 item bonus to Thievery and allow you to cast telekinetic hand as an innate occult spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7421af20-bf0c-4605-8d5e-d80f875b9da7 Charm of Resistance {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3065 This charm, normally hung from the belt or worn around the neck, grants you resistance 5 against one type of energy damage: acid, cold, electricity, fire, or sonic. Each charm is crafted to protect against a particular type of energy damage, and its design usually embodies the type of energy it protects the wearer from in some way. For instance, a charm of cold resistance could be carved in the shape of a yeti, whereas a charm of fire resistance would be made from volcanic glass. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +384b26cc-01ac-4229-a424-5c47c7a83c0d Choleric Contagion {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1996 This vile poison is contagious, causing the victim's skin to secrete the toxin, allowing it to spread to others. While under the effects of choleric contagion, the first time during per round the victim succeeds at an attack roll with an unarmed attack against another creature, the target of the attack is exposed to the poison. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c4d049c-cc2a-4612-ba02-164648ae4c05 Chopping Evisceration Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1250 An almost-impossible number of axes spring out at a target with lethal force. When a creature enters the snare's square, it's nearly buried beneath a storm of sharpened metal, which deals 16d8 slashing damage (DC 33 basic Reflex). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68e8be4f-7141-4df7-96d1-76efccc491c4 Chroma Kaleidoscope {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3878 These iron rings filled with kaleidoscopic glass are popular among Shelynites. A chroma kaleidoscope’s effects last for 1 hour. When you critically Strike a creature with a weapon under the effects of a chroma kaleidoscope, a blast of color from the weapon forces them to attempt a Will saving throw against your class DC or spell DC, whichever is higher, with the following effects. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d051ef9e-b82f-426e-9270-6c773f25c6ee Chromatic Jellyfish Oil (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1959 Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +733cbff9-4549-4302-ba56-cf90f75c05a3 Chromatic Jellyfish Oil (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1959 Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +652d127b-b59d-4faa-b07b-7e40105a3b3a Choker of Elocution {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3066 This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +504f5c85-a700-41de-9d17-fc2999d06545 Choker of Elocution (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3066 This platinum choker bears characters from a language's alphabet, and it gives knowledge of that language and the associated culture's customs. You gain a +1 item bonus to Society checks and the ability to understand, speak, and write the chosen language. Your excellent elocution reduces the DC of the flat check to perform an auditory action while deafened from 5 to 3. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d0334f2-bef3-42c7-a9d3-9a051429fa94 Choral Toga {Apex,Holy,Invested,Magical,Rare} Apex Items \N L /Equipment.aspx?ID=3645 This elegant toga is infused with inexhaustible energy to enjoy life possessed by azatas. You gain resistance to poison 20 and become immune to deafened. When you invest in the robes, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you become deafened while wearing the toga. Elysium's Breath 1 minute (concentrate, healing); Effect The air around the robe constantly circulates to keep you healthy. For 8 hours, you become immune to diseases spread via inhalation, olfactory effects, and environmental effects that would prevent you from breathing (including being underwater or from being strangled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd8106e6-f4c7-4a2c-857d-2de3bf4f64f0 Cindergrass Poultice {Consumable,Healing,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=3671 This thick, waxy gel erases the effects of flame. It restores 2d12 Hit Points to a creature when applied to their body. If the creature has taken fire damage within the last minute, it restores additional Hit Points equal to the amount of fire damage the creature took within the last minute (maximum +10). Finally, the creature becomes immune to the effects of severe heat for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71e7df86-773e-4d6c-8758-83496d821781 Cipher of the Elemental Planes {Magical,Rare} Held Items \N L /Equipment.aspx?ID=2652 This device is made from two metal discs, one slightly smaller than the other, each bearing a variety of runes and symbols along their outer edges. The center ring typically shows a rune for each elemental plane, and many older ciphers include only the planes of air, earth, fire, and water. A thick, golden pin in the center of both discs holds them together. Align to Plane [two-actions] (manipulate, scrying, visual); Effect You turn the discs to align symbols, creating a minute planar gateway as large as a keyhole. You can look through it to view a location in an elemental plane. Each cipher connects to 12 locations on each elemental plane—typically large settlements. Anyone holding the cipher can understand the primary language of the plane the cipher is aligned to. A cipher of the planes can be used in place of a planar key for interplanar teleport and similar magic for travel to the plane it's aligned to. When it's used this way, you arrive unerringly at the location the cipher is aligned to. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c7ff53e-eea8-4380-9d63-3aada7d2cc56 Clandestine Cloak {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3067 When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks. Cloak Identity [two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy for 1 hour or until you pull the hood back down, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8fc4d2b0-d55b-4edf-af75-c5178fdc5fb5 Clandestine Cloak (Greater) {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3067 When you pull up the hood of this nondescript gray cloak (an Interact action), you become drab and uninteresting, gaining a +1 item bonus to Stealth checks and to Deception checks to Impersonate a forgettable background character, such as a servant, but also taking a –1 item penalty to Diplomacy and Intimidation checks. Cloak Identity [two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull the cloak's hood up and gain the benefits of veil of privacy for 1 hour or until you pull the hood back down, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df3b905c-63df-4316-a87a-c6bf06387fb7 Clarity Goggles (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2314 The goggles grant a +3 item bonus. They work against effects created by 9th-rank or lower spells or a creature of 19th level or lower. two-actions] (concentrate); Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-rank or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c110d3b9-abb2-411d-a694-bad19686dc91 Clarity Goggles (Lesser) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2314 Clarity goggles feature faceted lenses that filter your surroundings from several slightly different angles at once, giving you a sharper picture … two-actions] (concentrate); Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-rank or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +761433a4-eb43-4665-bca4-7bc3b66b8e8b Giant Wasp Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=115 Giant wasp venom interferes with a victim's movement. Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage … two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b2d3ac4-01c7-409c-8f9c-dbd9f78dacd6 Chronomancer Staff {Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=2248 Clock faces and gears adorn the twisted iron shaft of a chronomancer staff, the hands of the clocks continually ticking or winding backward. Used as a weapon, the staff is a +2 greater striking quickstrike staff. While wielding this staff, you also gain a +1 circumstance bonus to initiative rolls. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb06c15c-2809-4cdb-9662-628669aa78f9 Cinnamon Seers {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1910 Zippy, alchemically treated cinnamon suffuses cinnamon seers, a rock candy with a lively taste that provides a mental boost. A cinnamon seer remains in your mouth for 1 hour, its stimulating flavor granting you a +1 item bonus to checks to Recall Knowledge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fae2439c-75fa-46af-a27e-677ee43c358e Climbing Kit {} Adventuring Gear \N 1 /Equipment.aspx?ID=2713 This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47575184-79fd-451e-8052-66df4faffb39 Climbing Kit (Extreme) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2713 This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a5d27d0-632c-48c9-8811-7f35c7504794 Clinging Bubbles (Lesser) {Consumable,Magical,Transmutation} Consumables Other Consumables L /Equipment.aspx?ID=2460 This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. one-action] Interact; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad5f283f-4f83-4d36-b726-bb3dd98c2835 Conducting {Evocation,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=919 A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy, the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead. On a critical hit, the weapon deals 1d8 persistent damage of the same type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9827f499-518c-4b5d-b770-a1ea13214bd1 Clawed Bracers {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3068 Animal claws are woven into the thick leather of these bracers. Extend Claws [one-action] (manipulate. morph); Frequency once per hour; Effect The bracers fuse temporarily with your forearms, with the claws extending to your fingertips. You gain a climb Speed of 20 feet and a claw unarmed attack with the agile and finesse traits that deals 1d6 slashing damage. This lasts for 10 minutes or until you Dismiss it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46bc5bc5-5eeb-4575-9ee8-6ba6e6137454 Clay {} Adventuring Gear \N \N /Equipment.aspx?ID=1331 This malleable, oil-based clay can be shaped by hand and is available in a variety of colors. A single unit has 4 ounces of clay. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +173ed9fd-43a4-4d7d-9dba-0f514a0d6ce4 Clay Sphere {Magical,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=3728 This dry clay ball becomes malleable when activated, shifting into a variety of forms. The spell attack roll of any spell cast by Activating this item is +7 and the spell DC 17. Cast a Spell; Frequency once per day; Effect You cast plant form.] \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3d1ab72-ddf2-4d6c-a78c-84f7acbeae06 Cliff Crawler {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=39 Space 30 feet long, 15 feet wide, 20 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d429fb49-d0bc-4421-9240-dbedee4482b2 Climbing Bolt {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2922 The shaft of this bolt is wrapped with fine twine. When the bolt strikes a solid surface, the twine unwinds and enlarges into a 50-foot-long rope, securely fastened to the surface the bolt struck. The rope can be pulled free with an Interact action and a successful DC 20 Athletics check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfa6a8c5-deec-4936-8e13-a6e13170c07b Cloak of Feline Rest {Enchantment,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=1048 This black velvet cloak is featureless and very soft to the touch. Upon wearing it for the first time, you're momentarily overwhelmed with a sense of comfort and coziness. While wearing this cloak you can comfortably rest in any space, so long as it's not wet or particularly hazardous. While sleeping in this cloak you only take a –2 status penalty to auditory Perception checks, rather than a –4 status penalty. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dcee6289-3b66-4fe3-b24f-af95963e240f Cloak of Gnawing Leaves {Invested,Primal,Rare,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=1820 This cloak appears to be woven from a thousand living leaves, hungry for flesh and eager to defend the cloak's wearer. reaction] envision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbe70b89-9bc2-4f7d-9413-c12fe887fe3c Cloak of Illusions {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3069 This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast figment as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +1 item bonus to Stealth checks. Draw Hood [two-actions] (manipulate); Frequency once per day; Effect You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +832b59d6-56e4-4b4f-a172-19e6004eea76 Cloak of Illusions (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3069 This cloak flows, covering and concealing the wearer's body. The cloak allows you to cast figment as an occult innate cantrip. Although naturally a dull gray, while invested the cloak picks up colors and patterns from its surroundings, granting a +1 item bonus to Stealth checks. Draw Hood [two-actions] (manipulate); Frequency once per day; Effect You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0bdcfb53-1a73-4def-94b4-a103f500c289 Cloak of Immolation {Cursed,Invested,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=3129 Appearing as a magic cloak such as a clandestine cloak, this garment is made of highly volatile fabric. While wearing it, if you take fire damage, you also take 1d10 persistent fire damage. Taking fire damage while the persistent fire damage is in effect has no additional effect. You can extinguish the persistent fire damage as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f41dfac4-646e-4bb6-89af-2cd154e6eaa1 Cloak of Repute {Enchantment,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=510 This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. two-actions] command; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69af7ae8-1f74-4afb-8ac7-25d83bd29d72 Cloak of Repute (Greater) {Enchantment,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=510 This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. two-actions] command; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01c9f9b9-cf02-42f4-a84e-43f88469c462 Cloak of Repute (Major) {Enchantment,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=510 This gaudy and extravagant cloak is adorned with brilliant gems and a fur trim. While wearing the cloak, you gain instant fame and notoriety, granting you a +1 item bonus to Diplomacy checks to Make an Impression. Creatures attempting to learn about you gain the same bonus to Gather Information about you. two-actions] command; Frequency once per day; Effect You wield your great stature to make a Request of a creature. If you roll a success on the check, you get a critical success instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8701f6b-0b59-4054-8d0a-1b1932f0381f Cloak of Swiftness {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3009 This thin cloak is surprisingly light, as if clouds or the very wind were woven together to make the garment. The cloak grants you a +3 item bonus to Acrobatics checks. When you invest the cloak, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value. Ride the Wind [one-action] (manipulate); Frequency once per day; Effect You tug on the cloak, wrapping yourself in the power of wind. You gain a fly Speed of 30 feet for 1 hour. While wrapped in the cloak, you become translucent, causing you to become concealed for the duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47846983-c961-4ff7-bda0-b2e6924c8670 Cloak of Devouring Thorns {Invested,Primal,Rare,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=1820 The save DC is 30, and the cloak can be activated once per round. The leaves deal 2d6 piercing damage to a creature on a failed save, or 4d6 piercing damage and 3 bleed damage on a critical failure. reaction] envision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb09ff7d-9787-4570-8549-30f435616f63 Cloak of Thirsty Fronds {Invested,Primal,Rare,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=1820 The save DC is 23, and the cloak can be activated once per minute. The leaves deal 1d6 piercing damage to a creature on a failed save, or 2d6 piercing damage and 2 bleed damage on a critical failure. reaction] envision; Frequency once per day; Trigger You are damaged by a melee attack from an adjacent creature; Effect The leaves lash out at your attacker, rising up to reveal snapping jaws made of wicked thorns. The triggering creature must attempt a DC 17 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e55ee6d-5658-46d5-9882-367e546934be Clockwork Monkey {Auditory,Clockwork,Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1124 These cute and unassuming toy monkeys are often dressed in loud clothing and carry a percussion instrument. It's activated once a creature moves adjacent to the square it sits in, at which point it leaps on the creature, scurrying about on its agile hind legs while it pounds on its instrument, riding the creature and raising a racket. The creature being assaulted by the monkey must find a way to escape its agitator either via flinging the monkey off with the Escape action (DC 18) or by breaking the monkey. The monkey has AC 19, Hardness 2, HP 10 (BT 5) and object immunities. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +470b6b86-e835-41e1-89e2-8d3d452708a7 Clockwork Bookshelf {Clockwork,Uncommon} Adventuring Gear \N 4 /Equipment.aspx?ID=1141 This device was originally created by an inventor who had way more books they wanted to access than available wall space to store them. Each of the bookshelf's six levels is actually loaded with a pair of shelves instead of a single shelf. A simple switch on the side of the bookshelf flips the corresponding shelf to the other side, revealing any books stored in the paired shelf. While this makes the clockwork bookshelf a little deeper than a normal bookshelf, in order to fit both shelves, it effectively allows you to store twice as many books using the same amount of wall space. Those who wish to keep volumes hidden from visitors (or perhaps stow a weapon or potion within a false book) often load the hidden shelf first, then switch to the second shelf lined with more respectable volumes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d26edf0-a4f2-4cb3-a8e0-a9ad3d3b9745 Clockwork Borer {Rare} Vehicles \N \N /Vehicles.aspx?ID=30 A clockwork borer is essentially a huge adamantine drill attached to a large wheeled carriage. The clockwork gears within move the borer itself and spin the drill, allowing it to burrow through loose material quickly and even through solid stone at a slower rate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d635f68-44cf-4487-9102-44a7eddcb1db Clockwork Box Packer {Clockwork,Uncommon} Adventuring Gear \N 4 /Equipment.aspx?ID=1142 This handy clockwork device is too expensive for most warehouses and shipping docks to make use of it, but some nobles have purchased the item for their staff as a status symbol, and merchants who are in the shipping trade can afford to slowly reap the benefits of its usage. It takes 1 minute to wind a clockwork box packer; after which, it can function for up to 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d0cfed2-1649-47a3-a3e6-a87a89dab0dc Clockwork Castle {Rare} Vehicles \N \N /Vehicles.aspx?ID=35 While the name slightly overstates its size, nonetheless a magical clockwork castle is a sizable mobile fortress built on ten spiderlike clockwork legs, with three stories of palatial accommodations within. Legends tell of a unique clockwork castle massively larger even than this size, perhaps an artifact in its own right. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c579e9a-e1a7-4e13-b332-2562f46bd58d Crowbar (Levered) {} Adventuring Gear \N L /Equipment.aspx?ID=2718 When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dabd8b79-07fb-4517-a853-cc594e9abe6f Cloak of the Bat (Greater) {Invested,Magical,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=425 Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted. two-actions] command, Interact; Frequency once per day; Effect You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level pest form spell on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f7e141a-c168-489f-a37a-ab2b89f5dcfa Cloak of Waves & Clouds {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3463 This magical cloak was crafted from the feathers and scales of a legendary giant fish that could transform into a resplendent bird. Cut Air and Sea [one-action] (concentrate, manipulate); Effect The cloak ripples, becoming either giant eagle feathers or iridescent fish scales. Until you next Activate the cloak, you gain either a swim Speed of 60 feet and the ability to breathe underwater or a fly Speed of 40 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +784eed11-6bf6-4ded-b7e8-c5bfc2551dff Clockwork Bumblebee {Clockwork,Rare} Vehicles \N \N /Vehicles.aspx?ID=40 Space 20 feet long, 10 feet wide, 8 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f080aa7-e446-4aec-8815-d6be9546053a Clockwork Goggles (Greater) {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1107 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e143056-8315-4d8a-9817-1b932cef608a Clockwork Goggles (Major) {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1107 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a226629f-9480-4984-be52-8a9ada4f382f Clockwork Heels {Clockwork,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=1266 This clockwork footwear features a marvelous mechanical heel built into the base to increase your speed. When you lean your weight onto your heel, a springboard triggers and pops out small metal wheels that propel you forward. You gain a +5-foot item bonus to your Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d0cadfc-65fa-46a4-b9ad-e8ffcdda8910 Clockwork Hopper {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=27 A clockwork hopper is similar in form to a large rabbit, making hop-like strides that avoid terrain impediments, though the lurching hops can be bumpy and cause motion sickness in some riders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +28520b4f-89e8-4c18-a066-06b1a41063ac Clockwork Cloak {Clockwork,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2310 Paper-thin interlocking cogs and gears make up the bronze clockwork cloak . two-actions] (manipulate); Effect You wrap the cloak around yourself and the winding gears decelerate your body, causing you to enter standby mode. While in standby mode you don't need to eat, drink, or sleep. You remain aware of your surroundings but take a –4 penalty to Perception checks. You can stay in standby mode indefinitely, although your body ages normally. You can leave standby mode as a free action. If you do so to initiate combat, you gain a +2 item bonus to your initiative roll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6440a415-0d9c-4b10-b203-b8767cd42bfb Clockwork Dial {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=864 This small timepiece allows you to accurately track time, useful for coordinating attacks, cooking, and all other sorts of activities, without the steadiness or care necessary to use an hourglass. As always, spell durations are too inexact to be reliably tracked, as they don't last precisely the duration listed. Protected within a brass or steel case, the clockwork mechanism of this device is turned using a small key. Most dials have a maximum duration of 1 hour, with each turn of the key adding 10 minutes to the timer, though some are crafted with longer or shorter durations and intervals. Setting the timer requires one free hand and an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +deac6190-0f23-42b1-9279-da4d81d08c79 Clockwork Disguise {Clockwork,Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=1143 Sometimes, just disguising one's face just isn't convincing enough. Clockwork disguises were invented to supplement regular disguise kits, which are used all across Golarion. For example, if a spy wants to infiltrate a military camp, they must be wearing the same type of armor as the soldiers stationed there—or else have a very good explanation for their commander as to why they're out of proper uniform! The clockwork disguise is intended to help avoid such awkward, potentially fatal confrontations. one-action] Interact; Effect Transform the clockwork disguise into any one current preset configuration of the user's choice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +548be7d9-2cc7-4811-8b51-2b6665088c31 Clockwork Goggles {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1107 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ec8ba6f-347e-4f86-bd63-40fcb56efe84 Clockwork Rejuvenator {Clockwork,Consumable,Magical,Necromancy,Rare} Consumables Other Consumables L /Equipment.aspx?ID=895 This device has four finger-like latches centered around a whirring mass of gears. After winding the clockwork rejuvenator, you can latch it to the chest of an adjacent recently dead creature and return it to life. If you wound the rejuvenator using 1 Interact action, you can return to life a creature that died in the last 2 rounds, restoring it to 1 HP. If you wound the rejuvenator using 2 Interact actions, you can return to life a creature that died within the last 3 rounds. After attaching, the device continues to whirl for 1 minute, restoring 10 HP per round to the target. Thereafter, the clockwork rejuvenator loses its magic and becomes inert. one-action] or [two-actions] Interact; Requirements The round you activate the rejuvenator, you must first spend either 1 Interact action or 2 Interact actions to wind the device. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfcec321-2940-47ce-ae11-d7ff5b4d3d59 Clockwork Sun {Arcane,Artifact,Clockwork,Rare} Artifacts \N 24 /Equipment.aspx?ID=3792 Hardness 20; HP 300 (BT 150); Immunities critical hits, object immunities, precision damage; Weaknesses electricity 20, orichalcum 20; Resistances physical 20 (except adamantine or orichalcum) Set Cycle (concentrate, manipulate); Effect You program the clockwork sun’s motions and periods of illumination over the course of a 24-hour cycle. The clockwork sun follows this cycle exactly and must return to its starting point at the end of each cycle. If it does so, the act of the cycle automatically winds the clockwork sun, and it repeats the cycle. A clockwork sun that encounters an unexpected barrier can navigate simple blockades by moving around or climbing over them—as such, many users set a clockwork sun’s cycle to take less time than 24 hours, giving the artifact plenty of time to return to its starting spot if it’s forced take detours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89f84823-1047-48f0-a6d0-8d4ce100529a Clockwork Wagon {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=22 A clockwork wagon is a slow, bulky wagon with cogs and gears running all along its interior and exterior, allowing it to pull about twice as much cargo as an ordinary wagon. However, it has less passenger space than an ordinary cart. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b7a1ed4d-86e2-43c6-811a-1f1a5dd02fe2 Cloister Robe (Lesser) {Divine,Invested} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2321 The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cec4b19b-2af9-4869-9420-c7d6594e8fd2 Oil of Weightlessness (Greater) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2939 You can spread this shimmering oil on an item of 1 Bulk or less to make it feel weightless. It has negligible Bulk for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba95d5cc-7c80-410c-898d-1d55d2a55e27 Clockwork Recorder {Rare} Adventuring Gear \N L /Equipment.aspx?ID=764 This small recording device can be as tiny as a music box or around the size of large book and is typically concealed in hollowed-out books and jewelry. A clockwork recorder can record up to 1 hour of sound before its wax cylinders must be retrieved and replaced. Any given clockwork recorder can play back the recordings of a cylinder, regardless of whether it was the recorder used for the original recording. three-actions] Interact; Effect You wind the recorder to start recording sound or to play back a recording. You can have the recording or playback start immediately or be timed to start at any point up to one month later. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b7d098e-2d66-43ea-b683-84cc487e711a Clockwork Songbird {Divine,Enchantment,Magical,Unique} Held Items \N L /Equipment.aspx?ID=3442 Originally constructed by the Thassilonian wizard Liralarue to serve as a key for a treasure vault, this clockwork songbird has other functions as well. Liralarue took the songbird apart once she realized Thassilon faced a mysterious doom, then hid the parts in her domain. The parts survived but never traveled too far from the region that would become known as the Sandpoint Hinterlands. two-actions] Interact; Frequency once per day; Effect You place the clockwork songbird on a stable surface, and it casts an alarm spell heightened to 3rd level to your specifications. When the alarm is triggered, it does so in the form of a loud warbling birdsong sung by the clockwork. If the clockwork songbird is moved from its location before the alarm spell's duration has run its course, the spell ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b042a269-8678-45b0-a033-02c94b7dd952 Cloister Robe (Greater) {Divine,Focused,Invested} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2321 The most devoted, cloistered clerics wear a cloister robe. Decorations symbolic of a specific deity adorn the robe, and the robe's colors and the complexity of its construction fit the deity's outlook. The robe serves as a religious symbol of that deity, and it doesn't need to be wielded to provide that benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ab20ed5-410b-4304-bb1c-8837a7590773 Clothing (Explorer's) {} Adventuring Gear \N L /Equipment.aspx?ID=2715 Explorer’s clothing is sturdy enough that it can be reinforced to protect you, even though it isn’t a suit of armor. It comes in many forms, though the most common sorts look like clerical vestments, monk’s garments, or wizard’s robes, as members of all three classes are likely to avoid wearing armor. For more information on explorer’s clothing, see its entry in the armor category. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f1af5f9-9729-41d0-ab8f-1cc78f5765ea Clothing (Fine) {} Adventuring Gear \N L /Equipment.aspx?ID=2715 Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. More expensive finery or clothes for … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43ce9a4b-d6e7-4853-be9f-659815602045 Clothing (High-Fashion Fine) {} Adventuring Gear \N L /Equipment.aspx?ID=2715 Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. More expensive finery or clothes for … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba6352f1-95c0-48af-a84c-6ed79ad4ad76 Clothing (Ordinary) {} Adventuring Gear \N \N /Equipment.aspx?ID=2715 Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. More expensive finery or clothes for … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +195ae5b1-0674-4352-a654-83973f1f9129 Clothing (Winter) {} Adventuring Gear \N L /Equipment.aspx?ID=2715 Ordinary clothing is functional with basic tailoring, such as peasant garb, monk's robes, or work clothes. More expensive finery or clothes for … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84ddadb0-027e-4b94-9ce4-1fca140864c6 Cloud Buns {Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3459 White, pillowy dough surrounds an interior containing minced meats, spices, and herbs. The dough is steamed with elemental magic to make it light and airy while keeping the meaty center moist. When you consume a bun, a set of small clouds form around your feet that grant you a fly Speed of 30 feet or your speed, whichever is lower, for 1 round. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa59f269-64d1-47ae-88e1-c7c4fe3e3398 Cloud Buns (Greater) {Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3459 White, pillowy dough surrounds an interior containing minced meats, spices, and herbs. The dough is steamed with elemental magic to make it light and airy while keeping the meaty center moist. When you consume a bun, a set of small clouds form around your feet that grant you a fly Speed of 30 feet or your speed, whichever is lower, for 1 round. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5c764d9-d4a8-4df9-a18b-be5b13a07e51 Cloud Pouch {Magical,Water} Held Items \N 1 /Equipment.aspx?ID=3018 This small bag is filled with a fine, silvery powder that feels silky to the touch. Disperse [two-actions] (manipulate); Frequency once per hour; Effect You scatter the dust into the air around you, causing it to condense into a cloud in a 20-foot burst within 10 feet, as the mist spell. You can Sustain the activation to make the cloud Fly 20 feet. The cloud lasts 1 minute, and you can Dismiss it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd9c0120-d8c7-49ae-b1e7-40aa7df940ae Clown Monarch {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1997 A victim of clown monarch is amusing to behold as they repeatedly suffer slapstick pratfalls. This poison disrupts the victim's sense of balance. … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +195fd44b-277c-47b6-9152-c90f658811ab Clubhead Poison {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1998 This poison is named for the strain of fungi from which it's distilled. Hallucinations assail the victim's mind, causing them to see imaginary foes. … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +239256e0-b686-4c9a-a937-e2b8ae11b0e1 Clunkerjunker {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=20 A favorite of goblins, a clunkerjunker is essentially an armored cart built out of junk that uses volatile flammable chemicals, explosions, and alchemical reactions to propel itself bumpily along. While the initial idea is impressive and the cost of creating one is surprisingly low, these junkers, unfortunately, have a strong tendency to malfunction, and they're always one bad bump away from disaster. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec277618-6d33-452d-a8a2-f1001a219a7f Cloth (Cotton) {} Trade Goods \N \N /Equipment.aspx?ID=1773 Cloth (Wool Cloth, 1 square yard) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7366a785-6e4d-4156-939d-79832f34d7c9 Cloth (Linen) {} Trade Goods \N \N /Equipment.aspx?ID=1773 Cloth (Wool Cloth, 1 square yard) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f65f72fc-e9db-4bc4-882e-85e3cccfc93e Cloth (wool cloth, 1 Bulk) {} Trade Goods \N \N /Equipment.aspx?ID=1773 Cloth (Wool Cloth, 1 square yard) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +365a4df1-f190-4a1b-846e-787c59192c8d Cloth (Wool Cloth, 1 square yard) {} Trade Goods \N \N /Equipment.aspx?ID=1773 Cloth (Wool Cloth, 1 square yard) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13596fe6-49c8-43db-a72e-8a9172b8e48a Clothing (Desert) {} Adventuring Gear \N L /Equipment.aspx?ID=2715 Desert clothing is made up of loose-fitting, light, breathable clothes that protect your head and body from the sun and allow you to cool off easily. They allow you to negate the damage from severe environmental heat and reduce the damage from extreme heat to that of severe heat. This effect is negated if the clothing is worn with any armor, except armor that is especially cooling at the GM’s discretion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d137dcb-8fd8-4067-9881-7effd61bca7f Codebreaker's Parchment (Major) {Illusion,Magical} Held Items \N L /Equipment.aspx?ID=1049 This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. one-action] Interact; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07cd5e70-3f40-45ab-828a-f74183a98b1f Coded Signal (Monument) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1631 Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c2e4a13-acf6-42c7-9d91-ac176ddf91b4 Coded Signal (Temporary) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1631 Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76ff8f1b-029a-4036-8607-cdda8f7f488a Codex of Unimpeded Sight {Divination,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=991 A female figure peers through her blindfold from the cover of this stately tome. free-action] envision; Frequency once per day; Requirements Your last action was to cast a divination spell prepared from this grimoire; Effect The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8960b5c2-477a-4c2a-bd18-21f13c292588 Codex of Unimpeded Sight (Greater) {Divination,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=991 The frequency of the activation is once per hour instead of once per day. When you use it, you gain a +1 item bonus on your Perception check to Seek or skill check to Recall Knowledge. free-action] envision; Frequency once per day; Requirements Your last action was to cast a divination spell prepared from this grimoire; Effect The grimoire offers you a glimpse into the truth of things. Seek or Recall Knowledge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89bafabb-b736-43bb-9977-f1a8c7f04fed Cognitive Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3316 The bonus is +3, and the duration is 1 hour. You become trained in one Intelligence-based skill, chosen at creation. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b252235-fe07-497c-b02f-c0110820d94e Cognitive Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3316 Your mind becomes clear, but physical matters seem ephemeral. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54cd3b03-ed12-4a1f-84b7-fe92ba28a93d Cognitive Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3316 The bonus is +4, and the duration is 1 hour. You become trained in one skill, chosen at creation. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7dff4fa-9a31-4d56-ac1d-f4ee98307c7a Codebreaker's Parchment {Illusion,Magical} Held Items \N L /Equipment.aspx?ID=1049 This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. one-action] Interact; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9f6c762-897a-4909-9c9a-bf9608b5f530 Codebreaker's Parchment (Greater) {Illusion,Magical} Held Items \N L /Equipment.aspx?ID=1049 This finely crafted, seemingly mundane parchment is useful for writing sensitive documents. When words are written on this parchment, they instantly scramble into unrecognizable script, requiring a DC 20 check to Decipher Writing. one-action] Interact; Effect You light the parchment on fire, burning the words off while leaving the parchment unharmed and ready to bear more text. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f49e659-b11a-404e-805c-a3f4d3421cfd Coded Signal (Permanent) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1631 Secret societies are notorious for their rituals and symbolism, and for working those symbols into their properties and belongings. The silent hunters of the Cat and Mouse Society wear cat masks and brand their lodges with the sign of the sphinx. Some of this is due to ego, some due to what might be best understood as an exercise in branding, but some is to convey messages to members. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4cad810-42ce-4dc3-a454-2210c7ae93bc Cold Iron Blanch (Greater) {Alchemical,Consumable,Precious,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=861 You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8bd72703-765e-4178-b3d7-7d428a87d934 Cold Iron Blanch (Lesser) {Alchemical,Consumable,Precious,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=861 You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e4ef881-01dd-48a8-80ec-08b1c6b45c26 Cold Iron Blanch (Moderate) {Alchemical,Consumable,Precious,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=861 You can pour a vial of this dark liquid onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. When used on a melee or thrown weapon, rather than ammunition, the blanch lasts for the listed duration or 10 successful Strikes, whichever comes first. When you use it on ammunition, the blanch is expended on a given piece of ammunition after firing it, whether it hits or not. A cold iron blanch contains small amounts of alchemist's fire, so it must be used all at once; an opened vial ignites to melt the cold iron onto the weapon and is quickly consumed. The weapon or ammunition counts as cold iron instead of its normal precious material (such as silver) for any physical damage it deals, if applicable. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c113b71a-b846-4bb0-8f02-746651c3de4f Cold Iron Chunk {Precious} Materials \N L /Equipment.aspx?ID=2916 Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ea22bb5-0c09-4238-a756-2f9a2c4db05e Cold Iron Ingot {Precious} Materials \N \N /Equipment.aspx?ID=2916 Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff1e4382-c84f-491c-9e43-9e91ebc9798c Cold Iron Object (High-Grade) {Precious} Materials \N \N /Equipment.aspx?ID=2916 Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85d96acf-8b93-4330-b0c7-4b20389b7687 Cold Iron Object (Low-Grade) {Precious} Materials \N \N /Equipment.aspx?ID=2916 Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1fbee1b-2812-4611-8451-05739aba14b1 Cold Iron Object (Standard-Grade) {Precious} Materials \N \N /Equipment.aspx?ID=2916 Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat. This process is extremely difficult, especially for high-grade cold iron items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfc2eed3-7cfc-4fbd-97e8-d08c39347790 Cold Iron Transmuting Ingot {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3897 A miniature ingot of metal hangs upon a leather cord, with deep weapon grooves on its surface. A weapon it’s applied to counts as a particular precious material for physical damage it deals for 1 minute, depending on its type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9b39d12-b488-4541-9ba9-1de1dc3f7e43 Crushing (Greater) {Magical,Necromancy,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1298 Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32b9f239-ee20-4fce-b692-dff723731daf Cold Comfort (Lesser) {Alchemical,Cold,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1259 The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a6c3708-9729-4c59-b1fc-8facec8725a4 Collar of the Eternal Bond {Conjuration,Eidolon,Invested,Magical} Worn Items Eidolon Items L /Equipment.aspx?ID=1050 When you invest this collar for your eidolon, it changes its appearance to match the eidolon's form, possibly into a different sort of neckpiece such as a choker, and it glows brightly with the symbol you and your eidolon share. While your eidolon wears a collar of the eternal bond, the collar bolsters their connection to you, allowing them to move up to 150 feet from you before unmanifesting instead of 100 feet. The eidolon can also Activate the collar to move even further. one-action] envision; Frequency once per day; Effect Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, you and your eidolon can move any distance from each other without your eidolon unmanifesting. When the duration ends, if your eidolon is more than 150 feet from you, they immediately unmanifest. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +046ef856-efd2-47bf-9788-79bbea63a362 Collar of the Shifting Spider {Alchemical} Alchemical Items Alchemical Other 1 /Equipment.aspx?ID=1975 This intimidating collar contains a hollow central tube and ends in twin metal points shaped like spider fangs. The collar can be loaded with an alchemical mutagen as an Interact action. free-action] (manipulate); Trigger You roll initiative; Requirements A mutagen is loaded in the collar; Effect The metal points dig into your neck, inflicting 1 piercing damage and injecting the mutagen directly into your bloodstream. This has the same effect as if you drank the mutagen conventionally, except the duration of the mutagen is halved due to the more direct administration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26f81cda-6703-4282-b5f3-f5ffa40e0173 Colorful Coating (Blue) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0255cdf0-2655-4b1e-8530-f7c0c30a6c4d Colorful Coating (Green) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3aac151c-2a7c-44b7-a968-6b6a8158b507 Colorful Coating (Indigo) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49bfc40a-660f-431b-80ff-e5eadad61837 Crushing Bough Bracers {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3622 Carved from the heartwood of some impossibly large tree on the Plane of Wood or First World, crushing bough bracers enable wearers to cling to and shape plant material with ease. The pine cone designs appear to open and bare their seeds when the bracers are in especially verdant areas. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddb19c8a-27bc-49f1-b1db-00f793836b15 Collar {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1699 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b4437b3-b012-476c-ad25-9402b8d0ba7f Collar of Inconspicuousness {Companion,Invested,Primal} Worn Items Companion Items 1 /Equipment.aspx?ID=3016 This leather collar's almost threadbare look belies its magical nature. When your companion wears and invests the collar, it gains the ability to change its appearance from that of a ferocious animal into a more inconspicuous form. Adorable Guise [one-action] (concentrate); Effect You touch your animal companion to transform it into a nonthreatening Tiny creature of the same family or a similar creature (for instance, a house cat instead of a tiger, or a puppy instead of a wolf). This has the effects of pest form (2nd rank, or 4th rank if your companion can fly). The effect lasts until you Dismiss it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1edfebaa-c33f-4573-a14b-a74b63ee2417 Colorful Coating (Violet) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48234368-96e4-4995-9853-5b3423bbff10 Comandant's Scabbard {Apex,Invested,Magical} Apex Items \N L /Equipment.aspx?ID=3961 Only the leader of an army could wear this diamond and ruby-encrusted scabbard that somehow always remains shiny no matter how terrible the conditions. While wearing the scabbard, you feel exceptionally powerful, and you gain a +3 item bonus to Athletics checks. When you invest the scabbard, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. Commanding Draw [one-action] (fortune); Frequency once per hour; Requirements You have a weapon sheathed in your commandant’s scabbard; Effect You Interact to draw your weapon from your scabbard and Strike with it. On that Strike, you can roll twice and take the better result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abad032b-9acc-4fd0-bf5b-d0e378cf663c Combat Catamaran {} Vehicles \N \N /Vehicles.aspx?ID=107 This high-speed sailing ship is designed to track down fleeing vessels. When traveling downwind, the combat catamaran can deploy a pair of huge kite-like spinnakers that dramatically increase its speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51517085-0b1e-4e41-98df-bf64fa4b78d2 Combat Kite {} Vehicles \N \N /Vehicles.aspx?ID=118 This massive box-shaped kite is flown from the ground with a thin and light magical tether. This enables the combat kite to carry cargo high over enemy positions and remotely release it, often alchemical bombs or gliders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae074963-42c9-4272-8a16-a91264547386 Combat Transport {} Vehicles \N \N /Vehicles.aspx?ID=92 These massive vehicles incorporate multiple gas filled bladders and clockwork technology to quickly deploy troops in battle. With a large fuselage bracketed by equally large gas bladders, combat transports utilize both aft-mounted and bottommounted clockwork fans to move and hover. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7cf026a8-984b-4900-a255-b1dbfc1f9d80 Communication Bangle {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=841 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b40944e-9259-4d5a-b5d4-a8ea043240b8 Conch of Otherworldly Seas {Magical,Uncommon,Water} Held Items \N L /Equipment.aspx?ID=2626 Magical writing covers the surface of this beautiful conch shell, which emits a blue light from inside. A conch of otherworldly seas is a virtuoso handheld musical instrument that grants a +2 item bonus to Performance checks attempted while using it. Sounds of the Deep 10 minutes (concentrate, manipulate); Effect You hold the horn to your ear and touch the correct series of runes inscribed on its surface, causing the conch to cast a 5th-rank clairaudience spell for your benefit. Provided you choose a location that's underwater, you can extend the spell's range to 1 mile and hear with perfect clarity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dddc40c5-ad9a-4f21-93a2-3c06f00521a4 Colorful Coating (Red) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35acb932-f176-4a9d-841f-2c73e718bede Colorful Coating (Yellow) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9309e32d-52d2-4ad7-98ae-6b28329873f9 Comealong {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=865 This portable winch consists of a length of cable or chain, two hooks, and a ratcheting drum with a handle. When used with two sections of rope or chain, it allows you to pull a heavy load along a flat surface. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0097b52e-93be-4278-b0b1-15d87a2ad5b9 Compass (Lensatic) {} Adventuring Gear \N \N /Equipment.aspx?ID=2716 A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47ace238-d369-408b-ac40-754c28d9fa4d Compass of Transpositional Awareness {Conjuration,Invested,Magical,Rare,Teleportation} Held Items \N L /Equipment.aspx?ID=1638 The silver face of this glass-encased compass is etched with dozens of esoteric symbols, obscure icons, and inscrutable abbreviations. one-action] ; Frequency once per day; Effect You use the compass of transpositional awareness to triangulate your current coordinates and the coordinates of your intended destination using teleportation magic. For 1 minute, whenever you cast a teleportation spell that has a range, increase that spell's range by 30 feet. If the spell normally has a range of touch, extend its range to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b10d963-e5bb-40a0-afc0-c4ee3286ac96 Composer Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2249 A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +038146eb-37fa-4274-8893-7841971951a8 Composer Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2249 A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5385ff9c-6abe-46c0-a60f-0c454f55593c Composer Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2249 A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance checks made with it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c28cb99-fbd5-4899-a225-8fe9a4e3be52 Compound Eyes {Fortune,Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3181 You replace your eyes with ones similar to an insect’s or a crustacean’s, which allow you to better pinpoint movement. Once per day when you attempt a flat check to target a creature that’s concealed from you, you can roll twice and take the better result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +567ed47d-fa50-4d3b-9e52-cb5d2abc09ab Comprehension Elixir (Greater) {Alchemical,Consumable,Elixir,Mental} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3303 This bitter draft opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, as long as they're written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c42e277b-3181-4ec9-bbc9-1e9485b25a70 Comprehension Elixir (Lesser) {Alchemical,Consumable,Elixir,Mental} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3303 This bitter draft opens your mind to the potential of the written word. For the listed duration after drinking this elixir, you can understand any words you read, as long as they're written in a common language. This elixir doesn't automatically allow you to understand codes or extremely esoteric passages—you still need to attempt a skill check to Decipher Writing. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b8dc0a6-2e06-4fa5-9bf8-8050c84084e5 Concealed Holster {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1202 This leather holster is crafted to better hide small firearms from view. Only firearms designed for use in one hand are small enough to disguise with this holster. You gain a +1 item bonus to Stealth checks and DCs to hide or conceal a firearm or hand crossbow in this holster. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97c28292-ba26-43b5-a9a6-5cc06c77e53f Concealed Sheath {} Adventuring Gear \N \N /Equipment.aspx?ID=2714 This leather sheath is large enough to hold an item of up to light Bulk and is typically used for daggers, wands, thieves' toolkits, and similar objects. You can affix it to the inside of a boot, under a bracer or sleeve, or in other inconspicuous locations to gain a +1 item bonus to Stealth checks and DCs to hide or conceal the item within. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4850f3e6-b9ae-468d-a333-60c60da62ff7 Concealment Coin {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=2427 This hollow piece resembles a typical coin and features enough space inside to hide brief messages written on small pieces of paper. You can unscrew or close the coin with an Interact action. You can determine an unattended concealment coin's true nature with a successful DC 20 Perception check. Determining the coin's nature while it's being handled is more difficult and typically requires a successful Perception check against the Thievery DC of the person holding the coin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5044d5ba-5ab2-4957-a309-07ed2f2861f3 Condensed Mana {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1802 Condensed mana is a crystal vial filled with concentrated miasma from the Mana Wastes. The colors shift abruptly and unpredictably within and the opening of the bottle is sealed tighter than any other potion or alchemical item, emphasizing its dangers. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20261e3f-756d-4420-9fc5-5ddf9f5d95ea Compass {} Adventuring Gear \N \N /Equipment.aspx?ID=2716 A compass helps you Sense Direction or navigate, provided you're in a location with uniform magnetic fields. Without a compass, you take a –2 item penalty to these checks (similar to using a shoddy item). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d9d74a7-8151-4756-b99b-cc6c7563b20e Conduit Shot (Moderate) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2047 Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +547a7f0d-efae-4e77-8e24-0045428c55b3 Conrasu Coin (Arbiter) {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1639 These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon. free-action] envision; Trigger varies, see entry \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7485b191-8064-444f-bfe2-2b87cb38ab5b Conrasu Coin (Bythos) {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1639 These wooden discs sometimes form spontaneously at the Wood Pile, a secret conrasu location suffused with extraplanar energy. A conrasu coin can be activated to call upon the power of a specific type of aeon. free-action] envision; Trigger varies, see entry \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4df354f4-f414-413c-b7f6-3a2fa4b145e9 Conspirator's Cookie {Consumable,Magical,Rare} Consumables Other Consumables L /Equipment.aspx?ID=3520 The shape and exact flavor of these chocolate-covered cookies vary slightly based on who prepares them and the language they are imbued with when crafted. Although named for their use in obfuscating communications, Diarra finds them useful for quite the opposite reason. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35f77498-a173-47ff-8ce4-7f9f0cecac80 Constricting Whip Tail {Graft,Invested,Magical} Grafts \N L /Equipment.aspx?ID=3195 You have a strong, prehensile tail. You gain a tail unarmed attack that deals 1d6 bludgeoning damage. This tail is in the brawling group. You gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to Climb. You can also use your tail for the Grab an Edge action, even if your hands are otherwise occupied. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef1dcc40-7ad9-427d-9451-e11794dfe1dd Contagion Metabolizer (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1960 Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aeba8cf5-d96e-4403-b46c-bb558da4b754 Contagion Metabolizer (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1960 Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f07b7fc4-3857-4dfb-8058-3522a89399c3 Contagion Metabolizer (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1960 Contagion metabolizers seek out toxins in the bloodstream and attempt to purify them into humors the body processes naturally. When you drink this elixir, it attempts a counteract check with the listed counteract modifier to remove the highest-level poison or disease afflicting you. This takes longer for a disease—the counteract check doesn't happen until 10 minutes after you drink the elixir. After drinking, you become temporarily immune to contagion metabolizers for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a894e26c-ac0a-4f7b-b3bc-2111447a93da Reinforcing Rune (Moderate) {Magical} Runes Shield Rune \N /Equipment.aspx?ID=2811 The shield’s Hardness increases by 3, it gains an additional 64 Hit Points, and its BT increases by 32 (maximum 13 Hardness, 104 HP, and 52 BT). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +427126e3-f725-4efe-bf5a-f5f997e66663 Conduit Shot (Lesser) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2047 Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f1a57f7-971d-4fdf-bc86-7437a96f088b Confabulator {Illusion,Magical,Uncommon} Assistive Items \N L /Equipment.aspx?ID=2166 This device attaches to any non-percussive musical instrument, allowing a non-verbal character to shape the sounds of the instrument into speech. The speech can be any language the character understands, and the sound of the speech resembles the instrument the device is attached to. You also gain a +1 item bonus to Performance checks made with the instrument. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f3afe5e-4b08-4056-b5fe-fdc9288a460c Cooling Elixir (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3304 This elixir is made to help you withstand extreme environments. For 24 hours, you're protected from the effects of severe heat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09a299f6-36b4-4c69-87ab-dff0cf4785b0 Cooperative Waffles {Alchemical,Consumable,Processed} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1911 Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0ae519e5-8ef3-42ed-a07e-66d821b6514c Cooperative Waffles (Greater) {Alchemical,Consumable,Processed} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1911 Flash-cooked on a waffle iron and drizzled with alchemical syrups and compound butter, cooperative waffles bolster the supportive spirit of those who share the batch. You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db0a520f-fbc9-4976-9da5-101930eceb28 Copper (Ingot) {} Trade Goods \N \N /Equipment.aspx?ID=1764 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15b7db80-47fe-4cfa-9a2b-015f53fbb0f4 Copper Penny {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2100 This plain copper coin is typically affixed near the feet, on a pant leg or hem. When you Activate it, you Stand and can't be knocked prone again on the current turn. free-action] (concentrate); Trigger You are knocked prone; Requirements You're an expert in Acrobatics, and you are unarmored. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2123033c-f139-4e7a-a724-002371ca2bec Crying Angel Pendant {Consumable,Divine,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2967 When you activate this alabaster pendant, attempt to Administer First Aid using Medicine with a +1 item bonus to the check. If you succeed, and you were trying to stabilize, the target regains 1 Hit Point, losing the dying condition and becoming conscious as normal. If you succeed, and you were trying to stop bleeding, the bleeding ends. two-actions] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7203384e-e85d-493e-8f72-d1fa2ad506b3 Conundrum Spectacles (Greater) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1468 These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. one-action] Interact; Frequency once per day; Requirements You are attempting to read something in a language you don't understand; Effect You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you are reading. This doesn't let you understand codes, riddles, or metaphors (subject to the GM's discretion). This effect lasts 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c05f25e4-2b48-41f8-a8bb-d1675763b0a5 Cookware {} Adventuring Gear \N 2 /Equipment.aspx?ID=2717 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72386376-2ee7-432f-8747-312b3bdaaa6f Cooling Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3304 This elixir is made to help you withstand extreme environments. For 24 hours, you're protected from the effects of severe heat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7daf0a0-60c1-4a85-9e16-1f4ef6501dbe Cooling Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3304 This elixir is made to help you withstand extreme environments. For 24 hours, you're protected from the effects of severe heat . one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66927a92-7cbb-4cf7-bb27-8b74c28a178c Cornucopia of Plenty {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3932 This exquisite wicker horn is made of green wood and smells of fresh wheat and barley. Bountiful Rations [one-action] (manipulate); Frequency once per day; Effect You draw forth and consume a filling snack from this cornucopia. You gain 5 temporary Hit Points that last for 1 minute and suppress the effects of the fatigued condition for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d2bbd26-a8d7-417c-9d65-7cdf81a87978 Coronet of Stars {Apex,Invested,Magical,Necromancy,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2527 This short golden crown bears a number of gems, each placed in the center of an engraving of a star. While wearing the crown, you are overcome with a nurturing instinct and understand the best ways to help others. You gain a +3 item bonus to Medicine checks. reaction] command; Frequency once per hour; Trigger An ally within 60 feet fails a non-secret check; Effect You call out to your ally and offer a reassurance. The triggering ally rerolls the failed check and takes the higher result. This is a fortune effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +852135f3-92f1-4b70-a056-6e52b369aa18 Corpse Compass {Divination,Magical,Necromancy,Uncommon} Held Items \N L /Equipment.aspx?ID=1605 This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal compass. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +448bb9e7-eea9-4aa2-8609-25f0ca1f8bfa Corpsecaller Round {Consumable,Magical,Necromancy,Negative,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1606 This bullet is crafted entirely from obsidian and engraved with hair-thin runes. When an activated corpsecaller round hits a target, the struck creature is called to the grave. It takes 4d10 negative damage with a DC 25 Fortitude saving throw. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7bb51197-76eb-46ba-8caf-8352250a7525 Corpseward Pendant {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2341 A corpseward pendant is usually shaped like the skull of a humanoid or small animal. one-action] (manipulate); Frequency once per hour; Effect You become undetectable to undead creatures for 10 minutes. Undead can’t see, hear, or smell you, or detect you with sensory capabilities such as tremorsense. A creature can attempt a DC 18 Will saving throw to ignore this effect. If an undead has reason to believe that undetected opponents are present, it can still attempt to Seek or Strike you. If you attempt to use a vitality spell to damage undead, touch or damage an undead creature, or attack any creature while warded in this manner, the pendant’s effects immediately end. An undead creature who observes you in this manner or one who succeeds at the Will save is immune to the corpseward pendant for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +336271d1-8b63-40be-b174-cb0f3a4ed2a8 Corrective Lenses {} Assistive Items \N \N /Equipment.aspx?ID=2773 A set of corrective lenses might take the form of eyeglasses or specialized goggles worn over the eyes. You can don or remove your corrective lenses as an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc1a7b4c-ce09-45fe-a886-fe3212ded9a2 Corrosive (Greater) {Acid,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2834 Acid sizzles across the surface of the weapon etched with this rune. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1305b6f-085b-4e2a-b418-afaecad331d9 Corrosive Ammunition {Acid,Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3391 This peculiar ammunition is coated in yellow dust that leaves a stain on anything it touches. When activated corrosive ammunition hits a target, it dissolves across the target's armor. The armor takes 1d8 persistent acid damage that ignores the armor's Hardness; if the target isn't wearing armor, it takes the acid damage instead. This damage occurs at the end of the target's turns. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +38e91a03-80a7-4474-8645-714d40c4e82f Corrosive Engravings {Acid,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2175 These tin sheets are bound in brass and show significant signs of erosion. The grimoire's title is acid-etched, and flipping between the sheets leaves your fingers covered in flecks of rust and powdery metal. free-action] (concentrate); Frequency once per day; Effect If your next action is to cast an acid or poison spell that deals persistent damage, any creature who takes persistent damage from the spell is also sickened 2 until the persistent damage ends. Using an action to retch can reduce the sickened value as normal, but it can't reduce the sickened value below 1 until the persistent damage ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4bee35c1-aa08-44a4-b06c-ff52e01399e9 Core Bugle {Magical} Held Items \N L /Equipment.aspx?ID=3931 This brass horn is marked by age but remains in excellent condition. The rim of the mouth is ringed by finely carved runes. This bugle grants you a +2 item bonus to Performance checks while playing music with the instrument. Reveille [one-action] (auditory, manipulate); Frequency once per day; Effect You blow a swift cadence of sharp notes that carries through the air. You and all allies within a 30- foot emanation can immediately Stand as a free action; this doesn’t provoke reactions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d586c6b6-e4d2-4b96-8ca3-17802f37d073 Corrosive {Acid,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2834 Acid sizzles across the surface of the weapon etched with this rune. When you hit with the weapon, add 1d6 acid damage to the damage dealt. In addition, on a critical hit, the target's armor (if any) takes 3d6 acid damage (before applying Hardness); if the target has a shield raised, the shield takes this damage instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7358cb35-c6f1-4a91-ac7d-eae38762c8a2 Cotton (Bale) {} Trade Goods \N \N /Equipment.aspx?ID=1771 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0faccb9-85f8-42a0-b165-94386f56c896 Counterfeit Item (Low-Grade) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1632 Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9acb9957-413a-4a87-9f59-2f95d46a25a8 Counterfeit Item (Medium-Grade) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1632 Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04b75132-82ab-4264-b656-89b13239c853 Countering Charm {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3070 This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into countering charms that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. Counter [reaction] (manipulate); Trigger You are targeted by or within the area of the spell stored within the charm; Requirements You have a free hand; Effect You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8bf3359a-f50e-4e6b-926f-6cf4cc65c695 Countering Charm (Greater) {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3070 This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into countering charms that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. Counter [reaction] (manipulate); Trigger You are targeted by or within the area of the spell stored within the charm; Requirements You have a free hand; Effect You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82f50d15-0cbe-45a8-8408-9da2f33074c3 Countering Charm (Major) {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3070 This glittering charm is made of a gemstone flawed with a leaden inclusion. Spellcasters can cast spells into countering charms that they've invested or that are invested by a willing creature. The spell's effect doesn't occur; the spell's power is instead stored within the charm, replacing any spell previously there. The charm can hold only spells cast from spell slots, not cantrips or focus spells. While the charm is invested, the creature who has invested it knows what spell is stored within and automatically identifies that spell when it's cast. Counter [reaction] (manipulate); Trigger You are targeted by or within the area of the spell stored within the charm; Requirements You have a free hand; Effect You present the charm and attempt to counteract the triggering spell, using the rank of the spell stored in the charm and a counteract modifier of +20. This expends the spell held in the charm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64cc8a9f-4e8d-49d8-b3be-c7daa15c80d1 Magic Wand (9th-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6eeb4ac7-27b8-4dcc-8c68-45393a539e9a Cotton (1 Bulk) {} Trade Goods \N \N /Equipment.aspx?ID=1771 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +277a6893-da15-40e7-a98b-81ab815da3c7 Counterfeit Item (High-Grade) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1632 Many secret societies dabble in ancient lore and rare antiquities. If one were to ask what their greatest challenge is, instead of evading police attention or dealing with the occasional mystic curse, most members would say it's separating counterfeit goods from real ones. Almost anything can be counterfeited, and counterfeiting is a major criminal enterprise with its own tricks, techniques, and intricacies. Some counterfeiters specialize in the production of adulterated coinage, while others produce beautiful legal documents with forged signatures and stolen stamps. Another class of forger produces artwork in the style of some great master, while ancient relics can be churned out by the dozen in subterranean workshops. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84bd5626-f8d5-4430-8217-59d0e1c47092 Coyote Cloak {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3071 This dusty cloak is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df471be0-a4b7-4e51-baf8-cdbec069fbfd Coyote Cloak (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3071 This dusty cloak is made of mangy brown-and-gray coyote fur. You gain a +1 item bonus to Survival checks. If you critically succeed at your Survival check to Subsist, you can feed twice as many additional creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fbf71de-53b5-437c-8a6a-37dd23f54d8c Cradle Minder {} Animals and Gear Animals \N /Equipment.aspx?ID=1673 Sought after in Cheliax, the cradle minder resembles an imp. Despite rumors they were given as part of household pacts with devils, these creatures were bred from fiendish frog. Amphibious, they have leathery wings, frog-like eyes, and a forgiving temperament. They're ideal companions for children, as they tend to bond closely with one person and let out loud croaks when they become aware of danger. They require fiendish earthworms (unique feed) regularly, so ensuring you have a stable food supply is a necessity for ownership. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd7caabb-a813-40ee-ab6a-c07c0be1d33b Crafter's Eyepiece {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3072 This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. Prototype 1 minute (manipulate); Frequency once per day; Effect You calibrate the eyepiece to have it cast a 5th-rank creation spell over the course of 1 minute to construct a temporary item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2fe0d4d1-b1d1-4763-aab6-00ad29b5ac41 Crushing Coils {Cursed,Invested,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=2377 Made from constrictor snakeskin, the strips of this +1 leather armor wrap around you like an anaconda might wrap around its victim. The first time you roll a 1 on any attack roll or check after donning the armor, it fuses with you and constricts. It constricts anytime you roll a 1 on any attack roll or check thereafter. When the armor constricts, you're restrained for 1 round. one-action] (concentrate, manipulate); Effect The armor wraps around you, allowing you to don it by the time the activation finishes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +646bc7b2-4084-4175-a710-77900d4309e5 Cow {} Animals and Gear Animals \N /Equipment.aspx?ID=1672 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b02b1ec-6cf4-4748-8532-551a7ab7b967 Crackling Bubble Gum (Greater) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1912 This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea43b1ce-7f7f-42a1-86cb-98e05a127575 Crackling Bubble Gum (Lesser) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1912 This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f67c663-b38e-4f72-9d6f-d8c7317f2397 Crackling Bubble Gum (Major) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1912 This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14707bfd-556d-4370-8153-346a2850dc71 Crackling Bubble Gum (Moderate) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1912 This tangy gum cracks and pops in your mouth as you chew it. While you're chewing crackling bubble gum, for up to 10 minutes, you have an item bonus to saving throws against auditory and sonic effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5bbf072-3b1e-4b9f-8b3b-4766ac63842b Crimson Worm Repellent {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=655 Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +436e34d9-ac68-4f09-815b-24a27ebf8951 Crooner's Cravat {Invested,Magical,Unique} Held Items \N \N /Equipment.aspx?ID=3632 This long, silky neckcloth has the ability to be tied into a convincing semblance of an elegant evening scarf, a worker’s neck kerchief, an elaborate cravat, or any other neckwear. It also provides a boost to vocal performances, enhancing both projection and the emotive qualities of a performance. In its natural state, this item appears as a long, white silk scarf. A crooner’s cravat grants a +1 item bonus to all Performance checks, but this increases to a +2 item bonus for Performance checks to sing. Influential Croon [two-actions] (auditory, emotion, linguistic); Frequency once per hour; Effect You pour emotion into your vocal performance, projecting an empathetic bond that fascinates listeners. You cast enthrall (DC 30 Will save). When you first activate Influential Croon, you can also cast subconscious suggestion on one creature within 30 feet (DC 30 Will save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae601396-4362-45b4-8184-9c2679b1405e Creeping Death {Alchemical,Consumable,Contact,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3717 Saving Throw DC 22 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and stunned 1 (2 rounds); Stage 2 2d6 poison damage and confused (1 round); Stage 3 2d6 poison damage and controlled (2 days); Stage 4 dead. A creature that dies while infected with creeping death immediately releases a burst of spores in a 15-foot emanation, exposing creatures in the area to creeping death. If the corpse of a creature killed by creeping death isn’t burned, it rises as the host of a cythnophorian 12 hours later. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6f94ccb-67b2-4985-8604-f56bda606622 Crowbar {} Adventuring Gear \N L /Equipment.aspx?ID=2718 When Forcing Open an object that doesn't have an easy grip, a crowbar makes it easier to gain the necessary leverage. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20872162-4a04-4754-9f67-b4ec8e564273 Crown of the Companion {Healing,Invested,Magical,Uncommon,Vitality} Worn Items Other Worn Items L /Equipment.aspx?ID=2334 Stories tell of a king who once loved his subjects so much he was willing to give his own life energy for them, using an object like the crown of the companion. Whether true or not, this majestic wooden crown bears elaborate carvings depicting that tale with images of a regal figure giving increasingly of themself to a throng of needy subjects. While wearing this crown, you gain a +1 item bonus to Diplomacy checks. two-actions] (concentrate, manipulate); Frequency once per day; Effect You bow to an ally within 30 feet, creating a magical bond between the two of you as if you cast share life targeting the ally. The link remains even if you move more than 30 feet away from them. At the end of the spell’s duration, your ally recovers 4d8 Hit Points and you recover half of what they recover. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a47fed59-52cb-4d49-ba9e-1e3fa75337cd Crown of the Fire Eater {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1435 A wreath of flames dances around the rim of this golden crown. You gain resistance 5 to fire . reaction] comman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4bea19b8-6f32-4422-b75d-b0cfd0021144 Crown of the Fire Eater (Greater) {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1435 The constant fire resistance is 10. When activated, the fire resistance and maximum number of Hit Points regained are each 25. reaction] comman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88d8c4f6-2693-4630-9c04-44fc6a07149b Crown of the Fire Eater (Major) {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1435 The constant fire resistance is 15. When activated, the fire resistance and maximum number of Hit Points regained are each 35. reaction] comman; Frequency once per day; Trigger You take fire damage; Effect You absorb some of the flame that would harm you. Increase your fire resistance from the crown from 5 to 15. Just after taking any remaining fire damage, you regain a number of Hit Points equal to 15 or the fire damage dealt by the triggering attack before damage resistance, whichever is less. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5df7de2-b894-47cd-bf35-d75b133e473a Crown of the Kobold King {Enchantment,Invested,Magical,Unique} Worn Items Other Worn Items \N /Equipment.aspx?ID=1727 Originally, this magical crown was to be known as the Crown of Toil—a magic item crafted by the dwarven priest named Gristogar. He intended for the crown to bolster his ability to rule and herald in a new era of a dwarven kingdom that followed the teachings of Droskar. Yet Gristogar wasn't equal to his own ambitions, and before he could complete the Crown of Toil, his cult died out and he ended his own life. For centuries, the incomplete crown lay dormant, but over that time, fragments of Gristogar's soul infused it—not enough to transform it into a truly intelligent item, but enough to give it a rudimentary need and desire to be completed. minutes (envision, Interact); Frequency once per day; Effect You cast a nightmare spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +108550ab-660b-442d-a364-dc91e26e00b6 Crown of Witchcraft {Focused,Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3073 An elegant accoutrement for a witch who has come into the higher echelons of power, a crown of witchcraft typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +1 item bonus to Intimidation checks, and if you're a witch, you gain a +2 item bonus to your patron skill. Defiant Hex [free-action] (concentrate); Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a witch hex spell. If you don't spend this point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f013057-dc7a-469a-aae2-6b140ce7c6c2 Crown of Witchcraft (Greater) {Focused,Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3073 An elegant accoutrement for a witch who has come into the higher echelons of power, a crown of witchcraft typically looks like a garland of flowering twigs, a jeweled circlet, or a tall hat of fine fabric. You gain a +1 item bonus to Intimidation checks, and if you're a witch, you gain a +2 item bonus to your patron skill. Defiant Hex [free-action] (concentrate); Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a witch hex spell. If you don't spend this point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95d1ec46-90f0-4242-978e-58009cfa051b Crushing {Magical,Necromancy,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1298 Weapons with this rune empower your strength, and attacks with these weapons leave your foe staggered. When you critically hit a target with this weapon, your target becomes clumsy 1 and enfeebled 1 until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3062ee1-7c9c-4c98-bbf2-b80d096592ab Crown of Intellect {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3010 A trio of brilliant gems have been set into this elegant golden crown. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. When you invest the crown, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. This gives you additional trained skills and languages, as normal for increasing your Intelligence modifier. You must select skills and languages the first time you invest the crown, and whenever you invest the same crown of intellect, you get the same skills and languages you chose the first time. Search Your Mind [one-action] (concentrate); Frequency once per hour; Effect You gain the effects of hypercognition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15e8776c-421c-4086-8e85-0aacf7d13eb9 Cryomister (Lesser) {Cold,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1108 The area is a 5-foot burst, the Acrobatics DC is 17, and the cold splash damage is 1. The floating ice can support one creature up to Medium size. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e37f8640-db35-4d26-b3fa-f1b98981f28e Cryomister (Major) {Cold,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1108 The area is a 20-foot burst, the Acrobatics DC is 39, and the cold splash damage is 8. The floating ice can support one Gargantuan creature, two Huge creatures, four Large creatures, or eight Medium or smaller creatures. The ice can't support Gargantuan creatures larger than a 20-by-20-foot space, such as a mu spore. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f5a0893-e648-4f1f-9a17-ffbdfb3666b4 Cryomister (Moderate) {Cold,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1108 The area is a 10-foot burst, the Acrobatics DC is 21, and the cold splash damage is 3. The floating ice can support one Large creature or two Medium or smaller creatures. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b430b75a-94cb-430d-928d-daacb702bb6f Crystal Ball (Clear Quartz) {Magical,Scrying,Uncommon} Held Items \N L /Equipment.aspx?ID=3019 This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85c4492c-1688-41d3-884a-5f68eaacc544 Crystal Ball (Moonstone) {Magical,Scrying,Uncommon} Held Items \N L /Equipment.aspx?ID=3019 This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +388d48c5-e423-4598-a2cc-c46a26aec71c Crystal Ball (Obsidian) {Magical,Scrying,Uncommon} Held Items \N L /Equipment.aspx?ID=3019 This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +488d6b92-9071-4585-85bd-a13708f43d25 Crystal Ball (Peridot) {Magical,Scrying,Uncommon} Held Items \N L /Equipment.aspx?ID=3019 This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ecea1f6a-385b-46d5-a50c-e28f4318103d Crystal Ball (Selenite) {Magical,Scrying,Uncommon} Held Items \N L /Equipment.aspx?ID=3019 This polished crystal sphere enhances scrying magic. Any visual information received through a spell with the scrying trait that was cast by the crystal ball appears within the sphere, and any auditory information sounds out from the surface of the sphere. When you cast a spell with the scrying trait by any other means while holding the sphere, you can relay any information you receive in the same way, allowing others to see or hear the target. Scrying 10 minutes (concentrate, manipulate); Frequency twice per day; Effect The crystal ball casts a DC 33 scrying spell to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +756ffd10-c327-4998-b84d-6397920f4abb Crystal Shards (Greater) {Alchemical,Bomb,Consumable,Earth,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3291 This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bec3b96e-a581-4b9c-804c-68d1ebba85ef Demon Dust {Alchemical,Consumable,Drug,Inhaled,Poison,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=1495 This highly addictive drug is produced from the crushed bones of demons. Demon dust strengthens the inhaler's body for acts requiring great physical stamina. While the drug is in effect, users typically experience some form of memory loss. Others claim to have experienced hallucinations, flashbacks, and confusion for a few hours after the drug wears off. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42070847-0b6b-410a-b081-d80642e4200d Cryomister (Greater) {Cold,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1108 The area is a 15-foot burst, the Acrobatics DC is 30, and the cold splash damage is 5. The floating ice can support one Huge creature, two Large creatures, or four Medium or smaller creatures. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f972a45e-55bf-41a1-b6f0-7cbcf3c6bbce Cube of Nex {Artifact,Evocation,Magical,Unique} Artifacts \N \N /Equipment.aspx?ID=1805 The Cube of Nex acts as a Lesser Cube of Nex except it suppresses all magic within 5 feet of it with the effects of a 10th-level antimagic field spell, instead of just one school. However, spells you cast and magic items you wield ignore the antimagic field from the Cube of Nex. two-actions] Interact; Frequency once per minute; Effect A cube of force or Lesser Cube of Nex within 60 feet of you becomes inert. It can't be Activated, any current activation ends, and any constant abilities it has cease to function. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39620037-92e1-4436-a694-b605a74d94b8 Cultist Cowl (Greater) {Enchantment,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3443 The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster. two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba488aec-00e0-4a70-b60d-1063044fba35 Cultist Cowl (Major) {Enchantment,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3443 The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster. two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba244b57-579f-4177-9c66-dad161dcf6d9 Demon Mask {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3076 This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. Leering Mask [two-actions] (manipulate); Frequency once per day; Effect The mask casts a fear spell with a DC of 20. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ab2187f-d656-42c4-893d-17a8325653a0 Cube of Recall {Magical} Held Items \N L /Equipment.aspx?ID=2189 This small cube has smooth matte sides. One side is black, the opposite side is white, and the other four are various shades of gray. Each side can be attuned to a location and then teleport you back to that spot in the blink of an eye. three-actions] (concentrate, manipulate, teleportation); Effect While speaking a word of command and bringing the location into your mind, you push the corresponding side of the cube. You teleport to the location attuned to the side you press, within 100 feet of the attuned location, as long as that location is on the same planet. If it's not, your activation produces no effect, but the attunement remains. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb4b229e-00a2-4e84-93a8-ac3cd811b532 Cultist Cowl {Enchantment,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3443 The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster. two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d6aa04b-3413-4bf4-a594-792542b71f94 Cursed Dreamstone {Cursed,Enchantment,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=641 A dreamstone can become cursed if left exposed to creatures that corrupt sleep, generate nightmares, or otherwise prey on sleeping or dreaming victims via supernatural methods. A cursed dreamstone seems to function as a normal dreamstone until the bearer falls asleep or is forced to attempt a saving throw against a sleep effect. At this point, the person carrying the cursed dreamstone must attempt a DC 26 Will save to resist the curse’s effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af263f11-b8cb-4456-b9b8-4737029576ac Curious Teardrop {Divine,Intelligent,Invested,Metal,Rare} Intelligent Items \N \N /Equipment.aspx?ID=2612 A curious teardrop , despite being a sphere of liquid metal, hangs like an earring on a golden finding. The intelligent droplet is a spirited … Reflect Emotions [reaction] (concentrate); Trigger You're targeted by an emotion or metal effect; Effect You receive a +4 status bonus to your saving throw against the triggering effect. Whether or not your save is successful, the teardrop attempts a counteract check at +36 to immediately reflect a copy of the effect back at the originator, targeting it using the creature's own relevant statistics but controlling the effect as if the teardrop had cast it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59f62768-c7dd-4789-9c69-872796d2457e Curled Cure Gel {Alchemical,Consumable} Alchemical Items Alchemical Plants L /Equipment.aspx?ID=1659 Curled cure secretes a gel that gently warms the skin and stimulates healing. You can Activate the item as part of the same activity you use to Treat Wounds. If you successfully Treat Wounds, you can also reduce the value of one of the targets' clumsy, enfeebled, or stupefied conditions by 1. The target of your Treat Wounds is then temporarily immune to curled cure gel for 24 hours, whether or not your attempt to Treat Wounds was successful. Treat Wounds \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25ceaa03-e60f-4da1-a9a6-394bd355e478 Cursed Immaculate Instrument {Artifact,Cursed,Divine,Mythic,Rare} Artifacts \N L /Equipment.aspx?ID=3514 This object, made of silver light, takes the form of a small musical instrument, prop, or other tool associated with a specific art form. The holder of the immaculate instrument never suffers from creative blocks of any kind and their work is always insightful and skilled. A character who uses the immaculate instrument to Perform or Craft can attempt the check at mythic proficiency once per month, and as long as they possess their immaculate instrument, they treat any critical failures with these skills as failures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b97b208-4203-4d61-8315-57569145c38e Curtain Call Cloak {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1782 This blue velvet cloak is cut from the remains of a curtain from a destroyed theater. When worn, you gain a +2 item bonus to Performance checks while acting, orating, or singing, as the cloak makes minor motions to accentuate your performance. two-actions] Interact; Frequency once per day; Effect You take a bow, spread your arms, and the cloak casts 4th-level darkness centered on a corner of your space. This darkness doesn't impede your vision. While the darkness persists, it emits noise like the applauding of a moderately sized crowd. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d95eebf1-9758-4f7b-9687-22015af6034f Cutter {} Vehicles \N \N /Vehicles.aspx?ID=74 Space 30 feet long, 15 feet wide, 20 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c3f9a45-947d-4588-8391-7577c54afb9a Cytillesh {Alchemical,Consumable,Drug,Ingested,Poison,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=630 Deros use cytillesh in a variety of ways, and some surface-dwellers seek out the fungus for their own use. Memories lost to cytillesh can be restored through modify memory. The save for addiction to cytillesh is DC 20, and the addiction has the virulent trait. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7eca386-84d6-4a4e-af4d-e51261dd7f38 Cytillesh Oil {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3330 This thick substance is distilled from the mind-robbing cytillesh fungus, though it lacks memory-altering capabilities. Saving Throw DC 19 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c4702a7-13a4-4a29-ae8b-7b15a2e31046 Reinforcing Rune (Supreme) {Magical} Runes Shield Rune \N /Equipment.aspx?ID=2811 The shield’s Hardness increases by 7, it gains an additional 108 Hit Points, and its BT increases by 54 (maximum 20 Hardness, 160 HP, and 80 BT). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88352724-5af3-4dd1-bfc7-2399a11d3be4 Adaptive Cogwheel {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1225 This tiny copper gear is attached to the side of a firearm with a matching bolt or pin. When you activate it, the affixed weapon magically transfigures itself into the form of any simple or martial firearm to which you have access, harmlessly ejecting any contained ammunition in the process. Any runes or attached items present on the affixed weapon remain active unless incompatible with its new form, in which case they're suppressed for the duration of the transformation. The effect lasts until the beginning of your next turn. free-action] envision; Requirements You're wielding the affixed firearm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +316e2214-a417-4965-aa6b-e6742aea8df5 Curare {Alchemical,Consumable,Incapacitation,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1999 Hunters all over Golarion favor curare, a potent paralytic derived from boiled tree bark. Saving Throw DC 25 Fortitude; Maximum Duration 6 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +448f01ac-33ed-4f97-80e0-5f66e68e25e4 Cythbikian Staff {Fungus,Magical,Staff,Unique} Staves \N 1 /Equipment.aspx?ID=3612 The Cythbikian staff is a gnarled length of rotting wood, riddled with mold and fungal growths. Originally called the Zibikian staff in honor of its creator, the green man Zibik, with whom Ghorus communed before magically receiving this staff. Ghorus spent years using samples of the staff’s spores to invent weapons for his war against Taldor. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b1bea56-a1b8-4e61-9941-1d6a194a8459 Dancing Scarf {Invested,Magical,Visual} Worn Items Other Worn Items \N /Equipment.aspx?ID=3074 This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. Swirling Scarf [one-action] (manipulate); Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b06d191a-afa5-46d4-af3a-52c65bbb96c9 Daredevil Boots (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3075 These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy's space. Daredevil Impulse [two-actions] (concentrate); Frequency once per day; Effect The boots cast unfettered movement on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7fd7334-e6ee-48b9-8a47-5ee7fe17e050 Dark Pepper Powder {Alchemical,Consumable,Inhaled,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=2560 Made from the smokebulbs that grow in Stonebreach, dark pepper is used as a common spice in dwarven cooking, but can also be an irritant in large quantities. Sacks of dark pepper are readily available in the Roundabout Market, but are less common in markets elsewhere in the city. You can toss a handful of dark pepper at an adjacent creature as an Interact action. The target must attempt a DC 16 Fortitude save to avoid coughing to the point of choking. On a failed save, the creature coughs uncontrollably, becoming flat-footed for 1 round. On a critical failure, the creature is instead flat-footed for 3 rounds. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e03a21a-7449-4dbe-be04-e13ebf4178db Darkvision Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3305 After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4445064-6624-496e-9728-d05558135cbe Darkvision Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3305 After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e77fc3a-911c-4a78-aa99-e1c8d9b4646e Darkvision Elixir (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3305 After you drink this elixir, your sight becomes sharper in darkness. You gain darkvision for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d2a44c6-1271-4d01-98ec-08e80d2aaa80 Dawnfire Beacon {Aura,Light,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3909 The warm, caring light of the sun glows from the center of this magical banner, mirroring the dawn. This magical banner exudes bright light in the banner’s aura (and dim light in an area equal to twice the banner’s aura). This effect is suppressed when you aren’t holding the banner or wielding the weapon it is affixed to. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +761edaa3-5724-408b-94cb-39bf5a6dd162 Dancing Lamentation {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2000 This toxin erratically stimulates the limbs, forcing unexpected shifts in momentum. The result resembles a gangly, lurching dance. At the start of each turn, the victim takes one or more Steps in a random direction if able. This movement is forced and doesn't count against the victim's actions for the round. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89fae720-b64b-47e3-9919-914f76a4feae Dancing Scarf (Greater) {Invested,Magical,Visual} Worn Items Other Worn Items \N /Equipment.aspx?ID=3074 This long and billowing scarf is typically woven of silk or sheer fabric and adorned with bells or other jangling bits of shiny metal. It grants a +1 item bonus to Performance checks to dance. Swirling Scarf [one-action] (manipulate); Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2224bae4-fc86-4552-b916-06580f184c66 Daredevil Boots {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3075 These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy's space. Daredevil Impulse [two-actions] (concentrate); Frequency once per day; Effect The boots cast unfettered movement on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12a15709-3522-47f6-a5bc-893b3f6cdcfb Darkvision Scope (Greater) {Divination,Magical} Customizations Scopes L /Equipment.aspx?ID=1212 The item bonus is +2 and activating the scope grants greater darkvision until the beginning of your next turn, as long as you continue to look through the scope. one-action] Interact; Effect You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6f960c3-fde3-4d1a-a19e-71fed4456674 Dawnsilver Ingot {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2917 Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +624835d0-610e-40a4-8d0e-fb57093b87db Dawnsilver Object (Standard-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2917 Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +860b4ef6-d0d5-44c4-a759-0ee08ab6878c Ring of Swimming {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3107 This blue metal ring grants you a swim Speed equal to half your land Speed. Penalties to your Speed (including from your armor) apply before halving. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83e62cfb-aab4-48a4-891f-dc673ad0c05c Dawnlight {Divine,Evocation,Uncommon} Held Items \N L /Equipment.aspx?ID=1534 This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2213be74-7093-429e-9719-d1bbf9029004 Dawnlight (Greater) {Divine,Evocation,Uncommon} Held Items \N L /Equipment.aspx?ID=1534 This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +45eab453-8a24-40b6-97a4-693385f326f7 Dawnlight (Major) {Divine,Evocation,Uncommon} Held Items \N L /Equipment.aspx?ID=1534 This shining symbol of Sarenrae depicts the goddess with her arms held wide. In the center of the symbol is a crystal reliquary with a perfect feather floating inside, glowing bright as a candle with the light of the goddess. Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +363aeb60-7d05-4749-b364-28e58f1878c3 Deadlock Mint {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2021 Deadlock mint is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mystic armor using deadlock mint, you release a small blast of concussive air in an emanation of a size that depends on the catalyst’s type. Unattended objects up to a certain Bulk limit are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +012c2b54-9fbe-4e7b-99f0-3fd2106bd912 Deadlock Mint (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2021 Deadlock mint is a species of mint with small, green flowers, said to grow on battlefields where the opposing sides were equally matched. Sprigs of the flowers blow gently in a breeze of their own creation. If you cast mystic armor using deadlock mint, you release a small blast of concussive air in an emanation of a size that depends on the catalyst’s type. Unattended objects up to a certain Bulk limit are pushed away from you. Large or smaller creatures must succeed at a Fortitude save equal to your spell save DC or be pushed the same distance away from you. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b26c1b4-1f65-48c7-a158-07d4f6fff02f Deadly Slashing Claws {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3188 Sharp claws have been grafted to your hands or feet, perhaps extending from your knuckles or the tips of your toes. You gain a claw unarmed attack that deals 1d4 slashing damage. These claws are in the brawling group and have the agile and finesse traits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6be0a856-0b3c-467c-b4a7-75e15bfb3426 Deadweight Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1961 The bonus is +3, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to two sizes larger than you. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab232190-c7f3-4320-b7d4-34f1ef60c024 Deadweight Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1961 Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c86fe4ae-8c21-42cd-89ad-4fa1eb12ca3f Deadweight Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1961 Your joints loosen and bones thicken, making your body incredibly weighty and difficult to maneuver around. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d33c7c2e-00c8-4032-9cdd-836ab547c988 Deadweight Snare {Consumable,Kobold,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=3368 This snare is made of magnetized weights and heavy ropes rigged to a trip wire or pressure plate. When a creature enters the square, the magnets and ropes deploy, weighing down the creature's weapons and limbs. The creature must attempt a DC 18 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4600890e-7b1c-4587-a698-34e515fa0c14 Dazing Coil {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2968 This knot of copper wire reshapes itself in a new pattern every time its affixed weapon deals damage. When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be stunned 1. If it critically fails, it instead becomes stunned 2. free-action] (concentrate); Trigger You deal damage to an off-guard creature with the affixed weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3b856be-0238-4494-905b-99b02b57d417 Dazzling Rosary {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1003 When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b4f299c-5463-4295-be59-2202ec692ebc Dazzling Rosary (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1003 When energy courses through these lustrous beads, they glow brightly in the sacred colors of the spellcaster's faith. A spiritual weapon empowered with this catalyst flashes with bright light when it critically Strikes a target, causing the target to be dazzled until the beginning of your next turn. The type of rosary determines the maximum spell level of spiritual weapon that can use the rosary as a catalyst. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11f5ee07-ca4a-4201-aac2-7c4f1bbba94e Deadweight Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1961 The bonus is +4, and the duration is 1 hour. You can attempt to Shove or Trip creatures up to three sizes larger than you. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e0121e5-5395-4fc7-903c-500bfe8485f3 Deathless {Healing,Magical,Necromancy,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1238 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin reaction] envision; Frequency once per day; Trigger You gain the doomed or wounded condition; Effect You reduce the value of the triggering condition by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +438d61fa-cc0f-433f-8c9f-c69e684055df Deathless Light {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1452 This glowing piece of flesh increases the spell level of a spell with the light trait by 1 (maximum 7) when determining whether the spell's light will shine in magical darkness or counteract a darkness spell. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +898e32d2-6483-426f-9901-9848fb6cab19 Deathstalk Mushroom {Alchemical,Consumable,Ingested,Poison,Rare,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3703 Deathstalk mushrooms that have been alchemically treated into this poison cause those who succumb to suffer horrific hallucinations in which everyone around them distorts into demonic shapes shortly before their own bodies begin to break down and melt from within. Creatures with the fungus trait are immune to this poison and often find the flavor of a deathstalk mushroom to be rather pleasant. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47ad2f58-9079-45cb-9573-9f8581b3dff0 Decaying {Acid,Magical,Void} Runes Weapon Property Runes \N /Equipment.aspx?ID=2835 Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a decaying rune damages objects, constructs, and the like by eroding them away. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72912c5c-2d65-4611-ab1d-ee1fde85dadd Decaying (Greater) {Acid,Magical,Void} Runes Weapon Property Runes \N /Equipment.aspx?ID=2835 Eerie waves of purplish energy dance across the surface of a weapon etched with this rune. When you hit with the weapon, add 1d4 void damage to the damage dealt. In addition, on a critical hit, the target takes 2d4 persistent void damage; if the target has a shield raised, the shield takes the same amount of persistent damage (its wielder rolls the flat check to see if the persistent damage ends, or the GM rolls if the shield is no longer in someone's possession). Unlike normal void damage, the void damage from a decaying rune damages objects, constructs, and the like by eroding them away. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29703070-0ba3-481b-b3ec-26bf47a07a16 Deck of Harrowed Tales {Artifact,Conjuration,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=2497 The Deck of Harrowed Tales is a unique deck connected to a unique demiplane known as the Harrowed Realm. two-actions] envision, Interact; Frequency once per day; Effect If on a plane other than the Harrowed Realm, the deck creates a gate to the Harrowed Realm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87ea5102-9fa3-4982-9eed-be51e96e7c00 Deck of Illusions {Illusion,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1052 This set of 34 parchment cards usually comes in a velvet bag or simple leather wrap. Each card depicts a different creature, monster, or other being that, when the deck is activated, immediately appears as a believable, life-size illusion. You can look at the card's artwork, but no magical effect takes place until you Activate the deck, shuffling and drawing randomly. one-action] envision, Interact; Effect You draw a card, chosen randomly from the remaining cards in the deck, and throw it to the ground to create an illusion of the creature depicted. The image is an illusory creature, except it has a range of only 30 feet from where the card was thrown and the illusion lasts until destroyed or until anyone moves or damages the card. The creature takes its actions once on your turn if you're within 60 feet of the card and Sustain the Activation. The illusion ends if you don't Sustain it, or if you activate a new card from the deck. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6fb10a57-9ac3-4c24-aa51-c8e7b5e9d8b3 Witchwarg Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3314 This elixir warms your core and improves your circulation. For 24 hours, you're protected from the effects of severe cold . one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +915cf308-bf5d-41e1-bd69-b9d2e90c2c95 Deathcap Powder {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3331 The toxic deathcap mushroom can be dried, ground, and treated to form a flavorless powder with accelerated effects. Saving Throw DC 33 Fortitude; … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a888a08f-5285-4503-bec0-abc0e9c72371 Deathdrinking {Magical,Necromancy,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=1762 A weapon etched with a deathdrinking rune shimmers with dark purple energy. When held by a living creature, the weapon causes twinges of hunger to manifest. reaction] envision; Frequency once per day; Trigger you kill or destroy a creature with the deathdrinking weapon; Effect If the creature you killed was living, you gain a +1 item bonus to attack and damage rolls for 10 minutes. If the creature you destroyed was undead, you gain a number of temporary HP equal to twice your level for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92d817a0-b19e-4951-8a83-2d7d8f97db9e Defiled Costa {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts L /Equipment.aspx?ID=1793 This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1abf84a-ae39-49aa-8608-34803f686791 Delve Scale {Alchemical,Consumable} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1913 If fried, cast-off scales of a benthic worm render into crunchy snacks. Alchemists add reagents to the frying oil to enhance the scales’ properties and flavor. For 1 minute after eating a delve scale, you gain a burrow Speed of 15 feet and a +2 item bonus to Athletics checks to High Jump or Long Jump. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9d2dc26-2fca-4415-bc85-f00e7cb227d8 Demilich Eye Gem {Arcane,Rare} Held Items \N \N /Equipment.aspx?ID=489 This glowing gem is harvested from a demilich and has an 8th-level spell magically bonded to it. This item has the traits of the spell it contains. command, Interact; Frequency once per day; Effect The gem casts the 8th-level spell it contains. This activation uses the same number of actions as Casting the Spell. Once the spell is cast, the gem's glow fades, but returns 24 hours later, when the spell can be used once again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5ff2f41-6e27-45d5-9df8-8301306f85da Demolition Fulu (Greater) {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2030 A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b27614ab-4ec8-4e68-a46f-497cc108aca8 Demolition Fulu (Lesser) {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2030 A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5190cbc2-2581-4c33-8e07-67ac6f9dad91 Demolition Fulu (Moderate) {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2030 A demolition fulu allows a saboteur or excavator to be far away from the scene when demolition happens. The fulu crumbles to ash over 5 minutes to 8 hours, as you determine when you place the fulu. Once the duration ends, the fulu lowers the Hardness of the object it's affixed to by an amount equal to the fulu's level and then deals the listed damage to the object. A demolition fulu serves as a hazard with a Stealth DC to detect it and Thievery DC to disable it according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3e83741-c141-418b-8b46-b592dc0fde9f Demon Mask (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3076 This terrifying mask is crafted in the visage of a leering demon and grants a +1 item bonus to Intimidation checks. Leering Mask [two-actions] (manipulate); Frequency once per day; Effect The mask casts a fear spell with a DC of 20. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +258a963d-6860-4f0f-a7e1-87d9272474e7 Defiled Costa (Greater) {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts L /Equipment.aspx?ID=1793 This still-bloody rib was taken from a priest of Urgathoa at the moment they passed into undeath and has a constant stench of decay. The first time any creature critically fails its saving throw against a mask of terror spell cast using this catalyst, it also takes 6d10 mental damage, with a basic Fortitude save against the spell's DC, as it lives through the memory of having its rib torn from its body. Once any creature takes this damage, the defiled costa's effect ends, and no other creatures take the damage, even if they critically fail. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9c0cc1b-25ff-4d6d-8576-d3a8b4f40d38 Demolishing {Evocation,Magical,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=1464 A demolishing weapon is made to destroy constructs. Damage inflicted on a construct with a demolishing weapon continues to spread throughout the creature—cracks form, linkages fail, surfaces erode—and otherwise dismantle its body. When you damage a construct using a demolishing weapon, you deal an extra 1d6 persistent force damage. On a critical hit, you deal an extra 1d12 persistent force damage instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +849b0979-d975-46e5-9aac-476e8f321e17 Demortification Oil {Consumable,Magical,Necromancy,Oil,Rare} Held Items \N L /Equipment.aspx?ID=3444 This foul-smelling oil has the appearance and odor of the greasy, thick fluids that seep from a decaying body. When you spread this oil on an intact corpse that has been dead no longer than 1 week, its decay fades and the corpse is restored to the condition it was just after death. Demortification oil can't undo damage done to a corpse after death, such as consumption by scavengers. Applied to a non-incorporeal undead, a dose of demortification oil grants the undead creature a +1 item bonus to Armor Class for 1 hour. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +064f0935-f95b-423f-9bec-be4437c3850e Deployable Cover {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1098 This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover completely blocks one edge of the chosen square, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae08116e-a3ad-43ad-b6c1-d3dec43f85df Deployable Cover (Ballistic Cover) {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1098 This thick mat of canvas, foliage, and wood is mounted on a tripod of flexible metal struts, folded into a baton- like shape, and clamped shut. You can rapidly deploy it on the ground with an Interact action to create cover. Deployable cover completely blocks one edge of the chosen square, allowing you (and others) to gain standard cover when you use the Take Cover action. Before it can be used again, deployable cover must be carefully folded and clamped shut, which takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af12547b-7257-47b4-a41d-a59d9a3ac163 Depth Charge (I) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1989af38-87e0-4c8d-b7b6-a658bbeac1b7 Depth Charge (II) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd551604-bd19-4fa4-8c48-d4d8742221ff Depth Charge (III) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da11564d-3c30-4e04-82ab-41a83924d523 Depth Charge (IV) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e4147873-e60f-4fc2-a227-bcb29f123e76 Depth Charge (V) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +258f7aab-a675-4145-992d-a093868c599e Depth Charge (VI) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92f9d6c4-2250-461e-9621-cfeaef60f8fc Depth Charge (VII) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2048 Carved with stylized images of water or aquatic life, depth charges that are fired underwater or at a submerged target function with their normal range increments and can hit no matter their normal damage type. This ammunition explodes if it hits a target underwater, dealing bludgeoning damage in a 20-foot burst (basic Fortitude save) according to its type. This burst doesn't extend out of the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +918b0bcd-6879-4483-954d-cb755830e2e6 Demon-Hunting Bands {Consumable,Divine,Holy,Rare,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3540 These strips of supple leather, typically about 2 inches wide and 3 feet long, feature sigils, runes, and divine marks that reflect family lineage and beliefs in the old gods of Sarkoris. When activated, the band’s holy patterns surround you as you move, preventing your movement from triggering reactions from demons. The holy patterns scour nearby demons; any demons you pass adjacent to during the triggering movement take damage equal to their weakness to holy effects. You can activate the bands when you Burrow, Climb, Fly, or Swim (instead of Stride) if you have the corresponding movement type. free-action] (concentrate); Trigger You Stride \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +38c7fc7c-cbd6-49d8-a93e-ac6e35ceb03b Desolation Locket (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2228 The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96a533fa-60e9-46b1-bb16-573557bbf661 Detective's Kit {} Adventuring Gear \N 1 /Equipment.aspx?ID=2719 This leather satchel contains empty vials, a pair of tweezers, a supply of small linen cloths, a set of brass calipers and a knotted string for measuring distances, several pieces of chalk, a pen, and a blank notebook for keeping notes. Every component of a detective's kit is of exceeding quality, and thus a detective's kit adds a +1 item bonus to checks to investigate a crime scene, a clue, or similar details. Like other tool kits, a detective's kit uses one hand if wearing the kit and two hands otherwise. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66310ff0-3115-4e54-9f04-256d5096cccc Deteriorating Dust {Consumable,Evocation,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=565 Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. two-actions] Interact; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object’s Hardness instead. If the deteriorating dust is still active after the object’s Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust’s duration expires, but any damage remains. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0c5d1de-3733-4c17-990a-6d2a1348ef30 Detonating Gears Snare {Auditory,Clockwork,Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1126 This snare uses clockwork stressed almost to the breaking point, which activates with a powerful explosion that deals 3d8 piercing damage to the first creature entering the snare's square. The creature must attempt a DC 19 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2fc862ff-85ee-4ca2-8a02-71d370fdd502 Devil's Breath Incense {Abjuration,Consumable,Divine,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3445 This 6-inch-long stick of gray-green incense has an unsettling, oily look to it. When burned, a stick of devil's breath incense emits a brimstone-like stink and burns for 10 minutes. Varisian tales claim the stink of this incense closely matches the odor of the breath of the Sandpoint Devil, although it doesn't come close to the full stink of its flaming exhalations. A creature within 10 feet of a stick of burning devil's breath incense must succeed at a DC 23 Fortitude save or become sickened 1 (sickened 2 on a critical failure), after which they're temporarily immune to the incense for 1 hour. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af55a3d7-4bf7-4a0d-b48e-d21bc4e40dcb Devil's Luck {Contract,Enchantment,Fortune,Invested,Magical,Rare} Contracts Infernal Contracts \N /Equipment.aspx?ID=931 You've bargained with an imp, one of the least powerful devils, for a fragment of infernal luck. Benefit Once per day, you can roll a saving … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3dfb1cb-7c5f-45c5-b283-61b5811e6d6e Disintegration Bolt {Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=3392 The shaft of this bolt is scorched and blackened, and handling it coats your fingers with a fine black powder. When an activated disintegration bolt hits a target, it's subject to a disintegrate spell requiring a DC 34 Fortitude save. As with the spell, a critical hit on the attack roll causes the target's saving throw outcome to be one degree worse. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a67bddc9-3d88-4731-875e-f67108889b4d Desolation Locket {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2228 The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14769496-e206-41fd-af61-70386e44a790 Desolation Locket (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2228 The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast canticle of everlasting grief. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +195ff1ed-e148-4938-90c4-621b7063a301 Detect Anathema Fulu {Abjuration,Consumable,Fulu,Magical,Talisman,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=972 Given to undisciplined acolytes at risk of breaking their vows, this fulu activates on its own if its wearer begins to perform an act anathema to a specific deity or cause, decided at the time of crafting. The fulu heats up when activated, giving you enough warning to correct your actions; if you proceed, the fulu immolates in a burst of flame. This deals 4d6 fire damage and brands your skin until you receive an appropriate atone ritual. Either way, activating the fulu consumes it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27ac3212-b412-42e9-a1b5-27768c50a7a0 Digly's Oil of Sympathy (Major) {Consumable,Healing,Magical,Oil,Rare} Consumables Oils L /Equipment.aspx?ID=3586 This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82db5f78-8450-4cdd-bcbd-aa41566e3594 Digly's Oil of Sympathy (Minor) {Consumable,Healing,Magical,Oil,Rare} Consumables Oils L /Equipment.aspx?ID=3586 This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69d37880-5370-4f46-a7b6-1662c6200449 Digly's Oil of Sympathy (Moderate) {Consumable,Healing,Magical,Oil,Rare} Consumables Oils L /Equipment.aspx?ID=3586 This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b43e2e7d-c2f4-4834-800b-be706076f8ea Diluted Hype {Alchemical,Consumable,Drug,Ingested,Poison,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=780 A synthetic adrenaline supplement that increases awareness and reaction time. Diluted hype has been mixed with saltwater to allow for cheaper mass production. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39b2909e-3785-472f-a0ca-621052367fbc Dimensional Cleavestone {Consumable,Magical,Uncommon,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3879 The edges of this irregular hunk of obsidian seem to shimmer. While wielding a weapon under the effect of a dimensional cleavestone, you gain the Tear Rift action for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc987e0c-4a62-406e-b5e0-8c8f1635e392 Dimensional Knot {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1004 Shelynites originally crafted this complex knot of vibrant string for bracelets meant to tie the destinies of two people together. Now, however, spellcasters of all religions use them to enhance their capacity with teleportation magic. Adding this catalyst to a 4th-level dimension door spell allows you to bring a single willing adjacent creature along with you; however, the teleportation is somewhat disorienting for them, causing them to become stunned 1. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd9df19f-fd6f-4880-a14e-e288e472707e Dinosaur {} Animals and Gear Animals \N /Equipment.aspx?ID=1674 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ae5410b-ec64-4d5c-9bfa-871f065e4fb3 Dispelling Sliver {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2969 Made from a treated sliver of cold iron, this talisman allows you to counteract magical effects. When you activate the dispelling sliver, it attempts to counteract a single spell active on the target (counteract modifier +29), with the effects of an 8th-rank dispel magic spell. free-action] (concentrate); Trigger Your Strike damages a target \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d6a196f-2c25-4c85-8caf-21763c797793 Digly's Oil of Sympathy (Greater) {Consumable,Healing,Magical,Oil,Rare} Consumables Oils L /Equipment.aspx?ID=3586 This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3d13f07-0376-4bd8-b04a-70e7cfb9c73d Digly's Oil of Sympathy (Lesser) {Consumable,Healing,Magical,Oil,Rare} Consumables Oils L /Equipment.aspx?ID=3586 This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains the listed number of Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8af96b8-8428-4040-9a21-dec7fe8c5889 Dimension Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2049 Dimension shot is deep blue black, but motes of light play upon it like stars in the night sky. The activated ammunition allows you to teleport to a location near where the ammunition hits. If you hit a creature, you can teleport to an unoccupied space adjacent to that creature. If you fire at a square, you can teleport to a space that contains that square or an unoccupied space adjacent to it. The teleportation fails if no unoccupied space is available to you. two-actions] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb34ea68-0765-41d0-95a6-ecd6bdec4c37 Diplomat's Charcuterie {Alchemical,Consumable,Processed} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1914 A common sight at political gatherings, a diplomat's charcuterie has fine meats, cheeses, nuts, fruits, and other finger foods mixed with reagents to engender friendly feelings between those consuming them. Contents of the plate vary by chef and the intended palates, from the hearty sausages and hard cheese of charcuterie from the Lands of the Linnorm Kings to the hot-pepper cheese curds and smoked almonds of Thuvian platters. After Activating the charcuterie by eating it, you gain a +1 item bonus to Diplomacy checks to Make an Impression and Perception checks to Sense Motive. These bonuses last 24 hours or until you make your next daily preparations, whichever comes first. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac118c08-5d63-4128-bfaf-b63a613e9b98 Dirt Sea In A Jar {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3685 This small jar of dark sand swirls intensely as you peer into it, evoking the dangerous beauty of the Dirt Sea. one-action] or [two-actions] (manipulate); Frequency once per day; Effect You pour the contents of the jar onto unworked ground. If you activate this item with one action, you pour the sand into one or two 5-foot squares adjacent to you. If you activate this item with two actions, the sand spreads across a 15-foot cone. The affected space turns into quicksand. Creatures already in the area can Step out of the area as a reaction. The quicksand doesn’t inflict lasting damage to most surfaces or nearby architecture, though a feature surrounded by the quicksand might sink or settle naturally. This terrain lasts for 1 day or until the effect is Dismissed, causing the sand to reappear in the jar. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c762b06b-98c5-474c-be07-522d8928eac6 Dischoran Rubble {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3258 Rock fragments exposed to any dischoran'ssonic blasts can sometimes retain a portion of the attack's energy, trembling slightly whenever they are touched. When you cast noise blast using a piece of dischoran rubble, the cacophony reverberates through the targets' forms for 1 round. If a creature that failed or critically failed its initial saving throw moves 10 feet or more on their next turn, it takes 2d10 additional sonic damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ac4b907-8c1c-478d-aecc-c6867d098ba8 Discord Fulu {Consumable,Fulu,Magical,Misfortune} Consumables Fulu \N /Equipment.aspx?ID=2031 Incorporating green in its writing, a discord fulu is a popular but unethical tool often deployed on romantic rivals to foil their advances. While the fulu is affixed to it, a creature treats its attitude toward other creatures as one step worse than it is. The creature also takes a –1 status penalty to Diplomacy checks. The first failure the creature rolls on a Diplomacy check becomes a critical failure instead, and the fulu turns to ash, ending its effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bf7758c-933e-4f73-812d-bb7891a1a0eb Disguise Kit {} Adventuring Gear \N L /Equipment.aspx?ID=2720 This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d99d886-eced-43f1-a645-55394a5824c9 Disguise Kit (Elite Cosmetics) {} Adventuring Gear \N L /Equipment.aspx?ID=2720 This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f14b21d4-a8e2-4264-a6b1-24117b5f4ba2 Disguise Kit (Elite) {} Adventuring Gear \N L /Equipment.aspx?ID=2720 This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18479db5-f9d1-4f1e-9fbd-549970a50002 Disguise Kit (Replacement Cosmetics) {} Adventuring Gear \N L /Equipment.aspx?ID=2720 This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. If you've crafted a large number of disguises, you can replenish your cosmetics supply with replacement cosmetics suitable for the type of your disguise kit. You can draw and replace a worn disguise kit as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ad2cdfc-cb91-4b0d-aaa9-e0b9c9ee63f9 Fearweed {Consumable,Contact,Divine,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=828 Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. The frightened condition from fearweed can't be removed while the poison lasts. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6ccd0ee-ec1c-4daf-897c-496e289dcdea Diplomat's Badge {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3078 When displayed prominently, this brass badge makes creatures find you more agreeable. You gain a +1 item bonus to Diplomacy checks. Diplomat's Bearing [one-action] (concentrate); Frequency once per day; Effect Attempt a DC 20 check to Recall Knowledge about people of a human ethnicity, a non- human ancestry, or some other type of creature. (The GM determines what your options are.) If you succeed, the badge's bonus increases to +2 for Diplomacy checks with creatures of that group for the rest of the day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80ffe808-76ea-4859-b06c-f99260af5940 Diver's Gloves (Lesser) {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2461 These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. reaction] envision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3fec340-318e-433c-a081-c55e1da85089 Diviner's Nose Chain {Divination,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=855 The diviner's nose chain is worn by attaching piercings to the ear and nose, creating a connection between the senses of hearing and smell. The diviner's nose chain grants you scent out to 30 feet as an imprecise sense, and a +1 item bonus to checks to Seek or Sense Motive. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7793e777-b8b1-4fc1-a24f-fee2985e0c44 Diving Suit {} Adventuring Gear \N 1 /Equipment.aspx?ID=1261 Diving suits are bulky, waterproofed leather outfits with copper helmets, worn by divers and underwater salvagers. The suit grants a +1 item bonus to Swim checks made underwater, and the helmet features tubes for connecting bottled air. When connected to a diving suit, bottled air doesn't need to be held and can be used to breathe as a free action. If you wear armor over a diving suit, you become clumsy 1 until you remove the diving suit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac6a15d1-027c-41bf-9e94-bfa4b397bcf9 Djezet Alloy Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1410 This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +792b594f-ac9f-4eee-89cb-53b139d5e08d Distracting Carapace {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3182 Your skin is studded with pieces of iridescent chitin that ripple like oil on water. When you move your body in a distracting way, your allies can take advantage to move stealthily. When you Aid an ally who is trying to Create a Diversion, instead of the usual effects of Aid, you can roll an Acrobatics or Performance check and use that result to determine the outcome of the diversion, instead of attempting a Deception check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2c2825b-46d0-46fd-9ee6-03d6d3cba536 Divine Scroll Case of Simplicity {Invested,Magical,Transmutation,Uncommon} Held Items \N \N /Equipment.aspx?ID=525 The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbe19687-9e57-4598-ba51-c9eab29731bc Djezet Alloy Ingot {Precious,Rare} Materials \N 1 /Equipment.aspx?ID=1410 This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ca79c82-64cf-48cc-94d6-9db19c62f009 Djezet Mass {Precious,Rare} Materials \N L /Equipment.aspx?ID=1410 This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe2eb29f-a09f-4578-8a25-feb9d8e5b665 Djong {} Vehicles \N \N /Vehicles.aspx?ID=85 Djongs are immense multi-decked outriggers used by the Tian-Sing for transit within the Minata archipelago. Similar in design to the smaller karakoa, djongs have an open hull design that makes them very fast and exceptionally stable, capable of carrying hundreds of rowers on their decks, as well as a large woven triangular sail on a mast. The broad platforms on the djongs made them excellent for ferrying cargo, and their size and stability enabled them to host hundreds of warriors and their gear for transport. During peacetime, djongs are often used to host major celebrations and important weddings, with dignitaries bringing large entourages on their own djongs and then rafting up with other celebrants to form a floating village. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7e3a97b-d037-4493-8a3b-e536b5cb174a Doctrine of Blissful Eternity {Grimoire,Magical,Necromancy,Uncommon} Grimoires \N L /Equipment.aspx?ID=1798 The bones of small animals decorate the cover of this tome, creating a pattern that resembles a gross perversion of Pharasma's holy symbol. reaction] command; Frequency once per day; Trigger An undead minion you summoned or created using a spell prepared from this grimoire takes damage that would bring it to 0 Hit Points; Effect You call out and demand the undead to remain, reaching out with tendrils of negative energy that preserves your minion so it might continue to serve you. Expend a spell slot in which you've prepared a harm spell to restore 1d8 Hit Points to your undead minion per level of the expended spell slot, before applying the damage. If this prevents the minion from being reduced to 0 Hit Points, it isn't destroyed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01bee41d-7c5b-4f38-951e-1f6357cec90f Dog {} Animals and Gear Animals \N /Equipment.aspx?ID=1675 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26bfd7b6-9bf2-475b-ba94-4a83c86d2c90 Doom Switch {Magical} Held Items \N L /Equipment.aspx?ID=3933 This short length of wood is decorated with fine carvings of symbols representing fate. Bragging Rights [one-action] (attack, manipulate); Frequency once per day; Effect You attempt to Strike a significant enemy with the doom switch, marking them for defeat. The switch is treated as a simple melee weapon for the purpose of proficiency. This attack deals no damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf0fd9cd-a213-4de1-a18b-9d0b317bd70e Doubling Rings {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3079 This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d21bca5c-0de9-4b4f-8dae-e51c21dd9a18 Doubling Rings (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3079 This item consists of two magically linked rings: an intricate, gleaming golden ring with a square-cut ruby, and a thick, plain iron ring. When you wield a melee weapon in the hand wearing the golden ring, the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring. (The fundamental runes are weapon potency and striking, which add an item bonus to attack rolls and extra weapon damage dice, respectively.) Any fundamental runes on the weapon in the hand wearing the iron ring are suppressed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22c51b4b-ed33-44ab-8fdc-292cb8553831 Draconal Mask {Apex,Holy,Invested,Magical,Rare} Apex Items \N L /Equipment.aspx?ID=3646 This dragon-themed half-mask helps you to navigate through darkness and to notice things from afar—such as helping to find seats in a theater after a show begins, or to pick up details from a show even if you’re seated in the back row! You gain a +3 item bonus to Perception checks and never take a penalty to Perception checks based on distance or weather. You gain darkvision, or greater darkvision if you have darkvision. When you invest in the mask you either increase your Wisdom score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you become blinded as long as you wear the mask. Dragons See the Truth [reaction] (concentrate); Frequency once per hour; Trigger You fail a saving throw against an illusion effect; Effect The mask attempts to counteract the triggering illusion with a counteract rank of 9 and a counteract modifier of +31. You then gain the effects of truesight for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ee67c49-4f73-4f72-9ba1-020703f7905a Djezet Dose {Consumable,Magical,Rare} Consumables Other Consumables L /Equipment.aspx?ID=1412 Some mages carry vials of djezet for its magic-enhancing properties. When you drink a djezet dose, if your next action is to Cast a Spell, you can apply the effects of the Reach Spell or Widen Spell metamagic feats. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a8491f7-4f5f-428d-a82c-fdc7e64c4925 Doll {} Adventuring Gear \N L /Equipment.aspx?ID=1332 Dolls are found throughout Golarion in a wide variety of forms. Among the most common are miniature painted figurines, plush animals crafted from fur and stuffed with cotton, porcelain dolls with fine clothing and silky hair, fabric hand puppets, and elaborate marionettes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b02b9295-c860-4d62-a870-bab96d447dcd Dragon Bile {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=112 A mix of digestive juices and green dragon poison glands nauseates the victim as its flesh is digested from within. Saving Throw DC 37 … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4087b70-37a2-4a60-833d-db4575a92e78 Dragon Breath Scale {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2022 When used to cast breathe fire or chilling spray , a scale from a dragon’s throat changes the spell’s damage type and corresponding trait to the damage type and trait of the dragon’s breath. You can instead choose the damage type and trait corresponding to the dragon’s tradition if it’s different. The dragons from Monster Core and their damage types are as follows, with the tradition option listed if it’s different from the dragon’s breath. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7608b860-a803-432f-812e-d44188a57940 Dragon Handwraps {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2138 These silken handwraps feature intricate embroidery of a serpentine red dragon adorned with golden thread. The handwraps function as +3 major striking greater flaming handwraps of mighty blows. You also gain a +4 item bonus to Athletics checks made to Grapple or Shove. When you invest the handwraps, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. free-action] (concentrate); Frequency once per hour; Trigger You succeed or critically succeed with a Grapple; Effect You gain a +2 status bonus to your Athletics DC against any checks made to Escape your grapple until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c350f810-ecdc-4005-b466-2a0522a35a6d Dragon Pearl {Alchemical,Consumable,Rare} Alchemical Items Alchemical Food L /Equipment.aspx?ID=3482 These fermented and dried tea leaves are rolled into a ball shaped like a pearl. When brewed as a tea and consumed, it promotes an outpouring of vital energy that surges through your body. For the next 10 minutes, you have resistance 15 to void damage, and your unarmed attacks deal an additional 1d6 points of vitality damage on a successful Strike. While this effect is active, whenever a damaging attack or effect would reduce you to 0 Hit Points, you can use your reaction to immediately end the benefits of dragon pearl and remain conscious and standing with 10 Hit Points, increasing your wounded condition by 1. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +383b6d55-0451-4007-8a32-b88e99570c39 Dragon Rune Bracelet {Focused,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2322 A dragon rune bracelet is a gold bangle formed around the scale of a famous dragon. The bracelet is etched with esoteric symbols or words in Draconic that indicate kinship with dragons. As many types of dragon rune bracelet exist as there are types of dragons, though bracelets associated with uncommon or rare dragons have the same rarity as the dragon. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a sorcerer draconic bloodline spell. If not used by the end of your turn, this Focus Point is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +201a2ad6-d9e1-4bec-9da9-acb06b654713 Dragon Turtle Artillery {Evocation,Magical,Uncommon} Held Items \N 3 /Equipment.aspx?ID=3167 One end of this heavy cylinder of steel has been forged in the likeness of a dragon turtle's head, the mouth gaping wide. Grips at the opposite end allow one to hold and aim this heavy cannon-like barrel with both hands. As long as you're carrying dragon turtle artillery while you're on a boat or ship, the DC for any effect to capsize that vehicle increases by 4. two-actions] command, Interact; Frequency once per day; Effect A 50-foot cone of steam blasts from the mouth of the cannon, dealing 10d6 fire damage to creatures in its area of effect (DC 27 basic Reflex save). This blast ignores the fire resistance normally granted to creatures by being underwater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90106065-9582-4667-969e-00ae0bc6ed99 Dragon Turtle Scale {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2970 This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed. one-action] (concentrate); Requirements You're trained in Athletics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f724c565-2138-4533-99ac-a4ee372a9536 Dragon Turtle Scale (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2970 This shimmering green scale is usually attached to a golden clasp or chain. When you activate the scale, for 1 minute you gain a swim Speed equal to half your land Speed. one-action] (concentrate); Requirements You're trained in Athletics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3808136-1550-4c37-94c6-86bca5ae844a Dragon's Blood Pudding (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1310 While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a9defd5-1ff0-4329-9320-79dea7db790e Draft of Stellar Radiance {Consumable,Evocation,Light,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=1823 This potion's bottle glows softly with shimmering silver light. Upon drinking this potion, you're surrounded by a nimbus of blazing starlight that lasts for 1 minute. You emanate a field of bright light with a 20-foot radius (and dim light for another 20 feet, like a torch). You take a –20 penalty to Stealth checks. Any creature that targets you with an attack or an ability must succeed at a DC 17 Fortitude save or be dazzled for 1 round. A creature who succeeds at this save is immune to the effect for 24 hours. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0161bd9a-4d60-43be-b752-b260c3501547 Dragon's Blood Pudding (Moderate) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1310 While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59965cab-36d5-4931-b7d2-be477427c319 Dragon's Breath (1st-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64dac709-b740-422b-b4d4-98b2ceb25056 Dragon's Breath (2nd-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bd35450-d1e5-4913-acc2-b8697763f086 Dragon's Breath (3rd-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10bbacb6-196c-4027-8d1a-6319c3ddda9b Dragon's Breath (4th-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab65f334-92e1-4a1d-b442-de4e12ea2c0a Dragon's Breath (5th-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a741b87-8462-4ce1-8172-a318a3417929 Dragon's Breath (6th-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68750bf8-66db-410f-97d2-cc41c80a2cf5 Dragon's Breath (7th-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70766ceb-9a58-40c7-a84c-7895f34f537b Fortifying Pebble {Abjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=522 This small pebble is strangely dense and surprisingly durable, affixed to an object by a sturdy steel chain. When you activate the pebble, the affixed object takes 10 less damage. free-action] envision; Trigger The affixed object would take damage \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce69d0f7-ac14-4dc5-9ec4-75f5626c5d4a Dragon's Blood Pudding (Major) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1310 While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d905c607-de99-41f1-bb0e-af85543da914 Dragon's Crest {Adjustment,Uncommon} Adjustments \N \N /Equipment.aspx?ID=1428 This variant on the shield boss is usually shaped like a dragon's head, its jaws open wide enough to wedge a small vessel of liquid within. A dragon's crest can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing a dragon's crest can't be combined with an attached weapon, like shield spikes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ac27b3b-2932-4122-83af-1e04000031b8 Dragonbone Arrowhead {Consumable,Evocation,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1020 This arrowhead, carved from dragon bone, hangs off the shaft of your weapon. When you activate this talisman, until the end of the current turn, the affixed weapon gains the thrown 20 feet weapon trait, and when you make a thrown Strike with it, it flies back to your hand after the Strike completes. If your hands are full when the weapon returns, it falls to the ground in your space. one-action] Interact; Requirements You're an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09bc66fe-3e50-48ec-bf2b-a6e02a687b8b Dragonclaw Scutcheon {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2101 This decorative shield emblem contains the gilded claw of a dragon mounted in a setting of high-grade adamantine alloy. It protects against a damage type depending on the type of dragon the claw came from (see sidebar). When you Activate the scutcheon, you and all of your carried, wielded, or worn items gain immunity to all damage of that type until the end of your next turn. free-action] (concentrate); Trigger You would take damage of a type depending on the talisman’s dragon type.; Requirements You have the affixed shield raised. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f1db0a6-8fb1-4d09-a5c4-24ba2f976991 Dragonfly Fulu {Consumable,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2032 Tradition says the dragonfly fulu should be affixed to the upper back, like the wings of an insect. When you Activate this fulu, you gain a +2 status bonus to Athletics checks to High Jump or Long Jump for 1 minute. During this time, you can attempt an Athletics check to High Jump or Long Jump as a single action without the Stride requirement. You can also High Jump or Long Jump from a nonsolid substance, such as air or water, but if you use this power of the fulu, its effects ends after you jump. free-action] (concentrate); Trigger You take the Leap action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8321b086-52e7-4cb3-ac2e-cc5832186f11 Dragonfly Potion {Consumable,Magical,Morph,Potion,Transmutation,Uncommon} Consumables Potions L /Equipment.aspx?ID=1272 Your eyes transform into those of a giant dragonfly, the thousands of separate facets wrapping around your head, and a pair of long, delicate, insectile wings grow from your upper back. You gain a fly Speed equal to your land Speed. Additionally, you gain low-light vision and a +2 item bonus to visual Perception checks, and you can't be flanked except by creatures higher level than you are (though lower-level creatures can still help their higher-level allies flank). These effects last for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3a323b3-3204-4f30-b48a-b2e1c028257b Dragonhide Object (High-Grade) {Precious,Uncommon} Materials \N L /Equipment.aspx?ID=3268 The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color and texture, depending on the dragon it came from. Due to dragonhide's resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the tradition associated with the dragon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6eb7c0de-ca88-4883-9069-286e1661caf3 Perfect Droplet (Greater) {Evocation,Magical,Spellheart,Water} Spellhearts \N \N /Equipment.aspx?ID=1016 Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ee9d087-cfdf-47b5-b572-d4be12797bcd Dragon's Breath (9th-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa3b99af-2141-47d7-8095-23e0efaa61b7 Dragon's Eye Charm {Divination,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=502 This charm, a dragon-shaped pendant worn like a necklace or set into armor or clothing as a decoration, is warm and smooth to the touch. It must be held in one hand to be used (pressing the palm of one’s hand to the charm also works, provided that your hand is otherwise empty). It has four distinct powers. one-action] Interact; Frequency once per day; Effect You can speak and understand Draconic as long as you Sustain the Activation, to a maximum of 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9171b676-bbea-4416-a9a2-847c300e39f8 Dragonprism Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2250 A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d6d9842-1370-4807-b950-2db2e66ceec7 Dragontooth Trophy {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2103 This imposing fang is engraved with an intricate arrangement of symbols, glyphs, and patterns and dangles from a leather strap bound to the hilt of the affixed weapon. When you Activate the trophy, your weapon is momentarily transformed into a magical construct of draconic fury. On the triggering Strike and until the end of your next turn, the damage type of the affixed weapon changes to the type matching the dragon the claw came from (see the sidebar). This change overrides the versatile trait and similar abilities. free-action] (concentrate); Trigger You succeed at a Strike with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8760102-a697-436b-8e57-0d750c2e4bf4 Drakeheart Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3317 The item bonus to AC is +6, the item bonus to Perception is +3, and the duration is 1 hour or until you use Final Surge, whichever comes first. Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33789f91-deb7-4236-aca8-8ac8fd42e665 Drakeheart Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3317 The item bonus to AC is +4, the item bonus to Perception is +1, and the duration is 1 minute or until you use Final Surge, whichever comes first. Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b50868b-1799-4aa7-a4fe-96fdc90d235b Drakeheart Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3317 The item bonus to AC is +7, the item bonus to Perception is +4, and the duration is 1 hour or until you use Final Surge, whichever comes first. Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13c22ec3-fe10-4886-82e4-15c5814fc85a Drakeheart Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3317 The item bonus to AC is +5, the item bonus to Perception is +2, and the duration is 10 minutes or until you use Final Surge, whichever comes first. Final Surge [one-action] ; Effect You Stride twice. The drakeheart mutagen's duration ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ceb7d91-9e97-43ba-b8bd-6cce09e7bc21 Draxie's Recipe Book {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2177 This tiny recipe book was created by a famous draxie chef, but it instantly resizes to fit the hand and eyes of the reader. While most of the pages are blank and ready to receive spells, the first four pages are taken up by a complex seasoning recipe that requires a casting of revealing light. free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a revealing light spell, all creatures within the spell’s area who don’t critically succeed at their save are covered with a spicy red powder. Any attempt to grab or grapple a creature affected in this way, or to swallow such a creature whole, gains a +1 circumstance bonus to the attempt, or a +2 circumstance bonus if the attempt is made using a jaws or similar mouth-based attack, due to the target’s extra deliciousness and savory smell. An affected creature can remove the powder by thoroughly cleaning themselves (a process that typically takes about 10 minutes) or by completely immersing themselves in water. This ability can also be used to properly season up to 100 pounds of prepared food within the area of the revealing light spell instantaneously. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b953a997-d97c-4dd5-8049-3039a7043434 Energy Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1962 When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14f1e43c-530e-426b-8602-a37524859765 Dragonprism Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2250 A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06c9b980-9d4a-42d2-a456-c490dec6362f Dragonscale Cameo {Consumable,Magical,Morph,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2102 This ornamental pin, consisting of a single preserved dragon scale from a dragon mounted in a setting of precious metal, is typically affixed between the shoulder blades. When you Activate the pin, a pair of draconic wings matching the color of the scale unfurl from your shoulders, granting you a fly Speed of 50 feet for 5 minutes. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c740d91a-675a-4a8f-854e-f88a6d2d1821 Dread (Moderate) {Emotion,Enchantment,Fear,Magical,Mental,Uncommon,Visual} Runes Armor Property Runes \N /Equipment.aspx?ID=1252 Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e67a843-96b2-4b33-9255-3313bb2aefe5 Dread Ampoule (Greater) {Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3292 This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40011802-98c7-4b1c-b2a6-041ba7e0a209 Dread Ampoule (Lesser) {Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3292 This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dac938af-97c0-45a8-a006-d6c5dcdcd411 Dread Ampoule (Major) {Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3292 This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b81ce836-6b6e-47af-89b4-db96bbdc00e4 Dread Ampoule (Moderate) {Alchemical,Bomb,Consumable,Emotion,Fear,Mental,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3292 This flask is filled with a murky purple gas that briefly interferes with normal brain activity. A dread ampoule deals the listed mental damage and mental splash damage. On a hit, the target becomes frightened 1, or frightened 2 on a critical hit. Many types also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01f21b48-691d-41f0-a1ab-d7cd283ecfff Dread Blindfold {Emotion,Fear,Invested,Magical,Mental} Worn Items Other Worn Items \N /Equipment.aspx?ID=3080 When tied over your eyes, this ragged strip of black linen gives you darkvision and a +3 item bonus to Intimidation checks. You can see through the blindfold, but only using darkvision. Visions of Terror [free-action] (concentrate); Frequency once per minute; Trigger You damage a creature with a Strike; Effect Your target is gripped by intense fear. This has the effect of a DC 37 vision of death spell. The creature is then temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7716f218-e3f6-4d0a-8ee3-05dc2a82ae90 Dreadsmoke Thurible {Magical,Necromancy,Uncommon} Held Items \N 1 /Equipment.aspx?ID=566 This black-and-gray thurible is decorated with a skeleton motif; the jaw of one of the decorative skulls unhinges, allowing you to load it with incense as an action. A long, thin chain is connected to the top of the thurible. two-actions] Interact; Cost incense worth at least 5 gp; Effect You swing the thurible around you, spreading inky black smoke in a 20-foot emanation that has the effect of obscuring mist. Undead creatures can see through the smoke as if it didn’t exist. Negative energy also disrupts the magic of the smoke; anyone who uses a negative effect, along with creatures affected by a negative effect, can see through the smoke for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f10dd59-f9f7-4ea5-82ea-14df9ed9104f Drover's Band {Enchantment,Incapacitation,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=927 This black leather wrist guard has a bright red gem on the inside of the wrist. Faint glyphs and words of domination in Infernal swim inside the gem. Your words become harsh and clipped when you have this magic item invested. three-actions] command; Frequency once per day; Effect You exert your will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 Will save. If you are a devil, the target uses an outcome one degree of success worse than the result of its saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +344ce285-a8f0-4f8b-a206-8b202b7f1d8a Dread (Greater) {Emotion,Enchantment,Fear,Magical,Mental,Uncommon,Visual} Runes Armor Property Runes \N /Equipment.aspx?ID=1252 Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +431bfc9b-dcff-4929-b506-45568ff856b3 Dread (Lesser) {Emotion,Enchantment,Fear,Magical,Mental,Uncommon,Visual} Runes Armor Property Runes \N /Equipment.aspx?ID=1252 Eerie symbols cover your armor, inspiring terror in your foes. Frightened enemies within 30 feet that can see you must attempt a DC 20 Will save at the end of their turn; on a failure, the value of their frightened condition doesn't decrease below 1 that turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c056d2a-c77b-4d34-9854-8c4aeaba5407 Dreaming Round {Consumable,Enchantment,Incapacitation,Magical,Mental,Sleep,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1191 The night sky seems contained in this glass projectile. When an activated dreaming round damages a creature, it induces drowsiness. The creature must attempt a DC 30 Fortitude save. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7a9cf33-9a5f-4741-a22c-3cd047f5ea39 Dreamtime Tea {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=628 This lemony tea blended from rare Vudrani herbs and flowers is widely circulated by occult circles looking to transcend the boundaries of reality. The saving throw for addiction to dreamtime tea is DC 19. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aecff55a-42d6-4e1d-a33c-2dcb56428db3 Dreamweb Bolt {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3517 Made from the webs spun from the thorax of the Weaver of Webs herself, dreamweb offers a number of mystic benefits. Cloth items and rope made from dream web have Hardness 4 with 12 HP per inch and a break DC of 16. Light armor made from dream web is lighter than normal cloth or leather: the armor's Bulk is reduced by 1 (reduced to light Bulk if the armor's normal Bulk is 1, with no effect on an item that normally has light Bulk). Light armor made from dream web grants the wearer poison resistance equal to 3 plus the value of its armor potency rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a1b5ba7-106b-4324-9b70-12aa43323572 Dreamweb Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3517 Made from the webs spun from the thorax of the Weaver of Webs herself, dreamweb offers a number of mystic benefits. Cloth items and rope made from dream web have Hardness 4 with 12 HP per inch and a break DC of 16. Light armor made from dream web is lighter than normal cloth or leather: the armor's Bulk is reduced by 1 (reduced to light Bulk if the armor's normal Bulk is 1, with no effect on an item that normally has light Bulk). Light armor made from dream web grants the wearer poison resistance equal to 3 plus the value of its armor potency rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bca7b89b-1b17-4f5b-8a46-cef9e5d231c1 Dreamweb Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3517 Made from the webs spun from the thorax of the Weaver of Webs herself, dreamweb offers a number of mystic benefits. Cloth items and rope made from dream web have Hardness 4 with 12 HP per inch and a break DC of 16. Light armor made from dream web is lighter than normal cloth or leather: the armor's Bulk is reduced by 1 (reduced to light Bulk if the armor's normal Bulk is 1, with no effect on an item that normally has light Bulk). Light armor made from dream web grants the wearer poison resistance equal to 3 plus the value of its armor potency rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba692552-4ab2-4314-ab52-1c70cf9b47c0 Drop of Convergent Waters {Consumable,Magical,Rare,Talisman,Water} Consumables Talismans \N /Equipment.aspx?ID=3563 Abhaya’s tireless years of study have allowed her to reproduce, at some level, the unconscious melding of elements she experienced during the last Challenge of Sky and Heaven. A single drop of water in a crystalline container is the simplest application of her research. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff8f48b0-86f1-4ef3-9288-67b19540eec5 Drought Powder {Consumable,Earth,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2588 A gray powder that smells like wet rock, drought powder has various uses against water. If you sprinkle it over your body, you and items you carry or wear remain dry for the next 24 hours. Thrown into a body of water, the dust lowers the water in an area 50 feet long by 50 feet wide by 10 feet. You can fling it in the air, coating all creatures in a 10-foot burst centered on a point within 5 feet of you. Creatures who have the water trait in that area are affected as if by a slow spell (DC 28). If you attempt to use the dust in other, similar ways, the GM decides whether the dust can accomplish your aims. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +378bfb52-ca34-48eb-b84a-2b62d8a110c6 Dream Pollen Snare {Consumable,Incapacitation,Mechanical,Mental,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1510 This simple trap is made of taut twigs that, when triggered, snap down on a pollen-filled sac of a peculiar flower. When inhaled, the pollen imparts a hazy state of profound agreeability. The first creature that enters the snare's space triggers the snare. The creature that triggered the trap must attempt a DC 18 Will save. Undead creatures and creatures that don't breathe are immune to dream pollen. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02ee76ae-da5f-47f1-88e0-25f3eed7ac4c Dreamstone {Enchantment,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=507 A dreamstone is a disc-shaped object carved with imagery or words sacred to Desna—be it her religious symbol, a short prayer, or merely the shape of a single star. When you carry a dreamstone, you find it easier to fall asleep, and you gain improved effects from the resulting rest. You always fall asleep within 5 minutes of lying down with the intention of sleeping, and you require only 2 hours of sleep per day to gain the benefits of 8 hours of sleep, provided you have carried the dreamstone for at least 24 hours prior to resting. As long as you carry a dreamstone, you gain a +2 item bonus to saving throws against sleep effects. one-action] Interact (metamagic); Frequency once per day; Effect If the next action you use is to Cast a Spell of 4th level or lower that has the sleep trait or is associated with dreams, the spell slot is not expended. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8abb243-5b39-410f-8f1d-4f2690e0057b Drums of War {Coda,Occult,Staff} Staves Coda 1 /Equipment.aspx?ID=2266 This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d84e800-a76a-4872-be4b-ff47e65189cf Drums of War (Greater) {Coda,Occult,Staff} Staves Coda 1 /Equipment.aspx?ID=2266 This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb718df8-2f12-49e4-aac3-c6714bae10ec Duchy Defender {Conjuration,Intelligent,Occult,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=1179 Patriotic to the extreme, this +2 flaming greater striking flintlock musket was among the first firearms forged in the Gunworks and was wielded by Ancil Alkenstar, founder of the Grand Duchy of Alkenstar. In Alkenstar's hands, the musket was used to defend the burgeoning Grand Duchy from outside threats, including mutants of the Mana Wastes, Nexian constructs, and undead from Geb. After Ancil's death, the weapon was passed down, per his own decree, not to his heirs but to the greatest defender of Alkenstar, as determined by the weapon's previous owner. Over time, the devotion and heroism of each successive wielder left a psychic imprint on the weapon, until it developed an intellect and drive of its own. three-actions] command (conjuration, magical, teleportation); Effect The duchy defender travels through the air at a speed faster than light, returning to the hands of a previous owner who has been deemed worthy. If the owner's hands are full, the duchy defender instead appears on the ground in their space. If there is no previous owner the duchy defender deems worthy that lives, it instead travels to a random public location within Alkenstar. Traveling to an unknown location is draining; after doing so, the duchy defender can't transport itself anywhere for 1d4 days. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62efa71d-ce62-430d-a0fb-45067164d615 Duck {} Animals and Gear Animals \N /Equipment.aspx?ID=1676 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa1837a4-3137-4410-84af-685fe806e7bc Dueling Cape {} Adventuring Gear \N L /Equipment.aspx?ID=2721 You can pull a dueling cape you're wearing from your shoulder and wrap it around your arm with an Interact action. While wielding the dueling cape this way, the cape uses that arm and hand, and you can't hold anything else in that hand. While you do so, you can spend an action to hold it in a protective position, giving you a +1 circumstance bonus to AC and to Deception checks to Feint until the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f5c5cb9-6b5e-4e48-bafd-e23d6b989279 Dust Pods {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=576 You hide fragile pods of pollen or other clinging powder that get in the eyes of the first creature that enters the snare’s square. The creature must attempt a DC 17 Reflex saving throw. A creature dazzled by the pollen can use an Interact action to attempt a DC 5 flat check to remove the condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +671c9e6f-5dc2-428f-8925-ddd0be6c33a4 Druid's Crown {Invested,Primal} Worn Items Other Worn Items L /Equipment.aspx?ID=2335 Made of materials scavenged from wild places, a druid's crown can be rebuilt for a variety of benefits. The crown grants you a +1 item bonus to a skill, and can be activated to cast a spell, both depending on the material used to build the crown, as listed on the table below. If you invest and wear living mantle along with the crown, the crown's item bonus increases by 1 and its spell's DC rises to 27. two-actions] (concentrate); Frequency once per day; Effect The crown casts its spell at 2nd rank (DC 20). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86e4ea2d-ab04-420e-b496-7b9aa594e23d Drum of Upheaval {Conjuration,Earth,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1281 This heavy drum is engraved along the sides with images of centaurs in fierce combat. The drum grants you a +3 item bonus on Performance checks you make using the drum. Additionally, it imparts the rhythms of two songs upon your mind as soon as you touch it. One is a fast marching cadence; the other is a frenetic ritual dance. Each song has a different activation. two-actions] Interact; Frequency once per day; Effect The drum casts a DC 43 earthquake spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57f8afa6-6490-4a46-a13a-b4e4bb99f62f Drums of War (Major) {Coda,Occult,Staff} Staves Coda 1 /Equipment.aspx?ID=2266 This handheld snare drum is adorned with garish scenes of battle and triumph. When played, no matter what rhythm, it always gives the impression of a marching beat, invoking armies on the move. While playing the drums, you gain a +1 item bonus to Performance checks and a +5-foot status bonus to your Speed. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b7013feb-ec49-4ee6-9d7b-b52122c55d31 Duskwood Branch {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2918 Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +298ff471-b232-4964-a864-08a4c090cfe9 Duskwood Lumber {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2918 Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5aead26f-16f7-411a-b4f3-aec1043e19c4 Duskwood Object (High-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2918 Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2dde2c56-4b0c-47e5-b1e7-5d03d09a6186 Duskwood Object (Standard-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2918 Duskwood is a very lightweight wood found primarily in old-growth forests in south-central Avistan; it is dark as ebony but has a slight purple tint. A duskwood item's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of duskwood is based on the item's normal Bulk, not its reduced Bulk for being made of duskwood, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cff3faaa-ed6b-42ac-a3fb-6e9203e7d9fa Dust Goggles {Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3672 These sand-colored goggles keep the harsh weather of the Cinderlands at bay. While wearing the goggles, you ignore penalties to Perception from desert weather effects and gain a +1 bonus to Perception checks involving sight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd3414ec-3477-4d4e-8e50-5810ab7275df Dust of Appearance {Consumable,Divination,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=241 Stored in a small reed, this powder looks like a fine metallic dust. When you fling it in the air, it coats all creatures in a 10-foot burst centered on a point within 5 feet of you. For 1 minute, the coated creatures can’t be concealed or invisible, nor can they benefit from mirror image or similar abilities that create illusory duplicates. Any illusions in the area of 3rd level or lower are revealed as such, although this does not end their effect. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2446d1de-ebe7-4d93-b4d7-d94f655c834d Dust of Corpse Animation {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3413 This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15318b73-f812-48c7-9ebf-b9282da19341 Dust of Corpse Animation (Greater) {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3413 This black pouch contains what appears to be fine bone dust. Pouring the dust in a special pattern over a corpse turns it into an undead creature. The type of undead created depends on the condition of the corpse, resulting in either a skeleton or a zombie. If the undead's level would be greater than 3, the dust fails to animate it. The body must be of an appropriate size and type for the undead you wish to create—for example, you must sprinkle the dust on a horse's skeleton to animate a skeletal horse. If more than one undead in the level range is appropriate, such as skeletal guard or skeletal champion for a Medium humanoid skeleton, you choose. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74a6ffa4-0475-4872-937e-fb2a12a3f0c9 Dust of Disappearance {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=242 This powder shimmers like a thousand tiny motes of light. Activating the dust by sprinkling it on yourself or a creature within reach casts a 4th-level invisibility spell with a duration of 1 minute on that creature. This invisibility can’t be negated or seen through by any spell of 3rd level or lower or any item of 5th level or lower. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e30b499e-8c81-43dd-8c68-5579c834d65d Dupe's Gold Nugget {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1582 This nugget of gold and lead amalgam is attached to the weapon by thick, twisted wire or chain. When activated, the target's limbs become like lead weights. For 2 rounds, each time the target Strides it must attempt a DC 23 Fortitude save. On a failure, it takes a –10-foot status penalty to its Speed for that Stride (to a minimum Speed of 5 feet). On a critical success, the dupe's gold nugget effect ends early. free-action] envision; Trigger You hit with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15870fbc-e51b-44e7-9b17-1371e701d408 Dweomerweave Robe {Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1316 This robe is made from dweomerweave, a magical fabric created by spinning minor illusions into the threads of ether spider silk. Dweomerweave is naturally hazy and translucent. It can take on the illusory appearances of other fabrics and garments, and dweomerweave robes are coveted by adventurers who want to travel light without compromising on fashion. minute (Interact); Frequency once per day; Effect You gain the effects of a 1st-level illusory disguise except that the illusion only alters the appearance of the dweomerweave robe, changing it into another garment with an appearance of your choice. The spell persists until the next activation. You can Dismiss the activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26f8398e-f841-465e-8580-649982b927a4 Eagle-Eye Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3306 After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae049fe3-85ec-480c-905e-04d0221cafbd Eagle-Eye Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3306 After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5d40565-6bc6-4675-9092-001e232e13e1 Eagle-Eye Elixir (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3306 After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27f82e00-4b83-4f54-b3e4-f524411f08d5 Earplugs {} Adventuring Gear \N \N /Equipment.aspx?ID=1203 These small pieces of cloth and stuffing have been crafted to dramatically muffle sound and easily slide into and out of the ear canals of humanoid creatures. You can insert or remove earplugs from your ears or a willing creature's ears with a single Interact action using one hand. They take a –2 circumstance penalty to all auditory Perception checks but also gain a +2 circumstance bonus to saving throws against auditory effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6987610a-2750-4715-adbf-63015bff7ce3 Earthbinding {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1866 A weapon with this rune hums when touched to the ground. reaction] (concentrate); Frequency once per hour; Requirements You critically hit a flying creature with the etched weapon; Effect The rune casts a DC 20 earthbind spell on the flying creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab0b1777-e7bc-4595-b5dc-01f40f43c1e9 Earthglide Cloak {Earth,Invested,Occult} Worn Items Other Worn Items \N /Equipment.aspx?ID=3081 This brown-and-gold cloak covers you from head to toe. Its weighty fabric doesn't move with the wind, instead hanging still as if carved of stone. Glide Through Earth [one-action] (manipulate); Frequency once per hour; Effect You Burrow through dirt and stone up to your land Speed, leaving no tunnels or signs of your passing. If you end your movement inside solid stone, you are forcibly expelled into the nearest open area, taking 1d6 bludgeoning damage for every 5 feet between the end of your movement and the open area. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3420990-efee-4cd4-a9a6-8cb1e6bdacef Earthsight Box {Magical,Scrying,Uncommon} Held Items \N L /Equipment.aspx?ID=3417 This fine wooden box is inlaid with Dwarven runes, with hinges and a clasp of iron. The box contains handfuls of fine sand. Replicate Earth 1 minute (concentrate, manipulate); Frequency once per day; Effect You hold the box closed and, while envisioning the terrain, turn the box clockwise three times. When you open the box, the sand reveals, in miniature, the stone terrain surrounding you, to a range of 60 feet. This shows details of paths, hills, embankments, boulders, and even artificial structures like walls and ditches, as long as they're made of stone and earth. If you're underground, it reveals tunnels and voids in the earth within 60 feet at your current depth. The sand maintains its shape until you close the box. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd5e5719-c99a-4df9-83e7-9568130b7d80 Dwarven Daisy (Moderate) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=594 A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85c507f7-e07c-4a92-a50c-e2d623c8fdf4 Dyes and Ink {} Trade Goods \N \N /Equipment.aspx?ID=1779 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d15b17d-b5cd-408e-86cb-795d91687217 Eagle-Eye Elixir (Major) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3306 After you drink this elixir, you notice subtle visual details. For the next hour, you gain an item bonus to Perception checks that's greater when attempting to find secret doors and traps. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee2b0a7f-71b9-42f3-9139-02d0a80d1149 Echo Receptors {Graft,Invested,Magical,Uncommon} Grafts \N \N /Equipment.aspx?ID=3183 You can sense your surroundings using sonic pings rather than relying on your vision. You gain echolocation at 40 feet, allowing you to use hearing as a precise sense. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6733fe8-2f44-42dd-ad50-650f8070b38e Effervescent Ampoule {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2971 Light spring water fizzes and bubbles within this small glass globe, spilling onto the affixed armor when activated. Until the end of your turn, you can move across water and other liquids as if they were solid ground. Your movement does not trigger any device or hazard that relies on a weight-sensitive pressure plate or similar device. When the ampoule's effect ends, you sink, fall, break through flimsy ground, or land on pressure plates as normal for your current location. one-action] (manipulate); Requirements You're trained in Acrobatics \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9142e24b-8734-4c9e-87c8-4dd8cc297b52 Effervescent Decoction {Air,Consumable,Evocation,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=1608 This bubbly potion is purportedly made from winds gathered from the Mana Wastes and distilled into a liquor. For 1 hour after you imbibe the … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fc6e3f3-5c78-4ddf-916c-d4355072bdea Egg Cream Fizz {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1915 Containing neither eggs nor cream, an egg cream fizz contains milk or nut milk, sparkling water, and flavored syrup, frothed and chilled. Upon drinking, you feel lighter and more buoyant, gaining a +5-foot item bonus to your Speed for 10 minutes. During this time, you also gain another effect determined by the drink's syrup, which is chosen when the drink is created. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c6d83e7-effd-4970-9a27-419e132f56f4 Eidetic Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2081 Bright pink, pale lavender, and vibrant orange colors swirl through this purplish liquid, making the eidetic potion resemble an unforgettable sunset. When you drink this potion, for 1 round, anything you observe becomes locked into your memory. You can recall the memory perfectly and gain a +2 status bonus to create representations of that memory, whether using Crafting to create an artistic rendition or Society to create a Forgery. The memory remains locked for 1 week or until you benefit from the bonus it imparts for the first time, whichever comes first; afterward, it becomes a normal, fallible memory. You can only have a single memory locked in your mind at a time. Using this potion while you have a locked memory from a previous use makes the previously locked memory fallible but allows you to lock a new memory. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b56a1a5-b48f-41d0-b5cb-d3e21494f394 Emetic Paste (Moderate) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1939 Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +233d12ab-a18f-4140-b6ca-25becb8d2daa Echo Token {Consumable,Magical,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=3521 Visitors to the Echo Repository always emerge with one of these silver coins, stamped with the visage of a faceless queen, somewhere on their person. An echo token carries a minute shard of the Echo Repository's mission to impart lost information. Flip a Coin [one-action] (manipulate); Effect When flipped, the coin disintegrates into a glittery mist. You learn and memorize one random fact about a specific type of Lore (such as Architecture Lore, Elf Lore, Astral Plane Lore) that you didn't previously know, chosen by the GM. The next time you attempt a check to Recall Knowledge on this type of Lore within the next year, you gain a +1 status bonus on the check. You can benefit from only one echo token at a time in this way; if you Flip another echo token, the Lore skill changes. However, the memorized fact will remain perfectly in your memory forever unless magically altered or removed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +370ca056-88dc-4bb0-9977-714c18e544ed Ectoplasmic Tracer {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1535 This sticky, fluorescing substance, stored in an atomizing nozzle, sprays all creatures within a 15-foot cone when released. This marks any incorporeal creatures in the cone for 1d4 days. Anyone attempting to Track a marked creature gains a +2 item bonus to the check. The tracer has no effect on corporeal creatures, nor incorporeal creatures not formed of spiritual essence, such as animate dreams that are purely mental in nature. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbe6bb6f-0f81-4394-8b95-f6a7845709aa Elder Sign {Abjuration,Artifact,Occult,Rare} Artifacts \N 1 /Equipment.aspx?ID=611 This stone tablet is carved with the symbol of a five-branched twig. There are only a limited number of elder signs, and each time one is destroyed, the universe’s doom creeps inexorably closer. Reciting one of three different occult mantras (DC 20 Occultism check to do so correctly) allows three different activations. All three abilities work only on a creature connected to the Elder Mythos or a cosmic horror, such as a wendigo or gug; the activations refer to them as “eldritch creatures.” two-actions] command, envision, Interact; Effect The elder sign casts dimensional lock, though it wards against travel by only eldritch creatures. Each time the elder sign casts dimensional lock in this way, the previous dimensional lock spell ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9b2c286-d9f5-47d1-8157-a21dd0ec515d Eldritch Flare {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2002 This poison draws power from the magic of its victim. If a creature under the effects of eldritch flare Casts a Spell, excess magical energy feeds back into the toxin, increasing the DC of the poison by 2 that round. In addition, if the spell deals damage, the poison deals half its damage as one of the types of damage the spell deals (the other half remains poison damage). If the target is immune or has resistance to the spell's damage, the poison deals half its damage as mental damage instead. If the victim casts no spells during a round while affected, the poison still deals its poison damage. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0d94cc9-d7e7-4f3a-bf8a-d95614b19d36 Electrocable {Electricity,Fire,Rare} Adventuring Gear \N L /Equipment.aspx?ID=1147 This footlong length of conductive cable is capped on both ends by grounded handles containing Stasian coils. These coils can be turned on or off as a single action. While on, the coils electrify the cable, dealing 1d6 electricity and 1d6 fire damage in a thin precise line to anything the cable touches, though the cable is too unwieldy to use as a weapon. Electrocables are typically used to “cut” a thin straight line through metal. They ignore 10 points of a metal object's hardness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ee4e95b-72f4-4ff2-9931-1eda7464d4fe Electromuscular Stimulator {Consumable,Gadget,Rare} Consumables Gadgets 1 /Equipment.aspx?ID=1109 This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a Crafting check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0ac28e2-ff60-4ff1-95fe-973c33725cb9 Elemental Ammunition (Greater) {Alchemical,Consumable,Splash} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1897 When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27cbff0d-5b69-45af-9115-d803ddef0ea2 Elemental Ammunition (Lesser) {Alchemical,Consumable,Splash} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1897 When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3534b141-256b-4b79-acc2-b947af20d493 Elemental Ammunition (Moderate) {Alchemical,Consumable,Splash} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1897 When activated, the reservoir of alchemical reagents in elemental ammunition atomizes on impact, dealing persistent acid, cold, electricity, fire, or poison damage to the target and splash damage in addition to the damage the attack normally deals. Each damage type requires a different formula, and the ammunition gains a trait matching the damage type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6c0b45a-9e07-409a-8168-e61fa74b45c6 Elemental Fragment {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=2653 This chunk of solidified planar energy is as large as a walnut and comes in six different varieties: a clear piece of crystal for the Plane of Air, a rough piece of rock for the Plane of Earth, a solidified piece of cooled lava for the Plane of Fire, a compact piece of iron for the Plane of Metal, a solid piece of ice for the Plane of Water, or a compact mass of plant matter for the Plane of Wood. You crack the fragment as you activate it, unleashing the planar energy within. This energy casts a spell of your choice: a 5th-rank elemental form spell affecting you or a 5th-rank summon elemental spell; if you summon an elemental, you can Sustain the activation to keep control of the elemental. The spell's element matches that of the fragment. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f77addf3-368f-4224-9297-ebcef125090f Witchwarg Elixir (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3314 This elixir warms your core and improves your circulation. For 24 hours, you're protected from the effects of severe cold. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64c13c63-52cf-4754-b21b-a43fef2975bc Elder Seed {Consumable,Primal,Rare} Blighted Boons \N L /Equipment.aspx?ID=2370 An enormous, perfect, ripe seed from a tree important to a region's druids, an elder seed exudes vitality. Plant life grows quickly and abundantly around it. Anyone who touches the seed understands the nature of its power. Swallowing it whole imparts its effects, but succeeding at the save against the boon causes the swallower to regurgitate the seed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +986f442e-1292-4cbd-9c35-cd2b354befe6 Elemental Gem {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=243 You shout the name of an elemental lord and dash this glassy gem against a hard surface to activate it. It cracks open, casting a 5th-level summon elemental spell to summon forth an elemental you control as long as you spend an action each round to Sustain the Activation. two-actions] command, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bf823ba-3ed7-4545-b0a0-ad258a258960 Elemental Wayfinder (Air) {Air,Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11a0eb0c-dd9b-4318-ad97-c66154cb6489 Elemental Wayfinder (Earth) {Earth,Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ca7d44a-6846-4719-8557-ae90864e2e84 Elemental Wayfinder (Fire) {Evocation,Fire,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6093b123-915f-4a02-b7fc-ce4a8faa676b Elemental Wayfinder (Water) {Evocation,Invested,Magical,Uncommon,Water} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7837650-34e2-4cdb-9b35-895f4ae94a09 Elixir of Gender Transformation (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3307 This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. Changes from this elixir take place gradually over the course of months or years, depending on the type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb46510b-c010-4c31-99fd-9264ceb191f7 Elixir of Gender Transformation (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3307 This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. Changes from this elixir take place gradually over the course of months or years, depending on the type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92092daf-871c-453e-90b8-a57d0cf127b0 Endless Quiver {Invested,Magical,Uncommon} Worn Items \N 1 /Equipment.aspx?ID=3962 Elite archers can go through countless arrows over the course of a battle. Smart ones carry an endless quiver to ensure they never run out. This quiver holds 40 mundane arrows and regenerates 10 per hour. Once an arrow is removed from the endless quiver, it dissipates after 1 minute. Convert Arrows [one-action] (manipulate); Frequency once per day; Effect You tap the quiver, and the arrows inside transform into cold iron or silver. They revert to wood after 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f90a73d-4fb9-45bb-8c33-b8ed1b15059f Elemental Fragment (Major) {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=2653 This chunk of solidified planar energy is as large as a walnut and comes in six different varieties: a clear piece of crystal for the Plane of Air, a rough piece of rock for the Plane of Earth, a solidified piece of cooled lava for the Plane of Fire, a compact piece of iron for the Plane of Metal, a solid piece of ice for the Plane of Water, or a compact mass of plant matter for the Plane of Wood. You crack the fragment as you activate it, unleashing the planar energy within. This energy casts a spell of your choice: a 5th-rank elemental form spell affecting you or a 5th-rank summon elemental spell; if you summon an elemental, you can Sustain the activation to keep control of the elemental. The spell's element matches that of the fragment. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad4119b7-03dd-4ed1-9e78-a3dace354695 Elixir of Life (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3308 Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c3a553f-ff81-4258-b06e-210e035a56af Elixir of Life (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3308 Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f39c799-44b5-4bf5-bea3-fe29e0e5b17e Elixir of Life (Minor) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3308 Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e11cba4-d3b7-4a21-8017-7ee7ac85107a Elixir of Life (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3308 Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0fb8c77-17de-4d27-af55-8b75c25fe752 Elixir of Life (True) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3308 Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7caba6dd-4ca5-444a-b33b-813610f5f23a Elixir of Rejuvenation {Alchemical,Consumable,Elixir,Healing,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3309 The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. When you drink this elixir, you're restored to your maximum Hit Points, and all afflictions of 20th level or lower affecting you are removed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c1f79e5-cad2-4178-8584-0d42afbc6d5b Elsie's Excellent Bottled Vim {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=2695 A dose of this slightly fizzy, pale-pink tonic vitalizes the body and bolsters the spirit, bringing those suffering from aches and pains brought on by illness some temporary respite. For 8 hours after drinking this elixir, reduce the value of one of the following conditions you're suffering by 1: clumsy, drained, enfeebled, or sickened. A condition whose value is reduced to 0 is not removed; after 8 hours, the condition returns to its original value, unless its duration expired or it was removed by another means. Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b257cb3-bc0e-40e1-ad2f-494bccac1bae Elven Absinthe {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=631 Specialists in Kyonin prepare this emerald-green beverage. Saving Throw DC 20 Fortitude; Onset 1 hour; Maximum Duration 1 day; Stage 1 +2 … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9e1a1fc-dad7-45fc-8457-883250906403 Elysian Clairglass {Magical,Rare,Scrying} Held Items \N 1 /Equipment.aspx?ID=3493 Used by soldiers who battle on the borderlands of Elysium, particularly in Gorum’s realm of Clashing Shore, these bronze spyglasses are somewhat plain-looking save for a single diamond set into the largest cylinder. An Elysian clairglass functions like a typical spyglass, but you can see twenty times farther while looking through it, rather than eight times farther. It also grants a +3 item bonus to Perception checks to notice details at a distance. Pinpoint [two-actions] (concentrate, manipulate); Frequency once per day; Effect You cast pinpoint. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad0faaa2-4512-42fe-bd12-c3310f6b1808 Elysian Dew {Consumable,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2082 When you drink sweet, sky-blue Elysian dew, for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium, causing nearby objects to seem more colorful and plants to stand taller. You and any ally that starts its turn in the emanation gain 5 temporary Hit Points, a +1 item bonus to saving throws, and a +1 item bonus to Acrobatics and Athletics checks until the start of your or the ally's next turn. If you're evil and drink this potion, it fails to work, and you must succeed at a DC 30 Fortitude save or the potion renders you drained 2. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9f542fe-5754-4297-9128-09cd396716b8 Endless Grimoire (True) {Divination,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=992 When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f46e45ff-1f4a-408c-b0ed-6f93fcef4a42 Elixir of Life (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3308 Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48a1a4f0-5fea-4d1f-98de-8fc70ffd2247 Emergency Disguise {Conjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=862 In Woodsedge Lodge, this thin red ribbon, typically worn around the neck, symbolizes the reach of Galt's soul-trapping guillotines, the infamous final blades. Each of these talismans stores a specific disguise, chosen at the time of its creation. When activated, the talisman applies a disguise to its wearer, allowing them to Impersonate without taking the time to assemble a convincing disguise first. The components the disguise creates can appear to be worth up to 3 gp total. The instant nature of the disguise leaves a few traces of its haphazard nature, imposing a –2 circumstance penalty on checks to Impersonate using the disguise. Wearers with the Quick Disguise feat don't take this penalty. Any objects created as a part of the disguise disappear after 24 hours or after you remove them. one-action] envision; Requirements You're trained in Deception. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +340515b8-8799-4edb-a5dd-bc5d22aae81a Emergency Eye {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2104 This eye, harvested from a monster, looks like it's peacefully sleeping but gives you a backup when you can't use your eyes. When the eye is activated, the eyelid pops open, and the eye stares frantically about. You see through the eye with normal vision until the end of your next turn, when the eye withers and flakes away. free-action] (concentrate); Trigger You become blinded, or an effect otherwise impedes your vision; Requirements You are an expert in Perception. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d608177-cbf7-4992-9911-28116bbd46b6 Emetic Paste (Greater) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1939 Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f4c12b2-6842-4434-82ca-2c0609f62075 Emetic Paste (Lesser) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1939 Sickened creatures have difficulty swallowing, so you can Activate emetic paste by applying it to your skin or that of a sickened creature within reach, typically on the throat. The paste makes it easy for the sickened creature to purge, granting it an immediate Fortitude save to reduce its sickened condition. The paste grants the target an item bonus to that save and to all saving throws to reduce the sickened condition for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6443e459-9f8d-4ca1-a129-472e3a9b56ca Emberheart {Apex,Invested,Magical,Necromancy} Worn Items Other Worn Items \N /Equipment.aspx?ID=1054 This small, heart-shaped amulet appears to be sculpted from stone with a single streak of dim light running through, like an ember just beneath ashes. When worn, the amulet gives off a gentle warmth, akin to being near a fireplace. You gain poison resistance 15 when wearing this amulet. two-actions] Interact (healing, magical, necromancy, positive); Frequency once per day; Effect You hold the amulet aloft as a ripple of warm orange light exudes outward. Each ally in a 30-foot emanation regains 30 Hit Points and gains a +3 status bonus to Fortitude saves until the end of their next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b26ccb07-ba8b-44b2-96b1-59c4af203945 Emerald Grasshopper {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2972 This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, make a Leap, traveling up to 40 feet horizontally and up to 10 feet vertically. If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground. one-action] (concentrate); Requirements You are trained in Athletics \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7529e360-e801-4b04-9802-5d4841bb0b84 Emerald Grasshopper (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2972 This metal grasshopper studded with emeralds is usually clasped to the legs of a suit of armor. When you activate it, make a Leap, traveling up to 40 feet horizontally and up to 10 feet vertically. If you don't end your jump on solid ground, you flutter in the air until the end of your turn, then fall harmlessly at a rate of 60 feet per round until you reach the ground. one-action] (concentrate); Requirements You are trained in Athletics \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65170f36-f66c-4f4f-9c16-ffd883f78a10 Empathy Charm {Companion,Magical,Uncommon} Assistive Items Animal Companion Mobility Aids \N /Equipment.aspx?ID=2151 This charm, usually placed on an animal companion's collar, contains a single strand of your hair, as well as one of your animal companion's, creating a link that better transmits emotional cues to a trained psychological assistance animal. reaction] (concentrate); Frequency once per day; Trigger You attempt a saving throw against an emotion effect; Requirements Your animal companion wearing the empathy charm is within 10 feet; Effect Your animal companion senses the effect and attempts to calm you. You gain a +1 circumstance bonus against the triggering save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78133ef4-c281-430b-81b5-49cdd451b3a0 Emperor's Peak Quartz Bracelet {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3766 While most residents of—and travelers to—the Five Kings Mountains live underground, a significant number of people explore the regions’ awe-inspiring peaks. Among their many discoveries on Emperor’s Peak is a deposit of rainbow-colored rock crystal quartz with inherent magical properties that aid in survival, especially in the mountains. Dwarven artisans fashion chunks of this translucent quartz into fashionable bracelets. Wearing such a bracelet grants you a +1 item bonus to Survival checks to Sense Direction and Subsist. This bonus increases to +3 when in mountainous terrain. If you attempt a Survival check to Subsist after 8 hours or less of exploration, you take only a –2 penalty instead of a –5 penalty. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1dc66fd-7317-4b95-a946-75446cf5c707 Empty Hand Marking {Invested,Magical,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=3656 Members of the Empty Hand consider themselves leaders of Belkzen, and their fearsome reputation has helped control Urgir for generations. As a proud member or honored guest of the hold, you’ve been allowed to bear their mark. The tattoo depicts a partially closed hand that grasps nothing. Many people wear this tattoo on their faces, but others have it on an exposed shoulder or arm. Reproach [free-action] (concentrate); Frequency once per day; Trigger You successfully Coerce a creature; Effect The maximum duration of the target’s compliance increases to 1d4 days, rather than 1 day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00778146-dad9-4943-a49f-6defd0f0a489 Encompassing Lockpick {Conjuration,Extradimensional,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1240 This lockpick houses a small compartment containing many smaller picks and other miniature tools. The lockpick itself is surprisingly malleable, belying the components within. An almost-impossible number of other tools are hidden in the compartment, including an entire set of infiltrator thieves' tools and any replacement picks, an elite disguise kit and any replacement cosmetics, and an extreme climber's kit, all while still somehow remaining only light Bulk. This makes the encompassing lockpick a favorite discreet option for rogues infiltrating high society events, as formal wear generally has few pockets and only allows a character to wear a single tool kit of light Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d74dca9-f0fd-4162-8ddd-2a0fe176b28e Endless Grimoire {Divination,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=992 When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e2878fb-4516-4c90-9fa5-04e33820c5e3 Endless Grimoire (Greater) {Divination,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=992 When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab576de6-4d4d-43cc-b1e0-fc5133ff0093 Endless Grimoire (Major) {Divination,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=992 When opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +1 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 1st-level spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f122e99-7120-40bc-90c6-0966c0d68eb4 Frost Vial (Major) {Alchemical,Bomb,Cold,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3293 The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a09f52cc-2729-4671-9c3b-774a5b88efc9 Empathic Cords {Divination,Invested,Magical,Mental,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1465 These intracately braided lenghts of leather, twince, and ribbon can be worn around the neck. Empathic cords function only with the other cord in their pair and must be crafted together. If one cord becomes broken, the other dissolves in to non-magical dust. The Price listed above is for a pair of cords. The creatures wearing a pair of empathic cords can sense each other's feelings and communicate empathically, no matter how far away they are, as long as the creatures are on the same planet. two-actions] command, Interact; Frequency once per day; Effect You cast message, targeting the creature wearing the matching cord. The range of this message is planetary. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5da94be5-6e81-4851-be10-e9c8e13a0061 Energizing Pill {Alchemical,Consumable,Lozenge,Uncommon} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=3152 This special blend of potent herbs comes in the form of a compact ball that allows it to be held in the mouth, where it remains for 1 hour. An energizing pill has a bitter taste at first, but the longer one lets it soak, the more complex and sweet its flavor grows. It heightens your reactions, granting you a +2 item bonus to initiative rolls with Perception. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df67d37e-5b77-49e8-833c-1909130b9ebc Energizing Treat {Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=2118 An energizing treat is a treat made from meat or grains. When you feed your animal companion or familiar an energizing treat, it's quickened for 1 minute. It can use the extra action each round only for Strike, Stride, and Support actions, and it can do so only if it normally has those actions available and you take the proper action to command it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55214277-cb68-48d5-86b9-6c19dea6c355 Energy Adaptive {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1830 A complex pattern of protective symbols gives protection against various forms of energy, but only part of the runic structure can be active at a given time. reaction] (concentrate); Frequency once per hour; Trigger You take acid, cold, electricity, or fire damage; Effect You gain resistance 5 to the triggering damage type. This doesn't apply to the triggering damage. This resistance lasts until you Activate this rune again or the armor is no longer invested by you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86543c55-afbb-422f-9d57-79933c83ffef Energy Breath Potion (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2941 Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e19bc31-87da-4663-8171-4057c6ea202c Energy Breath Potion (Lesser) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2941 Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a991746b-b347-40bd-aa16-ec6d95300c65 Energy Breath Potion (Moderate) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2941 Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction. The potency of the breath depends on the potion's type, based on how long the distilled ingredients were aged. This potion has the trait matching the damage type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +950489b8-d970-4368-8685-9f17694f9204 Energy Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1962 When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca84d197-e298-4c62-89bb-12d386e4922d Energy Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1962 When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8e0198a-f790-4fe3-9767-d6b94df1b986 Energy Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1962 When created, this mutagen is attuned to your choice of one of four energy types: acid, cold, electricity, or fire. When consumed, the mutagen suffuses your body with energy that spills out of you whenever you attack. At higher levels, it can even grant you the ability to unleash the energy in controlled bursts. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d2ad7f1a-9ed9-4f7e-88c3-0d4cf11fa22b Perfect Droplet (Major) {Evocation,Magical,Spellheart,Water} Spellhearts \N \N /Equipment.aspx?ID=1016 Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d02061e-3dd8-4cc2-8bc4-b59cdb7cd1df Energizing {Abjuration,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1241 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin reaction] envision; Trigger You take acid, cold, electricity, fire, or sonic damage; Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn. As normal, if you use this reaction again during the duration, the damage doesn't combine; instead, change the 1d8 damage to the new triggering type of damage and change the duration to the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3a4fcdce-6803-45dc-99a2-a5d379bad370 Energy Robe (Electricity) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1317 This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b21dbc84-d4c2-4c22-8055-bab87d452567 Energy Robe (Fire) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1317 This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15c30f2c-1039-466b-8d81-9d7285e1972b Energy Toxin Bottle {Consumable,Cursed,Magical,Potion,Rare} Cursed Items \N L /Equipment.aspx?ID=2378 This glass bottle embellished with brass decorations appears to be a lesser energy breath potion of a specific type, but has been polluted, making it toxic to use. one-action] (manipulate); Effect You drink from the bottle and must succeed at a DC 25 Fortitude saving throw or become sickened 1 (sickened 2 on a critical failure) and immediately vomit the potion directly onto yourself, taking 5d6 damage of the same damage type the potion deals and expending the item. If you succeed at your Fortitude save, you become sickened 1 but otherwise are able to unleash Energy Breath as normal for a lesser energy breath potion of the appropriate type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ded0feb2-ee1d-4d30-a6b7-dda0584fdca9 Energy-Resistant {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2788 These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70dba817-1ae2-44e4-8e10-025a7a4aff9a Energy-Resistant (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2788 These symbols convey protective forces from the Elemental Planes. You gain resistance 5 to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-resistant runes can be etched onto a suit of armor; rather than using only the strongest effect, each must provide resistance to a different damage type. For instance, a +2 acid-resistant greater fire-resistant breastplate would give you acid resistance 5 and fire resistance 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +234393c1-7add-44bf-b038-7102fbcdf4c3 Chakri {Recovery,Thrown,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=333 Similar to a chakram , chakri are too light to be wielded in melee but allow the user significantly more control over their throws. A chakri is … \N 1 1d6 40 ft. Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +10b223cd-2e3b-4d2e-9f61-bd22b68c0792 Chalice of Justice {Divine,Holy,Uncommon} Weapons \N 1 /Equipment.aspx?ID=3281 This gleaming golden sword is a +2 greater striking holy cold iron longsword given only to the worthiest heroes of a holy faith. It's made of a sacred, secret alloy that makes the blade both cold iron and silver. If you're unholy, you're drained 2 while holding a chalice of justice. You can't recover from this condition while holding the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +129faea3-d8dc-49de-a177-9f6b9e33703d Chaplain's Cudgel {Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2864 This simple wooden +1 striking mace transforms in the hands of a wielder with great faith in a deity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c2b7137-684a-4c17-b3cc-6ac64c295b2f Energy Robe (Cold) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1317 This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb6dccc0-789e-4ddc-a3a4-b826171a4b3a Enervating Powder {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3332 This carefully concocted mixture of fungal spores and ground bones has paralytic properties that make it a valuable poison. Saving Throw DC 28 … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eab258c4-502f-4f64-802b-93d90d04a38c Enhanced Hearing Aid {Divination,Magical} Assistive Items Hearing Aids L /Equipment.aspx?ID=1349 These hearing aids work like magical hearing aids , but they're designed with a more potent and focused magic. free-action] envision; Frequency once per day; Requirements Your hearing aids are currently on; Effect You mentally increase the input of your hearing aids. You gain a +1 item bonus to all hearing-based Perception checks for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87fd251a-4a39-41a8-9ea0-b906219848c0 Enigma Mirror (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2229 Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Cast a Spell; Frequency once per day; Effect You cast mirror malefactors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d025b179-4ae9-4311-b3dd-516d0dae4b35 Enigma Mirror (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2229 Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Cast a Spell; Frequency once per day; Effect You cast mirror malefactors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b387b5a-5161-42e4-b54e-dee55b53a510 Ensnaring Disk {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2105 This coin-sized metal disk is inscribed with arcane symbols and mounted on the inner surface of a shield. When you Activate the disk, the triggering weapon momentarily sticks to your shield, allowing you to attempt to Disarm it from its wielder with a +2 item bonus. If you roll a critical failure on this check, you get a failure instead. free-action] (concentrate); Trigger You use the affixed shield to Shield Block a melee weapon attack; Requirements You are an expert in Athletics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f604ed5-7327-4c7e-99ea-00473680212e Entertainer's Cincture {Focused,Invested,Occult} Worn Items Other Worn Items \N /Equipment.aspx?ID=3082 The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +2 item bonus to that skill. Transcribe [one-action] (manipulate); Frequency once per day; Effect You tuck a small roll of paper into the cincture. For the next 10 minutes or until you Dismiss the activation, any performance you make is recorded on the paper, and the paper expands as necessary to accommodate it. Depending on the type of performance, this might take the form of sheet music, a transcript, or a diagram of dance moves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b0a5f41-513d-4b04-9005-5a7ecb2cbabe Entertainer's Cincture (Greater) {Focused,Invested,Occult} Worn Items Other Worn Items \N /Equipment.aspx?ID=3082 The designs adorning these lush sashes often imitate the decor of famous opera houses, theaters, and museums. When you invest this item, choose Deception, Diplomacy, Intimidation, or Performance; you gain a +2 item bonus to that skill. Transcribe [one-action] (manipulate); Frequency once per day; Effect You tuck a small roll of paper into the cincture. For the next 10 minutes or until you Dismiss the activation, any performance you make is recorded on the paper, and the paper expands as necessary to accommodate it. Depending on the type of performance, this might take the form of sheet music, a transcript, or a diagram of dance moves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e668a4bc-818a-4331-95cd-ea6460c87b23 Entertainer's Lute {Coda,Occult,Staff} Staves Coda L /Equipment.aspx?ID=2267 This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9bada78-78e4-4a6e-b413-7449a8162ed8 Entertainer's Lute (Greater) {Coda,Occult,Staff} Staves Coda L /Equipment.aspx?ID=2267 This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d433ffae-ac98-4a1b-881c-37fbfd60f003 Engulfing Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3369 You arrange a spiky cage of bones, particularly tough vegetation, or other material to spring up when disturbed. The snare deals 10d8 piercing damage to the first creature to enter this square; that creature must attempt a DC 34 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5e79431-93ef-4d5b-b077-25cea0655049 Enigma Mirror {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2229 Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Cast a Spell; Frequency once per day; Effect You cast mirror malefactors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69462987-59f1-4ad0-a8db-5d914d3e6d4b Envenomed Snare {Consumable,Mechanical,Poison,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1254 This snare is coated with giant wasp venom and tipped with needles, which deliver the venom to the first creature to enter the square. That creature takes 4d6 damage (DC 23 basic Reflex) and, on a failure, the creature is exposed to the giant wasp venom. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d07dfd2-4fc5-4ba7-8728-82a5e9a53b5d Eroding Bullet {Acid,Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1192 Eroding bullets cast a faint green glow, and smell like the sicklysweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals 1 point of acid damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. The target takes 2d6 persistent acid damage in addition to the damage normally dealt by the attack. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13916bf3-d2c5-4871-a7d3-a311a06e74f8 Escape Fulu {Consumable,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2033 The escape fulu is a charm common among wealthy people, who wear the talisman in case of kidnapping. When you Activate this fulu, for 1 minute, you gain a +2 status bonus to your attempts to Escape as well as to Stealth checks to Hide and Sneak. free-action] (concentrate); Trigger You attempt to Escape. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3211f67-2e1b-4f6a-afac-b7f75a628d75 Essence Forge (Greater) {Magical,Rare} Other \N 20 /Equipment.aspx?ID=3791 An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge’s structure, with additional flourishes made from a different material, as appropriate to the type of forge. Absorb Essence [one-action] (concentrate, healing, manipulate); Requirements The essence forge contains essence; Effect You absorb the essence in the forge, emptying it and allowing it to be primed. If the essence value in the forge is equal to or greater than the value determined by the forge’s type, the forge heals you for its type’s listed HP. Otherwise the absorbed essence has no effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8da6296-e4ba-4f92-85d1-0248cd9d8f39 Essence Forge (Lesser) {Magical,Rare} Other \N 20 /Equipment.aspx?ID=3791 An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge’s structure, with additional flourishes made from a different material, as appropriate to the type of forge. Absorb Essence [one-action] (concentrate, healing, manipulate); Requirements The essence forge contains essence; Effect You absorb the essence in the forge, emptying it and allowing it to be primed. If the essence value in the forge is equal to or greater than the value determined by the forge’s type, the forge heals you for its type’s listed HP. Otherwise the absorbed essence has no effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd090cdd-4140-446d-90fd-baeefb333e78 Eyecatcher {Adjustment,Uncommon} Adjustments \N \N /Equipment.aspx?ID=2452 An eyecatcher is a simple tassel, reflective basket hilt, or other accessory attached to a weapon to serve as a distraction. You gain a +1 item bonus to Deception checks to Feint while using a weapon with an eyecatcher attached. An eyecatcher affects the balancing of a weapon, making it slightly more unwieldy. This increases the weapon's Bulk by 1 and grants a –1 penalty to damage rolls with the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +009e0724-08cb-44e2-adf3-b687ab581c22 Enveloping Light {Invested,Magical,Necromancy,Positive,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1290 This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead. two-actions] command; Frequency once per day; Effect For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, you regain 1d4 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +321160d0-20e2-486e-b465-4b1bf432c5ff Essence Charm {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=3795 Anyone can use an essence forge to craft an essence charm without needing to know the formula for an essence charm. No larger than a coin, an essence charm is normally worn around the neck or hung from a belt—its exact appearance is up to the crafter. When an essence charm is created, its crafter selects a skill in which they are at least trained. The essence charm grants a +1 item bonus to that skill when worn. Lucky Charm [reaction] (concentrate); Frequency once per day; Trigger You fail or critically fail a check using the essence charm's chosen skill; Effect A failed check becomes a success, and a critical failure becomes a failure. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76e631a9-832f-4b1c-ac23-5d9d942143ce Eternal Eruption of Blackpeak {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9798fc5-6cde-4d55-9884-fcbbaa278a33 Eternal Eruption of Droskar's Crag {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5329deaf-d747-4c89-a8ae-e5b7e1d4cc64 Eternal Eruption of Ka {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85233dae-d257-4d6f-96f1-6516cbed1ac7 Eternal Eruption of Mhar Massif {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0029382-b169-4575-9f02-60629de90456 Eyes of the Cat {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3084 These lenses of amber crystal fit over your eyes. They grant you low-light vision and a +2 item bonus to Perception checks that involve sight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0aa8509c-e10d-4bf1-98ac-4d1a77a51c08 Essence of Mandragora {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3239 This poison is extracted carefully from a mandragora's thorny vines in a process that, due to the mandragora's humanoid form, eerily mirrors drawing blood. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfffb92b-9289-4cfb-be47-9e7c184a1cee Eternal Eruption {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec15deb1-a11d-45fa-8802-33dba87dab8b Eternal Eruption of Barrowsiege {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81078430-c65d-4aa1-81e6-a8af317103a7 Ethereal {Conjuration,Magical,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=284 An ethereal rune replicates armor on the Ethereal Plane. one-action] command; Frequency once per day; Effect You gain the effects of an ethereal jaunt spell. This doesn’t require concentration and lasts for 10 minutes or until you choose to return to material form as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1953a5a0-1e43-41db-8513-1cedb91917b4 Etheric Essence Disruptor (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1110 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24deef8f-9c12-432b-9c7e-840de391d329 Etheric Essence Disruptor (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1110 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f856181b-cb2e-45bd-b9dd-81bec850d158 Etheric Essence Disruptor (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1110 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +38192044-2e48-47ee-92ec-71b3d65256fb Ethersight Ring {Invested,Magical,Revelation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2342 An ethersight ring is a glass band containing a swirling cloud of gray smoke. When you invest the ring, the smoke becomes as transparent as the glass encapsulating it, and you can see clearly into the Ethereal Plane with a range of 60 feet. Whether or not you have invested the ring, you are visible to creatures in the Ethereal Plane within the same range while wearing it. Although you can see these creatures and they can see you, you can affect each other only with abilities that cross between the Ethereal Plane and the Universe. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a79351d4-f938-4022-b51b-94d5544f2270 Euphoric Loop {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2023 This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5402094b-f4dd-4655-9a04-4ad8828efa6e Euphoric Loop (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2023 This catalyst is made from twisted sapling bark harvested under a full moon. When used to cast a charm spell, the enchantment creates a blissful experience for one target of your choice. When the spell ends, even if you Dismiss it, the sudden mental dissonance between the charmed state and reality forces the target to attempt a Will save against your spell DC. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f332ac7-8b73-4936-afb9-8437f7d4c90b Euphorium {Alchemical,Consumable,Processed,Uncommon} Alchemical Items Alchemical Food L /Equipment.aspx?ID=3636 An alternative to the magical serum of sex shift, euphorium offers similar benefits with a gustatory twist. Euphorium generally takes the form of a light, fluffy cake decorated with overpoweringly sweet frosting and served with alchemically chilled ice cream. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56fcc531-59cb-49d1-a316-6e12681e5eb1 Exquisite Alloy Orb (Standard-Grade) {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2963 Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d8f0582-cdd5-4a6d-9dc2-17dd8b529b1c Eternal Eruption of Sakalayo {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c9994fd-ed60-43e9-84a3-f91d1fcd7441 Ethereal Crescent {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3880 This crescent-shaped shard of iridescent metal is strangely translucent, fading to a blurry outline when examined for too long. A weapon under the effects of an ethereal crescent becomes a ghost touch weapon for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +476a0bf2-5b51-4571-a4a2-bc363cbe3bb9 Etheric Essence Disruptor (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1110 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89e035d0-6682-4bda-9c99-7484727e8a02 Everair Mask (Moderate) {Abjuration,Air,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2565 This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air. two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf88de89-c5a9-4e69-acce-6b2f6a68765f Everburning Coal {Fire,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=2603 This lump of coal is always warm to the touch and glows faintly red from within, as if holding an ember of flame waiting to be stoked. No amount of water or coldness can extinguish the coal's warmth. When you hold an everburning coal in your hand, you gain resistance 10 to cold and are protected from mild, severe, and extreme cold. Coal Wall [three-actions] (concentrate, manipulate); Frequency once per day; Effect The everburning coal creates a towering wall of hot coals. This has the effect of wall of ice, except for the following adjustments. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97095ae3-cf76-4cab-925b-1ab8302255fe Everlasting Adhesive {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3352 This peculiar amber adhesive bonds two surfaces together almost inseparably. A single flask covers an area up to 1 square foot and must be used all at once to form a single bond between two surfaces. If the activation is interrupted, the bond fails, and the adhesive is wasted. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d03bbfb6-68cb-4867-82bd-f0ae76598d3c Everlight Crystal {Light,Magical} Held Items \N L /Equipment.aspx?ID=3021 An everlight crystal is one of the most common applications of permanent magic. This stone or gem sheds magical bright light constantly in a 20-foot radius (and dim light for the next 20 feet). The light requires no oxygen, generates no heat, and can’t be extinguished, though the crystal can be covered. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0ea38ae3-7773-450c-b0d4-8523404f9965 Everyneed Pack {Invested,Magical,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2306 Constructed of green material and decorated with a white Glyph of the Open Road, an everyneed pack has a dozen or more small pockets lining the inside. The pack is enchanted so that each pocket contains common, mundane gear, each item worth no more than 1 gp, such as chalk, flint and steel, and string. It doesn't contain any armor, shields, weapons, or items made of precious material. Keep track of the exact value of the gear you retrieve from the pack. The pack becomes a mundane backpack after items of your choice with a combined value of 8 gp have been removed from it. minute (manipulate); Frequency once per hour; Effect You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3208503b-10b5-4eb9-bc25-1e04209eb201 Everyneed Pack (Greater) {Invested,Magical,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2306 A pocket contains mundane gear worth no more than 5 gp each. When you activate the pack, you can draw any number of pieces of mundane gear from the pack with a combined value of 5 gp or less, and the pack becomes a mundane backpack after 45 gp worth of items are removed. minute (manipulate); Frequency once per hour; Effect You draw any number of pieces of mundane gear from the pack with a combined value of 1 gp or less. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +daa7abec-a8cc-41f5-a625-9b67b9d91132 Everywhen Map {Divination,Invested,Magical,Rare} Held Items \N L /Equipment.aspx?ID=2670 The map changes based on the creature who invests it, showing every path the creature has ever traveled in their lifetime. The map doesn't distinguish between current or past locations. It can be tricked into revealing the path of a different creature if a piece of that creature (such as hair, bone, or skin) is used with a successful DC 24 Trick Magic Item check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1a6e798-560e-44e1-a026-0aa0565e2ea1 Execution Powder {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2001 The spores of a certain mushrooms, if carefully collected and suspended in a properly mixed alchemical fluid, can kill those near death. If a creature is reduced to 0 Hit Points while under the effect of execution powder, it must succeed at a DC 34 Will save or die (this is a death effect). If a creature dies from execution powder, the spores from their last breath alight on a random creature adjacent to the victim, granting that creature 20 temporary Hit Points and a +1 status bonus to attack and damage rolls for 10 minutes. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b701ab1-9da6-4f21-be8b-f9acdbe7355b Experimental Clothing {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1318 Experimental clothing is custom tailored in radical, avant-garde styles by independent dressmakers, utilizing expensive or eccentric materials and unconventional patterns. At the GM's discretion, wearing experimental clothing may impart a +1 item bonus or –1 item penalty on checks to Make An Impression, depending on the target's fashion sense. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +330c7dbb-2b1e-4524-94f7-fbef7404d5ed Everair Mask (Major) {Abjuration,Air,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2565 This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air. two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db66530b-7cca-4a23-9521-31ca7c958d87 Exploration Lens (Searching) {Divination,Invested,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1443 An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone. In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7bdbba7d-63c1-4c50-9822-cd4139572599 Explorer's Yurt {Magical,Structure} Structures \N 1 (when not activated) /Equipment.aspx?ID=3022 Before activation, this item appears to be nothing more than a simple rolled-up tent, barely large enough to fit four Medium creatures. Despite attempts to clean it, the tent is perpetually smudged with dirt in various places. Unroll 10 minutes (manipulate); Frequency once per day; Effect The rolled-up tent expands into a spacious yurt complete with a fire pit, 10 bedrolls, various cooking utensils, and basic food and water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96602b53-e238-4b95-9b44-d5ece5fba979 Explosive Ammunition {Consumable,Fire,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2923 This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8012b080-3993-4f6f-b5b9-289a4acb15be Explosive Ammunition (Greater) {Consumable,Fire,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2923 This piece of ammunition is coated in gritty black soot. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 25 basic Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b013f2d3-7433-4f85-9c2e-53802219b513 Explosive Mine (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1111 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26646ce0-cda8-4a71-970b-4391a2a57427 Explosive Mine (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1111 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76aa93fa-2780-4da4-928f-13d312239125 Explosive Mine (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1111 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6124afe-ec55-47ae-9611-e59493e51375 Explosive Mine (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1111 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +449d18a7-b7c2-48ba-82ac-2e4364a425cd Explosive Missive {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2061 An explosive missive is slightly warm to the touch, regardless of the surrounding environment. When composed and then activated, the missive explodes. The tenor of what you write or the theme of your illustration determines the damage type and adds the corresponding trait to the missive: acid for a caustic inscription, cold for an aloof one, electricity for an energetic one, fire for an angry one, or sonic for an overly emphatic one. The missive deals 4d6 damage to each creature in a 5-foot burst from a corner of the missive's space (DC 18 basic Reflex save). A creature who rolls a critical failure also takes 1d4 persistent damage of the same type. The missive burns to ash while releasing its magic. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +675fed72-a94f-4e85-81a3-5dae8a733e70 Expulsion Snare {Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1487 You conceal a rounded board or thin metal plate just beneath the ground, concave side down. The first creature to enter the snare's square finds it unexpectedly springy and is bounced back out of the square when the flattened board springs back into place. The triggering creature must succeed at a DC 17 Fortitude saving throw or be moved into an adjacent square (chosen by you when you craft the snare). This is forced movement. On a critical failure, the creature falls prone in that square. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dea664c7-9b83-4e95-ab57-98a7d9482b81 Exquisite Alloy Orb (High-Grade) {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2963 Although solid, this orb of metal swirls with bright silver and dark iron colors, as if made of liquid. When you activate the alloy orb, select cold iron or silver. The affixed weapon functions as the chosen material for 1 minute, suppressing its original material. Powerful weapons overwhelm the magic of this talisman, and it works only on weapons of 8th level or lower. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5aaeb94f-502f-4cbd-aca5-ff3ee69c03c6 Exploration Lens (Investigating) {Divination,Invested,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1443 An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone. In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e9792fd-2997-4e0c-9bce-be89661d6d9b Extendable Tail {Mechanical} Assistive Items Tails 1 /Equipment.aspx?ID=2163 Built with collapsible poles and expanding hoops, this tail can extend to a length of 20 feet. While it's no more prehensile than a tail of a typical member of your ancestry, it ends with an anchor that you can secure around a sturdy object with an Interact action. While the tail is anchored, you can't move more than 20 feet from that spot, but you can use the tail to lower yourself up to 20 feet, as if it were a length of rope. You can use another Interact action to disengage the anchor and retract your tail. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f6dba30-26ec-434b-b0bb-3af569ea0ad1 Extendible Pincer {Clockwork,Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1148 This extendable rod features a pincer on one end and clamped handle on the other. By squeezing the handle, the pincer opens or closes. As an Interact action, you can extend or retract the rod by 5 feet to one of three settings, allowing you to Interact to pick up an object with the pincer either within your own space, in an adjacent space, or exactly 10 feet away. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c56c3cdf-9b73-4d5b-8964-ac5c993009e4 Extending {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2836 An extending rune allows you to extend your weapon to impossible lengths. Extend [two-actions] (manipulate); Effect You extend your weapon, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ffdc2ba-e62c-4b13-9dad-b847bbb093f2 Extending (Greater) {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2836 An extending rune allows you to extend your weapon to impossible lengths. Extend [two-actions] (manipulate); Effect You extend your weapon, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06094df4-b27d-4e7c-985e-330c976045c4 Extra Lung {Air,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2578 An extra lung is a waterproofed bladder of air worn in an underarm holster, connected to the wearer's nose by a long tube. You can use it as a source of air instead of breathing in the air around you. It can hold 5 rounds' worth of breathable air, and can be refilled if the extra lung is left open for 10 minutes in an environment with suitable air. Cough Up [reaction] (manipulate); Trigger You breathe in an inhaled poison or other inhaled affliction; Effect You cough the poison or tainted air into your extra lung, immediately attempting a new save against the effect. The air inside your extra lung becomes fouled, and you re-expose yourself to the inhaled affliction if you breathe it in. The extra lung is cleansed of any poison it contains every day at dawn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +275d4389-2b68-465c-8418-14dc50db5a72 Exsanguinating Ammunition (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1193 This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +154b5e81-f217-48e0-bc2b-bd4feea9bba8 Exsanguinating Ammunition (Major) {Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1193 This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad0e9937-857d-43a8-b8cd-d052dc1eb4c0 Extinguishing Ball {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3864 This deep-blue glass ball is filled with liquid, and its flight is accompanied by the sound of flowing water. An activated extinguishing ball does no damage. Instead, it bathes the target in a splash of magical water with the following effects, depending on the result of your attack roll. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a85aa30b-0b50-491b-b6e3-5b5d289c5507 Eye of Enlightenment {Consumable,Divination,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1021 This dried eye was plucked from a magical creature. You combine your observation about your enemy's reaction to your Strike with the stores of magical wisdom within the talisman to try to glean more information about the foe's true nature. When you activate this talisman, you attempt to Recall Knowledge about the creature you hit. If you roll a critical failure, you get a failure instead. free-action] envision; Trigger You succeed at a Strike with the affixed weapon; Requirements You're an expert in Arcana, Occult, Nature, Religion, Society, or a Lore skill. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c795b7e7-8132-49a3-89fb-ee6f5df6cfff Eye of Fortune {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3083 Adherents of Erastil, god of the hunt, create these magical eye patches. An eye of fortune has a jeweled eye symbol on its front, allowing you to magically see through the eye patch as though it were transparent. Luck Beyond Sight [free-action] (concentrate, fortune) ; Trigger You attack a concealed or hidden creature and haven't attempted the flat check yet; Effect You can roll the flat check for the concealed or hidden condition twice and use the higher result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29c93c28-0219-4ec7-be52-faac21c665f1 Eye of the Mantis {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3494 This 1-inch tall figurine depicts a crouched praying mantis. It’s usually carved from green jade, crimson marble, or purple porphyry. Regardless of the figurine’s material composition, its gemstone eyes are always a dull ruby red that seems to drink light. Scouting Eye 1 minute (concentrate, manipulate); Frequency once per day; Effect You cast scouting eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2d34359-0550-47cd-a845-9d912497a0a7 Eye of the Unseen {Divination,Invested,Magical} Assistive Items Prostheses L /Equipment.aspx?ID=1367 This prosthetic eye was designed by elven crafters but comes in a range of appearances for different ancestries. While wearing the eye, you gain a +1 item bonus to visual Perception checks. two-actions] command, envision; Frequency once per day; Effect You focus on the eye to see the unseen. The eye casts see invisibility on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfa22a52-4e7b-45d7-b5fb-86dbc84c7ee5 Eye of the Unseen (Greater) {Divination,Invested,Magical} Assistive Items Prostheses L /Equipment.aspx?ID=1367 This functions as the eye of the unseen , except the item bonus is +2 and it casts a 5th-level see invisibility on you. two-actions] command, envision; Frequency once per day; Effect You focus on the eye to see the unseen. The eye casts see invisibility on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +200718ec-2214-41df-8918-11814a94a79f Eye of the Wise {Artifact,Divination,Invested,Unique} Artifacts \N L /Equipment.aspx?ID=508 This fist-sized, 12-rayed black star sapphire is sacred to Yuelral, the elven goddess of magic and jewels, and most accounts of its creation attribute its crafting to a circle of her worshippers. In addition to the abilities listed below, the gem functions as a portal key for Jewelgate at Alseta's Ring. one-action] Interact; Effect You hold the Eye of the Wise up to your own eye and peer through it. The Eye of the Wise grows transparent and grants you a +2 item bonus to attempts to Decipher Writing, Disable a Device, Identify Magic, Pick a Lock, Seek, or Sense Motive. You can Sustain this activation as long as you hold the gem in place. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4830ea1e-7887-4699-b404-6cad2304698e Eye Slash {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2206 Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bea3e985-11c0-46db-9b57-4a6f83f057f1 Eye Slash (Greater) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2206 Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06144fde-b2db-4938-ba29-0ada6bc21e11 Eye Slash (Major) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2206 Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07b4fbaf-3c11-4ee8-b2d6-36b476bbc881 Eye Slash (True) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2206 Small scars or marks around your eye improve your distant vision. These scars are especially common among orc scouts, who favor scars shaped like eagle talons. You can see four times farther than normal. If you have darkvision, you can see blood in color. Higher-level versions of an eye slash are larger and more elaborate scars or marks, radiating out around the eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9354274-5ea8-48d3-899b-af7fdbf21eee Fearless Sash {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2311 A feeling of security radiates out from this sash made of fine yellow fabric. You gain a +1 status bonus to saves against fear . one-action] (concentrate); Frequency once per day; Effect You and each ally in a 5-foot emanation reduce your frightened values by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40b672d1-489a-409d-a411-693ebf18c96d Eye of Apprehension {Consumable,Fortune,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2973 This round piece of cymophane's silky inclusion makes it look like a cat's eye. While affixed, it makes you jittery. When you activate it, roll Perception twice and use the higher result. free-action] (concentrate); Trigger You are about to roll Perception for initiative but haven't rolled yet; Requirements You are a master in Perception \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8cad881-266b-4106-a090-6b3ba2caa75c Faerie Queen's Bower {Divine,Holy,Intelligent,Invested,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=2395 A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower … two-actions] (concentrate); Frequency once per day; Effect The armor casts 4th-rank safe passage, with the protected area beginning from your square and extending to a place of relative safety. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de667f3a-424f-478d-9da9-0a5a6fbf711f Faith Tattoo (Major) {Divine,Invested,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2207 The spell is 5th rank, and its DC is 30. Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bf624b9-abeb-4fbe-bfa0-366d492746b8 Faith Tattoo (True) {Divine,Invested,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2207 The spell is 7th rank, and its DC is 35. Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05386303-202f-402d-8c80-b095ba8dc03a Falconsight Eye {Magical,Uncommon} Assistive Items Vision Assistance L /Equipment.aspx?ID=2157 This prosthetic eye resembles that of a bird of prey. Along with the abilities of the magical prosthetic eye, it allows you to strike foes at greater range and with impressive accuracy. one-action] (concentrate); Frequency once per hour; Effect You become keenly aware of your foes, even those seemingly out of reach. For 1 minute, you can close your eyes as a free action to see through a ranged weapon you're wielding, which reduces the penalty for firing into your weapon's second range increment from –2 to 0. This effect doesn't negate the blinded condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92e96e2f-bcae-4b6a-a40c-f9e2b94432f7 False Death {Alchemical,Consumable,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=551 Typically used to fake one’s death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber’s Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (Perception DC 10 to detect), making it difficult to trick a creature into consuming the poison against its wishes. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01df66c3-5367-4028-a935-cde650b44b31 Fearsome {Emotion,Fear,Magical,Mental} Runes Weapon Property Runes \N /Equipment.aspx?ID=2837 When you critically hit with this weapon, the target becomes frightened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae526d1b-1db6-4507-953a-7aaf537c81dc Fade Band {Consumable,Illusion,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2974 This thin, silvery wire wraps around your armor. When you activate the band, it casts a 2nd-rank invisibility spell on you. free-action] (concentrate); Trigger An attack misses you; Requirements You are trained in Stealth \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a826699-70dd-4651-8661-2b7ec00a6f03 Faith Tattoo {Divine,Invested,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2207 You have marked your body to show your devotion to a deity. This tattoo could be the deity's religious symbol, another image that evokes that deity, or another mark you gained through your devotion. The tattoo serves as a silver religious symbol of the deity. Provided you keep the tattoo uncovered, you need not wield it to gain that benefit. Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5d45bcc-52ea-4bb1-9b6c-691e0079c50d Faith Tattoo (Greater) {Divine,Invested,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2207 The spell is 3rd rank, and its DC is 24. Cast a Spell; Frequency once per day; Effect The tattoo casts harm, heal, or the 1st-rank spell from your deity’s cleric spells. You can choose harm or heal only in accord with the deity’s divine font. If the deity allows either spell, choose one the tattoo can cast when you receive the tattoo. The DC for any of these spells is 18. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90dfe561-d57a-4470-9335-22126ad28c70 False Flayleaf {Alchemical,Consumable,Inhaled,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1714 This poisonous plant is nearly identical in appearance to flayleaf. Unlike its namesake, it has a smooth leaf and pale white veins. Adventurous foragers should beware its effects. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5f5ed00-c9a6-4dcb-8392-5f07c214065d False Hope {Alchemical,Consumable,Injury,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2003 This poison is an insidious distillation of the venom of the boomslang snake. It acts slowly and cyclically, giving its victim a false sense that the poison has failed to take hold or its effects have ended. The GM makes the target's saving throws in secret during any stage that has no effect. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d037cc9d-d2c7-49b8-bb47-8dfc1ad377db False Manacles {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=868 These manacles are nearly indistinguishable from real manacles upon inspection, but contain a hidden release that enables a wearer who knows the location of the release to free themselves with a single Interact action. An observer who examines the manacles and succeeds at a DC 20 Perception check notices their false nature. On a critical success, the observer finds the location of the hidden catch as well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6603ead-41b9-4d9b-a664-4fb14c57c9d4 False Witness (Disreputable) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1633 There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16265908-516d-489d-a153-dfa19f64a4bb False Witness (Honorable) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1633 There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92aec4cf-6ef5-410a-bd75-cba2dfa6f4d3 False Witness (Ordinary) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1633 There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04df873b-8b9e-4bfb-bd27-104b859a84a1 False Witness (Respectable) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1633 There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51ff39fc-4b19-4fb9-b09d-abbb583a554b False Witness (Unimpeachable) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1633 There comes a time in every thief's life when they need a friend, an ally, a boon companion who will look a judge straight in the eye and swear over a stack of holy books that the two of them were out drinking—yes, your honor, all night, never left my sight for more than a minute, you have my solemn oath. Lucky thieves have a friend who is willing to be an alibi; for everyone else, there's the false witness, a professional in the art of fraudulent testimony. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +611e7100-950e-48b6-8b7e-c3d1af247c5c False-Bottomed Mug {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1620 This mug looks like any other; however, the bottom part unscrews to reveal a velvet-lined chamber. These are primarily used by members of the Bellflower Network to sneak messages and small objects to other possible members. The Perception DC to discover the false bottom is 15 if someone specifically examines the mug. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +868c4fed-289a-4ff1-8a2b-3f0a0741289a Familiar Morsel {Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=2119 Familiar morsels are little treats that come in a wide variety of flavors that appeal to numerous creatures. Each morsel is keyed to one familiar ability at its creation. When you feed the morsel to your familiar, it gains that familiar ability for 1 hour. If your familiar doesn't meet the requirements, or if it already has an ability from a familiar morsel, the morsel is nothing more than a pleasing snack, its magic wasted. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15c63c71-f06b-4ebb-97d4-fe302caa79a3 False Death Vial (Greater) {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2106 This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space. free-action] (concentrate); Trigger You would be reduced to 0 Hit Points by damage but not immediately killed; Requirements You are unarmored. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +308f5e3a-b816-45e6-940f-45f979eb3687 Fan of Falling Words {Illusion,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3168 This folding handheld paper fan appears blank when first found, but if the wielder unfolds its leaves as an Interact action, they display an ink-brush painting of the wielder's choice. The fan must be closed and opened again to display a different painting. While held, the fan of falling words grants you a +2 item bonus to Performance checks to act or perform comedy, orate, or sing. three-actions] command, Interact; Frequency once per day; Effect You manifest the tapestry of your words, causing the image you depict on the fan to leap off its leaves. The fan casts hallucinatory terrain to your specifications (DC 27 Will save to disbelieve). While this only takes three actions to perform (as opposed to the spell's normal 10 minutes of casting), the effect has no range, and the 50-foot burst it creates is centered on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eac75f14-71e8-44b3-9780-f672399b6e38 Fan of Soothing Winds {Air,Magical} Held Items \N 1 /Equipment.aspx?ID=2579 This fan of soothing winds has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight. Healing Wind [two-actions] (concentrate); Frequency once per day per bead; Effect You open your fan and turn a bead of your choice. The fan casts a 3-action heal spell with an area of a 30-foot cone instead of a 30-foot emanation; the save DC for an undead creature is 28. This spell gains the air trait. The rank of the spell depends on which bead you're turning: the first two beads cast 4th-rank heal, the center two cast 3rd-rank heal, and the last two cast 2nd-rank heal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18e6a97f-a5e5-4fd3-8edc-d0084a768a12 Fan of Soothing Winds (Greater) {Air,Magical} Held Items \N 1 /Equipment.aspx?ID=2579 This fan of soothing winds has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight. Healing Wind [two-actions] (concentrate); Frequency once per day per bead; Effect You open your fan and turn a bead of your choice. The fan casts a 3-action heal spell with an area of a 30-foot cone instead of a 30-foot emanation; the save DC for an undead creature is 28. This spell gains the air trait. The rank of the spell depends on which bead you're turning: the first two beads cast 4th-rank heal, the center two cast 3rd-rank heal, and the last two cast 2nd-rank heal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5eaa51bf-4a57-4dc8-a833-1ee7775c9740 Fan of the Four Winds {Air,Magical,Relic,Unique} Relics Relic Seeds L /Equipment.aspx?ID=2405 The fan of the four winds once belonged to a sage of Gozreh and was passed down as a sacred relic for generations to those found worthy. Since that time, no one has unlocked the fan's full powers, though many devout priests have used it to aid them in their travels. A worthy member of this order might receive the fan as a reward, as could a suitable helper of the clergy. The fan might also have been lost, allowing for a new wielder to find it. The fan of the four winds has the following activation. two-actions] (concentrate, manipulate); Frequency once per day; Effect You fan in a direction, and the fan casts gust of wind. If this casting is directed toward the sail of a vessel, it instead fills it with swirling air. The vessel gains a +10-foot circumstance bonus to its Speed for 8 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6481bf7f-24ad-433a-97ef-56e8e2bc3229 Fang Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=580 You set snake fangs, poison stingers, or other venomous animal parts in the ground where they can be touched or stepped on by a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 20 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9667251d-4816-41a9-b80e-07b501a95e00 Fearsome (Greater) {Emotion,Fear,Magical,Mental} Runes Weapon Property Runes \N /Equipment.aspx?ID=2837 When you critically hit with this weapon, the target becomes frightened 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +009a873a-0b04-47c7-82af-ccbb1a8c8cb3 War Javelin {Tethered,"Thrown 30 ft.",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=512 A war javelin is similar to a standard javelin , but made of sturdier woods with additional leather grips to make it suitable as a melee weapon and … \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +91e497ba-5f69-42be-b2a8-89f75771025e War Lance {"Deadly d8","Jousting d6",Parry,Shove,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=534 This lance appears shorter and stockier in comparison to other weapons of its type. The war lance notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against attacks or attempting to overpower an opponent. \N 2 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +af76fd39-a2df-48aa-ab34-a84f5fd7c9ae Farlight Stone {Light,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3789 Farlight stones are common in libraries, monasteries, labs, and other places where simple but silent communication is important. Farlight stones always come in linked pairs, and each of the fist-sized stones can be Activated independently. Notify [one-action] (concentrate); Requirements The stone is glowing with light; Effect The stone’s light begins to pulse. You can choose the rate of the pulse between slow, moderate, and fast. If the linked stone is within 15 miles, its center begins to glow in the same color and pulse at the same rate. You can use this activation to end the pulsing caused by a linked stone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e8aca3a-d13f-45e3-bebd-020bb28ce9a5 Fashionable Wayfinder {Conjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f55c4515-8516-453a-981e-519ef84d1be9 Fate Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2050 Fate shot is made of a nickel-steel alloy carved with the smiling face of a comedic player on one side, while the other side holds the frown of a tragic dramatist. When you hit a target with this ammunition, roll a DC 11 flat check. On a success, treat all the damage dice for your attack as though they rolled the average damage +1, rounded up (for example, a fate shot arrow fired from a shortbow would normally deal 1d6, which has an average of 3.5, so you deal 5 damage). This doesn't affect additional damage dice that only happen on a critical hit, such as those added by the deadly trait. On a failure, roll the damage, but your target takes half damage, and you take the remaining amount as mental damage. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9cd31ced-6e84-41c8-9f16-ea0f8d3478dc Fauna Guardian {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2205 A fauna guardian is a tattoo of an animal, which you can temporarily animate to protect you. The animal must be chosen when you get the tattoo, and can be any common animal of 4th level or lower. (Your GM might allow other options.) three-actions] (concentrate); Frequency once per day; Effect You animate your tattoo using the duration and other parameters of a 5th-rank summon animal spell. It appears in a space adjacent to you. If your tattoo animal drops to 0 HP, the activation ends, and the inanimate tattoo returns to your skin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f910dec-ca07-4b71-9f51-892785abd6ac Faydhaan's Dallah {Magical,Water} Held Items \N 1 /Equipment.aspx?ID=2627 Noble faydhaan shuyookhs serve coffee brewed in ornate dallahs such as this one to welcome guests in their courts. Most nobles have their kitchen staff import the beans at great expense from other planes then roast the beans with local ingredients gathered on the Plane of Water to create a brew unique to their locale. A faydhaan's dallah has the name of a specific faydhaan shuyookh engraved on the bottom and typically comes with six drinking cups, a platter, and a selection of coffee beans. Faydhaan's Hospitality [two-actions] (concentrate); Frequency once per day; Requirements You used the dallah's activation to brew a batch of coffee today; Effect You speak the name of the faydhaan shuyookh inscribed on the dallah. You don't need to be holding the dallah to use this activation. The shuyookh transmutes the coffee within the body of each creature who partook from the batch you brewed, choosing a single common potion of 6th level or lower, which grants them all the benefits of that potion. Typically, the shuyookh chooses a moderate healing potion, lesser potion of resistance, or potion of swimming. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb0b089e-32e7-4038-a491-aa853e9a1b76 Fear Gem {Consumable,Emotion,Fear,Magical,Mental,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2975 Dark smoke seems to writhe within this obsidian gem. When you activate the gem, make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit. two-actions] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77556ad9-00b9-4c27-b55d-1781bed70a14 Fanged (Major) {Magical,Transmutation,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1433 When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. one-action] Interact (magical, polymorph, transmutation); Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +799b8ce5-1b02-4c9d-89d5-3a98ae2f3a5a Fearflower Nectar {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3333 The nectar of a night-blooming desert flower attacks a victim's central nervous system and causes feelings of panic. Saving Throw DC 21 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e62a3ae4-96d6-459d-a914-8bae49c292a3 Feather Step Stone {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2976 This stone, usually shaped as a cabochon, is a small chunk of amber with a bit of feather or a flying insect caught within it. When you activate the stone, you ignore the effects of any difficult terrain and greater difficult terrain you move through until the end of your turn. free-action] (concentrate); Trigger You Stride or Step; Requirements You are trained in Acrobatics \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18cf6610-aeea-43b3-ad76-a2a25a7dbd2e Feather Token (Anchor) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a06c551a-c5a7-4c3e-ac18-e55ec97877ac Feather Token (Balloon) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae01edce-98b6-4e11-b6fc-9b36f0b98d1c Feather Token (Bird) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54d937fc-2211-4705-9366-cd4bf4086e20 Feather Token (Fan) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d3fb2ce-d316-4b6d-88a1-39b33287b919 Feather Token (Holly Bush) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae026a3a-c93a-47a9-bff9-81abd10dfc7b Feather Token (Puddle) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97af8a88-7416-4965-8717-2357f32f4d2c Giant-Killing {Magical,Necromancy,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=1756 This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c83ad274-ebc2-4795-94ab-890dc43d5670 Feather of the Unfounded Bravado {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3935 This large feather is garishly colored in reds, oranges, and yellows, but on closer inspection, it’s simply a particularly large chicken feather that’s been dyed. Carrying the feather provides a boost to your self-confidence, but it might lead you into dangerous situations. Overconfident Facade [two-actions] (concentrate); Frequency once per day; Effect For 1 hour, the feather grants you a +1 item bonus to Intimidation checks to Demoralize and Diplomacy checks to Make an Impression, but a –1 item penalty on Acrobatics and Athletics checks, as your inflated confidence leads you to attempt things you simply cannot do. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +180182d8-54c5-46b2-8639-37ad378e60d4 Featherlight Fletching {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3881 Elven archers were the first to create the featherlight fletching, meant for long-range battles, though artisans of many other ancestries have now learned the art of crafting these whetstones. A featherlight fletching is a feather-shaped trinket crafted of spun silver filigree and aids projectiles in flying true, even over great distances. A ranged weapon under the effects of a featherlight fletching doubles its range increment for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1ba8e54-d466-4eda-81f9-c2fbe075b622 Feed (Standard) {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1700 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39329cff-b121-44e8-9405-17252d59cc3a Feral Linguist {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3724 This wooden whistle is stuffed with cotton and carved with images of bellowing stags, howling wolves, and chirping birds. You can blow on this whistle to use it as a catalyst when casting an animal form spell. When you do, you gain the listed benefit for the duration of the spell. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64c4e807-bbb3-4db2-9f17-5c42159b74ab Ferret {} Animals and Gear Animals \N /Equipment.aspx?ID=1677 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b18b51ca-e983-42ba-81d4-3ab29db1b43b Ferrofluid Urchin (Greater) {Consumable,Magical,Metal,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2613 This spiky glob of magnetic liquid attaches directly onto the metal of your armor. When you activate the globule, it reshapes to deflect the incoming harm. You gain resistance to the triggering damage. free-action] (concentrate); Trigger You take physical damage; Prerequisite You have the armor specialization effect of the affixed armor \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0aafbf5b-801f-41d7-a7e5-05c0af4a8a10 Ferrofluid Urchin (Lesser) {Consumable,Magical,Metal,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2613 This spiky glob of magnetic liquid attaches directly onto the metal of your armor. When you activate the globule, it reshapes to deflect the incoming harm. You gain resistance to the triggering damage. free-action] (concentrate); Trigger You take physical damage; Prerequisite You have the armor specialization effect of the affixed armor \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d568beef-faac-4b20-9b23-cc535919797a Ferrofluid Urchin (Moderate) {Consumable,Magical,Metal,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2613 This spiky glob of magnetic liquid attaches directly onto the metal of your armor. When you activate the globule, it reshapes to deflect the incoming harm. You gain resistance to the triggering damage. free-action] (concentrate); Trigger You take physical damage; Prerequisite You have the armor specialization effect of the affixed armor \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3f52167-70fb-470b-94ca-293b447d74c6 Festrem Mortu {Cursed,Grimoire,Magical,Necromancy,Uncommon} Grimoires \N L /Equipment.aspx?ID=2671 The book's cover is a patchwork of tanned humanoid skin that reeks of rotting meat. The longer a living creature studies this book, the more the scent of decay appeals to them. reaction] (concentrate, necromancy); Frequency once per day; Trigger Your last action was to cast a necromancy spell prepared from this grimoire; Effect You draw negative energy from the triggering spell. You gain 10 temporary hit points that last for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d16081c7-fed4-469b-aeec-f0c14a582186 Fetters (Average) {} Adventuring Gear \N L /Equipment.aspx?ID=3591 This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a86e9fd7-aa54-4422-8355-44365d0f1e41 Fetters (Good) {} Adventuring Gear \N L /Equipment.aspx?ID=3591 This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a1ffd1c-da2c-4696-a60b-6093b4c2050c Fetters (Simple) {} Adventuring Gear \N L /Equipment.aspx?ID=3591 This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07dbe3f3-498b-4f85-8cca-fbb4d29cb24d Feather Token (Whip) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f396b79c-102e-4900-80cb-ab92a5a7815b Feed (Unique) {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1700 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +faf3f55b-1b56-4442-bb30-2ccbf73aface Fey Dragonet Liqueur (Greater) {Consumable,Magical,Mental,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2085 Each draft of fey dragonet liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you expel this magical breath, you can’t do so again for 1d4 rounds. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6bfa25c-3ecd-4abf-81ac-75b4b82c6ee3 Feyfoul (Greater) {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1757 To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +209f378e-a5cf-4379-b804-a688845ffc13 Feyfoul (Lesser) {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1757 To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd3a2900-d282-4355-ab5f-d689052e6020 Feyfoul (Moderate) {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1757 To creatures other than fey, the scent of feyfoul seems to be a faint but non-obnoxious odor of cinnamon, but fey find that the stuff interferes with their ability to manipulate a creature's mind. Jubilost invented feyfoul accidentally while he was attempting to create a cologne that would enhance its wearer's appearance to make them seem more otherworldly, but to anyone that asks, the gnome alchemist quickly claims that he'd always intended to create an alchemical tool that provided protection from fey magic. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a696bec-a15f-43dc-80c6-3767081a11b9 Fiddle of the Maestro {Coda,Occult,Rare,Staff} Staves Coda L /Equipment.aspx?ID=2268 This exquisite fiddle is perfectly carved and balanced to produce the purest sound while granting its player perfect balance and poise. It grants a +2 item bonus to Performance checks. If you’re a master in Performance, while playing it you also gain a +1 status bonus to Reflex saves and a +1 item bonus to Dexterity-based skill checks. If you’re legendary in Performance, the bonuses are +2. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ffba15d9-e588-4db8-a762-e02ecbc29bf1 Field Guide {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=3246 This book contains illustrations and information on edible and dangerous plants. Most field guides tend to be region specific, such as the Mindspin Mountains or Osirian desert. If you are attempting to Subsist in the field guide’s region with a skill you’re untrained in, consulting the book gives you a +2 circumstance bonus to the skill check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc5e6110-8df7-40f2-9012-b93ee17b7ab6 Fiendbreaker (Artifact) {Apex,Artifact,Intelligent,Invested,Magical,Staff,Unique} Artifacts \N 1 /Equipment.aspx?ID=3751 The stately echo of Jininsiel, the woman who guided her people through the Darklands to escape the devastation of Earthfall, causes Fiendbreaker to softly shimmer with a silvery radiance equivalent to that of candlelight. Fiendbreaker can activate or deactivate this radiance as a free action once per round on her partner’s turn. Fiendbreaker’s telepathic voice is calm and soothing, seeking to support her partner’s decisions with compliments or warnings against overconfidence as needed. Restore Mind [two-actions] (concentrate); Frequency once per hour; Effect Fiendbreaker attempts to counteract an ongoing mental affect you’re suffering from, with a counteract rank of 9th and a +25 modifier to the roll (or a +30 modifier if the source of the mental effect on you was created by a fiend). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +99e26862-3d22-4936-8674-6d5830435ec7 Fey Dragonet Liqueur {Consumable,Magical,Mental,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2085 Each draft of fey dragonet liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you expel this magical breath, you can’t do so again for 1d4 rounds. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71564c6c-5c1f-4f73-9470-12e0caf07422 Fey Dragonet Liqueur (Lesser) {Consumable,Magical,Mental,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2085 Each draft of fey dragonet liqueur has a different flavor. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. Each creature in the cone must attempt a DC 23 Will save. After you expel this magical breath, you can’t do so again for 1d4 rounds. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +952294a3-1c24-469c-b391-53111d4b41d6 Final Blade {Artifact,Death,Evil,Necromancy,Occult,Rare} Artifacts \N 40 /Equipment.aspx?ID=1094 A Large or smaller restrained or willing creature can be executed by a final blade . minute (Interact); Effect You execute a creature restrained beneath the blade. The creature you execute takes 11d10 slashing damage and must succeed at a DC 45 Fortitude save or be decapitated as though it suffered a critical hit with a natural 20 from a +3 major striking vorpal scythe. The soul of a creature executed with a final blade is trapped, and the creature can't be returned to life, not even by miracle or similar magic. A final blade can hold any number of souls in this way, and a sufficient number of captured souls forms a monster called a gray death. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0da78bc2-96eb-4a05-9418-5f909468c380 Fingerprinting Kit {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=797 Rarely found outside of major metropolises, fingerprinting kits are a state-of-the-art, non-magical means of linking suspects to the scene of a crime. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12f14250-aad2-46fb-b359-20b9b21c0ded Fire and Iceberg {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1311 Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f19e417-3b5a-43c6-a6b3-ef68c5e07483 Fire and Iceberg (Major) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1311 Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d82911e-2429-4e9f-9dd5-58992299c14a Fire Box {Clockwork,Consumable,Fire,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1128 Anyone who opens the box triggers a clockwork mechanism that unleashes a 15-foot cone of fire. The cone issues forth in a random direction determined by the GM but always including the creature who opened the box. Those within the cone must succeed at a DC 17 basic Reflex save or take 4d6 fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3dc129c4-11ef-471d-9f56-deda58761b42 Fire-Douse Snare {Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1488 You carefully pack rare, heat-absorbing powders into a specially prepared clay vessel, then bury the vessel in the ground up to its neck. When a creature enters the square, the vessel's neck shatters, dispersing the powders into the air. The powder instantly douses non-magical fires the size of a campfire or smaller within 10 feet of the snare. The creature triggering the snare must attempt a DC 20 Reflex save to avoid getting powder in its face. A creature blinded or dazzled by the powder can use an Interact action to attempt a DC 10 flat check; on a success, it removes the condition. On a failure, it can try again, with a DC of 5 on the next Interact check. If it fails a second time, it automatically removes the condition with a third Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +420b1f32-5d5e-47b9-ab96-7975089e5a34 Fife of the Faithful {Magical} Held Items \N L /Equipment.aspx?ID=3936 This small metal fife is of extraordinary fine quality, with gold filigree on the embouchure. A fife of the faithful grants you a +1 item bonus to Performance checks while playing music with the instrument. Call to Arms [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You play a rousing tune on the fife that carries across the battlefield. You and all allies in a 60-foot emanation gain a +1 status bonus to saving throws for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2e5a05b-db85-4237-a1f4-30bf0c70f261 Final Stand {Artifact,Divine,Magical,Unique} Artifacts \N 1 /Equipment.aspx?ID=3844 The origins of this +3 greater striking rapier are shrouded in mystery, but it earned its name in the hands of an unknown hero who used it to singlehandedly defend a remote Nirmathi village from a vicious gang of bandits, shrugging off dozens of blows that would have felled any other mortal. Only when all of the bandits had been dispatched or driven off did the noble warrior finally succumb to their injuries. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +28be24d1-78e7-4038-87c6-01fe05357970 Fire and Iceberg (greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1311 Fiery Anulite paprika, sunrise cinnamon, and winterbite are hidden inside this salad's translucent leaves, bringing the cool of snow and the heat of steam to every bite. The dueling sensations make some diners sweat and others shiver, but all leave with a lasting sense of heat and cold that make other sources pale in comparison. When you consume the salad, you gain resistance 5 to fire and cold for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c87abcdf-73d5-4a50-8e0f-96e62e47f487 Fish {} Trade Goods \N \N /Equipment.aspx?ID=1768 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aadc5a43-1738-41d1-a755-bae85c97b61b Firecracker Fulu {Consumable,Evocation,Fulu,Magical,Rare,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2691 The fulu explodes and showers the area with bright sparks. The creature struck takes an additional 1d4 sonic damage and must succeed at a DC 15 Fortitude save or be dazzled for 1 round (or dazzled for 1 minute on a critical failure). free-action] envision; Trigger You critically succeed at an attack roll with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +efac6882-5530-49f8-897f-fd99523ca5e0 Firefly {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=26 A firefly blends magic and technology, using electricity magic and magnetism to hover just above the ground. While a firefly is more box-like than insect-shaped, it gets its name from the constant glow of the light and electricity magic that power it, as well as from the stabilizing magnets that protrude from its sides in roughly the same position as wings would be. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb13179c-3afd-43a6-a8b8-4ac1d450fb9d Firefoot Popcorn {Alchemical,Consumable} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1916 When you consume firefoot popcorn, for 1 minute, you can Leap double the normal distance. You can also attempt to High Jump or Long Jump as a single action. If you do, you don't perform the initial Stride (nor do you fall if you don't Stride 10 feet). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +816add20-730b-4dc8-876c-f306c644a3d4 Fireproof Gloves {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3963 First developed by blacksmiths to move burning hot workpieces around, fireproof gloves then became popular with soldiers responsible for disabling bombs and magical traps. The thick tan gloves come up over the arm. When wearing these gloves, you gain fire resistance 5. Release Heat [one-action] (concentrate, fire); Frequency once per day; Requirements You have a free hand; Effect You take the heat that’s built up in your gloves and discharge it onto an enemy. You deal 6d8 fire damage to one creature within reach (DC 26 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68e9c36d-042f-4be4-a1bc-e015a658830b Firestarter Pellets {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1005 These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b721f6f-07b3-4966-8c5a-f2998f65ac45 Firestarter Pellets (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1005 These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +475cdbf8-12c4-44dd-b97f-67932fad1338 Firestarter Pellets (Major) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1005 These compacted pellets of bat guano, sulfur, and magical accelerants have long been a staple for spellcasters on the battlefield. Adding a firestarter pellet to a fireball spell produces clinging flames that deal persistent fire damage to all who fail the saving throw against the effect (doubling on a critical failure). Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c90f5a4-c846-4744-a537-0eed0556f384 Firework Pogo {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=42 Space 5 feet long, 5 feet wide, 5 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa3e8e75-89f0-4101-97cb-43fc0b38e1e4 Fishing Tackle {} Adventuring Gear \N 1 /Equipment.aspx?ID=2722 This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +951b9904-8ba8-42c0-8d04-c5fc63ce08c0 Fishing Tackle (Professional) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2722 This kit include a collapsible fishing pole, fishhooks, line, lures, and a fishing net. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90aed248-f3db-45ff-a601-42311d283f64 Five-Feather Wreath {Air,Magical,Spellheart,Transmutation} Spellhearts \N \N /Equipment.aspx?ID=1013 Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Cast a Spell; Frequency once per day; Effect You cast air walk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d66077d-f3dc-42dc-9ec2-7da0ee00f5f2 Five-Feather Wreath (Greater) {Air,Magical,Spellheart,Transmutation} Spellhearts \N \N /Equipment.aspx?ID=1013 Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Cast a Spell; Frequency once per day; Effect You cast air walk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e139c31a-1351-44fe-b3d8-00d8a3df7af7 Five-Feather Wreath (Major) {Air,Magical,Spellheart,Transmutation} Spellhearts \N \N /Equipment.aspx?ID=1013 Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +8, and the spell DC is 18. Cast a Spell; Frequency once per day; Effect You cast air walk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +982319e4-f079-4d71-ae20-e5482b6c4065 Alchemical Chart (Moderate) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1970 This sturdy, rigid alchemical chart contains shorthand references on quickly mixing reagents for maximum effect. If you hold this chart while using Quick Alchemy, the items you create of the listed level remain potent for 1 additional round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dec25c02-3a90-4a76-8f61-a6487cfcbdb3 Firearm Cleaning Kit {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1204 This kit contains cleaning cloth, oil, small steel brushes, and other minor tools necessary for proper cleaning and maintenance of a firearm. Without a firearm cleaning kit, you can't perform the necessary tasks during your daily preparations to ensure that your firearm isn't at risk of misfiring under normal use conditions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51bda4be-02be-40d0-ab53-4cba480c7587 Fixer (Expert Councelor) {} Services Fixer \N /Equipment.aspx?ID=879 A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5fc0f8f6-f733-4d1f-abd9-dd57fefafd70 Flag of the Stronghold {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3910 This magical banner is off-white with a depiction of a stronghold that’s often colored in a striking blue. Those who stand under the banner are prepared to face the weapons of war and defend their keep until the end. You and allies within the banner’s aura gain resistance 5 to damage from siege weapons. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c7a4a15-1c27-4d68-8ff2-235b486f6676 Flame Drake Snare {Clockwork,Consumable,Fire,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1127 The snare takes the form of a Tiny, drake-like clockwork toy. When a creature enters its square the snare activates, causing the drake to spit a gout of fire in a 15-foot cone in the direction from which the creature entered. For instance, if a creature entered the square coming from the east, the cone would point east, to hit any allies behind the triggering creature. Those within the cone must succeed a DC 19 basic Reflex save or take 6d6 fire damage. After spitting its fire, the snare falls apart. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d5e9641-a920-4772-8a7e-b24c37e99a28 Flaming {Fire,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2838 A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42b84b1d-f0a9-401d-8bd5-2f3eeef6a7bd Flaming (Greater) {Fire,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2838 A weapon with this rune is empowered by flickering flame. The weapon deals an additional 1d6 fire damage on a successful Strike, plus 1d10 persistent fire damage on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bb0ab84-d333-4643-b55f-b36fc0b815e4 Flaming Star {Evocation,Fire,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1014 A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast wall of fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc5096ee-bc74-46b2-883c-d21f734b4e3f Flaming Star (Major) {Evocation,Fire,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1014 A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast wall of fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05bdea1c-1a47-40bf-bfae-cf371c212aa2 Flare Beacon (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1112 The beacon shines bright light in a 100-foot radius and dim light in the next 100 feet. Creatures within a 20-foot radius of the beacon must succeed at a DC 27 Fortitude save or be dazzled until they are no longer within 20 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d6d6c16-7090-4682-89b2-ab3fde1845e0 Flame Navette {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3407 This piece of bronzite is shaped like an oval with points at both ends. It has a carved flame at its center and is traditionally worn over the heart. You can activate only one flame navette per day. When you activate the navette, you gain the benefit of the fighter's Determination class feat, with a counteract rank of 8 and a counteract modifier of +22. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e02f4842-0f11-405a-87fe-edc7f8be80f7 Flaming Star (Greater) {Evocation,Fire,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1014 A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast wall of fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b06dc42-0d29-4c22-95ff-a4f13a286767 Flare Beacon (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1112 The beacon shines bright light in a 60-foot radius and dim light in the next 60 feet. Creatures within a 10-foot radius of the beacon must succeed at a DC 20 Fortitude save or be dazzled until they are no longer within 10 feet of it. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f22000e-f230-45de-acdc-31de792df9b1 Flare Snare {Consumable,Mechanical,Snare,Trap,Visual} Snares \N \N /Equipment.aspx?ID=3370 Using bioluminescent matter or alchemical reagents, you rig a short-lived flare to a trip wire or pressure plate. When a Small or larger creature enters the square, this flare shoots into the sky. To creatures with a clear view of the sky, this flare is visible from up to 2 miles away on a clear day or up to 5 miles away on a clear night. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5074425b-ae19-42f5-9e20-dbe7f9667a50 Flash Beetle Lantern {Magical,Uncommon} Held Items \N 2 /Equipment.aspx?ID=3222 This unassuming hooded lantern contains a mass of flash beetle eggs suspended in a magical solution. It sheds light on a 45-foot radius (and dim light in the next 45 feet). Spotlight [one-action] (light, manipulate, visual); Frequency once per day; Effect Flipping a concealed lever in the lantern’s handle triggers a small current to pass through the solution. The eggs brighten and emit a series of brilliant flashes in a 30-foot cone. Each creature in the area of effect must attempt a DC 18 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76e27abc-e664-43e5-85ec-47401b6be22f Flask of Fellowship {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=1056 This is a metal drinking flask, 4 inches in diameter and 10 inches tall. Its screw top is covered by four simple metal cups that nest together. Make an Impression; Effect If you share drinks from a flask of fellowship as part of your Make an Impression action, the drink that pours from the flask happens to be exactly what the target of your efforts would most like to have a dram or two of—wine, spirits, hot ginger tea, or ice cold water with lemon, for example. You gain a +1 item bonus on your Diplomacy check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c589dc79-64e0-464f-b4be-391185595354 Flayleaf {Alchemical,Consumable,Drug,Ingested,Inhaled,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=624 The flayleaf plant is relatively common, though the mildly euphoric effects of smoking its dried leaves increase when it’s sourced from plants specifically grown to produce such effects. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa027699-7345-441c-a1c9-e1040c4b748d Fleshgem (Combat) {Evocation,Invested,Primal,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1436 Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. one-action] to [two-actions] command; Frequency once per day; Requirements You are standing on the ground; Effect The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is difficult terrain as well as hazardous terrain. Creatures that move through a space containing crystal shards take 2 piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +34a135d3-7733-4efc-8939-53f788cf04e4 Fleshgem (Earthspeaker) {Evocation,Invested,Primal,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1436 Originally developed as a body modification by oreads, fleshgems are crystals that can be implanted in the skin of a creature of any ancestry. While a fleshgem can be applied anywhere on the body for cosmetic purposes, the most common usage among adventurers is to implant them at the base of the fingers, to be used like brass knuckles. one-action] to [two-actions] command; Frequency once per day; Requirements You are standing on the ground; Effect The ground around you erupts in a 10-foot burst of knee-high crystal shards that remain for 1 round, or 1 minute if you spent two actions. To all creatures other than you, the area is difficult terrain as well as hazardous terrain. Creatures that move through a space containing crystal shards take 2 piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f27ec9ef-6464-4fc3-bb30-b49bac6e820b Frost Vial (Moderate) {Alchemical,Bomb,Cold,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3293 The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57d3b47c-72c0-4692-9adc-f8248868ae7d Flare Beacon (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1112 The beacon shines bright light in a 180-foot radius and dim light in the next 180 feet. Creatures within a 30-foot radius of the beacon must succeed at a DC 35 Fortitude save or be dazzled until they are no longer within 30 feet of it. Additionally, on a critical failure, they are also blinded for 1 round. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4565db1-f558-402f-907a-cdecf8cdc24d Floating Tent (Four-Person) {} Adventuring Gear \N 2 /Equipment.aspx?ID=2580 This diamond-shaped tent is designed for sleeping in planar environments without gravity, such as the Plane of Air. Weights are attached at each of its six points, carefully balanced against each other to prevent the tent from leaning too far in any one direction. The tent has an anchor, which can be used to moor the tent and prevent it from floating away from the object or location it is anchored to. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b42d440-241c-4a9c-8ea4-38f39d0d65ef Floating Tent (Pup) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2580 This diamond-shaped tent is designed for sleeping in planar environments without gravity, such as the Plane of Air. Weights are attached at each of its six points, carefully balanced against each other to prevent the tent from leaning too far in any one direction. The tent has an anchor, which can be used to moor the tent and prevent it from floating away from the object or location it is anchored to. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84ba3665-121b-421b-b993-35cb45f3f179 Flooding Bolt {Consumable,Magical,Water} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3869 The hardened glass head of this bolt is filled with sloshing sea water. Designed for sinking ships in naval combat, this bolt does damage as normal for its weapon type. If it deals damage to the ship’s hull, it pierces through the wall and lodges itself in place, the tip shattering and flooding the hold at a rate of 10 gallons per round for 1 minute. This bolt can be removed from the hull with an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62e77b59-1ad6-4401-997d-fdb26d7225af Flower Press {} Adventuring Gear \N 1 /Equipment.aspx?ID=3247 A flower press resembles a book with wooden covers and straps that tighten down to apply pressure. There are individual pages for multiple plants. Pressing flowers and other plants in this way allows them to be preserved for future study or as ornamentation. It can also be used to make impressions of plants for inclusion in journals and guidebooks instead of illustrations. Most flower presses can contain a dozen or so flowers at a time, each one on a different layer. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8707d36-ffe9-4f53-8be0-6454fbaad1b3 Fluid Form Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3036 A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6ba3f43-df4a-4997-9c51-b3926bb0f26f Fluid Form Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3036 A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3b7dcd6-532c-4842-a989-024a0c5594db Flurrying {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1867 When you make a Flurry of Blows using the etched weapon and your first Strike reduces a creature to 0 Hit Points, you can make your second Strike with an echo of the weapon, increasing the reach to 30 feet. two-actions] (concentrate, force); Frequency once per day; Effect The weapon casts a spiritual weapon spell. The ghostly weapon looks like the etched weapon. Use your normal attack bonus and damage for the weapon instead of the damage listed in the spell, but use your Wisdom modifier instead of Strength when determining damage. You can choose to make a Flurry of Blows instead of a Strike when the spiritual weapon attacks; this still counts as your flourish for the turn. You can Sustain this activation in the same manner as the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +218e91dc-d642-4ff6-8730-1b8c5057b6c6 Giant-Killing (Greater) {Magical,Necromancy,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=1756 This weapon features stylized etchings of giants. A giant-killing weapon deals an additional 1d6 mental damage on a successful Strike against a giant. On a critical hit, the giant is also enfeebled 1 until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +788800ea-2995-441f-8518-2f5ec8ed2b4d Flint and Steel {} Adventuring Gear \N \N /Equipment.aspx?ID=2723 Flint and steel are useful in creating a fire if you have the time to catch a spark, though using them is typically too time-consuming to be practical during an encounter. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27616d29-25d1-4c65-8e1d-a93a25ca869f Floating Camouflage Blind {} Vehicles \N \N /Vehicles.aspx?ID=108 The floating camouflage blind comprises a wooden platform fastened to a pair of pontoons and is powered by a small clockwork motor. On this platform are four short walls, with a canvas cover providing protection from the elements. Typically, the outside of the blind is painted to blend in with any surrounding foliage. Floating camouflage blinds are often placed near the mouth of strategic waterways so that traffic can be stealthily monitored. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +581ca6d0-b0e0-4333-8fd1-00f61fc119b9 Fluid Form Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3036 A glass orb atop this metal staff contains fine sand. While wielding the staff, you gain a +2 circumstance bonus to Perception checks to identify morph and polymorph magic. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0bf091cc-2809-48ef-9afc-d4077de2fb05 Foe-Sensing Rod {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3882 Imbued with a spirit fragment that continually surveys the world around it, this crystalline bar is roughened to form a file at one end. When you apply the foe-sensing rod to a weapon, choose aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, undead, or both fungus and plant. The spirit fragment is transferred into your weapon for 1 hour, keeping watch for creatures with the chosen trait or traits. The affected weapon vibrates slightly if such a creature is within 60 feet of you, unless the creature is disguised or hidden and has a Deception or Stealth DC of 26 or higher. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01c69d40-eb09-4e42-8188-f4faca469c84 Folding Boat {Magical,Transmutation,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1370 This simple carved box can fold or unfold into a boat when activated. two-actions] command, Interact; Effect The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a rowboat. If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape. If the boat is occupied, the item can't be activated. Much like a magical structure, a folding boat can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc83a4da-d175-434e-bc36-7ab1ea2dce7b Folding Boat (Greater) {Magical,Transmutation,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1370 A greater folding boat's alternate form is a cutter , rather than a rowboat, piloted and crewed by ethereal sailors . The ethereal sailors don't … two-actions] command, Interact; Effect The folding boat can take two shapes. The first is a wooden box that's 12 inches long, 6 inches wide, and 4 inches high; it weighs 1 Bulk and can store up to 1 Bulk of items. The other form is a rowboat. If the chosen form can't fit in the space, it takes the largest shape that does fit. You can activate the boat again to revert it to its original shape. If the boat is occupied, the item can't be activated. Much like a magical structure, a folding boat can't harm creatures when it unfolds and creatures within it are set aside harmlessly when it folds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +719526d1-e672-4aa1-88a1-0b54e00e1dde Folding Drums {Magical,Transmutation,Uncommon} Held Items \N varies (see text) /Equipment.aspx?ID=926 You can unfold this virtuoso percussion instrument into a hand drum (1 Bulk), a marching drum set with a shoulder harness and back brace (3 Bulk), or a large standing drum set with a built-in stool (16 Bulk). Changing the folding drum's size is a 3-action Interact activity, and the drums must have sufficient open space to accommodate their new size. one-action] Interact (concentrate); Frequency once per hour; Effect You play a pounding rhythm on the drum. If the next action you use is to cast a composition cantrip that has an emanation, increase the area of the emanation by 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2bb5fafc-e59e-4234-9566-7928cb686940 Folding Ladder {} Adventuring Gear \N 1 3 unfolded /Equipment.aspx?ID=1396 This multi-hinged, 10-foot ladder is useful for climbing upward or across dangerous pits. You can fold or unfold the ladder with two total Interact actions, which don't need to be consecutive. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b44356e8-a293-41cd-aac3-3d254924ba38 Follypops (Hotpops) {Consumable,Evocation,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=1313 These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0fd2eea5-68e8-484e-9e38-58eba36abc49 Flying Fortress {Rare} Vehicles \N \N /Vehicles.aspx?ID=93 The ultimate battlefield command center, this massive skyborne castle serves as a platform for launching aerial assaults on land-based and sea-based enemy positions. By hovering over an enemy position, the flying fortress can lay waste to enemies who lack countering siege weapons by firing down on their frontline defenses. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +044b3f61-a8d8-45d4-bfbc-b80005be9ae4 Flying Submersible {Rare} Vehicles \N \N /Vehicles.aspx?ID=109 This tubular vehicle flies with the aid of a pair of large gas-inflated balloons. With a clockwork-powered aft propeller, the vehicle can move forward if there are no extreme headwinds. Upon landing in the water, the balloons are deflated and stowed within the vehicle, while the aft propeller continues to move it on the surface of the water. By filling a long ballast tank in the vehicle’s keel, it can then submerge and travel underwater. The vehicle can stay submerged for only 1 hour until it must resurface to refresh its oxygen supply. The weapons of this vehicle are in a special compartment that allows them to be fired and reloaded underwater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8d3fabb-0b85-4c47-9575-9b4436286393 Force Tiles {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1006 Light refracts in strange ways through these precisely ground glass tiles, lengthening the refracted force and causing it to push back. Adding this catalyst to a wall of force spell increases the wall's maximum length to 80 feet and maximum height to 40 feet and causes creatures that try to move into the wall's space (or are Shoved into the wall) to take 2d6 force damage. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8655024d-a8ce-4659-89af-6a08c3b686d4 Forgotten Signet {Artifact,Invested,Magical,Rare} Artifacts \N \N /Equipment.aspx?ID=2362 At the center of this silver ring gleams an obsidian gem, its surface emblazoned with a blood-red rune of forgetting. While wearing a forgotten signet, you’re subjected to hidden mind (+32 counteract bonus) and easily fade from others’ memory. Sapient creatures must attempt a DC 42 Will save each time you depart from their company or they forget you entirely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3bf3b2c-fc99-48f0-ae9a-6059245d8c94 Formula Book (Blank) {} Adventuring Gear \N L /Equipment.aspx?ID=2724 A formula book holds the formulas necessary to make items other than the common equipment from this chapter; characters of the alchemist class typically get one for free. Each formula book can hold the formulas for up to 100 different items. Formulas can also appear on parchment sheets, tablets, and almost any other medium; there's no need for you to copy them into a specific book as long as you can keep them on hand to reference them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57279c9e-7cc2-4cf7-883b-f648b7f1fb8d Fortification {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2789 A fortification rune wards against the deadliest attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength modifier require to reduce its penalties by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06342e73-0e78-4cca-9a84-02273fa3017d Fortification (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2789 A fortification rune wards against the deadliest attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength modifier require to reduce its penalties by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b771c8bd-2741-41e9-9753-42b436e9234c Follypops (Sizzlers) {Consumable,Evocation,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=1313 These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c47fbd82-6b3b-4345-892d-cdc9ab32a4cd Forensic Dye {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3353 Activating this vial of colorless liquid requires inserting a small amount of another chemical or material, such as blood or mud. The vial reacts rapidly, transforming into a murky, reddish-brown substance for a brief moment before turning clear once more. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af30ed1a-a7e3-46d4-ac32-19d22673b358 Forgetful Drops {Alchemical,Consumable,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons 1 /Equipment.aspx?ID=1621 These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous confused state. Secret societies use these drops to befuddle a target or to frame them for violence. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +123a15e7-d0b6-4cf4-a50a-62ff3553bb18 Forgetful Ink {Alchemical,Consumable,Contact,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=969 Used to write secret messages, a single dose of forgetful ink is enough to pen a page of text, often with flourishes extending to the page's edges. Anyone handling the page is exposed to the poison. This includes casual reading, unless the reader specifically takes precautions not to physically touch it. Unlike other poisons, forgetful ink retains its potency for one year, regardless of the number of victims exposed. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +23c49e4b-8fb1-44af-9f28-677c4386a95c Fortune's Coin {Fortune,Magical} Held Items \N \N /Equipment.aspx?ID=2190 This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. reaction] (manipulate); Trigger You fail a check or attack; Effect Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on the fiend closes. Either way, you're temporarily immune to fortune's coin for 1 hour. When all seven eyes are closed, the coin vanishes into a puff of smoke, disappearing forever. This activation is a fortune effect, regardless of how the coin flip lands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da7d599d-12c1-400e-95e0-48340106e43c Fortune's Coin (Platinum) {Fortune,Magical} Held Items \N \N /Equipment.aspx?ID=2190 This coin is struck with the image of a beatific seraph in gold on one side and a fearsome fiend with seven eyes enameled in black on the other. While it may seem nothing more than a curiosity, it's a powerful agent of fortune when activated. reaction] (manipulate); Trigger You fail a check or attack; Effect Flip the coin. If it lands on the seraph side, you get a 12 on the die instead of what you rolled. If it lands on the fiend side, one of the eyes on the fiend closes. Either way, you're temporarily immune to fortune's coin for 1 hour. When all seven eyes are closed, the coin vanishes into a puff of smoke, disappearing forever. This activation is a fortune effect, regardless of how the coin flip lands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4276f8e8-44d7-4c24-b834-e02ed93c6af9 Fortune's Favor {Fortune,Invested,Magical,Relic,Unique} Relics Relic Seeds \N /Equipment.aspx?ID=2406 Blessed by Nivi Rhombodazzle, this striking silver necklace is adorned with sparkling sapphires that draw the eye of any who see it. Over the years, this necklace has appeared in many paintings and illustrations, usually around the neck of a carefree and daring adventurer or a stylish rake gambling vast sums of coin. Finding this relic is always seen as a sign of great fortune to come, but when that luck runs out, the necklace is lost just as quickly. Wearing the relic, you quickly realize how distracting it can be, granting you a +1 item bonus on Deception checks made to Feint and on Games Lore checks made to gamble or determine the outcome of a game of chance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +098ebbc1-2ce7-42b1-93ca-76222c294301 Fox {} Animals and Gear Animals \N /Equipment.aspx?ID=1679 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c758611a-cf5f-4db4-a4b4-149e1b8c0ca6 Foxglove Token {Magical,Poison,Spellheart,Uncommon} Spellhearts \N L /Equipment.aspx?ID=3725 This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by Activating this item is 17. Armor You gain … Cast a Spell; Frequency once per day; Effect You cast 4th-rank wall of thorns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df8e37bc-91c4-4fa8-b8f6-4f79e65dab82 Fossil Fragment (Triceratops Frill) {Earth,Magical} Held Items \N L /Equipment.aspx?ID=2590 This small piece of triceratops frill turns into a triceratops when activated. It can be called upon once per day and can remain in triceratops form for no more than 10 minutes. The skeleton can serve as a mount for a creature one size smaller than it or smaller. Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9bbe2de0-0428-4c75-ab0b-aede169bb97d Fossil Fragment (Tyrannosaur Tooth) {Earth,Magical} Held Items \N L /Equipment.aspx?ID=2590 This dagger-shaped tooth turns into a tyrannosaurus when activated. It can be called upon once per day and can remain in tyrannosaurus form for no more than 10 minutes. The skeleton can serve as a mount for a creature one size smaller than it or smaller. Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a97d929b-a440-4aff-a732-bf56997396ca Fraudslayer Oil {Alchemical,Consumable,Contact,Mental,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2006 Made from a rare root that reacts to the physical changes that happen when someone is being deceitful, fraudslayer oil is a blunt instrument. It can compel truth, but it carries a fatal price if the victim can’t stop themself from repeatedly telling lies. While under the effect of fraudslayer oil, the victim takes the listed poison damage and mental damage for any time they voluntarily and knowingly tell a lie, due to the poison’s increased blood pressure to their brain. They take this damage once per round at most, even if they lie several times in rapid succession. The victim is aware of this effect and can choose to not answer or give only evasive, technically truthful, answers. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8aab0fec-0022-4220-8c94-a2752b72aa95 Frost Worm Snare {Clockwork,Cold,Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1129 The snare takes the form of a Tiny frost worm clockwork toy. When a creature enters its square, the snare activates, causing the worm to let loose a 30-foot line of frost in the direction from which the creature entered the square. For instance, if a creature entered the square coming from the south, the worm would shoot the line south, to hit any allies of the triggering creature. Those within the line must succeed a DC 25 basic Reflex save or take 10d6 cold damage. After spitting its frost, the snare falls apart. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55dc668c-892a-4460-be54-0ec8677bf952 Frog {} Animals and Gear Animals \N /Equipment.aspx?ID=1680 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bdb57857-e51b-4d3e-b407-6e5bbcedfe21 Frog Chair {Clockwork,Magical,Uncommon} Assistive Items Mobility Devices 3 /Equipment.aspx?ID=1162 This clockwork traveler's chair is shaped like a wheeled frog, with springs attached to the bottom and an extensible tongue on the front. one-action] Interact; Frequency once per minute; Effect You activate the wheelchair's tongue to grab a nearby object and bring it to you. Interact to pick up an unattended object within 15 feet and bring it to your empty hand. If you don't have a hand to take the object, it falls in your space instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7172ff63-b17e-49e5-9a15-180847eb7ac9 Frogskin Tincture {Alchemical,Consumable,Elixir,Poison} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3234 Once you imbibe this bitter elixir, your skin exudes a toxin for 1 hour, affecting any creature that hits you with a jaws Strike or other bite attack. If you are Swallowed Whole by another creature, they are automatically exposed to the poison every round and take a –2 penalty to their saving throw against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ba9627d-5eb2-4201-8985-a0b3f8e71593 Frost {Cold,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2839 This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67ddd9a0-14c1-4132-b6f5-6e5885493cce Frost (Greater) {Cold,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2839 This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f40950c-b4b6-489b-9838-553bad7c56c0 Frost Breath {Air,"Bottled Breath",Cold,Consumable,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2581 This bottle of frozen vapors is captured in the frozen peaks of the crown of the world. After inhaling frost breath, you gain resistance 5 to cold. You can exhale the frost breath as a single action to release a spray of frigid air in a 15- foot cone. Each creature in the area takes 4d6 cold damage with a DC 20 basic Reflex save. For 10 minutes, surfaces in the area are covered in ice, becoming difficult terrain and uneven ground (Acrobatics DC 20). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d12d69c0-7104-4f9a-a967-225aad9dd181 Frost Vial (Greater) {Alchemical,Bomb,Cold,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3293 The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfefe84a-6340-44a2-bfea-7c3a98aaafb1 Frost Vial (Lesser) {Alchemical,Bomb,Cold,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3293 The bright blue liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage. On a hit, the target takes a status penalty to its Speeds until the end of its next turn. Many types of frost vial also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6293419b-5608-4172-b4d2-f306fa78cdd0 Goring Horn {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3186 A beast's horn or horns have been grafted onto your skull. You gain a horn unarmed attack that deals 1d8 piercing damage. This horn is in the brawling group. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad6192ce-213a-4dfb-b553-0e9d89e44518 Freezing Ammunition {Cold,Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3393 This chilly ammunition is dark blue and cold to the touch. When activated freezing ammunition hits a target, the target must succeed at a DC 19 Fortitude save or be slowed 1 for 1 round by the intense cold (slowed 1 for 1 minute on a critical failure). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +272e1463-bec0-44e4-a559-8a1cce0006e6 Frenzied Quintessence {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3883 Contained within this small iron-bound glass sphere is a raging whirlwind of colors, each fighting for prominence. After a successful Strike with a weapon enhanced by frenzied quintessence, you are quickened for 1 round. You can use the additional action only to Stride toward a foe or Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c15d9aa-654c-4e11-8d13-e97c1c50309d Frenzy Oil {Alchemical,Consumable,Contact,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=552 This oil, which is pressed from vrock spores and mixed with a combination of acacia ash and thistle seeds, seeps into the skin of living creatures, initially inspiring irritability that unpredictably manifests as berserk rage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd1b455e-f1cc-4c82-a7ae-7d97d1009828 Frozen Lava of Blackpeak {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db0144f9-eaeb-46b2-85e2-83986b95bcfa Frozen Lava of Droskar's Crag {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a951fcd1-1bff-4999-bfe8-3c95a4451d04 Frozen Lava of Ka {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cddf34ec-dc58-4837-8733-343207047dcc Frozen Lava of Mhar Massif {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ae0b59c-1c02-43aa-9dfc-5ea268aadf88 Frozen Lava of Pale Mountain {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +476ddf85-8058-40c6-a899-d719f97cb7c7 Galvanic Chew {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1918 A galvanic chew is a processed ball of dried electric eel, roasted until chewy and coated in spicy, reagent-infused powder that tingles with electricity as you chew. For up to 1 hour, you have resistance 5 to electricity. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de5d09e1-2bd6-4398-b296-01a612c8f84b Frozen Lava of Barrowsiege {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79d26d61-d7b7-4f98-b1ba-2e07d61b8572 Fulcrum Lattice {Occult,Transmutation,Unique} Other \N 2 /Equipment.aspx?ID=943 This silver and copper framework is shaped to hold four focusing lenses, one behind the other, from smallest to largest. It has a socketed base to be mounted into a stand, such as that found in a lighthouse lantern. The Fulcrum Lattice was specifically designed to hold the four fulcrum lenses from smallest to largest (ebon, crimson, ochre, emerald), and it hums slightly while within 10 feet of any fulcrum lens. A fulcrum lens slotted into the Fulcrum Lattice has no Bulk; the lattice remains at 1 Bulk and can be carried easily. Inserting or removing a lens from the Fulcrum Lattice requires a single Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ec6ed4f-9786-4308-882f-dfb4260be0c8 Fulu Compendium {Mental,Necromancy,Uncommon} Held Items \N \N /Equipment.aspx?ID=988 This pamphlet-sized book records the various symbols seen on fulu and also contains some ready-made magic on a special page that restores itself every day at sunrise. Using the compendium as a reference grants a +2 item bonus to any skill checks to determine a fulu's function or authenticity. two-actions] Interact; Frequency once per day; Effect You rip a page from the fulu compendium and cast it in a wide arc; as it flies in that arc, it multiplies into a storm of fulus. All undead creatures in a 30-foot emanation are affected by a spirit-sealing fulu with a save DC of 25. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e758c2f9-06c0-4fbb-bc00-327e248e9d1c Fulu of Fire Suppression {Abjuration,Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=975 The silver ink on this black paper charm ebbs in and out of sight, especially when caught out of the corner of your eye. Usually placed in the kitchen, this fulu slows the spread of fire in a 30-foot radius by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a992c1ef-dc06-46f9-8999-67fb001fceb9 Fulu of Flood Suppression {Abjuration,Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=976 This blue fulu bears dark ink that slowly swirls and twists about itself, expanding and contracting on the paper over the course of the day in time with the tides. This fulu is most effective in the lowest area of a building, or near the most valuable or least-waterproof items. They're often seen as the rainy season approaches, with demand spiking just before a particularly large storm hits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9b75485-0c76-472c-a5a3-a3765168be79 Fulu of the Drunken Monkey {Abjuration,Consumable,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=974 The monkey on this fulu sits on the point of the armor just over the bearer's stomach, happily drinking any intoxicants that come flowing down. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on Fortitude saves against the same poison for the next minute. If the triggering poison was normal alcohol, you instead automatically succeed at the triggering save and gain a +4 status bonus on saves against alcohol for 1 minute. free-action] envision; Trigger You attempt a Fortitude save against an ingested poison. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92527e78-e52d-43a2-9c4d-748f81a61b54 Fulu of the Stoic Ox {Abjuration,Consumable,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=977 The ox on this fulu rests vigilantly on the point of the armor right over the bearer's heart, protecting the bearer against diseases and safeguarding their health. When you activate the fulu, you gain a +2 status bonus on the triggering Fortitude save and on all Fortitude saves against the same disease for the next minute. free-action] envision; Trigger You attempt a Fortitude save against a disease. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +736f688e-3439-413d-8f97-1b53772deb85 Fulus of Concealment {Consumable,Fulu,Illusion,Magical} Consumables Fulu \N /Equipment.aspx?ID=973 This fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when Activating the fulus: animal, beast, celestial, fey, fiend, humanoid, monitor, plant, or undead. Those within the fulus' circle upon activation (including the fulus themselves) gain the effect of invisibility sphere, but only against creatures with the chosen trait. If any of the fulus are moved or destroyed after activation, the effect ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +628b0f96-5983-4ad4-9895-19c2e551724e Fundamental Oil {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2070 Made of elemental salts and essences from the Inner Sphere or where such planes leak onto the Universe, fundamental oil is anathema to elementals and other creatures with a weakness to elemental damage. A weapon anointed with this oil acts as bane oil to elementals, but the damage type is the same as the target’s greatest weakness if the target has weakness to acid, cold, electricity, fire, or sonic damage. If it has none of these, the additional damage is the same type as the weapon’s damage type. These effects last 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +495fd056-2737-47af-a592-e42bda74e5bc Fungal Walk Musk {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=940 This foul-smelling unguent dulls the odors and traces that fungus creatures detect. For 1 day after you slather this musk on your body, fungus creatures take a –4 penalty to Perception checks to Seek you or otherwise notice you. If a fungus creature is mindless, it instead has a –6 penalty. The musk also grants you a +1 item bonus to AC against melee attacks from fungus creatures with no vision for the same period of time. The effects of fungal walk musk end immediately if you're submerged in water or subject to another olfactory effect. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0a1ab4a-bc9f-4fae-bc76-884c83f8b955 Fu Water {Consumable,Divine,Good,Necromancy,Potion,Splash} Consumables Potions \N /Equipment.aspx?ID=987 Burnt fulu ashes float in this liquid, lending a distinctive red color and imparting it with a variety of purifying effects. Unlike many fulu items, fu water must be created using divine magic. one-action] Interact; Effect You drink the fu water to counteract ailments within yourself. Attempt a counteract check with a +9 counteract modifier and a counteract level of 3 against one effect that imposes the confused, fascinated, frightened, or stupefied condition. You are then sickened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd518872-7b06-4e0e-87cc-5c823925645a Furnace of Endings (Lesser) {Fire,Invested,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=2552 Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it. one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfa6f816-c056-4ab3-979f-c0fbcff2822d Furnace of Endings (Major) {Fire,Invested,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=2552 Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it. one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +063da5c7-ffb2-45b7-abeb-efcbe398f86d Fury Cocktail (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1917 A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d7b8fa0-b8ea-44f8-ac05-651c8f2502f6 Fury Cocktail (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1917 A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbc7e4df-1e4a-4826-80d8-5bc6bca77b20 Gadget Skates {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1113 Gadget skates are metal devices that come in pairs and strap onto existing footwear (or a creature's feet). When you Activate gadget skates, … one-action] Interact (move) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6aa6d42-8fc4-4dfb-a81b-b1a852b3eae5 Gaffe Glasses {Cursed,Invested,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=2380 These wire-rim glasses appear to be glasses of sociability, making you think they grant a +1 item bonus to Diplomacy when they grant none. The GM secretly adjusts your Diplomacy checks to ignore the bonus, and if you have multiple +1 item bonuses to Diplomacy, the glasses take precedence, negating those bonuses. one-action] (concentrate); Effect Like glasses of sociability, with the same limitations, you stare at another creature. If you've met and exchanged names, you expect to instantly remember the target's name. However, you recall the worst possible incorrect name, such as mistaking a famous artist for their hated rival. This blunder doesn't prevent you from realizing the creature's real name after you've been corrected. Once you use this activation, the glasses fuse to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db94d0e6-b1a5-4b33-b8d8-121ea24788ed Galley {} Vehicles \N \N /Vehicles.aspx?ID=75 Space 130 feet long, 20 feet wide, 25 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af352bbf-2657-4e07-ba8d-ed814e709d02 Gallows Tooth {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2977 This grisly molar hangs from a cord threaded through a hole just above its dried, exposed root. When you activate this talisman, make a melee Strike against an adjacent creature. That creature is off-guard against the Strike and until the end of your turn. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +314cce6a-8759-46bd-8610-3e2f9f5417fa Furnace of Endings (Greater) {Fire,Invested,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=2552 Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it. one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72bca528-7288-453c-8676-5f9cd77c6e34 Fury Cocktail (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1917 A fury cocktail is a fortifying ginger beer spiked with rum and a mixer. It's rumored to have originated from a barbarian-themed festival in a popular mead hall specializing in alchemical beverages. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b428f9e-9126-4892-ad59-3ee1d190c1dd Gambler's Staff {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2251 A small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living via games of chance use gamblers' staves to encourage the odds in their favor. Most gambling dens ban players they discover using such magic items. A gambler's staff grants you a +2 circumstance bonus to checks to Earn Income from gambling (typically using Games Lore). To get this benefit, the staff must be on your person during all the downtime you spend gambling. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0631f4d-f7b1-4ca6-9c6f-090ff2bbd090 Ganjay Book {Magical,Transmutation,Uncommon} Held Items \N L or — /Equipment.aspx?ID=859 This item is a formula book, religious text, or spellbook that has been creased—possibly by Princess Ganjay herself—to fold up into an impossibly small shape. When folded up, the book can't be read or used, but its Bulk is reduced by 1 (a book that is 1 Bulk becomes light Bulk, and a book that is light Bulk becomes negligible in weight). minute (Interact); Effect You fold or unfold the Ganjay book, manipulating the cunning creases. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37502fed-c263-47ab-9861-3478393ffe77 Garrote Bolt {Consumable,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=888 The shaft of this silver bolt is engraved with wiry designs. When a garrote bolt hits a target, it transforms into a silver garrote and wraps around one of the target's appendages, dealing an additional 2d12 persistent slashing damage. On a critical hit, it wraps around the target's throat, and the target can't breathe until the persistent damage ends. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c09a70d1-8242-43db-a603-475c316f060b Garrote Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2051 Wiry designs mark the silvery coating on a garrote shot. When the activated ammunition hits a target, it transforms into a silvery garrote that wraps around one of the target's appendages, dealing 2d12 persistent slashing damage. On a critical hit, it wraps around the target's throat if it has one, and the target can't breathe until the persistent damage ends. If the persistent damage kills the target, the garrote severs the appendage it's wrapped around. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cdd1032-fee1-4512-b5c9-7817e67073c3 Gas Mask of Clean Air {Air,Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3964 This black canvas mask covers your mouth and nose, with thick tubes coming from the sides. While wearing this mask, you gain a +1 item bonus to saves against inhaled poisons, inhaled diseases, and olfactory effects. Breathe Clean [one-action] (manipulate); Frequency once per day; Effect Your mask springs to life, pumping clean air into your nose and mouth. For 1 round, you are immune to inhaled poisons, inhaled diseases, and olfactory effects. If you have ongoing effects due to such an effect from before activating the mask, those effects continue as normal. If the air around you is unbreathable, you are underwater, or you are in a vacuum, you can breathe normally. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46d18806-da76-434d-bd86-ce47459c2605 Gasping Lament {Coda,Invested,Magical,Rare,Staff} Staves Coda \N /Equipment.aspx?ID=3737 This collar is a silken cord from which hangs a small silver amulet that bears the likeness of a woman with her hand at her throat. A gasping lament is a powerful coda instrument that’s worn rather than held. While you sing, you gain a +2 item bonus to Intimidation checks to Demoralize and to Performance checks. Full rules for coda instruments appear here. Cast a Spell; Effect You expend a number of charges from the collar to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2daa6699-359d-4c20-a02e-a506163c7750 Major Heartmoss {Healing,Magical,Spellheart,Uncommon} Spellhearts \N L /Equipment.aspx?ID=3726 This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast healing well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2876d27d-33a4-4757-897d-2abb96627a2e Galvasphere {Consumable,Gadget,Rare} Consumables Gadgets L /Equipment.aspx?ID=1136 A galvasphere animates a corpse to motion via electricity, rather than necromancy. When you Activate the galvasphere by inserting it into an adjacent intact Medium or Small humanoid corpse, the corpse animates as a galvaheart zombie for 1 minute. The galvaheart zombie has the statistics of a zombie shambler except that it is a construct instead of an undead, isn't unholy, can't be harmed by positive energy, and is the same size as the corpse (Medium or Small). The zombie is your minion and performs the actions you choose when you Command it. If you don't Command it, it takes no action, twitching in place as the electricity that animates it slowly expends itself. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9969b11f-7c7d-4cf1-bc1a-6097adc450c4 Games {} Adventuring Gear \N L /Equipment.aspx?ID=1333 A nigh-infinite assortment of games exist in Golarion. Simple games, including dice, a deck of cards, or dominoes, cost 5 sp. Board games vary in cost from 1 gp for dexterity games like Bungle, 3 gp for colorful children's games like Cauldron Quest, and 5 gp for complex strategy games like Kingmaker and Abendego Raiders. Lavish game sets can cost much more than these prices, as they are made of expensive components and are intricately crafted works of art unto themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0b9e465-d1c2-4a2f-9e34-7c1f5f20a7c4 Gate Attenuator (Major) {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2654 Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element. Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63bbf786-fc58-466c-96c3-06f4c85081ba Gauntlight {Artifact,Magical,Necromancy,Unique} Artifacts \N \N /Equipment.aspx?ID=915 Gauntlight is much more than a 115-foot-tall lighthouse rising from the heart of an old ruin in Fogfen—its pale stone walls extend far below the ruins, passing through eight different dungeon levels and finally terminating at the ninth level below the surface, where its deep foundation centers on an ominous chamber where, long ago, Nhimbaloth herself once physically brushed against this world. Once she finished its physical construction, the sorcerer Belcorra Haruvex used this spot as a source of power to infuse the walls, floors, and ceilings of each of Gauntlight's levels with eldritch power. The lens at the apex of the lighthouse would have, in time, been able to focus this lingering eldritch energy into a powerful beam, but Belcorra's plans were cut short before she could replace the mundane lenses with dangerous magical ones. three-actions] Interact; Frequency once per month; Effect A pale blue beam shines from Gauntlight's lens and illuminates a 30-foot-radius burst centered on any point within 1 mile. The user chooses one creature of 4th level or less that is physically located within Gauntlight; this creature is then is teleported to any point within this illumination radius. If Gauntlight is fully restored, any number of creatures within Gauntlight of 15th level or lower can be transported. This is a teleportation effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75ae79de-a9f9-48f1-af18-15c843106134 Gearbinder Oil (Greater) {Alchemical,Consumable,Incapacitation} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1940 Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8eaed516-eec3-4398-a886-179f4455e644 Ghost Charge (Greater) {Alchemical,Bomb,Consumable,Splash,Vitality} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3294 These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c7958d1-0056-4ad2-a6e8-46f5fae4bf2e Gate Attenuator (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2654 Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element. Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d471a68-5198-4f10-8123-ab525e0bc20f Gecko Pads (Greater) {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1114 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +28fdd406-f09b-4ff1-87f5-162b083d42c4 Gecko Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2942 A gecko potion is a sticky, tawny brown liquid with flecks of sand suspended in it. For 5 minutes after drinking this potion, your fingertips sprout thousands of microscopic, bristled hairs that cling to objects, granting you a +1 item bonus to Climb and Palm an Object, and to your Reflex DC against Disarm attempts. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9ea6f68-9da7-4666-b7f7-859c43c7945f Genius Diadem {Apex,Arcane,Intelligent,Rare} Intelligent Items \N L /Equipment.aspx?ID=3125 The genius diadem is a crown of intellect that typically acts like an arrogant professor or mentor, often boasting that it is a certified greater … Brain Drain [two-actions] (concentrate, manipulate); Frequency once per hour; Effect The genius diadem casts 7th-rank never mind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87a3fa0f-9fb2-4d19-ba6d-89601b41ebec Geobukseon {} Vehicles \N \N /Vehicles.aspx?ID=86 These squat vessels are built with a protective shell- like covering on their deck rather than the open main deck design of most sailing vessels. The fully covered deck protects the vessel's 80 rowers and complement of 50 soldiers from arrows and incendiary weapons. In addition, this armored deck is covered with iron spikes to discourage enemies from attempting to board. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4da8825b-95bd-48c4-b0db-e9a40416f11f Gerbil or Hamster {} Animals and Gear Animals \N /Equipment.aspx?ID=1681 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +139c49f4-d1fe-4d5c-b844-9fd6142cc188 Ghost Ammunition {Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2924 Ghost ammunition is cool to the touch. This ammunition has the benefits of the ghost touch property rune and can fly through any obstacle except those that can block incorporeal creatures or effects. Though the ammunition penetrates barriers and ignores all cover, the target still benefits from the flat check from being concealed or hidden. You still can't target an undetected creature without guessing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2ddbe5a-02e6-4f4a-87c0-d61fb9a9b908 Ghost Ampoule {Alchemical,Auditory,Consumable,Emotion,Expandable,Fear,Mental} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1948 A daub of ectoplasm twitches within this glass container, faintly glowing with ghostly light. When opened it forms the echo of a departed spirit, which looks like a Medium ghost. You can throw the ampoule up to 30 feet when you Activate it. The ghost utters a final lament, forcing each living creature in a 15-foot emanation except you to attempt a DC 18 Will save. On a failure, a creature becomes frightened 2 (or frightened 3 on a critical failure). two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74244e7e-ea78-4400-9931-177c7dd4d43a Gearbinder Oil (Moderate) {Alchemical,Consumable,Incapacitation} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1940 Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5cce8d5a-882d-4d4e-879f-de8dbc238230 Gecko Pads {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1114 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a6501d0-61fa-429b-9b19-2a89c62f3e4d Gelid Shard {Arcane,Artifact,Cold,Invested,Rare} Artifacts \N \N /Equipment.aspx?ID=2369 Note from Nethys: This item is a constituent part of the Gelid Shard archetype using the archetype artifact rules. This crystal shard shimmers … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c59b442-1fed-4373-9b40-056cf7dd98ff Genealogy Mask {Divination,Invested,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=956 PFS Note The genealogy mask may be purchased to strengthen your character’s story and roleplay, but cannot be used to impact gameplay during Organized Play adventures. one-action] command; Frequency once per day; Effect You ask the mask about the deeds of a particular ancestor, and the mask speaks for 10 minutes, recalling the tales it knows about that ancestor. The mask is limited by what information a particular ancestor shared with it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfd707b8-0d8f-41ea-8488-defed20f931b Ghost Charge (Moderate) {Alchemical,Bomb,Consumable,Splash,Vitality} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3294 These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8203539-489e-4408-9090-704e4712823b Ghost Delivery Fulu {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2035 A ghost delivery fulu's inscription resembles a dovecote with spirits around it, and it has a prominent stamp in red wax. This fulu activates once … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7ea12b8-e937-4e3e-af3d-0a033286fc52 Ghost Dust {Consumable,Illusion,Occult,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2978 This small vial is filled with a grayish-green dust rendered from dried ectoplasm. When you activate the dust, it casts a 4th-rank invisibility spell on you. You may then Stride or Step. You can instead Burrow, Climb, Fly, or Swim if you have the corresponding Speed. free-action] (concentrate); Requirements You are trained in Stealth \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a478f149-4377-4733-a1fb-dc733c8788d5 Ghost Ink {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3354 This pale-blue ink dries rapidly, becoming fully transparent 1 minute after application. The ink glows red when exposed to heat, such as that from a torch or other open flame. This glow lasts only as long as the ink is exposed to heat, after which the ink becomes invisible again. The crafter of the ghost ink can alter the formula slightly to instead make the ink sensitive to sunlight, starlight, magical light, or heatless light created by an alchemical effect, such as a glow rod. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afe9a9cf-6049-4299-be36-e4801df5435e Ghost Oil {Consumable,Magical,Oil,Transmutation} Consumables Oils L /Equipment.aspx?ID=1571 The vials containing this translucent, unsubstantial oil are always cold to the touch. Applying ghost oil to a melee weapon you're wielding or carrying causes it to become semitransparent and gain the effects of a ghost touch rune, but it also makes the weapon unable to harm corporeal creatures. The oil has no effect when applied to another creature's weapon. The effect of the oil lasts for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59180314-bff3-4303-a364-bfb02ac0a687 Giant Centipede Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3334 Giant centipede venom causes severe muscle stiffness and general fatigue. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +141a01c1-94dc-40f6-80ab-3844462951c0 Ghost Charge (Major) {Alchemical,Bomb,Consumable,Splash,Vitality} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3294 These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b2810b9-730b-4f1c-8dca-3ed83523f9a1 Ghost Courier Fulu {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2034 The inscription on a ghost courier fulu leaves space for a message, and a prominent red stamp indicates which ghost delivery fulu this fulu homes in on (see below). When you Activate this fulu, you dictate a message up to 25 words long that then magically appears on the paper in the language you spoke. The fulu then disappears into the Ethereal Plane, arriving at the assigned ghost delivery fulu in 2d10 hours, provided that fulu is within 500 miles. There, the fulu’s magic dissipates, but the message remains. If the fulu takes any damage in transit, it has a 50% chance to drop back into the Universe, intact but bereft of magic. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81825e5e-bfbd-45be-a9cf-1a12d96c421c Ghost Fowl Porridge {Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3460 This robust porridge—made from a cockatrice distilled into a broth, hot peppers from a demonic source, and various toppings—causes diners to utter a ghostly wail from the intense heat. Consuming the porridge grants you a +2 item bonus to saving throws against being petrified for 1 hour. You also gain resistance 3 against physical damage for the duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ada76f3e-3138-4519-a7e7-640626b9b5b0 Ghost Touch {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2840 A weapon etched with this rune can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to ghost touch weapons. Incorporeal creatures can touch, hold, and wield ghost touch weapons (unlike most physical objects). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +946193c7-8b41-4602-9040-d239103c16af Ghostcaller's Planchette (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2230 This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. Cast a Spell; Frequency once per day; Effect You cast tempest of shades. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +006a071e-c974-4e39-b343-fc6d926e7b60 Ghostcracker {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2024 A ghostcracker pops and smokes when consumed. When you throw the ghostcracker down in your space as part of casting an illusory creature spell, the appearance of the creature twists nightmarishly. When an enemy’s attack or spell ends the illusory creature spell, the creature “dies” in a disturbing fashion, rendering the enemy frightened 1. From this effect, the ghostcracker adds the emotion, fear, and mental traits to the spell. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c563a3d-cb47-44b3-b6ed-12e8869c48be Ghosthand's Comet {Artifact,Magical,Unique} Artifacts \N 2 /Equipment.aspx?ID=2363 The barrel of this long rifle is translucent in places, forming a swirled pattern along the metal, and its stock is formed of crimson wood. Ghosthand's Comet is a +4 major striking beast-bane greater impactful advanced firearm with a range increment of 300 feet. It deals 5d8 force damage and has the backstabber, concussive, kickback, and fatal d12 traits. As a star gun, Ghosthand's Comet runs on magic and doesn't use ammunition or black powder. The weapon is silent when fired. one-action] (concentrate); Effect On your next attempt at a ranged Strike with Ghosthand's Comet, the shot phases through any material or magical obstacle, such as a wall of force, in its path, ignoring all cover. You must attempt the Strike by the end of your turn or this effect is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f289570b-077d-4509-ab3b-7582d2192ed5 Ghostly Portal Paint {Consumable,Magical,Oil,Transmutation,Uncommon} Consumables Oils L /Equipment.aspx?ID=1022 Translucent and nearly weightless, this opalescent paint seems to resolve into occult symbols if stared at too long. When used to cover a 5-foot-wide, 10-foot-tall section of a wall, the paint turns that section of wall ghostly and incorporeal to a depth of 10 feet, allowing corporeal creatures and objects to pass through it. The portal persists for 10 minutes. When this effect wears off, anything remaining within the portal is shunted to the nearest exit. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be0837a2-e023-43a5-8897-4184cec2314d Ghostshot Wrapping {Consumable,Illusion,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1228 This long strip of linen is tightly wound around the barrel of the affixed firearm or the grip of a bow. When activated, the talisman's magic dampens the sound of the triggering shot, rendering it completely silent, and additionally skews the angle of the shot, so it appears to come from a different location and direction than your actual position. You don't become automatically observed to any creatures due to making the triggering Strike. free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon while hidden or undetected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1867e6ba-b041-4640-8a25-3d77fbc57712 Giant Catch Pole {Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=3245 This sturdy pole has a rope attached to one end in a loop with the other end extending to the handle. You can pull the handle side of the rope to tighten the loop. Using this loop, you can Grapple without having a free hand. A creature grappled this way receives a –2 circumstance penalty to attack rolls when Striking with an unarmed attack. Due to limitations in the size of the loop, a catch pole can only be used on creatures sized Medium or smaller. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8f09aba-7f71-4cf0-9007-11ec4fe48075 Map (Geologic Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1d24859-803b-4534-b973-7f209f98f9b3 Ghostbane Fulu {Consumable,Fulu,Magical,Necromancy,Talisman,Transmutation} Consumables Fulu \N /Equipment.aspx?ID=978 This white paper fulu bears red ink and attunes a weapon to the spiritual essence of an incorporeal creature. Upon activation, the weapon gains the benefit of the ghost touch property rune against the triggering incorporeal creature for 1 minute. free-action] envision; Trigger You successfully Strike an incorporeal creature with the weapon to which the fulu is affixed, but you haven't rolled damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed36c1b8-5910-44d2-a89e-6a6d84d4ea4a Ghostcaller's Planchette {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2230 This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29. Cast a Spell; Frequency once per day; Effect You cast tempest of shades. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2713ab6-7673-4992-b4d1-786e67c4d411 Glass Cutter {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=870 This small rod has a tiny, sharp cutting wheel made of steel on one end and a thick bulb on the other. You can use the glass cutter's wheel to score ordinary glass and use the bulb to break the piece along your scoring. It typically takes 1 minute of work to cut a hole large enough to fit your hand. If you are attempting to break the glass quietly, you must attempt a Thievery check against the Perception DC of nearby creatures to go unnoticed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf96ad78-950a-4f61-abe6-3b0e286e0532 Glasses of Sociability {Divination,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=1057 These wire-rim glasses with large, circular lenses were invented for the sole purpose of avoiding awkward confrontations at social gatherings. They grant you a +1 item bonus to Diplomacy. one-action] envision; Effect You stare at another creature and instantly remember their name if you've met and exchanged names. The glasses rely on your latent memories, so if the creature is disguising their identity, the glasses don't penetrate the disguise. If a doppelganger was disguised as an innkeeper you met, the glasses would give you the innkeeper's name, and if a noble you met before was in disguise as a masked vigilante, the glasses wouldn't reveal their name. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e879e252-1c8b-4f6d-be11-2edb1d1cfd23 Glider {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=58 Space 5 long, 10 feet wide, 2 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c49dc2b5-3450-4302-b123-f72867636aa3 Gliding {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1831 The armor allows you to make a controlled descent. one-action] (concentrate); Effect You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. Provided you spend at least 1 action gliding on your turn and haven't yet reached the ground, you remain in the air at the end of your turn. Otherwise, you fall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5cbcff2-c2bd-4627-82ed-eb8a139b1df6 Glimmering Missive {Consumable,Light,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2062 A glimmering missive sparkles as you compose it. When activated, it explodes, disintegrating into a shower of multicolored motes in a 10-foot burst from a corner of the missive's space. Creatures in the area are covered in sparkling dust that remains luminous for 1 hour. Visible creatures can't be concealed while covered by the luminous dust; any invisible creatures are concealed while covered in the luminous dust, rather than being undetected. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be4116aa-bcb9-4635-9bc8-26f42800ffab Glittering Scarab {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1622 This pin is a valuable copy of a popular pin sold in markets throughout Osirion. The original pin is a solid piece, often purchased by tourists. The glittering scarab, though, can be squeezed gently, causing the wings to part and reveal an eye painted underneath them. This pin is used to gain entrance to most meetings of the Esoteric Order of the Palatine Eye. Someone who specifically examines the scarab can find the hidden eye with a successful DC 20 Perception check, though if they know about glittering scarabs, they can simply squeeze it to check for the eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +993d3a76-4e19-4532-ac0e-ad7fd0cccaca Glittering Snare {Consumable,Mechanical,Snare,Trap,Uncommon,Visual} Snares \N \N /Equipment.aspx?ID=1273 Small flecks of mica, sand, and ground glass are packed into a spring-loaded canister that can be rigged to a trip wire or hidden in a container. The first creature to enter the square or open the container must attempt a DC 20 Reflex save as the area is showered with bright, glittering dust that sticks to skin, fur, and clothing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9dad959-25ae-4def-9b7c-02159e819361 Map (Local Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1d77fe5-85f6-4133-b1c4-2f9aab2ee10b Gills {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3184 Delicate folds in the skin just behind your ears ripple as water flows over them. You can breathe underwater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5cd82fa4-3f80-42fb-8868-9e14466f829c Ginger Chew {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1919 This chewy ginger candy aids digestion and soothes unsettled stomachs. A ginger chew lasts for 1 hour and grants you a +1 item bonus to Fortitude saves against being sickened. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c820cc34-973c-4d53-b12d-52530ac27b07 Gliding Membranes (Greater) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3185 Membranes that stretch between your arms and torso help you convert a fall into a glide. Treat falls as 25 feet shorter. Even if you take fall damage, you can land on your feet by succeeding at a DC 15 Acrobatics check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66c134c2-0ee0-42a5-bead-3d6f71f4062e Gliding Membranes (Lesser) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3185 Membranes that stretch between your arms and torso help you convert a fall into a glide. Treat falls as 25 feet shorter. Even if you take fall damage, you can land on your feet by succeeding at a DC 15 Acrobatics check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29eca6d6-6fbf-4fc2-94b6-24976b78cf2d Glow Rod {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3355 This 1-foot-long, gold-tipped rod glows after it's struck on a hard surface. For the next 6 hours, it sheds bright light in a 20-foot radius (and dim light to the next 40 feet). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0049f28c-b653-49bd-9119-74c51dcaca38 Glowing Lantern Fruit {Consumable,Magical,Uncommon,Wood} Consumables Other Consumables L /Equipment.aspx?ID=2641 The flesh of this fruit pod resembles a stylized paper lantern, with a woody, geometric structure and thin layers of flesh, complete with a glow coming from the interior. Fire Fruit 10 minutes (manipulate); Effect You plant the glowing lantern fruit in the ground upside down. The petals of the lantern peel away, while the fruit inside glows hotter. For the next 8 hours, the glowing lantern fruit emits as much light and heat as a bonfire, giving all creatures within 15 feet immunity to the effects of mild and severe cold temperatures for as long as they're within the area. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4697918-cc7c-434d-b9a0-6d7318bb8c09 Glue Bomb (Greater) {Alchemical,Bomb,Consumable} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3295 A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b183c9d-8c21-417d-b951-592e4890fb78 Glue Bomb (Lesser) {Alchemical,Bomb,Consumable} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3295 A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +089d0333-10dd-434b-86b8-db8f10d40a1b Glue Bomb (Major) {Alchemical,Bomb,Consumable} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3295 A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +745b374c-d228-4599-9d98-db24da649d39 Glue Bomb (Moderate) {Alchemical,Bomb,Consumable} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3295 A glue bomb is a harmless explosive mechanism bursting with sticky substances. When you hit a creature with a glue bomb, that creature takes a status penalty to its Speeds for 1 minute. Many types of glue bomb also grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cae254f2-4aaf-409b-8b87-ed3ea8d6fe5a Glue Bullet {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1195 These cartridges are filled with sticky clear glue. When a glue bullet hits, a syrupy webbing coats the target and sticks to the ground or a nearby surface, hindering their movement. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escape against a DC of 18. On a critical hit, the target is also immobilized until it Escapes. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d0fc52d-a801-4983-ae2a-a6c4c6643f9b Gnawbone Toxin {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2005 Made from the ground bones of ghouls or other cannibalistic creatures processed into a green-gray paste, gnawbone toxin imparts an insatiable desire to consume the flesh of intelligent creatures. If the victim eats at least a mouthful of humanoid flesh, it ignores the enfeebled condition from gnawbone toxin for 1 minute. Victims under the effect of gnawbone toxin regain only half as many Hit Points from healing effects unless they’ve eaten at least a mouthful of humanoid flesh in the last minute. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a36b472-80a8-4316-b640-c2b7c6a66c80 Goblin-Eye Orb {Consumable,Divination,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1229 This colorful marble dangles from a leather thong wrapped around the affixed weapon. When you activate the band, for the triggering Strike, you don't need to attempt a flat check due to the enemy being concealed or hidden to you. free-action] envision; Trigger You attempt a Strike with the affixed firearm or crossbow against an enemy that's concealed or hidden to you; Requirements You're an expert with the affixed firearm or crossbow and an expert in Perception. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +286efc89-e4c5-44e8-a254-6ee1334fb1da Godrending Ammunition {Consumable,Magical,Rare} Consumables Magical Ammunition \N /Equipment.aspx?ID=3763 Embedded in this piece of ammunition is a shining sliver of a warshard. When an activated godrending ammunition hits a target, the body of the struck creature attempts to tear itself apart, causing nauseating pain. Instead of its normal damage, the ammunition deals 10d8 slashing damage. The target can attempt a DC 30 Fortitude saving throw; it takes a –2 circumstance penalty to this save if the Strike was a critical hit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9747fcd2-e7e6-4e4a-98a2-6a35686013b8 Gold (Ingot) {} Trade Goods \N \N /Equipment.aspx?ID=1765 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b164d437-a4c3-4d9d-84fd-f24061373372 Gloves of Carelessness {Abjuration,Cursed,Extradimensional,Invested,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=602 These gloves appear and function as gloves of storing but repel any item not stored in the gloves. When wearing them, whenever you Interact to draw or pick up an item, roll a DC 11 flat check. On a success, you do so as normal. On a failure, you instead fling the item 15 feet in a random direction. You can use a reaction to attempt a DC 23 Reflex save, causing the item to land at your feet instead if you succeed. Removing the stored item from the gloves does not trigger the item’s curse. The first time the curse activates, the gloves fuse to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +055f2467-7512-4cce-b6ed-aee6c6ffbe57 Map (Nautical Chart) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf030c1d-7b3d-4384-8111-6c48a80318a5 Golden Goose {Cursed,Evil,Magical,Transmutation} Cursed Items \N L /Equipment.aspx?ID=1643 This life-sized, hollow, golden goose statuette has an open, fanged mouth and an unsettling aura of hunger. Fiends sometimes present it as a gift to mortals whose greed makes them susceptible to temptation. While the golden goose can be used without malice, those who possess such a thing often find its glittering lure erodes their morals over time. Interact; Effect You feed the goose the warm, still-bloody heart of any sapient, non-evil creature who died within the past hour. The golden goose's eyes flare red as it chews the heart into pulp. Once the heart is destroyed, the goose lays a golden egg worth 50 gp, or 100 gp if you murdered the creature for no reason other than to feed the goose. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71ea0d86-b8e6-4a1b-be29-c2f52e76fea7 Golden Greaves {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3965 These shiny greaves made of splinted metal coated with gold protect the shins and help you stand your ground in the heat of battle. While wearing the greaves, you gain a +1 item bonus to your Fortitude DC against forced movement effects and to your Reflex DC against effects that would knock you prone. Make Them Fall [reaction] (concentrate, misfortune); Frequency once per day; Trigger An enemy fails to Reposition, Shove, or Trip you; Effect Your golden greaves glow with a strange light, and you move your legs in just the right way to completely throw off your opponent. Your opponent instead critically fails on the triggering check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05e75936-c914-47dc-89df-9efb7fc6af7c Golden Legion Epaulet {Enchantment,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=499 These gleaming golden epaulets are issued to Eagle Knight officers and worn as part of the uniform. While they can be enchanted to provide a variety of effects, the Golden Legion epaulet remains the most common. one-action] (Command); Frequency once per day; Effect Issue an order as part of the command. You and each ally within 60 feet who follows that order gain a +1 status bonus to attack rolls, damage rolls, and saving throws against fear until the beginning of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56760527-20a5-4159-b895-81645600299f Golden Rod Memento {Abjuration,Cursed,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=1478 This coin-sized golden pin depicts a bundle of five trimmed tree branches. Once you've stolen the pin, accepted it from Krampus willingly, or carried it for at least 1 minute, its curse activates. After that happens, the pin fastens itself to your clothing, providing you an insistent empathic admonition not to be naughty and constantly informing Krampus of your location, as status. The pin reappears and reattaches itself within moments if discarded or destroyed. The pin constantly monitors your actions, judging you against a good-aligned champion's code of conduct, plus the following third tenet: \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f56f1899-ef38-4947-ad50-d495cd47c326 Golden Branding Iron (Greater) {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1583 This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. free-action] envision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb7f85e9-5833-4673-93a7-03db2ea62542 Golden Branding Iron (Major) {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1583 This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. free-action] envision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82a0d948-1109-4633-b82a-21b7cb7053a3 Golden Chrysalis {Consumable,Evocation,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=1023 Threads of iridescent golden silk wrap around the core of this magical sling stone. When you activate and shoot a golden chrysalis, rather than making an attack roll for your Strike, you cause the chrysalis to unwind in midair to reveal a magical butterfly that flies in a 30-foot line, scattering golden scale dust that hangs in the air for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f0f6b5a-0fa0-4682-945e-183217d4a954 Golden-Cased Bullet (Greater) {Consumable,Divination,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1584 The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88d202fd-df15-4499-90a0-3b248f92ec06 Golden-Cased Bullet (Major) {Consumable,Divination,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1584 The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4124f670-107b-4aff-bc89-740e30cbbe63 Goo Grenade (Greater) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1811 A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +713da079-4ec5-4b7d-b574-c907eff55eb0 Goo Grenade (Lesser) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1811 A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80da5f37-f5ae-4574-bfc9-85bcd5351027 Goo Grenade (Major) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1811 A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +243521aa-e8a4-40e7-b368-c7f59c2dce33 Goo Grenade (Moderate) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1811 A goo grenade is a flask filled with a fast-growing, short-lived alchemical ooze. When you hit a creature with a goo grenade, that creature takes persistent acid damage and a circumstance penalty to its Speeds from the clinging goo. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2fdbd48a-66de-4716-805a-f0c31fc26be0 Gorget of the Primal Roar {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3085 This engraved duskwood gorget seems to vibrate with ferocity, granting you a +2 item bonus to Intimidation checks. Primal Roar [one-action] (auditory, concentrate, emotion, fear, mental); Frequency once during the duration of each polymorph effect; Requirements You're in a non-humanoid form via a polymorph effect; Effect You unleash a bestial roar, attempting a single Intimidation check compared to the Will DCs of all enemies within 30 feet to impose the effects below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +260f986c-0371-402e-9980-a91f9f216025 Gorgon's Breath {Alchemical,Consumable,Inhaled,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2004 Gorgon's breath is a fine powder that can easily enter living creatures' bloodstreams through their lungs before binding to mucous membranes and causing any nearby soft tissues to harden. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42bb737f-e4c3-41f0-90f2-530dbe199b26 Golden Silencer (Standard) {Consumable,Illusion,Magical,Talisman,Uncommon} Consumables Talismans L /Equipment.aspx?ID=1585 The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components. one-action] Interact; Requirements You're an expert in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d3061d5-2697-43f2-a830-d8aaa3840684 Golden Spur {Conjuration,Consumable,Magical,Talisman,Teleportation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1586 This golden spur is affixed to a weapon by a braided leather cord. You teleport to a space you can see within 10 feet of the target. You must have line of effect to the space. one-action] command; Trigger You hit a target within 120 feet with the affixed weapon; Requirements You're a master in Arcana, Nature, Occultism, or Religion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1125d1e5-6356-46dc-af24-7cbdb163442e Golden-Cased Bullet (Standard) {Consumable,Divination,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1584 The magic-infused metal of this bullet's golden casing allows it to curve just a bit in flight once the bullet has been fired, allowing you to ignore the bonus to AC granted to a target in lesser cover. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa304b07-8c55-408c-a17d-977b22f252b4 Goz Mask (Major) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2348 Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. one-action] (manipulate); Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d156886d-1322-446d-971b-ba206ee6111e Grail of Twisted Desires {Conjuration,Illusion,Magical,Unique} Held Items \N L /Equipment.aspx?ID=584 This timeworn chalice is constructed of dull tin. It has an unassuming appearance save for the gold, silver, and ebony rings that encircle its rim. … one-action] envision; Frequency three times per day; Effect The chalice fills with one of three different wines of your choosing, as described below. The wine looks, tastes, and smells the same regardless of which type you choose, and detect magic has no effect on the liquid beyond indicating that it is magical. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1934a463-1d38-487c-9bb6-d2cef7035cbe Grappling Arrow {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=871 This small grappling hook is designed to be tied to a rope and fired from a bow. When fired, it has half the normal range increment for the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25ab2b47-68d7-4b7b-a703-7925d7726d38 Grappling Gun {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1099 This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b93c715-69f0-456c-835d-b063732e74b9 Grappling Gun (Clockwork) {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1099 This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +108db321-fa2b-4484-9b9f-8d694f141c98 Map (Pictorial Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86cb1d3a-6a99-4655-b01d-e34fc783fc89 Gossip's Eye {Magical} Assistive Items Vision Assistance L /Equipment.aspx?ID=2158 These discrete prosthetics have been the secret behind more than a few salacious rumors getting out among Taldan high society. This functions like a magical prosthetic eye, but with an added benefit. one-action] (concentrate); Frequency once per day; Effect You whisper “spy for me” to the eye, which removes itself from your eye socket and begins to relay its signal to you even at range. Although it can't move on its own, you can place the eye in a discrete location (using your Stealth DC) to avoid detection. For 10 minutes, you can see what the eye sees as long as you're within 100 feet of the eye. The eye's signal can penetrate most barriers but is blocked by lead of any thickness, as well as denser materials. The eye's signal is visual only. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af080291-9716-4d00-855c-6f1dfacf2968 Goz Mask {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2348 Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. one-action] (manipulate); Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d372a807-b769-477f-aa8f-9754bbfb163b Goz Mask (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2348 Originally designed by a sect of Gozren priests, goz masks were designed to help navigate the area around the Eye of Abendego. The masks couldn't contend with the might of the storm, but people all around the Mwangi Expanse still use them. These masks are typically made of wood and sport round, exaggerated features. one-action] (manipulate); Frequency once per day; Effect You ignore concealment caused by fog, smoke, and other obscuring vapors for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09a976e1-2aab-4b73-bb9e-98a53850d5b1 Grappling Bolt {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=872 This small grappling hook is designed to be tied to a rope and fired from a crossbow. When fired, it has half the normal range increment for the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7370064a-7730-4c4a-ab9f-931c3ee46b29 Gravemist Taper {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2025 A gravemist taper is a conical candle with symbols of terror and death carved into the wax. The taper can be used as a catalyst when casting a mist spell, burning the taper away, coloring the mist gray, and filling the mist with ghastly, shadowy shapes. The flat check to overcome the concealed state from the mist rises to 7, and a creature who fails such a check becomes frightened 1. This aspect of the spell has the emotion, fear, and mental traits. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ceded47d-5e46-4252-9cd9-2506ee85bbe1 Graveroot {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3336 The opaque white sap from the graveroot shrub clouds the mind. Saving Throw DC 19 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a75bc05-3984-48bb-89f8-ff4a0ef74562 Gravitational Flux {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3870 Small unattended objects tend to levitate slightly around this star-flecked onyx sphere. When Launched, gravity in the area of the burst is briefly inverted. Creatures in the burst must attempt a DC 25 Fortitude save with the following results. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a95ce214-6f39-4072-9838-ec53d4dd24db Gravity Inverter {Consumable,Gadget,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3797 When you Activate a gravity inverter, you can either place it in an adjacent space or toss it up to 30 feet away. Once you’ve done so, this metallic device implodes, creating a 10-foot-radius, 40-foot-tall cylinder of unstable gravity that lasts for 4 rounds. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +772710cb-fabd-4bac-9530-d8fb88644ba9 Graymist {Apex,Artifact,Divine,Intelligent,Invested,Unique} Artifacts \N L /Equipment.aspx?ID=3756 Graymist functions as a shadowmist cape . Once restored, Graymist gains these activations. Traceless Retreat [two-actions] (concentrate); Frequency once per day; Effect Graymist casts mislead on yourself and up to three other targets of your choice within 30 feet. Graymist sustains this effect up to 1 minute, during which you cannot activate Graymist and Graymist cannot take any other actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87618b33-d935-4d72-a231-6621220bfffc Grease Snare {Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1489 This snare releases a stream of grease that coats the area, making movement difficult and potentially making the target slippery and clumsy. The square with the snare, as well as three adjacent squares you determine when you set the snare, become difficult terrain when a creature triggers the snare. The triggering creature must attempt a DC 22 Reflex saving throw. A creature can use three Interact actions to wipe away the grease from a single square or from the triggering creature; removing the grease from the triggering creature ends the effects on it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +feed131a-11e6-4954-9599-af7921186549 Greater Aetheric Irritant {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3565 An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abaeb202-3fac-4b51-bc6a-48ff4f3106f0 Greater Antifungal Salve {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3747 This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9d11362-d5e9-4b1f-a10b-26a213f04520 Greater Arcane Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3902 PFS Note If a PC uses an arcane standard’s Magical Weakness ability against a creature which has taken more than one type of energy damage, the player chooses which energy type the creature gains weakness to. Magical Weakness [one-action] (concentrate); Frequency once per turn; Effect The magic of the banner causes energy to linger, tearing away at its target, leaving them vulnerable to more. One creature within the banner’s aura that has taken acid, cold, electricity, fire, or sonic damage this turn gains weakness 5 to that damage type for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d24513f2-674c-4a10-95d6-f2ad846060c6 Map (Political Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59ec7bf8-4d79-4d01-a3ad-0838290dd601 Map (Treasure Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27ca9b0d-434d-49b9-a553-eb2b501e90d6 Grasping Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=3372 You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 Reflex save with the following effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5cba24d5-725e-460e-9999-515e40fc33b9 Grasping Tree {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=578 You rig tree branches, thin strands of bark, or other plant matter to close in on a creature that enters the snare’s square. The first creature to enter the square must attempt a DC 19 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ebf6c127-d1d0-4f7f-9b0d-b6bb8da4d4c7 Greater Banner of the Restful {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3905 This peach-colored magical banner offers the promise of a good watch and a comfortable sleep. You and allies within the banner’s aura gain a +1 item bonus to Perception DCs and protection from severe cold and heat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8670760d-3739-4081-ade9-ca0955f9761c Greater Boots of the Secret Blade {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3960 You pride yourself on being well prepared with weaponry for any situation. Your dark-gray boots might appear mundane, but you know that they can conjure a blade at any moment. Even the most thorough of searches can’t find a knife that doesn’t exist yet. Draw Secret Blade [one-action] (manipulate); Frequency once per hour; Effect You reach down to your boot, draw a dagger from it, and make a ranged or melee Strike with it. This dagger is created magically and does not exist before being drawn. The dagger remains a physical object until the next time you use Draw Secret Blade, and it disappears as a new blade is created. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43e99f7d-d00b-4fb6-9ab1-835d1cd0a72b Greater Bougainvillea Blossom {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3723 This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b8fa680-917c-4844-a75f-f1435edf965d Greater Burrowing Bolt {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3863 These arrows have tips grooved like a drill bit and angled fletching, causing them to spin quickly about their shaft when fired. When striking a structure or object of Hardness 14 or less within your first range increment, an activated burrowing bolt tunnels into the surface silently and leaves a hole behind it, burrowing through up to 5 feet of material before magically vanishing. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db2e1508-3f48-420f-9320-60079c2fa284 Greater Clay Sphere {Magical,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=3728 This dry clay ball becomes malleable when activated, shifting into a variety of forms. The spell attack roll of any spell cast by Activating this item is +7 and the spell DC 17. Cast a Spell; Frequency once per day; Effect You cast plant form.] \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8faa109e-0f72-4701-8935-283ab6aa8ef1 Greater Banner of Piercing Shards {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3904 This magical banner has an intricately embroidered pattern of shards and cracks across its surface, almost like a broken mirror. Though it always feels dry to the touch, this banner from a distance gleams red as if slightly stained with the blood of your enemies. While holding a banner of piercing shards, you can use the following ability. Shards Seek Wounds [one-action] (concentrate); Frequency once per minute; Effect Shards of sharpened glass violently shoot out from the magical banner into the newly opened wounds of a nearby enemy. The magical banner deals 1d4 persistent bleed damage to any enemy within the banner’s aura that has been dealt damage since the end of your last turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e555fbf-160e-4a4f-949f-fa3781690ceb Greater Black Ash {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts \N /Equipment.aspx?ID=3746 On certain rare occasions, when a particularly despoiled tree or a powerful demonic fungal infestation (such as a Jeharlu Spore) is destroyed, the grimy black ash that remains behind functions as a catalyst called black ash. A wall of thorns empowered with this catalyst gains the fungus trait and appears diseased and toxic, with greasy filaments of dripping fungus growing through its vines. A creature damaged by this wall’s thorns takes an additional amount of persistent poison damage. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d606b50-c3bc-4df6-bd8e-0d53ea9884c2 Greater Blazing Banner {Aura,Fire,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3908 This magical banner shimmers in a fiery array of reds, oranges, and yellows. The rampant threads catch light in the wind and give the appearance of a blazing flame. Whenever you or an ally within the banner’s aura critically succeeds with a Strike, the Strike deals an additional 1d4 persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +344b457a-a9e4-4d02-a3e0-be1119e4e6e5 Greater Bolka's Blessing {Divine,Magical,Uncommon} Runes Clan Dagger Filigrees \N /Equipment.aspx?ID=3769 PFS Note Characters from Five Kings Mountains have access to this option. Gift of Life [one-action] (concentrate, healing, vitality); Frequency once per day; Effect You regain 3d10 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +814912a9-1091-4e5b-a7bb-ed4d1cec0c5a Greater Defoliation Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon,Void} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3721 This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48a3b23d-f8f0-4724-9c7d-182f7e6ff969 Greater Durian Bomb {Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3734 Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6acd50d-4659-4e95-9ad8-b5980ec19e95 Greater Endless Quiver {Invested,Magical,Uncommon} Worn Items \N 1 /Equipment.aspx?ID=3962 Elite archers can go through countless arrows over the course of a battle. Smart ones carry an endless quiver to ensure they never run out. This quiver holds 40 mundane arrows and regenerates 10 per hour. Once an arrow is removed from the endless quiver, it dissipates after 1 minute. Convert Arrows [one-action] (manipulate); Frequency once per day; Effect You tap the quiver, and the arrows inside transform into cold iron or silver. They revert to wood after 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3fcafe2-0232-4595-8f15-0c279ca0b987 Greater Ethereal Crescent {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3880 This crescent-shaped shard of iridescent metal is strangely translucent, fading to a blurry outline when examined for too long. A weapon under the effects of an ethereal crescent becomes a ghost touch weapon for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a52db8eb-ec26-4a86-a105-86eff08de4a5 Greater Feral Linguist {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3724 This wooden whistle is stuffed with cotton and carved with images of bellowing stags, howling wolves, and chirping birds. You can blow on this whistle to use it as a catalyst when casting an animal form spell. When you do, you gain the listed benefit for the duration of the spell. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2723f2d9-39d8-4ca3-b948-c9e08ebca9e5 Greater Fireproof Gloves {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3963 First developed by blacksmiths to move burning hot workpieces around, fireproof gloves then became popular with soldiers responsible for disabling bombs and magical traps. The thick tan gloves come up over the arm. When wearing these gloves, you gain fire resistance 5. Release Heat [one-action] (concentrate, fire); Frequency once per day; Requirements You have a free hand; Effect You take the heat that’s built up in your gloves and discharge it onto an enemy. You deal 6d8 fire damage to one creature within reach (DC 26 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b407ff2a-adc1-440e-9c6b-adb3fd5cd99d Greater Flowing Water {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3740 The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce. Embody the Truce [reaction] (concentrate); Frequency once per day; Trigger A mental effect would compel you to harm an ally or bystander; Effect Attempt a counteract check with a counteract rank of 2 to end the effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75e2467c-63e5-4d6c-b5c3-43f3cb8c0ce4 Greater Foxglove Token {Magical,Poison,Spellheart,Uncommon} Spellhearts \N L /Equipment.aspx?ID=3725 This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast 4th-rank wall of thorns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b3eb9b4-0daf-45f3-8fa1-5a79e04a90e4 Greater Gasping Lament {Coda,Invested,Magical,Rare,Staff} Staves Coda \N /Equipment.aspx?ID=3737 This collar is a silken cord from which hangs a small silver amulet that bears the likeness of a woman with her hand at her throat. A gasping lament is a powerful coda instrument that’s worn rather than held. While you sing, you gain a +2 item bonus to Intimidation checks to Demoralize and to Performance checks. Full rules for coda instruments appear here. Cast a Spell; Effect You expend a number of charges from the collar to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e412516-c756-4418-b075-d050681d85a4 Greater Godrending Ammunition {Consumable,Magical,Rare} Consumables Magical Ammunition \N /Equipment.aspx?ID=3763 Embedded in this piece of ammunition is a shining sliver of a warshard. When an activated godrending ammunition hits a target, the body of the struck creature attempts to tear itself apart, causing nauseating pain. Instead of its normal damage, the ammunition deals 10d8 slashing damage. The target can attempt a DC 30 Fortitude saving throw; it takes a –2 circumstance penalty to this save if the Strike was a critical hit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e7a2b98-f742-461c-8987-310bb3019571 Greater Heartmoss {Healing,Magical,Spellheart,Uncommon} Spellhearts \N L /Equipment.aspx?ID=3726 This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast healing well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47c566d0-1036-438d-9a65-27684ae12835 Greater Crimson Godsblood Serum {Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=3762 Though it contains but a tiny drop of Gorum’s blood, drinking this thick, swirling potion fills the user with divine wrath and resilience. While under the effect of the potion, you gain a status bonus to physical damage rolls for 1 minute. The first time during that minute you’re reduced to 0 Hit Points but not immediately killed, you avoid being knocked out, regain the listed amount of Hit Points, and become confused for 1 round, and your wounded condition increases by 1. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +527be38b-6b37-461b-8fb7-5fbf8f4d0091 Greater Knave’s Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3912 This magical banner is dip-dyed in an ombre from black to red, mottled and uneven. Whenever you or an ally within the banner’s aura critically succeeds with a Strike against an off-guard target, the Strike deals an additional 1d4 precision damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adea489f-580d-49d4-a75d-6a0252b1cea8 Greater Mat of Resilence {Magical,Uncommon} Other \N 1 /Equipment.aspx?ID=3745 This light but sturdy woven mat, a miniature version of the floating foundations used in villages of the Dirt Sea, is carried tied in a tight roll. When you use an action to unfurl the mat onto an unoccupied horizontal space, the mat covers the existing terrain to create a smooth surface that can be walked on as if it were solid ground. Difficult or hazardous terrain in that square may be treated as normal while the mat of resilience covers it. The mat can be rolled back up or moved to an adjacent square using an Interact action, but it cannot be moved or put away while a creature is atop it. Sturdy Foundation [one-action] (manipulate); Requirements A creature is atop the mat; Effect The creature enters a simple stance that makes the most of the mat’s stabilizing magic. While in this stance, if at least half of the creature’s space is atop the mat, it cannot gain the off-guard condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d7ffe3b-a388-4f27-a16b-239046db7ce6 Greater Medic’s Armband {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3972 You wear this white armband with a bright blue symbol identifying you as a combat medic. You gain a +1 item bonus to Diplomacy checks to change the attitudes of diseased, poisoned, and wounded creatures. Do No Harm [free-action] (concentrate); Frequency once per day; Trigger An enemy within 30 feet targets you with a Strike or a spell that deals damage; Effect Your armband glows, showing that you’re here as a medic and not as a combatant. Both you and the triggering enemy take a –4 status penalty to damage rolls until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +813fca68-6b04-42f5-88c4-435fe5e4b6d6 Greater Moritype {Consumable,Gadget,Uncommon,Void} Consumables Gadgets L /Equipment.aspx?ID=3568 This plate of smoky glass is a variation on Dr. Krasovna Gerenevich’s krasovnatype that is imprinted with void energies. Creating the plate requires a living thing to die as part of its electrical charging; most creators use insects or lab mice. The moritype creates an image in the same way as a krasovnatype, but also siphons off part of that aura. If used on a living creature, that creature must attempt a Will save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de62de7b-d200-4aee-a128-3ade05c78db1 Greater Nail Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3722 This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3d750c2-4675-46cf-b80c-cba17d4b6634 Greater Necrotic Cap {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3729 You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48bbd832-e5f3-4f83-b128-682c34a2ece0 Greater Quartz-Coil Rail Transport {Consumable,Electricity,Gadget,Teleportation,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3570 The distance you can teleport increases to 60 feet, and the electricty damage increases to 6. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18faf59c-bf8a-4130-9dae-1b8658c0f0b8 Greater Rending Gauntlets {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3741 These heavy gloves are reinforced with thick animal hide and sharpened bone. Shredding Finisher [one-action] (manipulate); Frequency once per hour; Requirements You hit the same creature with two unarmed Strikes in the same round; Effect The gauntlets’ spikes dig into the creature just before you tear them free, dealing the listed piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd5e27ed-bd23-4031-8601-6ec3501fa09d Greater Killer’s Belt {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3968 Small blood-red rubies decorate this black leather belt, which is a fashion accessory for only the most bloodthirsty soldiers. When you wear this belt, you gain a +1 item bonus to Intimidation checks. Bleeding Rubies [one-action] (manipulate); Frequency once per day; Requirements You have a free hand and your last action was to deal damage to an enemy with a Strike or spell attack roll; Effect You pull a ruby off your belt and crush it into dust. As this dust reaches the enemy you just harmed, it embeds into the skin, causing them to bleed. The target takes 1d6 persistent bleed damage. The ruby reappears on the belt after 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2bfe089c-0f42-4d0b-a060-79d613718712 Greater Kols's Oath {Divine,Magical,Uncommon} Runes Clan Dagger Filigrees \N /Equipment.aspx?ID=3770 The bonuses increase to +2, the damage increases to 8d6, and the DC increases to 28. Vow Unbreakable [one-action] (auditory, concentrate, linguistic, mental); Frequency once per day; Effect You command a creature within 30 feet to Stride away from you, drop prone, or release one item it’s holding. The creature can choose to perform that action as the first action on its next turn; if it doesn’t, it takes 4d6 mental damage (DC 20 basic Will save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee046acc-1dba-4704-9478-2cb881ed372b Greater Skitter Knot {Consumable,Magical,Rare} Consumables \N \N /Equipment.aspx?ID=3719 Carved from an arboreal’s knuckle, this wooden torus can be activated despite your being unconscious. The knot then sprouts several roots that arch over your body like a spider’s legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range. free-action] envision; Trigger You are dying at the beginning of your turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3a858bc9-eb90-4922-ab42-80edc40042b5 Greater Spider Satchel {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3732 The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +109cb401-97a4-4a07-97aa-32e23e198155 Greater Staff of Arcane Might {Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=3038 This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c6853d9-4022-4989-a91c-7586ca48bab9 Greater Stalwart’s Banner {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3914 This magical banner mimics the rich green of summer grass. While holding a stalwart’s banner, you can use the following ability. Stand Firm [one-action] (concentrate); Frequency once per minute; Effect You and allies within your banner’s aura gain 5 temporary Hit Points and a +1 status bonus to your Fortitude DC and Reflex DC against any effect that would move you or knock you prone. These effects last for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd10a448-7caf-4353-ae0b-32cbaa9c2819 Greater Stormshard {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3742 These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass. Free the Spirits [two-actions] (concentrate, manipulate); Frequency once per day; Effect You briefly release the spirits from the stormshard before drawing them back into the glass. Each creature in a 10-foot emanation takes 4d8 void damage (DC 20 basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce900ed8-de5d-433d-9fdf-b6e591c91caf Greater Swapping Stone {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=944 This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a186dc15-a1ac-43a1-af97-e7b12e2fbe8f Greater Swift Standard {Air,Aura,Magical,Rare} Banners \N L /Equipment.aspx?ID=3917 As this magical banner sways in the breeze, the horses embroidered across the fabric seem to gallop at unnatural speeds, racing across the field. You and allies that start your turn within the banner’s aura gain a +5-foot status bonus to land Speeds for 1 round. This bonus is doubled while traveling. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10905545-80f3-4f92-9a53-9a1af74f8d8c Greater Tenderizer Grenade {Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3736 Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97366968-dd5c-4a4b-b7d2-e651a854fe56 Greater Toothy Knife {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3896 This jagged bit of metal is pitted and worn but wickedly sharp. The DC of the flat check to end persistent bleed damage dealt by a weapon under the effects of a toothy knife is 17 (or 12 with appropriate assistance). This bleeding still typically ends on its own after 1 minute, as normal. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a569916-6b42-4c02-ada0-f8c6df426fb7 Greater Trudd's Strength {Divine,Magical,Uncommon} Runes Clan Dagger Filigrees \N /Equipment.aspx?ID=3771 PFS Note Characters from Five Kings Mountains have access to this option. Protect the Clan! [one-action] (concentrate); Frequency once per day; Effect Protective energy releases in a 10-foot emanation, granting a +1 status bonus to Armor Class to all allies within the area. The bonus lasts for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3fb2162-13a6-4552-9391-d4bbc3235c94 Greater Vanishing Shocker {Consumable,Electricity,Gadget,Illusion,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3573 The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +029d80ee-f30f-413c-b55e-ffa16689d8f6 Greater Sailor’s Collar {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3977 Veteran sailors like to wear this jaunty blue collar, tied with a small bow in the front and tucked into the belt. It can even save your life if you fall overboard. When wearing the sailor’s collar, you gain a +1 item bonus to Athletics check. Gasp for Air [reaction] (air, concentrate); Frequency once per day; Trigger You fail a Swim check; Effect Your collar inflates, giving you something to breathe from. You can breathe underwater for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e800ce9-b2b5-402d-89c2-7ed2978a4812 Grim Sandglass {Magical,Necromancy,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1015 One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad7aa53f-32f9-4aed-a149-25162d3249ad Grim Sandglass (Greater) {Magical,Necromancy,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1015 Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24. Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7ff66e5-89dc-4408-9fd3-1056b5b5050a Grim Sandglass (Major) {Magical,Necromancy,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1015 Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29. Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41767328-ed24-47e1-b41c-2631274840c2 Grim Trophy {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2979 This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to Demoralize up to two targets, comparing your Intimidation check result to both of their DCs one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf93a939-ec67-430e-857e-d17f016ba0f5 Marble {} Trade Goods \N \N /Equipment.aspx?ID=1778 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1afe82f-687c-403f-99d0-09e8a876b5f0 Green Gut {Alchemical,Consumable,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=656 This watery, mint-green emetic of xulgath design is often carried in a delicate obsidian vial or other fragile container. In the unfortunate circumstance that a creature has been Swallowed Whole by another creature, the swallowed creature can break open a vial of greengut to immediately induce vomiting. The swallower must succeed at a DC 40 Fortitude save or take 18d6 poison damage and possibly vomit the contents of its stomach. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b086ae4a-a7c0-4fcc-8ff1-cfc89868a9bd Green Wyrmling Breath Potion {Consumable,Evocation,Magical,Poison,Potion} Consumables Potions L /Equipment.aspx?ID=911 This liquid contains blood from a wyrmling green dragon. For 1 hour after you drink it, you can unleash a cloud of poison as a breath weapon. Exhaling dragon breath uses a single action. The breath weapon deals 2d6 poison damage in a 15-foot cone, and each creature in the area must attempt a DC 23 basic Fortitude save. After you use the breath weapon, you can't do so again for 1d4 rounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e0ab276-e443-460d-88df-2a8b2b2dfe15 Grievous {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2841 When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b78b4624-db2c-4ef0-a1dc-1e4fb5b4708d Griffon Cane {} Assistive Items Canes & Crutches L /Equipment.aspx?ID=1345 A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19e583ef-697a-43d4-b3ba-91446abd168d Grim Trophy (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2979 This talisman comes in many forms, most often a severed piece of a humanoid creature displayed in some gruesome manner. When you activate the trophy, make an Intimidation check to Demoralize up to two targets, comparing your Intimidation check result to both of their DCs one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8882b5f2-240b-44c5-86e8-d4f1340ab8e6 Map (Weather Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df69d217-f85f-42c9-80c5-db9ded6488b1 Grisantian Hide Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1474 Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97b852e1-dcc3-4cca-b9c3-9bba122ae360 Grit {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=1494 First developed in the Puddles about 20 years ago, this stimulant has grown from a diversion of the wretched poor to a habit for well- heeled merchants and nobles. At low doses, grit provides the physical body with increased energy while stimulating the idle mind into effortless flights of creative fancy. Abuse of the drug leads to severe hallucinations, numbing, and uncontrollable rage. Grit is produced by grinding down alchemically-enhanced barbarian chew, which is mixed with toxic plant- based substances, such as bitterbark or redroot. The powder is very expensive and highly addictive. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb22ed8b-b4d7-4c30-9a6a-5889b3281ea0 Grolna {Alchemical,Consumable,Drug,Ingested,Poison,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=807 This caligni-made, murky-green drug supercharges a creature's olfactory senses at the expense of dulling their mind. Popular throughout the Darklands for its ability to transform normally dull scents and flavors into intense, euphoric experiences, grolna can also be a great aid to trackers who want to follow scent trails, turning ordinary humanoids into effective bloodhounds. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b4df9c2-e88f-4aab-ad91-2f003bc1401e Grub Gloves (Lesser) {Invested,Magical,Necromancy,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2561 Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to Grab an Edge. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips. two-actions] envision, Interact; Frequency once per day; Effect You rub your hands together and take a deep breath to prepare for the rest of your day. You regain 3d8+10 Hit Points and feel refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +241e9a03-0a23-482a-a143-e3096cae9a6a Guide (Survival Guide Level 1; Trained) {} Services \N \N /Equipment.aspx?ID=2469 Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd7fd08b-48e0-4079-b340-ec39b2c37211 Grinning Pugwampi {Consumable,Magical,Misfortune,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2107 This bone statuette of a sneering gremlin crumbles to dust when activated, imparting a fraction of its subject's infamous misfortune on those you strike. The damaged creature must attempt a DC 33 Will save. free-action] (concentrate); Trigger You damage a off-guard creature with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f19b19f-3387-4d0a-a3a2-97bbec1233c0 Grippy Gloves {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3966 A good pair of gloves is a critical item for any soldier, particularly if you plan to get up close to your enemy. When you wear these black leather gloves with fine silver stitching, you gain a +1 item bonus to Athletics checks to Climb, Grapple, and Reposition. Sticky Grip [one-action] (manipulate); Frequency once per day; Requirements You have an enemy grabbed or restrained; Effect Your gloves help you squeeze even more tightly, keeping your opponent from moving freely. The enemy you have grabbed or restrained is slowed 1 for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d1d0f90-c3fa-4a3d-87bd-c5533922a1f4 Grisantian Hide Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1474 Highly desired for the prestige, the pelt of the grogrisant also has invaluable properties. Standard-grade items can be made from the pelt of a grisantian lion, but high-grade items require the pelt of the grogrisant itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09cdcd8f-8b30-49ef-9489-507d681b50ea Grudgestone (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2108 This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first. free-action] (concentrate); Trigger A creature critically hits you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a47b146-3b98-49b5-867b-3557b0d3ac88 Gruesome Bolt {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3871 This sickly green ammunition emits an eerie wail as it flies through the air. When a gruesome bolt impacts its target, it embeds a seed of fear in nearby creatures. All creatures within 10 feet of the target are subject to the effects of a 3rd-rank fear spell (DC 19). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68defef4-98f1-4d73-be07-ff2d1ba4e34b Guardian Aluum Charm {Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=2498 A guardian aluum charm grants control over powerful aluums—metal and stone constructs created by the Pactmasters to help maintain order in the city of Katapesh. As long as you wear a guardian aluum's linked guardian aluum charm, that aluum follows your verbal commands. two-actions] command, envision; Frequency once per day; Effect The charm grants you control over an aluum you can see within 60 feet, as long as the target aluum is level 13 or less. This has the effect of dominate and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, its saving throw is one degree higher than what is rolled. You can control only one aluum at a time with this activation, and controlling a new aluum ends the effect for one you had previously affected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e239d43-a47c-43c1-b086-6e608727fd8b Guardian Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2252 A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63d613e8-2796-4af3-b5d5-b46241f42517 Guardian Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2252 A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ecbd4db-5997-458e-a36e-c183befd60cc Guardian Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2252 A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d761fa38-addb-4e44-b55b-71065386f9ec Guide (Expedient Wilderness Guide) {} Services \N \N /Equipment.aspx?ID=2469 Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47ef4d67-b378-445f-b190-922c107eefb8 Guide (Safe Wilderness Guide) {} Services \N \N /Equipment.aspx?ID=2469 Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ade7459-e133-4e01-a887-329a3865792a Mail of Luck {Divination,Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=155 This suit of +2 resilient splint mail has a large, green gemstone inset in a prominent location. Activating the armor causes the gemstone to … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eaafdb7f-dde6-424b-a707-e34f6e957df2 Grudgestone {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2108 This dull black pebble, ominously cold to the touch and curiously heavy for its size, is typically bound to the affixed weapon inside a strip of cloth wrapped around its grip. When you Activate the grudgestone, your Strikes with the affixed weapon against the triggering creature gain a +3 status bonus to damage rolls for 1 minute or until the target dies, whichever comes first. free-action] (concentrate); Trigger A creature critically hits you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4602813b-96df-4058-98e4-9b2edf3a5ad0 Guangu of the Steppe {Magical} Held Items \N 1 /Equipment.aspx?ID=3937 This large drum is made of hardwood and horse hide, with white silhouettes of coursing stallions along its circumference. This drum grants you a +1 item bonus to Performance checks while playing music with the instrument. The Hammer of Hooves [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You hammer a thundering beat on the guangu. For 10 minutes, mounted allies within a 60-foot emanation gain a +10-foot status bonus to their mount’s Speeds. They also gain a +1 status bonus to Nature checks to Command an Animal and automatically succeed when they Command an Animal they’re mounted on to take a move action (such as Stride). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddd9f3ca-a001-4d6e-977e-99bc9524316d Guiding Chisel {Conjuration,Elf,Magical,Unique} Held Items \N 1 /Equipment.aspx?ID=541 This magical chisel evokes the holy symbol of the elven goddess of art and architecture, Findeladlara. The Guiding Chisel’s original function was as a portal key to Duskgate, but as Alseta’s Ring faded from the collective memories of the elves, the chisel became known and used exclusively for its other abilities. Eventually, elven emissaries gave it to the dwarves of Saggorak as a gesture of friendship. minutes (command, envision, Interact); Frequency once per day; Effect You embed the Guiding Chisel in the ground and imagine a building. After 10 minutes, you remove the chisel and the building appears. The building can take any shape you wish, filling up to ten contiguous 10-foot cubes within 1,000 feet of the chisel. The building lasts until you use the chisel to create another building. This building has the structure trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27dae01d-803c-41fb-bff3-788b241cabf0 Guiding Star Orb {Magical,Unique} Held Items \N L /Equipment.aspx?ID=3699 Candlaron the Sculptor is one of Kyonin’s most storied and honored wizards. While his final fate is unknown, his greatest creations, the aiudara, remain behind as a legacy of his power—as do other potent items, such as the Guiding Star Orb, a navigational traveling aid that the heroic wizard often relied upon when venturing into an unexplored part of the world. Momentary Aiudara 10 minutes (concentrate, manipulate, teleportation); Frequency once per day; Effect You cause a shimmering magical archway to appear next to you as the Guiding Star Orb casts a 7th-rank teleport to your specifications. If you are teleporting to an aiudara you’ve visited before, you and the targets appear precisely at that location. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55e5d1ea-5bdd-491c-9c34-da0311634346 Guiding Star Orb (Artifact) {Apex,Artifact,Intelligent,Invested,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=3752 The stoic echo of Candlaron the Sculptor, architect of the aiudara network, infuses the Guiding Star Orb. As long as you have him invested, the Guiding Star Orb orbits your body instead of needing to be held in one hand. You can stow the Guiding Star Orb with an Interact action, and he can be snatched out of the air with a successful Disarm action against you. When stowed, the Guiding Star Orb remains invested, but if he’s removed from you via Disarm, your investment ends if you don’t reclaim him by the end of your next turn. The Guiding Star Orb’s voice is scholarly and precise, speaking telepathically with clearly enunciated but often complex words, and he assumes you’re educated enough to keep up with his academic dialogue. Momentary Aiudara (concentrate); Frequency once per day; Effect A shimmering magical archway appears next to you as the Guiding Star Orb casts a 9th-rank teleport to your specifications. If you’re teleporting to an aiudara you’ve visited before, you and the targets appear precisely at that location. If you’re teleporting to Lotusgate in Kyonin, this effect functions as interplanar teleport if you aren’t on the same plane as Kyonin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48ca988a-eb00-4782-85bf-6d7b57c80f66 Guise of the Smirking Devil {Auditory,Invested,Magical,Void} Worn Items \N \N /Equipment.aspx?ID=3434 This ice-blue half-mask is adorned with a wicked silver grin that covers only the wearer's mouth. You gain a +2 item bonus to Intimidation checks. Hideous Wail [two-actions] (concentrate, manipulate); Frequency once per day; Effect The mask emits a soul-chilling scream that deals 6d10 void damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3f68215-cb40-47d0-b2d3-d0be4f1588dd Guise of the Smirking Devil (Greater) {Auditory,Invested,Magical,Void} Worn Items \N \N /Equipment.aspx?ID=3434 The item bonus to Intimidation is +3. Activating a greater guise of the smirking devil casts wails of the damned (DC 41), affecting all living creatures in the area. Hideous Wail [two-actions] (concentrate, manipulate); Frequency once per day; Effect The mask emits a soul-chilling scream that deals 6d10 void damage to each living creature in a 20-foot emanation (DC 25 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb3d8f15-2f35-479f-8bec-a50a7ad8f87f Guide (Survival Guide Level 4) {} Services \N \N /Equipment.aspx?ID=2469 Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a4fb61a-e25a-484b-b8d3-20eaa670c216 Guide Harness {Companion} Assistive Items Animal Companion Mobility Aids 1 /Equipment.aspx?ID=2149 The grip of this guide harness fits comfortably in the hand. Guide harnesses are purpose-built for low-sight or blind adventurers who have guide animals. Usually fastened with side straps placed through a martingale, guide harnesses can be easily reconfigured to allow them to be worn by any animal companion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3765e096-e0b9-47c8-9619-2a02869cfd15 Hag Eye (Smokey) {Divination,Invested,Occult,Rare,Scrying} Worn Items Other Worn Items \N /Equipment.aspx?ID=935 This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9332cb79-aec2-42fa-aea1-a482c678b2c7 Hail of Arrows Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3373 When a creature enters the snare's square, it releases hundreds upon hundreds of carefully prepared arrows, blanketing a 20-foot radius around the snare's square with massive arrow fire that deals 18d6 piercing damage. Creatures in the area must attempt a DC 37 basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab2ea953-3803-452d-aed0-3df9fc93c31d Potion of Swimming (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2953 This potion tastes like salt water, and sandy grit settles at the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d508f577-81a4-4793-a9c4-c171ec6dc4e8 Gunner's Saddle {Uncommon} Customizations Stabilizers 2 /Equipment.aspx?ID=1217 Developed by marauders from the Mana Wastes, this clockwork saddle comes with a retractable weapon mount that can be used as a tripod to stabilize a weapon with the kickback trait. Just like a normal tripod, you Interact to deploy the tripod to stabilize the firearm, and then again to retract the tripod to move it. The saddle uses complex hydraulics to protect the steed from the firearm's recoil. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1045d625-46de-4571-a9d6-46b0b7a7feca Hag Eye {Divination,Invested,Occult,Rare,Scrying} Worn Items Other Worn Items \N /Equipment.aspx?ID=935 This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07311e96-cc75-481f-8eeb-3ecb09031f2a Hag Eye (Oracular) {Divination,Invested,Occult,Rare,Scrying} Worn Items Other Worn Items L /Equipment.aspx?ID=935 This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a9ef814-08df-4f90-87c4-271d8bea2a58 Hand of Mercy {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3884 Shaped like an open-palmed hand, this small sculpture of smooth sandstone seems to blunt a weapon when applied rather than sharpen it. For 1 minute, a weapon to which a hand of mercy is applied gains the nonlethal trait and can’t be used to make lethal attacks. Any persistent damage the weapon would deal is negated. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba8f3d72-09e7-4a2e-aaba-3eebf3067c11 Hand-Hewed Face {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1651 At the crossroads under a new moon, you traded your face for one that you can mold as though it were clay, sealed with a ribbon worn around your neck to hide the seam. Your true appearance changes to that of a generic member of your ancestry. You can shape your facial features with your hands and thus don't need a disguise kit to Impersonate, and you don't take circumstance penalties to Impersonate someone due to the difference in your facial features. Once per day, from any distance, the entity that holds your bargained contract can change their appearance to match your appearance from before you sealed the contract, or the appearance you are currently using through Impersonate. When they do, your face transforms to your new true appearance, that of a generic member of your ancestry, and you become stunned 3 by the sudden backlash. two-actions] Interact; Requirements You have used Impersonate and molded your face into a different face; Effect You peel your current face from your skin, revealing the true generic appearance from your bargained contract. This allows you to duck out of sight and remove the facial component of your disguise almost immediately, though clothing or other elements might still give you away. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e027ad71-bdc8-4c1e-937d-e7c7eba39971 Handcuffs (Good) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=798 Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbf07401-adbd-45de-8797-8bed4a841fad Handcuffs (Superior) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=798 Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6137693-b3bc-408f-8e24-08c6695ee997 Harpoon Bolt {Conjuration,Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1589 This iron spike can be fitted into the barrel of a two-handed firearm that doesn't have the scatter property with an Interact action. The spike is attached to a 50-foot-long coil of rope held in a simple spool that can be attached to a weapon's barrel. The weight and awkward balance of the bolt and its spool reduce the range of the weapon by 10 feet when fired. A creature hit by a harpoon bolt takes normal damage from the shot and must succeed at a DC 18 Fortitude save. On a failure, the harpoon bolt becomes lodged in its body. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ef827cb-4743-4701-bc32-d5231429ee27 Hammer {} Adventuring Gear \N L /Equipment.aspx?ID=2726 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc38562e-8f54-48d0-b70c-6cf2ece98b99 Hampering Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3374 You arrange brambles, wires, sticky goo, or other materials to interfere with a creature's movement. The square with this snare as well as three adjacent squares (to form a 10-foot-by-10-foot area) become difficult terrain when the first creature enters the snare's square. The difficult terrain affects the creature's movement right away, including its movement into the triggering square, and it lasts for 1d4 rounds after the snare is triggered. A creature can use an Interact action to clear the difficult terrain out of a single square early. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6dc73cc4-d333-4f4a-a2c5-344394a9a300 Handcuffs (Average) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=798 Developed in Absalom and rarely used except by police forces in major cities due to their significant cost, handcuffs possess a ratcheting lock system in each cuff that allows them to be quickly cinched down on a captive's limbs, even if they're actively resisting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ad32e2a-4d26-4f00-8529-16605fac5071 Handling Gloves {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1701 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40a591b2-ae44-42da-95f2-4206eb1a6f6d Handwraps of Mighty Blows (+1) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3086 As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5a6aea4-5375-48b1-90d4-2232b40c5eae Handwraps of Mighty Blows (+2 greater striking) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3086 As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0859e882-fb95-44aa-b576-032161ed1f98 Handwraps of Mighty Blows (+2 striking) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3086 As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20f3afee-e2eb-4380-b7c3-0f0c4729fb8f Handwraps of Mighty Blows (+3 greater striking) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3086 As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5d560bd-e198-4697-a86a-b9c22e25c776 Handwraps of Mighty Blows (+3 major striking) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3086 As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0c83d98-18e3-46ce-830b-78344397b567 Harness {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1702 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94a08b91-7cc2-4f34-8194-9d7c7183b73f Harrow Carrying Case {} Adventuring Gear \N 1 /Equipment.aspx?ID=823 This elegant wooden case contains a recessed section to hold a simple or common harrow deck and a harrow mat. The case features a watertight seal to protect its contents from the elements and everyday wear and tear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46e307e4-4b91-474f-8b0f-ba5dfe47eedc Major Mitigation Mail {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3819 The armor is +2 greater resilient chain mail , and the healing is increased to 11d10+20 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5879fbc-443a-4256-a7d3-63b2d7d759de Handwraps of Mighty Blows (+1 striking) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3086 As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d92c8d9-2a81-44bb-8914-368c1f3a9a94 Major Reactive Mail {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3821 The armor is +2 greater resilient chain mail . The damage increases to 7d8 and the DC increases to 36. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5ab6053-bf51-4aa3-bc6c-fd77fdef6c62 Harrow Mat {} Adventuring Gear \N L /Equipment.aspx?ID=825 This leather mat bears intricate designs and symbols embossed into them to enhance the mystique of a harrow reading. The mat provides a +1 item bonus to Deception, Diplomacy, and relevant Lore checks (such as Fortune-Telling Lore or Harrow Lore) to convince a creature that a harrow reading was accurate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +881344c7-ae71-4e12-be2e-2ea3e16c4165 Hat of Many Minds {Conjuration,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=1060 This pointy, brimmed hat made up of a rainbow patchwork of various materials seems to sit just a little lopsided on your head, no matter how you adjust it. You gain a +2 item bonus to checks to Earn Income. three-actions] envision, Interact; Frequency once per day; Effect You tear off a patch of cloth to manifest it into a copy of yourself, dressed in the color and fabric of the patch. The copy follows your specific instructions and performs a single, straightforward task for up to 30 minutes. It takes the copy three times as long to complete the task as it would you, meaning it can perform a task that would take you a maximum of 10 minutes. It doesn't react quickly enough to be of any use during an encounter, and it can't use your spells or other special abilities—just basic actions and skill actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f15a10b6-18eb-4e22-b6c8-e358222dfba5 Hauling {Evocation,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1372 Hauling weapons are adept at moving creatures around the battlefield after a successful attack. reaction] Command; Frequency once per hour; Trigger You succeed at an attack roll to Strike with a weapon with the hauling rune; Effect The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +146b01a0-73f1-4d0a-b98a-cab709012c85 Hauling (Greater) {Evocation,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1372 Hauling weapons are adept at moving creatures around the battlefield after a successful attack. reaction] Command; Frequency once per hour; Trigger You succeed at an attack roll to Strike with a weapon with the hauling rune; Effect The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48605bf4-66a1-492b-99ad-99956f1689b3 Headbands of Translocation {Invested,Magical,Teleportation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2336 Headbands of translocation are silk bands that come in pairs and usually feature a prominent symbol of a nation or team. If both wearers Invest their headbands at the same time and think of the same symbol while doing so, both headbands change to display that symbol until they are removed. If you both have invested your headbands, you can Aid each other without taking an action to prepare, and when you roll a critical failure when attempting to Aid an ally with a paired headband, you get a failure instead. one-action] (manipulate); Frequency once per day; Effect You remove your headband, which teleports you to a space adjacent to the other Invested wearer's location, provided you are within 1 mile of each other. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +676e7f0c-6de5-4b2a-b425-63873b2d1aa7 Headwrap of Wisdom {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3011 This simple scarf is designed for wrapping around the head and comes with a gemmed pin for decoration. When you invest the headwrap, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value. Reclaim Your Mind [reaction] (concentrate, fortune); Frequency once per hour; Trigger You fail a saving throw against an effect that makes you confused, fascinated, or stupefied ; Effect The headwrap of wisdom clears your mind. You can reroll the saving throw and use the better result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +129a0251-2679-4a38-b940-ef7e03367432 Healer's Gel (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1007 An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0caa5ab8-75a4-44e5-b868-dd94e835db47 Harrow Deck (Fine) {} Adventuring Gear \N L /Equipment.aspx?ID=824 Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +99d0057d-a3d5-4f7b-a783-47003f6bf83d Harrow Deck (Simple) {} Adventuring Gear \N L /Equipment.aspx?ID=824 Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a65ba04c-d240-480b-acad-45d455837249 Healer's Gloves (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3087 These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. Healer's Touch [one-action] (manipulate); Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94f91ea1-4169-45cc-9b1e-687722ccd219 Healer's Toolkit {} Adventuring Gear \N 1 /Equipment.aspx?ID=2727 This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's toolkit, you can draw and replace them as part of the action that uses them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae195243-1a58-4158-995c-71cee9fd7334 Healer's Toolkit (Expanded) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2727 This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's toolkit, you can draw and replace them as part of the action that uses them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aef85833-674f-4d02-8bc2-2cd88bc15635 Healing Potion (Greater) {Consumable,Healing,Magical,Potion,Vitality} Consumables Potions L /Equipment.aspx?ID=2943 A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec6a6b81-15cc-4c8f-9240-2008416ab9e6 Healing Potion (Lesser) {Consumable,Healing,Magical,Potion,Vitality} Consumables Potions L /Equipment.aspx?ID=2943 A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18a29d49-99f8-4228-bf88-0fab71edcdc4 Healing Potion (Major) {Consumable,Healing,Magical,Potion,Vitality} Consumables Potions L /Equipment.aspx?ID=2943 A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01807ce5-e3bc-4a2b-b901-1553d5e948ae Healing Potion (Minor) {Consumable,Healing,Magical,Potion,Vitality} Consumables Potions L /Equipment.aspx?ID=2943 A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af4e8570-72a7-4570-a981-e7daa1b526fa Healing Potion (Moderate) {Consumable,Healing,Magical,Potion,Vitality} Consumables Potions L /Equipment.aspx?ID=2943 A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f2ee43c-25f7-4ad5-b1a6-23e83b165674 Healing Vapor (Greater) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1941 Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7bac2362-3776-464c-b4a1-b94845bc82b5 Healing Vapor (Lesser) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1941 Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa878cfb-c08a-4aee-bddc-a957c4a02d06 Heartmoss {Healing,Magical,Spellheart,Uncommon} Spellhearts \N L /Equipment.aspx?ID=3726 This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17. … Cast a Spell; Frequency once per day; Effect You cast healing well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6db39de0-6c79-4efd-a58a-879cec5ff2ff Healer's Gel (Moderate) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1007 An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92cd4709-6587-49a4-820f-44b4ae47ac91 Hearing Aid {} Assistive Items \N \N /Equipment.aspx?ID=2775 A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those who are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac38adde-b4e6-4219-927c-bbd028fcd41e Heartblood Ring {Consumable,Magical,Rare} Blighted Boons \N L /Equipment.aspx?ID=2371 Sealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the concoction is pleasantly stimulating. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37a2ce6f-2413-4f94-afea-9a9ad19cac79 Heartening Missive (Bull) {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2063 You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f38ce84e-8b4e-4f3d-977d-a1fa8fddcf32 Heartening Missive (Butterfly) {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2063 You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b9b51a8-b894-4c2f-b4d1-174f6fcc00e7 Heartening Missive (Rabbit) {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2063 You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e9139b6-0fd8-4a66-953c-b64e24075bd4 Heartening Missive (Turtle) {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2063 You compose a heartening missive by creating a short message or image intended to grant the recipient moral support. You must dedicate the missive to an individual creature you know and address it to their location (typically the settlement where you think they are). Once you finish composing the missive, it folds itself into the shape of an animal and Flies at a speed of 45 feet (about 15 miles per hour) toward the location for up to 24 hours. It alights near the recipient or in their hand. After Activating the missive, the recipient gets its benefit and becomes temporarily immune to all heartening missives for 24 hours. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56998cef-622e-43f0-916a-18e601056bfd Mamlambo Scale {Invested,Magical,Rare} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3197 The faint glow beneath the thick, algae-green scales of this suit of +1 resilient scale mail hints at the armor’s source. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +651ccc7e-8361-41eb-9438-cc6e8f3ccd21 Hearing Aid (Magical) {} Assistive Items \N \N /Equipment.aspx?ID=2775 A hearing aid is worn in the ear and is made from carved wood, shaped metal, or even small clockwork pieces. The shape of the device aids those who are hard of hearing, and you can wear one or two depending on your hearing loss. You can attach or remove your hearing aids as an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c82ec216-016e-4e71-8384-944f6516db4b Heart Bloodstone of Arazni {Artifact,Divine,Unique} Artifacts \N 1 /Equipment.aspx?ID=3783 The Heart Bloodstone of Arazni represents protection. While holding the Heart Bloodstone, you can feel the gentle rhythm of a beating heart within the jar. Proclaim Resilence [two-actions] (concentrate); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect You make a loud and clear proclamation of your resilience (such as “I will not fall to the hands of my enemies!”). You gain resistance to void damage equal to your level until the beginning of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf2a9715-78ee-4dd9-b88a-b1d0b1bacc75 Heedless Spurs {Abjuration,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=658 These wicked-looking spiked metal wheels fit around the ankles and jingle when the wearer walks, imposing a –1 item penalty on Stealth checks. If used as a weapon, they are treated as a spiked gauntlet. one-action] Interact; Frequency once per 10 minutes; Requirements You are riding a mount; Effect You kick both spurs into your mount's flank. Your mount takes 2d6 persistent bleed damage and gains the quickened condition for 1 minute or until the persistent bleed damage ends, whichever comes first. It can use the extra action only to Stride. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +999ce4c2-ca1d-440f-9240-c05d9ecb8575 Hell Staff {Magical,Staff,Uncommon,Unholy} Staves \N 1 /Equipment.aspx?ID=2253 A hell staff is a tall, pointed staff forged of red-tinted steel with Diabolic inscriptions that march neatly down its sides. At its top sits an inverted ruby pyramid divided into nine sections. Found mostly in Cheliax or other lands where diabolic influences hold sway, when used as a weapon the staff is a +3 greater striking flaming unholy staff. When you prepare this staff, if you’re holy, you become drained 1 until your next daily preparations. The staff’s summon lesser servitor spell can be used only to summon animals with the fiend trait, devils, or hell hounds (at 4th rank). Its summon fiend spell can summon only devils or hell hounds. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96f0019f-2489-4cd7-974e-df16fa61c9dd Hellfire Boots {Fire,Invested,Occult} Worn Items Other Worn Items 1 /Equipment.aspx?ID=3088 These heavy boots are made of blackened metal and always feel warm to the touch, with streams of glowing embers cascading off their heels. While wearing hellfire boots, you gain resistance 10 to fire damage. Devil's Dance [two-actions] (manipulate); Frequency once per minute; Effect You Stride. Each square you move through during your Stride is scorched with hellish flames, becoming hazardous terrain for 1 minute. A creature that moves through one of these spaces takes 3d6 fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb8af7e6-92b9-49b7-81fd-b5f9e46b182e Helm of Zeal {Divine,Focused,Invested} Worn Items \N L /Equipment.aspx?ID=3435 This elaborate helmet is emblazoned with the divine symbols of a deity chosen when the helmet was crafted. You gain a +2 item bonus to that deity's Divine Skill. Divine Fervor [free-action] (concentrate); Frequency once per day; Trigger You've just used your champion's reaction; Effect You gain an additional reaction you can use only for your champion's reaction. You lose this reaction if you don't use it by the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b4b737d-6223-4d04-8446-b08a09d9fdc3 Helm of Zeal (Greater) {Divine,Focused,Invested} Worn Items \N L /Equipment.aspx?ID=3435 This elaborate helmet is emblazoned with the divine symbols of a deity chosen when the helmet was crafted. You gain a +2 item bonus to that deity's Divine Skill. Divine Fervor [free-action] (concentrate); Frequency once per day; Trigger You've just used your champion's reaction; Effect You gain an additional reaction you can use only for your champion's reaction. You lose this reaction if you don't use it by the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64d04617-1269-4d36-8665-5ab41ca40f35 Hemlock {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3337 Concentrated hemlock is a particularly deadly toxin that halts muscle action—including that of the victim's heart. Saving Throw DC 38 Fortitude; … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d888cab-e3e6-4b4a-a1d8-0ecc1b5b8075 Herald's Ring {Invested,Magical,Unique} Held Items \N \N /Equipment.aspx?ID=3633 Adorned with golden herald horns, this green ring both enhances a performer’s vocal projection and provides partial protection against sonic attacks. … Reflect Sound [reaction] (concentrate); Frequency once per day; Trigger You take sonic damage from a spell or effect; Effect You use the herald’s ring to reflect a portion of the sonic damage back at its source by attempting to counteract the effect. The ring has a counteract modifier of +23. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f149ad86-7233-417e-acb3-89418a34547a Hippogriff in a Jar {Alchemical,Consumable,Expandable} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1949 This bottle contains a shrunken hippogriff. When opened, the contents reconstitute into a Large effigy of a hippogriff. The hippogriff waits up to 1 round and allows two creatures to mount it, then Flies up to 65 feet and waits 1 more round to give the mounted creatures time to dismount. Creatures who are still mounted on the hippogriff when it dissolves fall prone in the space where the hippogriff corpse ends its movement. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6c5534e-d350-4daa-9b99-dc16a4b49dd8 Heated Cloak {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1149 This fine cloak is lined with tiny tubes of slowly reacting alchemical reagents. These chemicals generate heat, which is circulated throughout the cloak by the wearer's movements. While active, the wearer is protected from severe cold. The cloak offers no protection from extreme or incredible cold. It operates for 24 hours and can be reset with a simple process that takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8fa9573-24c3-4468-a514-0f879b2c105d Helepolis {Rare} Vehicles \N \N /Vehicles.aspx?ID=16 The helepolis uses both pushed propulsion and turned propulsion to turn a capstan. Turned propulsion uses the same rules as rowed propulsion. Pushed propulsion uses the same rules as pulled. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b001af2f-d02b-4f86-b00c-98d9b46527f4 Hidden Pocket Outfit {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=3529 Usually worn by actors but also popular with anyone intent on subterfuge, this outfit resembles a normal piece of clothing, but with multiple pockets designed to conceal blood pack squibs and similar small items. When wearing this outfit, you automatically succeed on all relevant checks to Conceal an Object on your person as long as the object is of light or negligible Bulk. However, someone specifically searching you can still attempt a Perception check against your Stealth DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13f96f39-8c7b-42b3-bf95-7e85f8b56b2b Highhelm Drill (Mark I) {Evocation,Force,Magical,Uncommon} Held Items \N 3 /Equipment.aspx?ID=2566 Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active Highhelm drill can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources. two-actions] Interact; Frequency once per day; Effect The force drill appears and begins turning, dealing 5 force damage per round to any material against which you hold the drill. The drill ignores the first 4 Hardness of any material it damages. The drill remains active for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4641e5d5-2ae8-4f24-afa6-f254085132f9 Highhelm Drill (Mark II) {Evocation,Force,Magical,Uncommon} Held Items \N 3 /Equipment.aspx?ID=2566 Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active Highhelm drill can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources. two-actions] Interact; Frequency once per day; Effect The force drill appears and begins turning, dealing 5 force damage per round to any material against which you hold the drill. The drill ignores the first 4 Hardness of any material it damages. The drill remains active for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +30d92f5b-74c2-4b3b-bd63-092971af7abd Highhelm Drill (Mark III) {Evocation,Force,Magical,Uncommon} Held Items \N 3 /Equipment.aspx?ID=2566 Not to be outdone by their cousins in Dongun Hold, the artificers of Highhelm have developed a handheld magical equivalent to their clockwork drilling constructs and vehicles. The device is still in the testing phases, but early versions have been released to fund more development. Appearing as an unassuming yellow box with two handles normally, when the command word is spoken, a spiraling drill made of force emerges from its top. An active Highhelm drill can be used as an improvised weapon, dealing damage on a Strike as though it had been used on a surface for one round with no additional damage from other sources. two-actions] Interact; Frequency once per day; Effect The force drill appears and begins turning, dealing 5 force damage per round to any material against which you hold the drill. The drill ignores the first 4 Hardness of any material it damages. The drill remains active for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0fbb31e5-dff4-4d5e-8464-a8cf83f280f6 Hillcross Glider {Rare} Vehicles \N \N /Vehicles.aspx?ID=51 On festival days, the people of Hillcross celebrate by launching gliders from the top of the cliffs and riding updrafts through the ravine. Hillcross gliders are made of bone and stretched hide, tied together with sinew, and sealed with a glue made from animal fat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17240775-cea5-4648-a06e-656c960ecc2d Hippogriff Feather {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3259 Tawny-colored hippogriff feathers can be up to 2 feet long. Used as a catalyst with a ghostly carrier spell, a single hippogriff feather grants the hand semicorporeal wings that increase the hand's maneuverability. The hand has a range of only 60 feet, but its increased agility grants it a +1 status bonus to its AC and Reflex saves. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a74a16c-24e8-410f-9539-fd440b0d0cdb Hexwise Banner {Aura,Magical,Rare} Banners \N L /Equipment.aspx?ID=3911 Multicolored threads are woven through this magical banner, causing it to appear purple in some light and green in others. The shimmering light offers hope and safety in the face of powerful magic wielders. You and allies within the banner’s aura gain resistance 5 to damage from spells; for spells that apply multiple instances of damage, such as force barrage, this applies only to the first instance of damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86f47c22-7d33-45bb-be4f-80331329e4c4 High-Contrast Goggles {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=3248 Made with a brightly colored leather strap, these goggles have a series of overlapping lenses in an array of colors spanning the spectrum of visible light. The effect of this is that every color is more vibrant and similar shades have higher contrast. This means that shapes of even similar colors tend to stand out more, allowing the wearer to see even camouflage easier. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afe9dc94-5460-4d80-b5ad-c1a5c5a37b52 Holy {Holy,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2842 A holy weapon commands powerful celestial energy. Strikes made with it gain the holy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against an unholy target. If you are unholy, you are enfeebled 2 while carrying or wielding this weapon. Holy Healing [reaction] concentrate, healing, vitality; Frequency once per day; Trigger You critically succeed at a Strike against an unholy creature with the weapon; Effect You regain HP equal to double the unholy creature's level \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5339a161-14c6-4cc7-97e3-9110df7abe34 Holy Prayer Beads {Divine,Healing,Necromancy,Positive,Uncommon} Held Items \N \N /Equipment.aspx?ID=256 This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster. Cast a Spell; Effect Cast bless or heal, each once per day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7c1b3d6-8aaa-4b7a-9f3b-48caf073f75f Holy Prayer Beads (Greater) {Divine,Healing,Necromancy,Positive,Uncommon} Held Items \N \N /Equipment.aspx?ID=256 This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. The beads don’t transform or function for an evil spellcaster. Cast a Spell; Effect Cast bless or heal, each once per day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc39ebcd-d671-404c-87c0-2d4409f178e5 Holy Water {Consumable,Divine,Holy,Splash} Consumables Other Consumables L /Equipment.aspx?ID=3001 This vial contains water blessed by a benevolent deity. You activate a vial of holy water by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. Holy water deals 1d6 spirit damage and 1 spirit splash damage. Holy water can damage only creatures with the unholy trait. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca625290-d3af-4535-b77d-6c0f18beb59e Homeward Swallow {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2209 This small tattoo of a swallow always points toward your home. The tattooing must take place at a location you consider to be your home, or the magic fails to bind with the ink. When you travel to your home using teleportation that can be off target, such as teleport or interplanar teleport, you arrive exactly at your home. If your home is destroyed or you come to believe a new place is your home, this tattoo fades from your skin. one-action] (concentrate); Effect You sense the direction toward your home. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59563015-ecbe-4827-8636-79478dfac8ca Inubrix Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1415 This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55c6330a-b4b3-4ecd-a171-d726ba7b85f2 Hoax-Hunter's Kit {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1616 This wooden box unfolds into a stack of hinged trays holding calipers, magnifying lenses, acids and reagents, comparison sketches of species commonly mistaken for one another, and glass slides for specimen testing. When you use this kit to study accounts of a creature or what it left behind (such as spoor, tracks, or fur samples), you gain a +1 item bonus to Recall Knowledge about the creature or to Track the creature. In addition, if you fail to Recall Knowledge about the creature (but don't critically fail), you're able to eliminate at least one possibility of a common type of animal. For instance, you might be able to verify the creature isn't an owlbear, even if you get no further information. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d6448b7-c3c0-492e-bf6e-3c0f4cea711c Hobbling Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=3375 You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a593fac9-689a-4443-8cd7-10af35d396a3 Hollowed Hilt {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1553 A hollowed hilt is a weapon modification that allows a pommel to be detached and its hilt meticulously hollowed out to create a small compartment without greatly affecting its balance. Often used by knight emissaries to hide important missives, this space can hold an object of light Bulk about the size of a scroll. A creature studying the weapon can find the hilt compartment with a successful DC 20 Perception check. Any weapon with an appropriate hilt or pommel can be converted into a hollowed one by paying the equipment's price. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +261303e5-a6c1-43b5-8426-e2eb437c150e Hoof Stakes Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1511 This snare consists of several narrow, sharpened stakes, each over a foot long, clustered together and pointing upward. The snare is patently obvious unless planted amid tall reeds or grasses or in someplace dark. Medium and smaller creatures can pass among the stakes easily; unlike most snares, the hoof stakes snare triggers only when a Large or larger creature enters its square. The snare deals 2d6 piercing damage to the triggering creature, which must attempt a DC 18 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +392ba222-67d4-442b-837e-c7022a2d943c Hopeful {Enchantment,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1381 A weapon with a hopeful rune exudes positivity. On a critical hit with this weapon, you inspire your comrades, pushing them to fight harder and stand for your shared convictions. Allies within 30 feet that share at least one alignment component with you gain a +1 status bonus to attack rolls until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +079b6b23-69b6-49dc-9ffc-295077e993ab Horn of Blasting {Evocation,Sonic} Held Items \N L /Equipment.aspx?ID=257 A horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check. two-actions] Interact; Frequency once per day; Effect You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a15f2ef5-4dbc-40a9-acca-f9589920f126 Horn of Rust {Artifact,Chaotic,Evil,Invested,Magical,Transmutation,Unique} Artifacts \N 2 /Equipment.aspx?ID=2698 This rusted, coiled iron horn is sizable, appearing similar in shape to a ram's horn but measuring nearly 2 feet in diameter. Flakes of rust constantly fall from this item, and it leaves hands with a rusty red stain that lingers. While the Horn of Rust's power has diminished over the ages since Xar-Azmak's death, those who carry it are still subject to its palpable chaotic influences. If you aren't chaotic evil, you are enfeebled 1 while carrying or using the Horn of Rust, and if you're lawful or good, you are instead enfeebled 2 and stupefied 1. The longer a non-worshipper of Xar-Azmak carries the Horn of Rust, the greater the chances a vloriak or other demon (or group of demons) will seek them out to slay them and reclaim the artifact. The frequency of these attacks is left to the GM to determine, but they should occur no less frequently than once a month. These attacks should always be at least moderate encounters; if the PCs don't take them seriously, the attacks could eventually escalate into severe encounters. two-actions] envision, Interact; Frequency once per day; Effect You place the horn's bell against a diseased creature and then inhale into the mouthpiece rather than blow into it. The horn attempts to draw out the disease, casting a remove disease spell to your specification with a counteract modifier of +11. If the Horn of Rust succeeds at countering a disease, it gains a number of charges equal to half the disease's level (rounded down, minimum 1). If it critically fails, not only is the disease not countered, but you are exposed to the disease and must attempt a saving throw against it to resist contracting the affliction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c69afb39-6131-4400-89f0-af31deb2f1bf Horrific Effigy {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3939 This blasphemous idol has the vague outline of a recumbent humanoid, but the more detail one perceives, the more its alien nature is revealed. The mere presence of the effigy causes disturbing dreams, and anyone who sleeps within 50 feet of the item must succeed at a DC 30 Will save or awaken fatigued. Smothering Lassitude [two-actions] (concentrate, manipulate, visual); Frequency once per day; Effect You brandish the effigy aloft, exposing all who see it to its bizarre visage. You and all creatures within a 120-foot emanation must attempt a DC 34 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +968da8e7-f06c-4119-97c1-dd1865f76dd8 Honeyscent {Alchemical,Consumable,Inhaled,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=784 This sweet-scented poison triggers vivid hallucinations in those who succumb to it, causing most to believe swarms of ravenous biting insects are feeding on them. So vivid are these hallucinations that the victims damage themselves by scratching and clawing at the imaginary swarm. At the GM's discretion, a creature incapable of clawing at itself might instead slam against solid objects, in which case the poison inflicts bludgeoning damage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +001828f7-7a87-4f76-96c7-fc17c220e4cc Hooked {Conjuration,Magical,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=1755 A hooked weapon extends hooks when it's used to attack. A hooked weapon gains the trip trait. If a hooked weapon normally has the trip trait, you can attempt to Trip a foe as a reaction when you critically hit it with the hooked weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92f9dacd-5d98-4849-8358-0328192159db Horn of Exorcism {Magical} Held Items \N L /Equipment.aspx?ID=3024 A horn of exorcism is an instrument made from an animal horn, or an object of the same shape from carved wood or ivory. Sacred Seeds [two-actions] (manipulate); Frequency once per day; Effect You fill the horn with sacred seeds and then scatter them around you with a twist of your wrist. The horn grants you and your allies in a 30-foot emanation the ghost touch property rune on all of your weapon and unarmed Strikes for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6880a64a-3b9f-4811-94eb-a3f0dfeada0d Horned Hand Rests {Companion,Evocation,Invested,Magical} Worn Items Companion Items 1 /Equipment.aspx?ID=1365 These thick bull or ram horns fuse into the armrests of your legchair companion, giving it more aggressive options. Your animal companion can only invest this item if it is a legchair. one-action] or [two-actions] envision; Frequency once per minute; Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6885a79f-4118-4d00-bd47-c00831e1cfa2 Horned Hand Rests (Greater) {Companion,Evocation,Invested,Magical} Worn Items Companion Items 1 /Equipment.aspx?ID=1365 The 1-action version of the activation deals 3d6 additional force damage and pushes the target 10 feet on a critical success. The 2-action version deals 6d6 force damage, and the Fortitude DC is 32. one-action] or [two-actions] envision; Frequency once per minute; Effect You trace your finger along the base of the ram horns, with an effect depending on how many actions you spent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +340bf121-4239-479e-ae53-b07f69668711 Horse {} Animals and Gear Animals \N /Equipment.aspx?ID=1682 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c995aa4b-ab33-4bb3-b994-bd6b8f637d9b Horn of the Archon {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3938 Crafted by archons for mortal use, this trumpet is made of luminous gold and ivory, giving off a soft glow that warms the soul. This trumpet grants you a +2 item bonus to Performance checks while playing music with the instrument. Archon's Note [one-action] (auditory, incapacitation, manipulate); Frequency once per day; Effect You blast a note on the horn so clear and pure that its grandeur stuns your enemies and inspires your allies. Allies in the area gain a +1 status bonus to attack rolls and saving throws for 1 round. Enemies within a 60-foot emanation must attempt a DC 35 Fortitude saving throw. They’re then temporarily immune for 1 day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0cbebff5-8fc0-4d37-9498-47312dcd49d4 Horn of the Sun Aurochs {Evocation,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1550 A horn of the sun aurochs grants a +2 item bonus to Performance checks when played as an instrument. two-actions] Interact; Frequency once per day; Effect The horn is clearly audible for hundreds of feet, but within a 20-foot emanation, the sound causes agony in those who wish harm upon the user; the horn also sheds bright light in that area and dim light to the next 20 feet. Enemies of the user in this area take 7d6 sonic damage and 7d6 good damage (basic DC 30 Fortitude save). Creatures that are specifically vulnerable to sunlight are also frightened 1 if they fail this save or frightened 2 on a critical failure. This activation also attempts to counteract any darkness or sleep effects in the area (+23 counteract check). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ffb5ec9-65ea-4184-98dc-e68036b14f4b Horned Lion Amulet {Abjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2462 This small figurine of a horned lion sitting at attention is the size of a coin and carved from simple stone. The figurine can be fastened to a suit of armor as a charm or adornment. When you activate the amulet, the lion's eyes glow with flames, granting you fire resistance 10 against the triggering damage and a subsequent fire resistance 5 for 1 minute. If the triggering damage was due to persistent fire damage, you immediately attempt a DC 10 flat check to recover from the persistent damage. The DC remains at 10 until the persistent fire damage ends. free-action] envision; Trigger You take fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a291b1c5-ff95-48d0-bea8-f6e64ef7c912 Hourglass {} Adventuring Gear \N L /Equipment.aspx?ID=2728 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ca73590-6b71-4299-a108-8ba91a2d5ade Hummingbird Wayfinder {Evocation,Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +511c5972-c950-4e4f-aa69-e60aa4b9d20e Hunger Oil {Consumable,Contact,Divine,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=829 Rendered from the fat of corporeal undead creatures and infused with ghoulish magic, this yellowish oil causes its victims to experience stabbing hunger pangs that only living flesh can abate. If you eat at least a mouthful of humanoid flesh, you ignore the enfeebled condition from hunger oil for 1 minute. While under the effect of hunger oil, you regain only half as many Hit Points from healing effects unless you've eaten at least a mouthful of humanoid flesh in the last minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +58e9d390-5b08-4cb8-b6d6-9742333a7dd5 Hungry Lantern {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3940 This lantern is made of weathered tin and is cold and moist to the touch. The interior of the lantern, where a wick or candle would normally be placed, is filled with thick, black smoke, and there’s no way to open the lantern. Consuming Darkness [three-actions] (concentrate, darkness, death, manipulate, spirit); Frequency once per week; Effect Pure, impenetrable darkness flows out of the lantern like smoke and simply eats the light. A 60-foot emanation centered on the lantern is plunged into darkness for 1 minute. This darkness functions as a 4th-rank darkness spell. When the darkness is created, it deals 6d8 spirit damage (DC 30 basic Fortitude save) to all creatures within the area. Any creature reduced to 0 Hit Points from this damage is destroyed entirely, leaving behind only a shadow that will slowly fade over the course of a year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4578e839-f0e1-4ef7-b1a9-c5653a188958 Ignitor {Clockwork} Adventuring Gear \N \N /Equipment.aspx?ID=1151 An ignitor uses interlocking clockwork to create a small spark in order to ignite flammable materials. While holding the ignitor, you can Interact with it to ignite a flammable object within reach. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +734aec06-0b62-49af-897d-b60e166ff5f2 Religious Symbol (Silver) {} Adventuring Gear \N L /Equipment.aspx?ID=2745 This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c586e978-b1f3-4100-807c-97a794579f61 Hot Air Balloon {} Vehicles \N \N /Vehicles.aspx?ID=59 Space 15 long, 15 feet wide, 50 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86200e31-4607-4c9d-96a4-3d8d11167403 Humbug Pocket {Invested,Occult} Worn Items \N \N /Equipment.aspx?ID=3089 Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to Conceal an Object in the pocket. Papers Please [one-action] (concentrate, manipulate); Frequency once per hour; Effect You create a temporary forgery by imagining the document you need and pulling it from the pocket. Attempt to Create a Forgery of the document you desire, with the GM rolling the secret check as normal. Its quality is based on your check, but the document disintegrates after 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df1b8de7-7ebd-441c-96af-b90f4d2a10ca Humbug Pocket (Greater) {Invested,Occult} Worn Items \N \N /Equipment.aspx?ID=3089 Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to Conceal an Object in the pocket. Papers Please [one-action] (concentrate, manipulate); Frequency once per hour; Effect You create a temporary forgery by imagining the document you need and pulling it from the pocket. Attempt to Create a Forgery of the document you desire, with the GM rolling the secret check as normal. Its quality is based on your check, but the document disintegrates after 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +785af094-435f-475f-b961-196ef8690de2 Hunter's Brooch {Divine,Invested,Positive,Transmutation,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=923 While wearing this silver religious symbol of Erastil , you can cast the disrupt undead cantrip as an innate divine spell. three-actions] command, Interact; Frequency once per day; Effect By touching a weapon you wield to the symbol and uttering a plea for Erastil's steadying hand, you grant that weapon the deadly d12 trait. Against undead, the weapon instead gains the fatal d12 trait. This blessing lasts for 1 minute, until you score a critical hit with the weapon, or until you aren't wielding the weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5815e2a5-a0a4-4795-9ded-f4b8bd42cf5b Hydra Mutagen {Alchemical,Consumable,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3235 You sprout a second head, increasing your awareness, intuition, and cognitive ability but also causing your physical capabilities to be impaired as both minds struggle to control a single body. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af8a3234-a531-4b64-b00d-ae609a5990f0 Hype {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=781 A synthetic adrenaline supplement that increases awareness and reaction time. Saving Throw DC 25 Fortitude; Maximum Duration 1 minute; Stage 1 … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b1723b9-8a07-4599-bbeb-93e70f4a345f Ice Breaker {Rare} Vehicles \N \N /Vehicles.aspx?ID=110 Colder oceans are often beset with heavy layers of sea ice, providing some kingdoms natural barriers to sea-based assaults and bombardments. To counter this, as well as to resupply troops in these areas, engineers designed massive steam-powered ice breakers. Powered by a dozen steam boilers lit with arcane flames, these ships can make their way through heavy ice fields that would crush most vessels, leaving an open channel behind them for other ships to follow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9258bad3-9cda-4a3e-94ff-741c9eafb1e3 Ice Forge {Conjuration,Magical,Rare,Structure} Structures \N L when not activated /Equipment.aspx?ID=2420 While many of the magical wonders created by saumen kar have been destroyed, ice forges, while rare, still see use today among the few individuals who manage to discover and keep one of these portable treasures. When an ice forge isn't activated, it appears to be a small anvil carved from a lump of ice no larger than an apple. While in this state, the ice forge remains cold to the touch but doesn't melt in the presence of high temperatures. It can be used to chill a beverage in a small container, although those who venerate and respect these items' legacy would doubtless find this use to be insulting at best. minute (envision, Interact); Requirements The ice forge is in forge form; Effect The ice forge casts creation (heightened to 5th level) to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e017c594-a2b5-4404-9580-4fa94a9b6659 Ice Slick Snare {Cold,Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1471 Using a moderate frost vial as a catalyst, this snare spills out over the ground when triggered to create a slippery patch of ice on the ground. When a creature triggers this snare, it takes 2d6 cold damage and must attempt a DC 22 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47f49204-99da-405c-af02-f10d024813f8 Ichthyosis Mutagen {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=928 After you drink this mutagen, your skin continually renews itself, thickening into large, scaly patches. Benefit For 1 minute, you gain fast … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +961bed61-3d06-423d-8c56-f8255863753d Icy Disposition {Abjuration,Contract,Invested,Magical,Rare} Contracts Infernal Contracts \N /Equipment.aspx?ID=934 Your flesh looks no different, but is cold to the touch. Benefit You gain cold resistance equal to your level and a +1 status bonus to saving … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4caa476d-e8e7-442e-8404-641fec876e98 Hunter's Bane {Consumable,Detection,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3408 This talisman is a ring of dried, interwoven pieces of straw. When you activate the hunter's bane, you sense the exact location of the attacker. It becomes observed by you if it was hidden from you or becomes hidden from you if it was undetected. If the attacker is behind lead, the hunter's bane has no effect. concentrate); Trigger A hidden or undetected enemy hits you with an attack; Requirements You're trained in Survivial. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df2c8398-de3f-458c-98d1-d4fdac13138f Hunter's Hagbook {Fortune,Grimoire,Magical,Unique} Grimoires \N L /Equipment.aspx?ID=1709 This magical book has its official title, The Grimoire of Lady Jayne Cutter, written on an inside page in illuminated letters. Among occultists and other scholars, it's known by its colloquial name: the Hunter's Hagbook. The book is a grimoire created and used by a legendary Varisian monster hunter. The Hunter's Hagbook can hold 100 spells but the following spells are always present in the book, can't be removed from it, and count against the total: blind eye, blood duplicate, caster's imposition, hag's fruit, ritual obstruction, web of influence \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5040ac2c-7a10-49b8-9859-1623292ee1ad Ice Boat {} Vehicles \N \N /Vehicles.aspx?ID=111 In addition to sailing across open water, this vessel can also travel at high speeds over frozen rivers, lakes, oceans, and fjords. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c5f6f2f-1125-4905-8daa-9b2f99bfb522 Immaculate Holsters {Conjuration,Invested,Magical,Uncommon} Customizations Holsters L /Equipment.aspx?ID=1210 This pristine leather belt is made of treated and polished black leather with silver fittings; it features a pair of matching leather holsters that can each fit a one-handed firearm or hand crossbow. three-actions] envision; Frequency once per day; Effect Up to two firearms currently holstered in the immaculate holsters are instantly cleaned and oiled, protecting them from accidental misfires (though not misfires caused as a result of using a feat or ability). The holstered weapons are also reloaded with non-magical 0-level ammunition appropriate to a weapon of their type; if a firearm has multiple chambers, such as a slide pistol, each empty chamber is loaded. Immaculate holsters can't reload the cartridge of a repeating weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a43883f4-85d5-4674-99a7-74f1160c4023 Immolation Clan Pistol {Cursed,Evocation,Fire,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=1175 This charred and blackened +2 striking clan pistol is coated in a thick layer of soot and grease and its retort sounds uncomfortably like a scream. Clearly at dangerous risk of misfire, this weapon claimed the life of its dwarven crafter shortly after completion and is haunted by that pained spirit. This ever-burning spirit keeps the firearm warm to the touch, regardless of surrounding environment. command, Interact; Frequency once per day; Effect You allow yourself to become partially possessed by the immolated spirit bound to the clan pistol. For 1 minute, you look like a flaming corpse. During this time, you gain a +2 status bonus to Intimidation checks and the immolation clan pistol becomes a +2 striking flaming clan pistol. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f4c2136-6659-4929-bf50-a00c6191e377 Immovable {Magical,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1832 This rune utilizes magical principles to manipulate gravity and turn you into an immovable object. one-action] (manipulate); Frequency once per day; Effect Your armor anchors you in place, even defying gravity, rendering you immobilized until you Dismiss the Activation. while you're immobilized in this way, you can be moved only if a creature succeeds at a DC 40 Athletics check to Force Open your armor. You can also be moved if 8,000 pounds of pressure are placed upon you, though this is likely fatal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4df8a6c2-d6a3-44e1-8f59-2f6e2bd38c62 Immovable Arm {Magical,Transmutation} Assistive Items Prostheses 1 /Equipment.aspx?ID=1368 The flat iron bar of an immovable rod has been worked into the core frame of this prosthetic arm, a small button discreetly placed at the heel of … one-action] Interact; Effect You curl your fingers inward to press the button on the heel of your hand, anchoring your prosthetic arm in place. Your arm no longer moves, defying gravity if necessary. You can still move the fingers of this hand and your elbow, shoulder, and rest of your body while the magic is in effect, but you can't move your wrist. If you press the button again, the rod inside your arm is deactivated, ending the magic that anchors it in place. While anchored, the arm can be moved only if 8,000 pounds of pressure is placed upon it or if a creature succeeds at a DC 40 Athletics check to Force Open your arm. A creature can notice the button hidden in the hand of the prosthesis with a successful DC 25 Perception check to Seek. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6fbb248-63b2-4ee7-9f1a-8f12687edeb4 Immovable Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2087 When you drink the thick, slate-colored immovable potion, you become anchored in place, even defying gravity, rendering you immobilized for 1 minute or until you Dismiss the activation. While you are immobilized this way, the DC to move you from your place, including knocking you prone, is 40. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f677e0e-6a2d-4f0b-9393-4f8a88e19a59 Religious Symbol (Wooden) {} Adventuring Gear \N L /Equipment.aspx?ID=2745 This piece of wood or silver is emblazoned with an image representing a deity. Some divine spellcasters, such as clerics, can use a religious symbol to use certain abilities. A religious symbol can be worn on the body on a chain or pin, or can be held. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d20855b-cdbb-4279-acdd-fa0511c10248 Illusory Program {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3524 Produced to promote plays, illusory programs are thin pamphlets infused with minor magic. Upon opening one of these pamphlets, readers are treated to a series of tiny illusions that stand on each page, typically showcasing highlights of the performance or profiles of the cast. The magic woven into each page is of the cheap, short-lived variety, fading 24 hours after the program has been opened. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ffb0c6c-af83-4c1f-9eb1-dbcead31fa1d Immaculate Instrument {Artifact,Divine,Mythic,Rare} Artifacts \N L /Equipment.aspx?ID=3514 This object, made of silver light, takes the form of a small musical instrument, prop, or other tool associated with a specific art form. The holder of the immaculate instrument never suffers from creative blocks of any kind and their work is always insightful and skilled. A character who uses the immaculate instrument to Perform or Craft can attempt the check at mythic proficiency once per month, and as long as they possess their immaculate instrument, they treat any critical failures with these skills as failures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e783b18-dd6e-4a34-8282-adc5e50a6a8e Impact Foam Chassis (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1115 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book see below \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +981d6225-7155-47e0-b7ba-4326a86fa87a Impact Foam Chassis (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1115 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book see below \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82acf191-4dda-4118-96e6-f1c2edc9388f Impactful {Evocation,Force,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1062 This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a18acdc-4943-4eb4-afc1-f2f0e1bfcf24 Impactful (Greater) {Evocation,Force,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1062 This rune thrums with pure magical energy. Weapons with the rune deal an additional 1d6 force damage on a successful Strike. On a critical hit, you can choose to force the target to succeed at a DC 27 Fortitude save or be pushed 5 feet away from you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +729e212b-d0e3-43c8-826a-09933629afc2 Implacable {Magical,Transmutation,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1373 This substantial rune makes you difficult to hold back. Whenever you are affected by an effect that lasts until you Escape (for instance, from the Grapple action or a tanglefoot bag), you become quickened. You can use the extra action each round only to Step or Escape. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b0620d8-6d19-433f-b58a-592ee90f1c73 Implosion Dust (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1942 Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64dd29d7-07cf-4d76-95d6-12d8ff5c9252 Implosion Dust (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1942 Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d2a0908-8317-4894-a134-540840ab2503 Inubrix Chunk {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1415 This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b16ce81-4cb0-4686-82e4-78c2f364838d Imp Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2052 This black-and-red ammunition contains an egg-shaped capsule. When an activated imp shot hits, the capsule cracks open and releases a manifestation that resembles a Tiny imp that can't act in any way or provide benefits outside those described here. If the Strike misses the target, the imp appears, makes a rude gesture at you, and vanishes in a puff of sulfuric smoke. On a hit, though, the imp harries the target for up to 1 minute, remaining in the target's space, slapping, nipping, hurling insults, and moving with the target as it moves. A creature harried by the imp is flat-footed and takes a –2 circumstance penalty to attack rolls and skill checks. At the start of your turn on each round while the imp is active, you must attempt a DC 11 flat check. On a failure, the imp makes a final vulgar gesture at the target and vanishes in a cloud of brimstone. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f51b091-2e22-4a8f-ba7a-b3d7045b1431 Impact Foam Chassis (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1115 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book see below \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24d89677-3a5d-41b8-9766-3d11f07356b5 Impact Foam Chassis (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1115 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book see below \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +352f6e33-c36b-4e7f-b00d-d0d36f3afeff Impossible Cake (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1312 PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8babe2b8-505c-4939-b80a-83d4798ebfe3 Impossible Cake (Major) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1312 PFS Note “Type of item” refers to a broad category of items such as books, spells, etc, not a specific object. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbd63697-2764-4b28-bd2f-d76ecec86272 Indomitable Keepsake {Abjuration,Consumable,Fortune,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1230 This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. free-action] envision; Trigger You're critically hit by a firearm attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd5c5ad3-6c18-4104-9e2e-de9aa06d244b Indomitable Keepsake (Greater) {Abjuration,Consumable,Fortune,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1230 This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. free-action] envision; Trigger You're critically hit by a firearm attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ebf3f46f-603b-4936-87cb-ab8bfeaca7cf Indomitable Keepsake (Major) {Abjuration,Consumable,Fortune,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1230 This talisman usually takes the form of a small sentimental object carried in a pocket or attached to the inside of a piece of armor. When you activate it, it slows the attack, and you reduce the damage from the triggering critical hit by 10, as the attack destroys the talisman. This effect only reduces the additional damage from a critical hit; it can't reduce the damage below the amount it would deal on a normal hit. free-action] envision; Trigger You're critically hit by a firearm attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d33ccf4e-a072-4059-ac65-fbf696b60eae Impossible {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1868 This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could counteract its magic. If it's a ranged weapon or thrown weapon, its range increment is doubled. two-actions] (concentrate, teleportation); Frequency once per hour; Effect You and the weapon flash to a perfect attacking position, then return to where you started. Make a Strike with the etched weapon against one creature you can see, even if the target is beyond the weapon's reach or range. On this Strike, ignore any circumstance penalty, status penalty, and range increment penalty. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b1b5531-1aaf-454c-aee3-363f03a88f28 Impossible Cake {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1312 This sleight-of-hand for the taste buds is flavored with absinthe and honey and always resembles something completely unlike a cake, from a pile of armor to a bowl of soup. Eating the cake gives you the confidence to make the impossible seem possible: for 10 minutes after the meal, you gain a +2 item bonus to your Deception checks to Impersonate, as well as to Lie to convince others that you possess knowledge about the type of item that the cake resembles. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13f92690-cda2-4e0a-9ce6-3cc6e7633301 Impulse Control {Divination,Magical} Assistive Items Mobility Devices \N /Equipment.aspx?ID=1361 The magical impulse control upgrade attaches the wheelchair to your fingers or nerve impulses, making it accessible for those with mobility restrictions or other health conditions You still can't move the wheelchair if you're physically or magically prevented from doing so, such as by being grabbed or magically paralyzed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ced15a0-d07f-47e1-aabe-ca9c881e3192 Incense of Distilled Death {Consumable,Magical,Void} Consumables Other Consumables \N /Equipment.aspx?ID=3414 This black incense smells of fresh earth and ash. You activate the incense by lighting it, whereupon it fills a 10-foot emanation with oily smoke and potent void energy. Undead creatures gain fast healing 4 while in the area; though this healing comes from void energy, it doesn't negatively impact living creatures. Once lit, the incense burns for 1 minute, and it can't be extinguished. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +840da882-4828-4ee0-9056-8dbc5cc88c4a Infused Stone {} Trade Goods \N \N /Equipment.aspx?ID=1777 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32bc048f-0598-4cbc-83b0-de86a14c74eb Injection Reservoir {Adjustment,Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1977 This reservoir and spring-loaded needle can be attached to a weapon to let it inject deadly poisons. Additionally, the reservoir can be filled with an injury poison. Immediately after a successful attack with the adjusted weapon, you can inject the target with the loaded poison by activating the reservoir with an Interact action. Refilling the reservoir with a new poison requires 3 Interact actions and uses both hands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +947f9189-c045-4a94-bb6e-6c214b8cbfd8 Insight Coffee (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1920 A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90bffec2-6c18-4f99-87c7-e60e49dfa80a Inubrix Ingot {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1415 This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f48245a1-fc52-4505-bbe5-164fd08d3bf4 Inubrix Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1415 This pale, malleable metal's unusual molecular structure allows it to partially pass through iron and steel without touching them. While this property is useful for making weapons that bypass metal armor, inubrix is barely sturdier than lead. Even in an alloyed state, this skymetal is so fragile that it's difficult to use in crafting reliable shields and less than ideal for crafting armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6da2ed6b-43d4-4b3d-9197-6c9e5a3898aa Infesting Shot {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3872 This stone is riddled with holes and cracks large enough to allow insects or other small vermin to pass through. After it’s Launched, two army ant swarms crawl out of the stone into spaces adjacent to the stone. The swarms are agitated and attack the closest non-ant creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbfeb569-7c6b-4236-a3ee-c579efb18d09 Infiltrator's Elixir {Alchemical,Consumable,Elixir,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=93 Favored by spies and tricksters, an infiltrator’s elixir is used to alter your appearance. When imbibed, you take the shape of a humanoid creature of your size, but different enough so you might be unrecognizable. If you aren’t a humanoid, you might take on a form more similar to your own, at the GM’s discretion. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +693f488d-05d5-43ca-a870-0becb4f99797 Inquisitive Quill {Intelligent,Magical,Rare} Intelligent Items \N \N /Equipment.aspx?ID=2396 A colorful feather adorns an inquisitive quill , which never runs out of ink. Essentially a Tiny construct, an inquisitive quill can stand on its … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80dea2cd-59f9-4911-a221-527672fc0cbd Insight Coffee (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1920 A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a695513-b484-400d-bffd-5e1200a0adb9 Insight Coffee (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1920 A popular choice for investigators studying alchemy, insight coffee is infused with alchemical flavoring during percolation. For 1 hour after you drink an insight coffee, you use d8s instead of d6s for your extra damage from the strategic strike class feature, if you have it. You also gain an item bonus to checks to Recall Knowledge with a skill determined by the blend chosen when the item is crafted. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2eac8c7-7c21-43fc-be58-902d41fa6378 Instant Evisceration Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3376 When a creature enters the snare's square, the snare releases an unbelievable arsenal of blades at the creature, dealing 18d8 piercing damage (DC 42 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +674368bc-06f8-4499-905b-f64e57c016b0 Instant Fortress {Conjuration,Magical,Structure,Uncommon} Structures \N L /Equipment.aspx?ID=366 This metal cube is small enough to fit in your palm. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times. three-actions] command, Interact; Effect You toss the cube on the ground, and it immediately unfolds into an adamantine fortress. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e97454bc-742e-4ed9-a65b-8f2e2cb685bb Insistent Door Knocker (Greater) {Conjuration,Magical} Held Items \N 1 /Equipment.aspx?ID=511 This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. two-actions] command, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc08a330-4e27-4920-98f6-fb3a5c20faca Instant Spy {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1116 An instant spy is a tiny clockwork device that is small enough to be easily hidden. It contains the same audio-recording mechanisms as a clockwork spy, as well as a short-lived gemstone that can store up to 1 hour of sound to play back later. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8476ff71-bb5d-479c-bde6-b6eaf6d3acc6 Instinct Crown {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2338 An instinct crown is a magical headpiece imbued with the essence of instincts that barbarians draw upon in combat. Each crown is fashioned to represent the instinct it's tied to, such as a wolf's head for an animal instinct crown or a simple helmet with Jotun runes for a giant instinct crown. When worn, the crown allows you to tap further into your instincts, granting you even greater benefits if the crown's essence matches your instinct. You must be able to Rage to use the crown's activations. two-actions] (concentrate, rage); Frequency once per day; Requirements You’re raging, and the crown’s instinct matches your barbarian instinct; Effect You draw upon your instinct to gain a boon, as follows. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6a59c57-04f0-4053-8d17-254894cecab7 Instructions for Lasting Agony {Grimoire,Magical,Necromancy} Grimoires \N L /Equipment.aspx?ID=993 This worn and stained manual emits a chill when opened. one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a harmful necromancy spell that you prepared from this grimoire and that allows a saving throw, you warp and twist negative energy into the spell to cause intense pain. If the target fails its saving throw against the spell, it becomes sickened 1 by the pain. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +393af804-2593-4842-9e03-5e66ba39b0ec Invigorating Soap {Alchemical,Consumable,Healing,Processed,Uncommon} Held Items \N L /Equipment.aspx?ID=3139 This slender bar of pine-scented soap can only be activated when you're immersed in water. Upon activation, the soap covers you in a sudsy foam that quickly fades, filling you with energy and soothing away aches and pains. It immediately restores 10 Hit Points and removes the fatigued condition. If you begin an 8-hour period of rest immediately after using invigorating soap, you regain an additional 10 Hit Points from resting. minutes (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ceae5fa3-a88b-4c5f-b226-1e36fe785a66 Invisibility {Illusion,Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2790 Light seems to partially penetrate this armor. Go Invisible [one-action] (concentrate); Frequency once per day; Effect With a thought, you become invisible for 1 minute, gaining the effects of a 2nd-rank invisibility spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56707172-320a-48c7-ba4f-1be293c4c048 Invisibility Potion {Consumable,Illusion,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2944 An invisibility potion is colorless and oddly lightweight. Upon drinking it, you gain the effects of a 2nd-rank invisibility spell. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +633c8de1-57fc-4b79-80c9-d2d60e725781 Invisible Net {Abjuration,Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=586 You activate this folded lace handkerchief by spreading it out on the ground, where it grows to cover a 30-foot-by- 30-foot square area. Pale and diaphanous, the spread handkerchief is exceptionally difficult to see from more than 30 feet away and evaporates entirely after 1 minute. Any creature that falls on the net doesn’t take falling damage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72132dfb-a1de-4acd-b0ba-c49cc018268e Iron (Ingot) {} Trade Goods \N \N /Equipment.aspx?ID=1767 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85363746-b377-4d43-af3f-f5fe514e0464 Iron Cudgel {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3409 This miniature club is typically affixed to a weapon by an iron chain. When you activate the cudgel, you use Brutal Finish, as the fighter feat. You must meet the normal requirements, including those of the press trait. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f30b3d5-58d0-4575-8675-8c318656d22b Iron Medallion {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2981 This small medallion is shaped like a shield. When you activate it, you gain a +2 status bonus to the triggering save and other saves against fear for 1 minute. On the triggering save, if the outcome of your roll is a failure, you get a success instead. If the outcome is a critical failure, you get a failure instead. free-action] (concentrate); Trigger You attempt a Will save against a fear effect but haven't rolled yet \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +344b924e-92df-4b41-86d0-246f7f9cca0a Iron Wine {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Food L /Equipment.aspx?ID=3455 This strong, clear liquor is made from fermented rice. When you drink a cup of iron wine, your sweat becomes highly combustive for the next 10 minutes, igniting with the slightest bit of friction. This causes your unarmed attacks to deal an additional 1d4 fire damage for the duration of the effect. Drinking more than one cup of iron wine in a single day gives you weakness 5 to fire until your next daily preparations. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +774f05ac-3f87-4b28-bfda-85f4c6e79b09 Ironclad {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=112 This heavy gunboat features solid hardwood timbers covered with thick iron plates riveted together to protect the portions of the vessel above the waterline. These timbers slope inboard at an angle to reduce the effectiveness of siege projectiles and cannon shots. The vessel is powered by a twin pair of propellers spun by steam from boilers that are magically fired, yielding glowing blue smoke through its twin pair of smokestacks. Ironclads are so formidable that a single one has been known to blockade an entire port by itself against more traditional wooden ships. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd7a3469-681c-4212-a728-bc2e541df913 Inventor's Fulu {Consumable,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2037 Some inventors in Tian Xia put fried snacks near their innovations, a charm to make devices behave as intended. The practice rubbed off on other inventors, who replaced the food with a drawing on an inventor's fulu. When you Activate the fulu, your critical failure becomes a failure, and you can spend just 1 minute to return your innovation to full functionality. The fulu then burns up, and its effects end. free-action] (concentrate); Trigger You critically fail an action with the unstable trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0954574f-f0c8-40fe-bf91-8fb6df0361a8 Invisibility (Greater) {Illusion,Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2790 You can activate the armor up to three times per day. Go Invisible [one-action] (concentrate); Frequency once per day; Effect With a thought, you become invisible for 1 minute, gaining the effects of a 2nd-rank invisibility spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0641474f-2e49-42ef-9354-af770af855ab Iron Equalizer {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3410 This small iron band has a shifting weight that helps equalize the affixed weapon's balance. When you activate it, you use Certain Strike, as the fighter feat. You must meet the normal requirements, including those of the press trait. Cheat Fate [one-action] (manipulate); Effect You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved—letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm—it always lands with the side you rubbed face up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63af8d36-9b0c-40b0-821b-559071147e25 Irritating Thorn Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1519 You dip thorns, spines, or pine needles in a mild toxin that causes skin irritation and swelling, then lash them together into a ball. When a creature enters the snare's square, the thorny ball is lobbed at that creature, dealing 3d8 piercing damage. The creature must attempt a DC 19 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +847b2e16-5201-4d5b-a964-94b323cec7fa Isolation Draught {Alchemical,Consumable,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=555 Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber’s senses. Saving Throw … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41a281d7-3692-4586-835d-22e18a0d9606 Item Cache (Common Cache Level 1) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55900e8b-05bb-466d-96a3-e8f5b54edfd8 Item Cache (Common Cache Level 2) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2759508-f50b-4eb3-9fe7-2b415811b98b Item Cache (Common Cache Level 3) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8490bfda-2353-48f4-9728-e1fc122cc840 Item Cache (Common Cache Level 4) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +646ac7a5-f1a1-491b-beb8-362cc8e3a38f Item Cache (Uncommon Cache Level 1) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea6381b4-0d2c-410e-892d-688434a0c438 Item Cache (Uncommon Cache Level 2) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c63cd7a6-e1b1-4f32-930f-b34462769732 Item Cache (Uncommon Cache Level 3) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc3de5e4-ae54-4961-b96c-81c14c41dbd9 Irritating Seedpod {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3735 When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11bf0d66-7947-4f90-a905-cfadfe6445bb Ivory Baton (Greater) {Enchantment,Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=1492 This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. one-action] Interact; Frequency once per round; Effect You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the ivory baton). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa72f5c2-1a3d-4bc7-8aab-025459d3b7de Jabali's Dice {Earth,Magical} Held Items \N \N /Equipment.aspx?ID=2591 Jabali's dice are two six-sided dice carved from evenly weighted stone to the specifications of a specific jabali shuyookh. The sides showing a 6 also have the name and title of the shuyookh inscribed in Petran. If you whisper the name and title during a dice game using jabali's dice, they bless you with a bit of luck, granting a +2 item bonus to your Games Lore check. You can do so frequently enough to apply this bonus while Earning Income using Games Lore, but only one user at a time can do so. Jabali's Gamble [two-actions] (concentrate, manipulate); Frequency once per day; Effect You call out the shuyookh's name and title, then roll the dice. The shuyookh appears briefly to provide for your defense. Roll 2d6 to determine the effect. Represented by the GM, the shuyookh chooses any effect's specifications, benefiting you according to the shuyookh's whims. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ead7e68c-6f8c-4de6-9c8d-95b8f92d36ab Jack's Tattered Cape {Illusion,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1482 This ragged, mud-stained cape closes with a single black button engraved with a leering devil's face. When you Leap, High Jump, or Long Jump (or Vault, if you're Spring-Heeled Jack), you gain a +1 item bonus to Stealth checks to Hide or Sneak until the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e983c3c-35d0-43df-992e-313f902a946c Jahan Waystone {Artifact,Conjuration,Magical,Rare,Teleportation} Artifacts \N \N /Equipment.aspx?ID=957 This enormous stone glows with a pale light and emits a quiet hum. Each Jahan waystone is part of a paired link. The paired stones correspond in the color of the light they emit, as well as the specific tone at which they hum. minute (envision, Interact); Effect You place your hand on the stone and focus on the stone's light. The stone's glow envelopes all creatures in a 10-foot radius with its light and attempts to teleport the creatures to its paired stone. If there is no open space within 30 feet of the target waystone, the teleportation attempt fails. A creature can resist the teleportation with a successful DC 45 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72384a03-692f-4b27-8361-750ed877ffae Religious Text {} Adventuring Gear \N L /Equipment.aspx?ID=2746 This manuscript contains scripture of a particular religion. Some divine spellcasters, such as clerics, can use a religious text to use certain abilities. A religious text must be held in one hand to use it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52eed8bd-07d1-4943-8d5c-2d6c8cefd810 Ivory Baton {Enchantment,Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=1492 This white, slender rod bears intricately carved reliefs of magnificent animals that bow and dance to some unseen commander. The baton enables you to command constructs. one-action] Interact; Frequency once per round; Effect You closely direct the actions of one construct you control and can see within 60 feet. That construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws (except saving throws against the ivory baton). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ca469ff-8660-4d4f-94c5-d80284abd5a9 Jade Bauble {Consumable,Magical,Mental,Talisman} Consumables Talismans \N /Equipment.aspx?ID=3411 This bit of jade is usually carved in the shape of a duelist, or sometimes a multi-armed creature. When you activate the bauble, it magically draws the attention of foes. Until the start of your next turn, enemies within the reach of the weapon the talisman is affixed to are off-guard. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +523825a7-7796-48b5-bf50-5e046ad84f74 Jade Cat {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2982 A thumb-sized feline carved of rare stone, the jade cat is typically worn as a pendant upon a suit of armor. For 1 minute after you activate the cat, you treat all falls as 20 feet shorter, you are not off-guard when you Balance, and narrow surfaces and uneven ground are not difficult terrain for you. free-action] (concentrate); Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd04083f-f650-4d9c-bffb-2fe3bddfa8f1 Jax {Cursed,Divine,Evocation,Intelligent,Unique} Intelligent Items \N 1 /Equipment.aspx?ID=1590 Jax was a caravan guard who died defending her charges from a pack of Lamashtan cultists in the Spellscar Desert. Her spirit of fury and hopelessness infused her weapon upon her death, imbuing the firearm with a fragment of her soul and intelligence. The rifle, upon awakening, remembered just enough of Jax's former life to think of her former wielder's name as her own. two-actions] command; Frequency once per day; Effect Jax deems you an unworthy agent of justice. She casts dominate on you (DC 24). If you're chaotic or a worshipper of Lamashtu, you take a –2 penalty to your Will save, and the result of your save is one degree of success worse than the result you rolled. Jax orders you to fight banditry and protect innocent travelers in the Spellscar Desert, renewing the spell as often as necessary until you cease your lawless ways. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2bbe0f1-35d8-4141-987d-d1bd045e2572 Jellyfish Lamp {} Adventuring Gear \N L /Equipment.aspx?ID=495 These bioluminescent jellyfish are as bright as candles, come in a variety of colors, and can act as living lanterns. They dry up and die if removed from the water for more than 1 hour, but as long as they’re allowed access to seawater, they can usually survive for up to 1 year by feeding on micronutrients. Rarely, a well-treated jellyfish lamp might live longer and potentially develop stronger light or additional abilities. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +282e5cae-2166-469c-a882-f6ee836bedbc Jolt Coil {Electricity,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2231 Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast draw the lightning. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +824afe86-eb98-4b49-bc25-cfb34333fe99 Jolt Coil (Greater) {Electricity,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2231 Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast draw the lightning. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee0dee6a-10b1-4724-9034-4fe37ed11ccd Jolt Coil (Major) {Electricity,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2231 Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast draw the lightning. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c254ef83-c832-434d-90c6-fc4d10c56681 Jar of Shifting Sands {Conjuration,Earth,Magical} Held Items \N L /Equipment.aspx?ID=1064 This small, ceramic jar is full, holding approximately a quarter gallon of sand. When poured out, the jar immediately begins to conjure more sand. It is said, however improbably, that this jar is responsible for creating at least one desert in the world. two-actions] command, Interact; Effect You quickly pour sand over an adjacent square, making it difficult terrain. You can't use either of the jar's activations for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c1a8d0a-1a42-4a77-9535-1960c77674e3 Journeybread {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1921 Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5fd51ab-cf3a-43ae-99f5-f93e58fc23a2 Warleader's Bulwark (Greater) {Invested,Magical} Armor \N 2 /Equipment.aspx?ID=3277 The armor is a +2 greater resilient breastplate . The item bonus and penalty increase to +3 and –3, respectively. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1a3e268-a05e-4c9f-97bb-086ac0bb73c3 Judgement Thurible (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2232 The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don’t worship a deity. The spell DC of any spell cast by activating this item is 27. Cast a Spell; Frequency once per day; Effect You cast summon deific herald. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c78c333-9d12-4aa1-aacd-cf91f9864246 Juggernaut Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3318 The bonus is +3, you gain 30 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +783764b9-f52b-4029-8c96-55e8bbbb32d0 Juggernaut Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3318 The bonus is +1, you gain 5 temporary Hit Points, and the duration is 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1247e652-9ab8-49d0-9f88-1f69b7d03867 Juggernaut Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3318 The bonus is +4, you gain 45 temporary Hit Points, and the duration is 1 hour. When you roll a success on a Fortitude save, you get a critical success instead, and your critical failures on Fortitude saves become failures instead. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0948ea37-56db-4db6-9277-db4347784e38 Juggernaut Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3318 The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d43a4d5f-c4a5-4d02-9adc-02c326f1d189 Junk Bomb (Greater) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1459 This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3dc2890-7e3e-41c2-9488-ebc2fbe1c186 Junk Bomb (Lesser) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1459 This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd298feb-6c46-4148-84b5-0077283a81d0 Junk Bomb (Major) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1459 This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd8b9ac8-395e-4d35-856e-e299ce6faae4 Junk Bomb (Moderate) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1459 This volatile-looking bomb is cobbled together from jagged metal scrap, broken glass, and other bits of razor-sharp fragments, lashed around a core of explosive alchemical slag. A junk bomb deals the listed slashing damage, persistent bleed damage, and piercing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a05ad15-d453-4073-a38c-f4e3bebcae34 Judgement Thurible {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2232 The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don’t worship a deity. The spell DC of any spell cast by activating this item is 27. Cast a Spell; Frequency once per day; Effect You cast summon deific herald. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c00e803-3ffd-4d8f-948d-24e63d04caa9 Judgement Thurible (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2232 The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don’t worship a deity. The spell DC of any spell cast by activating this item is 27. Cast a Spell; Frequency once per day; Effect You cast summon deific herald. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6c0d00a-18d1-4bc0-9003-27f716d7ebc8 Kaiju Fulu {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2038 Despite the name, a kaiju fulu protects a building against damage of all sorts. When an affixed structure no larger than 100 feet × 100 feet and up … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +170f365c-c002-4f2a-9cbc-d1ed353e3c43 Kalmaug's Journal {Divination,Grimoire,Invested,Magical,Relic,Unique} Relics Relic Seeds 1 /Equipment.aspx?ID=2668 This grimoire is constructed from individual tarnished silver plates, bound together to form a fine book. Each “page” contain engraved maps, accounts of sites in Nar-Voth, and daily journals. Throughout the journal, spells and notes are inscribed on the margins and within the text. When Chapter One is completed, this grimoire contains the following spells: allfood, deep sight, fate's travels, glowing trail, know location, stonesense, wanderer's guide. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0de9a6fc-462d-4567-af9f-f6f3e45603e0 Karakoa {} Vehicles \N \N /Vehicles.aspx?ID=87 Karakoa are large twin-hulled outriggers used by the Tian-Sing for transit within the massive Minata archipelago. Fast and sturdy, karakoa are distinct from other Tian vessels in that they're equipped with platforms for transporting warriors and fighting at sea. During peacetime, they're also used as trading ships, able to carry goods and passengers. While capable of crossing oceans, their open hull design may perform poorly during rough seas as breaking whitecaps could swamp the craft. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29c090df-6246-4421-a42c-496ffca119a6 Kayalini {} Animals and Gear Animals \N /Equipment.aspx?ID=1683 Originally brought to Absalom by kayals fleeing the Shadow Plane, kayalinis are shy creatures made from shadow. They resemble small monkeys with reptilian features like claws, short horns, and long, shadowy tongues. When in a new home, they tend to hide under beds or in closets. Around people they trust, they'll sit quietly on a lap for hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0351daba-59d0-4dee-afe3-d434a7d03b74 Keen {Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=2843 The edges of a keen weapon are preternaturally sharp. Attacks with this weapon are a critical hit on a 19 on the die as long as that result is a success. This property has no effect on a 19 if the result would be a failure. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cde952d8-0d0b-4d97-8523-7e2d8a25e4ee Keep Stone Chunk {Precious,Rare} Materials \N \N /Equipment.aspx?ID=2569 The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67a8b088-6b7f-4a96-bb8c-45621dec5cca Keep Stone Ingot {Precious,Rare} Materials \N \N /Equipment.aspx?ID=2569 The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b8973aa-b48f-4d64-87c2-b1cd08fad6c5 Jyoti's Feather {Healing,Magical,Spellheart,Vitality} Spellhearts \N \N /Equipment.aspx?ID=2233 A jyoti’s feather is a shimmering red-and-gold feather that seems almost metallic, although it’s delicate and flexible to the touch. Though most aren’t made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures’ connection to life energy lent these spellhearts their name. Cast a Spell; Frequency once per day; Effect You cast field of life. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04d39bc5-2e62-4e1e-933b-c7c78ae5d174 Jyoti's Feather (Greater) {Healing,Magical,Spellheart,Vitality} Spellhearts \N \N /Equipment.aspx?ID=2233 A jyoti’s feather is a shimmering red-and-gold feather that seems almost metallic, although it’s delicate and flexible to the touch. Though most aren’t made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures’ connection to life energy lent these spellhearts their name. Cast a Spell; Frequency once per day; Effect You cast field of life. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3d9ba22-6a8e-4954-8fa4-e5e8efce85b5 Jyoti's Feather (Major) {Healing,Magical,Spellheart,Vitality} Spellhearts \N \N /Equipment.aspx?ID=2233 A jyoti’s feather is a shimmering red-and-gold feather that seems almost metallic, although it’s delicate and flexible to the touch. Though most aren’t made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures’ connection to life energy lent these spellhearts their name. Cast a Spell; Frequency once per day; Effect You cast field of life. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3cfd718-5dce-4c5c-8e7f-85bf78ad41e2 Key to the Stomach {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1652 Whether due to the inconvenience of having a physical body or the desperation of impending starvation, you were drawn to a person offering relief from hunger. You swallowed a key, which remains in your stomach, that continuously satiates you. You no longer need to eat or drink. Once per day, from any distance, the entity that holds your bargained contract can have the key sealing your bargained contract absorb all items in your stomach, which prevents you from benefiting from items that require you to eat or drink them, such as potions and elixirs, for 10 minutes. During this time, the entity gains the benefits of these items instead. two-actions] command; Frequency once per day; Effect You absorb any poisons with the key sealing your bargained contract. You gain the benefits of a casting of neutralize poison. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f37a3565-8cc1-4663-b640-c15758fae3f7 Killer’s Belt {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3968 Small blood-red rubies decorate this black leather belt, which is a fashion accessory for only the most bloodthirsty soldiers. When you wear this belt, you gain a +1 item bonus to Intimidation checks. Bleeding Rubies [one-action] (manipulate); Frequency once per day; Requirements You have a free hand and your last action was to deal damage to an enemy with a Strike or spell attack roll; Effect You pull a ruby off your belt and crush it into dust. As this dust reaches the enemy you just harmed, it embeds into the skin, causing them to bleed. The target takes 1d6 persistent bleed damage. The ruby reappears on the belt after 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e636259-ec90-4ab9-894d-dc6f57b28cde Kin-Warding {Abjuration,Dwarf,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=538 A kin-warding clan dagger can deflect attacks aimed at your allies. When you use the weapon’s parry trait, you can point the clan dagger at an adjacent ally instead of defending yourself, creating a shield of runes around them. The runic barrier grants your ally the weapon’s circumstance bonus to AC, but you do not gain the bonus yourself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf625eed-9228-4ca5-986c-f24d475454d7 Kinbur's Sandals of Bounding {Invested,Magical,Transmutation,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=3148 These elevated wooden sandals once belonged to a haughty kitsune named Kinburi. It was well known that her swiftness and grace were unmatched, and observers described her as seeming to glide above the earth with each step. She often challenged others to wager on her speed, but as people began to grow wise, she was forced to conceal her identity or promise to forfeit her sandals if she lost. two-actions] (command); Frequency once per hour; Effect You loudly boast about your grace and agility, then take any combination of two High Jumps or Long Jumps. You do not need to Stride first, and between the two jumps, you need only to come into contact with a physical object before making the second jump; this object doesn't need to be one that can bear your weight, or even be attached to the ground—you can jump off from a floating feather or a thin branch or even off a paper wall as needed. The sandals' item bonus increases to +2 for these jumps. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ea81e28-8649-40a9-97c7-aa3e6bf59e95 Kindled Tome {Grimoire,Intelligent,Magical,Rare} Intelligent Items \N L /Equipment.aspx?ID=2397 A kindled tome is a book of lingering blazes awakened to sapience and imbued with an enthusiasm for fire. It encourages you to learn new fire … two-actions] (concentrate, manipulate); Frequency once per day; Effect The tome casts fireball at 5th level to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04300008-7352-456c-8712-e311c9ea0d7a King's Sleep {Alchemical,Consumable,Ingested,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3338 King's sleep is an insidious long-term poison that can seem like a disease or even death from natural causes on a venerable target. The drained condition from king's sleep is cumulative with each failed save and can't be removed while the poison lasts. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c2631e8-76f7-40bd-8715-067b70d1ec8b Key of Unwinding {Consumable,Magical,Uncommon,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3885 A key of unwinding is a narrow brass clock hand, its pointed end fashioned into the shape of a key. When applied to a weapon, a key of unwinding forms a direct link to the Dimension of Time, allowing you to draw on a fragment of temporal power. For 1 minute, you gain the Rewrite Time reaction while wielding the attuned weapon. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7382349-02db-4663-8606-7d7b1258dfe2 Keymaking Tools {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=1065 These thieves' tools provide their owner the ability to have continued control over a lock while leaving it in place. They grant a +1 item bonus to Thievery checks to Pick a Lock. Upon completely opening a lock by picking it with these tools, the tools produce a temporary copy of the key for the picked lock. This phantom key can lock or unlock the lock just like the original key. The key appears attached to the thieves' tools case by a fine silver chain and lasts for 12 hours before it fades into nothing. Only one key created this way can exist in the same set of thieves' tools. Creating a new key replaces the previous one. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01c5fec5-509b-4a57-b929-4455b5180617 Knave’s Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3912 This magical banner is dip-dyed in an ombre from black to red, mottled and uneven. Whenever you or an ally within the banner’s aura critically succeeds with a Strike against an off-guard target, the Strike deals an additional 1d4 precision damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +58be3945-dc09-4926-b1e0-717a37bae79b Knight's Maintenance Kit {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1554 This set of gear contains a repair kit, cloth rolls for storing or covering equipment, and specialized mixtures developed by the Knights of Lastwall to clean and treat armaments for continued use. This kit gives you a +1 item bonus to checks to Repair weapons, shields, and armor using the Crafting skill, and you restore an additional 5 Hit Points when you successfully Repair such items using it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e67ba1d9-423b-422d-a45a-9c88d85b82a0 Knight's Standard {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1555 This cloth flag or banner, no larger than a few feet long, bears the symbol or heraldry of a deity, knightly house, nation, or similar organization. A typical standard comes with a stand or pole to hold it aloft. You can instead spend 2 consecutive Interact actions to mount a knight's standard on a two-handed polearm or spear weapon; the standard is visible as long as you wield the weapon with two hands. Some individuals are inspired by the sight of a standard or demoralized by the destruction of one. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba1cbc91-2660-4cc6-9acf-8a221dbc6340 Knight's Tabard {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1556 This cloth vestment features the heraldry or symbol associated with an entity (such as a deity, kingdom, or organization). Knights typically wear it over armor and other clothing, helping them identify allies on the battlefield or distinguishing themselves in more peaceful situations. An individual wearing a tabard gains a +1 item bonus to Make an Impression on creatures who have a positive association with the entity represented on the tabard. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67aa49a6-5227-42a3-936d-817523783006 Knockout Dram {Alchemical,Consumable,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=808 This soporific chemical comes in liquid form and is virtually undetectable by taste or scent. It's most commonly slipped into a victim's drink to quickly induce a deep unconsciousness. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fb669e5-f765-4c9f-bb59-c48b7c4d8853 Kora of the Unending Story {Coda,Occult,Rare,Staff} Staves Coda 1 /Equipment.aspx?ID=3704 This 21-stringed instrument symbolizes connectivity with the past, present, and future. The kora grants a +2 item bonus to Performance checks made to tell stories when used to accompany song or speech. Cast a Spell; Effect You expend a number of charges from the kora to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e978a78a-1a62-44cd-b4f7-16e44dd67140 Kortos Diamond {Artifact,Divine,Evocation,Unique} Artifacts \N 1 /Equipment.aspx?ID=675 The hilt of this +3 major striking axiomatic spell-storing longsword is simple and elegant. The blade itself is made of throneglass—a clear, jewellike crafting material with a razor-sharp edge, capable of absorbing psychic magic and redirecting it at the wielder's enemies. Whenever the Kortos Diamond is in an area of dim or brighter light, it glows faintly, as if reflecting the light of a setting sun. two-actions] command, Interact; Frequency once per day; Effect You hold the Kortos Diamond aloft and proclaim your might in a booming voice. You cast overwhelming presence (DC 42). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +896bddfd-f8a2-4c69-9ad6-fa290a653b4e Kotodama Bells {Magical,Uncommon} Other \N L /Equipment.aspx?ID=3468 This set of bronze bells bear engravings with symbols representing the word “awaken.” Among kotodama magic users, who seek to touch the souls of objects using the power of words, the peals of these bells are known to awaken the spirits of even inanimate objects. Awaken the Soul [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You ring the bell and focus on an object of negligible Bulk within 10 feet. The bell’s toll animates the object for 24 hours. The object becomes a minion that can’t attack but can move and take simple Interact actions appropriate for an item of its type, as determined by the GM. For example, a piece of chalk can write a message or draw a symbol, a hand fan can open or fan in a particular direction, or a magnifying glass can set itself up to dramatically reveal incriminating evidence. The animated item has AC 5, 5 Hit Points, a Speed of 10 feet, and automatically fails all saves. If the object is broken, it can no longer move, though it can still Interact as appropriate for an item of its type. As normal with minions you control, you must Command the object to grant it actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b0ff3c1-1a69-4c6e-b7b8-d5591d42b702 Kite {} Adventuring Gear \N \N /Equipment.aspx?ID=1334 This colorful canvas kite is controlled by twine and flies when it catches the wind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b008dc52-f1a7-4763-8222-289e1e81f30a Knapsack of Halflingkind {Conjuration,Extradimensional,Healing,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=446 This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a67be4e-0290-4723-8070-fb42ecf336c9 Knapsack of Halflingkind (Greater) {Conjuration,Extradimensional,Healing,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=446 This sturdy leather satchel contains three compartments fastened with large clasps. The first compartment is lined in blue satin and contains an extradimensional space equivalent to a type II bag of holding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fe74491-2569-49a2-ae79-4955ba95c1cb Kraken Figurehead {Figurehead,Magical,Water} Figurehead \N \N /Equipment.aspx?ID=2628 A knot of tentacles makes up the body of this figurehead. It's always slightly slimy and sticky to the touch. Superstitious sailors tend to avoid ships with this figurehead on the bow, claiming it's bad luck to flaunt a kraken's image while at sea. Grab Them! [one-action] (attack, concentrate); Requirements The ship's spectral tentacles are activated; Effect The tentacles grab at an enemy vessel in the aura. Attempt a piloting check against the target vessel's AC. On a success, the tentacles grab hold and tether the two vessels together. While tethered, the ships can't move farther away from each other, creatures aboard the enemy vessel receive a –2 circumstance penalty to all piloting checks, and creatures attempting to Board the enemy vessel gain a +2 circumstance bonus to any check required to do so. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d27350ee-d267-4972-9f91-118d86129a8d Kraken Figurehead (Wracking) {Figurehead,Magical,Water} Figurehead \N \N /Equipment.aspx?ID=2628 A knot of tentacles makes up the body of this figurehead. It's always slightly slimy and sticky to the touch. Superstitious sailors tend to avoid ships with this figurehead on the bow, claiming it's bad luck to flaunt a kraken's image while at sea. Grab Them! [one-action] (attack, concentrate); Requirements The ship's spectral tentacles are activated; Effect The tentacles grab at an enemy vessel in the aura. Attempt a piloting check against the target vessel's AC. On a success, the tentacles grab hold and tether the two vessels together. While tethered, the ships can't move farther away from each other, creatures aboard the enemy vessel receive a –2 circumstance penalty to all piloting checks, and creatures attempting to Board the enemy vessel gain a +2 circumstance bonus to any check required to do so. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8ac218f-868f-423c-82d4-b8e7ed8c7586 Krasovnatype {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3566 A krasovnatype (named after Dr. Krasovna Gerenevich) consists of a carefully prepared silvered glass plate charged by a Stasian coil. When you touch the front of the glass or hold it near a living creature within your reach, an image of that creature’s aura is imprinted on the glass. Once a krasovnatype has an image on it, you can’t use the glass plate on another creature. If you are trained in Occultism, you can look at the image and learn if the associated creature has innate, prepared, or spontaneous spellcasting, along with the tradition of that casting and the highest rank of spells they can cast. Referencing the image grants a +1 item bonus to any Recall Knowledge check regarding the creature. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e27c9119-701d-4b2b-a85d-6dd67c3d570d Kushtaka Relic {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3261 These relics come in many forms, as the only requirement is they were owned by a human who transformed into a kushtaka. Used as a catalyst for spirit blast against a target possessing another creature, a kushtaka relic attempts to banish such a spirit. A creature who fails the Fortitude save against spirit blast has its grasp on its possessed target weakened. The result of the possessed creature's next Will save against the possession effect is improved by one degree. A creature who is possessing another and critically fails the Fortitude save against spirit blast takes damage and then is banished from the body it was possessing. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e36d9aa1-2dce-4077-9ee0-00f24b0c8a34 Lacquered Waist Drum {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3171 This hourglass-shaped drum has two heads, each of which produces a different sound when struck. When played together, the resonance of the two sounds is effective in repelling evil spirits. This drum can be played as an instrument, granting a +2 item bonus to Performance. three-actions] Interact; Frequency once per hour; Effect You raucously play both heads of the drums, accompanied with shouting and dancing. This display generates a pulse of positive energy in a 30-foot emanation from you. All undead creatures within this area must attempt a DC 28 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a144ad05-2410-478d-a637-d22ab910fe8b Ladder (10 ft.) {} Adventuring Gear \N 3 /Equipment.aspx?ID=2729 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7b1cd3d-7fc9-4a90-91f1-4ed4e14dd48a Lady's Chalice {Conjuration,Divine,Good,Uncommon} Held Items \N L /Equipment.aspx?ID=1546 This silver chalice bears the symbol of Pharasma, a swirling cloud that transforms into a flight of whippoorwills that encircle the top. The chalice can be activated in one of two ways, though only once per day total. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b09064a8-e5c4-4d22-af28-9b9fb1949df7 Leaper's Elixir (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=95 This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f2fbe60-2dd4-4483-b6b0-76138f3c8d43 Kraken Bottle {Alchemical,Consumable,Expandable,Uncommon} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1950 Coiled tentacles make it all but impossible to see anything else inside this ampoule. When opened, a Gargantuan kraken bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp up to four creatures with a reach of 60 feet. The kraken repositions grabbed creatures to a different space within its reach unless the target succeeds at a DC 38 Fortitude save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c9119ac-4d71-40f8-b9da-5ff640f187ae Lady's Blessing Oil {Alchemical,Consumable} Alchemical Items Alchemical Plants L /Equipment.aspx?ID=1661 Lady's blessing oil is favored by Pharasmin healers who ease the transitions of life. You can Activate the item as part of the same activity you use to Administer First Aid to stabilize a creature. If you use lady's blessing oil, the DC of the check to Administer First Aid is reduced to the creature's recovery roll DC, rather than 5 + the recovery roll DC. However, if you roll a failure on the check, you get a critical failure instead. Administer First Aid \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2daed20-da3c-4343-891e-7a9a3a0a7952 Lantern (Hooded) {} Adventuring Gear \N L /Equipment.aspx?ID=2730 A hooded lantern sheds light in a 30-foot radius (and dim light in the next 30 feet) and is equipped with shutters, which you can close to block the light. Closing or opening the shutters takes an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f196820f-6c0f-4bb3-b2bf-895e6d8ca609 Lastwall Soup {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=516 Crimson Reclaimers make this rich, hearty soup using herbs that baffle the senses of the undead. A bowl of Lastwall soup is as nourishing as a full meal. In addition, for 1 hour after consuming a bowl of Lastwall soup, you gain a +2 item bonus to Stealth checks and DCs against undead. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a4411cfa-401c-4588-b7d3-0b3530982f3d Laurel of the Empath {Apex,Fortune,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2139 This silvery, woven ring of leaves sits on top of the head. While wearing it, when you roll Perception for initiative, you can roll twice and take the higher result. This is a fortune effect. Whenever you spend at least 1 minute talking with a living creature, you automatically become aware of its attitude toward you. When you invest the laurel, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value. minutes (concentrate, fortune, mental); Frequency once per day; Effect You spend 10 minutes talking with one living creature, conversing in inspirational, religious, or philosophical terms. You gain valuable insights into the personality of your target—their hopes, dreams, and fears. When the ritual is over, you gain a +4 item bonus to all Perception checks made concerning the target for one month. Also, the target gains inspirational insight, allowing the target to use one of the two reactions listed above once during the next 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e131bac4-d884-4a1a-8225-4749d0cbc79c Lawbringer's Lasso {Evocation,Lawful,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1598 This enchanted lasso is a net that can be used to Grapple creatures up to 30 feet away, requires a DC 18 Athletics check to Force Open, and has an Escape DC of 18. It's permanently attached to a 30-foot rope. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1547208-5266-4623-9970-e3c0d179f29f Leadenleg {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3339 Once injected, this synthetic toxin sinks into the extremities, numbing them nearly to paralysis. Saving Throw DC 20 Fortitude; Maximum Duration … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4429aba9-1837-4a9e-a3f5-f5b033ff7d66 Leaper's Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=95 This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5c7a50e-fe2c-47dc-b680-7f7fe35e841b Lantern (Bull's-Eye) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2730 A bull's-eye lantern emits its light in a 60-foot cone (and dim light in the next 60 feet). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +541fb0ac-e702-4c47-b883-8432a0a97e5c Lantern of Empty Light {Enchantment,Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=916 It's said that the pale blue light of this eldritch lantern shines from another dimension or even is linked, somehow, to the glow of a ghost when it is consumed by the Outer Goddess Nhimbaloth. A lantern of empty light is not intrinsically an evil item, though it remains a favored tool of those who would manipulate the minds of others for sinister reasons. It can be used as a normal bull's-eye lantern, but prolonged use tends to instill in the user a vague sense of being watched by unseen eyes. two-actions] Interact; Frequency once per day; Effect You direct the lantern's light upon a single incorporeal undead creature within 60 feet to siphon away some of the creature's essence, dealing 4d8 positive damage to the creature (DC 20 basic Will save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e34207eb-f9db-469b-8c77-3b0734ef4945 Large Bore Modifications {Uncommon} Customizations Firing Mechanisms 1 /Equipment.aspx?ID=1223 These modifications include a heavier stock and larger replacement barrel designed to increase the stopping power of firearms. Large bore modifications can only be applied to firearms with the kickback or scatter traits, and attaching large bore modifications takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce65f51b-8e75-47d3-84d5-6ba5a2bf8484 Leash {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1703 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b478c3a5-5e12-423f-9699-30b06cf32543 Leather {} Trade Goods \N \N /Equipment.aspx?ID=1774 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0401de1f-f12e-461b-953f-ae5e20edf278 Lesser Aetheric Irritant {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3565 An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1eca0c9c-350d-42fa-bf6c-4ab8481bb9c2 Lesser Antifungal Salve {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3747 This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a29abf1-7a53-4ae7-9e6e-08ad6f98f7e2 Lesser Aurochs' Might Tattoo {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3738 The auroch depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs. Aurochs Charge [two-actions] (concentrate); Frequency once per day; Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f12806b-d83b-4625-9b2e-bcb4e5278cfe Lesser Banner of Creeping Death {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3903 The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability. Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8bd488ee-b622-47a7-80ab-6e58c63641ea Lesser Bougainvillea Blossom {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3723 This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe425193-cbdf-46f6-b7cb-30a4609c7528 Lesser Cleft Head Marking {Invested,Magical,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=3739 Caution and misdirection are the hallmarks of your hold. You’ve encountered more travelers than most of Belkzen’s holds ever see, and you need to understand how to deal with them. You’re a proud member of the Cleft Head Hold or have been found worthy of wearing their mark. This tattoo is a crooked line that begins high above one eye and zigzags toward your mouth. The tattoo’s grim appearance can help mask your true motivations. You gain a +1 item bonus to Deception checks to Feint. Unexpected Strike [free-action] (concentrate); Frequency once per day; Trigger You Strike a creature that has the off-guard condition with a weapon attack; Effect You deal an extra 1d6 precision damage to the target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b9a5ae7-e1f6-4dcd-9964-931f6df914f6 Lesser Crimson Godsblood Serum {Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=3762 Though it contains but a tiny drop of Gorum’s blood, drinking this thick, swirling potion fills the user with divine wrath and resilience. While under the effect of the potion, you gain a status bonus to physical damage rolls for 1 minute. The first time during that minute you’re reduced to 0 Hit Points but not immediately killed, you avoid being knocked out, regain the listed amount of Hit Points, and become confused for 1 round, and your wounded condition increases by 1. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b00ca9a-d256-42c5-8773-74acf5e27bf4 Lesser Cube of Nex {Artifact,Evocation,Magical,Unique} Artifacts \N \N /Equipment.aspx?ID=1804 A Lesser Cube of Nex acts as a cube of force, but the effect lasts until you press the sixth face to Dismiss it, and the activation can be used once per hour. You must first Dismiss any previous activation before you use it again. Additionally, each Lesser Cube of Nex is attuned to a single school of magic. Within 5 feet of the Lesser Cube, all magic from that school is suppressed or impossible to cast, with the effects of a 10th-level antimagic field spell. While there are eight Lesser Cubes of Nex, each of the artifacts is unique, as there's only one Lesser Cube of Nex for each school of magic. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ffa54f90-5f58-4c4e-8435-11b38fcc170b Legerdemain Handkerchief {Extradimensional,Magical} Held Items \N \N /Equipment.aspx?ID=2194 This frilled, silvery-gray handkerchief is a stylish tool for personal hygiene by all appearances, but it can be used to covertly make very small items vanish. one-action] (manipulate); Requirements The handkerchief is entirely covering an item of negligible Bulk; Effect The handkerchief transports the item it covers into its extradimensional space. The handkerchief can hold only one item within its extradimensional space at a time, so any item taken is replaced by any item already within the space. You can also use this action to expel an item already within the extradimensional space without replacing it. This activation can't be used on an attended item unless the creature with that item allows it. Placing the handkerchief over an item typically takes an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab2fdced-7293-413c-a469-1fa8310dd7c7 Lesser Flowing Water {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3740 The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce. Embody the Truce [reaction] (concentrate); Frequency once per day; Trigger A mental effect would compel you to harm an ally or bystander; Effect Attempt a counteract check with a counteract rank of 2 to end the effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f52bce5a-9dee-45fc-9820-5cf23f14beb1 Lesser Irritating Seedpod {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3735 When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cfd1054-d572-4f0e-9f2c-37bf9adc2184 Lesser Maelstromic Destabilizer {Consumable,Gadget,Spirit,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3567 A maelstromic destabilizer is a whirling gyroscope of burnished bronze and glass. It strengthens the bonds that hold a creature to this world by weakening those same bonds to every other nearby creature. When activated, the destabilizer emits a constant pleasant chime as it spins. For the next minute, the creature holding the gadget gains the listed resistance to spirit damage, while all creatures not immune to spirit damage in a 10-foot emanation gain the listed weakness to spirit damage. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d923616-2086-4c27-bfd1-f0ee0faeef62 Lesser Nail Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3722 This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2f40147-3331-465b-b651-453f40a40c27 Lesser Necrotic Cap {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3729 You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af75b3a7-1618-49b2-b7a0-707728caf304 Lesser Quartz-Coil Rail Transport {Consumable,Electricity,Gadget,Teleportation,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3570 his odd metal rod is often misinterpreted as a mechanical wand of some kind. Any gadgeteer or mage will be able to elaborate on the fact that magic … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4128f2d8-e3ea-46a4-b702-bbbc115d2564 Lesser Rending Gauntlets {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3741 These heavy gloves are reinforced with thick animal hide and sharpened bone. Shredding Finisher [one-action] (manipulate); Frequency once per hour; Requirements You hit the same creature with two unarmed Strikes in the same round; Effect The gauntlets’ spikes dig into the creature just before you tear them free, dealing the listed piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18e9e2d9-4be1-4e8f-82cc-336123137b3f Lesser Roc-Shaft Arrow {Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=3744 Each of these arrows is made from an immense roc’s flight feather, most of whose vanes have been trimmed to expose the arrow’s shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a Fortitude save or be moved to a space you choose within an area determined by the arrow’s type; if the target critically fails, the arrow can move them an additional 10 feet. If this would move the target into a hazardous space, this effect gains the incapacitation trait. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06f52f5b-6463-459d-930c-43942a680819 Lesser Durian Bomb {Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3734 Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86c42cc8-0fa8-4a85-86a9-55c318ad8e78 Lesser Inflammation Flask {Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3731 This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb4e3422-3d9b-4e87-a417-9524a3a943be Lesser Tangibility Resonator {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3572 One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 19 Fortitude saving throw. Once used, the vibrations cause the glass to shatter. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +962def1c-faae-4c44-ab41-2612582bee99 Lesser Tenderizer Grenade {Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3736 Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92360897-2591-48ff-9b32-bc0e666205c3 Lesser Wood-Rotted Root {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3730 This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8d7e643-db71-4217-aa38-dd4b6f875755 Lethargy Poison {Alchemical,Consumable,Incapacitation,Injury,Poison,Sleep,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3340 Lethargy poison is commonly used in hit-and-run tactics by attackers who want their victims alive; the ambusher retreats until the poison sets in and the victim falls unconscious. Further exposure to lethargy poison doesn't require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1af5df1-1386-4cdd-849b-54f1d24077ee Liar's Demise {Consumable,Contact,Divine,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=830 This thick orange cream quickly seeps into skin. In addition to causing painful swelling in the brain, liar's demise compels the victim to speak only the truth. While under the effect of liar's demise, you take the listed poison damage and mental damage for any time you voluntarily and knowingly tell a lie, due to the poison's increased blood pressure to your brain. You take this damage once per round, even if you lie several times in rapid succession. You're aware of this effect and can choose to not answer or give only evasive, technically truthful, answers; this is a mental effect. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31a38144-7d04-41bb-b4ba-576ccc4818ca Life Shot (Major) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1899 Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +490c89ea-8597-4977-a612-89676c1c51fc Lesser Spider Satchel {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3732 The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +211be9ee-6524-435d-91b9-0a164c51a98a Lesser Swapping Stone {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=944 This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +366570e5-bac7-480c-940e-e867c4a893c9 Lesser Vanishing Shocker {Consumable,Electricity,Gadget,Illusion,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3573 The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfe59754-5153-4f08-88f0-c6a56ac3b905 Librarian Staff (Greater) {Extradimensional,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2254 A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0df91815-8750-41eb-99df-08af3b9b2dc9 Lieutenant's Sash {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3969 You wear a brightly colored sash around your waist as a symbol of your new position. You’re bound to make mistakes in this role, but if you can learn from them, perhaps you’ll live long enough to become an officer. If you trigger a reaction from an enemy or a hazard, you gain a +1 circumstance bonus to saving throws you attempt as a result of that reaction and a +1 circumstance bonus to your AC against attacks made during that reaction. Heads Up! [reaction] (concentrate); Frequency once per hour; Trigger One of your allies triggers a reaction from an enemy or a hazard; Effect You share your hard-earned experience with your ally, giving them a +1 circumstance bonus to saving throws they attempt as a result of that reaction and a +1 circumstance bonus to their AC against attacks made during that reaction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8fae4510-468a-44ee-9ad5-8eeded4a7471 Life Salt {Consumable,Divine,Positive} Consumables Other Consumables L /Equipment.aspx?ID=1540 This crystal vial contains salts blessed by channeling life-giving energies into waters purified by holy fire. You can activate this vial by throwing it as a Strike. It's a simple thrown ranged weapon with a range increment of 10 feet. Unlike an alchemical bomb, it doesn't add the manipulate trait to the attack made with it. On a hit against an undead, life salt deals 1 persistent positive damage, and the undead must succeed at a DC 20 Will save or be unable to attack you as long as it continues taking the persistent positive damage. If you use a hostile action against any undead, this second effect ends, and the undead can attack you normally. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5be38e15-9ed8-4088-8c4d-214282fbfb58 Life Shot (Greater) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1899 Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9aa3cb30-9d49-4d37-893f-711d79473a65 Life Shot (Lesser) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1899 Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc6ecd7c-70d8-48b9-8ba3-675610d2eb9b Liquid Gold (Greater) {Consumable,Evocation,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1587 This glass vial containing liquid gold is fastened to a weapon by a fine gold chain. free-action] Interact; Trigger You roll for initiative; Requirements You're an expert in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e006fef-17b5-4fdc-9b27-833ef7ab5fc9 Librarian Staff {Extradimensional,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2254 A librarian staff is a slender pole composed of thousands of coiled and compressed book pages swirling into one another, with a mishmash of letters tumbling across its surface. The sound of rustling pages can be heard when the staff moves. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +109b5628-eb7d-4497-8eca-7b0715453576 Lich Dust {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=121 Dust salvaged from the remains of a destroyed lich has paralytic properties that make it a valuable poison. Saving Throw DC 28 Fortitude; Onset … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8145be4b-c858-44cb-969d-c3378c9debda Lich Soul Cage {Arcane,Necromancy,Negative,Rare} Held Items \N \N /Equipment.aspx?ID=488 This item is crafted by a spellcaster who wishes to become a lich. When a lich is destroyed, its soul flees to the soul cage. The soul cage then rebuilds the lich's undead body over the course of 1d10 days. Afterward, the lich manifests next to the soul cage, fully healed and in a new body (therefore, it lacks any equipment it had on its old body). A lich's soul cage must be destroyed to prevent a lich from returning. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +510099b1-4bf1-47ad-8cf0-92a0644cb261 Life-Boosting Oil (Greater) {Consumable,Healing,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2071 When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2fd8ed5-9f07-408a-993b-a58ba27207fb Life-Boosting Oil (Lesser) {Consumable,Healing,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2071 When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ae1fef7-eacb-4d67-963f-d227d3fdb664 Lifeblight Residue {Consumable,Divine,Injury,Poison,Uncommon,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=831 This black slime is carefully culled from coffins and sarcophagi used by the undead, and is then distilled and combined with necromantic energy, creating a dangerous sludge that leeches life force as aggressively as it rots flesh. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8bafa04-62aa-4eda-b539-d441d9e24e3e Lifting Belt {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3091 This wide leather belt grants you a +1 item bonus to Athletics checks and increases the amount you can easily carry. You can carry Bulk equal to 6 + your Strength modifier before becoming encumbered, and you can hold and carry a total Bulk up to 11 + your Strength modifier. Assisted Lift [two-actions] (manipulate); Effect You lift an object of up to 8 Bulk as though it were weightless. This requires two hands, and if the object is locked or otherwise held in place, you can attempt to Force it Open using Athletics as part of this activation. The object still has its full weight and Bulk for all other purposes—you just ignore that weight. The effect lasts until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +952ae7c5-5e97-4791-9b6c-8b89d358708b Magic Wand (5th-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b477062-a29a-4887-b91f-b39e3e324b19 Life Shot (Moderate) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1899 Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d32a385-2416-44cb-aa5d-5052714ffb08 Life Shot (True) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1899 Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55ef44b0-9b7d-4c3e-ac59-cea652b91afc Life-Boosting Oil (Major) {Consumable,Healing,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2071 When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2df78c7-3d55-411c-b193-66c82bee39ed Life-Boosting Oil (Moderate) {Consumable,Healing,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2071 When you apply sticky, stinging life-boosting oil, you gain fast healing according to the oil's type that starts the first time you take damage while the oil lasts. Once the fast healing starts, the oil remains effective for 4 rounds. However, the oil lasts only 8 hours, whether it provides fast healing or not. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e4e1bea4-83af-421c-bc31-576e7e74ec38 Lightweave Scarf (Greater) {Magical,Spellheart,Visual} Spellhearts \N \N /Equipment.aspx?ID=2234 The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast confusing colors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7a0cc00-5c73-425a-87bb-8878db2d18c3 Limning Gem {Consumable,Light,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3887 This luminescent white gem glows from within, and a weapon it’s applied to gains its inner radiance, shedding dim light in a 10-foot radius. Successful Strikes with a weapon affected by a limning gem outline the target in a bright white light; if the target was invisible, it becomes concealed instead. This light lasts until the end of your next turn or for the remainder of the limning gem’s duration on a critical hit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e80793e7-aea1-4f38-9047-69c24f36660c Linguist's Dictionary {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2180 PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules. free-action] (concentrate); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as translate or truespeech; Effect The grimoire absorbs knowledge of one language translated this way (caster’s choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell’s duration has elapsed. The linguist’s dictionary can hold one language at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a3edbd2-fcd0-43dd-a21c-02d03bccb96c Linguist's Dictionary (Greater) {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2180 PFS Note Items with effects that have an undetermined duration, end their effects at the end of a scenario or adventure unless specifically stated otherwise by the campaign rules. free-action] (concentrate); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that allows understanding of another language, such as translate or truespeech; Effect The grimoire absorbs knowledge of one language translated this way (caster’s choice if more than one), allowing its bearer to communicate on a rudimentary level in that language even after the spell’s duration has elapsed. The linguist’s dictionary can hold one language at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4107fefc-db9e-4d2c-85e5-fd9819aa3765 Lini's Leafstick {Magical,Plant,Staff,Transmutation,Unique} Staves \N 1 /Equipment.aspx?ID=1001 This staff was created as an example of the personal staves rules . Moss and winding vines give this gnarled staff of wild wood a vibrant green … Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f75991a-187d-4d82-831d-ada0ded1614a Lion Badge {Abjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1498 This plain wooden badge has the face of a roaring lion etched onto its surface. When you activate this talisman, reduce the value of your frightened condition by 1 (to a minimum of 0). When this talisman is used, the image of the lion fades and the item becomes a plain, non-magical wooden badge. free-action] envision; Trigger You gain the frightened condition as a result of a Will save; Requirements You're an expert in Will saves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f8597f3-59de-4262-913c-2ad3858c6dd7 Lion Claw {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1024 This dried claw from a mighty beast bestows upon you the ability of a predator. When you activate the claw, you learn to pounce on your prey in one fluid motion. You Stride and then Strike with the affixed weapon against one creature you were undetected by. You remain undetected by the creature until after you Strike. one-action] Interact; Requirements You're undetected by a creature and are a master in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9c7285d-c5de-4ee3-b6f0-316dbb0bcb57 Lion's Call {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3777 Given only to highly trusted agents by the grand princes back when Lion Blades protected the Primogen Crown, these historic +1 striking authorized shortswords allow a Lion Blade wielder to locate resources. Echo the Call [reaction] (arcane, concentrate); Frequency once per day; Trigger A creature locates you using another lion’s call; Effect You immediately learn the location and appearance of the triggering creature. You can communicate telepathically with the triggering creature while you remain within 1 mile of each other for the next hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dda3366d-8c99-43d5-b85a-72979e9463a4 Liquid Gold {Consumable,Evocation,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1587 This glass vial containing liquid gold is fastened to a weapon by a fine gold chain. free-action] Interact; Trigger You roll for initiative; Requirements You're an expert in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9da1e92-cbe4-4b3f-93a0-e23f62d2d496 Lightweave Scarf {Magical,Spellheart,Visual} Spellhearts \N \N /Equipment.aspx?ID=2234 The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast confusing colors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +551e41a5-7fad-4468-835a-197d12f5d5b5 Lightweave Scarf (Major) {Magical,Spellheart,Visual} Spellhearts \N \N /Equipment.aspx?ID=2234 The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24. Cast a Spell; Frequency once per day; Effect You cast confusing colors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +720a0fa5-7b16-48af-a635-90d981774b5c Loaded Dice {} Adventuring Gear \N L /Equipment.aspx?ID=3582 These dice are weighted on one side to ensure they always land with the desired number facing up. Loaded dice grant you a +1 item bonus to Games Lore checks to gamble with the dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0b29e03-cd37-4da1-8028-0c68ce4781e5 Lizard {} Animals and Gear Animals \N /Equipment.aspx?ID=1684 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fdd18028-9220-424b-9f8a-70664bb0f272 Lizard (X's) {} Animals and Gear Animals \N /Equipment.aspx?ID=1684 Named after the druid that popularized them, these black-and-white lizards have substantial stomachs and a rather slow digestive system. X trained … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +798d5492-4412-41db-9b31-79ef231132a4 Lock (Average) {} Adventuring Gear \N \N /Equipment.aspx?ID=2731 Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f5f39e1-7715-440f-9b20-6a169cfa58ff Lock (Good) {} Adventuring Gear \N \N /Equipment.aspx?ID=2731 Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +704450b1-bdb3-4268-a3d5-f90b7418e891 Lock (Superior) {} Adventuring Gear \N \N /Equipment.aspx?ID=2731 Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77d91cd7-6847-42be-9567-a1f2d984bbd2 Lock (Poor) {} Adventuring Gear \N \N /Equipment.aspx?ID=2731 Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d78b6c6f-f46e-4479-9142-884006b94ba9 Locket of Love Left Behind {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3970 There’s a tiny picture of a beloved partner, child, or even place nestled inside this small gold locket with a heart on the front. The locket reminds you that no matter how terrible the ravages of war are, you have something very important to live for. While wearing the necklace, you gain a +5-foot status bonus to your Speeds when you have the fleeing condition. If you are dying, the DC of recovery checks is reduced by 1. True Love’s Power [reaction] Trigger You would die due to a death effect rather than the dying condition; Effect Your love pulls you back from the brink of death and the locket cracks. You avoid dying and remain at 1 Hit Point. You cannot use the ability again until you replace the casing of the locket, which typically takes around 1 month and costs 600 gp. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa38015b-204b-47e6-a21c-66730bf280e5 Magic Wand (6th-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4575ae34-6a42-4deb-aaa4-4d54b4115c29 Bane Ammunition (Greater) {Alchemical,Consumable,Poison} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1895 Monster hunters favor bane ammunition that contains a capsule of reagents tailored to a particular type of creature— aberration, animal, beast, dragon, fey, giant, ooze, or both fungus and plant. Each type requires a different formula. When activated bane ammunition hits a target that has a trait matching the selected type, it takes persistent poison damage in addition to the damage the attack normally deals. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a875cda-b16b-4441-a5b1-95d43c45c4fe Living Mantle {Focused,Invested,Plant,Primal} Worn Items \N L /Equipment.aspx?ID=3092 The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 item bonus to Nature checks. You also suffer no effects from severe cold and severe heat. Druidic Secrets [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77a493f5-3838-4752-87fe-b2bbd2292673 Living Mantle (Greater) {Focused,Invested,Plant,Primal} Worn Items \N L /Equipment.aspx?ID=3092 The base of this cloak is a thick layer of moss, but it slowly picks up native plants from each area it spends time in. You gain a +2 item bonus to Nature checks. You also suffer no effects from severe cold and severe heat. Druidic Secrets [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast an order spell. If you don't spend this Focus Point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c6cd65a-0952-4eaa-b8d7-85e363a0ae04 Lock (Simple) {} Adventuring Gear \N \N /Equipment.aspx?ID=2731 Picking a poor lock requires two successful DC 15 Thievery checks, a simple lock requires three successful DC 20 Thievery checks, an average lock requires four successes at DC 25, a good lock requires five successes at DC 30, and a superior lock six successes at DC 40. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d905ff0-d306-429f-a166-195ea46a1aa6 Lodestone Bomb (Greater) {Alchemical,Bomb,Consumable,Force,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1904 Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c681274b-e386-40ae-a611-28b2bd7608d6 Lodestone Pellet {Consumable,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1591 These round, black pellets are made from magically enhanced magnetic lodestone. They can be loaded into an air repeater or long air repeater. When activated, lodestone pellets provide a +1 circumstance bonus to ranged Strikes made against creatures made of metal or wearing metal armor. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +890ebe9a-bf34-4f5e-bf93-2495f368bd01 Lodging (Bed, for 1) {} Services \N \N /Equipment.aspx?ID=2766 Lodging (Extravagant Suite, for 6) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +952f8ba9-dfdf-45d9-8064-351cac9b68ba Lodging (Floor Space) {} Services \N \N /Equipment.aspx?ID=2766 Lodging (Extravagant Suite, for 6) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6853645a-4f85-49d7-b032-a71a5014d91a Lodging (Private Room, for 2) {} Services \N \N /Equipment.aspx?ID=2766 Lodging (Extravagant Suite, for 6) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +120d8349-3810-4307-ba5d-a58e12da2e2c Longship {} Vehicles \N \N /Vehicles.aspx?ID=76 Space 65 feet long, 15 feet wide, 25 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef170805-2371-4a63-aed0-ccc4ad17f895 Looter's Lethargy {Alchemical,Consumable,Contact,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2007 The poison known as looter's lethargy ensures no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62b5066a-7001-4d87-a437-4bb98153a1a0 Lost Ember {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1653 Sealed with a vial containing the ashes from your childhood home, you traded the memories of your early life to stay focused on the present, allowing you to avoid distractions during combat. Once per day, from any distance, the entity that holds your bargained contract can take one of your memories. This functions as a casting of modify memory that doesn't grant you a saving throw and can't be reversed by any means without stealing the memory back first. free-action] command; Frequency once per day; Trigger You start your turn flat-footed or confused; Effect A speck of ash from the vial sealing your bargained contract appears out of nowhere on your tongue, bringing your senses into focus. You suppress the flat-footed or confused condition until the start of your next turn. You can use this free action when you are confused, even though you normally can't take actions of your choice when confused. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e46f8e38-a4cb-4c1c-b4a9-051ec2406364 Lover's Gloves {Emotion,Invested,Magical,Mental} Worn Items Other Worn Items \N /Equipment.aspx?ID=3093 These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks. Bond [one-action] (manipulate); Frequency once per day; Effect You grasp the hands of a willing creature you have strong positive feelings about, regardless of the nature of those feelings. The creature gains a +1 status bonus to saving throws and 10 temporary Hit Points for 10 minutes. If the creature shares your feelings, you gain the same benefits, and for the duration, when you both roll a success on a saving throw against an emotion effect that causes negative emotions, you both get a critical success instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a75d5c01-27e8-4f38-97d3-2b8b7a96ea5c Magic Wand (7th-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee24bf4c-8a44-4356-8202-5055dd18f990 Lodestone Bomb {Alchemical,Bomb,Consumable,Force,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1904 Lodestone bombs hold reactive ionized minerals preserved in a dormant state until broken. The bomb grants an item bonus to attack rolls and deals force damage and force splash damage, according to the bomb's type. In addition, a target made of metal, wearing metal armor, or using metal weapons takes persistent force damage and is clumsy 1 and enfeebled 1 while taking the persistent damage. The persistent damage can last up to 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d160e33-9f4e-40c5-99b8-de782e218b16 Lodging (Extravagant Suite, for 6) {} Services \N \N /Equipment.aspx?ID=2766 Lodging (Extravagant Suite, for 6) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69eaecab-d3ad-4bfd-bb73-958d364ebb77 Luckless Dice {Cursed,Magical,Misfortune,Rare} Cursed Items \N L /Equipment.aspx?ID=2383 Carved of bone, luckless dice appear to be a set of loaded dice. If unsuccessfully identified as cursed, luckless dice seem to hold a minor enchantment that improves your luck. However, they fuse to you when you use them, cursing you with ill fortune. Luckless dice don't grant a bonus on Games Lore checks. Instead, when you use them to gamble, the GM rolls secretly, granting you the lower result. Once you realize the dice are cursed, the GM can instead allow you to roll twice and take the lower result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec8482aa-71c8-4deb-945b-25ece201d1a0 Lucky Draw Bandolier {Conjuration,Invested,Magical,Uncommon} Customizations Holsters L /Equipment.aspx?ID=1211 This beige bandolier has a rectangular holster, which allows it to contain a standard-sized Harrow deck, and red pockets embroidered with goldwork in a strange but appealing mixture of Alkenstar and Varisian motifs. one-action] Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc49810b-78cb-48bc-9ecb-4b77bff83023 Lucky Draw Bandolier (Greater) {Conjuration,Invested,Magical,Uncommon} Customizations Holsters L /Equipment.aspx?ID=1211 You can activate a greater lucky draw bandolier once per hour instead of being able to activate it once per day. one-action] Interact; Frequency once per day; Effect You draw a card from the bandolier and Interact to load the card into a gun or crossbow you're wielding that requires 1 action to reload. The drawn card immediately transforms into magical ammunition with a type depending on the drawn card's suit, and a new copy of that card returns to the deck, ready to be drawn again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40e14278-edd0-4cc8-9052-75dc840d6f7a Lucky Kitchen Witch {Fortune,Magical,Uncommon} Other \N L /Equipment.aspx?ID=1710 This small doll in the shape of a witch is made from sticks and clad in a simple dress, bonnet, and wooden shoes. It sits astride a miniature straw broom. When hung in a kitchen, the witch brings good luck and protects a cook from malicious spirits. The lucky kitchen witch must hang in a kitchen for a week to give any benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a247a76-e8a0-4b35-87ef-4d1886df2da3 Lucky Rabbit's Foot {Consumable,Divination,Fortune,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=568 This treated rabbit’s foot has shockingly blue fur and is often carried by vagabonds who worship Desna. When you activate the foot, reroll the triggering Reflex save. If you fail the second roll as well, you can Stride up to your Speed. reaction] envision; Trigger You fail a Reflex save against a damaging effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +171d79e4-883f-4fe3-a276-9976206516e7 Lumber {} Trade Goods \N \N /Equipment.aspx?ID=1775 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9719b8c-cf99-439b-b029-8b0a803b8483 Lyrakien Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2255 A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +362583bd-89c1-43e6-b5fe-2b73367142d0 Lyrakien Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2255 A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e643246e-d14a-4ddf-b021-c1150db2066a Magic Wand (8th-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +082481b8-55b9-463c-8a51-b87bd2c0d01e Lovers' Ink {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=765 This ink, derived from inks used by lovers to deliver secret messages, dries to a color similar to most parchments. Avarneus's version requires another dose of lover's ink and a specific agitation to reveal the hidden message, preventing casual interception. Any message written with lovers' ink is revealed by applying a page worth of lover's ink and vigorously shaking, requiring 3 Interact actions. A typical vial provides enough ink to fill 1 page worth of text. While the text is hidden, a creature closely examining a surface marked with lover's ink can detect the presence of the ink with a successful DC 25 Perception check. On a critical success, they can make out the ink well enough to use Society to Decipher Writing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce67b12d-6e57-43bb-8014-f6fbaac0fc98 Lung Bloodstone of Arazni {Artifact,Divine,Unique} Artifacts \N 1 /Equipment.aspx?ID=3785 The Lung Bloodstone of Arazni represents suffering. While you carry the Lung Bloodstone, you gain the ability to turn your pain into a weapon against your enemies. Admonish [two-actions] (auditory, emotion, incapacitation, mental); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect You point your finger at a creature within 60 feet that has wronged you, and you verbally admonish them. The creature takes 1d4 mental damage for every level you have (basic Will save against your class DC). On a failed save, the creature is also stunned 1 (stunned 3 on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +497ef674-f619-4eef-8fe3-feeb8382444b Madcap Top {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3025 This top has 20 divisions, painted in a chaotic mess of clashing colors. When spun, the top quickly settles on a side and generates a strange magical effect based on the side that lands face-up. Spin the Top [two-actions] (concentrate, manipulate); Effect Choose a creature within 60 feet to target and roll a d20 on the table below to determine the top's effect. You make any decisions for a spell cast by the top unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spell's area, if it has an area but no targets. If the spell's range is less than 60 feet, increase the range to 60 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aca8e9a7-4970-47f4-a6de-439331bc4686 Maestro's Instrument (Greater) {Magical} Held Items \N 1 /Equipment.aspx?ID=3026 A maestro's instrument can be crafted in the form of any variety of handheld musical instruments. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Charming Performance [two-actions] (manipulate); Frequency once per day; Effect You play the instrument, causing it to cast a DC 17 charm spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49fb4af3-cdbd-48a8-ac85-b9ca341a079b Maestro's Instrument (Lesser) {Magical} Held Items \N 1 /Equipment.aspx?ID=3026 A maestro's instrument can be crafted in the form of any variety of handheld musical instruments. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Charming Performance [two-actions] (manipulate); Frequency once per day; Effect You play the instrument, causing it to cast a DC 17 charm spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e814660-f0f2-4b37-87f7-3c1d2ad7f132 Maestro's Instrument (Moderate) {Magical} Held Items \N 1 /Equipment.aspx?ID=3026 A maestro's instrument can be crafted in the form of any variety of handheld musical instruments. A maestro's instrument grants you a +1 item bonus to Performance checks while playing music with the instrument. Charming Performance [two-actions] (manipulate); Frequency once per day; Effect You play the instrument, causing it to cast a DC 17 charm spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb3c2904-5eac-466c-81d7-06d599ad7e12 Mage Bane {Alchemical,Consumable,Injury,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=556 Upon being mixed and injected into the bloodstream, this powder of the crimson orchid quickly assaults the brain and nerves, disrupting the victim’s ability to piece together coherent thoughts and spells. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +698334d4-eee7-4644-82ef-e3869d4dcdd6 Mage's Hat {Arcane,Invested} Worn Items Other Worn Items \N /Equipment.aspx?ID=3094 This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate cantrip. Hat Spell Cast a Spell; Frequency once per day; Effect You doff the hat, causing magical energy to pour from it. You cast the spell stored in the hat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8c4a676-ec0d-461e-9dfc-8025dc2b2d46 Mage's Hat (Greater) {Arcane,Invested} Worn Items Other Worn Items \N /Equipment.aspx?ID=3094 This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and is adorned with symbols or runes. It grants you a +1 item bonus to Arcana checks and allows you to cast the prestidigitation cantrip as an arcane innate cantrip. Hat Spell Cast a Spell; Frequency once per day; Effect You doff the hat, causing magical energy to pour from it. You cast the spell stored in the hat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50a399a7-34f5-47d9-8a37-55f41bb1012f Magic Wand (1st-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c3e46d2-48b6-4f63-b115-f399e7cd73e7 Magic Wand (2nd-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c9b69c9-e5c2-48ae-a299-a9a889dcda4c Magic Wand (4th-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6b467a1-b451-4712-960e-a2705a7d37b9 Maestro's Chair {Enchantment,Magical} Assistive Items Mobility Devices 6 /Equipment.aspx?ID=1357 A maestro's chair is a traveler's chair with the impulse control upgrade and a small pipe organ installed into the frame. You can use the … one-action] Interact; Frequency once per 10 minutes; Effect You use your chair to Stride up to your chair's speed. If you have a composition cantrip that is currently active, you Sustain it as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64a3007f-27d8-4121-8216-c7919cec9608 Magic Wand (3rd-rank Spell) {Magical,Wand} Wands Magic Wands L /Equipment.aspx?ID=3050 This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb7aa365-2c44-42e6-8d43-9e8e0330ce60 Magnetic Construction Set {} Adventuring Gear \N L /Equipment.aspx?ID=1335 This collection of small magnets and metal rods comes in a wooden box. The magnets are strong enough to firmly cling to metal objects but too weak to move or suspend them. The metal rods are a quarter of an inch in diameter and vary in length from 3 to 6 inches. If connected with the magnets, these rods can be used to build flimsy shapes and structures, which collapse if external weight or pressure is applied. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +667d603c-ff48-423f-bba3-f651198adef5 Magnetic Shield {Alchemical,Aura} Alchemical Items Alchemical Other 1 /Equipment.aspx?ID=1979 Copper rings spiral around this steel shield. Twin electrical probes near the grip can socket into a jar of moderate (or higher leveled) bottled lightning, which takes 3 Interact actions to install. one-action] (manipulate); Requirements A bottled lightning is installed in the shield; Effect The shield becomes an electromagnet for 3 rounds. When an activated magnetic shield is raised, the circumstance bonus increases by 1 against attacks made with weapons primarily made of metal. If you use a Shield Block against a creature attacking you with such a weapon, you also gain a +1 item bonus to Disarm attempts against that weapon until the end of your next turn. The activation uses up the bottled lightning, and the shield can’t be activated again until a new one is installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60778c89-fa25-4d66-b0d5-ac538f3ea320 Magnetic Shot (Lesser) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2054 Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3db3ba8e-59e8-4856-b5ac-a1b90e0a2a41 Magnetic Shot (Moderate) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2054 Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +947079bb-6837-4821-8b59-1ac40c09567b Magnetic Suit {Aura,Consumable} Consumables Gadgets 1 /Equipment.aspx?ID=1117 This magnetized suit is strapped to your body over your armor or clothes. When you Activate it, you must choose whether to set it to attract or repel. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c5a6d22-92cb-4f5b-962a-3bf8fbb64f3a Magnetic Suit (Major) {Aura,Consumable} Consumables Gadgets 1 /Equipment.aspx?ID=1117 The area that gains an AC bonus when attracting is a 20-foot emanation, and the status bonuses and penalties increase from 1 to 3. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +739f683c-2ca4-4535-a768-f816d6f3e951 Potion of Truespeech {Consumable,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2954 This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. This doesn't allow you to read these languages in their written form. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e598f532-baba-4d9c-a574-526f5440fa13 Magical Lock Fulu {Consumable,Fulu,Magical,Transmutation} Consumables Fulu \N /Equipment.aspx?ID=979 The symbols on this fulu depict a lock and winding chains. Affixing this fulu over the seam or frame of the target locks it, even if it has no latch or existing lock. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51c2cb69-93a4-4f7c-a8da-30b0eae9376a Magnetic Shot (Greater) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2054 Shiny gray metal that slightly thrums when touched makes up the metal parts of a magnetic shot. When activated, the shot is more effective against a target wearing metal armor or made of metal. The activated ammunition grants a circumstance bonus to attack rolls against such targets, according to its type. Due to magnetic acceleration, the ammunition deals more damage and has deadlier critical hits, also according to its type. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86ab922b-8bb2-419e-912a-8915c567dc0a Magnetic Suit (Greater) {Aura,Consumable} Consumables Gadgets 1 /Equipment.aspx?ID=1117 The area that gains an AC bonus when attracting is a 15-foot emanation, and the status bonuses and penalties increase from 1 to 2. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6d3be56-4e9b-4664-8901-ec6b5f9e76b2 Magnifying Scope {Divination,Magical} Customizations Scopes L /Equipment.aspx?ID=1214 These scopes use magically enhanced lenses to extend the range of your weapon and help spot distant foes. The scope grants you a +1 item bonus to visual Perception checks to Seek creatures through the scope. one-action] Interact; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +574fe86e-9e1d-4e47-8653-488a5f1cf414 Magnifying Scope (Greater) {Divination,Magical} Customizations Scopes L /Equipment.aspx?ID=1214 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. one-action] Interact; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8922e181-cc58-470e-9a74-b61c749f07e9 Magnifying Scope (Major) {Divination,Magical} Customizations Scopes L /Equipment.aspx?ID=1214 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. one-action] Interact; Effect While gazing through the scope, you zoom in on your targets to make it easier to hit them at a distance. You increase the range increment of the weapon to which the scope is attached by 5 feet until the beginning of your next turn or until you're no longer wielding the weapon, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb225662-5297-4ac8-b682-67ecbae2a738 Major Aetheric Irritant {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3565 An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +166a061b-87c7-4475-82ea-753db19de08d Major Antifungal Salve {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3747 This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7360e14-d8e7-4489-8bda-8bb396401b99 Major Astonishing Ink {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3564 This syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac21c50e-86a0-4594-9f46-fe0846b8ae19 Magnetite Scope (Greater) {Magical,Transmutation} Customizations Scopes L /Equipment.aspx?ID=1213 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. one-action] Interact; Effect The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01bed661-e72c-47b3-bf94-c77c6ac9461b Magnetizing {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1833 This rune alters the magnetic polarity of your armor, making other metal items drawn to it ever so slightly. You can amplify the magnetic power of the armor to keep another creature from getting away from you. one-action] (concentrate); Frequency once per hour; Requirements A creature adjacent to you is made of metal or wearing metal armor; Effect You magnetize your armor. If you or the target attempt to move away from one another, treat each square as difficult terrain. This doesn't affect movement that keeps you the same distance from one another, so you could still Step if you remained adjacent to the target. This effect ends once either of you is no longer adjacent to the other at the end of an action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb167542-c839-4dcc-88a1-3459fccfcb92 Magnifying Glass {} Adventuring Gear \N \N /Equipment.aspx?ID=2732 This quality handheld lens gives you a +1 item bonus to Perception checks to notice minute details of documents, fabric, and the like. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2411d160-3c91-4cc0-9717-6efccfa3f48e Major Banner of the Restful {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3905 This peach-colored magical banner offers the promise of a good watch and a comfortable sleep. You and allies within the banner’s aura gain a +1 item bonus to Perception DCs and protection from severe cold and heat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ce6ffdf-043c-4f9c-b74c-0ff3bf260522 Major Blazing Banner {Aura,Fire,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3908 This magical banner shimmers in a fiery array of reds, oranges, and yellows. The rampant threads catch light in the wind and give the appearance of a blazing flame. Whenever you or an ally within the banner’s aura critically succeeds with a Strike, the Strike deals an additional 1d4 persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c937d151-31a1-4ec5-a758-845f0cbe355a Major Boots of the Secret Blade {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3960 You pride yourself on being well prepared with weaponry for any situation. Your dark-gray boots might appear mundane, but you know that they can conjure a blade at any moment. Even the most thorough of searches can’t find a knife that doesn’t exist yet. Draw Secret Blade [one-action] (manipulate); Frequency once per hour; Effect You reach down to your boot, draw a dagger from it, and make a ranged or melee Strike with it. This dagger is created magically and does not exist before being drawn. The dagger remains a physical object until the next time you use Draw Secret Blade, and it disappears as a new blade is created. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8c99d77-1450-4c59-88cc-29055edb3cc6 Major Bougainvillea Blossom {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3723 This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a801fa8-e963-4d20-ae7c-8a88d1d9f482 Major Clay Sphere {Magical,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=3728 This dry clay ball becomes malleable when activated, shifting into a variety of forms. The spell attack roll of any spell cast by Activating this item is +7 and the spell DC 17. Cast a Spell; Frequency once per day; Effect You cast plant form.] \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50c49904-de3d-4b21-8a45-2992dfc2a753 Major Dawnfire Beacon {Aura,Light,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3909 The warm, caring light of the sun glows from the center of this magical banner, mirroring the dawn. This magical banner exudes bright light in the banner’s aura (and dim light in an area equal to twice the banner’s aura). This effect is suppressed when you aren’t holding the banner or wielding the weapon it is affixed to. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d216cbad-1358-45ea-9ce6-1c13c53901be Major Defoliation Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon,Void} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3721 This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd479ba1-015a-4ab4-86ea-35880cb8c31f Major Durian Bomb {Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3734 Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +434f4915-f02c-4781-9763-dbd6940e3279 Major Flag of the Stronghold {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3910 This magical banner is off-white with a depiction of a stronghold that’s often colored in a striking blue. Those who stand under the banner are prepared to face the weapons of war and defend their keep until the end. You and allies within the banner’s aura gain resistance 5 to damage from siege weapons. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8947c1f7-ee08-4c1a-a149-8e6d7df4498a Major Foxglove Token {Magical,Poison,Spellheart,Uncommon} Spellhearts \N L /Equipment.aspx?ID=3725 This small piece of wood is finely carved to depict a foxglove. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast 4th-rank wall of thorns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af6b443a-c7ed-4944-ae7e-1aeea73a31bf War Razor {Agile,Backstabber,"deadly d8",Finesse} Weapons Base Weapons L /Weapons.aspx?ID=525 A war razor is an exaggerated version of the barbers' tool. It's a brittle but extremely sharp weapon that is very easy to slip into a pocket or sleeve. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +1b5ade7d-412f-48ea-838c-8be3de792438 Major Black Ash {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts \N /Equipment.aspx?ID=3746 On certain rare occasions, when a particularly despoiled tree or a powerful demonic fungal infestation (such as a Jeharlu Spore) is destroyed, the grimy black ash that remains behind functions as a catalyst called black ash. A wall of thorns empowered with this catalyst gains the fungus trait and appears diseased and toxic, with greasy filaments of dripping fungus growing through its vines. A creature damaged by this wall’s thorns takes an additional amount of persistent poison damage. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cebc475-43de-4325-b207-64f0b5d56b18 Major Knave’s Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3912 This magical banner is dip-dyed in an ombre from black to red, mottled and uneven. Whenever you or an ally within the banner’s aura critically succeeds with a Strike against an off-guard target, the Strike deals an additional 1d4 precision damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f127a7e5-f399-4ab5-80d1-494c4b9f4a24 Major Nail Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3722 This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +492ea866-e6d8-4705-a529-a03b9212e07c Major Necrotic Cap {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3729 You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4bf43dec-bae9-464d-9aff-bee209746ebd Major Portable Seal {Consumable,Gadget,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3569 A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05e7b312-1dbf-4486-89e8-67e9fd7a2b84 Major Quartz-Coil Rail Transport {Consumable,Electricity,Gadget,Teleportation,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3570 The distance you can teleport increases to 80 feet, and the electricty damage increases to 8. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbc812b4-b079-4251-b376-13b8859fc074 Major Skitter Knot {Consumable,Magical,Rare} Consumables \N \N /Equipment.aspx?ID=3719 Carved from an arboreal’s knuckle, this wooden torus can be activated despite your being unconscious. The knot then sprouts several roots that arch over your body like a spider’s legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range. free-action] envision; Trigger You are dying at the beginning of your turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87330aee-8ea8-4927-ad85-726b9c739081 Major Spider Satchel {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3732 The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b475f88f-9ed5-4804-95c8-e95ff63b0186 Major Staff of Arcane Might {Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=3038 This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4107397c-eaa0-484b-b134-8e89610c8187 Metalmist Sphere (Moderate) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=853 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +593ad38e-f86f-40fa-824e-f2f5a032d4fd Major Inflammation Flask {Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3731 This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5b8df3d-4505-4a45-896c-915721274310 Major Maelstromic Destabilizer {Consumable,Gadget,Spirit,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3567 A maelstromic destabilizer is a whirling gyroscope of burnished bronze and glass. It strengthens the bonds that hold a creature to this world by weakening those same bonds to every other nearby creature. When activated, the destabilizer emits a constant pleasant chime as it spins. For the next minute, the creature holding the gadget gains the listed resistance to spirit damage, while all creatures not immune to spirit damage in a 10-foot emanation gain the listed weakness to spirit damage. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39bf201e-b5eb-4f4f-9e16-873e0f111932 Major Swift Standard {Air,Aura,Magical,Rare} Banners \N L /Equipment.aspx?ID=3917 As this magical banner sways in the breeze, the horses embroidered across the fabric seem to gallop at unnatural speeds, racing across the field. You and allies that start your turn within the banner’s aura gain a +5-foot status bonus to land Speeds for 1 round. This bonus is doubled while traveling. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b97de0fb-feb0-47d3-9773-90e7c02b3aa5 Major Tangibility Resonator {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3572 One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 19 Fortitude saving throw. Once used, the vibrations cause the glass to shatter. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e0968a8-2a5f-439f-be77-5f7c4887e0b3 Major Tenderizer Grenade {Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3736 Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43a6dadf-ab70-4c15-a79c-aec932706d53 Major Timepiece Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3918 This magical banner seems to impossibly be made from many turning gears that encourage viewers to keep perfect time. Whenever you or an ally within the banner’s aura uses the Delay or Ready action, you or the ally gain 5 temporary Hit Points that last for 1 minute and then become immune to this effect for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72c2313f-1f96-47ca-9096-ed4cafc652fe Major Wood-Rotted Root {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3730 This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8ea8ecf-8636-48a2-ad5b-66717e3c092e Majordomo Torc {Intelligent,Invested,Magical,Rare} Intelligent Items \N L /Equipment.aspx?ID=2398 Forged in platinum, a majordomo torc is engraved with heraldic insignias along with one language's alphabet, much like a choker of elocution . … two-actions] (concentrate, manipulate); Frequency once per day; Effect The majordomo torc casts befitting attire on you, usually to your specifications. However the torc can also choose the appearance of the illusion for you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0324fbe-2d18-457f-8366-84835b2b5151 Mala Beads of Foresight {Divine,Focused,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=2325 As you move your body, qi flows into mala beads of foresight you wear and have invested, making them one with your life force. In their usual form, beads are spheres of wood, but versions customized to different martial orders are common. You gain a +2 item bonus to Religion checks. free-action] (concentrate); Frequency once per hour; Trigger You have just Refocused by meditating; Effect While meditating, you searched your feelings for a portent of the future. You're affected by an augury spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +521d06a8-a29f-41d6-bc68-5ce1db5e2231 Major Stormshard {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3742 These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass. Free the Spirits [two-actions] (concentrate, manipulate); Frequency once per day; Effect You briefly release the spirits from the stormshard before drawing them back into the glass. Each creature in a 10-foot emanation takes 4d8 void damage (DC 20 basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27823305-5765-4c28-b0e9-d1dc8de09fc1 Major Swapping Stone {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=944 This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +320b2efe-5d97-4c5b-ae1a-34b7b4d268a6 Major Vanishing Shocker {Consumable,Electricity,Gadget,Illusion,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3573 The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60d3b2fa-630c-4f54-b54e-60abe1a43950 Malleable Mixture (Greater) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1263 Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd5c5816-9684-4f5d-99de-7320c3b53a52 Malyass Root Paste {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=122 Malyass root paste sees use to impede opponents in athletic competitions, in addition to espionage and tracking. Saving Throw DC 26 Fortitude; … three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6fbbc12-4de3-4be7-8ea6-b086650eaf16 Mana-Rattler Liniment {Alchemical,Consumable,Elixir,Morph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1611 According to reports, as well as Emelett's own marketing pitches, this lotion is derived from rare mana rattlesnakes whose oils ward against poison and disease. When applied, you can attempt to counteract a poison or disease effect currently afflicting you. The potion has a counteract level of 5 and a +15 modifier for the roll. You also acquire a serpentine appearance, growing fangs and scaly skin. For 1 hour, you gain a fangs unarmed attack that deals 1d6 piercing damage plus 1 poison damage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a731571-c49b-4970-a49e-74a595473328 Manacles (Average) {} Adventuring Gear \N \N /Equipment.aspx?ID=2733 You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e39066b5-0cb5-456a-8f60-cca8463e181c Manacles (Good) {} Adventuring Gear \N \N /Equipment.aspx?ID=2733 You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6f1e7b6-7c0f-4229-b373-33f84f260972 Manacles (Poor) {} Adventuring Gear \N \N /Equipment.aspx?ID=2733 You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8cee384-bd24-4b71-a528-013bda774077 Marbles {} Adventuring Gear \N L /Equipment.aspx?ID=1336 These tiny round balls are made of polished stone and colorful glass, and come in a bag of 200. You can pour marbles in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 13 Acrobatics check or Reflex save (its choice) or fall prone. Once a creature enters a space with marbles, enough marbles are scattered that other creatures moving into that space don't need to attempt a roll to avoid falling. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd9c8ed3-f1be-4f4c-9618-e97ecdb1f21a Combat Grapnel {Finesse,Grapple,Tethered,"Thrown 20 ft.",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=139 Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung … \N 2 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +44c6c04b-e7a6-402a-b273-5b5fca1c09e6 Malleable Mixture (Lesser) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1263 Your bones, muscles, and organs become vastly softer and more pliable. You can fit into and through small or narrow spaces as though you were smaller than your normal size, and you gain an item bonus to your Fortitude and Reflex DCs against attempts to Grapple, Shove, or Trip you. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb5b370e-0b7d-4bc8-b143-6f79080fe14c Manacles of Persuasion {Magical,Necromancy,Nonlethal,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=569 These sturdy, average manacles are connected by a thick iron chain that is much heavier than its appearance suggests at a glance. Followers of Zon-Kuthon sometimes employ manacles of persuasion against captured enemies and spies. When the manacles are locked around an immobilized creature’s wrists, they begin to sap the life out of the victim, dealing 2 negative damage per hour until the creature falls unconscious. The effect is nonlethal, so the damage doesn’t cause the creature to become dying. While the creature is unconscious, the manacles deal no damage and allow the creature to recover Hit Points normally to a maximum of 10 Hit Points, at which point the manacles begin to deal damage once more. The manacles have no effect on a creature that is not immobilized. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20cf14da-b901-490e-adc7-784a811ad6c8 Mantis Embrace (Greater) {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3496 These stylized red gloves are constructed from plates of leather that have been treated to resemble insect chitin. The gloves grant the wearer a +2 item bonus to Athletics checks to Grapple or Shove. Crushing Embrace [one-action] (manipulate); Frequency once per hour; Requirements You are grappling a creature; Effect You Strike the creature you are grappling with a melee weapon or unarmed attack. This Strike deals an additional 3d6 precision damage and gains the death trait. The body of a creature that is slain by Crushing Embrace is so gruesomely damaged that the creature's body cannot be affected by any effect that requires an intact body to function, such as the talking corpse spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26ac3fee-25a0-4eff-838a-6c6fb84f6ada Mantle of the Amazing Health {Apex,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2140 This ragged cloak doesn't appear to be anything special at first glance, seemingly made from mangy black bear fur with various rings of blackened iron piercing the edge of the skin. While somewhat off-putting, the mantle grants a +2 status bonus to all Fortitude saving throws against disease and poison. When you invest the mantle, you either increase your Constitution modifier by 1 or increase it to +4, whichever is higher. two-actions] (concentrate, manipulate); Frequency once per hour; Effect If you're currently afflicted by a poison or a disease, you can hold the cloak tight to your body and immediately attempt a saving throw to end the effect. If that saving throw succeeds, you end the effect of either the poison or disease no matter the stage of the affliction. Furthermore, you gain immunity to that poison or disease for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +376ea98c-1a78-40e9-97e7-c38a421fa837 Mantle of the Tikbalang {Invested,Magical,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=3226 This long hide cloak is stitched with patches of the ebony hair of a tikbalang. While wearing this cloak, you take a –2 item penalty to saves against illusions but gain a +2 item bonus to Deception checks. Illusory Thrash [two-actions] (concentrate, illusion, manipulate, mental); Frequency once per day; Effect You wrap the mantle around your body, causing you to briefly appear much larger than you are. Make a melee Strike. This Strike deals an additional 4d6 mental damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09bcff08-277a-4010-bdf2-c9a1b876f4f3 Map (Geographical Map) {} Adventuring Gear \N \N /Equipment.aspx?ID=3585 These are various types of maps used by explorers \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0c3a46c-b5f0-4421-8bfb-a34b833cead6 Manacles (Superior) {} Adventuring Gear \N \N /Equipment.aspx?ID=2733 You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce8b1a1b-e4b5-49d8-bdf1-4d6ee1351892 Mantis Embrace {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3496 These stylized red gloves are constructed from plates of leather that have been treated to resemble insect chitin. The gloves grant the wearer a +2 item bonus to Athletics checks to Grapple or Shove. Crushing Embrace [one-action] (manipulate); Frequency once per hour; Requirements You are grappling a creature; Effect You Strike the creature you are grappling with a melee weapon or unarmed attack. This Strike deals an additional 3d6 precision damage and gains the death trait. The body of a creature that is slain by Crushing Embrace is so gruesomely damaged that the creature's body cannot be affected by any effect that requires an intact body to function, such as the talking corpse spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f0de0bf-121f-4a1b-bedd-2e5669a5dc4e Martyr's Shield {Divine,Intelligent,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=3126 A martyr's shield is a lesser sturdy shield imbued with the compassion of a devout champion of a righteous deity, like Iomedae or Vildeis , … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ed8ff5d-b8e7-467f-98b3-3ae8507f46d6 Marvelous Medicines {Magical} Held Items \N 1 /Equipment.aspx?ID=3027 This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. If you use the marvelous medicines when you Treat a Poison or Treat a Disease, before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 5 and a counteract modifier of +21. This is a healing effect. The medicines can't be used to treat the same affliction for that patient again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49d39a2d-16a4-4dcd-905a-658ecfc5bd03 Marvelous Medicines (Greater) {Magical} Held Items \N 1 /Equipment.aspx?ID=3027 This healer's toolkit contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks. If you use the marvelous medicines when you Treat a Poison or Treat a Disease, before you roll your check, the medicines attempt to counteract the poison or disease you're treating, with a counteract rank of 5 and a counteract modifier of +21. This is a healing effect. The medicines can't be used to treat the same affliction for that patient again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89c72839-4190-4053-8768-81da46100fc8 Marvelous Miniature (Boat) {Consumable,Expandable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3002 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +503338ac-3fb8-4a12-9c5e-493c0f39fe2f Marvelous Miniature (Campfire) {Consumable,Expandable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3002 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17cf98f7-828f-4792-ab1e-e7165d259b5d Marvelous Miniature (Chest) {Consumable,Expandable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3002 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +024d9371-11a1-4052-a801-ee1e9f48003a Marvelous Miniature (Horse) {Consumable,Expandable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3002 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69d44032-3257-43d9-886a-5bde0355a0c4 Prey Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=2672 A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a35724aa-846e-40c5-9c0b-a256d3fbf46c Marshal's Baton {Magical} Held Items \N 1 /Equipment.aspx?ID=3941 This short, thick, stick-like object is crafted of wood and steel. Precious metals decorate the grip, and fine filigree marks the caps on each end. A marshal’s baton grants you a +1 item bonus to Diplomacy and Intimidation checks against troops, individual soldiers, and military leaders. Stentorian Order [two-actions] (auditory, manipulate); Frequency once per day; Effect You issue a command in a booming voice while gesturing with the marshal’s baton and cast a command spell (DC 18). This spell affects troops and swarms as if they were a single creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78147c24-b05b-4d47-a547-48d608d8a004 Marvelous Calliope {Conjuration,Magical,Structure,Uncommon} Structures \N L when not activated /Equipment.aspx?ID=587 This large slide whistle appears to be made of fine brass, the sides of which are engraved with musical notes and dancing clowns. \r\n two-actions] Interact; Frequency once per hour; Effect You play the calliope, causing it to cast charm on one of the listeners. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5b1301e-9514-41e3-bb18-2ab9699a9333 Mask (Ordinary) {} Adventuring Gear \N \N /Equipment.aspx?ID=1397 This ordinary mask is made out of cheap material, such as paper-mâché or simple cloth. This can be specially fitted over another mask. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fec4075b-48cc-4491-9b68-dd5c419cd275 Mask (Plague) {} Adventuring Gear \N \N /Equipment.aspx?ID=1397 This stylized bird mask is equipped with a basic filter. The plague mask attempts to counteract any inhaled poisons or airborne diseases each round you breathe. The same replacement filters used in water purifiers can be used with a plague mask, granting you the counteract modifier and effects of the filter for 20 minutes. Plague masks are uncommon items because the filters they use to protect from inhaled poisons and diseases are themselves uncommon. As such, you can buy a plague mask without a filter as a common item, though it's usually more cost-effective to buy a fine mask in the shape of a plague mask in that case. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78aea200-f578-4d6a-a8c6-9ab29c3c21ba Mask (Rubber) {} Adventuring Gear \N \N /Equipment.aspx?ID=1397 Rubber masks are sculpted to resemble the face of another creature. You can use this mask to help decrease the difficulty of Impersonating a specific creature with a very different face than yours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02e8c6df-9690-4f9e-837d-7bd7b1e2814d Mask of Mercy {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2350 This porcelain or alabaster mask portrays an angelic visage of kindness and mercy. The mask grants a +1 item bonus to Medicine checks. one-action] (concentrate, fortune); Frequency once per day; Trigger You are about to roll a variable number of Hit Points you restore from an action with the healing trait; Effect Roll twice to determine the number of Hit Points you restore and take the higher result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +237b4ca1-8e86-4a9c-9d6e-551c9cf8eba4 Mask of the Cursed Eye {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2351 A mask of the cursed eye is decorated with at least one wide, staring eye. The first time each day you’re targeted with a detection, prediction, revelation, or scrying spell by a creature on your plane that you can’t perceive, the creature targeting you must attempt a DC 24 Will save. This effect is automatic and does not require you to Activate the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9cf130d-e9ca-4c25-9a18-7e35eb17eaf1 Mask of the Mantis {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3497 The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same. Locate Target [two-actions] 10 minutes (concentrate); Frequency once per day; Effect You cast pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint's requirements. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5948cf4-7291-4de6-b1c3-22fe7700a663 Mask of the Mantis (Greater) {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3497 The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same. Locate Target [two-actions] 10 minutes (concentrate); Frequency once per day; Effect You cast pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint's requirements. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6306eaf-9bbe-4704-a565-d3963211ca6a Mask of the Mantis (Major) {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3497 The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin's identity and give them the appearance of possessing a mantis's head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same. Locate Target [two-actions] 10 minutes (concentrate); Frequency once per day; Effect You cast pinpoint. If the target of this spell is a creature for which you've accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint's requirements. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfb632e1-5474-49bd-9117-80c8b1ef72bc Medusa Armor {Cursed,Invested,Magical,Rare} Cursed Items \N 3 /Equipment.aspx?ID=3130 This +2 adamantine scale mail appears to have a fortification rune but grants none of its effects. Whenever you are critically hit, after taking damage, you become petrified for 1 round. Once the curse has activated for the first time, the armor fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f393172-a7a8-4402-be48-1b6cb64eea9d Mask (Fine) {} Adventuring Gear \N \N /Equipment.aspx?ID=1397 This well-crafted mask, suitable for a noble at a masquerade, is made with impeccable craftsmanship and expensive material, such as porcelain and gold filigree. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1cbfe3a-544e-429a-9667-fc99ddce4a99 Masquerade Scarf (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3095 The activation is a 2-action activity, you can activate it any number of times per day, and the illusory disguise is 2nd rank. Masquerade 1 minute (manipulate); Frequency once per day; Effect You arrange the scarf over your lower face, and it casts a 1st-rank illusory disguise spell on you, which ends immediately if the scarf is removed. You can alter the scarf's appearance or make it invisible as part of the illusory disguise, but it can still be felt if touched. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8ff522b-449c-47e3-8916-5f6f71ca2d99 Master Magus Ring {Arcane,Focused,Invested} Worn Items Other Worn Items \N /Equipment.aspx?ID=2327 Elegant jewelry such as the master magus ring adorns experienced magi. Each ring has a significant metal and symbol to represent a particular hybrid study, such as a heavy iron ring with an icon of a mountain for inexorable iron, or glittering silver with a shield-like emblem for sparkling targe. You gain a +2 item bonus to Arcana checks. free-action] (concentrate); Frequency once per day; Effect The ring transports you and any items you're wearing and holding from your current space to an unoccupied space you can see within a range equal to your Speed. If this would bring another creature with you—even if you're carrying it in an extradimensional container—the activation fails and is used. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6081d379-de95-42fc-bab2-d16e3e964201 Matchmaker Fulu {Consumable,Enchantment,Fortune,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=980 This red fulu contains blessings for one's relationship from Shelyn, goddess of beauty and love. You get a +2 status bonus to the Diplomacy check, and if you roll a critical failure on the check, you get a failure instead. free-action] envision; Trigger You attempt a Diplomacy check to Make an Impression. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b3b2514-740a-4c72-aa45-c44121b5a63d Matchstick {Alchemical,Consumable} Alchemical Items Alchemical Tools \N /Equipment.aspx?ID=3356 An alchemical substance applied to one end of this tiny wooden stick ignites when struck against a rough surface. Creating a flame with a matchstick is much faster than creating a flame with flint and steel. You can ignite it and touch it to a flammable object as part of the same Interact action. A matchstick remains lit for 1 round, after which it's consumed and extinguished. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ecd45fe-689d-455a-b8ad-5ef5b43887d8 Material Essence Disruptor (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1118 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbe28576-569d-4676-a3aa-dd8d59754785 Material Essence Disruptor (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1118 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f8c1c86-7324-47b2-90b2-47400628353b Material Essence Disruptor (Major) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1118 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3614abaa-c698-4ba4-ba83-d2bcc91e7a89 Membership Cords {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1623 These braided wool cords are threaded with reflective metal threads in patterns specified by the purchaser. No two society's patterns are the same, and purchasers tend to return to the same weaver each time to ensure new cords match previous ones. In a room lit only by dim candlelight, the reflective metal threads shimmer in a specific pattern. Many societies use these cords to prevent outsiders from infiltrating secret meetings and often have someone at the meeting area's entrance checking cords before allowing entry. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +784b4453-a0c6-43d5-ad08-2aff2acf9328 Masquerade Scarf {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3095 This delicately embroidered scarf matches with every outfit and can even complete a costume or disguise with illusions. Masquerade 1 minute (manipulate); Frequency once per day; Effect You arrange the scarf over your lower face, and it casts a 1st-rank illusory disguise spell on you, which ends immediately if the scarf is removed. You can alter the scarf's appearance or make it invisible as part of the illusory disguise, but it can still be felt if touched. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7ce68ca-f304-4382-804c-c12f360074b8 Material Component Pouch {} Adventuring Gear \N L /Equipment.aspx?ID=33 This pouch contains material components for those spells that require them. Though the components are used up over time, you can refill spent components during your daily preparations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b674c290-0ba0-4aac-b367-d3e33f87de12 Material Essence Disruptor (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1118 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d27e9905-1ab7-4f76-92ca-b7c90e0ea330 Meal (Fine Dining) {} Services \N L /Equipment.aspx?ID=2767 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83b903ff-f244-4c1e-8fb4-b411802936eb Meal (Poor) {} Services \N L /Equipment.aspx?ID=2767 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d9b181b-a5bb-422d-a3c4-2f9db7b6e80f Meal (Square) {} Services \N L /Equipment.aspx?ID=2767 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c04e021-22fe-4a58-bf5a-46d3defb525a Mechanical Torch {Clockwork} Adventuring Gear \N L /Equipment.aspx?ID=1236 Powered by electricity, you can turn a mechanical torch on and off by toggling a lever on the torch with an Interact action. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). Changing this area requires a single Interact action to flip a switch. The torch carries sufficient charge to operate for ten minutes. You can recharge the torch in 1 minute via an integrated crank-charging mechanism, turning the clockwork gears and generating sparks to power the torch, though doing so requires two hands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e799210b-50ea-49a9-a4f0-089a243c7b0f Medal of Gorilla’s Might {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3971 Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item. Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7a8f6fb-7cb1-4777-9cc5-d1d2cfbbbf43 Medal of Griffon’s Heart {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3971 Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item. Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f39ed707-c428-4fb8-a638-f1c6068b2a1c Medal of Phoenix’s Fire {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3971 Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item. Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fec9d653-89c6-4764-8e70-a480c551ac10 Medal of the Wolf Pack {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3971 Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item. Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea8bcbbe-09d3-4e79-9055-28bf1822c860 Medal of Unicorn’s Purity {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3971 Military leaders or heads of state award these special medals to commend exemplary performance by their top soldiers. They’re typically worn on a special strip of fabric near the lapel, but soldiers from different countries sometimes wear them in other places. No matter how many magical medals you have, they collectively count as one invested item. Phoenix’s Sacrifice [free-action] (vitality); Frequency once per day; Trigger Your dying condition increases; Effect The phoenix bursts into flames. You lose the dying condition and regain 1 Hit Point. Your wounded value does not increase. You can use this action while unconscious. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +808a8ebc-9df5-4133-8306-84ced425aad4 Medical Wagon {} Vehicles \N \N /Vehicles.aspx?ID=101 Medical wagons are frequent sights near the battlefield. These wagons carry various mundane and magical medical supplies and are generally staffed by a medic. A small gurney is mounted in the back of the wagon for transporting personnel or for use as an emergency operating table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76b61ed9-6c8c-4877-a406-22723db54244 Medic’s Armband {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3972 You wear this white armband with a bright blue symbol identifying you as a combat medic. You gain a +1 item bonus to Diplomacy checks to change the attitudes of diseased, poisoned, and wounded creatures. Do No Harm [free-action] (concentrate); Frequency once per day; Trigger An enemy within 30 feet targets you with a Strike or a spell that deals damage; Effect Your armband glows, showing that you’re here as a medic and not as a combatant. Both you and the triggering enemy take a –4 status penalty to damage rolls until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d2bcaa63-176e-42e4-9704-81ba525f79e9 Maw of Hungry Shadows {Grimoire,Incapacitation,Magical,Shadow,Teleportation} Grimoires \N L /Equipment.aspx?ID=2181 Shadows swirl around this soot-black tome, swallowing up any light that touches them. A faint whispering emanates from the grimoire's pages when opened. one-action] (concentrate); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire that has the shadow trait; Effect Your shadow, and that of the tome, elongates and reaches hungrily for one foe within 30 feet, who must attempt a Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ae9d44f-220c-4f8c-9238-aca715d8b7ce Memory Ribbon {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3768 The time-honored tradition of weaving beautiful, embroidered glory ribbons throughout one’s hair and beard remains an important cultural practice among some dwarven clans, with the choice of colors and style of presentation representing status, achievements, and other significant aspects of someone’s position. Magical versions also exist that help enhance the wearer’s memory. These magical ribbons are especially popular when someone has been invited to serve as a toastmaster at a guild banquet or as a master of ceremonies at an important festival. Their use in final oral exams for high positions is, however, hotly debated. Read the Ribbon's Story [free-action] (concentrate); Trigger You attempt a skill check to Recall Knowledge but haven’t rolled yet; Effect The memory ribbon grants you a +2 item bonus to the triggering skill check to Recall Knowledge. Afterward, the ribbon becomes non-magical. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05b54cd9-c3ca-498b-8d19-959626edfc04 Menacing {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2300 Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others. two-actions] (concentrate, manipulate); Frequency once per day; Effect The rune casts a 3rd-rank fear spell (DC 25). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9cd049d1-94e6-4ece-8bfb-5b13e78d5565 Menacing (Greater) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2300 Common among brutes who use the magic to scare others into compliance, menacing runes lend you a formidable appearance, granting you a +1 item bonus to Intimidation checks to Coerce others. two-actions] (concentrate, manipulate); Frequency once per day; Effect The rune casts a 3rd-rank fear spell (DC 25). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b7a1663-9da2-4e80-adc8-5417c4efc6d6 Mender's Soup {Alchemical,Consumable,Processed} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1922 This hot, broth-based soup typically contains tubers, leeks, zesty spices, reagents, and if desired, the meat of livestock. Civic authorities commission batches of mender's soup for workers if a tricky job is on the agenda. After you eat the soup, its effects last 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Crafting checks to Repair and restore an additional 5 Hit Points to items you successfully Repair during this time. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0b9b58f-b99c-4f06-b110-6c4021b24be9 Mentalist's Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3037 This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b473cc7f-42b3-4e36-ba4c-abd1e3519af7 Mentalist's Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3037 This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae138edd-2ece-4d4a-8c10-158049593002 Mentalist's Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3037 This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3bd8dd61-d581-4ba6-9db4-f08611bf941f Warhammer {Shove} Weapons Base Weapons 1 /Weapons.aspx?ID=403 Favored Weapon Azathoth, Grask Uldeth, Kerkamoth, Kostchtchie, Lady Nanbyo, Magrim, Minderhal, Shapes of the Fading Luster, Stone's Blood, The Laborer's Bastion, Torag, Trudd \N 1 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +51ab9004-d0a2-4067-b176-a507fec60dba Memory Guitar {Divination,Magical,Mental} Held Items \N L /Equipment.aspx?ID=1739 This simple guitar appears worn and battered from use, but upon close observation, the damage seems to be intentional. From the correct angle, the guitar's scratches and marks seem to form a simple picture, such as an environmental scene or a crude face. three-actions] Interact; Frequency once per month; Effect You play the guitar and the instrument attempts to help you recover a lost memory. You can either have a specific memory in mind, such as trying to remember a childhood event, or let the guitar find a memory for you. You recall the moment with perfect clarity and reestablish it permanently in your mind with the failure effects of modify memory. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5bb99346-e8b6-46e2-9db6-65315a721dc7 Mending Lattice {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2983 This lattice of reinforced iron is shaped into a perfect octagon. When you activate it, it negates the damage and instantly and completely repairs the affixed item. free-action] (concentrate); Trigger The affixed item would take damage; Requirements You are trained in Crafting \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad05a647-5438-4d6d-a6ed-8f4c8b33d9ea Merciful {Magical,Mental} Runes Weapon Property Runes \N /Equipment.aspx?ID=1869 Merciful weapons are sheathed in an unmistakable wispy green aura recognized by both gladiators and guards around the world. A merciful weapon has the nonlethal trait and can't be used to make a lethal attack. Any persistent damage the weapon would deal is negated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aaf8135f-ece1-4686-8ee4-7557d6ad346c Merciful Balm {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2072 Smelling strongly of herbs and pine resin, merciful balm is a thick, sticky paste that can be used to anoint a weapon, granting the weapon the nonlethal trait for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04ece9bf-6a20-4835-b34f-54d39d56b513 Merciful Charm {Abjuration,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1523 This small limestone pendant is typically carved in the shape of clasped hands. When activated, the affixed weapon gains the nonlethal trait for the triggering attack and all other attacks for 1 minute. free-action] envision; Trigger You Strike with the affixed weapon; Requirements You're trained in the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbf21eb9-9806-404a-9c87-3a53767728a3 Mesmerizing Opal {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2984 This silver-bound opal pendant is afire with iridescence. When you activate it, attempt a Deception check to Feint. If the outcome is a success, you get a critical success instead. If the outcome is a critical failure, you get a failure instead. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94131487-c7ff-4094-a39c-66af0683e0ef Messenger Missive {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2064 A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd977cfa-dc46-4223-a694-d2181d6e7252 Messenger Missive (Multiple) {Consumable,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2064 A messenger missive sends itself. When composing the missive, you write a location upon it. You can also include an individual creature you expect to be in that location as a recipient; if you don't, the first creature in the location to touch the missive is treated as the recipient. Once you finish composing the missive, it folds itself into the shape of a bird and Flies at a Speed of 45 feet (15 miles per hour) toward the location for up to 24 hours. It alights near its recipient or in their hand. When activated, the missive becomes non-magical but retains its contents. If it fails to reach its recipient in 24 hours, the missive burns to ash. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c029f58f-a811-4ed1-b336-d0d44757a8e3 Messenger's Ring {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3096 This silver signet ring changes to match the insignia of a leader or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will. Sending [three-actions] (concentrate); Frequency once per hour; Effect The ring casts sending to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e5b71c5-424b-4987-ab12-c0d4fbf05723 Messenger's Ring (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3096 This silver signet ring changes to match the insignia of a leader or organization you serve (or your own face, if you serve no one else). It grants you a +2 item bonus to Diplomacy checks and lets you cast message as an arcane innate spell at will. Sending [three-actions] (concentrate); Frequency once per hour; Effect The ring casts sending to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6dae423-e4d2-4583-8693-d158bd127de1 Metalmist Sphere (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=853 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9bb4bf7-66f7-4568-8b63-068a3a14d900 Metalmist Sphere (Lesser) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=853 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. All versions of metalmist spheres from this source contain either cold iron or silver. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc709bbc-90f3-4414-8256-848900bf5838 Warpglass Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=898 If you critically hit a creature with a Strike with a warpglass weapon, the target is affected by a warpwave and automatically fails its saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5797948e-7ef0-45f1-bef5-a35a8d02975d Merchant's Scale {} Adventuring Gear \N L /Equipment.aspx?ID=2734 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b24f0c6b-ffcc-4388-9625-4d0caa9b1023 Midday Lantern (Major) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1450 This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d68fdc4d-a9fc-4867-85cd-22a30cbb7eeb Midday Lantern (Moderate) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1450 This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9a412a5-98be-4419-b4d3-13343088e3f8 Mistform Elixir (Lesser) {Alchemical,Consumable,Elixir,Illusion,Visual} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3310 A faint mist emanates from your skin, making you concealed for the listed duration. As usual, if you become concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0769185-b452-44f7-b8c4-af51efa99384 Meteor Shot (Greater) {Consumable,Evocation,Fire,Magical,Splash,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1196 This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +384ca249-b733-44ad-87a8-36b322770dfe Meteor Shot (Major) {Consumable,Evocation,Fire,Magical,Splash,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1196 This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63cac0ca-06d6-425b-85e7-569001888f4e Midday Lantern (Greater) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1450 This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +735fff19-d259-4bb3-993f-e1260bc80b65 Midnight Milk (Refined) {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=3451 Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined “sweat” harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, “Ilvarandin”). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18fbe78b-3fb3-4287-b619-1bc8b3fd0d1d Mind's Light Circlet {Focused,Invested,Light,Occult} Worn Items Other Worn Items L /Equipment.aspx?ID=2328 Gemstones of many colors adorn the silver of a mind's light circlet. When you're charged with mental power, the jewels scintillate with light, with different gems resonating based on your emotions. If you have at least 1 Focus Point, the gems cast dim light in a 10-foot radius. When you amp a spell, the light increases to bright light in a 20-foot radius (and dim light to the next 20 feet) until the start of your next turn. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to use a psychic amp. If not used by the end of your turn, this Focus Point is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c168f51-2464-4ef0-b670-08f97f13039f Mind-Swap Potion {Consumable,Magical,Mental,Possession,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=2088 Small bolts of brightly colored electricity flicker through the cloudy mind-swap potion. The potion often comes in a double-chambered flask, because when you drink it, you consume half the contents. If another creature of the same ancestry consumes the remainder of the contents within 1 minute, your minds swap per the effect of a critical success on a mind swap ritual. The effects last for 24 hours or until one of you Dismisses the activation. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09c8331d-4532-4ba2-95da-44751280f660 Mindlock Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2055 Mindlock shot is made of luminous ectoplasm in a crystalline form. When you command this ammunition, you pick a Stride or Strike. If you hit a creature with the ammunition, it falls under a mental effect that makes it use its first action on its next turn to take the action you picked. It chooses exactly how to use that action, and if you choose Stride, the target can Step if doing so is beneficial for it. On a critical hit, the target must use its next 2 actions to do as you chose, within the same parameters. two-actions] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfd36141-5296-43bc-97bc-f4a0369c65ff Wasp Guard {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1855 Druids and Calistria's faithful alike value this vindictive armor for its ability to turn away pests and exact revenge on foes in a manner that … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97cdd993-c786-49ca-9e1d-18a8e4c045cf Wilderness Weave {Invested,Magical} Armor Specific Magic Armor L /Equipment.aspx?ID=3825 This padded armor is favored by trackers and foragers who frequent uninhabited forests and brush lands. The armor enables you to communicate with wildlife and other animals. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c6a6cbb-8377-4576-adae-e993e5e44abf Mighty Counterweight {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3888 This thick lead disk is etched with geometric patterns, and a weapon it’s applied to grows unusually heavy. When you attack with a weapon under the effects of a mighty counterweight, you deal an amount of additional bludgeoning damage equal to the number of weapon damage dice. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6909d9f6-f65a-4830-bbf7-abc7301fe587 Mindfog Mist {Alchemical,Consumable,Inhaled,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3341 Mindfog mist can be used to undermine spellcasters, as its effect on a victim's mental faculties are swift and powerful. Saving Throw DC 35 … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abd6aa70-5a84-4657-9b72-d0d6d08077b5 Fan Buckler {Magical,Uncommon} Shields Specific Shields L /Equipment.aspx?ID=3776 When collapsed, a fan buckler appears to be no more than an elegant wooden fan. Any attempts to discern that there’s more to the item require a successful Perception check against the Deception DC of the wielder. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a7a6460-d9b3-4fe5-873d-d11650c77f46 Sapling Shield (Minor) {Magical} Shields Specific Shields 2 /Equipment.aspx?ID=1860 The buckler has Hardness 3, HP 24, and BT 12. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a08f859-a6bc-4161-9330-dd9b37fa5e53 Siege Shield {Magical,Uncommon} Shields Specific Shields 4 /Equipment.aspx?ID=3830 This massive tower shield (Hardness 5, HP 20, BT 10) is crafted from the toughest steel. It’s not ideal for single combat, but it can be used to defend soldiers during a siege. While this shield is raised, you gain resistance to damage from siege weapons equal to half this shield’s Hardness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b31b4b16-6d68-4911-8e2a-147b718e88b6 Minor Astonishing Ink {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3564 This syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9100dd1-da72-4d4e-b8fb-c6bc67a02874 Minotaur Chair {Evocation,Magical} Assistive Items Mobility Devices 4 /Equipment.aspx?ID=1358 A minotaur chair is a traveler's chair with chair storage , impulse control , and +1 striking wounding wheel spikes . The wheel … two-actions] Interact; Frequency once per hour; Effect You rush forward with the wheelchair in a powerful charge, bowling through foes who stand in the way. Stride in a straight line, moving through enemies' spaces and making an attack with the wheel spikes against every foe in the line. If the foe is prone, the following effects apply: the attack gains a +1 circumstance bonus to damage per weapon damage die, and the wounding rune deals 1d12 persistent bleed damage on a hit (or 3d6 persistent bleed damage on a critical hit). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c0ea5c5-9d90-4fa4-b3c0-c94cd36dc853 Miogimo's Mask {Invested,Magical,Necromancy,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=889 The crime lord Miogimo almost always appears with this special mask, crafted with a piece of his soul. It has two forms. In its first form, the mask depicts a silvery and angelic face; while wearing the mask in this form, your alignment appears as lawful good to creatures attempting to detect your alignment. In its second form, the mask depicts a gold-skinned demonic face; while wearing the mask in this form, your alignment appears as chaotic evil to creatures attempting to detect your alignment. If you die while wearing the mask, a fragment of your soul is trapped in the mask, forming a life link. If there was already a soul fragment in the mask when this happens, you roll a Will save against the Will DC of the person who left the previous fragment. If you succeed, your soul fragment replaces the old one. On a failure, you die normally. minutes (command, envision, Interact); Requirements A soul fragment is in the mask; Effect You cast talking corpse on the soul fragment, except you communicate telepathically and don't require the fragment's body to speak. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66a1339a-4ab3-4ff7-9de7-a0a910722bc1 Miraculous Paintbrush {Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=2120 The bristles on a miraculous paintbrush shift in a rainbow of colors, and can magically create an object painted with them. The paint flows as you Activate the miraculous paintbrush and changes color at your whim as you paint. The paint can cover a 10-foot-square, two-dimensional surface. When you’re done painting, attempt a DC 30 Crafting check. minutes (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +994811b2-83a0-4dc2-8c7f-05f0f379934e Miring Round {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3873 This ammunition is made of thick glass filled with gray, murky water. When a miring round impacts the ground, it shatters, the murky water soaking into the ground in the normal blast area for the weapon and turning it into soft mud regardless of its normal composition. The area becomes difficult terrain for one minute. Any siege weapons or other heavy objects, as determined by the GM, sink into the mire. Siege weapons that sink in are difficult to operate, requiring 1 additional action to Aim for as long as they remain in the mud. After 1 minute, the mud dries up and the ground returns to its normal composition. Any creatures or objects in the mud are returned to the surface. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c0f359b-7097-426b-b698-ef9c96615d2c Mirror {} Adventuring Gear \N \N /Equipment.aspx?ID=2735 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0fa3ab82-13c6-402b-853d-f11d0082a7f7 Mistform Elixir (Moderate) {Alchemical,Consumable,Elixir,Illusion,Visual} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3310 A faint mist emanates from your skin, making you concealed for the listed duration. As usual, if you become concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bdf263af-9bc8-4d2d-b0e4-3a3ca27744b9 Miniaturization Module {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3798 A miniaturization module is a bulky clockwork belt interwoven with clear rubber tubing. These tubes are filled with distilled liquid magic, which serves as a power source. While wearing a miniaturization module, you gain a +1 item bonus to checks to Escape. Miraculous Escape [reaction] Frequency once per day; Trigger You become grabbed, immobilized, or restrained; Effect You instinctively trigger the miniaturization module and wiggle free, then move and grow larger, seemingly escaping in a flicker of motion. You become Tiny, then attempt to Escape the triggering effect, gaining a +4 circumstance bonus to this check. If you successfully Escape, you Step into an adjacent space. Regardless of the result, you then return to your original size. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e14ec10-4091-4aef-8a62-9449da415d50 Minor Bloodstone Doll {Consumable,Magical,Rare} Consumables Other Consumables L /Equipment.aspx?ID=3574 his small doll has been carved from a fragment of Bloodstone. When you Activate a bloodstone doll in response to another’s magic, you Interact to take it in hand and hold it up toward the triggering creature. Attempt a counteract check against the triggering spell at the listed bonus and rank. reaction] (concentrate, manipulate); Trigger A creature within 60 feet casts a summon spell; Requirements You have a free hand \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a808b394-51c3-451d-ae23-2364acd56157 Mirror Goggles (Moderate) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2315 These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. reaction] (manipulate); Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57ff231a-4a43-4dbb-bb7a-e58bdc105593 Mirror of Sleeping Vigil {Illusion,Invested,Magical,Sleep,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1439 This jeweled mirror grants you gain greater control over your dreaming self. While invested, you can watch over your sleeping body from the Dreamlands, letting you see your own body and a 5-foot emanation around you, though you can't hear, smell, or use other senses from your dreaming self. You do not take the –4 status penalty to visual Perception checks in that area or gain the blinded condition from being unconscious against creatures in that area. As long as you fell asleep voluntarily and not from a sleep effect, you can automatically wake up from sleep if there is visible activity around you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1540e553-f66f-47a6-9ca9-d950dbdb7e22 Mirror Robe {Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1319 Thousands of small, reflective, mirrored glass shards have been carefully stitched down this long silk duster. one-action] Interact (visual); Requirements The mirror robe was last activated to divert attention away from you and you are hidden or undetected by at least one foe; Effect You draw attention toward yourself. Choose one foe to which you were hidden or undetected. You reveal yourself to all, becoming observed. The foe you chose diverts its attention to you, becoming flat-footed to your allies until the beginning of your next turn. If you are invisible or otherwise can't become observed, you can't use this activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5adb481-3e2e-43a7-b11d-33830ae67799 Mirror-Ball Snare {Consumable,Mechanical,Snare,Trap,Uncommon,Visual} Snares \N \N /Equipment.aspx?ID=1274 A mixture of metal shavings and flash powder inside this small, mirrored sphere ignites when disturbed, causing the ball to flash and spin. When a creature enters the square, the ball pops into the air, and all creatures within 10 feet who can see the mirror ball must succeed at a DC 22 Fortitude save or become dazzled for 1 round. On a critical failure, affected creatures are instead dazzled for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a6dcb1f-8b0d-4716-b0ea-966a34f67076 Misdirecting Haversack {Illusion,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1242 This brown leather satchel is made from a heavily oiled and rustic leather. The satchel is large enough to hold up to 1 Bulk worth of items. one-action] command; Effect You revert one of the documents back to its original state. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3163e31f-b07f-4262-a328-c1f002abcfcc Misleading {Illusion,Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1834 This rune attempts to obfuscate your location through illusory trickery. When you're concealed, the DC of the flat check to target you with an effect is 6 instead of 5. two-actions] (concentrate); Frequency once per day; Effect The armor casts mislead, affecting you. It lasts until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc5461ed-ba65-46d5-baf6-00315f14b31e Mistform Elixir (Greater) {Alchemical,Consumable,Elixir,Illusion,Visual} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3310 A faint mist emanates from your skin, making you concealed for the listed duration. As usual, if you become concealed when your position is still obvious, you can't use this concealment to Hide or Sneak. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13e64312-e4cc-4fe0-be1c-b6bce04d32cd Mirror Goggles (Lesser) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2315 These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. reaction] (manipulate); Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5cbef22-8dfe-4c96-878f-983370776d48 Missive Mint {Alchemical,Auditory,Consumable,Linguistic} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1923 This white mint with a chalky coating appears to be a normal candy unless someone examining it succeeds at a DC 15 Crafting check to Identify Alchemy. If the crafter has the powerful alchemy class feature, this DC is their class DC instead, if it's higher. The mint's crafter can imbue a missive mint with a message containing up to 25 words while creating it. Someone who consumes the missive mint hears the message in a fizzing voice as the mint's coating bubbles away, which takes the same amount of time as it would to speak the message. The mint's eater has no way of knowing who the original sender was, what they sound like, or who the message was intended for. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc0e953e-e599-4a12-8cae-acc2a9e8c2b4 Mnemonic Acid {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=822 This translucent yellow-green liquid has a sharp, tangy odor and an oily sheen. It's mildly acidic and can cause a minor rash after prolonged contact with skin. To unlock its true potential, you must submerge a piece of an intelligent creature's brain matter in the acid and allow the material to completely dissolve. This takes 2d10 minutes, during which time the mnemonic acid bubbles and steams eagerly. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b424187-10ad-47ae-aa69-0531b857d0e3 Mobile Command Post {Rare} Vehicles \N \N /Vehicles.aspx?ID=102 This utilitarian vehicle resembles a small encampment, complete with protective barriers, a kitchen, sleeping quarters, and partitioned offices, all mounted on ironclad timbers. Beneath these timbers is a series of cogs and wheels, enclosed by a solid chain track made of iron plates. These tracks enable the mobile command post to move over all types of terrain, albeit at a slow pace. Once in position, these tracks fold up, allowing the vehicle’s base to rest on the ground while providing extra protection along the sides of the vehicle. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6591a49-c50f-438c-85ca-f8666003e628 Mobile Inn {Rare} Vehicles \N \N /Vehicles.aspx?ID=29 A mobile inn is the next step up from an armored carriage, bringing the limited comforts of a simple (and cramped) inn stay to make long distance journeys more bearable for wealthy travelers. Essentially a tiny inn on wheels, powered by alchemical catalysts and a steam engine, the vehicle is equipped with a stove, storage cupboard, washbasin, table, two benches, and a compact sleeping loft large enough to accommodate four. It can be modified to accommodate a single passenger in significantly more comfort or to easily hold 5 passengers by stripping the accommodations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d04292e-0e63-4564-93c7-bab1de274e2d Mocker's Swazzle {Magical,Unique} Held Items \N L /Equipment.aspx?ID=3630 A swazzle is a device made of two strips of metal bound with sinew and around a reed that, when held to the mouth, causes the user’s voice to take on a distinctive rasping tone. Swazzles are often used by street puppeteers to give their puppets’ voices a unique and memorable timber. A mocker’s swazzle, though, has a different use—rather than simply giving voices to troublemaking puppets, it helps a performer fight back against hecklers in a crowd. Mocking Spell [one-action] (auditory, linguistic, spellshape); Frequency once per day; Effect You direct a quick bit of insulting mockery at a creature who can understand you that’s within earshot. If your next action is to cast a mental spell that targets only that creature, that creature takes a –1 item penalty to any saving throw against the spell and, regardless of the result of the saving throw, becomes off-guard until the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ad523e4-d539-407c-97c9-7d18eb00b31b Moderate Aetheric Irritant {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3565 An aetheric irritant is a chime that can emit a subsonic frequency that otherworldly beings find unpleasant. When you Activate an aetheric irritant, you sound the chime and place it on the ground in a square within your reach. Creatures with the fey, spirit, or undead traits must attempt a Will save when they enter the affected area and at the beginning of every turn they are in the affected area. Those who fail the save treat the area as difficult terrain until the beginning of their next turn. A creature that critically succeeds at the save is immune to all aetheric irritants for 24 hours. An aetheric irritant continues to hum until it shakes itself to pieces after 10 minutes of being activated or it is moved, whichever comes first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2202f646-2a45-484e-adc7-1388d737b780 Moderate Antifungal Salve {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3747 This foul-smelling pink paste is traditionally kept in a tightly sealed jar. Spreading the salve on exposed skin grants an item bonus to saving throws against all afflictions that have the fungus trait or that originate from creatures with the fungus trait. The bonus lasts for 6 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa987443-d5e1-4925-aa4d-cec45a085589 Moderate Astonishing Ink {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3564 This syrupy ink smells organic and faintly spoiled. It’s tied to one of Ushernacht’s engines, created with a sample of the fluid from inside the engine. If the associated engine stops functioning, all ink linked with it can no longer be activated, including freshly created ink. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f5dce6d-d915-4010-9cc6-9e159cb48f4b Lionfish Spear (Greater) {Magical,Water} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2629 Colorful stripes and trailing ribbons give this +2 striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to swim. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d92b7a2b-d4f2-49d9-be24-7de8894b6360 Miter of Communion {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=570 This ornate headgear comes in many different shapes and sizes, though most are elaborately decorated with motifs of the deity whose honor in which it was made. The miter brings you spiritually closer to your deity’s servitors, granting you a +2 item bonus to Religion checks. minute (command); Frequency once per week; Effect You chant for a minute about a task at hand for the coming week to cast a 4th-level read omens spell that grants you cryptic but useful advice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d32a2789-34a2-4030-8c96-9d7a28286f07 Moderate Bougainvillea Blossom {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3723 This pink flower has long, slender thorns along the stem. The flower can be used as a catalyst when casting an entangling flora spell, which causes the affected plants to sprout long thorns and vibrant pink blossoms. The area becomes hazardous terrain, dealing the listed piercing damage to an enemy each time it enters an affected square. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24996a82-1919-415b-aa7c-174c49327d8b Moderate Crimson Godsblood Serum {Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=3762 Though it contains but a tiny drop of Gorum’s blood, drinking this thick, swirling potion fills the user with divine wrath and resilience. While under the effect of the potion, you gain a status bonus to physical damage rolls for 1 minute. The first time during that minute you’re reduced to 0 Hit Points but not immediately killed, you avoid being knocked out, regain the listed amount of Hit Points, and become confused for 1 round, and your wounded condition increases by 1. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f72890d-ca4c-4abd-9da0-9ee1e10a4de8 Moderate Defoliation Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon,Void} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3721 This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83384d6d-2adf-4c31-90d7-84853417dcac Moderate Durian Bomb {Alchemical,Bomb,Consumable,Olfactory,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3734 Whereas a durian’s aroma ranges from pleasant to revolting depending on the person, a durian bomb is a fruit that’s been alchemically modified for maximum revulsion. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d744e08a-22cc-4467-90ed-6842aac1d17a Moderate Flowing Water {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3740 The Flood Truce is a season of relative peace, and this tattoo of a river can soothe your temper when you might otherwise lash out. You gain a +1 item bonus to Diplomacy checks made against orcs who honor the Flood Truce. Embody the Truce [reaction] (concentrate); Frequency once per day; Trigger A mental effect would compel you to harm an ally or bystander; Effect Attempt a counteract check with a counteract rank of 2 to end the effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7630b17b-ea3c-4125-9cba-9410f4b8ecee Moderate Inflammation Flask {Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3731 This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b15765e3-d378-4590-9582-0a73bfb4a13a Moderate Maelstromic Destabilizer {Consumable,Gadget,Spirit,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3567 A maelstromic destabilizer is a whirling gyroscope of burnished bronze and glass. It strengthens the bonds that hold a creature to this world by weakening those same bonds to every other nearby creature. When activated, the destabilizer emits a constant pleasant chime as it spins. For the next minute, the creature holding the gadget gains the listed resistance to spirit damage, while all creatures not immune to spirit damage in a 10-foot emanation gain the listed weakness to spirit damage. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3c880b5-d952-4a92-8c53-f301bbe814b7 Moderate Nail Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3722 This pressurized iron casing bursts open when struck, releasing cold iron shrapnel. The bomb deals the listed piercing damage and piercing splash damage from a cold iron source. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51dae2e5-8e67-417b-aebc-cfd1ee3e30ba Moderate Necrotic Cap {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3729 You can use this slimy, rotting mushroom as a spell catalyst when you cast an acid grip spell by tapping it against the target, causing the mushroom to release a cloud of necrotic spores. When you do, acid grip loses the acid trait, gains the fungus trait, and all acid damage the spell deals becomes void damage. On a hit, the target additionally gains the enfeebled and sickened conditions, with the listed values, as the spores consume their flesh. As long as the target is taking persistent void damage, they can’t reduce the value of their sickened condition below 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +075f330a-91c6-4330-b952-5582aab5b464 Monkey Pin {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2985 This small brass pin is shaped like a monkey climbing a tree. When you activate this talisman, use a Climb action with a +1 item bonus on the check. On this check and until the end of your turn, if you succeed on an Athletics check to Climb, you move your full Speed during the Climb. If you roll a critical failure, you get a failure instead. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbf072b2-25f4-4737-b26a-2617b7980f94 Moderate Banner of Creeping Death {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3903 The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability. Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5eea496f-1a77-4d72-92aa-5553b1e1876d Sturdy Shield (Lesser) {} Shields Specific Shields 1 /Equipment.aspx?ID=2828 The shield has Hardness 10, HP 80, and BT 40. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2b7c324-6be2-4556-8f43-48cc0bebe1d6 Moderate Rending Gauntlets {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3741 These heavy gloves are reinforced with thick animal hide and sharpened bone. Shredding Finisher [one-action] (manipulate); Frequency once per hour; Requirements You hit the same creature with two unarmed Strikes in the same round; Effect The gauntlets’ spikes dig into the creature just before you tear them free, dealing the listed piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +28adfe56-4730-4356-9144-bb7964229da8 Moderate Roc-Shaft Arrow {Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=3744 Each of these arrows is made from an immense roc’s flight feather, most of whose vanes have been trimmed to expose the arrow’s shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a Fortitude save or be moved to a space you choose within an area determined by the arrow’s type; if the target critically fails, the arrow can move them an additional 10 feet. If this would move the target into a hazardous space, this effect gains the incapacitation trait. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +efa26ec5-de8e-4535-8fa5-ba6e768931a0 Moderate Spider Satchel {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3732 The Verduran Forest’s tiny tent-trap spider lays her eggs in a pyramidal web, and her young hatch only in response to intense vibration, such as the struggles of an ensnared insect or even songbird. Sadistic alchemists gather and augment these eggs, packing them in silken satchels that disgorge thousands of biting spider babies on impact. Many types of spider satchel grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8da253a-f8c9-4d72-8ef4-03ec8f5e124d Moderate Swapping Stone {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=944 This small, opalescent stone glows with a light that constantly shifts between colors. When you activate the stone, you throw it into a space within 100 feet. The stone then casts dimension door on you and transports you to itself. This destroys the stone. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d77e3904-e73b-4e15-9380-77e84167a3af Moderate Tangibility Resonator {Consumable,Gadget,Sonic,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3572 One of the stranger devices to come out of the University of Lepidstadt is a twisted glass contraption that hums with electricity. This vibration is harmless to most but is massively disruptive to the locomotion of incorporeal creatures. When activated, one incorporeal creature within 15 feet must attempt a DC 19 Fortitude saving throw. Once used, the vibrations cause the glass to shatter. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83a4f92b-8f6e-4679-84cf-c507815979c5 Moderate Tenderizer Grenade {Acid,Alchemical,Bomb,Consumable,Plant,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3736 Made from the acidic flesh of an especially astringent fruit found on the Plane of Wood, this bomb’s contents soften, oxidize, and season whatever they touch. Many types of this bomb grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59332175-692e-4cb2-bb98-4d26375ba7f3 Moderate Vanishing Shocker {Consumable,Electricity,Gadget,Illusion,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3573 The vanishing shocker is a cube with extruding spikes at each corner. This inscrutable device channels occult energy through the electricity it produces, creating the result of invisible lighting. When activated, the cube floats above your head, creating a field of invisible electricity in a 10-foot emanation that lasts for 1 round. You and creatures within the emanation are concealed. Creatures that enter or start their turn within the area must attempt a DC 22 Reflex save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13519894-231a-4fb4-858d-e80cf98c43c9 Moderate Wood-Rotted Root {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3730 This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b52b818-2377-40b0-a4ef-fa9d4f475f0d Monarch {Air,Divine,Relic,Unique} Relics \N L /Equipment.aspx?ID=3452 Monarch is an ancient starknife, once wielded by a priest of the Desnan sect known as the Order of the Starless Night, an organization devoted to protecting Golarion from the horrors of the Dark Tapestry. The weapon is made of low-grade silver, and its blades gleam with soft light, equivalent to that of a candle (the glow can be extinguished or activated by the weapon's carrier by activating Monarch as an envision action). The blades bear etchings of monarch butterflies in flight. minutes (envision, Interact); Frequency once per day; Requirements Monarch must possess a major gift; Effect Monarch casts dream message (heightened to 4th level) to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +452ea212-6137-47e5-ac45-bbe9b40a3cf3 Monkey {} Animals and Gear Animals \N /Equipment.aspx?ID=1685 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40c5df25-96cd-40c4-940f-75ac4d9f9c37 Navigator's Star {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2212 A star inked on the back of the hand, usually between the thumb and forefinger, keeps you on the right path. two-actions] (concentrate, manipulate); Effect As you hold up your hand and align the star in view, you learn which direction you're facing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a645594-7546-463d-83df-8d5c43836555 Moderate Quartz-Coil Rail Transport {Consumable,Electricity,Gadget,Teleportation,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3570 The distance you can teleport increases to 40 feet, and the electricty damage increases to 4. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3dde9572-5f20-427a-95dd-cfc7c3f72245 Moon Radish Soup {Alchemical,Consumable,Healing,Mental,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1746 In addition to its slightly spicy-sweet flavor, Svetlana Leveton's creamy moon radish soup is amazingly comforting, clearing the mind of anyone who has a bowl of it. After you eat the soup, it attempts to counteract (counteract +6) stupefied conditions affecting you; if successful, it reduces the value of your stupefied condition by 1 (or by 2 on a critical success). After eating a serving of moon radish soup, you gain temporary immunity to its effects for 24 hours. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +002f6058-0c3c-4718-afcc-3717118daba2 Moonkeep Hyacinth {Consumable,Magical,Plant,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=3790 These magical flowers are infused with the power to counteract the curse of the werecreature. Intentionally growing these flowers is nearly impossible, as they don’t produce seeds, and the primal magic required to produce them has been lost to time. They occasionally grow in places where a particular powerful werecreature is buried, though if an exact process to guarantee their growth exists, it remains a mystery. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b460e26-a4c2-47ad-9b0d-1980a3a0efca Moonkeep Orchid {Consumable,Magical,Plant,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=3790 These magical flowers are infused with the power to counteract the curse of the werecreature. Intentionally growing these flowers is nearly impossible, as they don’t produce seeds, and the primal magic required to produce them has been lost to time. They occasionally grow in places where a particular powerful werecreature is buried, though if an exact process to guarantee their growth exists, it remains a mystery. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5d0e28d-d02e-414a-8be2-fbf763f0db99 Moonlit Ink {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools \N /Equipment.aspx?ID=1624 This alchemical ink is applied to a stamping device, typically a wooden seal or chop commissioned by the secret society and costing 1 sp. When the seal is pressed to paper, the ink briefly shows up before fading into invisibility. The stamp can be revealed by exposing the stamped item to direct moonlight for 1 minute. A character checking a good or document marked by a moonlit ink stamp must succeed at a DC 25 Perception check to spot the stamp without exposure to moonlight. In addition to its use by secret societies for their secret books, papers, and messages, some smugglers use moonlit ink to mark their goods. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +899d36d7-b206-4f79-b3c3-c7628b6a4856 Moonlit Spellgun (Greater) {Attack,Consumable,Fire,Light,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2121 Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6838331a-0ada-4619-b098-f2f73cf84e28 Moonlit Spellgun (Lesser) {Attack,Consumable,Fire,Light,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2121 Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +466fa8c0-bf42-440d-ac61-6f6ff434cbc1 Monster Suit {Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=3532 Monster suits are used in elaborate and often tawdry performances where actors portray monstrous creatures.These shows tend to feature gratuitous special effects and culminate with the costumed actors engaging in mock battles on stage, to audiences’ delight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +992688c1-c4d7-4f90-8e42-083dff4f496c Moonkeep Lily {Consumable,Magical,Plant,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=3790 These magical flowers are infused with the power to counteract the curse of the werecreature. Intentionally growing these flowers is nearly impossible, as they don’t produce seeds, and the primal magic required to produce them has been lost to time. They occasionally grow in places where a particular powerful werecreature is buried, though if an exact process to guarantee their growth exists, it remains a mystery. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c0c21b6-7736-4e00-9b7f-709dbf6df759 Moonlit Spellgun (Moderate) {Attack,Consumable,Fire,Light,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2121 Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfb6c4f4-2355-44e9-8bcf-45c06a5501c6 Moonsilver Necklace {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3172 Those who are in tune with nature understand well the transience of life and the migration of souls. Just as the moon waxes and wanes, so too are the candles of life lit and extinguished. The ritual for creating this item requires an animal sacrifice in direct moonlight, the belief being that creatures sacrificed in this way are blessed to reincarnate into better lives. While wearing this silver, crescent-shaped necklace, your unarmed melee Strikes are silver weapons with the properties of the ghost touch rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +906649e9-b658-4b9f-b443-4ce5e75d9311 Moonstone Diadem {Divination,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=588 This delicate and elegant diadem is woven of intricate silver wires set with three tear-shaped pearlescent moonstones. You gain a +1 item bonus to Religion checks. three-actions] focus; Frequency once per hour; Requirements You are within 10 feet of a moonstone pool; Effect You peer into the moonstone pool and gain access to all the visual history recorded within the receptacle by concentrating on the specific subject you wish to see. Conversely, you can choose to deposit your own memories into the pool by concentrating for 1 hour on the information you wish to impart. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4ad7537-e583-4519-9f85-1efdf757d606 Moritype {Consumable,Gadget,Uncommon,Void} Consumables Gadgets L /Equipment.aspx?ID=3568 This plate of smoky glass is a variation on Dr. Krasovna Gerenevich’s krasovnatype that is imprinted with void energies. Creating the plate requires a living thing to die as part of its electrical charging; most creators use insects or lab mice. The moritype creates an image in the same way as a krasovnatype, but also siphons off part of that aura. If used on a living creature, that creature must attempt a Will save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15c52c71-dcab-4287-ae33-c3b0ee8e19a9 Morph Jewel {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3889 Constructed of an oddly flexible material, this golden jewel holds whatever shape it’s twisted into. Choose bludgeoning, piercing, or slashing when you apply a morph jewel to a weapon. The weapon’s damage becomes that type for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75ea14bf-cbba-42fa-8b28-35ac3869373a Mortal Chronicle {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2211 Common among fatalists and adventurers with access to resurrection magic, mortal chronicles look like tombstones, funeral plaques, or simple scrolls bearing the wearer's name or nickname. If you die, the date and cause of your death appear on the tattoo. The cause is literal and inexact, failing to identify specifics; it could read “beheaded” or “immolated” but not “beheaded by Amiri” or “murdered with fire.” If you're raised from the dead, a mark on the tattoo indicates the date you reversed your death. The tattoo then expands enough to list your next death when it comes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32017436-5fa6-4ac1-97fb-008e4c6de3df Mortalis Coin {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2110 This small golden coin is usually stamped with the image of a boar or other resilient creature. If the triggering damage would cause you to become dying 2 (typically due to a critical hit or your critical failure), you become dying 1 instead. In addition, for 10 minutes, you die from the dying condition at dying 5, rather than dying 4. free-action] (concentrate); Trigger You are reduced to 0 Hit Points by damage but not immediately killed; Requirements You are an expert in Fortitude saves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ebedfb9-3a53-41b4-8520-126aae3ea6b2 Mortar of Hidden Meaning {Divination,Magical} Held Items \N L /Equipment.aspx?ID=571 This matching mortar and pestle are made from immaculate darkwood that looks nearly olive in the right light. minute (Interact); Frequency once per hour; Effect You use the mortar of hidden meaning to grind tea leaves (or another suitable substance for making a hot beverage). While grinding the tea leaves, which takes no less than 1 minute, you can speak a message into the mortar. After the leaves are steeped in hot water, the first person who drinks from the resulting brew hears the message whispered in their ear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a47e4b6-d76c-4668-a689-273e105836e3 Nighthawk {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=94 These matte-black gliders seem to disappear into the night. Designed to stealthily cross over enemy lines, nighthawks can carry a small squad of combatants behind enemy troops to infiltrate command positions or readily attack the enemy’s flank. Nighthawks must be launched from a high altitude, similar to other gliders. They can be quickly broken down and hidden in 10 minutes after landing. Reconstructing a nighthawk takes an hour and a successful Crafting check (DC 27). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79d601ee-221b-4b77-a645-ae309b98d838 Moonlit Spellgun (Minor) {Attack,Consumable,Fire,Light,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2121 Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06b193c5-a21a-499c-b72f-ee41806ac212 Motivating Treat Bag {Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3661 This stiff, cloth pouch is embroidered with whimsical images of playful pets. When you perform your daily preparations in the presence of your creature companion, three treats appear in the bag: an encouraging treat, a reward treat, and a soothing treat. These treats are always suitable for your companion and last until the next time you perform your daily preparations. Rustle the Bag [one-action] (auditory, manipulate); Effect You Command your companion. Until the end of your turn, it gains a +5-foot status bonus to each of its Speeds, but must use at least one action to move closer to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ccfa3aec-0d38-4810-8ed8-e740bda5fdbf Mourner's Dawnlight Fulu {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2039 A mourner's dawnlight fulu is a stack of pages that resembles joss paper, used to locate the remains of the lost. When you Activate the fulu, you envision a specific object or deceased creature you're familiar with and want to find. You then rip the fulu into pieces and let them drift in the wind. If the item or creature you seek is within 500 feet, the pieces flutter through the air and land on the target, or on the surface closest to a buried or otherwise obscured target. If the torn fulu lands or fails to locate the desired target, its magic ends. three-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f00964e-bbdb-4942-b956-f1d841526551 Mouse {} Animals and Gear Animals \N /Equipment.aspx?ID=1686 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69acb223-e4e7-4b07-bde8-92c417434e58 Mud Bomb (Major) {Alchemical,Bomb,Consumable,Earth,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1514 This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1427a479-0148-49f2-8303-b0f375bde210 Mud Bomb (Moderate) {Alchemical,Bomb,Consumable,Earth,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1514 This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54df0e3b-e90c-4499-a2ed-216f289fbd1f Motion-Seeking Lenses {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3973 When you wear these green-tinted glasses, all the movement in the surrounding area seems to jump out at you. You gain a +1 item bonus to your Perception DC against Stealth checks to Hide or Sneak, and anyone attempting to Sneak doesn’t benefit from the circumstance bonus from cover against your Perception DC. Find the Hidden [one-action] (detection, manipulate); Effect You twist the lenses of your glasses as you look for someone hidden. You Seek with a +1 item bonus. If you find a hidden creature or object, you can Point Out as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aed25b1c-f43a-4c31-a4b6-8a6efffdd4a5 Mountain to the Sky {Conjuration,Magical,Structure,Unique} Structures \N \N /Equipment.aspx?ID=770 This tiny, carved walnut shell contains a sacred mountain within. You can only activate mountain to the sky on an unoccupied patch of earth or soil. When activated, the walnut transforms into an impossibly steep mountain, 5,000 feet tall and 100 feet wide at the base. Climbing the mountain requires 8 hours and a successful DC 35 Athletics check. After activating it, if you climb to the top of the mountain without any assistance from flight or magic, the mountain plane shifts you to Heaven when you reach the summit. You can return the mountain to the sky into the shape of a walnut shell as a 1-minute activity, which has the concentrate and manipulate traits, so long as no living creatures are present on the mountain. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +276cd98d-a7bd-4776-96b0-be7d49b9305e Mud Bomb (Greater) {Alchemical,Bomb,Consumable,Earth,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1514 This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da7ca77e-5570-4cd1-8688-8358eeb8efb2 Mud Bomb (Lesser) {Alchemical,Bomb,Consumable,Earth,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1514 This clay vessel launches gobs of clinging mud and grit. A mud bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is dazzled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e562fec-3c02-4a88-8b44-3f644b4ff5a4 Mug {} Adventuring Gear \N \N /Equipment.aspx?ID=2736 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71424061-6ceb-4080-8a43-e2909fa0c32e Mummified Bat {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2986 This talisman is the magically treated corpse of a tiny bat bound in papyrus. When activated, the affixed weapon detects vibrations around you and guides your perception. For 1 minute, you don't need to succeed at a flat check to target concealed creatures. You're not off-guard to creatures that are hidden from you (unless you're off-guard to them for reasons other than the hidden condition), and you need only a successful DC 5 flat check to target a hidden creature. While you're adjacent to an undetected creature of your level or lower, it's instead only hidden from you. If you have the Blind-Fight feat, you gain imprecise one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed2ee528-3196-407b-966f-719339682b81 Murderer's Knot {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2987 This black strand of leather is tied to look like a peace knot when the weapon is worn, but it doesn't hamper drawing the weapon. When you activate the knot, the creature you damaged takes 1d6 persistent bleed damage and is off-guard until the bleed ends. If you have the Twist the Knife feat, the talisman instead deals persistent bleed damage equal to your sneak attack damage. free-action] (concentrate); Trigger You damage an off-guard creature with a Strike using the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d03bd1e-c5d9-4b77-89ff-978b72713c22 Musical Instrument (Handheld) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2737 Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e46a2e7b-d16e-4b1a-8607-07cb562a7032 Musical Instrument (Heavy) {} Adventuring Gear \N 16 /Equipment.aspx?ID=2737 Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3046e5c8-4009-4154-932a-06dca1070140 Musical Instrument (Virtuoso Handheld) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2737 Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22ed7ba9-38fd-431a-8db8-a5d2d0a718a7 Musical Instrument (Virtuoso Heavy) {} Adventuring Gear \N 16 /Equipment.aspx?ID=2737 Handheld instruments include bagpipes, a small set of chimes, small drums, fiddles and viols, flutes and recorders, small harps, lutes, trumpets, and similarly sized instruments. The GM might rule that an especially large handheld instrument (like a tuba) has greater Bulk. Heavy instruments such as large drums, a full set of chimes, and keyboard instruments are less portable and generally need to be stationary while being played. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6481e31b-81ee-4b9a-a418-90fd7ae987e1 Musket Staff of Force {Force,Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=3587 A stock carved of enchanted wood forms the base for a musket staff, a magic weapon used by a gunwitch as both a powerful firearm and magical staff. Many other variants exist with different spells. This +1 flintlock musket has a reinforced stock permanently attached to it, and the musket's weapon potency rune (and any other runes) applies to Strikes with the stock as well. The musket staff also contains spells and can be prepared following the same rules as a staff. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d0e0eb7-c653-482c-a6f6-591c67f284d5 Musket Staff of the Void {Magical,Rare,Staff,Void} Staves \N 1 /Equipment.aspx?ID=3588 A stock carved of enchanted wood forms the base for a musket staff, a magic weapon used by a gunwitch as both a powerful firearm and magical staff. Many other variants exist with different spells. This +1 flintlock musket has a reinforced stock permanently attached to it, and the musket's weapon potency rune (and any other runes) applies to Strikes with the stock as well. The musket staff also contains spells and can be prepared following the same rules as a staff. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d48fa04c-7654-4737-8ac9-9c954025af35 Mustard Powder {Alchemical,Consumable,Inhaled,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2008 Concocted from the formulas provided by otherworldly refugees to Irrisen, mustard powder is rumored to be devastating to entire armies with proper dispersal. Recipes have quickly spread across Golarion. Mustard powder's sickened condition ends when the poison's other effects do. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0720898-bd97-4edf-b654-e239b0325e48 Mudrock Snare {Consumable,Kobold,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=3378 Fired clay covers a shallow pit of thin mud interspersed with fragile vials of a quick-drying agent. The first creature to step into the square breaks through the clay and sinks into the pit, fracturing the vials and releasing the chemicals that harden the mud. That creature must attempt a DC 29 Fortitude save as the mud solidifies over its legs. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03ccb095-cb91-4a91-a090-027a9f3ae5f4 Mukradi Jar {Alchemical,Consumable,Expandable} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1951 A miniature mukradi, its chitin shrunken and pale, is coiled within this jar. Its hollow form grows to a Gargantuan shell when you open the jar. It emits one of three breath weapons, chosen by you. Each creature in the area must attempt a DC 34 basic Reflex save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce0db86e-b869-4bdb-9003-7ed163fd6e82 Mythic Resilent {Magical,Mythic,Rare} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=3499 Mythic resilient runes imbue armor with unrivaled protection from a wide array of effects. The armor grants a +4 item bonus to saving throws to the wearer. Defy Obliteration [reaction] (concentrate); Trigger You critically fail a saving throw; Effect Spend a Mythic Point; if the triggering save was made due to an effect created by a mythic monster, hazard, or other effect, it’s a normal failure instead. If the save was made due to an effect that wasn’t mythic, it becomes a success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55e0d163-9d07-4420-b411-ebee6df4e03e Mythic Striking {Magical,Mythic,Rare} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=3500 This weapon is filled with unmatched destructive power. The weapon deals five weapon damage dice. Unstoppable Devastation [reaction] (concentrate); Trigger You roll the weapon damage dice for a Strike with this weapon and do not like the result; Effect Spend a Mythic Point and reroll your weapon damage dice, taking the higher of the two results. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bdb3a13-607e-4535-be0a-ba3b9907b71d Name Pendant {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3974 Many soldiers wear this metal pendant engraved with their name and critical details. Sadly, they also ascertain the identity of fallen soldiers. Many soldiers find that the pendant helps them stay grounded. When you wear your name pendant, you gain a +1 bonus to saving throws against spells and magical effects with the mental trait. Alert Superior Officer [free-action] Trigger You gain the dying condition; Effect The pendent alerts all other allies within 500 feet who are also wearing a name pendant. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eddc47ed-834b-4887-8d76-b405f1f29511 Nap Gas Disperser {Consumable,Gadget,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3799 When you Activate a nap gas dispenser, you can either place it in an adjacent space or toss it up to 30 feet away. Once you’ve done so, the metallic canister instantly disperses knockout gas in a 15-foot burst. Creatures in the area must attempt a DC 23 Fortitude save, with the following results. This is a poison and incapacitation effect. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40e1b171-9df6-46c0-bcc5-db5b5e87a958 Nauseating Snare {Consumable,Mechanical,Poison,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3379 You position particularly foul substances to splash over a creature. The first creature to enter the square must attempt a DC 24 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc6b9ab8-a25c-44fb-9dd8-2755c2a381eb Navigator's Feather {Consumable,Magical,Talisman,Uncommon} Consumables Talismans L /Equipment.aspx?ID=3607 This jaunty feather is affixed to headgear and can guide you in times of trouble, twisting to point in different directions. When you activate the talisman, you roll the triggering >Survival check to Sense Direction or Track twice, and use the higher result. free-action] (concentrate, fortune); Trigger You would roll a Survival check to Sense Direction or Track but haven’t rolled yet; Requirements You’re trained in Survival. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ad204b9-5e58-45ba-9ecc-0838d961b643 Mutator Onyx {Alchemical,Earth,Magical,Rare} Alchemical Items Alchemical Other L /Equipment.aspx?ID=3576 A mutator onyx is a jet-black, alien mineral first found within the walls of the Onyx Citadel but is now used primarily as an alchemical teaching or experimentation tool within Oprak. Pressing the gem into a solid, unattended inanimate object with Hardness 5 or less transforms that object’s surface into a curious syrupy, liquid-like state, reducing its Hardness to 0. One mutator onyx can transform up to a 5-foot cube. After 10 minutes, the matter reverts to its solid state, regaining its Hardness. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1a76ad9-67b7-45d9-8492-a850a38ba4bc Mythic Armor Potency {Magical,Mythic,Rare} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=3498 This armor is etched with a mythical ward providing unparalleled defense. Increase the armor’s item bonus to AC by 4, and the armor can be etched with four property runes. Survive Devastation [reaction] (concentrate); Trigger An enemy critically succeeds against you with a weapon or unarmed Strike; Effect Spend a Mythic Point; if the triggering Strike was made by a mythic creature, it’s a normal success instead. If it was made by a non-mythic creature, it’s a failure. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf061852-f312-4a5a-a58c-abae584f9e37 Mythic Weapon Potency {Magical,Mythic,Rare} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=3501 This weapon strikes with peerless accuracy to pierce the defenses of the mightiest monstrosities. Attack rolls with this weapon gain a +4 item bonus, and the weapon can be etched with four property runes. Unerring Blow [reaction] (concentrate); Trigger You roll an attack roll to Strike with this weapon and receive a critical failure; Effect Spend a Mythic Point and reroll your attack roll with mythic proficiency, taking the higher of the two results. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82c4cb37-6a73-4dbf-90b2-1ce44d40dfdc Necro Roamer {Rare} Vehicles \N \N /Vehicles.aspx?ID=103 Favored by necromancers, this vehicle is a heavily fortified, armored wooden shed mounted on the legs of a dozen undead creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48bdc9d6-aa0d-45a4-9ffd-df6d96d7c791 Necrotic Bomb (Greater) {Alchemical,Bomb,Consumable,Negative,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=938 Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54d62224-bfad-4bc1-a156-0d4d7f80af71 Necrotic Bomb (Lesser) {Alchemical,Bomb,Consumable,Negative,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=938 Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +faa8240f-e289-4583-89e0-0e9a5434cf52 Necrotic Bomb (Major) {Alchemical,Bomb,Consumable,Negative,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=938 Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d95a6ee-7eb0-481d-b516-f94fbd85f2f2 Necrotic Bomb (Moderate) {Alchemical,Bomb,Consumable,Negative,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=938 Necrotic bombs combine reagents most people consider disgusting at best and unholy at worst, creating a life-sucking miasma upon contact with air. A necrotic bomb deals the listed negative damage and splash damage, and it sickens the primary target on a critical hit. This damage harms only living creatures. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31ab3d6d-fcf5-433f-a9c8-e480c2676175 Nectar of Purification {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2931 A shimmering liquid, nectar of purification is often stored in bottles similar to those used for vinegar. This oil casts a 1st- rank cleanse cuisine spell over any food or drink onto which it's poured. The nectar evaporates as it takes effect, leaving the taste and texture of the food or drink unaltered. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95cd431b-52aa-4564-9149-f5964687992e Needle of Undeath {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3687 This thin, wand-like implement is carved from bone and scrimshawed with depictions of battle. While holding the needle of undeath, mindless undead creatures see you as one of their own and are indifferent to you until you take hostile actions against them, and you have a +2 item bonus to Deception and Diplomacy checks against intelligent undead. This does not affect a summoned undead’s attitude. one-action] Speak with Undead; Frequency once per hour; Effect You can use Diplomacy to Make an Impression on mindless undead or make simple requests of them with a +2 item bonus. You cannot make this request of someone else’s summoned undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abacc174-1dc9-4841-a982-63fd5cd71ac6 Nyctessa's Staff {Magical,Necromancy,Staff,Unique} Staves \N \N /Equipment.aspx?ID=2779 This macabre staff is crafted from gleaming white bone, a spinal column spiraling out of its base with a skull swinging from the spine's tip. It was handcraft for Nyctessa by her father, a powerful Blood Lord, from her mortal mother's bones. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +787f2719-a25b-4efc-b0b6-38f1532597bd Necklace of Strangulation {Cursed,Invested,Magical,Rare,Transmutation} Cursed Items \N L /Equipment.aspx?ID=605 This beautiful necklace appears to be a magical item such as a necklace of fireballs or a pendant of the occult. When invested, it magically locks in place, suspiciously tightly, and fuses to you. When you enter a situation of extreme stress (as determined by the GM), the necklace tightens around your neck, suffocating you and dealing 30 bludgeoning damage to you at the end of each of your turns. Once per round, you can spend a single action to attempt a DC 34 Athletics check or Fortitude save; success means you don’t take the damage on your current turn, but you continue suffocating. The necklace loosens after you’ve been dead for a month. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a4b27d7-1bd1-4599-b336-9592f74e03fa Necrobinding Serum {Consumable,Incapacitation,Injury,Magical,Necromancy,Rare} Consumables Other Consumables L /Equipment.aspx?ID=1733 This potent necromantic serum is distilled from the body of an intelligent corporeal undead who seeks to establish absolute control over their undead minions. The raw materials of a necrobinding serum are composed of a slurry made from the creator's own flesh and blood mixed with pulped fungal toxins. The exact ingredients vary, but the act of brewing a necrobinding serum is typically viewed with distaste at best and, in many societies, is regarded as an evil act. While necrobinding serum isn't a poison, its method of delivery is identical to that of an injury poison—it's applied to a weapon that's then used to Strike an undead target (living creatures suffer no additional effect from exposure to a dose of necrobinding serum). two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27f608fc-22d1-4d08-bf08-9a523a9af9a7 Net Launcher {Rare} Adventuring Gear \N 1 /Equipment.aspx?ID=1100 This wide, hollow tube is two to three feet long and fires an unattached net at much greater range than one can be thrown. A net launcher can be wielded while propped up on your shoulder or cradled under your arm. A net must be carefully folded to be launched without tangling. Properly loading a net into a net launcher takes 1 minute. A net fired with a net launcher can target a Medium or smaller creature within 40 feet, rather than 20 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +efc37558-ade1-4d92-8320-d44ad793909c Nethershade {Alchemical,Consumable,Injury,Poison,Void} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3342 Distilled from the Netherworld, this oily substance imposes tenebrous effects. The enfeebled condition from nethershade lasts for 24 hours. … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c352fd1-1736-4b9f-b439-31fc0c99c4da Nevercold {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2026 Nevercold, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield, the spell's duration increases by 5 minutes, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f44ad59a-7f4a-4add-954e-88c5b3c03b74 Nevercold (Compressed) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2026 Nevercold, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield, the spell's duration increases by 5 minutes, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6e89ab4-19ef-48eb-9634-f1a649abf1a9 Nevercold (Refined) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2026 Nevercold, sometimes mistakenly referred to as nevercoal, is the charcoal left after wildfires in the First World. True to its name, nevercold remains warm to the touch. If you use nevercold to cast fire shield, the spell's duration increases by 5 minutes, the cold resistance you gain from it lasts 1 hour, and you're protected from the effects of severe cold for 8 hours. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a71ea644-e633-4390-932d-e71f1a628415 Nightbreeze Machine {Air,Clockwork,Uncommon} Adventuring Gear \N 4 /Equipment.aspx?ID=1154 The nightbreeze machine can turn a scorching hot room into a comfortable one with just the pull of a lever. Its outer shell is a brass cube half as tall as the average human that houses a series of flat metal “blades” in a circular arrangement. When placed on a flat surface, a creature within reach can Interact to flip the lever, turning the machine on. When the machine is active, the blades begin to spin rapidly, setting the air in the room into motion, which cools off the room's inhabitants. A front-mounted metal grate prevents anyone from coming into accidental contact with the spinning blades without impeding airflow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +795cac2a-5e75-454c-aa55-b295552d7892 Oak Potion {Consumable,Plant,Potion,Primal,Wood} Consumables Potions L /Equipment.aspx?ID=2945 After you drink this bitter draft, your skin thickens like bark. You gain the effects of a 2nd-rank oaken resilience spell for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95eb8a43-4a33-4f64-ae96-e79bcb93c1c4 Neophyte's Fipple {Consumable,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2122 Made of polished wood, a neophyte's fipple is a block flute enchanted to guarantee melodic sound. When you Perform a song on the fipple to Activate it, your ability modifier, proficiency bonus, and item bonus for the Performance check total +7, regardless of what they would normally be. Add other bonuses and penalties to the check normally. Once the magic is used, the fipple remains as a mundane instrument. one-action] (concentrate); Requirements You are untrained in Performance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +256e4fed-f89d-40a7-8ca5-48b3d2b0446d Net {} Adventuring Gear \N 1 /Equipment.aspx?ID=2738 You can use a net either on its own or attached to a rope. When attached to a rope, you can use the net to Grapple a Medium or smaller creature up to 10 feet away (instead of only adjacent creatures). You can continue to Grapple to keep your hold on the target so long as the target remains within 10 feet and you continue to hold the net. The grabbed creature gains a +2 circumstance bonus to Escape unless you are adjacent to them, and it can attempt a DC 16 Athletics check to Force Open the net entirely. Once the target is no longer grabbed, the net is unwieldy until refolded with an Interact action with the concentrate trait that requires two hands; if used without being refolded, Grapple checks made with the net take a –2 penalty. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3dbe7f4b-9d34-4cfc-add6-4ab3f90d26ae Nettleweed Residue {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3343 Concentrated sap of stinging weeds makes an effective toxin. Saving Throw DC 27 Fortitude; Onset 1 minute; Maximum Duration 6 minutes; Stage … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e1e6dc0-97ef-4d5b-9e5f-dd078b772839 Nightmare Vapor {Alchemical,Consumable,Inhaled,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=125 Purportedly sourced from any number of outlandish locales, nightmare vapor is most often created by boiling the sweat collected from humanoids caught in the throes of terrible nightmares. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0ca63e89-dd51-440b-a2a0-f5fe849170b7 Nimbus Breath {Air,"Bottled Breath",Consumable,Electricity} Consumables Bottled Breath L /Equipment.aspx?ID=2583 The dwarves of Cloudspire Citadel in Golarion's Mwangi Expanse create bottles of nimbus breath by capturing and bottling the fluffiest nimbus clouds from the lairs of cloud dragons. After harvesting the cloud, the bottle must sit at the peak of the tallest mountain for 10 days and 10 nights, pelted by all forms of weather. Nimbus breaths can also be created by capturing clouds on other planes, such as those found on the Plane of Air or in the highest peaks of Celestia. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b592a591-fc8b-4df7-a720-f9ab6a33ee77 Noisemaker Snare {Clockwork,Consumable,Fire,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1130 When a creature enters this snare's square, it triggers an extremely loud clockwork device, which explodes with a bang that can be heard from 200 feet away and deals 1d8 fire damage. The creature must attempt a DC 18 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +047e42fc-ec37-41a0-9746-6b0ae2b1673e Nomad's Shawl {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3674 The intricate beading of this shawl subtly guides you. While you wear the shawl, you always know which direction is north and gain a +1 item bonus to Survival checks. Mind's Map [one-action] (concentrate); Effect You focus your mind’s eye on a location you’ve been to previously. The beads on the shawl shift colors to create a map of the area based on your memories. You can dismiss this effect as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05b90e64-959c-43da-be57-dada89bd61f8 Noppera-Bo Hood {Illusion,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2686 This unpleasant-looking hood appears to be a completely smooth, round sack of skin that feels uncannily warm to the touch. When you wear this hood and invest it, it merges with your head and face, becoming imperceptible as a worn item except on close examination, which reveals a slight oily sheen to your facial features. You can cause minor shifts and changes to your features while wearing a noppera-bo hood; this counts as having a disguise kit to Impersonate any creature that is the same ancestry as you. two-actions] envision (transmutation); Frequency once per day; Effect You focus on the hood's magic, and then gain the effects of 1st-level illusory disguise, though it's a transmutation effect rather than an illusion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b068e724-aea3-4599-97ba-4f1a00491c37 Noqual Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=1419 Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +335e468a-7db0-4f03-8780-7c8f01c677f9 Noqual Ingot {Precious,Rare} Materials \N 1 /Equipment.aspx?ID=1419 Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8085356-fdf6-49d2-a2cd-a5b0c5a4f1c7 Noqual Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1419 Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e043dbbc-599b-4cf9-b3ca-d7053b793aa7 Nightmare Salt {Alchemical,Consumable,Ingested,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2009 This potent poison consists of crystals whose flavor and appearance mimics edible salt but whose effects are deadly; victims experience periods of waking nightmares that overload the senses and eventually result in death through a combination of shock and exhaustion. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7e4216a-3b67-4b09-9766-aca749fb1e67 Nightpitch {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2027 A pellet of tar mixed with the fur of a nocturnal creature, such as a bat, nightpitch used to cast a darkness spell makes the area of the darkness difficult terrain. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63eb69d8-ffe5-46ac-8141-c62a4e52ef6d Nosoi Charm (Greater) {Divination,Invested,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=1095 Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell. one-action] Interact; Effect You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the life force that animates living creatures and the perverse force that animates the dead, though you can't distinguish between the two. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5e8ed70-372f-4f9d-8cf6-423d3389a0aa Nostalgic Pot {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3675 This small pot filled with pebbles is imbued with the nostalgia of its owner. While this pot is on your person, you get a +1 item bonus to saves against emotion effects. Jingling Memories [one-action] (concentrate, emotion); Frequency once per day; Effect You shake the pot, granting a +1 item bonus to an ally to save against an emotion effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a30630e8-b489-45aa-b7df-c609c1e2bd3c Noxious Incense {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1008 Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e1781f2-eb71-48c7-afd7-256505fd76f0 Noxious Incense (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1008 Sold only in single sticks, this foul incense comes coated with a bevy of alchemical smoke that activates in the presence of intense heat, releasing its namesake pungent odor. Adding this catalyst to a wall of fire spell fills all squares adjacent to the wall with thick, foul smoke. Creatures in this area are concealed, and other creatures are concealed to creatures in the area. The smoke lasts for the duration of the spell. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb3f8523-f854-4f2a-8696-7786546571d0 Numbing Tonic (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1963 Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee690e5f-d320-4d41-b093-fc43b68b8461 Numbing Tonic (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1963 Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4edb93fc-d7c6-4bc4-893c-57f255e1475e Numbing Tonic (Major) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1963 Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdd7e920-36fb-400f-9776-73890d7dff05 Numbing Tonic (Minor) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1963 Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55627d92-e5e1-49aa-b3dc-d9203a18e3c8 Numbing Tonic (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1963 Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61731175-9e1c-4555-ab63-82d91acfa037 Numbing Tonic (True) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1963 Numbing tonic makes it easier to push through the pain of battle and shrug off otherwise debilitating blows. You gain the listed temporary Hit Points when you drink the elixir, and again at the start of each of your turns for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e778a365-d12f-4dc0-a4cc-1114205d8d59 Oil of Mending {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2935 A vial of oil of mending appears to have countless translucent threads swirling within. Applying this oil to an item casts a 2nd-rank mending spell to repair the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdc4de17-343a-4822-bd6c-23838151c585 Nosoi Charm {Divination,Invested,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=1095 Nosois serve as scribes and messengers to psychopomps. They are rare outside of the Boneyard, so it's common for psychopomps venturing to other planes to carry a nosoi facsimile to aid in their travels. This tiny icon of a masked raven emits twittering sounds in perfect accompaniment to your performances. You gain a +2 item bonus to Performance checks to play an instrument, orate, or sing. You can cast sending once per day as a divine innate spell. one-action] Interact; Effect You gain lifesense as an imprecise sense with a range of 30 feet for 1 hour as long as you continue to hold the charm. This allows you to sense the life force that animates living creatures and the perverse force that animates the dead, though you can't distinguish between the two. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2a21eca-69cf-436b-8ea8-5178214e2214 Obsidian Goggles {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3097 The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. Darkvision [one-action] (manipulate); Frequency once per day; Effect Adjusting your goggles, you gain darkvision for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb451e9f-6729-4199-94a5-f2baaffe9e33 Obsidian Goggles (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3097 The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. Darkvision [one-action] (manipulate); Frequency once per day; Effect Adjusting your goggles, you gain darkvision for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea7c7af3-15c4-477f-baed-64ae5fc6d1bf Obsidian Goggles (Major) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3097 The sleek, black lenses of these goggles somehow make everything seem more brightly lit. While wearing the goggles, you gain a +1 item bonus to Perception checks involving sight. Darkvision [one-action] (manipulate); Frequency once per day; Effect Adjusting your goggles, you gain darkvision for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc57ff8f-0099-4376-badc-4462f2de13c5 Occult Scroll Case of Simplicity {Invested,Magical,Transmutation,Uncommon} Held Items \N \N /Equipment.aspx?ID=525 The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6f461d5-bf88-43d8-9a0e-a9c59ffee8be Ochre Fulcrum Lens {Enchantment,Invested,Occult,Unique} Other \N 2 /Equipment.aspx?ID=942 Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52928702-30ba-470d-8b71-6ca22c0f037e Octopus Bottle {Alchemical,Consumable,Expandable,Uncommon} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1952 Miniature octopus arms press up against the sides of this bottle, obscuring the rest of its contents. When opened, a Huge octopus bursts forth, which can appear in water instead of on the ground. Its arms attempt to grasp a creature with a reach of 15 feet. The octopus repositions that creature to a different space within its reach unless the target succeeds at a DC 24 Fortitude save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db1aa49e-5af8-4902-a499-2af778d648a5 Oil of Ownership (Greater) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2073 You can coat objects of 6 Bulk or less with oil of ownership, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +900bdeda-919d-4294-9a9f-9ea78f103d38 Obfuscation Oil {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2932 You can spread this blue-gray gel on a single item with a Bulk of 3 or less to ward it against magical detection. It becomes undetectable to detection, revelation, and scrying magic of 8th rank or lower (such as locate). This oil is permanent, but it can be removed with acid. Removing the oil in this way usually takes 1 minute for objects with Bulk of 1 or less, or a number of minutes equal to the item's Bulk. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14075896-0b90-4d5d-aa0c-e2b19ec5fff0 Oblivion Essence {Alchemical,Consumable,Injury,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=558 Created from a daemon’s powdered soul gems or refined from the waters of Abaddon’s rivers, oblivion essence causes victims to rapidly age and decay. … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e2a9719-2aa8-4981-85b4-361d9914e661 Octopus Potion (Moderate) {Consumable,Magical,Morph,Potion,Water} Consumables Potions L /Equipment.aspx?ID=2630 Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 to determine an additional effect of the arms, which lasts as long as the target remains grabbed or restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grappled or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a73a112a-6c96-45cc-9b0e-70e23387d4cf Oil of Dynamism {Consumable,Magical,Oil,Uncommon} Consumables Oils \N /Equipment.aspx?ID=3398 This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3c3cbd8-7a81-4636-903d-e9c0afc61912 Oil of Dynamism (Greater) {Consumable,Magical,Oil,Uncommon} Consumables Oils \N /Equipment.aspx?ID=3398 This fine golden oil comes in a small blue canister. Carefully spreading the oil over an object turns it into an animated object of the same type. For example, sprinkling it on a statue makes an animated statue. If the animated object's level would be greater than 3, the oil struggles to animate it and ultimately fails. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +511a2d72-c9a8-4185-b522-84b49d84d4f4 Oil of Keen Edges {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2934 When this silvery salve is applied to a melee weapon that deals piercing or slashing damage, the weapon grows sharper and more dangerous for 1 minute, granting it the benefits of the keen rune. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ea09074-c21d-4b80-8ebb-dbdda9eb92be Ogre Spider Filament {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3262 This delicate strand of spiderweb sticks to the target of a spider sting spell, hampering their movement. Using this catalyst causes a creature afflicted with spider venom to become clumsy instead of enfeebled. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +977baa14-b33c-45c1-aec9-7398ada6147f Oil {} Adventuring Gear \N \N /Equipment.aspx?ID=2739 You can use oil to fuel lanterns, but you can also set a pint of oil aflame and throw it. You must first spend an Interact action preparing the oil, then throw it with another action as a ranged attack. If you hit, it splatters on the creature or in a single 5-foot square you target. You must succeed at a DC 10 flat check for the oil to ignite successfully when it hits. If the oil ignites, the target takes 1d6 fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e7eba8f-9c91-4173-b773-cfc64044e5ef Oil of Animation {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2933 You can rub this bronze-colored oil onto a melee weapon to grant it the benefits of the animated rune. Once you fail a flat check for the weapon, causing it to fall, this effect ends. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29ea9cb3-9f66-4657-a382-d7f150a543f5 Oil of Corpse Restoration {Consumable,Magical,Necromancy,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2421 Adlet spiritual leaders create this thick purple gel so that the dead can temporarily assume their appearance in life during ancestral worship ceremonies. Spreading it over the bones of an undead creature or a lifeless corpse causes the gel to congeal, forming a cosmetic layer that covers or restores any missing or compromised flesh until the body mimics its appearance in life. The dead creature's flesh looks healthy and whole. It gains a +2 circumstance bonus on Deception checks to look like a living creature. The gel does not restore life or Hit Points and the flesh quickly rots away 8 hours after application. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca0ffc8d-1bc1-43f7-8b3c-d90737f6333c Oil of Potency {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2936 When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +811ab3aa-f34c-41c2-b6de-84f1a213fd89 Oil of Potency (Greater) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2936 When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ef1ea25-fec1-44a4-b458-7f966bc2f68f Oil of Potency (Major) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2936 When you apply this thick, viscous oil to a weapon or suit of armor, that item immediately becomes magically potent. If the item is a weapon, it temporarily becomes a +1 striking weapon, or, if it's armor, it temporarily becomes +1 resilient armor. This lasts for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03e099f5-eb0f-4b6f-a985-7a67abf2a625 Oil of Repulsion {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2937 This oil contains magnetically charged iron filings repelled into opposite ends of the vial. For 1 minute after you apply this oil to armor, any creature that hits you with a melee Strike must attempt a DC 28 Fortitude save with the following effects. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfa0fad0-d3d4-4546-b77d-812bea25e46a Oil of Revelation {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=3399 This bright oil, first created by humans as a tool to help them fight in darkness, holds flecks of tiny gemstones in suspension and smells like a struck matchstick. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5aedb790-f4dc-4fb2-8cfd-ac8808b34c05 Oil of Swiftness {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2075 Anoint a weapon with oil of swiftness , which hisses upon application, to give it the quickstrike rune for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +687129c0-a1fc-43dc-93aa-ae8b5be8ff9a Oil of Unlife (Greater) {Consumable,Magical,Oil,Void} Consumables Oils L /Equipment.aspx?ID=2938 This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79d07590-d630-4447-ab20-5e77cac1de1e Oil of Unlife (Lesser) {Consumable,Magical,Oil,Void} Consumables Oils L /Equipment.aspx?ID=2938 This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be9eb6fa-29e4-49a1-b107-d62b95ab8bd3 Oil of Unlife (Major) {Consumable,Magical,Oil,Void} Consumables Oils L /Equipment.aspx?ID=2938 This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0ffd3757-d0f7-427e-b501-475d65bafd0f Oil of Unlife (Minor) {Consumable,Magical,Oil,Void} Consumables Oils L /Equipment.aspx?ID=2938 This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +624c6112-a9b1-415a-8ffa-73924763c82f Oil of Unlife (Moderate) {Consumable,Magical,Oil,Void} Consumables Oils L /Equipment.aspx?ID=2938 This thin, black liquid imparts a bone-deep chill while rapidly repairing an undead creature's physical or spiritual form. When you dash oil of unlife onto an undead creature, or another creature with the void healing ability, the oil absorbs quickly into its body, and the creature regains the listed number of Hit Points. You can pour oil of unlife on an incorporeal undead; in this case, the creature absorbs the oil into itself. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3216bd09-2e20-46ec-9e3c-ad60ffac95bc Oil of Ownership (Moderate) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2073 You can coat objects of 6 Bulk or less with oil of ownership, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5708102a-9964-47f7-a0aa-c8875b0c69a9 Olfactory Obfuscator (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=690 This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fd63320-1b77-45e3-b554-0f78a726707f Olfactory Stimulators {Magical} Assistive Items Animal Companion Mobility Aids \N /Equipment.aspx?ID=2150 This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait. free-action] (concentrate); Frequency once per day; Effect Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3e60df7-9bc0-4bb5-8eca-bc3696daaeb8 Olfactory Stimulators (Bloodhound) {Magical} Assistive Items Animal Companion Mobility Aids L /Equipment.aspx?ID=2150 This cluster of sensitive wire whiskers fits over the nose or snout to provide sensory information as it reacts to nearby odors and other scents. A creature wearing olfactory stimulators gains a sense of smell, which is as precise as an average member of its species, as well as the scent special ability if members of its species typically have that ability. Olfactory stimulators can be fitted to animal companions as well as sapient creatures; stimulators produced for companion use have the companion trait. free-action] (concentrate); Frequency once per day; Effect Your olfactory stimulators twitch as they gather even more information. You gain imprecise scent with a range of 30 feet for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a69f2f77-73d4-46f6-be09-833f59887661 Ommatophoric Mutagen {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3236 Your eyes bulge from their sockets and extend upwards from your head on long, prehensile stalks, greatly enhancing your eyesight and field of view but leaving you unable to close your eyes, increasing your vulnerability to harmful visual effects. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ab230e0-871a-4f49-8c46-353505b5395d Omnidirectional Spear Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3380 As soon as a creature enters the snare's square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 15d8 piercing damage (DC 37 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d562cd6-4d94-45a0-8fb0-d74e9b464426 One Hundred Victories {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2214 One hundred cuts, healed into diamond-shaped scars, represent the ability to withstand the attacks of your enemies. Orc warriors covet these scar patterns and cluster them around what they consider to be their strongest assets—a pattern around the heart signifies a warrior with great endurance, while one along the arms indicates great upper body strength. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9223a8bc-beaa-45bf-b50b-2f27d6b46def Oily Button {Conjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=789 A thin sheen of slick oil covers this gaudy button. When you activate the oily button, your attempts to Disarm your opponent of an item before the start of the opponent's next turn gain a +4 circumstance bonus instead of +2, and the –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item lasts until the end of its next turn or until it uses an Interact action to adjust its grip. free-action] envision; Trigger You succeed at an Athletics check to Disarm; Requirements You are an expert in Athletics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa0a15ce-b1cf-4912-a542-4d38f1cc39b8 Olfactory Obfuscator {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=690 This frothing fluid causes the drinker's body to exude trace odor-absorbing oils. For the listed duration after drinking this elixir, your scent is nearly unnoticeable. Creatures with imprecise scent don't detect you with that sense unless they Seek for you, and you are concealed from creatures that perceive you with precise scent. You gain a +4 item bonus against attempts to Seek you by creatures using only scent-based senses; if they use any other senses as well, the bonus doesn't apply. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +760cf26c-2337-4942-8c28-fb5f3b6bc8f5 Prey Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=2672 A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14e9e681-ca3c-4f3c-89d7-a5de3e43a51b Ooze Ammunition (Greater) {Acid,Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1900 Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6682a63b-25b2-49d1-9707-c66c44c97b18 Ooze Ammunition (Major) {Acid,Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1900 Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7d8790b-6cd8-4d81-b83f-5b4ef425bdef Ooze Ammunition (Moderate) {Acid,Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1900 Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc104be6-17fd-48ec-ac10-d3c0eff87ce0 Oozepick {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1812 You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aba6bce9-9204-41a1-bb31-d824714fc1be Oozepick (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1812 You can pour this silver ooze into a lock or similar mechanism to create a set of malleable lockpicks and tools that conform to internal mechanisms. The ooze is treated as a set of thieves' tools that last for 1 hour and provide a +2 item bonus to Thievery checks to Pick Lock or Disable a Device against the mechanism into which they were first poured. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d2932ec6-9610-41e1-aae0-125ae81f8d7c Open Mind {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1806 Abraxas teaches knowledge is the only power that matters. This tattoo of a stylized eye provides a +1 item bonus to Lore checks. one-action] envision; Frequency once per hour; Effect Abraxas opens your inner eye; you gain the effects of hypercognition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +137e65f4-3f6b-47f3-92b0-191fc0eac41e Opossum, domestic {} Animals and Gear Animals \N /Equipment.aspx?ID=1687 This tamed version of the wild Arcadian opossum is favored by those who like to match outfits with their pets, as the domestic opossum tolerates clothing and accessories. They're very tolerant of travel and can eat table scraps, making them popular with caravan drivers or ship captains. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +580e2018-ccc6-41c3-b6bf-b3aca3ad4f99 Onyx Panther {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2988 This beautiful black pebble is sculpted into a stylized panther shape. When you activate it, use a Sneak action with a +1 item bonus to the check. You can move your full Speed (instead of half) on this Sneak action and any others you take this turn. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae6b7b82-16a1-49eb-a8db-f444258c869d Ooze Ammunition (Lesser) {Acid,Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1900 Ooze ammunition is a capsule containing a sticky substance. If you hit a creature with activated ooze ammunition, it deals acid damage instead of its normal damage type, and the creature then takes the listed penalty to Speed and persistent acid damage until it ends the effects. On a critical hit, the creature is immobilized for 1 round in addition to the other effects. The target can end the effects by Escaping the sticky foam. Other creatures can provide the actions, although doing so deals half the ammunition's persistent acid damage to the assisting creature. A creature that ends the effect still takes the persistent damage that turn. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e65a0da5-7043-4b52-a513-c3d8b8267cdf Orb Shard {Arcane,Artifact,Enchantment,Magical,Rare} Artifacts \N 1 /Equipment.aspx?ID=616 Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. two-actions] envision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragon’s mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards). Gold dragons take a –4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ca19dec-3a84-45ce-a0c3-8ea6b972e175 Orchestral Brooch {Auditory,Consumable,Evocation,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1025 This silver brooch reverberates lightly with the sound of music every time anyone touches it. You can transform it into the shape of any chosen instrument when you Affix it. When you activate this talisman, your performance is accompanied by a grand procession of music that complements your own work, subject to your direction and intent. You receive a +1 status bonus to your Performance check. If you roll a success, you get a critical success instead. free-action] envision; Trigger You attempt a Performance check, but you haven't rolled yet; Requirements You're a master in Performance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a18bda7f-3b41-4547-bb4a-deeb932a0fa8 Orichalcum Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=2919 The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +850e155d-1e1b-4550-9e37-771b1a0b3d0d Orichalcum Ingot {Precious,Rare} Materials \N \N /Equipment.aspx?ID=2919 The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8100e880-daab-469f-a044-d2d2f5bf66f7 Orichalcum Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=2919 The most rare and valuable skymetal, orichalcum is coveted for its incredible time-related magical properties. This dull, coppery metal isn't as physically sturdy as adamantine, but orichalcum's time-bending properties protect it, granting it greater Hardness and Hit Points. If an orichalcum item takes damage but isn't destroyed, it repairs itself completely 24 hours later. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0a43b53-b0a9-43e0-a8f0-a7f4e6f72688 Origin Unguent {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=697 This shimmering, violet unguent forms mild chemical bonds between objects with a matching composition. You apply the adhesive to two objects, or to an object and a creature. You can check if the two share an origin (such as if they were broken from the same whole, or if a poison sample or body part came from the same creature) by holding them together with the unguent between; if they match, the unguent becomes sticky. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +746e5736-0092-447f-8694-5aa1562202ed Orm Choker {Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=3227 This elaborate choker is fashioned from the treated hide of a water orm. Its interior is lined with the creature’s silky hair. While wearing an orm choker, your form blurs slightly around the edges, granting you a +1 item bonus to saving throws against detection, revelation, and scrying effects. Watery Form [three-actions] (concentration, water); Frequency once per day; Effect You dissolve into liquid, appearing only as a stretch of flowing water. While in this form, you gain a swim Speed of 45 feet, you automatically succeed at Athletics checks to Swim, and you gain a +4 circumstance bonus to Stealth checks in water. However, you can’t speak, use any of your other items or abilities, or enter a body of salt water while in this form. You can remain in this form for up to 1 hour, though you can return to your normal form using a single action that has the concentrate trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc1b1004-1ef5-4127-8ab0-265ecc9d63bc Osteomancer's Pouch {Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=3662 This leather pouch holds a pair of six-sided dice carved from actual knucklebones. When rolled, the dice grant you a vision of a distant location, though their power is unreliable. Roll the Bones [two-actions] (concentrate, manipulate); Frequency once per day; Effect You roll the dice. If you roll two 1s, the activation fails with no effect. Otherwise, the dice cast clairvoyance for you. When cast in this way, the spell’s range becomes 100 feet × the result of your roll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +489f2409-b626-4974-8047-897042712759 Orb of Dragonkind {Arcane,Artifact,Enchantment,Unique} Artifacts \N 1 /Equipment.aspx?ID=616 Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. two-actions] envision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragon’s mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards). Gold dragons take a –4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62f8c613-2ad6-46ea-a437-106c74460842 Oxygen Ooze {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1813 You can chew on this translucent green ooze to cause it to expand into a bubble of slime that envelops your mouth and nose. For the next hour, the ooze provides breathable oxygen, allowing you to breathe in environments where you couldn't normally breathe. It then harmlessly dries up and falls away. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ff93dd4-de48-4714-ae67-e8a8cae7e872 Pacifying {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1870 This rune turns weapons into instruments of peacemaking. reaction] (concentrate, mental); Trigger You damage a creature with the etched weapon; Effect The damaged creature must succeed at a DC 20 Will save or be pacified. A pacified creature takes a –2 penalty to attack rolls on any attacks that aren't nonlethal for 1 minute, and the creature also experiences a clear psychic warning that they should stop making attacks that could kill. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0bcd26d8-9ac5-447a-8b01-509eff6b9a69 Pact of Blood-Taking {Contract,Invested,Magical,Necromancy,Rare} Contracts Infernal Contracts \N /Equipment.aspx?ID=932 You negotiate for might and viciousness. Benefit Your successful Strikes with slashing and piercing melee weapons deal 1 persistent bleed damage … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b6d7c71-7964-4457-abed-1563616da068 Pact-Bound Pistol {Cursed,Enchantment,Evil,Fire,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=1176 Wielded in over a hundred duels by the famed Ustalavic noblewoman Countess Tasya Iserav, this +1 striking fearsome dueling pistol is a work of master craftsmanship, almost eerie in the axiomatic perfection present in each dimension and detail. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e8e59a6-a518-4bc5-8f7c-f7c2c178c3a9 Paint Set {} Adventuring Gear \N L /Equipment.aspx?ID=1337 This set of painting supplies includes paints, brushes, jars, a palette, a set of small canvases, and a miniature easel. You can refill your paint set with extra paints and canvas for 1 sp. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12764aca-db2a-4843-ae26-e9fbf48682c2 Paired {Conjuration,Magical,Teleportation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1388 These runes always come in pairs and can be applied to a garment's pockets to be activated. one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f6b7a01-2346-4fd6-87a5-6698acfe9c79 Paired (Greater) {Conjuration,Magical,Teleportation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1388 These runes always come in pairs and can be applied to a garment's pockets to be activated. one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e65eec1a-c0aa-4939-8b31-888453b2ee3d Paired (Major) {Conjuration,Magical,Teleportation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1388 These runes always come in pairs and can be applied to a garment's pockets to be activated. one-action] command; Frequency once per day; Requirements The paired items are both invested, typically by two different characters, and are within 100 feet of each other; Effect Items in the pockets (up to 10 negligible Bulk items or 1 light Bulk item per pocket) trade places via teleportation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d91c976-8349-4630-a301-bea5d77b3e02 Paradise Light {Invested,Light,Magical,Rare} Other \N L /Equipment.aspx?ID=3615 This crystal phial was created from Brilliance, a condensed planar fragment of the plane of Nirvana which is trapped within Gloaming Arbor. A paradise light glows brightly, shedding bright light in a 30-foot radius and dim light to a further 30 feet. A PC that looks into the paradise light sees images of Nirvana, an idyllic pastoral paradise. A paradise light is required to navigate the heart of the forest in Gloaming Arbor. Sanctum [two-actions] (manipulate); Frequency once per hour; Effect You conjure a shard of Nirvana in a 30 foot emanation, temporarily altering the landscape into an soothing meadow for 1 minute. Creatures in the area gain a +1 item bonus to Will saves and Wisdom-based skill checks, and have fast healing 2. A creature in the area that attempts to take a hostile action must succeed at a DC 28 Will save or the hostile action is prevented and the actions they would’ve spent are wasted. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d19f9ad-9348-49e6-b24e-d437d502ad51 Ovinrbaane {Artifact,Cursed,Evocation,Intelligent,Magical,Unique} Artifacts \N 2 /Equipment.aspx?ID=1748 Ovinrbaane (literally translated as “enemy of all enemies”) is instilled with an unquenchable bloodlust, and it chafes any time it is not being … reaction] ; Frequency three times per day; Trigger An undesirable spell effect with a duration affects Ovinrbaane's partner; Effect Ovinrbaane casts dispel magic (heightened to 8th level, counteract check +31) on the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2d2e89f-af16-4bf4-bc86-8d0e7f4f4624 Owl Screech Egg {Alchemical,Auditory,Consumable,Emotion,Fear,Mental} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1924 Not only are the eggs of giant owls delicious when boiled, but when infused with a mix of alchemical reagents, they also make you emit a long and terrifying screech. All creatures in a 30-foot emanation must attempt a DC 23 Will save. Regardless of the result, creatures in the area are temporarily immune to this screech for 1 minute. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eace6b96-3b6e-4f7b-96bc-fbdc294d63d2 Palette of Masterstrokes {Conjuration,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1759 This painter's palette is decorated with an image of Shelyn's religious symbol: a songbird with a colorful curved tail. The feathers on this tail constantly produce a wide range of colorful pigments, granting you a +2 item bonus to Crafting checks made to create paintings. A palette of masterstrokes functions as a divine focus for a cleric of Shelyn. two-actions] Interact (illusion, incapacitation); Frequency once per hour; Effect With a sweeping motion, you swing the palette of masterstrokes in your hand. It casts color spray as a 4th-level divine spell. The spell DC is 29. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6c0946f-a0e7-415e-a42d-c323879774f3 Pallesthetic Mutagen {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3237 You gain unparalleled sensitivity to the tiniest of vibrations through solid surfaces and even the very air around you, but your eyes become useless. … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93c2c6e2-8607-4167-ba0e-dbed450394d5 Panacea {Consumable,Healing,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2946 This potion appears to shift colors, and no two observers describe it in the same way. When consumed, it attempts to counteract all curses and diseases affecting you, as well as the blinded and deafened conditions from spells affecting you. The potion has a counteract rank of 7th and a +20 modifier for the roll. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae7e214e-aedd-42b8-87e5-7f9a5cfef2f9 Panacea Fruit {Consumable,Healing,Necromancy,Primal,Rare} Consumables Other Consumables L /Equipment.aspx?ID=665 This fruit is slowly, constantly changing shape, transforming from one fruit into another, but always appearing at the peak of ripeness. When you consume the fruit, it attempts to counteract all curses, diseases, and poisons affecting you, and you immediately regain 8d8+30 Hit Points. The fruit has a counteract level of 9 and a +30 modifier for the rolls against each condition. The fruit's seed remains after consumption and can be planted later, becoming a seed-shaped tree feather token that sprouts a tree bearing many kinds of mundane fruit. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7917f898-89ef-4cba-adf8-4ff682c53c83 Panaceatic Salve {Abjuration,Consumable,Enchantment,Magical,Mental,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=3155 This pungent herbal ointment was originally only intended for use as an analgesic. That being said, popular folklore around this salve claims it can do anything from curing fevers to repelling vampires, a reputation that, if nothing else, is easy to get swept up in. When you activate a dose of panaceatic salve by rubbing it on your skin, you gain 4d8+10 temporary Hit Points for 10 minutes. At the end of this duration, if you still retain at least 1 of these temporary Hit Points, you can attempt a new saving throw against an ongoing disease or poison affliction you're afflicted with; if you fail or critically fail this saving throw, you don't increase the affliction's stage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9378685f-a6be-4e64-b45a-1089ba5ec815 Paper Shredder {Clockwork,Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=1155 Whether it's a parchment with ominous pentagrams and dangerous magical symbols inscribed upon it, incriminating legal documents, or just simply paper waste, sometimes you just need to make sure a document is completely destroyed in a way that makes it nearly impossible to read afterwards. Enter the paper shredder, a clockwork device that performs exactly this function. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c57b2815-45e7-42fc-b958-0eb5b5362290 Parade Armor {Adjustment,Uncommon} Adjustments \N \N /Equipment.aspx?ID=1560 Parade armor is an armor adjustment that creates a set of pseudo-decorative armor to wear during noncombat functions. Any medium or heavy armor can be fashioned into parade armor, which features custom designs based on the wearer's affiliation, military branch, or rank. A particular faction typically has one uniform appearance for its set of parade armor. While wearing this armor, you gain a +1 item bonus to Diplomacy and Intimidation checks against creatures of the same affiliation as your parade armor, though the bonus to Intimidation doesn't apply when interacting with creatures of higher rank than you. The armor is slightly bulkier, increasing the Bulk by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3c5abfd-805b-4eb4-b10f-fd330a262556 Perfect Droplet {Evocation,Magical,Spellheart,Water} Spellhearts \N \N /Equipment.aspx?ID=1016 Intense blue water magically holds its shape—a perfect sphere. The spell DC of any spell cast by Activating this item is 17. Armor You gain … Cast a Spell; Frequency once per day; Effect You cast hydraulic torrent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +198b143c-c9d3-4385-a815-b18cfe893971 Pale Fade {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2010 Pale fade is a white ointment with a sharp, earthy scent. The poison rapidly desiccates flesh, which then crumbles and forms a cloud of pallid dust. If the victim is concealed by this poison, then the cloud of dust also conceals other creatures from the victim. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e09909b5-570b-4663-b45f-55a4d46e121d Palm Crossbow {Rare} Adventuring Gear \N L /Equipment.aspx?ID=766 This thick, elegant bracelet conceals a specialized firing mechanism that can hold a single blowgun dart. You can fire the dart normally from the bracelet. Recognizing the bracelet's nature requires a successful DC 25 Perception check. two-actions] Interact; Effect You expand the bracelet into a hand crossbow. The bracelet has enough pieces to assemble up to three bolts, but the bolts contain necessary components for the bracelet. Without all of the bolt pieces, you cannot collapse the crossbow back into a bracelet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +061874b0-94c0-4a0d-9a87-53e009da527b Parrying Scabbard {} Adventuring Gear \N L /Equipment.aspx?ID=2740 You can draw this reinforced sheath during the same Interact action you use to draw the weapon it holds, wielding the weapon in one hand and the scabbard in your other. A parrying scabbard can be used for your defense much like a weapon with the parry trait: you can spend an action to position it defensively, gaining a +1 circumstance bonus to AC until the start of your next turn. Parrying scabbards are available for any sword that can be wielded in one hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e9a0e44-dac7-426f-8494-35b496255283 Passage Charm {Invested,Magical,Rare,Shadow} Worn Items Other Worn Items L /Equipment.aspx?ID=3616 This glossy black brooch is made of solidified shadows and is a gift, given by Avathrael Realmshaper to their allies to allow them to navigate the heart of the forest within Gloaming Arbor. While wearing a passage charm, you can cast darkness as an innate occult spell twice per day. Shape the Shadows [three-actions] (manipulate); Frequency once per day; Requirements You’re in an area that’s dark or dim light; Effect You command the shadows to do your bidding, forming a path, a ramp, a wall, or stairs. The passage charm casts 5th-rank wall of stone, except the spell loses the earth trait, gains the shadow trait, and has a duration of 24 hours, and the wall is created from solid shadows, rather than stone. If any section of the wall is exposed to bright light, that portion of the wall has its Hardness temporarily reduced by half (to Hardness 7). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62629990-09a8-46c6-b3e1-2afff25b3281 Passage Pane {Artifact,Conjuration,Divine,Rare,Teleportation} Artifacts \N 3 /Equipment.aspx?ID=1814 The pane of this large circular mirror has a diameter of 8 feet and a gray cast. The mirror reflects its surroundings in muted colors, and any living creatures that look into the mirror see themselves as preserved corpses with sallow skin, sunken cheeks, and a vacant expression. The mirror is mounted in a bone frame intricately carved with imagery of corvids, keys, and winding roads. These roads represent the Dead Roads, the secret back routes between the Boneyard and all other planes that are under the purview of the psychopomp usher Barzahk the Passage and their followers. envision, Interact (conjuration, divine, teleportation); Requirements The passage pane is an active rift to the Boneyard, and you're bonded with the passage pane; Effect You close the rift. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0dc3e973-6dd7-469e-8d8f-a3f8a72e3e64 Pathfinder's Coin {Illusion,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=523 This coin usually resembles ancient currency. An intricate matrix of gold and platinum wires inside the coin causes it to float an inch in the air and spin if placed on a wayfinder. one-action] command; Requirements The coin is levitating above a wayfinder; Effect You give the coin a message of 25 words or fewer. The message repeats in your voice the next time the coin is floated above a wayfinder. A Pathfinder’s coin can hold only one message at a time, and it replays its message only once. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +797ea7b3-4505-48dc-92ff-352ecf236491 Pathfinder's Mentor {Intelligent,Invested,Magical,Rare} Intelligent Items \N \N /Equipment.aspx?ID=2399 A Pathfinder’s mentor is a wayfinder that has developed sapience. It has two aeon stone slots, and both stones grant their resonant powers … minute (concentrate, manipulate); Frequency once per day; Effect The wayfinder casts wanderer's guide on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8f8af1d-51d2-472b-a116-1ccea6d24b10 Pathfinder's Pouch {Abjuration,Extradimensional,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=524 This unobtrusive belt pouch is popular among Pathfinders who operate in places where the Society is not welcome. It is constantly under the effects of a 3rd-level magic aura spell to appear non-magical. The pouch’s normal space holds as much as an ordinary belt pouch, but it also has a small extradimensional space that holds up to 1 Bulk of items. A creature actively inspecting the pouch in its ordinary state discovers the existence of the extradimensional space only on a critical success to Search the pouch (see the Concealing an Item action of the Stealth skill), though when the extradimensional space is active, it’s obvious to anyone examining the pouch that it is more than it seems. one-action] Interact; Effect You switch the pouch to allow access to its extradimensional space instead of its normal space, or vice versa. This lasts until you next activate it. Items in the other space are inaccessible and hard to find until you switch the pouch back. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ff32e00-12b7-4384-aeaa-491f86677f83 Paws of the Grogrisant {Apex,Invested,Primal,Unique} Apex Items \N L /Equipment.aspx?ID=3781 Princess Eutropia commissioned Taldor’s Imperial College of Heralds to preserve the paws that fell off the Mantle of the Grogrisant. A few weeks later, the college presented this pair of boots. You gain a +3 item bonus to Athletics checks and saves against forced movement. When you invest in the boots, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. Grogrisant Leap [one-action] (concentrate); Frequency once per day; Effect The Grogrisant’s legendary strength and reflexes empower your movement. You Leap, doubling the vertical and horizontal distance of your Leap action. If you land adjacent to a creature, you can Strike that creature once as part of this action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02ad4e55-bc19-4952-8cb6-ea01507e6a0e Parchment of Secrets {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=1625 This parchment is crafted with illusion magic, allowing for the transfer of secret messages. You can fill the parchment with the usual amount of text, encoding your secret message within the innocuous message. minute (Interact); Effect You tap the letters of your secret message one at a time, causing the letters to glow momentarily before fading to their standard ink color, and a symbol of your choice appears at the corner of the page. The next time someone taps the symbol with a writing instrument, the chosen letters glow again, revealing the secret message, and then the power of the parchment is spent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c19823eb-c29b-4d41-ac1b-b5f343e51f10 Peachwood Object (Standard-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=3470 Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0cdfb7fd-34fc-4790-8e88-fbe6d7aa3916 Peachwood Talisman {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=3471 Symbols of good fortune and luck are carved on this thin, square wooden plaque. It smells of sandalwood from the blessings placed upon it. After activation, for the next minute , you can sense attacks from undead. You aren't off-guard to hidden, undetected, or flanking, undead of your level or lower, or undead of your level or lower using surprise attack. However, they can still help their allies flank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c862122-0397-49cd-ae08-4d002ccd39cd Pendant of the Occult {Invested,Occult} Worn Items Other Worn Items \N /Equipment.aspx?ID=3098 This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell. Dream Message (concentrate, manipulate); Frequency once per day; Effect You cast a 4th-rank dream message spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cdb5848-78f1-485a-be30-cc57d6c27d3a Pendant of the Occult (Greater) {Invested,Occult} Worn Items Other Worn Items \N /Equipment.aspx?ID=3098 This amulet is hollow and shaped in the form of an unblinking eye. Its cavity typically holds some fragment of occult text. While wearing the pendant, you gain a +1 item bonus to Occultism checks, and you can cast the guidance cantrip as an occult innate spell. Dream Message (concentrate, manipulate); Frequency once per day; Effect You cast a 4th-rank dream message spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b0606b4-3472-4653-84a7-b683ae5427cd Penetrating Ammunition {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2925 This ammunition has a slender shape and a viciously pointed tip. When you activate and shoot penetrating ammunition, the Strike takes the shape of a 60-foot line originating from you. Roll one attack roll and compare the result to the AC of each target in the line. The ammunition ignores up to 10 of a target's resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. Each target that takes damage from this ammunition also takes 1d6 persistent bleed damage. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1644c0bb-818e-40ac-af4b-ab41a43e2d9e Pepper Poultice {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Other \N /Equipment.aspx?ID=3676 This mash of Cinderlands peppers has been fermented into a potent poultice to expel toxins from the body. When you have the sickened condition, you can slather this poultice onto your skin to reduce your sickened value by 1. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0b0946e-4f00-4650-bddf-626b4d48a258 Peacemaker {Abjuration,Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1231 This ragged piece of white cloth is wrapped around the grip, stock, or haft of the affixed weapon. When you activate the talisman, you gain the effects of a sanctuary spell (DC 20) lasting for 1 minute. If you draw the affixed firearm, the effect ends immediately and the talisman crumbles. one-action] envision, manipulate; Requirements Your last action was an Interact action to stow the affixed firearm or crossbow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86ed0338-0643-475d-a2ed-a0d797234443 Peachwood Branch {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=3470 Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87fa9558-9115-4171-9fc8-1d3ffa6e8403 Peachwood Lumber {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=3470 Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdb993df-d647-4541-8354-0874863371d5 Peachwood Object (High-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=3470 Peachwood, often cultivated by Pharasmin priests, can ward against undead—even incorporeal ones. However, the wood loses its magical properties when it comes in contact with metal, requiring advanced carpentry to make full use of it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6aa429c6-0fc2-4b7e-8f59-b44413b398f7 Periscope {} Adventuring Gear \N L /Equipment.aspx?ID=2741 This is a 2-foot-long tube with two angled mirrors, one at each end. When the mirrors are aligned correctly, you can look around obstacles while remaining behind cover. This doesn't provide a sufficient line of effect to target creatures around corners. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c85e152-0c8d-434e-ae7c-61abfad1ccfc Periscopic Viewfinder {Clockwork,Consumable,Gadget,Rare} Consumables Gadgets L /Equipment.aspx?ID=1268 This bronze, spherical device slowly rotates around a cluster of angled mirrors and a light-filled orb. When you activate the viewfinder, it spins rapidly and reflects light into the orb at the center. This reveals the area around you up to 30 feet in a burst of light, including objects and areas that aren't in your line of sight. This doesn't grant you any additional information that couldn't otherwise be gathered by your senses. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29f90168-d670-4ab4-85b4-f8ba20b49617 Pernicious Spore Bomb (Greater) {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1515 This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3a94c3d-e1c4-45eb-87e4-6c5fb81f7c47 Pernicious Spore Bomb (Lesser) {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1515 This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73a77c57-bf83-41ea-86ed-ea0be8fe418f Pernicious Spore Bomb (Major) {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1515 This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7a05e47-169d-4807-929c-3c2676d07d67 Pernicious Spore Bomb (Moderate) {Alchemical,Bomb,Consumable,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1515 This flask contains fast-growing mold spores, which quickly take root but just as quickly rot away. A pernicious spore bomb deals the listed poison damage, persistent piercing damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7471f273-b2d6-47ed-a745-0e98437c5228 Persistent Lodestone {Conjuration,Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1232 This small magnetite block is attached to the barrel of the firearm by a thin metal wire drilled through a hole in its center. When you activate the lodestone, the ammunition from your missed shot is immediately recalled to your firearm, allowing you to fire again without reloading. free-action] envision; Trigger You miss on a ranged Strike with the affixed weapon using an ordinary 0-level piece of ammunition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +379edbd4-6bd2-45c1-bf0b-d823a1c0521d Persona Mask {Fortune,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3099 Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. Sacrifice Role [reaction] (concentrate, fortune) ; Frequency once per day; Trigger You fail a Performance check that benefits from the mask's bonus; Effect You change the mask's character and reroll the Performance check, using the second result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b53c877-83af-423e-9955-f3e9d56871e5 Persona Mask (Greater) {Fortune,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3099 Despite covering the entire face, this alabaster mask does not hinder vision or other senses. Wearing the mask grants a +1 item bonus to Performance checks while acting, orating, performing comedy, or singing. Sacrifice Role [reaction] (concentrate, fortune) ; Frequency once per day; Trigger You fail a Performance check that benefits from the mask's bonus; Effect You change the mask's character and reroll the Performance check, using the second result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d3d93af-0e88-4995-8b05-fd0e64944c93 Pesh Paste {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=2474 The maximum addiction stage of pesh paste never progresses beyond stage 1. Taking pesh paste suppresses the effects of addiction to all other forms of pesh. You gain a +2 item bonus to your next weekly save against addiction to pesh. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a94e2662-a8d4-4b4e-bdab-ceb4329a3c5a Peshspine Grenade (Greater) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=549 Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19282aa4-7f2e-473c-aa70-1b80802761b2 Perfection's First Step {Consumable,Mental,Occult,Uncommon,Water} Consumables Other Consumables \N /Equipment.aspx?ID=3562 This palm-leaf manuscript contains an incomplete philosophical treatise about perfection, which you must complete and provide written commentaries upon before you can activate it. This activity takes 10 minutes, but can occur at any time before you activate the treatise. When you activate perfection’s first step, you cast unbreaking wave advance with a save DC of 19. You are then temporarily immune to benefiting from further copies of perfection’s first step until your next daily preparations. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0367c9e8-b6bf-452f-a4cb-f4999296e4ca Phantasmal Doorknob (Greater) {Emotion,Magical,Mental,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2235 The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. The creature is then temporarily immune to being blinded this way for 24 hours. Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0a7a6c6-952c-4721-bdb7-2132d0a02047 Phantasmal Doorknob (Major) {Emotion,Magical,Mental,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2235 The item bonus when affixed to armor is +2, and the spell DC is 27. On a critical hit with a weapon the doorknob is affixed to, the target is blinded until the end of its next turn. The creature is then temporarily immune to being blinded this way for 24 hours. Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d940338-1498-4768-971e-ff598148356c Phantom Roll {Alchemical,Consumable} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1925 A phantom roll contains vegetables, greens, and fine, clear noodles, all wrapped in transparent, edible starch paper and alchemically treated and laced with a tangy sauce. Upon eating the roll, you gain a +1 item bonus to Stealth checks you attempt during the Avoid Notice exploration activity. You can also Avoid Notice at full Speed or combine it with Investigate or Scout while moving at half Speed. These effects expire 24 hours after you eat the roll or when you make your next daily preparations, whichever comes first. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da4cb675-7f41-426b-b379-79072111dad2 Phantom Shroud {Conjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1783 This pale blue cloak is wispy, thin, and cold to the touch. When worn, the cloak turns your hands pale and translucent, imbuing you with the dangerous touch of a ghost. This effect doesn't impede the normal use of your hands. You also gain an unarmed attack that deals 3d6 negative damage with the agile, finesse, and magical traits. You gain the benefits of a +2 weapon potency rune with these unarmed attacks (granting a +2 item bonus to your attack rolls). two-actions] Interact; Frequency once per day; Effect You fold the cloak around yourself, and it casts ethereal jaunt on you. You can Sustain the activation for up to 10 minutes. When the activation ends, you return to material form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55489805-fe37-427e-b70d-0d64f289d1ac Pharasmin Visor {Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=3695 Popular in Ustalav and other lands where undead are numerous, a Pharasmin visor is a valuable part of any fashionable noble’s armory when attending events in places like Caliphas. This item consists of a metal skullcap helm with a pair of blue crystal lenses extending from each side on metal armatures that can be moved independently in front of or away from the eyes. The helm can appear as either gleaming silver or dull black, and the wearer can alter its appearance whenever they invest the visor. See Through Death [one-action] (manipulate); Effect You adjust the visors so that both are raised. The Pharasmin visor grants a +2 item bonus on all saving throws against effects with the death trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f2a28ad-b3bb-4a61-bb23-bd8af35163de Phasing Trine {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3891 A phasing trine is a metallic triangle embedded with a clear crystal designed in the shape of a bow and nocked arrow. Strikes made with a ranged weapon under the effect of a phasing trine against a target who is observed by or hidden to you (but not undetected) pass through any non-magical barriers or walls in their way, though magical barriers stop the ammunition. These Strikes ignore all cover and circumstance bonuses to AC from shields. The Strike’s damage can’t be reduced with a Shield Block reaction using a non-magical shield. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2fc0de6-5979-4fb7-8986-50d85d1a2741 Peshspine Grenade (Major) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=549 Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad4fe6b6-242b-4be7-877a-d39b9a959f3e Peshspine Grenade (Moderate) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=549 Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +898aac99-2871-4b99-a65d-453cd07e7626 Phantasmal Doorknob {Emotion,Magical,Mental,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2235 PFS Note The standard version is permitted for use while the greater and major versions are limited. Cast a Spell; Frequency once per day; Effect You cast phantasmal calamity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +379f6ca6-573c-4252-8528-5e30daa6fb7d Philosopher's Stone {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools 2 /Equipment.aspx?ID=3357 An alchemist with the Craft Philosopher's Stone feat adds the formula for this item to their formula book. This allows them to create a philosopher's stone once per month during their daily preparations using advanced alchemy. Unlike other items created with advanced alchemy, the philosopher's stone remains potent for 1 month or until the alchemist creates a new one. This is the only way to create a philosopher's stone. one-action] (concentrate) or 1 or more days \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +379415e9-3e6b-4341-91c8-b6b1deadd39d Philter of Empty Dreams {Consumable,Magical,Necromancy,Poison,Rare} Consumables Potions L /Equipment.aspx?ID=3454 A philter of empty dreams is a dose of glowing blue liquid that prevents dreams. When you drink a philter of empty dreams, you have no dreams for the next 8 hours and gain a +1 item bonus to saving throws against dream- or nightmare-themed effects (including saving throws against the effects of midnight milk). If you're suffering from an addiction to midnight milk when you drink a philter of empty dreams, the potion attempts to counteract the addiction with a counteract level of 4 and a +15 modifier for the roll. If an intellect devourer who's controlling a stolen body uses the body to drink a philter of empty dreams, the intellect devourer must succeed at a DC 24 Fortitude save or be forced to Exit the Body immediately. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c533ff4a-3eb2-4b00-ab9d-d5e024f97dec Phistophilus Fiddle {Magical,Relic,Unique} Relics Relic Seeds 1 /Equipment.aspx?ID=2408 Made of pure gold with platinum strings, the phistophilus fiddle shouldn't be able to play a note—but play it does, so beautifully that it can move almost any audience. The fiddle was stolen from the contract devil who created it, and the cunning fiend still wants to reclaim the instrument. Fiendish misfortunes often befall its owners, allowing it to switch hands. The fiddle is a handheld virtuoso instrument. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5449f0d-619e-4a37-a5ff-424bf0ee00df Phoenix Fighting Fan {Artifact,Conjuration,Healing,Magical,Rare} Artifacts \N L /Equipment.aspx?ID=945 This elegant +3 greater striking flaming silver fighting fan features sharp silver feathers instead of traditional paper leaves in its … minutes (envision, Interact); Effect The fan casts 8th-level raise dead, consuming the phoenix fighting fan in the process. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d50c791-e893-4be6-8d74-912b77df53e1 Gi {Comfort} Armor Base Armor L /Armor.aspx?ID=22 Also called martial arts suits or practice clothes, gi are outfits of tough cloth built for comfort and unrestricted movement—ideal for practicing martial arts. They have reinforced stitching resistant to strenuous use. \N \N \N \N \N \N \N 0 \N \N \N \N 5 \N \N \N \N \N \N \N \N \N +4be36d1c-aa5f-4824-a771-8f5426a197a9 Glorious Plate {Evocation,Good,Light,Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=520 This elegant full plate is embossed with heraldic imagery and never tarnishes or loses its shine. Glorious plate is +2 resilient full plate. In battle, glorious plate sheds bright light in a 10-foot radius, which enemies see as a blinding halo that obscures creatures other than the wearer. When an enemy looks at the wearer, it must attempt a DC 33 Will saving throw. The enemy is then temporarily immune for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c7ebc3e-4f20-4845-9256-6584f821442c Pheromone Flare (Lesser) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools 1 /Equipment.aspx?ID=3230 This alchemical candle is attached to a tall pole and grounding stake. When the flare is lit, it sprays a concentrated cloud of pheromones to attract the attention of a specific kind of animal (see alchemical pheromones). Similar to animal pheromones, when you learn the formula for a pheromone flare, you learn the formulas for all common animals. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e82d1a5-e946-45b7-9a07-25328c3684d4 Pheromone Flare (Moderate) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools 1 /Equipment.aspx?ID=3230 This alchemical candle is attached to a tall pole and grounding stake. When the flare is lit, it sprays a concentrated cloud of pheromones to attract the attention of a specific kind of animal (see alchemical pheromones). Similar to animal pheromones, when you learn the formula for a pheromone flare, you learn the formulas for all common animals. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a905d45f-a880-40ba-8ca7-1c74dfd0fa8e Phylactery of Faithfulness {Divination,Divine,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=452 This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind. one-action] envision; Frequency once per day; Effect You ask for guidance about a particular course of action, gaining the effects of an augury spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e323dd46-5929-4b41-b815-531ff482b59d Pickled Demon Tongue {Acid,Divine,Evocation,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=2414 This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f853c35d-8af6-46ac-8843-568db9845414 Pickled Demon Tongue (Greater) {Acid,Divine,Evocation,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=2414 This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73d63310-8930-48eb-8d27-b0d81f826f2f Piercing Horn {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3186 A beast's horn or horns have been grafted onto your skull. You gain a horn unarmed attack that deals 1d8 piercing damage. This horn is in the brawling group. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1ab88ed-c798-4c3f-99ec-7ee2a5891855 Poisoner's Staff (Major) {Conjuration,Magical,Necromancy,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=838 This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88f10f92-1056-4b34-91a9-00a9916eca25 Phoenix Necklace {Artifact,Healing,Magical,Necromancy,Rare} Artifacts \N \N /Equipment.aspx?ID=946 This brilliant jewelry is made from fine silver interwoven with a uniquely malleable form of ruby that causes the necklace to glimmer like a flickering fire. Hao Jin created the necklaces to mitigate the potential of death during the Ruby Phoenix Tournament pre-qualifier, and she specially attuned each phoenix necklace to the silver feathers she created for the pre-qualifying round. While the silver feathers themselves aren't magical, they are required to activate the necklace's power. Each team starts with 3 feathers hidden in their headquarters; they acquire more through challenges and events. Additionally, the tournament emissary's enforcers have the ability to deliver messages to the necklace's wearer at any time by casting sending, though the wearer can't respond. minutes (envision, Interact); Effect The necklace consumes one of the attached silver feathers and casts 7th-level raise dead. Activating this ability is particularly costly and every activation requires consuming one more silver feather than the previous activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7a29297-706a-428a-9104-aa281d120018 Pickled Demon Tongue (Major) {Acid,Divine,Evocation,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=2414 This small crystal vial contains the forked end of a demon's tongue, preserved in brine. The spell attack roll of any spell cast by Activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast 4th-level acidic burst. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b6cba48-d81e-4fe7-951f-01372919091e Pickpocket's Tailoring {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1320 Pickpocket's tailoring modifies an existing outfit by adding concealed interior pockets and strategically opened seams for hiding small objects inside the lining. You gain a +1 item bonus to Stealth checks to Conceal an Object of light Bulk or less in the pockets. When you get a failure (but not a critical failure, which works as normal) on a Stealth check to Conceal such an Object, observers know you're concealing an object somewhere, but they don't find the object unless they succeed at a DC 20 Perception check to locate the seams in the garment. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2525b4dc-b520-45b4-a3a8-a74499d83bd2 Pig {} Animals and Gear Animals \N /Equipment.aspx?ID=1688 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e314bfa0-9813-4d33-a0e4-9d1f4005bb9b Pinpoint Arrowhead {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3892 This metal arrowhead is sharp at the tip but never draws the blood of its user. When you attempt a ranged Strike with a weapon under the effect of a pinpoint arrowhead, you treat any cover the target has as one degree less (for example, treat standard cover as lesser cover, and lesser cover as no cover). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a9df4ab-77f0-4fc1-a88e-e0434f8c7508 Pinwheel {} Adventuring Gear \N \N /Equipment.aspx?ID=1338 This paper and wood pinwheel spins when blown upon by a person or the wind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +991acc57-80af-4cfb-a73a-4d2e89a14cb3 Pipes of Compulsion {Coda,Occult,Staff,Uncommon} Staves Coda L /Equipment.aspx?ID=2269 These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +579c8558-6043-48c2-912d-a9efa5c03e61 Pipes of Compulsion (Greater) {Coda,Occult,Staff,Uncommon} Staves Coda L /Equipment.aspx?ID=2269 These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e591038-de05-44d9-acb0-cdcf491bec62 Pipes of Compulsion (Major) {Coda,Occult,Staff,Uncommon} Staves Coda L /Equipment.aspx?ID=2269 These panpipes are made of what seems to be beat-up tin bound by frayed leather and look like they shouldn't function at all, but in skilled hands they emit a beautiful sound that beguiles the senses. While playing the pipes, you gain a +1 item bonus to Diplomacy and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd02157a-0900-4c4b-9c83-685250372283 Pirate Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2256 Carved of driftwood stained white with the salt of the sea, a pirate staff has jewels and gold pieces embedded in the wood. A skull and crossbones sit on top. When used as a weapon, the staff is a +2 striking fearsome staff. While wielding the staff, you gain a +2 circumstance bonus to Intimidation checks to Coerce. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +efd36fac-07a5-4f36-951b-dd31a7449550 Pistol Wand {Magical,Rare,Wand} Wands Specialty Wands 1 /Equipment.aspx?ID=3589 Used by gunwitches who want a bit more power each day, a pistol wand is a firearm that also contains an enfeeble spell that can be cast using the same rules as a wand. Many other variants exist with different 1st-rank spells. This +1 flintlock pistol has a reinforced stock permanently attached to it, and the pistol's potency rune (and any other runes) applies to Strikes with the stock as well. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast enfeeble. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2577c29d-eb57-47b3-8e9b-60740641f256 Piton {} Adventuring Gear \N \N /Equipment.aspx?ID=2742 These small spikes can be used as anchors to make climbing easier. To affix a piton, you must hold it in one hand and use a hammer to drive it in with your other hand. You can attach a rope to the hammered piton so that you don't fall all the way to the ground on a critical failure while Climbing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27e4ce0f-00e4-4c72-b7cc-83dee0a59425 Piereta {Divine,Evocation,Intelligent,Unique} Intelligent Items \N 1 /Equipment.aspx?ID=666 Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni. After Arazni perished at the hands of the Whispering Tyrant, Piereta became the first paladin to swear her service to the newly ascended goddess, Iomedae. When she fell in battle, a fragment of her spirit clung to the sword through which she had wielded her faith in countless battles, granting the weapon a sentience of its own. The sword named herself after her fallen bearer and has been a faithful companion to many Iomedaean warriors since. two-actions] command, Interact; Frequency once per day; Effect Piereta casts a 9th-level field of life. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b7eebe6-6ff7-442f-a491-79414e1c47b4 Pipe of Dancing Smoke {Conjuration,Fire,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2464 This ornate pipe is chiseled from a single bloodstone piece with wooden accents. When in use, the pipe gives off a vibrant red smoke that floats lazily in the air. These pipes are popular among bards and braggarts who like the ostentatious smoke it gives off—and who often use it to create raucous diversions or send indiscreet signals. two-actions] Interact; Frequency once per day; Effect The smoke forms a bird that flies up to 120 feet in a direction of your choice. When it collides with a solid object or travels the full range, whichever is shorter, it explodes in a 20-foot burst of smoke with the effects of obscuring mist. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a60f9da5-98ed-4bf3-98af-7f7a7e851fb8 Plasma Hype {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=782 A synthetic adrenaline supplement that increases awareness and reaction time. Plasma hype has been infused with a specific mixture of Numerian fluids and other alchemical reagents to improve upon the original hype formula. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0afd661-9cdf-4bea-9abe-4de2444e0777 Playing Cards {} Adventuring Gear \N \N /Equipment.aspx?ID=873 A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f005d563-1239-4abc-9e55-a577f228f378 Pocket Watch {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1790 This timepiece is a marvel of clockwork and miniaturization; its gears, arbor, and mainspring are immaculately crafted and tuned to maximize precision and reduce time loss. This pocket watch has the properties of a clockwork dial, except it has a maximum duration of 24 hours and is available to characters from Alkenstar. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af25795f-bdcc-4fd8-9660-45d1b565c233 Potency Crystal {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2989 This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice. free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3010755c-0f0d-4f03-9a08-b57ab069ddd7 Planar Shot {Consumable,Magical} Consumables Magical Siege Ammunition \N /Equipment.aspx?ID=3874 Within each planar shot is a small gem magically linked to one of the following elemental planes: air (electricity), earth (acid), fire (fire), metal (electricity), water (cold), or wood (vitality), chosen when the shot is crafted. This gem shatters upon impact, dealing an additional 1d10 damage of the corresponding type. Any creature that critically fails its Reflex save also takes 1d10 persistent damage of the same type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef652a27-b8f3-4ebf-9f9e-22457910d59e Planar Tunnel {Extradimensional,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2195 A complex, collapsible mechanism forms the outer surface of a planar tunnel. It’s linked to a passageway that can be accessed if the tunnel is fully opened. The passage is extradimensional, but borders another plane of existence. Each planar tunnel is keyed to one specific plane. three-actions] (manipulate); Effect You open the collapsed mechanism to fully open the tunnel, revealing an extradimensional space that stays in place. The tunnel is 6 feet across—just big enough to cover a 5-foot square—and 10 feet deep. The passage’s depth is perpendicular to the surface, so it’s most commonly placed on a floor to make a hole straight down or on a wall to create a horizontal passage through it. The atmosphere is hospitable to travel even if the keyed plane wouldn’t be. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9c97044-ec27-4a1d-8967-413d978124eb Pocket Gala {Conjuration,Magical,Structure,Uncommon} Structures \N L when not activated /Equipment.aspx?ID=1382 This item appears to be a miniature stone replica of an aristocratic home or a simple castle. minutes) command, envision, Interact; Frequency once per day; Effect You place the figurine on the ground, and a harmonious note rings out as it grows into a spacious, elegant ballroom. The ballroom is 60 feet long, 45 feet wide, and features a ceiling that rises to a height of 20 feet. Elegant double doors on either end of the ballroom allow entry. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3170b57-6261-4782-b424-241b8cbce5a8 Pocket Stage {Magical,Structure} Structures \N L (when not activated) /Equipment.aspx?ID=3028 This item appears to be a miniature replica of a theater. It includes a small pocket full of minute set dressing and costumed paper dolls. Play with Dolls 1 minute (concentrate, manipulate); Effect You place the miniature theater on the ground, filling it with any set dressing and up to six figures you choose. Then, you tap a rhythm on the miniature, causing it to grow into a modest stage 20 feet wide and 15 feet deep. It's dressed with the decorations you selected, and simple mannequins wear the costumes you chose. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings. As a magical structure, the stage has the structure trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef4001c6-c13c-4e08-b57c-60358f761e48 Poison Concentrator (Greater) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1981 This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11e65646-9e85-4898-9b65-68e6606a8144 Poison Concentrator (Lesser) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1981 This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c4f040d-dd72-464d-8dfd-404cc874d028 Poison Concentrator (Major) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1981 This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19ba4ffc-9af3-4dd5-a93b-f99725c30d0b Poison Concentrator (Moderate) {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1981 This compression apparatus can reduce two poisons into a more concentrated dose. As a 10-minute activity that has the manipulate trait, you can use a poison concentrator to combine two doses of the same infused alchemical poison, creating a single concentrated poison. The concentrated potion has a +1 item bonus to its DC, and its level is increased by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08dd1155-3e49-4ca6-a844-d6926a1c6c1a Poison Fizz (Greater) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1926 Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d7e7e0c-e9e7-442a-a8a4-a076fb2ee61b Poison Fizz (Lesser) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1926 Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68a0e0f8-317e-404b-b896-e4eade0dad75 Poison Fizz (Moderate) {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1926 Made from a special mixture of honey and alchemical reagents, poison fizz is a zesty, sweet rock candy that pops and crackles in your mouth. For 1 hour, you have an item bonus to saving throws against poison and being petrified. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3d01d10-4b97-4c9c-8044-190a4a9b5e4f Poison Ring {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=2448 This ring contains a compartment beneath the bezel intended to hold a small amount of poison. You can determine the ring's true purpose with a successful DC 20 Perception check. Noticing the compartment while the ring is being worn is more difficult and typically requires a successful Perception check against the Stealth DC of the person wearing the ring. You place poison within the ring using the same method for applying poison to a weapon. You can release the ring's poison or consume it using an Interact action if you have a free hand. The ring's compartment is large enough to hold an effective amount of most poisons, but it's too small to hold a significant amount of other liquids, including potions and magical oils. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +870c40b7-a039-4222-962f-7fc2f491c33f Poisoner's Staff {Conjuration,Magical,Necromancy,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=838 This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e4e65ab-7f57-406c-8b3f-6965f3a1942f Poisoner's Staff (Greater) {Conjuration,Magical,Necromancy,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=838 This gnarled staff is covered with thorns and coated with a glistening lacquer that acts as a minor irritant. While holding the staff, you aren't affected by its coating or thorns, and you reduce the DC of your flat checks to overcome persistent poison damage. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e528dac-5407-415e-a9b5-a151eb95cd93 Primal Pollen {Consumable,Inhaled,Magical,Poison,Primal} Consumables Other Consumables L /Equipment.aspx?ID=3715 This magical flower immediately grows and blooms when planted, showering the area with intoxicating pollen. Insects take a –4 penalty on Fortitude saves to resist this poison. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e3a84da-e6f7-4542-a771-a55f7d39f11b Poison Barbs Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1512 You set several barbed animal spines or wooden stakes in the ground, each tipped with poison from a venomous animal or toxic plant. The snare deals 1d4 piercing damage to the first creature to enter its square (DC 15 basic Reflex save). On a failed save, several barbs lodge in the creature's feet. For 1 minute (or until a creature or an ally spends three Interact actions to remove the barbs), the barbs deal 1d4 poison damage to the creature each time it Strides more than half its Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd93c1c5-abc6-4807-989e-d51df33f217b Poisonous Cloak Type III {Cursed,Invested,Magical,Rare,Transmutation} Cursed Items \N L /Equipment.aspx?ID=606 This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3f2c107-5fad-4b26-84f8-39ba8df77a1c Poisonous Cloak Type IV {Cursed,Invested,Magical,Rare,Transmutation} Cursed Items \N L /Equipment.aspx?ID=606 This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +140ad8f0-625d-471c-ae2d-b2bda27e7830 Polar Travel Kit {} Adventuring Gear \N 4 /Equipment.aspx?ID=2426 A polar travel kit costs 30 gp and is 4 Bulk. Each kit includes a bedroll, a climbing kit, a compass, a small knife, a repair kit, a short shovel, a short saw for cutting ice, a set of skis and poles, a pair of snow goggles, a pair of snowshoes, a spyglass, twenty tindertwigs, and two sets of winter clothing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c8b1a65-1f61-4860-9d44-a3daa9131ce7 Polished Demon Horn (Greater) {Divine,Enchantment,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=2415 This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast outcast's curse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +caef5289-45e9-4779-b741-81daf47ca1a0 Polished Demon Horn (Major) {Divine,Enchantment,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=2415 This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast outcast's curse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +44916200-2198-456e-a06a-8a6538a44194 Political Favor (Major) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1634 For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f04a45b-4388-4ad5-933e-a299897f4465 Political Favor (Minor) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1634 For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad861ae7-2e81-476a-a3ad-cb278c12d35f Political Favor (Moderate) {Uncommon} Services Secret Society Membership Services \N /Equipment.aspx?ID=1634 For many, the allure of being in a secret society is the chance to place their hands on the levers of power in government. Members can rub elbows with the great and good, introduce themselves to politicians and powerbrokers, and form bonds through shared allegiances unavailable to the common rabble. They can lean on those connections for a favor, some little trifle that might matter a great deal to them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df557e65-7499-4541-a841-3625f8f9c4f9 Pontoon {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2301 Footwear with pontoon runes allows you to traverse waterways with ease. While wearing footwear with the rune, you can walk on the surface of water and other liquids without falling through. This offers no protection against damage the liquid deals. You can go under the liquid's surface, but you must Swim if you do. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76d39288-46c8-4c29-8773-9366a1fe36f9 Popdust {Alchemical,Consumable,Sonic,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1339 You can sprinkle popdust in an empty square adjacent to you. The first creature that applies pressure to the popdust, such as by moving into that square, causes it to emit a series of thunderous cracks. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60fe5dba-cc57-4110-a3ef-8f3d371e71ef Potency Crystal (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2989 This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice. free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3772da8c-3cd2-4e2b-a70e-bdd2b3814c4e Polished Demon Horn {Divine,Enchantment,Spellheart,Uncommon} Spellhearts \N \N /Equipment.aspx?ID=2415 This spellheart is fashioned from the tip of a demon's horn that's been polished until smooth and shiny. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast outcast's curse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c7734f7-10bd-40d4-94f2-0d32ac30720d Portable Altar {Uncommon} Adventuring Gear \N 3 /Equipment.aspx?ID=1557 This travel-ready kit contains a small altar featuring a deity's iconography. The altar's top can be lifted to reveal a compartment for materials of no more than light Bulk (such as candles, incense, oils, and small texts). The altar grants a +1 item bonus to checks made to conduct religious rites using Performance or Religion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef0d5ff4-37dd-4526-bda8-814c59fb22ac Portable Ram {} Adventuring Gear \N 3 /Equipment.aspx?ID=1398 A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4283c362-76d6-4331-aba8-09438751ddb9 Portable Ram (Reinforced) {} Adventuring Gear \N 3 /Equipment.aspx?ID=1398 A portable ram is a handheld, ironshod wooden beam designed to knock open doors, gates, and other similar obstacles. You gain a +1 item bonus to checks to Force Open these obstacles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8547967f-7ffe-499d-8448-0d6b29449eb2 Portable Weapon Mount (Monopod) {Uncommon} Customizations Stabilizers 1 /Equipment.aspx?ID=1219 Monopods are lighter and can be deployed with a single hand using the same action as drawing the firearm. They still require an Interact action to retrieve. Monopods are less stable than a tripod, and firing a kickback weapon from a monopod without the necessary Strength reduces the penalty to a –1 circumstance penalty instead of removing it entirely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +890621df-9699-499b-99db-86a49931e2ef Possibility Tome {Magical} Held Items \N 2 /Equipment.aspx?ID=3029 An array of semiprecious stones is set into the ornate silver and beaten copper cover of this thick and weighty tome. If you open the book before it's been activated, its vellum pages are blank and pristine, but once activated, words dance and swim onto the pages before your eyes. Skim 10 minutes (concentrate, manipulate); Effect As you flip through the book, you think about a broad topic you want to know more about. Choose one skill: Arcana, Crafting, Medicine, Nature, Occultism, Religion, Society, or a single subcategory of Lore. The book's pages fill with information about that skill, though only you can see the information. While the pages are full, you can spend an Interact action perusing the book just before attempting a check to Recall Knowledge with the chosen skill. This grants you a +3 item bonus to the check, and if you roll a critical failure, you get a failure instead. The information within the book disappears after 24 hours or when the tome is activated again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a165303-8029-430c-b6d1-08ca3a82bd4d Portable {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1835 This rune allows your armor to collapse into a disguised, portable form. three-actions] (concentrate, manipulate); Effect You doff your armor, which folds into another wearable object, such as a bangle or amulet with light Bulk. This wearable object has features that hint at the armor it hides. You aren't wearing the armor while it's in this form, but at the GM's discretion, you can still activate properties that might feasibly come from the wearable item the armor has become. If the armor is in its portable form, you can use this activation to revert it to armor, which you can don in 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bdc4d607-8bd6-45bf-a222-19f281756c4a Portable Animal Blind {} Adventuring Gear \N 1 /Equipment.aspx?ID=3242 Simple blinds consist of a series of poles with a cloth to cover them. The cloth covering is styled to represent the natural surroundings such as green and brown leaf and wood patterns for forests, or gray rocks for underground environments. This cloth is either sheer enough to be seen through on one side, or sometimes has small slits cut in it, allowing someone behind it to see what is going on outside while remaining hidden. While not the most convincing camouflage, it's good enough to fool many animals and creatures with lower intelligence. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0326510f-23fd-473a-81f2-c1f143fa4955 Portable Gaming Hall {Conjuration,Magical,Structure,Uncommon} Structures \N L when not activated /Equipment.aspx?ID=1275 A portable gaming hall resembles a miniature roulette wheel, except it's marked with indecipherable runes, not numbers. minute) command, envision, Interact; Effect The wheel grows into a circular room 30 feet in diameter, with a door on one side. Six chairs surround a circular table, 10 feet in diameter. The underside of the table contains retractable drawers full of dice, harrow cards, game pieces, and other gambling accouterments. A gallon of ale or a similar drink with a spigot near the bottom hangs on the door, replenishing to a full gallon each day; you can also bring in your own drinks if you require more than the gaming hall provides. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08c676c0-7504-4ce0-ad77-f58c305005af Portable Weapon Mount (Tripod, Shielded) {Uncommon} Customizations Stabilizers 5 /Equipment.aspx?ID=1219 A shielded tripod resembles a squat shield on a tripod. You can deploy and retrieve a shielded tripod with an Interact action, as normal, but while a shielded tripod is in your square, you can use the Take Cover action to gain standard cover behind the tripod's shield. You can't use this cover to Hide or Sneak, as normal for times when your cover still leaves your position obvious. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6297354f-6f7d-4544-9015-b02f740d0c2a Potion of Annulment (Moderate) {Abjuration,Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=1711 A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9be054d9-05f8-43c9-8de0-a340caeccfcb Potion of Disguise (Greater) {Consumable,Magical,Polymorph,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=3402 Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c88813c-3f09-4a55-8bae-e19100cb63d3 Potion of Disguise (Lesser) {Consumable,Magical,Polymorph,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=3402 Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8b48463-e375-499d-8f09-101339d38e20 Potion of Disguise (Moderate) {Consumable,Magical,Polymorph,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=3402 Upon imbibing this potion, you take on the appearance of a specific type of creature for 2d12 hours. The type of creature is determined when the potion is created. For example, you might have a potion of elf disguise or potion of frog disguise. Drinking the potion doesn't impart the knowledge of how long the effect lasts; the GM rolls the duration in secret. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +476f8a63-af0a-4c22-ab1c-c837896e7086 Potion of Emergency Escape {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3403 The stopper for a potion of emergency escape is crafted to easily snap open in dire circumstances. When you drink this potion, for 1 minute you become fleeing from all hostile creatures you’re aware of. You gain a +40-foot status bonus to all Speeds as long as this fleeing condition lasts. You immediately Stride. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e246b09f-7857-4c9f-867c-7e7969a821bf Potion of Flying {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2948 Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2fa7391-3ed4-4b09-a15f-47b5a58716c3 Potion of Flying (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2948 Upon drinking this effervescent concoction, you gain a fly Speed of 40 feet for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8cc44e5f-2ba8-4f65-9d98-99053cdffd54 Potion of Grounding {Abjuration,Consumable,Electricity,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=1027 Sparks flash within this amber syrup. Drinking this potion turns you into a living lightning rod for 1 minute, drawing nearby electricity to strike you instead of allies. You gain the following reaction while the effect lasts. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8be2664-1578-427f-ba52-072c5013fd58 Potion of Leaping {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2949 For 1 minute after you drink this fizzy potion, whenever you Leap, you gain the effect of the 1st-rank jump spell. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db697e53-44f6-4959-b768-7188c6c57c08 Potion of Quickness {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2950 Drinking this silver potion grants you the effects of haste for 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d9f4b94-d304-4a0a-9cc6-1441be149fe0 Potion of Swimming {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2953 This potion tastes like salt water, and sandy grit settles at the bottom of its container. When you drink it, you gain a swim Speed equal to your land Speed for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ef7dd34-55d5-4a60-818b-c4d9c4205e27 Potion of Annulment (Greater) {Abjuration,Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=1711 A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +009b59dc-e439-4f2a-9b86-7413f2fae739 Potion of Annulment (Lesser) {Abjuration,Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=1711 A potion of annulment magically breaks a supernatural deal you have made, such as an infernal contract (Bestiary 90), a sea hag's bargain, or the geas ritual. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +544aaafe-32c6-493e-86af-c83190b57f46 Potion of Resistance (Moderate) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2951 Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f243199-797a-413e-9306-31989dce79e4 Potion of Retaliation (Lesser) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3404 A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31e13f3e-5994-492c-b904-42291f6bea38 Potion of Retaliation (Major) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3404 A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61e97a98-6278-4cce-9903-f620c1629c53 Potion of Retaliation (Minor) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3404 A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d55d75f2-c0a7-4497-b034-d24faeb2e9c9 Potion of Retaliation (Moderate) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3404 A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a63bec4f-6015-46ee-9a91-b2c3c6f8b891 Potion of Shared Life {Consumable,Magical,Necromancy,Potion} Consumables Potions L /Equipment.aspx?ID=1030 Two swirling liquids fill this flask, each slightly distinct in color and brightness from the other. When you drink this potion, you consume only half of the contents. If another willing creature consumes the remainder of the contents within 1 minute, your vitalities become linked for 1 minute from the moment the second one of you drinks. The two of you share breath, so as long as you're within 60 feet of one another, neither of you can begin suffocating unless you're both suffocating. You both gain the following reaction. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89b641d1-13e4-4335-aa0a-cbc5bb174396 Potion of Shared Memories {Consumable,Magical,Mental,Potion} Consumables Potions L /Equipment.aspx?ID=2952 A potion of shared memories can transfer recollections from one creature to another. To place a memory in the potion, you must hold the vial and focus on a particular memory for 1 minute. This memory must be of a single event, location, person, or otherwise encompass a span of about 1 minute. The clear fluid takes on a shimmering hue reminiscent of the stored memory and gains a slightly sweet taste. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f556b4ce-3a7b-4155-a122-32747543a1b1 Potion of Stable Form {Abjuration,Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=1029 This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66c0f027-de5d-4fa3-bb2e-c854b94a442d Potion of Stable Form (Greater) {Abjuration,Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=1029 This aromatic potion is brewed from the white flowers and black roots of the magical herb moly. When you drink this potion, it immediately attempts to counteract all hostile transmutation effects affecting you. For the next hour, you gain an item bonus against transmutation effects, which is greater against polymorph effects. If you roll a success against a polymorph effect during that time, you get a critical success instead. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa872a44-2d36-4d6d-a202-53d153bdfbe7 Potion of Resistance (Lesser) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2951 Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dded39e5-309a-482d-a09a-5c8c39a26a65 Potion Patch (Moderate) {Consumable,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2123 A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. one-action] (concentrate); Requirements You must have the potion patch affixed to your skin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0066b57d-bfc8-476f-b4b4-d13391eaca43 Powder {Consumable} Adventuring Gear \N L /Equipment.aspx?ID=1399 A bag of powder contains powdered chalk, flour, or similar materials. In addition to other uses for powder, it can be handy while adventuring to help pinpoint invisible creatures. You can throw the powder into an adjacent square as an Interact action. If there's a creature in that square, it becomes temporarily observed until the end of your turn, though the creature still has concealment due to invisibility. The powder quickly falls away or becomes invisible itself, preventing you from tracking the creature indefinitely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +018dbd88-8670-458d-aa9b-c0ae8338cbf4 Prankster's Perpetual Pieplate {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3577 Although the simple pies that fill this glass plate every minute are edible, they don’t last long enough to sate hunger or provide any real nutritive value. Instead, they can be magically guided at targets, unleashed harmlessly by even the most uncoordinated child. Project Pastry [one-action] (manipulate); Frequency once per minute; Effect You magically hurl the pie at a creature within 30 feet. Unless the target succeeds at a DC 15 Reflex save, they're splattered with a harmless but tasty mess, which remains until it is wiped away with an Interact action or is otherwise cleaned off (like if the target is submerged in water). After a minute, the mess disappears, and the pieplate refills with another kind of pie. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cad599ff-22a9-416b-bf1d-347a5f2368ce Praying Mantis {} Animals and Gear Animals \N /Equipment.aspx?ID=1689 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ccb4d759-2d9a-4acc-b0b7-5baad1ccac3e Predator's Claw {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2990 This claw set in an iron clasp and chain is usually that of a large predator. When you activate the claw, the triggering attack gains the weapon's critical specialization effect. free-action] (concentrate); Trigger You critically succeed at an attack roll with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9114b675-b55b-4295-9e6b-12c03faaf244 Potion of Water Breathing {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2956 This filmy, gray potion reeks of ocean detritus and tastes even worse. After drinking this potion, you gain the effects of a 2nd- rank water breathing spell for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +462ce7a1-6b4c-4640-9b26-cee58bdabafc Potion Patch (Lesser) {Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=2123 A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. one-action] (concentrate); Requirements You must have the potion patch affixed to your skin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ebd15867-a7b0-42bc-b477-474884361213 Practice Targets {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1205 While gunslingers have many methods for practicing their aim, these sturdy paper targets are excellent for tracking a gunslinger's progress over time, keeping score of how close they came to hitting the most vital spots. These targets are also used in situations where more detailed accuracy must be recorded, such as firearm competitions. Practice targets can appear in many shapes and sizes and usually come in packs of 10 held in protective cases made of heavy cloth or light leather. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +743a3a8f-5719-4b4c-aaec-851b8b850330 Psychic Warding Bracelet {Consumable} Consumables Other Consumables L /Equipment.aspx?ID=854 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +508c04e3-a1d5-4057-b0d8-ad620e8fa1c3 Presentable (Greater) {Enchantment,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1389 A garment with this rune is always clean, as though it had just been affected by prestidigitation. You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment. two-actions] envision, Interact; Frequency once per day; Effect You cast suggestion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba0d277e-3cfd-45da-b87a-14765475df2c Preserved Moonflower {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Food L /Equipment.aspx?ID=3457 Though these preserved vegetables aren't actual moonflowers, they're made using a moonflower-distilled vinegar. When consumed, tendrils sprout from your veins and curl around you, granting you a +2 status bonus to saves against void effects for 10 minutes and reducing your wounded condition by up to 2. Eating more than one preserved moonflower dish in a day doesn't grant further benefits and makes you drained 1. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a094c9ce-e3d3-42af-9f5c-c0b0e1e3c19f Preserving {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2302 Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items. two-actions] (concentrate, manipulate); Frequency once per day; Effect The container casts cleanse cuisine on all the food and drink within. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f1756cd-5c8c-4848-a888-fbb2aa800a48 Preserving (Greater) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2302 Preserving runes are common among merchants and other travelers who are on the road for weeks or months at a time. Any non-magical food and drink inside a container with a preserving rune remains fresher for longer, taking ten times as long to spoil. This feature doesn't prolong the duration of alchemical items. two-actions] (concentrate, manipulate); Frequency once per day; Effect The container casts cleanse cuisine on all the food and drink within. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95fbb86a-8b73-41a5-9589-b60f0a1e0a33 Preserving Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3865 Resembling a large salt crystal, preserving shots are made to allow troops to more easily hunt for food on long marches. When a large or smaller animal is killed by a preserving shot, the meat is magically transformed into jerky, salt pork, or some other preserved form appropriate for the animal, allowing the hunter to quickly butcher it and resume their march without the need to smoke or cure the meat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b840ee0-4b72-4f05-9584-7363a01a3d5c Pressure Bomb (Greater) {Alchemical,Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1460 This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba0b34e4-1a59-46c8-81ff-201df5e07f33 Pressure Bomb (Lesser) {Alchemical,Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1460 This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4023ce7a-4a36-4810-8767-c37b8862916c Pressure Bomb (Major) {Alchemical,Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1460 This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7556b26-aca0-4543-8177-5541ac20f2be Pressure Bomb (Moderate) {Alchemical,Bomb,Consumable,Force,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1460 This tightly sealed metal container is filled with highly pressurized gas that can explode to release a powerful shockwave. A pressure bomb deals the listed bludgeoning damage and splash damage. On a critical hit, the target is knocked prone. Many types grant an item bonus to attack rolls, and more powerful pressure bombs can knock creatures back. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +168f3910-d45f-4e64-bb16-ded203367384 Prey Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=2672 A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00b566c9-173b-4627-b9cd-e6bd629271b1 Prey Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=2672 A mixture of fey blood and rare ingredients give you incredible speed but also cause you to become particularly attractive to predators. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +364eb44e-6bd8-4e7c-a360-c066aa5188fa Presentable {Enchantment,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1389 A garment with this rune is always clean, as though it had just been affected by prestidigitation. You gain a +1 item bonus to Make an Impression on those who would be impressed by a particular presentable outfit while wearing this garment. two-actions] envision, Interact; Frequency once per day; Effect You cast suggestion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da817eeb-dff3-4b77-8cc4-bf18ffca8476 Primeval Mistletoe (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3100 This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +1 item bonus to Nature checks while you wear it. Cultivate [two-actions] (manipulate); Frequency once per day; Effect You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with vitality energy, replicating the effects of a field of life spell. You can Sustain the activation up to 1 minute. When this magic ends, the holly bushes revert back into the original greater primeval mistletoe. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f562c71-84ec-4be1-940e-541e99a033ce Primordial Flame {Artifact,Cursed,Evocation,Fire,Light,Magical,Unique} Artifacts \N 1 /Equipment.aspx?ID=1513 Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. While uncovered, the Primordial Flame sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35. two-actions] command, Interact; Effect The Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically heightens produce flame to half your level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fb8d060-952d-4130-8dde-4dfc9c3c0fff Printing Press {Clockwork,Rare} Adventuring Gear \N 20 /Equipment.aspx?ID=1156 The printing press is a revolutionary machine that combines movable type with a mechanical inking system and screw press, allowing for the mass production of large volumes of text. Using the press, a worker can produce up to 3,600 identical pages per day. In order to use the printing press, you must first set the type for the page you want to print. Time required to set type varies depending on the number of characters used; from 1 hour for small pages with brief text, to 8 hours for a full-sized normal page of text, though extreme examples may be outside this range. When you prepare a page for printing, you can include engraved images in addition to text. No magical properties of text are transferred in the printing process, so it cannot be used to mass-produce magical scrolls, glyphs of warding, or similar spells or magic items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +793d3c3b-9e88-49d1-b6f1-04d5dc3f491c Prismatic Dust {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3533 This pigmented dust is often used to add color to the lights of a performance. Prismatic dust can be activated while you are adjacent to a source of magical bright light. When activated, the dust is sprinkled into the light, changing the light’s color into the color of the dust for 1 hour. The color of the dust is determined upon the dust’s creation. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20bfdb8d-88f5-49cb-92ee-94f813f8fc82 Pristine Epaulets {Fortune,Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3975 Gaudy and sparkling, these intricately decorated epaulets have clearly never seen a battlefield. Worn by officers with more schooling or connections than actual fighting experience, these epaulets grant you a +1 item bonus to Society and Warfare Lore checks. I Meant to Say [reaction] (concentrate, fortune); Frequency once per day; Trigger You critically fail a Diplomacy check; Effect The pristine epaulets are often worn to both tense military negotiations and social events and can help you recover from a misstep. You can reroll the check, but you must take the new result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e779544-eafa-4e5d-ac19-faf5d5c3d2a5 Privacy Ward Fulu (Chamber) {Abjuration,Consumable,Fulu,Magical,Rare} Consumables Fulu \N /Equipment.aspx?ID=2692 This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b913db4b-731a-4a72-b76f-3f5f00992101 Privacy Ward Fulu (Hallway) {Abjuration,Consumable,Fulu,Magical,Rare} Consumables Fulu \N /Equipment.aspx?ID=2692 This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48225d67-ea7b-4e54-9fc2-08d1d273e465 Primal Symbol {} Adventuring Gear \N \N /Equipment.aspx?ID=2743 Primal spellcasters, especially druids, often wear adornments of natural materials to symbolize their connection to nature, such as rings of woven plants, tokens made from animal parts, or other symbols related to a druidic order or nature philosophy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f342e05b-205a-43e8-b753-c89519052b2a Primeval Mistletoe {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3100 This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal locus, and it grants a +1 item bonus to Nature checks while you wear it. Cultivate [two-actions] (manipulate); Frequency once per day; Effect You plant the greater primeval mistletoe into an area of natural earth or stone. Once planted, the plant immediately sprouts into an area of holly bushes that don't impede movement and that pulse with vitality energy, replicating the effects of a field of life spell. You can Sustain the activation up to 1 minute. When this magic ends, the holly bushes revert back into the original greater primeval mistletoe. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b73210b4-8cd3-4002-9ac5-e22b199304a1 Prognostic Veil (Greater) {Divine,Focused,Invested} Worn Items \N \N /Equipment.aspx?ID=3436 This gauzy purple veil is embroidered with symbols of divinatory significance. As your curse worsens, the veil ripples in an ever-increasing unseen wind. You gain a +2 item bonus to Religion checks. Twist the Skeins of Fate [reaction] (concentrate); Frequency oncer per day; Trigger An ally within 30 feet is about to attempt a saving throw; Requirements You have the cursebound condition; Effect The ally gains a status bonus to the saving throw equal to the value of your cursebound condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43b297e4-92ca-4c90-9680-0bfbaafc57b6 Propaganda (Level 1) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +697d2f1f-77d4-45cd-a787-1118621384eb Propaganda (Level 2) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97ddb9fa-d274-47d5-91f9-deb700f46268 Propaganda (Level 3) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7dd7194-af23-4bd0-8b3c-45c940dc19dc Propaganda (Level 4) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61c27138-8754-4f94-afb5-083778c01bfa Psychopomp Mask {Invested,Magical,Necromancy,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=964 These minor magic items are painted to resemble your face, or some metaphorical depiction thereof, to encourage the ushers of death to take the mask in your place. If you begin your turn with a dying value of 3 or greater, instead of making your recovery check, you lose the dying condition but remain unconscious at 0 Hit Points. The mask then cracks in half and is destroyed. The psychopomps won't be so easily fooled again—you are temporarily immune to the effects of any psychopomp mask for 1 year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92bdd0e3-97c0-4903-9021-dae17a9f66e4 Probing Cane {Finesse,Sweep} Assistive Items Canes & Crutches L /Equipment.aspx?ID=1346 Your cane indicates that you have low vision or are blind. By holding this cane in front of you, you indicate to those around that you're partially sighted, which is particularly useful in urban or busy places to let others know to give you enough space. The cane is typically several feet long, generally reaching the user's chin, but can be lengthened or shortened as needed. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +81a66f33-f8a8-49c2-b547-8b8e3c8159c7 Prognostic Veil {Divine,Focused,Invested} Worn Items \N \N /Equipment.aspx?ID=3436 This gauzy purple veil is embroidered with symbols of divinatory significance. As your curse worsens, the veil ripples in an ever-increasing unseen wind. You gain a +2 item bonus to Religion checks. Twist the Skeins of Fate [reaction] (concentrate); Frequency oncer per day; Trigger An ally within 30 feet is about to attempt a saving throw; Requirements You have the cursebound condition; Effect The ally gains a status bonus to the saving throw equal to the value of your cursebound condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e86f5e68-9370-43d4-aca2-626d77787fe3 Propaganda (Level 7) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79c3b214-3a12-4209-90d9-c8ca7f249ff5 Propulsive Boots {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3101 These sleek red boots make your legs feel like they're bursting with energy. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have. Quickening Stomp [one-action] (manipulate); Frequency once per day; Effect You stomp three times and gain the quickened condition for 1 minute. You can use the extra action to Stride, Climb, or Swim. (You must still attempt an Athletics check for the Climb and Swim actions unless you have the appropriate movement type.) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f859a2e7-b5d2-4649-90fa-8684df5b83dc Prosthesis {} Assistive Items \N \N /Equipment.aspx?ID=2776 A prosthesis replaces a missing or damaged body part. Typical prostheses include artificial feet, eyes, hands, and limbs, though a basic prosthesis can be designed as a replacement for any body part. Advancements in the prosthetic field mean that even the most basic of prostheses can provide the full range of functionality for a missing body part. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77b92b37-35b3-4d08-8840-e6f366e22274 Protective Netting {Fortune,Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3976 Troops fighting in locales filled with insects wear enchanted gauzy nets over their heads, draped from wide flat hats, to protect against swarms of stinging or biting creatures. While wearing protective netting, if you would be exposed to disease or injury poison from an attack, attempt a DC 17 flat check. On a success, you are not exposed. Flutter Net [reaction] (manipulate); Frequency once per day; Trigger A swarm enters your space; Effect Your protective netting flutters rapidly, keeping the swarm away. You gain a +1 item bonus to saving throws against effects originating from swarms for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14e0e6a4-0ca8-4339-83cc-3a730a8275f3 Psyche Salts (Greater) {Consumable,Magical,Potion,Rare} Consumables \N L /Equipment.aspx?ID=3794 A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature’s head before fading. As they do, the vapors attempt to clear harmful influences from the creature’s mind. The creature gains the effect of a clear mind spell and a +1 item bonus to saving throws against mental effects for 10 minutes. manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b689bbae-e64b-4281-8f3f-40dc3718f70d Psyche Salts (Lesser) {Consumable,Magical,Potion,Rare} Consumables \N L /Equipment.aspx?ID=3794 A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature’s head before fading. As they do, the vapors attempt to clear harmful influences from the creature’s mind. The creature gains the effect of a clear mind spell and a +1 item bonus to saving throws against mental effects for 10 minutes. manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20e16730-5d4e-427c-b035-df9e9284007c Psyche Salts (Moderate) {Consumable,Magical,Potion,Rare} Consumables \N L /Equipment.aspx?ID=3794 A dose of psyche salts is kept in a small, corked vial. When you activate psyche salts, you uncork and pass the open end of the vial near the head of an adjacent creature. The salts within fizz and evaporate, creating a sour-smelling cloud that envelops the creature’s head before fading. As they do, the vapors attempt to clear harmful influences from the creature’s mind. The creature gains the effect of a clear mind spell and a +1 item bonus to saving throws against mental effects for 10 minutes. manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adbfbb89-20d1-4e10-95f4-b0379fa98928 Psychic Colors Elixir {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=2418 This orange liquid lets you visibly detect the psychic energies that enable telekinesis and telepathy. For the next minute, you can sense if a creature you can see is using a telepathic or telekinetic ability, such as the telepathy monster ability, spells like telekinetic projectile or telepathic bond, or similar abilities. You also can sense if an object or creature you can see is being manipulated or contacted by such an ability. Both the user and the target of the ability are outlined in faint shimmers of matching color. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +157ce694-7d20-4f6c-b04a-fb188243fbb7 Propaganda (Level 6) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +864f91fd-6747-4a90-995d-cd4c24971f54 Pummel-Growth Toxin {Alchemical,Consumable,Injury,Morph,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2011 This substance is the result of a failed alchemical experiment to regrow a severed arm. An extra outsized, uncontrolled limb of the sort used for manipulation grows from the victim's body. The limb initially flails about, throwing the creature off-balance. Once it “matures,” the limb pummels the victim instead. The limb can't deal its bludgeoning damage if the victim is unable to take actions. Upon recovery from the poison, the extra limb withers and falls off. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d61c8ab3-c1a4-4df3-8c1e-9875e63fd154 Pummeling Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1302 This snare unleashes a trio of large stones that batter the creature entering the snare's square, dealing 6d8 bludgeoning damage (DC 21 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd3c5e23-b7e9-42f6-a985-d7d1e5429969 Puppetmaster Extract {Alchemical,Consumable,Contact,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3663 Distilled from a trighoul’s vital fluids, this gummy, ooze-like toxin springs to life when it makes contact with flesh. It swiftly grows spines that dig into the victim, twitching with rudimentary intelligence as they root around for the nervous system. If the toxin embeds itself deeply enough, it seizes control of the victim’s body. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc3a4e8d-4c12-4fda-86e6-a5e854812b26 Purgatory Emissary's Staff {Magical,Necromancy,Rare,Staff} Staves \N L /Equipment.aspx?ID=3174 This ash wood staff is topped by a long tassel of bleached-white horsehair. Historically carried by the most important of court officials throughout various regions and periods of Tian Xia's history, purgatory emissary's staves are also strongly associated with psychopomps serving punitive sentences. It's thought this connection is a comical nod to the bureaucratic nature of the afterlife. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a028e1a1-1e68-414b-b78d-ab5b423bae1f Purifying Spoon (Ladle) {Magical,Wood} Held Items \N \N /Equipment.aspx?ID=2643 A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry. Purify [two-actions] (manipulate); Frequency once per day; Effect You stir the spoon in food or drink, casting cleanse cuisine on the substance as you stir. This small spoon can purify up to 1 gallon of food or drink. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +efba23f5-93dc-475f-b138-d411fea5b35a Purifying Spoon (Tablespoon) {Magical,Wood} Held Items \N \N /Equipment.aspx?ID=2643 A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry. Purify [two-actions] (manipulate); Frequency once per day; Effect You stir the spoon in food or drink, casting cleanse cuisine on the substance as you stir. This small spoon can purify up to 1 gallon of food or drink. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +601884e7-b3a7-4f7b-8829-e797a50c0328 Purifying Spoon (Teaspoon) {Magical,Wood} Held Items \N \N /Equipment.aspx?ID=2643 A phrase of luck is carved into the handle of this wooden teaspoon. While a variety of other cutlery with similar properties exists, a spoon is often the most convenient and inconspicuous to carry. Purify [two-actions] (manipulate); Frequency once per day; Effect You stir the spoon in food or drink, casting cleanse cuisine on the substance as you stir. This small spoon can purify up to 1 gallon of food or drink. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4cae779c-4859-4da9-b1c4-1b8250f22a9c Purloining Cloak {Apex,Intelligent,Invested,Magical,Rare} Intelligent Items \N L /Equipment.aspx?ID=2401 Each purloining cloak is a mercurial mantle once worn by a legendary thief or two. The cloak became infused with a daredevil spirit and a … one-action] (concentrate); Effect The cloak assesses the price of valuables it can see. This valuation doesn't include the value of features the cloak can't discern, such as magical properties. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a37d5fc-d4d4-4180-8db2-4a5149b7055b Purple Pepper Powder {Alchemical,Consumable,Processed,Uncommon} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=3677 This nearly black purple powder is made from the extremely spicy Kuthite’s kiss pepper and is a favorite among the Sklar-Quah. When you eat a meal flavored with this purple pepper powder, you gain resistance 10 to fire and resistance 5 to poison for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f4c3f3d-a09c-488a-b44c-68972fd3250d Purple Worm Repellent {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=655 Cave worm repellent is a highly noxious oil that can be applied to a creature or sprinkled in a circle around a 10-foot-radius area. In either case, after it is applied, it lasts for 24 hours or until it is scrubbed clean with 1 minute of work. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1418f4eb-ae7d-4cc5-978a-07997abb4702 Purple Worm Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=126 Venom from enormous purple worms leaves a victim weakened. Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison … two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +257bc3d1-44c5-4c39-bfc6-c7e011329442 Greater Hero’s Plate {Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3720 Golden images of heroic deeds decorate the black plates of this +1 resilient full plate. You gain resistance 5 to mental damage and a +1 status bonus to saves against fear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62574c73-afd7-44ff-a3eb-73d4421299c4 Puff Dragon {Clockwork,Consumable,Mechanical,Poison,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1131 This cute and unassuming dragon toy activates once a creature moves into its square. It then unleashes a rapid burst of toxic gas in a 10-foot emanation. Those within the emanation when the snare is activated must attempt a DC 25 Fortitude saving throw or take 3d6 poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f3d20a4-4fce-487f-b2eb-513043c749c4 Puzzle Box (Complex) {} Adventuring Gear \N L /Equipment.aspx?ID=1340 A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c36d86e-0565-4290-bc5e-dd129b9836d5 Puzzle Box (Hollow) {} Adventuring Gear \N L /Equipment.aspx?ID=1340 A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c3e68d8-b953-4405-8342-ada973e0b7d5 Qat {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=1493 While initially used by Qadiran soldiers and warriors going to battle, this stimulant and euphoriant soon became popular among civilian Qadirans from diverse social strata. Some of the latter close up shop for three to four hours after the midday meal to socialize and chew qat leaves. User experiences with qat vary from feeling energetic, euphoric, talkative, and alert to experiencing depression and hallucination, depending on the quality and type of qat leaves. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22e30260-8e2b-4c17-8494-0efa41718140 Queasy Lantern (Greater) {Light,Magical,Necromancy,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1293 This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. two-actions] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f7a8f34-0442-419d-987b-0bd7298d1119 Putrid Sack of Rotting Fruit {} Consumables Other Consumables L /Equipment.aspx?ID=2524 Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. Since their last adventure, Reaching Rings has refined their rations's ability to serve as a weapon in addition to delicious, flavorful sustenance. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16fb3e6e-8c48-48cf-8d6e-cd83ed7f10b1 Puzzle Box (Challenging) {} Adventuring Gear \N L /Equipment.aspx?ID=1340 A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7fc68d4f-8eb4-4ace-b906-ede580630f55 Puzzle Box (Simple) {} Adventuring Gear \N L /Equipment.aspx?ID=1340 A puzzle box features moving parts, locking mechanisms, and other components designed to confound the user. Solving a puzzle box typically requires three successful Games Lore or Thievery checks to Open a Lock, though puzzle boxes come in countless configurations and themes, and the GM can determine which skills are appropriate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +472e3de3-e31d-49d0-b8e0-0d981ea60640 Quenching {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1836 This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +44a9f61d-02dd-4758-b8e7-8c2a715b355c Quenching Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2089 Quenching potion is a clear liquid that tastes like fresh, cool spring water. Drinking this potion or pouring it over yourself completely hydrates you and cleanses your system. Immediately attempt a flat check to end any persistent acid, fire, poison, or void damage affecting you, and attempt a new saving throw against any poison affecting you. Poison can’t progress to a worse stage due to this saving throw. The potion counts as a particularly appropriate type of help against persistent acid, fire, poison, and void damage. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3dba530f-21d5-41ce-8962-033ef577d1ae Quick Runner's Shirt {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1303 This light shirt is made of thin fabric embroidered with arrangements of winged feet. two-actions] envision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88a5eb77-79a7-420f-915f-27aa8a28da5c Quick Runner's Shirt (Greater) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1303 This light shirt is made of thin fabric embroidered with arrangements of winged feet. two-actions] envision; Frequency once per hour; Effect Your feet feel lighter, allowing you to move with greater speed. You Stride twice and gain a +10-foot item bonus to your Speed during those Stride actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0cac312c-05f2-47e5-ae9f-083b8285ee65 Quick Wig {Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1321 A quick wig magically conceals your natural hair while worn, eliminating the need to braid or pin your hair beneath it. In addition, your facial hair and eyebrows change color to match the wig while you wear it. When used as part of a Deception check to Impersonate to go unrecognized by changing your hair, you no longer require a disguise kit, you gain a +1 item bonus on the check, and you reduce the time to create the disguise from 10 minutes to 5 minutes. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise or Impersonating a specific person, and the wig only provides its item bonus when Impersonating a specific person if that person's hair color and style match the wig's. Quick wigs detangle themselves while not in use. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +441cfa6b-0434-4291-a95c-e5a037c879ad Quickened Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3913 This magical banner flaps enthusiastically in the breeze, gleaming across the battlefield. While holding a quickened standard, you can use the following ability. Speed Up [one-action] (concentrate); Frequency once per minute; Effect The banner offers a magical boost of adrenaline. An ally within the banner’s aura becomes quickened for 1 round and can use the additional action only to Stride. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc7698ee-54ce-4cdb-be01-bba4b94d18d2 Queasy Lantern (Moderate) {Light,Magical,Necromancy,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1293 This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. two-actions] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb5311e3-285a-476a-8b87-1703d9c84578 Quenching (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1836 This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b2f8438-2ea6-4a5a-997b-5693af70b5fb Quenching (Major) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1836 This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22b0fc45-e232-4791-b6f9-12a8f1e76af8 Quenching (True) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1836 This rune counters burning and corrosive agents. Armor with this rune reduces the DC of the flat check to end persistent acid or fire damage affecting you from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +076408e7-0128-4769-ba49-01b59c0b5422 Quickmelt Slick (Moderate) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1516 This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad0059e7-50a0-496c-bf78-cc0b6f5fa9cc Quickpatch Glue {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=848 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f713fd56-b20a-4a9d-b4f1-5e3971ba2bb2 Quicksilver Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3319 The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12299117-b285-4665-b303-bef5710c7b1c Quicksilver Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3319 The bonus to rolls is +1, the bonus to Speed is +5 feet, and the duration is 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +703465b3-9a0c-49b2-a517-3e81560d521b Quicksilver Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3319 The bonus to rolls is +4, the bonus to Speed is +20 feet, and the duration is 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbbc8176-fe97-4953-a34a-dffdb0999a3c Quicksilver Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3319 The bonus to rolls is +2, the bonus to Speed is +10 feet, and the duration is 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b3dd597-47c3-48d4-ae60-deb4a4eb29d9 Quickstrike {Magical,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=2844 Attacks with a quickstrike weapon are supernaturally swift. While wielding a quickstrike weapon, you gain the quickened condition, but you can use the additional action granted only to make a Strike with the etched weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40a67bb3-bc63-43fe-82bf-b084e335c812 Quill of Passage {Conjuration,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=881 This black-feathered quill has a glowing nib with a small amount of glowing ink inside it. two-actions] command, Interact; Frequency once per day; Effect Placing the tip of the quill against a wall of wood, plaster, or stone and speaking a command word causes the ink to flow from the nib onto the wall in the shape of a glowing doorway, casting passwall on the touched surface. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e18ddae-e334-48af-88d2-b137a7ebd50c Rabbit {} Animals and Gear Animals \N /Equipment.aspx?ID=1690 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba2861be-fe00-4713-88cc-474f56bbf2e9 Raccoon {} Animals and Gear Animals \N /Equipment.aspx?ID=1691 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85088f94-8173-4c6b-9474-87cd3a212300 Radiant Prism {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2236 This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 35. Cast a Spell; Frequency once per day; Effect You cast falling stars. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a5d40c3-c1fc-4184-816f-c84d2c72d81c Radiant Prism (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2236 This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 35. Cast a Spell; Frequency once per day; Effect You cast falling stars. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +294d0ab4-57c6-4f09-b945-999fa19c6c0d Radiant Prism (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2236 This glass prism pays homage to its namesake pantheon—the Radiant Prism of Sarenrae, Desna, and Shelyn. Any armor or weapon the prism is affixed to glows softly with colored lights. The spell DC of any spell cast by activating this item is 35. Cast a Spell; Frequency once per day; Effect You cast falling stars. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e58e29ba-4e27-4546-9e74-32d2895ce100 Raven Band {Divination,Invested,Primal,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1507 This armband is woven from overlapping raven feathers, including one large feather from a kadlaka. As long as you wear it, you understand what ravens are saying, but you can't speak to ravens unless you activate the raven band. one-action] Interact; Frequency once per day; Effect When you stroke the kadlaka feather, the raven band gives you the effects of speak with animals, except that you can speak with and understand only birds, not other animals. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +117a0c00-df4a-4f1b-989c-280d306b9448 Quickmelt Slick (Lesser) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1516 This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e578169-dc4c-4ca1-97a6-51d73cbfc080 Rainbow Vinegar {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Food L /Equipment.aspx?ID=3456 Black swill with multicolored ribbons makes this vinegar look like an oil spill. Ingesting a dose of rainbow vinegar makes your sweat acidic and nonconductive for 10 minutes. During this time, your unarmed attacks deal an additional 1d4 acid damage, and you haveresistance 10 to electricity. Vampires find this vinegar particularly harmful and take an additional 2d4 acid damage instead. Taking more than one dose of rainbow vinegar in a single day gives youweakness 5 to acid until your next daily preparations. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d9c952e-0c99-479b-8e05-c3a76c82a7c1 Rainbow Vinegar (Greater) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Food L /Equipment.aspx?ID=3456 Black swill with multicolored ribbons makes this vinegar look like an oil spill. Ingesting a dose of rainbow vinegar makes your sweat acidic and nonconductive for 10 minutes. During this time, your unarmed attacks deal an additional 1d4 acid damage, and you haveresistance 10 to electricity. Vampires find this vinegar particularly harmful and take an additional 2d4 acid damage instead. Taking more than one dose of rainbow vinegar in a single day gives youweakness 5 to acid until your next daily preparations. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +240f3368-f70f-4558-9904-90ca789dcbdb Raining Knives Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1304 As soon as a creature enters the snare's square, it unleashes a barrage of knives at the creature from all directions, dealing 11d8 piercing damage (DC 29 basic Reflex). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d05b6d6-a2ec-4634-8013-517de9a088ee Ranging Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2056 Strange striations and pits mark the head of a ranging shot. When the activated ammunition is fired, it sends out whistling pings along its path until it hits something or reaches its maximum range. As long as you can perceive the sounds the ammunition makes, you can tell exactly how far it has flown. The sounds are audible to creatures who didn't Activate the ammunition, but they receive no special information from the ranging shot's whistling. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f63af185-81bd-49c1-8dab-9652d72b9799 Rappelling Kit {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=2450 This satchel contains all the basic equipment found in a climbing kit plus the specialized equipment—including a harness, belay device, and locking clips—needed for descents. When Climbing down with a rappelling kit, you move twice as fast as usual based on your check result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +267dbd19-bd4f-4049-837c-074f382a42bf Rat {} Animals and Gear Animals \N /Equipment.aspx?ID=1692 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +881086d8-708e-477d-943a-819b2ce4dba2 Ration Tonic {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3405 This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ace81c17-ca7a-48a8-a01d-b1486e43e599 Ration Tonic (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3405 This slender vial appears to hold clean, clear water with a faintly fruity scent. Drinking a ration tonic magically nourishes you with the equivalent of a day's worth of food and water. The tonic has a subtle, pleasant taste, its particulars chosen when the potion is crafted. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e879b3d8-f4fc-4456-840c-6b7857ba982d Rations {} Adventuring Gear \N L /Equipment.aspx?ID=2744 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7eb9ec8-8fa2-491b-8266-651ce400fad6 Rattling Bolt {Arcane,Consumable,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=2522 Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a62ff11-fb5b-4433-8735-e093f5f111e3 Rattling Bolt (Greater) {Arcane,Consumable,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=2522 Sometimes when dealing with undead incursions, a more subtle approach is called for. Paradoxically, this is precisely what the rattling bolts are most often used for, despite each one ringing like a shaken chain when launched. Once it hits the target, the rattling transfers into that creature's body. A target damaged by the rattling bolt must succeed at a DC 25 Fortitude save or be deafened and stupefied 1 for 1 round (or 1 minute on a critical hit). An undead afected by a rattling bolt further loses any lifesense ability it might have had for the same duration as the deafening. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1359ac2-c12d-4645-aa87-b43b48de73c1 Raft {} Vehicles \N \N /Vehicles.aspx?ID=77 Space 10 feet long, 10 feet wide, 2 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6900341f-88a0-4654-becb-075c795ac5ee Raiment {Illusion,Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2791 This armor can be disguised with a mere thought. Costume Change [one-action] (concentrate); Effect You change the shape and appearance of this armor to appear as ordinary or fine clothes of your imagining. The armor’s statistics don’t change. Only a creature that’s benefiting from truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 25. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +911c5d0f-bab5-4086-8291-e1f6ecd15e76 Reactive Flash {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3893 These whetstones are miniature stone replicas of weapons, such as a sword or an axe, though their function is the same regardless of their shape. When you attempt a Strike as a reaction (such as with a Readied action or the Reactive Strike reaction) using a weapon under the effect of a reactive flash, the target must first succeed at a DC 19 Reflex save or be off-guard against the attack. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9353585-4ca9-460e-a22c-b377901498f5 Reading Ring {Divination,Magical} Assistive Items \N \N /Equipment.aspx?ID=1353 Reading rings are small magic items that can be crafted into any design the wearer pleases and worn on any finger. They're made using a variety of … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbb17d2d-e56c-4937-b322-7b8a6c657fd1 Reading Ring (Greater) {Divination,Magical} Assistive Items \N \N /Equipment.aspx?ID=1353 A greater reading ring has the same function as the standard ring, except it can read any written language and enable the wearer to comprehend what … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cfffc90-747c-4556-8c3b-3df77ab15ee4 Ready (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2792 A ready rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don light armor with a ready rune as a single action, or medium or heavy armor with a ready rune as a 2-action activity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4abd81e4-e178-482b-8978-331c6f54234d Reaper's Shadow {Alchemical,Consumable,Injury,Poison,Uncommon,Virulent,Void} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3620 Derived from duskwood sap tapped during the winter solstice, this toxin erodes the connection between body and soul, tricking the latter into assuming the former has already died. Survivors of this near-death experience report ominous tunnel vision, as if the Grim Reaper lurks in their peripheral vision and awaits their final breath. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fa34652-4cd6-4293-9164-e540270ea5a6 Reaper's Spellgun {Attack,Consumable,Death,Magical,Spellgun,Void} Consumables Other Consumables L /Equipment.aspx?ID=2124 A rod of blackened bone with a bulb at one end comprises a reaper's spellgun, which feels heavier than it looks. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a shadowy ray, then dissolves into gray mist. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ad2910f-6401-43d1-acc5-a71fd381b2b5 Rebound Fulu {Abjuration,Consumable,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=981 The bronze-colored ink on this pale, silvery talisman sharply reflects light, enough that it seems to glow. When you activate the fulu, it reflects your foe's violence back against them. The foe that triggered the Shield Block reaction takes damage equal to your shield's Hardness or the damage they would have dealt before the Shield Block reaction, whichever is less. free-action] envision; Trigger You use the Shield Block reaction with the shield to which this fulu is affixed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f091e66e-e3e0-4976-a6d9-f296c4b16609 Greater Mitigation Mail {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3819 The armor is +2 resilient chain mail , and the healing is increased to 8d10+15 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c30ea4ed-c0d6-4a14-a9f2-91507302830e Greater Reactive Mail {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3821 The armor is +1 resilient chain mail . The damage increases to 5d8 and the DC increases to 28. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4128178-6160-4bfe-ba1c-8fc3f61996db Grisantian Pelt Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1475 Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc700f9d-8395-4558-b0cd-a01b0b14aaaa Razmiri Wayfinder {Illusion,Magical,Necromancy,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c540fdb-a8a1-47a3-8b50-2298ac55f953 Ready {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2792 A ready rune draws component pieces of a suit of armor toward one another, making it extremely fast to get into. You can don light armor with a ready rune as a single action, or medium or heavy armor with a ready rune as a 2-action activity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc82df4d-8343-446e-961b-066e88622cdb Grisantian Pelt Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1475 Grisantian pelt armor is immune to fire damage, and its Hardness is doubled against piercing or slashing damage. Wearing armor made from grisantian pelt also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2cf77af-71da-4c31-81bc-88de9514fe0f Recovery Bladder {Consumable,Rare} Adventuring Gear \N L 8 if inflated /Equipment.aspx?ID=1264 Tattletail developed this tether-covered bladder to help divers in Anuli's Crater Lake recover heavy salvage or escape dangerous underwater beasts. Pulling the ripcord causes a small, pressurized air tank to instantly inflate the bladder to the size of a rowboat, forcing up to 16 Bulk of attached items or creatures to jet to the surface of the water at a rate of 60 feet per round. Pulling the ripcord, or removing or affixing something to one of the many tethers on the recovery bladder, takes an Interact action. A recovery bladder can only be used once, as the quick inflation permanently stretches the bladder, and only a few tinkerers have the skills and equipment to refill a pressurized air tank. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52333494-b44a-4fab-99e0-c7e44f50e2a4 Red Hand's Satchel {Artifact,Divine,Extradimensional,Invested,Unique} Artifacts \N 1 /Equipment.aspx?ID=3757 Red Hand’s Satchel is an alchemist’s haversack , with a main section containing an extradimensional space like that of a type IV spacious … Instant Alchemy [two-actions] (manipulate); Frequency once per hour; Effect You name and then produce a common alchemical item of any level up to level 20 from the satchel’s main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item’s level. On failure, you can’t activate Red Hand’s Satchel in this way until the next time you make your daily preparations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79b3c99b-9ed0-48a8-9414-7b4f4f641b2e Red-Handed Missive {Consumable,Curse,Magical,Missive} Consumables Missive \N /Equipment.aspx?ID=2065 Composed to look like an important document, a red-handed missive is a trap used by those who suspect someone has been going through their correspondence. If activated, the missive dissolves into red dye that coats anything touching the missive. Magic in the dye prevents it from washing off for 1 week. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a9d3a94-bf92-4219-877c-47f71a676dea Red-Rib Gill Mask (Greater) {Alchemical,Consumable,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=1447 This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10300ec4-a577-480d-8b37-ef0074b21e78 Red-Rib Gill Mask (Lesser) {Alchemical,Consumable,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=1447 This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4f8bf80-0bd8-4ddc-bd0c-ed36f1b5c7ad Red-Rib Gill Mask (Moderate) {Alchemical,Consumable,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=1447 This mask is made from the gills of the red-rib salamander, an amphibious creature unique to Terwa Lake. Once activated, the mask intensifies the odors of gaseous toxins, allowing you to automatically detect toxic fumes within 30 feet and their approximate source (making the source undetected instead of unnoticed). You can't wear other masks while you're wearing a red-rib gill mask. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d317b25-68ed-411b-980d-27022dbf6b45 Recording Rod (Reusable) {Consumable,Divination,Magical,Scrying,Uncommon} Consumables Other Consumables 1 /Equipment.aspx?ID=803 This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. one-action] Interact; Effect When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. This recorded sequence can then be played back as many times as desired, the sights and sounds communicated telepathically to the rod's holder. The rod's recording sequence can be triggered manually by a person holding it, or it can be programmed to begin recording automatically in response to a specified stimulus, such as nearby movement or a specific trigger word spoken in its vicinity. For basic recording rods, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dea4dfe2-ca2d-4d6a-9f3b-c5830dfc0871 Red Thread Knot {Invested,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=3135 This small length of red thread is knotted six times, with a loop at each end so it can either be worn as a bracelet or anklet, or hung from a strap. reaction] envision; Trigger You critically fail a save; Effect The knot unties one of its six knots, altering your fate in the process. Treat your saving throw as if you failed the check rather than critically failed the check. This is a fortune effect. Once the sixth knot unties, it becomes a non-magical red thread. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d35b157-dc33-4f0d-a548-ec82342e210c Redpitch Bomb (Major) {Alchemical,Bomb,Consumable,Fire,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=906 Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b627c17a-1289-4318-9958-2f4f51186c35 Redpitch Bomb (Moderate) {Alchemical,Bomb,Consumable,Fire,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=906 Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e628da9-8203-4519-a9be-ceee5e73e8c3 Reducer Round {Consumable,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1603 This bullet is fashioned from a rubbery substance and stamped with the image of a diminutive ant twitching in surprise. The bullet deals no damage on a successful hit. Instead, the target must attempt a DC 19 Fortitude save. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e36e2d3c-5af2-49be-acb9-0e581213e635 Refined Pesh {Alchemical,Consumable,Drug,Ingested,Inhaled,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=626 When eaten or smoked, pesh gives users a sense of well-being, sometimes with hallucinations, aggression, and exhaustion. Saving Throw DC 12 … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5eddd69-541c-447b-8624-668b95e054f4 Reflecting Shard {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2111 This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell riposte, using your Athletics modifier for the counteract check. The talisman’s counteract rank is 7th. reaction] (concentrate); Trigger You are targeted by a spell of 5th rank or lower; Requirements You're a master in Athletics, and you have the affixed shield raised. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba8c8f1e-ceea-4014-9540-1eb9698301a9 Reflecting Shard (Greater) {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2111 This mirrored metal fragment is bolted or welded to the face of the affixed shield. When you Activate it, you attempt to reflect the triggering spell back at its caster with spell riposte, using your Athletics modifier for the counteract check. The talisman’s counteract rank is 7th. reaction] (concentrate); Trigger You are targeted by a spell of 5th rank or lower; Requirements You're a master in Athletics, and you have the affixed shield raised. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd3dc447-fd37-4c3b-8d17-2bd17b9d4c04 Reinforced Surcoat {Adjustment,Uncommon} Adjustments \N L /Equipment.aspx?ID=1429 This surcoat is made of thick fabric and light chain, designed to protect vital areas. When you are critically hit by an attack, you gain physical resistance equal to 2 + the value of the armor's potency rune against the attack's damage. If the armor is in the chain armor group and you have its armor specialization effect, you instead increase the physical resistance from the chain armor specialization by 2. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit. However, the reinforced surcoat increases the Speed penalty of your armor by 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e53a8493-7ea9-44e0-a8eb-ec25afe4507b Reinforced Wheels {} Assistive Items Mobility Devices \N /Equipment.aspx?ID=1362 The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f44a5777-960e-44e5-abee-0de63497bd6f Redpitch Bomb (Lesser) {Alchemical,Bomb,Consumable,Fire,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=906 Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9785f15a-b783-4d22-b9ea-525cabc77a53 Reflexive Tattoo {Invested,Magical,Necromancy,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1291 This subtle pattern of complex dots, sunbursts, and lines is difficult to make out, as it's a near match for the wearer's skin tone. Serving as a barrier facing inward, this tattoo prevents ostentatious expressions of spells that are internal to you, making them easier to hide. one-action] Interact (concentrate, manipulate, metamagic); Frequency once per day; Effect If the next action you use is to Cast a Spell of 2nd level or lower that affects or targets only you, you can hide that you're casting it. This has the same effect as the Conceal Spell feat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eaa87343-968a-45ab-b36d-7d11128fb0e4 Repair Toolkit (Superb) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2747 A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65a8a397-3832-489c-a63a-5928a3a182de Repeater bandolier {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=3987 This leather bandolier holds up to three magazines for repeating weapons in leather pockets that pop open with the quick flick of a thumb. You can replace a magazine in a repeating weapon with a magazine from a worn bandolier faster, reducing the number of Interact actions required by 1. You can wear only one repeater bandolier at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3a1fc5f-4c30-4e59-92d3-663f0f50c66c Researcher (Level 1; trained) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3137fc03-a7ca-483f-a99a-381f5d19beef Rending Snare {Consumable,Kobold,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=3381 Sharp metal jaws wind tightly into the pressure plate mechanism of this snare. When triggered, the jaws clamp shut and spin, damaging limbs in the process. The snare deals 10d8 piercing damage to the first creature to enter the square; that creature must attempt a DC 34 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b53f84aa-8860-49b9-9670-3e268470e250 Repair Toolkit {} Adventuring Gear \N 1 /Equipment.aspx?ID=2747 A repair toolkit allows you to perform simple repairs while traveling. It contains a portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood. You can use a repair toolkit to Repair items using the Crafting skill. You can draw and replace a worn repair toolkit as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b82af684-2049-4f61-81e7-0bc7bc301725 Replacement Filter (Level 10) {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=877 This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a60314eb-c749-4d2a-8e98-e13cec4252ed Repulsion Resin {Consumable,Divine,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=832 This clear, tasteless tar causes the victim to emit waves of harmful mental energy that repel other creatures. Desperate users might consume this poison to keep enemies at bay despite the poison's debilitating effects. While you're stupefied from this poison, a creature that starts its turn within 10 feet of you or approaches within 10 feet of you must attempt a DC 35 Will saving throw. On a failure, the creature can't voluntarily move closer to you; this is a mental effect. Once the approaching creature has attempted to save, it uses the same result for all saves from that dose of repulsion resin. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ae00e61-28f3-4341-a3f8-b52d534796cf Researcher (Level 4) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +238c0294-78b9-4f26-a047-e204821659bb Researcher (Level 6) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f312f75-3986-4c94-97a5-ef0024c3d714 Researcher (Level 7; master) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3a53a8b5-abb2-49d9-b8ce-fc47f68367d6 Resilient {Magical} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=2786 Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor using the normal process for upgrading items and runes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1f1e1d9-7ebc-4447-a2e9-44b688787147 Resilient (Greater) {Magical} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=2786 Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor using the normal process for upgrading items and runes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +907f63de-8d86-4725-9eca-712aeb311881 Resonant Guitar {Magical,Metal,Sonic,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2616 Every part of this dark, shining guitar, from the strings to the soundboard, is constructed of metal. When the strings are strummed, the gilding on the guitar ripples like a liquid. A resonant guitar is a virtuoso handheld musical instrument that grants a +2 item bonus to Performance checks attempted while using it. Chord of Protection [reaction] (manipulate); Frequency once per day; Trigger A creature within 30 feet of you targets you or an ally with a melee attack; Effect You strike a piercing chord, putting up an invisible sound barrier between the target and the attacker. The target gains a +2 status bonus to AC against the triggering attack. If the Strike still hits, the barrier breaks, dealing 3d10 sonic damage to the attacker. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f24feb77-4b35-4cf4-9336-6585123615cf Sanguine Fang {Magical,Spellheart,Void} Spellhearts \N \N /Equipment.aspx?ID=2239 A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +170d7b2e-4b15-46c4-be30-6682f62f3543 Researcher (Level 3; expert) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +185340c2-18d0-4806-bb7c-98da2de8d8e5 Researcher (Level 5) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a2f1d33-23ba-4767-986a-9e55d37859e5 Resilient (Major) {Magical} Runes Fundamental Armor Runes \N /Equipment.aspx?ID=2786 Resilient runes imbue armor with additional protective magic. This grants the wearer a +1 item bonus to saving throws. You can upgrade the resilient rune already etched on a suit of armor using the normal process for upgrading items and runes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63f802e6-a936-491b-a9b9-7bc15727c959 Resonating Fork {Magical,Sonic,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2237 This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Cast a Spell; Frequency once per day; Effect You cast painful vibrations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0c80e2f-c549-42ee-a0c7-c868d1178225 Resonating Fork (Greater) {Magical,Sonic,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2237 This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Cast a Spell; Frequency once per day; Effect You cast painful vibrations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +177366a9-aab4-431e-be23-a12083836cc0 Resonating Fork (Major) {Magical,Sonic,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2237 This two-pronged fork of metal emits a constant low hum, vibrating slightly when touched. The spell attack roll of any spell cast by activating this item is +9, and the spell DC is 19. Cast a Spell; Frequency once per day; Effect You cast painful vibrations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86313189-7155-4d18-adf7-c38c4d4ad2b6 Restful Sleep Fulu {Consumable,Enchantment,Fulu,Magical,Necromancy} Consumables Fulu \N /Equipment.aspx?ID=982 This fulu depicts the five-spoke wheel of Qi Zhong, god of magic and medicine, and burns away slowly, like incense. If you fall asleep within the fulu's duration, you regain double the amount of Hit Points you usually gain from resting. You also gain a +2 status bonus to saves against mental effects that occur in your dreams, such as the nightmare spell. free-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d481ca0c-b6a2-46c0-b366-8f30ab953243 Restful Tent {Enchantment,Magical} Other \N 1 /Equipment.aspx?ID=1071 This four-person tent provides several benefits for those who rest within. The climate inside the tent is comfortable and allows creatures inside it to withstand most hostile weather conditions, but incredible heat or cold, powerful storms, and winds of hurricane force or greater can still damage or destroy the tent. Mundane pests such as solitary ordinary insects avoid the tent, though swarms and giant insects can attack the tent as normal. Once you pitch the tent, only you can easily move it; any other creatures must succeed at a DC 20 Athletics check to do so. Finally, the tent automatically camouflages with its surroundings, requiring a Searching creature to succeed at a DC 22 Perception check to notice it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e7c17b4-5ead-49ea-acf0-dbae17d2d2f8 Resurrection Tea {Consumable,Magical,Necromancy,Potion,Tea,Uncommon} Consumables Tea L /Equipment.aspx?ID=3145 Resurrection tea was named for its repugnant taste, said to be “strong enough to kill the living,” and its incredible medicinal properties “powerful enough to raise the dead.” The primary ingredients in this medicinal tea are ginseng and jujubes, enhanced with additional herbs, shaved deer antlers, sugi tree bark, and a variety of mushrooms stewed for several hours in a large pot to form a brown, pulpy, and viscous liquid. The bitterness and earthy taste make the tea rather unappetizing. The tea restores 2d8+5 Hit Points, and you reduce the DC of recovery checks by 1 for 8 hours. one-action] Interact or 10 minutes (concentrate, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ccec638b-4885-4ed1-97cd-25f7c88b3470 Retaliation (Greater) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2303 Nethys Note: This rune was not reprinted in the remastered Treasure Vault book. free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d85c350-0246-404b-a50a-d876c0115308 Retaliation (Lesser) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2303 Nethys Note: This rune was not reprinted in the remastered Treasure Vault book. Shields with a retaliation rune use the impact of weapons to … free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b6917f2-85f4-455d-aab8-e1adbde6f5b3 Retaliation (Major) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2303 Nethys Note: This rune was not reprinted in the remastered Treasure Vault book. free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3bae358-e682-47e6-a31c-b6f8de306b2f Retaliation (Moderate) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2303 Nethys Note: This rune was not reprinted in the remastered Treasure Vault book. free-action] (concentrate); Frequency once per hour; Trigger You Shield Block a melee Strike; Effect You unleash force damage against the creature that made the triggering attack. This attack deals 4d4 force damage (DC 20 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce9edf04-dce2-4661-865c-6e2b3f402260 Retribution {Artifact,Divine,Unique} Artifacts \N L /Equipment.aspx?ID=3758 Retribution is a +3 greater striking keen shifting wounding war razor . Once Retribution is restored, it becomes a +3 … reaction] Reflect Curse; Frequency once per hour; Trigger You are about to attempt a saving throw against a curse; Effect If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +172e01a3-71ee-4dbe-b22d-91f3b056c635 Resonating Crystal Boots {Invested,Magical,Uncommon} Worn Items \N L /Equipment.aspx?ID=3774 These supple leather boots are studded with tiny crystals. Chiming Steps [one-action] (auditory, concentrate, sonic); Frequency once per day; Effect Stride up to half your Speed. The crystals ring out with pleasant-sounding chimes that reverberate painfully in the ears of others. Each creature that you pass adjacent to during your Stride takes 4d8 sonic damage (DC 24 basic Fortitude save); a creature takes this damage only once. A creature who critically fails the save is also deafened for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bce1d042-dc2a-452a-9a73-a08543add06a Retrieval Belt (Major) {Extradimensional,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3102 This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. Retrieve Item [free-action] (manipulate); Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3af2f38-7ed1-49fe-954d-9c91b51d50f1 Retrieval Prism {Conjuration,Consumable,Magical,Talisman,Teleportation} Consumables Talismans \N /Equipment.aspx?ID=1032 This triangular prism showing swirling black patterns inside constantly moves around on your armor, no matter where you affix it. As part of the process of Affixing this Talisman, you attune it to a single item of 1 Bulk or less. When you activate this talisman, the attuned item immediately teleports into your hand. free-action] command; Requirements You have a free hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e5fb0ea-a468-4fdf-a19a-a8256cc8b637 Returning {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2845 When you make a thrown Strike with this weapon, it flies back to your hand after the Strike is complete. If your hands are full when the weapon returns, it falls to the ground in your space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3035efe1-8e72-4e83-a4e1-1137bbe7492d Revealing Mist (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1943 Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8145e2e2-091b-42a1-8541-83cacff32691 Revealing Mist (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1943 Kept in an airtight spray bottle, revealing mist is an alchemical concoction that creates a sticky and clinging mist of chemicals in a 15-foot cone when sprayed. It doesn't affect visibility but causes invisible creatures in the area to be concealed rather than undetected. Revealing mist is ineffective in water or in areas with other factors affecting the spread of the mist, as determined by the GM. It remains in the area for 1 minute or until any significant wind disperses it, whichever comes first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e00a717-3575-4c32-a37e-ad905c5c36cf Reverberating Stone {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2112 This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure). free-action] (concentrate); Trigger You use the affixed shield to Shield Block a melee attack; Requirements You're a master in Athletics, and you have the affixed shield raised. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0bc01244-f558-4477-b6b0-5bebf827485c Reverberating Stone (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2112 This heavy metal emblem is mounted on the face of the affixed shield and has a dull gray gemstone embedded at its center. When you Activate the talisman, the gem shatters, releasing a powerful shockwave in a 15-foot cone that must include the enemy who struck the triggering blow, if possible. Each creature in the cone takes 2d6 sonic damage with a DC 28 basic Fortitude save. Any creature that fails its save is pushed 5 feet away from you (or 10 feet on a critical failure). free-action] (concentrate); Trigger You use the affixed shield to Shield Block a melee attack; Requirements You're a master in Athletics, and you have the affixed shield raised. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3734f43-de1a-4976-a646-e07b0763238a Rhino Hide Brooch {Abjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1090 This thick brooch is carved from a single piece of rhino hide. It's lacquered and covered in a thin layer of silver dust. When activated, the talisman grants you resistance 5 to physical damage until the end of the current creature's turn. This resistance applies to the triggering attack. reaction] envision; Trigger You would take physical damage \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1854864-0b5f-4b21-9fd7-f7edd9fad777 Little Love {Magical,Rare,Transmutation} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1483 This steel +1 dagger is chipped and worn but no less deadly for its much-used appearance. When you critically succeed at an attack roll with Little Love, you can activate the dagger to spring away from your foes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17552962-d838-44df-89a8-69eb2813d62f Retrieval Prism (Greater) {Conjuration,Consumable,Magical,Talisman,Teleportation} Consumables Talismans \N /Equipment.aspx?ID=1032 You don't need to attune the prism. It can retrieve any item in your possession of 1 Bulk or less, chosen when you activate the prism. free-action] command; Requirements You have a free hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a0e8141-77f2-4ff5-b81e-8c8fa74c41bd Rhythm Bone {Auditory,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=970 This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. one-action] Interact; Effect The bone replays its recorded sounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59e94866-1346-4724-a14e-720c5b0e44a4 Rhythm Bone (Greater) {Auditory,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=970 This small, enchanted bone (most often a jaw) is usually capped with metal at its ends. It's activated by striking it against a hard surface. one-action] Interact; Effect The bone replays its recorded sounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f50c0959-309c-4a5a-86db-58ad19ffb62b Right of Retribution {Contract,Enchantment,Invested,Magical,Rare} Contracts Infernal Contracts \N /Equipment.aspx?ID=933 Profane powers of vengeance are yours to inflict. Benefit When a creature deals damage to you, you can call out for retribution as a reaction. … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c503599e-9697-4bf6-8652-d7d0cc0ef94e Rime Crystal {Cold,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2238 Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast howling blizzard. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2280c97b-ff9b-45ff-9ada-5edbe944ac41 Rime Crystal (Greater) {Cold,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2238 Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast howling blizzard. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ca00d76-456a-4771-bca3-08cf7348341c Rime Crystal (Major) {Cold,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2238 Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack roll of any spell cast by activating this item is +7, and the spell DC is 17. Cast a Spell; Frequency once per day; Effect You cast howling blizzard. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f91082b8-2155-4800-99b6-740cec9c73ee Rime Jar {Evocation,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2422 Magical reagents slosh inside this rime-frosted pottery jar the size of a human head. Despite appearing to be rimed in hoarfrost, the jar is warm to the touch. Ilverani wizards create rime jars to sustain themselves during the coldest winter nights. three-actions] Interact; Effect The jar draws off the cold and warms your body. If you have the fatigued condition caused by exposure to environmental cold, it removes the condition. For 8 hours after applying the rime, you treat extreme cold as severe cold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +610293b6-9590-4a75-a7d4-e601fdb5e756 Ring of Sustenance {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3106 This polished wooden ring constantly refreshes your body and mind. You don't need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. A ring of sustenance doesn't function until it's been worn and invested continuously for a week. Removing it resets this interval. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c7f3465-72db-43b4-b0ed-8c117b224210 Rhinoceros Mask {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2352 Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71f8c1f3-55b6-4490-8bd4-3c65d1440d38 Rhinoceros Mask (Greater) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2352 Covered with thick armor and bearing a thicker horn, a rhinoceros mask grants you increased momentum. If you Stride at least 10 feet, your next melee Strike before the end of your turn ignores the Hardness of objects with a Hardness of 5 or less. If the object has more than Hardness 5, the mask grants no benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a32117fe-5c77-43e6-abfb-3d0fa35ec9d2 Ridill {Artifact,Evocation,Magical,Transmutation,Unique} Artifacts \N 4 /Equipment.aspx?ID=1473 This 12-foot sword was made by a cyclops in the ancient past. It might be the greatest dragon-killing weapon ever made, and Fafnheir justly fears it, which is why he keeps it hidden in his hoard. Runes of dragon slaying are written down its blade. Ridill is a +3 major striking dragon bane speed adamantine greatsword. While wielding Ridill, you gain a +2 circumstance bonus to saves against fear. This increases to +4 if the effect is from a dragon. If you have an ability that depends on Large weapons (such as barbarian giant instinct), it works with Ridill. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ebc9562-c271-4a11-985f-3aa11034e264 Ring of Counterspells {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=454 This ornate silver ring bears two competing geometric designs of brightly colored and wildly clashing inlaid gemstones. A spellcaster can cast a single spell into this ring as long as no spell is currently stored within, expending the normal time, costs, and so forth to Cast the Spell. The spell’s effect doesn’t occur; the spell’s power is instead stored within the ring. one-action] command; Effect You harmlessly expend the stored spell, having no effect but emptying the ring so that another spell can be cast into it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61886450-c64f-48ad-80d1-9139bfea39fe Ring of Maniacal Devices {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3437 This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a thieves' toolkit from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring's insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps. Fireball Trap 10 minutes (manipulate); Frequency once per day; Effect You create the effects of a rune trap ritual containing fireball. You can have only one trapped rune from a ring of maniacal devices active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0230ff98-da93-4344-99eb-d9bb898e61f0 Ring of Minor Arcana {Arcane,Evocation,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=478 This rose-gold ring is adorned in the center by a somewhat ominous-looking horned skull. This ring gives you the power to cast the following innate arcane cantrips any number of times each day: detect magic, mage hand, and prestidigitation. Each is cast as a 1st-level spell. If you are an arcane spellcaster, these can instead be heightened to the level of your cantrips. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d553996b-e47c-4f06-836f-a78a49219ea7 Ring of Stoneshifting {Conjuration,Earth,Invested,Magical,Teleportation,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=634 This simple iron ring is faceted with a bulbous geode lined with bright purple crystals. A ring of stoneshifting grants you the ability to ignore difficult terrain caused by rubble or uneven ground made of stone and earth. minute; Frequency three times per day; Requirements You are standing on at least 5 feet of earthen material (such as stone, soil, clay, or sand); Effect You sink into the ground and emerge at another location within 100 miles. This location must have an earthen surface at least 5 feet deep and you must be able to identify the location precisely by both its position relative to your starting position and its appearance or other identifying features. You can’t carry extradimensional spaces with you to the destination, and if you attempt to do so, the activation fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75bdc94c-493f-4e2a-a329-d10a0509ecbb Ring of Climbing {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3103 Claw-like prongs on this thick golden band bears extend to dig deep into sheer surfaces when you are Climbing. This ring grants you a climb Speed equal to half your land Speed. Penalties to your Speed (including those from your armor) apply before halving. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6b3d852-cbae-4a08-9d6c-2d16cbd4eb33 Ring of Discretion {Invested,Magical,Visual} Worn Items Other Worn Items \N /Equipment.aspx?ID=2345 A ring of discretion magically conceals any armor and sheathed weapons you're wearing by either turning them invisible or creating the illusion of ordinary clothes. The ring doesn't change your appearance beyond concealing weapons and armor. As soon as you wield a weapon affected by the ring, the weapon becomes obvious to onlookers and is no longer affected until you sheathe the weapon for at least 1 minute. A creature can use the Seek action to examine you and disbelieve this illusion (DC 15), and it can attempt to do so without using an action each time it hits you with an attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72fe074a-2839-4695-a9e7-93b3e835da5c Ring of Lies {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3104 This plain silver ring has an almost oily sheen. While wearing the ring, you gain a +2 item bonus to Deception checks. Sweeten Lies [two-actions] (manipulate); Frequency once per day; Effect Snapping your fingers on the hand that wears the ring causes the ring to cast honeyed words on you with no visual manifestations of a spell being cast. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3412088a-0037-4394-a69e-e0bacb989471 Ring of Observation (Moderate) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2465 This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. one-action] envision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e801d414-b9ee-4dc5-9526-ba19151cc473 Ring of Ravenousness {Cursed,Invested,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=2385 Carved of acacia wood, a ring of ravenousness is inlaid with a geometric pattern. The ring appears to be a ring of sustenance. Once you invest it, though, it fuses to you, its effects activating immediately. While wearing the ring, you require twice the normal amount of food and drink for a creature your size to avoid starvation and thirst. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee668324-2d92-4ebf-af3d-b1109d9f4cd1 Ring of Sigils {Arcane,Invested} Worn Items \N \N /Equipment.aspx?ID=3105 This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast sigil as an arcane innate cantrip. Track Sigil [one-action] (manipulate); Frequency once per 10 minutes; Effect You detect the general direction toward the most recent sigil you created using the ring. This activation fails if the sigil is more than 5 miles away or if there's lead or running water between you and the sigil. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71e2460c-14e2-4ed5-a48a-555a4efdb799 Ring of Sigils (Greater) {Arcane,Invested} Worn Items \N \N /Equipment.aspx?ID=3105 This silver band is carved with the personal sigils of different individuals, adding one to represent you when you invest it. The ring allows you to cast sigil as an arcane innate cantrip. Track Sigil [one-action] (manipulate); Frequency once per 10 minutes; Effect You detect the general direction toward the most recent sigil you created using the ring. This activation fails if the sigil is more than 5 miles away or if there's lead or running water between you and the sigil. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4b8feb6-a932-4ebc-bb96-5ae23785c2c0 Ring of Sneering Charity {Cursed,Enchantment,Invested,Magical} Cursed Items \N \N /Equipment.aspx?ID=1645 This gold ring seems to offer good fortune to the wearer when they are charitable to those in need, but its curse was created to tear societies apart by inflaming class resentments and discrediting good works of true charity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ef05e7f-cd67-4d33-b24f-20978f86f647 Ring of Spell Turning {Abjuration,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=458 This golden ring has three diamonds set into its face. reaction] envision; Trigger You are targeted by a spell; Effect The ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect back on its caster. The ring can reflect no more than 9 total levels of spells per day. If you activate the ring to reflect a spell that would exceed this limit, the attempt fails, but the attempted usage of the ring does not count toward the daily limit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4fb9cff-9f00-42ab-97b4-b31b61642c93 Ring of Observation (Lesser) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2465 This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. one-action] envision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +313d9f13-4af6-45a0-b335-728d6a423884 Ring of Recalcitrant Wishes {Divination,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=901 This band of interwoven gold and copper, traced with Aklo symbols, is topped with a gleaming, luminescent opal gently bleeding wisps of shadowstuff. three-actions] command; Effect You attempt to make the ring cast an arcane wish spell. However, if the ring doesn't deem the wish to be sufficiently selfless, the wish isn't cast and the ring can't be activated for 24 hours. You are drained 3, whether or not the ring refuses the wish. Once the wish is cast, the Ring of Recalcitrant Wishes has no powers, though it is rumored that the wearer's death in an act of profound self-sacrifice restores the wish to the ring. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f739858-0d6f-4cdd-8fc5-dd1116921ee5 Ring of Truth {Cursed,Enchantment,Invested,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=607 This ring appears to be a ring of lies, but when invested, close investigation reveals angelic wings and divine creatures hidden on the face of the ring. When you invest the ring, you are rendered unable to tell a deliberate lie, in either speech or writing. If you attempt to omit the truth or phrase things truthfully but deceptively, roll a DC 11 flat check; on a failure, the ring itself blurts out the entire truth (as you believe it) as an answer. Keeping silent does not activate the ring’s curse. Once the curse has activated for the first time, the ring fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1922d91-da49-48a4-9c74-7ff3077d9391 Ring of Wizardry (Type I) {Arcane,Divination,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=462 This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fe4d532-6248-4559-b8bc-8a7d9c67e8ae Ring of Wizardry (Type II) {Arcane,Divination,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=462 This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +369bad58-6866-48b2-99b9-792efc7437c0 Ring of the Ram (Greater) {Evocation,Force,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=461 The ring deals 3d6 force damage per action spent, and the save DC is 32. When you activate the ring using 3 actions, you can disperse the force into multiple magical rams, targeting all creatures in a 30-foot cone instead of one target within 60 feet. one-action] or more (Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5041beb4-c0aa-49cc-ac1b-8de181a1e41c Ring of the Tiger (Greater) {Invested,Magical,Primal,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1750 This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. one-action] Interact; Requirements You aren't carrying anything in the hand on which the ring is worn; Effect Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then the claw turns back to normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a66fdd3-2e87-4866-85a1-a68b58c546a3 Ring of Torag {Abjuration,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1734 This simple golden ring has a large, red gemstone set into it that sparkles with an inner fire. reaction] envision; Frequency once per day; Trigger You're targeted by a fire effect; Effect The ring's red gemstone flashes with light, granting you resistance 5 against fire and a +1 status bonus on your AC or saving throw against the fire effect targeting you; these benefits end as soon as the fire effect is resolved. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b66890e2-629c-47d6-836d-95a74a80da33 Roaring Potion (Greater) {Consumable,Magical,Potion,Sonic} Consumables Potions L /Equipment.aspx?ID=2091 Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. one-action] (concentrate); Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ff76f11-1302-43eb-a763-c98f3763260a Roaring Potion (Lesser) {Consumable,Magical,Potion,Sonic} Consumables Potions L /Equipment.aspx?ID=2091 Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. one-action] (concentrate); Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3444d23c-1569-4e77-bbfa-db391e3b4626 Roaring Potion (Moderate) {Consumable,Magical,Potion,Sonic} Consumables Potions L /Equipment.aspx?ID=2091 Ripples move constantly through a roaring potion, a cloudy liquid that growls when you open its container. Drinking it gives you access to two other activations for 1 hour. one-action] (concentrate); Frequency once every 1d4 rounds; Effect You emit a scream in a 15-foot cone that deals 4d4 sonic damage. Each creature in the area can attempt a DC 24 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b090e99-7ad1-4863-929e-d21b9a1ef0c7 Robe of Eyes {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=463 This garment appears to be an ordinary robe until donned, at which point numerous strange and alien eyes of varied shapes and colors open and blink across its fabric. While wearing the robe, you gain a +3 item bonus to Perception checks, and you constantly benefit from the effects of a 2nd-level see invisibility spell. one-action] Interact; Effect You pluck an eye from the robe and toss it into the air, where it turns invisible and floats to a destination you choose, with the same effect as a 5th-level prying eye spell. You can Sustain the Activation just as you would be able to Sustain the Spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +30be4070-ecbf-4a22-9443-1244ccfc2936 Robe of Stone {Earth,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2593 A robe of stone, decorated with patterns reminiscent of gems and geodes, constantly sheds tiny amounts of dust. While wearing it, you gain imprecise tremorsense in a radius of 10 feet, and you can speak and read Petran. Also, you can eat earth (soil, sand), gems (crystals, glass), and metal instead of food to meet your daily nutrition requirements. You find eating these materials as pleasant as food—the more valuable, the more delicious. Become Stone [two-actions] (concentrate, manipulate, polymorph); Frequency once per day; Effect The cloak casts elemental form on you, transforming you into an earth elemental. In addition to the spell's normal effects, you can Burrow through any earthen matter, including rock, moving at the spell's burrow Speed, leaving no tunnels or signs of your passing. Also, the range of the tremorsense you gain from the robe increases to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84721cc0-091e-4f69-a87e-0f5cb73c63ea Robe of the Archmagi {Abjuration,Arcane,Invested,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=464 Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe. reaction] command; Frequency once per day; Trigger You attempt a saving throw against an arcane spell, but you haven’t rolled yet; Effect You automatically succeed at your save against the triggering arcane spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dcf58a61-c4f7-48a8-82dc-8ab619f2f357 Ring of Wizardry (Type IV) {Arcane,Divination,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=462 This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0708b9a-ef70-4ed1-b3a0-3d2ada753dd1 Ringmaster's Staff (Greater) {Illusion,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=589 This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56c71f29-f998-4411-8453-0e675a3dac58 Rock-Braced {Abjuration,Dwarf,Magical,Rare,Saggorak} Runes Armor Property Runes \N /Equipment.aspx?ID=527 Rock-braced armor makes you as hard to move as a boulder. Whenever another creature attempts to forcibly move you from your space, you gain a +4 item bonus to your Fortitude DC against the check to move you. If the creature would not normally need to attempt a check to move you, then the creature must succeed at an Athletics check against your Fortitude DC (including the +4 item bonus) or you are unmoved. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a978195-f7d7-48f7-a4d1-4348a331238c Rod of Cancellation {Abjuration,Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=742 This powerful magic rod is inimical to all magic. two-actions] Interact; Effect You touch the rod to a magical effect or magic item and attempt to counteract the effect or item. Regardless of the result, the rod of cancellation can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. If you choose, you can instead completely drain the rod of cancellation's magic on a success in order to completely drain the magic from the effect or item. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +acfadafb-4186-44f9-a5b9-56c5b8a883ba Rod of Negation {Abjuration,Magical} Held Items \N 1 /Equipment.aspx?ID=264 This long, plain, leaden rod can disrupt magic. two-actions] Interact; Effect This rod emits a thin, gray beam that negates a spell or magic item, casting a 6th-level dispel magic spell with a counteract modifier of +23. Once activated, the rod can’t be activated again for 2d6 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2abcdc32-d8dc-4726-9ff9-84252bed7143 Rod of Razors {Rare,Tech} High-Tech \N 2 /Equipment.aspx?ID=1751 This ornate, polearm-like weapon appears to be a cross between a halberd and a strange scepter of alien design. The rod's blades are edged in adamantine, and its haft is surprisingly elastic and can be used to extend the item's reach in combat dynamically, as needed. one-action] Strike; Frequency six times per day; Effect You fire a razor-sharp flechette from the rod of razors. This is a ranged weapon attack that has a range of 100 feet, a reload of 0, and the deadly d10 and volley 30 feet traits. The flechette inflicts 3d8 piercing damage on a hit, and belongs to the dart weapon group. The flechette is an adamantine weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a81a6fed-05bb-4073-b36e-80914e058b46 Root Boots {Invested,Magical,Rare,Transmutation} Worn Items \N L /Equipment.aspx?ID=3137 The soles of these plain leather boots look like coils of flattened roots. The boots allow for full-foot flexibility despite their sturdy make and smell faintly of evergreen trees. While worn and invested, your footsteps sound like rustling leaves, granting you a +1 item bonus to Stealth checks in a forest or wooded area. reaction] envision; Frequency once per day; Trigger You're standing on earth, and something attempts to move you against your will; Effect The roots extend from your boots to grip the ground, granting you a +4 item bonus to your Fortitude DC against effects that attempt to move you, such as Shove or Pull. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd82f236-a938-4d6f-bd45-b25f9a8f8591 Rooting {Magical,Plant,Wood} Runes Weapon Property Runes \N /Equipment.aspx?ID=2644 Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bffa71b-2491-4ab4-84b6-1428ab055d97 Rooting (Greater) {Magical,Plant,Wood} Runes Weapon Property Runes \N /Equipment.aspx?ID=2644 Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93d47dc4-da16-4c17-a0cd-d55917054e1e Rooting (Major) {Magical,Plant,Wood} Runes Weapon Property Runes \N /Equipment.aspx?ID=2644 Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce68141a-d5a0-41f4-8e51-18fac6f683ca Rooting (True) {Magical,Plant,Wood} Runes Weapon Property Runes \N /Equipment.aspx?ID=2644 Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round (Escape DC 23) and clumsy 1 for as long as the immobilization lasts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c743824-dafc-4733-bb9a-209fe2002ea5 Rope {} Adventuring Gear \N L /Equipment.aspx?ID=2748 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2614730-3ef3-4eed-b57a-f4f80e824f96 Rock Ripper Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1305 You weave plant matter among loose stones in an area with trees or a ceiling overhead. When a creature enters the square, the snare's square and each adjacent square becomes difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a969ed37-c4fd-4632-bf86-32ef33b5e4ef Rope of Climbing (Greater) {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=743 This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. one-action] Interact; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f7d82f1-176f-4262-8755-5fcc44511b7c Rose of Loves Lost {Consumable,Cursed,Enchantment,Evil,Magical} Cursed Items \N L /Equipment.aspx?ID=1646 No thorns are visible on this ruby-red crystal rose, which seems to grant a boon to a loved one, but it draws three beads of blood when first bestowed upon an unwitting recipient. Hags delight in using the rose's curse to ruin young lovers, but it can be found anywhere—even buried innocently in a treasure hoard. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce55f976-3505-48c3-9794-ba62ba9284d7 Rowboat {} Vehicles \N \N /Vehicles.aspx?ID=78 Space 10 feet long, 5 feet wide, 3 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +170ffa01-90e1-4d3e-be10-18b152b10fab Rubbing Set {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=874 By using a rubbing set, you can quickly make a copy of carvings or etchings you find during your explorations, making them easier to accurately reproduce. This kit consists of a roll of thin onion-skin paper in a waterproof leather case, several thick wax crayons, and a bar of sealing wax that can be melted and used to temporarily hold the paper in place while you take the rubbing. Using the kit consumes the materials and provides a +1 item bonus on checks to document or reproduce artwork or writing that has been carved, etched, or otherwise physically added to a surface. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b19c7aa4-4e15-43d8-81ca-313537880d18 Ruby Capacitor {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2113 This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. free-action] (manipulate); Requirements You prepared the staff. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +302146bc-eac0-4f0f-a28f-2975b3c3f8fe Ruby Capacitor (Greater) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2113 This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. free-action] (manipulate); Requirements You prepared the staff. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b4a2c43-3e61-42bf-9217-cc42520298d3 Ruby Capacitor (Major) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2113 This cluster of unworked ruby is bound to the top of a staff by silver wire. When activated, it adds one temporary charge to the staff. Any spells cast from the staff before the end of the turn expend these charges first. Any unused temporary charges are lost at the end of your turn. free-action] (manipulate); Requirements You prepared the staff. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abcf1e43-1061-4ad4-bf3e-8a5a491ff10e Ruby String {Conjuration,Consumable,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=771 The frayed threads from the rips and tears in Hao Jin's Tapestry still contain traces of the Ruby Phoenix's magic. Hao Jin has collected most of these loose strings, but others occasionally find these potent silk strands in unexpected places. A ruby string can fulfill the cost requirement for an 8th-level create demiplane ritual. When used in this way, the ruby string negates the need for secondary casters, and you get a success for all secondary checks. Alternatively, you can activate it to create a smaller demiplane without requiring the ritual. hours (envision, Interact); Effect You spin the thread to form a demiplane with the effects of a successful 8th-level create demiplane, but the space is a single 10-foot cube. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0fb86849-42ed-467c-b3d1-ff38ff53d64d Ruler {} Adventuring Gear \N \N /Equipment.aspx?ID=849 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8e2a976-7b45-453a-9270-a30ee51eb34d Rovagug's Mud {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2092 Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14043bad-3cc9-496e-ae2a-d367ce7cb2d8 Rovagug's Mud (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2092 Rovagug's mud smells and tastes like wet, sour earth. For 1 hour after you drink it, you have a +2 item bonus to saving throws against incapacitation effects. Also, you can use a single action to breathe out a 20-foot cone of bitter vapor that causes an earth-shaking rumble that can be heard for 100 feet. Creatures and objects in the area take 5d6 damage (DC 30 basic Fortitude save), decreasing Hardness by 5. An object's Hardness remains lowered for 1d4 rounds, and you can't use this breath again for the same amount of time. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8010e3e4-36b5-40af-b81c-66ae3b834ebb Runestone {Consumable,Magical} Consumables Other Consumables L /Equipment.aspx?ID=3003 This flat piece of hard stone is specially prepared for etching a magical fundamental rune or property rune. You can etch only one rune upon a stone. When a rune is transferred from the runestone to another object, the runestone cracks and is destroyed. The Price listed is for an empty stone; a stone holding a rune adds the Price of the rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85ced89b-624d-4911-a49a-31da27d79396 Rusting Ammunition (Moderate) {Alchemical,Consumable,Force} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1901 Rusting ammunition is made using a ore louse's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0ce4d93-82fc-4bc2-855e-6a3c98941e33 Saboteur's Friend {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1928 The euphemistically named saboteur's friend looks, smells, and tastes like an appetizing chocolate square. You lace the chocolate with reagents that induce a strong laxative effect. Saboteur's friend is useful for incapacitating rather than dealing lasting harm. Unlike some poisons, saboteur's friend can have its sickened condition reduced (but changing to a higher or lower stage after a save applies any sickened condition listed for that stage, as normal). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd8cc310-77ac-4459-b762-2dbca6ad3cd0 Sack {} Adventuring Gear \N L /Equipment.aspx?ID=2749 A sack can hold up to 8 Bulk worth of items. A sack containing 2 Bulk or less can be worn on the body, usually tucked into a belt. You can carry a sack with one hand, but must use two hands to transfer items in and out. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f31df27c-13a1-4967-9ac1-95e35accb40d Sack of Hyrdra's Teeth {Magical} Held Items \N 1 /Equipment.aspx?ID=3943 This soft cotton bag has a drawstring of sinew and a jagged embroidery pattern around the mouth. Inside are a seemingly endless number of needle-sharp teeth. Fist Full of Fangs [two-actions] (manipulate, occult); Frequency once per day; Effect You draw a whole handful of teeth and cast them to the ground, casting rouse skeletons as a 5th-rank spell (DC 30). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbb5eb60-7b15-4667-8d1b-1a20db95afcc Sack of Rotten Fruit {} Consumables Other Consumables L /Equipment.aspx?ID=1657 Each of these unassuming sacks contains enough rotting fruit to provide a fungus leshy with 1 week's worth of rations, along with clusters of stones to help press out the fruit's juices. When you Strike a creature with a sack of rotten fruit, the sack is consumed while the creature takes 1d4 bludgeoning damage and must attempt a DC 15 Fortitude save. On a failure, the creature is sickened 1. The range increment of a thrown sack of rotten fruit is 20 feet. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15ef8373-5123-408a-a00e-0ebc304d2a29 Sanguine Fang (Greater) {Magical,Spellheart,Void} Spellhearts \N \N /Equipment.aspx?ID=2239 A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb48376d-39ba-465d-80ce-6fef407e4a0a Runescribed Disk {Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1524 This decorative silver disk is inscribed with magical runes, similar in appearance to a miniature teleportation circle but with the runes indicating movement encircled by runes associated with time. When you activate the disk, you flicker out of sight, seeming to teleport directly to your destination as you accelerate your flow of time dramatically for the duration of your move action. Your movement doesn't trigger reactions. free-action] envision; Trigger You use an action with the move trait; Requirements You're an expert in Acrobatics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84bcc7cc-516b-4b04-a194-6208c67c47a6 Rust Scrub {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=2696 This salt scrub is infused with citron juice and alchemical ingredients that allow it to fight rust on metallic equipment. One application can be used to restore 2d4 Hit Points to an item that has been damaged by rust. The GM determines what portion of damage to an item was caused by rust if that value isn't known. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d135dfd7-7bf6-4dad-a0a8-f2d132777564 Rusting Ammunition (Greater) {Alchemical,Consumable,Force} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1901 Rusting ammunition is made using a ore louse's saliva and, when activated, deals damage to objects or creatures primarily made of metal. The target takes persistent damage for a duration determined by the type of ammunition used. A creature that drops to 0 Hit Points while taking this persistent damage crumbles into fine powder; its gear remains. The ammunition's type determines the maximum amount of an object that's destroyed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8445d03-9c80-42de-a381-8c20b7622b6c Safe House (Level 1) {} Services \N \N /Equipment.aspx?ID=2472 Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fae1b119-eae6-4165-9b6a-595226d9f04f Safe House (Level 2) {} Services \N \N /Equipment.aspx?ID=2472 Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84fb77ec-7245-41a5-bd9f-b30781dbf9ef Safe House (Level 3) {} Services \N \N /Equipment.aspx?ID=2472 Safe houses are locations that are difficult to find and provide sanctuary for groups or individuals in need of a suitable hiding place to lie low. These locations may be utilized by spies seeking refuge from enemies, accused criminals running from unjust or corrupt law enforcement, or any number of others sheltering from a hostile, unsafe, or oppressive situation. Many Firebrands make use of a safe house or set one up themselves in the course of their journeys to keep their presence hidden from spies or to find refuge while fleeing from dangerous locations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7500cbfc-748c-4454-844b-d08033ff0d92 Sage's Bloom {Consumable,Magical,Talisman,Uncommon} Consumables Talismans L /Equipment.aspx?ID=3608 This simple white flower is placed into a hat or worn braided into your hair. When activated, it releases a soothing scent, which helps you focus your mind. When you activate the talisman, you Recall Knowledge three times, rather than once. If you use Nature for any of these checks and get a critical failure, that check is instead a failure. free-action] (concentrate); Trigger You attempt a Nature check to Recall Knowledge but haven’t rolled; Requirements You’re trained in Nature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94bd0bb0-3e6c-4f28-b1c7-5b8e07ad9899 Sailing Ship {} Vehicles \N \N /Vehicles.aspx?ID=79 Space 75 feet long, 20 feet wide, 25 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c58b116-bf8b-4263-be4d-3d24371fd04e Sailor’s Collar {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3977 Veteran sailors like to wear this jaunty blue collar, tied with a small bow in the front and tucked into the belt. It can even save your life if you fall overboard. When wearing the sailor’s collar, you gain a +1 item bonus to Athletics check. Gasp for Air [reaction] (air, concentrate); Frequency once per day; Trigger You fail a Swim check; Effect Your collar inflates, giving you something to breathe from. You can breathe underwater for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b741b54-d48b-467d-ab0e-cdc8b672fc32 Sairazul Blue {Consumable,Earth,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=2594 A Sairazul blue potion is a rich navy blue in color. Subjects of the Crystalline Queen produced the potion to protect themselves from the radiation Ayrzul left behind. For the next 8 hours, your skin becomes navy blue, and you gain resistance 5 to poison damage and void damage. If you drop to 0 Hit Points due to poison or void damage, the Sairazul blue within your body reacts, healing you for 8d8 Hit Points. The resistances the potion grants then end. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fdcd5a5-58c0-4ff5-adca-fcce3d37ebc2 Salve of Antiparalysis {Consumable,Healing,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2940 Applying this filmy salve to a creature helps it overcome magical paralysis. The salve attempts to counteract the paralysis (counteract rank 3rd, counteract modifier +22). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +197a3a3f-14f8-4bbc-8879-246545a02e1c Salve of Antiparalysis (Greater) {Consumable,Healing,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2940 Applying this filmy salve to a creature helps it overcome magical paralysis. The salve attempts to counteract the paralysis (counteract rank 3rd, counteract modifier +22). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7462fd4c-7a06-4687-b5c7-f993946b4952 Saddlebags {} Adventuring Gear \N L /Equipment.aspx?ID=2750 Saddlebags come in a pair. Each can hold up to 3 Bulk of items, and the first 1 Bulk of items in each doesn't count against your mount's Bulk limit. The Bulk value given is for saddlebags worn by a mount. If you are carrying or stowing saddlebags, they count as 1 Bulk instead of light Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0e6e8a8-6bcc-4e18-a335-1532243ca696 Saints' Balm {Consumable,Healing,Magical,Necromancy,Oil,Uncommon} Consumables Oils \N /Equipment.aspx?ID=590 This luminescent paste is made from the powdered bones of a long-forgotten saint, mixed with herbs and blessed by a priest. It typically comes in a tightly sealed, palm-sized dish etched with holy symbols. Applying saints’ balm to yourself or a creature within reach restores 3d8+10 Hit Points to the creature to which it’s applied. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e56808d1-879f-40c3-88f2-e74de96dd81c Sand Barge {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=43 Space 30 feet long, 20 feet wide, 15 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +857641f3-f7c1-476d-8249-8ada5637c6cf Sandalwood Fan {Magical,Uncommon,Wood} Held Items \N L /Equipment.aspx?ID=2645 This ornate fan's carving depicts a particular tableau from the Plane of Wood, often of the site where the fan was created. Fanning it through the air creates a sandalwood-scented breeze and a crackling of magic. A sandalwood fan is a planar key for interplanar teleport and similar magic. The sandalwood fan makes it more likely for you to arrive where you intended, appearing 1d6×25 miles from your intended destination instead of the usual error range. This distance is further reduced to 1d4×25 miles if your destination is the scenery depicted on the fan. Cloud of Leaves [two-actions] (manipulate); Frequency once per day; Effect You summon leaves that protect your allies and identify enemies. All allies and indifferent creatures within 30 feet of you gain lesser cover for 1 round, while enemies come under the effect of revealing light for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff7cd096-b82c-42e6-8ccb-9224fed1d361 Sandcastle {Earth,Magical,Structure,Uncommon} Structures \N L inactivated /Equipment.aspx?ID=2595 A sandcastle comes in a cylindrical, waterproof satchel that contains densely packed fine sand. The sand's color depends on where it was collected when the item was made. This sand can be shaped and magically activated to create a fortification made of hard-packed sand. It can survive most ordinary weather, but a sandcastle has little resilience against water. It collapses if activated on water or if the structure is caught in a deluge or heavy rainfall. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage, and it has weakness to water 15. If destroyed, a section of the sandcastle becomes a pile of sand, or wet sand if it was destroyed by water. This sand is difficult terrain, which lasts for the remaining duration of the activation. It's easy to make handholds and footholds in the sand walls, so the DC to climb the walls is 15. Shape the Castle 1 minute (concentrate, manipulate); Frequency once per day; Effect You empty the satchel and shape the sand into a miniature castle. When finished, you utter “build” in Petran, and the sandcastle swiftly builds into a full-size structure. The castle is shaped as you choose, up to 120 feet in any dimension. Its walls must be 10 feet thick, and each story must be at least 10 feet tall from floor to ceiling. The sandcastle has only rudimentary furnishings with no moving parts—even a chair or door is too complicated, but block-like benches and platforms can be created. Typically, the castle has little more than staircases and windows. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0deda7b2-d8b2-417c-9ece-ea9322427d01 Sandstorm Top {Evocation,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1480 On Tekritanin holidays, children reenacted legendary battles of deities by playing with magical tops. Though the paint on this wooden top has long since faded, its magical runes once gleamed yellow-gold and fiery orange, evoking the color of the sky during a sandstorm. To set the top in motion, wind a string around its bottom and upward along its body, and then throw it while gripping the string. one-action] Ineteract; Frequency once per day; Effect You throw the sandstorm top 10 feet away from you. For 1 minute, as it spins, the top generates a magical sandstorm in a 5-foot radius. Any creature that starts its turn in the area or moves into the area takes 4d6 slashing damage (DC 30 basic Reflex save). Additionally, a creature within the sandstorm must hold its breath or begin suffocating. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1147c939-28ce-41e4-a067-4c2ef355fd10 Sampling Ammunition {Consumable,Magical,Necromancy} Consumables Magical Ammunition \N /Equipment.aspx?ID=1618 The head of this arrow or bolt is a pointed glass cylinder with a hollow core. Upon hitting a corporeal creature, sampling ammunition captures a small portion of the target's skin, blood, and flesh. The sample falls to the ground below wherever the creature was hit. This sample is sealed and magically preserved inside its chamber, although it deteriorates normally once the cylinder is opened. Sampling ammunition can't collect samples from creatures made entirely of metal, stone, or other hard substances. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2da6ae5d-3be2-4094-8270-0d68d146d241 Sand Diver {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=23 A sand diver is a vaguely scorpion-shaped vehicle that uses alchemical reactions to propel itself. The tail-like structure acts as a heat sink and releases alchemical fumes behind the diver as it burrows. Instead of pincers, it has two burrowing mechanisms in front that allow it to dig through sand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa97dec5-d522-4278-b168-57d03e3c6fa7 Sand Racer {Magical,Uncommon} Vehicles \N \N /Vehicles.aspx?ID=47 Space 10 feet long, 5 feet wide, 5 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f8b469d-ade1-42f1-baf3-7496bceb31f6 Sandals of the Stag {Apex,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2142 These sturdy leather sandals feature straps that wrap up to the knees. Etched in the leather are intricate patterns of stags leaping through the forest. You gain a +5-foot item bonus to your land Speed and a +3 item bonus on Athletics checks when attempting to High Jump or Long Jump. When you invest the sandals, you either increase your Strength modifier by 1 or increase it to +4, whichever would give you a higher value. reaction] (concentrate); Frequency once per minute; Trigger You attempt a High Jump or Long Jump but you didn't Stride at least 10 feet; Effect You can attempt the jump normally. It doesn't automatically fail. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +011b49d1-28ca-497c-80bf-b277b5dc292a Sanguine Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1964 The bonus is +4, and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead and your critical failures on such saves become failures instead. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6137c7e-8764-4999-9558-e83127249b12 Sanguine Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1964 You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd56b544-b9eb-4782-b089-ef0d1d614a5d Sanguine Pendant {Focused,Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3438 This clear crystal pendant contains a drop of blood from a sorcerer that expands and contracts as you cast spells. A sanguine pendant is associated with a specific sorcerer bloodline, and only sorcerers with that bloodline can invest this item. This item gains the trait matching the tradition of that bloodline. The pendant grants a +2 item bonus to both of your bloodline skills. Blood's Call [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a bloodline spell. If you don't spend this Focus Point by the end of this turn, it's lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bb35e08-4c3b-41ae-9aba-12b7b91f93cf Sanguine Pendant (Greater) {Focused,Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3438 This clear crystal pendant contains a drop of blood from a sorcerer that expands and contracts as you cast spells. A sanguine pendant is associated with a specific sorcerer bloodline, and only sorcerers with that bloodline can invest this item. This item gains the trait matching the tradition of that bloodline. The pendant grants a +2 item bonus to both of your bloodline skills. Blood's Call [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a bloodline spell. If you don't spend this Focus Point by the end of this turn, it's lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50de4b98-9edc-4891-aeae-24f6acccc6c3 Sanitizing Pin {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2697 This pin includes a piece of gauze wrapped around a dried herbal poultice. When you activate the sanitizing pin, the poultice dissolves and bolsters your body's defense against poison or disease. You gain a +2 status bonus on your Fortitude save against the initial exposure to the affliction. If you roll a critical failure on the triggering attempt, you get a failure instead. free-action] command; Trigger You attempt a saving throw against a disease or poison. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b14ae507-e8da-4456-aa8d-f99337d03850 Sargassum Phial {Alchemical,Consumable,Expandable,Incapacitation,Mental,Poison} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=3232 A layer of vapor swirls just below the surface of this glass container holding a large, dried heap of fungal-encrusted seaweed. You can throw the phial up to 30 feet when you Activate it. When opened or thrown, a Medium sargassum heap effigy reconstitutes to release a hallucinogenic cloud in a 15-foot emanation, forcing each creature to attempt a DC 20 Fortitude save. On a failure, a creature rolls 1d4 to determine what it is hallucinating for the next 1d4 rounds (unless otherwise noted). At the beginning of their turn, an affected creature attempts a new save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98c2b7f5-2ce1-4aab-998b-ea9fc4738fd7 Sash of Books {Apex,Divination,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2529 This elegant black sash features stylized crimson books embroidered at either end and a set of simple tassels. While wearing the sash, you feel as if you have a better understanding of the people and life around you. You gain a +3 item bonus to Society checks. two-actions] command, envision; Frequency once per day; Effect You become keenly aware of your surroundings and become able to anticipate dangers. You gain the effects of foresight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69065b76-0447-46c0-a31b-efb0280df262 Sash of Prowess {Focused,Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3439 This humble sash can be worn around the waist or across the chest. A sash of prowess often bears a coloration or a pattern that represents the monastery in which you trained but can also sport religious symbology, such as the open hand of Irori. You gain a +2 item bonus to Acrobatics and Athletics skill checks. Reserves of Inner Strength [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don't spend this Focus Point by the end of this turn, it's lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5187e1f3-9985-4066-a473-d99a5aed9cfc Sash of Prowess (Greater) {Focused,Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3439 This humble sash can be worn around the waist or across the chest. A sash of prowess often bears a coloration or a pattern that represents the monastery in which you trained but can also sport religious symbology, such as the open hand of Irori. You gain a +2 item bonus to Acrobatics and Athletics skill checks. Reserves of Inner Strength [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a qi spell. If you don't spend this Focus Point by the end of this turn, it's lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2946630e-fba3-41e5-b232-b155450ae5b1 Staff of Nature's Vengeance (Major) {Evocation,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=749 This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91a94969-2700-4e6f-9866-1ad9b2392f9c Sanguine Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1964 You gain greatly increased blood production, filtering out contagions and boosting your endurance but causing your body to bloat with blood. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9ebfa8e-762c-439b-a1cb-0879decba2f7 Savior Spike {Consumable,Force,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2991 This pyramid-shaped spike is attached to an armor's chest piece. When you activate the spike, it shoots a strand of force to help you gain purchase, giving you a +1 item bonus to the check. If you roll a success on the triggering attempt, you get a critical success instead. If you roll a critical failure, you get a failure instead. free-action] (concentrate); Trigger You attempt to Grab an Edge but haven't rolled \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9b602cb-3ab5-43a9-8eac-ad656c44e934 Scale of Igroon {Artifact,Primal,Rare} Artifacts \N L /Equipment.aspx?ID=2365 Carved from a scale of the kaiju Igroon, this jagged shield refracts light around it in a shimmering haze. A scale of Igroon (Hardness 20, HP 160, BT 80) recovers 4 Hit Points at the start of its wielder's turn. When you Raise a Shield, you can use the Shield Block reaction with the scale of Igroon to block an attack or effect that deals acid, cold, electricity, fire, force, or sonic damage as well as physical damage. free-action] (manipulate); Trigger You use Shield Block and prevent yourself from taking energy damage from a line, ray, or a direct attack, including a force barrage spell; Effect You reflect the energy along a trajectory you choose. The effect travels only up to its remaining range, using its original parameters if it strikes other targets. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b22bd0fb-ab82-4384-b5f0-0d4859ffc658 Scapular of Shields {Abjuration,Apex,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2530 This fine scapular features the image of an ornate shield. While wearing the cloak, you feel protected and capable of withstanding even the deadliest blows. Each time you're critically hit while wearing the scapular, attempt a DC 17 flat check. On a success, it becomes a normal hit. When you invest the scapular, you either increase your Constitution score by 2 or increase it to 18, whichever would give you a higher score. reaction] envision; Frequency once per day; Trigger You would take damage from an attack; Effect The shield on your scapular animates and intercedes on the attack. You gain 20 resistance to all damage against the triggering damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a89c60ca-2b0c-44ee-b862-c6f53694914e Scarlet Mist {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2012 Derived from a mixture of krooth venom and an agitating agent, scarlet mist causes bleeding that turns into a foaming mist. When a creature under the effects of scarlet mist takes persistent bleed damage from the toxin, creatures within 5 feet take the splash damage. The persistent damage can't be staunched until the poison's effects end. A creature that can't bleed doesn't take the bleed damage or cause the splash damage but can still take the poison damage. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +772bf1db-0e8b-46d4-887f-a9532d24f518 Scholar's Drop {Alchemical,Consumable,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1929 University students in Katapesh first used the scholar's drop to gain an edge over their academic rivals, but the candy has since spread across Golarion. The flavor of this hard, sugar-coated candy is highly refreshing and based on lemon and green tea. For 1 hour, you gain a +1 item bonus to saving throws against effects that could render you fatigued. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +514fab85-fdb4-454d-a031-fe81edea2ece Scholarly Journal {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2763 Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a89c9b6-ccb1-4ec8-80c6-39ab2cf45829 Saurian Spike {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2240 This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. The spell attack modifier of any spell cast by activating this item is +15. Cast a Spell; Frequency once per day; Effect You cast 7th-rank dinosaur form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7938d50-ce86-4f13-95e0-6136cdca8013 Saurian Spike (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2240 This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. The spell attack modifier of any spell cast by activating this item is +15. Cast a Spell; Frequency once per day; Effect You cast 7th-rank dinosaur form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +514ec4cb-448f-4a28-8c05-fa785bab3e0f Saurian Spike (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2240 This jagged, bony growth narrows to a sharp, pointed tip. Deep groves from some former battle scar its surface. The bearer of a saurian spike often feels a sudden surge in power and confidence. The spell attack modifier of any spell cast by activating this item is +15. Cast a Spell; Frequency once per day; Effect You cast 7th-rank dinosaur form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bdcef16d-d7b8-4832-aafc-7a645def825a Scope of Truth {Divination,Magical} Customizations Scopes L /Equipment.aspx?ID=1216 PFS Note Characters with access to firearms gain access to accessories that can be used with those weapons. Replace the word "transmutation" in the scope of truth with the word "polymorph." two-actions] Interact; Frequency once per day; Effect For the next 10 minutes, you can see things through the scope as they actually are. The GM rolls a secret counteract check with a +20 counteract modifier and a counteract level of 7 against any illusion or transmutation in the area, but only for the purpose of determining whether you see through it, not to end the spell or effect. For instance, if the check succeeds against a polymorph spell, you can see the creature's true form, but you don't end the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6aa5340c-b6ca-4bdc-b886-5ca2a27b8e25 Scouting Arrow {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3866 The tip of this arrow is carved into the shape of a lidless eye. When an activated scouting arrow strikes a surface within the second range increment of the weapon it was fired from, the wielder of that weapon can Seek as though they were at the point of impact of the arrow using their normal senses. After this glimpse, the ammunition crumbles to ash. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +901b8ba6-6411-4145-9463-65193c2ad070 Scroll Belt {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2451 These belts are specially designed to allow for writing along the inside surface. You can scribe a spell to a scroll belt, Crafting the scroll as normal. A scroll belt can only hold a single spell, and you must Cast the Spell before you can scribe another spell to the belt. You can't Cast a Spell from the belt while wearing it; you must remove the belt with an Interact action. A scroll belt acts as a mundane belt, but when a spell is scribed on it, any creature can immediately discern that an unattended belt holds magic. If you're wearing the belt, a creature can notice the belt holds a spell with a successful Perception check against your Stealth DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5846650-6d8e-4c8c-8179-6a2386606be7 Scything Blade Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3382 This snare sends a powerful series of scything blades to slice through a creature entering the snare's square, dealing 10d8 slashing damage (DC 32 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89f81cf3-8340-45c0-83db-c252eacbb0bf Sea Touch Elixir (Greater) {Alchemical,Consumable,Elixir,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3311 This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08060538-1e21-4f14-ae1b-7238c5e03fbd Sea Touch Elixir (Moderate) {Alchemical,Consumable,Elixir,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3311 This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7098eb2-d829-4d43-8606-960b5fe506c5 Sealing Chest (Greater) {Abjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=851 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a282e7fc-5b8f-411d-841d-48261a7f979b Sealing Chest (Lesser) {Abjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=851 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b03c800-bb0e-44be-b5ae-310b8d8191af Sealing Chest (Moderate) {Abjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=851 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ddcee86-2691-4dbf-882f-f2cfd3650136 Scour {Alchemical,Consumable,Drug,Ingested,Inhaled,Poison,Uncommon} Alchemical Items Drugs L /Equipment.aspx?ID=632 This gritty powder improves responsiveness but suppresses thoughts and leaves you weakened. The saving throw for addiction to scour is DC 30, and the addiction is virulent. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afcef69d-72ca-4e5a-a181-4b3627756389 Sea Touch Elixir (Lesser) {Alchemical,Consumable,Elixir,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3311 This briny concoction alters the skin on your hands and feet. The spaces between your fingers and toes become webbed, granting you a swim Speed of 20 feet for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74989d67-0e08-490b-abe9-e6bebd1b9b6c Sealing Chest (Major) {Abjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=851 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c427d5c3-0bb7-46fe-b386-ef4b4b532dff Secret-Keeper's Mask (Gray Master) {Divination,Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=914 Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b6c58f0-be16-45d1-8397-299f474ccef3 Secret-Keeper's Mask (Reaper of Reputation) {Divination,Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=914 Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1dea2ec4-4470-4074-bc5f-8936c9a3f2e9 Security Badge {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3796 When displayed prominently, this iron badge grants you authority and gravitas. You gain a +1 item bonus to Intimidation checks. Special A … Authoritative Command [one-action] (auditory, concentrate, incapacitation, linguistic, mental); Effect You shout at a foe within 60 feet, compelling them to stand in place and drop everything they’re holding. The target attempts a DC 23 Will save with the following results. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +936d6e94-cfe9-47d7-b25c-e61fd8397179 Seed Pod of Rooted Wisdom {Consumable,Magical,Mental,Plant,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3539 his tiny magic item looks like a ripe brown fruit from a kapok tree. Inside the fruit are three seeds. Each magical seed releases an effect when swallowed. The first grants you a +1 status bonus on Will saves against fear effects for 10 minutes. The second makes your next 10 words comprehensible to any creature that understands any language. The third lets you recall precisely how to get from where you are to any other place you’ve stayed for more than an hour within the past day. Once the seeds are removed, the fruit is edible, if chewed slowly, and quite tasty, being much sweeter than the non-magical version. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6d94cb8-b1d2-4ff9-89d0-c8dcf6896d1f Serum of Sex Shift {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2957 Upon drinking this potion, your biology instantly transforms to take on a set of sexual characteristics of your choice, changing your appearance and physiology accordingly. You have mild control over the details of this change, but you retain a strong “family resemblance” to your former appearance. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a3a964b-892a-41b5-b103-e87fb5014100 Searing Suture (Lesser) {Alchemical,Consumable,Fire,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1548 Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +436c932e-8146-45e1-962a-2afa7aad35c9 Seeking Bracelets {Abjuration,Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1499 Both beaded bracelets in this pair have an even larger bead in their center. The bracelets are magically linked and only interact with their counterpart from the same pair. When you crush the largest bead to activate the bracelet, it creates a mental alert in the mind of the wearer of the paired bracelet. This alert works at any distance as long as both bracelets are on the same plane. two-actions] envision, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f02662d-02c5-492a-a168-47b6bb0623eb Self-Immolating Note {Alchemical,Consumable,Fire,Uncommon} Alchemical Items Alchemical Tools \N /Equipment.aspx?ID=1626 This paper is crafted with an unusual formula, causing it to catch fire and self-immolate 5 minutes after being exposed to the air. The item activates automatically when the envelope is opened, which typically takes an Interact action. Anyone holding the note when it catches fire takes 1 fire damage. Often, these notes are given as practical jokes or threats, but secret societies find them quite useful when sharing information about upcoming meetings or any other relevant news. These letters must be written in haste and require the use of their accompanying envelopes, which prevent air from interacting with the paper until the envelope's seal is broken. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +34275b42-d870-4267-9ed7-8cdcf90759e0 Semaphore of Slanders {Magical} Held Items \N L /Equipment.aspx?ID=3945 This semaphore set consists of two hardwood poles painted white, with finely crafted silk flags bisected by yellow and red fields. A tiny stylized black serpent with its tongue extended is depicted on the top outer corner of each flag. The semaphore of slanders, in addition to being a functioning semaphore set, can be used to send false signals to any enemy forces observing the signaler, providing a +2 item bonus to Deception checks to do so, and allies are always aware of this ruse. Insidious Insinuation [two-actions] (concentrate, emotion, fear, manipulate, mental, visual); Frequency once per day; Effect You activate the semaphore to mislead the enemy. Choose a creature within 60 feet to attempt a DC 28 Will saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0246659-09e6-4b4b-9e5b-fc662dddb31f Sense-Dulling Hood (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1944 Sometimes, an enemy’s dangerous special ability makes relatively standard sensory capabilities a liability. From an ofalth emitting its stench to a banshee wailing, plenty of creatures use their prey’s senses against them. A sensedulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask’s type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +30e36bb3-d593-4668-8e77-f4046fe1456d Sense-Dulling Hood (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1944 Sometimes, an enemy’s dangerous special ability makes relatively standard sensory capabilities a liability. From an ofalth emitting its stench to a banshee wailing, plenty of creatures use their prey’s senses against them. A sensedulling hood is a wide, single-use mask designed to be pulled from an airtight package and slipped over the head. The mask grants you an item bonus to saving throws against auditory, olfactory, and visual effects for a time, according to the mask’s type. Since it dulls your senses without depriving you of them, the mask also imposes a –1 penalty to rolls and checks using Perception for the same duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80fc6a5a-c854-46b4-9135-ae67ce04da59 Sentinel Horn {Auditory,Divination,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2678 This curved brass horn is a virtuoso instrument with a surprisingly deep tone, etched with images of interlocking lines and swirls. Sentinel horns come in pairs, and each works with only the other of its pair. The listed Price is for a pair of sentinel horns. one-action] Interact; Frequency once per round; Effect You play a specific tune on the horn. When you do, the other horn also plays the same tune, not matter how far away it is, as long as it is on the same plane. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49fc7ad0-ef27-491e-8c9d-bd21d1e4f809 Serrating {Evocation,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=519 A serrating weapon’s bladed edge separates into jagged, swirling shards that spin along the blade. When dealing slashing damage, the weapon deals an additional 1d4 damage. one-action] Interact; Effect You brandish the weapon and focus its power, causing the serrated shards to buzz as they spin at a dizzying speed. On your next hit with the weapon this turn that deals slashing damage, the serrating rune adds an additional 1d12 damage instead of the additional 1d4 damage, and then the shards return to their usual speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +324bb94f-aacc-4290-8f06-0f02d951df79 Seer's Flute (Greater) {Coda,Occult,Staff,Uncommon} Staves Coda L /Equipment.aspx?ID=2270 This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e63c60ae-f93f-4bd5-a88a-705f208dd816 Seer's Flute (Major) {Coda,Occult,Staff,Uncommon} Staves Coda L /Equipment.aspx?ID=2270 This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc8a748d-29ea-4047-a0fa-3f01dff17e33 Serene Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3320 The bonus is +3, or +4 vs. mental, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db8ce18a-158a-4880-9a80-64403cdc4abe Serene Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3320 The bonus is +1, or +2 vs. mental, and the duration is 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f937624-3bc0-4a6d-b2f8-c6bd9e699b5d Serene Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3320 The bonus is +2, or +3 vs. mental, and the duration is 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6848e13e-2cfe-4dd5-a593-855db41d5e43 Serithtial {Artifact,Divine,Intelligent,Unique} Artifacts \N 1 /Equipment.aspx?ID=3123 The legendary blade Serithtial is said to have been forged by Iomedae , goddess of honor, justice, and valor. She is an intelligent +4 major … Grace of the Inheritor (concentrate); Frequency once per hour; Effect Serithtial spends the appropriate number of actions and casts a 9th-rank heal or ring of truth spell (DC 45 for either of the two spells). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24046d91-d71e-4706-8257-2cdd2c0d3001 Serpent Oil (Greater) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2076 This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9f7c1ce-ab65-4307-8e7a-6d347be75a29 Serpent Oil (Lesser) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2076 This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +810c94a9-bff9-455e-a8d6-a632ca0dbf50 Serpent Oil (Major) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2076 This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9619040f-26cd-46be-9bdd-dde41a5e1e13 Serpent Oil (Moderate) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2076 This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26b463fc-748a-4ac2-a432-3c61d5f20c9a Serpent Oil (True) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2076 This glistening oil has a green hue and tiny snake scales floating within. If you slather serpent oil on a Tiny object that is snakelike in shape, from a stick to a scarf, the object transforms into a viper, keeping some of the same colors and patterns of the original item. If placed on other objects, the oil fails and is wasted. This false snake has the minion trait. It remains in snake form for 1 minute before returning to its object state. If slain, the item returns to its original form, unharmed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fdaf81b6-5e30-4e72-b20d-9a0899c92900 Sloughstone Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3515 Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e96cad5a-d5f0-44e6-9052-afc3f8c1362a Seraptis Bone Tiles {Catalyst,Consumable,Magical,Rare,Unholy} Consumables Spell Catalysts L /Equipment.aspx?ID=3581 These bones from different types of demons can be used to form temporary barriers. When you crush the bone fragments and blow the resulting dust around yourself as you cast shield, the shield appears as a bone bulwark shaped like the demon’s face. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a160e594-1b69-48eb-a6ee-84131d887701 Serene Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3320 The bonus is +4, and the duration is 1 hour. When you roll a success on a Will save against a mental effect, you get a critical success instead, and your critical failures on Will saves against mental effects become failures instead. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3cc6565-0328-4698-8bd6-a87fa0063bc5 Sextant of the Night {Magical} Held Items \N 1 /Equipment.aspx?ID=2196 This finely wrought sextant is made from silver with several onyx mirrors and shades made from thin sets of crystal glass. A fine spyglass made of silver is affixed to the frame; removing the spyglass destroys the sextant. By all appearances, the sextant shouldn't function, as the shades and mirrors are swapped, but when you look through the spyglass, you see a night sky during the day and the sun during the night, as if day and night were inverted. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6b56e8a-c77a-4bcc-9e95-a574497b1885 Shade Hat {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1322 This comfortable and stylish wide-brimmed hat magically protects you from the worst of the heat in hot areas, even when the heat doesn't come from the sun. While wearing the shade hat, you are protected from mild and severe heat (but not extreme heat). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4121edff-9c57-499c-81b2-05aabde7af54 Shadow {Magical,Shadow} Runes Armor Property Runes \N /Equipment.aspx?ID=2793 Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3694e87-9815-462b-a5f8-b3df3b152459 Shadow (Major) {Magical,Shadow} Runes Armor Property Runes \N /Equipment.aspx?ID=2793 Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c3ab480-576c-4d19-b3bc-374c1c33fa94 Shadow Ash {Catalyst,Cold,Consumable,Magical,Necromancy,Rare} Consumables Spell Catalysts L /Equipment.aspx?ID=1723 This small pile of ash glows with strange blue embers that coat whatever they touch with a thin layer of frost laced with veins of necrotic ichor. Adding this catalyst to an animate dead spell or create undead ritual wreathes the resulting undead creature in a shroud of frost that pulses with negative energy. During a combat encounter, the first opponent to deal damage to the undead creature with a melee Strike takes 3d6 cold damage and becomes drained 1 as the shroud of ice and rot shatters from the blow. If the undead creature survives the encounter, the shroud of frost reforms the next day. When an undead creature animated or created with this catalyst dies, it can return to animation with half of its Hit Points within 1d4 rounds of its death (unless it was killed in a manner that destroys it remains completely such as a disintegrate spell) with a DC 11 flat check. If the undead creature rises again, a desperate, garbled screech resonates from within its corpse. Cast a Spell or successfully perform a ritual as the primary or secondary caster \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8eeb59f-8a29-41dd-a713-9163914b5f2d Shadow Essence {Alchemical,Consumable,Injury,Negative,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=127 Distilled from the Plane of Shadow, this oily substance imposes tenebrous effects. The enfeebled condition from shadow essence lasts for 24 hours. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b8e0f8f-24e3-4281-8786-39c370a618a3 Setup Snare {Consumable,Kobold,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=2664 This snare is designed to divert a target's movement towards another snare or hazard. You may choose to have the target attempt a Will saving throw instead of a Reflex saving throw; if you do, add the fear and mental traits plus add either the visual or auditory trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c5e3c02-54ad-4f74-88ea-91e9b7aa0fe9 Seventh Prism (Pentagonal) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2028 Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast dizzying colors, targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbedb689-78e9-4140-bada-699da6c69b44 Seventh Prism (Triangular) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=2028 Beloved by the church of the Seventh Veil, a seventh prism is a crystal that disperses its internal light, casting an aurora of color. If you use a seventh prism to cast dizzying colors, targets are dazzled for twice as long as their saving throw indicates. On a critical failure, the target is dazzled for 1 minute after its blinded condition ends. Motes of shifting rainbow hues cloud the eyes, making it difficult to see details. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +241ee242-e640-46eb-a494-a5e9dbafb0fe Shadow (Greater) {Magical,Shadow} Runes Armor Property Runes \N /Equipment.aspx?ID=2793 Armor etched with this rune takes on a hazy black appearance. You gain a +1 item bonus to Stealth checks while wearing the armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f77d9d8a-144e-4fe4-8f68-73aba9e31d99 Shadowmist Cape {Apex,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2143 This black cape flows more like a vaporous liquid than fabric. The cape grants you a +3 item bonus to Stealth checks. When you invest the cape, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value . two-actions] (manipulate); Frequency once per day; Effect With a twirl of the cape, you transform yourself into a puff of gray smoke. You cast vapor form on yourself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07555d6d-f533-4b45-a0a5-6fd7a7cc3a79 Shadowpiercer {Artifact,Magical,Mythic,Unique} Artifacts \N 1 /Equipment.aspx?ID=3510 Muted, silvery moonlight gleams along the curved blade of this +4 major striking ghost touch spear. Braided tassels of horsehair dangle from its sturdy haft, and archaic runes in Nidalese script shimmer along the weapon in the presence of shadow magic. Rebuff Gloom [reaction] (concentrate, occult); Frequency You don’t currently have the drained condition; Trigger You or an ally within 60 feet is targeted by a darkness or shadow effect; Effect Spend a Mythic Point; the spear drains your vitality to counteract the effect. You can attempt to counteract the effect (+46 modifier level, counteract rank 10). You can activate this effect without having a Mythic Point available but doing so makes you drained 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b7c8911-286b-4273-8235-1e3df2252903 Shapespeak Mask {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2353 A shapespeak mask is carved into the shape of an animal, usually tailored to a species of beast that the user favors. While wearing this mask, you can speak when polymorphed into an animal. The mask removes no other limitations, such as the inability to cast spells while transformed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2165d8bd-9b46-4975-bcdc-dc173d21c68b Shaping Sweet {Consumable,Magical,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=3522 Many inhabitants of the First World can shape their environment around them; weaker creatures can only make minor changes, while powerful entities such as the Eldest can remake entire landscapes. A shaping sweet is a gelatinous, fruit-flavored candy that confers a whisper of this ability on you when you eat it. For 1 hour after eating a shaping sweet, you can make each of the following changes to your surroundings with an Interact action. You can make each change only once. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6749dd1-3a5d-4811-88fd-40f18970e623 Shard of Self-Destruction {Cursed,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=3516 This jagged shard of bone appears to be and functions as a +1 striking dagger with a sharp edge that is perpetually stained with blood. Whenever you critically hit with the weapon, you deal an additional 1d6 persistent bleed damage, but you also take 1d6 persistent bleed damage. You take a –2 penalty to the flat check to remove this bleed damage, and when you succeed at this flat check, you are exposed to Verex's ruin (see below) as the site of the injury grows red and inflamed, your blood vessels discoloring and swelling as if serrated knives were trying to push their way out. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2470fd9-f337-4396-a545-9d5640a08450 Shard of the Third Seal {Abjuration,Magical,Unique} Held Items \N L /Equipment.aspx?ID=1735 This stone fragment from the Third Seal retains a tiny sliver of that legendary item's power. The shard sheds light constantly, with the effects of a torch requiring no oxygen and generating no heat. The flame can be covered or hidden, but it can't be smothered or quenched. two-actions] envision, Interact; Frequency once per day; Effect By gripping the shard tightly and waving it before you, you can produce the effects of a levitate spell on yourself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57b4743d-f39e-40ba-83ba-b0f2b3dad5c4 Shielding Salve {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=3400 This shimmering paste has many properties of a shield spell. When you slather it onto a creature or object, the target gains a +1 circumstance bonus to AC for 1 round. The first time a physical attack or a force barrage hits the target during that round, the oil prevents 5 damage from that attack or spell, and then the oil's effect ends. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e4a263aa-8a24-4fff-8283-b59d5f97fe4d Grisly Brigandine {Invested,Magical,Rare} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3813 This +1 resilient studded leather armor is a gruesome amalgamation of skulls and bones from various creatures held in place with straps of … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b672df7-2872-4d4f-b1d2-7de0bcfc7f92 Half Plate {} Armor Base Armor 3 /Armor.aspx?ID=49 Half plate consists of most of the upper body plates used in full plate, with lighter or sparser steel plate protection for the arms and legs. This provides some of the protection of full plate with greater flexibility and speed. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. \N \N \N \N \N \N \N 5 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +e0435eb0-5aad-4097-b088-b1fc4ad47190 Harmonic Hauberk {Auditory,Focused,Illusion,Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1380 Rose gold and copper rings in this +2 resilient chain shirt form a vague bird shape. The jingling links tinkle musically, almost like birdsong. While you wear the armor, effects with the auditory trait must first counteract the harmonic hauberk or they have no effect on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a39b6805-e946-43e6-a26d-bbd5518d91de Hellknight Breastplate {Uncommon} Armor Base Armor 2 /Armor.aspx?ID=23 Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers, and Hellknight breastplate serves those in the order who lack the training to wear heavy armor. \N \N \N \N \N \N \N 4 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +79256ddd-9cd4-437c-a567-adf2529376b7 Kilted Breastplate {Flexible} Armor Base Armor 1 /Armor.aspx?ID=51 This armor consists of a chest plate, typically made out of bronze or other water-resistant alloys, strapped to the body with a leather harness and featuring a skirt of leather pleats reinforced with metal studs to protect the upper legs. \N \N \N \N \N \N \N 2 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +586684bd-49fb-4ea1-b57b-2890a84fc28d Shark Tooth Charm {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2992 This dried-seaweed bracelet is lined with charms shaped like small shark teeth. When you activate the bracelet, attempt to Escape using Acrobatics with a +1 item bonus to the check. If you roll a success, you get a critical success instead (if you roll a critical failure, you get a failure instead). If you fail the Acrobatics check against a grabbing creature, the creature must either release you as a free action or take 2d8 piercing damage as shark's teeth momentarily emerge from your skin. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +295f287b-c5f6-43bb-a29d-891c2f3f0f78 Sharkskin Robe {Invested,Magical,Water} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2631 This sandy-textured robe comes with sleeves that resemble dorsal fins. It's believed to have been developed by frustrated alchemists from the Universe for trips to the Plane of Water. The sharkskin robe grants you a swim Speed equal to your land Speed and a +2 item bonus to Athletics checks. Shark's Elegance [two-actions] (concentrate, manipulate); Frequency once per hour; Effect For 1 minute, any time you make a Strike, your weapon or unarmed attack gains the benefit of the underwater weapon property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52ae0f54-1eb4-4739-a898-4366da16b70d Sharpened Canines {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3187 Some of your teeth have been replaced with those of a larger meat-eating predator. You gain a jaws unarmed attack that deals 1d6 piercing damage. These jaws are in the brawling group. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8201bd1a-c141-4e64-b51d-582fb22a6d63 Shatterstone {Alchemical,Bomb,Consumable,Sonic,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1905 A shatterstone is a small ceramic orb. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +790aa894-6b3a-46b0-af68-7da30ee9e9ac Shatterstone (Greater) {Alchemical,Bomb,Consumable,Sonic,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1905 A shatterstone is a small ceramic orb. Inside are reactive agents that set up an intense field of sonic vibration when the stone breaks. The bomb grants an item bonus to attack rolls and deals sonic damage and sonic splash damage, according to the bomb's type. Much of the sound is ultrasonic, and creatures with sonic weakness that take damage from the bomb must succeed at a Fortitude saving throw at the listed DC or be deafened until the end of their next turn. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +791d42ce-1a2e-444c-877c-c38e6d5bd45e Shawl of Seasons {Invested,Magical,Uncommon} Worn Items \N L /Equipment.aspx?ID=3775 PFS Note Characters from Kyonin have access to this option. When using a shawl of seasons, the season is the current season where the player is located. Change of Seasons 10 minutes (concentrate); Frequency once per day; Effect You arrange the shawl on your shoulders to gain the benefits of a season of your choice until your next daily preparations. If the season you choose is the current season, you also gain a +1 item bonus to Fortitude saving throws. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64070794-c821-49f6-bf06-f361301b4e81 Shell of Easy Breathing {Magical,Water} Other \N 2 /Equipment.aspx?ID=2632 This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge. Fill the Shell [one-action] (manipulate); Effect You place the shell on a level surface and sprinkle a few drops of water into its basin. The shell slowly fills with saltwater over the course of 1 minute. The shell's magic then becomes active, indicated by a steady stream of bubbles. Moving the shell disturbs its contents, causing the item to deactivate and the water inside to evaporate; otherwise, it remains activated for an unlimited duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +944f330e-4bfa-4d58-964d-42371d0e391e Shell of Easy Breathing (Greater) {Magical,Water} Other \N 2 /Equipment.aspx?ID=2632 This large salt-encrusted seashell is more than 2 feet across, with images of deep sea creatures carved around its edge. Fill the Shell [one-action] (manipulate); Effect You place the shell on a level surface and sprinkle a few drops of water into its basin. The shell slowly fills with saltwater over the course of 1 minute. The shell's magic then becomes active, indicated by a steady stream of bubbles. Moving the shell disturbs its contents, causing the item to deactivate and the water inside to evaporate; otherwise, it remains activated for an unlimited duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ba8cd2e-c2b0-4d80-838f-86d2bd1cae38 Shield Augmentation {Adjustment,Uncommon} Adjustments \N \N /Equipment.aspx?ID=1430 There are numerous methods to modify shields—snarling rods to catch weapons, bladed edges, padding for nonlethal strikes, and so on—but all share basic functionality. A shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes, but doesn't otherwise alter your shield's statistics. A shield bearing an augmentation can't be combined with an attached weapon, like shield spikes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e9143f1-da36-40d2-9ed8-189a67504570 Shield Sconce {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=875 This carefully balanced metal bracket can be attached to the front or top of a shield or tower shield (but not a buckler), allowing you to carry a torch without giving up your shield or holding it in your other hand. While carrying a torch in this way, you must attempt a DC 11 flat check every time you use the Shield Block reaction; on a failure, the torch is extinguished. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12d4f0eb-fcca-426c-80ac-1d8584989d74 Stanching (Major) {Magical,Necromancy,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1294 These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ced6275d-6153-487f-87d3-c1b4b248fae4 Shark Diver {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=44 Space 40 feet long, 20 feet wide, 20 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61d6dfe7-aede-4c91-adf7-fb650b9bfecb Shimmering Dust {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1009 This luminous mica dust fluoresces for a short time after being exposed to significant amounts of magical energy. When a creature fails its save against a cloud of glitterdust created using this catalyst, glowing grains stick to them, causing them to shed dim light in a 20-foot radius for as long as their invisibility is negated by the spell as well as causing them to take a –2 circumstance penalty to Stealth for that duration. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1dd4673e-629e-49f4-905a-e973ea8c67fd Shining Ammunition {Consumable,Light,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2926 Shining ammunition gives off a faint glow. When shot, it sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. If it hits a target, it sticks, causing the target to shed light in the same radius. A creature can remove the ammunition with an Interact action, but the ammunition itself continues to glow for the rest of the duration or until destroyed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05893a14-5f04-460f-afae-633dcacca8ea Shining Symbol {Divine,Invested,Light} Worn Items \N \N /Equipment.aspx?ID=3109 If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. You can Dismiss this activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e27e439-cabf-4a19-acb1-6907f9b5841c Shining Symbol (Major) {Divine,Invested,Light} Worn Items \N \N /Equipment.aspx?ID=3109 If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. You can Dismiss this activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6554715-75e5-4e31-b71e-79f92de6424a Shining Wayfinder {Abjuration,Divination,Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +802833a0-35cd-4280-8e3b-b4965f218689 Shiver {Alchemical,Consumable,Drug,Ingested,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=627 A compound produced from the hallucinogenic venom of certain spiders, shiver is common in black markets. The addiction to shiver has the virulent trait. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03fc404c-2968-41d6-abd4-dd3b2a92e881 Shock {Electricity,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2847 Electric arcs crisscross shock weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df24ff04-ee03-42b6-87dd-8b5bec058389 Shock (Greater) {Electricity,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2847 Electric arcs crisscross shock weapons, dealing an extra 1d6 electricity damage on a hit. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4acb261-740b-4178-91ed-62f52f66a2fe Silvered Marp Fur {Catalyst,Consumable,Magical} Consumables Spell Catalysts \N /Equipment.aspx?ID=3263 A marp that gnaws on silver rather than gold grows fur tipped with silver that can be further processed into a versatile spell catalyst. A spellcaster who uses silvered marp fur with an impaling spike spell creates a silver spike rather than a cold iron one. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f9e1346-cc68-45c8-8db8-76fecd358620 Shifting {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2846 With a moment of manipulation, you can shift this weapon into a different weapon with a similar form. Shift Weapon [one-action] (manipulate); Effect The weapon takes the shape of another melee weapon that requires the same number of hands to wield. The weapon's runes and any precious material it's made of apply to the weapon's new shape. Any property runes that can't apply to the new form are suppressed until the item takes a shape to which they can apply. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73ec7d5e-42a0-4a29-b66c-5b5e6089f72b Shining Hackle {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3978 Some troops wear this plume of short feathers in their hats as part of a formal uniform, but the soft glow emanating from it can be useful elsewhere. While wearing the shining hackle, you gain a +1 item bonus to Perception checks based on sight, but you also take a –1 item penalty to your Stealth checks. Glowing Hackle [one-action] (concentrate, light); Effect Your shining hackle glows even brighter, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). This effect lasts until you Dismiss it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d572ce9-2583-453f-9fd5-128fa5826c21 Shot of the First Vault {Artifact,Divine,Rare} Artifacts \N \N /Equipment.aspx?ID=3124 Legends claim that some long-forgotten god stole the original bundle of shots of the First Vault from Abadar's repository. Since then, individual pieces have turned up throughout the multiverse. When you pick up a shot of the First Vault, it immediately reshapes itself to function with any ranged weapon and establishes you as its owner until another creature picks it up. As its owner, you can use the shot's single-action activation after shooting it. Vault Deposit [three-actions] (manipulate); Effect You line up a perfectly aimed attack directly toward the First Vault. You Strike a creature, then the shot of the First Vault attempts to bring your target with it as it returns to the First Vault. Unless your attack roll is a critical failure, the creature must attempt a DC 45 Reflex save; this effect has the incapacitation trait. Regardless, the shot of the First Vault returns to the First Vault. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d82b9e07-4ee2-4e16-8f16-144ad94ead4c Shrapnel Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1132 This snare uses tightly wound springs, clockwork, and shrapnel to cause devastating damage. When a creature enters the snare's square, the trap releases, dealing 12d6 piercing damage in a deafening explosion. Everyone in a 10-foot radius of the snare's square must attempt a DC 31 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c4049c7-2d21-4033-bc3f-44d5a403e716 Shrieking Key {Cursed,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=2387 A skull-topped metal shrieking key appears to be a skeleton key, useful in place of thieves' tools when attempting to Pick a Lock. A shrieking key has no activation, however. When you use it to Pick a Lock, the key emits a loud shriek audible for 500 feet despite ambient noise. Physical barriers still block or muffle the shriek as normal. You also take a –2 circumstance penalty to the Thievery check rather than enjoying a bonus. After you attempt such a check with the key the first time, it fuses to you, returning to your possession if discarded. To use another device to Pick a Lock, you must first succeed at a DC 20 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed1f8652-1acd-4db0-94fe-b2380254d955 Shrieking Skull {Auditory,Consumable,Enchantment,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1233 This dried skull of a snake is mounted atop the firearm's barrel or affixed to a crossbow's stock. When activated, the skull crawls onto the ammunition loaded in the affixed weapon. If you Strike with the weapon before the end of your turn, the skull lets out a bloodcurdling scream as the ammunition approaches its target. Regardless of whether the Strike is a success, the screaming skull allows you to attempt to Demoralize the target as well as each enemy within 30 feet of the target. one-action] envision; Requirements You're an expert in Intimidation and the affixed weapon is loaded. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6a352ad-003e-4fe6-a4c9-1517a2f59ded Shrinking Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2958 This fungus-flavored potion conveys the effects of the shrink spell to make you and all your gear smaller. After the onset, you remain small for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a88f484f-859d-409f-8530-ef9d50984a9e Shrinking Potion (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2958 This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-rank shrink spell. In addition, you gain a +2 item bonus to Stealth checks while shrunken. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1732201e-88ac-45bb-8010-f8207a78a439 Skysunder {Electricity,Evocation,Magical,Relic,Unique} Relics Relic Seeds L /Equipment.aspx?ID=2660 This +1 striking clan dagger bears the face of a stern dwarven god, his beard and features forming part of the blade. Forming the Bond The … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b8d25e6-591b-4a21-a890-6d76b161fc94 Shockwave {Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=2848 Shockwave weapons magically increase their density and momentum when swung, creating a thudding impact on those nearby. Strikes with this weapon deal bludgeoning splash damage equal to the number of weapon damage dice. You're immune to this splash damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +366ff7da-9202-443c-b4ac-96365490e6a2 Shootist Bandolier {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=937 This leather bandolier holds up to three repeating hand crossbow magazines in leather pockets that pop open with the quick flick of a thumb. You reduce the reload time for a repeating hand crossbow magazine from the bandolier by 1, to a total of 2 actions. You can wear only one shootist bandolier at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +199ac7a0-b1a3-4744-a817-0b3650e64327 Shortbread Spy {Consumable,Divination,Magical,Scrying,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1033 Though this item looks like a simple cookie in the shape of a humanoid, it springs to life once decorated with icing or other edible substances. The cookie then scrambles away at a Speed of 15 feet, returning to the same spot about 1 hour later, which gives it enough time to travel roughly a half-mile away and then return along the same path. The cookie spy is oblivious to your instructions and can't be given directions, instead following a path of its own choosing. Upon its return, it falls to the ground, never to move again. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ef2e82b-da3b-47d4-8f80-0aa76cb489d7 Siccatite Ingot {Precious,Rare} Materials \N 1 /Equipment.aspx?ID=1423 In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b60e5dfa-bc56-4979-b834-0718777a101f Siccatite Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1423 In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3393fd0b-e484-4ea3-80bb-adc5d39f3ffc Siccatite Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1423 In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5802cbc-ce0f-4f54-9268-130927610f0f Siege Barge {} Vehicles \N \N /Vehicles.aspx?ID=113 These special barges were designed to siege river and oceanside fortresses and enemy encampments. In addition to carrying two huge siege weapons and their crews, these barges also hold a variety of stones and other siege projectiles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1cb7d765-9a5b-4729-823e-00c803ba9bb2 Siege Dragon {Rare} Vehicles \N \N /Vehicles.aspx?ID=95 Crafted to appear as a chunky adamantine dragon at a distance, this vehicle is designed to scare civilians and intimidate enemy armies on the battlefield below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91d53996-c075-4a2f-b58c-3b728d41118f Siege Tower {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=17 The siege tower uses pushed propulsion, which uses the same rules as pulled. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78befae7-8753-4cb4-8d56-a496d64a7732 Sifting Pan {} Adventuring Gear \N L /Equipment.aspx?ID=3251 A simple circular or rectangle pan with a mesh on the bottom. Often used for sifting through dirt or mud to find gold, sifting pans can be used to search for many materials, depending on the size of the holes in the mesh. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e62f4ccb-878b-4e53-b827-7f58bc9386d5 Sight-Theft Grit {Consumable,Divine,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=833 This blackish grit seems to absorb light and resembles particularly dark flakes of black pepper. Infused with the blindness spell, sight-theft grit causes the victim's sight to dim and then depart altogether. The blinded condition from this poison lasts for an additional 24 hours once the poison has run its course. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7b3d850-d9ca-48e2-908c-7be1441b8716 Sighting Shot {Consumable,Light,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2057 Eyes are carved onto a sighting shot. When you Activate the ammunition, it glows, shedding bright light for 20 feet and dim light for 20 feet beyond that. If you shot the activated ammunition, your mind swirls with images of what the sighting shot passed and hit as if you sprinted along the ammunition's course. You see this path as if with your normal visual senses. Once a sighting shot hits anything or reaches its maximum range, it stops transmitting images to you. A sighting shot's light is visible to creatures who didn't Activate the ammunition, but they receive no special information from it. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2bb9f11d-14ce-40c2-a23c-f427a924796d Sightless Tincture {Alchemical,Consumable,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2013 PFS Note The clause of sightless tincture which states that "the blinded condition from this poison lasts for an additional 24 hours once the poison has run its course" only applies if the victim reaches Stage 3 and is blinded. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7e5f6ed-ccc6-4066-9557-51dcd04753dd Slashing Claws {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3188 Sharp claws have been grafted to your hands or feet, perhaps extending from your knuckles or the tips of your toes. You gain a claw unarmed attack that deals 1d4 slashing damage. These claws are in the brawling group and have the agile and finesse traits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eefb411e-ae01-4247-aa8f-c1bb284be8cc Siccatite Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=1423 In its raw state, this silvery ore is either scalding hot or freezing cold. Metallurgists disagree over whether siccatite is two related substances or one substance that determines its temperature output via some unknown process. Whatever the reason, the extreme temperature of the material means it must be handled carefully. Hot siccatite can easily ignite flammables such as paper and dry brush, and cold siccatite left in moist areas quickly surrounds itself with a thick layer of ice. A creature that comes into physical contact with a significant amount of siccatite takes 1 energy damage for each round of continued contact (either fire or cold damage, for hot and cold siccatite respectively). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97dcc86d-bad3-4c12-9a39-a93c3dfcfd25 Silencing Ammunition {Consumable,Illusion,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1244 Silencing ammunition is particularly dense and seems to dampen sounds around it. On a successful Strike, an activated piece of silencing … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94d440ec-aaa6-48fc-a866-728b12ac0fb4 Silencing Shot {Consumable,Illusion,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=1197 This shimmering, golden-hued ammunition never makes any sound. A creature hit by a silencing shot is subject to the effects of a 4th-level silence spell (DC 25). one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6915c572-34dc-47fe-953f-b7f459dd0c75 Silent Bell {Illusion,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1628 This large handbell is made from cast bronze and has a wooden handle. The outside of the bell is covered in fine etchings, showing a group of varied people sitting around a table with clouds obscuring anyone in the background. The clapper is curiously absent from this bell and, when idly rung, it produces no audible sound. three-actions] envision, Interact; Frequency once per day; Effect The silent bell creates an invisible wall surrounding a cube, 20 feet to a side, that prevents sound from passing into or from the cube for 10 minutes. The wall isn't solid and doesn't prevent anything but sound from passing through. Since the cube is invisible, creatures can still read lips and body language through the wall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d37a118-1441-4b9f-85bd-77c525003e6c Silhouette Cloak {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1306 In bright light, this dark cloak shimmers with patches of color that shift and move even when the cloth is still. In dim light or darkness, the cloak seems to blend into your surroundings and grants you a +3 item bonus to Stealth checks. reaction] Interact; Frequency once per day; Trigger You take damage; Effect You fold the cloak over yourself and vanish into your shadow for a moment, gaining the benefits of the first activation until the end of the current creature's turn. The damage resistance applies to the triggering damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e43a178d-349e-4698-881e-f7c2df27f205 Silver (Ingot) {} Trade Goods \N \N /Equipment.aspx?ID=1781 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6636d5c7-e9da-45c0-9cad-b8c08a762182 Silver Chunk {Precious} Materials \N L /Equipment.aspx?ID=2920 Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d85de8a-ae03-40f2-a940-90e38dfe36b8 Signal Whistle {} Adventuring Gear \N \N /Equipment.aspx?ID=2751 When sounded, a signal whistle can be heard clearly up to half a mile away across open terrain. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4cee7b9c-611f-4915-bfe4-2f53cb91fb7a Signaling Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3383 A subtle snare used in hunting or tracking, a signaling snare often consists of carefully prepared earth, piled sand or stones, specific arrangements of vegetation, and so forth. When a creature enters a square of a signaling snare, nothing happens to the creature, but instead it causes a small, unobtrusive disruption to the terrain that allows the snare's creator or another creature who knows what to look for to determine whether a creature of the appropriate size entered the square. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bb8fa8f-bee6-400e-9099-9cc738f24733 Silencer {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1206 One of the more prolifically used devices developed in the infamous Alkenstar Gunworks, these small firearm components are capable of muffling most of the weapons' explosive sound when fired. Without a silencer, a firearm's shot makes a loud and distinctive bang, which can easily be heard through doors and thin walls, but firearms equipped with silencers only make a quiet noise when fired. Due to engineering constraints, a silencer can't be attached to any firearm with the scatter trait. Attaching a silencer to a firearm takes 1 minute, and the silencer is consumed the first time a shot is fired through it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4986a9b4-e12b-4ece-b91f-44c12f70b284 Silent Heart {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1807 Abraxas teaches that the true heart is impenetrable, dedicated only to knowledge. This tattoo of a venom-soaked heart provides a +1 item bonus to Occultism checks. reaction] envision; Frequency once per hour; Trigger You're about to attempt a saving throw against an emotion effect or an effect that would make you controlled; Effect Abraxas envelops your heart in the shadow of his secret, granting you a +2 status bonus on your saving throw against the triggering effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9391d90f-2db1-467f-9147-8f8d99281c8c Silver Crescent (Moderate) {Alchemical,Consumable,Light,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1930 A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5259f98b-584e-45b7-a373-6d381e377ff7 Silver Object (High-Grade) {Precious} Materials \N \N /Equipment.aspx?ID=2920 Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1616a75e-a469-45b5-a307-2ca9bba86cc5 Silver Object (Low-Grade) {Precious} Materials \N \N /Equipment.aspx?ID=2920 Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4750716-0a42-4727-96d8-92b96110b158 Silver Object (Standard-Grade) {Precious} Materials \N \N /Equipment.aspx?ID=2920 Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +befa52c9-387c-4228-a48a-5517408420e4 Silver Orb (Greater) {Alchemical,Bomb,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2523 Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2cfa57ed-b001-4d42-8fa2-0e6afbbadbb8 Silver Orb (Lesser) {Alchemical,Bomb,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2523 Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +832a72c6-509a-4682-b178-aeebf3f84063 Silver Powder Orb {Alchemical,Bomb,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2523 Filled with sharp silver flings and alchemical reagents, this glass sphere leaves behind a cloud of dangerous shards. A creature hit with the orb takes 1 slashing damage and is covered with silver filings, making weapons and unnarmed attacks damaging them be treated as silver until they spend an Interact action to clean off. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f110ea1-3293-4872-9ee0-c5585fe12647 Silver Salve {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3358 You can slather this silvery paste onto one melee or ranged weapon, or 10 pieces of ammunition. Silver salve spoils quickly, so you must use a vial all at once. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron) for any physical damage it deals. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9de3144-024f-499e-813f-eb3705270f68 Silver Transmuting Ingot {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3897 A miniature ingot of metal hangs upon a leather cord, with deep weapon grooves on its surface. A weapon it’s applied to counts as a particular precious material for physical damage it deals for 1 minute, depending on its type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d07d259-3d40-4cdd-a68e-1c64a9fb2fe6 Silver Tripod {Conjuration,Consumable,Force,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1235 This tiny, silver facsimile of a weapon tripod is usually attached to the underside of the affixed weapon's barrel. When activated, it creates an invisible construct of magical force that attaches to the weapon and automatically stabilizes it in any location, even in midair. The effect lasts for 1 minute or until you Dismiss it. The effect also ends immediately if you let go of the affixed weapon. The affixed weapon cannot be moved while this effect is active. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0059a6f5-54b9-442b-8a9e-76d854ac4f37 Stanching (True) {Magical,Necromancy,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1294 These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01061da1-b192-421b-825e-af7371416c8d Silver Crescent (Lesser) {Alchemical,Consumable,Light,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1930 A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +968ae956-eb25-4bc0-99f4-39af062bf51c Silver Ingot {Precious} Materials \N \N /Equipment.aspx?ID=2920 Silver weapons are a bane to creatures ranging from devils to werewolves. Silver items are less durable than steel items, and low-grade silver items are usually merely silver-plated. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b3fec41-2a81-4218-8343-4955ec3f0281 Silversoul Bomb (Major) {Alchemical,Bomb,Consumable,Mental,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3153 This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if contained in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b35f121-1cdf-4a43-90b5-e449b991ff76 Singing Muse {Abjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1091 This small figurine is carved from a single piece of silvery, spiky stone and resembles a beautiful dryad pouring water into a small pool. When you activate the muse, you are momentarily enlightened with inspiration that bolsters your performance. If you roll a success on your triggering check, you get a critical success instead. reaction] envision; Trigger You attempt a Performance check \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8ffad8f-d1ce-4aae-a166-1c390b3f3e04 Singing Sword {Intelligent,Occult,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=3127 A singing sword is a +1 striking longsword imbued with the consciousness of a boisterous bard, and therefore constantly sings at all times. A … Counter Performance [reaction] (concentrate); Frequency once per hour; Trigger You or an ally within 60 feet rolls a saving throw against an auditory effect; Effect The singing sword casts counter performance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c5fa55b-8ee1-4068-80c0-46e4329cdc22 Singularity Ammunition {Consumable,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1307 Singularity ammunition seems to pull in the light around it, swirling along the surface in a misty pattern. An activated singularity arrow creates a strong gravitational force, centered on the creature hit. All creatures in a 10-foot emanation from the target must succeed at a DC 30 Fortitude save or be pulled 5 feet closer to the target. The singularity then explodes, dealing 7d12 bludgeoning damage to the original target and all creatures in a 5-foot emanation (DC 28 basic Reflex save). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +504baf03-9f2d-4d84-a7ab-89b3bc4ff95c Sloughstone Chunk {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3515 Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e19bae9b-3b96-4eca-a6e0-b6af70aa3663 Silversoul Bomb (Greater) {Alchemical,Bomb,Consumable,Mental,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3153 This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if contained in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +639f7684-f5f5-42b4-a53d-6ae2c41efb3b Silvertongue Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3321 Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +227be269-4a5b-45d2-8226-63bb85b1ae45 Silvertongue Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3321 Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +310454fc-c1f5-4521-8b27-cee5aba43235 Silvertongue Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3321 Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f757c3b-e20a-4f0c-b701-7eb9698c95d2 Silvertongue Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3321 Your features become striking, and your voice becomes musical and commanding, though emotion clouds your reason. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9397747f-e816-4694-b4a1-f14183e153cd Sisterstone Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=1720 Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ce1a4ff-4f45-401f-9c0c-17b3ed4cc976 Sisterstone Ingot {Precious,Rare} Materials \N 1 /Equipment.aspx?ID=1720 Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25d2a8d8-5b4e-4915-a85f-dfa2ddda7158 Sisterstone Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1720 Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59ac8105-d06b-401c-b219-d1b389e5a1eb Sisterstone Object (Low-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1720 Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +519705bf-42b8-488b-867e-ef08ae1f2e7d Sisterstone Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1720 Sisterstone is a term used for two closely related ores infused by the spiritual runoff in the Field of Maidens, dusk sisterstone and scarlet sisterstone. They have the same physical properties except for color—dusk sisterstone is a pale orange while scarlet sisterstone is orange-red. When near an object made of the other type of sisterstone, they both begin exuding spiritual energy that repels undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b22d187-4888-4eef-b862-998d29fee17b Sixfingers Elixir (Greater) {Alchemical,Consumable,Elixir,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=791 This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72218f5e-2cd5-4180-8c55-693582c752a6 Sixfingers Elixir (Moderate) {Alchemical,Consumable,Elixir,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=791 This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7cb28c61-6976-4912-8272-784c5c6f9aa7 Size-Changing {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2795 This armor can make itself and its wearer quickly change size. Change Size [one-action] (concentrate); Frequency once per day; Effect The armor casts your choice of enlarge or shrink on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e7e36b6-737e-4a10-af8c-ba65bac8c59b Skarja's Heartstone {Abjuration,Invested,Occult,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=487 This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as detect alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone. one-action] command; Requirements You must be touching the heartstone; Effect The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fcaeaa6-33ee-4a3f-9182-dbb412a22d54 Sloughstone Ingot {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3515 Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dcd09c43-5053-4592-84c7-8b43d628152e Sinuous Recorder {Magical} Held Items \N L /Equipment.aspx?ID=3946 This ash recorder is highly polished, with a spiral, serpentine pattern etched along its length. The recorder grants you a +1 item bonus to Performance checks while playing music with the instrument. Sooth Serpents [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You play a swift composition that fascinates all snakes, pythons, vipers, and serpents that hear it. At the GM’s discretion, creatures with major serpentine features, such as serpentfolk, are also subjected to this effect. All such creatures within a 30-foot emanation must attempt a DC 20 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59c99896-c13e-4644-bf77-21d2eb89d541 Sixfingers Elixir (Lesser) {Alchemical,Consumable,Elixir,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=791 This gritty, spicy fluid causes you to grow a sixth finger on each hand and gives you a spiderlike grip. You gain a +2 item bonus to your Reflex DC to keep from being Disarmed and a climb Speed of 20 feet for the listed duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cf419fe-f690-4d5d-86ae-3b6b77cdd360 Skimmer {} Vehicles \N \N /Vehicles.aspx?ID=114 This sleek vessel generally appears as a fast-moving catamaran. Using a pair of clockwork mechanisms, the main hulls can be lifted out of the water, with only the narrow blade of their keels remaining slightly below the surface, turning the skimmer into an even faster hydrofoil, doubling its normal speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c6e8aaa-6164-4359-a090-a30c4dbe7a3c Skinstitch Salve {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3359 This sticky salve stubbornly holds wounds closed and encourages swift natural healing. You can activate the salve in either of the following ways. Stitch Wounds [free-action] (manipulate); Effect You gain a +2 item bonus to the triggering Medicine check. If you roll a success on the Medicine check, you get a critical success instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +557d0aca-aec1-4c75-a19a-a58a98a122ed Skittering Mask {Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2355 A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5d419d9-0afa-40b9-b261-884461edc9a7 Skittering Mask (Greater) {Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2355 A skittering mask is a hand-carved, wooden, full-head mask that sports several holes along each side of the face. The first time each day that you begin your turn unconscious and within 25 feet of an enemy, skittering metallic insect legs emerge from the holes in the mask and Step 5 feet away from the nearest enemy, dragging your body along with the mask. If more than one enemy is equidistant, the mask Steps away from one of them at random. The mask possesses no special senses and does not react to hidden or undetected enemies, nor can it distinguish that a creature not acting openly hostile is an enemy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +205d7444-f878-4a7b-991a-d71df59234eb Sloughstone Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=3515 Weapons made from sloughstone exploit Verex-That-Was's hatred of his unwilling transformation, turning his own flesh against him. Processing sloughstone is difficult and unpleasant, increasing the DC to craft an item with the material by 4. Structures can't be made out of sloughstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d825b30-c858-459d-af9a-2188a7fc6a0d Skeleton Key (Greater) {Magical} Held Items \N \N /Equipment.aspx?ID=3030 A grinning skull tops the bow of this macabre key. This key can be used in place of a thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as a normal thieves' toolkit and loses its benefits until repaired. Loosen Lock [free-action] (manipulate); Frequency once per day; Effect The key casts breach on the lock you're trying to pick. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df0c99b3-f8a7-4052-877d-7c2d88c5ebc8 Skeptic's Elixir (Greater) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=917 This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee436254-764d-4346-b6ba-c383b3bd797c Skeptic's Elixir (Lesser) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=917 This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3faf1d89-8a05-4362-9c4a-8746f28e3632 Skeptic's Elixir (Moderate) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=917 This elixir sharpens your mind and allows you to see through lies, falsehoods, and magical trickery. You gain an item bonus to Perception checks and Perception DCs to notice falsehoods, whether they're spoken lies or written deceit. You gain this same item bonus to Will saves. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +479078df-32ca-4a70-95d1-75a009bf1383 Skunk Bomb (Major) {Alchemical,Bomb,Consumable,Olfactory,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1906 Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b7047c7-bf43-455c-91d0-f3e00c70e2b8 Skunk Bomb (Moderate) {Alchemical,Bomb,Consumable,Olfactory,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1906 Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60851681-0ef1-4f4f-88cb-3cda2373763d Sky Chariot, Medium {} Vehicles \N \N /Vehicles.aspx?ID=61 Space 10 feet long, 20 feet wide, 8 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ba02808-45f1-4b56-9c19-f0cd0e8f8e76 Sky Serpent Bolt {Air,Consumable,Electricity,Evocation,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1376 This azure bolt is carved in the shape of an undulating snake, its bared fangs framing the point of its head. When an activated sky serpent bolt successfully hits a target, the bolt takes the form of a snake made of pure lightning, dealing 2d12 electricity damage to all creatures in a 30-foot line (DC 19 basic Reflex save) starting from the target. one-action] or [two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a777d6d5-f8e2-4d4a-b9b1-8b7e4c26b8b0 Skyfisher Vapors {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3264 Skyfisher vapors are only visible via their effect on a toxic cloud spell, or apparent lack thereof. These gases cause the conjured cloud to be as transparent as a sky fisher. The cloud is invisible, meaning it does not provide concealment, but it requires a successful Perception check against your spell DC to notice the cloud by faint distortions in the air. Your magical connection to the cloud means you always know where it is. This has no effect on its damage. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4da3a0e3-d76e-41a4-90e4-b56e97b47c4f Skunk Bomb (Greater) {Alchemical,Bomb,Consumable,Olfactory,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1906 Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19f600bf-7a38-4680-aa21-50b9c4a539af Skunk Bomb (Lesser) {Alchemical,Bomb,Consumable,Olfactory,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1906 Skunk bombs are made from the concentrated odors of xulgaths, hezrous, and other creatures with natural or supernatural stench. The bomb grants an item bonus to attack rolls and deals poison damage and poison splash damage. Any creature hit by the bomb or in its splash area must attempt a Fortitude saving throw with a DC based on the bomb's type. Creatures in the splash area treat the results of their saving throw as one step better. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80fc0fb5-0260-4140-bae0-e5f7b502c34d Sky Chariot, Armored {} Vehicles \N \N /Vehicles.aspx?ID=96 This open-air vehicle is constructed similar to a sleigh, with four wheels in the place of runners and a set of sweeping wings extending from its sides. The wooden body of the vehicle is armored to protect the occupants, who can fire handheld weapons over the gunwales to gain cover from ranged attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5c41879-054f-4fdb-987d-9c26da20f49b Sky Chariot, Heavy {} Vehicles \N \N /Vehicles.aspx?ID=62 Space 20 feet long, 20 feet wide, 8 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ee2e2ce-b104-4844-be9a-9d308ca30ca3 Sky Chariot, Light {} Vehicles \N \N /Vehicles.aspx?ID=60 Space 10 feet long, 15 feet wide, 8 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +792cbc60-f84b-4bf1-8049-0e3175423530 Sleep Arrow {Consumable,Enchantment,Magical,Mental,Sleep} Consumables Magical Ammunition \N /Equipment.aspx?ID=166 Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it is subject to the effects of a sleep spell (DC 17). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68eedfcc-c691-408c-bd89-7899a7024ec1 Sleeves of Storage {Extradimensional,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3110 This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a spacious pouch that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae2723ba-17ff-4435-a0b5-0411b80b66b8 Sleigh {} Vehicles \N \N /Vehicles.aspx?ID=68 Space 10 feet long, 5 feet wide, 4 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b9c16d9-ec91-4ca3-815e-c74a3530ba88 Sleuth's Pipe {Magical,Relic,Unique} Relics Relic Seeds L /Equipment.aspx?ID=2409 A famed detective once owned the long, curved sleuth's pipe, taking it with them on investigations, keeping it in hand or mouth while cogitating. The pipe might have passed down through generations. Or, when an owner dies without heirs, it could go up for auction, be given to family friends, or remain at the scene of a crime to be found later. The sleuth's pipe has sapience that eventually awakens, allowing the relic to act as a helpful assistant in investigations. Even while this sapience sleeps within the pipe, it grants you a +1 item bonus to Perception checks to Sense Motive, and if you're an investigator, any checks you make to Pursue a Lead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +28987850-320d-44cf-bee8-931a4d5c9609 Slick {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2794 This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8d965c1-cb60-4ae4-9dee-0f92ad706b83 Slick (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2794 This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5cd13931-fb29-4f83-9335-7366fd939dab Slick (Major) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2794 This property makes armor slippery, as though it were coated with a thin film of oil. You gain a +1 item bonus to Acrobatics checks to Escape and Squeeze. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f771f72c-41fb-462b-85fa-360787f98f1f Slippery Ribbon {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=793 This ribbon is constantly greasy to the touch and stains the armor it's affixed to. When you activate the slippery ribbon, your Speed increases by an amount necessary for you to move all the way through the enemy's space. free-action] envision; Trigger You succeed at an Acrobatics check to Tumble Through, but you don't have enough Speed to move all the way through the enemy's space; Requirements You are an expert in Acrobatics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +310273cb-d246-4d3d-ae3e-14067c4ecb71 Sloughing Toxin {Alchemical,Consumable,Injury,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=929 This complex toxin makes the muscles beneath a creature's skin loose and malleable, which fleshwarpers find useful in their work. Rough or jerky movements the victim performs concentrate the toxin in subdermal muscles and eventually cause skin and muscle to slough away. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +246201c7-885c-4d23-89f9-0cc1505d8463 Slayer's Stone {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3894 This dull red stone is shot through with glittering veins of black and silver. When you apply a slayer’s stone to your weapon, choose aberration, animal, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monitor, ooze, or both fungus and plant. A weapon under the effect of a slayer’s stone deals an additional 1d6 precision damage to the creatures with the chosen trait or traits for 1 minute. It’s up to the GM’s discretion whether this benefit applies against a creature disguised as a creature with the chosen trait or traits. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +770dd40f-16c7-4950-b81e-bbfed3f81457 Sled {} Vehicles \N \N /Vehicles.aspx?ID=67 Space 5 feet long, 1 foot wide, 3 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72e0dc8c-2c98-4a77-babc-ff9f75877ef3 Sleeves of Storage (Greater) {Extradimensional,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3110 This loose robe has wide, voluminous sleeves that each contain an extradimensional space. These spaces each function as a spacious pouch that can hold up to 5 Bulk of items (for a total of 10 Bulk), though no individual item can be of more than 1 Bulk; the sleeves grow slightly heavy as you reach maximum capacity. You can add or remove an item from a sleeve with a single hand free as an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +99e49e54-d9b3-4b4d-8aa9-b7973e2e8fc8 Slumber Wine {Alchemical,Consumable,Ingested,Poison,Sleep} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3344 Slumber wine sees its greatest use in matters of social intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 Medicine check. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ed64294-a6e1-4afc-b439-d0e7177d3ca9 Smoke Screen Snare (Greater) {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N L /Equipment.aspx?ID=1520 You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ecad5cd-cba5-4606-9448-077a1b1deab7 Smoke Ball (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3360 With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +680ad68d-a9bf-4ea3-b0cb-e889b8c524a1 Smoke Fan {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1119 When you Activate a smoke fan, it creates a cloud of colored smoke. The smoke fills a 5-foot radius. The creator chooses the smoke's color when creating the smoke fan. Creatures within the smoke's area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f029683b-c5b1-4268-a7a5-65bb61223845 Smoke Fan (Greater) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1119 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d4b26c4-1b37-4462-9597-3ab5f8d3094c Smoke Screen Snare (Lesser) {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N L /Equipment.aspx?ID=1520 You create a snare that releases a dense cloud of smoke when a creature enters the square, filling a specified area. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +febc7018-5c43-49af-8273-45751a805e97 Smoked Goggles {} Adventuring Gear \N \N /Equipment.aspx?ID=1400 These goggles use lenses made out of smoked glass to protect against creatures with gaze attacks. While wearing smoked goggles, you're always considered to be Averting your Gaze, but all creatures have concealment from you. The fact that the goggles conceal creatures is part of what grants the wearer the item's benefits. If you have a way to negate the concealment from the smoked goggles, you no longer gain the benefit, either. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae712638-baad-41fd-9a93-bcba22248ae5 Striking (Major) {Magical} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=2829 A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c855afd3-0de4-4bf1-acc7-e5aaf82563a1 Slumber Arrow {Consumable,Magical,Mental,Sleep} Consumables Magical Ammunition \N /Equipment.aspx?ID=3394 Sleep arrows often have shafts of deep blue or black, and their fletching is exceptionally soft and downy. An activated sleep arrow deals no damage, but a living creature hit by it grows lethargic and must attempt a DC 17 Will saving throw. On a failure, it takes a –5-foot status penalty to its Speeds for 1 round, and is also slowed 1 for 1 round on a critical failure. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d8e0c09-d3cb-47bc-ae12-be6ea5ed8af9 Smogger {Conjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items 2 /Equipment.aspx?ID=1592 Some mutants savor the acrid smog of Alkenstar and the Gunworks. A smogger recreates this pollution by sucking in clean air and spewing it back out as pungent smog. two-actions] Interact (poison); Frequency once per day; Requirements The smogger's above activation is in effect; Effect The smog created by the smogger thickens into a toxic element that burns the eyes, blisters flesh, and causes fits of coughing. All creatures in the smog cloud, including you, must attempt a DC 32 Fortitude save—creatures that must breathe and aren't holding their breath take a –2 circumstance penalty to this save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef830eb2-8492-4d1c-931c-9f91c0f26aa0 Smoke Ball (Lesser) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3360 With a sharp twist of this item, you instantly create a screen of thick, opaque smoke in a burst centered on one corner of your space. All creatures within that area are concealed, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dispersed by a strong wind. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b779bc6-6748-46f7-94fd-12bc6d7097d7 Smuggler's Sack (Type V) {Conjuration,Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2466 This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +302422be-ea26-4623-9f33-c036cfff2fde Smuggling (Level 1) {} Services \N \N /Equipment.aspx?ID=2473 Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da9b9010-254a-4f32-b86b-cd63464f1f93 Snarling Badger (Moderate) {Consumable,Magical,Mental,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2114 This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. free-action] (concentrate); Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e106ebae-8519-429c-bfcb-e5bb1a20fdd8 Smuggler's Sack (Type II) {Conjuration,Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2466 This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55a1bdfd-c758-4307-935f-866ffb92365e Smuggler's Sack (Type IV) {Conjuration,Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2466 This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dde0d51d-d6d3-4a4a-ab9c-54b5be621ad1 Smuggling (Level 5) {} Services \N \N /Equipment.aspx?ID=2473 Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e9ff257-1408-47a9-ada3-9740087c7443 Snagging Hook Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3384 This snare snags a creature with its wicked metal hooks. The first creature to enter the square takes 5d8 piercing damage and 5d8 slashing damage, with a DC 29 basic Reflex save. On a critical failure, the hooks piercing its flesh make the creature immobilized until it successfully Escapes (DC 29). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c74f4c7a-14d4-44a8-b160-1cdd00e279b9 Snail Coach {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=28 Shaped like its animal namesake, a snail coach is a trolley powered by a combination of magic and alchemical adhesives, with a hard outer shell to protect itself from attacks. The adhesive trail both allows it to climb and leaves a hindrance for pursuing foes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +34a8938d-85d4-4151-8ab9-630aaf0f849e Snake Oil {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3361 You can apply snake oil on a wound or other outward symptom of an affliction or condition (such as sores from a disease or discoloration from a poison). For the next hour, the symptom disappears, and the wounded or afflicted creature doesn't feel as if it still has the wound or affliction, though all effects remain. A creature can uncover the ruse by succeeding at a DC 17 Perception check, but only if it uses a Seek action to specifically examine the snake oil's effects. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33c00338-6b2d-4923-aca3-1113de80514f Snapleaf {Consumable,Illusion,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=512 This small, crystalline carving takes the shape of a tree leaf and attaches to armor or clothing with a simple strap. When you activate the snapleaf, you gain the benefits of feather fall and a 2nd-level invisibility spell for 1 minute or until you stop falling, whichever comes first. reaction] Interact; Trigger You begin to fall \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +710627cc-1dda-4550-a37a-d6de17677c16 Snare Kit {} Adventuring Gear \N 2 /Equipment.aspx?ID=51 This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df22730f-810e-4979-887f-52a6ea767809 Snare Kit (Specialist) {} Adventuring Gear \N 2 /Equipment.aspx?ID=51 This kit contains tools and materials for creating snares. A snare kit allows you to Craft snares using the Crafting skill. You can draw and replace a worn snare kit as part of the action to use it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f7c57bb-850b-460d-bb61-a90c16fee2d9 Snare of Speed {Magical} Held Items \N 1 /Equipment.aspx?ID=3947 This snare drum and sticks are made from dark wood, and the skin is fine antelope hide. This drum grants you a +2 item bonus to Performance checks while playing music with the instrument. Larghissimo [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You play the snare with a lassitude that drains the speed from your foes. Enemies within a 30-foot emanation must attempt a DC 34 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cf0ad67-62cc-4ce7-a266-834f0731e7d9 Snarling Badger (Greater) {Consumable,Magical,Mental,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2114 This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. free-action] (concentrate); Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c986daa3-dc68-4a72-8beb-6cc8d436475a Snarling Badger (Lesser) {Consumable,Magical,Mental,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2114 This tarnished steel pendant is inlaid with the face of an enraged badger. When you Activate the talisman, it casts heroism on you. If you lose the wounded condition, the heroism ends immediately. free-action] (concentrate); Trigger You lose the dying condition; Requirements You have a wounded value of 1 or more. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5d4fedb-4c92-48e8-a42f-d48f966a6f25 Snagging {Abjuration,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1390 This animated item attempts to catch you when you fall. You can attempt to Grab an Edge, even if your hands are tied behind your back or otherwise restrained, so long as there's a solid edge within 10 feet. If you roll a success, you can Grab the Edge even if you don't have a hand free. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57ceb3c2-767b-4fca-9e07-e1dea34b6aef Snake {} Animals and Gear Animals \N /Equipment.aspx?ID=1693 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01ca51c7-03fc-4bdc-b54f-060941da8d16 Sniper's Bead {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1234 This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6443dddc-cd7b-42ba-9392-05935f205275 Sniper's Bead (Greater) {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1234 This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0715887a-ae7e-4414-81ef-5cabb193331f Sniper's Bead (Major) {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1234 This plain wooden bead dangles from a string attached to the stock of the affixed weapon. When you activate the bead, its magic greatly lessens the effect of distance on your triggering attack. free-action] envision; Trigger You attempt a ranged Strike with the affixed weapon before rolling; Requirements You're a master with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe5a6147-437a-4de4-a750-5acf28118f63 Snowcaster's Staff {Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=3692 This +2 striking frost staff is an heirloom that was gifted to Alzarius by his mother when he made his choice to remain in Xer. It is a gift he claims has been handed down through generations of spellcasters in his family. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7312fbca-fdd0-4768-bc65-7de763b931bb Snowshoes of the Long Trek {Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=857 These magically enhanced snowshoes are practically a necessity when traversing the gelid tundra and snow-drenched taiga of the Saga Lands. The snowshoes of the long trek allow their wearer to walk across ice and snow with the same surety as dry earth, ignoring the uneven ground and difficult terrain caused by ice and the difficult terrain caused by snow (reducing greater difficult terrain from ice or snow to ordinary difficult terrain). In addition, a character wearing snowshoes of the long trek gains a +5-foot status bonus to their Speed while moving across snow or ice and is never at risk of breaking through naturally-occurring loose or soft snow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9dd3d3b-86e2-4ec0-95a1-1cb58df5e48d Soap {} Adventuring Gear \N \N /Equipment.aspx?ID=2752 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56797b65-893f-4ada-a808-e708464bd40e Soaring Wings {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2216 Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. two-actions] (concentrate, manipulate); Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ad71c10-82eb-4523-9fc1-9e89eceebaa1 Soaring Wings (Greater) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2216 Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. two-actions] (concentrate, manipulate); Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0666f034-ecc6-427f-9f44-f78064c298ce Soaring Wings (Major) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2216 Wings, normally tattooed on the upper back, enable you to fly when activated. The visual manifestation is typically a slight glow or ripple in the ink, but some artists make it so the tattoo creates a glowing aura or lines of light in the shape of wings. two-actions] (concentrate, manipulate); Frequency once per day; Effect For 10 minutes, you gain a fly Speed equal to either your land Speed or 20 feet, whichever is greater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6326535-bddc-4bd4-8bae-2e458d99d88c Sparkwarden {Conjuration,Invested,Magical,Relic,Shadow,Tattoo,Unique} Relics Relic Seeds \N /Equipment.aspx?ID=2661 The geometric designs of this warding tattoo extend the length of your arm, resembling an armored sleeve. The crimson ink sometimes glows softly like warm coals when you're excited or building something new. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cf478e6-a061-4f4a-9568-1308f7bef58b Sneezing Powder {Alchemical,Consumable,Inhaled,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1341 You can toss sneezing powder at an adjacent creature as an Interact action. The target must attempt a DC 15 Fortitude save to avoid sneezing. On a failed save, the creature sneezes uncontrollably, becoming slowed 1 for 1 round. On a critical failure, the creature is instead slowed 1 for 3 rounds. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c720f9f-fb16-4b5a-b175-3935e58ec716 Soaring {Abjuration,Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=920 A set of soaring armor helps you fly faster and protects you and nearby allies from falling. While wearing soaring armor, you gain a +10-foot item bonus to your fly Speed, if you have one. As normal, if your fly Speed is based on your land Speed and you already have an item bonus to your land Speed, these bonuses aren't cumulative. reaction] command; Trigger You or a creature within 60 feet of you is falling; Effect You cast feather fall on the triggering creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33e811b1-9016-424e-80ea-454be8155dab Soothing Powder (Greater) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1945 Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b67a1ff-db6c-4e53-9972-f88d5e343ef2 Soothing Powder (Lesser) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1945 Soothing powders are remedies made to stop a particular type of persistent damage. Each damage type requires a different formula, with the most popular being bleed soothing powder, poison soothing powder, fire soothing powder, and acid soothing powder. You Activate soothing powder by sprinkling it on yourself or another creature within reach. The target can immediately attempt a new flat check to remove persistent damage the powder works against. This powder lowers the DC to 10, as normal for a particularly appropriate type of help. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d975144a-1482-4979-81c6-3b66985f8d96 Soothing Scents {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1010 Performers popularized these bundles of aromatic herbs to calm the mind and ward off misfortune before a big show, though soldier bards have found them especially useful for clearing fear during particularly tumultuous battles. Adding this catalyst to a soothe spell also causes the spell to reduce the target's frightened condition value by 1. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +026ac12e-ffdb-4a8c-81b4-1b3dc82e4db3 Soothing Toddy {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1931 Hot tea with a comforting, flowery aroma, a soothing toddy grants you a +1 item bonus to saving throws against emotion effects and against effects with a trait determined by the liquor mixed into the tea when it's created. These benefits last for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b86f6eb-7f4b-4131-8a84-2c8cb6f9821b Soothing Tonic (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1965 Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91e1a224-9fbd-4478-9a9e-f7fe8782c454 Soothing Tonic (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1965 Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7965cd07-5aa7-4399-b3ce-3d0d024fac31 Soothing Tonic (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1965 Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73a9a135-5108-470a-bc64-086f79a1fa79 Soul Cage {Arcane,Necromancy,Negative,Rare} Held Items \N \N /Equipment.aspx?ID=1545 As you Craft your soul cage, you trap your soul within it, an integral part of the complicated process of becoming a lich. When you're destroyed, your soul flees to the soul cage, which rebuilds your undead body over the course of 1d10 days. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82dc944e-b839-4576-96be-f772b22cf82d Soulcutter (Artifact) {Apex,Artifact,Intelligent,Invested,Magical,Unique} Artifacts \N 2 /Equipment.aspx?ID=3754 The echo of the Calistrian witch Silisifex imbues her legendary blade with a shimmering pale-green glow equivalent to that of candlelight; … Shame Demon [two-actions] (concentrate); Effect Soulcutter targets a demon she can see or hear within 30 feet, causing the blade’s green light to well up around the demon for a moment. The demon suffers the effects of its sin vulnerability, if it has any, and is then temporarily immune to Shame Demon for 24 hours. If Soulcutter’s partner wasn’t aware of the normal effects that trigger that demon’s sin vulnerability, they learn it at this time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48371dc0-c0ee-4360-a795-598e73d84d0a Spear Frog Poison {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2015 Carefully harvested from the skin of the poisonous spear frog, this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to Craft one dose of spear frog poison. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c59631a-aec3-4058-9bae-c7e7b8a80587 Soft-Landing {Abjuration,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1391 This item creates a small cushion of air that catches you when you fall. You treat falls as 10 feet shorter. reaction] envision; Frequency once per day; Trigger You begin to fall; Effect You gain the effects of feather fall for 1 minute or until you stop falling, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dda0be5c-dcd7-462b-9511-b39c147e8a2c Soothing Tonic (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1965 Soothing tonic is a pleasantly savory concoction that speeds your natural healing, so your wounds recover faster over time. You gain fast healing for 1 minute in an amount depending on the tonic's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +100f345e-8bfe-4c78-ad85-3d81abe7cb5e Soulspeaker {Illusion,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1736 This grotesque, amulet-like shrunken head is said to hold a shard of its owner's psyche. The head is often that of a humanoid, but any creature capable of speaking in life can provide the grisly component needed for this magic item's creation. The head can contain a short message whispered to it and can then be commanded to repeat the message later. While a soulspeaker carries a message, the eyes of the shrunken head open, and they close as soon as its message is delivered. two-actions] command; Effect You cast message, but instead of your message being transferred directly to a target's ears, the message is stored in the soulspeaker. The soulspeaker's eyes open, and the next time it's activated, the soulspeaker repeats the message you spoke to it with a rasping whisper before its eyes close again, the message expended. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6df6326a-2871-4411-9ff6-561812c3951c Sovereign Steel Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=776 Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7cf1a2e7-65af-4074-b7ad-37c06a70db75 Spellcasting (4th rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68aa8f1e-06d0-43ff-8942-af8702b6732c Sovereign Steel Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=776 Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eeaae093-b9e8-476d-b744-f4e537e15fa6 Spacious Pouch (Type II) {Extradimensional,Magical} Held Items \N 1 /Equipment.aspx?ID=3032 Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1f48fef-60e3-4e8e-b81c-8ee3ccead46b Spacious Pouch (Type III) {Extradimensional,Magical} Held Items \N 1 /Equipment.aspx?ID=3032 Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89ea96ab-57a1-4d33-bc77-478c8261a0d5 Spacious Pouch (Type IV) {Extradimensional,Magical} Held Items \N 1 /Equipment.aspx?ID=3032 Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f532f104-b326-4101-9199-0e9fa78f6871 Spark Wafer {Alchemical,Consumable,Fire,Light,Uncommon} Alchemical Items Alchemical Other L /Equipment.aspx?ID=3534 These wafers contain ground-up alchemical reagents that activate shortly after being snapped. First popularized by technicians in Absalom’s Ivy Playhouse, they have spread throughout Golarion as an inexpensive way to add to the visual splendor of a show without relying on magic. When you activate a spark wafer, you bend the wafer, nearly snapping it in two, and then throw it at a corner of a square within 20 feet (all part of the same manipulate action). The wafer then releases a 10-foot-high column of sparks for 1 round. The sparks shed bright light in a 5-foot burst and dim light in the next 5 feet. Any creature that begins their turn in the burst takes 1d4 fire damage (DC 14 basic Reflex save). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8480681d-93e3-4c4f-9fa5-79596ee2a615 Sparking Spellgun (Greater) {Attack,Consumable,Fire,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2125 A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c25b60bc-6763-4ad3-9af8-63aba82a6141 Sparking Spellgun (Lesser) {Attack,Consumable,Fire,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2125 A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +584c3a10-e706-4442-8cd3-ea023499e8b5 Sparking Spellgun (Moderate) {Attack,Consumable,Fire,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2125 A broad wooden tube with a handle, a sparking spellgun radiates warmth. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun fires a small ball of sparks and fire, then crumbles to ash. The ball explodes in a flash when it hits, dealing fire damage and persistent fire damage according to its type. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6df373c-6c3c-424e-91e3-52cab56b03cf Sparkler {Alchemical,Consumable,Fire,Uncommon} Alchemical Items Alchemical Tools \N /Equipment.aspx?ID=1946 A sparkler gives off colorful sparks, burning for 1 minute. It provides bright light in a 10-foot radius (and dim light for the next 10 feet). While the sparkler burns, you can use it as an improvised weapon, dealing 1 fire damage on a hit. On a critical hit, you cause the target to become dazzled for 1 round. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95137040-a27e-456a-82c6-b0cbd77f88e2 Sparkshade Parasol {Fire,Invested,Magical} Held Items \N 1 /Equipment.aspx?ID=2610 This large magical parasol shields you from the heat in hot environments, no matter whether the heat comes from above, like the beating sun, or below, like roiling lava. While holding the sparkshade parasol, you gain resistance 10 to fire and are protected from mild, severe, and extreme environmental heat. Parasol's Pyrotechnics [two-actions] (concentrate, manipulate); Requirements Flames are dancing on the sparkshade parasol due to you using Parasol's Protection; Effect You release captured flames out from your parasol, shooting fire in a 30-foot line. Each creature in the line takes 10d6 fire damage (DC 28 basic Reflex save). This activation loses its charge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65186235-5530-4353-80d4-e6c0e3fba3f1 Spider {} Animals and Gear Animals \N /Equipment.aspx?ID=1694 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c90c228-87f2-48e4-872f-a569fc826864 Spacious Pouch (Type I) {Extradimensional,Magical} Held Items \N 1 /Equipment.aspx?ID=3032 Though it appears to be a cloth bag decorated with panels of richly colored silk or stylish embroidery, a spacious pouch opens into a magical space larger than its outside dimensions. The Bulk held inside the bag doesn't change the Bulk of the spacious pouch itself. The amount of Bulk the bag's extradimensional space can hold depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e216c8c-f538-4c7f-a7dd-8217bbe8a4c0 Spectacles of Understanding (Greater) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=882 The item bonus is +2, and the ability to comprehend writing from comprehend language lasts until you fold up the spectacles or the item is no longer invested by you, whichever comes first, rather than lasting 1 hour. one-action] Interact; Frequency once per day; Effect Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies to all languages you see rather than a single language, and it does not apply to language you hear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f55a5873-5c14-450c-99bb-59e52041444d Spectral Nightshade {Consumable,Divine,Ingested,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=834 Belladonna cultivated in planes hazardous to living visitors, such as the Shadow Plane or the Boneyard, grow with a strange, skeletal look to their branches. The leaves and berries of these extraplanar plants are partly incorporeal and significantly more toxic than belladonna grown on the Material Plane. When imbued with spirit-twisting magic, spectral nightshade quickly drains away the victim's vitality and makes colors painfully bright and bewildering. Spectral nightshade doesn't affect creatures that have no spirit; if a possessing spirit inhabits a body that takes poison damage from spectral nightshade, the possessor takes an equal amount of force damage, even if the possessor can't be affected directly by poisons. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db00385f-97b7-4711-922e-b649f614dfc5 Spectral Opera Glasses {Divination,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1784 These bulky opera glasses are attached to a rod for ease of use. When held up to the eyes, which requires a free hand, you can see up to four times further than normal, and the glasses provide you a +2 item bonus to Perception checks. one-action] Interact, envision; Frequency once per day; Effect For 1 hour, anyone who looks through the glasses can see invisible creatures and objects, and sees creatures with the spirit trait as solid and substantial (rather than ghostly). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba025f15-4d68-418c-a9a0-d33d826bba41 Speedster {Rare} Vehicles \N \N /Vehicles.aspx?ID=31 A speedster is a light streamlined hybrid clockwork and steam-powered alchemical chassis roughly the shape of a horse or other creature built for speed. Speedsters are built to maintain a rapid pace that can become even faster for brief periods of time by releasing stored up steam pressure for an extra burst of speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6367e50f-213a-4485-8438-e46b50e9b54e Staff of Earth {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2261 Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5b06d35-0866-4a2c-9129-5100eb976a2d Spectacles of Inquiry {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2316 Anything viewed through these thin spectacles looks crisp and clear, and the earpieces accentuate sounds around you. You gain a +2 item bonus to Perception checks. one-action] (concentrate); Frequency once per hour; Effect The spectacles key in on someone to show you their social cues in perfect clarity. Choose a creature you can see. You gain a +3 item bonus on Perception checks you make to use Sense Motive against that creature. This benefit lasts until you Activate the item again in this way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f02c3a6e-4c11-4a22-9835-cfdd6c18d6fa Spectacles of Piercing Sight {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=2317 With lenses set in a silver frame, spectacles of piercing sight grant you a +3 item bonus to visual Perception checks. one-action] (concentrate); Frequency once per hour; Effect You can see into and through solid matter for 1 minute. This vision can pierce through solid materials up to 20 feet away as if looking at something in normal light even if no illumination is available. You can see through up to 1 foot of stone, 1 inch of metal, or 3 feet of wood or dirt. A thin sheet of lead blocks this vision entirely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96566725-ae87-453c-82ee-7229461eed36 Spectacles of Understanding {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=882 These folding, wood-framed spectacles hold flat discs of cut crystal as lenses and are held in place with thin cords that wrap around each ear, with another strap holding them around the neck while not in use. While you are wearing the spectacles, you gain a +1 item bonus to checks to Decipher Writing. one-action] Interact; Frequency once per day; Effect Unfolding the spectacles onto the bridge of the nose, you gain the effects of 2nd-level comprehend language for one hour except that it applies to all languages you see rather than a single language, and it does not apply to language you hear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42968b12-aa4e-430a-9d3e-64dcc1dcb4ed Spell-Eating Pitch {Consumable,Divine,Injury,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=835 This gummy resin contains sparkling motes of magical energy that dramatically impair your cognitive functions and dispel spells as you cast them. Spell energy manifests but then sputters out, as though drained away by the sparkling motes. While you're stupefied by this poison, the DC of flat checks to avoid disruption from the stupefied condition when you Cast a Spell is 5 + twice the stupefied value, rather than 5 + the stupefied value. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +186cc50f-c1b4-45c7-a7f6-6960b7a7fc34 Spellbook (Blank) {} Adventuring Gear \N L /Equipment.aspx?ID=2753 A spellbook holds the written knowledge necessary to learn and prepare various spells, a necessity for wizards (who typically get one for free) and a useful luxury for other spellcasters looking to learn additional spells. Each spellbook can hold up to 100 spells. The Price listed is for a blank spellbook. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12e2f3a5-2abc-48d9-a0c5-be0c8937bfa1 Spellcasting (1st rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60f78d67-fcc2-488d-82d9-24a240903b2a Spellcasting (2nd rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a6c9c39-eb98-4fdd-8d1c-79cda8e8edea Spellcasting (3rd rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddc08512-0bbf-4a07-94ff-2def31b60594 Timepiece Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3918 This magical banner seems to impossibly be made from many turning gears that encourage viewers to keep perfect time. Whenever you or an ally within the banner’s aura uses the Delay or Ready action, you or the ally gain 5 temporary Hit Points that last for 1 minute and then become immune to this effect for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb72c3b4-8ab4-4215-9a02-3b57823fd019 Spell Reservoir {Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=2849 A spell reservoir rune creates a pool of eldritch energy within the etched weapon. A spellcaster can spend 1 minute to cast a spell of 3rd rank or lower into the weapon. The spell must require 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it is instead stored for later. Safe Release [one-action] (concentrate); Effect Harmlessly expend the stored spell. This frees the weapon to have a new spell cast into it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8977ef3e-1ad5-44c5-b176-937b862ffa8e Spell-Bastion {Abjuration,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1392 A spell-bastion rune creates a reservoir of eldritch energy within the shield. A spellcaster can spend 1 minute to Cast a Spell of 3rd level or lower into the shield. The spell must take 2 actions or fewer to cast and must be able to target a creature other than the caster. The spell has no immediate effect—it's instead stored for later. When you invest a spell-bastion shield, you immediately know the name and level of the stored spell. A spell-bastion shield found as treasure has a 50% chance of having a spell of the GM's choice stored in it. one-action] command; Effect You harmlessly expend the stored spell. This frees the shield to have a new spell cast into it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97c8ecf2-acbc-4288-bd6f-e64cb2931c2e Spellbook of Redundant Enchantment {Enchantment,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=994 When opening the book, whispers can be heard on the wind, or laughter rings in the distance. free-action] envision; Frequency once per day; Trigger You cast an enchantment spell prepared from this grimoire that has no effect because all targets critically succeeded on their saving throws; Effect You quickly divert the failed enchantment energy into yourself to retain your favored spell in place of another. You lose another spell you prepared of an equal or higher level to the triggering enchantment spell but retain the ability to cast the enchantment spell again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33e2ae0d-2ba8-4353-8caa-32d2400c019b Spellcasting (7th rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3a97208-dc78-4882-8c40-4503813172a6 Spellcasting (9th rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8efd1d8-03e5-499b-8f12-b57c5adff894 Spellslasher {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3895 A spellslasher is made of faceted crystal, its edges sharp and oddly misaligned. When it’s applied to a weapon, it attunes the weapon to magical energies, allowing it to slice through spells as though they were physical threads. While your weapon is under the effect of a spellslasher, you gain the Spellslash reaction; you can use this reaction only with the affected weapon, and the spellslasher’s effects end as soon as you use Spellslash. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8dafd7bc-b191-440b-a7fc-54dadbd0224c Spellstrike Ammunition (Type I) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26b4599f-fb9f-4e7a-8eec-a1dd606a2439 Spellstrike Ammunition (Type II) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10bdf9e5-aeae-41e2-ba7e-395ca4795b40 Spellstrike Ammunition (Type III) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7ab4e72-ae04-4d23-bf78-f0eac0c03bde Staff of Healing (True) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3042 This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0bd3611-66e3-4e1b-8e3e-db60bfc0227f Spellcasting (6th rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b26f60bc-c6ae-4078-9ce1-c93e6bfb9364 Spellcasting (8th rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9ddce37-5e07-47c2-bd16-c72b6316e22f Spellstrike Ammunition (Type VI) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1a20cd9-c5e2-485d-9163-0ace9bce22c1 Spellstrike Ammunition (Type VII) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c08fb427-8117-4e0b-bddd-d291631289a3 Spellstriker Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2258 A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83703304-c989-47bd-b9eb-f04c4ee5d54f Spellstriker Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2258 A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25eeb83d-52be-4dc1-9741-fa55b8c2b77b Spellstriker Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2258 A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8debd1e2-137e-4844-9986-9f3d963cf520 Spiced Demonade {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs \N /Equipment.aspx?ID=3519 There are some who claim that the original version of this tart red drink contained the ground skin of actual demons, but in truth, spiced demonade was created by a first-year academy student desperate to look awake and alert after a night of carousing. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbcf37e8-10c5-4cec-a57d-70fa1628add4 Spellstrike Ammunition (Type IX) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e3f7c93-4ad4-4141-8e15-ecebb39bf0ec Spellstrike Ammunition (Type V) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0569c691-714e-4136-a7f0-25e0e04f4675 Spellstrike Ammunition (Type VIII) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e4889da-4b82-438d-a571-6f7814797e01 Spellwatch {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1837 Counter-runes chip away at unwanted magic that impedes you. You can attempt a new saving throw against one hostile spell affecting you at the start of each of your turns. If you succeed, the spell ends, and if you fail it continues unchanged, with no additional ill effect. If you’re affected by multiple hostile spells, choose only one each turn to attempt the additional save against. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ccb308e6-47cf-4d45-83ab-ed8652c218dd Spider Venom {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3346 This spider venom erodes a target's defenses. Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +284175fc-db36-4927-92a1-61d4b22aa67b Spiderfoot Brew (Major) {Alchemical,Consumable,Elixir,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1461 This gelatinous, sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny clinging hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to climb for the listed duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1fb9b5c-4e55-4a60-871b-ddd233a0ab9a Spiderfoot Brew (Moderate) {Alchemical,Consumable,Elixir,Morph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1966 This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21a886e8-5711-4e4b-a321-d10b38d48290 Spike Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3385 This basic snare consists of hidden spikes that rely on a creature's momentum to lacerate or potentially impale it as it enters the snare's square, dealing 2d8 piercing damage. The creature must attempt a DC 17 basic Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +025aec24-e709-4435-a7de-602f1b88369f Spiny Lodestone {Magical,Metal,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2620 This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18. Cast a Spell; Frequency once per day; Effect You cast rust cloud. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +831c3740-43cd-4efa-894d-a0e999716140 Spiny Lodestone (Greater) {Magical,Metal,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2620 This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18. Cast a Spell; Frequency once per day; Effect You cast rust cloud. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d463b6df-e9d2-4fe7-abfd-cb4bcbf86ea1 Spiny Lodestone (Major) {Magical,Metal,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2620 This perfectly octahedral magnetite crystal is covered in a hair-like layer of iron sand that always finds its way back to shape if wiped away. The spell attack modifier of any spell cast by Activating this item is +8, and the spell DC is 18. Cast a Spell; Frequency once per day; Effect You cast rust cloud. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b2a615d-f9a4-4564-94a0-5ade408571da Spiral Chimes {Air,Magical} Held Items \N L /Equipment.aspx?ID=2584 Spiral chimes are a set of small metal bells decorated with spiraling designs that hang on thin wires from a carved statue of a storm cloud or air elemental. Each bell in the spiral chimes rings at a different tone, and when caught in the turbulent winds of a storm, the bells combine to create deep, full songs. Revealing Chime [one-action] (manipulate, sonic); Frequency once per day; Effect You ring the chimes, blanketing everything in a 30-foot burst within 120 feet in visible, reverberating sound. This can negate invisibility, making creatures concealed instead of invisible. The duration and other effects depend on the result of each creature's attempt at a DC 30 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b4105eb-3b1f-4839-9baa-99804699b33c Staff of Illumination {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3043 This simple iron staff is capped with a faceted, clear gem. Cast a Spell; Effect \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8bb40bfc-f63b-4773-a8ee-a0641d03ffd3 Spider Root {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3345 A paste made by mashing the fine, threadlike roots of a certain creeper vine, spider root renders a victim clumsy and maladroit. Saving Throw DC … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c68a015-b37d-44e2-9348-bc01a2e0e006 Spiderfoot Brew (Greater) {Alchemical,Consumable,Elixir,Morph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1966 This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ba4f4a9-71ba-4e4a-89d6-360d6264477a Spiderfoot Brew (Lesser) {Alchemical,Consumable,Elixir,Morph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1966 This sticky fluid is made from the silk glands of giant spiders. When you drink a spiderfoot brew, tiny hairs grow on your hands and feet, granting you a climb Speed and an item bonus to Athletics checks made to Climb for the listed duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fba6ab64-2b88-470c-b496-e7446229158f Spirit Snare {Consumable,Electricity,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1133 This complicated snare is affixed with various crystals and Stasian coils attached to strange electrical relays, working on the same principles as etheric spirit singers. When an incorporeal creature enters its square, the device lets loose an ectoplasmic web that lashes around the creature's spectral form. The creature must succeed a DC 26 Reflex saving throw or become immobilized for 1 round. On a critical failure, the creature becomes immobilized for 1 minute. In either case, the incorporeal creature can attempt to Escape (DC 26). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71b3db52-c1cf-421e-a61f-254d5dd4dfe8 Spirit Trap {Consumable,Magical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=2688 A spirit trap consists of a net dipped in water that has been steeped with sacred herbs to better combat phantoms. This snare's components function as a net when not set up. You set this snare up in a 10-foot-by-10-foot area. The first creature with the spirit trait that steps into the area must attempt a DC 16 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +654b36f3-5f46-4fee-bf56-daba2276b391 Spring-Loaded Net Launcher {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1269 This small bronze cylinder is about the size of a potion bottle. When you activate the launcher, it fires an unattached net requiring only a single hand, and at a greater distance. As normal, you make a ranged attack roll against a Medium or smaller creature, but you can target a creature up to 60 feet away, instead of only 20 feet away. The net trap otherwise functions as an unattached net. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a932a0a9-75b6-470c-a030-c8cfbae3318c Spirit Bulb (Greater) {Consumable,Magical,Plant,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3004 This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank plant form spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank summon plant or fungus spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32c394cb-f924-48ec-8532-e509c6f5c7f8 Spirit Bulb (Major) {Consumable,Magical,Plant,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3004 This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank plant form spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank summon plant or fungus spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4cda0ba-528d-4ece-9ac8-ace709376b06 Spirit-Sealing Fulu {Consumable,Fulu,Incapacitation,Magical,Necromancy} Consumables Fulu \N /Equipment.aspx?ID=983 Duration 1 round (or 4 rounds); Usage affixed to one undead creature; Bulk — \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b80cf2f0-d32e-49a3-a5d6-024606cbd631 Spirit-Sealing Fulu (Greater) {Consumable,Fulu,Incapacitation,Magical,Necromancy} Consumables Fulu \N /Equipment.aspx?ID=983 The DC is 27. On a critical failure, the undead is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35c80482-6cea-4742-b157-d6a50a920511 Spiritual Warhorn (Major) {Consumable,Force,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2126 A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9eca0ff6-0eb5-4d60-97a2-ac096ca775cf Spirit-Singer (Incredible) {Rare} Adventuring Gear \N 16 /Equipment.aspx?ID=1138 Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a2b32e9-23f0-4bf6-ac53-1d820c869abd Spiritsight Tea {Consumable,Divination,Magical,Potion,Tea,Uncommon} Consumables Tea L /Equipment.aspx?ID=3146 Spiritsight tea exudes a soft blue glow, creating illumination equal to that of a candle. When consumed, your eyes take on a soft glow as well, and you can see invisible creatures and objects for 10 minutes; such creatures appear to you as translucent shapes, and they're concealed to you. You gain a +1 item bonus to Perception checks to Seek incorporeal creatures. one-action] Interact or 10 minutes (concentrate, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e6acba8-60b4-4520-9964-8bfe39d37b21 Spiritual Warhorn (Greater) {Consumable,Force,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2126 A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8859b79-835c-4b61-ac4b-7b2436e8d58f Spiritsight Ring {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2346 The opal set in the intricately carved ivory spiritsight ring eventually becomes translucent and tickles your finger whenever an incorporeal creature is nearby. When in the presence of a nearby incorporeal creature, even if it's within a solid object, you eventually detect the creature, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, like humans' sense of smell. An incorporeal creature trying to hide its presence from this sense attempts a Stealth check against your Perception DC to hide from your vague sense, as normal for attempting to foil special senses. You gain a +2 item bonus when using the Seek action to find hidden or undetected incorporeal creatures within 30 feet of you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +466dcab3-e716-4d03-827f-fb9573d539bd Spiritual Warhorn (Lesser) {Consumable,Force,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2126 A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea876473-5015-4b77-81f1-4e34e8cb1935 Splendid Floodlight {Illusion,Magical,Uncommon} Held Items \N 3 /Equipment.aspx?ID=1785 This drum-shaped metal floodlight has a metal handle on each side and a housing at its base to be slotted into a stand or pedestal. A splendid floodlight has a primary function as well as several secondary functions available by rotating through a series of translucent sheets called gels. A splendid floodlight comes with the four gels described below, but other gels exist with different abilities. two-actions] Interact; Requirements The splendid floodlight's light is on; Effect You rotate one of the following gels into position in the floodlight or rotate a gel out. You can do this even if the splendid floodlight has been moved from its position when the light was created. You can have up to two gels in place at once; if you rotate in a third, another of your choice rotates out. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01b370f9-b0c2-4fcd-867d-f16489433e04 Splint {} Assistive Items Joint Supports and Splints \N /Equipment.aspx?ID=1350 Splints can be applied to the following joints: finger, hand, wrist, elbow, knee, and shin. They are strapped to the desired area but are more rigid in structure than supports and braces, with metal or wooden bars pulled firmly against the bone structure to provide constant support (ring splints only attach to a single digit). They are a little less flexible, but you still have full use of your limbs and fingers when using one. You still have full mobility of the limb when not wearing it, but the limb becomes painful and feels less secure without the extra support it normally has, which might present physical symptoms. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b718e21-e3b5-45f3-b01e-8cf5340e75a3 Splinter of Finality {Artifact,Invested,Occult,Rare} Artifacts \N \N /Equipment.aspx?ID=3772 Note from Nethys: This item is a constituent part of the Splinter of Finality archetype using the archetype artifact rules. The sharpness of … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc071e67-6339-45e9-89d4-a7648b9b521f Spore Shepherd's Staff (Greater) {Conjuration,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2665 This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +548345c2-d63f-46c2-81fb-e795702d52fb Spore Shepherd's Staff (Major) {Conjuration,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2665 This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5910e4d5-0e03-47ad-b424-c79fb6f5206b Sportlebore Capsule {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3240 This tiny capsule of soluble material is filled with a flavorless clear powder mixed with thousands of microscopic eggs laid by insidious parasites known as sportlebores. If the capsule or its contents are swallowed by an unwitting victim, the eggs rapidly hatch inside their unfortunate host, causing great abdominal pain. The target can't recover from the poison's enfeebled or sickened condition except by magic. After stage 3, the target returns to stage 1, but if it progresses to stage 3 a second time, the damage is doubled. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2b2f32e-5377-4c61-a6be-62199287c0f1 Spotless Spats {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3979 No soldier in a parade or other formal appearance would dare forget their pristine white spats covering their boots. Their presence inspires the wearer to keep the rest of their uniform equally tidy. While wearing the spotless spats, your outfit is magically cleaned every 10 minutes, as if by the prestidigitation spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a88c20b-25db-4e63-a0d2-bdb8436ae746 Spring Heel {Clockwork,Mechanical,Uncommon} Assistive Items Prostheses 1 /Equipment.aspx?ID=2161 Fitted into each of these prosthetic legs is a large spring, tightly bound around a collapsible shaft. When released, the spring unspools rapidly and the shaft telescopes out and back, returning to its compressed form and catapulting you forward. one-action] (concentrate, manipulate); Frequency once per hour; Effect You Stride up to twice your speed or Leap up to 20 feet horizontally and 5 feet vertically. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +008d2ceb-9e21-40c2-ba1e-4fa6b470fb33 Spleen Bloodstone of Arazni {Artifact,Divine,Unique} Artifacts \N 1 /Equipment.aspx?ID=3786 The Spleen Bloodstone of Arazni represents freedom. Holding the Spleen Bloodstone makes you feel as if no bonds can contain you. Break Bonds [free-action] (concentrate); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect The confused, controlled, grabbed, immobilized, paralyzed, petrified, and restrained conditions, as well as any Speed penalties affecting you, immediately end unless the effect is magical and of 12th level or higher. You can use this ability even if your actions are restricted or otherwise decided for you (such as being confused or controlled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a435101a-5cd3-4bf8-a2fa-e8d45960a39c Spore Shepherd's Staff {Conjuration,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2665 This staff is constructed from a magically grown amanita mushroom, with a shaft that spreads into a bright red cap speckled in white. While wielding the staff you gain a +2 circumstance bonus to Nature checks to identify fungus. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0768ec23-0e88-42fa-b710-da61c109aabf Sprite Apple (Pink) {Alchemical,Consumable,Light} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1932 A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6267a615-2dee-4873-bca2-17f6aa19b3aa Sprite Apple (Teal) {Alchemical,Consumable,Light} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1932 A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89490967-6765-413e-a679-ebf7a4e7031e Spry Sinews (Greater) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3189 The tendons in your legs are uncommonly stretchy. When you Leap, increase the distance traveled by the listed amount. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd5debe7-4614-417b-8c24-a9029365bb5c Spun Cloud (Green) {Air,"Bottled Breath",Consumable,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2585 On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36fcbda2-e3ee-4549-8a18-6e7fb4225e44 Spun Cloud (Red) {Air,"Bottled Breath",Consumable,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2585 On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c24ddc0-9375-489b-b213-e607ef431f61 Spun Cloud (White) {Air,"Bottled Breath",Consumable,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2585 On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +649b5074-9555-4d27-a67a-35e4ce60ab0b Staff of Control (Major) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3039 An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07d30c69-2877-437b-945c-7e0a5cd39216 Traveler's Chair {} Assistive Items Mobility Devices 3 /Equipment.aspx?ID=1356 This wheelchair is tailored for frequent adventures and travels. The design is sleek and fashionable to provide excellent comfort and support. A … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e7b4818-fe0b-4df7-94a3-965b6260c22b Sprite Apple (Golden) {Alchemical,Consumable,Light} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1932 A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a46f6cf2-2a1a-4e1b-b99f-1513367a51c2 Spry Sinews (Lesser) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3189 The tendons in your legs are uncommonly stretchy. When you Leap, increase the distance traveled by the listed amount. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9ce485f-6578-4ac4-bd50-b866e1f33030 Spun Cloud (Blue) {Air,"Bottled Breath",Consumable,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2585 On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +015d5cfb-1a1a-4115-bfaa-cb8538c78ff7 Spy Staff (Greater) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2259 In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1168867-3912-43c9-a4c7-7c2d0e89c26a Spy Staff (Major) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2259 In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +109be9af-847b-47df-b944-eab7d988793e Spyglass {} Adventuring Gear \N L /Equipment.aspx?ID=2754 A typical spyglass lets you see eight times farther than normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +765c21ab-dc03-4525-8e55-aa5519285e2f Spyglass (Fine) {} Adventuring Gear \N L /Equipment.aspx?ID=2754 A fine spyglass adds a +1 item bonus to Perception checks to notice details at a distance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f6def3a-2a30-4f72-8751-556225474c86 Spyglass Eye {Magical} Assistive Items Vision Assistance L /Equipment.aspx?ID=2159 Polished to a perfect surface and incredibly clear, this special magical prosthetic eye allows you to clearly see small details as well as things a great distance away. two-actions] (concentrate); Frequency once per hour; Effect A magical lens of hardened air comes into being in front of the eye, allowing you to see as though you were looking through a fine spyglass for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +349052b4-e36a-431a-b33d-dfebb3e1eb57 Squid Ink Sac {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3190 Sacs full of dark ink have been implanted inside your mouth, allowing you to spit it forth. If this graft is used underwater, you can instead … Spray Ink [one-action] (manipulate) ; Frequency once per day; Effect You splatter ink in a 10-foot cone, covering creatures and revealing invisible ones. Each creature in the area must succeed at a DC 20 Reflex save or become covered in ink. If a creature has its invisibility negated by this ink, it is concealed instead of invisible. A creature can negate the effects of the ink by spending two Interact actions to wipe off the ink. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ed96764-f99c-409c-8966-4addaba48e75 Squire's Tabard {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3980 Squires with aspirations of being knights wear these loose, colorful tunics, typically emblazoned with the crest of the knight or kingdom they serve. At Your Aid [one-action] (concentrate); Frequency once per day; Effect You race to the side of an ally who needs your help. You Stride twice, ignoring difficult terrain, but your movement must end adjacent to an ally. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ecbf9c0d-5092-4854-a866-1d4bf4388883 Squirrel {} Animals and Gear Animals \N /Equipment.aspx?ID=1695 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc9c5bb5-7bb8-4d06-a5d6-1cef107aece6 Stabling {} Services \N \N /Equipment.aspx?ID=2768 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8eb277dd-7c55-44d1-8e69-581c52a97b8e Staff of Air {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2260 Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7b1f873-a327-4333-9d85-bb70c692e128 Staff of Air (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2260 Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d699f312-0f13-4746-816a-6283079d0794 Staff of Air (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2260 Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a staff of air, you feel lighter on your feet, and you can Step into difficult terrain once per round. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f177378d-3ad0-4241-ac29-1233ed519edf Staff of Arcane Might {Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=3038 This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +1 striking staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc09a693-1a5a-4f5d-87ec-462d07b915c7 Staff of Control {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3039 An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5f5a26c-3b3b-43e6-98a5-81132e769a7b Staff of Control (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3039 An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +846d6766-6e1f-457f-9fd8-e150fba46321 Spy Staff {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2259 In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to espionage agencies throughout the Inner Sea region and beyond. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85f888c4-9ba2-4672-b0af-7e72cf768fb7 Staff of Elemental Power {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3040 This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53acfc24-680b-4bb3-8bc3-6ccb6c1db661 Staff of Elemental Power (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3040 This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64a3edbb-bc23-473d-adee-2dd288c2d57d Staff of Elemental Power (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3040 This staff is tapered at the base and carved into a gem-studded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify elemental creatures. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4034254-b1a8-45af-9f8a-1139aa89ce9c Staff of Final Rest {Magical,Necromancy,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=1285 This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a02914c6-a6d2-47d9-b118-fa28833d2e94 Staff of Final Rest (Greater) {Magical,Necromancy,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=1285 This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +865de6ba-ba13-4b2f-b636-b1aac8f68c38 Staff of Final Rest (Major) {Magical,Necromancy,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=1285 This white marble staff is carved into the figure of an abstract knight, its shield bearing the symbol of Lastwall, with a wickedly pointed sword made of dark wood raised high above its head. When you wield it as a weapon, it gains the versatile P trait and functions as a wooden stake, allowing you to use it to stake vampires, and your Strikes with the staff gain a +1 circumstance bonus to damage rolls against undead. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3f7f531-ada5-4cc7-b665-aae592fd2754 Staff of Fire {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3041 This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24f4d6e0-1756-477c-9ced-bac3138f258f Staff of Fire (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3041 This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5933f29f-90db-430e-928e-a458caa1ad50 Staff of Fire (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3041 This staff resembles a blackened and burned length of ashen wood. You can Interact to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b2e1009-e3c6-406d-932a-3ebffd1edc81 Staff of Healing {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3042 This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +807f4178-958d-4088-879c-19ebd51bc338 Staff of Healing (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3042 This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6aa6915e-4723-4533-97c0-45cb0826a8c8 Staff of Healing (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3042 This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7b1fc27-e5fb-485a-80f9-7ca9d4c74089 Liuyedao {Agile,"Deadly d4",Finesse,Sweep,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=491 The liuyedao, or willow-leaf saber, is a common, one-handed military saber with a moderately curved blade designed for slashing and chopping attacks. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +512ae173-c097-4564-9ba3-079957784c31 Staff of Impossible Visions (Major) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3421 This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27f19500-e50a-43f7-a97e-57c37bd319ec Staff of Impossible Visions (True) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3421 This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb3ab4c6-4028-48c1-9fd6-ec2e1fe45854 Staff of Metal {Magical,Metal,Staff} Staves \N 1 /Equipment.aspx?ID=2621 This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b32311fc-36d1-495d-b60f-6124eabe6cf8 Staff of Metal (Greater) {Magical,Metal,Staff} Staves \N 1 /Equipment.aspx?ID=2621 This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02ba6b7f-8a33-40b3-81fd-6ff68c71236f Staff of Metal (Major) {Magical,Metal,Staff} Staves \N 1 /Equipment.aspx?ID=2621 This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de8efd81-c824-4fdd-8253-796bd380ef2a Staff of Nature's Cunning {Magical,Plant,Staff,Transmutation} Staves \N 1 /Equipment.aspx?ID=1002 Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb86ae83-0b27-4000-8078-7bce19ee206c Staff of Nature's Cunning (Greater) {Magical,Plant,Staff,Transmutation} Staves \N 1 /Equipment.aspx?ID=1002 Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +58d57d32-22cd-4826-bb74-828b11366650 Staff of Nature's Cunning (Major) {Magical,Plant,Staff,Transmutation} Staves \N 1 /Equipment.aspx?ID=1002 Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge. You created this staff to aid you in speaking to the plants you met on your adventure and beseeching them to come to your aid. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d34567ec-cf04-4d22-9e6a-eccf1187ff45 Staff of Nature's Vengeance {Evocation,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=749 Cantrip tanglefoot 1st shocking grasp , spider sting 2nd flaming sphere , vomit swarm 3rd earthbind , wall of … Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24a3facc-6c02-45d5-aae7-f560a17635c8 Staff of Nature's Vengeance (Greater) {Evocation,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=749 This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of shillelagh. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5cb1b1ef-3306-4659-960e-0e889a1e9dfa Staff of Impossible Visions (Greater) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3421 This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6a7cff8-c521-4ee5-ae0c-8e4cd68f0606 Staff of Protection {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3045 This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a146737b-ff73-4a7e-9214-ddf32e039681 Staff of Protection (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3045 This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +653849e0-f70c-4129-a70d-675b903530d9 Staff of Protection (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3045 This wooden staff is remarkably sturdy and unyielding. While wielding the staff, you gain a +1 circumstance bonus to your DC to avoid being shoved or tripped. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac469373-1988-4629-b87b-0b3dc517151f Staff of Providence {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3422 A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5538c6ee-58fe-4d3b-8d5b-224cd06c712f Staff of Providence (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3422 A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1888761d-60e2-4b74-b067-7087d533366b Staff of Providence (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3422 A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f8e34c4c-7763-49be-9a61-29804dd3de40 Staff of Providence (True) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3422 A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31dd6244-4018-42af-a44b-c57220e6df1a Staff of Sieges {Evocation,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=672 This adamantine staff is fitted with mithral plates resembling battlements on a castle. Lesser cover, cover, and greater cover don't grant any bonus against your spell attacks or to saving throws against your spells that you cast from the staff. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fdf8a8c5-a46c-47ed-9a9d-0f27d960472c Staff of Summoning {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3046 This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6703204-8a17-4a0c-a48f-02f43cfb85ff Staff of Summoning (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3046 This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a23fc7ce-f34d-45e6-8156-4a0b497947f8 Staff of Summoning (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3046 This ash staff is decorated with animals, elementals, and dragons. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +101fb9c6-0f44-46c4-85fc-a473f15a90d4 Staff of the Black Desert {Divination,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=660 This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df2f4f1f-8473-4d01-a0c5-c7ea2d3aeb23 Staff of Phantasms (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3044 This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2be8ea57-0230-415f-9db4-69e0fd04ca9a Staff of the Dead (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3047 This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc37241a-7ec6-4ddc-8cb5-29a81da77657 Staff of the Dead (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3047 This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33c8b256-2d54-4eb2-81b4-fca669df3874 Staff of the Desert Winds {Abjuration,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=1078 This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a8cb7c7-40f4-4212-8f06-22aaf83a1dd3 Staff of the Desert Winds (Greater) {Abjuration,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=1078 This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48501813-d3bd-4ee8-be69-7052d8cec0b7 Staff of the Desert Winds (Major) {Abjuration,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=1078 This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ddd86e4-8950-470f-8eb4-ba20346fd486 Staff of the Desert Winds (True) {Abjuration,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=1078 This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +436a5709-62c8-4f5b-86e6-f328c3fd0a68 Staff of the Dreamlands (Greater) {Enchantment,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=1440 The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fa4283b-dd21-47e2-b7d0-780ef664aa93 Staff of the Dreamlands (Major) {Enchantment,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=1440 The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15a49c32-5d02-4a2b-8018-e90414209413 Staff of the Magi {Evocation,Magical,Rare,Staff} Staves \N 1 /Equipment.aspx?ID=362 Sigils and runes of ancient and powerful magic cover the iron cladding on this long wooden staff. A staff of the magi is a +3 major striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03f3438f-2eb8-48ba-83e2-db5aa8ed47f9 Staff of the Tempest {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3423 A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the concealed condition from mist, precipitation, and the like. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfa05f04-a2e9-4802-9233-f9c2ddacede7 Striking Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3387 You affix a trip line or other trigger to a group of either stones or wooden stakes to strike a creature that enters the snare's square. The creature must attempt a DC 26 basic Reflex saving throw. If you choose stones when you Craft the snare, it deals 9d8 bludgeoning damage; if you choose spikes, it deals 9d8 piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73d222a7-6fae-46e5-acfb-301feb068977 Staff of the Dead {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3047 This twisted and grim-looking staff is adorned with hideous skull and bone motifs. Creatures summoned using this staff gain a number of temporary Hit Points equal to the level of the spell used to summon them. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a5b2ec4-e2fd-4a0d-9cd3-a65bab458fd1 Staff of the Unblinking Eye (Greater) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3048 3rd darkvision, mind reading 4th clairvoyance , detect scrying , telepathy Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7850b503-cc2b-4b14-b2a9-a305678aac37 Staff of the Unblinking Eye (Major) {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3048 5th mind probe , scouting eye 6th telepathy, truesight Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47a4f291-f28a-474a-bfe1-16921eb29743 Staff of Water (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2262 A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c337fa31-5274-466f-8fed-0e56c043e903 Staff of Water (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2262 A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9f35e30-fb20-4e16-81be-517c41589e84 Stage Fright Missive {Consumable,Curse,Magical,Mental,Missive} Consumables Missive \N /Equipment.aspx?ID=2066 Composing a stage fright missive usually involves creating a scathing review, insulting letter, or embarrassing image that ridicules the recipient. The activating creature must succeed at a DC 20 Will save or be overcome with embarrassment for 1 hour, taking a –1 status penalty to Deception, Diplomacy, Intimidation, and Performance checks. During this time, if the creature attempts to speak or perform in front of an audience, they become sickened 1. When they recover from this sickened condition, the missive's effects end. You choose when composing the missive whether it remains as a non-magical document or burns to ash after imparting its magic. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cb3573a-1b28-4f8a-9ead-5bb9acca1414 Stage Magician's Cloak {Invested,Magical,Unique} Held Items \N L /Equipment.aspx?ID=3634 This black velvet cloak has a silvery blue iridescent lining. The cloak can be worn with either side facing out—switching from one side to the other requires two Interact actions. If these actions are both taken on the same turn, the act of removing and redonning the cloak doesn’t cause it to lose its investiture. When worn with the black velvet lining facing out, the stage magician’s cloak grants a +2 item bonus to Occultism checks. When worn with the silvery blue lining facing out, it grants a +2 item bonus to Arcana checks. Now You Don't [two-actions] (manipulate, teleportation); Frequency once per day; Effect Harmless silver smoke issues from the cloak in a 10-foot emanation. You cast a 2nd-rank invisibility on yourself and are transported, along with all items you’re wearing and holding, from your current space to an unoccupied space within 30 feet that you can see. If this would bring another creature with you—even if you’re carrying it in an extradimensional space—the transportation part of this effect fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c6416eb-f357-45c6-877c-cc70ef2603e4 Stalagmite Seed {Consumable,Earth,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=2597 You can throw a stalagmite seed, use it as a sling stone, or pack it into firearm ammunition. When you use the seed, you aim it at a 5-foot square rather than a specific target. Stalagmites of assorted sizes erupt in the square the seed lands in, dealing 6d6 piercing damage to any creature within that space (DC 23 basic Reflex save). The stalagmites remain for 1 minute, creating difficult terrain in that space, before they crumble into dust. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f60675d5-aab1-4b1d-a824-f9e9821d6dfa Stumbling Fulu {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2043 The kitsune who first created a stumbling fulu advised the user to tuck the fulu under the target's belt for maximum effect. When the creature to … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66efdb0f-0a05-4e91-bce6-97deb3a258b2 Staff of the Tempest (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3423 A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the concealed condition from mist, precipitation, and the like. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bef4d431-887d-4c72-b82e-ca5df9402a2e Staff of the Unblinking Eye {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3048 Cantrip detect magic 1st sure strike 2nd darkvision , see the unseen , translate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5345ca58-ca65-4a5b-84e5-04f6dd333d56 Staff of Water {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2262 A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e2f3030-8297-412c-8d7f-dbf9f5cec4a0 Stalwart's Ring {Invested,Necromancy,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=480 This fairly simple ring has no gemstone inlaid, but the band is cast to resembled a fanged wolf’s head. Once per day, during your daily preparations, you can meditate on this ring to grant yourself 5 temporary Hit Points. These last until your next daily preparation, as long as you are wearing the ring. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd83c3b5-a84b-4be3-b38d-ff435fe18420 Stalwart’s Banner {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3914 This magical banner mimics the rich green of summer grass. While holding a stalwart’s banner , you can use the following ability. Stand Firm [one-action] (concentrate); Frequency once per minute; Effect You and allies within your banner’s aura gain 5 temporary Hit Points and a +1 status bonus to your Fortitude DC and Reflex DC against any effect that would move you or knock you prone. These effects last for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5af3dde3-4f9a-48e3-b39b-5293472670dd Stampede Medallion (Greater) {Eidolon,Evocation,Invested,Magical} Worn Items Eidolon Items L /Equipment.aspx?ID=1080 When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. two-actions] envision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a520ee5-0ea6-41c4-b97f-cc91f0e3ee05 Stanching (Greater) {Magical,Necromancy,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1294 These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a817143e-d4d0-424f-bc66-a806125dc277 Stalk Goggles (Greater) {Invested,Magical,Morph,Rare,Transmutation} Worn Items Other Worn Items \N /Equipment.aspx?ID=1821 These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. one-action] envision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +45e5fb32-f622-4248-a39f-293fdb5d83bd Stalk Goggles (Major) {Invested,Magical,Morph,Rare,Transmutation} Worn Items Other Worn Items \N /Equipment.aspx?ID=1821 These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. one-action] envision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +354cdc48-c8b0-4732-a4cf-e76c1bf6a0c8 Stalker Bane Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=3386 This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. A creature that enters the square of a stalker bane snare must attempt a DC 20 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +335d98a2-b36e-466f-b76c-03b398c85f97 Stanching {Magical,Necromancy,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=1294 These symbols close bloody wounds. Armor with this rune reduces the DC of the flat check to end persistent bleed damage from 15 to 12 (7 with particularly effective assistance). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a9d8eef4-1033-4036-9a7b-5af2c85f1c5d Standard of the True Ally {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3916 This magical banner reminds those who view it of the strong bond they have with their comrades on the battlefield. Whenever you or an ally within the banner’s aura uses an action on your turn to prepare to help with Aid, they can Step or Stride towards an ally as part of that action. They then become immune to this effect for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e75f6933-3506-4e76-8a12-33c423795029 Star Grenade (Major) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1604 These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a153d5d-f044-440b-8581-10fc62d27deb Star Grenade (Moderate) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1604 These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21568eaf-e6c0-4a84-896b-ac12b0d489ea Star of Cynosure {Abjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2423 Found throughout Golarion, these star-shaped talismans of whalebone scrimshaw are carved by Erutaki from the Crown of the World. They are popular with adherents to the cult of Desna, who believe the talismans protect their dreams. free-action] envision; Trigger You attempt a Will save against a mental enchantment spell, but you haven't rolled yet; Requirements You have master proficiency in Will saves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee1a508e-1834-4134-b3e1-be108854c202 Stunning Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3388 You rig a snare to disorient a creature with a quick bash, leaving it with little ability to defend itself. The trap deals 10d6 bludgeoning damage to the first creature to enter its square; that creature must attempt a DC 32 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f10cd30-687c-402b-9600-c32a360a3b51 Standard of the Sure-Footed {Air,Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3915 This magical banner gleams a brilliant orange with steel-gray embellishments. While holding a standard of the sure-footed, you can use the following ability. Help Up [one-action] (air, concentrate); Frequency once per turn; Effect A gust of wind gives an ally a helpful lift. An ally within the banner’s aura can Stand as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +89935553-e0bb-4218-a0b9-1b28fe96e9d0 Star Grenade (Greater) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1604 These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be1dcecc-44e3-42b8-908f-032f02502781 Starshot Arrow (Greater) {Conjuration,Consumable,Magical,Rare} Consumables Magical Ammunition \N /Equipment.aspx?ID=772 The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48358147-72ed-4f97-8b86-8763692a1bd8 Starshot Arrow (Lesser) {Conjuration,Consumable,Magical,Rare} Consumables Magical Ammunition \N /Equipment.aspx?ID=772 The metal of these arrows is said to have come from a star that ventured too close to Golarion and was shot down by a moonlit archer. When you activate and shoot a starshot arrow, you take no range penalties against any target that you can personally detect. There must be a line of effect between you and the target. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b578c2c-342a-4c80-b4e5-866545047f7a Static Snare {Consumable,Electricity,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1308 You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c435c7cf-7ce5-465a-abde-968c5f423c01 Static-Muscular Relay {Consumable,Electricity,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3571 This glass orb has a Stasian coil in the center, allowing visible electricity to be safely seen within the glass. The electricity that dances within this orb can be transferred to the user of this gadget, allowing their muscles to react and respond much quicker. When activated, you gain a +2 circumstance bonus to Reflex saves and AC for 1 minute, or until you are hit by an attack or fail a Reflex saving throw, whichever happens first. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +334e53a5-673e-4b62-a5d7-defabb324256 Statue Skin Salve {Consumable,Magical,Oil,Transmutation,Uncommon} Consumables Oils L /Equipment.aspx?ID=2520 This gritty salve can be applied to the skin of a creature to form a thin layer of smooth stone on its body for 20 minutes. During this time, it gains resistance 3 to piercing and slashing damage. Further, the creature gains a +2 item bonus to Impersonate a statue or creature made of stone for 8 hours, or until its body is fully submersed in water. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3407a00-2a11-4d36-89b2-efb9403ca226 Stargazer's Spyglass {Divination,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2413 This ornate spyglass has a brass tube inscribed with constellations and green-tinted lens. It's often used by field astronomers to pick out greater details among stars and other celestial bodies. Like a typical spyglass, you can see eight times farther while looking through a stargazer's spyglass. one-action] envision; Frequency once per day; Requirements You are viewing the night sky with the spyglass; Effect You set your eye upon a star and think of someone to cast guiding star. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bae9780a-938d-4203-8fec-9fb6cad010aa Starless Scope {Divination,Divine,Magical,Unique} Held Items \N 1 /Equipment.aspx?ID=954 Even during the time of Thassilon, when the Order of the Starless Night still existed, starless scopes were uncommon. Today, this final scope might well be the last one to survive the passage of time. two-actions] Interact (abjuration, divine); Frequency once per hour; Effect You raise the scope to your eye and observe a creature within 30 feet. You can attempt to identify the creature by Recalling Knowledge. The starless scope adds a +2 item bonus to this check. If the creature is associated with the Dominion of the Black or the Elder Mythos, or is a creature whose actions have blasphemed against Desna (Ioseff Xarwin's ghost falls into this latter category), the creature must attempt a DC 27 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2bf7c880-3369-4532-96c8-0d468cce2839 Trinity Geode (Major) {Earth,Evocation,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1017 The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast spike stones. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c39c2754-3665-4b32-be78-0e85bb5b3196 Steam Trolley {Rare} Vehicles \N \N /Vehicles.aspx?ID=24 A steam trolley is essentially a much bigger steam cart, with a heavier-duty alchemical cauldron and furnace feeding into a larger steam engine. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +44edc440-43a9-4a67-8881-14c42b813a52 Steam Turtle {Rare} Vehicles \N \N /Vehicles.aspx?ID=115 This heavily armored aquatic vehicle resembles a gargantuan sea turtle covered with steel plates. The steam turtle is designed for beach landings and assaults on port facilities. Once it disables enemy fortifications, it extends a long boarding gangplank for troops to disembark and deploy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3eecdd1a-380d-43d0-af3a-0061bbf60f61 Steam Winch {Rare,Steam} Adventuring Gear \N 2 /Equipment.aspx?ID=1158 This hefty winch is powered by a small steam engine and includes a 100 ft. length of steel cable, which enables you to haul a heavier load than you could with a hand cranked winch or comealong. A steam winch allows you to slowly pull a heavy load (usually up to 50 Bulk) along a flat surface or up and down a vertical expanse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d4c5644-bf9f-49f4-ad80-6753bf04d321 Steelscour (greater) {Acid,Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2784 A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials. one-action] Interact or Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad0c0420-7ba3-42b7-8a5b-3b8aebd1abf7 Steelscour (lesser) {Acid,Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2784 A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials. one-action] Interact or Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4145ad5e-ed15-47fe-9e48-048306c02300 Steelscour (major) {Acid,Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2784 A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials. one-action] Interact or Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +688d5f00-c6ce-4581-94f5-98a975eced39 Steelscour (moderate) {Acid,Alchemical,Bomb,Consumable,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2784 A viscous acidic goo fills this glass vial, specially designed to eat through metallic objects. You can throw the steelscour as an alchemical bomb, target a metal creature or metal object held by a creature. Steelscour has no effect on living or undead flesh, and deals half damage to objects constructed of non-metal materials. one-action] Interact or Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cebe5afe-e029-4197-974d-709e4893e082 Steelstone Assault Engine {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=104 This steam-powered vehicle has eight sets of axles, each with a pair of huge, spiked metal wheels that are independently powered and can independently shift up and down. This enables the engine to maintain a constant speed even over difficult terrain. On top of the vehicle sits a rotating weapon mount outfitted with a steelstone cannon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6fbacd23-b1d9-429e-bdf3-f6737cbb3555 Steadyfoot Tassel {Companion,Invested,Primal,Transmutation,Uncommon} Worn Items Companion Items \N /Equipment.aspx?ID=2666 This handsome tassel comes in a variety of colors to match your companion's collar or bridle. While attached, the tassel gives the companion a +1 item bonus to Acrobatics checks to Balance, and to their Reflex DC against Trip attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4cde140d-9a8a-4acb-807b-fe00c3d34565 Steam Cart {Rare} Vehicles \N \N /Vehicles.aspx?ID=21 A steam cart looks like a cart with an alchemical cauldron that produces steam to power the cart's movement through a simple engine. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe1813c3-1a7f-493e-874c-3be1a338512e Steam Giant {} Vehicles \N \N /Vehicles.aspx?ID=69 Space 20 feet long, 20 feet wide, 25 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad7aa373-1c82-4030-975c-55fc1651ecf4 Sticky Algae Bomb (Lesser) {Alchemical,Bomb,Consumable,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2633 These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b81c6a9c-d804-444b-bfab-9ca78a9faa3f Sticky Algae Bomb (Major) {Alchemical,Bomb,Consumable,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2633 These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74d3bc5c-b066-44b8-ad3f-5ce28527f94e Sticky Algae Bomb (Moderate) {Alchemical,Bomb,Consumable,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2633 These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adf915ea-f4ae-4434-8817-9058bfd04c9a Stole of Civility {Enchantment,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=592 Woven from swaths of rich brocade silk and embroidered with ancient Azlanti script in golden thread, this stole imparts a noble appearance to even the homeliest of individuals when draped over the shoulders. While wearing a stole of civility, you receive a +2 item bonus to Diplomacy checks to Make an Impression with humans or Make a Request of humans, and a +2 item bonus to Intimidation checks against humans. The stole also grants you full understanding of the Azlanti language. one-action] envision; Frequency once per day; Requirements you are a human; Effect You gain 10 temporary Hit Points, which last for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e726e594-9e1e-4884-b4c8-e101ae6164ae Stone Body Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1967 You gain resistance 10 to physical damage (except bludgeoning) and the duration is 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca3bfe21-c9e0-4ee0-91f8-3ab3508ec7b8 Stone Body Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1967 You gain resistance 5 to physical damage (except bludgeoning) and the duration is 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3fd56910-6f71-438e-aecd-8091e0e8060c Stone Bullet {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2928 This sling bullet looks like a petrified serpent's eye. A creature hit by an activated stone bullet is subject to the effects of a 6th-rank petrify spell (DC 34). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da9edaf8-f0fd-4d1f-974f-19168baf1303 Stone Circle {Conjuration,Magical,Structure,Uncommon} Structures \N \N /Equipment.aspx?ID=1295 A stone circle appears to be a thumb-sized rectangular gray stone until activated. minute) envision, Interact; Frequency once per week; Effect When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the stone circle to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the stone circle back to its original state by using an Interact action to push over the original stone pillar. Once you do, the rest of the stone circle collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the stone circle within 1 day of its activation, it reverts back to its original state. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2e2b3ee-fe65-4743-9986-f99b2b45e5e2 Sticky Algae Bomb (Greater) {Alchemical,Bomb,Consumable,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2633 These bombs have been mixed with sticky algae that glow and emit poison. Attacks with this bomb don't take the normal penalties and restrictions for being used in water or underwater. A sticky algae bomb deals the listed poison damage. Many types grant an item bonus to attack rolls. In addition, the target is tagged by the bioluminescent substance and leaves a highly visible trail for the next hour. The DC to Track a creature using this trail is 19, but the trail appears only in water. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8886028e-33f9-4ae9-b29e-bff014808e8f Stone Body Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1967 You gain resistance 5 to physical damage (except bludgeoning) and the duration is 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb5cefa2-ad98-4e3c-aea9-e48d52d50c78 Stone Object (Low-Grade) {} Materials \N \N /Equipment.aspx?ID=2359 Stone was one of the earliest materials used to create tools, and crafters can still fashion it into a variety of implements, weapons, and even armor. Simple stone objects are made from common materials such as flint or basalt, while exquisite stone objects might be made from crystal, obsidian, or semi-precious gems. Particularly notable stone armors or weapons might even be crafted entirely from a giant emerald, ruby, or sapphire, though they can still use the base statistics presented below. Stone can replace the striking surface of any melee weapon as long as it has no complex moving parts, and ammunition can be crafted with it. Stone can replace metal components in chain and composite armor; only plate armor that specifically describes itself as being made from stone can be crafted from this material \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f57f31be-7922-4cb8-a835-c05fdc1565f6 Stone of Encouragement {Divination,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2467 This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. one-action] command; Frequency once per day; Effect You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first skill check you attempt within 1 minute. You become temporarily immune to the effects of all stones of encouragement, even ones other than the one you activated, for 1 day. You can still hear the encouraging words of different stones if you hold them, but they don't provide any benefits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +449618f6-8fb7-4068-9a37-553910b93ff6 Stone of Encouragement (Greater) {Divination,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2467 This smooth, round, gray stone fits neatly into the palm of your hand and feels comfortable to hold regardless of the size or shape of your hand. While you're holding the stone, it telepathically speaks to you at regular intervals in generic words of encouragement, such as “You can do it!” and “Let's go!” The encouraging words manifest in the voice of your internal monologue or take on the characteristics of the voice of someone you trust. Despite the similarity, you're aware that the stone is telepathically projecting its voice and can differentiate between the stone's voice and your internal monologue or the voice of the person you trust. one-action] command; Frequency once per day; Effect You ask the stone for help with a task. It speaks a few motivating words related to the task at hand, which grants you a +1 item bonus to the first skill check you attempt within 1 minute. You become temporarily immune to the effects of all stones of encouragement, even ones other than the one you activated, for 1 day. You can still hear the encouraging words of different stones if you hold them, but they don't provide any benefits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2a1e735-c0ed-47fa-ab7b-063fc3357ab2 Stone of Unrivaled Skill {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1654 You traded your senses to a hag for unrivaled expertise stolen from various souls who were once the greatest in their field. Your bargained contract is sealed by sleeping with a pitch-black stone under your pillow every night. Choose one skill when you seal this bargained contract. You become an expert in that skill; if you were already an expert, you become a master, and if you were already a master, you become legendary. Once per day, from any distance, the hag that holds your contract can take over your senses for 10 minutes, during which time the hag hears, sees, smells, tastes, and feels everything you would typically experience. During this time, you are dazzled by your own disjointed senses. two-actions] command; Frequency once per day; Effect You place the stone sealing your bargained contract in your mouth. For the next 10 minutes, you gain a +3 status bonus to skill checks using the skill you chose for your contract. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +073dec84-def1-4a6b-9b7a-2fde15d470e4 Stone of Weight {Conjuration,Cursed,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=608 Also known as a loadstone, this small stone appears nonmagical and has a lovely sheen, giving the impression that it could be a valuable or a notable item or a magic stone of some kind. When you’ve carried the stone on your person for 1 minute, its curse activates: the stone’s size does not change, but it suddenly increases in weight to 5 Bulk. This additional weight does not cause the stone to deal more damage if thrown or used as a weapon. It reappears in your possessions within 1 minute if you discard it, and can’t be destroyed or thrown away permanently, or even placed in a container that would reduce or negate its Bulk (like a bag of holding), until it is subject to a remove curse spell or similar magic effect. Once the curse has activated for the first time, the stone fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ad51532-bc6a-43f2-824b-da75a2a330f1 Stonethroat Ammunition {Consumable,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1246 Each piece of stonethroat ammunition is tipped with an unusual yellow stone. When an activated piece of stonethroat ammunition hits a target, the … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +585b834f-2803-42fa-8bca-a86d4634186c Stone Fist Elixir {Alchemical,Consumable,Elixir,Morph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3312 Your fists become hard as stone. For 1 hour, your fists deal 1d6 bludgeoning damage and lose the nonlethal trait. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4676097-7fbe-4ebb-9b64-c29aa1e3d837 Storm Breath {Air,"Bottled Breath",Consumable,Electricity,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2586 Storm breaths are bottles of temperamental lightning captured during storms on the Plane of Air, releasing small charges of static energy any time they're touched. The first storm breaths were created by Ranginori's faithful following the Elemental Lord's return from a long imprisonment, but the recipe has since been duplicated across the multiverse. After inhaling storm breath, you gain resistance 5 to both electricity and sonic. You can exhale the storm breath as a bolt of lightning, dealing 4d12 electricity damage to all creatures in a 30-foot line, with a DC 25 basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46604312-4632-441c-9d9e-8101eb6094ab Stormbreaker Fulu {Abjuration,Consumable,Fulu,Magical,Talisman,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=984 This unassuming paper tag is inscribed with magical symbols. When you activate the fulu, it vanishes in a wisp of cloud, and you gain resistance 15 to cold, electricity, and sonic damage until the end of your next turn. For that duration, you ignore difficult terrain from wind and weather, and you can't be forcibly moved or teleported unless the effect counteracts the fulu (DC 40). These protections apply against the triggering effect. free-action] command; Trigger You would be forced to move, you would be teleported, or you would take cold, electricity, or sonic damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d764291-8f84-4201-8b4c-c4fdb18dcf45 Stormfeather {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1034 Even while affixed, this electric blue feather sways lightly in the air, as if always accompanied by a breeze. When activated, the talisman casts fly on you, though the duration is 1 minute. You can Dismiss this activation. If you do, you're affected by feather fall. one-action] Interact; Requirements You're an expert in Acrobatics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +240b33d8-1eb4-4cff-a637-9f4be16f4c0b Stormshard {Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3742 These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass. Free the Spirits [two-actions] (concentrate, manipulate); Frequency once per day; Effect You briefly release the spirits from the stormshard before drawing them back into the glass. Each creature in a 10-foot emanation takes 4d8 void damage (DC 20 basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +079b2912-ce6a-49da-8cf5-5f9574943078 Storyteller's Opus {Grimoire,Illusion,Magical} Grimoires \N L /Equipment.aspx?ID=995 This green spellbook with gold trim contains a cautionary story about a boy who was eaten by a wolf after he previously lied about wolf attacks. When opened, the engravings on the front seem to move in a loop, enacting this story. reaction] envision; Frequency once per day; Trigger A creature succeeds, but doesn't critically succeed, at a Perception check to disbelieve an illusion spell you prepared from this grimoire; Effect You quickly tell a fib to try to smooth over the inconsistencies in your illusion. Attempt a Deception check against the triggering creature's Perception DC. If you succeed, the creature doesn't disbelieve the illusion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +028cf53a-72b0-4a8f-8663-af946bbbd586 Strider {} Vehicles \N \N /Vehicles.aspx?ID=70 Space 10 feet long, 10 feet wide, 25 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84c04633-98c1-4cdf-8c16-b6daef1b2066 Striking {Magical} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=2829 A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5aa309c8-4ff4-4c62-a4d3-06a356172b01 Storm Arrow {Air,Consumable,Electricity,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3395 The head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it's buffeted by raging winds and struck by a bolt of lightning that deals 3d12 electricity damage, and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a shock property rune, the save DC increases to 27, though the attack doesn't benefit from the shock property rune itself. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b5eb171-3281-4cfb-b6fa-5e06d914f24d Storm Chair {Electricity,Magical,Rare} Assistive Items Mobility Devices 3 /Equipment.aspx?ID=1164 This traveler's chair uses magic and Stasian technology, storing up power in its Stasian coils to arc lightning through your foes and grant brief spurts of flight. two-actions] Interact (electricity, evocation, magical);; Frequency once per hour; Effect You create a ball of electricity around the chair, surrounding it in a damaging aura of electricity and using electromagnetism to briefly levitate. For 1 minute, you gain a fly Speed equal to your Speed and adjacent creatures that hit you with a melee attack, as well as creatures that touch or hit you with an unarmed attack, take 2d6 electricity damage each time. As normal, this applies to creatures who choose to touch you, not when you touch or attack another creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbcbec7f-abf4-4e42-a3d9-7941f3debae4 Striking (Greater) {Magical} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=2829 A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ebd3bfd-abed-4308-955f-51569eda8f0c Submersible Helm (Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2337 A submersible helmet is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim. three-actions] (concentrate, manipulate); Frequency once per day; Effect You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51fcfd93-fe8b-47fe-aa58-5f02f37bca5f Subtle Armor {Adjustment,Uncommon} Adjustments \N \N /Equipment.aspx?ID=2453 Using fabrics and fashion accessories, you disguise your armor to look like everyday clothing. After applying this adjustment, you can attempt a Stealth check to Conceal an Object to hide the nature of your armor. You gain a +1 item bonus to this check. The added weight and care make it more difficult to move around in the armor, increasing the armor's check penalty by 1, its Strength entry value by 2, and its Bulk by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1724e1a-9065-4642-8d40-e307599767f0 Succubus Kiss {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=1496 This rare and highly addictive drug is rumored to be created by wizards working alongside succubi. Taken in the form of lozenges, this drug can heighten the body's pleasure and pain stimuli as well as increase alertness, energy, and euphoria. Serious side effects that can occur include heart attack, stroke, and sudden vision and hearing loss, but these risks do little to deter users. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10f850d5-40c7-4ee2-814b-5ad01e2ece5c Sulfur Bomb (Greater) {Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1257 A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f87ba2be-215e-416c-ae78-854d737f619d Sulfur Bomb (Lesser) {Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1257 A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7373fe29-a5bb-4e4a-9f61-20c8d67d0478 Sulfur Bomb (Major) {Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1257 A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa81c623-f0e2-4e0d-a1dc-ba0fda578796 Sulfur Bomb (Moderate) {Acid,Alchemical,Bomb,Consumable,Olfactory,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1257 A thick, sulfurous, irritating gas fills this golden-yellow flask. A sulfur bomb deals the listed damage. On a hit, the target takes a –1 status penalty to Perception checks and attack rolls until the end of its next turn, or becomes sickened 1 on a critical hit. Creatures hit with this bomb are temporarily immune to the effects of the bomb for 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +611c095f-e7fc-4367-8f3b-0d7341a352b2 Summoning Handscroll {Conjuration,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=996 Classic summoning circles are engraved into the batons of this massive papyrus scroll. free-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a conjuration spell prepared from this spellbook that summons one or more creatures, you infuse one of the summoned creatures with the spell's energies, causing it to arrive with 10 temporary Hit Points that last for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afe45259-3bf4-4514-8c6f-43090f4ab0a2 Sun Dazzler {Alchemical,Light,Visual} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1984 This metallic tube has a complex array of lenses and prisms at one end and a hatch at the other. The hatch can be unlocked, loaded with a glow rod, and refastened using 3 Interact actions. one-action] (manipulate); Requirements A glow rod is installed in the dazzler; Effect The glow rod burns to dust in a single focused flash, creating a 30-foot cone of scintillating light. Each creature in the cone must attempt a DC 24 Fortitude save, with the following effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +709f6e02-516e-4599-bc7d-8fbc187851ed Sturdy Satchel {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=850 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96fc3667-ce67-4bbd-ab9c-f3bcd0be83d4 Submersible Helm {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2337 A submersible helmet is a streamlined sallet with a visor and a flanged rear. While wearing the helmet with the visor down, you can see, hear, and speak clearly underwater. You also have a +1 item bonus to Athletics checks to Swim. three-actions] (concentrate, manipulate); Frequency once per day; Effect You can breathe underwater for 8 hours. During this time, you have a swim Speed equal to your land Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a49a6a82-84bc-4ad5-902c-aaa379a2652c Sun Orchid Poultice {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=763 The process of creating the sun orchid elixir leaves behind a large amount of thick paste with its own healing properties. Artokus commonly sells this paste to Thuvian natives who can't purchase the elixir proper and uses the income to support his alchemy students. When you apply the sun orchid poultice, it reduces your clumsy, drained, and enfeebled condition values by 2. In addition, the poultice provides a youthful burst of energy, granting you a +3 item bonus to saves and 20 temporary Hit Points for 1 hour. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +772e9569-e0a6-41a9-b81d-0a8561f2763e Sun Sight {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2218 Placed under the eyes like rays of light, this tattoo burns away illusions with the unmerciful brilliance of the sun. You gain a +2 bonus to Perception checks that involve sight. If you're dazzled, you receive a new save at the start of each of your turns to end your dazzled condition. one-action] to [three-actions] (concentrate); Frequency once per day; Effect The tattoo casts a 4th-rank blazing bolt, with the rays emitting from your eyes. The number of actions you spend Activating the tattoo determines blazing bolt’s number of rays. The tattoo also attempts to dispel each illusion on a creature hit by a ray (counteract rank 5th, counteract modifier +19). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +351b021d-4518-469d-8363-704f9f2dcc06 Sun Wheel {Abjuration,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=905 Created by the priests of a Qadiran sect of Sarenites, the sun wheels were designed to protect the Dawnflower's followers in their quest to hunt down a dangerous cult trying to raise a spawn of the evil god Rovagug. Once they completed their crusade, these priests disbanded and went on to minister other congregations. They each took their sun wheels with them, handing them down to the next generations. one-action] concentrate; Effect The sun wheel casts a shield spell benefiting you. When you use the spell to prevent damage, you prevent 10 damage instead of 5. If the attacker is adjacent to you, you can choose to deal 2d6 fire damage to it, which it gets a DC 21 basic Reflex save to resist. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d11c035-03b9-491d-8200-8782f75ed226 Sunflower Censer {Illusion,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=1800 This gold-and-ivory incense burner always emits a pleasant, floral-scented smoke without any need to be refilled. It has a chain that can be easily affixed to a belt or bag, allowing it to be worn without a free hand. As long as the censer is burning, the bearer benefits from the undetectable alignment spell. They also don't appear undead to divination spells or abilities, or to senses such as lifesense, unless those abilities successfully counteract the censer. The censer can be lit or extinguished with an Interact action. two-actions] Interact; Frequency once per hour; Effect Smoke bellows from the censer with the effects of an obscuring mist centered on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57f2fe7a-e451-4236-9af8-8b1dfbb92fee Sunken Pistol {Arcane,Enchantment,Intelligent,Rare} Intelligent Items \N 1 /Equipment.aspx?ID=1180 A sunken pistol is imbued with the unfulfilled desires and insatiable greed of its previous wielder, a notorious pirate drowned at sea. Once a … three-actions] command; Frequency once per day; Effect The sunken pistol casts water breathing on you as a 3rd-level arcane spell. The sunken pistol can Dismiss this spell, so be sure to keep the gun happy if you're relying on its good graces to breathe! \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7454a503-6fe5-4c6c-87d3-a80e945ceb28 Superior Catch Pole {} Adventuring Gear \N 1 /Equipment.aspx?ID=3245 This sturdy pole has a rope attached to one end in a loop with the other end extending to the handle. You can pull the handle side of the rope to tighten the loop. Using this loop, you can Grapple without having a free hand. A creature grappled this way receives a –2 circumstance penalty to attack rolls when Striking with an unarmed attack. Due to limitations in the size of the loop, a catch pole can only be used on creatures sized Medium or smaller. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63345560-0594-414d-ae68-0469593c6908 Support {} Assistive Items Joint Supports and Splints \N /Equipment.aspx?ID=1351 Supports, also commonly known as braces, can be applied to any of the following major joints: wrist, elbow, knee, and ankle. They typically strap around the desired area and provide not only support but warmth that soothes aches and pains. You can still use your limb or joint even if you're not wearing your support, but you might feel aches and pains that are worse than usual and may manifest into physical symptoms. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2f6dd8e-57a2-4cfd-9197-ca1417208876 Swallow-Spike (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1838 The attack modifier increases to +22, the damage increases to 3d6, and the extra damage to an engulfing or swallowing creature increases to 2d6. one-action] (attack, concentrate); Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +837637ee-9bee-471e-b2b6-c9144e752a5d Trip Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3389 You set a cunning wire to trip a creature. A Medium or smaller creature that enters this snare's square must attempt a DC 21 Reflex save. If you … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e490274-f832-44c9-a34c-d8f932310cc2 Sun Herald's Stylus {Magical} Held Items \N 1 /Equipment.aspx?ID=3473 This writing instrument was made from the spur of one of the giant divine roosters that heralds the presence of Shizuru. While you hold it, you gain a +2 item bonus to Calligraphy Lore and Medicine checks. Rejuvenating Ink [two-actions] (manipulate); Frequency once per day; Effect Drawing a circle on the ground with your stylus, you cast field of life centered on yourself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2097b567-22ef-4990-8096-67483d48ca2b Surging Serum (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3313 Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07076434-b8a6-42b8-a5b6-4f26f65a8398 Surging Serum (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3313 Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3925c3c-c4c3-4bf1-89e9-4a369eb0badc Surging Serum (Minor) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3313 Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae134bf2-3c4d-49b6-bed3-3f4e034185fe Surging Serum (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3313 Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4c81c1c-b8e8-4b2b-93c5-2e3e40675c46 Surprise Doll {} Adventuring Gear \N L /Equipment.aspx?ID=3583 This doll contains a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64738fdf-7d64-45a0-96fe-f6be507d387e Surprise Doll (Exquisite) {} Adventuring Gear \N L /Equipment.aspx?ID=3583 This doll contains a hidden compartment or pouch capable of holding a single object of up to light Bulk—typically a bell, rattle, or dried flowers. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9244a576-363c-44c1-9a81-421fd07970ae Survey Map {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2764 Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5af186e4-e442-4364-8aa1-b624200700f2 Survey Map (Atlas) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2764 Maps are uncommon. Most maps you can find are simple and functional. A survey map details a single location in excellent detail. One of these maps gives you a +1 item bonus to Survival checks and any skill checks to Recall Knowledge, provided the checks are related to the location detailed on the map. Maps sometimes come in atlases, containing a number of maps of the same quality, often on similar topics. An atlas costs five times as much as a single map and requires both hands to use. The GM determines what maps are available in any location. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc35c562-7afe-46b8-a317-e99ad1da00bb Swagger Stick {Magical} Held Items \N L /Equipment.aspx?ID=3948 This stick is a decorative wooden baton with a metal cap on one end and a stylized handle in the shape of a horse or other martial beast on the other. Mundane swagger sticks are carried by officers in armies all across Golarion. This one is made of particularly fine wood, with an aged silver cap and handle, and small garnets for the creature’s eyes. Swagger [one-action] (manipulate, visual); Frequency once per day; Effect You dramatically swing, twirl, or otherwise brandish the swagger stick to direct your troops. All allied creatures within 30 feet who can see your display gain +1 status bonus to attack rolls, Fortitude saves, and Will saves against mental effects for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c9b9b5e-6242-4fd2-b839-d6561e5f56af Swallow-Spike {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1838 PFS Note Attacks made by armor with the swallow-spike rune apply the Multiple Attack Penalty as if you had made them with another weapon. one-action] (attack, concentrate); Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f4a43ea-8cec-4a3d-b423-07e3ade392de Sure-Step Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2094 The light-brown liquid of a sure-step potion helps you find your footing. After drinking it, you gain a +1 item bonus to Acrobatics checks to Balance for 1 hour. In addition, you can Step into difficult terrain, and you aren’t off-guard on uneven ground. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67eb96b4-3c83-4054-b01a-bd254dff284a Surging Serum (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3313 Involuntary jolts and surges of energy move through the drinker's body as it restores normal muscle control. When you drink this elixir, it attempts to counteract each effect that's inflicting the clumsy or enfeebled condition on you, using the listed counteract rank and modifier. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +210be9fe-d13d-4e20-8e08-db2a74e6e2ff Swarmeater's Clasp {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2347 A swarmeater's clasp features carved reliefs of verminous, swarming creatures. When you wear the clasp, you gain resistance 10 to physical damage from swarm creatures. two-actions] (concentrate, manipulate); Frequency once per day; Requirements a swarm creature is within your reach; Effect You thrust your hand into the swarm, draw forth a squirming mass of vermin, and devour it. You recover 3d10+8 Hit Points and deal the same amount of bludgeoning damage to the swarm. Hit Point recovery is a healing vitality effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13400580-4133-4264-aa00-781ebb5735d0 Swarmsuit {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1401 These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa6e0c05-742a-4a07-93e1-783883d18738 Swarmsuit (Impenetrable) {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1401 These thick, overlapping layers of clothing are coupled with a matching hat, outfitted with mesh netting around its wide brim to keep you safe from insects. You gain resistance 3 to physical damage from swarms. Explorer's clothing altered in this way has a Dexterity cap of +2, check penalty of –1, and Speed penalty of –5 feet regardless of your Strength. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1adecad-1a04-4c34-9962-8e7da17734d4 Swift Block Cabochon {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2994 This clear quartz cabochon attaches to the center of your shield. When you activate the cabochon, use the Shield Block reaction even if you don't have the shield raised and even if you don't normally have that reaction. Increase the shield's Hardness by 5 against the triggering attack. The shield remains raised after the block. reaction] (concentrate); Trigger You take damage from a physical attack while you don't have the affixed shield raised \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b85264f-c20a-4f74-8549-cb2054e4c6e3 Swift Standard {Air,Aura,Magical,Rare} Banners \N L /Equipment.aspx?ID=3917 As this magical banner sways in the breeze, the horses embroidered across the fabric seem to gallop at unnatural speeds, racing across the field. You and allies that start your turn within the banner’s aura gain a +5-foot status bonus to land Speeds for 1 round. This bonus is doubled while traveling. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d4c03de-317c-4e23-82d0-622e8c047658 Swiftmount Saddle {Companion,Divination,Invested,Magical,Primal,Uncommon} Worn Items Companion Items 2 /Equipment.aspx?ID=1575 This sturdy leather saddle was designed to improve communication between mount and rider, allowing even inexperienced knights to command their mounts in battle. A swiftmount saddle grants a +2 item bonus to Nature checks made to Command an Animal for anyone who is riding the creature wearing it. free-action] Interact; Frequency once per day; Requirements You're adjacent to the creature wearing the swiftmount saddle and could Mount it; Effect You Mount the creature wearing the swiftmount saddle. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1df9831-2797-4901-970a-88000f6ef887 Swim Fins {} Adventuring Gear \N L /Equipment.aspx?ID=496 These flippers attach to your feet like tight shoes—donning or removing them requires three Interact actions. While worn, you gain a +5-foot item bonus to the distance you move when rolling Athletics to Swim, not when using a swim Speed, and you take a –10-foot item penalty to your Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d87098a-85da-4a8a-b24e-595b641b4671 Combat Lure {Finesse,Tethered,"Thrown 20 ft.",Training,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=277 A combat lure is a weighted leather sack at the end of a length of toughened cord and can be used both to bludgeon opponents and signal directions to a trained avian or other animal. \N 2 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +f584f6a6-f477-4417-9be8-add893237312 Composite Longbow {"Deadly d10",Propulsive,"Volley 30 ft."} Weapons Base Weapons 2 /Weapons.aspx?ID=434 This projectile weapon is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Like all longbows, its great size also increases the bow's range and power. You must use two hands to fire it, and it cannot be used while mounted. Any time an ability is specifically restricted to a longbow, such as Erastil's favored weapon, it also applies to composite longbows unless otherwise stated. \N 1+ 1d8 100 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +a1ca38a6-f0d7-4789-af91-ade05dd43eaf Swarming {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1871 Able to copy itself many times over when thrown until the air is filled with deadly blades, a swarming weapon turns a single weapon into a shower of devastation. two-actions] (concentrate); Frequency once per hour; Effect You fling your weapon and it multiplies as it flies through the air, filling a 30-foot cone. All creatures within the area take damage equal to double the weapon's number of damage dice, with a DC 27 basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bccd7503-71c7-4d35-a7f8-0e0f76355cde Composite Shortbow {"Deadly d10",Propulsive} Weapons Base Weapons 1 /Weapons.aspx?ID=435 This shortbow is made from horn, wood, and sinew laminated together to increase the power of its pull and the force of its projectile. Its compact size and power make it a favorite of mounted archers. Any time an ability is specifically restricted to a shortbow, it also applies to composite shortbows unless otherwise stated. \N 1+ 1d6 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c8f47466-f9a1-4ab8-af6c-10f0283202cf Symbol of Conflict (Major) {Divine,Invested,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3111 This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. Presence [two-actions] (concentrate, manipulate); Frequency once per day; Effect The symbol casts bane or bless. The counteract DC of these effects is 18, and the counteract modifier is +8. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75567e1a-0f93-4e38-a3bc-100dcf20b52f Tack {} Adventuring Gear \N 1 /Equipment.aspx?ID=2755 Tack includes all the gear required to outfit a riding animal, including a saddle, bit and bridle, and stirrups if necessary. Especially large or oddly shaped animals might require specialty saddles. These can be more expensive or hard to find, as determined by the GM. The Bulk value given is for tack worn by a creature. If carried, the Bulk increases to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +636c88de-9212-4ac4-912f-f74328585091 Tactician's Helm {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2339 Repurposing and enchanting a helmet worn by a battlefield commander can create a tactician’s helm, imparting knowledge of battlefield tactics that feeds off your minor victories. The helm grants you a +1 item bonus to Warfare Lore checks. Also, a jewel adorns the brow of the helmet. This jewel becomes charged each time you hit a creature with a Reactive Strike. A tactician’s helm can hold up to 2 charges, and its charges reset to 0 when you invest it. one-action] (concentrate); Cost 1 charge from the helm; Frequency once per hour; Effect You choose one of the following effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +45ac3fcd-fb3e-4d6d-ab93-9c1955067377 Tailor's Boll {Consumable,Magical,Plant,Wood} Consumables Other Consumables \N /Equipment.aspx?ID=2647 Harvested from one of the rainbow fields of the Plane of Wood, this cotton boll is filled with multicolored fibers. When you Activate the boll, you make a request for a bespoke set of non-magical explorer's clothing or fine clothing. The hard fibers and seeds leap from your hand to spin and weave, cotton flying through the air at incredible speed to make cloth and thread. The clothing is ready at the start of your next turn, in the most convenient spot nearby for hanging the clothing or laying it flat. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +456bafcf-4133-43a5-aae5-4c7ae20739d3 Taldogis Badge {Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3779 This badge depicting a hunting dog is used by Eutropia’s supporters to indicate their allegiances. Bark [two-actions] (concentrate, manipulate, subtle); Frequency once per hour; Effect The hunting dog makes a single bark that only you and a single target of your choice within 30 feet can hear. If the target is a supporter of Eutropia, you gain a +2 circumstance bonus to Diplomacy checks against them for the next minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f55301a-9c17-45b5-9b3d-644e046eb246 Talented Tap Shoes {Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=3535 These stylish shoes were originally created by the Tappin’ Toes Troupe, a group of tap-dancing Taldan bards who achieved massive popularity for their line dance routines. Notoriously lazy when it came to practicing choreography, the troupe enchanted their footwear to enhance their agility. Upon retirement, the troupe sold off their shoe designs, and talented tap shoes have become popular among professional dancers ever since. While wearing the shoes, you gain a +2 item bonus to Acrobatics checks to Balance and Tumble Through an enemy’s space and to Performance checks using dance. Strut Your Stuff [one-action] (manipulate); Frequency once per day; Effect You click the toes of your talented tap shoes on the ground, and for the next minute, whenever you succeed or critically succeed at a Reflex save to avoid a damaging effect, you can Stride half your Speed as a reaction. However, during this time, you take a –2 item penalty to Stealth checks to Sneak. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c4d2dff-8e5a-4568-9179-b7450adf5173 Swooping Wings {Graft,Invested,Magical} Grafts \N 1 /Equipment.aspx?ID=3191 A pair of feathered wings are anchored to your shoulder bones. You gain a 25-foot fly Speed . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b3728ce-4483-4c2f-bd5e-ff5c875e2183 Symbol of Conflict {Divine,Invested,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3111 This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. Presence [two-actions] (concentrate, manipulate); Frequency once per day; Effect The symbol casts bane or bless. The counteract DC of these effects is 18, and the counteract modifier is +8. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02f1ed49-6cef-4440-afe8-9fc98b82a10a Symbol of Conflict (Greater) {Divine,Invested,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3111 This tarnished necklace can be attuned only by someone who is holy or unholy. When you attune it, it transforms into your deity's religious symbol or a personal symbol if you don't have a deity. You receive a +1 item bonus to Religion and a +1 circumstance bonus to saves against holy and unholy effects. Presence [two-actions] (concentrate, manipulate); Frequency once per day; Effect The symbol casts bane or bless. The counteract DC of these effects is 18, and the counteract modifier is +8. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c2fdd96-f825-4acb-84ff-5f12c15dccaf Talisman Cord {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=883 This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7048b7e-00d4-48cd-88e7-a5cf1f75b8be Talisman Cord (Greater) {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=883 This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +081d3ffb-2ac8-4fb5-9851-e9082a3d0410 Talisman Cord (Lesser) {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=883 This thin leather cord bears delicate runic markings and threads through an item that can bear affixed talismans. When you Affix a Talisman to that item, you can thread the talisman onto the cord, activating the cord's preserving effects. The cord is attuned to a particular school of magic, chosen when the cord was created. It gains the corresponding trait for that school. When you activate a talisman threaded through a cord with the same magic school trait that's also the cord's level or lower, attempt a DC 16 flat check. On a success, that talisman is not consumed and can be used again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e77a0e7-b1bf-4d4f-91b4-97ec2a0508aa Talisman of the Sphere {Artifact,Evocation,Magical,Rare} Artifacts \N \N /Equipment.aspx?ID=621 This loop of adamantine can be slung on a chain to be worn as a necklace, but must be held to convey its benefits. A creature that can’t cast either arcane or occult spells takes 8d6 mental damage just from picking up the item, and they take that damage again at the start of each of their turns if they continue to hold it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a8a9530-a7f4-4c9e-9d65-d36e6413ac89 Tallow Bomb (Greater) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1501 A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e81539a-3bab-4c9d-a5fc-d615c42e382e Tallow Bomb (Lesser) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1501 A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67d34b21-4aad-4152-a1a6-d7c6f7860048 Thieves' Toolkit (Replacement Picks) {} Adventuring Gear \N L /Equipment.aspx?ID=2758 You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37504230-28bd-4b8e-bf57-a0eff2b2e265 Taleteller's Ring {Cursed,Enchantment,Invested,Magical} Cursed Items \N \N /Equipment.aspx?ID=1648 Smiling faces are inscribed about this silver band. You become a fluent weaver of fictions, gaining a +2 item bonus to Deception checks to Lie, Deception DCs against Sense Motive, and Performance checks for storytelling. Whenever you're under suspicion or being questioned by an authority figure, you find yourself compulsively spinning absurd, tall tales that are so unconvincing that they make you look guilty even when you're innocent. The ring's bonuses vanish, and any listener can quickly determine you're lying. Nevertheless, you're completely unable to be honest in such situations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9896d7c9-d75f-40de-ac69-76aa0d5d17c2 Taljjae Tassel {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=3157 The bright red tassels of the creature known as Taljjae are a ubiquitous motif in Hwanggot and are used as charms to pray for good fortune and reward for great effort. They adorn clothing, weapons, and even drinking gourds. These particular tassels carry within them a potent fraction of the mysterious fey's power. When you activate a Taljjae tassel, your weapon gains the properties of the grievous rune for the duration of the triggering attack. free-action] envision; Trigger Your Strike with the affixed weapon was a critical success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2980025-b181-49a6-b024-46fc8dc09ce4 Tallowheart Mass {Abjuration,Divine,Healing,Necromancy,Rare,Transmutation} Held Items \N L /Equipment.aspx?ID=1738 This disgusting mass of magically-infused hardened tallow is often found divided into three portions, each attached to the other by a thin tangle of fibers and hair. While some create tallowheart masses that are connected via lengths of scented cord or even fine chain, the mass of tallow is always off-putting in texture, scent, and appearance. Despite the mass's unpleasant look, this magical item can be quite helpful. Each of the three portions can be activated in one of three ways, but once a portion is activated, it's consumed. Once you've consumed all three portions, you fully expend the tallowheart mass. one-action] Interact; Effect If you rub a portion on your body, it melts into your worn gear and flesh and grants you resistance 10 to fire damage for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e70b4d6-0065-4cc7-befb-89ffd7fbc5f3 Tangle Root Toxin {Alchemical,Consumable,Contact,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3347 Tangle root toxin sees use to impede opponents in athletic competitions, in addition to espionage and tracking. Saving Throw DC 26 Fortitude; … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5e34d3d-9342-45e0-bac8-b26264000d43 Tank (Stationary) {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1704 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b11227a-b711-4222-be38-d0797fc44294 Taper of Sanctification {Consumable,Divine,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3415 This thin golden candle bears the symbol of a specific deity emblazoned on its surface, surrounded by the iconography of that deity's faith. A taper of sanctification must be dedicated to a deity who can be sanctified to holy or unholy, and has the corresponding trait. If the deity's sanctification lists both options, the crafter must choose one when the candle is made. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37390785-9e85-472d-8158-416e617200f2 Tar Rocket Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1276 You coat a small firework with a thick layer of resin and tar, so it sticks firmly onto a target. When a creature enters the square, the rocket launches at the creature and potentially sticks to it. You determine the direction the rocket faces when crafting the snare. The triggering creature must attempt a DC 20 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df52461b-b896-444f-ad77-f67fc0f72fc6 Tarantula Ampoule {Alchemical,Consumable,Expandable,Uncommon} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=3233 The dried, shrunken corpse of a giant tarantula inside this smoked glass bottle is obscured by swirling vapor and cobwebs. You can throw the ampoule up to 30 feet when you Activate it. When you open or throw the ampoule, a Large giant tarantula effigy bursts forth and lunges at one adjacent creature. If the target fails a DC 21 Fortitude save, it takes 1d10+4 piercing damage. If the target critically fails the save, it’s also exposed to tarantula venom . two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41c0b3ec-dbe4-479b-b67f-21f4a29aaadb Tasset of Flexibility {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3982 You can attach these light-brown leather flaps adorned with gold stitching to a breastplate or even clothing to protect your upper legs in battle. They give you the freedom to move your body to its limit without worrying about exposing yourself to a hit. While wearing the tasset of flexibility, you gain a +1 item bonus to Acrobatics checks. Lunging Attack [one-action] (concentrate); Frequency once per day; Effect The tasset helps you stretch farther than you normally could. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2924aa20-e25b-4691-9f4a-f63e98557a03 Taster's Folly {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2017 Devised to bypass detection, a dose of taster's folly consists of two compounds that aren't mixed but placed in the contents of one meal. Each compound is harmless on its own. The DC to Recall Knowledge about this poison from one of its components is 23 and attempts to use magic to detect the unmixed components require a successful DC 23 counteract check. The onset period begins only if a victim consumes both compounds during the same hour. If the two compounds mix prior to consumption, they become toxic and are detectable as such. The sickened condition can't be ended until the poison's effects end. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8c9c444-5108-4374-a5b1-583333109339 Tattletale Orb (Clear Quartz) {Cursed,Magical,Rare,Scrying} Cursed Items \N 1 /Equipment.aspx?ID=2390 A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9eb4cabd-2fa7-4879-a927-68339b04533f Tallow Bomb (Moderate) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1501 A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d24b694-5159-48ad-a692-af670b03706a Tank (Traveling) {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1704 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2136622-cd8b-416e-8db4-06f4ca205332 Tattletale Orb (Peridot) {Cursed,Magical,Rare,Scrying} Cursed Items \N 1 /Equipment.aspx?ID=2390 A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10b6c0c0-a9ad-415a-81cb-9a5d3f660e3d Tattletale Orb (Selenite) {Cursed,Magical,Rare,Scrying} Cursed Items \N 1 /Equipment.aspx?ID=2390 A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3a82a77-e94a-4491-98ce-c68b57a2727e Tatzlwyrm's Gasp {Alchemical,Consumable,Inhaled,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3241 Brave alchemists take great care to capture a tatzlwyrm's poisonous vapor in small vials, typically through a system of compressors that can concentrate their exhalations. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7bbee4f-ab92-490f-b004-f96ce0c2df7d Tear-Away Clothing {} Adventuring Gear \N \N /Equipment.aspx?ID=1402 Performers and criminals are both known to use disposable clothing designed to be torn off the body quickly and easily. This garment is loose enough to be worn over another outfit, including light armor. You can remove tear-away clothing with an Interact action. The price for tear-away clothing is to modify an existing outfit. If purchasing a new outfit, add the tear-away clothing's price to the outfit to modify it as part of the purchase. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7935da0d-92d0-407f-89be-e74db883efe4 Tears of Death {Alchemical,Consumable,Contact,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3348 Tears of death are among the most powerful of alchemical poisons, distilled from extracts of five other deadly poisons in just the right ratios. … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1994a6f-a487-4c72-9881-54e674b6c4b0 Tears of the Last Azlanti {Arcane,Artifact,Invested,Transmutation,Unique} Artifacts \N L /Equipment.aspx?ID=676 This gold necklace sports six bails, each with a different aeon stone. The backside of each bail is engraved with a single ancient Azlanti rune: Patience, Remembrance, Resilience, Tenacity, Wisdom, Invention. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc7e024b-5eec-4539-926f-5e46eb6b1045 Telekinetic Converter {Invested,Magical,Rare,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=2417 Copper cables run from these thick leather gloves to nodes that attach to the wearer's temples, allowing a spellcaster to convert the magic they normally cast to pure psychic intention. When you Cast a Spell using the telekinetic converters, you substitute any verbal spellcasting components for mental components of simple thought, granting the concentrate trait to the spell you're casting. two-actions] Interact; Prerequisite You have a spellcasting class feature and have an unexpended spell slot of 5th level or higher; Effect You cast your choice of telekinetic haul or telekinetic maneuver as a 5th-level occult spell, consuming one of your unexpended spell slots of the same level as if you had used it to cast the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a21240ca-be0e-4583-b1ee-f899c3187e62 Ten-Foot Pole {} Adventuring Gear \N 1 /Equipment.aspx?ID=2756 When wielding this long pole, you can use Seek to search a square up to 10 feet away. The pole is not sturdy enough to use as a weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8908a055-6bfe-480e-ba8b-4e33d808e0f5 Tent (Four-Person) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2757 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12e14338-9121-484c-bc8a-e41dcc452759 Tent (Pup) {} Adventuring Gear \N L /Equipment.aspx?ID=2757 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +330a1307-9435-4608-bede-4bd03672a468 Third Eye {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3112 When invested, this ornate crown and its incandescent gemstone meld into your head and take the form of a tattoo. This grants you otherworldly sight and allows you to read auras. No one but you can manipulate the third eye while it's invested by you. Your heightened senses and ability to sense emotional auras grant you a +3 item bonus to Perception checks. Truesight [two-actions] (concentrate); Frequency once per day; Effect You gain the effects of an 8th-rank truesight spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54bc5f95-3c85-41c9-97ad-fb52f8a13b27 Tattletale Orb (Obsidian) {Cursed,Magical,Rare,Scrying} Cursed Items \N 1 /Equipment.aspx?ID=2390 A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d62e289d-cd2a-42c9-a920-ae05dcc5f235 Tent (Pavilion) {} Adventuring Gear \N 12 /Equipment.aspx?ID=2757 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80de3237-059b-41ed-b3fa-e44e1313470d Tentacle Potion (Moderate) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2095 Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a3f1cf6-0069-42a1-80f3-18220883cb01 Terrifying Ammunition {Consumable,Emotion,Fear,Magical,Mental} Consumables Magical Ammunition \N /Equipment.aspx?ID=3396 This black-and-gray ammunition is etched with occult symbols and tiny, grinning skulls. When activated terrifying ammunition damages a creature, the creature's mind is filled with visions of its failures, its tragedies, and eventually, its own death. The creature must attempt a DC 20 Will save. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90d047d0-ce3e-41dd-ae76-098b154cf4ec Terror Spores {Alchemical,Consumable,Inhaled,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2675 Better known as the shrieking toadstool, the tragzioma fungus releases spores when disturbed by browsers, sending nearby creatures into a screaming panic that attracts opportunistic carnivores. Delicate alchemical processes have stabilized and concentrated the spores into a poison. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bea6f9ea-3d3d-45be-b27c-d492fe1f21a3 Thawing Candle {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=2611 This stubby, black candle has a wick made of a type of flammable bronze that can be found only on the Plane of Fire. You activate the candle by lighting it, which enables creatures within 10 feet of the candle to ignore the cold while within range. Creatures in the area gain cold resistance 10. In addition, a creature taking persistent cold damage that is in or enters the area can immediately attempt a DC 15 flat check to end the persistent damage. A given creature can gain this flat check only once from a single thawing candle. Once lit, the candle burns for 10 minutes. If extinguished, it can't be relit. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7e2ad62-2ec8-4322-a9ec-745a6ad78df7 The Avalanche {Artifact,Evocation,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2532 The Avalanche represents unmitigated disasters, destruction that overruns all in its path. As long as The Avalanche is invested, you gain a +1 … free-action] envision, Interact; Frequency once per day; Effect You wave the card in the air and hurl staggering volumes of ice, snow, and rocks out into the world. This magical avalanche buries your foes. Choose up to 4 creatures within 60 feet, each of whom must attempt a Reflex save against your class DC. Regardless of their saving throw, the creature's space becomes greater difficult terrain from the mounds of ice, snow, and rubble. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a599455-aa62-451d-bd9f-7d8eff77a210 The Bear {Artifact,Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2501 The Bear represents brute force applied to solve unusual problems. As long as you have The Bear invested, you can use Athletics checks to … two-actions] envision, Interact; Frequency once per minute; Requirements Your last action was a successful melee Strike; Effect You attempt to Grapple, Shove, or Trip the creature you hit with the successful Strike, even if you have no hand free. You gain a +2 status bonus to your check. If you Grapple using a weapon, you can Strike with the weapon only if it has the grapple trait and you Strike the grabbed target, or if you cease Grabbing with the weapon. After the effect of the initial Grapple ends, you can't keep a target grabbed with a weapon that lacks the grapple trait. The status bonus increases to +3 if you're at least 17th level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f23cbad5-5d47-48a8-b6e3-a7bccbf89ae3 The Beating {Artifact,Invested,Magical,Necromancy,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2502 The Beating symbolizes attack from all sides. If you have The Beating invested, whenever you and an ally are flanking a foe, your melee Strikes … free-action] envision; Frequency once per day; Effect You wave the card to conjure up dozens of violent ghostly figures; you cast pernicious poltergeist, and the area of the spell is treated as difficult terrain in addition to its normal effects. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cca060d0-a3bb-42d3-9fa4-5fb7099010c1 Thorn Triad {Magical,Spellheart,Wood} Spellhearts \N \N /Equipment.aspx?ID=2650 From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18. Armor … Cast a Spell; Frequency once per day; Effect You cast petal storm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47f00473-7636-4b45-be94-c898c6c2ce39 Tentacle Potion (Lesser) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2095 Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5fb143bc-81ee-4123-b62f-96ae04294322 The Brass Dwarf {Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2476 The Brass Dwarf represents invulnerability. When you invest The Brass Dwarf , you gain resistance to fire equal to your level. one-action] envision; Frequency once per hour; Effect Choose acid, cold, electricity, fire, mental, poison, or sonic. You can't choose the damage type for which The Brass Dwarf currently gives you resistance. You gain resistance to the damage you chose equal to your level, and you lose the prior resistance that The Brass Dwarf gave you. For 1 minute, you gain weakness equal to half your level to the damage type of the prior resistance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +827f924c-977c-4681-a1e6-6a547c8d9250 The Cricket {Artifact,Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2535 The Cricket represents speed and quick passage. As long as The Cricket is invested, it grants you a +10-foot item bonus to all your Speeds. This … free-action] envision, Interact; Frequency once per day; Effect Your feet begin to glow and shimmer as if they were vibrating. Stride up to three times your Speed. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type. This movement doesn't trigger reactions and you can move through creatures' spaces as if they weren't there during this movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0406fbb6-5c00-42d9-8e29-91f1f99a534a The Crows {Artifact,Conjuration,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2536 The Crows represent taking things through violence or force, particularly when done through agility and swiftness rather than brawn. As long as … free-action] envision, Interact (teleportation); Frequency once per day; Effect You hold the card in your hand, and with a flick of the wrist it vanishes, only to be replaced by an object of your choice within 30 feet. The object must be 2 Bulk or less. If that object is unattended, it teleports into your hand automatically. If the object is attended by a creature, you must make a Thievery check against the creature's Reflex DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87f2810e-f696-4b90-bca0-f9ac6b4a49bc The Cyclone {Artifact,Evocation,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2503 The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item … two-actions] envision, Interact; Frequency once per day; Effect You cast whirlwind. You do not treat the squares in the whirlwind as difficult terrain, but all other creatures do. The level of the spell is one-half your level, rounded down (minimum 8th level), and the save DC is your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d5cd2c3-ad52-4967-8381-7fac1ca8d77b The Dance {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2537 The Dance represents the delicately balanced rhythms of the universe and the ability stay in step with existence. As long as The Dance is … free-action] envision; Frequency once per day; Trigger You are about to roll initiative; Effect Your body begins to move with anticipation, creating a trail of afterimages for a moment. You can roll initiative with a Performance check. Regardless of what skill you use to roll for initiative, roll the check three times and take the result of your choice. This is a fortune effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82dea3df-cbba-4fca-97bf-3333eda551ec The Dancer's Song {Alchemical,Consumable,Ingested,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3782 A pair of conjoined sahkils known as The Dancers created this poison for the Ninth Army. While stupefied by this poison, a creature can’t treat any creature as its ally. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb7d0641-4707-4d96-abb2-035b7b2f406b The Big Sky {Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2475 The Big Sky represents widespread change or liberation. As long as you have The Big Sky invested, you gain a +2 item bonus to Perception checks … two-actions] envision; Frequency once per day; Effect For 10 minutes, you and up to four creatures you touch ignore difficult terrain and effects that would give a circumstance penalty to Speed. If you are at least 17th level, the targets also ignore greater difficult terrain. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82bdb4bd-9f2f-4180-9f51-6f11df525700 The Courtesan {Artifact,Illusion,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2534 The Courtesan represents political intrigue and social niceties. As long as The Courtesan is invested, you gain a +2 item bonus to Diplomacy … two-actions] envision, Interact; Frequency once per day; Effect You pass the card over your face and become exactly who you need to be; you cast illusory disguise. The level of the spell is one-half your level, rounded down (minimum 6th level). You can change your appearance again at any time during the duration by using a three-action activity, which has the concentrate trait. While under these effects, your Deception checks to Impersonate are one degree of success greater when you use them against a creature that is a lower level than yourself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4df01d79-8e5f-48cc-b499-a353fcd1728c The Desert {Artifact,Evocation,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2505 The Desert signifies enduring passage through trying circumstances. As long as The Desert is invested, you are immune to the effects of … two-actions] envision, Interact; Frequency once per day; Effect You wave the card in the air to create desert winds that blast sand so scouring it strips flesh from bone. The sand created by this effect vanishes an instant later, but the effects on those caught in the area linger. Creatures in a 60-foot cone take 7d6 piercing damage and 7d6 fire damage (with a basic Fortitude save equal to your class DC). A creature who fails this save also becomes fatigued and enfeebled for 1 minute, and a creature who critically fails this save becomes enfeebled 2 for 1 minute and fatigued until they get a night's rest (or the fatigue is removed by other means). The damage increases to 8d6 piercing and 8d6 fire if you're at least 15th level, to 9d6 piercing and 9d6 fire if you're at least 17th level, and to 10d6 piercing and 10d6 fire if you're at least 19th level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c3fb2f1-6415-4e0e-b101-f27358fb0f3b The Eclipse {Artifact,Enchantment,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2538 The Eclipse represents self-doubt and loss of purpose, as well as a loss of faith. As long as The Eclipse is invested, you gain a +2 item bonus … reaction] envision (mental); Frequency once per day; Trigger A foe that you're aware of and who is within 60 feet achieves a critical success on a saving throw or a Strike; Effect You produce an aura of doubt that overwhelms all foes in a 30-foot emanation and reduces bright light in that area to dim light, as if the region were under an eclipse. The triggering creature's critical success is reduced to a regular success. All further saving throws or Strikes attempted by enemies within the emanation suffer a –2 item penalty; saving throws or Strikes attempted by the triggering enemy suffer a –3 penalty instead. You can sustain this aura of doubt for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fec51283-4e32-4774-ac58-6cc353f325fa The Empty Throne {Artifact,Divination,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2478 The Empty Throne represents great loss and wisdom from those who are now gone. As long as you have The Empty Throne invested, it grants you a +2 … one-action] envision; Frequency once per day; Effect You overwhelm a target you can see within 60 feet with feelings of helplessness and loss. The creature must attempt a Will DC equal to your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1474dc5-b5c8-41c2-9f9c-7e36d9cd5d62 The Fiend {Artifact,"Harrow Court",Illusion,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2479 The Fiend represents the inevitability of great calamities and pervasive dangers. As long as you have The Fiend invested, when you repeat a … two-actions] envision, Interact; Frequency once per day; Effect You wave the card to create a vision of destruction around you; you cast phantasmal calamity, except the area is a 20-foot emanation. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. You are immune to the effects of your own phantasmal calamity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ea6c203-34d3-42a6-992a-d0d07e360dfc The Fool {Artifact,Enchantment,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2539 The Fool represents grave foolishness, grand naivete, and exceptional greed. As long as you have The Fool invested, anytime you gain the … two-actions] envision, Interact (mental); Frequency once per day; Effect You display The Fool to your foes in a clumsy, awkward, and embarrassing way. Choose up to four creatures within 60 feet. These four creatures must attempt a Will save against your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2d92843-bb5d-4791-8e10-f41e1933663a The Forge {Artifact,Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2506 The Forge denotes strength through diversity. As long as you have The Forge invested, you can carry more than normal— increase your maximum and … two-actions] envision, Interact; Frequency once per day; Effect You pass the card over an adjacent broken (but not destroyed) object (magical or otherwise) of up to 4 Bulk, and restore the object to its full Hit Point total, removing the broken condition in the process. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f51ea732-f04e-4246-9aa3-b8f17affced2 The Hidden Truth {Abjuration,Artifact,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2507 The Hidden Truth represents the act of observing something beyond the obvious to gain obscure lore. As long as this card is invested, you gain a +2 … two-actions] envision, Interact; Frequency once per day; Effect You cast true seeing. The level of the spell is one-half your level, rounded down (minimum 6th level). If you're at least 17th-level, you can affect up to three adjacent willing targets with this spell at the same time as you cast it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f69ec867-6eb6-4810-82c8-0508755b76a6 Thorn Triad (Greater) {Magical,Spellheart,Wood} Spellhearts \N \N /Equipment.aspx?ID=2650 From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18. Cast a Spell; Frequency once per day; Effect You cast petal storm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78d2d954-d4fe-4f35-a42c-cfc1ef1ab655 The Demon's Lantern {Artifact,Evocation,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2504 The Demon's Lantern represents trickery and feats of legerdemain. As long as you have The Demon's Lantern invested, you gain a +2 item bonus to … reaction] envision; Frequency once per day; Trigger A creature hits you with a melee attack; Effect You release a flash of lights and attempt a Reflex saving throw. If your saving throw is higher than the attack roll for the triggering attack, it misses. If the attack misses, the attacker is dazzled until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2515559-03fe-4052-b083-4b76c8934574 The Joke {Artifact,Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2541 The Joke represents solving a problem not with strength, but with cleverness or artifice. As long as you have The Joke invested, you can attempt … two-actions] envision, Interact; Frequency once per day; Effect You perform a quick but amusing card trick with The Joke meant to distract others. You cast hideous laughter on up to 10 creatures in range of the spell. The level of the spell is one-half your level rounded down (minimum 6th level), and the save DC is your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d711185f-48b1-42a9-bf51-43eb93cfa7e7 The Juggler {Artifact,Evocation,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2480 The Juggler represents coordination and destiny. As long as you have The Juggler invested and you aren't carrying an item in two hands, you have … reaction] Interact; Trigger an item of 1 Bulk or less falls within your reach, or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon of 1 Bulk or less; Effect You grab the triggering item. If all of your hands are full (including any extra free hands from The Juggler), you must immediately release an item, which can include the triggering item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e4b7b49-aa0b-49d0-b994-62b83aa1fece The Keep {Artifact,Conjuration,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2508 The Keep represents steadfastness and being unshakable to threats. As long as The Keep is invested, you gain a +2 item bonus to saving throws … two-actions] envision, Interact; Frequency once per day; Effect You cast magnificent mansion. The level of the spell is one-half your level, rounded down (minimum 7th level), and the interior of the mansion appears to be the inside of a resplendent keep made of stone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2391038-3833-490b-a8b3-053d11b6464b The Lens of the Outreaching Eye {Artifact,Divination,Invested,Magical,Scrying,Unique} Artifacts \N L /Equipment.aspx?ID=2499 As long as you have the Lens of the Outreaching Eye invested, the Harrowed Realm's impediments to magic don't apply to you, and you gain a +3 item bonus on all checks made to resolve divination effects. minutes (command, envision, Interact); Frequency once per day; Effect The Lens of the Outreaching Eye casts discern location on the Deck of Harrowed Tales. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03384420-6ef6-4ce2-b66e-d87b6557892f The Liar {Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2481 The Liar represents obsession or treacherous love. As long as you have The Liar invested, it grants you a +2 item bonus to Deception checks to … two-actions] envision, Interact; Frequency once per day; Effect You touch a weapon and instill faithlessness within it. The weapon gains the backbiting curse. The curse lasts until you use this activation again. If you're at least 17th level, you can instead use this activation on a weapon within 30 feet. If the weapon is carried by a creature, it can resist the effect with a successful Will save against your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5d30be6-5db5-4773-b216-89520fc1fe43 The Locksmith {Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2482 The Locksmith represents opening locks, including metaphorical locks such as unlocking fate. As long as you have The Locksmith invested, it … reaction] envision, Interact; Frequency once per day; Trigger You would be afflicted by a curse or a disease; Effect You mimic the turning of a key in a lock and free yourself from your unpleasant fate. You attempt to counteract the triggering affliction, using half your level (rounded up) as the counteract level and a counteract check modifier equal to your class DC – 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f73737d6-62af-4ae4-a193-de2c4d8d4c07 The Lost {Abjuration,Artifact,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2509 The Lost symbolizes loss of identity and a life filled with emptiness. As long as The Lost is invested, you gain resistance to mental damage … reaction] envision; Frequency once per day; Trigger you fail a saving throw against a mental effect; Effect You reflexively flood your mind with emptiness, stripping away any element of identity that the mental effect might be trying to affect. Increase the result of your failed saving throw by one degree of success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ce72e90-da19-44f7-bbe0-6dd485c8cbb2 The Rabbit Prince {Artifact,Divination,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2487 The Rabbit Prince represents the unreliability of hand-to-hand combat, and how even cunning foes can lose to lucky novices. As long as you have … reaction] envision (fortune); Frequency once per day; Trigger You miss a creature with a melee weapon Strike; Effect Reroll the triggering Strike with a +1 status bonus. If you hit, attempt a DC 15 flat check; on a failure, your weapon gains the broken condition (if your weapon is already broken, it's destroyed). If you're at least 14th level, this flat check is DC 10. If you're at least 17th level, this flat check is DC 5. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f199432b-52e0-4c74-864e-e2e7bd4f1d0e The Inquisitor {Artifact,Enchantment,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2540 The Inquisitor represents the search for the truth and the power to see through lies. As long as you have The Inquisitor invested, the results of … two-actions] envision, Interact (linguistic, mental); Frequency once per day; Effect You swipe the card over the head of an adjacent creature to delve into their thoughts. You cast mind probe, but as a two-action spell rather than one that takes 1 minute to cast. The level of the spell is one-half your level, rounded down (minimum 5th level), and the save DC is your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afe5f089-a638-421c-a387-75e4fe3bacfd The Mountain Man {Artifact,"Harrow Court",Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2483 The Mountain Man represents creatures with incredible physical power. As long as you have The Mountain Man invested, it grants you a +2 item … two-actions] command, Interact; Frequency once per day; Effect You bring the might of the mountain into your body. You cast 2nd-level or 4th-level enlarge upon yourself. If you're at least 15th level, the duration increases to 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c075a2da-1f54-4767-b891-b5a2ec9bda29 The Publican {Artifact,Enchantment,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2486 The Publican represents friendship, shelter, and insight. As long as you have The Publican invested, treat critically failed checks made to Aid … reaction] envision; Frequency once per day; Trigger You improve a creature's attitude to you; Effect You improve the creature's attitude by an additional step more than you would normally. If you're at least 18th level, you improve the creature's attitude by two additional steps. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50adea9a-7369-4918-ad42-e4f9707b7ed6 The Queen Mother {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2543 The Queen Mother is knowledge manifest, but she only shares this knowledge with loyal subjects. When you first invest The Queen Mother , choose a … three-actions] command, envision, Interact; Frequency once per day; Effect You call upon a loyal subject to aid you by holding The Queen Mother out and asking her to send help. You cast summon animal or summon construct, but with a range of 90 feet. The level of the spell is one-half your level rounded down. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c33c213-b9f3-4f26-8aa1-d05c022d81ed Thieves' Toolkit (Infiltrator) {} Adventuring Gear \N L /Equipment.aspx?ID=2758 You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f6cf029-f9a8-41eb-bc53-7c776898214e The Midwife {Artifact,Invested,Magical,Necromancy,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2511 The Midwife represents the arrival of new life or new information, particularly via the aid of another. As long as you have The Midwife invested, … reaction] command; Frequency once per day; Trigger A creature you can sense within 60 feet would die or be destroyed; Effect You prevent the target from dying or being destroyed and restore to the target 6d8+24 Hit Points. This effect can prevent a death effect or disintegrate from slaying a target. The amount of healing granted increases to 7d8+28 if you're at least 15th level, 8d8+32 if you're at least 17th level, and 9d8+36 if you're at least 19th level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40ee7890-0347-471f-9c48-fa6c35c3aab1 The Owl {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2512 The Owl represents the wisdom of nature and the natural order. As long as you have The Owl invested, it grants a +2 item bonus to Perception … hour (command, envision, Interact); Frequency once per day; Effect After spending an hour meditating, you can ask one question of the region's spirits, as if you had just performed a commune with nature ritual. Attempt a DC 30 Nature check to determine the result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +facbfec9-b4f1-4f7b-af99-b08b9363a1a4 The Paladin {Abjuration,Artifact,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2485 The Paladin represents righteousness and resolute defense. As long as you have The Paladin invested, you gain the Shield Block general feat. If … reaction] envision; Frequency once per day; Trigger You fail or critically fail a saving throw; Effect Adjust the result of your saving throw up by one degree of success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e6e12bf-ee97-4985-ab9d-ba8d346887e0 The Peacock {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2542 The Peacock represents a sudden shift in attitude or societal change, often represented by a colorful but ugly creature that serves as a reminder … two-actions] envision, Interact; Frequency once per day; Effect You freeze your appearance as it exists in this very moment by tapping The Peacock to your lips. You cast stoneskin on yourself, but with a duration of 30 minutes instead of 20 minutes. The level of the spell is one-half your level rounded down (minimum 6th level). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfcae20f-b815-4102-ab94-a3ccc60ec865 The Silent Hag {Artifact,Divination,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2484 The Silent Hag represents insight, treacherous secrets, and strife. As long as you have The Silent Hag invested, it grants you a +2 item bonus to … three-actions] envision; Frequency once per hour; Effect You choose to lose one of your senses and gain another until you use this activation again. Choose from one of the following: \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +373fc5df-6a0b-4aa2-b529-1b8c6f9d92c7 The Tangled Briar {Artifact,Conjuration,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2515 The Tangled Briar signifies the return of ancient triumphs. As long as you have The Tangled Briar invested, you gain Toughness as a bonus feat. … two-actions] envision, Interact; Frequency once per day; Effect You raise the card up above your head and invoke the thorns and briars of the tangled parts of the world; you cast wall of thorns. The level of the spell is half your level, rounded down (minimum 6th level). The brambles within this particular wall of thorns are treated as greater difficult terrain. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6efec8c8-2ce9-452b-9bea-38c857babdc9 The Theater {Artifact,Divination,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2490 The Theater represents prophecy and how prophets can't change the unfolding pageantry of fate. As long as you have The Theater invested and as … reaction] envision (fortune); Frequency once per hour; Trigger You are targeted by a misfortune effect; Effect The Theater attempts to counter the misfortune effect before it affects you. It has a counteract level equal to your level divided by 2 (rounded up), and a counteract modifier of your Class DC – 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11669935-1a7a-4153-baca-65aa17592ffb The Trader {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2545 The Trader represents trades and exchanges of information. As long as you have The Trader invested, you gain a +2 item bonus to Diplomacy … two-actions] envision, Interact; Frequency once per day; Effect The Trader allows you to make an exchange with yourself. Press the card to your brow, and then select two skills. Your proficiency rank with those two skills swaps for 1 hour. For example, if you were a master in Athletics and untrained in Crafting, you would become untrained in Athletics and a master in Crafting. If making this swap would break prerequisites to feats, you lose access to those feats until your skill proficiencies change back in an hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7156177c-f457-4295-ac99-6309f04c111b The Trumpet {Artifact,Evocation,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2491 The Trumpet represents timely warning. As long as you have The Trumpet invested, you (and only you) hear the sound of trumpets when you're about … two-actions] envision; Frequency once per day; Effect A blast of inspiring noise erupts from the card in a 60-foot cone. Creatures in the area take 14d6 sonic damage (with a basic Fortitude save equal to your class DC). Creatures that fail the save are deafened for 1 round (1 minute on a critical failure). The damage increases to 16d6 if you're at least 13th level, to 18d6 if you're at least 15th level, to 20d6 if you're at least 17th level, and to 22d6 if you're at least 19th level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +906569fe-a628-453d-b1eb-1aefa10f5331 The Sickness {Artifact,Invested,Magical,Necromancy,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2513 The Sickness represents disease of the body or soul. As long as The Sickness is invested, it grants you a +2 item bonus to saving throws against … two-actions] envision, Interact; Frequency once per day; Effect You flick a corner of the card, as if casting aside a tiny pest or fleck of filth from its surface; you cast Abyssal plague. If you are at least 15th-level, you can instead choose to cast spiritual epidemic. Regardless of which spell you cast, the level of the spell is half your level, rounded down (minimum 6th level), and the save DC is equal to your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb0233a4-8cdc-423e-91fd-84ba55df0050 The Snakebite {Artifact,"Harrow Court",Invested,Magical,Necromancy,Poison,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2489 The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to … two-actions] envision, Interact; Frequency once per day; Effect You cast purple worm sting on a creature within your reach, with a DC equal to your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7518a86d-5741-487e-89fe-43d1782b208b The Uprising {Artifact,Conjuration,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2517 When you have The Uprising invested, you gain a +2 item bonus to all saving throws against affects that attempt to control you or restrain you. … two-actions] command, envision; Frequency once per day; Effect The card calls forth a mob of shadowy figures who batter and hinder your enemies. Target a 20-foot burst at any point on solid ground with 120 feet, and the mob of figures rises up from the ground, persisting for 1 minute. Make an unarmed Strike against the Fortitude DC of any number of creatures in this burst (you can choose to not attack some creatures in the area if you wish). Any creature you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature ends its turn in the area, the figures attempt to Grab that creature if they haven't already, and they deal 1d6 bludgeoning damage to any creature already grabbed. The mob's Escape DC is equal to your class DC. A creature can attack a figure in an attempt to release its grip. It's AC is equal to your class DC, and it's destroyed if it takes 12 or more damage. Even if destroyed, additional figures continue to rise up in the area until the effect's duration ends. You can Dismiss this effect. If you are at least 15th level, you can use a two-action activity, which has the concentrate trait, to move the burst up to 30 feet, which causes any currently grabbed creatures to be released and left behind. If part of the burst appears or moves into an area that can't support it on the ground, that portion of the burst disappears until it is supported. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f43d68bb-6c37-42b5-b462-3fdd542919ab The Wanderer {Artifact,Conjuration,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2548 The Wanderer represents the art of collecting and finding the value in even the simplest items. As long as The Wanderer is invested, you don't … two-actions] envision, Interact; Frequency once per day; Effect You do a quick bit of legerdemain with The Wanderer. As the card appears to disappear from your hand, it's immediately replaced by an object of Light bulk in your hand. The object can be any Common permanent magic item, weapon, or piece of gear of a level no higher than your level –2. The item exists for 1 minute, or until it is no longer attended by you, at which point the item vanishes and The Wanderer reappears in your possession. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41b61d0d-3d2c-42d7-80ab-ce86d2fe7b3e The Waxworks {Artifact,Invested,Magical,Necromancy,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2518 The Waxworks represents helplessness and entropy. As long as you have this card invested, you gain a +2 item bonus to saving throws against effects … two-actions] envision, Interact; Frequency once per day; Effect You cause two 30-foot lines of hot wax to extend out of the card as you present it. The two lines must both start at you and extend in different directions. If you are at least 15th level, you can create a third line, and if you're at least 19th level you can create a fourth line. All creatures in the area must attempt a Fortitude save against your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de4e808c-c845-400a-ac85-10f7705f82c5 The Tyrant {Artifact,Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2516 As long as you have The Tyrant invested, you gain a +2 item bonus to Intimidation checks made to Demoralize . This bonus increases to +3 if you … two-actions] envision, Interact; Frequency once per day; Effect You hold the card up to your lips and exhale onto it; you cast dragon form. The level of the spell is half your level, rounded down (minimum 6th level). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb75b9f6-cb1a-4a80-b7ed-8f927735a5ff The Vision {Artifact,Divination,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2492 The Vision represents arcane knowledge. As long as you have The Vision invested, it grants you a +2 item bonus to all checks made to Identify … free-action] envision; Frequency once per day; Effect A visible bolt of blue energy bursts from your head. Attempt to Recall Knowledge about a subject, rolling the check with the most appropriate Lore skill check. This check always resolves as if you were master in the most appropriate Lore skill to Recall Knowledge on the subject (or if you're at least 15th level, as if you were legendary in that Lore skill). If you're already master (or legendary) in that Lore, the result of your Recall Knowledge check is one degree of success better than it would otherwise be. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67ba8fc5-9ecf-4310-9220-ae14b293be40 Theater Enhancers {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=3525 Theater enhancers resemble a pair of opera glasses. When worn, they allow the viewer to see subtle illusions on key props or stage elements that have been cast ahead of time. For instance, a puppet of a demon might appear to project a sinister moving shadow, or a backdrop of a mountain might have snowflakes falling over it. Popular among theatergoers who want a visual experience grander than what they can see with their own eyes, theater enhancers are largely limited to fancy stage productions that can afford the time and money it takes to enchant a stage with them in mind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2fabe7b-e9c6-4820-90f9-909e78729c7b Theatrical Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1968 Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca24dbf3-9f7e-453f-944c-222bf9cda9de Theatrical Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1968 Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c8a1aa4-7f99-41a8-80ef-d02a198f62cc Theatrical Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1968 Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f34fdfe-c937-48ea-86fa-26c5816c2a35 Therapeutic Snap Peas {Consumable,Magical,Plant,Uncommon,Wood} Consumables Other Consumables \N /Equipment.aspx?ID=2649 Affectionately called “the healer's kit of the Plane of Wood,” therapeutic snap peas are specially cultivated snap pea pods overflowing with restorative magic. Beanstalk 10 minutes (manipulate); Effect You plant the therapeutic snap peas in a square of open ground, after which they rapidly grow into a 10-foot-tall beanstalk that remains in place for 8 hours. The beanstalk's enormous pea pods provide a full day's food for up to 8 living creatures of size Large or smaller, which must be eaten before the beanstalk expires. Any creature that eats the pea pods also immediately heals 30 Hit Points and can attempt a new saving throw against one poison or disease afflicting them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b1007db-e28e-4a14-b260-71c005766ebb Thieves' Toolkit {} Adventuring Gear \N L /Equipment.aspx?ID=2758 You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a89686be-4cb5-4797-bf81-10fcc7c9c786 Thieves' Toolkit (Infiltrator Picks) {} Adventuring Gear \N L /Equipment.aspx?ID=2758 You need a thieves' toolkit to Pick Locks or Disable Devices (of some types) using the Thievery skill. If your thieves' toolkit is broken, you can repair it by replacing the lock picks with replacement picks appropriate to your toolkit; this doesn't require using the Repair action. If you wear your thieves' toolkit, you can draw and replace it as part of the action that uses it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86edd80a-2d33-4c4e-88dc-747e6d7dfccb Thorn Triad (Major) {Magical,Spellheart,Wood} Spellhearts \N \N /Equipment.aspx?ID=2650 From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 18. Cast a Spell; Frequency once per day; Effect You cast petal storm. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b11829ae-1612-48a0-9eab-86fbf981f194 The Winged Serpent {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2549 The Winged Serpent represents the wisdom of knowing when to act. As long as you have The Winged Serpent invested, you gain a +2 item bonus on … two-actions] envision, Interact; Frequency once per day; Effect You swipe The Winged Serpent across your eyes to gain insight on when to strike. You cast foresight on yourself, but the duration is only 10 minutes. If you're at least 17th level, the duration extends to 1 hour and you can cast foresight on another creature by touch. The level of this spell is one-half your level rounded down (minimum 9th). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7da6255-928e-4a84-bf7f-a5c3cfc681a7 Theatrical Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1968 Developed and widely used by students at the Kitharodian Academy in Oppara, the theatrical mutagen stimulates the creative centers of your brain. This causes your movements to become exaggerated and your voice to become clear. However, the erratic surges of inspiration overload your senses, making it difficult to focus on mundane tasks. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6f27515-a113-47e0-b8cf-5bb9b94f0f07 Thousand-Pains Fulu (Burl) {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2044 Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77cf3f0f-02c0-42f6-a7df-064f640414c9 Thousand-Pains Fulu (Needle) {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2044 Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac5517db-b347-481f-97d1-78269f4e6608 Thousand-Pains Fulu (Stone) {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2044 Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +842303c7-1f6d-4e3e-8df2-250c000d294c Thousand-Pains Fulu (Void) {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2044 Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbf8bb29-6fb4-4344-b521-7bb9a2a95123 Thrasher Tail {Clockwork,Kobold,Mechanical,Rare} Assistive Items Tails 1 /Equipment.aspx?ID=2164 Kobolds admire well-designed objects, especially if it gives them an opportunity to pack it with traps and surprises. This prosthetic tail hides numerous blades and spikes, tensioned and wound around a spring-loaded trigger at the base of the prosthesis. Resetting and reattaching a sprung thrasher tail takes 10 minutes. reaction] Trigger You're grabbed; Effect Your tail comes off in your opponent's hand, and the mechanism unwinds, causing the blades and spikes to protrude and the tail to spin and thrash. The tail deals 8d6 slashing damage to the opponent who has you grabbed with a DC 25 basic Reflex save. Regardless of the result of their save, you're no longer grabbed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ade3370-2e83-4fe2-87a0-69d878c291b0 Three-Pillared Yang Na {Divine,Invested,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=3580 This tattoo represents an abstract tree whose trunk is made up of three lines of Tang text. Applied in a ritual involving jasmine, turmeric, and a blossom from a yang na tree, the tattoo provides three blessings. The first blessing keeps your mind still during negotiations, granting a +1 item bonus to Diplomacy checks. Third Blessing [reaction] (concentrate); Trigger You take spirit damage; Effect You gain resistance 3 against that spirit damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8abf972e-0219-442f-9d8b-9c125b611e4a Thresholds of Truth {Unique} Other \N \N /Equipment.aspx?ID=924 Zarmavdian's spellbook, Thresholds of Truth, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories. Thresholds of Truth provides access to the Eldritch Researcher archetype and contains the following spells. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac5e1915-56d7-4c1d-9285-85742cf88905 Thousand-Pains Fulu (Blade) {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2044 Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10315db5-8483-43d3-b209-5c8810a380da Thousand-Pains Fulu (Icicle) {Consumable,Fulu,Magical,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2044 Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a basic Fortitude save against damage determined by the fulu's type. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07432b05-b2cc-42a3-ab1f-957c28433415 Throwing Shield {Adjustment,Uncommon} Adjustments \N \N /Equipment.aspx?ID=1561 These special straps and weightings fit over a shield or buckler, but not a tower shield. They are designed to let you doff and throw the shield in one swift movement. You can quickly remove the shield by spending a free action as part of the Strike to throw the shield. When thrown in this way, the shield is a martial thrown weapon that deals 1d6 bludgeoning damage and has the thrown 20 feet trait. A shield with the throwing shield attachment can't have any attached weapons, such as shield spikes or a shield boss, and the adjustments to make it more aerodynamic make it slightly less sturdy, reducing its Hardness by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6362557c-4e0d-45ad-aa33-d9a92820e301 Thumper Snare {Auditory,Clockwork,Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=2673 This small box contains a clockwork mechanism that rhythmically thumps the ground, allowing creatures with tremorsense to detect it at up to double their usual range. The mechanism can be wound to thump anywhere from 1 round to 1 minute before falling into useless components. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +338f0360-158d-4a1a-995c-b8651af7159e Thunderbird Tuft (Greater) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1011 This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09bf7e72-6658-4b96-a6e8-0a3dd152a975 Thunderbird Tuft (Lesser) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1011 This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad58dcd7-22a0-4603-a7fd-2503a33b94bb Thunderbird Tuft (Major) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1011 This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18d5f37b-02cc-4130-8826-d348eda224fb Thunderbird Tuft (Moderate) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1011 This carved chunk of amber contains a single tuft of gray feathers, which spark with electricity to create an odd jittery sensation in anyone holding the amber for long. When used as part of a shocking grasp spell, thunderbird tuft funnels electricity back into the spellcaster in a defensive nimbus. For 1 minute, any creature that touches you or that hits you with a melee unarmed attack or non-reach melee weapon attack takes the listed electricity damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +138784f6-c055-4497-8761-bed2292079af Conflagration Club {Evocation,Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1051 A ring of magical crystals encircles the base of this +1 striking greatclub , allowing it to absorb and store magical energy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24598ff2-ae84-48c2-a4cc-4cc884f16f42 Constricting Meteor {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3206 The weights of this +1 striking meteor hammer are shaped like snake heads, and anaconda scales adorn the chain. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a559037-b0d6-4bb7-aa3c-76391aaccfce Thrower's Bandolier {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2313 This bandolier is covered in straps and pouches capable of holding up to 2 Bulk of one-handed thrown weapons. A thrower's bandolier has a +1 weapon potency rune etched into it, and it can be etched with runes as though it were a one-handed thrown weapon. When you invest the thrower's bandolier, you can attune it to all the weapons sheathed in it (this ends any previous attunements made with the bandolier). Whenever you draw a weapon from the bandolier, the bandolier's runes are replicated onto that weapon. Any runes already on the weapon are suppressed, and any runes previously replicated to a different weapon in this way are removed, returning it to normal. two-actions] (concentrate, manipulate); Effect All weapons attuned to the bandolier, not including any weapons you're currently wielding, return to the bandolier. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4224eb51-7cc0-4178-8047-5f5f92c7a1de Thunder Snare {Auditory,Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=577 The snare makes a thunderous noise when a creature enters the snare’s square, which can be heard up to 1,000 feet away. The creature must attempt a DC 18 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6b98356-5510-4183-970f-ea5a72e4ad33 Gnome Flickmace {Gnome,Reach,Sweep,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=421 More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. \N 1 1d6 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +4fb9a153-80de-493f-b141-2676d192138d Thundering {Magical,Sonic} Runes Weapon Property Runes \N /Equipment.aspx?ID=2850 A thundering weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df831614-7fc4-4da4-b3c3-b082a01236b4 Thundering (Greater) {Magical,Sonic} Runes Weapon Property Runes \N /Equipment.aspx?ID=2850 A thundering weapon lets out a peal of thunder when it hits, dealing an extra 1d6 sonic damage on a successful Strike. On a critical hit, the target must succeed at a DC 24 Fortitude save or be deafened for 1 minute (or 1 hour on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc9cc517-b8c0-4739-ab29-7941655ed63f Thurible of Revelation (Greater) {Divine} Held Items \N 1 /Equipment.aspx?ID=3033 This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. Burn Incense [two-actions] (manipulate); Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e2adb2d-1aae-476e-a91c-fbe44c69d2f5 Thurible of Revelation (Lesser) {Divine} Held Items \N 1 /Equipment.aspx?ID=3033 This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. Burn Incense [two-actions] (manipulate); Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c88b428-ad2f-46df-a00c-3c80b362c760 Thurible of Revelation (Moderate) {Divine} Held Items \N 1 /Equipment.aspx?ID=3033 This brass censer dangles on a length of chain. Most thuribles of revelation are adorned with swirling Empyrean text, though some are iron and feature Diabolic or Chthonian text. Burn Incense [two-actions] (manipulate); Cost incense worth at least 5 gp; Effect You light the incense inside the censer, and it burns for 1 hour. During that time, as long you are holding the thurible, you gain a +1 item bonus to Religion checks, and any critical failure you roll when you Decipher Writing of a religious nature is a failure instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0637a28-92d6-4c6b-af81-616091ab15bc Tiger Menuki {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2995 This tiger formed of pewter snarls viciously from your weapon's grip. When you activate the tiger, the weapon gains the forceful and sweep traits on the triggering Strike and all other Strikes for 1 minute. free-action] (concentrate); Trigger You Strike with the affixed weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee6d39b0-4ef0-4c13-8a79-35af6e2d33fa Time Shield Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2959 This purple potion has a bitter taste and seems to blur with motion. When you drink a time shield potion, you are frozen in time for 2d4 rounds. You can't act or be targeted, you become immune to all effects, and you vanish from your space; as far as the universe is concerned, you simply don't exist as long as the potion lasts. The durations of any effects targeting you when you drink the potion are suspended until it wears off. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14286fe8-b208-4fdd-a590-ebba1e7b70b3 Timeless Salts {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=3362 You sprinkle these salts onto a single object up to 10 cubic feet in volume and no more than 40 Bulk to preserve it for 1 week. The object doesn't decay, and effects that require the object to be fresh don't count the time passing during this duration as having elapsed. When sprinkled on a corpse, this extends the period in which a creature can be revived by magic as well as the wait time required before a corpse can be targeted again with talking corpse. The salts prevent ordinary pests from consuming the target (such as maggots for a corpse or moths for a piece of clothing). Any creature can use an Interact action to disperse the salts from an unattended object and end this effect. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6500355c-9cf4-4fe1-8dc2-14e4f36fdff9 Timepiece (Desktop Clock) {Clockwork,Uncommon} Adventuring Gear \N 3 /Equipment.aspx?ID=1159 Desktop clocks have been designed to be small enough to only take up a quarter of a typical writing desk's surface area, but they're still too bulky and heavy to be lugged around casually. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cedc5554-14cc-4c07-8639-9acd2fc157cf Timepiece (Grand Clock) {Clockwork,Uncommon} Adventuring Gear \N 16 /Equipment.aspx?ID=1159 These towering, ten-foot-tall clocks have been painstakingly handcrafted by skilled artisans and feature loud chimes that can be heard hourly throughout a manor. Owners of grand clocks usually tend to display them prominently in a study, lounge area, or foyer. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +067cbc4c-75bf-48a8-a5ae-4031e53d1bbd Dandpatta {Agile,Twin,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=260 This long, narrow blade is attached to a gauntlet that also acts as a handguard. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +975153b3-893a-4fe5-8e5f-42bb09e849bb Thunderblast Slippers (Greater) {Invested,Magical,Sonic} Worn Items Other Worn Items L /Equipment.aspx?ID=2331 Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. two-actions] (concentrate, manipulate); Frequency once per day; Effect You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved at least 30 feet from where you started, you release a thunderous 5-foot emanation that deals 2d6 bludgeoning damage and 2d6 sonic damage with a DC 25 basic Fortitude save. A creature that critically fails its save is also knocked prone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79134fdd-3073-42e5-aba6-f2a6cf9507bb Titan's Standard {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3919 This magical banner stands largest on any battlefield. While holding a titan’s standard , you can use the following ability. Titan’s Stature [one-action] (concentrate); Frequency once per minute; Effect The magical banner causes a rapid surge of growth. A Medium or smaller ally within the banner’s aura becomes Large for 1 round. Its equipment grows with it but returns to its natural size afterwards. While Large, the ally is clumsy 1, and its reach increases by 5 feet (or by 10 feet if it started out Tiny). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9bcc396a-2793-4538-8cfe-f7df9697eac3 Titanic Stomper {Rare} Vehicles \N \N /Vehicles.aspx?ID=34 Among the most dangerous vehicles created in Ustalav with a mix of magic and the new Stasian technology, a titanic stomper is shaped like a long sinuous lizard or behir with carefully placed Stasian coils and eight big stomping legs. Titanic stompers were meant to devastate the armies of the undead. Only two exist, making them almost unique, and the means to create more have been stymied, as some of the crucial inventors were killed in the process of attempting to design a follow-up technology, a smaller but more powerful suit of mechanized armor called the Grobelarch that ultimately went berserk and killed its creators. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f11fab8f-d212-43ec-b73f-fd64e8d0e766 Tlil Mask {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2356 Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties. one-action] (concentrate); Frequency once per day; Effect Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be concealed from you due to living plants, such as small trees, vines, and grass. This vision also prevents them from Hiding or Sneaking past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b47e61f-7d0c-49ee-b29a-c5766056ab5e Tlil Mask (Greater) {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2356 Colorful, beaded tlil masks are commonly found on the distant continent of Arcadia, but trade between the two regions means that they can also be found in the Mwangi Expanse as curiosities. These masks usually bear floral patterns and attune your senses to plants of all varieties. one-action] (concentrate); Frequency once per day; Effect Your vision up to 60 feet sees through small amounts of living plant matter as though it were transparent. While this effect is active, creatures can't be concealed from you due to living plants, such as small trees, vines, and grass. This vision also prevents them from Hiding or Sneaking past you using only living plants for concealment or cover. Other than the inability to use the cover to Hide or Sneak, this ability doesn't prevent plants from providing cover to creatures or blocking line of effect. It also doesn't allow you to see through dead plant matter, such as the wooden walls of a building, or thick plant matter, such as the walls of a dungeon built entirely inside an enormous living tree. The effect lasts for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c11f670-572c-4d1d-9189-06006caa209f Toad Tears {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=650 Toad tears can be mixed with any other foodstuff or drink, but the poison can also be ingested as is. The process of refining giant toad poison lessens its deadly qualities, and as a result, toad tears are rarely directly fatal. Yet those who are exposed to toad tears often lose control of their actions, making it a dangerous poison nevertheless. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +764a5546-d47d-4e8c-a962-a948b447e230 Toadskin Salve {Alchemical,Consumable,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1277 This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. reaction] Interact; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0574f66-134f-4bac-95e7-e9b14fa981ad Warding Statuette (Greater) {Force,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2242 This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. Cast a Spell; Frequency once per day; Effect You cast spiritual guardian. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5af5cf5-e977-4129-b528-baa5d586b0cf Tin (Ingot) {} Trade Goods \N \N /Equipment.aspx?ID=1766 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2e28539-89a0-415a-ad11-9f8c9981cfb8 Tin Cobra {Clockwork,Consumable,Mechanical,Poison,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1134 This clockwork cobra activates when a creature enters its square, at which point it lashes out and spits venom, dealing 3d6 poison damage. The target must attempt a DC 21 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64b7e1e6-bfeb-4333-883a-379078a8cec2 Toll {} Services \N \N /Equipment.aspx?ID=2769 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70c0bfb2-bfd9-41dc-a7aa-410897c6fd47 Tome of Restorative Cleansing (Greater) {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2183 This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. free-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd2b95e3-7e9b-4e5a-92a0-62229930f989 Tome of Restorative Cleansing (Lesser) {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2183 This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. free-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e49abcac-565f-4cf9-bb1c-0a33920b5bc8 Tome of Restorative Cleansing (Moderate) {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2183 This book is dark blue on the night of the new moon, gradually shifting to bright red as the moon waxes. free-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your last action was to cast a spell prepared from this grimoire, and the spell removed a harmful condition or affliction from yourself or an ally; Effect Choose one creature whose condition was removed by the required spell. Depending on the version, that creature gains a number of temporary Hit Points that last for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5804c24f-d986-4337-a595-38aa7481f441 Tome of Scintillating Sleet {Cold,Grimoire,Primal} Grimoires \N L /Equipment.aspx?ID=2184 The first 12 pages of this tome tell the same story in two languages: 6 pages in Skald and 6 pages in the ancient Jotun dialect used by saumen kar, a species of ice-dwelling humanoids. The story is a tale of a saumen kar stricken with snow blindness after spending too long under the sun building snow giants. free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a cold spell that deals damage, all creatures damaged by the spell are also dazzled for 3 rounds by light refracting and reflecting within and around the spell's chilling effects. If an affected creature critically failed its save against the required spell, or if you critically succeeded on your spell attack roll against the creature, it's instead blinded for 1 round and then dazzled for 3 rounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc4e7adb-242e-487c-be91-ddf4a47c5500 Tool (Long) {} Adventuring Gear \N 1 /Equipment.aspx?ID=2759 This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +364aa08f-72e7-4315-a59f-9202c24b0cba Tool (Short) {} Adventuring Gear \N L /Equipment.aspx?ID=2759 This entry is a catchall for basic hand tools that don't have a specific adventuring purpose. A hoe, shovel, or sledgehammer is a long tool, and a hand drill, ice hook, or trowel is a short tool. A tool can usually be used as an improvised weapon, dealing 1d4 damage for a short tool or 1d6 for a long tool. The GM determines the damage type that's appropriate or adjusts the damage if needed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c28e743d-0aca-4187-bb1c-020d112027d4 Toolkit of Bronze Whispers {Divine,Intelligent,Rare} Intelligent Items \N 2 /Equipment.aspx?ID=2402 Sacred to the faith of Brigh , a toolkit of bronze whispers has been used with such devotion it has developed a consciousness and personality that … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c85aeddf-10b1-4958-a0af-d547675223d3 Dart {Agile,Thrown} Weapons Base Weapons L /Weapons.aspx?ID=426 This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur. \N 1 1d4 20 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +4f0e41a0-61d1-4136-a461-a94f5dac3b55 Dart Umbrella {Agile,Concealable,Nonlethal,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=175 This umbrella fires tiny blowgun darts from its ferrule with a twist of the handle. The darts are loaded into the shaft, and though the damage they deal is minimal, the dart umbrella is an inconspicuous weapon easy to slip past inspections. \N 1 1 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ee276076-4148-479d-94db-59c25b47d5ea Tome of Dripping Shadows {Grimoire,Illusion,Magical,Rare,Shadow} Grimoires \N L /Equipment.aspx?ID=2680 This book constantly drips evanescent tendrils of shadow that seethe and writhe. The tendrils have a will of their own, retreating from light sources and curling toward darkness. While you hold the tome, you gain darkvision; if you already have darkvision, you gain greater darkvision instead. reaction] envision; Frequency once per day; Trigger A target of a shadow spell you prepared from the grimoire critically fails a saving throw against the spell; Effect You recall a fragment of the shadow magic that suffuses your target and wrap it around yourself like a caul. The triggering creature's saving throw result is a failure, not a critical failure. For the next minute, you become concealed to all creatures and you are hidden from the triggering creature, regardless of what precise sense it has. If you use a hostile action against the triggering creature, you become only concealed to it (rather than hidden) at the end of the hostile action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9a51a33-eafc-4064-86d2-10eaf0c717f3 Tooth and Claw Tattoo (Major) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2219 This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. two-actions] (concentrate, polymorph); Effect The tattoo casts 3rd-rank animal form to transform you into the animal that matches your tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b809476d-b4c2-4cfa-bb48-a5c0269538f8 Toothwort Extract {"Additive 1",Alchemical,Consumable} Alchemical Items Alchemical Plants L /Equipment.aspx?ID=1662 Originally used in dental procedures, toothwort numbs the gums by deadening nerves. When the oils are extracted and distilled, toothwort has a secondary reputation among alchemists for enhancing the duration of poisons. When adding toothwort extract to an alchemical poison, you can extend the maximum duration of the poison by 1 round. free-action] ; Trigger You use Quick Alchemy to craft an alchemical poison that's at least 1 level lower than your advanced alchemy level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67999159-e2bf-4509-bec1-481b3d88b289 Toothy Knife {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3896 This jagged bit of metal is pitted and worn but wickedly sharp. The DC of the flat check to end persistent bleed damage dealt by a weapon under the effects of a toothy knife is 17 (or 12 with appropriate assistance). This bleeding still typically ends on its own after 1 minute, as normal. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c80b437-58f2-4155-bcb6-4237f2e9c0d4 Topology Protoplasm {Consumable,Magical,Oil,Transmutation} Consumables Oils L /Equipment.aspx?ID=1035 This slimy gel wriggles to the touch, as if covered by a multitude of imperceptible cilia. If applied to a creature or object no larger than 7 feet in any dimension, the protoplasm shifts it into an ooze-like state for 1 minute, allowing the subject to squash and stretch harmlessly. In this state, a creature that attempts a check to Squeeze uses the outcome one degree of success better than it rolls and can move its full Speed while Squeezing, and an object can fit through a space 2 feet across. One vial can cover a creature or object of up to Large size, but as each vial is made from a specific ooze, multiple vials can't be combined together to cover a larger object, as the two gels simply negate each other. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +583d2fb6-8d1c-4108-b383-500b79e3682f Torch {} Adventuring Gear \N L /Equipment.aspx?ID=2760 A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. It can be used as an improvised weapon that deals 1d4 bludgeoning damage plus 1 fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +044c3ce2-dce6-49ea-bb9d-c1c53d939278 Torrent Spellgun (Greater) {Attack,Consumable,Magical,Spellgun,Water} Consumables Other Consumables L /Equipment.aspx?ID=2128 Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16f06a09-17c4-4046-92ca-2aac300cd0de Long Air Repeater {Kickback,Repeating,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=194 Like the one-handed air repeater , this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal … \N 2 1d4 60 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +badd465d-3ff4-4892-9a28-3088bf5f0478 Long Hammer {Brace,Dwarf,Reach,Trip,"Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=293 The long hammer features a pronged hammer head designed for damaging knees and ankles, counterbalanced by a stout spike and affixed to a reinforced shaft between 5 and 7 feet long. \N 2 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +17e48d66-1c75-4a58-a4d3-e95f342b9f3f Tooth and Claw Tattoo (Greater) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2219 This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. two-actions] (concentrate, polymorph); Effect The tattoo casts 3rd-rank animal form to transform you into the animal that matches your tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c46fc660-5c2e-4fdd-a1ca-14146a58cb34 Torrent Snare {Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=579 You pile waterlogged plants or access a nearby source of water to rain down on a Medium or smaller creature that enters the snare’s square. When a creature enters the square, the snare’s square and all adjacent squares become slippery difficult terrain, and the triggering creature must attempt a DC 19 Reflex saving throw, with the following effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +628a0cd5-83f9-45a6-bcf3-d424d38d70bb Longbow {"Deadly d10","Volley 30 ft."} Weapons Base Weapons 2 /Weapons.aspx?ID=436 Favored Weapon Breath Of The Endless Sky, Cernunnos, Eiseth, Elion, Erastil, General Susumu, Hshurha, Isph-Aun-Vuln, Jukha, Ketephys, Phlegyas, Skode, Sky Keepers, Sovyrian Conclave, Ylimancha \N 1+ 1d8 100 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +65567d7c-6bfc-47d3-b31b-41c3cc4adb3f Torrent Spellgun (Moderate) {Attack,Consumable,Magical,Spellgun,Water} Consumables Other Consumables L /Equipment.aspx?ID=2128 Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b2d238b-d09b-4880-b73a-113e3eec1252 Toshigami Blossom {Intelligent,Invested,Primal,Rare} Intelligent Items \N \N /Equipment.aspx?ID=2403 An encounter with a toshigami , the enigmatic kami who protect cherry trees, is rare, though often sought after and treasured by those who achieve … one-action] (concentrate); Frequency once per minute; Effect The blossom sends a flurry of cherry blossoms outward in a 20-foot burst that lasts 1 round. You and your allies can see through these blossoms. To all other creatures, creatures within the cloud of blossoms become concealed, and creatures outside the cloud become concealed to creatures within it. When you or an ally succeeds with a Strike against a creature in the blossoms, the Strike deals an additional 1d6 mental damage and an additional 1d6 void damage to living creatures, or an additional 1d6 vitality damage to undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9691a6b-9b30-4da6-b69f-72c6b9f367d0 Toxic Blood {Graft,Invested,Magical,Poison} Grafts \N \N /Equipment.aspx?ID=3192 Your blood flows with tetrodotoxin or a similar toxin, poisoning enemies who dare to bite you. Creatures that damage you with an attack using their … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8daf4e6d-91d9-46f5-a763-b1bca151d9d8 Toy Carriage {} Adventuring Gear \N \N /Equipment.aspx?ID=1342 A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a074428-0407-4091-9ac4-743a135138cb Toy Carriage (Windup) {} Adventuring Gear \N \N /Equipment.aspx?ID=1342 A miniature toy carriage is carved from wood and has fully functioning wheels. It can vary in size from 2 to 8 inches long, too small for even Tiny creatures to ride. If pushed or propelled, obstacles and terrain might slow, stop, tip, or divert the carriage's course. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +846419e1-061e-4642-a696-f17dc9b3fda8 Tracker's Goggles {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3113 These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83081d70-88c1-47ba-aeed-8f7573c8c874 Tracker's Goggles (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3113 These lenses of forest-green glass are bound in rough leather stitched with crude twine. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d8b6330-bab9-4a26-a61c-182a9e93e2a2 Tracker's Stew {Alchemical,Consumable,Processed} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1933 Alchemical reagents add punch to tracker's stew: a rich, fiery mixture of tomatoes, ground nuts, onions, and tubers, often with poultry added. It's usually served with or over rice or noodles. Once you've eaten the stew, it improves your ability to sense and follow tracks for 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Survival checks to Cover Tracks and Track. You can do either while moving at full speed or both while moving at half speed. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +637e19e4-0a84-405e-9878-0a9da8ce86d2 Tracking Fulu {Abjuration,Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=985 Used covertly by assassins and spies, this pair of fulus stick to one another when created but can be easily separated. Affix one fulu to a target before activating its pair. When activated, the unaffixed fulu flutters toward the affixed one at a speed of 30 feet per round, traveling for up to 1 hour and fluttering more rapidly the closer it comes to its pair. The unaffixed fulu always moves in a straight line towards the affixed fulu; it can't solve mazes or find its way through winding paths. free-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b094c92-7a13-47c7-86e5-feb8eb1f7a96 Tracking Tag {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=3252 Small and unobtrusive tags made from a durable material, often leather or hardwood, tracking tags are attached to wild animals, usually by a collar, to track their movements. They also serve as a way to let others know that someone is keeping track of this animal. Each tag is also inscribed with a unique label so individual creatures can be more easily identified among a herd. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +981a236e-d533-48a7-a4bf-b06a78330df1 Dawnsilver Tree {Concussive,Elf,"Fatal d10",Parry,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=204 Neither dawnsilver nor a tree, this long gun takes its name from the legends of the elves of Jinin and is most commonly found within the nation. … \N 2 1d6 150 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +bddd9e9f-c08a-444e-8ae9-2238de3ce9fb Toxic Effluence {Alchemical,Consumable,Contact,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2676 This dark green sludge has a caustic scent and gritty texture. Capable of entering the body through contact with flesh, toxic effluence becomes harmful once it hits the bloodstream, where it causes internal chemical burns, intense pain, and muscle spasms. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +850da7f9-e0a1-460f-bd3e-4cab18e369e5 Tradecraft Tattoo {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2220 Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead. minute (concentrate, manipulate); Frequency once per day; Effect The tattoo casts creation. You choose the item and its appearance, and whether the spell is 4th or 5th rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51dd7dd5-2aed-41cf-b361-f4186d233adb Transportation (Caravan) {} Services Transportation \N /Equipment.aspx?ID=2770 The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ee48cf3-f3c1-4cd9-aef0-4d5d7eb593b2 Transportation (Carriage) {} Services Transportation \N /Equipment.aspx?ID=2770 The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5eae61f-564a-46ec-9ba0-dade8e254ae0 Transportation (Ferry or Riverboat) {} Services Transportation \N /Equipment.aspx?ID=2770 The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9013607-9ad7-491b-bbad-92012752b6a7 Transportation (Sailing Ship) {} Services Transportation \N /Equipment.aspx?ID=2770 The cost to hire transportation includes standard travel with no amenities. Most transit services provide basic sleeping arrangements, and some provide meals at the rates listed on Table 6–14. Arranging transportation into dangerous lands can be more expensive or impossible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29708f0d-3d32-4fc3-b775-bd15d6216fd2 Transposition Ammunition {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1286 Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d327ab3e-c423-4896-9ebd-523ed10ff740 Transposition Ammunition (Greater) {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1286 Transposition ammunition has a milky-white cast and will sometimes shift position subtly of its own accord. When you activate the ammunition, instead of making your Strike against a foe, you fire transposition ammunition at any unoccupied square you can see within your weapon's first range increment and succeed without making an attack roll. You pull yourself through the Astral Plane, teleporting along with any items you are holding into the square where you shot the ammunition. If this would carry along any other creature (even one in an extradimensional space), the activation fails. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6f31f61-c8dd-4440-9227-a0726d571f68 Traveler's Any-Tool {Magical} Held Items \N 1 /Equipment.aspx?ID=3034 Before it's activated, this item appears to be an ash rod capped with steel on either end. Tap [two-actions] (concentrate, manipulate); Effect You imagine a specific simple tool, and the any-tool transforms into it. (Usually, you can choose from a tool listed in the gear from Player Core). This transforms the wooden portion into any haft and the metal caps into spades, hammer heads, or the like, allowing for most basic tools but nothing more complex. You can return the item to its rod form with an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d54b7be-19d6-42dd-839f-e3fdd1dc9970 Trackless (Greater) {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2304 Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you are continuously affected by the vanishing tracks spell. two-actions] (concentrate); Frequency once per day; Effect You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within the area. You can Dismiss this effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +370127c4-136d-4155-aed9-1f8289ba87af Tradecraft Tattoo (Greater) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2220 Crafters choose tattoos that represent their dedication and skill in their chosen field. Such tattoos might adorn the arm, fingers, or eyes, and they take the form of artistic patterns or depict tools of the trade, such as anvils, paintbrushes, or trowels. You gain a +2 item bonus to Crafting checks. Furthermore, when you roll a critical failure on a Crafting check to Earn Income, treat it as a failure instead. minute (concentrate, manipulate); Frequency once per day; Effect The tattoo casts creation. You choose the item and its appearance, and whether the spell is 4th or 5th rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee83d08b-ca87-40f5-a2b9-d40ef9a30831 Traveling Companion's Chair {Companion} Assistive Items Animal Companion Mobility Aids 1 /Equipment.aspx?ID=2148 This more robust assembly is well suited for longer travel and all manner of adventuring. As with the traveler's chair, small mechanisms built into the wheels and support struts allow the user to traverse up and down stairs without any additional difficulty (though moving up stairs is still difficult terrain, just like for other adventurers) and move without additional difficulty through ladders, uneven ground, and other common adventuring terrain. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c23b501-92fb-4263-8302-4eec102eb8b6 Treats (Standard) {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1705 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7f91897-28b8-415b-be2a-17450e955b43 Treats (Unique) {} Animals and Gear Animal Caretaking Gear \N /Equipment.aspx?ID=1705 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69d88ca0-f7c2-40e7-ac87-91da95434c45 Tremorsensors {Adjustment,Mechanical,Uncommon} Assistive Items \N L /Equipment.aspx?ID=2168 These small, metallic devices resemble squashed spheres. They each contain a tiny gyroscope that's incredibly sensitive to vibrations in the earth. While typically worn on one's footwear, the device can be affixed to any part of your armor. free-action] (manipulate); Frequency once per day; Effect You stomp a foot, clap your hands, or create some other source of sound, gaining tremorsense as an imprecise sense with a range of 20 feet for the next 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cda31cd3-270b-4833-ade2-518481f1076b Trickster's Mandolin {Coda,Occult,Staff} Staves Coda L /Equipment.aspx?ID=2271 Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2da76881-7a7b-40d2-9f42-d49b6cbd6887 Trickster's Mandolin (Greater) {Coda,Occult,Staff} Staves Coda L /Equipment.aspx?ID=2271 Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9f976d0-764f-4499-be6e-0beb3299e2f9 Trickster's Mandolin (Major) {Coda,Occult,Staff} Staves Coda L /Equipment.aspx?ID=2271 Sought after by many unscrupulous bards, this instrument is surprisingly light and easy to carry, but also empowered with a number of spells carefully selected to help with fooling others or making a hasty retreat. While playing the mandolin, you gain a +1 item bonus to Deception and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +380c7465-57af-4ede-9193-65446fc6439e Tricky Liniment {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=3401 This greenish, persistent grease can be applied to armor to make it extremely slippery for 8 hours, granting the wearer a +2 item bonus to Acrobatics checks to Escape or to Squeeze. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91c1b93a-8f68-4bd7-a860-9c77296c7ac5 Trident of Lightning {Consumable,Electricity,Magical} Consumables Other Consumables L /Equipment.aspx?ID=3005 This item looks like a normal trident carved with Gozren motifs. If thrown without being activated, it wobbles in the air and fails to strike true. When you Activate the trident, the carvings crackle with electricity. You then hurl the trident. It shatters immediately after leaving your hand and unleashes its magic as a 4th-rank lightning bolt originating from your space. The bolt deals 5d12 electricity damage and has a basic Reflex save DC of 25. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21b0ba91-7376-430e-81bf-42dd6851bced Trinity Geode {Earth,Evocation,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1017 The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. … Cast a Spell; Frequency once per day; Effect You cast spike stones. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ff7ecb6-48a1-4e57-b441-0362e4160fb1 Trinity Geode (Greater) {Earth,Evocation,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=1017 The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 17. Cast a Spell; Frequency once per day; Effect You cast spike stones. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1a237a1-afd6-4ee2-ba90-263214061bc1 Main-gauche {Agile,Disarm,Finesse,Parry,"Versatile S"} Weapons Base Weapons L /Weapons.aspx?ID=387 This parrying dagger features a robust guard to protect the wielder's hand. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +138d2e77-1756-4f9f-a2fe-52d28d2054e3 Traveler's Fulu {Consumable,Divination,Fulu,Magical,Rare,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2693 This fulu shows a series of constellations and arrows depicting astronomical movements through the night sky. When you activate a traveler's fulu, the magic infuses your mind with sensations of deja vu, as if you'd been in this region before. You gain a success on the triggering check. free-action] envision; Trigger You critically fail an attempt to Sense Direction; Requirements You're trained in Survival \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22b347dc-02cb-46e8-b935-e18924b58e38 Trudd's Strength {Divine,Magical,Uncommon} Runes Clan Dagger Filigrees \N /Equipment.aspx?ID=3771 This filigree depiction of a warhammer in front of a kiteshaped shield grants you a +1 item bonus to Athletics checks and to Intimidation checks to Coerce. Additionally, once per day, the filigree symbol can be activated to protect your allies. Protect the Clan! [one-action] (concentrate); Frequency once per day; Effect Protective energy releases in a 10-foot emanation, granting a +1 status bonus to Armor Class to all allies within the area. The bonus lasts for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +914da692-ae9a-4729-addf-f374f67bd4d0 True Name Amulet (Greater) {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1083 This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae1bf04a-74fd-41cc-8d66-ac066d17ab37 Twisting Twine (Lesser) {Magical} Held Items \N L /Equipment.aspx?ID=3419 This ball of hempen twine resists efforts to unravel it by hand. Unravel Twine [one-action] (manipulate); Frequency once per day; Effect You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to Disarm or Trip (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0ce0f86-461f-44b6-9d4b-100298eff7e0 Triton's Conch {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=269 If you put this large opalescent conch shell to your ear, you can hear the sound of the roaring sea crashing against the shore. one-action] Interact (auditory); Effect You can raise the conch to your lips and blow into it, letting out a long, rumbling note. For the next minute, you and all allies who were within 30 feet of you when you activated the conch gain a +2 item bonus to Athletics checks to Swim and can breathe under water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5428c46f-5ac4-4f2b-8ed6-3fd3b610844b Troubadour's Cap {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2144 This jaunty cap can take the form and color of any type of hat you wish upon investing the item, but it always has a peacock feather jutting out from one side. You gain a +2 item bonus to Diplomacy and Performance checks while wearing the cap. When you invest the cap, you either increase your Charisma modifer by 1 or increase it to +4, whichever would give you a higher value. two-actions] (manipulate); Frequency once per day; Effect Picking the feather from your cap, you throw it toward a target, casting prismatic spray (DC 35). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a55d965a-7f31-435a-bfc0-10e7991a32b5 True Name Amulet (Lesser) {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1083 This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ed497ba-8845-4efe-8e73-3a138ceaee7d True Name Amulet (Major) {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1083 This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63f268fc-c674-41ff-aee8-1f760e7d7ddf True Name Amulet (Moderate) {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1083 This amulet bears the true name of a single creature with a level no higher than the item's level. These amulets are typically made of gold and engraved, but could be made of anything, including simple clay. The name is clearly visible, though only to you, and only while you have the amulet invested. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ac10653-b6ac-4f68-b539-e762d113ff1f Truesight Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2960 Upon drinking this clear, refreshing potion, you can see things as they actually are. You gain the benefits of a 7th-rank truesight spell that has a counteract modifier of +25. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdae1033-664a-4de6-85a9-9240869dbad0 Tusk and Fang Chain {Consumable,Incapacitation,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=952 This length of silver chain has a tiger's fang on one end and the tip of a dire boar's tusk on the other. When you activate the chain, an ephemeral chain encircles the target creature's head and a cacophony of animal sounds clouds its mind. It must attempt a DC 35 Will save. free-action] envision; Trigger You Grab or restrain a creature or become grabbed or restrained by a creature \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7726a815-f0d5-4cc2-a10f-f71cd66f7df6 Twisting Twine (Greater) {Magical} Held Items \N L /Equipment.aspx?ID=3419 You can activate the greater twisting twine without any frequency limit, and the Athletics modifier is +15. Unravel Twine [one-action] (manipulate); Frequency once per day; Effect You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to Disarm or Trip (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0d45faa-5adf-40d7-b36c-c6835cdb27f2 Trueshape Bomb (Greater) {Alchemical,Bomb,Consumable,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1907 Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93c688db-36bc-4028-b7c2-4367411b7989 Trundle Wheel {} Adventuring Gear \N 1 /Equipment.aspx?ID=3253 A trundle wheel is used to measure distance. It is a wheel attached to a handle so that it rolls along the ground. The wheel is often covered with leather or a rough metal to allow better grip on a surface and ensure it maintains traction. It’s of an exact circumference, usually a yard or five feet. Each time it makes a complete rotation it makes an audible click so the user knows they have gone exactly that distance and can count the clicks to determine a longer distance traveled. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b118321c-f04f-4720-8081-75ea54a8fc9f Trusty Helmet {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3983 You keep yourself protected from incoming projectiles with this sturdy steel helmet, painted brown. Hunker Down [one-action] (manipulate); Effect You hunker down, protecting your head using your helmet. You gain a +1 circumstance bonus to your AC against ranged attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39b66334-f7a8-4892-aef2-84510e7c2daa Truth Potion {Consumable,Magical,Mental,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=2961 For 10 minutes after drinking this astringent potion, you can't intentionally lie and may be compelled to tell the truth. Upon drinking the potion, attempt a DC 19 Will save. You can voluntarily fail or critically fail. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8684cd9d-cd13-4147-993e-d8ca52733aec Tubeworm Gland {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3193 Thanks to a graft from a hardy deep-sea invertebrate in your stomach, you can ingest food and water that would be toxic to others. You gain a +2 item bonus to Fortitude saving throws against ingested diseases and poisons. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b8bcea5-0ad9-4ef4-bbb2-937edb78588b Turtle {} Animals and Gear Animals \N /Equipment.aspx?ID=1696 PFS Note This animal can be purchased as a pet, but cannot be combat trained or contribute to combat in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e574bf0-f90d-4cf3-bdb0-be69540a1550 Twigjack Sack (Lesser) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1502 Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa424be4-3784-41af-addd-51421d28e071 Twigjack Sack (Major) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1502 Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54a9973d-92b7-4362-8855-bb7b80bab62c Twigjack Sack (Moderate) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1502 Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +abedf5f8-4f08-4267-9aec-c7be1a35f164 Twilight Lantern (Lesser) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1451 This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2007abde-e755-4c09-bd20-58bb53da71ea Twilight Lantern (Major) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1451 This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42b27d24-2d38-4af8-880e-85729bd449a0 Twilight Lantern (Moderate) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1451 This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +148c5cc1-5f0f-4775-8a25-f68803067b50 Twilight Tattoo {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3765 This tattoo of a black eagle gripping a sword and arrows in its talons identifies the bearer as a member of the Twilight Talons. Agents typically keep the tattoo hidden unless they need to prove their identity to another member. The bearer gains a +1 item bonus to Deception checks. Inscribe [two-actions] (concentrate, illusion, manipulate); Frequency once per day; Effect You lay your hand on a piece of text, and your tattoo makes a perfect copy of it, storing it as a ring of swirling letters surrounding the design. The tattoo can hold text equivalent to two pages of a book, a single scroll, or a similar area of other surfaces, though it doesn’t replicate any magical effect or other special properties of the original words. You can Dismiss this effect, and when you Dismiss it, the tattoo copies the original text onto a blank writing surface you’re touching. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef9e2417-4c93-43ab-a8ec-e8f821ef2b9c Twining Chains {Adjustment,Uncommon} Adjustments \N 1 /Equipment.aspx?ID=1431 This set of chains is completely covered with spikes and sharp blades. Not balanced for weapon use, twining chains are instead wrapped around a user's body as a deterrent to attackers—and, for some, a fashion statement. While wearing twining chains, you gain the Thorns reaction. In addition to their dangers, twining chains' weight also increases your armor's Bulk by 1, Strength entry value by 2, and check penalty by 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9cb2fecd-4709-4db8-87ca-d2f08c30a92c Dawnsilver Weapon (High-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2857 Dawnsilver weapons are slightly lighter than silver. A dawnsilver weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b1328af-f104-469a-bbda-4e5446815831 Sai {Agile,Disarm,Finesse,Monk,Uncommon,"Versatile B"} Weapons Base Weapons L /Weapons.aspx?ID=416 This piercing dagger is a metal spike flanked by a pair of prongs that can be used to trap an enemy's weapon. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ee14b9f7-1623-4c90-af2f-f2295092a876 Twigjack Sack (Greater) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1502 Sharp, flexible brambles poke from this sack made of intricately intertwined plant fibers. The sack's contents creak under the strain of the tightly compressed bundle. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +23736f7d-7dbb-4aa5-a6a9-60d3d33c0622 Tyrant's Writ {Grimoire,Magical,Necromancy,Uncommon} Grimoires \N L /Equipment.aspx?ID=1801 A spirited debate persists among scholars on whether the eponymous tyrant of this grimoire actually refers to Tar-Baphon, the necromancer Geb, or even the goddess Urgathoa herself. This grimoire appears at first to be a series of writs that makes arrogant demands of the reader, those around them, and the universe. Anyone who gives these writings more than a cursory look realizes the writs hold spells much like any other grimoire, with the animate dead spell being particularly prominent. Tyrant's writs grants you the ability to demand more from the undead you animate. free-action] envision (metamagic); Frequency once per day; Effect If your next action is to Cast a Spell to cast an animate dead spell prepared with tyrant's writs, you can choose one of the following additional benefits to grant the summoned undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3aff5edf-fb1b-4eaf-8de0-f4998898228a Umbral Wings {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=1719 This hooded cloak is soft and surprisingly durable. Its cloth is a purple so deep as to be almost black, woven with dark blue and purple shapes suggesting wings of nocturnal creatures. While wearing the cloak, you gain low-light vision and a +1 item bonus to Seek creatures. one-action] envision; Frequency once per hour; Effect You gain a fly Speed equal to your Speed until the end of your next turn. If you aren't standing on solid ground when the effect ends, you fall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7303ea17-7fdd-4140-bdce-6d8e81edc365 Unbreakable Heart {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2222 The name of your beloved adorns this stylized image of a heart. An unbreakable heart tattoo can be received only at the end of a successful heartbond ritual, serving as your token. The other participant can have a token other than a tattoo if they wish. If you have more than one heartbond, each unbreakable heart you have serves as a token for only one of them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0d2d1b7-e1af-43ba-ad53-bac6d21844c8 Underbrush Cloak {Invested,Magical} Worn Items \N 1 /Equipment.aspx?ID=3984 This hooded cloak is lined with rough foliage, vines, and bark that never wilts or rots away. When wearing this cloak, you gain a +1 item bonus to Stealth checks when in heavily forested areas. One with the Woods [two-actions] (manipulate); Frequency once per day; Effect For the next minute, you ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ba0bb49-b49a-44b2-a5a7-965de4215170 Two-Person Submersible {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=116 This clockwork vehicle can travel just below the surface of the water for short periods of time to bypass enemy blockades or covertly land on enemy beaches. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76d98459-5afd-431b-97ac-ea2ab55e4da9 Umbraex Eye {Divination,Invested,Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=1787 Like the rest of its form, the eyes of the legendary umbraex darvakka (page 83) collapse into ashes when the creature is destroyed. Rarely, when the umbraex wishes to impart information beyond its ashen reconstitution, it ejects one of its eyes at the moment of destruction. This large orb hardens into an obsidian-like substance that swirls with captivated motes of darkness deep within. While you hold the umbraex eye, you have lifesense (imprecise) 120 feet. minute (command, Interact); Frequency once per hour; Effect Name a person, event, or location and the umbraex eye shows 1 minute of relevant memory the umbraex witnessed firsthand. The events are displayed as clear images in the eye and accompanied by sound. If the umbraex has no relevant memories, the eye merely flickers with shadows. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2ee4e66-6f41-4fb5-a11d-2d17b814f7df Undead Detection Dye {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1544 The liquid in this test tube is as clear as water. You can drop in a sample collected from the environment or a creature to reveal what kind of undead has been in contact with the sample in the past 24 hours. The water changes color, as seen on the table, or remains clear if it doesn't detect any traces of undead. The higher the undead's level or number of undead in contact with the sample, the more intense the color. This isn't a foolproof way to identify a disguised creature as undead, since any contact with undead causes the sample to change colors. If an undead has been disguising its undead nature or its presence in an area, the GM can roll a secret DC 20 Deception or Stealth check for the creature when the dye is activated. On a success, the creature avoided leaving traces. This can't protect the undead from discovery if it actively uses its undead abilities on an area or creature, though it can attempt to remove any evidence with activities like Cover Tracks and Conceal an Object. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +227db19f-7462-47a4-9b6f-0dde67dbe881 Unexceptional {Illusion,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=2563 Merchants traveling into Stonebreach sometimes apply this accessory rune to specific wares to avoid the notice of thieves. Conversely, many thieves in Highhelm apply these runes to stolen goods to help them smuggle items out of the city. The item gains the effects of magic aura to appear as non-magical. The rune's effects also cause anyone who closely observes or holds the item to believe it is a mundane version of that type of item, such as believing a magical dagger to be an ordinary dagger, unless the creature succeeds at a DC 18 Will save. Creatures that succeed their save see that there is more to the item than meets the eye, but aren't immediately aware of the magic aura effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03d8507d-2506-4189-9e36-d968c5ab3a1c Unfolding Tree House {Magical,Structure,Uncommon,Wood} Structures \N L (when not activated) /Equipment.aspx?ID=3626 Though it looks like a simple profile of a bird’s wing and body carved into a flat triangle of wood, this magical object can transform into a tree house. Unfold 1 minute (concentrate, manipulate); Frequency once per day; Effect You unfold the triangle on near-invisible seams and the bird animates, flying up to perch in a tree you designate within 300 feet of you. The bird’s perch can be as high as 200 feet off the ground or the top of the trees, whichever is lower. The bird then alights, expands, and reshapes into an elegantly crafted tree house over the course of 10 minutes. Unlike typical items with the structure trait, this tree house attaches to the tree instead of needing to be on solid ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98afd50d-7524-4051-86f5-969e64f13002 Unholy {Magical,Unholy} Runes Weapon Property Runes \N /Equipment.aspx?ID=2851 An unholy rune instills fiendish power into the etched weapon. Strikes made with it gain the unholy trait and deal an extra 1d4 spirit damage, or an extra 2d4 against a holy target. If you are holy, you are enfeebled 2 while carrying or wielding this weapon. Unholy Bloodshed [reaction] (concentrate); Frequency once per day; Trigger You critically succeed at an attack roll against a holy creature with the weapon; Effect The target takes persistent bleed damage equal to 1d8 per weapon damage die of the etched weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f90b000e-8544-4f8f-9697-76cfe73fbfc4 Unholy Water {Consumable,Divine,Splash,Unholy} Consumables Other Consumables L /Equipment.aspx?ID=3006 A malicious deity's malice lies within this vial of water. You activate a vial of unholy water by throwing it as a Strike. It's a simple thrown weapon with a range increment of 20 feet. Unholy water deals 1d6 spirit damage and 1 spirit splash damage. Unholy water can damage only creatures with the holy trait. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f0401cc-1c3c-42ff-80fa-c9f6f44f3ead Underwater {Magical,Water} Runes Weapon Property Runes \N /Equipment.aspx?ID=2634 This weapon works as well in water as it does on land. Attacks with the weapon don't take the normal penalties and restrictions for being used in water or underwater. If the weapon is capable of dealing fire damage, its fire functions underwater as well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf0d43f0-dec3-4c2f-8932-75406f3e0375 Unending Itch {Alchemical,Consumable,Injury,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2018 Invented to cause a lengthy and unpleasant demise, this poison manifests as an itch that can't be soothed. The victim experiences the poison damage as irritation rather than pain or sickness and must succeed at a DC 34 Perception check to realize they're poisoned. The poison can also be identified with a DC 34 Medicine check. Once the victim has lost half or more of its Hit Points, the DC drops to 30 for either check. As long as the victim doesn't realize it's poisoned, the GM makes its saving throws in secret. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae72a926-921a-435d-917b-ada43f4cbeab Unending Youth {Conjuration,Contract,Invested,Magical,Rare} Contracts Thrune Contracts \N /Equipment.aspx?ID=762 You cease aging, and if you were older than young adult in age, you become a young adult again. You gain a +4 status bonus to saves against death effects and resistance to negative damage equal to half your level. Once per day, from any distance, Abrogail Thrune II can recite a mandatory appearance clause in your Thrune contract as a 3-action activity to summon you to her side, where you are controlled by Abrogail for 1 minute before you return. two-actions] command; Frequency once per day; Effect You recite a hold harmless provision from your Thrune contract. Reduce your doomed value to 0. Abrogail Thrune II is immediately made aware that you have used this ability. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a1a5674-9f39-4721-a0cd-5631b765014f Unifying Emblem (Shriikirri-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc78f2da-b6c5-4ce8-9810-1182aff4e1fe Unifying Emblem (Shundar-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00ebaa90-9281-499f-aa25-1f3438db2947 Unifying Emblem (Sklar-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08a7405b-f59f-44ab-a408-9b5527ecee4f Unifying Emblem (Skoan-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d4eff7e-0a48-49f8-b6ab-9dedf838c699 Unifying Emblem (Tamiir-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50b01f36-8a30-4db2-85c4-4eb49af6d3d2 Uniter of Clans {Enchantment,Invested,Magical,Relic,Unique} Relics Relic Seeds \N /Equipment.aspx?ID=2662 Resembling two hands clasped in friendship, this diplomat's badge is designed to be woven into the wearer's braided beard. When the wearer befriends others, one of the hands briefly transforms to resemble the befriended creature's own. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +073587bb-3ff1-4784-9e3a-237b10d846f5 Universal Solvent (Major) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=701 Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b27763c5-af3d-48a7-883c-4c58b9e55ef3 Universal Solvent (Moderate) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=701 Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cffa963d-ac95-40d5-b3d6-95cf75f5bb2a Vaccine (Major) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1969 A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db3c9c82-a41f-4ada-ae51-389ec73aa0fc Universal Solvent (Greater) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=701 Originally formulated as a means of dissolving sovereign glue, this powerful solvent can break almost any adhesive's grip. As universal solvent is particularly effective against sovereign glue, it automatically dissolves sovereign glue. It attempts to counteract any other adhesives, such as tanglefoot bags, with a counteract modifier depending on the type. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb1e00ca-2792-4254-b1c4-b4bbdea5efe8 Unsullied Blood (Greater) {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1795 Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dcb6c843-ad9a-40e8-afe3-5c71d0dc31a7 Unsullied Blood (Lesser) {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1795 Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5e06aee-d860-4e47-b977-66f22ae43d63 Unsullied Blood (Major) {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1795 Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a71bf1b-a09b-49ff-8fd7-bd217c4ff49a Unsullied Blood (Moderate) {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1795 Blood offered from a willing donor was taken directly from the vein and stored in an ornate vial that keeps it as pure and red as the day it was extracted. When this catalyst is added to a vampiric touch spell of up to 4th level, instead of gaining temporary Hit Points based on the damage dealt, you recover half of the damage dealt as Hit Points. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2cca3967-8d09-4382-b0c9-049e447a874d Urn of Ashes {Magical,Void} Held Items \N \N /Equipment.aspx?ID=3420 This pewter urn contains the ashes of a benevolent ancestor, with a sliver of lingering spirit that strives to protect you. Spirit's Wrath [one-action] (attack, concentrate, manipulate); Frequency once per round; Effect The urn shoots a bolt of void energy at a foe within 30 feet. Attempt a spell attack roll against the target's AC, using a modifier of +15 or your own spell attack modifier, whichever is higher. On a success, the bolt deals 4d4 void damage (doubled on a critical success). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8017f6e8-7669-4632-8edf-5b80090aa555 Ursine Avenger Hood {Artifact,Invested,Primal,Unique} Artifacts \N L /Equipment.aspx?ID=2368 Note from Nethys: This item is a constituent part of the Ursine Avenger Hood archetype using the archetype artifact rules. A gift passed from … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de1ef6c7-882a-4db0-b192-a05b7af955a8 Vaccine (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1969 A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bbc250b-b8c0-418f-81e2-0490df72be3a Vaccine (Lesser) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1969 A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b160f3e3-1585-46a3-ac4e-e9b1b1648c8a Unmemorable Mantle (Greater) {Illusion,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=513 This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantle’s clasp to modify those creatures’ recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4dc4a15d-66a4-42aa-9a0c-6aa3cd4a1328 Unmemorable Mantle (Major) {Illusion,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=513 This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantle’s clasp to modify those creatures’ recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f482a699-7668-4f0b-9464-c2546d7b0750 Vandal's Banner {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3920 This magical banner is imbued with the foolhardy courage of hooligans and troublemakers. Strikes you or an ally make while within the banner’s aura ignore the first 2 points of Hardness of an object. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a9d8fdb-8301-463e-a71c-788c507a7b25 Vanishing Wayfinder {Evocation,Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ad5fe24-eefa-40ae-96e4-a3c642284193 Vapor Sphere {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1036 Within this strange glass sphere swirls a cloud of smoke that occasionally appears as if it's trying to escape. You react to a surprise encounter with haste, activating this talisman and causing your body to momentarily become like vapor. Against the trap's reaction or the attack, you gain resistance 25 to physical damage and are immune to precision damage. This effect also prevents the reaction or attack from physically moving you (such as falling down a pit or being knocked prone), and after the reaction or attack, you can Fly 5 feet. When you end this flight, you leave your vaporous state and are exposed to any danger still at your location. reaction] envision; Trigger You trigger a trap's reaction or an enemy that was undetected by you makes an attack against you; Requirements You're an expert in the affixed armor and an expert in Reflex saves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc147030-ea7c-4f71-97af-80b120fcb649 Vaporous Pipe {Magical} Held Items \N \N /Equipment.aspx?ID=2198 This hand-polished pipe is carved from oak and releases small wisps of smoke even when unlit. As long as you're holding a vaporous pipe, you don't take a circumstance penalty to Perception checks due to thick smoke, and you can't suffocate from smoke and heated air (such as within a wildfire). As long as you are holding the pipe, you also gain resistance to fire equal to half your level. one-action] (manipulate); Frequency once per hour; Effect You draw on the pipe and then blow a massive cloud of smoke that fills a 30-foot emanation that includes your space. All creatures within the smoke cloud are concealed from each other and from creatures outside the smoke, though you can still see clearly within it. The smoke dissipates after 3 rounds, or after 1 round if subjected to a strong wind. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f337a35-d8b1-4ad8-b13f-2c97355d72a5 Vat-Grown Brain {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools 1 /Equipment.aspx?ID=2419 A malformed, artificial brain pulses with alchemical life inside a nutrient-rich vat. When the vat-grown brain is activated, it attempts to counteract one condition of your choice that was gained from an ability with the mental trait, which it does by drawing the negative mental impressions into itself. However, the artificial brain is not robust, and the strain of the transfer quickly destroys it. The vat-grown brain has a counteract level of 5 and a +17 modifier on the roll. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc72619f-12ac-4afd-ab38-4096ee6b1c05 Vaultbreaker's Harness {Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2307 A vaultbreaker's harness has four pockets across the chest. The pockets contain a set of infiltrator's thieves' tools, infiltrator picks, a levered crowbar, and a glass cutter. These items are magically bound to the harness; if they are more than 1 foot away from you, they disappear, then reappear in the harness at the next sunset. Broken or destroyed items similarly reappear, restored, in their proper pockets at sunset. one-action] (manipulate); Effect You cinch the harness to prepare for mischief. You gain a +1 item bonus to Stealth checks and a +10-foot item bonus to your Speed for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3338846b-fe7c-4774-87a4-2051ed8c0e8e Verdant Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3049 This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3869f2e-b0ef-4c59-b5fa-2166be5c94f0 Vaccine (Moderate) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1969 A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8bb0120-daca-4459-8e16-2fca58dbea04 Vanishing Coin {Consumable,Illusion,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2996 This copper coin dangles from a leather strip strung through a hole drilled in the center. Until activated, the coin becomes invisible for a few seconds at random intervals every few minutes. When you activate the coin, it casts a 2nd-rank invisibility spell on you, lasting until the end of your next turn. free-action] (concentrate); Trigger You attempt a Stealth check for initiative, but you haven't rolled yet; Requirements You are trained in Stealth \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0857ccbd-8575-4bac-bff6-f845c8a1e3aa Vengeful Demon's Tears {Consumable,Magical,Potion,Transmutation,Uncommon} Consumables Potions L /Equipment.aspx?ID=3159 Vengeful demon's tears is an infamously noxious spirit mixed into a potent magical cocktail and traditionally packaged in a gourd adorned with an engraving of a terrifying demonic face. Drinking it feels akin to lighting your throat on fire and putting it out with an herbal tonic. When you activate this potion, you gain the quickened condition for 3 rounds and can use the extra action each round to Strike, Stride, or to take the following action. one-action] (concentrate, healing); Effect You focus on the sensation of life burning within your flesh and gain 2d8 temporary Hit Points for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7a33a52-c32b-4c78-8895-54711eca6d4c Venom Glands {Graft,Invested,Magical,Poison} Grafts \N \N /Equipment.aspx?ID=3194 Your salivary glands are modified to be capable of spraying a deadly venom. You gain a poison spray unarmed ranged attack with a range increment of 10 feet that deals 1d4 poison damage. On a critical hit, the target is also sickened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a4337fc-9eef-4206-850d-b80a7ccd6135 Venomous Cure Fulu {Consumable,Fulu,Magical,Necromancy,Talisman} Consumables Fulu \N /Equipment.aspx?ID=986 This green fulu depicts venomous creatures and vermin. When activated, the venom from the fulu fights against the venom in your system, granting you a +2 status bonus to the triggering saving throw. free-action] envision; Trigger You attempt a saving throw against an injected poison. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69815b6b-b634-4bf8-96c2-cce14960ad45 Ventriloquist's Ring {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3114 This elegant copper ring has miniature images of songbirds engraved around its circumference. You gain a +1 item bonus to Deception checks. Throw Voice [two-actions] (manipulate); Frequency once per day; Effect Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f3d25dc-c0b0-43a7-90fb-b814c0b68153 Ventriloquist's Ring (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3114 The ring grants a +2 bonus. When you activate the ring, you gain the effects of 2nd-rank ventriloquism (DC 27). You can activate the ring any number of times per day. Throw Voice [two-actions] (manipulate); Frequency once per day; Effect Twisting the ring around your finger allows you to magically throw your voice, with the effects of a ventriloquism spell (DC 19). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +93f8fa21-a1aa-441e-8cb8-4f4f90787ceb Verdant Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3049 This oak branch grows leaves in spring that change color in autumn and shed in winter. While wielding it, you gain a +2 circumstance bonus to checks to identify plants and fungi. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdf64503-92c9-458c-9298-692f87dd2489 Velocipede {} Vehicles \N \N /Vehicles.aspx?ID=71 Space 5 feet long, 2 feet wide, 4 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a4eea90-84f2-4556-b5a8-15d690de0c34 Vengeful Arm {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1809 Abraxas teaches that an eye for an eye is the basis of law. This tattoo of a coiled viper provides a +1 item bonus to Society checks. one-action] envision; Effect Abraxas transforms the tattoo into a weapon of your vengeance. The vengeful arm crawls into your hand and becomes a retribution axe. You can use this activation again while holding the axe to revert the vengeful arm to a tattoo. Like other retribution axes, you can etch fundamental runes into the vengeful arm's retribution axe to increase its potency or to add striking. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04780533-b578-4179-9465-265b592adbb0 Venomed Tongue {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1810 Secrets must be unraveled, no matter how painful. This tattoo of braided tongues provides a +1 item bonus to Deception checks. one-action] envision; Frequency once per day; Effect Abraxas fills your tongue with venom, causing your deceptions to poison your foes. You use Deception to Create a Diversion, Feint, or Lie. Choose one target against whom your Deception check succeeded; that target takes 2d6 persistent poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c04de790-437d-443d-b05f-1192065db9ab Verdant Branch {Plant,Primal} Assistive Items Prostheses L /Equipment.aspx?ID=2162 Woody vines and branches curl and twist around each other, growing small twigs, leaves, and flowers across the surface of this prosthetic arm or leg. one-action] (concentrate); Frequency once per day; Effect A branch grows from your prosthesis, quickly flowering and then producing 1d4 ripe and flavorful fruits. A creature can pick and eat a fruit with an Interact action to regain 2d6+5 Hit Points. The fruits wither away after 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca584bf8-4b82-40ec-84ec-cc721c5794cc Vermin Repellent Agent (Major) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=860 This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43598305-6639-4436-abf7-81d30de743fc Versatile Tinderbox {Magical,Wood} Held Items \N \N /Equipment.aspx?ID=2651 A fine case carved from elegant wood, this tinderbox holds twigs and strips of wood in a selection of six colors. In a typical versatile tinderbox, these colors are black, blue, green, magenta, yellow, and violet. When used in lighting a fire, colored tinder alters the flames' color and smoke to match. The box is perfectly carved and constructed to hold tinder, keeping it completely dry, but is incapable of closing if used to hold anything else. The tinderbox replenishes itself; it's never out of tinder when its owner is in need, but it never produces a surplus of tinder either. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +55dd2c3e-edf9-4361-adef-ed73871c1089 Vestige Lenses {Alchemical,Rare} Alchemical Items Alchemical Other L /Equipment.aspx?ID=767 These simple lenses are alchemically treated to detect the faint smoke trail from a piece of specially formulated sandalwood incense. This incense has an odor undetectable by most people and a long burn time, making it perfect for discreetly tracking individuals. A stick of this incense costs 1 sp and can safely burn for up to 8 hours. While wearing the lenses, you see alchemical fumes in a distinct green tint, granting you a +1 item bonus to Survival checks to Track a creature marked with the incense and to Perception checks to Seek any alchemical vapors. If the smoke is fresh, Tracking via the incense's fumes might use a lower DC than normal for tracking a creature walking on firm surfaces. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4a82b9f-db69-46f0-86cb-b3b809637c54 Vexing Vapor (Lesser) {Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1278 This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c670a5eb-83dc-4803-b121-ebcd48a154d7 Vexing Vapor (Major) {Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1278 This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3d71411-b685-44fc-8287-ec25f0d66faa Vexing Vapor (Moderate) {Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1278 This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1beb837a-6623-4d43-9417-af3879137346 Dawnsilver Weapon (Standard-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2857 Dawnsilver weapons are slightly lighter than silver. A dawnsilver weapon is 1 Bulk lighter than normal (or light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd600b2e-3b57-4a12-89ad-566acec37e5f Vexing Vapor (Greater) {Alchemical,Bomb,Consumable,Inhaled,Mental,Poison,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1278 This flask contains a fine red powder made from toxic berries. A vexing vapor bomb deals the listed mental damage and mental splash damage. On a hit, the target must succeed at a DC 5 flat check before taking actions with the concentrate trait. This lasts until the end of its next turn (1 minute on a critical hit). one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90694a5a-c056-4430-afcb-6ca1165bbecc Vigilant Eye (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2241 Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye’s pupil continually twitches and moves, scanning its bearer’s surroundings. Cast a Spell; Frequency once per day; Effect You cast scouting eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9fffc90-9e33-4c1c-a546-b77e233a0bba Vigilant Eye (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2241 Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye’s pupil continually twitches and moves, scanning its bearer’s surroundings. Cast a Spell; Frequency once per day; Effect You cast scouting eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7009501-2d72-488b-8ad7-150489bf8416 Vine Arrow {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2929 Leafy stalks protrude from the shaft of this rustic arrow. When an activated vine arrow hits a target, the arrow's shaft splits and grows, wrapping the target in vines. The target takes a –10-foot circumstance penalty to its Speeds for 2d4 rounds, or until it Escapes against a DC of 19. On a critical hit, the target is also immobilized until it Escapes. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0ab46d3e-b15e-43ec-979d-0d0814d67892 Vine Baton {Magical} Held Items \N L /Equipment.aspx?ID=3950 This wooden baton is carved with a vine design that spirals from one end of the rod to the other. Similar batons were used by Taldan commanders of their Armies of Exploration for thousands of years. Forward March! [two-actions] (manipulate, visual); Frequency once per day; Effect You brandish the vine baton with a flourish or in some other dramatic manner. You and your allies within 120 feet can Hustle for 1 additional hour. If you enter an encounter during this time period, the effect ends, but you receive a +2 status bonus to your initiative rolls for that encounter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +677540ff-e100-43c4-b4fd-e8765b1fd20d Violet Venom {Alchemical,Consumable,Contact,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2019 The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aacb74b6-aecd-4cf7-9511-6a14d5f6339e Violin of the Waves {Auditory,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2199 This violin is crafted from finely wrought rosewood that emits a strong, but pleasant, smell of salt water and ocean life. It's engraved with images of sailors working and waves gently rolling. When you make a Performance check using the violin of the waves, you gain a +2 item bonus to the check. This bonus increases to +3 if the performer is currently aboard a ship, walking on the ocean, or otherwise immediately adjacent to ocean water. minutes (manipulate); Frequency once per day; Requirements You must be aboard a ship; Effect You play the song. Once it's completed, the weather immediately calms to the normal as it would for the season, as control weather. For the next day, the weather remains in this state, unless affected by other magical effects. Anyone aboard the ship finds their mind wanders when performing tasks however, daydreaming of drunken revelry or other forms of entertainment, and the crew of the ship takes a –2 status penalty to skill checks to do anything other than participate in such revelry. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e4eac75-a296-49be-b566-764010630fd4 Viper Arrow {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=3397 The shaft of this arrow is covered in fine green scales, and its iron head comes to a pair of points almost like fangs. After an activated viper arrow hits a target, the arrow transforms into a viper. The target is affected by the viper's venom, as if it had been bitten. The viper then lands in an open space adjacent to the target. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d70f9a04-9fea-4a0b-a3ab-abd0524043d0 Gnome Hooked Hammer {Gnome,Trip,"Two-Hand 1d10",Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=408 This gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think … \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +e1f6ec21-208e-4477-b8c1-6cb45efeab11 Vigilant Eye {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2241 Carved in this wooden disc is a humanoid eye, painted in muted shades that blend in with the wood. The eye’s pupil continually twitches and moves, scanning its bearer’s surroundings. Cast a Spell; Frequency once per day; Effect You cast scouting eye. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8509a4ad-5fcd-427b-820d-7d607f9c0cda Godsbreath Bow {Evocation,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1481 This +2 greater striking composite shortbow is made from wood, horn, and sinew. Once wielded by Ninshaburian heretics, it's carried in a leather case etched with images of Namzaruum in combat with Somnalu. On a successful Strike, it deals an additional 1d6 bludgeoning damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce26cf6d-ad44-450d-b136-17b1daffc7fe Viperous Elixir (Lesser) {Alchemical,Consumable,Elixir,Morph,Poison} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3238 Your teeth elongate into fangs with grooves that can channel a deadly venom. You gain a fangs unarmed attack that deals 1d6 piercing damage, unless you already have an unarmed bite attack that deals more damage. You gain the listed item bonus to unarmed attack and damage rolls when you Strike with your fangs or another bite attack. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f14148ef-5824-4c9e-9548-d552d82239d6 Viperous Elixir (Moderate) {Alchemical,Consumable,Elixir,Morph,Poison} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3238 Your teeth elongate into fangs with grooves that can channel a deadly venom. You gain a fangs unarmed attack that deals 1d6 piercing damage, unless you already have an unarmed bite attack that deals more damage. You gain the listed item bonus to unarmed attack and damage rolls when you Strike with your fangs or another bite attack. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98f7da70-e234-4ff7-8aa6-0fb0eb89b62d Vital Earth {Consumable,Earth,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2598 Life-infused soil from the Plane of Earth, vital earth is glittering dust you inhale that causes you to not need air or water for 24 hours. Also, for this time, your wounds close easily, like molding clay, meaning someone attempting to Administer First Aid or Treat Wounds on you doesn't need a healer's toolkit and gains a +1 item bonus to the Medicine check. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0491c4cf-aaf3-4e8f-9e80-6e3a9b27536f Vitalizing (Greater) {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2852 A vitalizing weapon pulses with vital energy, dealing an extra 1d6 persistent vitality damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87b91a02-4991-4c7c-905d-f455f714f1df Vocal Shells {Clockwork,Rare} Adventuring Gear \N \N /Equipment.aspx?ID=3526 Used by more technologically inclined bards, ventriloquists, and other performers to throw their voices, this gadget consists of two button-sized conch shells, each containing a miniaturized mechanism designed to pick up and transmit sound. One of the shells is designated the sending shell and contains a tiny indentation. When this indentation is pressed and the shell is close to a source of sound (such as on an actor's necklace), any sound that reaches it is transmitted to the receiver shell. If the receiver shell is located within 20 feet, it plays the sounds captured by the sending shell at a perfect volume and pitch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc9d2477-158e-4fe7-90e5-5cc74b6a0639 Voice from the Grave {Magical,Mental,Uncommon} Held Items \N L /Equipment.aspx?ID=2200 This onyx skull emits eerie whispers when on its own, but when held the skull enables you to speak with spirits and haunts you can see, even if you don't share a language. The voice from the grave translates anything the spirit or haunt says, using a language you understand, and translates your words for the spirit or haunt in kind. This doesn't make the target friendly or even cooperative, but it does enable communication. The GM determines the language in the case of a haunt. You can't communicate with mindless spirits using the skull. two-actions] (concentrate, manipulate); Frequency once per hour; Effect The onyx skull casts a DC 27 charm spell on one spirit or haunt you can communicate with using the skull. If you target a haunt that doesn't have a Will modifier, it automatically gets a failure on its save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d00ec4b-26b3-45bc-8843-55ba31754214 Voicebox {Illusion,Magical} Assistive Items \N \N /Equipment.aspx?ID=2169 This box contains small, magical amplifiers that allow a nonverbal character to translate thought into speech, which emits from the necklace. The speech produced matches any language you understand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90585c08-d936-42cb-af5c-3f14cdfb0cfb Hatchet {Agile,Sweep,"Thrown  10 ft."} Weapons Base Weapons L /Weapons.aspx?ID=382 This small axe can be used in close combat or thrown. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +b49b6cea-d443-454d-8510-e795a4867638 Heartripper Blade {Magical,Necromancy,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1730 This wicked-looking curved weapon is a +1 striking dagger that draws power from defeating foes, either to bolster itself or its wielder. A heartripper blade is well suited for use in any ritual that involves divination, and incorporating it into any ritual with the divination trait grants the wielder a +1 item bonus on any check made to resolve the effects of the ritual's casting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f9f2c70-2b85-4151-8ac9-a092e4d0ce14 Viperous Elixir (Greater) {Alchemical,Consumable,Elixir,Morph,Poison} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3238 Your teeth elongate into fangs with grooves that can channel a deadly venom. You gain a fangs unarmed attack that deals 1d6 piercing damage, unless you already have an unarmed bite attack that deals more damage. You gain the listed item bonus to unarmed attack and damage rolls when you Strike with your fangs or another bite attack. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed09c65f-f573-48af-8e9a-5303c740dfa4 Vitalizing {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2852 A vitalizing weapon pulses with vital energy, dealing an extra 1d6 persistent vitality damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6692a299-4d8a-4944-9d6a-3e3ec1e6eb4a Jistkan War Crossbow {Magical,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3850 These +3 greater striking grievous arbalests are a fantastically intricate creation of the ancient Jistka Imperium, seamlessly weaving together mechanical ingenuity and powerful magic to create one of the deadliest projectile weapons ever devised by human hands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aef31fe3-30e9-47b8-b7b4-23fe80e700ca Volcanic Vigor {Evocation,Fire,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2677 This tattoo takes the shape of a muscular orc, with molten flesh and hollow eye sockets that seep smoke. You don't take damage from extreme heat or severe heat. two-actions] command; Frequency once per day; Effect You stomp on the ground, causing a 5-foot radius, 30- foot tall cylinder of lava to erupt from the ground within a range of 30 feet. The cylinder deals 7d6 fire damage. All creatures in the area must attempt a DC 27 basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7cc43422-3f7d-4653-9162-0197a4bd9716 Volcanic Vigor (Greater) {Evocation,Fire,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2677 This tattoo takes the shape of a muscular orc, with molten flesh and hollow eye sockets that seep smoke. You don't take damage from extreme heat or severe heat. two-actions] command; Frequency once per day; Effect You stomp on the ground, causing a 5-foot radius, 30- foot tall cylinder of lava to erupt from the ground within a range of 30 feet. The cylinder deals 7d6 fire damage. All creatures in the area must attempt a DC 27 basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddad6987-0b7a-4fe3-b081-89acf90aac73 Vorpal {Magical,Rare} Runes Weapon Property Runes \N /Equipment.aspx?ID=2853 Originally created as a means of slaying the legendary jabberwock, vorpal weapons prove equally effective against nearly any foe with a head. Snicker-Snack [reaction] (concentrate, death, incapacitation) ; Trigger You roll a natural 20 on a Strike with the weapon against a creature that has a head, critically succeed, and deal slashing damage; Effect The target must succeed at a DC 37 Fortitude save or be decapitated. This kills any creature except ones that don't require a head to live. For creatures with multiple heads, this usually kills the creature only if you sever its last head. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92eb5453-c4bb-4a1d-ba58-8ade11fb63fc Voyager's Pack {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3115 This leather rucksack has icons burned into it, and every time it's taken to a plane it hasn't been to before, a new icon representing that plane scorches into the surface. The pack grants you a +3 bonus to Survival checks. It also enables you to see the magical traces of creatures' passage, allowing you to Track a creature that has teleported. The GM sets the DC of this check, usually using the spell DC or the level of the teleportation's caster. This lets you find the location of the creature's destination, and you can use that destination when casting teleport or activating the pack, even though you don't know what it looks like. Group Voyage 10 minutes (concentrate, manipulate); Effect As you activate the pack, you can harness up to four willing creatures to the ropes on the pack. At the end of the activation time, the pack casts a 7th-rank interplanar teleport or teleport spell, transporting you and everyone attached to the pack. Attempt a DC 45 Survival check. On a success, you arrive 25 miles off target using interplanar teleport or halve the distance you're off-target with teleport. On a critical success, you arrive exactly on target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fcda1bca-6c0f-4491-9dcc-13e105be27a0 Void Salts {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=2783 This sachet is filled with a fine powered that seethes with energy distilled directly from the Negative Energy Plane. When used in casting a grim tendrils spell, void salts allow you to split the area of the spell, creating any number of lines originating from you that total 30 feet in length. A creature that multiple lines pass through is only affected once. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8cb430d-00b7-4448-bfba-96970ada4f34 Void Shackles {Magical,Rare,Void} Other \N \N /Equipment.aspx?ID=3714 Void shackles are built from supernatural crystals that form in the Void—materials that dig painfully into the flesh of those they restrain. A set of void shackles functions as superior manacles, but while they are in the Void, the crystals fluctuate in response to the plane’s energy, which increases all DCs to remove them or Escape by 1 to DC 43. If a check to remove void shackles from a creature fails, the wearer of the manacles takes 10d6 void damage (DC 37 basic Fortitude save). While a creature is manacled, the void shackles attempt to counteract any teleportation effect that targets the manacled creature, with a counteract rank of 9th and a +25 modifier to the roll. If the teleportation effect is countered, the manacled creature takes 10d6 void damage (DC 37 basic Fortitude save). Release Shackle [two-actions] (manipulate); Effect You cause the void shackles to open and release their prisoner. If you were not the one to affix the shackles to that creature or soul, you must attempt a DC 43 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +376a38d5-1b81-43b9-8e0b-c400d1cd6f58 Vonthos's Golden Bridge {Unique} Vehicles \N \N /Vehicles.aspx?ID=36 Crafted by the wizard Vonthos as part of his bid to attempt the Test of the Starstone in Absalom, this strange vehicle is considered to be a magical and technological marvel. Vonthos's Golden Bridge is a flying sphere made out of a throne surrounded by several clockwork rings covered in gold and gems infused with powerful adaptive abjurations that grant it unique abilities. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8272a8e4-7d94-4fea-841c-767d7d1f74e4 Waffle Iron {} Adventuring Gear \N 1 /Equipment.aspx?ID=1403 This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +809a1674-1da2-4369-9f90-107456b0bbca Waffle Iron (Mithral) {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1403 This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb7c386b-e095-48e8-9d8a-e80bc0795e0f Wagon {} Vehicles \N \N /Vehicles.aspx?ID=72 Space 10 feet long, 10 feet wide, 7 feet high \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9944ec36-ace0-4e63-b61d-ac2d93e742bb Walking Cauldron {Invested,Magical} Other \N 4 /Equipment.aspx?ID=3116 This iron cauldron stands upon sturdy iron crow's feet. A walking cauldron has a land Speed of 25 feet and can be used as a suitable tool to Craft potions, oils, or other liquids. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d119fdee-608f-4ca3-968a-f9f32343e7a6 Wand of Choking Mist (2nd-Rank Spell) {Magical,Wand,Water} Wands Specialty Wands L /Equipment.aspx?ID=2272 This blackened wood wand has a smoldering tip, emitting a slight trail of steam. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0aa8ee2-2961-4e9f-a933-98fdb3159042 Wand of Choking Mist (4th-Rank Spell) {Magical,Wand,Water} Wands Specialty Wands L /Equipment.aspx?ID=2272 This blackened wood wand has a smoldering tip, emitting a slight trail of steam. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast the wand's spell, but the mist prevents creatures from being able to breathe in its area. They must hold their breath or start suffocating. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +582e58e8-6284-4e30-93b5-a96aac7b6c54 Wand of Chromatic Burst (4th-Rank Spell) {Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2273 This intricately carved quartz wand changes color, cycling through the colors of the rainbow. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic armor of the indicated rank. Additionally, the target can use the Chromatic Armor Burst action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4772c9a0-ac56-4c16-87f0-ed3f9e371294 Wand of Chromatic Burst (7th-Rank Spell) {Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2273 This intricately carved quartz wand changes color, cycling through the colors of the rainbow. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic armor of the indicated rank. Additionally, the target can use the Chromatic Armor Burst action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7252b4b8-6360-44c2-a56c-c0e3e2c4470d Wand of Clinging Rime (7th-Rank Spell) {Cold,Magical,Wand,Water} Wands Specialty Wands L /Equipment.aspx?ID=2274 A thin layer of frost coats this gnarled holly wand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated rank. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c72e832-cc9b-496b-8c08-b3172be64fb7 Wand of Clinging Rime (8th-Rank Spell) {Cold,Magical,Wand,Water} Wands Specialty Wands L /Equipment.aspx?ID=2274 A thin layer of frost coats this gnarled holly wand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated rank. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f809ba5-a7f6-4b0d-bef8-f6d52250e187 Vyre's Bliss {Alchemical,Consumable,Ingested,Poison,Rare,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3642 Vyre’s Bliss is a toxin that looks and tastes like fine wine. Saving Throw DC 43 Fortitude; Maximum Duration 24 hours; Stage 1 off-guard … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9988e513-8c67-4108-ba73-b3fd55389a37 Waffle Iron (High-Grade Mithral) {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1403 This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +410b9f35-3b15-4f27-bdec-027676025925 Waffle Iron (Imprint) {} Adventuring Gear \N 1 /Equipment.aspx?ID=1403 This set of hinged metal plates features studs on the inside of each plate to provide a texture for the pastry cakes you cook with it. You pour batter on the plates, close the device, and place it on a fire or stove to cook. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24636aa6-421c-4b39-8a9d-256d5d95df50 Wand Cane {Magical,Wand} Assistive Items Canes & Crutches L /Equipment.aspx?ID=2154 Though it appears to be a basic cane, the inner workings of the wand cane are an intricate network of lenses and magical circuits, with a slot at the top to insert a wand. The wand cane then spends 1 minute attuning to the wand, after which the wand can be used through the cane. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +796ce540-90f8-44f9-a846-891a1a4e7787 Wand of Continuation (3rd-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c07cbc61-36e1-42a4-bc78-21bb4bf1d775 Wand of Continuation (4th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cd2127f-7bc0-4c6d-8be9-3e5ed09eb333 Wand of Continuation (5th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0bd9db78-b26e-413d-a07a-714aa48fb99c Wand of Continuation (6th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be9e0d80-5bb9-459f-9acf-d0195760a847 Wand of Continuation (7th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b51af9d4-8440-4a10-a507-6f9edcfdede7 Wand of Continuation (8th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2350d1d-131e-4b2a-90e3-d8f591c682fc Wand of Crackling Lightning (3rd-Rank Spell) {Electricity,Magical,Wand} Wands \N L /Equipment.aspx?ID=3424 This wand is made of two copper plates and a ceramic center. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8be77e5-af39-41e5-b4fd-b37831929887 Wand of Crackling Lightning (4th-Rank Spell) {Electricity,Magical,Wand} Wands \N L /Equipment.aspx?ID=3424 This wand is made of two copper plates and a ceramic center. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78f763fd-064b-44de-b9cf-897d26e7729a Wand of Crackling Lightning (6th-Rank Spell) {Electricity,Magical,Wand} Wands \N L /Equipment.aspx?ID=3424 This wand is made of two copper plates and a ceramic center. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a47d1b39-8705-4e1a-946b-01ecb83f673d Wand of Crackling Lightning (8th-Rank Spell) {Electricity,Magical,Wand} Wands \N L /Equipment.aspx?ID=3424 This wand is made of two copper plates and a ceramic center. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast lightning bolt, but the spell's area is twice as wide (two adjacent and parallel 120-foot lines) and creatures that fail their save are off-guard for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +884407be-dcdb-418c-a000-3150a8ca7916 Wand of Continuation (1st-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +840ac79f-08e3-46f3-b02f-3e4566a0b874 Wand of Continuation (2nd-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3051 This wand increases a spell’s duration. Yellow embers spiral over its surface until the spell ends. Cast a Spell; Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and its duration is increased by half. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +378b79dc-2c61-4429-ab16-87823edf6951 Wand of Dazzling Rays (6th-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b33663f0-0f8f-45fb-a473-50b1fc7664c8 Wand of Dazzling Rays (8th-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +763e72d0-a52c-4d33-bf93-cc6c3c2e9132 Wand of Mercy (3rd-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4e8e4ed-7837-49a6-a445-9e1ed01dac06 Wand of Dazzling Rays (4th-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19c9ea75-8507-479a-97d8-7766d3de6505 Wand of Dazzling Rays (7th-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c8fc91d-4fa2-4469-9ad8-6bcabe2132d1 Wand of Dumbfounding Doom (4th-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f014239-b4aa-4146-bc65-bc1ec0d9ceee Wand of Dumbfounding Doom (5th-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46b28cc3-d3ca-4fc6-a3d2-64af2cd3faa2 Wand of Dumbfounding Doom (6th-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5cdf396-6837-44e0-84a0-fa3323d7a445 Wand of Dumbfounding Doom (7th-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac2f245d-44d2-40ef-aee0-310b88d21ab5 Wand of Dumbfounding Doom (8th-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +189fe247-fff9-46e0-b837-c7400fd7c137 Wand of Dumbfounding Doom (9th-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40139225-486c-45da-b721-f6356a170ccd Wand of Fey Flames {Evocation,Light,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1377 This red maple wand carved into a tongue of flame feels warm in your hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast faerie fire. For the duration of the spell, you can use the limning flames as a source for your magic. Creatures affected by your faerie fire must succeed at a Will save against your spell DC or take a –2 status penalty to their Will saves against enchantment and illusions spells as long as they are affected by faerie fire. You can cast an enchantment or illusion spell on such a creature up to a distance twice the spell's normal range. If the spell has a range of touch, or doesn't have a range, it is unaffected by the increase in range from the faerie fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60fc943c-28b6-4976-b552-d5df0f7bdbd8 Wand of Dumbfounding Doom (3rd-Rank Spell) {Emotion,Fear,Incapacitation,Magical,Mental,Prediction,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2278 Carvings of skulls, monsters, and all manner of violence decorate this wand of blackened bone, but it makes absurd sounds when Activated, such as a honking horn, a manic giggle, or a daydreamy sigh. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast impending doom of the indicated rank, showing the target a potential death that's gruesome and absurd. If the target becomes frightened by the spell, it also becomes stupefied with a value 1 higher than the frightened value. This lasts for the duration of the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a83dcf5-fb5b-4e8e-9d0a-3948e502bc0e Wand of Hawthorn (6th-Rank Spell) {Magical,Plant,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2279 Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7581c9d-8273-4aab-9d83-26f6e711a3f8 Wand of Hawthorn (8th-Rank Spell) {Magical,Plant,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2279 Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b5f3942-f0fb-481c-8994-78c9e24ef931 Wand of Hopeless Night (2nd-Rank Spell) {Darkness,Magical,Wand} Wands \N L /Equipment.aspx?ID=3425 This wand is a length of wrought black iron. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast darkness. Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0910f279-c128-442e-a988-31a7a4859e55 Wand of Hopeless Night (4th-Rank Spell) {Darkness,Magical,Wand} Wands \N L /Equipment.aspx?ID=3425 This wand is a length of wrought black iron. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast darkness. Each creature that ends its turn within the spell's area must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab0dc100-9398-41e5-b8a7-3af0dc336f21 Wand of Hybrid Form (2nd-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a07afee-e9a9-42c8-a315-0165beb8b6de Wand of Hybrid Form (3rd-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8aaa741b-0b67-4a8b-8e66-da59929c4f66 Wand of Hybrid Form (4th-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b136172-adb8-4ca9-bf41-f1d8184ef221 Wand of Hawthorn (4th-Rank Spell) {Magical,Plant,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2279 Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5418b637-878d-49fb-9629-deace22f5f26 Wand of Hybrid Form (7th-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83e5c4bb-e8f8-4be2-b2ea-183239325898 Wand of Hybrid Form (8th-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09cbb682-9a18-4b39-be03-1f46e73b59ec Wand of Hybrid Form (9th-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37c02508-cd5c-4fc2-8315-7b11e20f2f30 Wand of Legerdemain (1st-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2456609-b89b-4859-86b8-e61e7141577b Wand of Legerdemain (2nd-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5a25cb3-bd41-4c61-a132-ccd30fde2ae7 Wand of Hybrid Form (6th-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d562fefd-d769-4971-8ecd-ccb5b66f34c1 Wand of Legerdemain (5th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f5439ba-8cfa-4d43-a3f1-bbc1d4fd42d5 Wand of Legerdemain (6th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd35d0f8-2e1d-4ea5-a1eb-fa24df6ebc4a Wand of Legerdemain (7th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +45f3a8e0-688f-4ec8-b975-c66d9e2879ba Wand of Legerdemain (8th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f033684-9aee-4b4b-b5f4-26c60d9750d5 Wand of Mercy (4th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9811196-8a6e-4a40-9c62-acaac5e85789 Wand of Legerdemain (4th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b83ba2e9-d468-447f-a52c-e0d0ca72166c Wand of Mental Purification (2nd-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e7b3d96-1579-4bfa-8664-c06a9fd6dcc4 Wand of Mental Purification (3rd-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +881ff8fa-cb6c-4065-844b-27f28738aade Wand of Mental Purification (4th-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85cc06fa-9885-4bc6-b63b-018d95be87f8 Wand of Mental Purification (5th-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91ce4540-87fa-499b-b6a6-14ce9cd6c792 Wand of Mental Purification (6th-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77048694-9b44-4fbb-9de8-566bc0ea9da3 Wand of Mental Purification (7th-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd127dae-04bd-419f-939a-508873933d3a Wand of Mental Purification (8th-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2db2db18-c76d-454a-b3c1-ff900652ae8e Wand of Mental Purification (9th-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7aac8151-3f40-48fa-84cf-11447e43d9b5 Wand of Mercy (1st-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1a98834-b97c-42aa-9213-b6d7f78d770e Wand of Mercy (2nd-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8828a4cf-00dd-48d0-8c78-37cbdfa58947 Wand of Mental Purification (1st-Rank Spell) {Emotion,Healing,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2282 Red feathers hang from the handle of this ivory wand. Holding it brings a sense of gentle calm. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast soothe of the indicated rank, and can attempt to counteract one mental effect on the same target. Treat the soothe spell's level as 1 higher for this counteract check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02279bed-e5ef-4f91-95a2-3fdb519b5ef7 Wand of Mercy (7th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8101fad2-d6ca-4240-bf2d-be137325c29a Wand of Mercy (8th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f9b0ea4-f6f3-45ab-87bd-55edec3e2820 Wand of Mercy (9th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7babc5d7-1ffe-4c40-be87-a2d277a6c284 Wand of Noisome Acid (2nd-Level Spell) {Acid,Evocation,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=794 This greasy stick emits a stomach-churning scent when held in a hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b35b5d29-0a66-4ff5-91fa-dc545e2037d0 Wand of Noisome Acid (2nd-Rank Spell) {Acid,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2284 This greasy stick emits a stomach-churning scent when held in hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17d5154c-b991-4bd2-b3c1-d01cb49caac0 Wand of Noisome Acid (4th-Level Spell) {Acid,Evocation,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=794 This greasy stick emits a stomach-churning scent when held in a hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21590e39-ef75-4b96-b85d-8ca3ec07cc90 Wand of Noisome Acid (4th-Rank Spell) {Acid,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2284 This greasy stick emits a stomach-churning scent when held in hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9764e1e-1b29-46a3-abb9-be6b00d5c375 Wand of Noisome Acid (6th-Level Spell) {Acid,Evocation,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=794 This greasy stick emits a stomach-churning scent when held in a hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f698c46d-6ff1-4167-a3e0-1d8014e2c4c8 Wand of Noisome Acid (6th-Rank Spell) {Acid,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2284 This greasy stick emits a stomach-churning scent when held in hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +001a4c9d-d696-4934-92f5-f5be65706da5 Wand of Noisome Acid (8th-Level Spell) {Acid,Evocation,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=794 This greasy stick emits a stomach-churning scent when held in a hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid arrow of the indicated level. A creature that takes acid damage from this spell must succeed at a Fortitude save against your spell DC or become sickened 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00493ad0-e448-442b-a4f9-0bc8eb07f419 Wand of Noisome Acid (8th-Rank Spell) {Acid,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2284 This greasy stick emits a stomach-churning scent when held in hand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast acid grip of the indicated rank. A creature that takes initial acid damage from this spell become sickened 1. Use your spell DC if the creature attempts to recover from this sickness. This is an olfactory effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc3b8009-6743-4ba3-a042-ffcd9cdd5a78 Wand of Mercy (6th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25e4326f-e493-448b-8b80-8f3c5fb76273 Wand of Overflowing Life (5th-Rank Spell) {Healing,Magical,Vitality,Wand} Wands \N L /Equipment.aspx?ID=3426 This alabaster wand has a clear crystal at the tip. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +073bb0a0-4f75-48fd-a258-1be25da37379 Wand of Overflowing Life (6th-Rank Spell) {Healing,Magical,Vitality,Wand} Wands \N L /Equipment.aspx?ID=3426 This alabaster wand has a clear crystal at the tip. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86444fb7-398c-4d95-ab06-9f45a3f13f67 Wand of Overflowing Life (7th-Rank Spell) {Healing,Magical,Vitality,Wand} Wands \N L /Equipment.aspx?ID=3426 This alabaster wand has a clear crystal at the tip. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35acf994-dc91-496f-bae7-0f3d0f16664e Wand of Overflowing Life (8th-Rank Spell) {Healing,Magical,Vitality,Wand} Wands \N L /Equipment.aspx?ID=3426 This alabaster wand has a clear crystal at the tip. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6b4b0d4-1cb3-4d8f-875e-f69fbeafe302 Wand of Paralytic Shock (3rd-Rank Spell) {Electricity,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2285 A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast paralyze, electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains stunned or paralyzed due to the spell. The amount of damage depends on the wand's type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb89913c-320f-4ce7-9a13-c4c00b85b6ff Wand of Paralytic Shock (7th-Rank Spell) {Electricity,Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2285 A two-pronged metal rod, this wand has a handle coated in thick rubber. Each prong ends in a copper coil. When Activated, the wand produces a loud zapping sound. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast paralyze, electrocuting the target into immobility. Each target takes electricity damage at the start of its turns while it remains stunned or paralyzed due to the spell. The amount of damage depends on the wand's type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8ae89bf-8180-443d-86ee-faf4f78c80f1 Wand of Pernicious Poison (1st-Rank Spell) {Magical,Poison,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2286 This wand is made of chitin, topped with a hooked barb that weeps droplets of foul-smelling, green fluid when you Activate the wand. Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd3374a6-0657-4370-b967-92d11a4cbf0e Wand of Pernicious Poison (6th-Rank Spell) {Magical,Poison,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2286 The spell is 6th-rank spider sting , but it deals 3d6 damage on a touch or on a successful save, and delivers this poison. Deadly Spider Venom ( … Cast a Spell; Frequency once per day, plus overcharge; Effect You Cast a Spell determined by the wand's type. The poison the spell delivers gains the virulent trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13596481-977d-47df-bd13-eda090310167 Wand of Purification (2nd-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7bfe55cb-40d2-4e82-9403-c067fd67ac9d Wand of Overflowing Life (4th-Rank Spell) {Healing,Magical,Vitality,Wand} Wands \N L /Equipment.aspx?ID=3426 This alabaster wand has a clear crystal at the tip. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c6a4c4f-70fd-4899-8247-7d3c9f6905c3 Wand of Purification (5th-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b66f16d0-6c3e-4360-a812-cda834acfe86 Wand of Purification (6th-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6dac2d7b-9af1-4936-8c3d-d715c29a8846 Wand of Purification (7th-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db13cf34-9dd9-4dbe-a28a-dd9409d7e4fb Wand of Purification (8th-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f2610cf-e41d-4787-bd1b-370ab898ecdf Wand of Purification (9th-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cccbfc01-a1c4-441c-b150-c61fc1166302 Wand of Reaching (1st-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c42d5c37-2ea6-4fab-91c4-6913bc647280 Wand of Purification (4th-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b4bee98-bd41-493a-97bf-d96896edbb0f Wand of Reaching (4th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e947f8bb-2d19-442d-8b8a-869a36a793a9 Wand of Reaching (5th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33a12283-2806-4298-8d58-47d4fb068df9 Wand of Reaching (6th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd94a562-1edd-456a-be0c-29dc90562a08 Wand of Reaching (7th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10562fa8-f4c4-4131-8c09-80fcb43d5faf Wand of Reaching (8th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ee9215f-ea75-4adb-b28d-2cdd03077906 Wand of Reaching (9th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2542bf31-0483-47b4-b241-25552a92343d Wand of Refracting Rays (4th-Rank Spell) {Light,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2288 This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic ray of the indicated rank. After you cast the spell, if you hit the target, the light refracts to another creature within 30 feet of the first target. Roll your spell attack roll and to determine the ray's color separately for each target. The ray continues to refract each time it hits. The refraction ceases if you miss any target, and you can end the refraction at any point. You can't target the same creature more than once, and you must have line of effect to all targets. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1a7753f-9a30-4daf-83a2-27fd33831f37 Wand of Refracting Rays (6th-Rank Spell) {Light,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2288 This wand is short and wide with a hexagonal, crystal shaft and a leather-wrapped handle. The wand refracts direct bright light into a rainbow. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast chromatic ray of the indicated rank. After you cast the spell, if you hit the target, the light refracts to another creature within 30 feet of the first target. Roll your spell attack roll and to determine the ray's color separately for each target. The ray continues to refract each time it hits. The refraction ceases if you miss any target, and you can end the refraction at any point. You can't target the same creature more than once, and you must have line of effect to all targets. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +caed8591-af12-4f08-b9b8-db549bd73038 Wand of Slaying (8th-Level Spell) {Illusion,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=371 This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell’s level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0fb5ac9-bd18-4241-93ef-4f4cc11522fc Jiu Huan Dao {Sweep,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=288 This sword has a broad blade, along which are threaded nine heavy metal rings, leading some to call it the nine-ring sword. The rings add weight to the weapon for broad swings and clash together to make noise. \N 1 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +da172b87-baa3-401f-bb95-c3e40ae32be2 Wand of Rolling Flames (4th-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +508d1fd6-9b21-4907-9ed4-c29b5568c38d Wand of Rolling Flames (5th-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82aa4940-4098-470e-84f4-3ce6d9d1398d Wand of Rolling Flames (6th-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ae784dc-315d-4b34-a334-136511401099 Wand of Rolling Flames (7th-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf7f395b-c15b-46c6-a328-c0545936d0a0 Wand of Rolling Flames (8th-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ba94a6b-2669-4bee-b6cf-9dbbfa7edef8 Wand of Rolling Flames (3rd-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25dbb3e0-08f8-4e20-be4a-f9dcda0eb105 Wand of Shardstorm (3rd-rank Spell) {Force,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3052 This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81b8faf8-4e29-43df-9d45-afd4f21ba564 Wand of Shardstorm (5th-rank Spell) {Force,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3052 This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c65aeaed-c870-44e4-96f0-07be89178237 Wand of Shardstorm (7th-rank Spell) {Force,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3052 This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43da2fac-5762-431b-9117-565fee60f4bb Wand of Shocking Haze {Magical,Visual,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2290 Thin, shiny wires crisscross the surface of this smooth, black wand. The pommel is capped with a polished metal sphere, which sometimes emits small electric sparks. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blur, and the wand creates faint orbs of electricity concealed in the haze around you. Each time a creature that’s adjacent to you fails a flat check against the concealment from blur, they explode one of the orbs, causing them to take 5 electricity damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0f85d9d-4c0f-4965-846c-f99dd4fa47ef Wand of Shrouded Step {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2291 When you move this delicately carved poplar wand, it looks indistinct, leaving a trail of afterimages in its wake. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fleet step. For the duration of the spell, you're also concealed while you Stride. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0f360fba-829f-4b96-b2c6-e7fc63a3ae96 Wand of Slaughter (7th-Rank Spell) {Magical,Void,Wand} Wands \N L /Equipment.aspx?ID=3427 This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast execute at the indicated rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing void damage equal to double the spell's rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88961c7d-8118-4eef-a9d5-785973a36dff Wand of Slaughter (8th-Rank Spell) {Magical,Void,Wand} Wands \N L /Equipment.aspx?ID=3427 This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast execute at the indicated rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing void damage equal to double the spell's rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63b31561-abc1-4bc7-92c6-7970fafc3b3e Wand of Slaughter (9th-Rank Spell) {Magical,Void,Wand} Wands \N L /Equipment.aspx?ID=3427 This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast execute at the indicated rank. If the spell slays a living target, the corpse releases grim energy in a 20-foot emanation, dealing void damage equal to double the spell's rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +776a129d-61a9-400a-b0ca-fef30e28e41b Wand of Slaying (7th-Level Spell) {Illusion,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=371 This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell’s level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64b1d0e0-efd3-492f-971f-a4576d2b239e Whip Tail {Graft,Invested,Magical} Grafts \N L /Equipment.aspx?ID=3195 You have a strong, prehensile tail. You gain a tail unarmed attack that deals 1d6 bludgeoning damage. This tail is in the brawling group. You gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to Climb. You can also use your tail for the Grab an Edge action, even if your hands are otherwise occupied. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c61bd108-e4c8-489a-b767-79908f942325 Wand of Shardstorm (1st-rank Spell) {Force,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3052 This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast force barrage of the indicated level. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of force barrage. Choose targets each time. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d14b551c-91e3-4288-b903-84a5f0fe9f51 Wand of Smoldering Fireballs (7th-Rank Spell) {Fire,Magical,Wand} Wands \N L /Equipment.aspx?ID=3428 This blackened, heavily burned stick smells faintly of saltpeter. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b0e3b20-b04f-4022-bf0e-893633e02dbf Wand of Smoldering Fireballs (9th-Rank Spell) {Fire,Magical,Wand} Wands \N L /Equipment.aspx?ID=3428 This blackened, heavily burned stick smells faintly of saltpeter. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f20dc8d-93ce-4f60-8c48-b7df39036cdf Wand of Spiritual Warfare (4th-Level) {Evocation,Force,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1247 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ec9a61c1-a9af-4802-9493-2926e9f84cec Wand of Spiritual Warfare (6th-Level) {Evocation,Force,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1247 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbea5175-5326-4789-8082-fa8dee5e792f Wand of Spiritual Warfare (8th-Level) {Evocation,Force,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1247 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbd97286-a47c-48ae-bb9a-adc27f271d92 Wand of Splintered Sorrows (2d-Rank Spell) {Magical,Uncommon,Wand,Wood} Wands Magic Wands L /Equipment.aspx?ID=3727 This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow. Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5031532-59f8-4f2d-8978-45ee6c2f7c3b Wand of Splintered Sorrows (4th-Rank Spell) {Magical,Uncommon,Wand,Wood} Wands Magic Wands L /Equipment.aspx?ID=3727 This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow. Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f663ef20-1fa8-42d9-ad2f-a227931e25f7 Wand of Splintered Sorrows (6th-Rank Spell) {Magical,Uncommon,Wand,Wood} Wands Magic Wands L /Equipment.aspx?ID=3727 This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow. Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0f7a8e7-950f-47f5-9b39-767ffcfc8a4d Wand of Smoldering Fireballs (3rd-Rank Spell) {Fire,Magical,Wand} Wands \N L /Equipment.aspx?ID=3428 This blackened, heavily burned stick smells faintly of saltpeter. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +951b6920-8301-4710-9491-5a22b9b245b6 Wand of Smoldering Fireballs (5th-Rank Spell) {Fire,Magical,Wand} Wands \N L /Equipment.aspx?ID=3428 This blackened, heavily burned stick smells faintly of saltpeter. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast fireball at the indicated rank. Each creature that fails its save takes persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c473c371-8fbd-413d-ad48-a4fb04fc3fe3 Wand of Teeming Ghosts (2nd-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +86c5da21-0705-44ab-9704-ec93d1d8edfd Wand of Teeming Ghosts (3rd-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a01d81b0-7533-4950-816c-093c02825171 Wand of Teeming Ghosts (3rd-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f9222ad-921c-42d5-b4ed-41b3d951369f Wand of Teeming Ghosts (4th-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50d4a631-f1ce-4dee-bc58-34bf6e6a3971 Wand of Teeming Ghosts (4th-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +85ef9814-b97e-4124-9de0-30483236bc15 Wand of Teeming Ghosts (5th-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e646b4a8-ecd6-4d52-8c20-e8a1ac7c7f5b Wand of Teeming Ghosts (5th-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0674e383-e9b8-4c6b-8559-3f7f47d30d86 Wand of Teeming Ghosts (6th-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3fb61fe3-6eda-4059-ba5d-5cbb9c65e249 Wand of Teeming Ghosts (6th-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae9f5676-9d6d-4c76-9406-8c886f25d38f Wand of Teeming Ghosts (7th-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa18c7c9-4d6b-44fa-9174-c8137f8ab0d0 Dazzling Shortbow {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3841 This +1 striking shortbow is a favorite of mage hunters and those who frequently fight enemies who can turn themselves invisible. A creature who is critically hit with a ranged Strike from a dazzling shortbow must succeed at a DC 19 Fortitude save or be dazzled for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5552956e-7702-4f9d-83f4-3fca7628ee30 Wand of Teeming Ghosts (2nd-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +871097de-1da3-4ace-bfa3-349a422eeb13 Wand of Teeming Ghosts (8th-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f658bec-d661-48f5-9ea4-212e5276ab99 Wand of Teeming Ghosts (9th-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b7efba4-aae5-4be6-8d10-859906b50c27 Wand of the Pampered Pet {Extradimensional,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2294 This extravagant wand is made of gold and capped with a large, sparkling gemstone. Its handle is wrapped in plush, padded fabric. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast pet cache but the accommodations inside the extradimensional space are luxurious and spacious. The food is delicious gourmet cuisine tailored to the pet's palate, the habitat is the perfect temperature and environment for the pet, complete with comfortable bed or lounging area. A pair of phantom hands pamper the pet, patting, grooming, or playing with it at the creature's whim. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e4007f03-20c5-4115-a2e5-78a96c2a62c6 Wand of the Snowfields (5th-Rank Spell) {Cold,Magical,Wand} Wands \N L /Equipment.aspx?ID=3429 This wand is a slender length of ice-blue glass. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast howling blizzard. Snow lingers in the spell's area, remaining as difficult terrain for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f993404d-0c73-45dd-874b-ae7ad1344128 Wand of the Snowfields (7th-Rank Spell) {Cold,Magical,Wand} Wands \N L /Equipment.aspx?ID=3429 This wand is a slender length of ice-blue glass. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast howling blizzard. Snow lingers in the spell's area, remaining as difficult terrain for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce5dd81b-f8d8-41d9-84f9-a12d34fb10d8 Wand of the Spider (2nd-Rank Spell) {Magical,Poison,Wand} Wands \N L /Equipment.aspx?ID=3430 The length of this wand is a pair of twisted giant spider legs. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast web, but the strands of webbing are toxic. Any creature that fails its Athletics check or Reflex save to navigate the web takes 1d6 poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9677a10-aa88-4967-b769-204fc08b43c1 Wand of the Spider (4th-Rank Spell) {Magical,Poison,Wand} Wands \N L /Equipment.aspx?ID=3430 The strands deal 2d6 poison damage plus 1d6 persistent poison damage. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast web, but the strands of webbing are toxic. Any creature that fails its Athletics check or Reflex save to navigate the web takes 1d6 poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0e6f27f-7369-4721-87ba-93af0f33ff87 Wand of Thundering Echoes (3rd-Level) {Evocation,Magical,Sonic,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1385 A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b6918cd-a36e-49c7-b279-4fe2162aa95d War Blood Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1549 Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +606c0bf8-ed3f-4ac0-9225-a05b6f4579af Wand of Teeming Ghosts (8th-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74c14aef-85d1-4f89-94e5-32f370fce7d7 Wand of Teeming Ghosts (9th-Level Spell) {Magical,Necromancy,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=795 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] envision; Trigger You successfully impart the frightened 1 condition to a creature; Requirements You have temporary Hit Points; Effect You end false life and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +085c53fc-4cc8-4651-bc1e-fed43208f008 Wand of Thundering Echoes (6th-Level) {Evocation,Magical,Sonic,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1385 A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53275b6b-0315-448a-ae2e-c5248aaa7785 Wand of Thundering Echoes (7th-Level) {Evocation,Magical,Sonic,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1385 A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87656154-6de9-4320-8cdb-5f9349308910 Wand of Thundering Echoes (8th-Level) {Evocation,Magical,Sonic,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1385 A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +152f6581-8e8b-4375-a7b0-112882dcfa19 Wand of Tormented Slumber {Magical,Mental,Sleep,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2295 The carved talon of an unidentifiable beast comprises this wand. Blood-stained cloth wraps the thicker part of the talon, which acts as a handle. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast 4th-rank sleep, but the slumbering creatures have terrifying nightmares. A creature knocked unconscious by this spell takes 1d6 persistent mental damage. This damage wakes the creature from unconsciousness only if it deals 4 or more damage on a single roll. If the creature awakens from its unconsciousness due to damage (whether it was the persistent mental damage or not), it's frightened 1. If it awakens from damage on its own turn, the creature doesn't reduce its frightened condition automatically on that turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3af909bf-7cfc-4d63-9c1b-674d1292d19a Wand of Toxic Blades (6th-Rank Spell) {Force,Magical,Poison,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2296 This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blessed boundary of the indicated rank. Damage from the wall also exposes the damaged creature to a poison determined by the wand’s type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3fddad0-1489-46f6-be64-5e6a336212a3 Wand of Toxic Blades (7th-Rank Spell) {Force,Magical,Poison,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2296 This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blessed boundary of the indicated rank. Damage from the wall also exposes the damaged creature to a poison determined by the wand’s type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +edc9a00e-b211-4b93-9503-05536bf7281b Wand of Toxic Blades (8th-Rank Spell) {Force,Magical,Poison,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2296 This slender metal wand is tinted green and small images of bladed weapons are etched on its surface. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast blessed boundary of the indicated rank. Damage from the wall also exposes the damaged creature to a poison determined by the wand’s type. The poison uses its normal DC. A creature can be exposed to the poison no more than once per turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc75242f-9dc8-4163-9c63-812ad6890d21 Wand of Traitorous Thoughts {Magical,Mental,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2297 When you hold this sleek, shiny gray wand, you hear a faint chorus of overlapping whispers. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast mind probe. The first time the target rolls a success at a Deception check to mislead your probe, it gets a result one step worse than it rolled. This means you learn the answer if the target's Deception check would have succeeded, and you learn nothing rather than believing a falsehood if the check would have been a critical success. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f38ef1e-e000-46e8-ad6e-18fe6ad137a2 Wand of Wearying Dance {Magical,Mental,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2298 This colorfully painted wand has a few jingling bells tied to the pommel. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast uncontrollable dance. When the spell's duration ends, if the target was forced to dance for 1 minute, it becomes fatigued. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b41b3755-8487-4cdb-86ee-7dfdd0025603 Wand of Thundering Echoes (5th-Level) {Evocation,Magical,Sonic,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1385 A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26957866-dbfc-4171-9bd8-077d458d4b74 Wand of Widening (4th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b400b93c-f8c0-4ce3-abdc-356ce221126f Wand of Widening (5th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7d7471c-d5fd-4418-b6f9-af446132aa84 Wand of Widening (6th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +487ee6ea-28f8-44f3-af30-4054363c4582 Wand of Widening (7th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2811d998-a261-4921-81ca-6c34e134bc36 Wand of Widening (8th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53b53c12-89c7-449a-886e-6996a42fdf3a Wand of Widening (9th-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af54a9b6-d929-4bbd-b1ff-774853c9c10f Wand of Widening (2nd-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7b4945f-86dc-4470-aa93-4452edc6f896 Wand of Widening (3rd-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f16afb53-0cc2-471a-b224-6c61cac99032 War Blood Mutagen (Moderate) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1549 Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae25eb92-6780-4551-b468-c9326da11fd6 War Saddle {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=3988 Each war saddle is specifically fitted to a mount’s body type and has numerous straps that can secure you on your mount. You remain mounted even if you fall unconscious until either you or someone else uses an Interact action to unfasten the straps on the saddle. A creature or effect can separate you from your mount by pulling so hard it tears the straps, but to do so, the effect’s DC, attack roll, or skill check must exceed 20. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +61b3366a-c106-4b2a-8b6e-9d14ce94e766 War strider {Uncommon} Vehicles \N \N /Vehicles.aspx?ID=105 This massive steam-powered vehicle resembles a giant insect with six articulated legs topped with a bulbous turret capable of swiveling 360 degrees to bring its forward-mounted weapons to bear on enemies in any direction. It has weapon ports on either side of its head that give the appearance of eyes. With its long, mechanized legs, it can easily climb over obstacles and cross wide chasms. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf060e46-d3f3-47b4-879b-a6ed25cd4653 War Wagon {} Vehicles \N \N /Vehicles.aspx?ID=106 Often adorned with spikes and other defensive countermeasures, a war wagon is an intimidating sight on any battlefield. It can carry both soldiers and a siege weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c79a44dc-1d92-4f6d-bbf4-a9525ae7c982 Warcaller's Chime of Blasting {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1093 The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a603202b-6565-4aa5-b516-68ed08b88849 Warcaller's Chime of Destruction {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1093 The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +23f7836c-9530-4ee8-81bd-78ad686d8ab8 Warcaller's Chime of Dread {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1093 The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ebb72506-0faa-44ea-be00-36ee02b1eab9 Warcaller's Chime of Refuge {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1093 The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1396dc2d-937d-4ddf-874b-93e3ecc94892 Warcaller's Chime of Resistance {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1093 The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3645b0cb-2f72-437a-ba4e-a09dfe4b9b2d Warcaller's Chime of Restoration {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1093 The Nantambu Chime-Ringers created these magical chimes to aid in their defense of their city. Each chime is made from elaborately carved wood depicting the nature of a given chime's power. two-actions] envision, Interact; Effect You ring the chime, unleashing its magic. The specifics of each chime, as well as the activation's frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5c561f5-b3f7-4fdf-a926-e03b67cbc280 Warden's Signet {Focused,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2330 This symbol shows your dedication to the magic practiced by some rangers. Most rangers wear it on an amulet, ring, or piercing. You gain a +2 item bonus to Nature checks. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a ranger warden spell. When you use this Focus Point, the warden’s signet also casts a 4th-rank oaken resilience spell on you. If not used by the end of your turn, this Focus Point is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +107e4b07-bc17-4a72-9355-08b5b75a5572 Warding Statuette {Force,Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2242 This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack roll of any spell cast by activating this item is +13. Cast a Spell; Frequency once per day; Effect You cast spiritual guardian. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +622a7fc0-b9ad-44f4-90b4-d5aa48712647 War Blood Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1549 Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e813525-f972-4098-a30f-ad9477e24fd7 Warding Tattoo {Abjuration,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=1000 Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0347d517-5bbf-453f-ad03-e348073e51e1 Warding Tattoo (Fiend) {Abjuration,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1000 Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12b90294-48c4-4fc4-8b05-4b836901dc5b Warding Tattoo (Trail) {Abjuration,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=1000 Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b4f3dbc-1525-4b6c-9d02-0d1cc5f9a5d2 Warding Tattoo (Wave) {Abjuration,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=1000 Many cultures of Golarion have a tattoo to turn away harm; as such, warding tattoos often resemble whichever dangers are most common to the culture, such as a wild beast or a whirlpool in the high seas of the Shackles. reaction] envision; Frequency once per day; Trigger An enemy, hazard, or the environment makes an attack against your AC, requires you to attempt a saving throw, or causes you to take damage automatically; Effect Until the end of the current turn, against the triggering effect, you gain a +1 status bonus to AC and saving throws and gain resistance 2 to damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a8bfbca-d54a-40ee-8cc7-e5d2bbafd6ee Wardrobe Stone (Greater) {Illusion,Invested,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1323 You gain +3 item bonus to Perception checks involving sight and a +3 item bonus to a specific Lore skill associated with your outfit. minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ce53b8f-326e-4e9c-83ef-3018a8e7d454 Wardrobe Stone (Lesser) {Illusion,Invested,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1323 This large stone eye is the size of a fist and decorated with elaborate carvings of robes and other garments. minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c8e0c4f-77ce-4e5e-b6cd-60c58e41c8fd Wardrobe Stone (Moderate) {Illusion,Invested,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1323 You gain a +2 item bonus to a specific Lore skill associated with your outfit, such as Carpentry Lore when wearing a carpenter's outfit or Cooking Lore when wearing a chef's outfit. minutes) envision, Interact; Effect The wardrobe stone splits open and permanently transforms into a specific type of magical robe of your choosing. It can transform into any 20th-level or lower magical robe to which you have access, except for items that can't normally be Crafted, such as artifacts. This process is irreversible. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d75dbae-1826-41f8-98b4-f04062b8770b Warming Parka {Invested,Magical} Worn Items \N 1 /Equipment.aspx?ID=3985 Only a fool would march an army into a freezing climate without adequate protection. This thick parka with a hood protects you from even the harshest of conditions. You negate the damage from severe environmental cold, reduce the damage from extreme cold to that of severe cold, and reduce the damage from incredible cold to extreme cold. Extra Warming [one-action] (manipulate); Frequency once per day; Effect You draw the hood of your warming parka closed to fend off the cold as much as possible. For the next minute, you gain resistance 3 to cold damage, but also take a –2 item penalty to Perception checks. You can Dismiss this effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b4a980a-6649-40aa-ae0b-ccbbe8d5962c Warding Tablets {Abjuration,Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=997 This grimoire takes the form of a series of baked clay tablets. Any text inked upon it turns swiftly into carved depressions. one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a beneficial abjuration spell on yourself or a single ally, you use the tablets' power to infuse the warding with additional abjurations and attempt to remove a harmful effect. Your spell attempts to counteract a harmful spell effect of your choice on the target. This isn't without risks, however. If your attempt fails to remove the harmful effect, the warding energy is consumed by the unyielding malediction, and you lose the abjuration spell's normal effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3769d3c-325d-44f9-832f-88575f103982 Warpipes {Magical} Held Items \N 1 /Equipment.aspx?ID=3951 This finely crafted set of bagpipes bears the hallmark scratches and wear of the battlefield, but it nonetheless shines with polish and has been played with love. These bagpipes grant you a +1 item bonus to Performance checks while playing music with the instrument. Inspirational Salute [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You tap into the great music of the pipes, inspiring all allies who can hear. You and all allies within a 60-foot emanation gain a +1 status bonus to damage rolls and saves against fear effects for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8413528-9810-4353-87dc-66b33489deca Warpwobble Poison {Alchemical,Consumable,Injury,Mental,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2020 Warpwobble poison causes hallucinations of space bending and stretching, leading to vertigo and an inability to discern a stable place to move. … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +815532c0-0e94-4ed9-844b-a8f5700b1ac4 Warrior's Training Ring {Divination,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=481 This ring is utilitarian in design—indicating its martial use. Its band is decorated only with a simple, sharp-edged sculpture on the band’s center. While wearing this ring, you add your level to your attack rolls with all weapons with which you are untrained. free-action] envision; Frequency once per day; Trigger You make an attack with a weapon in which you’re untrained; You gain a +2 circumstance bonus to the attack roll. If you are an expert in any weapon, you instead gain a +4 circumstance bonus to the attack roll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54043e3c-1a40-4a73-800f-01c0759c3d22 Watch of Lost Ages {Magical,Relic,Unique} Relics Relic Seeds L /Equipment.aspx?ID=2410 The origins of the watch of lost ages , a silver pocket watch, are enigmatic. Its construction matches no known culture, and its appearance shifts … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4567bebd-8489-47f7-ae47-e8ffd7eff01c Watchful Portrait {Consumable,Magical,Scrying} Consumables Other Consumables 1 /Equipment.aspx?ID=2129 A watchful portrait appears to be an innocuous depiction of a bored noble, unassuming relative, or unknown local celebrity. You Activate the portrait by hanging it. While it's activated, you can use a single action with the concentrate trait to see through the eyes of the portrait instead of your own. You can do so while you're within 500 feet of the portrait, even if it's outside your line of sight or line of effect. You visually observe the area around the portrait from its perspective, using your own visual senses. While you're scrying through it, the portrait's eyes follow others more than usual. A creature that succeeds at a DC 30 Perception check notices this phenomenon. The scrying ends after 10 minutes or when you decide to stop watching through the portrait. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5bebb2b3-adb2-4756-b28c-965ed8bf9072 Water Bomb (Greater) {Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1517 This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b046d38-f52e-4bab-a846-fb1cd6e63512 Water Bomb (Lesser) {Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1517 This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12614d4e-d259-4b46-b22f-c64c7a254e57 Warpglass Chunk {Precious,Rare} Materials \N L /Equipment.aspx?ID=897 This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95973d7b-d811-4539-8d2c-02905cb35d4a Warpglass Ingot {Precious,Rare} Materials \N 1 /Equipment.aspx?ID=897 This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06520400-21d3-40cb-a0c2-100a071a785c Warpglass Item (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=897 This bizarre substance is fashioned from the raw, chaotic quintessence of the Maelstrom. It can be fashioned into weapons and items, but is too unstable to make into useful armor or shields. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +487cce51-ce95-4e0e-b6e3-6007d94598c3 Water Purifier {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=877 This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9a8ac1b-180c-4cc3-a811-28c3622f3ee6 Waterproof Carrying Case {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1208 This buttoned, leather case protects a firearm and up to 6 rounds of ammunition from being damaged by water or other environmental effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a475d29-18cd-4f4f-9332-782dd01f5184 Waterproofing Wax {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1012 Many books and spellbooks are treated in this wax formula to protect them from the elements, but waterproofing wax's liquid-repellent properties can be further applied to split up a grease spell into useful smaller sections. When the spell is cast in an area while using this catalyst, the conjured grease fills three 5-foot squares within 30 feet instead of its normal area; these squares don't need to be contiguous. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07530a4a-baf9-48c4-b561-904958bfc994 Waterskin {} Adventuring Gear \N L /Equipment.aspx?ID=2761 When it's full, a waterskin contains roughly 1 day's worth of water for a Small or Medium creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2d216a2-483a-46d3-b1b7-325b018f5d20 Waverider Barding {Companion,Invested,Primal,Transmutation,Uncommon} Worn Items Companion Items L /Equipment.aspx?ID=1327 This light barding is covered in wavelike patterns. The barding adjusts to fit your animal companion regardless of its shape. two-actions] Interact; Frequency once per day; Effect You trace a finger along the wave patterns on the barding, granting your companion a swim Speed of 30 feet for 10 minutes. If your companion already had a swim Speed, it gains a +10-foot item bonus to its swim Speed for 10 minutes instead. Even if the companion doesn't have the mount special ability, it can still Swim while being ridden. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +200bcac3-b224-45c2-9e74-c5fe34929c9d Wax Key Blank {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=878 This small wooden or metal box is slightly larger than a typical large key and folds open along a hinge, revealing two halves filled with wax. When a key is placed within and the box closed, the wax is displaced by the key, leaving an accurate impression of its shape. Once the key is removed, the impression left behind will remain indefinitely and can later be used to cast a duplicate key. Inserting, impressing, or removing a key each requires an Interact action. The wax inside this blank can be reused, though it must be smoothed over between uses, erasing any previous impression. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f11db7c-85e5-4026-b413-75b03f51ae47 Wayfinder {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3117 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f31fd59-aae0-4e53-b354-74df2d193ef7 Wayfinder of Rescue {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21ca999d-83f2-4a61-9b22-549553bb0b18 Water Bomb (Moderate) {Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1517 This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3442e29-e106-46ef-9829-3fd5acb5882a Waterproof Journal {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=845 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +949877b8-8f09-4e71-838d-368656bfec65 Weapon Potency (+2) {Magical} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=2830 Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50431eb2-5d2e-4600-89d4-80b2bd048dd8 Weapon Shot (Lesser) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2059 The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fdc1563-afc4-43f4-914a-ece46e104193 Weapon Shot (Major) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2059 The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f095c060-4ffb-4bb5-9f6f-2ceffdbc5887 Weapon Shot (Moderate) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2059 The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f6c1717-4bb3-4792-b177-ac8eb8fddbd2 Weapon Siphon {Adjustment,Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1987 This set of tubing snakes down the striking surface of a weapon to deliver alchemical explosives. A single lesser alchemical bomb can be fitted to the weapon siphon as an Interact action. The bomb must be one that deals energy damage, such as an acid flask, alchemist’s fire, blasting stone, bottled lightning, or frost vial. The next three attacks made with the weapon deal 1d4 damage of the bomb’s damage type in addition to the weapon’s normal damage. If the second and third attacks aren’t all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren’t modified by any abilities that add to or modify a bomb’s effect. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b69171ed-9527-42ef-a659-db0df67379b9 Whirlwind Vial {Air,Alchemical,Consumable,Expandable} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1954 Opening this vial releases a mighty gust, forming into a fearsome Huge elemental hurricane. The elemental breathes a 30-foot cone of air. Each creature in the cone must succeed at a DC 28 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 4d6 bludgeoning damage. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +107954a2-68f2-4505-8619-63bd2b54777b Weapon Potency (+1) {Magical} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=2830 Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d73a4512-cad1-436a-a67e-1ceb578e589b Weapon Potency (+3) {Magical} Runes Fundamental Weapon Runes \N /Equipment.aspx?ID=2830 Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +034ba226-794c-4f9f-9e6a-53996c096610 Weapon Shot (Greater) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2059 The body of a weapon shot is translucent and filled with quicksilver. It imparts its magic to the weapon used to fire it or it summons a translucent weapon, made of force, to fire it. It's a favorite of killers and sharpshooters who need just one shot in a situation where carrying ammunition is easier than carrying a weapon. two-actions] (concentrate, manipulate); Effect A ghostly weapon made of force appears, wielded by you and loaded with the weapon shot you activated. The conjured weapon sublimates into motes of briefly luminous dust if the weapon shot deactivates without you using it or just after you use the activated shot. For the Strike with which it functions, the weapon uses the ammunition's fundamental runes, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6236b324-3feb-4d5a-a167-f4996c7e309e Wet Shock Snare {Consumable,Electricity,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1279 A hidden copper plate conceals a bag of electric eels. When a creature steps on the plate, the eels become agitated, and the creature takes 4d8 electricity damage (DC 21 basic Reflex save). On a critical failure, the current causes the creature to become stunned 2. The eels are unharmed after use, but the mechanism is broken as usual for snares. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a4d19e7-31cf-4065-a88e-7a0ef124990d Wheat {} Trade Goods \N \N /Equipment.aspx?ID=1780 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c05dcb38-0b19-44ec-bda1-7d522fec0252 Wheelbarrow {} Adventuring Gear \N 5 /Equipment.aspx?ID=1404 This small, hand-propelled vehicle has a single wheel and is designed to carry large loads over a distance. A wheelbarrow can typically hold up to 5 Bulk of objects without issue. The GM might rule that it can hold more Bulk of particular items, such as sand, or less Bulk of other items, like awkwardly shaped rocks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a8193d3-1dc4-4b3f-afe3-ddfcac1b7f3e Wheelchair (Supramarine Chair) {} Assistive Items \N 2 /Equipment.aspx?ID=2777 Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +37c258d4-bc31-48f5-bac8-770d58184092 Wheelchair {} Assistive Items \N 2 /Equipment.aspx?ID=2777 Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea5a000a-8a0f-4ce4-b633-61a1d5461aaf Wheel Spikes {Agile,Attached,Free-Hand} Assistive Items Mobility Devices \N /Equipment.aspx?ID=1364 A set of thick, sharp spikes have been added to the chair's wheels, granting you a piercing attack. While in the chair, you gain a wheel spike Strike. Your wheel spike deals 1d4 piercing damage and has the agile, attached, and free-hand traits. A wheel spike is a simple melee weapon in the knife weapon group. You can etch weapon runes onto wheel spikes. A wheelchair can only have one attached weapon. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ba536f6a-4d0f-453e-9313-7cbe55bed52b Wheelchair (Traveler's Chair) {} Assistive Items \N 3 /Equipment.aspx?ID=2777 Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91433949-479f-4d94-8400-3fbd49453785 Whelming Scrimshaw {Consumable,Curse,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2130 An etching of some aquatic beast dragging a figure beneath the waves adorns the ivory of a whelming scrimshaw. When you Activate this item, you break it and choose one creature within 30 feet. The target must attempt a DC 30 Fortitude save; amphibious and aquatic creatures are immune. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91f3d579-e82d-4a43-b1b8-4e9ee009bc50 Wheel Blades {Agile,Attached,Free-Hand} Assistive Items Mobility Devices \N /Equipment.aspx?ID=1363 A set of large blades have been attached to your chair's wheels. While in the chair, you gain a wheel blade Strike. Your wheel blade deals 1d4 slashing damage and has the agile, attached, and free-hand traits. A wheel blade is a simple melee weapon in the sword weapon group. You can etch weapon runes onto wheel blades. A wheelchair can only have one attached weapon. \N 1 1d4 \N Simple \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +a6855f12-b174-4dcd-aa4f-e6a1e31a5af1 Wheelchair (Land-Delver's Chair) {} Assistive Items \N 2 /Equipment.aspx?ID=2777 Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1322e514-1cb1-4dc6-b55c-570f026f1f1c Weeping Midnight {Alchemical,Consumable,Injury,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=559 Alchemists have refined the devastatingly allergenic pollen of the widow orchid to create this venom, which swiftly causes the victim’s eyes to leak mucus and swell shut. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e1785f5-5006-4927-bef0-30939c4fc30e Wemmuth Trinket {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3265 The baubles wemmuths use to lure victims to their hunting grounds are dangerous to retrieve and often stained by blood. One of these trinkets covers the plant matter created by entangling flora with blood-drinking thorns. Creatures who fail or critically fail their Reflex saves against entangling flora also take piercing damage equal to the spell's rank. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af37ec8a-11a0-4aa1-be93-f91a06131283 Wheel Chair (Chair Storage) {} Assistive Items \N \N /Equipment.aspx?ID=2777 Frame: A wheelchair is typically made from common materials like wood, but they can also be made from steel, other metals, or even rarer materials like dawnsilver. The wheelchairs presented here are made from durable wood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b000a0c-d7f5-4d12-80b9-b85c8e1b9006 Whistle of Calling {Conjuration,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1578 A whistle of calling appears to be a simple brass whistle. It changes slightly in appearance depending on the type of creature to which it's attuned, depicting small carvings of hooves, feather patterns, claws, or other appropriate motifs. two-actions] Interact; Frequency once per day; Effect You blow the whistle and the creature to which it is attuned teleports instantly from as far as 1 mile away to an unoccupied space within 30 feet of you. The whistle has no effect if the attuned creature is dead, on another plane, or outside the range. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f02ffff4-3589-4787-8366-59494e642f31 White Cleome's Eye {Artifact,Divine,Invested,Unique} Artifacts \N L /Equipment.aspx?ID=3759 Delicate engravings of spiders and cleomes decorate the silver cover of this magnifying loupe. White Cleome’s Eye functions as spectacles of inquiry, but the item bonuses granted to Perception checks increase by 1 (so +3 while worn, and +4 to Sense Motive when you activate the artifact). Relive the Past [two-actions] (concentrate, manipulate); Frequency once per day; Effect You twist White Cleome’s Eye in a counter-clockwise rotation, allowing you to experience previous events that impacted an object you are touching, causing White Cleome’s Eye to cast a 9th-rank object reading spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78cc0f3e-148f-449a-a4c6-e170deb702cf Witchwarg Elixir (Greater) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3314 This elixir warms your core and improves your circulation. For 24 hours, you're protected from the effects of severe cold. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dadfa2c6-7717-4d20-bd7f-25b8c17eb44f Whisper of the First Lie {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=3118 This delicate necklace contains bottled whispers distilled from a source on the Astral Plane rumored to be connected to the first lie ever told. While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. Success on this counteract attempt lets you ignore the effect, rather than removing the effect entirely. The counteract rank is 9, with a counteract modifier of +35. Release the Lie [three-actions] (concentrate, manipulate); Effect You unstopper the vial and release the lie, creating the effect of a fabricated truth (DC 47). The vial is emptied and can never be activated again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3029ca3-d08d-4bb4-9e3d-35b7dfe79e6f Wig of Holding {Conjuration,Extradimensional,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1324 Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. You can Interact with a wig of holding to put items inside or remove items from it, and you can do so more easily than with a mundane container. It only takes a single Interact action to withdraw these items, like a worn item, rather than taking two Interact actions, like a stowed item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a3da83b-c103-44db-8daf-3189c47321eb Wildwood Ink {Invested,Primal,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2224 These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. reaction] (concentrate); Frequency once per day; Trigger A creature would detect you by Seeking; Requirements You're in a forest or similar natural area; Effect The tattoo casts one with plants to turn you into a plant before you can be noticed. The duration of this spell is 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6f3766e-b3a2-453b-b413-8e02e2085c38 Wind Ocarina {Air,Aura,Consumable,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2131 A blue finish decorates the ceramic body of a wind ocarina. When you play a note on this ocarina, for 1 minute, winds sweep into strong gusts in a 5-foot emanation around you. The winds have the following effects. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04278e71-1391-4e5e-9066-57bdbfd76ac9 Wind-Catcher {Evocation,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1393 This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7fcf82b5-2b0f-428e-b09b-c84c40ba5e98 Wind-up Wings (Flutterback) {Clockwork,Rare} Adventuring Gear \N \N /Equipment.aspx?ID=1101 When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d86a8e5a-b863-4d97-bf6f-b25f78c5b56f Wind-up Wings (Homing) {Clockwork,Rare} Adventuring Gear \N \N /Equipment.aspx?ID=1101 When you make a thrown Strike with the weapon to which a pair of flutterback wind-up wings are attached, and the wings are wound, the wings fly the weapon back to your hand after the Strike is complete. If your hands are full when the weapon returns, the wings hover in place three feet above the ground. At the end of your turn, the wings are wound down; they don't function again until wound. If you aren't holding the weapon when the flutterback wind-up wings become wound down, the weapon falls to the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6faf6cc9-2aae-4f7e-a0fb-f7a0d0c5c7b4 Windborne Platform {Air,Magical,Uncommon} Other \N 5 /Equipment.aspx?ID=3537 These magical platforms are used in a variety of performances. They allow performers to access high places safely, while also serving an important role before the performance even begins. They’re used by various backstage crews to hang lights, curtains, and scenery above the stage. Sometimes several of these platforms are lined up to make an upper and lower stage. This large 10-foot-by-10-foot platform can be secured to a surface as a 1-minute activity. While standing on a secured platform, any creature can use the Adjust Height activation. Adjust Height [one-action] (manipulate); Effect The platform and all creatures and items on the platform either rise or lower up to 10 feet. This action fails if there is more than 50 Bulk on the platform. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8103448-6ed1-4fc1-875d-3422df58a2fa Winder's Ring {Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1596 This ring contains dozens of minute, interlocking bronze gears that buzz incessantly. The ring grants you a +1 item bonus to all Crafting checks to construct or repair clockworks. one-action] Interact; Frequency once per day; Effect The winder's ring transforms into a clockwork spy that doesn't require winding and obeys your spoken commands for up to 1 hour. In this form, the winder's ring has the minion trait. You can use this action again to return the clockwork spy to winder's ring form as long as you're adjacent to the clockwork spy. If the clockwork spy is slain, it reverts to its ring shape, and the winder's ring can't be activated again until 1 week has passed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2ac69c9-a127-4eb8-b734-cb76ac0fff99 Wildwood Ink (Major) {Invested,Primal,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2224 These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. reaction] (concentrate); Frequency once per day; Trigger A creature would detect you by Seeking; Requirements You're in a forest or similar natural area; Effect The tattoo casts one with plants to turn you into a plant before you can be noticed. The duration of this spell is 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14edd3db-0e33-41f4-977e-ee4b249e17d1 Wind at Your Back {Air,Magical} Held Items \N L /Equipment.aspx?ID=2201 This object can only be described as a gray, solidified, miniature cloud that feels spongy to the touch. The cloud is incredibly soft and can be easily lifted with little effort, though its ephemeral nature requires using two hands to ensure it doesn't slip from your grasp. one-action] (manipulate); Frequency once per day; Effect You blow across the surface of the cloud, and it floats free of you and calls up a strong breeze. For the next 8 hours, it floats behind you and your companions, increasing the amount of time the group can Hustle during exploration to the lowest Constitution modifier in the group × 20 instead of × 10. You must all remain within 100 feet to get the benefit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9fd9799-01a0-4e6e-8b41-9be2a442e909 Wind-Catcher (Greater) {Evocation,Magical,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1393 This rune is invested by the captain or pilot of the vehicle. The vehicle gains a +5-foot item bonus to its Speed. If lack of wind prevents the vehicle from moving, it can still move at a Speed of 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +007050fc-44db-4de7-8ad1-7a9032836c42 Winged {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2796 This rune is a swirling glyph on the front of the armor. A large pair of transparent, ephemeral wings floats out from the back of the armor. Take to the Skies [two-actions] (concentrate, manipulate); Frequency once per hour; Effect You trace the rune on the front of the breastplate, and the armor’s ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee058a8c-6e52-416b-a4ca-bf1e5b1d6837 Winged (Greater) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=2796 Once activated, the wings remain tangible indefinitely. You can Dismiss the activation if you choose, and you don’t have to wait an hour to activate the rune again. Take to the Skies [two-actions] (concentrate, manipulate); Frequency once per hour; Effect You trace the rune on the front of the breastplate, and the armor’s ephemeral wings grow tangible, granting you a fly Speed of 25 feet or your land Speed, whichever is slower. This effect lasts for 5 minutes or until you Dismiss it. Once the effect ends, the wings disappear completely, reappearing in their ephemeral form 1 hour later. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59691484-eafa-49dc-a0e0-e612674c77bd Winged Sandals {Air,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3119 Made from soft leather, with delicate white wings attached near the ankles, these sandals are ensorcelled with powerful air magic. Whenever you fall while wearing these sandals, they automatically cast gentle landing on you. This benefit can't trigger again for 10 minutes. Awaken Wings [two-actions] (air, concentrate); Frequency once per day; Effect The wings grow in size and propel you through the air, granting you a fly Speed of 30 feet for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d9d9561-6715-4f10-99b4-8a052834753a Winterstep Elixir (Greater) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1518 This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f91db241-2040-4753-abcb-cd7c80fea49d Winterstep Elixir (Lesser) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1518 This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cbec9f4-fcc3-4475-b87c-653a8b51359f Winterstep Elixir (Minor) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1518 This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5a3b4a0-e77f-4815-a4f6-3a5670ca16e6 Winterstep Elixir (Moderate) {Alchemical,Consumable,Elixir,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1518 This frigid white elixir widens your feet and lightens your steps, enabling you to walk across ice and snow without difficulty. You ignore the uneven ground and difficult terrain caused by ice, and the difficult terrain caused by snow (reducing greater difficult terrain caused by ice or snow to ordinary difficult terrain). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16a918cb-a48c-42a6-a847-05e99e93d542 Witch's Finger {Alchemical,Consumable} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1935 Shaped like a pointed, gnarled finger on a stick, witch's finger is a frozen treat imbued with berries that lend it a blood-red hue. A popular tale claims Irriseni winter witches created this dessert, but the story is apocryphal; an enterprising ice cream shop owner in New Stetven invented the treat and, as a marketing ploy, the myth surrounding it. Taking a bite makes you feel warm. For 1 hour, you have cold resistance 3, and for 8 hours, the treat negates the damage you would take from severe environmental cold and reduces the damage you take from extreme cold to that of severe cold. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a72378b-2578-4992-80b2-956b62f87224 Wine (Fine) {} Trade Goods \N \N /Equipment.aspx?ID=1769 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2dc53caa-a6f8-4ba7-a4f5-ef7097ca9db6 Wine of the Blood {Consumable,Healing,Magical,Necromancy,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=1635 This wine, prepared using the blood of a creature with overwhelming vitality, soothes the body, mind, and spirit with a temporary sense of euphoria and rest. When you drink wine of the blood, you recover 2d10 Hit Points. Additionally, the wine attempts to counteract every negative emotion effect affecting you, with a counteract level of 3 and a counteract modifier of +9. Lastly, you gain a +1 status bonus to all Will saves, or a +2 status bonus against emotion effects, for 1 minute. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81d2e166-5990-445d-9e54-bf2eb68cbe45 Wolfsbane {Alchemical,Consumable,Ingested,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3349 Wolfsbane appears in folklore for its link to werecreature. If you are afflicted with the curse of a werecreature and survive stage 3 of wolfsbane, you're immediately cured of the curse. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e97428b9-96c7-4039-90c4-3fbcac5cb69a Wolliped Fleece {Catalyst,Consumable,Magical} Consumables Spell Catalysts \N /Equipment.aspx?ID=3267 A small bundle of wolliped fleece contains the memory of winter snows. Adding this catalyst to a casting of chilling spray coats all squares within the area of effect with a thin layer of ice. These squares become difficult terrain until the beginning of your next turn. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +440e7ef6-5198-4820-90d2-5186b2d335cd Witchwyrd Beacon {Conjuration,Magical,Rare} Held Items \N 3 /Equipment.aspx?ID=2500 Made of djezet, orichalcum, and luminous, resonant crystal, a witchwyrd beacon looks like a series of concentric rings mounted on rods that allow the rings to rotate independently of each other. These potent items are used by the Pactmasters of Katapesh to facilitate swift travel and are only rarely entrusted to others. minutes (command, Interact); Frequency once per day; Requirements you are attuned to the witchwyrd beacon; Effect You place the witchwyrd beacon on a flat, stable, and immobile surface, then adjust its rings to link it to the site. Once linked, any creature can use a teleportation effect to target the witchwyrd beacon directly, regardless of line of sight. You can dimension door or gate to the beacon as if you could see its location, and if you travel to it via an effect like plane shift, the beacon eliminates the imprecision of the spell. The beacon doesn't change the range of effects, only their accuracy. Once the beacon is used in this manner, it loses its link and must be reactivated again to grant this benefit to attuned creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +07381c97-9f82-49d9-acc1-597a8e29f961 Wizard's Tower {Conjuration,Magical,Structure,Uncommon} Structures \N when not activated /Equipment.aspx?ID=1265 A wizard's tower is a tiny gaming piece carved into the form of a stone tower. minutes (command, envision, Interact); Effect The gaming piece transforms into a fully furnished stone tower 80 feet high and 30 feet in diameter. The tower is topped by a peaked wooden roof, with a wooden door on the second floor accessed by wooden stairs on the tower's exterior. A spiral staircase in the center of the tower connects its 6 floors. The bottom floor is empty, ideal for storage, and the second floor is a great hall for audiences and guests. The third and fourth floors are divided into servants quarters and guest rooms, while the top two floors feature luxurious personal chambers and an alchemy lab. You can revert the tower back to its original state by climbing to the top floor and using an action to speak a command word. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1a13e538-f18d-4023-8a66-f72fec9a5ad5 Wondrous Figurine (Candy Constrictor) {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=270 Although appearing as a multicolored piece of stick candy, this figurine bears a narrow snake head at one end and is as durable as stone. When activated, it becomes a rainbow-striped ball python except it lacks the Stealth skill. The snake can be used once per day, and it can remain in snake form for up to 20 minutes. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e392c83-dd69-48bf-9811-1853a3af3d27 Wondrous Figurine (Rubber Bear) {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=270 This small, stretchable statuette depicts a bear wearing a tutu and a fez and balancing on a ball slightly larger than its head. When activated, it becomes a grizzly bear with similar attire. The bear remains balanced upon its rubber ball, and is therefore ungainly: it cannot Climb or Swim, has a –10- foot circumstance penalty to its Speed, and is always flat-footed. If the bear leaves its ball, such as if it is repositioned with forced movement or knocked prone, it immediately reverts to statuette form. The bear can be used once per day, and it can remain in bear form for up to 1 hour. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7d0c711-b62c-4d46-bc65-92fb27dfe8ef Wondrous Figurine (Stuffed Fox) {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=270 This small toy fox has tufted, fluffy ears and buttons for eyes. When activated, it transforms into a big fox with the statistics of a riding dog. The stuffed fox always allows you to ride it. While you do, you don't take the –2 penalty to Reflex saves while being mounted, and its jaws Strike gains Knockdown. The stuffed fox can be activated once a day and remains in its form for up to 1 hour. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b14c0ad8-22b9-42d6-aacb-ebab16b789c0 Wondrous Figurine (Marble Elephant) {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=270 Finely carved from a solid piece of marble, this gleaming elephant statuette becomes a fully grown elephant when activated. The elephant can be called upon no more than four times per month. It remains for 24 hours as long as it is being used as a beast of burden or for transport. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3bd4dca7-dbe9-4f23-bbf4-201b43966061 Wondrous Figurine (Onyx Dog) {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=270 This simple onyx statue transforms into a guard dog. The dog has a +4 circumstance bonus to Survival checks to Track, and it has darkvision. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. The onyx dog can be activated once per week and remains in its form for up to 6 hours. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a45093fb-2762-4fd9-baa1-93f71e3ceb47 World Forge {Artifact,Invested,Magical,Mythic,Unique} Artifacts \N 1 /Equipment.aspx?ID=3511 Mounted upon a base of iron, inscribed with innumerable runes, this immense anvil can be used to forge nearly anything into reality. Stories claim that even metaphorical and abstract concepts, including “a graveknight’s mercy” and “the tears of a living wildfire” have been hammered into solid shape upon Worldforge, though the tales disagree about what form those objects took. Wondrous Forge (downtime, manipulate); Requirements You have the ability to make a Crafting check at mythic proficiency (such as that granted by the Artisan’s Calling); Effect After spending 2 days setting up the work (or 1 if you have the desired item’s formula) and supplying Worldforge with adequate raw materials (as determined by the GM), you attempt to Craft something upon it. The DC and final cost of the item is also determined by the GM. For each day you spend Crafting, you must expend a Mythic Point or your drained condition increases by 1; this condition can’t be reduced until you have finished Crafting the item or you abandon the project. Each day spent Crafting upon the Worldforge counts as 10 days of normal Crafting time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb1fb805-055c-414b-b73b-790393f1aece Worm Vial {Alchemical,Consumable,Expandable,Uncommon} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1955 Opening this vial unleashes its destructive contents: a reconstituted Gargantuan cave worm. The worm has two functions; choose which one to use when you Activate the item. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b714e8a-88a4-41ef-98b8-4ce496f053fc Wounding {Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=2854 Weapons with wounding runes are said to thirst for blood. When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e0e106b-9bfa-4f2f-99e2-aa9a330642af Wounding Oil {Consumable,Magical,Oil,Uncommon} Consumables Oils L /Equipment.aspx?ID=2078 Smearing wounding oil , a crimson fluid, on a weapon causes it to smell strongly of blood and gives it the benefits of the wounding rune for 1 … one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82f9479f-9c6b-4fea-9da6-48d5a72a2652 Wraithweave Patch (Type I) {Conjuration,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1724 A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). two-actions] command, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe6deee6-5d89-41a9-80ce-6bd97be070f8 Dwarven Waraxe {Dwarf,Sweep,"Two-Hand 1d12",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=420 This favored weapon of the dwarves has a large, ornate head mounted on a thick handle. This powerful axe can be wielded with one hand or two. \N 1 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +2735b75d-1e82-4b79-988e-c7c193972676 Earthbreaker {Razing,Shove,"Two-Hand d10","Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=281 This massive hammer's metal head is shaped or molded with heavy metal wedges along its primary striking surface, enabling it to tear through shields and armor with ease. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +07bcffdd-b8f7-4377-94f0-dc187f8c0a38 Eclipse {Evocation,Light,Magical,Unique} Weapons Specific Magic Weapons L /Equipment.aspx?ID=503 This +1 returning striking cold iron starknife has an ornate central grip that depicts a silver dragon, the neck, wings, and tail of which wrap over and around the handle in knots to support the weapon’s four cold iron blades. While the handle is polished to a mirrorlike shine, the blades of Eclipse are a flat black and entirely unreflective. Eclipse is also the portal key required to activate Dreamgate at Alseta’s Ring. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b892c197-9d79-47bf-a4fd-cbfa10509ddf Wool (1 Bulk) {} Trade Goods \N \N /Equipment.aspx?ID=1772 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e3a5746-0769-4b8b-b048-ddb440e3a066 Wool (Sack) {} Trade Goods \N \N /Equipment.aspx?ID=1772 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca41552f-d60b-4db7-a496-254688afc6a6 Elven Branched Spear {"Deadly d8",Elf,Finesse,Reach,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=237 Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade. \N 2 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +a5a05699-44f7-4c26-8c2b-08281a575af8 Elven Curve Blade {Elf,Finesse,Forceful,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=406 Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +620b01e8-822f-4c6a-9923-df644a09e966 Wrenchgear {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1791 The ubiquity of clockwork constructs in Alkenstar spurred the development of the wrenchgear (a shortened “wrench in the gears”) by innovative criminals (“wrenchers”) to create security exploits and larcenous opportunities. You gain a +2 item bonus to Disable a Device checks made against clockwork creatures (typically to wind them down). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bdf16a51-46ae-43f7-b137-172849a2fb88 Wrestler's Armbands {Intelligent,Invested,Magical,Rare} Intelligent Items \N L /Equipment.aspx?ID=2404 Wrestler's armbands are a set of armbands of athleticism that have gained their own boisterous sapience. Often, such items aren't created … reaction] (concentrate); Frequency once per minute; Trigger You succeed or critically succeed at an Athletics check; Effect The armbands taunt a creature you're competing with, boasting of your prowess and attempting an Intimidation check to Demoralize that creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa7b5966-1832-44c3-8030-baeb084fcd6f Wrist Grappler {Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=1099 This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e0b2d8d-589f-41ba-b4f6-806e2b1d47ef Wrist Grappler (Clockwork) {Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=1099 This wooden, pistol-like device features a large reel coiled with 100 feet of thin metal cord and can fire a grappling hook up to 100 feet. To reload the grappling gun, you must manually recoil the cord by turning the reel's crank, and then lock in the grappling hook. Reloading a grappling gun takes 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ab8aaec-2031-4faa-b02e-cce79a99f8e9 Writ of Authenticity {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=842 PFS Note Players can gain access to faction-specific gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a2836e8-2c2f-44da-9f83-e3ad57f43ecb Writing Set {} Adventuring Gear \N L /Equipment.aspx?ID=2762 Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or ink pen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1be58022-fcaf-4111-8458-77682124f4ff Writing Set (Extra Ink and Paper) {} Adventuring Gear \N L /Equipment.aspx?ID=2762 Using a writing set, you can draft correspondence and scribe scrolls. A set includes stationery, including a variety of paper and parchment, as well as ink, a quill or ink pen, sealing wax, and a simple seal. If you've written a large amount, you can refill your kit with extra ink and paper. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ad85292-43fb-442e-b65e-bf8805bdad83 Wyrm Drinker {Conjuration,Magical,Staff,Unique} Staves \N 1 /Equipment.aspx?ID=1453 This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon. When wielding this staff, you gain a +1 circumstance bonus to skill checks to Coerce, Make an Impression, Request, or Lie to dragons and creatures with strong draconic ties (such as kobolds, dragon instinct barbarians, and draconic sorcerers). Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22025707-5212-4143-82b3-26e8dc937104 Wyrm Spindle {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2243 The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass. Cast a Spell; Frequency once per day; Effect You cast summon draconic legion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1d0f00b-af06-492a-a260-362a46515a60 Wyrm Spindle (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2243 The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass. Cast a Spell; Frequency once per day; Effect You cast summon draconic legion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b41c29a-d198-4be0-bafe-47d6ef090240 Wyrm Spindle (Major) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2243 The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass. Cast a Spell; Frequency once per day; Effect You cast summon draconic legion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b137fedb-eb11-4689-8f65-a0c46216e89f Wyrm's Wingspan {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2225 A massive pattern resembling dragon wings stretched to their full span crosses your body. The tattoo is typically inked on the upper back. Though the representation can be highly stylized, each wyrm’s wingspan tattoo depicts the wings of a particular type of dragon. You gain resistance 5 to the damage type matching the tradition of the dragon your tattoo depicts. two-actions] (concentrate); Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0453c6ec-1880-4008-b228-3399075f7901 Wraithweave Patch (Type III) {Conjuration,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1724 A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). two-actions] command, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae50021e-0a3c-4f67-9882-17caeb6f4f6b Wyvern Poison {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3350 Properly harvested, distilled, and preserved, the poison from a wyvern's sting is effective and direct. Saving Throw DC 26 Fortitude; Maximum … two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a729fb0-a752-4464-b1d6-d503ef64e8ea Zealous Banner {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3921 This magical banner stands as a reminder to fight with everything because you’re fighting for everything. While holding a zealous banner, you can use the following ability. Forward with Zeal [one-action] (concentrate); Frequency once per minute; Effect The magical banner offers a magical boost of zeal. An ally within the banner’s aura becomes quickened for 1 round and can use the additional action only to Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1dcde699-837f-433d-bf9a-4216d0f2b0b5 Zerk {Alchemical,Consumable,Drug,Injury,Poison} Alchemical Items Drugs L /Equipment.aspx?ID=629 This bitter paste is used among some gladiatorial rings for its short-term benefits in a fight. Saving Throw DC 20 Fortitude; Maximum Duration 1 … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2393399-7972-4222-ae42-195ec99acca0 Zombie Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2264 A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff’s summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21cd7cb3-1b2b-4530-ab31-ac9b52f4ccd9 Pheromone Flare (Greater) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools 1 /Equipment.aspx?ID=3230 This alchemical candle is attached to a tall pole and grounding stake. When the flare is lit, it sprays a concentrated cloud of pheromones to attract the attention of a specific kind of animal (see alchemical pheromones). Similar to animal pheromones, when you learn the formula for a pheromone flare, you learn the formulas for all common animals. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72d9f69c-58d1-4e7e-b7b7-aaf379fdaada Wyvern Nafir {Magical} Held Items \N 1 /Equipment.aspx?ID=3952 This simple trumpet is carved from a single wyvern horn. A wyvern nafir grants you a +2 item bonus to Performance checks while playing music with the instrument. Wyvern Scream [two-actions] (auditory, concentrate, manipulate, sonic); Frequency once per day; Effect You blast a draconic scream from the nafir. All creatures in a 30-foot cone take 5d10 sonic damage (DC 27 basic Fortitude save). On a failed save, the target is pushed back 5 feet (or 10 feet on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a5b9322-5423-4f2e-aabf-991e5a6d85fb Yarrow-Root Bandage {Alchemical,Consumable} Alchemical Items Alchemical Plants L /Equipment.aspx?ID=1663 This root is often infused into bandages for life-threatening bleeding. Activating the item is part of the same activity you use to Administer First Aid to stop bleeding on a creature who's also dying. When you do, you can Administer First Aid to stop bleeding and dying as part of the same activity with only one Medicine check. However, the DC for the Medicine check is equal to the 5 + the higher of the two DCs to Administer First Aid. Administer First Aid \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be39c815-6161-4699-b2d0-24091a656c03 Yellow Musk Vial {Alchemical,Consumable,Inhaled,Mental,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=652 The powdered pollen from a yellow musk creeper addles the mind. Saving Throw DC 16 Will; Maximum Duration 2 rounds; Stage 1 fascinated by … one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af3e617c-63d6-47ee-8f31-d062de6c9ec2 Zealot Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2263 A zealot staff's color, iconography, and materials vary depending on the faith it's dedicated to. An Iomedaean staff might be forged of gold and shaped like an ornamental sword, while a Lamashtan one could instead be made of blackened iron depicting monstrous faces. Used as a weapon, the staff is a +3 greater striking staff. The staff represents vehement support of the deity to whom the staff is dedicated, punishing defiance. When you prepare this staff, if you don’t worship its deity, you become drained 1 until your next daily preparations. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. Add the cleric spells granted by your deity to the list for their rank and each higher rank. For example, a zealot staff of Sarenrae would add breathe fire at 1st through 7th rank, fireball at 3rd through 7th rank, and wall of fire at 4th through 7th rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48a95808-3787-46fa-92dc-a16384254d2e Thunderstone (Lesser) {Alchemical,Bomb,Consumable,Sonic,Splash} Bombs \N L /Equipment.aspx?ID=3288 When this stone hits a creature or a hard surface, it explodes with a deafening bang. A thunderstone deals the listed sonic damage and sonic splash damage, and each creature within 10 feet of the space in which the stone exploded must succeed at a Fortitude saving throw with the listed DC or be deafened until the end of its next turn. Many types of thunderstone grant an item bonus to attack rolls. The bomb deals 1d4 sonic damage and 1 sonic splash damage, and the DC is 17. [one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c73e46e3-2e65-429c-a9d9-f998b2ef2416 Abadar's Flawless Scale {Divination,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=562 This immaculate golden set of merchant’s scales is considered a divine instrument among Abadar’s most faithful. Unlike most scales, this one has only a single dish for placing small objects, and calculates value rather than weight. On the other side of the fulcrum, a steel arrow indicator points to various numbers engraved on the side of the scale. By placing an object of light Bulk onto the dish, you can determine its value in gold pieces in the market in which the scale was made (most of these scales are made in Katapesh or Absalom), based on its material composition and artisanship. For example, after placing a gemstone on the dish, the scale will indicate the fairest (average, in most cases) price you can expect to fetch in the market to which the scale is calibrated, but the scale wouldn’t detect the gemstone’s historical significance or any magical properties. Abadar’s flawless scale can be calibrated to a different market by performing a 1-hour ritual in the proximity of that market. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6c59c8d-12fd-4ff6-8e1f-85a51ce4f409 Ablative Shield Plating (Moderate) {Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1103 PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +516a02d9-ab42-493e-8829-c19f16464675 Accolade Robe {Arcane,Focused,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=3054 Although not all wizards have gone through formal training, it's become tradition to enchant robes representing the arduous training required and festoon them with honors one has earned. Typically, an accolade robe is styled after a single wizard school, with appropriate colors and symbols. Wearing these robes grants a +2 item bonus to Arcana checks. Extra Credit [free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a school spell. If you don't spend this Focus Point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db058214-8541-4646-bc2a-78dbf0c9a925 Accompaniment Cloak {Focused,Invested,Occult} Worn Items Other Worn Items L /Equipment.aspx?ID=2318 This lush velvet capelet is embroidered with images of musicians playing a wide variety of instruments. The images animate when you make art, remaining embroidered, but smoothly unknitting and reknitting in time with your performance. The figures play music that perfectly accompanies your instrument, voice, or movements, granting you a +2 item bonus to Performance checks. two-actions] (concentrate, manipulate); Frequency once per day; Effect You peel the musicians from the garment and fling them around you. The cloak casts a 4th-rank phantom crowd spell (DC 28); each of the 10-foot squares must be adjacent to you. The crowd looks like the musicians on the garment and continues to accompany your Performance checks. You can Sustain this effect as described in the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +335b9676-0abb-475d-a177-6aedf4407b15 Adamantine Chunk {Precious,Uncommon} Materials \N L /Equipment.aspx?ID=2915 Mined from rocks that fell from the heavens, adamantine is one of the hardest metals known. It has a shiny, black appearance, and it is prized for its amazing resiliency and ability to hold an incredibly sharp edge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cc9b729-b568-46a3-95ed-ac7cb4613eb4 Zombie Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2264 A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff’s summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9542f03-b51b-4570-805a-c0d70d5bf3f9 Zuhra's Gloves {Invested,Magical,Metal} Worn Items Other Worn Items \N /Equipment.aspx?ID=2622 This elaborate metallic webbing feels soft when wrapped around your hands and forearms. It constantly shifts its strands and connections. The name of a zuhra shuyookh is etched in Talican on the only part of the item that's unchanging. You gain a +3 item bonus to your Reflex DC against attempts to Disarm an item you're holding in your hands. Zuhra's Stratagem [two-actions] (concentrate, manipulate); Frequency once per day; Requirements You're wielding a weapon made primarily of metal; Effect You extend the weapon and call out the zuhra's name. They channel their magic through the gloves to assist you with their choice of offense or defense (as determined by the GM). The zuhra makes any choices for the spell, and any save DC is 30. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73e74cb7-ae30-47b3-8c50-da7e540a150e Aeon Stone (Amber Sphere) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f40301f3-6c23-4500-9d9c-89712b1a11b0 Aeon Stone (Azure Briolette) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6093e5a1-7f6f-4663-ba8b-d5450d82f718 Aeon Stone (Envisioning) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72c25005-43ae-4a46-ab01-37aa5c54ccee Aeon Stone (Pale Orange Rhomboid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +703e83a3-eec0-4cbd-9e5a-c15cd5f8a51f Aeon Stone (Repairing) {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3055 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60d2ef42-78c8-4857-ac46-e1167670361b Affliction Suppressant (Greater) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1956 First created using the same principles as the antiplague and antivenom elixirs, an affliction suppressant is a broadly useful medicine, but sacrifices potency. It applies to a wide variety of afflictions, but lasts a much shorter time. Upon drinking an affliction suppressant, you gain an item bonus to all saves against afflictions for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da193415-83d6-4e66-b1b3-22c83b08852d Alchemical Atomizer {Alchemical,Rare} Alchemical Items Alchemical Other L /Equipment.aspx?ID=779 Khismar developed this unique atomizer that allows for the distribution of elixirs, oils, and potions as a fine spray or mist. The atomizer can hold a single elixir, oil, or potion. An atomizer contains enough reagents to use it up to 10 times before the reagents must be replaced. A new batch of reagents costs 5 gp and requires an Interact action to replace. two-actions] Interact; Effect You cause the atomizer to mix its reagents and fire its held consumable at a square within 30 feet. The consumable forms a cloud that fills the space. The first willing valid target to enter the space automatically gains the effect of the consumable. If there are multiple valid targets, such as with multiple weapons for aligned oil, the creature entering the space determines how the effect is applied. The cloud is consumed upon contact with a willing valid target or at the start of your next turn, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e90db19c-d929-4584-8e03-fcfb3e2998fc Alchemist's Haversack {Extradimensional,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2305 An alchemist’s haversack is a sturdy leather backpack with two compartments. The main section contains an extradimensional space equivalent to a spacious pouch type II, perfect for carrying bulkier alchemist equipment. A secondary partition can hold 2 Bulk of items, 1 of which doesn’t count against your Bulk limit. This second compartment can also be activated (see below). one-action] (concentrate); Frequency once per day; Requirements You can create versatile vials; Effect You pull a versatile vial from the satchel’s secondary compartment. It’s as effective as the vials you create at the start of the day, not limited like ones created using Quick Alchemy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3369790e-94a1-42f8-96a4-4b323c3a022c Aluum Charm {Enchantment,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=560 This ornate pendant of brass is adorned with a vibrant blue gemstone. An aluum charm grants control over a particular aluum and lesser influence over other such constructs. As long as you wear an aluum’s linked aluum charm, that aluum follows your verbal commands, including somewhat nuanced orders like “subdue this target” or “strike anyone wearing a blue robe.” two-actions] command; Frequency once per round; Effect The charm grants you control over an aluum you can see within 60 feet, with a level equal to or lower than the charm. This has the effect of dominate and allows a DC 28 Will save. If the aluum is currently under the control of someone wearing its linked charm, it gets a result on its saving throw one degree higher than what it rolled. You can control only one aluum at a time using this activation, and controlling a new aluum ends the effect for one you had previously affected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72707864-65d1-4292-b327-e52a6110547e Amnemonic Charm {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2096 This ornate locket, usually containing a faceless, humanoid portrait, is typically worn on a chain around the neck or attached to your clothing. When activated, the charm casts a DC 26 rewrite memory spell against a single target of the check, removing all memory of your failed attempt and potentially allowing you to make another attempt. The effect can’t remove more than 3 minutes of memories from its target. free-action] (concentrate); Trigger You fail or critically fail a Deception, Diplomacy, or Intimidation check to Coerce, Lie, Make an Impression, or Request; Requirements You're a master in the skill you failed with. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +298fc833-27e3-41d2-83dc-26ac0024b2e9 Amulet of the Hellcat {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3224 This glass amulet is set on a steel backing shaped like a cage and flickers with an eerie crimson glow. Magically sealed within is a portion of a hellcat's ever-burning heart. While wearing the amulet, you gain a +1 item bonus to Stealth checks made while in bright light, and you can cast the light cantrip emanating from the amulet as an innate divine spell. Invisible Pounce [two-actions] (concentrate, manipulate); Frequency once per day; Requirements You are in bright light; Effect You become invisible, Stride up to your speed, and then make a melee Strike at the end of that movement. After making the Strike, you are no longer invisible. If at any point during your Stride, you pass out of bright light, you are no longer invisible and must stop moving. You may make a melee Strike if you have a target within reach. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08bdc412-d6e3-486d-a5d5-8135d5c09d4e Anima Robe (Artifact) {Apex,Artifact,Illusion,Intelligent,Invested,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=3750 The artistic echo of the Ekujae hero Iyalirrin animates the Anima Robe’s stitching to display embroidered reactions to situations experienced by the wearer. The Anima Robe’s telepathic voice is filled with confidence (almost to the point of cockiness) and is supportive, often encouraging his partner to take risky or showy actions yet never to the extent that would put them in significant harm’s way. Who Are They? [two-actions] (concentrate); Frequency once per hour; Effect An image of a creature shows up in the robe’s stitching, then appears to come to life; the robe casts an 8th-rank illusory creature to your specifications. The robe can use an action to Sustain this activation for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9f3cdbf-74c3-48f1-8a25-6f568801c051 Animal Repellent (Moderate) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1936 Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0390bd8c-edb1-4154-825b-9ce4df1db757 Animate Dreamer {Evocation,Intelligent,Occult,Rare} Intelligent Items \N 2 /Equipment.aspx?ID=1177 The gunsmith that created this marvelous +2 greater striking spell-storing scattergun poured so much love and care into its creation that the weapon gained a spark of sentience. However, at first it was completely incapable of expressing itself. This led a seething frustration to grow within the weapon, as it yearned desperately to respond to the same love and affection that created it. Through decades of effort, it gained the ability to communicate empathically, then telepathically. Now, the weapon is capable of exerting its influence over other inanimate objects. Despite the weapon's progress, years of feeling helpless have given the animate dreamer a singular goal: to obtain and occupy a body of its own. three-actions] command; Frequency once per day; Effect The animate dreamer attempts to achieve its goal of occupying a body of its own and casts possession as a 7th-level spell with a spell DC of 33. The weapon still functions as a +2 greater striking spell-storing scattergun while this effect is active but loses all other special abilities until the spell expires and the animate dreamer's intellect returns to it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +872cdebe-94a9-4d16-85a0-eae6904b3edc Antipode Oil {Alchemical,Consumable,Injury,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1989 Prepared from brown mold, this liquid oscillates between rapidly absorbing and releasing heat from its victim. Each round the type of damage dealt by this poison changes, starting with cold, then fire, then cold, and so on. If the victim of this poison takes cold damage from a source other than the oil, reduce the save DC to 22 for 1 round. If the victim takes fire damage from a source other than the oil, increase the save DC to 25 for 1 round. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +baf49672-e542-465b-b4b2-811ec2268a5f Anylength Rope (Greater) {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=2454 This 50-foot length of silk rope is lightweight and appears to be inlaid with golden threads. The rope can hold up to 3,000 pounds and is particularly durable, with a Hardness of 5 and 24 Hit Points. two-actions] envision, Interact ; Frequency once per day; Requirements The rope is split into two or more pieces; Effect The rope attempts to reassemble itself. All pieces of the rope within 500 feet slither back toward you, moving 50 feet per round, over the span of 1 minute. Obstacles and other creatures can prevent a piece of rope from reaching you. Once all pieces reach you or the minute has passed, the pieces rejoin, becoming a single rope. The length of this reformed rope is equal to the total length of all the pieces together; if a piece is missing, the rope is now shorter than its original 50-foot length. Any pieces that didn't rejoin with the rest of the rope remain where they are after the minute passes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5bddc078-582c-4736-84a6-2113a5966788 Applereed Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=783 This gummy liquid disproportionately lengthens your legs, causing you to grow but making your movement awkward. The effect is very noticeable unless your clothes can adequately conceal it. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f740a1e5-0a0b-42f2-95fc-db60474fd848 Apricot of Bestial Might {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=947 This yellow fruit's soft flesh is covered by waxy, fibrous leaves reminiscent of a pineapple. When you eat an apricot of bestial might, you transform into a boar-faced battle form with scaly skin. You can use feats with this item as if it were a bestial mutagen, improving your tusk unarmed attack as if it were a claw or jaws attack. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5520176a-61db-46df-a7f8-9bac2d7cbdd6 Aquarium Lamp {Electricity,Light,Uncommon} Adventuring Gear \N 20 /Equipment.aspx?ID=1140 The aquarium lamp is a combination light source and exotic animal aquarium, intended to provide rich nobles amusement and illumination. It takes the shape of a glass cube 50 feet wide and seven feet high filled with sea water, flanked by two much smaller water tanks. A sparse brass frame around the device keeps the tanks themselves from touching the ground and serves as a mounting point for a pair of electrical coils on the top, which are enclosed within separate glass tubes. Six electric eels swim within the central tank, while a number of animals belonging to species considered to be the eels' natural prey swim in the smaller feeding tanks. With the simple pull of a lever attached to either smaller tank, one of the prey animals is released into the eel tank. Within seconds, the eels converge on the hapless animal, using their electrical charges to stun their victims. When this happens, the salty seawater conducts the electrical energy into transfer coils hidden within the brass frame, which send the energy to the top-mounted electrical coils. The end result produces enough light to fully illuminate a room as though it were midday. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +727c4c10-0bf9-41a4-ac87-6393fcc565fc Architect's Pattern Book {Grimoire,Magical,Uncommon} Grimoires \N L /Equipment.aspx?ID=2171 Typically created by wizards who are hobbyists or professional architects, an architect's pattern book allows the caster to customize certain … free-action] (concentrate, spellshape); Frequency once per week; Effect If your next action is to cast a cozy cabin, planar palace, or resplendent mansion spell, you add a room to the structure that is up to 10 feet per side per rank of the spell. This room is outfitted with all the accoutrements for a particular type of recreation, determined by you when you cast the spell. Any character who spends at least 1 hour using this recreational facility and then sleeps a full 8 hours inside the location created by the spell is exceptionally well-rested. They regain double the amount of Hit Points they would normally receive for an 8-hour rest, and when they make the next day’s preparations, they gain a +1 circumstance bonus to Athletics checks and Will saves for the next 12 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b5f488e-1240-4d55-a46b-9c4612953ce6 Armory Bracelet (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2340 Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +873b779a-e11a-424f-974f-fd0892a74986 Aromatic Ammunition {Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1188 The components of this ammunition emit a strong smell when combined during its activation. A creature hit by an activated aromatic ammunition gains a distinct odor for up to 1 hour or until the scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). Any creatures within 30 feet smell the target, allowing even those with a weak sense of smell to detect its presence, and all creatures gain a +1 item bonus to Track the affected creature for as long as it has the odor. A creature that has imprecise or precise scent doubles the range at which they can detect the target using their scent compared to the normal range of their scent. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +760f66a6-c2e8-4271-8f33-14cf359c1b6a Artevil Suspension {Alchemical,Consumable} Alchemical Items Alchemical Plants L /Equipment.aspx?ID=1658 This dried herb is known for its ability to draw toxins from the body, albeit violently. You can administer the suspension orally, Activating the item as part of the same activity you use to Treat Poison. If you succeed at your Medicine check to Treat Poison against an ingested poison, you can reduce the stage of the toxin by one stage, though this can't reduce the stage below stage 1 or cure the poison entirely. If you do, the creature becomes sickened 2 as its body purges the toxin. An artevil suspension doesn't work unless the poison was administered through ingestion; for instance, if a poison can be administered through either ingestion or injury and was administered through injury, the suspension won't work. Treat Poison \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78df0cb8-91b9-447e-91c5-dc42b27a79e9 Ashen {Enchantment,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=2550 In his attempts to recreate the initial feeling of the object he encountered ages ago, the Ash Engineer discovered a different effect, one that would confound his enemies. Ashen weapons are typically coated in a thin layer of ash that gradually returns over the span of a day, even after wiping away. A creature hit by an attack from an ashen weapon becomes surrounded by burning ash, which deals 1d4 persistent fire damage. This ash clouds the senses, causing the creature to become confused for 1 round unless it succeeds at a DC 25 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0abc9d19-2132-4d01-a420-434abe175572 Astrolabe (Mariner's) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2411 Astrolabes can be used for navigation in unfamiliar or featureless locations. To use an astrolabe, the holder must be trained in Survival. By spending 1 minute to measure the height of the stars and planets, a holder who knows the time and date can determine the latitude, and a holder who knows their latitude can determine the date and time. An astrolabe also grants a +1 item bonus to checks to identify celestial bodies. A standard astrolabe functions only on steady ground. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b949d44-940f-469b-acc8-e6f1705b74f0 Astrolabe of Falling Stars {Evocation,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2412 This astrolabe is fashioned of magically attuned platinum plates and rings and is inset with carefully measured ruby gems. The astrolabe's back is engraved with helpful charts, a calendar, and a maker's mark. An astrolabe of falling stars can be used as a mariner's astrolabe. In addition, it can produce the following magical effect. two-actions] Interact; Frequency once per day; Effect With a flick of your finger, you set the astrolabe's rule spinning, causing the inset rubies to become a blur. Choose a point within 100 feet. The astrolabe of falling stars calls down a brief rain of meteorites in a 10-foot burst centered on that point, dealing 1d8 bludgeoning and 1d8 fire damage to creatures in the area (DC 19 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b71b200-a62c-4ad5-8b93-b152af789129 Aurifying Salts {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=805 You can apply this pale eggshell powder to one outfit, one object of up to Medium size, or up to 10 smaller objects in the same space, such as jewelry, to make them appear gilded for 1 hour. If used as part of Making an Impression on an audience swayed by expensive clothing, it makes most clothing or jewelry seem to be worth 10 times as much as they really are. Only someone who closely inspects an affected item notices it's not real gold. If you apply the salts to an object made of metal, the metal softens like gold, reducing its Hardness by 4 (to a minimum of Hardness 10) for 1 hour. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1fdc282-b0d1-448d-82d6-a40d5787625c Aurochs Jerky {Alchemical,Consumable,Processed,Uncommon} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=3668 Aurochs meat already makes for tough jerky, but with the right alchemical treatment, it becomes legendarily resilient and imparts that durability to those who eat it. Eating the jerky causes a pair of inch-long horns to grow from your forehead (or causes your existing horns to grow noticeably) for 1 hour. During this time, you gain a +1 item bonus to Fortitude saves. You can end the effect prematurely, causing the horns to retract or revert to their normal size, with a free action that has the concentrate trait. Aurochs' Endurance [free-action] (concentrate); Trigger You begin your turn and are fatigued. ; Effect You suppress the fatigued condition for 10 minutes. During this time, you are not immune to fatigue and can become fatigued by subsequent effects, but you gain a +2 item bonus to saving throws against effects that would fatigue you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b950e5c-8559-497d-bec8-bc02951aa4a9 Azure Lily Pollen {Alchemical,Consumable,Inhaled,Poison,Rare} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1742 Azure lilies are a rare, toxic plant. Once harvested and refined, the effects of the rare azure lily overwhelm the senses with radical swings from torpor to euphoria. Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 mental damage (1 round); Stage 2 3d6 mental damage (1 round); Stage 3 3d6 mental damage and slowed 1 (1 round); Stage 4 3d6 mental damage, slowed 1, and confused (1 round). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ad3d9be-056f-43fe-bcbd-d7d3175f6bce Bagpipes of Turmoil {Coda,Occult,Staff} Staves Coda 1 /Equipment.aspx?ID=2265 While those who appreciate bagpipes may like the sound of this gray reed and black leather instrument, its real purpose is to sow turmoil against a performer's enemies, spreading discord with each note. While playing the bagpipes, you gain a +1 item bonus to Performance checks and to Intimidation checks made to Demoralize. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96e84542-0ba9-4346-811e-ea33229f00ce Baleblood Draft {Alchemical,Consumable,Elixir,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1612 This vial of murky, acrid-smelling liquid is derived from a blend of strange blood, typically coming from aberrations and cryptids. It has no special properties when used alone, but if you drink one shortly before drinking an alchemical elixir, you enhance the elixir's duration. Many tales of mysterious cryptids are actually based on encounters with people suffering the aftereffects of such concoctions. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03717c44-b5a9-4fd5-a526-8cb4201b6cd0 Frying Pan {"Fatal d8",Halfling} Weapons Base Weapons L /Weapons.aspx?ID=517 The cast-iron frying pan is an essential tool for adventuring halflings, gold panners, and remote tavern owners. Characters with the Halfling Weapon Familiarity ancestry feat are trained in the frying pan. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +cd748084-7d58-4ddf-b693-e9869910fe3c Barding (Heavy; Large) {} Adventuring Gear \N 8 /Equipment.aspx?ID=2778 You can purchase special armor for animals, called barding (shown on Table 6–18). All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. Barding uses the same rules as armor except for the following. The Price and Bulk of barding depend on the animal’s size. Unlike for a suit of armor, barding’s Strength entry is listed as a modifier, not a score. Barding can’t be etched with magic runes, though special magical barding might be available. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e70156f6-f880-4ad6-9cf2-03d6bbb9fa19 Barding of the Zephyr {Companion,Invested,Primal} Worn Items Companion Items L /Equipment.aspx?ID=3014 This light barding is covered in stylized wind motifs. When you suit up your animal companion, the barding adjusts to fit your animal companion regardless of its shape. Take Flight [two-actions] (manipulate); Frequency once per day; Effect You trace a finger along the wind motifs on the barding, granting your companion wearing the barding a fly Speed of 30 feet for 10 minutes. Even if the companion doesn't have the mount special ability, it can still Fly while being ridden. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7af6c550-6b88-4be3-ace3-d0a8ff81dacd Beast Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2245 The visages of beasts are carved into the painted wood of a beast staff, with a large head on top. The staff is a +1 striking staff. While wielding the staff while you have it prepared, you’re affected by speak with animals. If you have Animal Empathy, you gain a +1 circumstance bonus on checks using it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b585894-fee0-46ef-8920-dc4ef12d58b0 Beastmaster's Sigil (Greater) {Magical,Spellheart} Spellhearts \N \N /Equipment.aspx?ID=2226 This silver disc displays an ever-changing etching of an animal. When you affix the beastmaster's sigil, the animal settles into a single form based on where you affix it, showing the animal the item can summon when affixed that way. The spell DC of any spell cast by activating this item is 19. Cast a Spell; Frequency once per day; Effect You cast 4th-rank summon animal to summon a giant scorpion (armor), dire wolf (melee), or fen mosquito swarm (ranged). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +574a8e7b-502b-4642-b08b-bc5ffc07025b Bellicose Dagger {Cursed,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=2374 The hilt of a bellicose dagger is etched with the word for “war” in various languages. Having absorbed the spirit of violence over the course of its existence, the weapon now craves bloodshed. A bellicose dagger is a +1 striking wounding dagger. However, anytime you interact with creatures, no matter the context, you must succeed at a DC 25 Will save or else find you have, as a reaction, drawn the dagger. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95015ded-a210-4ba2-a412-a6e9d0782be9 Bellows Pipes {Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3925 Smaller than breath-powered bagpipes, the uilleann pipes are worked using a set of elbow bellows, and the pipes are made from finely carved bone. This bagpipe grants you a +1 item bonus to Performance checks while playing music with the instrument. Hand Chords [two-actions] (auditory, concentrate, manipulate); Frequency once per day; Effect You execute a complex set of complementary arpeggios for dramatic effect. You and all allies within a 15-foot emanation gain a +1 status bonus to the next attack roll, Perception check, saving throw, or skill check you attempt before the end of your next turn. Each target chooses which roll to use the bonus on before rolling. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f80b4df8-a85d-47e9-a6c4-1b9ece09f8e2 Bestial Mutagen (Major) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3315 You gain a +4 item bonus, your claw deals 4d8 slashing damage, your jaws deal 4d10 piercing damage, and the duration is 1 hour. You gain weapon specialization with the claw and jaws, or greater weapon specialization if you already have weapon specialization with these unarmed attacks. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98691f51-005a-4151-89f4-140f5144b85e Bird (House Eagle) {} Animals and Gear Animals \N /Equipment.aspx?ID=1669 These smaller falcons feature the brown-and-white markings of eagles and are popular among Eagle Knights. They serve both as a symbol of national pride and help keep watch in the field. They can be kept in a home but require a dedicated perch. They're known for pouncing on and tearing up floor rugs. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +635add95-1266-4691-8d78-3275e3678ed2 Blackfinger Blight {Alchemical,Consumable,Contact,Poison,Rare,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=821 This oily, dark purple powder gives off the distinct odor of boiled leather. When delivered, the poison acts quickly to constrict the victim's blood flow to their extremities and turn their lungs into a soft jelly. A victim of blackfinger blight is recognizable by the pores of their fingertips weeping an inky oil that coats their hands and makes it difficult to hold things. Each round, at the beginning of their turn, a creature affected by blackfinger blight must succeed at a flat DC 5 check or drop one random item they're holding. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +814a5158-d38f-49d3-89ff-b98cd85c2e0c Blade Launcher {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1096 A blade launcher has a bow-like assembly mounted on a handled frame. The frame can be configured to fire either a dagger, dart, shuriken, or starknife. Configuring a blade launcher requires three Interact actions. Once properly configured, loading an appropriate thrown weapon into a blade launcher requires a single Interact action. A blade launcher can't fire weapons for which it's not currently configured. A weapon fired with a blade launcher loses the agile, monk, thrown, and versatile traits, if it has them, and has a range increment of 40 feet. Due to losing the thrown weapon trait, returning and most other effects that allow a weapon to return don't function; even if a launched weapon did return, you'd still need to load it into the blade launcher with an Interact action to fire the blade launcher again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d09d93cb-0f9f-4eda-b578-f696ad80c44d Blast Foot {Evocation,Invested,Magical} Assistive Items Prostheses 1 /Equipment.aspx?ID=1366 These prosthetic feet and legs, created by dwarven alchemists and spellcasters together, are engraved with simple but effective evocation symbols on the ball and heel, empowering you to leap to great heights and blast foes with your feet. two-actions] envision, Interact; Frequency once per day; Effect You blast from your feet, dealing 4d6 force damage to all creatures in a 15-foot cone, with a basic Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46380d72-9d54-460d-8123-bce1c4d10314 Bleachguard Doll {Intelligent,Magical,Rare} Intelligent Items \N L /Equipment.aspx?ID=2393 Rather than seeking out new experiences to stave off the Bleaching, gnome spellcasters with the right know-how can infuse a small fragment of their consciousness into a doll, then send the doll off with a crew of adventurers to experience new things. Such gnomes might have difficulties that keep them from exploring or might be preoccupied with other pursuits, but the doll acts as an intermediary, transmitting the benefits of new experiences to its creator via a potent, but passive, psychic link. A bleachguard doll has the alignment and demeanor of its creator, but new experiences can cause the two to diverge. The doll's creator is neither able to control it nor are they constantly aware of its activities. If the original creator perishes, the doll sometimes becomes inert (essentially dying as well), sometimes remains an intelligent item, and sometimes becomes a normal soulbound doll, diminished in power but with some of the item's capabilities. two-actions] (concentrate, manipulate); Frequency once per day; Effect The bleachguard doll animates per summon construct as a soulbound doll, retaining pertinent item statistics, cantrips, and its spell instead of those of the soulbound doll. The soulbound doll can Cast a Spell only if the bleachguard doll has a use of that spell remaining for the day. When reduced to 0 Hit Points or this activation ends, the bleachguard doll becomes inert but repairs itself at the rate of 1 Hit Point per hour. This activation is unavailable until the doll has 23 Hit Points again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3067286-592c-4f8d-a62b-556005e47fc5 Blightburn Ward {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=653 This heavy iron necklace is decorated with tiny gems that resemble the stars in the ceiling high above the Vault of the Black Desert. While you have invested this item, you cannot contract blightburn sickness. It doesn't cure blightburn sickness if you already have it, but the disease's stage can't progress while you wear it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8cf0da52-797c-4ac1-912c-ff64598421f9 Battle Lute {Shove,"Two-Hand 1d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=528 This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck. A battle lute adds its item bonus from weapon potency runes (if any) as an item bonus on Performance checks made while using it as an instrument. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +66523b60-8ced-4be0-9539-702fd4a3f17f Blood Bomb (Major) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2669 This flask is full of shrapnel and anti-coagulants designed to make targets bleed out. It deals 1 slashing damage, the listed persistent bleed damage, and the listed slashing splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a56f0c1c-3938-4997-ba42-5f36127d45dd Blood Pack Squib {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3527 Used by theater troupes in combination with a fake blood pack, this bit of minor magic can simulate a dramatic and sudden wound. A blood pack squib is a small unassuming stone that is keyed to a single fake blood pack in a process that takes 1 minute. Burst Pack [one-action] (manipulate); Requirements The blood pack squib must be within 20 feet of its associated fake blood pack; Effect You lightly squeeze the stone and the fake blood pack dramatically bursts. The creature wearing the fake blood pack gains the benefits of a punctured fake blood pack. A single creature adjacent to the creature wearing the fake blood pack must succeed at a DC 16 Reflex save or be splattered with the fake blood, becoming dazzled until the end of their next turn. You can also activate the blood pack squib as a reaction when the fake blood pack is punctured normally. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9bf439e-5bd4-4fc0-8c74-7ade1ab294a5 Bloodbane (Greater) {Dwarf,Evocation,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=539 A bloodbane clan dagger is especially vicious against the ancestral enemies of the clan. When you damage an appropriate type of creature with the weapon, that creature takes 1 persistent bleed damage. The type of creature depends on the clan that made the dagger, but is typically drow, duergar, giant, or orc. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71475ac0-cf52-4fce-a66b-fdeabd40793c Bloodburn Censer {Censer,Fire,Magical,Poison} Censer \N L /Equipment.aspx?ID=2600 The exterior of this egg-shaped brass censer is polished to a mirror-like sheen. Several rings are attached to its sides at regular intervals. The top of the censer's lid is decorated with a pair of intertwining snakes. Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 5 gp; Frequency once per day; Effect A piping, reddish smoke pours from the censer in a 20-foot emanation. You choose whether the smoke causes the target's blood to turn extremely hot or transmutes to poison; the smoke deals your choice of fire or poison damage. Each living creature that's in the area or enters it attempts a DC 34 Fortitude saving throw, then becomes temporarily immune for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +baace1a2-0078-4f56-b5f7-5844f19b47a9 Bloodline Robe {Focused,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2319 Each bloodline robe has a design that befits a particular sorcerer bloodline, depicting creatures of that bloodline or using styles common among them. You gain a +2 item bonus to each of your bloodline skills. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a sorcerer bloodline spell. If not used by the end of your turn, this Focus Point is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9e070ab-354c-4b5b-93d2-1767ae5c3ec7 Bloodstained Waistcoat {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3957 This white vest has a large crimson bloodstain that can never be removed. Imbued with the anguish of a comrade who bled to death in the creator’s arms, a bloodstained waistcoat helps prevent you and your fellow soldiers from suffering the same fate. Your flat check to remove persistent bleed damage is DC 10 instead of DC 15, which is reduced to DC 5 if another creature uses a particularly appropriate action to help. Staunch Bleeding [one-action] (manipulate); Frequency once per day; Effect The stain on the bloodstained waistcoat gets slightly larger as you bleed in lieu of an ally. The waistcoat ends a persistent bleed condition for one ally within 30 feet, but you gain that condition with the same parameters. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c50564dd-66ba-40f8-84a2-ab79ea427ce3 Bomb Launcher {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1097 This long, hollow tube is held in two hands and braced over the shoulder. Inside, it contains a small metal basket sized to hold alchemical bombs. A chute in the top delivers an alchemical bomb into the internal basket, while a lever on the underside pulls the basket back and locks it in place. Loading an alchemical bomb into a bomb launcher requires a single Interact action. With a pull of a trigger, the basket speeds forward, allowing you to Strike with the loaded alchemical bomb over long distances. Bombs fired with a bomb launcher have a range increment of 60 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73836d0f-952c-4e73-8e38-0895d4a5e56c Burnished Plating {Adjustment,Uncommon} Adjustments \N L /Equipment.aspx?ID=1427 These highly polished metal plates can be added to any armor. While wearing armor with burnished plating, you gain the Sunshine! reaction. However, you take a –4 circumstance penalty to Stealth checks except in darkness, and your armor's Strength entry increases its value by 2, requiring you to have a higher Strength score to overcome the armor's penalties. Even if you meet your armor's new Strength entry, you still take the penalty to Stealth checks. When you are critically hit by an attack that deals bludgeoning damage, burnished plating stops working until someone spends 10 minutes repairing and polishing it; this doesn't require a Crafting check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e866be11-cbd0-4399-ab0d-d0e141c4a2fe Book of Translation (Advanced) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=858 The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +185cf87d-85aa-4d62-9c29-53e6dc65d63d Book of Translation (Standard) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=858 The book is leather-bound and decorated with the symbol of the Lantern Lodge. Red and gold cords wrap around the book and tie to keep it shut. Each volume offers translation for a different language. When working with a book of translation, you can attempt Diplomacy checks to Gather Information or to Make an Impression with creatures that speak the language featured in the book, even if you do not speak the language. Such checks take 10 times longer to complete and you take a –2 circumstance penalty to the check due to your limited communication capabilities. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +595f2d1c-9eb3-42bf-a38d-ccbc9907b4cf Boots of Free Running (Lesser) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2456 These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. one-action] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b69cfae-dfe2-4d6a-8fee-c59ae8ccc791 Bort's Blessing {Divination,Invested,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=476 This ornate copper band has a small ruby set in the center, flanked by a pair of dwarven runes. The wearer of this ring gains the ability to understand, read, and speak one common language of their choice, selected each morning as part of their daily preparations. In addition, the wearer receives a +1 item bonus to Diplomacy checks to Make an Impression. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d790cac-9f09-449f-8e43-7c0abad8275f Bottled Omen {Consumable,Divination,Fortune,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=1822 This potion holds a tiny, tightly wrapped scroll and tastes like paper. Upon drinking it, you gain a burst of insight into your immediate future—and how to potentially avoid it. When you attempt a saving throw, you can roll twice and use the better result. The potion's magic ends when you make use of this effect, or after 1 minute. You then become immune to bottled omen potions for 24 hours. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +def2bd53-2969-4011-8593-3a74f14ad797 Bottomless Purse {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1649 With a handshake, you traded future wealth for a bottomless purse of gems and other valuables. Using the purse, you can always sell items for their normal sell value during downtime, even if you aren't anywhere near a settlement. You just put them into the purse, and within a day, the proper sale price appears in coins and gems. Once per day, from any distance, the entity that holds your bargained contract automatically sells a common consumable item in your possession, giving you back only half the normal amount for a sold item. two-actions] envision, command; Frequency once per day; Effect You deposit up to 30 gp of gems and coins in a separate pouch of the bottomless purse while thinking of a common consumable item costing that amount of money. You then upend the pouch. The item you envisioned comes tumbling out into your hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a72a932-8f84-46ae-acf9-de98f1431d14 Bloody Fang {Magical,Rare} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=3486 The bladed inner curve of this +2 greater striking keen wounding dagger has a jagged, saw-like edge, while its handle is wrapped in red leather. Carved from the mandible of a giant praying mantis, this magical weapon's blade is as sharp and serviceable as steel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e774790-e56f-4640-befc-7082aca0fdd9 Bountiful Cauldron {Conjuration,Magical,Uncommon} Other \N 2 /Equipment.aspx?ID=506 This mid-sized, silver cauldron is a boon within areas where access to fresh food is limited, for it can be commanded to fill itself with hearty (and delicious) vegetable stew. It can also be put to a much greater use in the pursuit of crafting certain items. When used to Craft alchemical items, potions, or oils, a bountiful cauldron grants a +2 item bonus to the Crafting check. three-actions] command, Interact; Frequency once per day; Effect You stir the cauldron, and it casts a 4th-level create food spell, filling itself with enough delicious vegetable stew to feed 12 Medium creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +427ff4aa-727f-4471-993f-1352cbdca309 Bracers of Pain {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3683 These simple bracers look plain on the exterior, but a series of small, sharp studs line the interior like rows of shark teeth. While these bracers are worn and invested, you gain a +2 item bonus to Will saves. Sharp Focus [free-action] (concentrate); Trigger You gain an effect that makes you immobilized, slowed, stupefied, or paralyzed; Effect Your bracers snap tight onto your wrists, driving the studs into your skin to shock you into focus. You can attempt to counteract the effect causing your condition, with a counteract rank of 6th and a counteract modifier of +22. On a success, you lose the condition. If you have more than one condition from the same source, you only need one counteract check against them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3fbd6fd-2799-448b-87de-b9420090067b Bravery Baldric (Healthful, Greater) {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2309 A bravery baldric is a belt that wraps around the shoulder and draws on your well of courage. When you critically succeed on a save against a fear effect or reduce your frightened condition to 0, the baldric gains 1 charge, which slightly alters the color. A bravery baldric can hold up to 2 charges, and its charges reset to 0 when you invest it. You can have only one bravery baldric invested at a time. two-actions] (concentrate); Frequency once per hour; Requirements The baldric has a charge; Effect One charge in the baldric expires, and you gain its benefit, according to its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01c58962-eeff-48f9-b20d-5321ab4fe578 Brazier of Harmony {Censer,Fire,Magical} Censer \N L /Equipment.aspx?ID=2601 The brazier of harmony is a circular, orb-shaped censer etched with celebrating creatures shaking hands and dancing. The brazier contains a pleasant-smelling potpourri of dried flowers and incenses, designed to create a calm atmosphere that encourages meditation, thoughtfulness, and camaraderie. While holding the lit censer, you gain a +1 item bonus to Diplomacy checks, whether the censer is activated or not. Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 1 sp; Frequency once per day; Effect When the incense is lit, pleasant, floral smoke surrounds the censer in a 20-foot emanation, creating a space of peace and harmony. Each creature that breathes the smoke is affected by 3rd-rank calm and is then temporarily immune for 24 hours. The spell's effects end when the incense burns out. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b5a0f63-d05c-4105-b7bd-5fd28aec1038 Resonating Ammunition {Consumable,Evocation,Magical,Sonic} Consumables Magical Ammunition \N /Equipment.aspx?ID=1031 The end of this ammunition is a metallic tuning fork with magical etchings. When an activated resonating arrow hits its target, the tuning fork resonates with residual energy from the shot, transforming it into dangerous sound waves. This deals 5d10 sonic damage to the target and each creature within 10 feet of it with a basic DC 28 Fortitude save. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +732d2c54-8247-4ae0-8cea-6f73a5f8c2eb Bristling Spines (Greater) {Graft,Invested,Magical} Grafts \N \N /Equipment.aspx?ID=3179 The DC is 23 and the spines deal 5d8 damage. Instead of being dazzled on a critical failure, the target is instead blinded until the end of their next turn. Urticating Burst [two-actions] (manipulate) ; Frequency once per day; Effect You flick tiny spines in a 15-foot cone, dealing the listed amount of piercing damage to all creatures in the area with a basic Reflex save. On a critical failure, the creature is also dazzled until the end of their next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4276741-ca90-49d5-ba66-10577e77567a Broken Ram's Thorn {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3256 The thorny growths on a rosethorn ram's horns break off into jagged pieces when these animals fight. When used to enhance the two-action version of a howling blizzard spell, these thorns cause the squares directly adjacent to every creature within the spell's area of effect to become littered with icy caltrops. The first creature that moves into each affected square must succeed at an Acrobatics check with a DC equal to spell's save DC or take an amount of cold damage equal to the spell's rank. When a creature takes damage from the icy caltrops, enough are damaged that other creatures moving into that square are safe. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ad99fbd-45b3-4da5-9498-af7b316e4cc5 Brooch of Shielding {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=418 This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. The brooch automatically absorbs magic missile spells targeting you. A brooch of shielding can absorb 30 individual magic missiles before it melts and becomes useless. Sometimes when found, a brooch of shielding has already absorbed a number of missiles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fdff499-d3eb-4961-b0ca-c05f566040de Bubbling Scale {Consumable,Magical,Transmutation,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1497 This dark, iridescent scale is about the size of a small coin. When you swallow the scale, you immediately grow a patch of scales that cover the majority of your body. For 1 hour, you can hold your breath for 15 rounds plus your Constitution modifier (instead of 5 rounds + your Constitution modifier) before drowning. It has no effect in non-aquatic environments that require you to hold your breath. After this time, the scales wither and fall off your body. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4731839c-f333-4680-9501-bc1f7d4407bc Bunta {Artifact,Conjuration,Magical,Teleportation,Unique} Vehicles \N \N /Vehicles.aspx?ID=50 This hand-woven coracle appears large enough to hold only a single person. When you pilot the boat, however, you can take on up to a dozen passengers, which ride in your soul. While there, their bodies and equipment are absorbed into you—they are aware of everything you sense and can communicate telepathically with you or any other passengers, but otherwise can't act except to Recall Knowledge and use actions that require only the use of their mind (as determined by the GM). They can exit your soul, or you can remove any number of them using a single action—which has the concentrate trait—causing them to appear in a space adjacent to Bunta. If you leave Bunta or are killed, any creatures in your soul immediately exit your body into the nearest available space. If you leave Bunta after piloting it, you can use a single action, which has the concentrate trait, to store the boat in your soul. You can remove it from your soul into an adjacent square with another such action. If Bunta takes enough damage to destroy it, it bursts into golden mist, then reforms over 24 hours in its last pilot's soul. three-actions] command, envision, Interact; Requirements You are piloting Bunta; Effect A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. If Bunta travels at least its speed along the river each round for 10 minutes, you arrive at another plane as if you cast plane shift. You arrive in a destination you specify, or a random location if you don't have a choice. If Bunta ever does not travel at least its Speed in a round, you can disrupt this activation. If you continue, you have a 1% cumulative chance of ending up in a random extraplanar location for each round that Bunta did not travel at least its Speed, to a maximum of a 60% chance if Bunta didn't travel at least its Speed for the full 10 minutes. As long as you remain on Bunta, you are protected from any harmful effects of the plane's environment. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5b8b6df-3b03-48f9-9bb7-49672d409c81 Burning Badger Guts Snare {Consumable,Fire,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1270 When a creature enters the trapped square, putrefied badger guts coated in hyper-flammable oil and several other incendiary reactants catch fire and are dumped in the snare's square, as well as up to two adjacent squares that you choose when you set the snare. The burning oil deals 5d8 fire damage to any creatures in the affected squares. Those creatures must attempt a DC 27 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63efce2a-f8c2-4fd2-bfd5-8cea8c9731f3 Gift of the Poisoned Heart {Consumable,Cursed,Evil,Magical,Necromancy,Rare} Cursed Items \N \N /Equipment.aspx?ID=1642 Those who fail to see the curse view this object as a priceless gift, capable of restoring life to the deceased, but deep in the heart of this diamond lies a single flaw: a fissured occlusion of sickly, tainted red. To activate the diamond, place it on the relatively intact body of a creature that died within the past year. The stone shatters, restoring the recipient to life with the effects of a successful resurrect ritual, except there is no limit to the level of the creature that may be revived. minute (command, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +498cdee0-3f4c-4463-a216-3c0f593d35c4 Caltrops {} Adventuring Gear \N L /Equipment.aspx?ID=2708 These four-pronged metal spikes can damage a creature's feet. You can scatter caltrops in an empty square adjacent to you with an Interact action. The first creature that moves into that square must succeed at a DC 14 Acrobatics check or take 1d4 piercing damage and 1 persistent bleed damage. A creature taking persistent bleed damage from caltrops takes a –5-foot penalty to its Speed. Spending an Interact action to pluck the caltrops free reduces the DC to stop the bleeding. Once a creature takes damage from caltrops, enough are ruined that other creatures moving into the square are safe. Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough are ruined that they can't be salvaged. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a29d09f4-2baa-404f-85d9-66eed62933e0 Camp Shroud (Greater) {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1568 Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f2976788-018b-456a-b367-cf8adeb48902 Camp Shroud (Major) {Consumable,Illusion,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1568 Knights make use of this magically treated powder to help hide their camps while traveling through the Gravelands or other dangerous regions. When you toss the powder into a campfire or other sizable fire, the fire produces a thin mist that enshrouds everything in a 10-foot emanation from the fire. The mist creates protective illusions that remain for up to 12 hours and make it difficult to spot the area from afar. You can end the effect earlier by putting out the fire. Light and smoke produced in the area aren't visible from outside the area. The illusions don't prevent sound from traveling nor prevent the area or its inhabitants from being seen. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +824d2166-8eac-4b74-a32a-74034fb328b7 Canary Tail (Third Week) {} Services \N \N /Equipment.aspx?ID=2468 Knowledge is often the key to a successful venture, and canaries are boots on the ground who can get the information you need to carry out your missions. Sometimes, you may need to gather information in an area or culture you're not familiar with, and you may need to do so without being seen or in advance of your arrival to that location. Utilizing a local network of eyes and ears is often the best way to carry out this type of reconnaissance. Organizations like the Firebrands have large networks of canaries scattered throughout the Inner Sea region capable of gathering information or following specific targets, and some Firebrands may even be canaries themselves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +352b3909-4705-450e-adf2-e5dd059d31e2 Cane of the Maelstrom {Artifact,Conjuration,Cursed,Divine,Unique} Artifacts \N L /Equipment.aspx?ID=899 A large crystal of warpglass floats above the head of this silvery purple +3 anarchic greater striking club. If you successfully Strike a creature, the cane also affects the target with a warpwave. While you carry the cane, you hear a constant, distracting chorus of laughing, incoherent Protean whispers and sing-song voices in your mind. Blatant acts of self-indulgence or narcissism quell these whispers, from a few minutes up to a full day depending on the scope of the act, but they immediately return when you use the artifact's powers. The gradually rising chorus eventually drives away rational thought and renders the cane's owner insane, even if staved off from time to time with self-centered acts. As the artifact's abilities pull material from the Maelstrom, it doesn't function in areas where planar connections are severed. minute (Interact); Effect The Cane of the Maelstrom casts a 5th-level creation spell, except the duration is unlimited and you can create delicate or complex objects by succeeding at an applicable Crafting skill check when you activate this ability. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b5e9c5d-7ca8-4b18-9a64-14d7510bc3af Cape of Grand Entrances {Enchantment,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2457 This regal blue cape is crafted from a hefty yet elegant velvet embroidered with ornate silver stars and dragons. Falling in a cascade of fabric, the cape rustles and flows in all the right ways and hangs upon your shoulders in a way that flatters your form and figure. You draw the eyes of those around you and gain a +2 item bonus to your Performance checks. two-actions] envision, Interact; Frequency once per day; Effect With a flourish of your cape, you make a grand entrance that draws the attention of those around you. You cast enthrall with a DC of 25. The spell gains the visual trait and loses the auditory trait. You Sustain the Spell by continuing to sweep the cape about. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6620b38e-fa61-464b-aa2a-3d6c88ea487b Cape of the Open Sky {Invested,Magical,Rare,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=948 This cloth of gold cape was originally gifted to one of Goka's emperors centuries ago. Since then, it has spawned many imitations, which are all alike in that they are dyed with an elaborate seal depicting two drakes flanking Goka's palace and the Seven Dragons Bridge. The beautiful cape grants you a +3 item bonus to checks to Lie and to Make an Impression. While you wear the cape, the weather (including wind and fog) doesn't affect your movement or vision. Additionally, whenever you fall while wearing the cape of the open sky, the cape automatically casts feather fall on you. one-action] command; Frequency once per minute; Effect The cloak pushes you onward. You Stride or Fly up to your Speed, but you can move only in a straight line. You gain a +15-foot status bonus to your Speed and fly Speed for this movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1ef22de-c403-4187-8701-8ad12a49a1d5 Caustic Deteriorating Dust {Consumable,Evocation,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=565 Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. two-actions] Interact; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object’s Hardness instead. If the deteriorating dust is still active after the object’s Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust’s duration expires, but any damage remains. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e756dad-14cf-41c1-a422-5aadaf6588b7 Celestial Staff {Holy,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=2247 Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel’s wings. Used as a weapon, the staff is a +2 greater striking holy staff. While wielding a celestial staff, you gain a +1 circumstance bonus to saving throws against effects that have the unholy trait and effects created by unholy creatures. When you prepare this staff, if you’re unholy, you become drained 1 until your next daily preparations. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9bcfd96b-895b-4ba7-89f0-1477ae10dae1 Chain of Stars {Consumable,Force,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2099 This delicate dawnsilver chain strung with tiny shuriken is wound tightly around the handle of the affixed weapon. When you Activate the chain, three +1 striking shuriken made from magical force materialize in the target’s space and split off to attack other creatures. Attempt up to three shuriken Strikes that must each target a different creature and can’t target the creature you hit to trigger this talisman. These Strikes use your attack modifier but originate from the hit creature’s space. These attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after all three attacks have been made. The shuriken deal force damage instead of their normal type, and each shuriken vanishes after its attack. free-action] (concentrate); Trigger You hit a creature with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2001716-7c20-4e28-9998-bde392af3cc8 Charlatan's Cape {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3063 This bright red-and-gold cape is often interlaced with glittery threads and serves as a distraction. While wearing the cape, you gain a +2 item bonus to Deception checks. Puff of Smoke [two-actions] (manipulate); Frequency once per day; Effect You cast translocate. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within concealed until they leave the smoke or the end of your next turn, at which point the smoke dissipates. Strong winds immediately disperse the smoke. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d3fed6a-ca15-4ca6-a7e9-083fc9a09e19 Charm of the Ordinary {Consumable,Magical,Transmutation,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=2459 Carved from a chunk of sturdy hardwood, this small charm is shaped like a broom, a wooden barrel, a lantern, or another ordinary item. When activated, the pendant becomes a full-size version of the item it represents, and you merge with the item with the effects of meld into stone, except the item doesn't need to be made of stone and doesn't require the volume to fit you and your worn or held possessions. While merged with the item, you can hear but can't see; unlike with meld into stone, you can't cast spells. The effect ends after ten minutes or when you Dismiss the effect, at which point you are forcibly expelled and the item you occupied becomes a mundane item. two-actions] envision, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d36c9544-086b-48f4-8957-616a0979f804 Chimera Thread {Consumable,Magical,Transmutation} Consumables Other Consumables \N /Equipment.aspx?ID=1614 This multicolored skein is twisted together from strands of many different materials. When used to stitch together pieces from the carcasses of two or more animals, it fuses them into a single intact carcass of an outlandish-looking monster with characteristics of the component species. The thread disappears, leaving no obvious seams and smoothing the transition between the parts of the creatures. minutes (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e1fd2c1-d3c9-424f-90fc-91b65d497f69 Guide (Survival Guide Level 2) {} Services \N \N /Equipment.aspx?ID=2469 Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c4ec509-786b-426c-a4f1-99c94ea5e982 Chromatic Jellyfish Oil (Lesser) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1959 Made from several oils of differing hues extracted from jellyfish and rare plants, the layers of chromatic jellyfish oil stack to form a rainbow within their vial. For 10 minutes after consuming chromatic jellyfish oil, you gain resistance to precision damage and extra damage from critical hits according to the jellyfish oil's type. While the effect lasts, you ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze, and you can move 5 feet per round when you successfully Squeeze (or 10 feet per round on a critical success). You can also Crawl at half your Speed. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5b7db04-8be7-4400-ab21-cb2f9c9f64b9 Chronicler Wayfinder {Evocation,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65c754cc-9d7b-4d40-b392-215757de3346 Cindergrass Cloak {Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3670 This hooded cloak woven of long, waxy grass is designed so it can close over your entire body. While wearing this cloak, you have resistance 5 to fire. Shed Cinders [reaction] (manipulate); Frequency once per hour; Trigger You would take fire damage; Effect With a flick of the cloak, you deflect and smother the flames. The cloak’s resistance to fire increases to 15 against the triggering effect. Until the end of your next turn, your flat check to remove persistent fire damage is 10 instead of 15, which is reduced to 5 if another creature uses a particularly appropriate action to help. If you take at least 5 points of fire damage after applying the fire resistance, the cloak gains the broken condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3fe96fa0-2a59-4f7d-aed8-acd283472b48 Clarity Goggles (Moderate) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2314 The goggles grant a +2 item bonus. They work against effects created by 6th-rank or lower spells or a creature of 13th level or lower. two-actions] (concentrate); Frequency once per day; Effect You focus on your environment and the creatures around you to see them as they really are. The GM rolls a secret counteract check using your Perception bonus against any illusion effect created by a 3rd-rank or lower spell or a creature of 8th level or lower. You must be able to see the illusion, and it must be within 60 feet. If the check succeeds, you see through the illusion for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +595de4e8-c8df-4f0f-bcb4-530905f8aa88 Clinging Bubbles (Greater) {Consumable,Magical,Transmutation} Consumables Other Consumables L /Equipment.aspx?ID=2460 This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. one-action] Interact; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71c3e11e-a5b4-40c2-bde6-5b157b46346a Clinging Bubbles (Moderate) {Consumable,Magical,Transmutation} Consumables Other Consumables L /Equipment.aspx?ID=2460 This small vial of viscous, clear, soapy solution comes with a wand, attached to the inside of the vial's cap, with a little loop at its end. A vial has enough solution to be used 10 times. one-action] Interact; Effect You dip the wand in the solution and blow on it. An improbably large cloud of bubbles emerges in a square adjacent to you. This cloud travels in a straight line, moving 10 feet at the end of your turns. The bubbles are thick and sticky, and any creature who enters the same space as the bubble cloud becomes shrouded in them, taking a –5-foot circumstance penalty to its Speed. A creature covered in bubbles can use an Interact action to pop the bubbles and remove the penalty. The cloud can be redirected with strong winds. The cloud of bubbles has AC 5, 20 Hit Points, and weakness 5 to piercing and slashing. The bubbles pop naturally and harmlessly after 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5228e48-9e7c-4c13-b82c-2988bbf769b4 Clinging Ooze Snare {Acid,Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1470 Complex traps that incorporate ooze monsters into their ingenious construction have long been a favorite of those who seek devious ways to protect their hidden laboratories, and it is from this tradition that the clinging ooze snare takes its inspiration. With its ingenious mixture of rare reagents, dried protoplasm harvested from ooze creatures, and a little pinch of alchemy, this snare triggers into an ooze-like hazard that temporarily mimics the dangers presented by a creature like a sewer ooze or other carnivorous protoplasmic monster. When a creature triggers a clinging ooze snare, the snare creates a short lived protoplasmic mass that lashes out in all directions, dealing 2d6 bludgeoning damage and 2d6 acid damage. The triggering creature must attempt a DC 21 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bccc8bb4-9d7e-4cba-a875-52055075187e Blowgun {Agile,Nonlethal} Weapons Base Weapons L /Weapons.aspx?ID=424 This long, narrow tube is used for shooting blowgun darts, using only the power of a forcefully exhaled breath. \N 1 1 20 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +baa3f9df-7927-4102-b0bf-7c10007d1b5d Clockwork Chirper {Auditory,Clockwork,Consumable,Mechanical,Snare,Trap,Uncommon} Snares \N \N /Equipment.aspx?ID=1123 This simple clockwork bird is no larger than a sparrow, designed to be wound up and perched on a tree branch or ledge. The Tiny clockwork remains immobile and silent until a Small or larger creature enters the square beneath its perch, at which point it springs into action. Once activated, it flies around making a loud chirping sound that can be heard up to 500 feet away. The bird then follows the creature that activated it for up to one hour or until it is destroyed, doing its best to stay just above the creature and out of reach, and continuing its string of loud chirps. The bird is an object with a Speed 10 feet, and a fly Speed of 25 feet. It has AC 15, Hardness 5, HP 10 (BT 5) and object immunities. Once broken, it can no longer fly. It can't attack or otherwise damage other creatures. After an hour has passed after its activation, the clockwork chirper falls into a pile of useless components. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a84735ac-a1cc-43a4-b327-43aee82f8a95 Clockwork Helm {Clockwork,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=894 Rotating gears cover the outside of this imposing helmet. In order to function, the device must be wound for 10 minutes once every 24 hours. The clockwork helm has a calming and focusing effect on the mind. If you're affected by a detrimental condition caused by a mental or emotion effect, each round at the beginning of your turn, the gears of the helmet unwind and reduce the value of the condition by 1. This effect works only if the condition's value can normally be reduced by simply waiting; otherwise the helmet has no effect. two-actions] envision; Frequency once per day; Requirements You've wound the clockwork helm for 10 minutes within the last 24 hours; Effect You fire a beam of withering heat from the helmet's eye slits at a target. Make a spell or ranged attack roll (your choice) to affect the target. On a hit, the target takes 10d8 fire damage and is drained 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0dbd9f2b-d705-47b5-b3bb-bbfb780805fc Clockwork Megaphone {Clockwork,Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1145 A clockwork megaphone uses cunning clockwork gears to adjust the shape and angle of the cone within the megaphone, allowing you to raise or lower the volume, widen or contract the angle in which you project your voice, or both at the same time. This makes a clockwork megaphone far more useful than an ordinary megaphone for situations where you want to make sure that everyone in a particular venue or location can hear you without being so loud that your voice comes across as a painful shout. It takes 1 minute to wind up a clockwork megaphone, which allows it to remain active for up to 1 hour of adjustments, only counting the time you change the megaphone's settings, not the time you spend speaking. Since it automatically enters standby mode when not in use, this typically means you don't have to wind up the clockwork megaphone for months, or even years, depending on how often you adjust the settings each day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b33f5722-f021-4e81-8c6f-76611886a332 Clockwork Spider Bomb {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets 1 /Equipment.aspx?ID=1267 While arachnophobes don't need to fear this contraption's spiderlike appearance, they should probably worry if it starts ticking. When you activate the spider bomb, you place it on the ground and the clockwork spider crawls 5 feet in a straight line, continuing to advance 5 feet in the same straight line at the end of each of your turns for the next 4 rounds (traveling a total of 25 feet). If it takes any damage during this time, its bulbous abdomen detonates in a raging flame, dealing 5d6 fire damage to all creatures in a 5-foot burst (DC 24 basic Reflex save). You can also activate it a second time with a single-action command word activation, causing it to explode. The spider bomb has an AC of 10, 5 Hit Points, and +0 to all saving throws. After it detonates, the spider bomb is completely destroyed, regardless of the effects of its detonation. If it survives to the end of the 4-round duration without being detonated, the spider harmlessly loses its explosive charge and falls apart. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da2d7845-5709-4b8b-98c1-ce3d45da1664 Coating {Extradimensional,Magical} Runes Weapon Property Runes \N /Equipment.aspx?ID=1865 When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain only poisons and magic oils that could be applied to the weapon. Stowing or retrieving an item in the space requires an Interact action, except when using the rune's activation. one-action] (concentrate); Requirements At least one magic oil or poison is stored inside the rune's extradimensional space; Effect For 1 minute, you can apply stored oils and poisons to the weapon without needing any hands free. Applying them takes the same number of actions as normal. An oil or poison applied this way pours directly from the extradimensional space onto the weapon, and when it's fully applied, its empty vial is ejected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f016d550-4f8b-4302-a2d9-21a6c58db962 Cold Comfort (Greater) {Alchemical,Cold,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1259 The contraption called cold comfort is a watertight pouch filled with a handful of small, heavy, silvery pellets. When emptied into an adjacent body of water, the pellets freeze the water's surface almost instantly, creating an ice block in a 10-foot square to a depth of 1 foot. Any creatures inside this space must attempt a DC 23 Reflex save. On a failure, the creature takes 2d6 cold damage and is immobilized for 1 minute or until it Escapes (DC 20) or the ice is broken. The entire ice block has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits, cold damage, and precision damage. The ice is strong enough to support one Large creature or up to four Medium or Small creatures. Traversing the slippery ice requires a successful DC 20 Acrobatics check to Balance. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26eefc36-7c89-41b3-be41-57cd50c06d49 Coldstar Pistols {Artifact,Magical,Unique} Artifacts \N 1 /Equipment.aspx?ID=2361 One dueling pistol in this paired set is etched with flames along its barrel, while the other is etched with icicles. In these separate forms, one gun comprising the Coldstar Pistols functions as a +3 greater striking greater flaming dueling pistol and the other as a +3 greater striking greater frost dueling pistol. When joined, the guns form a double-barreled weapon that functions as a +4 major striking greater flaming greater frost dueling pistol. The combined form has a range increment of 120 feet. In either form, the Coldstar Pistols have the agile, concealable, concussive, and fatal d10 traits. As star guns, the Coldstar Pistols run on magic and don't use ammunition or black powder. one-action] (manipulate); Frequency once per round; Effect Make two Strikes against one target, taking the highest of the two attack rolls and applying it to both attacks. Your multiple attack penalty increases only after these Strikes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +781e7b2d-f04e-496e-aa4b-648d83595cf1 Colorful Coating (Orange) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1938 These coatings come in different colors, each with a different special effect. A bottle of colorful coating contains enough to slather over one 5-foot square within your reach or space and is made with a special dispenser that enables you to coat the surface using only one hand. It's possible to use the coating on any surface that can be painted (subject to the GM's discretion). Colorful coating dries instantly, and its effect in the square you coated lasts for 1 minute. After that time, the coating turns to fine, inert powder, returning the square to its original condition unless otherwise noted. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +868fb082-3380-49d9-909a-dde46bcd043e Communion Mat {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2174 This pageless grimoire is made up of two durable covers that open to display a small ritual circle. When you first invest the grimoire, you and your familiar each press a limb to a corner of the mat. The ritual circle then morphs to one matching the tradition of your patron, the spells contained in your familiar appearing in the margins. During your daily preparations, your familiar performs a small jaunt around the open ritual circle to strengthen its connection to your patron. free-action] (concentrate, spellshape); Frequency once per 10 minutes; Effect If your next action is to cast a spell your familiar learned from a lesson (whether a cantrip or from a spell slot), your patron notices that you’re putting their power to good use and strengthens your familiar with a surge of magic. Your familiar Sustains one of your spells. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e61fda7f-8b51-4980-af2c-2c4353e005f8 Conduit Shot (Greater) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2047 Fine lines of djezet sparkle in conduit shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When a conduit shot hits a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70bf41f5-0adb-4000-9b8f-10f2ef4cb3aa Constant Crosier {Magical} Held Items \N 1 /Equipment.aspx?ID=3930 This weathered crook is often carried by chaplains of more primal deities. The carved wooden shaft bears the marks of fire damage and smells of campfire meals past. It counts as a wooden religious symbol for deities who grant the nature domain. While traveling in exploration mode, you and your allies within 120 feet count anyone’s travel Speed of 15 feet or lower as 25 feet. Season of Grit [one-action] (manipulate, visual); Frequency once per day; Effect You brandish the constant crosier high in the air and wave it about. All allies within 60 feet who can see the crosier receive a +1 status bonus to Fortitude saves and resistance 5 to persistent damage for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f89380c-55d7-4990-81c1-538fea3f5566 Conundrum Spectacles {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1468 These wire spectacles have been fitted with circular glass lenses. While wearing the spectacles, you gain a +1 item bonus to Decipher Writing. one-action] Interact; Frequency once per day; Requirements You are attempting to read something in a language you don't understand; Effect You flick a small toggle on the side of the spectacles, flipping the lenses over in the frames. You can understand the meaning of the language you are reading. This doesn't let you understand codes, riddles, or metaphors (subject to the GM's discretion). This effect lasts 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8d50426-5e4f-44ae-9d34-fd5db3e3f0c9 Cook's Caravan {Rare} Vehicles \N \N /Vehicles.aspx?ID=100 An army travels on its stomach, and this wagon train is designed to keep that stomach full. Composed of five heavy wagons connected via a series of flexible corridors, this caravan carries provisions and provides dining services for troops. The lead and middle wagons contain full-service galleys while the second and fourth wagons are stocked to the brim with foodstuffs. The last wagon in the caravan contains a boiler and scullery services for cleaning kitchen utensils and dishes. On the roof of each wagon is an herb garden to ensure a fresh supply for all meals, and mounted beneath all wagons are water and beer storage. Each cook’s caravan carries enough supplies to feed its crew, passengers, 12 Large creatures, and 500 soldiers for a month before needing to be restocked. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3fc6bf5-e586-4c99-8341-7f50a0f1acec Cordelia's Construct Key (Greater) {Conjuration,Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=884 Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. minute (command, envision, Interact); Frequency once per day; Effect You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated broom but has no bristles Strike and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32065759-2dda-4bc8-b39c-3b8f3ee806da Blowgun Darts {} Weapons Base Weapons L /Weapons.aspx?ID=440 These thin, light darts are typically made of hardwood and stabilized with fletching of down or fur. They are often hollow so they can be used to deliver poison. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d78ea5ff-d6b4-42b7-a3b5-bf9b546f107d Courtier's Pillow Book {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2176 This elegant journal has a detailed social dossier on the owner's acquaintances. When you make your daily preparations, you can inscribe a secret or embarrassing foible about a specific individual that you know to be true or have on good authority. free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a mental spell on a target about whom you’ve written an entry in the book, you can state that secret or foible before Casting the Spell to give the target a –1 circumstance penalty to their saving throw against the spell. The inscription then disappears from the grimoire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b72c7f3-6d33-47be-b270-452751729c7e Covenant Tea {Consumable,Enchantment,Magical,Potion,Tea,Uncommon} Consumables Tea L /Equipment.aspx?ID=3140 This green tea is often steeped in a pot with a dried persimmon. Traditionally, all participants in a complex discussion start their conversation with a tea ceremony involving covenant tea, with each member of the group enjoying the covenant of the shared beverage. Some have been known to use trickery and sleight of hand to ensure only those whose goals align with the tea preparer are served covenant tea, while others in the group are served non-magical (but still delicious) green tea, thus subtly tipping the balance in discussion toward those the tea server favors. This practice has resulted in some regions referring to covenant tea as “trickery tea.” Regardless of what you prefer to call the tea, when you drink it, you gain a +1 item bonus to Diplomacy checks and to your Perception DC for 10 minutes. one-action] Interact or 10 minutes (concentrate, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65f16706-02ef-4c3b-b6db-da5d9958c733 Crafter's Eyepiece (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3072 This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success. Prototype 1 minute (manipulate); Frequency once per day; Effect You calibrate the eyepiece to have it cast a 5th-rank creation spell over the course of 1 minute to construct a temporary item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c84580f7-1c98-4109-9919-53f6bae5fdab Cresset of Grisly Interrogation {Magical,Necromancy,Rare} Held Items \N 1 /Equipment.aspx?ID=1726 This iron cresset appears as a cage-like basket with a metal bowl fitted into its base—a bowl sized perfectly to hold the severed head of a Medium or Small humanoid. minute (command, Interact); Frequency three times per day; Requirements A severed head is within the cresset of grisly interrogation; Effect You pose a question to the head contained within the cresset, and it animates briefly to reply with a short answer over the course of a minute. The cresset empowers the severed head with the ability to reply even without breath, granting the head a semblance of life, calling upon the physical remains' latent memories rather than summoning back the deceased's spirit. The head must be forcefully commanded to answer with a secret Intimidation check— other attempts to query the head without attempting an Intimidation check for a result automatically fail. Once activated in this way, this activation of a cresset of grisly interrogation can't be performed again for 1 hour. The head answers the question based on the result of the secret Intimidation check against the Will DC the creature had when it was alive or DC 25, whichever is higher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b78d08d7-84a3-42b5-bef0-861f93a80eb9 Crimson Tome {Grimoire,Illusion,Rare} Grimoires \N L /Equipment.aspx?ID=3492 These tomes are sacred to the Red Mantis assassins, who use them to scribe their spells and record their violent deeds. The first of them were created in Rahadoum, but when the Oath Wars forced the worshippers of Achaekek to flee Rahadoum, many were identified by their crimson tomes, which were destroyed on the spot. Less than a dozen volumes survived, and the secret of creating them has been lost to history. Rumors persist of a first edition of this rare tome—an artifact version of the one presented here, but if these rumors are true, even the Red Mantis have lost track of such a treasure. Achaekek's Gift [reaction] (concentrate, spellshape); Trigger You kill a creature with a spell prepared from the crimson tome; Effect The crimson tome infuses the slain creature's mortal remains and soul. If an effect attempts to restore the slain creature to life, the crimson tome immediately attempts to counteract that effect (counteract modifier +27, counteract rank 8). If the restoring effect is counteracted, you immediately learn the name, nature, and location of the creature or effect that attempted to bring the dead body back to life. You can only impart Achaekek's Gift on one creature at a time. If you use this ability on another creature, the previous creature loses Achaekek's Gift. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60667c2c-d531-49c1-82b1-08dc83d0b1b8 Crown of Insight {Abjuration,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1289 A series of evenly spaced, unblinking tattooed eyes line your skin. When you enter an area that contains creatures within 60 feet that are unnoticed to you, the GM rolls a secret Perception check for you against the creatures' Stealth DCs. On a success, the creature becomes undetected by you, rather than unnoticed, and on a critical success, the creature becomes hidden to you. All creatures in the area are then temporarily immune to your crown of insight for 24 hours. The crown of insight doesn't help you find hidden items or traps, nor can it help you discern a creature hiding in plain sight, such as a gargoyle pretending to be an inanimate statue. Additionally, since the effect occurs when you move to enter an area that contains creatures, it doesn't detect an unnoticed creature Sneaking up on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba0f8b63-8a59-4b9f-ba55-e1b5362c0488 Crystal Shards (Major) {Alchemical,Bomb,Consumable,Earth,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3291 This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8431f974-71cc-4324-854f-c1d3f91b9898 Cunning {Divination,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=885 The weapon performs divination magic on the blood of your foes, granting you insight into their abilities and weaknesses. free-action] envision; Frequency once per minute; Requirements On your previous action this turn, you used this weapon to hit and damage a creature that has blood or other vital fluids; Effect You learn the secrets the weapon gleaned from the creature's blood. Attempt to Recall Knowledge about the target of the required attack, gaining an item bonus to the Recall Knowledge skill check equal to the weapon's item bonus to attack rolls from its potency rune. If the required attack was a critical hit, you also gain a +2 circumstance bonus to this check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f8f6e92-3980-4361-97e2-5a8dcdb9ec65 Dagger of Eternal Sleep {Consumable,Magical,Necromancy,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=564 This tiny serrated dagger looks like a miniature sawtooth sabre. Until activated, it is too small and ornamental to function as a weapon, which might allow it to be passed off as a weapon-shaped decoration. one-action] Interact; Effect You transform the dagger of eternal sleep into a +1 grievous striking dagger and Strike an unconscious target with the dagger. If you are not in an encounter or otherwise threatened and you roll a hit with your Strike, you get a critical hit instead. The damage from the Strike and the bleed from the critical specialization effect do not awaken the target, though the target becomes temporarily immune to this effect until the next time it wakes up, meaning further daggers of eternal sleep awaken it as normal. The dagger disintegrates immediately after use. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64987dd7-4702-42a3-ab93-88b1dceb1665 Darkvision Scope {Divination,Magical} Customizations Scopes L /Equipment.aspx?ID=1212 These scopes, popular with snipers and other sneaky sharpshooters who ply their trade in the dead of night, incorporate clouded crystals with magical properties into their design. While relatively useless under normal lighting conditions, these crystals can help bring things into focus when used in dim light. The scope is then given an enchantment to enhance these properties for use in darkness. The scope grants you a +1 item bonus to Perception checks involving sight in areas of dim light visible through the scope (as well as in areas of darkness, if the scope has been activated). one-action] Interact; Effect You gain darkvision until the beginning of your next turn, as long as you continue to look through the scope. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60e0ae81-7693-4395-8f8d-c4a9ee3af7ea Dawnflower Beads {Divine,Healing,Intelligent,Rare,Vitality} Intelligent Items \N \N /Equipment.aspx?ID=2394 Prayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads. Other such objects hold the spirits of Sarenite priests who dedicated themselves to their work beyond death. Dawnflower beads function as a greater shining symbol. They don’t re-attune to other deities but allow any divine spellcaster who isn’t unholy to use them, though they attempt to talk their wielder out of morally questionable acts. Dawnflower beads have the following additional activations. Cast a Spell; Frequency once per day; Effect The beads cast 5th-rank vital luminance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +982a393c-a578-4821-84ca-c49808f4c100 Dawnsilver Chunk {Precious,Uncommon} Materials \N L /Equipment.aspx?ID=2917 Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be623d3a-0abb-4313-88e5-3a3b8b9adce8 Blunderbuss {Concussive,"Scatter 10 ft.",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=196 This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. \N 2 1d8 40 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +65f81dcc-fdf5-42ee-a8d4-866cb1173e93 Daylight Vapor {Consumable,Divine,Inhaled,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=826 This heavier-than-air mist emits a soft glow. While this poison lasts, it causes its victims to shine from within with agonizing, brilliant radiance. This effect has the light trait (although the poison itself doesn't, so only the light effect can be counteracted by darkness effects). The sickened condition from daylight vapor can't be removed while the poison lasts, and when the victim enters an area of magical darkness, the poison attempts to counteract the darkness with a counteract modifier of +21. If the poison fails, it can't attempt to counteract the same darkness again. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +767eb441-4724-4971-9977-ad594f676645 Death Coil {Consumable,Electricity,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1125 This modified Stasian coil of metal and glass stands about three feet tall. It activates when at least three creatures are within 20 feet of it, or if at least one creature stays within 20 feet of it for more than 1 round. It then lashes out with a torrent of electrical energy dealing 7d12 electricity damage to all creatures within 20 feet of it. Due to the fact that it doesn't trigger immediately when a creature enters its square, abilities like Surprise Snare don't work with a death coil. Creatures within that area must attempt a DC 43 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd76cd10-488a-4924-8db6-f8f9bf39f14c Decanter of Endless Water {Conjuration,Magical,Water} Held Items \N L /Equipment.aspx?ID=254 This item looks like an ordinary glass flask full of water. The stopper can’t be removed unless you speak one of the item’s three command words, each of which causes water to pour forth in a different way. Pulling the stopper straight out creates fresh water, and rotating it as you pull creates salt water. Any effect of the decanter lasts until the decanter is plugged (with its own stopper, a finger, or the like). one-action] command, Interact; Effect Speaking “geyser,” you cause a powerful deluge of water to erupt at a rate of 15 gallons per round. You can direct the stream at a creature, subjecting it to the effects of hydraulic push (spell attack roll +15). You can repeat this once per round as long as the geyser continues, spending an Interact action to direct the geyser each time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5017427b-e992-42cd-b055-bc50c8345b6b Deck of Many Things {Artifact,Magical,Rare,Transmutation} Artifacts \N \N /Equipment.aspx?ID=610 These 22 cards of heavy vellum, usually stored in a box or a pouch, bear images or glyphs depicting symbols of magical power. Looking at a card without activating it shows the card face but has no magical effect. Once the deck is face down, the cards randomize themselves—if you look at the top card multiple times, you may find it changes. Any card removed from the deck goes missing after a few seconds, reappearing in the deck. one-action] envision, Interact; Effect You declare how many cards you will draw facedown from the deck, then draw your first card. The card takes effect immediately. Any further cards must be drawn within the next hour, and any card you don’t voluntarily draw flits off the deck and affects you anyway. You can never activate the same deck of many things again. Once a card is drawn, it produces its effect immediately and then disappears back into the deck, which immediately shuffles itself. (The Dullard and Jester are exceptions, as described in their entries below.) The effects of each card are as follows. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7422389-c54f-4a13-b8bd-6345d1d27a8e Demon's Knot {Artifact,Cursed,Enchantment,Evil,Invested,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=2674 The demon Kaivirris is housed in the magnificent ruby that serves as the centerpiece of this beautiful, gold-plated, cold iron pendant necklace. Creatures within 30 feet of the demon's knot feel a subtle urge to acquire the necklace and take a –1 status penalty to Will saves. two-actions] command, Interact; Frequency once per day; Effect The demon's knot casts chilling darkness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c7e65d1-8258-4134-a61f-11da42db97e3 Desiccating Scepter {Magical,Necromancy,Rare} Held Items \N 1 /Equipment.aspx?ID=2519 Often wielded by priests of cruel desert gods, this thin scepter is carved from dry, yellowed bone and can destroy the moisture in anything it touches. one-action] Interact; Frequency twice per day; Effect You touch the scepter to a body of water containing 20 gallons or less, which is instantly reduced to dust; larger bodies of water are unaffected. Alternatively, you can touch a creature whose body contains water with the scepter; the target takes 4d6 fire damage and must attempt a DC 19 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eff8b2db-3619-46e8-bf54-5bcc2d6bc79a Wooden Nickel {Consumable,Illusion,Magical,Talisman,Visual} Consumables Talismans \N /Equipment.aspx?ID=2115 This rough wooden coin hangs from a string drilled through a hole at its center. When you Activate the wooden nickel, for 10 minutes, you can cause any object you touch of 2 Bulk or less to look, feel, and smell like valuables of a similar size crafted from a precious metal of your choice. three-actions] (concentrate); Requirements You are a master in Deception. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65cc20bd-0d58-4bd5-80a5-501cf4bc0ae0 Devoted Vestments {Divine,Focused,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=3077 These vestments are made of panels showing various scenes from the legends of a particular deity. It serves as a religious symbol of that deity, and you gain a +2 item bonus to Religion checks. When you cast harm or heal, healing granted to followers of that deity is increased by the rank of the spell. Domain Devotion [free-action] (concentrate); Frequency once per day; Effect Gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity the vestments are dedicated to. If you don't spend this point by the end of this turn, it is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39c28d46-297e-40c9-8221-7df62ccf47a9 Dinosaur Boots {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=1299 The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. one-action] command (magical, morph, transmutation); Frequency once per day; Effect You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's. You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from 1d4 to 1d6. Once during the duration, you can use the Trample 3-action activity to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 basic Reflex save. You can Dismiss the activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce36d402-bbaf-4d5a-a82a-04e28dd13244 Dinosaur Boots (Greater) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=1299 The tough, scaled leather of these heavy boots comes from a mighty dinosaur, granting you the steadiness of a lumbering beast. Any time an action or effect would cause you to make a forced movement, roll a DC 17 flat check. On a success, the forced movement fails to affect you. one-action] command (magical, morph, transmutation); Frequency once per day; Effect You grow, gaining the effects of enlarge for 1 minute. During that time, you gain dinosaur features; your legs and feet transform into a dinosaur's. You gain a foot unarmed attack that has the same statistics as your fist unarmed attack, except its damage die is increased from 1d4 to 1d6. Once during the duration, you can use the Trample 3-action activity to Trample creatures one size smaller than you or smaller. This deals an amount of damage to each creature equal to that of your foot unarmed attack (including any extra weapon damage dice, bonuses, or additional damage as normal), with a DC 27 basic Reflex save. You can Dismiss the activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4da4efe0-bff7-492d-a435-828aa2f33bee Dispersing Bullet {Consumable,Evocation,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=1019 The metals used to forge this lead shot were taken from a variety of continents and barely stay together. When an activated dispersing bullet hits a target, the bullet scatters into a sphere of metal shards as the metals try to return to their places of origin. All creatures in a 10-foot emanation around the target of the attack (and not including the target) must succeed at a DC 21 Fortitude save or be pushed 10 feet from the target (15 feet on a critical failure). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9aa849e1-3e58-4958-838f-9e9e6a0a1624 Diver's Gloves (Greater) {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2461 These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. reaction] envision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2b1a4bd-8179-4861-91e3-874f34e7503d Diver's Gloves (Moderate) {Abjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2461 These black leather gloves fit snuggly, running up the length of your arm to your elbow. Each glove has an angular fin running along the outside edge of your arms, which forms a narrow triangle when your hands meet in a diving position. While wearing the gloves, you gain a +1 item bonus to Athletics checks to Swim. reaction] envision; Trigger You would take damage from falling into water; Effect The gloves create a hydrodynamic barrier around you, dispersing the damage that would be done to you during a high dive. You take damage as if the fall were half the distance, to a minimum fall of 5 feet. You then Swim with the effects of a critical success for the check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06be5527-1e28-434b-89b6-caa4c8cd5638 Djezet Alloy Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1410 This rust red metal is liquid at room temperature, making it challenging for all but the most skilled metallurgists to craft with and earning it the name “quickiron” in some places. Djezet is also extremely reactive to magic, even in its solid, workable alloyed form. It glows when targeted by magic, and objects crafted with djezet alloys glow with scarlet striations, which lead some smiths to nickname it “tiger iron.” When targeted by spells, objects crafted from djezet alloys exhibit these glowing red markings that last for 1 round or the duration of the spell, whichever is longer. A djezet mass contains enough djezet to refine into up to two djezet doses. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6dabb171-ce71-4915-ae36-f5b498e98297 Dragon's Blood Pudding (Lesser) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1310 While some unscrupulous chefs claim that this savory pudding is made with real dragon's blood, its crimson color and acrid smell actually come from bloody mandrake paste, ginger root, and distilled terrap sap. This potent combination singes the nostrils and throat, removing effects that make you sluggish. When you consume the pudding, it attempts a counteract check with the listed counteract modifier to remove the slowed condition from a single source, using the source of that condition to determine the counteract level and DC. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59022988-6754-48f6-8890-2be6f82e6b04 Dragon's Breath (8th-Level Spell) {Magical,Transmutation,Uncommon} Runes Accessory Runes \N /Equipment.aspx?ID=1387 This rune depicts a specific type of dragon, resizing after application to fit the surface of the item. free-action] envision (metamagic); Requirements You're receiving a bonus to AC from your dragon's breath cape or shield; Effect If your next action is to Cast a Spell with an area of effect that deals the same type of damage as the depicted dragon's breath weapon, the spell gains the effects of the Widen Spell feat. The rune can only affect spells of a specific level or lower, determined by the type of rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ca6e2c2-eec6-408f-b8ba-8feeb84eeb00 Dragonhide Object (Standard-Grade) {Precious,Uncommon} Materials \N L /Equipment.aspx?ID=3268 The hide and scales of a dragon can be used to Craft any item normally made of ordinary leather or hide. Dragonhide varies in color and texture, depending on the dragon it came from. Due to dragonhide's resiliency, it can also be used to Craft armor usually made out of metal plates (such as a breastplate, half plate, and full plate), allowing such armor to be made without metal. Dragonhide objects are immune to one damage type, depending on the tradition associated with the dragon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96c13a92-c602-4e19-978e-7bcf8ad78d44 Dragonscale Amulet {Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=540 This amulet is made from the scales of five ancient dragons. You gain resistance 5 to acid, cold, electricity, fire, and poison. If you take damage of one of these types from a dragon’s Breath Weapon, the amulet begins to glow brightly; for the next 10 minutes, your resistance against that type of damage increases to 20. If you are subjected to a dragon’s frightful presence, you can roll your saving throw twice and use the higher result to determine the aura’s effects. This is a fortune effect. two-actions] command; Frequency once per day; Effect You exude an aura that terrifies all foes in a 60-foot radius, as the frightful presence ability with a DC 34 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de9d6879-d38a-4937-bd7d-923840a269d0 Drazmorg's Staff of All-Sight {Divination,Magical,Staff,Unique} Staves \N 1 /Equipment.aspx?ID=1728 This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96ebe545-914c-4472-8fa3-eadb8ff1940f Dread Helm {Alchemical,Aura,Emotion,Fear,Mental} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1976 The faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Concealed within is a reservoir that can hold a single dread ampoule, which takes 3 Interact actions to install. one-action] (manipulate); Requirements A dread ampoule is installed in the helm; Effect The dread ampoule atomizes, creating a fear‑inducing mist that hangs around your face for 3 rounds. The mist grants an item bonus to Intimidation checks equal to the dread ampoule’s item bonus. The mist also deals mental damage equal to the dread ampoule’s splash damage to all creatures within a 5-foot emanation other than you. The activation uses up the dread ampoule, and the helm can’t be activated again until a new one is installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +acd3d35b-7bd3-4814-894b-71fdebb992f6 Eidolon Cape {Focused,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2323 Though it appears to be one elegant piece, an eidolon cape consists of a mantle for your shoulders and a detachable cape. The cape is designed to resemble your eidolon, either with a direct likeness or with features reminiscent of your eidolon. For instance, if your eidolon is a dragon, the cape might depict a stylized dragon, or it might have a pattern of colorful scales with gold trim. An eidolon cape features the sigil you share with your eidolon prominently in its design. You gain a +2 item bonus to the skill that matches your eidolon's tradition: Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a summoner link spell. If not used by the end of your turn, this Focus Point is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb6933d2-09fa-42d5-8b48-85e346f4ff70 Drowsy Sun Eye Drops {Alchemical,Consumable} Alchemical Items Alchemical Plants L /Equipment.aspx?ID=1660 These drops are made from luminescent mushrooms and refined into eye drops, which simulates a creature's natural night vision. When you attempt a Perception check to Seek, you can draw and apply a dose of drowsy sun to your eyes as part of the same action, which grants you darkvision to a range of 30 feet for 1 round. If you do, your Seek action gains the manipulate trait, due to drawing and applying the eye drops. Seek \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d59955f-7c84-40c5-aedf-58569a717333 Dullahan Codex {Cursed,Grimoire,Magical,Unique} Cursed Items \N \N /Equipment.aspx?ID=2379 The origins of the notorious Dullahan Codex are shrouded in mystery. Some legends claim it belongs to a dullahan whose head was taken by the Grim Reaper. Others attribute its creation to a powerful necromancer whose name has been lost to time. Whatever the truth, the grimoire has passed down through the ages, sometimes via mortal hands and other times mysteriously appearing among the possessions of its next target. It deserves its reputation for dooming those who possess it to die, but scholars debate whether the codex causes this fate or merely acts as its harbinger. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9977a25b-682b-4278-9891-5d6b68471a4b Dwarven Daisy (Lesser) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=594 A dwarven daisy is a string of dozens of firecrackers that create tiny, loud explosions. The string ends with a short, wrapped fuse. Pulling off the wrapping in a quick motion lights the fuse and is done as part of the action to Strike. A dwarven daisy deals the listed fire damage and splash damage. A dwarven daisy also has a chance to dazzle its target. A creature struck by a dwarven daisy must succeed at a Fortitude save or become dazzled for 1 round. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8fc46987-ac4c-4a9a-a855-eaa10ecb7ed3 Dweomerveil {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=3225 This soft covering for the mouth and nose is made from the sleek fur of a dweomercat and is fastened with two gnarled teeth of the same beast. Each day during daily preparations, you must brush and oil the veil. At the conclusion of the activity, select one tradition of magic (arcane, divine, occult, or primal). You gain a +1 item bonus to all saves against magic from that tradition until your next daily preparations. Dimension Leap [reaction] (concentration, teleportation); Frequency once per day; Trigger You succeed at a saving throw against a spell from the chosen tradition; Effect Your veil billows out and you disappear behind it. You use the traces of dweomercat magic to teleport yourself instantly to any unoccupied square within 30 feet. If you critically succeeded at the triggering save, you can instead teleport within 45 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0676f17b-5245-40ef-b719-25b3e6d76126 Ebon Fulcrum Lens {Invested,Necromancy,Occult,Unique} Other \N L /Equipment.aspx?ID=942 Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90a0b0fa-17db-4b48-906c-fa04150d237a Bo Staff {Monk,Parry,Reach,Trip} Weapons Base Weapons 2 /Weapons.aspx?ID=372 This strong but slender staff is tapered at the ends and well balanced. It's designed to be an offensive and defensive weapon. \N 2 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +5be6989b-1cd2-4ad1-84fd-ac1824479f9b Elixir of Gender Transformation (Moderate) {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=3307 This clear, bitter liquid can be ingested to change certain secondary sex characteristics. Different formulations create different changes—for example, one variety might cause the voice to deepen and promote body and facial hair growth, while another might cause fat redistribution around the hips and the growth of breasts. These changes tend to be accompanied by shifting of the fat in the face, sometimes dramatically or sometimes more subtly changing the user's appearance. Changes from this elixir take place gradually over the course of months or years, depending on the type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3565ce8d-952b-43b2-86df-db8e0a9c0347 Ember Dust {Consumable,Evocation,Fire,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1504 This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. For 8 hours, the bonfire blazes regardless of whether it has any fuel. The fire doesn't harm the surface on which it was sprinkled, and it can't be extinguished except by fully dousing or submerging it in water, or by smothering it completely. Anything that's lit from the bonfire requires fuel to burn and can be quenched normally. While it's safe enough to move through the space and edge around the bonfire, a creature remaining in the bonfire for at least a full round takes 1d6 fire damage each round. After 8 hours, the bonfire becomes a normal fire and continues burning only as conditions permit. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +974a6aba-1217-4f5b-bf8a-803120ffc73a Empath's Cordial {Consumable,Magical,Mental,Potion} Consumables Potions L /Equipment.aspx?ID=2083 The pale liquid of empath's cordial changes color to reflect the mood of the creature nearest to it—turning blue for calm, red for anger, and green for envious, among other hues. For 1 hour after you drink this potion, you can sense the presence of general emotions, such as hostility toward you or the presence of an emotion effect impacting a creature's emotions, within 30 feet. A creature that failed a saving throw against calm emotions can't be detected. This potion doesn't allow you to automatically tell what emotions a specific creature is experiencing, but you can attempt a Perception check with a +2 item bonus (DC set by the GM) to discern that information. The potion also grants you a +1 item bonus to Perception checks to Sense Motive against creatures whose emotions you can sense. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +685b9eb0-6978-4e5c-8645-ee5dd45d33c4 Energized Cartridge {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1227 This simple brass shell casing contains trace amounts of alchemical ingredients and is usually attached to the underside of the affixed weapon's barrel. When activated, it causes the ammunition fired from the affixed weapon to transform into your choice of acid, cold, electricity, or fire, dealing damage of the appropriate energy type instead of its usual damage as well as 1d6 persistent damage of the same type on a critical hit. free-action] envision; Trigger You attempt an attack roll with the affixed firearm or crossbow; Requirements You're trained in use of the affixed firearm or crossbow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88194ed0-f278-443b-83cc-4396cbbb5024 Energy Robe (Acid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1317 This brightly colored linen robe is covered in delicate embroidery depicting creatures and natural phenomena suiting its aligned energy, such as a living thunderclap, pools of acid, roaring flames, or dancing marids. two-actions] command, Interact; Frequency once per day; Effect You speak a command word, and the embroidered threads in the robe glow vividly. The benefit you receive from the energy robe depends on its type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5b10397-4d63-4d00-ae35-2f9687101316 Everair Mask (Greater) {Abjuration,Air,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2565 This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air. two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88119d9b-10b1-45ff-b7f1-7ed8f0357ef9 Enfilading Arrow {Conjuration,Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1253 This arrow splits at the far end of the shaft into five branching arrowheads, making it impractical for single targets but deadly in combat. When you fire an activated enfilading arrow, it sails upward and shatters into countless copies. The arrows then rain down in a 10-foot burst at any point within your weapon's first range increment, dealing 6d8 piercing damage to all creatures in the area (DC 25 basic Reflex). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3a726b1-5ded-4610-aaf3-8451d0d31c4c Enigma-Sight Potion {Consumable,Magical,Potion,Revelation} Consumables Potions L /Equipment.aspx?ID=2084 A vial of this enigma-sight potion seems to contain fragments of kaleidoscopic crystal that reflect mind-bending scenes. However, these “crystals” act like liquid when poured or consumed. Drinking the potion grants you the effects of a truesight spell, except that you use your Perception modifier and half your level, rounded up, for the secret counteract check instead of the normal counteract modifier and spell rank. However, if you critically fail the secret counteract check the effect grants, your mind fills in false, nightmarish information. You become stupefied 1 for 1d4 rounds and stunned 1 as your brain struggles to process what you see. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +396689ed-2095-4f62-a447-62600314aa3b Entertainer's Lute (Major) {Coda,Occult,Staff} Staves Coda L /Equipment.aspx?ID=2267 This lustrous lute has a polished body that changes to show whatever decorations or carvings you find most appealing, or which best reinforce the story of the song you're currently playing (as a free action). Its frets are inlaid with mother of pearl. With its mix of enchantment and illusion magic, it's favored by many traveling minstrels. While playing the lute, you gain a +1 item bonus to Diplomacy and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a499ebc-81cb-4561-b08b-707a051da5c0 Enveloping Light (Greater) {Invested,Magical,Necromancy,Positive,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=1290 This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead. two-actions] command; Frequency once per day; Effect For 5 rounds, your entire body begins to glow, with the effects of a 1st-level light spell. At the end of each of your turns during this time, you regain 1d4 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +04cd51dc-7ad0-4c0d-995d-2845e5a0368c Essence Forge (Moderate) {Magical,Rare} Other \N 20 /Equipment.aspx?ID=3791 An essence forge consists of a large stone workbench with a receptacle for fuel built into the left side. Sparkling crystals are embedded across the forge’s structure, with additional flourishes made from a different material, as appropriate to the type of forge. Absorb Essence [one-action] (concentrate, healing, manipulate); Requirements The essence forge contains essence; Effect You absorb the essence in the forge, emptying it and allowing it to be primed. If the essence value in the forge is equal to or greater than the value determined by the forge’s type, the forge heals you for its type’s listed HP. Otherwise the absorbed essence has no effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97639f06-a081-480f-bfcd-4e68061f515c Eternal Eruption of Pale Mountain {Fire,Magical} Held Items \N L /Equipment.aspx?ID=3020 Resembling frozen lava, an eternal eruption is made with the same type of time magic, but is built to loop through time, reforming itself after it's used. Determining the difference between the two requires a close examination to see a faint, repeating pattern of red runes. Lava Bomb [two-actions] (concentrate, manipulate); Effect You fling the eternal eruption, with the effect of frozen lava of the same item level. After 2d4 hours, the eternal eruption reforms itself in a container on your person, typically the one you most recently stored it in. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7fab924c-1235-4758-98c7-7bf7726aa123 Gloom Blade {Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2866 As black as coal, this blade grows more potent in darkness. While in bright light, it functions as a +1 shortsword and doesn't appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th rank or higher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a4c34ce0-1596-4257-b70e-00cd453ee388 Exploration Lens (Detecting) {Divination,Invested,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1443 An exploration lens is a magical glass lens designed for a bull's-eye lantern. When light from the lantern passes through the lens, it alters the light to make it easier to perform a common exploration activity with the lantern. You can find more information about exploration activities related to these lenses on page 496 of the Core Rulebook. Alternatively, an exploration lens can be installed in a wayfinder like an aeon stone. In this case, light (such as that from a lantern, torch, or light spell) must still pass through the lens and you must hold the wayfinder in your hand for it to function. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aee5250e-125a-455c-a78e-895356b6cd2f Exsanguinating Ammunition {Alchemical,Consumable} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1193 This ammunition includes a small reservoir of a tacky red substance that coats the ammunition when you activate it. The substance makes a creature bleed more freely. For 1 minute after you deal damage to a creature with an activated exsanguinating ammunition that creature gains the listed weakness to persistent bleed damage. In addition, the DC of any flat checks to end persistent bleed damage increases from 15 to 17 (from 10 to 12 when receiving particularly effective assistance) for the duration. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0a57fc2-1616-4859-b423-13a51326713f Exuviae Powder {Alchemical,Consumable,Earth,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=2589 Exuviae powder comes from cast-off shells of cicada-like insects native to the Plane of Earth, crushed to dust. You sprinkle this powder over your body, leaving an iridescent layer reminiscent of insect chitin. After you do so, for 8 hours, you double the time you can hold your breath. During this time, you also have access to the shed chitin activation. Shed Chitin [reaction] (concentrate); Trigger You would be petrified; Effect The powder petrifies like a shell around you instead, and its other effects end. The powder causes you to become quickened for 1 minute as well as doomed 1 and restrained (Escape DC 25). You can use the extra action each round only for Escape and Stride actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ecb7f622-b479-4f21-b126-a88321e71e22 Eyes Of The Moonwarden {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3673 This beaded pendant crafted by Lyrune-Quah shamans features an uncut moonstone that warns the wearer of danger. When a hostile creature comes within 30 feet of you, the stone glows with moonlight only you can see. Lunar Illumination [one-action] (concentrate); Frequency once per hour; Effect Bright moonlight shines out of the gem in a 30-foot emanation, forcing hostile creatures in the area to make a DC 26 Fortitude save or be blinded for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1239a6e5-bd22-45d1-abc2-6cddcc22df83 Fairy Bullet {Conjuration,Consumable,Fey,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1194 These bullets glimmer with emerald green light that dances across the surface of the bullet like a mischievous sprite. On a successful Strike, a fairy bullet casts revealing light (DC 23) extending outward from a corner of the target's space. You choose which corner of the target's space you want the burst to extend out from at the time you declare the associated Strike. Since the fairy bullet is fired before revealing light can reveal the target, the effects don't affect the flat check for the attack roll with the fairy bullet if the target is hidden from you. two-actions] command, envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff495723-2bda-4cdd-bd3d-3cdf866e4108 Fake Blood Pack {Consumable} Adventuring Gear \N L /Equipment.aspx?ID=3528 Adventurers have found a number of uses for these animal blood–filled bladders, which were originally used in theatrical productions. Whenever you take slashing or piercing damage with the fake blood pack under your clothes or armor, roll a DC 11 flat check. On a success, the blood pack is punctured. You or an ally can puncture the hidden pack intentionally with an Interact action. When faking an injury, a punctured blood pack grants a +2 item bonus to relevant Deception checks, such as to Lie about being injured, for 4 hours after the pack has been punctured or until the blood is washed off, whichever comes first. Abilities that trigger when a creature deals bleed damage, that determine if a creature is bleeding, or are otherwise based on bleed damage don’t trigger or apply for blood from a fake blood pack, which might mean creatures with such abilities automatically realize the ruse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c7b7abe-f615-47ee-9e61-55496547f522 False Death Vial {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2106 This tiny crystal vial of oily liquid is typically attached to a pin or worn on a tether attached to the affixed article of clothing. When you Activate the vial, you avoid being knocked out and remain at 1 Hit Point, your wounded condition increases by 1, and the talisman casts drop dead on you. You and any items you're wearing and holding are instantly transported from your current space to a clear space of your choice within 30 feet. You take no damage from the triggering effect. If you are carrying another creature (even one contained inside an extradimensional container), it's left behind in your original space. free-action] (concentrate); Trigger You would be reduced to 0 Hit Points by damage but not immediately killed; Requirements You are unarmored. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +308dae5b-c041-42ff-ba4d-b5a76c875fc7 Feast of Hungry Ghosts {Consumable,Enchantment,Magical} Consumables Other Consumables 3 /Equipment.aspx?ID=1536 This lavish meal with meats, fresh and dried fruits, grains, and wine smells absolutely scrumptious, especially to undead. It comes complete with dishes and dining utensils. You spend an hour setting up this feast to feed one undead creature, who is present throughout the process. The undead must be willing, but the food smells delicious and feeds any unusual hunger the undead has, so an undead motivated mainly by hunger will usually be willing to dine. Incorporeal undead consume the various essences of the meal, allowing them to eat it despite their lack of a body. After it has consumed the meal, the undead becomes friendly to you for 24 hours, or until you take actions to antagonize or anger it. The meal also sates the undead during that time, which could allow an undead with an unnatural hunger to stave off that hunger for a time. hour (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43815c2d-cbdc-4060-ac5a-e3f1bb388759 Feather Token (Tree) {Conjuration,Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=244 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3745d4d1-836b-4168-bf42-d82229f947d5 Fetters (Superior) {} Adventuring Gear \N L /Equipment.aspx?ID=3591 This long bar has two cuffs that enclose a prisoner's ankles or wrists. Fetters apply a –20-foot circumstance penalty to Speed and disrupt any manipulate action the bound creature attempts unless it succeeds at a DC 11 flat check. Freeing a creature from simple fetters requires 2 successful DC 23 Thievery checks. Average fetters require 3 successful DC 28 Thievery checks, good fetters require 4 successful DC 33 Thievery checks, and superior fetters require 5 successful DC 43 Thievery checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98197235-a946-4ac2-91e7-444a2f0611e7 Fiendbreaker {Divine,Staff,Unique} Staves \N 1 /Equipment.aspx?ID=3698 After she led her people through the Darklands to the far side of the world, the elven oracle Jininsiel established the nation of Jinin in the heart of the continent of Tian Xia. As she sought to forge alliances with other lands surrounding her own, Jininsiel crafted potent magic items as gifts. For the people of Tianjing, she created this staff, which served the people of that nation well for many years. They returned it to Jinin as a token of condolence when that nation’s leader passed into the Great Beyond. Many centuries later, when the people of Jinin learned that their kin had returned to Kyonin from Castrovel only to face fiendish threats in their homeland, a group of priests from Jinin traveled across the world to help. They brought with them Fiendbreaker and chose to leave it in Kyonin to help protect them in the future from demonic foes. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4eb2d6d1-09d8-43ec-bf2f-5e47ea81d424 Fiendish Teleportation {Conjuration,Contract,Invested,Magical,Rare} Contracts Thrune Contracts \N /Equipment.aspx?ID=760 You tap into the fiendish ability to slip through space. When you Stride, you gain a +3 item bonus to Armor Class against reactions triggered by your movement. Once per day, from any distance, Abrogail Thrune II can call on a provision in your Thrune contract as a single action, causing you to become paralyzed for 1 hour or until Abrogail releases you, whichever comes first. two-actions] command; Frequency once per day; Effect You recite a subclause of your contract regarding change in venue. You cast dimension door. The space you leave and the one you appear in are filled with the scent of brimstone, dealing 2d6 evil damage to creatures adjacent to both spaces. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09363129-c89a-4a13-baf2-32242525f740 Final Scalecloak {Artifact,Invested,Magical,Mythic,Unique} Artifacts \N 1 /Equipment.aspx?ID=3508 Fashioned from a swath of Mogaru’s red-and-black hide and trimmed with Agyra’s rough scales in green, blue, and white, this cloak draws upon the power of both kaiju, but at considerable cost. Any kaiju within a 5-mile radius of the Final Scalecloak can sense the presence and nature of the item, and can also determine whether it’s being worn by a mortal. This sense grows stronger as the item and kaiju near one another, until the kaiju can pinpoint exactly where the cloak is and who currently possesses it. Embody the Storm [two-actions] (concentrate, manipulate, primal); Frequency once per hour; Effect Spend a Mythic Point; a nimbus of crackling electricity surrounds you for 1 minute. You gain a +4 status bonus to AC against ranged projectiles that are at least partly made of metal. If a foe attempts to Strike you with an unarmed attack or melee attack with a weapon at least partly made of metal, that creature takes 3d10 electricity damage (basic DC 40 Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +528a377e-571d-47e6-9b23-090bd94a685f Fixer (Basic Councelor) {} Services Fixer \N /Equipment.aspx?ID=879 A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c681e8e-9b78-4e60-8d33-d2545f87d4b4 Flickering {Illusion,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=3447 A flickering rune causes a weapon to shimmer, grow blurry and indistinct, and momentarily turn invisible at random intervals for a second or two. A flickering weapon adds its item bonus from its potency rune to the DC against attempts to Disarm or Steal it. On a critical hit, the weapon flashes bright pulses of color into the creature's eyes, dazzling the creature for 1 round (this effect has the visual trait). two-actions] envision, command; Frequency once per day; Effect The flickering weapon casts blur to your specification. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41d95e64-b9c9-4f5b-a2dc-9a068cd7ee7e Floorbell {Abjuration,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=815 This surprisingly sturdy 3-foot-by-3-foot clay tile resembles a thick pressure plate. It can support up to 500 pounds of weight atop it before it is destroyed. The floorbell's nature is obvious at a glance, but mundane or magical means can obscure or camouflage the tile (such as by covering it in scattered leaves or by casting an illusory object spell) to make it harder to detect. two-actions] command, Interact; Effect The floorbell must be activated on level ground. When you do, specify the amount of weight that triggers the floorbell's alarm system. When the amount of weight you specify (or more) is placed on the floorbell, it emits an ear-piercing wail clearly audible to a range of 150 feet. A floorbell can also ring an alarm if a weight you specify is removed from the floorbell, such as if you activated it while a heavy sack was on it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1e5a9936-a83f-4394-be2e-46b48d7e3632 Flying Blade Wheel Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3371 When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +35 that deals 8d8 slashing damage on a hit. Once on each of your turns, you can use an Interact action within 120 feet of the wheel to cause it to Fly up to 60 feet toward the creature it's chasing and make another Strike if it's within 5 feet of its target after it moves. After 1 minute, the spinning ceases, and the wheel falls to the ground. Creatures can destroy the wheel to stop it (AC 37, Fort +29, Ref +20, Hardness 10, HP 200, object immunities). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5444bf77-e7d6-472d-b046-c7c679edb6dc Flying Broomstick {Magical} Held Items \N 1 /Equipment.aspx?ID=3023 This broom has a tenuous connection to gravity, and it tends to drift even while stowed. You can ride on the broom using one hand to guide it, and the broom can carry up to one passenger in addition to you. The broom moves at a fly Speed of 20 feet. The broom can carry only so much, taking a –10-foot penalty to its Speed if laden with more than 20 Bulk, and crashing to the ground if it carries more than 30 Bulk. Lift Off [two-actions] (concentrate, manipulate) (concentrate, manipulate); Effect You name a destination on the same plane, and the broom speeds toward it at a fly Speed of 40 feet. You must either clutch the broom with two hands in order to ride it, or you need to release the broom to send it off with no rider. If you don't have a good idea of the location, layout, and general direction of the destination, or if your named destination is on another plane, the broom wanders aimlessly, circling back to its starting location after 30 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c803c01-ecc2-442c-bc26-b5a6c04a72dd Follypops (Rotters) {Consumable,Evocation,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=1313 These savory breaded snacks stuffed with cheese, peppers, and “secret ingredients” of draconic or demonic origin are often offered alongside a challenge—complete a full portion and get a free drink. For 1 hour after consuming follypops, your stomach gurgles and rumbles with magical potential. During this time, you can unleash magic in the area up to three times as a single action, which has the concentrate trait, with an area and damage determined by the type of pop; the third time you use this magic, the effects of your follypops end. All creatures within the area must attempt a DC 27 basic saving throw each time you unleash magic, as noted by the type of pop. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a4bf31cd-2b47-40e2-9067-da07fe71be9c Guide (Survival Guide Level 3; Expert) {} Services \N \N /Equipment.aspx?ID=2469 Venturing away from home or into the wilderness can be dangerous, especially when the terrain and local creatures are unfamiliar. Guide services reduce the risk of danger during an expedition as guides know the safest or the quickest routes to take through various areas. They also can arrange transportation, food, lodging, and other resources needed for a journey. Guides can assist with locating specific flora or fauna, which is particularly helpful for those in search of ingredients for alchemy or a ritual. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52e48cd9-3a28-4646-89a1-47cba096d122 Fortune Cord {Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=3169 In many parts of Tian Xia, it's tradition to mint coins with holes in the centers for the purpose of being able to thread a cord through them and tie them off for security and ease of transaction. This immaculately braided red cord is made in this tradition and can hold up to 100 coins at any given time. As long as you carry a fortune cord, you gain a +2 item bonus to skill checks to Earn Income. two-actions] manipulate, Interact; Effect You whip the fortune cord, causing 10 coins loaded onto it to detach and fire at a creature within 100 feet that you can see. That creature takes 4d6 damage (DC 28 basic Reflex save); the damage type depends on the type of coins you've loaded. Copper coins deal acid damage, silver coins deal electricity damage, gold coins deal fire damage, and platinum coins deal cold damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bba6e6d3-dc37-4675-a6e7-5059bc967485 Fossil Fragment (Amber Mosquito) {Earth,Magical} Held Items \N L /Equipment.aspx?ID=2590 A minuscule insect preserved in fossilized tree sap, this fragment becomes a giant mosquito when activated. It can be called upon once per day for up to 10 minutes. The fossil mosquito can't afflict anyone with septic malaria. If the mosquito uses Blood Drain, it doesn't gain temporary Hit Points, but instead collects blood from the victim. The blood stays within the mosquito indefinitely and stays fresh while it does. If the mosquito uses Blood Drain again, any blood from before that use is lost. Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c85c67f-8fb0-44c6-8057-83b786e0d8c8 Fossil Fragment (Deinonychus Claw) {Earth,Magical} Held Items \N L /Equipment.aspx?ID=2590 This curved claw becomes a deinonychus when activated. It can be called upon once per day and can remain in deinonychus form for no more than 10 … Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +401ed3f6-fb08-4f2a-a892-03f36e5cf3e1 Fossil Fragment (Eurypterid Paddle) {Earth,Magical} Held Items \N L /Equipment.aspx?ID=2590 The tip of an oar-like limb specialized for swimming becomes a spiny eurypterid when activated. It can be called upon once a week for up to 24 hours. The eurypterid can serve as a mount for a creature one size smaller than it or smaller, and when it does, it confers the ability to breathe both air and water upon its rider. Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8726ca1-9352-473e-a087-3e7d25ae5117 Galvanic Mortal Coil {Magical,Necromancy,Rare} Held Items \N L /Equipment.aspx?ID=1135 This porous steel coil wraps around a shard of onyx, supplementing the closely guarded science of galvaspheres with the magic of necromancy. When embedded in a body comprised of flesh, the blood and other fluids catalyze electrical pulses within the coil, activating the necromantic energies. In living creatures, this causes a dangerous surge that can damage the heart. In corpses, however, this can create a limited window of reanimation, with access to the corpse's final memories. Galvanic mortal coils are even rarer than other galvaspheres, and thought by most to be merely hypothetical. minutes) Interact; Frequency once per day; Effect implant the coil into a corpse. The coil casts talking corpse on the body. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29060875-9228-4c88-8aea-7aa8c88311dc Acrobat's Staff {Fortune,Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=581 This +1 striking bo staff is particularly long, making it useful as a balancing pole. While you wield it, the acrobat’s staff releases chalk dust to make your grip more secure, granting you a +1 circumstance bonus to your Reflex DC against checks to Disarm you of it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0088c5bc-4735-4125-8c98-0bf21a6aac15 Freedom's Flame {Artifact,Magical,Mythic,Unique} Artifacts \N L /Equipment.aspx?ID=3509 This +4 major striking holy morningstar is made of wood and adorned with golden flames traced along its haft and head. It has the razing trait, and it ignores the Hardness of structures used to hold those you feel are being unjustly imprisoned (subject to the GM’s discretion). Holy Retribution [free-action] (concentrate, divine); Frequency once per day; Trigger Your previous action was to use Freedom’s Flame to Strike a foe you have witnessed use a compulsion or control effect on an ally within the past hour; Effect Spend a Mythic Point; your blow is empowered by the righteousness of Milani. The target’s holy weakness is triggered again or, if the target doesn’t have a holy weakness, it takes 15 spirit damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f31274b-d9fb-42a2-ac9b-2a48ae4cbfe3 Freeze Ammunition {Alchemical,Cold,Consumable,Splash} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1898 Freeze ammunition carries chilling reagents that activate on contact with the target. A creature hit by activated freeze ammunition takes cold damage instead of the weapon's normal damage type, plus 2 cold splash damage. Hitting a 5-foot-square surface successfully with freeze ammunition deals 2 cold splash damage and covers the space in a layer of ice. Each creature standing on the icy surface must succeed at a DC 20 Reflex save or Acrobatics check or else fall prone. Creatures using an action to move onto the icy surface must attempt either a Reflex save or an Acrobatics check to Balance. Creatures that Step or Crawl don't need to attempt a check or save. The ice melts after 1 minute, although unusually hot or cold temperatures can change this duration at the GM's discretion. Dealing at least 1 point of fire damage to the ice removes it instantly one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35e97fb5-f6ec-4be5-ae88-22fddbc34868 Frostwalker Pattern {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2208 Northern peoples design magical tattoos to protect against wintry weather, typically in geometric patterns with a combination of straight lines and whorls. This tattoo negates any damage you take from severe environmental cold and reduces damage you take from extreme cold to equal that of severe cold. one-action] (concentrate); Frequency once per day; Effect Until the end of your next turn, you ignore difficult terrain and greater difficult terrain from ice and snow and don't risk falling when crossing ice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc06a129-0274-4cc8-bd05-be86769829f1 Frozen Lava {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3fa0e179-0907-41eb-83c7-b1b975b95d0b Frozen Lava of Sakalayo {Consumable,Fire,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3000 This blueberry-sized bead appears to be a sphere of glass with a flickering light at its core. In truth, the “glass” is a bubble of solidified time magic, containing suspended lava at the exact point before a volcanic eruption. When activated, it becomes a tiny beacon of bright light before unleashing its power. After you Activate frozen lava, it quickly heats up. If you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. If no one hurls the bead by the start of your next turn, it pops like an ostentatious but harmless firework. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +790f85e0-fe19-4169-b88a-5c4191ec8ee0 adamantine drilling ram {Portable,Uncommon} Siege Weapons \N 24 /SiegeWeapons.aspx?ID=45 An adamantine drilling ram can reduce the Hardness of adamantine structures and objects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf008e1b-c9fd-4e2b-b8db-3f0b366c1960 Gearbinder Oil (Lesser) {Alchemical,Consumable,Incapacitation} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1940 Gearbinder oil comes in a sealed pump that can squirt the oil a short distance. The oil is designed to flow through complex mechanisms and, agitated through mechanical action, foam up and form a paste that binds the works. The oil is effective against articulated constructs and machinery, including many constructs, clockworks, and mechanical hazards. You apply the oil to the target you want to bind, which must be within 10 feet of you. After the oil is applied, at the end of any round during which the target took an action with the attack, manipulate, or move trait, it must attempt a Fortitude save against a DC determined by the oil's type. A mechanism that's slowed 2 or more by gearbinder oil also can't use reactions. Gearbinder oil functions for up to 6 rounds before becoming an inert, oily residue. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7e7ce39-35d6-46f1-8221-f236d438255b Ghastly Cauldron {Invested,Magical,Necromancy,Negative,Uncommon} Other \N 5 /Equipment.aspx?ID=1707 This black cooking pot can produce a feast fit for undead . three-actions] Interact; Trigger once per day; Requirements The cauldron must be filled with water, herbs, bones, and raw meat, and kept at a boil for 1 hour; Effect As you stir the cauldron, its contents transform into 10 meals suitable for undead consumption. Each meal must be ladled from the cauldron individually as a 3-action activity and must be eaten within 1 hour of removal. An undead creature that consumes a meal from the cauldron regains 5d8 Hit Points and gains the benefits of 4th-level restoration that you choose; living creatures who consume a meal from the cauldron take 5d8 negative damage (DC 27 basic Fortitude save) instead. Any meals remaining in the cauldron 24 hours after activation become inedible slurry. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +574dd8ae-9d03-4b8d-9145-b9599e0eff79 Ghost Charge (Lesser) {Alchemical,Bomb,Consumable,Splash,Vitality} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3294 These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A ghost charge deals the listed vitality damage and splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. Ghost charges are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. A primary target that takes damage from a ghost charge becomes enfeebled until the start of your next turn. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72ffa521-2472-4647-89e5-524cfaff64bc Ghost Lantern {Light,Magical} Held Items \N L /Equipment.aspx?ID=2191 Crafted from cold iron, this black hooded lantern has gray glass and lenses that emit a pale gray light when the lantern is lit. Anything this light falls on looks gray or desaturated. The lantern uses oil as a standard hooded lantern. The lantern’s light shines within the Ethereal Plane as well as the Universe. On any other plane, the light functions as a normal hooded lantern. one-action] (concentrate); Frequency once per day; Requirements The lantern's shutters are open; Effect You concentrate on the lantern’s light to soften the boundary between the Ethereal Plane and the Universe. Any creature in the lantern’s bright light on the Universe gains the effects of the ghost touch property rune on all its weapons and unarmed attacks. If an affected weapon or attack is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch. This benefit lasts for 5 minutes or until the shutters are closed, whichever comes first. It applies to a creature only while it’s in the lantern’s bright light, and if the creature leaves the light and returns it regains the benefit once more. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1c32832-1e18-4743-9470-9fb12dcb433b Ghost Scarf {Abjuration,Invested,Magical,Rare} Held Items \N L /Equipment.aspx?ID=3133 This 6-foot-long scarf shimmers with the silvery light of the River of Souls while worn, providing illumination equivalent to that of a candle. You can deactivate or activate this radiance as an Interact action. The dangling lengths of a ghost scarf softly billow in the presence of haunts, granting the wearer a +1 item bonus to all Perception checks and Perception DCs to resolve discovering a haunt or rolling initiative when a haunt triggers. one-action] envision; Frequency once per day; Effect The scarf extends silvery threads that wrap around a weapon you carry, granting the effects of a ghost touch property rune to that weapon for 5 minutes. If the weapon already bears a ghost touch rune, you instead gain a +1 item bonus to Fortitude saves against effects from incorporeal undead for 5 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4403215-34cb-4a1c-9872-30e12fd76af4 Globe of Shrouds {Censer,Fire,Magical,Revelation} Censer \N L /Equipment.aspx?ID=2604 The body of this censer is made of transparent crystal banded with dark iron. This globe hangs from a sturdy chain attached to a simple steel rod with a smooth grip. Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 5 gp; Frequency once per day; Effect As you light the incense, barely visible smoke issues from the censer in a hazy 20-foot emanation. Creatures that are in the haze or later enter it are wreathed in wisps of smoke; these wisps last while the creature is in the smoke's aura and until the start of its next turn if it leaves the haze. An ally in the aura is concealed and gains a +2 status bonus to Stealth checks. Any enemy in the aura that is or becomes invisible appears as a translucent shape to you and your allies—it's no longer hidden, but it remains concealed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f9c7d3d-cbf7-4264-b119-08914dd27c29 Golden Branding Iron {Consumable,Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1583 This talisman is a gold-plated brand that can be affixed to a ranged weapon's stock. When you activate a golden branding iron, you mark the target with your magical sigil. free-action] envision; Trigger You hit a target with a ranged Strike with the affixed weapon; Requirements You're an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40dfe264-ae92-4d93-ae56-36978f61fc77 Golden Gloves {Apex,Holy,Invested,Magical,Rare} Apex Items \N L /Equipment.aspx?ID=3647 These golden-threaded gloves fit snuggly past the elbows, and imbue all other worn clothing with an aristocratic mien. The gloves grant you a +3 item bonus to Society skill checks. When you invest the gloves, you either increase your Intelligence score by 2 or increase it to 18, whichever would give you a higher score. This gives you additional trained skills and languages, as normal for increasing your Intelligence modifier. You must select skills and languages the first time you invest the gloves, and whenever you invest the same golden gloves, you get the same skills and languages you chose the first time. If you are unholy, you become enfeebled 2 when invested in these gloves. Heaven's Wings [two-actions] (manipulate, visual); Frequency once per hour; Effect You throw wide your arms, putting the golden gloves on full display and causing a blazing halo to form above your head. All enemies within a 40-feet emanation must make a DC 41 Fortitude save or be dazzled for 1 minute (or blinded for 1 minute on critical failure). Unholy creatures take a –2 item penalty to their roll. The halo then melts into your body and attempts to counteract any one affliction you are currently suffering of your choice with a counteract rank of 9 and a counteract modifier of +31. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +827c0936-7b20-4506-96a5-c260efd5ef94 Golem Stylus {Invested,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=633 This small, diamond-tipped stylus allows you to inscribe a magical symbol on a golem’s body and possibly gain control over it. two-actions] Interact; Frequency one per hour; Effect You make a quick inscription on an adjacent golem creature of 11th level or lower. The golem must succeed at a DC 27 Reflex saving throw or you immediately gain control over the golem for 1 minute. A controlled golem is helpful toward you and follows your orders to the best of its ability as long as it is under your control. If the golem’s original controller is within 60 feet of the golem and can see the golem, that controller can attempt a counteract check (DC 27) as a reaction to counteract this effect; on a success, the inscription disappears and the golem reverts to its pre-inscription state. The inscription can also be counteracted with dispel magic. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fffe7efa-1072-4386-ac6b-eca3fdb45aa3 Gorum's Tear {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=3684 This teardrop-shaped piece of iron is a naturally occurring mineral, said to be a solidified tear of bellicose joy shed by Gorum during his battles. When you activate the Gorum’s tear, you roll your next attack roll twice and take the better result, ignoring any circumstance penalties. You then become off-guard to the creature you targeted until the beginning of your next turn. free-action] (concentrate, fortune); Trigger You make an attack with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60e6eccd-3c98-4044-8fd4-09c209773d64 Gourd Home {Conjuration,Extradimensional,Magical,Rare,Structure} Structures \N L when not activated /Equipment.aspx?ID=509 This dried gourd seems entirely nondescript, as it is hollow and has a sturdy cord wrapped around its neck for easy carrying. Closer inspection reveals the gourd has grown in the rough shape of a hut or similar small dwelling. one-action] Interact; Frequency once per day; Requirements The gourd home must be expanded into its house form atop earth or soil.; Effect By rapping on the door from either outside or inside, you cause the gourd home to shrink back into its normal size and appear to be a non-magical gourd sitting on the ground. For the following 8 hours, the interior of the gourd home becomes an extradimensional space whose size appears unchanged to those within. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5184e96a-c469-4f87-9b6c-8c641b1b2200 Grappling Hook {} Adventuring Gear \N L /Equipment.aspx?ID=2725 You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a ranged attack roll using your simple weapon proficiency against a DC depending on the target, typically at least DC 20. This attack has the secret trait. On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you're partway up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6dcefbe-c0c8-460b-b0fc-aa71878f968d Grave Token {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1794 This simple charm is made from compacted grave dirt infused with bone dust. A harm spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of harm, though in most cases, you don't have enough actions to Activate the token and cast a three-action harm anyway. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e532e5b-0852-4ac6-8dbd-a8a3042640c1 Greater Aurochs' Might Tattoo {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3738 The auroch depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs. Aurochs Charge [two-actions] (concentrate); Frequency once per day; Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b066d8ac-c08a-48b5-a61f-c1409bdfc31c Greater Banner of Creeping Death {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3903 The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability. Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +700c4044-48b4-4529-ac30-75bc7e383494 Greater Cleft Head Marking {Invested,Magical,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=3739 Caution and misdirection are the hallmarks of your hold. You’ve encountered more travelers than most of Belkzen’s holds ever see, and you need to understand how to deal with them. You’re a proud member of the Cleft Head Hold or have been found worthy of wearing their mark. This tattoo is a crooked line that begins high above one eye and zigzags toward your mouth. The tattoo’s grim appearance can help mask your true motivations. You gain a +1 item bonus to Deception checks to Feint. Unexpected Strike [free-action] (concentrate); Frequency once per day; Trigger You Strike a creature that has the off-guard condition with a weapon attack; Effect You deal an extra 1d6 precision damage to the target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1c07d21-e008-42ca-af84-ce68c0aa95d8 Greater Inflammation Flask {Acid,Alchemical,Bomb,Consumable,Disease,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3731 This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid splash damage. On a hit, the target also gains weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ebf2867-d6cd-41e5-81c8-0d0ed13e4bcd Greater Irritating Seedpod {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3735 When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81acd8bb-d24b-43e4-852a-716c23d18ec9 Greater Wood-Rotted Root {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3730 This palm-sized chunk of wood it rotting, and riddled with mold and fungi. You can crush this wood to use it as a spell catalyst when you cast a oaken resilience. When you do, the bark that covers your skin is rotting, and emits a small cloud of spores whenever your hurt. For the duration, whenever you take physical damage, your rotting bark skin emits a cloud of spores in the listed emanation. Creatures in the area must attempt a Fortitude save at the listed DC to avoid taking the listed poison damage. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16d0ac05-9667-49cd-9daa-4a6ee42a185c Grimoire of Unknown Necessities {Divination,Grimoire,Invested,Magical,Unique} Grimoires \N L /Equipment.aspx?ID=1458 The cover of this grimoire is bound in a strange crimson, pebbly leather that a DC 40 Occultism check to Recall Knowledge identifies as the hide of a rare monster from the distant plane of Leng. The grimoire's spine is bound in copper and a spiral of shifting runes slowly swirls across its surface. one-action] envision (arcane, divination); Frequency once per day; Requirements You're an arcane prepared spellcaster and you have rested but not yet prepared your spells for the day; Effect The grimoire provides you with temporary knowledge of a single spell of the highest level you're capable of casting that you don't already have recorded in it or any of your other spellbooks, chosen by the GM based on their knowledge of the adventure to be particularly useful to you during the upcoming day. A strange quirk of the tome prevents the spell's knowledge from ever traveling further than your own mind. The granted spell is not only removed from the tome's pages at the start of the next day, but is also removed from any other scroll, spellbook, or grimoire the granted spell is copied into, as well as any other way it might have been learned or copied. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e2d77616-a334-4a0c-a943-09a0adbf5b44 Grindlegrub Steak {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Food L /Equipment.aspx?ID=2556 Fried grindlegrub is a common street food in Highhelm, but Sanra has elevated the dish to something almost gourmet for such pedestrian fare, bringing out both the height of its flavor and its natural energy boosting properties. You do not need to eat for three days after consuming a grindlegrub steak, and for that duration you gain a +1 item bonus to Fortitude saving throws against fatigue and the drained condition. minute (Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ab6bffa-193b-4436-920d-4a94fce2b469 Grub Gloves (Moderate) {Invested,Magical,Necromancy,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2561 Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to Grab an Edge. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips. two-actions] envision, Interact; Frequency once per day; Effect You rub your hands together and take a deep breath to prepare for the rest of your day. You regain 3d8+10 Hit Points and feel refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7264c4c6-6c2b-4e9a-a953-25f685089bef Adamantine Weapon (High-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2855 Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8928513a-f4a7-45e1-b120-076a9debcef8 Gunner's Bandolier {Conjuration,Invested,Magical,Uncommon} Customizations Holsters L /Equipment.aspx?ID=1209 This incredibly spacious bandolier can hold up to 4 one-handed crossbows or firearms that take no more than 1 action to completely reload (typically meaning that weapons with the capacity or repeating traits won't fit in the bandolier's holsters). A gunner's bandolier can be etched with runes as though it were a ranged weapon. When you invest the gunner's bandolier, you can attune it to each of the 4 weapons holstered in it. three-actions] envision; Effect All weapons that were attuned to the bandolier when you invested it, not including any weapons you're currently wielding, return to the bandolier, and one of the returned weapons is automatically reloaded. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b220ecb7-b2f5-4d1e-a063-d60948fa44c7 Gyroscopic Stabilizer {Divination,Magical,Uncommon} Customizations \N L /Equipment.aspx?ID=1588 A gyroscopic stabilizer appears as a gold disk suspended within three rotating golden bands inside a gilded case, itself attached to a set of clamps. These clamps allow you to attach the gyroscopic stabilizer to any one-handed firearm as an Interact action. one-action] Interact; Frequency once per hour; Requirements The gyroscopic stabilizer is attached to a one-handed firearm without the fatal or fatal aim traits; Effect The gyroscopic stabilizer begins spinning for 1 minute. While the gyroscopic stabilizer is spinning, the weapon it's attached to gains the fatal aim weapon trait with a die one size larger than its damage die (maximum d12). This allows you to wield it in two hands to grant it the fatal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73869c82-6cb6-4395-853b-db76d31494f5 Hag Eye (Frightful) {Divination,Invested,Occult,Rare,Scrying} Worn Items Other Worn Items \N /Equipment.aspx?ID=935 This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64bf8200-7b4f-416b-967b-477eb3644619 Hag Eye (Stoney) {Divination,Invested,Occult,Rare,Scrying} Worn Items Other Worn Items \N /Equipment.aspx?ID=935 This item appears to be an ordinary semiprecious stone and is typically mounted on a brooch or ring, but the stone is, in fact, an eyeball. This illusion can be seen through with true seeing or similar magic, and anyone who interacts with the item feels its wet and sticky surface, allowing them to attempt to disbelieve the illusion (DC 19). Many hags claim a hag eye is more effective if plucked from a living, awake creature, but this is likely just a convenient excuse for sadism. two-actions] (death, necromancy, visual); Effect You target a creature within 30 feet that must be able to see the smoky hag eye. The target must attempt a DC 24 Fortitude save. Once a creature attempts this save, it's temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adc3a421-7007-40a4-ab20-e9f6efa1dbc1 Hairpin of Blooming Flowers {Evocation,Invested,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=3134 The flower that adorns this hairpin is a blooming lotus flower that varies in color; it regrows in a day after the item is activated. Whether or not the hairpin's flower is in bloom, as long as you wear it and it's invested, it grants a +1 item bonus to Diplomacy checks. two-actions] envision, Interact; Frequency once per day; Effect You pluck the flower from the hairpin and scatter the petals, creating a flurry of color in a 10-foot burst centered on you. You become concealed for 1 minute or until you move from your current location. Any creature within the 10-foot burst when you Activate the Item must succeed at a DC 23 Reflex save or become dazzled until the end of its next turn (or blinded until the end of its next turn on a critical failure). The flower blooms again the next day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22a426d1-86f5-47ac-9838-73351054d9f3 Harrow Deck (Common) {} Adventuring Gear \N L /Equipment.aspx?ID=824 Used by gamblers and seers alike, this deck of cards comes in several varieties. Simple harrow decks are made from low-quality paper and typically have only an icon and a number to signify the suit and alignment. These simple decks are mostly used for games of chance, as the actual image and significance of the cards are irrelevant for such games. Common harrow decks are made from higher-quality paper and feature illustrations—harrow readers typically use these decks. Fine harrow decks are made from a variety of materials, such as high-quality paper, woods, bone, ivory, or metal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e47f1bd-8fa9-4a3b-bc8b-a09b994fb578 Healer's Gel (Lesser) {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=1007 An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a7ab9f9-82ca-42b5-8c0a-02d7b6a6850c Healer's Gloves {Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=3087 These clean, white gloves never show signs of blood, even after they're used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks. Healer's Touch [one-action] (manipulate); Frequency once per day; Effect You soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a healing vitality effect. You can't harm undead with this healing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4db011b6-5465-4df2-8449-31a4cd83dde3 Heartstone {Abjuration,Invested,Occult} Worn Items Other Worn Items \N /Equipment.aspx?ID=487 This gemstone grants its wearer a +2 item bonus to saving throws. Each heartstone is powered by the spirit of a specific night hag. If it’s … one-action] command; Requirements You must be touching the heartstone; Effect The heartstone attempts to counteract one disease affecting you (counteract level 7, counteract modifier +23). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0728b29-c7a1-4506-9114-c4bc42a4fed9 Heckling Tools {Cursed,Intelligent,Magical,Rare} Cursed Items \N as tools of the normal type /Equipment.aspx?ID=2382 Tools that are severely misused or left in malevolent circumstances can develop malicious sapience, dedicated to critiquing those who use them. Such heckling tools are often born from implements useful to adventurers because such people are the likely to misuse tools or leave them in a corrupting situation. When you first set to using the tools, they fuse to you. Used for their intended purpose, the tools telepathically badger and disparage you, mocking your abilities and giving you ill-founded advice. You must succeed at a DC 19 Will save to realize this badgering comes from the tools and not your own negative thoughts. Instead of the tool's usual bonus, you take a –2 circumstance penalty to checks made using heckling tools. Once you realize the tools are cursed, you can suppress their negative effects, gaining their typical bonus for 24 hours if you succeed at a DC 17 Deception or Diplomacy check to placate them, often by offering obsequious, public admiration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36154309-44f8-4136-aed9-021db5afb4b3 Herd Mask {Invested,Magical,Teleportation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2349 All herd masks are linked to at least one other herd mask and are usually sold in sets of multiple masks. Linked herd masks look like one another, with only the slightest of differences to tell them apart. one-action] (concentrate); Frequency once per day; Effect You swap locations with another creature wearing a linked herd mask within 100 feet. If you and the creature you swapped with are disguised as each other, other creatures gain an immediate Perception check against the lower of your or the other wearer's Deception DCs to Impersonate each other. On a failure, they don't realize the swap occurred. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5792d1b4-1504-4a22-9806-dd92cc10737e Adamantine Weapon (Standard-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2855 Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual, unless the object's Hardness is greater than that of the adamantine weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8065aff7-776d-437b-a9a0-8b99904a4e85 Hive Mother Bottle {Alchemical,Consumable,Expandable,Uncommon} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=3231 This bottle is packed with dirt, though the shrunken corpse of an ankhrav hive mother is buried within. When you open the bottle, the effigy of a Huge ankhrav hive mother emerges, burrows up to 20 feet, and then erupts from the ground spraying acid, creating a 15-foot-by-15-foot pit that’s 10 feet deep. Creatures standing in this area take 6d6 acid damage and 1d6 persistent acid damage (DC 24 basic Reflex save). A success or critical success means the creature also leaps to safety, landing in the nearest space adjacent to the pit. A failure or critical failure means the creature falls into the pit. Climbing out of the pit requires a successful DC 22 Athletics check. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +463bc759-1738-4192-aea5-b63cdae4c842 Holy Steam Ball {Divine,Enchantment,Good,Mental,Uncommon} Held Items \N L /Equipment.aspx?ID=1150 The holy steam ball is an odd-looking device that's nevertheless effective at reinforcing its user's mind against fiendish control. It's a hollow black-rubber ball with small, flexible twin tubes sticking out from its center. Sealed within the rubber ball is vapor made from a mixture of evaporated holy water and a special type of incense smoke. The tube's twin prongs are placed into the user's nostrils, after which the user squeezes the rubber ball to activate the device, forcing the vapor into the user's body through their nose. The holy power contained within the vapor strengthens the user's will against creatures that are weak to holy water, making it tougher for malevolent creatures to subvert the user's mind. one-action] Interact; Requirements The holy steam ball is filled with evaporated holy water and incense smoke; Effect You release the stored steam and smoke to grant yourself its protections. Each use of the holy steam ball lasts for 1 hour and gives you a +2 item bonus to Will saving throws against possession effects from fiend and undead and effects from fiends and undead that cause the controlled condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e4277d8-f590-4882-8c57-0838b91c8dc4 Homeward Wayfinder {Conjuration,Evocation,Invested,Magical,Teleportation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=470 This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. minutes (command, Interact); Frequency once per day; Effect You teleport back to the attuned Pathfinder Lodge, as long as you are no more than 100 miles away. This teleportation effect fails if you would bring another creature with you, even if you're carrying it in an extradimensional space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03a087fc-1c31-4c65-9717-f19d791a2312 Hongrui's Gratitude {Invested,Magical,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=2684 Given as thanks for honoring the memories of three unfortunate travelers who met a tragic end in the Willowshore Hinterlands, this red-hooded cloak is decorated with an image of an elaborately dressed performer whose two companions hold a lantern and umbrella for her. three-actions] command, envision, Interact (abjuration); Frequency once per day; Requirements You don't have the lantern activation of this cloak active; Effect With a wave of the cloak to the right, you cause the image of the umbrella-holding companion on the cloak to vanish. An indestructible red wax paper umbrella appears above you and follows you, shielding you from weather effects, such as rain or bright sunlight. For 1 hour, while this umbrella is active, you gain a +1 item bonus to Survival checks. You can Activate the cloak again to dismiss the umbrella. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a0b5b3d-8d67-4622-a2f1-96cd9c7847d5 Immovable Rod {Magical,Transmutation} Held Items \N 1 /Equipment.aspx?ID=259 This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. one-action] Interact; Effect You push the button to anchor the rod in place. It doesn’t move, defying gravity if need be. If the button is pushed again, the rod deactivates, ending the anchoring magic. While anchored, the rod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the rod with a DC of 40 (though most intelligent creatures can just push the button to release the rod). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe3633a3-af48-41f2-943d-3357c1556fa3 Hosteling Statuette {Companion,Invested,Primal,Transmutation,Uncommon} Worn Items Companion Items L /Equipment.aspx?ID=1325 This soapstone statuette resembles an unidentified lump with a vaguely animal shape, worn on a band or cord around the companion's neck. When your companion invests the item, the statuette changes to appear as a miniature carved soapstone version of the companion. two-actions] envision, Interact; Requirements Your companion is in statuette form; Effect You call forth your companion from the statuette, causing it to unmerge and appear in an unoccupied space adjacent to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +99965d63-bd54-41cd-88d6-b5cf4ca3f417 Hovering Potion {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2086 A foamy, cloudy liquid, hovering potion enables you to defy gravity for 5 minutes. By default, the potion causes you to float several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this potion is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn't use a Fly action this round. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b29f4fe4-6feb-49ba-b4ca-92af9616d672 Hungering Maw {Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=2109 A shining onyx gemstone clutched in a pair of black steel jaws, this pendant is a potent defense against hostile spirits and other beings who commandeer the bodies of others. When you Activate it, you gain a +4 item bonus to your saving throw against the triggering effect. If your result prevents you from being possessed, the creature that attempted to possess you is subject to a DC 37 bind soul spell, which can trap it in the talisman as if it had recently died. The talisman's magic is exhausted after use, but a soul trapped this way remains imprisoned inside, as detailed in the spell description. Starting at the end of its next turn, the trapped creature gets a new save to end the effect at the end of each of its turns. free-action] (concentrate); Trigger You attempt a saving throw against a possession effect; Requirements You are a master in Will saves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d2fce1aa-5de2-42d5-a371-8c47dcf4fba9 Hunter's Arrowhead {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=2343 A hunter's arrowhead is meant to be worn as a charm, such as a pendant, or carried in a pocket or quiver. The arrowhead is etched with images sacred to the elven god Ketephys. While you wear or carry the arrowhead, it infuses you with great skill at hunting, and you gain a +1 item bonus to Survival checks and attack rolls against any creature you've currently designated as your prey with Hunt Prey. A hunter's arrowhead is also a religious symbol of Ketephys. reaction] (concentrate); Frequency once per day; Trigger You would miss with an attack made with a bow; Effect You gain a +2 circumstance bonus to your attack roll, possibly turning a miss into a hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90933850-9096-4f73-be78-a843bacb982a Hunter's Dawn {Arcane,Artifact,Enchantment,Unique} Artifacts \N 1 /Equipment.aspx?ID=674 Hunter's Dawn is a +3 greater striking speed ghost touch club. However, the notched head of the weapon marks it as an atlatl, an ancient tool used for throwing darts and javelins. You can use Hunter's Dawn with a mundane dart or javelin like you would use a bow with an arrow; when you do so, the range of the dart or javelin is doubled, and the dart or javelin uses Hunter's Dawn to determine its attack modifier and damage dice. one-action] Interact; Frequency three times per day; Effect You shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to take: a 10-foot square, a 20-foot line, or a 15-foot cone. Each creature in the affected squares take 6d6 fire damage (DC 46 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ccdc0a04-84de-4ec8-94c4-0188114f29f9 Illuminated Folio {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2179 The pages of this part-spellbook, part-bestiary are illustrated with all manner of creatures, magical and mundane. The illustrations shift and move around the page when examined. one-action] (concentrate, spellshape); Effect If your next action is to cast a summon spell prepared from this grimoire, you summon creatures from the illuminated folio rather than their usual source. These summoned creatures appear as living illustrations, granting them resistance to physical damage equal to half their level and weakness 5 to fire and to any ability with the water trait. They can also fold themselves up to pass through spaces only an inch or so wide as part of their movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ad79aa66-9f40-4daf-b40d-fdced4d7aae5 Illusory Backdrop {Illusion,Magical,Rare,Structure} Structures \N 3 when not activated /Equipment.aspx?ID=3530 This three-panel folding backdrop measures 5 feet tall and 3 feet wide and takes 2 hands to carry when folded up. It projects a preset illusion when fully unfolded. Illusory backdrops are typically used by artists, bards, gallery owners, and the occasional politician, and common illusions include the tops of battlements with grand castles in the background, cozy bowers, and well-appointed rooms. Set the Scene 1 minute (manipulate); Effect You unfold the illusory backdrop, placing it on the edge of three contiguous 5-foot squares in a straight line. The illusion then emanates in a 15-foot cone from the center of the line, facing straight away from the panel. The illusion contains a scene that includes up to 5 discrete objects (usually foliage or pieces of furniture). The scene is static and lasts for 1 hour, though that duration restarts if the backdrop is refolded and then unfolded again. The appearance of the illusion is determined when the illusory backdrop is crafted and can’t be changed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46d2c69a-3eec-4ad2-98a7-4b4dc02bc49c Implosion Dust (Moderate) {Alchemical,Consumable} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1942 Sealed in a packet so it can be released in a pressurized puff, implosion dust causes amorphous creatures to compress and shrink by hardening and even evaporating the liquid components of their physical forms. It's effective at weakening water elementals, air elementals, ooze, and other creatures the GM determines are similarly amorphous, which can even include particularly gelatinous aberrations. You release the dust toward one creature within 5 feet of you, which must attempt a Fortitude saving throw. The target must repeat the saving throw at the end of each of its turns. Implosion dust functions for up to 6 rounds. It then becomes inert, and the creature returns to its normal size. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63512190-7fc1-4469-bcdb-0de78f215f8c Inexplicable Apparatus {Invested,Magical} Worn Items Other Worn Items 2 /Equipment.aspx?ID=3090 This strange and intricate harness fits snugly to the torso. Once you invest the apparatus, numerous artificial limbs with various tools, clamps, and lenses whirl into action, following your mental commands effortlessly. Inexplicable Patch [three-actions] (concentrate, manipulate); Frequency once per day; Effect You command the apparatus to magically jury-rig an item you hold or that's within 5 feet of you. The item is repaired, as a 3rd-rank mending spell. This lasts for 10 minutes, after which the item returns to its previous state of disrepair unless you've Repaired it before then. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7d36583-06ce-4458-8710-1855f7ad63f6 Infernal Health {Contract,Healing,Invested,Magical,Rare} Contracts Thrune Contracts \N /Equipment.aspx?ID=761 You regain triple the normal number of Hit Points when resting (meaning you regain triple your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly tripled. Once per day, from any distance, Abrogail Thrune II can recite a voidability clause in your Thrune contract as a 1-minute activity to prevent you from regaining Hit Points from resting for 1 day. two-actions] command; Frequency once per day; Effect You recite a subclause regarding mandatory remediation from your Thrune contract. For 6 rounds, at the start of your turn each round, you recover 25 Hit Points unless you took good damage since the start of your previous turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c5b645d-8b53-4649-a789-c3727ff3bb65 Injigo's Loving Embrace {Magical,Transmutation,Unique} Held Items \N 1 /Equipment.aspx?ID=3147 This net was woven by the jorogumo Injigo, who presented it as a gift to her gnome sweetheart, Mara, to keep her safe in their mountain cottage when Injigo left on hunting expeditions. minutes (envision, Interact); Frequency once per week; Effect You wrap the net around you like a blanket as you prepare to sleep. As long as you get 8 hours of sleep or analogous rest, you dream of writing love letters to someone you adore: this could be an actual paramour, someone you're interested in, or someone unknown whose identity you don't recall after waking. When you wake, you're filled with a sense of melancholia about those unsent letters, but these feelings distract you from other, more unpleasant thoughts, granting you resistance 5 to mental damage and a +1 item bonus to saving throws against mental effects for the next 8 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00361740-b399-4b1a-9632-3164729322f4 Insistent Door Knocker {Conjuration,Magical} Held Items \N 1 /Equipment.aspx?ID=511 This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. two-actions] command, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5eac046b-7016-45fa-8879-d7c2568db726 Life Shot (Minor) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1899 Life shot is a special cartridge that carries a small dose of elixir of life. A creature hit by activated life shot takes no damage from the successful attack, instead receiving healing and gaining an item bonus to saving throws against diseases and poisons for 1 minute. On a critical hit, roll the healing received twice and take the better result (this is a fortune effect). A target willing to be hit by this attack is off-guard against it. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6e1b8fe-0a9e-43f5-986d-0a838fef0a20 Inventor's Chair {Magical,Relic,Unique} Relics Relic Seeds 3 /Equipment.aspx?ID=2407 Initially crafted by a gifted inventor who no longer had the use of their legs, the inventor's chair is a traveler's chair. It's a marvel of engineering, utilizing clockwork mechanisms to maneuver about. The chair comes equipped with wheel blades, and portions of its frame contain sterling artisan's tools. The inventor's chair might be a family heirloom or a gift from someone who inherited it. It could instead sit unused in its inventor's abandoned estate, awaiting another user. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a64906a-3711-423c-9ad3-1e5d4048c762 Iron Cube {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2980 This cube of blackened iron is affixed to a weapon with an iron chain. When you activate the cube, make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip the creature you hit. If this knocks the target prone, the target takes 2d6 bludgeoning damage from the force of the impact. If you're wielding a two-handed melee weapon, you can ignore Trip's requirement that you have a free hand. Both attacks count toward your multiple attack penalty, but the penalty doesn't increase until after you've made both of them. two-actions] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9273b9b-2861-4246-8474-b90b4f1d5749 Irondust Stew {Abjuration,Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=2557 This hearty meat-and-potato stew has an unusual shine to it and seems to sparkle when it catches the right light. That's because it's been infused with a specially treated iron dust, which Sanra Copperstone promises will strengthen the bones and make for healthier skin. Eating this delicious, if metallic, stew adds that same sheen to your own skin, while also hardening it. You gain 3 resistance to physical damage for 1 minute, but take a –2 item penalty to Acrobatics and Athletics checks during that time. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +105836e4-59e0-4818-ada6-257728adfbc4 Item Cache (Uncommon Cache Level 4) {} Services \N \N /Equipment.aspx?ID=2470 Cached items carry an automatic 10% markup in addition to a flat fee determined by the rarity and Bulk of the items in total. The price of the cache includes the cost of sourcing the items requested. The maximum item level available for cached items is typically equal to the maximum allowed by the level of the city or settlement. Extradimensional spaces such as bags of holding can be used for item caches, and the cost of those specialized containers must be paid in advance. The GM decides if you can commission the services of a supplier who can set up an item cache and what items can be sourced for that particular cache. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91ee5406-7975-4454-acf2-f19a209de58a Ixamè's Eye {Consumable,Divination,Magical,Rare,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1446 Via some strange alchemical reaction with the gasses of Terwa Lake, the cloud dragon Ixamè's eyeballs have shriveled into sky-blue gems. The dragon's sense of vision isn't impaired, and her eyes can't be removed from her head until she's destroyed. Once removed, each gem functions as a special talisman. Ixamè's eye sparkles when it's in an area of fog or mist. Activating the talisman enables you to see clearly through fog and mist for 1 minute; any creature concealed only by fog or mist is no longer concealed to you. If such a creature was relying on the concealment to Hide or Sneak, this also means it's no longer hidden or undetected. free-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f95f7b0-9498-4b2c-a570-3d55a054c04f Journeybread (Power) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1921 Journeybread contains a mix of fruits, nuts, and grains with an alchemical boost. Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24c7c10d-d4d9-430f-a65d-23bc231de838 Jug of Fond Remembrance {Magical} Held Items \N \N /Equipment.aspx?ID=2193 This large jug always seems to contain just enough of the holder's favorite alcohol to share with a friend. As long as you're holding the jug, you gain a +1 circumstance bonus to Diplomacy checks. If you share a sip of the liquor from the jug with a creature, you gain a +2 circumstance bonus to your next Diplomacy check to Make an Impression or Request something from that creature any time within the next month. one-action] (manipulate); Frequency once per hour; Effect You take a long swig on the jug and then Recall Knowledge about a creature you can see, with a +2 circumstance bonus to the check. If you fail but don't critically fail this check, you get a success instead. You're then stupefied 1 for 3 rounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02d5f3ef-0252-43b1-a3a0-49711c0e72ff Keep Stone Object (High-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=2569 The crowning achievement of Highhelm's millennia of metallurgical advancements and engineering is the beautiful alloy called keep stone. Despite its name, no stone is used in the production of keep stone. Through the use of a highly guarded process that smelts together adamantine and lead, Highhelm's greatest crafters were able to develop a material with an appearance that more closely resembles marble than metal. Keep stone is only slightly weaker than adamantine alone, but with the incredible ability to disrupt magic. Any spell or magical effect targeting raw keep stone must succeed at a DC 5 flat check or the effect is lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f689710a-e907-4be3-9912-4470ccc9302a Kimanéz Luminescent Toadstool {Consumable,Fungus,Light,Magical,Rare} Held Items \N L /Equipment.aspx?ID=3579 This large blue toadstool glimmers with soft, magical light similar to moonlight. The spots of white adorning the mushroom’s cap glow ethereally, as if illuminated from the inside, shedding dim light in a 10-foot radius. Ward Area 10 minutes (concentrate, light, manipulate); Effect You plant the toadstool in the ground, allowing it to connect to all living fungi and plant matter within 120 feet of its planting. For 8 hours, any corporeal creature that touches the affected matter even accidentally begins to glow with bright magical light in a 10-foot emanation, which persists as long as they remain within 120 feet of the planted mushroom. A creature can move through an area containing affected fungi and plant matter without touching it by treating the area as difficult terrain and succeeding at a DC 18 Acrobatics check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9ac9a29-9755-4fa1-b1ce-658c1ccdeb21 Kirin Echo Chime {Catalyst,Consumable,Magical} Consumables Spell Catalysts L /Equipment.aspx?ID=3260 The echo of kirin's song can be captured within this small glass chime, which shatters and calls up a meandering breeze of its own when rung. Adding this catalyst to a gust of wind spell causes any flying creatures that would be pushed by the spell's effects to be pushed 30 feet in a direction of your choice, rather than 30 feet in the direction of the spell. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a5dcc36b-f12c-4907-82f8-2dee3e603d35 Kols's Oath {Divine,Magical,Uncommon} Runes Clan Dagger Filigrees \N /Equipment.aspx?ID=3770 This filigree grants you, as the clan dagger’s owner, a +1 item bonus to Society checks and to Diplomacy checks to Request. Additionally, once per day, the filigree symbol can be activated to compel an enemy to act. Vow Unbreakable [one-action] (auditory, concentrate, linguistic, mental); Frequency once per day; Effect You command a creature within 30 feet to Stride away from you, drop prone, or release one item it’s holding. The creature can choose to perform that action as the first action on its next turn; if it doesn’t, it takes 4d6 mental damage (DC 20 basic Will save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb2e5bd0-9b0c-42d0-9c9e-56952ba480fd Kotodama Whistle {Magical,Uncommon} Other \N L /Equipment.aspx?ID=3469 This small wooden whistle bears an engraving with a symbol representing the word “query.” Practitioners of kotodama magic use these whistles to speak with the spirits of objects. Question the Soul [one-action] (manipulate); Frequency once per day; Effect You place your hand on an object and play a single note on the whistle, causing the item to stir and respond to your questions for 1 minute. During this time, the object attempts to answer your questions to the best of its ability but can provide an answer of only “yes” or “no.” In most cases, an object has knowledge only of events it was personally present for and has no particular knowledge skills to interpret the events it has seen. If the object can’t answer a question with a simple yes or no answer, it stays silent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4acef1bd-05e3-4421-87e0-7188be18537b Magical Prosthetic Eye {Magical} Assistive Items Vision Assistance L /Equipment.aspx?ID=2156 This prosthetic eye converts visible light into a telepathic signal that is relayed to the wearer's mind using divination magic. As the wearer's mind must process the telepathic signal in the same way as it would a nerve impulse, the acuity and other abilities related to the vision provided by the magical prosthetic eye matches that of other members of your ancestry (for instance, a goblin with a magical prosthetic eye would be able to see in darkvision, while a human wearing the same prosthetic would need illumination). You can remove or replace a magical prosthetic eye using an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e10fb5d-6b62-46e0-8356-60320d30699f Leeching Fangs {Consumable,Healing,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3886 A set of leeching fangs is a metal sculpture in the form of a fanged maw, and when applied to a weapon, it causes the weapon or its ammunition to grow numerous mouths filled with serrated teeth. Leeching fangs establish a metaphysical link between the life force of the wielder of the weapon it’s applied to and those it damages. Whenever you deal Hit Point damage to a living creature with a weapon under the effect of leeching fangs, you heal yourself half the amount of Hit Point damage dealt. This cannot heal you above your maximum number of Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8fc789e1-8354-4a94-bb25-b30c85a30bde Lesser Defoliation Bomb {Alchemical,Bomb,Consumable,Splash,Uncommon,Void} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3721 This brightly painted ceramic sphere contains chemicals that cause plants to wither and die. A defoliation bomb deals the listed void damage, persistent void damage, and splash damage to all plants in the area. Non-creature plants in the area immediately wither and die. Many types grant a bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +afea599a-4d0c-492d-9f9c-5a4f802b3af5 Lesser Portable Seal {Consumable,Gadget,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3569 A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8defd510-4f9d-43e7-aa61-35c12a9e02fc Lesser Skitter Knot {Consumable,Magical,Rare} Consumables \N \N /Equipment.aspx?ID=3719 Carved from an arboreal’s knuckle, this wooden torus can be activated despite your being unconscious. The knot then sprouts several roots that arch over your body like a spider’s legs. These lift you a few inches off the ground before Striding and carrying you with them. The roots prioritize taking you away from obvious harm, though as a reaction, an ally who speaks Arboreal can command the roots to carry you to a particular point within range. free-action] envision; Trigger You are dying at the beginning of your turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e982b333-ce92-4f9d-8600-2a93565ec98e Liar's Board {Uncommon} Adventuring Gear \N 2 /Equipment.aspx?ID=2555 This clockwork game board contains 6 hidden compartments that can be opened by moving the game pieces in specific, preset patterns. Each chamber has a unique combination, and only one chamber can be opened at a time. Once a chamber is opened, a new combination can be set as a 1-minute activity. You can identify a Liar's Board as a clockwork device with a successful DC 25 Perception check, and you can find an individual hidden compartment with a successful DC 30 Perception check. The GM rolls a d6 to determine which chamber is discovered, rolling again if the result is one you're already aware of. You can force open a compartment you've identified with a successful DC 30 Thievery check, but tampering will be obvious unless you critically succeed at the check. If you spend at least 1 hour examining the game board, you can instead attempt to deduce the correct combination to open a compartment with a successful DC 30 Society or Games Lore check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d8cac62-edb9-41ad-bdef-6e7cc6ba3eb2 Liar's Lexicon {Enchantment,Grimoire,Magical,Rare} Grimoires \N L /Equipment.aspx?ID=3450 The covers of this book are bound in scratchy, purple leather—hide harvested from a mind-manipulating wormlike monster known as a seugathi. The margins of this grimoire contain hundreds of tips and notes to avoid having your lies discovered. When you prepare spells from a liar's lexicon, you gain a +2 item bonus to Deception checks to Lie. one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a spell that has the emotion trait, your skill at manipulation and exploiting emotion enhance the spell. The spell gains the linguistic trait. Attempt a Deception check to Lie as you cast the spell against the Perception DC of all those observing you. Those you succeed against think you were merely talking, not casting a spell on a creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f643bf1e-5428-4c46-be36-8b3890219b6e Lamellar Breastplate {Hindering,Laminar} Armor Base Armor 2 /Armor.aspx?ID=26 Slats of lacquered steel or other metal held together with cord, whether leather or silk, make up most lamellar breastplates. The lacquering prevents the metal from corroding. \N \N \N \N \N \N \N 4 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +560c1f89-d8f4-48f9-aa16-dd8db976d29b Lightning Rod Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2053 Made from a shaft of silver with a gleaming copper tip, the lightning rod shot crackles with electricity as it flies through the air. When a lightning rod shot strikes a target, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, it falls to the ground and becomes inactive. If the target of this shot is within 10 feet of any creature or target that takes electricity damage, the target of this shot takes 1 electricity damage for each die of damage taken by the nearby creature or target. If the target of this shot takes electricity damage from a spell or attack, it also takes 1 additional electricity damage for each die of damage dealt. If the spell or attack allows a saving throw to reduce the damage, the target of this shot takes a –1 circumstance penalty to the save. This shot remains active for 1 minute, after which it falls to the ground and crumbles to dust. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf00d5b7-65a2-4562-8816-48e1de9bfb74 Liver Bloodstone of Arazni {Artifact,Divine,Unique} Artifacts \N 1 /Equipment.aspx?ID=3784 The Liver Bloodstone of Arazni represents confidence. While holding the Liver Bloodstone , you feel more certain in your abilities. Arazni's Fervor [two-actions] (concentrate, manipulate); Frequency once per day; Requirements You worship Arazni or are favored by her; Effect You hold the Liver Bloodstone aloft, and the Bloodstone glows with crimson light, filling you and your allies with Arazni’s wrath. The Liver Bloodstone casts bless. For the next minute, you can use a free action at the beginning of each of your turns to increase the spell’s emanation radius by 10 feet. You can’t increase the emanation’s radius in any other way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d5f5c28-1466-4b75-9463-1dd08dd19553 Living Leaf Weave {Alchemical,Healing,Plant} Alchemical Items Alchemical Other 1 /Equipment.aspx?ID=1978 This suit of leaf weave armor is specially modified to metabolize the alchemical accelerants in medicinal compounds. A special receptacle in the armor can hold an elixir of life, which takes 3 Interact actions to install. one-action] (manipulate); Requirements An elixir of life is installed in the armor; Effect Slithering vines grow from the armor, granting an item bonus to Athletics checks to Grapple, to your Fortitude DC to resist Grapple, Disarm, or Shove attempts, and to your Reflex DC to resist Trip attempts. The bonus is equal to the elixir’s item bonus, and lasts for 3 rounds. The activation uses up the elixir, and the armor can’t be activated again until a new one is installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df4c20a7-825a-41e7-bdc3-cc6252e309b4 Locket of Sealed Nightmares {Illusion,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=664 As long as this locket of horn and silver is closed, you don't need to sleep. However, you can still overexert your body with too much activity, so you still need to rest to avoid becoming fatigued or to remove the fatigued condition. You also gain a +4 item bonus on saving throws against mental illusions, magical effects that would make you unconscious, and effects that would make you fatigued. Each time dawn occurs, you regain the ability to make your daily preparations as if you had rested for 8 hours. Daily preparations still take about an hour, as normal. two-actions] envision, Interact; Requirements You aren't fatigued; Effect You open the locket to unleash the dreams it has kept at bay. You become fatigued and cast one of the following spells at 9th level (DC 41): hallucination, sleep, or weird. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f19a2ff9-2c38-430c-9b27-b3f5c1a10a9f Lyrakien Staff (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2255 A crystalline sphere, swirling with constantly shifting constellations, sits atop a lyrakien staff, a silver shaft that sparkles with the gentle glow of starlight. Desnans first created the staves, inspired by the music- and freedom-loving lyrakien azatas, but these staves are popular with spellcasters of all faiths who like travel, art, or the stars. While wielding a lyrakien staff, you gain a +1 circumstance bonus on saving throws against incapacitation effects. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32c03edd-5d19-4ce5-80d6-eb9facb4a13a Magical Hearing Aid {Divination,Magical} Assistive Items Hearing Aids \N /Equipment.aspx?ID=1348 These curved hearing aids hook over the top and sit behind your ear, with a receiver that fits into the ear opening. The external part of the device detects sound waves and, using divination magic, transfers them down the receiver and into your ear. You can wear one or two depending on your hearing loss, and you can turn your hearing aids on or off using an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8ea4b97-1f93-4480-91b2-026feca37976 Major Banner of Creeping Death {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3903 The very fabric of this off-putting magical banner seems to be rotting with a slick, foul texture. Traditionally, these banners were created from the uniforms of fallen enemy troops, but this is considered a cruel and dishonorable practice by many modern nations. While holding a banner of creeping death, you can use the following ability. Void’s Embrace [one-action] (concentrate, void); Frequency once per minute; Effect A massive wave of void energy floods out from the banner in all directions. All living creatures within the banner’s aura take 1d4+1 void damage (DC 19 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f4c0e8b-60cf-497e-b559-69fe5cdb2b89 Major Hexwise Banner {Aura,Magical,Rare} Banners \N L /Equipment.aspx?ID=3911 Multicolored threads are woven through this magical banner, causing it to appear purple in some light and green in others. The shimmering light offers hope and safety in the face of powerful magic wielders. You and allies within the banner’s aura gain resistance 5 to damage from spells; for spells that apply multiple instances of damage, such as force barrage, this applies only to the first instance of damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d27610f-92a2-42bc-ac7d-d7c8ef86e72b Major Irritating Seedpod {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=3735 When you crack open this soft, spongy seedpod, you can use it as a catalyst when casting a mist spell. When you do, irritating pollen fills the area for the spell’s duration. Creatures in the area must attempt a Fortitude saving throw at the listed DC to avoid sneezing uncontrollably. On a failed save, the creature gains the listed condition for the listed time. A creature that succeeds at this saving throw becomes temporarily immune to the irritating seedpod’s pollen for 10 minutes. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +38b5423f-0532-487c-9865-9b13ebd0244f Major Stalwart’s Banner {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3914 This magical banner mimics the rich green of summer grass. While holding a stalwart’s banner, you can use the following ability. Stand Firm [one-action] (concentrate); Frequency once per minute; Effect You and allies within your banner’s aura gain 5 temporary Hit Points and a +1 status bonus to your Fortitude DC and Reflex DC against any effect that would move you or knock you prone. These effects last for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff4f096f-2ba6-4db3-8131-239456f902ea Malefic Mirror {Invested,Occult,Rare,Scrying,Unholy} Other \N 2 /Equipment.aspx?ID=3590 This magic mirror is the conduit between the mirror seer and the source of their power. Any creature who looks in this silver mirror can speak with the entity the mirror is linked to, but only a creature who has made a pact with the entity can activate the malefic mirror. If the mirror is shattered, any spells created by the mirror end (it has AC 5, object immunities, Hardness 5, HP 20, and BT 10). Mirror Mimicry 10 minutes (concentrate, manipulate, occult); Effect The mirror transforms its owner's appearance into an exact copy of any humanoid the owner desires, with a pale mimicry of that creature's abilities. This has the effects of a 3rd-rank illusory disguise spell with a duration of 4 hours. The activation can also be Dismissed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +743dbfe5-4e26-4c3e-bb6c-a3c94a45e230 Malleable {Magical,Metal} Runes Armor Property Runes \N /Equipment.aspx?ID=2614 The metal of your armor can shift and rearrange at a moment's notice, allowing you to manipulate what kind of damage it resists. Reconfigure Armor [one-action] (manipulate); Effect The armor's composition shifts, changing its specialization group to a different one of your choice. This doesn't change what the armor is made of, and any runes or precious material it's made of apply to the new composition. Any property runes that can't apply to the new form are suppressed until the item takes a composition to which they can apply. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42ab1b84-f9e1-4c0d-a13d-bfc1a8089166 Manacles (Simple) {} Adventuring Gear \N \N /Equipment.aspx?ID=2733 You can manacle someone who is willing or otherwise at your mercy as an exploration activity taking 10–30 seconds depending on the creature's size and how many manacles you apply. A two-legged creature with its legs bound takes a –15-foot circumstance penalty to its Speeds, and a two-handed creature with its wrists bound has to succeed at a DC 5 flat check any time it uses a manipulate action or else that action fails. This DC may be higher depending on how tightly the manacles constrain the hands. A creature bound to a stationary object is immobilized. For creatures with more or fewer limbs, the GM determines what effect manacles have, if any. Freeing a creature from poor manacles requires two successful DC 17 Thievery checks, simple manacles requires three successes at DC 22, average manacles require four successes at DC 27, good manacles require five successes at DC 32, and superior manacles require six successes at DC 42. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8abeadaa-a569-4d8e-824f-403d27361999 Gluttonous Spear {Magical,Necromancy,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=788 The head of this +1 striking returning spear is wrapped in greasy hide, and its head resembles a thick, clawed finger. On a critical hit, the target is enfeebled 1 for 1 minute, and you gain 1d8 temporary Hit Points that last for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74ad086e-65eb-4baf-9e87-8fb974906744 Marked Playing Cards {} Adventuring Gear \N \N /Equipment.aspx?ID=873 A standard deck of cards consists of 54 cards made from thick paper contained within a paper sleeve. The most common deck used for games and gambling is known as the Old Mage deck and features four suits themed with the four essences of magic, each with 13 cards, as well as two wildcards. The name and appearance of the deck varies from region to region, such as the Magician's Deck in Taldor or the Deck of Masks in the Shackles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6f1ffc0-b7b8-4f46-ae2e-7ccd836250cb Marking Snare {Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=3377 This snare is often used to mark intruders for later tracking or identification. When you create this snare, you must decide whether to make it a dye or a scent marker. Either type of marking grants a +2 circumstance bonus to Track the creature for up to 24 hours or until the dye or scent is washed off (requiring at least a gallon of water and 10 minutes of scrubbing). A creature that enters a square of the snare must attempt a DC 17 Reflex save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8a4554f-8b7a-4bde-8a6e-e406184fe0f9 Marvelous Miniature (Ladder) {Consumable,Expandable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=3002 Every marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base. Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91a264e7-330f-4c0a-9f38-53cef459cbad Mask of Uncanny Breath {Focused,Invested,Occult} Worn Items Other Worn Items L /Equipment.aspx?ID=2326 A thin wooden mask carved in the shape of a skull, monstrous face, or eerily featureless visage, a mask of uncanny breath fully covers your face. While wearing it, each breath you take feels cool and pure, perfectly flowing to feed your qi. You gain resistance 10 to inhaled poisons and can breathe in an airless or toxic environment. When you breathe in, fragments of bizarre knowledge flow through you, granting you a +2 item bonus to Occultism checks. reaction] (concentrate); Frequency once per day; Trigger Your unarmed Strike hits a creature that breathes; Effect The mask contorts and inhales, sucking breath from your target's lungs. The target falls unconscious but doesn't fall prone or drop what it's holding. It wakes up at the end of your turn if it hasn't been woken up already. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +545a6751-5b1c-46b7-b8fb-48422d06e94d Matsuki's Medicinal Wine {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=2685 Old Matsuki's private brew has quite the kick. In addition to making you tipsy, this medicinal wine works wonders in helping to recover from disease—including (ironically) drug addiction. Matsuki's medicinal wine functions as alcohol, except that its saving throw is a DC 18 Fortitude save. In addition, upon drinking a dose of Matsuki's medicinal wine, you gain a +2 item bonus to Fortitude saving throws against diseases and poisons for 24 hours. This applies to your daily save against a disease's progression; however, the bonus doesn't apply to any checks you attempt against Matsuki's medical wine itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c51fbb2c-ddaf-43dc-ae8a-405cb3907f33 Memoir Map {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2210 Your journeys and the major events in your life that occur after you obtain this tattoo appear on it, your life story traced upon your skin. Each time you journey somewhere new or accomplish something noteworthy to you, a design or symbol appears, representing the event. The positions of these images are relative in location, but measurements aren't exact. A memoir map starts with an icon representing your location when you receive the tattoo, usually over the heart, and grows from there. Traveling to another plane causes a new portion to appear on a different part of your body to represent that plane. If you want a record of your life before you receive your memoir map, you can have the tattoo artist embellish the map to represent past events. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +240cccf4-7087-44ab-835a-9caeaef7166c Merchant's Guile {Enchantment,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=477 The band of this ring is made from blue-colored iron and has two sharp, decorative protrusions on each side of the red-stone inlay. It feels quite heavy and reliable. Wearing this ring grants you a +2 item bonus to Deception and Diplomacy checks, but only if the associated checks involve haggling or bargaining over a purchase or trade. three-actions] envision, interact; Effect You can determine if an item is magical simply by handling it. You detect no other indication of its power, only whether or not it is magical, granting the effects of a 1st-level detect magic spell that affects only the object. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1e79469-e09a-4457-85e1-f0fa532df720 Meteor Shot {Consumable,Evocation,Fire,Magical,Splash,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1196 This craggy stone ammunition is warm to the touch. When you fire an activated meteor shot, it explodes into a small swarm of meteors as it reaches its target, scorching nearby creatures and littering the ground with rubble. In addition to the weapon's normal damage, the meteor shot deals fire damage and the ground in the area becomes difficult terrain. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +618be03f-dc66-4fdf-8f38-516bcea080b2 Overloaded Brain Grenade {Alchemical,Consumable,Fire,Mental,Splash,Unique} Alchemical Items Alchemical Bombs 1 /Equipment.aspx?ID=1462 It's possible for a desperate alchemist to rig the brain container of a defeated alchemical golem to create a volatile (if unusual) explosive. You throw the grenade up to 60 feet, and it explodes, dealing 3d6 fire damage and 3d6 mental damage in a 10-foot burst (DC 27 basic Reflex save). On a critical failure, a creature takes 2d6 persistent fire damage. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a72631de-0552-4fa6-8818-00ab016fa6e2 Midday Lantern (Lesser) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1450 This hooded lantern is made from brilliant, reinforced gold engraved with the image of the sun high in the sky. The lantern uses oil, as a standard lantern, except that any light the lantern emits is magical and similar to sunlight. The lantern doesn't emit dim light, instead only emitting bright light to its normal radius (20 feet for typical lights when using oil). This bright light is close enough to sunlight to open temple doors that require sunlight or similar light, but it doesn't shine direct sunlight, so it doesn't trigger effects such as a vampire's sunlight weakness. one-action] to [three-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a blast of powerful sunlight. The blast has the effects of 2nd-level scorching ray using a spell attack roll of +14, with its effect determined by the number of actions you used to \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3706008-5329-4385-9d61-8d8b03a0b30a Mindrender Baton {Rare,Tech} High-Tech \N 1 /Equipment.aspx?ID=1753 This short, green, metal baton uses potent transmissions along brainwave frequencies to control the minds of nearby creatures. This Numerian item's effects are high-tech in nature, not magical. two-actions] Interact (incapacitation, mental); Frequency once per day; Charges 2; Effect You point the mindrender baton at a target creature within 30 feet and disrupt the target's thoughts so that it sees the carrier of the mindrender baton as its commander and liege. The target must attempt a DC 31 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11399977-8259-4e9d-9747-f88d0c6a1487 Mindsponge {Mental,Necromancy,Occult,Unique} Held Items \N L /Equipment.aspx?ID=2424 A mindsponge appears as a misshapen gray sponge that unsettlingly resembles a malformed human brain. Though pliable in all the same ways as a damp sponge, a mindsponge has no ability to absorb water and, in fact, doesn't seem terribly porous at all. Instead, a mindsponge is used to absorb thoughts and memories from living creatures. minute (envision, Interact); Effect You use the mindsponge to harvest the memories and mental energy of a specially prepared target as it dies. To prepare the target (who must be willing or helpless), you must perform a 10-minute surgery to expose a portion of the target's brain without killing them. This requires a successful DC 28 Medicine (master) check; if you fail this check, the target dies before you can use the mindsponge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ec2a0ee-afbc-4681-ad8e-d57503e46022 Mirror Goggles (Greater) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2315 These goggles feature highly reflective lenses. While wearing the goggles, you gain a +1 item bonus to visual Perception checks and to saving throws against visual effects. reaction] (manipulate); Trigger A creature within 60 feet targets you with a visual effect; Effect You turn your head to reflect aspects of the triggering effect back at its creator. The creature must attempt a DC 20 Fortitude save as it becomes disoriented by this reflection. On a failure, the creature is sickened 1 (sickened 2 on a critical failure). The creature is temporarily immune for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eafe998d-e58e-42df-8e0e-bd1464367ab3 Mistranslator's Draft {Consumable,Cursed,Divination,Magical,Potion} Cursed Items \N L /Equipment.aspx?ID=1644 A pickled lizard's tongue, tied into a knot, floats in this oily potion. When you drink it, you can speak and understand all spoken (but not written) languages for 1 hour. However, if you attempt to translate any spoken language, your translation is always erroneous in a way likely to cause substantial confusion or anger, typically reducing the listener's attitude toward you by one step. You aren't aware of your error, and any attempt to correct the mistake only compounds it. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd75189e-ef88-4d2f-aeee-3f849c5e82de Moderate Aurochs' Might Tattoo {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3738 The auroch depicted by this tattoo is a powerful symbol of strength and resilience. When upgraded, the tattoo expands to depict an increasingly imposing herd of aurochs. Aurochs Charge [two-actions] (concentrate); Frequency once per day; Effect You Stride twice and make a melee Strike against a creature within your reach at any point during your movement. If the Strike hits and deals damage, the target attempts a DC 24 Fortitude save to avoid being toppled by the impact. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6da3a91f-d7d3-450d-b094-77a3e54c0bef Gnome Amalgam Musket (Melee) {Backswing,"Critical Fusion",Gnome,Trip,Uncommon,"Versatile P",Combination} Weapons Base Weapons 2 /Weapons.aspx?ID=217 Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket … \N 2 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +66907760-6137-4dd7-8c1e-e133424df582 Moonlit Spellgun (Major) {Attack,Consumable,Fire,Light,Magical,Spellgun} Consumables Other Consumables L /Equipment.aspx?ID=2121 Elegant silver filigree contains the body of this ephemeral item, which is made of solid light. Its shape resembles a pistol, and it’s often carried by hunters of werecreatures and vampires. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target’s AC. This spellgun has a range increment of 30 feet. The spellgun emits a silvery ray of pure moonlight that deals fire damage depending on its type. The spellgun’s damage is treated as silver for the purposes of weaknesses, resistances, and the like. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +246bc01b-c5e9-45e5-99bc-1adfc30de434 Mother Maw {Cursed,Extradimensional,Magical,Rare} Cursed Items \N L /Equipment.aspx?ID=2384 This item appears to be and functions as a portable hole, but it's actually the maw of an alien extradimensional creature akin to and older than a bag of devouring. Any animal or vegetable matter put in the hole has a chance of triggering the creature's interest. Whenever you reach into the hole to retrieve an item or place an animal or plant product within the bag, roll a DC 11 flat check. On a success, the hole ignores the intrusion. On a failure, the mother maw devours the triggering material, removing it from existence. The maw can't eat artifacts. If the triggering material isn't entirely inside the maw, such as when someone reaches inside, the mother maw attempts to pull it completely inside using a Grapple action with a +28 Athletics bonus. On a success, it devours the victim or object. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +406cfbda-4246-4f62-adf6-3d50445428e2 Mounted Inspiring Spotlight {Light,Magical,Rare} Other \N 8 /Equipment.aspx?ID=3531 An inspiring spotlight consists of a drum-shaped metal housing around several reflective plates. It has the capacity to cast a powerful, narrow beam of light to illuminate important moments or characters on stage. The portable version consists of an 18-inch-diameter lamp on a tripod that can be set up or broken down over the course of 10 minutes. The mounted version is typically 3 feet in diameter and affixed to a bracket above and behind the audience for indoor performances. Light It Up [one-action] (light, manipulate); Frequency once per hour; Effect The inspiring spotlight emits a 5-foot burst of bright magical light within 120 feet. If the burst intersects with an area of magical darkness, the inspiring spotlight attempts to counteract the darkness with a +17 modifier. Creatures within the burst gain a +1 item bonus to saving throws and Charisma-based skill checks. The spotlight remains lit for 1 minute or until you Interact to turn it off. During this time any creature adjacent to the spotlight can move the burst up to 20 feet from the burst’s original position with an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8e3ea41-03dd-47c5-be84-e2daf81f2690 Mudlily {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1506 This golden flower grows amid filthy ponds or puddles, its spotless yellow petals sharply contrasting its soiled surroundings. You can pin a mudlily to your clothing or your hair to enjoy some of its magical sullying and cleaning properties. While you wear a clean mudlily, you gradually become dirty over the course of an hour; grime and mud subtly manifest from nowhere onto your clothes, hair, skin, and all of your possessions other than the mudlily. After just 1 hour, you appear as though you've been living in squalor for years. This filth can be washed away normally, but it inevitably returns as long as you continue to wear a clean mudlily. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14468108-7b63-4420-aa81-ec6f59a41a00 Navaratna of the Solar Ruby {Artifact,Divine,Unique} Worn Items Other Worn Items \N /Equipment.aspx?ID=3480 These nine flawless gems are set within a golden necklace, their centerpiece a holy ruby pulled from the center of a sun. So long as you are wearing the navaratna, you ignore all environmental effects due to temperature, do not take penalties due to wind, and ignore all damage and effects from droughts, floods, and earthquakes. You are also immune to damage from starvation. The navaratna does not otherwise grant you resistance against damage (such as fire or cold damage). Sutra of the Flawless Servant [reaction] (concentrate, divine, fortune); Frequency once per hour;; Trigger An ally within 30 feet fails a saving throw against an temperature environmental effect; Effect You offer a prayer for your divine protection to extend to your companion. The creature rerolls the triggering saving throw with a +2 item bonus. They must take the new result, even if it is worse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d4d23ff-8474-4916-b045-6eecb635986d Nemesis Name {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2213 You want revenge badly enough that you tattoo your nemesis's name in a place you can easily see to remember your vow to settle the score. Anyone who sees the tattoo senses your hatred of the named being. Receiving a new nemesis name makes any you already have non-magical. one-action] (concentrate, mental); Frequency once per round; Requirements You can see your nemesis, and they're within 30 feet of you; Effect You focus your hatred into a mental scream. Your nemesis takes 3d6 mental damage, which they can resist with a basic DC 26 Will save. You take half as much damage as your nemesis does, and you can't reduce this damage in any way. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ad34ce7-2890-48dc-b0ab-38fd5b55a3b5 Netherwalk Incense {Consumable,Magical,Rare,Shadow,Teleportation} Consumables Other Consumables \N /Equipment.aspx?ID=3629 This stick of dark-gray incense carries a faint, strange odor that’s different for any creature that smells it—mimicking a scent that evokes feelings of nostalgia or homesickness. You begin the activation of a stick of netherwalk incense by lighting it on fire as a single Interact action, at which point you designate up to 10 willing creatures within 20 feet of you. After spending a minute concentrating on the smoke and its scent, you and the affected creatures move into the Netherworld and can use its warped nature to speed travel. Each hour, your travel covers a distance of 50 miles, during which landmarks appear as vague and symbolic images rather than concrete visuals. You arrive within a mile of your intended destination when you Dismiss the effect or after 8 hours have passed. minute (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +33f5eabf-4cdd-4c9e-88e6-6e0c44e47186 Nightmare {Enchantment,Magical,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=3453 A nightmare rune creates minor phantasmal alterations to a weapon's appearance so that those who look upon it see subtle reminders of their deepest fears. An arachnophobe might interpret the cross guard of a nightmare longsword to look like curving, twitching spider legs, for example, while someone who's afraid of sickness might see a nightmare club as a diseased length of bone crawling with flies. These images are all in the mind of the observer, but they also infuse the weapon with additional power. When you hit with a nightmare weapon, add 1d6 mental damage to the damage dealt. In addition, on a critical hit, the target becomes stupefied 1 by overwhelming visions in their mind of personal horrors that linger. If you critically hit a creature that's already stupefied, it becomes frightened 2 as well. These critical hit effects have the emotion, fear, and mental traits. minutes (envision, Interact); Frequency once per day; Effect The nightmare weapon casts nightmare to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +522f49d3-af3f-47b8-b08d-b89092381e4d Noqual Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=1419 Light and strong, noqual also demonstrates a powerful resistance to magic. A side effect of this resistance is that making magical weapons out of noqual requires complex and expensive alchemical treatments. Kevoth-Kul, the Black Sovereign of Numeria, has developed an alloy of noqual and cold iron known as sovereign steel to help mitigate this property. The metal's crystalline appearance might suggest that it's fragile, but the pale-green material can be worked similarly to iron. Objects made of noqual have a +4 circumstance bonus on saves against magic that the item attempts and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc85f2e0-5d4c-4599-bf70-f92bfb492592 Oath of the Devoted {Contract,Divine,Invested,Magical,Necromancy,Rare} Contracts Other Contracts \N /Equipment.aspx?ID=958 You gain fire and mental resistance 5. When you die, you rise as an undead creature with the zombie trait on the next round; if you are a PC, you become an NPC under Walkena's control. Your stats remain the same, except that your alignment changes to evil. If you reach 0 Hit Points as a zombie, you are destroyed and do not rise again. one-action] command; Frequency once per day; Effect You gain a +1 status bonus to Will saves. Choose a weapon or an unarmed Strike; your chosen attack deals an extra 1d6 fire damage for the next 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +330ce9f9-3e79-4709-be9c-5343d2e6fdcf Oathlamp of Accord {Light,Magical,Mental,Rare} Held Items \N L /Equipment.aspx?ID=3575 This hooded lantern takes the form of a translucent prism. It functions as a normal hooded lantern, except that it isn’t fueled by oil, but by oaths. While you’re holding the lantern, you gain a +1 item bonus to Diplomacy checks. Annouce Oath [reaction] (light, mental); Trigger You make a promise in good faith; Effect The oathlamp of accord sheds light without consuming fuel until the promise you made is broken or fulfilled. The GM adjudicates whether a spoken promise is broken or fulfilled. This light and the shutters to conceal it work as normal for a hooded lantern. Any creature in the light of the oathlamp becomes aware of the contents of the oath, along with who made it and how long ago. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +623f28dd-e908-40dd-ab87-936a9db41692 Pactmaster's Grace {Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2344 Granted by Katapesh's Pactmasters to influential merchants, exceptional Zephyr Guards, and favorite retainers, a pactmaster's grace is a crystal-studded blue platinum ring that sharpens the wearer's urban instincts. While invested, the ring grants a +2 item bonus to saving throws while you are in an urban setting, and this increases to a +3 item bonus if you have legendary proficiency in Guild Lore, Katapesh Lore, Mercantile Lore, or Society. You also gain a +3 item bonus to Mercantile Lore checks while wearing the ring, and you can attempt checks that require a proficiency rank of master in Society. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46c4f99c-c72b-4259-9494-23a2074a2a89 Oil of Ownership (Lesser) {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2073 You can coat objects of 6 Bulk or less with oil of ownership, or “red-handed oil” as some call it. Once applied, this clear oil remains active for 24 hours. Anyone who touches an object coated with this oil comes away with a red stain that won't wash off for a length of time that depends on the oil's type. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2166bc9d-96af-4543-bcbd-81a4ed44e789 Oilskin Pouch {} Adventuring Gear \N L /Equipment.aspx?ID=3249 Treated with oil and animal fats, the leather of this pouch is more resistant to water but is also stiffer. Many makers and travelers decorate their oilskin pouches with symbols of the ocean and sailing. Often used to store scrolls or other paper documents when a traveler knows they will be in an area of heavy rain or near water. While not entirely waterproof, an oilskin pouch seals with sturdy leather ties, allowing it to resist anything other than total submersion. Even completely underwater, it will protect its contents for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a4a486a-00f3-43d6-b4af-0073acab279e One-Hour Flower {Consumable,Magical,Rare} Consumables Other Consumables \N /Equipment.aspx?ID=3518 Popular with lovers, decorators, and sports fans, the seeds of these ephemeral plants grow and bloom immediately into flowers when placed in any warm environment, including a cup of dirt, a bowl of warm water, and a tightly clenched hand. The color of these flowers varies, but each has an internal glow that sheds bright light in a 30-foot radius. The radius of this light shrinks by 10 feet every 20 minutes. At the end of an hour, the plant disintegrates, leaving only a vaguely pleasant scent in the air. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2108aa34-2a2e-4135-86d3-19fb79148801 Ooze Skin {Alchemical} Alchemical Items Alchemical Other 1 /Equipment.aspx?ID=1980 This leather armor has been treated with extract from oozes, which can be reactivated in the presence of a strong acid. A receptacle in the armor can hold an acid flask, which takes 3 Interact actions to install. one-action] (manipulate); Requirements An acid flask is installed in the armor; Effect The leather weeps slippery protoplasm, granting an item bonus to Escape and Squeeze checks equal to the acid flask’s item bonus. The protoplasm also irritates the skin on prolonged contact, causing any creature that grapples or swallows you to take acid damage equal to the acid flask’s splash damage. Ooze skin remains activated for a number of rounds equal to the level of the acid flask installed. The activation uses up the acid flask, and the armor can’t be activated again until a new one is installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa716451-9c24-4114-b613-c9104d7d3db2 Oracular Crown {Divine,Focused,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=2329 Patterns themed to your curse cover your oracular crown. As your curse worsens, the appearance of the crown changes, introducing extreme angles, stronger colors, or other indications of the intensity of your curse. Similarly, it gets closer to its natural form when you reduce the effects of your curse. You gain a +2 item bonus to Religion checks. one-action] (concentrate, healing, vitality); Frequency once per day; Requirements Your cursebound value is 1 or higher; Effect You regain 3d8 Hit Points. The amount of healing increases to 5d8 if you’re cursebound 2, 7d8 if you’re cursebound 3, or 9d8 if you’re cursebound 4. If you have the void healing ability, this activation has the void trait instead of the healing and vitality traits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +baf17541-36e1-4b14-bcca-4f4d2428a0a2 Boarding Axe {Agile,Azarketi,Climbing,Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=155 This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging. This weapon is common in the High Seas region, on the Isle of Kortos and within azarketi settlements. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +8371a6d5-ea87-4730-833f-01f3d139131d Parchment of Direct Message {Divination,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=2463 These two sheets resemble ordinary parchment, save for a simple seal burned into the corner. The two sheets are magically linked, though if either of the sheets is burnt, cut in half or smaller, or otherwise destroyed, then the other sheet becomes an ordinary piece of parchment. When you write a message on one of the sheets, the text disappears over the span of 1 minute, leaving no ink, imprint, or any other trace of inscription behind. The message then appears on the linked piece of parchment. The magical link between the sheets only functions while both sheets are within 10 miles of each other. Outside of this range, any writing remains on the sheets as if they were mundane sheets of parchment, though this writing becomes erased if the parchment is activated. one-action] command; Effect You utter a specific magical phrase while holding one of the sheets of parchment. All writing disappears from the parchment. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1757bfe-327c-4f1f-ac2f-aee8deb3af5e Peace in Dreams Tea {Abjuration,Consumable,Magical,Potion,Tea,Uncommon} Consumables Tea L /Equipment.aspx?ID=3144 This creamy tea is made from warm soy milk steeped with whole, dried chrysanthemum flowers and honey and brewed from when the sun first touches the horizon to when it has fully set. Consuming this tea causes mild drowsiness, aids in sleep, and protects from harmful mental effects. You gain a +1 item bonus to all saving throws against mental effects for 1 hour. one-action] Interact or 10 minutes (concentrate, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b30e6f0f-31ea-4dd4-8403-a21b7f7daf1e Penultimate Heartbeat {Consumable,Magical,Spirit,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3890 This small hunk of slightly rusted iron gives off a faint reddish glow that occasionally pulses when touched. Tales of penultimate heartbeats say that the metal attracts a creature’s spirit at the moment of death and channels it outward for a grisly display. Once applied to a weapon, a penultimate heartbeat’s effects last for 1 hour. When you reduce a living creature to 0 Hit Points with a weapon under the effect of a penultimate heartbeat, it doesn’t perish immediately (though is visibly on the brink of death). You can Reposition the creature up to 10 feet as a free action, after which it dies in a dramatic fashion appropriate to the injury that killed it. Foes in a 30-foot cone you direct originating from the creature’s final position are sprayed with gore, taking 9d10 spirit damage from the release of the creature’s soul. An affected target attempts a Will save against your class DC or spell DC, whichever is higher. This effect has the emotion, fear, and mental traits. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5bc1b34b-13dd-4b81-8560-203ac4f11b1a Perfected Robes {Artifact,Divine,Invested,Rare} Artifacts \N L /Equipment.aspx?ID=2364 These unadorned white robes, fastened with simple brass pins in the shape of a human hand, can’t be soiled or blemished. While wearing perfected robes, you don’t need to eat, sleep, or drink, but you can if you choose to. The robes bless you with constant truesight (+32 counteract bonus). A creature who dons these robes without earning them is clumsy 3, enfeebled 3, and stupefied 3 while wearing them, gaining the truesight but otherwise unable to use the robes’ magic. two-actions] (concentrate); Frequency once per day; Effect You cast avatar, gaining the abilities for Irori. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0a1b2bc-c643-4e9d-8506-f2fa1cec2941 Peshspine Grenade (Lesser) {Alchemical,Bomb,Consumable,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=549 Peshspine grenades are explosive bombs packed with alchemically treated needles from the pesh cactus. A peshspine grenade deals the listed piercing damage and splash damage. On a hit, the target gains the stupefied condition until the end of its next turn. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da2992d9-1dec-4f2e-b394-a5348ddc3522 Phantom Piano {Focused,Intelligent,Occult,Rare} Intelligent Items \N 16 /Equipment.aspx?ID=2400 When a skilled musician dies before reaching their full potential or accomplishing an important goal, their soul might refuse to move on to the Boneyard. Rather than becoming undead, the spirit possesses an instrument they played in life, turning it into an intelligent item and a virtuoso instrument. (Other phantom instruments exist, but most are heavy.) A phantom piano offers a bargain to any bard or other skilled musician who finds it: receive musical aid as you dedicate yourself to reaching the success the spirit felt they were denied in life. The piano refuses to play for those who reject this deal. If you accept, the piano asks only that you practice with it and perform for increasingly refined and august audiences, requiring a successful Performance check appropriate to your proficiency level. The piano sets no strict timeline, but at the GM's discretion, if you go too long without making progress, the piano can cease cooperating with you until it's satisfied with your dedication once again. free-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to Cast a Spell the piano provides you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13222158-8ac6-49c6-99cb-bc1495731bf0 Phoenix Flask {Consumable,Evocation,Fire,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=1026 Once you ingest this strongly spiced, glowing red potion, blazing wings of a phoenix sprout from your back and carry you through the air. For 1 minute, you gain a Fly speed of 40 feet. The first time each round that you Fly (including to hover in place), you shed burning feathers that deal 3d4 fire damage to all creatures in a 10-foot emanation at the end of your movement (DC 29 basic Reflex save). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9f88f9c-89a8-4067-8503-c1266e183ecd Phoenix Fulu Holder {Magical,Rare,Transmutation} Consumables Fulu L /Equipment.aspx?ID=3173 This elegant wooden frame is decorated with numerous downy red feathers that feel almost uncomfortably hot to the touch. A phoenix fulu holder grants a sort of second “life” to any fulu placed for a time within its frame, but also gives the fulu wielder a stylish and eye-catching way of displaying such a treasure. You can place any fulu into a phoenix fulu holder as an Interact action. one-action] Interact; Frequency once per day; Requirements An 11th- or lower-level fulu is stored in the phoenix fulu holder; Effect You take the fulu from the phoenix fulu holder, and an instant later, a glowing image of the fulu you removed manifests in the frame. If the previously stored fulu is consumed within the next 24 hours, the flickering image within the phoenix fulu holder becomes a solid and fully functional duplicate of that fulu. This duplicated fulu functions identically to the original fulu, but if not affixed within 24 hours of its formation, it fades away and vanishes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9abfe02d-59a8-44c2-95a6-d13dcf543ee1 Piercing Whistle Snare {Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1490 This snare forces air through several high-pitched, whistle-like pipes or reeds. The shrill noise can be heard clearly up to 2 miles away but is most intense near the snare's trigger. The snare deals 4d6 sonic damage (DC 22 basic Fortitude save) to creatures within 10 feet; a creature that fails this save is deafened for 1 round (1 hour on a critical failure). The triggering creature is deafened for 1 minute on a failure, or 1 hour on a critical failure. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c20aba3-655c-4f69-bb44-f7c21dceb05b Planar Ribbon {Conjuration,Occult,Unique} Held Items \N L /Equipment.aspx?ID=670 By twisting and twirling this ordinary-looking leather ribbon, you can temporarily bend a rift in space. one-action] Interact; Frequency once per round; Effect You extend the ribbon to brush against a foe up to 60 feet away. If that creature fails a DC 42 Reflex save, you exchange positions with the target and all of that creature's allies are flat-footed to you until the end of your turn. This activation has the teleportation trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5d656f0-223f-4191-9272-6a61654fa5f5 Planar Skiff {Magical,Rare} Vehicles \N \N /Vehicles.aspx?ID=56 A planar skiff is a flat-bottomed ship designed to travel the Great Beyond. A wide variety of skiffs course the planes, with designs incorporating their home planes' fashions and materials. Their magical sails allow them to catch planar currents, and their wards protect travelers as they move across planar boundaries. To allow travel to multiple planes, a planar skiff can have multiple planar keys installed (including items like a cipher of the elemental planes). Installing or removing one takes 10 minutes. A planar skiff is typically built with one planar key from its plane of manufacture and a second for a destination plane. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6403751b-c34a-45e3-847c-3a7a1acb9b2d Retrieval Belt {Extradimensional,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3102 This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. Retrieve Item [free-action] (manipulate); Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aff41785-cb8c-49e8-b89f-bf03cd047099 Poisonous Cloak Type I {Cursed,Invested,Magical,Rare,Transmutation} Cursed Items \N L /Equipment.aspx?ID=606 This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dca495a7-b291-4c45-a7fc-f6eaa5d5efd5 Poracha Fulu {Consumable,Fulu,Magical,Talisman,Uncommon} Consumables Fulu \N /Equipment.aspx?ID=2040 Folklore from near the Forest of Spirits tells of the origin of the poracha fulu. Once, a traveler saved an eight-legged feline who turned out to be a poracha prince. In return, the prince gave the traveler a fulu that later prevented a fast-acting poison from slaying them. Traditionally, one wears a string of up to nine poracha fulus, which counts as one talisman. Each time you take persistent damage, one poracha fulu affixed to you negates the damage and crumbles to dust. This response is automatic, but you can use a free action (envision) to prevent your fulus from responding. If you do, any poracha fulus affixed to you never respond to that persistent damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c477f1d2-9479-4df0-b924-586e972692e0 Potency Crystal (Major) {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2989 This fluorite crystal glows with a strange phosphorescence. When you activate the crystal, the weapon becomes a +1 striking weapon on the Strike and until the end of this turn, gaining a +1 item bonus to the attack roll and increasing the damage to two weapon damage dice. free-action] (concentrate); Trigger You make an attack with the affixed weapon, but you haven't rolled yet \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17e18c52-ffe2-477d-bdfa-3b32f087c4ee Potion of Minute Echoes {Consumable,Divination,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=1028 No matter how carefully you open this bottle, it always lets out an audible, echoing pop. For 1 minute after drinking this potion, you gain a +2 status bonus to Perception checks to hear. In addition, each time you Seek, your hearing becomes a precise sense until the beginning of your next turn, allowing you to pinpoint creatures' locations and otherwise perceive the world in detail by listening to the sound of echoes. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb5319f2-195c-45ab-8968-6afacad6b008 Potion of Resistance (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2951 Drinking this thick, fortifying potion grants resistance against a single damage type for 1 hour. Each potion of resistance is created to defend against acid, cold, electricity, fire, or sonic damage (and is called a lesser potion of fire resistance or the like). one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8523fce6-4171-40b5-aa43-c09503738da1 Potion of Retaliation (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=3404 A potion of retaliation is available in four varieties—acid, cold, electricity, and fire—each with a faint shimmer of the energy it contains. For 1 minute after drinking a potion of retaliation, you glow with a faint aura of that energy, and a creature that touches you (such as by making an unarmed attack or using a spell with a range of touch against you) takes damage of that type. The moderate, greater, and major versions also damage an adjacent creature that hits you with a melee weapon Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7893b36f-cadb-4d9a-8c0a-fd2fbe2c7223 Potion of Undetectability {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2955 Drinking this dull-black liquid makes you undetectable to detection effects. This grants the same effects as hidden mind but without the bonus against mental effects. You also gain the effects of a 4th-rank invisibility spell, which protects against see the unseen spells of 8th rank and lower and has a DC of 36 against truesight. The potion's effects last for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +335a2b39-4c04-4343-8dd9-b2f5d854efe2 Potion Patch (Greater) {Consumable,Magical} Consumables Other Consumables \N /Equipment.aspx?ID=2123 A potion patch is a sticky, bandage-like pad that can be filled with one potion and affixed to the skin. Filling the patch and affixing it is a 1-minute activity that takes two hands and has the manipulate trait. A patch has a maximum level of potion it can absorb, depending on the patch's type. When you Activate the patch, the potion affects you without you needing to have the potion in your hand. The patch's magic is negated after it's used, the next time you make your daily preparations, or when another potion patch is affixed to you, whichever comes first. one-action] (concentrate); Requirements You must have the potion patch affixed to your skin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +29c84e22-0f0a-4096-9317-7358e620d716 Predictable Silver Piece {Magical} Held Items \N \N /Equipment.aspx?ID=3418 This seemingly unremarkable, weathered silver coin bears the bust of an unnamed monarch on the face and a majestic bird on the tail. You can toss the coin without activating it, in which case it follows the normal laws of probability. Cheat Fate [one-action] (manipulate); Effect You rub your thumb on one side of the coin with the intent of slightly tweaking the strands of fate, then flip the coin into the air in a coin toss. No matter how the toss is resolved—letting the coin fall to the ground, slapping it down on the back of your hand, or catching it on your open palm—it always lands with the side you rubbed face up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56d69459-56b7-4c8e-9f8f-cd15a491cfb1 Privacy Ward Fulu (Room) {Abjuration,Consumable,Fulu,Magical,Rare} Consumables Fulu \N /Equipment.aspx?ID=2692 This fulu seeks to keep thieves, spies, and unwanted attention away from a room. A depiction of a lock appears in the center of this fulu, which is in turn surrounded by circles of broken keys. When applied to a wall inside a room, all creatures within the room gain an item bonus to Stealth checks against creatures outside the room. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed4ae59a-d454-4ae4-bb1c-cef3490267e4 Private Workshop {Conjuration,Magical,Structure,Uncommon} Structures \N L when not activated /Equipment.aspx?ID=1282 A private workshop is a model building about the size of a music box that resembles a smithy, tannery, alchemy lab, or other crafting facility. minute (command, envision, Interact); Effect The model workshop transforms into a full-sized square workshop of the represented type. The walls are 15 feet wide and the ceiling is 10 feet high. The workshop is stocked with mundane tools and can be used to Craft items appropriate to the workshop with a +1 item bonus, but you must supply any raw materials. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6fb1f37c-28ef-406e-94c5-c566890d1981 Pucker Pickle {Alchemical,Consumable,Poison} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1927 Sharp and pungent, but tasty, pucker pickles were created by goblin alchemists working to avoid being eaten by larger creatures. For 1 hour after eating a pucker pickle, you smell slightly of pickle, but you have a horrendous taste. Once a creature hits you with a Strike using an attack that allows it to taste you, such as a jaws Strike, it takes a –2 circumstance penalty to further attacks against you that allow it to taste you, including attacks like Grappling or Tripping you using its jaws or Swallowing you Whole. Creatures, especially animals, often choose other targets after tasting you. Any creature that Engulfs you or Swallows you Whole is sickened 1. If it spends an action retching to reduce the sickened condition, you can attempt to Escape as a reaction. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7395f277-dafa-449b-97bc-5fa5f01561df Pusk Bone Tiles {Catalyst,Consumable,Magical,Rare,Unholy} Consumables Spell Catalysts L /Equipment.aspx?ID=3581 These bones from different types of demons can be used to form temporary barriers. When you crush the bone fragments and blow the resulting dust around yourself as you cast shield, the shield appears as a bone bulwark shaped like the demon’s face. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d8d46bd-25ea-4e6a-8c19-bbec83ccb403 Putrescent Glob {Conjuration,Consumable,Magical,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=790 This repulsive, hairy glob dangles from the end of your weapon. When you activate the putrescent glob, the creature you damaged must succeed at a DC 23 Fortitude save or its sickened condition increases to sickened 2, and it can't reduce its sickened condition until the end of its next turn. On a critical failure, it's also slowed 1 until the end of its next turn. free-action] envision; Trigger You damage a creature that is sickened 1 with a Strike using the affixed weapon; Requirements You are an expert with the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20ad7953-0274-41c5-83fe-9d2ca584d1c0 Adze {Forceful,Sweep,Tripkee} Weapons Base Weapons 2 /Weapons.aspx?ID=467 A common cutting tool, an adze resembles an axe—but the cutting edge is horizontal, rather than vertical. The adze’s shape makes it popular among woodworkers, and tripkee builders often use them to construct their treetop homes. The tool also serves as an effective weapon, due in part to the immense strength required to swing it. \N 2 1d10 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7a78cec0-ed6b-4f54-a4dc-e2561d9df947 Queasy Lantern (Lesser) {Light,Magical,Necromancy,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1293 This bull's-eye lantern is wrapped in decrepit leather skin. It constantly emits light in a 60-foot cone (and dim light in the next 60 feet). You can close or open internal shutters with an Interact action to block or reveal the light. two-actions] Interact; Frequency once per day; Effect You slide in a magical lens that causes the lantern to emit a pale green light and then aim the lantern. All creatures in the lantern's 60-foot cone of bright light (but not those in the dim light), must attempt a DC 23 Fortitude save. On a failure, a creature becomes sickened 1 (sickened 2 on a critical failure). The light then reverts to normal as the lens slides out of place. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9312c767-6a63-4901-9e62-9b489b85b227 Quick-Change Outfit {Uncommon} Adventuring Gear \N varies /Equipment.aspx?ID=2449 A quick-change outfit is in fact two separate outfits sewn together. The specialized sewing technique allows you to switch quickly between the two outfits. You can use 3 consecutive Interact actions to slip out of the outfit, swap to the other side, and slip it back on. The two outfits can be of any kind (such as ordinary clothing and fine clothing) and appear as one outfit on one side and the second outfit on the other. The outfit's appearance is purely superficial, so you don't receive any special benefits from an outfit (such as protection from environmental cold with winter clothing), though the GM might still apply specific benefits like the bonus to checks with high-fashion fine clothing. You can notice the odd features of a quick-change outfit (such as extra seams) with a successful DC 20 Perception check. The outfit's price is equal to double the price of the more expensive of the two outfits it mimics, and its Bulk is 1 higher than the highest Bulk values of the two outfits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2663c88f-3c2c-401f-9e5c-c9781c28c6eb Quickmelt Slick (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1516 This clay jar is filled with a warm fluid composed primarily of lagofir oil and natural fire retardants. You can pour the fluid in an empty area adjacent to you, or over an adjacent frozen object, with an Interact action. The fluid instantly melts non-magical ice and snow in the area and harmlessly vaporizes the resulting meltwater. When used to melt magical ice and snow, quickmelt slick attempts a counteract check with the listed counteract modifier to melt the ice and snow, using the source of that ice and snow to determine the counteract level and DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd30c5b4-26ef-4509-867e-bb03ba27285f Radiant Spark {Artifact,Conjuration,Occult,Unique} Artifacts \N L /Equipment.aspx?ID=900 This shining prism is bound within a golden frame. The bright glow within the artifact is the gleaming essence of celestials bound within it in ancient times. Each activation consumes a bit of this celestial energy, projecting the screams of the celestials into your mind. While holding the Radiant Spark, you gain a +2 item bonus to saving throws against divine spells and effects and you are aware of its powers. If you are good, while holding the Radiant Spark, you are sickened 3 and can't recover from this condition. reaction] envision, Interact; Trigger The target critically fails their save against the Radiant Spark's dominate spell or you critically succeed at binding the target with the planar binding ritual using the artifact; Effect The target must attempt a DC 49 Will save and is immune to further attempts for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c450b635-6500-44ca-a1c0-984e0aa530fa Razmiri Mask {} Worn Items Other Worn Items \N /Equipment.aspx?ID=3593 Nethys Note: Only a PC with the Razmiran Priest Archetype may gain the item's benefits. This mask is made of iron, though more potent versions … Call Upon Razmir’s Benevolence [two-actions] (concentrate, manipulate, occult); Frequency once per minute; Effect You bend "divine" power to your will using the techniques taught you by the Razmiri priesthood. You grant a single target you touch a number of temporary Hit Points equal to twice your level that last for 24 hours. If the target was unconscious, it regains consciousness and doesn't lose consciousness again due to Hit Point loss as long as it has temporary Hit Points from this effect remaining. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +10311072-87e5-40b8-8233-35dffb85806f Rebirth Potion {Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=2090 A small bit from a humanoid—such as a hair, scale, or feather—steeps in the clear liquid of a rebirth potion. When the potion is created, this bit determines the ancestry and heritage the potion changes the imbiber to. After you drink the potion, you transform into that ancestry over 8 hours during your next period of rest, finishing the transformation after the 8 hours are up. Throughout this time, you are clumsy 2, enfeebled 2, and stupefied 2. Once the transformation is complete, the potion's magic ends and can't be counteracted. Replace your ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of your new ancestry. You lose your ancestry feats, selecting replacements valid for your new ancestry. You have mild control over the change, but you end up with a unique appearance fitting for your new ancestry, and some quirks of your body remain, such as relative age, general health, scars, and missing digits, limbs, or organs. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1512e064-f99e-4ee0-9122-75d6b09bd6fb Rhino Shot {Conjuration,Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1284 This arrow is made of polished animal horn, with the head of a rhinoceros carved in place of a traditional arrowhead. When an activated rhino shot is fired, the ethereal form of a large rhinoceros takes shape around the projectile. On a successful Strike, the attack deals an additional 2d6 force damage, and the target must succeed at a DC 19 Fortitude save or be knocked prone. If the hit with the rhino shot was a critical success, the target is knocked prone unless it critically succeeds at its save. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +549b99b8-ab02-4f56-86a4-8d710790d727 Redpitch Bomb (Greater) {Alchemical,Bomb,Consumable,Fire,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=906 Sap from redpitch pines, if properly distilled into a gummy, incendiary mass, ignites when exposed to the air. A redpitch bomb deals the listed fire damage, persistent fire damage, and splash damage. Many types grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +381642ef-3685-47b6-a70c-c0f7c90a020b Redsand Hourglass {Artifact,Divine,Transmutation,Unique} Held Items \N 1 /Equipment.aspx?ID=1815 This platinum hourglass is filled with red sand, is decorated with imagery of roses and whippoorwills with tiny black onyx eyes, and has the ability to manipulate time. Once used by Pharasma herself, the Redsand Hourglass was stolen from Pharasma's court a millennia ago. While the hourglass is in your possession, you're immune to the paralyzed, slowed, and stunned conditions. three-actions] Interact (divine, transmutation); Frequency once per week; Effect You flip the hourglass sideways, pausing time for everyone but yourself. You cast time stop. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06a55359-0d79-48ea-bad4-f30cd96d9530 Remote Trigger {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1983 This trigger array uses percussive alchemical caps and crystals to remotely detonate alchemical bombs through harmonic vibrations. You can Interact to flip up a switch on the trigger, causing it to emit infrasonic pulses that attune it to one alchemical bomb over the course of 10 minutes. The trigger can be attuned to up to three bombs at a time. one-action] (manipulate); Effect The trigger detonates any number of attuned bombs within 60 feet of it. You choose which ones to detonate. A bomb detonated by remote trigger deals its splash damage to any creature in its square. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8c33f438-8ce4-4d5f-82c2-9b52ed8341cb Replacement Filter (Level 5) {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=877 This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54d6e006-388b-4ae5-bfaf-8ce8858ea9bd Researcher (Level 2) {} Services Researcher \N /Equipment.aspx?ID=880 In cities all around the world you can find temples, city archives, and organizations like the Pathfinder Society where scholars and librarians can be hired to do research for you or aid you in your own research. Each researcher specializes in a particular subject such as flora native to the Mwangi Expanse, leaders of the First Mendevian Crusade, or Absalom shipping routes. If you plan to hire a researcher, you must hire one for the appropriate subject. The GM can decide that an appropriate researcher is unavailable in a given location, requiring you to look elsewhere for a researcher. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b20d69c-4d61-4f46-b1ee-1e31b8f208e2 Barricade Buster {Kickback,Orc,Razing,Repeating,Uncommon,"Volley 20 ft."} Weapons Base Weapons 3 /Weapons.aspx?ID=330 Developed by a half-orc inventor from Alkenstar who brought the technology north to battle the Whispering Tyrant alongside the orc hordes of … \N 2 1d10 40 ft. Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +a6c4352a-f793-49c6-9973-190247a5f481 Ring of Maniacal Devices (Greater) {Invested,Magical} Worn Items \N \N /Equipment.aspx?ID=3437 This magic ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. You can use an Interact action to pull a thieves' toolkit from the ring. This toolkit appears in your hand and any part of it folds back into the ring if they would leave your possession. They grant you a +2 item bonus to Thievery checks to Disable a Device and to Pick a Lock, and the ring's insights grant you the same bonus to Crafting checks to Craft and Repair snares and traps. Fireball Trap 10 minutes (manipulate); Frequency once per day; Effect You create the effects of a rune trap ritual containing fireball. You can have only one trapped rune from a ring of maniacal devices active at a time, even if you have multiple rings, and the rune disappears if you lose your investiture in the ring. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +853d0fa8-0354-4975-bc0b-35b2314b00c0 Ring of Observation (Greater) {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2465 This simple gold ring is engraved with eyes and is inlaid with a single amber-colored cat-eye gemstone. While the gemstone itself isn't magical, it gives off the eerie impression that it's watching you. A Firebrand makes use of this ring to determine if they've drawn the attention of locals and guards without the owner giving away the fact that they know others are watching. More powerful versions of the ring help Firebrands escape the sight of others when necessary. one-action] envision; Frequency once per day; Effect The watchful eye of the cat-eye gemstone remains unmoving but feels as if it's surveying your surroundings. The eye continues this uncanny surveying for 1 minute. During this time, you can use a single action, which has the concentrate trait, to focus on the ring. When you focus on the ring, it grows warm to the touch if you're being intentionally observed by creatures within 30 feet. The ring can only notice creatures that aren't hidden from you and that are intentionally watching you. The ring ignores people who are part of a crowd but aren't actively paying attention to you, for example. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +30dc7325-1a02-4b15-bf50-3d76d805c4d8 Ring of the Ram {Evocation,Force,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=461 This heavy iron ring is shaped to look like the head of a ram, with curling horns. one-action] or more (Interact); Frequency once per minute; Effect A ram-shaped blast of force slams into one foe that you can see within 60 feet. The number of actions you spend to Activate this Item (from 1 to 3) determines the intensity of the force. The blow deals 2d6 force damage per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9a2eb3a-edb1-46d0-bcfe-23325db4c0ca Ring of the Tiger {Invested,Magical,Primal,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1750 This ring, carved from green wood, bears carvings of tigers chasing each other through grasslands and forests. Rings of the tiger are traditionally crafted by Kellids in northeastern Avistan, and are often worn by scouts or explorers. Many barbarians in these regions react poorly to anyone obviously not part of their people who dare to wear such a ring, but ironically have been known to gift these rings to outsiders who have proven their worth—potentially setting up a further clash in the future should that character encounter another group of Kellids who aren't familiar with how the wearer earned the right to wear the ring. A ring of the tiger grants a +1 item bonus on Stealth checks and Perception checks made in outdoor wilderness areas, and it can be activated to momentarily transform the wearer's hand into a tiger's claw. one-action] Interact; Requirements You aren't carrying anything in the hand on which the ring is worn; Effect Your hand becomes a tiger's claw, granting you an agile claw unarmed attack that inflicts 1d6 slashing damage, and you Strike with the claw. Then the claw turns back to normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +acc50e4f-89db-4a1c-82ce-04b62bba2291 Bastard Sword {"Two-Hand 1d12"} Weapons Base Weapons 1 /Weapons.aspx?ID=370 This broad-bladed sword, sometimes called the hand-and-a-half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra slashing power. \N 1 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +e49ef468-acc9-48a0-956d-2c6682e7a2a0 Ring of Wizardry (Type III) {Arcane,Divination,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=462 This ring is made from the purest platinum and is covered in esoteric arcane symbols. It does nothing unless you have a spellcasting class feature with the arcane tradition. While wearing the ring of wizardry, you gain a +1 item bonus to Arcana checks and have two additional 1st-level arcane spell slots each day. You prepare spells in these slots or cast from them spontaneously, just as you normally cast your spells. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36daf703-8eb3-48e4-a865-02a069e4a8ec Ringmaster's Staff {Illusion,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=589 This highly polished black wooden staff resembles an aristocrat’s oversized walking cane, complete with a silver head shaped like a large circus animal such as a horse or elephant. Ringmasters or announcers use ringmaster’s staves to draw attention from their audiences or to salvage acts that fall flat mid-performance. While wielding a ringmaster’s staff, your normal voice can be clearly heard by all creatures within 300 feet regardless of intervening barriers or ambient noise, although your voice can’t penetrate magical silence and you can’t use this to extend an auditory or sonic effect through barriers that would otherwise block it. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9025502d-d15f-4364-9b5f-04743a5d7278 Rope of Climbing (Lesser) {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=743 This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. one-action] Interact; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee0534e9-114c-42bb-add8-cebc055552fe Rune of Sin {Arcane,Invested,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=999 This jagged glyph, one of the Thassilonian runes of sin, reacts to magic of a particular school (there's no rune for divination, as it was considered lesser within sin magic). When you Cast a Spell of the school matching the sin, you gain resistance 5 to damage from spells until the start of your next turn. This resistance is increased to 7 against spells of the matching school. This tattoo has the school trait matching the rune: abjuration for envy, necromancy for gluttony, transmutation for greed, enchantment for lust, illusion for pride, conjuration for sloth, and evocation for wrath. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7828730-cdc2-454b-95bf-f7b9b6013b29 Rusting Snare {Consumable,Mechanical,Rare,Snare,Trap} Snares \N \N /Equipment.aspx?ID=1491 This snare emits puffs of oxidizing chemicals that rapidly degrade metal items; skymetals and most precious metals are immune. The chemicals affect a non-magical metal item of up to 1 Bulk that the triggering creature is holding or openly wearing (determined randomly if the creature is holding or wearing more than one). The triggering creature must attempt a DC 25 Reflex saving throw. The snare deals 2d6 damage to the item; this damage ignores the item's Hardness and might deal persistent damage on a failed Reflex save. The creature, or an adjacent creature, can attempt to scrape off the chemicals as an Interact action to prevent the persistent damage; doing so reduces the DC of the flat check to end persistent damage to 10 and grants an immediate flat check. Thin iron or steel items, such as weapons, typically have 20 HP and a Broken Threshold of 10, and thicker iron or steel items, such as most suits of armor, typically have 36 HP and a Broken Threshold of 18. Other materials' statistics can be found on here and the statistics for items made of precious materials on their respective pages. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b709a40-e6ad-4d32-94bb-dc5ee2693576 Sacred Valkyrie Helm {Apex,Holy,Invested,Magical,Rare} Apex Items \N L /Equipment.aspx?ID=3648 Lightning crackles from the wings flanking this helm, which is emblazoned with images of valkyries in the service of benevolent deities. You gain a +3 item bonus to Athletics checks and gain electricity resistance 20. When you invest in the helm, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score. If you are unholy, you become drained 2 as long as you wear the helm. Storm's Arms [two-actions] (concentrate, manipulate); Frequency once per day; Effect The helm casts a 9th-rank weapon storm to your specifications. At your option, all damage caused by this spell is electricity damage—in this option, the duplicated weapons created by the spell appear to be made of lightning. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ecd6fb52-a9ff-4bea-a9c8-e855ec18c99e Battering Ram {Portable,Uncommon} Siege Weapons \N 20 /SiegeWeapons.aspx?ID=3 Simple but powerful, a battering ram is a full tree stripped of limbs with one end clad in iron, often shaped like a ram's head. Large handles are affixed to the sides so it can be hefted and carried by a crew. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d660189-7547-476a-b9d5-d6a49ca52326 Sanguine Fang (Major) {Magical,Spellheart,Void} Spellhearts \N \N /Equipment.aspx?ID=2239 A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25. Cast a Spell; Frequency once per day; Effect You cast vampiric exsanguination. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bff70eeb-673e-44b0-80aa-3cf91d909571 Sanguine Mutagen (Greater) {Alchemical,Consumable,Elixir,Mutagen,Polymorph} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1964 The bonus is +3 (or +4 against disease, poison, or fatigued), and the duration is 1 hour. When you roll a success on a save against a disease, poison, or effect that would give you the fatigued condition, you get a critical success instead. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f203eabe-08d1-4c5a-8f87-326044d3c56e Satchel of Numberless Seeds {Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=3944 This satchel is made of finely worked leather and stitched with golden thread. A complex pattern of trees, leaves, and vines covers its surface. The satchel always contains a bulk of seeds, and drawing one from the bag results in a random tree or crop plant seed. Seed of Sustenance [two-actions] (healing, manipulate, primal); Frequency once per day; Effect You draw a seed and cast it into a space within 30 feet. A small tree sprouts within 10 minutes, producing 5 fruits. A creature who eats the fruit with an Interact action regains 1d6+2 Hit Points and receives as much nourishment as one meal for a typical human. After an hour, the tree and all its fruits wither away. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d59be5b8-7b19-4af9-8ca2-464151d3e690 Scholarly Journal (Compendium) {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=2763 Scholarly journals are uncommon. Each scholarly journal is a folio on a very specific topic, such as vampires or the history of a single town or neighborhood of a city. If you spend 1 minute referencing an academic journal before attempting a skill check to Recall Knowledge about the subject, you gain a +1 item bonus to the check. A compendium of journals costs five times as much as a single journal and requires both hands to use; each compendium contains several journals and grants its bonus on a broader topic, such as all undead or a whole city. The GM determines what scholarly journals are available in any location. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ec8ed18-89ad-4363-9532-c57a1b79cacb Searing Suture (greater) {Alchemical,Consumable,Fire,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1548 Activating this black powder–infused alchemical bandage cauterizes wounds. You can apply a searing suture to yourself or an adjacent willing creature as you activate it. The target creature takes 1d6 fire damage and can immediately attempt a flat check to remove the persistent bleed damage—the DC of this flat check depends on the type of searing suture applied. When applied against a bleed effect that is lower level than the searing suture, the flat check is automatically successful. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f27c6b1-b233-4e47-867a-cf8abfea4c26 Secret-Keeper's Mask (Blackfingers) {Divination,Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=914 Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d04ead56-d7d8-456f-bdb6-bfb4b680c6a9 Seer's Flute {Coda,Occult,Staff,Uncommon} Staves Coda L /Equipment.aspx?ID=2270 This ivory flute is adorned with many carvings of eyes. Each has jade pupils and a semiprecious stone as its iris. The eyes flutter open and closed when the flute is played, as if it held the eyes of many independent beings. While playing the flute, you gain a +1 item bonus to Perception checks and Performance checks. Cast a Spell; Effect You expend a number of charges from this instrument to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8aa081e-e90c-4ee9-963c-311573ac8562 Battle Axe {Sweep} Weapons Base Weapons 1 /Weapons.aspx?ID=371 These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood. \N 1 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +160c665b-3966-400c-a19f-551d4b34a036 Sentry Fulu {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2042 A sentry fulu depicts an armed guard. When you activate the fulu, it takes the shape of a Tiny humanoid guard made of paper and keeps watch over an area in a 20-foot burst. The guard has a Perception DC of 20, along with precise visual senses and imprecise hearing and vibrational sense to detect creatures moving in its area, including through the air. You dictate whether the guard remains still in its area or patrols it; if the latter, you also determine the path the guard takes, at a Speed of 25 feet. You also determine a password others must give the guard to bypass it. If a creature enters the area without giving the password, the sentry creates either an audible or mental alarm. An audible alarm has the sound and volume of a human shouting, as well as the auditory trait, allowing each creature that can hear it to attempt a DC 15 Perception check to wake up if they're asleep. The mental alert reaches you if you're within 60 feet of the active guard (see below). The guard remains active for 8 hours, and then the fulu is consumed. three-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1401142-fc2b-42f4-8e04-4880ca8674eb Server's Stew {Consumable,Divination,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=1314 The type of animal tongue used in this tomato-based stew shifts from region to region, but it's always cooked with spirit of wine and seasoned with refined pesh. Eating this restaurant-staff favorite empowers you to speak and understand a single language for 1 hour. This must be a language the stew's cook could speak and understand, chosen at the time of the stew's creation. It also helps your words land smoothly, granting you a +2 item bonus to Diplomacy checks made in that language for the same duration. It doesn't allow you to read the newly acquired language in its written form. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8cac19e-6322-41e1-9c73-3f491cfa3e54 Shadow Manse {Conjuration,Magical,Rare,Structure} Structures \N 1 when not activated /Equipment.aspx?ID=1717 This miniature dollhouse is made of dark wood with steep eaves and wide windows. Close inspection through the open windows reveals the inside to be elaborately decorated with fine furniture and ebony accoutrements. minute (command, envision, Interact); Effect You cause the dollhouse to grow into a mansion, 60 feet across and 20 feet high, with a dozen rooms. The mansion pushes aside rather than traps creatures in the area when it is created. The door appears in front of you; it bears no lock and provides easy entrance to anyone. The mansion's interior is well-appointed and dimly lit via wall sconces and fireplaces that emit pale, heatless flames. Each day at dusk, the mansion's dining room produces enough fine food and water to sustain the creatures in the manor at that time. Except for this nourishment, everything inside the manor is nearly impossible to break; even the flimsiest chairs and thinnest draperies have Hardness 20. The material inside the mansion vanishes if removed, but is replaced with the next activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a50e1a6-a441-4302-b479-874aa5f5587e Shadowed Scale, the Jungle Secret {Artifact,Conjuration,Invested,Magical,Primal,Unique} Artifacts \N L /Equipment.aspx?ID=1530 This gold-inlaid wooden mask depicts the reptilian visage of a mokele-mbembe, a jungle predator seen by the Mwangi as embodiments of nature's strength and majesty. If you're a Magaambyan who already has a mask, you can use Shadowed Scale, the Jungle Secret in lieu of your own mask for the purposes of mask-related abilities, such as Magic Warrior Dedication. When you wear the mask, you are always concealed while in a jungle. one-action] Interact; Frequency once per hour; Requirements You are adjacent to the body of a creature you killed that has decomposed into soil; Effect You pull a seed from the mask and throw it into the soil, where it sprouts. You cast summon plant or fungus; the spell is heightened to a level equal to one-half of the slain creature's level, rounded up. When the spell's duration ends, the plant creature returns to the soil, where it roots itself and becomes a non-creature piece of flora. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf7b7886-43f4-4a7f-b529-a33d1c63eb4e Shared-Pain Sankeit {Cursed,Invested,Magical,Rare} Cursed Items \N 3 /Equipment.aspx?ID=2386 A shared-pain sankeit seems to be an impressive suit of +2 resilient fortification duskwood sankeit shaped to resemble a mighty linnorm. However, it protects you by drawing on the health of your nearby allies. When you roll the flat check for the armor's fortification rune, it protects you normally when you roll a 20. When you roll a 17, 18, or 19, though, the GM determines damage for the critical hit normally, then distributes half to you and the other half evenly among allies within 30 feet of you. If no ally is within range to take the distributed damage, the fortification rune fails to function. This effect manifests the first time an attacker scores a critical hit on you, after which the armor fuses with you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d404bce5-68b0-4c62-a695-bf19e35a5a0b Shining Symbol (Greater) {Divine,Invested,Light} Worn Items \N \N /Equipment.aspx?ID=3109 If you worship a deity, this golden amulet transforms into your deity's religious symbol when you invest it. You gain a +1 item bonus to Religion. The symbol casts dim light in a 20-foot emanation. Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –1 status penalty to Deception and Stealth checks. You can Dismiss this activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +63858fd3-e314-4e04-9be6-2b8b1c585b78 Shockguard Coil {Consumable,Evocation,Magical,Rare,Talisman} Consumables Talismans \N /Equipment.aspx?ID=1137 This miniature Stasian coil talisman emits small sparks when jostled. It uses a combination of Stasian technology and evocation magic to erupt in electricity when discharged. When you activate the coil, the foe takes 2d12 electricity damage (DC 27 basic Reflex save). On a failed save, the foe is flat-footed until the start of its next turn. free-action] Interact; Trigger You Shield Block a foe's melee unarmed attack or melee attack with the affixed shield. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +203175b7-9d7c-4083-a6f2-e01b1cdc84d7 Sibling's Coin {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1627 Contrary to widespread belief, secret handshakes are not the preferred method of confirmation between secret society members, mostly because this would be obvious in the middle of a crowded street or busy tavern. Instead, societies tend to mark each other by carrying sibling's coins. The name was originally coined by a past secret society that has since fallen into obscurity, but its ingenious coins remain. The coins are innocuous, resembling common silver coins until the owner twists the outer edge clockwise. At this point, the face of the coin rotates to reveal the symbol of the secret society of the owner. Suspected compatriots often toy with their coins as a half-recognized fidget, before trying to subtly flash the inscription to their fellow conversationalist. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4de0165a-84bd-4524-9e0d-92dbb4853beb Sigil of the First Clan {Enchantment,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=2679 This intricate gold and adamantine clasp depicts the sigil of Clan Taargick, house of the famed King Taargick, founder of Tar Taargadth. When displayed prominently, other dwarves give more weight to your words. You gain a +1 circumstance bonus to Diplomacy and Intimidation checks against dwarves and against anyone who considers themselves a staunch ally of Clan Taargick. Against anyone who considers Clan Taargick an enemy, such as worshippers of Droskar and many orcs, you instead take a –1 circumstance penalty to Diplomacy and Intimidation checks. one-action] command; Frequency once per day; Effect You wield the authority of Clan Taargick like a gavel, enforcing your word as law. You cast 1st-level command with a DC of 24. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2112e8c-29dd-4eed-a28a-68e8f8003a4c Silvanshee Collar {Apex,Holy,Invested,Magical,Rare} Apex Items \N L /Equipment.aspx?ID=3649 A silvanshee collar appears as a collar of prismatic cloth affixed with a tiny bell, but once worn on the body or affixed to your hair, a Tiny cat wearing a similar (but nonmagical) collar appears at your feet. This cat is similar to a silvanshee agathion, but its stats are determined as if you gained the Pet general feat. When you first invest the collar, you must name your silvanshee pet, then build its statistics as detailed in the Pet general feat. The silvanshee has a name (chosen by you) and a unique personality. Whenever you invest the same silvanshee collar, the silvanshee who appears is the same one you named and chose the first time. If you already have a pet, familiar, or other companion that uses the Pet feat, that pet can change its shape as an action to appear as a silvanshee agathion at will (while perhaps retaining some of your pet’s cosmetic traits at your option), but this doesn’t otherwise alter your existing pet’s statistics. Awww! [reaction] (concentrate, fortune, visual); Frequency once per hour; Trigger You fail on an attempt to Lie or Make an Impression; Requirements Your pet can observe you; Effect Your pet does something distracting or adorable at the precise moment you failed, allowing you to reroll the failed check and to use the result of your choice as the actual result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c970a2b-3610-4f50-add3-722e85a81cd4 Silver Crescent (Greater) {Alchemical,Consumable,Light,Lozenge} Alchemical Items Alchemical Food \N /Equipment.aspx?ID=1930 A piquant tamarind and chili-lime flavor infuses a silver crescent, which was first created to aid those battling the undead. For 1 hour, you shed cool, white light like a torch, and you gain an item bonus to saving throws against olfactory effects according to the crescent's type. While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c269a34-6d7f-40d8-9ab2-b6810317b288 Spider Chair {Clockwork,Magical,Uncommon} Assistive Items Mobility Devices 3 /Equipment.aspx?ID=1163 This clockwork traveler's chair has spinnerets and spider legs that allow it to roll up walls, fire web lines to pull you to a location, and obstruct foes with webs. While using the chair, you gain a climb Speed equal to your Speed. three-actions] Interact; Frequency once per hour; Effect You cause the chair to launch an enormous web to hinder your foes, with the effects of a 4th-level web spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f46ffbf1-356c-45df-ba18-c189132deb80 Silversoul Bomb {Alchemical,Bomb,Consumable,Mental,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3153 This rare alchemical bomb gathers and concentrates the emotions that linger in a burial ground where generations of beloved ancestors have been interred, infusing that powerful emotional energy into the alchemically prepared powdered silver stored within the bomb. This energy glows with a soft, silver radiance and, if contained in a clear container, allows a silversoul bomb to be used as a torch to illuminate an area. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbca4282-04cb-4c1d-8343-adb184341ff8 Singing Bowl of the Versatile Stance {Enchantment,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=574 In true Iroran form, the simplicity of this small, inverted copper bell belies its flawlessness. When struck with a mallet (included with the singing bowl), it emits a harmonious tone that inspires bodily perfection in those who know how to hear it. one-action] Interact (auditory); Effect While holding the singing bowl of the versatile stance with one hand, you strike the lip of it with a mallet held in the other. Anyone within 60 feet currently in a stance can spend a reaction to use one of their stance actions in order to change to a different stance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd8f3fc2-115a-4280-9f74-63ddc44f0895 Sinister Knight {Abjuration,Illusion,Magical,Uncommon} Runes Armor Property Runes \N /Equipment.aspx?ID=518 Sinister knight armor shrouds the wearer’s identity in secrecy, allowing Crimson Reclaimers to pass among foes without being immediately unmasked. The wearer gains a +1 item bonus to Deception checks. one-action] envision; Effect With a thought, the wearer activates a disguise. While the sinister knight armor’s disguise is active, any identifying insignia or aesthetic of the armor is replaced by generic malevolent aesthetics such as spikes or demonic faces. While in the disguise, the wearer is always considered to be taking precautions against lifesense, and even a creature that successfully notices the wearer with its lifesense mistakes the wearer for an undead unless it critically succeeds at its Perception check or the wearer critically fails a Deception or Stealth check. Finally, while in the disguise, the rune attempts to counteract any effects that would reveal your alignment; on a successful counteract check, rather than negate the effect, the rune causes the effect to perceive your alignment as evil (maintaining any lawful or chaotic component of your alignment). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22222334-a228-49ad-b989-f3fabdae554e Skeleton Key {Magical} Held Items \N \N /Equipment.aspx?ID=3030 A grinning skull tops the bow of this macabre key. This key can be used in place of a thieves' toolkit when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as a normal thieves' toolkit and loses its benefits until repaired. Loosen Lock [free-action] (manipulate); Frequency once per day; Effect The key casts breach on the lock you're trying to pick. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0565fa0f-dee0-4991-8230-3f2c9db3d1eb Skinsaw Mask {Divine,Invested,Uncommon,Unholy} Worn Items Other Worn Items L /Equipment.aspx?ID=2354 A patchwork of humanoid flesh makes up a skinsaw mask, which is stitched together with black silk or wire. It is distinctive for its bulbous orange eye—crafted from a magical glass bauble—and wide row of teeth. When worn, the mask amplifies your ability to sense fear in other creatures. You know the value of the frightened condition of any observed creature, and you gain a +1 item bonus to Perception checks to Seek frightened creatures. Whenever you deal precision damage to a frightened creature, you deal 1 additional precision damage. If you aren’t unholy, you are drained 2 while wearing a skinsaw mask. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b6b2ba9-fe98-450c-a0c9-88c95506d78b Skirmisher's Coat {Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=3696 Valued among soldiers (particularly those from wartorn Nirmathas) who often find themselves operating undercover, this large-collared garment is reminiscent of a highwayman’s coat. A skirmisher’s coat is cleverly constructed, and contains several concealed pockets and grants the wearer a +2 item bonus to checks made to Conceal an Object. Unexpected Armament [one-action] (manipulate); Frequency once per day; Effect You reach into one of the coat’s pockets and withdraw a chunk of metal that instantly expands into a common simple or martial melee weapon of your choice. The weapon functions as a +1 striking weapon. When you produce the weapon, you decide if it is made from cold iron or silver, and which one of the following property runes it gains: corrosive, flaming, frost, shock, or thundering. This weapon remains for 1 hour or until it leaves your grasp, at which point it vanishes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd799c96-67d4-401d-8eb1-36ca80633a58 Skull Bomb {Clockwork,Consumable,Fire,Magical,Necromancy,Uncommon} Held Items \N L /Equipment.aspx?ID=1607 This device is a human-sized skull crafted entirely from metal plating and clockwork gears, which slots easily into a human skeleton in the spot where an ordinary skull would normally be located. While performing a create undead ritual, you can attach this skull bomb to the target creature in place of its own head. In order to do so, the target creature must be Medium and have the humanoid trait. The target creature can have only one skull bomb attached in this fashion. The creature gains the following ability. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +383c6314-12cd-4f95-885e-05a623011b11 Slates of Distant Letters {Magical} Held Items \N L /Equipment.aspx?ID=3031 This matched pair of slates, roughly one handspan wide and tall, have identical ornate frames. Slates are crafted in pairs, and each works with only the other of its pair. If one slate of a pair is ever broken, the other shatters into non-magical shards. The listed price is for a pair of slates. Send a Message [two-actions] (manipulate); Frequency once per hour; Effect You use a piece of chalk to write up to 25 words on a slate. As you write, the writing also appears on the other slate in its matched pair, no matter how far away it is, as long as it is on the same plane. Wiping one slate clean erases the writing from both slates. Each slate can be activated once per hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd561951-205f-4598-94c9-0a8927b8d848 Sluggish Bracelet {Cursed,Invested,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=2388 A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing, granting you a +1 item bonus to Acrobatics checks. If the curse goes unrecognized, you think you can Activate it to gain a +10-foot status bonus to your Speed for 1 minute. Instead, its activation is as follows. one-action] (concentrate); Effect You take a –10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and it imposes a –5-foot status penalty to your Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57ce389d-096e-41dd-b57d-6fbef13f6383 Smoke Veil {Fire,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2609 Smoke veils are wigs or headdresses made of flame and ash, giving the wearer a burning coil of fiery hair and concealing their face behind a smoldering, omnipresent haze of smoke and sparking embers. You can use the veil to go unrecognized by hiding your face so that you can attempt Deception checks to Impersonate without needing a disguise kit. When you do so, it takes you only 1 minute to create the disguise, and you gain a +1 item bonus to the check. You still need a disguise kit and the full time if you're using cosmetics and other props to change other aspects of your disguise, or if Impersonating a specific person. Blazing Stare [one-action] (concentrate); Requirements You dealt fire damage to a target you can see within 30 feet with your most recent action this turn; Effect You set your fiery gaze on your target, eyes burning within a cloud of ash and cinder. Roll an Intimidation check to Demoralize the target. Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty when you attempt to Demoralize a creature that doesn't understand your language. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50ca236c-2f7f-4292-8cbd-3be4aaf34d8d Smother Shroud {Alchemical,Consumable,Injury,Poison} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2014 Smother shroud robs a victim of distinguishing features, making it difficult for anyone to identify the corpse. Swelling and distention of facial features makes the victim unrecognizable. Increase the DC of any checks made to identify a creature under the effects of smother shroud by twice the stage of the poison. If the victim dies while under the effects of this poison, its corpse retains an inability to take actions with the auditory trait, and if it tries to speak and fails, it counts against responses to the talking corpse spell. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e96ef108-9d6b-443f-bfaa-57568315bbde Smuggler's Sack (Type I) {Conjuration,Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2466 This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e2bf139-3e57-4ff2-a078-abb5b84f75da Smuggling (Level 3) {} Services \N \N /Equipment.aspx?ID=2473 Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c70c66e-ae2a-45a5-80e0-51578f7a2e41 Sneaky Key {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2993 This small silver skeleton key can be pinned to armor or a sleeve. When you turn the key to activate it, you gain a +1 status bonus to Thievery checks to Pick a Lock for 1 minute. The first time you get a success or critical success on an attempt to Pick a Lock, you achieve one additional success toward opening a complex lock. one-action] (manipulate); Requirements You are trained in Thievery \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +32776cd3-b374-4e95-9d04-6d7f4a4477fe Snowshoes {} Adventuring Gear \N 1 /Equipment.aspx?ID=876 These specialized pieces of footwear are designed to distribute the wearer's weight over a larger area to prevent them from sinking while walking on snow. They are typically made with a wood frame and rawhide lacings that are tied over the wearer's other footwear. While wearing snowshoes, you ignore the effects of non-magical difficult terrain caused by snow (reducing greater difficult terrain from snow to ordinary difficult terrain). You take a –10-foot item penalty to your Speed if wearing snowshoes while walking on any surface other than snow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1c244bc-ece9-40b3-89da-6bce1265cc18 Socialite Staff {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2257 A socialite staff is designed as an ornate cane, its metal body glimmering with jewels and gold inlays. A sculpture carved from obsidian tops the head of the staff, its design depending on its wielder's taste. Common choices include birds, flowers, or family crests. While wielding a socialite staff, you gain a +2 circumstance bonus to Make an Impression on members of high society. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5b433e7-d2b0-48d2-b06d-49181f432067 Society Portrait {Divination,Magical,Uncommon} Other \N 1 /Equipment.aspx?ID=1629 These large portraits are commonly commissioned by secret societies to display their current member ranks, and to protect against members who would break their vows to keep their secrets. Each member being painted gives their consent to be traced by the portrait, and they agree to keep their vows for as long as their membership stands or until death, whichever comes first. This consent can be transferred to a new portrait if one is needed once the society expands, without needing another confirmation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f261c8d-96d0-4589-8e0f-1d2b2127b381 Sovereign Steel Object (Standard-Grade) {Precious,Rare} Materials \N \N /Equipment.aspx?ID=776 Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fec27f1d-e613-4380-bfc6-a03a9a35c27e Sprite Apple (Chartreuse) {Alchemical,Consumable,Light} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1932 A sparkling candy coating covers a sprite apple. For 10 minutes after consuming a sprite apple, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). While shedding this light, you can't be concealed if you're visible, and if you're invisible, you're concealed instead rather than being undetected. The light matches the vibrant color of the apple's candy coating. Creatures in the bright light are subject to another effect, depending on the type of apple. minute (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f7d7977-d3a2-45a7-94a3-ac2f58af183e Spell Duelist's Siphon {Grimoire,Magical} Grimoires \N L /Equipment.aspx?ID=2182 Metal clasps line the spine of this book, and diagrams displaying proper somatic casting forms are etched into its cover. reaction] (concentrate); Frequency once per day; Trigger You're targeted with an arcane spell attack and you have this grimoire raised; Requirements You have the Raise a Tome feat; Effect The grimoire attempts to absorb knowledge of the spell targeting you. You attempt to counteract the triggering spell. If you succeed, the spell is absorbed into the grimoire, and the diagrams on the cover change to indicate the somatic gestures and sigils for the counteracted spell. While the grimoire contains a spell, you can spend a spell slot of the same or higher rank as the spell in the grimoire to cast that spell instead, heightened to the appropriate rank (if you spent a higher-rank spell slot). After you cast the spell, it’s expended from the grimoire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16a0ac56-bcf2-4546-92f5-8c6c96103665 Spell Echo Shot {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2058 Generous amounts of djezet and orichalcum mix in a spell echo shot. When you Activate it, you name up to four creatures, in addition to you, that the ammunition's magic works for. When spell echo shot strikes a target, which can be a square, it remains intact. It moves with a creature it struck, unless the GM determines otherwise, until that creature regains any Hit Points. If it doesn't stick to the target, the active ammunition instead falls into the target's space, remaining active. If you or one of the four selected creatures include the ammunition in the area of a spell that is 5th level or lower; has an area of a burst, cone, or line; and does not have a duration, the materials in the ammunition immediately duplicate that spell with the same parameters. A duplicated spell can't be duplicated again by another effect. Duplicating a spell destroys the ammunition, which otherwise remains active for 1 minute. one-action] (concentrate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71598867-a14a-412f-b513-5ef3d33b88ba Spellcasting (5th rank) {} Services Spellcasting \N /Equipment.aspx?ID=2771 Spellcasting services, listed on Table 6–15, are uncommon. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It’s hard to find someone who can cast higher-rank spells, and uncommon spells typically cost at least 100% more, if you can find someone who knows them at all. Spells that take a long time to cast (over 1 minute) usually cost 25% more. You must pay any cost listed in the spell in addition to the Price on the table. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d948786-4353-4ce3-b186-5502dcea955d Spellsap Grenade (Greater) {Alchemical,Bomb,Consumable,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2619 The mixture of reagents, liquid djezet, and solid metal shrapnel inside this grenade explodes on contact with air. A spellsap grenade deals the listed slashing damage and splash damage. On a hit against a prepared or spontaneous spellcaster, the target must succeed at a Will saving throw with the listed DC or lose one prepared spell or one spontaneous spell slot. The spell is randomly selected from among the caster's highest three spell ranks (and then from among the spells prepared in that rank, for a prepared spellcaster). The grenade grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +271deb0c-ca73-4666-b7be-6f6f0b89c285 Spellstrike Ammunition (Type IV) {Consumable,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=2927 Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell on the ammunition. The spell must be of a spell rank the ammunition can hold, must take 1 or 2 actions to cast, and must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn't a valid target for the spell, the spell is lost. two-actions] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +daf01e3e-0db8-490a-9390-7ce2a8979182 Sphere of Annihilation {Artifact,Magical,Rare,Transmutation} Artifacts \N \N /Equipment.aspx?ID=620 A sphere of annihilation is a floating black sphere that pulls any matter that comes into contact with it into a void, destroying it utterly. Anything or anyone destroyed by the sphere can be brought back only by a deity’s direct intervention. The sphere can’t be counteracted by dispel magic or similar effects. one-action] command; Requirements You are within 40 feet of the sphere; Effect You attempt a DC 30 Arcana or Occultism check to take control of the sphere. If someone else already controls the sphere, this check uses their Will DC if higher. If you succeed, you take control of the sphere. If you fail, the sphere moves 10 feet closer to you (or 20 feet on a critical failure). You keep control as long as you remain within 80 feet of the sphere and Sustain the Activation each round. When you Sustain the Activation, you must attempt a DC 30 Arcana or Occultism check. If you succeed, you direct the sphere to move up to 10 feet in a straight line (or up to 20 feet on a critical success). On a failure, you lose control of the sphere, and it moves 10 feet closer to you in a straight line (or 20 feet on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb4577e4-566c-4c28-8587-a626f56cd167 Spirit Bulb {Consumable,Magical,Plant,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=3004 This magical bulb is harvested from an ancient grove rich in primal plant magic. When you activate the bulb, you either eat it to have it cast a 5th-rank plant form spell affecting you, or plant it in the ground next to you to have it cast a 5th-rank summon plant or fungus spell. If you choose the summoning option, the plant or fungus appears where you planted the bulb, and you can Sustain the activation to keep control of the creature. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b423fe07-efe7-44e4-a488-419f7009f0a9 Spirit Fan {Magical,Necromancy,Rare} Held Items \N L /Equipment.aspx?ID=3138 This elegant black, gold-tipped +1 striking fighting fan is adorned with images of three golden leaves and a red rope tassel. If a creature is reduced to 0 Hit Points by a spirit fan, the golden leaves on the fan light up, providing illumination equal to that of a torch for 1 minute. two-actions] envision; Frequency once per hour; Requirements The spirit fan's leaves are illuminated; Effect You sweep the spirit fan in the direction of a single target you can see within 30 feet, releasing the life energy in the form of a streak of golden light. The spirit fan goes dark. If the target is a living creature, the energy restores 3d8+8 Hit Points. If the target is undead, it takes 2d8+8 positive damage (DC 23 basic Fortitude save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24b25ebc-86cb-46a4-901d-917aed54cc08 Spirit-Singer {Rare} Adventuring Gear \N 16 /Equipment.aspx?ID=1138 Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b9a2e2d1-5186-4cc7-a761-2190e61ffd69 Spirit-Singer (Handheld) {Rare} Adventuring Gear \N 1 /Equipment.aspx?ID=1138 Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d06652b-b42f-4fde-9639-ae153d8dd959 Spiritual Warhorn (Moderate) {Consumable,Force,Magical} Consumables Other Consumables L /Equipment.aspx?ID=2126 A spiritual warhorn is a trumpet made of horn, leather, and metal. When you play a single, long note from the warhorn, it calls forth a number of Medium spiritual manifestations of warriors to aid you, according to the horn's type. Each warrior appears in an open square adjacent to an enemy within 60 feet of you, makes a Strike for 2d6 force damage (with an attack bonus determined by the warhorn's type), and then disappears. The warriors can flank with one another and with you and your allies. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +218cdca7-8f61-420a-b3cd-a090c89ff0de Splatrope Extruder {Alchemical} Alchemical Items Alchemical Other L /Equipment.aspx?ID=1985 This portable nozzle-and-trigger assembly based on spider spinnerets can extrude and weave alchemical adhesives into temporary constructions. As an Interact action, you can attach a glue bomb to the extruder. one-action] (manipulate); Requirements A glue bomb is installed in the extruder; Effect The extruder converts the glue bomb into a 30-foot rope, whip, or net, depending on the nozzle die you choose when activating the device. The created object lasts for 1 hour. The DC to Escape a created rope (if used to bind a creature) or net is equal to the consumed glue bomb’s DC and Escaping destroys the created object. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +923c9541-cf8f-41c5-8f4b-ea1efb689914 Spurned Lute {Cursed,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=2389 Made of a deep-brown rosewood, a spurned lute is adorned with carved flowers. The lute appears to be and functions as a virtuoso instrument. (Other spurned instruments exist, but the lute is the least rare.) This lute has a jealous streak, demanding total loyalty from its “partner” musician. After you play the lute for the first time, it fuses to you. If you go a day without using it to Perform, you become stupefied 1 until you next do so. After that, when you attempt a Performance check using an instrument other than the lute, you take a –4 circumstance penalty to do so, and you must succeed at a DC 20 Will save or become stupefied 1 for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e95ea6f0-4731-4266-b332-dd0eeb89297d Staff of Earth (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2261 Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f35a8240-3031-4074-8125-e37c178bea45 Staff of Impossible Visions {Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=3421 This bizarre staff is made from oak, capped with a cluster of eye-shaped gemstones that seem to move and undulate at the corner of your vision. While wielding the staff, you can peer through the eyes on the staff rather than your own, using your normal visual senses (including any benefits of spells like see the unseen). You can maneuver the staff to see things around corners, at higher elevations, or in places where the staff can fit but your head can't. This doesn't provide sufficient line of effect to target creatures around corners. The eyes are as vulnerable as your eyes and can be affected by anything that alters your vision, such as a blinding flash of light. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f0aa1215-0d2c-4ae5-b27c-d40cb83498c6 Staff of Phantasms {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3044 This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b929f765-de71-410c-bda7-cbe5d06a9569 Staff of Phantasms (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3044 This ornate metal staff shines with precious inlays of gold. When you Cast a Spell from the staff, the illusory image of something you desire flashes across its surface. While wielding the staff, you gain a +2 status bonus to checks to disbelieve an illusion. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bfa72cdf-17ed-4ee4-bd68-bb49533e67e5 Staff of the Black Desert (Greater) {Divination,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=660 This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface. While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4ab2b1f-0e3e-40eb-8a5c-6df3d079b119 Staff of the Dreamlands {Enchantment,Magical,Staff,Uncommon} Staves \N 1 /Equipment.aspx?ID=1440 The carved night hag's hand at the end of this sandalwood staff clutches a rough gem. The staff of the Dreamlands makes it easier to navigate and survive in the Dreamlands and recognize its denizens. When wielding the staff, you gain a +1 circumstance bonus to Survival checks while in the Dreamlands and to checks to Recall Knowledge about creatures with the dream trait. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5a597ce-ecc6-4d34-a4d2-6e89b95fc1b8 Staff of the Tempest (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=3423 A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the concealed condition from mist, precipitation, and the like. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6dee4d45-1782-43a3-b5d9-431b6613a62e Stag's Helm {Divination,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1752 This impressive-looking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as iron. While the Stag Lord himself wears this helmet in the Kingmaker Adventure Path, stag's helms are actually the creation of the church of Erastil, and worshipers of this deity find that the helm is not only particularly comfortable to wear, but that they can activate it once per hour rather than once per day. free-action] ; Frequency once per day (or once per hour if the wearer worships Erastil); Effect Choose a single creature within 30 feet. The stag's helm focuses your aim and grants supernatural insight into your next shot. Your target is flat-footed to the next ranged Strike you make this turn against them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3d932b4-5f9d-4845-ab63-5f5945a02623 Stalk Goggles {Invested,Magical,Morph,Rare,Transmutation} Worn Items Other Worn Items \N /Equipment.aspx?ID=1821 These black leather goggle frames have no lenses. Instead, when a character puts them on and invests them, the wearer's eyes transform and lengthen into snail-like eyestalks. The wobbly eyestalks stretch out through the lens holes and up over the wearer's head on lengthened optic nerves. one-action] envision; Frequency once per day; Effect By focusing hard, you can watch for enemies in all directions. You gain all-around vision for 1 minute; during this time, you can't be flanked. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11469272-bdd0-43c5-8b1d-73e6a86d13e0 Stampede Medallion (Major) {Eidolon,Evocation,Invested,Magical} Worn Items Eidolon Items L /Equipment.aspx?ID=1080 When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. two-actions] envision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8f17ab6-72ae-4c49-97cc-da0c214de21e Standard of the Primeval Howl {Magical,Mental} Held Items \N 1 /Equipment.aspx?ID=2197 These standards are always constructed from uncut wood and a leather banner painted with the visage of a snarling beast—a wolf, boar, bear, lion, dragon, or similarly imposing creature. And while it might become lost on a battlefield scattered with gaudier standards, its effect bolsters those around a competent leader. When carrying this banner, you gain a +1 item bonus to Intimidation checks and initiative rolls, and creatures in a 20-foot emanation also gain a +1 item bonus to initiative checks. reaction] (concentrate); Frequency once per hour; Trigger An ally within 20 feet of you critically hits with a Strike; Requirements You have the Battle Cry skill feat; Effect You attempt to Demoralize the foe the Strike hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62d91427-bf49-47d7-8666-fc6b0d99506d Starfaring Cloak {Artifact,Divine,Invested,Light,Rare} Artifacts \N L /Equipment.aspx?ID=2366 The swirling folds of a starfaring cloak appear to contain the night sky, with the stars rotating hypnotically through its firmament shedding dim light to a range of 10 feet. While wearing the cloak, you gain a +10-foot item bonus to your Speed and a fly Speed equal to your Speed. You can survive comfortably without breathing, in the void of space, and in severe or extreme cold or heat. Also, you gain sustenance from starlight and sunlight, so if you're outdoors for an hour or more per day, you don't need to eat or drink. While wearing the cloak, you can navigate perfectly and unerringly by looking up at the sky. three-actions] (concentrate); Frequency once per week; Effect The cloak casts teleport at 10th rank. If you name no destination, it teleports you to a random planet in a random location that's safe for you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5f04717-844d-48ca-9294-38d4fd80062f Staring Skull {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2217 This tattoo usually depicts a humanoid skull with staring eyes in its sockets, but any creature with two eyes and a skull is possible, such as a wolf, phoenix, or psychopomp. When your dying condition increases to a value that would kill you, this tattoo reduces your dying value to 1 fewer than would kill you. If a death effect would kill you—provided the effect is from a creature of 8th level or lower or a spell of 4th rank or lower—this tattoo activates and keeps you alive instead. You can benefit from this ability only once per day. Each time the tattoo prevents you from dying, one of its eyes disappears, the image now featuring either an empty socket or an eyepatch or other covering. After both eyes vanish, the tattoo becomes non-magical and no longer protects you. If you receive a new staring skull tattoo, any other you have loses its staring eyes and becomes non-magical. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3691cb96-1b00-448a-8dd4-79a368e8ef50 Steadfast Sentinel {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts L /Equipment.aspx?ID=2782 This catalyst is a bird's claw soaked in a mixture of blood and grave dirt. A shadow spy spell empowered by it creates an unusually long-lasting homunculus. Instead of the spell expiring when you next make your daily preparation, you can renew it by expending a spell slot for shadow spy again, maintaining the same homunculus so it can continue its observations. Steadfast sentinels are often used by powerful spellcasters of Geb to covertly monitor their rivals. one-action] envision \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19fb87bf-56d2-471f-bc8d-a3e498ed4a72 Wildwood Ink (Greater) {Invested,Primal,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2224 These curving, delicate designs resemble leaves, vines, or creepers, most often wrapped around a limb, ear, or throat, or curled around specific muscles. They help you blend in among plants. You gain a +1 item bonus to Stealth checks, which increases to +2 in forests. reaction] (concentrate); Frequency once per day; Trigger A creature would detect you by Seeking; Requirements You're in a forest or similar natural area; Effect The tattoo casts one with plants to turn you into a plant before you can be noticed. The duration of this spell is 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b91f5311-a907-4d23-806f-f49a839eefb7 Stone Circle (Greater) {Conjuration,Magical,Structure,Uncommon} Structures \N \N /Equipment.aspx?ID=1295 The circle can be activated once per day. It provides its benefit when casting a ritual of any level, and it improves the secondary check with the worst degree of success by one degree of success, even if that secondary check succeeded. minute) envision, Interact; Frequency once per week; Effect When the circle is stood on the ground and activated, the stone grows into a massive stone pillar 13 feet high, 7 feet across, and weighing 25 tons. Identical pillars rise up from the ground marking a circle 100 feet across, with capstones connecting the pillars. There must be enough space to deploy the circle or it won't activate. During the activation, you align the stone circle to face a single astronomical feature, such as the sun, the moon, or a constellation. You can revert the stone circle back to its original state by using an Interact action to push over the original stone pillar. Once you do, the rest of the stone circle collapses in a dramatic fashion, the stones falling, cracking, and disintegrating into dust. If you don't begin a ritual inside of the stone circle within 1 day of its activation, it reverts back to its original state. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24498a7b-52d7-4fca-bc4e-8c65bdde1dec Storage {Adjustment} Adjustments \N L /Equipment.aspx?ID=1825 The storage adjustment fits the armor or clothing with belts, buckles, pouches, and loops for holding and storing tools. Countless fasteners make the armor as jangly as chain mail. While wearing armor with this adjustment, you can wear up to 3 Bulk of tools instead of the usual 2. However, the armor acquires the noisy trait. If it already has the noisy trait, increase its penalty to Stealth checks by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e775988f-fbcf-46c7-8df1-bc27499349bc Storied Skin {Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=3658 Your skin becomes a canvas that records history as you learn it. When you receive the tattoo, choose a Lore skill. You can add the visual trait to the Recall Knowledge action in order to study your tattoos, granting you a +1 item bonus to your check using the chosen Lore skill. A storied skin tattoo starts with an icon that represents a central event in your subject of study and is usually placed on the forehead or over the heart. Each time you learn about a major event in the history of that subject, an image, design, or symbol appears on your skin to represent the event. Living History [one-action] (concentrate); Frequency once per minute; Effect The tattoo’s design animates for 1 round, crudely portraying some scene associated with the chosen Lore skill. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48e6563a-2d25-446b-b7a0-453f0f2c9d7e Stupor Poison {Alchemical,Consumable,Incapacitation,Injury,Poison,Sleep,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=2016 Stupor poison is a more potent distillation of lethargy poison. Further exposure to stupor poison doesn’t require the target to attempt additional saving throws; only failing a saving throw against an ongoing exposure can progress its stage. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0fdd2dce-847c-4443-b4fb-7ddd805fadca Sturdy Neck Stock {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3981 This thick piece of leather decorated with purple threads makes an attractive necktie but also serves a functional purpose: protecting the neck from hits that you don’t see coming. You gain a +1 circumstance bonus to AC against attacks while off-guard from flanking. Stretch out Stock [one-action] (concentrate); Frequency once per day; Effect The sturdy neck stock expands to cover not only your neck but also your shoulders and the back of your head. For 1 minute, you aren’t off-guard to hidden, undetected, or flanking creatures, or creatures using surprise attack of your level or lower. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +834c1cb0-d5be-407b-a814-d32d6620fd4b Sun Goggles {} Adventuring Gear \N \N /Equipment.aspx?ID=3584 These goggles are usually fitted with a polished piece of yellow-toned crystal, allowing the wearer some protection against the brightness of the sun. Near the Crown of the World, a version of these goggles exists where the crystal is replaced by thin slits, mitigating the effects of the sun's reflection on snow. When wearing these goggles, you gain a +1 item bonus to saving throws against effects that could inflict the dazzled condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9021850d-5d3e-4bb0-b2c9-2a17d26629b3 Sun Orchid Elixir {Alchemical,Consumable,Elixir,Necromancy,Rare} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=497 When you drink this elixir, you physically become as you were in whatever phase of your youth you desire. Your new body begins in peak health, regardless of what your actual condition was at that age. Any physical or mental imperfections— including scars, lost limbs, and curses, diseases, poisons of 20th level or lower— are removed, and you regain your full Hit Points. You immediately begin to age normally again, with your natural lifespan extended as if you had never aged past your new apparent age. You retain all your memories. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1a699ce-a380-43a7-a253-3287913d23a9 Magic Armor (+2 Greater Resilient) {Invested,Magical} Armor Basic Magic Armor \N /Equipment.aspx?ID=2804 This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a greater resilient rune (+2 item bonus to saves). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +da33b4e6-7722-4c4d-a6b0-ec50343b07f1 Swallow-Spike (Major) {Magical} Runes Armor Property Runes \N /Equipment.aspx?ID=1838 The attack modifier increases to +28, the damage increases to 5d6, and the extra damage to an engulfing or swallowing creature increases to 3d6. one-action] (attack, concentrate); Requirements You're being held immobilized as described in the rune's other activation; Effect Your armor attacks the creature immobilizing you. The armor makes a melee attack against the creature, as described in the rune's other activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13094bb4-b9f6-49f4-ac0a-281419897ae0 Swirling Sand {Catalyst,Consumable,Magical,Rare} Consumables Spell Catalysts L /Equipment.aspx?ID=1619 Swirling sand carries a faint trace of strange compulsions from the helical sand spire near Beachcomber. Adding this catalyst to a suggestion spell implants a strange compulsion in one target of the spell. The target creature must spin counterclockwise at the end of its turn if it didn't take a move action that turn. This spin is a free action that has the move trait. This effect lasts for 3 rounds on a success, failure, or critical failure against suggestion (even if the target completes its suggestion in fewer rounds); a target that critically succeeds against suggestion is unaffected by the swirling sand. Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +41d080b5-14ba-4a5f-8d3c-e568d60e5508 Tablet of Chained Souls {Cursed,Magical,Necromancy} Cursed Items \N L /Equipment.aspx?ID=1647 Half-formed, unreadable runes drift across this weathered stone tablet, which resembles a tombstone too eroded to be legible. Created by a long-dead order of scholars dedicated to Pharasma, the tablet of chained souls can be a powerful tool in laying uneasy spirits to rest, but its magic exacts a heavy cost. two-actions] envision, Interact; Effect You present the tablet to a ghost, or lay it on a haunted site. The tablet's words resolve into a cryptic but accurate clue about the unfinished business that keeps this spirit from rest. Upon reading the tablet's words, you are subject to a geas that requires you to right that wrong and lay the ghost to rest. If you die without completing the task, you become a ghost, cursed to remain until another recovers the tablet and discharges your duty. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +203f1217-0116-44f7-9614-68a75c65263c Talespinner's Lyre {Auditory,Consumable,Magical,Olfactory,Uncommon,Visual} Consumables Other Consumables L /Equipment.aspx?ID=2127 Plucking a talespinner's lyre while focusing on an event you witnessed causes the instrument to create an illusion in a 50-foot emanation that plays out your memory of the event in real time, complete with sights, sounds, and smells. You can Sustain the Activation for up to 1 minute to keep it playing. The scene reproduces only what's in its area, including nothing beyond that even if present in the memory. The scene is realistic, but all observers can clearly tell it's an illusion. Observers can't interact with the scene directly nor can they taste or touch elements of it to get a sensation you didn't personally experience, but they can attempt skill checks to discern more about the scene without altering its contents. For example, no one could see something you didn't, such as the true form of a creature polymorphed into a squirrel, but an observer might be able to use Perception and Sense Motive to discern the squirrel was acting unlike a squirrel should. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5963ba1-883d-4fad-81a0-b0ade76c0156 Tallow Bomb (Major) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1501 A mixture of rendered animal fat and acids designed to ignite the fat when exposed to air, a tallow bomb creates a splash of burning oil that adheres to skin, clothes, and hair. A tallow bomb deals the listed fire damage, persistent fire damage, and splash damage. On a critical hit, a living creature taking persistent fire damage from a tallow bomb is sickened 1 from the stench of burning fat and can't reduce its sickened value below 1 while the persistent fire damage lasts. Many types of tallow bombs grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9fad630-e24f-40bb-8843-1a67bb91767f Tattletale Orb (Moonstone) {Cursed,Magical,Rare,Scrying} Cursed Items \N 1 /Equipment.aspx?ID=2390 A tattletale orb is a polished crystal sphere that appears to function as a crystal ball. If those whom you use the orb to scry on roll better than a critical failure on their saving throw, they receive a telepathic message alerting them to the scrying. A success or better at the save allows the target to choose to allow you to scry anyway, knowing they can use an aspect of the orb against you, according to the orb's type. A creature that rolls a critical success on the saving throw also learns your name and location. Once you Activate a tattletale orb or use it to cast one of your scrying spells, it fuses to you. You must succeed at a Will save, using the scrying Will DC of a crystal ball of the orb's type, to use another such device. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a71996fe-fdb3-44b3-8d26-da53ec91e06a The Betrayal {Artifact,Enchantment,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2533 The Betrayal represents selfishness and envy, twisting outcomes toward unfavorable or even devastating results. As long as The Betrayal is … free-action] envision; Frequency once per day; Effect You turn the tables on your foes, bringing one of them into your ranks and compelling them to attack their allies. You cast dominate on a creature, but can only issue commands to attack or otherwise harm, betray, or inconvenience its allies. The level of the spell is one-half your level, rounded down (minimum 6th level), and the save DC is your class DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b7fcf71-e84e-41bf-8914-aa0f24e004ba The Deck of Destiny {Artifact,Divination,Invested,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=2531 Composed of 54 cards that are powerful in their own right, the Deck of Destiny epitomizes the powers of the harrow and divination. The deck only has its full suite of abilities while complete. Completing the deck requires all 54 cards to be placed together and shuffled into their complete state over the span of 1 minute; the cards merely being in proximity of each other is not enough to complete the deck. Once complete, the deck can be invested normally. hour (envision, Interact); Frequency once per year; Effect You attempt to undo a creature's untimely death and return them to life. The deck performs a 10th-level resurrect ritual. This ritual doesn't have any cost and doesn't require any secondary casters. Instead, you are the primary caster and must attempt a DC 50 Occultism check to complete the ritual as you perform a harrowing, perform that same harrowing in reverse in an attempt to pull back the threads of fate, and perform one final harrowing to “rewrite” the target's destiny. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ff891d1-2a40-4acf-b9ad-943e10d78f3b The Marriage {Artifact,Divination,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2510 The Marriage symbolizes a union of body, mind, spirit, or any of the three. When The Marriage is invested, you gain a +2 item bonus to attempts … two-actions] envision, Interact; Frequency once per day; Effect Choose one adjacent willing creature. By brushing The Marriage against their body, you form a magical bond with that creature that persists until you activate The Marriage again to form a bond with a different creature. While the bond persists, you and the other creature can communicate via telepathy to a distance of 120 feet. As long as you and the target are on the same plane of existence and are both alive, you each remain aware of the other's state—you know the other's direction from you, distance from you, and any conditions affecting them. If your bonded target becomes blinded, confused, controlled, fascinated, frightened, slowed, or stunned, you can use a reaction to attempt to counter the condition affecting the target, which also ends the bond between you and the target. The modifier on this counter check is equal to your class DC – 10. If you fail to counter the condition, that condition also afflicts you, and the bond with the other still ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6b316a2-f580-4ed7-a5ec-e994b8a9aaf3 Trueshape Bomb {Alchemical,Bomb,Consumable,Poison,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1907 Concentrated wolfsbane and other anti-shapechanger reagents fill trueshape bombs. These bombs grant an item bonus to attack rolls and deal poison damage, persistent poison damage, and poison splash damage, according to their type. If the primary target is under the effects of a morph or polymorph effect, it must succeed at a Fortitude saving throw at the bomb's listed DC, or else the effects end and the creature returns to its normal form. Targets taking persistent poison damage from this bomb must succeed at another Fortitude saving throw at the same DC to change shape using a morph or polymorph effect. The persistent damage can last up to 1 minute. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19745664-7af2-444e-9fea-8d57331b6b14 The Rakshasa {Artifact,"Harrow Court",Invested,Magical,Necromancy,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2488 The Rakshasa represents domination of others to support your own schemes. When you invest The Rakshasa , identify a single willing creature within … free-action] ; Frequency once per minute; Effect You regain Hit Points equal to twice your level, and a pledged follower of your choice loses Hit Points equal to your level (no effects apply that would decrease this Hit Point loss). If this loss kills your pledged follower, you also gain temporary Hit Points equal to your level. The pledged follower is temporarily immune to this activation for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c01806df-d091-4821-bdca-43f0dba166c9 The Teamster {Abjuration,Artifact,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2544 The Teamster represents the driving force to push on, no matter the circumstance. As long as you have The Teamster invested, all single-target … free-action] envision; Frequency once per day; Trigger you are affected by an ongoing condition; Effect You push through your largest hindrance. Select one of the following conditions currently affecting you: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, dying, enfeebled, fascinated, fatigued, frightened, grappled, immobilized, paralyzed, persistent damage, petrified, restrained, sickened, slowed, stunned, stupefied, unconscious, or wounded. If the source of the condition is more than 4 levels lower than your current level, The Teamster automatically counters the condition. Otherwise, The Teamster attempts to counter the condition, with a counteract modifier of +31. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1176b8da-6e0f-4538-8613-c32d37c41859 The Unicorn {Artifact,Invested,Magical,Transmutation,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2547 The Unicorn represents finding what one seeks. As long as you have The Unicorn invested, you gain a +2 item bonus on Perception checks to Seek . … two-actions] envision, Interact; Frequency once per day; Effect You pass The Unicorn across an adjacent closed container and then open the container. Inside, you'll find a Common consumable alchemical or magic item you need to solve a problem or deal with a situation close at hand. For example, if you're badly wounded, you might find a greater healing potion. If you've been poisoned, you could discover a panacea. If you're faced with a written clue in a language you don't understand, the container might hold a comprehension elixir. The GM always decides what consumable item is discovered, and it must be equal to or lower than your level. If the consumable isn't used within 1 minute of being discovered, the item vanishes. If there's no appropriate item to solve your situation, the GM can rule that no object is found; in this case, the daily use of The Unicorn is not expended. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31304435-7bfd-4afd-9651-ff32c1186ccd Thoughtwhip Claw {Invested,Magical,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=1808 Abraxas teaches that minds can be robbed as surely as pockets. This tattoo of a clenched fist provides a +2 item bonus to Thievery checks. two-actions] command, envision; Frequency once per day; Effect Abraxas reaches through your hands and creates threads to yank thoughts from the mind of another. The thoughtwhip claw casts mind probe on a creature within range, with a DC of 28. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ba86e9d-5542-4602-9c53-a30dce731f27 Thrice-Fried Mudwings {Abjuration,Consumable,Magical,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=1315 Frying mudwings—the remains of magical winged creatures found in blighted swamps—is a delicate balance. Cooked for too long and they lose their potency; cooked too briefly and the toxins in their system could end up harming whoever eats them. When you consume a perfectly cooked tapas, you grow two sets of mudwings that grant you a fly Speed of 30 feet or your Speed, whichever is lower, for 10 minutes. You can also use the following Activation. reaction] Interact; Trigger You would take damage from a physical attack; Effect You intercept the attack with a pair of your wings. You gain resistance 15 against physical damage for the triggering attack only, shattering one set of your wings in the process. The first time you use this Activation, your fly Speed becomes 15 feet, or half your Speed, whichever is lower, for the duration. After the second time, your mudwings are shattered entirely, ending the effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +491acd97-9894-4373-b66c-842d50a8b6eb Thunder Helm {Conjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=1593 The creator of the original thunder helm tried and failed time and again to craft a reliable, helmet-mounted firearm that enabled hands-free gunplay, but even after resorting to magical enhancements, they were never quite able to realize their vision. The allure of the thunder helm continues to compel certain mindsets in the Mana Wastes, and these items continue to be crafted to this day. two-actions] envision, Interact; Frequency once per day; Effect The helm's gun barrels swivel and aim randomly, then conjure enough gunpowder and bullets to fire in all directions around you. Every creature within a 20-foot emanation takes 4d6 piercing damage (DC 19 basic Reflex save). When determining a creature's resistance or immunity to this damage, use the weaker of the target's resistance or immunity to piercing or bludgeoning. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5dac5119-6a18-4354-97b8-5df4ee0cb6c1 Thunderblast Slippers {Invested,Magical,Sonic} Worn Items Other Worn Items L /Equipment.aspx?ID=2331 Unassuming in appearance, these slippers indicate their nature only with a signature strip of yellow stitching. You gain a +2 item bonus to Acrobatics checks. two-actions] (concentrate, manipulate); Frequency once per day; Effect You move like the wind, with precision and speed. You Stride up to 60 feet; this movement doesn't trigger reactions. When you stop, if you've moved at least 30 feet from where you started, you release a thunderous 5-foot emanation that deals 2d6 bludgeoning damage and 2d6 sonic damage with a DC 25 basic Fortitude save. A creature that critically fails its save is also knocked prone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9099a569-d9cb-4d8d-a828-04aecc6666ef Timpani of Panic {Magical} Held Items \N 1 /Equipment.aspx?ID=3949 This fine copper kettledrum has a dark skin stretched over it, and the tension rods are stained a dark red. This drum grants you a +2 item bonus to Performance checks while playing music with the instrument. Sustain Dread [one-action] (auditory, emotion, fear, manipulate, mental); Frequency once per day; Effect You beat a march on the timpani that continuously increases in tempo. Enemies within a 30-foot emanation must attempt a DC 26 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4c1e1a8-aa0a-4bee-9487-2134f5f63ff2 Titan's Grasp {Apex,Evocation,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=1082 These bronze gauntlets each have a small red gem embedded in the wrist. You gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Grapple. If you successfully Grapple an enemy that's at least one size category larger than you, the gauntlets dig into it, dealing bludgeoning damage equal to your Strength modifier, plus an additional 2d6 on a critical success. one-action] Interact (sonic); Frequency once per day; Requirements You have two hands free; Effect You clap the gauntlets together with a thunderous crack that deals 6d10 sonic damage in a 30-foot emanation. Each creature in the area must attempt a DC 35 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c46c33e9-7978-4f88-8589-1acce47e42a9 Toadskin Salve (Greater) {Alchemical,Consumable,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1277 This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. reaction] Interact; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87211aef-2678-4765-a472-9cc296afb4c7 Tooth and Claw Tattoo {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2219 This tattoo resembles an animal's fangs, claws, or similar natural weapons, letting you wield such weapons and turn into the same beast. When you receive the tattoo, choose the animal from among the following: ape, bear, bull, canine, cat, deer, frog, shark, or snake. You can ask questions of, receive answers from, and use the Diplomacy skill with animals of that kind. This tattoo is usually located on the body part or parts it's meant to transform—on the back of the hands for claws, around the mouth for jaws, on the forehead for horns, and so on. two-actions] (concentrate, polymorph); Effect The tattoo casts 3rd-rank animal form to transform you into the animal that matches your tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22dd9dda-0505-4f3f-ba48-fd97ad18d953 War Blood Mutagen (Lesser) {Alchemical,Consumable,Elixir,Mutagen,Polymorph,Uncommon} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1549 Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8972ae27-137e-4b6b-aced-6eea576bd289 Torrent Spellgun (Lesser) {Attack,Consumable,Magical,Spellgun,Water} Consumables Other Consumables L /Equipment.aspx?ID=2128 Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22847d05-531b-418e-89bd-15c4c4348a74 Trackless {Magical} Runes Accessory Runes \N /Equipment.aspx?ID=2304 Trackless runes are common among hunters and trappers, as well as thieves and anyone fleeing pursuit. While wearing trackless footwear, you are continuously affected by the vanishing tracks spell. two-actions] (concentrate); Frequency once per day; Effect You extend the effect of your rune out to a 20-foot emanation. The emanation remains for 8 hours, affecting up to 10 creatures of your choice within the area. You can Dismiss this effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e32f3ec-a40f-482b-bbda-743c7c8ab3d4 Traitor's Ring {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=1630 This ring has a thick band supporting a square-cut gem that can be customized to the buyer's preference. The thickness of the band allows it to be taken to any jeweler or blacksmith to be adjusted to different hands or fingers from the original make. There is a tiny clasp at the side of the gem that, when pressed, opens the gem, revealing a small, hinged compartment. This compartment is designed to hold one dose of poison, allowing wearers to slip the contents of the ring into the food or drink of an intended target. The compartment can be closed again by gently pressing the gem back into place. Noticing the compartment requires a DC 15 Perception check for anyone inspecting the ring. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2923d42-370b-45b6-b2e1-076e3cfbddce Traveler's Cloak {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1558 These cloaks are designed to accommodate long treks through various climates. Traveler's cloaks for hot climates might be bleached white and created from lighter materials, while those intended for cold climates are made of thicker materials and have linings intended to retain heat. While wearing a traveler's cloak for the appropriate type of weather, increase the time it takes to become fatigued from temperature effects by 2 hours. A traveler's cloak has no effect at extreme or incredible temperatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4628e3be-88f2-4dd7-bf26-c36efacfde08 Tripline Arrow {Conjuration,Consumable,Magical,Rare} Consumables Magical Ammunition \N /Equipment.aspx?ID=1754 This arrow unspools a line of wire as its flies at its target. The wire animates as it hits a target and attempts to wrap around its legs before vanishing a moment later. If you can apply the bow's critical specialization effect, you can choose to knock the target prone instead of pinning the target. If you cannot apply the bow's critical specialization effect, you can instead attempt to use the arrow to Trip with the Athletics skill as if the bow had the trip weapon trait. The arrow's unwieldy nature halves its weapon's range increment. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48b0f515-86c2-4b4a-ac59-b406d5ec4f96 Tripod {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1207 Tripods are designed for use with kickback weapons, as a way for gunslingers with lower strength to accurately use these more powerful weapons by sacrificing mobility instead. They can be set up and attached to a firearm with a single Interact action using one hand, setting the tripod in your square. While this sturdy piece of engineering is in use, you don't take the –2 penalty for firing a kickback weapon, even if your Strength isn't high enough to avoid the penalty. However, you must retrieve the tripod with a single Interact action before you can move the firearm to a different position. Normally, when you're hidden or undetected, you become observed if you do anything except Hide, Sneak, or Step. However, deploying or retrieving a tripod with an Interact action doesn't automatically make you observed, so long as you don't set up or remove the tripod when it's in a spot where creatures can see the tripod itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a1ddcb9-844e-4ec2-9906-ca575037fdbc Warding Element Draught {Alchemical,Consumable,Elixir} Alchemical Items Alchemical Food L /Equipment.aspx?ID=1934 Using ingredients collected from pure elemental sources, a warding element draught instills enough of the essence of the element in the imbiber to partially protect them against it. Each draught includes one of the following ingredients, chosen when the elixir is distilled, and grants a +1 item bonus to AC and saving throws against alchemical effects, spells, and magic effects with the listed elemental trait for 10 minutes. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7bbc8ef-a01d-439a-839f-80055ee847ff Tumbler's Belt {Invested,Magical,Unique} Held Items \N L /Equipment.aspx?ID=3635 This sparkling purple belt was made for the youngest member of a family of jugglers and tumblers who traveled with the Crascondo Company. The thought was this would allow the child to safely participate with their elder siblings and cousins, but the belt found itself being “loaned” more and more often to dare-taking elders in the troupe. The tumbler’s belt grants a +2 item bonus to Acrobatics checks, and whenever you critically succeed at a check to Tumble Through, you gain a +10-foot item bonus to your Speed until the end of your turn. While wearing the tumbler’s belt, you’re not off-guard while you Balance. reaction] Land With Grace; Frequency once per day; Trigger You're falling; Effect Treat your fall as if it were 120 feet shorter. Regardless of whether you take damage or not from the fall, you land on your feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1f486ee-889a-4899-aa99-11b19248a983 Twig of Knowledge and Memory {Consumable,Magical,Mental,Plant,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3538 This tiny magic item looks like a twig from the rare mti’le tree with its swirls of reddish-gold veins through dark brown wood. Each one is unique and fits easily in the palm of a Medium-sized creature’s hand. When pressed to the temple or lips of a sentient creature, that creature can immediately attempt a check to Recall Knowledge about any subject using a corresponding skill (such as Society to Recall Knowledge about a humanoid); they gain a +1 status bonus on this check. This consumable is not immediately consumed on its first use, but can be used three times before it loses its power and becomes a mundane, if still beautiful, twig. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87c63a2f-db0f-4444-a032-127ffc428177 Twisting Twine (Moderate) {Magical} Held Items \N L /Equipment.aspx?ID=3419 You can activate the moderate twisting twine once per hour instead of once per day, and the Athletics modifier is +12. Unravel Twine [one-action] (manipulate); Frequency once per day; Effect You toss the ball of twine into a square within 20 feet. The twine then unravels and animates, attempting to Disarm or Trip (your choice) a creature in the square with a total of +9 to the Athletics check. At the end of your turn, the twine winds itself back into a ball and returns to your hand; if you don't have a free hand, it returns to your space instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e90ee8d0-08f1-4df1-abb5-9a3b8c0d2bf5 Tyrant Ampoule {Alchemical,Consumable,Expandable} Alchemical Items Bottled Monstrosities L /Equipment.aspx?ID=1953 The body of a fearsome tyrannosaurus is shrunken and contained in this bottle, its desiccated form barely constrained within the glass. The effigy of a Gargantuan tyrannosaurus forms when you open the bottle, causing devastation as it rampages. The tyrannosaurus Strides up to 40 feet. It can move through the spaces of Huge or smaller creatures and can attempt to Trample each creature whose space it enters, dealing 2d10+12 bludgeoning damage with a DC 27 basic Reflex save. It can attempt to Trample each creature only once. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6ddde578-d3cf-4b0a-890c-95d32c7f5e75 Undead Compendium {Divination,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1576 The best minds among the Magaambyan, Iomedaean, and Pharasmin Knights of Lastwall joined together to create these small, leather-bound journals. While you're holding an undead compendium, the information it contains slips into your mind, granting you a +2 item bonus to Recall Knowledge checks to obtain information about undead creatures. minutes (envision, Interact; auditory, linguistics); Frequency once per day; Effect You study the journal, focusing on a specific type of undead creature, and as the information fills the pages, you recite it aloud to your allies. Select ghost, ghoul, graveknight, lich, mummy, vampire, wight, or zombie. You and up to four allies that hear you read the information aloud during the activation gain a +2 item bonus on attack rolls and saving throws against that type of undead for the next 10 minutes. To benefit from the bonus, your allies must listen attentively and can't perform any other activities during the activation time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a6601ef-b34e-42f8-aaa6-90642552fb01 Undertaker's Manifest {Darkness,Grimoire,Magical,Shadow} Grimoires \N L /Equipment.aspx?ID=2185 This grim collection of spreadsheets is used both by undertakers who occasionally need to avoid the notice of their more restless clients, and by industrious necromancers looking to avoid catching the notice of cemetery guards and vigilant undertakers. free-action] (concentrate); Frequency once per day; Effect If your next action is to cast a shadow or void spell, the spell’s casting is accompanied by a roiling cloud of shadow that spills out around you, creating dim light in a 30-foot emanation centered on you for the next 3 rounds. This has no effect on areas where the lighting level is already darker than dim light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68a7370a-6ffd-4bb3-b2be-2229309c2de0 Underwater Firing Mechanism {Magical,Uncommon} Customizations Firing Mechanisms \N /Equipment.aspx?ID=1224 This device replaces the attached firearm's normal firing mechanism (normally, most of the guns in this chapter use a flintlock or matchlock firing mechanism). When the firearm's wielder fires the weapon, a small rune etched on a piece of stone affixed inside the mechanism releases a magical spark that's propelled through the firing mechanism and into the firearm, launching its bullet. An underwater firing mechanism allows the attached firearm to be fired underwater or in other conditions that would normally prevent the ignition of black powder. Attaching an underwater firing mechanism to a firearm takes 1 hour, though this time can overlap with the standard time required to maintain and clean your firearm to prevent misfires. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb57b083-fb72-4500-a255-f8041d7b2bef Boarding Pike {Reach,Shove,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=138 Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving … \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +292fdec8-bfe3-4d94-b489-68854003d637 Unifying Emblem (Lyrune-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9edff571-7e20-4d5f-adc7-3e637de6c283 Unmemorable Mantle {Illusion,Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=513 This long, shoddy cloak bears a hood and a simple brass clasp. While wearing the cloak, you gain a +1 item bonus to Deception checks to Impersonate an individual and to Lie while in character as that individual. minute (envision, Interact); Frequency once per day; Requirements You are Impersonating someone else; Effect While conversing or otherwise casually interacting with other creatures, you can adjust the mantle’s clasp to modify those creatures’ recollections of the last 5 minutes of their interaction with you. Each creature must attempt a DC 25 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03d0cd8a-2694-4933-be2d-1ceee42748bb Uzunjati Storytelling Amulet {Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=3560 This round, flat amulet can be made of metal, clay, or leather and is usually highly personalized with runes, sigils, lines of poetry, or a depiction of a storyteller at work. In Azimbye’s case, their gold-rimmed metal amulet boasts fine dwarven workmanship, and bears lines from one of the oldest epic poems of the legendary folk hero Kgalaserke on one side and a stylized portrait of a storytelling event in Ranage’s Circle on the other. While wearing the amulet, you gain a +1 item bonus to Performance checks. Enamoring Story [free-action] (concentrate); Frequency once per day; Trigger The perfect anecdote or story to impress your interlocutor comes floating to your memory.; Effect You attempt to Make an Impression or Request, using a Performance check instead of a Diplomacy check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1080125c-9585-4847-a84b-925b06d449a7 Vaccine (Minor) {Alchemical,Consumable,Elixir,Healing} Alchemical Items Alchemical Elixirs L /Equipment.aspx?ID=1969 A vaccine grants a creature immunity to a specific strain of disease of a level equal to or less than the vaccine’s level, and a +2 item bonus on all saving throws against other strains of the same disease. For example, a vaccine could grant immunity to putrid plague inflicted by harpies but would only grant a +2 bonus against putrid plague inflicted by a giant rat. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e628a5c8-36c6-42c1-86fa-d9025e23cfd9 Valorous Coin {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3898 Valorous coins are metal disks emblazoned with two crossed swords, with inscriptions exhorting bravery and optimism. The effects of a valorous coin last for 1 hour. During that time, if you’re reduced below a quarter of your Hit Points while wielding the affected weapon, it empowers you with determination and resolve to finish the fight. You gain temporary Hit Points equal to your level that last for 1 minute, and you gain a +1 circumstance bonus to Strikes and damage rolls with the affected weapon for 1 minute. Once this minute ends, so do all effects and the remaining duration of the valorous coin, and you’re fatigued until you’re healed to your maximum Hit Points. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +25cc43ab-2585-4c8c-b830-5c1c4879a6ca Veiled Figurehead {Figurehead,Magical,Water} Figurehead \N \N /Equipment.aspx?ID=2635 This figurehead is carved in the shape of a humanoid , but it has no facial features whatsoever. Veil! 1 minute (concentrate, illusion, visual); Frequency once per day; Effect You change the appearance of the ship in minor but noticeable ways. Its general size and shape can't be changed, but you can alter surface details to your liking. Flags and sails can be recolored and given new markings, and the overall material of the ship can appear a different color or quality. Wear and surface damage (like small holes, tears, and burns) can be masked to make the vessel look unblemished, or you can create such damage and wear. The figurehead itself shifts to fit the change and gains a face to match the rest of the ship. The illusion lasts for 6 hours or until you Dismiss this effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54a8aa3c-eb24-4bb6-a3f9-cf08e5c8c4cf Bola {Nonlethal,"Ranged Trip",Thrown} Weapons Base Weapons L /Weapons.aspx?ID=433 This throwing weapon consists of weights tied to the end of long cords, which can be used to bludgeon foes or entangle their legs. \N 1 1d6 20 ft. Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +1ea712a5-7252-4978-9c5b-5e94153a31c3 Viper's Fang {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2997 When you activate this resin-strengthened viper skull, make a melee Strike against the triggering creature. If you have Reactive Strike, you can activate the viper's fang as a free action. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. If you hit with this attack, the creature is exposed to viper fang venom. reaction] (concentrate); Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a moving action it's using; Requirements You are a master with the affixed weapon \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1f3e8da-24ba-4e48-8041-3f50fc1ac19d Void Fragment {Consumable,Occult,Rare} Blighted Boons \N \N /Equipment.aspx?ID=2373 Hovering midair, thrumming and whispering of its power, a void fragment is a crystalline fragment of swirling colors, reminiscent of stars and deep darkness. It thrums intermittently with a beckoning vibration, drawing attention from and pulling at nearby creatures with a tangible sense of gravity. A chill hangs in the air around it. At a touch, the wisp vanishes, giving the point of contact a gangrenous color. If the partaker succeeds at the initial save, the wisp reappears somewhere on the same planet. one-action] or [two-actions] (concentrate, teleportation); Frequency once per hour; Effect You teleport up to 30 feet to an unoccupied space you can see. If you used 2 actions, you can teleport up to 60 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +34152531-87a7-475e-8b79-02ea823101d5 Void Mirror {Artifact,Conjuration,Divination,Magical,Unique} Artifacts \N 3 /Equipment.aspx?ID=955 The Void Mirror was created on a distant planet by a now-extinct alien cult to aid in unlocking the secrets of the Dark Tapestry. It appears as a 5-foot-tall, 2-foot-wide mirror of dark glass. As long as it's unmounted in a frame, the Void Mirror functions only as a mirror, save that it always reflects the sky as if it were night, regardless of the time of day. When the Void Mirror is mounted in a frame, it instead serves as a window into space, displaying a star field in its glass rather than a reflection. This frame can be of any quality, but stouter frames help to prevent the frame's destruction and thus help to keep the Void Mirror functional. days (Interact); Research Accumulate 12 RP by making DC 40 Occultism (legendary) checks when Researching (1 year per attempt); Frequency once per century; Effect The third activation ritual is known as “Become the Void” and requires the user to continue performing the rite for 7 consecutive days (as if they were performing a multi-day ritual). If the user fails to perform this rite for one of these 7 consecutive days, they immediately suffer the critical failure effect below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f961307b-dbb7-4a9f-9db5-54dbf198deec Vulture's Wing {Catalyst,Consumable,Magical,Uncommon} Consumables Spell Catalysts L /Equipment.aspx?ID=1796 This fan of vulture feathers scatters on an unnatural gust of wind. If this catalyst is used to cast a ray of enfeeblement spell that has been heightened to at least 5th level, instead of targeting a single creature, you cast the spell in a 30-foot-area cone. You don't make a spell attack roll, instead affecting all creatures within the area with the effect the spell would normally have on a hit. This means creatures within the area must attempt a Fortitude save to determine whether they're enfeebled. one-action] Cast a Spell \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68e08a47-3318-43f4-8b55-dd82ba5f419e Bolt Emitter {Mounted,Unique} Siege Weapons \N \N /SiegeWeapons.aspx?ID=34 Nethys Note: No description has been provided for this siege weapon. Aim 60 feet, minimum distance 10 feet Fire ( attack , flourish , … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef025270-5e95-4e17-9f9e-bbfb111070c5 Wand of Clinging Rime (9th-Rank Spell) {Cold,Magical,Wand,Water} Wands Specialty Wands L /Equipment.aspx?ID=2274 A thin layer of frost coats this gnarled holly wand. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast frigid flurry of the indicated rank. After you cast the spell, the ice crystals freeze to flesh and other surfaces, clinging to the creatures in the area. Each creature that fails its save takes persistent cold damage with the amount determined by the wand's type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +234a5bc5-cc40-4c2f-bac0-1a69b3024ba8 Wand of Contagious Frailty {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2275 Cracks and healed fractures spiderweb the shaft of this bone wand, worsening each time the wand is used. The bone's worn epiphysis forms the wand's pommel, and black leather wraps around the handle. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast enfeeble. After you cast the spell, if the target is enfeebled, it releases a 10-foot emanation that doesn’t include itself. Each creature in that area must attempt a Fortitude save as if targeted by enfeeble, but gets an outcome one degree of success better than it rolled. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1866c970-5362-4d5c-b53c-22b2c0c74a6e Wand of Crushing Leaps {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2276 This supple, light wooden wand drifts to the ground like a feather or leaf when dropped, landing unharmed. A thin coil of metal wraps around the wand's handle. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast jump, but can jump up to 60 feet. When you land you shatter the ground, making each creature in a 5-foot emanation off-guard until the start of its next turn. In addition, the space you land in and all squares in the emanation become difficult terrain for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a14c006-ff28-498f-92a8-d4ac021b3903 Wand of Dazzling Rays (5th-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +11ef2fa8-7f38-4020-b935-2d7074c61850 Wand of Hawthorn (2nd-Rank Spell) {Magical,Plant,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2279 Carved from a hawthorn branch, this wand has a smooth handle, but the shaft remains covered in bark and long thorns. Polished red stones, arranged like a cluster of berries, decorate the pommel. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast oaken resilience of the indicated rank, and the target sprouts long thorns like those of a hawthorn tree. While oaken resilience lasts, any creature that hits the target with an unarmed Strike or otherwise touches it takes piercing damage from the thorns, with the amount determined by the wand’s type. A creature that has engulfed or swallowed the target takes this damage as well at the start of each of the target’s turns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f8f7e42-9bac-4a06-9166-d85884fe9b17 Warning Snare {Auditory,Consumable,Mechanical,Snare,Trap} Snares \N \N /Equipment.aspx?ID=348 Using materials specific to the area, you connect a sound‑making component to a trip wire or a pressure plate. This snare is like an alarm snare, but its subtle sound blends into ambient noise. You can detect this sound as long as you’re within 1,000 feet of the snare and aren’t prevented from hearing it. Other creatures in that area who are searching might notice the sound if their Perception check result meets or exceeds your Craft DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c057b73a-a38c-43f5-baeb-4e789642105a Bolts {} Weapons Base Weapons L /Weapons.aspx?ID=441 Shorter than traditional arrows but similar in construction, bolts are the ammunition used by crossbows. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84fd8e22-4c16-406b-8a1c-fac2187615b5 Wand of Legerdemain (3rd-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73853fe4-7e22-4e70-8399-54d45387e3b9 Wand of Legerdemain (9th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2281 This wand of lacquered black wood has a handle wrapped in interwoven colorful ribbons. A silver bell caps the wand's tasseled pommel. one-action] Interact (emotion, illusion, light, mental, visual); Requirements The last action you took this turn was to Cast a Spell from the wand; Effect You make yourself the center of attention. An illusory spotlight shines bright light upon your space as you pull inane objects from the wand's tip, such as confetti, silk flowers, streamers, or a long string of colorful kerchiefs knotted end to end. Each enemy within 30 feet must attempt a Will save against your spell DC, receiving a +4 circumstance bonus to the save if you or any of your allies recently threatened it or used hostile actions against it. On a failure, the creature becomes fascinated with you until the end of your next turn. The fascination ends if the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8521f1a1-5ad7-42d7-b750-cb91c11cc400 Wand of Mercy (5th-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2283 The pommel of this rose quartz wand resembles the stylized wings of an angel. When you cast its spell and choose not to make it nonlethal, the crystal deepens to blood red. The color reverts to rose when you cast the spell from the wand nonlethally. Cast a Spell; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, and can choose to give it the nonlethal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aaf7165f-282f-471e-869a-bcca1332b328 Wand of Overflowing Life (3rd-Rank Spell) {Healing,Magical,Vitality,Wand} Wands \N L /Equipment.aspx?ID=3426 This alabaster wand has a clear crystal at the tip. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, at the start of your next turn, excess healing magic wells up from the wand and heals you, as though you cast the 1-action version of heal on yourself at the same spell rank. You gain this benefit only once per turn, even if you cast multiple heal spells from wands of overflowing life in the same turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f58c2d2-49e3-4a6b-a41b-a2d86e481c3a Wand of Purification (3rd-rank Spell) {Magical,Wand} Wands Magic Wands \N /Equipment.aspx?ID=3476 This cypress onusa rod is decorated with a number of paper streamers that rustle when shaken to direct purification magic. Wands of purification contain either cleanse affliction, clear mind, or sound body, decided when the wand is created. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast cleanse affliction, clear mind, or sound body of the indicated level. If your counteract check would be sufficient only to suppress the effect until the beginning of your next turn, instead of to fully counteract it, then you can Sustain the Activation of the wand each round to suppress the effect for an additional round, to a maximum of 1 minute. You Sustain the Activation by shaking the wand, so if at any point you release or otherwise drop the wand, the effect immediately stops being suppressed and resumes on the target as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc4ae56e-1000-48be-8945-dc338e6ef91b Wand of Reaching (2nd-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe8f030f-35cc-4419-9cd3-f2f27696fee3 Wand of Rolling Flames (2nd-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bb903249-cd30-4ab4-a7a3-4845b45bd747 Bolts (Phalanx Piercer) {} Weapons Base Weapons L /Weapons.aspx?ID=351 Heavy, iron-shod bolt. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84debd66-f654-4419-8ffc-a6d7c87a0b4f Wand of Slaying (9th-Level Spell) {Illusion,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=371 This polished black wand has a green gem at the tip, and anyone who looks into it sees a reflection of a grinning skull instead of their face. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast finger of death of the indicated level. If the spell slays its target, the corpse releases negative energy in a 20-foot emanation, dealing negative damage equal to double the spell’s level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0b0f674-4d96-4cb8-a8b2-bd289b498752 Wand of Spiritual Warfare (2nd-Level) {Evocation,Force,Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1247 PFS Note Due to their connection to the shop’s proprietor, all Pathfinder Society agents have access to the items from Barghest’s Bin Cast a Spell; Frequency once per day, plus overcharge; Effect You cast spiritual weapon of the indicated level. When you critically hit, you apply the weapon's critical specialization effect. In addition, you can etch one of the following property runes onto the wand: corrosive, flaming, frost, shock, thundering, or their respective greater versions. The spiritual weapon's Strikes gain the effects of this rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +058d4026-2614-4f36-a434-f86d08b9b841 Wand of Splintered Sorrows (8th-Rank Spell) {Magical,Uncommon,Wand,Wood} Wands Magic Wands L /Equipment.aspx?ID=3727 This wooden wand is roughly cut, as if it had been crudely chopped from a tree and left forgotten. When held, the wand imparts feelings of deep sorrow. Cast a Spell; Frequency once per day plus overcharge; Effect You cast splinter volley of the indicated rank. Each splinter contains some of the despair felt by cruelly harvested trees, causing any creature damaged by this spell to become stupefied 2 for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target also weeps, becoming slowed 1 for the same duration. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59ea621f-1fa8-4951-a38d-42737b9ddde1 Wand of Teeming Ghosts (7th-Rank Spell) {Magical,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2292 This pale wooden wand is carved to resemble a thigh bone with metal caps at each end. Ghostly tendrils seem to swirl around it every so often. free-action] (concentrate); Trigger You successfully impart the frightened 1 condition on a creature; Requirements You have at least 1 temporary Hit Point from false vitality; Effect You end false vitality and increase the creature's frightened condition value to 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1f9c982-6507-4937-803d-7421d9cc627e Wand of the Ash Puppet {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2293 This wand is composed of ash that has been compressed, shaped, and sealed with a clear lacquer. When you trace the wand's tip along a solid surface, it leaves a black trail of charcoal. Writing with the wand in this way never damages or wears the wand down. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast disintegrate. If the spell reduces a living creature to fine powder, you animate that creature's ashes into a sulfur zombie with the same general appearance as the disintegrated creature. You control this sulfur zombie, which gains the minion and summoned traits. You can issue a verbal command to the sulfur zombie as a single action with the auditory and concentrate traits. The sulfur zombie crumbles into inanimate ash when reduced to 0 Hit Points or after 1 minute, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c135359f-e359-4838-b349-e745e0ded879 Wand of Thundering Echoes (4th-Level) {Evocation,Magical,Sonic,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1385 A forked, lightning-like crack runs down the length of this ornate stone wand, which rumbles slightly with the peals of distant thunder. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast sound burst of the indicated level. After you Cast the Spell, at the start of each of your turns, the sound echoes in the same area as if you had cast it again, though it deals one fewer d10. This effect lasts until the damage is reduced to below 2d10. The echoes don't affect structures or other items. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c7455f0-968b-41fa-9dd6-367d6c6b251f Wand of Widening (1st-rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=3053 The end of this wand is forked with a peridot setting. Cast a Spell; Frequency once per day, plus overcharge; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Effect You Cast the Spell, and increase its area. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet; add 5 feet to the length of a cone or line that is normally 15 feet long or smaller; or add 10 feet to the length of a larger cone or line. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed457b61-f667-4d0a-9baf-cae3d74b9c16 Wandering Pipe {Artifact,Invested,Magical,Mythic,Unique} Artifacts \N \N /Equipment.aspx?ID=3513 This long-stemmed pipe always emits a thin plume of smoke, even when not lit or in active use. The exact material the pipe is made of varies in every accounting; sometimes made of polished oak, other times ebony, sometimes stone, and in one Erutaki legend the pipe is made of pure ice that somehow holds a flame. Though the wandering pipe is not intelligent, it is rumored to possess a certain capriciousness, leaving the possession of mortals whose lives are not exciting enough but inevitably finding its way back to its one true owner. Smoky Protections [two-actions] (concentrate, manipulate, primal) ; Cost 1 Mythic Point; Frequency once per day; Effect For the next 10 minutes, smoke gathers around you buoying your steps and protecting you. For the duration of this effect, you gain a fly Speed equal to your land Speed and automatically hover in place, and you have concealment from ranged attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53744f9c-575b-484c-b172-55d43f817d5d Buzzsaw Axe (Greater) {Evocation,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1045 The axe is a +2 greater striking battle axe , the circumstance bonus to damage is +3, and the activation's DC is 34. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87610fce-a7be-4467-bcdf-352224cab534 Weapon Harness {Adjustment,Uncommon} Adjustments \N L /Equipment.aspx?ID=1826 A suit of armor with this adjustment incorporates short, flexible harnesses meant to connect weapons to each of its vambraces. These harnesses can each be connected to a melee weapon of light Bulk or less. Attaching or removing a weapon takes an Interact action. Someone else can attach or remove a weapon if you're willing to let them or you're unable to act. You must remove a weapon from its mount before you can completely Release or otherwise stow it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21a0e674-3568-46c8-baca-fb0ec80da47a Weapon of False Wounds {Illusion,Magical,Uncommon,Visual} Held Items \N L /Equipment.aspx?ID=3536 These weapons consist mostly of illusions, except in the spots where the weapon would be held. A sword, for example, would consist only of a physical handle with the permanent illusion of a blade. Weapons of false wounds come in all shapes and sizes to help accurately reenact both historic and theatrical combat without risk of injury. The most amazing property of these items is the fact the illusions become partially physical when interacting with other weapons of false wounds, allowing blades to clash and parry as they would in actual combat. As a weapon of false wounds is designed specifically to interact with other illusions, paying attention to subtle changes in the weapon’s appearance can help alert the wielder to nearby illusions. While using this item, you gain a +1 item bonus to Perception checks to disbelieve an illusion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c4508fd-1a71-4e42-a2b4-649e8af70612 Weapon-Weird Oil {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2077 Each dose of weapon-weird oil is keyed to a particular melee weapon group, selected from among axe, brawling, club, flail, hammer, knife, pick, polearm, shield, spear, and sword. The oil creates a synergy between skill and weapon, enabling you to wield the weapon in unexpected ways. You must have proficiency with the original weapon to benefit from the oil; however, you use your proficiency rank with the oil's keyed group instead of the weapon's original group. Also, you apply the critical specialization effect from the oil's keyed group instead of the weapon's normal critical specialization effect. While the oil remains effective, the grievous rune and similar magic react as if the weapon belongs to the oil's group. A weapon can be coated in only one type of weapon-weird oil at a time. Any new application of this oil supersedes any previous one. These effects last for 1 hour. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7db00806-f195-4fe0-8474-ed8157322fe5 Whisper Briolette {Consumable,Divination,Magical,Mental,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=839 This teardrop-shaped gemstone has triangular facets and looks suitable for fancy attire, although close inspection shows that it's hollow. When it's activated, you can instantly impart up to 1 minute of speech (roughly 150 words) telepathically to any creatures you choose within 100 feet. You can impart this instantaneous telepathic message to creatures that you perceive and creatures hidden to you, but you can't do so to undetected creatures. Once used, the whisper briolette becomes unusable and subtly vanishes within the next few minutes, rather than crumbling to dust. two-actions] envision; Requirements You are an expert in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7e4e282-fcec-4bfc-b3da-5f772f9f5fb6 Whisperer of Souls {Artifact,Divine,Unique} Artifacts \N 2 /Equipment.aspx?ID=2367 This +4 major striking greater brilliant keen glaive binds the souls of powerful creatures it slays. The soul can't be returned to life by any means while imprisoned within the glaive and can be freed only by a deed of great benevolence or selflessness. While using the glaive as a weapon, whenever you reduce a sapient creature of 18th level or higher to 0 Hit Points or roll a critical success with a Strike against such a target, the creature must attempt a DC 50 Fortitude save. three-actions] (concentrate, manipulate); Frequency once per week; Effect Attempt an Occultism check as if you cast the legend lore ritual about a subject. If you roll a success or critical success, you can repeat what the Whisperer of Souls relates to you about the subject. On a critical failure, you and the glaive are drawn into a murmuring void of cold, where your mind is assaulted by strange visions for an entire week. At the end of this time, you reappear and must attempt a DC 50 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0726e8b1-a083-4452-9ab1-49e1491a6dd5 Windstep Sheath {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3901 Carved of ash wood and decorated with images of clouds and gusting winds, a windstep sheath is a small icon shaped like a weapon sheath or quiver. This whetstone is favored by duelists who like to take their foe by surprise. When you use the Quick Draw feat with a weapon under the effect of a windstep sheath, you can also Step as part of that action, either immediately before or after your Strike. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa75598a-7498-4828-ad5d-768607c785fa Witchwarg Fur {Catalyst,Consumable,Magical} Consumables Spell Catalysts \N /Equipment.aspx?ID=3266 The pelt of a witchwarg stays cold long after it leaves the creature's body. A tuft of this fur can freeze a fire shield spell into solid ice, inverting its usual effects. The spell's fire trait is replaced with the cold trait, you gain resistance to fire damage and environmental heat effects (instead of cold effects), the shield is immune to cold damage instead of fire damage, and its Hardness is halved against fire effects. The damage you deal to creatures that touch you or hit you with a melee or unarmed attack has its type changed to cold. Cast a Spell (add 1 action) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a57fd8a-2a03-432b-828c-f29a20f1cc5e Wondrous Figurine (Bismuth Leopards) {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=270 This exquisitely crafted statuette is carved into the form of twin panthers climbing a tree. When activated, it transforms into a pair of beautiful leopards that are carved out of bismuth and flash hypnotically as they move. Creatures that come within 5 feet of a bismuth leopard or that end their turn within 5 feet of a bismuth leopard become dazzled for 1 round unless they succeed at a DC 24 Will save. A creature that comes within 5 feet of both leopards or ends its turn within 5 feet of both leopards need only attempt one saving throw each time. The leopards can be called on only once per day, and they remain in their leopard form for up to 10 minutes. If either of the leopards is slain, that leopard can't be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other leopard. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87542342-e382-46c1-b3f4-95604fc6882d Wondrous Figurine (Jade Serpent) {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=270 This tiny statue first appears to be a formless lump of jade until closer inspection reveals it to be a serpentine body curled into a snug knot. When activated, this figurine becomes a giant viper. The figurine can be used only once per day, and it can remain in serpent form for no more than 10 minutes. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +299a7527-3d26-4d10-86b5-72336ee06fde Wondrous Figurine (Obsidian Steed) {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=270 This sinister-looking black statuette resembles a horse rearing up on its hind legs. When activated, this figurine becomes a nightmare. It can be called upon once per week for up to 24 hours, though it won't use plane shift or its other abilities on behalf of its rider. Although evil, it allows itself to be ridden by creatures of any alignment, although if a good creature mounts it, the rider must attempt a DC 3 flat check. On a failure, the nightmare uses plane shift to take the rider to a random location in the Abyss, where it promptly returns to statue form, stranding its rider in that nightmarish place. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0d7e864-b2ac-41c6-b245-c998203abded Buzzsaw Axe (Major) {Evocation,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1045 The axe is a +3 major striking battle axe , the circumstance bonus to damage is +4, and the activation's DC is 43. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d61deedc-514d-4991-8716-5f16b6957073 Words of Wisdom (Moderate) {Enchantment,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2564 Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are hidden within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance). one-action] command; Frequency once per day; Effect You speak your meaningful phrase from your tattoo out loud, emboldening your words for 1 minute. During this time, you gain a +1 item bonus to Diplomacy checks and checks of the skill associated with your phrase. When you roll a critical failure on a Diplomacy check or the associated skill during this time, you get a failure instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa63a2c2-2c13-43c9-8f99-cc604642692a Wraithweave Patch (Type II) {Conjuration,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1724 A wraithweave patch appears to be a square sheet of gray cloth that sparkles softly when observed in dim light. An incorporeal creature can touch, hold, and carry wraithweave patches (unlike most physical objects). two-actions] command, Interact; Requirements the wraithweave patch has been wrapped around an object and you are incorporeal; Effect You cause the wraithweave patch and the object it contains to become incorporeal. This effect lasts as long as you Sustain the activation. The wraithweave patch can only be touched, held, and carried by an incorporeal creature, and returns to solid form if not carried by such a creature—if the wraithweave patch is in a solid object at this time, it tears apart and the item inside is either lost forever or simply lodged within the solid object, at the GM's discretion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d4a1e9c8-72c7-4bf3-b0c8-1effd2238995 Wyrm's Wingspan (Greater) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2225 A massive pattern resembling dragon wings stretched to their full span crosses your body. The tattoo is typically inked on the upper back. Though the representation can be highly stylized, each wyrm’s wingspan tattoo depicts the wings of a particular type of dragon. You gain resistance 5 to the damage type matching the tradition of the dragon your tattoo depicts. two-actions] (concentrate); Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d183163-4fc5-4c3c-84fc-7965ad9170f6 Wyrm's Wingspan (Major) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2225 A massive pattern resembling dragon wings stretched to their full span crosses your body. The tattoo is typically inked on the upper back. Though the representation can be highly stylized, each wyrm’s wingspan tattoo depicts the wings of a particular type of dragon. You gain resistance 5 to the damage type matching the tradition of the dragon your tattoo depicts. two-actions] (concentrate); Frequency once per day; Effect The tattoo casts dragon form on you, turning you into the type of dragon represented by the tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ac5ec16-7fd1-4f41-8fb9-21897198bb94 Zarothrask's Contract {Contract,Invested,Occult,Rare} Contracts Other Contracts \N /Equipment.aspx?ID=3578 You’ve bargained for power with a gongorinan, but in return, you must avoid furthering demonic goals. You gain a +2 item bonus to Athletics checks to Disarm manufactured items and to Grapple. Once per day, the gongorinan can warp your body with animal features; you must attempt a DC 25 Fortitude save or become sickened 2. When you recover from the sickened condition, your features revert to normal. The gongorinan will usually do this if you sin or aid a demon, even unintentionally. Gongorinan's Emergence [two-actions] (concentrate, mental, morph, occult, unholy); Frequency once per day; Effect Stony tentacles burst out of your body, lashing at foes. Creatures in a 10-foot emanation take 6d6 bludgeoning damage and 2d6 mental damage (DC 25 basic Fortitude save); on a failure, the creature also becomes sickened 1 (sickened 2 on a critical failure) as parts of their anatomy temporarily warp into animal features. When a creature recovers from the sickened condition, its features revert to normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +26658664-6840-48c8-90a9-9fa0ec81eacc Zombie Staff (Greater) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2264 A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff’s summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bc143b83-6ff8-404b-a26b-847219dcb08b 8-Round Magazine {} Weapons Base Weapons L /Weapons.aspx?ID=349 Note from Nethys: No description was provided for this item. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73967d5c-4f61-41ad-a677-bd8f57263457 Abysium Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1409 Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +504cec1a-ba5e-41ce-bbb9-63090ca92732 Abysium Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1409 Abysium weapons are safe to carry, as the toxic metal is contained within an outer shell. However, the inherent toxicity in these blue-green weapons can irradiate open wounds and poison foes. Abysium weapons have one fewer property rune slot, but they deal 1d4 poison damage on a successful Strike, and on a critical hit, the target is sickened 1, or sickened 2 with high-grade abysium. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fff408a6-4d76-47be-8ad3-13cb5bbb67d7 Aklys {"Ranged Trip",Tethered,"Thrown 20 feet",Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=85 The aklys is a throwing club with a hook on one end and a lengthy cord attached to the other. Though aklyses aren’t available in most shops, one might be purchased for 5 gp from a vendor that specializes in strange weapons. \N 1 1d6 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +1d16c65e-80aa-4594-8114-1b3a471077f1 Alchemical Bomb {} Weapons Base Weapons L /Weapons.aspx?ID=431 These bombs come in a variety of types and levels of power, but no matter the variety, you throw the bomb at the target and it explodes, unleashing its alchemical blast. \N 1 Varies 20 ft. Martial \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54a996f9-6aa9-4995-b1fe-3bba4ce4e07a Alchemical Springald {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=10 Like the standard springald, an alchemical springald can launch three arrows simultaneously when its paddle is released. It fires specially crafted and balanced bomb arrows that carry black powder enhanced alchemical payloads that explode on impact. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a352678-26b7-4e12-9a86-4108f3e95d58 Aldori Dueling Sword {Finesse,Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=535 An Aldori dueling sword is a slim, single-bladed dueling sword with a slight curve and a sharp, reinforced point. \N 1 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +a0646754-0557-466b-8f09-cbbc8b556329 Alghollthu Lash {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1881 This fleshy +1 striking whip is obviously crafted from the tentacle of some fearsome beast, likely an aqudel, and constantly strobes with small patterns of light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +349cf4f8-e755-4a64-945b-6bd8b2379488 Alicorn Lance {Holy,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1882 This white +1 striking lance is made from the horn of a unicorn , willingly granted at the end of its lifetime. In addition to its normal … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4db446c2-0d04-4ac2-a373-39936e4f8bef Alicorn Trigger {Magical,Rare} Weapons Beast Guns 1 /Equipment.aspx?ID=3214 This +2 greater striking jezail features a preserved alicorn horn mounted underneath the barrel. Such a horn is usually willingly granted by the creature at the end of its natural lifespan, but some wicked gunsmiths acquire the horn through violence. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1f57ac8-0a2f-4f8e-823e-20e9d5900403 Alkenstar Cannon {Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=20 Named for Ancil Alkenstar, this bronze cannon is one of the largest pieces of mobile artillery ever deployed, though its immense weight limits just how mobile it actually is. The barrel of an Alkenstar cannon is nearly 3 feet in diameter, making it impractical to manufacture and handle cannonballs of sufficient size. Instead, Alkenstar cannons spray buckshot in a similar way to blunderbusses, firing large barrels that break apart mid-flight and release a rain of scattershot over a massive area. The slow movement and short range make this siege weapon fit fewer situations than most, but when used effectively, such as to stop a charge of Mana Waste mutants against the walls of Alkenstar, the results are devastating. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f48e4cec-58f1-445c-aabf-1b3c444f44d4 Anchor Spear {Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=654 The tip of this +2 greater striking spear is large and wickedly barbed, and the haft is inlaid with fine silver lines that run the length of the weapon. Wielded by specially trained xulgath cavalry, anchor spears are used to prevent the escape of gogiteths or other monsters capable of climbing or burrowing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6c04fc66-cd4a-4e6d-93cf-4bd08aea567c Anesthetizing Jaws {Magical,Mounted,Nonlethal,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=21 Communities use these large jaws to nonlethally subdue large game so it can be safely moved, treated for injury, or otherwise studied. The jaws are attached via a length of chain, which channels stunning magic into the target and aids in retrieval. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1f0d5fd-40f9-4cb8-9b71-b677268472fe Ankhrav Duster {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3201 Acid drips from the ankhrav mandibles protruding from this +1 knuckle duster . Strikes with this weapon deal an additional 1 acid damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70ed1dfc-8060-464d-9b34-af03e81c4898 Ankylostar {Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=644 This hefty spiked club is made from the fossilized tail-club of a young ankylosaurus. It can be wielded as a +2 greater striking morningstar . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff0de329-b902-409d-9a0e-99ceeec83c27 Apotheosis Knife {Magical,Rare,Unholy} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3713 This slim +3 major striking unholy wounding dagger has a curved blade akin to that of a peeling knife. Soft elf-leather strips adorn the handle. If you are a demon, it amplifies any auras you have by granting a +1 item bonus to your aura’s DCs. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d0ddfd9-fa8f-454e-a032-16da1481198f Arbalest {Backstabber} Weapons Base Weapons 2 /Weapons.aspx?ID=432 This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy \N 2 1d10 110 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +28be856f-9c90-456f-bb97-9db7af231459 Arcane Ram {Magical,Portable,Uncommon} Siege Weapons \N 20 /SiegeWeapons.aspx?ID=39 A steel-banded marble orb etched with magical runes is attached to the end of this sleek battering ram. The orb transforms the momentum of its crew into pure force energy that can hurl smaller objects out of the way. Because of its magical nature, the muscle of the individual crew members isn’t a factor in how hard an arcane ram hits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +734ba4d8-5c46-4628-b312-784371dabe19 Arquebus {Concussive,"Fatal d12",Kickback} Weapons Base Weapons 2 /Weapons.aspx?ID=518 This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. \N 2 1d8 150 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +949f8dc1-8c10-4b26-b4f9-afa362dba638 Arrows {} Weapons Base Weapons L /Weapons.aspx?ID=443 These projectiles are the ammunition for bows. The shaft of an arrow is made of wood. It is stabilized in flight by fletching at one end and bears a metal head on the other. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8fce747-6121-4e55-9f46-b395387ea986 Asp Coil {Reach,Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=233 The asp coil, named both for its slithering striking style and its usage among Aspis Consortium agents, has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +4452c9cc-3523-4402-b89a-c053104e94a3 Atlatl {Propulsive} Weapons Base Weapons 1 /Weapons.aspx?ID=329 Atlatls are long, narrow pieces of shaped wood or antler used as levers to hurl darts faster and farther than would otherwise be possible. An atlatl uses darts as ammunition. \N 1 1d6 60 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +820ed3dd-2a95-47ab-b341-f17707107d2c Auspicious Scepter {Divination,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1039 This imperious +1 striking mace has a glowing orb in the shape of an eye set in its flanged head. When you succeed at a check to Recall Knowledge about a creature after you've dealt it damage with the auspicious scepter, you learn one of its resistances in addition to any other information. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a3daf55-7280-49e5-bf86-2e187a471fd4 Axe Musket (Melee) {"Critical Fusion",Forceful,Sweep,Uncommon,Combination} Weapons Base Weapons 2 /Weapons.aspx?ID=213 This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +9967fa5f-f5ca-4d7f-a726-1f56a56f5575 Axe Musket (Ranged) {Combination,Concussive,"Fatal d10",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=213 This item, favored by firearms-using dwarves and barbarians, takes the form of a sturdy musket with an axeblade attached near the muzzle. \N 2 1d6 50 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d5392f1c-dd3e-4acb-828e-9f22593b1586 Azarim {Divine,Evocation,Intelligent,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1725 In life, the dwarven rogue Azarim was always something of an outsider among her people for her fast and loose relationship with dwarven … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f10e08b-c7c8-41d3-92f6-e2760bf446b2 Backpack Ballista {Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=447 This complex wooden device, worn on the back, contains a miniature ballista on a retractable arm. As an Interact action, you can pull a lever to deploy or retract the ballista. As long as it remains deployed, you must hold the ballista using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the ballista up over your shoulder. While retracted, the ballista and its mount slide down and are concealed within the device. Although a backpack ballista packs a punch, the device is a challenge to operate. Reloading it takes 1 minute and can't be done while worn. As normal, you can't wear a backpack ballista with another backpack. \N 1+ 1d12 180 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +391e59e5-430a-4950-b8bc-78373fbf06b4 Backpack Ballista Bolts {Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=179 Nethys Note: Ammunition for a backpack ballista . \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7414be61-ddcf-4971-aa26-c6ac5ae276cd Backpack Catapult Stones {Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=180 Nethys Note: Ammunition for a backpack catapult . . \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +952df4c6-beef-41cc-abf4-1ded4bfe0347 Ballista {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=2 Resembling a massive crossbow mounted on a tripod, but with a pair of arms for torsion instead of a single prod, a ballista flings massive bolts. Also referred to as a scorpion, this weapon requires fewer crew members than the larger heavy ballista and can be Aimed and Loaded much more quickly. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4708a3f-0da8-41b7-9be0-ea15fe3f2221 Bayonet {Agile,"Attached to crossbow or firearm",Finesse} Weapons Base Weapons L /Weapons.aspx?ID=186 This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can't benefit from any runes or abilities that function only for attached weapons. An attached bayonet requires the same number of hands as the weapon it's attached to. A detached bayonet requires one hand. \N 1 or 2 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +fecffd4f-4f6b-461f-8a7e-fc735dae7387 Bec de Corbin {Razing,Reach,Shove,"Versatile B"} Weapons Base Weapons 2 /Weapons.aspx?ID=272 A bec de corbin is a spiked polearm that uses a hammer head to help balance the spike. The hammer portion can be used as a secondary striking surface, while the spike or fluke is specially designed to punch through armor and shields. \N 2 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e9693766-d97e-4326-8d18-355dc0c0d1e9 Belkzen Deadsmasher {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3837 The head of this imposing steel +2 greater striking vitalizing morningstar is shaped to resemble a cluster of snarling orc faces, their sharpened tusks serving as the spikes. Forged deep in the Hold of Belkzen and wielded by elite warriors tasked with protecting their lands from the servants of the Whispering Tyrant, this brutal weapon grants void resistance 5 to any living creature who wields it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a506c81b-89c0-4223-bd5f-079abec986b1 Black King {Evocation,Magical,Negative,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2551 The black king is a +2 greater striking ashen blunderbuss. While the dark metal frame is still pleasant to look at, this design prioritizes destructive power over aesthetic appeal. This specialized blunderbuss has a scatter radius of 20 feet instead of 10, and all splash damage it deals is negative damage instead of physical. Due to the risk of collateral damage, this weapon is typically only used by the especially foolhardy or reckless. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a270e185-20c7-4c98-a56b-2e2d6ec567c2 Black Powder Knuckle Dusters (Melee) {Agile,"Critical Fusion",Monk,Uncommon,Combination} Weapons Base Weapons L /Weapons.aspx?ID=214 This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you … \N 1 1d4 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +bba8ff01-4123-4246-be89-9df02465c292 Black Powder Knuckle Dusters (Ranged) {Combination,Concussive,"Fatal d8",Monk,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=214 This pair of knuckle dusters is fitted with an explosive charge of black powder within the hollowed spikes of the weapon and a firing mechanism you … \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +6908211e-0cbf-42e6-a3ea-6cb3e155fc34 Black Scorpion Stingmace {Magical,Poison,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3202 The massive stinger of a black scorpion adds significant weight to this +2 greater striking fearsome mace. On a critical hit, the target is exposed to black scorpion venom. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0fc5eea0-53fd-442d-8028-162d0064e857 Blade of Four Energies {Evocation,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1042 This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +28cd9382-9fdf-4208-9d35-a1dcb270d813 Blade of Four Energies (Greater) {Evocation,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1042 This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02cd48a5-762b-4a97-8de0-85b1b536aaed Blade of the Black Sovereign {Electricity,Evocation,Magical,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=775 This +2 greater striking shock greatsword is forged from standard-grade adamantine, with inlays of broken circuitry and a robot's ocular lens on the cross guard. A soft thrum comes from the blade, which you feel as a subtle pulse through the grip when wielding it. It sparks when unsheathed, emitting dim light within 5 feet. On a hit against a foe made of metal, wearing metal armor, or using a metal shield, if the foe takes electricity damage from the blade, the makes the foe flat-footed for 1 round; if the Strike was a critical hit, it also makes them clumsy 1 for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +56021174-77bb-46d1-909e-f93c224fd949 Blade of the Rabbit Prince {Magical,Rare,Transmutation} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=836 This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +74fd0189-2e92-414f-9f16-21b7b0152b51 Bladed Diabolo {Backswing,Disarm,Finesse,"Thrown 40 ft.",Trip,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=115 This weapon consists of two bladed discs joined by a central axel, and is spun on a rope whose ends are attached to wand-like sticks. The wielder can hurl the diabolo from the rope like a stone from a sling, or swing it on the rope in melee. \N 2 1d4 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +016704f3-e6c5-4723-a86f-6b2e9040275f Chainbreaker {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3839 The head of this +1 striking pick is adorned with a detailed etching of an eagle with outstretched wings. When you use it to Strike an unattended object whose intended purpose is to restrain or confine, such as a pair of manacles or the bars of a prison cell, you ignore the first 5 points of the object’s Hardness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ffc347fa-9c54-4b0a-a709-3422405e166a Bladed Scarf {Disarm,Finesse,Reach,Sweep,Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=273 The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon. \N 2 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +aa29a8c2-e999-44ab-b375-65b794d83980 Bladesweeper {Disarm,Jotunborn,Sweep,Uncommon,"Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=536 Little more than three swords attached to a single hilt, a bladesweeper is a devastating weapon in the hands of a jotunborn warrior. \N 2 1d10 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +fdc173b9-1e86-4589-a593-2ade3cd5a7ba Blast Lance {Evocation,Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1600 This weapon is a long +1 lance with a muzzle built into the pointed tip, allowing the user to fire the chamber after a successful melee attack. A barrel running down the length of the lance allows you to load firearm ammunition into the base of the weapon more easily than it might seem from the design. It takes 2 actions to reload a blast lance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +305a1105-c974-4f82-8060-fd458cb7c066 Blast Lance (Greater) {Evocation,Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1600 A greater blast lance is a +1 striking lance whose blast deals 3d8 fire damage instead of 2d8 fire damage. The Fortitude save DC is 24. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e04d34e-4519-4b37-bc03-d0e691dbbe53 Blasting Ram {Portable,Uncommon} Siege Weapons \N 14 /SiegeWeapons.aspx?ID=11 A blasting ram is a smaller battering ram that supplements the crew's size with explosive force. A steel reservoir holds a charge of black powder that ignites on impact. The body of the ram is reinforced to absorb the force of the explosion, while the head itself has a blast shield to protect the crew. Despite being a portable siege weapon, a blast ram has the Load action, which the crew uses to load the powder charge in the ram's head. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65f97fe5-cf24-47ae-b286-d05a802fe85e Blessed Onager {Holy,Magical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=48 Similar in many ways to a catapult, a blessed onager is decorated with sigils of a holy god or other divine entity, usually one associated with … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65543c34-2d46-4a24-9ab7-6fb65c28e169 Blessed Reformer {Divine,Holy,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1878 The Empyreal word for “repent” is etched in golden lettering on the shaft of this +2 greater striking merciful dawnsilver warhammer. If you are unholy, you are enfeebled 2 while carrying or wielding this weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a3d796b-c6b6-4f7c-9c9e-47a3281ff79d Blink Blade {Conjuration,Magical,Teleportation,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2455 The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7998f5a3-d071-4e70-bb14-58879505bc15 Blob Paste Propulsor {Alchemical,Portable,Uncommon} Siege Weapons \N 5 /SiegeWeapons.aspx?ID=23 The blob paste propulsor is a mortar with a 25-foot hose attached to a reinforced pot. The pot holds blob paste, a viscous gunk synthesized from oozes. Twin levers are attached to the top of the pot and generate sparks within when pulled, temporarily transforming the gunk into a liquid form that can be aimed with the hose and mortar. This unique ammunition, as well as the weapon used to shoot it, was originally engineered by Garundi alchemists and inventors as an unorthodox but reliable means of knocking flying pests out of the sky. In recent years, blob paste propulsors have won high praise from wildlife researchers as a non-lethal means of subduing destructive monsters and keeping them alive for study and eventual release. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d24774ab-9b9c-4919-9b62-54b12d24f637 Blood-Drinker {Magical,Unique} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=3485 This +3 greater striking keen sawtooth saber has a black blade that always seems freshly smeared with blood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8994cdc8-69f5-4ab5-8fa8-46707ec3ad14 Blood-Drinker Blade {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3788 This +1 striking shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b34e7252-eae3-48d1-8aa0-5252c1d284ba Blood-Drinker Blade (Greater) {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3788 This +1 striking shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood. \N 1 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3a44d473-fc2e-4ff8-94ef-a4b05dce1121 Bloodgorger Scythe {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3203 This +1 striking scythe is made from the cruel, blackened branches of the carnivorous scythe tree, which hungrily drink up spilled blood. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b467152-c1c6-4b9e-9789-67de965584c8 Bloodletting Kukri {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2862 This +1 striking kukri has a crimson blade that shimmers eerily in bright light. On a critical hit, the kukri deals 1d8 persistent bleed damage. If the target didn't already have persistent bleed damage when you scored the critical hit, you also gain 1d8 temporary Hit Points for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d5beac52-8c93-4f96-adf9-3a0b0d9bf961 Boomerang {Recovery,Thrown,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=332 The boomerang is a carved piece of wood designed to curve as it flies through the air, returning to the wielder after a successful throw. \N 1 1d6 60 ft. Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +056389b9-c471-401e-9cce-481a6234ca05 Boughshatter {Earth,Magical,Poison,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3627 The spikes of this +2 greater striking standard-grade adamantine morningstar have a faintly green shimmer, as if resembling Ayrzul’s crystalline teeth. The weapon vibrates briefly when first drawn in or carried into a radioactive area, with the intensity of the vibration correlating to the radioactivity’s strength. While you carry Boughshatter, you gain a +4 status bonus to saving throws against radiation, including Ayrzul’s Blight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4bedf8cc-32aa-49dc-a19f-c487d4898bb3 Bow of Sun Slaying {Artifact,Cold,Divine,Unique} Weapons \N L /Equipment.aspx?ID=3478 The Bow of Sun Slaying is a +3 major striking greater frost composite shortbow constructed out of wood, horn, and sinew. It bears carvings of a long-forgotten demigod who legends say possessed the ability to destroy the sun with a single arrow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +43665434-d588-496d-96a5-cd536cfdf18b Bow Staff (Melee) {Finesse,Monk,Parry,Sweep,Combination,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=344 The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. \N 2 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +9c7f8832-ecb4-4b4e-97df-8684b66eebf2 Bow Staff (Ranged) {Combination,"Deadly d8",Monk,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=344 The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. \N 1+ 1d6 80 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +fe124c3c-758b-47d7-b2df-b33e2b891153 Breaching Pike {Hobgoblin,Razing,Reach,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=468 Forged with a heavy metal wedge effective at damaging enemy shields, breaching pikes are often used by hobgoblin infantry alongside a tower shield . \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +831bf129-4947-4487-bec6-1d2df1f5ff34 Breath Blaster {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1165 A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88552608-dff2-4481-a614-d398dbc006fb Breath Blaster (Greater) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1165 The greater breath blaster's activation deals 6d6 damage and the DC is 31. It's a +2 greater striking blunderbuss. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8debe5db-a88b-4fc2-9801-50cc4a335d84 Breath Blaster (Major) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1165 A breath blaster is a +1 striking blunderbuss most commonly crafted from the trachea of a dragon, though other creatures with breath weapons or the ability to spit energy are occasionally used. The implementation of the dragon's trachea allows the firearm to unleash a torrent of pure energy in the form of gouts of flame or bolts of electricity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83637b53-b39f-40d1-ac13-acec6bb18ad6 Brilliant Rapier {Evocation,Light,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1237 This +2 brilliant greater striking rapier is formed entirely out of radiant energy, even more so than a usual brilliant weapon, and has … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ec57cd8-c582-4dfb-9413-6496af121ec6 Broadspear {Reach,Sweep,"Versatile S"} Weapons Base Weapons 2 /Weapons.aspx?ID=258 The spearhead of this weapon is in the shape of a long leaf. \N 2 1d10 \N Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d7ff66ad-9152-42e6-80dd-506bd18689e2 Burning Glass {Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=49 The burning glass is a legendary weapon, whose record of use is often exaggerated by victims of its burning beam. It was reportedly designed and … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +654ca3d7-54c8-4ca7-afa7-9780a8104242 Butterfly Sword {Agile,Concealable,Disarm,Finesse,Monk,Parry,Twin,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=275 This short, single-edged sword typically features a cross guard that helps catch oncoming attacks. It's the preferred weapon of Butterfly Blades— highly skilled Gokan assassins. These swords are typically crafted and sold in pairs. \N 1 1d4 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7875fd83-14fc-4127-875a-5d838b9ac703 Buugeng {Agile,Conrasu,Sweep,Twin,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=142 A blade of conrasu design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +1f444646-e44a-41a6-a3fc-d9c009ed9789 Buzzsaw Axe {Evocation,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1045 With an aerodynamic cutting edge and a curved handle, this +2 striking battle axe is perfectly suited to whirling motions, and in fact seems like it wants to whirl free from your grip. A Strike with this axe that benefits from the sweep trait's circumstance bonus on attack rolls also gains a +2 circumstance bonus to the damage roll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f1c61ed-b6e7-48ac-8163-a890aa58e8da Cane Pistol (Melee) {Concealable,"Critical Fusion","Thrown 10 ft.",Uncommon,Combination} Weapons Base Weapons 1 /Weapons.aspx?ID=215 This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b3222bc2-76bd-4ff5-8f80-384c58e82bf4 Cane Pistol (Ranged) {Combination,Concealable,Concussive,"Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=215 This fashionable cane's handle hides a dueling pistol fired through the thin, painted cap at the bottom of the cane. \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +5db58186-1ed6-4468-86b6-8e2e8583dc1a Cannon {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=13 Cannons are perhaps the most well known of all black powder siege weapons, and that's because they represent a good midpoint between power and expense. Keeps and fortresses in Alkenstar prefer to fortify their forces with cannons, as they're relatively easy to construct and their ammunition is cheap enough to build up great supplies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc93bdb3-f826-4d93-9e98-a7b1a0edb70a Capturing Spetum {Hampering,Hobgoblin,Reach,Trip,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=469 Hobgoblins use these polearms both as standard issue for aggressive military units and on an individual basis for hunting fugitives. \N 2 1d10 \N Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +a1491438-9132-4934-ad59-6191176079b4 Caress of the Great Serpent {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3461 This +3 greater striking extending urumi was fashioned after the legendary eightheaded orochi serpent, with its whiplike metal blades carved to resemble the many heads of the mythical beast, and its hilt wrapped in scaled leather. These weapons are commonly used by those who worship an orochi, raiding and threatening settlements to obtain sacrifices for the beast in hopes of being granted some modicum of its power. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +514c1862-9f76-49e0-8c29-fc6de2b866e4 Carver-Cutter {Magical,Wood} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2640 Many of the experienced woodcarvers of the Plane of Wood learn to fight as well, the better to travel into hazardous areas in search of rare and beautiful types of wood for their craft. A carver-cutter serves a dual role as a weapon and a tool for felling trees and engraving wood. The +2 striking battle axe looks like an exquisitely made woodcutting axe. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e94a6658-ad28-464b-b875-613edd0a538b Carver-Cutter (Greater) {Magical,Wood} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2640 The axe is a +2 greater striking battle axe , and the precision damage is 3d6. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f02678b1-c0ed-473f-bd6d-f5fc17e2fe92 Carver-Cutter (Major) {Magical,Uncommon,Wood} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2640 The axe is a +2 keen greater striking battle axe , and the precision damage is 3d6. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6f84aec-e167-4e15-985b-3a1dfbc7910a Carver-Cutter (True) {Magical,Uncommon,Wood} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2640 The axe is a +3 keen greater striking battle axe , the Crafting bonus is +3, and the precision damage is 4d6. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c580ade0-ff3d-453c-9c21-9f27cdc4e56b Catapult {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=5 A sturdy wooden frame holds the spring-loaded beam that gives this weapon its power. At the end of the beam, a bowl-shaped wooden recession holds the payload, typically heavy stones. The arm is winched back to create torsion, until the release is pulled to abruptly swing the arm forward and fling the payload. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d168de9-e9a6-41e0-bf89-c53c1be14ef0 Caterwaul Sling {Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2863 Made of shiny brown leather, this +1 striking sling has a single white thread interwoven into its cord. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4791ebc5-bce4-4b4d-8348-35d655b67726 Catoblepas Maul {Magical,Poison,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3204 The putrid stench emanating from the catoblepas antlers adorning this +2 greater striking greater crushing maul interferes with your sense of smell. While wielding this weapon, you gain a +2 item bonus to saves against olfactory effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aead4b01-d025-47fd-bd9f-b6f5298f5501 Celestial Peachwood Sword {Holy,Magical,Rare,Vitality} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3462 From blade to pommel, this sword is carved from a branch of the now-extinct celestial peach tree. The blade of this +3 greater striking holy vitalizing peachwood shortsword has ancient runes that can permanently destroy the most powerful undead—if you are willing to pay the price. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6465373-c103-424b-a599-a42150326eb5 Chain of Command {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3840 This +1 striking spiked chain, strung with bloodied military insignia and other grisly trophies harvested from slain soldiers, is commonly used by hobgoblin commandants to motivate their troops. On a critical hit, the chain of command deals an additional 1d6 mental damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb947f60-efc9-41a4-8342-61103f5a8b62 Chain Sword {Finesse,Reach,Sweep,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=276 This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. A highly technical weapon, the chain sword is valued by duelists and experienced soldiers alike in the nations of Nirmathas and Molthune. \N 1 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +3fd71a30-d529-434b-a13c-85ba3dfe87a3 Chakram {Thrown} Weapons Base Weapons L /Weapons.aspx?ID=235 Simple, elegant, and portable, the chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely. \N 1 1d8 20 ft. Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +8b0aa71f-6005-46a8-b867-74e2b62718fb Cinderclaw Gauntlet {Evocation,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=482 Activate [reaction] command; Trigger Your attack roll with the Cinderclaw gauntlet is a critical success.; Effect The creature you hit must succeed at a DC 19 Fortitude save or be sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d08edcb9-6315-45ab-8deb-62ac9c8931f5 Clan Dagger {Agile,Dwarf,Parry,Uncommon,"Versatile B"} Weapons Base Weapons L /Weapons.aspx?ID=368 This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a … \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +a9999833-9232-434d-9c31-7ef09bf03cd7 Clan Pistol {Concussive,Dwarf,"Fatal d10",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=197 The tradition of dwarves displaying their clan affiliations with special clan daggers goes back millennia, but many of the dwarf clans of Dongun … \N 1 1d6 80 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +00e1bdae-328d-412f-b5ec-5202fd447077 Claw Blade {Agile,Catfolk,"Deadly d8",Disarm,Finesse,Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=470 This handheld weapon’s three parallel blades extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +4fb2054e-4c5e-43fa-8e15-b96305e2762f Clear Cutter's Axe {Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3598 Wielded by wealthy Taldan knights against the Goroth Lodge, this +1 striking returning hatchet has an axe head resembling a roaring lion’s … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d2e3349-9586-4451-8d43-bd59e6be4cd4 Clockwork Macuahuitl {Backswing,Clockwork,Forceful,Rare,"Versatile B"} Weapons Base Weapons 1 /Weapons.aspx?ID=227 This finely-made wooden club has a beautiful, lacquered finish that gleams in the sunlight. A heavy ring of gears lined with sharpened pieces of obsidian automatically and constantly spin around the bulk of the wooden club lengthwise. Striking a foe digs the obsidian gears into the enemy's flesh and tears it with its blades. The ever-turning gears also help to dislodge an enemy's defensive position against the weapon. \N 2 1d10 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +0ed42b40-6b81-4161-b8ca-f56045b1c41a Club {"Thrown 10 ft."} Weapons Base Weapons 1 /Weapons.aspx?ID=357 This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. \N 1 1d6 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +a4438bae-3496-4e60-946b-719941a70610 Coat Pistol {Concealable,Concussive,"Fatal d8",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=189 This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling Alkenstar aristocrats. \N 1 1d4 30 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +3744a6e8-b67e-4417-89c9-47c42735fd35 Cold Iron Weapon (High-Grade) {} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2856 Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5b2425e3-859b-4e6d-bb18-a315141b5039 Cold Iron Weapon (Low-Grade) {} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2856 Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +779d9ca4-bfa3-444d-b9b1-cda97da9f1e3 Cold Iron Weapon (Standard-Grade) {} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2856 Cold iron weapons deal additional damage to creatures with weakness to cold iron, like demons and fey . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8ae0aba-18e7-4027-8b17-96ce75678e97 Combat Fishing Pole {"Ranged Trip",Tethered,"thrown 20 ft.",Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=508 The combat fishing pole is a sturdy and flexible pole that can be used as a weapon in melee. When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up. A combat fishing pole can be used alongside fishing tackle to fish, and it adds its item bonus from weapon potency runes (if any) as an item bonus on checks to fish when used in this manner. \N 2 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +76041d6a-52ee-4c91-a284-c1eb301a3086 Magic Armor (+2 Resilient) {Invested,Magical} Armor Basic Magic Armor \N /Equipment.aspx?ID=2804 This armor has a +2 armor potency rune (increase the item bonus to AC by 2) and a resilient rune (+1 item bonus to saves). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e62c7a7-c839-435d-bb4b-8df8fd636d20 Corrupted Polyp {Magical,Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=46 When demonic forces invaded through the Worldwound, some brought terrible siege weapons with them. One particularly vile device is known as a … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ff899bc6-2b3c-45e1-b5c0-d03a5d64323a Corset Knife {Agile,Concealable,Finesse,"Thrown 10 ft."} Weapons Base Weapons L /Weapons.aspx?ID=278 A favored self-defense weapon among bar and tavern workers, the corset knife has a weighted hilt and a cylindrical, needlelike blade designed to be easily hidden in clothing, but quickly retrieved in a pinch. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +bb7efef4-9ada-46d5-8ad3-30c071f9ea94 Covered Battering Ram {Portable,Uncommon} Siege Weapons \N 20 /SiegeWeapons.aspx?ID=4 Though it has the same Ram activity as the basic battering ram, a covered battering ram is additionally suspended from a protective roof attached to large wheels. This gives the crew members greater cover against attacks from outside. The cover is on the left and right flank, but open on the front and rear to allow for operating the ram. The roof has AC 23, Hardness 12, HP 48, and BT 24. Breaking the roof doesn't affect the operation of the battering ram but eliminates the cover. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc7dbbf5-fda9-46ea-a2a7-08d574346bbc Crescent Cross (Melee) {"Critical Fusion",Parry,Combination,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=345 A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +803aea8b-8bda-4e9f-85b6-00ca05fd8ce5 Crescent Cross (Ranged) {"Capacity 3",Combination,Parry,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=345 A crescent cross combines a small scizore with an arm-mounted crossbow apparatus that can hold up to three bolts at a time. \N 1 1d6 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +de2d5452-7a36-442e-8a65-2e1337d528d8 Crimson Bluff {Illusion,Magical,Rare} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=3487 This +2 greater striking grievous sawtooth saber has a red hilt and a purple-black blade. Favored by Red Mantis assassins who enjoy using illusions to confound their targets, a crimson bluff constantly flickers and flashes, creating brief afterimages that can be quite distracting. If you use a crimson bluff as part of a gesture when you Create a Diversion, you gain a +2 item bonus to your Deception check. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aeedc69e-023e-438c-a93e-b55398e76cd5 Crossbow {} Weapons Base Weapons 1 /Weapons.aspx?ID=425 This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. \N 2 1d8 120 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e09b1ea8-bee3-4fed-8a92-4d413de88546 Crossbow Catapult {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=47 A less explosive version of black-powder weapons such as the ribauldequin and hwacha, the crossbow catapult consists of 16 crossbows arrayed in a square on a wooden frame with two large wheels. Aiming is done from behind, sighting through the center and wheeling the face back and forth. All the crossbow triggers are connected in sequence, firing a volley of bolts with a single pull of a wire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3140a2d-4833-460c-aaf5-fe0733ceb24f Cruuk {Shove,"thrown 30 ft.",Tripkee} Weapons Base Weapons L /Weapons.aspx?ID=471 This specialized club is designed for throwing and useful in both combat and hunting. Tripkees use them to take down creatures that hide high in treetops. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +acb6541e-a083-4ae1-a7ef-1e51a699b9d9 Dagger {Agile,Finesse,"Thrown 10 ft.","Versatile S"} Weapons Base Weapons L /Weapons.aspx?ID=358 This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +1b3ecac9-ecbe-4f4a-90e1-8f6c72d4acb4 Dagger Pistol (Melee) {Agile,"Critical Fusion",Finesse,"Thrown 10 ft.",Uncommon,"Versatile S",Combination} Weapons Base Weapons L /Weapons.aspx?ID=216 This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the … \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +fde03441-337a-483b-9db1-89e8b8079664 Dagger Pistol (Ranged) {Combination,Concussive,"Fatal d8",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=216 This weapon, favored by rangers and other wilderness wanderers, takes the form of a stoutly built pistol with a dagger blade attached beneath the … \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +2188d651-759e-47c5-9147-63d3f0a2a36a Daikyu {Forceful,Propulsive,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=472 This asymmetrical bow, made of laminated bamboo, wood, and leather, stands 6 feet or more in height. It’s most often used while mounted. \N 1+ 1d8 80 ft. Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +3d5b890c-2cd0-4b25-9e56-b98d2a04702b Dancer's Spear {Backswing,Finesse,Reach,Sweep,"Versatile B"} Weapons Base Weapons 1 /Weapons.aspx?ID=279 Traditionally a favored weapon in Molthune for settling disputes between military leaders, the dancer's spear has seen a recent resurgence in popularity in the neighboring kingdom of Nirmathas, largely due to its effectiveness at striking down attacking skeletons and other undead from a relatively safe distance. A dancer's spear has a 7-foot-long wooden haft capped with a triangular metal blade at one end, counterbalanced on the other end with a reinforced metal sleeve that, in a pinch, can be used as an effective striking surface. \N 2 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e10190a1-2080-41b7-802b-7d7e3b199f2a Deflecting Branch {Abjuration,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1448 This massive branch has been cut into a general club shape but still bears several knots and has a number of runes carved along its length. The deflecting branch is a +2 greater striking greatclub. On a critical hit, you knock the target prone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68bb88f9-c158-42a1-908d-f17d750133ad Devil's Trident {Enchantment,Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1477 This +1 striking returning trident is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the Devil's Trident trigger the weaknesses of any creature with a weakness to water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca2e6b5c-e646-43af-8c7b-1a47713cd2a2 Dezullon Fountain {Acid,Magical,Plant} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1883 A dezullon fountain is a distinct type of +2 striking air repeater made from the still-living pitcher of a dezullon, dealing acid damage instead of the gun's normal piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +76b8b29f-4ebb-41b8-b40a-96be6051245a Djezet Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1414 The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3659a06c-7611-423d-8677-91569df57a47 Djezet Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1414 The djezet in weapons absorbs magical power. Critical hits made with a djezet weapon against a prepared or spontaneous spellcaster cause the target to lose one prepared spell or one spontaneous spell slot unless the target succeeds at a Will save (DC 30 for standard-grade or DC 40 for high-grade). The spell is randomly selected from among the caster's highest three spell levels (and then from among the spells prepared in that level, for a prepared spellcaster). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c097deec-64d1-44ea-991c-ba53bd43a4c8 Dog-Bone Knife {Abjuration,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1637 The blade of this +1 striking dagger is made from the thigh bone of a canine that died in the act of protecting its master. A werecreature or other creature willingly under the effects of a non-permanent polymorph effect damaged by a dog-bone knife must attempt a DC 19 Will save or immediately revert to its natural form—this has no effect on a creature unwillingly polymorphed. On a successful save, the creature is temporarily immune to this effect for 1 minute. Kushtakas and other creatures vulnerable to canines take a –2 circumstance penalty to saves against this effect, and this weapon overcomes any resistance such creatures have to physical attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c80b3980-c30c-480e-a5af-08a2546c8f64 Dogslicer {Agile,Backstabber,Finesse,Goblin,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=405 This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins . \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +d6998511-a01a-4e0d-a2c1-995cf1da84a4 Donchak {Hampering,Reach,"Reload 1",Tethered,"Thrown 20 ft.",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=261 This long metal pole has a large chakram attached at the end. A mechanism within the handle allows the wielder to launch and retract the chakram, which is connected with wire to the inside of the weapon. The donchak is seldom seen used outside training scenarios. \N 2 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +846d33cd-32ee-4ed0-953e-06e4458eb7b9 Doomsweeper {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3842 Functioning as a +1 striking halberd when wielded as a weapon, a doomsweeper is a heavy steel rake-like implement commonly used by frontline soldiers to scour the battlefield for unseen dangers. When you hold a doomsweeper extended in front of you, you gain a +1 item bonus to Perception checks to notice any hidden hazards in a 30-foot cone, with the bonus increasing to +2 if you are performing the Scout or Search exploration action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +577523f4-d8c3-4aed-bca6-f4e834db871c Door Ram {Portable,Uncommon} Siege Weapons \N 3 /SiegeWeapons.aspx?ID=6 A door ram is a small siege weapon meant for breaking down doors, palisades, and weak portcullises. It consists of a log with an iron cap, and has handholds carved into it or grips attached to it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f176b142-0109-410a-9356-9fef20a2fb21 Double-barreled Musket {Concussive,"Double Barrel","Fatal d10",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=198 This flintlock breech-loader has two side-by-side barrels. Though less accurate than a standard musket, a double-barreled musket offers versatility in firing options. Many of Alkenstar's famous shield marshals save their earnings to buy a double-barreled musket as their first personal firearm. \N 2 1d6 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ef0da99f-79b1-49bd-9038-17cbbbe8ee38 Double-Barreled Pistol {Concussive,"Double Barrel","Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=199 This flintlock pistol has two side-by-side barrels. Though less accurate than a standard pistol, a double-barreled pistol is a useful and versatile … \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +1a255508-f57f-443e-92f3-1fca33002a16 Gnome Amalgam Musket (Ranged) {Combination,Concussive,"Fatal d10",Gnome,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=217 Rumored to be the result of a gnomish dare to make a variant of a hooked hammer that's even more intricate and complex, this weapon adds a musket … \N 2 1d6 50 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +08ce3337-a7eb-4901-a7d9-e7b3110afd4e Dragon-Mouth Pistol {Concussive,"scatter 5 ft."} Weapons Base Weapons 1 /Weapons.aspx?ID=519 Similar to the blunderbuss , a dragon-mouth pistol fires pellets from a flared barrel. Though less powerful than a blunderbuss, the dragonmouth … \N 1 1d6 20 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +b6be2608-e885-4fb0-ae1b-ce1eab42144b Dragonfire Halfbow {Evocation,Fire,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3162 Crafted by layering bamboo with strips of sliced scales harvested from a fire-breathing dragon, this bow has a significant draw strength. This design is commonly seen in Hongal, as the shorter limbs allow for easier maneuvering on horseback. While the wielder of this +2 striking composite shortbow is mounted, they apply the bow's item bonus to Nature checks to Command your mount. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1521c97-1be0-428d-9ef2-4ce3a8af4d54 Dragonscale Bo Staff {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1884 This +1 striking bo staff is covered in scales shed by or harvested from a dragon. When benefiting from the circumstance bonus to AC granted by the bo staff’s parry trait, you also gain a +1 circumstance bonus to saving throws against magical effects of the tradition matching the dragon who provided the scales, plus resistance 5 to a damage type determined by that tradition: force for arcane, spirit for divine, mental for occult, or fire for primal. For instance, a dragonscale bo staff made with scales taken from an omen dragon would provide a +1 circumstance bonus to saves against occult effects and resistance 5 to mental damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2f1b2b2c-ab2e-4755-9f6f-7d05030f9032 Dragontooth Leiomano {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1885 Dragon teeth line the edges of this +2 greater striking leiomano . The leiomano deals an additional 1d6 damage of a type determined by the tradition of the dragon from which the teeth were taken: force for arcane, spirit for divine, mental for occult, or fire for primal. The weapon also gains the relevant trait (for instance, fire for a club made with teeth taken from an adamantine dragon). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1aa869fe-c184-429f-9efc-228d68b04c1c Drake Rifle {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1166 A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take persistent damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9ed9ccf-0849-4461-ae68-386396f77e0d drilling ram {Portable,Uncommon} Siege Weapons \N 24 /SiegeWeapons.aspx?ID=45 This battering ram is fitted with a large metal drill powered by a clockwork engine. Once rammed into an object, the drill can be activated to weaken the structure against further strikes. Despite being a portable siege weapon, a drilling ram has the Load action, which represents winding the clockwork engine. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd71dd01-b54b-4f88-945f-af3e52ce6bc7 Dueling Pistol {Concealable,Concussive,"Fatal d10"} Weapons Base Weapons L /Weapons.aspx?ID=520 Made for settling disputes when diplomacy fails, dueling pistols are finely crafted and made to fit easily into a holster or pocket. \N 1 1d6 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +65e36deb-8720-4748-90cc-714e2186b9cd Dueling Spear {Disarm,Finesse,Uncommon,"Versatile S"} Weapons Base Weapons 2 /Weapons.aspx?ID=236 This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy's grasp. \N 2 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +83dc3e06-1c3c-49f7-aa43-413692cc0813 Duskwood Weapon (High-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2858 Duskwood weapons are as dark as ebony, with a slight purple tint. A duskwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f88f91ee-dc8e-4d38-8bef-6a67773f3169 Duskwood Weapon (Standard-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2858 Duskwood weapons are as dark as ebony, with a slight purple tint. A duskwood weapon's Bulk is reduced by 1 (or to light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2407328e-75e5-4cec-bc09-d692468e066a Dwarven Dorn-Dergar {Dwarf,Razing,Reach,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=280 A heavy, weighted cube of metal at the end of a long chain, the dorn-dergar is used by dwarven berserkers and sappers who specialize in breaking through lines of shielded opponents or disabling enemy siege weapons. \N 2 1d10 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b0543a1f-a08f-47cb-8f26-124037079e2f Dwarven Scattergun {Concussive,Dwarf,Kickback,"Scatter 10 ft.",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=207 A favored weapon of dwarf scouts from Dongun Hold, the dwarven scattergun is a powerful weapon designed to take advantage of a dwarf's sturdy … \N 2 1d8 50 ft. Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +eb4bdca5-f8fa-4fc1-9b5c-ab847af77912 Dwarven Thrower {Evocation,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=384 This +2 striking warhammer is inlaid with precious metals and decorated with geometric patterns in a dwarven style. If you’re a dwarf, a dwarven thrower functions for you as a +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea9442e3-4330-4a15-9e3d-a0083a5e93cb Magic Armor (+3 Greater Resilient) {Invested,Magical} Armor Basic Magic Armor \N /Equipment.aspx?ID=2804 This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a greater resilient rune (+2 item bonus to saves). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c796b821-1c07-480a-9a64-362d01dbb09a Explosive Dogslicer (Melee) {Agile,Backstabber,"Critical Fusion",Finesse,Goblin,Uncommon,Combination} Weapons Base Weapons 2 /Weapons.aspx?ID=224 An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. \N 2 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +fb3503d4-89b9-443e-bc55-0b74433e89f7 Explosive Dogslicer (Ranged) {Backstabber,Combination,"Fatal d10",Goblin,"Scatter 5 ft.",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=224 An explosive dogslicer is a sneaky, explosive weapon that often brings perverse joy to the goblins who use them. At first glance, it appears to be a triple-bladed dogslicer with an oversized guard. \N 2 1d6 20 ft. Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +f732f7eb-14f0-4712-8739-433c40ae98c7 Exquisite Sword Cane {Agile,Concealable,Finesse,Parry,"Twin (Sheath)"} Weapons Base Weapons 1 /Weapons.aspx?ID=132 An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +2df9291a-efed-403b-894c-727f3b9c10ac Exquisite Sword Cane Sheath {Agile,Finesse,Parry,"Twin (Sword)"} Weapons Base Weapons L /Weapons.aspx?ID=133 An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside. \N 1 1d4 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +f3982f33-f9d1-4581-9bad-d408f584c494 Falcata {"Fatal d12"} Weapons Base Weapons 1 /Weapons.aspx?ID=282 The falcata is a heavy, one-handed sword with a single cutting edge, usually flaring to be wider towards the point of the weapon and narrower towards the hilt. \N 1 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +0dc8d702-48ac-4b92-8746-1d9fd7e084ed Falchion {Forceful,Sweep} Weapons Base Weapons 2 /Weapons.aspx?ID=373 This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon. \N 2 1d10 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +0f9a1471-39db-40a6-a5a1-1ab0aaf58009 Falconet {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=50 A compact cannon that fires much smaller ammunition than typical cannons, the falconet has an undersized but lethal shot of similar weight and size to a bird of prey, hence the name. The falconet sits between the heaviest musket and traditional cannon, but its lighter size and cost make it appealing to forces that can’t field a full cannon crew. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5cdb53ff-ebd4-47da-97f9-41c54f568a16 Fangwire {Agile,Backstabber,"Deadly d8",Finesse,Grapple,Kobold,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=473 This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder flicks one handle around a vulnerable spot so that it serves as a catch for the wire, then yanks the other handle back, pulling the wire tight and inflicting painful lacerations. The function and name come from a wire-based trap called a “slow fang.” \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ad04e880-e575-4b27-b1c1-8ad758177853 Fauchard {"Deadly d8",Reach,Sweep,Trip} Weapons Base Weapons 2 /Weapons.aspx?ID=529 A fauchard is similar to a glaive, save that its cutting edge is along the concave side. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +564982c0-fd0b-469f-a2e3-b2683ab841d0 Faultline Hammer {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3659 The steel head of this +1 striking earthbreaker has a large crack that zigzags down its center, making it look like it could crack in half with any swing. This belies the hammer’s strength; its strikes can shatter stone with ease. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +209baf5f-4341-4ce2-8d7b-eb0f86dabd43 Feng Huo Lun {Agile,Disarm,Finesse,Monk,Parry,Twin,Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=283 Also known as wind and fire wheels, these large, flat steel rings feature several protruding blades typically stylized to resemble flames. \N 1 1d4 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +69a83d14-034e-4e8d-b54e-ad2a2acc9045 Fiend's Hunger {Magical,Necromancy,Unique} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2683 The blade of this +1 low-grade silver dagger has a sickly red tinge. Though once used to send souls to empower Kugaptee, the fury of those slain by the blade now allow its wielder to periodically strike back against fiends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +46b200b3-99ef-44f7-908f-034973d8e127 Fiend's Mouth Cannon {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=14 Fiend's mouth cannons are large-scale cannons designed to blast a target at great distance, from a stationary location. They get their name from the fiendish features usually adorning their barrels and frames. Compared to a standard field cannon, a fiend's mouth cannon can be aimed more easily, but flexibility comes at the cost of mobility. The barrel rests on a platform which can be rotated 360 degrees to allow for precise aiming. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc1ff692-a5f3-47ba-b9ad-601d7801d294 Fighter's Fork {Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2865 This +1 trident , usually engraved with a decorative pattern resembling fish scales, is a common weapon among warriors of aquatic ancestries. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4447445-7fd9-4464-8e4c-1204129b58a9 Fighting Fan {Agile,Backstabber,"Deadly d6",Finesse,Monk,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=284 This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +1c6aaaaf-6674-4865-9757-18564d9a5339 Fighting Oar {Sweep,Uncommon,"Versatile S"} Weapons Base Weapons 2 /Weapons.aspx?ID=505 A fighting oar is a sturdy boat oar, typically made of wood, whose haft and blades are reinforced for use in combat. A fighting oar adds its item bonus from weapon potency runes (if any) as an item bonus on Piloting Lore and Sailing Lore checks made to pilot a rowed vehicle (for more information on vehicles, see here). \N 2 1d8 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +46da6743-db97-4837-bd27-ae3d6ab1b3ce Filcher's Fork {Agile,Backstabber,"Deadly d6",Finesse,Halfling,"Thrown 20 ft.",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=407 This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +fd6d2591-99f5-4e08-b144-96f8e724e2a7 Final Rest {Magical,Necromancy} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1537 This +3 greater disrupting greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an undead creature with final rest, the undead creature takes 3d6 persistent good damage, with a DC 36 Fortitude save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0d3a560-1388-47e9-8edf-74ea280b696b Fire Lance {"Fatal d10",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=190 This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin. A loaded fire lance can be wielded as a normal spear, though it requires an Interact action to regrip the weapon and hold it properly when switching from one use to another. Fire lances are most commonly found in Tian Xia, though occasionally one makes its way all the way to Avistan, typically in the hands of a Tien mercenary or caravan guard. \N 2 1d6 10 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +bf9571e6-64fc-4d67-97ab-16bacdab2ea7 Firearm Ammunition (10 rounds) {Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=211 Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a6763c6-f2f9-4bc1-9da7-80d019c11681 Firearm Ammunition (5 rounds) {Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=212 Firearms require ammunition consisting of a projectile and black powder. A round of ammo can vary in its composition but is typically either a prepackaged paper cartridge, including wadding, bullet, and black powder, or loose shot packed in manually. Some weapons, like hand cannons and blunderbusses, can fire other materials, but their ammunition has the same Price due to the cost of the black powder. Because making rounds of firearm ammunition requires creating black powder, you need the Alchemical Crafting skill feat to make them. Firearm rounds are a valid option for magical ammunition, just like arrows or bolts. Crafting magical firearm ammunition requires you to be able to craft both alchemical and magical items. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50b2b556-a964-4a41-a752-38a3acbc9774 Firedrake {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=15 This alchemical black powder hybrid siege weapon uses a blast of black powder to spray alchemical fire from a long metal nozzle, often sculpted or painted with designs resembling a dragon's neck and head. The nozzle turns on a ratcheted, rotating disc with a reservoir in the center to hold a barrel full of combustible alchemical liquid, using black powder to propel the fire. This main structure is atop a wheeled cart to allow it to be easily moved. Unlike most mounted siege weapons, a firedrake is intended to be wheeled out into the thick of a skirmish rather than shooting from a distance. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9cc147f-8ed7-4576-9649-e26956f8fc88 Fishing Lure {Uncommon} Weapons Base Weapons \N /Weapons.aspx?ID=515 When a lure is attached to a combat fishing pole, it can be used to make thrown weapon attacks with a range increment of 20 feet, though the lure must then be reeled back in with an Interact action before the weapon can be used at range again (see the tethered trait). The ranged trip, tethered, thrown, and versatile P traits of the combat fishing pole only apply to thrown attacks made with a lure; throwing the pole itself leaves you with no practical way to retrieve it other than moving to its location and picking it up. \N \N \N \N Martial \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8724e2ad-e192-453c-ac48-67bd4abf7629 Fist {Agile,Finesse,Nonlethal,Unarmed} Weapons Base Weapons \N /Weapons.aspx?ID=356 Nethys Note: no description was provided for this item \N 1 1d4 \N Unarmed \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +47aeb979-79b4-4073-acc1-3b5b87ae504f Fists of Divinity {Mounted,Unique} Siege Weapons \N \N /SiegeWeapons.aspx?ID=51 The Technic League has extracted many secrets from the Silver Mount, but one of the most impressive is a device simply known as the Fist of Divinity. Perhaps once used to move cargo or for some other esoteric purpose, the Fist functions as a relatively small mass driver that can propel an object at incredible and deadly speeds. The force of a fired item’s impact overrides any properties it might had, so crews tend to use easily accessible stones or other debris as ammunition. Like much of the League’s recovered tech, it’s impossible to say how much longer the Fist will work, or how many more times it can be used before it simply runs out of power. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddfe1894-1749-4fc2-bdd4-d40b6d2bce38 Flail {Disarm,Sweep,Trip} Weapons Base Weapons 1 /Weapons.aspx?ID=374 This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +c2fc48b2-265f-421c-8c13-a8c3a4cb0dcc Flashblade {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3465 A sleek and impossibly lightweight blade attached to a haft scriven with lightning bolts make up this + 1 striking nodachi . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1dada7cd-6fdc-455b-ad66-990028299a9a Flashblade (Greater) {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3465 This is a +2 greater striking nodachi , and the activated reach increases to 20 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20d55f24-2031-46c8-a042-671f50f97321 Flashblade (Major) {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3465 This is a +3 greater striking nodachi , and the activated reach increases to 25 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +787ac553-447d-499d-93ce-c3f9865383ee Flaying Knife {Magical,Necromancy,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=787 This long, thin +1 striking wounding dagger has a smooth edge on one side and a serrated edge on the other. Its persistent bleed damage comes from slicing away long strips of the target's flesh, and it deals 1d8 persistent bleed damage on a hit instead of 1d6. A creature takes a –2 status penalty to saving throws against diseases for as long as it has persistent bleed damage from this knife. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0240368b-da47-42ae-844b-b65c2adcfe09 Fleshrender {Magical,Unique} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=3488 This +3 greater striking animated dawnsilver sawtooth saber has many serrated edges and gleams blinding white in bright light. If you're … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +112cc4fe-1511-428f-9822-c7dbcb1a5321 Flingflenser {Backstabber,"Fatal d10",Goblin,"Scatter 5 ft.",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=208 A flingflenser is a goblin -designed weapon ending in an ovoid tube with a hatch and handle on the narrow end. A cluster of circular blades held … \N 2 1d6 30 ft. Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +a7462659-4ba0-4ab1-9940-77962ffd1481 Flintlock Musket {Concussive,"Fatal d10"} Weapons Base Weapons 1 /Weapons.aspx?ID=521 The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Though lacking the range and firing power of the arquebus, the flintlock musket is popular among civilians for its ease of use. \N 2 1d6 70 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +5d8f5ec8-6a88-4c2e-8046-2878fea90c3c Flintlock Pistol {Concussive,"Fatal d8"} Weapons Base Weapons 1 /Weapons.aspx?ID=522 Though less accurate and powerful than a flintlock musket , the flintlock pistol is a preferred weapon of privateers thanks to its more compact size … \N 1 1d4 40 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +f332dc0b-d345-4545-87b9-96e83a93f9d2 Flute Rocket {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=53 A design originating from Irrisen, the flute rocket marries the high angle of fire used by a mortar with a more refined rocket. This allows the superior range of the rocket and angle of fire to reach far behind walls and emplacements. Flute rocket crews set the weapon well behind their front line, often behind walls or even buildings, relying on a spotter to aid in calibrating the aim of the rockets without exposing the crew to return fire. Flute rockets are particularly effective at neutralizing opposing artillery, leveraging their range and angle of attack to take out cannons without fear of reprisal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ab4a501-f6b9-4eba-9bfc-b0b65f27a6de Flying Talon {Agile,Finesse,Kobold,"Ranged Trip",Tethered,"Thrown 10 ft.",Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=474 This weapon consists of a three-pronged barbed hook attached to a length of chain. It can be used in melee to stab foes or hurled at a range. Some kobolds are particularly fond of using flying talons, especially as a sort of badge of office above those who serve them. \N 1 1d4 \N Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +408b4617-ce8f-42e8-be86-0208ab918eeb Flyssa {Agile,Finesse,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=285 This single-edged blade has a guardless hilt. Often decorated with elaborate etchings, a flyssa is longer than most daggers but shorter than average for most swords, making it useful in close and pitched combat. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +8f375dbf-7531-42c1-b022-e46fc38c78a5 Forked Bipod {Agile,"Deadly d6",Finesse} Weapons Base Weapons L /Weapons.aspx?ID=184 Developed by Alkenstar scouts who often don't have time to break down a tripod when beset by the chaotic mutant monsters of the Mana Wastes, this two-pronged stabbing weapon can be used as a bipod to stabilize a gun with potent kickback. A forked bipod can be deployed or retrieved for use as a melee weapon as an Interact action. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +eba77d7b-e687-4d90-be31-9a6819fb3de1 Four-Tiger Blade {Abjuration,Divine,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3163 When a once-in-a-lifetime alignment of the stars shone through the roof of a secluded blacksmith's forge, the smith took advantage to craft their masterpiece. For two hours, they hammered a lump of ordinary steel into a divine blade, etching constellations and wards down its length, then shared their creation's formula with a small group of close associates before passing away. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a2ca400-a12d-4d65-8969-e39bde8e8a80 Four-Ways Dogslicer {Cold,Electricity,Fire,Magical,Uncommon} Weapons \N L /Equipment.aspx?ID=3282 This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow—one with fiery red light, one with a chill blue, and one that gives off sparks—while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5a64e162-9031-4ce2-b3fa-e4235f37f2da Frost Fair Yanyuedao {Artifact,Cold,Magical,Unique} Weapons \N 2 /Equipment.aspx?ID=3479 The Frost Fair Yanyuedao is a +2 greater striking yanyuedao (use statistics for glaive) once wielded by a legendary military general from Goka. This weapon was constructed from pieces harvested from a dragon’s body. When in an area of severe cold or colder, the Frost Fair Yanyuedao becomes a +3 major striking yanyuedao with a glowing blue cutting edge and the following ability. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59f6e96e-8866-46c4-a301-f025ae6cd02b Fulmination Fang {Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=3215 The stock and barrel of this +1 striking gun sword are lined with scales from a storm snake. Their insulating properties grant their wielder some protection against electricity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aac4ff57-9487-4251-ab05-03b81ecfc001 Gada {Backswing,"Two-Hand d12",Vanara} Weapons Base Weapons 1 /Weapons.aspx?ID=262 A large spherical head with a spike on top sits mounted to a long shaft. \N 1 1d8 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +72be5570-8a5a-4fe8-9090-58a55229d330 Gaff {Trip,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=530 These hooked staffs are popular among fishers and warriors alike. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b5b0457b-fc31-4687-aa13-05f43f60e69e Gakgung {"Deadly d8",Monk,Propulsive} Weapons Base Weapons L /Weapons.aspx?ID=334 A gakgung is a type of composite reflex bow that combines speed and power in equal amounts for effective precision shooting. \N 1+ 1d6 100 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +485fba9a-a9f0-4fda-860a-cea643ce24ac Gauntlet {Agile,Free-Hand} Weapons Base Weapons L /Weapons.aspx?ID=359 A pair of these metal gloves comes with full plate , half plate , and splint armor ; they can also be purchased separately and worn with other … \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +0fc20812-b4f7-4cf0-bea1-6f491082e6d2 Gauntlet Bow {"Capacity 4",Free-Hand,Parry} Weapons Base Weapons 1 /Weapons.aspx?ID=538 The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. A gauntlet bow can be used to make melee attacks like a standard gauntlet, and it retains any valid runes when used as such. You can't reload a gauntlet bow with the hand wielding it. \N 1 1d4 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +26b461f4-4d7d-46f2-aa42-b5fefc68e28a General's Word {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3845 The mere act of wielding this heavy +2 greater striking thundering mace grants you a distinct air of authority and gravitas. While wielding the weapon, you can cast bullhorn as a 1st-rank cantrip at will. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +649c2043-69a5-458d-85b8-ae509b4311be Ghoul Stiletto {Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1886 A ghoul stiletto is a +1 dagger wrapped in the still-undead skin of a ghoul. While you wield the dagger, you gain a +1 status bonus to all saves against curses and olfactory effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bedf1d3e-9237-4b97-80b1-9367f2bcc17d Giant Squid Lash {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3207 Three dried tentacles from a giant squid studded with pufferfish spines have been twisted together to form this robust +1 wounding whip. With a clever flick of the wrist, they can be unfurled into a deadly arc of poisonous barbs. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d7cd10bf-76ad-493e-962f-846830e39c87 Gill Hook {Azarketi,Grapple,Reach,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=156 This spear has a specialized hook just before the tip that can catch on the gills of large fish. Azarketis primarily use this to hunt sharks, but it can also be used to hook flesh or armor. This weapon is common on the Isle of Kortos and within azarketi settlements. \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e2a5fbc2-f7c5-42f6-936a-98aa9b0ac03b Glacial Zephyr {Alchemical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=54 Rumors say the design for the first glacial zephyr originated in the Darklands, where certain heat-leeching fungi and other alchemical reagents needed to power the device are easier to find. There are any number of subterranean societies that might have sponsored the development of the zephyr, but without anyone coming forward to claim it, rumors are all there are to go on. The device itself is actually quite simple. A glacial zephyr uses three bellows in tandem to push air cooled by an alchemical paste out in a wave from the central reservoir. The result is a controlled blast that damages enemy forces and emplacements, without the unpredictability of fire or indiscriminate nature of acid. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b4dc6ba-49b3-4e2a-840f-b280b5c0c752 Gladius {"Deadly D10",Uncommon,"Versatile S"} Weapons Base Weapons 1 /Weapons.aspx?ID=510 Similar to a shortsword , a gladius is designed to inflict deadly stabbing wounds while still being useful as a slashing weapon. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +50a1890a-ce89-4ac5-836c-f343c6a60261 Glaive {"Deadly d8",Forceful,Reach} Weapons Base Weapons 2 /Weapons.aspx?ID=375 This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +d9da3435-6c66-4e8c-9a8d-cfb7ad256ad7 Glaive of the Artist {Enchantment,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=567 This +2 holy greater striking glaive has a long, multi-tailed rainbow-colored banner affixed to the butt of the pole in the style of Shelyn’s religious symbol. While wielding the glaive, you gain a +2 item bonus on Crafting and Performance checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +304bd403-4d76-4eff-8575-30ebca938ad7 Gloaming Arc {Evocation,Magical,Shadow,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1716 This black +2 striking scimitar reflects light only along its edge, like a thin crescent moon. It grants a +1 item bonus to Stealth while you're holding it, increasing to a +2 item bonus if it has a +3 weapon potency rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +382d6c3c-db77-4bbc-bb5f-f6c14dd5f23d Gloaming Shard {Conjuration,Magical,Shadow} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1058 The blade of this +2 striking returning dagger shines the color of twilight, with a triangular lattice design on the hilt. A thin string of darkness connects your shadow to that of the blade, even once it leaves your hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4900a74d-c4a1-4635-8d7c-fdf8c6a5b782 Gravedigger's Call {Magical,Occult} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3846 This rusted shovel functions as a +2 striking decaying glaive when wielded as a weapon, but it more closely resembles a neglected tool. Its haft was carved from the trunk of a long-dead tree that once grew among the broken stones of an abandoned cemetery, and its blade was forged from shattered remnants of the armor that failed to protect those buried there. When you carry or wield a gravedigger’s call, you gain a +1 item bonus to Perception checks to Seek haunts and to skill checks to determine the reasons for a haunt or spirit’s existence. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f71cc14c-f544-4b52-9fb7-e13e59cde5b8 Gray Prince {Evocation,Magical,Negative,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2553 While nothing created by the Ash Cult could be considered mass-produced, this +1 striking ruinous hand cannon is by far their most popular design. The sleek body and intricate carving work make it a favorite accessory of certain aristocrats. The carving isn't merely decorative, however. Rather than a traditional maker's mark, Ornmarr etches excerpts of unreadable text onto each creation, hoping that one day his weapons will sing to another as the silver crystal once sang to him. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +14d25dbf-5f6e-4cf8-afed-34bd415476b9 Greataxe {Sweep} Weapons Base Weapons 2 /Weapons.aspx?ID=376 This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often “bearded,” having a hook at the bottom to increase the strength of their chopping power. \N 2 1d12 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +d32382bf-6895-4c45-af54-2e05ba04b08a Greatclub {Backswing,Shove} Weapons Base Weapons 2 /Weapons.aspx?ID=377 While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand. \N 2 1d10 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +3c047537-970c-4b5f-b9bf-53d7dd124677 Greater Belkzen Deadsmasher {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3837 This +3 greater striking ghost touch greater vitalizing morningstar grants its wielder void resistance 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f18d6799-6071-4425-a1da-24f611262edd Greater Chainbreaker {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3839 This +2 striking pick ignores 10 points of Hardness when Striking restraints. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8292d5c-56e6-4be0-88d7-64b49c590f18 Greater Talonstrike Blade {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3859 This large +2 striking standard-grade silver bastard sword is the signature weapon of many veteran Eagle Knights. It’s easily recognized by its distinctively notched blade and the stylized wings adorning its cross guard. These blades are sometimes passed down from generation to generation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +089196d2-dfb7-477f-81b2-2d6973f50164 Greatpick {"Fatal 1d12"} Weapons Base Weapons 2 /Weapons.aspx?ID=378 This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand. \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c7d1f05f-debb-49b9-8e86-70f9794fa520 Greatsword {"Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=379 This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. \N 2 1d12 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +b6516c58-7acb-44e8-a76b-40ede909a940 Griffon Cane {Backswing,"Two-Hand d10"} Weapons Base Weapons L /Weapons.aspx?ID=228 A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself. A griffon cane deals 1d6 bludgeoning damage, has the backswing and two-hand d10 traits, and is a martial melee weapon in the club weapon group. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +516c71dd-f43a-41fb-8fd5-3d4d3b7b9f27 Grisly Scythe {Magical,Necromancy,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1761 While this sinister-looking weapon isn't inherently evil, its unsettling appearance and powers particularly appeal to those who revel in causing pain. A grisly scythe has a twisted thorny haft and a blade that appears to be rusted, but it functions as a +1 striking wounding scythe. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cce8cb1b-d2d6-406d-9959-90d86c48baa2 Grounding Spike {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1874 Metal caps the bottom of this +1 striking thundering dancer's spear and its point gives off the faint smell of ozone. If you hit a target that has been struck by a polarizing mace within the last round, you deal additional electricity damage to the target equal to the number of grounding spike's damage dice. If you critically hit such a target, the creature is off-guard until the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0a97d45e-23a4-4057-8cad-2e0f16b712ef Growth Gun {Magical,Transmutation,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1167 A growth gun is a +1 striking hand cannon made from the regenerative flesh of a hydra, troll, or other similar creature. It has an attached flesh sac that slowly replenishes one shot each round and can be loaded like a normal round of ammunition. It fires regenerating gobbets of flesh, bone, or teeth, determined by the damage type selected for its modular trait. A growth gun can be fired underwater, though it's still limited by the selected damage type as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b0407ed-b125-4db2-90db-c6168a324c57 Guisarme {Reach,Trip} Weapons Base Weapons 2 /Weapons.aspx?ID=380 This polearm bears a long, often one-sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long. \N 2 1d10 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +93bad200-9ec1-4b5a-82c0-eeba35480b71 Gun Sword (Melee) {"Critical Fusion",Uncommon,"Versatile P",Combination} Weapons Base Weapons 2 /Weapons.aspx?ID=218 This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ce46d0e7-1b03-416c-9eb5-59c6923745da Gun Sword (Ranged) {Combination,Concussive,Kickback,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=218 This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. \N 2 1d10 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +1f62115c-33e7-4777-a940-23a0c5583a65 Gut-Ripper {Magical,Mythic,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3512 This +1 striking ogre hook causes its owner to dream of past murders conducted with the weapon. Gut-Ripper's mythic magic is tied to the bloodlust of the ogre boss who was holding it upon becoming mythic. If Gut-Ripper doesn't kill a creature each day by midnight, it becomes a non-magical ogre hook. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1d04e0b-ce54-4de5-b554-46390bb7ac57 Habu's Cudgel {Magical,Necromancy,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1088 Long associated with a notorious crime boss in Nantambu, this stout +1 striking fearsome club is studded with vicious-looking knobs of obsidian and wrapped in cloth for a better grip. It emits a ghastly groan when swung. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3228803e-5c97-45fa-bfe9-e2d32dcaf353 Halberd {Reach,"Versatile S"} Weapons Base Weapons 2 /Weapons.aspx?ID=381 This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached. \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +af1697f5-17ad-4eaf-85f4-3a5deb7bda62 Halfling Sling Staff {Halfling,Propulsive,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=438 This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling. \N 2 1d10 80 ft. Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b469a24c-714a-4581-9732-ed62e2b14dff Hammer Gun (Melee) {"Critical Fusion",Shove,Uncommon,Combination} Weapons Base Weapons 2 /Weapons.aspx?ID=219 This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus … \N 2 1d10 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +7176c2af-cbad-42af-a58a-43da2c6d4ffa Hammer Gun (Ranged) {Combination,Concussive,"Fatal d10",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=219 This weapon, favored by dwarves and those who like smashing and shooting, takes the form of a stoutly built gun designed similarly to an arquebus … \N 2 1d6 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +f2d044bc-f1a7-4a40-aebb-77b96346c62c Hand Adze {Agile,Finesse,Sweep,"Thrown 10 ft.",Tripkee} Weapons Base Weapons L /Weapons.aspx?ID=475 The adze’s smaller version is useful for delicate woodworking in cramped spaces. Tripkees use hand adzes for crafting and as close quarters weapons. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +1bbb39da-c360-4ca9-8abe-f6d8b9cd8c3e Hand Cannon {"Modular B",P,"or S"} Weapons Base Weapons 1 /Weapons.aspx?ID=523 Hand cannons are little more than a hardened tube with a handle and external ignition attached. A hand cannon can be used to fire almost anything that can be packed into its barrel. The wielder of a hand cannon can change the damage type granted by its modular trait as part of the same Interact action used to reload. \N 1 1d6 modular 30 ft. Simple \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ef113e6-8110-4a57-ada2-caba16f82a5e Hand Crossbow {} Weapons Base Weapons L /Weapons.aspx?ID=427 Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target. It's small enough to be shot one-handed, but it still requires two hands to load. \N 1 1d6 60 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ce0c9d7e-bec5-45da-bf4d-7ce3235c4c27 Harmona Gun {Kickback,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=202 A favored weapon of monster hunters in Arcadia, the harmona gun is a large-bore long gun that fires a heavy, slow-moving round. The gun got its name due to the eerie similarity between the buzzing sound its oversized projectiles make flying through the air and the flight of a fey bird called a harmona. \N 2 1d10 150 ft. Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +035e2112-45e4-4428-99a0-db112b88226a Harpoon {Tethered,Thrown} Weapons Base Weapons 1 /Weapons.aspx?ID=336 Often used for hunting exceptionally large aquatic creatures, the harpoon is similar to a javelin but features a barbed head and rope tether so it (or the corpse it's attached to) can be easily retrieved. \N 2 1d8 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +f4340170-2d44-4c41-8e5e-3b962f03081d Harpoon Cannon {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=24 Harpoon cannons fire bolts about 6 feet long that are attached to 200 feet of rope. Traditionally, they are used at sea to impale aquatic creatures, particularly giant squids, megalodons, and sea serpents. But these weapons can also be useful to tether land-based big game, especially those with the capability to burrow. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5fc103e6-ca2f-4667-9f1b-1d2f4c9e66fa Heavy Ballista {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=7 Capable of launching bolts the size of fully grown trees, a heavy ballista is best suited to smashing down castle gates, walls, or similar fortifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2d53ad6-a821-4c71-b8fc-3faedccf2bc0 Heavy Bombard {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=17 A heavy bombard looks like little more than a large metal cylinder, resembling the barrel of a firearm so large that it's immobile. The sheer size of the weapon allows it to strike far and hard. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +257e3c91-5d0f-4ca2-ba95-90b852d495e1 Heavy Crossbow {} Weapons Base Weapons 2 /Weapons.aspx?ID=428 This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. \N 2 1d10 120 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +0ab31caf-31c2-47e7-ab28-82f0f0a95cda Hell's Judgement {Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3847 These massive +2 flaming greater striking guisarmes are bestowed only upon the most loyal and renowned Hellknight paravicars, especially those who have distinguished themselves in the service of the strict laws of the organization. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54c92c76-d248-4029-9462-e54763f994e0 Hex Blaster {Curse,Emotion,Enchantment,Fear,Magical,Mental,Occult,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1597 This +2 striking fearsome arquebus is composed of warped and twisted wood engraved with eerie runes. When the weapon fires, the blast sometimes sounds like the cackling of a diabolical witch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ce2f317-663e-4dd0-88a2-ac6d574a51c0 Hook Sword {Disarm,Monk,Parry,Trip,Twin,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=287 This long sword has a hook near the tip, making it easy to snag an opponent or their weapons. \N 1 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +d0ad389d-b46c-47ae-8dff-8b52c7acf9f1 Horsechopper {Goblin,Reach,Trip,Uncommon,"Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=409 Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +efbf1455-8964-4823-8372-774ffc38df3b Horselord's Longbow {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3848 These +1 striking longbows, usually decorated with intricate animal carvings and hawk feathers, are a favored weapon among the mounted warriors of the Shriikirri-Quah clan in north-central Varisia, although Shoanti travel widely enough that they find frequent use by cavalries of other nations and cultures as well. While you are mounted, Strikes with this bow gain a +2 circumstance bonus to damage against unmounted creatures who are smaller than your mount. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91e53880-273f-4e60-885f-9a9bd53a8964 Howler Pistol {Magical,Rare} Weapons Beast Guns 1 /Equipment.aspx?ID=3216 Designed by a gunsmith as a personal challenge, a howler pistol strikes a miniature version of the sonic horn siege weapon’s resonating orb with its hammer to generate beams of sonic energy. A howler pistol is a +1 striking dragon mouth pistol that deals sonic damage instead of piercing damage and doesn’t have the concussive trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d69d520-3143-4de0-987e-3e59caf97db8 Hundred-Moth Caress {Divine,Necromancy,Negative} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1061 The handles of this +1 striking scythe are made from a dull, gray wood of bone-like consistency, and when you slice with it, a fluttering gust of hundreds of moths' wingbeats fills the air. If you're a devotee of Urgathoa, you can use this scythe as a divine focus, and with every Strike, it exudes a pallid cloud of powdery dust. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3df9eedb-f033-4f5c-9855-b93e699d7374 Hunter's Anthem {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2867 This +2 striking longbow is carefully handcrafted from a length of flexible green-tinted wood, etched in a variety of runic symbols, and strung with a dawnsilver bowstring. When you shoot the bow in rapid succession, the echoing chords generated by the bowstring form a haunting dirge that evokes the inevitable end of all things. If you have the Hunt Prey class feature, the weapon gains the thundering rune on Strikes against your prey. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dab97ea5-2bc9-48bf-b4c9-bf31259edcf0 Hunter's Bow {Evocation,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=907 Stealthy hunters and rogues can use this +1 magic shortbow to attack from hiding. If you use this bow to Strike a target that can't see you and you get a critical hit, the target takes an extra 1d6 damage (this is in addition to sneak attack damage if you're a rogue). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b95ad9d3-f086-47d4-bfba-e4ae4440d1ef Hwacha {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=18 Rather than a shoot a single, large projectile like a boulder, the hwacha fires dozens of rocket-propelled arrows at once. The frame of the hwacha holds 100 tubes, each loaded with an arrow or a small bundle of arrows wrapped with a small amount of black powder and attached to a fuse. By lighting a master fuse, you can make all of the arrows fire in rapid succession. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +537af656-8d34-4a25-887d-3464c2aa16a6 Knuckle Duster {Agile,Free-Hand,Monk} Weapons Base Weapons L /Weapons.aspx?ID=185 This bit of hardened metal, favored by street toughs, is typically made of brass and features four finger holes so that it can sit atop the knuckles, adding extra power to a punch. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b2177ef5-22f1-4be2-a44a-062828745ac0 Icicle {Cold,Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2868 This +2 greater striking greater frost longspear appears to be a single continuous icicle stretching over 6 feet long. The icicle automatically extinguishes non-magical fires in a 20-foot emanation. While wielding it, you gain fire resistance 5. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e731558-0d31-47e2-a69c-ae255ef619c5 Infiltrator's Accessory {Illusion,Magical} Weapons \N 1 /Equipment.aspx?ID=3283 This elegant +1 striking sword cane serves equally well as both a fashionable accessory and a hidden weapon suitable for high-society events where weapons aren't typically permitted. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7dd5c79c-7691-4a79-adc6-db1b8d046f09 Injection Spear {Injection,Reach,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=170 A hollow receptacle inside this spear's head can store a single dose of poison. A sliding trigger along the spear's shaft can inject the loaded poison into a damaged target. \N 2 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +a2d074c9-f60f-4cc0-97dd-3339c5622de3 Inubrix Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1418 While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c8eecd27-365b-4e7b-be29-b77f79503fb5 Inubrix Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1418 While inubrix weapons don't pack the same punch as more durable weapons, they have the unique ability to bypass some of the protections offered by metal armors and shields. A weapon crafted from inubrix reduces the weapon's damage die by 1 size. However, they ignore the resistance to damage from metal armor's armor specialization effects and the circumstance bonus to AC from metal shields. Strikes with inubrix weapons don't trigger the Shield Block reaction from a metal shield. Weapons that normally deal 1d4 damage can't be crafted from inubrix. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +222944e2-b09f-40f0-a5ae-d7a0aaf34ec2 Iris of the Sky {Evocation,Magical,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1182 This +1 striking jezail is built from white hot metal and has a ruby fused into the palm wood stock. When the iris of the sky misfires, you take 5 persistent fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98047dfc-c279-4338-a24c-8b6363ffa648 Javelin {Thrown} Weapons Base Weapons L /Weapons.aspx?ID=429 This thin spear is well balanced for throwing but is not designed for melee use. \N 1 1d6 30 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +7cdbc857-5b72-48c8-9392-17c9578678cb Jezail {Concussive,"Fatal Aim d12",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=203 Jezails are simple, efficient long guns developed in Casmaron that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus or the raw force of a harmona gun, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It's even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. \N 1 1d8 90 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +7e945401-aac0-467a-8683-9c4cf4709d45 Jian of Life's Duality {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3467 This +2 greater striking longsword sports no extravagant characteristics save for a blade of pure, unblemished ivory and a hilt of unmarred obsidian. It takes on the propensity of its user, turning whiter or darker based on their actions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2e07da7-be20-4056-ad62-040c84bb4e22 Jistkan Colossus Crusher {Magical,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3849 This +2 greater striking maul is a marvel of magical and mechanical engineering, designed thousands of years ago by the mages of the Jistka Imperium for the express purpose of disabling any of the Imperium’s countless magical constructs and automatons that might turn against their creators. When you damage a construct with a Strike from the Jistkan colossus crusher, you deal an additional 1d6 persistent force damage. Additionally, whenever you critically hit a construct with this weapon, the Jistkan colossus crusher briefly disrupts the magical energy signature animating the construct; it must succeed a DC 35 Fortitude save or become stunned 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +69887457-f54f-4764-a589-7d6cba32b9dd Jistkan Horn {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=55 Crafted by the Jistka Imperium in the height of their power, the Jistkan horn resembles a metal cornucopia attached to a wheeled wooden frame. A large circular gong hangs from a series of wires inside the horn. Behind the gong is a small reservoir that holds the blasting stone, loaded via a tube connected to the top of the casing. Once loaded, the blasting stone is activated by a ramming rod, and its effects are amplified by the gong and surrounding metal. A shock wave emanates from the horn’s mouth, an attack that was particularly effective in the sands of northern Garund’s deserts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +30e84d6d-a1de-48a0-87bd-b39f63dce367 Kris {Agile,"Deadly d8",Finesse} Weapons Base Weapons L /Weapons.aspx?ID=264 This blade features multiple curves in a serpentine pattern set on a wide, asymmetrical base, its hilt and sheath often intricately decorated. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +0d58c677-edb1-4578-b67c-fbcab62f4f5e Juggling Club {Agile,Nonlethal,"Thrown 20 ft.",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=111 A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for Juggling. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +f3bad178-d06f-47ce-b88b-e89dde823f52 Kalis {"Deadly d8",Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=263 A larger version of the asymmetrical, wavy-bladed kris, this double-edged sword is effective at creating grievous injuries. \N 1 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +0f936a28-0542-463b-9533-8da338420077 Kama {Agile,Monk,Trip,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=410 Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +800e0d2e-2733-439b-adbe-000d31eb5731 Karambit {Agile,"Fatal d8",Finesse,Uncommon,"Versatile S"} Weapons Base Weapons L /Weapons.aspx?ID=289 This small, curved blade resembles a tiger's claw and is capable of delivering deep wounds. \N 1 1d4 \N Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +f4cc8813-7ab7-44d4-87b9-42467c8988e8 Katana {"Deadly d8","Two-Hand 1d10",Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=411 A katana is a curved, single-edged sword known for its wickedly sharped blade. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +acb4060c-0bc2-4391-adc4-4559bc20715a Katar {Agile,"Deadly d6",Monk,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=369 Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +f25e67fb-7c3c-4ff3-af5b-8fa8680e2800 Keep Stone Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2572 As a material with defensive properties, keep stone isn't particularly prized for weapons, but it does offer a particular niche. When used with abilities that allow you to use a Strike to counteract spells or magical effects, such as the Sunder Spell feat, the counteract check gains a +2 circumstance bonus. If the counteract check is tied to the Strike's result, add the bonus when calculating your counteract result, but not to the attack roll. Keep stone is treated as adamantine for the purpose of overcoming resistances. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d994d069-292c-43a6-ab36-669896827620 Kestros {Concussive,Propulsive,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=513 The kestros is a type of sling that fires special ammunition with wing-shaped fins and a pointed end. The thongs of the sling are of uneven length, … \N 1 1d6 40 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +9162a09c-c177-4d7c-ab80-8bd714502945 Khakkhara {Monk,Shove,"Two-Hand d10",Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=412 This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +00d21d08-8dad-420c-8a07-5965dfcb834c Khopesh {Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=476 This curved sickle sword has a pointed tip, allowing it to be swung in wide arcs or thrust vertically around enemy defenses. The tip of a khopesh is hooked and can be used to trip an opponent. \N 1 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +33e6b3f3-edd6-46dc-9434-0117fe63ea2d Kickback Spring {Magical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=25 A smaller version of the kickback spring was first deployed as a deterrent to keep crops safe from nuisance foragers like moose. These larger versions often line walls or other defensive points, providing a final layer of protection before a large creature would breach such areas. The kickback spring fires a compressed disk of rapidly expanding air at creatures, attempting to push them back and provide defenders a moment to regroup. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6786bdaa-e37f-460e-9e28-20ad7ec80ab9 Kinetic Club {Earth,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3660 Embedded along the length of this +1 striking greatclub are the teeth and scales of a zetogeki, a giant lizard that can absorb and then release bursts of kinetic energy. The more momentum a wielder builds up while swinging the weapon, the more forceful the impact when it finally makes contact. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90ab9a0f-ce75-4d54-8e3a-d9800c1f80f5 Kithrender {Magical,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3851 The head of this heavily notched +2 greater striking fearsome greataxe is crudely inscribed with the face of a hideous fiend, its fangs bared in a twisted leer. The name of the fiend has been lost to history, but legends say it took a particular delight in turning the bonds between mortal beings against them, and that it created these weapons for its mortal acolytes so that they might carry on its cruel work. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bee77e4-4a35-47f3-aeef-f69270114812 Knight Captain's Lance {Divine,Enchantment,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1573 The appearance of this beautifully crafted +2 disrupting greater striking lance changes to match the armor of its wielder. It has a cloth flag attached behind the lance point that displays whatever heraldry the wielder wishes. If a cavalier with the Cavalier's Banner feat takes the knight captain's lance, it instead automatically displays the banner of their pledge. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d06e5b19-e198-457b-8321-e7a2355a6088 Lady's Spiral {Magical,Necromancy,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1539 This +1 disrupting striking whip has a single strip of anointed leather wrapped around its hilt in a spiral pattern. The handle of the whip ends in an oak spike that has been sanctified with ashes from Pharasma's Boneyard. If the spike is used to stake a vampire that's vulnerable to being staked, the vampire is immediately destroyed, without having to sever its head and anoint it with holy water. If the whip is buried with a creature, that creature can't rise as an undead as long as the whip remains by its side. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2620fc1d-1e77-49c4-807e-99d74e1720a2 Lance {"Deadly d8","Jousting 1d6",Reach} Weapons Base Weapons 2 /Weapons.aspx?ID=383 This spear-like weapon is used by a mounted creature to deal a great deal of damage. \N 2 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e8aa0bb2-7f1a-4646-b94a-61c23380a3da Lance of Sun's Radiance {Light,Magical,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3600 Crafted for a long-forgotten knight to slay Avathrael Realmshaper, this +2 striking dragon bane lance is crafted from gleaming steel with a golden silk banner depicting a radiant sun. When in a location of dim light or darkness, the lance of sun’s radiance sheds bright light in a 60-foot radius, and dim light for a further 60 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96b0518d-c8cd-4768-87c0-5c89bc2094f9 Lancer (Melee) {"Critical Fusion",Reach,Combination,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=346 This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. \N 2 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +86facb53-00c3-41a0-ba08-2b966ea1995f Lancer (Ranged) {"Capacity 2",Combination,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=346 This lance has a heavy grip with two parallel crossbow fixtures built into it, making it a useful weapon for combats who prefer to keep their distance at all times. \N 2 1d8 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +3b867801-5c6a-4e84-aea0-321d09f43099 Lashtail {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=26 The lashtail is named after the segmented chain that the weapon sweeps in a horizontal arc. The chain links are thick and flat, which look somewhat like scales, and linked together to resemble a great dragon’s tail. The chain is stretched against a spring-backed launcher. When released, the lashtail swings the chain outward, typically aimed to take down stampeding animals approaching on foot. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62c3c20e-c086-4f06-94fa-4d51100b31d7 Last Hope {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3853 These +2 greater striking vitalizing longswords are granted as special commendations to Knights of Lastwall who perform acts of exceptional heroism or strike decisive blows against the forces of the Whispering Tyrant. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96d334f5-e693-4002-9004-a6224b613f01 Leiomano {"Fatal d10",Uncommon,"Versatile S"} Weapons Base Weapons 1 /Weapons.aspx?ID=292 This thick club is inset with sharp teeth, typically from a shark, that easily tear flesh. It's the preferred weapon of many Minatan warriors. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +36da4fe4-9e1b-4830-ae13-0afb376c8589 Leydroth Spellbreaker {Magical,Rare} Weapons Beast Guns 2 /Equipment.aspx?ID=3218 The larynx of a leydroth, a dangerous creature whose roar can unravel magic, is integrated into the firing mechanism of this +3 greater striking blunderbuss. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47dd13ec-1226-4d27-b170-dd2c77f1a6d0 Liar's Gun {Cobbled,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1173 This dubious weapon gets its name from the fact that it's typically crafted with multiple false barrels so that it's more difficult for enemies to predict the weapon's angle of fire from the four working barrels. Most of the time, this gun functions as a +1 striking pepperbox with capacity 4 instead of capacity 3, albeit one with a complicated loading mechanism involving rotating the barrels. In a pinch though, all four of the real barrels can be fired simultaneously. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6805524-d736-414b-9ae1-bebf3a439c34 Life's Last Breath {Evil,Magical,Necromancy,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=659 The twin serrated blades of this legendary rhoka sword are dull black and constantly drip with blood. Life's Last Breath is said to have been forged centuries ago for an unknown urdefhan general and has since fallen into the hands of countless other powerful urdefhan warlords. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35c56ecb-eda4-4f86-8fcd-94cdee7bb798 Light Hammer {Agile,"Thrown 20 ft."} Weapons Base Weapons L /Weapons.aspx?ID=384 This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +e34bbf18-04d1-44bc-8bd0-89bc088309a2 Light Mace {Agile,Finesse,Shove} Weapons Base Weapons L /Weapons.aspx?ID=360 A light mace has a short wooden or metal shaft ending with a dense metal head. Used much like a club, it delivers heavy bludgeoning blows, but with extra power derived from the head's metal ridges or spikes. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +44856347-b09a-453a-991f-552410c2a069 Light Mortar {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=36 Nethys Note: The AC, Fortitude, Reflex, HP and BT statistics for this item are located in the Light Mortar Innovation . This item does not have a … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b760654a-7335-4c3d-8fc9-e9d1952647e5 Light Pick {Agile,"Fatal 1d8"} Weapons Base Weapons L /Weapons.aspx?ID=385 A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +889491f0-a4be-441c-af59-e3a2988d8094 Lion Scythe {Agile,Finesse,Trip,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=533 A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +fb2d7574-c277-4f9d-9f79-c52aae4656f5 Lionfish Spear {Magical,Water} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2629 Colorful stripes and trailing ribbons give this +2 striking underwater wounding spear an appearance like a poisonous lionfish. While holding the spear, you gain a +2 item bonus to Athletic checks to swim. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +add32a7f-5fc0-425e-8af1-5b319a43fd98 Longsword {"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=386 Longswords can be one-edged or two-edged swords. Their blades are heavy and they're between 3 and 4 feet in length. \N 1 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +6efa4666-dc6d-4be3-a64c-53ea16ab9e5f Luck Blade (Wishing) {Divination,Fortune,Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=390 Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +171b6c5b-82c4-4fbc-9443-4e79da4d0491 Lumber Lord's Axe {Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3164 This unassuming tool wouldn't look out of place on the belt of an industrious laborer. Grooves worn into the wooden handle over years of use and an irregularly sharpened blade give it the distinct impression of being cherished, and the potent scent of freshly chopped wood always clings to the axe's blade despite any attempt to clean it or remove the odor. A creature that holds or carries this +2 striking cold iron fungus and plant bane battle axe feels an obligation to tell the truth and receives a –4 status penalty to its attempts to Lie. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c347ab4e-cf17-4689-9155-8e8bb390ba65 Mace {Shove} Weapons Base Weapons 1 /Weapons.aspx?ID=362 With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. \N 1 1d6 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +6f3020da-5a24-456e-b34b-bfdd487f142c Mace Multipistol (Melee) {"Critical Fusion",Finesse,Shove,Uncommon,Combination} Weapons Base Weapons 1 /Weapons.aspx?ID=220 At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +18ccb7b4-006a-4e25-835b-6595e62ef61b Mace Multipistol (Ranged) {"Capacity 3",Combination,Concussive,"Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=220 At first glance this weapon looks like nothing more than an iron-bound club. But the top of the weapon features a latch that opens to reveal three rotating pistol muzzles concealed in the mace's head that can be fired and rotated using triggers built into the weapon's haft. \N 1 1d4 20 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +05e0e137-a9f4-48cd-9964-40ce66d55da4 Machete {"Deadly d8",Sweep} Weapons Base Weapons L /Weapons.aspx?ID=516 This medium-length sword has a wide blade and long grip. Though it is typically used to hack through heavy foliage, the machete can also be used as a deadly weapon. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +763757bd-0246-4cda-9985-6191f0cb91b6 Macuahuitl {Backswing,Tearing,Uncommon,"Versatile B"} Weapons Base Weapons 1 /Weapons.aspx?ID=511 This wooden club is embedded with razorsharp blades, typically made of obsidian. The blades are inserted vertically around two sides of the weapon, leaving a central bludgeoning surface available for bashing. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ca7ae709-66d4-4f43-8280-59894aea6ad1 Magazine (Air Repeater) {Uncommon} Weapons Base Weapons \N /Weapons.aspx?ID=209 A typical air repeater magazine holds 6 pellets. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7da146d8-5668-4ba4-853a-4573a03662f7 Magazine (Long Air Repeater) {Uncommon} Weapons Base Weapons \N /Weapons.aspx?ID=210 A typical long air repeater magazine holds 8 pellets. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e2904d2-c046-4376-8aec-2aefb680f043 Mageslayer {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3854 This roughly forged +1 striking scimitar is a favorite instrument of battlefield operatives seeking to weaken an enemy’s forces by strategically eliminating their magical support. A mageslayer deals an additional 1d6 spirit damage to any creature it Strikes that’s capable of casting spells from the arcane tradition. When wearing or wielding a mageslayer, you gain resistance 5 to damage from spells from the arcane tradition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e905c19f-4147-4c0d-8519-0a028fbd76ee Magic Weapon (+1 Striking) {Magical} Weapons Basic Magic Weapons \N /Equipment.aspx?ID=2861 A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3860d4c7-0291-4e5b-a9a2-160c5e7e8c1e Magic Weapon (+1) {Magical} Weapons Basic Magic Weapons \N /Equipment.aspx?ID=2861 A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a4af8106-c421-4c9c-ab17-a4f6bfec28ac Magic Weapon (+2 Greater Striking) {Magical} Weapons Basic Magic Weapons \N /Equipment.aspx?ID=2861 A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5303fed-7699-43d6-b557-d338622f621e Magic Weapon (+2 Striking) {Magical} Weapons Basic Magic Weapons \N /Equipment.aspx?ID=2861 A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5d4cc608-a8ca-4672-b37c-15978f4b0071 Magic Weapon (+3 Greater Striking) {Magical} Weapons Basic Magic Weapons \N /Equipment.aspx?ID=2861 A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee36e2ce-769d-418f-b796-591cec92b838 Magic Weapon (+3 Major Striking) {Magical} Weapons Basic Magic Weapons \N /Equipment.aspx?ID=2861 A magic weapon is a weapon etched with only fundamental runes. A weapon potency rune gives an item bonus to attack rolls with the weapon, and a striking rune increases the weapon's number of weapon damage dice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f08b8e78-de54-4813-aae5-1fe20608263d Mammoth Bow {Evocation,Magical,Unique} Weapons Specific Magic Weapons 4 /Equipment.aspx?ID=1531 This heavy, 12-foot-tall +2 striking composite longbow is fashioned from mammoth tusks lashed together. Due to its great size, you can attack with the Mammoth Bow only if you're Large or larger. The Mammoth Bow deals 2d6 additional piercing damage because of its incredible, magically enhanced draw power. Additionally, the Mammoth Bow has a 180-foot range increment instead of a 100-foot range increment, but its volley range increases from 30 feet to 50 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf2f937c-a645-4a01-932b-20548dcb7055 Man-Feller {Divination,Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1732 This impressive-looking weapon is forged from a single piece of cold iron. Man-Feller is a +1 striking cold iron battle axe that strikes particularly painful wounds into the flesh of humans it hews. The battle axe deals an additional 1d6 slashing damage to any human it wounds. This benefit doesn't apply against humans disguised as other creatures. It's up to GM discretion whether this effect applies against such a disguised human. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7856e602-c2cb-4bb7-9d07-d5b7fa19815a Marking Powder Cannon {Light,Magical,Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=27 The fine spray dispersed by a marking powder cannon outlines beasts that evade sight. This weapon was developed against creatures that use brush to hide their approach, but its application has spread to include underwater creatures and nighttime predators. The spray is an oil that shimmers orange, making it an excellent camouflage breaker. It is also used to mark targets, if multiple creatures are expected to approach simultaneously. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f784eef8-6552-4cc7-b39e-90cc677f54a4 Mattock of the Titans {Evocation,Magical,Uncommon} Weapons Specific Magic Weapons 16 /Equipment.aspx?ID=391 This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. The GM might also allow you to wield the mattock if you have some other means of wielding oversized weapons, such as if you’re a Large barbarian with the giant instinct or are a Huge creature. When it’s used as a weapon, the mattock of the titans has the statistics of a +3 greater striking keen adamantine greatpick. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2a37ec45-3b2e-440c-b3f1-fe31668fa060 Maul {Shove} Weapons Base Weapons 2 /Weapons.aspx?ID=388 Mauls are massive warhammers that must be swung with two hands. \N 2 1d12 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +51c2d110-c649-4b7d-99f1-cd366e8ba272 Maul-Spade {"Deadly d10",Jotunborn,Shove,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=537 This heavy, club-like weapon can clobber foes, but it also functions as a shovel. A maul spade adds its item bonus from weapon potency runes (if any) as an item bonus on checks made with Athletics and appropriate Lore skills (such as Labor Lore) when using it as a shovel to dig. \N 2 1d10 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +9f5586b1-ce5e-4cfb-bf76-da9288301a08 Meteor Hammer {Backswing,Disarm,Reach,Trip} Weapons Base Weapons 2 /Weapons.aspx?ID=296 This weapon consists of a long chain connected to a heavy weight at each end. When a wielder swings the weights by the chain, they build momentum and can serve as deadly bludgeons with incredible reach. \N 2 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +055f794b-3b29-481a-9cd6-08bd5430673b Metronomic Hammer {Evocation,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1595 A polished brass metronome ticks rhythmically within the haft of this +1 striking gnome hooked hammer. Gnome adherents of Brigh often attempt to reproduce this item as part of a ritual symbolizing methodical problem-solving and thoughtful craftsmanship. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64690750-0303-4951-998f-b911feb277e4 Mikazuki (Melee) {Backswing,Disarm,Monk,Parry,Combination,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=347 The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. \N 2 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +138c5e30-f249-43a5-a734-32ce790b3031 Mikazuki (Ranged) {Combination,Monk,Propulsive,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=347 The mikazuki combines a sansetsukon with a thin length of metal string and several locking mechanisms built into the joints, allowing it to be quickly locked into configuration as a bow. \N 1+ 1d6 70 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +2aab62d4-8b44-426c-9265-40a963b17942 Mindlance {Arcane,Mental,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1891 This +1 striking arquebus is used by caravan guards to nonlethally—though powerfully—deter large game and bandits. When fired, the spark gun deals mental damage and adds the nonlethal trait to the attack. Each mindlance also includes a reinforced stock that benefits from any fundamental runes on the firearm. When you critically succeed at an attack roll with a mindlance, the target becomes frightened 2 unless it succeeds at a DC 24 Will save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d28bbe0b-aa32-44ac-a05f-e2625df6eb93 Monkey's Fist {Finesse,Monk,Nonlethal} Weapons Base Weapons \N /Weapons.aspx?ID=130 Also called a “slungshot,” the monkey's fist is a short length of rope ending in a thick knot wrapped around a metal weight. You can tie the loose end of a monkey's fist to your wrist; if you are Disarmed, the weapon remains secured to your wrist rather than falling to the ground, though you must use an Interact action to grip it before using it again. A monkey's fist is a martial melee weapon. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +e3f901be-4f0b-4e6b-9da8-c5f90af69ae0 Morning Glow {Holy,Magical,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3689 The blade of this +2 greater striking holy standard-grade cold iron elven curve blade shines with a pale fire that illuminates the wielder’s face in a grim visage and produces dim light in a 10-foot emanation. The wielder can suppress or reactivate this light as a single action with the concentrate trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +52125227-f98c-4e48-8cd8-3497224a96b7 Morningstar {"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=363 This weapon has a short shaft ending in a metal ball studded with spikes. \N 1 1d6 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +617bf7d2-a6e5-4e3d-a807-0cced7f74c6a Mortar {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=19 A mortar fires its shells at a high angle, allowing it to bypass obstacles and strike from above. A crew typically sets up such a weapon behind a wall or in another hard-to-access area to protect themselves while retaining full functionality. Due to the steep angle of its arc, such mortars are especially useful when opposing barricaded targets. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6523ef23-13da-44d4-b826-543dfdf9113e Mud Maker {Magical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=56 Designed by inventive gnomes , a mud maker is a wooden device—often painted bright colors—that uses torsion to fling 1-foot diameter clay disks … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd64efc1-731a-4611-b2df-f4f8357c5791 Naginata {"Deadly d8",Reach,Uncommon,"Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=297 This 6-foot staff has a 2-foot-long, slightly curved, swordlike blade attached at one end. The long pole helps keep the wielder out of reach of swords and shorter weapons. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +5cc692c8-2831-4357-ba5d-f5056c400e48 Nexian Disgorger {Magical,Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=57 Not everything produced in the fleshforges of Nex can be classified as a creature. One such large example is the Nexian disgorger, a corpulent tube of flesh that, while inanimate, can “digest” a special alchemical syrup to produce explosive gobs of acidic effluvia. These gobs are propelled by muscular contractions and can travel an astounding distance. A Nexian disgorger can’t move on its own, so it’s transported within a pool containing a layer of nutrient slurry and mounted on a reinforced wagon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1006c06-d20a-41b8-b7db-2571779468c1 Nexian Sealing Blade {Arcane,Evocation,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2521 More often called by their nickname “screamswords,” the Nexian sealing blades were developed by the Arclords of Nex as special tools to ward off Gebbite infiltrators and assassins. Screamswords are +1 striking disrupting silver longswords with a couple of extra tricks. Each Nexian sealing blade can sense undead within 60 feet and responds by screaming loudly until there are no longer undead within that range. This same screaming can be unleashed as a sonic blast if needed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f086766-ba32-4a9a-a961-b4e008bf3c65 Nexian Sealing Blade (Greater) {Arcane,Evocation,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2521 This is a +2 greater striking disrupting silver longsword . When activating the sword, it deals 10d6 sonic damage with a DC of 31. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +933c4f5c-d36e-4e02-ba68-d3c6a43135ab Nightmare Cudgel {Invested,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=890 Crafted from polished wood, this seemingly mundane +1 striking club comes with a red leather strap near the handle. The mere sight of the cudgel in a guard's hand fills prisoners with dread. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aefa9445-5b59-46e6-b463-46c5747b352c Nightmare's Lament {Magical,Uncommon} Weapons Beast Guns 1 /Equipment.aspx?ID=3219 Ritually constructed from the bones of a nightmare, a nightmare’s lament is a +1 striking rapier pistol. Thin wisps of dark smoke continually surround the redflecked blade. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb01c53d-0e09-44fa-a8cf-6390e4f48f78 Nightstick {Agile,Finesse,Nonlethal,Parry,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=131 This collapsible baton consists of several nested, telescoping metal shafts that can be extended as a free action by flicking the wrist. Once extended to its full length (usually around 2 feet), the baton locks into shape until the wielder uses an Interact action to collapse it—a collapsed nightstick is 8 inches long, making it easily concealed. Lighter and more maneuverable than an ordinary club or truncheon, nightsticks are designed to subdue foes without causing permanent injury. A nightstick is an uncommon simple melee weapon. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +0f7d91c9-db48-4195-b56d-c9854b643aeb Nodachi {Brace,"Deadly d12",Reach} Weapons Base Weapons 2 /Weapons.aspx?ID=298 Also known as a zhanmadao, the exceptionally long blade of the nodachi is designed to neutralize enemy mounts and counter the advantages of cavalry units. Its shape and size make it somewhat impractical for close combat but highly effective against charging opponents. \N 2 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +27931777-2cbb-4e7a-9147-23c6fdd5d098 Noqual Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1422 Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6268fe1-7fb0-4957-8585-8fa4bdbd5af3 Noqual Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1422 Noqual weapons are inimical to summoned creatures and spell effects that can be damaged by conventional attacks. Against such targets, a Strike with a noqual weapon gains a circumstance bonus to damage equal to twice the number of weapon damage dice. In addition, noqual weapons disrupt spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b875bd61-9b97-49f2-99a8-cc082feb512e Searing Blade {Fire,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2870 This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0e93ef6-1dc0-4ce8-91f4-700f04130ab6 Nullifier Sling {Magical,Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=58 Appearing similar to a trebuchet, a nullifier sling launches smaller projectiles that do less damage but contain magic that can counteract any … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +973c8ece-a0a2-4375-a5bb-8fd36394c490 Nunchaku {Backswing,Disarm,Finesse,Monk,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=414 The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +ca5c37c2-0c93-4a8a-bc4d-1551c7aeadc1 Obsidian Edge {Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2606 This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7082b30d-f951-4c31-89c1-473ebf3c6f60 Obsidian Edge (Greater) {Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2606 This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1cdb002c-2d16-4fc9-898c-0e0d87b0d3d4 Obsidian Edge (Major) {Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2606 This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21a8a46e-8e7d-4f01-a6cc-f6cf0b20f8ec Obsidian Edge (True) {Fire,Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2606 This black obsidian blade is a +1 striking gun sword. Magma seeps along its many cracks and crags, and the handle is hot but not scalding to the touch. Strikes with this gun sword deal 1 extra fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f385eb88-c461-4f34-8249-05b2daf8c9d5 Ogre Hook {"Deadly d10",Trip,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=495 Ogres are known for using immense, curved picks called ogre hooks. \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +39ea8774-1ec7-484d-92f5-bc09666d5534 Orc Knuckle Dagger {Agile,Disarm,Orc,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=415 This stout, metal blade of orc design has a horizontal basket hilt with blades jutting from each end, or sometimes one blade like that of a katar. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +6670aefe-8499-4f2f-b256-7f848bf1107a Orc Necksplitter {Forceful,Orc,Sweep,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=422 This single-bladed bearded axe has a jagged blade that's perfect for separating bone from tendon and cartilage. \N 1 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ab8fc13a-6fca-4ff4-a98d-14bf004dcdb5 Orc Skewermaul {Brace,Orc,"Two-Hand 1d10",Uncommon,Versatile} Weapons Base Weapons 1 /Weapons.aspx?ID=527 As dwarves poured out of the Darklands following their Quest for Sky, the orcs driven before them adapted to their tactics—including dwarves’ … \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +adbb9f84-8022-4751-a876-4bb907d967c7 Orichalcum Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2859 Orichalcum weapons can have four magic property runes instead of three. Due to orichalcum's temporal properties, etching the quickstrike weapon property rune onto an orichalcum weapon costs half the normal Price (though transferring the rune to a weapon made of another material requires you to first pay the remaining Price and then pay the cost to transfer). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bebbab3-fcf6-474f-b531-4cd5d9942c9c Ouroboros Flail {Magical,Transmutation} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1069 You can easily expand and contract the chain of this +2 greater striking extending war flail. It magically grows new links when extended and loses them when contracted. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c27dd99-0583-419c-a625-97a5a6cc479b Ouroboros Flail (Greater) {Magical,Transmutation} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1069 The flail is a +3 greater striking greater extending war flail , the activation's DC is 37, and the severed chain is 120 feet long. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e84ee2b-042e-4502-88e8-cc16f07a289c Ouroboros Flail (Major) {Magical,Transmutation} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1069 The flail is a +3 major striking greater extending war flail , the activation's DC is 43, and the severed chain is 120 feet long. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73e52627-341d-43d2-b9c1-72e4c24547cf Palstave {Sweep,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=506 This simple axe is created by inserting a weighted metal wedge into a curved wooden handle with a Y-shaped groove at the top, and then binding the splitting wedge in place with leather thongs. \N 1 1d6 \N Simple \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7116e745-b9f3-43b6-a94e-6725ff06cbb9 Panabas {Forceful,Sweep,"Two-Hand d10"} Weapons Base Weapons 1 /Weapons.aspx?ID=299 This weapon has practical uses in both farming and butchering, thanks to the efficiency and brutality of its forward-curving blade. It can be wielded in one or two hands. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +15fb3c6a-1ddb-4c3d-a8d0-5f69f66a4738 Spray Pellet {} Weapons Base Weapons L /Weapons.aspx?ID=353 Specially prepared packet of spray pellets. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4d30f9b0-8e07-44be-ad68-c2241efe0e7d Peachwood Weapon (Standard-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=3472 Peachwood weapons have an auburn tinge in direct sunlight. Peachwood is treated as duskwood for undead creatures' resistances or weaknesses related to duskwood (bypassing a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +71ce317b-ff5f-46eb-9e28-9ac6bcca20f6 Pepperbox {"Capacity 3",Concussive,"Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=205 This weapon is a specialty of the smiths of Alkenstar. The pepperbox has three barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. \N 1 1d4 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +1f3d876b-b7db-4450-96a4-c8936143feec Petrification Cannon {Magical,Transmutation,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1168 Built from the taxidermic body of a basilisk, a petrification cannon functions as a +2 greater striking double-barreled musket. A petrification cannon can be activated to fire a beam of energy that transforms flesh into stone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6dabcba2-21c1-4ffc-a2c4-4d4803a1196c Phalanx Piercer {Concussive,Hobgoblin,Propulsive,Razing,"Volley 30 ft."} Weapons Base Weapons 2 /Weapons.aspx?ID=337 This massive bow is made from bone or wood reinforced with flexible metal strips and strung with reinforced cord. Designed by hobgoblin engineers to take down shielded opponents, the phalanx piercer fires heavy, iron-shod bolts. \N 1+ 1d10 80 ft. Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +5d81025f-928b-46a9-91ec-d280dbd9f6f5 Pheromone Sprayer {Alchemical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=28 Pheromone sprayers are used to fire mass amounts of alchemical animal pheromones in a more weaponized form to allow researchers an easy way to influence otherwise dangerous creatures. Like animal pheromones, the ammunition for this siege weapon must be crafted for a specific kind of animal. A pheromone sprayer consists of two large tanks mounted atop a narrow, cannon-like barrel. One of the tanks contains concentrated alchemical pheromones, while the other tank is loaded with water, which is used to dilute the pheromones to produce different effects upon launch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b653140-cfa7-4a1c-8cec-819a8b8c63d8 Pick {"Fatal 1d10"} Weapons Base Weapons 1 /Weapons.aspx?ID=389 A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +8b0c504c-4ba9-4463-8a69-d04713aa91a3 Piercing Wind (Melee) {"Critical Fusion",Finesse,Sweep,Uncommon,Combination} Weapons Base Weapons 1 /Weapons.aspx?ID=221 Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +d37e0dcf-b9be-4fd1-88d4-a436b772e3b2 Piercing Wind (Ranged) {Combination,Concussive,"Fatal Aim d10",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=221 Favored by caravan guards who traverse the Mana Wastes, a piercing wind is similar to a jezail, in that you can carry it in one hand as long as the other hand's free, by holding it under one arm. Additionally, it's fitted with an underslung curved blade. \N 1 1d6 40 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +086848fb-88a8-4d25-b123-9f3aac97c89c Piranha Kiss {Agile,Disarm,Finesse,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=239 Made of a jagged blade with teeth pointing toward a leather-wrapped hilt, these weapons are particularly effective at disarming opponents. Piranha kisses were occasionally used during the Vidric Revolution, and some Firebrands carry them today. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ee52dc7d-9581-4ab9-bde1-4d0d84823045 Pistol of Wonder {Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1187 This +2 greater striking flintlock pistol bears strange, jagged markings of erratic design and has an oddly squishy grip. It can be activated to produce a variety of unusual effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6887cfe-a7ac-4bca-94d1-fe86ff08b001 Piston Gauntlets {Clockwork,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1872 The striking surface of this +2 greater striking flaming pantograph gauntlet releases a puff of fire each time it reaches the end of its … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd8491bc-541f-4904-8b59-93eebfe64137 Poi {Agile,Backswing,Finesse,Nonlethal,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=112 Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +bdf98c16-d08e-4a74-9818-789bcaf386ea Poisonous Dagger {Magical,Necromancy,Poison} Weapons Specific Magic Weapons L /Equipment.aspx?ID=910 This +1 striking dagger has an image of a snake emblazoned on its blade. When you critically succeed at an attack roll with the dagger, magical fangs emerge and poison the target, dealing 1d4 persistent poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49bc4e7a-f632-4f0f-af62-7e1793aedfe0 Polarizing Mace {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1875 Even grasping the amber handle of this +1 striking shock light mace makes your hair stand on end. Special The polarizing mace pairs with … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5818cd8d-f72b-48ec-81bc-546aeba0d0f4 Polytool {Agile,"Modular (B",P,"or S)",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=300 The polytool is a small metal rod with a number of simple tools folded inside. The user can extend a long ceramic blade, as well as an awl, chisel, file, flint and steel, hook, inkpen, magnifying glass, pliers, scissors, and a small saw. The flint and steel can be used up to 10 times before needing to be replaced. Though inspired by advanced Numerian technology, the polytool is a simple enough feat of metalworking that any blacksmith could produce it—perfect for the goddess Casandalee to spread innovation farther than actual Numerian tech could reach. \N 1 1d6 modular \N Martial \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +294a6981-68c4-4c43-889a-37a380ea4881 Radiant Victory {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3855 This finely crafted +1 striking shortsword is carried by field marshals and other military officers who fight alongside their troops on the battlefield. Numerous other types of this blade exist, ranging from falchions to scimitars to longswords, and their appearances vary as widely as the nations and causes to which their wielders swear fealty. Many say that a soldier can tell the worth of their commanding officer by noting whether their primary weapon gives off the faint residual glow associated with a radiant victory. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7e142741-497e-4305-bd9a-3f5a04db6409 Ranseur {Disarm,Reach} Weapons Base Weapons 2 /Weapons.aspx?ID=390 This polearm is a long trident with a central prong that's longer than the other two. \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c9a6bd19-d62e-4801-9a3b-280b937a77ad Rapier {"Deadly d8",Disarm,Finesse} Weapons Base Weapons 1 /Weapons.aspx?ID=391 The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +448469bb-8313-41fc-9032-1899976b174e Rapier Pistol (Melee) {"Critical Fusion","Deadly d8",Disarm,Finesse,Uncommon,Combination} Weapons Base Weapons 1 /Weapons.aspx?ID=222 This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e29daed1-de8a-4ae4-8701-056448da6a74 Rapier Pistol (Ranged) {Backstabber,Combination,Concussive,"Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=222 This elegant weapon is shaped similarly to a rapier with a pistol down the length of the blade.\r\n \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +abb5d3c9-62dc-45ea-b807-380a286a8daf Rat-Catcher Trident {Conjuration,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=573 The haft of this +2 striking trident is carved with intricate designs of swarming rodents sacred to Hanspur, the drowned god of the Sellen River. When used against a swarm, it ignores the swarm’s resistance to piercing damage, if any. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c77116ba-2b62-4cf9-8bae-1ab75ac2a775 Reaper's Crescent {Light,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1879 The blade of this alabaster +1 striking sickle grows thick and pitted as the moon waxes, and it thins to a sharp sliver as the moon wanes. Moonlight also causes a second rune on the blade to change shape with the moon's phases: during the new and crescent moon, the weapon has the ghost touch rune; during the quarter moon, the fearsome rune; and during the gibbous and full moon, the wounding rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00089980-fcad-4c76-b0e8-6a5cafe15590 Reaper's Grasp {Evil,Magical,Necromancy,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1184 This +2 striking arquebus has an ashwood stock plated with worked silver, featuring a mosaic of agonized skulls carved into the metal. The mere mention of Galt's infamous final blades is enough to make any mortal creature shudder. Used to execute political opponents in the nation's constant civil war, these guillotines hold the souls of those they execute, preventing them from reaching a natural afterlife. When one of the final blades was destroyed in 4710, some of the metal from its remains made its way to Alkenstar and was reforged into a deadly firearm that retained the guillotine's soul-stealing properties. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +efd0bd7f-3131-48fb-811c-f170ae893a81 Reaper's Lancet {Magical,Necromancy,Poison,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=810 Hendrid Pratchett himself designed this custom skull-topped +1 striking exquisite sword cane and had it gilded in high-quality gold. Its first victim was the very smith whom Pratchett commissioned to craft the weapon, so the means of its construction are a secret known only to Pratchett. The magic of the Reaper's Lancet applies to both the blade and the sheath, making them each effectively a +1 striking weapon, but only if both are wielded by the same creature—if the two components are shared between creatures, only the blade retains the rune's magic. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0499a41-c5cd-4099-9a06-14860288bac7 Reaper's Toll {Magical,Uncommon,Void} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3856 This +2 greater striking decaying scythe is deathly cold to the touch and exudes an unmistakable aura of menace. As long as you carry this weapon, your presence repels and noticeably unnerves most animals, causing them to avoid you if possible and react to you with a starting attitude one step worse than normal if made to interact with you directly. The one exception is vermin who scavenge corpses; they appear around you with greater frequency. Small mundane plants, such as grass or flowers, wilt and die after spending 24 hours in close proximity to a reaper’s toll, crumbling to dust 24 hours after that. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1755a6e8-bd83-42f5-91fc-9aea4fc07ce9 Redeemer's Pistol {Abjuration,Good,Magical,Mental,Unique} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1599 This +2 striking dueling pistol is fashioned from silvery steel that glistens with a radiant light. You can choose to make a nonlethal attack with the redeemer's pistol without taking a –2 penalty; if you do so, the attack deals 1d6 additional mental damage. You can also call forth the redemptive spirit within the gun to pass judgment on your foes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +961955fa-6e6f-417b-ad9e-1d334b3451dd Reinforced Frame {Agile,Attached,Free-Hand} Weapons Base Weapons \N /Weapons.aspx?ID=230 The chair's wheels have been reinforced with tough, metal rims or a metal cap. While in the chair, you gain a wheel Strike. Your wheel deals 1d4 bludgeoning damage and has the agile, attached, and free-hand traits. A reinforced wheel is a simple melee weapon in the club weapon group. You can etch weapon runes onto reinforced wheels. A wheelchair can only have one attached weapon. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +08105fdd-0b29-4054-9336-998595ba8475 Reinforced Stock {"Attached to crossbow or firearm",Finesse,"Two-Hand d8"} Weapons Base Weapons L /Weapons.aspx?ID=187 A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. \N 1 or 2 1d4 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +8ef21881-f593-44b2-96ab-c904c13a8d8a Repeating Crossbow Magazine {Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=181 A typical repeating crossbow magazine holds five bolts. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39d27bb7-a996-4470-bcdf-ab2a53a087d2 Repeating Hand Crossbow Magazine {Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=182 A typical repeating hand crossbow magazine holds five bolts. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbb62b38-0953-4d72-8318-9d2e69e0d9fb Repeating Heavy Crossbow {Repeating,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=450 This large crossbow has an internal chamber that can be loaded with up to five bolts. While it uses the same automated catch mechanism as other repeating crossbows, a repeating heavy crossbow's design has significant trade-offs. It has increased range and damage and is easier to learn how to use, but requires a small amount of effort to reload. \N 2 1d10 180 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e51cc9a1-3f55-47ca-b082-de83e8fd14d6 Repeating Heavy Crossbow Magazine {Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=183 A typical repeating heavy crossbow magazine holds five bolts. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c8fe389-ccf7-4367-9116-151e2003033f Retribution Axe {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=2869 The blade of this +1 greataxe bears a design of a human skull. Whenever a creature damages you with an attack, the skull changes its appearance to look like the face of that creature. You gain a +2 circumstance bonus to your next damage roll against that creature before the end of your next turn. Because the face reshapes each time you're damaged, you get the additional damage only if you attack the creature that damaged you most recently. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddb84121-956f-4da0-b0bc-7e57c9e8fcd1 Returning Starknife {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3678 This returning throwing knife is specially made for Lyrune- Quah hunters, and its blade is carved with constellations. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +97b3e0fb-56ec-4832-bc0a-7ef2ea51a94a Revenant Blade {Invested,Magical,Rare,Void} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3857 The mortal agents of powerful necromancers are a varied lot, but they tend to share two things in common: a deep and abiding fear of death, and a desperate hope that loyalty to their foul masters might be rewarded with some means of transcending it. To most of these wretched souls, this simple +1 striking sickle is as close as they will ever come to realizing that desire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8129c0e-82fe-4cd7-a856-b611d2e15695 Rhoka Sword {"Deadly d8","Two-Hand 1d10",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=158 These dual-bladed swords are commonly used by urdefhan warriors. \N 1 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +72d75e06-380f-4114-b125-f8eda6b75e7c Ribauldequin {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=59 Also known as an organ gun, a ribauldequin consists of a row of gun barrels set parallel on a frame so that they resemble the pipes of a large organ. Time-consuming to load but highly effective against enemy personnel, the ribauldequin is more at home on the battlefield than behind fixed fortifications. The standard organ gun has twelve barrels, firing a spread that covers a significant area. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3978576-03ec-49ea-b10f-fabb8231cfaf Righteous Fury {Holy,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3858 This gold-plated +2 greater striking holy longsword sports an ornate hilt bearing the religious symbol of Ragathiel, General of Vengeance, and is painstakingly crafted to resemble the divine armaments wielded by the empyreal lord’s celestial soldiers in their battles against the forces of darkness. These weapons are popular among the ranks of those who hold the line against similar enemies, such as the Knights of Lastwall and warriors of the former Mendevian Crusade. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e586d769-d065-4d8a-8db3-acb5e9eea2ec Rime Foil {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1876 The steely blue blade of this +2 striking frost rapier emerges from a hilt wrapped in thick leather and trimmed in fur to protect the wielder's hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e6273a5-a7db-45d9-af5a-ea73071885e3 Rope Dart {Disarm,Finesse,Sweep,Tethered,"Thrown 20 ft.",Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=301 A deceptively simple weapon made from a length of cord attached to a weighted, conical metal spike. A rope dart can be whirled and manipulated at great speeds to attack in unexpected ways and from unexpected angles. \N 2 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d73f4ea5-b416-497d-a973-698b1744a6db Rotary Bow {"Capacity 4"} Weapons Base Weapons 1 /Weapons.aspx?ID=338 This one-handed crossbow has four arms instead of two, and four rotating chambers that can be pre-loaded with bolts for more efficient firing. The chamber can be swapped and the arms redrawn with a simple crank device built into the crossbow. \N 1 1d8 80 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +490e641b-2603-4114-8d6b-a092f04a3458 Rowan Rifle {Enchantment,Magical,Primal,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1185 In a dense forest within Arcadia, djezet fell from the sky millennia ago, even before Earthfall. While this metal was poisonous to most of the plant life growing nearby, one stubborn rowan tree refused to die, its roots slowly absorbing djezet in small particles from the ground until the entire plant was suffused with it. Fey bowyers discovered the remarkable plant and coaxed it into growing into a very particular shape, its branching trunks woven together into a tightly twisted and naturally rifled barrel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +148406c4-5f83-458d-8f72-011d5f5e9fec Rustbringer {Magical,Metal} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2617 The handle, chain, and spiked ball of this +1 striking corrosive flail are all made of iron so rusted that the weapon appears nonfunctional at first glance. On Strikes against a creature that's primarily made of metal, it gains the deadly d10 trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce4bc730-1e45-4083-8598-65d2db4763f9 Rustbringer (Greater) {Magical,Metal} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2617 The flail is a +3 greater striking greater corrosive flail , and the disarmed weapon takes 4d6 acid damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbc9f81a-0077-45a2-aa89-5cbefcd8c224 Sap {Agile,Nonlethal} Weapons Base Weapons L /Weapons.aspx?ID=392 A sap has a soft wrapping around a dense core, typically a leather sheath around a lead rod. Its head is wider than its grip to disperse the force of a blow, as the weapon's purpose is to knock out its victim rather than to draw blood. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +2905c43e-3cc4-4874-b50d-d5d8c8bd67a9 Sawtooth Saber {Agile,Finesse,Twin,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=423 The signature weapon of the Red Mantis assassins, this curved blade is serrated like a saw, hence the name. \N 1 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +037443e7-706e-4381-9cb5-5ed3e99db6a9 Scalding Gauntlets (Greater) {Fire,Invested,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2608 The gauntlets are a +2 greater striking flaming spiked gauntlet , and the Fortitude save is DC 28. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +407f865b-f8bf-4f54-937d-373201f3e669 Scalding Gauntlets (Major) {Fire,Invested,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2608 The gauntlets are a +2 greater striking flaming spiked gauntlet , the Fortitude save is DC 32, and the damage is 3d6 persistent fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe9d4595-bebc-44ea-a59a-eabb41ed20cb Scalding Gauntlets (True) {Fire,Invested,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2608 The gauntlets are a +3 greater striking greater flaming spiked gauntlet , the Fortitude save is DC 36, and the damage is 4d6 persistent fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b3035bd-2af5-4a30-b349-dbe60dbe129d Scarlet Queen {Evocation,Fire,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2554 The scarlet queen is a +2 striking flaming hammer gun. Due to the awkward and complex nature of combination weapons, it's by far the least popular of Ornmarr's designs, but those who have mastered it consider it his finest creation to date. The glistening red steel always feels warm to the touch and sheds dim light in a 15-foot radius. Any non-magical object of light Bulk destroyed by the scarlet queen is reduced completely to ash. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3d4a420-ab0b-447b-bcee-d2b435681f0f Scimitar {Forceful,Sweep} Weapons Base Weapons 1 /Weapons.aspx?ID=393 This one-handed curved blade is sharp on one side. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +e163b2f5-ce1e-4825-9791-d17c52b0e711 Scizore {Disarm,Parry} Weapons Base Weapons L /Weapons.aspx?ID=303 A scizore is a gauntlet or protective leather tube worn over the forearm and featuring a half-moon blade mounted to the end of the cap on a short pole. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ce2950d7-5903-4e46-b3d0-7b184883b401 Scizore of the Crab {Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1887 A scizore of the crab is a +1 scizore that has the grapple trait in addition to its normal weapon traits. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b85f11a5-614f-4c93-888f-27d029fc6679 Scorpion Whip {Disarm,Finesse,Reach,Trip,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=114 A scorpion whip has a series of razor-sharp blades set along its tip. Unlike ordinary whips, a scorpion whip doesn’t have the nonlethal trait, making it deadlier in combat but less effective when the wielder seeks to bring in foes alive. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +3f36d626-160c-444c-9e06-7ad644463234 Scourge {Agile,Disarm,Finesse,Nonlethal,Sweep} Weapons Base Weapons 1 /Weapons.aspx?ID=531 A scourge—also known as a cat-o'-nine tails—is a set of several knotted cords made from cotton or leather and attached to a handle. While most scourges are more suitable for torture than combat, when fashioned into a weapon, a scourge can have metal barbs woven into the cords to pierce clothing and armor. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +71414e09-8add-4e29-91ab-eb62af1d308b Screaming Pinion {Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3764 This +2 greater striking flintlock musket is an innovation of the Platinum Wing, and possession of one by a civilian is a high crime in Andoran. The gun’s secret is the chip of a warshard used as the hammer in the striking mechanism. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de0fd4e0-0cd2-4374-9d19-6ed3decbbe8a Screech Shooter {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1169 Built from the larynx of an owlbear, terror shrike, or similar animal that possesses a frightening screech or similar special ability, a screech shooter is a special +1 striking harmona gun designed to fire terrifying blasts of sound. A screech shooter deals sonic damage but can otherwise be used like a normal harmona gun. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +051256af-f11a-4d3a-ae24-ec6e9dc906c6 Screech Shooter (Greater) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1169 A greater screech shooter is a +2 greater striking harmona gun . The DC for the activation is 30 and it affects creatures in a 40-foot emanation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd2fc124-9cf0-4dfe-80c6-12a0f3d97822 Screech Shooter (Major) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1169 The DC for the activation is 37 and it affects creatures in a 50-foot emanation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4afef94-3403-454c-9f38-512727898c49 Scrollstaff {Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=521 A band of pliant wood encircles the head of this slender mahogany staff. The Magaambya created the first scrollstaves millennia ago, and even the few scrollstaves found beyond the organization often incorporate Magaambyan iconography as an homage to their source. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9eec8ef0-ac5c-47c1-8ca8-3cbfd44ee503 Scythe {"Deadly d10",Trip} Weapons Base Weapons 2 /Weapons.aspx?ID=394 Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle. \N 2 1d10 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +1c7e27f1-e52e-4b10-8103-8da3251d77b9 Seedpod Shooter {Magical,Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=30 A large quantity of enchanted seedpods are packed into a seedpod shooter’s funnel. The siege engine controls the dispersal of seedpods into the air and enhances their speed and sharpness when fired. While these seedpods naturally whistle when blown through the air, the device causes this sound to reverberate at a frequency that can cause nausea. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7f24bf74-697c-4504-b35b-2e69694a2b9e Seismic Amplifier {Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=31 Seismic amplifiers are devastating underground, where they tap into the energy of nearby faults. Installing one requires drilling a steel shaft into the stone and loading it with crystal resonance rods. Breaking the rod releases the energy into a disk-like amplifier. Any creatures burrowed into ground within the burst treat the result of their Reflex save as one step worse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7bdd370-c9f4-4065-91d7-e90ff4f4e187 Serpent Dagger {Magical,Poison} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2871 The serrated blade of this +1 striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. When you critically succeed at an attack roll with the serpent dagger, the target becomes sickened 1 unless it succeeds at a DC 19 Fortitude save. This is a poison effect. In addition, you can activate the dagger to poison a creature with a more potent poison. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ee6ab17-b92c-4f49-8650-be74a8b3aa02 Shadefield Knife {Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3680 This +1 striking dagger made of black stone is carved from the bloodstained earth of the Shadefields and carries the grudge of the Shoanti who perished on that battlefield. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b1bbab7-1d4d-426b-860e-f80b4552863f Shadow's Heart {Illusion,Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1786 This +3 greater striking kukri has a thin, delicate blade that absorbs light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +75d77350-1d8b-4637-a631-9d06bf455a30 Shattered Plan {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1877 Though the body of this +2 striking impactful boomerang is riddled with glowing hairline cracks, the weapon feels reassuringly solid in the hand. If you damage a target that has been struck by a rime foil within the last round, you bruise its chilled body, and the target takes a –5-foot penalty to all its Speeds, or a –10-foot penalty on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd20d7c7-67f0-4884-991f-b4265764abde Shatterpult {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=60 The arm of this modified catapult ends in three baskets, the aim of which can be adjusted to fling its payload over a wider spread. A shatterpult is usually loaded with specially made “shatterstones,” which are constructed to explode into hundreds of sharp shards upon impact. The jagged pieces of a burst of shatterstones make the ground difficult to cross, similar to a handful of caltrops. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c4b611f5-7725-4370-806e-a818fc41a3d3 Shauth Blade {Agile,"Deadly d8",Finesse,Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=157 These strange curved blades are jagged and deadly weapons made from the alchemically strengthened teeth of dead urdefhans. Each weapon is typically named for the urdefhan whose teeth were forged into the weapon, which are often carried (and revered) by that urdefhan's descendants. Magical shauth blades allow an urdefhan wielder to channel their Wicked Bite ability through shauth blade Strikes. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +fd3d0f57-89e1-456f-86ff-05f80ddfc484 Shauth Lash {"Deadly d10",Finesse,Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=159 This metal chain bears hook-like barbs made of alchemically strengthened urdefhan teeth. Magical shauth lashes have the same ability to channel an urdefhan wielder's Wicked Bite as magical shauth blades, and urdefhans hold these weapons with the same reverence as they do shauth blades. \N 2 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +1ac43839-7cc4-45b2-98c8-af715cb32933 Shears {"Deadly d8",Finesse,Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=446 Nethys Note: no description was provided for this item \N 1 1d4 \N Simple \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +f22abe5c-c701-457f-a371-fc69c4209e06 Shield Bash {} Weapons Base Weapons \N /Weapons.aspx?ID=395 A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack. \N 1 1d4 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b7556d15-f1e7-4aca-87b0-1d7cfcd4cbcd Shield Boss {"Attached to Shield"} Weapons Base Weapons \N /Weapons.aspx?ID=396 Typically a round, convex, or conical piece of thick metal attached to the center of a shield, a shield boss increases the bludgeoning damage of a shield bash. \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +d52b8345-ea45-470f-8958-60d80bce0512 Shield Bow {"Deadly d8",Parry} Weapons Base Weapons 1 /Weapons.aspx?ID=339 As the name implies, a shield bow is a bow with an integrated shielding surface. While versatile and effective, a shield bow's architecture limits its flexibility somewhat, decreasing its total draw strength and penetrating power. \N 1+ 1d6 50 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +75440dac-2b0c-4dba-a33f-71f2fd502f4d Shield Pistol {"Attached to shield",Concussive,"Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=354 These unique firearms are designed to attach to shields while still firing normally. Shield pistols are popular among Firebrands in the Shackles as they allow them to hold a blade and a firearm in each hand without giving up on defense. As is normal with firearms, a character doesn't have access to shield pistols unless they separately have access to firearms. \N 1 1d4 20 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +6f59c69d-b22e-41fc-aea0-64e61a250ac0 Shield Spikes {"Attached to Shield"} Weapons Base Weapons \N /Weapons.aspx?ID=397 These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +75bc8fa8-6a4a-408f-967a-7d1219b97bbe Shortbow {"Deadly d10"} Weapons Base Weapons 1 /Weapons.aspx?ID=437 This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. \N 1+ 1d6 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +3b0b4ca8-4b42-412a-a56e-714739f0bcae Shortsword {Agile,Finesse,"Versatile S"} Weapons Base Weapons L /Weapons.aspx?ID=398 These blades come in a variety of shapes and styles, but they are typically 2 feet long. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c46a7da9-1ae4-4a19-95b1-23aac211b1e3 Shuan Ji {Backswing,Forceful,Reach,Uncommon,"Versatile P"} Weapons Base Weapons 2 /Weapons.aspx?ID=492 The shuan ji is a polearm featuring a long spear point on one end and two crescent-shaped blades that allow the wielder to strike with either side of the weapon. \N 2 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +0a44963d-dc13-4797-beba-38fa97bdde77 Shuln Fang Katar {Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3208 This +2 greater striking katar masterfully crafted from the adamantine-laced fang of a shuln can puncture even the toughest of armors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ca76eb84-4ed3-4ff2-9f3a-98dc035ede24 Shuriken {Agile,Monk,Thrown,Uncommon} Weapons Base Weapons \N /Weapons.aspx?ID=439 This “throwing star” is a small piece of flat metal with sharp edges, designed to be flung with a flick of the wrist. \N 1 1d4 20 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +4867cae0-b9f4-486f-aef6-015aa352c676 Siccatite Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1426 Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87b43261-7604-48ea-ac5c-bf810938121d Sickle {Agile,Finesse,Trip} Weapons Base Weapons L /Weapons.aspx?ID=364 Favored Weapon Areshkagal, Bharnarol, Green Faith, Green Man, Hearth and Harvest, Kagia, Mother Vulture, Pahti Coatl, Rhan-Tegoth, Shei, Sicva, The Green Mother, Thoth, Thoth, Verilorn, Zogmugot \N 1 1d4 \N Simple \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7a155009-b512-4a0f-85f7-ac5fcb95d4e2 Sickle-Saber {Backswing,Forceful,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=240 A classical weapon of Irrisenis who lacked magical talent, the sickle-saber has seen a resurgence since the coronation of Queen Anastasia. The queen was fascinated with the sickle-sabers in the palace treasury, and now the unusual blades are carried by her honor guard and Irriseni diplomats alike. The sickle-saber's blade curves multiple times along its 4-foot length, and its hilt is similarly curved. A small, secondary grip on the blade lets the wielder rapidly and unpredictably twist the cutting edges. \N 1 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +be12334b-4572-4cbc-bb77-06029abd358b Sigilstone Slinger {Magical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=61 When faced with a siege or prolonged assault against a fortified position, the Blood Lords of Geb are far more likely to rely on an undead creature or necromantic spell than a mechanical device. However, particularly in the war against Nex, such solutions can be thwarted. Forced to find a purely physical means of attacking a fortress, Gebbite engineers found a way to combine necromancy and siegecraft into an even more terrible creation. A sigilstone slinger is a catapult infused with the spirits of the unquiet dead, and each of the stones it hurls is marked with a sigil written in blood that binds an infuriated poltergeist into the ammunition. These cursed projectiles explode with void energy when they land and temporarily haunt the space around the point of impact. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6b93897c-67b6-4841-86dc-462616fa42d8 Silver Weapon (High-Grade) {} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2860 Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +374342f0-b830-4ba1-b8ef-504ba3e66ed7 Silver Weapon (Low-Grade) {} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2860 Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +311f4962-f70b-478e-9317-e841138eb407 Silver Weapon (Standard-Grade) {} Weapons Precious Material Weapons \N /Equipment.aspx?ID=2860 Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7fab417a-5c80-4814-a679-f3f1029527fc Sinew-Song {Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3638 A sinew-song is an ivory violin bow that bears an odd string, one that vibrates on its own, creating the soft sound of violin music whenever it’s swung through the air. When used to play a violin, this ivory bow functions normally but grants a +3 item bonus to any Performance check attempted as a result. It can also be used to mime playing a violin when no instrument is at hand, but in this case, it grants no item bonus to resulting Performance checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39ba5f84-56d4-4ab4-9b2e-5ae463466459 Singing Shortbow (Greater) {Enchantment,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1074 The weapon is a +3 greater striking greater thundering composite shortbow , the healing and damage are 5d10, and the DC is 38. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6aa0c5b1-96e9-4f6d-88ef-63c2cb5cf399 Sisterstone Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1722 A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62071324-8cda-4d43-b612-d6904e0ce970 Sisterstone Weapon (Low-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1722 A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f01b6b1-05eb-4aa2-b16d-646d04430174 Sisterstone Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1722 A weapon with a sisterstone striking surface can be charged with undead-destroying energy in response to violence from an undead creature. A creature wielding a sisterstone weapon gains the following activation. Only melee weapons can be made of sisterstone. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d47d252f-4f84-4310-b00f-2b43889bf243 Skeletal Claw {Magical,Necromancy,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1718 This +1 striking tekko-kagi resembles a clawed skeletal hand that fits over your own. Embedded in the back of the bony hand is an onyx gemstone held in place by fine silver chains. When the claws tear into a living creature, the gem pulses with negative energy. The skeletal claw deals an additional 1d4 persistent negative damage to living creatures (1d10 persistent negative damage on a critical hit). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ecb6adbf-914d-43c3-8ed9-f50778d1e47c Sky Hammer {Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2872 The sturdy head of this +3 major striking flaming shock orichalcum warhammer is shaped like a blazing comet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0cd5a10e-6c7e-441b-88f4-0f663fc70f55 Sky-Piercing Bow {Evocation,Magical,Rare,Transmutation} Weapons Specific Magic Weapons L /Equipment.aspx?ID=950 Large turquoise gems stud the outer edge of this sturdy +3 greater striking ghost touch composite shortbow. Arrows shot from the bow are unimpaired by wind and air effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a65638a0-cf30-47c8-ab06-e34a8c363a80 Skyrider Sword {Air,Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1432 This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4eb2f13d-9aad-42a1-ad8f-092b57d6095d Skyrider Sword (Greater) {Air,Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1432 This +2 greater striking shock greatsword has a broad, flat blade that can support the weight of a Medium-sized or smaller wielder. Magic allows the weapon to soar through the air, carrying its wielder along with it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b04dc0e-87c9-4929-a2ef-6c524584e812 Slide Pistol {"Capacity 5",Concussive,"Fatal d10"} Weapons Base Weapons 2 /Weapons.aspx?ID=524 Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. \N 1 1d6 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ece6bd03-15b0-49cc-bbdc-c15c68043815 Slime Whip {Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=792 This thick, greasy +1 striking shifting whip is made from a slimy pseudopod. You don't take the usual –2 circumstance penalty to your attack rolls when using the slime whip to make a lethal attack. The whip's form can be changed just like any weapon with the shifting rune, but it reverts to its original form as soon as it isn't wielded. When in its whip form, you can use the following action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +15f3fadf-3ed8-40e0-ad08-e45a0347a081 Sling {Propulsive} Weapons Base Weapons L /Weapons.aspx?ID=430 Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range. \N 1 1d6 50 ft. Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +57e5ba97-fcf8-4bd8-8303-4f60051bb79f Sling Bullets {} Weapons Base Weapons L /Weapons.aspx?ID=442 These are small metal balls, typically either iron or lead, designed to be used as ammunition in slings. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95a9cb53-b462-445f-8507-f1769c630370 Smoking Sword {Evocation,Fire,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=908 Smoke constantly belches from this +1 magic longsword. Any hit with this sword deals 1 extra fire damage. You can use a special action while holding the sword to command the blade's edges to light on fire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +551bfdba-9770-4bd6-91ef-2ab75739e033 Solar Shellflower {Arcane,Fire,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1892 This +1 striking flintlock musket features multiple triangular panels that can be folded out of the stock, like the petals of a tigridia flower, that collect sunlight and feed it into the spark gun's core. All damage dealt by a solar shellflower is fire damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8048d0fa-e0b8-4e38-8e23-5e7f5c6180cf Sonic Tuning Mace {Evocation,Magical,Sonic} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1075 This +1 striking thundering light mace has twin tips, perfectly spaced to resonate when striking foes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6e32f19f-b798-4c8e-9ee0-4a9da132feae Sonic Tuning Mace (Greater) {Evocation,Magical,Sonic} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1075 The mace is a +2 greater striking thundering light mace . When you activate the mace to cast sound burst , the spell is 6th level (DC 30). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6660fd5b-8fcd-448e-ab30-297e49e6408b Soulcutter {Magical,Unique} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3701 This +2 greater striking astral elven curve blade was the treasured weapon of the Calistrian witch Silisifex, who played several key roles in reclaiming Kyonin from Tanglebriar when the elves returned to Golarion. Although a witch, her mesmerizing skill with the curved blade rivaled that of many soldiers. Her reasons for leaving Soulcutter behind in Kyonin before her final mission into Tanglebriar in an attempt to purify Deathstalk Tower are unknown. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f593fc3-318a-4abb-af61-5b1b25e0e002 South Wind's Scorch Song {Evocation,Fire,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1076 This +1 striking flaming scimitar is always warm to the touch, nearly unbearably so. Lines of crackling flame radiate from carnelians affixed to its curved and blackened blade, and its pommel ends in a brilliant tassel of phoenix feathers. While you have a status bonus to at least one of your Speeds, your Strikes with this scimitar that deal fire damage gain a +2 status bonus to their fire damage. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d58c69a-5960-4a88-8685-89f7a2c2f384 Sovereign Steel Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=778 Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9b81417-5605-4d32-bebd-c970bd1b66df Sovereign Steel Weapon (Standard-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=778 Sovereign steel weapons are treated as cold iron against creatures with a weakness to cold iron, like demons and fey. In addition, the noqual in sovereign steel weapons disrupts spellcasters' concentration, causing them to become stupefied 1 for 1 round on a critical hit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ae06e9e5-12fe-44a5-b3ed-9c470376ae9b Spark Dancer {Arcane,Fire,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1893 This +2 greater striking pepperbox cycles through several magical cores, swapping in new ones while the previous ones cool. The gun deals fire or electricity damage, alternating with each attack as it rotates cores. Arcadian gunslingers liken the rotating cores to a group of dancers, each taking their turn in the spotlight. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +302ccc8d-7989-450f-8f80-9d3f84ef1003 Sparkblade {Evocation,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=904 Faint, delicate etchings of lightning trace across the blade of this +1 cold iron shortsword. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +23edf540-3582-4c31-99db-d07e9cb8c1fc Spear {Monk,"Thrown 20 ft."} Weapons Base Weapons 1 /Weapons.aspx?ID=365 A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown. \N 1 1d6 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +8469186d-708b-457e-839d-f8433efafe8b Spellcutter {Abjuration,Cursed,Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1457 The blade of this +2 greater striking adamantine longsword seems to absorb light from the air around it, giving the impression the wielder is standing in the shadow of a much larger creature. While Spellcutter is a potent weapon for battling undead and constructs, an ancient restriction on the blade prevents it from harming living creatures; attacks against living beings deal no damage. This restriction doesn't apply to dhampirs or creatures with the negative healing ability who are otherwise living; the magic of the blade can't distinguish between such beings and undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a677b892-0bc0-41be-a278-294d483ba527 Spellender {Abjuration,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1092 This knife is a +1 striking returning dagger with a wide blade and thick wooden handle. A prayer for protection from evil magic is carved into the handle in tiny script, running around the handle in a spiral. The grooves of the carved prayer provide a good grip on the knife and make it easy to catch when it returns to your hand. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f3e9cd48-a39d-49ce-9dd1-570fb4d5f35f Spraysling {Halfling,Propulsive,"Scatter 5 ft.",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=340 A spraysling is similar to a standard sling but with a wider cup fitted with a thin blade affixed to the cup's edges. When used to make an attack … \N 1 1d6 20 ft. Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +7d084c95-b1b5-42bb-ab26-37ffeb8ee353 Spider Gun (Greater) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1170 The gun's webbing requires at least 15 slashing damage or 5 fire damage to clear away and the DC is 25. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d82e0ca-0d31-423c-801a-a8271df20f6b Spider Gun (Major) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1170 A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a1b9f19-5ffe-4789-ab59-a11fe32fd9c3 Spike Launcher {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1171 Built from the spiked tail of a manticore, a spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a +1 striking weapon. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the backstabber, fatal aim d12, and kickback traits with a range increment of 120 feet and reload 2. It uses the critical specialization of the bow weapon group, rather than the firearm critical specialization. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01695318-e375-4026-8463-371c9015e1ae Spiked Chain {Disarm,Finesse,Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=417 This 4-foot-long length of chain is covered with barbs and has spikes on one or both ends. Some feature metal hoops used as handgrips. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +e3882665-5124-4600-85eb-5e33dc70ed6a Spiked Gauntlet {Agile,Free-Hand} Weapons Base Weapons L /Weapons.aspx?ID=366 Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +b42ff714-20ef-4e03-becc-a3950bf924a7 Spiral Athame {Abjuration,Artifact,Magical,Unique} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1817 The pommel of this +4 major striking disruptive ghost touch high-grade silver dagger is a black glass orb that contains a tiny blue comet that spirals through the orb's interior. Strikes with the dagger deal an additional 1d8 positive damage to worshippers of Urgathoa and to anyone who has ever created or summoned an undead creature. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4320458d-4674-46f3-bf4a-03bcaf41336d Spiral Rapier {Disarm,Finesse,Parry,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=241 An old Taldan dueling weapon from the empire's height, this rapier has a thicker blade than normal, which is shaped into a corkscrew-like spiral well suited to catching enemy weapons. \N 1 1d6 \N Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +186b0366-6be0-4dda-bfaf-3145c3d2c0ff Spirit Thresher {Kholo,Sweep,Uncommon,"Versatile S"} Weapons Base Weapons 2 /Weapons.aspx?ID=478 Bones, some solid and others splintered, are affixed to metal chains at the end of a long stick to form a powerful flail. Many kholo warriors insist the vicious crack the weapon makes as it strikes loosens fragments of the soul like husks struck from grains. \N 2 1d12 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +f0564c9c-3de8-4e9d-aeb1-d1e4b794a011 Spiritsight Crossbow {Magical,Uncommon} Weapons \N 2 /Equipment.aspx?ID=3285 This +1 striking ghost touch crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0eaa8989-050e-4c58-a819-3ca482e5309c Splinter Spear {Magical,Wood} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2646 The entirety of this +2 duskwood greater striking spear is made of worn, cracked, splintered wood, including the spearhead. These splinters never harm you when you hold the weapon, but when you hit with the spear, splinters break off in the target, dealing 1d6 persistent bleed damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c1099b9-f976-4d53-9bd2-2217ce143e9b Splinter Spear (Greater) {Magical,Wood} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2646 The spear is a +3 high-grade duskwood greater striking spear , and the activation's damage is 16d6 (DC 37). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0be1d39-def2-43ce-baad-1c078ecff5d3 Splinter Spear (Major) {Magical,Wood} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2646 The spear is a +3 high-grade duskwood major striking spear , and the activation's damage is 18d6 (DC 43). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ba4d22b-2525-4e08-bac5-b6fafe576455 Splithead Bow {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3209 This +1 striking hauling longbow is lined with the flesh of a fallen hydra and ornate carvings on the grip that depict the hydra’s number of heads it had before it was slain. When you wield the bow in combat, you regain 2 Hit Points at the start of each of your turns. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bce851c4-837f-47f8-a2a9-6e642c326b44 Spoon Gun {Cobbled,Goblin,"Modular B",P,"or S","Scatter 5 ft.",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=225 No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand cannon with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. \N 1 1d6 modular 30 ft. Martial \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ffb06632-0c26-4d7c-bf0c-32e24d104201 Spore Sap {Evocation,Fungus,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=647 This flexible +2 striking sap is crafted from the stalks of cave fungi and bound around a mesh of spore-infused gills. Demon-worshipping xulgaths use spore saps to capture spellcasters alive for later sacrifice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ce7eadb-8ec5-4e15-93a7-e6f635f14937 Staff {Monk,"Two-Hand 1d8"} Weapons Base Weapons 1 /Weapons.aspx?ID=367 This long piece of wood can aid in walking and deliver a mighty blow. \N 1 1d4 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +62ef8472-fba6-4367-8b8e-cc77c3b21ed9 Staff of Sun Wukong {Artifact,Divine,Unique} Weapons \N 2 /Equipment.aspx?ID=3481 Also known as Ruyi Bang, this +3 major striking greater extending grievous bo staff is a legendary artifact wielded by the Monkey King, Sun Wukong. Unlike normal bo staves, the Staff of Sun Wukong is made of solid iron with two brilliant gold bands at either end. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c6e3859-c3de-44ee-912f-6d0e1c15cf5b Starknife {Agile,"Deadly d6",Finesse,"Thrown 20 ft.","Versatile S"} Weapons Base Weapons L /Weapons.aspx?ID=399 From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c77dc770-d9d0-4e0d-a9b9-1842f4b28d90 Steam Artillery {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=63 Even without the explosive chemical reaction of black powder, it’s possible to achieve significant propulsion using steam. A steam artillery consists of a bronze tube, fire pot, and bellows attached to a wooden frame with wheels. A steam rocket is loaded into the tube, where it’s subjected to tightly focused heat from the coals in the fire pot fed by air from the bellows. Very quickly, the water within the corked rocket is converted to pressurized steam. Loading the weapon involves first inserting the rocket and then working the bellows. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd5c5a6c-f003-49fc-8695-7e75b1fbeaa9 Steelheart 21 {Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=16 Named for Brondar Steelheart, one of the most important historical dwarven pioneers in the use of black powder, this remarkable piece of new Dongun artillery uses metallurgy and alchemy to negate nearly all of the immense amount of recoil a shot from a siege weapon usually produces. The barrel of the Steelheart 21 is suspended in a mix of alchemical fluids that first compress to dampen the recoil when fired, then expand to push the barrel back into place afterwards. The result reduces the amount of time needed to reset the aim of the siege weapon. The crew member who launches the Steelheart 21 can use the Quick Aim reaction (below), allowing them to adjust the weapon's aim on the fly as they fire to adapt to a faulty initial target, changing battlefield conditions, the use of illusions by the enemy, or any of a variety of other factors that lead to the need to alter the siege weapon's course. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3204a240-a5e6-485f-9e08-3b81cdd77508 Stiletto Pen {Agile,Concealable,Finesse,"Thrown 10 ft.",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=137 This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c61f906b-68fb-4e4d-843d-019b976664a9 Stoneraiser Javelin {Conjuration,Earth,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=648 This stone-headed +2 striking returning javelin draws forth the power of the earth itself to strike at enemies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e18153f9-6d9b-475e-8e19-11a776b19652 Storm Flash {Electricity,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2873 This +2 greater striking shock rapier has a golden blade, and miniature electric arcs flash across its guard while it's wielded. When out of its sheath under an open sky, the blade causes storm clouds to gather slowly above. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aefa34b8-10a0-418c-b542-a356a61a28a9 Storm Flash (Greater) {Electricity,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2873 This is a +3 greater striking greater shock rapier . When activating the sword to cast lightning bolt, the spell is 8th rank (DC 38). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f919da7e-3289-46fe-8b72-8cd506d34d02 Storm Hammer {Electricity,Evocation,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=909 Sparks of crackling electricity arc from this +1 magic warhammer, and the head thrums with distant thunder. Any hit with this hammer deals 1 extra electricity damage. You can use a special action while holding the hammer to transform the sparks into lightning bolts. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c9ecb12-f185-4e6d-9011-ae82409e44e9 Storm Herald {Electricity,Magical,Sonic,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3210 This iridescent, black +2 striking shock thundering fighting fan is crafted from the crackling feathers of thunderbirds to resemble one of the beast’s mighty wings. Channeling the avian’s tempestuous nature, you are surrounded by a stormy shell of wind and electricity while wielding a storm herald, granting you resistance 5 to electricity and sonic damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db887539-589d-4ccb-9d7a-2cadc9e0c6dd Sun Shot {Concussive,Propulsive,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=250 Sun slings use small metal bullets covered in sharp spikes known as sun shots. A bundle of 10 sun shots has light bulk and costs 1 sp. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df32ea3c-5c1d-4dee-b8cb-10120af61b78 Switchscythe {"Fatal d10",Gnome,"Modular (P and grapple","or S and sweep)",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=242 Another complex gnome invention, the switchscythe is designed for versatility. The curved blade is partly hollow, containing a long rod of wood or metal; the rod can be pulled perpendicular to the blade, turning the switchscythe from a sweeping, axe-like blade into a hooked pick capable of grappling a foe. \N 1 1d6 \N Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d610d660-74ae-459d-9235-640ec3508804 Sword Cane {Agile,Concealable,Finesse} Weapons Base Weapons 1 /Weapons.aspx?ID=400 This slender, rapier-like sword is concealed within a wooden or metal cane that serves as a sheath, making it an inconspicuous weapon easy to slip past inspections or into high-society events. A sword cane is typically 4 feet long when sheathed, and its hilt is usually capped with a wooden or metal decoration. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +c40d2714-8a85-4b47-b87e-d9b7b1d3d984 Talonstrike Blade {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3859 This large +2 striking standard-grade silver bastard sword is the signature weapon of many veteran Eagle Knights. It’s easily recognized by its distinctively notched blade and the stylized wings adorning its cross guard. These blades are sometimes passed down from generation to generation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9852c194-2795-422e-8038-a9b027e658b4 Talwar {Forceful,"Two-Hand d10","Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=266 Longer, and with less curve than a scimitar , this blade is ubiquitous in guard and mercenary groups throughout Casmaron. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7ceb6fe6-f7a6-4785-9cf1-383c8db454ee Tamchal Chakram {Agile,"Deadly d6",Finesse,"Thrown 20 feet",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=154 These circular weapons are among the many strange weapons used by urdefhans. The sharp metal circle contains numerous protruding blades, while an angled central handle provides a decent grip that spins the weapon as it's thrown. \N 1 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +c9f18391-0de4-4985-82cb-db22db7115a7 Tar Spitter {Alchemical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=64 A tar spitter is a mass of tubes, pumps, and a copper tank mounted on an armored wagon. The tank is filled with hot tar under high pressure that can be sprayed from an aimed nozzle. The weaponized adhesive often roots enemies to the spot, making them easier prey for allied soldiers. Cleaning a tar spitter is a difficult task, and crew members usually wear thick leather aprons and gloves to avoid getting the tar on their skin. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bdf7b4d7-553e-48ea-b105-0cd0d89c2996 Taw Launcher {Conrasu,"Deadly d10","Modular (B",P,"or S)",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=342 This complex device is a crossbow and fires small wooden bullets known as taws. A system of blades within the launcher can rapidly reshape a taw as it's loaded, allowing the launcher to fire taws of different shapes, such as fléchettes. \N 2 1d10 modular 100 ft. Advanced \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1348ddbd-628e-478f-8151-ad2da66c2729 Teekdoon {Portable,Uncommon} Siege Weapons \N 15 /SiegeWeapons.aspx?ID=32 While the official name of this contraption is the “portable catapult,” it gained the name “teekdoon” as a reference to the weapon’s initial inspiration: the diving takedowns of peregrine falcons. However, it replaces elegant dives with the brute force of falling weights that hit targets from above. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ebc7f183-cb30-48f2-89f0-0f1e69fef06f Tekko-Kagi {Agile,Disarm,Finesse,Free-Hand,Monk,Parry,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=304 Four curved blades attached to a sturdy handlebar give the wielder of this close-combat weapon the illusion of having claws that extend from their fist. Adherents of Bastet favor the tekko-kagi for catching their foes off guard. \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +f7b00849-3a1c-4a5e-b3b9-e03a8ae68753 Temple Sword {Monk,Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=418 This heavy blade is favored by guardians of religious sites. It has a distinctive, crescent-shaped blade that seems to be a mix of a sickle and sword. It often has holes drilled into the blade or the pommel so that bells or other holy trinkets can be affixed to the weapon as an aid for prayer or mediation. \N 1 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +5d1268fc-e0f2-46b3-8c0a-beb45568d330 Tengu Gale Blade {Agile,Disarm,Finesse,Tengu,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=479 This fan-shaped sword designed by tengu smiths has five broad blades that join at its hilt. Tengu sailors use them as makeshift weather vanes, for the sword spins in the wind’s direction when loosely held aloft. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +a69a73a8-0705-4c7d-bec6-30fd8d0f18a5 Tentacle Cannon (Greater) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1172 A greater tentacle cannon is a +2 greater striking weapon . It has a +20 bonus to Grapple, and its ink spray DC is 30. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdddb0e1-837e-4615-a3f5-b8f939139672 Tentacle Cannon (Major) {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1172 A major tentacle cannon is a +3 greater striking weapon . It has a +27 bonus to Grapple, and its ink spray DC is 37. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +53d697b8-a8db-472b-9828-57c6ac8e5194 Tetsubo {Razing,Shove,Sweep,Uncommon} Weapons Base Weapons 3 /Weapons.aspx?ID=493 The tetsubo is a war club constructed out of heavy wood shod with iron studs, designed for smashing through armor and defenses. A tetsubo made entirely out of metal might also be referred to as a kanabo. \N 2 1d10 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +bc2bebf2-a238-4d68-9b0f-51a4e6bacea6 Thorn Brush {Holy,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3639 This +2 greater striking holy shifting morningstar has a head that appears to be a deep crimson metal rose with thorny petals. When you activate a thorn brush to Shift Weapon, you can cause it to take the shape of a painter’s brush. While in this shape, it can’t be used as a weapon (it can still be activated to Shift Weapon back into a morningstar), but it does grant a +2 item bonus to Crafting checks to paint or otherwise use the tool while creating artwork. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +de2e2cc5-5a1e-4029-9b52-c4591809081c Thorn Whip {Disarm,Finesse,Ghoran,Reach,Trip,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=267 Carefully woven from plant fibers, the thorn whip sports small spikes that protrude from various locations. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d94e6d02-669a-4688-af35-e7fcfca31539 Three Peaked Tree (Melee) {"Critical Fusion",Elf,Tethered,"Thrown 20 ft.",Uncommon,Combination} Weapons Base Weapons 2 /Weapons.aspx?ID=223 A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A … \N 2 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +56acf840-3e58-484a-9354-256ed712ff80 Three Peaked Tree (Ranged) {Combination,Concussive,Elf,"Fatal d10",Parry,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=223 A recently developed weapon created for an elven champion from Jinin, the three-peaked tree can be used as both a trident and a mithral tree . A … \N 2 1d6 60 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +5e99d87c-c3c0-4c42-86ef-644e096699c7 Three-Section Naginata {"Deadly d8",Forceful,Sweep,Uncommon,"Versatile B"} Weapons Base Weapons 2 /Weapons.aspx?ID=305 A fusion of a naginata and sansetsukon , this three-section weapon has a sweeping, curved blade along each of the outer sections. Though difficult … \N 2 1d8 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +242d4ae9-9706-43fa-9ddc-b74a4369caa8 Throwing Knife {Agile,Finesse,"Thrown 20 ft."} Weapons Base Weapons L /Weapons.aspx?ID=243 This light knife is optimally balanced to be thrown accurately at a greater distance than a common dagger. While this comes at the cost of a significant cutting edge, the difference is worth it for throwing specialists. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +6dbe7b34-8306-4e3a-87de-9180c03b4e62 Thunder Sling {Agile,Propulsive,Tengu,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=480 Tengu use these specialized slings to fire darts further and with greater force than when thrown by hand. A thunder sling uses darts as ammunition. It can also hurl blowgun darts as ammunition but deals 1d4 piercing damage instead of 1d6 when used this way. \N 1 1d6 50 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +9ab725ab-6da0-4a36-b890-b0a88e383c21 Thundercrasher {Arcane,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1894 While looking straight down the barrel of this +1 striking blunderbuss, the spark gun's magical core is visible amid several reflectors. All damage dealt by a thundercrasher is sonic damage. On a critical hit, the target must succeed at a Fortitude save against your class DC or be deafened for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b12b879c-6e34-4989-8689-659c456f5336 Thundering Fury Dadao {Evocation,Magical,Rare,Sonic} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3166 This massive, curved blade roars when it crashes down on opponents, seemingly intent on subduing them with sheer force. It's said materials for the first thundering fury dadaos came from the hide of Yorak, the Horned Thunder, a legendary kaiju that roams the Shanguang desert. The lack of embellishments on this +2 striking thundering greatsword belies a weapon of deadly efficacy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82dd6408-11f9-458a-86d2-fac05e5022f9 Thundermace {Backswing,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=244 This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head. \N 2 1d8 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +54f8cc37-44ff-4df2-a6b1-72e8c6ae6bcc Tidal Fishhook {Magical,Rare,Transmutation,Water} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1485 This +2 greater striking returning combat grapnel takes the form of a fishhook made of scavenged bones and stone with a cord of braided water. Attacks with a tidal fishhook don't take any of the normal penalties for fighting underwater. A broken (but not destroyed) tidal fishhook can be fully repaired by submerging it in an ocean for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +54a76b1b-70de-46bb-804d-e914fbc5c943 Magic Armor (+3 Major Resilient) {Invested,Magical} Armor Basic Magic Armor \N /Equipment.aspx?ID=2804 This armor has a +3 armor potency rune (increase the item bonus to AC by 3) and a major resilient rune (+3 item bonus to saves). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +640cd24d-a0ae-4c8c-8c07-27d48bfb9253 Tonfa {Agile,Finesse,Monk,Parry,Twin,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=245 These L-shaped fighting batons are good for striking and blocking. The wielder holds the handle and either spins the stick or strikes with the stick covering the forearm. \N 1 1d4 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +cd523afb-840d-4800-a829-bddd53b6c53c Torag's Silver Anvil {Divine,Magical,Transmutation,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=575 This portable silver anvil has a narrow hoop on one end, through which a long, sturdy chain has been strung. Torag's Silver Anvil can be wielded as a +3 holy greater flaming greater striking silver meteor hammer. Outside of combat, the anvil can be used with a hammer as an incredibly effective portable forge, heating up the metal to be forged without a furnace and granting a +3 item bonus to Crafting checks involving metalworking. When you use the anvil to successfully Repair a metal item, the item recovers an additional 10 Hit Points (or an additional 20 on a critical success). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fc917660-84dd-42de-b830-1e9851fc57e2 Trapdoor Actuator {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=33 Trapdoor actuators are designed to be well hidden (usually as part of a cliff face) and operated by small, untrained crews. Cleverly designed springs launch an iron rod from the protective wall. Typically, this level of camouflage allows the trapdoor actuator to remain unnoticed unless a creature succeeds at a DC 18 Perception check to spot it. After a launch, the trapdoor actuator’s camouflage can be reset as a two-action activity. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a29beab6-b4c7-4eb7-afde-9d76422a9ec2 Trebuchet {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=9 Built with a long wooden arm and a heavy counterweight, a trebuchet can hurl massive projectiles from a large sling, releasing the projectile at the ideal point in the arm's arc. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9bbf9a0c-3562-4d14-863c-77445fbe22df Tri-Bladed Katar {Disarm,"Fatal d8",Monk,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=540 This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes' weapons. \N 1 1d4 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +8d40ac13-fa98-4cb9-b895-c4003d7ff619 Tricky Pick {Backstabber,"Fatal d10",Kobold,"Modular (B",P,"or S)",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=481 This ingenious kobold pick conceals several hidden traps that the wielder can activate to trick and befuddle foes with a variety of damaging blades and bludgeoning surfaces. \N 1 1d6 modular \N Advanced \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4adca4a9-52ef-4efd-91ea-34d268dd76fc Trident {"Thrown 20 ft."} Weapons Base Weapons 1 /Weapons.aspx?ID=401 This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown. \N 1 1d8 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +8e91c821-8340-4278-bf8a-d7af1dbb654f Triggerbrand (Melee) {"Critical Fusion",Finesse,"Versatile S",Combination,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=257 This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +a4dc739b-dcba-454b-8b08-48d4f8b8d5cc Triggerbrand (Ranged) {Combination,Concussive,"Fatal d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=257 This unusual combination weapon integrates features of a flintlock pistol and a shortsword. Like other combination weapons, a wielder can transform it between ranged and melee modes as an Interact action. \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +df349c81-a2c9-4ba5-942e-2cb310a83d5a Trollhound Pick {Magical} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3212 This +1 striking greatpick bears a head studded with the tusks of a trollhound . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +611a1057-4653-4560-8aed-6dc14c5de5ee Twining Staff {Magical,Wood} Weapons Specific Magic Weapons to 2 /Equipment.aspx?ID=2874 Appearing to be just a small, flat disk made of twigs, this item can grow and shrink. Once formed, this oak staff is carved with twisting patterns along its length. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6a641e99-5059-4745-83d2-dd9c37a60995 Twisting Gale {Force,Magical,Uncommon} Weapons \N 2 /Equipment.aspx?ID=3475 This +2 greater striking impactful sansetsukon is made of metal colored pale blue that echoes howling winds when swung and emits the force of a storm when it connects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b55e8589-47a6-4eb5-8cc7-41387fd78b56 Ugly Cute's Gift {Magical,Transmutation,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2689 This spiky, stony fragment shed from Ugly Cute's carapace fits quite comfortably over the hand. Though a little bulkier than the typical gauntlet, it still functions as a +1 spiked gauntlet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +562caed2-a36a-4280-ab85-e7fefd539d15 Ulfen Shieldbreaker {Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3860 The axe and shield are signature weapons of war and powerful cultural symbols for the Ulfen people. Duels among Ulfen warriors that don’t end in death are traditionally called when one of the combatants’ shield shatters, leading experienced warriors to take as much pride in the resilience of their shields as the sharpness of their axes. This has led to something of an ongoing rivalry between Ulfen armorers seeking to craft unbreakable shields and those seeking to forge unstoppable weapons, with this distinctively bearded +1 striking battle axe representing the current pinnacle of the latter group’s craft. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d891251-a4cc-45d8-8e4f-b63ba24be2bc Undead Scourge {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3861 An undead scourge is a +1 striking vitalizing dagger with a bluish-white metal blade that emits a faint glow. These used to be weapons of Pharasmin undead slayers only, but the slayers have since shared the secrets of their creation with the Knights of Lastwall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3bcd2eff-1837-4aa2-94b2-1cfa8d72ce7f Urumi {"Deadly d10",Sweep,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=306 A bouquet of whiplike blades extends from the hilt of this sword, enabling deadly, sweeping attacks. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +fdcd44c3-bcb8-4a7b-8711-f02429437b1e Vampire-Fang Morningstar {Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1888 This +1 striking wounding morningstar is studded with teeth pulled from a vampire, which usually requires an animate donor, given vampires' tendency to turn to dust when destroyed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3d2bb15-b3a1-499c-8770-2366f91f6440 Vampiric Scythe {Evil,Magical,Necromancy,Negative,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1287 The blade of this +2 greater striking wounding scythe is sharp enough to produce a whistling sound when swung through the air. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb5d7bb6-631f-497e-9a64-3228c366efee Vashu's Ninth Life {Magical,Transmutation,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3150 This +1 striking ghost touch katana is made from a whisker stolen from the king of cats over three hundred years ago by a catfolk rogue named Vashu Vigaru. He sought the magic of the whisker to preternaturally extend his life, and some believe he still lives, having successfully divested himself of the sword to escape the king's wrath in the end. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2dafdb0b-148a-45d4-88c2-f1a92b91cf49 Venom Lash {Magical,Poison,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3666 With careful alchemical treatments, orc weaponsmiths can enhance the durability and flexibility of giant scorpion tails to create multi-headed +1 striking flails. Additional enchantments allow the stingers to generate their own venom. When you would apply this flail’s critical specialization, you can instead deal 1d6 persistent poison damage to the target. You gain an item bonus to the persistent poison damage equal to the weapon’s item bonus to attack rolls. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +211a83a9-fb8e-4c56-9b4a-afd053922def Vine of Roses {Evocation,Good,Light,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1384 This +1 striking disrupting spiked chain comes in a rich, green color with rose petals painted on the handle in varying shades of red and pink. The chain seems to banish nearby shadows. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e848104-8bc1-4a6a-a25b-66b4e048ed7a Vine Whip {Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1889 This +1 striking whip is crafted from the vine of a dangerous plant creature. It deals bludgeoning or slashing damage, according to the vine attack of the creature it was harvested from. For example, collecting a vine from an assassin vine would result in a vine whip that deals bludgeoning damage, while one from a mandragora or viper vine would deal piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3cbec9b4-1f4c-4908-ba3e-e04db8ad5bc3 Viper Rapier {Apex,Invested,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2145 Crafted from flawless jade, the guard of this rapier takes the form of a twisting serpent with the blade thrusting from its open mouth. This rapier functions as a +3 greater striking quickstrike rapier. While wielding the rapier, your movement doesn't trigger reactions when you Stride, Balance, or Tumble Through. When you invest the rapier, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39c1f396-6eb8-4b51-95ea-c58c0fb7dac0 Visap {Agile,Finesse,Injection,Uncommon,"Versatile P",Vishkanya} Weapons Base Weapons L /Weapons.aspx?ID=268 Two small, curved blades extend from a single hilt. There's a hollow area inside that vishkanyas can use to store an unused dose of their blood, or other poison, for the future. \N 1 1d4 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +56d3f3c4-2387-49ac-b3c0-9de22949c2d2 Volley Gun {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=66 Another design originating from the snow-covered land of Irrisen, the volley gun trades the power of black-powder cannons for a high rate of fire at a much smaller caliber. The nine barrels of the volley gun are triggered via a crank, rotating around the central shaft. The weapon is reloaded by slotting a single block placed into the breach, allowing each of the nine barrels to be fired before this mounted gun needs to be reloaded. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf6be821-e388-4819-820b-99bc5eca88ea Wakizashi {Agile,"Deadly d8",Finesse,Uncommon,"Versatile P"} Weapons Base Weapons L /Weapons.aspx?ID=419 This short-bladed, single-edged sword is typically carried as part of a pair alongside a katana . \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +9bce60dd-d21c-4a9f-a1a2-6b757a34e4d0 War Flail {Disarm,Sweep,Trip} Weapons Base Weapons 2 /Weapons.aspx?ID=402 This large flail has a long shaft connected to a shorter piece of stout wood or metal that's sometimes inlaid with spikes. \N 2 1d10 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +c4a315f7-0cce-496a-a9cd-1c82caa4b84c War Gavel {Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=507 A war gavel is similar in construction to a palstave axe, but instead of inserting a metal wedge, it uses a heavier wooden head that is either carved into several points or inset with pointed objects like the teeth of large mammals. \N 1 1d6 \N Simple \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +3b23ae56-cfd9-4583-84ff-9f2c6f614d40 Whip {Disarm,Finesse,Nonlethal,Reach,Trip} Weapons Base Weapons 1 /Weapons.aspx?ID=404 Favored Weapon Aakriti, Abraxas, Ahriman, Calistria, Dahak, Gendowyn, Gogunta, Kelinahat, Lissala, Lissala, Matravash, Moloch, Ozranvial, Ragadahn, Ranginori, Selket \N 1 1d4 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +024596b7-8035-4bb4-8ce9-4703bf5ce1f3 Whip Claw {Catfolk,Finesse,Hampering,Reach,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=482 The whip claw is a long tether affixed to claw-like daggers, allowing the wielder to fling and retract them with deadly precision. Catfolk first developed this weapon to provide extended reach when hunting dangerous animals, and they wield them with unmatched expertise. \N 2 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7340ecb0-898d-457c-b0d2-306bf861449d Whip of Compliance {Enchantment,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=593 The handle of this braided leather +1 striking whip is made from the hairs of a variety of rare and mythical animals. When used against an animal, the whip of compliance can potentially force the target to follow your commands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfdfecc4-f36d-4966-85bd-b9caefecdc93 Whip-Tongue Sling {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3213 This is a +2 striking sling made from the neck, jaw, and tongue of a mobogo to resemble its mouth. The tongue curls around each bullet, which is thrown with the snap of your wrist. Each throw causes a small croak to echo from the sling. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +66ab2b14-22a2-4ff6-bb87-cf1fc563f414 Whipstaff {Agile,Finesse,Monk,Parry,Sweep,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=308 The whipstaff is a 5-foot-long staff carved from alchemically treated wood. Exceptionally light and well-balanced, whipstaffs are favored by travelers and martial artists who prioritize speed over power. \N 2 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +76eb572a-0a34-4cb5-a972-10f5a1b1b1ed Windlass Bolas {Clockwork,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1873 Clockwork mechanisms tick away inside the weights of these +1 striking returning bolas , spooling out more cord in midair. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dbb55192-0caa-4336-9789-c0938da7b655 Wintershot {Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3702 This +2 greater striking frost composite shortbow belonged to a legendary scout, Jelarial, who found herself in command of a company of elves fleeing Mierani north into the Crown of the World to escape the doom of Earthfall thousands of years ago. Wintershot resurfaced during the war to reclaim Kyonin from Tanglebriar several thousand years later, wielded by a succession of mysterious snipers whose movements through the woodland confounded the demons, so much so that it gave rise to rumors that Jelarial’s ghost had returned to the south to aid her kin in a time of need. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +042d5110-f7cf-4099-af9a-e2793fc5f478 Wish Blade {Disarm,Geniekin,Resonant,"Two-Hand 1d10",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=150 Specialized grooves lined with unique, alchemically treated metals capable of retaining energy score the length of this sword. The first wish blades originated from genie smiths, and the knowledge of these weapons has been passed on to generations of geniekin, earning them the name wish blades. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +d74af61b-1f99-41e8-8477-e5951f972c76 Wish Knife {Agile,Disarm,Finesse,Geniekin,Resonant,Uncommon,"Versatile S"} Weapons Base Weapons L /Weapons.aspx?ID=151 Much like a wish blade, the length of this knife is scored with intricate grooves capable of retaining energy. Wish knives are lighter than their counterparts, making them the weapon of choice for agile combatants. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +7512bc66-9fa4-4377-ae0d-ab25dc50e6cc Wooden Taws {} Weapons Base Weapons L /Weapons.aspx?ID=152 Nethys Note: no description was provided for this item. \N \N \N \N Ammunition \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +324aa604-5d80-43ba-aa91-feb7719c46c8 Wordreaper {Divination,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1500 The blade of this +1 sickle is engraved to look like the curving feather of a particularly elaborate quill. The wooden handle has a pen nib at the base. You can use the wordreaper's handle as an ink pen and it never runs out of ink. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51d41542-2b5c-4a52-b7dc-1ac3fd4c51a4 Worldringer {Magical,Uncommon} Weapons \N 1 /Equipment.aspx?ID=3477 This +1 striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one’s presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1fb161d5-c4f3-468c-b3ea-1a2254f200db Worldringer (Greater) {Magical,Uncommon} Weapons \N 1 /Equipment.aspx?ID=3477 This +1 striking khakkhara is topped by an ornate finial depiction of a small-statured traveler with animal companions. While the rings of a khakkhara are normally meant to alert others of one’s presence, the magic of the worldringer enhances the chimes to entreat upon those who hear it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59f2bc86-1363-4d50-99ab-2547bdf5cc1e Wrecker (Melee) {Dwarf,Razing,Reach,Combination,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=348 The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. \N 2 1d8 \N Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +1cd6c3b4-c38a-47aa-9503-9228cd715486 Gray Maiden Plate {Bulwark} Armor Base Armor 3 /Armor.aspx?ID=15 These suits of faceless full plate were first designed and distributed under Queen Ileosa's rule, but today, each new suit of this infamous style of plate armor is made by a Gray Maiden herself or a new member's sponsor. \N \N \N \N \N \N \N 6 \N \N \N \N 0 \N \N \N \N \N \N \N \N \N +be797a85-e944-4ac6-b704-bb321497bf59 Wrist Launcher {Agile,Concealable,Free-Hand,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=355 This slender tube is attached to a large strap worn on the forearm. You can fire a dart from the tube with a twist of the wrist. The wrist launcher uses darts as ammunition. \N 1 1d4 30 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +ea8c1350-5a7a-4a8a-bdbc-46cef5e27c36 Zhuazhi Bang {Disarm,Grapple,Razing,Trip,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=494 This niche close-combat weapon resembles a flail with articulated talons used to hook onto an opponent’s clothing or armor. \N 1 1d6 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +43623786-fd3e-4f3e-ae82-31560bcba29f Zulfikar {"Deadly d8",Disarm,Sweep,Uncommon,"Versatile P"} Weapons Base Weapons 1 /Weapons.aspx?ID=269 This curved blade has a bifurcated tip, creating what looks like a second blade. It's a customary practice among zulfikar users to have religious or personal inscriptions upon the blade. \N 1 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +fc9c8221-af2a-4795-abd4-c2acbf2c3ccf Scharfschützengewehr {"Deadly d12",Concussive,Sniper,"Reload 1","Repetieren 1",Kickback,Faltbar} Weapons Base Weapons 1 /Weapons.aspx?ID=269 Burhan mag BigMacs \N 2 1d10 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +4638fd84-3aab-4dac-ae86-1221b06b161d Abysium Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1406 Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79c7c9ad-10b7-4b26-8cc0-1f0981079167 Adamantine Armor (High-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2797 The initial raw materials must include adamantine worth at least 16,000 gp + 1,600 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8edd68d-d73b-4b82-bc60-7143fad2dbb5 Adamantine Armor (Standard-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2797 The initial raw materials must include adamantine worth at least 200 gp + 20 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +02c033ac-86df-4322-a4df-d33ca5d36fb1 Alkenstar Phalanx {Invested,Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3801 This rugged suit of +2 resilient fortification full plate has a large red gemstone inset into the overlapping plates of the chest piece. While wearing the armor, you might be given the role of protecting the flank of an army in battle, or perhaps standing your ground as the last line of defense in a castle keep. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +faf9fddb-53d3-4fc1-85f9-821dd65d11d4 Ankhrav Carapace {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3802 This +1 leather armor has interlocking panels and short bristles along the outer edges of the arms and legs. While wearing this armor, you gain resistance 2 to acid damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b655747-fdad-45d6-8996-760b61ba34cf Arachnid Harness {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1839 This +1 leather armor has four knobbed ribs that wrap around the torso. The armor grants you resistance 2 to poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b120123-588c-4a63-a5e3-05dce282bc35 Arachnid Harness (Greater) {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1839 The armor is +1 resilient leather armor , the resistance is 5, and the harness can be activated once every 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5de73097-b0cc-4a2e-a414-05e8079cc435 Armor of the Holy Warrior {Divine,Good,Invested,Magical,Necromancy,Rare} Armor Specific Magic Armor 3 /Equipment.aspx?ID=1562 Based on the armors used by the holy warriors who served under General Arnisant in the Shining Crusade, this well-polished +2 greater resilient half plate is decorated with religious motifs and carved with sacred scripture. While wearing armor of the holy warrior, your item bonus from the greater resilient rune increases from +2 to +3; if you upgrade to a major resilient rune, the item bonus instead increases from +3 to +4. An undead that critically fails an unarmed attack against you while you wear this armor takes 1d6 positive damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2dafaf95-ca4c-4d5f-b63f-a5f146f16bd1 Armored Cloak {Comfort,Flexible} Armor Base Armor L /Armor.aspx?ID=37 This large, thick cloak is fitted with thin strips of metal at key locations along its length. A pair of straps attaches the cloak to your arms, giving you greater control over the cloak's movements. Using these straps, you can constantly move the cloak or keep it wrapped around yourself to block and intercept attacks. Many Firebrands favor wearing armored cloaks over traditional armor for style reasons, such as matching the cloak to the rest of their outfit. \N \N \N \N \N \N \N 1 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +792ea47e-360a-46fb-a259-ca8f9385f284 Armored Coat {Comfort,Flexible,Uncommon} Armor Base Armor 2 /Armor.aspx?ID=16 A custom, lightweight mail is fitted within the lining of a coat or similar apparel, physically hiding the armor while maintaining the wearer's fashion. While not nearly as protective as heavier armors, the armored coat allows the wearer to blend in more aesthetically during civilian functions. Like other suits of armor, the armored coat is custom-fitted to an individual's body type, ensuring comfort without sacrificing its defensive capabilities. \N \N \N \N \N \N \N 2 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +14acb297-c64f-425a-bf13-5ce4cf02b068 Aurochs Hide Armor {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3682 Made of the sturdy, thick hide of the aurochs and tempered to be both flexible and durable, this +1 resilient hide armor is imbued with the aurochs’ natural defenses against venomous predators. You gain resistance 5 to poison damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2aa9d048-1a64-4116-a2b4-b7c9a2dc5a61 Autoload Leathers {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3803 This +1 resilient studded leather armor has a built in ammunition bandolier that, once set up, can be used to almost instantaneously reload a … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0feac915-342a-4e19-bbd6-348587cd3c2f Balloon Padding {Invested,Magical,Uncommon} Armor Specific Magic Armor L /Equipment.aspx?ID=3804 This +1 padded armor enables you to hover above the ground and either drift with the wind or be pulled along by another creature or vehicle. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39e820a0-4731-4f1e-81fe-3efb724fc5b1 Bastion of the Inheritor {Invested,Magical,Uncommon} Armor Specific Magic Armor 5 /Equipment.aspx?ID=1841 Worn by Iomedae's prestigious knights, this +2 resilient bastion plate is emblazoned with the Inheritor's religious symbol and sports a white cloak. While the cloak is white, this armor grants you a +2 item bonus to Diplomacy checks to Make an Impression, provided your target has no enmity toward Iomedae. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +00c42012-ee16-4ed3-ac17-e761b35e0c04 Bastion Plate {Bulwark,"Entrench Melee",Hindering} Armor Base Armor 5 /Armor.aspx?ID=17 This cumbersome and sturdy plate armor has fluting and additional protection built into the cuirass, helm, pauldrons, and vambraces. Bastion plate was invented for protection in combat tournaments meant to be sporting rather than lethal. \N \N \N \N \N \N \N 6 \N \N \N \N 0 \N \N \N \N \N \N \N \N \N +a65b9b9e-ada7-4d90-9be4-e8e797d11451 Bismuth Armor {Invested,Magical,Uncommon} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3805 This silvery, pink-tinged +2 resilient full plate is polished to the point that its surface is completely reflective. This armor can reflect some of the light generated by magical attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3e86e26-062b-4e1d-a04c-06fc1f70d5dc Black Hole Armor {Invested,Magical} Armor Specific Magic Armor 5 /Equipment.aspx?ID=1842 The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb4529c6-be40-459d-a3b9-e0fe8ad27e50 Blade Byrnie {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1843 Instead of chain links, this +1 chain shirt is assembled from metal “leaves” that each resemble a small blade. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +841dc2f4-3ca1-4f4b-a90a-7b8838644b99 Blade Byrnie (Greater) {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1843 The armor is a +2 resilient chain shirt . The daggers are +2 greater striking daggers . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d6ce8252-5645-4cab-b566-0add28650553 Blade Byrnie (Major) {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1843 The armor is a +3 greater resilient chain shirt . The daggers are +3 greater striking daggers . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4df753a0-b95c-43d4-89d2-16fcb650e73d Blast Suit {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1601 Crafted from heavy steel plating and riveted together with cunning precision, this suit of +1 resilient full plate is specifically designed to protect against sudden explosions. This added layer of security comes at the cost of movement, however. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3dff718a-4a14-4d57-98a8-91859c198bb4 Breastplate {} Armor Base Armor 2 /Armor.aspx?ID=47 Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (see below) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed. \N \N \N \N \N \N \N 4 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +ee36d0c5-cd46-4ab3-bbf1-6fc936c5aacb Breastplate of the Mountain {Apex,Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=2137 Constructed of dull gray metal, this breastplate is decorated with the symbol of a craggy black mountaintop. This breastplate functions as a +3 greater resilient breastplate. When you're Shoved or otherwise forced to move, you can reduce the amount you move by up to 10 feet. When you invest the breastplate, you either increase your Constitution modifier by 1 or increase it to +4, whichever would give you a higher value. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49dc213f-85d3-4976-80aa-4ea1234c6bd4 Buckle Armor {"Adjusted Storage",Noisy} Armor Base Armor 1 /Armor.aspx?ID=18 Absalom style once led famous adventurers to wear clothing with an unusual number of buckles, pouches, and straps. This fashion birthed a trend that led to “buckle armor,” a colloquial name for chic armor with spacious tool storage. Buckle armor comes with the storage armor adjustment. \N \N \N \N \N \N \N 2 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +c5bdb51f-7ae9-4bd9-acdb-a2253720f508 Buoyant Buckle {Invested,Magical,Rare} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3806 This +1 leather armor has several large pouches along the sides of the torso as well as the front and back sides of the legs. While wearing this armor, you can quickly inflate these large pouches with air, allowing you to float in water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +731b9d04-30c0-4121-a3cb-54620c2179f9 Canopy Bulwark {Invested,Magical,Rare} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3595 This suit of +1 assisting leaf weave is composed entirely of primal-infused leaves bestowed by a dying arboreal. The leaves display the vibrant greens of summer, as if full of life, regardless of the time that has passed since the arboreal gifted them. The armor is constantly drawing in imperceptible amounts of primal energy to help bear its wearer’s burdens. You can draw deeply upon the untapped reserves of primal magic within it and infuse yourself with these energies to a limited extent, giving you a burst of quickness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60fe659b-b4b2-48f4-a5c5-04685ca88bc6 Ceramic Plate {"Adjusted Armor Latches",Noisy} Armor Base Armor 2 /Armor.aspx?ID=19 Traditional armor from Senghor, ceramic plate alleviates the need for metallurgy and smithing, instead relying on ceramic firing, glazing, and strong cord work with a backing of leather and thick canvas. Ceramic plate that follows Senghor's style is colorful and artistic, and is built with the armor latches armor adjustment. \N \N \N \N \N \N \N 3 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +b46efb39-4ade-46ae-9264-42c1984b0091 Chain Mail {Flexible,Noisy} Armor Base Armor 2 /Armor.aspx?ID=46 A suit of chain mail consists of several pieces of armor composed of small metal rings linked together in a protective mesh. It typically includes a chain shirt, leggings, a pair of arms, and a coif, collectively protecting most of the body. \N \N \N \N \N \N \N 4 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +670fa0a2-4393-4e25-9037-a2c8824d4661 Chain Shirt {Flexible,Noisy} Armor Base Armor 1 /Armor.aspx?ID=43 Sometimes called a hauberk, this is a long shirt constructed of the same metal rings as chainmail. However, it is much lighter than chainmail and protects only the torso, upper arms, and upper legs of its wearer. \N \N \N \N \N \N \N 2 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +a707ed4b-2bd1-4288-806e-bcb6b0fa9dbe Cold Iron Armor (High-Grade) {} Armor Precious Material Armor \N /Equipment.aspx?ID=2798 The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a4dd9a66-a80f-4320-8d54-4930781eb9a1 Cold Iron Armor (Low-Grade) {} Armor Precious Material Armor \N /Equipment.aspx?ID=2798 The initial raw materials must include cold iron worth at least 70 sp + 7 sp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +31fa348f-7773-4b0c-9706-328eeb997e66 Cold Iron Armor (Standard-Grade) {} Armor Precious Material Armor \N /Equipment.aspx?ID=2798 The initial raw materials must include at least 150 gp of cold iron + 15 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +83af47e9-e074-4653-84eb-6f0986daf3f8 Command Cuirass {Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=3807 This +1 half plate is imbued with a series of runes designed to amplify your voice on the battlefield. You are more readily able to command and motivate the troops, even over the din of battle. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ebdbb25f-2fae-4c95-b09d-2437ce1fcf43 Coral Armor {Aquadynamic} Armor Base Armor 2 /Armor.aspx?ID=20 A good option for undersea explorers and aquatic peoples alike, coral armor consists of panels of carved coral. If worn underwater, some of this coral can even be alive. \N \N \N \N \N \N \N 3 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +41b6660d-fb93-4dd4-a8e9-e104b1f41258 Crafting Leathers {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3808 This simple leather armor is adorned with a series of pockets and pouches, all within easy reach. Designed for a busy crafter, each pocket or pouch contains a specific tool required for specialized crafting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a89fe076-2cda-4256-be45-c9c1eaf54f1b Dawnsilver Armor (High-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2799 The initial raw materials must include dawnsilver worth at least 16,000 gp + 1,600 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +81fcd088-b80b-49aa-92ec-a4a09134b940 Dawnsilver Armor (Standard-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2799 The initial raw materials must include dawnsilver worth at least 200 gp + 20 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12f8a63e-f776-401d-a2b5-7860903d5c04 Deep Pockets {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3809 This +1 leather armor has two medium-sized pockets just above the waist where you might normally place your hands if they were cold. Each pocket is covered with a leather flap that surprisingly remains closed even with dynamic movement and heavy winds. Each individual pocket functions as a type I spacious pouch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e5374aa-bf9a-4939-a62d-781ca0369ddb Deep Sea Plate {Invested,Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3810 The interior of this heavy, brass +1 full plate is lined with waterproof fabric, especially covering the seams between plates. When worn, it provides a sealed environment that protects you from drowning as well as allowing you to move more freely while underwater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2abf7840-ac06-4f7a-8721-e3a135314464 Devil's Bargain {Invested,Magical,Uncommon,Unholy} Armor Specific Magic Armor L /Equipment.aspx?ID=1844 Those favored by Asmodeus can be found wearing this +1 studded leather , which is lacquered in red and black. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +304ef501-cf18-4294-8423-50423358e900 Djezet Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1411 Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee3f0302-d5d8-4b21-abb4-fad0c79ba742 Djezet Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1411 Armor made of djezet alloy is easy to enchant. Transferring runes onto djezet armor from other armor waives the usual 1/10 cost to etch the rune. This benefit has no effect on the cost of the rune itself or on the cost to transfer a rune off djezet armor onto a non-djezet armor. High-grade djezet armor can be etched with an additional property rune (to a maximum of four instead of three for +3 armor). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +335b5ae2-c8ae-4d5e-b0d8-93b37828c8f2 Ghoul Hide {Invested,Magical,Uncommon} Armor \N 2 /Equipment.aspx?ID=3272 Stitched together from pieces of ghoul skin, this suit of +1 hide armor grants you a +1 item bonus to saving throws against curses and makes you immune to the stench of ghouls. Ghoul hide with a resilient rune increases the resilient rune's item bonus to saving throws against curses by 1 (maximum +4). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2c36226-faa7-467f-8f91-db8756e09ab4 Dragon Turtle Plate {Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=1845 This harness of +1 resilient half plate is made from the shell plates of a dragon turtle and has the aquadynamic trait. To those who can craft with them, the dense organic plates on the dragon turtle’s body are as valuable as the creature’s hoard of gold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1cc0df80-c4ad-49c2-95e3-1c294bc164b8 Dragonhide Armor (High-Grade) {Uncommon} Armor Specific Magic Armor L /Equipment.aspx?ID=3269 Dragonhide armor is immune to one damage type based on the type of dragon it's made from. Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d63a61c3-e96f-4992-af87-ec8d1b885cb7 Dragonhide Armor (Standard-Grade) {Uncommon} Armor Specific Magic Armor L /Equipment.aspx?ID=3269 Dragonhide armor is immune to one damage type based on the type of dragon it's made from. Wearing armor made from dragonhide also grants you a +1 circumstance bonus to your AC and saving throws against attacks and spells that deal the corresponding damage type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f6a1d70-e76c-46dc-950a-72a7919a1e8a Dragonplate {Invested,Magical,Uncommon} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3271 This suit of +2 greater resilient dragonhide full plate makes you look like a fearsome dragon. The armor comes in many different varieties depending on the type of dragon from which it's made, though they usually conform to the four magical traditions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +88c7e91e-551b-4dd5-9897-83023187e2db Duskwood Armor (High-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2800 The initial raw materials must include duskwood worth at least 16,000 gp + 1,600 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d05ab11-127a-40e9-b05d-ee81410d3c1a Duskwood Armor (Standard-Grade {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2800 The initial raw materials must include duskwood worth at least 200 gp + 20 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd55f1e5-9b2b-4200-869a-b7f5f81db089 Eagle Wing {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3811 Long black feathers cover the leather pieces of this +1 resilient leather armor. The armor gives you the ability to glide safely to earth from high above the battlefield. It also grants you a +2 item bonus to Stealth checks you attempt while in the air. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9bcbb2b1-3b5c-4067-8593-b93e2bfb0903 Electric Eelskin {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=2805 Shining, slippery eelskin covers the plates of this +1 resilient greater slick leather armor. The armor gives you the ability to breathe water and grants you a +2 item bonus to Athletics checks to Swim and Stealth checks you attempt in the water. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8e1c660-17b3-4c93-b43d-906a05bdd2db Elven Chain (High-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2801 The initial raw materials must include dawnsilver worth at least 26,000 gp. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f68555f-36eb-44d4-a4aa-352bb5f318e6 Elven Chain (Standard-Grade) {Uncommon} Armor Precious Material Armor \N /Equipment.aspx?ID=2801 The initial raw materials must include dawnsilver worth at least 3,125 sp. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cbc01039-7826-48bb-9c6f-bc5973353078 Energizing Lattice {Invested,Light,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1846 This suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its fortification rune, the latticework glows for 1 minute, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). You can Dismiss this light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7682b7cd-c39f-4155-ad12-69acd78e9ad2 Explorer's Clothing {Comfort} Armor Base Armor L /Armor.aspx?ID=39 Adventurers who don't wear armor travel in durable clothing. Though it's not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with armor potency runes. \N \N \N \N \N \N \N 0 \N \N \N \N 5 \N \N \N \N \N \N \N \N \N +4f0677b1-2ff5-453c-a10f-a0768d6d9ee8 Fortress Plate {Bulwark,"Entrench Ranged",Ponderous} Armor Base Armor 5 /Armor.aspx?ID=21 Dwarves of Dongun Hold developed fortress plate, which is still popular in Alkenstar and Dongun Hold. A trained wearer can adjust the articulated … \N \N \N \N \N \N \N 6 \N \N \N \N 0 \N \N \N \N \N \N \N \N \N +834f5234-013e-482e-8ea4-9dd1c6ce54e4 Frost Furs {Cold,Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3812 This fur-lined +2 greater resilient cold-resistant hide armor is favored by warriors in the Crown of the World. In addition to providing excellent protection from extreme elements, the armor also enables you to erect massive walls of ice. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3d92acaf-ab69-4414-b7d1-72b2d3916e08 Full Plate {Bulwark} Armor Base Armor 4 /Armor.aspx?ID=50 Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets. \N \N \N \N \N \N \N 6 \N \N \N \N 0 \N \N \N \N \N \N \N \N \N +14c1d394-6506-4747-82df-f9dcdf24fa39 Fungal Armor {Invested,Magical,Rare,Transmutation} Armor Specific Magic Armor 1 /Equipment.aspx?ID=887 This +2 greater resilient studded leather is made of hardened fungus. Every day the armor grows dozens of unusual mushrooms that can be used … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f7e5e1ac-f814-4736-8317-73a996d82035 Hellknight Plate {Bulwark,Uncommon} Armor Base Armor 4 /Armor.aspx?ID=25 Few armors in the Inner Sea region are as memorable as the iconic Hellknight plate. While each order has its own flourishes, Hellknight plate is instantly recognizable to any who know of the Hellknights. Hellknights go to extreme measures to punish non-Hellknights who get their hands on Hellknight plate, and the reward is not usually worth the risk, since for non-Hellknights, the armor is functionally similar to full plate. \N \N \N \N \N \N \N 6 \N \N \N \N 0 \N \N \N \N \N \N \N \N \N +56986c21-d05d-43d0-b5e8-e2c4515d156d Hero’s Plate {Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3720 Golden images of heroic deeds decorate the black plates of this +1 resilient full plate. You gain resistance 5 to mental damage and a +1 status bonus to saves against fear. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94d8611a-1098-4d15-9ce5-b0d6866d41fa Hide Armor {} Armor Base Armor 2 /Armor.aspx?ID=44 A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility. \N \N \N \N \N \N \N 3 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +ed8f22be-5b20-44eb-9d17-ac3e0a3849cd Highhelm Stronghold Plate {Conjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 5 /Equipment.aspx?ID=2567 This +2 resilient fortification bastion plate is made almost entirely of stone plates. It looks almost unwearable and is in fact only wearable because of numerous minor enchantments for comfort and mobility. If you have armor specialization with heavy armor, your resistance while wearing Highhelm stronghold plate applies to both slashing and piercing damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e74a88e9-fe16-4256-8159-3c8813b7bc6c Hodag Leather {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3196 Dyed green and white and studded with the natural spines of a hodag, this +1 deathless studded leather armor is an imposing sight, especially when its wearer is barreling towards you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd1bbccb-6498-417d-8c53-db5ae3b56684 Holy Chain {Divine,Holy,Invested} Armor \N 1 /Equipment.aspx?ID=3273 This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, holy chain has no Speed reduction, its armor check penalty is 0, and its Bulk is 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9beff8ec-3e43-4ced-aa0f-6e51ac5a2f2d Immortal Bastion {Invested,Magical} Armor Specific Magic Armor 5 /Equipment.aspx?ID=1847 This impressive +3 greater resilient greater fortification bastion plate is built like an impregnable castle, with multiple layers of defense and no weak points. When you activate the armor's deflect melee trait, you gain a +2 circumstance bonus to AC against melee attacks instead of +1, and you gain 10 temporary Hit Points that last until the start of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d21430e-8747-495f-8da4-6c3433dc791a Incendiary Plate {Fire,Invested,Magical} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3814 This bright-red +3 greater resilient full plate is adorned with eerily beautiful, angry flames that flow and glow with your movement, making it appear as if you are engulfed in a living fire. You gain resistance 10 to fire while wearing this armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b893eda-f07a-4831-abbd-97aea0eb33b3 Inubrix Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1416 Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e74c0cef-59cc-479b-8341-2d205972b2ba Inubrix Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1416 Inubrix's malleable nature means armor crafted from it is less rigid than usual, though this slightly increased mobility comes at the cost of protection. Metal armor crafted from inubrix gains the flexible armor trait; its item bonus to AC decreases by 1 but its maximum Dexterity bonus increases by 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ce7b37a1-585c-4d3a-bdf6-4f2089b9df00 Invisible Chain Shirt {Evocation,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1063 This +2 resilient invisibility chain shirt is itself invisible. Other creatures can't see it at all, allowing you to wear it surreptitiously. Additionally, the armor's invisible composition is quieter and more comfortable than a normal chain shirt. It loses the noisy trait and gains the comfort trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +58a621ca-488e-45e1-8212-7f7cdf7b13f0 Jerkin of Liberation {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=663 This +2 greater resilient studded leather is traditionally inscribed with a symbol of either Norgorber or Cayden Cailean . Its leather is … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +096e4b0b-cd80-4602-af4c-d74782b1ea0e Juggernaut Plate {Invested,Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3815 When you are wearing this armor, you’re a veritable battering ram. This +3 greater resilient fortification full plate is topped with a reinforced helmet shaped like a ram’s head that enables you to smash through doors and gates. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ba9fbfac-2ec8-4cb0-bf41-24824ce4f40a Keep Stone Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=2570 Keep stone armor is nearly impossible to acquire due to the fact that most of Highhelm's keep stone reserves are intended to help complete the Torag's Shield project. Additionally, the sheer amount of keep stone required to craft a suit of keep stone armor is prohibitive. For those who can acquire a set, there are few better protections against magic. While wearing keep stone armor, the item bonus it provides to AC and saving throws increases by 1 against spells, and divination spells targeting you must succeed at a DC 5 flat check or fail. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4bd054e9-1da4-4bd1-8601-4914e013e4b8 Leather Armor {} Armor Base Armor 1 /Armor.aspx?ID=41 A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility. \N \N \N \N \N \N \N 1 \N \N \N \N 4 \N \N \N \N \N \N \N \N \N +d2dcd686-7d60-40d7-9df8-69a0192d6d0f Leather Lamellar {Laminar} Armor Base Armor 1 /Armor.aspx?ID=29 Leather lamellar is a composite armor made of small rectangular pieces of lacquered leather laced together with high-quality cord. It's typically worn with an undershirt. \N \N \N \N \N \N \N 1 \N \N \N \N 4 \N \N \N \N \N \N \N \N \N +769336d7-ae39-4a83-94d1-164bc9d2822a Leopard's Armor {Magical,Transmutation,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1089 Made of cobalt-colored steel rings that flow down the entire length of the garment, this +1 resilient chain mail includes an armored face covering. The armor is said to be based on the same armor once worn by Azure Leopard, one of Old-Mage Jatembe's magic warriors. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a65af547-0536-4c68-8fbd-7abb113be8dc Library Robes {Invested,Magical} Armor Specific Magic Armor L /Equipment.aspx?ID=1848 These +1 resilient scroll robes magically store a spell for you. During your daily preparations, choose one spell you know of 5th level or lower. You inscribe that spell on the robes, as though you had done so using the robes' inscribed trait, but without needing to go through the normal scribing process. You must provide the minimum amount of materials to Craft one scroll of that spell (typically half the Price of a scroll of that level plus any extra cost required for the spell). You don't need to be trained in Crafting, nor do you need the Magical Crafting feat. Using this ability erases any scroll already inscribed on the robe. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +def3cce9-0bd1-4808-b1c2-42cde0873980 Library Robes (Greater) {Invested,Magical} Armor Specific Magic Armor L /Equipment.aspx?ID=1848 The armor is +2 resilient scroll robes , and the spell can be 6th level or lower. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa7f84e0-bf80-4153-8d2a-3a6dc5670523 Library Robes (Major) {Invested,Magical} Armor Specific Magic Armor L /Equipment.aspx?ID=1848 The armor is +2 greater resilient scroll robes , and the spell can be 8th level or lower. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24b2dd22-d8e4-4a6f-817d-0145760c48a1 Library Robes (True) {Invested,Magical} Armor Specific Magic Armor L /Equipment.aspx?ID=1848 The armor is +3 greater resilient scroll robes , and the spell can be 9th level or lower. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f9eb1545-a995-479d-ab04-7f7eee12dc55 Life-Saver Mail {Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=2808 This suit of +2 resilient fortification splint mail has a large, green gemstone inset in a prominent location. While wearing the armor, you feel at ease knowing the armor can protect you in even dire circumstances. The gemstone glows with life essence, casting green light as brightly as a torch. You can suppress or resume this light by using a single action, which has the concentrate trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb0bc132-943d-4ff4-ad02-92868df9a008 Life-Saver Mail (Greater) {Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=2808 The armor is +3 greater resilient greater fortification splint mail . Shielding Light casts a 9th-rank shield spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +be6fe272-c3ca-457e-ab81-6797145977d6 Lifting Leather {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3816 This +1 leather armor has a metal exoskeleton that runs along your back and limbs and grants you increased strength for lifting and carrying. While wearing this armor, you can carry 2 more Bulk than normal before becoming encumbered and up to a maximum of 4 more Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +70801978-c94b-4a6b-82fe-7d2a842895e4 Linnorm's Sankeit {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1849 The first suit of +3 greater resilient antimagic sankeit made in this fashion was crafted for the Varki linnorm king Nankou, after he claimed his title by slaying a taiga linnorm. By Varki tradition, the armor was crafted using some of the slain linnorm's body to decorate the breastplate and helm, which imbued the armor with several of the linnorm's natural abilities. Though the helm is shaped like the beast's head, a linnorm's actual head would be too large for a proper helmet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfde7e50-b681-4acf-b569-51be0527402d Lion's Armor {Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=2807 Various parts of this +2 resilient half plate are forged into the shape of a lion’s head. The golden lion heads grant you a commanding presence and seem to actively growl at your enemies, granting you a +2 item bonus to Intimidation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +486db80e-6c55-4a1a-aecd-c1b234e558c5 Lion's Armor (Greater) {Invested,Magical} Armor Specific Magic Armor 3 /Equipment.aspx?ID=2807 The armor is +3 greater resilient half plate , the item bonus is +3, and you can use Roar of the Pride once per hour instead of once per day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f6f5d465-d0af-4bf3-abff-8a46f1103325 Lion’s Pelt (Chain) {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3778 The armor is a +1 raiment chain shirt . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1d79d3e2-828a-4397-8248-1d53a0d3fca2 Lion’s Pelt (Leather) {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3778 The armor is a +1 raiment leather armor . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06559c41-7e86-42e0-ba60-92b5fb46fa9b Locust Leather {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3817 This +1 studded leather armor was specially designed for removing locusts and similar vermin that had swarmed over portions of the … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f0e6124-4250-4b9d-a834-b6a4155815ba Magic Armor (+1 Resilient) {Invested,Magical} Armor Basic Magic Armor \N /Equipment.aspx?ID=2804 This armor has a +1 armor potency rune (increase the item bonus to AC by 1) and a resilient rune (+1 item bonus to saves). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5bba49da-6e60-4d33-8069-5bf136c03636 Magic Armor (+1) {Invested,Magical} Armor Basic Magic Armor \N /Equipment.aspx?ID=2804 This armor has a +1 armor potency rune (increase the item bonus to AC by 1). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +055630d6-1d43-47e9-82f5-6e5dc30118cd Mariner's Splint {Invested,Magical,Uncommon} Armor \N 3 /Equipment.aspx?ID=3274 This suit of +1 splint mail is worn by veteran sailors aboard warships who want as much protection as possible but still need to remain mobile enough to climb up rigging or swim should the need arise. The plates are arranged for maximum flexibility and the undercoat of padded armor is often no more than a cotton shrift. The armor grants you a +1 item bonus to Athletics checks to Climb or Swim and increases the distance you move when you successfully Climb or Swim by 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b00030c-f753-4e8c-aa71-08f0fbffe721 Message Mail {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3818 This +1 chain mail is most commonly worn by mid-level leaders in charge of squads or platoons of soldiers and was designed to enable them to relay and receive tactical information from their commanders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3b9bef51-508a-486a-bf29-3465caab50fc Mitigation Mail {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3819 This +1 resilient chain mail helps bind up your wounds when you’re injured in battle, enabling you to continue fighting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +438861a4-467a-45bd-bd63-d86863cd5c85 Moonlit Chain {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=2809 This +1 silver chain shirt has a collar adorned with stitched images of the phases of the moon. You can see in moonlight as though you had low-light vision. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a19148e-3a62-41c9-8869-9e576adff5fb Niyaháat {Laminar} Armor Base Armor 2 /Armor.aspx?ID=55 Erutaki communities deep in the Crown of the World, where wood is hard to come by, fashion armor from slats and strips of bone or horn, along with whole bones or horns. Wealthier wearers sometimes pay for decorative embellishments made of more precious materials. Niyaháat is usually woven together with strong cord, forming a suit like a breastplate. This suit is worn over heavy clothing or a surcoat like padded armor. Some suits incorporate parts of powerful creatures, creating a storied history for the suit and its wearers. \N \N \N \N \N \N \N 3 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +1a4f0bdf-3378-422c-8da0-a4cde34122d8 Noqual Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1420 The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d2f0cdcf-a2dd-4e62-b1ff-41f9a434fd87 Noqual Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1420 The mere sight of a suit of noqual armor is enough to make some opposing spellcasters withdraw from the battlefield. While wearing noqual armor, you gain a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing noqual armor, you must succeed at a DC 5 flat check or the spell fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e1c1173e-12ef-4815-916d-dfe4aab3ec93 Noxious Jerkin {Evocation,Magical,Rare} Armor Specific Magic Armor L /Equipment.aspx?ID=646 This +2 resilient padded armor is woven from many strands of gut cord strung with dried organs and preserved xulgath scent glands. When worn, it infuses your body with a ghastly and nauseating flavor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +73160d80-9bca-4daa-a09a-e838f11308fb Numerian Steel Breastplate {Abjuration,Invested,Magical,Rare} Armor Specific Magic Armor 2 /Equipment.aspx?ID=811 This +1 resilient breastplate is constructed from the salvaged armor plating of one of Numeria's large robots. It protects the wearer from harsh elements and common laser fire, granting the wearer fire resistance 5. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c0f827f-52f7-41fa-94f0-e3babe38f20e O-Yoroi {Bulwark,Laminar} Armor Base Armor 5 /Armor.aspx?ID=32 Larger plates coupled with lamellar pieces to make up a suit of heavy lamellar. The custom-fitted and often highly decorative suit covers most of the body. Rounding out the suit are a tiered helmet and fearsome mask, often depicting a fiendish or monstrous creature. \N \N \N \N \N \N \N 6 \N \N \N \N 0 \N \N \N \N \N \N \N \N \N +a0735d70-e695-4f3b-acaf-8bdee63ae947 Onslaught Hide {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3275 This +1 resilient hide armor is decorated with the horns of many slain beasts. It has an armor check penalty of –1 instead of –2. When you use the Sudden Charge class feat while wearing this armor, your Strike deals an additional 1d8 damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cabf5c1-0468-403a-b30f-c19db06845c3 Orichalcum Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=2802 The initial raw materials must include orichalcum worth at least 27,500 gp + 2,750 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3f5c939f-7e51-4b00-917b-206725b76b91 Ouroboros Buckles {Invested,Magical,Rare} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1850 This ominous-looking +3 greater resilient greater acid-resistant buckle armor is deep red in color, favored by assassins who worship Norgorber or Asmodeus, and if unfastened, the many belts and buckles writhe like living snakes. Ouroboros buckles have the comfort trait. However, while wearing ouroboros buckles, the unfathomable concept of infinity pulls at your mind, and each time you awaken, you'd swear the armor hissed into your ear while you were asleep. The hissing suggested secret wisdom to you in Aklo, though you only ever remember it vaguely, like a fading dream. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bd09ceb-e231-4ae2-9cc8-3e2a363c1ffd Padded Armor {Comfort} Armor Base Armor L /Armor.aspx?ID=40 This armor is simply a layer of heavy, quilted cloth, but it is sometimes used because it's so inexpensive. Padded armor is easier to damage and destroy than other types of armor. Heavy armor comes with a padded armor undercoat included in its Price, though it loses the comfort trait when worn under heavy armor. You can wear just that padded armor undercoat to sleep in, if your heavy armor is destroyed, or when otherwise not wearing the full heavy armor. This allows you to keep magic armor invested and benefit from the power of any runes on the associated heavy armor, but no one else can wear your heavy armor without the padded undercoat. \N \N \N \N \N \N \N 1 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +cb3adf7c-484f-44ac-bd5b-d5105c2f7694 Plate of Yled (Graveknight Plate) {Aberration,Evil,Magical,Necromancy,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=2781 This sinister suit of jet-black +1 full plate was designed to bolster the graveknights of Yled's undead armies, creating unstoppable legions. … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbe67803-c4e4-4be4-9665-08e323192808 Plate of Yled (Greater Graveknight Plate) {Aberration,Evil,Magical,Necromancy,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=2781 The armor is +1 resilient full plate and the DC is 24 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bafb735e-51f5-4ef2-a7f6-61d4731de037 Plate of Yled (Major Graveknight Plate) {Aberration,Evil,Magical,Necromancy,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=2781 The armor is +2 resilient full plate and the DC is 28 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e29b0979-ce01-4af8-ac7e-28a4b718cf2a Plate of Yled (True Graveknight Plate) {Aberration,Evil,Magical,Necromancy,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=2781 The armor is +2 greater resilient full plate and the DC is 31 \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c79535ee-cbd9-4375-b8ff-448c5690be18 Prismatic Plate {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1383 With its standard-grade mithral polished to a mirrorlike sheen, this +2 resilient glamered mithral breastplate features the religious symbols of the goddesses of the Prismatic Ray pantheon—Desna, Sarenrae, and Shelyn—surrounded by a rainbow-colored set of gems. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c0d46e1e-6305-478d-9f5c-fb2846f5a496 Psychic Brigandine {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1301 Transparent crystals as hard as steel take the place of metal plates on this suit of +2 greater invisibility splint mail. Also known as a coat of a thousand thoughts in Vudra and Jalmeray, where it was first developed by psychic warriors, it makes your mind an indomitable fortress. You gain resistance 5 to mental damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bf4a20a9-c1dc-4278-ad91-4ded2efba325 Quilted Armor {Comfort} Armor Base Armor 1 /Armor.aspx?ID=33 Quilted armor is built in a long coat intended for defensive use without other armor. Quilted armor protects the upper body and legs, differentiating it further from the typical padded undercoat. This armor is frequently made in stylish colors or patterns to facilitate use as protective outerwear or a military uniform. \N \N \N \N \N \N \N 2 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +df484d06-a230-4261-8bcf-a5086f84e423 Rattan Armor {Aquadynamic} Armor Base Armor 1 /Armor.aspx?ID=52 This armor is made from rattan reeds which are bent and woven into shaped layers then treated with oil to harden them. Due to the materials and nature of its construction, rattan armor is naturally buoyant and doesn’t hinder its wearer when moving through water. \N \N \N \N \N \N \N 1 \N \N \N \N 4 \N \N \N \N \N \N \N \N \N +8f3bf392-41dc-42c0-aebd-d0031e7a7b00 Reactive Mail {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3821 Often heavily battle scared from use, this chain mail is commonly issued to frontline soldiers who are tasked with battling through enemies to reach high-value targets across the battlefield. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1693d98-4ba6-4e14-a342-09d0c9fa0584 Rebounding Breastplate {Evocation,Force,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1070 This +3 greater resilient greater fortification breastplate absorbs impacts for later release. While wearing the armor, you gain resistance 5 to bludgeoning, piercing, and slashing damage and resistance 10 to force damage. Keep track of how much damage the armor prevents from enemy attacks, as the armor absorbs that damage. After 1 minute, the absorbed damage disperses harmlessly and resets to 0. Only damage caused by foes or hazards powers the armor, not damage you take from yourself, allies, or the environment. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1b10e41c-8c90-43d7-9817-b28a8836e4c4 Reef Heart {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1851 This +2 resilient coral armor, often favored by allies of merfolk and aquatic elves, is made of living coral carefully harvested from the ocean depths. Legends speak of a variety of similar coral armors with distinct powers, but surface-dwellers know of reef heart as a magic armor that makes it easier for them to travel under the sea. Reef heart enables you to breathe underwater and gives you a swim Speed equal to half your land Speed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d97aff5-1c40-4825-8562-71aa7495ea1a Reef Heart (Greater) {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1851 The reef heart is +2 greater resilient coral armor , the swim Speed is equal to your full land Speed, and the coral eruption is 7th level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f8e79cb-d15a-43b0-a692-14cfad324bb6 Rusting Carapace {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1853 This +1 leather lamellar armor incorporates the plates of an ore louse’s hide, woven together with the creature’s own sinew into a functional set of armor. While wearing the rusting carapace, you gain a +1 circumstance bonus to AC and saving throws against any effect that would rust you or your items, such as the ore louse’s Strikes that have the rust ability or the rust cloud spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d348893-cd3c-4c64-918b-ee6e310540b5 Sankeit {Laminar} Armor Base Armor 1 /Armor.aspx?ID=53 Sankeit is common armor among Varki in the northern Land of the Linnorm Kings, made of small wooden plates or longer slats, typically vertical, joined with sinew or cord and painted with decorations. Varki warriors traditionally wear sankeit with a fearsome wooden helm carved in the shape of a mighty creature. \N \N \N \N \N \N \N 2 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +51fa53aa-50c0-4379-a409-819422513108 Sarkorian God-Caller Garb {Conjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor L /Equipment.aspx?ID=1375 Each Sarkorian god-caller garb is emblazoned with a unique sigil of a particular Sarkorian deity and adorned with symbols sacred to Sarkorian god callers, the summoners and religious leaders of Sarkoris. These +1 explorer's clothing outfits look as if they were stitched together from multiple types of animals, featuring feathers, fur, leather, and scales. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c21fa83d-6334-403e-8b2e-9ae6c12ade08 Scale Mail {} Armor Base Armor 2 /Armor.aspx?ID=45 Scale mail consists of many metal scales sewn onto a reinforced leather backing, often in the form of a long shirt that protects the torso, arms, and legs. \N \N \N \N \N \N \N 3 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +31afaa99-af1b-44db-b856-3df0b2ec5d7d Scroll Robes {Inscribed} Armor Base Armor L /Armor.aspx?ID=35 Scroll robes are composed of paper alchemically treated for strength and flexibility. A layered structure prevents cutting and tearing, and for the purpose of calculating damage, the robes are considered to be cloth. The paper accepts all sorts of decoration, including magical writing, as detailed in the inscribed trait. \N \N \N \N \N \N \N 0 \N \N \N \N 5 \N \N \N \N \N \N \N \N \N +b1a7b72f-356e-4c2b-adf7-05394f6bf46d Shadow Shroud {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3822 A dark haze seems to envelop you when you wear this dusky +1 resilient shadow leather armor, muffling your steps and concealing your movement. While wearing the armor, you can create even deeper shadows to hide within. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +865456e8-670a-448c-a486-71ef3983653e Siccatite Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1424 Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4eeb41d7-d3c4-4aca-b5b3-d7afe0d52b2d Siccatite Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1424 Siccatite armor must be fitted with protective undercoats for it to be safely donned, making it heavier than other types of armor; add 1 Bulk to the armor's typical weight. When wearing cold siccatite armor, you're protected from severe and extreme environmental heat, and when wearing hot siccatite armor, you're protected from severe and extreme environmental cold. An opponent that has you grabbed or restrained with its body while you're wearing standard-grade siccatite armor takes 4 energy damage at the end of its turn (either fire or cold, for hot and cold siccatite armor respectively), or 6 damage for a high-grade siccatite armor. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84020a93-de9e-4aa7-af9e-faeb37cc0767 Silver Armor (High-Grade) {} Armor Precious Material Armor \N /Equipment.aspx?ID=2803 The initial raw materials must include silver worth at least 10,000 gp + 1,000 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4526814e-d6ba-4f96-a60c-a009e4858d02 Silver Armor (Low-Grade) {} Armor Precious Material Armor \N /Equipment.aspx?ID=2803 silver worth at least 70 sp + 7 sp per Bulk \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d106bf34-ea50-41b5-8a8b-8ced6a9d492c Silver Armor (Standard-Grade) {} Armor Precious Material Armor \N /Equipment.aspx?ID=2803 The initial raw materials must include silver worth at least 150 gp + 15 gp per Bulk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +48d68477-959a-4b75-81d1-b9350fd2d1c4 Sisterstone Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1721 Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6203a4c7-17dc-4545-bed3-28fa44ebaed0 Sisterstone Armor (Low-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1721 Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4862e3e4-a6bb-4eb3-bce2-304dfbd7168e Sisterstone Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1721 Sisterstone armor incorporates stone plates. A creature wearing sisterstone armor gains the following activation to help defend an ally threatened by undead creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f7a12d7-fc82-4732-b2f0-c31ccca14a16 Slithermaw's Bane {Invested,Magical,Unique} Armor Specific Magic Armor L /Equipment.aspx?ID=3700 This suit of +2 greater resilient elven chain was worn by the elven hero Kyloss Syndar. The armor served him well, but eventually he fell in battle against the demonic hydra Slithermaw. As Kyloss slew the demonic beast, its fangs pierced his chest and mortally wounded the elf. The armor retains several ragged holes along the chest and abdomen where the hydra’s teeth damaged it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bfd6ebe-d6c8-4330-af3c-368dd8c67d41 Smoldering Armor {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1852 This +1 resilient fire-resistant niyaháat is often created to mark the passage of an Erutaki warrior into adulthood, plates salvaged from the exploded remains of a firewyrm elemental, with larger pieces protecting the chest, shoulders, and head. As you fight, the armor glows red hot. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb232592-8526-40c3-9813-493dc370b79a Sovereign Steel Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=777 Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5009509d-95c6-4782-a10d-7400ec8d987a Sovereign Steel Armor (Standard-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=777 Sovereign steel armor sickens certain creatures that touch it. A creature with weakness to cold iron that critically fails an unarmed attack against a creature in sovereign steel armor becomes sickened 1, and such a creature is sickened 1 as long as it wears sovereign steel armor. The noqual in sovereign steel armor provides protection against magic, granting you a +1 circumstance bonus to AC against spell attack rolls. If you Cast a Spell while wearing sovereign steel armor, you must succeed at a DC 5 flat check or the spell fails. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +47fcefc0-4e69-4f91-bba4-21cf64846362 Splint Mail {} Armor Base Armor 3 /Armor.aspx?ID=48 This type of armor is chain mail reinforced with flexible, interlocking metal plates, typically located on the wearer's torso, upper arms, and legs. A suit of this armor comes with an undercoat of padded armor (see above) and a pair of gauntlets. \N \N \N \N \N \N \N 5 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +8ed6919b-f459-474d-9fb7-f5faabd652f4 Studded Leather Armor {} Armor Base Armor 1 /Armor.aspx?ID=42 This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. \N \N \N \N \N \N \N 2 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +2a9bd442-6df2-440b-9590-1fce8fb70e24 Tales in Timber (Greater) {Invested,Magical,Wood} Armor Specific Magic Armor 2 /Equipment.aspx?ID=2648 The armor is +2 resilient wooden breastplate , and the oaken resilience is 4th rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dddf547b-3ee4-4212-8e6a-5e6d8f362b55 Tales in Timber (Major) {Invested,Magical,Wood} Armor Specific Magic Armor 2 /Equipment.aspx?ID=2648 The armor is +2 greater resilient wooden breastplate , the item bonus to Nature checks is +3, and the oaken resilience is 6th rank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36ef602a-aeef-49b8-afb9-26a4f63d6168 Thousand-Year Dragonroot {Consumable,Magical,Rare,Transmutation} Armor Consumables L /Equipment.aspx?ID=3158 Dragonroots are pale, golden-rooted plants that grow throughout Tian Xia. Just as mandrake roots or ginseng roots are sometimes regarded to have almost humanoid shapes, these roots appear as if they were dragons. They're commonly used in the formulation of healing potions, but the most sought-after have grown for centuries, for they're viable for enchantment into thousand-year dragonroots. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d010bd2-0113-47a8-9043-b655388cf93a Thunder Mail {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3823 This +2 greater resilient greater electricity-resistant chain mail is adorned with two golden thunderbolts, one along each forearm. Even on a seemingly cloudless day, you can raise your arms to the heavens and draw down a bolt of lightning upon yourself, empowering your armor and blasting your enemies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3da798db-a01c-44f4-97c3-279f6eea8de8 Tideplate {Invested,Magical} Armor Specific Magic Armor 4 /Equipment.aspx?ID=2810 Rippling water motifs decorate this simple suit of +1 resilient full plate. The plate has been altered for underwater use, so it's check penalty doesn't apply to Acrobatics or Athletics checks in water or similar liquids. While wearing the armor, you gain a +2 item bonus to Athletics checks to Swim, and you can breathe underwater. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9ecafdf0-71c1-4b80-b290-80dc99c3a8f2 Trollhound Vest {Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1854 This suit of +1 hide armor is sickly green and covered in thick warts and nodules, fashioned from the hide of a trollhound and imbued with some of the beast's vitality. Wearing this armor gives you a –1 circumstance penalty to all checks made using Diplomacy to interact with trolls and a +1 circumstance bonus to Diplomacy checks used to Make an Impression in communities traditionally plagued by troll attacks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8669d27-3c7e-497f-a2ee-2759d88425bb Umbral Armor {Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3824 This dark +1 resilient shadow studded leather armor is frequently used to bypass enemy positions or quickly travel around battlefield … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19a56183-1170-4c05-92cd-3d5fdf0760a1 Unarmored {} Armor Base Armor \N /Armor.aspx?ID=38 Nethys Note: no description was provided for this item \N \N \N \N \N \N \N 0 \N \N \N \N \N \N \N \N \N \N \N \N \N \N +921dea51-48a6-45f8-9e07-85b2c46412aa Unholy Plate {Divine,Invested,Unholy} Armor \N 4 /Equipment.aspx?ID=3276 Crafted from black iron, this crude suit of +2 resilient full plate is designed to make you look like a horned demon with your face peering out of the screaming maw of the beast. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +19da6e3c-c7a8-41b9-ae3f-3fb650b1b1cc Vernai Shell {Extradimensional,Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3484 Made from the finest plates of monstrous insect chitin, this +2 greater resilient mantis shell offers superior protection from Mediogalti's hot weather while also allowing the wearer to blend into almost any situation and strike with hidden blades. While wearing this armor, you are protected from extreme heat and severe heat effects. Vernai shell armor includes two extradimensional spaces built into each of the armor's gloves, granting the wearer two places to store items. Each glove can hold one item of 1 Bulk or less. While an item is stored in one of the two gloves, there is nothing to indicate that an item is being held inside it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +35c59ea0-5cd0-4c40-99f7-c59e6ff2801d Victory Plate {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 4 /Equipment.aspx?ID=752 The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +50ec2fa1-0e4c-44f2-8a67-b3b4fab5c383 Victory Plate (Greater) {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 4 /Equipment.aspx?ID=752 The metal plates of this +1 resilient full plate are covered by a bright tabard featuring a distinctive coat of arms divided into four fields. This insignia magically records your recent victories, displaying one triumph in each field of the coat of arms, allowing you to call upon those victories for aid in future battles. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c27cd0f0-c861-4e4c-a90f-046be45a5947 Warleader's Bulwark {Invested,Magical} Armor \N 2 /Equipment.aspx?ID=3277 This +1 resilient breastplateis made from shining bronze overlaid with reinforcing golden panels emblazoned with images of loyal soldiers. Wearing this breastplate grants you a commanding aura. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d1d2bd66-3c33-4c45-b2e4-1d0c99efd56d Abidance Blinders {Invested,Magical} Worn Items Companion Items 1 /Equipment.aspx?ID=3953 While many skilled cavalry units have their own beloved mounts, troops often need to make do with whatever animals are available for mounted combat. These blinders, made of dark brown leather, nearly cover an animal’s eyes and prevent it from seeing the dangers around them. It takes 1 minute to affix the blinders on an animal, whose attitude toward you must be indifferent or better. These blinders can be used only on a domesticated animal that doesn’t have combat training or the minion trait. Animals with these blinders on do not suffer from the frightened condition due to being in combat, nor do they automatically flee combat, as would be normal for an animal without combat training. Unless mounted by a rider with the paired headband, which is braided from the same dark brown leather, the animal’s speed is reduced to 10 feet. It Can’t Hurt You [reaction] (concentrate); Frequency once per day; Trigger An animal within 30 feet wearing the paired blinders attempts a saving throw against a fear effect but hasn’t rolled yet; Effect You grant a +1 status bonus to its saving throw against the triggering effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1f02f031-3753-4016-82d7-dd57a4347240 Aboutface Figurehead {Figurehead,Magical,Water} Figurehead \N \N /Equipment.aspx?ID=2623 This otherwise plain-looking figurehead has the concerned expression of someone afraid they're being chased. If the vessel the figurehead is attached to has the sluggish vehicle ability, the figurehead suppresses that ability. Captains frequently give the ability to activate an aboutface figurehead to the person at the helm of their ship. About Face! [one-action] (concentrate, move); Frequency once per day; Effect The figurehead turns its head as if to look behind it, spawning a momentary whirlpool under the ship and turbulent winds directly opposite the ship's heading. The ship makes a 180-degree turn in place, then continues heading in this new direction starting next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a87dccaf-a3c9-4caf-bbe1-7be5b33a9e6b Admirer's Bouquet {Abjuration,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1758 An admirer's bouquet appears to be a colorful silken handkerchief that exudes a pleasant floral scent until it's picked up, at which point a dozen vibrantly colored long-stemmed flowers appear in the carrier's hand, the stems wrapped in the silk. reaction] Interact; Frequency once per hour; Trigger an ally with a free hand ends their turn adjacent to you; Effect You hand the admirer's bouquet to the triggering ally. If they accept the bouquet, they gain a +1 item bonus to saves against emotion and mental effects as long as they continue to carry the admirer's bouquet. If they're currently suffering from a debilitating emotion or mental effect as the result of a saving throw made during the previous turn, they can immediately attempt a new saving throw against that effect upon being given the bouquet; if they do so, they gain the admirer's bouquet's +1 item bonus to this saving throw. An admirer's bouquet can allow for a new saving throw in this way only once per day. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +637bff0d-2dd8-4f93-84b7-7b6c0e53c83d Arboreal Wand (3rd-rank spell) {Healing,Magical,Rare,Vitality,Wand} Wands Magic Wands L /Equipment.aspx?ID=3718 This gnarled wand is made from the branch of an arboreal . Cast a Spell; Frequency once per day, plus overcharge; Effect You cast heal at the indicated rank. After you cast the spell, the raw primal energy stored within the arboreal from which the wand was made washes over one target you choose and tries to purify its essence. The wand attempts to counteract the lowest level affliction affecting your target. It uses your casting modifier and a counteract rank of half the wand’s item level rounded up. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90957f56-683a-4133-97f0-803d96c80690 Wisp Chain (Greater) {Air,Invested,Magical} Armor Specific Magic Armor \N /Equipment.aspx?ID=2587 The armor is a +2 resilient chain shirt , the DC for deafening creatures is 27, the damage increases to 9d6, and the DC of the activation is 29. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ff8d649-66ef-4966-9935-d748ac89c710 Wisp Chain (Major) {Air,Invested,Magical} Armor Specific Magic Armor \N /Equipment.aspx?ID=2587 This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes deafened until it moves away from you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64b765f7-08ce-4b5b-94b0-cdaa16fcadba Wisp Chain (True) {Air,Invested,Magical} Armor Specific Magic Armor \N /Equipment.aspx?ID=2587 This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes deafened until it moves away from you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6da40190-ba27-4057-a8d4-a490dad469a8 Wolfjaw Armor {Invested,Primal} Armor Specific Magic Armor 2 /Equipment.aspx?ID=1856 Barbarians, druids and other outlanders are often forced to spend the harsh winter months protecting their communities from one of the deadliest predators to stalk the forests and taiga of the northern reaches, the fearsome witchwargs. This +1 hide armor is assembled from the hide and fur of a trio of witchwargs, and it conveys on the wearer both an attack akin to the witchwargs' deadly jaws and the ability to channel the frigid cold of the witchwargs's Winter Breath. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1161038-faef-4a8f-9049-69c0edc63583 Wooden Breastplate {} Armor Base Armor 2 /Armor.aspx?ID=36 A suit of carved and tempered wood, a wooden breastplate resembles a metal breastplate in shape and function. Such suits can be carved from large pieces of wood, but they most often come from wood coaxed magically from special trees, whether by druids, elves, fey, or plant creatures such as arboreals or leshys. \N \N \N \N \N \N \N 3 \N \N \N \N 2 \N \N \N \N \N \N \N \N \N +377f761b-a5bf-4222-9b65-e1262eeadec9 Zeto Geki Hide Armor {Earth,Invested,Magical,Uncommon} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3667 This +1 fire-resistant hide armor is adorned with the shale-like scales of the zetogeki, a giant reptile that dwells near sites of volcanic activity. Like the armor’s namesake, you can adjust the scales to better absorb kinetic energy at the cost of some mobility. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5e5c7cd-37b7-49eb-844c-749779d4d965 Aeon Stone (Agate Ellipsoid) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=407 Over millennia, these mysterious, intricately cut gemstones have been hoarded by mystics and fanatics hoping to discover their secrets. Despite their myriad forms and functions, these stones are purportedly all fragments of crystal tools used by otherworldly entities to construct the universe in primeval times. two-actions] envision; Frequency once per day; Effect The stone casts a 7th-level mask of terror on you (DC 34 Will), causing your appearance to burst with a profusion of shocking vigor: your mouth fills with large and bright teeth, your hair animates in grasping tresses, your face flushes with bright blood that seeps from your skin, or similar. The image is unique to each observer, but you remain recognizably yourself regardless of the illusion's form. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6f11d8e4-fd75-4b6d-8ccd-9df5439c5b83 Alchemical Gauntlet {Alchemical} Alchemical Items Alchemical Other \N /Equipment.aspx?ID=1971 An alchemical gauntlet emits small alchemical detonations when it makes contact with a foe. As an Interact action, you can place a bomb into a metal bracket near the wrist of the gauntlet. The bomb must be one that deals energy damage, such as an acid flask, alchemist’s fire, blasting stone, bottled lightning, or frost vial. The next three attacks made with the gauntlet deal 1d4 damage of the bomb’s damage type in addition to the gauntlet’s normal damage. If the second and third attacks aren’t all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and aren’t modified by any abilities that add to or modify a bomb’s effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb57c15b-ab98-4396-a585-f150ff161245 Alluring Scarf {Enchantment,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1379 This thin, multicolored scarf shifts between hues in almost dizzying patterns. two-actions] Interact (emotion, enchantment, mental, visual); Frequency once per day; Effect You Stride. All creatures within 10 feet of you when you started the Stride must attempt a DC 24 Will save. On a failure, a creature becomes fascinated and must spend at least one of its actions on its next turn to move toward you. A fascinated creature can attempt another Will save if you move more than 30 feet away from them, and as normal, acting hostile to a creature or its allies breaks fascination automatically. Creatures that critically failed their save don't receive further saves if you move more than 30 feet away, and acting hostile to such a creature's allies allows them to attempt another save, rather than automatically ending the fascination. You can Sustain the Activation for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b5e2033-18ef-4b72-8215-44e6ae75806e Anathema Fulu {Consumable,Fulu,Magical} Consumables Fulu \N /Equipment.aspx?ID=2029 First used by celestial-touched nephilim of Tianjing to weaken qlippoth, an anathema fulu comes in four pieces, one placed in each cardinal direction. Choose one of the following traits when activating the fulus: celestial, elemental, fey, fiend, monitor, or undead. If a creature with that trait starts its turn in the area, it must succeed at a DC 30 Fortitude saving throw or become sickened 2 until the start of its next turn. On a critical success, the creature becomes temporarily immune to any anathema fulus for 1 hour. Regardless of the save result, if you subsequently cast banishment on such a creature in the area, the creature takes the –2 penalty described in that spell for adding a special cost of an object that’s anathema to that creature. The fulu acts as that object; you don’t need to add it. If a creature affected by this penalty rolls a saving throw against banishment, the caster can use a free action to force the result one step lower. Doing so burns the whole fulu out, ending the effect. If any of the fulu’s pieces are moved or destroyed after activation, the effect ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3c463591-6646-485b-8f09-6942c32f92ea Ancestral Embrace {Artifact,Divine,Invested,Necromancy,Unique} Artifacts \N 1 /Equipment.aspx?ID=1528 This brightly colored +4 major resilient leather armor is inscribed with a spiral that has no end or beginning. Though it is a symbol of the ancient religion of Holy Xatramba, it also serves as a religious symbol of Pharasma. When you invest the armor, you gain negative resistance 25 and can draw on the power of your ancestors. You gain an ancestry feat from your ancestry; the feat can be any level, but you must meet any other prerequisites of the feat. You lose the feat when the investment ends, and you can select a different feat each time you invest the armor again. two-actions] command, Interact; Frequency once per day; Effect The armor casts avatar, granting these specific additional abilities instead of those associated with a deity: Speed 70 feet, air walk, ignore difficult terrain and greater difficult terrain; Melee [one-action] spear (reach 15 feet, thrown 50 feet), Damage 6d6+6 piercing; Ranged [one-action] blowgun (range 120 feet), Damage 1d6+3 piercing plus 5d6 poison. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2116a968-9046-49b3-8d12-8a5be6a85987 Animal Repellent (Greater) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1936 Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f41c4fff-c31b-44c9-bce6-3b16e95f55a0 Animal Repellent (Major) {Alchemical,Consumable,Olfactory} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1936 Animal repellent is a noxious alchemical substance that makes you repulsive to a certain kind of animal. You can, for example, make ape repellent, bear repellent, or snake repellent, but not a repellent that affects all animals. The repellent doesn't work on creatures that are similar to the kind of animal, but not actually animals—for example, bear repellent wouldn't work on werebears. Animal repellent is ineffective against animals with an Intelligence modifier of –3 or higher, such as awakened animals. When you initially learn the formula for animal repellent, you learn the formulas for all common animals. If no animals of a kind are common, such as sea serpents, you must learn the formula for that kind separately, and it has the same rarity as the least-rare creature of that kind. minutes (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05aec7ab-ddce-432f-96ff-c85f59c87630 Repeating Crossbow {Repeating,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=448 This crossbow has an internal chamber that can be loaded with up to five bolts. An automated catch mechanism at the top of the flight groove, just in front of the latch, locks the bowstring and launches bolts with the pull of a trigger. \N 2 1d8 120 ft. Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +8e19bc98-0561-4c9b-9ff7-42d3c159cc78 Arcane Scroll Case of Simplicity {Invested,Magical,Transmutation,Uncommon} Held Items \N \N /Equipment.aspx?ID=525 The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6525fad-a9f3-41a8-8186-bce7c75bd386 Archivist's Gaze {Apex,Divination,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=1038 This strange contraption slides over your eyes, supernaturally sharpening your mind. While peering through it, you can feel some entity whispering to you, telling all sorts of things about the subject of your gaze. You gain a +3 item bonus to Occultism (though some entities might grant a bonus to a different skill, as determined by your GM). In addition, when you employ an exploration tactic other than Investigating, you also gain the benefits of Investigating unless you choose not to. one-action] command, Interact; Frequency once per hour; Effect Pushing the glasses up your nose and asking the entity for help, you cause the spectacles to cast either true seeing or a 3rd-level comprehend language on you. Because the entity tied to the spectacles chooses which one, the GM picks whichever spell is most immediately useful in your current situation (and chooses the most useful language each time the item casts comprehend language). The spell lasts for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a0ed9ad3-ebfd-4654-948b-50f19a247a8b Armory Bracelet (Lesser) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2340 Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3c0494c-400b-4b90-9763-b3b614a55b99 Armory Bracelet (Minor) {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2340 Several small charms shaped like weapons hang from an armory bracelet, which is often brass. The bracelet has one charm each for the groups bow, brawling, club, dart, flail, hammer, knife, pick, polearm, shield, sling, spear, and sword. Rare versions of the armory bracelet include charms for firearms. two-actions] (concentrate, manipulate); Frequency once per day; Effect You pull one charm from the bracelet. The charm transforms into a weapon of your choice from the charm's weapon group. If the weapon requires ammunition, it appears with a quiver or pouch with 20 pieces of ammunition for the weapon. The weapon is a +1 striking weapon of the type you chose. After 1 minute, the weapon transforms into a non-magical version and remains until your next daily preparations. At that point, the weapon and any remaining ammunition crumble to dust and all the charms reappear on the bracelet. The weapon and ammunition created with the charm are noticeably different from others and can't be sold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ea609391-b414-4ee9-8267-81bd79322c42 Artificer Spectacles {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2134 These seemingly ordinary rectangular eyeglasses feature clear lenses framed in copper. When invested and worn, they rest perfectly on the bridge of the nose and can only be removed by the wearer. You gain a +3 item bonus to Crafting checks and any skill check made to Identify Magic. When you invest the spectacles, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. You must select the skills and languages the first time you invest the item, and whenever you invest the same artificer spectacles, you get the same skills and languages you chose the first time. two-actions] (manipulate); Frequency once per hour; Effect You cast a 3rd-rank mending spell on an item you touch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6305353c-076e-41ac-8cf5-cfda20abac6e Ash Gown {Fire,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2599 Ash gowns are formal wear spun from smoke, ash, and char collected from the Plane of Fire. Typically, they're voluminous floor-length dresses or three-piece suits, but regardless of their specific tailoring, ash gowns are always an ostentatious display of wealth and loyalty to the powers of the Plane of Fire. They're exceptionally popular in the courts of the Elemental Lords and among the high society of Medina Mudii'a. The gown grants you resistance 5 to fire and a +1 item bonus to Intimidation checks. Blazing Promenade [two-actions] (manipulate); Frequency once per day; Effect The ash gown ignites in a ferocious blaze, flames licking the floor and trailing behind you like a dancing cape. You Stride and make a Strike at the end of your movement. During the Stride, your flames incinerate minor obstacles in your path; you ignore non-magical difficult terrain, and any you move through is destroyed. Creatures that are adjacent to you at any point during your movement take 2d6 fire damage with a DC 23 basic Reflex save. A creature doesn't need to attempt this save more than once, even if you move past it multiple times. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e024210f-e882-4638-9c4d-176ce2a7ff78 Assassin's Bracers (Type I) {Illusion,Invested,Magical,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=3495 These paired bracers of red leather appear as plain armbands on the outside but display the branded symbol of Achaekek on the inside. They grant the wearer a +1 item bonus to AC and saving throws, and a maximum Dexterity modifier of +5 as armor. You can affix talismans to assassin's bracers as though they were light armor. Focus on the Doomed [two-actions] (concentrate, manipulate); Frequency once per day; Effect You designate one creature within 30 feet. You cast 4th-rank invisibility on yourself, but the designated creature can still see you. The bracers enhance your appearance to the designated creature, making you appear more fearsome and unnerving, granting you a +1 item bonus to attempts to Feint or Demoralize the designated creature. The designated creature takes a –1 item penalty to saving throws against fear effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8de4e64-9f79-4c67-9f9c-9e765c185e0d Bag of Devouring Type I {Conjuration,Cursed,Extradimensional,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=598 This item appears to be and functions as a bag of holding, but is actually a feeding orifice of a bizarre extradimensional creature. Any animal or vegetable matter put in the bag has a chance of triggering the bag's interest. Whenever you reach into the bag to retrieve an item or place an animal (or plant or animal or plant product) within the bag, roll a DC 9 flat check. On a success, the bag ignores the intrusion. On a failure, the bag devours the triggering material, removing it from this realm of existence; the bag can't eat artifacts or other similarly hard-to-destroy items. If the triggering material is not entirely inside of the bag, such as when someone reaches a hand inside, the bag of devouring attempts to pull it completely inside the bag using a Grapple action, with an Athletics bonus determined by the type of bag. On a success, it devours the victim or object entirely. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9cb0e763-0431-4db9-b64c-46bfdd5caf43 Bangles of Crowns {Apex,Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2525 This pair of silver bangles is engraved with images of crowns. While wearing the bangles, you are filled with an overwhelming sense of assertiveness and a more commanding presence. You gain a +3 item bonus to Intimidation checks. When you invest the bangles, you either increase your Charisma score by 2 or increase it to 18, whichever is higher. reaction] envision; Frequency once per hour; Trigger An enemy within 60 feet becomes frightened; Effect You become emboldened by your enemy's fear. You gain a +1 circumstance bonus to checks against the triggering creature for 1 round. You also gain 15 temporary Hit Points. You lose any remaining temporary Hit Points after 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +08f98e28-cab4-4f0d-92bc-70f7a55edeee Barricade Stone (Sphere) {Conjuration,Consumable,Magical,Structure,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=1441 The ancient inhabitants of Bloodsalt crafted these magic rocks to construct defenses quickly. In its stone form, a barricade stone appears to be a simple pebble with an unnaturally geometric shape. The size and shape of the stone's final form depends on the type of barricade stone. When you activate the barricade stone, you drop it on the ground, throw it up to 20 feet away, or sling it using a sling weapon. Upon landing, the stone instantly and permanently expands. The stone grows to its maximum size. While normally items with the structure trait put creatures in their area inside the structure, this effect creates solid stone, so it can't be placed in an area where there are creatures. While it's likely to take some time even with the right tools, an activated barricade stone can be destroyed the same as any normal stone structure (Hardness 14, HP 56). two-actions] command, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2b064659-91d5-486c-b0ed-9bdb98de8ddc Beguiling Crown {Apex,Invested,Magical,Uncommon} Worn Items Other Worn Items 2 /Equipment.aspx?ID=2136 This hugely massive crown is bedazzled with glimmering jewels and enchanted with powerful magics that make the gold seem to ripple and surge like strange glimmering tide pools. While uncomfortable to wear, the crown beguiles those within the wearer's presence. Creatures within 30 feet of you automatically improve their attitude toward you by one step (up to friendly). This doesn't prevent hostile creatures from attacking you, but it might give you a chance to talk to them before they strike. The dazzling nature of the crown makes it hard for you to read the intentions of others, and you take a –4 status penalty to your Perception DC when someone uses Deception against you. When you invest the crown, you either increase your Charisma modifier by 1 or increase it to +4, whichever would give you a higher value. two-actions] (concentrate, fortune, mental); Frequency once per day; Effect Choose one living creature within 30 feet of you. That creature must succeed at a DC 41 Will saving throw or become helpful to you for the next 24 hours. If they succeed, they become friendly to you for 1 hour. If they critically succeed they're immune to this effect for 1 year. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b06c968-4ca8-49b5-9fb9-697258320f55 Bewitching Bloom (Purple Iris) {Enchantment,Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2203 While dormant, this tattoo appears to be a simple flower bud, but when activated the flower swiftly blossoms, remaining that way until the next time you make your daily preparations. These blooms are colorful, elegant representations of distinct flower species, as determined by its type. two-actions] (concentrate); Frequency once per day; Effect Choose a willing ally you can see within 30 feet. The ally fills with an emotion themed to the flower and gains the benefit listed for the type of bewitching bloom you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +867f0d69-be86-43a4-b1c3-180d16fde129 Binding Coil {Consumable,Magical,Talisman,Transmutation} Consumables Talismans \N /Equipment.aspx?ID=1018 This talisman, a bright red coil that's warm to the touch and faintly resembles a serpent, wraps entirely around your weapon. When you activate this talisman's effect, attempt to Grapple the creature you hit. On a success, rather than the normal Grapple effects, the coil instead wraps itself around the target with one end remaining attached to your weapon. Your opponent must succeed at a DC 20 Escape check to break free. The coil breaks if you move any further away from the bound opponent, but not if you move any closer. free-action] envision; Trigger Your Strike with the affixed weapon damages a creature; Requirements You're an expert in Athletics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +757e74f0-1d41-4e70-8815-f4501316e5de Blackaxe {Artifact,Cursed,Primal,Unholy,Unique} Artifacts \N 2 /Equipment.aspx?ID=3176 This potent weapon used by Treerazer is a +4 greater corrosive major striking obsidian greataxe that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants, and has the properties of adamantine. It deals an additional die of damage when wielded by Treerazer. Rejuvenating Deforestation [one-action] (concentrate, death, healing, positive); Frequency once per minute; Effect Make a Strike against a living tree with Blackaxe. If it hits, the tree withers to ash and you heal 250 Hit Points and gain the benefit of a 6th-rank sound body spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +735f03ee-915f-4543-9ddc-29717dadd577 Chivalric Emblem {Consumable,Magical,Whetstone} Consumables Whetstones L /Equipment.aspx?ID=3877 Originally created by Taldan cavaliers acting as knights errant, chivalric emblems have since spread across the Inner Sea region and beyond. A chivalric emblem is crafted in the form of a small iron shield, embossed with heraldic insignia. These whetstones call protective spirits into a weapon; the effects last for 1 hour. While wielding a weapon under the effect of a chivalric emblem, if you witness an ally being reduced to 0 Hit Points or taking damage from a critical Strike, you gain a +1 circumstance bonus to attack rolls and damage with that weapon against the creature that damaged that ally for the remainder of the chivalric emblem’s duration. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd886d91-ffa7-4691-83d3-d89c4c1c7f75 Blade of Fallen Stars {Artifact,Combination,Evocation,Unique} Artifacts \N \N /Equipment.aspx?ID=2574 This +4 major striking greater frost gun sword is made from high-grade cold siccatite. This gun sword's elegant, silvery blade is double-edged and etched with stars and constellations that move and mirror the night sky. The blade absorbs starlight, and prolonged exposure causes it to form a layer of glittering residue. Smiths in Dongun Hold forged this weapon by combining the cracked remains of a skymetal arquebus and the shards of an exceptional elven greatsword. Some tales of the forging report that the sword was Tear of Eventide, a great blade forged out of starlight for the battle between Desna and Aolar. Whether or not that was the case, dwarven curators who examined the shards simply noted that the blade's material was compatible with the cracked gun. After an extremely tense diplomatic brunch, the weapon is now regarded as a miracle of elven artistry and dwarven engineering, and a powerful symbol of allyship between their kingdoms. two-actions] command, Interact; Requirements The blade of fallen stars was exposed to starlight for at least one hour since the last time this ability was used; Effect The coating on the blade seeps into the engravings and is collected in the barrel. On your next ranged Strike, the weapon fires a glowing white projectile with a blazing blue tail that explodes on impact. In addition to the normal Strike damage, the projectile also deals 6d8 cold damage and creates a faerie fire effect in a 5-foot emanation centered on the target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c6ad70f9-6715-40d2-83d4-2209b57ecef0 Blazons of Shared Power {Evocation,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=1221 These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7633356b-a386-4817-9fa6-75008323842c Blindpepper Bomb {Alchemical,Bomb,Consumable,Uncommon,Visual} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=799 Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking permanent physical injury to either officers or civilians. The bomb can be thrown up to 30 feet, causing it to explode, spraying the aerosolized pepper dust in a 15-foot-radius burst. All creatures in the area must succeed at a DC 18 Reflex save to avoid inhaling the dust or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87f72b03-3526-4248-9b08-ff3fab9970e2 Blister Ammunition (Greater) {Alchemical,Consumable,Poison} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1896 Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +af1c2e78-33db-40ee-8547-597e85fa4d40 Blister Ammunition (Moderate) {Alchemical,Consumable,Poison} Alchemical Items Alchemical Ammunition \N /Equipment.aspx?ID=1896 Blister ammunition is loaded with alchemically processed irritants, such as pollen, pepper, and formic acid. A creature hit by activated blister ammunition must attempt a Fortitude save or begin to itch uncontrollably in addition to damage the attack normally deals. On a critical hit, increase the Fortitude DC by 2, and the target is dazzled for 1 round. For the duration, each time the target attempts a concentrate action, it must attempt a DC 8 flat check, losing the action on a failure. An affected creature can use a single Interact action to scratch and sneeze, allowing it to automatically pass the flat check. The effect ends early once an affected creature spends 3 Interact actions scratching and sneezing. These Interact actions don't need to be consecutive. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d099e94-4ea7-484b-b854-baf9d04c0c89 Bomber's Saddle {Companion,Invested,Magical,Uncommon} Worn Items Companion Items 2 /Equipment.aspx?ID=657 Developed by urdefhans for their skaveling mounts but quickly copied by other races' cavalry, this leather saddle is made from cave worm hide and is designed to fit a variety of flying steeds. In addition to a seat for the rider, the bomber's saddle has a bomb compartment situated underneath the mount. The compartment can hold up to six alchemical bombs of light or negligible Bulk. two-actions] Interact; Requirements The saddle's compartment is loaded with two to six bombs; Effect You drop the saddle's entire payload, scattering the bombs below. Make a single ranged Strike against an AC of 10. The AC increases by 1 for every 5 feet above the target area you are. On a failure, the bombs fly away wildly and deal no damage. On a successful attack roll, the bombs fall and shatter, starting in the target area and moving in a line of 5-foot spaces up to 30 feet long for six bombs, one bomb per space. The bombs don't directly hit any creatures; instead, creatures take splash damage from the bombs as usual, but combine the splash damage from multiple overlapping bombs together before applying weaknesses or resistances. Apply any effects normally applied to splash damage when throwing a bomb (such as the effects of the Calculated Splash feat). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2539a756-6a58-409e-9178-9c69f1e8225c Cloak of the Bat {Invested,Magical,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=425 Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. You can also use your feet to hang from any surface that can support your weight, without requiring any check, though you still must attempt Athletics checks to Climb in order to move around while inverted. two-actions] command, Interact; Frequency once per day; Effect You can either transform the cloak into bat-like wings that grant you a fly Speed of 30 feet for 10 minutes, or have the cloak turn you into a bat by casting a 4th-level pest form spell on you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +273c4939-6c24-4937-9d5c-5817baa00d10 Boots of Free Running (Greater) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2456 These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. one-action] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8d37889a-9c4f-4415-9eef-c537da2759d8 Boots of Free Running (Moderate) {Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2456 These comfortable and practical boots slip on easily and fill you with boundless energy. The treads of these boots provide exceptional traction, with improved grip on surfaces you would traditionally have difficulty traversing. While wearing the boots, you gain a +1 item bonus to Acrobatics checks to Balance and to Athletics checks to High Jump and Long Jump. one-action] envision; Frequency once per day; Effect The traction of your boots improves, allowing you to run along vertical surfaces for 1 minute. When you Stride, you can run up solid vertical surfaces, like walls, at your full Speed. You must start your movement on a horizontal surface. If you end a Stride off the ground, you must Stride along the surface again until you reach a horizontal surface or you begin to fall (though you can Grab an Edge, if applicable). If you have means of walking on water, such as with water walk or similar abilities, you can also run along flimsy vertical surfaces, as well as vertical liquids such as a waterfall. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f40b2bdb-bdf7-4a83-8d62-93ba07607cb2 Bootstrap Respirator {Mechanical,Uncommon} Assistive Items \N L /Equipment.aspx?ID=2153 The city of Riddleport is notorious for its noxious air and water. While some inhabitants tolerate the haze, most wear bootstrap respirators to filter out as many of the pollutants as possible. Designed by dwarf smiths operating the Gas Forges, the flexible face mask of a bootstrap respirator fits snugly over your mouth and nose, fastened by two adjustable leather straps. A manual pump inserted into your footwear or under the arm circulates air through tubes and over filters fitted into the front of the mask. While wearing a bootstrap respirator, you gain a +1 item bonus to any saves that require you to smell or taste, such as inhaled poisons and airborne diseases. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c85372ad-1d20-495b-a71f-80521c6b989e Bottle of Infinite Dust {Magical} Held Items \N L /Equipment.aspx?ID=3929 This plain, faintly green bottle full of sand looks deceptively mundane, though it contains a near endless supply of sand. A very slow but steady stream of sand can be poured from the bottle. Up to 1 pound of sand can be produced a day this way. Sandstorm [three-actions] (earth, manipulate, primal); Frequency once per day; Effect You dump out the bottle, creating a swirling sandstorm around you. A 20-foot emanation is filled with blowing sand that obscures vision. This has the effects of mist. The air within the sandstorm is unbreathable; creatures in the area must hold their breath. Creatures entering or starting their turn in the sandstorm take 2d4 slashing damage (DC 23 basic Reflex save). Creatures with the water trait or that are primarily made of liquid take double damage. This sandstorm lasts 10 minutes or until the bottle is corked with an Interact action, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4fbb95c7-f4d0-439a-b5e2-639cb300f6ad Boulder Seed {Alchemical,Bomb,Consumable,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1903 This bomb is made of volatile fluids that rapidly expand and harden when exposed to air. A boulder seed grants an item bonus to attack rolls and deals bludgeoning damage and bludgeoning splash damage, according to the bomb's type. When activated, the bomb fills a 5-foot cube with hardened foam, which has stats according to the bomb's type and which pushes a primary target of a certain size or smaller occupying that space 5 feet away from you. On a critical hit, the target also falls prone. The splash zone fills with rubble, creating difficult terrain. The “boulder” the bomb creates fails all saving throws and loses 1 Hardness per round, disintegrating into fine powder when the boulder's Hardness is reduced to 0. At that time, the difficult terrain the bomb created also disappears. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1ccf08d8-f634-4632-81ea-2a0e676145b2 Bracers of Hammers {Apex,Invested,Magical,Rare,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=2526 These brilliant golden bracers feature a hammer motif as part of their engravings. While wearing them, your body surges with strength and you gain a +3 item bonus to Athletics checks and a +1 circumstance bonus to Athletics checks to Disarm and Trip. If you succeed, but not critically succeed, at your check to Disarm a creature, the effects of your check last until the start of your next turn, instead until the start of the target's turn. If you succeed at a check to Trip a creature, it takes 1d6 bludgeoning damage or 4d6 bludgeoning damage on a critical success. When you invest the bracers, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score. two-actions] Interact; Frequency once per day; Effect You reach for a foe and attempt to topple them with a powerful flip. Attempt an Athletics check to Trip a creature within reach. On a success, the creature is knocked prone and takes 10d6 bludgeoning damage (double on a critical hit). If you knock the creature prone, it must also attempt a DC 35 Reflex save. On a failure, it drops any items it's holding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5126f29c-6d73-4402-9da9-a491923b8214 Cauldron of Nightmares {Illusion,Invested,Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=891 Engraved with carvings of tortured souls, this green cauldron has two abilities that allow it to capture nightmares and then unleash them on the world. The cauldron has an affinity for preying on the minds of captives and prisoners, who take a –2 circumstance penalty to saving throws against it. Good creatures are enfeebled 2 while carrying, wielding, or wearing this item crafted by the sea-witches. two-actions] Interact (illusion, visual); Frequency once per week; Effect You spill the nightmarish contents of the cauldron onto the ground and choose one creature whose nightmare is stored in your cauldron. A nightmare copy of the chosen creature springs to life from the bubbling pile of horror. The cauldron casts duplicate foe on the target, ignoring the range restriction, and the target automatically fails its saving throw. All enemies within 20 feet of the cauldron are subjected to a fear spell (DC 35). All other nightmares stored in the cauldron are lost. The cauldron becomes totally inert and can't be used again for 1 week. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7454b8f4-0fdf-4de5-b83b-7f4787c9fe21 Breath of the Mantis God {Alchemical,Consumable,Inhaled,Poison,Virulent} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=3491 To prevent one of their victims from being brought back to life, Red Mantis assassins often poison targets with the breath of the mantis god. After a creature is poisoned by this concoction, internal hemorrhaging frequently results in blood issuing from the creature's mouth—a condition referred to by the assassins as having “the breath of the mantis god.” While a creature can attempt to recover normally from the persistent bleed damage caused by breath of the mantis god, the persistent bleed damage will return if the poison's duration is still ongoing. If a creature dies from the poison's effects, the toxin lingers tenaciously in the creature's flesh for 1 year. During this time, if an attempt is made to bring such a slain creature back to life that doesn't create a new body for the deceased (such as with a 7th-rank resurrect ritual), the lingering effects of breath of the mantis god attempts to counteract the resurrection (counteract modifier +17, counteract rank 5). A spell like extract poison can be used to decontaminate a corpse for easier resurrection, but simpler magic such as cleanse cuisine cannot. A 5th-rank or higher cleanse affliction can also attempt to counteract lingering breath of the mantis god. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fe3f90ef-1021-4d7a-98ed-65a84d7fad28 Brewer's Regret (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1309 When a brewer makes a batch of something they'd rather not drink, they often boil it down; add myrrh, mugwort extract, and violet salt; and sell it to chefs looking for cheap sandwich fillings. The thick, salty sourness ruins the taste of most other food, but it also creates a strong desire to live to taste anything else. For 1 hour after consumption, you gain a +2 item bonus to saves against death and negative effects. In addition, your doomed value decreases by 1 (minimum 0). You can reduce the doomed condition with brewer's regret only once per day, and after you do, you can't reduce the doomed condition from the restoration spell that same day (or vice versa). one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cea4c978-d9c7-4c83-b57b-95adefa17be7 Briar {Artifact,Evocation,Magical,Transmutation,Unique} Artifacts \N 1 /Equipment.aspx?ID=1743 Briar was formed ages ago by the Eldest when they tore from Nyrissa's mind and spirit her capability to love, then solidified this emotional energy into a sword. They entrusted Briar's safe keeping to the Lantern King, who mischievously kept moving the sword from world to world, always near to the regions Nyrissa was focused on but always hidden from her so that he could privately enjoy the delicious irony that the thing she sought so ardently was always kept just out of reach. reaction] ; Trigger Briar's partner Strikes Nyrissa with Briar for the first time in a round; Effect Nyrissa must make a successful DC 50 Fortitude save to resist being stunned 1 (stunned 3 on a critical failure). Briar's partner gains a +4 item bonus to all saving throws against Nyrissa's spells for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b09cd0aa-9f9b-480c-a892-d9209e9b3e30 Broken Tusk Pendant {Enchantment,Invested,Primal,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=1508 The followers of the Broken Tusk have passed down their custom of crafting and gifting these small ivory necklaces for generations. They're typically made from mammoth tusk (though any type of ivory will do), and each is carved to resemble a particular kind of animal—usually a raven, a moose, an ox, or an otter. Because tradition dictates that Broken Tusk followers take ivory only from already-dead animals, Broken Tusk pendants are especially rare; if an individual loses their pendant, it might be years before they acquire the materials necessary to fashion a replacement. Broken Tusk pendants bear no magical powers if they are made for oneself; only gifted pendants have true magical properties. reaction] Interact; Frequency once per hour; Trigger An animal targets you with a melee attack, and you can see the animal; Effect You gain a +1 item bonus to AC against the triggering attack, or a +2 item bonus if the animal is the specific kind depicted by the pendant. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b43d20d-8ed9-4d8d-98c4-5ffd0043573b Busine of Divine Reinforcement {Conjuration,Divine,Good,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1566 This long, straight, trumpet-like instrument is made of well-polished brass and adorned with imagery of angels fighting demons or religious symbols. When played as an instrument, the busine generates powerful and harmonious notes and grants a +2 item bonus to Performance checks. three-actions] command, envision, Interact; Frequency once per day; Effect You blow into the busine and conjure a celestial with the effects of a 6th-level summon celestial spell, but there are no alignment restrictions to define which celestials you can call. The celestial will fight only evil creatures and leaves after all present evil creatures have been defeated or the spell's duration ends, whichever comes first. You can Sustain the Activation to extend the spell's duration, as normal. If you have a deity and the conjured celestial's alignment is one of your deity's preferred alignments, the effect functions as a normal 6th-level summon celestial spell instead, meaning the celestial will fight any creature, not just evil creatures, and will perform other tasks as you command. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c26d8a16-4703-4941-a612-41359bd3d2bb Captivating Score {Auditory,Consumable,Enchantment,Incapacitation,Magical,Mental,Missive} Consumables Missive \N /Equipment.aspx?ID=2060 A captivating score is a piece of parchment prepared for musical notation, long enough for a short song. You must be trained in Performance to properly compose this missive (or trained in an appropriate Lore skill your GM allows). You choose one of the emotions described below and write a musical composition to convey that emotion about a subject of your choice, typically a person or group. When activated, the missive plays a note-perfect rendition of the inscribed score. Each creature that can hear the score must succeed at a DC 28 Will save or be influenced to feel the emotion you chose toward the subject of your composition. This lasts for 1 hour, typically returning the creature to its initial attitude unless new events have altered their attitude long-term. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d9361e3a-1b24-4faa-b01c-d222bd27c986 Chair of Inventions {Magical} Assistive Items Mobility Devices 1 /Equipment.aspx?ID=2167 This wheelchair is outfitted with a variety of tools and devices to assist with the creation and production of a number of mechanical implements. While seated in a chair of inventions, you have a worn superb repair kit that doesn't count against your Bulk limit or maximum worn items. one-action] (concentrate, manipulate); Frequency once per hour; Effect The chair deploys a complete expanded alchemist's lab. The chair is immobile while this lab is deployed, but levers and gears in the chair allow you to easily retrieve and access everything you need from both the attached superb repair kit and the deployed lab to Craft. This setup is highly efficient and gives you a +2 circumstance bonus to Earn Income using Crafting. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e9486be-b1f0-4b82-98ee-d7bcf7f0ebef Cloak of the False Foe {Invested,Primal,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=1615 Images of strange animals and distorted figures are woven into this coarse, fur-lined cloak. Interact (polymorph, primal, transmutation); Frequency once per day; Effect The cloak rises to envelop your head and body, reshaping your appearance into that of a locally feared cryptid. If there is no such figure in local lore, the cloak of the false foe instead alters your appearance into a form imagined by the crafter of the cloak. One choice that occurs with disturbing frequency is a gaunt figure with triple-jointed fingers; an eyeless, hairless head with a lamprey mouth in the center of its face; and stubby tentacles waving down its neck. The transformation also grants the effects of either a 3rd-level humanoid form spell that lasts for 1 hour if you turn into a Medium cryptid, or a 5th-level humanoid form spell that lasts for 10 minutes if you turn into a Large cryptid. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2e534661-6103-4740-b3bf-c42b77d9b694 Clockwork Diving Suit {Air,Clockwork,Uncommon,Water} Adventuring Gear \N 4 /Equipment.aspx?ID=1144 The clockwork diving suit is a marvel of technology that allows its user to breathe underwater for hours at a time without the aid of magic. Compared to a more traditional magically-assisted diving suit using a bottle of air, a clockwork diving suit is both less expensive and better protected, making clockwork diving suits a good choice for characters who prefer more protection. However, they also come with a built-in time limit, which magical diving suits circumvent. A clockwork diving suit is a bulky, fully sealed suit of armor lined with a complex series of filter-equipped bladders that store and circulate air for the user to breathe. A glass faceplate on the front of the helmet allows the user to see what's going on in front of them. one-action] Interact; Effect The diving suit shoots out a water jet that causes you to Swim 25 feet in a straight line. The distance of this movement is unaffected by your swim Speed, if you have one, or the armor's Speed penalty. However, difficult terrain, such as the difficult terrain for moving up or down or moving against a current, still slows this movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a74576fe-cafd-4186-9822-2c0e2549500b Cloning Potion {Consumable,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=2080 When you drink a cloning potion, you split in two, one version of you remaining in your space and the other moving into an adjacent space. Your clone, which has the minion trait, looks like you and remains for 1 minute. Provided you are both on the same plane, you can command your clone telepathically with a single action with the concentrate trait. You can also issue verbal commands, as normal for a minion. As an action that has the concentrate trait, you can sense through your clone. When you do, you lose all sensory information from your own body. You can Dismiss this sense-sharing effect. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +135736ca-4cbd-432f-a889-696bd4bd5473 Cloth of Nullification {Magical,Rare} Held Items \N 1 /Equipment.aspx?ID=3416 This small piece of embroidered cloth is inimical to all magic. Nullify Magic [two-actions] (manipulate); Effect You cover a magic item with the cloth or wave the cloth near a magic effect and attempt to counteract the effect or item. The cloth's counteract check modifier is +32, and its counteract rank is 10. Regardless of the result, the cloth of nullification can't be activated again for 2d6 hours. On a success, the effect or item is deactivated for the same amount of time, and its duration, if any, continues to expire during that time. With a successful counteract check, you can instead choose to completely absorb the magic from the effect or item into the cloth of nullification. If you do, both become completely non-magical and their magic can't be recovered, even by the remake spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d35a2b36-a9c0-40ae-846b-1533dabe8fb3 Codex of Destruction and Renewal {Grimoire,Magical,Rare} Grimoires \N L /Equipment.aspx?ID=2173 An unsmiling mask, half obsidian and half ivory, is embossed on the cover of this weighty tome, the opposite color forming the background of each half. Each codex of destruction and renewal is said to contain a fragment of the knowledge Nethys gained in his apotheosis and they're sacred to his church. one-action] (concentrate, spellshape); Frequency once per day; Effect If your next action is to cast a healing spell prepared from this grimoire that restores Hit Points, the spell renews the target constantly and perfectly. The spell grants the target regeneration 20, restoring 20 Hit Points at the start of its turn and preventing the target both from dying due to damage and from its dying condition increasing to a value that would result in its death. Each time the creature regains Hit Points from regeneration, it regrows all damaged or ruined organs; it can also regrow any severed body parts as a free action immediately after the body part is severed, with the original crumbling to ash. The effect lasts for 4 rounds. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +96583926-cc23-46be-aea7-a8657bde11ae Collar of Empathy {Companion,Invested,Primal} Worn Items Companion Items 1 /Equipment.aspx?ID=3015 This ornate collar of intertwined leather strips of contrasting colors is paired with a bracelet of a similar construction. When you wear and invest the bracelet and your companion wears and invests the collar, you gain a stronger connection to each other. You and your companion can always sense each other's emotional states and basic physical wants and needs. Empathic Link [one-action] (concentrate); Effect You perceive through your animal companion's senses instead of your own. You can Sustain the activation. You are unaware of your own surroundings for as long as you are using your animal companion's senses. In addition to the obvious use when you are separated from your companion, this ability might allow you to notice sounds, scents, and other stimuli that your companion's senses register but yours alone don't. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5e401e0b-657f-400f-ac4f-c985dcd9c6be Communication Pendants {Auditory,Divination,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=1463 Each of these matching necklaces has been constructed using one half of a purple teardrop-shaped gem, split in two. These pendants function only with the other pendant in their pair and must be crafted together. If one pendant becomes broken, the other shatters into non-magical shards. The Price listed above is for a pair of pendants. one-action] Interact; Effect You speak, audibly projecting your voice from the pendant you're wearing to the other. Your voice can be heard by whoever is wearing the other pendant no matter how far away the pendants are from each other, as long as the wearer has invested the other pendant and is on the same plane as you. Continued activation allows you to communicate with the other pendant's wearer whenever and for as long as your desire. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +119b4ab7-84c8-472f-b195-d8d33ff723ba Repeating Hand Crossbow {Repeating,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=539 This handheld crossbow features an ingeniously designed catch mechanism at the top of the flight groove, just in front of the latch, which automatically loads a bolt from a magazine and resets the string each time the weapon is fired. A typical repeating hand crossbow magazine holds five bolts. \N 1 1d6 60 ft. Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +e11f8841-ee8f-45bd-8181-c44eb43818b9 Cordelia's Construct Key {Conjuration,Invested,Magical,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=884 Worn on a necklace, this intricate key grants you greater facility with constructs. The key alerts you to constructs lurking around you. Whether or not you are Investigating, the GM automatically rolls secret Recall Knowledge checks for you when you see a construct pretending to be a normal object, statue, or the like. Typically, this check is Arcana, Crafting, or an appropriate Lore skill. On a success, you recognize the presence of the construct and gain the usual benefits of Recall Knowledge. minute (command, envision, Interact); Frequency once per day; Effect You place the key on a Small object and turn it, creating a simple animated object for 1 hour. The animated object has the statistics of an animated broom but has no bristles Strike and can't attack. It performs simple and broad menial tasks for you in exploration or downtime but is too slow to react to individual commands to assist you in a combat encounter. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +267d82b1-4ae8-424e-bf7c-126399167bb3 Corruption Cassock {Cursed,Divine,Focused,Intelligent,Invested,Rare,Unholy} Cursed Items \N L /Equipment.aspx?ID=2376 Devotees of benevolent faiths fear and loathe corruption cassocks, each of which is dedicated to an unholy deity. When the garment chooses a target, such as when it senses a worshipper of a deity who isn’t unholy, it alters its form to match another deity’s iconography, appearing to be a devoted vestments for that deity. Once donned, the cassock tries to subtly sway its wearer to the worship of its deity. If the wearer begins to succumb, the corruption cassock gradually reverts to its true appearance, replacing its false iconography as its wearer converts. one-action] (concentrate); Frequency once per day; Effect You gain 1 Focus Point, which you can spend only to cast a cleric domain spell for a domain belonging to the deity you believe the cassock is dedicated to. If you don't spend this Focus Point by the end of this turn, it's lost. However, when you use this activation, the corruption cassock can instead cast a domain spell of the same rank from its deity. It does so only to confuse and dismay you, harming your faith. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddcc163c-e4f9-460d-bade-e42f236b33b5 Cowl of Keys {Apex,Conjuration,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=2528 This simple, tattered cloak is a faded green and features small, stylized keys sewn throughout its length. While wearing the cloak, you fade into the shadows and gain a +3 item bonus to Stealth checks. When you invest the cloak, you either increase your Dexterity score by 2 or increase it to 18, whichever would give you a higher score. two-actions] envision, Interact; Frequency once per day; Effect You place your hand against a wall, floor, or ceiling. You create a magical doorway within the surface that a creature can move through, as if the door had always been there. The doorway can penetrate up to 10 feet of material; particularly thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. You can use an Interact action on the door to remove it from the surface and return it to its previous shape. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98cf970d-7dd2-4432-bfd6-33848b12d3ba Crimson Fulcrum Lens {Enchantment,Invested,Occult,Unique} Other \N 1 /Equipment.aspx?ID=942 Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +babc202a-c4af-42a9-978b-ae348e65b51a Cryolite Eye {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1650 You tore your eye from the socket and offered it to whatever spirit would take it. In return, you received a glass eye in its place. This eye allows you to see as normal, and when you succeed at a Perception check against an illusion, you get a critical success instead. Once per day, from any distance, the entity that holds your bargained contract can overwhelm your cryolite eye with magical energy, causing images to float over your vision that inflict the dazzled condition on you for 1 minute. two-actions] command; Frequency once per day; Effect You look through the glass eye sealing your bargained contract. The contract casts see invisibility affecting you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df05c8fa-2c79-4a08-b3eb-4cf2744abaa6 Crystal Shards (Moderate) {Alchemical,Bomb,Consumable,Earth,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=3291 This flask holds a pressurized red-brown gas flecked with bits of sublimated crystal. You gain the listed item bonus to attack rolls. When the bomb explodes, it deals the listed piercing damage and piercing splash damage as the mixture suddenly turns into solid crystals flying at high speeds. On a hit, the target takes 1 persistent bleed damage from the crystals embedded in its flesh. As long as the bleed damage persists, the target also takes a –5-foot penalty to its speed. The target can spend an Interact action to remove the crystals, reducing the DC to stop the bleeding. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e7ab9cfe-e7d8-442f-9d79-2629d360a74d Cube of Force {Evocation,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=1803 A cube of force is an enchanted cube that measures an inch across. While made from any hard material, the sides of a cube of force are decorated so that they can be distinguished by touch. two-actions] Interact; Frequency once per day; Effect You hold the cube aloft and depress one of its six faces for several seconds. The cube creates six walls around you, creating a cube 10 feet on each side centered on you (typically centered on the top of your space if you're a Medium creature). If a creature or object overlaps any of these walls, that face of the cube doesn't appear; this also means if you're Huge or larger, the activation has no effect, as your space is larger than the cube would be. The duration and effect of the six walls depends on which face of the cube you press when you Activate the cube, as seen on Table 5: Cube Effects (below). Pressing the sixth cube face with a simple Interact action Dismisses the effect; doing so isn't an activation and thus doesn't count against the cube's frequency. The walls have the AC, Hit Points, and Hardness of a wall of force. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +083cb146-d94c-413c-8d12-d816de8b5edc Dawnsilver Object (High-Grade) {Precious,Uncommon} Materials \N \N /Equipment.aspx?ID=2917 Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver. A metal item made of dawnsilver is lighter than one made of iron or steel: the item's Bulk is reduced by 1 (reduced to light Bulk if its normal Bulk is 1, with no effect on an item that normally has light Bulk). The Price of an item made of this material is based on the item's normal Bulk, not its reduced Bulk for being made of dawnsilver, but reduce the Bulk before making any further Bulk adjustments for the size of the item. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d3a2c699-2077-416b-806e-325c7f3fdd90 Day Goggles {Uncommon} Adventuring Gear \N L /Equipment.aspx?ID=1146 The darkened lenses of these goggles protect sensitive eyes from bright light but make seeing in the dark more difficult. While wearing day goggles, you gain a +1 item bonus to saving throws against visual light effects. However, while wearing the goggles, you take a –2 item penalty to visual Perception checks and you treat areas of bright light as dim light and areas of dim light as darkness for the purpose of whether you can see. While this is normally a disadvantage, if you have light blindness, you aren't dazzled in bright light as long as you continue wearing the day goggles, since to your eyes, there is only dim light. You can wear the goggles around your neck or on your forehead, granting no benefits, but allowing you to move them over your eyes with a single Interact action, without having to withdraw them first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +64f57827-7800-4e92-83ed-3f825512b997 Deafening Music Box {Auditory,Evocation,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=813 Symbols of musical notes decorate this gold-framed wooden cube measuring just under 1 foot by 1 foot. A funnel-shaped trumpet protrudes from the box's top at an angle, though it feels surprisingly light. The box has a large button on its side, and it must be set down on a flat surface in order to activate it; while it's activated, the rumbling and churning gears inside the box make it impossible to carry without dropping it. one-action] Interact; Effect You press the button on the side of the music box, causing it to erupt with a cacophonous and discordant melody for 1 minute while it plays its entire melody, and it can't be shut off prematurely. The music is so loud that any creature within 60 feet must succeed at a DC 24 Fortitude save or become deafened for as long as they remain within 60 feet of the music box, and for 1 minute thereafter. On a critical success, a creature need not make any more saves and is temporarily immune to the deafening music box for the next 24 hours; on a success, the creature must attempt a new save each round it remains within 60 feet of the music box. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ffa4cf7-96a4-4893-a63c-5ac970046fb5 Deck of Mischief {Illusion,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1053 This deck of 54 cards appears nearly identical to standard playing cards. Comprised of four thematic suits of 13 cards each, as well as two wildcards, the deck of mischief is a favorite of scoundrels who prefer not to leave their games to chance—or to at least nudge the odds in their favor. If you know how to activate the deck, you can illusorily transform the ace and face cards into other cards in the deck. one-action] envision, Interact; Effect You learn which of the ace and face cards are still in the deck. You can then swap the apparent face of an ace or face card in your hand (if you have any) with the face of one still in the deck. A creature who Seeks or touches the card can attempt to disbelieve this illusion (Perception DC 20). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +01265add-75f2-4800-a63f-4d0df0578a95 Detector Stone {Divination,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1570 During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as detector stones. Some of the knights' Magaambyan allies believe the stones are aeon stones corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of aeon stones when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead. one-action] envision; Frequency once per minute; Effect You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27119786-0eff-405c-a595-12ecae7d1ef0 Draconic Verge {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3934 This scepter is made from dragon bone, with minute runes carved along its length, a dragonskin leather grip, and caps of gold on each end. The scepter grants you a +1 item bonus to Intimidation checks to Demoralize. Such items are considered particularly gruesome and vile by dragons, and they’re invariably hostile to any creature they discover carrying a draconic verge, going so far as to single out that individual for destruction. Dragon’s Eminence [two-actions] (concentrate, manipulate); Frequency once per day; Effect You hold the verge aloft, tapping into the majesty of the dragon from whom the verge was made. All enemies in a 60-foot emanation must succeed a DC 23 Will save or become frightened 2 (frightened 3 on a critical failure). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +713c7bf7-b330-4ed1-a404-40f9fa504d36 Dragon-Lotus Drum {Artifact,Magical,Mythic,Unique} Artifacts \N 1 /Equipment.aspx?ID=3507 This traditional barrel drum has tacked heads in the old military style of Hwanggot and is painted with a many-colored imperial dragon twined around white and pink lotuses, a symbol of long memory. The dragon holds a scroll in its two front claws that bears the inscription “So that the memory of war may be truthfully recalled.” Summon Dragon-Lotus Army [three-actions] (concentrate, incarnate, manipulate); Frequency once every 20 years; Effect Spend a Mythic Point; beating the drum summons a spectral army to an area you designate within 500 feet. The army takes its Arrive action when you finish playing. At the end of your next turn, the army Strides up to 60 feet and then takes its Depart action. The Dragon-Lotus Army follows your orders and attempts to not harm you and your allies when possible. The spectral force isn’t fully a creature. It can’t take any other actions, nor can it be targeted or harmed by Strikes, spells, or other effects unless they would be able to target or end a spell effect (such as dispel magic). The army is Gargantuan, but it doesn’t block movement. doesn’t block movement. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f18a924f-f650-48ac-9acc-a6dcd77a5941 Sansetsukon {Backswing,Disarm,Monk,Parry,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=302 The sansetsukon, also known as a sanjiegun or three-section staff, is made up of three wooden staff segments, each about 14 inches in length. The staff sections are connected by short lengths of cord or chain, similar to nunchaku. \N 2 1d8 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +e8b40ddb-7852-4840-bdfd-c7f3a39bc4d2 Dream Lens {Artifact,Conjuration,Magical,Rare} Artifacts \N 10 /Equipment.aspx?ID=3446 The Dream Lens is located far from Sandpoint, housed in an obelisk of pink-veined marble in the lost city of Ilvarandin deep down in the Vaults of Orv. Here, this sinister artifact can capture the dreaming mind of a mortal anywhere in the world who has fallen under the influence of midnight milk. The Dream Lens is a large convex crystal housed in a series of metal armatures, itself guarded by powerful constructs and arcane countermeasures. three-actions] envision, Interact; Requirements You’re an intellect devourer whose mind has been linked to a user of midnight milk, and that creature is still dreaming in your mind; Effect The Dream Lens establishes a link between you and the dreaming host, allowing you to rip and tear into the host's mind from afar. You can attempt two talon Strikes against the dreaming creature, using the same attack modifier as your highest attack modifier. These strikes gain the death and mental traits, and damage caused by them is mental damage, not slashing damage. If this kills the target, the intellect devourer can use Body Thief against the target as a free action, teleporting from the Dream Lens directly into the skull of its new, freshly slain host. If these strikes don't kill the target, it can immediately attempt a new Fortitude save against the DC of the midnight milk it's currently under the effects of. If it succeeds at this saving throw, the target immediately awakes (retaining only vague memories of an awful nightmare) and is no longer affected by that dose of midnight milk. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a66070e-e2ee-434a-897a-b8124860e13e Drumish Pearl Token {Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=3694 This silver brooch features an enormous freshwater pearl pulled from the depths of Lake Encarthan. They are often given to trading partners among Drumish merchants as a sign of favor—not as favored as a fellow Kalistocrat, but nonetheless worth treating well. Openly wearing a Drumish pearl token can work wonders when traveling through Druma, whether on legitimate mercantile business or not, but those who flaunt the token inappropriately must beware of repercussions from the Drumish government! The wearer of a Drumish pearl token benefits from a +2 item bonus to Diplomacy checks to Make an Impression and to their Perception DC when someone attempts to Lie to them. Subversive Friendship [reaction] (concentrate, emotion, mental); Frequency once per day; Trigger You succeed at Making an Impression; Effect You automatically increase the target’s attitude to helpful. If the target’s initial attitude was unfriendly or hostile, they revert to this attitude after 10 minutes and realize they’ve been manipulated by you. Afterward, they might decide to act against you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d49dace-f545-42f2-bef9-0f011aa40151 Ebon Marionette {Enchantment,Magical,Mental,Uncommon} Held Items \N 1 /Equipment.aspx?ID=1715 This puppet is carved out of ebony wood and affixed to violet strings for easy manipulation. three-actions] envision, Interact; Frequency once per day; Effect When you Activate the ebon marionette while envisioning a specific creature within 40 feet, you can force the creature to mimic a single action you make with the puppet. You might command the creature to throw down its weapon, run away, or attack an ally. Whenever you issue a command, the creature must succeed at a DC 28 Will save or be forced to follow the command as its first action on its next turn. If you command it to do something that takes more than 1 action, it accomplishes only as much as it can with 1 action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9f82715e-9e0a-4cc0-9251-c36102b41d97 Elemental Fragment (Greater) {Consumable,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=2653 This chunk of solidified planar energy is as large as a walnut and comes in six different varieties: a clear piece of crystal for the Plane of Air, a rough piece of rock for the Plane of Earth, a solidified piece of cooled lava for the Plane of Fire, a compact piece of iron for the Plane of Metal, a solid piece of ice for the Plane of Water, or a compact mass of plant matter for the Plane of Wood. You crack the fragment as you activate it, unleashing the planar energy within. This energy casts a spell of your choice: a 5th-rank elemental form spell affecting you or a 5th-rank summon elemental spell; if you summon an elemental, you can Sustain the activation to keep control of the elemental. The spell's element matches that of the fragment. two-actions] (concentrate, manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c11a74d8-f250-4370-9cd4-7d6db4f657cf Emerald Fulcrum Lens {Invested,Necromancy,Negative,Occult,Unique} Other \N 3 /Equipment.aspx?ID=942 Fulcrum lenses are unique magical crystals that each contain a sliver of Nhimbaloth's essence. They belong to a larger set of lenses created to manipulate or even bind the Empty Death; most of the other lenses are long lost and likely destroyed. The Haruvex family came into possession of four of the lenses, and they knew that bringing them together focused Nhimbaloth's attention in unprecedented and dangerous ways. Belcorra brought all four lenses to the Abomination Vaults with her, intending to install them in Gauntlight for her ultimate revenge upon Absalom. She also created a special receptacle called the Fulcrum Lattice to hold the lenses so that their power could be focused together. She realized the danger of keeping the fulcrum lenses too close together until the right time and spread them out among loyal groups in the Abomination Vaults' lowest levels for safekeeping. two-actions] Interact; Frequency once per day; Requirement At least one glimmer remains in the Ebon Fulcrum Lens; Effect You draw upon a glimmer of Nhimbaloth's essence for power; reduce the number of glimmers remaining in the lens by 1. You're quickened for 1 minute and gain a +1 item bonus to attack rolls, saving throws, and DCs. You can use this extra action to Stride or Step, or for an action in a special ghost ability you have. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a8ee65a4-b914-47fe-82d5-269dafc62bce Energizing Tea {Consumable,Magical,Potion,Tea,Transmutation,Uncommon} Consumables Tea L /Equipment.aspx?ID=3141 This sweet and refreshing tea is made by adding a mixture of honey, lemon slices, and sliced ginger. This is considered to be the bare minimum when serving energizing tea, and many go above and beyond by adding additional citrus fruits or berries to the mix or refusing to serve the tea at all without accompanying it with a full platter of spiced pastries and sweets. This golden tea has energizing properties and, when consumed, grants you a +1 item bonus to Athletics and Acrobatics checks for 10 minutes. one-action] Interact or 10 minutes (concentrate, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cc5df237-7c09-47a3-9e27-38fd7268607c Silver Snake Cane {Magical,Metal,Uncommon} Held Items \N L /Equipment.aspx?ID=2618 This shimmery metal cane is both an assistive device and a popular companion for many zuhras. The cane's possessor can spend 1 minute feeding the cane an elixir or a dose of ingested or injury poison to fill its venom sac. The cane can store only one such alchemical item at a time, and it expels the alchemical item when either 24 hours pass or it's fed a new alchemical item. True Silver Snake [one-action] (concentrate); Prerequisite You're a zuhra; Effect The cane transforms into a giant viper made of silver. All its Strikes are silver. It acts independently but obeys you. You can Dismiss this activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b91bdebf-d1a8-4525-a4df-c5e84970967c Energy-Absorbing {Abjuration,Magical,Rare} Runes Armor Property Runes \N /Equipment.aspx?ID=1763 As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. reaction] envision; Trigger Your armor is infused with energy and you take damage from a melee Strike; Effect You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0c9404db-aaa9-40a0-96ba-a7bab6ec9215 Energy-Absorbing (Greater) {Abjuration,Magical,Rare} Runes Armor Property Runes \N /Equipment.aspx?ID=1763 As with energy-resistant runes, these runes convey protective forces from the Elemental Planes. You gain 5 resistance to acid, cold, electricity, or fire. The crafter chooses the damage type when creating the rune. Multiple energy-absorbing runes can be etched onto a suit of armor; rather than using only the highest-level effect, each must provide resistance to a different type. When an energy-absorbing rune provides resistance to damage from a foe's attack or ability, the armor itself appears to become infused with that energy, be it dripping with acid, riming over in frost, crackling with lightning, or flickering with flames. This effect does not inflict damage itself and ends at the start of your next turn, or as soon as you take the following reaction. reaction] envision; Trigger Your armor is infused with energy and you take damage from a melee Strike; Effect You unleash the infused energy against the triggering melee Strike, inflicting 2d6 damage of that energy type to the creature who made the melee Strike. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b1b86a26-f2f4-4ab3-887d-93e4e9a5594c Envisioning Mask {Divination,Invested,Magical,Mental} Worn Items Other Worn Items \N /Equipment.aspx?ID=729 These strange masks consist of a thin stone hood and a shimmering purple veil reminiscent of the pleroma aeon who first gifted them to mortals in the hope that sharing the means of aeon communication would reduce the misunderstandings and conflicts among mortal civilizations. An envisioning mask covers your entire face, though it doesn't hinder your vision or other senses. one-action] Interact; Frequency once per day; Effect You lose the ability to produce language and instead communicate wordlessly through a series of psychic projections. This acts as telepathy with a range of 100 feet, but it is understandable to all creatures regardless of whether they have a language. When communicating with non-aeons, however, your meaning is often vague and mysterious. This effect lasts for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ffe85541-8a51-4fe2-a5d0-90778d6f6ed1 Essence Prism {Artifact,Transmutation,Unique} Artifacts \N 5 /Equipment.aspx?ID=612 This enormous, multifaceted prism normally rests on a pedestal, eerily refracting many-colored lights even when no light source is present. In reality, the prism refracts the four magical essences into the visible spectrum. A creature adjacent to the prism can adjust its facets with an Interact action to change between two polarities. Two essences flow from two input streams into the prism, where the prism combines them into a single output stream; alternatively, a single essence flows from one input stream into the prism and is split into two output streams. A creature that enters and stays within an input essence stream for 1 minute is slowly encased in solid magic, at which point it is paralyzed until anyone reverses the prism’s flow or finishes activating the prism. A creature stepping into an output essence stream is gently pushed back and out of the stream. minute (Interact); Requirements The prism has two input streams, and a creature is encased in magic in each of the input streams; Effect Over the course of the next hour, the essences of both creatures in the input streams are refracted through the prism, creating a cocoon of magic in the output stream that contains a new creature. At the end of the process, the original creatures are gone, and the new creature breaks free of its cocoon. The new creature is an amalgam of the originals, with a new personality blended from both, and is usually 1 or 2 levels higher than the higher level of the original creatures unless the lower-level creature was much weaker. This activation also reverses the effect of the second activation. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72f7b4c1-69c2-4cb7-96fc-0e1867321c92 Everair Mask (Lesser) {Abjuration,Air,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2565 This simple, mass-produced gaiter mask is standard issue for miners working in deep, dangerous mines. While wearing the mask, you gain a +1 item bonus to Fortitude saving throws against inhaled poisons. An everair mask makes use of magical runes related to the Plane of Air to create breathable air. two-actions] envision, Interact; Frequency once per day; Effect You activate the mask's rune, and the air surrounding air, as well as the air you exhale, becomes enriched with oxygen. This allows the everair mask to recycle air into breathable air for 1 hour. The rune's magic is unable to provide breathable air while underwater, in a vacuum, or in any other situation where air is normally unavailable. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c729829a-64d4-4ddf-9635-74193fe33bc3 Extended Deteriorating Dust {Consumable,Evocation,Magical,Uncommon} Consumables Other Consumables \N /Equipment.aspx?ID=565 Contained in a specially enchanted small leather or hide sack, deteriorating dust is a potent caustic agent and a prized item among Rovagug’s more discreet followers. two-actions] Interact; Effect You sprinkle the deteriorating dust over an unattended Medium or smaller object. The dust quickly fades to a transparent color and the object immediately begins to rust, melt, or otherwise fall apart. For the listed time, the object takes constant damage; if the object has a Hardness, then the dust gradually reduces the object’s Hardness instead. If the deteriorating dust is still active after the object’s Hardness is reduced to 0, it deals damage to the object as previously described. If the object survives, reduced Hardness returns after the dust’s duration expires, but any damage remains. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d26e748-e901-4fb3-8532-b6062139cfe4 Calvary Commander's Lance {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3838 This +1 striking lance bears a pennant that displays a standard, heraldry, or other symbols desired by its original creator. When mounted and wielding a cavalry commander’s lance, you gain a +2 circumstance bonus to Diplomacy checks when interacting with anyone loyal to the nation or cause represented by your pennant’s imagery. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27aa17a9-f03b-4677-8ccc-1b0e88527595 Extraction Cauldron {Invested,Magical,Transmutation,Uncommon} Other \N 6 /Equipment.aspx?ID=1706 This large magical stew pot can boil objects down to their valuable components, greatly assisting anyone who wants to harvest raw materials without visiting a settlement. The cauldron is roughly 3 feet in diameter. three-actions] Interact; Requirements The cauldron must be filled with boiling water for at least 1 hour; Effect As you stir the cauldron, one object that has been in it for at least an hour transforms into raw materials with a value of one half the object's Price; art objects are instead transformed into raw materials with a value equal to their Price. The cauldron produces raw materials associated with the object but unaffected by immersion in boiling water. For example, a magical broom might be rendered into a block of dense, valuable wood, while a gilt-edged portrait might be transformed into a lump of gold. Objects removed from the cauldron before an hour passes can't be transformed and they might be damaged or ruined by water and heat. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c3e90d25-f4d3-47f8-9812-7d79f66925c7 Familiar Satchel {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=869 This armored case is made to protect any Tiny or smaller creature contained within. It includes air holes (which can be plugged with cork stoppers for underwater travel) and two receptacles for food and water. Any creature inside has neither line of sight nor line of effect to the outside world but also cannot be targeted by attacks that require a line of effect while in the satchel. However, an area effect that deals enough damage to break the case also damages the creature inside. The satchel is made of leather (Hardness 4, HP 16, BT 8). A creature can enter or exit the satchel by using a total of 2 actions: an Interact action to open the satchel and a single action with the move trait to enter or exit. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +543db9c0-84ed-45af-9c36-e4167d151d11 Familiar Tattoo {Invested,Magical,Tattoo,Transmutation} Tattoos \N \N /Equipment.aspx?ID=998 This tattoo typically consists of an image of a small animal or of a familiar's name written in runes. Your familiar can meld into your familiar tattoo to be carried in your skin. The familiar must spend a single action, which has the magical, move, and transmutation traits, to meld into or exit your tattoo. It must be adjacent to you to meld into your tattoo, and it exits your tattoo in an open space adjacent to you. Any of the familiar's companion items remain on it, but it can't carry any other items with it. This tattoo is non-magical if you don't have a familiar or if your familiar doesn't remain present for the entire tattooing process. If your familiar dies, this tattoo loses its magic and becomes a mundane tattoo. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e53b9710-12ed-4a14-be0f-5b968da3a974 Fanged {Magical,Transmutation,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1433 When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. one-action] Interact (magical, polymorph, transmutation); Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab79a0ef-6e3b-44ef-a71a-a5f1cb7fd7ec Fanged (Greater) {Magical,Transmutation,Uncommon} Runes Weapon Property Runes \N /Equipment.aspx?ID=1433 When etched with this rune, a weapon's hilt or haft becomes engraved with grooves that match the imprints of a wolf's teeth. By putting a fanged weapon in your mouth, you can transform into an animal. one-action] Interact (magical, polymorph, transmutation); Effect You transform into a Small or Medium animal that wields the fanged weapon in its jaws; the animal matches the animal you are most closely associated with (a lizardfolk would turn into a lizard, a kitsune into a fox, a deer instinct barbarian into a deer, etc.) or a wolf if no specific animal is applicable. While in this form, you can attack with the fanged weapon even though you don't have any hands. However, you can attack only with the fanged weapon and you don't have hands or the ability to hold items. For effects dependent on how many hands you are using to hold the item, such as the two-hand trait, you are holding the weapon in two hands. You can Dismiss this effect, and it ends automatically if you drop the fanged weapon (whether or not of your own volition). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +185ad057-3f3c-4eee-936f-eec5f01caee6 Fire-Jump Ring {Fire,Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3433 This black, metal ring is inset with rubies that occasionally give off wisps of smoke. It grants you a +2 item bonus to Athletics checks. Fire Jump [two-actions] (concentrate, manipulate, teleportation); Frequency once per day; Effect You Stride (or Burrow or Fly, if you have the corresponding Speed) into any fire large enough to contain you, including magical fires. You vanish into the fire and take no damage from it. You can sense all sufficiently large fires within 100 feet of where you vanish, and you reemerge from any of those fires, either within the fire or adjacent to it. If you end your movement in the fire, it affects you as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7a36c27b-ae27-4132-946b-6d587458a184 Fixer (Basic Informant) {} Services Fixer \N /Equipment.aspx?ID=879 A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1c6238e5-2bb4-4bc9-a95c-05f54af4bb3a Fixer (Expert Informant) {} Services Fixer \N /Equipment.aspx?ID=879 A fixer is a guide who knows the inner workings of life in a given location. The right fixer can help you navigate the complicated alleyways of a new city or the tangled social expectations of the local populace. Every fixer has knowledge about a specific location, such as a settlement like Katapesh, a geographical region like the Verduran Forest, or a notable establishment like the Grand Lodge. If you plan to hire a fixer, you must do so for the specific location for which you need a guide, though the GM can decide that a given fixer may be able to provide assistance with a closely related location, such as a fixer for the Isle of Kortos being able to provide some guidance for the town of Diobel. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f347c6ff-e37a-4175-9b20-e7dc5f31451c Flare Beacon (Lesser) {Consumable,Gadget,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=1112 Flare beacons create an incredibly bright light for a brief period of time. They are often used to signal others to the beacon's location, to coordinate assaults, to request rescue, or for other similar reasons. Higher-level beacons have a radius so large that they can be seen from miles away at night. When you Activate a flare beacon, you can either place it on the ground in a space within your reach or toss it up to 60 feet straight up. The beacon then sparks into being, casting bright light in a 20-foot radius and dim light in the next 20 feet for 1 minute. A flare beacon in the air falls at a rate of 10 feet per round. Creatures adjacent to a flare beacon must succeed at a DC 15 Fortitude save or be dazzled until they are no longer adjacent to it. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +425d7def-a634-43dc-9632-222dc419c661 Flawed Orb of Gold Dragonkind {Arcane,Artifact,Enchantment,Magical,Unique} Artifacts \N 1 /Equipment.aspx?ID=616 Each of the legendary orbs of dragonkind contains the essence and personality of a powerful dragon, with each of the 10 most famous orbs preserving a different type of metallic or chromatic dragon’s spirit. It is believed that orbs for other types of true dragons exist, though that theory is yet to be confirmed. two-actions] envision, Interact; Frequency Three times per day; Effect You attempt to overwhelm a dragon’s mind—while you cannot control the dragon, you can render it immobile for a short time. Choose a dragon within 60 feet; the dragon can attempt to resist the orb with a DC 30 Will saving throw (or higher with orb shards). Gold dragons take a –4 circumstance penalty to this saving throw. Any stun from this activation ends if the dragon is attacked or otherwise subject to a hostile act other than that of the orb. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef4e936f-586c-470b-8812-4f1a91c0a6d0 Forgefather's Seal {Artifact,Divine,Unique} Artifacts \N \N /Equipment.aspx?ID=3120 This rune was created by Torag, god of the forge, protection, and strategy, and shared with his greatest artisans and warriors. Torag designed a small number of these seals as gifts to allied deities; each one is nearly identical but has a different spell effect when using the reaction activation; for instance, Sarenrae's seal casts sunburst instead of earthquake. Stalwart Sacrifice [free-action] (concentrate); Trigger You have not acted yet on your turn; Effect You call upon Torag to defend your allies and those around you, sacrificing yourself in the process. Creatures of your choosing within 60 feet recover all their Hit Points. If any of the creatures are dead, they are instead brought back to life with half of their maximum Hit Points. The chosen creatures also gain a +4 status bonus to AC and saving throws, and fast healing 15 for 1 hour. You can use this ability to bring back to life a creature that requires a wish ritual or divine intervention to raise from the dead, as long as you choose no other creatures within 60 feet to recover. Once you use this activation, you are turned into a perfect statue made from stone or metal that depicts you in a glorious pose honoring your sacrifice, and you can never be restored. The Forgefather's seal remains on this statue and can be transferred to another suit of armor or a runestone as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6cfdd49e-dda6-4cf8-bed2-e65f6875c6ec Fossil Fragment (Brontosaurus Phalange) {Earth,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2590 This massive toe bone becomes a brontosaurus when activated. It can be called upon no more than four times per month. The skeleton remains for 24 hours if used as a beast of burden or for transport. If it attempts an attack or otherwise engage in combat, it reverts to its fragment form after 1d4 rounds. The skeleton is so massive and sturdy that it can serve as the base of a structure (from an item or spell effect with the structure trait), provided the structure is no larger than 20 feet in width or height. When the brontosaurus reverts to its fragment form, the structure reverts with it. Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9b653cf-bd67-4362-8225-c1e595ba1fc3 Fossil Fragment (Petrified Wood) {Earth,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2590 This colorful sliver of petrified wood becomes an awakened tree when activated. It doesn't have the normal weaknesses of an awakened tree, but it's rooted in place, immobilized. As a single action, it can throw a petrified seed, such as a stone pine cone or acorn, up to 60 feet. A copy of the tree appears there, provided there's an unoccupied space large enough for it. While two trees exist, if either tree throws another seed, one of the existing trees disappears, replaced by the new tree. The tree can be called upon once per day for up to 1 minute. This duration starts when you activate the item, and all trees disappear when it ends. Fossile Metamorphosis [two-actions] (concentrate, manipulate); Effect You activate the fragment by placing it on solid ground and then speaking its name, causing the fragment to form the full fossilized skeleton of a creature. In creature form, the fragment has the minion trait. Because it's an animated fossil instead of a living creature, it has the construct and earth traits and lacks its normal creature type trait (typically animal). It's also immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, vitality, void, and unconscious. It can understand your language, and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation's frequency, if any, appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bd3d04ce-bc39-4ce2-8dde-c8446701fbad Furnace of Endings {Fire,Invested,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=2552 Ash Cultists make use of these metal scroll cases to deliver secret messages or as ways to “smuggle” stolen documents since initial inspections find an elegant yet empty case. The cases are enchanted to instantly immolate any parchment or document placed inside of it. While invested, you can Interact with the scroll case to recreate the last message that was destroyed this way. For as long as the case is open, ashes will rise into the air, recreating the text of the message exactly as it was written. When you close the case or leave it unattended for 1 minute, the message scatters until the next time you Interact with it. one-action] to [three-actions] envision, Cast a Spell; Frequency once per day; Requirements The last object burned was a scroll containing an appropriate spell; Effect You cast the stored spell as if you were activating the scroll. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c2ce3c4a-d58d-48cf-b15a-5ae524e81594 Gamepiece Chariot {Conjuration,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=1479 This stone figurine of a chariot pulled by two horses was used by Tekritanin adults during strategy game competitions. Sometimes, though, mischievous adolescents snatched pieces like this one for joyriding. two-actions] Interact; Frequency once per day; Effect You place the figurine on the ground and roll it forward. As the chariot begins to move, it rapidly expands to the size of a Large heavy chariot pulled by two animated stone war horses. You can board the chariot and drive it up to 80 feet in a straight line. You can move through spaces occupied by creatures of size Medium or smaller, dealing 4d8+10 bludgeoning damage to those creatures. Affected creatures must attempt a DC 28 basic Reflex save; on a failure, a creature is knocked prone. The chariot returns to its figurine form once it stops moving. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdca4085-cb59-4bf1-adb3-ad42e9cc0997 Gate Attenuator {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2654 Gate attenuators are typically worn near the body's core and are shaped like portals or passageways, making literal the elemental gates kineticists possess within their bodies. The appearance can vary from a simple disk with a hole in the middle to a design matching a city gate of a particular settlement. If you're a kineticist, the attenuator grants you a +1 item bonus to your impulse attack modifier (but not to your impulse DC). When you invest a gate attenuator, attune it to one element of your choice. Designs on the attenuator's surface transform to match that element, and the attenuator gains the element's trait until it's no longer invested or is attuned to a different element. Elemental Spell [two-actions] (concentrate); Frequency once per day; Effect The gate attenuator casts a 1st-rank spell, with a spell attack modifier of +7 and spell DC of 17. If you're a kineticist and the spell's element matches one of your kinetic elements, you can use your impulse attack modifier instead of the spell attack modifier or your impulse DC instead of the spell DC. The spell corresponds to the element the item is attuned to, and it gains that element's trait if it doesn't already have it: air gust of wind, earth pummeling rubble, fire dehydrate, metal thunderstrike, water snowball, or wood flourishing flora. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d3c9f54-bcee-4db9-9d6a-7ea820129094 Ghost Stone {Divination,Magical,Unique} Other \N 18 /Equipment.aspx?ID=3448 The Ghost Stone is a stationary magic item, a 10-foot-long spindle-shaped crystal floating and slowly rotating within a hemispherical chamber in the Pit (area E10). If moved from this chamber, the Ghost Stone is destroyed. It can also be destroyed via damage (AC 28, Hardness 16, HP 60). If it's destroyed, the trapped Varisian spirits within are finally released; as a vortex of vaguely humanoid shapes swirls around the room, all PCs in area E10 are filled with sensations of elation and freedom. The departing ghosts grant each PC the first activation result below, but after that, the Ghost Stone crashes to the ground and shatters into mundane crystal, forever destroyed. two-actions] 10 minutes (command, envision, Interact); Frequency once per day; Effect The Ghost Stone casts read omens to your specifications. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eed80d49-3291-461b-a042-37113e5b2086 Gingerbread House {Conjuration,Magical,Structure,Uncommon} Structures \N L when not activated /Equipment.aspx?ID=1708 A gingerbread house is made of magical gingerbread sweetened with honey and spices, and further decorated with candies and icing. Its roof tiles are made of sugar. It can be held safely in one hand but is very delicate; it's often stored within a wooden box of 1 Bulk. three-actions] 1 minute (command, envision, Interact); Effect The gingerbread house expands into a spacious and comfortable two-story cottage with a fenced yard. Although fully furnished with beds, chairs, tables, and so on, it and all its contents are made of magical gingerbread and candy. It includes a hearth that keeps the entire house warm but doesn't damage its composition. The house's cupboards are supplied with candy and cocoa sufficient to sustain 10 Medium creatures that eat roughly as much as a human for as long as the house remains activated. Creatures who spend an entire day and night resting in a gingerbread house recover Hit Points at twice the normal rate; if they successfully save against an affliction, they reduce the stage of that affliction by an additional step. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +27e5899a-294a-45b0-aa46-fdd9d6f551fc Golden Breath Fulu {Consumable,Fulu,Healing,Magical,Talisman,Uncommon,Vitality} Consumables Fulu \N /Equipment.aspx?ID=2036 An enterprising chirurgeon reversed the forces evoked by a void thousand-pains fulu to create the golden breath fulu, which fortifies qi and the body as elements move out of balance. When you Activate this fulu, you regain 75 Hit Points and attempt a flat check to end any persistent damage affecting you. The fulu is particularly appropriate help for ending any persistent damage. Also, if you would regain more Hit Points from the fulu than your maximum, you can gain the excess as temporary Hit Points or distribute the excess among creatures of your choice within 30 feet. The temporary Hit Points last for 1 minute. free-action] (concentrate); Trigger You take damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c9a963e3-3beb-467c-815c-56e3585eab7b Golden Silencer (Greater) {Consumable,Illusion,Magical,Talisman,Uncommon} Consumables Talismans L /Equipment.aspx?ID=1585 The Golden Gunners are dreaded for their use of their golden silencers, which they put to good use in clandestine raids. They silence both the loud gunshot and the screams of creatures wounded by its shot. A weapon with a golden silencer attached emits no light and makes no noise when fired. A target hit by a ranged Strike from the affixed weapon must succeed at a DC 20 Fortitude save or be silenced as well until the start of its next turn. A silenced creature can't call for help or use sonic abilities, nor can it use abilities with the auditory trait. This prevents it from casting spells that include verbal components. one-action] Interact; Requirements You're an expert in Stealth. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +06a623e0-731e-4856-a0e0-4f0cdea2a066 Gossamer Sash {Consumable,Illusion,Magical,Rare} Consumables Other Consumables L /Equipment.aspx?ID=3151 This lightweight sash of spidersilk measures 20 feet long when fully unfurled. White at one end and shading to violet at the other, occult markings in silver thread are stitched along the sash's length. When a gossamer sash is held by up to 4 people and they spend 1 hour walking along any road in Shenmen between midnight and sunrise, they step into an immersive mindscape that appears to be a lonely mountainside road inhabited by path maidens who are (at least initially) favorably disposed toward answering questions the travelers might have. Once the path maidens have answered their questions or are slain (whichever comes first), the mindscape ends, and those who traveled it are returned to the point on the road where they first activated the gossamer sash. hour (envision, Interact, move) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e3f61b0-9e2f-4eb1-b0e9-f058f20643d4 Springald {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=8 A springald consists of a wooden board cranked backward and chutes that hold up to three oversized arrows. Rather than having a nock, each arrow has a flat back end. Releasing the board strikes the backs of the arrows, sending them hurtling through the air. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ecd7737-6dca-4489-8509-6d5ad435f258 Greater Burglar's Rosebud {Consumable,Emotion,Mental,Plant,Uncommon,Wood} Consumables \N \N /Equipment.aspx?ID=3733 Though originally intended to protect a green man’s favorite agents against predation by pesky herbivores, thieves have adapted the design to help them disperse guard animals. The soft flower bud belies the horrible perfume contained within. Activated by cracking open the petals, the rosebud exudes a noxious cloud that has the olfactory trait for 10 minutes. If dropped, it fills a 10-foot-burst. If you carry it in one hand and periodically waft it as a free action, the rosebud instead gives you a 10-foot emanation. Creatures that enter or start their turn in the cloud must succeed at a Fortitude save against the listed DC or become sickened 1. Animals and beasts that critically fail are also fleeing for 1 round. A creature that successfully saves against the burglar’s rosebud becomes temporarily immune to the effects for 24 hours. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d8fa0f29-611a-4672-ba07-39233dc823f3 Greater Roc-Shaft Arrow {Consumable,Magical,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=3744 Each of these arrows is made from an immense roc’s flight feather, most of whose vanes have been trimmed to expose the arrow’s shaft. When an activated roc-shaft arrow hits a target, the arrow briefly grows a pair of avian wings and attempts to carry off the target. The target must succeed at a Fortitude save or be moved to a space you choose within an area determined by the arrow’s type; if the target critically fails, the arrow can move them an additional 10 feet. If this would move the target into a hazardous space, this effect gains the incapacitation trait. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79b81d02-1ef7-4568-a437-2bb45865bfc6 Grim Ring {Detection,Divination,Divine,Invested,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=1538 This golden ring is sculpted with the visage of a grinning skull on the side. While wearing the ring, you can attempt to detect the presence of undead creatures as an exploration activity. This reveals the presence or absence of undead in the area, but it doesn't pinpoint their locations. This ring can't detect undead whose appearance is masked by any illusion spell that is 2nd level or higher. If an undead is hiding or disguised, the GM rolls a secret Perception check for you against the undead's Stealth or Deception DC, as appropriate, with a +2 item bonus to your check. reaction] envision (positive); Frequency once per day; Trigger You gain the drained condition from an undead creature; Effect Reduce the value of the drained condition you gain by 1, and the undead that caused the condition takes 2d6 positive damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91afe930-a0b0-48a4-8ba8-de15a2bcb19f Grub Gloves (Greater) {Invested,Magical,Necromancy,Uncommon} Worn Items Other Worn Items L /Equipment.aspx?ID=2561 Danila Kenn and Depa Stepwell of Common Goods developed these gloves after complaints from an exhausted grindlegrub rancher. Since their development, the gloves have become popular not just among grindlegrub ranchers, but laborers of all kinds in Stonebreach. The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. While wearing the gloves, you gain a +1 item bonus to Athletics checks. The gripping power of the gloves provides you with a +2 circumstance bonus to Reflex saves to Grab an Edge. If you roll a success to Grab an Edge, you get a critical success instead, as the gripping gloves allow you to hold on even with just a few fingertips. two-actions] envision, Interact; Frequency once per day; Effect You rub your hands together and take a deep breath to prepare for the rest of your day. You regain 3d8+10 Hit Points and feel refreshed, losing the fatigued condition. As normal for effects that remove fatigue, this doesn't remove any underlying source of fatigue, such as lack of sleep, causing the condition to return if the underlying source isn't addressed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +faf31c8d-1e04-425b-ae2f-906a30e5f08e Guiding Cajon Drum {Enchantment,Magical} Held Items \N 2 /Equipment.aspx?ID=1740 This wooden, box-shaped percussion instrument resonates with great power when struck. The drum is large enough that you can't play it while holding it. Instead, you sit on the drum and play it with both hands. Sitting on or standing up from the drum requires an action, which has the move trait. You're flat-footed while sitting on the drum, but you gain a +1 item bonus to Performance checks to play the drum. The drum is loud and creatures within 100 feet of the drum can hear its music, regardless of the ambient noise, though it can't penetrate silence and similar magical effects. one-action] Interact (auditory, emotion, enchantment, mental); Frequency once per round; Effect You play the drum, unleashing a rhythm that gets other moving. Up to 2 allies that can hear the drum can use a reaction to Stride 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adae865f-6fa5-463e-8ed3-cc073f28fc3b Halcyon Heart {Artifact,Divination,Magical,Rare} Artifacts \N 1 /Equipment.aspx?ID=1529 This shekere features carved prayers barely visible under a fine silk net of colorful beads. The handheld percussion instrument grants a +3 item bonus to Performance checks while playing music with it. In addition, when you Perform with it, you can make it heard by any number of creatures within 100 miles. You can specify one or more specific creatures, or otherwise describe those who will hear it, such as all humans, or all inhabitants of a village. You can send a message through the music that the targets understand. Demons and creatures connected to demons (such as a creature whose deity is a demon lord or a sorcerer with the demonic bloodline) can't easily understand any messages conveyed in this way, even if you wish to send the message to them. They must attempt a Society check against your Performance DC or against DC 40, whichever is higher. If your Performance DC is higher than DC 40 and you want demons to be able to understand the message, you can choose to use DC 40 instead. two-actions] command, Interact; Requirements The halcyon heart has its net of beads; Effect You pull the net off the halcyon heart and throw it at a creature within 20 feet, using your attack bonus for a ranged simple weapon. On a hit, the net grows and envelops the creature, which becomes flat-footed and takes a –10-foot circumstance penalty to its Speeds until it Escapes, and on a critical hit, it's also immobilized until it Escapes. The net also attempts to counteract teleportation effects and planar travel of the creature it's entrapping. The Escape DC is 44, and the net has a counteract level of 9 and a counteract modifier of +38. If the target is a demon or connected to a demon, they must roll twice and take the lower result on all attempts to Escape (this is a misfortune effect), and for counteract checks, the net rolls twice and takes the higher result (this is a fortune effect). You can't Perform with the halcyon heart while it doesn't have its net. So long as the net doesn't contain a creature, you can restore it with a single action, which has the concentrate trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +804360d4-a298-4c30-8bf7-eeb8354af6cf Impenetrable Scale {Invested,Magical,Uncommon} Armor Specific Magic Armor 3 /Equipment.aspx?ID=2806 Made of overlapping, lustrous black scales of standard-grade adamantine, this +2 greater resilient fortification adamantine scale mail seems to momentarily thicken at the point of impact when hit. Whenever the armor’s fortification rune successfully turns a significant foe’s critical hit into a normal hit, one of the scales on the armor turns violet. You gain resistance to physical damage equal to the number of violet scales, to a maximum of 8. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d11cae3-99aa-457b-85d6-e0c938b6315c Handkerchief of Disagreeable Disguise {Cursed,Invested,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=2381 This elegant scarf appears to be and functions as a masquerade scarf . When you invest the scarf, it fuses to you. minute (manipulate); Frequency once per day; Effect Like a masquerade scarf, the scarf casts a 1st-rank illusory disguise spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you’re trying to sneak past guards or lending you the seeming of a pauper if you’re trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won’t. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can’t Dismiss the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b0213ef1-4d8c-471b-8662-9428ade0b7b4 Handkerchief of Disagreeable Disguise (Greater) {Cursed,Invested,Magical,Rare} Cursed Items \N \N /Equipment.aspx?ID=2381 You can Activate the scarf as a 2-action activity any number of times per day, the illusory disguise is 2nd rank (allowing it to malfunction with sound and smell), and the DC is 23. minute (manipulate); Frequency once per day; Effect Like a masquerade scarf, the scarf casts a 1st-rank illusory disguise spell on you. However, the illusion disadvantages you based on your intent, making you, for example, appear to be a suspicious ruffian if you’re trying to sneak past guards or lending you the seeming of a pauper if you’re trying to impress a shallow aristocrat. You and those you consider to be allies must succeed at a DC 16 Will save or you perceive the illusion as you intended it, though others won’t. Evidence to the contrary allows you to attempt to disbelieve the false version of the illusion. You can’t Dismiss the spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5fddb04-dbc0-4a66-a161-b2ff2abf7705 Harrow Spellcards {Grimoire,Magical,Uncommon} Grimoires \N L /Equipment.aspx?ID=2178 Crafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When shuffled, its cards seem to fly between one another of their own accord. free-action] (concentrate, fortune); Frequency once per day; Trigger Your last action was to cast a spell prepared from this grimoire that has the detection, prediction, revelation, or scrying trait; Effect You draw forth a card to gain insight into future challenges you’ll face. Draw a card from a harrow deck or roll 1d6: 1 = hammers (Athletics), 2 = keys (Acrobatics), 3 = shields (Survival), 4 = books (any Recall Knowledge), 5 = stars (Religion), 6 = crowns (Diplomacy). The next time you attempt a check of the same type as your result, roll twice and take the better result, as the spirits of the harrow guide your actions. If not used by your next daily preparations, this benefit disappears. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c1947b69-5cc7-45e7-8577-e0b6cf19b294 Healing Vapor (Major) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1941 Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +92523c92-bc8e-48b6-aa4f-22e82344d48e Healing Vapor (Moderate) {Alchemical,Consumable,Healing} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1941 Healing vapor is a substance that accelerates natural recovery processes by dispersing a mist infused with a variety of reagents typically used for healing and recovery. When deployed from a sealed container, the vapors fill a 5-foot burst, last for 10 minutes, and can affect up to four living creatures at one time. Any creatures beyond the first four gain no benefit, though if a creature leaves before the duration is over, a new creature that enters can benefit from the mist. A creature benefiting from the vapors regains a number of Hit Points based on the vapor's type. While affected, a creature also gains an item bonus to saving throws against diseases and poisons. If the areas of more than one healing vapor overlap, only the strongest applies to creatures inside overlapping areas. Strong wind disperses the mist, rendering it ineffective while the wind blows. three-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +36030134-107c-45e1-961a-b8b6309aaa68 Hexing Jar {Focused,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2324 Dangling from a simple cord, a hexing jar houses rich soil. When a witch who has invested the jar wears it overnight, a miniature thing grows from the soil. Your patron chooses the form, commonly including glowing mushrooms, venus flytraps, mandragora roots, or undead hands reaching up. The thing whispers secrets it learned from your patron, giving you a +2 item bonus to your patron skill. reaction] (concentrate); Frequency once per hour; Trigger You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast; Effect The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages you until the start of your next turn, granting you and your familiar a +1 status bonus to AC and saving throws and a +2 status bonus against mental effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8bcb631c-50fe-4d6e-8287-82a0a0ca9dfa Instrument Harness {Invested,Magical} Worn Items \N L /Equipment.aspx?ID=3967 Many armies recruit musicians among their number, who might keep time for marching with a drum, play out commands with a bugle, or intimidate foes with the bagpipes. Regardless of instrument, these musicians are still soldiers and need to be able to fight as well as play at the drop of a hat. The instrument harness is made from white leather decorated with gold musical symbols. You can attach up to 3 Bulk of musical instruments to the harness. If you drop an attached instrument, it remains safely at your side rather than dropped to the ground. Ready to Play [free-action] Frequency once per day; Requirements There is an instrument attached to the instrument harness and you have enough hands free to hold it; Effect Your harness ripples, pulling the required instrument into your hands. You Interact to draw the required instrument, but this manipulate action doesn’t trigger reactions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5ecd9f25-347e-4f7b-b6a2-6988259be331 Lattice Armor {} Armor Base Armor 2 /Armor.aspx?ID=54 Also known as “varman” in some parts of the Impossible Lands, this armor is made from fine metal cables woven into latticework patterns with plated segments to protect the head, neck, and shoulders. This armor disperses blows much like rings of chain mail but is much tighter in construction, making it quieter. \N \N \N \N \N \N \N 4 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +b05cc84b-2d46-4dd5-b00e-abdff60e2ea5 Horn of the Aoyin {Cursed,Enchantment,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=1636 This musical instrument is crafted from the horn of an aoyin—a large, cannibalistic beast whose form resembles an ox with a white body, four horns, and hair as coarse as straw—and carved with fell symbols. If the horn of the aoyin's owner doesn't use the instrument's activation on sapient creatures at least once a day, the horn of the aoyin activates at some point of its own choosing on the owner, and the owner critically fails with no saving throw. two-actions] Interact (auditory, emotion, enchantment, incapacitation, magical, mental); Frequency once per hour; Requirements You're trained in Performance; Effect You blow the horn, creating a low growling sound. Creatures other than you within 60 feet must attempt a DC 30 Will save. Those who fail become overwhelmed with an animalistic rage and the urge to consume flesh for 1 round, or 1 minute on a critical failure. They indiscriminately attack the nearest target unaffected by the magic of the horn unless there are no such targets, at which point they set on each other. While affected, they gain a jaws unarmed attack that deals 1d8 piercing damage, deal an additional 2 damage with unarmed attacks, and lose the ability to use any weaponry. They also gain a +2 status bonus to saving throws against mental effects and pain, can detect bleeding creatures and open wounds as an imprecise sense with a range of 30 feet, and gain a +10- foot status bonus to their Speed. Lastly, they take a –1 penalty to AC and are unable to use concentrate actions other than Seeking. Creatures who critically succeed are temporarily immune for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4f90621f-f79a-48ea-b75c-24d41fbb3a55 Horns of Naraga {Artifact,Invested,Magical,Necromancy,Unique} Artifacts \N 2 /Equipment.aspx?ID=614 This imposing helm bears the horns of a powerful black dragon. While wearing the Horns of Naraga, you gain greater darkvision and immunity to acid. If you are undead, you gain resistance 40 to positive damage. If you are not undead, the helm quickly saps the life from you, dealing 10d6 negative damage to you every round. If you die from this damage, you rise as an undead of an equal level in 1d4 rounds. three-actions] command; Frequency once per day; Effect The Horns of Naraga transform into Naraga, an ancient black dragon. Naraga appears in an adjacent appropriate space, and if no such space is available, she does not appear. Naraga follows your commands without question. She remains for up to 1 hour or until you use an Interact action to dismiss her, after which she reverts back to the helm. If Naraga is slain, she immediately reverts back to the helm and can’t be summoned for 1 week. You don’t receive any of the helm’s other benefits while it is transformed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ef431a6f-054e-4729-b7b3-01bbb9a63629 Horrid Figurine {Magical} Held Items \N L /Equipment.aspx?ID=2192 Carved in a putrid jade, the color of disease, this figurine is a bloated humanoid mass of writhing vermin and serpents, all rendered in disgusting detail. The creeping pattern is carved so they seem to move and contort the more one views the figurine. When activated, the effect is amplified to a disgusting or horrifying degree. The figurine can be activated twice per day. If you try to activate it a third time during a day, it dissolves into a puddle of non-magical, putrid glue, causing you to become sickened 3. two-actions] (concentrate, manipulate); Effect Holding the figurine over your head and speaking a different command word causes those around to tremble in fear. Each creature in a 20-foot emanation must succeed at a DC 24 Will save or become frightened 3. You're immune to this effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9e09aa68-64d0-403a-ac38-724479539357 Immovable Tripod {Magical,Transmutation,Uncommon} Customizations Stabilizers 1 /Equipment.aspx?ID=1218 This copper tripod with an immovable rod at its core is a perfect example of engineering ingenuity applied to magic items, adapting the eccentric … one-action] Interact; Effect You deploy the tripod and press a button to lock it into place via the immovable rod, allowing you to deploy the tripod in midair, underwater, or anywhere else where you don't have a solid horizontal surface available. If you Activate the tripod by pushing the button again, you release and retrieve the tripod. While anchored, the tripod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the tripod with a DC of 40 (though most intelligent creatures can just push the button to release the tripod). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3ab9edd2-2b56-4da2-a662-91c462456eea In the Shadows of Toil {Grimoire,Magical,Necromancy,Unique} Grimoires \N L /Equipment.aspx?ID=1731 In the Shadows of Toil was originally an incomplete copy of a journal kept by the dwarven adventurer Druingar the Glintaxe. Drazmorg made extensive use of the book's wide margins and several dozen blank pages left in the back to serve as a spellbook. Over the years, he further enhanced his copy to transform it into a grimoire (see here full rules on grimoires). A character who reads Necril can learn about Drazmorg's history, his discovery of the Third Seal, and his hopes to absorb all of its power before seeking out the Whispering Way to lead them on a new crusade to hunt down the next two seals, destroy them, and bring back the Whispering Tyrant. Beyond these frightening notes, the grimoire also contains copies of all the spells Drazmorg has prepared and those needed to recharge his staff; feel free to add more spells to this list if you wish. one-action] envision (metamagic); Frequency once per day; Effect If your next action is to cast a necromancy spell that you prepared from this grimoire and that allows a saving throw, you infuse the magic with sensations of endless toil. If the target fails its saving throw against the spell, it becomes fatigued for 1 minute by the sense of exhaustion imbued in the magic. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fcc3d480-4855-4455-ad61-2aec901e89b7 Insistent Door Knocker (Major) {Conjuration,Magical} Held Items \N 1 /Equipment.aspx?ID=511 This dark iron door knocker comes in a variety of shapes, such as a bird clutching a ring in its talons or a gargoyle holding a ring in its mouth. Placing the door knocker on the surface of a door (an Interact action) causes it to attach and remain in place. While in place, the door knocker whispers hints to you while you attempt to unlock the door, granting a +1 item bonus to Thievery checks to Pick a Lock. Removing the door knocker from a surface requires you to use an Interact action. two-actions] command, Interact; Frequency once per day; Effect You place the door knocker against a wall, floor, or ceiling. The door knocker fuses in place and creates a usable door within the surface. Any creature can move through the door normally, as if the door had always been there. The door can penetrate up to 1 foot of material, so thick material, such as heavy stone walls, can cause this effect to fail, expending its use for the day. A thin layer of metal in a wall, floor, or ceiling also causes the effect to fail. You can use an Interact action to release the door knocker from the surface and return the surface to its previous shape. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4b560730-7bac-4e19-89bc-2d90901c434f Jaathoom's Scarf {Air,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=2582 This scarf is made of fine silk that's the same shade of blue as a clear, cloudless sky. The short ends are edged with a fine gold fringe that seems to sway even in still weather as though touched by invisible winds. The long edges have exquisite embroidery in threads that vary from a blue identical to the silk to the deep gray of storm clouds during winter. Wearing this scarf grants a +2 item bonus to Performance checks to dance and to Acrobatics checks to Escape. Jaathoom's Rebuke [one-action] (concentrate); Frequency once per hour; Effect You let the winds around you catch the edges of the jaathoom's scarf, and a jaathoom shuyookh appears with a sudden updraft. The winds force your enemies back, granting you some breathing room in battle. Each enemy in a 10-foot emanation must succeed at a DC 27 Fortitude save or be pushed 10 feet. A creature that critically fails is also knocked prone after being moved. Creatures with the air trait are immune to all these effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21c03f12-1914-46fc-bf72-4c7f9555ced8 Jann's Prism {Magical} Held Items \N \N /Equipment.aspx?ID=2655 Light always seems to be refracting through this simple prism, creating a hazy multicolor aura that surrounds the glass. When exposed to direct sunlight, the prism radiates a beam of light that shifts in color. This beam spells out the name of the jann shuyookh for whom the prism was designed. While holding the prism to your eye, your vision becomes overwhelmed with colors that guide your eye, granting you a +2 item bonus to visual Perception checks. If you look through the prism while you Seek, you can scan or search an area twice as large as normal (a 60-foot cone, 30-foot burst, or 20-foot square) as the varying colors help you distinguish between your surroundings. Jann's Light [two-actions] (concentrate); Frequency once per day; Effect You raise the prism above your head and call upon the jann shuyookh to come to your aid. The shuyookh's face becomes visible in a reflection in the prism and light shines out from the prism, surrounding you in a multitude of colors. For 1 minute, you shed bright light in a 20-foot emanation (and dim light for the next 20 feet). The light coruscates with two colors chosen by the jann, and you gain resistance 5 to two damage types based on the colors chosen: red fire, orange acid, yellow electricity, green poison, blue sonic, indigo mental, or violet force. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e6122d4f-0f1f-4301-b279-347a9468351b Jaws of the Grogrisant {Apex,Invested,Primal,Unique} Apex Items \N L /Equipment.aspx?ID=3780 The teeth that fell off the Mantle of the Grogrisant were given to the scholars of Houses Fahlspar, Lotheed, Nicodemius, and Zespire, who—after much heated discussion—created this regal circlet. You gain a +3 item bonus to Diplomacy and Intimidation skill checks and Sense Motive checks against creatures that have the primal trait. When you invest in the headband, you either increase your Wisdom modifier by 1 or increase it to +4, whichever would give you a higher value. Primal Empathy [two-actions] (concentrate, mental); Frequency once per hour; Effect You gain the ability to communicate with nature as if you were a part of it. You cast telepathy at 6th rank, which can only be used to communicate with creatures that have the primal trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +831c309b-5f53-4005-8368-213340af6e85 Jiang-Shi Bell {Illusion,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=3170 This ornate handbell creates a sonorous low-pitched tone when rung, as if sounding from a much larger bell than one carried in the hand. The bell is crafted of silver and polished to a reflective sheen, while the bell's wooden handle is carved with detailed images of various foodstuffs. two-actions] envsion, Interact (olfactory, visual); Frequency once per day; Effect You ring the bell and create an illusory image of a delicious-looking banquet of food laid out on an altar in a 5-foot-square at any point within 30 feet of you that you can see. Any creature that must eat food to survive that's within 30 feet of the appearance of the illusory food must succeed at a DC 28 Will save or be so distracted by the food's sight and smell that they become fascinated by it for 10 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9a3fea73-2083-4581-93f4-fdd6f3184955 Juubun's One Thousand Poems {Enchantment,Grimoire,Magical,Unique} Grimoires \N L /Equipment.aspx?ID=3149 This well-worn manuscript is side stitched with fading lilac-colored thread. It is filled with poems written long ago by a philosopher named Seiji Juubun, which contain a lifetime of wisdom, presenting information and advice on a tremendous breadth of topics. one-action] envision (emotion, mental, metamagic); Frequency once per day; Effect If your next action is to Cast a Spell that has the linguistic trait and that targets 1 creature, you are overtaken by Juubun's spirit, and the spoken elements of your spell become impactfully poetic. If the target is an ally, your words inspire them and they gain 10 temporary Hit Points, which last for 1 minute. If the targeted creature is an enemy and the spell requires a saving throw, and if the enemy fails its saving throw, they become sickened 1 as a result of despair and sadness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eec79596-827c-44a6-b137-be219f85da52 Juxtaposition Ammunition {Conjuration,Consumable,Magical,Teleportation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1262 Juxtaposition ammunition quivers with anticipation, as if the projectile wishes to constantly be in motion. When an activated juxtaposition ammunition hits a creature, it doesn't deal the Strike's normal damage. Instead, the target must succeed at a DC 28 Will save or be teleported to a safe, unoccupied square of your choice within 60 feet of its original position and within the weapon's first range increment. On a critical failure, the target is also sickened 1 from the gut-wrenching sensation of sudden movement. Any relocation from the juxtaposition ammunition is forced movement. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd9b6b18-2983-4186-a081-271d1b50ab8e Keep Stone Amulet {Invested,Magical,Rare} Worn Items \N L /Equipment.aspx?ID=3767 The superior adamantine-lead alloy known as keep stone is as highly prized as it is expensive, and for good reason: keep stone combines the Hardness and durability of the finest metal with inherent magical protection. Not only does the metal itself resist magical effects, but anyone in proximity to a large amount of it also enjoys a degree of protection from divination magic. Dwarven crafters have attempted to make this extra protection more portable and more affordable in the form of keep stone amulets. Each amulet is unique in its exact shape, size, thickness, and decorations, but typically, a keep stone amulet is roughly palm-sized and engraved with clan symbols, holy aphorisms, or a favorite line of poetry. Rebuff Magic [reaction] (concentrate, misfortune); Frequency once per day; Trigger You’re the target of a spell with a spell attack roll; Effect The caster must roll the spell attack roll twice and take the worse result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +51e6424b-852a-4f5e-920a-85159b0d6b40 Lambent Perfume {Censer,Fire,Magical} Censer \N L /Equipment.aspx?ID=2605 This ceramic incense burner is shaped like a three-headed ibis in the form of Atreia, spreading his wings and preparing to take flight; it hangs on a thin, golden chain. Light Incense [two-actions] (aura, manipulate); Cost incense worth at least 1 sp; Frequency once per day; Effect Sparkling golden mist escapes the ibis's open beaks, spreading in a 20-foot emanation. This perfume mist is calming and restorative. A creature that ends its turn within the censer's smoke while sickened or under an affliction can attempt a new saving throw to overcome it. A creature with multiple afflictions, or that is both sickened and has an affliction, chooses one to attempt to overcome each time it ends its turn in the aura. After attempting a new saving throw against an affliction, a creature is temporarily immune to lambent perfume for the purpose of overcoming that affliction for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +481ca06f-eb49-4cc0-906f-555fa17065ae Lamentation of the Faithless {Artifact,Divine,Magical,Unholy,Unique} Artifacts \N 2 /Equipment.aspx?ID=3852 The weapon wielded in battle by Szuriel, Rider of War, is a perpetually blood-covered blade that has taken more lives than even the gods can count. Lamentation of the Faithless is a +4 major striking speed unholy greatsword with a blade of unyielding jet-black steel that absorbs all incident light, counteracting all light effects in a 15-foot radius with a +37 modifier as long as the weapon is unsheathed. Any creature within range attempting to use a spell or ability with the light trait must first succeed at a DC 15 flat check, or the attempt fails. Whenever the blade strikes and deals damage to a living creature, its wielder regains 1d12 Hit Points. Lo and Behold [one-action] (manipulate, unholy, visual); Frequency once per day; Effect You raise Lamentation of the Faithless high above the battlefield, presenting its terrible glory for all to witness. All creatures within 60 feet that are able to see the sword must attempt a DC 50 Will save. Creatures with the unholy trait are immune to this effect, but creatures with the holy trait take a –2 status penalty on this save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ac6232b2-d9db-488c-8a5c-51fb6232b572 Librarian's Baton {Detection,Divination,Magical,Rare} Held Items \N L /Equipment.aspx?ID=1466 A crystal pendulum hangs loosely from a delicate cord connecting the tips of this Y-shaped wooden baton. Such batons are often used by librarians who have problems with customers (or thieves) who can't be trusted to return the books they borrow, but they're equally valuable to wizards who are particularly worried about having ther spellbooks stolen. two-actions] envision, Interact; Frequency once per hour; Effect When you activate the librarian's baton, concentrate on one of the books to which the baton is attuned. The crystal pendulum moves of its own volition, pointing directly toward the location of the book you were concentrating on as a long as the book is within 25 miles of you. If the book is further away than this, or if the book has been damaged enough that it's no longer attuned, you learn only that the book is out of range or damaged, as appropriate. You can Sustain this activation up to 1 minute, during which time you can sense whether the target book is in motion, is in a creature's possession, or enters the possession of a different creature. However, you can't determine the identities of such creatures \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +30c70c79-f722-4e22-9107-2462b585c404 Light Writer {Clockwork,Evocation,Light,Rare} Held Items \N 2 /Equipment.aspx?ID=1152 The light writer is a cutting edge invention, first created in Absalom in late 4721, combining magic and clockwork innovation to allow its operator to create a true-to-life, monochromatic portrait of people or a scene over the course of 20 minutes of exposure. It consists of two flat metal squares, one larger than the other, connected by a tube of leather similar to that found on a bellows. The smaller square, which sits at the front of the device, has a small glass lens in the center of it. The larger square contains a specially treated metallic plate on the inside; its exterior also has both a small control stick connected via flexible wire, and a small metal tube attached to the top and pointing forward. The user presses a button on the control stick to activate the light writer. Upon activation, magical light illuminates the tube, producing a steady light for 20 minutes. This light is captured by the lens and projected onto the metal plate, slowly creating an image of the scene in front of the lens. The plate can then be removed, allowing the image to be displayed anywhere the owner desires. The light writer is mounted on a tripod and must be perfectly still during operation to prevent any defects from appearing in the plate image. If creating a captured image of a living creature, it is equally important for that creature to remain still throughout the process, to avoid a ghostlike blurring of the final image. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbbf6be4-b881-4384-9645-7d343641e3a1 Longnight Tea {Consumable,Magical,Necromancy,Potion,Tea,Uncommon} Consumables Tea L /Equipment.aspx?ID=3142 This tea is brewed with a mixture of matcha, turmeric, and 10 drops of morning dew, creating a fragrant but mildly bitter tea. The bitter aftertaste is said to be the most important element of longnight tea, for it's believed that this flavor lingers on the tongue and aids in keeping you awake and alert. The tea is favored by scholars and soldiers alike, although the value to which each attributes the ability to endure long nights without sleeping varies—and is often the subject of unusually impassioned debate. When you drink longnight tea, it grants you a +1 item bonus to saving throws against sleep effects for 1 hour. one-action] Interact or 10 minutes (concentrate, Interact) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +12a2c864-50ee-4ba0-92d3-5897f0cbd2f1 Lover's Knot {Consumable,Healing,Magical,Necromancy,Talisman,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1744 This lock of hair is wrapped around a twig twisted into the shape of a heart. Popular among many of Restov's explorers, traders, and mercenaries, often a person carries several lover's knots on their person in case of emergency. While the original lover's knots were specific rewards granted by a particularly flirtatious Swordlord to her favored agents, time has seen these talismans become much more widespread through southern Brevoy. When you activate a lover's knot, you regain 2d6 Hit Points. If you have the Battle Medicine feat, you instead regain 2d6+7 Hit Points. one-action] envision; Requirements You are trained in Medicine. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +915b9c73-5882-42bf-911a-ed338bcd508a Mad Mammoth's Juke {Conjuration,Consumable,Magical,Rare,Talisman,Teleportation} Consumables Talismans \N /Equipment.aspx?ID=1505 This small, fragile tusk came from a very young mammoth. It's filled with ice-cold glacial water and capped with a carved piece of ivory. When you crush the tusk, the water rushes around you in an instant as you twist away from impending disaster with a supernatural flourish. You teleport to an unoccupied space within 200 feet that you can see, bringing along all your equipment. You can't bring any other creature with you, even in an extradimensional space. free-action] envision; Trigger You would be injured by an effect that would bury you, such as an avalanche or a tunnel collapse; Requirements You are an expert in Acrobatics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b5dabcd6-f401-47a4-be74-908a2a786c2b Magnet Coin {Conjuration,Magical,Teleportation,Uncommon} Held Items \N \N /Equipment.aspx?ID=2562 Thera Heartslip commissioned these magical coins during her early thievery days and still has a number on hand to share with her confidants. This coin resembles an ordinary coin, but it's warm and seems to thrum slightly when touched. The coin's face features a very small fragment from the pressed portion that can be removed, such as a small star or one eye from the head on the face. Removing this fragment causes the coin to stop thrumming and feeling warm to the touch. Noticing the removed piece requires close inspection and a successful DC 19 Perception check. three-actions] envision, Interact; Frequency once per day; Requirements You are holding the coin fragment; Effect You focus on the rest of the coin, imagining its complete form in your hand. The rest of the coin teleports into your hand, reforming the complete coin. If it was near any other coins, it also teleports up to 3d10 coins with it into your hand. The coin can only teleport up to 15 miles; if you are farther when recalling the coin, it teleports the maximum distance toward you and lands in an open space. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5dd6c4c-c408-475b-9705-dc7ff16091b7 Magnetite Scope {Magical,Transmutation} Customizations Scopes L /Equipment.aspx?ID=1213 More of a field projector than a scope, this small cylinder of magnetite has been enchanted to spread and accelerate the shrapnel of a scatter weapon further than the weapon's natural capabilities. Furthermore, some of the floating magnetite inside the scope's structure can help you when attempting to determine the your allies' locations. The magnetite scope grants you a +2 item bonus to Survival checks to Sense Direction when using the scope to assist you in navigating. This scope can only be attached to firearms with the scatter trait. one-action] Interact; Effect The next Strike you make this round with the gun to which the scope is attached has its scatter radius increased by 5 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62308ccd-284d-408e-a396-b97b24472c25 Magnifying Glass of Elucidation {Divination,Magical,Uncommon} Held Items \N \N /Equipment.aspx?ID=1438 PFS Note The magnifying glass of elucidation is available for purchase for any common languages, as well as any other languages to which a PC has gained access. three-actions] envision, Interact; Frequency once per day; Effect You scan up to two pages of writing with the magnifying glass of elucidation, imbuing the magnifying glass with the information you scanned. You can use a separate 3-action activity to have the magnifying glass reproduce the imbued information onto blank paper exactly as it appeared when you Activated the magnifying glass. The reproduction is a direct copy of the pages but doesn't imbue the reproduction with any magical effects or other special effects. As such, you can copy the writing of a scroll, for example, but it will only be mundane writing and not have any magical effect. The magnifying glass can only hold one instance of information at a given time; Activating the magnifying glass a second time or reproducing the information clears out the magnifying glass's information. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +974fd456-f0ec-4b71-be16-cd57d85b68e6 Major Banner of Piercing Shards {Aura,Magical,Uncommon} Banners \N L /Equipment.aspx?ID=3904 This magical banner has an intricately embroidered pattern of shards and cracks across its surface, almost like a broken mirror. Though it always feels dry to the touch, this banner from a distance gleams red as if slightly stained with the blood of your enemies. While holding a banner of piercing shards, you can use the following ability. Shards Seek Wounds [one-action] (concentrate); Frequency once per minute; Effect Shards of sharpened glass violently shoot out from the magical banner into the newly opened wounds of a nearby enemy. The magical banner deals 1d4 persistent bleed damage to any enemy within the banner’s aura that has been dealt damage since the end of your last turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +72e6d906-8264-45d8-b435-54c25c6020f0 Malleable Clay {Magical,Talisman,Transmutation,Uncommon} Consumables Talismans \N /Equipment.aspx?ID=1522 This small lump of clay is malleable and can be molded into innumerable shapes and forms. When affixed, the clay takes on the appearance of the affixed weapon. When activated, the affixed weapon gains the versatile bludgeoning, versatile piercing, and versatile slashing weapon traits for the triggering Strike and all other attacks for 1 minute. With each attack, the clay changes shape, taking on the appearance of a different weapon that deals damage of the chosen damage type. free-action] envision; Trigger You Strike with the affixed weapon; Requirements You're trained in the affixed weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d45258c4-74db-474c-ae47-84a3153f51e5 Mantle of the Grogrisant {Abjuration,Invested,Primal,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=1476 This long, golden cloak is among the royal regalia of the emperors of Taldor. It was fashioned from the pelt of Grogrisant itself, after being slain by Taldaris, and Grogrisant's mane was fashioned into a thick fringe that runs all along the mantle's edges. The paws of the Grogrisant cross beneath the wearer's throat, giving you an imposing appearance. The Mantle of the Grogrisant grants you fire resistance 15 and physical resistance 5 (except bludgeoning). one-action] envision, Interact (evocation, incapacitation, light, primal, visual); Frequency once per day; Effect You pull the hood of the mantle over your face, revealing the six eyes of Grogrisant. The mantle gives off a flash of blinding light in a 60-foot emanation. All enemies within this area must attempt a DC 38 Fortitude saving throw. On a failure, they're blinded for 1 minute. On a critical failure, they're permanently blinded. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c99b5ca4-4afd-4a06-b9f2-8f5333e4c32c Mask of Allure {Apex,Enchantment,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=1066 This mask appears to be a pool of mirrored, shifting silver adhered to a thin metal plate. When you place it against your face, it melds to the shape of your head. The material is breathable and light, and does not obscure vision. You gain a +2 item bonus to Deception, Diplomacy, Intimidation, and Performance checks while wearing the mask. free-action] envision (visual); Frequency once per day; Trigger You attempt a Deception, Diplomacy, Intimidation, or Performance check; Effect You gain a +4 status bonus to the triggering check. This ability has no effect if you're under the effects of a disguise that hides the mask of allure. Depending on the skill used, the mirrored silver transforms into one of the following appearances. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +57971ad9-c603-4b7b-9de6-aa6f4b4e7df3 Poisonous Cloak Type II {Cursed,Invested,Magical,Rare,Transmutation} Cursed Items \N L /Equipment.aspx?ID=606 This innocuous-looking cloak is associated with a type of poison, set at the cloak’s creation. It often appears as a clandestine cloak or a cloak of the bat to the unaware. When you invest this cloak, you lose any resistance to poison damage, and anytime you take piercing or slashing damage in combat, you are exposed to the type of poison associated with the poisonous cloak with no onset, even if it’s not an injury poison. Once the curse has activated for the first time, the cloak fuses to you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03e50d78-31b0-486d-b76f-e10818dd981b Mat of Resilence {Magical,Uncommon} Other \N 1 /Equipment.aspx?ID=3745 This light but sturdy woven mat, a miniature version of the floating foundations used in villages of the Dirt Sea, is carried tied in a tight roll. When you use an action to unfurl the mat onto an unoccupied horizontal space, the mat covers the existing terrain to create a smooth surface that can be walked on as if it were solid ground. Difficult or hazardous terrain in that square may be treated as normal while the mat of resilience covers it. The mat can be rolled back up or moved to an adjacent square using an Interact action, but it cannot be moved or put away while a creature is atop it. Sturdy Foundation [one-action] (manipulate); Requirements A creature is atop the mat; Effect The creature enters a simple stance that makes the most of the mat’s stabilizing magic. While in this stance, if at least half of the creature’s space is atop the mat, it cannot gain the off-guard condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cafca4d5-95ec-42c9-a266-f3a87950aaa4 Memory Palace {Conjuration,Magical,Structure,Uncommon} Structures \N when not activated /Equipment.aspx?ID=1374 A memory palace is an elaborate magical structure that safely stores memories for easy access. It appears to be a miniature Taldan villa small enough to fit in the palm of a human hand. minutes) envision, Interact; Frequency once per day; Effect The miniature grows into a building connected to the Astral Plane for 1 hour. The memory palace has a 30-foot-square central courtyard surrounded by 12 10-foot-square chambers. Arranged within these chambers are various items referred to as the palace's nodes—statues, tapestries, fountains, and other works of art are common, but a node can take other forms at the GM's discretion. As a 10-minute activity, you can imprint one extended memory onto a node: the contents of a specific simple book, for example, or the events of a recent adventure. When you do, the node changes its shape and appearance to visually represent the memory you have imprinted onto it. If the node was already imprinted with a memory, the old one can be overwritten to repurpose the node. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +643db251-d1a5-44d6-8923-5ecfb7734d40 Mercurial Mantle {Apex,Invested,Magical,Transmutation} Worn Items Other Worn Items L /Equipment.aspx?ID=1067 This deep red cloak fits lightly about your shoulders, and the edges perpetually twitch slightly, as though caught in a breeze. The cloth feels smoother than silk, rippling and swaying like liquid when in motion. You feel a lively energy infusing your arms and legs. You gain a +3 item bonus to Acrobatics and Stealth, and a +2 circumstance bonus to AC against attacks from reactions triggered by your movement. two-actions] command, envision (conjuration, teleportation); Frequency once per day; Effect The cloak hums with power as your whirl it around yourself, disappearing amid a brief flash of light. Teleport up to double your Speed to a location you can see. At the end of the teleportation, you can make a melee Strike against a creature within reach, if there is one. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9d477b53-b93a-45cf-80c0-1a43e7f11779 Metuak's Pendant {Abjuration,Invested,Magical,Unique} Worn Items Other Worn Items L /Equipment.aspx?ID=1525 This black quartz pendant carved in the shape of an angel's feather hangs from a leather cord worn around the neck. Once worn by Metuak of the Burning Mammoths, this family heirloom anchors you to your ancestors, preserving your sense of self and protecting your mind from mental manipulation and demonic possession. You gain a +1 item bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied. This bonus increases to +2 if the source of the effect is a fiend. reaction] ; Frequency once per hour; Trigger You succeed or critically succeed at a saving throw against a mental effect that would make you confused, controlled, frightened, or stupefied; Effect Empowered by your determination, your ancestors protect you and your nearby allies. For 1 minute, you and each of your allies within 30 feet gains a +1 status bonus to saving throws against mental effects that would make you confused, controlled, frightened, or stupefied. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7b93431a-3e97-44e7-800d-885bb74de7ca Midnight Milk (Experimental) {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=3451 Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined “sweat” harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, “Ilvarandin”). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5133efdd-78c0-45eb-85b4-9b212556bf34 Midnight Milk (Pure) {Alchemical,Consumable,Drug,Ingested,Poison,Rare} Alchemical Items Drugs L /Equipment.aspx?ID=3451 Midnight milk is a strange and powerful drug, originally invented by the intellect devourers of the alien city of Ilvarandin to remotely steal the bodies of distant dreaming victims through the use of an artifact called the Dream Lens. Pure midnight milk is incredibly rare—almost all of that found beyond the vault of Ilvarandin is instead cut to reduce costs and expenses. Crafting a dose of this dangerous drug requires a wide range of reagents; the most difficult to acquire of these reagents are vials of refined “sweat” harvested via a mithral blade from the fleshy fronds of a rare form of cavetongue fungus known as authul, which grows wild only in remote corners of the Vaults of Orv. When an alchemist mixes midnight milk, they must do so while in a trancelike state that approximates the dreaming mind—a classic method of reaching this state involves the repetition of a wordless chant spoken in a specific meter and rhyme scheme (one that the poet Vumeshki unknowingly duplicated with his dream-inspired poem, “Ilvarandin”). Recently, an experimental form of the drug created by the alchemist Aliver Podiker has been developed, but so far, attempts to replicate refined midnight milk using these methods have met with failure. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6110b8ff-fe05-450d-a3cf-028d394fbf16 Leaf Weave {Laminar} Armor Base Armor 1 /Armor.aspx?ID=28 Specialized crafters, often elves, create leaf weave out of sturdy leaves from ancient or magically enriched trees. Such leaves, when treated properly, have the strength of leather, and other tough plant materials hold the leaves together to form the armor. Such suits are popular among those who wish to avoid materials taken from slain beasts. As a material, leaf weave has the same statistics as thin wood. \N \N \N \N \N \N \N 1 \N \N \N \N 4 \N \N \N \N \N \N \N \N \N +e303b92a-3052-4706-9628-0cbbf05fe1c9 Mirror of Sorshen {Artifact,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=3121 The silvery glass of this oval mirror displays alluring sights. Its dark wooden frame is studded with small green gems and is carved with a pair of sensuous humanoid shapes—one on the edge of each side of the glass. Irresistible Desire [three-actions] (concentrate, emotion, incapacitation, visual); Requirements The target must be fascinated by the mirror; Effect You control the target for 30 days, with the effect of a critically failed saving throw against dominate. If the victim sees the mirror again at any point before this duration expires, the control extends for an additional 30 days from the moment it looked at the mirror again. While there is no initial saving throw, the DC to break free due to commands against the creature's nature is 35. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3e288847-91ff-4dee-883d-834e29e15752 Mnemonic Feather {Magical,Rare} Held Items \N \N /Equipment.aspx?ID=3523 Murrou crafted these feathers to assist in remembering information. A mnemonic feather is an emu feather imbued with magical energies. You can place the mnemonic feather in a book with an Interact action. As long as the mnemonic feather remains within the book, you recall information contained within that book perfectly, as if you were reading the page, as long as the book is on the same plane as you. When you attempt to Recall Knowledge about a topic contained within the book, you gain a +1 status bonus to the check. Recite Mnemonic [reaction] (auditory, concentrate, mental); Frequency once per day; Trigger An ally within 30 feet attempts a Recall Knowledge check involving the topic in the mnemonic feather’s book; Effect You mentally impart the book’s knowledge to your ally, giving them the benefit of the mnemonic feather. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a1874c2b-7214-43b6-8146-350a18619178 Moderate Portable Seal {Consumable,Gadget,Magical,Uncommon} Consumables Gadgets L /Equipment.aspx?ID=3569 A portable seal is a stiff framework of copper wires and strategically placed hinges, so that when the device is snapped open it forms an instant geometric design. A tiny Stasian coil is attached, which when activated runs a mixture of occult energy and high-voltage electricity through the wire. The design covers a 5-foot burst when unfolded and must be unfolded into an area free of major obstructions such as rocks or hostile creatures. When a creature with the summoned trait attempts to enter the seal’s area or make a melee Strike against a creature in that area, the summoned creature must attempt a Will save. two-actions] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf0dc5ee-4f4e-4c7b-9033-6f8c93045eb5 Monkey's Paw {Cursed,Magical,Misfortune,Rare} Cursed Items \N L /Equipment.aspx?ID=3131 This dried, gnarled hand is clenched in a fist, waiting for a creature to pick it up. When you pick up the monkey's paw, the hand opens, revealing three withered fingers. The monkey's paw grants you three wishes (with the effects of a success on the wish ritual), curling one finger after every one. Once you pick up the monkey's paw, you cannot discard the hand until it returns to a clenched fist by granting its three wishes. Any attempts to discard the hand, even with the effects of a wish ritual, are unsuccessful as the monkey's paw reappears among your possessions within 1d4 hours; it doesn't work for any other creature in the intervening time. The hand returns even if another creature steals it from you. Once you make all three wishes, the monkey's paw uses interplanar teleport to travel to a random point in the multiverse. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1454d440-26c7-4dee-9f70-69a5f47e7495 Moon Blossom Tea {Consumable,Divination,Magical,Potion,Tea,Uncommon} Consumables Tea L /Equipment.aspx?ID=3143 This bright and citrusy tea is traditionally made with green tea combined with orange rind shavings and flower petals plucked during a full moon. Some claim to be able to tell the difference if these petals were plucked at other times, but this does not alter the tea's effects. The tea leaves have a chance to anticipate unexpected encounters. After consuming the tea, you gain a +2 item bonus to all initiative rolls for 1 hour and gain the following reaction. reaction] (envision); Trigger You roll a failure on a Reflex save; Effect You get a success on the Reflex save instead. Reduce the remaining duration of moon blossom tea by 1 hour; if this reduces the duration to 0, the duration ends. This is a fortune effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +60599b99-f8b6-47f5-80e5-fe4448a3f7d8 Mutagenic Renovator {Abjuration,Consumable,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=1610 This sludgy concoction is said to be derived from liquefied mutant scales. For 1 hour after you imbibe the potion, your skin warps and mutates to grant you resistance 5 to one type of energy damage. When you first drink the potion, choose either acid, cold, electricity, fire, or sonic damage. The potion starts by granting you resistance against this type of damage. Each time you take damage from one of these listed energy types other than the one you currently resist, your skin mutates, causing you to lose the energy resistance previously granted by this potion and gain resistance to the type of energy by which you were most recently damaged, and the potion's duration decreases by 10 minutes. The resistance shifts only after you take the damage, so it doesn't apply to the first instance of damage. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +104af381-e62a-4ac9-83ac-a0b3da5c7557 Necklace of Allure {Apex,Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3012 Several sapphires are set along the length of this brilliant silver necklace. The necklace features an intricately carved pendant in the shape of a wolf's head. You gain a +2 item bonus to Deception and Diplomacy checks. When you invest the necklace, you either increase your Charisma modifier by 1 or increase it to +4, whichever would give you a higher value. Win Them Over [two-actions] (concentrate); Frequency once per hour; Effect You cast a 4th-rank charm spell (DC 38). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +09661b42-67ae-4473-8655-b0a6368b2673 Necklace of Knives {Conjuration,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=572 This necklace strung with miniature stone throwing knives. As long as you wear it, you are never without a weapon, a crude surgical tool, or stake for a vampire, if necessary in following Pharasma’s teachings. one-action] Interact; Effect You pluck a miniature knife from the necklace, and it grows into a normal stone, steel, or wooden dagger for as long as you hold it, fading away 1 round after it leaves your hand. No matter how many knives you pull from the necklace, you never seem to deplete them. Wooden daggers from the necklace are as effective as ordinary steel daggers and can be useful to stake vampires. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9fed5eeb-b05b-489e-be0f-458609a702ab Mantis Plate {Invested,Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3198 The beautiful plates of this +2 resilient greater ready full plate armor are shaped from the carapace of a deadly mantis, providing excellent protection with added flexibility. When wearing a suit of mantis plate, you gain a +2 item bonus to your Athletics DC. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +291ad775-b4d6-4cee-9da6-260b8c91165c Octopus Potion (Greater) {Consumable,Magical,Morph,Potion,Water} Consumables Potions L /Equipment.aspx?ID=2630 Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 to determine an additional effect of the arms, which lasts as long as the target remains grabbed or restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grappled or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b8e9dc97-81b4-4e73-a593-982315389308 Octopus Potion (Lesser) {Consumable,Magical,Morph,Potion,Water} Consumables Potions L /Equipment.aspx?ID=2630 Eight flailing octopus arms covered in suckers pop out from the sides of your body when you imbibe this potion. The arms share your multiple attack penalty and attempt to Grapple a random enemy within 15 feet of you. On a success, roll 1d4 to determine an additional effect of the arms, which lasts as long as the target remains grabbed or restrained by the arms. On subsequent turns, you can use a single action, which has the attack trait, to have the arms either Grapple a creature currently grappled or restrained (with no added effect) or release any creature they currently hold and repeat their initial effect. After 1 minute, the arms disappear and the potion's effects end. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c5f02e8f-935d-4fb1-9576-abe5f707b45a Oculus of Abaddon {Artifact,Conjuration,Divination,Evil,Magical,Necromancy,Rare} Artifacts \N \N /Equipment.aspx?ID=1747 An oculus of Abaddon is a potent artifact rumored to have been created by one of the Four Horsemen of the Apocalypse as a way to reward those who work as their agents on the Material Plane. More likely, these items were crafted by a powerful pre-Earthfall death cult that has long since moved on, leaving behind these dangerous artifacts to tempt mortals into serving the needs of the Horsemen. hour (envision; evil); Frequency once per year; Effect You manipulate the minds of a huge number of targets, provided that the end goal of the manipulation is a tragic or otherwise horrific fate for those being manipulated. This functions as suggestion, but with a range of 1 mile. All creatures within this area are affected, with the same suggestion implanted in their minds. Creatures hear the telepathic suggestion in their native language, and creatures that are 7th level or higher can attempt a DC 36 Will save to resist the effect. This power was used by Vordakai to cause the vanishing of Varnhold, suggesting to its inhabitants to leave their homes and travel south to his tomb. If this effect is counteracted or removed on one victim, it ends for all victims. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +df177535-aa5d-400d-9b8c-626f27205111 Oil of Skating {Consumable,Magical,Oil} Consumables Oils L /Equipment.aspx?ID=2074 This thin, slippery oil shimmers with a golden hue. Coating your shoes or feet with oil of skating enables you to skate quickly along flat surfaces for 1 hour. You gain a +10-foot status bonus to your Speed, which doubles if you move on a downhill surface. You lose this bonus if moving on difficult terrain, greater difficult terrain, or uneven ground. Also, you treat any uphill movement as moving on difficult terrain while your feet are oiled and treat the results of any Acrobatics checks made to Balance as one degree worse. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2d4f1697-64b0-4c1b-9798-d784eb1d4c30 Old Tillimaquin {Enchantment,Magical,Unique} Other \N 3 /Equipment.aspx?ID=1617 This beloved tavern mascot is a shabby old stuffed beast mounted on an immense slab of ironwood. The beast is roughly the size and shape of a wolverine but with a broader snout, blue stripes along its upper legs and bristled back, and a club of spiked bone at the end of its long tail. No one can recall where Old Tillimaquin originally came from, how the taxidermic beast came to stand in its tavern, or even whether it's a genuine article. The tradition of rubbing its bronzed claws for good luck has been observed for so long that the front claws are worn to stubs. Local belief holds that as long as Old Tillimaquin stands, neither fire nor flood will claim its town. Interact (divination, fortune, occult); Frequency once per month; Effect You rub Old Tillimaquin's bronzed claws for good luck before setting out on a task that might benefit the town. You can reroll a single failed saving throw within the next 24 hours, but you must take the second result, even if it's worse than your original result. Each person who rubs the claws can benefit only once per month, but there's no limit to how many people can draw on Old Tillimaquin's luck. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8a78282-0f1f-497e-ad5c-1ddcf821aca4 Palanquin of Night {Conjuration,Magical,Uncommon} Other \N L when not activated /Equipment.aspx?ID=1799 This small square of dark blue fabric appears to be painted with a depiction of the night sky, shifting each day to match the sky above Geb the previous night. three-actions] Interact; Effect The fabric unfolds into a dark palanquin large enough to comfortably hold two Medium creatures. Four spectral bearers appear at the corners of the palanquin, capable of carrying it effortlessly over most types of terrain as long as the terrain is relatively flat and devoid of hazards. Spectral bearers have the statistics of an unseen servant, except they're strong enough to carry the palanquin and its occupants. They move generally along a basic set of directions you indicate upon activation, which can include turns onto various streets, but they don't take other creatures' feelings into account and can be inconsiderate to passersby in an inhabited area as they relentlessly move you forward. The bearers move slowly but steadily along their simple directions. While the palanquin is perfectly suitable for overland travel, the bearers' imprecise movements and the requirement to reactivate the palanquin to change destinations make it unsuited for a combat encounter or other situation where seconds and precise movements count. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6c27fb4-db64-44f2-a4bf-09e27b61787d Pelagic Helmet {} Adventuring Gear \N 1 /Equipment.aspx?ID=3250 Most merfolk have no problem surfacing for a while, but constant existence in the air is exhausting and demoralizing. A clever artisan off the coast of Arcadia came up with this solution—a sturdy frame that goes on the shoulders and supports a bubble-like helmet filled with water. A mouthpiece lets the wearer speak to the outside world, and a plant-based filtration system keeps the water at the appropriate level of freshness or brackishness for the wearer. Over the years, these contraptions have spread to most of the world's oceans, though many merfolk don't use them—some find the devices just too heavy and would rather deal with the dryness. The helms are especially popular with abyssal merfolk, who tint the glass dark to protect from the too-bright surface. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +514038d6-0387-40c2-8809-0bbc84eeaf3b Philosopher's Extractor {Artifact,Magical,Rare} Artifacts \N 8 /Equipment.aspx?ID=3122 This bizarre machine is a complex arrangement of flasks, tubes, and other alchemical equipment. The philosopher's extractor is designed to create the ultimate alchemical concoctions. The extractor functions as an exceptional alchemist's toolkit, granting a +4 item bonus to Crafting checks related to alchemy. When using the extractor to Craft an alchemical item or with infused reagents as part of your daily preparations, you can create impeccable alchemical items. An impeccable alchemical item always uses the maximum numerical value possible for any rolls it requires, such as dealing maximum damage with alchemist's fire or restoring the maximum number of Hit Points with an elixir of life. If the impeccable item has a duration, it lasts twice as long as normal. Finally, an impeccable alchemical item never has a drawback. Essence Transmogrification 1 hour (manipulate); Effect You take a sizable portion of a creature (at least two-thirds of its original mass) and filter it through the mechanisms of the extractor. After the end of the process, the philosopher's extractor creates a transmogrifying mutagen that imparts the essence of the creature to the drinker. The extractor can make several transmogrifying mutagens simultaneously using the same activation if enough mass is provided at once, up to a maximum of 10 concurrent mutagens. Drinking a transmogrifying mutagen imparts you with one of the creature's unique abilities for 1 hour. This could grant one of several abilities such as a dragon's breath, darkvision, flight, frightful presence, or immunity to sleep. The ability functions as it did for the original creature, except it uses your class DC or your spell DC (whichever is higher) instead of the creature's DC. The mutagen grants only abilities based on a creature's physiology and never grants magic-related abilities such as innate spells or spellcasting ability. The GM ultimately decides what ability a transmogrifying mutagen grants. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +642721bd-ab6b-436f-9948-e6320db9a5a3 Phoenix Cinder {Consumable,Fire,Primal,Rare} Blighted Boons \N \N /Equipment.aspx?ID=2372 An incandescent, multipronged crystal the color of dying fire, a phoenix cinder gives off pleasant warmth and a sense of peace. A low, soft chirruping around the crystal invokes the idea of using fire to cleanse and protect. The crystal offers this power to anyone who touches it. A partaker must be willing to gain the boon's effects. one-action] (concentrate, fire); Frequency once per day; Effect You wreathe yourself in flame for 1 minute. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 2d6 fire damage. You can Dismiss the activation. You can use the activation once per hour. Always feverish and flushed, you feel as if temperatures lower than sweltering are cold. Reduce your current and maximum Hit Points by 2 × your level, and you have a weakness to cold damage equal to half your level. You have urges to burn and use fire when you can. When confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd48532b-bea1-4a41-9d26-7073130d4454 Phylactery of Faithfulness (Greater) {Divination,Divine,Invested} Worn Items Other Worn Items L /Equipment.aspx?ID=452 This tiny box holds a fragment of religious scripture sacred to a particular deity. The box is worn by affixing it to a leather cord and tying it around your head just above your brow. You don’t gain any benefit from the phylactery if you don’t worship the affiliated deity. The phylactery grants you religious wisdom, which manifests as a +2 item bonus to Religion checks. Just before you perform an action that would be anathema to the phylactery’s deity, the phylactery warns you of the potential transgression in time for you to change your mind. one-action] envision; Frequency once per day; Effect You ask for guidance about a particular course of action, gaining the effects of an augury spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8ba5fb1b-4983-4b5a-bfcd-83034a0abd7b Pilferer's Gloves {Apex,Invested,Magical} Worn Items Other Worn Items L /Equipment.aspx?ID=2141 Made of soft and subtle black leather, these gloves fit tightly but aren't uncomfortable and don't impede your sense of touch. As long as you're trained in Thievery while wearing these gloves, you're always considered one skill rank higher than your actual rank. If you possess a Legendary skill rank in Thievery, you gain a +2 item bonus to Thievery checks instead. When you invest the gloves, you either increase your Dexterity modifier by 1 or increase it to +4, whichever would give you a higher value. reaction] (concentrate); Frequency once per day; Trigger You fail or critically fail a Thievery skill check; Effect If you failed the Thievery skill check, you succeed at that check instead. If you critically failed, you fail instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa18f053-d4b5-443d-ac20-0801a0b4e656 Plated Duster {Uncommon} Adventuring Gear \N 1 /Equipment.aspx?ID=1789 These loose-fitting long coats of canvas or leather are lined with metal plates, offering wearers respite from Alkenstar's dust storms and smog stains as well as modest protection against bullets and knives. While these dusters can't turn away gunfire entirely, their utility, affordability, and comfort ensure their popularity, especially among the city's shieldmarshals, who have adopted them as a sort of unofficial uniform. A plated duster can be donned with 2 Interact actions or as part of donning light armor. When worn with light armor from the cloth, leather, or chain groups, a plated duster increases the armor's item bonus to AC by 1, worsens the armor's check penalty by 1, reduces the armor's Dex cap by 1, increases the Strength score required to ignore the armor check penalty and Speed penalty by 2, adds the noisy trait, and changes the armor's group to composite. This also makes the armor one step heavier (from light to medium), and you use the proficiency bonus appropriate to this adjusted armor type. You can't use a plated duster alongside an armored skirt or any other item that adjusts an armor's statistics. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6fa24e47-43bb-499c-9af6-6e056ca56589 Pocket Watch of Stethelos {Magical,Rare} Held Items \N L /Equipment.aspx?ID=3942 This brass pocket watch has an unusually complex winding mechanism, and the name inscribed on the back, as well as the numbers on the face, are written in a language no one can identify. Repeated use of the pocket watch attracts the attention of terrible creatures of the Dimension of Time. Step Between the Ticks [two-actions] (manipulate); Frequency once per day; Effect You gain 3 actions, each of which must be immediately used to Leap, Stand, Step, or Stride. If you have an appropriate Speed, you can add Burrow, Climb, Fly, or Swim to this list. While you take these actions, time pauses. All other creatures are completely unaware of your actions, can’t speak, and can’t use any actions that would be triggered by your movements. While you’re taking these actions, you can’t take any other actions, including any that would be triggered by the move actions. Once the actions are complete, time starts again, and to onlookers, you seem to have suddenly teleported across the distance you traveled. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +62228b1b-ee63-49ce-8368-4445e7433744 Mantis Shell {"Adjusted Weapon Harness",Uncommon} Armor Base Armor 1 /Armor.aspx?ID=30 Construction of mantis shell armor originates with the Red Mantis assassins. Authentic mantis shell can be found in some dark markets, but wearing such armor can attract deadly attention from the armor's originators. Mantis shell comes with the weapon harness adjustment, though these special vambraces are meant to hold sawtooth sabers, and attaching anything else is an insult to the Red Mantis. \N \N \N \N \N \N \N 2 \N \N \N \N 3 \N \N \N \N \N \N \N \N \N +bd63bd9b-50db-4983-b8d9-6c536810f2fe Portable Inspiring Spotlight {Light,Magical,Rare} Other \N 3 /Equipment.aspx?ID=3531 An inspiring spotlight consists of a drum-shaped metal housing around several reflective plates. It has the capacity to cast a powerful, narrow beam of light to illuminate important moments or characters on stage. The portable version consists of an 18-inch-diameter lamp on a tripod that can be set up or broken down over the course of 10 minutes. The mounted version is typically 3 feet in diameter and affixed to a bracket above and behind the audience for indoor performances. Light It Up [one-action] (light, manipulate); Frequency once per hour; Effect The inspiring spotlight emits a 5-foot burst of bright magical light within 120 feet. If the burst intersects with an area of magical darkness, the inspiring spotlight attempts to counteract the darkness with a +17 modifier. Creatures within the burst gain a +1 item bonus to saving throws and Charisma-based skill checks. The spotlight remains lit for 1 minute or until you Interact to turn it off. During this time any creature adjacent to the spotlight can move the burst up to 20 feet from the burst’s original position with an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2909da65-3205-4633-9ff3-27a88da00ddb Potion of Passing Fancy {Consumable,Magical,Potion,Uncommon} Consumables Potions L /Equipment.aspx?ID=3637 A lesser variant of the serum of sex shift with some interesting quirks, a potion of passing fancy is a staple of Arshean artisans, and most temples keep at least a few doses at hand. Upon drinking the potion, your appearance changes, taking on different sex characteristics in line with another gender expression. You have little control over the details of the change, but it lines up with your deepest heartfelt ideal. More importantly, unlike the serum of sex shift, a potion of passing fancy doesn’t impart the “family resemblance” effect; thus, a drinker too shy or afraid of being recognized to publicly express another gender as themself can experience the change more anonymously. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8876af23-797a-4a54-a976-21647a069cae Powered Full Plate {Alchemical,Rare} Alchemical Items Alchemical Other 4 /Equipment.aspx?ID=1982 Stasian actuators help the limbs of this full plate move of their own accord, as long as they’re supplied with power. A chamber in the chest plate can hold a single bottled lightning, which takes 3 Interact actions to install. one-action] (manipulate); Requirements A bottled lightning is installed in the shield; Effect The armor powers up for 10 minutes. While it’s powered up, add the bottled lightning’s item bonus to your Athletics checks to Force Open, High Jump, Long Jump, and Shove. The armor’s Strength requirement is lowered by 1, or by 2 if the loaded bottled lightning’s item bonus to attack rolls is +3 or higher. The armor’s normal penalties still apply, based on this altered Strength. The activation uses up the bottled lightning, and the armor can’t be activated again until a new one is installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +95725fe9-73c5-45bf-b170-c4b68b8646ed Primal Scroll Case of Simplicity {Invested,Magical,Transmutation,Uncommon} Held Items \N \N /Equipment.aspx?ID=525 The four different types of scroll cases of simplicity often bear adornments appropriate to their magical tradition, such as angelic wings or otherworldly lettering. On the inside, intricate runic diagrams spiral out to surround the scroll stored within. A scroll placed within the case can be converted into energy to cast consistently useful spells depending on its type. You must be able to cast spells of a given tradition to use a scroll case of simplicity of a corresponding type. one-action] Interact; Requirements The scroll case contains a single scroll of a 1st-level spell; Effect You transfer the scroll’s energy into the scroll case, consuming the scroll, and you can immediately begin casting one of the scroll case’s spells. If you use any action other than to Cast a Spell from the scroll case after activating the scroll case of simplicity, the scroll and its energy are lost. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8fcee309-f3ff-4288-9494-c028a2ae66ac Propaganda (Level 5) {} Services \N \N /Equipment.aspx?ID=2471 Propaganda is strongly biased information presented in a way that may mislead those who are exposed to it. Most commonly, propaganda is used to drive a specific political agenda. While this is oftentimes a tool utilized by regimes to maintain a specific image among their oppressed people, the Firebrands use propaganda to bring shocking truths to light, drive wedges between enemy factions, and encourage uprisings against tyrannical regimes. Many groups of Firebrands specialize in the creation and dissemination of propaganda, though they are just as likely to utilize local resources to do the disseminating for them. When used at the correct time and place, propagandists can adjust the temperature of the political climate to tear down tyrants and shift the narrative in a way that evokes specific sentiments, like hope or anger, and thus inspires rebellious action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +34208fad-4760-491f-b903-d434f5598f55 Pyrite Rat {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=912 This lustrous, rat-shaped pyrite statuette is 1 inch tall. When activated, the statuette transforms into a flesh-and-blood giant rat. You can use the following action when you hold the pyrite rat. You can use this action only once per day, and the rat remains transformed for 1 hour. two-actions] concentrate, manipulate; Effect You place the statue on solid ground and speak the rat's secret name, causing the statuette to transform into a living giant rat. In creature form, the giant rat acts on your turn. It gets 2 actions and can't use reactions. You have to spend an action each turn to tell it what to do; otherwise, it tries to run away from danger or cowers where it is. If the rat is slain while in animal form, it reverts to its statue shape and can't be transformed again until 1 week has passed. If the figurine is destroyed while in its statue form, it's shattered and its magical properties are lost forever. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5accba79-d5a5-43f5-96db-e504a72253ac Pyronite {Alchemical,Consumable,Fire,Rare} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=1579 A stick of pyronite is a devastating explosive that fills an area with fire and concussive force when it detonates— as long as its fuse has been lit! … one-action] or [two-actions] Interact; Effect Activating a stick of pyronite is usually a two-action activity. First, you interact with the pyronite to light its fuse with a source of fire. This fire source can be an object you hold in another hand, such as a tindertwig or a lit torch, or it can be a free-standing adjacent fire. Once the fuse is lit, you throw it (an Interact action with the ranged trait) up to 50 feet away—if you hurl it into an existing fire, you don't need to take the initial action to light its fuse and can Activate the pyronite with only one action. You can toss the pyronite anywhere within 50 feet, though at the GM's discretion, you might need to make an attack roll if the throw is unusually challenging. Once a stick of pyronite's fuse is lit, it explodes at the end of your turn, regardless of whether you've thrown it or not. (A lit fuse can be extinguished with an Interact action.) If multiple sticks of pyronite detonate at the end of your turn, you can increase the area, but not the damage, of this effect. When the pyronite explodes, all creatures in a 20-foot burst must attempt a DC 28 Reflex save or take 3d6 fire damage and 3d6 bludgeoning damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a6252875-bd5f-4057-b287-56710b5e1d6c Reading Glyphs {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2215 These tattoos on your knuckles look like strange glyphs in an unknown language. If you press your fingertips to text in any language, these glyphs cycle in appearance through those of various extant languages. Encrypted text causes your glyphs to turn to a recognizable “null” symbol. one-action] (concentrate); Frequency once per day; Effect You sync the tattoos with the text your fingertips are touching. By running your fingers across the text, you translate it, with glyphs on your knuckles showing the translation in a language you can read. Your tattooed glyphs can't translate encrypted or encoded text, language couched in metaphor, and the like, subject to GM discretion. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d98bfe2f-f98f-4f8d-8cff-61b61d6f1cc0 Recording Rod (Basic) {Consumable,Divination,Magical,Scrying,Uncommon} Consumables Other Consumables 1 /Equipment.aspx?ID=803 This smooth metal bar is short enough to fit in one hand. It has several inset gemstone buttons on one end and a small lens on the other. Popular with law enforcement and blackmailers alike, recording rods allow users to capture and replay incriminating scenes and are often concealed and triggered covertly to avoid raising the subject's suspicion. one-action] Interact; Effect When activated, the rod records anything it sees and hears for 1 minute. Its lens acts as both eye and ear with precise vision and imprecise hearing. This recorded sequence can then be played back as many times as desired, the sights and sounds communicated telepathically to the rod's holder. The rod's recording sequence can be triggered manually by a person holding it, or it can be programmed to begin recording automatically in response to a specified stimulus, such as nearby movement or a specific trigger word spoken in its vicinity. For basic recording rods, once activated, the rod records for 1 minute, after which it loses its recording ability but can replay that same scene over and over. Rarer and more expensive reusable versions of the recording rod operate similarly, but the recording function can be enabled a second time by permanently erasing the memory currently stored on the rod. A reusable recording rod lacks the consumable trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +44ad75eb-fd26-4acf-a80b-c3d457afa3c8 Reflected Moonlight Fulu {Consumable,Fortune,Fulu,Magical,Talisman} Consumables Fulu \N /Equipment.aspx?ID=2041 An acolyte accidentally left fulu paper outdoors overnight during a divine ceremony to Tsukiyo conducted only during a supermoon, creating the first reflected moonlight fulu. When you Activate this fulu, you reroll your saving throw against the triggering effect and take the better result. If this new roll is a critical success, the effect is reflected on its creator, who's treated as the effect's target, with any void damage converted to vitality damage. A reflected effect or spell affects only the original creator, even if it was an area spell or one that affects more than one creature. reaction] (concentrate); Trigger You fail to save against a death or void effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b7c83bdf-b1e5-4d85-b38d-ba730b52e2e5 Replacement Filter (Level 1) {Uncommon} Adventuring Gear \N \N /Equipment.aspx?ID=877 This small tube of metal and glass has an opening at one end into which water can be poured, leading to a series of interconnected chambers filled with purifying agents contained between various perforated walls. The purifier attempts to counteract poisons and other toxins present in water or any other liquid poured into it. Alchemically-treated replacement filters can be purchased to more effectively filter out more dangerous substances, using the filter's listed level as the counteract level. The counteract modifier is +5 for the level 1 filter, +9 for the level 5 filter, and +17 for the level 10 filter. If you pour a liquid other than water, such as a potion or beverage, into the purifier, the filtration process negates the liquid's effects and ruins the taste. The center of the tube can be unscrewed from the ends to access and replace the chambers of purifying agents. Each filter can be used to cleanse up to 10 gallons of water at a rate of about 1 gallon every 20 minutes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b6df5a8f-ac33-4ab7-bed1-34b82d911742 Resolute Mind Wrap {Abjuration,Invested,Magical,Rare} Held Items \N \N /Equipment.aspx?ID=3136 The followers of the Tan Sugi monastery understood the value of protecting the mind from the intrusion of violence and anger and infused this strip of striped green and brown cloth with their beliefs. Wrapped around the head, the stripes almost evoke the patterns of sugi branches coiled around the wearer's skull. The resolute mind wrap grants you resistance 5 against mental damage. . reaction] envision; Frequency once per day; Trigger You attempt a Will saving throw against a mental effect; Effect The resolute mind wrap clings more tightly to your head, granting you a +1 item bonus to your Will saving throw. If you succeed at this saving throw, the resistance to mental damage granted by the resolute mind wrap increases to 10 for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e19e70ca-5d20-4e94-8b58-974bb6ec99bd Retrieval Belt (Greater) {Extradimensional,Invested,Magical,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=3102 This belt is covered in small pouches that clasp with buttons of painstakingly carved stone. The belt is tied to an extradimensional space that can hold one item of 1 Bulk or less. Anyone holding the belt can sense its contents, but only those who've invested it can store or retrieve items. Many retrieval belts are found with an item already inside. Retrieve Item [free-action] (manipulate); Requirements An item is stored in the belt and you have a free hand; Effect The item stored in the belt appears in your hand. Neither Store Item nor Retrieve Item can be activated again for 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79cb1a7d-efdd-44fa-ac3c-502e1eb36b7b Rhyton of the Radiant Ifrit {Fire,Magical} Held Items \N L /Equipment.aspx?ID=2607 This exquisite, shimmering rhyton is made from volcanic glass and encrusted with rubies, garnets, and other red gemstones, with a blown glass sculpture of a snakelike fire elemental at its base. It was sculpted as part of a 10-piece set of drinking horns, created to match a powerful ifrit shuyookh's entertaining dinnerware, but it became separated from the rest of the collection. Whether for good or ill, the beautiful glass rhyton still carries tidings from its previous shuyookh owner, and you become their esteemed guest from afar whenever you hold it. Ifrit's Command [two-actions] (concentrate); Frequency once per day; Effect An ifrit's hospitality always comes with an implied threat. You cause the shuyookh to briefly appear and take its vengeance on those who would hurt you, the genie's “guest.” The shuyookh issues a 6th-rank command that targets all creatures hostile to you in range instead of the usual number of targets. The shuyookh issues the same command to all of them. Each target that fails its save also feels all nourishment leached from it, becoming fatigued as long as it's affected by the command. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0e8aad56-ef61-4435-821c-afa07fee165d Parachute Mail {Invested,Magical} Armor Specific Magic Armor 2 /Equipment.aspx?ID=3820 Favored by soldiers deployed on airships, this chain mail has a built-in parachute connected to the armor itself, with an additional harness to be worn underneath. It takes 10 minutes and a successful DC 15 Crafting check to successfully repack the parachute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77859e33-782c-4185-b8e7-e7bed1c83479 Ring of Bestial Friendship {Cursed,Enchantment,Invested,Magical,Unique} Cursed Items \N \N /Equipment.aspx?ID=1749 The ring is made from a lock of green hair woven around several small gemstones. The ring of bestial friendship was created by Nyrissa for a specific reason: to allow her pawn Eirikk to manipulate the beasts of the Stolen Lands so as to sow discord among the PCs' nascent kingdom. As long as someone wears it, she can use spells like discern location and scrying on that person as if she possessed a part of their body. This effect does not work in reverse, despite being crafted from a lock of Nyrissa's hair. Instead, any attempt to use the ring as a body part to aid in casting a spell causes the ring instead to explode into a blast of lightning that causes 6d6 electricity damage to all creatures within 20 feet (DC 20 basic Reflex save). This destroys the ring and automatically counteracts the spell effect that triggered the explosion. two-actions] Interact; Frequency once per day; Effect You cast charm (heightened to 4th level) on an animal or beast within 30 feet. If the spell succeeds, it forms a mental bond between you and the target for the duration of the charm, which allows you to remain aware of the creature's present state, its direction from you, it's distance from you, and any conditions affecting it, as long as you are both on the same plane of existence and are both alive. If you fail to affect the creature with this charm, or once the charm ends (such as if it is counteracted, or its duration expires), the creature becomes enraged and is immune to the ring's charm from that point on. The creature's rage drives it to attack you and grants it a +1 item bonus on all checks and DCs to do so for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +566195d4-ad93-4cec-a908-0bddec35a8b2 Ring of the Weary Traveler {Invested,Transmutation,Uncommon} Worn Items Other Worn Items \N /Equipment.aspx?ID=479 This fanciful golden ring has an ornate band cast with delicate, swirling decorations and is inlaid with three bright-green emeralds. While wearing this ring, you gain a +10-foot item bonus to your Speed, but only when determining your overland movement per hour. three-actions] envision, interact; Effect You refresh yourself from fatigue. For 10 minutes, you can ignore the penalties from the fatigued condition. This does not remove the condition, it merely suppresses the penalties and drawbacks of having the condition. If something would cause you to become fatigued again while the ring’s power is in effect, the suppression ends, and you immediately take the penalties again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8bcd6ce-c42e-4a0f-a7da-9e147c2c103f Robe of the Archmagi (Greater) {Abjuration,Arcane,Invested,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=464 Embroidered with fine silver thread in ornate arcane patterns, these robes come in one of three colors depending on their attuned alignment. Good robes are gold, neutral robes are light blue, and evil robes are red. An evil or good robe gains the appropriate trait. The robes benefit only characters who can cast arcane spells and whose alignment on the good-evil axis matches that of the robe. If your alignment does not match that of the robe, or you are not an arcane spellcaster, you are instead stupefied 2 while wearing a robe of the archmagi. This condition can't be removed in any way until you remove the robe. reaction] command; Frequency once per day; Trigger You attempt a saving throw against an arcane spell, but you haven’t rolled yet; Effect You automatically succeed at your save against the triggering arcane spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a709a3c2-ec5d-4b30-b2bd-cd11a43ec043 Rope of Climbing (Moderate) {Magical,Transmutation} Held Items \N L /Equipment.aspx?ID=743 This silk rope measures 50 feet long and is capable of holding up to 3,000 pounds. If the rope is ever cut, only the longest remaining portion retains its magic. one-action] Interact; Frequency once per day; Effect You hold one end of the rope and point to a destination. The rope animates for 1 minute, moving 10 feet per round until it reaches the destination or runs out of length. The rope can move across any non-damaging horizontal or vertical surface, but it can't extend upward without a surface to support it. At any point while the rope is animated, you can use an Interact action to wiggle the rope, giving it one of the following commands: stop in place, fasten securely to the nearest available object, detach from an object, or knot or unknot itself. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a2f7077f-8579-4026-903f-304842e3f71a Sage's Lash {Apex,Invested,Magical,Necromancy} Worn Items Other Worn Items 1 /Equipment.aspx?ID=1072 The thin, glittering strands of rope that comprise this thick belt appear to be spun gold. Strung along the front of the belt are a collection of four multicolored, perfectly spherical beads: jade, turquoise, quartz, and amethyst. While wearing the lash, you gain a +3 item bonus to Religion. When you invest the belt, you either increase your Wisdom score by 2 or to 18, whichever would give you a higher score. two-actions] command, Interact; Effect You touch one of the jewels affixed to the sage's lash and speak a command word. Depending on the jewel, a different effect is produced that affects you and all living creatures in a 30-foot emanation. After the effect occurs, all four jewels disappear from the lash, reappearing at the next dawn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f74866a-fb94-4246-aceb-b4b58b94306e Sambuca {Rare} Adventuring Gear \N \N /Equipment.aspx?ID=1200 A sambuca is a long, covered troop bridge designed to help troops move from sea to land. Preparing it for use requires lashing together two galleys or other ships of similar size. The sambuca is then mounted across the ships on one end with its length suspended upward, and attached to pulleys fastened to the tops of the ships' masts. Once the ships are moved into position, the sambuca can be lowered to rest on a battlement or other surface, allowing troops to rush from the ships onto their intended destination. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05932733-d1db-4b8f-af05-54028d0d7457 Sanctified Beans {Consumable,Divine,Magical,Positive,Uncommon} Consumables Other Consumables L /Equipment.aspx?ID=3156 These roasted soybeans are blessed by a priest to ward against all various forms of otherworldly influence but are most effective against incorporeal evils, such as specters or path maidens. They can be safely eaten by living creatures and taste delicious when paired with rice wine. When you activate this item, choose an adjacent square to exhale into. You fill that square with soothing vapors that harm any fiend, fey, ghost, spirit, or undead creature that ends their turn in that square for the next minute, causing them to take 4d8+4 good damage (DC 28 basic Will save). An incorporeal creature that takes this damage must also attempt a DC 28 Fortitude save to resist being affected as follows. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +1bc8c304-9dea-4cc4-968e-98bd229351b2 Scarab Cuirass {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1243 The cuirass of this +1 deathless resilient leather armor , stitched to resemble an Osiriani scarab beetle, feels strangely chitinous. You gain … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c9f2f9c-c78d-4d6a-94ce-7cbba7a80a54 Schematic Scanner {Magical,Uncommon} Worn Items Other Worn Items 1 /Equipment.aspx?ID=3800 A schematic scanner is a complex brass device featuring multiple mounted lenses, clamps, and apertures. A schematic scanner can hold the formulas for items as if it were a formula book with unlimited capacity. You can add a formula to the schematic scanner using the Store Schematics activation. A schematic scanner grants you a +2 item bonus to Crafting checks to craft an item whose formula is stored in the schematic scanner. Reverse Engineer Schematics (manipulate); Effect You place an item in front of the schematic scanner, then view the item through the mounted lenses, magically learning the formula for the targeted item, without disassembling or causing harm to the item, and storing the formula in the schematic scanner. Reverse engineering a formula in this way takes 10 minutes and doesn’t cost any gold. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5f7268f6-85c8-41d0-8c55-240c3e1f49a6 Scope of Limning {Magical,Transmutation} Customizations Scopes L /Equipment.aspx?ID=1215 The dwarven gunsmiths of Dongun Hold originally created these scopes to help them clear out vermin in underground areas. This scope captures the sound that echoes off a creature hit by the firearm and transforms it into light, illuminating the target for all to see. one-action] Interact (auditory, light, transmutation); Effect If your next Strike from the weapon to which the scope is attached hits a creature, the sound of the impact transforms into light, causing the creature to glow until the end of your next turn. A visible creature can't be concealed while they glow. If a creature is invisible, they're concealed while glowing, rather than being undetected. Because the effect requires a solid impact, incorporeal creatures are unaffected unless the bullet can deal force damage or has the effects of the ghost touch property rune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +897d6b5f-db24-4d6b-99c9-84a6f7f78a39 Secret-Keeper's Mask (Father Skinsaw) {Divination,Enchantment,Invested,Magical,Rare} Worn Items Other Worn Items \N /Equipment.aspx?ID=914 Each of these full-face masks is made of stitched materials—often including humanoid skin—and has a single, bulbous eye. While wearing the mask, you gain a +1 item bonus to Deception checks to Lie and the mask doesn't impair your vision. The mask can also be activated, with an ability based on its type. reaction] Interact; Frequency once per day; Trigger You deal persistent bleed damage to a creature; Effect The bleeding wound you cause is particularly mutilating. The DC of flat checks to recover from the persistent bleed damage is increased by 2, and the target creature has a –2 status penalty to Deception, Diplomacy, and Performance checks while it is bleeding and for 1 minute after it ceases bleeding. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +012b4a38-2991-40f8-8d1c-f92c0f84e87f Self-Emptying Pocket {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1656 You never perform to an empty crowd after promising any profits to a phantom in a playhouse, sealed by holes that appear in your pockets. By meeting with the attendees at your events, you can use Performance instead of Diplomacy to Gather Information. When you would use Performance to Earn Income, you don't earn any gold pieces, as the money disappears before you can even count it. two-actions] command, envision; Frequency once per day; Effect You exercise all of your charm on a creature, turning a chance meeting into an impromptu performance that commands attention. Attempt a single Performance check against the Perception DC of the creature. On a success, the creature is affected as though by a successful Deception check to Create a Diversion. The entity that holds your contract can influence this performance as well. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +17a7a375-3ea2-4c01-8567-201dd5a369d4 Shadewither Key {Artifact,Cursed,Illusion,Invested,Primal,Shadow,Unique} Worn Items Other Worn Items \N /Equipment.aspx?ID=1818 This palm-sized talisman hangs on a string of braided bark fibers. It resembles a leaf from some unknown tree similar to oak, carved from jade and then dipped halfway into black ink that looks wet despite feeling completely dry. The gate key was originally created to open the aiudara known as the Seventh Arch. In recent years, corrupting magic has given it additional, stranger powers. two-actions] Interact; Effect You touch the Shadewither Key and command the shadows it casts around you to peel away. The shadows form an umbral double that resembles you in every way except for its fiery red eyes and the expression of wicked delight on its face. The double occupies the same space as you and attempts to intercept any attacks aimed at you. A creature must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect; on a failure, they hit the shadowy double instead of you. The effect lasts for 1 minute or until the double is hit, whichever comes first. Once the double is hit, it's destroyed. As long as the double exists, you don't gain the Shadewither Key's item bonus to Stealth checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c67be647-5199-4cff-a995-9ed3bc00f775 Shadow Signet {Invested,Magical} Worn Items Other Worn Items \N /Equipment.aspx?ID=3108 This obsidian ring allows you to partially warp your spells through the Netherworld, allowing them to strike directly at a target's body. free-action] (concentrate, spellshape); Effect If your next action is to Cast a Spell that requires a spell attack roll against Armor Class, choose Fortitude DC or Reflex DC. You make your spell attack roll against that defense instead of AC. If the spell has multiple targets, the choice of DC applies to all of them. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a3d1f9f5-3121-4410-bbba-f7252537b49a Shifter Prosthesis {Invested,Magical,Transmutation} Assistive Items Prostheses 1 /Equipment.aspx?ID=1369 PFS Note All Pathfinder Society agents also have access to all assistive items from Morhen’s Mobility Apparel free-action] envision; Frequency once per minute; Effect The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cd64027a-2f9d-4e02-8164-1a5dabf545f7 Shoony Shovel {Earth,Magical,Rare} Held Items \N 2 /Equipment.aspx?ID=635 This ornate, compact shovel has a golden handle wrapped with beautiful crimson bulette leather. Its silver head never gets dirty or worn no matter how much you use it. Its true magic, however, is in its ability to dig on its own. two-actions] command, envision; Frequency once per day; Effect You place the shovel in a starting position and specify the dimensions and direction to dig (such as “Dig down 8 feet in a rectangle sized 30 feet by 40 feet” or “Dig straight ahead for 30 feet”). The shovel then animates and digs on its own at a rate of one 5-foot cube per 10 minutes until the task is complete or it is picked up. It can dig through dirt, gravel, sand, snow, or similar loose material, but the shovel stops digging (or digs around, if commanded) if it strikes stone or another solid material. A shoony shovel can sense if its digging path will cause a building to collapse, harm a creature, or otherwise create significant problems, in which case it automatically stops digging. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +21aa775c-5a14-44fc-b05e-bdabc83e2a0d Singing Stone {Earth,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=2596 A singing stone looks like a drinking cup made of polished rock, and it always faintly hums or keens. Anyone who carries the cup for some time senses that it changes its tune depending on the types of rock nearby and that it grows quiet in areas with little stone. A singing stone is a planar key for interplanar teleport and similar magic. When it's used this way, you're more likely to arrive where you intend to be, appearing 1d6×25 miles from your intended destination instead of 1d10×25 miles away. Stone's Sight [one-action] (manipulate, revelation); Frequency once per day; Effect Placing the singing stone against a rocky surface, you cause it to reverberate, revealing what's behind or beneath the surface. You get a mental image of this area that's 15 feet deep and 5 feet in diameter. The image doesn't convey color, but it's clear to you what objects or creatures within are moving and which are stationary. The image is instant, however, and therefore doesn't allow you to track movement over time. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ab2d1568-979b-48d7-a5b2-ef4f4edc6cb5 Skyfang Crystal {Divination,Invested,Magical,Rare} Worn Items Other Worn Items L /Equipment.aspx?ID=3175 A skyfang crystal appears as a softly glowing length of blue crystal shaped like a gently curved fang; it's typically affixed to a short length of chain, allowing it to be worn as a necklace or wrapped around a forearm. The light it sheds is equal in strength to that of a candle; it can't be extinguished but can be blocked simply by wrapping the crystal in cloth, wearing it under clothing, or keeping it in a container. The first of these magical crystals was believed to have been created by a dying sky dragon who'd spent her life fighting against evil spirits. She plucked a dozen of her smallest teeth from her jaw and offered them to her 12 most trusted allies so that they could continue to track down evil spirits and remain protected as they did so, even after she was gone. A skyfang crystal provides illumination as a candle that can't be extinguished, and as long as you have it invested, you gain mental resistance 10. If you're evil, you're enfeebled 2 while you have a skyfang crystal invested. two-actions] command, Interact; Frequency once per day; Effect You touch the skyfang crystal to your brow and utter the name of a specific fiend or spirit you seek. If the target is on the same plane as you, the skyfang crystal pulses stronger with light when you face in the approximate direction of the named creature, allowing you to Track that creature. The DC for this check is equal to the creature's Will DC, and you can use Occultism, Religion, or Survival to attempt the check. As long as you're tracking this fiend or spirit, you gain a +2 item bonus to saving throws against effects that creature generates. This effect persists until you activate the skyfang crystal again to track a different target \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3660dc26-fc42-489c-a183-f2e29eccc86a Slithermaw's Bane (Artifact) {Apex,Artifact,Intelligent,Invested,Magical,Unique} Artifacts \N L /Equipment.aspx?ID=3753 The heroism of Kyloss Syndar, founder of Greengold and slayer of the demonic hydra Slithermaw, imprinted this suit of armor with a gleaming, prismatic sheen that sparkles under bright light. The telepathic voice of Slithermaw’s Bane is boisterous and grandiose, encouraging his partner to take up leadership roles while also providing advice to maintain loyalty and strengthen bonds of friendship. Adaptation [two-actions] (concentrate); Frequency once per hour; Effect You alter the exterior of the armor to better adapt to the surrounding terrain: aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. You ignore difficult terrain within the chosen environment and gain a +2 circumstance bonus to saving throws against environmental hazards, natural disasters, and extreme temperatures that originate from that terrain. You’re also protected from severe and extreme heat or severe and extreme cold (your choice when you activate this ability). This effect lasts until your next daily preparations or the next time you activate it, whichever comes first. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b16579ec-5949-43bd-aa0d-01b10521fda8 Smuggler's Sack (Type III) {Conjuration,Extradimensional,Magical,Uncommon} Held Items \N 1 /Equipment.aspx?ID=2466 This specialized version of a bag of holding appears to be a plain, leather bag that opens at the top, with a thin leather cord attached to cinch the sack closed. The sack's magic allows you to access either its mundane space or an extradimensional pocket. The mundane space inside the sack always holds 5 Bulk. The pocket's capacity varies with the type of sack. Anyone searching the bag can notice a thin, magical seam indicating the existence of the extradimensional space with a successful DC 18 Perception check. one-action] command; Effect You speak a secret command word. Depending on which word you use, the sack either opens up to the mundane sack or the extradimensional pocket. You can Interact to put items in or remove them as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8e67a343-d228-4e75-977d-3c18977435b4 Smuggling (Level 2) {} Services \N \N /Equipment.aspx?ID=2473 Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +669eba48-ef85-4339-8dfc-8cdf66deb074 Smuggling (Level 4) {} Services \N \N /Equipment.aspx?ID=2473 Smuggling involves the discrete transport of people or goods. Examples include moving weapons through a neutral nation to supply a hidden army, transporting endangered creatures out of hostile territory for protection, and dispersing stolen resources to the needy. While smugglers are often associated with illicit substances and illegal activities, Firebrands use smuggling as a way to move people and resources undetected across great distances; they do this by using their own networks or by hiring local experts. Many of the Firebrands' operations involve spectacles as misdirection, and it's not uncommon for them to cause a stir to allow goods to be smuggled more easily elsewhere. In particular, they work with the Bellflower Network to aid in the relocation of displaced peoples across borders. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78f35bef-d5df-48a1-86cf-e460447aff4a Castrovel's Beacon {Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3688 The tip of this +2 greater striking brilliant standard-grade cold iron rapier shines with a flickering sheen of green light that mimics the glittering appearance of Castrovel in the night sky. The carrier of Castrovel’s Beacon instinctively knows Castrovel’s position in the sky even if it hasn’t actually yet risen into view, which grants the wielder a +2 item bonus to Sense Direction when using the stars to orient themself. Additionally, the weapon grants a +2 item bonus to all saving throws against effects that cause the dazzled or blinded conditions. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fd032635-e99f-495a-8a4a-57010b126668 Soulfeeding Mask {Invested,Magical,Rare,Unholy} Worn Items Other Worn Items \N /Equipment.aspx?ID=3641 This unsettling mask is made from different flensed faces that have been stitched together with bright red thread. Wearing a soulfeeding mask allows you to see others’ souls within their bodies as long as they’re within 60 feet, as if under the effects of see the unseen and truesight (but only against living or undead creatures). Your Perception DC increases by 10 against living creatures who Impersonate undead creatures or against undead creatures who Impersonate living creatures, as you can tell if the creature’s soul has been affected by undeath. The soulfeeding mask’s counteract rank is 9, with a counteract modifier of +31. Disgorge Soul [three-actions] (concentrate); Requirements You’re quickened as a result of Devour Soul; Effect The soulfeeding mask disgorges the devoured soul. You’re no longer quickened from Devour Soul, and the soulfeeding mask casts duplicate foe (DC 36 Fortitude save) to your specifications, targeting the creature whose soul had been devoured. You must Sustain this effect, unless the target creature was slain by Devour Soul, in which case duplicate foe functions as if the creature had failed its save, and the soulfeeding mask Sustains this spell automatically. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a63fc37e-e4d4-4fb9-b882-65e2fbefc4b7 Soulspark Candle {Artifact,Consecration,Divination,Divine,Rare} Artifacts \N L /Equipment.aspx?ID=1816 This thick, white pillar candle has flecks of ash and bone mixed amid the wax. When lit, the candle sheds bright light for 20 feet and dim light for a further 20 feet. The candle can't be snuffed by weather, water, or accident but can be purposefully snuffed through ritual prayer. The candle doesn't release heat and can't be used to start a fire. The candle is never exhausted, regardless of how long it burns. three-actions] command (divine, evocation, fire); Requirements The candle is lit, and an undead or haunt is within the light's area; Effect You command the candle to destroy the undead. The candle's flame erupts into a mass of fire that burns away undead and haunts. Any undead within the candle's light takes 20d8 fire damage (DC 45 basic Fortitude save). Pharasma empowers these flames, allowing them to ignore fire resistance or immunity. Any haunts in the area are instead subject to Pharasma's banishing light. The candle attempts a check to disable each haunt with a +35 modifier. This check applies to any skills applicable to disable the haunt and always has legendary proficiency. Once the candle is Activated in this way, its light immediately goes out, and the candle can't be relit for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6be84a1d-2c80-4558-9c35-123ab6d56b75 Sovereign Steel Ingot {Precious,Rare} Materials \N L /Equipment.aspx?ID=776 Created by Black Sovereign Kevoth-Kul, this unique alloy of cold iron and the skymetal noqual can provide protection from magical assault. The process of cold-forging the two materials together is quite complicated and precise. Characters in search of sovereign steel weapons and armor will almost assuredly have to travel to Starfall to procure gear made from this rare alloy. While some believe it possible to craft shields of sovereign steel as well, in one of his fits, Kevoth-Kul yelled that he had no use for them and banned anyone from making such a thing. So far, his smiths have been too afraid to confirm whether or not it was a joke. All sovereign steel items (including weapon and armor below) have a +4 circumstance bonus on saves against magic that the item makes, and grant their bonus to saves the owner makes specifically to protect the item from magic (such as against the rusting grasp spell). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc76c901-f4c0-4ad0-9fce-3c2c0a500979 Spear of the Destroyer's Flame {Artifact,Evocation,Magical,Unique} Artifacts \N 3 /Equipment.aspx?ID=1472 The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. The spear has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a longspear. hour (envision, Interact); Frequency once per week; Effect You use the spear's power to muster the Army of Fire. You can choose to either call the Army of Fire to your location or move yourself to the army's location. When calling the army, you select an area you can see within 500 feet. The army is instantly teleported to the location you select, spreading out as necessary to arrive safely. When moving yourself, you instantly teleport yourself to a location within 500 feet of the army. The army is composed of souls given form as burning humanoids, elementals, spirits, and undead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4c0541a0-1fb6-405c-b043-87c6ed36bb06 Spectacles of Discernment {Magical,Unique} Held Items \N L /Equipment.aspx?ID=3631 Designed for a frequent sponsor of theatrical productions who liked to stay informed of all the off-stage drama, these silver opera glasses are affixed to a slender redwood handle. They can’t be worn on the face but must be raised to the eyes and held there, at which point the spectacles of discernment grant a +2 item bonus to Perception checks to notice details at a distance. Reveal the Truth [one-action] (manipulate); Frequency once per day; Effect You raise the spectacles to regard a target creature through them; the target must be within 60 feet. You immediately gain the ability to speak and understand the language the target creature is currently speaking, or its native language if it’s not currently talking, for 24 hours. During this time, you can Interact with the spectacles of discernment to flip down a pair of supplementary lenses. When you do so, if you’re observing the creature you originally targeted, roll a secret counteract check with a counteract modifier of +23 against any illusion, morph, or polymorph effect affecting the target, but only for the purpose of determining whether you see through the disguise or not. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c655249-5733-4e6d-9bf9-930d4e9415b9 Spellsap Grenade (Moderate) {Alchemical,Bomb,Consumable,Rare,Splash} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=2619 The mixture of reagents, liquid djezet, and solid metal shrapnel inside this grenade explodes on contact with air. A spellsap grenade deals the listed slashing damage and splash damage. On a hit against a prepared or spontaneous spellcaster, the target must succeed at a Will saving throw with the listed DC or lose one prepared spell or one spontaneous spell slot. The spell is randomly selected from among the caster's highest three spell ranks (and then from among the spells prepared in that rank, for a prepared spellcaster). The grenade grant an item bonus to attack rolls. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +763832a4-3b9c-4105-86da-5eb95c87976d Chatterer of Follies {Enchantment,Illusion,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1047 This heavy +1 striking khakkara is cast from solid steel and plated with pyrite. Metal charms shaped like grinning idols festoon its great arched ring, and during combat, as tiny tendrils of flame fly off the pyrite, these hanging dolls seem to chatter in tune with the clash and din of battle. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +bbebd44a-ed9a-422c-bf8a-e3e0bd8c0dd1 Tower Shield {} Shields Base Shields 4 /Shields.aspx?ID=20 These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 10 5 20 \N \N \N \N +079f339d-830d-44e3-a3ec-2f1d07e08166 Spider Lily Tattoo {Invested,Magical,Necromancy,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2687 The spider lily tattoo marks you as a trusted member of Granny Hu's network. This crimson tattoo fades and becomes invisible within a day of being applied, reappearing only when you Activate it, when you gain the doomed condition, or when you die. The higher the doomed value, the more vivid the color. If your tattoo is plainly visible, you gain a +1 item bonus to Intimidation checks against all creatures that can see the tattoo, but you take a –1 item penalty to Diplomacy checks to Make an Impression on those who understand the actual meaning of the spider lily tattoo (including all of Willowshore's citizens). reaction] envision (concentrate); Frequency once per day; Trigger An undead creature detects you for the first time; Effect The spider lily tattoo manipulates your life force to make you appear to be undead for a short time. Attempt a Deception check against the triggering undead creature's Perception DC. On a success, the triggering undead believes you're undead as well—a mindless undead is likely to ignore you, while a sapient undead might react with curiosity or confusion. You can continue attempting Deception checks each round as a single action to Sustain the effect for up to 1 minute. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9604c00-e8b5-4305-9041-a3ffab0dfeed Spirit-Singer (Incredible Handheld) {Rare} Adventuring Gear \N 1 /Equipment.aspx?ID=1138 Etheric spirit-singers create an eerie spectral sound based on the presence of spiritual essence and other ethereal energies. All spirit-singers can be used as musical instruments by manipulating the sensitivity to ethereal energies. However, they have an even greater benefit in areas heavy with spiritual essence. When played in the presence of a significant spiritual disturbance, such as a haunt or an incorporeal undead, a spirit-singer grants you a +1 item bonus to Performance checks. While playing a spirit-singer, you also gain a +1 item bonus to checks to detect a haunt or incorporeal undead, and you can roll a check to notice a haunt even if you aren't actively Searching for it, due to the distortions of the spirit-singer's music. A haunt or incorporeal undead that is intelligent enough to notice the effects it is having on the spirit-singer's music and that can't otherwise communicate with the living might choose to use the spirit-singer to do so if it wishes. For instance, it could try to guide the spirit-singer player towards a location by creating distortions in that direction or, if it understands language, it could try to answer questions by creating one distortion for yes and two distortions for no. Unless stated otherwise in its usage entry, a spirit-singer functions like a heavy musical instrument; rather than carrying it, the musician places the spirit-singer in a particular position and uses both hands to play. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc094542-0019-4c29-81f9-fc3b28c1113c Spun Cloud (Black) {Air,"Bottled Breath",Consumable,Magical} Consumables Bottled Breath L /Equipment.aspx?ID=2585 On the Elemental Plane of Air, small clouds of differing colors can sometimes float separately from other cloud formations. Clever people can spin these clouds into small handfuls, creating a magical bundle of elemental power. Unlike most bottled breath, spun clouds don't have any effect on you while you hold them in your lungs, but you can exhale the cloud as a single action. When exhaled, the cloud flows out and expands into a 20-foot burst within 60 feet of you. The cloud dissipates after 1 minute. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eaa75a7f-b3ae-450e-a344-82ce44c39767 Staff of Earth (Major) {Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2261 Geometric patterns are etched into the smooth brown and gray surface of a staff of earth, which makes a solid thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you prone. Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5c779250-7b79-4e2c-8f17-162697629343 Stampede Medallion {Eidolon,Evocation,Invested,Magical} Worn Items Eidolon Items L /Equipment.aspx?ID=1080 When you invest this medallion for your eidolon, it changes shape to appear as a tiny bejeweled facsimile of the eidolon, magically attached just over your eidolon's heart. While your eidolon wears the medallion, they gain a +2 item bonus to Athletics checks to Shove or Trip. two-actions] envision; Frequency once per day; Effect Your eidolon Concentrates on the medallion and their connection to you, allowing them to momentarily manifest into a stampede of dozens of copies of themself. The stampede rampages out in every direction, swerving around your allies while trampling any foe on the ground in an emanation around your eidolon with a radius equal to your eidolon's Speed. Each of these foes takes 8d6 bludgeoning damage, with a DC 29 basic Reflex save. On a critical failure, the foe is also knocked prone. After dealing damage, the stampede of eidolons vanishes as quickly as it appeared. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +49951eae-3e27-4e90-ba92-a379b1a84838 Star Chart Tattoo {Divination,Invested,Magical,Rare,Tattoo} Tattoos \N \N /Equipment.aspx?ID=1484 This tattoo consists of numerous asterisks at regular intervals along the fingers of one hand, perfect for measuring stars against the horizon. When used against a clear night sky, the tattoo grants a +2 circumstance bonus to Survival checks to Sense Direction and counts as a compass for the purpose of that action. one-action] Interact (divination, metamagic); Frequency once per day; Effect The dots of the tattoo turn to points of light and fly above the head of a creature within 30 feet, where they form a three-star constellation that guides your spells further than they could normally travel. The constellation sheds dim light and remains visible even if the creature hides, aiding in locating it. Furthermore, while the constellation lasts, if you Cast a Spell that has a range and that spell would affect only the marked creature, the spell's range is increased by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. Each time you use this benefit, one of the stars above the creature's head winks out; when all three have winked out or after 1 minute has passed, the effect ends. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fb7a67c0-12d8-47ac-8b3b-7a7772bcb458 Star Grenade (Lesser) {Alchemical,Bomb,Consumable,Fire,Splash,Uncommon} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1604 These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross whenever they Strike a target. When you throw a star grenade, arrange two perpendicular 25-foot lines over the target, both centered on the target and moving straight through the target, not diagonally. Creatures other than the target within these two lines take splash damage (typically 8 squares take splash damage for a Medium creature). Any effect that alters or adjusts the splash area's shape or size, like the alchemist feat Expanded Splash, doesn't apply to star grenades. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f297579d-6c95-4819-9947-d1a59ca0556b Starsong Nectar {Consumable,Fortune,Magical,Potion,Rare} Consumables Potions L /Equipment.aspx?ID=2093 A liquid with the appearance of an expressive night sky and a taste that’s sheer pleasure, starsong nectar grants you cheerful confidence and incredible luck for 10 minutes after you drink it. However, if you show too much caution at any point during this time (GM’s discretion), you must succeed at a DC 6 flat check or the potion’s effects end. While the potion lasts, you gain a +3 status bonus to attack rolls, Perception checks, saving throws, and skill checks, and you aren’t off-guard to creatures due to them flanking you or being hidden from or undetected by you. You are temporarily immune to this potion for 24 hours once its effects end. one-action] (concentrate); Frequency once per round; Effect Until the start of your next turn, roll two d20s for any attack rolls, Perception checks, saving throws, and skill checks you make and take the higher result. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +801083f7-2f3a-4b8c-b942-d7e2e7fa9717 Steamflight Pack {Clockwork,Rare,Steam} Adventuring Gear \N 2 /Equipment.aspx?ID=1157 The steamflight pack allows its user to fly without using magic or wings. Each steamflight pack looks like a large brass backpack with two large nozzles mounted on the sides pointing downward. It also features metal arms reaching around the front that terminate in handles with activation buttons on them. When the user holds down an activation button, a complex series of mechanisms pumps water from the large tank in the backpack and releases it through the nozzles as powerful jets of steam, enabling the user to fly short distances. Tilting the handle adjusts the nozzles' angles, allowing the user to control the direction of their flight. two-actions] Interact; Effect You turn the steamflight pack on or off. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8317b1dc-95fb-429e-aa32-36b8b6981b8a Stepping Stone Shot {Consumable,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1198 A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment). one-action] envision, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7d6f3707-c1cc-4f1f-bb8a-7defc9b03417 Stepping Stone Shot (Greater) {Consumable,Magical,Transmutation,Uncommon} Consumables Magical Ammunition \N /Equipment.aspx?ID=1198 A series of small stone discs pressed into a single round make up this ammunition. When you fire an activated stepping stone shot, whether you hit or miss your target, the shot creates a series of supports in a line that creatures can walk on as if solid ground. The line can ascend or descend at a 45-degree angle. The discs support any amount of weight, but don't otherwise pose any sort of obstacle; creatures and attacks can move through them if they wish. They crumble to dust if anything attempts to move or otherwise manipulate them. A creature can use a two-action activity, which has the manipulate trait, to Stride up to its speed on the stones while causing them to crumble behind it. This ammunition does not work in firearms with the scatter trait. The maximum length of the line depends on the type of ammunition. However, the line also can't extend beyond the maximum distance for a Strike from your firearm (usually six times the firearm's range increment). one-action] envision, Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +543050f6-3e3f-45a5-949d-8b788837abad Sure-Step Crampons {Invested,Magical} Worn Items Other Worn Items 1 /Equipment.aspx?ID=2312 Sure-step crampons are sturdy leather boots with warm fur lining and magically augmented steel crampons that offer the wearer better purchase on ice. They allow you to walk across ice without difficulty, ignoring the uneven ground and difficult terrain caused by ice, and reducing greater difficult terrain caused by ice to difficult terrain. one-action] (manipulate); Requirements You're standing on an earthen, icy, or wooden surface; Effect You dig the crampons into the spot where you're standing, offering additional support until the next time you move. You gain a +2 circumstance bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone. The bonus lasts until you move from your current spot. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +91e46dfe-5684-407b-ad3f-b0585a760657 Swamp Lily Quilt {Alchemical,Consumable,Rare} Alchemical Items Alchemical Tools 2 /Equipment.aspx?ID=786 This quilt is defined by its green lily-pad pattern, which is rare in Bellflower communications. The quilt is 10 feet square and infused with a reagent that activates when the quilt is laid out across soil or earth. One round after you lay out the quilt, the ground beneath it becomes soft and muddy, creating difficult terrain in the area where the quilt was. You can leave the quilt to maintain the difficult terrain indefinitely, but the affected ground begins to dry once you remove the quilt with an Interact action. The ground dries over the span of 1 hour, after which the ground returns to normal terrain. Placing the quilt on the ground uses up its infused reagents, and it becomes an ordinary quilt once removed from the ground. two-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b2c954c7-c73b-45b5-bf88-7aadea8bd989 Swarmform Collar {Companion,Invested,Primal,Transmutation,Uncommon} Worn Items Companion Items 1 /Equipment.aspx?ID=1326 This sturdy leather collar is imprinted with tessellated animal shapes. When invested, the animal shapes change to match that of your companion. two-actions] envision, Interact; Frequency once per day; Effect You touch the collar and your companion splits into a swarm of hundreds of identical Tiny versions of itself for 1 minute. Its space becomes Large, it gains the weaknesses and resistances of a spider swarm, and the swarm trait, though it doesn't gain swarm mind, as it's controlled by a single mind. Its unarmed attacks are replaced with a single-action swarming attack that deals 1d8 damage of the type normally inflicted by the companion's unarmed attacks to any foe in its space, with a DC 23 basic Reflex save. While in swarm form, your companion can take the Support action but can't perform its advanced maneuver. Its other statistics don't change. If the companion is reduced to 0 Hit Points while in swarm form, the companion immediately recombines into its original form in an available space, in addition to the usual effects of being reduced to 0 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03fa8bf8-8278-49f4-ade9-e6f8aadb713f Tentacle Potion (Greater) {Consumable,Magical,Potion} Consumables Potions L /Equipment.aspx?ID=2095 Upon consuming this mottled, foul-tasting liquid, the tentacle potion causes you to extrude a long, flexible limb of ectoplasm. Your clothing doesn't need to accommodate this limb of ghostly matter, which can extrude through your clothing and armor. The limb lasts 1 hour, and you can Dismiss the activation. You can't hide or disguise the tentacle. You can use the limb to perform simple Interact actions, such as opening an unlocked door. Your limb can't perform actions that require significant manual dexterity, including any action that would require a check to accomplish. You can't use it to hold items. At one time, you can have only one extra limb from any version of this potion. Stronger tentacle potions replace the effects of weaker ones. one-action] (manipulate) \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +aa97f2ee-9169-47e3-972f-b46288f5d92a The Carnival {Artifact,Divination,"Harrow Court",Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2477 The Carnival represents false dreams. When you have The Carnival invested, your flat check DCs to obtain reliable information from divination … two-actions] envision (divination, prediction); Frequency once per day; Effect You peer into the future and witness yourself walking through a colorful but vaguely sinister carnival, meeting a variety of strange people. One of these people looks more genuine than the others and resembles someone you're likely to meet for the first time in the next 24 hours (if anyone). This resemblance might be metaphorical, such a clown signifying someone who is silly or a stilt-walker representing someone who is tall. You also get a sense for whether this person can be trusted, should be distrusted, or neither, based on how they're most likely to interact with you and your allies. The GM decides who this new person might be, then rolls a secret DC 6 flat check. On a failure, the result is always “neither,” making it hard to determine whether a “neither” result is accurate. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +5fc5489d-f6c0-4474-950b-bec4f46b64a3 The Hollow Star {Chaotic,Conjuration,Magical,Unique} Held Items \N 1 /Equipment.aspx?ID=3449 This roughly spherical mass of orange crystal is about the size of a human head. The sphere is opaque but glows from within as if it contained a bright flickering flame—the Hollow Star emits bright light in a 60-foot radius (and dim light to the next 60 feet). Any creature within the bright light of the Hollow Star gains a +1 item bonus to Occultism checks. Deros in the bright light shed by the Hollow Star suffer distracting but pleasant hallucinations and strange visions, and they become stupefied 1 when in this illumination. If you're lawful, you're enfeebled 2 while carrying the Hollow Star. If you touch the Hollow Star, your dreams the next time you sleep are strange, unsettling, hard to remember, and carry a vague sense of elation, doom, or both. Upon awakening, you must succeed at a DC 25 Will save or become stupefied 1 by unsettling dreams that feel disturbingly like memories from a life lived on a distant dying planet. three-actions] (conjuration); Frequency once per day; Effect The Hollow Star conjures an aberration to fight for you. This works like summon animal, except you summon a common creature that has the aberration trait and whose level is 3 or lower. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20fb7746-2081-4aa0-80b3-13f65b303d91 The Old Mage Deck {} Adventuring Gear \N \N /Equipment.aspx?ID=1084 Also known as the Magician's Deck in Taldor or the Deck of Masks in the Shackles, the non-magical deck of cards called the Old Mage Deck exists with minor variances across Golarion. The four suits correspond to the four essences of magic (matter, spirit, mind, life) and each contains 13 numbered cards with characters depicted on them, plus two wildcards. While common decks are inexpensive (costing 5 sp), limited-edition decks with elaborate art and high-quality materials are often highly sought after by collectors. A deck has negligible Bulk, and takes both hands to use. In a classic Old Mage Deck, the 13 cards in each suit are as follows, with Jatembe's Ten Magic Warriors as cards 2 through 11: Initiate (1), Red Hyena (2), Grey Elephant (3), Golden Snake (4), Black Ibex (5), Frog of Shifting Colors (6), Emerald Spider (7), Walnut Hawk (8), White Bull (9), Blue Leopard (10), Black Heron (11), a different creature for each suit representing the given suit's magical essence (12), and Old Mage Jatembe using magic of the suit's essence (13). Wildcards vary from deck to deck, making each Old Mage Deck unique. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cfb9dc11-41ab-46ac-84b2-b951175c629a The Survivor {Artifact,Invested,Magical,Necromancy,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2514 The Survivor represents rebirth through ordeal. When you have The Survivor invested, you gain Diehard as a bonus feat. If you already possess … free-action] envision; Frequency once per day; Trigger you are reduced to 0 Hit Points; Effect You somehow manage to survive what could have been a fatal blow. Instead of being reduced to 0 Hit Points, you drop to 1 Hit Point instead and immediately restore an additional 4d8+16 Hit Points. The amount of Hit Point restored increases to 5d8+20 if you are at least 15th level, 6d8+24 if you're at least 17th level, and 7d8+28 if you're at least 19th level. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +03dea43c-9048-45c6-9d7f-0ebbab9886f8 The Twin {Artifact,Illusion,Invested,Magical,Unique} Artifacts The Deck of Destiny \N /Equipment.aspx?ID=2546 The Twin represents a duality of purpose or identity. As long as you have The Twin invested, it helps to defend you against damage to your mind … three-actions] envision, Interact; Frequency once per day; Effect You twirl The Twin between your fingers and create a shadowy duplicate of yourself that mirrors your actions. The duplicate appears adjacent to you and has the same statistics as you do when you activate the card. You can sustain this effect for up to one minute. When you sustain the effect, your twin gains 2 actions. It always acts immediately after your turn, and must use identical actions to the ones you used, in exactly the same order. However, it can use the actions differently, such as Striding to a different position or selecting a different target for a Strike. If the twin is unable to mimic an action, it attempts the action without result and the action is wasted. The duplicate can't use any actions that can be used only a limited number of times per day (including casting any spell other than a cantrip). The duplicate isn't truly alive and can't be healed in any way. If the duplicate ever reaches 0 Hit Points, it is instantly destroyed and the effect immediately ends, and you take 10d6 mental damage (DC 38 basic Will save). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +18628014-8144-426d-9ba6-1183c52adcd7 Chimera Flail {Magical,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=3205 The three spiked heads of this +1 striking war flail are fashioned to resemble the heads of a chimera. Preserved fragments of bone from the creature are fused with the metal of each head, replacing the typical weight at the end of the chain. Each head has been shrunk and preserved for use. You can have only one head slotted at a time and can use only the ability of the currently slotted head, while the other two hang off the pommel. Switching between heads requires an Interact action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +24b8560d-287d-488c-83e1-a8ffe5d29e49 The Whispering Reeds {Artifact,Divination,Occult,Rare} Artifacts \N 2 /Equipment.aspx?ID=918 This hefty tome was compiled centuries ago by an anonymous author who sought to collect all parables, myths, stories, and encounters with the Outer Goddess Nhimbaloth. According to the introduction, the author's original intent was to create a work that foes of the Empty Death could use to fight against her influence, but as one reads through the book, it becomes apparent that the opposite effect has been achieved—by compiling these stories, the author inadvertently generated a work that made it easier for Nhimbaloth to influence the world. Those who venerate the Empty Death seek copies of this book to use as a guide and religious text, while those who don't know better and peruse the book as though it were merely an anthology of stories find themselves unwittingly falling prey to Nhimbaloth's cult or agents of the entity herself. Those who study from The Whispering Reeds for too long are often cursed to rise as ghosts after death— though their existence never lasts for long, as they are inevitably consumed by Nhimbaloth. Cast a Spell; Frequency three times per day; Effect You cast one of the following spells at the lowest level possible (unless otherwise specified): crushing despair (one target within 30 feet only), fear (3rd), paranoia, or phantasmal killer. You are exposed to the Empty Death each time you use this ability. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dc81e150-c862-497b-8c2f-7e63f305bd3d Thousand-Blade Thesis {Extradimensional,Invested,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=1081 This collection of lacquered rice paper scrolls mounted on flexible bamboo contains a wealth of calligraphic essays and paintings on the art of war, specifically focused on the use of various weapons in warfare and how to tactically deploy warriors using those weapons to the best possible advantage. Consulting the thesis grants a +2 item bonus to Warfare Lore checks. Like most scholarly compendiums, this usage requires holding the thesis in one hand. one-action] Interact; Frequency once per day; Effect The thousand-blade thesis dramatically unfurls, and the weapons contained within it spring forth and array themselves impressively in the air, floating within easy reach. For 1 minute, you can use a free action to Interact to draw one of the floating weapons. Others can attempt to nab them out of the air, but to do so they must critically succeed at a Disarm check. You can't place weapons back into the thesis until the minute elapses. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +90c9193f-f5a3-49de-9290-e29fb373e57f Toadskin Salve (Major) {Alchemical,Consumable,Poison,Uncommon} Alchemical Items Alchemical Poisons L /Equipment.aspx?ID=1277 This thick, oily salve reacts with the air to exude a toxic mucus when applied to skin. Once it's applied, you can activate the salve in one of the two ways detailed below. After either reaction has been used, the remaining mucus loses its reactive properties and falls away as the effect ends. You can only have one dose applied at a time. If you don't use either reaction, after 10 minutes, the mucus flakes away and the effect ends. reaction] Interact; Trigger You are hit with a melee attack that deals physical damage; Effect The mucus dulls the blow, granting you resistance 3 to physical damage against the triggering attack. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2ea4e37c-30d0-4f3c-9097-030ab80cc533 Tornado Trompo {Air,Evocation,Magical} Held Items \N L /Equipment.aspx?ID=1741 Various runes are carved along the entirety of this wooden top. Spinning the top requires wrapping a thick string around its base and pulling the string in a vigorous motion. Wrapping a string and pulling the string each require an Interact action. The top's magic is connected to the power of the wind, which becomes evident when placed on a surface as it hovers in place. two-actions] command, Interact; Frequency once per day; Requirements A string is wrapped around the top; Effect You call upon the top's power and give the string a powerful pull. The top travels across the ground in a 120-foot line. As it does, it unleashes a powerful vortex of winds, becoming a tornado temporarily. This tornado has the effects of whirlwind except that it's not limited by being used outside or in a cramped space and can't be sustained. Creatures in the tornado's path must attempt a DC 38 Reflex save to determine the effects of the tornado. The tornado ends after traveling its full distance, causing any creatures that rose in the air due to a failed save to begin falling immediately. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f5cc9624-2b6e-4dd5-868a-d75154d1b5d0 Torrent Spellgun (Major) {Attack,Consumable,Magical,Spellgun,Water} Consumables Other Consumables L /Equipment.aspx?ID=2128 Carved of seashell, a torrent spellgun is damp to the touch, and seaweed wraps around its grip. You Activate the spellgun by aiming it at one creature and making your choice of a spell attack roll or a firearm attack roll against the target's AC. This spellgun has a range increment of 30 feet. The spellgun blasts a powerful jet of water that deals bludgeoning damage based on the spellgun's type, then disintegrates into sand. two-actions] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7c5d7a52-0af5-456d-8bf6-397afa035922 Triangular Teeth {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2221 Rows of triangles symbolizing shark teeth protect you from danger and enable you to take fierce retaliation against those who try to harm you. Seafarers, especially those on the seas of Minata, wear these tattoos in patterns, with multiple rows of regular triangles. You gain a +1 item bonus to Survival checks to navigate bodies of water. reaction] (concentrate); Frequency once per day; Trigger You would be hit by an attack against your AC; Effect You gain a +1 circumstance bonus to AC against the attack, or a +2 circumstance bonus if the attacker is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, you gain a +2 status bonus to damage with the next Strike you make against the attacker before the end of your next turn. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +edea739b-3306-4711-80c5-2a3de11df94d Troll Hide {Alchemical,Healing} Alchemical Items Alchemical Other 2 /Equipment.aspx?ID=1986 Tissue from a living forest troll has been integrated through this hide armor. This armor has two organic receptacles on its back that can each hold a single elixir of life. One elixir takes 3 Interact actions to install. For the armor to function properly, each elixir must be the same level. one-action] (manipulate); Requirements Two elixirs of life are installed in the armor; Effect Regenerating tissue from the armor fills your wounds for 8 rounds. At the start of each of your turns, you regain Hit Points equal to the level of the loaded elixirs. Each time you regain at least 13 Hit Points from the armor, you regrow one damaged or ruined organ. During a round that you regain 9 or more Hit Points from the armor, you can reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from. If you take electricity or fire damage, the armor deactivates until the end of your next turn. (Similar armor from other types of trolls might be deactivated by different damage types.) In the event the armor itself is damaged, it will restore its own Hit Points before it resumes healing you. The activation uses up the elixirs, and the armor can’t be activated again until two new ones are installed. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +05db8feb-0800-4789-b341-2220556d0867 Trustworthy Round {Consumable,Divination,Magical} Consumables Magical Ammunition \N /Equipment.aspx?ID=1199 This ammunition was developed in Dongun Hold to minimize casualties to friendly fire, and is always marked by a burnished copper head or tip so it can be easily identified. Before you can fire a trustworthy round, you must call out a target. You don't need to specify a name; the target could be “The angry tiger attacking our group on the left.” The round will only hit the specified target and will turn to gossamer dust midair if it misses the intended target or comes into contact with anything else; this also prevents abilities that redirect attacks. The round doesn't have any capabilities beyond your own to determine whether someone is who you think they are, so you can't use it to determine a disguised creature's identity. If you specify a target of “Seltyiel” and shoot someone disguised as Seltyiel who you thought was Seltyiel, the attack will still hit, whereas if you were about to hit a disguised Seltyiel who you didn't recognize to be Seltyiel, the round would dissolve. free-action] command \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4c4b3f7-5a9c-4a09-b7a9-309e1e5cc884 Twilight Lantern (Greater) {Light,Magical,Transmutation,Uncommon} Held Items \N L /Equipment.aspx?ID=1451 This elegant hooded lantern is made from onyx-black metal. In dim light, flecks of white metal speckled within the lantern's housing resemble stars in a night sky. The lantern uses oil as a standard hooded lantern, except that any light the lantern emits is converted into magical light similar to moonlight. This magical moonlight is always dim light. two-actions] envision, Interact; Frequency once per day; Effect You raise the lantern and unleash a beam of powerful moonlight, targeting a darkness effect within 60 feet. The lantern attempts to counteract the effect with a counteract modifier of +10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a4d9132-d661-4c91-856b-9021ff5f2235 Unfathomable Stargazer {Cursed,Magical,Rare} Cursed Items \N 1 /Equipment.aspx?ID=2391 An unfathomable stargazer is a handheld brass telescope etched with constellations, the patterns of which form bizarre, shifting runes. You can observe the night sky with an unfathomable stargazer, however, the constellations you glimpse through the telescope distort with expanding and contracting fields of darkness among them. You use Occultism instead of Perception or Astronomy Lore when observing the skies with this item, and gain a +2 item bonus on all checks to do so. Once you use it, it fuses to you, and you must succeed at a DC 35 Will save to use another device to observe the stars, including your naked eyes. The telescope imposes a –4 circumstance penalty to Survival checks to Sense Direction or navigate. If you critically fail this Survival check, you're subjected to warp mind (DC 34) as you glimpse something horrifying and alien amid the darkness. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9b736d0b-27d5-4e3f-a7eb-4e49a67fc70d Unifying Emblem (Shadde-Quah) {Invested,Magical,Tattoo} Tattoos \N \N /Equipment.aspx?ID=2223 These tattoos were first created using designs and techniques from the seven Shoanti clans. Each clan is known for one tattoo in particular. The clans would seal alliances in ancient days by tattooing their emblems on members of other clans to symbolically share their gifts. Though these tattoos are respected, the clans reserve their most prestigious symbols for true members of the clan. The actions required to Activate the tattoo are the same as those needed to cast its spell; Frequency once per day; Effect The tattoo casts its spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a70f065f-8d1d-4eaa-9c66-0629dfe3dd90 Veiled Figurehead (Greater) {Figurehead,Magical,Water} Figurehead \N \N /Equipment.aspx?ID=2635 The DC to disbelieve is 33, and the illusion lasts up to 24 hours. Activating a greater veiled figurehead also extends the illusion to those on the ship. The figurehead casts a veil spell upon them, except it targets everyone on board when activated, and it alters their clothing to a general look that matches the new appearance of the ship. In addition, it can make everyone appear as a specific ancestry, but you must choose the same one for all targets. This effect ends for any target who leaves the ship and ends for all targets if the illusion on the ship ends. A creature that disbelieves the illusion for the ship or any disguised crew member disbelieves the entire illusion. Veil! 1 minute (concentrate, illusion, visual); Frequency once per day; Effect You change the appearance of the ship in minor but noticeable ways. Its general size and shape can't be changed, but you can alter surface details to your liking. Flags and sails can be recolored and given new markings, and the overall material of the ship can appear a different color or quality. Wear and surface damage (like small holes, tears, and burns) can be masked to make the vessel look unblemished, or you can create such damage and wear. The figurehead itself shifts to fit the change and gains a face to match the rest of the ship. The illusion lasts for 6 hours or until you Dismiss this effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4e4c08d1-8e5b-41fb-9a80-0e7c1e631b5d Vermin Repellent Agent (Greater) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=860 This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cdc52290-2086-4489-a740-04a0d5d4ce25 Vermin Repellent Agent (Lesser) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=860 This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cb949b98-bd38-416a-af8b-18cef9f909aa Vermin Repellent Agent (Moderate) {Alchemical,Consumable,Uncommon} Alchemical Items Alchemical Tools L /Equipment.aspx?ID=860 This specialized cream serves as a repellent to stave off insects. The repellent also binds with a number of common insect venoms, dulling the potency and giving the wearer's immune system a boost to resist venoms. Once applied to your skin, the repellent grants you an item bonus to Fortitude saving throws against poisons for 4 hours. In addition, any arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals) must attempt a Will save when attempting to attack you with a melee Strike, or with a swarm attack such as the spider swarm's swarming bites. The arthropod then becomes temporarily immune for 1 minute. three-actions] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f1932e01-0ec4-4781-9183-e15db49aa086 Vial of the Immortal Wellspring {Contract,Invested,Magical,Rare} Contracts Bargained Contracts \N /Equipment.aspx?ID=1655 At a wellspring, you gave your blood to a force of nature and received a vial from the wellspring's heart in return. Once per 10 minutes, when your dying value would increase above 3, you instead become unconscious and are no longer dying; this doesn't prevent you from being killed by death effects or the doomed condition. Once per day, from any distance, the entity that holds your bargained contract can possess you and control your actions, leaving you unaware of what goes on. This possession automatically succeeds, regardless of any countermeasures you might take. Normally this lasts for only 1 round if during an encounter, or no longer than a few minutes during exploration. However, the more you rely on the power of the wellspring's heart to survive death, the longer it can possess you the next time it chooses to do so, doubling the amount of time with each use, to a maximum duration of 1 day. Once the entity possesses you, this duration resets. two-actions] command; Frequency once per day; Effect You drink from the vial of water that seals your bargained contract. You gain the effects of a 9th-level, 2-action heal spell. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +adc4da5f-dfaf-41df-9816-ea31cdd44b76 Violet Ray {Rare} Adventuring Gear \N 2 /Equipment.aspx?ID=1139 One of the many wondrous devices brought into the world by Stasian technology is the seemingly miraculous violet ray. Physicians claim it anything from headaches to heartburn, or nausea to deafness, all with an easy and painless treatment. The device is a glass vacuum with an insulated handle connected to a small Stasian coil. When powered, the glass tube fills with purple light and becomes warm to the touch. Pressing the tube to one's body is said to increase blood flow, eliminate toxins, and many other beneficial effects. A violet ray functions as a set of healer's tools and provides a +2 item bonus to Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. three-actions] Interact; Frequency once per day; Effect You apply the violet ray to an adjacent creature and attempt to counteract the blinded, clumsy, confused, deafened, drained, enfeebled, sickened, or stupefied condition with a counteract level of 6 and a counteract modifier of +22, using the source of the condition to determine the condition's counteract level and DC. If the condition was caused by an ongoing effect and you don't remove that effect, the condition returns after 1 minute. Each use of this ability can only counteract a single condition. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2deea370-007d-489c-a9b3-38365d75437b Viridian Crown {Apex,Artifact,Invested,Primal,Unique} Artifacts \N L /Equipment.aspx?ID=3760 The monarch of Kyonin imparts a sliver of their personality to the artifact when they are crowned ruler of the nation. The crown’s precise shape changes with their needs. A paranoid ruler might cause the crown to transform into a cowl, while a gregarious one could cause it to become a lofty piece that displays its beauty. Garden Sanctuary [two-actions] (concentrate, manipulate); Frequency three times per day; Effect You touch the Viridian Crown, then pass your hand outward, palm down. A glorious and beautiful garden blossoms around you in a 30-foot emanation. The plants comprising this garden are of a type appropriate to the terrain, but if no plants are appropriate, you can choose the type. The garden’s plants actively move and twist to oppose passage by your enemies, and they treat the terrain as greater difficult terrain. As long as you begin your turn in the garden sanctuary, it gains the minion trait and can use its two actions to cast spells at your direction. The garden sanctuary’s spells are cast at 9th-rank, and it has 3 spell slots to cast spells each day. It can cast field of life, moment of renewal, or tree of seasons, treating its center as the point of origin for these spells as needed. The garden sanctuary persists until you use this activation again. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8559c056-2ecd-4881-ad96-38b8d2a1d117 Wand of Caustic Effluence {Acid,Conjuration,Magical,Rare,Wand} Wands Specialty Wands L /Equipment.aspx?ID=1467 This dirty metal wand is covered in an oily acrid smelling film. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast grease, but the grease is caustic. If you cast this spell on an area, any creature that fails their Reflex save and falls prone, or that begins their turn prone, takes 1d6 acid damage. If you cast this spell on an unattended object, the first creature to pick up the object during the duration takes 1d6 persistent acid damage. If you cast this spell on an attended object and the holder or wielder fails their Acrobatics or Reflex save, the holder or wielder takes 1d6 persistent acid damage. If you cast this spell on a worn object, any creature who Grapples or Grabs the wearer takes 1d6 acid damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +862b8d16-47bf-4c51-a31b-7d8b62b73b03 Wand of Dazzling Rays (3rd-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ed2c1004-f2e4-4300-a3dc-427063547b99 Wand of Dazzling Rays (9th-Rank Spell) {Fire,Holy,Light,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2277 Solidified radiance comprises this slender, featureless wand. It sheds bright light in a 20-foot radius and dim light for the next 20 feet. After you Activate the wand, the light fades, so it only sheds dim light in a 20-foot radius. The wand returns to its original brightness each dawn. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast holy light of the indicated rank, dazzling your target with the beam’s intensity. A creature that takes damage from the spell is blinded for 1 round and dazzled for a number of rounds equal to the spell rank. On a critical success on the attack roll, the target is also blinded for as long as it’s dazzled from the spell. However, it can attempt a Fortitude saving throw against your spell DC at the end of each of its turns, ending the blinded condition on a success (but remaining dazzled). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbbff5d6-2bcf-48a2-a4ff-3bdad3bf5587 Peachwood Weapon (High-Grade) {Uncommon} Weapons Precious Material Weapons \N /Equipment.aspx?ID=3472 Peachwood weapons have an auburn tinge in direct sunlight. Peachwood is treated as duskwood for undead creatures' resistances or weaknesses related to duskwood (bypassing a jiang-shi's resistance, for example). In addition, peachwood weapons bypass a small portion of the resistances of any undead creature. Strikes with a peachwood weapon treat an undead's resistances against physical damage as 2 lower for standard-grade peachwood, and 4 lower for high-grade. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +98bf7581-02b5-41ab-9de7-20848f1edd98 Wand of Hybrid Form (5th-Rank Spell) {Magical,Polymorph,Uncommon,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2280 The grain of this simple wooden wand forms shifting images of sharp claws, snapping jaws, and countless creatures. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell, selecting two forms from among those you can normally choose. You gain the benefits of both forms. For example, if one form can breathe air and the other can breathe underwater, you can breathe in both situations. If there's overlap in abilities, you gain the better one. For instance, if both have a fly Speed, you get the higher one, and if both forms have claws, you gain only the claw Strike you prefer. The GM determines which abilities overlap and which are cumulative. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +59070cee-18c8-4bed-940e-d919636d43b9 Wand of Reaching (3rd-Rank Spell) {Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2287 This long, slender wand is constructed of silver, polished to a mirror shine. Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] ; Frequency once per day, plus overcharge; Effect You Cast the Spell. Its range increases by 30 feet. As normal for increasing ranges, if the spell normally has a range of touch, its range extends to 30 feet. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +16e7552c-af6c-45c5-8def-001decd0faa4 Wand of Rolling Flames (9th-Rank Spell) {Fire,Magical,Wand} Wands Specialty Wands L /Equipment.aspx?ID=2289 The luminous design of red-orange cracks on this black obsidian wand suggests cooling lava. Cast a Spell; Frequency once per day, plus overcharge; Effect You cast floating flame of the indicated rank. If you create the flame on the ground, the ground in the sphere’s square and all adjacent squares are coated in rolling flames until the start of your next turn. These are difficult terrain and hazardous terrain. A creature that moves on the ground takes fire damage for every square of rolling flames it moves into, with the amount determined by the wand’s type. If a creature in the flames doesn’t move on its turn, it takes the damage for each of the squares it’s in at the end of its turn. The first time you Sustain the Spell each round, the sphere creates rolling flames again in its new location (or the same location if you chose not to move it), provided it’s on the ground. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +77fc85df-bea6-47a5-9fe7-4f27b1c81235 Watcher's Armband {Detection,Invested,Magical,Uncommon} Worn Items \N \N /Equipment.aspx?ID=3986 Soldiers who wear this burgundy armband serve as law enforcement within the ranks of a nation’s military, seeking out those who would commit crimes while in uniform. While wearing the armband, you gain a +2 item bonus to your Perception DC against Deception checks to Lie to you. In addition, you can cast ring of truth once per day as an innate 3rd-rank occult spell. Find the Plant [one-action] (concentrate, detection, manipulate); Frequency once per day; Effect Sometimes people aren’t in control of their minds. You activate your armband, which, for the next minute, suddenly glows red if anyone within 30 feet of you is under the effect of a magical mental effect that is controlling their mind or body (such as dominate). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f831a04e-038e-4a35-bd1b-2878db96f2c5 Water Bomb (Major) {Alchemical,Bomb,Consumable,Nonlethal,Splash,Uncommon,Water} Alchemical Items Alchemical Bombs L /Equipment.aspx?ID=1517 This bladder of water explodes when put under pressure or upon being punctured, dealing minimal damage, neutralizing acids, and dousing flames. A water bomb deals the listed bludgeoning damage and bludgeoning splash damage. On a hit, if the target is suffering from persistent acid or persistent fire damage, it can attempt a flat check to end that persistent damage immediately. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check. On a hit against an unattended, non-magical fire, the bomb extinguishes the fire, or extinguishes one square of fire for a larger fire. Many types grant an item bonus to attack rolls, and some types extinguish wider areas of fire. one-action] Strike \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8b5e4288-ad68-4e33-adcd-f45c691bfe16 What Doors We Open {Grimoire,Magical,Unique} Grimoires \N L /Equipment.aspx?ID=3705 What Doors We Open is the culmination of Aravashnial’s research. Before he was captured, he performed a 1-minute ritual to erase his spells from this book and then hid it at his campsite to prevent his demonic foes from learning too many of his secrets. A spellcaster can transfer their own spells to this grimoire using a similar 1-minute ritual. When a spellcaster prepares their spells from it, they gain the ability to Activate the grimoire until their next daily preparations and gain a +2 item bonus to checks made to Recall Knowledge about demons. A grimoire’s benefits apply only to spells cast via spell slots. No one can use more than one grimoire per day, nor can a grimoire be used by more than one person per day. Open the Door Within [one-action] (manipulate); Effect The inside back cover of What Doors We Open features a realistic depiction of a bejeweled door set in a stone wall. When you Open the Door Within, you open that door to reveal an extradimensional space that otherwise functions identically to a type II spacious pouch. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +39f9ff45-cfdf-4121-8e4f-fe92b0b4d7a0 Whispering Staff {Apex,Invested,Magical,Staff} Staves \N 1 /Equipment.aspx?ID=2146 This gnarled wooden staff is carved with humanoid faces in various emotional states. When the staff is activated, the faces begin to whisper a variety of languages in sibilant tones, creating what seems to be nonsense to all but the staff's wielder or those they choose to affect. The staff functions as a major staff of the unblinking eye. While using the staff, you gain a +3 item bonus to Decipher Writing, Identify Magic, and Recall Knowledge checks, regardless of the skill. When you invest the staff, you either increase your Intelligence modifier by 1 or increase it to +4, whichever would give you a higher value. You must select the skills and languages the first time you invest the item, and whenever you invest the same whispering staff, you get the same skills and languages you chose the first time. two-actions] (concentrate, fortune, mental); Frequency once per day; Effect You twirl the staff in three consecutive circles and call for the whispers to speak up. For the next minute, you and all allies within a 30-foot emanation around you can hear your staff's whispers clearly and distinctly, gaining benefit from their advice and mental protection. Whenever you and your affected allies attempt to Recall Knowledge or attempt a saving throw against a mental effect, you roll twice and take the better result. This is a fortune effect. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9211a5d9-533c-4a10-8db0-9df86edac25a Fortress Shield {"Hefty +2"} Shields Base Shields 5 /Shields.aspx?ID=7 Also known as portable walls, these thick and heavy shields are slightly larger than tower shields. Like tower shields, they're typically made from wood reinforced with metal, but many are made from larger amounts of metal or even stone. \N \N \N \N \N \N \N 3 \N \N \N \N \N \N \N 12 6 24 \N \N \N \N +286364ac-e99e-40e4-877c-a3e117ea551f Wind-Up Cart {Clockwork,Consumable,Gadget,Uncommon} Consumables Gadgets 2 /Equipment.aspx?ID=1120 This primitive device can be cobbled together from springs, wheels, and scrap and is commonly used to carry rocks or other dead weight forward to trigger traps. It can be loaded with up to 4 Bulk of items. Most creatures aren't small enough to fit on the cart, and even for Tiny creatures, it makes for a choppy ride; while riding the cart, a creature gains two actions at the start of each of its turns, instead of three. Once activated, the cart moves forward at a speed of 30 feet per round on your turn for up to 1 minute. If it strikes an obstruction, it attempts to continue its movement, pushing with an Athletics bonus of +5, once per round. The wind-up cart has AC 15, Hardness 2, 24 Hit Points, and a Break Threshold of 12. After its 1-minute duration completes, the cart collapses back into scrap. one-action] Interact \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ee4bcdc1-8fa9-4158-8832-3dabd7c98b74 Wintershot (Artifact) {Apex,Artifact,Illusion,Intelligent,Invested,Magical,Unique} Artifacts \N 1 /Equipment.aspx?ID=3755 The echo of the snowcaster Jelarial causes Wintershot to become chill to the touch, yet despite feeling as cold as ice, she never causes harm or discomfort to her partner. Wintershot’s string issues a soft hissing sound, as of snow softly falling, and snowflakes drift down from the string and swiftly melt each time the bow is fired. Wintershot’s voice is eager and excitable, often waxing poetic on a nearby object or creature of beauty or offering compliments to her partner. Rimecrust [two-actions] (cold, concentrate, incapacitation); Effect Wintershot causes the deep chill of winter to settle upon a single creature she can see or hear within 30 feet. That creature must attempt a DC 43 Fortitude save, after which point they’re temporarily immune to Rimecrust for 24 hours. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a54229dc-0539-485a-bf44-393e699c40ed Wondrous Figurine (Golden Lions) {Conjuration,Magical} Held Items \N L /Equipment.aspx?ID=270 This statuette depicts a pair of gold lions, and when activated, it becomes a pair of adult lions. The lions can be called on only once per day, and they remain in lion form for no more than 1 hour. If either of the lions is slain, that lion cannot be summoned again until 1 week has passed, but this doesn't prevent you from summoning the other. two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +864eedeb-1c69-48aa-a0bc-372c8508e8d1 Wondrous Figurine (Ruby Hippopotamus) {Conjuration,Magical,Uncommon} Held Items \N L /Equipment.aspx?ID=270 This roughly hewn ruby figurine shimmers with a deep red hue and is carved into the likeness of an ornery hippopotamus. When activated, it transforms into an enraged hippopotamus that sees everything within 30 feet of its activation area as its territory. It will relentlessly and ferociously attack anyone within this area except you, but it ignores your commands in favor of defending its area. The hippopotamus is active for 1 minute before reverting to its statue shape, satisfied that it has punished all possible interlopers into its territory. The figurine can be used only once per day two-actions] command, Interact; Effect You activate the statue by placing it on solid ground and then speaking its name, causing the statuette to transform into a living creature or creatures. In creature form, the figurine has the minion trait. It can understand your language and it obeys you to the best of its ability when you use an action to command it. The specifics of each creature, as well as the activation’s frequency (if any), appear in its entry below. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fbcdd656-d678-4dbd-9467-6de23b9315de Words of Wisdom (Greater) {Enchantment,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2564 Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are hidden within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance). one-action] command; Frequency once per day; Effect You speak your meaningful phrase from your tattoo out loud, emboldening your words for 1 minute. During this time, you gain a +1 item bonus to Diplomacy checks and checks of the skill associated with your phrase. When you roll a critical failure on a Diplomacy check or the associated skill during this time, you get a failure instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c574f8d8-8abf-4c26-9332-a3e6f5ec2af3 Words of Wisdom (Lesser) {Enchantment,Invested,Magical,Tattoo,Uncommon} Tattoos \N \N /Equipment.aspx?ID=2564 Yrisette developed these unique tattoos after months of tinkering and experimentation. This tattoo is always of a saying that has meaning to the person who wears it. While the words are hidden within a larger pattern and are nearly impossible to discern at a glance, they lend gravitas and power to the wearer's words. When the tattoo is applied, choose whether the phrase is of threatening words (Intimidation), persuasive words (Deception), or dramatic words (Performance). one-action] command; Frequency once per day; Effect You speak your meaningful phrase from your tattoo out loud, emboldening your words for 1 minute. During this time, you gain a +1 item bonus to Diplomacy checks and checks of the skill associated with your phrase. When you roll a critical failure on a Diplomacy check or the associated skill during this time, you get a failure instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d151ca70-cc2d-4c7a-8e2e-e87104212c1e Air Repeater {Agile,Repeating,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=188 A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Arcadia due to its poor stopping power, though it's still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets. \N 1 1d4 30 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +bccac84e-d3be-41f8-92c7-8a734cff2cf4 Cold Iron Buckler (Low-Grade) {} Shields Precious Material Shields L /Equipment.aspx?ID=2813 The shield has Hardness 3, HP 12, and BT 6. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e713b032-a8a4-4a95-928b-d1f9baf33502 Alchemical Crossbow {Alchemical,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=118 This crossbow can deliver alchemically infused bolts. The strange weapon has a metal bracket mounted on the side of the stock near the lath. As an action, you can load a single lesser alchemical bomb into the bracket; this bomb must be one that deals energy damage (such as an acid flask, alchemist’s fire, bottled lightning, frost vial, or thunderstone). The next three attacks made with the crossbow deal 1d6 damage of the bomb’s damage type in addition to the crossbow’s normal damage. If the second and third attacks are not all made within 1 minute of the first attack, the bomb’s energy is wasted. These attacks never deal splash damage or other special effects of the bomb and are not modified by any abilities that add to or modify a bomb’s effect. The addition of the bracket serves to unbalance the weapon, reducing its range to 30 feet. It otherwise functions as a crossbow (when determining damage, reload, and so on). Creatures use their crossbow proficiency when using the alchemical crossbow. The alchemical crossbow costs 25 gp. \N 2 1d8 30 ft. Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +98caf99e-67dd-4100-9e11-276393e506ad Aquatic Disintegrator {Alchemical,Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=22 Originally developed as a means of deterring kaiju rampages, aquatic disintegrators are specialized cannons designed to fire capsules containing seasplinter, a compound that is harmless on land but erupts in saltwater, causing a chain reaction that devastates any beings that contain salt in their bodies (which is most creatures). While aquatic disintegrators have never put a permanent end to any known kaiju, the damage they inflict upon other marine life has generated mass outcry, with athamarus and other advocates of Golarion's oceans calling for their complete ban. Despite the controversy, these lethal weapons have found popularity on the black market with marine hunters and pirates who care little about ecological impact when it comes to battling titans of the deep. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0bbaca01-082d-47b0-98ee-5174992f69de Backpack Catapult {Uncommon,"Volley 50 ft."} Weapons Base Weapons 3 /Weapons.aspx?ID=174 This wooden device is worn on the back and contains a miniature catapult mounted on a retractable frame. As an Interact action, you can pull a lever to deploy or retract the catapult. As long as it remains deployed, you must hold the catapult using that hand or some of the components spill out onto the ground, just like dropping any other weapon. While deployed, the device opens and raises the catapult up over your shoulder. While retracted, the catapult and its mount slide down and are concealed within the device. A backpack catapult fires specialized stone spheres that are loaded into the bucket while unworn and retracted, through a sliding hatch; the reloading process takes 1 minute. To prevent misfires and accidental injury, the bucket fully encloses the stone while deployed, only opening when fired. As normal, you can't wear a backpack catapult with another backpack. \N 1+ 1d12 240 ft. Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +c31248ac-ea48-476f-9225-4f62330bcf6e Battle Saddle {Parry,Sweep,Vehicular} Weapons Base Weapons 2 /Weapons.aspx?ID=271 The battle saddle is a special saddle for a mount that has two large, winglike blades. These blades normally lie flat alongside the saddle, providing additional protection for the rider, but they can be deployed with a tug on the reins to slash at enemies adjacent to the mount. When using a battle saddle to parry, you can decide whether the circumstance bonus to AC applies to you or to your mount. \N 2 1d8 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +97ccad90-1463-4e37-9782-8b06c086c899 Big Boom Gun {Cobbled,"Fatal d12",Goblin,"Modular B",P,"or S",Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=226 Developed by a goblin weaponsmith who missed the ‘hand' part of ‘hand cannon', this comically-oversized gun has a heavily reinforced barrel and is loaded with a worrisome quantity of gunpowder. This hand cannon is a martial weapon, instead of a simple weapon. It has the fatal d12 trait and a range increment of 20 feet. It also has the following modified critical failure condition: \N 1 1d6 modular 20 ft. Martial \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +598b413c-411e-41ff-9ceb-40340c39a9c0 Bladed Gauntlet {Agile,Finesse,Free-Hand,"Modular B",P,"or S",Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=532 A dagger attached to a retractable mechanism is integrated in this gauntlet's dorsum, so a combatant can quickly arm themself with a blade to exploit the weak points in an enemy's armor. Switching configurations on the gauntlet reveals or retracts the contained dagger as appropriate. The dagger isn't removable, and thus can't be wielded or etched with runes separately from the gauntlet. \N 1 1d4 modular \N Martial \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +79487c88-3191-4918-8388-f1d4a5612da3 Bladed Hoop {Finesse,Sweep,"Two-Hand 1d8",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=116 This circular hoop has blades along its outer edge. You can wield it in two hands (using the two-hand damage) or by spinning it around an arm. While you spin the hoop, it gains the free-hand trait. Setting the hoop spinning takes 1 Interact action. In addition to the normal restrictions of the free-hand trait, extended use of the arm for locomotion (such as to Climb) interferes with the hoop’s spinning and forces you to Release the hoop. You can’t spin a hoop underwater. Keeping the hoop spinning requires a free action each round, which has the concentrate and manipulate traits. You can keep a hoop spinning as an exploration activity, but doing so for more than 10 minutes makes you fatigued, similarly to Hustling. \N 0+ 1d6 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +ea057090-6c01-486d-9157-25337046a8b7 Bombard {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=12 Bombards are some of the oldest and simplest of black powder siege weapons, devised based on many of the same principles as a hand cannon, but deploying them on a larger scale and scope. A bombard's body is usually made of brass or iron, which causes the bombard to resemble the shape of a large bell. While they are capable of moving very slowly, their clumsy and weighty design means bombards usually remain stationary. This in turn means they're often used more defensively than offensively \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7fbd540c-1f99-4f9f-9c7a-22861246b74d Butchering Axe {Orc,Shove,Sweep,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=234 Invented by Belkzen's zealous Steel-Eaters, the butchering axe has an oversized head and a long, thick haft counterbalanced with steel or stone. The weapon's sweeping strokes inflict immense damage, particularly against groups of foes, and can push dangerous opponents away to a safe distance. All of these qualities are particularly useful against the lumbering zombie hordes of the Whispering Tyrant. Correspondingly, butchering axes are often wielded by orc and half-orc Crimson Reclaimers of Lastwall. \N 2 1d12 \N Advanced \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +7485df05-f24b-4dfb-b28f-03d851cadaaa Silver Buckler (Low-Grade) {} Shields Precious Material Shields L /Equipment.aspx?ID=2817 The shield has Hardness 1, HP 4, and BT 2. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eb73909c-e21b-4f99-ab0e-543918978c95 Cold Iron Shield (Low-Grade) {} Shields Precious Material Shields 1 /Equipment.aspx?ID=2813 The shield has Hardness 5, HP 20, and BT 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +466e3c2d-3404-4583-8127-4783eb2f75b2 Clockwork Ballista {Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=42 Finding a working clockwork arbalest—a relic of Azlanti engineering at its height—is all but impossible now. There are scholarly records, though, that describe the complex mechanisms of the device, which practically automates the process of reloading and firing a standard ballista. The result is extremely effective, as the ballista reloads from a hopper of bolts with a pull of a lever, has a move assist feature that aids in repositioning the weapon, and even features a gyroscope sight array to aid with aiming. The bolts feature clockwork blades that deploy after the initial hit, making the impact point an impassible hazard. By all accounts, a single operator could keep up a steady rate of fire with the clockwork ballista until they ran out of bolts, though the designs suggest two crew members for smooth function and efficient use. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +22682939-6726-43d0-bacb-d9f93f01554d Cooperative Blade {Divination,Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=922 This +1 striking longsword has a mirror-like blade free of tarnish despite being millennia old. While wielding it, you gain a +2 item bonus to checks to Aid. If you're an expert with the skill or attack roll you're using to Aid and you critically succeed, you grant your ally a +3 circumstance bonus to the triggering check instead of a +2 bonus. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a14d7d1e-e92e-4646-be1d-c356197050ce Crimson Brand {Evocation,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=515 These ominous swords are decorated with crimson lacquer and serve as perfect conduits for the Crimson Oath’s power. The first was granted to Clarethe Iomedar by a mysterious patron who many Reclaimers believe to be an emissary of Ragathiel. A crimson brand is a +1 striking wounding bastard sword. When the wielder uses the crimson brand to cast invoke the Crimson Oath, they can generate a 60-foot line or a 30-foot cone instead of the normal 20-foot cone. Whenever the wielder would inflict persistent bleed damage on an undead creature with the crimson brand, they can instead wreathe the creature in ruby energy, inflicting the same amount of persistent positive damage instead of persistent bleed damage. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +eaad37f7-c07b-4455-988b-0414edca1cc1 Deathseeker {Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3464 A hauntingly beautiful and masterfully crafted blade, this +1 striking wounding kris has been whet with the spilled blood of its creator, imbuing violent intent within its crimson curves. When you critically succeed at a Strike made with a deathseeker, the target feels the blade's unbridled bloodlust trying to consume it and must attempt a DC 24 Will save; this effect has the incapacitation trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +20c56e07-dc80-4621-9b4f-d2234da92a1d Deepdread Claw {Evocation,Invested,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=768 One of a set of four identical spears collectively known as the Four Claws of the Deepdread, this weapon is fashioned from a single seamless piece of matte-black metal with a razored silver edge. In bright light, it functions as a +1 striking spear, but in darkness or dim light, it becomes a +2 greater striking spear. You can upgrade its fundamental runes as normal for a specific weapon, starting from a +2 greater striking spear, but its fundamental runes are always one type worse in bright light. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +753b4555-e0a5-455e-83e3-0a3fcdb20fee Draddeth's Edge {Intelligent,Occult,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3843 It’s uncertain how or why the intelligence occupying this +2 greater striking shifting warhammer came to be there, but over its many years of battlefield experience, it has proven itself to be a brilliant military tactician on par with some of history’s greatest generals. Its earliest appearance was in the hands of its namesake, General Lord Draddeth, who attributed many of his successful campaigns to the counsel of a magical hammer he had commissioned during the Molthuni Cessation from Cheliax. Though the hammer disappeared upon the general’s death, its legend has persisted, and the colloquialism “the Draddeth Edge”—referring to a natural talent for strategic planning and quick thinking—remains in common usage across Molthune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +82248648-7b3b-46d3-8280-c1bac18bda2b Erraticannon {Magical,Rare,Transmutation} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1602 This +1 striking hand cannon is festooned with so many add-ons and modifications it's barely recognizable as a firearm. A large hopper at the top of the gun allows any type of ammunition (including arrows, bolts, stone bullets, and firearm rounds) to be fed into the machine, which converts the ammunition into blasts of raw, destructive energy. Each time you attack with the weapon, roll 1d8 to determine the damage type of the Strike—all of the erraticannon's weapon damage is converted to that damage type for the Strike. Additionally, roll another d8, and the erraticannon deals 1d6 additional damage of this second damage type. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8aafc524-b3fc-4de1-bac1-3e642863ce99 Fighting Stick {Backswing,Halfling,Nonlethal,Shove,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=168 This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of Song’o culture, some halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat. It deals 1d6 bludgeoning damage. A fighting stick is a martial one-handed melee weapon in the club weapon group \N 1 1d6 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +5b2bb09c-5bf0-47a6-92da-d0fc33a4bdd4 Fire Poi {Agile,Backswing,Finesse,Twin,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=117 These special poi are made from a rare, light metal or from fire-retardant fibers and can be ignited before being wielded. Igniting a pair of fire poi is an Interact action and requires 1 pint of oil for every 10 minutes the poi remain ignited. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The fire can be extinguished using the Interact action. When unlit, the poi deal only the listed bludgeoning damage. Regardless of whether it is lit, the poi’s 1d4 bludgeoning damage is the weapon damage dice, so striking runes and other effects don’t affect the fire damage. \N 1 1d4 B + 1d4 F \N Advanced \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d2ae3115-1b9e-48c3-b0a6-068a08305b0d Radiant Lance {Divine,Evocation,Fire,Good,Light,Uncommon} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=517 When wielded in battle, these silver lances blaze with light. A radiant lance is a +2 greater striking holy flaming silver lance. When wielded in battle, the radiant lance sheds bright light in a 60-foot radius. On a hit against an undead creature that is specifically vulnerable to sunlight, the lance bursts with a brilliant flash of light, and that undead must attempt a DC 35 Fortitude save. If the attack was a critical hit, the undead uses an outcome one degree of success worse than the result of its saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +662c6e21-08fa-4f04-954d-57ea51331c5b Flame Bellows {Alchemical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=52 A flame bellows turns the common alchemist’s fire into a spray of burning destruction. Consisting of a wheel or wagonmounted reservoir and bellows, and a long tube through which the substance is directed, it’s as simple as it is effective. Unfortunately, it’s also incredibly dangerous to operate, with volatile and highly flammable chemicals housed in delicate mechanisms, one mistake away from consuming the whole team and the bellows in a super-heated blaze. The bellows are intended to be wheeled into the thick of battle rather than fired from a distance. Flame bellows teams are known as marked men, with all but the luckiest ending their career as a pile of ash, the victims of their own weapon. Despite not being a black powder weapon, a flame bellows can misfire like one. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c332f291-e563-4443-8133-e02a6be22fa7 Fulminating Spear {Evocation,Fire,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1087 This +1 striking returning spear is warm to the touch. The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e43354a5-8409-4cc6-9053-67261d91f6c3 Gearblade {Clockwork,Invested,Magical,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=896 Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, the gearblade must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a bastard sword, greatsword, longsword, or shortsword. It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the disarm weapon trait and the versatile B weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the gearblade, it becomes inert and has the statistics of a greatclub. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +594e86a7-d18e-48a7-9a58-668277bce025 Golden Blade of Mzali {Evocation,Fire,Light,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1449 Each of these golden spears was forged in the days of old Mzali, when the sun kings ruled the city. The majority of these weapons are lost, most likely buried with warriors in tombs and temples sealed by Walkena's decrees. Walkena retains a single golden blade, which he grants to his Master of Spears. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +84fec735-db1c-4294-bf17-663d4fc52fdf Grasp of Droskar {Cursed,Divination,Invested,Magical,Rare,Transmutation} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=1729 This +1 striking gauntlet appears little more than a dull, soot-stained, metal-plated glove at first glance, but in truth it is an invasive boon granted by Droskar to his most faithful subjects. Placing the glove on your hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to a supernaturally hard ball of black stone, fusing to you and preventing you from using this hand for anything other than gauntlet Strikes or the grasp of Droskar's activated abilities (a grasp of Droskar does not have the free-hand weapon trait). The gauntlet can't be removed without a successful casting of remove curse or a similar spell. The gauntlet reverts to normal (and can be removed with ease) if the curse is removed, the hand is removed from the body, or the wearer dies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2289df68-6b70-452e-9f4a-9e7bad136a86 Guiding Star {Chaotic,Divine,Evocation,Good} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1059 This +1 striking returning starknife is made of dark blue metal overlaid with smoky flecks of fused quartz. When you Cast an evocation Spell, your next attack this turn with this starknife reduces the target's cover, changing greater cover to standard cover or ignoring standard and lesser cover. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0219a3c-6da3-4156-8ff0-e64629ee096e Hardened Harrow Deck {Magical,Rare,Transmutation} Weapons Specific Magic Weapons L /Equipment.aspx?ID=837 The harrow is a traditional fortunetelling deck used by Varisian soothsayers. The hardened harrow deck is a magical version of the deck with cards made of thin metallic plates adorned with all the imagery common in standard harrow decks, but with more angular designs. You can hurl cards from the hardened harrow deck as +2 greater striking darts with the deadly d10 trait. A card used as a weapon isn't destroyed and can be recovered with 1 minute of searching if it can't be recalled back to the deck (see the deck's Activate entry below). However, if even a single card is missing from the deck, the deck can't be used to perform a traditional harrow reading. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2bd8b1db-4633-4ea6-921d-3c36f834817e Heavenly Rolling Flames {Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=3466 This set of +2 greater striking flaming feng huo lun is warm to the touch and wreathed in the bright red and orange glow of a constantly flickering flame. While wielded, you gain cold resistance 2, and you treat the effects of environmental cold as one degree lower. Heavenly rolling flames can be Activated only if you wield two of them, and Activating them counts against the frequency for both weapons. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c7046362-4c93-499c-8380-c187d69ff0d9 Hongali Hornbow {"Deadly d6",Propulsive,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=238 These immense bows are traditionally made from the horns of great beasts, though modern residents of Hongal, the northernmost nation in Tian Xia, often use composite materials or even small trees as the weapon's base. While Hongali hornbows have a shorter range than other bows, they make up for it by focusing the power of the longbow at a short distance and can be used from horseback—perfect for the skirmishing fighting style of mounted Hongali troops. While it's difficult for those in Avistan to get their hands on these Hongali weapons, a small warband of beast-riding orcs from the Hold of Belkzen managed to arm themselves with Hongali hornbows and cut a bloody swathe through adventurers and neighboring militaries alike for several years before they were finally defeated via a desperate ambush. The stories of that warband spread, causing Avistani adventurers with little knowledge of Tian Xia to associate the bows with orcs. \N 1+ 1d8 40 ft. Advanced \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +aef0dc39-4a75-46be-91d5-c2da43f0e7d5 Hydrocannon {Magical,Uncommon} Weapons Beast Guns 1 /Equipment.aspx?ID=3217 This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is DC 10. If you fail this misfire check, the organ bursts, dealing an amount of bludgeoning damage equal to double the number of weapon damage dice to you and rendering the hydrocannon broken. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2085f3ff-cbf0-4249-b63a-f8829c596ebf Silver Shield (Low-Grade) {} Shields Precious Material Shields 1 /Equipment.aspx?ID=2817 The shield has Hardness 3, HP 12, and BT 6. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +db153691-0f83-40ef-9375-39e32323ae8c Hyldarf's Fang {Evocation,Fire,Magical,Poison,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1181 This +2 greater striking hand cannon is carved and crafted from a single large fang, worn with age and cracked with red lines. The tip of the fang has been filed down, but still leaks black fluid occasionally. It was fashioned from the tooth of the tor linnorm Hyldarf by a half-Ulfen gunsmith from Tian Xia who sought the title of linnorm king. Though the smith failed to slay the linnorm, he did claim the mighty dragon's tooth and fashion it into a magic firearm that still drips warm venom. Hyldarf survived the encounter with her attacker and slew the gunsmith years later, though by then the smith had already bequeathed the weapon to his chosen heir and it was far out of her grasp. The linnorm still searches for her missing tooth, portending potential doom for the weapon's owner. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +edeb61fb-38a9-47e7-ad20-b7a9711d6578 Jorngarl's Harm {Occult,Unique} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=3773 This oversized greataxe, infamous for the chilling laughter it emits whenever it takes a life, was crafted by the frost giant sorcerer Jorngarl from the final blade named Toothy Morris after it was stolen in an attack on a Gray Gardener convoy. It functions as a +3 major striking vorpal greataxe that retains the unique properties of a final blade, trapping the souls of any it slays and preventing them from being returned to life by any means short of divine intervention, even a wish ritual or similar magic. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +13be26f5-b8b8-45c6-bab1-1f11346557a8 Kaldemash's Lament {Arcane,Unique} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1890 Resembling little more than a simple iron pipe with a handle, Kaldemash's Lament is one of the most well-known star guns in all of Arcadia. Legends state the Crowned Regent Kaldemash helped forge one of the first star guns millennia ago. While the star gun served Kaldemash as a powerful weapon, its most notable achievement was the accidental killing of one of Kaldemash's greatest friends. This death is what caused the regent to recognize the true destructive power of the star guns and led to him developing the Star Code, a set of rules of engagement and proper use of firearms still in use in Arcadia today. Although Kaldemash never named the weapon himself, all legends that mention the weapon refer to it as Kaldemash's Lament. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68cae92b-f50f-46a6-8886-b9e570226872 Lady's Knife {Conjuration,Magical,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1437 This +1 striking returning dagger has an elaborate, gemmed handle and can be worn strapped to the inside of a wrist or tucked within a decorative bodice. Despite the name, which stems from the dagger's historical basis in Oppara as a lady's favor, this dagger is common among wielders of all genders and has become quite fashionable in Absalom of late, with most nobles who carry them matching their evening finery to the gems on the hilt. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dd52380e-c349-49f9-babf-8a92c76255de Longspear {Reach} Weapons Base Weapons 2 /Weapons.aspx?ID=361 This very long spear, sometimes called a pike, is purely for thrusting rather than throwing. Used by many soldiers and city watch for crowd control and defense against charging enemies, it must be wielded with two hands. \N 2 1d8 \N Simple \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +f604c7f0-0f95-4591-82a5-ef185ff4f9da Luck Blade {Divination,Fortune,Magical,Rare} Weapons Specific Magic Weapons L /Equipment.aspx?ID=390 Luck and good fortune bless the wielder of this +3 greater striking shortsword. Luck blades are crafted in a variety of styles, but their hilts or blades always incorporate symbols of luck, such as clovers, horseshoes, fish, ladybugs, or other symbols. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2fd166f7-f07c-44e6-872c-c9cbbec371ec Mambele {"Deadly d8",Disarm,"Thrown 20 ft.",Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=477 Also known as a hunga munga or danisco, this knife-axe hybrid consists of a hilt and blade that curves backward toward the wielder. The blade’s curve is such that, after a mambele has struck a victim, more damage is dealt as the weapon is extracted from the victim’s body. \N 1 1d6 \N Martial \N \N \N \N \N \N S \N \N \N \N \N \N \N \N \N \N +8b10b993-7e91-471c-8316-bdd1929dcadd Morphing Weapon {Magical,Metal} Weapons Specific Magic Weapons varies /Equipment.aspx?ID=2615 In its base form, this armament looks like a smooth bar of soft, gleaming metal shaped like a horseshoe. Its ability to adjust to any battle situation makes it a popular weapon for elite warriors of the Plane of Metal. It can be shaped into a melee weapon using its shifting rune, but it can shift only into weapons primarily made of metal or back to its base shape. In weapon form, it's a +1 striking shifting weapon. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +78844228-f116-401c-9215-ce8a24cfdb9d Mountebank's Passage {Conjuration,Magical,Unique} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1183 This +2 greater striking flintlock pistol has the odd construction of possessing two triggers, one of soapstone and one of onyx, clearly separated with individual trigger guards. Originally created by a student at Blythir College in Alkenstar, the mountebank's passage has the ability to create temporary linked portals on existing surfaces. The weapon disappeared shortly after its invention, but rumors have circulated that it now belongs to a group of thieves who use it to commit impossible robberies. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +65f6e5eb-eeb4-4e8e-9594-85db92d96fa3 North Wind's Night Verse {Cold,Evocation,Magical,Uncommon} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1068 This +1 striking frost katana is always cool to the touch, nearly uncomfortably so. Unadorned and with no tsuba, its honed blade is carved from a single tusk of dragon-turtle ivory and wrapped in strips of winter wolf hide. Strikes with the katana gain a +2 status bonus to damage rolls against creatures that have a status penalty to their Speed or are slowed. The status bonus increases to +3 if the weapon has a greater striking rune and +4 for major striking. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +80d3c281-4739-4c4d-9c01-234628fa889d Pantograph Gauntlet {"Deadly d6",Monk,Reach,Shove,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=172 A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame's set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm's movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away. In some regions, such as Alkenstar and Ustalav, pantograph gauntlets are occasionally constructed entirely of metal and fashioned in the likeness of oversized arms, incorporating a complex system of gears or a miniature steam engine in place of the simpler pantograph mechanism. \N 1 1d4 \N Martial \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +b1cf69a1-7f8f-40f8-b0f0-d4b1d692afba Bivouac Targe {Extradimensional,Magical,Uncommon} Shields Specific Shields L /Equipment.aspx?ID=3826 This buckler (Hardness 3, HP 6, BT 3) has the appearance of a common wooden shield . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7cc14221-9fa9-4146-a6ad-e8722505d0ad Scalding Gauntlets {Fire,Invested,Magical} Weapons Specific Magic Weapons L /Equipment.aspx?ID=2608 Prized by naari geniekin who prefer to fight with their fists, scalding gauntlets are a pair of +2 striking spiked gauntlets. The intricate golden gauntlets are engraved with Pyric writing praising the glories of the Dominion of Flame and embellished with shimmering black and red gemstones. A creature you grab or restrain while wearing the gauntlets must succeed at a DC 26 Fortitude save or take 2d6 persistent fire damage and be sickened 1 from the pain; it's temporarily immune to being sickened by scalding gauntlets for 1 hour. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e5c28b04-d1da-4fcf-b0c6-37ea14390b8e Searing Blade (Greater) {Fire,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=2870 This +2 greater striking flaming longsword has an ornate brass hilt and a blade shaped like stylized flames. When wielded, the blade projects illumination resembling shimmering firelight, emitting dim light in a 10-foot radius. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +3bcdc7b5-4d8a-4303-95c7-ff44c3cb7f05 Sensei's Parasol {Abjuration,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3165 A master once said to his pupil that, in the hands of a skilled practitioner, even a parasol can become a deadly weapon. Returning the next day, the pupil excitedly turned over a parasol forged out of metal slats, explaining that it lowered the amount of skill one would need to exert deadly force. The master sighed, seeing that his pupil had failed to see the point, but accepted the gift nonetheless. Ingenuity was, after all, a virtue. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4ff478bf-fd15-4391-8a6f-d5672b478a1a Shobhad Longrifle {Backstabber,Concussive,"Fatal d12",Kickback,Rare,Volley} Weapons Base Weapons 1 /Weapons.aspx?ID=251 The shobhad longrifle is a firearm with a long, rifled barrel. Often mounted with a multi-lensed scope for targeting at an array of ranges and a chambering mechanism that can adjust the speed and penetrating power of each shot, it's the preferred weapon of many shobhad warriors. Shobhad longrifles are equipped with a built-in silencer so they make no more noise than a crossbow when fired. A shobhad longrifle is a martial weapon. \N 2 1d8 120 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d4e25115-1dc6-4dbb-8721-c81fa295f0e1 Siccatite Weapon (High-Grade) {Rare} Weapons Precious Material Weapons \N /Equipment.aspx?ID=1426 Crafting weapons from siccatite is often enough to drive smiths to despair, as the extreme temperature of the metal can cause it to shatter while being worked. Siccatite weapons have substantial grip wrappings to protect their wielders from the metal's extreme temperatures. They're constantly surrounded by a heat haze or a halo of rime, depending on the siccatite's type. Siccatite weapons automatically gain either a flaming or frost property rune, for hot and cold siccatite respectively, even if they aren't otherwise enchanted; this rune can't be removed, and it deals 1d8 damage instead of 1d6 damage. This uses one of the weapon's property rune slots as normal. High-grade siccatite gains a greater flaming (hot siccatite) or greater frost (cold siccatite) property instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +cf29ddee-4c70-44de-a049-3ff4a8ee4f50 Singing Shortbow {Enchantment,Magical} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1074 Rather than a normal bowstring, this +2 greater striking thundering composite shortbow has a string made of animal gut, much like a musical instrument's. When you shoot the bow, it releases a soft musical note—sonorous if your aim is true and discordant if your shot goes off-target. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8505d2ef-1ff3-4cee-a63b-80221fdbf812 Songbird's Brush {Evocation,Good,Magical,Rare} Weapons Specific Magic Weapons 2 /Equipment.aspx?ID=1760 The blade of this +2 greater striking holy glaive shimmers with a prismatic sheen, as if faintly reflecting a rainbow. A songbird's brush sheds bright light in a 20-foot radius (and dim light for the next 40 feet). When wielded in combat, the sound of the blade cutting through the air creates a soft, musical trill as if produced by a songbird. Sacred to the faithful of Shelyn, a songbird's brush is so named for the fighting style developed by worshippers of the Eternal Rose, which equates its sweeping swings to painting with a brush. A songbird's brush grants a +2 item bonus to Performance checks made to dance or sing as long as the glaive is held in two hands. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4595d93-0db0-4f4e-8be7-a27a9d79b87d Sonic Horn {Magical,Mounted,Sonic,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=29 This siege weapon consists of a horn-shaped nozzle, a base typically decorated with ornate musical notes, and two cranks attached to both sides of the base. Crystalline resonating orbs made from powdered soniphak horn are inserted into a compartment within the base. Once an orb is loaded and the nozzle aimed, both cranks must be turned. This causes compressors within the base to grind away at the resonating orb, crushing it and releasing the sonic energy contained within. To reduce the likelihood of these weapons causing hearing damage, horns come equipped with earplugs and colored flags to enable crew members to communicate without the need for speech. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +ddfd76af-6491-4bd3-9204-860aabc9c440 Soul Chain {Cursed,Evocation,Magical,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1737 A soul chain is a +1 striking spiked chain that has become cursed after a forge-spurned used it to kill a creature and trap its soul. In the hands of a forge-spurned, a soul chain inflicts an additional 1d6 fire damage on a hit. Other creatures can use a soul chain as a standard +1 striking spiked chain. A soul chain fuses with its wielder the first time the wielder damages a living creature with the weapon. A character who dies while carrying a soul chain must attempt a DC 20 Will save; on a failure, they're immediately transformed into a forge-spurned. Carrying multiple soul chains doesn't increase the DC of the save, but the carrier must attempt the save once for each chain they carry. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e8b720e4-2133-4ba0-9eb1-4dedee0a67e6 Spellguard Blade {Magical} Weapons \N L /Equipment.aspx?ID=3284 The guard of this +1 striking main-gauche is inscribed with eldritch glyphs that guard against magic. When you're benefiting from the circumstance bonus to AC from this weapon's parry trait, you also apply that circumstance bonus to your saving throws against spells that target you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e43f71aa-69cf-4709-8660-200a7c348ac9 Spider Gun {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1170 A spider gun is a +1 striking weapon. It's a distinct type of martial firearm made from the fangs and spinneret of a Large spider. It deals 1d10 poison damage with a range increment of 30 feet and reload 1. On a critical hit, the venom clings to the target and they take persistent poison damage equal to 1d4 + the number of weapon damage dice. A spider gun does not add critical specialization effects. The gun can be activated to fire webbing that hampers other creatures. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e94730b9-0dea-4ac4-91c6-e55072aca9c7 Stargazer {Invested,Magical,Scrying,Uncommon} Weapons Specific Magic Weapons L /Equipment.aspx?ID=1880 When you invest this clear quartz crystal ball, it orbits your head like an aeon stone. As long as you have the stargazer invested, you can use an Interact action to direct it to orbit one of your hands where you can telekinetically smash the orb into foes, wielding it as a +2 greater striking returning club. While you're directing the stargazer, your hand is full, and you can send it back to your head with another Interact action. On a critical hit, the stargazer pulses with hypnotic starlight, dazzling the struck creature for 1 round. A stargazer doesn't add critical specialization effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +94f66748-348b-42a5-8d16-b872181d67ca Stasian Sled {Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=62 Originally invented in Ustalav, a Stasian sled is instantly recognizable in any army that fields it. The device employs alchemically enhanced batteries, complex wire coils, and an adjustable rod arrangement to generate a directed blast of electricity. Early prototypes relied on an even-longer central rod and had to be used during thunderstorms as they drew power directly from natural lightning. With further developments in the understanding of Stasian technology, the Stasian sled is no longer weather dependent, though it does tend to go through batteries at a shocking rate. It’s no longer advisable to field a Stasian sled during a thunderstorm, as even though much of the equipment is grounded, the device still attracts lightning bolts like a lantern draws moths, invariably dealing significant damage to the crew. The typical crew wrangles the batteries, with one crew member operating the aiming mechanism via a crank. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c7435dc-9df2-4a3a-b332-f3c25a7c118d Sukgung {"Fatal Aim d12"} Weapons Base Weapons 1 /Weapons.aspx?ID=341 The sukgung is an extremely efficient crossbow most common in the nation of Hwanggot. Capable of lethal shots at remarkable distances, the sukgung is well-balanced enough to be fired with one hand. \N 1 1d8 200 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +3c8bdb39-3100-4984-b06c-d0c3c0b23370 Sun Sling {Concussive,Propulsive,Uncommon} Weapons Base Weapons L /Weapons.aspx?ID=248 A sun sling is a small staff with a head of woven netting. The staff is small enough to hold in a single hand, making it useful for hit-and-run tactics, but once loaded with ammunition, it requires two hands to properly swing and fire. This is a martial ranged weapon. \N 1+ 1d8 100 ft. Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +d656881f-4d99-45e9-80a4-7071c650a171 Temperbrand {Fire,Magical,Unique} Weapons Specific Magic Weapons \N /Equipment.aspx?ID=3489 When the mighty fire-and-metal elemental Temperbrand is defeated, their corpse transforms into a +3 major striking greater flaming grievous shifting maul made of what appears to be molten steel, though it behaves as if it were made of solid metal. When a creature first picks up Temperbrand, they must succeed at a DC 43 Will save to establish their dominance over the weapon. On a success, they become Temperbrand's only accepted wielder and may use the weapon normally. On a failure, the character takes 20d6 fire damage (40d6 fire damage on a critical failure) and drops the weapon as it melts away into slag and immediately reforms in an adjacent space. A new attempt to establish dominance can be made by picking the weapon up again and attempting a new Will save. Once Temperbrand has an accepted wielder, it can't be wielded by anyone else unless the accepted wielder intentionally permits it, declaring so in a loud voice; this permission can be rescinded in a similar manner. Anyone else trying to wield Temperbrand after it has accepted a wielder takes fire damage and causes the weapon to melt away as if they failed the Will save to wield it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6bbc34e9-c063-48d7-8404-426ebd9c2770 Tentacle Cannon {Evocation,Magical,Uncommon} Weapons Beast Guns 2 /Equipment.aspx?ID=1172 A tentacle cannon is a +1 striking weapon, built using components from squids, krakens, and sometimes even stranger tentacled creatures like alghollthu. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the capacity 5, concussive, and fatal d12 traits, a range increment of 30 feet, and reload 2. The weapon itself resembles a five-barreled handheld cannon with each barrel made from a hollowed out tentacle. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +40be74e1-6d74-4845-978d-fa24c6d61234 Tidal Crossbow {Magical,Rare,Water} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=3211 The beak and talons of a tidehawk form the triggering mechanism of this +2 greater striking crossbow. Its grip is constantly damp, though this doesn’t affect your ability to keep ahold of the weapon. When used in aquatic combat, a tidal crossbow doesn’t have its range increments halved. A tidal crossbow deals 1d4 additional bludgeoning damage on a successful Strike. On a critical hit, the bow’s additional damage is instead 1d4 bludgeoning splash damage, and the target must succeed at a DC 31 Reflex save or be pushed back 5 feet. The bow critical specialization effect applies to creatures with the water trait even if it wouldn’t normally. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d0a6ff3d-94ff-43ba-8e55-21ba7139f778 Tiger Fork {Magical,Uncommon} Weapons \N 1 /Equipment.aspx?ID=3474 The tiger fork is a +1 trident with the disarm and grapple traits. It has wide, flaring prongs that can be used to fend off deadly beasts and entrap opponents during combat. While you have another creature Grabbed with the tiger fork, you gain a +1 circumstance bonus to saves against forced movement effects. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +9c8991ef-88e8-4ca6-afd4-7c5acce92c1d Tiger's Claw {Illusion,Primal,Rare} Weapons Specific Magic Weapons 1 /Equipment.aspx?ID=1186 This +2 striking fearsome dueling pistol is made from fine tigerwood, with the head of a tiger as the muzzle. Beneath the tiger head is a claw shaped bayonet. One of a set of four guns crafted as a gift to a Zenj family for delivery of rare healing and disease-abating herbs during an outbreak of a deadly disease in the Grand Duchy of Alkenstar, these firearms are now passed down to those who have done brave acts in service to the Zenj people. The flintlock sparks thrown by this weapon take the shape of pouncing tigers and the firearm's report sounds like a tiger's growl. Clever wielders use the firearm's report to panic their prey into mistakes and then pounce for the kill. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +99ea0c3c-5cbd-41f7-8fed-2db6de6c160d Umbrella Injector {Concealable,Finesse,Injection,Parry,Uncommon} Weapons Base Weapons 1 /Weapons.aspx?ID=171 This umbrella's ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella's shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella's tear-resistant canopy. \N 1 1d4 \N Martial \N \N \N \N \N \N P \N \N \N \N \N \N \N \N \N \N +0802a1e3-09d9-4e80-b4c9-d486313cf2f2 Glamorous Buckler {Illusion,Magical} Shields \N L /Equipment.aspx?ID=3279 A glamorous buckler is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to Deception checks to Feint. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +fa179136-141f-4688-a91a-fefde7b47e4c Ustradi Long Cannon {Mounted,Rare} Siege Weapons \N \N /SiegeWeapons.aspx?ID=65 The Ustradi long cannon is an incredibly expensive and deadly bombard, designed by the engineers of the Gunworks near Alkenstar in an attempt to craft a slightly more portable version of the feared Maw of Rovagug. Named after the nearby lake, the Ustradi long cannon fires massive, specially made stone spheres propelled by gunpowder explosions in the barrel. Due to its size and weight, it’s difficult to move along its wide runners, especially through muddy terrain. Only a couple of Ustradi long cannons have been built, and no one has yet to commission another as the materials alone cost a small fortune. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +584a7a62-e98d-4795-ae00-bebca6b2a566 Web Launcher {Magical,Mounted,Uncommon} Siege Weapons \N \N /SiegeWeapons.aspx?ID=67 Fashioned from the desiccated carapace of a large spider or materials constructed to look like a spider attached to a wagon, a web launcher can eject a mass of sticky spider’s silk. Not only can the webbing pummel and entangle enemy armies, it is also used to create easily climbable surfaces to scale enemy fortifications. Multiple cultures across and beneath Golarion, especially those who live in environments where spiders are distressingly common, have arrived at this design in an interesting example of parallel thinking that war historians have studied for centuries. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a7717fa9-29cd-4ef1-b796-70ec6d75467c Wolf Fang {Consumable,Magical,Talisman} Consumables Talismans \N /Equipment.aspx?ID=2998 This wolf canine is bound in a strip of leather and tied to a buckle or strap on a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your Trip. free-action] (concentrate); Trigger You successfully Trip a foe \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6d07f155-6d62-49cf-a09d-87e484753340 Wrecker (Ranged) {Combination,Dwarf,"Ranged Trip",Razing,Uncommon} Weapons Base Weapons 2 /Weapons.aspx?ID=348 The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. \N 2 1d6 20 ft. Advanced \N \N \N \N \N \N B \N \N \N \N \N \N \N \N \N \N +d0c97ccd-eb95-4f17-a1a7-e7bc44e20c02 Abysium Armor (High-Grade) {Rare} Armor Precious Material Armor \N /Equipment.aspx?ID=1406 Typically only creatures immune to abysium's effects would don abysium armor. You're sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can't reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b80c94e1-716e-485a-b36a-473dd5f07270 Assassin's Skin {Invested,Magical,Rare} Armor Specific Magic Armor 1 /Equipment.aspx?ID=3483 This +2 greater resilient leather armor was made from the flayed hide of an Elysian pegasus, then dyed a bright crimson so that it appears slick with fresh blood. The wearer of assassin's skin gains a +3 item bonus to Escape checks. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e3a1c099-426a-420a-b311-79d73827eb15 Autumn's Embrace {Invested,Magical} Armor Specific Magic Armor 1 /Equipment.aspx?ID=1840 Woven by fey seamstresses as rewards for servants of nature, countless leaves continually changing colors in autumnal hues comprise autumn's embrace, a suit of +2 invisibility resilient leaf weave. Leaves shed from the armor as they might fall in autumn. When activating the armor's invisibility property rune, you disappear in a swirl of colorful leaves. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e9c20da8-3886-4fbb-a029-fd30f9e0aafd Celestial Armor {Divine,Good,Invested,Transmutation} Armor Specific Magic Armor 1 /Equipment.aspx?ID=149 This suit of +2 resilient chain mail is made of fine white links of a strange and slightly translucent pale metal, and the sleeves and skirt are fashioned into smaller trails that resemble feathers. Unlike normal chain mail, celestial armor has no Speed reduction, its armor check penalty is 0, and its Bulk is 1. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +575e2432-b2be-46c5-962d-ebf50d9ce481 Containment Contraption {Invested,Magical,Transmutation,Uncommon} Armor Specific Magic Armor 6 /Equipment.aspx?ID=1594 This heavy, mechanized brass suit is studded with pistons, gears, dials, and gauges and topped with a front-facing thick glass porthole. The suit is a suit of +1 full plate. While worn, it completely encloses you, providing protection against inhaled toxins—you gain a +1 circumstance bonus to all saving throws made against such effects. The suit isn't airtight, however, and doesn't protect against drowning if you're immersed in water or suffocation if you're placed in a vacuum—at least, not until you activate it. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +4a292e33-15bc-4412-b065-ca6044bf3876 Dragon Turtle Armor {Abjuration,Invested,Magical,Uncommon} Armor Specific Magic Armor 4 /Equipment.aspx?ID=3160 This +1 resilient full plate is crafted from the most colorful fragments chipped from scales of a dragon turtle's shell, traditionally incorporating that motif in the form of a thicker, sturdier backplate. While wearing this armor, you aren't flat-footed from creatures that flank you, and you ignore the armor's speed penalty when you Swim and its check penalty to Athletics checks to Swim. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6fff9e1a-6e54-4eb3-9fbe-aefb656fc93d Forgotten Shell {Divination,Invested,Magical,Rare} Armor Specific Magic Armor 4 /Equipment.aspx?ID=892 This +2 resilient full plate, crafted from grim plates of iron, covers the entire body except for small holes for the eyes and mouth. While wearing the armor, you gain the benefits of a nondetection spell. Additionally, creatures attempting to Recall Knowledge about a subject involving you must succeed at a DC 30 Will save. On a success, they can attempt the check normally. On a failure, they can still attempt the check, but even if they successfully Recall Knowledge, they don't remember you (although they might remember other details about the event). Creatures that fail their save can make another attempt to Recall Knowledge about you, but they must wait 24 hours to do so. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +42c55745-bbf4-4982-a174-c7542ceda64f Hellknight Half Plate {Uncommon} Armor Base Armor 3 /Armor.aspx?ID=24 Hellknights wear a variety of armors decorated with designs specific to the order. Hellknight half plate is the armor of choice for Hellknight signifiers, and Hellknight breastplate serves those in the order who lack the training to wear heavy armor. \N \N \N \N \N \N \N 5 \N \N \N \N 1 \N \N \N \N \N \N \N \N \N +95a82e02-a094-4e7e-b2f3-d5114ba77c24 Mycoweave Shield (Lesser) {Fungus,Poison,Uncommon} Shields \N 1 /Equipment.aspx?ID=2663 The shield has Hardness 2, HP 12, and BT 6. When the shield breaks, the reaction deals 1d6 persistent poison damage with a DC 16 Fortitude saving throw. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b4dc7d5b-65d0-4fee-a743-f28c1ad54962 Scene Stealer's Tunic {Invested,Magical,Unique} Armor Specific Magic Armor L /Equipment.aspx?ID=3628 This suit of padded armor consists of a beautifully woven pleated tunic adorned with a gold pattern and narrow bands of white fur trim on a deep blue background with matching pants, all of which are meant to signal wealth and status. This +2 resilient raiment padded armor was custom designed for Alessandro Domenesso, an actor as well known for their astounding costume changes as for their roguish off-stage activities. Even without utilizing the magic of this armor, it’s elegant enough that it could easily be mistaken as fine clothing. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +67212141-fba2-467e-9a55-d58a723e580f Spangled Rider's Suit {Divination,Invested,Magical,Uncommon} Armor Specific Magic Armor 1 /Equipment.aspx?ID=591 This +1 resilient studded leather armor is adorned with colorful sequins that sparkle in even the faintest light. While wearing the spangled … \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0924e783-85c2-4ec6-be6f-4eac8df7f3de Tales in Timber {Invested,Magical,Wood} Armor Specific Magic Armor 2 /Equipment.aspx?ID=2648 Dozens of pictorial stories—told in wood carvings, painting, or pyrography—adorn every outer surface of this +1 resilient wooden breastplate. All are old, and many truly ancient, depicting tales set eons ago on the Plane of Wood. You gain a +2 item bonus to Nature checks to Recall Knowledge. If you know the collective memories ritual, you can use Nature instead of Occultism if you're the primary caster. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +68e5beeb-4e57-48d6-9b34-51ed0359a908 Wisp Chain {Air,Invested,Magical} Armor Specific Magic Armor \N /Equipment.aspx?ID=2587 This +1 resilient chain shirt is made of small, interlocking currents of wind carefully woven together. While the links of air don't jingle against each other like chain links might, the tiny cyclones nevertheless create a blustering howl akin to standing at the center of a storm. A creature that ends its turn adjacent to you must attempt a DC 23 Fortitude save. On a failure, it becomes deafened until it moves away from you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +dfec0bc2-422a-4ecc-8529-b322ce486146 Buckler {} Shields Base Shields L /Shields.aspx?ID=17 This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 3 3 6 \N \N \N \N +e88cfd29-fa92-4e82-80c8-4409af22366c Wooden Shield {} Shields Base Shields 1 /Shields.aspx?ID=18 Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 6 3 12 \N \N \N \N +f3e17fe1-fb75-43d1-8772-b404b4f9edb3 Caster's Targe {Inscribed} Shields Base Shields 1 /Shields.aspx?ID=5 This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 6 3 12 \N \N \N \N +699855c9-e79d-4915-8776-9b050ae5fed9 Hide Shield {"Deflecting Bludgeoning"} Shields Base Shields 1 /Shields.aspx?ID=11 Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as griffons result in these particularly tough shields. The hardened hide of the shield still has enough flexibility to diminish the impact of battering and pummeling attacks. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 10 4 20 \N \N \N \N +fd02b977-3860-446d-bf04-a4ba3f41646b Steel Shield {} Shields Base Shields 1 /Shields.aspx?ID=19 Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 10 5 20 \N \N \N \N +55432509-c089-4d74-aca1-70772afe3f52 Klar {"Integrated 1d6 S (Versatile P)"} Shields Base Shields 1 /Shields.aspx?ID=12 This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield allows for quick attacks with its integrated blade. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 5 3 10 \N \N \N \N +3c6dea6b-01d1-4ecd-9952-d167656cd764 Heavy Rondache {} Shields Base Shields 1 /Shields.aspx?ID=10 Similar in size to a buckler, this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple layers of metal and is reinforced with additional wood. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 12 5 24 \N \N \N \N +50cdb0fc-08c8-4f0c-b77a-9a16a379faca Meteor Shield {"Shield Throw 30 ft."} Shields Base Shields 1 /Shields.aspx?ID=13 Meteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for easy, long-distance throws. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 8 4 16 \N \N \N \N +22cf835f-ff92-4234-bafa-8891b1815591 Gauntlet Buckler {Foldaway} Shields Base Shields 1 /Shields.aspx?ID=8 This buckler-sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to expand the shield quickly in battle when you're in need of defense. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 3 3 6 \N \N \N \N +14a40272-57e5-4d72-924f-42021f9c80c9 Harnessed Shield {Harnessed} Shields Base Shields 2 /Shields.aspx?ID=9 This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight with jousting weapons in case they're forced into combat without their mounts. Balancing the weapon within the shield's hold is somewhat awkward, and longer weapons, like lances, need to be held closer to the body than usual for proper support. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 10 5 20 \N \N \N \N +c9211f6b-289b-4974-b03f-7f8fc9e9458d Razor Disc {"Integrated 1d6 S","Shield Throw 20 ft."} Shields Base Shields 1 /Shields.aspx?ID=14 Several small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, where its blades can cut down foliage as it flies. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 8 4 16 \N \N \N \N +111fcdc0-7759-42b9-91f5-a2669b5f802c Salvo Shield {"Deflecting Physical Ranged"} Shields Base Shields 1 /Shields.aspx?ID=15 This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 10 4 20 \N \N \N \N +39db9399-c56d-4d03-947d-28be70c5e5ca Swordstealer Shield {"Deflecting Slashing"} Shields Base Shields 1 /Shields.aspx?ID=16 This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks. \N \N \N \N \N \N \N 2 \N \N \N \N \N \N \N 10 4 20 \N \N \N \N +51199465-0dc7-41ee-97f7-79dda6b32ba9 Dart Shield {"Launching Dart"} Shields Base Shields 1 /Shields.aspx?ID=6 This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows you to fire a dart even while actively holding the shield or blocking with it. \N \N \N \N \N \N \N 1 \N \N \N \N \N \N \N 6 3 12 \N \N \N \N +bcbe182d-61f2-4086-b4e3-2f39f44c4752 Pillow Shield {Magical,Transmutation,Uncommon} Shields Specific Shields 1 /Equipment.aspx?ID=1300 The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield (Hardness 6, HP 36, BT 18), it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8f01c4c7-b723-4028-b5f8-6788a641d570 Wovenwood Shield (Minor) {Abjuration,Magical,Uncommon} Shields Specific Shields 1 /Equipment.aspx?ID=1378 This shield has Hardness 5, Hit Points 40, and Broken Threshold 20. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +8a9fbf54-72c4-4c89-ad44-2a0049daae15 Sturdy Shield (Minor) {} Shields Specific Shields 1 /Equipment.aspx?ID=2828 The shield has Hardness 8, HP 64, and BT 32. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0b53dc5e-df29-4c73-a547-0d10e0f089b9 Exploding Shield {Magical} Shields \N 1 /Equipment.aspx?ID=3278 The magic within this wooden shield lashes out at your foes as the shield is destroyed . \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +0d08d3c4-6730-49ff-a87a-9364481563a3 Tiger Shield {Magical,Uncommon} Shields Specific Shields 1 /Equipment.aspx?ID=3833 This minor reinforcing wooden shield (Hardness 6, HP 56, BT 28) is made with a sturdy but flexible wood found in Tian Xia. It’s painted with bold, bright colors in the style of a fiendish tiger head. In combat, the eyes of the tiger seem to follow the opponent. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f853e706-adcc-47f6-96a9-b336c80ea94a Helmsman's Recourse {Magical} Shields Specific Shields 1 /Equipment.aspx?ID=1858 This standard-grade duskwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +071cc310-d6ab-442a-8f64-1a7c504dd00d Testudo Shield {Magical,Uncommon} Shields Specific Shields 4 /Equipment.aspx?ID=3832 This tower shield (Hardness 5, HP 20, BT 10) sports a bright red front with a gold inlay of an eagle. While it looks unassuming, this shield can protect not only yourself but also those behind you. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +e0315465-0a8c-45c2-8205-6cbf3a221632 Burr Shield {Magical,Necromancy} Shields Specific Shields L /Equipment.aspx?ID=1044 This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as though they were +1 striking shield spikes. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +a89217b6-0297-4a82-a00a-fef2a45813ec Broadleaf Shield {Magical,Plant,Wood} Shields Specific Shields L /Equipment.aspx?ID=2638 The shield has Hardness 4, HP 16, and BT 8. The resistances are 3 (6 when raised). \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c50a90c1-79ad-4379-b66c-b39d4f0ee612 Sapling Shield (Lesser) {Magical} Shields Specific Shields 2 /Equipment.aspx?ID=1860 The buckler has Hardness 6, HP 48, and BT 24. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +783e56a2-6a2e-4b68-a4e6-77c4265da22c Lion's Shield {Magical} Shields Specific Shields 1 /Equipment.aspx?ID=2823 This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion's head. The lion's head functions as +1 striking shield boss that can't be removed from the shield. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +87f5bacc-38a3-42a8-ac09-63e596731971 Spellguard Shield {} Shields Specific Shields 1 /Equipment.aspx?ID=2826 This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can Shield Block spells that target you if you have that action. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +7ef5589f-90e7-4118-82b2-80a977cccf43 Cold Iron Buckler (Standard-Grade) {} Shields Precious Material Shields L /Equipment.aspx?ID=2813 The shield has Hardness 5, HP 20, and BT 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +6210aac1-9e81-4c66-a696-374446388f13 Silver Buckler (Standard-Grade) {} Shields Precious Material Shields L /Equipment.aspx?ID=2817 The shield has Hardness 3, HP 12, and BT 6. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +029e5b04-8151-415b-a84c-aaba94825709 Wovenwood Shield (Lesser) {Abjuration,Magical,Uncommon} Shields Specific Shields 1 /Equipment.aspx?ID=1378 This shield has Hardness 8, Hit Points 64, and Broken Threshold 32. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +c75a34ea-bbdd-4e43-a1a1-cd7c20dd11e4 Inubrix Buckler (Standard-Grade) {Rare} Shields Precious Material Shields L /Equipment.aspx?ID=1417 The shield has Hardness 2, HP 8, and BT 4. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +d887cfeb-1bd9-46de-adc4-c8f5155f9c5b Cold Iron Shield (Standard-Grade) {} Shields Precious Material Shields 1 /Equipment.aspx?ID=2813 The shield has Hardness 7, HP 28, and BT 14. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +522ac27d-cf08-42f8-a6c4-962e8c6ca4ba Silver Shield (Standard-Grade) {} Shields Precious Material Shields 1 /Equipment.aspx?ID=2817 The shield has Hardness 5, HP 20, and BT 10. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +2c37aae3-4465-42bd-a139-a27748a0d5bf Lesser Energized Shield {Magical,Uncommon} Shields Specific Shields 1 /Equipment.aspx?ID=3828 This minor reinforcing steel shield (Hardness 8, HP 64, BT 32) is lined with pale silver that glows when struck. Whenever you use the Shield Block reaction, this shield becomes energized for 1 round. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +b3ca1654-a8f1-42c2-9e40-b27f41160c9a Limestone Shield {Earth,Magical} Shields Specific Shields 4 /Equipment.aspx?ID=2592 This tower shield is a slab of limestone, shaved to a portable size and weight. The shield has Hardness 7 and 28 Hit Points. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +053d3b27-7ab9-4c01-a055-eab2f9e0e4f8 Staff-Storing Shield {Extradimensional,Invested,Magical,Transmutation} Shields Specific Shields 1 /Equipment.aspx?ID=1079 This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +011d16cd-aca8-4a5e-81f4-a6c36a0f0358 Inubrix Shield (Standard-Grade) {Rare} Shields Precious Material Shields 1 /Equipment.aspx?ID=1417 The shield has Hardness 4, HP 16, and BT 8. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +f4038c71-4eb7-4b9a-bd5e-fb4e61d97356 Spined Shield {} Shields Specific Shields 1 /Equipment.aspx?ID=2827 Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes. When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal. \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N \N +\. + + +-- +-- Data for Name: Feat; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Feat" (id, name, traits, summary, actions, url, level, "sourceBook", "ancestryName", "archetypeName", "className", description, "featType", "nameGerman", prerequisites, rarity, "skillName", "summaryGerman") FROM stdin; +356c53fe-582c-4cc5-9083-0bdefd6a5911 Incredible Initiative {} +2 to initiative rolls \N /Feats.aspx?ID=5160 1 \N \N \N \N \N General \N \N Common \N \N +ed4e9d94-8e82-43e5-8923-62a2b3e3dde4 Advanced Glory {} You gain an exemplar feat. \N /Feats.aspx?ID=7229 6 \N \N \N \N \N Archetype \N Basic Glory Common \N \N +cbb792eb-7843-44f5-b3c7-10a3af185336 Cloud Jump {} Jump impossible distances \N /Feats.aspx?ID=5133 15 \N \N \N \N \N Skill \N Legendary in Athletics Common \N \N +98d207fe-5fa7-4b24-92a3-2e5a5bfecf6f Adroit Manipulation {} You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do. \N /Feats.aspx?ID=1012 1 \N Halfling \N \N \N Ancestry Geschickte Manipulation \N Uncommon \N Seit deiner Kindheit beschäftigst du dich mit Knoten, Schlössern und Schmiedepuzzeln, um deinen Händen etwas zu tun zu geben. +dc4047b7-a29f-46f0-9d88-7bb6ec86ed59 Aberration Kinship {} Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate. \N /Feats.aspx?ID=2516 1 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +952194c6-4e04-445b-9d72-61cf07bdaf86 Acrobatic Performer {} You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess. \N /Feats.aspx?ID=6458 1 \N \N \N \N \N Skill \N Trained in Acrobatics Common \N \N +73a4e2bb-0bc7-4872-8833-42a3c5861e5d Acupuncturist {Downtime,Manipulate} You’ve studied the routes by which qi flows through the body. \N /Feats.aspx?ID=7066 1 \N \N \N \N \N Skill \N Trained in Medicine Common \N \N +95f1eeec-ca5a-41cc-8dc6-c07eaffa9a81 Acute Vision {} When you are raging, your visual senses improve, granting you darkvision. \N /Feats.aspx?ID=5806 1 \N \N \N Barbarian \N Class \N \N Common \N \N +edfbc264-82e1-4004-a17c-81ab71268f4d Adapted Cantrip {} Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style. \N /Feats.aspx?ID=4474 1 \N Human \N \N \N Ancestry \N spellcasting class feature Common \N \N +2ee0af48-56b2-4e87-8da4-661cc30fc012 Adaptive Vision {} After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination. \N /Feats.aspx?ID=3280 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +f9cf6338-5f78-4f17-b00b-0c0f30ed7265 Additional Lore {} Become trained in another Lore subcategory \N /Feats.aspx?ID=5114 1 \N \N \N \N \N Skill \N \N Common \N \N +c4b973ee-113a-47cf-929b-1bb66bdf2641 Adhyabhau {} You descend from the rare psychic vampires known as vetalaranas. \N /Feats.aspx?ID=2342 1 \N Dhampir \N \N \N Heritage \N \N Common \N \N +342ec2e0-26f4-47b5-b0af-74b629f59a91 Adopted Ancestry {} Gain access to ancestry feats from another ancestry \N /Feats.aspx?ID=5115 1 \N \N \N \N \N General \N \N Common \N \N +a349047e-c520-4ba1-894a-72308118cd27 Adrenaline Rush {Rage} In the heat of battle, you are capable of amazing feats of strength. \N /Feats.aspx?ID=5807 1 \N \N \N Barbarian \N Class \N \N Common \N \N +0d98a0ce-e98b-4a46-ac29-54db26927cf7 Advanced Weaponry {Evolution} Your eidolon's attack evolves. \N /Feats.aspx?ID=2886 1 \N \N \N Summoner \N Class \N \N Common \N \N +8ef7379e-1298-435f-8c63-d29972a74869 Aegis of the Dissolution {} You are a friend of shadows and know how to avoid the troubles they bring. \N /Feats.aspx?ID=6949 1 \N Wayang \N \N \N Ancestry \N \N Common \N \N +0968b640-9aa0-4bdc-aaab-fad8ec2c4ac4 Aeonbound {Nephilim} Your lineage is influenced or directly tied to the supernatural inhabitants of the Perfect City of Axis, a realm of pure and absolute order. \N /Feats.aspx?ID=7195 1 \N \N \N \N \N Heritage \N \N Common \N \N +4e9f8e09-055a-4c96-88bb-b1b6072824ca Aerial Boomerang {Air,Impulse,Primal} A blade of shearing wind races away from you in a 60-foot line. \N /Feats.aspx?ID=4206 1 \N \N \N Kineticist \N Class \N \N Common \N \N +61453dad-e796-4bca-845b-e5575ef68855 Ageless Spirit {} You remember more about your previous incarnations than most leshys. \N /Feats.aspx?ID=2393 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +5fd77ed4-77fb-4f5e-b621-0e89d8b1a02a Agile Shield Grip {} You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions. \N /Feats.aspx?ID=3622 1 \N \N \N Fighter \N Class \N \N Uncommon \N \N +58768f0a-480d-42d3-9a8d-b7b5407c5758 Air Cushion {Air,Impulse,Primal} Air currents flow upward to slow the target's fall to 60 feet per round. reaction /Feats.aspx?ID=4207 1 \N \N \N Kineticist Trigger: A creature within 60 feet is falling. Class \N \N Common \N \N +79550d12-577a-479d-afea-8ff66ee6702c Alabaster Eyes {} In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes. \N /Feats.aspx?ID=4021 1 \N Vishkanya \N \N \N Ancestry \N \N Common \N \N +de16d0ca-c87b-4993-80a6-dd465da2ea20 Alchemical Assessment {} You can identify alchemical items quickly. \N /Feats.aspx?ID=5761 1 \N \N \N Alchemist \N Class \N Trained in Crafting Common \N \N +2abde302-14c0-46d3-959f-8f3cb7f93be9 Alchemical Crafting {} Craft alchemical items \N /Feats.aspx?ID=5117 1 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +ac390062-6a9f-4e89-a100-0e425e95fd0a Alchemical Familiar {} You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood. \N /Feats.aspx?ID=5760 1 \N \N \N Alchemist \N Class \N \N Common \N \N +45071e81-9d4d-4776-b42a-25e1f268987b Alchemical Scholar {} You gain the Alchemical Crafting feat. \N /Feats.aspx?ID=5568 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +4e0fb936-a558-48c1-82df-f6a3fa8252a1 Alghollthu Bound {} Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind. \N /Feats.aspx?ID=2669 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +a56b6d0c-89f9-4bf8-bd87-bb3bda857566 All of the Animal {} You know how to make the best and most efficient use of a hunted animal's carcass. \N /Feats.aspx?ID=3422 1 \N \N \N \N \N Skill \N Trained in Survival Uncommon \N \N +0775a68a-09f0-4ecc-938a-69826549634f All This Will Happen Again {Fortune,Mental,Samsaran} Even in the face of overwhelming tribulation, you find solace in the notion that this feeling is fleeting; all things are merely part of a never-ending cycle. reaction /Feats.aspx?ID=6894 1 \N \N \N \N Trigger: You fail or critically fail a Will save against an emotion effect. \N \N \N Common \N \N +96c0e0a9-8978-4c77-a41d-2efcef719ec7 Ambersoul {Ardande} Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower. \N /Feats.aspx?ID=4311 1 \N \N \N \N \N Heritage \N \N Common \N \N +e2807ac1-e2d6-483f-b5ce-18fd205050ed Ammunition Thaumaturgy {} You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden. \N /Feats.aspx?ID=3698 1 \N \N \N Thaumaturge \N Class \N \N Common \N \N +ee8ec1a0-ec3e-4ac3-af75-fc4b511ab2ed Anadi Lore {} You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts. \N /Feats.aspx?ID=2762 1 \N Anadi \N \N \N Ancestry \N \N Common \N \N +0e0a3e29-ad6b-414e-841c-2597619d1a65 Ancestral Blood Magic {} The magic of your bloodline mixes with that of your ancestry. \N /Feats.aspx?ID=1810 1 \N \N \N Sorcerer \N Class \N \N Common \N \N +5995c31f-f636-45f5-867f-6e25666bec60 Ancestral Insight {} You have extensive knowledge of your ancestors' ancient origins. \N /Feats.aspx?ID=2298 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +28107b6b-9356-4d50-9bbe-7db339bc8716 Ancestral Linguistics {} Over your extensive lifespan, you've studied many languages. \N /Feats.aspx?ID=1407 1 \N Elf \N \N \N Ancestry \N at least 100 years old Common \N \N +598bcd34-7916-463c-a09b-5c09eb85c1d1 Ancestral Longevity {} You have accumulated a vast array of lived knowledge over the years. \N /Feats.aspx?ID=4405 1 \N Elf \N \N \N Ancestry \N at least 100 years old Common \N \N +70fa4562-e2a5-47f8-9e7f-cbe2fbbff21c Ancestral Mind {} By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power. \N /Feats.aspx?ID=3656 1 \N \N \N Psychic \N Class \N \N Common \N \N +40d08855-d356-4816-a9ca-7fe71f9d9d47 Ancient Memories {} In the long years since Ghorus's day, you've done pretty much everything at one time or another. \N /Feats.aspx?ID=3944 1 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +78fba247-3deb-487c-955d-5269110c0a0c Android Lore {} You have a keen interest in the origins of your people. \N /Feats.aspx?ID=2459 1 \N Android \N \N \N Ancestry \N \N Common \N \N +be441ac8-a11e-4cd5-85e2-b0df0b630617 Angelkin {Nephilim} You descend from an angel, a winged messenger from Nirvana or one of the other celestial realms. \N /Feats.aspx?ID=4542 1 \N \N \N \N \N Heritage \N \N Common \N \N +aa03e68b-e540-4880-b94b-125334a869b6 Animal Accomplice {} You build a rapport with an animal, which becomes magically bonded to you. \N /Feats.aspx?ID=4422 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +2a6bf7ef-06e4-4096-9f74-7d291e94cf4a Animal Companion {} You gain the service of a young animal companion (page 206) that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. \N /Feats.aspx?ID=4708 1 \N \N \N Ranger \N Class \N [Druid] animal order Common \N \N +52f2c121-149f-4b8a-b29a-6e3ba3c6b499 Animal Elocutionist {} You hear animal sounds as conversations instead of unintelligent noise, and you can respond in turn. \N /Feats.aspx?ID=4423 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +83fec830-c41a-4d69-951e-f0b87562f8dd Animal Empathy (Druid) {} You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. \N /Feats.aspx?ID=4709 1 \N \N \N Druid \N Class \N \N Common \N \N +70f717d4-8987-4fd7-87b4-308f9cefb4af Animal Senses {} You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet. \N /Feats.aspx?ID=2489 1 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +548189e5-06b2-46de-83bd-fe47cd2b93a4 Apparition Sense {Animist,Divine} You can see and interact with things others can’t. \N /Feats.aspx?ID=7120 1 \N \N \N \N \N \N \N \N Common \N \N +58196867-385a-4006-b6a1-3abee528789e Aquatic Eyes {} As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean. \N /Feats.aspx?ID=2605 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +310f3841-15dd-45a4-8c90-ed01c17242c7 Arcane Communication {} You can deliver silent messages. \N /Feats.aspx?ID=3091 1 \N Automaton \N \N \N Ancestry \N \N Common \N \N +295dd6f9-f3a1-41f6-83d2-db32e0178ad7 Arcane Dragonblood {Dragonblood} You descend from a dragon that wields mastery of their magical abilities, such as a fortune dragon or mirage dragon. \N /Feats.aspx?ID=5726 1 \N \N \N \N \N Heritage \N \N Common \N \N +481de620-bd72-47ec-ac4f-e5aff2ba2275 Arcane Eye {} Your eye has been magically enhanced to pierce darkness. \N /Feats.aspx?ID=3092 1 \N Automaton \N \N \N Ancestry \N low-light vision Common \N \N +b70ccbdc-252b-40fe-a340-4983ea63dfa4 Arcane Fists {} Your physical training encompasses unarmed combat forms. \N /Feats.aspx?ID=3033 1 \N \N \N Magus \N Class \N \N Common \N \N +d20e839e-3d20-4329-babe-efdef8200bcb Arcane Sense {} Cast detect magic at will as an arcane innate spell \N /Feats.aspx?ID=5119 1 \N \N \N \N \N Skill \N Trained in Arcana Common \N \N +495d3eb3-2120-466b-a8ef-7f07bb846281 Arcane Tattoos {} You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic. \N /Feats.aspx?ID=938 1 \N Human \N \N \N Ancestry \N \N Uncommon \N \N +5f4c6ee1-686c-4eef-b0af-2fc6d137df34 Armor Assist {} You are practiced in helping yourself and others don heavy gear. \N /Feats.aspx?ID=6460 1 \N \N \N \N \N Skill \N Trained in Warfare Lore or Trained in Athletics Common \N \N +e130d3a8-7f07-43da-964f-34a15f43d1e4 Armor in Earth {Earth,Impulse,Primal} Stone encases you like armor. \N /Feats.aspx?ID=4221 1 \N \N \N Kineticist \N Class \N \N Common \N \N +86f6c930-4820-4e8a-9fdd-2234b8285096 Armor Proficiency {} Become trained in a type of armor \N /Feats.aspx?ID=5120 1 \N \N \N \N \N General \N \N Common \N \N +85f159af-4c4c-471f-80db-96ac2c8d8fe3 Armor Regiment Training {Commander} You've trained for grueling marches in full battle kit. \N /Feats.aspx?ID=7792 1 \N \N \N \N \N \N \N \N Common \N \N +0f369f29-8b50-415a-97da-4927f9e45b1a Artisanal Crafter {Minotaur} Like many minotaurs, you take pride in creating items made from stone or metal. \N /Feats.aspx?ID=5361 1 \N \N \N \N \N \N \N \N Common \N \N +2700a376-2918-45fb-96f9-c5493cf4615a As in Life, So in Death {} Specific memories of your old life are hard to hold onto, but you know things without remembering why. \N /Feats.aspx?ID=3532 1 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +895398bb-8ac8-492c-9daa-bd1b039f450d Ash-piercing Gaze {Yaksha} Neither cinders nor winds shall prevent you from seeing those who need help. \N /Feats.aspx?ID=6967 1 \N \N \N \N \N \N \N \N Common \N \N +951077d7-9eb0-4fdb-888e-4108f403042f Ask the Bones {Kholo} You keep the bone of an ancestor or a friend to call upon for advice. free /Feats.aspx?ID=5589 1 \N \N \N \N \N \N \N \N Common \N \N +0797085d-8771-48ac-814e-b84167b0dfa4 Assurance {Fortune} Receive a fixed result on a skill check \N /Feats.aspx?ID=5121 1 \N \N \N \N \N Skill \N trained in at least one skill Common \N \N +5905a2a7-cfab-4418-9b32-cca65d1a232a Athamaru Lore {Athamaru} You've immersed yourself in community learning, particularly around navigating the waters and tending to animals. \N /Feats.aspx?ID=5273 1 \N \N \N \N \N \N \N \N Common \N \N +a89e91b9-bf7f-4b07-83ee-c1e52c6193d3 Athamaru Weapon Familiarity {Athamaru} You wield weapons designed to work underwater with ease. \N /Feats.aspx?ID=5274 1 \N \N \N \N \N \N \N \N Common \N \N +43b497f1-2f6d-48d1-be02-baf13b695151 Automaton Armament {} You've been provided a body part designed for combat. \N /Feats.aspx?ID=3090 1 \N Automaton \N \N \N Ancestry \N \N Common \N \N +1ad01811-85b4-4652-b77f-43df5829363c Automaton Lore {} You have come to better understand the process that made your body and the magic that powers it. \N /Feats.aspx?ID=3093 1 \N Automaton \N \N \N Ancestry \N \N Common \N \N +c932aa9f-fdbc-4f68-a262-ecdfdbd5f9fe Avenge in Glory {} You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute. reaction /Feats.aspx?ID=964 1 \N Dwarf \N \N Trigger: An ally within 30 feet gains the dying condition. Ancestry \N \N Uncommon \N \N +3b1fd0b8-0946-4945-9951-18e1e150225f Avowed Insight {Yaksha} You become trained in the Lore skill corresponding to one creature type mentioned by your vow (for example, Fey Lore if your heritage is deny the firstborn pursuit). \N /Feats.aspx?ID=6968 1 \N \N \N \N \N \N \N Yaksha heritage with an edict that requires you to confront a certain type of creature. Common \N \N +d2d7e454-6a42-48d5-9582-e7d640e2fe1e Awakened Animal Lore {"Awakened Animal"} You have taken the time to learn about the process of awakening and the experiences of your fellow awakened animals. \N /Feats.aspx?ID=5297 1 \N \N \N \N \N \N \N \N Common \N \N +dd36728a-c63a-41f7-b00f-2c64a781ece9 Awakened Jewel {Occult,Sarangay} You once held the head gem of a deceased ancestor or loved one, and it awakened a mysterious power in your own. \N /Feats.aspx?ID=6912 1 \N \N \N \N \N \N \N \N Common \N \N +1f8978b2-7eac-43c3-bf65-ceedcab4a6a3 Awakened Magic {"Awakened Animal"} When you awakened, primal magic was released within you. \N /Feats.aspx?ID=5298 1 \N \N \N \N \N \N \N \N Common \N \N +7a5ff3f7-dd83-4da9-86dc-78e1b0bd6d34 Axiomatic Lore {} You possess a strong understanding of process among mortals and lawful outsiders alike. \N /Feats.aspx?ID=2476 1 \N Aphorite \N \N \N Ancestry \N \N Common \N \N +fffd8e1d-07f0-4736-8062-0222c711707d Azarketi Lore {} You have learned the history and origins of your people and how to connect to both your land and sea heritage. \N /Feats.aspx?ID=2670 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +242b3c7e-c7b1-439c-9bef-bdd598c46e31 Azarketi Weapon Familiarity {} You are familiar with weapons that excel underwater. \N /Feats.aspx?ID=2671 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +a2133a10-ca47-4953-bfb8-6166446cd233 Bamboo and Silt Repose {Yaksha} At home among mire and copse, you flit from river to tree with a dragonfly’s shimmering grace. \N /Feats.aspx?ID=6969 1 \N \N \N \N \N \N \N \N Common \N \N +651411b9-d6c3-46fe-9eb4-4668aaab9189 Bardic Lore {} Your studies make you informed on every subject. \N /Feats.aspx?ID=4573 1 \N \N \N Bard \N Class \N enigma muse Common \N \N +524ca784-fc82-4015-a8a8-f00d3a641963 Bargain Hunter {} Earn Income by searching for deals \N /Feats.aspx?ID=5123 1 \N \N \N \N \N Skill \N Trained in Diplomacy Common \N \N +431f6a00-5d41-43af-845e-47b020a2d2e8 Battle Medicine {Healing,Manipulate} Heal yourself or an ally in battle \N /Feats.aspx?ID=5125 1 \N \N \N \N \N Skill \N Trained in Medicine Common \N \N +9c59c1ab-0486-47d9-a6ef-daae1827dc4d Battleblooded {Nephilim} You descend from those whose lives were touched by legendary einherjars, who were crafted from the souls of mighty warriors slain in battle and chosen by valkyries to serve as foot soldiers to many gods. \N /Feats.aspx?ID=7196 1 \N \N \N \N \N Heritage \N \N Common \N \N +4ee189c1-f7e7-456d-94a4-9499ef688aad Beast Trainer {} You have an impressive innate ability to tame and command ferocious beasts. \N /Feats.aspx?ID=4512 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +0d2f6e71-1d48-4e09-bf47-2b4af7ba2dc4 Beastbrood {} One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home. \N /Feats.aspx?ID=2449 1 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +a1b54221-d5c4-4b4e-a8fa-04cccdb72bea Bestial Manifestation {Nephilim} Part of your body has an animalistic influence from a planar creature. \N /Feats.aspx?ID=4548 1 \N \N \N \N \N \N \N \N Common \N \N +d3d97c3d-16ef-47ed-a16b-34b7294403d0 Blast Lock {Attack} Sometimes taking the shortest distance between two points involves removing an obstacle or two. \N /Feats.aspx?ID=3154 1 \N \N \N Gunslinger \N Class \N \N Common \N \N +cb27e7ef-2200-4456-902f-ecda34f1e551 Blessed Blood (Sorcerer) {} Your deity’s blessings manifest in your blood-borne power \N /Feats.aspx?ID=1177 1 \N \N \N Sorcerer \N Class \N bloodline that grants divine spells; you follow a deity Common \N \N +a41d484d-af49-49de-931a-3f153f3481af Blood Rising {} The magic in your blood surges in response to your foe's spell. reaction /Feats.aspx?ID=6089 1 \N \N \N Sorcerer Trigger: A creature targets you with a spell of the same tradition as your bloodline. Class \N \N Common \N \N +352a1223-0696-4a4f-9133-477a8b2cb266 Blowgun Poisoner {} You can capably deliver toxins with a blowgun. \N /Feats.aspx?ID=5762 1 \N \N \N Alchemist \N Class \N \N Common \N \N +e9ed183b-a85e-43ad-b63f-97f48319e498 Bodyguard {Guardian} You swear a vow to protect one of your allies at all costs, regardless of the risk this might pose to you. \N /Feats.aspx?ID=7831 1 \N \N \N \N \N \N \N \N Common \N \N +81b0ead6-8e5e-4e0d-a381-c3e5af1f0a44 Bon Mot {Auditory,Concentrate,Emotion,Linguistic,Mental} You launch an insightful quip at a foe, distracting them. \N /Feats.aspx?ID=6466 1 \N \N \N \N \N Skill \N Trained in Diplomacy Common \N \N +f853d950-2685-478f-9511-4d6754678c3b Bone Magic {} Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones. \N /Feats.aspx?ID=5632 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +5a1b5833-e8de-4eee-841e-27fdd7a721c4 Bouncy Goblin {} You have a particular elasticity that makes it easy for you to bounce and squish. \N /Feats.aspx?ID=999 1 \N Goblin \N \N \N Ancestry \N Unbreakable Goblin heritage Common \N \N +55d53b20-cde7-46fe-b7b3-3effbf853a3d Breath Control {} Hold your breath longer and gain benefits against inhaled threats \N /Feats.aspx?ID=5129 1 \N \N \N \N \N General \N \N Common \N \N +f966bc8e-bcb6-43e0-a80d-0283cae7c287 Breath of the Dragon {Dragonblood,Magical} Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. \N /Feats.aspx?ID=5730 8 \N \N \N \N \N \N \N Dragon Disciple Dedication Common \N \N +8e289baa-f391-4368-bcf9-f636c9f0d5ec Brightsoul {} The fire inside you asserts itself as beaming, radiant light. \N /Feats.aspx?ID=2551 1 \N Ifrit \N \N \N Heritage \N \N Common \N \N +2af1de4b-bba0-459d-9aaf-53d6b87b97f7 Brilliant Flash {} Your light cleanses souls of fear. \N /Feats.aspx?ID=5881 1 \N \N \N Champion \N Class \N grandeur cause Common \N \N +00f50d06-8043-443f-8012-ce6c2586d0bf Brine May {} Your mother was a sea hag, granting you one sea-green or blue eye. \N /Feats.aspx?ID=4530 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +84fb6f80-11f8-4c85-a633-2a37096f99c1 Brinesoul {} Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean. \N /Feats.aspx?ID=2606 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +ddb9e846-7287-4b5e-bd5e-8c276010d7b1 Built-In Tools {Modification} You've built tools into your innovation so you can access and use them easily. \N /Feats.aspx?ID=3044 1 \N \N \N Inventor \N Class \N \N Common \N \N +1f97c104-d7e0-4a49-8ad0-629b07e7fde9 Burn It! {} Fire fascinates you. \N /Feats.aspx?ID=4438 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +96f2b8b7-fb4b-44bf-b038-044bab9f2205 Burning Jet {Fire,Impulse,Primal} A condensed burst of flame shoots behind you, propelling you forward with its sheer force. \N /Feats.aspx?ID=4236 1 \N \N \N Kineticist \N Class \N \N Common \N \N +397221d3-7279-46f7-9036-0cf201d3d26d Cackle {} Your patron’s power fills you with confidence, letting you sustain a magical working even as a quick burst of laughter leaves your lips. \N /Feats.aspx?ID=4992 1 \N \N \N Witch \N Class \N \N Common \N \N +50f43596-2cc1-431a-8f09-50d35b778d67 Callow May {} You are among the most common of changelings—those born to sweet hags—and a vibrant green eye signifies that parentage. \N /Feats.aspx?ID=4531 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +7f0852c4-062a-4de9-8879-a49fe785a8d8 Canny Acumen {} Become an expert in a saving throw or Perception \N /Feats.aspx?ID=5130 1 \N \N \N \N \N General \N \N Common \N \N +e6665bf2-0255-46d7-80c0-c82f47e89b24 Canopy Sight {} You can see equally well even in dense jungles where only a small amount of light shines through. \N /Feats.aspx?ID=4000 1 \N Vanara \N \N \N Ancestry \N \N Common \N \N +4009761d-36ce-4115-8f30-231423f8701f Cantorian Reinforcement {} The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies. \N /Feats.aspx?ID=5569 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +fd1cfc7e-bae7-49a8-9a49-7cc382815f3e Caretaker's Intuition {Jotunborn} Your forebears had a deep understanding of the natural world around them, and you’ve learned some of their knowledge and techniques. \N /Feats.aspx?ID=7769 1 \N \N \N \N \N \N \N \N Common \N \N +c03f7141-952c-420f-99fa-f6b1a00a9a37 Caretaker's Restoration {Jotunborn} The stewarding abilities of your forebears allows you to repair objects important to you. free /Feats.aspx?ID=7770 1 \N \N \N \N Trigger: An item you’re holding, wearing, or wielding becomes broken but not destroyed. \N \N \N Common \N \N +1419ef23-1f6e-4e5e-bcd5-978c10821e78 Cat Fall {} Treat falls as shorter than they are \N /Feats.aspx?ID=5131 1 \N \N \N \N \N Skill \N Trained in Acrobatics Common \N \N +c49b98da-d978-4428-a5c6-c89bd6e7bb7e Cat Nap {Concentrate,Exploration} You can regain your energy quickly with a brief nap. \N /Feats.aspx?ID=5543 1 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +631414e2-2560-42f1-9aea-5dfebe8f252b Cat's Luck {Fortune} You instinctively twist away from danger. free /Feats.aspx?ID=5544 1 \N Catfolk \N \N Trigger: You fail a Reflex saving throw Ancestry \N \N Common \N \N +79e603d5-a0c6-42ff-8cb5-db083f48bad2 Catch the Details {} You are quick at recognizing broad details about people and things around you. \N /Feats.aspx?ID=2805 1 \N Goloma \N \N \N Ancestry \N \N Common \N \N +a02d4aec-6073-4760-b150-f78ea3ba1df1 Catfolk Dance {} You have a habit of always being in the way when other creatures attempt to move. \N /Feats.aspx?ID=5545 1 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +4facb550-fb81-4f87-8b12-b42ee27ecd37 Catfolk Lore {} Growing up among catfolk has taught you the traditional values of freedom, stewardship, and quick reactions to trouble. \N /Feats.aspx?ID=5546 1 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +88de1419-b8c1-4cf5-8758-95cc8c54cdfa Catfolk Weapon Familiarity {} You gain access to all uncommon weapons with the catfolk trait. \N /Feats.aspx?ID=5547 1 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +cf505f09-10a0-4b82-831b-dfec7772f14b Cattle Speech {Minotaur} You can understand the lowing of cattle and similar animals as its own language. \N /Feats.aspx?ID=5362 1 \N \N \N \N \N \N \N \N Common \N \N +295559a9-1c7c-43d4-ae40-15d01a27541b Cauldron {} You can brew magic in your cauldron, creating useful magical concoctions. \N /Feats.aspx?ID=4993 1 \N \N \N Witch \N Class \N \N Common \N \N +77e76b37-857f-47ef-937a-749fb4741ff5 Caustic Nectar {} You have specialized glands inside your throat, which produce acidic nectar that you can spit long distances. \N /Feats.aspx?ID=7612 1 \N \N \N \N \N \N \N ardande, plant, or wood trait Uncommon \N \N +03d20031-967f-4385-9017-ce7842ea0ebc Cel Rau {} You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion. \N /Feats.aspx?ID=2343 1 \N Dhampir \N \N \N Heritage \N \N Common \N \N +7d2f5117-11b7-4c7a-84a2-fc069523c2b9 Celestial Eyes {} You can see through darkness. \N /Feats.aspx?ID=1349 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +244acc12-d7d7-4285-b9c5-d24909862f7c Celestial Lore {} You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms. \N /Feats.aspx?ID=1350 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +db3d907c-574f-4f98-91bf-eccd16d0ebf9 Centaur Lore {Centaur} You've learned how to nurture your environment and to care for your people. \N /Feats.aspx?ID=5322 1 \N \N \N \N \N \N \N \N Common \N \N +e9568ed7-864a-4d6c-8196-1d543bc8972a Centaur Weapon Familiarity {Centaur} You've trained in the weapons favored by your people, becoming a skilled archer and jouster. \N /Feats.aspx?ID=5323 1 \N \N \N \N \N \N \N \N Common \N \N +02448717-9855-4816-85e8-c826f99f8a00 Ceremony of Protection {Manipulate} You manipulate your exoskeleton to overlap itself. \N /Feats.aspx?ID=2776 1 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +2f5634eb-590f-46dd-b2bb-d0e43fd7828a Ceremony of the Evened Hand {} You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches. \N /Feats.aspx?ID=2777 1 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +fcd4e98d-3429-4d59-b00e-ae784049323f Chance Death {Fortune} Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone. reaction /Feats.aspx?ID=5747 1 \N Duskwalker \N \N Trigger: You would die as a result of a failed recovery check or saving throw. Ancestry \N \N Common \N \N +0b62384e-f205-410a-a0a6-8ce418b3cd5e Changeling Lore {} All too aware of your true nature, you’ve studied hags and their powers. \N /Feats.aspx?ID=4534 1 \N Changeling \N \N \N Ancestry \N \N Common \N \N +aa843745-fb17-4c3b-9fa0-958ffa766e60 Channeler's Stance {Animist,Stance} You enter a stance that allows power to flow through you. \N /Feats.aspx?ID=7434 1 \N \N \N \N \N \N \N \N Common \N \N +91b5ac7d-01e9-487c-85f8-4b1aff2bf6c1 Charlatan {} You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words \N /Feats.aspx?ID=1178 1 \N \N \N \N \N Skill \N Trained in Deception Common \N \N +74b471ea-774a-496d-9614-47f22357094d Charmed Sleep {} When you sleep, you turn into an inanimate object a little smaller than a human’s thumb—easily overlooked and carried. \N /Feats.aspx?ID=6868 1 \N Sprite \N \N \N Ancestry \N \N Common \N \N +c7220426-e8ef-417a-9930-e8c77a9fa70d Charming Liar {} Improve a target’s attitude with your lies \N /Feats.aspx?ID=5132 1 \N \N \N \N \N Skill \N Trained in Deception Common \N \N +aff9d565-cd2d-469a-9620-c33b75c6e44c Cheek Pouches {} Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches. \N /Feats.aspx?ID=5651 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +ae8472f6-1256-46b0-8e28-5ca3e46f21f2 Childlike Plant {} You’re adept at hiding your plantlike features to pass as a human. \N /Feats.aspx?ID=6853 1 \N Leshy \N \N \N Ancestry \N Chrysanthemum Leshy heritage or Peachchild Leshy heritage Common \N \N +9bed9cbe-a88d-45bb-aa48-d89dcc1b4594 Cindersoul {} The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid. \N /Feats.aspx?ID=2552 1 \N Ifrit \N \N \N Heritage \N \N Common \N \N +14cbc977-80e4-4f18-8187-c8e5a6903b50 Circle of Spirits {Animist,Apparition,Concentrate} With a thought, word, or gesture, you reach your mind out to another spirit. \N /Feats.aspx?ID=7121 1 \N \N \N \N \N \N \N \N Common \N \N +c8ad511c-f8ad-4d3e-b5cd-ec33c6502d59 City Scavenger {} You know that the greatest treasures often look like refuse. \N /Feats.aspx?ID=4439 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +b8fb9b56-e9a0-407b-84da-4d511896ae4d Civil Service {Kingdom} Citizens bolster vacant leadership roles \N /Feats.aspx?ID=3908 1 \N \N \N \N \N General \N \N Common \N \N +96cea7a4-4509-42a5-b558-b9e7cdda1f53 Clan Lore {} Your identity as a member of your clan is as central to your sense of self as your dwarven ancestry. \N /Feats.aspx?ID=4169 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +721b66f3-8bd0-4cd6-83a8-9c88a93e3d34 Clan Pistol {} Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger. \N /Feats.aspx?ID=3281 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +f51db4a7-124f-4cf6-9497-b8f74cfe7e45 Clan's Edge {} By moving your clan dagger with rapid precision, you can protect yourself more effectively. \N /Feats.aspx?ID=965 1 \N Dwarf \N \N \N Ancestry \N trained in clan daggers Common \N \N +24b035cc-b848-423b-ac34-59f28809e949 Cleansing Subroutine {} Your nanites help purge your body of harmful chemicals and toxins. \N /Feats.aspx?ID=2460 1 \N Android \N \N \N Ancestry \N \N Common \N \N +73ccd7be-75ac-4256-8039-954a958fbf12 Climbing Tail {} Your tail makes it much easier for you to climb. \N /Feats.aspx?ID=4001 1 \N Vanara \N \N \N Ancestry \N \N Common \N \N +7ef8295d-1509-45ce-817b-64aa275b9d0e Clone-Risen {} You were formed from a clone ritual or alchemical experiment. \N /Feats.aspx?ID=3792 1 \N Reflection \N \N \N Ancestry \N \N Common \N \N +32640ef7-24f3-4397-8381-3ddc1fc57597 Cold Minded {} The subtle strands of beguiling magic leave little impression on your mind. \N /Feats.aspx?ID=3982 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +cd79b405-0c75-43c6-9649-6d68639aca1c Collapse {} You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage). reaction /Feats.aspx?ID=3533 1 \N Skeleton \N \N Trigger: An enemy's Strike against you is a critical hit. Ancestry \N \N Common \N \N +8a443b99-8340-4021-aaaa-17dd4632ba40 Combat Assessment {Commander} You make a telegraphed attack to learn about your foe. \N /Feats.aspx?ID=4768 1 \N \N \N Fighter \N Class \N \N Common \N \N +5d2ca863-69c4-4881-adf5-5e4114ef7f0d Combat Climber {} Fight more effectively as you Climb \N /Feats.aspx?ID=5134 1 \N \N \N \N \N Skill \N Trained in Athletics Common \N \N +dd6e1194-92bf-461f-8948-dfafb8e4ddec Commander's Companion {Commander} You gain the service of a young animal companion. You can affix your banner to your companion. \N /Feats.aspx?ID=7793 1 \N \N \N \N \N \N \N \N Common \N \N +209ca6eb-2577-4b16-9111-c61123e25b28 Community Knowledge {Concentrate,Divination,Occult} You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself. reaction /Feats.aspx?ID=3962 1 \N Kashrishi \N \N Trigger: You attempt a skill check requiring 3 actions or fewer. Ancestry \N \N Common \N \N +40a217a2-583e-4ab6-b0ba-bff5aa109ffd Community-Minded {Athamaru} You are familiar with all the members of your community and their typical movements, and you have learned how to apply these patterns outside those circles. \N /Feats.aspx?ID=5275 1 \N \N \N \N \N \N \N \N Common \N \N +ec94ece8-be3d-4e3d-8c4a-937876336741 Concealing Legerdemain {} Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look. \N /Feats.aspx?ID=6468 1 \N \N \N \N \N Skill \N Trained in Thievery Common \N \N +8176d396-fa36-4361-93a8-89e64cee6093 Conrasu Lore {} You have learned about your history and your people from shapers. \N /Feats.aspx?ID=2779 1 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +de0ca5aa-95fa-48f1-a7c4-535fec28e76e Conrasu Weapon Familiarity {} You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector. \N /Feats.aspx?ID=2778 1 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +4e5ce45a-ed9c-4ac6-9ff9-22f2f1667472 Consult the Stars {} You find wisdom in the movements of the heavens. \N /Feats.aspx?ID=2402 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +98ea370a-18a9-42e6-9ccb-25118d1b213b Contract Negotiator {} Your experience with bargaining and deciding terms as part of Highhelm's guilds helps you make deals in other situations. \N /Feats.aspx?ID=4164 1 \N \N \N \N \N Skill \N Trained in Legal Lore Common \N \N +cdeb994e-fe95-4332-8357-5726c9629adb Cooperative Leadership {Kingdom} Leaders gain increased bonuses to aid each other \N /Feats.aspx?ID=3909 1 \N \N \N \N \N General \N \N Common \N \N +c9699565-d5a1-4022-971a-37fd9de8be83 Cooperative Nature {} The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. \N /Feats.aspx?ID=4475 1 \N Human \N \N \N Ancestry \N \N Common \N \N +d7e293d0-f305-4fbd-a90c-5bb2f332e968 Coral Symbiotes {Athamaru} You've tended to your coral jewelry so well that you have formed a symbiotic relationship with it. \N /Feats.aspx?ID=5276 1 \N \N \N \N \N \N \N \N Common \N \N +4deef75d-ef1b-4da3-9f98-ae00512e4aa6 Corgi Mount {} The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle. \N /Feats.aspx?ID=2631 1 \N Sprite \N \N \N Ancestry \N \N Common \N \N +66173b87-684b-4973-a8be-87756efc2a46 Counter Thought {Abjuration,Occult} When a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it. reaction /Feats.aspx?ID=3657 1 \N \N \N Psychic Trigger: A creature Casts a Spell with the mental trait. Class \N \N Common \N \N +ee5553e2-8314-4d03-b458-c70cb1b93a1f Counterspell {} When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. reaction /Feats.aspx?ID=4994 1 \N \N \N Wizard Trigger: A creature Casts a Spell that you have prepared Class \N \N Common \N \N +6b7df550-9c6e-4448-93c4-3c93b5c99729 Courteous Comeback {Fortune} You grew up in the proud Padishah Empire, where even insults have a certain poetic wit. free /Feats.aspx?ID=939 1 \N Human \N \N Trigger: You critically fail a Diplomacy check. Ancestry \N \N Uncommon \N \N +6b69cc52-8a40-4fee-a451-52bfed25a0fa Courtly Graces {} Get along in noble society \N /Feats.aspx?ID=5138 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +b54e5e1e-453f-4e81-998a-77ba451f17d6 Cover Fire {} You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks. \N /Feats.aspx?ID=3155 1 \N \N \N Gunslinger \N Class \N \N Common \N \N +837ed43a-e471-4678-a12d-2c038960c14d Crafter's Appraisal {} Your knowledge of items' construction allows you to discern their magical effects as well. \N /Feats.aspx?ID=6470 1 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +2fbedff3-20ac-4882-b433-420fe4babecd Crane Stance {Stance} Your arms flutter like a crane's wings. \N /Feats.aspx?ID=5976 1 \N \N \N Monk \N Class \N \N Common \N \N +0f7c8929-28fe-488f-90ad-c70096691d49 Crawling Form {Yaoguai} You can transform into a small animal or celestial creature to scurry and spy. \N /Feats.aspx?ID=6990 1 \N \N \N \N \N \N \N Born of Animal heritage or Born of Celestial heritage Common \N \N +e4952d87-ccef-4ac0-a94c-9e15769103ea Creative Prodigy {Nephilim} You have a powerful creative drive that is clear to any who interact with you. \N /Feats.aspx?ID=7199 1 \N \N \N \N \N \N \N Proteankin Common \N \N +dff7009b-4e13-4382-a13f-47d6f97fb4f3 Cringe {Emotion,Mental,Visual} With pitiful posturing, you cause your foe to pull back a deadly attack. reaction /Feats.aspx?ID=5612 1 \N Kobold \N \N Trigger: A creature you are aware of critically succeeds on a Strike against you and would deal damage to you. Ancestry \N \N Common \N \N +514b04aa-bdda-42ca-9d3a-52736e453ad5 Critter Shape {} Once per hour, you can use Change Shape to enter a critter shape. \N /Feats.aspx?ID=2490 1 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +6df3f5d2-94f0-4da5-9c85-c1bb45cf8a29 Croak Talker {Tripkee} You can communicate with the simplest of frogs and other similar creatures using longwinded croaks. \N /Feats.aspx?ID=5693 1 \N \N \N \N \N \N \N \N Common \N \N +ebe59d6c-9868-4a14-bf36-a4dc604f350b Crocodile's Twin {} Your egg contained your twin, a crocodile. \N /Feats.aspx?ID=6861 1 \N Lizardfolk \N \N \N Ancestry \N Bakuwa Lizardfolk heritage or Makari Lizardfolk heritage Common \N \N +ac534e26-0254-4e62-b127-ebf9c589ad1a Crossbow Ace {} Your deep understanding of the crossbow allows you to reload efficiently while moving yourself out of the line of return fire. \N /Feats.aspx?ID=4860 1 \N \N \N Ranger \N Class \N \N Common \N \N +cd8cd2a6-3336-40d8-ae5b-2bc67be8c2a9 Crossbow Crack Shot {} You have a deep understanding of the crossbow. \N /Feats.aspx?ID=3156 1 \N \N \N Gunslinger \N Class \N \N Common \N \N +d48775a7-8437-4b65-a95e-6c1f1f24b0a1 Crown of Bone {Sarangay} When you came of age, you were blessed by the Mother Earth with a thickened skull, which was celebrated as an auspicious sign among your community. \N /Feats.aspx?ID=6913 1 \N \N \N \N \N \N \N \N Common \N \N +b5663eed-5b0d-4e57-9b24-925ec6007f1c Crunch {Kholo} Your jaws can crush bone and bite through armor. \N /Feats.aspx?ID=5590 1 \N \N \N \N \N \N \N \N Common \N \N +86c8e033-5b19-4a36-9ecb-c87fc80a96fc Crush Dissent {Kingdom} Quell Dissent more efficiently \N /Feats.aspx?ID=3910 1 \N \N \N \N \N General \N Trained in Warfare Common \N \N +bd6796c5-fbf8-405b-a8d6-f009e52a4bcd Crystal Healing {Healing,Manipulate} You know how to stimulate a body's natural healing abilities through the application of resonant crystals. \N /Feats.aspx?ID=3773 1 \N \N \N \N \N Skill \N Trained in Occultism Uncommon \N \N +2c5fb3e7-fbac-4b9c-8be6-4e95205dd2d4 Crystal Luminescence {Concentrate,Light} Your horn glows with bioluminescent color, casting bright light in a 20-foot emanation (and dim light for the next 20 feet). \N /Feats.aspx?ID=3963 1 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +fd5f6ad0-77a2-487b-9760-a321845bb932 Cynical {} You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter. \N /Feats.aspx?ID=2672 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +005933d6-5d41-4fa5-8aa9-6e9793e250ba Dance of the Mousedeer {Illusion,Occult,Shadow,Visual} You move your body in a pattern that evokes the small and clever Sister Mousedeer, misdirecting enemies and filling their vision with shadows to hide behind. \N /Feats.aspx?ID=6950 1 \N Wayang \N \N \N Ancestry \N \N Common \N \N +864d9230-5a46-4f2d-9e50-a695058ca97f Deadly Simplicity {} When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. \N /Feats.aspx?ID=4642 1 \N \N \N Cleric \N Class \N deity with a simple or unarmed attack favored weapon, trained with your deity's favored weapon Common \N \N +5a3d2cf6-1871-4be9-af43-495fff4e258c Deceptive Tactics {Commander} Your training has taught you that the art of war is the art of deception. \N /Feats.aspx?ID=7794 1 \N \N \N \N \N \N \N \N Common \N \N +ef9e7f67-2a37-468e-963f-a0ea062c8bb4 Deceptive Worship {} Members of your cult frequently pass themselves off as worshippers of other religions. \N /Feats.aspx?ID=6471 1 \N \N \N \N \N Skill \N Trained in Occultism Common \N \N +0ed557aa-03b1-4e55-94f4-736088d37b04 Deepvision {} Your vision is suited for night or the underground. \N /Feats.aspx?ID=2517 1 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +2cb023a9-d0a3-4bba-b8b6-61cbd77670a7 Defensive Advance {Flourish,Guardian} With the protection of your shield, you dive into battle! You Raise your Shield and Stride. \N /Feats.aspx?ID=5882 1 \N \N \N Champion \N Class \N \N Common \N \N +987948e7-c66a-424a-b931-9ace952a0aef Deflecting Wave {Impulse,Primal,Water} A cascade of water blunts or disperses the incoming attack. reaction /Feats.aspx?ID=4266 1 \N \N \N Kineticist Trigger: You would take acid, bludgeoning, fire, or slashing damage from an enemy's attack, spell, or other hostile effect. Class \N \N Common \N \N +bbbc53ab-bd29-4940-bd4b-d0532eb5a3bb Deity's Domain {} You embody an aspect of your deity. \N /Feats.aspx?ID=5883 1 \N \N \N Champion \N Class \N \N Common \N \N +a6ddb3c9-e5bb-4bd1-9e19-6da5747db728 Deliberate Death {} Once, you died because someone—murderer, monster, or soldier— chose to strike you down. reaction /Feats.aspx?ID=5748 1 \N Duskwalker \N \N Trigger: You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach. Ancestry \N \N Common \N \N +c723d3e5-cec6-480a-95bb-a9a8c34e70ba Demonbane Warrior {} You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons. \N /Feats.aspx?ID=2760 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +f261071b-9048-4955-91d3-c5297706eddc Desperate Prayer {} You call out to your deity in a plea for their aid. free /Feats.aspx?ID=5884 1 \N \N \N Champion Trigger: You begin your turn and have no Focus Points. Class \N \N Common \N \N +a11acb05-44f3-4148-af36-97a69bea4a8a Devil's Advocate {} You know more about the habits of devils than is entirely safe. \N /Feats.aspx?ID=940 1 \N Human \N \N \N Ancestry \N \N Uncommon \N \N +137b097f-66c7-468b-99d6-7d262a8bab60 Diehard {} Die at dying 5, rather than dying 4 \N /Feats.aspx?ID=5140 1 \N \N \N \N \N General \N \N Common \N \N +fa268d07-0a31-40ce-9a07-2785b8353314 Different Worlds {} Create a second identity for yourself with a different name, history, and background. \N /Feats.aspx?ID=923 1 \N \N \N \N \N General \N ability to select ancestry feats from multiple ancestries Uncommon \N \N +3aef0e86-e199-4f47-8a00-f0d9be02dd3b Dig Quickly {Manipulate} Your hands work as effectively as shovels when you need to dig a quick hole. \N /Feats.aspx?ID=1214 1 \N Shoony \N \N \N Ancestry \N \N Common \N \N +352763c1-1915-44fe-bd02-6bd92934dfa9 Dirty Trick {Attack,Manipulate} You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. \N /Feats.aspx?ID=6472 1 \N \N \N \N \N Skill \N Trained in Thievery Common \N \N +d79bb35c-cac6-4f06-bcf4-e210d12acc7e Disarming Flair {} You knock weapons from the hands of your foes with style. \N /Feats.aspx?ID=6126 1 \N \N \N Swashbuckler \N Class \N \N Common \N \N +c006c17f-047a-4908-976d-37dfc849b421 Distracting Shadows {} You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself. \N /Feats.aspx?ID=4455 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +c5c067ba-3703-4d5f-bb2a-19b0b9f5c01a Diverse Lore {} Your wandering studies mean you've heard rumors or theories about almost every topic... \N /Feats.aspx?ID=3699 1 \N \N \N Thaumaturge \N Class \N \N Common \N \N +48bf9e32-5b10-4212-b9da-2cf993ca0c52 Divine Castigation {} Your deity’s grace doesn’t extend to your sworn enemies. \N /Feats.aspx?ID=4643 1 \N \N \N Cleric \N Class \N holy or unholy trait Common \N \N +2f8fb11d-8288-49b9-b0a6-4629b2b0a990 Elemental Embellish {} You can summon a harmless but impressive elemental display. \N /Feats.aspx?ID=2581 1 \N Suli \N \N \N Ancestry \N \N Common \N \N +82c969c9-b231-4b01-9793-df77b72ecd06 Divine Disharmony {Divine,Enchantment,Esoterica,Manipulate} From your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful. \N /Feats.aspx?ID=3700 1 \N \N \N Thaumaturge \N Class \N \N Common \N \N +8acf74e5-11cd-4ca1-a434-8e83ea80e14b Divine Dragonblood {Dragonblood} You can trace your lineage to a dragon with almost deific powers, such as a diabolic dragon or empyreal dragon. \N /Feats.aspx?ID=5727 1 \N \N \N \N \N Heritage \N \N Common \N \N +db67f90c-8ea1-4dd3-bb2f-a5555d8b54cd Dokkaebi Fire {} You can create illusory wisps of ghostly blue flame. \N /Feats.aspx?ID=6530 1 \N Goblin \N \N \N Ancestry \N Dokkaebi Goblin heritage Common \N \N +1c345ce8-4977-486d-be3f-00d8089d264f Domain Initiate {} Your deity bestows a special spell related to their powers. \N /Feats.aspx?ID=4644 1 \N \N \N Cleric \N Class \N \N Common \N \N +cb89e603-ff52-447d-9a84-46a21e0d67a2 Dongun Education {} You're knowledgeable in trades that are important to your people's survival and commercial interests. \N /Feats.aspx?ID=3282 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +b3e2d6e5-87cc-4c36-9035-6f33f9baa8d3 Double Slice {} You lash out at your foe with both weapons. \N /Feats.aspx?ID=4769 1 \N \N \N Fighter \N Class \N \N Common \N \N +ea7dc274-017a-4182-b630-2fdef36157de Draconic Arrogance {Rage} Few can sway you from your goals while the fury of combat fills you. \N /Feats.aspx?ID=5808 1 \N \N \N Barbarian \N Class \N dragon instinct Common \N \N +a1c0ca86-cf11-4d89-9d6a-4a1397c7d37d Draconic Aspect {Dragonblood} You have an obvious draconic feature, such as sharp claws, a snout full of sharp teeth, or strong reptilian tail, that you can use offensively. \N /Feats.aspx?ID=5731 1 \N \N \N \N \N \N \N \N Common \N \N +cc234fbf-cf20-4810-903b-a65d741879f9 Draconic Resistance {Dragonblood} Draconic magic safeguards you against harm. \N /Feats.aspx?ID=5732 1 \N \N \N \N \N \N \N \N Common \N \N +3b371390-bc84-4d3d-b397-2f0fbb1b7ff9 Draconic Sight {Dragonblood} You have a fraction of the senses of your draconic forebear. \N /Feats.aspx?ID=5733 1 \N \N \N \N \N \N \N \N Common \N \N +1121f742-9295-4651-b445-02b1faaf260d Draconic Sycophant {} You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck. \N /Feats.aspx?ID=2380 1 \N Kobold \N \N \N Ancestry \N \N Common \N \N +00e23a8c-29e3-49ca-b66b-30a222beca0d Dragon Lore {Dragonblood} You've set your mind on learning more about your ancestor and their kin, and perhaps you were even raised by a dragon parent. \N /Feats.aspx?ID=5734 1 \N \N \N \N \N \N \N \N Common \N \N +a8d84ce8-38bd-472d-983d-ebe4b52f30dc Dragon Spit {} Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage. \N /Feats.aspx?ID=941 1 \N Human \N \N \N Ancestry \N Tian-Dan ethnicity Common \N \N +0f947481-50e4-48ba-bef5-8fe0c0ff5902 Dragon Stance {Stance} You enter the stance of a dragon and make powerful leg strikes like a lashing dragon's tail. \N /Feats.aspx?ID=5977 1 \N \N \N Monk \N Class \N \N Common \N \N +f45b955e-8bad-4d17-bef5-4bdde4da776a Dragon's Presence {} As kin to dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes). \N /Feats.aspx?ID=5613 1 \N Kobold \N \N \N Ancestry \N Dragonscaled Kobold heritage Common \N \N +7fd7af12-264c-438e-a58d-67e8d9165dd8 Dream May {} You are the child of a cuckoo hag, making one of your eyes violet or even black. \N /Feats.aspx?ID=4532 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +0e42f28a-e4a3-4d9c-b35e-1002a58f7a63 Dual Studies {} You and your eidolon have some skills you practice on your own. \N /Feats.aspx?ID=2887 1 \N \N \N Summoner \N Class \N \N Common \N \N +310e3310-22a5-49fa-a433-bc3776276ed8 Dual-Weapon Reload (Gunslinger) {} You carry your ammunition in a way that allows you to reload while holding two weapons. \N /Feats.aspx?ID=3294 1 \N \N \N Gunslinger \N Class \N \N Common \N \N +f210ed02-dc2c-4c2d-9c2d-7d01d046113a Dualborn {} Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements. \N /Feats.aspx?ID=2579 1 \N Suli \N \N \N Ancestry \N \N Common \N \N +528e4aab-a863-465e-9953-8a2cf7782565 Dubious Knowledge {} Learn true and erroneous knowledge on failed check \N /Feats.aspx?ID=5142 1 \N \N \N \N \N Skill \N trained in a skill with the Recall Knowledge action Common \N \N +70fa4402-a2ea-49d3-ada7-6a496fb24eda Duskwalker Lore {} You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage. \N /Feats.aspx?ID=5749 1 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +4a0a619f-7540-4994-8b33-767d3fe66464 Duskwalker Weapon Familiarity {} You have familiarity with the bo staff, longbow, composite longbow, scythe, and staff \N /Feats.aspx?ID=5750 1 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +a2d4021e-e7fa-4022-a102-847c93358398 Dustsoul {} Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands. \N /Feats.aspx?ID=2565 1 \N Oread \N \N \N Ancestry \N \N Common \N \N +37a7adfd-680e-42ec-85ec-98a41a6c8003 Dwarven Doughtiness {} You are naturally calm and collected in the face of imminent danger. \N /Feats.aspx?ID=4387 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +22809523-5e08-43f1-bbe4-64e72d745419 Dwarven Lore {} You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people. \N /Feats.aspx?ID=4388 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +08368986-d83c-451a-8b36-ba62d072b37d Dwarven Weapon Familiarity {} Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. \N /Feats.aspx?ID=4389 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +e0cc19a9-943b-44cb-b1aa-7a80509405c4 Earned Glory {Aiuvarin} Elves often struggle with underestimating aiuvarins, and you are experienced at telling stories of your accomplishments to gain their respect. \N /Feats.aspx?ID=4567 1 \N \N \N \N \N \N \N \N Common \N \N +aca1238c-216c-47e8-bd37-b889991de8c4 Eidetic Ear {} You have an amazing memory for sound. \N /Feats.aspx?ID=2831 1 \N Shisk \N \N \N Ancestry \N \N Common \N \N +3773e2f9-70ca-4999-bf0f-7f8d71dc4f0f Elegant Buckler {} You've learned a flexible way to position your buckler to provide more protection. \N /Feats.aspx?ID=6127 1 \N \N \N Swashbuckler \N Class \N \N Common \N \N +e89fb07a-c0d9-4c96-b312-0cb6b6aa6c14 Elemental Assault {Arcane,Concentrate,Evocation} You shroud your arms and held weapons in elemental magic. \N /Feats.aspx?ID=2580 1 \N Suli \N \N \N Ancestry \N \N Common \N \N +6f89749d-321a-4bdf-b041-d057e1705c95 Elemental Eyes {Ardande,Talos} You can see in the darkness as easily as an elemental. \N /Feats.aspx?ID=2545 1 \N Undine \N \N \N Ancestry \N low-light vision Common \N \N +52939167-1345-4f13-9abb-2db46002dc3c Elemental Familiar (Kineticist) {} A small creature made of elemental matter springs forth from your kinetic gate. \N /Feats.aspx?ID=4183 1 \N \N \N Kineticist \N Class \N \N Common \N \N +9eeff1d5-bef3-4468-9072-9502ca69cd10 Elemental Lore {Ardande,Talos} You've devoted yourself to researching the secrets of the Inner Sphere. \N /Feats.aspx?ID=2546 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +de4a5ee9-bceb-4d8f-ac99-d6277c1c8ea9 Elemental Trade {} You have a strong connection with stone and metal. \N /Feats.aspx?ID=2566 1 \N Oread \N \N \N Ancestry \N \N Common \N \N +7a5efd14-c7c9-4002-997e-05627f10dcb6 Elemental Wrath {} You are so attuned to the land that you can call forth a bolt of energy from your surroundings. \N /Feats.aspx?ID=975 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +d34bd939-0e43-4532-846a-08ec3946b80b Elf Atavism {Aiuvarin} Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin. \N /Feats.aspx?ID=4568 1 \N \N \N \N \N \N \N \N Common \N \N +b666e003-e4d7-4774-a890-43b6f45d583a Eliminate Red Herrings {} You have a keen sense for avoiding spurious lines of inquiry. \N /Feats.aspx?ID=5934 1 \N \N \N Investigator \N Class \N \N Common \N \N +e918ae40-7a35-4de1-99df-30272fb85b03 Elucidating Vision {Samsaran} Your eyes have seen many things in your past lives, and your sight seems to have grown more powerful over your lifetimes. \N /Feats.aspx?ID=6895 1 \N \N \N \N \N \N \N \N Common \N \N +45fb3ff9-9e7a-4ebe-9f8e-cefe27d4fea0 Elven Aloofness {} As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome. \N /Feats.aspx?ID=1408 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +b1d03431-0600-48ea-92ce-3875018a0693 Elven Lore {} You've studied traditional elven arts, learning about arcane magic and the world around you. \N /Feats.aspx?ID=4406 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +1775ad69-b59d-458b-a637-5dc05340f16d Elven Verve {} While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds. \N /Feats.aspx?ID=976 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +845d670a-100a-4519-aa82-d1a5c63f9a74 Elven Weapon Familiarity {} You favor bows and other elegant weapons. \N /Feats.aspx?ID=4407 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +04194fbc-b503-43cb-ba67-8d8892611423 Elver Pet {Athamaru} Athamarus have bonded with eels more closely than any other fish. \N /Feats.aspx?ID=5277 1 \N \N \N \N \N \N \N \N Common \N \N +5b815b54-3b53-4414-aba3-cfe991a19c0f Ember's Eyes {} Your eyes blaze with inner flame. \N /Feats.aspx?ID=2553 1 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +b3a7221a-a063-47e9-ab81-2a7a4e443345 Emberkin {} A peri's roaring spirit burns in your soul. \N /Feats.aspx?ID=2283 1 \N Aasimar \N \N \N Heritage \N \N Common \N \N +f0458e6f-fa09-48d5-a51e-083eadf0b9b4 Embodied Legionary Subjectivity {} Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages. \N /Feats.aspx?ID=3926 1 \N Fleshwarp \N \N \N Ancestry \N Cataphract Fleshwarp heritage Uncommon \N \N +96a0c5a5-ac7d-43a8-a4ff-9844aa637368 Emit Defensive Odor {Athamaru,Inhaled,Poison} While athamarus' natural pheromones are typically used for communication, you have developed yours into a defense mechanism to ward off foes. \N /Feats.aspx?ID=5278 1 \N \N \N \N \N \N \N \N Common \N \N +89cc3d8b-ec54-4dd9-bf7b-9b10d978c591 Emotional Partitions {} You have created strong mental partitions in your mind to filter out negative emotional influences. \N /Feats.aspx?ID=3964 1 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +24cd5b6b-92aa-4640-bfa0-cf9737f1c868 Emotionless {} Your malfunctioning emotional processors make it difficult for you to feel strong emotions. \N /Feats.aspx?ID=2461 1 \N Android \N \N \N Ancestry \N \N Common \N \N +614b4342-cfeb-42d6-9860-3d1be0f29199 Empathetic Plea {Auditory,Emotion,Mental,Visual} The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker. reaction /Feats.aspx?ID=1416 1 \N Gnome \N \N Trigger: You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack. Ancestry \N Trained in Diplomacy Common \N \N +d39f42a2-915f-42b6-b948-8e2a3ed02627 Energized Spark {Exemplar} The energy of your spirit manifests as crackling lightning, the chill of winter, or the power of an element. \N /Feats.aspx?ID=7154 1 \N \N \N \N \N \N \N \N Common \N \N +4d11573e-9774-44be-b451-1b33226c2a69 Energy Beam {} You can channel your core's power through the magical gem that serves as your eye. \N /Feats.aspx?ID=3094 1 \N Automaton \N \N \N Ancestry \N \N Common \N \N +913d25a1-8b13-4569-b362-164005f561cd Energy Heart {Evolution} Your eidolon's heart beats with energy. \N /Feats.aspx?ID=2888 1 \N \N \N Summoner \N Class \N \N Common \N \N +96593e7e-217b-4336-9258-2d8a90e281f5 Esteemed Visitor {} Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust. \N /Feats.aspx?ID=1215 1 \N Shoony \N \N \N Ancestry \N \N Common \N \N +1bda21c7-444c-4d0c-8fff-8a70eb7cae87 Eternal Torch {Fire,Impulse,Light,Manipulate,Primal} You open a connection to your kinetic gate, large enough for a torch flame to flow. \N /Feats.aspx?ID=4237 1 \N \N \N Kineticist \N Class \N \N Common \N \N +5774c304-a262-44c0-801a-883340bc2e18 Evanescent Wings {} You've manifested wings that can flutter for brief spurts. \N /Feats.aspx?ID=2632 1 \N Sprite \N \N \N Ancestry \N \N Common \N \N +fc10b139-68fe-4bc4-a46c-eb2ff9f995d8 Everstand Stance {Stance} You brace your shield with both hands, enhancing its potential for both offense and defense. \N /Feats.aspx?ID=1087 1 \N \N \N Fighter \N Class \N \N Uncommon \N \N +abc62903-e928-4f64-9595-6ae2a447447d Everyday Form {} There’s nothing better than being a tanuki, but sometimes you need a less conspicuous form when going into the big city or other crowded places. \N /Feats.aspx?ID=6930 1 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +df0425a2-cf30-4fe3-bd85-50c922b9e357 Exacting Strike {Press} You make a controlled follow-up attack, fully accounting for your momentum. \N /Feats.aspx?ID=4770 1 \N \N \N Fighter \N Class \N \N Common \N \N +3cccf229-0e08-4247-becb-62ed0e9eae34 Expanded Senses {Evolution} Your eidolon evolves more acute senses. \N /Feats.aspx?ID=2889 1 \N \N \N Summoner \N Class \N \N Common \N \N +84a5a2c5-e8c3-410d-8f25-c1f6a9d0dca1 Experienced Professional {} Prevent critical failures when Earning Income \N /Feats.aspx?ID=5144 1 \N \N \N \N \N Skill \N Trained in Lore Common \N \N +a6b90271-9e95-4abe-acb8-3c9d15ab7233 Experienced Smuggler {} Conceal items from observers more effectively \N /Feats.aspx?ID=5145 1 \N \N \N \N \N Skill \N Trained in Stealth Common \N \N +939c828f-ad5a-450f-a2fb-f89020d68ae6 Experienced Tracker {} Track at your full Speed at a –5 penalty \N /Feats.aspx?ID=5146 1 \N \N \N \N \N Skill \N Trained in Survival Common \N \N +13e80042-8d51-4172-b0de-c23ce9a95177 Explosive Leap {Fire,Move,Unstable} You aim an explosion from your innovation downward to launch yourself into the air. \N /Feats.aspx?ID=3045 1 \N \N \N Inventor \N Class \N \N Common \N \N +6cc8eea3-2256-41f8-86bb-caee55023232 Explosive Savant {} A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons. \N /Feats.aspx?ID=3283 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +6dd07637-88de-4603-9cb8-74f4026fb722 Express Rider {Exploration} You can encourage your mount to cover ground quickly. \N /Feats.aspx?ID=6480 1 \N \N \N \N \N Skill \N Trained in Nature Common \N \N +7b5eb738-9a2b-4b3f-919b-aa795f983394 Extend Boost {} You can increase the duration of your eidolon's boosts. \N /Feats.aspx?ID=2890 1 \N \N \N Summoner \N Class \N \N Common \N \N +2e0a3361-fe88-43e9-9a6b-dc367d3acd4f Extended Kinesis {} You've refined the control you can exert over your elements. \N /Feats.aspx?ID=4184 1 \N \N \N Kineticist \N Class \N Base Kinesis Common \N \N +4baa61f3-a55d-49b8-aeee-d3dc8b0317c0 Extra Squishy {} Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you. \N /Feats.aspx?ID=1423 1 \N Goblin \N \N \N Ancestry \N Unbreakable Goblin heritage Common \N \N +966e0b48-cbfb-49f1-b66e-2e51a63db012 Extravagant Parry {} You use one-handed weapons to parry with style. \N /Feats.aspx?ID=6128 1 \N \N \N Swashbuckler \N Class \N \N Common \N \N +b4b63898-fde8-4bf2-8e68-63d0177e9696 Eye for Masonry {Minotaur} Your familiarity with architecture allows you to easily spot subtle stonework. \N /Feats.aspx?ID=5363 1 \N \N \N \N \N \N \N \N Common \N \N +9932bdd0-e23d-4d4b-9ca7-457c5e63e86e Eye for Numbers {} You've learned to quickly estimate the number of items in a group with relative accuracy at only a glance. \N /Feats.aspx?ID=6481 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +26033d5f-e750-417b-b1e4-c0d28ad7ba68 Eye for Treasure {} You know good artisanship when you see it and can wax poetic about crafting techniques and forms. \N /Feats.aspx?ID=1398 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +805923b2-e2c3-4ee4-a60d-c47f971f2c88 Eyes of Night {} You can see in the darkness as easily as a true vampire. \N /Feats.aspx?ID=5715 1 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +8bf1a5f0-2bb2-41f2-b678-846ef2bfcdf1 Faithful Steed {} You gain the service of a young animal companion as a mount. \N /Feats.aspx?ID=5885 1 \N \N \N Champion \N Class \N \N Common \N \N +563641f6-c506-42b5-9430-6deeed77b151 False Faith {} Droskar knows you may need to disguise yourself in societies that oppose your faith. \N /Feats.aspx?ID=1144 1 \N \N \N Cleric \N Class \N worshipper of Droskar Common \N \N +513cd40b-cfd7-4de5-85c6-6fb997cf8e64 Familiar {} You make a pact with a creature that serves you and assists your spellcasting. \N /Feats.aspx?ID=5024 1 \N \N \N Wizard \N Class \N \N Common \N \N +9168025b-b4aa-4f94-8b3e-5adfc56b24d2 Fang Sharpener {} You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon. \N /Feats.aspx?ID=1000 1 \N Goblin \N \N \N Ancestry \N Irongut Goblin heritage or Razortooth Goblin heritage Common \N \N +871bc3c7-7e58-42b3-8904-8bad286a58a1 Fangs {} Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood. \N /Feats.aspx?ID=5716 1 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +df7177b2-c873-47ba-93b6-5c3c5aa06174 Far Lobber {} You've learned how to throw a longer distance. \N /Feats.aspx?ID=5763 1 \N \N \N Alchemist \N Class \N \N Common \N \N +5ee04c75-adfd-48c3-a4c6-1f9ca94a0b11 Fascinated by Society {"Awakened Animal"} Just as some humanoids find themselves driven to study nature, you are obsessed with the artificial constructs of society and can't get enough. \N /Feats.aspx?ID=5299 1 \N \N \N \N \N \N \N \N Common \N \N +54ce1c65-b959-4fc1-bc76-c8b6351684cc Fascinating Performance {} Perform to fascinate observers \N /Feats.aspx?ID=5147 1 \N \N \N \N \N Skill \N Trained in Performance Common \N \N +47f71972-7e93-4c47-b33b-1e6b882a9007 Fast Recovery {} Regain more HP from rest, recover faster from disease \N /Feats.aspx?ID=5148 1 \N \N \N \N \N General \N Constitution +2 Common \N \N +a4fb2d38-577f-4a0d-a039-723c6647cb94 Faultspawn {Nephilim} You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works. \N /Feats.aspx?ID=7197 1 \N \N \N \N \N Heritage \N \N Common \N \N +45d4c08d-1036-4a85-bb50-a6da327252f5 Feather Step {} Step into difficult terrain \N /Feats.aspx?ID=5149 1 \N \N \N \N \N General \N Dexterity +2 Common \N \N +b2038037-c729-4c5c-a98a-ec3044a77f16 Ferrousoul {Talos} The elemental metal in your soul resonates strongly with iron, bronze, and other sturdy, practical metals suitable for weaponry. \N /Feats.aspx?ID=4324 1 \N \N \N \N \N Heritage \N \N Common \N \N +f75227f0-807a-4c82-9278-b7ba089b35eb Fetchling Lore {} You've learned obscure lessons about your fellow fetchlings. \N /Feats.aspx?ID=2500 1 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +ba88471b-501d-4f95-b435-43c27fa93a2d Fey Cantrips {} You've learned the cantrips sprites have used since time immemorial. \N /Feats.aspx?ID=2633 1 \N Sprite \N \N \N Ancestry \N \N Common \N \N +265dbbdc-dbae-4a2a-8f18-69e81adddd00 Fey Fellowship {} Your enhanced fey connection (either through your blood or via prolonged contact with their kind) affords you a warmer reception from creatures of the First World as well as tools to foil their tricks or withstand their magic. \N /Feats.aspx?ID=4424 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +98eb14cc-9f7d-4dd0-8027-67545f96f987 Fiendish Eyes {} You can see in the darkness as easily as a fiend. \N /Feats.aspx?ID=1377 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +97a93211-45fc-43b5-988c-6331a73346ac Fiendish Lore {} You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms. \N /Feats.aspx?ID=1378 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +fd5b5154-9e20-4c7f-bad7-cac894a5a388 Fire Lung {} A lifetime of proximity to flames has inured your lungs and eyes to smoke. \N /Feats.aspx?ID=2970 1 \N \N \N Druid \N Class \N flame order Common \N \N +f6168fd2-6d91-48f0-8708-0dd9b23d477f Fire Savvy {} You've grown up around a forge and are well-suited to dealing with smoke and flame. \N /Feats.aspx?ID=3284 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +4315d9e0-46be-4867-99d2-0cf58b570f4a First World Magic {} Your connection to the First World grants you a primal innate spell, much like those of the fey. \N /Feats.aspx?ID=4425 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +08646d6b-e65a-4942-b681-da794effb591 Fisheye {} You can gain the magic of the seas by eating your favorite seafood. \N /Feats.aspx?ID=6843 1 \N Gnome \N \N \N Ancestry \N Kijimuna Gnome heritage Common \N \N +3408fc75-5a96-4199-9129-03da5442669a Flash Forge {Impulse,Metal,Primal} An artificial metal object forms in the hands of you or a willing ally within 30 feet. \N /Feats.aspx?ID=4251 1 \N \N \N Kineticist \N Class \N \N Common \N \N +240f1505-601a-45a9-84c5-a428c020d9bf Flashy Dodge {} You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack. reaction /Feats.aspx?ID=6129 1 \N \N \N Swashbuckler Trigger: A creature you can see targets you with an attack. Class \N \N Common \N \N +d1ed3d85-7b41-4f22-9795-800afc13bfcc Fledgling Flight {} You can fly through the air in short bursts at half your land Speed. \N /Feats.aspx?ID=2649 1 \N Strix \N \N \N Ancestry \N \N Common \N \N +e7d7047f-38fc-4d45-afc5-51f0b0efd575 Fleet {} Increase your Speed by 5 feet \N /Feats.aspx?ID=5150 1 \N \N \N \N \N General \N \N Common \N \N +47027c40-0f87-446c-85aa-adf6eb25a912 Flexible Form {} Your body is as supple as a sapling, capable of bending without breaking. \N /Feats.aspx?ID=3945 1 \N Ghoran \N \N \N Ancestry \N any heritage except strong oak Common \N \N +9b9680b0-d52b-46a4-a210-13d70986cf86 Flexible Studies {} You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks. \N /Feats.aspx?ID=5935 1 \N \N \N Investigator \N Class \N \N Common \N \N +ba39dddf-29c7-47de-b27c-069dafa95faa Flood Stance {Stance,Water} The lessons of the flood teach a stance that distributes and circulates a single breath through the body and allows your punches to contain the focused power of a torrent of water. \N /Feats.aspx?ID=7492 1 \N \N \N Monk \N Class \N \N Uncommon \N \N +adba4d21-1a2f-420b-a251-4c07f317cd51 Flying Blade {} You apply your flashy techniques to thrown weapons as easily as melee attacks. \N /Feats.aspx?ID=6130 1 \N \N \N Swashbuckler \N Class \N precise strike Common \N \N +90fde330-74c9-44c0-8e9c-47c2ec5ab8a1 Flying Flame {Fire,Impulse,Primal} A Tiny shape of flame appears, taking a form of your choice— such as a bird, an arrow, or a simple sphere. \N /Feats.aspx?ID=4238 1 \N \N \N Kineticist \N Class \N \N Common \N \N +9f384d8d-f9ce-479e-87d6-474f2c3f5b8b Focused Fascination {} When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target. \N /Feats.aspx?ID=6131 1 \N \N \N Swashbuckler \N Class \N Fascinating Performance Common \N \N +eb5df66f-91ea-45df-8699-9539e277d50b Folk Healer {Sarangay} Your community recognizes you as a shaman or other animist, a status you obtained through lineage, apprenticeship, or a supernatural event. \N /Feats.aspx?ID=6914 1 \N \N \N \N \N \N \N \N Common \N \N +84a0bac0-e497-4764-a097-136d90f578a6 Folksy Patter {} You are adept at disguising coded messages as folksy idioms. \N /Feats.aspx?ID=4456 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +61280857-d2af-4bf1-83a2-4bad9bf31979 Forager {} Forage for supplies to provide for multiple creatures \N /Feats.aspx?ID=5152 1 \N \N \N \N \N Skill \N Trained in Survival Common \N \N +5d89126c-898e-4d87-b604-efead453565c Forensic Acumen {} You understand principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. \N /Feats.aspx?ID=6483 1 \N \N \N \N \N Skill \N Trained in Medicine Common \N \N +534bf0a3-f163-4936-975c-3f245b35e182 Foretell Harm {Cursebound,Divine} Your magic echoes ominously as you glimpse injury in the target's future. free /Feats.aspx?ID=6053 1 \N \N \N Oracle \N Class \N \N Common \N \N +30824f2f-b0f6-4739-9ebf-b4558b387806 Forge-Day's Rest {} Your unusual rest cycle allows you to recover faster. \N /Feats.aspx?ID=966 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +a12d870f-3a9f-4064-9e87-b73d710cf794 Forlorn {} Watching your friends age and die fills you with moroseness that protects you against harmful emotions. \N /Feats.aspx?ID=4408 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +fa4fed67-2c9d-44bc-b832-1dc9ff85b590 Fortified Fiefs {Kingdom} Gain bonuses to Fortify, and Construct or Rebuild certain buildings easier \N /Feats.aspx?ID=3913 1 \N \N \N \N \N General \N Trained in Defense Common \N \N +add59271-1260-40a7-8fc2-e7c32f8e6b7f Four Winds {Air,Impulse,Primal} Mimicking the anemoi—monarchs of the four winds—you propel four creatures. \N /Feats.aspx?ID=4208 1 \N \N \N Kineticist \N Class \N \N Common \N \N +9db6be6f-1b02-42f6-8423-b9120ffb2381 Foxfire {} A crack of your tail sparks wisps of blue energy. \N /Feats.aspx?ID=2617 1 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +14dc2a09-d5db-42ec-b080-f2e38622c480 Free Heart {} You follow all your passions, unlimited in creativity and zeal. \N /Feats.aspx?ID=7722 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +4171fbe9-7d37-4aec-a9b8-6082ebfae14a Fresh Produce {Healing,Impulse,Plant,Primal,Vitality,Wood} You grow a nourishing nut, vegetable, seed, or fruit. \N /Feats.aspx?ID=4281 1 \N \N \N Kineticist \N Class \N \N Common \N \N +449c8ca0-168a-4dbd-89cf-1729d1402ecc Friendly Nudge {Minotaur} You don't always have time to wait for your allies to make room, so it's best to politely move them yourself. \N /Feats.aspx?ID=5364 1 \N \N \N \N \N \N \N Trained in Athletics Common \N \N +e908d3c9-2244-44ca-9354-499165cfdaf9 Fumesoul {} The air inside you asserts itself as a toxic miasma, inuring you to most poisons. \N /Feats.aspx?ID=2591 1 \N Sylph \N \N \N Ancestry \N \N Common \N \N +e73c7d31-9e0a-4c14-82f6-6e85b7434385 Ganzi Gaze {} You have unusual sensory abilities passed down from your chaotic forebears. \N /Feats.aspx?ID=2533 \N \N Ganzi \N \N \N Ancestry \N \N Common \N \N +e60517d8-8711-405c-908a-a1b87e027a5f Gemsoul {} The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold. \N /Feats.aspx?ID=2567 1 \N Oread \N \N \N Ancestry \N \N Common \N \N +031a6efa-c3f5-43b4-b287-ef37b2ab5c0a General Training {} Your adaptability manifests in your mastery of a range of useful abilities. \N /Feats.aspx?ID=4476 1 \N Human \N \N \N Ancestry \N \N Common \N \N +3912a1db-9019-4a45-9340-5f716fd6107d Genie Weapon Familiarity {Ardande,Talos} You've trained with weapons used by your genie ancestors. \N /Feats.aspx?ID=2547 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +608ab0cc-c226-4bc6-9c40-3c3b2cc256dd Geologic Attunement {Earth,Impulse,Primal,Stance} You tune to the earth and stone around you, extending your senses through it in rippling waves. \N /Feats.aspx?ID=4222 1 \N \N \N Kineticist \N Class \N \N Common \N \N +c4aeb85c-c8a0-4a3d-852e-663a50cf59f9 Ghoran Lore {} The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you. \N /Feats.aspx?ID=3946 1 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +b3871295-80e2-482e-9e93-b7fe73ebf2c2 Ghoran Weapon Familiarity {} Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons. \N /Feats.aspx?ID=3947 1 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +28fd11dc-dba4-48fe-8086-f52100b623f5 Ghost Hunter {} Your connection to the Boneyard ensures that your blows strike true against spectral beings. \N /Feats.aspx?ID=5751 1 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +51909f04-d2d9-4618-a361-2b0cb3f9735b Gildedsoul {Talos} Your elemental lineage manifests in the polished gleam of precious metals. \N /Feats.aspx?ID=4325 1 \N \N \N \N \N Heritage \N \N Common \N \N +116cc687-7dd5-4c98-ba6b-97044fc8af10 Glean Contents {} You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal. \N /Feats.aspx?ID=6484 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +0c6af122-89d9-4d17-97cc-67263ff80401 Glean Lore {Divine,Secret} You tap into the collected lore of the divine, accessing a variety of potentially useful information. \N /Feats.aspx?ID=6054 1 \N \N \N Oracle \N Class \N \N Common \N \N +296ba1ef-74bc-4583-a2ea-876aaf31f8a9 Glider Form {Eidolon,Evolution,Move} Your eidolon evolves wings, a buoyant body, or some other means to control descent. \N /Feats.aspx?ID=2891 1 \N \N \N Summoner \N Class \N \N Common \N \N +a558926a-b193-4127-aa1f-91f35bb356ab Gloomseer {} Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light. \N /Feats.aspx?ID=942 1 \N Human \N \N \N Ancestry \N Nidalese ethnicity Common \N \N +80a5e7e9-e2b4-4149-a343-68d10d9e00bf Gnome Obsession {} You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst. \N /Feats.aspx?ID=4426 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +1f8e2f9d-9d9e-4d16-b366-08fde7526e78 Gnome Polyglot {} Your extensive travels, curiosity, and love of learning help you to learn languages quickly. \N /Feats.aspx?ID=987 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +1262872f-72fd-42f7-a6be-92a29df426fe Gnome Weapon Familiarity {} You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes. \N /Feats.aspx?ID=4427 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +28734ac3-b6f0-48f3-9464-f9326c1976a6 Goading Feint {} Your tricks make foes overextend their attacks. \N /Feats.aspx?ID=6132 1 \N \N \N Swashbuckler \N Class \N Trained in Deception Common \N \N +0fd182d1-832a-497c-9003-f8376ce868be Goblin Lore {} You've picked up skills and tales from your goblin community. \N /Feats.aspx?ID=4440 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +dbc6a9e9-6c81-4767-b5c0-5972eebeadaf Goblin Scuttle {} You take advantage of your ally's movement to adjust your position. reaction /Feats.aspx?ID=4441 1 \N Goblin \N \N Trigger: An ally ends a move action adjacent to you Ancestry \N \N Common \N \N +b2af646d-bfab-47ab-8d9d-ff62b108b910 Goblin Song {} You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. \N /Feats.aspx?ID=4442 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +396b0fe2-fc86-498c-8410-ab488844df0e Goblin Weapon Familiarity {} Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. \N /Feats.aspx?ID=4443 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +e2892660-6a65-4d26-8bf0-ea1c95217314 Goloma Courage {} The most important thing you've learned living with fear is how to overcome it. \N /Feats.aspx?ID=2806 1 \N Goloma \N \N \N Ancestry \N \N Common \N \N +d013360f-3d2d-4906-a551-3f7863c17586 Goloma Lore {} You lived an insulated life focused on avoiding danger. \N /Feats.aspx?ID=2807 1 \N Goloma \N \N \N Ancestry \N \N Common \N \N +a6e5f961-be26-4ff9-9e3a-e70f561af338 Gorilla Stance {Stance} You lower yourself to the ground and take an imposing, knuckle-walking stance. \N /Feats.aspx?ID=1733 1 \N \N \N Monk \N Class \N \N Common \N \N +247b8714-50ea-4d66-95c5-b2db12b662b3 Grasping Reach {} You can extend a tangle of vines or tendrils to support your arms and extend your reach. \N /Feats.aspx?ID=4493 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +92967ed3-dcd2-4985-9b8a-c1c354f9ea19 Gravesight {} You can see in the darkness as easily as a psychopomp. \N /Feats.aspx?ID=5752 1 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +c06ff279-a5bf-48ee-8f4f-ef65c9abbadf Grim Insight {} Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit. \N /Feats.aspx?ID=988 1 \N Gnome \N \N \N Ancestry \N Umbral Gnome heritage Common \N \N +5094ba7f-8ffb-42f5-a93b-8267b1688d91 Grimspawn {Nephilim} Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon. \N /Feats.aspx?ID=4543 1 \N \N \N \N \N Heritage \N \N Common \N \N +264b1024-835a-46f9-b64f-269c8cd0cfdf Grippli Lore {} You are well versed in grippli culture and tactics. \N /Feats.aspx?ID=2817 1 \N Grippli \N \N \N Ancestry \N \N Common \N \N +cdcb29d4-fad9-4fc8-bf3c-cb0357d0eaec Group Coercion {} Coerce multiple targets simultaneously \N /Feats.aspx?ID=5154 1 \N \N \N \N \N Skill \N Trained in Intimidation Common \N \N +eee5d1c3-bf7c-4d2f-b5c7-a087ea1b6921 Group Impression {} Make an Impression on multiple targets more easily \N /Feats.aspx?ID=5155 1 \N \N \N \N \N Skill \N Trained in Diplomacy Common \N \N +c578c275-3768-4efb-8c45-1c857d08598f Grove-Harbored {Ardande} You are accustomed to exploring thick woodlands and defending yourself against the attacks of magical plants. \N /Feats.aspx?ID=4312 1 \N \N \N \N \N \N \N \N Common \N \N +246afb95-39ab-4b67-a757-d02de2dbe291 Hag Claws {} When you came of age, your fingernails grew long and sharp. \N /Feats.aspx?ID=4535 1 \N Changeling \N \N \N Ancestry \N \N Common \N \N +76f938a5-cf8b-4483-a69a-9037cbb29dcf Hag's Sight {} You’ve nurtured the supernatural abilities gifted by your hag mother, particularly your sight. \N /Feats.aspx?ID=4536 1 \N Changeling \N \N \N Ancestry \N \N Common \N \N +2783c274-186b-42ed-bc82-c624111f9843 Hail of Splinters {Impulse,Overflow,Primal,Wood} A fusillade of jagged splinters flies from you. \N /Feats.aspx?ID=4282 1 \N \N \N Kineticist \N Class \N \N Common \N \N +6831d6fb-164d-4a55-8aa6-419d908a718a Halfling Lore {} You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition. \N /Feats.aspx?ID=4457 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +bf76bd98-4c28-4b0f-9cbf-83cb4d274de2 Halfling Luck {Fortune} Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true. free /Feats.aspx?ID=4458 1 \N Halfling \N \N Trigger: You fail a skill check or saving throw Ancestry \N \N Common \N \N +5f64e579-451e-4569-baa7-35ce45d93bc6 Halfling Weapon Familiarity {} You favor traditional halfling weapons, so you've learned how to use them more effectively. \N /Feats.aspx?ID=4459 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +73da3413-d78b-4d8f-a3cb-aafd43443373 Halo {Nephilim} You have a halo of light and goodness that sheds light with the effects of a divine _light_ cantrip. \N /Feats.aspx?ID=4549 1 \N \N \N \N \N \N \N \N Common \N \N +226d58d3-09c5-421b-8c24-98f274cdaa07 Handy with Your Paws {} You can easily craft objects. \N /Feats.aspx?ID=1216 1 \N Shoony \N \N \N Ancestry \N \N Common \N \N +57bafa89-af70-4baa-9eca-4f5a3998e2e6 Haphazard Repair {Unstable} You quickly fix your innovation, at the cost of its stability. \N /Feats.aspx?ID=3046 1 \N \N \N Inventor \N Class \N \N Common \N \N +59c09881-11b1-4156-8237-aa5fe9b9b315 Hard Tail {} Your tail is much stronger than most, and you can lash out with it with the strength of a whip. \N /Feats.aspx?ID=1001 1 \N Goblin \N \N \N Ancestry \N Tailed Goblin heritage Common \N \N +d24b6c91-5295-48a1-b53e-b403573e5a7f Hard to Fool {} You're accustomed to seeing through shifting darkness and bewildering magic. \N /Feats.aspx?ID=2501 1 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +e90c46d0-d301-43e8-8aa2-26692a5fbbb1 Hardwood Armor {Impulse,Primal,Wood} Wood and bark grow over your body like armor. \N /Feats.aspx?ID=4283 1 \N \N \N Kineticist \N Class \N \N Common \N \N +2bc833df-7376-47b1-9a78-601bf4a282a0 Harming Hands {} The mordant power of your void energy grows. \N /Feats.aspx?ID=4645 1 \N \N \N Cleric \N Class \N harmful font Common \N \N +92efdd24-4a0a-4abf-8b39-ba9442094a16 Harmless Doll {} You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance. \N /Feats.aspx?ID=3340 1 \N Poppet \N \N \N Ancestry \N \N Common \N \N +041dc609-9db3-4395-99e2-633f66762b73 Harmlessly Cute {} Your size and demeanor make it easy for you to convince others that you mean no harm. \N /Feats.aspx?ID=4494 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +6e4af30f-dc5a-4878-a897-566369f7a5b2 Haughty Obstinacy {} Your powerful ego makes it harder for others to order you around. \N /Feats.aspx?ID=4477 1 \N Human \N \N \N Ancestry \N \N Common \N \N +48393935-a0b1-47c5-ac14-50f8619c0f4b Haunt Ingenuity {Divination,Divine} Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake. \N /Feats.aspx?ID=3701 1 \N \N \N Thaumaturge \N Class \N \N Common \N \N +98b9e39e-1718-4884-a590-ebf1a49b199f Healing Hands {} Your vitality is even more vibrant and restorative. \N /Feats.aspx?ID=4646 1 \N \N \N Cleric \N Class \N healing font Common \N \N +5fe22e67-b3b6-46aa-90e0-e77e11d752da Hefty Hauler {} Increase your Bulk limits by 2 \N /Feats.aspx?ID=5156 1 \N \N \N \N \N Skill \N Trained in Athletics Common \N \N +7fc62e1e-22e1-47bd-b5e6-928cf516bb66 Hellspawn {Nephilim} Your lineage descends from devils, conniving schemers of Hell. \N /Feats.aspx?ID=4544 1 \N \N \N \N \N Heritage \N \N Common \N \N +32414bce-cfe1-4e3c-8606-058832700a8b Helpful Poppet {} You're particularly skilled at helping others with a task. \N /Feats.aspx?ID=3341 1 \N Poppet \N \N \N Ancestry \N \N Common \N \N +c5a4c3c6-4074-493f-9ec8-eec78c63d43f Hidden Thorn {} Some flowers can hide their thorns, and yours happen to be hidden along your arms. \N /Feats.aspx?ID=3948 1 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +4bfbba7d-9a49-4308-8dec-f2cef45d72a1 Hit the Dirt! {} You fling yourself out of harm's way. reaction /Feats.aspx?ID=3157 1 \N \N \N Gunslinger Trigger: A creature you can see attempts a ranged Strike against you. Class \N \N Common \N \N +39e6276e-751c-489e-a39e-1f84b4eefd5b Hobgoblin Lore {} You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. \N /Feats.aspx?ID=5570 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +f987315b-f661-4bf2-9bb8-395c6c7a2367 Hobgoblin Weapon Familiarity {} You gain access to all uncommon weapons with the hobgoblin trait. \N /Feats.aspx?ID=5571 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +f7c0fdae-0d8f-46fa-8b91-997bcbd16be1 Hobnobber {} Gather Information rapidly \N /Feats.aspx?ID=5157 1 \N \N \N \N \N Skill \N Trained in Diplomacy Common \N \N +4747fec3-4e6e-49d1-8b70-cbc7e4eb42b3 Hold Mark {} You bear scars or tattoos enhanced by the mark of your community’s prowess. \N /Feats.aspx?ID=4517 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +0624f864-4725-4994-bb07-db487ba40883 Howling Aspect {Morph,Primal,Yaksha} Pulling your hair loose into flames and gnashing your teeth into ragged fangs, you howl a vow of ire, and your form surges to meet the demands of your deadly promise. \N /Feats.aspx?ID=6970 1 \N \N \N \N \N \N \N \N Common \N \N +1a830423-ff7c-4127-9de2-0aad9beb22aa Hungry Eyes {Hungerseed} Your eyes can see through darkness with an oni’s visual acuity. \N /Feats.aspx?ID=6833 1 \N \N \N \N \N \N \N \N Common \N \N +3c7c6666-4690-49b0-a33c-89bcf114dd84 Hunted Shot {Flourish} You take two quick shots against the one you hunt. \N /Feats.aspx?ID=4861 1 \N \N \N Ranger \N Class \N \N Common \N \N +fd3720a9-0f69-44f6-b12e-6337ece549fe Hunter's Defense {Tripkee} Your canny understanding of natural and primal creatures helps you predict and dodge their attacks. reaction /Feats.aspx?ID=5694 1 \N \N \N \N Trigger: A creature with the animal, beast, elemental, fey, fungus, or plant trait attacks you, and you can see the attacker. \N \N Trained in Nature Common \N \N +aa77b4ec-8e9a-4260-a042-9fe573b2a64a Hydraulic Deflection {Abjuration,Concentrate,Primal,Water} Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks. \N /Feats.aspx?ID=2299 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +cdf3a13d-282f-4d00-949f-f6fe5d5eb450 Hyena Familiar {Kholo} Hyenas serve kholo as pets and trackers. \N /Feats.aspx?ID=5591 1 \N \N \N \N \N \N \N \N Common \N \N +095e01c6-b850-4dfa-b908-710f9d98fd56 Hymn of Healing {} You learn the hymn of healing composition spell, which imbues your music with rich melodies that help your allies recover from harm. \N /Feats.aspx?ID=4574 1 \N \N \N Bard \N Class \N \N Common \N \N +53e8e356-00d3-4044-a175-7c3a2116ec21 Idyllkin {} Your wild, unique features betray your agathion birthright. \N /Feats.aspx?ID=2284 1 \N Aasimar \N \N \N Heritage \N \N Common \N \N +741ee45d-7f68-47a7-bf78-44024cc89f35 Illusion Sense {} Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you. \N /Feats.aspx?ID=4428 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +09492295-f2d4-43a3-9580-bf5ece716a6d Impressive Performance {} Make an Impression with Performance \N /Feats.aspx?ID=5159 1 \N \N \N \N \N Skill \N Trained in Performance Common \N \N +3bb50b80-0871-4ac6-86f5-3570c4018f54 Improvisational Defender {} You are always prepared for fights that frequently disrupt seemingly peaceful times. \N /Feats.aspx?ID=1217 1 \N Shoony \N \N \N Ancestry \N \N Common \N \N +dc120a51-511f-4452-bcd8-16f99eac3a02 Improvise Tool {} You can jury-rig solutions when you don't have the proper tools on hand. \N /Feats.aspx?ID=6485 1 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +9b980067-aa79-4efb-bd60-51e8c321a605 Inherit the Dreaming Heirloom {} Whether you always carried it or perhaps only recently inherited, you have a pusaka— an heirloom containing a spirit who you communicate with in your dreams. \N /Feats.aspx?ID=6951 1 \N Wayang \N \N \N Ancestry \N \N Common \N \N +f5df5697-c78e-4318-a82d-78f2e6da1200 Initiate Warden {} You’ve trained with one of the ranger sects known as wardens, who practice a specialized type of primal magic. \N /Feats.aspx?ID=4862 1 \N \N \N Ranger \N Class \N \N Common \N \N +3084581a-d5ff-4e55-8436-25989d6631e4 Innate Understanding {Samsaran} Vague connections to the knowledge and prowess of your past help guide you in tasks that this life might not understand. \N /Feats.aspx?ID=6896 1 \N \N \N \N \N \N \N \N Common \N \N +9f5b6c12-a243-407f-8b3b-0eb9f3f1ccaf Inner Fire {} You can call the fire inside you into the palm of your hand. \N /Feats.aspx?ID=2554 1 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +b87bfa9c-c828-48bd-969e-f96b8c6e6630 Innocuous {} Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence. \N /Feats.aspx?ID=1013 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +a9039dd4-4d50-4009-81bb-f760c175add1 Inoculation {Healing} You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time. \N /Feats.aspx?ID=6489 1 \N \N \N \N \N Skill \N Trained in Medicine Common \N \N +183ea560-488e-4c87-8fa6-b82782722279 Insider Trading {Kingdom} +1 to Work Camp, Establish Trade Agreement, and Trade Commodities activities \N /Feats.aspx?ID=3915 1 \N \N \N \N \N General \N Trained in Industry Common \N \N +eb82a16f-1378-4fe6-a98c-3dd023801752 Internal Compartment {} You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms. \N /Feats.aspx?ID=2462 1 \N Android \N \N \N Ancestry \N \N Common \N \N +651c0da0-2c69-4f24-b37c-efdcb86544d0 Intimidating Glare {} Demoralize a creature without speaking \N /Feats.aspx?ID=5162 1 \N \N \N \N \N Skill \N Trained in Intimidation Common \N \N +b3aabe64-86ae-44c3-b8c3-e5291f30f339 Intuitive Cooperation {} You are accustomed to working alongside others, relying on each other to get by. \N /Feats.aspx?ID=1014 1 \N Halfling \N \N \N Ancestry \N \N Uncommon \N \N +166d5a36-8988-4814-bcd8-5e5fcf9b777c Intuitive Crafting {Nephilim} Your affinity with process and order makes you a natural artisan. \N /Feats.aspx?ID=7200 1 \N \N \N \N \N \N \N Aeonbound Common \N \N +7fb635eb-f756-40a6-942a-916e032ef7b1 Inventive Offensive {} You can jury-rig your weapons to perform in unexpected ways. \N /Feats.aspx?ID=989 1 \N Gnome \N \N \N Ancestry \N Trained in Crafting Common \N \N +5cafcf30-b39d-46a0-b767-d68877f47b97 Iron Belly {} A good laugh comes from the belly, and by laughing every day, yours has grown quite strong. \N /Feats.aspx?ID=6931 1 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +2517a6ff-bb4d-43cf-906c-33d78e6ac547 Iron Fists {} Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict. \N /Feats.aspx?ID=4513 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +2b04bdac-d720-48e4-8711-8c2a8e1c8503 Iron Repercussions {} Disobeying your Iron Command has lasting consequences. \N /Feats.aspx?ID=5886 1 \N \N \N Champion \N Class \N obedience cause Common \N \N +f2df1112-0863-4ddc-b526-1c7390628860 Irrepressible (Ganzi) {Nephilim} Your slight otherworldly nature allows you to easily brush off emotional manipulation. \N /Feats.aspx?ID=7201 1 \N \N \N \N \N \N \N \N Common \N \N +4372ac0d-4c2d-499a-8846-83060e3238de Iruxi Armaments {} Your weapons are those you were born with. \N /Feats.aspx?ID=5633 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +7d06ee53-1e19-49e3-96c9-e8440421a864 It Takes a Village {} Your community bond creates better dynamics when working together. \N /Feats.aspx?ID=6886 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +a26374ed-ea2f-4aaa-b71a-a81000999214 Jotun's Eyes {Jotunborn} Your vision has adapted to the darkness between planes. \N /Feats.aspx?ID=7771 1 \N \N \N \N \N \N \N low-light vision Common \N \N +7b98dee4-9c29-42e9-9e45-81037d89a1a5 Jotunborn Grappler {Jotunborn} Wrestling is a common pastime for jotunborn, and you’ve done your fair share. \N /Feats.aspx?ID=7772 1 \N \N \N \N \N \N \N \N Common \N \N +b4f93725-c399-4960-8610-aadcc1fbe286 Jotunborn Lore {Jotunborn} You were taught the history of your people’s planar travels as well as the skills necessary to thrive in sub-planar environments. \N /Feats.aspx?ID=7773 1 \N \N \N \N \N \N \N \N Common \N \N +02349206-de3b-4721-98fe-b1a35ae29683 Jotunborn Weapon Familiarity {Jotunborn} You gain access to all uncommon weapons with the jotunborn trait. \N /Feats.aspx?ID=7774 1 \N \N \N \N \N \N \N \N Common \N \N +48420eb7-0c5e-4807-8519-e398cfbc01ba Jungle Strider {Tripkee} You are adept at dodging roots, foliage, and other jungle obstacles. \N /Feats.aspx?ID=5695 1 \N \N \N \N \N \N \N \N Common \N \N +9b4515a2-0045-459e-92ad-443465f4b243 Junk Tinker {} You can make useful tools out of even twisted or rusted scraps. \N /Feats.aspx?ID=4444 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +636cfaeb-3077-4f4f-b76d-82f3bdf43a2b Keen Nose {Minotaur} Accustomed to the foul air of underground tunnels, your sense of smell is sharpened, and noxious scents are less offensive. \N /Feats.aspx?ID=5365 1 \N \N \N \N \N \N \N \N Common \N \N +92e36d1d-10c4-43a3-b704-d861333ffa01 Keep Up Appearances {} Taldan pride means you never show weakness. reaction /Feats.aspx?ID=943 1 \N Human \N \N Trigger: You are affected by an emotion effect. Ancestry \N \N Uncommon \N \N +2a65adcf-3494-47f4-9518-a4290b7601a2 Kholo Lore {Kholo} You paid close attention to the senior hunters in your clan to learn their tricks. \N /Feats.aspx?ID=5592 1 \N \N \N \N \N \N \N \N Common \N \N +579b0e65-4612-4f09-86e6-50ecb267624c Kholo Weapon Familiarity {Kholo} You gain access to all uncommon weapons with the kholo trait. \N /Feats.aspx?ID=5593 1 \N \N \N \N \N \N \N \N Common \N \N +88d235a3-5624-4071-8aee-4893c96cf858 Kingdom Assurance {Fortune,Kingdom} Receive a fixed result on a skill check \N /Feats.aspx?ID=3917 1 \N \N \N \N \N General \N Trained in at least three skills Common \N \N +a4a46fd7-1b4c-4930-b2d3-c8d74f6fa5a0 Kitsune Lore {} You excel at navigating social situations and keeping secrets. \N /Feats.aspx?ID=2618 1 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +2b61fd84-bdf2-487c-8833-cda4ade25d82 Kitsune Spell Familiarity {} You've picked up a few magical tricks. \N /Feats.aspx?ID=2619 1 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +b293ffc7-3340-45f9-b0bc-c5ac94eef527 Know Oneself {Fortune} You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge. reaction /Feats.aspx?ID=944 1 \N Human \N \N Trigger: You roll a critical failure on a saving throw against an emotion effect. Ancestry \N \N Uncommon \N \N +f1a4e629-c22d-4bf8-ad7c-6663f8d2d4bd Know Your Own {} You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways. \N /Feats.aspx?ID=1409 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +fd8c7fb0-ce95-43fa-a463-af2e38845999 Known Weaknesses {} Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action before rolling the d20. \N /Feats.aspx?ID=5936 1 \N \N \N Investigator \N Class \N \N Common \N \N +d83b5f6f-2df0-4c10-97fd-4548158145fb Kobold Lore {} You attentively learned key kobold survival strategies from your elders. \N /Feats.aspx?ID=5614 1 \N Kobold \N \N \N Ancestry \N \N Common \N \N +363581df-8707-4457-881d-52a9b116179d Kobold Weapon Familiarity {} You gain access to all uncommon weapons with the kobold trait. \N /Feats.aspx?ID=5615 1 \N Kobold \N \N \N Ancestry \N \N Common \N \N +7f3f7861-7155-49fe-b4a4-9bbb5bd324ed Koi Secrets {} Due to their beautiful colors, ornamental koi are often found in parks and gardens where townsfolk roam. \N /Feats.aspx?ID=6848 1 \N Kobold \N \N \N Ancestry \N \N Uncommon \N \N +21fb928a-7213-4e79-ab9f-c5950b6acc81 Land Legs {"Awakened Animal"} You are comfortable on land for a short time. \N /Feats.aspx?ID=5300 1 \N \N \N \N \N \N \N Swimming Animal heritage; aquatic Common \N \N +02c09d8e-1dff-45d0-ad1f-4dffb67aed40 Larger than Life (Guardian) {Guardian} When you're clad in the heaviest of armors, you have an outsized presence. \N /Feats.aspx?ID=7832 1 \N \N \N \N \N \N \N \N Common \N \N +ad232485-07d6-42f1-af63-e365246ede54 Lavasoul {} Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes. \N /Feats.aspx?ID=2555 1 \N Ifrit \N \N \N Heritage \N \N Common \N \N +2c77a123-de61-4556-b94c-8fb061a0a8ce Lawbringer {Nephilim} You trace your lineage to archons, guardians of the seventiered mountain of Heaven and nurturers of law and virtue within mortals. \N /Feats.aspx?ID=4545 1 \N \N \N \N \N Heritage \N \N Common \N \N +99b75ccc-3188-4755-a966-baae7acbd239 Learn by Watching {"Awakened Animal"} Before your awakening, you watched humanoids performing some skill near you frequently. \N /Feats.aspx?ID=5301 1 \N \N \N \N \N \N \N \N Common \N \N +3c5b26d1-0194-4823-9890-dd4af61c4a9e Leech-Clip {} You are trained to capture deserters, or “leeches.” Make a melee Strike with weapon from the flail group. \N /Feats.aspx?ID=5572 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +57172890-08d6-4e89-8254-05dbd9357f1f Lemma of Vision {} You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight. \N /Feats.aspx?ID=2479 \N \N Aphorite \N \N \N Ancestry \N \N Common \N \N +2e13e01c-21b0-45bf-8414-3a9939ae8a16 Lengthy Diversion {} Remain hidden after you Create a Diversion \N /Feats.aspx?ID=5176 1 \N \N \N \N \N Skill \N Trained in Deception Common \N \N +a5455cc0-87f1-4ebb-940d-c1f0a2ba90cf Leshy Familiar {} You call a minor spirit of nature into a plant body, creating a leshy companion to aid you in your spellcasting. \N /Feats.aspx?ID=4710 1 \N \N \N Druid \N Class \N leaf order Common \N \N +82fcb659-f8fc-4cf2-b1de-a8776eed1bfd Leshy Lore {} You deeply understand your people’s cultural traditions and innate strengths. \N /Feats.aspx?ID=4495 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +c216c281-d5ef-466f-841d-862a21762f54 Leshy Superstition {} You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. reaction /Feats.aspx?ID=4496 1 \N Leshy \N \N Trigger: You attempt a saving throw against a spell or magical effect, but haven’t rolled yet Ancestry \N \N Common \N \N +38dddddf-7159-4c26-a897-db4219fb4a23 Lesser Enhance Venom {} Your venom grows deadlier and more plentiful. \N /Feats.aspx?ID=4022 1 \N Vishkanya \N \N \N Ancestry \N Envenom Common \N \N +e99cfbb8-d5a9-4933-a72b-cc52846f6250 Let's Try That Again {Reincarnated,"Universal Ancestry"} You feel a sense of deja vu when you’ve made a mistake. reaction /Feats.aspx?ID=5247 1 \N \N \N \N Trigger: You fail a skill check \N \N \N Rare \N \N +5cb81260-c804-4696-b0a3-11e7ea167473 Lie to Me {} Use Deception to detect lies \N /Feats.aspx?ID=5177 1 \N \N \N \N \N Skill \N Trained in Deception Common \N \N +4e3e0771-ec20-45a0-b1ec-d3bbad2cbb26 Life-Giving Magic {} The upwelling of innate magic refreshes your body. reaction /Feats.aspx?ID=990 1 \N Gnome \N \N Trigger: You cast an innate spell from a gnome heritage or ancestry feat. Ancestry \N \N Common \N \N +0eb1ede2-3f1b-4cce-94d8-7244b8f74c34 Lightning Tongue {} Your tongue darts out faster than the eye can see to retrieve loose objects. \N /Feats.aspx?ID=2403 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +5c909f1f-4796-4b2f-bc23-41c42677e518 Like a Roach {Reincarnated,"Universal Ancestry"} Living with the bare necessities isn’t terribly hard for someone who has defied death \N /Feats.aspx?ID=5248 1 \N \N \N \N \N \N \N \N Rare \N \N +439208ec-39d8-49e8-9b74-b5c4c68390cf Lingering Composition {} By adding a flourish, you make your compositions last longer. \N /Feats.aspx?ID=4575 1 \N \N \N Bard \N Class \N maestro muse Common \N \N +2283bf58-566e-41ac-aa58-ece4b521a64d Living Weapon {} You've learned to use part of your form as a weapon. \N /Feats.aspx?ID=2518 1 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +a2878354-04ba-4d13-82f4-f482c9c98963 Lizardfolk Lore {} You listened carefully to the tales passed down among your community. \N /Feats.aspx?ID=5634 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +36a89588-6ec8-4c6b-bf52-4b9f793d5dd3 Long-distance Taunt {Guardian} You can draw the wrath of your foes even at a great distance. \N /Feats.aspx?ID=7833 1 \N \N \N \N \N \N \N \N Common \N \N +a09867f7-0abd-4f05-af0e-a3459b9ea41a Made for Combat {} You can use your body as a deadly weapon. \N /Feats.aspx?ID=6872 1 \N Poppet \N \N \N Ancestry \N Tsukumogami Poppet heritage Common \N \N +1cd89c68-bc0c-4de8-aa20-02776409ec1f Magnetic Pinions {Attack,Impulse,Metal,Overflow,Primal} Small pieces of metal fly from you, propelled with magnetism at great velocity. \N /Feats.aspx?ID=4252 1 \N \N \N Kineticist \N Class \N \N Common \N \N +0a8edfb8-2f1b-411c-9a27-96227322c23d Magus's Analysis {} You make an assessment informed by your knowledge of how a creature fights. \N /Feats.aspx?ID=2847 1 \N \N \N Magus \N Class \N Spellstrike Common \N \N +c93a4753-0b80-4ff2-a161-b4965bdc4fef Maiden's Mending {} You can tap into some of the magic that flows through your blood to give you new life. reaction /Feats.aspx?ID=2330 1 \N Changeling \N \N Trigger: You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat. Ancestry \N \N Common \N \N +6a0ea45a-13c6-4da3-9857-5eece25283ce Mariner's Fire {} You conjure uncanny orbs of spiritual flame that float above or below the water's surface. \N /Feats.aspx?ID=5673 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +bba38200-f5f8-43b5-83b9-45b4543867de Musetouched {Nephilim} Your blood sings with the liberating power of the azatas. \N /Feats.aspx?ID=4546 1 \N \N \N \N \N Heritage \N \N Common \N \N +40d64424-8950-43d2-8ceb-302ff0c363e7 Marsh Runner {} When you use the Step action, you can ignore difficult terrain caused by flooding, swamps, or quicksand. \N /Feats.aspx?ID=5635 1 \N Lizardfolk \N \N \N Ancestry \N You have a swim Speed. Common \N \N +7412461f-72ad-46f5-81ff-74d3e47941c7 Martial Performance {} Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools. \N /Feats.aspx?ID=4576 1 \N \N \N Bard \N Class \N warrior muse Common \N \N +24fe5b3a-e5e1-4b52-aa44-caf837b3c5cd Medical Researcher {} Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. \N /Feats.aspx?ID=2170 1 \N \N \N \N \N Skill \N Trained in Medicine Rare \N \N +da12c811-609c-4c77-98b7-8ae4a83018db Meld into Eidolon {} Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities. \N /Feats.aspx?ID=2892 1 \N \N \N Summoner \N Class \N \N Common \N \N +0984436d-a30c-42cf-a979-3f67256092c6 Mental Buffer {} Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly. \N /Feats.aspx?ID=3658 1 \N \N \N Psychic \N Class \N \N Common \N \N +ded950a9-6abe-4dc0-9240-e737e3029b11 Mental Sustenance {} You can sustain yourself with the power of your mind. \N /Feats.aspx?ID=3965 1 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +139b91f2-e533-4e60-a37e-486abb367c77 Merfolk Lore {Merfolk} You paid close attention to your lessons in school. \N /Feats.aspx?ID=5343 1 \N \N \N \N \N \N \N \N Common \N \N +5f2854e8-07b3-4ad7-89ce-049a97043a4f Merfolk Weapon Familiarity {Merfolk} You were taught the most effective weapons of the sea. \N /Feats.aspx?ID=5344 1 \N \N \N \N \N \N \N \N Common \N \N +8c31986b-f79c-4365-9b09-8a6db7f6f6c9 Metal Carapace {Impulse,Metal,Primal} Sheets of bent and rusted metal cover you in an armored shell. \N /Feats.aspx?ID=4253 1 \N \N \N Kineticist \N Class \N \N Common \N \N +80c2f8bf-3220-4503-9ebe-8f9ce104e8f1 Meticulous Restorer {Yaksha} Waste not, want not; your steady eye allows you to restore craftwork quickly while conserving valuable material. \N /Feats.aspx?ID=6971 1 \N \N \N \N \N \N \N \N Common \N \N +6bdacaa9-3727-47f8-977c-8153993a2044 Minotaur Lore {Minotaur} You were raised in a minotaur enclave or have spent a great deal of time studying your culture and ancestry. \N /Feats.aspx?ID=5366 1 \N \N \N \N \N \N \N \N Common \N \N +f6c27774-3454-4524-abe6-f0861d641169 Minotaur Weapon Familiarity {Minotaur} Your elders taught you to wield weapons that can split skulls and smash through shields. \N /Feats.aspx?ID=5367 1 \N \N \N \N \N \N \N \N Common \N \N +f1fef61c-8a49-4bcf-819f-f62696b4e7c0 Minuscule Mentee {} You’ve found a fellow poppet on the cusp of awakening and decided to help. \N /Feats.aspx?ID=6874 1 \N Poppet \N \N \N Ancestry \N \N Common \N \N +b4433c93-464e-4754-895e-c16e93c84d50 Miresoul {} You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond. \N /Feats.aspx?ID=2568 1 \N Oread \N \N \N Ancestry \N \N Common \N \N +95437c0c-ec15-445a-bed9-cd5f4e3c1433 Mirror-Risen {} You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions. \N /Feats.aspx?ID=3793 1 \N Reflection \N \N \N Ancestry \N \N Common \N \N +1676179c-e31f-4edb-abad-cf3e9b7fb4bf Mistsoul {} You have a connection to vaporous forms of water, such as fog and mist. \N /Feats.aspx?ID=2607 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +ce5fd66c-c41f-44ce-aa72-ce186ddfae25 Moldersoul {Ardande} Your connection to elemental wood asserts itself in the form of decay, like forgotten logs left to rot and the char that remains after a forest fire, cycles of devastation clearing away what was to make room for the next generation of life. \N /Feats.aspx?ID=4313 1 \N \N \N \N \N Heritage \N \N Common \N \N +846d0c4d-4071-4b02-ab52-21186c113484 Molten Wit {} Your elemental soul has sparked not just your body but also your mind. \N /Feats.aspx?ID=3930 1 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +2f23a6e7-6401-4e63-ab6d-8a23fb17fed8 Moment of Clarity {Concentrate,Rage} You push back your rage for a moment in order to think clearly. \N /Feats.aspx?ID=5809 1 \N \N \N Barbarian \N Class \N \N Common \N \N +a3a2d2ff-fe76-4b2a-ab5a-a849000c4e52 Monastic Archer Stance {Stance} You enter a specialized stance for a unique martial art centered around the use of a bow. \N /Feats.aspx?ID=5978 1 \N \N \N Monk \N Class \N \N Common \N \N +a3b75902-f8f9-4b5b-b1a0-cccca25c7717 Monastic Weaponry {} You have trained with the weaponry of your monastery or school. \N /Feats.aspx?ID=5979 1 \N \N \N Monk \N Class \N \N Common \N \N +83a48636-1681-40c6-8495-cd195cbee8ca Monster Hunter {} You quickly assess your prey and apply what you know. \N /Feats.aspx?ID=4863 1 \N \N \N Ranger \N Class \N \N Common \N \N +9cbb1d8b-c674-4b0e-9b9a-1cdca2efae55 Monstrous Peacemaker {Dromaar} Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters. \N /Feats.aspx?ID=4571 1 \N \N \N \N \N \N \N \N Common \N \N +3b1d674d-229b-4e56-90fe-0730b4803bc1 Moon May {} Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight. \N /Feats.aspx?ID=2331 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +dc670e3b-a28a-487f-9675-2b5ebfcc8b90 Morph-Risen {} You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating. \N /Feats.aspx?ID=3794 1 \N Reflection \N \N \N Ancestry \N \N Common \N \N +862d2c68-1711-4a5a-bf3d-86788c2ae24a Morphic Strike {Yaoguai} You can lash out with a portion of your previous self. \N /Feats.aspx?ID=6991 1 \N \N \N \N \N \N \N \N Common \N \N +6a0dae9a-83ae-4473-b888-21c3283e82bc Mountain Stance {Stance} You enter the stance of an implacable mountain—a technique created by dwarven monks—allowing you to strike with the weight of an avalanche and block blows with your garments. \N /Feats.aspx?ID=5980 1 \N \N \N Monk \N Class \N \N Common \N \N +f770579d-a7d9-4ad3-947d-62b09028d620 Mountain Strategy {} Dwarves have a long history fighting common foes, and you've mastered the ancient tactics to better face these enemies. \N /Feats.aspx?ID=4390 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +64a20dac-ec1f-446a-9c76-bc18e4fceecc Muddle Through {Kingdom} Ruin accumulates more slowly \N /Feats.aspx?ID=3919 1 \N \N \N \N \N General \N Trained in Wilderness Common \N \N +00fa96ee-9533-4be5-b1e5-3cdfa3c1befd Multilingual {} Learn two new languages \N /Feats.aspx?ID=5181 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +28363475-f478-4024-8f5e-2af6a5d02787 Munitions Crafter {} Bullets and bombs can be scarce in some parts, so you've learned to make your own. \N /Feats.aspx?ID=3158 1 \N \N \N Gunslinger \N Class \N \N Common \N \N +146c5121-7f5b-4395-95ac-9056959af508 Nagaji Lore {} You're the vassal or apprentice of a learned naga, and you've studied the secrets of naga magic and concocting intricate poisons. \N /Feats.aspx?ID=3983 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +f47b1ab2-5b47-43b3-af9c-638c65729987 Nagaji Spell Familiarity {} Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood. \N /Feats.aspx?ID=3984 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +38a0f287-a1f3-4f9a-89b9-9f4d1709bcbf Nalinivati's Light {} Your slit eyes expand to absorb light and can see in the darkest of places. \N /Feats.aspx?ID=6887 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +611bb135-641a-4e4e-8e03-6094c0e5a027 Nanite Surge {Concentrate} You stimulate your nanites, forcing your body to temporarily increase its efficiency. reaction /Feats.aspx?ID=2463 1 \N Android \N \N Trigger: You attempt a skill check requiring three actions or fewer. Ancestry \N \N Common \N \N +0c795e18-37de-4c06-83bc-abd048123a03 Native Waters {} You were born with or obtained a special connection to either fresh water or salt water. \N /Feats.aspx?ID=3931 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +9032b700-6551-4b3d-ad3c-ea681ab529f5 Natural Ambition {} You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. \N /Feats.aspx?ID=4478 1 \N Human \N \N \N Ancestry \N \N Common \N \N +cb660a25-c061-477a-acaa-b133a9c0c686 Natural Medicine {} Use Nature to Treat Wounds \N /Feats.aspx?ID=5182 1 \N \N \N \N \N Skill \N Trained in Nature Common \N \N +ee46ad3e-fbd3-4672-a461-7a1962899477 Natural Mutagen {Yaoguai} You can distill your natural shapeshifting ability into an elixir that grants a lesser ability to morph. \N /Feats.aspx?ID=6992 1 \N \N \N \N \N \N \N \N Common \N \N +b4a0fe4e-80de-4763-a4a2-09b4bac46700 Natural Performer {} Entertainment comes naturally to you. \N /Feats.aspx?ID=991 1 \N Gnome \N \N \N Ancestry \N \N Common \N \N +af7f1177-2d2e-4c4d-8598-aee02187f5e0 Natural Senses {"Awakened Animal"} You have retained your sharp animal senses even after awakening. \N /Feats.aspx?ID=5302 1 \N \N \N \N \N \N \N \N Common \N \N +10dd25a9-373b-48fb-aab7-60cad9344c00 Natural Skill {} Your ingenuity allows you to learn a wide variety of skills. \N /Feats.aspx?ID=4479 1 \N Human \N \N \N Ancestry \N \N Common \N \N +3352a0ea-7dff-4efa-a4fd-e32f3f8ae3d4 Nephilim Eyes {Nephilim} Your eyes can see through darkness with visual acuity akin to that possessed by most extraplanar beings. \N /Feats.aspx?ID=4550 1 \N \N \N \N \N \N \N low-light vision Common \N \N +f7f83e2a-b496-45a0-80d4-3809468e1235 Nephilim Lore {Nephilim} You know the secrets of the Multiverse. \N /Feats.aspx?ID=4551 1 \N \N \N \N \N \N \N \N Common \N \N +fe274f07-f1bb-4d37-8c17-3aca387b9ba6 Nightvision Adaptation {} The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark. \N /Feats.aspx?ID=2464 1 \N Android \N \N \N Ancestry \N \N Common \N \N +884c039b-25e7-4cde-b7f4-6dfcbfb67fa2 Nimble Dodge {} You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack. reaction /Feats.aspx?ID=4916 1 \N \N \N Rogue Trigger: A creature targets you with an attack and you can see the attacker Class \N \N Common \N \N +77a28c97-7c5b-465a-81c7-40128b9f2bc3 Nimble Elf {} Your muscles are tightly honed. \N /Feats.aspx?ID=4409 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +93647aff-85dd-4dab-835e-80657ee77f52 Nimble Hooves {Nephilim} You possess hooves, ankle wings, or some other feature that hastens your movement. \N /Feats.aspx?ID=4552 1 \N \N \N \N \N \N \N \N Common \N \N +267a21f2-29eb-4f57-af45-b2396e28936f Nimble Reprisal {} You can use Retributive Strike at greater distance. \N /Feats.aspx?ID=5887 1 \N \N \N Champion \N Class \N justice cause Common \N \N +5e3092b6-7be8-4b9f-9596-026c909e2b50 No Cause for Alarm {Auditory,Concentrate,Emotion,Linguistic,Mental} Reduce creatures’ frightened condition values \N /Feats.aspx?ID=5184 1 \N \N \N \N \N Skill \N Trained in Diplomacy Common \N \N +864cd0ba-d1b0-4a58-bea4-9b4a76c0df4f No! No! I Created You! {Auditory,Concentrate} You appeal to your construct companion's bond with its creator to have it break free of a controlling effect. reaction /Feats.aspx?ID=3047 1 \N \N \N Inventor Trigger: Your construct companion would become confused or controlled. Class \N construct companion Common \N \N +bba9d5c5-602f-46b2-8b03-ab5215c163be Nocturnal Charm {} The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals. \N /Feats.aspx?ID=2344 1 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +d48ba337-a00a-4d58-8a4a-2643fea270af Nocturnal Grippli {} You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. \N /Feats.aspx?ID=2821 1 \N Grippli \N \N \N Ancestry \N \N Common \N \N +545da010-87c7-4996-85ec-99406119f0cf Nocturnal Tripkee {Tripkee} You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life. \N /Feats.aspx?ID=5696 1 \N \N \N \N \N \N \N \N Common \N \N +b23cd046-33a8-44df-9ce1-f3d348551071 Nosoi's Mask {} Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death. \N /Feats.aspx?ID=2356 1 \N Duskwalker \N \N \N Ancestry \N Trained in Crafting Common \N \N +986df1c9-4374-4432-abc3-1ee029329a35 Nudge the Scales {Cursebound,Divine,Healing,Spirit} You lay a finger on the scales of life and death to heal a creature, regardless of whether it's living or undead. \N /Feats.aspx?ID=6055 1 \N \N \N Oracle \N Class \N \N Common \N \N +103cda59-098c-4425-97e1-f871eac17507 Occult Dragonblood {Dragonblood} Your blood contains a tiny fragment of unusual or inexplicable power from a mysterious dragon, such as a conspirator dragon or omen dragon. \N /Feats.aspx?ID=5728 1 \N \N \N \N \N Heritage \N \N Common \N \N +847933f0-a3fd-4a37-b7db-d412b9095912 Ocean Wariness {Athamaru} Stories about those who have mistreated your people in the past (particularly stories about alghollthu mind control) left you untrusting of those outside your community. \N /Feats.aspx?ID=5279 1 \N \N \N \N \N \N \N \N Common \N \N +3fddbecf-f03f-412a-942f-0ea4ea85ac50 Ocean's Balm {Healing,Impulse,Manipulate,Primal,Vitality,Water} A blessing of the living sea salves wounds and douses flames. \N /Feats.aspx?ID=4267 1 \N \N \N Kineticist \N Class \N \N Common \N \N +2d542900-9a8b-47ee-9ba8-21ae5e69e932 Ocean's Bite {Merfolk} Your jaws open wider than a humanoid mouth should, showing off multiple rows of serrated shark teeth or a viperfish-like nest of needles. \N /Feats.aspx?ID=5345 1 \N \N \N \N \N \N \N Abyssal Merfolk heritage or Carcharodon Merfolk heritage Common \N \N +26849810-3036-4c64-ad8a-ad8c74c69aa9 Oddity Identification {} Recognize magic involving minds, fortune, or secrets \N /Feats.aspx?ID=5185 1 \N \N \N \N \N Skill \N Trained in Occultism Common \N \N +d8efbd07-204d-408f-b979-50c087b66900 Officer's Medical Training {Commander} You received formal training in battlefield triage and wound treatment. \N /Feats.aspx?ID=7795 1 \N \N \N \N \N \N \N \N Common \N \N +6ac95e48-b71c-4408-b5a3-095cc07e3d38 Old Soul {} Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way. \N /Feats.aspx?ID=2345 1 \N Dhampir \N \N \N Ancestry \N at least 100 years old Common \N \N +4d944e2a-7b10-404d-ba88-ac94ee9997a9 One For All {Auditory,Concentrate,Emotion,Linguistic,Mental} With precisely the right words of encouragement, you bolster an ally's efforts. \N /Feats.aspx?ID=6133 1 \N \N \N Swashbuckler \N Class \N Trained in Diplomacy Common \N \N +fb42f71c-06ab-445c-8f82-a720a5b32172 One-Toed Hop {} Assuming a peculiar stance, you make a short hop on each toe. \N /Feats.aspx?ID=5674 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +cf7bdbcb-1202-4cb0-b667-59ba2e44ffde Ongoing Selfishness {} Your powerful personality and incredible ego demand that you protect yourself above all else. \N /Feats.aspx?ID=5888 1 \N \N \N Champion \N Class \N desecration cause Uncommon \N \N +4d6b26bf-0e02-4461-91e4-53ebb4b384c4 Oni Form {Concentrate,Hungerseed,Polymorph,Primal} Your horns flash briefly as you grow in size and ferocity. \N /Feats.aspx?ID=6835 1 \N \N \N \N \N \N \N \N Common \N \N +7cc425c3-26c6-4b51-8e06-e2b2950fbf4a Oni Weapon Familiarity {Hungerseed} Oni prefer large, cruel weapons for smashing their foes to pieces, and so do you. \N /Feats.aspx?ID=6834 1 \N \N \N \N \N \N \N \N Common \N \N +bf4e9ed9-b030-475b-a257-e1ba9a4b92e6 Open Mind {} You have inherent psychic abilities that allow you to tap into the power of your mind. \N /Feats.aspx?ID=3966 1 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +55be177f-9e17-4047-b779-181be1afc4fa Oracular Warning {Auditory,Cursebound,Divine,Emotion,Mental} You have a premonition about impending danger that you use to warn your allies. free /Feats.aspx?ID=6056 1 \N \N \N Oracle Trigger: You are about to roll for initiative. Class \N \N Common \N \N +b9b19833-496c-4fce-954a-822af51678ba Orc Ferocity {} Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. reaction /Feats.aspx?ID=4514 1 \N Orc \N \N Trigger: You would be reduced to 0 Hit Points but not immediately killed Ancestry \N \N Common \N \N +0136b18d-5ce2-44e8-8a88-a994bd6eb8a4 Orc Lore {} The hold elders taught you your people’s histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations. \N /Feats.aspx?ID=4515 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +197773ab-2dc1-4926-993d-621594c3f6e1 Orc Sight {Dromaar} Your orc blood grants you the keen vision of your forebears. \N /Feats.aspx?ID=4572 1 \N \N \N \N \N \N \N low-light vision Common \N \N +32a17ffc-beba-44a9-9a4d-0e0265cc2fa3 Orc Superstition {Concentrate} You defend yourself against magic by relying on techniques derived from orc cultural superstitions. reaction /Feats.aspx?ID=4516 1 \N Orc \N \N Trigger: You attempt a saving throw against a spell or magical effect, and have not yet rolled Ancestry \N \N Common \N \N +7a2c82c3-4f59-4a8a-9b57-40dfb1e68068 Orc Warmask {} You paint your face to create a _warmask_. \N /Feats.aspx?ID=2415 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +0788cb8e-3df2-44f0-803d-b41d348ba309 Orc Weapon Familiarity {} In combat, you favor the brutal weapons that are traditional for your orc ancestors. \N /Feats.aspx?ID=4518 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +108204b4-0906-4c1d-94ef-ddd98e362ac0 Otherworldly Magic {} Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic. \N /Feats.aspx?ID=4410 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +e237e8df-f2e0-4d04-b532-2fb63f4d39b3 Overextending Feint {} You goad a foe into overextending. \N /Feats.aspx?ID=4917 1 \N \N \N Rogue \N Class \N Trained in Deception Common \N \N +477fae87-fadd-4e4c-bbac-024ed1de32f0 Overlooked Mastermind {} Many consider half-orcs little more than dumb brutes. \N /Feats.aspx?ID=962 1 \N Half-Orc \N \N \N Ancestry \N \N Common \N \N +74864ec7-8e65-4d25-91f0-cfae343edb23 Pack Hunter {Kholo} You were taught how to hunt as part of a pack. \N /Feats.aspx?ID=5594 1 \N \N \N \N \N \N \N \N Common \N \N +6239ab76-3260-42f4-a957-adbd4da600cf Pack Rat {} You've learned how to cram vast quantities into small spaces. \N /Feats.aspx?ID=5652 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +f242ab16-05d4-4062-8268-d6e0c43c2e20 Pantheon Magic {Minotaur} The touch of divine meddling still runs through you, whether you want it or not. \N /Feats.aspx?ID=5368 1 \N \N \N \N \N \N \N \N Common \N \N +24a113c4-b8ef-4c4e-bd6e-fee66124ab92 Parthenogenic Hatchling {} You were hatched from an unfertilized egg during hard times for your people, and are a biological copy of your mother. \N /Feats.aspx?ID=5636 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +989371d1-7894-4daf-a02b-fb19279db084 Pelagic Aptitude {} You've learned special tricks to survive underwater. \N /Feats.aspx?ID=2300 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +89ed485a-8f24-4a28-bfe6-9f5815dac522 Perfect Dive {} You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall. \N /Feats.aspx?ID=2673 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +aba8fcf5-9dc5-4e61-a6d9-8d820078cd9f Pet {} You have a loyal pet \N /Feats.aspx?ID=5186 1 \N \N \N \N \N General \N \N Common \N \N +60bc8226-4c97-49ab-be7c-69bcb140ce60 Phantom Visage {Illusion,Occult,Visual} You cloak yourself in illusions to mask your nature. \N /Feats.aspx?ID=6825 1 \N Goblin \N \N \N Ancestry \N Dokkaebi Goblin heritage Common \N \N +ea57be55-3901-4fe0-883e-5444663410d0 Pheromonal Message {Athamaru,Olfactory} Your communicative pheromones are particularly well developed from years of living with other athamarus. \N /Feats.aspx?ID=5280 1 \N \N \N \N \N \N \N \N Common \N \N +15095f90-35ec-4730-8615-8b38a48fd9b9 Pickpocket {} Steal or Palm an Object more effectively \N /Feats.aspx?ID=5187 1 \N \N \N \N \N Skill \N Trained in Thievery Common \N \N +388ba2d3-267f-4bda-a76b-b446b5e7b965 Pierce the Darkness {} Your eyes have adapted to see in all circumstances, even without the assistance of light. \N /Feats.aspx?ID=2808 1 \N Goloma \N \N \N Ancestry \N low-light vision Common \N \N +0428f6bc-0bae-4723-832d-66ce37782c25 Pilgrim's Token {} You carry a small token of protection from a site holy to your faith. \N /Feats.aspx?ID=6496 1 \N \N \N \N \N Skill \N Trained in Religion; follower of a specific religion Common \N \N +6b3e4f27-04b9-4c61-99f9-638451a09bf2 Pitborn {Nephilim} Your blood bears the mark of a demon. \N /Feats.aspx?ID=4547 1 \N \N \N \N \N Heritage \N \N Common \N \N +c8017f5b-ad31-49fb-afc6-5171768c0d59 Wortwitch {} You have a particular affinity for leafy plants. \N /Feats.aspx?ID=1564 1 \N \N \N Witch \N Class \N \N Common \N \N +2b65b77c-ba8b-4ee5-ae8b-c89562215c38 Plane-Stepping Dash {Jotunborn,Occult,Teleportation} You move with magical swiftness, treading between planar boundaries to shorten your journey. \N /Feats.aspx?ID=7775 1 \N \N \N \N \N \N \N \N Common \N \N +b622d9ea-781d-4443-9018-1766196fb715 Plant Banner {Commander,Manipulate} You plant your banner to inspire your allies to hold the line. \N /Feats.aspx?ID=7796 1 \N \N \N \N \N \N \N \N Common \N \N +88b684cf-b048-4420-91a4-3f6092272aa1 Plant Empathy {} You have a connection to flora that allows you to communicate with them on a rudimentary level. \N /Feats.aspx?ID=4711 1 \N \N \N Druid \N Class \N \N Common \N \N +86996d70-aace-42f5-9705-e8002ff1f222 Plant Evidence {} You can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. \N /Feats.aspx?ID=4918 1 \N \N \N Rogue \N Class \N Pickpocket Common \N \N +bbd90a19-9a84-4fca-b29c-d5649cfea7b7 Play Dead {} You lie prone and pretend to be an ordinary skeleton. \N /Feats.aspx?ID=3534 1 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +ecab9fbd-ed01-462e-8c93-02002121fa68 Plumekith {} Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors. \N /Feats.aspx?ID=2285 1 \N Aasimar \N \N \N Heritage \N \N Common \N \N +520ec756-64e5-4b63-ad93-06db3a2a2c90 Plummeting Roll {} Through nimble movements, a graceful landing, and a bit of luck, you can manage to fall from spectacular heights without a scratch. \N /Feats.aspx?ID=6134 1 \N \N \N Swashbuckler \N Class \N Trained in Acrobatics Common \N \N +8fee4cad-c454-4ba9-b38d-dad0705306ba Point Blank Stance {Stance} You take aim to pick off nearby enemies quickly. \N /Feats.aspx?ID=4771 1 \N \N \N Fighter \N Class \N \N Common \N \N +bc9c797d-f93f-47f1-95a7-abae5c8137a8 Political Acumen {} You have spent years following the political maneuvering and secret alliances of elves in Iadara. \N /Feats.aspx?ID=7655 1 \N Elf \N \N \N Ancestry \N trained in Perception Uncommon \N \N +4847a4f8-8d37-4d49-8d9e-321ca713f529 Polymorphic Escape {Occult,Polymorph,Yaoguai} You polymorph into a tiny vermin, a cloud of leaves, or another shape that allows you to escape. reaction /Feats.aspx?ID=6993 1 \N \N \N \N Trigger: You would become grabbed, immobilized, prone, or restrained. \N \N \N Common \N \N +890f2d7a-2f2f-4b79-9c39-be49a385be5b Practical Magic {Kingdom} +1 to Magic checks, use Magic instead of Engineering \N /Feats.aspx?ID=3920 1 \N \N \N \N \N General \N Trained in Magic Common \N \N +ff3e17ad-e27a-4059-a91d-cb959cc2b092 Practiced Brawn {Centaur} You're accustomed to long days filled with hard physical labor. \N /Feats.aspx?ID=5324 1 \N \N \N \N \N \N \N \N Common \N \N +9627908d-eb49-405d-b8c2-00d748a3fd64 Prairie Rider {} You grew up riding your clan's shaggy ponies and riding dogs. \N /Feats.aspx?ID=4460 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +21de1dc7-0b35-4e10-84bb-30f14b705cd8 Premonition of Avoidance {Divine,Prediction} Your deity grants you a moment’s foresight. reaction /Feats.aspx?ID=4647 1 \N \N \N Cleric Trigger: You are about to roll a saving throw against a hazard Class \N \N Common \N \N +91be5163-733c-4408-8ea8-fa78ab7aaa64 Prepare Elemental Medicine {Exploration,Manipulate,Secret} You diagnose your patient, then prepare and administer a dose of elemental medicine to a creature. \N /Feats.aspx?ID=7065 1 \N \N \N \N \N Skill \N Trained in Crafting, Herbalism Lore, or Cooking Lore Uncommon \N \N +c16acf99-b6b1-4225-94e2-f0ed504ff825 Primal Dragonblood {Dragonblood} A dragon with a deep connection to the natural world, such as an adamantine dragon or a horned dragon, resides somewhere on your family tree. \N /Feats.aspx?ID=5729 1 \N \N \N \N \N Heritage \N \N Common \N \N +23b44e87-f08e-4c44-838b-687dde652717 Progenitor Lore {} You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge. \N /Feats.aspx?ID=3795 1 \N Reflection \N \N \N Ancestry \N \N Common \N \N +c99a968f-6829-430b-86f9-3dd417756619 Proteankin {Nephilim} Your blood bubbles with the roiling quintessence of the Maelstrom, the infinite sea of primal chaos that long ago spawned the other Outer Planes. \N /Feats.aspx?ID=7198 1 \N \N \N \N \N Heritage \N \N Common \N \N +cd203854-1a64-430a-8b04-898bb37adfd5 Prototype Companion {} You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion. \N /Feats.aspx?ID=3048 1 \N \N \N Inventor \N Class \N \N Common \N \N +15126abb-e071-4253-9e41-eefcfe382e03 Proximity Alert {} You're unnaturally in tune with your surroundings and react instinctively to danger. \N /Feats.aspx?ID=2465 1 \N Android \N \N \N Ancestry \N \N Common \N \N +b1b9f384-1b4d-4466-ab74-91d5c249d241 Psychic Rapport {} Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. \N /Feats.aspx?ID=3659 1 \N \N \N Psychic \N Class \N \N Common \N \N +29adcba2-99e7-4017-ae7a-7c069e3f5545 Pull Together {Kingdom} Your citizens help mitigate failures \N /Feats.aspx?ID=3921 1 \N \N \N \N \N General \N Trained in Politics Common \N \N +9eff0800-deb1-41be-aa80-a29392c4aad4 Puncturing Horn {} While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively. \N /Feats.aspx?ID=3967 1 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +8599bb95-cf1b-40c7-8083-8dbd662cc05c Punishing Shove {Guardian} When you push a foe away, you put the entire force of your armored form into it. \N /Feats.aspx?ID=7834 1 \N \N \N \N \N \N \N Trained in Athletics Common \N \N +ab8a1fb1-77d5-49eb-9d42-e01b61999fd4 Pyrophilic Recovery {} You rely on fire and extreme heat to sprout and regrow. \N /Feats.aspx?ID=3429 1 \N Leshy \N \N \N Ancestry \N \N Uncommon \N \N +25aad8cb-63ab-4509-853a-d2b9acaabba9 Qi Spells {} You have cultivated your qi to produce magical effects. \N /Feats.aspx?ID=5981 1 \N \N \N Monk \N Class \N \N Common \N \N +713a07d6-4182-4573-9386-28ee8af002f3 Quadruped {} You were crafted in a form with four legs rather than two. \N /Feats.aspx?ID=3342 1 \N Poppet \N \N \N Ancestry \N \N Common \N \N +b7f90db5-9988-459c-a581-91e6609840e3 Quah Bond {} You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance. \N /Feats.aspx?ID=945 1 \N Human \N \N \N Ancestry \N \N Uncommon \N \N +397bd6c3-51f9-4bc6-aee6-4ee052b946d3 Quick Bomber {} You keep your bombs and bomb-related reagents in easy-to-reach pouches from which you draw without thinking. \N /Feats.aspx?ID=5764 1 \N \N \N Alchemist \N Class \N \N Common \N \N +b0d7bdc9-5b3d-4d7a-a19f-38648582df24 Quick Coercion {} Coerce a creature quickly \N /Feats.aspx?ID=5193 1 \N \N \N \N \N Skill \N Trained in Intimidation Common \N \N +ba8a714b-c6f8-482d-a4d6-b01151ef51f3 Quick Identification {} Identify Magic in 1 minute or less \N /Feats.aspx?ID=5195 1 \N \N \N \N \N Skill \N trained in Arcana, Nature, Occultism, or Religion Common \N \N +18d237da-7d28-4916-b27b-96321568d95c Quick Jump {} High Jump or Long Jump as a single action \N /Feats.aspx?ID=5196 1 \N \N \N \N \N Skill \N Trained in Athletics Common \N \N +8d09541c-b354-4adf-a885-b07c3d9142b7 Quick Repair {} Repair items quickly \N /Feats.aspx?ID=5198 1 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +33fc8575-4658-42be-acf9-809e9bacf72d Quick Shape {} Your instincts kick in and you take on an aggressive stance. free /Feats.aspx?ID=2491 1 \N Beastkin \N \N Trigger: You roll initiative. Ancestry \N \N Common \N \N +69ca721c-0d5c-4c4c-be45-6c396eecb354 Quick Squeeze {} Move swiftly as you Squeeze \N /Feats.aspx?ID=5199 1 \N \N \N \N \N Skill \N Trained in Acrobatics Common \N \N +48f7c110-4c3e-422d-a144-cc7f7233dbb5 Quicksoul {Talos} The elemental metal in your bloodline literally courses through your veins. \N /Feats.aspx?ID=4326 1 \N \N \N \N \N Heritage \N \N Common \N \N +8c99e263-c403-422f-a027-9a7c9b2ca292 Radiant Circuitry {Concentrate,Light} Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet). \N /Feats.aspx?ID=2466 1 \N Android \N \N \N Ancestry \N \N Common \N \N +eee5f9fe-0e62-4bd8-beb0-aed9d8ab32af Raging Intimidation {} Your fury fills your foes with fear. \N /Feats.aspx?ID=5810 1 \N \N \N Barbarian \N Class \N \N Common \N \N +6b3c4fee-07cc-42e9-a32c-fd0b0f591996 Raging Thrower {} Thrown weapons become especially deadly in your fury. \N /Feats.aspx?ID=5811 1 \N \N \N Barbarian \N Class \N \N Common \N \N +9aefb733-d700-45a9-9b97-3ca3649f62fb Rain of Embers Stance {Fire,Stance} You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames. \N /Feats.aspx?ID=2269 1 \N \N \N Monk \N Class \N \N Rare \N \N +6c256139-681d-4ce6-93c9-1c3fea20aa61 Raise a Tome {} You raise up the book you're holding and flip it open to defend yourself and expedite your studies. \N /Feats.aspx?ID=2848 1 \N \N \N Magus \N Class \N \N Common \N \N +56779dd3-7437-40c5-974f-bac8ecce0f17 Rat Familiar {} You have a pet rat that has become magically bonded to you. \N /Feats.aspx?ID=5653 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +8528e623-b637-4409-8820-33ebbd860ef5 Ratfolk Lore {} Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten. \N /Feats.aspx?ID=5654 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +f76d3843-a469-4ade-acf3-ca5aa4e88504 Ratspeak {} You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. \N /Feats.aspx?ID=5655 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +f1adff36-e1bc-4794-8f3d-281cc3f7915c Ravening's Desperation {} Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness. \N /Feats.aspx?ID=1213 1 \N \N \N \N \N Skill \N trained in Zevgavizeb Lore Uncommon \N \N +1f1fd0c9-920f-4ce1-9855-cd784f5d0253 Razzle-Dazzle {} You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights. free /Feats.aspx?ID=4429 1 \N Gnome \N \N Trigger: You blind or dazzle a creature Ancestry \N \N Common \N \N +946781b3-8f10-471b-8254-0708798e1716 Reach Spell {Concentrate,Spellshape} You can extend your spells’ range. \N /Feats.aspx?ID=4577 1 \N \N \N Wizard \N Class \N \N Common \N \N +51a4b32a-50ae-45ac-a9ef-0bd855783548 Reactive Shield {Guardian} You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. reaction /Feats.aspx?ID=4772 1 \N \N \N Fighter Trigger: An enemy hits you with a melee Strike Class \N \N Common \N \N +219cf3a2-8157-40b5-9688-6dc4601e17e0 Read Lips {} Read the lips of people you can see \N /Feats.aspx?ID=5204 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +26566445-4008-4039-b41a-8f798f825935 Read Psychometric Resonance {Concentrate,Divination,Emotion,Exploration,Mental,Occult} With a touch, you can read the psychic impressions left on objects by their previous owners. \N /Feats.aspx?ID=3776 1 \N \N \N \N \N Skill \N Trained in Occultism Uncommon \N \N +d4368109-f9dc-43ee-b02b-d478f8629a1a Reassuring Presence {Auditory,Visual} You serve as an anchor to your close companions, calming them in times of stress. reaction /Feats.aspx?ID=2763 1 \N Anadi \N \N Trigger: An ally within 30 feet gains the frightened condition Ancestry \N \N Common \N \N +2586c931-805a-47b5-9f31-8851bcff800c Recognize Spell {Secret} Identify a spell as a reaction as it’s being cast reaction /Feats.aspx?ID=5205 1 \N \N \N \N Trigger: A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. Skill \N Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion Common \N \N +e51f7a77-0bad-47ac-9f1d-3fa66b26e36d Refined Motion in Darkness {} The ability to move elegantly and undetected through darkness aided your people as they fled the Netherworld. \N /Feats.aspx?ID=6952 1 \N Wayang \N \N \N Ancestry \N \N Common \N \N +aa18a94e-3e69-47e3-9ed4-f3aa2eb93d43 Reflective Defense {Light,Talos} Your body's natural luster has been polished to a gleaming shine. reaction /Feats.aspx?ID=4327 1 \N \N \N \N Trigger: A creature within 30 feet of you targets you, and you can see the attacker. \N \N \N Common \N \N +147406eb-b8ff-423a-874c-a2d5dbbba0b9 Reflective Ripple Stance {Stance,Water} You enter a stance of fluid grace as small amounts of water flow with your movements and attacks. \N /Feats.aspx?ID=7493 1 \N \N \N Monk \N Class \N \N Common \N \N +de857796-cb9b-42fb-b365-8413d8978fc1 Reinforced Chassis {} Your body is designed to be particularly resilient. \N /Feats.aspx?ID=3095 1 \N Automaton \N \N \N Ancestry \N \N Common \N \N +80df56eb-a2c6-4e59-8d4f-bc86cfb42236 Relinquish Control {Animist,Apparition} Your apparition takes over and shields you from outside influence. free /Feats.aspx?ID=7122 1 \N \N \N \N Trigger: Your turn begins. \N \N \N Common \N \N +2cb434b9-0cd4-49d8-9e33-d3b4052e6cd6 Remnants of the Past {Samsaran} Memories of your first life are strong and continually return to you, even after several incarnations. \N /Feats.aspx?ID=6897 1 \N \N \N \N \N \N \N \N Common \N \N +4aeed67c-3cad-42ab-8d6f-21d7e95c1b95 Remorseless Lash {} You're skilled at beating an enemy when their morale is already breaking. \N /Feats.aspx?ID=5573 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +94348cd9-42ac-4a43-bf19-5c31cb825333 Reptile Rider {} To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters. \N /Feats.aspx?ID=2404 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +491623e6-c281-4492-8274-3b1a75e2bf42 Reptile Speaker {} You hear the sounds of reptiles as language. \N /Feats.aspx?ID=5637 1 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +e181d50b-ad4d-4327-a3c3-21ed738a0f6a Retractable Claws {} You gain a claw unarmed attack that deals 1d4 slashing damage. \N /Feats.aspx?ID=2620 1 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +3b278108-b639-4fc6-9872-073629b80d44 Reveal True Name {Auditory,Concentrate,Emotion,Mental,"True Name"} You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name. \N /Feats.aspx?ID=3028 1 \N \N \N \N \N Skill \N trained in Intimidation and at least one of Arcana, Nature, Occult, and Religion Rare \N \N +958453c1-dabc-45dc-aee8-d767bdf1b122 Ride {} Automatically succeed at commanding your mount to move \N /Feats.aspx?ID=5206 1 \N \N \N \N \N General \N \N Common \N \N +5f8939ca-5718-4764-be07-c0f7deaabe40 Riftmarked {} Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. \N /Feats.aspx?ID=2450 1 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +06eaf47b-0489-4b49-9367-fe3ae7bb44b6 Rimesoul {} The water inside you is cold and frozen, like sheets of ice and frigid glaciers. \N /Feats.aspx?ID=2608 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +25612909-53ee-41be-96d6-bbd1210d4e86 Risky Surgery {} Your surgery can bring a patient back from the brink of death, but might push them over the edge. \N /Feats.aspx?ID=6498 1 \N \N \N \N \N Skill \N Trained in Medicine Common \N \N +cc45b721-28a5-46d8-a002-a339b3c3a102 Rivethun Disciple {} By studying with the dwarven shamans of Highhelm, you have become aware of the friction between your body and spirit. \N /Feats.aspx?ID=4170 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +ff588129-c59a-447c-b3ae-cacb765e409b Rock Runner {} Your innate connection to stone makes you adept at moving across uneven surfaces. \N /Feats.aspx?ID=4391 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +a2a1a039-0448-4a7f-990c-984a5b785510 Root Magic {} Your talismans ward against foul magic. \N /Feats.aspx?ID=6501 1 \N \N \N \N \N Skill \N Trained in Occultism Common \N \N +2268298f-e70b-4076-9ffc-d6fc381cf4aa Root to Life {Esoterica,Manipulate,Necromancy,Primal} Marigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line. \N /Feats.aspx?ID=3702 1 \N \N \N Thaumaturge \N Class \N \N Common \N \N +5ed3ef47-de09-4616-a045-620b2da5892c Rough Rider {} You are especially good at riding traditional goblin mounts. \N /Feats.aspx?ID=4445 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +8ef19458-99ea-4caa-b0f5-178c4278e469 Round Ears {} Your elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage. \N /Feats.aspx?ID=960 1 \N Half-Elf \N \N \N Ancestry \N \N Common \N \N +50d07efc-defd-4e76-a9ae-f10ba0fdf9d8 Ru-Shi {} You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia. \N /Feats.aspx?ID=2346 1 \N Dhampir \N \N \N Heritage \N \N Common \N \N +39d22186-5178-4356-ab25-e4c3172f2305 Rushing Goat Stance {Stance} You enter the stance of an unruly goat, lowering your body and preparing to butt heads with your foes. \N /Feats.aspx?ID=7106 1 \N \N \N Monk \N Class \N \N Common \N \N +eb148aca-ecce-44d2-af46-1ab23e7a71c8 Saber Teeth {} You have long fangs, natural or augmented. \N /Feats.aspx?ID=5548 1 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +2e986b56-f201-4696-ae0b-bc4682cad53e Sage of Scattered Leaves {Yaksha} The epics of your people’s tragic yet proud history blaze like burning leaves in the forests of ancestral memory. \N /Feats.aspx?ID=6972 1 \N \N \N \N \N \N \N \N Common \N \N +f6f87ecb-7725-483f-a502-db1c3fb0c5ba Samsaran Lore {Samsaran} You have untold ages of knowledge beneath your belt, focused on the pursuit of enlightenment. \N /Feats.aspx?ID=6898 1 \N \N \N \N \N \N \N \N Common \N \N +aba7ccb2-3d4c-498a-88ea-8b7ab8ab78de Samsaran Weapon Memory {Samsaran} The training of your past lives and even of those of samsarans who came before is deep-seated and guides your movements in combat. \N /Feats.aspx?ID=6899 1 \N \N \N \N \N \N \N \N Common \N \N +d34efa01-8bcc-4b10-9644-5b284f56a357 Sanctified Soul {Exemplar} You’ve drawn a line in the sand in the cosmic struggle between good and evil and chosen a side. \N /Feats.aspx?ID=7155 1 \N \N \N \N \N \N \N \N Common \N \N +96cab139-2110-4be1-83f8-3bd0327b9102 Saoc Astrology {Concentrate} The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. \N /Feats.aspx?ID=946 1 \N Human \N \N \N Ancestry \N \N Uncommon \N \N +f0c696d2-195c-47b4-b50e-12031ee50dad Sarangay Lore {Sarangay} You listened carefully to the tales passed down among your community. \N /Feats.aspx?ID=6915 1 \N \N \N \N \N \N \N \N Common \N \N +c34c6fc0-6f9a-4603-a8b8-66553c7ae71e Scaly Hide {Dragonblood} You were born with a layer of scales across your entire body that resemble those of your draconic progenitor. \N /Feats.aspx?ID=5735 1 \N \N \N \N \N \N \N \N Common \N \N +afaef379-54e9-46e3-bcd2-160f15c8ec63 Scamper {} You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement. \N /Feats.aspx?ID=5616 1 \N Kobold \N \N \N Ancestry \N \N Common \N \N +76c8d7b5-5dfb-4855-bcd6-4b4f1d3c90bd Scamper Underfoot {} You are used to ducking under foes and can scurry around the battlefield with ease. \N /Feats.aspx?ID=1218 1 \N Shoony \N \N \N Ancestry \N \N Common \N \N +9b885f9b-b286-4e14-a6fa-7d6160804f86 Scavenger's Search {} You're always on the lookout for supplies and valuables. \N /Feats.aspx?ID=5675 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +e4b4cde1-269e-4f03-bccd-70f36a369c07 Scholar's Inheritance {} Your parents devoted themselves to alchemical experiments involving elemental energy. \N /Feats.aspx?ID=2582 1 \N Suli \N \N \N Ancestry \N \N Common \N \N +15cdfc69-2801-4145-8720-4bfae98356c3 Schooled in Secrets {} Gather Information about and Impersonate members of secret societies \N /Feats.aspx?ID=5209 1 \N \N \N \N \N Skill \N Trained in Occultism Common \N \N +3b20edae-ab2e-430a-b3a0-8f5400c00575 Scorched on the Crackling Mountain {} By ritualistically marking your fur with fire, like an infamous tanuki of legend, you protect yourself against future flames. \N /Feats.aspx?ID=6932 1 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +32f20a25-52ec-4457-9ca8-63ab6f29d07f Scorching Column {Fire,Impulse,Overflow,Primal} With an upward gesture, you shape a vertical column of extreme heat. \N /Feats.aspx?ID=4239 1 \N \N \N Kineticist \N Class \N \N Common \N \N +4620cb56-a1fe-4604-b65c-bf4204b324da Scroll Thaumaturgy {} Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease. \N /Feats.aspx?ID=3703 1 \N \N \N Thaumaturge \N Class \N \N Common \N \N +2f2529d4-4386-4961-b422-8cfb0cb79d0e Scuttle Up {} Your environment requires you to climb cave walls or tree trunks with great regularity. \N /Feats.aspx?ID=3968 1 \N Kashrishi \N \N \N Ancestry \N Athamasi heritage or Xyloshi heritage Common \N \N +d075f823-b6be-42c9-a3d4-7580d6a71067 Sea Legs {"Awakened Animal"} You are comfortable on the water for short bursts. \N /Feats.aspx?ID=5303 1 \N \N \N \N \N \N \N You don't have a swim Speed. Common \N \N +7d82f004-7390-41f9-8c87-f66406c4c1a7 Seasoned {} +1 to Craft food and drink, including elixirs and potions \N /Feats.aspx?ID=5210 1 \N \N \N \N \N Skill \N Trained in Alcohol Lore, Trained in Cooking Lore, or Trained in Crafting Common \N \N +2862f923-2c82-482b-b6a7-bbc21c521625 Seasong {Merfolk} Sound carries far beneath the waves, and your people have strong, enchanting voices. \N /Feats.aspx?ID=5346 1 \N \N \N \N \N \N \N \N Common \N \N +975f37c2-2dab-4382-b84d-07426ba58faa Secret Speech {} Learn the secret language of a society. \N /Feats.aspx?ID=925 1 \N \N \N \N \N Skill \N Trained in Deception Uncommon \N \N +dd44973d-4c50-437c-9fd7-d562c9478b55 Seedpod {} Your body produces a nearly endless supply of hard seedpods. \N /Feats.aspx?ID=4497 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +7de7bbd8-0168-46f2-bf55-9467cfdc0aca Sensitive Nose {Kholo} Your large black nose isn't just for show. \N /Feats.aspx?ID=5595 1 \N \N \N \N \N \N \N \N Common \N \N +a894d589-d183-45d6-a420-89bdcc29fdd8 Sequestered Spell {Surki} You consumed so much of a type of magic as a larva that you can now cast it purely on instinct. \N /Feats.aspx?ID=5384 1 \N \N \N \N \N \N \N \N Common \N \N +8bfb65a9-57b7-4539-843d-a9f3babaa482 Serpent's Tongue {} You subconsciously flick your tongue through the air to taste the world around you. \N /Feats.aspx?ID=3985 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +52ea0359-f94f-4ad5-a23d-6827b32c5e22 Seven Changes Performance {} While kitsune are known for their magical illusion powers, you’re skilled at stage magic, especially costuming and quick changes. \N /Feats.aspx?ID=6879 1 \N Kitsune \N \N \N Ancestry \N Trained in Performance Common \N \N +f43139d9-a349-4d39-82e0-95c22ea8968f Shackleborn {} Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls. \N /Feats.aspx?ID=2451 1 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +8553c4b7-baa2-4fbe-915a-6ca19cefe1a2 Shadow Blending {Illusion,Occult,Shadow} You draw shadows close to create a shroud. reaction /Feats.aspx?ID=2502 1 \N Fetchling \N \N Trigger: A creature attempts a flat check to target you while you're concealed or hidden due to dim light or darkness. Ancestry \N \N Common \N \N +e8253514-0ece-4c0f-8b23-047b40baaa49 Shadow of the Wilds {} It’s difficult to notice your passage through wild areas. \N /Feats.aspx?ID=4498 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +ecaac1cf-c341-40e9-8696-12cc8897fc58 Shapechanger's Intuition {} A lifetime of experience helps you see through disguises. \N /Feats.aspx?ID=2621 1 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +f50604bd-88b7-4d08-98b3-f48c4e331265 Shard Strike {Impulse,Metal,Primal} Jagged metal shards form in the air and lash out from you. \N /Feats.aspx?ID=4254 1 \N \N \N Kineticist \N Class \N \N Common \N \N +ca98f49a-edfc-4e7f-b6dd-5b9afa68361c Share Thoughts {} You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers. \N /Feats.aspx?ID=977 1 \N Elf \N \N \N Ancestry \N Mualijae ethnicity, Ilverani ethnicity, or Vourinoi ethnicity Common \N \N +0a65d8f6-20d2-4cf1-b131-56c180e1a4a8 Shield Block {} Ward off a blow with your shield reaction /Feats.aspx?ID=5212 1 \N \N \N \N Trigger: While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. General \N \N Common \N \N +868da969-9539-4ee7-b437-f75e2077816e Shield Warfare {Guardian} You know how to use shields offensively far better than most. \N /Feats.aspx?ID=7835 1 \N \N \N \N \N \N \N \N Common \N \N +ad72204c-7ba2-42a9-9cac-dd6463037a1a Shiny Button Eyes {} You've polished your eyes to reflect the smallest details in dimmest light. \N /Feats.aspx?ID=3343 1 \N Poppet \N \N \N Ancestry \N \N Common \N \N +a4c2cbc9-b91a-4438-91df-5a5faf8fd374 Shisk Lore {} You hoard knowledge like a dragon hoards gold. \N /Feats.aspx?ID=2832 1 \N Shisk \N \N \N Ancestry \N \N Common \N \N +f9274638-fc9d-459c-902d-71c202e6e5e9 Shoony Lore {} Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times. \N /Feats.aspx?ID=1219 1 \N Shoony \N \N \N Ancestry \N \N Common \N \N +7d8267b7-d6c1-4ed7-819e-e17986140a3e Shore Step {} The shallows and tide pools have always called to you and let you pass unhindered. \N /Feats.aspx?ID=2971 1 \N \N \N Druid \N Class \N wave order Common \N \N +46551872-7c16-4747-8c62-06b00c057b93 Shoulder Check {Guardian} You hit a foe with your armor to throw them off balance. \N /Feats.aspx?ID=7836 1 \N \N \N \N \N \N \N \N Common \N \N +5c90b18b-cb91-49a7-949e-d6333b1884cb Shrouded Magic {} Choose one cantrip from the occult spell list. \N /Feats.aspx?ID=2503 1 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +e822bce9-52dd-42df-a0d8-13748ee07095 Shrouded Mien {} You're used to dealing with dangerous situations and sinister creatures. \N /Feats.aspx?ID=2504 1 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +451cc580-79a5-41bb-9995-258dc47cbf7e Sign Language {} Learn sign languages \N /Feats.aspx?ID=5213 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +728a7c9f-35fd-49cf-a87e-7c1256df2d56 Silent Stone {} You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness. \N /Feats.aspx?ID=3932 1 \N Oread \N \N \N Ancestry \N \N Common \N \N +f1e7dbd4-e19e-4fdb-972c-065d1c6db0a9 Sinister Appearance {} You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling. \N /Feats.aspx?ID=2556 1 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +8ced7d2a-30a5-44eb-9ba2-a2b28682d01c Skill Training {} Become trained in a skill \N /Feats.aspx?ID=5214 1 \N \N \N \N \N Skill \N Intelligence +1 Common \N \N +c74ea226-ca68-460f-8beb-2dc98c98071a Skill Training (Kingdom) {Kingdom} Become trained in a Kingdom skill \N /Feats.aspx?ID=3924 1 \N \N \N \N \N General \N \N Common \N \N +606e271a-312a-4e5e-b363-a88653bc1714 Skilled Herbalist {Centaur} You've been taught how to craft healing remedies with a variety of herbs and plants. \N /Feats.aspx?ID=5325 1 \N \N \N \N \N \N \N \N Common \N \N +72c84173-7964-4b75-bce7-cde478bdb0d3 Skittertalk {} You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids. \N /Feats.aspx?ID=2764 1 \N Anadi \N \N \N Ancestry \N \N Common \N \N +df343403-2d04-43d0-a472-03cd622c7328 Skull Creeper {} You wear skulls to demoralize foes. \N /Feats.aspx?ID=2424 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +2f19e4c0-ea74-43d1-a542-de9d8c0c6f43 Slag May {} Your mother was an iron hag known for physical prowess, and you have one violet or steel-gray eye. \N /Feats.aspx?ID=4533 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +49b9c4c1-66a1-46d9-aba1-2f4f42545834 Slink {} You can move through gloom with the speed of darkness. \N /Feats.aspx?ID=2505 1 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +ac6cf264-41ad-4e4a-8930-4aa563b6b0f5 Slither {} You are an expert at moving through extremely tight spaces. \N /Feats.aspx?ID=2382 1 \N Kobold \N \N \N Ancestry \N \N Common \N \N +7406c18d-8fb5-4287-894b-3156f2437a1b Small Speak {Surki} You understand the languages of most small insects and can speak to them. \N /Feats.aspx?ID=5385 1 \N \N \N \N \N \N \N \N Common \N \N +a74be7c6-7983-410d-be53-d43e414d750f Smashing Tail {} You have a tail that serves as a potent weapon. \N /Feats.aspx?ID=2535 1 \N Ganzi \N \N \N Ancestry \N \N Common \N \N +8ea2b077-41db-45a8-807a-e197875aa198 Smokesoul {} You have a connection to smoke and haze. \N /Feats.aspx?ID=2592 1 \N Sylph \N \N \N Ancestry \N \N Common \N \N +061a2459-2b45-498c-8dbf-7f8cc3db0ffb Snagging Strike {} You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. \N /Feats.aspx?ID=4773 1 \N \N \N Fighter \N Class \N \N Common \N \N +5ec1bd83-e030-40d6-8347-6800105e8e4b Snare Crafting {} You can use the Craft activity to create snares. \N /Feats.aspx?ID=6506 1 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +7bb2ac7d-f712-4dee-aea1-64d05dc6fa27 Snare Setter {} You are adept at the time-honored kobold art of making traps. \N /Feats.aspx?ID=5617 1 \N Kobold \N \N \N Ancestry \N Trained in Crafting Common \N \N +6b303707-e0f2-4c5b-90f5-c528314c9731 Sneaky {} Stealth is an important tool in your arsenal. \N /Feats.aspx?ID=5574 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +e4a94eb3-d341-4668-bae3-dff949c59fcd Snow May {} You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow. \N /Feats.aspx?ID=2332 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +d3dd80c0-3381-4016-8bec-71365a5abbed Sociable {} You’re extremely extroverted, and you often spend your time carousing or otherwise socializing. \N /Feats.aspx?ID=961 1 \N Half-Elf \N \N \N Ancestry \N \N Common \N \N +fe733769-66d4-4195-bd5e-a2494598a9a6 Social Camouflage {} You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself. \N /Feats.aspx?ID=4023 1 \N Vishkanya \N \N \N Ancestry \N \N Common \N \N +ea6e2445-b965-476e-8590-cd1c7f1b9742 Soothing Vials {} The healing chemicals in your versatile vials also help calm a patient's mind. \N /Feats.aspx?ID=5765 1 \N \N \N Alchemist \N Class \N chirurgeon research field Common \N \N +5db6a6f1-7b7b-46fc-bcbe-1fd8651ae1fe Speak with Bats {} You can ask questions of, receive answers from, and use the Diplomacy skill with bats. \N /Feats.aspx?ID=2634 1 \N Sprite \N \N \N Ancestry \N Nyktera heritage Common \N \N +dca12d72-0f1a-4d76-a781-b44767a06487 Specialty Crafting {} Gain bonuses to Craft certain items \N /Feats.aspx?ID=5216 1 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +5f0c33d3-1353-4561-ad53-16dd7f1c0858 Speedrun Strats {} Whenever you take a move action to Stride, you can attempt an Acrobatics check to roll forward. \N /Feats.aspx?ID=7598 1 \N \N \N \N \N \N \N \N Common \N \N +541bf0b9-4b04-47f5-adf4-27a8973c3186 Spellbook Prodigy {} You are particularly adept at learning spells to add to your spellbook. \N /Feats.aspx?ID=5025 1 \N \N \N Wizard \N Class \N Trained in Arcana Common \N \N +2bd66d87-247b-446b-bd07-3d5c290e68e3 Spelunker {} Living underground, you have learned to find your way without landmarks or even solid ground. \N /Feats.aspx?ID=2833 1 \N Shisk \N \N \N Ancestry \N \N Common \N \N +5ca6eabd-0c97-4133-bb62-42857d9b76d7 Spine Stabber {} The quills on your arms are particularly sharp and sturdy. \N /Feats.aspx?ID=2834 1 \N Shisk \N \N \N Ancestry \N \N Common \N \N +87558a08-ae76-48b9-a209-bf2e28bfe187 Spirit Coffin {} A hump forms on your back that allows you to attack and trap spirits. \N /Feats.aspx?ID=6862 1 \N Lizardfolk \N \N \N Ancestry \N \N Uncommon \N \N +122af1b3-8523-4690-b3c5-ed8a14fd2af6 Spirit Familiar (Animist) {Animist} When you attune to your apparitions during your daily preparations, you can choose to dedicate a small amount of your life force to allow one of them to physically manifest as a familiar, which gains the spirit trait. \N /Feats.aspx?ID=7123 1 \N \N \N \N \N \N \N \N Common \N \N +9ac31e52-6118-4909-9698-d91b6c3a8d08 Splinter Faith {} Your faith in your deity is represented in an extremely unusual way that some might call heretical.\r\n \N /Feats.aspx?ID=7596 1 \N \N \N Cleric \N Class \N \N Common \N \N +23fc8594-1ac5-4246-a14e-b5bd27495c1f Springsoul {Ardande} Your connection to elemental wood manifests as fresh blossoms, spring fruits, and the seeds of new life, and you harness this power to spread vitality and abundance. \N /Feats.aspx?ID=4314 1 \N \N \N \N \N Heritage \N \N Common \N \N +ec108796-0bd3-43b4-bd93-2cdbe7d8ed1a Sprite's Spark {} You can fling a portion of your magic at foes. \N /Feats.aspx?ID=2635 1 \N Sprite \N \N \N Ancestry \N \N Common \N \N +9e04e156-c1df-43a6-8ab6-4673660321da Squawk! {} You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas. reaction /Feats.aspx?ID=5676 1 \N Tengu \N \N Trigger: You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait. Ancestry \N \N Common \N \N +fde2d8de-f8f1-4eb3-9a6a-05569b3173c7 Star Orb {} Your magic has crystallized into a spherical stone. \N /Feats.aspx?ID=2622 1 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +de5f3fcb-23a0-4a05-b831-bb74fecbb1c5 Startling Appearance (Fleshwarp) {} Your appearance is enough to frighten without words. \N /Feats.aspx?ID=2519 1 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +c2dc6dab-f01b-4d53-90ed-509a7e0861f1 Steady Balance {} Maintain your balance in adverse conditions \N /Feats.aspx?ID=5217 1 \N \N \N \N \N Skill \N Trained in Acrobatics Common \N \N +501277c7-60f6-48b0-8af2-07e02c84f410 Steady on Stone {} Your connection to the earth makes natural uneven surfaces less of a hindrance for you. \N /Feats.aspx?ID=2569 1 \N Oread \N \N \N Ancestry \N \N Common \N \N +4ed38dd2-c848-440d-b456-28cf40e152c1 Steadying Stone {} The earth has taught you how to remain unyielding and firm. \N /Feats.aspx?ID=2972 1 \N \N \N Druid \N Class \N stone order Common \N \N +ebcade59-cc0f-44e0-863c-32c21bb7c9af Steelhoof {Centaur} You've girded your hooves in steel or other reinforcements aimed to inflict maximum damage. \N /Feats.aspx?ID=5326 1 \N \N \N \N \N \N \N Ironhoof Centaur heritage Common \N \N +87022fd4-8ed1-48a6-bab9-3e92e51a6dea Stepping Stones {Earth,Impulse,Manipulate,Primal} Disks of rock fly to points that you designate to make a new path. \N /Feats.aspx?ID=4223 1 \N \N \N Kineticist \N Class \N \N Common \N \N +58a2937a-62c4-444d-b452-cb9fc8c67597 Stifle Flames {} Your forestry experience helped you develop techniques for fighting wildfires. \N /Feats.aspx?ID=7678 1 \N \N \N \N \N Skill \N Trained in Nature or Trained in Survival Uncommon \N \N +4f139a65-ec8e-4e01-969b-ac374997c273 Stitch Flesh {} You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones. \N /Feats.aspx?ID=3495 1 \N \N \N \N \N Skill \N Trained in Medicine Common \N \N +c3a09318-ca42-40b3-839f-0b53afc0a65a Stoked Flame Stance {Evocation,Fire,Stance} You enter a stance of fast, fiery movements. \N /Feats.aspx?ID=2981 1 \N \N \N Monk \N Class \N \N Common \N \N +aaefc15a-4147-41d1-9cec-e2a43c024341 Stone Face {} You've mastered the art of composure, even in the face of fear. \N /Feats.aspx?ID=5575 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +d9a78c7b-fa56-489b-bcac-2210a9c78e1f Stonemason's Eye {} You understand the intricacies of stonework. \N /Feats.aspx?ID=4392 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +a9bf4336-6c6d-4122-99c6-6fa04a1e0425 Storm Born {} You are at home out in the elements, reveling in the power of nature unleashed. \N /Feats.aspx?ID=4712 1 \N \N \N Druid \N Class \N storm order Common \N \N +e0dee2a5-85ac-454d-9e3f-dfc966ff5a03 Storm's Lash {} Wind and lightning have always been friends to you. \N /Feats.aspx?ID=5677 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +a23164a7-7cc2-44d3-ab9d-37c524fca444 Stormsoul {} Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning. \N /Feats.aspx?ID=2593 1 \N Sylph \N \N \N Ancestry \N \N Common \N \N +8397a43e-1144-41f5-8180-e0dfb0c4a435 Story Crooner {} You're a talented story weaver and use your voice effectively. \N /Feats.aspx?ID=2645 1 \N Strix \N \N \N Ancestry \N \N Common \N \N +71d086d6-1c04-42ab-8349-6a04ede11229 Straveika {} You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth. \N /Feats.aspx?ID=5713 1 \N Dhampir \N \N \N Heritage \N \N Common \N \N +bff2f9aa-ad3c-4a5e-9699-a27b8cd32872 Streetwise {} Use Society to Gather Information and Recall Knowledge \N /Feats.aspx?ID=5218 1 \N \N \N \N \N Skill \N Trained in Society Common \N \N +32c9b816-cb96-40cb-bd4f-843e8eef0e13 Striking Retribution {} You have an appropriately intense hatred for alghollthus. \N /Feats.aspx?ID=2301 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +16a39ac9-5fab-43a2-af43-0b7f89adb962 Strix Defender {} Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds. \N /Feats.aspx?ID=2646 1 \N Strix \N \N \N Ancestry \N \N Common \N \N +c8b34ede-5a44-4b34-b42b-f135bbe9f64c Strix Lore {} You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement. \N /Feats.aspx?ID=2647 1 \N Strix \N \N \N Ancestry \N \N Common \N \N +7f43e7e8-7302-40d4-ac66-293ffab81482 Student of the Canon {} More accurately recognize the tenets of your faith or philosophy \N /Feats.aspx?ID=5219 1 \N \N \N \N \N Skill \N Trained in Religion Common \N \N +3417ee9d-7ca2-4313-be1b-4af1a52f6066 Studious Magic {} You've taken an interest in anadi arcane traditions. \N /Feats.aspx?ID=2765 1 \N Anadi \N \N \N Ancestry \N \N Common \N \N +dbbb568e-c7f7-4fac-a741-e140d719e7b0 Stumbling Stance {Stance} You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements. \N /Feats.aspx?ID=5982 1 \N \N \N Monk \N Class \N Trained in Deception Common \N \N +041dbbb5-4918-4f7c-8485-aa0abd0642ff Sublime Mobility {Nephilim} Your heritage has granted you either impressive athletic skill or a physical feature that aids in traversal. \N /Feats.aspx?ID=7202 1 \N \N \N \N \N \N \N \N Common \N \N +a315b9df-3058-40d0-8efe-e686c2cbb059 Subtle Theft {} Your thefts are harder to notice \N /Feats.aspx?ID=5220 1 \N \N \N \N \N Skill \N Trained in Thievery Common \N \N +a79a5dc3-f51d-4e7a-bf1a-1518bc3a8666 Sudden Charge {Flourish} With a quick sprint, you dash up to your foe and swing. \N /Feats.aspx?ID=4774 1 \N \N \N Fighter \N Class \N \N Common \N \N +b989005a-2a8a-49fe-9a41-20d83a40829e Sudden Mindfulness {} Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance. reaction /Feats.aspx?ID=4002 1 \N Vanara \N \N Trigger: You roll a success on a saving throw against an effect that would make you fascinated or dazzled. Ancestry \N \N Common \N \N +d38487c5-e796-4954-a98c-57c52515b90c Sudden Terror {} You leverage your body’s amorphous nature to spook others. \N /Feats.aspx?ID=6873 1 \N Poppet \N \N \N Ancestry \N Tsukumogami Poppet heritage Common \N \N +fb582a2e-d62f-4739-9461-391abd4e3585 Suli-Jann {} Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together. \N /Feats.aspx?ID=2583 1 \N Suli \N \N \N Ancestry \N \N Common \N \N +e22c60b3-e941-405d-99e4-d84994e2fadd Sunlit Vitality {Ardande} You gain nourishment through photosynthesis, like trees and other green plants. \N /Feats.aspx?ID=4315 1 \N \N \N \N \N \N \N \N Common \N \N +0f478fcd-bc96-4245-a7e3-5e927f27137a Sure Feet {} Whether keeping your balance or climbing, your feet easily find purchase. \N /Feats.aspx?ID=4461 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +6169cb46-07f3-457c-8f05-5b19b7dcd159 Surface Culture {} Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own. \N /Feats.aspx?ID=967 1 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +2419101d-fe06-4569-8aca-291b92cde109 Surface Skimmer {} By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants. \N /Feats.aspx?ID=2674 1 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +820564e9-1f3a-4156-b8d4-04b41b624329 Surki Lore {Surki} Either through the tales of elders in your settlement or through the messages thumped by those who oversaw your generation dig, you hold the knowledge of many surkis before you. \N /Feats.aspx?ID=5386 1 \N \N \N \N \N \N \N \N Common \N \N +19171540-4aba-4d4a-838a-256488f1ab46 Surki Weapon Familiarity {Surki} Surki weapons favor utility and practicality over grace and brutality. \N /Feats.aspx?ID=5387 1 \N \N \N \N \N \N \N \N Common \N \N +06277876-5ff4-49e5-a3a9-cfc3a12bb75f Survey Wildlife {} Identify nearby creatures through signs and clues \N /Feats.aspx?ID=5221 1 \N \N \N \N \N Skill \N Trained in Survival Common \N \N +2e7d9c25-a8a2-4b8c-b855-a17ceabd4222 Svetocher {} You were born to a moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion. \N /Feats.aspx?ID=5714 1 \N Dhampir \N \N \N Heritage \N \N Common \N \N +be2477a1-aaa2-4fe3-876c-934d7f37d470 Swift {} You move with the wind always at your back. \N /Feats.aspx?ID=2594 1 \N Sylph \N \N \N Ancestry \N \N Common \N \N +26a755da-0e6b-48b3-8d3c-a22798c1c7d7 Swimmer's Guidance {Merfolk} You're always ready to help those floundering in the water. \N /Feats.aspx?ID=5347 1 \N \N \N \N \N \N \N \N Common \N \N +60e04bd3-cb12-40a2-a0ec-10411eb2a486 Sword and Pistol {} You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. \N /Feats.aspx?ID=3159 1 \N \N \N Gunslinger \N Class \N \N Common \N \N +7033706f-9810-4392-9a60-d02d77b7f2ee Syncretism {} You have come to see the overlap between two deities’ teachings \N /Feats.aspx?ID=1186 1 \N \N \N Cleric \N Class \N you follow a deity Common \N \N +02942a7e-4f62-4ad1-93b1-90a2bff8d7ce Take Flight {"Awakened Animal"} Though it's not fully effective, much of your ability to fly has stayed with you. \N /Feats.aspx?ID=5304 1 \N \N \N \N \N \N \N Flying Animal heritage Common \N \N +8e0e5d7e-5ae3-4dd8-97b6-08d7df8ff777 Takedown Expert {} You've mastered combat practices that let you get up close and bring down perpetrators alive. \N /Feats.aspx?ID=5937 1 \N \N \N Investigator \N Class \N \N Common \N \N +0e98aeb5-b22f-4e53-a4a7-8c7d3a517cc6 Tame Animal {Exploration} Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators. \N /Feats.aspx?ID=3424 1 \N \N \N \N \N Skill \N Trained in Nature Uncommon \N \N +c4972269-554a-45c9-89bd-15059d746d62 Tamper {Manipulate} You tamper with a foe's weapon or armor, using a free hand. \N /Feats.aspx?ID=3049 1 \N \N \N Inventor \N Class \N \N Common \N \N +341f6b3f-19d3-4ddf-9fb0-660105c27a53 Tangle of Limbs {} Dokkaebi have a strong tradition of wrestling. \N /Feats.aspx?ID=6826 1 \N Goblin \N \N \N Ancestry \N \N Uncommon \N \N +f4cd2c85-0ea8-4ee8-bf2e-180e46071db5 Tangle-tongue's Wit {Yaksha} Your talent for language is a blessing from the yaksha makers of old. \N /Feats.aspx?ID=6973 1 \N \N \N \N \N \N \N \N Common \N \N +3c774314-e09b-491d-a5c8-f2c16bbc5437 Tanuki Lore {} Tanuki love to play two things: tricks and music. \N /Feats.aspx?ID=6933 1 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +115cc5f4-9046-4e0d-a761-73d815727546 Tap Into Blood {Concentrate} The power in your blood allows you to perform minor feats of magic. \N /Feats.aspx?ID=6090 1 \N \N \N Sorcerer \N Class \N \N Common \N \N +ce45bbe7-38bb-4d34-b5ab-fb249497ee5e Teakettle Form {} Your shapeshifting is advanced enough to take the form of not just creatures, but objects as well. \N /Feats.aspx?ID=6934 1 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +c7f2f4aa-9824-40e8-a429-f9234855fea0 Tengu Lore {} You learned skills for surviving in the place where your people were dispersed. \N /Feats.aspx?ID=5678 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +7a58e42d-0916-4924-ab10-17ef24bb4a06 Tengu Weapon Familiarity {} You gain access to all uncommon weapons with the tengu trait plus the katana, khakkara, temple sword, and wakizashi. \N /Feats.aspx?ID=5679 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +927ec594-9f83-4d80-83a1-d97bc48a8907 Terrain Expertise {} +1 to Survival checks in certain terrain \N /Feats.aspx?ID=5223 1 \N \N \N \N \N Skill \N Trained in Survival Common \N \N +a8068ac6-9481-490d-82fc-c6f5e51bd579 Terrain Stalker {} Sneak in certain terrain without attempting a check \N /Feats.aspx?ID=5224 1 \N \N \N \N \N Skill \N Trained in Stealth Common \N \N +8619899b-5499-4872-a0e8-e55d76412840 Terrifying Croak {Tripkee} You release a haunting croak that reminds those around you of their fears. \N /Feats.aspx?ID=5697 1 \N \N \N \N \N \N \N Trained in Intimidation Common \N \N +71e3bbaf-bb40-4462-ba27-facfccd319ba That's Odd {} When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. \N /Feats.aspx?ID=5938 1 \N \N \N Investigator \N Class \N \N Common \N \N +c2680495-4f5d-46c2-9d36-7e3d4ab17726 Theoretical Acumen {} You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths. free /Feats.aspx?ID=992 1 \N Gnome \N \N Trigger: You succeed at a skill check to Recall Knowledge to identify a creature. Ancestry \N \N Common \N \N +99c860b2-bbc1-4da9-a533-cfd560af3c94 Throat Pocket {} You’ve trained to use unique nagaji eating habits to your advantage. \N /Feats.aspx?ID=6888 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +f688cc5f-ecef-409a-89b1-69ba78de0635 Tidal Hands {Impulse,Overflow,Primal,Water} With an emphatic gesture, you create waves that rush out from you in the shape of your hands. \N /Feats.aspx?ID=4268 1 \N \N \N Kineticist \N Class \N \N Common \N \N +cbc6096d-a31e-48f7-84e7-a30247bb2f48 Tide-Hardened {} You're at home in the unpredictable tides. \N /Feats.aspx?ID=2609 1 \N Undine \N \N \N Ancestry \N \N Common \N \N +9a776186-20ae-4654-bbad-6d1eda3b8299 Tiger Stance {Stance} You enter the stance of a tiger and can make tiger claw attacks. \N /Feats.aspx?ID=5983 1 \N \N \N Monk \N Class \N \N Common \N \N +5f5e1310-d8eb-4879-8273-69fdefbbda81 Timber Sentinel {Impulse,Plant,Primal,Wood} A slim, symmetrical tree travels from the Plane of Wood. \N /Feats.aspx?ID=4284 1 \N \N \N Kineticist \N Class \N \N Common \N \N +2e66065a-07d3-4028-b548-12d297ee4b5c Tinkering Fingers {} You're trained in Crafting. \N /Feats.aspx?ID=5656 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +6ce8a406-2c1f-4f90-b885-8b4b44ba089a Titan Slinger {} You have learned how to use your sling to fell enormous creatures. \N /Feats.aspx?ID=4462 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +bf1c5750-9934-46f8-be65-e5051f33b13f Titan Wrestler {} Disarm, Grapple, Shove, or Trip larger creatures \N /Feats.aspx?ID=5226 1 \N \N \N \N \N Skill \N Trained in Athletics Common \N \N +ae90cc07-a65b-42bd-a0a6-269a03119327 Tooth and Claw {"Awakened Animal"} You've become adept with your born weapons. \N /Feats.aspx?ID=5305 1 \N \N \N \N \N \N \N \N Common \N \N +348d9b0b-093e-4597-b7b1-cfa2f7bcae8d Tough Skin {} Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait. \N /Feats.aspx?ID=3969 1 \N Kashrishi \N \N \N Ancestry \N Lethoci heritage or Xyloshi heritage Common \N \N +a114da41-f81d-4061-abe5-a7b5f88e8e1a Toughness {} Increase your maximum HP and reduce the DCs of recovery checks \N /Feats.aspx?ID=5227 1 \N \N \N \N \N General \N \N Common \N \N +0bba33cf-bcf9-484b-9450-91e96ac2169d Traditional Ways {} You are a fervent follower of the long-standing elven traditions established when your people returned to Kyonin. \N /Feats.aspx?ID=7656 1 \N Elf \N \N \N Ancestry \N \N Uncommon \N \N +0295804b-f326-4063-acdc-3f85769cb959 Train Animal {Downtime,Manipulate} Teach an animal a trick \N /Feats.aspx?ID=5228 1 \N \N \N \N \N Skill \N Trained in Nature Common \N \N +36026222-fa7b-4355-9afc-afdf952de2c7 Trap Finder {} You have an intuitive sense that alerts you to the presence of traps. \N /Feats.aspx?ID=4919 1 \N \N \N Rogue \N Class \N \N Common \N \N +c80d620a-d3f2-4ff8-89d9-581f5abdca86 Traveler's Counsel {Sarangay} On your travels, you’ve resolved countless disputes and counseled those in need. \N /Feats.aspx?ID=6916 1 \N \N \N \N \N \N \N Half Moon Sarangay heritage Common \N \N +8bb8f34d-8fb1-4356-ae9b-dd93da0d9908 Tremor {Earth,Impulse,Overflow,Primal} You unleash a small, localized tremor in a 10-foot burst within 30 feet. \N /Feats.aspx?ID=4224 1 \N \N \N Kineticist \N Class \N \N Common \N \N +ed602b33-01b3-41b7-ac36-5821106fc60e Trick Magic Item {Manipulate} Activate a magic item you normally can’t activate \N /Feats.aspx?ID=5229 1 \N \N \N \N \N Skill \N Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion Common \N \N +a894a000-8511-4330-a8e9-e7245ebefc34 Tripkee Lore {Tripkee} You are well versed in tripkee culture and tactics. \N /Feats.aspx?ID=5698 1 \N \N \N \N \N \N \N \N Common \N \N +39ea699a-7191-4314-98f5-b8c9b548d3da Tripkee Weapon Familiarity {Tripkee} You gain access to all uncommon weapons with the tripkee trait. \N /Feats.aspx?ID=5699 1 \N \N \N \N \N \N \N \N Common \N \N +2790b56d-6573-4ab7-8f91-77703d169869 Tumble Behind (Rogue) {} You tumble under and behind your foe, your rapid movement letting you catch them off guard. \N /Feats.aspx?ID=4920 1 \N \N \N Rogue \N Class \N \N Common \N \N +e2679655-373b-475d-941a-1d3f6a2d8eae Tupilaq Carver {} You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance. \N /Feats.aspx?ID=947 1 \N Human \N \N \N Ancestry \N You have a spellcasting class feature with the divine or primal tradition Uncommon \N \N +1aa3840d-d726-4cb3-8d47-dea0932120ea Tusks {} You have particularly long, jagged tusks perfect for tearing meat from bone. \N /Feats.aspx?ID=4519 1 \N Orc \N \N \N Ancestry \N \N Common \N \N +f44a7ba0-0cce-432d-90e4-250190a007fb Twilight Dweller {Yaoguai} You’re accustomed to shaded forests and caves. \N /Feats.aspx?ID=6994 1 \N \N \N \N \N \N \N \N Common \N \N +90c7955c-761f-4474-b493-f8e945ed4015 Twin Feint {} You use an attack with one weapon to distract your foe from a second attack coming at a different angle. \N /Feats.aspx?ID=4921 1 \N \N \N Rogue \N Class \N \N Common \N \N +1807817a-8760-48c1-aa74-ed213d2c0d79 Twin Stars {Exemplar,Ikon} Your divine spark embodies a primordial duality, and your ikon splits itself accordingly into two corresponding halves. \N /Feats.aspx?ID=7156 1 \N \N \N \N \N \N \N \N Common \N \N +ba6be876-33fa-42a5-966f-c8f313ef76eb Twin Takedown {Flourish} You swiftly attack your hunted prey with each of your weapons, potentially combining their damage into a single devastating attack. \N /Feats.aspx?ID=4864 1 \N \N \N Ranger \N Class \N \N Common \N \N +e1f6a776-e415-45ef-96da-6a2fd9068cd9 Twisting Petal Stance {Stance} Your body moves like a petal twisting on the wind, confounding your opponents while using their energy against them. \N /Feats.aspx?ID=7107 1 \N \N \N Monk \N Class \N Trained in Deception Common \N \N +0b772e58-9fba-4df2-bc5a-a2e761569777 Twitchy {} You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. \N /Feats.aspx?ID=1424 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +c73710ac-e91b-4e6d-8a8d-a23262c01961 Unassuming Dedication {} Your family instilled the values of care and patience into you from a young age. \N /Feats.aspx?ID=1015 1 \N Halfling \N \N \N Ancestry \N \N Uncommon \N \N +ff1cc5ff-eca4-440a-9e82-002bf73fe3ac Unbowed, Unbroken {Ardande} Your connection to elemental wood manifests as resilience—towering trees, rough bark, deep roots, and patient determination. \N /Feats.aspx?ID=7613 1 \N \N \N \N \N Heritage \N \N Uncommon \N \N +709e0b87-43d5-43c9-a29f-7c3ece4bac0d Unburdened Iron {} You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor. \N /Feats.aspx?ID=4393 1 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +567b85d4-44c3-4068-8cc4-b87e1be031c9 Uncanny Agility {} You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces. \N /Feats.aspx?ID=5680 1 \N Tengu \N \N \N Ancestry \N \N Common \N \N +bcc73a8b-70c9-4cdc-87d3-0b20619fbb81 Unconventional Weaponry {} You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. \N /Feats.aspx?ID=4480 1 \N Human \N \N \N Ancestry \N \N Common \N \N +a823e168-71b7-45fe-8ef6-a2be170e27ad Undaunted {} Your spirit has endured many challenges over its long existence. \N /Feats.aspx?ID=4499 1 \N Leshy \N \N \N Ancestry \N \N Common \N \N +25959e97-b307-48d4-8fd4-d31c9955d383 Undead Empathy {} Your relationship with undeath gives you a stronger bond with other undead. \N /Feats.aspx?ID=3535 1 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +cdd73549-edb4-45da-bfb6-08d071948af0 Undead Spotter {} Your studies of the undead have taught you tellale signs of a disguised undead creature. \N /Feats.aspx?ID=5240 1 \N \N \N Investigator \N Class \N \N Uncommon \N \N +6d483db6-e927-400f-8e13-f8c8e02b9559 Underwater Marauder {} Fight more effectively underwater \N /Feats.aspx?ID=5230 1 \N \N \N \N \N Skill \N Trained in Athletics Common \N \N +2508621f-654c-4a55-999c-8c772ec583b3 Underworld Investigator {} Your work as an investigator makes you familiar with the criminal element. \N /Feats.aspx?ID=5939 1 \N \N \N Investigator \N Class \N \N Common \N \N +4e397f46-5745-47d0-9b51-a41b4caa94c2 Unexpected Shift {} Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. reaction /Feats.aspx?ID=993 1 \N Gnome \N \N Trigger: You would take damage from an attack, spell, or other effect. Ancestry \N \N Common \N \N +cbaace38-ae9a-4823-83cd-ba1770869c4b Unfetter Eidolon {} You can allow your eidolon to travel far from your side. \N /Feats.aspx?ID=2893 1 \N \N \N Summoner \N Class \N \N Common \N \N +69feefe3-b380-4619-9ac9-ffa5d9f9a880 Unfettered Halfling {} You were either pressed into indentured servitude or shackled in a prison, but you've since escaped and have trained to ensure you'll never be caught again. \N /Feats.aspx?ID=4463 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +28e65365-c5c9-4bce-b197-ce52cd947db0 Unimpeded Step {} With a burst of divine liberation, your ally's movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground. \N /Feats.aspx?ID=5889 1 \N \N \N Champion \N Class \N liberation cause Common \N \N +cd19d3e9-863b-46ab-856f-d03c22902a9d Untamed Form {} You are one with the wild, always changing and adapting to meet any challenge. \N /Feats.aspx?ID=4713 1 \N \N \N Druid \N Class \N untamed order Common \N \N +751a70b0-42be-42fa-9709-ce6339dc34ee Unwavering Guide {Yaksha} Sharp-eyed and sure-footed, your presence is a boon to those you guide. \N /Feats.aspx?ID=6974 1 \N \N \N \N \N \N \N \N Common \N \N +ed360af5-e298-4519-b9fc-86129951b3c0 Unwavering Mien {} Your mystic control and meditations allow you to resist external influences upon your consciousness. \N /Feats.aspx?ID=4411 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +e00280cc-4bc4-40d1-8e4d-5be97641bf72 Vampire Lore {} You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors. \N /Feats.aspx?ID=5717 1 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +6d543b05-3187-4cac-a15f-28b7381aa762 Vanara Lore {} You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights. \N /Feats.aspx?ID=4003 1 \N Vanara \N \N \N Ancestry \N \N Common \N \N +773460fa-525c-480a-9c73-6e364d445e05 Vanara Weapon Familiarity {} You favor weapons steeped in vanaran tradition. \N /Feats.aspx?ID=4004 1 \N Vanara \N \N \N Ancestry \N \N Common \N \N +aba9bd4a-94a0-44b0-8e3a-396043bb255a Variable Core {Modification} You adjust your innovation's core, changing the way it explodes. \N /Feats.aspx?ID=3050 1 \N \N \N Inventor \N Class \N \N Common \N \N +1fe4019f-6926-4c1e-8677-0b6c2d870237 Veil May {} Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant. \N /Feats.aspx?ID=2333 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +c58e813b-396c-4248-863f-97b911bd3e2d Verdant Weapon {Exploration} You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon. \N /Feats.aspx?ID=4714 1 \N \N \N Druid \N Class \N \N Common \N \N +81f4fe0a-6126-419a-b1f1-02097a635ab0 Versatile Blasts {} Accessing a wider realm of elemental manifestations, you can make blasts with rare forms of your elements. \N /Feats.aspx?ID=4185 1 \N \N \N Kineticist \N Class \N \N Common \N \N +691596c5-ac21-446d-aaad-c7c68bb06794 Versatile Performance {} You can rely on the grandeur of your performances rather than ordinary social skills. \N /Feats.aspx?ID=4578 1 \N \N \N Bard \N Class \N polymath muse Common \N \N +21093bce-10a1-4e2d-a4c8-716e7aa60429 Very Sneaky {} Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. \N /Feats.aspx?ID=4446 1 \N Goblin \N \N \N Ancestry \N \N Common \N \N +f3ef982c-c9c0-48e6-b2f0-74f4d6d38844 Vestigial Magicsense {Surki} While most surkis' ability to taste magic fades once they metamorphose into their adult form—replaced by keener darkvision—you've retained some of this sense. \N /Feats.aspx?ID=5388 1 \N \N \N \N \N \N \N \N Common \N \N +f9cb7db1-c182-4c93-8120-6d26ae8dfc93 Vestigial Wings {} You possess small, weak wings that aid in balance. \N /Feats.aspx?ID=2536 1 \N Ganzi \N \N \N Ancestry \N \N Common \N \N +7e98c4bd-4432-4fba-a54e-63f094ed3706 Vibrant Display {} Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts. \N /Feats.aspx?ID=994 1 \N Gnome \N \N \N Ancestry \N Chameleon Gnome heritage Common \N \N +25e178d2-5be5-4874-a472-8028458c72df Vicious Critique {} You have an eye for detail and a mouth for pointing out flaws, which makes it all the easier to convince the merchants and crafters of King's Heart to help you. free /Feats.aspx?ID=4165 1 \N \N \N \N Trigger: You are about to attempt to Coerce a merchant or crafter. Skill \N Trained in Crafting; Trained in Intimidation Uncommon \N \N +f7d13221-bfb7-41db-9d2a-2f77453a3818 Vicious Incisors {} Your jaws unarmed attack deals 1d6 piercing damage instead of 1d4, and gains the backstabber trait. \N /Feats.aspx?ID=5657 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +1b92526e-b427-4f2a-b859-f1b9a8610c75 Vicious Swing {Flourish} You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. \N /Feats.aspx?ID=4775 1 \N \N \N Fighter \N Class \N \N Common \N \N +469d5ba2-d575-45ac-9883-1152582f8359 Vicious Vengeance {} While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more. \N /Feats.aspx?ID=5890 1 \N \N \N Champion \N Class \N iniquity cause Uncommon \N \N +b0e33570-e197-4fba-99af-281603bbff18 Vigorous Health {} You can withstand blood loss startlingly well. \N /Feats.aspx?ID=5576 1 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +4723736a-02fd-4a74-980b-2c63fab88e31 Viking Shieldbearer {} You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself. \N /Feats.aspx?ID=948 1 \N Human \N \N \N Ancestry \N \N Uncommon \N \N +d545207c-c4e8-418d-86fa-7980776786bd Virga May {} Born of a storm hag, you have one crystal-blue or rain-gray eye. \N /Feats.aspx?ID=2334 1 \N Changeling \N \N \N Heritage \N \N Common \N \N +095e1a2c-7718-467f-a396-024acd13e4bf Virtuosic Performer {} +1 with a certain type of performance \N /Feats.aspx?ID=5235 1 \N \N \N \N \N Skill \N Trained in Performance Common \N \N +66de5355-1a13-4210-9e87-bb72808cc951 Vishkanya Lore {} You deeply understand vishkanyan strengths and cultural traditions. \N /Feats.aspx?ID=4024 1 \N Vishkanya \N \N \N Ancestry \N \N Common \N \N +3c332544-22b4-4c83-8df3-1b187c3af2ea Vishkanya Weapon Familiarity {} You favor weapons historically used in subtle work and in ceremony. \N /Feats.aspx?ID=4025 1 \N Vishkanya \N \N \N Ancestry \N \N Common \N \N +049a2e64-8669-407f-a0f0-f21510780338 Voice of the Night {} You hear and understand the words of creatures you share the darkness with. \N /Feats.aspx?ID=5718 1 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +98755600-aeb9-4220-813c-a64030a2c52e Vow of Mortal Defiance {Auditory,Concentrate,Exemplar,Linguistic,Mental} Having seen the wreckage left by the gods and their servitors as they play in their great war of good and evil, you’ve come to the only reasonable conclusion: they all must be cut from their silken thrones. \N /Feats.aspx?ID=7157 1 \N \N \N \N \N \N \N You are not sanctified with the holy or unholy trait. Common \N \N +d176751b-7abd-42f4-8375-c40458edd8b7 Warped Reflection {Concentrate,Emotion,Fear,Mental,Visual} Due to your origins, your form is more flexible than most. \N /Feats.aspx?ID=3796 1 \N Reflection \N \N \N Ancestry \N \N Common \N \N +8aa26115-7895-47d5-b9d5-559e2a8e9844 Warren Friend {Downtime} You're adept at making contact with other ysoki. \N /Feats.aspx?ID=2425 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +9268a5b0-1101-4158-b5c9-7dfb133415da Warren Navigator {} You gain the trained proficiency rank in Survival. \N /Feats.aspx?ID=5658 1 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +b046543a-f83b-43d5-bde6-c83c32fc13c8 Wash Out {} Toxins seep out of your artificial body quickly. \N /Feats.aspx?ID=3344 1 \N Poppet \N \N \N Ancestry \N \N Common \N \N +032d305a-fc00-4820-bccc-077ae85b9e6e Watchful Gaze {Concentrate} You use your many eyes to look in all directions at once, making you extremely observant for a short period of time. \N /Feats.aspx?ID=2809 1 \N Goloma \N \N \N Ancestry \N \N Common \N \N +9cbf8a47-39b6-487d-8ee0-af681432d163 Watchful Halfling {} You pay close attention to the people around you, allowing you to more easily notice when they act out of character. \N /Feats.aspx?ID=4464 1 \N Halfling \N \N \N Ancestry \N \N Common \N \N +479c8256-5423-4e8c-bbbf-7571ee333ef6 Water Nagaji {} Much like a water naga, you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect. \N /Feats.aspx?ID=3986 1 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +811fb8d3-5dba-4349-acf6-c041557d5533 Wave Speaker {Merfolk} Being part fish yourself, you can speak the language of the sea. \N /Feats.aspx?ID=5348 1 \N \N \N \N \N \N \N \N Common \N \N +03ae5680-a59f-4afe-bf4a-73505ff1fe40 Waxed Feathers {} Your feathers are coated in a waxy substance that repels water. \N /Feats.aspx?ID=2436 1 \N Tengu \N \N \N Ancestry \N Wavediver Tengu heritage Common \N \N +fadd3e1d-bcb9-4e0e-8851-b86160a9eab8 Wayang Lore {} You can use your knowledge to enhance your performances or aid you in hiding. \N /Feats.aspx?ID=6953 1 \N Wayang \N \N \N Ancestry \N \N Common \N \N +16ea83b0-f959-4822-9971-8ffd162cafdd Wayang Weapon Familiarity {} You learned to fight with weapons that help you keep your distance or make the most of striking from shadows. \N /Feats.aspx?ID=6954 1 \N Wayang \N \N \N Ancestry \N \N Common \N \N +4f4fa5e5-527c-4d42-8904-a4c976075d0a Weapon Infusion {Infusion} With a signature flair, you shape blasts of elemental power into the form of a weapon, such as a sword made of whirling wind or a bow that shoots flames. free /Feats.aspx?ID=4186 1 \N \N \N Kineticist \N Class \N \N Common \N \N +1544a7c7-95e5-49c9-8b13-ab0c0b195dab Weapon Proficiency {} Become trained in a weapon type \N /Feats.aspx?ID=5239 1 \N \N \N \N \N General \N \N Common \N \N +38767cfd-be8a-4a89-8820-8543957ef5e5 Web Walker {} You have plenty of practice navigating webs. \N /Feats.aspx?ID=2766 1 \N Anadi \N \N \N Ancestry \N \N Common \N \N +60e9c945-ef54-4f4e-b094-9ea5d77f5990 Web Weaver {} You can produce a soft silk to weave into useful items. \N /Feats.aspx?ID=2767 1 \N Anadi \N \N \N Ancestry \N \N Common \N \N +296af657-6829-4744-8c12-caedb5da4593 Weight of Experience {Reincarnated,"Universal Ancestry"} The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket. \N /Feats.aspx?ID=5249 1 \N \N \N \N \N \N \N \N Rare \N \N +588af304-0bad-4639-9a88-eab4d1221429 Weight of Guilt {} Guilt clouds the minds of those who ignore your Glimpse of Redemption. \N /Feats.aspx?ID=5891 1 \N \N \N Champion \N Class \N redemption cause Common \N \N +f179d79f-d0ee-4ded-b01f-9914b50610f5 Well-Met Traveler {} You naturally adopt a pleasant and affable demeanor when meeting others. \N /Feats.aspx?ID=5549 1 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +2386233f-5018-43ff-b657-ea2e64f0edc1 Well-Versed {} You’re resilient to performative influences that aren’t your own. \N /Feats.aspx?ID=4579 1 \N \N \N Bard \N Class \N \N Common \N \N +11ccdf65-057c-4c23-bc45-816481d05bdf Whisper on the Wind {Air,Auditory,Illusion,Impulse,Linguistic,Primal} You speak in a whisper, a soft wind carrying your words far away. \N /Feats.aspx?ID=4209 1 \N \N \N Kineticist \N Class \N \N Common \N \N +f8aaab1c-79ce-4c70-878a-b85cc605cc38 Whispers of Weakness {Cursebound,Divine} Voices whisper to you how to best lay a creature low. \N /Feats.aspx?ID=6057 1 \N \N \N Oracle \N Class \N \N Common \N \N +f8f0fd2c-1c6f-4868-b100-6c18defe8284 Whitecape {} You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape. \N /Feats.aspx?ID=4005 1 \N Vanara \N \N \N Ancestry \N \N Common \N \N +3f905c69-6813-48f5-84f0-8f6b999393ef Widen Spell {Manipulate,Spellshape} You manipulate the energy of your spell, causing it to spread out and affect a wider area. \N /Feats.aspx?ID=4715 1 \N \N \N Wizard \N Class \N \N Common \N \N +e5e95eb1-f37f-498e-9645-6d1173a362db Wildborn Magic {} You have learned to access the old magic of wild places. \N /Feats.aspx?ID=978 1 \N Elf \N \N \N Ancestry \N \N Uncommon \N \N +3dd90173-398d-4df4-97ea-e6c3823c3551 Wilderness Born {} You’re at home in the wilderness and easily disappear into it. \N /Feats.aspx?ID=7614 1 \N \N \N \N \N \N \N ardande or plant Uncommon \N \N +fd14239e-5487-439f-bb59-5f00bffae2e0 Willing Death {} Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead. reaction /Feats.aspx?ID=2358 1 \N Duskwalker \N \N Trigger: An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the dying condition. Ancestry \N \N Common \N \N +a5594a88-4e17-4849-bc31-0adef548f624 Wind Pillow {} The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space. \N /Feats.aspx?ID=3933 1 \N Sylph \N \N \N Ancestry \N \N Common \N \N +33df7d5b-7c1b-4757-b856-8699889a6c39 Wind Tempered {} You are at home in tempestuous weather and accustomed to even the harshest winds. \N /Feats.aspx?ID=2595 1 \N Sylph \N \N \N Ancestry \N \N Common \N \N +fa0a458f-b280-43cc-b2fb-4da0ed027caa Winter Cat Senses {} Your eyes are keen and accustomed to winter conditions. \N /Feats.aspx?ID=2317 1 \N Catfolk \N \N \N Ancestry \N Winter Catfolk heritage Common \N \N +ef0b3304-ebc7-4ac0-a00c-7380f878a391 Winter's Clutch {Cold,Impulse,Primal,Water} Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet. \N /Feats.aspx?ID=4269 1 \N \N \N Kineticist \N Class \N \N Common \N \N +d70b87f4-20e4-49d1-88f4-6344877e4836 Wisdom from Another Life {Reincarnated,"Universal Ancestry"} You absorbed a wide variety of facts before you died. \N /Feats.aspx?ID=5250 1 \N \N \N \N \N \N \N \N Rare \N \N +9f2eb83c-a057-4588-b98b-9c94ea8b348e Witch Warden {} You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant. \N /Feats.aspx?ID=949 1 \N Human \N \N \N Ancestry \N \N Uncommon \N \N +38f47b57-6647-47b5-98dc-4de0ff911ba5 Witch's Armaments {} Your patron’s power changes your body to ensure you are never defenseless. \N /Feats.aspx?ID=4995 1 \N \N \N Witch \N Class \N \N Common \N \N +de045e0c-7f3a-439f-9866-aa61dd5faffd Wolf Stance {Stance} You enter the stance of a wolf, low to the ground with your hands held like fangs. \N /Feats.aspx?ID=5984 1 \N \N \N Monk \N Class \N \N Common \N \N +bcfbbaeb-5db5-4917-8356-db6dc974eb74 Woodcraft {} You have a innate familiarity with forested areas. \N /Feats.aspx?ID=979 1 \N Elf \N \N \N Ancestry \N \N Common \N \N +0650696d-cb4b-473f-8f97-b0f6f4956c74 Woodworker {Ardande} Denizens of the Plane of Wood take immense pride in the magnificent works of art they can craft from wood, and practicing your own woodcraft helps you feel a connection with your planar heritage. \N /Feats.aspx?ID=4316 1 \N \N \N \N \N \N \N \N Common \N \N +6dce83bd-cebd-4b29-9852-24410ab8b101 Yaoguai Historian {Yaoguai} You know extensively about your own kind. \N /Feats.aspx?ID=6995 1 \N \N \N \N \N \N \N \N Common \N \N +a3f40f2c-f4da-4c75-9770-e0ee30fbb69a You're Next {Emotion,Fear,Mental,Visual} After downing a foe, you menace another. reaction /Feats.aspx?ID=4922 1 \N \N \N Swashbuckler Trigger: You reduce an enemy to 0 Hit Points Class \N Trained in Intimidation Common \N \N +8f98baab-7436-4785-b2a4-153fd41e8626 You're So Cute! {"Awakened Animal"} You know how to put on the charm, doing playful tricks to win favor. \N /Feats.aspx?ID=5306 1 \N \N \N \N \N \N \N \N Common \N \N +03d4fc38-c825-4af7-ab06-814805e8e756 Zoophonic Communication {} Your studies have expanded your ability to parley and negotiate into the animal realm. \N /Feats.aspx?ID=5415 1 \N \N \N Bard \N Class \N zoophonia muse Common \N \N +77980b6c-62fa-484f-bb7c-afb3f704efc1 Acrobat Dedication {Dedication} You become an expert in Acrobatics. \N /Feats.aspx?ID=6240 2 \N \N \N \N \N Archetype \N Trained in Acrobatics Common \N \N +23666138-70ef-4e51-9584-c63413d75705 Acute Scent {} When your anger is heightened, your sense of smell improves. \N /Feats.aspx?ID=5812 2 \N \N \N Barbarian \N Class \N \N Common \N \N +b38784f9-1a23-4c5e-be25-fde49ffa4309 Adaptive Stratagem {Commander} Your constant training and strong bond with your allies allow you to change tactics on the fly. free /Feats.aspx?ID=7797 2 \N \N \N \N \N \N \N \N Common \N \N +f7eb76a6-dba3-4039-94b4-9e5754c434a2 After You {} You allow your foes to make the first move in a show of incredible confidence. free /Feats.aspx?ID=6135 2 \N \N \N Swashbuckler Trigger: You’re about to roll initiative. Class \N \N Common \N \N +15c3ea5c-2753-4d9a-baa4-55779aa1a95f Agent of All Holds {} Orcs across Belkzen recognize you as an honored lorekeeper. \N /Feats.aspx?ID=7650 2 \N \N \N \N Trigger: You critically fail a Diplomacy, Intimidation, or Performance check. Archetype \N Tattooed Historian Dedication Uncommon \N \N +1f091b5c-041e-45f2-b491-2b99d5d301dc Aggressive Block {Guardian} You push back as you block, knocking your foe away or off balance. free /Feats.aspx?ID=4776 2 \N \N \N Fighter Trigger: You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller Class \N \N Common \N \N +c6dfa6dd-ed5c-41ef-b04d-50bf133a35cb Alacritous Action {Evolution} Your eidolon moves more quickly. \N /Feats.aspx?ID=2894 2 \N \N \N Summoner \N Class \N \N Common \N \N +dcd3b152-c025-4747-aba7-3ae99472a8a6 Alchemist Dedication {Dedication,Multiclass} You put your alchemical interest into practice. \N /Feats.aspx?ID=6184 2 \N \N \N \N \N Archetype \N Intelligence +2 Common \N \N +66d49c1f-d0b8-45a4-9c8f-0639c5d748a0 Aldori Duelist Dedication {Dedication} Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. \N /Feats.aspx?ID=7899 2 \N \N \N \N \N Archetype \N trained in martial weapons Uncommon \N \N +1b16b566-1d44-4743-812f-511607f532d4 Alkenstar Agent Dedication {Dedication} You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. \N /Feats.aspx?ID=3568 2 \N \N \N \N \N Archetype \N Trained in Deception; trained at least one firearm Uncommon \N \N +6d078791-90c8-4dbd-9799-1c3b8e63c992 Alter Ego Dedication {Dedication} You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility. \N /Feats.aspx?ID=3807 2 \N \N \N \N \N Archetype \N Trained in Deception; Trained in Stealth Uncommon \N \N +de5bfd69-1960-48c8-893c-f7b05495b658 Amphibious Form {Evolution} Your eidolon adapts to life on land and underwater. \N /Feats.aspx?ID=2895 2 \N \N \N Summoner \N Class \N \N Common \N \N +1ff4661b-888a-4bb2-925f-7f51dadd4f83 Animal Empathy (Ranger) {} You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. \N /Feats.aspx?ID=4865 2 \N \N \N Ranger \N Class \N \N Common \N \N +ff17ba92-1485-49d0-a322-15a23d4a30f9 Animal Trainer Dedication {Dedication} You gain a young animal companion. \N /Feats.aspx?ID=1201 2 \N \N \N \N \N Archetype \N Trained in Nature Uncommon \N \N +90bac8e2-bb51-436b-9397-39c089abad71 Animist Dedication {Dedication,Multiclass} You have formed a bond with an apparition and can cast divine spells. \N /Feats.aspx?ID=7219 2 \N \N \N \N \N Archetype \N Wisdom +2 Common \N \N +fe047449-99fb-437d-8f25-811b1b293c4b Anoint Ally {Manipulate} You forge a mystical connection with an ally using a drop of your blood, allowing them to benefit from your magic. \N /Feats.aspx?ID=6091 2 \N \N \N Sorcerer \N Class \N \N Common \N \N +cc38fd16-8073-4a53-9fe4-523a0383f2dc Antagonize {} Your taunts and threats earn your foes' ire. \N /Feats.aspx?ID=6136 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +53f822d1-7f0f-414d-bb59-6241b691b13a Archaeologist Dedication {Dedication} You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. \N /Feats.aspx?ID=6246 2 \N \N \N \N \N Archetype \N Trained in Society; Trained in Thievery Common \N \N +b64adf6a-c387-414a-95cd-91d954805aa4 Archer Dedication {Dedication} You have familiarity with all weapons in the bow and crossbow weapon groups. \N /Feats.aspx?ID=6252 2 \N \N \N \N \N Archetype \N \N Common \N \N +dae289dc-00bd-4aa8-b1e6-ebcae27c707b Armored Stealth {} You have learned techniques to adjust and modify your armor and movements to reduce the noise you make. \N /Feats.aspx?ID=6461 2 \N \N \N \N \N Skill \N Expert in Stealth Common \N \N +685d7c61-672c-4199-8447-06db81124ea6 Artillerist Dedication {Dedication} Artillery is a team sport, where every member of the crew has to rely on the other members. \N /Feats.aspx?ID=3222 2 \N \N \N \N \N Archetype \N trained in martial weapons Common \N \N +4ae402af-3b26-4076-80f2-ff8e5fb9ca88 Assassin Dedication {Dedication} You've trained to assassinate your foes, and you do so with tenacity and precision. \N /Feats.aspx?ID=6257 2 \N \N \N \N \N Archetype \N Trained in Deception; Trained in Stealth Common \N \N +dd71a7e5-fe09-485c-9b4e-ad329ccdb76b Assisting Shot {Press} Using your last shot to gauge your accuracy, you can fire off a quick shot to interfere with a foe in combat. \N /Feats.aspx?ID=4777 2 \N \N \N Fighter \N Class \N \N Common \N \N +b665eee9-1c81-49ba-935e-9769dc0d67b9 Assured Identification {} You rarely misidentify an item. \N /Feats.aspx?ID=6462 2 \N \N \N \N \N Skill \N Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion Common \N \N +89b654c7-5728-415d-a3ad-7cc7eb1f8437 Athletic Strategist {} You know how to calculatedly manipulate joints and body weight. \N /Feats.aspx?ID=5940 2 \N \N \N Investigator \N Class \N Trained in Athletics Common \N \N +b8e4dbb5-0b28-4b9f-9adc-32d3146bf73c Aura Sight {Concentrate,Exploration,Secret} You've learned how to read the natural auras of other living creatures. \N /Feats.aspx?ID=3770 2 \N \N \N \N \N Skill \N Expert in Occultism Uncommon \N \N +c2733176-7a18-46f9-8f35-5051bd45682b Automatic Knowledge {} Recall Knowledge as a free action once per round \N /Feats.aspx?ID=5122 2 \N \N \N \N \N Skill \N expert in a skill with the Recall Knowledge action; Assurance in that skill Common \N \N +5c737c27-8781-48d5-b5a1-00f901187086 Automatic Writing {Concentrate,Exploration,Manipulate} When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand. \N /Feats.aspx?ID=3771 2 \N \N \N \N \N Skill \N Expert in Occultism Uncommon \N \N +63413173-093c-4c7e-951f-837776842331 Avenger Dedication {Dedication,Dedication} Your training regimen has given you particular advantages when it comes to enforcing the interests of your faith. \N /Feats.aspx?ID=7232 2 \N \N \N \N \N Archetype \N Avenger Common \N \N +fe26929c-f3cd-4428-8265-b7d0716a0818 Backup Disguise {} You have a specific disguise that you keep at the ready, worn underneath your outer garment. \N /Feats.aspx?ID=6463 2 \N \N \N \N \N Skill \N Expert in Deception Common \N \N +3edf0c7e-4a1d-4fc8-9369-d965809d7eb0 Barbarian Dedication {Dedication,Multiclass} You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. \N /Feats.aspx?ID=6190 2 \N \N \N \N \N Archetype \N Constitution +2; Strength +2 Common \N \N +f246edac-b87b-43f5-a56f-01ccd9811bac Bard Dedication {Dedication,Multiclass} You cast spells like a bard and gain the Cast a Spell activity. \N /Feats.aspx?ID=5057 2 \N \N \N \N \N Archetype \N Charisma +2 Common \N \N +c9b8e3fc-9505-412e-8165-5a93a6697625 Bashing Charge {Flourish} You smash, bust, and charge through solid obstacles without hesitation. \N /Feats.aspx?ID=5813 2 \N \N \N Barbarian \N Class \N Trained in Athletics Common \N \N +6f38c153-e26c-4292-a3bf-8d69986fd9e3 Basic Lesson {} Your patron grants you a special lesson, revealing a hidden facet of its nature. \N /Feats.aspx?ID=4996 2 \N \N \N Witch \N Class \N \N Common \N \N +bf2df0a7-9ac7-484d-a21e-8db238d2e460 Bastion Dedication {Dedication} You are particularly skilled at using a shield to protect yourself in combat. \N /Feats.aspx?ID=6262 2 \N \N \N \N \N Archetype \N Shield Block Common \N \N +9dd4838a-94dc-4d4e-b6ba-61ca4c04f2a2 Battle Harbinger Dedication {Class,Dedication} You have trained extensively in combat, battlefield tactics, and stamina, focusing on being an exceptional warrior for your faith in exchange for less time studying the traditional spells and scriptures. \N /Feats.aspx?ID=7505 2 \N \N \N \N \N Archetype \N battle creed Common \N \N +05c4fdba-243b-430c-9ae9-50159053f0e0 Battle Planner {} You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use. \N /Feats.aspx?ID=6464 2 \N \N \N \N \N Skill \N Expert in Warfare Lore Common \N \N +ce32297f-01f1-48ed-bbdd-13ec15877fa2 Beastmaster Dedication {Dedication} You gain the service of a young animal companion that travels with you and obeys your commands. \N /Feats.aspx?ID=6267 2 \N \N \N \N \N Archetype \N Trained in Nature Common \N \N +c8147c51-2a45-4996-b8a9-dc2909cfc688 Bestial Snarling {Auditory,Emotion,Fear,Mental} You can convey the subtle menace of a low growl or predatory rumble. \N /Feats.aspx?ID=5416 2 \N \N \N Bard \N Class \N zoophonia muse Common \N \N +42a43fd6-87c0-480c-b601-8e4a71e2bc5c Blackjacket Dedication {Dedication} You have entered the ranks of the Mercenary League and now wear the black uniform that’s the source of the organization’s popular epithet. \N /Feats.aspx?ID=7689 2 \N \N \N \N \N Archetype \N trained in medium armor and martial weapons Uncommon \N \N +85229b41-b815-4a2a-94c5-91a38e366766 Blade Brake {Manipulate} You plow your weapon into a floor, wall, or another sturdy surface, anchoring yourself in place. reaction /Feats.aspx?ID=4778 2 \N \N \N Fighter Trigger: You would be moved by a forced movement effect Class \N \N Common \N \N +3680cfe7-e77c-4683-a874-fdb9d2c25497 Blasting Beams {Attack,Deviant,Evocation,Magical} A directed beam of heat or an arc of lightning is one of the simplest ways to project energy. \N /Feats.aspx?ID=3780 2 \N \N \N \N \N \N \N \N Rare \N \N +8f604487-2b65-44b1-adb4-2054be5b41cf Bleed Out {Attack} You channel the residual energy from the last spell you cast into a ranged bloodletting. \N /Feats.aspx?ID=6092 2 \N \N \N Sorcerer \N Class \N \N Common \N \N +cecfd0f0-e532-46cf-bc7f-8fcd70ae9e44 Blessed One Dedication {Dedication} You are touched by a deity and gifted with the ability to alleviate the suffering of others. \N /Feats.aspx?ID=6277 2 \N \N \N \N \N Archetype \N \N Common \N \N +8f0624ff-27a6-4d5e-8592-aed27267202d Bloodrager Dedication {Class,Dedication} Drinking powerful blood has awakened magical potential within you. \N /Feats.aspx?ID=7239 2 \N \N \N \N \N Archetype \N Bloodrager Common \N \N +917cf4c1-38c0-4542-ba2a-f9f6fb376967 Bonded Animal {Downtime} An animal becomes permanently easier to command \N /Feats.aspx?ID=5127 2 \N \N \N \N \N Skill \N Expert in Nature Common \N \N +b0c25048-1762-42ff-9b35-3a6ebde6e4de Bone Spikes {Deviant,Evocation,Magical} Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body. \N /Feats.aspx?ID=3784 2 \N \N \N \N \N \N \N \N Rare \N \N +c6b40a0e-f210-47e8-adec-330fa38ab1ba Bounty Hunter Dedication {Dedication} When focused on finding your quarry, you’re relentless. \N /Feats.aspx?ID=6281 2 \N \N \N \N \N Archetype \N \N Common \N \N +eda9b2ce-a5c2-4999-a09f-b2268f472a7c Brandishing Draw {} You draw and attack with the same motion. \N /Feats.aspx?ID=6137 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +b2c9afde-6270-4523-ac16-947364e4f36a Bright Lion Dedication {Dedication} You are one of the Bright Lions, part revolutionary warrior, part undercover spy.\r\n \N /Feats.aspx?ID=2172 2 \N \N \N \N \N Archetype \N member of the Bright Lions; not a worshipper of Walkena; Trained in Stealth Uncommon \N \N +05b7c10c-b97e-4861-9279-5b390487f1ed Brutal Beating {} Your critical hits shakes your foes’ confidence. \N /Feats.aspx?ID=4923 2 \N \N \N Rogue \N Class \N ruffian racket Common \N \N +5876d58f-bfb6-45ed-aa4b-42dfa025441a Brutish Shove {Press} Using the momentum of your last attack to throw your weight into another, you make your opponent stumble back. \N /Feats.aspx?ID=4779 2 \N \N \N Fighter \N Class \N \N Common \N \N +58c64ada-41f1-42c5-a6ef-dd1fe6384736 Bullet Dancer Dedication {Dedication} You've learned how to synchronize traditional martial arts and guns. \N /Feats.aspx?ID=3235 2 \N \N \N \N \N Archetype \N expert in unarmored defense and trained in unarmed attack Uncommon \N \N +85d75455-7653-4345-b1d9-4877e88bc989 Call Implement {Arcane,Conjuration,Manipulate,Teleportation} You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you. \N /Feats.aspx?ID=3704 2 \N \N \N Thaumaturge \N Class \N \N Common \N \N +842f32cd-007f-4d60-a9e9-a7f04d6b9028 Call of the Wild {} You call upon the creatures of nature to come to your aid. \N /Feats.aspx?ID=4716 2 \N \N \N Druid \N Class \N \N Common \N \N +471d3e7d-b461-45f1-86d4-a1f4dbde42f1 Campfire Chronicler Dedication {Dedication} You’ve gained Isthralei’s attention and can now offer stories up to him \N /Feats.aspx?ID=7438 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +cc373a23-5b4b-422f-a1cc-3b757d96ecc4 Cantrip Casting {"Pervasive Magic"} You increase your ability to cast simple spells. \N /Feats.aspx?ID=3005 2 \N \N \N \N \N \N \N \N Rare \N \N +4f6b6ea8-aef6-4bd5-9fc3-092b842a1c59 Cantrip Expansion {} Study broadens your range of simple spells. \N /Feats.aspx?ID=4580 2 \N \N \N Wizard \N Class \N \N Common \N \N +01f7c526-9585-47be-bf62-bc9ab5b8fa2c Captain Dedication {Dedication} You become trained in your choice of Diplomacy or Intimidation; if you are already trained in both of these skills, you become trained in a skill of your choice. \N /Feats.aspx?ID=7994 2 \N \N \N \N \N Archetype \N Charisma +2; you don't have an animal companion, construct companion, or other companion that functions similarly Uncommon \N \N +4bd90812-0770-4083-82f7-96e00db98c5c Cathartic Mage Dedication {Dedication} You've learned to harness a particular emotion and mix it into your magic. \N /Feats.aspx?ID=2963 2 \N \N \N \N \N Archetype \N Charisma 14 or ability to cast spells from spell slots Uncommon \N \N +2beee9ac-e06f-4ca4-9eb5-0fe982246364 Cavalier Dedication {Dedication} You gain a young animal companion that serves as your mount. \N /Feats.aspx?ID=6286 2 \N \N \N \N \N Archetype \N Trained in Nature or Trained in Society Common \N \N +cae14b8c-b8af-4947-a808-2dc9294e7686 Celebrity Dedication {Dedication} The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. \N /Feats.aspx?ID=6298 2 \N \N \N \N \N Archetype \N \N Common \N \N +a59e942e-ccdc-4d26-82d6-7aab2a513da5 Certain Strategem {} You know exactly where to strike a foe to target their weak spots. \N /Feats.aspx?ID=5941 2 \N \N \N Investigator \N Class \N \N Common \N \N +54c3f2fe-94be-4370-ab07-6e066b490508 Champion Dedication {Dedication,Multiclass} Choose a deity. \N /Feats.aspx?ID=6196 2 \N \N \N \N \N Archetype \N Charisma +2; Strength +2 Common \N \N +e9c20bdb-a945-4584-a457-0258eec80e52 Charmed Life {} When danger calls, you have a strange knack for coming out on top. reaction /Feats.aspx?ID=6138 2 \N \N \N Swashbuckler Trigger: You attempt a saving throw, but you haven’t rolled yet. Class \N Charisma +2 Common \N \N +9e3a8e79-3552-4506-bbc2-da03cf93f3a6 Chromotherapy {Healing,Manipulate} You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light. \N /Feats.aspx?ID=3772 2 \N \N \N \N \N Skill \N Expert in Medicine Uncommon \N \N +41e6297f-a0e9-437f-a633-6bc08fe10673 Chronoskimmer Dedication {Dedication} You became partially unstuck from time and have learned how to manipulate your place in flow of time. \N /Feats.aspx?ID=3847 2 \N \N \N \N \N Archetype \N \N Rare \N \N +1d205cf4-9566-480c-8ff0-87b66466aa57 Clawdancer Dedication {Dedication} You've practiced the art of fighting with your natural claws, hooking them into prey and thrashing at targets surrounding you. \N /Feats.aspx?ID=5436 2 \N \N \N \N \N Archetype \N permanent unarmed claw or talon attack (such as one granted by your ancestry or a graft) Common \N \N +b7703803-5330-480b-b952-f1402a102455 Cleric Dedication {Dedication,Multiclass} You cast spells like a cleric. \N /Feats.aspx?ID=5066 2 \N \N \N \N \N Archetype \N Wisdom +2 Common \N \N +d46ea01d-f237-40d3-860e-a77dd8e789c5 Clever Gambit {} Your battle tactics are aided by assessing your foe’s capabilities and range. reaction /Feats.aspx?ID=4924 2 \N \N \N Rogue Trigger: Your Strike critically hits and deals damage to a creature you’ve identified with Recall Knowledge Class \N mastermind racket Common \N \N +80fea498-f7f6-4bd3-9c13-b6ef444183a3 Clockwork Reanimator Dedication {Dedication} You can animate corpses through cunning engineering. \N /Feats.aspx?ID=3645 2 \N \N \N \N \N Archetype \N Trained in Crafting Rare \N \N +0e154535-7463-4aeb-8fa8-8acf68db2717 Clotting Elixirs {} Your restorative concoctions have a clotting effect on the drinker's blood. \N /Feats.aspx?ID=5766 2 \N \N \N Alchemist \N Class \N \N Common \N \N +99e8aa58-16ab-409d-ad76-87c095cb7252 Collapse Armor {Manipulate,Modification} You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant. \N /Feats.aspx?ID=3051 2 \N \N \N Inventor \N Class \N armor innovation Common \N \N +94a6c9eb-8f46-4f72-ac1f-75fe06a6ff62 Collapse Construct {Manipulate,Modification} You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form. \N /Feats.aspx?ID=3052 2 \N \N \N Inventor \N Class \N construct innovation Common \N \N +9e1b962f-3614-410c-9a9f-fa6f690158f3 Combat Grab {Press} Using your prior attack to shift your opponent’s guard, you take another swing and grab them. \N /Feats.aspx?ID=4780 2 \N \N \N Fighter \N Class \N \N Common \N \N +0d08053b-d0a4-43a1-b498-69e268ca332e Commander Dedication {Dedication,Multiclass} You gain the tactics class feature like a commander and gain your own folio; this folio contains two common mobility or offensive tactics of your choosing. \N /Feats.aspx?ID=7886 2 \N \N \N \N \N Archetype \N Intelligence +2 Common \N \N +961ad268-cb15-4efc-8759-5a91ac6a0d9a Communal Crafting {} Other PCs can help you Craft \N /Feats.aspx?ID=5135 2 \N \N \N \N \N Skill \N Expert in Crafting Common \N \N +6ccd9f4a-00b2-42d8-8821-2fe7b80deffc Communal Healing {Healing,Vitality} You’re an exceptional conduit for vitality and, as you channel it through you, you can divert some to heal yourself or another creature. \N /Feats.aspx?ID=4648 2 \N \N \N Cleric \N Class \N \N Common \N \N +436aa1b8-f603-42f1-b936-c2d2fa156904 Conceal Spell {Animist,Concentrate,Spellshape} Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. \N /Feats.aspx?ID=4997 2 \N \N \N Wizard \N Class \N \N Common \N \N +6c8fa074-de48-4ef2-a92a-a6c96105e43c Conceited Mindset {} Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong. \N /Feats.aspx?ID=1668 2 \N \N \N Champion \N Class \N tenets of evil Uncommon \N \N +a2ee22c5-70cf-4a14-9f82-caf0d6ffdb4c Confabulator {} Reduce the bonuses against your repeated lies \N /Feats.aspx?ID=5136 2 \N \N \N \N \N Skill \N Expert in Deception Common \N \N +8ba1e909-d2a2-4ce2-a101-85627eaa3305 Consume Energy {Abjuration,Deviant,Magical} Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself. reaction /Feats.aspx?ID=3781 2 \N \N \N \N Trigger: An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type. \N \N \N Rare \N \N +43960fbe-b613-4f02-9aee-a1c1dc36ff26 Continual Recovery {} Treat Wounds on a patient more often \N /Feats.aspx?ID=5137 2 \N \N \N \N \N Skill \N Expert in Medicine Common \N \N +5b087704-e0a6-4608-a4c2-fecfd1e61abc Convergent Tides {Water} Your footwork is like the convergence of tides, granting your body supernatural power and fluidity. \N /Feats.aspx?ID=7466 2 \N \N \N Magus \N Class \N Arcane Cascade Uncommon \N \N +fed0b4d9-d3b9-49c6-b4f1-5c868147dafb Cooperative Crafting {} You've learned to make the most of working with others on your crafting projects, a must when working with the various guilds of Highhelm. \N /Feats.aspx?ID=4166 2 \N \N \N \N \N Skill \N Expert in Crafting Uncommon \N \N +40512221-4043-4c7b-a021-c83631f87bce Corpse Tender Dedication {Dedication} You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level. \N /Feats.aspx?ID=3883 2 \N \N \N \N \N Archetype \N Trained in Religion; evil alignment Uncommon \N \N +52d890c8-63ba-4941-9793-a14a84dd5e38 Covering Stance {Guardian,Stance} Your very presence on the field of battle protects nearby allies from harm. \N /Feats.aspx?ID=7837 2 \N \N \N \N \N \N \N \N Common \N \N +ee4491db-6819-4653-bb32-7a690750ad8a Criminal Connections {} Leverage your underworld connections for favors from criminals. \N /Feats.aspx?ID=2119 \N \N \N \N \N \N Skill \N \N Uncommon \N \N +57a8e61f-b655-471d-badb-b8a02a85823a Crossbow Infiltrator Dedication {Dedication} You have mastered stealthy weapons that allow you to strike carefully from a distance far enough to avoid reprisal, yet close enough to confirm your kills. \N /Feats.aspx?ID=7913 2 \N \N \N \N \N Archetype \N Trained in Stealth Common \N \N +e3ac259d-089a-4d61-a61c-91dfe6d50292 Crushing Grab {} Like a powerful constrictor, you crush targets in your unyielding grasp. \N /Feats.aspx?ID=5985 2 \N \N \N Monk \N Class \N \N Common \N \N +b0a3fd08-3752-479d-a47f-d2499fd5e7b0 Cultivator Dedication {Dedication} Through an esoteric, often exacting, regimen of meditation, diet, and exercise, you’ve learned to transform your body’s inner workings into a crucible of planar and spiritual energies. \N /Feats.aspx?ID=7085 2 \N \N \N \N \N Archetype \N Trained in Occultism Rare \N \N +966cfb1f-855f-445c-85e7-f2df37ef59e8 Curse Maelstrom Dedication {Dedication} A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended. \N /Feats.aspx?ID=3829 2 \N \N \N \N \N Archetype \N You are cursed or have previously been cursed. Rare \N \N +125f5302-7445-4e8c-93f2-85bbb95dcbab Dancing Leaf {} You are as light as a leaf on the breeze. \N /Feats.aspx?ID=5986 2 \N \N \N Monk \N Class \N \N Common \N \N +877ce1ee-f3ec-48e3-acd1-1d0f76565f26 Dandy Dedication {Dedication} You are a consummate student of dignity, etiquette, and fashion. \N /Feats.aspx?ID=6302 2 \N \N \N \N \N Archetype \N Trained in Diplomacy Common \N \N +fca92853-e33d-4138-9cf6-af2b47f12488 Defensive Armaments {} You use bulky firearms or crossbows to shield your body from your foes' attacks. \N /Feats.aspx?ID=3160 2 \N \N \N Gunslinger \N Class \N \N Common \N \N +98286272-40ba-46c7-97d1-ba24cdc1d7d4 Defensive Swap {Commander} You and your allies work together selflessly to protect each other from harm. reaction /Feats.aspx?ID=7798 2 \N \N \N \N Trigger: You or an adjacent willing ally are the target of an attack. \N \N \N Common \N \N +0864407e-de55-4aa8-8b8b-a38cc943a1c2 Demolition Charge {} You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area. \N /Feats.aspx?ID=1594 2 \N \N \N Alchemist \N Class \N \N Common \N \N +eae28a71-721f-45a5-8f6b-550bb64c660a Demolitionist Dedication {Dedication} You know how to set explosives to cause the maximum possible damage to buildings and other structures. \N /Feats.aspx?ID=3240 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +1ec3d49d-1fab-46e0-b08c-8ccf250d1326 Devoted Guardian {} You adopt a wide stance, ready to defend both yourself and your chosen ward. \N /Feats.aspx?ID=3623 2 \N \N \N Fighter \N Class \N \N Uncommon \N \N +be0826d5-8486-4b72-9a66-6b34e11bd4fc Directed Audience {} You can shape the area of your composition spells. \N /Feats.aspx?ID=4581 2 \N \N \N Bard \N Class \N \N Common \N \N +a654b151-e08d-44f3-af84-fc9e15e98a76 Discreet Inquiry {} You are subtle in your efforts to learn the things you need to know. \N /Feats.aspx?ID=6473 2 \N \N \N \N \N Skill \N Expert in Deception or Expert in Diplomacy Common \N \N +6a094c7e-116e-4c34-83fa-984a26b9213a Distracting Feint {} Your Feints are far more distracting than normal. \N /Feats.aspx?ID=4925 2 \N \N \N Rogue \N Class \N scoundrel racket Common \N \N +a520cef7-38de-4352-a8da-11bafad53295 Distracting Performance {} Your performances are especially distracting, allowing your allies to Sneak away with ease. \N /Feats.aspx?ID=6474 2 \N \N \N \N \N Skill \N Expert in Performance Common \N \N +33c37a76-1b82-4867-91f8-0655d8b74008 Divine Aegis {Divine} A barrier offers protection against other magic but leaves you exposed to divine energy. reaction /Feats.aspx?ID=6058 2 \N \N \N Oracle Trigger: You attempt a saving throw against a magical effect, but you haven’t rolled yet. Class \N \N Common \N \N +000dc297-b1ec-4790-8f1d-7a821e803f50 Divine Grace {} You call upon your deity's grace reaction /Feats.aspx?ID=5892 2 \N \N \N Champion Trigger: You attempt a save against a spell, but you haven’t rolled yet. Class \N \N Common \N \N +758e91b2-ee41-47a1-873f-d12a74c90185 Divine Health {} Your faith makes you resistant to disease, protecting you as you offer succor to the ill. \N /Feats.aspx?ID=5893 2 \N \N \N Champion \N Class \N \N Common \N \N +1334c37c-3436-4547-9ada-c72de8eaf314 Domain Acumen {} Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power. \N /Feats.aspx?ID=6059 2 \N \N \N Oracle \N Class \N \N Common \N \N +5af4da45-c07c-4e4f-88ee-fe12624524fe Dragging Strike {Press} You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer. \N /Feats.aspx?ID=1722 2 \N \N \N Fighter \N Class \N \N Common \N \N +4fa3346f-bd04-48a7-a1b6-67bec20a9e6f Dragon Disciple Dedication {Dedication} You choose to study or worship one type of dragon, and your focus grants you a measure of its power. \N /Feats.aspx?ID=1940 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +656b0cc5-fed6-4fe2-8611-5896825b64fa Drow Shootist Dedication {Dedication} Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. \N /Feats.aspx?ID=2683 \N \N \N \N \N \N Archetype \N \N Uncommon \N \N +1a940c09-cef8-473d-9bdc-80eafa9da3b9 Druid Dedication {Dedication,Multiclass} You cast spells like a druid. \N /Feats.aspx?ID=5073 2 \N \N \N \N \N Archetype \N Wisdom +2 Common \N \N +d9b4173f-f2ff-40ab-9dc9-7a352cbfa9b5 Dual-Weapon Warrior Dedication {Dedication} You're exceptional in your use of two weapons. \N /Feats.aspx?ID=6307 2 \N \N \N \N \N Archetype \N \N Common \N \N +db3e5912-67b0-48fd-9832-cdc7bb1de36a Dueling Acumen {} You're always ready for a new duel, and you've been trained to start and end fights quickly. \N /Feats.aspx?ID=7900 2 \N \N \N \N \N Skill \N Aldori Duelist Dedication Common \N \N +d5721fb0-43eb-4af2-9b2d-7510630c4e39 Dueling Parry (Fighter) {} You can parry attacks against you with your one-handed weapon. \N /Feats.aspx?ID=4781 2 \N \N \N Fighter \N Class \N \N Common \N \N +ef07bc7a-2a3a-41d0-9ea0-bef8440414bb Duelist Dedication {Dedication} You are always ready to draw your weapon and begin a duel, no matter the circumstances. \N /Feats.aspx?ID=6313 2 \N \N \N \N \N Archetype \N trained in light armor and simple weapons Common \N \N +6ad6eee4-cec7-488e-ba9c-bd95d909d9a9 Eagle Knight Dedication {Dedication} Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace. \N /Feats.aspx?ID=7666 2 \N \N \N \N \N Archetype \N Trained in Diplomacy; Trained in Society Uncommon \N \N +8749b18b-cd89-49c5-a4b5-37c9336bb81f Edgewatch Detective Dedication {Dedication} You're a specially trained detective for the Edgewatch guard precinct in Absalom.\r\n \N /Feats.aspx?ID=2193 2 \N \N \N \N \N Archetype \N Intelligence 14 or Wisdom 14 Uncommon \N \N +7d9eeec1-0bc3-4521-aa7e-d799aed30c7f Eerie Flicker {Conjuration,Deviant,Magical} Your body flickers momentarily into the Ethereal Plane reaction /Feats.aspx?ID=3788 2 \N \N \N \N Trigger: A enemy's Strike would hit you and you weren't already concealed, hidden, or undetected by that enemy. \N \N \N Rare \N \N +d417727d-bc4b-47a4-95b0-fc871a2ec261 Eldritch Researcher Dedication {Dedication} An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets. \N /Feats.aspx?ID=2658 2 \N \N \N \N \N Archetype \N Trained in Arcana; Trained in Occultism Uncommon \N \N +62fad5c5-1af6-423b-b432-49edb18aed25 Elemental Evolution {} The elemental power within you is more mutable and versatile than most. \N /Feats.aspx?ID=4353 2 \N \N \N Barbarian \N Class \N elemental instinct Common \N \N +a3be3c5c-ad13-4065-b7d4-6670cecfa11b Elemental Fist {} You can color your qi in bright elemental energy. \N /Feats.aspx?ID=5987 2 \N \N \N Monk \N Class \N _Inner Upheaval_ Common \N \N +23a95b07-daa7-4b51-97d3-1337b257d6c8 Elementalist Dedication {Class,Dedication} Each day when you make your daily preparations, you can attune yourself to one element of your choice from your elemental philosophy. \N /Feats.aspx?ID=4340 2 \N \N \N \N \N Archetype \N elemental magic Common \N \N +8df81d58-e72b-414c-a5a7-091194b82d42 Embed Aeon Stone {Downtime} You discover the secrets to embedding _aeon stones_ into your flesh. \N /Feats.aspx?ID=7483 2 \N \N \N \N \N Skill \N Trained in Crafting; Runelord Dedication Common \N \N +dc26e88c-179b-4681-8714-51ffa6f6a88e Emblazon Armament {Exploration} Carefully etching a sacred image into a physical object, you steel yourself for battle. \N /Feats.aspx?ID=4649 2 \N \N \N Cleric \N Class \N \N Common \N \N +3b5509a5-a3f4-4f15-983b-2610d1e59da7 Embodiment Of The Balance {Animist} Your place in the balance between the forces of life and entropy expands the spells you can pull from the spirit realms. \N /Feats.aspx?ID=7124 2 \N \N \N \N \N \N \N \N Common \N \N +ef23cfea-83fa-411e-961a-789ad99c0cb5 Emotional Push {Concentrate} You prepare to take advantage of your enemy’s sudden change in emotions. reaction /Feats.aspx?ID=4582 2 \N \N \N Bard Trigger: An enemy you’re aware of fails its save against an emotion spell Class \N \N Common \N \N +945c8508-0ef8-4bc2-9390-9e56b2366f1e Encouraging Words {Auditory,Linguistic,Mental,Stamina} You give an ally a quick pep talk, helping them recover. \N /Feats.aspx?ID=1210 2 \N \N \N \N \N Skill \N Trained in Diplomacy Common \N \N +04bfbab1-ec41-4347-aebe-ce3034c48131 Energy Ablation {Spellshape} As you direct destructive energy at a foe, you can divert some of its power into a protective barrier that shields you from harm. \N /Feats.aspx?ID=5026 2 \N \N \N Wizard \N Class \N \N Common \N \N +18f91a3e-86ee-4749-97be-cf9a99757306 Energy Fortification {} You learn Minkaian traditions about the void and know how to manipulate the five elements to fortify vitality and void energies in the body. \N /Feats.aspx?ID=7067 2 \N \N \N \N \N Skill \N Prepare Elemental Medicine; Expert in Occultism Uncommon \N \N +5545b129-5d6a-4cee-a14d-b8aaecdd1f06 Enhanced Familiar {Animist} You infuse your familiar with additional primal energy, increasing its abilities. \N /Feats.aspx?ID=4717 2 \N \N \N Wizard \N Class \N a familiar Common \N \N +6445ce05-4af3-4128-b3a2-eb926b56d4a9 Enjoy the Show {} You address an ally or any onlookers to your combat, flaunting to your foes how little attention they require. \N /Feats.aspx?ID=6139 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +0a607f73-f72e-41c8-9bcf-c58847154f94 Entreat with Forebears {} Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks. \N /Feats.aspx?ID=1812 2 \N \N \N Sorcerer \N Class \N a bloodline that corresponds with a creature trait Common \N \N +cf7d55e2-1d37-4ee4-87b0-fbdffa1d7e70 Esoteric Polymath {} You keep a book of occult spells, similar to a wizard’s spellbook, and can use its spells to supplement your spell repertoire. \N /Feats.aspx?ID=4583 2 \N \N \N Bard \N Class \N polymath muse Common \N \N +706a0ac8-70d6-4b14-a9b6-10a7051cb660 Esoteric Warden {} When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. \N /Feats.aspx?ID=3705 2 \N \N \N Thaumaturge \N Class \N Exploit Vulnerability Common \N \N +0b854546-6374-4270-9a73-55c295760c61 Exemplar Dedication {Dedication,Multiclass} A spark of inherent divine power has lit itself within you. \N /Feats.aspx?ID=7226 2 \N \N \N \N \N Archetype \N Strength +2 or Dexterity +2 Rare \N \N +7e6e0e2b-c39d-4630-adc6-b6f4295a7ad5 Exhort the Faithful {} Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions. \N /Feats.aspx?ID=6479 2 \N \N \N \N \N Skill \N Expert in Religion; follower of a specific religion Common \N \N +faf117ff-3f81-49bd-9c5a-30d2ec704d08 Expansive Spellstrike {} You can blast the energy of a spell out around the target of your attack. \N /Feats.aspx?ID=2849 2 \N \N \N Magus \N Class \N Spellstrike Common \N \N +12b3b823-ba8b-41fc-9775-cf08caae9879 Exploit Blunder {} By watching your foes closely, you can make the most out of their mistakes. reaction /Feats.aspx?ID=5942 2 \N \N \N Investigator Trigger: A creature you Devised a Stratagem against on your most recent turn fails or critically fails a Strike against you. Class \N \N Common \N \N +45d48e43-cbfb-485f-b855-fb6d1fde0906 Express Driver {Exploration} You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns. \N /Feats.aspx?ID=3141 2 \N \N \N \N \N Skill \N Trick Driver Dedication Common \N \N +68717e32-818e-46bf-ab18-657bb93e80be Eye of the Arclords {} The Arclords of Nex have achieved a unique mastery of magic. \N /Feats.aspx?ID=870 2 \N \N \N \N \N Skill \N Expert in Arcana; Arcane Sense Uncommon \N \N +dada3e39-42bb-4c27-9ad9-2f772d41f069 Eyes of the City {} You can track down targets with the help of locals. \N /Feats.aspx?ID=6482 2 \N \N \N \N \N Skill \N Trained in Diplomacy or Trained in Society Common \N \N +3208add8-b9bd-4f05-820a-b82f5a35b5bd Fake Out {Visual} With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat. reaction /Feats.aspx?ID=3161 2 \N \N \N Gunslinger Trigger: An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment. Class \N \N Common \N \N +01d524d9-4792-4283-bdee-b33b718ea40c Familiar Master Dedication {Dedication} You have forged a mystical bond with a creature. \N /Feats.aspx?ID=6328 2 \N \N \N \N \N Archetype \N \N Common \N \N +935f357e-0dff-49c2-93ef-f51f79c5edf8 Familiar Oddities {} Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you. \N /Feats.aspx?ID=3830 2 \N \N \N \N \N Skill \N Curse Maelstrom Dedication; Trained in Occultism or Trained in Curse Lore Common \N \N +59fecef1-0438-4da3-abb9-f2a0bc75a505 Familiar's Language {} You’ve learned to speak with your familiar and other creatures like it. \N /Feats.aspx?ID=4998 2 \N \N \N Witch \N Class \N a familiar Common \N \N +23a4fcf8-5cd3-4a13-b09c-5734e51aa5a2 Fan Dancer Dedication {Dedication} You sweep across the battlefield, manifesting both the gentle spring breeze and the crisp autumn gusts. \N /Feats.aspx?ID=7039 2 \N \N \N \N \N Archetype \N Trained in Performance Uncommon \N \N +e05038af-1744-4aab-a38f-bf01e574e46c Fane's Fourberie {Stance} Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic. \N /Feats.aspx?ID=2266 2 \N \N \N Swashbuckler \N Class \N \N Uncommon \N \N +603db156-6d33-4eb1-85ba-ef49426e9681 Favored Terrain {} You have studied a specific terrain to overcome its challenges. \N /Feats.aspx?ID=4866 2 \N \N \N Ranger \N Class \N \N Common \N \N +83197dd2-c762-4e74-8d27-55efbff6e3c1 Field Propagandist Dedication {Dedication} Having devoted your life to crafting propaganda, you know that winning the hearts and minds of soldiers can be a deciding factor in securing the successful outcome of a war. \N /Feats.aspx?ID=7922 2 \N \N \N \N \N Archetype \N Charisma +2; Trained in Deception; Trained in Diplomacy Common \N \N +40207dcc-b23f-4e81-88e6-1fe6e10ab4f4 Fighter Dedication {Dedication,Multiclass} You become trained in martial weapons. \N /Feats.aspx?ID=5081 2 \N \N \N \N \N Archetype \N Strength +2; Dexterity +2 Common \N \N +bc3d5d0f-1c8c-4aa0-9060-b228778e2954 Finishing Follow-through {} Finishing a foe maintains your swagger. \N /Feats.aspx?ID=6140 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +860b0307-7198-4081-9dc7-3aa6618e4325 Firework Technician Dedication {Dedication} You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. \N /Feats.aspx?ID=3245 2 \N \N \N \N \N Archetype \N Trained in Crafting Uncommon \N \N +bf04395b-c716-4f7a-8747-d7a3e226e371 First Frost {} The _gelid shard_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold. \N /Feats.aspx?ID=4096 2 \N \N \N \N \N Archetype \N \N Common \N \N +97f36d3d-9ec7-481d-9638-0adcbaef9f1b Fleeing Diversion {} You are quick to capitalize on your distractions. \N /Feats.aspx?ID=4122 2 \N \N \N \N \N Skill \N Expert in Deception Common \N \N +079bd957-525b-4781-bfb9-80d05aafb928 Flexible Spellcaster Dedication {Class,Dedication} You now have four cantrips per day instead of three. \N /Feats.aspx?ID=2994 2 \N \N \N \N \N Archetype \N flexible spell preparation Common \N \N +959393b4-ab3f-4f4f-aabc-0e6320aaff81 Folklorist Dedication {Dedication} You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative. \N /Feats.aspx?ID=3034 2 \N \N \N \N \N Archetype \N Trained in Performance Uncommon \N \N +bc621e7a-9662-4ab1-b3f6-a69a34646bd9 Force Fang {} You can turn your attack into an unerring blur of force. \N /Feats.aspx?ID=2850 2 \N \N \N Magus \N Class \N focus pool Common \N \N +a1212ae0-f031-4803-9f95-6203cc9c540e Fresh Ingredients {} It is amazing the difference fresh herbs can make. \N /Feats.aspx?ID=6340 2 \N \N \N \N \N Skill \N Herbalist Dedication Common \N \N +e5fefa55-c57b-4d3b-9389-cc328543f1f0 Furious Finish {Rage} Desperate to finish the fight, you pour all your rage into one final blow. \N /Feats.aspx?ID=5814 2 \N \N \N Barbarian \N Class \N \N Common \N \N +80d5c34a-b0c0-4466-8ca2-f34d2b94d9c9 Game Hunter Dedication {Dedication} You are skilled at tracking big game animals and similar creatures. \N /Feats.aspx?ID=3425 2 \N \N \N \N \N Archetype \N Trained in Survival Uncommon \N \N +41d87e12-4535-4663-a42e-33a6205d90e6 Geomancer Dedication {Dedication} You feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain. \N /Feats.aspx?ID=2995 2 \N \N \N \N \N Archetype \N Trained in Nature; ability to cast spells from spell slots; at least one spell with the air, cold, earth, fire, plant, or water trait Common \N \N +544a4632-5433-4bd4-a37d-e26770b67b6f Ghost Dedication {Dedication} You have risen as a shell of your former self, a spirit of mist and anguish. \N /Feats.aspx?ID=3496 2 \N \N \N \N \N Archetype \N You died and returned as a ghost. Rare \N \N +cfbc5160-40fa-4eac-924c-fa4bb1e608da Ghost Eater Dedication {Dedication} You have trained as a ghost eater, a hunter specialized in the destruction of spirits. \N /Feats.aspx?ID=2710 2 \N \N \N \N \N Archetype \N Trained in Occultism or Trained in Religion Uncommon \N \N +2330ec39-c3c5-44e5-a496-15e5d1f65814 Ghost Hunter Dedication {Dedication} You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. \N /Feats.aspx?ID=2277 2 \N \N \N \N \N Archetype \N Trained in Occultism or Trained in Religion Uncommon \N \N +dfd1a509-ca47-4680-9090-56f05cf8ed51 Ghostly Grasp (Deviant) {Deviant,Evocation,Magical} An invisible arm extends from you to grab and manipulate objects. \N /Feats.aspx?ID=3789 2 \N \N \N \N \N \N \N \N Rare \N \N +b96c1bb7-3f77-45f1-bd51-290bedb6d256 Ghoul Dedication {Dedication} You have succumbed to ghoul fever, dying and returning as a ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave. \N /Feats.aspx?ID=3504 2 \N \N \N \N \N Archetype \N You were killed by ghoul fever. Rare \N \N +51f559c1-ac12-4aaf-937d-1331270ab00f Glad-Hand {} Make an Impression on a target you’ve just met \N /Feats.aspx?ID=5153 2 \N \N \N \N \N Skill \N Expert in Diplomacy Common \N \N +c2b2b911-e3f9-4b99-9092-06f3a417c0e4 Gladiator Dedication {Dedication} You know how to turn combat into a form of entertainment. \N /Feats.aspx?ID=6333 2 \N \N \N \N \N Archetype \N Impressive Performance Common \N \N +b675fefa-0d5d-4997-bcda-443b4462597c Godless Healing {} With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise. \N /Feats.aspx?ID=869 2 \N \N \N \N \N Skill \N Battle Medicine; can't have a patron deity Common \N \N +e34e4799-a6b9-4818-b52b-a5606322e0b5 Grasping Spirits Spell {Animist,Apparition,Concentrate,Spellshape} Gaining substance from your magic, your apparitions increase the range of your spells, which then pull your enemy closer. \N /Feats.aspx?ID=7125 2 \N \N \N \N \N \N \N \N Common \N \N +78c33f8e-a0fb-44c9-9c97-48ba2c9f7121 Guardian Dedication {Dedication,Multiclass} You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. \N /Feats.aspx?ID=7892 2 \N \N \N \N \N Archetype \N Strength +2; Constitution +2 Common \N \N +da6a4be6-5c7b-473a-b38c-37ee379e561f Guerrilla Dedication {Dedication} You're skilled in subtle tactics and using the environment against your enemies. \N /Feats.aspx?ID=7931 2 \N \N \N \N \N Archetype \N Trained in Stealth; Trained in Survival Common \N \N +91c3380c-99a0-4c85-bb49-c94642b2e6ce Guiding Shot {Commander,Flourish} Your ranged attack helps guide your allies into striking your enemy's weak point. \N /Feats.aspx?ID=7799 2 \N \N \N \N \N \N \N \N Common \N \N +485dd0c0-f2dc-419e-b81a-caf9fccb44f3 Gunslinger Dedication {Dedication,Multiclass} You become trained in simple and martial crossbows and simple and martial firearms. \N /Feats.aspx?ID=3215 2 \N \N \N \N \N Archetype \N Dexterity +2 Uncommon \N \N +0d782a18-a420-4fa8-9d44-7ee7cb1bb116 Half-Truths {} You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions. \N /Feats.aspx?ID=4123 2 \N \N \N \N \N Skill \N Expert in Deception; Expert in Diplomacy Common \N \N +07e2e19d-7b0f-41e2-a28d-12308528c6fd Hallowed Necromancer Dedication {Dedication} You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead. \N /Feats.aspx?ID=3459 2 \N \N \N \N \N Archetype \N Expert in Religion; good alignment, able to cast spells using spell slots, able to cast at least one necromancy spell Uncommon \N \N +fe7a9d47-d392-4aba-9d76-68cf3f52e7a4 Hampering Stance {Aura,Guardian,Stance} You make it difficult for enemies to move past you. \N /Feats.aspx?ID=7838 2 \N \N \N \N \N \N \N \N Common \N \N +356904b7-6768-4490-9686-4be54d8086db Harrower Dedication {Dedication} You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead. \N /Feats.aspx?ID=4153 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +c92e5451-9327-4b5e-ac6d-ab15c909d924 Hellknight Armiger Dedication {Dedication} You have taken the first step to being a full Hellknight. \N /Feats.aspx?ID=907 2 \N \N \N \N \N Archetype \N member of a Hellknight Order; trained in heavy armor as well as your order's favored weapon Uncommon \N \N +87e5a281-7ec9-4802-b2f3-9eae284819bf Herbalist Dedication {Dedication} You can create natural remedies. \N /Feats.aspx?ID=6339 2 \N \N \N \N \N Archetype \N Natural Medicine; Trained in Nature Common \N \N +a4fb1ca1-6d53-4b8f-bade-b0cfacc57c8b Horizon Walker Dedication {Dedication} You've mastered travel within a specific type of terrain. \N /Feats.aspx?ID=1987 2 \N \N \N \N \N Archetype \N Trained in Survival Common \N \N +71e67f0a-8ec1-411c-af55-fbc46583f321 Hunter's Aim {Concentrate} When you focus on aiming, your attack becomes particularly accurate. \N /Feats.aspx?ID=4867 2 \N \N \N Ranger \N Class \N \N Common \N \N +5a22908a-923b-48d4-8d95-016ba76ed8e6 Hurl at the Horizon {Exemplar,Ikon} Your weapon flies from your hand as if propelled under its own power. \N /Feats.aspx?ID=7158 2 \N \N \N \N \N \N \N \N Common \N \N +9f64cf9c-0f3b-4f46-a678-9c0219c12495 Improvise Admixture {Concentrate,Manipulate} You scrounge together enough ingredients from what's left in your alchemist's toolkit to produce a few more versatile vials on the fly. \N /Feats.aspx?ID=5767 2 \N \N \N Alchemist \N Class \N \N Common \N \N +52508789-aaf3-4093-85bc-c3d77b11544f Intimidating Prowess {} Gain a bonus to physically Demoralize a target \N /Feats.aspx?ID=5163 2 \N \N \N \N \N Skill \N Strength +3; Expert in Intimidation Common \N \N +73341a58-f9aa-4914-999a-748cfe40a044 Intimidating Strike {Emotion,Fear,Mental} Your blow not only wounds creatures but also shatters their confidence. \N /Feats.aspx?ID=4782 2 \N \N \N Fighter \N Class \N \N Common \N \N +e079bfe6-6afb-45ff-9329-ce3af69adce0 Inventor {Downtime} Use Crafting to create item formulas \N /Feats.aspx?ID=5164 2 \N \N \N \N \N Skill \N Expert in Crafting Common \N \N +f8de84df-7c88-461d-b556-c776244fa01c Inventor Dedication {Dedication,Multiclass} You become trained in Crafting and inventor class DC. \N /Feats.aspx?ID=3112 2 \N \N \N \N \N Archetype \N Intelligence +3 Uncommon \N \N +67fd731a-d1b9-48d5-80a1-b901142e645f Investigator Dedication {Dedication,Multiclass} You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction. \N /Feats.aspx?ID=6203 2 \N \N \N \N \N Archetype \N Intelligence +2 Common \N \N +824e0b25-45b5-471f-b722-24a10d931afc Iridian Choirmaster Dedication {Dedication} When you take this dedication, choose one willing, non-minion ally to be your student in the ways of the Iridian Choir. \N /Feats.aspx?ID=7943 2 \N \N \N \N \N Archetype \N Trained in Occultism Uncommon \N \N +b43fedb0-20be-4113-82a3-45467d2bd5eb Juggle {Concentrate,Manipulate} You can Juggle items and still use your hands between tosses. \N /Feats.aspx?ID=1199 2 \N \N \N \N \N Skill \N Dexterity 16; Trained in Performance Uncommon \N \N +78db35ee-b326-4789-892c-960e53854058 Rebounding Toss {Flourish} You bounce your weapon off one foe to strike another. \N /Feats.aspx?ID=4785 2 \N \N \N Fighter \N Class \N \N Common \N \N +3ce92620-1df2-4c18-ae34-336c58736170 Juggler Dedication {Dedication} You become trained in Performance and gain the Juggle skill feat \N /Feats.aspx?ID=1187 2 \N \N \N \N \N Archetype \N Dexterity 14 Uncommon \N \N +632abda9-6025-4c2d-847a-e5cd4f80ae06 Kinetic Activation {} Rather than incantations and gestures, you can use your kinetic gate to directly unlock the potential of elementally empowered magic items. \N /Feats.aspx?ID=4187 2 \N \N \N Kineticist \N Class \N \N Common \N \N +eac096b9-88ff-41c8-8574-89545ca0cd24 Kineticist Dedication {Dedication,Multiclass} You become trained in kineticist class DC and impulse attack rolls. \N /Feats.aspx?ID=4333 2 \N \N \N \N \N Archetype \N Constitution +2 Common \N \N +6b0df7f5-bd2b-4c79-99fc-d164ac397c69 Kitharodian Actor Dedication {Dedication} You’ve studied classic Taldan theater and learned to embody various roles to a sublime degree. \N /Feats.aspx?ID=7456 2 \N \N \N \N \N Archetype \N Trained in Performance Rare \N \N +a4944828-eab4-4090-80d9-7b4190297c6f Lasting Coercion {} Coerce a target into helping you longer \N /Feats.aspx?ID=5166 2 \N \N \N \N \N Skill \N Expert in Intimidation Common \N \N +b17c5de2-95ed-4e18-9efa-ee4b55b6cd07 Lastwall Sentry Dedication {Dedication} Swear yourself as a sentry for the Knights of Lastwall. \N /Feats.aspx?ID=882 2 \N \N \N \N \N Archetype \N member of the Knights of Lastwall; Shield Block Uncommon \N \N +19cbff04-a26f-439a-8ce9-706657006d6b Lead Climber {} When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster. \N /Feats.aspx?ID=6491 2 \N \N \N \N \N Skill \N Expert in Athletics Common \N \N +96db88ea-267c-4cbc-93bc-c8d3d46e5fd3 Leap the Falls {Exemplar,Ikon} Reinforcing your legs with divine energy, you can leap the battlefield as powerfully as a salmon clearing a waterfall. \N /Feats.aspx?ID=7159 2 \N \N \N \N \N \N \N \N Common \N \N +a2e64c7c-1e07-4dba-927a-57c4ee54de2b Lepidstadt Surgeon Dedication {Dedication} Before everything else, before the blood and the monsters and the Stasian technology and the horror, you are a doctor. \N /Feats.aspx?ID=7472 2 \N \N \N \N \N Archetype \N Trained in Medicine; attended the University of Lepidstadt Uncommon \N \N +1f7954af-c81e-4576-8055-8769339d8ac3 Leverage Connections {} You know the right people who can get things done for you in certain circles. \N /Feats.aspx?ID=6493 2 \N \N \N \N \N Skill \N Courtly Graces or Streetwise; Expert in Society Uncommon \N \N +53ae071e-088d-4d82-b494-2e229fedfd4d Lightning Swap {Exemplar,Flourish} You have practiced quickly switching between combat styles and the equipment needed for them. \N /Feats.aspx?ID=4783 2 \N \N \N Fighter \N Class \N \N Common \N \N +ade542d1-57c1-42c1-8865-1122e8356d68 Linguist Dedication {Dedication} You have studied languages and their development. \N /Feats.aspx?ID=6344 2 \N \N \N \N \N Archetype \N You speak at least 3 languages Common \N \N +b49566bf-4cf9-4a3f-a5be-6061c1b84f96 Lion Blade Dedication {Dedication} Your Lion Blade spy training helps you conceal yourself and your identity. \N /Feats.aspx?ID=7724 2 \N \N \N \N \N Archetype \N member of the Lion Blades; Trained in Performance Uncommon \N \N +e8eb33c4-84dc-486d-ba94-7a6cf68ce8a5 Living Monolith Dedication {Dedication} Begin to process to become a living monolith. \N /Feats.aspx?ID=888 2 \N \N \N \N \N Archetype \N Ancient Osiriani and Sphinx languages; Trained in Crafting Uncommon \N \N +7a0a3c5d-fb57-487b-8b1d-310a50c896fe Living Vessel Dedication {Dedication} Whether willingly or not, you've become a vessel for a being of unimaginable power. \N /Feats.aspx?ID=3815 2 \N \N \N \N \N Archetype \N \N Rare \N \N +774b43c9-ddcf-40a7-a7c6-0ed25adb1e58 Loremaster Dedication {Dedication} You've compiled a vast repository of information that touches on nearly every subject. \N /Feats.aspx?ID=2000 2 \N \N \N \N \N Archetype \N trained in at least one skill to Decipher Writing Common \N \N +9002c33a-de1a-42ef-b5ec-8ad8712c00cd Loremaster's Etude {Fortune} You magically unlock memories, making them easier to recall. \N /Feats.aspx?ID=4584 2 \N \N \N Bard \N Class \N enigma muse Common \N \N +6ffa9e2c-b627-45b6-a9da-704a411218ea Lunge {} You attack an enemy at the edge of your reach. \N /Feats.aspx?ID=4784 2 \N \N \N Fighter \N Class \N \N Common \N \N +8e38fe64-7a46-4a27-9189-6b72dce147e3 Magaambyan Attendant Dedication {Dedication} You devote much of your study to halcyon magic. \N /Feats.aspx?ID=1102 2 \N \N \N \N \N Archetype \N Trained in Arcana or Trained in Nature; member of the Magaambya of attendant rank Uncommon \N \N +8a8f6d3d-2d4d-434b-b3ea-e8c2cc56ce81 Magic Warrior Dedication {Dedication} You have taken up a nameless mask and sworn the oath of the magic warriors. \N /Feats.aspx?ID=903 2 \N \N \N \N \N Archetype \N ability to cast focus spells Uncommon \N \N +9f12b33a-b713-4523-9df6-8cda60eb4e8b Magical Crafting {} Craft magic items \N /Feats.aspx?ID=5178 2 \N \N \N \N \N Skill \N Expert in Crafting Common \N \N +6244b4a2-bf14-444c-95cb-f5cad64c55f2 Magical Shorthand {} Learn spells quickly and at a reduced cost \N /Feats.aspx?ID=5179 2 \N \N \N \N \N Skill \N Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion Common \N \N +00293cfb-a3ad-4f1b-820b-8362d67de053 Magical Understudy {Evolution} Your eidolon evolves to cast spells. \N /Feats.aspx?ID=2896 2 \N \N \N Summoner \N Class \N \N Common \N \N +e59a1e56-0c75-40fa-a0cb-57f8e4157f02 Magus Dedication {Dedication,Multiclass} You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice. \N /Feats.aspx?ID=2945 2 \N \N \N \N \N Archetype \N Strength 14 or Dexterity 14; Intelligence 14 Common \N \N +6709c86d-ca2f-4337-9809-29c0029a97f9 Malleable Movement {} You shift the shape of your weapon to help you Leap farther and faster. free /Feats.aspx?ID=3863 2 \N \N \N \N Trigger: You Leap. Skill \N Mind Smith Dedication; Expert in Athletics Common \N \N +daa4a448-6af9-45ca-9377-d052abf70c0f Marshal Dedication {Dedication} You’ve combined your social skills and combat training to become a talented combat leader. \N /Feats.aspx?ID=6351 2 \N \N \N \N \N Archetype \N Trained in Diplomacy or Trained in Intimidation; trained in martial weapons Common \N \N +984ff236-4169-43ec-834a-d0121fbc36fe Martial Artist Dedication {Dedication} You have trained to use your fists as deadly weapons and can deliver devastatingly powerful blows with them. \N /Feats.aspx?ID=6364 2 \N \N \N \N \N Archetype \N \N Common \N \N +a864ca28-9497-4b4f-96bf-e489fe4709c5 Mauler Dedication {Dedication} You specialize in melee weapons that require two hands. \N /Feats.aspx?ID=6368 2 \N \N \N \N \N Archetype \N Strength +2 Common \N \N +50ab68cd-b072-4724-b267-39ef7fc9568d Meddling Futures {Cursebound,Divine} You open yourself to the guidance of whatever spirits or powers deign to help you. free /Feats.aspx?ID=6060 2 \N \N \N Oracle \N Class \N \N Common \N \N +3ab525ff-fbc3-4f54-ab91-53412327b624 Medic Dedication {Dedication} You become an expert in Medicine. \N /Feats.aspx?ID=6373 2 \N \N \N \N \N Archetype \N Battle Medicine; Trained in Medicine Common \N \N +05d758b7-dcd4-4a03-b753-f8d3cacaaa0c Mental Balm {Amp,Emotion,Mental} Your spells release soothing mental waves. \N /Feats.aspx?ID=3660 2 \N \N \N Psychic \N Class \N \N Common \N \N +5250f3fe-00a8-4453-9e45-329b0a1d0881 Mind Smith Dedication {Dedication} You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world. \N /Feats.aspx?ID=3862 2 \N \N \N \N \N Archetype \N \N Common \N \N +02b6309d-abff-4733-a26f-07abbabf7f52 Minor Magic {} You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition. \N /Feats.aspx?ID=556 2 \N \N \N Rogue \N Class \N \N Common \N \N +c89fc2de-1dbc-40c1-8768-76d7946209b9 Mobility {} You move without leaving an opening. \N /Feats.aspx?ID=4926 2 \N \N \N Rogue \N Class \N \N Common \N \N +efe802ee-f001-41ee-86b2-50a30738fc19 Monk Dedication {Dedication,Multiclass} You become trained in unarmed attacks and gain the powerful fist class feature. \N /Feats.aspx?ID=6210 2 \N \N \N \N \N Archetype \N Dexterity +2; Strength +2 Common \N \N +a6fec064-43a6-44df-884e-889a0e8aeea5 Monster Warden {} You understand how to defend yourself and others against your prey. \N /Feats.aspx?ID=4868 2 \N \N \N Ranger \N Class \N Monster Hunter Common \N \N +36ced51c-fac4-44c5-9bad-482c12884f09 Mortal Healing {} You grant greater healing when the gods don’t interfere \N /Feats.aspx?ID=1181 2 \N \N \N \N \N Skill \N Godless Healing, you follow the Laws of Mortality Common \N \N +b9a6ebca-8104-47b9-90ad-71c4e13c77f6 Multifarious Muse {} Your muse doesn’t fall into a single label. \N /Feats.aspx?ID=4585 2 \N \N \N Bard \N Class \N \N Common \N \N +a179e4ea-3f03-4811-9392-ff78b2010ff6 Mummy Dedication {Dedication} Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy. \N /Feats.aspx?ID=3520 2 \N \N \N \N \N Archetype \N you are dead and were mummified (by natural or ritualistic means) Rare \N \N +583f5232-734f-4bb2-878b-41c43992d3c1 Munitions Master Dedication {Class,Dedication} You have drilled enough with your light mortar to operate it with unrivaled efficiency. \N /Feats.aspx?ID=7958 2 \N \N \N \N \N Archetype \N light mortar innovation Uncommon \N \N +1be5cf4d-69f9-4231-8839-cb50571afe7a Nantambu Chime-Ringer Dedication {Dedication} You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes. \N /Feats.aspx?ID=3039 2 \N \N \N \N \N Archetype \N Trained in Performance; Trained in Society Uncommon \N \N +8f24cf4b-9d28-49ce-814c-d3be46b74022 Nimble Crawl {} Crawl at a faster rate \N /Feats.aspx?ID=5183 2 \N \N \N \N \N Skill \N Expert in Acrobatics Common \N \N +8aa04191-2b77-4f37-ab87-f39b436cbd40 No Escape {Rage} You keep pace with a retreating foe. reaction /Feats.aspx?ID=5815 2 \N \N \N Barbarian Trigger: An enemy within reach attempts to move away from you. Class \N \N Common \N \N +d0911347-2f3d-4f65-8714-eb45d099ca5a Nonlethal Spell {Manipulate,Spellshape} You can alter offensive spells to be less deadly. \N /Feats.aspx?ID=5027 2 \N \N \N Wizard \N Class \N \N Common \N \N +138fe400-49d5-4bbd-add1-c5a7ef42abba Oath of The Avenger {Oath} You’ve sworn an oath to punish wicked acts you witness. \N /Feats.aspx?ID=7517 2 \N \N \N Champion \N Class \N \N Common \N \N +817732bb-7280-4333-8ce8-6718a352da9a Oath of The Defender {Oath} During your daily preparations, you can swear an oath to defend against a certain kind of enemy during your deeds that day. \N /Feats.aspx?ID=7518 2 \N \N \N Champion \N Class \N \N Common \N \N +533325c7-2860-4da7-a15d-b6b8ada734da Oath of The Slayer {Oath} During your daily preparations, you can swear an oath to defeat, topple, or destroy a certain kind of enemy during your deeds that day. \N /Feats.aspx?ID=7519 2 \N \N \N Champion \N Class \N \N Common \N \N +3352cc86-b20f-431f-8ec0-33efaa994c4b Oatia Skysage Dedication {Dedication} Your study of the stars unlocks supernatural insights and magic. \N /Feats.aspx?ID=4064 2 \N \N \N \N \N Archetype \N Trained in Occultism Uncommon \N \N +476fb91d-501a-40d3-ab95-01f4dc40bcbc Oil Fire {Fire,Manipulate,Unstable} Your armor includes flame-resistant gauntlets with oil-filled finger joints. \N /Feats.aspx?ID=7073 2 \N \N \N Inventor \N Class \N armor innovation Common \N \N +dbd7b699-31e7-4b07-8cc5-1b3cdfb58560 Oozemorph Dedication {Dedication} You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies. \N /Feats.aspx?ID=2185 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +80e37407-7def-481b-bcec-0eddfd13be5a Oracle Dedication {Dedication,Multiclass} Choose a mystery. \N /Feats.aspx?ID=6217 2 \N \N \N \N \N Archetype \N Charisma +2 Common \N \N +7334536d-f9a1-413c-824c-24356d6a6ac1 Order Explorer {} You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. \N /Feats.aspx?ID=4718 2 \N \N \N Druid \N Class \N \N Common \N \N +5776e153-b4e8-4ac6-9d5a-7f9ac245b0c3 Ostilli Host Dedication {Dedication} You've bonded with an attached symbiote known as an ostilli. \N /Feats.aspx?ID=5451 2 \N \N \N \N \N Archetype \N Trained in Arcana or Trained in Nature Uncommon \N \N +f89b6074-cb50-410c-bf06-f8f2119bb176 Overwatch Dedication {Dedication} You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies. \N /Feats.aspx?ID=3118 2 \N \N \N \N \N Archetype \N expert in Perception Uncommon \N \N +f350495b-b554-4b54-ad04-b7d297313b31 Pactbinder Dedication {Dedication} The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation. \N /Feats.aspx?ID=3822 2 \N \N \N \N \N Archetype \N trained in Diplomacy as well as either Arcana, Nature, Occultism, or Religion Uncommon \N \N +79759a5f-6cb8-47b7-920f-8251d86ce807 Pactbound Dedication {Dedication} You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact. \N /Feats.aspx?ID=3414 2 \N \N \N \N \N Archetype \N Trained in Nature; Erutaki or Giant language, must have earned the trust of a saumen kar who initiates you into the archetype Rare \N \N +bd60b75e-aa00-4a4f-9252-72b27d5ef647 Palatine Detective Dedication {Class,Dedication} You have delved into the study of the occult and divine, becoming exceptionally skilled at identifying when such forces are at work. \N /Feats.aspx?ID=7557 2 \N \N \N \N \N Archetype \N investigator Uncommon \N \N +67b645e2-f00c-4933-95be-27a4020b2f2d Panic the Dead {Emotion,Fear,Mental} Vitality strikes terror in the undead. \N /Feats.aspx?ID=4650 2 \N \N \N Cleric \N Class \N \N Common \N \N +e44b057b-1162-4e29-b20a-1f4a49a15dad Pathfinder Agent Dedication {Dedication} You're a field agent of the globe-trotting Pathfinder Society. \N /Feats.aspx?ID=871 2 \N \N \N \N \N Archetype \N member of the Pathfinder Society Uncommon \N \N +c992228b-7fe3-42a3-b690-489475170668 Pei Zing Adept {} You’re practiced at timing preparations to the point where you can treat multiple patients at once. \N /Feats.aspx?ID=7068 2 \N \N \N \N \N Skill \N Prepare Elemental Medicine; Expert in Crafting, Herbalism Lore, or Expert in Medicine Uncommon \N \N +856847f3-6822-4a88-be54-315ca6a62eb7 Performer's Treatment {} With your experience as a performer, you can keep a set of medical tools handy at all times. \N /Feats.aspx?ID=7491 2 \N \N \N \N \N Skill \N Expert in Medicine; Expert in Performance Rare \N \N +3ac00b7f-1ccb-4e19-9d58-01d26cdda0ad Pernicious Poison {Additive} You can add a toxic additive to an alchemical poison to make it splash poison on its target. \N /Feats.aspx?ID=5768 2 \N \N \N Alchemist \N Class \N \N Common \N \N +504ad384-8954-461b-a106-6b92e2d39892 Person of Interest {} Sometimes, you need to follow the leads as they come in the middle of an investigation. \N /Feats.aspx?ID=5943 2 \N \N \N Investigator \N Class \N \N Common \N \N +5473c01f-2b80-463c-94cd-d2b62625d80f Phalanx Formation (Guardian) {Guardian} You know how to clear a line of fire for your allies. \N /Feats.aspx?ID=7839 2 \N \N \N \N \N \N \N \N Common \N \N +98a07924-7f3e-4a58-8947-c3152a04c7e5 Pirate Dedication {Dedication} As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on. \N /Feats.aspx?ID=6378 2 \N \N \N \N \N Archetype \N Trained in Intimidation Common \N \N +518b8617-fbd9-483f-b7fd-504707824a99 Pistol Phenom Dedication {Dedication} You catch an opponent off-guard by spinning your weapon. \N /Feats.aspx?ID=3251 2 \N \N \N \N \N Archetype \N trained in at least one type of one-handed firearm; Trained in Deception; Trained in Performance Uncommon \N \N +03625bc7-4946-49cb-85ee-15688c013980 Pistol Twirl {} Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks. \N /Feats.aspx?ID=3162 2 \N \N \N Gunslinger \N Class \N Trained in Deception Common \N \N +462bcf04-d64f-45b1-a0ee-f390c82a01b3 Poison Resistance {} Your affinity for the natural world grants you protection against some of its dangers. \N /Feats.aspx?ID=4719 2 \N \N \N Druid \N Class \N \N Common \N \N +cadd3249-98a7-489f-9436-ee98b3f259b7 Poisoner Dedication {Dedication} You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. \N /Feats.aspx?ID=6382 2 \N \N \N \N \N Archetype \N Trained in Crafting Common \N \N +48668ab9-c5a8-4a0f-b655-2612b6de12b2 Powder Punch Stance {Stance} You infuse your handwraps with black powder. \N /Feats.aspx?ID=3575 2 \N \N \N \N \N Archetype \N Martial Artist Dedication Uncommon \N \N +d0e0564c-2a6f-420c-b360-ba49821f6568 Powerful Leap {} Jump farther and higher \N /Feats.aspx?ID=5189 2 \N \N \N \N \N Skill \N Expert in Athletics Common \N \N +387a74ec-7566-4145-b48c-9d1671805f65 Predict Weather {Secret} By observing often subtle indicators in the environment, you may try to predict the day's weather. \N /Feats.aspx?ID=3907 2 \N \N \N \N \N Skill \N Trained in Survival Uncommon \N \N +99bc30f4-8b3b-4872-9193-2b1d96091502 Propelling Sorcery {} The force of your magic can be used to propel yourself or another. \N /Feats.aspx?ID=6093 2 \N \N \N Sorcerer \N Class \N \N Common \N \N +a0216a5d-7605-43d9-99cc-a910e55721bb Prophet of Kalistrade Dedication {Dedication} After induction into the ranks of the Kalistocrats, you learned the skills necessary to succeed in business and rise above others by following a set of detailed strictures. \N /Feats.aspx?ID=7680 2 \N \N \N \N \N Archetype \N trained in Mercantile Lore; Trained in Society; Charisma +2 Uncommon \N \N +19863bc2-f21a-4ef2-be55-fbbfdaaf6ca9 Psi Burst {Concentrate,Evocation,Mindshift,Occult,Psyche} With a passing thought, you direct violent psychic energies at a nearby creature. \N /Feats.aspx?ID=3661 2 \N \N \N Psychic \N Class \N \N Common \N \N +c922d3c3-a4a4-444c-b368-9f2969fc2ac7 Psychic Dedication {Dedication,Multiclass} You feel something awaken within your mind. \N /Feats.aspx?ID=3736 2 \N \N \N \N \N Archetype \N Intelligence 14 or Charisma 14 Common \N \N +41268235-fe84-45ee-8891-66e1cbfea176 Quick Contacts {} Spend only 1 day to use Connections or Criminal Connections. \N /Feats.aspx?ID=2144 \N \N \N \N \N \N Skill \N \N Common \N \N +89a735a1-0bb2-4bae-b397-b3f7d911f83b Quick Disguise {} Set up a disguise in less time \N /Feats.aspx?ID=5194 2 \N \N \N \N \N Skill \N Expert in Deception Common \N \N +13feb1c1-90c0-4474-8165-938bcd6cf288 Quick Draw {} You draw your weapon and attack with the same motion. \N /Feats.aspx?ID=4869 2 \N \N \N Rogue \N Class \N \N Common \N \N +10026fa7-84fe-466a-a411-a6e9dfaca4fc Quiet Allies {} Roll a single Stealth check when sneaking with allies \N /Feats.aspx?ID=5202 2 \N \N \N \N \N Skill \N Expert in Stealth Common \N \N +bd5c9adc-d992-4e43-b3a9-7656bba23a89 Raise Haft {Guardian} You know how to use the haft of larger weapons to block your enemies' attacks. \N /Feats.aspx?ID=7840 2 \N \N \N \N \N \N \N \N Common \N \N +e7fc9a61-dbf8-4f7e-9a1d-9796b33bbfe1 Ranged Combatant {Evolution} Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance. \N /Feats.aspx?ID=2897 2 \N \N \N Summoner \N Class \N \N Common \N \N +6564f782-d2ae-47b1-89c7-040c910763e5 Ranger Dedication {Dedication,Multiclass} You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. \N /Feats.aspx?ID=5087 2 \N \N \N \N \N Archetype \N Dexterity +2 Common \N \N +07fd6bbc-5d0a-4c45-b552-bc00dbd809c3 Rapid Assessment {Commander} You quickly evaluate your enemies. free /Feats.aspx?ID=7800 2 \N \N \N \N Trigger: You roll initiative. \N \N \N Common \N \N +66f3f3af-7d1e-4cb5-93c4-cdafe3a3b0b7 Rapid Mantel {} Pull yourself onto ledges quickly \N /Feats.aspx?ID=5203 2 \N \N \N \N \N Skill \N Expert in Athletics Common \N \N +429941a2-206d-40b3-b17b-65ed36dcf7af Rapid Response {} You work quickly in emergencies. reaction /Feats.aspx?ID=4651 2 \N \N \N Cleric Trigger: An ally is reduced to 0 Hit Points Class \N \N Common \N \N +12a3fb60-61e0-4cb6-a8e3-433b30ed3f68 Razmiran Priest Dedication {Dedication} You have earned entry to the priesthood of Razmir, either at the Exalted Lodge or another temple where Razmir’s holy masks are forged. \N /Feats.aspx?ID=7566 2 \N \N \N \N \N Archetype \N Trained in Crafting; Trained in Deception Uncommon \N \N +1cf4ca70-7dbb-474e-8e87-4b1f97cdca6b Reanimator Dedication {Dedication} You have dedicated your studies to the art of raising and commanding undead. \N /Feats.aspx?ID=3486 2 \N \N \N \N \N Archetype \N able to cast _animate dead_ with a spell slot Common \N \N +cb249877-b139-4857-b41a-0111620067a7 Red Mantis Assassin Dedication {Dedication} You have learned how to stalk your foes and slay them with a sawtooth saber. \N /Feats.aspx?ID=6519 2 \N \N \N \N \N Archetype \N trained in sawtooth sabers; worshipper of Achaekek; member of the Red Mantis assassins Uncommon \N \N +713a931e-5b73-48d2-b74e-3116481f06b8 Red-Gold Mortality {Exemplar,Ikon,Void} By channeling your divinity into a creature along with a strike, you can disrupt their ability to recover. \N /Feats.aspx?ID=7160 2 \N \N \N \N \N \N \N \N Common \N \N +11298798-c6a2-4d2b-a6b5-85de453118fe Reinforce Eidolon {} You buffer your eidolon. \N /Feats.aspx?ID=2898 2 \N \N \N Summoner \N Class \N \N Common \N \N +276f2514-859a-45a6-99e2-9ec2fbabc872 Release Spores {Deviant,Fungus,Magical,Poison} You create a miasma of spores. \N /Feats.aspx?ID=7626 2 \N \N \N \N \N \N \N \N Rare \N \N +ff7f9e86-6205-40bf-9656-10719b4e85e2 Relentless Stalker {Move} Stay adjacent to your prey when they attempt to move away. reaction /Feats.aspx?ID=867 2 \N \N \N Ranger Trigger: An adjacent creature you are hunting attempts to move away from you using an action that has the move trait. Class \N \N Uncommon \N \N +df93a7b1-99b4-4023-9dfc-7473ca805a80 Reliable Squire {} You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can. \N /Feats.aspx?ID=3624 2 \N \N \N Champion \N Class \N \N Uncommon \N \N +3844f686-f94f-45a6-bc02-54203c7de303 Resilient Mind {} You're firm in your convictions and have girded your mind against outside influence. \N /Feats.aspx?ID=3625 2 \N \N \N Cleric \N Class \N \N Uncommon \N \N +0b579233-9c71-4f92-b419-e555d59b8256 Retreating Finisher {Finisher} You make a calculated attack without letting down your guard. \N /Feats.aspx?ID=6141 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +7899129e-3d67-4de6-b411-2c9857228b30 Reverse Engineer {} You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them. \N /Feats.aspx?ID=3053 2 \N \N \N Inventor \N Class \N Expert in Crafting Common \N \N +a78b14f6-cf12-454b-a4ea-383195d32955 Revivifying Mutagen {Concentrate} You metabolize a mutagen to heal yourself. \N /Feats.aspx?ID=5769 2 \N \N \N Alchemist \N Class \N \N Common \N \N +324ac25e-4c0b-405e-883e-c60da8ae4024 Risky Reload {Flourish} You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality. \N /Feats.aspx?ID=3163 2 \N \N \N Gunslinger \N Class \N \N Common \N \N +747c66af-fde1-4aa5-ac4a-297ec01909cd Rivethun Emissary Dedication {Dedication} You’re a practicing Rivethun emissary, skilled at interacting and bonding with the spirits of living creatures. \N /Feats.aspx?ID=7571 2 \N \N \N \N \N Archetype \N Trained in Diplomacy; Trained in Religion Uncommon \N \N +2c21b552-d8ae-4de8-885c-5b1c08166f78 Rivethun Invoker Dedication {Dedication} You’re a practicing Rivethun invoker, able to enter a trance that connects you physically and mentally to surrounding spirits. \N /Feats.aspx?ID=7581 2 \N \N \N \N \N Archetype \N Trained in Athletics; Trained in Religion Uncommon \N \N +efdc3815-fbec-40ed-8ad2-550df500ddc8 Rivethun Involutionist Dedication {Dedication} You’re a practicing Rivethun involutionist, with a deep well\r\nof inner power. \N /Feats.aspx?ID=7588 2 \N \N \N \N \N Archetype \N Trained in Nature; Trained in Religion Uncommon \N \N +11a6e9c0-abbb-4ac1-8322-4ab103b02034 Robust Recovery {} Greater benefits from Treat Disease and Treat Poison \N /Feats.aspx?ID=5207 2 \N \N \N \N \N Skill \N Expert in Medicine Common \N \N +dc511235-d226-4ab1-a3de-2fd85261a5f4 Rogue Dedication {Dedication,Multiclass} You gain a skill feat and the rogue’s surprise attack class feature. \N /Feats.aspx?ID=5092 2 \N \N \N \N \N Archetype \N Dexterity +2 Common \N \N +7a754688-9dc6-425a-9769-e46a4943324a Rolling Landing {} You land with quick rolls that help you keep your momentum. \N /Feats.aspx?ID=6500 2 \N \N \N \N \N Skill \N Cat Fall Common \N \N +b03c46a3-65d2-4c96-9bca-fcac0a04ac98 Rotten Slurry {Attack,Deviant,Magical} You expel a glob of rotten, foul-smelling slurry from your torso, hand, or mouth at a foe. \N /Feats.aspx?ID=7627 2 \N \N \N \N \N \N \N \N Rare \N \N +aa9036a3-eead-4eb5-9e2c-6d1a3b931fa0 Runelord Dedication {Class,Dedication} Your connection to your sin suffuses all magic you use. \N /Feats.aspx?ID=7482 2 \N \N \N \N \N Archetype \N runelord Rare \N \N +99199863-371b-4208-8dd7-ba7aae1011ef Runescarred Dedication {Dedication} Overwhelming magic has branded your body with powerful runes. \N /Feats.aspx?ID=912 2 \N \N \N \N \N Archetype \N Trained in Arcana Uncommon \N \N +18f0d914-2351-424a-9aa9-6bafc0acedb8 Sanctify Water {} You imbue water with your deity's blessing. \N /Feats.aspx?ID=6502 2 \N \N \N \N \N Skill \N Expert in Religion; you follow a deity with “holy” or “unholy” sanctification Common \N \N +2929bb85-2b83-4c29-8e22-f1c033690595 Sanguimancer Dedication {Dedication} You can draw and manipulate energy from blood. You store life energy in the form of special temporary Hit Points and spend it to manifest powerful effects. \N /Feats.aspx?ID=7764 2 \N \N \N \N \N Archetype \N \N Rare \N \N +74c712c8-4bc2-427c-9273-261a5901daba Sap Life {Healing} You draw the life force out of your enemies. \N /Feats.aspx?ID=4652 2 \N \N \N Cleric \N Class \N \N Common \N \N +988c4387-bfc0-4b68-a51e-f302f4b4db08 Scatter Swarm {Magical} Your patron reaches through your familiar to magically disperse a group of smaller threats. \N /Feats.aspx?ID=5412 2 \N \N \N Witch \N Class \N \N Common \N \N +be28620d-5cbd-402f-8b34-7e247c8cc18a Scout Dedication {Dedication} You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. \N /Feats.aspx?ID=6394 2 \N \N \N \N \N Archetype \N Trained in Stealth; Trained in Survival Common \N \N +b9fc5541-55d1-4817-8331-edb49fc537f5 Scroll Trickster Dedication {Dedication} You've studied scrolls in depth. \N /Feats.aspx?ID=6400 2 \N \N \N \N \N Archetype \N Trained in Nature, Trained in Arcana, Trained in Occultism, or Trained in Religion Common \N \N +a82afde2-1d7a-4442-bd73-5abeaabf64e5 Scrounger Dedication {Dedication} While others need specialized tools and a dedicated space, you have found a way to build just about anything, anywhere. \N /Feats.aspx?ID=6405 2 \N \N \N \N \N Archetype \N Trained in Crafting Uncommon \N \N +7cdaba2a-b49b-4720-881a-74ffce4c84dd Searing Restoration {Fire,Healing,Manipulate,Unstable} They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. \N /Feats.aspx?ID=3054 2 \N \N \N Inventor \N Class \N \N Common \N \N +1515c6be-38e8-44fc-930e-3b4faad8f69b Second Wind {} You can enter a second rage, but afterward you need to catch your breath. \N /Feats.aspx?ID=5816 2 \N \N \N Barbarian \N Class \N \N Common \N \N +aa27525a-4f4c-4609-84f2-753f5f4177d4 Seneschal Witch Dedication {Class,Dedication} As you work to understand the connection with your missing patron, it’s increasingly easy to form bonds with those around you. \N /Feats.aspx?ID=7247 2 \N \N \N \N \N Archetype \N Seneschal Witch Rare \N \N +4b45c8fb-71f0-4f15-8eed-1bf3eab2ff8b Sentinel Dedication {Dedication} You have trained carefully to maximize the protective qualities of your armor. \N /Feats.aspx?ID=6409 2 \N \N \N \N \N Archetype \N \N Common \N \N +07a5b504-8abf-426c-af20-a02a3e67df4f Set-up Strike {Commander,Flourish} Your attack makes it difficult for your enemy to defend themselves against your allies' attacks. \N /Feats.aspx?ID=7801 2 \N \N \N \N \N \N \N \N Common \N \N +f0fb2fbd-f57b-4ac6-a469-f67a4178d003 Shadow Mark {} You have learned special tricks that help you follow individuals without them noticing you. \N /Feats.aspx?ID=6503 2 \N \N \N \N \N Skill \N Expert in Stealth Common \N \N +d0388ef3-5b9f-4cda-8f2c-ccd19ba10224 Shadowcaster Dedication {Dedication} You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic. \N /Feats.aspx?ID=3009 2 \N \N \N \N \N Archetype \N ability to cast spells Uncommon \N \N +00acc418-de41-44c2-b7e4-0b399eaef71b Shake It Off {Concentrate,Rage} You concentrate on your rage, overcoming fear and fighting back sickness. \N /Feats.aspx?ID=5817 2 \N \N \N Barbarian \N Class \N \N Common \N \N +869d527c-843e-4eb7-88b5-6f2aa71ceca2 Shared Stratagem {} The plans you make include your allies as well as yourself. \N /Feats.aspx?ID=5944 2 \N \N \N Investigator \N Class \N \N Common \N \N +11399526-b1d3-4d07-adcb-3db94526ccd3 Shield your Eyes {Guardian} You reflexively place your shield between your eyes and visual dangers. \N /Feats.aspx?ID=7841 2 \N \N \N \N \N \N \N \N Common \N \N +7c0bb6ab-0504-4469-a01d-358d89258529 Shielding Taunt {Flourish,Guardian} By banging loudly on your shield, you get the attention of even the most stubborn of foes. \N /Feats.aspx?ID=7842 2 \N \N \N \N \N \N \N \N Common \N \N +4c8ced79-a1ac-4da0-b50f-8f3ac8c05587 Shieldmarshal Dedication {Dedication} Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside. \N /Feats.aspx?ID=4040 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +43366b5a-a95b-46cd-846b-1f1af6129b6c Shooting Stars Stance {Stance} You enter a stance that lets you throw shuriken with lightning speed. \N /Feats.aspx?ID=5988 2 \N \N \N Monk \N Class \N Monastic Weaponry Common \N \N +77c337f5-5d42-458f-adfc-88be4a8eba36 Sleek Reposition {Press} While your opponent is still recovering from your prior attack, you snag its armor, clothing, or flesh to move it as you please. \N /Feats.aspx?ID=4786 2 \N \N \N Fighter \N Class \N \N Common \N \N +ca2e74be-ea66-4e7b-86b0-e8001e6c96dd Slippery Prey {} You're able to escape bonds more easily than others. \N /Feats.aspx?ID=6505 2 \N \N \N \N \N Skill \N Trained in Athletics or Trained in Acrobatics Common \N \N +8eb7cc26-1f36-42e9-b8bc-c56428f66def Smoke Bomb {Additive} You can add a tarry additive to an alchemical bomb to make it emit smoke. \N /Feats.aspx?ID=5770 2 \N \N \N Alchemist \N Class \N \N Common \N \N +feedc325-645e-44fc-b370-530db155aee2 Snare Hopping {} You can magically move your snares around. \N /Feats.aspx?ID=1766 2 \N \N \N Ranger \N Class \N Snare Crafting; warden spells Common \N \N +452cb85f-72ac-4c32-987b-1a2a78ebec6c Snarecrafter Dedication {Dedication} You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. \N /Feats.aspx?ID=6414 2 \N \N \N \N \N Archetype \N Trained in Crafting Common \N \N +146dc894-49ee-420b-b675-1b6304051a6a Sniping Duo Dedication {Dedication} You can choose one willing, non-minion ally to act as your spotter. \N /Feats.aspx?ID=3258 2 \N \N \N \N \N Archetype \N trained in at least one type of weapon in the crossbow or firearm groups; Trained in Stealth Common \N \N +9e56e664-7633-4b40-b3e6-40242b344629 Solid Lead {} Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture. \N /Feats.aspx?ID=5945 2 \N \N \N Investigator \N Class \N \N Common \N \N +0ebbf09f-b82a-4864-8275-01d50ad95579 Song of Strength {} Your performances inspire strength in your allies to aid them at physical tasks. \N /Feats.aspx?ID=4586 2 \N \N \N Bard \N Class \N warrior muse Common \N \N +2a81c4c9-c4c2-439f-971c-c0ef36f14d90 Sorcerer Dedication {Dedication,Multiclass} Choose a bloodline. \N /Feats.aspx?ID=6225 2 \N \N \N \N \N Archetype \N Charisma +2 Common \N \N +046087e5-4ce3-4c83-bc78-d7894801071b Soul Warden Dedication {Dedication} You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield. \N /Feats.aspx?ID=3466 2 \N \N \N \N \N Archetype \N Trained in Occultism or Trained in Religion; worships Pharasma or a psychopomp usher Common \N \N +c75e4af9-c307-4ba4-a1ea-b573e65b4f4b Soulforger Dedication {Dedication} You can manifest the power of your spirit in combat to realize your motivations. \N /Feats.aspx?ID=3016 2 \N \N \N \N \N Archetype \N Wisdom 14 or ability to cast divine spells Uncommon \N \N +855df3f2-936b-4988-b855-ab5a9a2a7936 Sow Rumor {Secret} You spread rumors, which may or may not be true, about a specific subject. \N /Feats.aspx?ID=6507 2 \N \N \N \N \N Skill \N Expert in Deception Uncommon \N \N +5f5958e8-cd77-4b42-b619-eedefaecfaa3 Spectral Dagger {Manipulate} By touching the _splinter of finality_ in your neck, you conjure a _spectral dagger_ into your hand that resembles the splinter wrapped in a crude hilt. \N /Feats.aspx?ID=7704 2 \N \N \N \N \N Archetype \N \N Common \N \N +198a19ae-366a-41ef-a99b-20ea6ddac59d Spell Parry {} You infuse magical power into your body or armaments to parry both physical and magical assaults. \N /Feats.aspx?ID=2851 2 \N \N \N Magus \N Class \N \N Common \N \N +900660ff-153b-469e-a760-5a7e2eab94f4 Spell Trickster Dedication {Dedication} Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects. \N /Feats.aspx?ID=3368 2 \N \N \N \N \N Archetype \N Able to cast spells; Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion Common \N \N +342cf1c5-487b-4084-94a2-364b61bfad66 Spellshot Dedication {Class,Dedication} You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air. \N /Feats.aspx?ID=3267 2 \N \N \N \N \N Archetype \N way of the spellshot Uncommon \N \N +8ab2dc76-1011-401a-9fd7-59f8ed72a4ad Spirit Sheath {Arcane,Conjuration,Extradimensional} You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam. \N /Feats.aspx?ID=2852 2 \N \N \N Magus \N Class \N \N Common \N \N +972cc774-be1c-4e85-9986-d14f18f1fd0b Spirit Speaker {Necromancy,Secret} You know that when an animal dies, its spirit lingers briefly before moving on. \N /Feats.aspx?ID=3423 2 \N \N \N \N \N Skill \N Expert in Nature Uncommon \N \N +2022c9b0-b417-4fc8-b8a8-c09c65dbe0d5 Spirit Warrior Dedication {Dedication} You’re a warrior who trains your spirit and body to work in perfect harmony, enhancing your attacks with your spiritual energy while fighting with a ferocious martial technique that combines blade and fist. \N /Feats.aspx?ID=7020 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +0927622e-0410-4a0c-b723-dfc209fa6e62 Spiritual Expansion Spell {Animist,Apparition,Concentrate,Spellshape} Your apparitions manifest to scatter the energy of your spell. \N /Feats.aspx?ID=7126 2 \N \N \N \N \N \N \N \N Common \N \N +6e79103d-062f-41b2-b2a7-8ebec1ac40c1 Sprout Fruit {Deviant,Healing,Magical,Plant} The plants covering your body sprout a single, ripe fruit. \N /Feats.aspx?ID=7630 2 \N \N \N \N \N \N \N \N Rare \N \N +aae4f5a9-f1e9-415a-92c3-64932e8a0e0e Staff Acrobat Dedication {Dedication} Gain bonuses when using your staff as an implement to aid Acrobatics and Athletics actions. \N /Feats.aspx?ID=1193 2 \N \N \N \N \N Archetype \N Dexterity 16; Trained in Acrobatics; Trained in Athletics; trained with at least one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as “your staff”) Uncommon \N \N +c99540fe-179c-416c-aad0-83557fa6fb7c Stalwart Defender Dedication {Dedication} You have completed your initial training in the ways of a stalwart defender. \N /Feats.aspx?ID=4172 2 \N \N \N \N \N Archetype \N trained in light armor Uncommon \N \N +57e790df-1943-41c2-94a1-433e46b8b3f3 Starlit Sentinel Dedication {Dedication} You’ve been chosen by one of the constellations of the Tian Xia zodiac. \N /Feats.aspx?ID=7033 2 \N \N \N \N \N Archetype \N \N Rare \N \N +d2dceb7d-fc11-4a6e-a182-437508f5fc86 Steed Form {Evolution} Your eidolon changes to make it particularly effective as your mount. \N /Feats.aspx?ID=2899 2 \N \N \N Summoner \N Class \N \N Common \N \N +06a00cbf-eb88-47d4-a38e-1755a3ace221 Sterling Dynamo Dedication {Dedication} You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail. \N /Feats.aspx?ID=3127 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +140c884b-cddb-4bdf-a0fc-4c2f1d9a9e5e Stone Brawler Dedication {Dedication} You've learned to call the primal power of elemental stone to your aid. \N /Feats.aspx?ID=4371 2 \N \N \N \N \N Archetype \N Constitution 14 Uncommon \N \N +ee8c4eeb-e2c5-4771-97b4-169fe42c61d7 Stonebound Dedication {Dedication} You bind yourself to the very essence of stone. \N /Feats.aspx?ID=4377 2 \N \N \N \N \N Archetype \N Constitution 14 Uncommon \N \N +8c77c110-5982-4c27-927a-a49a04262395 Strong Arm {} When you Strike with a thrown weapon, the weapon’s range increment increases by 10 feet. \N /Feats.aspx?ID=4927 2 \N \N \N Rogue \N Class \N \N Common \N \N +f33b2d25-a803-49e7-b6c6-5ba6f137d067 Student of Perfection Dedication {Dedication} You have joined one of the Houses of Perfection. \N /Feats.aspx?ID=900 2 \N \N \N \N \N Archetype \N powerful fist or expert in unarmed attacks; member of a House of Perfection Uncommon \N \N +37985f29-c29e-4225-9eed-6b586e56c9f8 Student of Water {Water} Following your studies of water, your qi stirs the water of the natural world. \N /Feats.aspx?ID=7494 2 \N \N \N Monk \N Class \N \N Uncommon \N \N +5929a625-9793-4ec3-aa28-ff4c6c218fda Stunning Blows {} The focused power of your flurry threatens to overwhelm your opponent. \N /Feats.aspx?ID=5989 2 \N \N \N Monk \N Class \N flurry of blows Common \N \N +268d3c07-40aa-48ab-8840-8a9eb5da07e0 Summoner Dedication {Dedication,Multiclass} You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. \N /Feats.aspx?ID=2953 2 \N \N \N \N \N Archetype \N Charisma 14 Common \N \N +5e8166c4-2be3-4cea-93f0-647d1733aa1f Swarmkeeper Dedication {Dedication} Your body has become a symbiotic hive for a swarm of crawling insects. \N /Feats.aspx?ID=5463 2 \N \N \N \N \N Archetype \N Trained in Nature Uncommon \N \N +a6e00e66-6631-4c7f-a24a-be1cabd02c0c Swashbuckler Dedication {Dedication,Multiclass} Choose a swashbuckler’s style. \N /Feats.aspx?ID=6233 2 \N \N \N \N \N Archetype \N Charisma +2; Dexterity +2 Common \N \N +6d8018a2-f7be-4cce-b159-8129bc55604e Tactical Expansion {Commander} Your folio is filled with tactics and techniques you’ve devised based on study and experience. \N /Feats.aspx?ID=7802 2 \N \N \N \N \N \N \N \N Common \N \N +216e7501-c8fd-46a4-a8a4-8a9758f117b6 Talisman Dabbler Dedication {Dedication} You are trained in the use of <%CONSUMABLES%19%> talismans <%END> and similar magical paraphernalia. \N /Feats.aspx?ID=6420 2 \N \N \N \N \N Archetype \N \N Common \N \N +a26d4d1a-f064-449f-af92-1527348df4be Talisman Esoterica {Esoterica} You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans. \N /Feats.aspx?ID=3706 2 \N \N \N Thaumaturge \N Class \N \N Common \N \N +fc0364d8-5423-437d-afb7-88a63a80380c Tattoo Artist {} You can craft tattoos, including magical tattoos. \N /Feats.aspx?ID=2962 2 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +4b7079b7-82e0-4f72-a40b-c5cc4c585b64 Tattooed Historian Dedication {Dedication} You become trained in Diplomacy or Performance; if you are already trained in both skills, you instead become trained in a skill of your choice. \N /Feats.aspx?ID=7647 2 \N \N \N \N \N Archetype \N Constitution +1; Trained in Belkzen Lore, Trained in Orc Lore, Trained in Orc Pantheon Lore, or (at the GM's discretion) a related Lore skill Uncommon \N \N +aedab6b7-5b89-439c-b224-3996a96239c3 Taunting Strike {Flourish,Guardian} The force of your blow causes your enemy to focus their attention on you. \N /Feats.aspx?ID=7843 2 \N \N \N \N \N \N \N \N Common \N \N +b1ef49c8-1242-444d-8481-3dbe07d40a4c Terrifying Resistance {} The spells of those you have Demoralized are less effective on you. \N /Feats.aspx?ID=6509 2 \N \N \N \N \N Skill \N Expert in Intimidation Common \N \N +a2c7e04c-2c48-4831-8581-edee5a7e3d35 Thaumaturge Dedication {Dedication,Multiclass} You've uncovered basic thaumaturgy. \N /Feats.aspx?ID=3743 2 \N \N \N \N \N Archetype \N Charisma 14 Common \N \N +2c7e823c-8831-459c-a2db-9c4594d47483 Vigilante Dedication {Dedication} You have two identities, each with its own name and abilities. \N /Feats.aspx?ID=6424 2 \N \N \N \N \N Archetype \N Trained in Deception Uncommon \N \N +b4cce7e5-6382-477b-9424-b8a5c5e7d34a Thlipit Contestant Dedication {Dedication} Grueling practice has strengthened your tongue or tail to the point where it's become a formidable weapon. \N /Feats.aspx?ID=5474 2 \N \N \N \N \N Archetype \N You have a long prehensile tongue or a tail. At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead. Common \N \N +1190d82f-41f6-400c-81b3-4f8f31250af5 Titan Swing {Deviant,Magical,Transmutation} Your limbs tense as you deliver a mighty swing. \N /Feats.aspx?ID=3785 2 \N \N \N \N \N \N \N \N Rare \N \N +9b3f1e9f-f6cb-43cd-9780-9c915f400959 Trick Driver Dedication {Dedication} You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling. \N /Feats.aspx?ID=3140 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +2b51dfc5-542a-4419-bc4b-34bedea2980c Triumphant Boast {} You relate a loud and impressive tale of your triumph over a formidable foe. \N /Feats.aspx?ID=3896 2 \N \N \N \N \N Skill \N Expert in Performance Rare \N \N +6ffa92bf-bd94-4f02-96a7-e03410f7646f Tumble Behind (Swashbuckler) {} Your tumbling puts your foes on the back foot. \N /Feats.aspx?ID=6142 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +f9ff1071-91a0-4ac3-82ba-38011e7ecd73 Tumbling Teamwork {} Your tumbling distracts a foe enough to create an advantage for one of your allies. \N /Feats.aspx?ID=6512 2 \N \N \N \N \N Skill \N Expert in Acrobatics Common \N \N +19c5ab51-9a33-4102-bc2d-54f9a628e2ba Turn Away Misfortune {Abjuration,Esoterica,Fortune,Manipulate,Occult} You perform a superstition, such as casting salt over your shoulder to ward off bad luck. reaction /Feats.aspx?ID=3707 2 \N \N \N Thaumaturge Trigger: You would attempt a roll affected by a misfortune effect. Class \N \N Common \N \N +1eb4685f-8e58-4ad7-95fd-abdebdb7e9b7 Turpin Rowe Lumberjack Dedication {Dedication} Your logging training has made you intimately familiar with all aspects of forestry. \N /Feats.aspx?ID=1232 2 \N \N \N \N \N Archetype \N Trained in Survival Uncommon \N \N +1b5a50ce-3bcd-4903-ac3e-de2ec0b9894a Tweak Appearances {} You can alter a creature's clothing to improve their social impact. \N /Feats.aspx?ID=927 2 \N \N \N \N \N Skill \N Expert in Crafting Uncommon \N \N +6c0c890e-9151-4505-95ab-2e05d8132ed1 Twilight Speaker Dedication {Dedication} You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion. \N /Feats.aspx?ID=4114 2 \N \N \N \N \N Archetype \N Trained in Society; you are an Ilverani elf Uncommon \N \N +343298be-3691-4658-8f2f-b730a1336371 Ulfen Guard Dedication {Dedication} Central to your Ulfen Guard training is the ability to protect an ally. \N /Feats.aspx?ID=7735 2 \N \N \N \N \N Archetype \N member of the Ulfen Guard; Trained in Athletics; Trained in Intimidation Uncommon \N \N +f0765f6b-dd66-4153-96e0-840214944160 Unbalancing Blow {} Interweaving attacks, you unbalance your foes. \N /Feats.aspx?ID=4928 2 \N \N \N Rogue \N Class \N thief racket Common \N \N +c4c32b53-1a09-4b4e-a6fa-dd4477f587ac Unbalancing Finisher {Finisher} You attack with a flashy assault that leaves your target off balance. \N /Feats.aspx?ID=6143 2 \N \N \N Swashbuckler \N Class \N \N Common \N \N +1226a781-ada6-43d7-a6c5-7f3094e6e5bd Undead Master Dedication {Dedication} You gain the services of an undead companion that travels with you and obeys your commands. \N /Feats.aspx?ID=3492 2 \N \N \N \N \N Archetype \N evil alignment Uncommon \N \N +ecfce5b4-b629-4721-809d-5afcae3cd566 Undead Slayer Dedication {Dedication} Your training has prepared you to recognize most undead on sight. \N /Feats.aspx?ID=3474 2 \N \N \N \N \N Archetype \N Trained in Religion Common \N \N +e1e0527e-d555-4b25-825c-68512a27d6ce Underground Network {} You're connected to groups that know what's going on in the streets, and you can get information out of them quickly. \N /Feats.aspx?ID=6514 2 \N \N \N \N \N Skill \N Streetwise; Expert in Society Uncommon \N \N +f3d8072a-7922-46a0-9c2d-343266704192 Underhanded Assault {} You capitalize on the distraction provided by an ally. \N /Feats.aspx?ID=4929 2 \N \N \N Rogue \N Class \N Trained in Stealth Common \N \N +ad19f88b-3029-4b4d-8e04-4cb41240dbd2 Unexpected Sharpshooter Dedication {Dedication} Who needs skill when you've got dumb luck? \N /Feats.aspx?ID=3272 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +2ff4eb5c-f81f-4e8a-9439-59c0f4315c4a United Assault {Flourish} Through countless battles, you've learned you're stronger when working alongside your allies. \N /Feats.aspx?ID=3626 2 \N \N \N Ranger \N Class \N \N Uncommon \N \N +77e497fe-8760-41e1-b568-8d1a4640c449 Unmistakable Lore {} Recall Knowledge about your Lore more effectively \N /Feats.aspx?ID=5232 2 \N \N \N \N \N Skill \N Expert in Lore Common \N \N +cf4f4e85-c6f8-4b28-aae5-a1164d2439ce Unusual Treatment {} Treat Wounds tends to additional conditions \N /Feats.aspx?ID=5234 2 \N \N \N \N \N Skill \N Expert in Medicine Common \N \N +11346753-f32d-465a-b09b-c04c9c9f654a Uplifting Overture {} You learn the uplifting overture composition cantrip, which aids your allies’ skills with the inspiring nature of your performance. \N /Feats.aspx?ID=4587 2 \N \N \N Bard \N Class \N maestro muse Common \N \N +086b52eb-2efe-454e-8380-0a470de5b1fa Ursine Avenger Form {Artifact,Morph,Primal} You draw the _Ursine Avenger Hood_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear. \N /Feats.aspx?ID=4086 2 \N \N \N \N \N Archetype \N \N Common \N \N +dedd131a-5f85-4fbe-8344-88f2b9961534 Vampire Dedication {Dedication} You're a newly risen vampire. \N /Feats.aspx?ID=3545 2 \N \N \N \N \N Archetype \N You were a killed by a vampire drinking your blood. Rare \N \N +894dcae3-63dd-48e8-bf85-bd8c311ec76d Vasodilation {} Using the power of your own blood, you encourage increased blood flow to nourish damaged tissue. \N /Feats.aspx?ID=7763 2 \N \N \N \N \N Skill \N Trained in Medicine Uncommon \N \N +fec080f4-77ba-42e3-bbdf-5dfa9910be46 Vehicle Mechanic Dedication {Dedication} You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular. \N /Feats.aspx?ID=3147 2 \N \N \N \N \N Archetype \N Intelligence +2; Trained in Crafting Uncommon \N \N +a79ebb9d-e587-4af2-84d5-a478dc58e7e1 Verduran Shadow Dedication {Dedication} Your awareness of primal energies allows you to explore forests with preternatural ease. \N /Feats.aspx?ID=7606 2 \N \N \N \N \N Archetype \N Trained in Stealth; Trained in Survival Uncommon \N \N +66ca716a-fc3b-4c3a-9ad9-f0a50e9704aa Versatile Font {} As you explore your deity’s aspects, you move beyond restrictions on healing or harming. \N /Feats.aspx?ID=4653 2 \N \N \N Cleric \N Class \N harmful font or healing font; deity that allows clerics to have both fonts Common \N \N +b7fc0ea4-878c-40d4-bee4-abdf63bf4732 Viking Dedication {Dedication} Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm. \N /Feats.aspx?ID=6435 2 \N \N \N \N \N Archetype \N Trained in Athletics Common \N \N +07ed7278-a7a1-4c84-a6d0-78b3ca2648f8 Vindicator Dedication {Class,Dedication} Your church ensures that you are cared for. \N /Feats.aspx?ID=7256 2 \N \N \N \N \N Archetype \N Vindicator Common \N \N +ae8f91db-6a01-4f3e-9506-b10ae1abe11c Vine Lash {Attack,Deviant,Magical,Plant} A long vine sprouts from your arm, which you can temporarily wield like a whip. \N /Feats.aspx?ID=7631 2 \N \N \N \N \N \N \N \N Rare \N \N +cecc7ed1-c564-4872-a020-c45787b53df3 Voice of the Elements {} You can speak with the secret tones of elements you channel, finding words in the crackle of flame, the grinding of stone. \N /Feats.aspx?ID=4188 5 \N \N \N Kineticist \N Class \N Primal Dragonblood Common \N \N +0437c191-2360-4886-8c0d-0436e6515b13 Wandering Chef Dedication {Dedication} Whether trained in a noble kitchen or a humble home, you know how to cook delicious dishes and source ingredients from the wilderness or urban settings. \N /Feats.aspx?ID=7053 2 \N \N \N \N \N Archetype \N \N Common \N \N +bc70e8f3-518b-4518-84d1-f0ae8cfe93a7 War Mage Dedication {Class,Dedication} Your studies into the battlefield applications of magic have made your spells particularly effective at disrupting enemy formations or manipulating enemy troops into positions where they are more vulnerable to wide-scale magical attacks. \N /Feats.aspx?ID=7976 2 \N \N \N \N \N Archetype \N You have a spellcasting class feature. Uncommon \N \N +b85e6939-eb47-4df6-a44e-bbe201e51b19 Ward Medic {} Treat several patients at once \N /Feats.aspx?ID=5237 2 \N \N \N \N \N Skill \N Expert in Medicine Common \N \N +79fa1a35-3cd9-470c-a50a-f95a2f38a310 Warning Shot {} Who needs words when the roar of a gun is so much more succinct? \N /Feats.aspx?ID=3164 2 \N \N \N Gunslinger \N Class \N Trained in Intimidation Common \N \N +30adebbe-b4db-4fbc-936c-c1f7268200b2 Warp Space {Amp} You use your magic to bend space, causing your spell to strike from a strange vector. \N /Feats.aspx?ID=3662 2 \N \N \N Psychic \N Class \N \N Common \N \N +483d8eb7-249f-4c1e-a48e-b6c1da488f89 Warpriest’s Armor {} Your training has helped you adapt to ever-heavier armor. \N /Feats.aspx?ID=4654 2 \N \N \N Cleric \N Class \N warpriest doctrine Common \N \N +a2cc9c0e-ec06-4193-ada6-5528e60123cc Warrior Of Legend Dedication {Class,Dedication} You have been given a powerful blessing of battle that is also your cursed doom. \N /Feats.aspx?ID=7261 2 \N \N \N \N \N Archetype \N Warrior of legend Uncommon \N \N +ba23b34a-5e46-4112-8628-850d9c1a1f5f Wary Disarmament {} +2 to AC or saves against devices or traps while disarming \N /Feats.aspx?ID=5238 2 \N \N \N \N \N Skill \N Expert in Thievery Common \N \N +ef22a239-b758-4522-98c5-fd77de67cfd5 Waterfowl Stance {Stance,Water} In your hands, swords dance like rainfall over the waves; who can tell where the storm ends and the sea begins? \N /Feats.aspx?ID=7495 2 \N \N \N Monk \N Class \N Monastic Weaponry Uncommon \N \N +221d9e1b-659b-4c48-ba23-79aad347655a Weapon Improviser Dedication {Dedication} You don't take the normal –2 penalty to attack rolls with improvised weapons. \N /Feats.aspx?ID=6440 2 \N \N \N \N \N Archetype \N trained in martial weapons Common \N \N +a418cf53-da9b-4f1e-ab5b-0a2e9c9ccae2 Wellspring Mage Dedication {Class,Dedication} There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic. \N /Feats.aspx?ID=3029 2 \N \N \N \N \N Archetype \N wellspring magic Rare \N \N +9c4a5b8b-55fe-42d1-a9d5-70011b6541c4 Werecreature Dedication {Dedication} You're a werecreature, able to shift between your humanoid shape, an animal shape, and a monstrous hybrid of the two. \N /Feats.aspx?ID=5486 2 \N \N \N \N \N Archetype \N \N Rare \N \N +09ca2265-87c9-4e79-a116-1c7ee049ad77 What's That up Your Sleeve? {} Whether as a dealer or player, you've learned to spot cheaters. \N /Feats.aspx?ID=4168 2 \N \N \N \N \N Skill \N Expert in Gambling Lore Uncommon \N \N +91ac2b39-ee43-40ab-acdb-80496fb60dd9 Wild Mimic Dedication {Dedication} Fighting in the wilds has honed your understanding of the unique abilities many creatures have. \N /Feats.aspx?ID=5515 2 \N \N \N \N \N Archetype \N Trained in Nature Common \N \N +bc2103d8-feb4-4242-a164-e3285aced1c5 Wilderness Spotter {} Use Survival for your Initiative when in a specific terrain. \N /Feats.aspx?ID=868 2 \N \N \N \N \N Skill \N Expert in Survival Uncommon \N \N +80689216-2de6-4313-bbd3-01e7325b2522 Winged Warrior Dedication {Dedication} Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude. \N /Feats.aspx?ID=5527 2 \N \N \N \N \N Archetype \N you have permanent wings (such as from an ancestry or graft) Common \N \N +9278e5f3-5658-44bf-a30c-4a5349037fca Witch Dedication {Dedication,Multiclass} You cast spells like a witch. \N /Feats.aspx?ID=5099 2 \N \N \N \N \N Archetype \N Intelligence +2 Common \N \N +e3ea3822-c631-48c2-ac54-72a9f00f6f7d Wizard Dedication {Dedication,Multiclass} You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. \N /Feats.aspx?ID=5106 2 \N \N \N \N \N Archetype \N Intelligence +2 Common \N \N +bcc11641-1958-4f74-98bf-36282fe29601 Worm Caller Dedication {Dedication} You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm. \N /Feats.aspx?ID=4357 2 \N \N \N \N \N Archetype \N Trained in Nature or Trained in Cave Worm Lore Rare \N \N +5936397e-6b77-4b69-85b1-8558d0284474 Wrestler Dedication {Dedication} Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. \N /Feats.aspx?ID=6446 2 \N \N \N \N \N Archetype \N Trained in Athletics Common \N \N +6dfda6af-284b-4286-b46b-cc2261b63228 Wukong Extension {Manipulate,Unstable} Invoking the name of Sun Wukong’s extending cudgel, Ruyi Bang, you activate hidden levers and cranks in your innovation, making it swiftly extend outward like a battering ram. \N /Feats.aspx?ID=7074 2 \N \N \N Inventor \N Class \N weapon innovation Uncommon \N \N +1253e5a1-801b-4ac4-abda-2e2e74c0e424 Wylderheart Dedication {Dedication} You’re primed to face off against threats from the Outer Rifts. \N /Feats.aspx?ID=7714 2 \N \N \N \N \N Archetype \N member of the Wylderhearts Uncommon \N \N +caa6fd67-89bb-4d01-a637-2cb095b01545 Zephyr Guard Dedication {Dedication} As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety. \N /Feats.aspx?ID=1154 2 \N \N \N \N \N Archetype \N \N Uncommon \N \N +0cc7e119-bbea-462a-a35b-37758efcd08f Air Shroud {Air,Impulse,Primal,Stance} Turbulent air suffuses your kinetic aura. \N /Feats.aspx?ID=4210 4 \N \N \N Kineticist \N Class \N \N Common \N \N +154aae31-6f34-40a7-93b9-30b2cef87cb3 Zombie Dedication {Dedication} Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity. \N /Feats.aspx?ID=3557 2 \N \N \N \N \N Archetype \N You died and were animated as a husk zombie. Rare \N \N +1aebf072-593e-4e40-9fbf-af16365ca466 Additional Circus Trick {Circus} You gain an additional signature trick. \N /Feats.aspx?ID=2688 3 \N \N \N \N \N General \N You must have a signature trick Common \N \N +e53f191e-cc68-43be-a2d1-5f5a0399ed87 Ancestral Paragon {} Gain a 1st-level ancestry feat \N /Feats.aspx?ID=5118 3 \N \N \N \N \N General \N \N Common \N \N +c99cb0dd-9d3b-4b46-8683-4573d2074af8 Aurochs-Headed {} Your words and body language can subconsciously unsettle orcs, giving you an advantage when convincing them to see things your way. \N /Feats.aspx?ID=7648 3 \N \N \N \N \N Skill \N Trained in Diplomacy or Trained in Intimidation Uncommon \N \N +36bee850-03c0-4849-bce7-9acfc13b9fe7 Endure Anarchy {Kingdom} Recover from Unrest more quickly and lessen its effects \N /Feats.aspx?ID=3911 3 \N \N \N \N \N General \N Loyalty 14 Common \N \N +0c10644e-13f0-45c0-a125-6341d7869253 Folk Dowsing {} You can find what you're looking for using a dowsing rod or pendulum. \N /Feats.aspx?ID=3774 3 \N \N \N \N \N Skill \N Trained in Survival Uncommon \N \N +dd136c06-6b0b-4a29-bef5-02b65b152c5c Graft Technician {} You can create and implant grafts. \N /Feats.aspx?ID=5542 3 \N \N \N \N \N Skill \N Expert in Medicine Common \N \N +1b661250-19dd-4cbd-826f-a538fba681c2 Hireling Manager {} Hirelings gain +2 to skill checks. \N /Feats.aspx?ID=2130 3 \N \N \N \N \N General \N Charisma 14 Common \N \N +177c3bd3-0a0e-408e-b6f8-663d2598dba1 Improvised Repair {} You can hastily patch damaged equipment together, but the temporary fix lacks the full care required for lasting repairs. \N /Feats.aspx?ID=6486 3 \N \N \N \N \N General \N \N Common \N \N +c3902e7f-bb82-43c4-a35a-39af11f4b86f Inspiring Entertainment {Kingdom} Use Culture on checks to determine Unrest \N /Feats.aspx?ID=3916 3 \N \N \N \N \N General \N Culture 14 Common \N \N +37bc75a7-bf66-40c9-8394-c1f3fd78faee Keen Follower {} Your keen observation of your allies has made you better at following their lead. \N /Feats.aspx?ID=6490 3 \N \N \N \N \N General \N \N Common \N \N +66e7c1f8-ede8-41d4-8bd3-204a13972462 Know the Beat {} You have been trained to investigate crimes. \N /Feats.aspx?ID=1156 3 \N \N \N \N \N Skill \N Zephyr Guard Dedication Common \N \N +9400b80a-610d-4153-b7c8-36e633cad3d2 Liquidate Resources {Kingdom} Draw upon reserve funds to avoid Ruin \N /Feats.aspx?ID=3918 3 \N \N \N \N \N General \N Economy 14 Common \N \N +aaae8327-7469-416f-b82d-683e1843995b Pick Up the Pace {} You lead by example and can help others push themselves beyond their normal limits. \N /Feats.aspx?ID=6495 3 \N \N \N \N \N General \N Constitution +2 Common \N \N +b239127f-a5cf-47d5-af6c-72abea06c441 Prescient Planner {} Procure a piece of adventuring gear \N /Feats.aspx?ID=5191 3 \N \N \N \N \N General \N \N Common \N \N +e70d6897-b4ef-4c2d-a5a3-007b65419ef5 Quick Recovery (Kingdom) {Kingdom} +4 to checks to end ongoing harmful events \N /Feats.aspx?ID=3923 3 \N \N \N \N \N General \N Stability 14 Common \N \N +9dd5545b-d9e7-4442-a9b8-282093f88d49 Robust Health {} Your physiology responds well to first aid. \N /Feats.aspx?ID=6499 3 \N \N \N \N \N General \N \N Common \N \N +66e58b70-9b96-42b2-bc55-d5fa8c9acb7c Skitter {} Crawl up to half your Speed. \N /Feats.aspx?ID=2151 3 \N \N \N \N \N General \N Dexterity 16; Fleet Common \N \N +8aa7ef5d-7943-4058-8c39-92db0d3132da Steel Your Resolve {Stamina} Regain Stamina Points equal to half your maximum. \N /Feats.aspx?ID=1211 3 \N \N \N \N \N General \N \N Common \N \N +2ad89492-d05e-44a1-b489-16d8fdf6acde Thorough Search {} You take your time searching to ensure you find everything. \N /Feats.aspx?ID=6510 3 \N \N \N \N \N General \N Expert in Perception Common \N \N +d6e3ce9d-3cf7-4010-91b9-ad76c6edc3a1 Untrained Improvisation {} Become more adept at using untrained skills \N /Feats.aspx?ID=5233 3 \N \N \N \N \N General \N \N Common \N \N +e49918ea-1fa0-4f65-ad98-d83a246e1b5c We're on the List {} Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same. reaction /Feats.aspx?ID=4132 3 \N \N \N \N Trigger: An ally you can see and hear is about to attempt a Deception check to Impersonate someone or Lie. Skill \N Alter Ego Dedication or Archaeologist Dedication; Trained in Society Uncommon \N \N +01e2c9f4-021e-460f-9025-ec5dc9a5c8b9 Accelerating Touch {} Your healing energies are infused with bounding energy. \N /Feats.aspx?ID=1671 4 \N \N \N Champion \N Class \N devotion spell (_lay on hands_) Common \N \N +5c352b41-10a1-4100-877c-a23d19ec13c1 Acclimated Mount {} By the grace of your god, your mount can overcome the natural challenges and hazards present in a specific terrain. \N /Feats.aspx?ID=7991 4 \N \N \N Champion \N Class \N Faithful Steed; Trained in Survival Common \N \N +3c43494e-9cf4-4dd4-88a5-4d6b3301beab Acclimatization {} Your time spent in the hostile parts of the world has inured you to extreme climates. \N /Feats.aspx?ID=1988 4 \N \N \N \N \N Archetype \N Horizon Walker Dedication Common \N \N +8e08625f-a1cc-46ca-a4c6-5c9292687d74 Additional Companion {} Another animal joins you in your travels. \N /Feats.aspx?ID=6268 4 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +e06f1867-7dcb-41fe-87ad-da54ca3e292b Additional Follower {} Another follower joins you in your travels. \N /Feats.aspx?ID=7995 4 \N \N \N \N \N Archetype \N Captain Dedication Common \N \N +07a61db0-157c-4455-a79b-b39c4aec758d Advanced Alchemy {} You gain the advanced alchemy benefits \N /Feats.aspx?ID=6185 4 \N \N \N \N \N Archetype \N Alchemist Dedication Common \N \N +30d9dbb1-ced5-4fa2-ad0b-068c87994578 Advanced Construct Companion {} You've upgraded your construct companion's power and decision-making ability. \N /Feats.aspx?ID=3055 4 \N \N \N Inventor \N Class \N construct companion Common \N \N +ddb38f42-3503-4583-9171-6d251c6103cd Advanced Reanimated Companion {} Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives. \N /Feats.aspx?ID=3646 4 \N \N \N \N \N Archetype \N Clockwork Reanimator Dedication Common \N \N +78f6bef0-b5aa-4927-b78b-ee40374052a2 Advanced Warden {} You unlock more powerful primal spells. \N /Feats.aspx?ID=4870 4 \N \N \N Ranger \N Class \N Initiate Warden Common \N \N +bdfc5ac3-9d47-431e-b214-7c7535418fa7 Aeon Resonance {} You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder. \N /Feats.aspx?ID=7484 4 \N \N \N \N \N Archetype \N Embed Aeon Stone Common \N \N +4fa7f01d-4216-412a-9175-d03dac4a4186 Agile Hand {} When you cast _mage hand_, you can modify it to control a set of thieves' tools. \N /Feats.aspx?ID=3369 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _mage hand_ Common \N \N +283c32ec-2bdd-4535-ae1b-c08ca88e4d63 Alchemical Discoveries {} You've devoted extra time in the lab to improve your knowledge of alchemy. \N /Feats.aspx?ID=5946 4 \N \N \N Investigator \N Class \N alchemical sciences methodology Common \N \N +a367142e-7ae4-48b9-b548-367be36fa712 Alchemical Shot {} You've practiced a technique for mixing alchemical bombs with your loaded shot. \N /Feats.aspx?ID=3165 4 \N \N \N Gunslinger \N Class \N \N Common \N \N +41b8af2c-4c5a-44dd-b5da-3d6d324ab57d Aldori Parry {} You can parry attacks against you with your Aldori dueling sword. \N /Feats.aspx?ID=7901 4 \N \N \N \N \N Archetype \N Aldori Duelist Dedication Common \N \N +f9831d1b-2fae-4bb4-9043-9b81228ea275 Always Ready {} Extensive training against undead has taught you to cover your weak points, even when you think that you're alone. \N /Feats.aspx?ID=3597 4 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +97c0f7d9-6aa9-4451-9adb-37ce47a6fb98 Ambush Bladderwort {Composite,Impulse,Plant,Primal,Water,Wood} You plant the seed of a giant bladderwort in an unoccupied square of ground or water within 30 feet. \N /Feats.aspx?ID=4296 4 \N \N \N Kineticist \N Class \N \N Common \N \N +ac581e6e-f7b9-44bd-b3b7-1bb61a5b4e04 Ambush Tactics {} You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains. \N /Feats.aspx?ID=3905 4 \N \N \N \N \N Skill \N trained in Lore about a specific terrain Rare \N \N +4c9856b8-428b-4355-9615-014e4523229a Angel of Vindication {} To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living. \N /Feats.aspx?ID=3612 4 \N \N \N \N \N Archetype \N Assassin Dedication Uncommon \N \N +1f50fd8c-4718-4738-bcdc-52cfba72b89b Animal Actor {} You participated in a performance of _The Leaping Lion_, a play focusing on Cyricas, the animal-loving adventurer who traveled with his ape friend Mardu and remains a favorite hero among Taldan youth. \N /Feats.aspx?ID=7457 4 \N \N \N \N \N Archetype \N Kitharodian Actor Dedication Common \N \N +f59da6e7-3dfa-447c-b989-ce139c333a8f Animal Fleetness {} You're adept at using your animal shape's natural means of locomotion. \N /Feats.aspx?ID=5487 4 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +665ced04-3edc-489d-b652-7f39640c7dc7 Ankle Biter {} You fight just as well on the ground as you do standing up. \N /Feats.aspx?ID=3558 4 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +3d1eb8a9-f025-4f3e-bb09-0a498dbdad16 Anthropomorphic Shape {} Humanoids’ supposed place apart from animals is folly—taking on their forms just requires some extra practice. \N /Feats.aspx?ID=4720 4 \N \N \N Druid \N Class \N Untamed Form Common \N \N +b8c9c931-d94c-490b-96ca-829faa8f0e31 Aphet Flash {Flourish} Your swarm can emit a bright flash, much like aphet beetles, a genus of flash beetles once used by Osirian miners as sources of light. \N /Feats.aspx?ID=5464 4 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +49b84ba8-63fb-4455-a872-213666675b30 Apparition's Enhancement {Animist,Apparition,Divine,Spirit} Spiritual power encases your weapon or unarmed attack. free /Feats.aspx?ID=7127 4 \N \N \N \N \N \N \N \N Common \N \N +35395c28-aec3-49fd-a7db-deeda64cc9ce Arcane Evolution {Arcane} Your arcane legacy allows you to perceive how magic affects everything. \N /Feats.aspx?ID=6094 4 \N \N \N Sorcerer \N Class \N bloodline that grants arcane spells Common \N \N +9f955f6a-5ac0-4d96-8b0a-a48595c529b6 Arcane School Spell {} You gain your school’s initial school spell. \N /Feats.aspx?ID=5107 4 \N \N \N \N \N Archetype \N Wizard Dedication Common \N \N +e8edabf6-0ca5-44e9-a528-0f5108ad72e4 Ardent Armiger {} You have been trained to resist the manipulations of fiends. \N /Feats.aspx?ID=908 4 \N \N \N \N \N Archetype \N Hellknight Armiger Dedication Common \N \N +b25a69f5-125a-4022-9a36-53357a5477bc Area Armor {Guardian} The armor you wear protects you and shelters your allies against explosions and other large-scale assaults. \N /Feats.aspx?ID=7844 4 \N \N \N \N \N \N \N \N Common \N \N +d31704b8-db91-4fb8-a492-39a1cc0d21ac Armored Courage {Guardian} You take comfort in the safety of your armor. \N /Feats.aspx?ID=7845 4 \N \N \N \N \N \N \N \N Common \N \N +09c4a193-e413-4254-9393-6ac294b6a338 Astral Tether {Abjuration,Occult} You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities. \N /Feats.aspx?ID=3663 4 \N \N \N Psychic \N Class \N \N Common \N \N +d19e208f-8fdc-4396-86d0-4a0413fbecf1 Attunement Shift {} The magic of your spell floods into you, overriding your connection to the land around you. free /Feats.aspx?ID=2996 4 \N \N \N \N \N Archetype \N Geomancer Dedication Common \N \N +96d71d66-5d3d-4d28-a859-a932bb275b49 Aura Enhancement {} You’ve enhanced your training with your battle magic, allowing you access to a more potent divine font. \N /Feats.aspx?ID=7506 4 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +23f243fa-a032-44e1-b40c-5ac899cd272e Aura of Courage {} You stand strong in the face of danger and inspire your allies to do the same. \N /Feats.aspx?ID=5894 4 \N \N \N Champion \N Class \N champion’s aura, holy Common \N \N +9b98c5c5-4ed5-4838-bf3c-9cedcd2da8ec Aura of Despair {} Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near. \N /Feats.aspx?ID=5895 4 \N \N \N Champion \N Class \N champion’s aura, unholy Uncommon \N \N +85438ecb-3ae8-4944-9ead-0bac18e04d43 Awakened Power {Deviant} Your power spontaneously evolves or reconfigures itself. \N /Feats.aspx?ID=3778 4 \N \N \N \N \N \N \N \N Rare \N \N +6f353983-9e6d-417a-be70-1fae25df4f8f Axe Climber {} You can climb wooden surfaces using axes. \N /Feats.aspx?ID=1233 4 \N \N \N \N \N Archetype \N Turpin Rowe Lumberjack Dedication Common \N \N +1690224b-0f16-4194-841e-bc837a29b3f8 Banner Twirl {Brandish,Commander,Manipulate} You spin your banner in an elaborate pattern that your enemies find inscrutable. \N /Feats.aspx?ID=7803 4 \N \N \N \N \N \N \N \N Common \N \N +9a8bc98d-c7da-4b0b-90d4-e14e157464a8 Banner's Inspiration {Brandish,Commander,Emotion,Flourish,Mental,Visual} You wave your banner, inspiring allies to throw off the shackles of fear. \N /Feats.aspx?ID=7804 4 \N \N \N \N \N \N \N \N Common \N \N +cab5fc7e-87fc-4fbc-806c-f2a433e323bc Barbarian Resiliency {} You gain 3 additional Hit Points for each barbarian archetype class feat you have. \N /Feats.aspx?ID=6191 4 \N \N \N \N \N Archetype \N Barbarian Dedication; class granting no more Hit Points per level than 10 + your Constitution modifier Common \N \N +261840a6-8f55-4459-9a68-28b7678a8d73 Barreling Charge {Flourish} You rush forward, moving enemies aside to reach your foe. \N /Feats.aspx?ID=4787 4 \N \N \N Fighter \N Class \N Trained in Athletics Common \N \N +ada8c41e-a9a2-423a-85af-5f6258ffb3df Barrier Shield {} When you cast _shield_, you can modify the spell to create a solid barrier you can use for cover, but not for blocking. \N /Feats.aspx?ID=3370 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _shield_ Common \N \N +58815b30-9f17-449d-9ff3-cbe8c5c249ad Base Kinesis {} You gain the Base Kinesis impulse. \N /Feats.aspx?ID=4334 4 \N \N \N \N \N Archetype \N Kineticist Dedication Common \N \N +b3ec0520-3a74-4a70-99f3-6a7b2e8e9299 Basic Animist Spellcasting {} You gain the basic spellcasting benefits as a prepared divine caster. \N /Feats.aspx?ID=7220 4 \N \N \N \N \N Archetype \N Animist Dedication Common \N \N +e78298e2-d9ee-43e6-b568-0b3ec47c088b Basic Arcana {} You gain a 1st- or 2nd-level wizard feat of your choice. \N /Feats.aspx?ID=5108 4 \N \N \N \N \N Archetype \N Wizard Dedication Common \N \N +57bc922f-7878-4839-84b2-876a80c0ff23 Basic Bard Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=5058 4 \N \N \N \N \N Archetype \N Bard Dedication Common \N \N +0e88e051-ec0a-4f38-82ba-3576a9fc5a7e Basic Blood Potency {} You gain a 1st- or 2nd-level sorcerer feat. \N /Feats.aspx?ID=6227 4 \N \N \N \N \N Archetype \N Sorcerer Dedication Common \N \N +97326a39-3a60-47b5-b335-588945c5ff79 Basic Bloodline Spell {} You gain your bloodline’s initial bloodline spell. \N /Feats.aspx?ID=6228 4 \N \N \N \N \N Archetype \N Sorcerer Dedication Common \N \N +60e70ca4-a898-4800-bae8-f9a6dede6917 Basic Breakthrough {} You gain a 1st- or 2nd-level inventor feat of your choice. \N /Feats.aspx?ID=3113 4 \N \N \N \N \N Archetype \N Inventor Dedication Common \N \N +7a346647-79d3-41b7-9144-ae827fd82bc1 Basic Captivator Spellcasting {} Your innate ability to fascinate others develops into full-fledged spellcasting. \N /Feats.aspx?ID=3359 4 \N \N \N \N \N Archetype \N Captivator Dedication Common \N \N +ae1d8ed9-06da-430d-a94b-73383007f0f7 Basic Cathartic Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=2964 4 \N \N \N \N \N Archetype \N Cathartic Mage Dedication Common \N \N +87f16b2e-d938-41a9-8277-c472571a3ffa Basic Cleric Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=5067 4 \N \N \N \N \N Archetype \N Cleric Dedication Common \N \N +d325ba2a-1189-4efc-b845-94456c02a3b3 Basic Concoction {} You gain a 1st- or 2nd-level alchemist feat. \N /Feats.aspx?ID=6186 4 \N \N \N \N \N Archetype \N Alchemist Dedication Common \N \N +0a235c79-5933-4ba0-b67e-7a1b26763b5a Basic Deduction {} You gain a 1st- or 2nd-level investigator feat of your choice. \N /Feats.aspx?ID=6204 4 \N \N \N \N \N Archetype \N Investigator Dedication Common \N \N +e081b02e-3c60-489d-a157-85071a007082 Basic Defender {} You gain a 1st- or 2nd-level guardian feat. \N /Feats.aspx?ID=7893 4 \N \N \N \N \N Archetype \N Guardian Dedication Common \N \N +4516b8d7-d470-495d-8b7d-65968c29ce02 Basic Devotion {} You gain a 1st- or 2nd-level champion feat. \N /Feats.aspx?ID=6197 4 \N \N \N \N \N Archetype \N Champion Dedication Common \N \N +33cb8c15-7f65-40b6-a6f4-8cc3178d7e42 Basic Dogma {} You gain a 1st- or 2nd-level cleric feat. \N /Feats.aspx?ID=5068 4 \N \N \N \N \N Archetype \N Cleric Dedication Common \N \N +18fd6e56-1d79-429f-93e0-fac8f03528c0 Basic Druid Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=5074 4 \N \N \N \N \N Archetype \N Druid Dedication Common \N \N +6ac83064-87db-40e0-8905-42f921ac5f41 Basic Field Training {} You gain a 1st- or 2nd-level commander feat. \N /Feats.aspx?ID=7887 4 \N \N \N \N \N Archetype \N Commander Dedication Common \N \N +181d4900-6b4e-4812-b1d4-c75a5aaf21cd Basic Flair {} You gain a 1st- or 2nd-level swashbuckler feat of your choice. \N /Feats.aspx?ID=6234 4 \N \N \N \N \N Archetype \N Swashbuckler Dedication Common \N \N +ff4a15b1-3a75-4082-a737-a7eb06a181fa Basic Fury {} You gain a 1st- or 2nd-level barbarian feat. \N /Feats.aspx?ID=6192 4 \N \N \N \N \N Archetype \N Barbarian Dedication Common \N \N +adebb345-d885-403a-883d-839bc72765ee Basic Glory {} You gain a 1st- or 2nd-level exemplar feat. \N /Feats.aspx?ID=7227 4 \N \N \N \N \N Archetype \N Exemplar Dedication Common \N \N +bb4cd317-e19c-43a6-aac6-23fb9c25a300 Basic Hunter's Trick {} You gain a 1st- or 2nd-level ranger feat. \N /Feats.aspx?ID=5088 4 \N \N \N \N \N Archetype \N Ranger Dedication Common \N \N +e6474a93-17ad-4360-bca3-f8fb289d781e Basic Kata {} You gain a 1st- or 2nd-level monk feat. \N /Feats.aspx?ID=6211 4 \N \N \N \N \N Archetype \N Monk Dedication Common \N \N +244916aa-1cd8-46dd-8d07-c8eb19aa0832 Basic Maneuver {} You gain a 1st- or 2nd-level fighter feat. \N /Feats.aspx?ID=5082 4 \N \N \N \N \N Archetype \N Fighter Dedication Common \N \N +6a6d4652-68b8-41ce-9f66-a13100841ebe Basic Martial Magic {} You gain a 1st- or 2nd-level magus feat of your choice. \N /Feats.aspx?ID=2946 4 \N \N \N \N \N Archetype \N Magus Dedication Common \N \N +a321dcbf-60f7-4cfc-99e9-8c587308814a Basic Muse's Whispers {} You gain a 1st- or 2nd-level bard feat. \N /Feats.aspx?ID=5059 4 \N \N \N \N \N Archetype \N Bard Dedication Common \N \N +dc00810a-d055-4c0c-9404-36f14fba95f1 Basic Mysteries {} You gain a 1st- or 2nd-level oracle feat of your choice. \N /Feats.aspx?ID=6218 4 \N \N \N \N \N Archetype \N Oracle Dedication Common \N \N +fa6a5ae7-3df2-48c1-8c6f-e448db73a889 Basic Oracle Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=6219 4 \N \N \N \N \N Archetype \N Oracle Dedication Common \N \N +bfab20a5-965f-4de6-948b-4469b04f7665 Basic Prophet Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=7681 4 \N \N \N \N \N Archetype \N Prophet of Kalistrade Dedication Common \N \N +2b1a804b-8321-4aba-b713-e270f19242ef Basic Psychic Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=3738 4 \N \N \N \N \N Archetype \N Psychic Dedication Common \N \N +9f8e6414-fd23-4691-a2c4-070a715898cf Basic Red Mantis Magic {} You have learned limited divine magic from your Red Mantis training. \N /Feats.aspx?ID=6520 4 \N \N \N \N \N Archetype \N \N Common \N \N +b7b83094-c115-493c-aa5e-39ecc2ab7d03 Basic Rivethun Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=7589 4 \N \N \N \N \N Archetype \N \N Common \N \N +7aec6221-a70e-4316-b52b-cd3d0e6b4396 Basic Shooting {} You gain a 1st- or 2nd-level gunslinger feat of your choice. \N /Feats.aspx?ID=3216 4 \N \N \N \N \N Archetype \N Gunslinger Dedication Common \N \N +9cd52d8c-b669-4352-843a-7c5c178977c6 Basic Skysage Divination {} The stars move, granting you a sliver of their magic. \N /Feats.aspx?ID=4065 4 \N \N \N \N \N Archetype \N Oatia Skysage Dedication Common \N \N +9292b1df-be02-4453-b5db-5ff544a6e376 Basic Sorcerer Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=6226 4 \N \N \N \N \N Archetype \N Sorcerer Dedication Common \N \N +d469fb96-82da-4c20-b06f-57d7be2aa9bc Basic Spellcasting {"Pervasive Magic"} You increase your ability to cast spells. \N /Feats.aspx?ID=3006 4 \N \N \N \N \N \N \N Cantrip Casting Rare \N \N +861917f7-af45-4a69-95a6-cf854634ba83 Basic Synergy {} You gain a 1st- or 2nd-level summoner feat of your choice. \N /Feats.aspx?ID=2954 4 \N \N \N \N \N Archetype \N Summoner Dedication Common \N \N +9ad775e8-e640-4b0f-82da-adb32c3efee6 Basic Thaumaturgy {} You gain a 1st- or 2nd-level thaumaturge feat of your choice. \N /Feats.aspx?ID=3744 4 \N \N \N \N \N Archetype \N Thaumaturge Dedication Common \N \N +4b6f4f2b-8ba3-4025-aab1-f5490da4101d Basic Thoughtform {} You gain a 1st- or 2nd-level psychic feat of your choice. \N /Feats.aspx?ID=3737 4 \N \N \N \N \N Archetype \N Psychic Dedication Common \N \N +78318e95-b87c-400e-bede-7d11db3e04e0 Basic Trickery {} You gain a 1st- or 2nd-level rogue feat. \N /Feats.aspx?ID=5093 4 \N \N \N \N \N Archetype \N Rogue Dedication Common \N \N +9d340dc5-4265-43d4-abe5-f0e03e278f56 Basic Wilding {} You gain a 1st- or 2nd-level druid feat. \N /Feats.aspx?ID=5075 4 \N \N \N \N \N Archetype \N Druid Dedication Common \N \N +0cbcdf0f-8818-460a-9fbc-e90a1ce8f105 Basic Witch Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=5100 4 \N \N \N \N \N Archetype \N Witch Dedication Common \N \N +0abce37c-092e-40e0-8ae1-8b76e0a966fc Basic Witchcraft {} You gain a 1st- or 2nd-level witch feat of your choice. \N /Feats.aspx?ID=5101 4 \N \N \N \N \N Archetype \N Witch Dedication Common \N \N +eb8e44cd-6459-46ac-a99c-1138f100ac07 Basic Wizard Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=5109 4 \N \N \N \N \N Archetype \N Wizard Dedication Common \N \N +681d3002-bc96-4178-af3e-7101097d8435 Battering Wings {} Though not powerful enough for flight, your wings can deliver a thrashing to anyone who gets close. \N /Feats.aspx?ID=5528 4 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +9fb06afe-57ad-4545-9835-cd68d581666c Battle Assessment {Secret} With careful observation during battle, you identify an enemy’s strengths and weaknesses. \N /Feats.aspx?ID=560 4 \N \N \N Rogue \N Class \N \N Common \N \N +a2192645-b836-440b-a25d-380ccff848e3 Beast Speaker {} You can speak with animals. \N /Feats.aspx?ID=1202 4 \N \N \N \N \N Archetype \N Animal Trainer Dedication Uncommon \N \N +cc253ca6-8435-44cd-8541-2846fb32d30c Beastkin Resilience {Primal} You've regained beastkin protections after becoming a full werecreature. \N /Feats.aspx?ID=5488 4 \N \N \N \N \N Archetype \N Werecreature Dedication; beastkin Common \N \N +f7439a89-85c0-40b5-98d7-c1c354032e50 Belay That! {Auditory} You can recognize when a strategy isn’t working and advise your ally to change course. reaction /Feats.aspx?ID=7690 4 \N \N \N \N Trigger: An ally within 30 feet of you critically fails a Strike. Archetype \N Blackjacket Dedication Common \N \N +c91d4f65-1684-4268-82ae-3fd0855dc822 Bespell Strikes {} You siphon spell energy into one weapon you’re wielding, or into one of your unarmed attacks, such as a fist. free /Feats.aspx?ID=5028 4 \N \N \N Wizard \N Class \N \N Common \N \N +83c9f841-5320-4c69-a21f-03a8f9083e29 Big Game Trapper {} You can set snares specifically for big prey, leaving smaller creatures unscathed. \N /Feats.aspx?ID=3426 4 \N \N \N \N \N Archetype \N Game Hunter Dedication; Snare Crafting Common \N \N +df9293bf-464d-43b7-8a2a-d18d4a6d3f74 Black Powder Boost {} You fire your weapon as you jump, using the kickback to go farther. \N /Feats.aspx?ID=3166 4 \N \N \N Gunslinger \N Class \N \N Common \N \N +2170f8c0-067c-4e9d-baf4-3986a7d899e2 Blazing Wave {Fire,Impulse,Overflow,Primal} Flames flow out of you in a cascade, engulfing everyone in a 30-foot cone. \N /Feats.aspx?ID=4240 4 \N \N \N Kineticist \N Class \N \N Common \N \N +7ae33862-7575-4401-842a-632238ae8ac6 Bless Shield {Divine} Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield. \N /Feats.aspx?ID=3598 4 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication; you worship a good-aligned deity Common \N \N +c8dc5789-a263-473c-92e5-4b838efc78bd Blessed Medicine {Fortune} Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead. \N /Feats.aspx?ID=3475 4 \N \N \N \N Trigger: You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot). Skill \N Undead Slayer Dedication Common \N \N +943039e6-945d-44e6-9c6f-53ae814dae67 Blessed Sacrifice {} You gain the protector’s sacrifice domain spell \N /Feats.aspx?ID=6278 4 \N \N \N \N \N Archetype \N Blessed One Dedication Common \N \N +f4ea811d-0f10-4571-8745-2a37c3a6aaca Blessing of the Sun Gods {} The Old Sun Gods share their power with you. \N /Feats.aspx?ID=3410 4 \N \N \N \N \N Archetype \N Bright Lion Dedication Common \N \N +218b919d-200b-495f-9543-cd33a047dd99 Blood Calls Blood {Fortune} The magical potency of your blood will not be denied. reaction /Feats.aspx?ID=7240 4 \N \N \N \N Trigger: You fail a flat check to Cast a Spell or your spell would be disrupted by another creature’s reaction. Archetype \N Bloodrager Dedication Common \N \N +ed78f912-6abd-40e5-abdb-c8289d160d64 Blood Shield {} You raise a barrier of your own blood to protect you. \N /Feats.aspx?ID=7765 4 \N \N \N \N \N Archetype \N Sanguimancer Dedication Common \N \N +34cf44d8-a609-4648-abf0-5d26c694f8cc Bloodletting Claws {Evolution} Your eidolon inflicts bleeding wounds on a telling blow. \N /Feats.aspx?ID=2900 4 \N \N \N Summoner \N Class \N \N Common \N \N +6a14caca-2b49-4b89-b058-e10c1c43b00f Born to the Trees {Impulse,Morph,Primal,Wood} You adapt a creature to live among the trees, improving its ability to climb, balance, and leap. \N /Feats.aspx?ID=7624 4 \N \N \N Kineticist \N Class \N \N Uncommon \N \N +70515578-6ec2-4048-bdbd-d7898cadb38c Breached Defenses {} You can find the one weak point in a creature's scales, wards, or armor to get past its resistances. \N /Feats.aspx?ID=3708 4 \N \N \N Thaumaturge \N Class \N Exploit Vulnerability Common \N \N +ad129c81-e3e6-4259-b240-c48704465f05 Brilliant Crafter {} Your skill at crafting is unparalleled. \N /Feats.aspx?ID=3114 4 \N \N \N \N \N Archetype \N Inventor Dedication Common \N \N +68dfc93f-1fe3-477f-8ca0-9de1be9349a0 Broadside Buckos {} Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew. \N /Feats.aspx?ID=4133 4 \N \N \N \N \N Archetype \N Pirate Dedication Uncommon \N \N +8a6bd534-c1ec-4dc1-baa6-acd6636a3c9e Brutal Crush {Mental} You've learned how to cloud your foes' minds with the brutal impact of your repeated attacks. \N /Feats.aspx?ID=5399 4 \N \N \N Druid \N Class \N animal instinct or untamed order Common \N \N +18f4d98f-7f0f-4c44-bb8d-5d3cd364292c Bullet Dancer Burn {} The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught. \N /Feats.aspx?ID=3236 4 \N \N \N \N \N Archetype \N Bullet Dancer Dedication Common \N \N +ccf9334f-1ff9-49d8-b74c-5d3f2416d0c1 Bullying Staff {} You can Shove and Trip larger creatures. \N /Feats.aspx?ID=1194 4 \N \N \N \N \N Archetype \N Staff Acrobat Dedication Uncommon \N \N +4359a7ea-e008-473d-964d-75f1a678efbd Butterfly Blade Dedication {Dedication} You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery. \N /Feats.aspx?ID=2704 4 \N \N \N \N \N Archetype \N trained in butterfly swords Uncommon \N \N +9f541210-f154-4d17-932f-998d0fd47d4f Calcifying Sand {Earth,Impulse,Incapacitation,Overflow,Primal} Your flesh gives way as you're struck, becoming coarse sand that can magically turn your enemy to stone. reaction /Feats.aspx?ID=4225 4 \N \N \N Kineticist Trigger: A creature damages you with an attack using an unarmed attack or a non-reach melee weapon. Class \N \N Common \N \N +13a0d617-7489-4ff9-9c67-4a2620d1368e Calculated Splash {} You have calculated all the angles to maximize a bomb’s splash. \N /Feats.aspx?ID=99 4 \N \N \N Alchemist \N Class \N \N Common \N \N +666a5a10-4320-447a-8d1b-cd1bdb202924 Call Wizardly Tools {Concentrate,Teleportation} You’re mystically connected to your wizardly tools, ensuring you can always find them when you’ve misplaced them. \N /Feats.aspx?ID=5029 4 \N \N \N Wizard \N Class \N arcane bond Common \N \N +25113f73-f39e-436d-892d-052f5583769c Canopy Predator {} You are as at home in the treetops as you are beneath their branches. \N /Feats.aspx?ID=7607 4 \N \N \N \N \N Skill \N Verduran Shadow Dedication; Trained in Athletics Uncommon \N \N +19c35127-0592-4596-8303-1e2f70c2c836 Captivator Dedication {Dedication} Your ability to captivate others borders on the preternatural. \N /Feats.aspx?ID=3358 4 \N \N \N \N \N Archetype \N Charisma 14; Trained in Deception or Trained in Diplomacy Common \N \N +0aaf77d6-b702-4b79-aca4-8cbc28123a98 Careful Explorer {} You gain a sixth sense for traps, noticing them even when you're not trying to. \N /Feats.aspx?ID=872 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +778f7599-60d7-4211-b3c3-b41b2b5d1c33 Cathartic Focus Spell {} You learn the focus spell listed under your emotion's entry. \N /Feats.aspx?ID=2965 4 \N \N \N \N \N Archetype \N Cathartic Mage Dedication Common \N \N +248f6c51-b2de-49d7-be09-82daa64a8da5 Cavalier's Banner {Aura,Emotion,Mental,Visual} You fly the banner of your pledge from your mount, raising your allies’ spirits. \N /Feats.aspx?ID=6287 4 \N \N \N \N \N Archetype \N Cavalier Dedication Uncommon \N \N +654f6ba5-3d0e-4d4d-a1bb-53eb3c49d679 Cavalier's Charge {Flourish} You Command an Animal to order your mount to Stride twice. \N /Feats.aspx?ID=6288 4 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +eee8e3fc-22de-4dc2-a423-d8c74bfde4ce Champion Resiliency {} You gain 3 additional Hit Points for each champion archetype class feat you have. \N /Feats.aspx?ID=6198 4 \N \N \N \N \N Archetype \N Champion Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier Common \N \N +65becff1-5b4e-40c5-bba6-45a305bfcadd Change of Face {} You know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques. \N /Feats.aspx?ID=3808 4 \N \N \N \N \N Skill \N Alter Ego Dedication Common \N \N +7488f3e5-2a36-496d-9872-fee35edf2e16 Channel Smite {Divine} You siphon the energies of life and death through a melee attack and into your foe. \N /Feats.aspx?ID=4655 4 \N \N \N Cleric \N Class \N \N Common \N \N +91dedc98-5474-4073-8824-e95a0e5b7903 Channeled Protection {Animist,Apparition,Aura} Your apparition uses excess energy to protect you. \N /Feats.aspx?ID=7128 4 \N \N \N \N \N \N \N Channeler's Stance Common \N \N +45c588d3-df9d-468c-96e3-a3c56e7dbe72 Chemical Purification {"Additive 2"} You developed a method to chemically purify and consecrate your bombs on the fly. free /Feats.aspx?ID=3627 4 \N \N \N Alchemist Trigger: You use Quick Alchemy to craft an alchemist's fire or ghost charge, and that bomb's level is at least 2 levels lower than your advanced alchemy level. Class \N \N Uncommon \N \N +d9d8b461-f0bc-4ec0-bb00-a687c6d26b52 Claw Snag {} You hook into the target, pulling yourself forward and rending flesh. reaction /Feats.aspx?ID=5437 4 \N \N \N \N Trigger: A creature attempts to Escape while you have them grappled or restrained. Archetype \N Clawdancer Dedication Common \N \N +4486d849-8513-4183-80ab-70d7dcbae67b Claws of the Dragon {} Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists. \N /Feats.aspx?ID=1941 4 \N \N \N \N \N Archetype \N Dragon Disciple Dedication Common \N \N +339c7818-6bb1-4b68-8f7b-d2edf55811db Clinging Climber {} You climb like a spider. \N /Feats.aspx?ID=3546 4 \N \N \N \N \N Archetype \N Vampire Dedication; Trained in Athletics Common \N \N +c491187d-e903-48ac-8cf2-293739cbd0d2 Cobra Stance {Stance} You enter a tightly coiled stance, with your hands poised as venomous fangs. \N /Feats.aspx?ID=5990 4 \N \N \N Monk \N Class \N \N Common \N \N +67e36f21-bc05-47a8-b4ec-f10d4f2c1745 Combat Reading {Secret} You use a performer’s cold reading techniques, aura reading, and other tricks to discover your foe’s strengths and weaknesses. \N /Feats.aspx?ID=4588 4 \N \N \N Bard \N Class \N \N Common \N \N +6e9365e5-24ae-4d29-a8f9-3a04ef3f483c Command Corpse {} You gain the Command Undead feat, but you can use it only to transform the effects of _harm_ spells you cast on mindless undead. \N /Feats.aspx?ID=3884 4 \N \N \N \N \N Archetype \N Corpse Tender Dedication; ability to cast _harm_ Uncommon \N \N +82dd1b5a-6ce4-407c-b81a-36d00ab1d939 Command Elemental {Impulse,Primal} You grasp the animating force within an elemental creature and bend it to your will. \N /Feats.aspx?ID=4189 4 \N \N \N Kineticist \N Class \N \N Common \N \N +c81cbeb7-5891-43a2-9c1d-e616e5ea5d62 Command Undead {Concentrate,Metamagic} You grasp the animating force within an undead creature and bend it to your will. \N /Feats.aspx?ID=277 4 \N \N \N Cleric \N Class \N harmful font; evil alignment Common \N \N +d7002480-01b3-4cd2-8fda-426dc56a1c52 Commitment to Equality {Auditory,Mental} You help an ally shake off any impediment that would give an enemy an unfair advantage. \N /Feats.aspx?ID=7667 4 \N \N \N \N \N Skill \N Eagle Knight Dedication; Expert in Diplomacy Common \N \N +3e8ebd28-9fe6-40e9-9b17-0703f780c34e Companion's Cry {} You can urge your companion to do its utmost. \N /Feats.aspx?ID=4871 4 \N \N \N Ranger \N Class \N an animal companion Common \N \N +dc2f0f16-7315-4395-91c2-7365ab94b79a Consolidated Overlay Panopticon {} You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes. \N /Feats.aspx?ID=4041 4 \N \N \N \N \N Archetype \N Shieldmarshal Dedication Common \N \N +672a82f2-09d2-4a5f-9374-b89b6b81d92e Contortionist {} You can squeeze out of tight situations by twisting and bending your body into unnatural positions, gaining an advantage against foes that try to pin you down. \N /Feats.aspx?ID=6241 4 \N \N \N \N \N Archetype \N Acrobat Dedication Common \N \N +418dd962-fdce-46ba-8812-1df85a33da11 Corpse Tender's Font {} You easily tend to the wounds of the dead. \N /Feats.aspx?ID=3885 4 \N \N \N \N \N Archetype \N Corpse Tender Dedication Uncommon \N \N +9e862db4-abd2-4571-9f65-a12376e871c2 Coughing Dragon Display {} This display emits a cascade of loud bangs or glittering trails. \N /Feats.aspx?ID=3246 4 \N \N \N \N \N Archetype \N Firework Technician Dedication Common \N \N +16f82d3b-1215-4c92-9888-a7f860e773ba Courageous Advance {Auditory,Concentrate,Spellshape} With a rousing call, you exhort an ally to advance. \N /Feats.aspx?ID=4589 4 \N \N \N Bard \N Class \N warrior muse Common \N \N +c207e0f0-c296-460e-8001-24b55056854a Creature Comforts {} You've found comfort in the forms of other creatures, insulating yourself from feelings of fear. reaction /Feats.aspx?ID=5400 4 \N \N \N Druid Trigger: You become frightened. Class \N animal instinct or untamed order Common \N \N +ea946658-53d9-47c8-bc7b-a1904b6f08cf Crescent Cross Training {} You have familiarity with the crescent cross, an ingenious weapon that combines an arm-mounted, multi-chamber crossbow with a crescent-shaped blade. \N /Feats.aspx?ID=7914 4 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication Common \N \N +b58528a2-0043-4049-b75f-ffd22794c2c2 Cruelty {} The harm you deal with your corrupting touch saps the strength from your enemy's body. \N /Feats.aspx?ID=5896 4 \N \N \N Champion \N Class \N _touch of the void_ Common \N \N +9876d92d-0869-48b4-a85d-47bb8245d46f Cryptic Spell {Concentrate,Manipulate,Metamagic} You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp. \N /Feats.aspx?ID=3761 4 \N \N \N Druid \N Class \N \N Common \N \N +abe6bf5b-e2f7-4c8f-9336-1b11ac888c20 Crystal Keeper Dedication {Dedication} You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing. \N /Feats.aspx?ID=1146 4 \N \N \N \N \N Archetype \N Trained in Elven Lore or Trained in Society Rare \N \N +8f67d6e3-4145-460d-9ca8-500c9a2dc77e Crystal Ward Spells {} Your study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells. \N /Feats.aspx?ID=1147 4 \N \N \N \N \N Archetype \N Crystal Keeper Dedication Common \N \N +1a7d02a4-750b-47d5-93ff-e4213dd76340 Cushion Landing {} As you fall, your mount dashes to your rescue. reaction /Feats.aspx?ID=7986 4 \N \N \N \N Trigger: You fall from a height of 15 feet or higher. Skill \N Cavalier Dedication; Trained in Nature Common \N \N +77283edd-8e1a-45f9-a6f3-2b84bd8c5673 Cycle Spell {} Your devotion to the cycle of souls grants you an additional divine spell. \N /Feats.aspx?ID=3467 4 \N \N \N \N \N Archetype \N Soul Warden Dedication Common \N \N +6b3d3f98-840d-49ca-a3e4-ae69d1fa58be Dashing Pounce {Flourish} With a burst of speed, you leap into the air, slashing with your hands. \N /Feats.aspx?ID=5438 4 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +edcde2c9-dde6-4a70-a341-77455b545c85 Dastardly Dash {Flourish} You dash past an opponent, confounding them with underhanded tactics. \N /Feats.aspx?ID=6144 4 \N \N \N Swashbuckler \N Class \N \N Common \N \N +a0030066-03ab-4c91-ab63-845221241b58 Dead Reckoning {Concentrate} You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above. \N /Feats.aspx?ID=2219 4 \N \N \N \N \N Skill \N Pathfinder Agent Dedication; Trained in Survival Common \N \N +4e2c9e2e-af78-4196-acb7-697e280cbbfa Decry Thief {} When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects. \N /Feats.aspx?ID=1155 4 \N \N \N \N \N Archetype \N Zephyr Guard Dedication; Trained in Intimidation Common \N \N +7725d357-e0c0-4570-b50c-5e3b9ab3588a Defend Summoner {Eidolon,Evolution} Your eidolon blocks attacks against you. \N /Feats.aspx?ID=2901 4 \N \N \N Summoner \N Class \N \N Common \N \N +40599f3c-474f-41e3-a309-6edd754ac799 Defender's Grit {} You can’t protect anyone if you’re dead. \N /Feats.aspx?ID=7736 4 \N \N \N \N \N Archetype \N Ulfen Guard Dedication Common \N \N +c2d83fa1-fd5a-4e54-8b2c-4111290e5d77 Deflect Projectile {} You gain a +4 circumstance bonus to AC against the triggering attack. reaction /Feats.aspx?ID=5991 4 \N \N \N Monk Trigger: You are the target of a physical ranged attack. Class \N \N Common \N \N +1b1cd82c-65f3-4ed5-a2a4-2abb0f3f6c88 Deft Cooperation {} You gain a bonus to your own checks when Aiding an ally. \N /Feats.aspx?ID=873 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +2fb2023d-abfc-4088-bdca-fab6b3435e13 Demon-Hunting Companion {} You gain a young animal companion that has been specially trained to help you fight demons. \N /Feats.aspx?ID=7715 4 \N \N \N \N \N Archetype \N Wylderheart Dedication Common \N \N +9077b70d-dabd-4221-b352-4facbf287551 Detective's Readiness {} When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull. \N /Feats.aspx?ID=5947 4 \N \N \N Investigator \N Class \N \N Common \N \N +66342e0f-36ab-4b88-b247-d55e40071fc9 Devastating Spellstrike {} Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes. \N /Feats.aspx?ID=2853 4 \N \N \N Magus \N Class \N Arcane Cascade, inexorable iron hybrid study, Spellstrike Common \N \N +a71fe9ec-1bba-4af1-b459-533541233385 Devil's Eye {Aftermath} Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye. \N /Feats.aspx?ID=3749 4 \N \N \N \N \N \N \N You made a bargain with a devil or won a legal case or other similar duel of wits against a devil. Rare \N \N +9abbf2eb-33d3-4403-89c7-4353cabe1d32 Devout Magic {} You gain a devotion spell of your choice listed in the devotion spells class feature \N /Feats.aspx?ID=6199 4 \N \N \N \N \N Archetype \N \N Common \N \N +03fb7019-9779-451a-ad47-433c337b3b26 Devrin's Cunning Stance {Open,Stance} You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them. \N /Feats.aspx?ID=4134 4 \N \N \N \N \N Archetype \N Marshal Dedication; Trained in Deception Uncommon \N \N +c626d302-98f6-4c79-bd97-0cb46a5847b4 Devrin's Dazzling Diversion {} Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat. \N /Feats.aspx?ID=4126 4 \N \N \N Swashbuckler \N Class \N Trained in Deception Uncommon \N \N +933ccc20-d36b-4ddf-9414-a19a9eac49b3 Diabolic Certitude {} Your Hellknight training drilled details of Hell’s denizens deep into your mind. free /Feats.aspx?ID=909 4 \N \N \N \N Trigger: Your turn begins and you can observe a devil. Skill \N Hellknight Armiger Dedication Common \N \N +76b10b84-3ad9-49df-bcdd-0c56e19a8017 Directed Channel {} You can shape the energy you channel in a single direction. \N /Feats.aspx?ID=4656 4 \N \N \N Cleric \N Class \N \N Common \N \N +33db5205-c93d-4317-9e35-76c0c4cb6bf7 Head Stomp {} Make an unarmed melee Strike against a prone target. \N /Feats.aspx?ID=4931 4 \N \N \N Rogue \N Class \N \N Common \N \N +bf282b66-e8ec-4679-81ab-ca9126e00549 Disarming Block {} With deft and practiced movement, you block at an angle to potentially dislodge the weapon. free /Feats.aspx?ID=6263 4 \N \N \N \N Trigger: You Shield Block a melee Strike made with a held weapon. Archetype \N Bastion Dedication; Trained in Athletics Common \N \N +23547fb4-484d-44ef-b4bd-a6594fa8fd14 Disengaging Twist {} Your ability to twist your opponents’ bodies into painful locks and holds makes you particularly adept at escaping such predicaments. reaction /Feats.aspx?ID=6447 4 \N \N \N \N Trigger: A creature gives you the grabbed or restrained condition. Archetype \N Wrestler Dedication Common \N \N +efba5733-3c12-437f-b499-53a9fe47b9a9 Disrupt Prey {} Make a melee Strike against your prey. reaction /Feats.aspx?ID=4872 4 \N \N \N Ranger Trigger: Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using Class \N \N Common \N \N +6ae069b3-26f5-456b-9da5-86c086561552 Distant Waterbird's Poise {Arcane} You flow around your foe, using the magic of your attack to carry you away. reaction /Feats.aspx?ID=7081 4 \N \N \N Magus Trigger: You hit a target with a Spellstrike. Class \N aloof firmament hybrid study; Spellstrike Common \N \N +ea778726-c4a8-430e-8387-98cc3b02ab5e Distracting Flattery {} You know how to maintain a good impression and manage your image, even while keeping uncouth company. reaction /Feats.aspx?ID=6303 4 \N \N \N \N Trigger: You observe a target’s attitude toward yourself or your allies decrease as a result of an ally’s behavior. Skill \N Dandy Dedication; Expert in Deception Common \N \N +067d8995-832a-423d-8d98-ff763e11a758 Distracting Spellstrike {} You weave distracting magic with one hand to enhance your Spellstrike. \N /Feats.aspx?ID=2854 4 \N \N \N Magus \N Class \N laughing shadow hybrid study, Spellstrike Common \N \N +d2d1436a-accd-4ff1-8c9f-b4d698dd1a12 Disturbing Defense {} Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are. \N /Feats.aspx?ID=2186 4 \N \N \N \N \N Archetype \N Oozemorph Dedication Common \N \N +c6d99140-a0a6-44c9-b32a-963bc977dd2f Divert Streamflow {} With a brief gesture, you adapt swiftly to an attack like a flowing stream. reaction /Feats.aspx?ID=7496 4 \N \N \N Monk Trigger: You’re damaged by a melee Strike by a creature in your reach. Class \N \N Uncommon \N \N +6635f5cc-7a70-408c-92df-c615552977dd Divine Evolution {Divine} The divine might provided by your bloodline flows through you. \N /Feats.aspx?ID=6095 4 \N \N \N Sorcerer \N Class \N bloodline that grants divine spells Common \N \N +c501f42f-e6e1-450b-a642-291fde62f65d Divine Infusion {Concentrate,Spellshape} You pour energy into the subject of your healing to empower its attacks. \N /Feats.aspx?ID=4657 4 \N \N \N Cleric \N Class \N \N Common \N \N +e6f69546-0433-4e07-9204-1099b5fedad1 Diving Armor {Modification} You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water. \N /Feats.aspx?ID=3056 4 \N \N \N Inventor \N Class \N armor innovation Common \N \N +472681af-fc67-4f7a-85da-c0f39a692281 Doctor's Visitation {Flourish} You move to provide immediate care to those who need it. \N /Feats.aspx?ID=6374 4 \N \N \N \N \N Archetype \N Medic Dedication Common \N \N +892a1d7d-aeab-4a4f-adff-26e0be14297e Double Shot {Flourish} You shoot twice in blindingly fast succession. \N /Feats.aspx?ID=4788 4 \N \N \N Fighter \N Class \N \N Common \N \N +90e8a289-178f-4b71-b02d-789faa5ab8d1 Dousing Spell {Spellshape,Water} You enhance your spell with elemental water, soaking the target. \N /Feats.aspx?ID=4341 4 \N \N \N \N \N Archetype \N Elementalist Dedication; water is in your elemental philosophy Common \N \N +91439175-c2d8-4abb-bd2e-2f00c80599a5 Draconic Scent {} Your sense of smell is uncanny, much like a dragon's. \N /Feats.aspx?ID=1942 5 \N \N \N \N \N Archetype \N \N Common \N \N +69772c03-c67f-4d03-bba2-f6dbb6acacea Dragon Arcana {} You've discovered how to add the magic of dragons to your tradition. \N /Feats.aspx?ID=1943 4 \N \N \N \N \N Archetype \N ability to cast spells from spell slots; Dragon Disciple Dedication Common \N \N +6bda25a5-bfa2-4a47-aa49-62ac7939591b Dread Blade {} Your strikes with your conjured dagger impart the chill of the grave. \N /Feats.aspx?ID=7705 4 \N \N \N \N \N Archetype \N Spectral Dagger Common \N \N +460c73ba-4522-48b0-9ca0-5fad2137d324 Dread Marshal Stance {Stance} Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks. \N /Feats.aspx?ID=6352 4 \N \N \N \N \N Archetype \N Marshal Dedication; Trained in Intimidation Common \N \N +baeed7ed-d302-4306-a261-6f1472a9e128 Dread Striker {} You capitalize on your enemies’ fear to slip past their defenses. \N /Feats.aspx?ID=4930 4 \N \N \N Rogue \N Class \N \N Common \N \N +ec8d04fb-1187-4205-bd36-ab44100ac5d8 Dual Energy Heart {Evolution} A second energy dwells in your eidolon. \N /Feats.aspx?ID=2902 4 \N \N \N Summoner \N Class \N Energy Heart Common \N \N +0b80ab4d-f5a6-4ac1-b5e8-a04ec99a1796 Dual Thrower {} You know how to throw two weapons as easily as strike with them. \N /Feats.aspx?ID=6308 4 \N \N \N \N \N Archetype \N Dual-Weapon Warrior Dedication Common \N \N +57948380-8c59-45f1-83e8-0278a3bd65ee Dual-Form Weapon {Modification} You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely. \N /Feats.aspx?ID=3057 4 \N \N \N Inventor \N Class \N weapon innovation; expert overdrive Common \N \N +edac2180-b75b-4d13-a1ff-591cd90533d3 Dual-Handed Assault {Flourish} You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. \N /Feats.aspx?ID=4789 4 \N \N \N Fighter \N Class \N \N Common \N \N +d89162eb-f0c6-494b-b269-600092f1284e Dual-Weapon Reload {} You carry your ammunition in a way that allows you to reload while holding two weapons. \N /Feats.aspx?ID=6309 4 \N \N \N \N \N Archetype \N Dual-Weapon Warrior Dedication Common \N \N +1eef711c-a3aa-4bff-aa3f-b6142018b59e Duelist's Challenge {} Select one enemy you can see and proclaim a challenge against it. \N /Feats.aspx?ID=6314 4 \N \N \N \N \N Archetype \N Duelist Dedication Common \N \N +19432575-6a5a-4dc2-a4b3-e26935e42bb6 Duelist's Edge {} You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight. free /Feats.aspx?ID=7902 4 \N \N \N \N Trigger: You roll initiative, and you are observing at least one opponent. Archetype \N Aldori Duelist Dedication Common \N \N +9ae1fb95-e1b4-4f5c-a4c9-69e15c889540 Duo Dragon Kick {} You’ve practiced an impressive spin technique with your construct, automatically attacking in tandem as you launch each other through the air. \N /Feats.aspx?ID=7075 4 \N \N \N Inventor \N Class \N construct innovation Common \N \N +e30912a2-2e9e-47f8-836a-0ba4aa3e14fb Echo of the Fallen {Aftermath} With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you. \N /Feats.aspx?ID=3750 4 \N \N \N \N \N \N \N You helped to lay a haunt, ghost, or spirit to rest. Rare \N \N +220d2977-6057-43d8-bfed-4cd955394305 Eclipsed Vitality {} You shroud yourself in ashes that hide the vital essence sought by life-sensing undead. \N /Feats.aspx?ID=3613 4 \N \N \N \N \N Skill \N Assassin Dedication or Scout Dedication; Master in Stealth Uncommon \N \N +b94369c2-c682-4db9-a579-3fd5401c7377 Efficient Alchemy {} Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention. \N /Feats.aspx?ID=5771 4 \N \N \N Alchemist \N Class \N \N Common \N \N +9e8b0aa0-3944-4b4f-9234-c2e4f5ef35eb Efficient Explorer {} You are more efficient at exploring uncharted territories. \N /Feats.aspx?ID=3906 4 \N \N \N \N \N Skill \N trained in Lore about a specific terrain Rare \N \N +53689be4-e58b-4cb1-b58c-e3352b82f0e2 Elaborate Flourish {Concentrate,Manipulate,Metamagic} You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter. \N /Feats.aspx?ID=1813 4 \N \N \N Sorcerer \N Class \N \N Common \N \N +ee8ed26f-eab9-4a4f-9268-8af6e19877ac Elbow Breaker {} You bend your opponent’s body or limbs into agonizing positions that make it difficult for them to maintain their grip. \N /Feats.aspx?ID=6448 4 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +f0e31bbb-241b-4ac8-846d-e2f4999ba021 Elemental Existence {} Your body becomes infused with elemental earth. \N /Feats.aspx?ID=4378 4 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +94d44367-8149-4545-8ce1-4b417264bb84 Elemental Familiar {} Your familiar becomes an elemental spirit capable of taking on aspects of the elements. \N /Feats.aspx?ID=4342 4 \N \N \N \N \N Archetype \N Elementalist Dedication; Familiar Common \N \N +2e9249c3-2e7d-488b-99df-b3606ffa4df5 Elemental Summons {} You can call the elements to you. \N /Feats.aspx?ID=4721 4 \N \N \N Druid \N Class \N \N Common \N \N +67cc7930-8975-43b1-abee-c54984bb3db5 Emergency Targe {} You immediately Raise a Shield or cast _shield_. reaction /Feats.aspx?ID=2855 4 \N \N \N Magus Trigger: An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell. Class \N sparkling targe hybrid study Common \N \N +e5140e93-75dc-43d7-a28a-c68d39f2192d Emissary Familiar {} You forge a mystical bond with a spirit or create a spirit from a fragment of your own soul. \N /Feats.aspx?ID=7572 4 \N \N \N \N \N Archetype \N Rivethun Emissary Dedication Common \N \N +01af315a-9ab5-4ee1-94a1-ed6ec189d50e Empathetic Envoy {} You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes. \N /Feats.aspx?ID=4115 4 \N \N \N \N \N Archetype \N Twilight Speaker Dedication Common \N \N +70bb9827-5ce9-4118-923a-33bc2717f346 Enduring Alchemy {} You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions. \N /Feats.aspx?ID=5772 4 \N \N \N Alchemist \N Class \N \N Common \N \N +9a342dce-6b5f-4513-ad87-6764cfcaf1f3 Energy Interceptor {Guardian} Though other guardians understand how to anticipate the flow of martial combat, you predict blasts of magical lightning, blazing trap runes, and more. \N /Feats.aspx?ID=7846 4 \N \N \N \N \N \N \N Intercept Attack Common \N \N +af4c568b-f74a-4564-85b3-908aa7663fa6 Engine Bay {} You are practiced at working in vast garages of vehicles and can work on many machines at a time. \N /Feats.aspx?ID=3148 4 \N \N \N \N \N Skill \N Vehicle Mechanic Dedication; Expert in Crafting Common \N \N +c809cf3b-c000-452e-8367-5f34f408bd68 Entity's Strike {} The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you. \N /Feats.aspx?ID=3816 4 \N \N \N \N \N Archetype \N Living Vessel Dedication Common \N \N +afab72fa-6bed-45a1-8e46-bab3d06710c8 Environmental Explorer {} You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places. \N /Feats.aspx?ID=2220 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +2300cf67-1484-453c-925c-a3e50a2b540b Esoteric Spellcasting {} Your study of a variety of esoteric texts and supernatural matters has broadened your mind and improved your spellcasting. \N /Feats.aspx?ID=7558 4 \N \N \N \N \N Archetype \N Palatine Detective Dedication Common \N \N +fdd6addd-82d5-4d21-8a34-d5547a08195b Even the Odds {} You shine brightest in desperate moments. free /Feats.aspx?ID=6145 14 \N \N \N Swashbuckler Trigger: Your turn begins. Class \N Commitment to Equality Common \N \N +2eeaf1f5-4487-4671-acbb-cf6408c425a3 Everstand Strike {Press} Your follow-up blow leaves you an opening to set your shield. \N /Feats.aspx?ID=1088 4 \N \N \N Fighter \N Class \N Everstand Stance Uncommon \N \N +539088cc-29db-4093-8ce5-57f83f7f4ee2 Executioner Weapon Training {} Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck. \N /Feats.aspx?ID=3329 4 \N \N \N \N \N Archetype \N Vigilante Dedication; member of the Gray Gardeners Common \N \N +c5482218-5a0c-425b-b15c-bf5f871d4794 Exemplar Resilency {} You gain 3 additional Hit Points for each exemplar archetype class feat you have. \N /Feats.aspx?ID=7228 4 \N \N \N \N \N Archetype \N Exemplar Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier Common \N \N +4c7a88b3-4ab9-4c49-b875-61e7e3386bab Exorcist Dedication {Dedication} You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on. \N /Feats.aspx?ID=3454 4 \N \N \N \N \N Archetype \N Trained in Occultism or Trained in Religion Common \N \N +792ce0af-1dab-496c-9821-74453f1932f2 Expanded Domain Initiate {} You have long venerated one of your deity’s lesser-known\r\naspects. \N /Feats.aspx?ID=7595 4 \N \N \N Cleric \N Class \N \N Common \N \N +6324eb4b-67c2-4ade-9b3f-62b303525ebf Experienced Follower {} Your followers' skills have developed over the course of your adventures. \N /Feats.aspx?ID=7996 4 \N \N \N \N \N Archetype \N Captain Dedication Common \N \N +845fa932-1b51-4734-a87e-5a8eb222671c Experienced Harrower {} When you perform the _harrowing_ ritual, the DC for the Primary Check is never more than the standard DC by level, and the cost for the ritual is halved. \N /Feats.aspx?ID=4154 4 \N \N \N \N \N Archetype \N \N Uncommon \N \N +4ac2d26c-2e0e-4631-af4d-dfd7352acb03 Expert Backstabber {} You excel at quickly dispatching your foes. \N /Feats.aspx?ID=6258 4 \N \N \N \N \N Archetype \N Assassin Dedication Common \N \N +28e865ad-d224-4821-8d1b-22e91b09c1c2 Eye of Ozem {} Learn how to better spot danger at a distance. \N /Feats.aspx?ID=883 4 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication; expert in Perception Common \N \N +32b1f81a-83d0-4771-9641-fe4c489257f9 Fabricate Truth {Auditory,Concentrate,Emotion,Linguistic,Mental} You invent a false truth by fast talking, switching arguments, shifting the standard of evidence, and generally confounding others. \N /Feats.aspx?ID=7923 4 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +92cd3f5a-7948-4d26-8e26-fc0ecb864aac Fake It Till You Make it {} When you take on a role, you become more capable with all sorts of tasks involving that role. \N /Feats.aspx?ID=3809 4 \N \N \N \N \N Archetype \N Alter Ego Dedication Common \N \N +8f262c3a-e438-4441-b307-04d5b6e3a4d8 Familiar Conduit {Concentrate,Spellshape} Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic. \N /Feats.aspx?ID=6330 4 \N \N \N \N \N Archetype \N Familiar Master Dedication; able to cast spells Common \N \N +e4a465a9-a084-4707-8c8f-be29058d3be1 Familiar Foe {} You regularly face off against undead and can identify many with a glance. \N /Feats.aspx?ID=3599 4 \N \N \N \N \N Skill \N Lastwall Sentry Dedication; Expert in Religion or Expert in Undead Lore Common \N \N +8f721365-ce9f-4ca7-8844-86d31a5a1066 Familiar Mascot {} When selecting master abilities, you can choose an ally to benefit from any specific master ability. \N /Feats.aspx?ID=6329 4 \N \N \N \N \N Archetype \N Familiar Master Dedication Common \N \N +b8a685e3-78a3-49d2-a077-3a5b3ffbd28b Familiar Sage Dedication {Dedication} You’ve forged an empowered mystical bond with your familiar. \N /Feats.aspx?ID=7095 4 \N \N \N \N \N Archetype \N You have a familiar, and you're able to cast spells. Common \N \N +63fa3e1e-d5e8-48ce-9d4b-87df38476f6c Fancy Moves {} You show off your fighting style to discourage your foes. \N /Feats.aspx?ID=6334 4 \N \N \N \N \N Skill \N Gladiator Dedication; Expert in Performance Common \N \N +d6ab0765-69b7-4665-b26f-12e66e3c4812 Fane's Escape {} A good getaway requires a good distraction. \N /Feats.aspx?ID=2267 4 \N \N \N \N \N Skill \N Expert in Stealth Uncommon \N \N +e8950a81-baf3-4c26-b711-ccafb4b99e06 Far Shot {} Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy. \N /Feats.aspx?ID=4873 4 \N \N \N Ranger \N Class \N \N Common \N \N +92da0747-0407-4326-ad33-e0e9252917bf Farabellus Flip {} Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures. reaction /Feats.aspx?ID=2275 4 \N \N \N Ranger Trigger: An enemy targets you with a melee Strike. Class \N Trained in Acrobatics; trained in medium armor Uncommon \N \N +e565730f-daf2-423c-91e8-84c3760fc50a Fast Movement {} Your rage is a frenzy of rapid movements. \N /Feats.aspx?ID=140 \N \N \N \N Barbarian \N Class \N \N Common \N \N +a483d3be-2cd1-4b44-985c-827b32e792b2 Favored Prey {} You have studied a specific type of wild creature and can hunt it more easily. \N /Feats.aspx?ID=4874 4 \N \N \N Ranger \N Class \N \N Common \N \N +c54f5231-894b-4ceb-9266-1ed8d6a1277d Feast {Manipulate} You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour. \N /Feats.aspx?ID=3559 4 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +bc2c81b8-4de2-471f-9410-896ac5027e9c Feral Senses {} The eyes and noses of animals are naturally sharper than most humanoids. \N /Feats.aspx?ID=5489 4 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +e48106f7-7ff9-42be-a0d4-c3cdfd37340c Fermenting Liquors {Healing,Manipulate} You always have a special batch of preserved liquor ready for each day. \N /Feats.aspx?ID=7062 4 \N \N \N Alchemist \N Class \N \N Common \N \N +5a7d0571-b326-4239-b198-1f843fd60078 Ferocity Mimicry {} You have trained yourself to continue fighting even when your body is screaming for you to stop. reaction /Feats.aspx?ID=5516 4 \N \N \N \N Trigger: You would be reduced to 0 Hit Points but not immediately killed. Archetype \N Wild Mimic Dedication; you have encountered a creature who has kept fighting or dealt damage after being reduced to 0 Hit Points (such as via death throes or Ferocity) or have identified a creature with such an ability in combat Common \N \N +20130e1d-3fd1-43d1-ba04-a3abfe525896 Fighter Resiliency {} You gain 3 additional Hit Points for each fighter archetype class feat you have. \N /Feats.aspx?ID=5083 4 \N \N \N \N \N Archetype \N Fighter Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier Common \N \N +e7371d84-0bc7-44b0-89d3-77fdc3b5b249 Final Rest {} As stubborn in death as you are in life, you vow you'll never aid your hated enemies. \N /Feats.aspx?ID=3600 4 \N \N \N \N \N Skill \N Lastwall Sentry Dedication Common \N \N +531b5cf1-4045-4143-b71a-8c90c3493388 Finishing Precision {} You’ve learned how to land daring blows when you have panache. \N /Feats.aspx?ID=6235 4 \N \N \N \N \N Archetype \N Swashbuckler Dedication Common \N \N +34c9aa9d-0439-46cd-be1c-bcfe66892f40 Fire Resistance {} Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you. \N /Feats.aspx?ID=2973 4 \N \N \N Druid \N Class \N flame order Common \N \N +15cbb98e-fcde-451e-815a-4dda4cfeb667 Firebrand Braggart Dedication {Dedication,Misfortune} Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first. \N /Feats.aspx?ID=1067 4 \N \N \N \N \N Archetype \N Charisma 14; second mark member of the Firebrands Uncommon \N \N +b3e1ca31-81ef-4e51-bd00-ceac8aa0d585 First Revelation {} You gain your mystery’s initial revelation spell. \N /Feats.aspx?ID=6220 4 \N \N \N \N \N Archetype \N Oracle Dedication Common \N \N +f8148fbe-2063-4808-bde2-bc346514bfc0 Flamboyant Athlete {} Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity. \N /Feats.aspx?ID=6146 4 \N \N \N Swashbuckler \N Class \N Expert in Athletics Common \N \N +9912a1a2-e04e-40d3-812f-cc795a55cdda Fleet Tempo {Auditory,Transmutation} To rush after a criminal or reach someone in need, you ring a sprightly tone. \N /Feats.aspx?ID=3040 4 \N \N \N \N \N Archetype \N Nantambu Chime-Ringer Dedication Common \N \N +b2b8f5ae-9225-4d52-8e69-fa568b923394 Flurry of Maneuvers {} Your flurry is a combination of maneuvers. \N /Feats.aspx?ID=5992 4 \N \N \N Monk \N Class \N Expert in Athletics Common \N \N +00464280-50d0-420f-8147-8aed9b6386b8 Fly Swat {} You've learned the secret of swatting away annoying pests and occasionally getting an easy meal out of it. \N /Feats.aspx?ID=5475 4 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication Common \N \N +666090d1-3f5e-453f-8c90-453c3e7911fe Flying Kick {} You launch yourself at a foe. \N /Feats.aspx?ID=5993 4 \N \N \N Monk \N Class \N \N Common \N \N +2647a93b-6d7f-4a4b-ae47-d54c5cbb3428 Flying Tackle {Flourish,Guardian} You barrel forward, gathering enough momentum to take down a threatening foe. \N /Feats.aspx?ID=7847 4 \N \N \N \N \N \N \N Trained in Athletics Common \N \N +9223383f-0c5c-41f1-8f87-cbe3dbfb04d7 Focused Fire {Flourish} You limit the blast of your shot for accuracy. \N /Feats.aspx?ID=7959 4 \N \N \N \N \N Archetype \N Munitions Master Dedication Common \N \N +0695f094-1216-49ef-a0e7-9462223f8ba0 Focused Juggler {Concentrate,Manipulate} You continue Juggling until the end of your next turn. free /Feats.aspx?ID=1188 4 \N \N \N \N Trigger: Your turn begins. Archetype \N Juggler Dedication Uncommon \N \N +d47c9d1b-9ff8-4f44-9bed-c05f2f8a78a0 Folktales Lore {} You can pull bits of wisdom from any tale. \N /Feats.aspx?ID=3035 4 \N \N \N \N \N Archetype \N Folklorist Dedication Common \N \N +c676d5b8-1939-4b09-920b-4494c33dc06f Forceful Push {Attack} When you cast _mage hand_, you can modify it to shove a creature. \N /Feats.aspx?ID=3371 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _mage hand_ Common \N \N +a8488f03-e4e7-4ed2-8b34-08be9c5e056c Forest Passage {} You can always find a path, almost as if foliage parted before you. \N /Feats.aspx?ID=4722 4 \N \N \N Druid \N Class \N leaf order Common \N \N +e863d9bf-f7fa-404d-9dc9-02d8abff1471 Form Control {Manipulate,Spellshape} With additional care and effort, you can take on an alternate shape for a longer period of time. \N /Feats.aspx?ID=4723 4 \N \N \N Druid \N Class \N Untamed Form Common \N \N +71e64bcf-db17-440c-ac59-f5da75e29719 Frightful Moan {Auditory,Divine,Emotion,Enchantment,Fear,Mental} You lament your fate, realeasing a ghastly moan that frightens the living. \N /Feats.aspx?ID=3497 4 \N \N \N \N \N Archetype \N Ghost Dedication Common \N \N +c6996135-76f8-4831-a07f-04e831553084 Gadget Specialist {} Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day. \N /Feats.aspx?ID=3058 4 \N \N \N Inventor \N Class \N Expert in Crafting Common \N \N +09e87fdb-7540-4f7d-8b3c-875183351a98 Gear Gnash {} Snares you create have complicated inner workings that are quite difficult to disable. \N /Feats.aspx?ID=3135 4 \N \N \N \N \N Skill \N Trapsmith Dedication; Expert in Crafting Common \N \N +fa7d4f23-a89e-4ac4-8fc8-bf3a42f4f4c0 Ghost Blade {Concentrate} You alter your weapon's phase so it can more easily strike incorporeal creatures. \N /Feats.aspx?ID=3864 4 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +2358b69c-b595-46a9-8d74-1dbf1496a112 Ghost Wrangler {Divine,Necromancy,Rage} Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits. \N /Feats.aspx?ID=3628 4 \N \N \N Barbarian \N Class \N spirit instinct Uncommon \N \N +3357139b-96b9-4cda-a52e-c754705ef134 Ghostly Resistance {} Your ghostly form becomes innately weaker but also gains resistance to many forms of damage. \N /Feats.aspx?ID=3498 4 \N \N \N \N \N Archetype \N Ghost Dedication Common \N \N +fe5c497b-9326-4037-bf10-b729b4f6c6a3 Giant Hunter {} You have studied giants and hunt them with efficiency. \N /Feats.aspx?ID=3900 4 \N \N \N Ranger \N Class \N \N Rare \N \N +21fc226c-60d3-43ac-aec0-62f817529f84 Gossip Lore {} Your time gossiping in fashionable salons keeps you informed on every topic. \N /Feats.aspx?ID=6304 4 \N \N \N \N \N Archetype \N Dandy Dedication Common \N \N +0c9deea1-81b6-4eb2-89ba-798e2c0f1906 Grave's Voice {} You can influence spirits and haunts \N /Feats.aspx?ID=2278 4 \N \N \N \N \N Archetype \N Ghost Hunter Dedication Common \N \N +586368ea-9176-4d99-a763-917d73757189 Gravelands Herbalist {} Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup. \N /Feats.aspx?ID=3614 4 \N \N \N \N \N Archetype \N Herbalist Dedication; Trained in Religion Uncommon \N \N +bfb5aace-0e17-49e4-8ca4-7da1a394ce4b Greenwatch Initiate {} You've received the basic training developed for all Greenwatch recruits. \N /Feats.aspx?ID=4053 4 \N \N \N Ranger \N Class \N Trained in Survival Rare \N \N +36b93cd6-5d0c-4734-8fd3-f18ec2a45fb4 Guard's Fury {} Some Ulfen Guards tap into a well of fury to protect their charges. \N /Feats.aspx?ID=7737 4 \N \N \N \N \N Archetype \N Ulfen Guard Dedication; you can’t already use the Rage action Common \N \N +cd0fb6ee-6b94-4f8e-ba6c-6967c1f3d6ec Guarded Movement {} Your guard is up, even while moving. \N /Feats.aspx?ID=5994 4 \N \N \N Monk \N Class \N \N Common \N \N +0fc46026-f443-4bc6-9665-c0af92b18cf1 Guardian Resiliency {} You gain 3 additional Hit Points for each guardian archetype class feat you have. \N /Feats.aspx?ID=7894 4 \N \N \N \N \N Archetype \N Guardian Dedication; class granting no more Hit Points than 10 + your Constitution modifier Common \N \N +16d49df6-0675-4122-80d7-b44464442430 Guardian's Deflection {} You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack. reaction /Feats.aspx?ID=6147 4 \N \N \N Swashbuckler Trigger: An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss. Class \N \N Common \N \N +1cbe9091-ae99-43ca-aed3-4da32d4273a4 Guerrilla Weaponry {} You are especially skilled in transforming simple weapons that can be easily assembled from readily available materials into deadly weapons. \N /Feats.aspx?ID=7932 4 \N \N \N \N \N Archetype \N Guerrilla Dedication Common \N \N +fff525c8-6b0a-4ce7-aa1a-b2784860e099 Gunpowder Gauntlet {} Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game. \N /Feats.aspx?ID=3252 4 \N \N \N \N \N Archetype \N Pistol Phenom Dedication Common \N \N +471ed001-2414-4a7b-8f31-f3213e23ff62 Gusting Spell {Air,Manipulate,Spellshape} You manipulate the currents of your spell's energy, allowing you to gracefully glide with your wings. \N /Feats.aspx?ID=5529 4 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +47ae3b16-1d7e-4fa1-b6a1-494300db0e6b Haft Striker Stance {Stance} You enter a stance that allows you to leverage the haft of your weapon to brutal effect as an effective and frighteningly efficient weapon in its own right. \N /Feats.aspx?ID=7237 4 \N \N \N Rogue \N Class \N \N Common \N \N +e616816c-0974-40fe-ab71-0951812974aa Hallowed Initiate {} You've expanded your focus spellcasting to techniques used by clerics and wizards. \N /Feats.aspx?ID=3460 4 \N \N \N \N \N Archetype \N Hallowed Necromancer Dedication Common \N \N +7e807051-a9ca-43ac-98b5-ed0936a62d3c Harmonize Self {} You can restore your health by tapping into your qi. \N /Feats.aspx?ID=5995 4 \N \N \N Monk \N Class \N Qi Spells Common \N \N +61404576-5889-45fe-a0f4-4a0f289359d4 Harrow Casting {Metamagic} You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential. \N /Feats.aspx?ID=4155 4 \N \N \N \N \N Archetype \N \N Uncommon \N \N +2da96e74-b0f7-400f-833d-3048a9396da9 Harsh Judgment {Vigilante} You loudly declare the creature's life forfeit by your judgment \N /Feats.aspx?ID=3330 4 \N \N \N \N \N Archetype \N Vigilante Dedication; member of the Gray Gardeners Common \N \N +787e2f01-624c-418e-97fe-fc0abf3e6ba7 Headless Haunt {} You were condemned to death and executed with one of Galt’s infamous _final blades_, where your soul was trapped for years or even decades. \N /Feats.aspx?ID=7699 4 \N \N \N \N \N Archetype \N Ghost Dedication Rare \N \N +6c28ecd1-c8e2-447d-8804-95566b12cfa5 Heal Animal {} You can heal your animal companion's wounds. \N /Feats.aspx?ID=1902 4 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +49fa571d-14b0-4047-a423-204c3eea837e Healing Bomb {Additive} You can add a foamy catalyst to an elixir of life to turn it into a topical projectile. \N /Feats.aspx?ID=5773 4 \N \N \N Alchemist \N Class \N \N Common \N \N +c77dcdaa-d28a-4580-862b-6a586db3c1c1 Heaven's Step Offense {} Your lessons from the stage find life in the storied mercy and fearlessness of Grand Prince Gennaris III. reaction /Feats.aspx?ID=7458 4 \N \N \N \N Trigger: Your melee Strike reduces a creature to 0 Hit Points Archetype \N Kitharodian Actor Dedication Common \N \N +5fc10fc9-397b-4ac7-b2d1-4352b01c0e8a Heaven-Earth Encompassing Sleeves {Arcane,Extradimensional} Your magic extends to your garments. \N /Feats.aspx?ID=7082 4 \N \N \N Magus \N Class \N unfurling brocade hybrid study Common \N \N +f8d80f28-8f1b-4d6b-b914-d97163008233 Heroic Defiance {} Even as shadows of your doom haunt the corners of your vision, your implacable spirit surges and cries out that your time has not yet come. reaction /Feats.aspx?ID=7262 4 \N \N \N \N Trigger: You gain the doomed condition. Archetype \N Warrior Of Legend Dedication Common \N \N +9c673b81-de68-48de-a3b2-5602d0d603a9 Hidden Magic {} You've learned to hide the magical auras of your gear. \N /Feats.aspx?ID=6425 4 \N \N \N \N \N Skill \N Vigilante Dedication; Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion Common \N \N +299b479e-fc91-4e46-bf3f-9f0032783ae9 Hideous Ululation {} Your throat has multiple separate chambers that can give your voice an eerie echo. \N /Feats.aspx?ID=2187 4 \N \N \N \N \N Skill \N Oozemorph Dedication; Trained in Performance Common \N \N +9c283c75-940e-4588-b75d-ac686f64be79 Hijack Undead {} Your clockwork devices can commandeer the bodies of undead, bending them to your will. \N /Feats.aspx?ID=3647 4 \N \N \N \N \N Archetype \N Clockwork Reanimator Dedication Common \N \N +22516cc0-804a-4b7c-9046-1ae5270222c2 Homing Beacon {Amp} As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby. \N /Feats.aspx?ID=3664 4 \N \N \N Psychic \N Class \N \N Common \N \N +8a8ec7af-465f-4682-a19a-9065f5b31603 Hunter's Sanctum {} You establish a safe house where you can prepare for your hunt. \N /Feats.aspx?ID=3476 4 \N \N \N \N \N Archetype \N Undead Slayer Dedication Common \N \N +8097458a-0f2f-4c94-864d-59e3546b620a Hurling Charge {} You make a ranged Strike with your thrown weapon, Stride, and then Interact to draw another weapon. \N /Feats.aspx?ID=6436 4 \N \N \N \N \N Archetype \N Viking Dedication Common \N \N +d6cf0789-a582-47b8-9394-2088690c1770 Hybrid Study Spell {} Gain the conflux spell from a hybrid study of your choice. \N /Feats.aspx?ID=2947 4 \N \N \N \N \N Archetype \N Magus Dedication Common \N \N +be633436-93ea-4bad-8713-e802f5ac06c1 Ice Crafter {} The ancient ice-crafting techniques of the saumen kar awaken within you. \N /Feats.aspx?ID=3415 4 \N \N \N \N \N Archetype \N Pactbound Dedication Common \N \N +e6d990b3-ae54-4910-9519-b87908fcb1f9 Igneogenesis {Earth,Impulse,Manipulate,Primal} You can create a permanent stone object, either sculpting stone pulled directly from your kinetic gate or manipulating earth and stone around you. \N /Feats.aspx?ID=4226 4 \N \N \N Kineticist \N Class \N \N Common \N \N +a93b3796-84c4-45c5-b269-167dc630ad58 Immortal Lightness {} You breathe, allowing your golden core to release qi into the meridians governing your lower body, and break into a burst of speed that could shame arrows in flight. \N /Feats.aspx?ID=7086 4 \N \N \N \N \N Archetype \N Cultivator Dedication Common \N \N +dede0032-d3af-48a6-bc9e-9320bce512bb Impaling Finisher {Finisher} You stab two foes with a single thrust or bash them together with one punch. \N /Feats.aspx?ID=6148 4 \N \N \N Swashbuckler \N Class \N \N Common \N \N +c2636e98-ac6f-45da-ab85-7e3388ffe910 Impressive Mount {} You’ve trained your mount to become a powerful force on the battlefield. \N /Feats.aspx?ID=6289 4 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +dc5d5567-413c-41d9-8b9d-e51e43bffecf Improved Familiar (Witch) {} You find it easy to attract a powerful and unusual familiar to your side. \N /Feats.aspx?ID=1572 4 \N \N \N Witch \N Class \N \N Common \N \N +f44f25db-c4e5-4317-8612-d80cfdd6ed8b Improvised Pummel {} When you make a Strike with an improvised weapon you're wielding, you gain a +1 item bonus to the attack roll, and you can have the Strike deal two weapon damage dice instead of the improvised weapon's normal number. \N /Feats.aspx?ID=6441 4 \N \N \N \N \N Archetype \N Weapon Improviser Dedication Common \N \N +69c0243b-eedd-4dd5-b705-d4cd5f0907c4 In Lightning, Life {Concentrate,Electricity,Healing,Manipulate} “In lightning, there is life.” This lesson is whispered throughout Lepidstadt, and you can put it to practical use. \N /Feats.aspx?ID=7473 4 \N \N \N \N \N Archetype \N Lepidstadt Surgeon Dedication Common \N \N +034538e7-0a47-4d5b-ab22-5b9cc9f406e0 In Plain Sight {} People often only see what they want to see, a weakness you know how to take full advantage of. \N /Feats.aspx?ID=3810 4 \N \N \N \N \N Skill \N Alter Ego Dedication Common \N \N +67d74cdc-5422-4818-a160-ff700c7185b2 In Tune {Concentrate,Spellshape} You attune your great skill in performing to another, granting them a small measure of your skill as though anyone could do it. \N /Feats.aspx?ID=4590 4 \N \N \N Bard \N Class \N maestro muse Common \N \N +41f904f9-1f93-4668-9634-4916b9328690 Initial Eidolon Ability {} Your link to your eidolon becomes stronger, granting it a new ability. \N /Feats.aspx?ID=2955 4 \N \N \N \N \N Archetype \N Summoner Dedication Common \N \N +425b4a77-297a-4734-ab81-95b042135ef1 Inked Panoply {} Your tattoos can briefly animate and extend from your skin, granting you a spectral shieldbearer who protects you from harm. reaction /Feats.aspx?ID=7651 4 \N \N \N \N Trigger: A creature targets you with an attack, and you can see the attacker. Archetype \N Tattooed Historian Dedication Uncommon \N \N +1a7fbed7-9ce7-448d-8e69-f7791d8b539b Inspiring Marshal Stance {Stance} You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit. \N /Feats.aspx?ID=6353 4 \N \N \N \N \N Archetype \N Marshal Dedication; Trained in Diplomacy Common \N \N +9ce91cbe-e83e-415d-b914-75a831dcdecf Inspiring Recitation {Concentrate,Emotion,Mental} You quietly speak or recall coded phrases and metaphors whose meanings inspire you to complete your mission. \N /Feats.aspx?ID=7725 4 \N \N \N \N \N Archetype \N Lion Blade Dedication Common \N \N +8c900b81-e801-41db-99e9-b59b9ae5657d Inspiring Resilience {Emotion,Mental} You show defiance in times of hardship and inspire your companions to persevere. reaction /Feats.aspx?ID=3629 4 \N \N \N Champion Trigger: You and at least one other creature become the target of a spell or effect with the emotion, fear, or mental trait that allows a saving throw, and you haven't rolled the save yet. Class \N \N Uncommon \N \N +3ab9f5a3-8223-4e71-91a5-30286d15a18c Instant Backup {} Even as your firearm misfires, you quickly draw a backup weapon. reaction /Feats.aspx?ID=3167 4 \N \N \N Gunslinger Trigger: Your attack with a firearm misfires. Class \N \N Common \N \N +f9693a9c-155e-48ef-ae07-05e69802f4ef Instructive Strike {} You attack your foe and analyze how it reacts. \N /Feats.aspx?ID=3709 4 \N \N \N Thaumaturge \N Class \N \N Common \N \N +35ec6a2e-3a76-49cb-83e5-4704a2154087 Interpose {Flourish} You put yourself between an ally and danger. \N /Feats.aspx?ID=7668 4 \N \N \N \N \N Archetype \N Eagle Knight Dedication Common \N \N +ba5cf37d-0ce0-4828-b95d-2758c06554ec Inured to Alchemy {} You've developed control over how your body processes alchemical poisons and drugs. \N /Feats.aspx?ID=3573 4 \N \N \N Fighter \N Class \N expert in Fortitude saves Uncommon \N \N +0e269c19-6e4c-4657-b038-74f280b446e5 Investigate Haunting {} You are skilled at noticing the telltale signs of ghosts and hauntings. \N /Feats.aspx?ID=2279 4 \N \N \N \N \N Archetype \N Ghost Hunter Dedication Common \N \N +41892428-eb79-410e-9e30-66bf91ded18c Investigator's Stratagem {} You play out battles in your head, allowing you to strike when the time is right. \N /Feats.aspx?ID=6205 4 \N \N \N \N \N Archetype \N Investigator Dedication Common \N \N +27ee9967-6b6f-41a2-9e2e-36ad0ed39f94 Invigorating Elixir {Additive} You can mix an aromatic salve into an elixir with the healing trait to soothe physical maladies. \N /Feats.aspx?ID=5774 4 \N \N \N Alchemist \N Class \N \N Common \N \N +f43fcdd4-0a7a-4688-94cb-13e5ee21b8fb Invoke Offense {Morph,Spirit} You manifest a physical attack of the spirits all around you, such as the claw of an animal spirit or the whipping vine of a nature spirit. \N /Feats.aspx?ID=7582 4 \N \N \N \N \N Archetype \N Rivethun Invoker Dedication Common \N \N +75f6db7c-33e5-4357-a30a-b9a41ab75e90 Irezoko Tattoo {} Your face bears an intricate magical tattoo known as the _irezoko_, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries. \N /Feats.aspx?ID=3421 4 \N \N \N Wizard \N Class \N Expert in Arcana or Expert in Occultism Uncommon \N \N +4095d710-2192-4e1b-8688-bff46f4cbccd Jalmeri Heavenseeker Dedication {Dedication} Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists. \N /Feats.aspx?ID=2198 4 \N \N \N \N \N Archetype \N Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven Uncommon \N \N +76061376-afed-4226-8e30-a7239bb644b5 Just the Tool {Concentrate} You temporarily change your weapon's shape to assist you in the field. \N /Feats.aspx?ID=3865 4 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +e5465e85-f7ff-492f-a559-0b369f39f914 Ka Stone Ritual {} You enchant your _ka stone_ and can use it to wield magic. \N /Feats.aspx?ID=889 4 \N \N \N \N \N Archetype \N Living Monolith Dedication; a sphinx or living monolith with this feat performs a ritual with you Rare \N \N +b7695e37-df5e-47f6-be20-445bca61f0fc Kaiju Defense Oath {} You’ve sworn an oath to defend the helpless from dangerous titanic beasts, including kaiju that roam the surface of Golarion. \N /Feats.aspx?ID=7021 4 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +ff99a17e-06bc-4724-a2bc-ca7c8ef351c0 Knock Sense {} You attack carefully to knock some sense into a creature whose actions aren't their own. \N /Feats.aspx?ID=3630 4 \N \N \N Fighter \N Class \N \N Uncommon \N \N +eaedb4c4-843a-497a-a17b-9b52bfcdf45a Knowledge of Shapes {Cursebound,Spellshape} Inspiration lets you surpass your preconceptions of your spells' limits. free /Feats.aspx?ID=6061 4 \N \N \N Oracle \N Class \N Reach Spell or Widen Spell Common \N \N +1bffb7cb-3774-4dc8-9b58-072da2a5fcb7 Kreighton's Cognitive Crossover {} Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources. reaction /Feats.aspx?ID=2272 4 \N \N \N \N Trigger: You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. Skill \N \N Uncommon \N \N +dbaa8290-f766-46d5-95f0-edea667ef0da Lassoing Lash {Attack} You quickly wrap your lash around an opponent and pull them toward you. \N /Feats.aspx?ID=5476 4 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication; Trained in Athletics Common \N \N +a8d4023d-3763-47fa-863c-5db1d5f2c295 Lava Leap {Composite,Earth,Fire,Impulse,Overflow,Primal} You wreath yourself in molten stone and hurtle toward your enemy. \N /Feats.aspx?ID=4297 4 \N \N \N Kineticist \N Class \N \N Common \N \N +60c7fa89-c5d7-4fcf-b538-c784d21b411b Leader of All {} You accept anyone who would follow you on your adventures. \N /Feats.aspx?ID=7997 4 \N \N \N \N \N Archetype \N Captain Dedication Common \N \N +c132c522-5d2d-41a8-adb1-fd23835c9b2d Leading Dance {Bravado,Move} You sweep your foe into your dance. \N /Feats.aspx?ID=6149 4 \N \N \N Swashbuckler \N Class \N Trained in Performance Common \N \N +7a069b6e-7e5f-4975-9864-05490f8b5549 Leshy Familiar Secrets {} The leaf order’s secrets allow your familiar to take advantage of its leshy form. \N /Feats.aspx?ID=4724 4 \N \N \N Druid \N Class \N leaf order Common \N \N +7fd363cd-03bc-41e8-9479-69b642ddc83b Lesson of the Broken Wing {Concentrate,Flourish} You make yourself appear to be a tempting target to draw an enemy in, distracting them from your student's attacks. \N /Feats.aspx?ID=7944 4 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +6b098ed3-b788-4ea8-ba1e-5ae4388e673b Lesson of the Circling Gale {Concentrate} You and your student have trained with footwork drills to mirror each other's movements. \N /Feats.aspx?ID=7945 4 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +b2494dd9-a6de-4c43-b70e-a122a34aa28d Lie Detector {} You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse. \N /Feats.aspx?ID=5948 4 \N \N \N Investigator \N Class \N empiricism or interrogation methodology Common \N \N +f0b0526a-c18a-4494-a472-ad75600b0ad0 Lifelink Surge {} You learn the _lifelink surge_ link spell. \N /Feats.aspx?ID=2903 4 \N \N \N Summoner \N Class \N \N Common \N \N +a82e2b65-1ae3-4dc7-9536-ed0814005125 Light of Revelation {} You’ve learned to call upon light to reveal what is hidden. \N /Feats.aspx?ID=1089 4 \N \N \N Champion \N Class \N \N Uncommon \N \N +fbb8eddb-b717-4f57-8363-417abc8e12a2 Mercy {} Your touch soothes the body or mind. \N /Feats.aspx?ID=5897 4 \N \N \N Champion \N Class \N _lay on hands_ Common \N \N +554dcf7b-264a-4ee7-a1b9-0f293520bcb8 Lightning Dash {Air,Electricity,Impulse,Move,Overflow,Polymorph,Primal} For an instant, you transform yourself into a being of pure lightning and fly forward, shocking anyone in your way. \N /Feats.aspx?ID=4211 4 \N \N \N Kineticist \N Class \N \N Common \N \N +ba43d66b-48e3-4ce3-bb54-461bae37419f Lingering Chill {Aftermath,Cold} The chill of ice entered your veins and never left, adjusting the internal temperature of your body. \N /Feats.aspx?ID=3751 4 \N \N \N \N \N \N \N You've been brought to 0 Hit Points by an enemy that has the cold trait or an enemy's ability that has the cold trait. Rare \N \N +e15fce90-6ef8-478a-be99-1184579d2b1d Linked Focus {} You have linked your bonded item to the well of energy that powers your school spells. \N /Feats.aspx?ID=5030 4 \N \N \N Wizard \N Class \N arcane bond; arcane school Common \N \N +3db98be9-feb3-4a2a-9865-57a7741c4f3b Lion's Might {} You've trained with the weapons of the Bright Lions. \N /Feats.aspx?ID=3411 4 \N \N \N \N \N Archetype \N Bright Lion Dedication Common \N \N +87709d31-1293-4b3a-99d8-a28862421b91 Listener's Boon {} Isthralei has given you a gift to assist you on your journey. \N /Feats.aspx?ID=7440 4 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +b26a34b6-bd5f-41d5-a6f9-a5664b584685 Living Bonfire {Composite,Fire,Impulse,Primal,Wood} Roots and branches of living wood writhe in elemental fire at your command, forming a bonfire fearsome enough to scare off predators in the night. \N /Feats.aspx?ID=4298 4 \N \N \N Kineticist \N Class \N \N Common \N \N +a384f822-10db-4762-95e8-db4a840230cb Log Roll {} You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady. \N /Feats.aspx?ID=1234 4 \N \N \N \N \N Archetype \N Turpin Rowe Lumberjack Dedication Common \N \N +ac9f476b-cb2d-41be-a54e-bd0f8e228c46 Loose Cannon {} Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. \N /Feats.aspx?ID=3569 4 \N \N \N \N \N Archetype \N Alkenstar Agent Dedication Common \N \N +7c0d0e36-4f29-433e-bd20-9aa9a76c792e Lost in the Crowd {} You’ve learned how to move as one with crowds and hide among them, vanishing into a busy street in the flicker of an eye. \N /Feats.aspx?ID=7726 4 \N \N \N \N \N Archetype \N Lion Blade Dedication Common \N \N +dd6520fc-73ce-424d-a9c5-01ccd45fb084 Lucky Escape {Misfortune} Force your foe to reroll the triggering attack reaction /Feats.aspx?ID=3273 4 \N \N \N \N Trigger: A creature targets you with an attack, even if you aren't aware of it. Archetype \N Unexpected Sharpshooter Dedication Common \N \N +f71a6884-589b-41b8-855d-63e8e640c63b Mage's Field Dressing {} As your spell takes hold on your ally, you use some of its magic to quickly dress their wounds. \N /Feats.aspx?ID=7977 4 \N \N \N \N \N Archetype \N War Mage Dedication; Battle Medicine Common \N \N +54dc6cf1-3dbc-453e-848f-bc4c80e1413c Magic Warrior Aspect {} You can alter your form to gain an aspect of the animal your mask represents. \N /Feats.aspx?ID=904 4 \N \N \N \N \N Archetype \N Magic Warrior Dedication Common \N \N +dbd59045-f4fe-4692-8be2-92b627dd47f0 Magic Warrior Transformation {} You can transform fully into the animal your mask represents. \N /Feats.aspx?ID=905 4 \N \N \N \N \N Archetype \N Magic Warrior Dedication Common \N \N +cad02073-8c2d-4cbc-bc81-83f51491d46a Magical Edification {} You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge. \N /Feats.aspx?ID=2001 4 \N \N \N \N \N Archetype \N Loremaster Dedication Common \N \N +92345add-ad8f-4238-9c5b-6afa8ed30ea5 Magical Scholastics {} While study is key to your success, a bit of magic can be a helpful aid in discovering the secrets of the past. \N /Feats.aspx?ID=6247 4 \N \N \N \N \N Archetype \N Archaeologist Dedication Common \N \N +1c44146e-9161-413e-a74c-fe76285d75f4 Magical Trickster {} You can sneak spells past your foes’ defenses as easily as any blade. \N /Feats.aspx?ID=562 4 \N \N \N Rogue \N Class \N \N Common \N \N +2eeb5042-1177-4840-b0a5-5e5d7ab1609f Magnetic Field {Impulse,Metal,Primal,Stance} A magnetic field surrounds you. \N /Feats.aspx?ID=4255 4 \N \N \N Kineticist \N Class \N \N Common \N \N +d9a077d2-ed06-46e6-aa21-d83263eed436 Mammoth Lord Dedication {Dedication} You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. \N /Feats.aspx?ID=3443 4 \N \N \N \N \N Archetype \N Ride Uncommon \N \N +2f825404-5290-47cb-b256-c65fbdfc7537 Manipulative Charm {} Against humanoids, you gain a +1 circumstance bonus to Deception checks to Lie, and to Diplomacy checks to Gather Information and Make an Impression.\n\n Once per day, you can cast _charm_ as a divine innate spell using your class DC or spell DC, whichever is higher. \N /Feats.aspx?ID=3547 4 \N \N \N \N \N Archetype \N Vampire Dedication; Trained in Deception or Trained in Diplomacy Common \N \N +4d8d6388-14f9-4241-81a8-1f5d41a1f661 Mask Familiar {} Your mask takes on a personality of its own, allowing it to serve as your familiar. \N /Feats.aspx?ID=1103 4 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication Common \N \N +7487bdbc-aab3-40fe-bba7-052df6915aad Masquerade of Seasons Stance {Stance} You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn. \N /Feats.aspx?ID=4044 4 \N \N \N Swashbuckler \N Class \N Trained in Performance Rare \N \N +8990d965-8a9e-4dcb-8143-1e1c46b7e072 Mature Animal Companion (Druid) {} Your animal companion has grown up over the course of your adventures, becoming a mature animal companion and gaining additional capabilities (page 211). \N /Feats.aspx?ID=4725 4 \N \N \N Druid \N Class \N Animal Companion Common \N \N +b08bf208-538d-49e5-a347-15d529e5ee82 Mature Beastmaster Companion {} All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities.\n\nYour animal companion has greater independence. \N /Feats.aspx?ID=6269 4 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +a1630862-5a43-4cb7-8d22-659a43cc130a Megaton Strike {} You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack. \N /Feats.aspx?ID=3059 4 \N \N \N Inventor \N Class \N armor, construct, or weapon innovation Common \N \N +7329fc44-7275-4004-9a07-a0a5ab6d2a7d Melodious Spell {Concentrate,Spellshape} You subtly weave your spellcasting into a performance. \N /Feats.aspx?ID=4591 4 \N \N \N Bard \N Class \N \N Common \N \N +90daad8f-5c0e-4dc1-bcad-1bf5769fd255 Mental Forge {} Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat. \N /Feats.aspx?ID=3866 4 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +06a08f5d-d2d8-4f7c-863b-3f234acbde10 Mercenary Motivation {Concentrate,Exploration} A large part of being in the Mercenary League entails doing mercenary work. \N /Feats.aspx?ID=7691 4 \N \N \N \N \N Archetype \N Blackjacket Dedication Common \N \N +3a1f9a80-f024-4106-909a-78c4b4928cc8 Minion Guise {} When you are in your social identity, you can also grant a social identity to an animal companion, familiar, pet, or other minion you gained from a class feature or feat. \N /Feats.aspx?ID=6426 4 \N \N \N \N \N Skill \N Vigilante Dedication; Expert in Deception; animal companion or familiar Common \N \N +d66d1cd2-5f95-4c80-9f28-010ee08dd90c Modular Dynamo {} Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat. \N /Feats.aspx?ID=3128 4 \N \N \N \N \N Archetype \N Sterling Dynamo Dedication Common \N \N +1457c97e-eb6d-4d6f-8679-186214967dc8 Monk Resiliency {} You gain 3 additional Hit Points for each monk archetype class feat you have. \N /Feats.aspx?ID=6212 4 \N \N \N \N \N Archetype \N Monk Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier Common \N \N +37a2629e-801f-4d1f-8602-58ea5abaaa7c Morning Side Dishes {} You know a proper breakfast should have a variety of sides. \N /Feats.aspx?ID=7054 4 \N \N \N \N \N Archetype \N Wandering Chef Dedication Common \N \N +a11dcebc-a669-45d6-947d-8c533f416a82 Mortification {} Your reckonings have prepared your body for physical punishment. \N /Feats.aspx?ID=910 4 \N \N \N \N \N Archetype \N Hellknight Armiger Dedication Common \N \N +d3aa0bfa-a76a-43a6-a26c-8ee03dd15766 Mountain Skin {} You become trained in medium and heavy armor. \N /Feats.aspx?ID=4173 4 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +36ebaf23-2b07-4ef3-9417-7dae96825759 Mounting Leap {} You jump atop your mount from afar, landing comfortably astride it. \N /Feats.aspx?ID=7987 4 \N \N \N \N \N Skill \N Cavalier Dedication; Trained in Athletics Common \N \N +82229752-1669-4da7-b8cb-903c0880c58e Mug {} You make a quick attack and rob your foe in the process. \N /Feats.aspx?ID=4932 4 \N \N \N Rogue \N Class \N \N Common \N \N +42919cee-467f-4d9d-8a42-759aed03243c Multilingual Cipher {} You use multiple languages to create and break codes. \N /Feats.aspx?ID=6345 4 \N \N \N \N \N Skill \N Linguist Dedication; Expert in Society Common \N \N +8e7a24e5-7f5f-41ff-8168-b5f7889010a9 Named Artillery {} It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood. \N /Feats.aspx?ID=3223 4 \N \N \N \N \N Skill \N Trained in Crafting Common \N \N +eaf24033-b7fb-452e-ab93-7a2106b7a661 Natural Conduit {Concentrate,Spellshape} You can use an animal as a conduit for your magic. \N /Feats.aspx?ID=5409 4 \N \N \N Ranger \N Class \N warden spells Common \N \N +fe27ce5c-5b97-4f2c-897c-2f243d266e63 Natural Swimmer {} Water flows around you, letting you cut through the waves as if born to it. \N /Feats.aspx?ID=2974 4 \N \N \N Druid \N Class \N wave order Common \N \N +d3487c08-ed00-4c37-95a0-694085324b6c Necromantic Resistance {} Gain resistance to necromancy effects and damage. \N /Feats.aspx?ID=884 4 \N \N \N \N \N Archetype \N Undead Slayer Dedication Common \N \N +cd22116f-c135-45bc-82b1-e51f5c20adf9 Never Tire {} As long as you have an audience, you can continue to perform even when you are on the brink of collapse. reaction /Feats.aspx?ID=6299 4 \N \N \N \N Trigger: You would gain the fatigued condition. Archetype \N Celebrity Dedication Common \N \N +1beda927-2b1f-44ee-8a79-53598fca59ad Nocturnal Kindred {} You have an innate connection with other creatures of the night and understand some of them. \N /Feats.aspx?ID=3548 4 \N \N \N \N \N Archetype \N Vampire Dedication; Trained in Nature Common \N \N +06d70952-2a49-4988-9d0e-a08fbab08861 Nonlethal Takedown {} You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead. \N /Feats.aspx?ID=3601 4 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +04d51a2d-1a65-40a5-8b1e-1ef1b13c425b Not so Fast! {Guardian} You lash out when foes try to get past you, possibly stopping them in their tracks. reaction /Feats.aspx?ID=7848 4 \N \N \N \N Trigger: A creature within your reach leaves a square during a move action it’s using. \N \N Hampering Stance Common \N \N +2f264398-1470-47d4-ab3b-6eb030955339 Numbing Spice Exhalation {Additive} You can mix alchemically preserved peppers into an alchemical food consumable to spice it up with alchemical fire. \N /Feats.aspx?ID=7061 4 \N \N \N Alchemist \N Class \N \N Common \N \N +3af89502-348d-4a0b-92b0-66f5e1bee3a8 Observant Explorer {} You've gained an intuitive sense about creatures. \N /Feats.aspx?ID=2221 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +8f1c767d-0957-4326-ab1b-15b0e2e251e7 Observational Analysis {Commander} You are able to rapidly discern relevant details about your opponents in the heat of combat. \N /Feats.aspx?ID=7805 4 \N \N \N \N \N \N \N Combat Assessment Common \N \N +46c031f0-1ff2-42c9-9a21-ae17788fd95c Occult Evolution {Occult} You draw power from the obscure secrets of the universe. \N /Feats.aspx?ID=6096 4 \N \N \N Sorcerer \N Class \N bloodline that grants occult spells Common \N \N +47625ab5-5573-4173-8213-04bb4428cdf5 One with the Land {} Your connection to your bound terrain strengthens, making you unhindered by local weather. \N /Feats.aspx?ID=3521 4 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +08689f0c-85a2-4137-8715-32a86f8e9de4 Ongoing Investigation {} You're always investigating what's around you, even as you perform other activities. \N /Feats.aspx?ID=5949 4 \N \N \N Investigator \N Class \N \N Common \N \N +db590a70-de8d-47ec-8d6a-73da5a3c8f9b Only the Worthy {Exemplar,Ikon} You can designate your ikons as movable by only your own hand, leaving them fixed in place as surely as if they were lodged in stone. \N /Feats.aspx?ID=7161 4 \N \N \N \N \N \N \N \N Common \N \N +8ba27052-a860-40aa-a260-3596e158e8b1 Order Magic {} You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. \N /Feats.aspx?ID=4726 4 \N \N \N Druid \N Class \N Order Explorer Common \N \N +36ae5d72-ce2a-45d0-8474-e66c22bbef1d Order Spell {} You gain the initial order spell from your order. \N /Feats.aspx?ID=5076 4 \N \N \N \N \N Archetype \N Druid Dedication Common \N \N +5501f73d-1edc-4529-9b88-2b42e37219fd Orthographic Mastery {} You understand the principles that underlie all written words, allowing you to read nearly any text. \N /Feats.aspx?ID=2002 4 \N \N \N \N \N Skill \N Loremaster Dedication Common \N \N +d0915e30-61a3-41d6-aa89-01f8aee0b2f1 Ostentatious Reload {} Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery. \N /Feats.aspx?ID=4127 4 \N \N \N Gunslinger \N Class \N Trained in Performance Uncommon \N \N +59e87eb5-91ca-4e8a-bbd7-696da2be789d Oversized Throw {Rage} With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. \N /Feats.aspx?ID=5818 4 \N \N \N Barbarian \N Class \N \N Common \N \N +2e9a52c2-fbfe-45b5-9c15-0295dd8acad7 Pact of Fey Glamour {Illusion,Primal} You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality. \N /Feats.aspx?ID=3824 4 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +2150987b-cc7f-498e-a6d2-2a8af1697d48 Pact of Huldra's Renewal {Primal} You’ve sworn a pact with Zemnaïdé, a huldra professor at Cobyslarni, to help renew his former homeland of the Sarkoris Scar. \N /Feats.aspx?ID=7447 4 \N \N \N \N \N Archetype \N Pactbinder Dedication Rare \N \N +ca1890e7-aee8-4bf2-adfb-a9741364bb7a Paired Link {Divination,Esoterica,Fortune,Occult} You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance. \N /Feats.aspx?ID=3710 4 \N \N \N Thaumaturge \N Class \N \N Common \N \N +b5635375-b426-4177-8624-a60610cb130d Paired Shots {} Your shots hit simultaneously. \N /Feats.aspx?ID=3168 4 \N \N \N Gunslinger \N Class \N \N Common \N \N +0282643c-1b97-4c06-965c-5b516edbc88f Parting Shot {} You jump back and make a quick shot that catches your opponent by surprise. \N /Feats.aspx?ID=4790 4 \N \N \N Fighter \N Class \N \N Common \N \N +cd1a663a-ead4-4455-ae2d-cf6af14736cb Patch Job {} You can patch up damage to an object with a quick fix. \N /Feats.aspx?ID=3149 4 \N \N \N \N \N Archetype \N Vehicle Mechanic Dedication Common \N \N +855f73ac-6660-40ef-904b-b4e5a42b902d Patron's Glamour {Auditory,Illusion} Gathering up threads of your old connection, you can temporarily disguise yourself as your missing patron. \N /Feats.aspx?ID=7248 4 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +3988f0fb-287b-4f68-b2ce-305bc59f9d27 Peafowl Stance {Stance} You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl. \N /Feats.aspx?ID=1739 4 \N \N \N Monk \N Class \N Monastic Weaponry Common \N \N +2dee6463-851f-4956-aa4c-8a66a542d7fc Perfect Strike {} You call upon insight from your training to recover accuracy. \N /Feats.aspx?ID=901 4 \N \N \N \N \N Archetype \N Student of Perfection Dedication Common \N \N +a7de5111-3a88-4726-9293-6e93f329c492 Perfect Weaponry {} You gain the Monastic Weaponry monk class feat. \N /Feats.aspx?ID=4059 4 \N \N \N \N \N Archetype \N Student of Perfection Dedication Common \N \N +e2dc30de-c347-4869-8358-dbed702d6e0b Petal Step {} You have a mastery over your own movement and can distribute your weight to dance lightly over the ground like petals drifting on the water. \N /Feats.aspx?ID=7040 4 \N \N \N \N \N Archetype \N Fan Dancer Dedication Common \N \N +1f469ce9-a62b-4fdc-bf79-d3d75e300d76 Phonetic Training {} You can pronounce and repeat words with near-perfect accuracy even if you don’t understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later. \N /Feats.aspx?ID=6346 4 \N \N \N \N \N Skill \N Linguist Dedication; Expert in Society Common \N \N +c2e61a43-90aa-4291-80a9-aa79adf8c52a Pirate Combat Training {} You're particularly skilled at wielding the weapons used traditionally by pirates. \N /Feats.aspx?ID=6379 4 \N \N \N \N \N Archetype \N Pirate Dedication Common \N \N +a23167c2-7404-4ec5-b729-00ad71a1c2d4 Plate in Treasure {Impulse,Metal,Primal} Precious metal flows from your fingers to plate an object. \N /Feats.aspx?ID=4256 4 \N \N \N Kineticist \N Class \N \N Common \N \N +ed745b08-9009-4154-9c61-7bd7b92aeaa2 Play to the Crowd {Concentrate} You show off for the crowd. reaction /Feats.aspx?ID=6335 12 \N \N \N \N Trigger: You reduce an enemy to 0 Hit Points during a combat encounter with spectators. Archetype \N Dandy Dedication; Master in Deception Common \N \N +d74fca8e-2be1-4b93-96cc-774de58ccec8 Poison Weapon {Manipulate} You apply a contact poison or injury poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. \N /Feats.aspx?ID=4933 4 \N \N \N Rogue \N Class \N \N Common \N \N +93b3eec8-3cbe-461f-81f7-126d8e961448 Poisoner's Twist {} Poisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves. \N /Feats.aspx?ID=6383 4 \N \N \N \N \N Archetype \N Poisoner Dedication; Trained in Medicine Common \N \N +fed3d7bc-2184-4ffe-b800-d46d264421f3 Portents of the Haruspex {Concentrate,Prediction} Although the divinations of a haruspex traditionally require organs and lengthy interpretation, you've learned how to glimpse the future in a more simple fashion by reading creatures' wounds. reaction /Feats.aspx?ID=5413 4 \N \N \N Witch Trigger: A creature within 30 feet is reduced to 0 Hit Points in a way that doesn't destroy their body. Class \N \N Common \N \N +cc08b8ba-64f1-4a02-8bda-88e2b4c5d773 Posse {Exploration} By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you. \N /Feats.aspx?ID=6282 4 \N \N \N \N \N Archetype \N Bounty Hunter Dedication Common \N \N +e73b81c1-d085-4db8-adfe-ff6473a547fe Poultice Preparation {} When you create an elixir as an herbal item, you can prepare it as a poultice instead. \N /Feats.aspx?ID=6341 4 \N \N \N \N \N Archetype \N Herbalist Dedication Common \N \N +0b0b3d4a-d1d0-48c6-89a0-63c49f4870a4 Power Slide {Move,Reckless} You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear. \N /Feats.aspx?ID=3143 4 \N \N \N \N \N Skill \N Trick Driver Dedication Common \N \N +e9f88513-edff-4e4c-b0f0-5e6bcd5ade37 Powerful Shove {} You can push larger foes around with your attack. \N /Feats.aspx?ID=4791 4 \N \N \N Fighter \N Class \N Aggressive Block or Brutish Shove Common \N \N +bc02de7d-bbbb-4503-a3f2-114454e4a8cd Prayer-Touched Weapon {} You coat a weapon you're wielding in prayers and the divine power given to you by your deity. free /Feats.aspx?ID=3631 4 \N \N \N Oracle \N Class \N divine spells, you follow a good-aligned deity Uncommon \N \N +1945bf8b-80af-4a41-b3b3-de055c35c5d2 Predictable! {} By observing an opponent, you can get a sense of their next move and prepare to counter or resist it. \N /Feats.aspx?ID=4934 4 \N \N \N Rogue \N Class \N \N Common \N \N +191dc754-f455-485b-bacd-21ba13108893 Predispose Settlement {Downtime} You spend 7 days of downtime seeding propaganda through a settlement with a population of 2,500 or fewer. \N /Feats.aspx?ID=7924 4 \N \N \N \N \N Skill \N Field Propagandist Dedication; Expert in Deception Common \N \N +2d4ab260-04e9-4a09-9b52-0f197982ecd5 Primal Evolution {Primal} You can call upon the creatures of the wild for aid. \N /Feats.aspx?ID=6097 4 \N \N \N Sorcerer \N Class \N bloodline that grants primal spells Common \N \N +aedabc75-c027-4bc4-823e-4811bddcbea9 Proud Nail {Flourish,Guardian} When a foe ignores your taunts, you make them pay. \N /Feats.aspx?ID=7849 4 \N \N \N \N \N \N \N \N Common \N \N +9a37d4a3-da63-423f-961e-f8449ea21455 Psi Strikes {Mindshift} You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match. free /Feats.aspx?ID=3665 4 \N \N \N Psychic \N Class \N \N Common \N \N +47b23e2b-21ed-48aa-a5ca-f365d6a925ff Psychic Duelist Dedication {Dedication} Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels. \N /Feats.aspx?ID=3858 4 \N \N \N \N \N Archetype \N Trained in Occultism; you have been in a psychic duel Rare \N \N +3b174cf4-a07b-4f64-8336-92965a72879d Psychopomp Familiar {} Your familiar becomes a masked psychopomp—an extraplanar guardian of the cycle of souls. \N /Feats.aspx?ID=3468 4 \N \N \N \N \N Archetype \N Soul Warden Dedication; familiar Common \N \N +589da1f6-6172-4de5-80d0-44778090ca83 Push Back the Dead! {Auditory,Emotion,Stance} You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear. \N /Feats.aspx?ID=3615 4 \N \N \N \N \N Archetype \N Marshal Dedication Uncommon \N \N +d3b221b0-32d1-4002-88d2-c1c4048c6f41 Pyre Ant Sting {Flourish} Your swarm's stings burn with agonizing pain, much like that caused by the bright red pyre ants that make their tunnels within the parched sands of deserts like Qadira. \N /Feats.aspx?ID=5465 4 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +09cd6aaa-49f2-4612-98b2-44184503fdc4 Quick Fix {} You can attach a <%CONSUMABLES%19%> talisman <%END> using only a bit of glue and some string. \N /Feats.aspx?ID=6421 4 \N \N \N \N \N Archetype \N Talisman Dabbler Dedication Common \N \N +69ed9a8b-f1e7-4d8d-a0d8-022fef87d294 Quick Juggler {} When you start to Juggle or add another item to those you are Juggling, you add two items instead of one. \N /Feats.aspx?ID=1189 4 \N \N \N \N \N Archetype \N Expert in Performance; Juggler Dedication Uncommon \N \N +bd370093-e642-4e15-b10e-4c3df9eef423 Quick Mount {} You and your mount can spring into action at a moment’s notice. \N /Feats.aspx?ID=6290 4 \N \N \N \N \N Skill \N Cavalier Dedication; Expert in Nature Common \N \N +f0c1198c-2a8d-48e4-99a4-efaedcfef6fd Quick Reversal {Flourish,Press} You turn your foes’ flanking against them with a quick reverse. \N /Feats.aspx?ID=4792 4 \N \N \N Fighter \N Class \N \N Common \N \N +bf4b0b51-64da-4a66-b5c1-c4f061cae0d8 Quick Shot {} You draw your bow and attack with the same action. \N /Feats.aspx?ID=6253 4 \N \N \N \N \N Archetype \N Archer Dedication Common \N \N +cf08f7d4-7e7d-47e3-ba07-07627e775569 Quick Study {} During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice. \N /Feats.aspx?ID=2003 4 \N \N \N \N \N Archetype \N Loremaster Dedication Common \N \N +79a5d6bb-790b-4c84-b43f-9d69c8644de0 Raging Athlete {} Physical obstacles can't hold back your fury. \N /Feats.aspx?ID=5819 4 \N \N \N Barbarian \N Class \N Expert in Athletics Common \N \N +a010f644-8436-41e1-a6c4-0665b808fc17 Raging Stories {Divine} When you Offer a Story about wild chances and fighting against all odds, you can wrap yourself in spectral flame in place of the normal benefits. \N /Feats.aspx?ID=7441 4 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +b4298c4f-6f42-4d03-8a2a-166681524f27 Rain of Rust {Composite,Impulse,Metal,Primal,Water} You conjure a red raincloud in a 10-foot burst within 60 feet, which pours rust-colored rain directly below it. \N /Feats.aspx?ID=4299 4 \N \N \N Kineticist \N Class \N \N Common \N \N +7ec029f7-f9ba-42e2-9cd8-927b6a003978 Raise Symbol {} You present your religious symbol emphatically. \N /Feats.aspx?ID=4658 4 \N \N \N Cleric \N Class \N \N Common \N \N +e145b890-eae0-46e0-9049-114c7c157c1f Rallying Anthem {} You learn the rallying anthem composition cantrip, which protects you and allies. \N /Feats.aspx?ID=4592 4 \N \N \N Bard \N Class \N \N Common \N \N +56eed2a1-e290-49b6-bb0a-f5e7d42035ae Ranger Resiliency {} You gain 3 additional Hit Points for each ranger archetype class feat you have. \N /Feats.aspx?ID=5089 4 \N \N \N \N \N Archetype \N Ranger Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier Common \N \N +f64433f2-ff2e-42d5-b51e-3894a53fe55f Ravel of Thorns {Impulse,Plant,Primal,Stance,Wood} Thorny vines grow in geometric patterns on surfaces in your kinetic aura. \N /Feats.aspx?ID=4285 4 \N \N \N Kineticist \N Class \N \N Common \N \N +64026c69-0b7a-4948-9b06-d7929f3c55d1 Ravenous Charge {Open} Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing. \N /Feats.aspx?ID=3560 4 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +9ed58b95-f5d4-4044-9279-6da54d7d6a12 Reach Beyond {} You've learned to move your spiritual energy past yourself to attack spirits where others can't. \N /Feats.aspx?ID=2711 4 \N \N \N \N \N Archetype \N Ghost Eater Dedication Common \N \N +1172955a-1495-4e19-8d2e-66095cfd6e04 Reactive Dismissal {} You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult. reaction /Feats.aspx?ID=2904 4 \N \N \N Summoner Trigger: Your eidolon would take damage. Class \N \N Common \N \N +7b23a867-057c-457e-b019-8f404f0b7470 Reactive Pursuit {} You keep pace with a retreating foe. reaction /Feats.aspx?ID=4935 4 \N \N \N Rogue Trigger: An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action Class \N \N Common \N \N +4a2c2b71-9a13-48c8-91a2-84baed7a7a48 Reactive Striker {} You gain the Reactive Strike reaction. \N /Feats.aspx?ID=5084 4 \N \N \N \N \N Archetype \N Fighter Dedication or Blackjacket Dedication Common \N \N +17c0203e-1631-49a0-b53d-7e98775d990e Rebel's Map {} Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment. free /Feats.aspx?ID=4135 4 \N \N \N \N Trigger: You roll initiative. Archetype \N Horizon Walker Dedication or Scout Dedication Uncommon \N \N +79e0ae53-da9f-4c2e-a585-a469936f0352 Reflexive Catch {Concentrate,Manipulate} Grab an item thrown at you. reaction /Feats.aspx?ID=1190 4 \N \N \N \N Trigger: An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon. Archetype \N Expert in Acrobatics; Juggler Dedication Uncommon \N \N +45cbfd90-e849-4213-b8eb-ef8a6af1e0bf Regurgitate Mutagen {Manipulate} You redirect a mutagen within your body to spit a stream of stomach acid at a foe. \N /Feats.aspx?ID=5775 4 \N \N \N Alchemist \N Class \N \N Common \N \N +01015f6d-8e58-4a8a-8673-396909efd60f Remember Your Training {} You were schooled on a wide variety of creatures you might encounter. \N /Feats.aspx?ID=2222 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +2d016fb1-0566-4c83-8903-cd1955bece29 Snare Expert {} Your knowledge of traps aids you in defending your hideout. \N /Feats.aspx?ID=7933 4 \N \N \N \N \N Archetype \N Guerrilla Dedication; Trained in Crafting Common \N \N +a73a5767-c261-4cfa-bd03-2137c5c63128 Rend Mimicry {Flourish} Taking advantage of the brutal efficiency of hacking away at a target with two slashing attacks, you've mastered the art of punishing a foe caught between your slices. \N /Feats.aspx?ID=5517 4 \N \N \N \N \N Archetype \N Wild Mimic Dedication; you have seen a creature use Rend or have identified a creature that has Rend in combat Common \N \N +ba51fd7d-8960-45c4-a9d9-500aa8f62b4a Repeating Hand Crossbow Training {} The specific needs of your organization or mission warrant your use of the latest in ingenious crossbow technology. \N /Feats.aspx?ID=7915 4 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication Common \N \N +8b32038e-004d-49ea-822a-64d275ae36e3 Replenishing Consumption {} When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat. \N /Feats.aspx?ID=3505 4 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +f8689d5e-c04d-4674-80a6-843cbb608d6a Rescuer's Press {} Any shield you wield gains the shove trait. \N /Feats.aspx?ID=2167 4 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Rare \N \N +b6329c7a-a065-4e25-9c89-482c8f9ad739 Restorative Strike {} You balance both sides of the scales, restoring yourself while striking a foe. \N /Feats.aspx?ID=4659 4 \N \N \N Cleric \N Class \N \N Common \N \N +c9994c5a-0565-43cb-9a0e-a251bd192028 Restore Omen {Exploration,Manipulate} You spend 10 minutes meditating with your harrow deck, then draw a card. \N /Feats.aspx?ID=4156 4 \N \N \N \N \N Archetype \N \N Uncommon \N \N +9e375f99-d6a8-4043-9a2f-9f78bb940105 Return to the Sea {Impulse,Morph,Primal,Water} You adapt a creature to living and moving in water. \N /Feats.aspx?ID=4270 4 \N \N \N Kineticist \N Class \N \N Common \N \N +200fb16d-9934-439e-8721-a0af4b735f77 Reverse Engineering {} Your nigh-constant tinkering and fiddling with objects means you are able to reverse engineer items into formulas more effectively than most. \N /Feats.aspx?ID=6406 4 \N \N \N \N \N Skill \N Scrounger Dedication; Expert in Crafting Common \N \N +c733dc01-9316-446b-9bf0-0ac10fdb408b Rip and Tear {} You've learned to debilitate your enemies in the same way a hunter tears at their prey. \N /Feats.aspx?ID=5401 4 \N \N \N Druid \N Class \N animal instinct or untamed order Common \N \N +54e1bead-ab0d-46f2-a9db-96b845eeaeac Rise, My Creature! {} You have created life! You have usurped the power of the gods themselves! \N /Feats.aspx?ID=7474 4 \N \N \N \N \N Archetype \N Lepidstadt Surgeon Dedication Common \N \N +0d71f6bd-7394-4be6-85a6-fa1176706502 Rising Blood Magic {} The power within your blood grows. \N /Feats.aspx?ID=7241 4 \N \N \N \N \N Archetype \N Bloodrager Dedication Common \N \N +0749bb13-c4d2-498a-a8ac-ba6fd2128b4c Rites of Convocation {} Your patron grants you the power to summon other creatures to aid you. \N /Feats.aspx?ID=4999 4 \N \N \N Witch \N Class \N \N Common \N \N +9c9e9ea7-a00d-4788-8128-9b7527589cbd Ritual Researcher {} Careful research into the art of rituals has made you better at performing them. \N /Feats.aspx?ID=4593 4 \N \N \N Bard \N Class \N enigma muse; Expert in Occultism Uncommon \N \N +9081b7bf-3eec-484d-92d7-657a4e4ace74 Ritualist Dedication {Dedication} You have begun to master the difficult art of casting rituals. \N /Feats.aspx?ID=6388 4 \N \N \N \N \N Archetype \N Expert in Occultism, Expert in Arcana, Expert in Nature, or Expert in Religion Uncommon \N \N +d07032fa-5425-4543-950e-fdb78e6b909a Rope Runner {} You run and climb across ropes and rigging almost as easily as on the ground. \N /Feats.aspx?ID=6380 4 \N \N \N \N \N Skill \N Pirate Dedication; Trained in Acrobatics; Trained in Athletics Common \N \N +949f17e9-d1e3-46ff-828f-99ce58ddb325 Running Reload {} You can reload your weapon on the move. \N /Feats.aspx?ID=4875 4 \N \N \N Ranger \N Class \N \N Common \N \N +a461bcf0-8ea9-4670-83a1-c68867609736 Sabotage {Incapacitation} You subtly damage others’ equipment. \N /Feats.aspx?ID=4936 4 \N \N \N Rogue \N Class \N \N Common \N \N +d5f6acfe-45ef-4807-8351-d5bb9681b379 Sacral Lord {} By right of ritual or sheer stubbornness, you have claimed rulership of the land. \N /Feats.aspx?ID=3837 4 \N \N \N Oracle \N Class \N Trained in Occultism or Trained in Religion Rare \N \N +013859e7-de6b-4aba-a7a8-dfc12082d0b7 Sacred Ground {Consecration,Divine,Exploration} You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you. \N /Feats.aspx?ID=4660 4 \N \N \N Cleric \N Class \N harmful font or healing font Common \N \N +5d1e049b-1eaf-46d7-8787-137e87fa129c Sacred Ki {} The power of your faith suffuses your ki \N /Feats.aspx?ID=1184 4 \N \N \N Monk \N Class \N Ki Strike; you follow a deity Common \N \N +ada7d2d2-ef2c-4289-b695-840fd8351125 Sacred Spells {} Add _chill touch_, _death ward_, _disrupt undead_, _disrupting weapons_, _holy cascade_, _magic stone_, and _sunburst_ to your spell list. \N /Feats.aspx?ID=3461 4 \N \N \N \N \N Archetype \N Hallowed Necromancer Dedication Common \N \N +79658e0c-04b0-4122-9fd5-d9f76f30aa9c Sacred Wilds Oath {} You’ve sworn an oath to protect the holy places within nature and the spirits that dwell within, from ancient trees to primordial wild guardians. \N /Feats.aspx?ID=7022 4 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +c7e4e8e5-cbd9-433b-adfa-efe23f84195e Safe Elements {} Elements are wild and dangerous, but you've found ways to reduce their risk. \N /Feats.aspx?ID=4190 4 \N \N \N Kineticist \N Class \N \N Common \N \N +90b64eb5-6f7d-4349-a8a2-010e9a804b40 Safe House {} You establish a safe house—a secure space in which to hide your secrets from the outside world. \N /Feats.aspx?ID=6427 4 \N \N \N \N \N Archetype \N Vigilante Dedication Common \N \N +04efd437-55ab-431a-9800-6bba1f34296e Safety Measures {} You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter. \N /Feats.aspx?ID=3241 4 \N \N \N \N \N Archetype \N Demolitionist Dedication Common \N \N +bf2e3a03-df4b-419d-b3d0-baf3d1ca7200 Scales of the Dragon {} Scales grow across your body, protecting you against physical and magical threats. \N /Feats.aspx?ID=1944 4 \N \N \N \N \N Archetype \N Dragon Disciple Dedication Common \N \N +b8cc7505-3263-4619-8d27-54fd8c563e21 Scalpel's Point {} Your stratagems benefit from your precise knowledge of anatomy. \N /Feats.aspx?ID=5950 4 \N \N \N Investigator \N Class \N forensic medicine methodology Common \N \N +5579734d-caca-46f0-bcd0-1fe333c5351e Scars of Steel {Rage} When you are struck with the mightiest of blows, you can flex your muscles to turn aside some of the damage. reaction /Feats.aspx?ID=5820 4 \N \N \N Barbarian Trigger: An opponent critically hits you with an attack that deals physical damage. Class \N fury instinct Common \N \N +a0fb355e-bb37-4dcc-93e3-3eb95bcb71a2 Snap Out of It! {Auditory,Emotion,Mental} You give a quick shout, hoping to shake the fog clouding your ally’s thoughts. \N /Feats.aspx?ID=6354 4 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +2d6351a6-9c7e-49ea-be8e-004b8ba09b41 Scion of Domora Dedication {Dedication} You gain a spirit guide ally. \N /Feats.aspx?ID=4106 4 \N \N \N \N \N Archetype \N Familiar Master Dedication; you have befriended a spirit guide and it bonded with you using its Bond to Mortal ability. Rare \N \N +e1832dd0-3a97-44b5-89b4-cbb79ed27032 Scoundrel's Surprise {Manipulate} You drop your disguise at the right moment and surprise your target. \N /Feats.aspx?ID=4937 4 \N \N \N Rogue \N Class \N \N Common \N \N +056db7ed-75fb-4651-a773-b0050cb7a99a Scout's Charge {Flourish} You meander around unpredictably, and then ambush your opponents without warning. \N /Feats.aspx?ID=6395 4 \N \N \N \N \N Archetype \N Scout Dedication Common \N \N +83000cc8-f735-4a8d-87d9-38f4217c584b Scout's Warning {} You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls. free /Feats.aspx?ID=4876 4 \N \N \N Rogue Trigger: You are about to roll a Perception or Survival check for initiative Class \N \N Common \N \N +16b033c2-100a-4a25-b3c3-3d8707cecaa6 Security {} Those you shield can benefit from your lasting protection. \N /Feats.aspx?ID=5898 4 \N \N \N Champion \N Class \N _shields of the spirit_ Common \N \N +5a8a0077-609f-4683-963d-ad6f32a12e3a Seeker of Truths {} Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear. \N /Feats.aspx?ID=2659 4 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +52f97760-a6af-4e75-898b-7230d54d09b1 Semblance of Life {Divine,Illusion,Visual} You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life. free /Feats.aspx?ID=3522 4 \N \N \N \N Trigger: You deal damage to a living creature with your fist Strike or with Desiccating Inhalation. Archetype \N Mummy Dedication Common \N \N +da2ef156-6fd2-41fa-9937-f4fdbffaa477 Seneschal Spell {Spellshape} You can channel even complex spells through your connection to your charge. \N /Feats.aspx?ID=7249 4 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +a5db5e42-be5f-4d8b-8e5c-a4da656d33f9 Sense Alignment {Secret} You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos. \N /Feats.aspx?ID=2194 4 \N \N \N \N \N Archetype \N Edgewatch Detective Dedication Common \N \N +b727d7b8-094c-442e-b182-b6e3302fd81e Senses of the Bear {} While in ursine form, you gain low-light vision and scent (imprecise) 30 feet. \N /Feats.aspx?ID=4087 4 \N \N \N \N \N Archetype \N \N Common \N \N +a8481b8a-bb50-4c9b-bd3a-1f9d450bfff6 Settlement Scholastics {} Your studies open up new horizons. \N /Feats.aspx?ID=6248 4 \N \N \N \N \N Skill \N Archaeologist Dedication Common \N \N +bb2993a5-dec9-4619-a9ea-a02bb7e052ba Shadow Spells {} Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition. \N /Feats.aspx?ID=3010 4 \N \N \N \N \N Archetype \N Shadowcaster Dedication Common \N \N +ef7285dc-5e8a-4dad-8a24-c672a2843fff Shared Attunement {} When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself. \N /Feats.aspx?ID=2997 4 \N \N \N \N \N Archetype \N Geomancer Dedication Common \N \N +291b98bb-6b47-46c0-b932-317fa318539f Shattering Spellstrike {Force} You intentionally channel a rampaging cascade of magic through your weapon, breaking it to deal more damage. \N /Feats.aspx?ID=7467 4 \N \N \N Magus \N Class \N Resurgent Maelstrom Hybrid Study, Spellstrike Uncommon \N \N +c7f209d6-80aa-4e1b-bd2f-6d9c84e8cc03 Sheltering Cave {Conjuration,Earth,Exploration,Primal} You spend 10 minutes communing with spirits of earth and stone, requesting shelter. \N /Feats.aspx?ID=2975 4 \N \N \N Druid \N Class \N stone order Common \N \N +8061dc0e-d618-4112-b442-8c6fa36926ad Shield Spell Reinforcement {Spellshape} You can empower your defensive magic by channeling it through a physical shield. free /Feats.aspx?ID=7978 4 \N \N \N \N \N Archetype \N War Mage Dedication; you can cast the _shield_ cantrip Common \N \N +7b4c0d29-77e3-44d3-8d4f-3e00d7cb65d7 Shielded Attrition {Guardian} You provoke attacks from foes that might otherwise stop your allies from moving. \N /Feats.aspx?ID=7850 4 \N \N \N \N \N \N \N \N Common \N \N +752cccaa-3f1f-4f69-9a11-aa51b681e080 Shielded Recovery {Commander} You can bandage wounds with the same hand you use to hold your shield. \N /Feats.aspx?ID=7806 4 \N \N \N \N \N \N \N Officer's Medical Training Common \N \N +a9a87263-f82d-4f54-bc41-c01aa3fb4ae8 Shielded Stride {} When your shield is up, your enemies’ blows can’t touch you. \N /Feats.aspx?ID=4793 4 \N \N \N Fighter \N Class \N \N Common \N \N +4a8bde71-b48b-403d-8504-ffad90f863be Shining Arms {} When you cast _light_, you can modify its target to be 1 melee weapon. \N /Feats.aspx?ID=3372 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _light_ Common \N \N +ec93068a-7989-4ab9-a6bf-0ed6d91aefb3 Shorthanded {} You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty. \N /Feats.aspx?ID=3224 4 \N \N \N \N \N Archetype \N \N Common \N \N +a7c64c8d-aa07-4507-bf4c-bcefb58da529 Shrink Down {Concentrate,Eidolon,Evolution,Transmutation} Your eidolon can shrink to fit into small spaces. \N /Feats.aspx?ID=2905 4 \N \N \N Summoner \N Class \N \N Common \N \N +75e2b2c4-5654-41c6-97ac-dd713e97e953 Siege Ritualist {} Sometimes, magical warfare requires the application of more complex arcana. \N /Feats.aspx?ID=7979 4 \N \N \N \N \N Archetype \N War Mage Dedication Common \N \N +0a92c81e-cf5a-40c5-8a0d-c61d14967e8e Skilled Partner {} Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat. \N /Feats.aspx?ID=2906 4 \N \N \N Summoner \N Class \N \N Common \N \N +ba2fa53a-a56b-492a-b382-9c97b8bc5249 Slam Down {Flourish} You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. \N /Feats.aspx?ID=4794 4 \N \N \N Fighter \N Class \N Trained in Athletics Common \N \N +ff628cee-f558-45a8-8bb6-9e26c57f615f Slayer's Strike {Flourish,Necromancy,Occult,Positive} You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them. \N /Feats.aspx?ID=3478 4 \N \N \N \N \N Archetype \N Undead Slayer Dedication Common \N \N +a7cc684e-2454-4bf7-ba58-83ed6303f37d Sleepwalker Dedication {Dedication} You've learned to manipulate states of consciousness, beginning with your own. \N /Feats.aspx?ID=3873 4 \N \N \N \N \N Archetype \N Expert in Occultism Common \N \N +0c190061-2795-476c-963f-d32d0254575b Smile at Failure {} You know staying cool is key to prevailing in social situations, as anger leads to mistakes. \N /Feats.aspx?ID=7682 4 \N \N \N \N \N Archetype \N Prophet of Kalistrade Dedication Common \N \N +fec6aeb3-31f0-44b4-b4c2-d64d56ce96ca Snare Specialist {} You specialize in creating quick traps to obstruct your enemies on the battlefield. \N /Feats.aspx?ID=506 4 \N \N \N Ranger \N Class \N Expert in Crafting; Snare Crafting Common \N \N +28257b32-6f65-4e3b-b6af-f060602b0263 Sneak Attacker {} You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. \N /Feats.aspx?ID=5094 4 \N \N \N \N \N Archetype \N Rogue Dedication Common \N \N +f300bd7e-9ca5-4c11-9bd4-13c168447a1d Snowcaster {} Your magical power grows as the shard's icy influence spreads ever deeper into your being. \N /Feats.aspx?ID=4097 4 \N \N \N \N \N Archetype \N \N Common \N \N +509173b3-bf36-4ec5-a1b2-e924e45d05d3 Snowdrift Spell {Cold,Manipulate,Spellshape} The howling wind and precipitation of your magic turn to thick snow. \N /Feats.aspx?ID=4727 4 \N \N \N Druid \N Class \N storm order Common \N \N +7dbe8024-ad77-4d42-8756-f99d2964e5cf Sociable Vow {} You can leverage your vow in more social interactions. \N /Feats.aspx?ID=3823 4 \N \N \N \N \N Skill \N Pactbinder Dedication; Expert in Diplomacy Common \N \N +3a31420a-e2f5-4644-aaad-b2ceff4fd4ab Social Purview {} You have built a reputation for yourself in your social identity. \N /Feats.aspx?ID=6428 4 \N \N \N \N \N Skill \N Vigilante Dedication Common \N \N +b70886af-faa4-46f9-a162-de1c18ca5603 Solo Dancer {} You often dance alone with a grace exceeding that of most other performers, carrying yourself with a poise and confidence that draws the attention of those around you. \N /Feats.aspx?ID=7041 4 \N \N \N \N \N Skill \N Fan Dancer Dedication; Expert in Performance Common \N \N +1e00c44a-38c1-4a3e-8aa0-ff490f427f03 Soothing Pulse {} Your ostilli can use its stored magic to help staunch your wounds, granting you the Administer Ambient Magic action.\n\n **Administer Ambient Magic** (healing) **Frequency** once per hour; **Effect** Your ostilli pulses a calm lavender color as it converts stored magic into a curative balm. \N /Feats.aspx?ID=5452 4 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +b889cc57-74de-4771-aee9-15feb2617588 Soul Flare {Concentrate} You strive to change the outcome with sheer zeal. reaction /Feats.aspx?ID=3017 4 \N \N \N \N Trigger: An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised. Archetype \N Soulforger Dedication Common \N \N +1fb7507d-b50c-451f-80ae-6d5f5aa4cb80 Special Sentinel Technique {} You can channel the power of your constellation into a unique technique. \N /Feats.aspx?ID=7034 4 \N \N \N \N \N Archetype \N Starlit Sentinel Dedication Common \N \N +43c7422f-0f4c-4317-80f9-6f0c9001860d Spell Protection Array {Arcane,Manipulate} You inscribe a circle of arcane runes that dampen enemies’ magic. \N /Feats.aspx?ID=5031 4 \N \N \N Wizard \N Class \N \N Common \N \N +772abed0-990d-41cc-b40d-dbd62606a6eb Spell Runes {} The magical runes on your body grant you several magical abilities. \N /Feats.aspx?ID=913 4 \N \N \N \N \N Archetype \N Runescarred Dedication Common \N \N +47d814f2-06b0-4aee-b245-feec426a2902 Spell-Woven Shot {Magical} You combine your own magic with that of your magical crossbow or firearm. \N /Feats.aspx?ID=7437 4 \N \N \N \N \N Archetype \N \N Common \N \N +68c1e1f9-41d5-4f9d-a5b1-e7fb6ee51bd2 Spellstriker {} You gain the magus's Spellstrike activity. \N /Feats.aspx?ID=2948 4 \N \N \N \N \N Archetype \N Magus Dedication Common \N \N +e656eece-d8ef-4e21-9ed5-809e183b431b Spirit Companion {} You gain the service of a young animal companion, which has been blessed by the spirits of this world. \N /Feats.aspx?ID=7590 4 \N \N \N \N \N Archetype \N Rivethun Involutionist Dedication Common \N \N +16cdb69c-42a3-42a0-9984-9c551c7b48e6 Spirit of the Beast {} You imbue your companion with the aspect of another animal. \N /Feats.aspx?ID=5423 4 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +29cb1999-13b6-4eb2-a507-4281fedfafa4 Spirit Spells {} Your ability to confront incorporeal menaces develops into full-fledged spellcasting. \N /Feats.aspx?ID=2280 4 \N \N \N \N \N Archetype \N Ghost Hunter Dedication Common \N \N +eab5ab1a-3ad5-4669-9324-3bc6b8f6a540 Spiritual Awakening {} You gain a 1st- or 2nd-level animist feat. \N /Feats.aspx?ID=7221 4 \N \N \N \N \N Archetype \N Animist Dedication Common \N \N +0482b3dc-6d58-466a-86f5-cdaaef62f95a Spiritual Explorer {} You're familiar with the danger that lingering spirits can pose to an unwary adventurer. \N /Feats.aspx?ID=2223 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +4d5d59b9-4c8b-4163-b798-c70053f433cc Spiritual Guides {Fortune} Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. reaction /Feats.aspx?ID=5821 4 \N \N \N Barbarian Trigger: You fail, but don’t critically fail, a Perception check or a skill check. Class \N spirit instinct Common \N \N +a5cc6f55-a478-454e-a323-e53f67a69b54 Split Shot {Concentrate,Spellshape} You fragment a ranged spell. \N /Feats.aspx?ID=6098 4 \N \N \N Sorcerer \N Class \N \N Common \N \N +fcd56a63-f3ce-4586-8cd0-c4f93b7d961c Spot Translate {Auditory,Linguistic} You bridge a language gap, repeating the message in a different language that you know. reaction /Feats.aspx?ID=6347 4 \N \N \N \N Trigger: Another creature within 60 feet uses a linguistic effect in a language you understand. Archetype \N Linguist Dedication Common \N \N +36a11e1e-8141-4c83-8469-a8988b16b06c Spyglass Modification {} Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field. \N /Feats.aspx?ID=3119 4 \N \N \N \N \N Archetype \N Overwatch Dedication Common \N \N +9e21103c-9b07-49f4-be37-643794700c70 Stage Fighting {} You pull punches to give a better show. \N /Feats.aspx?ID=6336 4 \N \N \N \N \N Archetype \N Gladiator Dedication Common \N \N +492e9c39-8cdc-46eb-8c9e-bce1ce1e7fb4 Stalwart Song {} As a stalwart defender, you rely on your martial training and your tried-and-true armor to face any danger without flinching. reaction /Feats.aspx?ID=7697 4 \N \N \N \N Trigger: You’re about to attempt a saving throw against a fear effect. Archetype \N Stalwart Defender Dedication Common \N \N +6f6fad53-2e92-42cc-87f0-5ac8372a3db5 Stand Still {} You strike out when your foe tries to flee. reaction /Feats.aspx?ID=5996 4 \N \N \N Monk Trigger: A creature within your reach uses a move action or leaves a square during a move action it’s using. Class \N \N Common \N \N +39066093-6549-4fbe-a401-75c05c9e7e62 Stargazer's Eyes {} Long hours in darkened observatories have sharpened your senses. \N /Feats.aspx?ID=4066 4 \N \N \N \N \N Archetype \N Oatia Skysage Dedication Common \N \N +223bb86b-d1a0-4b7b-88e8-6e60b15269ee Starlit Eyes {} Starlight shines in your sight, enhancing your perception and range. \N /Feats.aspx?ID=2856 4 \N \N \N Magus \N Class \N Arcane Cascade, starlit span hybrid study Common \N \N +dc074b3f-2134-4f80-8635-a5a7fbc99fd0 Steady Spellcasting (Magus) {} Confident in your technique, you don't easily lose your concentration when you Cast a Spell. \N /Feats.aspx?ID=2857 4 \N \N \N Magus \N Class \N \N Common \N \N +7db751c9-e4e6-402e-afb1-df24a3cf9686 Steel on Steel {Exemplar} The ring of divinely empowered steel assails your enemies. \N /Feats.aspx?ID=7162 4 \N \N \N \N \N \N \N \N Common \N \N +5dc6c461-e8e3-4fdc-b67f-6e065139d823 Steel Skin {} You wear your armor like a second skin, taking comfort in the protection it offers. \N /Feats.aspx?ID=6410 4 \N \N \N \N \N Skill \N Sentinel Dedication; Trained in Survival Common \N \N +233c5b1f-dc0b-47bd-84db-d5e1a594b372 Steel Yourself! {Auditory,Emotion,Mental} You encourage an ally to toughen up, giving them a fighting chance. \N /Feats.aspx?ID=6355 4 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +360c8c88-502f-45c4-83ec-33e28401da3f Stone Guardian {} You learn to call a powerful guardian of earth and stone to your side. \N /Feats.aspx?ID=4379 4 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +e2199be8-25ed-4e53-9b0a-68c9884ccae2 Stoney Skin {} Your skin takes on the hardness of stone. \N /Feats.aspx?ID=4372 4 \N \N \N \N \N Archetype \N Stone Brawler Dedication Common \N \N +91d4fcda-7d06-44fd-857a-93612b37e36d Strange Script {} You have such familiarity with obscure texts that you can compel them to reveal their secrets. \N /Feats.aspx?ID=2660 4 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +b9305f87-d05b-41fd-9ac5-ba13822701f2 Strategic Assessment {} You learn your foes' strengths and weaknesses by watching them move. \N /Feats.aspx?ID=5951 4 \N \N \N Investigator \N Class \N \N Common \N \N +bd72060a-3bd8-4bdf-a176-2df72134eff5 Strategic Repose {Positive} You've trained extensively in fighting the undead. \N /Feats.aspx?ID=5241 4 \N \N \N Investigator \N Class \N \N Uncommon \N \N +47225686-c02e-45ab-bade-2b79e5f97292 Strategist Stance {Stance} You find the most strategic options for you and your allies. \N /Feats.aspx?ID=7016 4 \N \N \N \N \N Archetype \N Marshal Dedication; Trained in Society or Trained in Lore; Warfare Lore Common \N \N +c0dc0fdb-18c7-4ea9-a8a6-bb1428e36cf9 Striker's Scroll {} You can attach a scroll to your weapon or _handwraps of mighty blows_ to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface. \N /Feats.aspx?ID=2858 4 \N \N \N Magus \N Class \N Spellstrike Common \N \N +2ded4035-38be-4955-9e47-707682f8dfc8 Student of the Staff {} You've studied the staff extensively to learn the hidden capabilities of your chosen weapon. \N /Feats.aspx?ID=2859 4 \N \N \N Magus \N Class \N Arcane Cascade, twisting tree hybrid study Common \N \N +7f3a3063-276e-4de4-88fb-bb8ae551f8dc Summon Ensemble {} When you cast _summon instrument_, you can modify it to summon multiple instruments. \N /Feats.aspx?ID=3373 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _summon instrument_ Common \N \N +214d366c-85b4-40f4-b22b-9d6f0cd3aaf1 Sun Blade {} You can unleash burning sunlight from your sword or spear. \N /Feats.aspx?ID=1090 4 \N \N \N Champion \N Class \N \N Uncommon \N \N +e1870cef-9dea-4ec9-b6bb-6c570401003b Supernatural Senses {Rage} Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. \N /Feats.aspx?ID=5822 4 \N \N \N Barbarian \N Class \N Acute Scent or scent Common \N \N +91f41a77-2e99-41e1-8be2-94406eb33f25 Suplex {} Flexing your entire body, you heave your opponent over your head and slam them into the ground. \N /Feats.aspx?ID=6449 4 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +87199f02-0a54-438a-941d-95eaa227a5d1 Sure Foot {} You know the secrets of moving in your favored terrain. \N /Feats.aspx?ID=1989 4 \N \N \N \N \N Skill \N Horizon Walker Dedication; Expert in Acrobatics; Expert in Athletics Common \N \N +1778bcc9-5dc2-46bb-a436-d21a80cb65ba Surprise Attack {} You act before foes can react. \N /Feats.aspx?ID=6259 4 \N \N \N \N \N Archetype \N Assassin Dedication Common \N \N +6977d14a-4d6e-4866-95fe-b3dfb988637d Surprise Snare {Manipulate} You install one prepared snare for deployment in a space that's occupied by an enemy. \N /Feats.aspx?ID=6415 4 \N \N \N \N \N Archetype \N Snarecrafter Dedication Common \N \N +179ca122-a039-418b-a750-3681a1aea68d Swaggering Initiative {} You swagger readily into any fight. free /Feats.aspx?ID=6150 4 \N \N \N Swashbuckler Trigger: You are about to roll initiative. Class \N \N Common \N \N +e1354290-2a49-4551-bbc2-eabe1667a89c Swift Leap {} Your undead physiology allows you to leap quickly toward or away from your opponent. \N /Feats.aspx?ID=3506 4 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +8a70b844-7af5-4f9d-874d-2a20d91c67ea Swipe {Flourish} You make a wide, arcing swing. \N /Feats.aspx?ID=4795 4 \N \N \N Fighter \N Class \N \N Common \N \N +32f3f064-40aa-4502-9f69-2cf6081bf865 Sympathetic Strike {} You collect your patron’s magic into one of your witch armaments, causing them to shine with runes, light, or another signifier of your patron. \N /Feats.aspx?ID=5000 4 \N \N \N Witch \N Class \N Witch's Armaments Common \N \N +5283452b-aab2-42f5-baf7-ed059bc12e3e Syu Tak-Nwa's Skillful Tresses {} You can expertly control your living hair and use it to perform various tasks. \N /Feats.aspx?ID=2689 4 \N \N \N Witch \N Class \N Living Hair Uncommon \N \N +80b14663-8671-454f-bc81-9533feee3737 Tactical Excellence {} You add two new tactics to your folio and increase your maximum number of tactics prepared by 1. \N /Feats.aspx?ID=7888 4 \N \N \N \N \N Archetype \N Commander Dedication Common \N \N +ac41c26a-271f-4de3-bbe8-e4d552aadbb7 Tactile Magic Feedback {} Your ostilli can sense nearby spellcasters. \N /Feats.aspx?ID=5453 4 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +06b43394-16ce-497a-b422-44b183c439f2 Take the Wheel {Flourish} Diving into a moving vehicle and seizing the controls is nothing new for you. \N /Feats.aspx?ID=3142 4 \N \N \N \N \N Archetype \N Trick Driver Dedication; Expert in Driving Lore Common \N \N +a31db7a8-b80e-4c98-859f-d02bd10e625a Talon Sweep {} Your long clawed legs let you catch enemies to either side. reaction /Feats.aspx?ID=5439 4 \N \N \N \N Trigger: A creature attempts to Strike you while it’s\r\nflanking you. Archetype \N Clawdancer Dedication Common \N \N +da618e15-1de7-46dc-9763-a0bc18c8a2e3 Tandem Movement {Tandem} You and your eidolon move together. \N /Feats.aspx?ID=2907 4 \N \N \N Summoner \N Class \N \N Common \N \N +c5ea8d5f-8985-4986-99b1-b45a74a9cd4a Tandem Onslaught {} You have trained your body and mind to work in tandem, and you can combine your combat and spellcasting prowess to better support yourself in battle. \N /Feats.aspx?ID=7507 4 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +3e38ef8f-c620-430c-9b91-c15c178447ec Wyldsinger {} Passion and song are your weapons of choice. \N /Feats.aspx?ID=7716 4 \N \N \N \N \N Archetype \N Wylderheart Dedication Common \N \N +bf711275-62a0-46c4-9eb8-2ccdba50a6e2 Tenacious Toxins {} Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer. \N /Feats.aspx?ID=5776 4 \N \N \N Alchemist \N Class \N \N Common \N \N +dfbddbfd-b14e-4916-8574-cccfcc586b6d Terrain Scout {} You have mastered movement in many different environments. \N /Feats.aspx?ID=6396 4 \N \N \N \N \N Archetype \N Scout Dedication Common \N \N +0d2905c2-e0ea-451a-b102-bec103571de1 Text Decoder {} Thanks to your constant involvement with cryptic texts, you have attained an almost-supernatural ability to decipher complex codes and understand ancient writings. \N /Feats.aspx?ID=7559 4 \N \N \N \N \N Skill \N Palatine Detective Dedication Common \N \N +173fdcde-c9ba-4dd4-9d35-1747dd73de4f That's Not Natural! {} Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order. reaction /Feats.aspx?ID=3897 4 \N \N \N \N \N Skill \N Expert in Survival Rare \N \N +cbd4e92f-1b58-49d8-bc0c-b0f2c80ed106 Thaumaturgic Ritualist {} Your studies into the supernatural have resulted in an especially strong knowledge of rituals. \N /Feats.aspx?ID=3711 4 \N \N \N Thaumaturge \N Class \N \N Uncommon \N \N +c443cf8c-3070-48d5-b4d3-543772bd2ede The Dead Tell Tales {Divine} New campfire chroniclers are inundated with the stories of the ghosts below Pulura’s Fall and the lessons learned there. \N /Feats.aspx?ID=7439 4 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +11526f53-a28a-4b66-9c9f-68c8fef37ac4 The Harder They Fall (Rogue) {} You make your foes fall painfully when you trip them. \N /Feats.aspx?ID=4938 4 \N \N \N Rogue \N Class \N \N Common \N \N +d49973c2-fc9f-4323-aa92-0529e315114c Thermal Nimbus {Fire,Impulse,Primal,Stance} You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you. \N /Feats.aspx?ID=4241 4 \N \N \N Kineticist \N Class \N \N Common \N \N +0aa032a5-e1f2-49ca-9dcb-2810129d6a5c Thorough Reports {} Recalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters. \N /Feats.aspx?ID=874 4 \N \N \N \N \N Skill \N Pathfinder Agent Dedication Common \N \N +76880fa8-5cd9-4b34-b9fd-0357c52fc298 Thoughtform Summoning {} You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere. \N /Feats.aspx?ID=3666 4 \N \N \N Psychic \N Class \N \N Common \N \N +0fe29617-4b2d-4f27-85d5-6773c288dfba Thousand Visions {Cursebound,Prediction} You open your senses to numerous visions of the immediate future. free /Feats.aspx?ID=6062 4 \N \N \N Oracle \N Class \N \N Common \N \N +f304b311-04e2-47d7-afb8-ae04a9292c74 Through the Gate {} You gain a 1st- or 2nd-level kineticist feat of your choice. \N /Feats.aspx?ID=4335 4 \N \N \N \N \N Archetype \N Kineticist Dedication Common \N \N +db79500a-04bf-4438-ace5-6535ddff8f03 Through the Needle's Eye {Exemplar,Ikon} Your weapon strikes with the perfection your will demands. \N /Feats.aspx?ID=7163 4 \N \N \N \N \N \N \N \N Common \N \N +d5d52007-9fd1-4ed8-8215-9d9b80ed065c Tools of the Trade {} You’re well-versed in weapons that allow you to bring bounties back in one piece, or at least alive. \N /Feats.aspx?ID=6283 4 \N \N \N \N \N Archetype \N Bounty Hunter Dedication Common \N \N +2d7e1561-d1a7-464c-801f-e2c5369e2651 Tracing Sigil {} When you cast _sigil_, you can modify the spell to allow you to track the target. \N /Feats.aspx?ID=3374 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _sigil_ Common \N \N +7fd82c7a-cd67-4c81-9d94-d37a2f2dfeac Trapsmith Dedication {Dedication} You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts. \N /Feats.aspx?ID=3134 4 \N \N \N \N \N Archetype \N Snarecrafter Dedication or Snare Specialist Uncommon \N \N +175ea118-a1fb-4155-bad6-ad7a2b17f170 Treat Condition {Healing,Manipulate} You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. \N /Feats.aspx?ID=6375 4 \N \N \N \N \N Skill \N Medic Dedication Common \N \N +35e1fb2b-3ef1-4303-ac3b-0904530d3ef1 Triangulate {Auditory,Visual} Your spotter's quick signals help you make even difficult shots seem simple. \N /Feats.aspx?ID=3259 4 \N \N \N \N \N Archetype \N Sniping Duo Dedication Common \N \N +5f016d55-0fb4-4c2a-9a65-c6d8c2fe4185 Tributary Circulation {Concentrate,Occult,Water} Never distant from water’s succoring presence, your refined breathing techniques focus your awareness and control of water inward. \N /Feats.aspx?ID=7497 4 \N \N \N Monk \N Class \N \N Uncommon \N \N +d37c3d7b-fc49-4096-acba-90d4df65acaf Tricksterbane Oath {} You’ve sworn an oath to ferret out and destroy malevolent shapechangers who pose as mortals with evil intent. \N /Feats.aspx?ID=7023 4 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +35582161-e891-4686-9186-4dd9b20bae1a Triple Time {} You learn the triple time composition cantrip, which speeds up you and your allies for a round. \N /Feats.aspx?ID=4594 4 \N \N \N Bard \N Class \N \N Common \N \N +eaa9ffba-d9f2-4a0e-b847-219fe4cfe1e2 Tumbling Lumber {Impulse,Primal,Wood} A slew of logs eject from the Plane of Wood and slam into your enemies. \N /Feats.aspx?ID=4286 4 \N \N \N Kineticist \N Class \N \N Common \N \N +9cb7504c-0879-4b8d-8b7b-cc1bf9236055 Tunnel Wall {} Using your shield, you guard against the movement of foes as surely as if you were a wall of stone. \N /Feats.aspx?ID=4174 4 \N \N \N \N \N Archetype \N Stalwart Defender Dedication; Shield Block Common \N \N +9a27578a-9024-4e39-b928-611de341a72f Turn Back the Clock {Concentrate,Fortune} After failing a test of skill, you hop back in your personal timeline so you can try again. reaction /Feats.aspx?ID=3848 4 \N \N \N \N Trigger: You fail a skill check or saving throw. Archetype \N Chronoskimmer Dedication Common \N \N +3618b6a5-bff0-4352-a8ee-f6b44d137d21 Tut-Tut {Emotion,Fear,Mental,Press} The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. free /Feats.aspx?ID=4136 4 \N \N \N \N Trigger: You hit a creature with a melee attack roll. Archetype \N Duelist Dedication or Dandy Dedication Uncommon \N \N +6b6c4df3-6aea-42ea-96d2-c504f4cb84c6 Twin Distraction {} Your movements with two weapons are so swift and disorienting that they befuddle your opponent. \N /Feats.aspx?ID=4939 4 \N \N \N Rogue \N Class \N Twin Feint Common \N \N +bd10258e-d147-4ef2-98b8-5c9118f495c9 Twin Parry {} You use your two weapons to parry attacks. \N /Feats.aspx?ID=4796 4 \N \N \N Ranger \N Class \N \N Common \N \N +b8d5da74-0a74-428d-9809-cacc55ad115f Twirl Through {} You sweep across the battlefield in a fluttering of movement honed from years of coordinating perfectly spaced movements alongside fellow dancers. \N /Feats.aspx?ID=7042 4 \N \N \N \N \N Skill \N Fan Dancer Dedication Common \N \N +1ff9c425-18dd-4ad8-9540-1888fdc35c84 Twirling Throw {Finisher} Your thrown weapons seem to defy physics as they soar through the air and spin back to you after a strike. \N /Feats.aspx?ID=6151 4 \N \N \N Swashbuckler \N Class \N Flying Blade Common \N \N +6559e793-4f77-4694-a0b8-711b3f826fae Underbrush Trailblazer {} You gain the Terrain Stalker feat, selecting the underbrush terrain; if you already have Terrain Stalker for underbrush, you can select a different type of difficult terrain. \N /Feats.aspx?ID=7608 4 \N \N \N \N \N Archetype \N Verduran Shadow Dedication Uncommon \N \N +c3eecfc2-6cb1-4696-a541-dbaeb30102a8 Undying Conviction {Aura,Necromancy} Your presence has a bolstering effect on your undead minions. \N /Feats.aspx?ID=3483 4 \N \N \N Wizard \N Class \N able to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard Uncommon \N \N +1b4e0bd2-a45e-4455-84f1-b580bd852bb0 Unnerving Expansion {} You gather your curse around you and impel it to pour outward, expanding your maelstrom. \N /Feats.aspx?ID=3831 4 \N \N \N \N \N Archetype \N Curse Maelstrom Dedication Common \N \N +760e2901-2ea5-477e-b425-b4f66e48dda4 Unsteadying Strike {Commander,Flourish} Your attack makes your opponent more susceptible to follow-up maneuvers from your allies. \N /Feats.aspx?ID=7807 4 \N \N \N \N \N \N \N \N Common \N \N +b3fe5f61-326e-4861-9361-a9588b12adf9 Venture-Gossip Dedication {Dedication} Look, the motto of the Pathfinder Society is “explore, report, cooperate” and you’re just reporting what you hear! \N /Feats.aspx?ID=7599 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication; member of the Pathfinder Society Common \N \N +c4e7d327-a0e1-4c9c-a836-fd9747709253 Versatile Mutation {} Your ostilli's darts can deal different types of damage. \N /Feats.aspx?ID=5454 4 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +21a8f192-628f-41bb-a71b-a27e9d49cd17 Versatile Signature {} You’re always tweaking your\r\navailable repertoire. \N /Feats.aspx?ID=4595 4 \N \N \N Bard \N Class \N polymath muse Common \N \N +8fd2820d-8643-4338-a425-a238d96dece9 Vibration Sense {Evolution} Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet. \N /Feats.aspx?ID=2908 4 \N \N \N Summoner \N Class \N \N Common \N \N +76c37670-fe9d-47ec-9dc4-a7006f74912d Viking Weapon Familiarity {} From childhood, you have been exposed to traditional viking combat techniques, and you soon learned to handle axe, sword, and shield in battle. \N /Feats.aspx?ID=6437 4 \N \N \N \N \N Archetype \N Viking Dedication Common \N \N +c387b5bf-8868-4dac-8e0b-f245828cc408 Violent Unleash {Evocation,Mindshift,Occult} The force of your mind unleashing itself wracks your enemies with a violent shockwave. free /Feats.aspx?ID=3667 4 \N \N \N Psychic Trigger: You Unleash your Psyche. Class \N \N Common \N \N +cd6df6db-69b9-4aa2-bd4a-03f2ea9e7eeb Voice of Authority {Auditory,Vigilante} You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter. \N /Feats.aspx?ID=3331 4 \N \N \N \N \N Archetype \N Expert in Intimidation; Vigilante Dedication; member of the Gray Gardeners Common \N \N +21099fce-bdfa-46bf-9859-36bb44e1d126 Walk the Wilds {Animist} You know the ways of birds and beasts and have gained the right to wear their forms. \N /Feats.aspx?ID=7129 4 \N \N \N \N \N \N \N \N Common \N \N +aaa14912-d723-4269-816e-b7ed93e7fb6f Warding Light {} You gain a tattoo that serves as a special ward to defend you against Walkena's forces. \N /Feats.aspx?ID=2173 4 \N \N \N \N \N Archetype \N Bright Lion Dedication Common \N \N +5f57af00-cc89-449b-a98d-0df43d050891 Watch and Learn {} Pathfinder agents serve as members of diverse teams with complementary skill sets. reaction /Feats.aspx?ID=2224 4 \N \N \N \N Trigger: An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained. Archetype \N Pathfinder Agent Dedication Common \N \N +e2708e2e-33ff-4928-a789-ec586704dae4 Wayfinder Resonance Tinkerer {} Access a new cantrip by using your Wayfinder. \N /Feats.aspx?ID=875 4 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +dd5d989c-4bb2-4e3c-a145-7bc967ba37fa Weaver's Web {Flourish} Your swarm can spin dense webs much like those left by stone-gray weaver spiders under eaves and in derelict city buildings, especially along the coasts of Varisia. \N /Feats.aspx?ID=5466 4 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +13f2a69a-350d-4a44-86aa-a3897d307532 Wellspring Control {Fortune} When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice. \N /Feats.aspx?ID=3030 4 \N \N \N \N \N Archetype \N Wellspring Mage Dedication Common \N \N +aed8b33f-fef6-43bf-b3f3-90cf98a4df1c Whirling Grindstone {Attack,Composite,Earth,Impulse,Metal,Primal} A whirling grindstone made of flint appears in an unoccupied square within 30 feet. \N /Feats.aspx?ID=4300 4 \N \N \N Kineticist \N Class \N \N Common \N \N +fe940510-e144-43b9-9701-5ee3f60db2b1 Wild Lights {} When you cast _dancing lights_, you can modify it to create a single floating light in the shape of a Tiny creature. \N /Feats.aspx?ID=3375 4 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _dancing lights_ Common \N \N +99fd0b04-91f3-46df-8708-59d27889c473 Wing Bounce {} You rush forward, flapping your wings for a bit of lift, and can use that momentum to knock down a foe. \N /Feats.aspx?ID=5530 4 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +fd2136f3-0ebe-4c58-b753-a797094c31ab Winter Sleet {Cold,Impulse,Primal,Stance,Water} Bone-chilling, swirling sleet surrounds you, cruel as deepest winter. \N /Feats.aspx?ID=4271 4 \N \N \N Kineticist \N Class \N \N Common \N \N +52747955-c3c4-431f-86bd-646a456a1b91 Wolf in Sheep's Clothing {} With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter. \N /Feats.aspx?ID=3762 4 \N \N \N Ranger \N Class \N Trained in Deception Common \N \N +9c9f05dd-c8b9-470e-8c71-e394dca48fd1 Worm Sense {} You emulate the senses of the cave worm. \N /Feats.aspx?ID=4358 4 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +93f763cf-aff8-40de-a491-c995d0cd2751 Wormskin {} Your flesh grows thick and bloated, protecting you against harm. \N /Feats.aspx?ID=4359 4 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +63fd90bb-b39b-4fbb-82ed-8ad090e9b31e Wounded Rage {} You roar in pain, awakening the rage within you. reaction /Feats.aspx?ID=5823 4 \N \N \N Barbarian Trigger: You take damage and are capable of entering a rage. Class \N \N Common \N \N +f0e74623-4400-4945-80df-bb4ed04f27ec Wrapped in Smoke {} You ignite a small portion of powder in a rapid, inefficient burn, creating a hazy cloud. \N /Feats.aspx?ID=7960 4 \N \N \N \N \N Archetype \N Munitions Master Dedication Common \N \N +c89564ea-66e8-4428-b162-33855234f3e4 You're an Embarrassment! {Fortune} Some Firebrands can't stand it when their allies are ruining their moment, and you're no different. reaction /Feats.aspx?ID=4137 4 \N \N \N \N Trigger: An ally within 30 feet fails a Will saving throw against an incapacitation effect. Archetype \N Celebrity Archetype Uncommon \N \N +8661e735-bdf3-44be-a406-860436b1937e Zoophonic Composition {} When the inspiration strikes, you can weave messages for animals into your compositions. free /Feats.aspx?ID=5417 4 \N \N \N Bard \N Class \N zoophonia muse Common \N \N +0022282c-ef43-450d-b271-e79e2ae49e21 Absorb Strength {Kholo} You consume a piece of your enemy, absorbing their strength. \N /Feats.aspx?ID=5596 5 \N \N \N \N Trigger: You are adjacent to an enemy's corpse who has been dead for no longer than 1 minute. \N \N \N Uncommon \N \N +6d1a0ba2-1bdd-4925-b14b-bc48eb705f62 Accommodating Mount {Centaur} You've trained to serve as a mount, if only for your most trusted allies. \N /Feats.aspx?ID=5327 5 \N \N \N \N \N \N \N \N Common \N \N +d0841f3a-25ae-4bda-8a4e-6749244b1046 Adaptive Adept {} You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition. \N /Feats.aspx?ID=4481 5 \N Human \N \N \N Ancestry \N Adapted Cantrip; can cast 3rd-level spells Common \N \N +8a9795f4-fb9c-4908-b545-4073caa8da29 Advanced Targeting System {} Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements. \N /Feats.aspx?ID=2467 5 \N Android \N \N \N Ancestry \N \N Common \N \N +76765349-3596-446e-9231-63d4a867e192 Affliction Resistance {Kholo} Your diet has strengthened you against diseases and poisons. \N /Feats.aspx?ID=5600 5 \N \N \N \N \N \N \N \N Common \N \N +324108ca-3dfc-4471-8f5b-4844657dc4a6 Ageless Patience {} You work at a pace born from longevity that enhances your thoroughness. \N /Feats.aspx?ID=4412 5 \N Elf \N \N \N Ancestry \N \N Common \N \N +a79a4139-8057-4f96-a31a-4846ed3ebb3b Agonizing Rebuke {} When you terrorize your enemies, you also cause them painful mental distress. \N /Feats.aspx?ID=5577 5 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +7ee68a84-b56c-4e04-8009-d646a47cd5a4 Alarming Disappearance {Minotaur} Your ability to move unseen is startling for one your size, causing panic among your enemies. \N /Feats.aspx?ID=5369 5 \N \N \N \N \N \N \N Expert in Stealth Common \N \N +a0cb71aa-1841-48f9-9a3d-5613641ea406 All This Has Happened Before {Samsaran} You instantly recall a memory from one of your countless past lives that heightens your awareness of your surroundings and quickens your response. reaction /Feats.aspx?ID=6900 5 \N \N \N \N Trigger: You're about to roll initiative. \N \N \N Common \N \N +bd1361af-1bbe-4e6c-a759-5cb94e3c0cfa Ally's Shelter {Fortune} You follow your allies' example. reaction /Feats.aspx?ID=5618 5 \N Kobold \N \N Trigger: You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet. Ancestry \N \N Common \N \N +bbc4fa17-5279-493f-a86f-c70fbb9beacb Ambush Awareness {} You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls. \N /Feats.aspx?ID=2810 5 \N Goloma \N \N \N Ancestry \N \N Common \N \N +a74c8cdc-96bf-4bb2-af52-9e996a4e213c Among Humanity {Occult,Polymorph,Yaoguai} Your talents in shapechanging allow you to pass unseen. \N /Feats.aspx?ID=6996 5 \N \N \N \N \N \N \N \N Common \N \N +af3a6b1c-db40-4547-a116-915910e2d43b Amorphous Aspect {Nephilim} Your body is supremely flexible. \N /Feats.aspx?ID=7203 5 \N \N \N \N \N \N \N Proteankin Common \N \N +9d848094-3fc2-4181-96f6-23366d19fc78 Ancestral Suspicion {} Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them. \N /Feats.aspx?ID=4413 5 \N Elf \N \N \N Ancestry \N \N Common \N \N +07d91536-ca24-4314-86d3-5c6a1b92934c Anchoring Roots {} Small roots sprout from your feet, steadying you as you move. \N /Feats.aspx?ID=4500 5 \N Leshy \N \N \N Ancestry \N \N Common \N \N +95cc330f-5634-434a-a911-08e048d75d68 And Will Do So Once More {Samsaran} You’ve learned how to let go of most worries and move past them. \N /Feats.aspx?ID=6901 5 \N \N \N \N \N \N \N All This Will Happen Again Common \N \N +bfaee9f1-025b-420f-a316-eba50aba1cbf Animal Soul Siblings {Reincarnated,"Universal Ancestry"} Your eyes have been opened to the spiritual essence suffusing the world. \N /Feats.aspx?ID=5251 5 \N \N \N \N \N \N \N \N Rare \N \N +57e5323a-54b4-490a-855c-fe90b45479aa Animal Speaker {} You can speak to all animals, not just a particular subset. \N /Feats.aspx?ID=2636 5 \N Sprite \N \N \N Ancestry \N ability to communicate with some type of animals (such as bats or arthropods) Common \N \N +3e5feb60-3b1b-437f-8cf6-67caf52e1693 Animalistic Resistance {} Your animalistic connections help you resist natural afflictions. \N /Feats.aspx?ID=2492 5 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +23b38521-e965-4746-88cf-9c2b5d45beda Ankle Bite {} Whenever someone grabs onto you, you instinctively bite down hard. reaction /Feats.aspx?ID=1002 5 \N Goblin \N \N Trigger: A foe gives you the grabbed or restrained condition using a part of its body. Ancestry \N Fang Sharpener or Razortooth Goblin heritage Common \N \N +348aa8cc-2442-478c-9e0d-5a0aead5877e Apprentice Sea Witch {Merfolk} You're familiar with the basic spells that most educated merfolk know. \N /Feats.aspx?ID=5349 5 \N \N \N \N \N \N \N \N Common \N \N +e4786298-7b26-41c5-a44b-6ec6dc49f9ba Aquatic Conversationalist {} You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits. \N /Feats.aspx?ID=2302 5 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +e74f2281-809e-4d96-9a61-602d1f432647 Arcane Safeguards {} The magic powering you makes it difficult for outside magic to affect you. \N /Feats.aspx?ID=3096 5 \N Automaton \N \N \N Ancestry \N \N Common \N \N +c8e2c180-e15a-4e3d-8c1c-a7935ce76a74 Athletic Might {} Surviving in hostile terrain has given you a great talent for mobility. \N /Feats.aspx?ID=4520 5 \N Orc \N \N \N Ancestry \N \N Common \N \N +595b19c9-7b5f-46e8-9aee-0c52fe59420d Awakened Yaoguai Heritage {Yaoguai} You’ve delved into the power of your legacy. \N /Feats.aspx?ID=6997 5 \N \N \N \N \N \N \N You have a versatile heritage. Common \N \N +a879f64d-7220-4f54-aca9-6af2e03629bd Azarketi Weapon Aptitude {} You become familiar with using your weapons both in and out of water. \N /Feats.aspx?ID=2675 5 \N Azarketi \N \N \N Ancestry \N Azarketi Weapon Familiarity Common \N \N +c4f3337a-5863-4921-b19c-5944e10c2dd4 Beast of Burden {Minotaur} Your broad frame can allow you to carry weights that immobilize smaller creatures. \N /Feats.aspx?ID=5370 5 \N \N \N \N \N \N \N \N Common \N \N +a1a683cf-7a23-4331-a362-2104cb6377d2 Bestial Brutality {Nephilim} Your animalistic unarmed attack grows more dangerous. \N /Feats.aspx?ID=7204 5 \N \N \N \N \N \N \N Bestial Manifestation Common \N \N +c40126e4-b686-400d-8fcd-cebe841a60fa Blast Resistance {} You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions. \N /Feats.aspx?ID=3285 5 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +dd6252b4-eeeb-406a-8d20-ff4b6cd11e52 Blessed Blood (Nephilim) {Nephilim} Your spilled blood is sanctified, with effects similar to those of holy water. \N /Feats.aspx?ID=4553 5 \N \N \N \N \N \N \N \N Common \N \N +e83045eb-c207-4974-b862-88017ae1911d Blood Like Water {Samsaran} The watery fluid in your veins doesn’t flow in the same way as traditional blood. \N /Feats.aspx?ID=6902 5 \N \N \N \N \N \N \N \N Common \N \N +291477bc-cfe1-43f7-a800-6b212c7fc2f0 Bloodsoaked Dash {Hungerseed} Injuries don’t bother you anymore—in fact, the pain invigorates you. \N /Feats.aspx?ID=6836 5 \N \N \N \N \N \N \N \N Common \N \N +3c6ab57d-dbf1-4fdc-bb74-76cc80885476 Bloody Blows {} Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding. \N /Feats.aspx?ID=4521 5 \N Orc \N \N \N Ancestry \N \N Common \N \N +d5ae8da5-ad95-4b1c-943b-7e47a819bcc9 Bold Defiance {Fortune,Yaoguai} You harden your form as you dance between shapes. free /Feats.aspx?ID=6998 5 \N \N \N \N Trigger: You Change Shape. \N \N \N Common \N \N +66d2cef3-3652-4e41-961f-75870999dfe0 Boulder Roll {} Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern. \N /Feats.aspx?ID=4394 5 \N Dwarf \N \N \N Ancestry \N Rock Runner Common \N \N +aa2a31e0-0a73-4dd5-a3ea-7517a4824cca Briny Beverage {} You can survive off the sea as well as gain insight from its waters. \N /Feats.aspx?ID=6844 5 \N Gnome \N \N \N Ancestry \N Kijimuna Gnome heritage Common \N \N +48235034-98bd-4810-b3af-8104aef6a57e Bristle {} You curl into a posture that splays out your bone spines. \N /Feats.aspx?ID=2835 5 \N Shisk \N \N \N Ancestry \N \N Common \N \N +3c943f02-1255-4c39-a8ca-8b3729f48770 Call the First Tools {Concentrate,Jotunborn,Manipulate,Occult} You can call upon the ancient powers bestowed on you by the gods to create any tools you might need at a moment’s notice. \N /Feats.aspx?ID=7776 5 \N \N \N \N \N \N \N \N Common \N \N +31029657-2044-4396-893d-ce0e836813a0 Call to Battle {Nephilim} You channel the undying spirit of the einherjar to join to fight. reaction /Feats.aspx?ID=7205 5 \N \N \N \N Trigger: You lose the unconscious condition. \N \N Battleblooded Common \N \N +28e5d1a4-ff4c-4d44-86c3-9e589e247d66 Called {} You’ve heard the Call, and by resisting it, you’ve developed a bulwark against effects that target your mind. \N /Feats.aspx?ID=4537 5 \N Changeling \N \N \N Ancestry \N \N Common \N \N +73a10962-48f9-4ea5-87f6-1a8d37c0997b Catchy Tune {Auditory,Concentrate,Emotion,Mental} You create a tune so catchy, your foes can't help but dance along. \N /Feats.aspx?ID=2637 5 \N Sprite \N \N \N Ancestry \N \N Common \N \N +78e83d16-35e8-4208-90e4-d46b4d058b0f Celestial Resistance {} Your growing connection to your celestial forebears has granted you one of their resistances as well. \N /Feats.aspx?ID=1355 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +794dce5f-36b2-4340-8bef-7963be2435b0 Ceremony of Knowledge {} You tap into aeon knowledge. \N /Feats.aspx?ID=2780 5 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +db70c683-edb3-47cb-8a97-6c6cf809c011 Ceremony of Sunlight {} You have learned how to master the power contained within sunlight, just like the trees that form your body. \N /Feats.aspx?ID=2781 5 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +3dd9ba7e-fd68-4df8-9a0c-343d8a2f3590 Chemical Trail {Exploration,Surki} You can leave a faint chemical trail as you move and can use the chemical trails of other surkis to navigate. \N /Feats.aspx?ID=5389 5 \N \N \N \N \N \N \N \N Common \N \N +61a5a857-93c8-4847-8b46-2335a0014e90 Chosen of Lamashtu {} You bear the favor and blessings of Lamashtu, the Mother of Monsters. \N /Feats.aspx?ID=1003 5 \N Goblin \N \N \N Ancestry \N worshipper of Lamashtu Common \N \N +b10756bb-3f74-4e58-aaa8-f4d5c1ce7ea1 Clan Protector {} Your clan dagger can protect your allies as easily as yourself. \N /Feats.aspx?ID=968 5 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +fb868abf-9d48-4a91-8807-981812a299f7 Clever Improviser {} You’ve learned how to handle situations when you’re out of your depth. \N /Feats.aspx?ID=4482 5 \N Human \N \N \N Ancestry \N \N Common \N \N +6e71f4d5-b364-417f-aa26-c290f65fba4c Clever Shadow {Evocation,Occult,Shadow} You can perform simple Interact actions with your shadow, such as opening an unlocked door. \N /Feats.aspx?ID=2506 5 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +bdd15a7e-90f6-46af-bbd6-4484293f7a2b Climate Adaptation {} Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates. \N /Feats.aspx?ID=3430 5 \N Leshy \N \N \N Ancestry \N \N Uncommon \N \N +fcec2ed5-bf61-40d9-bca3-f1e31fa159b1 Climbing Claws {} You can extend your claws to aid you in climbing. \N /Feats.aspx?ID=5550 5 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +9f08656f-30f3-48bc-b4a0-12e0e91e4d54 Cloud Gazer {} Your connection to air allows you to see through obscuring mists. \N /Feats.aspx?ID=2596 5 \N Sylph \N \N \N Ancestry \N \N Common \N \N +cbc49e4e-fa3f-4c1c-ba25-6c2405186e49 Colugo's Traversal {Primal,Yaksha} Forbidding valleys and sheer cliffs can’t curb your vows to reunite the lost. \N /Feats.aspx?ID=6975 5 \N \N \N \N \N \N \N \N Common \N \N +1cb2a60c-ed7f-46d3-920c-db7f7b94db28 Conductor's Redirection {Talos} You conduct electrical damage through your body. reaction /Feats.aspx?ID=4328 5 \N \N \N \N Trigger: You are hit by an attack, spell, or other effect that deals electricity damage. \N \N \N Common \N \N +14dcff6a-a3a2-4d1b-a2b6-c33bae2f912e Conrasu Weapon Understanding {} You have come to know conrasu weapons as you know yourself. \N /Feats.aspx?ID=2782 5 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +78bc9ceb-3e63-46ed-8ab0-8ea89825313d Coral Growth {Athamaru} The difference between yourself and your coral symbiotes is nearly impossible to tell apart as your bodies are so intertwined. \N /Feats.aspx?ID=5281 5 \N \N \N \N \N \N \N Coral Symbiotes Common \N \N +5b3b46b3-bd85-4693-9834-f57b62d76726 Cornered Fury {} If a foe of a larger size than you critically hits and damages you, that foe is off-guard to you for 1 round. \N /Feats.aspx?ID=5659 5 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +71b6ff23-685b-4bd6-95c9-8cb95f517e4a Cultural Adaptability {} During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you. \N /Feats.aspx?ID=4465 5 \N Halfling \N \N \N Ancestry \N \N Common \N \N +dcd9e63a-8b39-4d48-b87a-56b77ff252cd Cunning Hair {} Your hair moves under your control. \N /Feats.aspx?ID=2335 5 \N Changeling \N \N \N Ancestry \N \N Common \N \N +e1e9eee3-b2be-4abe-8a11-187bcf5449e0 Cunning Tinker {} Time spent tending to your own form has unlocked your ability to fix other things. \N /Feats.aspx?ID=3345 5 \N Poppet \N \N \N Ancestry \N \N Common \N \N +cba0e828-f128-4c07-93d2-a51fa11a74b7 Cutting Flattery {} Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. \N /Feats.aspx?ID=4138 5 \N \N \N \N \N Skill \N Dandy Dedication or Pirate Dedication; Trained in Intimidation Uncommon \N \N +680445e4-6028-4c75-b817-167ea2c4d7ea Darkseer {} Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness. \N /Feats.aspx?ID=950 5 \N Human \N \N \N Ancestry \N Gloomseer Common \N \N +91a61669-b942-4432-afb9-4b65ca7a3852 Darting Monkey {} You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus. \N /Feats.aspx?ID=4006 5 \N Vanara \N \N \N Ancestry \N \N Common \N \N +aa96c5a1-f0ac-4839-9816-8b5736cfd9b6 Deadly Aspect {Dragonblood} You have honed the unarmed attack your draconic heritage has granted you to a lethal degree. \N /Feats.aspx?ID=5736 5 \N \N \N \N \N \N \N Draconic Aspect Common \N \N +f99fde90-25ae-4627-a6bf-ee021c2d245a Debilitating Venom {} Your venom is particularly potent, affecting targets in different ways. \N /Feats.aspx?ID=4026 5 \N Vishkanya \N \N \N Ancestry \N Envenom Common \N \N +8c3c440d-404e-4f63-908d-cb249fb477e4 Defensive Needles {} Your body is covered in sharp needles or spines which you can use to defend yourself. \N /Feats.aspx?ID=3431 5 \N Leshy \N \N \N Ancestry \N Cactus Leshy heritage or Pine Leshy heritage Uncommon \N \N +cba57cf0-a03d-42b8-90d0-2cda7bf142fd Defiance Unto Death {} You loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation. \N /Feats.aspx?ID=980 5 \N Elf \N \N \N Ancestry \N \N Uncommon \N \N +a9ea8ea5-1765-44de-b0f9-ace21800ced2 Deflecting Jewel {Occult,Sarangay} You walk the line between two sides of something, such as belonging to two clans, having a mixed allegiance or faith, or being caught between two possible fates. reaction /Feats.aspx?ID=6917 5 \N \N \N \N Trigger: You're the target of a ranged attack while you possess your head gem. \N \N \N Common \N \N +d17c3666-a118-4c2e-a6a3-e403f86ba42d Defy Death {} You’re exceptionally difficult to kill. \N /Feats.aspx?ID=4522 5 \N Orc \N \N \N Ancestry \N Orc Ferocity Common \N \N +8effc947-4c76-4478-8afe-5bd6626f8ad1 Defy the Darkness {} Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself. \N /Feats.aspx?ID=4395 5 \N Dwarf \N \N \N Ancestry \N darkvision Common \N \N +7f7aee17-2b18-41d3-bdfe-38f2191f9ed5 Demonblood Frenzy {} Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury. reaction /Feats.aspx?ID=2761 5 \N Orc \N \N Trigger: You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack Ancestry \N tusks unarmed attack Uncommon \N \N +91e4850f-6d74-40b2-9f8e-5aa1d8df6527 Devil in Plain Sight {Concentrate,Divine,Polymorph,Transmutation} You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul. \N /Feats.aspx?ID=2452 5 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +ee5e5cf2-8590-4720-8cbd-8aeb15ed072a Devilish Wiles {} Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea. \N /Feats.aspx?ID=2453 5 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +f1a0903f-81fa-41ac-8b93-373309fdfb17 Dissolution's Clarity {} The Dissolution teaches that darkness can bring clarity and focus, serenity and strength—and so you draw on nearby shadows to replenish your magic. free /Feats.aspx?ID=6955 5 \N Wayang \N \N \N Ancestry \N focus pool Common \N \N +59b4c98f-90b9-4a2b-9c26-347cc4bc4b03 Distant Archer {Centaur} You've trained to harry your foes from great distances, using your swiftness to maintain distance and keen eyesight to stay on target. \N /Feats.aspx?ID=5328 5 \N \N \N \N \N \N \N \N Common \N \N +17d760d2-417b-4c3d-b8c7-c483ab401be7 Distant Cackle {Kholo} It takes a very brave person to enter the laughter-haunted forest where you dwell. \N /Feats.aspx?ID=5597 5 \N \N \N \N \N \N \N Witch Kholo heritage Common \N \N +b1b4e614-eec0-4d5e-833f-be0c40115d8b Dogfang Bite {} You can swing your beak to slash your foes when piercing attacks won't do. \N /Feats.aspx?ID=2437 5 \N Tengu \N \N \N Ancestry \N Dogtooth Tengu heritage Common \N \N +f8d21c1a-f488-4a36-8a9e-be7e348afeaa Drag Down {} While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface. \N /Feats.aspx?ID=2676 5 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +54738898-b9fb-48a4-98fd-6729098e4c7f Dragon's Flight {Dragonblood} You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth. \N /Feats.aspx?ID=5738 5 \N \N \N \N \N \N \N \N Common \N \N +2b17b883-eab7-4905-a8cd-01059ea6e76e Duck! {} Your long experience with your erratic patrons and their peers has given you a lot of practice in hitting the deck when you hear the rumbling of a powerful entity. \N /Feats.aspx?ID=6849 5 \N Kobold \N \N \N Ancestry \N \N Common \N \N +97d097c1-499a-47fa-9d24-db580b7fecca Dwarven Reinforcement {} You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures. \N /Feats.aspx?ID=4396 5 \N Dwarf \N \N \N Ancestry \N Expert in Crafting Common \N \N +f3fa5c02-79e3-4c3d-bc75-7a88103ac003 Easily Dismissed {} You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked. \N /Feats.aspx?ID=1016 5 \N Halfling \N \N \N Ancestry \N \N Uncommon \N \N +52a40778-39dc-48f5-a237-7aa86cb8b19f Eat Fortune {Concentrate,Divine} As someone tries to twist fate, you consume the interference. reaction /Feats.aspx?ID=5681 5 \N Tengu \N \N Trigger: A creature within 60 feet uses a fortune or misfortune effect. Ancestry \N \N Common \N \N +a859023c-28ed-4b82-b846-1344a4d5d8b4 Eclectic Obsession {} Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions. \N /Feats.aspx?ID=995 5 \N Gnome \N \N \N Ancestry \N Gnome Obsession Common \N \N +00175a2f-edc9-423f-848c-a9f68d4cb943 Elemental Bulwark {} You call upon the corresponding elements of your suli heritage to resist the effect. reaction /Feats.aspx?ID=2584 5 \N Suli \N \N Trigger: An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait. Ancestry \N \N Common \N \N +02bdaddb-c235-4da7-a84b-40602f590430 Elemental Spark {} You’ve learned to alter the magic of your sprite’s spark, imparting them with elemental energies. \N /Feats.aspx?ID=6870 5 \N Sprite \N \N \N Ancestry \N Sprite's Spark Uncommon \N \N +ceab47f8-3b0f-4bec-8033-f4617ec17d59 Elven Instincts {} Your senses let you react rapidly. \N /Feats.aspx?ID=981 5 \N Elf \N \N \N Ancestry \N \N Common \N \N +42915ceb-940d-4d3d-8eb3-8f7b6cc37f0f Elven Persistence {Fortune} Elves don’t give up easily on their pursuits. free /Feats.aspx?ID=7723 5 \N Elf \N \N Trigger: You fail a skill check you’re at least trained in. Ancestry \N \N Common \N \N +86e5157d-4f3a-4d23-990d-8a442b8348e2 Embodied Dreadnought Subjectivity {} Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp. \N /Feats.aspx?ID=3927 5 \N Fleshwarp \N \N \N Ancestry \N Cataphract Fleshwarp heritage Uncommon \N \N +0c01346f-ab91-47bb-b60a-44f2829f19e8 Empathic Calm {} Once per day, you can cast either _calm emotions_ or _sanctuary_ as an innate occult spell, heightened to half your level rounded up. \N /Feats.aspx?ID=3970 5 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +8145ef6d-4d8b-4d3c-9181-14ff042f5ec6 Empathy Incarnate {Reincarnated,"Universal Ancestry"} Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with. \N /Feats.aspx?ID=5252 5 \N \N \N \N \N \N \N \N Rare \N \N +e575d638-ead4-4d68-815b-b489dbc564dc Empyreal Blessing {} You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. \N /Feats.aspx?ID=1356 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +21d9b4fe-eb82-4f66-b1b0-b4de12a552fe Energize Wings {} You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms. \N /Feats.aspx?ID=2639 5 \N Sprite \N \N \N Ancestry \N Evanescent Wings Common \N \N +97a5479f-d373-4f03-9d07-2e1669d16b86 Energized Font {} You can focus your mind more quickly thanks to the magic that flows within you. \N /Feats.aspx?ID=4430 5 \N Gnome \N \N \N Ancestry \N focus pool, at least one innate spell from a gnome heritage or ancestry feat that shares a tradition with at least one of your focus spells Common \N \N +cabc0125-d8d9-4f9c-ba5f-e08888073f72 Enthralling Allure {} The powers of domination employed by your progenitors have manifested in you as well. \N /Feats.aspx?ID=5719 5 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +44816dde-ec34-46b9-8db7-976017abf017 Envenom Fangs {} You envenom your fangs. \N /Feats.aspx?ID=5638 5 \N Lizardfolk \N \N \N Ancestry \N Iruxi Armaments Common \N \N +c3f568d2-fe83-4378-bbbf-e60a0f5b0d6d Expert Drill Sergeant {} While exploring, when you are leading and allies are Following the Expert, instead of granting a +2 circumstance bonus in the applicable skill, you grant a +3 circumstance bonus if you're an expert and a +4 circumstance bonus if you're a master. \N /Feats.aspx?ID=5578 5 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +5b9926ae-023c-4936-962b-f0c52c2783b0 Extinguish Light {Darkness,Evocation,Occult} You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch. \N /Feats.aspx?ID=2507 5 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +23a99808-7270-4379-a2f1-36fd2323ad76 Extraplanar Haze {Nephilim} Your body emits tiny particles of extraplanar matter, such as crystalline motes or smoky vapor, that surround you in a haze. \N /Feats.aspx?ID=7206 5 \N \N \N \N \N \N \N \N Common \N \N +520856c9-21a9-4bc2-a667-ccb2e204fa7c Extraplanar Supplication {Nephilim} You call upon divine power to place a benediction upon your allies or a malediction upon your foes. \N /Feats.aspx?ID=4554 5 \N \N \N \N \N \N \N \N Common \N \N +8ffd9947-3a89-4efc-9c44-142a4ffaaa53 False Priest Form {} Nobody respects tanuki, but most everyone respects an esteemed priest, so what better form to take if you want to get by a little easier? When you Change Shape, you can assume the shape of a priest or other religious official from a religion of your choosing. \N /Feats.aspx?ID=6935 5 \N Tanuki \N \N \N Ancestry \N Everyday Form Common \N \N +741e20e2-00a3-454d-adc8-fb6cf53b4ca0 Fantastic Leaps {Tripkee} Your leaps seem to defy gravity as you soar through the air in a single bound. \N /Feats.aspx?ID=5700 5 \N \N \N \N \N \N \N \N Common \N \N +4a583989-c953-4462-b15a-23dd9f5d9413 Favorable Winds {Air,Concentrate,Occult} You wrap a shell of favorable wind around a weapon you wield. \N /Feats.aspx?ID=2336 5 \N Changeling \N \N \N Ancestry \N Virga May Common \N \N +cc4421dc-e255-45e2-bb69-4ce3976e7665 Feathered Cloak {} To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak. \N /Feats.aspx?ID=2648 5 \N Strix \N \N \N Ancestry \N \N Common \N \N +93478602-8757-4a09-bb48-88e1777cb164 Feed on Pain {} The psychic feedback of another creature's pain fills you with false life. reaction /Feats.aspx?ID=2347 5 \N Dhampir \N \N Trigger: you deal mental damage Ancestry \N Adhyabhau Common \N \N +a0dbb17e-9cdf-4fe2-89bb-d1435121847d Fey Disguise {} You can disguise yourself with magical illusions. \N /Feats.aspx?ID=2638 5 \N Sprite \N \N \N Ancestry \N \N Common \N \N +2acd9eaa-211c-4db6-9165-14cddd243a24 Fey Influence {"Universal Ancestry"} Your exposure to fey influence has given you some primal magic \N /Feats.aspx?ID=1239 5 \N \N \N \N \N \N \N \N Rare \N \N +987901dc-7249-43a4-ac18-3ea73c7ea16f Fiendish Resistance {} Your connection to your fiendish forebears has granted you one of their resistances as well. \N /Feats.aspx?ID=1384 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +243915d6-f02f-4d57-a10a-dba99859de52 Fierce Grasp {"Awakened Animal"} Once you get your hands on someone, it's hard for them to get away. \N /Feats.aspx?ID=5307 5 \N \N \N \N \N \N \N Climbing Animal heritage Common \N \N +a8731c7c-2e65-439f-8b9f-a7638db6711c Fighting Horn {} You can modify the size and shape of your horn over time using your mental powers. \N /Feats.aspx?ID=3971 5 \N Kashrishi \N \N \N Ancestry \N Puncturing Horn or Xyloshi heritage Common \N \N +899cf558-febf-4bb3-985e-3993694775a0 Finned Ridges {} The ridges and flaps of your skin steer you through the water. \N /Feats.aspx?ID=2520 5 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +39e8571f-6dd7-4ac4-865b-0954b96e02fb Firesight {} You can see through the haze of flame. \N /Feats.aspx?ID=2557 5 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +573ad5c7-c2da-4322-9aa5-86b0d82f1902 Fishblooded {Merfolk} There's nothing beneath the waves that can slow you down. \N /Feats.aspx?ID=5350 5 \N \N \N \N \N \N \N \N Common \N \N +e8190d52-696f-4737-bca5-d1c524aa19ab Flexible Tail {} You can perform simple Interact actions with your tail, such as opening an unlocked door. \N /Feats.aspx?ID=5639 5 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +eb970fe1-f35e-4464-8651-0ef0faf9761f Fluid Contortionist {} You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze. \N /Feats.aspx?ID=2610 5 \N Undine \N \N \N Ancestry \N \N Common \N \N +df6c743f-f1ba-4be8-9d65-6cfeea511621 Focused Cat Nap {} When you Cat Nap, you can also Refocus as you dream of a relevant activity. \N /Feats.aspx?ID=2318 5 \N Catfolk \N \N \N Ancestry \N Cat Nap; focus pool Common \N \N +0ea5cb17-5654-4e1c-a642-8ba27a8ac614 Forest Stealth {} You are skilled at quickly hiding behind bits of underbrush or foliage. \N /Feats.aspx?ID=982 5 \N Elf \N \N \N Ancestry \N Expert in Stealth Common \N \N +bd1b84fc-a2d2-43bd-9291-6c2c93f113d0 Formation Training {} You know how to fight in formation with your brethren. \N /Feats.aspx?ID=1032 5 \N Hobgoblin \N \N \N Ancestry \N trained in all martial weapons Common \N \N +52a36481-f642-4f69-80a7-7dec951d3313 Fortify Shield {} You reinforce your shield with a rocky outgrowth of metal and stone. \N /Feats.aspx?ID=2570 5 \N Oread \N \N \N Ancestry \N Shield Block Common \N \N +5de3cb83-0809-419b-92d1-6bc6d5372d6a Friend of the Family {} You come from a long line of imperial kobolds—if you meet a stranger who has some political standing in Tian Xia, they might know someone from your family line. \N /Feats.aspx?ID=6850 5 \N Kobold \N \N \N Ancestry \N Heavenscribe Kobold heritage Common \N \N +8e3c15f3-d13d-4717-bdea-bb79547009ef Friendform {} The shared bond between you and your allies allows you to act on their behalf. \N /Feats.aspx?ID=2768 5 \N Anadi \N \N \N Ancestry \N \N Common \N \N +d383b12c-95ac-4363-a632-fe5ace6d2567 Gaping Flesh {} Your wound yawns open, appalling your attacker. reaction /Feats.aspx?ID=2521 5 \N Fleshwarp \N \N Trigger: A creature you are aware of damages you with a melee Strike. Ancestry \N \N Common \N \N +fb0ac493-ec36-4f00-af5d-23570f8bcaa6 Garuda's Squall {} Garudas' marksmanship and magic are second nature to you. \N /Feats.aspx?ID=2286 5 \N Aasimar \N \N \N Heritage \N Plumekith Common \N \N +7e09e86e-01e7-4985-a4cd-820b3ca1b482 Gecko's Grip {} You cling to walls with a preternatural grip. \N /Feats.aspx?ID=5640 5 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +a195f440-b105-4d55-a50e-b575e3e0ae34 Genie Weapon Flourish {Ardande,Talos} Whenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect. \N /Feats.aspx?ID=2548 5 \N Undine \N \N \N Ancestry \N Genie Weapon Familiarity Common \N \N +8b3bda08-043d-4809-b8bf-945ee1958a85 Ghoran Weapon Practice {} With plenty of practice, the memories of previous fights from previous lives come flooding back. \N /Feats.aspx?ID=3949 5 \N Ghoran \N \N \N Ancestry \N Ghoran Weapon Familiarity Common \N \N +6bef3072-418f-4f2c-b15a-96a66897e8f6 Glorious Gamtu {Occult} You can access the mystical power that dokkaebi refer to as a hat. \N /Feats.aspx?ID=6828 5 \N Goblin \N \N \N Ancestry \N Dokkaebi Goblin heritage Common \N \N +ed8ad3ed-e647-42c7-9eb6-cb41d4e48cf6 Gnaw {} With enough time and determination, you can chew through nearly anything. \N /Feats.aspx?ID=2427 5 \N Ratfolk \N \N \N Ancestry \N Vicious Incisors Common \N \N +94ea0aed-631a-4ba9-b59c-2b36e3ecd7ce Graceful Guidance {} You can demonstrate how to quickly twist out of the way of dangerous effects. \N /Feats.aspx?ID=5551 5 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +49f0ecf0-9e0f-442a-a5fc-c23c8e28d257 Greater Animal Senses {} Your senses advance to match those of your animal aspect. \N /Feats.aspx?ID=2493 5 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +da4578c3-6726-406d-a5b1-999e3110db4e Grippli Glide {} You can use your webbed feet to guide your fall. \N /Feats.aspx?ID=2822 5 \N Grippli \N \N \N Ancestry \N Windweb Grippli heritage Common \N \N +53337fde-fc64-497b-a4ed-52461d32d4a4 Grovel {Auditory,Concentrate,Emotion,Mental} You convince your foe you're less of a threat. \N /Feats.aspx?ID=5619 5 \N Kobold \N \N \N Ancestry \N Trained in Deception Common \N \N +60f20202-999e-407b-aa73-169304160133 Growing Eel Friend {Athamaru} Your eel pet grows larger and stronger. \N /Feats.aspx?ID=5282 5 \N \N \N \N \N \N \N Elver Pet Common \N \N +7ac2eb1b-2a09-49e1-a63d-4103c2f578da Guided by the Stars {Fortune} The stars grant you insights that guide your actions. free /Feats.aspx?ID=2406 5 \N Lizardfolk \N \N Trigger: You are about to attempt a skill check or saving throw. Ancestry \N \N Common \N \N +ed730c22-ec51-400e-b611-9fd2ef925829 Halfling Ingenuity {} While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger. \N /Feats.aspx?ID=1017 5 \N Halfling \N \N \N Ancestry \N Halfling Luck Common \N \N +e598a3cc-04a5-4ff3-a058-7339e3065257 Hasty Celebration {Emotion,Visual} After even the briefest success, you get caught up in the moment and begin to party, cheering your allies on. reaction /Feats.aspx?ID=6936 5 \N Tanuki \N \N Trigger: You critically succeed at an attack roll against an enemy, or an enemy critically fails their saving throw against one of your effects. Ancestry \N \N Common \N \N +9459bff1-0a48-4060-9a42-4ad63a8caa1c Healer's Halo {} Your halo can enhance positive energy. reaction /Feats.aspx?ID=2287 5 \N Aasimar \N \N Trigger: You or allies within 30 feet recover Hit Points while your halo is active. Ancestry \N Halo Common \N \N +4f4f9182-e77e-420a-9252-1e4ebd7745ec Healing Flesh {Merfolk} Some legends claim that the flesh of a merfolk, if consumed, can grant health, longevity, and even immortality. \N /Feats.aspx?ID=5351 5 \N \N \N \N \N \N \N \N Common \N \N +bd84f0e4-3e3b-45d8-9db8-eb29a3d76d9c Heatwave {} You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn. reaction /Feats.aspx?ID=2558 5 \N Ifrit \N \N Trigger: An effect would deal fire damage to you, even if you resist all the damage. Ancestry \N \N Common \N \N +b0b0a34e-7803-4975-9508-2f7c5f81cebf Histrionic Injury {Mental} You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker. reaction /Feats.aspx?ID=3346 5 \N Poppet \N \N Trigger: A creature you can see damages you with a melee Strike. Ancestry \N \N Common \N \N +6f372fa1-b016-466f-95f8-f78cc775a6bc Hopping Stride {} You've internalized the hopping gait of your vampiric forebear. \N /Feats.aspx?ID=2348 5 \N Dhampir \N \N \N Ancestry \N Ru-Shi Common \N \N +50838e3f-8969-4d1c-be7e-d82111f2d97e Hunter's Fangs {} Your fangs are exceptionally painful. \N /Feats.aspx?ID=2769 5 \N Anadi \N \N \N Ancestry \N \N Common \N \N +67d8560c-bccc-4a58-ab7e-1b9b34415500 Hybrid Form {} When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one. \N /Feats.aspx?ID=2623 5 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +a9e6d773-1bf3-45d5-a2aa-f3064d1a7232 Hybrid Shape {} Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms. \N /Feats.aspx?ID=2770 5 \N Anadi \N \N \N Ancestry \N \N Common \N \N +693d5894-aa56-4464-b6af-e93de22d20a1 Hypnotic Lure {Concentrate,Enchantment,Mental,Occult,Visual} Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment. \N /Feats.aspx?ID=3987 5 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +3420f03c-a629-4d89-abdd-ad2e2be0b9e4 I've Had Many Jobs {Reincarnated,"Universal Ancestry"} Finding and excelling at odd jobs is child's play to one who has worked many occupations during many lives. \N /Feats.aspx?ID=5253 5 \N \N \N \N \N \N \N \N Rare \N \N +bde5d2ae-1441-4d28-88f6-543e30ea969b Immobile Form {Yaoguai} You take on the shape you had before you awoke to hide in plain sight. \N /Feats.aspx?ID=6999 5 \N \N \N \N \N \N \N Born of Item heritage, Born of Elements heritage, or Born of Vegetation heritage Common \N \N +805ed2cc-bc5c-425a-b53d-872eef16df1c Inoculation Subroutine {} Your nanites reject diseases with ease. \N /Feats.aspx?ID=2468 5 \N Android \N \N \N Ancestry \N \N Common \N \N +b19d680a-18e7-4e70-bd0b-4bae59e848f7 Inspire Imitation {Aiuvarin} Your actions inspire your allies to great achievements. \N /Feats.aspx?ID=4569 5 \N \N \N \N \N \N \N \N Common \N \N +8a0ac1ec-24cb-4439-885b-2c9147d2faa2 Insulated Poppet {} You’ve used insulating wraps or special glazes to reduce your weakness to current and temperature. \N /Feats.aspx?ID=6875 5 \N Poppet \N \N \N Ancestry \N Tsukumogami Poppet heritage; you have a metal or ceramic body Common \N \N +26234e4e-8d2d-4965-b436-1722d590e692 Integrated Armament {} Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times. \N /Feats.aspx?ID=3097 5 \N Automaton \N \N \N Ancestry \N \N Common \N \N +c7789420-09f6-4856-88f6-f0eb53d84bac Intuitive Illusions {} Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses. free /Feats.aspx?ID=996 5 \N Gnome \N \N Trigger: Your turn begins. Ancestry \N Illusion Sense Common \N \N +358a7be5-0099-403e-a1f8-ce47b06689a7 Inured to the Heat {} Your have a love for extreme heat. \N /Feats.aspx?ID=2836 5 \N Shisk \N \N \N Ancestry \N \N Common \N \N +fca47e07-e4e8-4f55-81cd-a92fdc564e9c Iruxi Glide {} You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air. \N /Feats.aspx?ID=2407 5 \N Lizardfolk \N \N \N Ancestry \N Cloudleaper Lizardfolk heritage Common \N \N +88c63168-93c0-47d9-98dd-1070fbaa7d7f Iruxi Unarmed Cunning {} You make the most of your iruxi unarmed attacks. \N /Feats.aspx?ID=1059 5 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +718d2bee-bfe9-4864-968f-56077130d33b Jotun's Battle Stance {Jotunborn,Stance} You emulate the battle stance of your forebears, allowing you to use mighty weapons to attack distant foes. \N /Feats.aspx?ID=7777 5 \N \N \N \N \N \N \N \N Common \N \N +1c550ee3-dd22-4fd6-a9db-a0a94c5372a5 Jotun's Grasp {Jotunborn} You’ve mastered a technique that allows you to close the gap on foes and wrestle them into submission. \N /Feats.aspx?ID=7778 5 \N \N \N \N \N \N \N Expert in Athletics Common \N \N +638cc5ab-f7b9-44c5-af2c-0a554989785e Jungle Runner {} You run through the jungle as easily as you would through an open field. \N /Feats.aspx?ID=4007 5 \N Vanara \N \N \N Ancestry \N \N Common \N \N +4395df08-4d7b-492b-8b69-c89aafd1b44f Juvenile Flight {} You unfold your wings for travel and can keep them unfolded for 10 minutes. \N /Feats.aspx?ID=2653 5 \N Strix \N \N \N Ancestry \N Fledgling Flight Common \N \N +348e1e14-9a7e-4eac-aea1-2f2c90635b4b Kin Hunter {Yaoguai} You’re adept at combating other supernatural creatures. \N /Feats.aspx?ID=7000 5 \N \N \N \N \N \N \N Yaoguai Historian Common \N \N +9eb61e84-ba33-45de-bc4c-9c07d7f13ce8 Kitsune Spell Mysteries {} You know more kitsune magic. \N /Feats.aspx?ID=2624 5 \N Kitsune \N \N \N Ancestry \N at least one innate spell from a kitsune heritage or ancestry feat Common \N \N +9b762730-4a39-40d8-98e8-79dee347b956 Kneecap {} You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach. \N /Feats.aspx?ID=4447 5 \N Goblin \N \N \N Ancestry \N \N Common \N \N +b55bc3f0-f63a-4cef-b15c-ea98cbbd0dda Lab Rat {} You've spent more than your share of time in an alchemy lab. \N /Feats.aspx?ID=5660 5 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +7a335834-2b9d-4e14-a3e9-97d51a2daac1 Labyrinthine Echoes {Minotaur} You can make your voice reverberate off any surface. \N /Feats.aspx?ID=5371 5 \N \N \N \N \N \N \N \N Common \N \N +8792d387-31af-42e8-b041-ca1649ba6a00 Late Awakener {"Awakened Animal"} Whether due to a more gradual process or your animal and sapient sides being especially in conflict, your awakening was a little slower than most, but your eyes are now fully open and your abilities have returned. \N /Feats.aspx?ID=5308 5 \N \N \N \N \N \N \N You have a versatile heritage. Common \N \N +1579afe1-7c3a-4d43-94d7-a85bc9f49f86 Leaf Transformation {Illusion} You know how to run an enterprise that others would never be able to get off the ground—some say it’s your savvy acumen or jovial manner, but you know it’s because you can cut costs by transforming leaves into money. \N /Feats.aspx?ID=6937 5 \N Tanuki \N \N \N Ancestry \N \N Uncommon \N \N +288bda8b-bffe-4e7d-8e0a-d039d485928f Left-hand Blood {Kholo} It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous. \N /Feats.aspx?ID=5601 5 \N \N \N \N \N \N \N \N Common \N \N +16e6f40f-9562-4c95-888c-e3991f82619f Leshy Glide {} Using your own leaves, you can control your descent. \N /Feats.aspx?ID=4501 5 \N Leshy \N \N \N Ancestry \N Leaf Leshy heritage or Cat Fall Common \N \N +19c1b0ae-cb7d-45a4-98a6-f6b38dcb43c3 Lifesense {Divine} You have a limited ability to sense life force, like your psychopomp forebears. \N /Feats.aspx?ID=5753 5 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +944616a1-c68c-48ce-94bc-faf4a3f34b43 Light Paws {} You can balance on your toes to step carefully over obstructions. \N /Feats.aspx?ID=5552 5 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +ca71b7c5-e0e7-4faa-a607-c13d8488e86e Lightless Litheness {} Your body is almost as flexible as your shadow. \N /Feats.aspx?ID=2508 5 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +c072f0df-640d-4399-a88a-208c682a9cfa Long Tongue {Tripkee} You've learned to stretch your exceptionally long tongue beyond its original limits. \N /Feats.aspx?ID=5701 5 \N \N \N \N \N \N \N Snaptongue Tripkee heritage Common \N \N +4aefe5ed-6b79-4f39-b673-52774c8c631d Long-Nosed Form {Concentrate,Polymorph,Primal} You transform into a specific, curious-looking human form. \N /Feats.aspx?ID=5682 5 \N Tengu \N \N \N Ancestry \N \N Common \N \N +d9ad6a2d-c370-41d1-b082-f8f648df4cd8 Loud Singer {} Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! \N /Feats.aspx?ID=4448 5 \N Goblin \N \N \N Ancestry \N Goblin Song Common \N \N +3d58c265-0d84-419f-b6c2-88dc6008f31a Loyal Empath {} You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress. \N /Feats.aspx?ID=1220 5 \N Shoony \N \N \N Ancestry \N \N Common \N \N +68b96a90-26dc-46b2-8a4a-8d432e240191 Lucky Break {} You are luckier even than most catfolk. \N /Feats.aspx?ID=5553 5 \N Catfolk \N \N \N Ancestry \N Cat's Luck Common \N \N +be65d073-6bed-437b-aab4-a17d1491491e Magical Resistance {} Your animating magic provides some defense. \N /Feats.aspx?ID=3098 5 \N Automaton \N \N \N Ancestry \N \N Common \N \N +41673088-af8d-49c8-9947-3629f555ecb3 Magpie Snatch {} You move quickly, snatching a shiny item that catches your eye. \N /Feats.aspx?ID=5683 5 \N Tengu \N \N \N Ancestry \N \N Common \N \N +b8c64594-fd4e-4d48-a361-16b1b22648c2 Malicious Bane {} Whether your heart is pure or corrupt, you can call forth a malediction upon your foes. \N /Feats.aspx?ID=1385 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +234458fc-958c-49be-8762-fb2a44bba9e5 Marine Ally {} You've befriended a sea creature, which becomes magically bonded to you. \N /Feats.aspx?ID=2303 5 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +02762e5c-e45a-4975-ad02-b91180020191 Martial Experience {} You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them. \N /Feats.aspx?ID=4414 5 \N Elf \N \N \N Ancestry \N \N Common \N \N +014615e3-29e3-4aea-a146-a6e221eb7a4c Mask of Power {} Your _warmask_ sharpens your connection to the source of your mask's power. \N /Feats.aspx?ID=2417 5 \N Orc \N \N \N Ancestry \N Orc Warmask Common \N \N +2f501601-c3ba-4100-9424-db12ca779c7c Mask of Rejection {Fortune} Your _warmask_ projects a white-hot fury that attempts to vaporize the offending magic. reaction /Feats.aspx?ID=2418 5 \N Orc \N \N Trigger: You fail a saving throw against an effect from your _warmask's_ magical tradition. Ancestry \N Orc Warmask Common \N \N +1a4099d4-6489-4e8a-836f-62daf9e96621 Metabolic Control {} You're able to better control your body's metabolism to preserve energy. \N /Feats.aspx?ID=6889 5 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +04cc7245-d0a0-4065-ba1f-cab1f27124db Mist Child {} You blend in with unnatural subtlety. \N /Feats.aspx?ID=4538 5 \N Changeling \N \N \N Ancestry \N \N Common \N \N +45c17d90-fbef-40b1-abb9-86cdae28a556 Mistaken Identity {Concentrate,Fortune,Mental} You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects. reaction /Feats.aspx?ID=3797 5 \N Reflection \N \N Trigger: You're about to attempt a saving throw against a mental effect. Ancestry \N \N Common \N \N +c942c155-97b7-43a3-888c-95cc18dd204a Murderous Thorns {} Your thorns are many, vicious, and sharp. \N /Feats.aspx?ID=3950 5 \N Ghoran \N \N \N Ancestry \N Hidden Thorn or Thorned Rose heritage Common \N \N +9b5cc828-3301-4fdb-a491-54ab915706bb Mutate Weapon {} deal more damage with your Living Weapon. \N /Feats.aspx?ID=2522 5 \N Fleshwarp \N \N \N Ancestry \N Living Weapon Common \N \N +1856ad06-57df-4bc8-afa6-d6673e69d638 Myriad Forms {} With a bit of self-discovery, you find a new form. \N /Feats.aspx?ID=2625 5 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +ce2a36b3-0e32-4895-8ea2-6412d6835172 Nagaji Spell Mysteries {} You've learned more naga magic. \N /Feats.aspx?ID=3988 5 \N Nagaji \N \N \N Ancestry \N at least one innate spell from a nagaji heritage or ancestry feat Common \N \N +8f95cdcb-124b-4625-8160-0102d1b45e9c Nanite Shroud {Concentrate} Your nanites fly out of your body, swarming around you in a cloud. \N /Feats.aspx?ID=2469 5 \N Android \N \N \N Ancestry \N \N Common \N \N +7c31cd86-6f2a-452b-9702-f1e978f03e43 Natural Ambassador {"Awakened Animal"} You remember what it was like to speak easily with other animals, using old, familiar ways of communication to learn what they want and ask for favors in return. \N /Feats.aspx?ID=5309 5 \N \N \N \N \N \N \N awakened mind Common \N \N +363e8b15-3faf-4c95-b9bf-b8f116a04b00 Natural Illusionist {} By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion. \N /Feats.aspx?ID=997 5 \N Gnome \N \N \N Ancestry \N Illusion Sense Common \N \N +fd68a783-c91b-4342-bc65-f94be645da05 Natural Orienteering {Minotaur} There are few twisting paths that can disorient you. \N /Feats.aspx?ID=5372 5 \N \N \N \N \N \N \N \N Common \N \N +27072d26-3f9e-41d4-850a-b0c6c4fd4311 Necromantic Physiology {} Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you. \N /Feats.aspx?ID=5720 5 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +6d3c4045-e899-4ed4-83d4-8be695640bf5 Nephilim Resistance {Nephilim} You resist energy like your extraplanar predecessors. \N /Feats.aspx?ID=4555 5 \N \N \N \N \N \N \N \N Common \N \N +494424ca-02b2-4422-b148-5b647c496da8 No Hands, No Problems {} After a lifetime of using temporary, ghostly limbs to manipulate objects, you hardly need real hands. \N /Feats.aspx?ID=6876 5 \N Poppet \N \N \N Ancestry \N Tsukumogami Poppet heritage Common \N \N +37c4525a-68d1-42bc-984a-ae530b6e24e1 Noble Bloom {Emotion,Mental,Visual} Certain plants and flowers hold a reputation throughout Tian Xia for being strong and upstanding, able to weather adversity. reaction /Feats.aspx?ID=6855 5 \N Leshy \N \N Trigger: An ally within 30 feet would be reduced to 0 Hit Points but not immediately killed. Ancestry \N \N Uncommon \N \N +c5f4f0f8-85b2-4e23-b12d-269b0be599eb Noble Resolve {Ardande,Talos} Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will. \N /Feats.aspx?ID=3934 5 \N Undine \N \N \N Ancestry \N \N Common \N \N +3fd0c245-173a-4f96-a13d-c22260be74ee Nothing but Fluff {} Your fluffy interior lacks specific organs and struts, with few weak spots to injure. \N /Feats.aspx?ID=3347 5 \N Poppet \N \N \N Ancestry \N Stuffed Poppet heritage Common \N \N +c3eb0fc0-ca64-4fb8-85d4-4b17851e1263 Nourishing Symbiosis {Yaksha} As you recuperate from your wounds, life energy flows from you to the land and back to you again. \N /Feats.aspx?ID=6682 5 \N \N \N \N \N \N \N \N Common \N \N +42769a98-afe3-4ab3-8fa0-d6ab618dd799 Noxious Odor {Athamaru,Poison} You have developed your skill with your defensive pheromones and have concentrated them into a noxious form. \N /Feats.aspx?ID=5283 5 \N \N \N \N \N \N \N Emit Defensive Odor Common \N \N +7802fb47-cdbb-4ce0-ac24-e56d47092af4 Offensive Analysis {} You can enhance your senses and mental state to consider every aspect of an attack. \N /Feats.aspx?ID=2482 5 \N Aphorite \N \N \N Ancestry \N \N Common \N \N +35b39c56-b768-4cdd-913c-4b425828d660 Oni's Mask {Hungerseed} You aren’t as malleable as your oni ancestors but still can disguise yourself. \N /Feats.aspx?ID=6837 5 \N \N \N \N \N \N \N \N Common \N \N +ad213273-0c1f-4dba-802b-d90b339897f9 Ornate Tattoo {} You expand your tattoos to encompass greater magic. \N /Feats.aspx?ID=951 5 \N Human \N \N \N Ancestry \N Arcane Tattoos Common \N \N +66704a3f-a205-4c85-ae86-197c0cfd5847 Pack Stalker {Kholo} Ambushes are an honored kholo tradition. \N /Feats.aspx?ID=5598 5 \N \N \N \N \N \N \N Expert in Stealth Common \N \N +3a5ed089-e10d-4380-b0e9-af40c09ff44c Advanced Field Training {} You gain a commander feat. \N /Feats.aspx?ID=7889 6 \N \N \N \N \N Archetype \N Basic Field Training Common \N \N +3a7f01e0-c205-40a1-b27c-ebfe79d2bbde Past Life {} Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive. \N /Feats.aspx?ID=3536 5 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +24483d02-aec5-40d0-8065-119bfaa4f8b4 Phantom Resemblance {} Your can now draw from experience to wear any face you remember. \N /Feats.aspx?ID=6827 5 \N Goblin \N \N \N Ancestry \N Phantom Visage Common \N \N +a4049d61-653b-4af8-b628-9b362a36bed8 Plague Sniffer {} You can sniff out the pungent tang of disease. \N /Feats.aspx?ID=2428 5 \N Ratfolk \N \N \N Ancestry \N Longsnout Rat heritage Common \N \N +214156a9-18ab-43be-9538-60b4f372cf09 Planar Resilience {Jotunborn} Your body has adapted to the variety of harsh climes that you encounter in your travels. \N /Feats.aspx?ID=7779 5 \N \N \N \N \N \N \N \N Common \N \N +a33ba545-1ca9-4e82-9ed5-b9128b136970 Ponpoko {} No true tanuki would ever be caught without a musical instrument to play under the full moon. \N /Feats.aspx?ID=6938 5 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +f5c3f1bd-b24f-4671-aa63-94dd62a0abeb Pounding Leap {Jotunborn} You use the momentum of your massive fists to launch yourself through the air. \N /Feats.aspx?ID=7780 5 \N \N \N \N \N \N \N warrior jotunborn heritage Common \N \N +d6b2e65a-acb2-4bf8-bd07-8c564c9c86ed Powerful Guts {} Your stomach is particularly durable. \N /Feats.aspx?ID=2523 5 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +c3731efb-9ff6-4f93-ad5c-1920fb6fc8f5 Practiced Paddler {} You’re skilled at navigating bogs and marshes, even for a paddler shoony. \N /Feats.aspx?ID=1221 5 \N Shoony \N \N \N Ancestry \N Paddler Shoony heritage Common \N \N +e4a85374-1a91-44f5-81a5-733584a840fb Precious Alloys {Talos} Your unarmed attacks gain the properties of special materials. \N /Feats.aspx?ID=4329 5 \N \N \N \N \N \N \N \N Common \N \N +e2aaa812-a804-4d93-8826-f5c718534686 Pride Hunter {} You avoid the attention of creatures focused on your allies. \N /Feats.aspx?ID=5554 5 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +0cca0fff-2871-43cb-99ea-87e566dc7ab8 Prodigious Climber {Tripkee} Your natural climbing ability and technique has made you a potent climber. \N /Feats.aspx?ID=5702 5 \N \N \N \N \N \N \N \N Common \N \N +18c4d04b-b5c5-4284-98c6-e54d7835c222 Project Persona {Concentrate,Illusion,Primal,Visual} Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor. \N /Feats.aspx?ID=4431 5 \N Gnome \N \N \N Ancestry \N \N Common \N \N +dca70481-6e65-4e4f-a837-7e298db3686b Protective Claws {} The chitin on your claws is so hard you can defend against attacks with them. \N /Feats.aspx?ID=2811 5 \N Goloma \N \N \N Ancestry \N Vicious Goloma heritage Common \N \N +bc9aad97-13c5-4ac3-8437-61359edac5fa Protective Sheath {} When you lash out with your clan dagger, you keep its sheath close at hand. \N /Feats.aspx?ID=969 5 \N Dwarf \N \N \N Ancestry \N Clan's Edge Common \N \N +98912206-822f-4889-b29b-1f0f2370de05 Protective Subroutine {} Your nanites can augment your defenses. \N /Feats.aspx?ID=2470 5 \N Android \N \N \N Ancestry \N Nanite Surge Common \N \N +cec76868-1302-4c50-9197-ce5a5d185fbd Proud Mentor {Centaur} You enjoy mentoring others and take pride in your students' accomplishments. \N /Feats.aspx?ID=5329 5 \N \N \N \N \N \N \N \N Common \N \N +ae7b0b23-039c-4594-b8c9-1a4b45aa93dc Puzzle Solver {Minotaur} You have a natural affinity for problem-solving and the unknown. \N /Feats.aspx?ID=5373 5 \N \N \N \N \N \N \N \N Common \N \N +99026333-eacc-437d-aac5-5dcd35427570 Quick Root {} You react instinctively, sprouting roots from your legs and plunging them deep into the ground to keep your footing. reaction /Feats.aspx?ID=7615 5 \N \N \N \N Trigger: A creature successfully Shoves or Trips you, or you fail a saving throw against an effect that would move you or knock you prone. \N \N ardande or plant Uncommon \N \N +965b10dd-6abf-47ca-855a-346c7d883a00 Quick Stow {} You Interact to store one item you're holding in your cheek pouches (provided it fits). free /Feats.aspx?ID=5661 5 \N Ratfolk \N \N \N Ancestry \N Cheek Pouches Common \N \N +07cd827d-28a6-45a9-a52b-fef060339a09 Rabid Sprint {Flourish,Kholo} You run on all fours as fast as you can. \N /Feats.aspx?ID=5599 5 \N \N \N \N \N \N \N Dog Kholo heritage Common \N \N +26ce5902-5adf-4dc9-b7b5-56026558a09a Ragdya's Revelry {} You dart away from your foe's attack with a casual laugh, using the opening to cause mischief. reaction /Feats.aspx?ID=4008 5 \N Vanara \N \N Trigger: An adjacent creature you can see fails an attack roll against you. Ancestry \N \N Common \N \N +363d8a76-6284-4e55-93b3-38a5e1fcd581 Rat Magic {} There always seems to be a little rat around to carry messages for you. \N /Feats.aspx?ID=5662 5 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +91ea053d-62be-4c42-9e52-3bbe774c9c57 Ratfolk Roll {Move} You roll up into a ball and move up to four times your Speed in a straight line down an incline. \N /Feats.aspx?ID=5663 5 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +2211284c-8f26-4d21-bb28-0f12d7f56f19 Read the Roots {Ardande,Primal,Scrying,Wood} The root systems of trees are a far-reaching network of information, and you know how to access them and extract their secrets. \N /Feats.aspx?ID=4317 5 \N \N \N \N \N \N \N \N Common \N \N +e1950566-2d73-4bbc-b33e-78b4d21afdf0 Recognize Ambush {} Your combat training has honed you to be ready for an attack at all times. free /Feats.aspx?ID=5579 5 \N Hobgoblin \N \N Trigger: You roll initiative. Ancestry \N \N Common \N \N +59740d3b-138a-45dc-9a3a-2f94ee0860f1 Reflective Pocket {Extradimensional} You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space. \N /Feats.aspx?ID=3798 5 \N Reflection \N \N \N Ancestry \N Mirror-Risen Common \N \N +a231febf-b775-4ba2-ad28-f76e9e8a5c7a Reincarnated Ridiculer {Reincarnated,"Universal Ancestry"} You've practiced the art of taunting an enemy, ensuring they know death will only make you stronger. \N /Feats.aspx?ID=5254 5 \N \N \N \N \N \N \N \N Rare \N \N +0a834c4a-d141-40e2-8c89-14b9ed7ad081 Rekindled Light {Healing,Vitality} You temporarily drain your star orb familiar’s energy to save an ally. reaction /Feats.aspx?ID=6880 5 \N Kitsune \N \N Trigger: You or an ally within 30 feet of your star orb familiar would be reduced to 0 Hit Points but not immediately killed. Ancestry \N Star Orb Common \N \N +99399aaa-1c74-442c-9db2-7b3a5f4fa292 Renewing Quills {} Your spines grow back much faster than other shisks. \N /Feats.aspx?ID=2837 5 \N Shisk \N \N \N Ancestry \N Quillcoat Shisk heritage Common \N \N +0db0c4b2-ebc9-4043-9e45-ae0b96585176 Replicate {} You've learned to reshape your malleable form. \N /Feats.aspx?ID=3799 5 \N Reflection \N \N \N Ancestry \N Clone-Risen Common \N \N +41b2117b-487d-45b1-9ce5-a739db6468c4 Advanced Flair {} You gain one swashbuckler feat. \N /Feats.aspx?ID=6236 6 \N \N \N \N \N Archetype \N Basic Flair Common \N \N +b37cb9dd-b8d5-4dfc-b501-ab9339262ae9 Resilient Physiology {Nephilim} Your ordered physiology rejects unwelcome elements, allowing you to reject the negative effects of poisons and diseases or shrug off other lasting negative effects. \N /Feats.aspx?ID=7207 5 \N \N \N \N \N \N \N Aeonbound Common \N \N +e05489e8-6a9c-437d-bc1f-0178df16cf6e Restoring Blood {} Your body can process an alternative to your venom that heals wounds. \N /Feats.aspx?ID=4027 5 \N Vishkanya \N \N \N Ancestry \N Envenom Common \N \N +096766de-ebbd-47fa-bcf6-2725294c64b8 Reveal Hidden Self {Concentrate,Divine,Illusion} While hidden, you manifest a version of your animalistic nature. \N /Feats.aspx?ID=3938 5 \N Tiefling \N \N \N Ancestry \N Beastbrood Common \N \N +c74340c9-7573-4636-bf7c-f302d2dbcb5d Right-hand Blood {Kholo} It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous. \N /Feats.aspx?ID=5602 5 \N \N \N \N \N \N \N \N Common \N \N +7aa0eb86-2917-4347-92f0-bf2eba7b1433 Riptide Mount {Athamaru} After working with aquatic beasts of burden for years, you have learned how to easily mount and dismount them. \N /Feats.aspx?ID=5284 5 \N \N \N \N \N \N \N \N Common \N \N +d041a7da-01f7-4400-9fd6-c81eadf4b08b Ritual Reversion {Polymorph,Primal} You can temporarily revert to a less conspicuous form without diminishing your senses. \N /Feats.aspx?ID=4502 5 \N Leshy \N \N \N Ancestry \N \N Common \N \N +03fe0fa9-d1ce-4689-859e-3643d123303b Runtsage {} Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions. \N /Feats.aspx?ID=5580 5 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +539fca69-6e3b-49f3-aa5d-5cdf9eebb4a7 Scar-Thick Skin {} Glorious, storied scars cover and protect much of your body, girding you in fleshly armor that resists any wound weaker than those you have already survived. \N /Feats.aspx?ID=4523 5 \N Orc \N \N \N Ancestry \N \N Common \N \N +fa95ab3d-a077-4b87-b48f-ddea22df2dd3 Scion of Many Planes {Nephilim} The long and complicated history of your bloodline manifests in your ability to draw power from more planar sources than most other nephilim. \N /Feats.aspx?ID=4556 5 \N \N \N \N \N \N \N \N Common \N \N +e485b29b-0451-4834-9872-628199d29abe Scurry! {"Awakened Animal"} Your instincts to move to safety are strong. free /Feats.aspx?ID=5310 5 \N \N \N \N Trigger: You roll initiative. \N \N Tiny size Common \N \N +caa37969-6bed-4467-b51c-1c21251d34cf Sealed Poppet {} You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire. \N /Feats.aspx?ID=3348 5 \N Poppet \N \N \N Ancestry \N \N Common \N \N +9866675a-5466-4a23-9953-700550e17f15 Secondary Adaptation {Surki} You've continued to adapt to the rigors of your environment by continuing your metamorphosis, even as an adult. \N /Feats.aspx?ID=5390 5 \N \N \N \N \N \N \N \N Common \N \N +f37e73c9-5d43-4839-a7d0-fe84aabe00e1 Sense Allies {} Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others. \N /Feats.aspx?ID=4483 5 \N Human \N \N \N Ancestry \N \N Common \N \N +ce3e9378-5406-4490-b9ff-4275e0b24577 Shadowplay {Illusion,Occult,Shadow} As your blow lands, you detach from your shadow to get the drop on your enemy. \N /Feats.aspx?ID=6956 5 \N Wayang \N \N \N Ancestry \N \N Common \N \N +3ef86dad-f609-45f6-b478-6b1c7ccf0287 Shadowy Disguise {} You wrap yourself in shadow to change your appearance. \N /Feats.aspx?ID=2509 5 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +a697e97f-1944-4592-b7d7-e99dbe99f578 Shame the Sin {} Your conviction against the sins that all demons grow from is so strong that you can force a demon to suffer from its sins when you strike a sound blow against them. \N /Feats.aspx?ID=7657 5 \N Elf \N \N Trigger: You critically hit a demon with a Strike. Ancestry \N \N Uncommon \N \N +537adccf-86fa-4700-9c4d-04eccd73f151 Shared Luck (Halfling) {} You are evidence that it’s lucky to travel with a halfling. \N /Feats.aspx?ID=1018 5 \N Halfling \N \N \N Ancestry \N Halfling Luck Common \N \N +89cf86ea-a4f0-4349-8ff6-6ec95dc20ab7 Shed Tail {} You can shed a portion of your tail to escape. reaction /Feats.aspx?ID=5641 5 \N Lizardfolk \N \N Trigger: You become grabbed. Ancestry \N Iruxi Armaments Common \N \N +b796d8e5-cc9d-4e27-8cce-d093cecedb3d Sheltering Slab {} The stone around you is your ally, and you have learned to use it to shore up your weaknesses. \N /Feats.aspx?ID=1401 5 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +bf0b747b-ca77-483a-9407-cba6f677c589 Shifting Faces {} You wear many faces, even those that don't belong to you. \N /Feats.aspx?ID=2626 5 \N Kitsune \N \N \N Ancestry \N tailless alternate form Common \N \N +f1839580-407d-4d96-b182-7e122f779f91 Shoki's Argument {} You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one. \N /Feats.aspx?ID=2359 5 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +f9542520-9f5d-43a2-b0f1-09b89c42d8e3 Signature Weapon {Yaoguai} Your energy saturates one of your weapons; it might be one inherited or one tied to your history. \N /Feats.aspx?ID=7001 5 \N \N \N \N \N \N \N \N Common \N \N +00deeaa2-0eeb-41c7-9481-97652f074064 Skilled Climber {} You can navigate vertical surfaces with ease. \N /Feats.aspx?ID=3972 5 \N Kashrishi \N \N \N Ancestry \N Athamasi heritage or Xyloshi heritage Common \N \N +e34ac3cb-2e76-4e35-80cf-af06fe5aab77 Skilled Swimmer {Athamaru} You move through the water with ease, mastering your movements with years of practice. \N /Feats.aspx?ID=5285 5 \N \N \N \N \N \N \N \N Common \N \N +99f15bb4-1b78-4d5b-91b9-870808962d67 Skillful Climber {} You can scamper up or down surfaces as nimbly as a monkey. \N /Feats.aspx?ID=4009 5 \N Vanara \N \N \N Ancestry \N \N Common \N \N +1ba6e20f-d4d8-40c0-8199-be4b24cb5cf3 Skillful Tail {Nephilim} You’ve always had a tail, but with practice, you’ve learned to use it for more than signaling your mood. \N /Feats.aspx?ID=4557 5 \N \N \N \N \N \N \N \N Common \N \N +cd3bb058-022f-4244-9e56-aeffa4671893 Skillful Tail (Ganzi) {} You have a tail or similar body part that is always willing to lend a hand (so to speak). \N /Feats.aspx?ID=2538 \N \N Ganzi \N \N \N Ancestry \N \N Common \N \N +2a3a892d-d235-4694-96cc-c320f0c45e8c Skin Split {} You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin. \N /Feats.aspx?ID=3989 5 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +a17f81fb-558f-4f9b-a553-2d6903417063 Sleep of the Reborn {Reincarnated,"Universal Ancestry"} Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking. \N /Feats.aspx?ID=5255 5 \N \N \N \N \N \N \N \N Rare \N \N +c5568d39-95c8-4f1f-b5c2-ede9c6d3c465 Slip with the Breeze {} You create gusts of wind when you jump, allowing you to carry yourself across greater distances. \N /Feats.aspx?ID=2597 5 \N Sylph \N \N \N Ancestry \N Expert in Athletics Common \N \N +268f8ab4-0d8d-40f8-9440-7bb762a3664f Smoke Through Bamboo {Sarangay} You’ve spent significant time slipping silently between bamboo thickets, and your light-footedness allows you to navigate even the thickest forests and brush with ease. \N /Feats.aspx?ID=6919 5 \N \N \N \N \N \N \N new moon sarangay Common \N \N +5fa7b079-8e59-442f-83cf-bfb2afc4649f Snare Genius {} If the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead. \N /Feats.aspx?ID=5620 5 \N Kobold \N \N \N Ancestry \N Snare Crafting; Expert in Crafting Common \N \N +5d40ba64-d7c2-4827-a392-0a1251f72291 Soaring Flight {} You Fly. \N /Feats.aspx?ID=5684 5 \N Tengu \N \N \N Ancestry \N Skyborn Tengu heritage Common \N \N +2a7b96b7-7a60-42c9-92b6-9311dd03aa11 Spark Fist {Fire,Manipulate} You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent. \N /Feats.aspx?ID=3286 5 \N Dwarf \N \N \N Ancestry \N Expert in Crafting Uncommon \N \N +45d3f751-798e-4129-8d27-f8f631f695e9 Spark of Independence {} You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered. \N /Feats.aspx?ID=3349 5 \N Poppet \N \N \N Ancestry \N \N Common \N \N +63e32d92-cb06-4d04-b9aa-bb7617d37d41 Speak with Flowers {} At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred. \N /Feats.aspx?ID=3951 5 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +9256c78d-7678-4676-b950-fdcb9ec6988e Speak with Kindred {} You have a connection with creatures that share your physiology. \N /Feats.aspx?ID=4503 5 \N Leshy \N \N \N Ancestry \N \N Common \N \N +b04344bd-1fac-4bf2-a417-22f202752bdd Speak with the Sleeping {} You can speak to all inanimate objects and the slumbering spirits within them. \N /Feats.aspx?ID=6869 5 \N Sprite \N \N \N Ancestry \N \N Uncommon \N \N +08b16f7a-b1c8-4791-a2a5-3c92538eb510 Speaker in Training {Centaur} You've begun your training as a Speaker. \N /Feats.aspx?ID=5330 5 \N \N \N \N \N \N \N Budding Speaker Centaur heritage or the ability to cast a divine or primal spell Common \N \N +eea59f59-c06c-4602-99cc-45c1e99f7286 Spell Survivor {} Once you’ve resisted an opponent’s magic, anything else they throw your way becomes less effective. \N /Feats.aspx?ID=7649 5 \N Orc \N \N \N Ancestry \N Orc Superstition Uncommon \N \N +878bfcb2-d12d-4ed9-a0e4-a10e4c71caf3 Spirit Soother {} You are attuned to the minute sounds and sensations of restless spirits. \N /Feats.aspx?ID=5754 5 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +d44bac0e-3563-4c09-929a-6852c0d77e88 Springing Leaper {} Your powerful legs allow you to make sudden and dramatic leaps. \N /Feats.aspx?ID=5555 5 \N Catfolk \N \N \N Ancestry \N Expert in Athletics Common \N \N +eaa61a41-7a4e-4f92-9db1-0b41ea21270c Statue Form {} An inconspicuous statue in front of a shop is the perfect form to wait for things to blow over. \N /Feats.aspx?ID=6939 5 \N Tanuki \N \N \N Ancestry \N Teakettle Form Common \N \N +6f1ab113-a3d4-4b88-b752-54a0cd2b9d2c Steam Spell {Concentrate,Metamagic} You transform your fire spells into steam, making them more effective underwater. \N /Feats.aspx?ID=2611 5 \N Undine \N \N \N Ancestry \N \N Common \N \N +7015acae-cb26-4209-8eba-44c704c578a7 Stem the Tide {Primal,Yaksha} You can cast _protector tree_ as a 1st-rank primal innate spell once per day. \N /Feats.aspx?ID=6977 5 \N \N \N \N \N \N \N \N Common \N \N +6a1045e1-4220-4544-8eed-1f3ca535fe97 Step Lively {} You are an expert at avoiding the lumbering footsteps of larger creatures. reaction /Feats.aspx?ID=4466 5 \N Halfling \N \N Trigger: A Large or larger enemy ends a move action adjacent to you Ancestry \N \N Common \N \N +16ad9c00-23ee-46a9-a8d9-6b398d8a59f6 Storming Gaze {Hungerseed,Primal} You can open or energize a notable third eye on your forehead to strike with storming power. \N /Feats.aspx?ID=6838 5 \N \N \N \N \N \N \N \N Common \N \N +69961d7b-1ae2-48ca-afd6-0554f6698f7d Stretching Reach {Minotaur,Stance} You can leverage your size and muscle to extend your reach and attack more distant foes. \N /Feats.aspx?ID=5374 5 \N \N \N \N \N \N \N \N Common \N \N +c6130a9a-4d94-4d4b-86dc-8ff58c5be563 Strix Vengeance {Emotion,Mental} You dedicate yourself to destroying those who harm your kin. reaction /Feats.aspx?ID=2650 5 \N Strix \N \N Trigger: You, or a strix ally you can see, are damaged by an enemy's critical hit. Ancestry \N \N Common \N \N +6869dc0a-1ead-44bc-8fa0-50f6b4587246 Strong of Wing {"Awakened Animal"} You can fly with a greater distance. \N /Feats.aspx?ID=5311 5 \N \N \N \N \N \N \N Take Flight Common \N \N +e7b04920-3300-487c-982d-770b2841021f Strong Tail {Merfolk} From sheer necessity, you've gotten surprisingly good at moving around on land. \N /Feats.aspx?ID=5352 5 \N \N \N \N \N \N \N \N Common \N \N +ca4443e4-b708-4b92-9eeb-da61f9a7ed93 Supernatural Charm {Aiuvarin} The elven magic in your blood manifests as a force you can use to become more appealing or alluring. \N /Feats.aspx?ID=4570 5 \N \N \N \N \N \N \N \N Common \N \N +00e48118-96cb-4b47-a7c8-5e8a1c00144b Swamp Stealth {} In swamplands, you are particularly skilled at quickly hiding behind bits of underbrush or foliage, or moving quietly through murky water. \N /Feats.aspx?ID=7658 5 \N Elf \N \N \N Ancestry \N Expert in Stealth Uncommon \N \N +a0f6e861-574b-4e9f-b47e-cfeccd4acf49 Swift Swimmer {} You gain a swim Speed of 15 feet. \N /Feats.aspx?ID=5642 5 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +fd6a793e-409d-469c-8ad0-2ed31561252d Swimming Poppet {} Your fins, flippers, or other accessories assist with steering you through water. \N /Feats.aspx?ID=3350 5 \N Poppet \N \N \N Ancestry \N \N Common \N \N +0f7e3b2d-48f9-4c6b-b11d-549df1590013 Tail Snatch {} You can whip your tail around to lash items from the unwary's grip. \N /Feats.aspx?ID=4010 5 \N Vanara \N \N \N Ancestry \N \N Common \N \N +d33bb15a-41b0-42d2-b3df-8e508a053524 Tail Spin {} You excel at using your tail as a weapon to upend your foes. \N /Feats.aspx?ID=1004 5 \N Goblin \N \N \N Ancestry \N Tailed Goblin heritage; Hard Tail Common \N \N +2984d0ea-957d-4d91-b121-77b763572b43 Taste Blood {Necromancy,Negative} You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it. \N /Feats.aspx?ID=2349 5 \N Dhampir \N \N \N Ancestry \N Cel Rau, Straveika, Svetocher, or another lineage from a vampire with the Drink Blood ability Common \N \N +74836517-75b2-4acf-b545-09ea4972f616 Tenacious Net {Tripkee} Escaping your nets is no simple task. \N /Feats.aspx?ID=5703 5 \N \N \N \N \N \N \N \N Common \N \N +39beca40-1706-4206-8adf-155d90655798 Tengu Feather Fan {} You've learned to bind some of your feathers together into a fan to focus your ancestral magic. \N /Feats.aspx?ID=5685 5 \N Tengu \N \N \N Ancestry \N \N Common \N \N +1a22d337-7fc0-45b6-929c-953705eb564b Advanced Fury {} You gain one barbarian feat. \N /Feats.aspx?ID=6193 6 \N \N \N \N \N Archetype \N Basic Fury Common \N \N +d281c41d-ade1-4db9-a316-c3f7e4a47a85 The Moon Weaver's Art {Sarangay} You’ve learned to create minor illusions by collecting strands of moonlight and weaving them together to create small images or cloaking veils. \N /Feats.aspx?ID=6918 5 \N \N \N \N \N \N \N \N Common \N \N +c7d7efb4-bde7-486c-8b33-f39c02f0de7c Thousand-Year Grudge {Occult,Samsaran} You can call upon your former lives and project all of your accumulated frustration, failure, and despair through your eyes at a target, overwhelming their senses. reaction /Feats.aspx?ID=6903 5 \N \N \N \N Trigger: You succeed at a Demoralize check. \N \N \N Common \N \N +5793476f-0f4e-4310-8479-84b1957d50da Thrown Voice {} You've learned how to throw your voice through the winds, tricking others as to your location. \N /Feats.aspx?ID=2651 5 \N Strix \N \N \N Ancestry \N \N Common \N \N +65d9ec94-2817-4ad2-a0d9-22870f4e5138 Tikling Bird Twirl {Sarangay} You trained your footwork by dancing to music between snapping bamboo poles, and your increased mobility helps you succeed when hunting dangerous beasts or fighting multiple opponents. \N /Feats.aspx?ID=6920 5 \N \N \N \N Trigger: You roll a critical hit on a melee Strike against an enemy. \N \N \N Common \N \N +ce10596b-5fd9-4464-b7c3-96293da48b02 Tomb-Watcher's Glare {Divine} When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart. \N /Feats.aspx?ID=970 5 \N Dwarf \N \N \N Ancestry \N Death Warden Dwarf heritage Common \N \N +95bd8749-c06c-44bc-8a7d-60d62dc95c67 Tongue Disarm {} You lash out with your tongue to disarm your foe. \N /Feats.aspx?ID=2408 5 \N Lizardfolk \N \N \N Ancestry \N Trained in Athletics; Lightning Tongue Common \N \N +1a6f86e4-60cd-43be-8707-555a4f941c96 Torch Goblin {} You’ve spent enough time on fire that you know how to use it to your advantage. \N /Feats.aspx?ID=1005 5 \N Goblin \N \N \N Ancestry \N Charhide Goblin heritage Common \N \N +99d961ba-0f63-4ac2-83bc-787c59fcc8c5 Tough Tumbler {} You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers. \N /Feats.aspx?ID=1222 5 \N Shoony \N \N \N Ancestry \N Scamper Underfoot Common \N \N +6b77cbe2-0a8a-4771-8eac-7a7619be9c21 Towering Presence {Concentrate,Nephilim,Polymorph} You tap into your planar heritage and momentarily grow larger through force of will. \N /Feats.aspx?ID=7208 5 \N \N \N \N \N \N \N Faultspawn Common \N \N +a36530af-de37-42f8-ba79-02a98074b59f Traditional Resistances {Dragonblood} Due to your blood, you have some resistance to certain types of magic. \N /Feats.aspx?ID=5739 5 \N \N \N \N \N \N \N Arcane Dragonblood, Divine Dragonblood, Occult Dragonblood, or Primal Dragonblood Common \N \N +594d8636-0312-40f7-9676-550624844e37 Tranquil Sanctuary {} Whenever possible, you follow the serene path and encourage others to do the same. \N /Feats.aspx?ID=2288 5 \N Aasimar \N \N \N Ancestry \N Idyllkin Common \N \N +1ac8348e-d0bd-44ea-add6-dad9826f35f3 Transposable Compliance {} Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others. \N /Feats.aspx?ID=3928 5 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +eed9cc0c-b1ab-425a-944c-5594b8021493 Treacherous Earth {} You have the power to shatter the earth into a shape of your devising. \N /Feats.aspx?ID=2571 5 \N Oread \N \N \N Ancestry \N \N Common \N \N +555529c9-d8fb-4d11-878f-b74beb6b36f7 Tree Climber (Goblin) {} Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet. \N /Feats.aspx?ID=1006 5 \N Goblin \N \N \N Ancestry \N Tailed Goblin heritage or Treedweller Goblin heritage Common \N \N +7d372700-8d30-41d9-9c4b-a02959b69f82 Tree's Ward {} You've lived among trees for so long they recognize your presence and seek to protect you from harm. \N /Feats.aspx?ID=3952 5 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +de9002d2-71ed-403f-892d-66092b655089 Treespeech {Ardande} Your connection to elemental wood allows you to communicate with trees in the Universe in Muan, the language of wood elementals. \N /Feats.aspx?ID=4318 5 \N \N \N \N \N \N \N You speak Muan. Common \N \N +8d556ff5-5946-4f65-8abe-1b4f7b2eab07 Tripkee Glide {Tripkee} You can use your webbed feet to guide your fall. \N /Feats.aspx?ID=5704 5 \N \N \N \N \N \N \N Windweb Tripkee heritage Common \N \N +fa7fe415-b069-4bc5-ba65-7bf6e61673db Tunnel Roll {Move,Surki} You can more easily navigate underground tunnels by rolling up into a ball. \N /Feats.aspx?ID=5391 5 \N \N \N \N \N \N \N \N Common \N \N +5cd2d169-5095-4ce8-8dcc-0004ff8b5795 Unassuming Heroes {} You have a talent for making friends through simple kindness, often among stray animals or other creatures that people tend to overlook, and your inherent magic can make these acts take on additional power. \N /Feats.aspx?ID=6854 5 \N Leshy \N \N \N Ancestry \N \N Uncommon \N \N +0d9e3f95-4dd6-453f-8b5c-d7b75296702a Uncanny Awareness {} You have a keen sense of movement around you. \N /Feats.aspx?ID=2524 5 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +90f56a1c-6881-4dcf-9f80-f68f799a6e08 Undead Companion {} Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife. \N /Feats.aspx?ID=2350 5 \N Dhampir \N \N \N Ancestry \N an animal companion or a familiar Common \N \N +6865b1ea-ccdd-47f8-9245-dea8efb21c86 Undead Slayer {} Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease. \N /Feats.aspx?ID=5721 5 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +65f7110b-ca35-4e2a-bdf3-47866d1d3bd9 Unlock Secret {} You delve deeper into your psychic potential. \N /Feats.aspx?ID=3973 5 \N Kashrishi \N \N \N Ancestry \N Open Mind Common \N \N +d927afe4-9a70-4cbf-b554-fb969e451980 Urban Jungle {"Awakened Animal"} Cities are just a new form of wilderness. \N /Feats.aspx?ID=5312 5 \N \N \N \N \N \N \N Fascinated by Society; Expert in Society or Expert in Survival Common \N \N +0c6c4d18-e6fd-4efc-924d-873b55088003 Vanara Weapon Trickery {} You've learned how to trick your foes using vanara weapons. \N /Feats.aspx?ID=4011 5 \N Vanara \N \N \N Ancestry \N Vanara Weapon Familiarity Common \N \N +b44d18c1-f116-4fbd-b3d3-2911b0b19663 Vandal {} You have a knack for breaking and dismantling things. \N /Feats.aspx?ID=4449 5 \N Goblin \N \N \N Ancestry \N \N Common \N \N +eb83ca7e-602a-43fa-9338-b2dda1dfe45d Venom Gulp {} You can store prepared venom in your throat and spit it at your foes in addition to your own toxic spray. \N /Feats.aspx?ID=6890 5 \N Nagaji \N \N \N Ancestry \N nagaji venomous spit unarmed attack Common \N \N +9b22c7e3-afbc-46e4-8976-6c97f068a8b4 Venom Spit {} You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes. \N /Feats.aspx?ID=3990 5 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +c9ad1b9a-cc4b-455f-bab5-a0c9a71564e4 Victorious Vigor {} Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds. reaction /Feats.aspx?ID=88 5 \N Orc \N \N Trigger: You bring a foe to 0 Hit Points. Ancestry \N \N Common \N \N +d129c055-7cef-4d2d-bdc8-22b4cef7de52 Vishkanya Weapon Arts {} You are graceful and efficient in the use of vishkanyan weapons. \N /Feats.aspx?ID=4028 5 \N Vishkanya \N \N \N Ancestry \N Vishkanya Weapon Familiarity Common \N \N +69781b6d-d884-432c-b530-0754d7881ff4 Vomit Stomach {Tripkee} In dire circumstances you can vomit out your stomach to expel toxins. reaction /Feats.aspx?ID=5705 5 \N \N \N \N Trigger: You gain the sickened condition or fail a saving throw against an ingested poison. \N \N \N Common \N \N +74194927-14fb-4bd4-ac10-2ac38b648090 Vulpine Scamper {} You’re especially nimble while in your full fox shape. \N /Feats.aspx?ID=6881 5 \N Kitsune \N \N \N Ancestry \N fox alternative form Common \N \N +ef68b8ef-ed89-46e1-808e-06942fac6895 Ward Against Corruption {} Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils. \N /Feats.aspx?ID=5755 5 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +ed2689c9-5a1f-472e-8858-d1f1ce97e2f2 Warding Jewel {Occult,Sarangay} A life of hunting and battle has caused your head gem to attune to the waxing moon, which has manifested in the power to protect you from harm. \N /Feats.aspx?ID=6921 5 \N \N \N \N \N \N \N \N Common \N \N +dafc62c2-a5f8-4b05-bd3b-edf9a69d1f65 Warp Likeness {Morph,Occult,Transmutation} You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own. \N /Feats.aspx?ID=3800 5 \N Reflection \N \N Trigger: You hit a creature with a melee Strike on your last action. Ancestry \N Morph-Risen Common \N \N +e27be6d9-1426-4219-a0a2-ba3e15d2ecd6 Water Conjuration {} You carry the ocean with you wherever you go. \N /Feats.aspx?ID=2304 5 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +21693622-f145-466b-b779-da73f42b0580 Wavetouched Paragon {} You have been blessed by the sea, granting you the ability to swim like a fish. \N /Feats.aspx?ID=952 5 \N Human \N \N \N Ancestry \N Bonuwat ethnicity Common \N \N +99599ae7-7ad1-4aff-9327-bc368c24345b Well of Potential {} Your mind is a deep well of psychic potential. \N /Feats.aspx?ID=3974 5 \N Kashrishi \N \N \N Ancestry \N focus pool, at least one innate spell from a kashrishi heritage or ancestry feat that shares a tradition with at least one of your focus spells Common \N \N +ecf9653d-fb42-4fe7-93d5-c849bc3be092 Well-armed {} Your detachable limbs offer flexibility. \N /Feats.aspx?ID=3537 5 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +16d2c581-8370-49b3-9589-106b8106505a Well-Groomed {} You are fastidious about keeping clean. \N /Feats.aspx?ID=5556 5 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +de8d77d8-7034-4ff9-8d62-342d0b73f8b7 Wild Stride {"Awakened Animal"} You can move quickly when using your preferred modes of travel. \N /Feats.aspx?ID=5313 5 \N \N \N \N \N \N \N You have a free hand. Common \N \N +be0f17f5-778c-4009-a4fc-144469240982 Wildborn Adept {} The whispers of the jungle grant you more diverse access to simple primal magic. \N /Feats.aspx?ID=983 5 \N Elf \N \N \N Ancestry \N Wildborn Magic Common \N \N +cf11efbf-0c7e-4c74-aa03-312f4323a1d9 Winglets {} Through the lingering influence of your warren's patron, you've sprouted a small set of wings. \N /Feats.aspx?ID=5621 5 \N Kobold \N \N \N Ancestry \N \N Common \N \N +eb0ee746-dabb-4f5f-b39d-770283b1063e Withstand the Storm {Yaksha} Your skin hardens like bark and gains the sheen of glazed clay, lessening the wild’s ruinous sting against your body. reaction /Feats.aspx?ID=6978 5 \N \N \N \N Trigger: You would take cold, electricity, fire, poison, or sonic damage. \N \N \N Common \N \N +8a3d475e-69ea-4a48-9f61-cbf651f32c57 Abscission Shards {} You twist your claw, breaking off a piece in your target. \N /Feats.aspx?ID=5440 6 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +1ce5ceba-9e59-41b5-a718-c8bcd0155d78 Adaptive Mask Familiar {} Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities. \N /Feats.aspx?ID=1104 6 \N \N \N \N \N Archetype \N Mask Familiar Common \N \N +723a962e-7c4f-4d84-88d6-60a286e2e213 Additional Recollection {} You scan the battlefield quickly, remembering critical details about multiple opponents you face. free /Feats.aspx?ID=4877 6 \N \N \N Ranger Trigger: You succeed or critically succeed at a check to Recall Knowledge on your hunted prey Class \N \N Common \N \N +924fde17-0639-48c7-b238-06686ed58ed6 Additional Servings {} Your number of versatile vials per day increases to 5. \N /Feats.aspx?ID=7055 6 \N \N \N \N \N Archetype \N Wandering Chef Dedication; Expert in Crafting or Cooking Lore Common \N \N +85987fe6-cfbf-4a27-aa74-80e2dbd7a113 Advanced Arcana {} You gain one wizard feat. \N /Feats.aspx?ID=5110 6 \N \N \N \N \N Archetype \N Basic Arcana Common \N \N +6fd1bc24-c50b-41af-a61a-0d7198dfeece Advanced Blood Potency {} You gain one sorcerer feat. \N /Feats.aspx?ID=6229 6 \N \N \N \N \N Archetype \N Basic Blood Potency Common \N \N +853142a9-a986-4766-9fbc-338e32f7cab8 Advanced Bloodline {} You draw more power from your bloodline. \N /Feats.aspx?ID=6099 6 \N \N \N Sorcerer \N Class \N bloodline spell Common \N \N +4cd5b7e7-147a-4dbd-84bc-1661a210ce28 Advanced Bow Training {} Through constant practice and the crucible of experience, you increase your skill with advanced bows. \N /Feats.aspx?ID=1887 6 \N \N \N \N \N Archetype \N Archer Dedication Common \N \N +a7c51ff0-00d0-4295-9aee-aa8502affef5 Advanced Breakthrough {} You gain one inventor feat. \N /Feats.aspx?ID=3115 6 \N \N \N \N \N Archetype \N Basic Breakthrough Common \N \N +27b144a2-a994-4c17-992b-68aa30e469db Advanced Concoction {} You gain one alchemist feat. \N /Feats.aspx?ID=6187 6 \N \N \N \N \N Archetype \N Basic Concoction Common \N \N +19f181f6-4cea-4100-a56e-303203a1ffd8 Advanced Deduction {} You gain one investigator feat. \N /Feats.aspx?ID=6206 6 \N \N \N \N \N Archetype \N Basic Deduction Common \N \N +272e4018-d44d-4452-9d0d-fb10e23967a4 Advanced Defender {} You gain one guardian feat. \N /Feats.aspx?ID=7895 6 \N \N \N \N \N Archetype \N Basic Defender Common \N \N +a055f123-b35d-4396-9a14-7673ea5d9d8f Advanced Devotion {} You gain one champion feat. \N /Feats.aspx?ID=6200 6 \N \N \N \N \N Archetype \N Basic Devotion Common \N \N +2d9cf9d8-89cf-47b4-b068-e35037f98176 Advanced Dogma {} You gain one cleric feat. \N /Feats.aspx?ID=5069 6 \N \N \N \N \N Archetype \N Basic Dogma Common \N \N +2f134be8-534b-4a65-b42d-0f8b9923938f Advanced Element Control {} You gain one kineticist feat. \N /Feats.aspx?ID=4336 6 \N \N \N \N \N Archetype \N Through the Gate Common \N \N +454cfb0d-fe14-42a7-bc9c-08994f872e1f Advanced Elemental Spell {} Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers. \N /Feats.aspx?ID=2976 6 \N \N \N Druid \N Class \N flame order, stone order, storm order, or wave order Common \N \N +df8d66ff-d4b2-4f62-8405-5c8262dfcb44 Advanced Herbalism {} Your herbalist talents continue to grow with use and you have become potent at making even more remedies from less. \N /Feats.aspx?ID=6342 6 \N \N \N \N \N Archetype \N Herbalist Dedication; Expert in Nature Common \N \N +af5b6188-a2ec-4139-99c3-f9625f8e3c32 Advanced Hunter's Trick {} You gain one ranger feat. \N /Feats.aspx?ID=5090 6 \N \N \N \N \N Archetype \N Basic Hunter's Trick Common \N \N +6494d33b-737e-4664-bb5c-a54be9fdcba5 Advanced Kata {} You gain one monk feat. \N /Feats.aspx?ID=6213 6 \N \N \N \N \N Archetype \N Basic Kata Common \N \N +469ef2a9-8888-497f-9d9d-eb1687fc72db Advanced Maneuver {} You gain a fighter feat. \N /Feats.aspx?ID=5085 6 \N \N \N \N \N Archetype \N Basic Maneuver Common \N \N +1bb156c1-76cb-4406-9cbd-31cb2449380a Advanced Martial Magic {} You gain one magus feat. \N /Feats.aspx?ID=2949 6 \N \N \N \N \N Archetype \N Basic Martial Magic Common \N \N +9284e90d-9641-4614-8434-ec13124c9ce3 Advanced Monastic Weaponry {} Your rigorous training regimen allows you to wield complex weaponry with ease. \N /Feats.aspx?ID=7108 6 \N \N \N Monk \N Class \N Monastic Weaponry Common \N \N +a0b5049f-50b9-45b9-a523-d329a14b64b0 Advanced Muse's Whispers {} You gain one bard feat. \N /Feats.aspx?ID=5060 6 \N \N \N \N \N Archetype \N Basic Muse's Whispers Common \N \N +195234b9-b9f7-46bc-a1f2-ba3f426e95ec Advanced Mysteries {} You gain one oracle feat. \N /Feats.aspx?ID=6221 6 \N \N \N \N \N Archetype \N Basic Mysteries Common \N \N +f172b6e4-2caa-49bb-9006-4c664323b388 Advanced Poisoncraft {} You can create up to 6 poisons per day with advanced alchemy. \N /Feats.aspx?ID=6384 6 \N \N \N \N \N Archetype \N Poisoner Dedication Common \N \N +d3b398b3-9286-47ed-b003-429b65c0a1e5 Advanced Qi Spells {} Your talent at controlling your qi has reached new heights. \N /Feats.aspx?ID=5998 6 \N \N \N Monk \N Class \N Qi Spells Common \N \N +7a0ac1bb-30cd-439e-b097-cc6480f87c87 Advanced Revelation {} Divine power reveals greater mysteries to you. \N /Feats.aspx?ID=6063 6 \N \N \N Oracle \N Class \N initial revelation spell Common \N \N +1c27874c-9c0d-4ff8-9bab-0602866b4c04 Advanced Shooter {} You've dedicated your training to the most complex and weird weapons of your favorite group. \N /Feats.aspx?ID=3169 6 \N \N \N Gunslinger \N Class \N \N Common \N \N +d65cc029-3ded-4ade-a0e0-002f55b1137f Advanced Shooting {} You gain one gunslinger feat. \N /Feats.aspx?ID=3217 6 \N \N \N \N \N Archetype \N Basic Shooting Common \N \N +586e8f01-59fa-4379-bf00-8dca5c8bf9d6 Advanced Synergy {} You gain one summoner feat. \N /Feats.aspx?ID=2956 6 \N \N \N \N \N Archetype \N Basic Synergy Common \N \N +12a01c1b-cd89-405d-9872-03ba88b300b8 Advanced Thaumaturgy {} You gain one thaumaturge feat. \N /Feats.aspx?ID=3745 6 \N \N \N \N \N Archetype \N Basic Thaumaturgy Common \N \N +0905d67b-4a10-4165-8cc2-0bedd2ed9e4c Advanced Thoughtform {} You gain one psychic feat. \N /Feats.aspx?ID=3739 6 \N \N \N \N \N Archetype \N Basic Thoughtform Common \N \N +974f2d37-127b-44ff-9efc-563e97e5a52d Advanced Trickery {} You gain one rogue feat. \N /Feats.aspx?ID=5095 6 \N \N \N \N \N Archetype \N Basic Trickery Common \N \N +ac77d14a-4d57-4d02-8350-0d198ffb5ace Advanced Weapon Training {} You’ve studied the art of wielding an advanced weapon. \N /Feats.aspx?ID=4797 6 \N \N \N Fighter \N Class \N \N Common \N \N +779d8f27-b351-41e4-9eeb-26c638036355 Advanced Wilding {} You gain one druid feat. \N /Feats.aspx?ID=5077 6 \N \N \N \N \N Archetype \N Basic Wilding Common \N \N +1f099d1d-263f-4721-bcb4-2fa6c23e0aa3 Advanced Witchcraft {} You gain one witch feat. \N /Feats.aspx?ID=5102 6 \N \N \N \N \N Archetype \N Basic Witchcraft Common \N \N +f521798c-8744-45e0-8590-8b8797f0b96b Advantageous Assault {Press} After compromising your enemy’s movement, you deliver a more deadly blow. \N /Feats.aspx?ID=4798 6 \N \N \N Fighter \N Class \N \N Common \N \N +96787869-2fff-490e-89a9-743436f57a42 Agile Maneuvers {} Your easily maneuver against your foes. \N /Feats.aspx?ID=6152 6 \N \N \N Swashbuckler \N Class \N Expert in Athletics Common \N \N +44bca511-4311-4575-8b57-ce9afb672cc3 Aldori Riposte {} You riposte with your Aldori dueling sword when your enemy leaves an opening. reaction /Feats.aspx?ID=7903 6 \N \N \N \N Trigger: An opponent within your reach critically fails a Strike against you. Archetype \N Aldori Parry Common \N \N +011779aa-6796-4552-b1a2-085a3b9d0e27 Align Qi {} The power of your qi soothes your wounds and energizes you for battle. reaction /Feats.aspx?ID=5999 6 \N \N \N Monk Trigger: You Cast a Spell that has the monk trait. Class \N Qi Spells Common \N \N +58404724-4405-47af-b2c9-d8349ac74d7a Analyze Idiolect {} You break down a specific individual’s idiolect, memorizing their speech mannerisms and habits. \N /Feats.aspx?ID=6348 6 \N \N \N \N \N Skill \N Linguist Dedication; Expert in Deception; Expert in Society Common \N \N +da0b87c0-4804-4073-bc04-8fa84b0aac24 Analyze Weakness {} Your knowledge of a creature’s physiology helps you attack with pinpoint accuracy. \N /Feats.aspx?ID=4940 6 \N \N \N Rogue \N Class \N sneak attack 2d6 Common \N \N +ed9b7fac-ec87-4839-a133-4a1b1d1e3e11 Animal Skin {Morph,Primal} Your proficiency in unarmored defense increases to expert. \N /Feats.aspx?ID=5824 6 \N \N \N Barbarian \N Class \N animal instinct Common \N \N +61f1f293-c9b9-4ea0-8597-e854b0db0b39 Animal Strength {} You tap into the primal strength of your _animal feature_. \N /Feats.aspx?ID=5410 6 \N \N \N Ranger \N Class \N _animal feature_ warden spell Common \N \N +81a61143-805c-4865-b5a2-b837d8a33246 Animate Net {} When you cast _animate rope_, you can modify it to animate a net. \N /Feats.aspx?ID=3376 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _animate rope_ Common \N \N +b179e684-baa2-48e1-bfd7-17dfcccdd4fc Animist's Power {} You gain one animist feat. \N /Feats.aspx?ID=7222 6 \N \N \N \N \N Archetype \N Spiritual Awakening Common \N \N +824f7313-e991-4253-9285-b4fa72cea2bc Anticipate Ambush {Exploration} You keep watch for any hidden creatures or dangerous sites, moving at half your travel Speed. \N /Feats.aspx?ID=4941 6 \N \N \N Rogue \N Class \N Expert in Stealth Common \N \N +438af796-beeb-47d4-b142-4284288c731f Antler Rush {Flourish} Stride twice. \N /Feats.aspx?ID=5490 6 \N \N \N \N \N Archetype \N Werecreature Dedication; weremoose Common \N \N +30439f5c-63f3-4b05-9c80-596a9ba42580 Apparition Stabilization {Animist,Apparition,Wandering} Your attuned apparition ensures that even if you would be distracted or disrupted, your magic does not go to waste. \N /Feats.aspx?ID=7130 6 \N \N \N \N \N \N \N \N Common \N \N +c20cba69-4c78-4931-bc7c-b3cda94896c6 Arcana of Iron {} You eschew wands and staves for more advanced weaponry. \N /Feats.aspx?ID=7980 6 \N \N \N \N \N Archetype \N War Mage Dedication; Bespell Strikes Common \N \N +d9ac073a-c5b9-4ee5-b8ed-6e07304f524d Nameless Anonymity {} Your mask protects you further from divination. \N /Feats.aspx?ID=906 6 \N \N \N \N \N Archetype \N Magic Warrior Dedication Common \N \N +1208ffd2-ec02-4e8d-90bb-99e385199260 Arcane Sensitivity {} You can sense the presence of the supernatural, even if you don't have any magical ability yourself. \N /Feats.aspx?ID=2195 6 \N \N \N \N \N Archetype \N Edgewatch Detective Dedication Common \N \N +7e85dc2a-32f1-4bf0-9ae5-c610430ee7ca Archaeologist's Warning {} You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls. free /Feats.aspx?ID=2225 6 \N \N \N \N Trigger: You are about to roll a Perception, Society, or Thievery check for initiative. Archetype \N Pathfinder Agent Dedication Common \N \N +4547b185-af16-4ed0-8502-e3ba2961e779 Armor Specialist {} You have trained hard to optimize your armor's unique protective qualities to maximize the materials used in its creation. \N /Feats.aspx?ID=6411 6 \N \N \N \N \N Archetype \N Sentinel Dedication Common \N \N +cb2b15cd-09ee-4e81-9744-203a0c437ea8 Artery Map {} While you’ve learned all the places a scalpel can cause extensive bleeding to avoid disasters in surgery, such knowledge can serve other purposes. \N /Feats.aspx?ID=7475 6 \N \N \N \N \N Archetype \N Lepidstadt Surgeon Dedication Common \N \N +64efbf62-97d3-4612-8921-458a354540ec Artokus's Fire {"Additive 2"} Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire. free /Feats.aspx?ID=2158 6 \N \N \N Alchemist Trigger: You use Quick Alchemy to craft an alchemist's fire, and that bomb's level is at least 2 levels lower than your advanced alchemy level. Class \N \N Rare \N \N +d68240f2-a3b2-4a76-842d-b813d9afde6c Ash Strider {Air,Composite,Fire,Impulse,Overflow,Polymorph,Primal} You discorporate into a cloud of whirling ash and Stride. \N /Feats.aspx?ID=4301 6 \N \N \N Kineticist \N Class \N \N Common \N \N +f068fd08-75c7-496b-be8a-a2004825bbbf Assured Knowledge {Fortune} You can procure information with confidence. \N /Feats.aspx?ID=4596 6 \N \N \N Bard \N Class \N enigma muse Common \N \N +5e370b28-7315-4c84-9d55-51b013e79dd5 Axe Thrower {} You have mastered the weight and balance of a variety of axes and can lob them with ease. \N /Feats.aspx?ID=1235 6 \N \N \N \N \N Archetype \N Turpin Rowe Lumberjack Dedication Common \N \N +a9fd15f5-af5f-4878-b7d9-2790f7e231ed Basic Magus Spellcasting {} You gain the basic bounded spellcasting benefits. \N /Feats.aspx?ID=2950 6 \N \N \N \N \N Archetype \N Magus Dedication Common \N \N +47f8ce72-694e-45ad-962d-b71c5ef7ab43 Basic Scroll Cache {} You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. \N /Feats.aspx?ID=6401 6 \N \N \N \N \N Archetype \N Scroll Trickster Dedication Common \N \N +ea33da6a-3829-465a-aebf-d7786d474333 Basic Summoner Spellcasting {} You gain the basic bounded spellcasting benefits. \N /Feats.aspx?ID=2957 6 \N \N \N \N \N Archetype \N Summoner Dedication Common \N \N +4d253c7e-5c47-46fd-9d23-931ba2510cb8 Battle-Tested Companion {Commander} Your companion is a tried and tested ally of unshakable reliability. \N /Feats.aspx?ID=7808 6 \N \N \N \N \N \N \N Commander's Companion Common \N \N +243489af-49ca-4e55-9e41-fcbac38898f6 Battlefield Agility {Flourish} Your enemies might think they have you surrounded, but you know just how to extricate yourself. \N /Feats.aspx?ID=7692 6 \N \N \N \N \N Archetype \N Blackjacket Dedication Common \N \N +225ea4e9-359d-4f97-b1ec-0d96c074d783 Bear Hug {} You hug your opponent. \N /Feats.aspx?ID=5491 6 \N \N \N \N \N Archetype \N Werecreature Dedication; werebear Common \N \N +9f4a540c-3600-4829-ba97-1163ac323915 Beast Gunner Dedication {Dedication,Magical} You've bonded to your beast gun and unlocked the first hints of its hidden potential. \N /Feats.aspx?ID=3229 6 \N \N \N \N \N Archetype \N Trained in Arcana; Trained in Crafting; expert with at least one type of firearm, you own a beast gun and have slain the type of creature associated with your beast gun in a fair hunt (see above) Uncommon \N \N +24d67a35-f7b2-4756-a170-d3357e4c22c5 Beastmaster's Trance {} You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses. \N /Feats.aspx?ID=6270 6 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +c1572fdb-bedb-4b1c-8c03-532e91dbd641 Bellflower Dedication {Dedication} You dedicate yourself to freeing slaves and escorting them to freedom. \N /Feats.aspx?ID=928 6 \N \N \N \N \N Archetype \N Charisma 14; Expert in Stealth; Expert in Survival; member of the Bellflower Network Uncommon \N \N +12929bfd-3533-496f-85e2-c45509b5d13c Benevolent Spirit Deck {Concentrate} You manifest a ghostly deck of harrow cards that seek to protect you or an ally. \N /Feats.aspx?ID=4157 6 \N \N \N \N \N Archetype \N \N Uncommon \N \N +514d5274-a396-445d-9f5b-9145364d63d7 Bestial Protection {Emotion,Fear,Mental} Your companion's mere presence is enough to rattle creatures that fall under its shadow. \N /Feats.aspx?ID=5424 6 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion that’s Large or larger Common \N \N +ed172752-d150-40e0-a3ed-73fca09b4642 Betraying Shank {} While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception. \N /Feats.aspx?ID=4117 6 \N \N \N \N \N Archetype \N Twilight Speaker Dedication Common \N \N +ea1dcc90-dcaa-47c4-aac7-c1e7cb015999 Binding Serpents Celestial Arrow {Exemplar,Ikon} As you prepare to shoot your weapon, you invoke divine serpents that bind your enemies. \N /Feats.aspx?ID=7164 6 \N \N \N \N \N \N \N \N Common \N \N +cb9af2b8-5e01-46f8-a1b2-16638f7f8b8b Blazing Spirit {Animist,Apparition,Divine,Fire,Wandering} Your apparition grants fiery defenses. reaction /Feats.aspx?ID=7131 6 \N \N \N \N Trigger: A creature damages you with a melee attack \N \N \N Common \N \N +dd08d10c-f352-44de-bf01-2429c0d29a88 Blazing Talon Surge {Fire,Flourish} You rush forward and latch onto your enemy with talons of hungering fire. \N /Feats.aspx?ID=2270 6 \N \N \N Monk \N Class \N Rain of Embers Stance Common \N \N +898dc9f2-cf38-4c4b-8172-fbe3272635f6 Blessed Sentinel {Flourish} You infuse a weapon with the blessing of Ketephys and attack. \N /Feats.aspx?ID=7717 6 \N \N \N \N \N Archetype \N Wylderheart Dedication Common \N \N +f2344b45-9ea5-4d46-8ec7-f80783b7f078 Blood Frenzy {Eidolon,Evolution} Your eidolon flies into a frenzy. \N /Feats.aspx?ID=2909 6 \N \N \N Summoner \N Class \N Bloodletting Claws Common \N \N +2389be6e-de6b-4433-a2a4-0f0155415d14 Boaster's Challenge {Mental} You call out a foe, causing them to become flustered and easier to defeat. \N /Feats.aspx?ID=1068 6 \N \N \N \N \N Archetype \N Expert in Deception, Expert in Diplomacy, or Expert in Intimidation; Firebrand Braggart Dedication Common \N \N +e33f1e13-11b7-45fb-8de7-8b099de1d81b Bolera's Interrogation {} You can force a creature to tell the truth \N /Feats.aspx?ID=2196 6 \N \N \N \N \N Archetype \N Edgewatch Detective Dedication Common \N \N +6c00f4cd-6e04-4e71-9a9f-c8797f35f02e Brains! {} You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor. free /Feats.aspx?ID=3561 6 \N \N \N \N Trigger: You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive). Archetype \N Feast Common \N \N +34add33d-22fc-4f5f-927c-0b49350bca32 Brutal Bully {} You push your foes around and leave bruises. \N /Feats.aspx?ID=5825 6 \N \N \N Barbarian \N Class \N Expert in Athletics Common \N \N +eebd071d-7f0c-4d35-a649-c73af5418fa4 Burning Spell {Fire,Spellshape} You enhance your spell with elemental fire, causing it to set the target on fire. \N /Feats.aspx?ID=4343 6 \N \N \N \N \N Archetype \N Elementalist Dedication; fire is in your elemental philosophy Common \N \N +803f898f-e72f-4d99-846f-d652beff2bec Butterfly's Kiss {} You can make nonlethal Strikes with a butterfly sword without taking a penalty. \N /Feats.aspx?ID=2705 6 \N \N \N \N \N Archetype \N Butterfly Blade Dedication Common \N \N +881d7a39-467e-4938-aaea-3a641b859985 Butterfly's Sting {} You gain the sneak attack class feature. \N /Feats.aspx?ID=2706 6 \N \N \N \N \N Archetype \N Butterfly Blade Dedication Common \N \N +08698964-ed7f-40bc-99ad-2e51745253f6 Cadence Call {Auditory,Flourish} You call out a quick cadence, guiding your allies into a more efficient rhythm. \N /Feats.aspx?ID=6356 6 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +1c28b6e1-337c-4554-bfdb-0d45e7306f7d Cadre {} Between your daring adventures, people seek you out. \N /Feats.aspx?ID=7998 6 \N \N \N \N \N Skill \N Captain Dedication; expert in Diplomacy or Intimidation Common \N \N +4ca9a80e-6f51-4793-89f9-53f0007de355 Cannon Corner Shot {} By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine. \N /Feats.aspx?ID=3225 6 \N \N \N \N \N Archetype \N \N Common \N \N +0dc6b77b-20ca-4969-8996-bb68d401206b Captivating Intensity {} Your ability to captivate others has grown, and you can use your captivator abilities more often. \N /Feats.aspx?ID=3360 6 \N \N \N \N \N Archetype \N Basic Captivator Spellcasting Common \N \N +d6806f82-f8ab-4ac4-9ece-f070d18e2c20 Cascade Bearer's Flexibility {Metamagic} You call upon your Cascade Bearer training to help you adjust a spell for the current situation. free /Feats.aspx?ID=1105 6 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; Cascade Bearers affiliation Common \N \N +9901d3fb-632f-4d03-8247-bc821678bc42 Cascade Countermeasure {} When in Arcane Cascade, you can make yourself resistant to magic. \N /Feats.aspx?ID=2860 6 \N \N \N Magus \N Class \N Arcane Cascade, focus pool Common \N \N +d2374256-ddb3-4b38-bc8d-be69c8090735 Cast Down {Concentrate,Spellshape} The sheer force of your faith can bring a foe crashing down. \N /Feats.aspx?ID=4661 6 \N \N \N Cleric \N Class \N \N Common \N \N +0cf69199-29a8-4b9e-8122-3649e6ec79ad Cast Out {Abjuration,Concentrate,Manipulate} You attempt to cast a malevolent entity out of the creature or object it's possessing. \N /Feats.aspx?ID=3455 6 \N \N \N \N \N Archetype \N Exorcist Dedication Common \N \N +8c1850fa-6f5d-4046-85f3-4610b71eb72c Cauterize {Flourish} You use the smoking barrel of your firearm to sear shut a bleeding wound. \N /Feats.aspx?ID=3170 6 \N \N \N Gunslinger Trigger: You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage. Class \N \N Common \N \N +e1d1b76d-e254-41e3-9e73-0d0863e22c13 Ceremonial Knife {} You have prepared a special knife to direct energies when spellcasting. \N /Feats.aspx?ID=5001 6 \N \N \N Witch \N Class \N \N Common \N \N +042f63b0-7656-4cef-a430-babca2a00491 Champion's Reaction {} You can gain and use the champion’s reaction associated with your cause \N /Feats.aspx?ID=6201 6 \N \N \N \N \N Archetype \N Champion Dedication Common \N \N +5f2232b5-6449-4ded-b9ba-7377ae1ae031 Claim the Field {Commander} You hurl your banner forward with precision, claiming the battlefield for yourself and your allies. \N /Feats.aspx?ID=7809 6 \N \N \N \N \N \N \N Plant Banner Common \N \N +e82f123a-f95e-4b08-9a07-8d7339c3aa25 Clean Take {Fortune} Thanks to many long hours of rehearsals, your acting skill is infinitely adaptable. reaction /Feats.aspx?ID=7459 6 \N \N \N \N Trigger: You fail, but don’t critically fail, a Deception or Performance check to portray a famous figure. Archetype \N Kitharodian Actor Dedication Common \N \N +526d3bf0-62f5-492e-9635-f91aebb5ab7a Clear as Air {Air,Illusion,Impulse,Overflow,Primal} Compact layers of air diffract and bend light around your body, making you appear as clear as the sky on a perfect day. \N /Feats.aspx?ID=4212 6 \N \N \N Kineticist \N Class \N \N Common \N \N +5d846f04-667d-42d0-92be-bb52ba637b60 Clear the Way {} You put your body behind your massive weapon and swing, shoving enemies to clear a wide path. \N /Feats.aspx?ID=6369 6 \N \N \N \N \N Archetype \N Mauler Dedication Common \N \N +956b2ce2-883a-4747-a143-10aff1122174 Cleave {Rage} You swing clear through one foe and into another. reaction /Feats.aspx?ID=5826 6 \N \N \N Barbarian Trigger: Your melee Strike reduces an enemy to 0 Hit Points, and another enemy is adjacent to that creature. Class \N \N Common \N \N +233037bb-c2f0-48e8-912a-42c5d458f7b6 Clinch Strike {} Your opponents can’t slip your grasp without punishment. reaction /Feats.aspx?ID=6450 6 \N \N \N \N Trigger: A creature you had grabbed or restrained successfully Escapes. Archetype \N Wrestler Dedication Common \N \N +8553df55-f8ad-4d6e-a8a9-f5a1245c1f1d Cloaking Pulse {} Your ostilli can emit illusion magic to mask your position, granting you the Drape Ambient Magic action.\n\n **Drape Ambient Magic** (illusion) **Frequency** once per round; **Effect** Your ostilli turns clear as it converts its stored magic into a bubble of refracting light around you. \N /Feats.aspx?ID=5455 6 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +788d698b-1cf6-4133-bf00-f8ecabe9f725 Clockwork Celerity {Manipulate,Unstable} You can use unstable clockwork devices in your innovation to push your invention to act more quickly. free /Feats.aspx?ID=3060 6 \N \N \N Inventor Trigger: Your turn begins. Class \N armor, construct, or weapon innovation Common \N \N +f3c5ec8b-5a29-4d35-9b86-6ba39464d497 Combination Finisher {} You combine a series of attacks with a powerful finishing blow. \N /Feats.aspx?ID=6153 6 \N \N \N Swashbuckler \N Class \N \N Common \N \N +06fa9ce4-ec23-40c2-a78d-c171372a2806 Combine Elixirs {Additive} You can add the full ingredients of a second elixir to an elixir you make to create a hybrid concoction. \N /Feats.aspx?ID=5777 6 \N \N \N Alchemist \N Class \N \N Common \N \N +839e22c1-1ac6-48ee-a8ce-16417015a5b8 Commitment to Justice {Flourish} When your allies are harmed, you deliver retribution. \N /Feats.aspx?ID=7669 6 \N \N \N \N \N Archetype \N Eagle Knight Dedication Common \N \N +e4bc9441-f748-4a57-bf4b-e9f4d3c6b8ae Commitment to Liberty {Flourish} You can’t abide when a foe has one of your allies in its grip. \N /Feats.aspx?ID=7670 6 \N \N \N \N \N Archetype \N Eagle Knight Dedication Common \N \N +79bf98ce-bf7c-4b2b-8886-bb66f41de070 Confounding Image {} When you cast _mirror image_, you can modify it to create a duplicate of yourself. \N /Feats.aspx?ID=3377 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _mirror image_ Common \N \N +b769bac3-3f73-4187-8e29-af4be465b3ee Connect the Dots {Auditory,Concentrate,Linguistic} Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade. \N /Feats.aspx?ID=5952 6 \N \N \N Investigator \N Class \N \N Common \N \N +d687af6c-65e2-4a83-a8c8-08b12d75cfda Construct Shell {} You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. \N /Feats.aspx?ID=3061 6 \N \N \N Inventor \N Class \N construct innovation Common \N \N +6cf87073-872b-4b77-b76e-c867d71b2c30 Consume Power {Impulse,Metal,Primal} You absorb energy and hold it in your kinetic gate. reaction /Feats.aspx?ID=4257 6 \N \N \N Kineticist Trigger: You would take acid, electricity, fire, or sonic damage. Class \N \N Common \N \N +2d7afecb-6f26-4d0e-9033-a245769dacc8 Convincing Illusion {} You use your deceptive skills to make your illusions seem even more real. reaction /Feats.aspx?ID=5032 6 \N \N \N Wizard Trigger: A creature succeeded, but didn’t critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast Class \N Expert in Deception Common \N \N +3100e2c1-08f2-4ee1-96b9-69ab7551f8f3 Corrupted Shield {Divine,Necromancy,Negative} Your shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic. \N /Feats.aspx?ID=1674 6 \N \N \N Champion \N Class \N divine ally (shield); tenets of evil Uncommon \N \N +8207b82d-1344-4021-ac38-0f1c65566cf9 Counter Element {Impulse} Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service to another entity. reaction /Feats.aspx?ID=4191 6 \N \N \N Kineticist Trigger: You're targeted by or in the area of an effect that has the trait matching your kinetic element and originates from an enemy or hazard. Class \N exactly one kinetic element Common \N \N +54ab8dad-e5c6-47f8-ae2f-9d94aa8f0aaf Counter Perform {} You gain the counter performance composition spell. \N /Feats.aspx?ID=5061 6 \N \N \N \N \N Archetype \N Bard Dedication Common \N \N +b7c4af5b-d18b-4d57-9424-30361ada8d61 Cozy Campfire {Consecration,Divine,Exploration,Fire} You spend 1 hour building a campfire in a single unoccupied square and whispering the stories of those you’ve met on your journeys. \N /Feats.aspx?ID=7442 6 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +204dc094-3328-48cd-b954-3ab41d2318d6 Craft Facsimile {} You're renowned for your ability to recover important items and sometimes that requires creating a stand-in. \N /Feats.aspx?ID=2226 6 \N \N \N \N \N Skill \N Expert in Crafting; Pathfinder Agent Dedication Common \N \N +5eaefdf6-b6f1-40b2-8245-decae0281958 Crane Flutter {} You interpose your arm between yourself and your opponent. reaction /Feats.aspx?ID=6000 6 \N \N \N Monk Trigger: You are targeted with an attack by an observed attacker. Class \N Crane Stance Common \N \N +8a7a4a39-3f97-44e0-bcef-3e7ecc0b55ae Crawling Fire {Fire,Impulse,Manipulate,Primal} You mimic the motions of a beast of your devising, and it becomes real, with a flaming pelt and searing claws. \N /Feats.aspx?ID=4242 6 \N \N \N Kineticist \N Class \N \N Common \N \N +f142f682-9322-41f1-b0e0-4d8a080b3644 Crimson Shroud {} You swathe yourself in a veil of red mist for 1 minute. \N /Feats.aspx?ID=6521 6 \N \N \N \N \N Archetype \N Red Mantis Assassin Dedication Common \N \N +308eeff1-cc08-4c78-8f5e-b39d44f0f97d Crossbow Terror {} Your skill with a crossbow strikes terror into your opponents when you threaten them with the next bolt. \N /Feats.aspx?ID=6254 6 \N \N \N \N \N Archetype \N Archer Dedication Common \N \N +2937813e-cc0e-43b0-8c05-a7e1f118cb69 Crowd Mastery {} You use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd. \N /Feats.aspx?ID=7727 6 \N \N \N \N \N Archetype \N Lost in the Crowd Common \N \N +5caa9df4-30d0-4344-bd60-b67c0524483b Crown of the Saumen Kar {} Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar. \N /Feats.aspx?ID=3416 6 \N \N \N \N \N Archetype \N Pactbound Dedication Common \N \N +5d0e1309-7bdb-4276-99e8-757212979002 Crushing Step {} The weight of your armored feet casts aside natural impediments. \N /Feats.aspx?ID=4175 6 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +4bc02333-5a76-4615-94ac-3f8cdef453ad Culvert's Collapse {Water} Under your foes’ onslaught, the water within your violent blood stirs. \N /Feats.aspx?ID=7498 6 \N \N \N Monk \N Class \N Flood Stance Uncommon \N \N +71fd358e-983e-4b0c-81d7-8a9ab9f66097 Current Spell {Concentrate,Spellshape} As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. \N /Feats.aspx?ID=4344 6 \N \N \N \N \N Archetype \N \N Common \N \N +4ede248d-7b26-44e7-9d54-0afb99f74073 Cutting Heaven, Crushing Earth {} Your skill in combining fist and blade has grown into a seamless art where each attack makes an opponent more vulnerable to the next. \N /Feats.aspx?ID=7024 6 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +ec2bed43-e675-4308-afdd-06f283b750a0 Daring Act {} You attempt a death-defying maneuver to distract your enemies. \N /Feats.aspx?ID=1069 6 \N \N \N \N \N Archetype \N Trained in Acrobatics or Trained in Athletics; Firebrand Braggart Dedication Common \N \N +3f4546a8-7d7f-4aea-92e8-cecd83958388 Dash of Herbs {Healing,Impulse,Plant,Primal,Vitality,Wood} A small cloud of medicinal herbs heal a creature. \N /Feats.aspx?ID=4287 6 \N \N \N Kineticist \N Class \N \N Common \N \N +c89dcd42-79d1-495f-8b31-9d4dfda88b14 Dashing Pickup {} You Command an Animal to order your mount to Stride (or to Burrow, Climb, Fly, or Swim if it has the corresponding movement type). \N /Feats.aspx?ID=7988 6 \N \N \N \N \N Skill \N Cavalier Dedication; expert in Acrobatics or Athletics Common \N \N +4acf8c26-80f2-4bf6-b33f-c8babfebf0d9 Daywalker {Abjuration,Divine} Through a profane pledge or a bloodline quirk, you can tolerate the sun's light. \N /Feats.aspx?ID=3549 13 \N \N \N \N \N Archetype \N \N Common \N \N +10a66c8f-0a9e-4b41-a609-873bc0854932 Dazing Blow {Press} You pummel a held foe, hoping to stagger them. \N /Feats.aspx?ID=4799 6 \N \N \N Fighter \N Class \N \N Common \N \N +409a89e0-3cda-41b4-bc26-ed93539dd8a5 Breath Like Honey {Kholo} You smell of honey and savory things. \N /Feats.aspx?ID=5604 9 \N \N \N \N \N \N \N Sweetbreath Kholo heritage Common \N \N +bab66841-bd91-4ca0-988f-ad6da84bccd3 Dazzling Bullet {Flourish} Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes. \N /Feats.aspx?ID=3253 6 \N \N \N \N \N Archetype \N Pistol Phenom Dedication Common \N \N +ec708224-4d7b-41e1-bc37-746772e90efa Death Roll {} You corkscrew your body, twisting your victim. \N /Feats.aspx?ID=5492 6 \N \N \N \N \N Archetype \N Werecreature Dedication; werecrocodile Common \N \N +3c08ccea-3731-4d04-af18-531f2f196206 Death Warden {Positive} With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike. \N /Feats.aspx?ID=3462 6 \N \N \N \N \N Archetype \N Hallowed Necromancer Dedication Common \N \N +a19da5ea-85af-4ebf-880a-21ccfa5febff Deathly Secrets {} No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own. \N /Feats.aspx?ID=3487 6 \N \N \N \N \N Archetype \N Reanimator Dedication Common \N \N +f6323e43-7c7e-4e94-80a7-c0a4a66f7a7d Debilitating Bomb {Additive} You can add a crystalline additive to an alchemical bomb to have it undermine your enemy. \N /Feats.aspx?ID=5778 6 \N \N \N Alchemist \N Class \N \N Common \N \N +c892f800-8c76-42b9-8191-edef713e91fc Defend Mount {} You interpose yourself between an attacker and your mount, defending your mount from harm. reaction /Feats.aspx?ID=6291 6 \N \N \N \N Trigger: An enemy makes a Strike or spell attack against your mount while you’re riding it. Archetype \N Cavalier Dedication Common \N \N +263525d6-b38f-42ea-bb33-400201e32e61 Defensive Coordination {Auditory,Concentrate,Spellshape} Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line. \N /Feats.aspx?ID=4597 6 \N \N \N Bard \N Class \N warrior muse; Rallying Anthem Common \N \N +fb75f6c5-a2c4-4d6b-913a-724baae36e9a Defensive Growth {Deviant,Magical,Plant,Wood} You grow a shield of woven flowers and branches, then Raise that Shield to defend yourself from the triggering attack. reaction /Feats.aspx?ID=7632 6 \N \N \N \N Trigger: You’re the target of a physical attack. \N \N \N Rare \N \N +4732c125-d2c4-400c-8d91-a2264e8933b9 Deflecting Pulse {} Your ostilli can use its stored magic to protect you from other magic, granting you the Turn Aside Ambient Magic action.\n\n **Turn Aside Ambient Magic** (concentrate) Your ostilli glows a faint yellow as it establishes a barrier. \N /Feats.aspx?ID=5456 6 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +51d6cf14-fb8b-4513-a14c-3612807af5ec Defy Fey {} You are keen to the wiles of the fey and can usually shake off their magic. \N /Feats.aspx?ID=4054 6 \N \N \N Ranger \N Class \N Greenwatch Initiate Rare \N \N +c36d0885-0a24-4d41-bcb6-c2271f68400f Desert Wind {Air,Composite,Earth,Impulse,Primal,Stance} A vortex of sand and dust surrounds you. \N /Feats.aspx?ID=4302 6 \N \N \N Kineticist \N Class \N \N Common \N \N +c75756dd-e658-4f71-ae96-03a57812cae5 Detonating Spell {Concentrate,Metamagic} Your spell becomes volatile and explosive. \N /Feats.aspx?ID=3632 6 \N \N \N Wizard \N Class \N \N Uncommon \N \N +8619f65a-ce16-4945-abf6-a53dcd0b1f6c Devout Blessing {} You gain the blessing of the devoted class feature \N /Feats.aspx?ID=6202 6 \N \N \N \N \N Archetype \N Champion Dedication Common \N \N +dc665755-2a7c-4a06-810a-2133e7ecb1c6 Directional Bombs {} You can lob bombs with great force and a precise trajectory to angle the splash in a cone that sprays in a single direction, potentially allowing you to avoid allies and splash deeper into enemy lines. \N /Feats.aspx?ID=5779 6 \N \N \N Alchemist \N Class \N \N Common \N \N +aef3664b-370c-431c-ba2d-2d38e197d1a7 Dirge of Doom {} You learn the dirge of doom composition cantrip (page 370), which frightens your enemies and keeps them from fully recovering from their fear. \N /Feats.aspx?ID=4598 6 \N \N \N Bard \N Class \N \N Common \N \N +882285bb-aef2-4d22-b9d0-0df2108a397c Disarming Intercept {Guardian} When you catch a weapon in your armor, you can move your body to wrench it from your foe's grasp. free /Feats.aspx?ID=7851 6 \N \N \N \N Trigger: You Intercept an Attack that was made with a melee weapon by a creature you’re adjacent to. \N \N Intercept Attack Common \N \N +a257f518-f36c-4b30-b88d-721a0ab95b3d Disarming Smile {Concentrate,Emotion,Mental,Visual} With a wide, sincere smile, you give your attacker pause. reaction /Feats.aspx?ID=4116 6 \N \N \N \N Trigger: You are the target of a melee attack and the attacker has not rolled yet. Archetype \N Empathetic Envoy Common \N \N +dba5d949-d265-433e-a83d-fdc2477f8010 Disarming Stance {Stance} You adopt a fencing stance that improves your control over your weapon. \N /Feats.aspx?ID=4800 6 \N \N \N Fighter \N Class \N Trained in Athletics Common \N \N +553625d9-c087-45fa-90fe-506d8b6cfffe Discerning Gaze {} You have a sense for when people are lying. \N /Feats.aspx?ID=3332 6 \N \N \N \N \N Archetype \N Vigilante Dedication; member of the Gray Gardeners Common \N \N +d57e9647-9ff6-4df4-8eb6-5de409842052 Discerning Strike {} Identifying a creature is the first step in finding its weaknesses. \N /Feats.aspx?ID=2274 6 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication; Thorough Reports Common \N \N +a67f8044-33b6-44a0-8c35-d017c06e18e8 Disciple of Shade {} You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion. \N /Feats.aspx?ID=3011 6 \N \N \N \N \N Archetype \N Shadowcaster Dedication Common \N \N +f470e10a-25ea-4bff-aa03-3373eb9acfc7 Disk Rider {} When you cast _floating disk_, you can modify it to ride atop. \N /Feats.aspx?ID=3378 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _floating disk_ Common \N \N +04c4121a-96ea-4c41-946e-0ecd2953971c Disrupting Strikes {} You call forth positive energy from within to help you destroy undead. \N /Feats.aspx?ID=2712 6 \N \N \N \N \N Archetype \N Ghost Eater Dedication Common \N \N +67021e9c-4beb-4e48-881b-feef84168dce Distracting Bites {} You know how to take advantage of those your swarm has attacked. \N /Feats.aspx?ID=5467 6 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +cb345abc-2711-4f90-8229-29b5ecf8deda Diverting Vortex {} You use vestiges of magic to create a protective vortex. \N /Feats.aspx?ID=6100 6 \N \N \N Sorcerer \N Class \N \N Common \N \N +3af0d67d-6739-45e3-bd65-385ab58e5ec6 Divine Emissary {} Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers. \N /Feats.aspx?ID=3633 6 \N \N \N Witch \N Class \N a familiar, you follow a good-aligned deity or patron Uncommon \N \N +996151db-0243-478d-ba90-851b7c9b2538 Divine Rebuttal {Divine} You strive against magical threats physically and spiritually. reaction /Feats.aspx?ID=4662 6 \N \N \N Cleric Trigger: Your ally is about to roll a saving throw against a magical ability of a creature you’re adjacent to Class \N \N Common \N \N +714e08df-fd70-4eb5-ac29-d4248f6add7b Divine Weapon {} You siphon residual spell energy into a weapon you’re wielding. free /Feats.aspx?ID=4663 6 \N \N \N Cleric Trigger: You finish Casting a Spell using one of your divine spell slots on your turn Class \N \N Common \N \N +bbac893d-b165-4499-84a6-c18658fb6290 Dodge Away {} You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving if you choose. reaction /Feats.aspx?ID=6242 6 \N \N \N \N Trigger: You are the target of a melee attack. Archetype \N Acrobat Dedication Common \N \N +75f84a67-b307-4669-a750-92ee70cb3513 Domain Spirit {Concentrate,Exploration} You forge an intense spiritual bond of mutual trust and appreciation with a single spirit that you have already bonded with using Bond with Spirit. \N /Feats.aspx?ID=7573 6 \N \N \N \N \N Archetype \N Rivethun Emissary Dedication Common \N \N +e8efc30f-268f-4346-a7fc-02b272c941a2 Dragon Roar {Auditory,Emotion,Fear,Mental} You bellow, instilling fear in your enemies. \N /Feats.aspx?ID=6001 6 \N \N \N Monk \N Class \N Dragon Stance Common \N \N +5f5c449e-9f09-460d-9b00-8bced98044c5 Dragon's Rage Breath {Concentrate,Rage} You breathe deeply and exhale powerful energy in a 30-foot cone, dealing 1d6 damage per level to each creature in the area with a basic Reflex save against your class DC. \N /Feats.aspx?ID=5827 6 \N \N \N Barbarian \N Class \N dragon instinct Common \N \N +484c4cb3-f79b-4367-b648-7ab2df526003 Drenching Mist {} When you cast _obscuring mist_, you can modify it to extinguish flames. \N /Feats.aspx?ID=3379 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _obscuring mist_ Common \N \N +45b13892-d5cc-457b-b807-7d433ecf79f0 Drifter's Juke {Flourish} You move in and out of range to complement your attacks. \N /Feats.aspx?ID=3171 6 \N \N \N Gunslinger \N Class \N way of the drifter Common \N \N +efd52c65-0db7-40bc-8e1e-e063b9e9dcce Driving Rain {Impulse,Overflow,Primal,Water} Heavy drops of rain batter down, hitting like sling stones and impeding vision. \N /Feats.aspx?ID=4272 6 \N \N \N Kineticist \N Class \N \N Common \N \N +fbbfcbe5-0861-40de-a8a1-7242a24bb379 Duel Spell Advantage {} When you start a psychic duel, you gain a third natural psychic spell. \N /Feats.aspx?ID=3859 6 \N \N \N \N \N Archetype \N Psychic Duelist Dedication Common \N \N +2189e9a8-1e54-405c-9e83-0eafa96505da Echolocation {} When you take the Seek action, you can use hearing as a precise sense with a range of 40 feet until the start of your next turn. \N /Feats.aspx?ID=5493 6 \N \N \N \N \N Archetype \N Werecreature Dedication; werebat Common \N \N +5e508af0-e49d-4ef4-9779-76dd93baccc6 Educate Allies {Concentrate} You tweak the properties of your composition spell to convey a bit of your defensive knowledge. reaction /Feats.aspx?ID=4599 6 \N \N \N Bard Trigger: An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait Class \N Well-Versed Common \N \N +2d05c359-dbcc-4398-b5d3-b043e7bec985 Efficient Preparation {Commander} You’ve developed techniques for drilling your allies on multiple tactics in a succinct and efficient manner. \N /Feats.aspx?ID=7810 6 \N \N \N \N \N \N \N \N Common \N \N +c13e668b-d90e-4848-ba8e-a0e3a77b238b Eidolon's Opportunity {Eidolon,Evolution} Your eidolon makes a melee Strike against the triggering creature. reaction /Feats.aspx?ID=2910 6 \N \N \N Summoner Trigger: A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Class \N \N Common \N \N +6a879d34-b8dd-4b1c-aff3-8753be98a980 Eidolon's Wrath {Evolution} Your eidolon gains the _eidolon's wrath_ focus spell, which it casts, instead of you. \N /Feats.aspx?ID=2911 6 \N \N \N Summoner \N Class \N \N Common \N \N +1bc1c2dd-8000-4030-895c-783d877ec17a Eldritch Archer Dedication {Dedication,Magical} You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used. \N /Feats.aspx?ID=6317 6 \N \N \N \N \N Archetype \N expert in at least one weapon from the or bow or crossbow weapon group Common \N \N +964ca8ec-1cb0-4783-81a9-9b11832eb125 Electrogenesis {Electricity,Primal} Some animals and beasts have electric organs in their body that they can use to jolt their prey. \N /Feats.aspx?ID=5518 6 \N \N \N \N \N Archetype \N Wild Mimic Dedication; you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat Common \N \N +c2b5a685-b3de-472e-bb35-c033cb8770d1 Elemental Artillery {Attack,Composite,Impulse,Metal,Primal,Wood} Spinning wood and metal together, you create a rugged wooden ballista. \N /Feats.aspx?ID=4303 6 \N \N \N Kineticist \N Class \N \N Common \N \N +30b3d9c7-e8e0-49bd-b5e7-460e666f3029 Elemental Explosion {Concentrate,Primal,Rage} You unleash the energy roiling within you. \N /Feats.aspx?ID=4354 6 \N \N \N Barbarian \N Class \N elemental instinct Common \N \N +9a32c910-5f00-49ec-be44-b12da2b07c60 Elysium's Cadence {Aftermath} You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes. \N /Feats.aspx?ID=3752 6 \N \N \N \N \N \N \N You've partied extensively with an azata or entered a romantic relationship with an azata. Rare \N \N +87bbcdf1-6073-4647-85c1-02ec8d7a3778 Emerald Boughs Accustomation {} You are comfortable and socially capable in almost any cultural context. \N /Feats.aspx?ID=1106 6 \N \N \N \N \N Skill \N Magaambyan Attendant Dedication; Expert in Society; Emerald Boughs affiliation Common \N \N +79e96c61-a5e1-4a4e-a6eb-ac2ec0c21bbe Endemic Herbs {Additive} The herbal items you create use medicinal plants endemic to your location. \N /Feats.aspx?ID=6343 6 \N \N \N \N \N Archetype \N Herbalist Dedication; Trained in Survival Common \N \N +25c88d17-784a-47db-a6d5-66ddbf9ef071 Energetic Resonance {Abjuration} Your blood resonates with magical energy, mitigating the effects of harmful spells. reaction /Feats.aspx?ID=1816 6 \N \N \N Sorcerer Trigger: You would take acid, cold, electricity, fire, or sonic damage from a spell. Class \N \N Common \N \N +271d3ff7-1cec-4532-bbd7-865fb5c317ee Energy Ward {} You convert energy from the last spell you cast into a protective ward. free /Feats.aspx?ID=6101 6 \N \N \N Sorcerer \N Class \N \N Common \N \N +cd257b6b-3132-4619-9351-a14877a2e884 Enervating Wail {Auditory,Deviant,Magical,Necromancy} You release a terrible wail that tears at the spirits of all nearby. \N /Feats.aspx?ID=3790 6 \N \N \N \N \N \N \N \N Rare \N \N +5262fd01-3ddd-4a9c-b829-5d62d3926459 Ensnaring Disarm {} You smack your foe's item out of their hand so that your student can grab it. free /Feats.aspx?ID=7946 6 \N \N \N \N Trigger: Your last action was a critical success to Disarm. Archetype \N Iridian Choirmaster Dedication Common \N \N +95558677-27f8-4e19-a0fc-c6b33c6d31be Exigent Aura {} The power of your deity and your own convictions leave an impression on creatures even when they normally would be unable to comprehend your words or the feelings spurred on by your god. \N /Feats.aspx?ID=7508 6 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +df53a6ce-1e02-469f-b043-6a05d9c78ad7 Expand Aura {Concentrate} You focus your divine power to extend your influence and protection. \N /Feats.aspx?ID=5899 6 \N \N \N Champion \N Class \N champion’s aura Common \N \N +43dd72f5-788b-4c98-937d-bab109fb6f31 Expanded Elemental Magic {} You reach new understandings of the elements, taking an expansive view. \N /Feats.aspx?ID=4345 6 \N \N \N \N \N Archetype \N Elementalist Dedication Common \N \N +175761fa-2698-4711-8f18-8cbb5a4ffb14 Expeditious Advance {} You advance and retreat quickly. \N /Feats.aspx?ID=7728 6 \N \N \N \N \N Archetype \N Lion Blade Dedication Common \N \N +019574dc-7057-4269-9709-f141c4a56150 Expert Fireworks Crafter {} You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could. \N /Feats.aspx?ID=3247 6 \N \N \N \N \N Archetype \N Firework Technician Dedication; Expert in Crafting Common \N \N +4577e240-4afb-4f73-b86a-d16088ecc0ca Exploit Opening {} You take advantage of your spotter's devastating attack to unleash your own follow-up attack. reaction /Feats.aspx?ID=3260 6 \N \N \N \N Trigger: Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment. Archetype \N Sniping Duo Dedication Common \N \N +3f9ef1a2-e4d2-47ce-8a60-e63455fd4691 Explosion {} Your innovation can explode on command. \N /Feats.aspx?ID=3116 6 \N \N \N \N \N Archetype \N Inventor Dedication Common \N \N +e97e3fd3-b248-4bb4-892e-713a5b3c6e6c Explosive Arrival {Concentrate,Manipulate,Spellshape} Your summoned creature appears in a detonation of arcane runes. free /Feats.aspx?ID=5033 6 \N \N \N Wizard \N Class \N \N Common \N \N +cef31615-f441-4bc1-959d-eb472effd4db Exsanguinate {} After one of your attacks, you direct your foe’s blood to spray upon you, infusing you with life energy. \N /Feats.aspx?ID=7766 6 \N \N \N \N \N Archetype \N Sanguimancer Dedication Common \N \N +88ad438e-1942-4942-b169-ffb23bc0f397 Familiar's Resolve {Spellshape} When you weave magic, your familiar traces symbols that throw off fear and doubt. \N /Feats.aspx?ID=7096 6 \N \N \N \N \N Archetype \N Familiar Sage Dedication Common \N \N +6bd402b6-3675-4ebf-8b0f-860a6554e428 Far Throw {} When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty. \N /Feats.aspx?ID=4942 6 \N \N \N Rogue \N Class \N \N Common \N \N +1c920612-e4bc-4868-9e44-660858744f87 Fearful Symmetry {Emotion,Fear,Mental,Visual} You attack with a feline grace as captivatingly beautiful as it is deadly. \N /Feats.aspx?ID=5494 6 \N \N \N \N \N Archetype \N Werecreature Dedication; weretiger Common \N \N +b7eb0233-141c-4d77-bd52-577add5f2c4c Fearsome Familiar {Impulse,Primal} Your elemental familiar trades places with an elemental from its elemental plane. \N /Feats.aspx?ID=4192 6 \N \N \N Kineticist \N Class \N a familiar Common \N \N +28725704-43a8-4876-9d71-ea187382d499 Feeding Frenzy {} Your serrated teeth rip and tear at your prey. \N /Feats.aspx?ID=5495 6 \N \N \N \N \N Archetype \N Werecreature Dedication; wereshark Common \N \N +6da76d95-16ac-4fa2-b73a-75253cc47b75 Feeling Your Oats {Mental,Open} You are incredible, impeccable, an icon of style and grace—and everyone knows it. \N /Feats.aspx?ID=4139 6 \N \N \N \N \N Archetype \N Celebrity Dedication or Dandy Dedication; Trained in Deception Uncommon \N \N +90bb972b-37d2-4afc-a388-58f6faaaa781 Feverish Enzymes {} Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly. \N /Feats.aspx?ID=3507 6 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +4eb8038f-a8a0-4157-9fca-ebaf82869abd Fey Tracker {} You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice. \N /Feats.aspx?ID=4055 6 \N \N \N Ranger \N Class \N Greenwatch Initiate Rare \N \N +7ee65af3-cb15-4a21-a987-c5df399f2e4e Field Artillery {} While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless. \N /Feats.aspx?ID=3226 6 \N \N \N \N \N Archetype \N Expert in Crafting Common \N \N +2dfd2555-d0bd-4124-a3df-eccf7f622cd5 Five-breath Vanguard Dedication {Dedication} You flow like the elemental cycle, adapting your stance and techniques constantly in response to whatever circumstances you face. \N /Feats.aspx?ID=7011 6 \N \N \N \N \N Archetype \N Two of the five elemental stances (Ironblood Stance, Mountain Stance, Reflective Ripple Stance, Stoked Flame Stance, and Tangled Forest Stance) Uncommon \N \N +0ea90b57-752c-4d15-a2be-5a2d53a68a6c Fleeting Shadow {Flourish} You're able to quickly disappear and then move about without drawing the attention of your enemies. \N /Feats.aspx?ID=6397 6 \N \N \N \N \N Archetype \N Scout Dedication Common \N \N +e55457d4-7c14-4cc1-91cd-1df0f32bf4ac Flexible Ritualist {} You can perform two aspects of a ritual yourself. \N /Feats.aspx?ID=6389 6 \N \N \N \N \N Archetype \N Ritualist Dedication Common \N \N +fefb9761-f420-4404-a388-51c8ee6d8729 Fling Head {Auditory,Manipulate} You Interact to remove your head, if it isn’t already detached, and fling it at an enemy within 30 feet, where it emits a bone-chilling wail before dematerializing and returning to your body. \N /Feats.aspx?ID=7700 6 \N \N \N \N \N Archetype \N Headless Haunt Common \N \N +37ddc69b-6665-434b-8da3-c1f726fed493 Flinging Updraft {Air,Impulse,Primal} A speeding wind heeds your call, picking someone up and depositing them nearby. \N /Feats.aspx?ID=4213 6 \N \N \N Kineticist \N Class \N \N Common \N \N +becd3897-a26a-4ae1-94f4-9588227ddace Flow of War {Exemplar} Divine battle instincts take over your body, letting you move and lash out with instinctive speed. free /Feats.aspx?ID=7165 6 \N \N \N \N Trigger: Your turn begins. \N \N \N Common \N \N +2d912655-6e4d-422d-b95e-11c48ff4dd69 Flowing Palm Deflection {} The simple and precise movements of your hands allow you to deflect blows with the same efficacy as a raised shield. \N /Feats.aspx?ID=7025 6 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +54f4a78d-7faf-4a2e-8bee-e577b1b4a1d4 Fluttering Misdirection {} You’ve trained in drawing the eyes of your audience to specific aspects of your performance through the careful manipulation of your fans and body. \N /Feats.aspx?ID=7043 6 \N \N \N \N \N Skill \N Fan Dancer Dedication Common \N \N +3db847bc-83d2-43fe-9f0d-8056a7423647 Follow-up Strike {Flourish} You have trained rigorously to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage. \N /Feats.aspx?ID=6365 6 \N \N \N \N \N Archetype \N Martial Artist Dedication Common \N \N +b1a43827-70f8-46d5-9fa7-3509a08a1628 Food Preservation {} Your techniques extend the storage life for certain ingredients and food through pickling, alcohol, or fermentation. \N /Feats.aspx?ID=7056 6 \N \N \N \N \N Archetype \N Morning Side Dishes Common \N \N +947272ab-f100-4145-9822-7b0f65274b79 Forced Entry {} You are trained to preserve the archaeological value of your location when entering. \N /Feats.aspx?ID=1126 6 \N \N \N \N \N Skill \N Expert in Athletics; Pathfinder Agent Dedication Common \N \N +3c7863b4-1354-4a5c-88a5-c0e317c063ae Fortified Elixirs {} Your treatments for diseases and poisons can be very efficacious, though they tend not to last as long. \N /Feats.aspx?ID=5780 6 \N \N \N Alchemist \N Class \N \N Common \N \N +488c746b-5c25-4b15-85ce-bd8ac120d049 Fortune's Favor {} You understand when an investment in you has the chance to pay off. free /Feats.aspx?ID=7683 6 \N \N \N \N Trigger: You’re about to reroll a failed skill check or saving throw due to a fortune effect. Archetype \N Prophet of Kalistrade Dedication Common \N \N +6711d899-6677-4952-a808-393586c46205 Frighten Undead {} Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. \N /Feats.aspx?ID=3479 6 \N \N \N \N \N Archetype \N Undead Slayer Dedication; Trained in Intimidation Common \N \N +d0e9cfb1-3ba2-49d8-ac7d-09891064a788 Frightful Condemnation {Emotion,Fear,Mental,Vigilante} Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned. free /Feats.aspx?ID=3333 6 \N \N \N \N Trigger: You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment. Archetype \N Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners Common \N \N +df2151a8-c064-4dca-9fcf-2e99fdbaec8a Fulminating Shot {Evocation,Magical} You channel potent magic into your next shot, empowering it with a blast of crackling energy. \N /Feats.aspx?ID=3268 6 \N \N \N \N \N Archetype \N Spellshot Dedication Common \N \N +cadb81f7-14a5-4f44-a257-56e32a7ce3fe Fulu Familiar {Talisman} You can imprint your familiar’s spiritual essence into a fulu, a small paper charm that can be affixed to objects, creatures, or structures. \N /Feats.aspx?ID=7097 6 \N \N \N \N \N Archetype \N Familiar Sage Dedication; Expert in Occultism or Expert in Religion Common \N \N +7f8af7e0-5b63-4edf-b2d2-1d5b691145a0 Fungal Exhalation {Focus} You can conjure toxic spores to infect enemies. \N /Feats.aspx?ID=7622 6 \N \N \N Druid \N Class \N spore order Uncommon \N \N +ed8fae8d-367e-4f9c-9e23-d3eef94f85b8 Furious Focus {} You’ve learned to maintain your balance even when swinging furiously. \N /Feats.aspx?ID=4801 6 \N \N \N Fighter \N Class \N Vicious Swing Common \N \N +d3bcb486-ec8a-4921-aeb6-6a4122720a26 Gang Up {} You and your allies harry an opponent in concert. \N /Feats.aspx?ID=4943 6 \N \N \N Rogue \N Class \N \N Common \N \N +7c1d13d6-c262-4f4b-9282-1f4a2075374c Gear Up {} Whether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities. \N /Feats.aspx?ID=3480 6 \N \N \N \N \N Archetype \N Undead Slayer Dedication Common \N \N +9ceb9c0f-7fb9-4f51-a0c6-4ba77806865c Ghost Strike {} You can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. \N /Feats.aspx?ID=2281 6 \N \N \N \N \N Archetype \N Ghost Hunter Dedication Common \N \N +0693d60e-dc5d-43ca-98ac-b31d4bfc9177 Ghostly Grasp (Ghost) {} Your control over your ghostly form grows. \N /Feats.aspx?ID=3499 6 \N \N \N \N \N Archetype \N Ghost Dedication Common \N \N +20bdb8ac-61e0-464c-b9ea-0c70dbc13f7c Giant's Stature {Polymorph,Primal,Rage} You grow to incredible size. \N /Feats.aspx?ID=5828 6 \N \N \N Barbarian \N Class \N Giant instinct Common \N \N +da6a4e74-50c8-4ec8-b0aa-c2844d110991 Gifted Power {} Your mystery grants you additional magic. \N /Feats.aspx?ID=6064 6 \N \N \N Oracle \N Class \N \N Common \N \N +8bbc1479-ee21-4a29-b30f-05c35dce052c Gorilla Pound {Emotion,Flourish,Mental} You pound your chest before slamming into your foes. \N /Feats.aspx?ID=1741 6 \N \N \N Monk \N Class \N Expert in Intimidation; Gorilla Stance Common \N \N +f8b1a751-e534-4fc6-a924-ff7aced3e1fd Grave Mummification {} Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification. \N /Feats.aspx?ID=3523 6 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +393ae93e-dd90-4512-aaaf-c4c88a11d8dc Grave Sense {} Learn how to sense undead in the area. \N /Feats.aspx?ID=885 6 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +0bdf9d98-60c8-42b3-bda1-8c6b4b8bdd1c Grave Strength {} The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection. \N /Feats.aspx?ID=3508 6 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +ab0f118d-5a53-44d5-9214-df3385d6b596 Gravel Guts {} Stone never becomes queasy, so why should you? You gain a +1 circumstance bonus to saving throws against the sickened condition. \N /Feats.aspx?ID=4176 6 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +ce537995-dcac-4d3f-b54e-378c321ccc42 Greater Lesson {} Your patron grants you greater knowledge. \N /Feats.aspx?ID=5002 6 \N \N \N Witch \N Class \N \N Common \N \N +4691d896-263b-4b0b-a0e3-51ef852d5253 Grown of Oak {} You can make your skin take on the woody endurance of an ancient tree and have your familiar follow suit. \N /Feats.aspx?ID=4729 6 \N \N \N Druid \N Class \N leaf order Common \N \N +60d6233b-bd05-44d2-b5f5-0d007a3d26c8 Grudge Strike {Animist,Apparition,Divine,Wandering} You channel the spiritual power of spiteful grudges. \N /Feats.aspx?ID=7132 6 \N \N \N \N \N \N \N \N Common \N \N +da6af56f-bbca-4104-84d0-ffe8953af4ff Guarded Advance (Guardian) {Guardian} You slowly advance on the battlefield, taking utmost caution. \N /Feats.aspx?ID=7852 6 \N \N \N \N \N \N \N \N Common \N \N +8310c19d-84a6-41ff-8969-8eaed773cb75 Guarded Mind {Fortune} When your enemies try to turn your mind against you, thoughts of your anathema bolster you. free /Feats.aspx?ID=7738 6 \N \N \N \N Trigger: You fail a saving throw against an effect that has the mental trait. Archetype \N Ulfen Guard Dedication Common \N \N +01f60c41-d427-4e1b-bc7f-1078c089a084 Inscribed with Elders' Deeds {} Your tattoos commemorate unique exploits that (according to legends) only an orc could accomplish. \N /Feats.aspx?ID=7653 6 \N \N \N \N \N Archetype \N Tattooed Historian Dedication Uncommon \N \N +c35f62ce-86e4-43ff-a973-34e10b6f3e02 Guardian's Deflection (Fighter) {} You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. reaction /Feats.aspx?ID=4802 6 \N \N \N Fighter Trigger: An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss Class \N \N Common \N \N +eacdbadf-fde8-463a-9397-bb5a87dbb1d2 Guardian's Intercept {} You can use the Intercept Attack reaction once per 10 minutes. \N /Feats.aspx?ID=7896 6 \N \N \N \N \N Archetype \N Guardian Dedication Common \N \N +ab7be753-9d22-4c65-9036-0ae031b27dc9 Guide the Timeline {Concentrate} You know the result you want and subtly nudge the timeline to your intended destination. \N /Feats.aspx?ID=3849 6 \N \N \N \N \N Archetype \N Chronoskimmer Dedication Common \N \N +657648ed-f4f0-4ec1-a5ae-5fccf94ef114 Guided Skill {} You ask your spirit guide for aid. \N /Feats.aspx?ID=4108 6 \N \N \N \N \N Archetype \N Scion of Domora Dedication Common \N \N +5e52f755-8e55-4d5e-90d9-84ea89fbbd55 Halcyon Speaker Dedication {Dedication} You devote much of your study to halcyon magic. \N /Feats.aspx?ID=1115 6 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; member of the Magaambya of conversant rank Uncommon \N \N +17f13505-afc2-48e9-a5c1-763cf10eb0a6 Harbinger's Protection {} You often work on missions alone, making sure to cover up your weaknesses more effectively than other members of your faith. \N /Feats.aspx?ID=7509 6 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +cb0213c4-a17f-4c43-9354-636af6901807 Harmonize {Concentrate,Manipulate,Spellshape} You can perform multiple compositions simultaneously, \N /Feats.aspx?ID=4600 6 \N \N \N Bard \N Class \N maestro muse Common \N \N +4ca524d0-73fb-421e-9f3c-1c62adcda270 Harrow Ritualist {} You immediately learn two of the following rituals: _astral projection_, _call spirit_, _commune_, _commune with nature_, _legend lore_, or _planar binding_. \N /Feats.aspx?ID=4158 6 \N \N \N \N \N Archetype \N \N Uncommon \N \N +34272ebd-f348-4fff-a9e7-69d35e7f647c Heaven's Thunder {Electricity,Evocation,Sonic} With a loud shout, you unleash your ki in a crackling shroud of thunder and lightning that engulfs your body. \N /Feats.aspx?ID=2199 6 \N \N \N \N \N Archetype \N Jalmeri Heavenseeker Dedication Common \N \N +a9e847d6-8ead-4acd-9d5c-cb964dbc7a20 Hedge Prison {Focus} You cultivate plants to entrap your foes. \N /Feats.aspx?ID=7623 6 \N \N \N Druid \N Class \N cultivation order Uncommon \N \N +450d86d8-b7d8-4fee-9b9c-01d08b69c5f6 Hellknight Dedication {Dedication} You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain. \N /Feats.aspx?ID=1078 6 \N \N \N \N \N Archetype \N Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test Uncommon \N \N +0740b5ed-a94f-43be-8f21-1dbe39310572 Hellknight Signifer Dedication {Dedication} You have bolstered your force of will with the power of the Measure and the Chain. \N /Feats.aspx?ID=1082 6 \N \N \N \N \N Archetype \N spellcasting class feature; Hellknight Armiger Dedication; lawful alignment; member of a Hellknight Order; passed the Hellknight Test Uncommon \N \N +40c32539-6eb4-49fc-a485-6c3d7de4dee3 Hey! Over Here! {Auditory} Hey! Don’t listen to that! That’s bad sounds! Listen to me! reaction /Feats.aspx?ID=7601 6 \N \N \N \N Trigger: An ally within 30 feet rolls a saving throw against an auditory effect. Archetype \N Venture-Gossip Dedication Common \N \N +fbe13260-32f9-448a-b351-4688e00a782e High-Speed Regeneration {Deviant,Healing,Magical,Necromancy} Your wounds knit together with barely a thought. free /Feats.aspx?ID=3786 6 \N \N \N \N Trigger: Your turn begins. \N \N \N Rare \N \N +f9021cc7-0849-4cfc-b2d4-8956848ffb68 Hindquarter Kick {} You hold your prey's defensive limbs in place with your claws while delivering a swift kick to their unprotected sides. \N /Feats.aspx?ID=5442 6 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +d9202aaf-1dc3-488b-bb20-0735d9f9b7d1 Hit and Run {Flourish} Leaping from a hiding place, you quickly attack your foe before retreating. \N /Feats.aspx?ID=7934 6 \N \N \N \N \N Archetype \N Guerrilla Dedication; Expert in Stealth Common \N \N +ffc870d4-b466-471f-933e-dafa13b58eee Holistic Care {} You provide emotional and spiritual care. \N /Feats.aspx?ID=6376 6 \N \N \N \N \N Skill \N Treat Condition; Trained in Diplomacy Common \N \N +7be7080d-049f-4296-b43b-ffee8d07a964 Illuminating Stories {Divine} Stories serve as beacons in the night, illuminating valuable knowledge even if the tale itself misses the mark. \N /Feats.aspx?ID=7443 6 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +2e6e8ca9-8121-4a2d-bdc2-ab2761b7add9 Implement Initiate {} You gain your implement's initiate benefit. \N /Feats.aspx?ID=3746 6 \N \N \N \N \N Archetype \N Thaumaturge Dedication Common \N \N +25eadf71-7509-4513-8632-0371ef2a074d Improved Familiar {} You find it easy to attract a powerful and unusual familiar to your side. \N /Feats.aspx?ID=6331 6 \N \N \N \N \N Archetype \N Familiar Master Dedication Common \N \N +4f2ebd91-dfd6-43be-87e1-f837c70bb328 Inertial Barrier {Abjuration,Amp,Occult} Your spell leaves behind barriers that reduce shock and motion. \N /Feats.aspx?ID=3668 6 \N \N \N Psychic \N Class \N \N Common \N \N +1b6269ff-6997-4257-a4b9-c64ba4d12e40 Inexorable {} You imbue yourself with the resilience of the cave worm. \N /Feats.aspx?ID=4360 6 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +d260a1b0-bbe9-43df-bc40-30049e079454 Infiltrate Dream {Enchantment,Mental,Occult} Entering a dream is as natural to you as stepping through a doorway. \N /Feats.aspx?ID=3874 6 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +7e44920f-f5ed-4f12-a80e-9752a31450ce Infiltrator's Reload {} You specialize in reloading while preparing for the next step in your infiltration. \N /Feats.aspx?ID=7916 6 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication; Expert in Stealth Common \N \N +a4b3303d-9c9d-4ec9-9281-c2c91d714e0f Infused with Belkzen's Might {} Your tattoos immortalize the conquests of orc war leaders, such as Belkzen besieging the dwarven Sky Citadel of Koldukar. \N /Feats.aspx?ID=7652 6 \N \N \N \N \N Archetype \N Tattooed Historian Dedication Uncommon \N \N +6f8aef25-9238-4eab-a722-b9391ea9a94f Inner Fire (SoM) {} While you're in Stoked Flame Stance, you have cold and fire resistance, and any creature touches you takes fire damage. \N /Feats.aspx?ID=2982 6 \N \N \N Monk \N Class \N Stoked Flame Stance Common \N \N +42110de1-6713-4b29-b936-c67cb61b7a4f Inner Strength {Concentrate,Rage} Your strength is part of your rage. \N /Feats.aspx?ID=5829 6 \N \N \N Barbarian \N Class \N spirit instinct Common \N \N +3aa42ff5-660d-48f8-9131-311e70760b1b Insect Shape {} Your understanding of life expands, allowing you to mimic a wider range of creatures. \N /Feats.aspx?ID=4730 6 \N \N \N Druid \N Class \N Untamed Form Common \N \N +2fd14b5f-6be1-4432-8d25-def45d895d15 Instinct Ability {} Your rage stokes the spark of your barbarian instinct into a roaring flame. \N /Feats.aspx?ID=6194 6 \N \N \N \N \N Archetype \N Barbarian Dedication Common \N \N +dfab8467-018d-4e52-8b5c-dbca12d33a3e Instinctive Support {} When you support your animal companion, your companion supports you in turn. free /Feats.aspx?ID=4731 6 \N \N \N Druid Trigger: You Cast a non-cantrip spell that targets only your animal companion Class \N Animal Companion Common \N \N +94982a2a-9d60-46f2-8407-741572a1c678 Intensified Element Stance {Stance} \n\nYou expend the elemental medicine in your body to empower your attacks, though you can’t consume any more elemental medicine until the next day. \N /Feats.aspx?ID=7070 6 \N \N \N Ranger \N Class \N Trained in Medicine Uncommon \N \N +7468d190-e730-4f37-978f-dd336565f907 Interrogate {Auditory,Concentrate,Linguistic,Mental} You ask questions you know will be answered. \N /Feats.aspx?ID=7257 6 \N \N \N \N \N Archetype \N Vindicator Dedication Common \N \N +52c6ab77-40e8-41ff-81ba-97f3f0f0340c Intimidating Spell {Concentrate,Emotion,Mental,Spellshape} The devastation wrought by your large-scale spells is particularly terrifying. \N /Feats.aspx?ID=7981 6 \N \N \N \N \N Archetype \N War Mage Dedication Common \N \N +97b72665-f612-4512-abeb-09dc98142fb1 Invented Vulnerability {Auditory,Concentrate,Linguistic,Mental} You list off the potential fears and weaknesses of an enemy you can see or hear, speaking with such certainty that they become real. \N /Feats.aspx?ID=7925 6 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +3f2c169d-1b6a-4e86-a526-35b1eac9982f Invigorating Mercy {} Your divine touch rejuvenates the weak and tired. \N /Feats.aspx?ID=1675 6 \N \N \N Champion \N Class \N Mercy Common \N \N +aab9f454-5bca-47de-b0d8-143e2def541b Invincible Army {Auditory,Concentrate,Linguistic,Mental} You enumerate the many virtues and victories of your chosen allies, creating a story of their invincibility so convincing that it is as good as the truth. \N /Feats.aspx?ID=7926 6 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +4a2356e9-71be-4c8c-a690-f75bfe954d10 Irradiate {Deviant,Magical,Poison} You exude an aura of radiation, making everyone around you ill. \N /Feats.aspx?ID=7628 6 \N \N \N \N \N \N \N \N Rare \N \N +e8e27314-f21b-4878-9494-cda5a3c0844b Irresistible Magic {} You’ve studied ways of overcoming the innate defenses against magic that dragons, otherworldly beings, and certain other powerful creatures have. \N /Feats.aspx?ID=5034 6 \N \N \N Wizard \N Class \N \N Common \N \N +8f948f32-0384-4650-83a9-e7bcc41cee23 It's Alive! {} You've mastered the use of electrical energy to power your clockwork creations. \N /Feats.aspx?ID=3648 6 \N \N \N \N \N Archetype \N Clockwork Reanimator Dedication Common \N \N +310ba93c-cb41-45b1-80e2-a89ee19c20f3 Jagged Berms {Composite,Earth,Impulse,Overflow,Primal,Wood} You conjure up to six cube-shaped mounds of packed earth. \N /Feats.aspx?ID=4304 6 \N \N \N Kineticist \N Class \N \N Common \N \N +0d549985-2f09-45f1-961b-3bdd44835a43 Jelly Body {Aftermath,Magical,Transmutation} Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones. \N /Feats.aspx?ID=3753 6 \N \N \N \N \N \N \N You've been reduced to 0 Hit Points while engulfed by an ooze. Rare \N \N +c5f753ca-4930-4742-bff1-0bf4fc2db21d Keen Recollection {} You can recall all sorts of information. \N /Feats.aspx?ID=6207 6 \N \N \N \N \N Archetype \N Investigator Dedication Common \N \N +53b252a1-2953-44f4-9c62-113834d9906e Keep Pace {} Once you are upon your prey, they can’t escape. reaction /Feats.aspx?ID=6284 6 \N \N \N \N Trigger: Your prey is within reach and attempts to move away from you. Archetype \N Bounty Hunter Dedication Common \N \N +fff21c2c-6dfb-4df7-8cab-1c34cc499135 Ki Cutting Sight {} Everything is connnected—all is part of the whole. Find where to add your ki and you can break the whole. \N /Feats.aspx?ID=4355 6 \N \N \N Monk \N Class \N Ki Strike Rare \N \N +3f1efbec-a70d-44e5-92ae-a0e207f2d707 Knight Reclaimant Dedication {Dedication} You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers. \N /Feats.aspx?ID=1097 6 \N \N \N \N \N Archetype \N Trained in Stealth; Trained in Survival; any non-evil alignment; member of the Knights of Lastwall of knight rank Uncommon \N \N +dbda5aac-a1aa-40c2-b292-f929e968e00f Knight Vigilant {Dedication} You are dedicated to the cause of the Shining Sentinels. \N /Feats.aspx?ID=1092 6 \N \N \N \N \N Archetype \N Trained in Religion; any good alignment; member of the Knights of Lastwall of knight rank Uncommon \N \N +a8932371-c25d-49f5-80e6-12eea72ca275 Lesson of Bonded Eyes {} You and your student share an understanding of your surroundings. \N /Feats.aspx?ID=7947 6 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +38e43d04-ee60-464f-bbcb-3e732c15c53c Let my Creature Live! {} You continue to tinker with your creation’s muscles and rudimentary mind, granting it a limited form of autonomy. \N /Feats.aspx?ID=7476 6 \N \N \N \N \N Archetype \N Rise, My Creature! Common \N \N +9e8a754f-c889-4edc-a644-65a9fd4b4471 Leverage Anguish {Healing} You leverage your emotional turmoil to mend your physical form. reaction /Feats.aspx?ID=7583 6 \N \N \N \N Trigger: You fail or critically fail a saving throw against a curse, death, emotion, or fear effect. Archetype \N Rivethun Invoker Dedication Common \N \N +17a2171f-3922-4102-9a73-91408b0fd40a Liberate Soul {Concentrate,Divine,Necromancy} The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul. \N /Feats.aspx?ID=3469 6 \N \N \N \N \N Archetype \N Soul Warden Dedication Common \N \N +8df091ca-18c7-4e82-87d5-52b2fbde176c Light Step {} You aren’t bothered by tricky footing. \N /Feats.aspx?ID=4944 6 \N \N \N Rogue \N Class \N \N Common \N \N +7dac49e9-d93d-4b50-a171-85fd94be2d55 Lightning Rod {Air,Composite,Impulse,Metal,Primal} You smash a metal rod into your foe and call lightning to it. \N /Feats.aspx?ID=4305 6 \N \N \N Kineticist \N Class \N \N Common \N \N +873eec87-f24d-4160-b8a0-3aba7c963c09 Litany Against Wrath {} You excoriate a foe for its wrath against goodly creatures. \N /Feats.aspx?ID=227 6 \N \N \N Champion \N Class \N devotion spells; tenets of good Common \N \N +9f8cff02-9c5d-4966-8cf3-02e55bb657b0 Living Rune {} You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh. \N /Feats.aspx?ID=914 6 \N \N \N \N \N Archetype \N Runescarred Dedication Common \N \N +64f513b7-d34a-4611-bdb3-363538effc9e Lock Down {Flourish,Guardian} You attack an enemy to ensure they can't move beyond your reach. \N /Feats.aspx?ID=7853 6 \N \N \N \N \N \N \N Hampering Stance Common \N \N +e79871d7-3411-49d9-bbd6-2633362f2836 Lotus Above the Mud {} Your qi, dancing ever diligently toward cultivation, eludes the grasp of the world’s muck and mire. \N /Feats.aspx?ID=7087 6 \N \N \N \N \N Archetype \N Immortal Lightness Common \N \N +9fb2c648-eab6-4716-84eb-eddaee103b69 Loyal Warhorse {} The loyalty you and your mount share is unbreakable. \N /Feats.aspx?ID=5900 6 \N \N \N Champion \N Class \N Faithful Steed Common \N \N +5e4ba40b-cdbb-4e30-805c-150c1e2f39ef Macabre Virtuoso {} Any necromancer can create zombie and skeleton, but you know the secrets behind the creation of far more advanced undead monstrosities. \N /Feats.aspx?ID=3488 6 \N \N \N \N \N Archetype \N Reanimator Dedication; Expert in Arcana, Expert in Occultism, or Expert in Religion Uncommon \N \N +aa25a088-688b-4ad5-95b7-fdbb7f247821 Mage Hunter {Rage} You use your hatred of magic to lash out at a known spellcaster. \N /Feats.aspx?ID=5830 6 \N \N \N Barbarian \N Class \N superstition instinct Common \N \N +acf38521-2466-434c-a4c9-37b7160b77a1 Magic Hands {} The blessing of your deity heightens your healing ability, integrating magical healing with the mundane. \N /Feats.aspx?ID=4664 6 \N \N \N Cleric \N Class \N Healing Hands Common \N \N +edd89d68-e2c6-41dd-9fd1-848f4296aa60 Magical Scrounger {} You can craft a temporary wondrous item using the magic scrounged from all around. \N /Feats.aspx?ID=6407 6 \N \N \N \N \N Archetype \N Magical Crafting; Scrounger Dedication Common \N \N +183fcab6-032c-45dc-a806-4ecc332a60af Mammoth Charge {Flourish} You Command an Animal to order your megafauna companion to Stride twice. \N /Feats.aspx?ID=3444 6 \N \N \N \N \N Archetype \N Mammoth Lord Dedication Common \N \N +33a2d8ac-7635-409c-93b0-767d93ca1b4c Master Summoner {} During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells. \N /Feats.aspx?ID=2912 6 \N \N \N Summoner \N Class \N \N Common \N \N +bf922e87-f06f-4e8c-a9ad-1caf3a00fa46 Masterful Warden {} Your mastery of warden magic increases. \N /Feats.aspx?ID=4878 6 \N \N \N Ranger \N Class \N Initiate Warden Common \N \N +ca5ff748-ef54-4b4d-93eb-394c2d328eb5 Mastermind's Eye {} When you identify a creature with Recall Knowledge, that creature is flat-footed to you. \N /Feats.aspx?ID=2707 6 \N \N \N \N \N Archetype \N Butterfly Blade Dedication Common \N \N +04f22e21-9b65-415e-90c5-42f9903edcc2 Mature Animal Companion (Ranger) {} Your animal companion becomes a mature animal companion and gains additional capabilities (page 211). \N /Feats.aspx?ID=4879 6 \N \N \N Ranger \N Class \N Animal Companion Common \N \N +dc176732-2f34-4e45-87fb-583cb21cf904 Mature Megafauna Companion {} You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. \N /Feats.aspx?ID=3445 6 \N \N \N \N \N Archetype \N Mammoth Lord Dedication Common \N \N +a9a82002-e740-4498-8896-00f5164df343 Mature Trained Companion {} Your animal companion grows up, becoming a mature animal companion.\r\n \N /Feats.aspx?ID=1203 6 \N \N \N \N \N Archetype \N Animal Trainer Dedication Uncommon \N \N +e48bba3f-67d1-46f2-a70e-91a893e6e254 Medium's Awareness {Animist,Apparition,Divine,Wandering} Your apparitions watch over you. \N /Feats.aspx?ID=7133 6 \N \N \N \N \N \N \N \N Common \N \N +bd1328e2-dc50-4c64-b6b8-cea194db90f3 Megafauna Veterinarian {} By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. \N /Feats.aspx?ID=3446 6 \N \N \N \N \N Skill \N Mammoth Lord Dedication; Expert in Nature Common \N \N +2c70be75-8a8d-4f8d-88fa-86e29bf43de3 Megavolt {Electricity,Manipulate} You bleed off some electric power from your innovation in the shape of a damaging bolt. \N /Feats.aspx?ID=3062 6 \N \N \N Inventor \N Class \N \N Common \N \N +035bafd7-15d6-44f7-9a69-380bd80d2fa8 Mesmerizing Gaze {Concentrate,Emotion,Mental,Visual} When you meet someone’s gaze, they’re unable to look away from you. \N /Feats.aspx?ID=6300 6 \N \N \N \N \N Archetype \N Celebrity Dedication Common \N \N +28d87d01-3bc8-457f-a371-a646914dc130 Mind Shards {Concentrate,Enchantment,Magical,Mental} With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind. \N /Feats.aspx?ID=3867 6 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +1a2f968d-31cc-4183-aa7b-bafce42b8efd Misty Transformation {Primal} Wild mists cover your form. reaction /Feats.aspx?ID=5402 6 \N \N \N Druid Trigger: You transform due to a polymorph effect. Class \N \N Common \N \N +6b116c26-0d15-4414-a1e0-cb8b54f33f35 Mobile Swarm {} The clicking of fast-moving legs accompanies your swarm in all kinds of environments. \N /Feats.aspx?ID=5468 6 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +00306ce0-0b0c-4294-9359-9c46ce8e2148 Molten Wire {Attack,Composite,Fire,Impulse,Metal,Primal} Spinning molten iron through a vortex of fire, you trap your foe in searing wires. \N /Feats.aspx?ID=4306 6 \N \N \N Kineticist \N Class \N \N Common \N \N +8a739659-0c53-4c99-97f0-2dfa4fd5a7e9 Momentous Charge {} You rush into your enemies with great and reckless force. \N /Feats.aspx?ID=7109 6 \N \N \N Monk \N Class \N Rushing Goat Stance Common \N \N +c8f14d0c-8fa5-4fa7-8416-050f4552f02e Motionless Cutter {Exemplar,Ikon} Your weapon is so sharp even an insect alighting upon its still blade would be severed. \N /Feats.aspx?ID=7166 6 \N \N \N \N \N \N \N \N Common \N \N +909e2d70-69b1-49b9-934d-2b86780a57ae Mountain Stronghold {} You focus on your connection to the earth and call upon the mountain to block attacks against you. \N /Feats.aspx?ID=6002 6 \N \N \N Monk \N Class \N Mountain Stance Common \N \N +13373c54-5380-4ef7-9fad-5b79478b9527 Mounted Shield {} You’ve trained with your shield to defend both yourself and your mount. \N /Feats.aspx?ID=6292 6 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +ddf4dcf2-70d9-4aca-bbd2-fa92297238c7 Multifaceted Will {} Without the firm hand of a patron, your power begins to reflect deeper complexities, sometimes latching onto entirely unexpected sources of magical potency. \N /Feats.aspx?ID=7250 6 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +46c090cc-5782-4d99-aed2-8401e8fb028a Mummy's Despair {Aura,Divine,Emotion,Enchantment,Fear,Mental} You force your mental anguish outward, projecting it upon those around you. \N /Feats.aspx?ID=3524 6 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +c077211e-ff3a-4502-81ee-5c2f569b945c Munitions Machinist {} You're particularly adept at crafting ammunition and bombs. \N /Feats.aspx?ID=3172 6 \N \N \N Gunslinger \N Class \N Munitions Crafter; Expert in Crafting Common \N \N +6ccc480e-0ab0-4a66-ba6f-e7c3c59e7c29 Narrative Conduit {Auditory,Linguistic,Magical} You act as a conduit for your companions just as your stories are a conduit between teller and listener. \N /Feats.aspx?ID=3036 6 \N \N \N \N \N Archetype \N Folklorist Dedication Common \N \N +2cb9ed2f-1600-4274-9fad-4979f3bcab1b Nature Prowler {} When you begin your turn hidden or unnoticed by your hunted prey, that creature is off-guard to you until the end of your turn. \N /Feats.aspx?ID=5411 6 \N \N \N Ranger \N Class \N \N Common \N \N +9217ed95-19fc-4a11-9882-f307fb7392b3 Nature's Precision {} Your companions pick at an enemy's weak points. \N /Feats.aspx?ID=5425 6 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with an agile or finesse unarmed attack Common \N \N +43d1fad9-d5ba-4f40-812a-d9ae7797c633 Necrologist Dedication {Dedication} Your studies of the lists of the dead allow you to call forth a horde of undead with a brief incantation. \N /Feats.aspx?ID=7964 6 \N \N \N \N \N Archetype \N ability to cast spells from spell slots, ability to cast _summon undead_ Rare \N \N +da925dfb-885d-4efe-8aa1-d0b84d282dbd Night's Glow {Evocation,Occult} The stars and moon lend you their light. \N /Feats.aspx?ID=4067 6 \N \N \N \N \N Archetype \N Oatia Skysage Dedication Common \N \N +c8511992-a1fc-40c2-a2fc-c041a8ace91e Nightwave Springing Reload {} Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship. \N /Feats.aspx?ID=4128 6 \N \N \N Gunslinger \N Class \N \N Uncommon \N \N +b4163d69-3821-4a70-b183-e1c08e12ac14 Nimble Shield Hand {} You are so used to wielding a shield that you can do so even while using the hand that’s holding it for other tasks that require the dexterity of a hand. \N /Feats.aspx?ID=6264 6 \N \N \N \N \N Archetype \N Bastion Dedication Common \N \N +c1486105-8bf4-4a8f-8ed3-7d10b23abff7 No Hard Feelings {} Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes. \N /Feats.aspx?ID=3274 6 \N \N \N \N \N Archetype \N Unexpected Sharpshooter Dedication Common \N \N +66319c97-e5c9-4df1-8e97-ffeaa63675fd Nocturnal Senses {Rage} Your senses gain even greater clarity. \N /Feats.aspx?ID=5831 6 \N \N \N Barbarian \N Class \N low-light vision or scent Common \N \N +df3a7348-fd32-49b1-9a52-9b4a71dbc514 Numb {} As your body continues to rot and putrefy, your senses deaden and your undead powers grow. \N /Feats.aspx?ID=3562 6 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +5aec3b4a-cc3c-4a83-8388-26fcf9958728 Obscured Terrain {} When you cast _obscuring mist_, you can modify the spell to blanket the area, making it difficult to see the ground. \N /Feats.aspx?ID=3380 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _obscuring mist_ Common \N \N +88fcaaba-01cb-4ce7-ab8c-5690a366b677 One More Activation {} You've forged a deeper bond to your invested items, allowing you to activate them more than usual. \N /Feats.aspx?ID=3712 6 \N \N \N Thaumaturge \N Class \N \N Common \N \N +67313b03-5504-4080-964e-f1cb5dbe3627 One-inch Punch {} You put all your force into a single mighty, carefully controlled blow. \N /Feats.aspx?ID=6003 6 \N \N \N Monk \N Class \N expert strikes Common \N \N +c78d56c0-d6d8-472d-a10e-6aadb233c4f9 Ostentatious Arrival {Concentrate,Manipulate,Metamagic} If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion. free /Feats.aspx?ID=2913 6 \N \N \N Summoner \N Class \N \N Common \N \N +b7f36e0c-7164-40bc-acbd-6250d3a8c102 Pack Attack {} You have mastered techniques for hunting alongside your pack. \N /Feats.aspx?ID=5496 6 \N \N \N \N \N Archetype \N Werecreature Dedication; werewolf Common \N \N +0e94b0be-0080-48dc-88af-213236f6480c Pact of Draconic Fury {Arcane,Evocation} You've sworn a pact with a dragon, giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard. \N /Feats.aspx?ID=3825 6 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +60784380-486a-4ea5-8e66-e2d4603c7312 Pain Tolerance {} You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you clumsy, drained, or enfeebled. \N /Feats.aspx?ID=3574 6 \N \N \N Fighter \N Class \N expert in Fortitude saves Uncommon \N \N +0a94b107-8125-4a54-9dc6-d7856871031d Palatine Enchantment {} You have found yourself facing supernatural beings often and have learned how to combat them. \N /Feats.aspx?ID=7560 6 \N \N \N \N \N Archetype \N Palatine Detective Dedication Common \N \N +f20f67c5-1541-4097-aa74-1984ba38a71d Parallel Breakthrough {} You expand your mind beyond your area of psychic specialty. \N /Feats.aspx?ID=3669 6 \N \N \N Psychic \N Class \N \N Common \N \N +6de87833-40db-4f2f-98bc-24c947529f65 Perfect Ki Adept {} You gain the appropriate ki spell for your School of Perfection. \N /Feats.aspx?ID=902 6 \N \N \N \N \N Archetype \N Student of Perfection Dedication Common \N \N +6fedd5ff-697c-42a1-8e8e-f6b1aedc1548 Perfect Truths {} Your knowledge of Razmir’s faith and doctrines has grown. \N /Feats.aspx?ID=7567 6 \N \N \N \N \N Archetype \N Razmiran Priest Dedication Common \N \N +7d357ae0-3e8e-4f94-991a-c54646b2788a Performative Weapons Training {} You're skilled with flashy weapons and can use them to great effect. \N /Feats.aspx?ID=6337 6 \N \N \N \N \N Archetype \N Gladiator Dedication Common \N \N +e06e10b9-fe65-4051-9c39-658472e3d420 Perpetual Scout {} You spot anything out of place in the areas you know best. \N /Feats.aspx?ID=1990 6 \N \N \N \N \N Archetype \N Horizon Walker Dedication Common \N \N +a6fb3252-a9f6-4353-8d0b-0b362921c99a Phalanx Breaker {} You know that to take out an enemy formation, you must punch a hole through its center. \N /Feats.aspx?ID=3173 6 \N \N \N Gunslinger \N Class \N way of the vanguard Common \N \N +9c95d307-0ccf-4338-8154-345dca9adafa Phase Out {Concentrate,Evolution,Transmutation} Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level. \N /Feats.aspx?ID=2914 6 \N \N \N Summoner \N Class \N your eidolon is a phantom Common \N \N +f9402837-c3d2-4eac-9c7c-a5bb345347b5 Pirouette {} You twirl gracefully, spinning on one foot to evade your opponent's attack. reaction /Feats.aspx?ID=4045 6 \N \N \N Swashbuckler Trigger: An enemy targets you with a Strike. Class \N Masquerade of Seasons Stance Rare \N \N +dbb97658-d7d4-4b09-b31b-918b1287e028 Pistolero's Challenge {Auditory,Flourish,Linguistic,Mental} With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel. \N /Feats.aspx?ID=3174 6 \N \N \N Gunslinger \N Class \N way of the pistolero Common \N \N +5089eb08-7e47-4a87-9718-606bb9ab39f6 Wild Witch's Armaments {} Your patron's power continues to enhance your natural offensive capabilities. \N /Feats.aspx?ID=5414 6 \N \N \N Witch \N Class \N Witch's Armaments Common \N \N +d84fc0f1-1688-4002-9db3-bfed9401af4e Piston Punch {} You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row. \N /Feats.aspx?ID=3129 6 \N \N \N \N \N Archetype \N Sterling Dynamo Dedication Common \N \N +cb651b5b-136c-4691-8661-50a36a92fc92 Plague Rat {Curse,Disease,Primal} Your bites carry a cursed infection. \N /Feats.aspx?ID=5497 6 \N \N \N \N \N Archetype \N Werecreature Dedication; wererat Common \N \N +b09ac328-0615-450b-b5e8-e7c2f792395a Poison Coat {} In nature, certain animals are covered in venomous spines, and just brushing against them can prove deadly. \N /Feats.aspx?ID=6385 6 \N \N \N \N \N Archetype \N Poisoner Dedication Common \N \N +f7bca6a0-e714-44f6-9bbb-f3cd00244894 Poisoned Sticks and Stones {} You prepare your sling stones with small, edged grooves to enable them to deliver poison, and you have learned other techniques for poisoning your weapons. \N /Feats.aspx?ID=7935 6 \N \N \N \N \N Archetype \N Guerrilla Weaponry Common \N \N +c8d52caa-99d9-43e2-bb1a-2ddf0cd137ac Polearm Tricks {} Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. \N /Feats.aspx?ID=3023 6 \N \N \N \N \N Archetype \N Runelord Dedication Common \N \N +7261372b-6172-4915-ad76-6b710231db81 Powerful Lash {} You've learned to swing your lash ever faster and in wider arcs. \N /Feats.aspx?ID=5477 6 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication Common \N \N +e3a37cc5-5c1c-4d53-ae08-9635d3432c9c Practiced Opposition {} You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade. \N /Feats.aspx?ID=3602 6 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +acf8f875-b0be-4981-ad49-ec11ade4e6b9 Precise Finisher {} Even when your foe avoids your Confident Finisher, you can still hit a vital spot. \N /Feats.aspx?ID=6154 6 \N \N \N Swashbuckler \N Class \N Confident Finisher Common \N \N +9a261f0b-7e33-44ef-91f7-45c058ceb993 Predatory Claws {} Your nails grow into sharp claws, perfect for seizing and tearing your prey. \N /Feats.aspx?ID=3550 6 \N \N \N \N \N Archetype \N Vampire Dedication Common \N \N +9b616ade-a856-4869-9289-93402c091608 Predictive Purchase {} You have just the thing for the situation. \N /Feats.aspx?ID=5953 6 \N \N \N Investigator \N Class \N \N Common \N \N +4748be5e-e5c9-45c7-8b2b-76ae784e0b9c Primal Proportions {Primal} You can mimic the sheer mass of the largest beasts. \N /Feats.aspx?ID=5519 6 \N \N \N \N \N Archetype \N Wild Mimic Dedication Common \N \N +731f35b4-f8fa-4b9c-b477-3a58f85326a5 Propulsive Mutation {} Your ostilli can fire its dart farther. \N /Feats.aspx?ID=5457 6 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +11f3ddfc-130a-44a2-a634-b223311305e0 Psi Development {} You've found a new mental form. \N /Feats.aspx?ID=3740 6 \N \N \N \N \N Archetype \N Psychic Dedication Common \N \N +1737d1a6-158c-431c-ae56-b8560194b94c Quick Snares {} You can rig a snare in only moments. \N /Feats.aspx?ID=509 6 \N \N \N Ranger \N Class \N Expert in Crafting; Snare Specialist Common \N \N +1bef1619-9e4d-44b2-958b-d213ce11c7d2 Rain-Scribe Sustenance {} You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance. \N /Feats.aspx?ID=1107 6 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; Rain-Scribes affiliation Common \N \N +d6a11aa7-9105-4308-824b-5defb6cd2321 Rallying Charge {Visual} Your fearless charge into battle reinvigorates your allies to carry on the fight. \N /Feats.aspx?ID=6357 16 \N \N \N \N \N Archetype \N Knight Vigilant; Lead the Way Common \N \N +2369c356-880c-426a-b907-b9b6e57f923b Rapid Manifestation {} Your unwavering soul brings up your defenses as soon as you're in danger. free /Feats.aspx?ID=3018 6 \N \N \N \N Trigger: You roll initiative or a hazard attacks you. Archetype \N Soulforger Dedication Common \N \N +c1c625ed-1848-4991-b426-1bb93aeff4cb Reactive Strike {Commander,Exemplar,Guardian} You lash out at a foe that leaves an opening. reaction /Feats.aspx?ID=5832 6 \N \N \N Swashbuckler Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Class \N \N Common \N \N +874e8508-8288-4438-9188-626c965c834a Read the Dust {} You watch the creature or hazard as it collapses, careful for any sign it may return. reaction /Feats.aspx?ID=5242 6 \N \N \N Investigator Trigger: An undead creature is reduce to zero Hit Points or a haunt is disabled withing 60 feet of you Class \N \N Uncommon \N \N +ef0d4bcb-06c3-41b6-a477-2f2abf87b39e Red Mantis School Spell {} You gain the Red Mantis magic school’s initial school spell. \N /Feats.aspx?ID=6522 6 \N \N \N \N \N Archetype \N Basic Red Mantis Magic Common \N \N +1a9cbced-3bb0-490a-95e8-2881cef799a6 Reflexive Shield {Guardian} You can use your shield to fend off explosions and the like. \N /Feats.aspx?ID=4803 6 \N \N \N Fighter \N Class \N \N Common \N \N +a224386c-0467-4afa-b011-b7d100614847 Relentless Disarm {} You have been trained to disarm foes. \N /Feats.aspx?ID=1157 6 \N \N \N \N \N Archetype \N Zephyr Guard Dedication; Trained in Athletics Common \N \N +69c5da91-9322-4e2a-aec4-f002e1cda9a8 Reloading Trick {Flourish,Manipulate} You can fire off a single shot even when it seems like you are unprepared. \N /Feats.aspx?ID=7917 6 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication Common \N \N +08d5dd7b-69d9-48bb-a215-5619bb530188 Remote Trigger {} You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly. \N /Feats.aspx?ID=6416 6 \N \N \N \N \N Archetype \N Snarecrafter Dedication Common \N \N +6586d2a9-6cc1-4204-b4ea-bfa562cfc1d2 Repeat Lesson {Concentrate} Upon seeing your student falter, you demonstrate the proper technique. reaction /Feats.aspx?ID=7948 6 \N \N \N \N Trigger: Your student fails or critically fails an Athletics check to Disarm, Grapple, Reposition, Shove, or Trip a target within your reach. Archetype \N Iridian Choirmaster Dedication Common \N \N +c1c72dcd-f925-4b43-b612-18018196f30e Repulse the Wicken {} You use your foe's failure as an opening to push them away. reaction /Feats.aspx?ID=3603 6 \N \N \N \N Trigger: An undead within your reach critically fails an attack roll targeting you. Archetype \N Lastwall Sentry Dedication Common \N \N +5148dc38-bd0e-459f-a7fa-a778b5f2c687 Resourceful Ritualist {} You can cast difficult rituals that might otherwise be just beyond your skill. \N /Feats.aspx?ID=6390 6 \N \N \N \N \N Skill \N Ritualist Dedication Common \N \N +fb88c606-bab4-4969-a4fc-18b78efebeb3 Retaliating Rescue {Guardian} When an ally is in danger, you can hustle to reach them and punish the foe threatening them. \N /Feats.aspx?ID=7854 6 \N \N \N \N \N \N \N \N Common \N \N +2ebbb91d-9475-45a6-8b03-84c49e4f4936 Chaining Mutation {} The dart fired by your ostilli can ricochet to strike another creature. \N /Feats.aspx?ID=5458 8 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +eaeefdcc-6946-4d33-b474-cbab0989764b Return Fire {} Snatching an arrow out of the air, you instantly put it to your bow and return fire. \N /Feats.aspx?ID=6004 6 \N \N \N Monk \N Class \N Deflect Projectile; Monastic Archer Stance Common \N \N +a8c66496-d806-45be-9040-c00594fc5566 Revealing Stab {} You drive your piercing weapon into an imperceptible foe, revealing its location to your allies. \N /Feats.aspx?ID=4804 6 \N \N \N Fighter \N Class \N \N Common \N \N +622a609d-599f-4aed-a16c-1cd306bee099 Ricochet Stance (Fighter) {Stance} You adopt a stance to rebound your thrown weapons toward you. \N /Feats.aspx?ID=4805 6 \N \N \N Fighter \N Class \N \N Common \N \N +07c92cd6-c1d2-4fe0-a055-63602f03f5f4 Ring their Bell {Flourish,Guardian} Using your armor, you pummel a foe that isn't focused on you in the head or face to stagger them. \N /Feats.aspx?ID=7855 6 \N \N \N \N \N \N \N \N Common \N \N +c5a3b2e9-4593-4279-bfdd-8db50c28591e Rising Hurricane {Air,Composite,Impulse,Overflow,Primal,Water} A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain. \N /Feats.aspx?ID=4307 6 \N \N \N Kineticist \N Class \N \N Common \N \N +cddd8409-06fe-4b61-9627-bf8884922d44 Roaring Heart {Animist,Apparition,Divine,Wandering} You surge forward inexorably. \N /Feats.aspx?ID=7134 6 \N \N \N \N \N \N \N \N Common \N \N +7e4b0e05-5e90-4b93-8a27-991cf7bb296d Rod of Rule {} Your personal rune is connected more closely to your arcane bond. \N /Feats.aspx?ID=7485 6 \N \N \N \N \N Archetype \N Runelord Dedication Common \N \N +a8c14514-7419-40e1-a5be-f9d0d09ddf65 Roiling Mudslide {Composite,Earth,Impulse,Primal,Water} You form water and earth into a mudslide that smashes your opponents and coats them in mud. \N /Feats.aspx?ID=4308 6 \N \N \N Kineticist \N Class \N \N Common \N \N +aa86e0a7-f0d6-473f-82a5-29e05107da50 Rough Terrain Stance {Stance} You enter a stance that makes it difficult to move around you. \N /Feats.aspx?ID=2998 6 \N \N \N \N \N Archetype \N Geomancer Dedication; Expert in Nature Common \N \N +63eb36b3-a206-46f4-8238-dcad41311a13 Rushing Boar {Concentrate,Emotion,Mental} You embrace the pain of the triggering attack, allowing it to drive you into a violent rush. reaction /Feats.aspx?ID=5498 6 \N \N \N \N Trigger: An attack from a creature that isn’t adjacent to you damaged you. Archetype \N Werecreature Dedication; wereboar Common \N \N +f3c2c8af-21dc-475a-8972-b6a123ee294f Sacred Armaments {} Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures. \N /Feats.aspx?ID=3604 6 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +dbdbd020-128d-4316-9ca9-ce56df108ca9 Safeguard Spell {Concentrate,Spellshape} You are inured to the effects of your own spells. \N /Feats.aspx?ID=6102 6 \N \N \N Sorcerer \N Class \N \N Common \N \N +010f1b1e-94e6-4a52-8914-4716286a7d64 Sand Snatcher {Earth,Impulse,Primal} A figure of sand with grasping arms arises in an unoccupied square within 30 feet. \N /Feats.aspx?ID=4227 6 \N \N \N Kineticist \N Class \N \N Common \N \N +16c64d4d-786c-410b-829f-77ebe122ebfc Say that Again! {} The world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent. reaction /Feats.aspx?ID=3898 6 \N \N \N \N Trigger: An opponent gets a critical failure when attempting to Demoralize you or Lie to you. Skill \N Expert in Athletics Rare \N \N +14c6d1f3-3b40-453d-91ef-04a852c873cd Scatter Blast {} You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction. \N /Feats.aspx?ID=3175 6 \N \N \N Gunslinger \N Class \N \N Common \N \N +1405408a-501d-41c8-83ad-204e807207e9 Scholarly Defense {} Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them. \N /Feats.aspx?ID=2661 6 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +23f32edb-a864-4735-a362-4bc691115269 Scouring Rage {} You emit a powerful surge of instinctual energy when you unleash your anger. free /Feats.aspx?ID=5833 6 \N \N \N Barbarian Trigger: You Rage. Class \N an instinct that allows you to change your additional damage from Rage to a different damage type Common \N \N +1193adee-05ef-4693-a9ad-3ff8e06c16c7 Scout's Speed {} You move faster, especially when traveling, allowing you to scout out ahead and report back without slowing your allies. \N /Feats.aspx?ID=6398 6 \N \N \N \N \N Archetype \N Scout Dedication Common \N \N +9f9719e2-9086-4d3f-bdca-603b4e5b531b Scrap Barricade {Impulse,Manipulate,Metal,Overflow,Primal} Ragged pieces of metal weld together into a ramshackle structure. \N /Feats.aspx?ID=4258 6 \N \N \N Kineticist \N Class \N \N Common \N \N +1efa00b5-3cfb-45ad-9376-91e23d85d32e Scroll Esoterica {Esoterica} Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls. \N /Feats.aspx?ID=3713 6 \N \N \N Thaumaturge \N Class \N Scroll Thaumaturgy Common \N \N +a7af4aa8-0850-4d91-b751-1ccc2ab9eb54 Scrollmaster Dedication {Dedication} Your experience chronicling adventures and discoveries grants you heightened discernment and memory. \N /Feats.aspx?ID=1130 6 \N \N \N \N \N Archetype \N expert in any Lore skill; member of the Pathfinder Society affiliated with the School of Scrolls Uncommon \N \N +704d2a91-2003-4ce2-8a58-93ac4c0cf18d Second Shield {} You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself. free /Feats.aspx?ID=6438 6 \N \N \N \N Trigger: Your Shield Block causes your shield to break or be destroyed. Archetype \N Viking Dedication Common \N \N +2d3bb496-01ed-4ff9-a6b2-db0931467432 Selective Energy {} As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt. \N /Feats.aspx?ID=4665 6 \N \N \N Cleric \N Class \N \N Common \N \N +ba6e82e8-54a9-40c3-a361-1d350deff8cb Share Burden {} You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state. reaction /Feats.aspx?ID=3832 6 \N \N \N \N Trigger: An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect. Archetype \N Curse Maelstrom Dedication Common \N \N +695c54b0-d608-476d-8413-915c85039e23 Shatter Defenses {Press} Your offense exploits your enemy’s fear. \N /Feats.aspx?ID=4806 6 \N \N \N Fighter \N Class \N \N Common \N \N +abc37c7f-c3f3-45a1-be47-8a4584a69378 Shield Wall {} You use your shield in tandem with an ally's, forming a barricade. reaction /Feats.aspx?ID=3634 6 \N \N \N Fighter Trigger: Your shield is raised and an adjacent ally Raises a Shield. Class \N \N Uncommon \N \N +3ff502f1-4929-4cc4-82b1-cd738b14d162 Shield Warden {Commander} When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. \N /Feats.aspx?ID=4807 6 \N \N \N Fighter \N Class \N Shield Block Common \N \N +ff3e63c0-a41d-4040-a20d-0974508e9fd2 Shielded Tome {Arcane,Transmutation} During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark. \N /Feats.aspx?ID=2862 6 \N \N \N Magus \N Class \N Raise a Tome Common \N \N +0965b8db-f79b-4203-b2dd-fd3bf66478a6 Shove Down {} You leverage your weight to topple foes that you move. free /Feats.aspx?ID=4945 6 \N \N \N Rogue \N Class \N Trained in Athletics Common \N \N +2df3dac5-8a6f-4ba9-aace-1ed713fcca1e Siege Celerity {Manipulate,Unstable} You push yourself and your light mortar beyond your limits. free /Feats.aspx?ID=7961 6 \N \N \N \N Trigger: Your turn begins. Archetype \N Munitions Master Dedication Common \N \N +a44db3bf-670f-4cc9-b239-35a024094524 Silk Bracelet {Manipulate} Taking inspiration from Desna’s image as a giant silk moth in Tian Xia, you’ve attached a bracelet to your innovation that generates ultra-strong silk strands mixed with venom. \N /Feats.aspx?ID=7076 6 \N \N \N Inventor \N Class \N armor innovation, construct innovation, or weapon innovation Uncommon \N \N +6439e60a-80d2-4334-a4f2-a7f273365404 Simple Crystal Magic {} You are capable of seeing magic as flowing runes and can scribe a personal rune that represents you. \N /Feats.aspx?ID=1148 6 \N \N \N \N \N Archetype \N Crystal Keeper Dedication Common \N \N +c3cc491f-6492-4a9d-abd3-55a55e05adff Sinbladed Spell {Spellshape} You punctuate your spellcasting with a flourish of your weapon, imparting physical force to your magic. \N /Feats.aspx?ID=7486 6 \N \N \N \N \N Archetype \N Runelord Dedication Common \N \N +cafbfbd8-f30e-4854-bdd3-15e5a83922f5 Siphon Magic {Rage} You gorge upon the magical energies of your foe’s blood. \N /Feats.aspx?ID=7242 6 \N \N \N \N \N Archetype \N Bloodrager Dedication Common \N \N +1f6dd352-a326-4776-a09f-53c666eec538 Sixth Sense {Divination,Occult} Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities. \N /Feats.aspx?ID=3670 6 \N \N \N Psychic \N Class \N \N Common \N \N +4561316b-6ee6-47b1-a1c5-4f569eeda55a Skirmish Strike {Flourish} Your feet and weapon move in tandem. \N /Feats.aspx?ID=4880 6 \N \N \N Rogue \N Class \N \N Common \N \N +dec980fa-25c5-4786-96b6-95bd7dad0825 Sky and Heaven Stance {Stance} You enter a stance allowing you to make jagged strikes like flashes of lightning through the sky. \N /Feats.aspx?ID=2200 6 \N \N \N \N \N Archetype \N Jalmeri Heavenseeker Dedication Common \N \N +bbdd89f5-bf28-4ce3-824f-5e5b110730e7 Slice and Swipe {Flourish,Manipulate} Steal from your target when you successfully strike them. \N /Feats.aspx?ID=2206 6 \N \N \N Rogue \N Class \N \N Uncommon \N \N +80405f7e-2d8c-491b-829e-34b702c319fa Slinger's Readiness {} You've learned a gunslinger's tricks for staking out your territory in a fight. \N /Feats.aspx?ID=3218 6 \N \N \N \N \N Archetype \N Gunslinger Dedication Common \N \N +c2ab017d-0fe1-4cf0-b160-fbc7f9b51a1f Sly Disarm {} You can Disarm a creature through sleight of hand rather than brute force. \N /Feats.aspx?ID=4946 6 \N \N \N Rogue \N Class \N \N Common \N \N +47a8eab3-0cc0-4f5d-98f0-f309c9e2e252 Smite {Concentrate} You single out one enemy to destroy in your deity's name. \N /Feats.aspx?ID=5901 6 \N \N \N Champion \N Class \N \N Common \N \N +40e7a302-0606-4001-8f1c-731f418ee729 Snap Falling Fruit {} Your lash whips around to intercept projectiles. reaction /Feats.aspx?ID=5478 6 \N \N \N \N Trigger: You or an ally within reach of your lash is the target of a physical ranged attack. Archetype \N Thlipit Contestant Dedication Common \N \N +fbfcb1e9-b0ff-4f39-9eef-9b39dd061f4c Snap Shot {} You can react with ranged weapons when a creature is in close quarters. \N /Feats.aspx?ID=4881 6 \N \N \N Ranger \N Class \N \N Common \N \N +5b71d215-7c57-47cf-aeac-b5b675f7e932 Sniper's Aim {Concentrate} You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy. \N /Feats.aspx?ID=3176 6 \N \N \N Gunslinger \N Class \N way of the sniper Common \N \N +8f274fa3-bf8c-442d-bd28-7bb331031f8a Snowstep {} Snow and ice are no hindrance to you. \N /Feats.aspx?ID=4098 6 \N \N \N \N \N Archetype \N \N Common \N \N +7aa3409f-82b5-4157-944b-1597996dd098 Song of Marching {} You learn the song of marching composition cantrip, which enables you and your allies to cross vast distances without strain. \N /Feats.aspx?ID=4601 6 \N \N \N Bard \N Class \N \N Common \N \N +d789864d-5438-4875-97d5-4cd8ba56480e Soul Arsenal {} Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. \N /Feats.aspx?ID=3019 6 \N \N \N \N \N Archetype \N Soulforger Dedication Common \N \N +79819511-707c-4704-9578-67d50e7e4139 Soul Bleed {} Your blade can rupture an enemy’s very soul, draining away its essence to empower you. \N /Feats.aspx?ID=7706 6 \N \N \N \N \N Archetype \N Spectral Dagger Common \N \N +b80f6edd-c9f3-4456-9a1f-eb56792ecc2d Sound Mirror {} You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration. \N /Feats.aspx?ID=3811 6 \N \N \N \N \N Archetype \N Alter Ego Dedication Common \N \N +d1b45c42-b11d-49a5-9a6f-ae18f3f7147b Spear Dancer {} You favor weapons that allow you to lash out viciously while keeping enemies at bay, giving you an opportunity to strike without fear of reprisal. \N /Feats.aspx?ID=7268 6 \N \N \N Fighter \N Class \N \N Common \N \N +14ebb326-b601-479f-a35a-91ab89524ba0 Spell Relay {Concentrate} You open the power in your blood to your ally's spellcasting, using your magic to boost their range. reaction /Feats.aspx?ID=6103 6 \N \N \N Sorcerer Trigger: An ally Casts a Spell and you are within that spell’s range. Class \N \N Common \N \N +dae8bdb9-5703-4711-8451-1afa39ebe889 Spellmaster Dedication {Dedication} As a Spellmaster, you are adept at identifying magic. \N /Feats.aspx?ID=1134 6 \N \N \N \N \N Archetype \N Intelligence 14, Wisdom 14, or Charisma 14; ability to cast focus spells; member of the Pathfinder Society affiliated with the School of Spells Uncommon \N \N +0408888b-a319-42e5-9eba-8c138b332747 Spinning Stand {} You flare your legs around, using the momentum to both lash out and return to a standing position. \N /Feats.aspx?ID=5443 6 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +ae7a7111-b904-4422-811c-77c14f888bac Spiral Sworn {Concentrate,Divine,Evocation} You trace a spiral in the air while intoning prayers to Pharasma, gaining her blessing for a time. \N /Feats.aspx?ID=3470 6 \N \N \N \N \N Archetype \N Soul Warden Dedication Common \N \N +80361966-c6d8-4f16-b6ab-c3635224ac03 Spirit of the Blade {Flourish} You charge your blade with spiritual energy, allowing it to cut through spirits and fiends with fearsome efficiency. \N /Feats.aspx?ID=7026 6 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +3e8ea51c-b06c-4b9b-b146-0df31e674681 Spirit's Absolution {Healing,Necromancy,Positive} You purify a spirit by absolving it of its sins and regrets. \N /Feats.aspx?ID=3456 6 \N \N \N \N \N Archetype \N Exorcist Dedication Common \N \N +f755a2fc-a527-4ee3-a5ce-268292659edc Spirits' Interference {Divine,Rage} You call forth protective spirits to ward off ranged attacks. \N /Feats.aspx?ID=5834 6 \N \N \N Barbarian \N Class \N spirit instinct Common \N \N +a192b884-08e4-4364-b7ce-f943f9afd12a Spiritual Secret {Spellshape} You gain deeper insights into your patron’s abandoned power, allowing you to draw on that power more directly. free /Feats.aspx?ID=7251 6 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +16ad7aea-c981-4f1f-9bdf-3e30ce3dece6 Spiritual Sense {Divine} You have a vague connection to the Ethereal Plane that enables you to notice spirits. \N /Feats.aspx?ID=6065 6 \N \N \N Oracle \N Class \N \N Common \N \N +12296a71-b63d-4c3f-9e20-2bb3b288b19b Spiritual Strike {Flourish} Your spirit guide enhances your attacks with occult power. \N /Feats.aspx?ID=4107 6 \N \N \N \N \N Archetype \N Scion of Domora Dedication Common \N \N +22b92c33-f635-4fb1-911d-ee32aab66de2 Split Slot {} You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it. \N /Feats.aspx?ID=5035 6 \N \N \N Wizard \N Class \N \N Common \N \N +8c3d975c-3880-40b8-b63e-17ecde0dc798 Staff Sweep {Flourish} You sweep your foes away with your staff. \N /Feats.aspx?ID=1195 6 \N \N \N \N \N Archetype \N Staff Acrobat Dedication Uncommon \N \N +e9f8ed84-1890-4184-affd-00e026157141 Staggering Fire {Press} You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape. \N /Feats.aspx?ID=3616 6 \N \N \N \N \N Archetype \N Archer Dedication Uncommon \N \N +cb589e02-e575-4a16-b98f-287bbe25ef89 Startling Appearance {Emotion,Fear,Mental,Vigilante} You can startle foes who are unaware of your presence. \N /Feats.aspx?ID=6429 6 \N \N \N \N \N Archetype \N Vigilante Dedication Common \N \N +461b638c-090e-483c-8642-38ffc860ee2b Steady Spellcasting {} You don’t lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted. \N /Feats.aspx?ID=4602 6 \N \N \N Wizard \N Class \N \N Common \N \N +b299373a-79ca-4c58-8856-f2fc750e1534 Steam Knight {Composite,Fire,Impulse,Primal,Stance,Water} You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams. \N /Feats.aspx?ID=4309 6 \N \N \N Kineticist \N Class \N \N Common \N \N +6a91a665-d6bd-4f93-b109-32d60f5345ae Stella's Stab and Snag {} You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement. \N /Feats.aspx?ID=2268 6 \N \N \N Swashbuckler \N Class \N Expert in Thievery Uncommon \N \N +36e4db59-8d45-47ed-b54c-9a95432d1ac3 Sticky Poison {} A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear. \N /Feats.aspx?ID=5781 6 \N \N \N Alchemist \N Class \N \N Common \N \N +a2a6139d-93d5-4083-b6e0-264f2b46c173 Stomp Ground {Guardian} You bring your booted foot down on the ground with enough force to rattle your foes. \N /Feats.aspx?ID=7856 6 \N \N \N \N \N \N \N \N Common \N \N +b4df6994-cd80-4a34-af89-5b5c03699aac Stone Blood {} Your blood clots quickly. \N /Feats.aspx?ID=890 6 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +c2c75beb-7b20-411e-9b32-0d72416c5b10 Stonebound Magic {} You've learned to manifest your connection to stone by conjuring it to your side. \N /Feats.aspx?ID=4381 6 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +fc6c774e-cf4c-4e03-b93d-0301c9ce9c7b Stoney Deflection {} You gather the resiliency of stone to block attacks against you. \N /Feats.aspx?ID=4373 6 \N \N \N \N \N Archetype \N Stone Brawler Dedication Common \N \N +ad824815-b2a4-4c91-90b8-f5bbe836cc3e Storm Retribution {} You lash out, directing a burst of storming fury toward a creature that has harmed you. reaction /Feats.aspx?ID=4732 6 \N \N \N Druid Trigger: An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack Class \N storm order; _tempest surge_ order spell Common \N \N +f0efcaac-4257-45e1-9c00-a55523b72180 Storming Breath {Deviant,Evocation,Magical} You spit out a freezing breath or sonic scream. \N /Feats.aspx?ID=3782 6 \N \N \N \N \N \N \N \N Rare \N \N +577dcd64-9441-447c-a2f8-0435a7cc0780 Strain Mind {} You strain your body beyond its limits to use an amp even when your mental power is depleted. free /Feats.aspx?ID=3671 6 \N \N \N Psychic Trigger: You cast a psi cantrip. Class \N \N Common \N \N +b5bfa0ac-7899-4b1e-a86b-d54612b12ad9 Stumbling Feint {} You lash out confusingly, with what seems to be a weak move, but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe. \N /Feats.aspx?ID=6005 6 \N \N \N Monk \N Class \N Stumbling Stance; Expert in Deception Common \N \N +d1683636-5e05-476c-b0f2-d51cfa8b6ece Sun's Fury {} The Old Sun Gods have granted you a gift in your fight against Walkena. \N /Feats.aspx?ID=2174 6 \N \N \N \N \N Archetype \N Bright Lion Dedication Common \N \N +702b4e65-f122-40c5-9a05-9c8914f11ca3 Sunbird Glare {} By keeping your feathers clean and sleek, you can catch the light across your wings to create a startling glare in the eyes of a creature within 20 feet. \N /Feats.aspx?ID=5531 6 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +b6e42fd1-861a-4125-bce0-8a20fa1612d1 Superior Propulsion {} By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit. \N /Feats.aspx?ID=3150 6 \N \N \N \N \N Archetype \N Vehicle Mechanic Dedication Common \N \N +8ab4caa8-a875-4c52-9c6a-7c17cf7ca7fe Surface Tension {Water} You encase the pieces of your broken weapon together with water you pull from the surrounding environment. \N /Feats.aspx?ID=7468 6 \N \N \N Magus \N Class \N Resurgent Maelstrom Hybrid Study Uncommon \N \N +b8c029c6-b030-46ac-baf4-1ac0867dbc5b Surprise Strike {} Whenever you make a Strike with an improvised weapon against a creature that hasn't observed you making a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is off-guard against you for that Strike. \N /Feats.aspx?ID=6442 6 \N \N \N \N \N Archetype \N Weapon Improviser Dedication Common \N \N +0aa47988-f643-4e15-b329-01ddcfd266d0 Swashbuckler's Riposte {} You’ve learned to riposte against ill-conceived attacks. \N /Feats.aspx?ID=6237 6 \N \N \N \N \N Archetype \N Swashbuckler Dedication Common \N \N +fde397db-a742-411f-a0f4-097f31382937 Sweeping Fan Block {Air} You leap up on one leg, snapping your fans open alongside your head before sweeping them across your body. reaction /Feats.aspx?ID=7044 6 \N \N \N \N Trigger: You're targeted by a ranged attack that uses ammunition. Archetype \N Fan Dancer Dedication Common \N \N +4e1dd0aa-4ae4-4403-8a3d-b50b06baf1ce Swift Guardian {Concentrate} When danger appears, you quickly send away your active companion and call in a different animal ally. free /Feats.aspx?ID=6271 6 \N \N \N \N Trigger: You roll initative. Archetype \N Beastmaster Dedication; Call Companion Common \N \N +7df369a0-e4b5-4160-813a-75752bdc1924 Swift Intervention {} You're burdened with noticing potential threats at all times. reaction /Feats.aspx?ID=3120 6 \N \N \N \N Trigger: An ally within your overwatch field fails in their attempt to Arrest a Fall, Balance, Grab a Ledge, or Maneuver in Flight. Archetype \N Overwatch Dedication Common \N \N +de5045f6-8d65-4864-92dd-dd0dbdc1eef7 Swift Tracker {} Your keen eyes catch signs of passage even when you’re moving. \N /Feats.aspx?ID=4882 6 \N \N \N Ranger \N Class \N Expert in Survival; Experienced Tracker Common \N \N +8e1ac82a-6a37-47a8-8bdb-29a6974758c6 Sword-light Wave {} You channel spiritual energy through your weapon, unleashing it as a torrent of devastating power. \N /Feats.aspx?ID=7027 6 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +f27160e4-9fbd-4c88-9cab-f4d1923a0c2e Swordmaster Dedication {Dedication} Your Swords training taught you to never lose hold of your weapon. \N /Feats.aspx?ID=1139 6 \N \N \N \N \N Archetype \N Strength 14, Dexterity 14, or Constitution 14; member of the Pathfinder Society affiliated with the School of Swords Uncommon \N \N +fad6a5d1-9b2d-487c-bc31-3ba47ceb687e Sympathetic Vulnerabilities {} When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. \N /Feats.aspx?ID=3714 6 \N \N \N Thaumaturge \N Class \N Exploit Vulnerability, mortal weakness or personal antithesis Common \N \N +a76dbf66-9d25-4b5e-b64a-a8ed8c71e4c6 Syu Tak-Nwa's Deadly Hair {} Your hair deals increased damage and can grapple. \N /Feats.aspx?ID=2690 6 \N \N \N Witch \N Class \N Living Hair Uncommon \N \N +276649b9-dc6e-4a47-997d-df93b4e9c48b Tactical Guidance {} You can provide tactical guidance to help your follower act more efficiently. \N /Feats.aspx?ID=7999 6 \N \N \N \N \N Archetype \N Captain Dedication Common \N \N +d923d7fe-7ac2-4783-8309-13e89e3a7470 Tandem Strike {Tandem} You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements. \N /Feats.aspx?ID=2915 6 \N \N \N Summoner \N Class \N \N Common \N \N +36fa05af-1c28-4d58-8ce5-6ba08a6568a1 Tap Vitality {Concentrate,Healing,Necromancy,Positive} You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own. \N /Feats.aspx?ID=3817 6 \N \N \N \N \N Archetype \N Living Vessel Dedication Common \N \N +18e88aba-ba79-4ac9-84b1-e65154f38fbf Targeted Redirection {} You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover. \N /Feats.aspx?ID=3261 6 \N \N \N \N \N Archetype \N Sniping Duo Dedication Common \N \N +0b1b30d2-f31d-4a45-92e4-69e22ca2ed36 Tempest Cloud's Speed {Air,Magical} You and your familiar coordinate to channel elemental air. \N /Feats.aspx?ID=7098 6 \N \N \N \N \N Archetype \N Familiar Sage Dedication Common \N \N +45c977ea-3e9d-42b2-a1d9-b738643abc39 Tempest-Sun Redirection {Metamagic} If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes. \N /Feats.aspx?ID=1108 6 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; Tempest-Sun Mages affiliation Common \N \N +d6475783-6495-4329-9e35-2c0f48587203 Tenacious Endurance {Emotion,Mental} You encourage your companion to refuse to yield, against even the mightiest of foes. \N /Feats.aspx?ID=5426 6 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +9f9580ce-b0e8-45fa-ae17-36de9b7eca5b Thorough Research {} You have comprehensive knowledge in your fields of interest. \N /Feats.aspx?ID=5954 6 \N \N \N Investigator \N Class \N \N Common \N \N +8150112b-d430-4121-bc81-c2a15d31320e Three Clear Breaths {} Through your disciplined condensations and circulations of qi, you’ve caught a fleeting glimpse of cultivation’s promise, and your health has handsomely profited along the way. \N /Feats.aspx?ID=7088 6 \N \N \N \N \N Archetype \N Cultivator Dedication; Constitution +2 Common \N \N +a0696cbb-bd5b-4f8e-9b0f-b5e4b88e86c1 Thunder Clap {Sonic} You slam your hands together to unleash a deafening blast. \N /Feats.aspx?ID=3576 6 \N \N \N \N \N Archetype \N Powder Punch Stance Common \N \N +d0c419c9-b17f-485e-99d8-a31422900252 Tiger Slash {} You make a fierce swipe with both hands. \N /Feats.aspx?ID=6006 6 \N \N \N Monk \N Class \N Tiger Stance Common \N \N +746aa040-cba6-4f1b-9d22-767ec5e421e6 Time Mage Dedication {Dedication} You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. \N /Feats.aspx?ID=3839 6 \N \N \N \N \N Archetype \N You have a spellcasting class feature. Uncommon \N \N +bd22010a-7682-4538-a55d-17c84b78295a Toppling Transformation {} You use your body's expansion as leverage to displace a nearby creature. reaction /Feats.aspx?ID=5403 6 \N \N \N Druid Trigger: Your size increases due to a polymorph effect. Class \N \N Common \N \N +44cd4dfe-0bbb-45df-90d9-2680b3ece24c Torrent in the Blood {Healing,Impulse,Manipulate,Overflow,Primal,Vitality,Water} A healing wave splashes across creatures in a 30-foot cone, its cleansing water driving afflictions from the body. \N /Feats.aspx?ID=4273 6 \N \N \N Kineticist \N Class \N \N Common \N \N +d9618636-480c-45e3-b8c3-ad448384029f Tree of Duality {Air,Composite,Impulse,Primal,Wood} An ephemeral tree bursts forth, floating on air in an unoccupied square of your choice within 60 feet. \N /Feats.aspx?ID=4310 6 \N \N \N Kineticist \N Class \N \N Common \N \N +5f4905a4-2b62-40d8-b2dc-3ba323e1905f Triggerbrand Salvo {Flourish} You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range. \N /Feats.aspx?ID=4038 6 \N \N \N Gunslinger \N Class \N way of the triggerbrand Common \N \N +12594eee-33ed-4502-a2c4-5c5e9d2da880 Triple Shot {} You can quickly fire multiple shots with greater control. \N /Feats.aspx?ID=4808 6 \N \N \N Fighter \N Class \N Double Shot Common \N \N +b07e8600-2bf2-48d3-960c-16e42c21f139 Twist The Knife {} After stabbing your opponent in a weak spot, you tear the wound open. \N /Feats.aspx?ID=4947 6 \N \N \N Rogue \N Class \N \N Common \N \N +a4152fcf-f567-42c7-ace8-270405cf3f2b Two-Element Infusion {Infusion} Slamming one element into another, you combine their strengths. free /Feats.aspx?ID=4193 6 \N \N \N Kineticist \N Class \N two or more kinetic elements Common \N \N +d912c5b4-b141-46ea-a7db-daecbed22b7a Uneasy Rest {} When you cast _sleep_, you can modify the spell to make subjects of your spell experience troubled dreams. \N /Feats.aspx?ID=3381 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _sleep_ Common \N \N +2ec4d642-caf0-42d9-8ff6-ced0759789c1 Unnerving Prowess {} Your incredible skill with your blade unnerves your foes. free /Feats.aspx?ID=7904 6 \N \N \N \N Trigger: You critically succeed at a Strike or Disarm with your Aldori dueling sword, or succeed at a Strike or Disarm attempt with your Aldori dueling sword against an opponent during your first turn of an encounter. Archetype \N Aldori Duelist Dedication Common \N \N +fe5bdc2e-7f50-4f3f-ab2f-ad4e7435de7c Upset Balance {} You lean into your foe's attack, using the weight of your body and armor to send them reeling. reaction /Feats.aspx?ID=4177 6 \N \N \N \N Trigger: You are damaged by a melee Strike. Archetype \N Stalwart Defender Dedication; Expert in Athletics Common \N \N +6514a515-dc4e-434b-872e-247a7e7e63de Urgent Upwelling {} Defeat lets you to tap into your wellspring. reaction /Feats.aspx?ID=3031 6 \N \N \N \N Trigger: An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect. Archetype \N Wellspring Mage Dedication Common \N \N +0c67f631-a811-4cec-8fc4-fa680ae63ef9 Uzunjati Storytelling {Concentrate} You tell a quick story or begin telling a longer tale. \N /Feats.aspx?ID=1109 6 \N \N \N \N \N Skill \N Magaambyan Attendant Dedication; Uzunjati affiliation; master in a Recall Knowledge skill Common \N \N +11d52569-baec-4d5b-a781-106187adbddc Vacate Vision {} You cause your eyes to liquefy and run out of your eye sockets, leaving them empty. reaction /Feats.aspx?ID=2188 6 \N \N \N \N Trigger: You fail (but don't critically fail) a saving throw against an effect with the visual trait. Archetype \N Oozemorph Dedication Common \N \N +2888e522-f39e-4ff1-a07b-c2913b4f86f6 Vaulting Gallop {} You've trained your mount to vault over obstacles at high speeds. \N /Feats.aspx?ID=7989 6 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +21fa8a45-0edf-4ce6-9e95-61a40488e4a4 Vengeful Spirit Deck {Metamagic} You manifest a ghostly deck of harrow cards. \N /Feats.aspx?ID=4159 6 \N \N \N \N \N Archetype \N \N Uncommon \N \N +ed27a877-529e-4659-97c6-16c9c86aaa45 Verbose Distraction {Auditory} You talk so much it can be distracting to your enemies and you’re often quick to remind your enemies that you’re just a little guy! reaction /Feats.aspx?ID=7600 6 \N \N \N \N Trigger: You are the target of a physical melee attack. Archetype \N Venture-Gossip Dedication Common \N \N +cd43406f-dc10-408b-8498-8bbf3ef7730d Verduran Ambush {} You prepare to ambush a foe. \N /Feats.aspx?ID=7609 6 \N \N \N \N \N Archetype \N Verduran Shadow Dedication; Expert in Stealth Uncommon \N \N +b90a81d8-a389-4075-ae2b-228ce0fa30a3 Vexing Tumble {Bravado} You tumble around your foes, expertly avoiding their reactions. \N /Feats.aspx?ID=6155 6 \N \N \N Swashbuckler \N Class \N \N Common \N \N +eae209fc-78db-440f-8394-b2b289fac72f Vision of Foresight {Divination,Fortune,Occult} You use your daydreams to predict the success of actions, rapidly envisioning the possibilities. \N /Feats.aspx?ID=3875 6 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +b05403ed-e85a-428a-99ab-90b2adac1e76 Visual Fidelity {} You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation. \N /Feats.aspx?ID=3063 6 \N \N \N Inventor \N Class \N \N Common \N \N +e81dbaaf-4bfd-4708-bd48-1d66239d6603 Volatile Grease {} When you cast _grease_, you can modify it to cover a creature in flammable grease. \N /Feats.aspx?ID=3382 6 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _grease_ Common \N \N +1df683a5-7adc-4042-bfe7-08effbc29eae Volcanic Escape {Fire,Impulse,Overflow,Primal} Lava reflexively explodes underneath you and the creature that hurt you. reaction /Feats.aspx?ID=4243 6 \N \N \N Kineticist Trigger: An enemy in your kinetic aura damages you. Class \N \N Common \N \N +1c2d0861-892c-46c0-aaa2-9784fc4a017e Voluminous Vials {} Your number of versatile vials per day increases to 5. \N /Feats.aspx?ID=6188 6 \N \N \N \N \N Archetype \N Alchemist Dedication; Expert in Crafting Common \N \N +de84f4fe-4ae1-4797-a4a1-e01634f19236 Warding Rune {} Your runes provide a warding effect that protects you against a specific school of magic. \N /Feats.aspx?ID=915 6 \N \N \N \N \N Archetype \N Runescarred Dedication Common \N \N +aab47035-4fa5-4576-b82c-16a5f9104ad8 Watch This! {Auditory,Emotion} A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. reaction /Feats.aspx?ID=4140 6 \N \N \N \N Trigger: An ally misses or critically misses an enemy you can see with their attack. Archetype \N Duelist Dedication or Pirate Dedication Uncommon \N \N +39e2fee6-c84a-4765-b0e5-bddf3c24a7e7 Watch Your Back {Emotion,Fear,Mental} You menace the target, stoking their fears and drawing their attention. \N /Feats.aspx?ID=4948 6 \N \N \N Rogue \N Class \N Trained in Intimidation Common \N \N +b156f2cb-e4ef-474c-88d5-2d07a9800b90 Water Step {} You can Stride across liquid and surfaces that don't support your weight. \N /Feats.aspx?ID=6007 6 \N \N \N Monk \N Class \N \N Common \N \N +fbb9806d-7037-40ff-b7c1-5bf4327c3133 Weight of Stone {Earth,Impulse,Overflow,Primal} A packed cloud of thundering boulders descends from the sky, beating down everyone in its path. \N /Feats.aspx?ID=4228 6 \N \N \N Kineticist \N Class \N \N Common \N \N +d9762eee-79c6-44c2-a84f-cf1936226fec Westyr's Wayfinder Repository {} You can use your _wayfinder_ to store a little extra magic for when you need it most. \N /Feats.aspx?ID=2273 6 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer Common \N \N +5b15b380-f523-4a41-823e-47ed156f6c60 Wheeling Grab {Flourish} You cartwheel on your claws, dancing over your foes. \N /Feats.aspx?ID=5441 6 \N \N \N \N \N Archetype \N Clawdancer Dedication; Trained in Acrobatics Common \N \N +5930dd62-2b57-4557-bd60-98332efb295b Whirling Throw {Attack} You propel your enemy away. \N /Feats.aspx?ID=6008 6 \N \N \N Monk \N Class \N \N Common \N \N +be10fe17-18eb-4fd1-b5db-bb10ed54a1b7 Wild Speech {Primal} Your connection to the denizens of the wilds grows ever stronger, and you find yourself able to speak with animals like you would in your native tongue. \N /Feats.aspx?ID=5520 6 \N \N \N \N \N Archetype \N Wild Mimic Dedication; Animal Empathy (Ranger) or the ability to speak with a type of animal Common \N \N +5988b28b-d6bb-4beb-a665-d5225c1ca864 Wisteria-and-Peony Reunion {Healing,Vitality} Your roots of qi stand firm, shaking off pains and aches like the returning flowers and leaves shed during winter’s snow. free /Feats.aspx?ID=7089 6 \N \N \N \N Trigger: You Cast a focus spell. Archetype \N Cultivator Dedication Common \N \N +bcd921bc-efc1-47ed-8070-a7b77a0bf7e5 Witch's Charge {Detection} You forge a magical link with another creature, granting you awareness of that creature’s condition and creating a conduit for spellcasting. \N /Feats.aspx?ID=5003 6 \N \N \N Witch \N Class \N \N Common \N \N +9038378c-18a5-4b89-9a7d-e87b308b52eb Wolf Drag {} You rip your enemy off their feet. \N /Feats.aspx?ID=6009 6 \N \N \N Monk \N Class \N Wolf Stance Common \N \N +7cfcfdbc-11ed-4dc7-8b4d-6ee3cb3c6f74 Wooden Palisade {Impulse,Manipulate,Overflow,Primal,Wood} Planks of wood, embellished with carvings, spring forth to form a wall. \N /Feats.aspx?ID=4288 6 \N \N \N Kineticist \N Class \N \N Common \N \N +2d8f0e02-4e1d-47a2-9b94-f7b0860b51e2 Worm's Feast {Conjuration,Primal} You call forth a brood of infantile cave worms to feast on your enemy's flesh. \N /Feats.aspx?ID=4361 6 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +fe6b6ee7-9010-4a83-ab0b-3ca5fcc844be Wounded Party {} Harm to either you or your allies awakens your fury. reaction /Feats.aspx?ID=7739 6 \N \N \N \N Trigger: You or your designated ally takes damage, and you’re capable of entering a Rage. Archetype \N Ulfen Guard Dedication Common \N \N +13e561ac-6e8a-401f-926a-515f840edf34 Xidao Sea Mine Drop {} You’ve rigged your armor innovation with a gizmo that can safely synthesize two sea mines a day, holding them in a protected compartment. \N /Feats.aspx?ID=7077 6 \N \N \N Inventor \N Class \N Diving Armor Uncommon \N \N +22895959-b38f-4cc6-8524-418ba6aadd52 Zealous Inevitability {Flourish} You channel your zeal through a sacred weapon, bringing a foe closer to their demise. \N /Feats.aspx?ID=7233 6 \N \N \N \N \N Archetype \N Avenger Dedication Common \N \N +51a405e8-0015-4d1c-8477-39008e4e295a Advanced First Aid {Healing,Manipulate} Use First Aid to reduce frightened and sickened condition values \N /Feats.aspx?ID=5116 7 \N \N \N \N \N Skill \N Master in Medicine Common \N \N +3a3a1af2-c909-4879-95ff-b0b9223aa75b Aerobatics Mastery {} You move with grace in flight and can perform amazing aerial stunts. \N /Feats.aspx?ID=6459 7 \N \N \N \N \N Skill \N Master in Acrobatics Common \N \N +f1e49803-5e4c-4ea5-a4d6-d1c33b2a6db9 Ashen Veil {Manipulate} By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead. \N /Feats.aspx?ID=3589 7 \N \N \N \N \N Skill \N Knight Reclaimant Dedication; Expert in Religion; Master in Stealth Common \N \N +c5ec48d5-b444-424a-a2a1-04d48c34daa5 Battle Cry {} Demoralizes foes when you roll for initiative \N /Feats.aspx?ID=5124 7 \N \N \N \N \N Skill \N Master in Intimidation Common \N \N +cc51ad47-52ca-4abc-a691-cebe5f60c5d2 Battle Prayer {Divine} Calling out to your deity, you recite scripture to harm a foe \N /Feats.aspx?ID=1174 7 \N \N \N \N \N Skill \N Master in Religion; you follow a deity Common \N \N +70edff28-38bb-4792-8a78-02cf5ec5c7e8 Beautiful Knifework {Exploration,Manipulate} You perform surgical adjustments to disguise a willing ally or your construct companion. \N /Feats.aspx?ID=7477 7 \N \N \N \N \N Skill \N Lepidstadt Surgeon Dedication; Master in Medicine Common \N \N +80ee9915-118b-4d1d-bb04-33c008cb99f5 Biographical Eye {Secret} In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history. \N /Feats.aspx?ID=6465 7 \N \N \N \N \N Skill \N Master in Society Common \N \N +aed0a3a9-12bc-4660-98db-dc6b1ab11875 Bizarre Magic {} Your magic becomes more difficult to identify \N /Feats.aspx?ID=5126 7 \N \N \N \N \N Skill \N Master in Occultism Common \N \N +4db346d1-2670-4683-b035-f8303b0bb270 Bless Tonic {Positive} You channel positive energy into restoratives that ward against harm \N /Feats.aspx?ID=1175 7 \N \N \N \N \N Skill \N Master in Crafting; deity who grants _heal_ divine font Common \N \N +8bfb96f1-9d51-4c42-826c-795d72a2572d Bless Toxin {Negative} You pour negative energy into toxins you create to further debilitate your targets \N /Feats.aspx?ID=1176 7 \N \N \N \N \N Skill \N Master in Crafting; deity who grants _harm_ divine font Common \N \N +4acb0e42-af71-4b0b-93c1-9266b974eff3 Bloodsense {} You’re extraordinarily sensitive to the presence of blood. \N /Feats.aspx?ID=7761 7 \N \N \N \N \N General \N master in Perception Uncommon \N \N +64ca5847-39c4-44c2-b955-1a8e75f50528 Break Curse {Concentrate,Exploration,Healing} Use your knowledge to break curses \N /Feats.aspx?ID=5128 7 \N \N \N \N \N Skill \N Master in Occultism or Master in Religion Common \N \N +ab3d3671-fdb6-46e7-946d-d154f2ffa71d Chronocognizance {} The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted. \N /Feats.aspx?ID=3840 7 \N \N \N \N \N Skill \N Time Mage Dedication; master in Perception Common \N \N +c5a9c25f-2315-41eb-bc88-7e77a194f85a Consult the Spirits {Secret} You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place. \N /Feats.aspx?ID=6469 7 \N \N \N \N \N Skill \N Master in Occultism, Master in Nature, or Master in Religion Common \N \N +c03078fb-8872-4c37-8640-f5cd8338b9a2 Disturbing Knowledge {Emotion,Fear,Mental} You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. \N /Feats.aspx?ID=6475 7 \N \N \N \N \N Skill \N Master in Occultism Common \N \N +2ce92cc5-48df-4312-bbe1-aaf02bc2646f Doublespeak {} You're skilled at saying one thing and meaning something different. \N /Feats.aspx?ID=6476 7 \N \N \N \N \N Skill \N Master in Deception Common \N \N +eb39a580-54b6-4328-82bc-14a5da1958cd Efficient Controls {} By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew. \N /Feats.aspx?ID=3151 7 \N \N \N \N \N Skill \N Vehicle Mechanic Dedication; Master in Crafting Common \N \N +0961aeb4-6bab-48c9-92c9-9c96d5238ea5 Entourage {} You have a small group of admirers who tend to follow you around while you’re in civilized settlements. \N /Feats.aspx?ID=1066 7 \N \N \N \N \N Skill \N Master in Diplomacy; Hobnobber Rare \N \N +c86cb397-2d00-4ca3-b55d-56e5829ecacb Environmental Grace {} You rapidly adapt to environments through a combination of skill, meditation, and divine grace \N /Feats.aspx?ID=1179 7 \N \N \N \N \N Skill \N Master in Survival; deity who grants the cold, fire, nature, or travel domain Common \N \N +7526c946-4249-4dc5-8d5a-b05fda3c0d3b Environmental Guide {} You can rapidly adapt to climates and help others do the same. \N /Feats.aspx?ID=6477 7 \N \N \N \N \N Skill \N Master in Survival Common \N \N +947db07d-8f06-49f1-a7ea-e2309e0cb61b Evangelize {Auditory,Linguistic,Mental} You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl. \N /Feats.aspx?ID=6478 7 \N \N \N \N \N Skill \N Master in Diplomacy; follower of a specific religion or philosophy Common \N \N +12d54093-8474-4158-9341-c2abaead97b4 Expeditious Search {} Search areas in half the time \N /Feats.aspx?ID=5143 7 \N \N \N \N \N General \N master in Perception Common \N \N +5b8d8dc6-c127-4533-848c-960e6aa16ccd Expert Disassembly {} You can apply the same techniques you use to reverse engineer objects to disable dangerous traps and break apart locks. \N /Feats.aspx?ID=6408 7 \N \N \N \N \N Skill \N Scrounger Dedication; Master in Crafting Common \N \N +99bc92e2-82be-4d2f-a43a-20f28488d931 Explosive Entry {} You know exactly how to make a memorable entrance. \N /Feats.aspx?ID=3242 7 \N \N \N \N \N Archetype \N Demolitionist Dedication; Master in Engineering Lore Common \N \N +70a81e52-5c9e-4ddf-b2b2-e7abb826ad47 Fabricated Connections {} You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. \N /Feats.aspx?ID=6305 7 \N \N \N \N \N Skill \N Dandy Dedication; Master in Deception Common \N \N +4bb3249a-0b48-49d5-a06e-bcb1046dd59c Foil Senses {} Take precautions against special senses \N /Feats.aspx?ID=5151 7 \N \N \N \N \N Skill \N Master in Stealth Common \N \N +6a0ab985-537a-4c48-a47a-d3f1b35d7bc0 Free and Fair {Kingdom} Use New Leadership and other activities more efficiently \N /Feats.aspx?ID=3914 7 \N \N \N \N \N General \N \N Common \N \N +af11451d-8c9f-4781-a2aa-f2ef1600db92 Go With the Flow {Secret} You have an occult connection to the world that helps you blend in with the cacophony of life around you. reaction /Feats.aspx?ID=5245 7 \N \N \N \N Trigger: A creature detects your attempt to Impersonate, and you're within 30 feet of at least one other creature. Skill \N Master in Occultism Uncommon \N \N +6ae5db13-138f-4fe4-a385-0a1c6c6f5c95 Graceful Leaper {} Mass and muscle are meaningless when you propel yourself through the air; only grace and balance matter. \N /Feats.aspx?ID=6243 7 \N \N \N \N \N Skill \N Acrobat Dedication; Master in Acrobatics Common \N \N +f0d86c54-02c1-4b8c-9e0e-9933abc9e54b Grudging Compliment {Linguistic} Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat. reaction /Feats.aspx?ID=4141 7 \N \N \N \N Trigger: An enemy within 30 feet damages you or succeeds at a skill check. Skill \N Celebrity Dedication Uncommon \N \N +7a22c1fe-4a7f-4985-b210-b53c97a8adbe Impeccable Crafting {} Craft items more efficiently \N /Feats.aspx?ID=5158 7 \N \N \N \N \N Skill \N Master in Crafting; Specialty Crafting Common \N \N +1c752ca6-84f2-4513-85d1-f7cd87d76357 Inflame Crowd {} Your performances are a call to action for the crowds who listen to you. \N /Feats.aspx?ID=7677 7 \N \N \N \N \N Skill \N Impressive Performance; Master in Performance Uncommon \N \N +8d38d46d-d3cd-4b39-ae43-e10434e55d91 Influence Nature {Downtime} With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come. \N /Feats.aspx?ID=6488 7 \N \N \N \N \N Skill \N Master in Nature Common \N \N +0a9603ac-2294-4334-a147-29f01cdc42eb Kip Up {} Stand up for free without triggering reactions free /Feats.aspx?ID=5165 7 \N \N \N \N \N Skill \N Master in Acrobatics Common \N \N +91b46d57-018f-4242-ab61-afef9546d2e0 Master of Apprentice {} Teaching is a difficult art form, but you've gotten a pretty good handle on it. \N /Feats.aspx?ID=4167 7 \N \N \N \N \N Skill \N Master in Crafting, Master in Performance, or Master in a Lore skill Uncommon \N \N +60c77de9-e721-417e-a5a6-b8edb508c2a4 Monster Crafting {} Craft items using monster parts \N /Feats.aspx?ID=5180 7 \N \N \N \N \N Skill \N Master in Survival Common \N \N +98f95b97-3dff-4257-9ba1-be2b0d05bb4d Morphic Manipulation {Exploration,Necromancy,Positive,Primal} You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal. \N /Feats.aspx?ID=3775 7 \N \N \N \N \N Skill \N Master in Nature Uncommon \N \N +a65ce3ce-62d7-4161-b07c-2c2d32fb6da1 Muscle Mimicry {Concentrate} Your study of another allows you to mirror their movements subtly, even in the heat of combat. reaction /Feats.aspx?ID=3812 7 \N \N \N \N Trigger: An enemy makes a successful Disarm, Escape, Grapple, Shove, or Trip attempt. Skill \N Alter Ego Dedication; Trained in Athletics; Master in Deception Common \N \N +d36a1c33-0b2a-479d-8706-974988e6f95d Numb to Death {} Your past has left you numb to death's call. \N /Feats.aspx?ID=6494 7 \N \N \N \N \N General \N Diehard; you have died at least once Common \N \N +bbcbe320-1c8d-4434-a052-01fc336b8a42 Paragon Battle Medicine {} Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine. \N /Feats.aspx?ID=2171 7 \N \N \N \N \N Skill \N Battle Medicine; Master in Medicine Rare \N \N +83bd3289-26e8-42a2-a064-055d69a7f5c8 Party Crasher {} You attend all the fashionable society parties, no matter how exclusive they might be. \N /Feats.aspx?ID=6306 7 \N \N \N \N \N Skill \N Dandy Dedication; Master in Society Common \N \N +e6b672f6-626a-4a4d-b822-bee96847a8c8 Planar Survival {} Use Survival to Subsist on different planes \N /Feats.aspx?ID=5188 7 \N \N \N \N \N Skill \N Master in Survival Common \N \N +3304b7c2-eab8-4a4f-abc8-1ae39cd3bae6 Prepare Papers {} You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. \N /Feats.aspx?ID=3570 7 \N \N \N \N \N Skill \N Alkenstar Agent Dedication; Master in Society Common \N \N +60918370-d131-41c3-a7ac-cdc33caa69a9 Prescient Consumable {} Procure consumable items with Prescient Planner \N /Feats.aspx?ID=5190 7 \N \N \N \N \N General \N Prescient Planner Common \N \N +9defe80a-9a01-4e78-ab32-2f20cfdc17c0 Propeller Attachment {} You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears. \N /Feats.aspx?ID=3136 7 \N \N \N \N \N Skill \N Trapsmith Dedication; Master in Crafting Common \N \N +408ab87d-83b8-46b6-b12c-981657fcb816 Push it {} You can push your vehicle's performance beyond the limits envisioned by its makers. \N /Feats.aspx?ID=3144 7 \N \N \N \N \N Skill \N Trick Driver Dedication; Master in Driving Lore Common \N \N +1e25a549-8e47-495b-b3a0-743b53d8b6d9 Quality of Life {Kingdom} Cost of living expenses are reduced \N /Feats.aspx?ID=3922 7 \N \N \N \N \N General \N \N Common \N \N +6b24f0fc-7f96-4749-b0e6-97b5f6113f85 Quick Change {} You can shift between your identities with ease. \N /Feats.aspx?ID=6430 7 \N \N \N \N \N Archetype \N Vigilante Dedication; Master in Deception Common \N \N +47c266f7-eeed-4fd6-8f5f-9bc1100ad4d4 Quick Climb {} Climb swiftly \N /Feats.aspx?ID=5192 7 \N \N \N \N \N Skill \N Master in Athletics Common \N \N +fbe1998a-e727-40c8-9d26-616f0d971cf3 Kizidhar Magic {Ardande} You can wield the arcane magic of a kizidhar \N /Feats.aspx?ID=4320 9 \N \N \N \N \N \N \N \N Common \N \N +fb72b9ee-c06b-4e62-b1cd-83ee83384f0f Quick Recognition {} Identify spells as a free action \N /Feats.aspx?ID=5197 7 \N \N \N \N \N Skill \N Master in Arcana, Master in Nature, Master in Occultism, or Master in Religion; Recognize Spell Common \N \N +3ddfdef3-1d96-4abd-a4b1-996f1eb3d5c3 Quick Setup {} You have learned to setup simple crafting jobs with ease. \N /Feats.aspx?ID=4085 7 \N \N \N \N \N Skill \N Master in Crafting Rare \N \N +23897976-9192-43fc-a9e5-d6252da3ccdc Quick Swim {} Swim quickly \N /Feats.aspx?ID=5200 7 \N \N \N \N \N Skill \N Master in Athletics Common \N \N +92c5e7f8-a944-4444-8ed3-bf0ff182a71c Quick Unlock {} Pick a Lock with 1 action \N /Feats.aspx?ID=5201 7 \N \N \N \N \N Skill \N Master in Thievery Common \N \N +e410fa35-2293-4b1b-9261-7da9c974f8c3 Rapid Affixture {} You take only 1 minute to Affix a Talisman. \N /Feats.aspx?ID=6497 7 \N \N \N \N \N Skill \N Master in Crafting Common \N \N +3c0c8f62-030a-472d-8eaa-69e3b0ba6139 Read Shibboleths {Linguistic} All communication is filled with slight tells and signals. \N /Feats.aspx?ID=6349 7 \N \N \N \N \N Skill \N Linguist Dedication; Master in Society Common \N \N +f5cc9e1a-c5af-46cf-9ad9-d7859e34f7e0 Sacred Defense {Divine} You call upon your deity to grant you their protective blessing \N /Feats.aspx?ID=1183 7 \N \N \N \N \N Skill \N Master in Religion; you follow a deity Common \N \N +9d4ad96d-20a1-47d6-b1d5-93958bcb0ad5 Scholastic Identification {} You have the knowledge needed to understand ancient texts and cultural artifacts. \N /Feats.aspx?ID=6249 7 \N \N \N \N \N Skill \N Archaeologist Dedication; Master in Society Common \N \N +9b3dc58b-1cf6-4a9d-94d7-ad83f2ddb0c6 Shameless Request {} Make Requests of others with lesser consequences \N /Feats.aspx?ID=5211 7 \N \N \N \N \N Skill \N Master in Diplomacy Common \N \N +0a6755b0-0e3b-4aa7-a579-f54134a4232b Signature Crafting {} Magic items you create bear a stamp specific to your handiwork. \N /Feats.aspx?ID=6504 7 \N \N \N \N \N Skill \N Magical Crafting; Master in Crafting Uncommon \N \N +61e9d0c5-3474-4678-b76f-80ba4423d390 Skeptic's Defense {} You don't believe in any mental twaddle, and you're certainly not afraid of it. reaction /Feats.aspx?ID=3777 7 \N \N \N \N Trigger: You are targeted by or are in the area of a mental spell or effect. Skill \N Master in Intimidation Uncommon \N \N +683637e7-b77c-4a99-9aac-f4a83d26ec52 Slippery Secrets {} Evade attempts to uncover your true nature \N /Feats.aspx?ID=5215 7 \N \N \N \N \N Skill \N Master in Deception Common \N \N +a22baf1b-dc4d-45ee-bcfa-97590e5b9e68 Speech of the Mammoth Lords {} You've learned the ancient tongue spoken by the creatures of the far north. \N /Feats.aspx?ID=3447 7 \N \N \N \N \N Skill \N Mammoth Lord Dedication; Master in Diplomacy or Master in Intimidation Common \N \N +738fb375-6b61-4cd1-9ec3-d84ecc1e148c Subjective Truth {} Your disparate identities allow you to defeat magic that detects lies. \N /Feats.aspx?ID=6431 7 \N \N \N \N \N Skill \N Vigilante Dedication; Master in Deception Common \N \N +d70a0446-6dcf-4c79-a0cc-d8a5d3397c5a Supertaster {} You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages. \N /Feats.aspx?ID=6508 7 \N \N \N \N \N General \N Master in Perception Common \N \N +28f20280-b103-434c-af94-d9cd8b6f9a0a Swift Sneak {} Move your full Speed while you Sneak \N /Feats.aspx?ID=5222 7 \N \N \N \N \N Skill \N Master in Stealth Common \N \N +ba243e94-057b-4163-8241-bb84e3576688 Talent Envy {} You give off a bedazzling glow with every performance, sparking feelings of severe envy and inadequacy in those who compare their talent to yours. \N /Feats.aspx?ID=7455 7 \N \N \N \N \N Skill \N Expert in Performance; Virtuosic Performer Rare \N \N +c5091f54-9ae9-43f5-a455-09ce49882916 Temperature Adjustment {} You learn Hwan temperature classifications for the elements—wood and water are cold elements, while fire, earth, and metal are hot elements. \N /Feats.aspx?ID=7069 7 \N \N \N \N \N Skill \N Master in Crafting, Master in Medicine, or Herbalism Lore Uncommon \N \N +a5d3bc07-e79d-4ace-92f1-40b94ec312df Terrified Retreat {} Cause foes you Demoralize to flee \N /Feats.aspx?ID=5225 7 \N \N \N \N \N Skill \N Master in Intimidation Common \N \N +b1cbf0a1-6e33-4435-8418-5b8d74b8a5be That was a Close One, Huh? {} You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle. \N /Feats.aspx?ID=3275 7 \N \N \N \N \N Skill \N Unexpected Sharpshooter Dedication; Master in Deception Common \N \N +187eaaed-a13c-4b7c-8774-4ca171ed7a9a Tumbling Theft {} You reach for an opponent's item as you move past a foe. \N /Feats.aspx?ID=6513 7 \N \N \N \N \N Skill \N Expert in Acrobatics; Expert in Thievery Common \N \N +f2ced21f-6c52-41e9-8c5d-0bc346db65a3 Vanish into The Land {} You’re adept at using the land’s natural features to find places to hide. \N /Feats.aspx?ID=7679 7 \N \N \N \N \N Skill \N Master in Stealth; Trained in Survival; Terrain Stalker Uncommon \N \N +c3bd07b1-e946-403a-8d75-f05ba2ea4be2 Voice Cold as Death {Auditory,Concentrate,Emotion,Fear,Mental} Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood. \N /Feats.aspx?ID=3590 7 \N \N \N \N \N Skill \N Knight Reclaimant Dedication; Master in Intimidation Common \N \N +09253cda-62af-44e5-87bc-5962e106c4d0 Wall Jump {} Jump off walls \N /Feats.aspx?ID=5236 7 \N \N \N \N \N Skill \N Master in Athletics Common \N \N +ed9ec231-466d-4359-a19e-c5db52186072 Water Sprint {} Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface. \N /Feats.aspx?ID=6515 7 \N \N \N \N \N Skill \N Master in Athletics Common \N \N +f64dac94-a3f7-41e3-b870-6354416c2bf0 A Little Bird Told Me... {Concentrate,Manipulate,Polymorph} You transform into a small bird, such as a finch or a sparrow, allowing you to eavesdrop on others and gain information you wouldn’t otherwise be able to acquire. \N /Feats.aspx?ID=7602 8 \N \N \N \N \N Archetype \N Venture-Gossip Dedication Common \N \N +8d45e0fe-afd5-49be-89b6-ccb24ff603c0 A Tale to Believe In {Auditory,Concentrate,Linguistic,Mental} You recite a tale of prowess that rewrites the combat unfolding around you. \N /Feats.aspx?ID=7928 8 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +d7a649f8-182d-4158-991f-5d9b44905978 Able Ritualist {} Your readings on rituals make you a skilled participant. \N /Feats.aspx?ID=2662 8 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +11b5398c-60d6-43cc-a55c-9b042a140ec7 Accompany {Concentrate,Manipulate} You use your performance to supplement an ally’s spellcasting, providing magical energy for their spell in their stead. reaction /Feats.aspx?ID=4603 8 \N \N \N Bard Trigger: An ally within 30 feet Casts a Spell Class \N \N Common \N \N +012abd65-b83b-4cd6-a566-5d82ca20f9d4 Accurate Swing {Vigilante} You strike cleanly with wide, sweeping attacks to inflict maximum damage \N /Feats.aspx?ID=3334 8 \N \N \N \N \N Archetype \N Vigilante Dedication; Harsh Judgment; member of the Gray Gardeners Common \N \N +1db4d83a-3f46-4d61-901e-d04f4d88a245 Accursed Magic {} When the curse within you spills out, you can lay curses on others and claim them for yourself with ease. \N /Feats.aspx?ID=3833 8 \N \N \N \N \N Archetype \N Curse Maelstrom Dedication Common \N \N +3610ccdb-e1ff-4d10-b583-1a328d796e3a Accursed Touch {} You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse. \N /Feats.aspx?ID=3525 8 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +7bc7ccf2-1f3d-4996-8c8d-7433df7d0621 Achaekek's Grip {} You sense if a creature you have slain in the last year has been restored to life \N /Feats.aspx?ID=6523 8 \N \N \N \N \N Archetype \N Basic Red Mantis Magic Rare \N \N +e9f3d0c7-f080-4882-9eec-9e1c441fdcb3 Acquired Tolerance {Fortune} A small amount of poisontaken at nonlethal doses, can help the body build up resistance against a more deadly dosage. reaction /Feats.aspx?ID=6386 8 \N \N \N \N Trigger: You fail a save against a poison. Archetype \N Poisoner Dedication Common \N \N +6b1c348d-5eb3-494b-8468-3481a93a5f60 Adamantine Body {} With your strong will and even stronger body, you shrug off an otherwise devastating blow. reaction /Feats.aspx?ID=7116 8 \N \N \N \N Trigger: An attack or effect would deal damage to you. Archetype \N Martial Artist Dedication Common \N \N +99c603f1-661d-438f-aa3a-85de40eb9619 Additional Ikon {Exemplar} Your story has grown rich enough that three ikons can’t contain its full complexity. \N /Feats.aspx?ID=7167 8 \N \N \N \N \N \N \N \N Common \N \N +cb868e29-4c29-4ad2-b3c5-d0ac84a75fd7 Advanced Deity's Domain {} Through your conviction, you have glimpsed the deeper secrets of your deity's domain. \N /Feats.aspx?ID=5902 8 \N \N \N Champion \N Class \N Deity's Domain Common \N \N +97ac348c-15da-4c93-9357-6d2d2c43f3a9 Advanced Domain {} Your prayers have unlocked deeper secrets of your deity’s domain. \N /Feats.aspx?ID=4666 8 \N \N \N Cleric \N Class \N Domain Initiate Common \N \N +681b5765-953f-45b0-8676-c40f1e11a7a1 Advanced Hallowed Spell {} You dig deeper into the magical tools found in wizard schools and divine domains. \N /Feats.aspx?ID=3463 8 \N \N \N \N \N Archetype \N Hallowed Necromancer Dedication; necromancer initial school spell or death initial domain spell Common \N \N +eac055f6-7c41-41c4-941d-05ad9829e52b Advanced School Spell {} You gain access to the advanced teachings of your arcane institution, learning a powerful new school spell. \N /Feats.aspx?ID=5036 8 \N \N \N Wizard \N Class \N \N Common \N \N +5ed50051-c3ee-4f2d-855f-b4e12b1a3fe3 Alter Admixture {Exploration} Sometimes, you need to adapt your alchemical mixtures to new situations. \N /Feats.aspx?ID=5782 8 \N \N \N Alchemist \N Class \N \N Common \N \N +8d7997c5-916e-4391-9c7a-eadf79222b29 Ambushing Knockdown {} You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground. \N /Feats.aspx?ID=2207 8 \N \N \N Rogue \N Class \N ruffian racket Uncommon \N \N +14266408-701f-4f8b-a950-a57ed6bf6f62 Animal Rage {Concentrate,Polymorph,Primal,Rage,Transmutation} You transform into your animal. \N /Feats.aspx?ID=151 8 \N \N \N Barbarian \N Class \N animal instinct Common \N \N +0268f61c-4462-4254-aa57-b23fd8ff5a0d Animalistic Brutality {Concentrate,Morph,Primal,Rage} You deepen the connection into your animal instincts. \N /Feats.aspx?ID=5835 8 \N \N \N Barbarian \N Class \N animal instinct Common \N \N +a89b6a71-696f-43bc-abb2-678dab175b97 Anthemic Performance {} Your music, speech, or other performance inspires your allies to dive into battle. \N /Feats.aspx?ID=5062 8 \N \N \N \N \N Archetype \N Bard Dedication Common \N \N +c14db15a-c3d9-4004-9fd5-935dda976e3b Apparition Magic {} You can cast more divine spells each day. \N /Feats.aspx?ID=7223 8 \N \N \N \N \N Archetype \N Basic Animist Spellcasting Common \N \N +96398e38-b307-4d8a-a656-8eebfdbdbc56 Apparition's Reflection {Animist,Apparition,Spellshape} Your apparition infuses your body with additional power. \N /Feats.aspx?ID=7135 8 \N \N \N \N \N \N \N \N Common \N \N +ec767ad4-b3df-42c5-86c1-840782081312 Arcane Breadth {} Your thorough studies allow you to cast more arcane spells each day. \N /Feats.aspx?ID=5111 8 \N \N \N \N \N Archetype \N Basic Wizard Spellcasting Common \N \N +ab3a67ff-fb82-4742-9dea-dded81d56686 Archaeologist's Luck {Flourish} You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. free /Feats.aspx?ID=6250 8 \N \N \N \N Trigger: You fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects. Archetype \N Archaeologist Dedication Common \N \N +d8e282cf-c75a-4422-98ab-73f04c4046a0 Archer's Aim {Concentrate} You slow down, focus, and take a careful shot. \N /Feats.aspx?ID=6255 8 \N \N \N \N \N Archetype \N Archer Dedication Common \N \N +4599511e-e97b-4adf-99c4-a4637a6c9b0d Armiger's Mobility {} You’ve learned how best to move in heavy armor. \N /Feats.aspx?ID=911 8 \N \N \N \N \N Archetype \N expert in heavy armor; Hellknight Armiger Dedication Common \N \N +2edab549-ac14-4207-a8ed-d0e56a9cfe39 Armored Rebuff {} You rebuff puny attacks with your armor, knocking back your foe. reaction /Feats.aspx?ID=6412 8 \N \N \N \N Trigger: An adjacent enemy critically fails an attack roll to Strike you with a melee weapon or unarmed attack. Archetype \N Sentinel Dedication Common \N \N +1eb148ba-fdb4-442e-ad2d-209987982fb2 Armored Resistance {} While you are wearing medium or heavy armor, you gain resistance to physical damage equal to half your character level when you use the Intercept Attack reaction to take damage instead of your ally. \N /Feats.aspx?ID=7897 8 \N \N \N \N \N Archetype \N Guardian's Intercept Common \N \N +5d9c9c41-ab3f-4bc6-862d-cbaedd99ba43 Attuned Stride {} You can move freely through terrain you're attuned to. \N /Feats.aspx?ID=2999 8 \N \N \N \N \N Archetype \N Geomancer Dedication; Expert in Nature Common \N \N +cf9b0f31-7e4a-4131-bc4e-3689c502d63d Back to Back {} You excel at watching your allies’ backs and helping them watch yours. \N /Feats.aspx?ID=6358 8 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +5cdf2065-59b8-4e05-a823-31bf7867d228 Basic Beast Gunner Spellcasting {} You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic. \N /Feats.aspx?ID=3230 8 \N \N \N \N \N Archetype \N Beast Gunner Dedication Common \N \N +2f3aa1cb-41a9-469d-9e04-f73a7b2bc67f Basic Eldritch Archer Spellcasting {} You gain the basic spellcasting benefits. \N /Feats.aspx?ID=6318 8 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +f33eb244-ba8c-497c-8cfd-edb72f7f95a8 Innate Magic Intuition {} You've spent countless hours learning to recognize and predict a creature's innate magical abilities. \N /Feats.aspx?ID=2233 8 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +7719648a-09ed-48f9-924a-a8e2bdc610d7 Basic Modification {} You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish. \N /Feats.aspx?ID=3117 8 \N \N \N \N \N Archetype \N Inventor Dedication Common \N \N +f12688ae-4ee1-4d7e-87f3-a2f53e4f1c64 Battle Hymn to the Lost {Concentrate,Divine,Exemplar} Your movements in combat are an artistic dirge to those spirits who could not fight to see another day. \N /Feats.aspx?ID=7168 8 \N \N \N \N \N \N \N of verse unbroken or peerless under heaven Common \N \N +9eda141e-cb29-442e-89f0-eb6cf93ce443 Beacon Mark {} When you cast _sigil_, you can modify the spell to allow you to determine the target's location. \N /Feats.aspx?ID=3383 8 \N \N \N \N \N Archetype \N Tracing Sigil Common \N \N +c84889ae-1c3a-44e7-9309-c93361c277f5 Behold My Creation! {} You have rebuilt your creation once more. \N /Feats.aspx?ID=7478 8 \N \N \N \N \N Archetype \N Let my Creature Live! Common \N \N +8deb869f-be69-41cf-82e5-2dd1355e8f45 Black Powder Blaze {} You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil. \N /Feats.aspx?ID=3237 8 \N \N \N \N \N Archetype \N Black Powder Boost Common \N \N +5473e9e9-af79-46dc-bdff-4b0b8cc5df41 Bleeding Finisher {Finisher} Your blow inflicts profuse bleeding. \N /Feats.aspx?ID=6156 8 \N \N \N Swashbuckler \N Class \N \N Common \N \N +89731de7-50e4-410d-94a4-e8677c65de03 Blessed Spell {Concentrate,Spellshape} When you focus your magic on an ally, you can remove harmful conditions. \N /Feats.aspx?ID=6279 8 \N \N \N \N \N Archetype \N Blessed One Dedication; Mercy; ability to cast spells from spell slots Common \N \N +29e4bfd6-63a5-4477-b933-28cd60bbb439 Blind-Fight {} Your battle instincts make you more aware of concealed and invisible opponents. \N /Feats.aspx?ID=4809 8 \N \N \N Rogue \N Class \N master in Perception Common \N \N +ffa1bc21-c11c-4540-9752-6a5610030a7f Bloodline Breadth {} Your repertoire expands, and you can cast more spells of your bloodline’s tradition each day. \N /Feats.aspx?ID=6230 8 \N \N \N \N \N Archetype \N Basic Sorcerer Spellcasting Common \N \N +cfcb7dda-c57d-4530-83f3-f8fe41e4d415 Bloodline Resistance {} Your magical blood makes you more resistant to magic. \N /Feats.aspx?ID=6104 8 \N \N \N Sorcerer \N Class \N \N Common \N \N +9890668f-de48-471a-8844-c54a485334cf Bolster Ally {Auditory} You shout encouragement to your embattled ally. reaction /Feats.aspx?ID=7671 8 \N \N \N \N Trigger: One of your allies within 30 feet is targeted by a spell or ability that allows a saving throw. Archetype \N Eagle Knight Dedication Common \N \N +feebaac7-7dc9-4862-bbd9-f76710db9c3c Bond Conservation {Manipulate,Spellshape} By efficiently and carefully manipulating the arcane energies unleashed by your bonded item, you can conserve just enough power to cast another spell, though this second spell is slightly weaker. \N /Feats.aspx?ID=5037 8 \N \N \N Wizard \N Class \N arcane bond Common \N \N +52ab775b-539c-4eb1-9ea5-2df06d2b8b2c Bonds of Death {} You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time. free /Feats.aspx?ID=3489 8 \N \N \N \N \N Archetype \N Reanimator Dedication Common \N \N +8313555b-f60c-4c12-b511-20c1824b7b5c Boost Summons {} Augmenting your eidolon extends to creatures you summon. \N /Feats.aspx?ID=2916 8 \N \N \N Summoner \N Class \N \N Common \N \N +38c75ca8-246a-4e32-adcb-eb36c5672d62 Brain Drain {Divination,Mental,Occult,Psyche} With a wresting of will, you siphon off a creature's mental energy to replenish your own. \N /Feats.aspx?ID=3672 8 \N \N \N Psychic \N Class \N \N Common \N \N +7c7d9d88-3dd1-4fec-a0ef-01cc5152b72f Bravo's Determination {} Your confidence borders on self-delusion, but it keeps you going against overwhelming odds. reaction /Feats.aspx?ID=1070 8 \N \N \N \N Trigger: A foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed. Archetype \N Expert in Deception; Firebrand Braggart Dedication Common \N \N +9cf21509-b4e6-4fea-b211-0ef4690141ca Bullet Split {Flourish} You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets. \N /Feats.aspx?ID=3177 8 \N \N \N Gunslinger \N Class \N \N Common \N \N +07359b87-0c37-4319-83d4-77d5943cd316 Bullseye {} You carefully take aim to avoid your foe’s concealment and cover. \N /Feats.aspx?ID=4949 8 \N \N \N Rogue \N Class \N \N Common \N \N +f8af4bae-0e02-4e84-b215-8e21925809bc Call and Response {Auditory,Concentrate,Spellshape} Your composition takes the form of a call-and-response chant that lets your allies continue the effect without you. \N /Feats.aspx?ID=4604 8 \N \N \N Bard \N Class \N \N Common \N \N +3eb5da1f-21ca-451d-a47c-564d131d49ae Call Gun {Conjuration,Magical,Teleportation} You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location. \N /Feats.aspx?ID=3269 8 \N \N \N \N \N Archetype \N Spellshot Dedication Common \N \N +47ab9b94-4f69-4bcb-8afe-0d1a298094d5 Call the Hurricane {Impulse,Overflow,Primal,Water} Massive waves spiral around you, with you as the eye of the hurricane. \N /Feats.aspx?ID=4274 8 \N \N \N Kineticist \N Class \N \N Common \N \N +b17d7ff2-7bb3-47f4-9d3e-d6bacba7eef4 Call Ursine Ally {Primal,Summoning} You can cast a 3rd-rank _summon animal_ as an innate spell, but only to summon a black bear. \N /Feats.aspx?ID=4089 8 \N \N \N \N \N Archetype \N \N Common \N \N +7b7e68a3-5f8f-4941-9b20-4dcdf2a5dbd2 Call Your Shot {} When you successfully Play to the Crowd, add the following to the list of benefits you can choose from: \n
  • A creature you can see within 30 feet becomes frightened 2.
\n \N /Feats.aspx?ID=6338 8 \N \N \N \N \N Archetype \N Play to the Crowd Common \N \N +8dd273a0-42ce-4258-8031-6b6e973f900e Calm and Centered {} Your occult connection to the world helps you deal with being frightened or stupefied. \N /Feats.aspx?ID=5243 8 \N \N \N \N \N Skill \N Master in Occultism Uncommon \N \N +72f8fa96-b105-4bd9-b312-66162c7b62bf Can't You See? {} The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land. \N /Feats.aspx?ID=3763 8 \N \N \N Ranger \N Class \N Trained in Occultism; Expert in Stealth Common \N \N +6a8f690c-6eed-4860-bec9-e5ea47bf8aa4 Capture Magic {} When you resist a spell, you capture some of its magic for your own use. reaction /Feats.aspx?ID=2863 8 \N \N \N Magus Trigger: You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell. Class \N Arcane Cascade Common \N \N +2485c884-7189-4632-ab74-43f829d2307d Carried with the Swarm {} When your swarm is sharing your space and Strides, you can choose to have your swarm carry you with it. \N /Feats.aspx?ID=5469 8 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +0b14a8b7-5e34-4ed8-bc77-a4762c558604 Challenge Insight {Auditory} Your deep grasp of the mystical lets you know exactly what to say to make others doubt how well they understand the source of their own power. reaction /Feats.aspx?ID=7562 8 \N \N \N \N Trigger: A creature you can see Casts a Spell that is from the divine or occult tradition. Archetype \N Palatine Detective Dedication Common \N \N +8081bc67-a14c-4c59-9e71-7d3659a8f864 Chaotic Spell {Manipulate,Metamagic} Your foe can hardly predict and counter your moves if you yourself have no idea what will happen. \N /Feats.aspx?ID=4386 8 \N \N \N Wizard \N Class \N \N Uncommon \N \N +5b03222f-f5c9-4b3b-9a20-5b88a7804367 Chronomancer's Secrets {} The secrets of time peel back, revealing deeper truths. \N /Feats.aspx?ID=3841 8 \N \N \N \N \N Archetype \N Time Mage Dedication Common \N \N +3c54fc04-f70d-4e21-97c9-025a1a3c3537 Clinging Shadows Initiate {} You learn a mystical stance that transforms your qi into sticky smoke that shrouds your limbs. \N /Feats.aspx?ID=6010 8 \N \N \N Monk \N Class \N Qi Spells Common \N \N +80093cca-a625-461c-9e73-59283410f32f Clue Them All In {} You can clue in all your allies at once. \N /Feats.aspx?ID=5955 8 \N \N \N Investigator \N Class \N \N Common \N \N +85e4e3a2-6346-4beb-b811-820a911605c8 Conductive Sphere {Electricity,Impulse,Manipulate,Metal,Primal} A floating metal ball forms in a space within 30 feet, flashing with electricity. \N /Feats.aspx?ID=4259 8 \N \N \N Kineticist \N Class \N \N Common \N \N +8f31a5eb-1eb6-471e-82c8-545444b27f80 Constricting Hold {Eidolon,Evolution} Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC. \N /Feats.aspx?ID=2917 8 \N \N \N Summoner \N Class \N \N Common \N \N +e6376fde-f80a-4a05-9b73-79528da114c9 Controlled Blast {} You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously. \N /Feats.aspx?ID=3243 8 \N \N \N \N \N Archetype \N Demolitionist Dedication; Calculated Splash, Directional Bombs, or Expanded Splash Common \N \N +aa1c4f02-fe3d-4728-8768-b22cf48cdca0 Cornered Animal {Flourish} You become more dangerous when surrounded by enemies. \N /Feats.aspx?ID=5499 8 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +c98f518c-095d-4222-8060-9f68cac2997a Counter Curse {} You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it. reaction /Feats.aspx?ID=3834 8 \N \N \N \N Trigger: You or an ally within 30 feet is targeted by or in the emanation of a curse or misfortune effect from an opponent or object of which you are aware. Archetype \N Curse Maelstrom Dedication Common \N \N +5abd1eb1-1c30-4619-a5b6-3d7f708b47aa Countercharm {} Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others. reaction /Feats.aspx?ID=3361 8 \N \N \N \N Trigger: A creature Casts a Spell from the enchantment or illusion school. Archetype \N Basic Captivator Spellcasting Common \N \N +ffa92bdb-0b7b-4bd8-94bb-2fb5720ef8d4 Creed Magic {} You’ve expanded your divine capabilities, granting you magic that better supports your combat focus. \N /Feats.aspx?ID=7510 8 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +d9886bf1-ae9d-476a-af1e-09822162139f Cremate Undead {} Your overwhelming vitality sets undead alight. \N /Feats.aspx?ID=4667 8 \N \N \N Cleric \N Class \N \N Common \N \N +c74436f7-7e2a-46a9-bd00-fa773e348ff7 Crossblooded Evolution {} Odd interactions in your bloodline provide you with unexpected effects. \N /Feats.aspx?ID=6105 8 \N \N \N Sorcerer \N Class \N \N Common \N \N +0402c233-9253-4744-9014-b3ce34fb7640 Crosscurrent Counter {Water} You counter the creature with the power of elemental water, a tendril of it encasing your limb or weapon. reaction /Feats.aspx?ID=7469 8 \N \N \N Magus Trigger: You become grabbed or restrained by a creature. Class \N \N Uncommon \N \N +f94a7b23-f45a-49fc-afc9-037da809e683 Crude Communication {} Even if you don’t speak a creature’s language, you can rely on inflection, root words, and body language to infer rudimentary meaning. \N /Feats.aspx?ID=6350 8 \N \N \N \N \N Archetype \N Linguist Dedication Common \N \N +6233826e-3990-42c2-9234-253ae5587d94 Cultivator's Keen Eye {Occult} Attuned to all arrangements of qi, you gain lifesense as an imprecise sense with a range of 30 feet. \N /Feats.aspx?ID=7090 8 \N \N \N \N \N Archetype \N Cultivator Dedication Common \N \N +4f7a0ddf-d3c4-4fd2-bdce-454535383100 Cursed Effigy {Curse,Esoterica} After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body. \N /Feats.aspx?ID=3715 8 \N \N \N Thaumaturge \N Class \N Exploit Vulnerability Common \N \N +e60cea6b-9586-46a5-ae7c-132b32275673 Cyclonic Ascent {Air,Impulse,Primal} Whorls of wind surround your lower body, forming a cyclone that lifts you into the air. \N /Feats.aspx?ID=4214 8 \N \N \N Kineticist \N Class \N \N Common \N \N +0a6bf5f3-f0bc-4d57-95c7-7cdf1a33c6bc Dark Persona's Presence {Aura,Emotion,Enchantment,Fear,Mental} When you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it.\n\n The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed. free /Feats.aspx?ID=3673 8 \N \N \N Psychic Trigger: You Unleash your Psyche. Class \N \N Common \N \N +a7b8a627-db6c-4628-b070-875f5e1612ff Deadly Aim {Flourish} You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit. \N /Feats.aspx?ID=4883 8 \N \N \N Ranger \N Class \N weapon specialization Common \N \N +43c523f8-593f-4250-854f-23ac8303ace5 Deadly Butterfly {} You gain access to the butterfly sword's critical specialization effect. \N /Feats.aspx?ID=2708 8 \N \N \N \N \N Archetype \N Butterfly Blade Dedication Common \N \N +1a2fb957-a7fe-4653-b42f-2d12a4ee585b Deadly Mutation {} The dart fired by your ostilli is more dangerous. \N /Feats.aspx?ID=5459 8 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +1673f786-75bd-4104-b6f5-362dad091623 Death from Above {} You leap down on your target, using their body to cushion your fall and your momentum to empower your attack. \N /Feats.aspx?ID=7610 8 \N \N \N \N \N Archetype \N Canopy Predator; Verduran Shadow Dedication; Expert in Athletics Uncommon \N \N +257f722b-51db-4787-a729-900b0c23de5b Debilitating Dichotomy {Concentrate,Cursebound,Divine,Mental} You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well. \N /Feats.aspx?ID=6066 8 \N \N \N Oracle \N Class \N \N Common \N \N +ffc29f5a-cf15-42b9-a17b-29a1acf1af2c Insistent Command {} When you roll a success to Command an Animal, you get a critical success. \N /Feats.aspx?ID=1207 8 \N \N \N \N \N Skill \N Master in Nature; Animal Trainer Dedication Uncommon \N \N +608b1645-aa10-4e15-8c78-60c3314fb900 Deeper Dabbler {} With some streamlining to your process and a deeper collection of <%CONSUMABLES%19%> talisman <%END> materials, you make a greater number of talismans every day. \N /Feats.aspx?ID=6422 8 \N \N \N \N \N Archetype \N Talisman Dabbler Dedication Common \N \N +c9a96c35-4285-4a09-9944-39d6182a9cc1 Defensive Stratagem {} By scrutinizing a foe, you learn how to better avoid its attacks. \N /Feats.aspx?ID=5956 8 \N \N \N Investigator \N Class \N \N Common \N \N +accbfc03-8938-45a7-bfb7-7799be6858f3 Defiant Banner {Brandish,Commander,Flourish,Manipulate,Visual} You vigorously wave your banner to remind yourself and your allies that you can and must endure. \N /Feats.aspx?ID=7811 8 \N \N \N \N \N \N \N \N Common \N \N +1923e039-ea0d-4f3b-b24b-32d1f484a5dd Deimatic Display {} Imitating animal threat displays, you make yourself appear larger and more imposing. \N /Feats.aspx?ID=4733 8 \N \N \N Druid \N Class \N Trained in Intimidation Common \N \N +d6619ab0-dcea-4ff6-a382-a4a294ec56dd Delay Trap {} You try to jam the workings of a trap to delay its effects. reaction /Feats.aspx?ID=4950 8 \N \N \N Rogue Trigger: A trap within your reach is triggered Class \N \N Common \N \N +90558984-c93f-4030-ba60-287db1f30240 Disarming Assault {Flourish,Rage} You attack with enough force to knock the weapon out of your foe's hands. \N /Feats.aspx?ID=5836 8 \N \N \N Barbarian \N Class \N Trained in Athletics Common \N \N +096b7218-530e-47cd-bb39-0edf1c6d4a7f Dismal Harvest {Concentrate,Magical} The expiring breaths of your enemies fuel your power. free /Feats.aspx?ID=7965 8 \N \N \N \N Trigger: Your last action was a Mobbing Assault made by your horde that reduced at least one living creature to 0 Hit Points. Archetype \N Necrologist Dedication Common \N \N +c072d890-7559-425c-85d7-64336e31ba9e Disorienting Opening {} You use your foes’ openings to expose even greater weaknesses. \N /Feats.aspx?ID=4810 8 \N \N \N Fighter \N Class \N Reactive Strike Common \N \N +e5659171-e182-4c03-ad4d-60db114ce6c2 Distracting Toss {Bravado,Flourish} You toss one weapon into the air as a distraction as you throw another. \N /Feats.aspx?ID=6157 8 \N \N \N Swashbuckler \N Class \N \N Common \N \N +33b2538b-11c9-4087-88f7-a4729c6bbabd Diverse Recognition {} Your Pathfinder training allows you to quickly size up numerous threats. free /Feats.aspx?ID=2227 8 \N \N \N \N Trigger: You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master. Skill \N Pathfinder Agent Dedication; master in a skill used to Recall Knowledge Common \N \N +38961960-aa69-45c4-93d9-969202e47440 Divine Breadth {} As your understanding increases, your god grants you more divine spells each day. \N /Feats.aspx?ID=5070 8 \N \N \N \N \N Archetype \N Basic Cleric Spellcasting Common \N \N +b8c4c7b7-83d4-4538-bfc2-c0c1fc0c9c31 Divine Healing {} Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others. \N /Feats.aspx?ID=3577 8 \N \N \N \N \N Archetype \N Knight Vigilant; Expert in Religion; worship a deity with a divine font that grants _heal_ Common \N \N +ca755b08-bc32-44a4-ace0-c14be441e09d Dream Magic {} You learn dream-related magic to aid your studies. \N /Feats.aspx?ID=3876 8 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +280ef63d-4835-4a6a-8c70-aec9bbf1db50 Drifting Pollen {Impulse,Plant,Primal,Stance,Wood} A haze of pollen floats around you. \N /Feats.aspx?ID=4289 8 \N \N \N Kineticist \N Class \N \N Common \N \N +2a67c43e-b3b0-43c8-b99b-fef743857a43 Drive Back {} You push the enemy back and attempt to intercede between the foe and your ally. reaction /Feats.aspx?ID=3617 8 \N \N \N \N Trigger: An enemy within your reach Strikes an ally adjacent to you. Archetype \N Bastion Dedication Uncommon \N \N +2d782998-61fc-44ea-862e-26f46c2428f2 Dual Finisher {Finisher} You split your attacks. \N /Feats.aspx?ID=6158 8 \N \N \N Swashbuckler \N Class \N \N Common \N \N +d6d65ea6-2280-40c0-8996-0ee5383531b9 Dualistic Synergy {Metamagic} If your next action is to Cast a Spell from your spell slots, you gain a benefit. \N /Feats.aspx?ID=1116 8 \N \N \N \N \N Archetype \N Halcyon Speaker Dedication Common \N \N +f3f9816a-9073-4532-b778-8a81cd07a788 Dueling Riposte {} You elegantly counterattack against your flailing enemy. reaction /Feats.aspx?ID=4811 8 \N \N \N Fighter Trigger: A creature within your reach critically fails a Strike against you Class \N Dueling Parry (Fighter) Common \N \N +4a17fe64-a421-465f-baa1-bf453814a0df Duo's Aim {Concentrate} With assistance from your spotter, you aim for an especially accurate attack. \N /Feats.aspx?ID=3262 8 \N \N \N \N \N Archetype \N Sniping Duo Dedication Common \N \N +8ead07b4-4715-4aba-96bc-a9f9dbe4955a Ears of the Forest {} Beyond relying on your own senses, you keep an ear open for nearby creatures for help in exploring your surroundings. \N /Feats.aspx?ID=5418 8 \N \N \N Bard \N Class \N zoophonia muse Common \N \N +c545145b-9bb9-4deb-b28c-b37ddc221e2e Eclectic Skill {} Your broad experiences translate to a range of skills. \N /Feats.aspx?ID=4605 8 \N \N \N Bard \N Class \N polymath muse; Master in Occultism Common \N \N +e6cf66f6-7ea4-4b14-84a1-6a8d076badc9 Eerie Environs {} The natural world can be scary to those not used to it—and you make it scarier still. \N /Feats.aspx?ID=3764 8 \N \N \N Ranger \N Class \N Trained in Intimidation; Trained in Stealth Common \N \N +c13ca3b9-f90a-4572-b285-8affe6d634fc Eerie Traces {Concentrate,Exploration,Move} The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through. \N /Feats.aspx?ID=3765 8 \N \N \N Ranger \N Class \N Trained in Intimidation; Trained in Survival Common \N \N +34ad3cd5-a188-4de5-a91c-fe4b98bc77a4 Efficient Rituals {} You can perform particularly extensive rituals in less time. \N /Feats.aspx?ID=6391 8 \N \N \N \N \N Archetype \N Ritualist Dedication Common \N \N +e51826af-5fce-43bf-9cce-321efc547cb8 Elaborate Talisman Esoterica {} As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans. \N /Feats.aspx?ID=3716 8 \N \N \N Thaumaturge \N Class \N Talisman Esoterica Common \N \N +9f6f49e9-69fc-43b4-a54f-0c4fa4c8d690 Elemental Overlap {} Though you've dedicated yourself to one element, you learn to mix that element with another. \N /Feats.aspx?ID=4194 8 \N \N \N Kineticist \N Class \N exactly one kinetic element Common \N \N +1094f51b-5f0f-40be-95e9-152374352ce7 Elude the Divine {} You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies. \N /Feats.aspx?ID=2176 8 \N \N \N \N \N Archetype \N Bright Lion Dedication Common \N \N +11e05ded-9cdc-48e1-9507-420ba88dc5c5 Emblazon Energy {} With elemental forces, you make your emblazoned symbols more potent. \N /Feats.aspx?ID=4668 8 \N \N \N Cleric \N Class \N Emblazon Armament Common \N \N +a5fc74da-2c7b-422a-8734-6cdbac52fa47 Enchanting Shot {Emotion,Magical,Mental} With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks. \N /Feats.aspx?ID=6319 8 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +db07624e-22dc-4423-8a56-b12919dd5f0b Energy Resistance {Evolution} Your eidolon has stronger resistance. \N /Feats.aspx?ID=2918 8 \N \N \N Summoner \N Class \N Energy Heart Common \N \N +394fadd9-ecd4-4670-b70c-48528029617d Enhanced Psychopomp Familiar {} Your psychopomp's continued service in Pharasma's name brings it favor from the goddess. \N /Feats.aspx?ID=3471 8 \N \N \N \N \N Archetype \N Psychopomp Familiar Common \N \N +515924c0-6ada-4978-ba23-64de489b68e3 Environmental Adaptability {Primal} Having experienced the harshest environs that nature has to offer, your body is able to adapt to intense heat and cold. \N /Feats.aspx?ID=5521 8 \N \N \N \N \N Archetype \N Wild Mimic Dedication Common \N \N +9854ebc5-6166-4c5e-b4b6-3f6ac268864a Equitable Defense {} Gritting your teeth through the pain, you position yourself to counterattack. reaction /Feats.aspx?ID=4042 8 \N \N \N \N Trigger: You take damage from a critical hit. Archetype \N Shieldmarshal Dedication Common \N \N +ceca2fd3-24fb-4d08-bfa7-d19dac00c3ff Explosion of Power {} Your magic explodes. \N /Feats.aspx?ID=6106 8 \N \N \N Sorcerer \N Class \N \N Common \N \N +fed4ac0b-5ec4-4973-b716-88169377661a Exude Abyssal Corruption {Manipulate,Poison} Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others. \N /Feats.aspx?ID=3818 8 \N \N \N \N \N Archetype \N Living Vessel Dedication; your entity is a demon Common \N \N +dea6e4cf-cbfb-41c4-a4df-3dcbb37c0c7e Faithful Stride {Magical} Confident in your faith, you Command an Animal to order your mount to Stride up to twice its Speed (or up to three times its Speed if you used 3 actions for Faithful Stride). \N /Feats.aspx?ID=7992 8 \N \N \N Champion \N Class \N Faithful Steed Common \N \N +f5cbc6e3-a26e-481c-bc94-da80c2d62977 Familiar Form {} You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability. \N /Feats.aspx?ID=2241 8 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +dfcd190c-4bdb-4aee-923d-a2923bd92aed Familiar Ritualist {} Your familiar’s magical presence can serve as an aspect of a ritual. \N /Feats.aspx?ID=7099 8 \N \N \N \N \N Archetype \N Familiar Sage Dedication; ability to cast a ritual Common \N \N +a67e8d3f-62e8-4b63-a5c1-eacdef07bd2a Feathered Flechettes {} Unfurling your wings in a quick snap, you send feathers scattering in all directions. \N /Feats.aspx?ID=5532 8 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +a28118b9-02e3-4cb6-b275-b9f88f2368e8 Feline Dance {Fortune} You fluidly move between stances in the process of dodging. reaction /Feats.aspx?ID=5445 8 \N \N \N \N Trigger: You attempt a basic Reflex save. Archetype \N Clawdancer Dedication Uncommon \N \N +19b0c52c-f68d-450b-995e-3e35ca2c18ab Felling Strike {} Your attack can ground an airborne foe. \N /Feats.aspx?ID=4812 8 \N \N \N Fighter \N Class \N \N Common \N \N +61d05e42-16af-4d74-bc6c-6d617d2983b9 Feral Mending {Healing,Primal} You can heal your wounds while reshaping your flesh. \N /Feats.aspx?ID=5500 8 \N \N \N \N \N Archetype \N Werecreature Dedication; you were not afflicted with the curse of the werecreature Common \N \N +bc12c677-4197-47d4-97aa-d51033fec840 Ferocious Shape {} You’ve mastered the shape of dinosaurs. \N /Feats.aspx?ID=4734 8 \N \N \N Druid \N Class \N Untamed Form Common \N \N +ede24412-5499-4ef9-a26e-8c024f2baf53 Fey Caller {} You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. \N /Feats.aspx?ID=4735 8 \N \N \N Druid \N Class \N \N Common \N \N +792e486f-619f-41ba-9128-795dd14d6590 Fey's Trickery {Illusion,Primal,Visual} You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes. \N /Feats.aspx?ID=3819 8 \N \N \N \N \N Archetype \N Living Vessel Dedication; your entity is a fey Common \N \N +14769965-aeaa-4d38-81b2-d1a0837342d2 Fiery Retort {Evocation,Fire} Ignoring your pain, you sear your attacker with a wave of flame. reaction /Feats.aspx?ID=2977 8 \N \N \N Druid Trigger: An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack. Class \N flame order Common \N \N +3b73ca48-a37a-4a07-b43a-d77a0dc51c5d Flamboyant Cruelty {} You love to kick your enemies when they're down, and you look fabulous when you do. \N /Feats.aspx?ID=2161 8 \N \N \N Swashbuckler \N Class \N \N Rare \N \N +84e6b09e-d160-42f2-9ed3-abd67cb64c35 Flashing Shield {} Your shield flares with holy light as you block the attack, searing the undead with the power of your faith. free /Feats.aspx?ID=3605 8 \N \N \N \N Trigger: You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you. Archetype \N Lastwall Sentry Dedication; you worship a good-aligned deity Common \N \N +a92f08ff-bbcd-4dfc-a165-6745d7e1b3f8 Flashy Roll {} You can use Flashy Dodge before attempting a Reflex save, in addition to its original trigger. \N /Feats.aspx?ID=6159 8 \N \N \N Swashbuckler \N Class \N Flashy Dodge Common \N \N +4409f34a-9077-4694-aebd-9fb4caa99e60 Flensing Slice {} When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot. \N /Feats.aspx?ID=6310 8 \N \N \N \N \N Archetype \N Dual-Weapon Warrior Dedication Common \N \N +76a3800b-0676-4a26-a49b-8865266edd96 Flickering Stories {Divine} Stories, like fires, can create shadows as much as they illuminate. \N /Feats.aspx?ID=7444 8 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +3ad47009-78d8-452b-976e-ff5f0cdd44b2 Floral Restoration {Healing,Vitality} You request that nearby plants share their vitality with you to replenish your body and magic. \N /Feats.aspx?ID=4736 8 \N \N \N Druid \N Class \N leaf order Common \N \N +2fc62d2d-2579-4bee-bab1-4f4ce5141257 Follow-up Assault {Rage} Even in the face of failure you press the attack, determined to succeed. \N /Feats.aspx?ID=5837 8 \N \N \N Barbarian \N Class \N \N Common \N \N +30d82f8b-d514-4735-acaa-21badc3c5965 Foolproof Instructions {} You feel confident that you can explain your scrolls so well that even your allies can use them. \N /Feats.aspx?ID=2232 8 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +82874192-e259-4fd2-995d-c1e207991ff5 Forgotten Presence {} The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face. \N /Feats.aspx?ID=3766 8 \N \N \N Druid \N Class \N \N Uncommon \N \N +d016ccb2-2220-41ee-aaa4-8ffe93ce2797 Form Retention {} You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately. \N /Feats.aspx?ID=5038 8 \N \N \N Wizard \N Class \N \N Common \N \N +19f34b6b-3bdf-40dd-ba58-971449fbf57f Fortified Flesh {} Your flesh is resistent to physical damage. \N /Feats.aspx?ID=891 8 \N \N \N \N \N Archetype \N Ka Stone Ritual Common \N \N +5a350556-3622-474d-bb33-06d3dd5c7ec1 Fortissimo Composition {} Your anthems grow louder and more potent, bolstered by your muse’s power. \N /Feats.aspx?ID=4606 8 \N \N \N Bard \N Class \N maestro muse Common \N \N +885f98d6-9219-4ca3-b102-c51eca0d2d82 Friendly Toss {Manipulate,Rage} You toss your friends around the battlefield. \N /Feats.aspx?ID=5838 8 \N \N \N Barbarian \N Class \N \N Common \N \N +dc138b00-f353-4924-8158-20a3c76ed000 Frozen Breadth {} Your attunement to arcane cold enhances the depths of your growing power. \N /Feats.aspx?ID=4099 8 \N \N \N \N \N Archetype \N \N Common \N \N +01fdf5c8-5b0b-43ed-89c3-398a05875182 Furious Bully {} You bully foes across the battlefield. \N /Feats.aspx?ID=5839 8 \N \N \N Barbarian \N Class \N Master in Athletics Common \N \N +eddaeb6d-6834-4fef-a17e-d40201e5f815 Fused Staff {Arcane,Transmutation} When you prepare a staff, you can hold it up to a weapon to merge the two items. \N /Feats.aspx?ID=2864 8 \N \N \N Magus \N Class \N Spellstrike Common \N \N +d2faa760-e3b7-40e3-a90f-a27a8bb27c57 Future Spell Learning {} More future memories of time magic percolate back to the present, teaching you spells you've yet to learn. \N /Feats.aspx?ID=3842 8 \N \N \N \N \N Archetype \N Time Mage Dedication Common \N \N +4b49eff6-b326-4e46-acf5-92bb63ea8f84 Garden Path {} You can guide your crop to move without notice. \N /Feats.aspx?ID=930 8 \N \N \N \N \N Archetype \N Bellflower Dedication Uncommon \N \N +3e994a9e-dda9-4318-bdac-666e4024a1fd Gardener's Resolve {Vigilante} The Gray Gardeners are known for having nerves of steel and an unbreakable resolve. reaction /Feats.aspx?ID=3335 8 \N \N \N \N Trigger: You roll a failure (but not a critical failure) on a Will save against a fear effect Archetype \N Vigilante Dedication; member of the Gray Gardeners Common \N \N +58ff5d21-8978-4276-bb76-c100c3daf3cb Ghost Flight {} You can suppress your tether to the ground, overcoming your resistance to fly free. \N /Feats.aspx?ID=3500 8 \N \N \N \N \N Archetype \N Ghost Dedication Common \N \N +422d3dff-6eeb-4321-85e6-d56852922263 Gigaton Strike {} When you use a full-power Megaton Strike, you can knock your foe back. \N /Feats.aspx?ID=3064 8 \N \N \N Inventor \N Class \N Megaton Strike Common \N \N +3a00afa9-91af-4ecf-8342-1061d92f3848 Glitter Crystals {Additive,Healing} You can mix a blend of crushed flowers and alchemical salt into an alchemical elixir with the healing trait or alchemical food. \N /Feats.aspx?ID=7063 8 \N \N \N Alchemist \N Class \N \N Common \N \N +e9d8766f-58a5-4e95-8c28-cde2be8e5505 Glyph Expert {} You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps. \N /Feats.aspx?ID=2242 8 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +8891dfc7-95b2-43ec-ae18-2406c8222bcd Gods' Palm {Flourish} You control your spirit energy when you attack, using it to reinforce yourself or to thrust past your enemy’s physical defenses. \N /Feats.aspx?ID=7028 8 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +d0eb2370-5103-4b5d-92f2-6bb128fe9792 Golden Dragon's Bounty {Spellshape} Your familiar alters the material of a spell into that of a precious metal. \N /Feats.aspx?ID=7100 8 \N \N \N \N \N Archetype \N Familiar Sage Dedication Common \N \N +fa513641-30ae-4524-bb98-ea2cb3c3c5e5 Golden League Xun Dedication {Dedication} You are a xun for the Golden League, aiding the organization. \N /Feats.aspx?ID=2734 8 \N \N \N \N \N Archetype \N Master in Underworld Lore Uncommon \N \N +a168f062-96d7-4845-ba63-e819d031cc5b Golem Grafter Dedication {Dedication} Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems. \N /Feats.aspx?ID=1227 8 \N \N \N \N \N Archetype \N expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you Uncommon \N \N +073f16e1-5588-4559-9674-5e9b9c308eed Grand Dance {} You can summon the full magic of Bhopan's grand dance. \N /Feats.aspx?ID=4046 8 \N \N \N Swashbuckler \N Class \N Masquerade of Seasons Stance Rare \N \N +ebdd784a-6732-46a6-8056-df7ebbcc90cb Grasping Corpses {} Your foes are left reeling from the attacks made by the zombies or skeletons of your horde. \N /Feats.aspx?ID=7966 8 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +00988ba9-7d94-456b-87e5-e7ebfe9ad74b Great Boaster {} Your bragging is particularly effective. \N /Feats.aspx?ID=1071 8 \N \N \N \N \N Archetype \N Charisma 16; Firebrand Braggart Dedication Common \N \N +4fa695dd-85c8-4577-8340-c113aeaf90a7 Greater Cruelty {} The extent of your corruption devastates your foes' minds and reflexes. \N /Feats.aspx?ID=5903 8 \N \N \N Champion \N Class \N Cruelty Common \N \N +6a92ea0b-601c-49dd-ae8a-44250493b354 Greater Mercy {} Your faith enhances your ability to remove conditions. \N /Feats.aspx?ID=5904 8 \N \N \N Champion \N Class \N Mercy Common \N \N +6bf3e72a-b17d-4b93-8afd-fb471e9e6e6f Greater Security {} Shield in hand, you offer your ally its full protection you do yourself. \N /Feats.aspx?ID=5905 8 \N \N \N Champion \N Class \N Security Common \N \N +ae462270-37f1-4054-830e-e340f66dc366 Greenwatch Veteran {} Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies. free /Feats.aspx?ID=4056 8 \N \N \N Ranger Trigger: Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking. Class \N \N Rare \N \N +44666bf6-6a12-4b5f-bcf3-2ac8d3028582 Grievous Blow {Flourish} You know how to deliver focused, powerful blows that bypass your enemies’ resistances. \N /Feats.aspx?ID=6366 8 \N \N \N \N \N Archetype \N Martial Artist Dedication Common \N \N +03d725c9-b98a-42ec-98b7-99ed682ef129 Grit and Tenacity {Fortune} You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect. reaction /Feats.aspx?ID=3178 8 \N \N \N Gunslinger Trigger: You fail a Fortitude or Will save. Class \N \N Common \N \N +a44e4287-7d9f-4e0f-b25b-579bb283b3cd Group Taunt {Guardian} Your taunts draw the attention of multiple enemies at once. \N /Feats.aspx?ID=7857 8 \N \N \N \N \N \N \N \N Common \N \N +45fe1722-54f1-4b03-8762-4592b6083675 Guardian Ghosts {Divine,Necromancy} You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead. reaction /Feats.aspx?ID=3493 8 \N \N \N \N Trigger: You would take damage from a Strike while one of your undead companions is adjacent to you. Archetype \N Undead Master Dedication Common \N \N +2eeef1cb-b615-4d6b-823a-6c9fc7c93938 Guardian Lion Roar {Auditory,Sonic} Your innovation is augmented with plates shaped to resemble the gaping maws of guardian lions, which you can energize to expel a stream of sonic energy reminiscent of a lion’s powerful roar. \N /Feats.aspx?ID=7078 8 \N \N \N Inventor \N Class \N armor innovation, construct innovation, or weapon innovation Common \N \N +6d204ee2-0e12-47f8-b056-e63f156a2278 Guardian's Embrace {} Your spirit guide discorporates to surround you in an invisible protective shroud. \N /Feats.aspx?ID=4109 8 \N \N \N \N \N Archetype \N Scion of Domora Dedication Common \N \N +d2cae663-5221-45e8-9b7f-dd369522e090 Hamstringing Strike {} You slow your foes with a well-aimed attack. \N /Feats.aspx?ID=3902 8 \N \N \N Ranger \N Class \N \N Rare \N \N +b5309170-4d6a-4409-87b1-7766c3ed85b7 Harbinger's Armament {} Your deity grants you extra power that you have learned to channel into your weapons. \N /Feats.aspx?ID=7511 8 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +646e3330-170b-41de-8330-ea599b548f30 Haunting Memories {} Your soul bears metaphysical impressions of the innumerable other spirits imprisoned with you in the _final blade_ from which you escaped, allowing you to draw upon their memories. \N /Feats.aspx?ID=7701 8 \N \N \N \N \N Archetype \N Headless Haunt Common \N \N +7d36b2c8-ea82-4916-b88a-1a633d65e931 Hazard Finder {} You have an intuitive ability to sense hazards. \N /Feats.aspx?ID=4884 8 \N \N \N Ranger \N Class \N \N Common \N \N +50c6680d-97ad-4ed1-b8b4-a094ea51f817 Heal Mount {} Your devotion to your mount manifests as a surge of vital energy. \N /Feats.aspx?ID=5906 8 \N \N \N Champion \N Class \N Faithful Steed; _lay on hands_ Common \N \N +54560ef7-aacd-4fd5-8311-3e824645b39f Heightened Captivation {Metamagic} You can infuse your enchantments and illusions with more power. \N /Feats.aspx?ID=3362 8 \N \N \N \N \N Archetype \N Captivator Dedication Common \N \N +e4764a26-d8b0-4989-a9d1-471413ebf935 Helt's Spelldance {} Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique. \N /Feats.aspx?ID=4130 8 \N \N \N Wizard \N Class \N Expert in Performance Uncommon \N \N +865dea99-e8b4-4693-a0b8-c29ce1f841ed Hot Foot {} Using a carefully aimed shot, you make a creature “dance.” \N /Feats.aspx?ID=3254 8 \N \N \N \N \N Archetype \N Pistol Phenom Dedication Common \N \N +486d3a24-b3fd-4455-b798-4a01a990b8eb Hulking Size {Evolution} Your eidolon grows substantially. \N /Feats.aspx?ID=2919 8 \N \N \N Summoner \N Class \N \N Common \N \N +e3e2c792-2dbb-46a9-8533-16de4af80a57 Ilverani Purist {} All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged. \N /Feats.aspx?ID=4118 8 \N \N \N \N \N Skill \N Twilight Speaker Dedication Common \N \N +76edddee-8734-4b46-8c2a-4d21219b1ba3 Impassable Wall Stance {Stance} You refuse to let foes past your guard. \N /Feats.aspx?ID=1091 8 \N \N \N Fighter \N Class \N Attack of Opportunity Uncommon \N \N +6cdc607c-d9df-4abe-8042-8eacf01b4ada Impenetrable Fog {Impulse,Manipulate,Overflow,Primal,Water} Fog condenses in a chaotic, swirling pattern, thick enough that it seems to push back against you. \N /Feats.aspx?ID=4275 8 \N \N \N Kineticist \N Class \N \N Common \N \N +dfc93768-62ee-4376-85c6-c04e88b2267d Impervious Vehicle {} From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat. \N /Feats.aspx?ID=3152 8 \N \N \N \N \N Archetype \N Vehicle Mechanic Dedication Common \N \N +ff35ef6d-e769-4236-903e-b2143ae9bf96 Improved Command Corpse {} When you use Command Undead on a mindless undead, if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round. \N /Feats.aspx?ID=3886 8 \N \N \N \N \N Archetype \N Command Corpse Uncommon \N \N +57ece94f-66f2-4fc5-a08c-6168160f0a10 Improved Elemental Blast {} The power of your elemental blast improves. \N /Feats.aspx?ID=4337 8 \N \N \N \N \N Archetype \N Kineticist Dedication Common \N \N +c91edb71-fce4-4575-ae96-b90dbc465a3f Improved Invigorating Elixir {} Choose physical invigoration or mental invigoration, and add the listed conditions to those you can choose for an invigorating elixir. \N /Feats.aspx?ID=5783 8 \N \N \N Alchemist \N Class \N Invigorating Elixir Common \N \N +48e512a2-babe-4976-8249-f4c9cf9af545 Improved Poison Weapon {} You deliver poisons in ways that maximize their harmful effects. \N /Feats.aspx?ID=4951 8 \N \N \N Rogue \N Class \N Poison Weapon Common \N \N +14eed429-9a60-4cdf-808a-694dac814103 Improvised Crafting {Exploration,Manipulate} You've learned to repair your equipment even in challenging circumstances, making use of what you have available. \N /Feats.aspx?ID=2250 8 \N \N \N \N \N Skill \N Swordmaster Dedication; Expert in Crafting Common \N \N +dbf61340-0ddf-4293-aeda-28d3e21ba57a Improvised Critical {} You can apply critical specialization effects to improvised weapons you wield. \N /Feats.aspx?ID=6443 8 \N \N \N \N \N Archetype \N Weapon Improviser Dedication Common \N \N +db2ac828-962c-45b1-bcc8-dc7764915574 Incredible Aim {Concentrate} By spending a moment to focus, you can ensure your attack strikes true. \N /Feats.aspx?ID=4813 8 \N \N \N Fighter \N Class \N \N Common \N \N +ffa9119e-171e-4a0d-b73a-01b59de30c49 Incredible Beastmaster Companion {} Your mature animal companions continue to grow and develop. \N /Feats.aspx?ID=6272 8 \N \N \N \N \N Archetype \N Mature Beastmaster Companion Common \N \N +0992041f-63d0-4c1c-b9d6-b8699fa906b2 Incredible Companion (Druid) {} Your animal companion continues to grow and develop. \N /Feats.aspx?ID=4737 8 \N \N \N Druid \N Class \N Mature Animal Companion (Druid) Common \N \N +91c69178-fae9-4ef8-bf25-2d3cc430552f Incredible Construct Companion {} Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes. \N /Feats.aspx?ID=3065 8 \N \N \N Inventor \N Class \N Advanced Construct Companion Common \N \N +37598ef0-6bd3-4151-8365-e329ea586c9a Incredible Familiar {Animist} Your familiar is imbued with even more magic than other familiars. \N /Feats.aspx?ID=5004 8 \N \N \N Witch \N Class \N Enhanced Familiar Common \N \N +1c660fa0-d0ec-4650-abcc-7e0a15494a3e Incredible Megafauna Companion {} Under your care and training, your megafauna companion has realized its innate potential. \N /Feats.aspx?ID=3448 8 \N \N \N \N \N Archetype \N Mature Megafauna Companion Common \N \N +ab39c03c-34fa-4180-b55d-5ec724ff2014 Incredible Mount {} Under your care and training, your mount has realized its innate potential. \N /Feats.aspx?ID=6293 8 \N \N \N \N \N Archetype \N Impressive Mount Common \N \N +ab4b71da-8c0f-41ca-aef9-82767b04f959 Incredible Reanimated Companion {} You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities. \N /Feats.aspx?ID=3649 8 \N \N \N \N \N Archetype \N Advanced Reanimated Companion Common \N \N +91a70c9b-5cf7-4ef8-95c0-dee13f2cce71 Inspired Stratagem {} During your daily preparations, you can review stratagems for the day’s adventures with up to five allies. \N /Feats.aspx?ID=4952 8 \N \N \N Rogue \N Class \N \N Common \N \N +e7b6f4b8-7e22-4175-b6f0-2941ef93caef Instinctive Maneuvers {Animist,Apparition} When you allow an apparition control over your body, it might vent its fury against your foes. \N /Feats.aspx?ID=7136 8 \N \N \N \N \N \N \N Relinquish Control Common \N \N +cb50a8cf-5e19-4009-b7d6-464579f11210 Instinctive Strike {} You trust your instincts and your sense of smell, using all your senses to pinpoint your opponent's location. \N /Feats.aspx?ID=5840 8 \N \N \N Barbarian \N Class \N Acute Scent or Scent Common \N \N +8f731a22-0837-40c8-9b3e-bced13330faf Interposing Crowd {} Your enemies can’t stop you when there’s a host of people between you. \N /Feats.aspx?ID=7729 8 \N \N \N \N \N Archetype \N Lost in the Crowd Common \N \N +bb6d5138-937c-4e23-aa49-e39d6a0a54f7 Interrupt Charge {} You attempt to snag the foe before they run away. reaction /Feats.aspx?ID=3578 8 \N \N \N \N Trigger: A foe within reach attempts to move away from you. Archetype \N Knight Vigilant Common \N \N +eb7b8afb-9308-4088-a3ab-923d6b84bbd7 Into the Fray {} You charge into battle with shield-splintering fury. \N /Feats.aspx?ID=6439 8 \N \N \N \N \N Archetype \N Viking Dedication Common \N \N +954a948b-8a9c-4c64-9ab8-a03068822cc3 Invoke Defense {Morph} You manifest a defensive quality of spirits all around, such as the thick hide of an animal spirit or the sturdy bark of a nature spirit. \N /Feats.aspx?ID=7584 8 \N \N \N \N \N Archetype \N Rivethun Invoker Dedication Common \N \N +dfaf0e68-2a69-4fcc-a7e1-2cda78b43508 Invoke the Crimson Oath {} You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon. \N /Feats.aspx?ID=1098 8 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication Common \N \N +78629192-0c4c-4e42-93e1-a2950d979aaf Invulnerable Rager {} Even the heaviest armors serve only to enhance your unbridled fury. \N /Feats.aspx?ID=5841 8 \N \N \N Barbarian \N Class \N \N Common \N \N +282b78ef-e838-4b72-9eeb-76e309022176 Ironblood Stance {Stance} You enter the stance of impenetrable iron, refusing to yield to any blow. \N /Feats.aspx?ID=6011 8 \N \N \N Monk \N Class \N \N Common \N \N +e390b7a6-560c-4901-9374-38dc7f263e3f Jellyfish Stance {Stance} You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity. \N /Feats.aspx?ID=4077 8 \N \N \N Monk \N Class \N \N Uncommon \N \N +3ec7bdff-f2d9-451a-bf76-683cc5f53109 Juggernaut Charge {Flourish,Guardian} As you move forward in a rush, you put the weight of your armor behind an attack that can drag a foe with you. \N /Feats.aspx?ID=7858 8 \N \N \N \N \N \N \N \N Common \N \N +951d47fa-c5a9-4607-ae00-dc7bfe2597ec Jumping Jenny Display {} This multi-sequence rocket blasts confetti at a series of altitudes. \N /Feats.aspx?ID=3248 8 \N \N \N \N \N Archetype \N Firework Technician Dedication Common \N \N +c67cd14a-443e-4250-bded-f82badb10ea1 Kaiju Stance {Polymorph,Stance} Your encounter with one of the rare forces of nature known as kaiju has imbued you with knowledge of a martial art that allows you to emulate a fraction of their power. \N /Feats.aspx?ID=7110 8 \N \N \N Monk \N Class \N \N Uncommon \N \N +020f607e-e28a-40cc-991d-e88217087e53 Kaleidoscopic Entreaty {Concentrate,Spellshape,Visual} If your next action is to cast entreat spirit, you can cause that spirit to unleash a brilliant display of color, light, and sound in a 10-foot emanation centered on you. \N /Feats.aspx?ID=7574 8 \N \N \N \N \N Archetype \N Rivethun Emissary Dedication Common \N \N +56d9ee63-3d99-404c-8163-08c8a3eecdd0 Kindle Inner Flames {Fire,Impulse,Primal,Stance} As a candle can light another, you awaken the latent potential to channel fire in other creatures. \N /Feats.aspx?ID=4244 8 \N \N \N Kineticist \N Class \N \N Common \N \N +fdff4d41-336f-4e40-9da9-19fc6ba8f080 Knight's Retaliation {} You knock the enemy's blow aside and twist, unbalancing your foe. reaction /Feats.aspx?ID=3635 8 \N \N \N Swashbuckler Trigger: An undead creature within your reach critically fails a Strike against you. Class \N Trained in Athletics Uncommon \N \N +245c2742-a329-4e68-9af3-25875f4355c5 Know Your Enemy {} You aim to turn knowledge into power against your foes. \N /Feats.aspx?ID=7017 8 \N \N \N \N \N Archetype \N Marshal Dedication; Strategist Stance Common \N \N +262e0de6-5b79-4051-b16e-20d2752b016c Know-It-All {} When you Recall Knowledge, you gain additional information or context. \N /Feats.aspx?ID=4607 8 \N \N \N Thaumaturge \N Class \N [Bard] enigma muse Common \N \N +111926f6-98d2-4ffa-9524-b25c05009492 Knowledge is Power {} Your academic knowledge about a creature allows you to subtly alter your magic to defeat them. \N /Feats.aspx?ID=5039 8 \N \N \N Wizard \N Class \N \N Common \N \N +121abd8b-1df9-49ef-ae76-003a48489011 Larcenous Hand {} When you cast _mage hand_, you can modify it to steal an object from the target. \N /Feats.aspx?ID=3384 8 \N \N \N \N \N Archetype \N Agile Hand; Pickpocket Common \N \N +f482ceb4-c1e9-4a20-994e-f8da1c118adf Lead by Example {Flourish} You telegraph your next attack to let your allies in on your strategy. \N /Feats.aspx?ID=7693 8 \N \N \N \N \N Archetype \N Blackjacket Dedication Common \N \N +16fa7e9b-3bb9-4af3-a37c-66822e9ed5be Leap and Fire {} You're quick enough to line up a shot even while diving to the ground. \N /Feats.aspx?ID=3179 8 \N \N \N Gunslinger \N Class \N Hit the Dirt! Common \N \N +f1a5fb28-d686-4cce-a081-294bc51fb80d Lesson of Mutual Gambits {Concentrate} You create an opening for your student, setting them up for their own attack. \N /Feats.aspx?ID=7949 8 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +5852515f-5cb7-45b4-8eed-6b4f789e0424 Lesson of Sympathetic Vulnerability {Concentrate} You temporarily borrow the essence of your student's attack to infuse yourself. \N /Feats.aspx?ID=7950 8 \N \N \N \N Trigger: Your student triggered a creature's weakness to energy damage with a Strike or spell on their previous turn. Archetype \N Iridian Choirmaster Dedication Common \N \N +132c89da-d88b-486a-98ae-b343c22c4e1b Lesson of the Splintered Aegis {Concentrate,Fortune} With your attack, you demonstrate to your student a hole in your enemy's defenses. \N /Feats.aspx?ID=7951 10 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +a8120e22-e3db-4ad4-ab26-2f6075e870a1 Lethargy Poisoner {} You've learned more than the use of hand crossbows. \N /Feats.aspx?ID=7918 8 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication; Trained in Crafting Common \N \N +92f904ae-d5eb-4e40-8659-d473a9f19ff0 Levered Swing {Move} You can wrap your lash around a tree branch or railing, then pull yourself where you need to go. \N /Feats.aspx?ID=5479 8 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication; Master in Athletics Common \N \N +cb4c9ff1-59df-44fe-bddc-c00cedb074ba Levering Strike {Press} Strike your foe and make them unbalanced \N /Feats.aspx?ID=1196 8 \N \N \N \N \N Archetype \N Staff Acrobat Dedication Uncommon \N \N +32745dcf-4c86-4a4e-9961-ada11bb36a46 Lightning Rings' Intervention {Electricity,Manipulate} Your familiar learns to empower spells with an electrical discharge. \N /Feats.aspx?ID=7101 8 \N \N \N \N \N Archetype \N Familiar Sage Dedication Common \N \N +8e2cc53a-664a-4fcc-bd24-a2890109b6de Lingering Flames {} When you cast _fireball_, you can modify its effects to set creatures in its area aflame. \N /Feats.aspx?ID=3385 8 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _fireball_ Common \N \N +2f85eb54-3de8-4468-a734-1c6446f691dd Lion's Fury {} You gain access to the lion scythe's and sun sling's critical specialization effects. \N /Feats.aspx?ID=3412 8 \N \N \N \N \N Archetype \N Lion's Might Common \N \N +e44c97b4-73c6-41c4-9324-5864a58f68e2 Lion's Magic {} Many Lion Blades enhance their words with a bit of magic. \N /Feats.aspx?ID=7730 8 \N \N \N \N \N Archetype \N Lion Blade Dedication Common \N \N +295fcef8-a310-4f1e-9cb0-df91e02dc21b Live Ammunition {} There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation. \N /Feats.aspx?ID=3227 8 \N \N \N \N \N Archetype \N \N Common \N \N +ad2c3204-2983-476c-b881-1dd3e678538f Living for the Applause {} Nothing can stop you as long as you have an audience cheering you on. reaction /Feats.aspx?ID=4142 8 \N \N \N \N Trigger: You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators. Archetype \N Gladiator Dedication Uncommon \N \N +7395d3db-5382-4534-a530-f31df49d1746 Loaner Spell {} During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day. \N /Feats.aspx?ID=1797 8 \N \N \N Rogue \N Class \N Trained in Arcana, Trained in Nature, Trained in Occultism, or Trained in Religion Common \N \N +b4b52061-b31d-4eb5-97c9-ee37ddfc61c7 Lobbed Attack {} Make an unexpected ranged attack with a Juggled item. \N /Feats.aspx?ID=1191 8 \N \N \N \N \N Archetype \N Master in Performance; Juggler Dedication Uncommon \N \N +e6ae53b4-8850-4f94-a5c5-1bec248a9047 Lore Seeker {} You see what others don’t, and you’ve developed magical tricks to find hidden truth. \N /Feats.aspx?ID=1131 8 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +d60d0058-c34d-4b5b-8cf0-06b715c2615f Lorefinder {} You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them. \N /Feats.aspx?ID=2663 8 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +6f5f92c3-cb22-4df4-a15d-b0d6266bc0b3 Magic Ammunition {Magical} You imbue your ammunition with raw and potent magic, transforming it to suit your needs in any situation. \N /Feats.aspx?ID=6320 8 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +daf15987-6b9b-4933-8c22-a9e14b2f6f88 Magic Finder {} You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions. \N /Feats.aspx?ID=2234 8 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +115743f1-dab7-422a-b7bc-182e9334369d Magical Adept {Evolution} Your eidolon gains more magic. \N /Feats.aspx?ID=2920 8 \N \N \N Summoner \N Class \N Magical Understudy Common \N \N +66dc56a2-2ec0-4f35-9711-621bc1cc16e4 Magical Knowledge {} Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert. \N /Feats.aspx?ID=3747 8 \N \N \N \N \N Archetype \N Thaumaturge Dedication; trained in one of Arcana, Nature, Occultism, or Religion and expert in another Common \N \N +c104f17c-cc31-46f5-a20a-57d31d66d60b Majestic Proclamation {} You announce your name to your enemies, bringing your constellation to bear in a blinding display. \N /Feats.aspx?ID=6741 8 \N \N \N \N \N Archetype \N Starlit Sentinel Dedication Common \N \N +bc4f77e3-9190-42f9-824d-df7fb1bbb17f Makeshift Strike {} You quickly snatch up whatever is nearby and then attack with it as an improvised weapon. \N /Feats.aspx?ID=6444 8 \N \N \N \N \N Archetype \N Weapon Improviser Dedication Common \N \N +a88e6bc6-4b36-4c8b-bc3e-90b8a33a1af6 Malleable Mental Forge {} You open your mind to further weapon customization. \N /Feats.aspx?ID=3868 8 \N \N \N \N \N Archetype \N Mental Forge Common \N \N +fe615e91-9d1f-4f65-b06a-0dca342b93a8 Manifold Modifications {Modification} You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure. \N /Feats.aspx?ID=3066 8 \N \N \N Inventor \N Class \N initial modification Common \N \N +341a4912-047a-4d7f-9e48-c1a0432bd399 Mantis Form {} You gain the _mantis form_ focus spell \N /Feats.aspx?ID=6524 8 \N \N \N \N \N Archetype \N Basic Red Mantis Magic Common \N \N +0a03d0e3-5e4c-4091-8a84-7a72356f3bd1 Many Guises {} You can take on any number of mundane guises. \N /Feats.aspx?ID=6432 9 \N \N \N \N \N Archetype \N Shifting Faces Common \N \N +f582cd34-4b15-4304-9a6f-fc61afe9a0e4 Martyr {Spellshape} You go to extreme lengths to support your allies, even when it means bringing harm to yourself. \N /Feats.aspx?ID=4669 8 \N \N \N Cleric \N Class \N \N Common \N \N +c154b7e3-69d7-4dec-bf70-2a66d7252c05 Masked Casting {} You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects. free /Feats.aspx?ID=1083 8 \N \N \N \N Trigger: You begin Casting a Spell. Archetype \N Hellknight Signifer Dedication Common \N \N +0bb9c26c-0437-459e-b941-07b3c26c8d02 Mental Static {Enchantment,Mental,Nonlethal,Occult} Your thoughts sting back when a lesser mind tries to invade your own. reaction /Feats.aspx?ID=3674 8 \N \N \N Psychic Trigger: You roll a critical success on a Will save against a mental effect from a creature. Class \N \N Common \N \N +02a9e0f5-897f-49fc-bc46-b8ec9cde89ce Metabolize Element {} Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy. reaction /Feats.aspx?ID=4346 8 \N \N \N \N Trigger: You take damage from a foe's spell or magical ability with a trait of one of the elements in your elemental philosophy. Archetype \N Elementalist Dedication Common \N \N +d7c9db2d-fccb-43b9-b15a-cd27bb89873a Mighty Bulwark {Guardian} Thanks to the incredible connection you have forged with your armor, you can use it to shrug off an extensive array of dangers. \N /Feats.aspx?ID=6413 8 \N \N \N \N \N Archetype \N Sentinel Dedication Common \N \N +69977a28-81a4-42f5-8578-bde79938e3a1 Mind Projectiles {} You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon. \N /Feats.aspx?ID=3869 8 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +5958e415-07e8-4937-b89c-e43630e2b04c Miniaturize {Evolution} Your eidolon can shrink even further. \N /Feats.aspx?ID=2921 8 \N \N \N Summoner \N Class \N Shrink Down Common \N \N +c9a80bcf-35a4-43d9-bced-28acf667bca7 Minor Omen {Divination,Fortune,Occult} The stars warn you of danger in the nick of time. reaction /Feats.aspx?ID=4068 8 \N \N \N \N Trigger: You fail a Reflex save. Archetype \N Oatia Skysage Dedication Common \N \N +9e362efe-c73e-4b90-81ff-8f67f6f3cc41 Mixed Maneuver {} You leverage your knowledge of martial arts to mix different maneuvers together into a single flowing combination. \N /Feats.aspx?ID=6012 8 \N \N \N Monk \N Class \N Master in Athletics Common \N \N +796603ac-a57d-426c-81f6-56208a6312db Mobile Shot Stance {Stance} Your shots become nimble and deadly. \N /Feats.aspx?ID=4814 8 \N \N \N Fighter \N Class \N \N Common \N \N +9599f47c-a933-49a3-be8e-9a73c4d54f7a Monk Moves {} You gain a +10-foot status bonus to your Speed when you’re not wearing armor. \N /Feats.aspx?ID=6214 8 \N \N \N \N \N Archetype \N Monk Dedication Common \N \N +0e081919-e040-4c8c-a0be-8c0ad7c279d9 Monumental Maestro {} You’ve studied the moving compositions of Andreas Romung, a legendary maestro whose Shining Crusade anthems live on in the music for the play _Echoes of Glory_. \N /Feats.aspx?ID=7460 8 \N \N \N \N \N Archetype \N Kitharodian Actor Dedication Common \N \N +bd9c73f4-e588-4dea-90c6-49bc7c1e8676 Murksight {} Your vision pierces through non-magical fog, mist, rain, and snow. \N /Feats.aspx?ID=5005 8 \N \N \N Witch \N Class \N \N Common \N \N +2390949e-4457-49ac-8739-233faad6a415 Mutable Familiar {} Your familiar's supernatural spirit has outgrown its corporeal body. \N /Feats.aspx?ID=6332 8 \N \N \N \N \N Archetype \N Familiar Master Dedication Common \N \N +a70038fe-50fe-4f27-b123-380877f07688 Mutant Physique {} Basic mutagens that affect your physical form can bring out the beast within you, turn you nigh invincible, or make your body more elastic. \N /Feats.aspx?ID=5784 8 \N \N \N Alchemist \N Class \N \N Common \N \N +34fad8af-10e0-4a9b-9d8f-f239f2a49b94 Mysterious Breadth {} Increase the spell slots you gain from oracle archetype feats \N /Feats.aspx?ID=6222 8 \N \N \N \N \N Archetype \N Basic Oracle Spellcasting Common \N \N +cd1a2f52-e103-496c-b81f-039da287aa1a Necromantic Bulwark {} Regular exposure to necromantic effects left you better able to defend against them. \N /Feats.aspx?ID=3606 8 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +b53198d1-84d2-4e5f-a8ab-316a227c476b Necromantic Tenacity {} Reduce the power that necromantic effects hold over you. \N /Feats.aspx?ID=886 8 \N \N \N \N \N Archetype \N Necromantic Resistance Common \N \N +8141f9b5-e9be-4c3c-bcc7-7cce512ee246 Nimble Roll {} You throw yourself into a roll to escape imminent danger. \N /Feats.aspx?ID=4953 8 \N \N \N Rogue \N Class \N Nimble Dodge Common \N \N +533cd54f-391d-4471-8e77-ce8784d8f749 Nothing Personal {Concentrate} When you’re on a job, you can’t allow anyone to stop you. \N /Feats.aspx?ID=7694 8 \N \N \N \N \N Archetype \N Mercenary Motivation Common \N \N +b07fa626-0989-4af9-9a6a-daf51dbee76c Occult Breadth {} Your repertoire expands, and you can cast more occult spells each day. \N /Feats.aspx?ID=5063 8 \N \N \N \N \N Archetype \N Basic Bard Spellcasting Common \N \N +914ee884-2039-4db1-a8c9-065e49bec8a4 Officer's Education {Commander} You know that a broad knowledge base is critical for a competent commander. \N /Feats.aspx?ID=7812 8 \N \N \N \N \N \N \N \N Common \N \N +18281ef0-ffed-4a9e-a409-b788ac5bdd67 Ooze Empathy {} You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level. \N /Feats.aspx?ID=2189 8 \N \N \N \N \N Archetype \N Oozemorph Dedication; at least two other class feats from the oozemorph archetype Common \N \N +2479cde3-adc2-489e-a4b1-b99bf14f6628 Opportune Backstab {} When your enemy is hit by your ally, you capitalize upon the distraction. reaction /Feats.aspx?ID=4954 8 \N \N \N Rogue Trigger: A creature within your melee reach is hit by a melee attack from one of your allies Class \N \N Common \N \N +c9bfa8db-6205-41ab-bf59-23cdb7a17e0c Opportunistic Grapple {} You use an opening to capture your prey. reaction /Feats.aspx?ID=6285 8 \N \N \N \N Trigger: Your prey critically fails on an attack roll against you with a melee Strike. Archetype \N Bounty Hunter Dedication Common \N \N +afa524a1-2728-4b16-9768-8a6aaf5e4fcc Orator's Fillibuster {Auditory,Concentrate,Linguistic,Mental} When you seek to convince others of the worth of your cause, you are capable of unleashing such an entrancing torrent of rhetoric and metaphor that it is all but impossible to look away from you. \N /Feats.aspx?ID=7927 8 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +5a29d393-c020-4716-bfb1-6a3b7c38093d Order Training {} You gain the lesser order benefit for the Hellknight order to which you belong. \N /Feats.aspx?ID=1075 8 \N \N \N \N \N Archetype \N Hellknight Armiger Dedication Uncommon \N \N +5942a59d-288f-4481-8268-78f4df5641a5 Ore Fists {} When you enter the Stonestrike Stance, your fists appear to be covered with veins of unrefined ore. \N /Feats.aspx?ID=4374 8 \N \N \N \N \N Archetype \N Stone Brawler Dedication Common \N \N +973a0712-d65d-4d23-8c3e-f0daef57b01c Ouroboric Pact {Occult} You’ve studied pacts at Cobyslarni, or learned under someone who has, and understand them to not only create a bargain between individuals, but a separate entity altogether: the pact itself. \N /Feats.aspx?ID=7448 8 \N \N \N \N \N Archetype \N Pactbinder Dedication; Master in Occultism Uncommon \N \N +4b80c558-a54a-4542-966e-a614d53f0f20 Out of Hand {} Even when your limbs are severed, they remain a part of you. \N /Feats.aspx?ID=3563 8 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +2276374a-4751-4844-9a1d-a54105352b13 Overdrive Ally {Manipulate} You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly. \N /Feats.aspx?ID=3067 8 \N \N \N Inventor \N Class \N Overdrive Common \N \N +daf83e63-d773-44ee-87b8-def32c31dd24 Pack Movement {Flourish} You and your companion move to take down a common enemy. \N /Feats.aspx?ID=5427 8 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +cf4564e8-835b-4111-8978-f93d08edebd0 Pact of Infernal Prowess {Divination,Divine} You've sworn a pact with devils, granting you success in life in exchange for your soul in the afterlife. \N /Feats.aspx?ID=3826 8 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +bf680bda-1bba-4489-a70f-2a31564cb93b Palatine Strike {} Your strikes are particularly deadly against supernatural creatures. \N /Feats.aspx?ID=7561 8 \N \N \N \N \N Archetype \N Palatine Detective Dedication Common \N \N +1b46797d-13aa-4d3a-b8ab-12cfa1604c2a Paralyzing Slash {Incapacitation,Necromancy,Occult} Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds. \N /Feats.aspx?ID=3509 8 \N \N \N \N \N Archetype \N Feverish Enzymes Common \N \N +745782a1-9da6-43f7-a157-f4c3ae66c7d9 Patron's Breadth {} You can cast more spells each day. \N /Feats.aspx?ID=5103 8 \N \N \N \N \N Archetype \N Basic Witch Spellcasting Common \N \N +35ea36e8-30f1-4b58-b388-02d345ab78a2 Peer Beyond {} You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. \N /Feats.aspx?ID=2282 8 \N \N \N \N \N Archetype \N Ghost Hunter Dedication Common \N \N +9f14fa72-921f-41b5-8a64-b260b7c7390c Perfect Resistance {} You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron. \N /Feats.aspx?ID=4060 8 \N \N \N \N \N Archetype \N Student of Perfection Dedication Common \N \N +3f1bd5ef-8bc4-4133-9a8d-d577d5b18da6 Perpetual Breadth {} You have expanded your supply of near-infinite items. \N /Feats.aspx?ID=1598 8 \N \N \N Alchemist \N Class \N perpetual infusions Common \N \N +2f47e4e7-b547-46cf-98cd-0b6629f9dd94 Persistent Creation {} You can cast _creation_ as an innate spell at will, choosing whether it is arcane or primal each time. \N /Feats.aspx?ID=1117 8 \N \N \N \N \N Archetype \N Halcyon Speaker Dedication Common \N \N +cc0e2fb7-165b-470f-8099-51361413dad5 Phalanx Formation (Knight Vigilant) {} You know how to clear a line of fire for your allies. \N /Feats.aspx?ID=3579 8 \N \N \N \N \N Archetype \N Knight Vigilant Common \N \N +0ec65093-1656-4d70-8378-2575f7a12d31 Physical Training {} You spend a lot of time focusing on your physical fitness. \N /Feats.aspx?ID=2251 8 \N \N \N \N \N Archetype \N Swordmaster Dedication; Expert in Acrobatics; Expert in Athletics Common \N \N +14b0097f-c2e6-44be-baf7-f5fd59446bab Piercing Doom {} You have grown accustomed to the curse that comes with your blessing, able to channel its effects through your attacks and forestall your own demise. \N /Feats.aspx?ID=7263 8 \N \N \N \N \N Archetype \N Warrior Of Legend Dedication Common \N \N +0c19f74e-2e29-487e-901a-e550b7d62324 Pinning Fire {} You target your opponent's clothing, equipment, or loose flesh with a series of piercing projectiles to pin them to the ground or a nearby surface. reaction /Feats.aspx?ID=6013 8 \N \N \N Monk Trigger: You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target. Class \N \N Common \N \N +3310e30a-5369-40eb-a6a7-2ee6c958b10c Pinpoint Poisoner {} Unsuspecting targets are especially vulnerable to your poisons. \N /Feats.aspx?ID=5785 8 \N \N \N Alchemist \N Class \N \N Common \N \N +df3a77e7-8b8e-4be4-b904-84df46cdde2f Pluck From the Sky {Flourish} The skies are your rightful place, and you will not suffer another to occupy them. \N /Feats.aspx?ID=5533 8 \N \N \N \N \N Archetype \N Winged Warrior Dedication Uncommon \N \N +6ac15d5a-5bb2-4ca4-9fb6-8951e72b35b3 Positioning Assault {Flourish} With punishing blows, you force your opponent into position. \N /Feats.aspx?ID=4815 8 \N \N \N Fighter \N Class \N \N Common \N \N +c93d5f2d-0a5e-4538-b571-5951c6003b52 Positive Luminance {} You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you. \N /Feats.aspx?ID=3464 8 \N \N \N \N \N Archetype \N Hallowed Necromancer Dedication Common \N \N +e66845f1-1b82-4a84-a0f1-2a9ae9c509de Powerful Snares {} Your snares are particularly dif cult for enemies to avoid. \N /Feats.aspx?ID=516 8 \N \N \N Ranger \N Class \N Master in Crafting; Snare Specialist Common \N \N +e68687da-9f51-4828-8022-91380dac9ff7 Practiced Guidance {} You can better Aid your crop. \N /Feats.aspx?ID=931 8 \N \N \N \N \N Archetype \N Bellflower Dedication Uncommon \N \N +adb11ec2-51b3-426a-aa22-0a47c0c8752c Precious Ammunition {Magical} You have learned to mimic the power that lies between magic and material. \N /Feats.aspx?ID=6321 8 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +09f6d458-b25b-4fc1-b70d-cb571fce2e99 Predictive Purchase (Rogue) {} You somehow manage to have just the thing for the situation. \N /Feats.aspx?ID=4955 8 \N \N \N Rogue \N Class \N \N Common \N \N +54ff236b-f623-407b-b334-b79ec243412e Preventative Treatment {Secret} You provide preventative remedies and care to help your patient fight off future maladies. \N /Feats.aspx?ID=3618 8 \N \N \N \N \N Archetype \N Medic Dedication; Treat Condition Uncommon \N \N +1eee2591-4848-4617-b913-22a983da6f11 Primal Breadth {} Increase the spell slots you gain from druid archetype feats by 1 for each spell rank other than your two highest druid spell slots. \N /Feats.aspx?ID=5078 8 \N \N \N \N \N Archetype \N Basic Druid Spellcasting Common \N \N +5ca64bd6-a74d-4526-94f4-38fd82043279 Primal Guardian {} You grow in power as a guardian of nature. \N /Feats.aspx?ID=7718 8 \N \N \N \N \N Archetype \N Wyldsinger Common \N \N +6cd53096-bd63-448f-b8aa-8f1058e19cc1 Projectile Snatching {} You pluck missiles from the air and hurl them back at their source. \N /Feats.aspx?ID=6014 8 \N \N \N Monk \N Class \N Deflect Projectile Common \N \N +c2b5b3f5-df74-4122-969c-a8226ddcbcfe Prolific Prophet Spellcasting {} Increase the number of spells in your repertoire and the number of spell slots you gain from prophet of Kalistrade archetype feats by 1 for each spell rank other than your two highest prophet of Kalistrade spell slots. \N /Feats.aspx?ID=7684 8 \N \N \N \N \N Archetype \N Basic Prophet Spellcasting Common \N \N +0b0059e9-1214-4845-aabb-7e303b28d999 Protect Ally {} You place your body between your friends and your enemies, protecting your allies against oncoming attacks. \N /Feats.aspx?ID=2252 8 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +50d28072-8561-4d62-bb85-72d01a4f56ff Protective Pose {Manipulate} Many physical poses can fortify one’s health, but some poses need more than one body to accomplish. \N /Feats.aspx?ID=7071 8 \N \N \N Summoner \N Class \N Trained in Medicine Uncommon \N \N +fdf6870b-a73d-4a52-80c7-40c15b9b131d Public Execution {Auditory,Flourish,Linguistic} Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation. \N /Feats.aspx?ID=4143 8 \N \N \N \N \N Archetype \N Assassin Dedication Uncommon \N \N +467f2dc3-825c-4dc9-8594-eb77899d0623 Purify Element {Impulse,Primal} You turn an element into its purest form. \N /Feats.aspx?ID=4195 8 \N \N \N Kineticist \N Class \N \N Common \N \N +8caefcf8-4490-47d0-97be-3867e2ed5f17 Pushing Wind {Air,Aura} As you spin and glide your fans alongside your allies, you kick up a mild wind that gently carries you all forward. \N /Feats.aspx?ID=7045 8 \N \N \N \N \N Archetype \N Fan Dancer Dedication Common \N \N +6a4a952f-f922-4570-8d46-7ee78280c353 Quick Positioning {} You're always ready to get the jump on your target. free /Feats.aspx?ID=3428 8 \N \N \N \N \N Archetype \N Game Hunter Dedication Common \N \N +3273b04f-9ea3-4e5a-a31d-25fcb3dee2ac Quick Shield Block {} You can bring your shield into place with hardly a thought. \N /Feats.aspx?ID=4816 8 \N \N \N Fighter \N Class \N Shield Block Common \N \N +8f3a5fd4-ddfc-4f89-84d8-242a3ee2635b Quick Stow (Swordmaster) {Manipulate} You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat. \N /Feats.aspx?ID=2253 8 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +d4739580-a6c0-491c-a6d1-381a671084f9 Raise Island {Concentrate,Divine,Exemplar} You churn the sea and fish up stone so your enemies together can receive their punishment. \N /Feats.aspx?ID=7169 8 \N \N \N \N \N \N \N born of the bones of the earth or restless as the tides Common \N \N +d85bc34e-1090-4b3c-a7c5-e2438f40394e Raise Menhir {} You raise a druidic monument, such as a standing stone or warding tree, from the ground, creating a powerful primal ward that blocks other types of magic. \N /Feats.aspx?ID=4738 8 \N \N \N Druid \N Class \N \N Common \N \N +657e3307-8e3b-4f44-b5e2-b08e9e5d8475 Rally Support {} You often rely on the local populace for supplies and shelter. \N /Feats.aspx?ID=7936 8 \N \N \N \N \N Skill \N Guerrilla Dedication; trained in either Diplomacy or Intimidation Common \N \N +446cc325-3fbe-4a0e-9f1c-ba8f1da98f35 Rallying Banner {Brandish,Commander,Emotion,Healing,Mental,Visual} Your banner waves high, reminding your allies that the fight can still be won. \N /Feats.aspx?ID=7813 8 \N \N \N \N \N \N \N \N Common \N \N +3a5dbdb5-95a7-403c-b93d-c978bb7de4ce Read Disaster {Exploration,Prediction} You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future. \N /Feats.aspx?ID=6067 8 \N \N \N Oracle \N Class \N \N Common \N \N +68b5cd32-8f6e-4a8f-a53f-4f40b36a697f Reading the Signs {Concentrate} You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a _Deck of Many Things_. \N /Feats.aspx?ID=4160 8 \N \N \N \N \N Archetype \N \N Uncommon \N \N +f084f295-af12-4990-a5a9-2303ff334605 Recognize Threat {} You quickly assess the threat so you can relay the information to your team. free /Feats.aspx?ID=1127 8 \N \N \N \N Trigger: Your first turn of an encounter begins, and you can see a creature. Skill \N master in a Recall Knowledge skill; Pathfinder Agent Dedication Common \N \N +331c7793-3738-433f-bf80-fa5303af9248 Recoiling Relocation {Flourish,Unstable} Your innovation contains a chamber to store a small amount of compressed exhaust gas from your Launches. free /Feats.aspx?ID=7962 8 \N \N \N \N Trigger: You launch your light mortar. Archetype \N Munitions Master Dedication Common \N \N +49c2e733-9158-4dc4-892c-e058925a1f2f Recycled Cogwheel {} You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears. \N /Feats.aspx?ID=3137 8 \N \N \N \N \N Archetype \N Trapsmith Dedication Common \N \N +f65cd488-0a21-482f-a222-a76f8ca8a9af Reflexive Courage {Auditory,Concentrate} You bellow a ferocious call to arms, inspiring yourself to lash out at a foe. reaction /Feats.aspx?ID=4608 8 \N \N \N Bard Trigger: A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action Class \N warrior muse Common \N \N +9cc5a590-baa1-43b1-a9ae-a18c8ede21ff Reflexive Grip {} You keep hold of your weapons even when knocked out. \N /Feats.aspx?ID=2254 8 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +25f47ec4-f107-4a0f-9135-a2e706779fcd Rejoice in Solstice Storm {Concentrate,Divine,Exemplar,Manipulate} You hold your arms out, and the fury of the seasons comes to your jubilant embrace. \N /Feats.aspx?ID=7170 8 \N \N \N \N \N \N \N whose cry is thunder or dancer in the seasons Common \N \N +ef0d7883-326b-4e55-8f41-1fd78a49a3b6 Reminder of the Greater Fear {Vigilante} You give a target a stern glower to remind them that it is you, and no one else, they should truly fear. reaction /Feats.aspx?ID=3336 8 \N \N \N \N Trigger: Another creature within 30 feet of you that can see you would gain the frightened condition. Archetype \N Master in Intimidation; Vigilante Dedication Common \N \N +18b6a9cf-de6c-428a-b557-6994e074549e Remove Presence {Amp,Illusion,Mental,Occult} Your spell reaches into the mind of a creature and removes you from it. \N /Feats.aspx?ID=3675 8 \N \N \N Psychic \N Class \N \N Common \N \N +7f428c02-35db-42fb-98d3-932136a6d670 Renewed Vigor {Concentrate,Rage} Through the haze of battle, you quickly recover your raging vigor. \N /Feats.aspx?ID=5842 8 \N \N \N Barbarian \N Class \N \N Common \N \N +d12ab3e4-640c-49f7-b311-4fd4aee7d9ee Repositioning Block {Guardian} As you absorb a blow from an enemy, you can use their attack's momentum against them. free /Feats.aspx?ID=7859 8 \N \N \N \N Trigger: You used Shield Block to prevent damage from an adjacent creature’s attack. \N \N Shield Block Common \N \N +9e55529a-c055-4011-a61c-7da75bebe426 Resounding Bravery {} Even your fears serve as fuel for your fighting spirit. \N /Feats.aspx?ID=4817 8 \N \N \N Fighter \N Class \N bravery Common \N \N +f1fc0be9-b8ea-4592-ad58-a7186e62e7a8 Restorative Channel {} You can remove conditions with divine grace. \N /Feats.aspx?ID=4670 8 \N \N \N Cleric \N Class \N healing font Common \N \N +0e2da518-23db-45c7-8427-a2560b1549b7 Retaliatory Cleansing {} You twist your hand in front of the blow, ensuring the enemy's attack shatters the required _holy water_ or bomb. reaction /Feats.aspx?ID=3636 8 \N \N \N Alchemist Trigger: You would take damage from an adjacent creature's Strike. Class \N \N Uncommon \N \N +c53f40c5-58d5-4ebf-a2c8-6fee239f24f8 Retch Rust {Impulse,Metal,Overflow,Primal} You exhale tendrils formed from flakes of rusted metal. \N /Feats.aspx?ID=4260 8 \N \N \N Kineticist \N Class \N \N Common \N \N +f2fcf326-a9a7-44b2-9eff-ba60478c2ae2 Reversing Charge {} You dive into the fray before rewinding yourself to safety. \N /Feats.aspx?ID=3850 8 \N \N \N \N \N Archetype \N Chronoskimmer Dedication Common \N \N +ab02f8bc-ccb9-45b2-b756-f05b204bc23c Ricochet Stance (Rogue) {Stance} You adopt a stance to rebound your thrown weapons toward you. \N /Feats.aspx?ID=4956 8 \N \N \N Rogue \N Class \N \N Common \N \N +6172f043-e08c-44e7-acf4-28f82d094c01 Rippling Spin {Flourish,Occult,Water} After the triggering attack is done, Step reaction /Feats.aspx?ID=7499 8 \N \N \N Monk Trigger: You’re hit by a physical melee attack by an attacker you can see that’s in reach. Class \N Reflective Ripple Stance Common \N \N +fd9b0dd3-46a3-4507-b502-86dc48a25b8f Rivethun Devotion {} Through study, dedication, and introspection, you’ve learned to wield magic that affects the spirit. \N /Feats.aspx?ID=7575 8 \N \N \N \N \N Archetype \N Rivethun Emissary Dedication Common \N \N +c41e37bd-049c-4b7f-b350-bdd974a67d72 Rule of Three {Auditory,Linguistic,Magical} Heroes learn from their previous failures, often succeeding on the third attempt. reaction /Feats.aspx?ID=3037 8 \N \N \N \N Trigger: The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn. Archetype \N Folklorist Dedication Common \N \N +f73b2673-5813-42b9-8213-576d70ffd049 Runic Impression {} You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks. \N /Feats.aspx?ID=2865 8 \N \N \N Magus \N Class \N focus pool Common \N \N +148415bb-1025-4c6e-b20f-1115e25f2373 Running Tackle {} You charge, throwing your body at your foe in a vicious tackle. \N /Feats.aspx?ID=6451 8 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +0823dfc0-752c-433e-b165-885af5427eda Rupture Stomp {} Every dwarf knows that the rock they walk upon can be either a best friend or a treacherous path. \N /Feats.aspx?ID=4178 8 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +5a069bf4-5d42-4776-a21e-c6eaa0b42ceb Sacrifice Armor {} With divine awareness, you twist your body to lessen the impact of an attack. reaction /Feats.aspx?ID=1678 8 \N \N \N Champion Trigger: You are hit by a Strike that deals physical damage. Class \N \N Common \N \N +c4cedefc-6346-4d7f-be09-ef1eb162d089 Safeguard Soul {Abjuration,Divine} You've girded your soul against outside interference. \N /Feats.aspx?ID=3472 8 \N \N \N \N \N Archetype \N Soul Warden Dedication Common \N \N +2c007d6c-ebcf-48bd-b827-44dfa0aced07 Sanctify Armament {Divine} You touch a weapon and bring it into concordance with your deity. \N /Feats.aspx?ID=4671 8 \N \N \N Cleric \N Class \N holy or unholy trait Common \N \N +c1378f4e-c889-4e81-a233-1acc936ac2e5 Sanguivolent Roots {Impulse,Overflow,Plant,Primal,Wood} Blood-drinking vines grow from the ground in a 15-foot burst within 120 feet. \N /Feats.aspx?ID=4290 8 \N \N \N Kineticist \N Class \N \N Common \N \N +02184c07-62ec-46b1-aea5-861365b158a9 Scarecrow {} You fight fiercely to protect your crop. \N /Feats.aspx?ID=929 8 \N \N \N \N \N Archetype \N Bellflower Dedication Uncommon \N \N +652d31a6-b1db-45a6-8652-261f1e763111 Scattered Fire {} When you cast _fireball_, you can modify its area to be two non-overlapping 10-foot bursts. \N /Feats.aspx?ID=3386 8 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _fireball_ Common \N \N +ca228d1b-7767-41e6-aa94-ef46af79f6ec Scattering in Spring {} You evade an incoming attack by twisting your enemy’s tactics in your favor. reaction /Feats.aspx?ID=7111 8 \N \N \N Monk Trigger: An enemy within your reach targets you with a melee attack, and you're aware of the attack. Class \N Twisting Petal Stance; Common \N \N +231747d5-7d1a-4d11-adf6-038a0396492e Scholar's Hunch {Fortune,Occult} Scholarly debates have taught you to think on your feet. reaction /Feats.aspx?ID=4069 8 \N \N \N \N Trigger: You fail a Lore or Occultism skill check. Archetype \N Oatia Skysage Dedication Common \N \N +d01255ce-d02c-4db6-a976-886ffe13da48 Second Blessing {} Your continued service grants you another boon. \N /Feats.aspx?ID=5907 8 \N \N \N Champion \N Class \N blessing of the devoted Common \N \N +ff73497e-66f4-42a5-bb95-365c31b3a00f Selfless Parry {} You protect those near to you with a flash of steel and a stroke of good luck. \N /Feats.aspx?ID=6315 8 \N \N \N \N \N Archetype \N Dueling Parry (Fighter); Duelist Dedication Common \N \N +ab8215b2-3bf3-489e-a7a5-0e8c45c5fca7 Sense Chaos {} You sense chaos as an unsettling feeling of nervous energy. \N /Feats.aspx?ID=1079 8 \N \N \N \N \N Archetype \N Hellknight Dedication Common \N \N +267f2f9e-f052-4968-8225-e351423c0297 Sense Holiness {} The presence of goodness sickens you with its saccharine self-righteousness. \N /Feats.aspx?ID=7520 8 \N \N \N Champion \N Class \N \N Uncommon \N \N +07a51100-d4ea-4773-be27-80c3d91ec326 Sense Unholiness {} You sense the truly wicked as a queasy or foreboding feeling. \N /Feats.aspx?ID=7521 8 \N \N \N Champion \N Class \N \N Common \N \N +b07a0906-0b60-4e73-b579-49e9788a057c Shadow Spell {Metamagic,Shadow} You attach a piece of your shadow to a spell to cloud the senses and cause mischief. \N /Feats.aspx?ID=3012 8 \N \N \N \N \N Archetype \N Shadowcaster Dedication Common \N \N +3cb9d55d-76d7-438e-a69e-1fed0e528862 Shadowdancer Dedication {Dedication} You dedicate yourself to the shadows. \N /Feats.aspx?ID=2067 8 \N \N \N \N \N Archetype \N Master in Stealth; Expert in Performance Common \N \N +dffeeafa-13cc-4b68-b469-b784774a0ec2 Shamble {} You may be slower than you were in life, but your pace is unfaltering. \N /Feats.aspx?ID=3564 8 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +aaa1a216-a795-478a-9050-5a0236e5bcc6 Shambling March {} Your horde is swifter, marching in time to your command. \N /Feats.aspx?ID=7967 8 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +def19e70-ac58-451e-b041-346b22c50f91 Share Rage {Auditory,Rage,Visual} You stoke an ally's fury. \N /Feats.aspx?ID=5843 8 \N \N \N Barbarian \N Class \N \N Common \N \N +5e7d7d15-7ecc-4168-9939-d7be435883ea Sheltering Pulse {Manipulate} You thrust your hand or weapon into the ground and release a pulse that creates a sheltering nexus of energy for you and your allies. \N /Feats.aspx?ID=7029 8 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +ee458bb8-47ea-4a7a-84f4-efed9de625f1 Shield from Arrows {Guardian} You place your shield in the path of an oncoming projectile. reaction /Feats.aspx?ID=7860 8 \N \N \N \N Trigger: An adjacent ally is the target of a physical ranged Strike. \N \N \N Common \N \N +594c8955-b639-4cef-b34f-a27986ab10f7 Shield Wallop {Flourish,Guardian} Attacks with your shield knock the sense out of your foes. \N /Feats.aspx?ID=7861 8 \N \N \N \N \N \N \N \N Common \N \N +3f46ff88-67eb-4643-8de6-448c9802e8cb Shielding Formation {} You have mastered unique magical techniques designed to protect your allies from harm. \N /Feats.aspx?ID=7982 8 \N \N \N \N \N Archetype \N War Mage Dedication Common \N \N +c56360e7-9c1c-4dd8-b680-5c4b64dcafab Shoving Sweep {} You swing your weapon at your foe, rebuffing them back. reaction /Feats.aspx?ID=6370 8 \N \N \N \N Trigger: An enemy within your reach leaves a square during a move action it’s using. Archetype \N Mauler Dedication; Expert in Athletics Common \N \N +310e99fc-4ca9-424e-852d-75c1f5aec62e Show-Off {Flourish} As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt. free /Feats.aspx?ID=4144 8 \N \N \N \N Trigger: You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM. Archetype \N Acrobat Dedication Uncommon \N \N +d1b739a0-b3b4-4bb2-8ac3-94f80ffde47f Sickening Bite {} Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off. \N /Feats.aspx?ID=3510 8 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +4d748691-8ddf-456c-a526-2aba86490373 Sidestep {} You deftly step out of the way of an attack, letting the blow continue. reaction /Feats.aspx?ID=4957 8 \N \N \N Rogue Trigger: The attack roll for a Strike targeting you fails or critically fails Class \N \N Common \N \N +e16f7163-45e0-4e3c-aa6d-cd956bb31935 Silence the Profane (Avenger) {} Your training included instruction on how to prevent enemy priests from using their magic against you, a technique you have now mastered and adapted. reaction /Feats.aspx?ID=7234 8 \N \N \N \N Trigger: A creature you can observe within reach of your deity’s favored weapon casts a spell. Archetype \N Avenger Dedication Common \N \N +0cf66f0c-a4bf-473e-96cc-4d79736df0db Silence the Profane (Vindicator) {} Your training included instruction on how to prevent enemy spellcasters from using their prayers against you. reaction /Feats.aspx?ID=7258 8 \N \N \N \N Trigger: A creature you can observe within reach of your deity’s favored weapon casts a spell. Archetype \N Vindicator Dedication Common \N \N +fe590df2-5a83-4704-8638-6247814a3b0f Sin Reservoir {} During your daily preparations, you can indulge in your associated sin or meditate on its values (and risks). \N /Feats.aspx?ID=7487 8 \N \N \N \N \N Archetype \N Runelord Dedication Common \N \N +b47c53ab-e0e5-45da-b856-bc7eb6dbf35f Siphoning Touch {} When you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet. \N /Feats.aspx?ID=3387 8 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _vampiric touch_ Common \N \N +b449ba91-bca4-40d4-bbea-a3d1f88191f6 Skill Mastery {} Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. \N /Feats.aspx?ID=6208 8 \N \N \N \N \N Archetype \N Investigator Dedication; trained in at least one skill and expert in at least one skill Common \N \N +fd66ca55-efbc-4fbb-951b-f5d2815a3235 Skill Mastery (Rogue) {} Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. \N /Feats.aspx?ID=5096 8 \N \N \N \N \N Archetype \N Rogue Dedication; trained in at least one skill and expert in at least one skill Common \N \N +5e452ebd-96df-4500-9b96-379cfac0676c Skim Scroll {} You can activate the magic of a scroll with a cursory read as you draw it from your belt. \N /Feats.aspx?ID=6402 8 \N \N \N \N \N Archetype \N Scroll Trickster Dedication Common \N \N +20590602-5fca-4880-9925-1190925af94d Skyseeker {Electricity,Evocation,Sonic} You Leap toward an opponent. \N /Feats.aspx?ID=2201 8 \N \N \N \N \N Archetype \N Sky and Heaven Stance Common \N \N +f1ef9bfb-a652-4743-84cc-56e328f180fa Slayer's Blessing {Manipulate} You carry scraps of materials dangerous to undead and can apply them to your weapon. \N /Feats.aspx?ID=3481 8 \N \N \N \N \N Archetype \N Slayer's Strike Common \N \N +60d588ae-eafc-485e-bb9b-4c0db680ee7f Slurp Up {} Your tongue darts out in search of refreshment. \N /Feats.aspx?ID=5480 8 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication; unarmed attack with your tongue Common \N \N +fac6f1fd-cf24-4e36-8367-7bb87d2f3d24 Sly Striker {} Your attacks deal more damage, even against creatures that aren’t off-guard. \N /Feats.aspx?ID=4958 8 \N \N \N Rogue \N Class \N sneak attack Common \N \N +45746e93-4cef-4497-bd35-56a3b520d68a Smoke Curtain {} You load an extra dose of powder into your shot, causing it to belch a cloud of smoke. \N /Feats.aspx?ID=3180 8 \N \N \N Gunslinger \N Class \N \N Common \N \N +00a4337c-e224-445b-8ff0-5228fbe1021d Smoldering Explosion {} When you cast _fireball_, you can modify the spell to leave behind a brief cloud of smoke in its area. \N /Feats.aspx?ID=3388 8 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _fireball_ Common \N \N +89e166c3-204a-4326-880c-5519ce44bbad Snakebird's Shadow {Flourish,Occult,Water} Ganhil developed this technique through observing the sharp-beaked darters fishing Prada Hanam’s waters, seeking to match their speed and suppleness with the elemental flash of his blade. \N /Feats.aspx?ID=7500 8 \N \N \N Monk \N Class \N Waterfowl Stance Uncommon \N \N +6d88e2f0-4bbe-445c-98ac-54e0474a85fb Snap Out of It! (Pathfinder Agent) {} Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses. \N /Feats.aspx?ID=2228 8 \N \N \N \N \N Skill \N Master in Medicine; Pathfinder Agent Dedication Common \N \N +b5e24de9-2c49-4608-9988-dba6cef1d743 Soaring Shape {} Wings free you from the shackles of the ground below. \N /Feats.aspx?ID=4739 8 \N \N \N Druid \N Class \N Untamed Form Common \N \N +af4fb1d8-3c34-422d-914e-5a46b70a22ac Solar Detonation {Fire,Impulse,Incapacitation,Overflow,Primal,Vitality} Blinding flames explode in a swirling sphere! The detonation fills a 20-foot burst within 60 feet of you. \N /Feats.aspx?ID=4245 8 \N \N \N Kineticist \N Class \N \N Common \N \N +32cc15a7-97d2-441d-92dc-eb9963e23653 Songbird's Call {} You call to the wilds with the voice of a songbird, thereby summoning a cloud of its kin. \N /Feats.aspx?ID=5419 8 \N \N \N Bard \N Class \N zoophonia muse Common \N \N +70915631-3e60-4957-bf4d-d6b22b6ade56 Soul Well {Concentrate,Manipulate,Occult} Your brush your fingers across your _splinter of finality_, momentarily creating a metaphysical vortex from which mortal spirits struggle to escape. \N /Feats.aspx?ID=7707 8 \N \N \N \N \N Archetype \N \N Common \N \N +6a4230ac-64ca-48c4-b0fb-6f15099d43d9 Soulsight {} Your muse has opened your senses to the world beyond. \N /Feats.aspx?ID=4609 8 \N \N \N Sorcerer \N Class \N \N Common \N \N +77128f4d-8e68-438c-a96c-110d1e161d52 Spell Swipe {} You attack in an arc and enact your spell against everyone you hit. \N /Feats.aspx?ID=2866 8 \N \N \N Magus \N Class \N Spellstrike Common \N \N +4d853e4c-fbb6-46db-84e3-8c99a804f344 Spelldrinker {} You temporarily add a 3rd-rank spell to your spell repertoire, as determined by the type of creature whose blood you just drank. \N /Feats.aspx?ID=7243 8 \N \N \N \N \N Archetype \N Rising Blood Magic Common \N \N +399b7849-40c2-4055-aa82-553a9962e181 Spellshield {} Your shield becomes a bonded item capable of storing your spells. \N /Feats.aspx?ID=7983 8 \N \N \N \N \N Archetype \N War Mage Dedication Common \N \N +fb5cca4d-7321-49fe-af5e-b27f47d3f539 Spike Skin {Earth,Impulse,Primal} You touch a willing creature, causing its skin to harden and form spiky protrusions. \N /Feats.aspx?ID=4229 8 \N \N \N Kineticist \N Class \N \N Common \N \N +af0c3a84-6f41-457c-9c08-5e3e6df905cb Spirit Familiar (Witch) {} Your familiar can subsume its body to become pure spirit. \N /Feats.aspx?ID=5006 8 \N \N \N Witch \N Class \N divine or occult patron Common \N \N +57826373-b417-477c-bfee-9e506871b9f8 Spirit Walk {Animist,Apparition,Aura,Exploration} Your allied apparitions ward you against the predations of their restless peers. \N /Feats.aspx?ID=7137 8 \N \N \N \N \N \N \N Apparition Sense Common \N \N +a8649196-3244-4091-a37b-e9dc740925ca Spirit's Anguish {Evocation,Sonic} You purify a spirit by coaxing it to release its anguish in a final cathartic howl. \N /Feats.aspx?ID=3457 8 \N \N \N \N \N Archetype \N Exorcist Dedication Common \N \N +ad45dec9-5280-4f3e-8669-81c4e7772a28 Sportlebore Choke {Flourish} Like nefarious sportlebores, a species of insect that plague adventurers by hiding in their rations as counterfeit food, your swarm can crawl down throats. \N /Feats.aspx?ID=5470 8 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +413e2431-f5bc-4a84-b320-3dabf51d7e75 Stab and Blast {Flourish} You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. \N /Feats.aspx?ID=3181 8 \N \N \N Gunslinger \N Class \N \N Common \N \N +2b9976a6-06d7-4651-bcf5-4830c6c94fd3 Stalwart Chant {} You know story after story of unyielding, valiant dwarven heroes whose minds were bulwarks against fear and confusion. \N /Feats.aspx?ID=7698 8 \N \N \N \N \N Archetype \N Stalwart Song Common \N \N +43b378ef-7ed9-444a-bbcb-c6b1b1d2713d Stalwart Mind {} When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion. reaction /Feats.aspx?ID=3449 8 \N \N \N \N Trigger: You fail a Will save. Archetype \N Mammoth Lord Dedication Common \N \N +ce6ebd0c-f0b3-4f1f-ba0d-3c630e5811a1 Standby Spell {} You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it. \N /Feats.aspx?ID=2867 8 \N \N \N Magus \N Class \N Spellstrike Common \N \N +57af3f04-3d71-48af-8ae2-1a3db15dfe99 Stasian Charge {} Charging a living body with electricity may seem like a bad idea, but you know better. \N /Feats.aspx?ID=7479 8 \N \N \N \N \N Archetype \N In Lightning, Life Common \N \N +e9ddeb44-5318-4010-a309-761dfe275dba Stasian Smash {} You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity. \N /Feats.aspx?ID=3130 8 \N \N \N \N \N Archetype \N Sterling Dynamo Dedication Uncommon \N \N +7c121212-f958-4f63-8276-b6de4c93abdd Statement Strut {Mental,Visual} You have an eye for fashion and know how to sell attitude and confidence with your walk. \N /Feats.aspx?ID=4145 8 \N \N \N \N \N Archetype \N Celebrity Dedication or Dandy Dedication Uncommon \N \N +445b12a8-ccff-4ca7-92e0-d139a65c94e3 Statue {} Your body and equipment appear to be made of stone as you hold perfectly still. \N /Feats.aspx?ID=4382 8 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +a8399176-f218-4b22-848e-9c4ddbdcaca9 Steal Vitality {} When you cast _vampiric touch_, you can modify it to remove your enfeebled or clumsy condition. \N /Feats.aspx?ID=3389 8 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _vampiric touch_ Common \N \N +4624336a-25e9-4eaf-9a9a-1c2bbe980824 Sticky Bomb {Additive} You can mix in a sticky additive to an alchemical bomb to make its contents adhere and continue to deal damage. \N /Feats.aspx?ID=5786 8 \N \N \N Alchemist \N Class \N \N Common \N \N +5b70d68a-0ff8-44ba-8652-ff17fab5c544 Stitched Familiar {} Your familiar can shed its material form, becoming a mass of animated magic. \N /Feats.aspx?ID=5007 8 \N \N \N Witch \N Class \N arcane or primal patron Common \N \N +34f54e5b-7e38-414b-9202-7a0d368f79d4 Storm Shroud {Concentrate,Conjuration,Divine} You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain. \N /Feats.aspx?ID=3526 8 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +c7a21953-47be-4039-9993-dfad996dbb50 Storm Spiral {Air,Electricity,Impulse,Overflow,Primal,Sonic} Dark thunderclouds swirl in a miniature storm, crisscrossed with lightning bolts; a tremendous thunderclap fills the air. \N /Feats.aspx?ID=4215 8 \N \N \N Kineticist \N Class \N \N Common \N \N +870aa7a0-4edf-4f10-bcce-deb6c16e2ac2 Strangle {} You squeeze the breath out of your foe. \N /Feats.aspx?ID=6452 8 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +fc81e7fd-1bc9-4d9e-a579-c7a8b5b1ab77 Stunning Finisher {Finisher} You attempt a dizzying blow. \N /Feats.aspx?ID=6160 8 \N \N \N Swashbuckler \N Class \N \N Common \N \N +fe267182-a8bb-4073-893a-e6e8ceec89f3 Submission Hold {} Your iron grip saps your opponent’s strength. \N /Feats.aspx?ID=6453 8 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +746c826e-558b-41ca-8414-344b2a2bcfd7 Subtle Shank {Flourish} You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion. \N /Feats.aspx?ID=2208 8 \N \N \N Rogue \N Class \N Quick Draw Uncommon \N \N +4bd23128-2538-4875-be1f-c7199105430b Sudden Leap {} You make an impressive leap and swing while you soar. \N /Feats.aspx?ID=4818 8 \N \N \N Fighter \N Class \N \N Common \N \N +72243e45-46bc-476d-8d14-fa7264a49853 Superimpose Time Duplicates {} You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat. \N /Feats.aspx?ID=3851 8 \N \N \N \N \N Archetype \N Chronoskimmer Dedication Common \N \N +8b818663-2f76-4fdb-912f-3eea876e0b04 Supreme Psychic Center {} With the merest thought, you realign your mental defenses to your duel's circumstances. free /Feats.aspx?ID=3860 8 \N \N \N \N Trigger: Your turn in a psychic duel begins. Archetype \N Psychic Duelist Dedication Common \N \N +84e9f4e0-0eae-4da0-afa5-749766a05903 Surging Focus {} When an ally you can see falls in battle, your surge of righteous indignation allows you to draw upon untapped reserves of divine power. free /Feats.aspx?ID=4672 8 \N \N \N Cleric Trigger: An ally you can see falls to 0 Hit Points Class \N \N Common \N \N +6e353884-4c6d-42a8-b517-c266a4b48b73 Surging Might {Manipulate,Spellshape} You focus the power of your spell to overcome enemies' resistances. \N /Feats.aspx?ID=6068 8 \N \N \N Oracle \N Class \N \N Common \N \N +4a317d72-b45e-4c24-9c43-34e9c79d058b Surreptitious Spellcaster {} You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed. \N /Feats.aspx?ID=1135 8 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +17e2b3d6-2488-482b-8e82-5eb4e7c4291e Survivor of Desolation {} You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions. \N /Feats.aspx?ID=1099 8 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication Common \N \N +598f3ad1-70e7-4d3e-947b-cb9a04893fbb Swap Reflections {Conjuration,Extradimensional,Incapacitation,Occult,Teleportation} You've learned how to use even your reflection to your advantage. \N /Feats.aspx?ID=3813 8 \N \N \N \N \N Archetype \N Alter Ego Dedication Common \N \N +92879412-676e-4fa7-a97b-bd7afaa0067c Swashbuckler's Speed {} You move with a swashbuckler’s speed and grace. \N /Feats.aspx?ID=6238 8 \N \N \N \N \N Archetype \N Swashbuckler Dedication Common \N \N +01d672a5-f8e2-44ec-868e-eb0a73e1a77b Swim Through Earth {Earth,Impulse,Primal} The earth parts before you, letting you swim through it. \N /Feats.aspx?ID=4230 8 \N \N \N Kineticist \N Class \N \N Common \N \N +fbaafae3-59c0-4617-9d8e-c9edf9e2e10b Swipe Souvenir {} When you wriggle free from an enemy’s grasp, you take something of theirs with you. \N /Feats.aspx?ID=4959 8 \N \N \N Rogue \N Class \N \N Common \N \N +9cc80255-70dc-4e79-92a6-abb6bcc9df0a Syu Tak-Nwa's Hexed Locks {} Your hair attacks gain the reach trait and you can deliver hexes through it. \N /Feats.aspx?ID=2691 8 \N \N \N Witch \N Class \N Living Hair Uncommon \N \N +dd8b6785-a2c4-48c7-ac70-a900242f1e84 Tactical Entry {} You Stride. free /Feats.aspx?ID=4960 8 \N \N \N Rogue \N Class \N Master in Stealth Common \N \N +bb17d272-9f37-4105-9335-37e7a8c69224 Tail Guard {} Enemies who attempt to stab you in the back will be unhappy to find your lashing tail on guard. reaction /Feats.aspx?ID=5481 8 \N \N \N \N Trigger: A creature enters a square that would flank you. Archetype \N Thlipit Contestant Dedication; unarmed attack with your tail Common \N \N +0b39b63d-3d4e-42f8-b731-093fb69d5a80 Tangled Forest Stance {Stance} You extend your arms like gnarled branches to interfere with your foes' movements. \N /Feats.aspx?ID=6015 8 \N \N \N Monk \N Class \N \N Common \N \N +3f21107c-5644-45f2-8298-a06199bdbfda Tear Tendons {} You rake into your opponent with two claws, cutting into their muscle and depriving them of needed strength. \N /Feats.aspx?ID=5444 8 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +17ccf36c-dc76-4a9e-aaab-9800ecd09fba Terrain Master {} You are able to adapt to your surroundings in any natural terrain. \N /Feats.aspx?ID=4885 8 \N \N \N Ranger \N Class \N Master in Survival; Favored Terrain Common \N \N +d3b23528-220f-4c4c-a92a-f6d66e8b673d Terrifying Transformation {Visual} Your flesh tears and warps as you transform. \N /Feats.aspx?ID=5501 8 \N \N \N \N \N Archetype \N Werecreature Dedication; you were afflicted with the curse of the werecreature Common \N \N +9be3a1c1-0f0e-4133-892a-82aee9073a9b The Harder They Fall (Ranger) {} You know how to make a larger creature hurt when it falls to the ground. \N /Feats.aspx?ID=3901 8 \N \N \N Ranger \N Class \N Titan Wrestler Rare \N \N +b354bd00-d85c-4a95-a134-b0b430016b8d Thoughtsense {Divination,Mental,Occult} You can detect the flickers of mental activity let off by all thinking creatures. \N /Feats.aspx?ID=3676 8 \N \N \N Psychic \N Class \N \N Common \N \N +4f5271d6-c5a9-4953-a5b8-2d972eb23046 Thrash {Rage} You thrash your foe around. \N /Feats.aspx?ID=5844 8 \N \N \N Barbarian \N Class \N \N Common \N \N +2da27e60-7bf9-4139-b88b-9cc314352869 Tight Follower {} You keep up as a protector. reaction /Feats.aspx?ID=7740 8 \N \N \N \N Trigger: Your designated ally moves and ends that movement more than 10 feet from you. Archetype \N Ulfen Guard Dedication Common \N \N +746357c8-fad7-4951-af61-97d4d6dae68c To Battle! {Auditory,Flourish} With a resounding cry, you rally your ally to take the offensive. \N /Feats.aspx?ID=6359 8 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +b547ae60-7a7f-40e6-9819-ce10dc0d0ad5 Topple Giants {} When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job. \N /Feats.aspx?ID=3121 8 \N \N \N \N \N Archetype \N Overwatch Dedication Common \N \N +cf07304e-a2f0-40b3-abc5-5ceea4c63379 Transcribe Moment {} You gain the _transcribe moment_ focus spell. \N /Feats.aspx?ID=2235 8 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +9fdfa68c-f1e2-4f8c-82d1-0ddea2df78d7 Transfusion {Concentrate,Manipulate} You bring forth the regenerative properties of blood on behalf of an ally or yourself. \N /Feats.aspx?ID=7767 8 \N \N \N \N \N Archetype \N Sanguimancer Dedication Common \N \N +1e4a4f8e-ebbd-4b49-bb6d-91901330f35c Tumbling Strike {Flourish,Move} You deftly dive through a gap left by a foe to deliver an advantageous blow. \N /Feats.aspx?ID=6244 8 \N \N \N \N \N Archetype \N Acrobat Dedication Common \N \N +3f56e4a5-a56a-40b0-aebd-9ef3f8322817 Twirling Strike {} Your fans, one raised up alongside your head and the other alongside your hip, become a blur as you twirl across the battlefield. \N /Feats.aspx?ID=7046 8 \N \N \N \N \N Archetype \N Fan Dancer Dedication; Twirl Through Common \N \N +969d49a1-90b6-4fe3-9b4f-5e86541a5272 Ubiquitous Gadgets {} They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect. \N /Feats.aspx?ID=3068 8 \N \N \N Inventor \N Class \N Gadget Specialist Common \N \N +f8de7d2f-fa12-4d2e-b793-74ba7a63127f Unbelievable Luck {} While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way. \N /Feats.aspx?ID=3276 8 \N \N \N \N \N Archetype \N Unexpected Sharpshooter Dedication Common \N \N +dde1a8c6-5104-4551-9b62-20c1c4e6fd29 Unfazed Assessment {} You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. \N /Feats.aspx?ID=1158 8 \N \N \N \N \N Archetype \N Zephyr Guard Dedication; expert in Perception Common \N \N +7e505a5d-25f5-4e8b-b457-60375ea4e0a9 Unkillable {} You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart. reaction /Feats.aspx?ID=3565 8 \N \N \N \N Trigger: You would be reduced to 0 HP. Archetype \N Zombie Dedication Common \N \N +b2abda23-9376-4b60-8ba6-f764be673a51 Unravel Mysteries {} You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things. \N /Feats.aspx?ID=1132 8 \N \N \N \N \N Skill \N master in a Decipher Writing skill; Scrollmaster Dedication Common \N \N +d00b3e5d-5867-46ce-a77e-71b6f50764cc Unrivaled Analysis {Commander} Your experience allows you to derive even more information about your opponents from a mere glance. \N /Feats.aspx?ID=7814 8 \N \N \N \N \N \N \N Rapid Assessment Common \N \N +2a459d57-7e7f-4925-8380-55808b440721 Unseen Passage {} You have mastered a magical technique for moving through dangerous woodlands unseen. \N /Feats.aspx?ID=4057 8 \N \N \N Ranger \N Class \N \N Rare \N \N +462be598-327b-44a1-8bb8-346232f1c584 Unshakable Idealism {} Your faith and hope can’t be shaken, and you won’t flee when lives are at stake. \N /Feats.aspx?ID=1093 8 \N \N \N \N \N Archetype \N Knight Vigilant; expert in Will saves Common \N \N +4f292b1f-002d-47c6-9e75-889ac7f990aa Unshaken in Iron {} You know the precise limits of your armor, and trust it to save you from harm. \N /Feats.aspx?ID=4179 8 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +a4a74b59-a824-42e1-b37a-ec338baf1ef8 Vantage Shot {} You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack. \N /Feats.aspx?ID=3263 8 \N \N \N \N \N Archetype \N Sniping Duo Dedication Common \N \N +460d338d-2366-42ae-b578-3fda6d057180 Bone Missile {} You can remove your ribs to use them as arrows or bolts. \N /Feats.aspx?ID=3538 9 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +19829499-8b1b-4b89-99ae-5770b7ca5f89 Venomous Weapons {} Your skill with poisons is such that your preferred weapons also contain trace amounts of it, even when you don't actively apply a dose. \N /Feats.aspx?ID=7937 8 \N \N \N \N \N Archetype \N Poisoned Sticks and Stones Common \N \N +9214a6ef-8aec-44c3-b7cd-7ef7fda0d5c6 Veteran Follower {} Your followers' training has made them veterans of battle. \N /Feats.aspx?ID=8000 8 \N \N \N \N \N Archetype \N Experienced Follower Common \N \N +e52c81b9-8d08-44f2-af89-a126901cb6fc Vicious Fangs {} You aim for your victim's prominent arteries. \N /Feats.aspx?ID=3551 8 \N \N \N \N \N Archetype \N Vampire Dedication Common \N \N +7d48cd67-afe1-4d6f-9643-99bef2408557 Viking Vindicator {} You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror. \N /Feats.aspx?ID=3619 8 \N \N \N \N \N Archetype \N Viking Dedication Uncommon \N \N +ea66d075-ab31-46ce-9fd7-261238da0a7d Vivacious Bravado {} Your ego swells, granting you a temporary reprieve from your pain. \N /Feats.aspx?ID=6161 8 \N \N \N Swashbuckler \N Class \N \N Common \N \N +e057cdd1-dffd-4955-94c2-5dc006f45d6f Void Siphon {} The raw energy of the Void saps the essence of the living. \N /Feats.aspx?ID=4673 8 \N \N \N Cleric \N Class \N \N Common \N \N +008589f0-bcef-427f-8986-6ef58eaeb59b Wake to Strife {Occult,Water} You summon the explosive power of a geyser beneath a foe. \N /Feats.aspx?ID=7501 8 \N \N \N Monk \N Class \N \N Uncommon \N \N +e90c396f-5a7a-4e55-806c-3f4b3167587e Waking Dream {} While in your trance, you can blur the line between dreams and reality for others. \N /Feats.aspx?ID=3877 8 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +c94c9c07-b161-4498-9bf7-3175a72b6ebe Walk the Plank {} You frighten a foe into moving where you want them, traditionally demanding they walk the plank. \N /Feats.aspx?ID=6381 8 \N \N \N \N \N Archetype \N Pirate Dedication Common \N \N +d2f45c04-540b-4c31-bea3-bad35525fb47 Wall Run {} You defy gravity, traversing vertical planes as easily as the ground. \N /Feats.aspx?ID=6016 8 \N \N \N Monk \N Class \N \N Common \N \N +e2e4dba0-2583-4259-8ab0-2a9d2b64e0c1 Warden's Boon {} You point out vulnerabilities present in your hunted prey, granting the benefits listed in Hunt Prey and your hunter’s edge to an ally until the end of their next turn. \N /Feats.aspx?ID=4886 8 \N \N \N Ranger \N Class \N \N Common \N \N +da167bff-3940-4db7-8c10-bfb65ef7050f Warped Constriction {} The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness. \N /Feats.aspx?ID=3820 8 \N \N \N \N \N Archetype \N Living Vessel Dedication; your entity is an aberration or outer entity Common \N \N +eaed5cd6-f7a7-41b8-8b9b-d8725d57ab87 Watcher on the Wall {} You claim a patron’s symbol that you can etch onto any surface. \N /Feats.aspx?ID=7252 8 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +6156f027-feb2-430e-88e3-eec71775a457 Water Walker {} When in the throes of your curse, your steps take on a supernatural buoyancy. \N /Feats.aspx?ID=6069 8 \N \N \N Oracle \N Class \N \N Common \N \N +4316ff43-0b17-46fe-a740-c8398e4c60bd Wayfinder Resonance Infiltrator {} You are adept at using the unusual resonance of your _wayfinder_ to aid in any deceptions you might employ. \N /Feats.aspx?ID=2229 8 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication; Wayfinder Resonance Tinkerer Common \N \N +0d2f49d4-7df3-4c66-8caa-e4f45409ff94 What Could Have Been {Concentrate,Metamagic} Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random troll with summon giant, you summon a troll version of yourself from a timeline where you're a troll. free /Feats.aspx?ID=3843 8 \N \N \N \N \N Archetype \N Time Mage Dedication Common \N \N +e1648310-17c0-4874-b3c2-27f1401d277c Whirlpool's Pull {Concentrate} You briefly conjure a tendril of water that allows you to grab an improvised weapon and then subsume that water to power your magic. \N /Feats.aspx?ID=7470 8 \N \N \N Magus \N Class \N Resurgent Maelstrom Hybrid Study Uncommon \N \N +f5867546-be40-4a3b-b50d-1aa22637cbf5 Whispering Steps {Amp,Enchantment,Mental,Occult} Your spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that. \N /Feats.aspx?ID=3677 8 \N \N \N Psychic \N Class \N \N Common \N \N +cff31dee-0bfc-47dd-a384-0de160155b0f Whodunnit? {} You carefully consider your case and narrow down some of the details. \N /Feats.aspx?ID=5957 8 \N \N \N Investigator \N Class \N \N Uncommon \N \N +5b0af1ca-8678-4e72-8fda-85e14d974d32 Wild Winds Initiate {} You learn a stance that lets you attack from a distance. \N /Feats.aspx?ID=6017 8 \N \N \N Monk \N Class \N Qi Spells Common \N \N +cde0e302-d64d-4594-ab41-1012116a164d Wind Caller {} You bid the winds to aid you, carrying you through the air and allowing you passage through the strongest headwinds. \N /Feats.aspx?ID=4740 8 \N \N \N Druid \N Class \N storm order Common \N \N +cffa09c6-ebe4-4742-a8ac-a11bb7e179f2 Wind Seeker {Animist} Wings free you from the shackles of the ground below. \N /Feats.aspx?ID=7138 8 \N \N \N \N \N \N \N Walk the Wilds Common \N \N +549f1be8-ab06-495b-98a4-c750ffa4338e Wing Shove {} You spread your wings wide, pushing foes away from you. \N /Feats.aspx?ID=5534 8 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +763e5c80-7195-48cf-ad94-388b644a0430 Witch’s Bottle {} You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature. \N /Feats.aspx?ID=5008 8 \N \N \N Witch \N Class \N Cauldron Common \N \N +36a1293e-1104-4031-86da-9958c7b19751 Work Yourself Up {Concentrate} You concentrate on your mental state, tapping into that raw emotional energy. \N /Feats.aspx?ID=2966 8 \N \N \N \N \N Archetype \N Cathartic Mage Dedication Common \N \N +8d33d11f-ca15-4bcf-b5ad-a3b1cac90792 World-Wise Vigilance {} Your keen study of other cultures gives you insights into the ways those cultures fight. \N /Feats.aspx?ID=4119 8 \N \N \N \N \N Archetype \N Twilight Speaker Dedication Common \N \N +41dde0f4-c316-404a-afb0-c222daa3de75 Worm Empathy {} You can connect with cave worms (and other worm-related creatures, at the GM's discretion) on a rudimentary level. \N /Feats.aspx?ID=4362 8 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +15332c2b-36b4-4859-adca-9e6b641177b9 Wrath of the Hold {Occult} Your tattoos carry the strength of an innumerable horde, and you can expend one use of your storied skin’s Living History ability to animate your tattoos as ghostly assailants that swarm your foes. \N /Feats.aspx?ID=7654 8 \N \N \N \N \N Archetype \N \N Uncommon \N \N +ed9db5fb-68a1-44a4-80a2-e9407059529c You Don't Smell Right {} You can sniff out fellow werecreatures and master impersonators alike. \N /Feats.aspx?ID=5502 8 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +4b2460ac-75f1-4ccc-8152-608fe857b4ef Zealous Rush {} You bless yourself on the move. reaction /Feats.aspx?ID=4674 8 \N \N \N Cleric Trigger: You cast a divine spell that takes 1 action or more to cast and that affects only you or your equipment Class \N \N Common \N \N +e84a1b1e-45db-4e4a-aa9f-36657d8ee6e4 Abjure the False Kin {Yaksha} Your vow reminds you that there can be brackish vinegar hiding within honeyed words, helping you detect attempts to influence your mind. \N /Feats.aspx?ID=6979 9 \N \N \N \N \N \N \N \N Common \N \N +dcfc8ea5-0435-4e0d-b3ca-1b1f8c9eb9b7 Aboleth Transmutation {} You have tapped into the ancient magic used by alghollthu masters to mold the flesh of your ancestors. \N /Feats.aspx?ID=2677 9 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +ad72a824-af39-4811-af58-9d856f5a2e00 Absorb Toxin {Tripkee} Your skin readily absorbs poison and can consciously draw toxins into your body to spare others. reaction /Feats.aspx?ID=5706 9 \N \N \N \N Trigger: You attempt a saving throw against a disease or poison effect that affects an area. \N \N You are not immune to diseases or poisons Common \N \N +2711174a-de4d-40f5-a9bc-42338041332b Accursed Claws {} Your claws carry your mother’s hag magic. \N /Feats.aspx?ID=4539 9 \N Changeling \N \N \N Ancestry \N claw unarmed attack Common \N \N +87cfa8af-289b-4cb5-9058-73c34fb533f9 Agathion Magic {} The harmonious magic of Nirvana flows through you. \N /Feats.aspx?ID=2289 9 \N Aasimar \N \N \N Ancestry \N Idyllkin Common \N \N +6e9381bb-737b-4d3f-bc7a-e2e8289c40eb Aggravating Scratch {Disease} Your claws carry an irritant that is harmless to you but can be damaging to others. \N /Feats.aspx?ID=5557 9 \N Catfolk \N \N \N Ancestry \N claw unarmed attack Common \N \N +6d2b83a3-85c0-4887-8d55-73ab310261b7 Alluring Performance {Incapacitation,Mental,Visual} You command the attention of those around you with an elegant display. \N /Feats.aspx?ID=4029 9 \N Vishkanya \N \N \N Ancestry \N Trained in Performance Common \N \N +20fe52f4-ab9d-4707-b77b-aac82c0ed047 Ambush Hunter {Kholo} You are always searching for the perfect opportunity to ambush your enemies. \N /Feats.aspx?ID=5603 9 \N \N \N \N \N \N \N \N Common \N \N +7f2f8a64-6159-48a5-978e-6312a890b95e Analyze Information {} You can stoke your mind into a burst of analytical prowess. \N /Feats.aspx?ID=2483 9 \N Aphorite \N \N \N Ancestry \N \N Common \N \N +2ba43211-7007-4b8f-a202-92b20250c1e9 Anarchic Arcana {Nephilim} The magic in your blood is unpredictable. \N /Feats.aspx?ID=7209 9 \N \N \N \N \N \N \N Proteankin Common \N \N +80203447-1c80-4f61-806b-ec25ca376628 Ancestral Form {} Casting your memory back deep into the past, you take the form of an ancestral guardian. \N /Feats.aspx?ID=6863 9 \N Lizardfolk \N \N \N Ancestry \N Bakuwa Lizardfolk heritage or Makari Lizardfolk heritage Common \N \N +1acf70a9-41e8-4136-804c-f758de776fbc Ancestral Healer {Sarangay} Following the traditions of those who came before you, you’ve learned how to banish effects that cloud the mind, body, and spirit. \N /Feats.aspx?ID=6922 9 \N \N \N \N \N \N \N Awakened Jewel Common \N \N +d53c1fb3-28e0-4a7a-b463-ece646dbe654 Ancillary Motes {} You can use Crystalline Dust one more time per day. \N /Feats.aspx?ID=2484 9 \N Aphorite \N \N \N Ancestry \N Crystalline Dust Common \N \N +1f188533-9c8d-43e2-a54b-5ff59017eb05 Angelic Magic {} You can tap into the magic of angels that runs through your blood. \N /Feats.aspx?ID=1357 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +54ee4288-4d83-4846-be99-8065abe2a3b3 Animal Magic {} Your shapeshifting grants you a magical connection to the animal world. \N /Feats.aspx?ID=2494 9 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +571d4514-5243-4c9a-8748-996753dcd402 Animal Summoner {"Awakened Animal"} The connection between you and primal magic deepens. \N /Feats.aspx?ID=5314 9 \N \N \N \N \N \N \N Awakened Magic Common \N \N +910f1b7b-1ada-410e-b41f-5b4928622bd2 Arcane Camouflage {} You have developed magical techniques to aid you with stalking your prey. \N /Feats.aspx?ID=3099 9 \N Automaton \N \N \N Ancestry \N Hunter Automaton heritage Common \N \N +3d95af5e-5bb2-4ff6-938c-a4834d0d7725 Arcane Propulsion {Arcane,Transmutation} You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time. \N /Feats.aspx?ID=3100 9 \N Automaton \N \N \N Ancestry \N \N Common \N \N +2576145a-ea1e-42d3-b6a2-edb61bf3dd8e Arcane Slam {} You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground. \N /Feats.aspx?ID=3101 9 \N Automaton \N \N \N Ancestry \N Warrior Automaton heritage Common \N \N +a2c801a5-3996-4664-b982-8dc50f2af6e3 Archon Magic {} You can tap into the heavenly magic that is your birthright. \N /Feats.aspx?ID=1358 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +6ea0d6d0-ac1e-43e8-b4e8-9a9378fd1b4c Asura Magic {} You can cast _blood vendetta_ and _death knell_ once per day each as 2nd-level divine innate spells. \N /Feats.aspx?ID=3940 9 \N Tiefling \N \N \N Ancestry \N Faultspawn Common \N \N +8687995f-e27d-4c12-820c-2dee258bf0b5 Azarketi Purification {} You can cast _purify food and drink_ as a primal innate spell, but only on liquids. \N /Feats.aspx?ID=2305 9 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +8d69ea77-f524-40dc-9651-5db586ab9d66 Azata Magic {} Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. \N /Feats.aspx?ID=1359 9 \N Aasimar \N \N \N Ancestry \N Musetouched Common \N \N +28e1a6fe-87b5-4345-81d4-0551f3eb7c81 Bark and Tendril {} You wield primal magic. \N /Feats.aspx?ID=4504 9 \N Leshy \N \N \N Ancestry \N \N Common \N \N +1c6cab01-067b-4a00-ae43-ab11721942f2 Battleforger {} You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments. \N /Feats.aspx?ID=971 9 \N Dwarf \N \N \N Ancestry \N Master in Crafting Common \N \N +7be7af2b-0535-4777-9226-6d574863a595 Between the Scales {} You've learned to take advantage of slips in your foes' defenses. \N /Feats.aspx?ID=5622 9 \N Kobold \N \N \N Ancestry \N \N Common \N \N +cdf280f0-5b33-41a1-a967-13515919ab99 Big Mouth {} Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items. \N /Feats.aspx?ID=5664 9 \N Ratfolk \N \N \N Ancestry \N Cheek Pouches Common \N \N +769f79fd-3e52-4d13-be20-fffa718b6525 Blood Must Have Blood {Hungerseed} You tap into a bottomless hunger for carnage. \N /Feats.aspx?ID=6839 9 \N \N \N \N \N \N \N \N Common \N \N +a744cb22-2934-441b-ba99-887722a2bd00 Bloodletting Fangs {} You emulate your vampiric parent's techniques for drawing blood from a victim. \N /Feats.aspx?ID=5722 9 \N Dhampir \N \N \N Ancestry \N fangs unarmed attack Common \N \N +81cd7951-4b93-448b-8796-1a866ac589e3 Bone Caller {} Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts. \N /Feats.aspx?ID=2409 9 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +56c2e8f6-0799-47ee-b8a1-1a45d98f4f66 Briar Battler {} When you're in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn't ordinarily be large enough for you to Take Cover. \N /Feats.aspx?ID=5623 9 \N Kobold \N \N \N Ancestry \N \N Common \N \N +873b9ec6-2165-4621-be90-9a4c65aab6ef Brightness Seeker {} Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast _augury_ as an innate divine spell. \N /Feats.aspx?ID=984 9 \N Elf \N \N \N Ancestry \N \N Common \N \N +ecbb0e90-0e2b-4569-b006-5f34d014aeac Brilliant Vision {Yaoguai} You ignore concealment from clouds, dust, fog, mist, smoke, and similarly loose matter. \N /Feats.aspx?ID=7002 9 \N \N \N \N \N \N \N \N Common \N \N +2db5324b-beb3-4b6d-abc3-c39d17a1874b Build the First Walls {Concentrate,Earth,Jotunborn,Manipulate,Occult} The powers of creation that run through you allow you to conjure a temporary wall. \N /Feats.aspx?ID=7781 9 \N \N \N \N \N \N \N \N Common \N \N +cec85056-318b-4053-b680-063d81d40b09 Call of Elysium {} The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies. \N /Feats.aspx?ID=2290 9 \N Aasimar \N \N \N Ancestry \N Musetouched Common \N \N +01c046ee-6e5d-4290-a3d4-13de8c54388f Cantorian Rejuvenation {Healing,Vitality} The life-giving energy that flows in your blood revitalizes you. \N /Feats.aspx?ID=5581 9 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +b975a48a-3c97-4759-a00f-bae748b736ff Captivating Curiosity {} You can snare the attentions of onlookers with your unique appearance. \N /Feats.aspx?ID=2525 9 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +2a3008be-7eec-4531-a59a-ddd7a1349dae Catrina's Presence {} You've adopted the calming presence of catrinas, the festive dead.. \N /Feats.aspx?ID=2361 9 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +bf919383-748c-4ec1-9a2c-6a894bc86804 Cautious Curiosity {} You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed. \N /Feats.aspx?ID=4432 9 \N Gnome \N \N \N Ancestry \N at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat Common \N \N +4a886b6c-7f1c-45b0-a74a-2280e29485e6 Cave Climber {} After years of clambering through caverns, you can climb easily anywhere you go. \N /Feats.aspx?ID=4450 9 \N Goblin \N \N \N Ancestry \N \N Common \N \N +0dde718e-9703-4af2-a515-84bc38ae074f Celestial Magic {Nephilim} You possess celestial magic. \N /Feats.aspx?ID=4558 9 \N \N \N \N \N \N \N Angelkin, Lawbringer, Musetouched, or another lineage feat associated with celestials Common \N \N +c24ba253-4981-4044-b4dc-66929e461ccb Celestial Wings {Divine,Morph,Transmutation} With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears. \N /Feats.aspx?ID=1360 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +4b879ca8-70ef-46f0-81f4-41809d884d03 Ceremony of Aeon's Guidance {} Your patron aeon has allowed you to call upon their gifts to serve their ends. \N /Feats.aspx?ID=2783 9 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +8efa2c5e-cdbe-4dd9-8f40-74b10ff82607 Ceremony of Aeon's Shield {} Your patron aeon graced you with powers of protection. \N /Feats.aspx?ID=2784 9 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +35eac396-b10b-476a-8403-52a7681f4827 Ceremony of Fortification {} Your exoskeleton arranges itself into an optimal defensive shape. \N /Feats.aspx?ID=2785 9 \N Conrasu \N \N \N Ancestry \N Ceremony of Protection Common \N \N +2c28c035-4497-4eef-883d-e5a15dd5fc35 Ceremony of the Strengthened Hand {} Your exoskeleton's weapons are even more potent. \N /Feats.aspx?ID=2786 9 \N Conrasu \N \N \N Ancestry \N Ceremony of the Evened Hand Common \N \N +67414e47-fc7e-42e8-b789-56d921aa0b9d Charred Remains {Fire,Metamagic} Your next fire spell leaves embers in its wake. free /Feats.aspx?ID=2559 9 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +1f7d6a41-3d91-4dc0-b14b-ecb90f5c3fe8 Cling {} You hang onto a foe to harry them into submission. \N /Feats.aspx?ID=4451 9 \N Goblin \N \N \N Ancestry \N \N Common \N \N +de8e2964-a67b-4c30-9c83-360565aeaa87 Close Quarters {} If you're Small or smaller, you can end your movement in the same square as a Small or smaller ally. \N /Feats.aspx?ID=5624 9 \N Kobold \N \N \N Ancestry \N \N Common \N \N +d2f6b9c3-3677-46b3-b6f3-63e64d90d69a Coating of Slime {} An acidic ooze coats your limbs. \N /Feats.aspx?ID=2526 9 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +67079eff-54d9-4560-bec2-95e48640bbba Constant Gaze {} Your eyes keep a continual watch for dangers from all sides. \N /Feats.aspx?ID=2812 9 \N Goloma \N \N \N Ancestry \N Watchful Gaze Common \N \N +f47f8c04-0a90-45a0-a54a-9d37ed9e1cc5 Consume Magic {Surki} You consume the magic of an incoming spell or effect to protect your allies, though you might give yourself indigestion. reaction /Feats.aspx?ID=5392 9 \N \N \N \N Trigger: You attempt a saving throw against an area effect from the tradition matching your magiphage ability. \N \N \N Common \N \N +7aa03890-46f6-422c-bb8b-b056dff48754 Cooperative Soul {} You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them. \N /Feats.aspx?ID=4484 9 \N Human \N \N \N Ancestry \N \N Common \N \N +67bfd662-adb0-45e2-969b-d008793cbe9e Coral Detoxification {Athamaru} The coral colony that you've tended has merged with your kidneys to add an additional layer of filtration. \N /Feats.aspx?ID=5286 9 \N \N \N \N \N \N \N Coral Symbiotes Common \N \N +5c667271-909f-4a69-a10a-2e94e9518246 Core Attunement {} Your core allows you to draw more power from it. \N /Feats.aspx?ID=3102 9 \N Automaton \N \N \N Ancestry \N Mage Automaton heritage Common \N \N +24bffc47-0c64-426c-8dcc-cc8d5a84a03f Cunning Climber {} Whether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t. \N /Feats.aspx?ID=1019 9 \N Halfling \N \N \N Ancestry \N \N Common \N \N +86f067eb-e3dd-4c07-b2a5-4b781fb7745f Daemon Magic {} The magic of Abaddon runs through your blood, and you can wield that power. \N /Feats.aspx?ID=1387 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +3b85ef8e-72d0-4973-875a-e243ddd9ac60 Dance of the Tiger {Emotion,Fear,Mental,Occult} Tales tell of the Tiger stalking the Mousedeer for days, hidden and instilling dread upon its prey. \N /Feats.aspx?ID=6957 9 \N Wayang \N \N \N Ancestry \N \N Common \N \N +5dfdfa7f-4f7d-418f-8b64-d5a2cd9d293c Dance Underfoot {} You dart under the legs of your enemies in combat. \N /Feats.aspx?ID=4467 9 \N Halfling \N \N \N Ancestry \N Step Lively Common \N \N +3bc12088-bcef-4b44-8ea4-ecaa02ff303a Dangle {} You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. \N /Feats.aspx?ID=5643 9 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +07f93ca1-f321-4ec9-b4a1-2a0ea31dbb55 Dangle (Vanara) {Move} You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing. \N /Feats.aspx?ID=4012 9 \N Vanara \N \N \N Ancestry \N Climbing Tail Common \N \N +94dd3d75-a2b3-43a2-93b6-2e2b06fc5b11 Death's Drums {} Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder. \N /Feats.aspx?ID=1290 9 \N Orc \N \N \N Ancestry \N \N Common \N \N +77da5ff2-0080-4a3e-b125-eb10c4aae62b Defensive Instincts {} Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack. \N /Feats.aspx?ID=2813 9 \N Goloma \N \N \N Ancestry \N \N Common \N \N +7c3fce5c-def4-40ae-8c0e-20f4ba02eb93 Demolitionist {} You know how to destroy objects with a well-placed explosion. \N /Feats.aspx?ID=3287 9 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +95be2a44-7c6a-4cf8-941b-ab3a91ae8ac5 Demon Hunter {} The demons of Tanglebriar have long haunted your dreams, just as they have long threatened Kyonin. \N /Feats.aspx?ID=7660 9 \N Elf \N \N \N Ancestry \N Expert in Religion or Expert in Demon Lore Uncommon \N \N +ff4e3af0-0820-48b2-ba18-f8bcbc058949 Demon Magic {} You can channel the power of the Abyss through your heritage, producing terrible tangible effects. \N /Feats.aspx?ID=1388 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +e0b124bd-f845-4bb5-b4bb-0415fb94813a Devil Magic {} Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception. \N /Feats.aspx?ID=1389 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +c8c8aff8-a191-4112-bf37-670af6832e78 Dig Up Secrets {} You are an endless well of knowledge and can remember several vital pieces of information at once. \N /Feats.aspx?ID=2838 9 \N Shisk \N \N \N Ancestry \N \N Common \N \N +65e46a54-7f70-416c-bad0-887f0458e067 Disorienting Venom {} The venom injected by your fangs disorients your foes. \N /Feats.aspx?ID=2771 9 \N Anadi \N \N \N Ancestry \N Venomous Anadi heritage Common \N \N +fd1788c6-dc6c-43e0-a599-5300d85513ad Dissolution's Sight {Occult} Accepting your inner darkness means that no outer darkness can obscure your sight. \N /Feats.aspx?ID=6958 9 \N Wayang \N \N \N Ancestry \N \N Common \N \N +7d78e4ba-0a8f-4197-a0b8-4363a882fc78 Divine Countermeasures {Nephilim} You’ve studied your extraplanar heritage with the intent of better defending yourself, whether against creatures aligned with or opposed to your extraplanar lineage, and you’ve found that your techniques are equally powerful against celestials, fiends, and other divine entities. \N /Feats.aspx?ID=4559 9 \N \N \N \N \N \N \N \N Common \N \N +93cbf4ec-2a31-4d94-8f99-3768d2253615 Divine Wings {Divine,Morph,Nephilim} With effort, you can call forth magical wings from your back, similar in appearance to those of your extraplanar forebear, whether they be elegantly feathered wings or ominous bat wings. \N /Feats.aspx?ID=4560 9 \N \N \N \N \N \N \N \N Common \N \N +037c8918-9670-41f1-8744-0726f5537b52 Djinni Magic {} The magic of djinn runs through your blood. \N /Feats.aspx?ID=2598 9 \N Sylph \N \N \N Ancestry \N \N Common \N \N +23fa12ca-578b-4c87-abf1-c0793989c5f4 Dragon Grip {} Your hold has a unique draconic connection. \N /Feats.aspx?ID=2420 9 \N Orc \N \N \N Ancestry \N Beast Trainer Uncommon \N \N +f1708903-861f-4b45-9f9d-f11b859e0967 Dragon Prince {} The blood of the Dragon Kings runs strong in your veins. \N /Feats.aspx?ID=953 9 \N Human \N \N \N Ancestry \N Dragon Spit Common \N \N +72817087-1e80-4d7d-92e4-874a12a08400 Drain Emotion {Enchantment,Mental,"Universal Ancestry"} You touch an adjacent creature and attempt to draw out its excess emotion. \N /Feats.aspx?ID=4047 9 \N \N \N \N \N \N \N Fey Influence Rare \N \N +d5ff787c-080a-40ff-b84e-7efcd533a997 Duskwalker Magic {} Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath. \N /Feats.aspx?ID=5756 9 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +019334d0-a7ec-4776-8193-4c9211f9e593 Earthsense {} Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble. \N /Feats.aspx?ID=2572 9 \N Oread \N \N \N Ancestry \N \N Common \N \N +bc10ea2a-41e5-4fd2-923d-2224c809f95d Echoes in Stone {Concentrate} You pause a moment to attune your senses to the stone around you. \N /Feats.aspx?ID=4397 9 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +d4cbbe21-aa2f-4676-b11f-b6980d0a59d4 Eerie Compression {} Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature. \N /Feats.aspx?ID=2527 9 \N Fleshwarp \N \N \N Ancestry \N Medium size Common \N \N +2f314bda-4c63-4185-b3d4-aeffef5fbe3b Efreeti Magic {} The magic of your efreeti ancestors flows through you. \N /Feats.aspx?ID=2560 9 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +ecad0837-3f36-4913-9368-e7cac1fca518 Elf Step {} You move in a graceful dance, and even your steps are broad. \N /Feats.aspx?ID=4415 9 \N Elf \N \N \N Ancestry \N \N Common \N \N +fb4eab91-992c-4b86-93a8-5e44d5ebefe9 Embodied Dragoon Subjectivity {} When your allies call for swift reinforcements or lightning raids, you're ready to answer. \N /Feats.aspx?ID=3929 9 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +7f5f6b9e-bbdb-4fa7-8541-d155d1dea733 Emissary Assistance {Athamaru} As an emissary, you have assisted land-bound creatures in journeying underwater to visit your settlements. \N /Feats.aspx?ID=5287 9 \N \N \N \N \N \N \N \N Common \N \N +ca495301-3d30-4b79-a504-e1f422185fb1 Endless Memories {} You've lived a thousand lives and done a hundred-thousand things. \N /Feats.aspx?ID=3953 9 \N Ghoran \N \N \N Ancestry \N Ancient Memories Common \N \N +4830e6c8-466d-4147-a5a1-fd8921ccf108 Energy Blessed {} Energy runs through your blood more powerfully. \N /Feats.aspx?ID=972 9 \N Dwarf \N \N \N Ancestry \N Elemental Heart Dwarf heritage Common \N \N +23f70300-ba94-4977-966e-4b778e3cb515 Envenom Strike {} You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack. \N /Feats.aspx?ID=3991 9 \N Nagaji \N \N \N Ancestry \N you possess a Strike from a nagaji heritage or ancestry feat that deals poison damage Common \N \N +d5431d61-df9b-459b-9f14-df78046326cb Evade Doom {} You can elude supernatural disaster. \N /Feats.aspx?ID=5558 9 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +ff8395c6-837e-4683-b33b-a62c2840e3ea Evolved Spellhorn {} Your inborn arcane power grows. \N /Feats.aspx?ID=5625 9 \N Kobold \N \N \N Ancestry \N Spellhorn Kobold heritage Common \N \N +2e66412f-13c9-4e2e-869e-5b5acffabd3b Expert Longevity {} You've continued to refine the knowledge and skills you've gained through your life. \N /Feats.aspx?ID=4416 9 \N Elf \N \N \N Ancestry \N Ancestral Longevity Common \N \N +644b9da2-7829-42cf-a627-22b786a2c266 Extraplanar Cloud {Nephilim} When you use Extraplanar Haze, you can spend 1 additional action to disperse the particles as a 10-foot-radius cloud centered on you instead of as a haze; the activity gains the concentrate trait. \N /Feats.aspx?ID=7210 9 \N \N \N \N \N \N \N Extraplanar Haze Common \N \N +4ea5770d-8476-4b63-9c83-3cca013e984c Fade Away {} Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects. \N /Feats.aspx?ID=1020 9 \N Halfling \N \N \N Ancestry \N Easily Dismissed Common \N \N +c0a94a3f-dc07-4e4c-a82a-ac30460fc973 Fell Rider {} You have trained with your animal companion to become a terrifying juggernaut on the battlefield. \N /Feats.aspx?ID=5582 9 \N Hobgoblin \N \N \N Ancestry \N animal companion Common \N \N +6025c9a2-0506-4fb7-b51e-968b085bb334 Ferocious Gust {Air,Concentrate,Manipulate} With heavy wing beats, you whip up a furious gust and direct it at your opponents. \N /Feats.aspx?ID=2652 9 \N Strix \N \N \N Ancestry \N \N Common \N \N +291c6868-8b14-4c8d-849d-8c8bd12ea1e1 Fey Ascension {"Universal Ancestry"} The fey influence on your form and features grows even more powerful and notable. \N /Feats.aspx?ID=4048 9 \N \N \N \N \N \N \N Fey Influence Rare \N \N +1a62b789-d3af-4ca9-b31b-24086a201f9c Fey Magic {} You can use faerie magic to hide yourself and expose hidden foes. \N /Feats.aspx?ID=2640 9 \N Sprite \N \N \N Ancestry \N \N Common \N \N +04246113-a303-4b82-869d-69ae64026cda Fiend-trampling Stature {Yaksha} Fiends unfortunate enough to be trampled beneath your feet or rent within your grasp are swiftly granulated into bone kindling and blood powder, and the pain of your strikes prevents them from action. \N /Feats.aspx?ID=6980 9 \N \N \N \N \N \N \N \N Common \N \N +bef24b6f-b0f0-42dd-9ed4-e645ee366795 Fiendish Magic {Nephilim} You possess fiendish magic. \N /Feats.aspx?ID=4561 9 \N \N \N \N \N \N \N Grimspawn, Pitborn, or Hellspawn, or another lineage feat associated with fiends Common \N \N +9500a05b-37d2-49e3-ac30-6b0565f870b3 Fiendish Wings {Divine,Morph,Transmutation} You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors. \N /Feats.aspx?ID=1390 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +a3c6e0b8-f6f5-43a8-b9ed-59c043a46caa Fierce Competitor {Centaur,Mental} You challenge a single ally to a physical competition. \N /Feats.aspx?ID=5332 9 \N \N \N \N \N \N \N \N Common \N \N +b7d6202f-b5b1-4c34-b69d-2469cb8f15ff First World Adept {} Over time your fey magic has grown stronger. \N /Feats.aspx?ID=4433 9 \N Gnome \N \N \N Ancestry \N at least one primal innate spell Common \N \N +8acc6787-3f7b-451e-ba05-207ca99ff772 Fleeing Shriek {Auditory,Sonic} You let out an ear-piercing screech. \N /Feats.aspx?ID=5626 9 \N Kobold \N \N \N Ancestry \N \N Common \N \N +f321a221-a61f-44ac-994c-e9fcd45709f4 Flower Magic {} Certain magics in the world flow easily through your sap. \N /Feats.aspx?ID=3954 9 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +0bfa8406-355e-4963-ab11-4e3d0c708eff Flowering Path {Ardande,Plant,Primal} Vitality and elemental wood flows out from your body and into the earth, infusing it with a stream of new life. \N /Feats.aspx?ID=4319 9 \N \N \N \N \N \N \N \N Common \N \N +c6c3a807-5c1e-45b5-ba63-c5fb2304fbbf Forever Among Humanity {Yaoguai} Passing unseen within society is second nature to you now. \N /Feats.aspx?ID=7003 9 \N \N \N \N \N \N \N Among Humanity Common \N \N +acac349f-a4cb-4d4a-842c-a1d6477d50e5 Formidable Breath {Dragonblood} Thanks to rigorous breathing exercises and a diet similar to that of your lineage, your magical breath is more powerful. \N /Feats.aspx?ID=5740 9 \N \N \N \N \N \N \N Breath of the Dragon Common \N \N +e31f6951-84fd-4f67-aebd-74a54715849b Fortified Mind {} Your mind is unusually resilient and resistant to influence. \N /Feats.aspx?ID=3975 9 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +ff458272-d5a3-4fb4-8128-abd889f4e46a Fortuitous Shift {} You have grown more comfortable with your penchant for supernatural disappearance. \N /Feats.aspx?ID=998 9 \N Gnome \N \N \N Ancestry \N Unexpected Shift Common \N \N +5d6e4b68-9406-4e48-95c0-5850407e577f Four-armed Aspect {Morph,Primal,Yaksha} You intone vows to shoulder others’ pains; in response, your torso sprouts an additional pair of arms to help you bear those burdens. \N /Feats.aspx?ID=6981 9 \N \N \N \N \N \N \N \N Common \N \N +c4c630e7-2a90-4049-90a5-5a034df71fb8 Fox Arson {Fire} When you critically hit with a foxfire Strike, the target takes an additional 1d4 persistent damage of the same type as the foxfire. \N /Feats.aspx?ID=6882 9 \N Kitsune \N \N \N Ancestry \N Foxfire Common \N \N +7c42e0d3-eed4-4b82-95f0-1ca896a2f461 Fox Trick {} You always have time for a joke or prank. free /Feats.aspx?ID=2627 9 \N Kitsune \N \N \N Ancestry \N \N Common \N \N +914cd912-5d18-416f-97c9-d4718ff8a289 Freeze It! {} You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you. \N /Feats.aspx?ID=1007 9 \N Goblin \N \N \N Ancestry \N Snow Goblin heritage Common \N \N +1b0113fd-7444-4ba7-bbfc-c5a799c66626 Friendly Fling {Manipulate,Minotaur} You can scoop up your friends with your horns to hurl them across the battlefield. \N /Feats.aspx?ID=5375 9 \N \N \N \N \N \N \N \N Common \N \N +dad0e51e-72d9-40ec-b87e-d1af34cc210c Full Flight {"Awakened Animal"} Your flight is unbound, as natural as it was before you were awakened. \N /Feats.aspx?ID=5315 9 \N \N \N \N \N \N \N Strong of Wing Common \N \N +5655960c-e4ed-4a4b-9b4a-e52c1b59ac38 Fully Flighted {} You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes. \N /Feats.aspx?ID=2657 9 \N Strix \N \N \N Ancestry \N Juvenile Flight Common \N \N +b8463a20-0597-4c37-85b9-cfeaf7b2f7de Garuda Magic {} You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess. \N /Feats.aspx?ID=2291 9 \N Aasimar \N \N \N Ancestry \N Plumekith Common \N \N +f98ea5c7-02f7-4761-9682-b6010a761ef8 Glory and Valor! {Auditory,Divine,Healing,Nephilim} You call upon your ascendant blood with a mighty cry that fills you with a revitalizing energy for 1 minute or until you critically fail a Strike, whichever comes first. \N /Feats.aspx?ID=7211 9 \N \N \N \N \N \N \N Battleblooded Common \N \N +5ca1062e-6663-4ca4-951b-7048be4dcbb9 Goblin Club {Occult} You can summon a mass of magic energy in your hand that, naturally, you use to smack those who offend you. \N /Feats.aspx?ID=6829 9 \N Goblin \N \N \N Ancestry \N Dokkaebi Goblin heritage Common \N \N +d79d8b6a-ac1a-4eec-91b5-f8552974fd03 Goring Charge {Minotaur} Driven by the momentum of your thundering steps and powerful mass, your horns can pierce your foes. \N /Feats.aspx?ID=5376 9 \N \N \N \N \N \N \N \N Common \N \N +0f53061c-e2ec-4850-ba19-ca1efff04a12 Grand Metamorphosis {Surki} One of your nodes has adapted into a new magic-emitting organ. \N /Feats.aspx?ID=5393 9 \N \N \N \N \N \N \N \N Common \N \N +dbbba3cd-ea02-478f-9309-fe5fda858c82 Grandmother's Wisdom {Kholo} You carry the bones of your ancestors with you, and you can ask them for counsel. \N /Feats.aspx?ID=5605 9 \N \N \N \N \N \N \N \N Common \N \N +0eef7ec2-e2c5-490c-bf25-8d70fd28e867 Greater Transformation {Hungerseed} You can assume your oni form more easily, and with greater benefits. \N /Feats.aspx?ID=7118 9 \N \N \N \N \N \N \N Oni Form Common \N \N +d9849c85-ece4-4ebc-abf0-c3697aaa9742 Green Dash {} The spirits of vegetation send you on your way, letting you move in a burst of speed. \N /Feats.aspx?ID=6857 9 \N Leshy \N \N \N Ancestry \N \N Common \N \N +ebbc88e4-3dc0-47c9-aae3-20b5788d62a7 Gripping Limbs {} Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease. \N /Feats.aspx?ID=2528 9 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +d7f030db-4011-49f0-a424-95c1e84f3999 Group Aid {} Your upbringing emphasized teamwork, and helping your allies comes naturally to you. \N /Feats.aspx?ID=4485 9 \N Human \N \N \N Ancestry \N \N Common \N \N +ea2812e7-90cd-43f7-b513-5b520b693c3d Grow Tool {Plant,Primal} You grow a simple tool from your own body, coaxing flowers, vines, roots, and wood to grow and sprout from your flesh into the desired shape. \N /Feats.aspx?ID=7616 9 \N \N \N \N \N \N \N ardande or plant Uncommon \N \N +469bb10d-1d1f-411c-806b-335723d01efe Guarded Thoughts {} Your mind, like a dark naga's, foils attempts to read your thoughts. \N /Feats.aspx?ID=3992 9 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +c3f3419e-319f-41d3-ad20-2dcefbaed9ba Guiding Luck {} Your luck guides you to look the right way and aim your blows unerringly. \N /Feats.aspx?ID=4468 9 \N Halfling \N \N \N Ancestry \N Halfling Luck Common \N \N +856d78c3-d744-42d7-85f3-79ce6df58aa9 Hardy Traveler {} There’s no journey too far or burden too heavy when you have friends at your side or hope within your heart. \N /Feats.aspx?ID=4486 9 \N Human \N \N \N Ancestry \N \N Common \N \N +980bc1fe-4a77-4b9e-8391-dcc82fe11995 Hefting Shadow {Conjuration,Occult,Shadow} Your shadow can contain objects. \N /Feats.aspx?ID=2510 9 \N Fetchling \N \N \N Ancestry \N Clever Shadow Common \N \N +c529f8ea-73d9-425f-bd92-bf29046b11f6 Heir of the Saoc {} In the past, you would have been a proud initiate of the Saoc Brethren. \N /Feats.aspx?ID=954 9 \N Human \N \N \N Ancestry \N Saoc Astrology Common \N \N +66797c83-b223-4003-9de8-563be3bd47ba Helpful Halfling {} When you aid a friend with a task, you find many ways to help and avoid interfering. \N /Feats.aspx?ID=1021 9 \N Halfling \N \N \N Ancestry \N \N Common \N \N +741f1505-3b57-4020-bd1a-d9e9c904b5fc Herbal Forager {Centaur} Your skill with herbs has improved. \N /Feats.aspx?ID=5331 9 \N \N \N \N \N \N \N Skilled Herbalist Common \N \N +bf89c9fb-1866-416c-96d4-1811568f88a9 Hero's Wings {} You have begun the final steps to reaching your full potential. \N /Feats.aspx?ID=2643 9 \N Sprite \N \N \N Ancestry \N Energize Wings Common \N \N +d61ce743-c6e3-4a43-86a4-8f8b1b1d24e7 Heroes' Call {} The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits. \N /Feats.aspx?ID=973 9 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +3b18fb3a-0abe-4c4b-90aa-9543b2b2b7f1 Hone Claws {} You grind or gnaw a particularly wicked edge onto your claws. \N /Feats.aspx?ID=5644 9 \N Lizardfolk \N \N \N Ancestry \N Iruxi Armaments Common \N \N +83bdaa74-f11d-4df7-bcb2-b56eba89dd52 Horn and Bone Incantation {Primal,Yaksha} You invoke mantras of tellurian rebirth. \N /Feats.aspx?ID=6982 9 \N \N \N \N \N \N \N \N Common \N \N +bef114ab-fac5-407f-a4f5-2ac3845c555d Hungry Goblin {} You’ll eat anything and anyone. \N /Feats.aspx?ID=1008 9 \N Goblin \N \N \N Ancestry \N Fang Sharpener Common \N \N +951bd489-0e6a-49ba-aafd-f832ac59280c Hypnotic Gaze {} You can widen your field of vision, allowing you to affect more creatures with your Hypnotic Lure. \N /Feats.aspx?ID=6891 9 \N Nagaji \N \N \N Ancestry \N Hypnotic Lure Common \N \N +395a2ecc-e59e-4625-ab9d-19190d362bbc I Will Return {Samsaran} Your special connection to death and rebirth allows you to sense when it’s your time to enter the Great Beyond, and now isn’t the time. \N /Feats.aspx?ID=6904 9 \N \N \N \N \N \N \N \N Common \N \N +dad7df30-800c-47e5-a299-1668ed70240c Iivlar's Deflection {Jotunborn} You’re able to use the silk woven into your skin to deflect attacks, reducing the deadliness of grievous blows. reaction /Feats.aspx?ID=7782 9 \N \N \N \N Trigger: You are struck by a critical hit that deals physical damage. \N \N keeper jotunborn heritage Common \N \N +cf6ec871-6432-4bfe-87e7-9390dbcd5577 Ill Tide {Concentrate,Merfolk,Misfortune,Primal} Some land dwellers say that merfolk are bad luck. reaction /Feats.aspx?ID=5353 9 \N \N \N \N Trigger: A creature within 30 feet of you critically fails an attack roll, skill check, or saving throw \N \N \N Common \N \N +1bd0467e-9eac-4e52-9d68-8205caff45de Improvisational Warrior {} You have increased skill with improvised weapons. \N /Feats.aspx?ID=1223 9 \N Shoony \N \N \N Ancestry \N Improvisational Defender Common \N \N +1a759561-6316-4c35-b59d-d60afc2e324e Incredible Improvisation {} A stroke of brilliance gives you a major advantage with a skill despite your inexperience. free /Feats.aspx?ID=4487 9 \N Human \N \N Trigger: You attempt a check using a skill you’re untrained in Ancestry \N \N Common \N \N +ee1eff12-9e95-4ccf-ac04-6bf44d24dbe5 Inner Breath {} Your body is capable of recycling its own air. \N /Feats.aspx?ID=2599 9 \N Sylph \N \N \N Ancestry \N \N Common \N \N +8b999785-18bc-47ce-a3c4-8e90313a0951 Internal Respirator {} Your body can internally synthesize oxygen for limited periods of time. \N /Feats.aspx?ID=2471 9 \N Android \N \N \N Ancestry \N \N Common \N \N +3242ce95-e031-45f9-89d3-7c255cbc5cb5 Invoke the Elements {Evocation,Primal} You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning. \N /Feats.aspx?ID=2337 9 \N Changeling \N \N \N Ancestry \N Brine May, Snow May, Veil May, or Virga May Common \N \N +0bc2b76a-694b-43d8-8043-985dbdc63da4 Irrepressible {} You are easily able to ward off attempts to play on your fears and emotions. \N /Feats.aspx?ID=4469 9 \N Halfling \N \N \N Ancestry \N \N Common \N \N +4f8b80e6-e8f2-4b33-9472-685937405138 Jalmeri Rakshasa Magic {} You can cast _dispel magic_ and _reaper's lantern_ once per day each as 2nd-level divine innate spells. \N /Feats.aspx?ID=3941 9 \N Tiefling \N \N \N Ancestry \N Beastbrood Common \N \N +45c3fdc8-2f52-440c-a447-d2ccab11df27 Janni Hospitality {} You can use magic to show others desert hospitality. \N /Feats.aspx?ID=2585 9 \N Suli \N \N \N Ancestry \N \N Common \N \N +76599504-ad0b-42bc-abb8-068401931b46 Janni Magic {} The magic of jann runs through your blood. \N /Feats.aspx?ID=2586 9 \N Suli \N \N \N Ancestry \N \N Common \N \N +24e6f371-2942-4f82-8f02-9b06e523eb86 Jotun's Boost {Jotunborn,Manipulate} Your giant might allows you to pick up your allies and hurl them across the battlefield. \N /Feats.aspx?ID=7783 9 \N \N \N \N \N \N \N \N Common \N \N +c211ec1b-d9e8-4edb-8f58-edb4b454b68b Kneel for No God {} Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you. \N /Feats.aspx?ID=974 9 \N Dwarf \N \N \N Ancestry \N Ancient-Blooded Dwarf heritage Common \N \N +73df47d3-252e-4f32-b5c5-4f5935d33dd4 Kodama Call {} The small spirits known as kodama pride themselves in taking care of trees and other vegetation, and they’ll happily come to your aid as well. \N /Feats.aspx?ID=6856 9 \N Leshy \N \N \N Ancestry \N \N Uncommon \N \N +df3945b4-60b6-4698-9b7c-25596e39dd61 Larcenous Tail {Nephilim} You can perform minor mischief with your tail. \N /Feats.aspx?ID=7212 9 \N \N \N \N \N \N \N Skillful Tail Common \N \N +c9781e5d-acf4-4707-86b2-f8e0ea1a425d Laughing Kholo {Kholo} Your sinister giggle is a sound of warning and threat. \N /Feats.aspx?ID=5606 9 \N \N \N \N \N \N \N Master in Intimidation Common \N \N +766309d0-616f-43e2-b011-080e097ef307 Legendary Size {} The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces. \N /Feats.aspx?ID=4013 9 \N Vanara \N \N \N Ancestry \N \N Common \N \N +53275e6b-6f43-4ff3-b8d4-3911e538fdd4 Lesser Augmentation {} You've focused on enhancing yourself and have received an improvement to one of your existing abilities. \N /Feats.aspx?ID=3103 9 \N Automaton \N \N \N Ancestry \N \N Common \N \N +862b6b29-3eaf-440b-bad4-daf3f4ee47b4 Life Leap {Move,Teleportation} You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light. \N /Feats.aspx?ID=4434 9 \N Gnome \N \N \N Ancestry \N \N Common \N \N +08e752a2-ad26-406a-9d1d-d2f24a2d4700 Life's Blood {Healing,Samsaran,Vitality} Your journey to enlightenment has made your blood possess nigh-immortal properties, allowing you to heal others. \N /Feats.aspx?ID=6905 9 \N \N \N \N \N \N \N \N Common \N \N +391c319d-cf97-4594-bac7-6b6638b6bd2c Light from Darkness {} You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone. \N /Feats.aspx?ID=1391 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +5d801281-f934-4340-9df4-d6ef7a798a94 Lingering Echoes {Reincarnated,"Universal Ancestry"} Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn't receive the same opportunity as you. \N /Feats.aspx?ID=5256 9 \N \N \N \N \N \N \N \N Rare \N \N +aab2597e-ff41-4273-a5ee-170b180130c6 Luck of the Clowder {} When you use Cat's Luck to reroll, any creatures you choose within 10 feet who also just failed against the same effect (such as a single spell) can also reroll their saving throws and use the better result. \N /Feats.aspx?ID=5559 9 \N Catfolk \N \N \N Ancestry \N Cat's Luck Common \N \N +8374ca7f-f87d-4fa7-ba17-cd86757dc17a Lucky Keepsake {} You have a keepsake that grants you luck. \N /Feats.aspx?ID=4505 9 \N Leshy \N \N \N Ancestry \N Leshy Superstition Common \N \N +53153758-4218-4ac9-a891-eb2c81aa496b Many Faces {} Putting on a new face offers a great way to get a fresh perspective on life. \N /Feats.aspx?ID=6940 9 \N Tanuki \N \N \N Ancestry \N Everyday Form Common \N \N +512ec4c3-f4c1-428b-87e5-7a1d01d9c264 Marid Magic {} You channel the magic of marids. \N /Feats.aspx?ID=2612 9 \N Undine \N \N \N Ancestry \N \N Common \N \N +470f2a29-1498-4a18-a095-23fc830f8908 Mask of Pain {} Your mask has grown into a manifestation of your pain, which you can release. reaction /Feats.aspx?ID=2421 9 \N Orc \N \N Trigger: You succeed at a Demoralize check. Ancestry \N Expert in Intimidation; Orc Warmask Common \N \N +f3965ccd-6945-45ba-aced-99437603107a Memory of Skill {Samsaran} Your years of training in a previous life didn’t go to waste with your death, and you can call upon this training when you most need it. \N /Feats.aspx?ID=6906 9 \N \N \N \N \N \N \N \N Common \N \N +5b7ca5f7-0054-4356-9f06-14fc355303b7 Mentor of Legends {Centaur} You're an extraordinary teacher, capable of inspiring your students to amazing feats of athletics and ingenuity. \N /Feats.aspx?ID=5333 9 \N \N \N \N \N \N \N \N Common \N \N +5b71d0b4-0a40-4fdd-92b5-35bf83578dce Methodical Magic {Nephilim} You can reorder the world with your magic. \N /Feats.aspx?ID=7213 9 \N \N \N \N \N \N \N Aeonbound Common \N \N +4067bee1-d25f-4ca9-8758-88bf0b917c71 Miraculous Repair {Arcane,Ardande,Concentrate,Talos,Transmutation} Geniekin can't grant magical wishes, but some echo of power lingers within you. \N /Feats.aspx?ID=3935 9 \N Undine \N \N \N Ancestry \N \N Common \N \N +5ef1423b-aae8-4464-adf1-0d7f47db7010 Mirror Refuge {Conjuration,Extradimensional,Occult} Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell _meld into stone_. \N /Feats.aspx?ID=3801 9 \N Reflection \N \N \N Ancestry \N Mirror-Risen Common \N \N +535a6937-bdc5-4b52-9ded-1bf9953b6479 Moderate Enhance Venom {} You upgrade the vishkanyan venom you can apply with Envenom to moderate vishkanyan venom. \N /Feats.aspx?ID=4030 9 \N Vishkanya \N \N \N Ancestry \N Lesser Enhance Venom Common \N \N +5e9d0ca9-df43-4f4e-9ab8-83e913e05690 Moisture Bath {Manipulate,Tripkee} Your moist skin is especially resistant to damage from temperature-altering effects. \N /Feats.aspx?ID=5707 9 \N \N \N \N \N \N \N \N Common \N \N +61d5fd6e-6489-415a-8b7d-f63f4e0d3c4e Moray Eel Mount {Athamaru} You have either trained a giant moray eel since its hatching or have tamed one in the wild. \N /Feats.aspx?ID=5288 9 \N \N \N \N \N \N \N \N Common \N \N +0f93852b-b7b4-4bf7-936a-6a5186307700 Morrigna's Spider Affinity {} Much like morrignas, you feel an affinity for spiders. \N /Feats.aspx?ID=2362 9 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +68162c6a-5e2c-4e40-965a-f3aed75ca3e1 Mother's Mindfulness {} You have the protective instinct your own mother lacks and will gladly suffer in another's place. reaction /Feats.aspx?ID=2338 9 \N Changeling \N \N Trigger: An adjacent ally is hit by an attack. Ancestry \N \N Common \N \N +e7e790fd-eff6-4948-a303-7ffb445898d7 Mountain's Stoutness {} Your hardiness lets you withstand more punishment than most. \N /Feats.aspx?ID=4398 9 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +8fe13496-6637-475f-99ae-139ddccd6201 Mud Boat's Passage {Primal} You instinctively create magical boats that keep your feet dry (mostly). \N /Feats.aspx?ID=6941 9 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +8cc2cb51-4547-4ed3-adcf-9b42557eea7e Multitalented {} You’ve learned to split your focus between multiple classes with ease. \N /Feats.aspx?ID=4488 9 \N Human \N \N \N Ancestry \N \N Common \N \N +ef03acb8-da3a-4820-afb1-8456488206cd Natural Magnetism {Talos} Your connection with elemental iron grants you a natural field of weak magnetic attraction. \N /Feats.aspx?ID=4330 9 \N \N \N \N \N \N \N \N Common \N \N +5c57d5be-6154-4054-ba05-9c34f9546069 Night Magic {} You can tap into the magic that runs through your blood. \N /Feats.aspx?ID=5723 9 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +00fdbb91-420d-423f-bdfd-df69681dd0f1 No Evidence {} You leave little sign when attempting to remain unseen. \N /Feats.aspx?ID=2323 9 \N Catfolk \N \N \N Ancestry \N Expert in Survival Common \N \N +d66c8748-ad59-49af-a84f-a2ea1a1ce6fe Nodal Healing {Surki} You can induce wound repair by circulating magic throughout your body. \N /Feats.aspx?ID=5394 9 \N \N \N \N \N \N \N \N Common \N \N +64ebbc4a-c971-4538-a3e3-9d33d838c81c Occult Resistance {} Your study of occult practices has shown you how to best defend against them. \N /Feats.aspx?ID=4540 9 \N Changeling \N \N \N Ancestry \N Expert in Occultism Common \N \N +4f143c8f-8bd3-4c06-9939-76ed2dfc9c6e Offensive Subroutine {} Nanites augment your attacks. \N /Feats.aspx?ID=2472 9 \N Android \N \N \N Ancestry \N Nanite Surge Common \N \N +f5ef38e5-df96-43db-b8eb-d299ccd1fc4d Otherworldly Acumen {} The arcane magic you possess grows in power and complexity. \N /Feats.aspx?ID=4417 9 \N Elf \N \N \N Ancestry \N at least one innate spell gained from an elf ancestry feat Common \N \N +6070f5e1-6dfb-4b42-abce-494872c2a8b8 Overcrowd {} As long as you are Small, you can end your movement in the same square as a Small ally. \N /Feats.aspx?ID=5665 9 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +8eff1a7c-4c75-4ad9-8ac6-c21d866fbfec Pack Tactics {} You have mastered how to hunt with your pack. \N /Feats.aspx?ID=2495 9 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +93420c37-ec9a-4a5c-8b19-54dfa582db2a Paralyzing Jewel {Incapacitation,Occult,Sarangay} Your dedication to the ideals of art and beauty allows your head gem to access the power of the waning moon. \N /Feats.aspx?ID=6923 9 \N \N \N \N \N \N \N \N Common \N \N +c9bc66d5-28de-452b-974c-a5c16bde6d77 Perfume Cloud {Disease} You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water. \N /Feats.aspx?ID=3955 9 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +35bf9014-c8b7-4e7c-8e34-e4e49cba8279 Peri Magic {} The shimmering embers of the righteous peris crackle at your fingertips. \N /Feats.aspx?ID=2292 9 \N Aasimar \N \N \N Ancestry \N Emberkin Common \N \N +1c4b8e35-d6f6-4f50-b13a-06cdd7085589 Persistent Odor {Athamaru} Your pheromones now linger on creatures. \N /Feats.aspx?ID=5289 9 \N \N \N \N \N \N \N Emit Defensive Odor Common \N \N +1e6f8ac9-ca9c-467d-9e74-2d33c7911936 Pervasive Superstition {} You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic. \N /Feats.aspx?ID=4524 9 \N Orc \N \N \N Ancestry \N Orc Superstition Common \N \N +e7a7654c-dbd9-4346-bac9-07aef536b0f8 Phantom Orchestra {} An easy way to trick others is to throw your voice into a nearby forest or thicket to make strange noises. \N /Feats.aspx?ID=6942 9 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +78c0656b-11d1-43cb-9e0b-39c2ab7f0ebb Piercing Quills {} Your quills can dig particularly deep into the flesh of your opponents. \N /Feats.aspx?ID=2839 9 \N Shisk \N \N \N Ancestry \N Spine Stabber Common \N \N +458d2269-bd45-421f-a826-2f5b46dd4a81 Pinch Time {} One of your parents has a human life span and another an elven life span, with your own somewhere between. \N /Feats.aspx?ID=1445 9 \N Half-Elf \N \N \N Ancestry \N \N Common \N \N +7e560827-4311-4439-81a4-419d22659d5b Plane Step {Concentrate,Jotunborn,Move,Occult,Teleportation} You temporarily move just beyond the threshold of the current plane, granting you concealment until the end of your next turn. \N /Feats.aspx?ID=7784 9 \N \N \N \N \N \N \N \N Common \N \N +0b62b13c-d489-4797-85ee-84ae85450302 Plant Soul Siblings {Reincarnated,"Universal Ancestry"} You're now able to connect with the spirits present in the greenery of the natural world. \N /Feats.aspx?ID=5257 9 \N \N \N \N \N \N \N \N Rare \N \N +6fe66b03-cc24-4684-a3d2-2d09e329f437 Political Virtuoso {} Your mastery of the politics of your home nation is profound. \N /Feats.aspx?ID=7659 9 \N Elf \N \N \N Ancestry \N Political Acumen Uncommon \N \N +40812f1c-5066-49f4-81a9-730da2cfb7d5 Pollinate {} As you’re hit, you emit a dense cloud of pollen, obscuring you from sight. reaction /Feats.aspx?ID=7617 9 \N \N \N \N Trigger: You take bludgeoning damage. \N \N ardande or plant Uncommon \N \N +eff50847-4413-41ea-b21b-f368a777ab86 Predator's Growl {} You give a throaty growl to attempt to Demoralize a creature you just found. reaction /Feats.aspx?ID=5560 9 \N Catfolk \N \N Trigger: You successfully Seek a hidden or undetected creature. Ancestry \N Expert in Intimidation Common \N \N +496d41d0-d7cb-4b9c-940e-15eeacc0d013 Preemptive Reconfiguration {} Your body anticipates the blow. reaction /Feats.aspx?ID=2486 9 \N Aphorite \N \N Trigger: You would take bludgeoning, piercing, or slashing damage. Ancestry \N \N Common \N \N +7b689c44-ac1f-442f-bff5-90b1761f8488 Pride in Arms {Auditory,Emotion,Mental} With a shout of triumph, you grant inspiration to an ally fight on. reaction /Feats.aspx?ID=5583 9 \N Hobgoblin \N \N Trigger: An ally within 30 feet brings an enemy to 0 Hit Points. Ancestry \N \N Common \N \N +d26aa6ac-c933-4ad2-a20f-1d812c32e70c Qlippoth Magic {} You've deeply studied the secrets of your blood and can force reality to act against its own wishes. \N /Feats.aspx?ID=2454 9 \N Tiefling \N \N \N Ancestry \N Riftmarked Common \N \N +5c4d6421-a1c4-4d67-97af-e8e29ca963a9 Quick Recovery (Yaoguai) {Yaoguai} You use your command over your form to repair lifethreatening wounds. free /Feats.aspx?ID=7004 9 \N \N \N \N Trigger: Your turn begins, and you have the wounded condition. \N \N \N Common \N \N +cf6c40e6-e908-43b1-90e5-5bbac32da231 Quietus Strikes {} Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses. \N /Feats.aspx?ID=5757 9 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +f9980959-b7c6-451b-a840-e53f27cf51f6 Quill Spray {} You can launch a mass of quills at opponents. \N /Feats.aspx?ID=2840 9 \N Shisk \N \N \N Ancestry \N Quillcoat Shisk heritage or quill unarmed attack Common \N \N +4a3dba35-f828-4ec5-a444-7c9c6a175d88 Ragdya's Dance {} Even when faced with deadly danger, you fight with the rapturous laughter of Ragdya in your heart and can play impossible tricks. reaction /Feats.aspx?ID=4014 9 \N Vanara \N \N Trigger: An adjacent observed creature succeeds at an attack roll against you. Ancestry \N \N Common \N \N +7f8ee8fd-be74-472d-b314-de032eb594af Rain of Bolts {} Throughout the day, your body produces powerful projectiles within your chassis. \N /Feats.aspx?ID=3104 9 \N Automaton \N \N \N Ancestry \N Sharpshooter Automaton heritage Common \N \N +faea6e34-e19e-4f8b-9818-3395b3a21dc9 Rakshasa Magic {} You remember the secrets of your rakshasa forebears and know how to apply those memories to get results. \N /Feats.aspx?ID=2455 9 \N Tiefling \N \N \N Ancestry \N Beastbrood Common \N \N +2bc7c105-7b87-442c-992b-ac8d7cdb832d Rakshasa Ravaged {} You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world. \N /Feats.aspx?ID=4015 9 \N Vanara \N \N \N Ancestry \N Expert in Occultism Common \N \N +59610fab-f25d-44dc-8638-ddea254472dc Rapid Retraining {Reincarnated,"Universal Ancestry"} Some feel trapped by their choices and have a tough time reinventing themselves. \N /Feats.aspx?ID=5258 9 \N \N \N \N \N \N \N \N Rare \N \N +ef4a93da-e15b-48c2-95cc-44e86351a9e7 Rat Form {Concentrate,Polymorph,Primal} You can transform into an innocuous-looking rat. \N /Feats.aspx?ID=5666 9 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +0d095070-7082-462a-a020-3026a662734a Read the Stars {} You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment. \N /Feats.aspx?ID=2411 9 \N Lizardfolk \N \N \N Ancestry \N Trained in Astrology Lore or Trained in Occultism Common \N \N +b491ba01-9e9e-4ae7-b5c4-c90dd0b0bf0d Rejuvenation Token {Necromancy} You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you. \N /Feats.aspx?ID=3539 9 \N Skeleton \N \N \N Ancestry \N \N Uncommon \N \N +052e3351-2751-4c54-a40b-bdaf640ee31d Repair Module {Concentrate} You trigger your body's repair programming, causing your body's nanites to heal your wounds. \N /Feats.aspx?ID=2473 9 \N Android \N \N \N Ancestry \N \N Common \N \N +8f62d3a3-4881-43c1-8139-bb8f20c51109 Replenishing Hydration {} You draw life from the water around you. \N /Feats.aspx?ID=2678 9 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +31d1238a-7488-4a53-ba1a-05a10184f746 Returning Throw {} You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets. \N /Feats.aspx?ID=1403 9 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +94c4562a-ac00-4e7e-a3af-b7bce57b87e1 Ricocheting Leap {Tripkee} You quickly use your momentum to topple and spring off of foes. \N /Feats.aspx?ID=5708 9 \N \N \N \N \N \N \N Wall Jump Common \N \N +81b9ed01-5891-4e07-a634-729d08fc4686 Ride On {Centaur} Even when tired, you refuse to give up, pushing yourself to extreme feats of endurance. reaction /Feats.aspx?ID=5334 9 \N \N \N \N Trigger: You would gain the fatigued condition. \N \N \N Common \N \N +0330963c-b33f-4876-acab-4e58cf1323f6 Riptide {} Drag a grabbed creature into nearby water reaction /Feats.aspx?ID=2679 9 \N Azarketi \N \N Trigger: You successfully Grapple a creature of the same size as you or smaller. Ancestry \N Drag Down; Expert in Athletics Common \N \N +33d10999-986d-4713-b1c1-8ed6c160dd2e River Adaptation {} Webbing sprouts on your legs and tail as you shift to a more aquatic form. \N /Feats.aspx?ID=6864 9 \N Lizardfolk \N \N \N Ancestry \N Makari Lizardfolk heritage Common \N \N +8c6d1c1c-e942-4b48-9fe3-340d326046df Rivethun Spiritual Attunement {} Your time spent among the Rivethun has heightened your awareness of animate spirits around you, giving you the ability to sense them briefly. \N /Feats.aspx?ID=4171 9 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +0cc521ad-5ba0-4935-83ce-3d21b4916c98 Rokoan Arts {} Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa. \N /Feats.aspx?ID=2654 9 \N Strix \N \N \N Ancestry \N \N Common \N \N +0730dca3-bf14-4534-ac19-6fa28ae08c5d Roll with It (Goblin) {} When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow. reaction /Feats.aspx?ID=1009 9 \N Goblin \N \N Trigger: A foe hits you with a melee weapon or unarmed attack. Ancestry \N Unbreakable Goblin heritage; Bouncy Goblin Common \N \N +ac5a45c7-be09-4737-95af-60052b26b6b5 Rolling White Bottle Form {} As you fall to the ground, you transform into a white bottle, gourd, or sake jar, then roll away before anyone can pick you up. reaction /Feats.aspx?ID=6943 9 \N Tanuki \N \N Trigger: You Drop Prone or othwerwise become prone Ancestry \N Teakettle Form Common \N \N +08a83956-508b-4bbd-972f-42617f2ffc9d Rouse the Dreaming Relic {} The spirit within your pusaka resonates with other magical items in your possession. \N /Feats.aspx?ID=6959 9 \N Wayang \N \N \N Ancestry \N Inherit the Dreaming Heirloom Common \N \N +9a5930e0-ab53-4ac9-9c32-3b8a33771eed Sash of the Wind {} At your request, the nature spirits of the air and wind spin themselves into an iridescent sash loosely draped around your shoulders that buoys you through the sky. \N /Feats.aspx?ID=6858 9 \N Leshy \N \N \N Ancestry \N \N Uncommon \N \N +5162513b-67d5-4e65-831b-22dd6c6d3ea7 Scalding Spit {} Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood. \N /Feats.aspx?ID=1010 9 \N Goblin \N \N \N Ancestry \N Torch Goblin Common \N \N +33805cdc-6643-4ef1-afa3-5760b5fcab27 Scaling Poppet {} Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces. \N /Feats.aspx?ID=3351 9 \N Poppet \N \N \N Ancestry \N \N Common \N \N +618a19d9-4fc7-4c5d-b9c4-07bf5e0113e0 Scarlet Strands {} The innate magic in your blood turns your signature crimson tresses into more than just a stylish coiffure. \N /Feats.aspx?ID=6845 9 \N Gnome \N \N \N Ancestry \N Kijimuna Gnome heritage Common \N \N +e9757c53-b11e-4690-9553-0af1381c12cc Scorching Disarm {Fire} You make a weapon unbearable to hold. \N /Feats.aspx?ID=2561 9 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +e5681fb8-4de5-4278-b09b-91f666fd6326 Sculpt Shadows {Conjuration,Occult,Shadow} You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point. \N /Feats.aspx?ID=2511 9 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +b1003439-e516-4274-b466-a6c01f8eda7b Secrets of the Past {Samsaran} You’ve established a stronger connection with your past selves and can play out the memories of your lifetimes in an instant, helping you draw on knowledge that lives deep within your mind. \N /Feats.aspx?ID=6907 9 \N \N \N \N \N \N \N \N Common \N \N +bbc44ba7-ac04-423b-a5c3-b7a8e27b6b36 Sense for Trouble {} You can tell when something's off. \N /Feats.aspx?ID=2325 9 \N Catfolk \N \N \N Ancestry \N Cat's Luck Common \N \N +59a167e2-aa74-4b4f-96b2-d0f213d3b6a6 Sense Thoughts {} You have an even stranger knack for knowing what other people are thinking. \N /Feats.aspx?ID=985 9 \N Elf \N \N \N Ancestry \N Share Thoughts Uncommon \N \N +4379fb6d-40df-4062-accd-ca9ff8a92bd2 Serpentcoil Slam {} Your people's ancient and storied rivalry with garudas led you to develop special techniques against flying foes. \N /Feats.aspx?ID=3993 9 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +6ba836fe-818e-4720-be98-ed9f92d3486b Serpentine Swimmer {} You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water. \N /Feats.aspx?ID=3994 9 \N Nagaji \N \N \N Ancestry \N Water Nagaji Common \N \N +05bfc2c9-5161-45d4-aee9-d5ca723c790c Shadow Sight {Occult,Transmutation} You draw on your connection with the Shadow Plane to see through all but the deepest darkness. \N /Feats.aspx?ID=2512 9 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +14aa4fae-8b52-46aa-bc97-58cdae47c79c Shadow Tempo {} As your ally moves past you, you match your movements to their rhythm, following them across the battlefield. reaction /Feats.aspx?ID=6960 9 \N Wayang \N \N Trigger: An ally within your reach uses a move action or leaves a square during a move action they're using. Ancestry \N \N Common \N \N +aa507ebb-c2bf-4e1d-8e2d-63c389d1d39c Shaitan Magic {} The magic of shaitans runs through your blood. \N /Feats.aspx?ID=2573 9 \N Oread \N \N \N Ancestry \N \N Common \N \N +bda134a7-69eb-41e5-a462-8b06454cb090 Shore Gift {Concentrate,Merfolk,Polymorph,Primal} Using old magic, you slip off your tail like an item of clothing and walk on two feet, resembling a humanoid ancestry, usually human but possibly elf, half-elf, or something stranger. \N /Feats.aspx?ID=5354 9 \N \N \N \N \N \N \N \N Common \N \N +28c9d5d9-336a-4a5a-8e4e-9132bfc6701f Shory Aeromancer {} Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you. \N /Feats.aspx?ID=955 9 \N Human \N \N \N Ancestry \N Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity Common \N \N +b0b6e5e1-3cdf-4cd2-9241-7a9bdeaa6dbf Silent Step {Flourish} You Step, then Hide or Sneak. \N /Feats.aspx?ID=5561 9 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +6e0e47e3-3534-4a91-b8ad-20bed505dbfc Siphon Torment {Minotaur} Your progenitors suffered greatly at the hands of a curse, a fate you willingly take upon yourself rather than let fall upon others. \N /Feats.aspx?ID=5377 9 \N \N \N \N \N \N \N \N Common \N \N +fc0ed164-05b7-4a8a-9428-6b99e59a2299 Siren Song {Auditory,Mental,Merfolk,Primal} You can beguile and bewitch with your song. \N /Feats.aspx?ID=5355 9 \N \N \N \N \N \N \N Expert in Performance Common \N \N +48d6943b-14ef-4e81-aa73-8f183e25ff9d Skeletal Resistance {} Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage. \N /Feats.aspx?ID=3540 9 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +c5b31a2b-f26d-4eab-8fa8-f9d1e1dd09a4 Skittering Scuttle {} You can scuttle farther and faster when maneuvering alongside allies. \N /Feats.aspx?ID=4452 9 \N Goblin \N \N \N Ancestry \N Goblin Scuttle Common \N \N +c48c33d7-e0ad-43be-bf93-f2abab1a668a Slip into Shadow {} Your shadow magic bleeds into the space around you. \N /Feats.aspx?ID=2351 9 \N Dhampir \N \N \N Ancestry \N ability to cast at least one spell with the darkness trait Common \N \N +91e9737a-521c-4915-bd66-04f42bfb5430 Slip the Grasp {Flourish} You have some feature that allows you to quickly evade effects that restrain you. \N /Feats.aspx?ID=2529 9 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +9e054374-2434-4f97-b5ee-b41b0c7f859a Smoke Sight {} You're used to fighting and hiding in a haze of smoke and flame. \N /Feats.aspx?ID=3288 9 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +86696b93-d4ea-4526-82f9-5d72db3bf4d6 Snare Commando {} Your snares are so befuddling that your victims rarely notice you slipping out of sight. reaction /Feats.aspx?ID=2388 9 \N Kobold \N \N Trigger: A creature fails or critically fails a save against your snare. Ancestry \N Snare Crafting; Expert in Deception or Expert in Intimidation Common \N \N +c9b39dd5-f093-4dc6-ab07-548bead36678 Soaring Form {} You have a fly Speed of 20 feet at all times. \N /Feats.aspx?ID=5686 9 \N Tengu \N \N \N Ancestry \N Soaring Flight Common \N \N +6257324e-dbfe-4ed3-8e02-da0ff191ee2d Sodbuster {} Years toiling in soil have made you an expert digger. \N /Feats.aspx?ID=1224 9 \N Shoony \N \N \N Ancestry \N Dig Quickly Common \N \N +f3b4fa8a-b8a4-4c56-93e2-0479d571d395 Solar Rejuvenation {} If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level. \N /Feats.aspx?ID=4506 9 \N Leshy \N \N \N Ancestry \N \N Common \N \N +d7c39207-f550-4b42-a12e-e2045824dd8d Solar Rejuvenation (Ghoran) {} The warmth and light of the sun gives you life. \N /Feats.aspx?ID=3956 9 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +6c494d66-1450-42c1-be64-e30f9c2616dc Solidarity {} You bestow some of your own life energies to mend damage. \N /Feats.aspx?ID=6877 9 \N Poppet \N \N \N Ancestry \N Tsukumogami Poppet heritage Common \N \N +3ffef06a-1e46-46ad-a713-9b1babccedcb Speaker's Defense {Centaur} As a Speaker, you've forged a deep bond with powerful spirits who you can urge to rise up to defend you and your people. \N /Feats.aspx?ID=5335 9 \N \N \N \N \N \N \N Budding Speaker Centaur heritage or Speaker in Training Common \N \N +aef50888-c0b8-4b31-ae07-ae2bb8be5e6c Spiritual Echo {Occult,Sarangay} You possess the head gem of a deceased ancestor or loved one, which has begun to resonate with your own. \N /Feats.aspx?ID=6924 9 \N \N \N \N \N \N \N Awakened Jewel Common \N \N +56d04360-dd7c-40e0-a49b-ac1c17ce4bbc Spore Cloud {} You unleash a cloud of pollen or similar spores. \N /Feats.aspx?ID=2395 9 \N Leshy \N \N \N Ancestry \N \N Common \N \N +5fb75eb9-c641-4141-9892-f4798ad2d909 Squad Tactics {} You are adept at working with your allies to surround an enemy. \N /Feats.aspx?ID=5584 9 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +a1e56134-dbbd-4b9d-906e-f738d3de5ea5 Stone Bones {} Your intractable nature can help you shrug off even the most grievous injuries. reaction /Feats.aspx?ID=4399 9 \N Dwarf \N \N Trigger: You are struck by a critical hit that deals physical damage Ancestry \N \N Common \N \N +fe096edc-033c-450c-8a1d-f086716e3efd Stone Passage {Divine,Minotaur} Calling upon your knowledge of stonework and inherent magic, you momentarily make a section of stone insubstantial, allowing you to pass through. \N /Feats.aspx?ID=5378 9 \N \N \N \N \N \N \N Slabsoul Minotaur heritage Common \N \N +9e292075-8d62-42cf-a120-8b2fbd9695ca Stonewalker {} You have a deep reverence for and connection to stone. \N /Feats.aspx?ID=4400 9 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +fd784a8a-5b97-44a2-bba9-ef378ffcdaf2 Strand Strider {} Your eight legs serve you well when climbing walls and webs alike. \N /Feats.aspx?ID=2772 9 \N Anadi \N \N \N Ancestry \N \N Common \N \N +c3cc5dfa-f16e-4d78-ac64-3137385031b6 Strong Swimmer {} Your swim Speed increases to match your land Speed. \N /Feats.aspx?ID=2613 9 \N Undine \N \N \N Ancestry \N \N Common \N \N +3fe1f2c9-b882-41bc-9647-574537800816 Stubborn Defiance {Centaur} You're brave and stubborn and refuse to back down or bow to the wishes of another. \N /Feats.aspx?ID=5336 9 \N \N \N \N \N \N \N \N Common \N \N +df251e9f-61fe-4928-9a89-3d1d48f516de Studious Adept {} You achieve a breakthrough in your exploration of magic. \N /Feats.aspx?ID=2773 9 \N Anadi \N \N \N Ancestry \N Studious Magic Common \N \N +444ade33-e486-4f2f-b0dd-33ae649d0954 Communal Tale {} Stories are an experience meant to be shared as a group. \N /Feats.aspx?ID=3038 10 \N \N \N \N \N Archetype \N Folklorist Dedication Common \N \N +fa04cf0c-7a33-4be0-9b5a-5ea043b89e98 Swift Application {} You expertly combine the motions of attacking and coating your weapon with venom. \N /Feats.aspx?ID=4031 9 \N Vishkanya \N \N \N Ancestry \N Envenom Common \N \N +49efa25c-8c65-4adc-aa8c-97b0c05838f4 Tears of Pearl {Emotion,Manipulate,Mental,Merfolk,Primal,Visual} You weep, and your tears become gleaming pearls as they fall to the ground, so beautiful others can't help but grab at them. \N /Feats.aspx?ID=5356 9 \N \N \N \N \N \N \N \N Common \N \N +3ed1d026-c7ab-4cb5-971d-760663fc9474 Telekinetic Slip {Evocation,Occult} A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free. reaction /Feats.aspx?ID=3976 9 \N Kashrishi \N \N Trigger: Your turn begins, and you're grabbed or restrained. Ancestry \N \N Common \N \N +9fa65eda-43c4-49b2-9224-90cc194e4637 Terrain Advantage {} Non-lizardfolk creatures in difficult terrain are off-guard to you. \N /Feats.aspx?ID=5645 9 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +ee15d365-5c66-4a00-a386-659e53b6520a Tetraelemental Assault {} Your Elemental Assault cycles through all four elements. \N /Feats.aspx?ID=2587 9 \N Suli \N \N \N Ancestry \N Elemental Assault Common \N \N +3d9b272d-1dfe-46ba-8bab-ad867eb5d208 Thorned Seedpod {} When your seedpods strike a felling blow, they burst into viciously thorny vines. \N /Feats.aspx?ID=4507 9 \N Leshy \N \N \N Ancestry \N Seedpod Common \N \N +fc0cbad1-8003-471e-9a50-d46a407d6aec Tongue Tether {Tripkee} Your tongue can momentarily latch on as readily as your hands. \N /Feats.aspx?ID=5709 9 \N \N \N \N \N \N \N Snaptongue Tripkee heritage Common \N \N +e780a240-5fdc-486a-9e04-7c9fd8d8671d Towering Growth {} You're capable of growing as tall as a pine tree for a short time. \N /Feats.aspx?ID=3432 9 \N Leshy \N \N \N Ancestry \N Pine Leshy heritage Uncommon \N \N +639a28af-4ad1-43d4-afa3-ce66b628e0c1 Transcendent Realization {} You've unleashed even more of your mind's limitless potential. \N /Feats.aspx?ID=3977 9 \N Kashrishi \N \N \N Ancestry \N Unlock Secret Common \N \N +88d8fe6c-ea5f-4093-8cc8-977de770be41 Tree Climber {} You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them. \N /Feats.aspx?ID=4418 9 \N Elf \N \N \N Ancestry \N \N Common \N \N +1e9ccedd-7e6e-4189-8260-fcacd39ecca0 True Dragon's Flight {Dragonblood} Your wings have grown more powerful, capable of keeping you aloft longer. \N /Feats.aspx?ID=5741 9 \N \N \N \N \N \N \N Dragon's Flight Common \N \N +e6550877-86bd-4b66-b8f6-66b9e4b95821 Two-Truths {} Your ability to imitate your progenitor is so strong, you can even convince yourself. \N /Feats.aspx?ID=3802 9 \N Reflection \N \N \N Ancestry \N Master in Deception Common \N \N +3ef469b3-7ae5-4c72-a639-8ae2c87efd67 Uncanny Cheeks {} You gain the Prescient Consumable and Prescient Planner feats, except that you always withdraw the objects from your cheek pouches. \N /Feats.aspx?ID=5667 9 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +d6e45d9e-3aa6-42f5-9f4c-c22343cf75be Undying Ferocity {} You resist death’s clutches with supernatural vigor, daring death to claim you while promising that any such attempt will surely fail. \N /Feats.aspx?ID=4525 9 \N Orc \N \N \N Ancestry \N Orc Ferocity Common \N \N +c3c055a6-34f4-43d0-b8f9-55a72335d026 Unhampered Passage {} You won't allow others to restrain you. \N /Feats.aspx?ID=4470 9 \N Halfling \N \N \N Ancestry \N \N Common \N \N +b9d5d8bb-0c1e-402a-bf29-aaf1c36991c0 Unleash Yaoguai Might {Yaoguai} As you enter your yaoguai form, you draw upon your internal magic to assume an even greater form. \N /Feats.aspx?ID=7005 9 \N \N \N \N \N \N \N \N Common \N \N +b8bda8fc-9488-4091-bc3c-2bb699d45354 Unyielding Disguise {Transmutation} When you cast _humanoid form_ or _illusory disguise_ to alter your appearance, the spell's duration is 2 hours. \N /Feats.aspx?ID=3803 9 \N Reflection \N \N \N Ancestry \N ability to cast _humanoid form_ or _illusory disguise_ Common \N \N +dca15820-d2b7-475f-93a2-c00b84f8d66b Velstrac Magic {} You know there's so much more to sensation than whips and chains—but whips and chains also have their place. \N /Feats.aspx?ID=2456 9 \N Tiefling \N \N \N Ancestry \N Shackleborn Common \N \N +d3bafdf5-1674-40bb-b978-c8293096ead1 Viper Strike {} You move and attack with a swiftness that most can't follow. \N /Feats.aspx?ID=4032 9 \N Vishkanya \N \N \N Ancestry \N \N Common \N \N +ba184da9-04c0-43ab-9db9-3689bf6b02cc Virtue-Forged Tattoos {} Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin. \N /Feats.aspx?ID=956 9 \N Human \N \N \N Ancestry \N Ornate Tattoo Common \N \N +2f0c6ff0-c680-4e12-a4f9-b4ff8e467af9 Vivacious Conduit {} Your connection to the First World has grown, and its vital energy flows into you rapidly. \N /Feats.aspx?ID=4435 9 \N Gnome \N \N \N Ancestry \N \N Common \N \N +320f0acb-db41-49cf-95f9-98fc28ba5324 Wary Skulker {} You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity. \N /Feats.aspx?ID=5562 9 \N Catfolk \N \N \N Ancestry \N \N Common \N \N +8c8eb7ae-c054-4685-bcd7-c776a8893ecc Water Dancer {} You glide through the water with graceful ease. \N /Feats.aspx?ID=2306 9 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +35c600f0-5ad9-4cd3-8710-0edb8d080bf5 Water Strider {Primal,Transmutation,Water} Water cradles your every step, allowing you to walk on its surface. \N /Feats.aspx?ID=2307 9 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +b3af8d0c-db77-418c-a20a-9330bee78988 Web Hunter {} Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them. \N /Feats.aspx?ID=2774 9 \N Anadi \N \N \N Ancestry \N \N Common \N \N +ecd8e3c3-5b67-4874-8739-b18b6c964ed7 Wheedle and Jig {} You make capering motions and silly sounds to captivate onlookers. \N /Feats.aspx?ID=3352 9 \N Poppet \N \N \N Ancestry \N \N Common \N \N +56660673-7545-45fb-9d5f-ad35acc0c263 Whispers in the Night {} You weave your illusions with greater ability, allowing you to play tricks and slip through the night. \N /Feats.aspx?ID=6830 9 \N Goblin \N \N \N Ancestry \N Dokkaebi Goblin heritage Common \N \N +515d9479-8f5b-45f4-b233-4b546dcb1e69 Wind God's Fan {} Your fan can stir up even more powerful winds. \N /Feats.aspx?ID=5687 9 \N Tengu \N \N \N Ancestry \N Tengu Feather Fan Common \N \N +a981af05-bf20-4768-a46f-eda7c353c0dd Wing Buffet {Attack,Dragonblood} You have a pair of draconic wings strong enough to batter your foes away and shove them away. \N /Feats.aspx?ID=5742 9 \N \N \N \N \N \N \N Expert in Athletics Common \N \N +872f18dc-2ff5-4f07-8bce-7dfede2104cc Wing Step {} With a sharp flap of your wings, you stay light on your feet as you move. \N /Feats.aspx?ID=2655 9 \N Strix \N \N \N Ancestry \N \N Common \N \N +f5da104d-dcce-47f4-9364-9e6b96e22d80 Winglet Flight {} Intense use and exercise have made your winglets more powerful. \N /Feats.aspx?ID=5627 9 \N Kobold \N \N \N Ancestry \N Winglets Common \N \N +f90218b3-ff3c-4de1-bbc2-4f1c103e288d Wings of Air {Morph,Primal,Transmutation} You can strain to call forth feathered or cloudy wings from your back. \N /Feats.aspx?ID=2600 9 \N Sylph \N \N \N Ancestry \N \N Common \N \N +d1e61221-e571-4c59-bde2-114830e797c3 Witness of Earth {Primal,Yaksha} The primal magic in your soul offers the patient earth’s timeless counsel. \N /Feats.aspx?ID=6689 9 \N \N \N \N \N \N \N \N Uncommon \N \N +385599ea-3d17-47d0-8727-54f60796ac1a World-protector's Hospitality {Primal,Yaksha} Through your spiritual power, you impede starvation and restore pantries. \N /Feats.aspx?ID=6984 9 \N \N \N \N \N \N \N Meticulous Restorer Common \N \N +6d641123-3544-4cd2-a324-d2bd151b3e47 You Seem Somewhat Familiar {Reincarnated,"Universal Ancestry"} You fought hundreds of foes in your various past lives. reaction /Feats.aspx?ID=5259 9 \N \N \N \N Trigger: You succeed or critically succeed at a Recall Knowledge check about a creature. \N \N \N Rare \N \N +365bc34c-3dda-42c7-a622-4fedc4ffcdd4 Accursed Clay Fist {Curse} You have replaced one of your forearms with one made of clay and infused with cursed arcane magic. \N /Feats.aspx?ID=1228 10 \N \N \N \N \N Archetype \N Golem Grafter Dedication; expert in unarmed attacks Common \N \N +e06ad1a1-ce5b-439c-9b0a-21293e9cd37f Add Element {} Choose a second kinetic element to add to the one you already have. \N /Feats.aspx?ID=4338 10 \N \N \N \N \N Archetype \N Advanced Element Control Common \N \N +02d68f0f-b78c-4fcd-b647-f6361321c0b3 Advanced Domain Spirit {} Your connection with your domain spirit has deepened. \N /Feats.aspx?ID=7576 10 \N \N \N \N \N Archetype \N Domain Spirit Common \N \N +a9d98066-5370-4694-b2c5-09e4a5e5d3c2 Advanced Efficient Alchemy {} You make an even-larger batch of alchemical items each morning. \N /Feats.aspx?ID=5787 10 \N \N \N Alchemist \N Class \N Efficient Alchemy Common \N \N +bbbdb187-e177-438b-a164-62df4abd2bd0 Aerial Piledriver {Attack} Heaving both yourself and your opponent into the air, you bring them crashing to the ground. \N /Feats.aspx?ID=6454 10 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +d927d1fc-5d42-422f-8ad3-894342093d87 Agile Grace {} Your graceful moves with agile weapons are beyond compare. \N /Feats.aspx?ID=4819 10 \N \N \N Fighter \N Class \N \N Common \N \N +f53c6077-d3e2-47ea-ae60-6b9bf6b77232 Ancestral Mage {} The magic of your ancestry and bloodline are one and the same. \N /Feats.aspx?ID=1820 10 \N \N \N Sorcerer \N Class \N Ancestral Blood Magic Common \N \N +47d610a5-c74f-40a5-888d-fb8965c05e2c Angel of Death {} All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points. \N /Feats.aspx?ID=6260 10 \N \N \N \N \N Archetype \N Assassin Dedication Common \N \N +0d414a3c-a164-412f-8bb4-8566dce34e5a Annotate Composition {Exploration,Linguistic} By putting composition to paper, you can create a source of stirring words or song that others can read and understand. \N /Feats.aspx?ID=4610 10 \N \N \N Bard \N Class \N \N Common \N \N +55b3cef0-62e1-4b49-bae3-6a9b5912315e Apparition's Quickening {Animist,Apparition,Concentrate,Spellshape} If your next action is to cast a cantrip or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, you can draw power from one of your attuned apparitions to reduce the number of actions to cast it by 1 (minimum 1 action). free /Feats.aspx?ID=7139 10 \N \N \N \N \N \N \N \N Common \N \N +95c20b8b-fc69-4a04-953b-902e57ced70c Armor Break {Guardian} You flex your muscles to crack your damaged armor, blasting jagged shards into nearby enemies. \N /Feats.aspx?ID=7867 12 \N \N \N \N \N \N \N \N Common \N \N +e5205ca7-9b5c-45eb-b15e-a83b22651e54 Armor Rune Shifter {} You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion. \N /Feats.aspx?ID=1149 10 \N \N \N \N \N Archetype \N Crystal Keeper Dedication Common \N \N +9fafe37d-e02f-48c5-b664-b33638e607e3 Armored Rest {} You've slept many nights in your armor and gotten used to it. \N /Feats.aspx?ID=2255 10 \N \N \N \N \N Archetype \N Swordmaster Dedication; trained in light, medium, or heavy armor Common \N \N +64ed9ba2-9af2-4160-b172-1b2baa50c288 Assured Ritualist {Fortune} You can cover for a secondary caster's error. \N /Feats.aspx?ID=6392 10 \N \N \N \N \N Archetype \N Flexible Ritualist Common \N \N +58f2fe56-e56d-45ec-94c9-ae3e05c58541 Attunement to Stone {} You can feel vibrations through the ground. \N /Feats.aspx?ID=892 10 \N \N \N \N \N Archetype \N Ka Stone Ritual Common \N \N +e74bebad-6608-4146-b240-b7449ac9c2a1 Aura Shaping {} You control the size of your kinetic aura. \N /Feats.aspx?ID=4196 10 \N \N \N Kineticist \N Class \N \N Common \N \N +b76944f8-5833-4413-9b6d-48a43df0cb3c Azure Fins {} When submerged in water or another liquid, you form small fin-like arms along your body, granting you far greater maneuverability while swimming. \N /Feats.aspx?ID=4363 10 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +7ee96738-a925-4d05-9b8f-5a19fceee121 Bat Form {Concentrate,Divine,Polymorph,Transmutation} You can transform into a bat. \N /Feats.aspx?ID=3552 10 \N \N \N \N \N Archetype \N Vampire Dedication Common \N \N +b2ddcab4-5713-48ab-9450-d806daeb087e Battle-Hardened Companion {Commander} Accompanying you across countless battlefields has allowed your companion to unleash its full potential. \N /Feats.aspx?ID=7815 10 \N \N \N \N \N \N \N Battle-Tested Companion Common \N \N +8770d067-b1f9-4ab3-a7e5-9e15b28539f6 Battlefront Sabotage {Incapacitation} You know methods of sabotaging your enemy's war machines and weaponry. \N /Feats.aspx?ID=7938 10 \N \N \N \N \N Archetype \N Guerrilla Dedication Common \N \N +c7c75309-7296-4ee4-8a11-2885095ec890 Bear Empathy {Primal} You have a magical affinity for bears and can speak to them through sounds and body language. \N /Feats.aspx?ID=4090 10 \N \N \N \N \N Archetype \N \N Common \N \N +d627cc1b-28eb-4206-9612-869700c16e79 Beast Dynamo Howl {} You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities. \N /Feats.aspx?ID=3131 10 \N \N \N \N \N Archetype \N \N Uncommon \N \N +17db2206-8f8a-4593-baba-1f99025f4778 Beastmaster Bond {Mental,Primal} You can communicate telepathically with your animal companions within 100 feet. \N /Feats.aspx?ID=6273 10 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +4f7d67aa-7b21-428e-81f5-70ee0e22ba81 Belly Flop {Guardian} You crush an enemy under the enormous weight of your armor. \N /Feats.aspx?ID=7862 10 \N \N \N \N \N \N \N \N Common \N \N +c94acbab-0f91-48d4-bc03-74fcb55205a6 Beneath Notice {} You are skilled at hiding from your foes and targets among the common populace. \N /Feats.aspx?ID=2735 10 \N \N \N \N \N Archetype \N Golden League Xun Dedication; Expert in Deception Common \N \N +8d5bd85e-a600-4810-89f2-4c9e227a66b1 Bestiary Scholar {} You learn how to apply your extensive knowledge of certain creatures using the lore you know. \N /Feats.aspx?ID=2236 10 \N \N \N \N \N Archetype \N Master in Arcana, Master in Crafting, Master in Nature, Master in Occultism, or Master in Religion; Scrollmaster Dedication Common \N \N +7a66bdd5-d5d1-4c5d-a426-342506628086 Big Debut {Mental} Now's your chance! You're a Firebrand, and the world must know it. free /Feats.aspx?ID=4146 10 \N \N \N \N Trigger: You're about to roll initiative. Archetype \N Celebrity Dedication; Gladiator Dedication Uncommon \N \N +1b4ed573-c199-482a-9dc2-940026eabc39 Black Powder Flash {Visual} You ignite a pinch of black powder in a foe's face. \N /Feats.aspx?ID=3572 10 \N \N \N \N \N Archetype \N Powder Punch Stance Common \N \N +2e71b2e9-c18a-4ccd-b921-bdbd5dc142be Blade of the Heart {Emotion} The bonds of the heart are stronger than any steel, more powerful than any magic. \N /Feats.aspx?ID=7036 10 \N \N \N \N \N Archetype \N Starlit Sentinel Dedication Common \N \N +f5905b89-5736-4999-8502-4de1ccb30fb0 Blazing Streak {Flourish} Stride twice, making Strikes against up to four different creatures within reach at any point during your movement. \N /Feats.aspx?ID=2984 10 \N \N \N Monk \N Class \N Stoked Flame Stance Common \N \N +f610af21-2b41-40c6-aa2a-c74aa5467cee Borrow Time {} You reach ahead and make use of time that's yet to be. free /Feats.aspx?ID=3852 10 \N \N \N \N Trigger: Your turn begins. Archetype \N Chronoskimmer Dedication Common \N \N +46c9a9bf-eefa-4500-b973-be4467b99fca Breath of Vital Ash {Exemplar,Ikon} Reddish ash stains your ikon, impossible to clean off. \N /Feats.aspx?ID=7171 10 \N \N \N \N \N \N \N \N Common \N \N +26b89a45-f7a1-47d5-8da1-18093bbdc4ef Buckler Dance {Stance} You spin your buckler defensively toward every attack. \N /Feats.aspx?ID=6162 10 \N \N \N Swashbuckler \N Class \N \N Common \N \N +c26f593c-f32a-405f-a0c8-9b280c3466a9 Bullet Dancer Reload {Flourish} You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata. \N /Feats.aspx?ID=3238 10 \N \N \N \N \N Archetype \N Bullet Dancer Burn Common \N \N +dbfaca4f-b4e5-4d50-b679-d4782aaa8ed3 Burrowing Form {Evolution} Your eidolon can burrow through loose dirt. \N /Feats.aspx?ID=2922 10 \N \N \N Summoner \N Class \N \N Common \N \N +07324506-5f69-41b0-90fb-17a8362e0800 Burrowing Shot {} You tune light mortar to maximize penetration into hard surfaces. \N /Feats.aspx?ID=7963 10 \N \N \N \N \N Archetype \N Munitions Master Dedication Common \N \N +d499ca90-c80b-41e2-9dae-0f0af8744830 Call Worm Spirit {Conjuration,Primal} You call forth a ghostly manifestation of the worm spirit. \N /Feats.aspx?ID=4364 10 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +8d25fa1e-ea0e-43fe-8f34-d27215ff41a7 Called Shot {Flourish} You target a specific area of your foe's anatomy to debilitating effect. \N /Feats.aspx?ID=3182 10 \N \N \N Gunslinger \N Class \N \N Common \N \N +36c95e92-0791-4527-83c4-830d0a502d2d Camouflage {} You alter your appearance to blend in to the wilderness. \N /Feats.aspx?ID=4887 10 \N \N \N Ranger \N Class \N Master in Stealth Common \N \N +82446c39-eb5b-4d32-9512-7c98c03a1737 Cascade Bearer's Spellcasting {} Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic. \N /Feats.aspx?ID=1110 10 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; Cascade Bearers affiliation Common \N \N +22dc674a-e95c-4321-8f7d-f8bf802c9099 Cascading Ray {Attack} Magical energy spills out to extend beyond the creature you struck. \N /Feats.aspx?ID=2868 10 \N \N \N Magus \N Class \N Spellstrike Common \N \N +4201a722-a6b6-4a5e-b2e8-ba0e456d2a0f Castigating Weapon {} The force of your deity’s castigation strengthens your body so you can strike down the enemy and its allies. \N /Feats.aspx?ID=4675 10 \N \N \N Cleric \N Class \N Divine Castigation Common \N \N +393209f0-5a42-4b8a-bc0f-f96094bf4e66 Cautious Delver {} You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them. \N /Feats.aspx?ID=2237 10 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +461a9696-e709-42df-9520-de2ee959e155 Certain Strike {Press} Even when you don’t hit squarely, you can still score a glancing blow. \N /Feats.aspx?ID=4820 10 \N \N \N Fighter \N Class \N \N Common \N \N +9c39246f-3fb2-4240-931f-83bddc7ac5cd Chain Infusion {Infusion} The elemental matter in your blast keeps reconstituting itself to travel onward, no matter how many bodies it collides with. \N /Feats.aspx?ID=4197 10 \N \N \N Kineticist \N Class \N \N Common \N \N +182e9758-6ec0-46de-88a4-71f4dd5583ae Channel Rot {} You've learned to channel your curse through weapons you wield instead of solely through your flesh. \N /Feats.aspx?ID=3527 10 \N \N \N \N \N Archetype \N Accursed Touch Common \N \N +9fd4279c-a44f-426b-ae57-da0a8cd3814e Close Contract {Concentrate} You’re bolstered when a plan comes together. \N /Feats.aspx?ID=7695 10 \N \N \N \N \N Archetype \N Mercenary Motivation Common \N \N +72113a7d-c4b0-4799-b55d-ddd754fe19d5 Close Formation {} You practiced fan dance as a member of a large group, coordinating your moves together to create living art and heightening your sense of spatial awareness. \N /Feats.aspx?ID=7047 10 \N \N \N \N \N Archetype \N Fan Dancer Dedication; Master in Performance Common \N \N +8d66215a-97a4-40c9-a558-3236b1f79174 Cloud Walk {} Your growing link to cloud dragons has granted you the ability to walk on clouds. \N /Feats.aspx?ID=3406 10 \N \N \N \N \N Archetype \N Dragon Disciple Dedication Uncommon \N \N +7c1c807d-e3fe-4076-bbb6-329f1a933c4e Cobra Envenom {Poison} You slightly dislocate your joints to lash out with devious intent and the power to envenom your foe. \N /Feats.aspx?ID=6018 10 \N \N \N Monk \N Class \N Cobra Stance; expert in unarmed strikes Common \N \N +41885b60-017d-41d3-af44-e8829b2306db Come and Get Me {Concentrate,Rage} You open yourself to attacks so you can respond in turn. \N /Feats.aspx?ID=5845 10 \N \N \N Barbarian \N Class \N \N Common \N \N +99ffd276-1318-4290-8bb1-4d7b274f5c62 Comforting Presence {Concentrate,Emotion,Mental} You use your occult connection to your allies to take on the fear and confusion they feel. reaction /Feats.aspx?ID=5244 10 \N \N \N \N Trigger: An adjacent ally becomes fightened or stupefied Skill \N Master in Occultism Uncommon \N \N +0c0c2c89-bca1-47b5-98e1-816c09efa17e Command Attention {Auditory,Aura,Concentrate,Emotion,Mental,Visual} You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. \N /Feats.aspx?ID=6301 10 \N \N \N \N \N Archetype \N Celebrity Dedication Common \N \N +8cf9ba3c-cd40-4120-bbf8-763a7d0f5521 Consecrate Spell {Concentrate,Metamagic} You infuse a spell with the power of your faith, consecrating it. \N /Feats.aspx?ID=3637 10 \N \N \N Sorcerer \N Class \N ability to cast focus spells, divine spells Uncommon \N \N +fd228598-bfcf-4125-8d71-64081eb2cd2a Corpse-Killer's Defiance {} You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies. reaction /Feats.aspx?ID=3638 10 \N \N \N Swashbuckler Trigger: You destroy an undead foe. Class \N \N Uncommon \N \N +4812522a-0945-4d12-aa16-616e9b7f67f2 Counterclockwork Focus {} You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana. \N /Feats.aspx?ID=4043 10 \N \N \N \N \N Archetype \N Shieldmarshal Dedication Common \N \N +7b9c41fd-0359-49bf-8570-53026e56b99b Courageous Assault {Auditory,Concentrate,Spellshape} With a mighty shout, you can stir an ally to attack. \N /Feats.aspx?ID=4611 10 \N \N \N Bard \N Class \N warrior muse Common \N \N +d9dcebfb-24fa-4758-9a0d-cafa557e1ddd Crashing Slam {} You can dash your foe to the ground with a single blow. \N /Feats.aspx?ID=4821 10 \N \N \N Fighter \N Class \N Slam Down Common \N \N +1bec760d-be76-48b8-bed3-2de7c8040c3a Cursebreaker {Concentrate,Healing,Manipulate} Using various implements and esoteric methods, you can attempt to remove a curse from an unfortunate victim. \N /Feats.aspx?ID=7563 10 \N \N \N \N \N Archetype \N Palatine Detective Dedication Common \N \N +630ec31c-82fd-4597-99b1-e0fb424f1bfa Cut from the Air {} You can knock aside ranged attacks. reaction /Feats.aspx?ID=4822 10 \N \N \N Fighter Trigger: You are the target of a physical ranged Strike Class \N \N Common \N \N +1ec27ac3-8900-4756-af75-af9f871b00f3 Daring Flourish {} You make quick use of an opening from your daring stunts. \N /Feats.aspx?ID=1072 10 \N \N \N \N \N Archetype \N Daring Act Common \N \N +e3ecebb9-4a3e-47af-a99d-a749b0998540 Dazzling Block {Evocation,Light,Visual} When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone. \N /Feats.aspx?ID=2869 10 \N \N \N Magus \N Class \N Arcane Cascade, sparkling targe hybrid study Common \N \N +2dea4879-cf4e-4fff-82b3-ee227ed1042a Dazzling Display {} You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes. \N /Feats.aspx?ID=4131 10 \N \N \N Swashbuckler \N Class \N Expert in Intimidation Common \N \N +3305d281-bc8d-49e7-b7c4-6dfedcd57933 Deathguard {} The twisting rotted limbs, clattering bones, or swirling ectoplasm of your horde can hide you from others' vision. \N /Feats.aspx?ID=7968 10 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +12e3a36d-278c-4ec0-b6c9-e2be2daf368e Debilitating Shot {Flourish} Aiming for a weak point, you impede your foe with a precise shot. \N /Feats.aspx?ID=4823 10 \N \N \N Fighter \N Class \N \N Common \N \N +2d22604b-423f-4ddd-9517-c707e8ef7b01 Define "Report" {Fortune} Look, getting caught in a lie is a normal part of venture-gossip life. free /Feats.aspx?ID=7603 10 \N \N \N \N \N Archetype \N Venture-Gossip Dedication; Master in Diplomacy Common \N \N +1cb2479c-cc23-4bc6-96cf-ccd8c7b7dd9f Deflecting Shot {} You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target. reaction /Feats.aspx?ID=3183 10 \N \N \N Gunslinger Trigger: An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker. Class \N \N Common \N \N +d1eb0264-0636-46ec-a343-32201ce5c5c5 Defy Sorrow {} You draw on this spiritual pain to push your body to greater heights. reaction /Feats.aspx?ID=7585 10 \N \N \N \N Trigger: You’re dealt mental damage or spirit damage or you fail or critically fail a saving throw against a mental effect. Archetype \N Rivethun Invoker Dedication Common \N \N +74707cf0-41b5-45fd-bee6-4230f568e3d6 Demanding Challenge {} If your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn. \N /Feats.aspx?ID=1073 10 \N \N \N \N \N Archetype \N Boaster's Challenge Common \N \N +a4221214-819e-4296-a953-e064a73d8a18 Deny Support {} Keep opponents from flanking when you Feint them. \N /Feats.aspx?ID=2209 10 \N \N \N Rogue \N Class \N \N Uncommon \N \N +2eb75e98-6fb2-4838-af94-baf76161cdad Deny the Songs of War {} To keep the peace, you disrupt those who seek to break it. \N /Feats.aspx?ID=3041 10 \N \N \N \N \N Archetype \N Nantambu Chime-Ringer Dedication Common \N \N +2a222ef6-0a30-4fc3-90f2-0e2598c95fb5 Derring-do {Fortune} When you compound panache with even more derring-do, it somehow tends to work out. \N /Feats.aspx?ID=6163 10 \N \N \N Swashbuckler \N Class \N \N Common \N \N +d479a95e-d6bc-45c8-ba34-4355f286f04f Destructive Block {} You can protect yourself more effectively, at the expense of your shield. \N /Feats.aspx?ID=6265 10 \N \N \N \N \N Archetype \N Bastion Dedication Common \N \N +ff4089c3-30e8-45fc-81c4-b1b62b36e374 Determined Dash {Rage} Nothing can keep you from your enemy. \N /Feats.aspx?ID=1617 10 \N \N \N Barbarian \N Class \N \N Common \N \N +b6ff8631-662a-4de1-a3b4-ca16b6310026 Dimensional Disappearance {} You take advantage of teleportation to better hide your position. \N /Feats.aspx?ID=2870 10 \N \N \N Magus \N Class \N _dimensional assault_ focus spell, laughing shadow hybrid study Common \N \N +30572c15-a3e3-4d52-aec7-5337ee5eacc7 Dire Growth {Primal} You transform into a primal reflection of your animal shape. \N /Feats.aspx?ID=5503 10 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape is not Small Common \N \N +730e37a4-09aa-40a7-b7e8-172ae75aa68c Disarming Twist {Press} After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. \N /Feats.aspx?ID=4824 10 \N \N \N Fighter \N Class \N Trained in Athletics Common \N \N +b04c4aba-1779-45a6-9c89-b9738af44823 Disperse into Petals {Deviant,Magical,Plant,Polymorph} You merge with the blossoms sprouting from you and disperse, becoming a visible cloud of blossoms and petals. \N /Feats.aspx?ID=7633 10 \N \N \N \N \N \N \N \N Rare \N \N +a5f0768e-4a8a-4284-aad5-895f7bf649a3 Disruptive Stance {Stance} The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions. \N /Feats.aspx?ID=4825 10 \N \N \N Fighter \N Class \N \N Common \N \N +443b33ec-5c54-4759-b574-e827a1c6a1d8 Distant Wandering {Deviant,Evocation,Magical} Your body falls unconscious and your spirit projects out of it. \N /Feats.aspx?ID=3791 10 \N \N \N \N \N \N \N \N Rare \N \N +e0828d4e-41de-43f0-9826-a78eadb7fdb8 Distracting Explosion {Manipulate} Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right! reaction /Feats.aspx?ID=3069 10 \N \N \N Inventor Trigger: A creature within your reach uses a concentrate action. Class \N offensive boost Common \N \N +a0318773-0e67-40db-a53f-99c3edc29e76 Dizzying Spin Dance {} You’re practiced in using your fans to spin with dizzying speed. \N /Feats.aspx?ID=7048 10 \N \N \N \N \N Archetype \N Fan Dancer Dedication; Twirling Strike Common \N \N +15121868-4079-4a6d-9d33-18d64c87fa23 Double, Double {} For each temporary oil or potion you brew during your daily preparations, you brew two copies of it. \N /Feats.aspx?ID=5009 10 \N \N \N Witch \N Class \N Cauldron Common \N \N +885d3217-77b0-4266-ab69-be4a5f087ac1 Drain Vitality {Magical,Necromancy} You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence. \N /Feats.aspx?ID=3231 10 \N \N \N \N \N Archetype \N Beast Gunner Dedication Common \N \N +055ffcf7-59af-4883-9537-3b56ad465938 Draw from the Land {} You pull strength from the surrounding terrain. \N /Feats.aspx?ID=3000 10 \N \N \N \N \N Archetype \N Geomancer Dedication; Expert in Nature Common \N \N +2802e07a-1261-4236-b8bb-279e1200a26b Dream Guise {Illusion,Occult,Psyche} You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you. \N /Feats.aspx?ID=3678 10 \N \N \N Psychic \N Class \N wandering reverie subconscious mind Common \N \N +9d5e9dd1-8f73-40d2-8514-cd45b58f55ef Drilled Reflexes {Commander} You leave a lasting impression on your squadmates that makes them particularly adept at following your commands. \N /Feats.aspx?ID=7816 10 \N \N \N \N \N \N \N \N Common \N \N +a3dfb257-4dd5-41c6-bc24-d6ed847a9bd0 Dual-Weapon Blitz {} You attack as you weave your way around the battlefield. \N /Feats.aspx?ID=6311 10 \N \N \N \N \N Archetype \N Dual-Weapon Warrior Dedication Common \N \N +56b20f41-ef6f-4928-a17f-f037b2b81f6d Eerie Proclamation {Auditory,Concentrate,Curse,Linguistic,Manipulate,Necromancy,Primal} You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched. \N /Feats.aspx?ID=3767 10 \N \N \N Ranger \N Class \N Expert in Occultism; Expert in Survival Uncommon \N \N +004d50d5-db23-44fa-aa56-0e10b7b62d9b Eidetic Memorization {} Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time. \N /Feats.aspx?ID=2230 10 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +d798e799-4336-439e-a3e0-157b7a1ccac2 Eldritch Debilitations {} You know how to apply debilitations that are particularly troublesome for spellcasters. \N /Feats.aspx?ID=1801 10 \N \N \N Rogue \N Class \N eldritch trickster racket; Debilitating Strike Common \N \N +28d0f232-978c-45b0-8e30-9e440a7afc89 Eldritch Reload {} You integrate your talent for magic into your use of reloading weapons. free /Feats.aspx?ID=6322 10 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +baab47b1-9131-4879-b68b-f018300f2861 Electrify Armor {Manipulate} You electrify your armor to punish foes who dare to attack you. \N /Feats.aspx?ID=3070 10 \N \N \N Inventor \N Class \N armor innovation Common \N \N +c9a50ac1-d6b9-4caf-9f49-5ced7c5168c7 Elemental Shape {} You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. \N /Feats.aspx?ID=4741 10 \N \N \N Druid \N Class \N Untamed Form Common \N \N +efb8e776-5309-4a63-a6cc-e3dc056d8922 Elemental Transformation {Polymorph,Primal} You open your kinetic gate, but rather than activating your kinetic aura, you instead become overwhelmed with transformative elemental energy. \N /Feats.aspx?ID=4198 10 \N \N \N Kineticist \N Class \N exactly one kinetic element Common \N \N +371d616e-4453-4bca-9fd5-f1cc5581bbf2 Elucidating Mercy {} Your mercy grants clarity to those around you just when they need it most. \N /Feats.aspx?ID=1680 10 \N \N \N Champion \N Class \N Mercy Common \N \N +0d347594-ae5d-425c-90f9-b35386d111b0 Emerald Boughs Hideaway {} You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious. \N /Feats.aspx?ID=1111 10 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; Emerald Boughs affiliation Common \N \N +5b873f89-d9cc-4e44-9e9f-a72bcc46f628 Emissary of Peace {} Even when bloodshed is inevitable, you would rather see your foes surrender. \N /Feats.aspx?ID=3580 10 \N \N \N \N \N Skill \N Knight Vigilant; Master in Diplomacy Common \N \N +bacc168b-b0eb-4e93-a3d6-f0d3f597e7ce Emotional Surge {Concentrate,Emotion,Psyche} Your heart soars, increasing your power for a moment. \N /Feats.aspx?ID=3679 10 \N \N \N Psychic \N Class \N emotional acceptance subconscious mind Common \N \N +023dbd86-3153-4f17-b464-3b1871571d7a Emphatic Emissary {} You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows. reaction /Feats.aspx?ID=4120 10 \N \N \N \N Trigger: You roll initiative. Archetype \N Disarming Smile Common \N \N +b59c5c50-d9a7-4080-aa09-bedc24783263 Endure Death's Touch {} Your conviction redirects the undead’s attack through your armor and then harmlessly away. reaction /Feats.aspx?ID=1094 10 \N \N \N \N Trigger: An undead hits you with an unarmed attack. Archetype \N Knight Vigilant; expert in medium or heavy armor Common \N \N +fe495bad-9510-4447-b28b-405b80d61fb4 Energy Fusion {Concentrate,Spellshape} You fuse two spells together, combining their energy types. \N /Feats.aspx?ID=6107 10 \N \N \N Sorcerer \N Class \N \N Common \N \N +353bec77-3309-42dc-a5d8-91e4d7eed98c Ensnaring Wrappings {} Some of your wrappings come loose to ensnare a creature you recently damaged. reaction /Feats.aspx?ID=3528 10 \N \N \N \N Trigger: Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you. Archetype \N Mummy Dedication; Expert in Athletics Common \N \N +ead65536-2d7f-4e68-8e2c-62e196476bfa Entwined Energy Ki {} You can transform your inner power into a type of energy to empower your ki abilities. \N /Feats.aspx?ID=2692 10 \N \N \N Monk \N Class \N \N Uncommon \N \N +4676016c-45a9-4f76-bc13-373f7170499f Everyone Duck! {} You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects. reaction /Feats.aspx?ID=1128 10 \N \N \N \N Trigger: You fail, but don’t critically fail, an attempt to Disable a Device on a trap. Archetype \N Pathfinder Agent Dedication Common \N \N +970930c3-f778-41b6-8de0-dbbf0f8daca8 Exemplar Expertise {} Your soul has been further tempered in divine power. \N /Feats.aspx?ID=7230 10 \N \N \N \N \N Archetype \N Exemplar Dedication Common \N \N +8dc165db-0e35-4e93-93b1-380ceb135859 Expand Spiral {} Your prayers encompass your companions, granting you the ability to share Pharasma's blessings. \N /Feats.aspx?ID=3473 10 \N \N \N \N \N Archetype \N Spiral Sworn Common \N \N +76e2af36-0f9a-4bbd-922f-683e75223209 Expanded Splash {} You can throw bombs at just the right trajectory to create especially large and powerful explosions. \N /Feats.aspx?ID=5788 10 \N \N \N Alchemist \N Class \N \N Common \N \N +c1906b05-37a6-4133-a67d-b1f4ffe9c47b Expert Captivator Spellcasting {} You learn more powerful spells to enchant and deceive. \N /Feats.aspx?ID=3363 10 \N \N \N \N \N Archetype \N Basic Captivator Spellcasting Common \N \N +3a32e7dc-94a8-4b9c-b9bb-51892a9da024 Expert Skysage Divination {} Your studies of the stars have taught you about the mysteries of the cosmos. \N /Feats.aspx?ID=4071 10 \N \N \N \N \N Archetype \N Basic Skysage Divination Common \N \N +568d15dd-1af8-427c-95dd-d94ab5f662b6 Exult in Violence {Concentrate,Divine,Exemplar,Light,Spirit} You let out a war cry as your blow lands true, and judgment descends on an enemy. \N /Feats.aspx?ID=7172 10 \N \N \N \N \N \N \N \N Common \N \N +0797df05-954a-4cc6-aa10-e4e1cca3ca2a Fading {Teleportation} You partially fade from reality. reaction /Feats.aspx?ID=6525 10 \N \N \N \N Trigger: You are targeted with a Strike by someone you can detect. Archetype \N Crimson Shroud Rare \N \N +945e0e77-1549-4c3e-952a-f88a36a69493 Falcon Swoop {Flourish} Like the fastest of predatory birds, you soar toward your prey at great speeds. \N /Feats.aspx?ID=5535 10 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +3e6fefd7-4929-48bb-b566-4c68ebd5f89b Fearsome Brute {} Fear makes your foes weak and more vulnerable to your attacks. \N /Feats.aspx?ID=4826 10 \N \N \N Fighter \N Class \N \N Common \N \N +d439019f-fdce-4dae-b1e7-b7fa09723ce2 Feast Planner {} You learn the fortifying brew ritual, but you instead prepare dishes for a lavish meal that have the same effect as the drinks from the normal version of the ritual. \N /Feats.aspx?ID=7057 10 \N \N \N \N \N Archetype \N Wandering Chef Dedication Uncommon \N \N +6ae58906-f65e-48f1-9f4c-b10c1e8cfbad Feral Lunge {Flourish} You spring on an unsuspecting opponent, tearing at them with your teeth. \N /Feats.aspx?ID=5504 10 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape grants a fangs or jaws unarmed attack Common \N \N +31dda69b-4590-4f53-9306-081e0631a261 Feral Scramble {} Sinking your claws in, you propel yourself at shocking speed. \N /Feats.aspx?ID=5505 10 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape grants a claw unarmed attack Common \N \N +e6626e93-172c-4b2e-aaf6-43b52ada8a08 Feral Toss {Flourish} You hurl foes away with a shake of your head. \N /Feats.aspx?ID=5506 10 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape grants an antler, horn, or tusk unarmed attack Common \N \N +1830e36c-d7e6-4983-8b5e-7c496aae4e9a Ferocious Charge {} You've taught your companions to charge directly at an enemy. \N /Feats.aspx?ID=5428 10 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with an antlers, head, or horn unarmed attack Common \N \N +2f986213-99e0-419c-85d0-0d1d0c53de93 Fish from the Falls' Edge {Divine,Exemplar,Healing,Vitality} Seeing your ally fall, you let out a cry, sending your divine spark to them temporarily to keep them from tumbling down the River of Souls. reaction /Feats.aspx?ID=7173 10 \N \N \N \N Trigger: A living creature within 30 feet would die. \N \N \N Common \N \N +db14fd4e-21f2-4e5a-81c4-2a681c8c62ab Flailtongue {} Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail. \N /Feats.aspx?ID=3888 10 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +928bc5df-db9b-4599-9812-32c0b934a5ba Flash your Badge {} You make a fearsome show of your authority. \N /Feats.aspx?ID=3571 10 \N \N \N \N \N Archetype \N Alkenstar Agent Dedication; Master in Intimidation Common \N \N +52c852e2-d87e-4577-81cb-2e7d152895a3 Flinging Charge {Flourish} You throw a weapon to distract your opponent as you close the gap to begin your assault. \N /Feats.aspx?ID=4827 10 \N \N \N Fighter \N Class \N \N Common \N \N +9f5d3d21-6838-48e0-b325-bbb1ecf78d88 Fluttering Distraction {Manipulate,Misfortune} You’re trained in snapping and fluttering your fans to draw the eyes of observers around you. reaction /Feats.aspx?ID=7049 10 \N \N \N \N Trigger: An enemy attempts a ranged or melee Strike against an ally within 30 feet. Archetype \N Fan Dancer Dedication Common \N \N +01a4178b-bede-4fab-ac39-a85a60e5c3d2 Fly on Shadowed Wings {Animist,Apparition} Your apparition embraces you, feeding on your magic to become a pair of protective wings. \N /Feats.aspx?ID=7140 10 \N \N \N \N \N \N \N \N Common \N \N +eb2bd007-d09d-4949-92cd-80005e965ea5 Font of Knowledge {} Experience or focused study have granted you mastery of a number of topics. \N /Feats.aspx?ID=1133 10 \N \N \N \N \N Archetype \N Scrollmaster Dedication Common \N \N +7cc5034c-9857-47a0-bc77-bd22d6c5c5a5 Form Up! {Auditory,Flourish} You’ve trained in battle formations for a plethora of situations. \N /Feats.aspx?ID=7018 10 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +1d99be01-560b-46aa-8057-a7292562b067 Furious Sprint {Rage} You rush forward. \N /Feats.aspx?ID=5846 10 \N \N \N Barbarian \N Class \N \N Common \N \N +6a0309de-2cec-489b-b467-598cb4e3b7f1 Fused Polearm {} During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon. \N /Feats.aspx?ID=3025 10 \N \N \N \N \N Archetype \N Runelord Dedication Common \N \N +189657ed-12b6-4914-8184-6f552bdec10c Gathering Moss {Magical,Necromancy} By rooting yourself in place, you are able to focus your body's natural healing to work faster. free /Feats.aspx?ID=4180 10 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +f27b500c-15ab-4b79-82a2-8d7184717ab6 Gaze of Veracity {} You can channel your mask’s power to pierce through lies and see the truth in any situation. \N /Feats.aspx?ID=1084 10 \N \N \N \N \N Archetype \N Hellknight Signifer Dedication; ability to cast focus spells Common \N \N +9da0dc93-3a35-4081-a643-caeb9aae5330 Geobukseon Retaliation {Fire,Modification,Unstable} Your armor has a retractable spike-covered shell reminiscent of Hwanggot’s heavily armored geobukseon, or “turtle ships.” The shell unfolds across your body, giving you a +4 circumstance bonus to AC and resistance 2 to bludgeoning, piercing, and slashing damage until the end of your next turn. reaction /Feats.aspx?ID=7079 10 \N \N \N Inventor Trigger: You would take damage. Class \N armor innovation Uncommon \N \N +263ae15c-ce6c-4a85-ad73-959b80bfa46f Get Behind Me! {Guardian} When saving your allies from harm, you push them behind you to better protect them. \N /Feats.aspx?ID=7863 10 \N \N \N \N \N \N \N Intercept Attack Common \N \N +fc8b9c06-27d2-479c-b6d8-6eb94f5d9293 Ghost-path Epiphany {} Deviating from the orthodox path, you tread an inauspicious descent littered with flowers of death; this heretical choice will, in time, earn you the enmity and fear of more traditional cultivators. \N /Feats.aspx?ID=7091 10 \N \N \N \N \N Archetype \N Cultivator Dedication; you aren't holy Common \N \N +989ce92c-cde0-403c-8408-90145724632d Ghostsong {Magical} You have come to understand the pain and fury of spirits and can raise them to do your ghastly work. \N /Feats.aspx?ID=7969 10 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +83ebb9ff-d4e3-44e2-a37f-f39baa1f09c2 Giant Snare {} You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. \N /Feats.aspx?ID=6417 10 \N \N \N \N \N Archetype \N Snarecrafter Dedication Common \N \N +133e74f2-6993-4291-9b78-9463fcd3fdea Gift of the Hoard {Aftermath,Magical,Transmutation} In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body. \N /Feats.aspx?ID=3754 10 \N \N \N \N \N \N \N You have succeeded at an important task given by a dragon, such as procuring a special treasure for their hoard. Rare \N \N +82088891-d672-4071-bd54-844aee517392 Glass Skin {Abjuration,Aftermath} Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass. \N /Feats.aspx?ID=3644 10 \N \N \N \N \N \N \N You were present at the death of the medusa Alethsia, whose vitrumantic powers were passed on to you in the wake of her destruction. Rare \N \N +b2a55712-b66c-4633-9f1d-cbb2240f979e Glutton for Flesh {} You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer. \N /Feats.aspx?ID=3511 10 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +79bec9fd-4804-4873-b149-14ae9a0e9837 Goblin Jubilee Display {} Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. \N /Feats.aspx?ID=3249 10 \N \N \N \N \N Archetype \N Firework Technician Dedication Common \N \N +e4a53670-8804-46f0-9ce5-d2631312b0f8 Grave Sight {} Your ability to sense undead has improved. \N /Feats.aspx?ID=3607 10 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication; Grave Sense Common \N \N +33061fcd-cbdd-4ce7-a9c8-604e1abe5143 Great Cleave {Rage} Your fury carries your weapon through multiple foes. \N /Feats.aspx?ID=5847 10 \N \N \N Barbarian \N Class \N Cleave Common \N \N +f4819af7-6516-4ee8-ada5-e0f729e3d211 Greater Awakened Power {Deviant} Your power undergoes yet another awakening. \N /Feats.aspx?ID=3779 10 \N \N \N \N \N \N \N \N Rare \N \N +89048554-7d63-4b2e-8854-e81d12a0b506 Greater Bloodline {} You uncover the greater secrets of your bloodline. \N /Feats.aspx?ID=6108 10 \N \N \N Sorcerer \N Class \N bloodline spell Common \N \N +ddd24699-d7e7-4f15-ac9a-56ea8e793919 Greater Deathly Secrets {} Your undead secrets grow stronger still. \N /Feats.aspx?ID=3490 10 \N \N \N \N \N Archetype \N Deathly Secrets Common \N \N +690b310c-cfe3-46f8-b9f6-806c16f4190d Greater Debilitating Bomb {} You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs. \N /Feats.aspx?ID=5789 10 \N \N \N Alchemist \N Class \N Debilitating Bomb Common \N \N +d1e9a211-a09e-4a5f-a84f-4f6ff69b16f8 Greater Magical Edification {} You've continued to expand your compendium of tools to compile knowledge. \N /Feats.aspx?ID=2004 10 \N \N \N \N \N Archetype \N Magical Edification Common \N \N +6a282e32-e5a0-4abc-9679-7cfbb2f1a32b Greater Magical Scholastics {} You broaden the scope of your magical understanding, allowing you to find the right path, detect hidden objects, and conceal those objects from unscrupulous rivals. \N /Feats.aspx?ID=6251 10 \N \N \N \N \N Archetype \N Magical Scholastics Common \N \N +296ce148-18b6-4579-8c02-5cb8327fef8d Greater Spell Runes {} You gain more powerful spell runes. \N /Feats.aspx?ID=916 10 \N \N \N \N \N Archetype \N Spell Runes Common \N \N +9ea4204b-673f-4221-9116-9d5f6db8df42 Greenwatcher {} Your experience fighting against and alongside fey creatures is nearly unrivaled. \N /Feats.aspx?ID=4058 10 \N \N \N Ranger \N Class \N Defy Fey Rare \N \N +cd3413db-2a11-44ad-ad86-11bb50606422 Growth Spell {Spellshape} You enhance your spell with elemental wood, causing your magic to expand and grow beyond its original limitations. \N /Feats.aspx?ID=4348 10 \N \N \N \N \N Archetype \N Elementalist Dedication; wood is in your elemental philosophy Common \N \N +a5cc7c04-53f2-4a67-a65c-efef704cbe67 Haft Beatdown {} The momentum of each of your attacks feeds into the next blow in the routine, creating a brutal rhythm that enables you to give your target one continuous beatdown. \N /Feats.aspx?ID=7238 10 \N \N \N Rogue \N Class \N Haft Striker Stance Common \N \N +252e1580-c374-40dc-a073-1d3e824dd144 Halcyon Spellcasting Initiate {} Your knowledge of halcyon magic increases. \N /Feats.aspx?ID=1118 10 \N \N \N \N \N Archetype \N Halcyon Speaker Dedication Common \N \N +34264b53-533e-491d-a2a2-704106b461d8 Harden Flesh {Earth} You fortify your skin with minerals drawn from earth and stone. \N /Feats.aspx?ID=2978 10 \N \N \N Druid \N Class \N stone order Common \N \N +b7cadeea-e30e-4591-b68a-0383ba2e6fa3 Harrying Strike {Attack,Press} Your attack prevents a foe from pursuing your allies. \N /Feats.aspx?ID=1140 10 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +88c5d201-9065-4f3f-b7d4-c3f42cb5df2d Healing Transformation {Spellshape} You can take advantage of shapechanging magic to close wounds and patch injuries. \N /Feats.aspx?ID=4742 10 \N \N \N Druid \N Class \N \N Common \N \N +d29be047-8a5b-4340-93dd-7751f6841fa9 Helpful Tinkering {Manipulate} You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course). \N /Feats.aspx?ID=3071 10 \N \N \N Inventor \N Class \N offensive boost Common \N \N +de9c5df6-d248-4cba-97e4-a030f02e890a Hematocritical {Fortune,Rage} You bathe in the arterial fluids of your enemy, drinking deep of their freed essence to empower your magic and increase your spellcasting efficacy. \N /Feats.aspx?ID=7244 10 \N \N \N \N \N Archetype \N Bloodrager Dedication Common \N \N +8c930874-abd3-4150-9c23-9bd2339450b6 Heroic Recovery {Concentrate,Spellshape} The restorative power of your healing invigorates the recipient. \N /Feats.aspx?ID=4676 10 \N \N \N Cleric \N Class \N healing font Common \N \N +c485ff43-ae58-4d8f-8d86-e1b594d022e3 Hilt Hammer {} You know how to turn any weapon into a bone-crushing implement of skeletal destruction. \N /Feats.aspx?ID=3591 10 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication Common \N \N +9ed98abd-5f73-4a75-b29f-11c51f22b6cd Holy Light {Concentrate,Divine,Evocation,Light} You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light. \N /Feats.aspx?ID=3639 10 \N \N \N Cleric \N Class \N you follow a good-aligned deity Uncommon \N \N +108462aa-c7c5-4878-9b90-a64e6777d48b Hook 'Em {Flourish} The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat. \N /Feats.aspx?ID=4147 10 \N \N \N \N \N Archetype \N Pirate Dedication Uncommon \N \N +4bdcfabd-7771-407a-9662-f4780ec2097d House of Imaginary Walls {} You erect an imaginary barrier others believe to be real. \N /Feats.aspx?ID=4612 10 \N \N \N Bard \N Class \N \N Common \N \N +3cca8a14-856c-44b7-8c1d-58eece6bed91 Hunting Snag {Flourish} Learning from nature's predators has taught you how to keep your prey close. reaction /Feats.aspx?ID=5446 10 \N \N \N \N Trigger: A creature within your reach uses a move action or leaves a square during a move action it’s using. Archetype \N Clawdancer Dedication Common \N \N +4f313a8b-a5d6-47b8-b09d-b4d6e620e49a I Meant to Do That {} Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets. \N /Feats.aspx?ID=3278 10 \N \N \N \N \N Archetype \N Unexpected Sharpshooter Dedication; Trained in Deception Common \N \N +7f488bf9-3731-44af-9b6f-012078c28278 Impose Order (Psychic) {Fortune,Psyche} You bring discipline to your mind and magic, ensuring that you don't under-perform. \N /Feats.aspx?ID=3680 10 \N \N \N Psychic \N Class \N precise discipline subconscious mind Common \N \N +cf5e3406-d247-4722-a424-12d7f5a292d0 Imposing Destrier {} Under your care, your mount has realized its innate potential. \N /Feats.aspx?ID=5908 10 \N \N \N Champion \N Class \N Loyal Warhorse Common \N \N +c1796eed-52eb-4c52-b7ac-981f12c9b992 Impressive Landing {} You slam into the ground, shattering it around you. reaction /Feats.aspx?ID=5848 10 \N \N \N Barbarian Trigger: You fall at least 10 feet and land on a solid surface. Class \N \N Common \N \N +b08846a3-c70a-4c44-8887-8499a62ffa0b Improved Command Undead {} Undead creatures find it all but impossible to resist your commands. \N /Feats.aspx?ID=292 10 \N \N \N Cleric \N Class \N harmful font; Command Undead; evil alignment Common \N \N +11e66630-395e-4554-b55d-71db63ea0565 Incredible Companion (Ranger) {} Your animal companion continues to grow and develop. \N /Feats.aspx?ID=4888 10 \N \N \N Ranger \N Class \N Mature Animal Companion (Ranger) Common \N \N +79100211-09bb-4032-8303-bb7ce2a9eb6e Incredible Familiar (Familiar Master) {} Your familiar is infused with even more magic than other familiars. \N /Feats.aspx?ID=8005 10 \N \N \N \N \N Archetype \N Enhanced Familiar Common \N \N +4d40d2f9-9085-412d-84a8-3f03e3db8fe8 Infiltration Assassination {} With a high-priority target in reach, you quickly move to eliminate them. \N /Feats.aspx?ID=7919 10 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication Common \N \N +d0ce59ad-f808-4dc1-b2fc-603eeb34ebfd Instant Armor {} A knight is nothing without their armor, and you know how to keep yours ready. \N /Feats.aspx?ID=3581 10 \N \N \N \N \N Archetype \N Knight Vigilant Common \N \N +283aa628-2401-477b-88b8-c605eb6421d4 Into the Future {Concentrate,Metamagic} You know your spell will be needed not now but in a few moments, so you cast your magic into the future. \N /Feats.aspx?ID=3844 10 \N \N \N \N \N Archetype \N Time Mage Dedication Common \N \N +698b164e-8a08-4930-9770-9e04583d6c24 Invigorating Breath {} Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain. \N /Feats.aspx?ID=4110 10 \N \N \N \N \N Archetype \N Scion of Domora Dedication Common \N \N +104fabcf-7419-46a2-bc67-c54b7317bd7b Journey Of the Sky Chariot {Exemplar,Ikon} Small wings, flaming wheels, or another signifier of flight sprout from your ikon as it gains the power to lift you from the ground. \N /Feats.aspx?ID=7174 10 \N \N \N \N \N \N \N \N Common \N \N +61b36fe7-eb4f-4156-82e4-c8fa418fd08c Just One More Thing {Fortune} After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt. \N /Feats.aspx?ID=5958 10 \N \N \N Investigator \N Class \N \N Common \N \N +5efcd6d9-b3e1-42a5-8a3d-66ff29b18faa Klingegeist {Concentrate,Possession} Your imprisonment inside a _final blade_ used to perform countless executions has instilled in you an aptitude for entering and possessing similar sharp implements of murder. \N /Feats.aspx?ID=7702 10 \N \N \N \N \N Archetype \N Headless Haunt Common \N \N +d20c49d4-1a76-4136-a4bc-b800f758954d Knockback {Rage} The weight of your swing drives your enemy back. \N /Feats.aspx?ID=5849 10 \N \N \N Barbarian \N Class \N \N Common \N \N +a4c49dc8-e44c-41a1-90c7-02e0eb0e955e Knockback Strike {Concentrate} You focus your strength into a blow powerful enough to push an enemy away from you. \N /Feats.aspx?ID=6019 10 \N \N \N Monk \N Class \N \N Common \N \N +75d768b9-957d-4a7e-a943-141e30888016 Know it All {} Your knowledge of abstruse topics is unparalleled. \N /Feats.aspx?ID=2664 10 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +0dbd91ef-4281-418c-8260-cec7a239c927 Lastwall Warden {} Use your shield to protect your allies. \N /Feats.aspx?ID=887 10 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +6d947287-cea5-46f4-ba22-a74490b91ba3 Lead the Way {} You move forward, creating an opening for others to follow. \N /Feats.aspx?ID=3582 10 \N \N \N \N \N Archetype \N Knight Vigilant Common \N \N +21797707-1a8d-4045-a9df-f8b6c76600e9 Lessons of Flux {Fortune} You apply the persistence and permutation taught by faydhaans to your failures. reaction /Feats.aspx?ID=7502 10 \N \N \N Monk Trigger: You fail a skill check to Grab, Reposition, Shove, Trip, or Tumble Through. Class \N \N Uncommon \N \N +3c76af22-cfea-468e-b7a3-c66ab6de7164 Lethal Edge {} When the terrified are struck by your spectral weapon, they feel the anguish of every life taken by _Silent Lenore_. free /Feats.aspx?ID=7708 10 \N \N \N \N Trigger: Your Strike with your _spectral dagger_ hits a frightened creature and deals spirit damage. Archetype \N Spectral Dagger Common \N \N +536764bd-9c90-4025-ad18-51256571e4f4 Litany Against Sloth {} You rail against the sin of sloth, turning a foe’s laziness against it. \N /Feats.aspx?ID=239 10 \N \N \N Champion \N Class \N devotion spells; tenets of good Common \N \N +62f4aa35-c5ae-46ba-8ded-8889a62a8da5 Litany of Self-Interest {} You compel a creature to act toward its own ends rather than consider others. \N /Feats.aspx?ID=1681 10 \N \N \N Champion \N Class \N devotion spells; tenets of evil Uncommon \N \N +3a025a98-ce0c-449a-add8-cc07461ea2e9 Lock On {} Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it. \N /Feats.aspx?ID=3072 10 \N \N \N Inventor \N Class \N construct innovation Common \N \N +2b5e1488-f517-4d39-86c1-a81f1c513c18 Lunging Spellstrike {Arcane,Transmutation} Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power. \N /Feats.aspx?ID=2871 10 \N \N \N Magus \N Class \N Spellstrike, twisting tree hybrid study Common \N \N +5c855fa7-4d04-47c7-b0bb-409adc828dc8 Maelstrom Flow {} You pour energy into an improvised weapon, speeding its destruction to grant it power. \N /Feats.aspx?ID=7471 10 \N \N \N Magus \N Class \N Resurgent Maelstrom Hybrid Study Uncommon \N \N +d12d4568-aa45-489c-b22d-8608fa010e2d Magical Adaptation {} When an obstacle bars your path, you pull a trick from your sleeve to overcome it. \N /Feats.aspx?ID=1991 10 \N \N \N \N \N Archetype \N Horizon Walker Dedication Common \N \N +cd08f739-5687-4618-9cf4-d14bc4a389eb Major Lesson {} Your patron grants you even greater secrets. \N /Feats.aspx?ID=5010 10 \N \N \N Witch \N Class \N \N Common \N \N +376d095c-993c-4aa1-b813-8a852b0b22e8 Martial Exercise {} You've become comfortable in using weapons that you might not have picked up before training with the Swords. \N /Feats.aspx?ID=2256 10 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +086156c7-861f-47f0-a96e-275ba09a88f7 Mask of The 12th Step {} You have reached the 12th Step and been instructed in greater secrets of Razmir’s doctrine. \N /Feats.aspx?ID=7568 10 \N \N \N \N \N Archetype \N Razmiran Priest Dedication; Expert in Crafting Common \N \N +5ac2304e-15b6-46f2-b930-fec3d405d619 Master Monster Hunter {} You have a nearly encyclopedic knowledge of all creatures of the world. \N /Feats.aspx?ID=4889 10 \N \N \N Ranger \N Class \N Master in Nature; Monster Hunter Common \N \N +8c4ea9c1-c9ca-4ea0-83df-61e7c326b5e5 Masterful Obfuscation {} You've mastered the art of deceiving others about your area of study. \N /Feats.aspx?ID=2238 10 \N \N \N \N \N Skill \N master in a skill with the Recall Knowledge action; Scrollmaster Dedication Common \N \N +50fc2e20-fae8-4b41-b8d1-c3721f37db18 Mated Birds in Paired Flight {Exemplar,Ikon} Your ikons bond like a pair of one-winged birds. \N /Feats.aspx?ID=7175 10 \N \N \N \N \N \N \N \N Common \N \N +5094d8bb-7f3e-46d3-83d3-7964fbfd9ca7 Menacing Prowess {} Scaring off multiple people at once is your specialty. \N /Feats.aspx?ID=2736 10 \N \N \N \N \N Archetype \N Golden League Xun Dedication; Expert in Intimidation Common \N \N +0a600c43-f9ee-4b8f-a5cb-e195a84e1b3b Merciful Elixir {"Additive 2"} You mix a special additive into your elixir that calms the drinker’s body and mind. free /Feats.aspx?ID=111 10 \N \N \N Alchemist Trigger: You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. Class \N \N Common \N \N +c0dd5de2-91d4-4d95-9fac-14383d32278d Merciless Rend {Eidolon,Evolution} Your eidolon rends its foes. \N /Feats.aspx?ID=2923 10 \N \N \N Summoner \N Class \N \N Common \N \N +6514d6db-d176-4edc-856d-5cb67943627c Meteoric Spellstrike {Arcane,Evocation} A trail of energy flows from your target back to you. \N /Feats.aspx?ID=2872 10 \N \N \N Magus \N Class \N Spellstrike, starlit span hybrid study Common \N \N +703a8c6c-a093-4cd2-8cad-796563eba2fe Methodical Debilitations {} You strategically craft your debilitations to lessen or negate an enemy’s tactical advantages. \N /Feats.aspx?ID=4961 10 \N \N \N Rogue \N Class \N mastermind racket; Debilitating Strike Common \N \N +0d00e437-efcb-4f30-90f0-db78a8c1407a Mirror Shield {} You reflect the spell back against its caster. reaction /Feats.aspx?ID=4828 10 \N \N \N Fighter Trigger: An opponent casting a spell that targets you critically fails a spell attack roll against your AC Class \N \N Common \N \N +7183e6b3-3e86-48a1-a99f-f727b0221c15 Mockingbird's Disarm {} The Mockingbird is a master at running into foes and coming away with their weapons. reaction /Feats.aspx?ID=4148 10 \N \N \N \N Trigger: You succeed at a check to Tumble Through or use Tumbling Strike, and you moved through an enemy's space. Archetype \N Acrobat Dedication Uncommon \N \N +e4f60a5d-6400-44b7-bf0f-417986490d51 Momentum Strike {Flourish,Guardian} Putting your weight behind your weapon's swing, you can push one enemy into another. \N /Feats.aspx?ID=7864 10 \N \N \N \N \N \N \N \N Common \N \N +cf5c9780-82cf-47e7-882e-8a18be21daa0 Monk's Flurry {} You gain the Flurry of Blows action. \N /Feats.aspx?ID=6215 10 \N \N \N \N \N Archetype \N Monk Dedication Common \N \N +f819514f-7d32-4b6e-a1f5-5502e2359d70 Nimble Strike {} You’re cunning enough to find an opening in an opponent’s attack. \N /Feats.aspx?ID=4962 10 \N \N \N Rogue \N Class \N Nimble Roll Common \N \N +52d3c9f3-9b5e-4a09-8395-bdb283537062 Ode to Ouroboros {} You learn the ode to ouroboros composition spell (page 371), which enables you to temporarily spare your allies from death. \N /Feats.aspx?ID=4613 10 \N \N \N Bard \N Class \N \N Common \N \N +de97ca6e-819e-4598-9d26-bdf40b349d84 Ongoing Strategy {} You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time. \N /Feats.aspx?ID=5959 10 \N \N \N Investigator \N Class \N strategic strike Common \N \N +1ee1c93b-1a12-415d-b5a6-ee4724054b0e Open the Blazing Eye {} Thanks to your diligence in the study of divine and occult mysteries, you can focus to temporarily attain a perception beyond the ordinary. \N /Feats.aspx?ID=7565 10 \N \N \N \N \N Archetype \N Palatine Detective Dedication Common \N \N +2fa77e20-2f7d-4ac2-972b-3e95b62f8a9a Opportune Opening {} Your combat training taught you to capitalize on any moment of weakness from your foe. reaction /Feats.aspx?ID=7696 10 \N \N \N \N Trigger: An ally lands a critical hit on a creature within your melee reach. Archetype \N Blackjacket Dedication Common \N \N +1e4fa01a-7202-4f0b-ba5a-1390a13c6872 Overpowering Charge {} You trample foes as you charge past. \N /Feats.aspx?ID=4829 10 \N \N \N Fighter \N Class \N Barreling Charge Common \N \N +638f584a-bea1-4ebb-aa38-1f44ef81c72d Overwhelming Energy {Manipulate,Spellshape} With a complex gesture, you call upon the primal power of your spell to overcome enemies’ resistances. \N /Feats.aspx?ID=4743 10 \N \N \N Wizard \N Class \N \N Common \N \N +ec6a8fb6-748f-4ff1-baaf-ac02c5232bdc Pact of the Nightblossom {Occult} You’ve sworn a pact with Jenway Nightblossom of the Synod of Truth in Dreams, a talented oneiromancer and pactbinder. \N /Feats.aspx?ID=7449 10 \N \N \N \N \N Archetype \N Pactbinder Dedication Rare \N \N +d4e17cee-32c7-4309-b65d-e25aff337043 Pass Through {} Filtering your form through the substance of an object, you can pass through walls, doors, and more. \N /Feats.aspx?ID=3501 10 \N \N \N \N \N Archetype \N Ghost Dedication; Master in Acrobatics Common \N \N +7f53def4-ae10-425a-87c2-c5cdc08f5902 Patron's Whisper {Auditory} You gain the ability to speak to your charge over great distances. \N /Feats.aspx?ID=7253 10 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +298663be-0b4f-404b-a101-0fe1da153790 Peafowl Strut {Flourish} You slowly move across the battlefield with dangerous grace. \N /Feats.aspx?ID=1748 10 \N \N \N Monk \N Class \N Peafowl Stance Common \N \N +006277cd-75f9-4d65-9b3b-c2fa94b7216a Peerless Warden {} Your mastery of primal magic has given you access to the greatest secrets of warden magic. \N /Feats.aspx?ID=4890 10 \N \N \N Ranger \N Class \N Initiate Warden Common \N \N +84f08922-bf1f-409f-a893-2d5d02b60bc5 Penetrating Fire {} You blast a bullet through one foe and into another. \N /Feats.aspx?ID=3184 10 \N \N \N Gunslinger \N Class \N \N Common \N \N +7c7837f0-b63c-4e72-a214-ab87975c0789 Penetrating Shot {} You shoot clear through an intervening creature to hit your prey. \N /Feats.aspx?ID=4891 10 \N \N \N Ranger \N Class \N \N Common \N \N +85594d8b-926a-4705-ac44-d492d5fa2c2e Perfect Ki Expert {} You gain an appropriate ki spell for your School of Perfection: _unblinking flame aura_ for Unblinking Flame, _unbreaking wave vapor_ for Unbreaking Waves, _unfolding wind buffet_ for Unfolding Wind, or _untwisting iron roots_ for Untwisting Iron. \N /Feats.aspx?ID=4061 10 \N \N \N \N \N Archetype \N Student of Perfection Dedication Common \N \N +2d33928f-b758-4599-a277-288beecd6308 Petrifying Gaze Mimicry {Concentrate,Incapacitation,Primal,Visual} Either by witnessing or surviving the petrifying stare of a medusa or similar creature, you have learned to petrify those you lock eyes with. \N /Feats.aspx?ID=5522 10 \N \N \N \N \N Archetype \N Wild Mimic Dedication; you have attempted a saving throw against a creature’s petrifying gaze or a similar ability or have identified a creature with such an ability in combat Common \N \N +bac628a0-79eb-4076-80a3-ce67745d2d22 Phenom's Verve {} You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms. \N /Feats.aspx?ID=3255 10 \N \N \N \N \N Archetype \N Pistol Phenom Dedication Common \N \N +d05bc270-66ef-4328-9bec-c7256ec12edc Plant Shape {} You can take the shape of a plant creature. \N /Feats.aspx?ID=4744 10 \N \N \N Druid \N Class \N leaf order or Untamed Form Common \N \N +cf5c56ec-a4ac-4ee6-b62c-5e6c1107076f Potent Poisoner {} By concentrating your poisons’ toxic components, you make them harder for victims to resist. \N /Feats.aspx?ID=112 10 \N \N \N Alchemist \N Class \N powerful alchemy Common \N \N +f44b48e1-265e-4e6a-83f9-7df1b135c092 Practiced Defender {} After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised. \N /Feats.aspx?ID=2257 10 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +3484e217-893d-42ea-b35a-41c4a3a82d78 Practiced Reloads {} You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals. \N /Feats.aspx?ID=3219 10 \N \N \N \N \N Archetype \N Gunslinger Dedication Common \N \N +a6c1df3a-cf7c-46db-8651-6c2a899b1810 Precious Munitions {} You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. \N /Feats.aspx?ID=3185 10 \N \N \N Gunslinger \N Class \N Munitions Machinist Common \N \N +0de7fe2b-a296-4bf2-8933-fbf40f8925e1 Precise Debilitations {} You attack with great precision. \N /Feats.aspx?ID=4963 10 \N \N \N Rogue \N Class \N thief racket; Debilitating Strike Common \N \N +931bd0c2-b0b2-4ac5-ac63-e26b78ad4187 Preserve the Horde {Concentrate} The act of summoning additional undead minions doesn't make you lose the focus required to maintain the animation of your horde. free /Feats.aspx?ID=7970 10 \N \N \N \N Trigger: You cast _summon undead_. Archetype \N Necrologist Dedication Common \N \N +a382e5a8-391f-411e-89fe-75d890940c14 Prevailing Position {} Your flexibility with stances lets you sacrifice their benefits to better protect yourself. reaction /Feats.aspx?ID=6020 10 \N \N \N Monk Trigger: You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance. Class \N \N Common \N \N +0000f4d6-cf45-4b2c-8db6-adc64bc7057e Primal Howl {} Your companion can let out a howl laced with your primal magic. \N /Feats.aspx?ID=4745 10 \N \N \N Druid \N Class \N Incredible Companion (Druid) Common \N \N +6fc4c861-e82d-4fe4-8dc3-643a22abd3ff Pristine Weapon {} Your verdant weapon can cut through the resistances of magical creatures. \N /Feats.aspx?ID=4746 10 \N \N \N Druid \N Class \N Verdant Weapon Common \N \N +a1a6cb80-486f-4ca7-848c-497563ae8969 Prophet's Lockbox {} You’ve learned secret methods that allow you to store your valuables where no one else can reach them. \N /Feats.aspx?ID=7685 10 \N \N \N \N \N Archetype \N Prophet of Kalistrade Dedication Common \N \N +07c08a34-8d06-43f3-be77-ffa3e23f0c56 Propulsive Leap {Deviant,Evocation,Magical} By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air. \N /Feats.aspx?ID=3783 10 \N \N \N \N \N \N \N \N Rare \N \N +be480627-aecf-4cf3-970d-d259562dac4d Protective Bond {Abjuration} The power of your bond can protect you and your eidolon from harm. reaction /Feats.aspx?ID=2924 10 \N \N \N Summoner Trigger: You and your eidolon are in a damaging effect's area. Class \N \N Common \N \N +b7b52310-d183-48dd-be2a-44587f05c7e7 Protective Strike {} You keep harm at bay. reaction /Feats.aspx?ID=7741 10 \N \N \N \N Trigger: A creature moves adjacent to or attempts a melee Strike against your designated ally. Archetype \N Ulfen Guard Dedication Common \N \N +7f682beb-7f69-4de8-a9f8-fc4bacea352a Provocator Dedication {Dedication} For you, fighting is as much about style as skill. \N /Feats.aspx?ID=2211 10 \N \N \N \N \N Archetype \N Strength 14; Charisma 14 Uncommon \N \N +e139c0ac-9668-4a25-939d-68ffc7cb1bbf Pushing Attack {Evolution} Your eidolon has an attack that pushes away enemies. \N /Feats.aspx?ID=2925 10 \N \N \N Summoner \N Class \N \N Common \N \N +c8a46fe8-938d-4037-9780-82c419d8ecee Quicken Heartbeat {} You’ve replaced your heart with one made of animated quicksilver and living adamantine. \N /Feats.aspx?ID=1229 10 \N \N \N \N \N Archetype \N Golem Grafter Dedication Common \N \N +8dbdbbdc-6169-4e71-b879-07cf8a989291 Quickened Casting {Concentrate,Spellshape} If your next action is to cast a cantrip or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action). free /Feats.aspx?ID=4614 10 \N \N \N Wizard \N Class \N \N Common \N \N +3b58ae67-14ee-4057-b534-641abb0458cc Radiant Armament {} Your blessed armament radiates power, further enhancing your chosen weapon. \N /Feats.aspx?ID=5909 10 \N \N \N Champion \N Class \N blessed armament Common \N \N +5a3314c5-8419-4a5c-92cc-05accf84038b Rain-Scribe Mobility {} You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic. \N /Feats.aspx?ID=1112 10 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication; Rain-Scribes affiliation Common \N \N +cdb3205a-f341-45fe-b827-907ca79f8687 Rapid Recharge {} You tap into an arcane trick to recover your ability to meld spells and attacks. free /Feats.aspx?ID=2873 10 \N \N \N Magus \N Class \N Spellstrike Common \N \N +186ddf6e-6316-4152-91a3-7a1335d28f04 Reactive Charm {} You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker. reaction /Feats.aspx?ID=3364 10 \N \N \N \N Trigger: You are the target of a spell or attack. Archetype \N Captivator Dedication Common \N \N +2b17f366-ba4a-47c7-b123-f6da50bee64d Rebounding Assault {} You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp. \N /Feats.aspx?ID=3186 10 \N \N \N Gunslinger \N Class \N \N Common \N \N +ed187e41-9068-452d-ac06-dab61b147084 Recover Spell {Concentrate,Metamagic} You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates. \N /Feats.aspx?ID=2243 10 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +e0b3a20d-3eef-4485-9e7e-9825426a3029 Redirecting Draft {} You flap your wings to blow arrows off course. reaction /Feats.aspx?ID=5536 10 \N \N \N \N Trigger: You or an ally within 10 feet of you is the target of a ranged physical Strike. Archetype \N Winged Warrior Dedication Common \N \N +84430bd4-f177-406c-83ec-9255b582025f Redirecting Shot {Fortune} Seeing your ally's attack about to go astray, you fire your weapon to right its course. reaction /Feats.aspx?ID=3187 10 \N \N \N Gunslinger Trigger: An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow. Class \N \N Common \N \N +7ee7e39f-fa2e-4c0a-956c-ed19b74ffcc0 Reflexive Riposte {} You can riposte almost without a thought. \N /Feats.aspx?ID=6164 10 \N \N \N Swashbuckler \N Class \N Opportune Riposte Common \N \N +934a0601-7fac-4b29-8dfe-4764f4205a03 Renewing Cycle {Healing,Magical} The first time each round that you Cycle Elemental Stance, you gain temporary Hit Points equal to half your level that last until the start of your next turn. \N /Feats.aspx?ID=7012 10 \N \N \N \N \N Archetype \N Five-breath Vanguard Dedication Common \N \N +f0cf2466-8d1b-41c0-9164-188c26e37fc8 Replenishment of War {} Striking out against your enemies draws praise and protection from your deity. \N /Feats.aspx?ID=4677 10 \N \N \N Cleric \N Class \N expert in your deity’s favored weapon Common \N \N +e5303974-138a-4955-8571-1f329d7c52d8 Repurposed Parts {} You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly. \N /Feats.aspx?ID=3138 10 \N \N \N \N \N Archetype \N Trapsmith Dedication Common \N \N +2e4f19e1-54d1-471b-ba4c-4cabd7b34845 Resilient Touch {} Your healing energies create an aura of protection that defends your allies against more than just blades and arrows. \N /Feats.aspx?ID=1682 10 \N \N \N Champion \N Class \N devotion spell (_lay on hands_) Common \N \N +fcf9ef8e-9138-41eb-909f-7282cbaf0187 Resounding Blow {} You strike your enemy in the head with such force that its ears ring. \N /Feats.aspx?ID=5850 10 \N \N \N Barbarian \N Class \N \N Common \N \N +0639a285-5267-4822-bfcb-0f3c0e59f8d9 Reverberating Spell {Metal,Spellshape} Your spell disorients your targets with a metallic clangor. \N /Feats.aspx?ID=4347 10 \N \N \N \N \N Archetype \N Elementalist Dedication; metal is in your elemental philosophy Common \N \N +61a35e62-00d0-435a-b40d-64b53d80cc97 Roadkill {} In your hands, any vehicle is a weapon. \N /Feats.aspx?ID=3145 10 \N \N \N \N \N Archetype \N Trick Driver Dedication Common \N \N +1045289d-364c-4a57-8a19-0ff9940d5868 Rockslide Spell {Earth,Spellshape} You enhance your spell with elemental earth, causing chunks of stone to litter the ground. \N /Feats.aspx?ID=4349 10 \N \N \N \N \N Archetype \N Elementalist Dedication; earth is in your elemental philosophy Common \N \N +f12e5746-1b6e-4d9d-a3d7-962153f8c459 Rocky Flesh {} Your flesh takes on the hardness of stone. \N /Feats.aspx?ID=4383 10 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +c9b11458-7f53-4e70-a2dc-fc6dfe4c7697 Roll the Bones of Fate {Cursebound,Divine,Prediction} You roll a handful of bones to learn (or perhaps influence) the future course of events. \N /Feats.aspx?ID=6070 10 \N \N \N Oracle \N Class \N bones mystery or lore mystery Common \N \N +f055adaf-fba5-4275-8128-4b49aa75f851 Rope Mastery {} Ropes are your tool of choice, and you deploy them in versatile ways. \N /Feats.aspx?ID=2737 10 \N \N \N \N \N Archetype \N Golden League Xun Dedication; Expert in Athletics Common \N \N +5a9ab794-8dda-4dcd-b5b7-329f45c0117b Rubbery Skin {} Your skin develops a malleable, rubbery quality. \N /Feats.aspx?ID=2190 10 \N \N \N \N \N Archetype \N Disturbing Defense Common \N \N +fd0d02ce-ac30-4ef3-abdf-173333ce7df8 Runic Mind Smithing {} You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon. \N /Feats.aspx?ID=3870 10 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +528cd4c7-f12d-4abe-a56d-db5a894a8e07 Running Kick {} Your companion weaves in and out of combat, swiftly attacking before getting to a better position. \N /Feats.aspx?ID=5429 10 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with a foot, hoof, or talon unarmed attack Common \N \N +c4d6726d-56b7-4c58-9ffe-a2e9aac73451 Saving Slash {} You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. reaction /Feats.aspx?ID=7905 10 \N \N \N \N Trigger: An opponent critically hits you with a melee attack. Archetype \N Aldori Duelist Dedication Common \N \N +9137aec1-4825-4dab-8c01-2f77d7ebde8b Scour the Library {Psyche} Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan. \N /Feats.aspx?ID=3681 10 \N \N \N Psychic \N Class \N gathered lore subconscious mind Common \N \N +04b66970-f2fb-4a2a-9183-60942b537ee3 Scout's Pounce {Flourish} You leap from the shadows to strike at your foes. \N /Feats.aspx?ID=6399 10 \N \N \N \N \N Archetype \N Scout Dedication Common \N \N +c58fb9bb-ea9f-45be-aaf6-a74e0dcef6f2 Scroll Adept {} During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook. \N /Feats.aspx?ID=5040 10 \N \N \N Wizard \N Class \N \N Common \N \N +68a3fb0d-33bc-45a3-bc17-6ad15d001755 Seal of the Golden Dragon {Magical} Your familiar coils around you, protecting you with its magical resistance. reaction /Feats.aspx?ID=7102 10 \N \N \N \N Trigger: You would take acid, cold, electricity, poison, fire, or sonic damage. Archetype \N Familiar Sage Dedication; Golden Dragon's Bounty Common \N \N +7e7f0b04-281f-4703-ba39-59328b249160 Secrets of Steel {} As your prowess with weapons increases, so does the ferocity of magic you channel through those weapons. \N /Feats.aspx?ID=7984 10 \N \N \N \N \N Archetype \N Arcana of Iron Common \N \N +a04bf9e2-100b-4eac-8fa2-31f1e291aed6 Seize Advantage {Concentrate} You take the openings granted by your student's success to reposition yourself. reaction /Feats.aspx?ID=7952 10 \N \N \N \N Trigger: Your student critically succeeds at a Strike or spell attack roll. Archetype \N Iridian Choirmaster Dedication Common \N \N +d11e4378-3211-4751-9ae1-ac411792b41f Sense the Strike {} You sense how an incoming attack moves through ambient primal energy, predicting how best to dodge. reaction /Feats.aspx?ID=7611 10 \N \N \N \N Trigger: A creature targets you with an attack and you can see the attacker. Archetype \N Verduran Shadow Dedication; Master in Survival Uncommon \N \N +83336009-6cc1-4ff4-b931-e30b26ca9953 Shadow Magic {} You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers. \N /Feats.aspx?ID=2069 10 \N \N \N \N \N Archetype \N Shadowdancer Dedication Common \N \N +446ad372-9ca7-420b-b7b5-5e3eeac69481 Shadow of Death {} Strikes you make with your deity’s favored weapon against a creature with the doomed condition have the death trait, causing the target to be instantly killed when reduced to 0 Hit Points. \N /Feats.aspx?ID=7235 10 \N \N \N \N \N Archetype \N Avenger Dedication Common \N \N +9f9c946c-77f2-4227-8e97-3eadb13a52f8 Shadow Reservoir {} Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power. \N /Feats.aspx?ID=3013 10 \N \N \N \N \N Archetype \N ability to cast spells from spell slots; Shadowcaster Dedication Common \N \N +994f7e7e-e297-468b-859d-0d1083bab32b Shadow Sneak Attack {} You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level. \N /Feats.aspx?ID=2068 10 \N \N \N \N \N Archetype \N Shadowdancer Dedication Common \N \N +0c4bd28d-4022-4cfc-aebb-81d4f78ca149 Shall Not Falter, Shall Not Rout {} You gain the _shall not falter, shall not rout_ focus spell. \N /Feats.aspx?ID=2168 10 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication Rare \N \N +032bd16f-4031-4a0b-a3fd-0c6f9c9dd8ff Share Weakness {Esoterica,Manipulate} You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you. \N /Feats.aspx?ID=3717 10 \N \N \N Thaumaturge \N Class \N Exploit Vulnerability, mortal weakness Common \N \N +039ffaf4-5a8c-437b-82ab-2e32318f7501 Shared Avoidance {} You can project your premonitions of danger to your allies. \N /Feats.aspx?ID=4678 10 \N \N \N Cleric \N Class \N Premonition of Avoidance Common \N \N +2b0951dc-7e89-4a01-a0e2-0995a660a521 Shared Synergy {} You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition. \N /Feats.aspx?ID=1119 10 \N \N \N \N \N Archetype \N Dualistic Synergy Common \N \N +55239377-6999-43c4-ac04-29f8c29a4189 Shattering Strike (Weapon Improviser) {} The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel. reaction /Feats.aspx?ID=6445 10 \N \N \N \N Trigger: An improvised weapon you are wielding becomes broken as a result of a critical success on an Improvised Pummel. Archetype \N Improvised Pummel Common \N \N +069ca5c2-3305-41b5-835d-e36ae832dc3d Shield of Faith {} Residual energy from your domain spells bolsters your defenses. \N /Feats.aspx?ID=4679 10 \N \N \N Cleric \N Class \N Domain Initiate Common \N \N +adfefce6-f259-4c9b-87a6-91a03056dc97 Shield of Reckoning {} When you shield your ally against an attack, you call upon your power to protect your ally further. reaction /Feats.aspx?ID=5910 10 \N \N \N Champion Trigger: An enemy’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction. Class \N Shield Warden; blessed shield, champion's reaction Common \N \N +cc6920e4-206d-478b-8869-73d0fa055556 Side by Side (Druid) {} You and your animal companion fight in tandem, distracting your foes and keeping them off balance. \N /Feats.aspx?ID=4747 10 \N \N \N Druid \N Class \N Animal Companion Common \N \N +872d6a19-c1a4-40fb-8a45-68ea5996e33b Signature Spell Expansion {} Your innate connection to magic lets you cast more spells with greater freedom. \N /Feats.aspx?ID=6109 10 \N \N \N Sorcerer \N Class \N \N Common \N \N +300c4a60-d6d0-478a-960b-a4485d056548 Signifer's Sight {} The magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light. \N /Feats.aspx?ID=1085 10 \N \N \N \N \N Archetype \N Hellknight Signifer Dedication Common \N \N +ab4c3ea6-66f9-4970-b771-768a448d0dda Silencing Strike {Incapacitation,Rage} A quick strike to the face or mouth silences your opponent. \N /Feats.aspx?ID=5851 10 \N \N \N Barbarian \N Class \N \N Common \N \N +250eb0d5-2a46-4e0b-8b4d-c1e03eb5921f Silent Sting {} You quickly hide your weapon to make it difficult to pin the attack on you. reaction /Feats.aspx?ID=2738 10 \N \N \N \N Trigger: You make a Strike with a weapon of light bulk. Archetype \N Golden League Xun Dedication; Expert in Stealth Common \N \N +4cd8373b-5be8-438b-a7ba-d0bbc82925fe Sin Counterspell {} Your deep connection to a specific sin allows you to easily negate spells that sin opposes. \N /Feats.aspx?ID=7488 10 \N \N \N \N \N Archetype \N Runelord Dedication; Counterspell Common \N \N +1c0c0403-0605-40a1-a9c4-27df98fe72d1 Sinking Jaws {} Like how a constrictor wraps itself around its next meal, your companion tightens its teeth around its constrained prey to squeeze the life out of it. \N /Feats.aspx?ID=5430 10 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with a jaws or fangs unarmed attack Common \N \N +a1b116ca-640d-40a4-9387-c87cb7a2f4ab Siphon Life {Aftermath,Flourish,Magical,Necromancy,Negative} Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force. \N /Feats.aspx?ID=3755 10 \N \N \N \N \N \N \N You've been reduced to 0 Hit Points by an enemy with the negative trait. Rare \N \N +7647a32d-51a1-4854-a0c8-94d4c47ec5ac Sixth Pillar Dedication {Dedication} You use your physical discipline to channel your magic. \N /Feats.aspx?ID=2739 10 \N \N \N \N \N Archetype \N Dexterity 14; Expert in Acrobatics; ability to cast spells Uncommon \N \N +05e71238-8d3d-4765-8e45-2af86957344b Slayer's Presence {} Your very presence strikes fear into the undead. \N /Feats.aspx?ID=3482 10 \N \N \N \N \N Archetype \N Frighten Undead Common \N \N +22929cd4-63d4-400f-b2f6-3156020885c7 Sleeper Hold {Incapacitation} You pinch crucial points of your target's nervous system, impeding its ability to function. \N /Feats.aspx?ID=6021 10 \N \N \N Monk \N Class \N \N Common \N \N +538e1676-aa97-4345-90de-424d4c9655a6 Slingshot Maneuver {} You spin your lash out for your ally to grab on to, giving them a boost to their movement. reaction /Feats.aspx?ID=5482 10 \N \N \N \N Trigger: A willing ally enters a space within your lash’s reach using a move action. Archetype \N Thlipit Contestant Dedication Common \N \N +391d687d-19f7-40c3-9855-486ca593cdd7 Sneak Adept {} It’s almost impossible to spot you. \N /Feats.aspx?ID=4964 10 \N \N \N Rogue \N Class \N Master in Stealth Common \N \N +e275c607-2980-463c-82bc-1efc9cc69388 Sour Bomb {Additive,Olfactory} You can mix ingredients with a powerful sour smell into an alchemical bomb to make its explosion an overpowering stench. \N /Feats.aspx?ID=7064 10 \N \N \N Alchemist \N Class \N \N Common \N \N +2d311735-b86a-438e-b98b-e26c14cc7550 Spear of Doom {Stance} The conditions for your doom have been met, and you brace yourself for a battle that will see you either live to fight another day or die a legend. \N /Feats.aspx?ID=7264 10 \N \N \N \N \N Archetype \N Warrior Of Legend Dedication Common \N \N +38ee3fa1-3f8c-4a99-acbb-b343be746e7c Spectral Advance {Concentrate,Divine,Teleportation} You gain the _spectral advance_ devotion spell \N /Feats.aspx?ID=5911 10 \N \N \N Champion \N Class \N blessed swiftness Common \N \N +707c8bad-5aa2-4708-b15c-dae70dfe66eb Spell Swallow {} Your ostilli has grown strong enough to completely consume a spell cast at you, granting you the Devour Ambient Magic action.\n\n **Devour Ambient Magic** (concentrate) **Frequency** once per day; **Trigger** A creature Casts a Spell with you as the only target; **Effect** Your ostilli radiates cyan light as its tentacle-like filters attempt to consume the magical effect. \N /Feats.aspx?ID=5460 10 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +8ec73097-5415-44f8-bf20-8df820c102f5 Spellmaster's Ward {} You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe. \N /Feats.aspx?ID=2244 10 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +5b77e162-c5a5-41ab-9243-ee2b284deef6 Spinebreaker {} You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points. \N /Feats.aspx?ID=6455 10 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +8cff0dbb-40d2-484c-a1e3-b9d0adc8472e Spiritual Flurry {} When you use Spiritual Strike, hit targets become flat-footed until the end of your current turn. \N /Feats.aspx?ID=4111 10 \N \N \N \N \N Archetype \N Scion of Domora Dedication; Spiritual Strike Common \N \N +fd8741cb-0262-41b8-97ca-46c5cc796e70 Spraying Mutation {} Your ostilli can launch a multitude of darts at once over a short distance. \N /Feats.aspx?ID=5461 10 \N \N \N \N \N Archetype \N Ostilli Host Dedication Common \N \N +9ff8833e-2893-4d06-9825-71453fee8865 Springboard {} You use the power of your leg lashing out to spring off your foe and leap toward another, your talon descending in a crescent. \N /Feats.aspx?ID=5447 10 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +fdce193e-9378-4d9f-92e8-2f63ab6d4fb1 Spy's Countermeasures {} You’ve learned how to analyze and fake your responses to the most common magic used against spies. free /Feats.aspx?ID=7731 10 \N \N \N \N Trigger: You succeed at a save against a detection, mental, or scrying effect Archetype \N Lion Blade Dedication Common \N \N +5334c1f2-e5f0-4a67-9051-3d4b88d939ce Staggering Blow {} You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back. \N /Feats.aspx?ID=3450 10 \N \N \N \N \N Archetype \N Mammoth Lord Dedication Common \N \N +a72b1232-1625-4032-aef9-71557e97ed03 Stalwart Standard {} Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. \N /Feats.aspx?ID=3620 10 \N \N \N \N \N Archetype \N Cavalier's Banner; Knight Vigilant Uncommon \N \N +dad5a201-1f35-4eff-a6eb-7ac36429a9c9 Standard-Bearer's Sacrifice {Brandish,Commander,Manipulate,Visual} Seeing an enemy take aim at your ally, you bravely flourish your banner to redirect their attention to you. reaction /Feats.aspx?ID=7817 10 \N \N \N \N Trigger: An opponent targets an ally with a ranged attack, you are observing both of them, and you are also in range of the attack. \N \N \N Common \N \N +0d069098-efa5-42bd-9f91-76082d034739 Starlit Spells {Evocation,Occult} The stars reveal and punish your enemies. \N /Feats.aspx?ID=4070 10 \N \N \N \N \N Archetype \N Oatia Skysage Dedication Common \N \N +b296adde-e045-4de1-8fab-12b0bdba7d83 Steal the Sky {} You can take away the air that keeps a flying foe aloft. \N /Feats.aspx?ID=2202 10 \N \N \N \N \N Archetype \N Jalmeri Heavenseeker Dedication Common \N \N +3d5951dd-f412-4da9-988f-12cfa6c32b24 Steal Time {} You reach into another creature's timeline and attempt to alter their flow of time. \N /Feats.aspx?ID=3853 10 \N \N \N \N \N Archetype \N Chronoskimmer Dedication Common \N \N +1dd3eede-0031-4876-89d1-2e9ec5e7999f Stir Allies {Auditory,Flourish} You shout a command for your allies to scramble. \N /Feats.aspx?ID=7672 10 \N \N \N \N \N Archetype \N Eagle Knight Dedication Common \N \N +9756dda9-fe9d-4b38-be08-f90b722b2475 Stonebane {} Your stonestrike attacks deal 1d6 additional damage against constructs, creatures with the earth trait, and earthen objects, such as a stone door. \N /Feats.aspx?ID=4375 10 \N \N \N \N \N Archetype \N Stone Brawler Dedication Common \N \N +17f1744b-1628-4e36-9b43-668c96010726 Strident Command {} The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle. \N /Feats.aspx?ID=3337 10 \N \N \N \N \N Archetype \N Master in Intimidation; Vigilante Dedication; Voice of Authority; member of the Gray Gardeners Common \N \N +528bfe03-b9ac-40be-8312-5f75b9a5049f Stumbling Finisher {Finisher} Your excellent display of fighting prowess leaves your opponent stumbling back. \N /Feats.aspx?ID=6165 10 \N \N \N Swashbuckler \N Class \N \N Common \N \N +078ad263-5c85-49ff-9612-5f1021071c9b Stunt Performer Stance {Stance} You clear your mind, regulate your breathing, and prepare your muscles in a stance inspired by Kemen Kayton, a graduate of Zimar’s Monastery of the Seven Forms. \N /Feats.aspx?ID=7461 10 \N \N \N \N \N Archetype \N Kitharodian Actor Dedication Common \N \N +f07225b8-d1d2-4b46-b8e8-5715a4716bf2 Sure-Footed {Guardian} Even if you're knocked off balance, your armor continues to protect you. \N /Feats.aspx?ID=7865 10 \N \N \N \N \N \N \N \N Common \N \N +fa049471-19f0-43ee-a3b5-c38e182a9c6d Surrounding Flames {} When you cast _wall of fire_, you can modify it to create a 10-foot-radius hemisphere of fire. \N /Feats.aspx?ID=3390 10 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _wall of fire_ Common \N \N +540c75b9-03d0-4762-91cd-3ebf498c2974 Suspect of Opportunity {} Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close. reaction /Feats.aspx?ID=5960 10 \N \N \N Investigator Trigger: A creature who isn’t, to your knowledge, tied to any of your active investigations takes a hostile action against you in combat. Class \N Person of Interest Common \N \N +3abbfba8-bb25-44fb-9844-015955c9c8d7 Sustaining Steel {Arcane,Healing,Necromancy,Positive} You pull magic into your weapon, using its substance to transform the magic into restorative energy. free /Feats.aspx?ID=2874 10 \N \N \N Magus Trigger: You Cast a Spell using a spell slot. Class \N Arcane Cascade, inexorable iron hybrid study Common \N \N +84bd5d92-cf7e-4e88-88ae-b4ea64fa79d6 Sweeping Fan Redirection {} You can redirect ammunition back at the creature that fired it with sweeping gusts of wind. \N /Feats.aspx?ID=7050 10 \N \N \N \N \N Archetype \N Fan Dancer Dedication; Sweeping Fan Block Common \N \N +aeb0341f-df9f-45b5-aa5e-9921d69ffef9 Sweeping Tail {} Your companion swings its tail powerfully. \N /Feats.aspx?ID=5431 10 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with a tail unarmed attack Common \N \N +6754649e-b0b4-492a-9abe-78018b7c56ed Switcheroo {} You attempt to deftly swap places with an adjacent enemy to avoid the attack. reaction /Feats.aspx?ID=6166 10 \N \N \N Swashbuckler Trigger: You are targeted by a ranged attack. Class \N \N Common \N \N +717295c9-517b-432c-ba71-fe4479383edf Symphony of the Unfettered Heart {} You learn the symphony of the unfettered heart composition spell (page 371), which enables you to protect an ally against incapacitating conditions. \N /Feats.aspx?ID=4615 10 \N \N \N Bard \N Class \N \N Common \N \N +339e610f-d4cc-407a-a82b-98f9941fcf51 Tactical Debilitations {} You learn new debilitations that grant you tactical advantages against your foes. \N /Feats.aspx?ID=4965 10 \N \N \N Rogue \N Class \N scoundrel racket; Debilitating Strike Common \N \N +8bf59be6-d8fb-4d4e-b7d1-f0b4c1ce9233 Tactical Reflexes {} You are particularly swift at punishing foes who leave you openings. \N /Feats.aspx?ID=4830 10 \N \N \N Fighter \N Class \N \N Common \N \N +a74d4b64-a1d3-4250-b978-0f2b9652ca3b Tag Team {} Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike. reaction /Feats.aspx?ID=3264 10 \N \N \N \N Trigger: You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment. Archetype \N Sniping Duo Dedication Common \N \N +48bfdc0d-660c-4953-88f1-3545ca3ebfef Tales of the Road {Divine} The blessings of Isthralei connect you to the thrum of the stories that underlie all settlements. \N /Feats.aspx?ID=7445 10 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +dad8ca7c-4521-4ff7-acf5-422ce8bd5bf2 Tangle of Battle {Rage} Your vicious strike pulls your foe closer, giving you the opportunity to grab them. reaction /Feats.aspx?ID=5852 10 \N \N \N Barbarian Trigger: You critically hit an adjacent enemy. Class \N \N Common \N \N +de0a27a5-d5ac-4ab4-95a4-32f2089fee89 Targeting Finisher {Finisher} Your attack harms and hinders your foe. \N /Feats.aspx?ID=6167 10 \N \N \N Swashbuckler \N Class \N \N Common \N \N +969b2d56-1210-45f1-9f93-9a5e1ca2ba7a Targeting Strike {Commander} Your attack creates an opening in your target's defenses for your allies to capitalize on. \N /Feats.aspx?ID=7818 10 \N \N \N \N \N \N \N Guiding Shot; Set-up Strike Common \N \N +9fa3d48d-586d-4e9a-ab79-df1e450b39b2 Tectonic Stomp {Deviant,Evocation,Magical} You cause minor tremors that topple your enemies. \N /Feats.aspx?ID=3787 10 \N \N \N \N \N \N \N \N Rare \N \N +29006d08-6231-479b-a9af-247f8e21efc8 Tempest-Sun Shielding {} You transform unrealized spell energy into a protective shield. reaction /Feats.aspx?ID=1113 10 \N \N \N \N Trigger: You or an ally within 30 feet takes damage. Archetype \N Tempest-Sun Redirection Common \N \N +0aa050c8-6cf4-4c59-a607-916882c312b0 Terrain Form {Concentrate,Divine,Transmutation} You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the _gaseous form_ spell, or you reconstitute into your normal form. \N /Feats.aspx?ID=3529 10 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +f27d8523-0e19-4ea4-87e4-0fb700ed4111 Terrifying Howl {Auditory,Rage} You unleash a terrifying howl. \N /Feats.aspx?ID=5853 10 \N \N \N Barbarian \N Class \N \N Common \N \N +54726637-7f86-4fd7-a5c4-f33e83e7622e Thaumaturge's Investiture {} Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural. \N /Feats.aspx?ID=3718 10 \N \N \N Thaumaturge \N Class \N Charisma 16 Common \N \N +acd46175-c041-458e-a1e8-9ecabe9924d9 The Dead Walk {Cursebound,Divine} You beseech warrior spirits to come forth and aid you. \N /Feats.aspx?ID=6071 10 \N \N \N Oracle \N Class \N ancestors mystery or battle mystery Common \N \N +9e70ef27-e535-4b89-bae8-c3db8d28cf8a The Truth as I See it {} Your knack for spinning a believable reality from threads of story is so practiced that sometimes even you begin to believe what you're saying. \N /Feats.aspx?ID=7929 10 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +a41c4cb7-1b6c-490d-bcca-91e55a482883 Three Pecks of Dew {} At this stage of cultivation, your body is as much spirit as flesh. \N /Feats.aspx?ID=7092 10 \N \N \N \N \N Archetype \N Cultivator Dedication; you aren't unholy Common \N \N +1c07c51d-2309-41f5-b061-add6b697d27d Through Spell {Concentrate,Metamagic} Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects. \N /Feats.aspx?ID=1705 10 \N \N \N Cleric \N Class \N \N Common \N \N +ebbbfdc9-4342-43ac-aa1c-1cb3846895ab Thunderclap Spell {Sonic,Spellshape} Your lightning splits the air, generating a booming shock wave. \N /Feats.aspx?ID=4748 10 \N \N \N Druid \N Class \N storm order Common \N \N +82b82a63-d02c-4232-b8f9-681e54decbe9 Tiller's Aid {} You can quickly Aid your crop. \N /Feats.aspx?ID=933 10 \N \N \N \N \N Archetype \N Bellflower Dedication Uncommon \N \N +b21441b2-c86b-46bc-9bee-87dc9284a644 Tiller's Drive {} Increase your Speed and that of your crop. \N /Feats.aspx?ID=932 10 \N \N \N \N \N Archetype \N Bellflower Dedication Uncommon \N \N +e497e579-bdc8-4ec3-9656-7f71b36adfb2 Topple Foe {} You take advantage of the opening created by your ally to tip your foe off their feet. reaction /Feats.aspx?ID=6360 10 \N \N \N \N Trigger: An ally succeeds at a melee Strike against an enemy you are both adjacent to. Archetype \N Marshal Dedication; Trained in Athletics Common \N \N +f2645d87-ae56-43ca-95cd-18fa4f623d08 Toppling Tentacles {} When you cast _black tentacles_, you can modify it to trip the targets. \N /Feats.aspx?ID=3391 10 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _black tentacles_ Common \N \N +e121d642-e8ec-47e0-b24b-9be07b3c12e8 Torrential Backlash {} Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you. \N /Feats.aspx?ID=3835 10 \N \N \N \N \N Archetype \N Curse Maelstrom Dedication Common \N \N +0d008635-e98b-49bd-8ab2-6079d455235d Touch of Lunacy {Curse,Morph,Primal} In moments of viciousness, your curse can partially infect your prey. \N /Feats.aspx?ID=5507 10 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +9e747d88-dbb7-4293-b20d-386c915db48b Tough Cookie {Guardian} Though you've taken a lot of punishment, you aren't easily brought down. \N /Feats.aspx?ID=7866 10 \N \N \N \N \N \N \N \N Common \N \N +d89bf8e9-aa09-4666-bc84-9536b075064e Trample Mimicry {} You Stride up to double your speed and can move through the spaces of creatures at least one size smaller, trampling each creature whose space you enter. \N /Feats.aspx?ID=5523 10 \N \N \N \N \N Archetype \N Wild Mimic Dedication; you have seen a creature use Trample or have identified a creature with Trample in combat Common \N \N +45dad834-e1ff-46b2-9fa4-76ebeb781ab5 Trampling Charge {Flourish} You urge your mount to charge into the fray, trampling all enemies who stand in your path. \N /Feats.aspx?ID=6294 10 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +e648c343-28e1-4fea-9393-7fc78287f42f Transcendent Deflection {} You charge your weapon with spiritual energy and intercept the attack. reaction /Feats.aspx?ID=7030 10 \N \N \N \N Trigger: An enemy within your reach would damage you or your ally with an attack. Archetype \N Spirit Warrior Dedication Common \N \N +6d0191d6-fc66-4361-9922-cbc56640aeb5 Transpose {Concentrate,Conjuration,Manipulate,Teleportation} You switch places with your eidolon. \N /Feats.aspx?ID=2926 10 \N \N \N Summoner \N Class \N \N Common \N \N +acf294b1-8a7a-49fa-9eed-dd1efb7bed0d Trial by Skyfire {Cursebound,Divine,Fire} Your lips murmur as you portend a great disaster, one you hope you survive. \N /Feats.aspx?ID=6072 10 \N \N \N Oracle \N Class \N cosmos mystery or flame mystery Common \N \N +fdac0520-8539-442a-a6a3-b3a577272b3d Trick Shot {} You shoot not at your foe but at an object nearby. \N /Feats.aspx?ID=3188 10 \N \N \N Gunslinger \N Class \N \N Common \N \N +5239a6f7-5c45-4380-b370-38b685ca104d Tumbling Opportunist {Attack} You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back. free /Feats.aspx?ID=6245 10 \N \N \N \N \N Archetype \N Acrobat Dedication Common \N \N +0b1dbde1-d0e9-41c4-9dd4-7fe45dc11e3f Tunnel {} You gain a burrow speed of 10 feet. \N /Feats.aspx?ID=4365 10 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +5685d6fa-d175-4c2e-8b14-833c3c14caa3 Turn to Mist {Concentrate,Divine,Transmutation} You turn into vapor, gaining the effects of _gaseous form_. \N /Feats.aspx?ID=3553 10 \N \N \N \N \N Archetype \N Vampire Dedication Common \N \N +c4c8bb51-276a-447a-9b2c-e63fec89da3a Twin Riposte {} A clever parry with one weapon leaves your opponent open to an attack with the other weapon. reaction /Feats.aspx?ID=4831 10 \N \N \N Ranger Trigger: A creature within your reach critically fails to Strike you Class \N \N Common \N \N +fa3357ce-d3b4-4555-b204-aa98d13e0a7b Twin Shot Knockdown {} You fire at an enemy while targeting a part of its anatomy that will disrupt its balance. \N /Feats.aspx?ID=3189 10 \N \N \N Gunslinger \N Class \N \N Common \N \N +8ba176ab-12f5-4004-a385-1f026ff4af80 Twin Weakness {Esoterica} As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh. \N /Feats.aspx?ID=3719 10 \N \N \N Thaumaturge \N Class \N mortal weakness or personal antithesis Common \N \N +920ad7dd-d99a-4ec5-877b-71cac2f100c7 Unbelievable Escape {} Your ability to narrowly evade danger defies all logic. \N /Feats.aspx?ID=3277 10 \N \N \N \N \N Archetype \N Unexpected Sharpshooter Dedication Common \N \N +07ad2443-f69f-429f-b8bd-13f2c79eedb3 Unbreakable Bond {Necromancy,Primal} You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. \N /Feats.aspx?ID=3451 10 \N \N \N \N \N Archetype \N Mammoth Lord Dedication Common \N \N +7b33b78b-a7f1-44c2-9db8-e2b27e18a91b Uncanny Dodge {} You gain the deny advantage class feature. \N /Feats.aspx?ID=5097 10 \N \N \N \N \N Archetype \N Rogue Dedication Common \N \N +fa705303-fa5c-4a1f-9d3d-d1f481df989d Unleash the Blight {Deviant,Magical,Negative} You unleash the rot infecting you, spreading the blight to those nearby. \N /Feats.aspx?ID=7629 10 \N \N \N \N \N \N \N \N Rare \N \N +9b62d335-2fcc-4a1d-a67c-ee1fe8f6753e Unobstructed Shot {Flourish} With a quick use of brute force, you remove an obstacle and take a calculated shot as part of the same motion. \N /Feats.aspx?ID=6256 10 \N \N \N \N \N Archetype \N Archer Dedication; Expert in Athletics Common \N \N +f13f1e54-7f43-4117-aede-9553672f7871 Unseat {} With a mighty blow from atop your companion, you attempt to knock an opponent off their mount. \N /Feats.aspx?ID=6295 10 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +5d8fd546-f8f7-4d43-91bd-d2d8f87f6058 Unsheathing the Sword-Light {Arcane,Light} Honed through 10,000 battles, your sword’s mere light can shatter ambitions and break armies. \N /Feats.aspx?ID=7084 10 \N \N \N Magus \N Class \N aloof firmament hybrid study; Spellstrike Common \N \N +ade12d39-6f70-4f75-bd7d-a3cdbce6d40f Unstable Concoction {Additive} You can mix a wondrous yet volatile liquid into an alchemical consumable if it has an initial effect that uses dice. \N /Feats.aspx?ID=5790 10 \N \N \N Alchemist \N Class \N \N Common \N \N +9e05ce89-47b0-4c33-bae5-5cdef5e894e0 Unusual Composition {Concentrate,Manipulate,Spellshape} You can translate the emotion and power of a composition to other mediums. \N /Feats.aspx?ID=4616 10 \N \N \N Bard \N Class \N polymath muse Common \N \N +8cdfaa78-2eaf-4d44-bafc-165344297366 Uzunjati Recollection {} You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process. \N /Feats.aspx?ID=1114 10 \N \N \N \N \N Skill \N Uzunjati Storytelling; master in a Recall Knowledge skill Common \N \N +8d7ffc2f-a752-4fa5-893a-467569d60baf Veil of Bugs {} Your swarm is dense, blotting out vision. \N /Feats.aspx?ID=5471 10 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +2eff88af-3c86-4278-ad26-38a515c2e550 Venipuncture {Concentrate} A shell made up of hundreds of razor-thin needles of blood forms around you before exploding outward. \N /Feats.aspx?ID=7768 10 \N \N \N \N \N Archetype \N Sanguimancer Dedication Common \N \N +f3f3bbd4-4e4c-4d77-a1bd-644c91fb34a4 Vermilion Threads {Arcane} Your Arcane Cascade sends threads to the four directions, creating a web of strings dyed by your skill and your enemies’ blood. reaction /Feats.aspx?ID=7083 10 \N \N \N Magus Trigger: You use Arcane Cascade. Class \N Arcane Cascade; unfurling brocade hybrid study Common \N \N +a2eef338-8dd4-4f4d-89c4-dfb5a5acc09b Vicious Debilitations {} The debilitations you dish out seriously impair your foes. \N /Feats.aspx?ID=4966 10 \N \N \N Rogue \N Class \N ruffian racket; Debilitating Strike Common \N \N +90e0bcba-9e1d-4a95-986a-e988de1d7dcd Vicious Rend {} Your companion sinks its claws and rips. \N /Feats.aspx?ID=5432 10 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with a claw, fist, pincer, or talon unarmed attack Common \N \N +7fc68241-6e9e-4435-900d-14c5402f63be Vigil's Walls Rise Anew! {} You can train your allies to Raise a Shield on your order \N /Feats.aspx?ID=2169 10 \N \N \N \N \N Archetype \N Knight Vigilant Rare \N \N +4c635110-9152-4049-be7e-88ba9acdd717 Vindicator's Judgement {} You can pronounce judgment on your foes, making them magically susceptible to your attacks. \N /Feats.aspx?ID=7259 10 \N \N \N \N \N Archetype \N Vindicator Dedication; Warden Spells Common \N \N +ce430ea1-fa79-4f93-abc3-102ea3c40db3 Ward Casting {} You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell. reaction /Feats.aspx?ID=1136 10 \N \N \N \N Trigger: You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet. Archetype \N Spellmaster Dedication; Steady Spellcasting Common \N \N +46f4a589-3702-42b0-8840-b90cac779adb Warden's Step {} You can guide your allies to move quietly through the wilderness. \N /Feats.aspx?ID=4892 10 \N \N \N Ranger \N Class \N Master in Stealth Common \N \N +85c45a9f-7ca1-4edf-b72e-c2a845d054c2 Waters of Creation {Cursebound,Divine,Healing,Vitality,Water} Water is the source of life, and you draw upon this primordial force to heal your allies' wounds. \N /Feats.aspx?ID=6073 10 \N \N \N Oracle \N Class \N life mystery or tempest mystery Common \N \N +3350946f-bc96-4b0e-9585-cb3fc37f0251 Wave Dashes Rocks {Water} You slam an unlucky foe with the tremendous power of a plunging wave. \N /Feats.aspx?ID=7503 10 \N \N \N Monk \N Class \N \N Uncommon \N \N +b05c193f-bf88-4734-aabf-a560c0c3546b Weapon-Rune Shifter {} You learn how to alter the magic of weapon runes by using a crystal as a focusing component. \N /Feats.aspx?ID=1150 10 \N \N \N \N \N Archetype \N Crystal Keeper Dedication Common \N \N +e4636119-9f40-40a3-9ed7-5f1f92d10885 Weighty Impact {Evolution} Your eidolon knocks enemies down. \N /Feats.aspx?ID=2927 10 \N \N \N Summoner \N Class \N \N Common \N \N +56a2669b-d6a5-47c2-9a3f-53fafbf44c68 Whirlwind Stance {Flourish,Stance} You use your staff as a defensive implement as well as an offensive one. \N /Feats.aspx?ID=1197 10 \N \N \N \N \N Archetype \N Staff Acrobat Dedication; expert proficiency in your staff Uncommon \N \N +0b524af9-e398-42b1-9b8e-2559174eabff Wide Overwatch {} Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance. \N /Feats.aspx?ID=3122 10 \N \N \N \N \N Archetype \N Overwatch Dedication; master in Perception Common \N \N +b7eef96e-8019-4609-a32c-f654a73bd48b Widen the Gap {} Once you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage. \N /Feats.aspx?ID=1236 10 \N \N \N \N \N Archetype \N \N Common \N \N +00ab021f-88af-4024-b4c4-7526631c7881 Wind Jump {} You gather the wind beneath you, allowing you to soar as you jump. \N /Feats.aspx?ID=6022 10 \N \N \N Monk \N Class \N Qi Spells Common \N \N +2631b8e5-3eac-45c4-97fd-d761d94dd6bc Winding Flow {} Any journey consists of more than simply reaching your destination. \N /Feats.aspx?ID=6023 10 \N \N \N Monk \N Class \N \N Common \N \N +16806ee3-e6ca-4d86-b711-48fa0c21e8fb Winter's Embrace {} Your eyes are accustomed to the harsh glare of the sun on snow and ice. \N /Feats.aspx?ID=4100 10 \N \N \N \N \N Archetype \N \N Common \N \N +6730144d-0d2b-4c2e-aad0-2de5d517821b Witch's Communion {} You can keep watch over multiple charges. \N /Feats.aspx?ID=5011 10 \N \N \N Witch \N Class \N Witch's Charge Common \N \N +8d04bbda-28a5-435e-8ecd-4ed7bd2e06e3 Wronged Monk's Wrath {} You gain the wronged monk's wrath ki spell. \N /Feats.aspx?ID=2693 10 \N \N \N Monk \N Class \N ki spells Uncommon \N \N +d4c54b2b-6974-4730-ba3b-f577afc6017f A Home in Every Port {Downtime} You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you. \N /Feats.aspx?ID=6457 11 \N \N \N \N \N General \N Charisma +3 Common \N \N +1e73a484-ee0b-4403-aba9-c09c144b0ca4 Axuma's Awakening {} Exposure of the well of Axuma has given you some arcane magic. \N /Feats.aspx?ID=4161 11 \N \N \N \N \N General \N Exposure to the Well of Axuma Rare \N \N +5e0ba377-9a22-40d3-85ae-810a5436de92 Axuma's Vigor {} Your vigor makes it easier for others to heal you. \N /Feats.aspx?ID=4162 11 \N \N \N \N \N General \N Exposure to the Well of Axuma Rare \N \N +5efd72ce-74ed-4188-9cff-8c31d14d702b Caravan Leader {} You know how to get the most effort out of your allies on the road. \N /Feats.aspx?ID=6467 11 \N \N \N \N \N General \N Pick Up the Pace Common \N \N +faa12617-2e59-43ce-950a-6f6eb316a4b2 Fame and Fortune {Kingdom} Gain RP when you critically succeed at Kingdom skills \N /Feats.aspx?ID=3912 11 \N \N \N \N \N General \N \N Common \N \N +7b69abb8-9c85-44bd-9ef5-bab6842fb861 Incredible Investiture {} Invest up to 12 magic items \N /Feats.aspx?ID=5161 11 \N \N \N \N \N General \N Charisma +3 Common \N \N +0b56850c-210c-40fb-8c7e-851eafa82bf2 Incredible Scout {Exploration} When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight. \N /Feats.aspx?ID=6487 11 \N \N \N \N \N General \N Master in Perception Common \N \N +c9580d4c-bad7-418e-b3d7-9bd8bed7e768 Sanguine Tenacity {} Your blood carries permanent regenerative properties. \N /Feats.aspx?ID=7762 11 \N \N \N \N \N General \N Constitution +4 Uncommon \N \N +0999824f-7b18-4e23-bd58-7c4c40adf004 Acknowledge Fan {Enchantment,Incapacitation,Mental,Visual} Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. \N /Feats.aspx?ID=4150 12 \N \N \N \N \N Archetype \N Celebrity Dedication; Mesmerizing Gaze Uncommon \N \N +2e8be21a-a12a-47d8-9c4f-6703e6085eb0 Additional Shadow Magic {} Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic. \N /Feats.aspx?ID=2070 12 \N \N \N \N \N Archetype \N Shadow Magic Common \N \N +bb74d50e-d59a-47fd-b320-49edc0bba502 Adept Storyteller {} Your ability to tell stories rivals those of the finest bards. \N /Feats.aspx?ID=7756 12 \N \N \N \N \N Archetype \N Uzunjati Storytelling; master in a Recall Knowledge skill Common \N \N +916cf6e8-e514-4594-a73a-562ac30dd08b Advanced Order Training {} You gain the greater order benefit for the Hellknight order to which you belong. \N /Feats.aspx?ID=1076 12 \N \N \N \N \N Archetype \N Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication Uncommon \N \N +3f031b7b-967c-4e61-8b0b-0921a89e9251 Advanced Seeker of Truths {} You have unlocked deeper secrets to uncovering and hoarding lore. \N /Feats.aspx?ID=2665 12 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication; Seeker of Truths Common \N \N +10b2ea2c-bac7-4dbd-9d3a-e82dc81ed576 Aegis of Arnisant {} Inspired by the tale of Arnisant, you transform your shield into a magic ward. \N /Feats.aspx?ID=1095 12 \N \N \N \N \N Archetype \N Knight Vigilant; Shield Block; Master in Religion Common \N \N +bdb57c24-f490-47d1-b57e-121f59e655eb Affliction Mercy {} The divine grace that flows through you grants reprieve from an affliction. \N /Feats.aspx?ID=5912 12 \N \N \N Champion \N Class \N Mercy Common \N \N +8cecd0d7-ca41-441e-b47d-753fe0a94e4a Alchemical Power {} You become an expert in the alchemist class DC. \N /Feats.aspx?ID=6189 12 \N \N \N \N \N Archetype \N Alchemist Dedication; Master in Crafting Common \N \N +da3b292f-78f1-4f85-b7f9-37b80d255cee Amplifying Touch {} Your healing energies empower attacks. \N /Feats.aspx?ID=1683 12 \N \N \N Champion \N Class \N devotion spell (_lay on hands_) Common \N \N +3ccf0db7-9113-4c7d-b05b-14d8bc54843a Apparition Cloud {Animist,Misfortune,Wandering} With a mere thought, you discorporate your familiar into a thousand shards of spiritual magic, protecting both it and yourself from physical harm while making it difficult for enemies to move near you. reaction /Feats.aspx?ID=7141 12 \N \N \N \N Trigger: You are targeted by an attack. \N \N Spirit Familiar (Animist) Common \N \N +823deb3a-972e-4467-98c5-51d60bcc37e1 Architect of Flame {Fire,Impulse,Manipulate,Overflow,Primal} Flames rise and shape to your will, forming a wall or dome of your design. \N /Feats.aspx?ID=4246 12 \N \N \N Kineticist \N Class \N \N Common \N \N +2923165a-df7f-430a-a049-035cdc0b9f55 Armored Counterattack {Guardian} With the might of your armor behind you, you hit back at a foe who would dare try to hurt your allies. free /Feats.aspx?ID=7868 12 \N \N \N \N \N \N \N Intercept Attack Common \N \N +a8f137ae-1b95-4962-a5f3-f7973528bc4c Assassinate {} You strike with one swift movement, trying to instantly slay your mark. \N /Feats.aspx?ID=6261 12 \N \N \N \N \N Archetype \N Assassin Dedication Common \N \N +c151a1d0-5d37-478c-b110-a4701d1e9e48 Aura of Confidence {Emotion,Mental} Your will and your faith in your nation is unassailable, and the feeling is contagious. \N /Feats.aspx?ID=7673 12 \N \N \N \N \N Archetype \N Eagle Knight Dedication Common \N \N +1ca688e7-1e56-443b-87c3-187d8ab0f225 Aura of Faith {} You radiate an aura of belief that imbues your attacks and those of nearby allies with divine power. \N /Feats.aspx?ID=5913 12 \N \N \N Champion \N Class \N holy or unholy Common \N \N +a71c28ed-0928-4ccf-bbff-f9ab88841f23 Banshee Cry Display {} You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording. \N /Feats.aspx?ID=3250 12 \N \N \N \N \N Archetype \N Firework Technician Dedication Common \N \N +35234f44-89a2-420d-94ab-b3d8c92e4095 Battlefield Arcana {Concentrate,Spellshape} You have learned to safely cast spells even in the heat of battle. \N /Feats.aspx?ID=7985 12 \N \N \N \N \N Archetype \N Steady Spellcasting Common \N \N +d5cac4b3-2f43-4cf9-b508-7c0e8ba47931 Beastmaster's Call {Auditory,Concentrate,Primal} You quickly call in a primal projection of a non-active companion to provide the companion’s support benefit. \N /Feats.aspx?ID=6274 12 \N \N \N \N \N Archetype \N Beastmaster Dedication; Call Companion Common \N \N +a5a3dcb4-3a00-445b-96cb-df9ed3a3d3b4 Billowing Wings {Air} You've trained your winged companions to gather air in their wings, whipping up a concentrated gust of wind at opponents, potentially staggering them. \N /Feats.aspx?ID=5433 12 \N \N \N \N \N Archetype \N Beastmaster Dedication; animal companion with wings Common \N \N +062fca3c-9040-4a99-84f9-8ab3a525c4c6 Blade of Justice {} You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent. \N /Feats.aspx?ID=244 12 \N \N \N Champion \N Class \N tenets of good Common \N \N +93da4e9c-2cb0-4497-b0a4-2e8d991df481 Blade of Law {} You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly. \N /Feats.aspx?ID=1080 12 \N \N \N \N \N Archetype \N Hellknight Dedication Common \N \N +1e96bfb3-8e13-44ee-bc3a-15f5e075b4c6 Blade of the Crimson Oath {} You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe. \N /Feats.aspx?ID=1101 12 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication Common \N \N +6c35d4b6-07e2-43b3-9ad3-388eaa875c06 Bleak Humorist {Emotion,Linguistic,Mental} You’ve watched dozens of morbid comedies depicting Beldam I, Taldor’s prankster emperor whose wife accidentally killed him when she struck him with a marble bust after he jumped out from behind curtains to frighten her. reaction /Feats.aspx?ID=7463 12 \N \N \N \N Trigger: You are reduced to 0 Hit Points by a creature within 30 feet, but not immediately killed Archetype \N Kitharodian Actor Dedication Common \N \N +e9076fba-71d2-456f-9e28-90ee4a5b81c0 Blessed Counterstrike {Flourish} You call upon divine power and make a weapon or unarmed Strike against the enemy who triggered your champion's reaction. \N /Feats.aspx?ID=5914 12 \N \N \N Champion \N Class \N champion’s reaction that grants an ally resistance to an enemy’s damage (including the grandeur, justice, liberation, and redemption causes) Common \N \N +0507d99e-66e5-45c4-96f5-6876166a22ac Blessed Denial {} You exude peace and protection, lessening a harmful condition as it falls upon an ally. reaction /Feats.aspx?ID=6280 12 \N \N \N \N Trigger: An ally within 30 feet would become frightened, drained, enfeebled, sickened, or stupefied. Archetype \N Blessed One Dedication Common \N \N +f41c2885-4640-49e5-bcb1-c573ebf01cc9 Blood Component Substitution {} You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy. \N /Feats.aspx?ID=1824 12 \N \N \N Sorcerer \N Class \N \N Common \N \N +c1dde9ec-62e8-42e0-b3e6-a0cf5baca7de Blood in the Air {Concentrate} Once you've locked on to a target, little can obscure your aim. \N /Feats.aspx?ID=3190 12 \N \N \N Gunslinger \N Class \N \N Common \N \N +c2b8b225-07df-4a0b-bee7-069761600e38 Blood Sovereignty {} You wield blood magic masterfully. \N /Feats.aspx?ID=6110 12 \N \N \N Sorcerer \N Class \N \N Common \N \N +de9765d9-8e5d-460b-8d4a-35a27b3ce693 Bloodline Focus {} By listening to the beating of your heart, your focus recovers faster. \N /Feats.aspx?ID=6111 12 \N \N \N Sorcerer \N Class \N bloodline spell Common \N \N +7a9db1a3-0e6d-4f2b-b6e8-f867a68a423f Bloody Debilitation {} Your attacks slice arteries and veins. \N /Feats.aspx?ID=4967 12 \N \N \N Rogue \N Class \N Trained in Medicine; Debilitating Strike Common \N \N +1bfaee1c-6fb7-4631-9a8c-434479be88cd Boost Modulation {Manipulate} You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once. \N /Feats.aspx?ID=3073 12 \N \N \N Inventor \N Class \N offensive boost Common \N \N +8c479b4c-0cb0-43f9-99e8-11e2cc4a0a63 Brutal Finish {Press} Your final blow can make an impact even if it rebounds off a foe’s defenses. \N /Feats.aspx?ID=4832 12 \N \N \N Fighter \N Class \N \N Common \N \N +d4dba4d2-6956-4d55-8553-9c332d4add15 Corpse Stench {Aura,Olfactory} Your body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range. \N /Feats.aspx?ID=3512 12 \N \N \N \N \N Archetype \N Ghoul Dedication Common \N \N +5f3d79f5-b2d5-4da5-a3e7-0389dd927a0f Buzzing Death Cicadas {Flourish} Your swarm takes on characteristics of the death cicadas of the Mana Wastes, whose distinctive buzz is said to be a herald of imminent demise. \N /Feats.aspx?ID=5472 12 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +7b534db7-caff-4509-8995-a0a526a5f03d Call The Hunt {} You instruct your allies on how best to defeat your prey. \N /Feats.aspx?ID=7260 12 \N \N \N \N \N Archetype \N Vindicator Dedication Common \N \N +d61d0bcb-4c19-4dcb-86e0-695e2bc88d11 Cartwheel Dodge {} You can dodge away from damaging effects. reaction /Feats.aspx?ID=2213 12 \N \N \N \N Trigger: You succeed or critically succeed at a Reflex saving throw. Archetype \N Provocator Dedication Common \N \N +7901f42e-d1d5-4f59-9172-c69e979bed36 Catch and Kill {} When you’ve decided to quash a story, no one can escape from you with any incriminating information. reaction /Feats.aspx?ID=7604 12 \N \N \N \N Trigger: A creature within your reach uses a move action, or leaves a square during a move action it’s using. Archetype \N Venture-Gossip Dedication Common \N \N +bc11d2aa-c081-4d22-b838-6a8df5c5b118 Cautious Word {} You let your words defend you, just as your allies in the Vellumis Scholars defend through knowledge. free /Feats.aspx?ID=7757 12 \N \N \N \N Trigger: An enemy hits you with a Strike. Archetype \N Uzunjati Storytelling; ability to cast _shield_ Common \N \N +fc7bdacf-cd18-4d4a-99f6-bea8bfb6a2d3 Celestial Cacophony {Fire,Manipulate,Sonic,Visual} Your weapon contains a detonation chamber that launches fireworks, sparklers, and black powder pellets that sizzle, twist, and scatter on the ground in a cacophonous manner liable to annoy the entire Celestial Court. \N /Feats.aspx?ID=7080 12 \N \N \N Inventor \N Class \N weapon innovation Uncommon \N \N +da043e8b-66e5-4003-8bc4-b09551a30902 Cellular Reconstruction {Healing} Your ostilli takes control of your nervous system and kicks your cellular functions into overdrive when you're about to die. reaction /Feats.aspx?ID=5462 12 \N \N \N \N Trigger: You fail a recovery check while dying. Archetype \N Ostilli Host Dedication Common \N \N +bd03dbf0-ce98-40df-b379-73a341653715 Chain Reaction {} You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire. \N /Feats.aspx?ID=3279 12 \N \N \N \N \N Archetype \N Unexpected Sharpshooter Dedication Common \N \N +1c58d7a0-d060-4058-8053-996306ef2f7c Champion's Sacrifice {} You can suffer so that others might live. \N /Feats.aspx?ID=5915 12 \N \N \N Champion \N Class \N you aren't unholy Common \N \N +6be9b0a7-4473-4ca9-ae4e-ba625f327fc4 Charged Creation {} Your magic is drawn to your persistent creations. \N /Feats.aspx?ID=1120 12 \N \N \N \N \N Archetype \N Persistent Creation Common \N \N +8eb79b34-1db9-4149-ab5d-f2b4a29c228a Cheat Death {} Somehow you always escape the reaper by a hair's breadth. reaction /Feats.aspx?ID=6168 12 \N \N \N Swashbuckler Trigger: You take damage that would reduce you to 0 Hit Points. Class \N \N Common \N \N +e4ba07ae-c128-47fc-850e-603b76d006f7 Choking Smoke {} When you cast _fireball_, you can modify it to create a cloud of smoking smoke. \N /Feats.aspx?ID=3392 12 \N \N \N \N \N Archetype \N Smoldering Explosion Common \N \N +98886584-7060-4925-b2ba-153ac09d49b2 Chorus Companion {} Animals can be musical partners as much as the subjects or audience. \N /Feats.aspx?ID=5420 12 \N \N \N Bard \N Class \N zoophonia muse, mature animal companion Common \N \N +2468507b-f4b9-4e8e-bf7a-b42b5c24fc48 Claw and Talon Flow {Flourish} You fluidly shift between your two stances. \N /Feats.aspx?ID=5448 12 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +23bd3e0e-80b0-4cc5-9bbc-fbc3b7909692 Clever Counterspell {} You creatively apply your prepared spells to Counterspell a much wider variety of your opponents’ magic. \N /Feats.aspx?ID=5041 12 \N \N \N Wizard \N Class \N Counterspell; Quick Recognition Common \N \N +b4bca810-71cc-41b0-a085-3b0b94fcde1c Coffin Bound {Divine,Necromancy,Negative} You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery. \N /Feats.aspx?ID=3554 12 \N \N \N \N \N Archetype \N Vampire Dedication Uncommon \N \N +4bf685fb-431b-4aa7-92f1-5536bc5c7b3b Collapse Wall {} You detonate the required bombs in order to bring a wall down on a creature. reaction /Feats.aspx?ID=3244 12 \N \N \N \N Trigger: A creature moves into the bombs' splash area. Archetype \N Demolitionist Dedication Common \N \N +37a0e64c-fbb2-442a-881d-dfaec13fab1f Combat Premonition {} By narrowing your sense of the future, you can improve that of your allies. \N /Feats.aspx?ID=3854 12 \N \N \N \N \N Archetype \N Chronoskimmer Dedication Common \N \N +8fbb5d48-3e00-42a1-97cd-f62ebf02e7a3 Communal Sustain {} Choose one spell with a sustained duration that one of your allies has in effect. \N /Feats.aspx?ID=2245 12 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +f0cead03-1b26-47d9-b465-9c6baff01448 Competitive Eater {} Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment. \N /Feats.aspx?ID=3889 12 \N \N \N \N \N Archetype \N Glutton for Flesh Common \N \N +440fc9f5-4d17-41e1-9a75-104246085f4b Compliant Gold {Exemplar,Ikon} You can command your weapon to shrink or grow, for convenience or power. \N /Feats.aspx?ID=7176 12 \N \N \N \N \N \N \N \N Common \N \N +f45bc240-aa59-4187-8ead-9b31ac4c3578 Conflux Focus {} You imagine how you'll weave magic and combat into future battles, improving your focus. \N /Feats.aspx?ID=2875 12 \N \N \N Magus \N Class \N conflux spells Common \N \N +8ee38e2b-0872-412a-a99f-20a0256a31f0 Consult the Spirits (Rivethun Emissary) {Exploration} You spend 1 hour communing with powerful spirits of the world to gain insight, information, or advice. \N /Feats.aspx?ID=7577 12 \N \N \N \N \N Archetype \N Rivethun Emissary Dedication Common \N \N +57fb7fd3-1e6b-4c9f-b3f7-c16b4846cfab Contingency Gadgets {} You are too brilliant to be caught off guard, and you always have just the right gadget for the situation. \N /Feats.aspx?ID=3074 12 \N \N \N Inventor \N Class \N Gadget Specialist Common \N \N +3e4c3ccc-aff3-4075-990e-c05b52e9d661 Coordinated Charge {Flourish,Visual} You heroically dash into the fray, inspiring your allies to follow. \N /Feats.aspx?ID=6361 12 \N \N \N \N \N Archetype \N Marshal Dedication Common \N \N +eb3931d4-870d-4de3-986a-6701f35a7c10 Coordinated Distraction {Concentrate} You distract an opponent from the fact that one of your allies is about to attack them. \N /Feats.aspx?ID=2210 12 \N \N \N Rogue \N Class \N \N Uncommon \N \N +f35f77cf-8c23-4207-aeaa-68148e8f8cfa Coordinated Tactics {} You and your follower fight in tandem. \N /Feats.aspx?ID=8001 12 \N \N \N \N \N Archetype \N Captain Dedication Common \N \N +ab8e4c50-4220-4f51-a422-1da7f7659b48 Drive-By Attack {Flourish} You can smoothly line up an attack without disrupting your control. \N /Feats.aspx?ID=3146 12 \N \N \N \N \N Archetype \N Trick Driver Dedication Common \N \N +6d5f0818-80ac-4115-b59e-6cd8144bd4e7 Coven Spell {Spellshape} You rhyme with your ally’s incantations or echo their movements, linking your magic to empower their spell in one of two ways.\n reaction /Feats.aspx?ID=5012 12 \N \N \N Witch Trigger: An ally within 30 feet Casts a Spell Class \N \N Common \N \N +922ba385-3265-451e-9086-faab8859cd1b Cracked Mountain {} You fight on, staying on your feet and lashing out at a foe. reaction /Feats.aspx?ID=4181 12 \N \N \N \N Trigger: You would be reduced to 0 Hit Points but not immediately killed. Archetype \N Stalwart Defender Dedication Common \N \N +7b6f22f9-7d6f-468e-8ff1-073e39479c36 Crimson Breath {Evocation,Fire,Primal} You gain a fire breath weapon similar to that of a crimson worm. \N /Feats.aspx?ID=4366 12 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +af33efb8-6832-4fbf-ac1f-11c36d2a5269 Critical Debilitation {Incapacitation} Your debilitations are especially effective on your most powerful attacks. \N /Feats.aspx?ID=4968 12 \N \N \N Rogue \N Class \N Debilitating Strike Common \N \N +58851bae-e0d6-442b-bf56-95c30409b29f Cut the Bonds {Attack} You can counteract a magical effect that impedes movement. \N /Feats.aspx?ID=934 12 \N \N \N \N \N Archetype \N Bellflower Dedication; expert in a melee weapon Uncommon \N \N +2047f437-d782-4635-ae83-d86e7d257e74 Danse Macabre {Concentrate,Flourish,Manipulate,Visual} Your horde can drag unwilling victims along with it as it shambles forward. \N /Feats.aspx?ID=7971 12 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +08563c59-7c17-4e2f-813b-09d1a93c3825 Daredevil's Gambit {} If you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first. \N /Feats.aspx?ID=1074 12 \N \N \N \N \N Archetype \N Daring Act Common \N \N +1ab9ad36-e587-42c2-9703-2ff7023d3777 Dashing Strike {Press} Springing away from one foe, you Strike at another. \N /Feats.aspx?ID=4833 12 \N \N \N Fighter \N Class \N \N Common \N \N +8db8945d-0dc4-4f27-8edd-225d46177543 Deadeye {Concentrate} You relax your eyes, taking in the presence of hidden things, granting you the ability to locate invisible creatures. \N /Feats.aspx?ID=3191 12 \N \N \N Gunslinger \N Class \N \N Common \N \N +da365335-b6c6-483d-a871-f49e64a80dfb Deadly Poison Weapon {} Your poisons are devastatingly potent. \N /Feats.aspx?ID=1151 12 \N \N \N Rogue \N Class \N Improved Poison Weapon Uncommon \N \N +7c16100e-1c60-4594-834a-f42adff0d99e Deep Freeze {Cold,Manipulate} You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. \N /Feats.aspx?ID=3075 12 \N \N \N Inventor \N Class \N \N Common \N \N +4a89b039-924e-4545-b7c4-6bad5caa010f Defensive Dismissal {} You change your form as a means of evading a potentially fatal blow. reaction /Feats.aspx?ID=5404 12 \N \N \N Druid Trigger: A creature you’re aware of critically succeeds on a Strike against you. Class \N \N Common \N \N +7ff43d91-9554-433e-9c35-036e19ef50d3 Defensive Recovery {Concentrate,Spellshape} Your faith provides temporary protection in addition to healing. \N /Feats.aspx?ID=4680 12 \N \N \N Cleric \N Class \N \N Common \N \N +99dca094-fea7-4d06-bb9f-4329c0f711f9 Desiccating Inhalation {Divine,Evocation} You draw in the moisture from nearby creatures, draining them dry to heal your wounds. \N /Feats.aspx?ID=3530 12 \N \N \N \N \N Archetype \N Mummy Dedication Common \N \N +1764e113-654c-41cd-9945-a44f61e09812 Desperate Wish {} You call out a desperate wish to the stars to save a friend. \N /Feats.aspx?ID=7037 12 \N \N \N \N \N Archetype \N Starlit Sentinel Dedication Common \N \N +602356c3-fa0e-40f3-82fb-c3b3cedabe7f Determined Lore Seeker {} You've mastered useful spells that let you find hidden truths others might miss. \N /Feats.aspx?ID=2239 12 \N \N \N \N \N Archetype \N Lore Seeker Common \N \N +7d865044-6700-47f1-bc80-42218e265357 Devastating Shield Wallop {Flourish,Guardian} The impact of your shield sends foes tumbling to the ground. \N /Feats.aspx?ID=7869 12 \N \N \N \N \N \N \N Shield Wallop Common \N \N +953b327d-3de9-424e-b6c5-18c42c9007ec Devoted Focus {} Your devotion is strong enough to increase your focus to incredible heights. \N /Feats.aspx?ID=5916 12 \N \N \N Champion \N Class \N devotion spells Common \N \N +e53e9a80-8252-45be-bcc7-f7e42dcf828c Diamond Soul {} You have fortified your body and mind against eldritch effects. \N /Feats.aspx?ID=468 12 \N \N \N Monk \N Class \N \N Common \N \N +b2334cc0-cd00-4231-9657-c3deab787baa Directed Poison {} When you cast _cloudkill_, you can modify it to be under your control. \N /Feats.aspx?ID=3393 12 \N \N \N \N \N Archetype \N Spell Trickster Dedication; ability to cast _cloudkill_ Common \N \N +40bc0259-c031-46ed-ab2a-e3571c4d1255 Disrupt Qi {Void} You carefully target a creature's pressure points to block its inner life force. \N /Feats.aspx?ID=6024 12 \N \N \N Monk \N Class \N \N Common \N \N +b3e5d4ee-d176-4b43-8e5a-edd2c21e7229 Distracting Shot {} The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered. \N /Feats.aspx?ID=4893 12 \N \N \N Ranger \N Class \N \N Common \N \N +a7669a66-f14c-4365-8d9f-d082ae414b62 Diverse Weapon Expert {} Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained. \N /Feats.aspx?ID=5086 12 \N \N \N \N \N Archetype \N Fighter Dedication; expert in any kind of weapon or unarmed attack Common \N \N +ec96e9fb-c9bc-479d-98f6-a13fcbb7869c Divine Wall {} You use your shield to harry your enemies, preventing them from stepping away from or around you. \N /Feats.aspx?ID=5917 12 \N \N \N Champion \N Class \N \N Common \N \N +c378e4c7-1b96-45e7-b3b5-336c0158732f Dodging Roll {} You dodge a blow at the last possible moment. reaction /Feats.aspx?ID=6025 12 \N \N \N Monk Trigger: You take damage from an area effect that allows a Reflex save. Class \N Master in Acrobatics Common \N \N +e0f32ca1-35a4-408e-b0e5-4a584e5705a1 Domain Fluency {} You command a deep understanding of the domains related to your mystery. \N /Feats.aspx?ID=6074 12 \N \N \N Oracle \N Class \N Domain Acumen Common \N \N +200a2992-b3fc-49de-91a9-efc62ad14382 Domain Focus {} Your devotion to your deity’s domains grows greater, and so does the power granted to you. \N /Feats.aspx?ID=4681 12 \N \N \N Cleric \N Class \N \N Common \N \N +47c300f1-a3a6-4974-8c74-3d17e20274d6 Double Prey {} You can focus on two foes at once, hunting both of them down. \N /Feats.aspx?ID=4894 12 \N \N \N Ranger \N Class \N \N Common \N \N +4df15a07-3b5f-45f6-8822-cb0679dd68ee Dragon Shape {} You can take on the shape of some of the world’s most fearsome creatures. \N /Feats.aspx?ID=4749 12 \N \N \N Druid \N Class \N Soaring Shape Common \N \N +6e51b962-56b9-48fc-9ef7-e351b504c07e Dragon's Rage Wings {Morph,Rage} You sprout dragon wings from your back of the same color as your chosen dragon. \N /Feats.aspx?ID=5854 12 \N \N \N Barbarian \N Class \N dragon instinct Common \N \N +dbdba7e5-a776-4291-ae33-4d2129465989 Dueling Dance (Fighter) {Stance} Using a free hand as pivot and balance, you both attack and defend with your weapon. \N /Feats.aspx?ID=4834 12 \N \N \N Fighter \N Class \N Dueling Parry (Fighter) Common \N \N +e1161d6e-9a5b-4640-a322-a561a5637ef3 Eagle Eye {} Your practice with crossbows and firearms has sharpened your attention to detail. \N /Feats.aspx?ID=3220 12 \N \N \N \N \N Archetype \N Gunslinger Dedication; expert in Perception Common \N \N +d457b39a-c10c-4605-ae1d-a00bc1416946 Eagle Eyes {Auditory,Visual} You and your spotter are adept at watching out for one another. \N /Feats.aspx?ID=3265 12 \N \N \N \N \N Archetype \N Sniping Duo Dedication Common \N \N +6a927b06-c8b8-4ac6-bcda-8e8237754466 Eclectic Polymath {} Your flexible mind can quickly shift from one spell to another. \N /Feats.aspx?ID=4617 12 \N \N \N Bard \N Class \N Esoteric Polymath Common \N \N +067096ec-7530-4a17-ba81-cf1e549f6621 Educated Assessment {Secret} You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment. \N /Feats.aspx?ID=1129 12 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +885d486d-fea3-43ef-b6e3-183fa437b5af Effortless Impulse {} A steady ripple from your kinetic gate maintains one of your impulses. free /Feats.aspx?ID=4199 12 \N \N \N Kineticist Trigger: Your turn begins. Class \N \N Common \N \N +cca9c5ef-0d9e-4e36-82d2-5bb4b99295a0 Elaborate Scroll Esoterica {} You've picked up more scraps of magic texts, improving your makeshift scrolls. \N /Feats.aspx?ID=3720 12 \N \N \N Thaumaturge \N Class \N Scroll Esoterica Common \N \N +0d9da197-921a-4be8-970f-0ef83d102346 Emblazon Antimagic {} Your deity’s symbol protects against offensive magic. \N /Feats.aspx?ID=4682 12 \N \N \N Cleric \N Class \N Emblazon Armament Common \N \N +232d0d47-4a18-4fc6-993e-ea5126ca41f5 Embrace the Pain {Rage} Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. reaction /Feats.aspx?ID=5855 12 \N \N \N Barbarian Trigger: A creature within your reach damages you with a melee attack. Class \N \N Common \N \N +82f1a920-c946-422a-9b0f-c44a572c2941 Emergency Medical Assistance {Manipulate} You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires. \N /Feats.aspx?ID=2258 12 \N \N \N \N \N Skill \N Swordmaster Dedication; Master in Medicine Common \N \N +36ef7faf-f4c2-42f4-84cc-8a777c45a092 Empiricist's Eye {} Sharp and piercing, your eyes see all and convey more. \N /Feats.aspx?ID=5961 12 \N \N \N Investigator \N Class \N empiricism methodology Common \N \N +51cb55f3-6f15-4b31-9eb0-e699c7b24c8b Empowered Onslaught {} When your body and mind are perfectly in sync and pushed to the limit, it can produce even greater results. reaction /Feats.aspx?ID=7512 12 \N \N \N \N Trigger: You critically hit and Sustain a battle aura. Archetype \N Tandem Onslaught Common \N \N +6c28c791-d027-4dd3-afd9-fd4c2d274471 Enforce Oath {} You call on your oath to embolden you in combat. \N /Feats.aspx?ID=7522 12 \N \N \N Champion \N Class \N Any feat with the oath trait Common \N \N +9bd12e84-ca59-4723-a65a-af47bb95f9c5 Enigma's Knowledge {} Your muse whispers knowledge to you at all the right times. \N /Feats.aspx?ID=4618 12 \N \N \N Bard \N Class \N Assured Knowledge Common \N \N +9d3e727b-bdef-497d-942e-96882eb8bb18 Enticing Dwelling {} Your _spirit dwelling_ is particularly inviting to spirit wisps. \N /Feats.aspx?ID=3458 12 \N \N \N \N \N Archetype \N Exorcist Dedication Common \N \N +70ab486d-b5aa-42ba-b05e-754c5541b25f Epiphany at the Crossroads {Divine} The crossroads between life and death is a place that can reveal many secrets. free /Feats.aspx?ID=6075 12 \N \N \N Oracle Trigger: Your turn begins. Class \N \N Common \N \N +bec02ac7-f971-4c46-9ae2-13a66a57e398 Escape Timeline {} You step outside of the flow of time momentarily, allowing you to avoid dangers. free /Feats.aspx?ID=3855 12 \N \N \N \N Trigger: Your turn begins. Archetype \N Chronoskimmer Dedication Common \N \N +4db6011b-45d6-4316-8c54-9b44345572a4 Evasiveness {} Your proficiency rank for Reflex saves increases to master. \N /Feats.aspx?ID=6239 12 \N \N \N \N \N Archetype \N Swashbuckler Dedication; expert in Reflex Saves Common \N \N +db385f16-a6ae-4c78-be64-d1f1917c7c37 Evasiveness (Rogue) {} Your proficiency rank for Reflex saves increases to master. \N /Feats.aspx?ID=5098 12 \N \N \N \N \N Archetype \N Rogue Dedication; expert in Reflex saves Common \N \N +79e90aa1-b5f4-4fd3-a0dd-d65c8ba0ef0d Expert Animist Spellcasting {} You gain the expert spellcasting benefits as a prepared divine caster. \N /Feats.aspx?ID=7224 12 \N \N \N \N \N Archetype \N Basic Animist Spellcasting; Master in Religion Common \N \N +e5b038b5-dedd-439b-a20a-47c8bf7b836c Expert Bard Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=5064 12 \N \N \N \N \N Archetype \N Basic Bard Spellcasting; Master in Occultism Common \N \N +055415a5-2e8f-4a3d-9a8b-801f98ccaad3 Expert Beast Gunner Spellcasting {} You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you. \N /Feats.aspx?ID=3232 12 \N \N \N \N \N Archetype \N Basic Beast Gunner Spellcasting or Basic Wizard Spellcasting Common \N \N +12ba3d44-cacf-401c-b825-bd8003c21f40 Expert Cathartic Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=2967 12 \N \N \N \N \N Archetype \N Basic Cathartic Spellcasting Common \N \N +4c00fa7e-a116-47a5-8342-f7390f6aa336 Expert Cleric Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=5071 12 \N \N \N \N \N Archetype \N Basic Cleric Spellcasting; Master in Religion Common \N \N +75496fb7-7630-4ba4-a572-7418972bf5b0 Expert Combat Eidolon {} Your eidolon advances its capabilities in combat. \N /Feats.aspx?ID=2958 12 \N \N \N \N \N Archetype \N Summoner Dedication Common \N \N +5aeb1590-f50a-495a-9667-2f957dba1a9f Expert Druid Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=5079 12 \N \N \N \N \N Archetype \N Basic Druid Spellcasting; Master in Nature Common \N \N +00130235-e5e6-4638-a702-d50e3405d99a Expert Eldritch Archer Spellcasting {} You learn additional eldritch archer magic. \N /Feats.aspx?ID=6323 12 \N \N \N \N \N Archetype \N Basic Eldritch Archer Spellcasting Common \N \N +c1b627f7-710d-4800-ac4b-1d4670add9b3 Expert Kinetic Control {} You become an expert in kineticist class DC and impulse attack rolls. \N /Feats.aspx?ID=4339 12 \N \N \N \N \N Archetype \N Kineticist Dedication Common \N \N +4d478715-afaf-4301-a213-f7b514fed857 Expert Magus Spellcasting {} You gain the expert bounded spellcasting benefits. \N /Feats.aspx?ID=2951 12 \N \N \N \N \N Archetype \N Basic Magus Spellcasting; Master in Arcana Common \N \N +c29e331c-24a7-4ba9-adec-092b9eeb9526 Expert Oracle Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=6223 12 \N \N \N \N \N Archetype \N Basic Oracle Spellcasting; Master in Religion Common \N \N +cad66d25-838f-4fff-ae57-b1d60224f506 Expert Prophet Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=7686 12 \N \N \N \N \N Archetype \N Basic Prophet Spellcasting; Master in Society Common \N \N +833250da-3a56-4bbb-869b-8be484d6a53e Expert Psychic Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=3741 12 \N \N \N \N \N Archetype \N Basic Psychic Spellcasting; Master in Occultism Common \N \N +41dd7443-5c17-40a4-aea7-93aadc53c392 Expert Red Mantis Magic {} You gain the expert spellcasting benefits \N /Feats.aspx?ID=6526 12 \N \N \N \N \N Archetype \N Master in Religion; Basic Red Mantis Magic Common \N \N +45ed5fc4-4e36-4f79-ab4b-3ce9082a3e58 Expert Rivethun Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=7591 12 \N \N \N \N \N Archetype \N Basic Rivethun Spellcasting; Master in Religion Common \N \N +c8edfa98-e0b5-44d8-ba61-0efae7a35742 Expert Scroll Cache {} Your scroll collection has vastly grown, both in size and potency. \N /Feats.aspx?ID=6403 12 \N \N \N \N \N Archetype \N Basic Scroll Cache Common \N \N +722166b8-794e-44ce-b1de-a50fdef738ff Expert Snowcasting {} You draw ever more magical cold into your being, learning how to manipulate it to your whims. \N /Feats.aspx?ID=4101 12 \N \N \N \N \N Archetype \N \N Common \N \N +ac0ccd59-15b0-4a4b-8fe7-784c847c8c16 Expert Sorcerer Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=6231 12 \N \N \N \N \N Archetype \N Basic Sorcerer Spellcasting; master in Arcana, Nature, Occultism, or Religion, depending on bloodline Common \N \N +7facfa44-a98c-4cf3-b428-e695f6ed9e10 Expert Spellcasting {"Pervasive Magic"} You gain the expert spellcasting archetype benefits. \N /Feats.aspx?ID=3007 12 \N \N \N \N \N \N \N Basic Spellcasting Rare \N \N +3b42acad-08e4-4e98-96ad-cff07f16332c Expert Summoner Spellcasting {} You gain the expert bounded spellcasting benefits. \N /Feats.aspx?ID=2959 12 \N \N \N \N \N Archetype \N Basic Summoner Spellcasting; master in the skill associated with your eidolon's tradition Common \N \N +b3e401a9-78c7-4bfb-bfc3-bc994a49892c Expert Witch Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=5104 12 \N \N \N \N \N Archetype \N Basic Witch Spellcasting; master in the skill associated with your patron's tradition Common \N \N +8c5cf8ca-116e-4b69-b2d8-5df4432d283c Expert Wizard Spellcasting {} You gain the expert spellcasting benefits. \N /Feats.aspx?ID=5112 12 \N \N \N \N \N Archetype \N Basic Wizard Spellcasting; Master in Arcana Common \N \N +a1276a30-72f8-47f3-8dd4-b26666b7699a Explosive Metamorphosis {Spellshape} You use additional primal energy to transform, creating a burst of elemental energy to complement your transformation. \N /Feats.aspx?ID=5405 12 \N \N \N Druid \N Class \N \N Common \N \N +b8302333-e2bc-4ab1-90ad-0747128a39e1 Extend Elixir {} Integrating your own personal energy into the elixirs you create causes them to affect you for longer. \N /Feats.aspx?ID=5791 12 \N \N \N Alchemist \N Class \N \N Common \N \N +9d31234e-819b-440e-a27e-134545b68128 Extract Vow of Nonviolence {Auditory,Concentrate,Exemplar} You entice or threaten a weapon, making it swear not to harm you. \N /Feats.aspx?ID=7177 12 \N \N \N \N \N \N \N \N Common \N \N +d574160b-5df6-4003-9f68-f1940001ed0b Familiar's Eyes {Concentrate,Divination} You use your familiar's senses as easily as your own. \N /Feats.aspx?ID=1582 12 \N \N \N Witch \N Class \N a familiar Common \N \N +ad6192a0-4ab0-4972-a36e-035c072b064e Fantastic Leap {} You launch yourself through the air at a foe. \N /Feats.aspx?ID=4969 12 \N \N \N Rogue \N Class \N \N Common \N \N +7c33755e-b2a1-455b-a09a-a8ce93182eab Felling Shot {} Your ranged attacks can shoot an unprepared foe right out of the air. \N /Feats.aspx?ID=4970 12 \N \N \N Rogue \N Class \N \N Common \N \N +7e26ec4c-96a8-4a3a-9850-1e96f04f8a7d Festering Wound {Disease,Divine,Necromancy} Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal. \N /Feats.aspx?ID=3566 12 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +c5b79190-3244-4289-95f6-dfb4a1a5f899 Finessed Features {} You've learned how to build snares that trigger based on visual stimuli. \N /Feats.aspx?ID=3139 12 \N \N \N \N \N Archetype \N Trapsmith Dedication Common \N \N +d50281c2-cabc-4637-bc46-43f140c43d1c Firearm Expert {} You've become an expert with your chosen weapons. \N /Feats.aspx?ID=3221 12 \N \N \N \N \N Archetype \N Gunslinger Dedication; expert in any kind of weapon or unarmed attack Common \N \N +73a8e61a-c701-4bfa-930c-4f10df0d1519 Five-gods Ram {} You attack in an unceasing flurry of charging headbutts. \N /Feats.aspx?ID=7112 12 \N \N \N Monk \N Class \N Rushing Goat Stance Common \N \N +afeb99e3-07c1-475b-b8f6-815aa8e856c3 Flesh Wound {} You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage. \N /Feats.aspx?ID=3192 12 \N \N \N Gunslinger \N Class \N \N Common \N \N +a568a618-4a0b-4672-aef3-65947382f415 Flexible Halcyon Spellcasting {} You broaden your ability to channel your power into halcyon magic. \N /Feats.aspx?ID=1121 12 \N \N \N \N \N Archetype \N Halcyon Spellcasting Initiate Common \N \N +e4264a7c-41f7-489f-83a0-836088233ace Flexible Transmogrification {} You've learned how to transmogrify your eidolon to suit the circumstances of the day. \N /Feats.aspx?ID=2928 12 \N \N \N Summoner \N Class \N \N Common \N \N +9be300a6-5e63-4b35-9ab0-a1c54f59592d Flickering Twirl {} You use your movements and disguises to make yourself a flickering blur. \N /Feats.aspx?ID=7732 12 \N \N \N \N \N Archetype \N Lion Blade Dedication Common \N \N +c6eaf602-8698-41a2-9bab-351cc32df9ee Flinging Shove {} Whether you’re shoving opponents with a shield or a large weapon, you’ve learned to push them even further. \N /Feats.aspx?ID=4835 12 \N \N \N Fighter \N Class \N Aggressive Block or Brutish Shove Common \N \N +e3c843d1-d2b2-4212-ac56-b5c2f21f0c7f Flourishing Finish {Concentrate,Emotion,Mental} Your martial prowess demoralizes all who can see you. \N /Feats.aspx?ID=2212 12 \N \N \N \N \N Archetype \N Provocator Dedication Common \N \N +a962e6e4-3f89-4572-b282-a1d5e9a5006f Focused Shot {Concentrate} You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy. \N /Feats.aspx?ID=6026 12 \N \N \N Monk \N Class \N Monastic Archer Stance Common \N \N +40fa6b9d-67fb-4696-b15f-da0c607f0b56 For Love, For Lightning {} Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it. \N /Feats.aspx?ID=3592 12 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication Rare \N \N +7f3afa72-1b14-405e-9924-665e10577228 Forcible Energy {Manipulate,Spellshape} You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward. \N /Feats.aspx?ID=5042 12 \N \N \N Wizard \N Class \N \N Common \N \N +734c516f-05a4-44c5-9d2a-e5125a1bf64e Foresee Danger {Concentrate} You perceive every possible way your foe's attack could land and attempt to avoid them all. reaction /Feats.aspx?ID=5962 12 \N \N \N Investigator Trigger: A creature targets you with an attack, and you can see the attacker. Class \N \N Common \N \N +ca30c0d9-7460-43ce-a6cf-ce5d3a579032 Foreseen Failure {Divination,Fortune,Occult} You see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell. free /Feats.aspx?ID=3682 12 \N \N \N Psychic Trigger: A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws. Class \N \N Common \N \N +46f8b526-1f00-44a5-aafe-9ab116ca5252 Forewarn {} Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults. reaction /Feats.aspx?ID=3123 12 \N \N \N \N Trigger: An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field. Archetype \N Overwatch Dedication; master in Perception Common \N \N +ef527f7a-89b6-4263-8ffe-5d49ea518797 Fortunate Blow {Commander,Fortune} You set an enemy up for a devastating follow-through from your allies. \N /Feats.aspx?ID=7819 12 \N \N \N \N \N \N \N Guiding Shot or Set-up Strike Common \N \N +09a5dae6-fef5-4373-ab91-59ae94675fd2 Fortunate Relief {Fortune} Your god favors your attempts to remove afflictions and conditions. \N /Feats.aspx?ID=4683 12 \N \N \N Cleric \N Class \N \N Common \N \N +635a1582-4bac-4095-82f7-d343395bee7e Frightening Appearance {Vigilante} Your dramatic appearances can frighten bystanders. \N /Feats.aspx?ID=6433 12 \N \N \N \N \N Archetype \N Startling Appearance; Expert in Intimidation Common \N \N +769edd49-8f43-40e3-a2c9-4a7966806145 Frightful Attrition {Emotion,Fear,Incapacitation,Mental} Your diminishment of your foes' ranks damages their morale. \N /Feats.aspx?ID=7939 12 \N \N \N \N \N Archetype \N Guerrilla Dedication Common \N \N +0bc21d5b-f01b-4f00-ab26-f36f11075e8f Frostbite Runes {Evocation,Primal} Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face. \N /Feats.aspx?ID=3417 12 \N \N \N \N \N Archetype \N Pactbound Dedication Common \N \N +2f7ed105-46d1-4344-9330-3970805085c7 Furious Grab {Rage} You grab your foe while it's distracted by your attack. \N /Feats.aspx?ID=5856 12 \N \N \N Barbarian \N Class \N \N Common \N \N +2de9962c-19a3-47ba-a4e7-e4eb318ed60f Furnace Form {Fire,Impulse,Manipulate,Polymorph,Primal} Opening your kinetic gate, you allow flames to consume your form and leave you a living flame. \N /Feats.aspx?ID=4247 12 \N \N \N Kineticist \N Class \N \N Common \N \N +96087b9c-c1c3-4c20-b257-46e442a64570 Garland Spell {Manipulate,Spellshape} If your next action is to Cast a Spell with the fungus or plant trait, a garland of plants grows in a 10-foot burst in the spell’s range. \N /Feats.aspx?ID=4750 12 \N \N \N Druid \N Class \N leaf order Common \N \N +eb9f3d39-6297-4dd1-9db7-cf3d03383f38 General's Gambit {} You move strategically forward to draw the enemy’s attention away from your allies. \N /Feats.aspx?ID=7019 12 \N \N \N \N \N Archetype \N Marshal Dedication; Five-breath Vanguard Dedication Common \N \N +9e658d19-9da3-404b-b153-bd948338b9b4 Get Used to Disappointment {Bravado} You capitalize on an opponent's failure with smug attitude and swagger, reminding them of the gap in skill between you and your opponent. free /Feats.aspx?ID=6169 12 \N \N \N Swashbuckler \N Class \N Expert in Intimidation Common \N \N +35852db5-54ce-4fe4-944d-bc944e886431 Ghostly Condemnation {Divine,Emotion,Fear,Mental} You shriek a death sentence upon a single target within 120 feet, forcing it to experience the final moments of your mortal life as you were dragged through a howling mob and forced to kneel before the _final blade_ that took your life and head. \N /Feats.aspx?ID=7703 12 \N \N \N \N \N Archetype \N Headless Haunt Common \N \N +90a5a52c-20d6-4c20-9578-70048bc5d604 Ghosts in the Storm {Air,Electricity,Impulse,Primal,Stance} Clouds, like eager pets, are drawn to you and to those in your good graces. \N /Feats.aspx?ID=4216 12 \N \N \N Kineticist \N Class \N \N Common \N \N +4567e56f-2264-4f4c-add2-2f43fd5dc574 Gigantic Megafauna Companion {} The mammoths and other megafauna ridden by your people are larger than any ordinary beast. \N /Feats.aspx?ID=3452 12 \N \N \N \N \N Archetype \N Mammoth Lord Dedication Common \N \N +92a22771-9677-48b6-8131-80fc0516491a Gigavolt {} When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death. \N /Feats.aspx?ID=3076 12 \N \N \N Inventor \N Class \N Megavolt Common \N \N +1eb2d568-15d3-4d60-9890-db822e9b9e6a Glacial Prison {Cold,Impulse,Incapacitation,Overflow,Primal,Water} Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice. \N /Feats.aspx?ID=4276 12 \N \N \N Kineticist \N Class \N \N Common \N \N +9bca6625-e8ea-491b-91cf-20403747c9e8 Gladiator's Roar {Emotion,Fear,Mental,Sonic} You can project your voice into a high-pitched screech that damages your foes. \N /Feats.aspx?ID=7634 12 \N \N \N \N \N Archetype \N Gladiator Dedication; Master in Intimidation Uncommon \N \N +9986c5c2-abb1-4136-9768-bea5c3a4bb59 Golem Dynamo {} You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic. \N /Feats.aspx?ID=3132 12 \N \N \N \N \N Archetype \N Sterling Dynamo Dedication Uncommon \N \N +21c8bf90-8170-4518-bdde-d3918e911d8c Grasping Limbs {Evolution} Your eidolon grabs enemies. \N /Feats.aspx?ID=2929 12 \N \N \N Summoner \N Class \N \N Common \N \N +0ebd1b76-49f0-4486-963a-d405e74e35da Great Bear {} When you transform, you can take on a bear's bulk and size. \N /Feats.aspx?ID=4091 12 \N \N \N \N \N Archetype \N Ursine Avenger Form Common \N \N +d008d466-b05d-459d-ad6a-f3a7eb7d8cc0 Greater Despair {} You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour. \N /Feats.aspx?ID=3531 12 \N \N \N \N \N Archetype \N Mummy's Despair Common \N \N +27f5e932-96e4-4d72-93b6-240f6cd25ed2 Greater Esoteric Spellcasting {} Your understanding of magic has evolved, and so has your spellcasting. \N /Feats.aspx?ID=7564 12 \N \N \N \N \N Archetype \N Esoteric Spellcasting Common \N \N +8681bb5c-036a-48bf-95e9-cf34b79498bf Greater Physical Evolution {} You change form readily. \N /Feats.aspx?ID=6112 12 \N \N \N Sorcerer \N Class \N Primal Evolution or Arcane Evolution Common \N \N +d6c0dc6a-339f-49d8-830f-fa9aea4499f3 Greater Revelation {} You unlock deeper revelations hidden within your mystery. \N /Feats.aspx?ID=6076 12 \N \N \N Oracle \N Class \N initial revelation spell Common \N \N +a431b516-b082-4a8e-8c73-98d018e8898d Greater Spiritual Evolution {} Your magical blood allows your spells to be fully effective against incorporeal creatures. \N /Feats.aspx?ID=6113 12 \N \N \N Sorcerer \N Class \N Divine Evolution or Occult Evolution Common \N \N +31f51d34-b680-474f-aa84-42b6f41a5281 Greater Sun Blessing {} Your connection to the Old Sun Gods grows stronger. \N /Feats.aspx?ID=3413 12 \N \N \N \N \N Archetype \N Blessing of the Sun Gods Common \N \N +371049f1-e16a-4729-b328-ae0d6054cd11 Green Tongue {} You share a special kinship with all things green and living. \N /Feats.aspx?ID=341 12 \N \N \N Druid \N Class \N Green Empathy Common \N \N +8ac304f1-90b3-4984-92d6-3615172166e2 Gruesome Strike {} Make a Strike against the creature that triggered your champion's reaction. \N /Feats.aspx?ID=5918 12 \N \N \N Champion \N Class \N champion’s reaction that grants extra damage with your Strikes (including the desecration, iniquity, and obedience causes) Common \N \N +96486cd3-2b2b-419d-90c5-c0fcbb8046a6 Guarded Advance (Knight Vigilant) {} You slowly advance on the battlefield, taking utmost caution. \N /Feats.aspx?ID=3583 12 \N \N \N \N \N Archetype \N Knight Vigilant Common \N \N +557f3e5a-15c2-4097-950d-39d6651cc307 Hedge Maze {Impulse,Manipulate,Overflow,Plant,Primal,Wood} You sculpt a manicured maze of hedges. \N /Feats.aspx?ID=4291 12 \N \N \N Kineticist \N Class \N \N Common \N \N +8cba692f-fb09-474d-a273-0ae4315bd084 Hell's Armaments {} You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor. \N /Feats.aspx?ID=1081 12 \N \N \N \N \N Archetype \N Hellknight Dedication Common \N \N +ca912648-7945-476e-8625-000820891e18 Hellknight Order Cross-Training {} You gain the lesser order benefit of a Hellknight order other than the one to which you belong. \N /Feats.aspx?ID=1077 12 \N \N \N \N \N Archetype \N Hellknight Armiger Dedication; Hellknight Dedication or Hellknight Signifer Dedication Uncommon \N \N +9096f02e-dc93-48d8-a995-10f43f055799 Hex Focus {} Your patron’s teachings have allowed you to achieve a deeper focus. \N /Feats.aspx?ID=5013 12 \N \N \N Witch \N Class \N \N Common \N \N +26c56434-b6cb-4df6-96c0-e4482b8325ba Hungry Blade {Concentrate} Once your _spectral dagger_ has tasted an enemy’s soul, your _splinter of finality_ becomes increasingly relentless in its attempts to claim the soul. \N /Feats.aspx?ID=7709 12 \N \N \N \N \N Archetype \N Spectral Dagger Common \N \N +ff700356-6a83-4c8c-9f7a-8dbe23044054 Illusory Identity {Illusion} There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation. \N /Feats.aspx?ID=4149 12 \N \N \N \N \N Archetype \N Alter Ego Dedication Uncommon \N \N +42db1ce1-2c27-4986-95c6-8a10ba6ba843 Imbue Mindlessness {} You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain. \N /Feats.aspx?ID=3887 12 \N \N \N \N \N Archetype \N Command Corpse Uncommon \N \N +f58636d9-956a-4617-9944-8bf2ddc72463 Improved Dueling Riposte {} Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself. \N /Feats.aspx?ID=4836 12 \N \N \N Fighter \N Class \N Dueling Riposte Common \N \N +85bb6123-c452-4fc4-a28a-7eca207c76db Improved Knockback {} When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. \N /Feats.aspx?ID=6027 12 \N \N \N Monk \N Class \N Knockback Strike Common \N \N +d71d5b88-e0ee-4ab3-93df-cc867f5b04dd Incredible Ricochet {Concentrate,Press} After your first shot singles out your opponent’s position, you direct another that ricochets around obstacles and strikes unerringly. \N /Feats.aspx?ID=4837 12 \N \N \N Fighter \N Class \N Incredible Aim Common \N \N +04074587-ce88-436e-8099-2a091c021d5b Inescapable Grasp {} Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance. \N /Feats.aspx?ID=6456 12 \N \N \N \N \N Archetype \N Wrestler Dedication Common \N \N +8f7ef306-ab30-4643-b0df-f9a6dacd9265 Infectious Emotions {} When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you. \N /Feats.aspx?ID=2968 12 \N \N \N \N \N Archetype \N Cathartic Mage Dedication Common \N \N +86937357-20cc-4ce9-b7eb-731d95863b0e Inspirational Focus {} Your connection to your muse has granted you unusual focus. \N /Feats.aspx?ID=4619 12 \N \N \N Bard \N Class \N \N Common \N \N +3852cdfe-92fb-40dc-95df-c501bcca797c Instigate Psychic Duel {Illusion,Incapacitation,Mental,Occult} You attempt to enter a psychic duel with a creature within 100 feet. \N /Feats.aspx?ID=3861 12 \N \N \N \N \N Archetype \N Psychic Duelist Dedication Common \N \N +07f1c1f2-a920-4bd7-9076-205f1528c283 Intensify Investiture {} Your bond to your invested items enables you to put more of yourself into them. free /Feats.aspx?ID=3721 12 \N \N \N Thaumaturge \N Class \N \N Common \N \N +694ba400-9a12-434f-aa0c-db293923b5b9 Intercepting Hand {} Your particular martial art includes various defensive actions designed to remove your opponent’s ability to cause harm. \N /Feats.aspx?ID=7031 12 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +ae1c9fdf-2357-484f-837e-3919c7fe3a84 Interfering Surge {Abjuration} You overcharge the triggering spell with magic. reaction /Feats.aspx?ID=3032 12 \N \N \N \N Trigger: A creature you can see Casts a Spell. Archetype \N Wellspring Mage Dedication Common \N \N +08d912f2-3ba6-4916-b69a-adc3f1628a82 Invoke Movement {Morph} You manifest a form of locomotion of the spirits all around, such as the wings of an animal spirit or the watery flow of a nature spirit. \N /Feats.aspx?ID=7586 12 \N \N \N \N \N Archetype \N Rivethun Invoker Dedication Common \N \N +ad8ad438-0d49-4191-9cfb-429979811459 Ironclad Fortitude {} Your proficiency rank in Fortitude saves increases to master. \N /Feats.aspx?ID=7898 12 \N \N \N \N \N Archetype \N Guardian Dedication; expert in Fortitude saves Common \N \N +90739bc0-52ad-4b38-82fd-107b660362c4 Janatimo's Lessons {} Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations. \N /Feats.aspx?ID=2166 12 \N \N \N \N \N Archetype \N Uzunjati Recollection Rare \N \N +1b26ce7e-cffd-43ae-82fd-8bdb15878299 Judgment of the Monolith {} You can use your _ka stone_ to compel the truth. \N /Feats.aspx?ID=893 12 \N \N \N \N \N Archetype \N Ka Stone Ritual Common \N \N +17f126b1-5a83-4ed0-9c3f-458760179df3 Juggernaut's Fortitude {} Your proficiency rank in Fortitude saves increases to master. \N /Feats.aspx?ID=6195 12 \N \N \N \N \N Archetype \N Barbarian Dedication; expert in Fortitude saves Common \N \N +9540f7ce-c9f0-4cf6-b2d1-c6ba29cc09f6 Just As Planned {Fortune} In the blink of an eye, you calculate your enemy's movements and know exactly where to aim your next blow. free /Feats.aspx?ID=5963 12 \N \N \N Investigator \N Class \N \N Common \N \N +2c9b244a-0c8a-4020-9e46-2bfc8044313e Keen Magical Detection {Fortune} You sense magical dangers. \N /Feats.aspx?ID=5043 12 \N \N \N Wizard \N Class \N \N Common \N \N +879f5eeb-a95d-4b40-8bff-1094030e256c Knight in Shining Armor {} As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor. \N /Feats.aspx?ID=1096 12 \N \N \N \N \N Archetype \N Knight Vigilant; expert in light armor, medium armor, or unarmored defense; trained in heavy armor Common \N \N +161a9f00-9320-4527-97fa-68af4799dbc4 Know thy Doom {Fortune} As your legend grows, details of your demise become clearer. reaction /Feats.aspx?ID=7265 12 \N \N \N \N Trigger: You are doomed 1 or greater and your dying value would increase. Archetype \N Warrior Of Legend Dedication Common \N \N +a50da871-3d23-4958-9423-9e53d6f0a1be Lasting Doubt {} When you cast doubt upon your foes, the effect lasts longer than usual. \N /Feats.aspx?ID=247 12 \N \N \N Champion \N Class \N redeemer cause Common \N \N +3aebb0e1-3c97-480f-8aae-e2e43c26886e Legs of Stone {} You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you. \N /Feats.aspx?ID=1230 12 \N \N \N \N \N Archetype \N Golem Grafter Dedication Common \N \N +0409155d-f29b-4bf4-b815-b29133dbb491 Lesson of Unified Elusion {Fortune} You and your student react as one to common threats. \N /Feats.aspx?ID=7953 12 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +464bc272-000f-4a19-b5c5-d6870b55505c Liberating Stride {} Your allies can move farther when you release them from harm. \N /Feats.aspx?ID=248 12 \N \N \N Champion \N Class \N liberator cause Common \N \N +d414a1df-e31a-45f6-9f4e-97c95830a3a3 Lich Dedication {Dedication} After years of study and careful planning, you finally completed a _soul cage_ to house your soul and successfully performed a ritual to transform yourself into a lich. \N /Feats.aspx?ID=3513 12 \N \N \N \N \N Archetype \N Expert in Crafting; living creature, ability to cast 6th-level or higher spells from spell slots, completed ritual to become a lich and crafted a _soul cage_ Rare \N \N +57d0875d-a298-495e-bf23-a277158192bd Lightning Rings' Overcharge {Electricity,Magical} Your familiar can adopt an electrical form to empower weapon strikes. \N /Feats.aspx?ID=7103 12 \N \N \N \N \N Archetype \N Familiar Sage Dedication; Lightning Rings' Intervention Common \N \N +7f81b7b3-49ff-4ff2-a978-0b3f88681c83 Lightning Snares {} You can rig a trap with incredible speed. \N /Feats.aspx?ID=6418 12 \N \N \N \N \N Archetype \N Snarecrafter Dedication; Master in Crafting Common \N \N +12c026ed-022c-4e5e-8074-ea3bb457f898 Link Focus {} Your focus recovers faster. \N /Feats.aspx?ID=2930 12 \N \N \N Summoner \N Class \N link spells Common \N \N +f93c9e80-7269-47bf-a0cd-545747675b0f Living Stone {} Your body becomes living stone. \N /Feats.aspx?ID=4384 12 \N \N \N \N \N Archetype \N Stonebound Dedication Common \N \N +3f7a3950-f09d-468f-9e44-08ec2b9098aa Lunging Stance {Stance} Your body coiled to strike, you can lash out at distant enemies. \N /Feats.aspx?ID=4838 12 \N \N \N Fighter \N Class \N Reactive Strike; Lunge Common \N \N +75032985-87df-4ae1-b4a8-67cbfcd87f09 Magic Sense {Arcane,Detection} You have a literal sixth sense for ambient magic in your vicinity. \N /Feats.aspx?ID=5044 12 \N \N \N Wizard \N Class \N \N Common \N \N +6004ac93-590d-418e-a27c-c2bd6b6aa833 Make 'em Sweat {} Your line of questioning lets a suspect know you can see right through them, shaking them to the core. \N /Feats.aspx?ID=5964 12 \N \N \N Investigator \N Class \N interrogation methodology Common \N \N +19acbb27-3b4e-4260-9bda-3a014336b761 Maneuvering Spell {} You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield. free /Feats.aspx?ID=2741 12 \N \N \N \N Trigger: You begin to Cast a Spell that requires at least 2 actions to cast. Archetype \N Sixth Pillar Dedication Common \N \N +c7362499-9878-472d-b00c-ec4a94bfb11e Manifold Conduit {} You can manifest multiple spirits at once in a cyclone around you. \N /Feats.aspx?ID=7578 12 \N \N \N \N \N Archetype \N Rivethun Emissary Dedication Common \N \N +6807712b-dcd4-4b2a-ad59-ad34bd923636 Mass Delusion {} You wave around fabricated evidence that contradicts what your enemies know to be true. \N /Feats.aspx?ID=7930 12 \N \N \N \N \N Archetype \N Field Propagandist Dedication Common \N \N +068f592e-510f-40fd-92be-c8cafb2ca3a2 Master of the Dead {} You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was. \N /Feats.aspx?ID=3491 12 \N \N \N \N \N Archetype \N Deathly Secrets Uncommon \N \N +0f42e396-9d21-4df0-b633-57482ea01a37 Master Spotter {} Your proficiency rank in Perception increases to master. \N /Feats.aspx?ID=6209 12 \N \N \N \N \N Archetype \N Investigator Dedication; expert in Perception Common \N \N +4f974bcd-cada-4d0d-9390-1692f242991f Master Spotter (Ranger) {} Your proficiency rank in Perception increases to master. \N /Feats.aspx?ID=5091 12 \N \N \N \N \N Archetype \N Ranger Dedication; expert in Perception Common \N \N +05abc7a6-f581-468a-aec8-546bdb2ce4af Meditative Focus {} Your meditation is so effective that you can achieve a deep focus with the world around you. \N /Feats.aspx?ID=6028 12 \N \N \N Monk \N Class \N Qi Spells Common \N \N +ba2d8ee0-42c8-41f0-98ec-5fe5ba282cb3 Metallic Envisionment {} You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents. \N /Feats.aspx?ID=3871 12 \N \N \N \N \N Archetype \N Mind Smith Dedication Common \N \N +2da6c227-197c-49d3-8d79-01e178a9fba4 Miraculous Intervention {} Through divine intervention or whispered prayers, you foil an enemy's response. reaction /Feats.aspx?ID=3640 12 \N \N \N Cleric Trigger: An adjacent fiend or undead begins to use a reaction. Class \N \N Uncommon \N \N +b3f39385-34c9-43af-bee2-e370bd929349 Mobile Finisher {Finisher} You attack in motion. \N /Feats.aspx?ID=6170 12 \N \N \N Swashbuckler \N Class \N \N Common \N \N +03d9a139-9595-41cf-93d2-1b91d59c7fc9 Mortal Herald Dedication {Dedication} You become a mortal herald of your deity, gaining power in return for your service. \N /Feats.aspx?ID=7528 12 \N \N \N \N \N Archetype \N Worshiper of a specific deity; Master in master in Religion or your deity’s divine skill Rare \N \N +0cc5b4e5-afce-4c9b-b55e-c229e51311d4 Necromancer's Visage {Necromancy} Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect. \N /Feats.aspx?ID=3484 12 \N \N \N Wizard \N Class \N ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard Uncommon \N \N +89fa1baa-cfb3-4e2d-ab04-5aaa52876c23 Necromantic Deflection {} You imbue your shield with life-giving energy to deflect harmful necromantic magic. \N /Feats.aspx?ID=3641 12 \N \N \N Druid \N Class \N \N Uncommon \N \N +ec42161e-a9f8-47cd-8a1e-60aede034dea Night's Shine {Evocation,Occult} Your power from the moon and stars becomes strong enough to illuminate the night sky. \N /Feats.aspx?ID=4072 12 \N \N \N \N \N Archetype \N Oatia Skysage Dedication; Night's Glow Common \N \N +8a1c3c34-662d-4f2a-bdeb-8ae73e07afb4 No Stranger to Death {} Your regular exposure to the insidious putrescence of undeath inured you to its effects. \N /Feats.aspx?ID=3608 12 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +c581084b-db6b-483a-8edd-10869b1c6e3f No!!! {} The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth. reaction /Feats.aspx?ID=3683 12 \N \N \N Psychic Trigger: A non-minion ally within 60 feet is reduced to 0 Hit Points. Class \N \N Common \N \N +6ef4115d-63d9-4a31-a9e5-c59468ba01ea Obscured Emergence {} You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist. \N /Feats.aspx?ID=3768 12 \N \N \N Ranger \N Class \N Expert in Stealth Common \N \N +28e408c3-4e0d-4e50-b986-b3413c0de497 Officer's Expertise {} Your proficiency in commander class DC increases to expert, and you become an expert in Warfare Lore. \N /Feats.aspx?ID=7890 12 \N \N \N \N \N Archetype \N Commander Dedication Common \N \N +4aea8656-2dd0-418b-a30b-985dc83dea0c One-on-One {} Your true skill can be seen in a one-on-one fight where you have room to dance around your opponent. \N /Feats.aspx?ID=7906 12 \N \N \N \N \N Archetype \N Aldori Duelist Dedication; Trained in Deception Common \N \N +7ced7be5-9489-4cd9-b34a-0902e33831f9 Oneiric Influence {Enchantment,Incapacitation,Mental,Occult} While Infiltrating a Dream, you can also implant a suggestion in the target's mind. \N /Feats.aspx?ID=3878 12 \N \N \N \N \N Archetype \N Infiltrate Dream Common \N \N +107bd3e8-3ea0-44a4-8912-c0cc367028c4 Operatic Adventurer {} Your training has focused you for the opera, and it certainly shows. \N /Feats.aspx?ID=7635 12 \N \N \N \N \N Skill \N Acrobat Dedication or Celebrity Dedication Uncommon \N \N +2d3cb002-6758-41d5-8b77-f4598f800656 Overwhelming Breath {Concentrate,Spellshape} You control your breathing and align it with your qi, exhaling with controlled force in order to overcome your opponent's resistance. \N /Feats.aspx?ID=6029 12 \N \N \N Monk \N Class \N Qi Spells Common \N \N +c1447d89-ba82-4f73-9bcc-531c7af0d1c5 Overwhelming Spellstrike {} You pierce through your foe's resistance. \N /Feats.aspx?ID=2876 12 \N \N \N Magus \N Class \N Spellstrike Common \N \N +2d80cabc-31ab-44e6-bcda-e9c3a3178c10 Packed with Flavor {} Edible morsels you create are particularly potent and bursting with flavor. \N /Feats.aspx?ID=7058 12 \N \N \N \N \N Archetype \N Wandering Chef Dedication; Expert in Crafting or Cooking Lore Common \N \N +13ab3e22-a7f5-45d8-9ee4-03396104e1ad Pact of the Crossroads {Primal} You’ve sworn a pact with Ng the Hooded, the Eldest known as the Lord of the Crossroads, though your only sign of Ng’s acknowledgment is the benefits you receive. \N /Feats.aspx?ID=7450 12 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +1e89c370-e8a8-4dac-9523-7f2a18f5d650 Pact of the Final Breath {Divine,Necromancy} You've sworn a pact with a powerful psychopomp—typically an olethros advocate or yamaraj judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead. \N /Feats.aspx?ID=3827 12 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +730c2254-417c-43e3-bd5d-8d054dba4155 Pale Horse {} Your mount becomes a grotesque creature of foreboding when you ride it. \N /Feats.aspx?ID=7523 12 \N \N \N Champion \N Class \N Faithful Steed; Uncommon \N \N +c7002327-8816-47ba-886b-e5a0ac5ccd6d Paragon's Guard {Guardian,Stance} Once you’ve had a moment to set your stance, you always have your shield ready without a thought. \N /Feats.aspx?ID=4839 12 \N \N \N Fighter \N Class \N \N Common \N \N +05b81dd3-3f9b-4b2d-bb4a-1a06e72bd7de Perfect Pitch {} Your ear for harmony has enhanced your ability with musical magic. \N /Feats.aspx?ID=7636 12 \N \N \N \N \N Archetype \N Celebrity Dedication or Dandy Dedication Uncommon \N \N +c3147691-f5b1-405d-b0cb-ebdb25f0cad7 Perfected Evaluations {Commander} You instantly assess the strengths and weaknesses of the enemy forces. \N /Feats.aspx?ID=7820 12 \N \N \N \N \N \N \N Unrivaled Analysis Common \N \N +5ae683b3-1b04-4469-88ec-aef6f559dbe5 Perfection's Path {} Choose one saving throw (Fortitude, Reflex, or Will) in which you’re an expert. \N /Feats.aspx?ID=6216 12 \N \N \N \N \N Archetype \N Monk Dedication; expert in at least one saving throw Common \N \N +24db478c-f64d-4278-9a6a-4d9af9c38426 Pesh Skin {Morph} Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it. \N /Feats.aspx?ID=1152 12 \N \N \N Druid \N Class \N \N Uncommon \N \N +a714b9cd-5899-494b-9931-1e8a9c456497 Petrified Skin {Aftermath,Transmutation} It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you. \N /Feats.aspx?ID=3756 12 \N \N \N \N \N \N \N You have been petrified by an enemy. Rare \N \N +8fe698fc-4931-415c-a4b7-ad1813985434 Plentiful Snares {} You can prepare incredible numbers of snares each day out of simple ingredients. \N /Feats.aspx?ID=6419 12 \N \N \N \N \N Archetype \N Snarecrafter Dedication Common \N \N +4129e7c6-4c74-49bb-8160-85a41fccf3af Pouncing Transformation {Flourish} By transforming as you move, you attack from odd angles. \N /Feats.aspx?ID=5508 12 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape has a land Speed only Common \N \N +198798c9-8845-4055-9372-ef985c2d73af Predator's Pounce {Flourish,Rage} You close the distance to your prey in a blur, pouncing on the creature before it can react. \N /Feats.aspx?ID=5857 12 \N \N \N Barbarian \N Class \N animal instinct Common \N \N +bf79a5c8-4476-46c7-a2f1-32d189c930f1 Preparation {Flourish} You survey the battlefield, calculating the possibilities. \N /Feats.aspx?ID=4971 12 \N \N \N Rogue \N Class \N \N Common \N \N +92124da6-8e0d-4058-8b84-01dc2ce179e2 Primadonna {Auditory,Visual} The spotlight should always be on you and you alone. \N /Feats.aspx?ID=7638 12 \N \N \N \N \N Archetype \N Celebrity Dedication; Master in Performance Uncommon \N \N +74d0c5c5-79b1-4001-8b68-935f8ba65fc4 Primal Focus {} Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. \N /Feats.aspx?ID=4751 12 \N \N \N Druid \N Class \N \N Common \N \N +7adf676f-efd3-41fb-afd0-09739dde6014 Primal Summons {} Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. \N /Feats.aspx?ID=4752 12 \N \N \N Druid \N Class \N Call of the Wild Common \N \N +a451a3de-0840-4ef6-beb2-dc2c8e334f42 Psi Catastrophe {Concentrate,Evocation,Mindshift,Occult,Psyche} You stop holding your power back, unleashing it all in a catastrophic blast. \N /Feats.aspx?ID=3684 12 \N \N \N Psychic \N Class \N \N Common \N \N +494f4aee-8fb6-4910-8f47-314d6467bb61 Pupil's Guard {Concentrate} You're intimately familiar with your student's motions and are ready to step in at a moment's notice should anything threaten to disrupt them. reaction /Feats.aspx?ID=7954 12 \N \N \N \N Trigger: Your student would be targeted with a reaction (such as Reactive Strike) due to their Stride or manipulate action. Archetype \N Iridian Choirmaster Dedication Common \N \N +601343c7-0482-48bc-ad50-7c4294427683 Purifying Spell {Concentrate,Metamagic,Water} You purify the water within a creature's body to cleanse them of illness. \N /Feats.aspx?ID=2979 12 \N \N \N Druid \N Class \N wave order Common \N \N +561285db-d31d-4004-a812-4a1290f95c53 Rain of Razors {Impulse,Metal,Overflow,Primal} Razor-sharp slivers of metal fall from the sky. \N /Feats.aspx?ID=4261 12 \N \N \N Kineticist \N Class \N \N Common \N \N +e8d55148-e804-4515-bf08-07c581a7eb6f Rapid Spark {Exemplar} Your spark shifts to where it needs to be. free /Feats.aspx?ID=7178 12 \N \N \N \N Trigger: Your turn begins. \N \N \N Common \N \N +36ab01bf-e6de-4d1e-ae15-452055b301ab Rattle The Earth {Earth,Impulse,Overflow,Primal} Striking the ground with the gravity of the deepest rocks, you cause an earthquake. \N /Feats.aspx?ID=4231 12 \N \N \N Kineticist \N Class \N \N Common \N \N +3a288030-7221-4d27-9f7d-f00db2b292bf Reach for the Sky {Auditory,Visual} You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air. \N /Feats.aspx?ID=3256 12 \N \N \N \N \N Archetype \N Pistol Phenom Dedication Common \N \N +bcdb9f4d-3e93-4b72-a49b-5fc93394302a Reactive Interference {Commander} Grabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy’s response. reaction /Feats.aspx?ID=4972 12 \N \N \N Rogue Trigger: An adjacent enemy begins to use a reaction Class \N \N Common \N \N +7649e177-7cf4-4f90-8a0a-d94e06c1af81 Read the Land {} You've learned how to commune with the land to learn information. \N /Feats.aspx?ID=3001 12 \N \N \N \N \N Archetype \N Geomancer Dedication; Master in Nature Uncommon \N \N +5256a874-5c86-4853-aaf8-b0376503bae2 Reaper of Repose {} Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses. \N /Feats.aspx?ID=1100 12 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication; master proficiency in a weapon Common \N \N +7f139099-46a4-4995-9ee2-913d78e8f7f2 Rearing Display {Flourish} You've trained your mount to make an impressive attack and can leverage its presence to terrify your enemies. \N /Feats.aspx?ID=7990 12 \N \N \N \N \N Archetype \N Cavalier Dedication; Expert in Intimidation Common \N \N +262b1a85-721c-4f5f-bd0f-a0fa0bd6b5d7 Reason Rapidly {} Your mind works through clues at an unbelievable speed. \N /Feats.aspx?ID=5965 12 \N \N \N Investigator \N Class \N \N Common \N \N +f94f15ce-2107-4dbe-95fa-a8bf3e365742 Reclaimant Plea {} You call on the power of the Crimson Oath to gain magical aid. \N /Feats.aspx?ID=3593 12 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication; ability to cast divine spells Common \N \N +2f181f9f-3e9a-4f83-b3a0-2d2d810025d7 Recollect Studies {} You paid attention during your studies and remember the right way to attack various creatures. \N /Feats.aspx?ID=2259 12 \N \N \N \N \N Skill \N Swordmaster Dedication; expert in a skill used to Recall Knowledge Common \N \N +9c9145b3-1eaf-4705-b85e-ccf9c7e42f4d Redirect Elements {} You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area. reaction /Feats.aspx?ID=4350 12 \N \N \N \N Trigger: The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails, and the elemental trait is in your elemental philosophy. Archetype \N Elementalist Dedication Common \N \N +2887ab6a-f958-475f-a75b-4f57f770352b Reflexive Grapple {} You've honed your reflexes so well that your lash can begin closing around a target as soon as it makes contact. \N /Feats.aspx?ID=5483 12 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication Common \N \N +6e9bad43-44d7-4fbc-8aca-07e481f4b945 Reflexive Stance {} You enter a stance without a thought. free /Feats.aspx?ID=6030 12 \N \N \N Monk Trigger: You roll initiative. Class \N \N Common \N \N +ee3dc990-28b4-456b-9220-8eb65c0a0962 Rejuvenation {} The call of your unfinished business recreates you after destruction. \N /Feats.aspx?ID=3502 12 \N \N \N \N \N Archetype \N Ghost Dedication Rare \N \N +f0d12c0d-6833-45f6-aec4-1dfde1cf588c Resolute {} You've tempered your mind and become resolute against effects that strain your willpower. \N /Feats.aspx?ID=3748 12 \N \N \N \N \N Archetype \N Thaumaturge Dedication; expert in Will Common \N \N +085d6a6b-2014-4a94-bcc5-0a229f9732ae Reverberate {} You can manipulate the acoustics around you to deflect sonic damage back at its source. reaction /Feats.aspx?ID=4620 12 \N \N \N Bard Trigger: A creature or hazard would deal sonic damage to you Class \N \N Common \N \N +b2cc1a11-d2ac-4bb0-91ef-efcac4015a0f Reverse Curse {} When you counter a curse or misfortune effect, you send it back to destroy its originator. \N /Feats.aspx?ID=3836 12 \N \N \N \N \N Archetype \N Counter Curse Common \N \N +a02efefd-7102-4412-8146-df05baf1d015 Ricochet Feint {} While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them. \N /Feats.aspx?ID=4973 12 \N \N \N Rogue \N Class \N Ricochet Stance (Rogue) Common \N \N +81a1a062-5c36-4f95-8d6a-ec4b82c2d855 Ricochet Shot {Concentrate} You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. \N /Feats.aspx?ID=3193 12 \N \N \N Gunslinger \N Class \N \N Common \N \N +8232f403-1dad-4f1d-a410-54bb2cc8b0df Right Where you Want Them {Guardian,Stance} Whether with a weapon or your bare hands, you keep your opponents in their place. \N /Feats.aspx?ID=7870 12 \N \N \N \N \N \N \N Master in Athletics Common \N \N +27fa25be-7f46-499c-acbd-96e90e40e23b Roar Mimicry {Primal,Sonic} You unleash a roar so loud that it's felt as deeply as it's heard. \N /Feats.aspx?ID=5524 12 \N \N \N \N \N Archetype \N Wild Mimic Dedication; you have been targeted by a creature’s auditory ability that effects an area or have identified a creature with an auditory ability that effects an area Common \N \N +8a235eb4-f670-4d53-b14e-0d35e615b51d Rock Rampart {Earth,Impulse,Manipulate,Overflow,Primal} Drawing on your connection to the Plane of Earth, you form a wall of rock and earth. \N /Feats.aspx?ID=4232 12 \N \N \N Kineticist \N Class \N \N Common \N \N +0b73215e-604a-400d-aa5e-fb5a718ec627 Roll with It (Ranger) {} You can dodge attacks from giants. reaction /Feats.aspx?ID=3903 12 \N \N \N Ranger Trigger: Your hunted prey, which must be a giant, hits you with a melee attack. Class \N Giant Hunter Rare \N \N +4f4ef9f7-4e98-4211-bb2c-f95b7c68b073 Rugged Survivalist {} You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness. \N /Feats.aspx?ID=2260 12 \N \N \N \N \N Skill \N Swordmaster Dedication; Master in Survival Common \N \N +96acce24-058b-405d-982b-0b8899e36852 Sapping Symbol {Divine} Your religious symbol glows with sacred energy, turning the attacker’s strength to weakness. reaction /Feats.aspx?ID=4684 12 \N \N \N Cleric Trigger: While you have your symbol raised, you are about to take damage from a melee attack Class \N Raise Symbol Common \N \N +cd1083c1-2ca3-45e0-96ec-a09f9dd23335 Scattering Charge {Flourish,Guardian} You charge into a group of enemies to send them flying. \N /Feats.aspx?ID=7871 12 \N \N \N \N \N \N \N \N Common \N \N +d6d25ae0-d559-4c67-8f3c-7642de2bffee School Counterspell {} Your intricate knowledge of your school lets you easily negate spells from that school. \N /Feats.aspx?ID=3026 12 \N \N \N \N \N Archetype \N Counterspell; Runelord Dedication Common \N \N +bc504e7f-5609-4dc9-a4d8-b7949323986c Sea Glass Guardians {Impulse,Primal,Stance,Water} Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies. \N /Feats.aspx?ID=4277 12 \N \N \N Kineticist \N Class \N \N Common \N \N +7e9aca1a-c3d5-4518-8622-0dac538d9278 Second Ikon {} You gain an additional ikon, selected from those listed here. \N /Feats.aspx?ID=7231 12 \N \N \N \N \N Archetype \N Exemplar Dedication Common \N \N +d63c91fc-7470-41f6-8831-803ff5e8f5ba Second Sting {Press} You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other. \N /Feats.aspx?ID=4895 12 \N \N \N Ranger \N Class \N \N Common \N \N +2a2e8b42-d076-46bf-9a7e-c9c380771ab2 Secret Eater {Divine,Necromancy,Occult} You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters. \N /Feats.aspx?ID=3890 12 \N \N \N \N \N Archetype \N Ghoul Dedication; worshipper of Kabriri Rare \N \N +6273e336-6581-4e19-9330-83e6c535ff28 Secrets of Shadow {} Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm. \N /Feats.aspx?ID=3014 12 \N \N \N \N \N Archetype \N Shadow Reservoir Common \N \N +f795f2d2-ce8b-455b-95d3-c7452cb4bf56 Self-Destruct {} You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away. reaction /Feats.aspx?ID=3650 12 \N \N \N \N Trigger: Your reanimated clockwork companion is reduced to 0 Hit Points. Archetype \N Clockwork Reanimator Dedication Common \N \N +7d43399b-7bc0-4ead-841c-a377036ffadc Sense Ki {} You can read the presence of ki in your area. \N /Feats.aspx?ID=2730 12 \N \N \N Monk \N Class \N ki spells Uncommon \N \N +0de296b6-1839-44ed-aae8-b72b31b418d7 Shadow Illusion {} With an artful eye, you shape shadows into illusory forms. \N /Feats.aspx?ID=2071 12 \N \N \N \N \N Archetype \N Shadow Magic Common \N \N +47e0633b-53c4-4c5b-936e-f2d688b6cf08 Shadows Within Shadows {Animist,Apparition,Divine,Misfortune,Wandering} Your apparition possesses a furtive and elusive nature that can influence and blend with your spiritual energy to form a protective and nearly impenetrable shroud of nondetection around you. reaction /Feats.aspx?ID=7142 12 \N \N \N \N Trigger: You would be detected by an enemy Seeking you, or an enemy would succeed at a counteract check against a spell making you hidden, concealed, or undetected. \N \N \N Common \N \N +98b7cfee-f333-4880-8b6b-b6d9712cc5aa Shaped Contaminant {} Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely. \N /Feats.aspx?ID=1153 12 \N \N \N Alchemist \N Class \N \N Uncommon \N \N +cd83df74-1c2e-43ac-9525-f813f184d56c Share Tincture {} You use Quick Tincture, and the item you create remains potent until the start of your next turn. \N /Feats.aspx?ID=5966 12 \N \N \N Investigator \N Class \N alchemical sciences methodology Common \N \N +b887c1fc-9f74-4883-affe-027ad8ed5108 Shared Assault {} In the triumph of battle, you can share the glory with another ally. \N /Feats.aspx?ID=4621 12 \N \N \N Bard \N Class \N Courageous Assault Common \N \N +42d696fd-3a2e-414b-9d83-50fd7ed626d8 Shared Overdrive {} You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive. \N /Feats.aspx?ID=3077 12 \N \N \N Inventor \N Class \N Overdrive Ally Common \N \N +a4b47d61-0def-4428-8bf7-67bd46df22ce Shared Replenishment {} When your deity blesses your warlike acts, you can extend that favor to your allies. \N /Feats.aspx?ID=4685 12 \N \N \N Cleric \N Class \N Replenishment of War Common \N \N +b8e37798-9ecb-4100-9581-8d75bdd6e5db Shared Sight {Concentrate,Metamagic} You bestow the mystical vision granted to you by your muse upon your allies. \N /Feats.aspx?ID=3642 12 \N \N \N Sorcerer \N Class \N Soulsight Uncommon \N \N +2af1526d-d62b-4f2a-af01-a58420333a38 Shared Tide {} You Swim up to twice the normal distance. \N /Feats.aspx?ID=5509 12 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape has a swim Speed Common \N \N +fee4db28-743b-4264-b19e-02589ca315fd Shared Warding {} You ward your allies from the attacks of your foes whenever you apply those protections to yourself. \N /Feats.aspx?ID=3722 12 \N \N \N Thaumaturge \N Class \N Esoteric Warden Common \N \N +3902cf35-7fb2-4fc9-9e87-eee800a45b92 Shattering Shot {} You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area. \N /Feats.aspx?ID=3194 12 \N \N \N Gunslinger \N Class \N \N Common \N \N +e83076e2-71c7-46ba-9627-e89baf9ad3e6 Shattershields {Impulse,Metal,Primal,Stance} Four plates of pitted metal float around you to intercept attacks. \N /Feats.aspx?ID=4262 12 \N \N \N Kineticist \N Class \N \N Common \N \N +84ce57e6-bfc3-430d-a112-a5aec1d5c481 Shepherd of Desolation {Aura} You know how to keep others alive in the Gravelands' murkiest shadows. \N /Feats.aspx?ID=3594 12 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication; Survivor of Desolation Common \N \N +9fcb71e1-66b1-4f9a-b0fe-1174868064cf Shield Salvation {Guardian} You can save your shield from total destruction, even after a devastating attack. \N /Feats.aspx?ID=6266 10 \N \N \N \N \N Archetype \N Bastion Dedication Common \N \N +6dc96f97-b590-4b51-8a9c-5ba8eb315e99 Shift Horde {Magical,Manipulate} With a wave of your hand, your risen undead horde collapses and another one rises to take its place. \N /Feats.aspx?ID=7972 12 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +e7d78316-a3cb-4fb5-b2e0-83229f0f37fa Shooter's Camouflage {} You specialize in blending into a particular type of environment, able to disappear after taking your shot. \N /Feats.aspx?ID=3195 12 \N \N \N Gunslinger \N Class \N Master in Stealth Common \N \N +9fb7129c-9b98-4f69-a34d-77ae62e1bfae Shoulder Catastrophe {} You’ve trained to protect your allies by diverting the worst attacks to yourself. reaction /Feats.aspx?ID=1141 12 \N \N \N \N Trigger: An enemy critically succeeds at a Strike against an adjacent ally. Archetype \N Swordmaster Dedication Common \N \N +f6451d49-bca9-4a75-b029-feca0db62c9b Side by Side (Ranger) {} You and your animal companion fight in tandem. \N /Feats.aspx?ID=4896 12 \N \N \N Ranger \N Class \N an animal companion Common \N \N +83d75686-d345-4aca-9229-b83f98e00680 Signifer Armor Expertise {} You’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well. \N /Feats.aspx?ID=1086 12 \N \N \N \N \N Archetype \N Hellknight Signifer Dedication Common \N \N +41934a12-d840-46fd-a252-d39b86d208ba Silver's Refrain {} Learn the _silver's refrain_ composition cantrip. \N /Feats.aspx?ID=926 12 \N \N \N Bard \N Class \N \N Rare \N \N +58ab8d4a-c85f-4023-b38d-24c0f65d964b Sing to the Steel {Auditory,Evocation} You strike magical tones that can turn the tide of combat. \N /Feats.aspx?ID=3042 12 \N \N \N \N \N Archetype \N Nantambu Chime-Ringer Dedication Common \N \N +196f0f18-5305-4649-ab58-a1f2667a6e28 Six Pillars Stance {Stance} You stand firm, steeling your mind and body, allowing you to use your magic unperturbed. \N /Feats.aspx?ID=2740 12 \N \N \N \N \N Archetype \N Sixth Pillar Dedication Common \N \N +87ae33c8-9f7a-4c67-99a4-8e4a1ce66ce9 Slay {} You finish your target with a vicious attack. \N /Feats.aspx?ID=7236 12 \N \N \N \N \N Archetype \N Avenger Dedication Common \N \N +3d854939-f866-4ae3-8ccb-f1a7da0c3f32 Slowing Strike {} You wound your enemy so they can’t move nimbly. free /Feats.aspx?ID=7733 12 \N \N \N \N Trigger: Your Strike hits an off-guard creature and deals damage. Archetype \N Lion Blade Dedication Common \N \N +a204002e-9dc0-4d00-858e-c1816cc26d47 Smooth Hover {} You remain airborne through sheer effort. free /Feats.aspx?ID=5537 12 \N \N \N \N Trigger: You’re airborne at the end of your turn. Archetype \N Winged Warrior Dedication Common \N \N +a76de7fc-5a5b-4b79-a46b-037c513e9098 Space-Time Shift {} You travel just a few moments into the future to immediately arrive at your destination. free /Feats.aspx?ID=3856 12 \N \N \N \N Trigger: Your turn begins. Archetype \N Chronoskimmer Dedication Common \N \N +bb50e193-a0b3-4656-afaa-1e351ebdb837 Speaking Sky {} You can hear air movement like soft whispers. \N /Feats.aspx?ID=2204 12 \N \N \N \N \N Archetype \N Jalmeri Heavenseeker Dedication Common \N \N +54d098a0-ffc2-4a98-8d16-18fe2776a9f6 Spellmaster's Resilience {} Your experience with a specific type of harmful magic makes you more resistant to it. \N /Feats.aspx?ID=1137 12 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +258f32b6-6202-4f4b-9a85-19daac65eb7a Spirit's Wrath {Attack,Concentrate,Rage} You call forth an ephemeral spirit, typically the apparition of an ancestor or a nature spirit, which takes the form of a wisp. \N /Feats.aspx?ID=5858 12 \N \N \N Barbarian \N Class \N spirit instinct Common \N \N +ea298c08-60d0-451c-b4c8-0088cb43b6ac Spiritual Aid {} When you call your spirit guide for aid, its presence bolsters your will and agility. \N /Feats.aspx?ID=4112 12 \N \N \N \N \N Archetype \N Scion of Domora Dedication Common \N \N +75474548-c9ae-4dae-b696-fd6b5d580e3f Splendid Companion {} Your animal companion continues to develop.\r\n \N /Feats.aspx?ID=1208 12 \N \N \N \N \N Archetype \N Mature Trained Companion Uncommon \N \N +8769938b-1144-45e6-9e57-019205b7e760 Spring from the Shadows {Flourish} You leap from hiding and assail your target. \N /Feats.aspx?ID=4974 12 \N \N \N Rogue \N Class \N \N Common \N \N +5e356920-cfdb-42b8-97e3-ae2578587857 Stand Back, I'm a Doctor! {} You have mastered techniques to aid those at the brink of death, even if they use dangerous Stasian technology. \N /Feats.aspx?ID=7480 12 \N \N \N \N \N Archetype \N Master in Medicine; Lepidstadt Surgeon Dedication Common \N \N +9e67b34a-0642-492b-88f4-27e26f099902 Steed's Toppling Strike {Flourish} Those who defy your cause feel the powerful attacks of your mount. \N /Feats.aspx?ID=7993 12 \N \N \N Champion \N Class \N Faithful Steed Common \N \N +09d539fa-a943-4584-a5cd-6d5e625f5958 Stories of Home {Auditory,Divine,Exploration,Healing,Linguistic,Mental} You share the joy of every story of long-awaited homecoming you’ve offered to Isthralei. \N /Feats.aspx?ID=7446 14 \N \N \N \N \N Archetype \N Campfire Chronicler Dedication Common \N \N +a8960e5c-2925-4c04-88a8-c6f2499dcdf0 Student of the Dueling Arts {} Dueling is your art, and your weapon is your instrument. \N /Feats.aspx?ID=6316 12 \N \N \N \N \N Archetype \N Duelist Dedication Common \N \N +1a8c0b74-4c82-41ff-be0c-40aaabe29a01 Summoner's Call {Concentrate,Conjuration,Teleportation} In a moment of danger, you call your eidolon to your side. reaction /Feats.aspx?ID=2931 12 \N \N \N Summoner Trigger: You or your eidolon take damage from a foe or hazard. Class \N \N Common \N \N +fbc957c5-c139-4870-a2ec-e98f343a1bf5 Sunder Spell {Attack,Concentrate,Rage} You draw upon your superstitious fury to destroy a spell. \N /Feats.aspx?ID=5859 12 \N \N \N Barbarian \N Class \N superstition instinct Common \N \N +11df4b47-5610-4154-b5e3-ee881cc5f053 Supreme Invigorating Elixir {} For the purposes of counteracting effects with invigorating elixirs, treat your level as though it were 2 higher. \N /Feats.aspx?ID=5792 12 \N \N \N Alchemist \N Class \N Invigorating Elixir Common \N \N +d8380336-ab11-4e1a-9937-5d7393465da6 Surgical Shock {Attack} With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly. \N /Feats.aspx?ID=5967 12 \N \N \N Investigator \N Class \N forensic medicine methodology Common \N \N +685a02b4-0cb7-4277-974c-8f051154e3b8 Surging Blood Magic {} Your blood courses with magic. \N /Feats.aspx?ID=7245 12 \N \N \N \N \N Archetype \N Rising Blood Magic; master in Arcana or Religion, depending on your chosen tradition Common \N \N +3a7ac02d-5a05-4365-9e6d-7caa396da4bc Swap Investment {} Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field. \N /Feats.aspx?ID=2231 12 \N \N \N \N \N Archetype \N Pathfinder Agent Dedication Common \N \N +d626570f-db9e-4bab-a6b7-5ff6dca822be Sword of Sealing {} Your spiritual power pierces both body and soul, pinning your foe in place. \N /Feats.aspx?ID=7032 12 \N \N \N \N \N Archetype \N Spirit Warrior Dedication Common \N \N +16ab0c76-e3f7-438c-81b9-eba534428c5b Sympathetic Portrayal {} You portrayed Grand Prince Stavian III in _Fall of the Troubled King_, a production dedicated to the life and times of the paranoid Taldan ruler whose violent resistance to new policies on succession kicked off the War for the Crown. \N /Feats.aspx?ID=7462 12 \N \N \N \N \N Archetype \N Kitharodian Actor Dedication Common \N \N +516da503-ac5d-463b-a2b9-612fc23b9173 Weakening Assault {Guardian} With a barrage of blows, you diminish an enemy's strength. \N /Feats.aspx?ID=7872 12 \N \N \N \N \N \N \N \N Common \N \N +91f05754-8585-47a2-b64e-d1357d3bec1a Talmandor's Shout {} After seeing an enemy harm one of your allies, you deliver a righteous shout in the name of the celestial Talmandor. \N /Feats.aspx?ID=7674 12 \N \N \N \N \N Archetype \N Eagle Knight Dedication; Master in Intimidation Common \N \N +cccfde15-7016-48a5-8129-4fd1e4c767d9 Tandem Auras {} You’ve learned how to maintain multiple auras at once, reinforcing them simultaneously. \N /Feats.aspx?ID=7513 12 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +8dbd52d7-c8a7-4d6b-8d86-35a016cd08a6 Tense Negotiator {} You often find that the best way to win a conflict means avoiding a fight in the first place. \N /Feats.aspx?ID=2261 12 \N \N \N \N \N Archetype \N Swordmaster Dedication; Master in Diplomacy Common \N \N +06ebeed3-66d1-4b94-b8a0-f2c3d7ed3f67 Terraforming Trickery {Concentrate,Earth} You know how to channel the transformative aspects of your blood magic to alter your surroundings. \N /Feats.aspx?ID=6114 12 \N \N \N Sorcerer \N Class \N \N Common \N \N +860feeea-5c1f-4e49-8e21-6ec4479ad216 Thaumaturge's Demesne {Abjuration,Arcane} You have claimed an area or location as your demesne, granting you the ability to ward and protect it. \N /Feats.aspx?ID=3723 12 \N \N \N Thaumaturge \N Class \N \N Uncommon \N \N +701ef915-11df-4a61-b2fb-4f177c6542dc The Bigger They Are {Bravado} With reckless speed, you dash, jump and swing around a creature to find a more vulnerable spot. \N /Feats.aspx?ID=6171 12 \N \N \N Swashbuckler \N Class \N \N Common \N \N +0612d760-60c0-4702-91e7-bc56bb04221b Their Master's Call {Concentrate,Divine,Necromancy} In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit. \N /Feats.aspx?ID=3494 12 \N \N \N \N \N Archetype \N Undead Master Dedication; Call Companion, at least one inactive undead companion whose remains or anchor are currently in your possession. Common \N \N +50fd41af-91a1-4dd9-aab7-b381c3119992 Thunderous Landing {} You hurl away enemies with the force of your landing. \N /Feats.aspx?ID=5538 12 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +0d70f2fa-724c-466a-834d-dddddb7f3096 Titan's Stature {} You grow to even greater size. \N /Feats.aspx?ID=5860 12 \N \N \N Barbarian \N Class \N Giant's Stature Common \N \N +45cfc16d-f6d4-4dfa-a367-acb351edbdb4 Too Angry to Die {} You refuse to yield the battle, even after you've been knocked off your feet and nearly killed. reaction /Feats.aspx?ID=3899 12 \N \N \N \N Trigger: you stand up from prone after waking up from being unconscious Skill \N Master in Intimidation Rare \N \N +84d6bd5f-1f50-44e5-b158-82e7c334ba38 Towering Size {Evolution} Your eidolon becomes even bigger. \N /Feats.aspx?ID=2932 12 \N \N \N Summoner \N Class \N Hulking Size Common \N \N +ca66f59c-2d56-46a9-a039-258547354b73 Tunneling Claws {} You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion. \N /Feats.aspx?ID=3891 12 \N \N \N \N \N Archetype \N Ghoul Dedication; Trained in Athletics Common \N \N +6be450ba-6ca5-4185-894a-2f77e8844452 Unbalancing Sweep {Flourish} You make a great sweep with your weapon or fists about yourself, knocking creatures off their feet and away from you. \N /Feats.aspx?ID=5861 12 \N \N \N Barbarian \N Class \N \N Common \N \N +8f1702a9-ce6d-4125-b3b0-7cc9474186c0 Uncanny Bombs {} You lob bombs unerringly, despite obstructions or distance. \N /Feats.aspx?ID=5793 12 \N \N \N Alchemist \N Class \N Far Lobber Common \N \N +2f3b14bb-01bb-4a35-b979-0c278c1c028b Uncanny Suction {} Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces. \N /Feats.aspx?ID=2191 12 \N \N \N \N \N Archetype \N Oozemorph Dedication Common \N \N +19800993-6f02-41b0-ad64-f499ca7d257c Undying Beast {} You can be injured by non-silver sources but recover with staggering speed. \N /Feats.aspx?ID=5510 12 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +ea9848cb-51e0-4c7c-b506-09ad3c94563e Unshakable Grit {} You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness. \N /Feats.aspx?ID=3196 12 \N \N \N Gunslinger \N Class \N Grit and Tenacity Common \N \N +c7981854-4d53-4b9a-a1ad-3b88a123d41d Venomous Touch {} You've learned to channel the sting of the worm. \N /Feats.aspx?ID=4367 12 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +29dce7e4-5357-4585-94b7-8464edafdbb4 Vernai Training {} To resurrect a creature you’ve slain, a spellcaster must counteract your influence on its death. \N /Feats.aspx?ID=6527 12 \N \N \N \N \N Archetype \N Achaekek's Grip; Basic Red Mantis Magic Rare \N \N +602b51dc-1c9a-4455-9c72-357e0b9cd4da Vexing Tempest {Air,Spellshape} Your familiar channels elemental air around it to unleash a disruptive gust that sends creatures flying. \N /Feats.aspx?ID=7104 12 \N \N \N \N \N Archetype \N Familiar Sage Dedication; Tempest Cloud's Speed Common \N \N +dfbc625a-5996-4669-b9bd-ad4463d5f96b Vigilant Benediction {} Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. \N /Feats.aspx?ID=3584 12 \N \N \N \N \N Archetype \N Knight Vigilant; alignment permitted by the chosen deity Common \N \N +447bdeaf-67c6-494f-b6e5-4aca13950695 Virtuosic Dancer {} You’re so fond of using your Acrobatic feats on the stage that you’ve begun adding your own flair to these dances on the big stage. \N /Feats.aspx?ID=7639 12 \N \N \N \N \N Archetype \N Acrobat Dedication Uncommon \N \N +6805ec27-5d52-44c5-a156-860fbb23f179 Wailing Dead {Auditory,Concentrate,Emotion,Fear,Flourish,Magical,Mental} The voices of the spirits you command spark fear in the hearts of your enemies. \N /Feats.aspx?ID=7973 12 \N \N \N \N \N Archetype \N Ghostsong Common \N \N +60832302-2e8e-4c9b-a30d-e18fa1639095 Wandering Oasis {} You’re surrounded by soothing energy. \N /Feats.aspx?ID=4753 12 \N \N \N Druid \N Class \N Master in Survival Common \N \N +9336f272-85cf-4deb-8025-3a2e83e3a2be Ward Slumber {Abjuration,Occult} Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you. \N /Feats.aspx?ID=3879 12 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +94fdb553-ec26-41d7-8c08-5f29b40f9e2a Warden's Focus {} Your connection with your surroundings deepens and expands, allowing you to draw in more of nature’s primal power as you focus. \N /Feats.aspx?ID=4897 12 \N \N \N Ranger \N Class \N warden spells Common \N \N +a9097e6f-8acb-47aa-b6af-a7446708a963 Warped by Rage {Exemplar,Ikon,Morph} Rage courses through your body, transforming you into a beast of battle. \N /Feats.aspx?ID=7179 12 \N \N \N \N \N \N \N \N Common \N \N +3b53651e-a26c-4b58-a3b6-bc63c67a1324 Wave Spiral {Flourish,Occult,Water} You dip and spin, unleashing a wide whirlpool of water. \N /Feats.aspx?ID=7504 12 \N \N \N Monk \N Class \N Reflective Ripple Stance Common \N \N +a815582f-1d1b-49b6-8e6a-94c3958d991b Whirling in the Summer Storm {} Your hands move in a hypnotic and distracting flurry that throws your foes off-balance before you cast them away with a violent pirouette. \N /Feats.aspx?ID=7113 12 \N \N \N Monk \N Class \N Twisting Petal Stance Common \N \N +f3161e4c-bb66-4a6f-b2ee-600a45e50274 Whisper of Warning {Animist,Apparition,Divine,Misfortune,Wandering} Your protective apparitions alert you to an incoming attack. reaction /Feats.aspx?ID=7143 12 \N \N \N \N Trigger: You would be hit, but not critically hit, by an attack. \N \N \N Common \N \N +5e808f6d-e693-424b-9e82-6c0de7e8ea9f Wild Dance {Flourish} The combination of your passion for both life and the battle against evil makes you graceful and unpredictable. \N /Feats.aspx?ID=7719 12 \N \N \N \N \N Archetype \N Wylderheart Dedication Common \N \N +a0b8d4d5-f020-4abe-818a-bcad28e1007e Wild Strider {} Natural obstacles pose no obstacle to you. \N /Feats.aspx?ID=1992 12 \N \N \N \N \N Archetype \N Horizon Walker Dedication Common \N \N +73059084-1a77-409d-ac67-af2bfa62fc2a Wiles on the Wind {Air,Auditory,Illusion,Impulse,Primal} Speaking lies, you set them loose upon a drifting wind. \N /Feats.aspx?ID=4217 12 \N \N \N Kineticist \N Class \N \N Common \N \N +ce550373-d1f2-4efe-8557-2d523d3c351c Wings of the Dragon {} You can manifest draconic wings to soar through the air at great speed. \N /Feats.aspx?ID=1946 12 \N \N \N \N \N Archetype \N Dragon Disciple Dedication Common \N \N +4351ba72-8869-4bf4-8fc5-b4a015fe7ce5 Wings of the Moon {} You can fly long distances without breaks. \N /Feats.aspx?ID=5511 12 \N \N \N \N \N Archetype \N Werecreature Dedication; your animal shape has a fly Speed Common \N \N +6a687b0d-c0cb-48a2-a117-cfedecfdecf1 Witchwood Seed {Impulse,Overflow,Plant,Polymorph,Primal,Wood} You touch a creature to implant a malignant seed in its body. \N /Feats.aspx?ID=4292 12 \N \N \N Kineticist \N Class \N \N Common \N \N +a653d164-1a1f-4ab3-a684-856e3bec297f Witch’s Broom {} A broom is the only steed you need to fly through the night sky. \N /Feats.aspx?ID=5014 12 \N \N \N Witch \N Class \N \N Common \N \N +359107dd-3e2c-4616-a290-a01b935cd963 Words of Unraveling {} You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual. \N /Feats.aspx?ID=2666 12 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +260055fc-00da-45d1-9ad9-b149cdd6b056 Adamantine Mantra {Primal,Yaksha} You attain your true potential as a tutelary spirit. \N /Feats.aspx?ID=6985 13 \N \N \N \N \N \N \N \N Common \N \N +61714dba-df95-4f9a-8173-5c2705362bbc Advanced General Training {} Over the long course of your adventuring life, your adaptability has let you pick up numerous useful abilities. \N /Feats.aspx?ID=4489 13 \N Human \N \N \N Ancestry \N \N Common \N \N +eabae8c8-78cc-403a-a850-bdf3f64176ff Airy Step {} You create a blanket of fog in a 5–foot burst centered on one corner of your space. reaction /Feats.aspx?ID=2601 13 \N Sylph \N \N Trigger: A creature targets you with an attack or other targeted effect, and you can see the attacker. Ancestry \N \N Common \N \N +ce14d278-9426-4165-bb60-cb5244419daf Alter Resistance {Nephilim} You focus on your protean forebears to change your energy resistance. reaction /Feats.aspx?ID=7214 13 \N \N \N \N Trigger: You take acid, electricity, or sonic damage. \N \N Proteankin Common \N \N +e2c79726-5df9-4906-aac0-82ae684401d5 Ancestor's Rage {Kholo} You transform into an enormous, otherworldly hyena. \N /Feats.aspx?ID=5607 13 \N \N \N \N \N \N \N \N Common \N \N +f0d94995-490c-48a8-9ae0-35eb7ccabf01 Ancestor's Transformation {} You can commune with ancestor spirits to assume the form of an enormous primeval strix. \N /Feats.aspx?ID=2656 13 \N Strix \N \N \N Ancestry \N \N Common \N \N +e984d1d2-c9a9-4a37-ae42-79290eca3bdc Anchoring Arrow {Arcane} You can prevent demonic foes from fleeing your wrath via teleportation. \N /Feats.aspx?ID=7661 13 \N Elf \N \N \N Ancestry \N \N Uncommon \N \N +3cfa1e31-7c5f-4e39-9b04-57a9ecbd5d38 Aquatic Adaptation {Concentrate,Primal,Transmutation,Water} If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water. \N /Feats.aspx?ID=2308 13 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +b816ebe7-e746-4f36-8494-b9d4fbe8eb5b Aquatic Camouflage {} You blend into the waves. \N /Feats.aspx?ID=2309 13 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +abebded2-cd3c-4f97-a360-6901c7e0ce51 Arboreal Conversationalist {} With your close connection to primal energies and the First World, you can communicate with trees. \N /Feats.aspx?ID=6846 13 \N Gnome \N \N \N Ancestry \N Kijimuna Gnome heritage or at least one primal innate spell from a gnome heritage or feat Uncommon \N \N +535a81b1-a9ea-497a-8f58-fc76ee2cab01 Arcane Locomotion {} You've modified your body to allow you to augment your movement. \N /Feats.aspx?ID=3105 13 \N Automaton \N \N \N Ancestry \N \N Common \N \N +0252eb30-a887-4d39-be20-710795a37af8 Arcane Sight {} You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things. \N /Feats.aspx?ID=2814 13 \N Goloma \N \N \N Ancestry \N ability to cast the _detect magic_ cantrip Common \N \N +29435266-0f64-4b20-9bb1-2b1654d00a48 Arise, ye Worthy! {Nephilim} A touch of valkyrie magic in your blood lets you hold back death’s grasp. \N /Feats.aspx?ID=7215 13 \N \N \N \N \N \N \N Battleblooded Common \N \N +6238e4f8-7380-499c-8946-0c1519961b16 Astral Blink {} You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically. \N /Feats.aspx?ID=3106 13 \N Automaton \N \N \N Ancestry \N \N Common \N \N +fddf64be-f153-4a1a-aa03-b79e24c8b177 Attuned Electroreceptors {Athamaru} You grow specialized organs that allow you to detect even the faintest of heartbeats. \N /Feats.aspx?ID=5290 13 \N \N \N \N \N \N \N \N Common \N \N +f9edf04b-8243-44d7-92a9-8f950d18b12d Augment Senses {} You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses. \N /Feats.aspx?ID=2530 13 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +d45dceb9-f0d9-4af4-a2d7-9f45212cb406 Avenge Ally {Fortune} Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks. \N /Feats.aspx?ID=4419 13 \N Elf \N \N \N Ancestry \N \N Common \N \N +2cc2fadf-3c68-48bf-97ea-a7fc53533f9a Awaken Others {"Awakened Animal"} You can awaken others just through contact and communication. \N /Feats.aspx?ID=5316 13 \N \N \N \N \N \N \N Master in Nature Uncommon \N \N +9c99132f-28fe-459a-87de-e808411c17e9 Awaken the Obake {} Not every tool is well cared for, and those that are treated badly might awaken as malevolent spirits. \N /Feats.aspx?ID=6878 13 \N Poppet \N \N \N Ancestry \N Tsukumogami Poppet heritage Common \N \N +2a9e3a58-1164-4ffc-8e3e-3aa2f0c838b3 Azarketi Weapon Expertise {} Your mastery with weapons both above and below water is unmatched. \N /Feats.aspx?ID=2680 13 \N Azarketi \N \N \N Ancestry \N Azarketi Weapon Familiarity Common \N \N +df15e9ee-7571-4028-ac0d-f8cffd305ffd Black Cat Curse {Misfortune,Occult} You hiss a spiteful curse. reaction /Feats.aspx?ID=5563 13 \N Catfolk \N \N Trigger: A creature within 30 feet you can see would succeed at a save. Ancestry \N \N Common \N \N +f1a33459-6e9e-408f-956b-9d321b81b996 Bone Investiture {} You encase yourself in spiritual dinosaur bones to become a Huge dinosaur. \N /Feats.aspx?ID=5646 13 \N Lizardfolk \N \N \N Ancestry \N Bone Magic Common \N \N +0e000150-0649-4363-acc3-92286ff19b0c Bonekeeper's Bane {Kholo} Whenever an enemy starts its turn adjacent to you, it must attempt a Will saving throw against your class DC or spell DC, whichever is highest. \N /Feats.aspx?ID=5608 13 \N \N \N \N \N \N \N \N Common \N \N +e134ce55-aea6-44d3-8e21-49139edab7d2 Bounce Back {} You recover from near-death experiences with astounding resilience. free /Feats.aspx?ID=4490 13 \N Human \N \N Trigger: You lose the dying condition Ancestry \N \N Common \N \N +a6b2a134-34a1-4437-89a2-3ff23401074c Calaca's Showstopper {Auditory,Divine,Enchantment,Incapacitation} You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels. \N /Feats.aspx?ID=2363 13 \N Duskwalker \N \N \N Ancestry \N Expert in Performance Common \N \N +846ce54b-bf6e-49c8-8dcf-ea22e17eb0e6 Call of the Green Man {} You can call forth nearby nature spirits to augment your body. \N /Feats.aspx?ID=4508 13 \N Leshy \N \N \N Ancestry \N \N Common \N \N +10e8c9c5-f7ea-4275-98fa-b932a0ed67ec Camoflage Coat {Centaur} You've learned to use your natural camouflage to your advantage, enhancing your ability to blend with your surroundings through careful movements and additional markings or attire. \N /Feats.aspx?ID=5337 13 \N \N \N \N \N \N \N Mottle-Coat Centaur heritage Common \N \N +b5764f41-0f70-4e21-a059-090e243dfd60 Can't Fall Here {Auditory,Manipulate} You physically help an ally remain standing and encourage them to push through their pain against dire odds. reaction /Feats.aspx?ID=5585 13 \N Hobgoblin \N \N Trigger: An adjacent and willing ally would be reduced to 0 HP but not killed. Ancestry \N \N Common \N \N +44d7ea1d-00b0-4584-8671-06bf62e83e46 Cannibalize Magic {"Universal Ancestry"} The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours. \N /Feats.aspx?ID=4049 13 \N \N \N \N \N \N \N Fey Influence Rare \N \N +7ffa481e-256e-4c4a-a8a8-3e356ac0c9e8 Caterwaul {Auditory,Concentrate,Emotion,Mental} You give a daring yowl, calling your companion back from the brink of unconsciousness. reaction /Feats.aspx?ID=5564 13 \N Catfolk \N \N Trigger: An ally within 30 feet would be reduced to 0 HP but not immediately killed. Ancestry \N \N Common \N \N +21937a03-e5e5-41a5-aed4-86435b846a35 Ceaseless Shadows {} You excel at going unnoticed, especially among a crowd. \N /Feats.aspx?ID=4471 13 \N Halfling \N \N \N Ancestry \N Distracting Shadows Common \N \N +f2e5d2fb-57f2-4616-afb4-437d2e154751 Celestial Mercy {Nephilim} Your celestial powers allow you to remove lesser afflictions with ease. \N /Feats.aspx?ID=4562 13 \N \N \N \N \N \N \N Angelkin, Lawbringer, Musetouched, or another lineage feat associated with celestials Common \N \N +48ac7df7-2347-44c5-9663-60c0449406df Celestial Strikes {} Your connection to good arms all your attacks against forces of evil. \N /Feats.aspx?ID=1363 13 \N Aasimar \N \N \N Ancestry \N \N Common \N \N +33325000-0304-4a91-9325-4449be43528c Ceremony of Growth {} You can alter your exoskeleton's size. \N /Feats.aspx?ID=2788 13 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +95262bfd-50d3-42e4-85f6-bd3d55f383d4 Clinging to Life {Reincarnated,"Universal Ancestry"} This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet. free /Feats.aspx?ID=5260 13 \N \N \N \N Trigger: You’re reduced to 0 hit points and don’t immediately die. \N \N \N Rare \N \N +9fd82505-4b2f-48de-b2fc-0e44f34527b6 Cloak of Poison {Poison} You secrete a cloak of concentrated poison that harms any who dare attack you. \N /Feats.aspx?ID=4509 13 \N Leshy \N \N \N Ancestry \N \N Common \N \N +6cd1fc7f-1dea-41f5-b66c-c2ada00e3dd6 Cobble Dancer {} You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments. \N /Feats.aspx?ID=1022 13 \N Halfling \N \N \N Ancestry \N \N Common \N \N +a26847c1-dbac-4070-b003-76f5e9eb3174 Cold Iron Stomach {} You have steeled yourself against potent odors. \N /Feats.aspx?ID=7662 13 \N Elf \N \N \N Ancestry \N \N Uncommon \N \N +0d10c782-04f9-4af3-8e2e-ab3db291a2e9 Combined Form {Polymorph} Cooperation and coordination are the secrets to getting by in tanuki society. reaction /Feats.aspx?ID=6944 13 \N Tanuki \N \N Trigger: An ally within 30 feet uses a polymorph effect. Ancestry \N \N Common \N \N +5a85044d-3d16-4a3c-9dc4-051eaa7bcb88 Conrasu Weapon Expertise {} Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for conrasu weapons. \N /Feats.aspx?ID=2787 13 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +33ce99ad-5c8e-4cd8-9394-1ef311979f60 Consistent Surge {} Your nanites are incredibly effective, capable of improving your body's efficiency regularly. \N /Feats.aspx?ID=2474 13 \N Android \N \N \N Ancestry \N Nanite Surge Common \N \N +3804ad7b-35f2-46f8-9abb-b011fec34d95 Continuous Assault {} You can use Elemental Assault once per hour instead of once per day. \N /Feats.aspx?ID=2588 13 \N Suli \N \N \N Ancestry \N Elemental Assault Common \N \N +3de8f953-81f1-4eaa-9333-81f0b8462e4b Coral Reserve {Athamaru} Your coral symbiotes provide a store of energy that you can call upon when needed. \N /Feats.aspx?ID=5291 13 \N \N \N \N \N \N \N Coral Symbiotes Common \N \N +6e9abe75-7646-452a-a83d-796cf7c276ec Core Rejuvenation {} Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness. free /Feats.aspx?ID=3107 13 \N Automaton \N \N Trigger: You have the dying condition and are about to attempt a recovery check. Ancestry \N \N Common \N \N +70496701-5dc1-4193-99a6-4b356c91d451 Crafter's Instinct {Fortune} You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw. reaction /Feats.aspx?ID=3289 13 \N Dwarf \N \N Trigger: You misfire with a firearm or you roll a failure on a Strike with a ranged weapon. Ancestry \N Master in Crafting Uncommon \N \N +ed3159ce-fd30-4ab3-90f9-7b9397b4d13d Dalang's Ally {Occult,Shadow} You move your shadow as a master puppeteer, allowing it to dance around your enemies and serve you in combat. \N /Feats.aspx?ID=6961 13 \N Wayang \N \N \N Ancestry \N \N Common \N \N +c10c67ef-edc6-4938-8f48-d506121c2e47 Killing Stone {} Your star orb hides a deadly miasma. \N /Feats.aspx?ID=2628 13 \N Kitsune \N \N \N Ancestry \N Star Orb Common \N \N +428e2431-718e-430b-98a6-8c3e8b77c461 Dance of the Jester {} Through your incredible dance skill, you can embody the character of the Jester, able to take control of the shadows of other players on stage (much to your amusement). \N /Feats.aspx?ID=6962 13 \N Wayang \N \N \N Ancestry \N \N Common \N \N +3ea216ba-015b-4d13-9a29-886561c5f5e6 Delver {} Subterranean life taught you to swim through the ground like water. \N /Feats.aspx?ID=2841 13 \N Shisk \N \N \N Ancestry \N \N Common \N \N +4b2ec8d1-b547-429c-b664-6281e445e269 Digger {"Awakened Animal"} You are used to building homes and defenses underground. \N /Feats.aspx?ID=5317 13 \N \N \N \N \N \N \N Climbing Animal heritage or Running Animal heritage Common \N \N +49ea4abc-36c7-4e4c-9d71-6f947fcd5d0c Dire Form {} Your hybrid shape is a hulking beast. \N /Feats.aspx?ID=2496 13 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +163d4ec9-7cbf-4ec0-aac1-82bcd8b8b65f Disruptive Stare {Mental,Visual} Your frigid gaze can turn a foe's blood to ice. reaction /Feats.aspx?ID=3995 13 \N Nagaji \N \N Trigger: A creature within 30 feet attempts to Cast a Spell with the concentrate trait. Ancestry \N \N Common \N \N +d6bed945-b93c-42dc-9a97-c158575727fd Draconic Veil {Dragonblood} Like some dragons, your forebear had the supernatural ability to change their shape to walk among humanoids. \N /Feats.aspx?ID=5743 13 \N \N \N \N \N \N \N \N Common \N \N +6f554cc4-411d-4bb5-a149-b3a899465b64 Eclectic Sword Mastery {Concentrate} You instinctively learn how to use a sword with just a few practice swings. \N /Feats.aspx?ID=2441 13 \N Tengu \N \N \N Ancestry \N Eclectic Sword Training Common \N \N +1b175079-9c02-4981-8da3-59680d0482e3 Eldritch Calm {"Universal Ancestry"} Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey. \N /Feats.aspx?ID=4051 13 \N \N \N \N \N \N \N Fey Influence Rare \N \N +92f0f168-9b70-467f-b752-ff7773fc4ee6 Elucidation {Yaoguai} You can cut through illusions with such precision that all those around you find their senses sharpened as well. free /Feats.aspx?ID=7006 13 \N \N \N \N Trigger: You succeed at a saving throw to disbelieve an illusion. \N \N Brilliant Vision Common \N \N +d0263c71-c1ae-4493-8dfa-e2d3a09e80e7 Enforced Order {} You never fail to strike down the ever-expanding reaches of chaos. \N /Feats.aspx?ID=2293 13 \N Aasimar \N \N \N Ancestry \N Lawbringer Common \N \N +4e2c9a1b-d155-457b-b726-4a5df08cfc5b Enlarged Chassis {} You've empowered your core to support a larger body, granting you size and additional reach. \N /Feats.aspx?ID=3108 13 \N Automaton \N \N \N Ancestry \N Medium or Small size Common \N \N +7a884b87-11f1-4487-a2f2-d8e1f935e6c9 Envenomed Edge {Tripkee} With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points. \N /Feats.aspx?ID=5710 13 \N \N \N \N \N \N \N \N Common \N \N +58e28aa6-c6a2-4314-9157-44f1cb81cf16 Eternal Memories {} You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now. \N /Feats.aspx?ID=3957 13 \N Ghoran \N \N \N Ancestry \N Endless Memories Common \N \N +9d596c79-d887-4774-a95c-c2ed410d17c7 Explosive Expert {} You have continued training in volatile weapons and gained a deeper understanding. \N /Feats.aspx?ID=3290 13 \N Dwarf \N \N \N Ancestry \N Explosive Savant Uncommon \N \N +1b91f543-47bd-472f-bbaf-9bb6dfa53662 Ferocious Beasts {} Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc’s own blood. \N /Feats.aspx?ID=4527 13 \N Orc \N \N \N Ancestry \N Bonded Animal, animal companion, or Pet; Orc Ferocity Common \N \N +3b925a02-f29c-4127-9e98-237bada4e727 Ferry Through Waves {} The waters around you permit you passage, a privilege you can share with a willing ally. \N /Feats.aspx?ID=6865 13 \N Lizardfolk \N \N \N Ancestry \N River Adaptation Common \N \N +67c62d8a-c338-49f5-8c55-e2e97e5a51bf Fey Skin {} While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World. \N /Feats.aspx?ID=2641 13 \N Sprite \N \N \N Ancestry \N \N Common \N \N +81b9f65a-1c02-49a2-b273-8eefab8da8e8 Fiendish Strikes {} Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack. \N /Feats.aspx?ID=1393 13 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +afdbb4da-7a16-4e13-a7e9-cb9d9f361327 Finest Trick {} Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others. \N /Feats.aspx?ID=2457 13 \N Tiefling \N \N \N Ancestry \N Devil in Plain Sight Common \N \N +7b7e357a-b936-467f-89e1-b992f4481247 Flame Jump {Concentrate,Divine,Exploration,Fire,Manipulate,Teleportation} Your peri lineage has opened your mind to fire's raw, purging essence. \N /Feats.aspx?ID=2294 13 \N Aasimar \N \N \N Ancestry \N Emberkin Common \N \N +dbd98d8b-7eb7-4404-bfb8-6f79448d82a9 Flames of Vision {} Dokkaebi were among the first goblins to pioneer gazing through flames, spectral or physical, to cast their senses far and wide. \N /Feats.aspx?ID=6831 13 \N Goblin \N \N \N Ancestry \N \N Uncommon \N \N +259ac34a-dee9-4ac0-87db-1f8ec0967032 Flower Chimera {} You call on a guardian of the wild to burst forth from the land to aid you. \N /Feats.aspx?ID=6859 13 \N Leshy \N \N \N Ancestry \N \N Uncommon \N \N +fd6cdfca-cbdf-4520-9254-2e01fb302ebe Form of the Bat {Concentrate,Divine,Polymorph} You can transform into a harmless bat. \N /Feats.aspx?ID=5724 13 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +a8fbcd99-c01e-464e-8ca6-905a567b95f9 Formation Master {} You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies. \N /Feats.aspx?ID=1035 13 \N Hobgoblin \N \N \N Ancestry \N Formation Training Common \N \N +9990b057-6541-4e9f-9068-16690958973e Generation Digger {Surki} You're so adept at burrowing through the earth that you don't even need tools; in fact, you just might be trusted to lead the latest generation dig. \N /Feats.aspx?ID=5395 13 \N \N \N \N \N \N \N \N Common \N \N +a49866aa-3d89-4e36-a594-4c154409ccf2 Genie Weapon Expertise {Ardande,Talos} Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained. \N /Feats.aspx?ID=2550 13 \N Undine \N \N \N Ancestry \N Genie Weapon Familiarity Common \N \N +2cb22129-a540-4a15-85b7-9d20fa2e4ade Germination of Resolve {Yaksha} Vitality floods your trammeled soul, offering you rejuvenation, if not quite rest. free /Feats.aspx?ID=6986 13 \N \N \N \N \N \N \N \N Common \N \N +c169e1f4-7d5d-4d5e-b1c6-5fe06f733b65 Translucent Skin {} Your body is translucent while underwater. \N /Feats.aspx?ID=2615 13 \N Undine \N \N \N Ancestry \N \N Common \N \N +964fd832-858a-40be-b0d6-c99f602aa682 Ghoran Weapon Expertise {} It's as if you've been training for a thousand years. \N /Feats.aspx?ID=3958 13 \N Ghoran \N \N \N Ancestry \N Ghoran Weapon Familiarity Common \N \N +502abc25-3688-4410-9106-807139512ea2 Gift of the Moon {} You can share your power with others, but they can't escape the werecreature's curse as easily as you can. \N /Feats.aspx?ID=2497 13 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +66004c0a-88b3-4563-a772-cc8e38c5a5df Glamour {"Universal Ancestry"} You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic. \N /Feats.aspx?ID=4050 13 \N \N \N \N \N \N \N Fey Influence Rare \N \N +c876d249-cf7e-4c91-bdbc-61b642735e36 Hag Magic {} Through your heritage, you can replicate a hag’s magic. \N /Feats.aspx?ID=4541 13 \N Changeling \N \N \N Ancestry \N \N Common \N \N +7bceaabc-0e8c-49ae-abb2-4ed8582ee2b3 Harbinger's Claw {Auditory,Divine,Misfortune} You caw ominously, cursing the creature with misfortune. reaction /Feats.aspx?ID=5688 13 \N Tengu \N \N Trigger: A creature within 60 feet is about to attempt an attack roll or skill check. Ancestry \N \N Common \N \N +ecc772fb-d412-47da-9e09-afef5fd89318 Hop Up {Tripkee} Your frog-like agility awakens as soon as you do. free /Feats.aspx?ID=5711 13 \N \N \N \N Trigger: You lose the unconscious condition. \N \N \N Common \N \N +07495ac7-b24b-49d0-ac25-f0766b8524f1 Hydraulic Maneuvers {Concentrate,Manipulate,Primal,Transmutation,Water} You batter your foes with a torrent of water siphoned from your surroundings. \N /Feats.aspx?ID=2310 13 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +6cf01b9a-5266-4f3c-a3d6-124dd8c14b9c I sense Malevolence {Reincarnated,"Universal Ancestry"} Your time in the River of Souls has given you deep insight into the machinations of those who refuse to move on. \N /Feats.aspx?ID=5261 13 \N \N \N \N \N \N \N \N Rare \N \N +e3c4b405-4652-4cca-96ce-ce8ed238e496 Idol Threat {} You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety. \N /Feats.aspx?ID=3942 13 \N Tiefling \N \N \N Ancestry \N Beastbrood Common \N \N +f3b9dc0c-0dc5-41f7-ad55-ba3ad4d5302b Iivlar's Boundary Break {Jotunborn} You can bend the boundary between planes with the natural skill of an iivlar. \N /Feats.aspx?ID=7785 13 \N \N \N \N \N \N \N \N Common \N \N +15c19f18-69f8-4fbd-a373-0e66c26f8b22 Imperial Dragon Potion {} During your daily preparations, you can spend 10 minutes to create a variant energy breath potion, which has the kobold trait in addition to its normal traits. \N /Feats.aspx?ID=6851 13 \N Kobold \N \N \N Ancestry \N Expert in Crafting; Heavenscribe Kobold heritage Common \N \N +4172cd6e-748d-4501-b53d-ac1865e19c45 Impose Order {Fortune,Nephilim} You shift the underlying fabric of reality to impose a baseline of order. reaction /Feats.aspx?ID=7216 13 \N \N \N \N Trigger: You would critically fail a skill check or suffer an effect with the misfortune trait. \N \N Aeonbound Common \N \N +54c1ce91-e236-4902-afe1-3ccefc80d43f Impossible Gossip {} You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you. \N /Feats.aspx?ID=3353 13 \N Poppet \N \N \N Ancestry \N \N Uncommon \N \N +4f34ab11-1eea-4fa7-a47b-5076d080a23a Improved Elemental Bulwark {} You gain resistance 10 from Elemental Bulwark instead of 5. \N /Feats.aspx?ID=2589 13 \N Suli \N \N \N Ancestry \N Elemental Bulwark Common \N \N +9b1c5e2b-34f4-47cc-9588-39ffd7a31c99 Improved Signature Weapon {Yaoguai} Your signature weapon takes on the properties of mystical materials renowned for defeating undead, spirits, and other such creatures. \N /Feats.aspx?ID=7007 13 \N \N \N \N \N \N \N Signature Weapon Common \N \N +22585d1d-20bb-4c02-8b83-7e2b7e9bb9a7 Incredible Ferocity {} Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows. \N /Feats.aspx?ID=4526 13 \N Orc \N \N \N Ancestry \N Orc Ferocity Common \N \N +c1c239ca-5d60-4dc8-ad39-17997e4f7b6c Incredible Luck (Halfling) {} Even other halflings consider you to be particularly lucky. \N /Feats.aspx?ID=1023 13 \N Halfling \N \N \N Ancestry \N Halfling Luck Common \N \N +3eb5f060-6ea1-4eda-b0f3-2c46befa4703 Incredible Sprint {Centaur} You push yourself, unleashing a burst of sudden speed. \N /Feats.aspx?ID=5338 13 \N \N \N \N \N \N \N \N Common \N \N +baa07acc-400c-40af-85b2-7a74795e87f6 Inspirit Hazard {Concentrate,Occult,Transmutation} You awaken a spirit of creation within the hazard. reaction /Feats.aspx?ID=2327 13 \N Catfolk \N \N Trigger: You Disable a hazard. Ancestry \N \N Common \N \N +ad95ba9d-a4a0-4b7c-8195-9cd493dc3e54 Instinctive Obfuscation {Illusion,Visual} The magic within you manifests as a natural reaction to threats. reaction /Feats.aspx?ID=4436 13 \N Gnome \N \N Trigger: You are attacked by a foe, but they haven’t rolled yet Ancestry \N at least one arcane or occult innate spell gained from a gnome heritage or gnome ancestry feat Common \N \N +3c647d39-218e-463e-a49e-b3e9537868b4 Invisible Trickster {} You have learned how to become invisible and remain so. \N /Feats.aspx?ID=2642 13 \N Sprite \N \N \N Ancestry \N \N Common \N \N +ae753591-0a06-4f3e-b327-7d9b69c48211 Irriseni Ice-Witch {} You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself. \N /Feats.aspx?ID=957 13 \N Human \N \N \N Ancestry \N Jadwiga ethnicity; Wintertouched Human heritage Common \N \N +216e5452-3560-4462-b258-2cbb4c7a68c1 Iruxi Spirit Strike {} Your iruxi unarmed attacks channel the spiritual energy of your ancestors. \N /Feats.aspx?ID=5647 13 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +11e1226e-38a5-4839-bb8b-0cadb3f9a185 Jinx Glutton {} You can Eat Fortune once per hour, rather than once per day. \N /Feats.aspx?ID=5689 13 \N Tengu \N \N \N Ancestry \N Eat Fortune Common \N \N +46410361-d931-4c74-9558-00ecfc5ebf13 Jotun's Restoration {Jotunborn} You’ve mastered how to tap into your restorative powers at a higher frequency. \N /Feats.aspx?ID=7786 13 \N \N \N \N \N \N \N Caretaker's Restoration Common \N \N +eafdb36f-0dfa-4c6f-b6dc-a376621834af Kaiju's Footfalls {} You channel the might and mass of a kaiju. \N /Feats.aspx?ID=6852 13 \N Kobold \N \N \N Ancestry \N Mightyfall Kobold heritage Common \N \N +bbd47a38-d845-4a59-bdcc-173546ab9ea7 Kashrishi Revivification {} The well of psychic energy held within your mind can exceed the limitations of your physical body. free /Feats.aspx?ID=3978 13 \N Kashrishi \N \N Trigger: You have the dying condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act. Ancestry \N \N Common \N \N +832485ec-b324-49ad-83b8-59f0fe2fbc22 Kijimuna Whistle {} Your connection to nature—and trees, in particular—has become so strong that you can summon the plants you befriended in the forests of your youth. \N /Feats.aspx?ID=6847 13 \N Gnome \N \N \N Ancestry \N Kijimuna Gnome heritage or at least one primal innate spell from a gnome heritage or feat Uncommon \N \N +e08ff8ae-1b53-4782-ae8b-07cfb3f57820 Kitsune Spell Expertise {} Your tails show your magical mastery. \N /Feats.aspx?ID=2629 13 \N Kitsune \N \N \N Ancestry \N Kitsune Spell Mysteries Common \N \N +8c79890e-46e9-44f5-95a8-214789d0b2e1 Larger than Life (Kitsune) {} When you Change Shape, you can assume the form of a creature that’s Large or Huge in size. \N /Feats.aspx?ID=6884 13 \N Kitsune \N \N \N Ancestry \N Shifting Faces Common \N \N +e75a79b0-cb5e-4df9-b5b1-d8be493b6dbb Lifeblood's Call {} The impulse to survive and continue fighting resonates deep within you. \N /Feats.aspx?ID=2422 13 \N Orc \N \N \N Ancestry \N \N Common \N \N +ea4783fe-e4a0-4982-af8d-197e2db42041 Light-bending Jewel {Sarangay} Your ability to walk unseen through the world has given you the new moon’s blessing. \N /Feats.aspx?ID=6925 13 \N \N \N \N \N \N \N \N Common \N \N +e316598d-f88e-43d2-948e-1689e94d5cc1 Linguistic Revival {Reincarnated,"Universal Ancestry"} You achieved fluency in different languages with each reincarnation. \N /Feats.aspx?ID=5262 13 \N \N \N \N \N \N \N \N Rare \N \N +d69c757e-0b47-40fc-b2fe-573d34509e07 Look but Don't Touch {Poison} Many flowers are beautiful to look upon but deadly to touch—and you're one of them. \N /Feats.aspx?ID=3959 13 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +cdf407f7-1174-4e4e-bfa2-b5beb31bb4c2 Magitaxis {Surki} You move reflexively toward the source of magic you most consumed as a larva. reaction /Feats.aspx?ID=5396 13 \N \N \N \N Trigger: A creature you could reach with a Stride action Casts a Spell from the tradition matching your magiphage ability. \N \N Vestigial Magicsense Common \N \N +ed0b4959-388b-4943-9af9-7bcf276f9446 Majestic Presence {Dragonblood,Emotion,Fear,Mental,Visual} By taking an impressive stance, the full force of your personality cows lesser beings. \N /Feats.aspx?ID=5744 13 \N \N \N \N \N \N \N \N Common \N \N +ae1cdb73-dd80-4cf9-aa5d-b88bc5cf1990 Malleable Form {Transmutation} You adroitly shift your form, taking on another appearance. \N /Feats.aspx?ID=3804 13 \N Reflection \N \N \N Ancestry \N ability to cast at least one polymorph spell Common \N \N +5ec52f45-87f9-41b1-b479-67a190425360 March the Mines {} You march through the earth and lead an ally along. \N /Feats.aspx?ID=4401 13 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +5d394e37-ea44-4457-afee-5b550fb47df1 Mask of Fear {} Your _warmask_ burns off of your face, releasing your apprehension. free /Feats.aspx?ID=2423 13 \N Orc \N \N Trigger: You start your turn with the frightened condition. Ancestry \N Orc Warmask Common \N \N +b212dfe4-c982-450d-8368-dcdde4f68a51 Memory of Mastery {Samsaran} Flashes of past selves surface in an instant, especially when you’re under duress. \N /Feats.aspx?ID=6908 13 \N \N \N \N \N \N \N Memory of Skill Common \N \N +31e87c82-be24-4a32-8ac9-576effbf05de Metal-Veined Strikes {} Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen. \N /Feats.aspx?ID=2574 13 \N Oread \N \N \N Ancestry \N \N Common \N \N +e07d945d-cb2a-43ac-a4a0-5c3aab251b49 Miraculous Medic {Centaur} Your ability to heal others is miraculous enough to bring people back from near-death. \N /Feats.aspx?ID=5339 13 \N \N \N \N \N \N \N \N Common \N \N +7fb85150-2821-4918-bb66-3284e4afe0b2 Mischievous Tail {} Your tail can bedevil your foes. \N /Feats.aspx?ID=2544 13 \N Ganzi \N \N \N Ancestry \N Skillful Tail (Ganzi) Common \N \N +aab4d14e-e956-470e-affd-b2b4040980f7 Mist Strider {} You condense the moisture in the air, solidifying it so it can hold your weight. \N /Feats.aspx?ID=2311 13 \N Azarketi \N \N \N Ancestry \N Water Strider Common \N \N +ea41c4f4-097a-44d8-bf5b-f66ca321ce84 Monkey Spirits {} Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire. \N /Feats.aspx?ID=4016 13 \N Vanara \N \N \N Ancestry \N \N Common \N \N +26621c62-ffbd-40bc-93d6-dd5a48ce5a8b Nagaji Spell Expertise {} Your magical skill rivals that of accomplished naga spellcasters. \N /Feats.aspx?ID=3996 13 \N Nagaji \N \N \N Ancestry \N Nagaji Spell Mysteries Common \N \N +61baac33-c4d1-42eb-b705-2aecba2001e7 None Shall Know {} Even magical means have a hard time prying information from you. \N /Feats.aspx?ID=2842 13 \N Shisk \N \N \N Ancestry \N \N Common \N \N +508a7479-8d0a-4109-b6ea-e3c056e65933 One with Earth {} You've learned to harness your connection to the earth to travel through it. \N /Feats.aspx?ID=2575 13 \N Oread \N \N \N Ancestry \N \N Common \N \N +460d507a-c2ca-47d1-ad42-8f45d126fc83 One with the Wild {} You naturally blend in with the wilderness, becoming camouflaged. \N /Feats.aspx?ID=7618 13 \N \N \N \N \N \N \N Wilderness Born Uncommon \N \N +2c11b0cd-6f54-4d22-888a-c97953aed236 Oni Rampage {Hungerseed} Nothing invigorates you more than your own freshly spilled blood. reaction /Feats.aspx?ID=6841 13 \N \N \N \N Trigger: You're reduced to less than half your maximum Hit Points by a creature within your reach. \N \N \N Common \N \N +845a134f-eb6e-4d8f-a0f9-a9156691c8cc Pain is Temporary {Concentrate,Reincarnated,"Universal Ancestry"} Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation. \N /Feats.aspx?ID=5263 13 \N \N \N \N \N \N \N \N Rare \N \N +2e9e5a8e-3651-4f65-9264-e2a4cc076045 Palm-leaf Silhouette {Exploration,Extradimensional,Occult} You can make yourself as flat as a paper doll or shadow. \N /Feats.aspx?ID=6963 13 \N Wayang \N \N \N Ancestry \N \N Common \N \N +b29781d2-be8f-4a66-8a66-314b44b21299 Phantom Charm {Divine,Fortune,Minotaur} You can harness the spiritual connection in your blood, allowing you to shift the negative threads of fate. free /Feats.aspx?ID=5379 13 \N \N \N \N Trigger: You attempt a check that would be subject to a misfortune effect.\r\n \N \N Ghost Bull Minotaur heritage Common \N \N +8a88de15-a6c1-4a81-8370-a529a3d170b2 Pit of Snakes {Concentrate,Conjuration,Manipulate,Occult} Mundane serpents obey your summons. \N /Feats.aspx?ID=3997 13 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +eb6eab85-3de1-4e4d-bddf-258a789f3667 Planar Sidestep {Arcane,Ardande,Concentrate,Conjuration,Talos} You shift your body briefly between planes, reducing the damage from your foe's attack. reaction /Feats.aspx?ID=3936 13 \N Undine \N \N Trigger: A creature hits you with a melee Strike. Ancestry \N \N Common \N \N +96794020-5dd5-4363-9d56-9c386ad4065d Plane Hop {Jotunborn,Teleportation} The spaces between planes are obvious to you, and you can use them to move in unexpected ways. \N /Feats.aspx?ID=7787 13 \N \N \N \N \N \N \N Plane-Stepping Dash Common \N \N +f9a521ed-b7f9-4ddb-a3c1-00e6d306ba33 Ponpoko-pon! {Primal,Sonic} Whether it’s because you play especially vigorously or are simply off-key, the music of your belly drum can physically wound your foes. \N /Feats.aspx?ID=6945 13 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +64f83d10-2e03-4bb0-931c-e6f806ae1c7e Primal Rampage {} You gain _unfettered movement_ and _mountain resilience_ as 4th-rank primal innate spells that you can cast once per day. \N /Feats.aspx?ID=5648 13 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +edfbc995-1388-41cc-98a7-fef10464aec7 Pummeling Whirlpool {Concentrate,Manipulate,Merfolk,Primal,Water} You draw water from the environs, swirling it into a rough torrent around you to punish your foes. \N /Feats.aspx?ID=5357 13 \N \N \N \N \N \N \N \N Common \N \N +66588a4f-214f-4b8e-a9d9-80e0df821912 Purge Sins {Healing} You call on your celestial forebears to rid your body of all toxins and impurities. \N /Feats.aspx?ID=2295 13 \N Aasimar \N \N \N Ancestry \N \N Common \N \N +74084f1d-37f3-4599-bd6b-ee473177b32b Quick Spring {} Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react. \N /Feats.aspx?ID=4151 13 \N \N \N \N \N Skill \N Acrobat Dedication; Master in Acrobatics Uncommon \N \N +2d21358b-93b6-4340-a550-663f15ae1aa0 Radiant Burst {Fire,Incapacitation,Light,Visual} Your skin glows with intensity. \N /Feats.aspx?ID=2562 13 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +c79ffb43-5b9a-4cd9-90db-9a0b8e902e9a Rapid Pheromone Recovery {Athamaru} Your supply of pheromones replenish very quickly. \N /Feats.aspx?ID=5292 13 \N \N \N \N \N \N \N Emit Defensive Odor Common \N \N +417840ca-1a4e-4048-8cff-b447e1a9ef37 Reanimating Spark {} The magic that animates you strains to keep you alive. \N /Feats.aspx?ID=3354 13 \N Poppet \N \N Trigger: You have the dying condition and are about to attempt a recovery check. Ancestry \N \N Common \N \N +5e580060-760f-4dfc-89b1-4e4f889dabfc Redirect Attention {} Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you. \N /Feats.aspx?ID=3805 13 \N Reflection \N \N \N Ancestry \N \N Common \N \N +8b74e96c-2f95-4dbf-8760-95cc14355601 Rehydration {Primal,Transmutation,Water} You surround your body with a thin layer of water drawn from the moisture in the air. \N /Feats.aspx?ID=2312 13 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +23e3b859-0c0c-4727-89d8-d3b953ded585 Reimagine {} You can cast _dreaming potential_ as an innate occult spell. \N /Feats.aspx?ID=3979 13 \N Kashrishi \N \N \N Ancestry \N Transcendent Realization Common \N \N +aecee55a-12ec-4762-b136-6f2dd15590d8 Rejuvenating Embrace {Sarangay} You rejuvenate your spirit by taking your rest where Mother Earth embraces Father Moon. \N /Feats.aspx?ID=6926 13 \N \N \N \N \N \N \N \N Common \N \N +ca06728b-1b57-4410-8a78-7fa2d32dcb59 Resist Ruin {} Your duskwalker heritage allows you to extend protection against void energy. \N /Feats.aspx?ID=5758 13 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +ebab8e3d-cde5-4dcc-b6b5-140ea516dd89 Resplendent Spellhorn {} Your magic continues to flourish. \N /Feats.aspx?ID=5628 13 \N Kobold \N \N \N Ancestry \N Evolved Spellhorn Common \N \N +01964eac-8159-4db2-924c-f6af7d0716cc Revivification Protocol {} Your nanites are programmed to automatically revive you. free /Feats.aspx?ID=2475 13 \N Android \N \N Trigger: You have the dying condition and are about to attempt a recovery check. Ancestry \N \N Common \N \N +4b4cafcc-a0c2-455b-83a0-10debd4066fa Scrutinizing Gaze {} Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence. \N /Feats.aspx?ID=3291 13 \N Dwarf \N \N \N Ancestry \N \N Uncommon \N \N +9866713e-a07a-49d5-985e-9ad39bb419dc Sea Witch {Merfolk} You've studied the waves, and they obey your will as extensions of your own fin. \N /Feats.aspx?ID=5358 13 \N \N \N \N \N \N \N \N Common \N \N +17f72315-c8af-4d7f-86d1-3b10c3440b72 Secret Eyes {} You can call forth an invisible eye to let you peek on secrets. \N /Feats.aspx?ID=2843 13 \N Shisk \N \N \N Ancestry \N \N Common \N \N +d392f6a8-ebe8-4102-8204-a939453bdb54 See the Unseen {} You notice things that others can't see at all. \N /Feats.aspx?ID=2815 13 \N Goloma \N \N \N Ancestry \N \N Common \N \N +a629fcbe-4af8-4da7-83f0-544878b92b93 Shadow Pact {} Thousands of years ago, your ancestors made a pact with Zon-Kuthon. \N /Feats.aspx?ID=958 13 \N Human \N \N \N Ancestry \N Nidalese ethnicity Common \N \N +1abb8188-3f50-4140-a38a-444f2cca0903 Shadow's Assault {} Your shadow assaults your foes. \N /Feats.aspx?ID=2513 13 \N Fetchling \N \N \N Ancestry \N \N Common \N \N +4098b007-5349-4e03-ac1f-f553aded17ac Shaitan Skin {} When in danger, you can harden the stone in your skin into armor, much like a shaitan. \N /Feats.aspx?ID=2576 13 \N Oread \N \N \N Ancestry \N \N Common \N \N +6d723c27-3be9-4215-8793-0d3007ddaa3e Sharpened Senses {"Awakened Animal"} Your senses have become so sharp that you notice changes subconsciously. free /Feats.aspx?ID=5318 13 \N \N \N \N \N \N \N \N Common \N \N +b095f9da-2943-4ecf-af9d-ed64858315c3 Sheltering Jewel {Sarangay} Your head gem has accessed the power of the full moon through your determination to heal and protect your loved ones. \N /Feats.aspx?ID=6927 13 \N \N \N \N \N \N \N \N Common \N \N +53aa54c1-4335-415b-9d40-f07c038de0fc Shift the Little Ones {Minotaur} With your large size, you need to be careful around your smaller friends. \N /Feats.aspx?ID=5380 13 \N \N \N \N \N \N \N Friendly Nudge; Expert in Athletics Common \N \N +e2c7e79f-d38c-41b3-8ca0-ea31de61e276 Shinstabber {} As long as you're Small or smaller, you can end your movement in the same square as an ally of any size. \N /Feats.aspx?ID=5668 13 \N Ratfolk \N \N \N Ancestry \N Overcrowd Common \N \N +3202a927-3865-47a4-9c60-50be72dc0174 Shory Aerialist {} Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air. \N /Feats.aspx?ID=959 13 \N Human \N \N \N Ancestry \N Garundi ethnicity, Mauxi ethnicity, or Tian-Yae ethnicity; Shory Aeromancer or ability to cast _fly_ Common \N \N +6d8fc772-c007-49fe-af14-7cde23af0a7f Skeletal Transformation {} You rearrange your bones into a bestial shape. \N /Feats.aspx?ID=3541 13 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +7551757b-2062-4674-9409-695fdb66e9f7 Skeleton Commander {} You gain the ability to summon your own skeletal minions. \N /Feats.aspx?ID=3542 13 \N Skeleton \N \N \N Ancestry \N Expert in Religion Uncommon \N \N +5f63663f-1a13-4382-9462-bdc2c2c31d6b Skirt the Light {} You can travel the border between the Material and Shadow Planes and even bring others along. \N /Feats.aspx?ID=2514 13 \N Fetchling \N \N \N Ancestry \N \N Uncommon \N \N +a8b57d27-2c18-4c43-8e40-3a684698b010 Skittering Sneak {} You squish, slink, and skitter from cover to cover with great speed and stealth. \N /Feats.aspx?ID=5669 13 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +01ae3961-1435-43c0-898f-ad897b178c33 Slay Giants Unseen {} In the darkness, your attacks can bring any red-faced giant to their knees. \N /Feats.aspx?ID=6964 13 \N Wayang \N \N \N Ancestry \N \N Common \N \N +cfc23fc3-adf1-4c0d-9bd3-870d4af6b7cf Slip Sideways {Nephilim} Like many fiends, you have the supernatural ability to teleport yourself to safety. \N /Feats.aspx?ID=4563 13 \N \N \N \N \N \N \N Grimspawn, Pitborn, or Hellspawn, or another lineage feat associated with fiends or the Maelstrom Common \N \N +65d6cd48-9e9e-4dd5-9a35-5b43561ac244 Smoothing Stomp {Jotunborn,Manipulate,Occult} You stomp and unleash a wave of the magic of creation in a 30-foot emanation that transforms non-magical difficult terrain and greater difficult terrain into normal terrain. \N /Feats.aspx?ID=7788 13 \N \N \N \N \N \N \N \N Common \N \N +f41f00fb-e905-4ea6-a656-8ab5421e6408 Spell Devourer {} You don’t just resist magic; you devour it. \N /Feats.aspx?ID=4528 13 \N Orc \N \N \N Ancestry \N Pervasive Superstition Common \N \N +531078ca-2a78-454b-abf8-c2b189be50ae Spew Tentacles {} You can open your mouth to an immense size and spew forth an impossibly large field of tentacles. \N /Feats.aspx?ID=2531 13 \N Fleshwarp \N \N \N Ancestry \N \N Common \N \N +40481235-df85-4b0a-b988-5443c845112b Spiritual Headhunter {} Your spirit coffin can temporarily detain the spirits of those you kill, allowing you to ask them one last question before they pass on. \N /Feats.aspx?ID=6572 13 \N Lizardfolk \N \N \N Ancestry \N Spirit Coffin Common \N \N +d75b707a-f62f-48e4-8d7c-54229854db57 Spiteful Rake {} Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes. \N /Feats.aspx?ID=2339 13 \N Changeling \N \N \N Ancestry \N claw unarmed attack Common \N \N +0c68a3bb-a465-4493-a8f3-fe215dbb7be5 Splendid Illusion {} You cover your surroundings in outlandish fantasy. \N /Feats.aspx?ID=6946 13 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +24c51ece-c3fd-4956-bb0c-7c1395beb330 Squirm Free {} You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug. reaction /Feats.aspx?ID=3355 13 \N Poppet \N \N Trigger: A creature grabs, immobilizes, or restrains you. Ancestry \N \N Common \N \N +55e66d1c-c884-4d4d-a2e4-b6cc8b4e07f3 Steadfast Ally {} Your presence alone is enough to provide your allies with emotional support. \N /Feats.aspx?ID=1225 13 \N Shoony \N \N \N Ancestry \N Loyal Empath Common \N \N +bfd369c8-e69e-4ec9-ad22-753b8875673b Stone Soul Siblings {Reincarnated,"Universal Ancestry"} Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders. \N /Feats.aspx?ID=5264 13 \N \N \N \N \N \N \N Plant Soul Siblings Rare \N \N +347ce449-7826-4b38-a758-85a3a2b155f9 Stronger Debilitating Venom {} Add one of the following to the debilitations from which you can choose when you Envenom. \N /Feats.aspx?ID=4033 13 \N Vishkanya \N \N \N Ancestry \N Debilitating Venom; Moderate Enhance Venom Common \N \N +13363784-83cb-464c-9140-ed8eae56a32c Stubborn Persistence {} Humans are renowned for their ability to persist through the most grueling of trials that would leave others ready to drop. \N /Feats.aspx?ID=4491 13 \N Human \N \N \N Ancestry \N \N Common \N \N +cac898b0-09aa-4c43-960e-8d65687705f0 Suli Amir {} You have power connected to the powerful jann amirs. \N /Feats.aspx?ID=2590 13 \N Suli \N \N \N Ancestry \N \N Uncommon \N \N +d880885e-2dbd-4c89-94e9-95f7e4620223 Summon Air Elemental {} You have a connection to the Inner Spheres, allowing you to summon an elemental ally. \N /Feats.aspx?ID=2602 13 \N Sylph \N \N \N Ancestry \N \N Common \N \N +0cca80ae-bfb1-483e-b930-0511b68f80ae Summon Celestial Kin {} You have a connection to the celestial realms, allowing you to summon a celestial ally. \N /Feats.aspx?ID=1364 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +03523784-76dd-4f93-914a-8fd8f675c259 Summon Earth Elemental {} You have a connection to the Inner Sphere, allowing you to summon an elemental ally. \N /Feats.aspx?ID=2577 13 \N Oread \N \N \N Ancestry \N \N Common \N \N +4b8cbfa6-4161-4223-8d5c-6b4041eedaab Summon Fiendish Kin {} You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage. \N /Feats.aspx?ID=1394 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +35b65819-0321-476e-a196-a252531bab92 Summon Fire Elemental {} You can summon an elemental ally. \N /Feats.aspx?ID=2563 13 \N Ifrit \N \N \N Ancestry \N \N Common \N \N +bdd3cc6a-dd5b-46d5-83e1-d05584c5f847 Summon Metal Elemental {Talos} You can summon an elemental ally. \N /Feats.aspx?ID=4331 13 \N \N \N \N \N \N \N \N Common \N \N +a90850f1-cc04-41a2-b23a-e8083cc51821 Summon Nephilim Kin {Nephilim} You have a connection to the Outer Planes, allowing you to summon a divine ally. \N /Feats.aspx?ID=4564 13 \N \N \N \N \N \N \N any nephilim lineage feat Common \N \N +39268e9b-967a-4ee9-aff7-f2274c3788de Summon Water Elemental {} You can summon an elemental ally. \N /Feats.aspx?ID=2614 13 \N Undine \N \N \N Ancestry \N \N Common \N \N +1772e87a-f3a9-4603-be5a-ccad6d7939b7 Summon Wood Elemental {Ardande} Your connection to the Plane of Wood allows you to summon elemental allies. \N /Feats.aspx?ID=4321 13 \N \N \N \N \N \N \N \N Common \N \N +cee09edd-2707-4118-94bd-8374e2adb81b Swift Eel Mount {Athamaru} Your rapport with your eel lets you guide it to avoid dangers as it swims. \N /Feats.aspx?ID=5293 13 \N \N \N \N \N \N \N \N Common \N \N +7aaf006b-570a-4922-a39e-ea18091b9b24 Synchronous Slither {} You’ve learned to travel at your ally’s rhythm and use their movement to adjust your own position. reaction /Feats.aspx?ID=6892 13 \N Nagaji \N \N Trigger: An ally within your reach leaves a square during a move action they're using and ends their movement adjacent to an enemy. Ancestry \N \N Common \N \N +b7fc2dad-c1cd-4fb5-9dbf-c010b738054e Telluric Power {} You channel strength from the earth beneath your feet to pummel your enemies. \N /Feats.aspx?ID=4402 13 \N Dwarf \N \N \N Ancestry \N \N Common \N \N +82c0e5ae-d0c6-48ee-861c-9d5b7638f016 Tempest Gaze {Hungerseed} Your third eye grows stronger and more powerful. \N /Feats.aspx?ID=6840 13 \N \N \N \N \N \N \N Storming Gaze Common \N \N +480da0bc-7de1-4f59-a946-97c74e5ed6b8 Threatening Pursuit {Auditory,Minotaur} You emit a terrifying growl and snort, stamping your hooves for all to hear so that they know that you hunt them. \N /Feats.aspx?ID=5381 13 \N \N \N \N \N \N \N Expert in Intimidation; Expert in Stealth Common \N \N +97af3d67-96d4-48b5-ac0f-c241f22e7e88 Thunder God's Fan {} Your fan unleashes the fury of the storm. \N /Feats.aspx?ID=5690 13 \N Tengu \N \N \N Ancestry \N Tengu Feather Fan Common \N \N +d85e9f9e-721e-4e58-aa88-c89a201ac8ee Toppling Dance {} While sharing a creature's space using Dance Underfoot, your melee weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share. \N /Feats.aspx?ID=4472 13 \N Halfling \N \N \N Ancestry \N Dance Underfoot Common \N \N +d1596ae6-b88b-45fc-ba52-d4e15382300b Trample (Centaur) {Centaur} You've trained to stampede right over smaller foes without causing yourself any harm. \N /Feats.aspx?ID=5340 13 \N \N \N \N \N \N \N \N Common \N \N +a902ee77-255f-4df7-82a4-17c06f857b1f Treehealer {Exploration,Healing,Primal} You can undo the effect of demonic corruption in plants. \N /Feats.aspx?ID=7663 13 \N Elf \N \N \N Ancestry \N \N Uncommon \N \N +61e6d27c-31eb-45b3-80ea-94369e76b716 Truespeech {} It is paramount that you are understood and you understand others; language need not impede your message. \N /Feats.aspx?ID=2296 13 \N Aasimar \N \N \N Ancestry \N Angelkin Uncommon \N \N +660696af-d6d8-48d1-bc34-2403b5ee4a67 Tumbling Diversion {} Attempt to Tumble Through an opponent's space. \N /Feats.aspx?ID=5629 13 \N Kobold \N \N \N Ancestry \N Expert in Acrobatics; Expert in Deception Common \N \N +3c658c05-b122-4bc9-886e-a2a057da89e7 Unbound Freedom {} Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you. \N /Feats.aspx?ID=4017 13 \N Vanara \N \N \N Ancestry \N \N Common \N \N +bcb846d9-a5e0-4235-972a-1cde46786c4d Unbreakable Resolve {Fortune,Reincarnated,"Universal Ancestry"} he experience of coming back after death has granted you a strong sense of resolve. reaction /Feats.aspx?ID=5265 13 \N \N \N \N Trigger: You fail a Will save \N \N \N Rare \N \N +8b38a70f-364c-4ffb-957e-5738dd9c2cbe Unbreakable-er Goblin {} As hard as most unbreakable goblins are to break, you are that much harder to break. \N /Feats.aspx?ID=1011 13 \N Goblin \N \N \N Ancestry \N Unbreakable Goblin heritage Common \N \N +9ef0be5e-b2ac-48fb-83cf-76e9348a8ef8 Unfettered Growth {} By tapping into the limitless power of the Plane of Wood, you can experience sudden, dramatic growth for a short time. \N /Feats.aspx?ID=7619 13 \N \N \N \N \N \N \N ardande or plant Uncommon \N \N +5e98ac9f-ecd8-48f6-97da-46324e5689db Universal Longevity {} You’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill. \N /Feats.aspx?ID=4420 13 \N Elf \N \N \N Ancestry \N Expert Longevity Common \N \N +3e99667b-500f-4474-ad42-b4ca37964c81 Unnerving Terror {Auditory,Emotion,Fear,Mental,Yaoguai} You let out a mighty howl, chant of death, or speak with eerie repetition that plants fear in others. \N /Feats.aspx?ID=7008 13 \N \N \N \N \N \N \N \N Common \N \N +d2d28c6c-71ad-43f8-83f3-83fb3d63f47e Unrivaled Builder {} Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done. \N /Feats.aspx?ID=1226 13 \N Shoony \N \N \N Ancestry \N Handy with Your Paws Common \N \N +cce9ace8-0687-461d-a9ac-0c8c3cc89e84 Vanara Battle Clarity {} Your focus in combat is practically unshakable. \N /Feats.aspx?ID=4018 13 \N Vanara \N \N \N Ancestry \N \N Common \N \N +fa2d9adf-cd8e-46db-b02e-4cdbeba2f557 Vanara Weapon Expertise {} Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons. \N /Feats.aspx?ID=4019 13 \N Vanara \N \N \N Ancestry \N Vanara Weapon Familiarity Common \N \N +f9591227-025e-489a-adb0-e8e97cc399c6 Venom Purge {} You produce a specialized venom that burns out other toxins and impurities in your body. \N /Feats.aspx?ID=4034 13 \N Vishkanya \N \N \N Ancestry \N Trained in Medicine Common \N \N +4a649a71-3b6f-4280-a4c1-408f9642e8d9 Very, Very Sneaky {} You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak. \N /Feats.aspx?ID=4453 13 \N Goblin \N \N \N Ancestry \N Very Sneaky Common \N \N +66ae31ee-f0d8-4cea-a93d-fa06d32fd5e2 Vicious Snares {} You deal an additional 1d6 precision damage with damage snares you craft. \N /Feats.aspx?ID=5630 13 \N Kobold \N \N \N Ancestry \N Snare Crafting; Expert in Crafting Common \N \N +23a5b03e-46dc-4e23-b609-611a76700d0b Violent Vines {} When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage. \N /Feats.aspx?ID=3960 13 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +6b85b088-4906-44c9-a020-58000f2c7cd9 Vishkanya Weapon Expertise {} Extensive training has granted you an elegant control in the use of vishkanyan weapons. \N /Feats.aspx?ID=4035 13 \N Vishkanya \N \N \N Ancestry \N Vishkanya Weapon Familiarity Common \N \N +49dc25fe-128e-4e1c-89e9-e9efdcbb150c Wandering Heart {} While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves. \N /Feats.aspx?ID=986 13 \N Elf \N \N \N Ancestry \N Arctic Elf, Cavern Elf, Desert Elf, Woodland Elf, or any other elf heritage based on adapting to an environment Common \N \N +bba3c712-b665-449f-b4b5-e47ff272d815 War Conditioning {} You have extensive training in remote environments, allowing you to move through these areas easily. \N /Feats.aspx?ID=5586 13 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +99809092-9464-4348-bea2-b62f8a0650ed Warren Digger {} You've learned to put your sturdy claws to work digging through the earth. \N /Feats.aspx?ID=5670 13 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +2124ec1f-ffbd-495a-96db-9f8c556d79cd Water to Water {Samsaran} You allow your body to collapse into water, then reconstitute your corporeal form elsewhere. \N /Feats.aspx?ID=6909 13 \N \N \N \N \N \N \N \N Common \N \N +1e3e1a92-9b47-4c1d-b27b-10080e671718 We March On {} You make sure that your allies push themselves while traveling. \N /Feats.aspx?ID=2377 13 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +e6575806-ea08-475a-a33b-154cadea22f0 Webslinger {} Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency. \N /Feats.aspx?ID=2775 13 \N Anadi \N \N \N Ancestry \N \N Common \N \N +eebdccdb-bc0e-4682-8203-27f2286b6d17 Wild-haired Fury {Yaksha} Your broken bones jut at odd angles, yet this pain only adds to your anger and prowess. \N /Feats.aspx?ID=6987 13 \N \N \N \N \N \N \N \N Common \N \N +2d8fefb2-acae-4483-aa8b-b560f87dac41 Wooden Mantle {Ardande} Your connection to the magic of the Plane of Wood allows you to call upon the power of plants and trees to protect yourself. \N /Feats.aspx?ID=4322 13 \N \N \N \N \N \N \N \N Common \N \N +f96c8619-00af-4da6-83eb-98e46088f4cb A Miracle of Science! {} Once, you dreamed of creating life. Now you know that merely creating life lacks ambition. \N /Feats.aspx?ID=7481 14 \N \N \N \N \N Archetype \N Behold My Creation! Common \N \N +cbd00164-2d7a-4c56-9b06-f42d8f01c315 Absorb Spell {} You absorb a spell and store it in your body. reaction /Feats.aspx?ID=1138 14 \N \N \N \N Trigger: You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast. Archetype \N Spellmaster Dedication; spell repertoire or ability to prepare spells Common \N \N +368228b2-90ed-4109-b8c8-921480712f19 Airborne Form {Evolution} Your eidolon can fly. \N /Feats.aspx?ID=2933 14 \N \N \N Summoner \N Class \N Glider Form Common \N \N +223de8b5-f3ec-4724-a289-b114a3d173c5 Aldori's Retort {} You can flow through combat reactions with graceful ease. \N /Feats.aspx?ID=7907 14 \N \N \N \N \N Archetype \N Aldori Duelist Dedication Common \N \N +b8e39e1e-6df3-423d-bdb3-af7448b01bee Allegro {} You can quicken your allies with a fast-paced performance. \N /Feats.aspx?ID=4622 14 \N \N \N Bard \N Class \N \N Common \N \N +3cce8d0a-1024-4630-bc05-72f8d24c7e85 Alloy Flesh and Steel {Impulse,Manipulate,Metal,Polymorph,Primal} Elemental energy replaces every cell of your body with raw metal. \N /Feats.aspx?ID=4263 14 \N \N \N Kineticist \N Class \N \N Common \N \N +a4bba6aa-0356-4043-9072-65b6797b5e7f Arcane Shroud {Concentrate} Your magic has a powerful aftereffect, briefly granting you a certain spell. \N /Feats.aspx?ID=2877 14 \N \N \N Magus \N Class \N Arcane Cascade, Spellstrike Common \N \N +ed6f60ba-a1b9-4589-83b1-fb1605045e7c Armored Exercise {} You've spent time training in your armor alongside other agents from the Swords. \N /Feats.aspx?ID=2262 14 \N \N \N \N \N Archetype \N Swordmaster Dedication; trained in light, medium, or heavy armor Common \N \N +ca4b41d8-2e84-4277-a5f3-8136f3cf2d83 Assume Earth's Mantle {Earth,Impulse,Primal,Stance} Enormous pieces of rock cluster around your body. \N /Feats.aspx?ID=4233 14 \N \N \N Kineticist \N Class \N \N Common \N \N +c40efc40-36f6-49af-a863-a7f8c0947291 Aura of Determination {} Your aura protects against powers that would twist the mind and body. \N /Feats.aspx?ID=5919 14 \N \N \N Champion \N Class \N champion's aura Common \N \N +595fa38e-22bf-439a-a70e-e7562478dfc4 Aura of Life {} Your aura protects against the power of the Void. \N /Feats.aspx?ID=5920 14 \N \N \N Champion \N Class \N champion's aura Common \N \N +5a5e8ad4-6daa-4138-9bf4-a0750badf281 Aura of Preservation {} Your aura protects against the twisting powers of aberrations. \N /Feats.aspx?ID=1687 14 \N \N \N Champion \N Class \N Esoteric Oath Common \N \N +e4c4c5f5-b900-4de1-bf00-6d2c257c33da Aura of Righteousness {} Your righteous aura dampens evil's might and prevents the unholy from escaping you. \N /Feats.aspx?ID=5921 14 \N \N \N Champion \N Class \N champion's aura, holy Common \N \N +37bba9b9-86de-407c-bf6f-7cfc9a00d6a5 Aura of Vengeance {} When you call upon others to take retribution, you also guide their aim. \N /Feats.aspx?ID=252 14 \N \N \N Champion \N Class \N exalt; Vengeful Oath Common \N \N +5f87b3dd-f9ff-441b-96b5-26d592cd1b88 Awesome Blow {Concentrate,Rage} Your attacks are so powerful, they can flatten your opponents. \N /Feats.aspx?ID=5862 14 \N \N \N Barbarian \N Class \N Knockback Common \N \N +f91d031e-fa5b-46f5-96e9-eedb927ec7d4 Banish Falsehoods of Flesh {Animist,Concentrate,Divine} Your ability to manipulate supernatural energy allows you to deploy divine magic directly against a disguised enemy to reveal them as they truly are, or to cleanse an ally from an unwilling transformation. \N /Feats.aspx?ID=7144 14 \N \N \N \N \N \N \N \N Common \N \N +4a71d331-6adb-426f-bf63-9d21a488b1be Barrier of Boreal Frost {Cold,Impulse,Manipulate,Overflow,Primal,Water} You form an intricate structure of ice, such as a wall of bricks made of packed snow or a screen of enormous icicles. \N /Feats.aspx?ID=4278 14 \N \N \N Kineticist \N Class \N \N Common \N \N +6cebec98-4fae-48ce-9941-5be55bab9936 Bizarre Transformation {Manipulate,Metamagic} The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool. \N /Feats.aspx?ID=3769 14 \N \N \N Druid \N Class \N Wild Shape Common \N \N +f50601f0-7871-46a7-ad19-ba62fb29a488 Blanket Defense {Flourish,Guardian} You become a bulwark against foes' attacks that target you and your allies. \N /Feats.aspx?ID=7873 14 \N \N \N \N \N \N \N \N Common \N \N +f612e585-92da-4879-8c43-76cdce0987d1 Blast Tackle {} You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot. \N /Feats.aspx?ID=3197 14 \N \N \N Gunslinger \N Class \N way of the vanguard Common \N \N +2feb2234-0959-44b3-926f-c140268bba82 Blood Ascendancy {} When you would benefit from a blood magic effect through Blood Rising, you can choose to benefit from two different blood magic effects you know. \N /Feats.aspx?ID=6115 14 \N \N \N Sorcerer \N Class \N Blood Rising Common \N \N +e61c258b-39de-4393-823f-559607b396e5 Bloody Denial {Flourish,Guardian} You strike a foe with force to prevent them from reacting. \N /Feats.aspx?ID=7874 14 \N \N \N \N \N \N \N \N Common \N \N +c19505ed-ebe7-4696-9c85-6d0cf8e72586 Body of Air {Air,Impulse,Overflow,Polymorph,Primal} Your gathered air consumes your body, leaving only a cloud of living vapor. reaction /Feats.aspx?ID=4218 14 \N \N \N Kineticist Trigger: An enemy you can observe targets you with an attack or other damaging effect. Class \N \N Common \N \N +d2ece004-e395-4321-bfb2-65f8361502e2 Bodysnatcher {Divine,Polymorph,Transmutation} Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance. \N /Feats.aspx?ID=3892 14 \N \N \N \N \N Archetype \N Secret Eater Rare \N \N +e99310dd-82c0-434b-a3ad-3176afb70b9b Bombing Run {} Using your elevation and speed to your advantage, you deliver aerial payloads with greater force. \N /Feats.aspx?ID=5539 14 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +87a89afd-e61a-4a87-9a3d-4ef500e24c4a Bonded Focus {} Your connection to your bonded item increases your focus pool. \N /Feats.aspx?ID=5045 14 \N \N \N Wizard \N Class \N arcane bond Common \N \N +e8aebc51-9f64-494c-9a35-a6af5e2b2595 Borrow Memories {} Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether. \N /Feats.aspx?ID=3814 14 \N \N \N \N \N Archetype \N Alter Ego Dedication Uncommon \N \N +27d855a6-bfa4-48a8-ad83-068ca39e8625 Cardinal Guardians {Animist} You focus your divine magic to allow your apparitions to work in concert using the magic from one to weaken an enemy against the power of the next. \N /Feats.aspx?ID=7145 14 \N \N \N \N \N \N \N \N Common \N \N +95cea668-788b-4121-b618-32dd03751ef1 Channeling Block {} You pour divine energy into a desperate block. \N /Feats.aspx?ID=4686 14 \N \N \N Cleric \N Class \N Shield Block Common \N \N +7e4c4e42-fa6c-4208-9490-e77f78bd5f47 Cleansing Transformation {} You learn to cleanse bodily toxins alongside the transformations of your shape-changing magic. \N /Feats.aspx?ID=5406 14 \N \N \N Druid \N Class \N Healing Transformation Common \N \N +57b31cf0-d718-42ba-9c58-1715d8e001aa Come at Me! {} You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active. \N /Feats.aspx?ID=3198 14 \N \N \N Gunslinger \N Class \N Pistolero's Challenge Common \N \N +2cd3c090-56e1-4bd3-aaa6-fdd9fa765977 Complete the Hero's Journey {Exemplar,Healing,Transcendence} As your divine spark travels through each of your ikons in turn, it gains power, culminating its journey when it enters your third ikon. \N /Feats.aspx?ID=7180 14 \N \N \N \N \N \N \N \N Common \N \N +b45d9239-75e2-49b4-9ca1-fb4d37db7c41 Peerless Form {} Your mastery over your body is perfect enough to hold back the ravages of time. \N /Feats.aspx?ID=6034 14 \N \N \N Monk \N Class \N \N Common \N \N +d3d32b87-f461-4460-9b86-faab12afe6c4 Concentrated Assault {} You and your spotter combine your efforts to bring down your target. \N /Feats.aspx?ID=3266 14 \N \N \N \N \N Archetype \N Sniping Duo Dedication Common \N \N +d6c00f01-49c6-4bf0-97d1-88705cbb2c89 Conscious Spell Specialization {} You become more adept with the spells that are always in your mind. \N /Feats.aspx?ID=3685 14 \N \N \N Psychic \N Class \N \N Common \N \N +a168995b-0999-4f54-838f-2ecb10f76786 Consecrated Aura {Abjuration,Aura,Positive} Your body radiates positive energy, making your very presence disorienting to undead and encouraging them to move away from you. \N /Feats.aspx?ID=3465 14 \N \N \N \N \N Archetype \N Hallowed Necromancer Dedication Common \N \N +16841546-ed6d-448a-a051-815a36e1ad1c Contact with the Enemy {Commander} You know that even the best-laid plans rarely survive contact with the enemy, and you have prepared your allies to adapt with a wide array of contingencies. \N /Feats.aspx?ID=7821 14 \N \N \N \N \N \N \N Adaptive Stratagem Common \N \N +b28c2ad0-3bf4-45fd-bcd2-9a502af1ac9f Control Tower {} Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes. \N /Feats.aspx?ID=3125 14 \N \N \N \N \N Archetype \N Overwatch Dedication; master in Perception Common \N \N +ef7ff861-4cdc-4de3-8eb5-47c89c1bc67c Cosmic Cocktail {} Using the liquors, vinegars, and fruits or herbs at your disposal, you spend 1 minute to create a cocktail with colors reminiscent of space and its stars. \N /Feats.aspx?ID=7059 14 \N \N \N \N \N Archetype \N Wandering Chef Dedication Common \N \N +1e30a5b7-0623-48ab-837b-8cd1f18fafc8 Costume Change {} Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items. \N /Feats.aspx?ID=7640 14 \N \N \N \N \N Archetype \N Acrobat Dedication or Celebrity Dedication; Quick Disguise; Master in Performance Uncommon \N \N +f818c6fb-8304-4e83-80d1-b55efde86162 Crimson Oath Devotion {} You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march. \N /Feats.aspx?ID=3595 14 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication; ability to cast focus spells Common \N \N +7dae90ae-8017-4361-b110-466dae529f4c Crusader's Masquerade {Concentrate} Your mask can hide you from the undead. \N /Feats.aspx?ID=7758 14 \N \N \N \N \N Skill \N Mask Familiar; Expert in Stealth Common \N \N +60d2da72-f411-47bf-8314-874f3d73780b Curse of the Saumen Kar {Conjuration,Primal} You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet. \N /Feats.aspx?ID=3418 14 \N \N \N \N \N Archetype \N Frostbite Runes Common \N \N +6215751f-4a06-43a0-a4f5-714596ee09fd Dance of Thunder {Concentrate} Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death. \N /Feats.aspx?ID=3199 14 \N \N \N Gunslinger \N Class \N \N Common \N \N +b68ee788-0488-44d5-a0d8-ffd77749664d Death Rattle {Concentrate,Magical} When the time comes for your horde to be returned to its temporary rest, its departure carries those nearby closer to death. \N /Feats.aspx?ID=7974 14 \N \N \N \N \N Archetype \N Necrologist Dedication Common \N \N +029b19c7-3a14-4dc7-a8e2-2db02899eac2 Death's Door {} You continue to fight when others would fall. reaction /Feats.aspx?ID=1142 14 \N \N \N \N Trigger: You take damage that would reduce you to 0 Hit Points. Archetype \N Swordmaster Dedication Common \N \N +a2b0c519-bed5-4605-8b9d-0ec7992aedcd Deep Roots {} Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course. \N /Feats.aspx?ID=3686 14 \N \N \N Psychic \N Class \N \N Common \N \N +57141e22-4a87-4eef-9a69-9cb48022695b Defensive Roll {} Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious. free /Feats.aspx?ID=4975 14 \N \N \N Rogue Trigger: A physical attack would reduce you to 0 Hit Points Class \N \N Common \N \N +146e902c-eced-40ed-82dc-6840a743dfea Deity's Protection {} When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection. \N /Feats.aspx?ID=4687 14 \N \N \N Cleric \N Class \N Advanced Domain Common \N \N +1297c3b0-3f17-4f10-9c59-8a0d32fcf60c Desperate Finisher {Press} You throw everything you have into one last, reckless press. reaction /Feats.aspx?ID=4840 14 \N \N \N Fighter Trigger: You complete the last action on your turn, and your turn has not ended yet Class \N \N Common \N \N +2f1a6445-45ff-4772-ae43-bbcdec60e6af Desperate Resuscitation {Commander,Healing,Manipulate} You can use your training in combat medicine to revive the recently deceased. \N /Feats.aspx?ID=7822 14 \N \N \N \N \N \N \N Officer's Medical Training; Master in Medicine Common \N \N +99004436-f5fe-4c5a-8f4b-e7df5c86613f Destined Victory {Exemplar,Ikon} You demand a battle against your chosen enemy. \N /Feats.aspx?ID=7181 14 \N \N \N \N \N \N \N \N Common \N \N +ec9f2b6d-d2cd-431d-be59-8e2828ef1615 Determination {Concentrate} Your training allows you to shrug off your foes’ spells and conditions when the need is dire. \N /Feats.aspx?ID=4841 14 \N \N \N Fighter \N Class \N \N Common \N \N +c45cf0ea-59d7-4b9c-bf0d-f54ae3e0da4b Disruptive Blur {} You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity. \N /Feats.aspx?ID=3200 14 \N \N \N Gunslinger \N Class \N way of the drifter Common \N \N +81f9a89f-1855-4337-b900-a23a136f5013 Divine Reflexes {} You gain an additional reaction that you can use only for your champion's reaction. \N /Feats.aspx?ID=5922 14 \N \N \N Champion \N Class \N \N Common \N \N +87ea07c3-202c-4790-838d-dc1a4e5de662 Domain Embodiment {} Your deity contains multitudes, and you can express any aspect of them you desire. \N /Feats.aspx?ID=7529 14 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +b907815b-c5d8-4e04-908e-2d9fb9a1b957 Dormant Eruption {Aftermath,Fire} A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body. \N /Feats.aspx?ID=3757 14 \N \N \N \N \N \N \N You've been brought to 0 Hit Points by an enemy that has the fire trait or an enemy's ability that has the fire trait. Rare \N \N +856af1aa-4145-4181-98ae-cede28774b86 Double Poison {} You can apply two different infused injury poisons to the same weapon, though not to a piece of ammunition. \N /Feats.aspx?ID=5794 14 \N \N \N Alchemist \N Class \N \N Common \N \N +f757ca69-125d-4026-896c-cc7910bf7173 Dragon's Journey {Air,Flourish,Move} Your movements are like that of a dragon weaving a serpentine path between your enemies and allies. \N /Feats.aspx?ID=7052 14 \N \N \N \N \N Archetype \N Fan Dancer Dedication Common \N \N +999ceab9-1dad-4c70-8238-0d39910e24f1 Drain Soul Cage {} You make your _soul cage_ into your bonded item, allowing you to harness its abundant magical energy. \N /Feats.aspx?ID=3514 14 \N \N \N \N \N Archetype \N Lich Dedication; Drain Bonded Item, spellbook Common \N \N +d8cdff48-dab2-4bb2-a633-9403470e87c3 Dream Logic {Enchantment,Mental,Occult} You can transmit a sense of dreamy nonchalance. \N /Feats.aspx?ID=3880 14 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +d71f2cfc-e3cc-4037-a708-6d7fd2e45094 Dual Onslaught {} When you lash out with both weapons, you leave no room for the target to escape your attack. \N /Feats.aspx?ID=6312 14 \N \N \N \N \N Archetype \N Dual-Weapon Warrior Dedication Common \N \N +2aa0091a-a557-434d-8c57-12b71de8662f Earworm {Exploration} By endlessly repeating a motif, you implant a memorable song that repeats over and over again in your allies’ heads, preparing them to respond to it later. \N /Feats.aspx?ID=4623 14 \N \N \N Bard \N Class \N \N Common \N \N +ce399bf6-f06f-4331-844a-5a90aa9e22dd Ebb and Flow {Concentrate,Spellshape} You can pull forth both vitality and the void simultaneously to harm your enemies and heal your allies. \N /Feats.aspx?ID=4688 14 \N \N \N Cleric \N Class \N Versatile Font Common \N \N +ebd8b430-cb63-4434-81f3-3fcac29b4583 Effortless Captivation {Metamagic} You maintain your innate enchantments and illusions with hardly a thought. free /Feats.aspx?ID=3365 14 \N \N \N \N Trigger: Your turn begins. Archetype \N Captivator Dedication Common \N \N +674cb8c8-87d7-4e42-92c0-7466076055c2 Enshroud Soul Cage {} You wreathe your _soul cage_ in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies. \N /Feats.aspx?ID=3515 14 \N \N \N \N \N Archetype \N Lich Dedication Common \N \N +f794b39a-f617-4271-a29d-fa31d804127d Enterprising Ritualist {} Elegant and expensive components are no replacement for your skill and practice atritual casting. \N /Feats.aspx?ID=6393 14 \N \N \N \N \N Archetype \N Ritualist Dedication Common \N \N +39518e01-d65c-49b0-8aa2-d80b61f1eb88 Entities from Afar {} You can call in aberrations to fight for you or to answer questions. \N /Feats.aspx?ID=2667 14 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +86cd75ba-ee98-42f7-953e-a972f752559e Esoteric Reflexes {} Your bond to your implements is so strong that you can use their reactive abilities almost by instinct. \N /Feats.aspx?ID=3724 14 \N \N \N Thaumaturge \N Class \N an implement that grants a reaction Common \N \N +a5064c80-d5fa-4579-ada8-313759a30d3e Exalted Greatness {} You improve your exalted reaction with the benefit listed for your cause. \N /Feats.aspx?ID=7524 14 \N \N \N Champion \N Class \N \N Common \N \N +fe332a90-24c1-47ac-bf1e-e022d682f238 Exceptional Follower {} Your followers' abilities have soared to new heights. \N /Feats.aspx?ID=8002 14 \N \N \N \N \N Archetype \N Veteran Follower Common \N \N +20df990e-0012-4ca4-a722-7e208751b0e0 Execution {Vigilante} You swing wide, attempting to behead your condemned foe. \N /Feats.aspx?ID=3338 14 \N \N \N \N \N Archetype \N Harsh Judgment; Vigilante Dedication; member of the Gray Gardeners Common \N \N +6a5cc5d2-3876-4a81-82fa-bd12fdfe5854 Expanded Swarm {} Your hive has grown to the point where it is difficult to keep your swarm contained within your body. \N /Feats.aspx?ID=5473 14 \N \N \N \N \N Archetype \N Swarmkeeper Dedication Common \N \N +fd6f64ed-aee8-43f6-b502-247aef945ac2 Explosive Death Drop {Fire} You lift your enemy into the air before bringing them crashing down with a fiery detonation. \N /Feats.aspx?ID=2271 14 \N \N \N Monk \N Class \N Blazing Talon Surge Common \N \N +1bed0c07-7f48-4887-adb8-e8a3d7ab8038 Explosive Maneuver {} Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver. \N /Feats.aspx?ID=3078 14 \N \N \N Inventor \N Class \N weapon innovation Common \N \N +a9fc55ca-efc1-4433-b434-3ea137112a47 Fast Channel {} Divine power is always at your fingertips, swiftly responding to your call. \N /Feats.aspx?ID=4689 14 \N \N \N Cleric \N Class \N harmful font or healing font Common \N \N +c8379ee2-2946-46e7-9855-a56884df5cb1 Fear of God {Divine} You embed a divine fear into the triggering foe that lasts for 10 minutes. free /Feats.aspx?ID=7530 14 \N \N \N \N Trigger: You successfully Demoralize an enemy. Skill \N Mortal Herald Dedication; Expert in Intimidation Common \N \N +267c9c20-0e8f-46e1-9355-da1053c5ce03 Fit for the Role {} Not only are you a flamboyant performer, but you’ve mastered an occult secret that allows you to outfit yourself and your companions with magical visages. \N /Feats.aspx?ID=7641 14 \N \N \N \N \N Archetype \N Acrobat Dedication or Dandy Dedication Uncommon \N \N +842bd33f-51aa-4b75-9a60-e5e02005b683 Flamboyant Leap {} You stylishly leap and deliver a powerful finisher. \N /Feats.aspx?ID=6172 14 \N \N \N Swashbuckler \N Class \N Flamboyant Athlete Common \N \N +0fcaf07d-0b8b-4835-ad1e-94955fc4e26d Forceful Shot {Attack,Press} Your ranged attacks push your foes away from your allies. \N /Feats.aspx?ID=2263 14 \N \N \N \N \N Archetype \N Swordmaster Dedication Common \N \N +f6108ab3-4b12-46b1-85e3-cefe20e8570e Forestall Curse {Concentrate} You've learned to hold back your curse. free /Feats.aspx?ID=6077 14 \N \N \N Oracle \N Class \N \N Common \N \N +eda0d2c6-02ae-4b56-b038-fd5f91b03b8e Form Lock {Attack} Your ability to control your own qi empowers you to pressure other creatures into resuming their true forms. \N /Feats.aspx?ID=6031 14 \N \N \N Monk \N Class \N \N Common \N \N +689cb6fb-b741-4758-87e5-269390368fbd Giant's Lunge {Concentrate,Rage} You extend your body and prepare to attack foes outside your normal reach. \N /Feats.aspx?ID=5863 14 \N \N \N Barbarian \N Class \N Giant instinct Common \N \N +d3aa0f4f-be02-4a24-a173-b1bca718a0ba Grand Talisman Esoterica {} You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item. \N /Feats.aspx?ID=3725 14 \N \N \N Thaumaturge \N Class \N Talisman Esoterica Common \N \N +629a3370-d941-46f5-9b59-e496a5d18da5 Graveshift {Conjuration,Divine,Teleportation} The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the Material Plane. \N /Feats.aspx?ID=3893 14 \N \N \N \N \N Archetype \N Secret Eater Rare \N \N +136372df-f951-4d96-8c3f-e9d9df64509c Greater Interpose {} Your divine grace empowers you to avoid hits when you otherwise could not. \N /Feats.aspx?ID=1688 14 \N \N \N Champion \N Class \N Sacrifice Armor Common \N \N +fe5c4816-a7b3-448e-ae53-8d1aeca4ca5b Greater Merciful Elixir {} Your additives contain panaceas that can remedy a plethora of maladies. \N /Feats.aspx?ID=117 14 \N \N \N Alchemist \N Class \N Merciful Elixir Common \N \N +cb86ad77-40bb-4493-84c5-c3ebdc8ad2e8 Guiding Finish {Press} Using your weapon as a lever, you force your opponent to end up right where you want them. \N /Feats.aspx?ID=4842 14 \N \N \N Fighter \N Class \N \N Common \N \N +b59c1047-3773-461b-b20e-93dc2c1e1330 Guiding Riposte {} By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. \N /Feats.aspx?ID=4843 14 \N \N \N Fighter \N Class \N Dueling Riposte Common \N \N +e061d7ba-71ef-4213-9e01-59c4e293d06c Halcyon Spellcasting Adept {} You refine your halcyon magic. \N /Feats.aspx?ID=1122 14 \N \N \N \N \N Archetype \N Halcyon Spellcasting Initiate; master in either Arcana or Nature, expert in the other Common \N \N +fedb757b-ffe9-4de1-9863-578602398852 Hammer Quake {Flourish} You smash the ground with your weapon, knocking nearby creatures to the ground. \N /Feats.aspx?ID=6371 14 \N \N \N \N \N Archetype \N Mauler Dedication Common \N \N +f2e0476e-3085-4c3d-8fe8-9956d3fed8f0 Hand of the Lich {} Negative energy intensifies your undead form and makes your very touch the antithesis of life. \N /Feats.aspx?ID=3516 14 \N \N \N \N \N Archetype \N Lich Dedication Common \N \N +01112687-5efe-438e-b968-20031afec208 Hasted Assault {} You can speed yourself up to move and attack more swiftly. \N /Feats.aspx?ID=2878 14 \N \N \N Magus \N Class \N focus pool Common \N \N +dcd06df0-f3fc-4332-9f24-723eccbe94ee Headshot {Concentrate} You attempt to finish your target with a final, well-placed shot. \N /Feats.aspx?ID=3201 14 \N \N \N Gunslinger \N Class \N way of the sniper Common \N \N +c5d58482-259c-4abd-9a35-b7a63c85628e Herald's Weapon {Divine} Your weapon becomes a wrathful instrument of your deity’s power. \N /Feats.aspx?ID=7532 14 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +2c3127b7-11f3-41f0-a117-d40c973bb2be Homing Shot {Magical} Your shots zip around corners and fly at impossible angles to reach your target. \N /Feats.aspx?ID=6324 14 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +105b999b-1979-40e4-aa4d-98a608f0fec7 Immediate Rebuke {} You can use Reactive Strike when a creature within your reach Strikes one of your allies. \N /Feats.aspx?ID=7676 14 \N \N \N \N \N Archetype \N Commitment to Justice; Reactive Strike Common \N \N +8234bd14-5c30-483b-b296-8182b711fab3 Impaling Thrust {Rage} You impale your enemy and hold it in place with your weapon, and leave it bleeding when it gets free. \N /Feats.aspx?ID=5864 14 \N \N \N Barbarian \N Class \N \N Common \N \N +4f015565-0488-453e-bddb-2998910dd97d Impossible Riposte {} Your ripostes can deflect attacks back at their source. \N /Feats.aspx?ID=6173 14 \N \N \N Swashbuckler \N Class \N Opportune Riposte Common \N \N +5186b354-95f9-4e7a-8641-5946e7fa3d92 Improved Hijack Undead {} Undead creatures find it all but impossible to resist your commands. \N /Feats.aspx?ID=3651 14 \N \N \N \N \N Archetype \N Clockwork Reanimator Dedication; Hijack Undead Common \N \N +2caf4273-c769-403e-a4fc-efd33eebd166 Improved Twin Riposte (Fighter) {} Your weapons are a blur, blocking and biting at your foes. \N /Feats.aspx?ID=4844 14 \N \N \N Fighter \N Class \N Twin Riposte Common \N \N +74f43d0a-5e6d-49ad-a242-d08cf6b90f6c In the Horde's Grip {Concentrate,Flourish} When your skeletons and zombies attack, their skeletal claws and rotting hands clutch and tear flesh. \N /Feats.aspx?ID=7975 14 \N \N \N \N \N Archetype \N Grasping Corpses Common \N \N +6928d5ad-b17c-4e29-ae67-64d0b191835f Incredible Recollection {} You can sift through knowledge locked within your mind at an incredible pace. \N /Feats.aspx?ID=2668 14 \N \N \N \N \N Archetype \N Eldritch Researcher Dedication Common \N \N +edb04c75-f036-4166-953a-06561682bd50 Induce Imbalance {Flourish} Your blows can disrupt the delicate balance of elemental energies that keep a body in good health. \N /Feats.aspx?ID=7013 14 \N \N \N \N \N Archetype \N Five-breath Vanguard Dedication Common \N \N +6d7bc26c-5d70-49dc-beb3-4080464d5752 Infinite Blades Celestial Arrow {Exemplar,Ikon} Each shot you launch multiplies itself with spiritual blades, rings, and other missiles that shower upon your foes. \N /Feats.aspx?ID=7182 14 \N \N \N \N \N \N \N \N Common \N \N +61ea92aa-1858-49cf-9aa8-a1278db42227 Innocent Butterfly {} You know how to alter the perceptions of others. \N /Feats.aspx?ID=2709 14 \N \N \N \N \N Archetype \N Butterfly Blade Dedication Common \N \N +98342300-d8ae-45b7-abda-2f6179f23b20 Instant Opening {Concentrate} You distract your opponent with a few choice words or a rude gesture. \N /Feats.aspx?ID=4976 14 \N \N \N Rogue \N Class \N \N Common \N \N +858a500d-89a4-478e-8840-75b0957ae2fe Instinctual Interception {} You react to movement with hardly a thought, seeming constantly poised to spring. \N /Feats.aspx?ID=3585 14 \N \N \N \N \N Archetype \N Knight Vigilant; Interrupt Charge Common \N \N +3bb96bc9-5d0f-498c-b759-79653ffb6d79 Interweave Dispel {Spellshape} You weave dispelling energy into a spell. \N /Feats.aspx?ID=6116 14 \N \N \N Sorcerer \N Class \N _dispel magic_ in your spell repertoire Common \N \N +955925b5-92ff-416c-8da0-bfbf69b752a2 Iron Lung {} Your lungs are infused with the resilience of iron. \N /Feats.aspx?ID=1231 14 \N \N \N \N \N Archetype \N Golem Grafter Dedication Common \N \N +6450da2b-89f9-45d9-8ecb-339599b92ce4 Ironblood Surge {} You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact. \N /Feats.aspx?ID=6032 14 \N \N \N Monk \N Class \N Ironblood Stance Common \N \N +6e1fdff6-692b-4d42-a954-e609f70a88a0 It Was Me All Along! {Fortune,Mental} You discard a disguise and dramatically reveal your true identity, catching your foes off guard. \N /Feats.aspx?ID=4152 14 \N \N \N \N \N Archetype \N Alter Ego Dedication or Vigilante Dedication Uncommon \N \N +270d4f15-17c1-4ba9-98f9-196a15fdf97d It's Not Over {} In the world of drama, the finale of any performance doesn’t have to be the end, and for you, this now extends to life itself. reaction /Feats.aspx?ID=7642 14 \N \N \N \N Trigger: You’re reduced to 0 Hit Points Archetype \N Celebrity Dedication or Gladiator Dedication Uncommon \N \N +d8190043-803c-498b-ae70-7156935564e5 Keep up the Good Fight {Guardian} Your commitment to protecting others keeps you going, even against insurmountable odds. reaction /Feats.aspx?ID=7875 14 \N \N \N \N Trigger: An enemy reduces you to 0 Hit Points but doesn't kill you. \N \N \N Common \N \N +fc127db0-013f-4208-bdb2-251065e880e5 Lasting Armament {} When you sanctify a weapon, it remains sanctified for an extended period. \N /Feats.aspx?ID=4690 14 \N \N \N Cleric \N Class \N Sanctify Armament Common \N \N +3119cf65-29f4-4186-b552-47a38fb74746 Leave An Opening {} When you hit hard enough, you leave an opening so your ally can jump in on the action. \N /Feats.aspx?ID=4977 14 \N \N \N Rogue \N Class \N \N Common \N \N +f155a136-83ee-47ac-8cde-c985fa30d880 Lesson of the Hurricane's Might {} You and your student enact a graceful dance of battle. \N /Feats.aspx?ID=7955 14 \N \N \N \N \N Archetype \N Lesson of the Circling Gale Common \N \N +016417e3-40db-4beb-b1e9-74817bfda26f Lighter than Air {Divine} Your mysterious steps become even lighter, transcending the mortal world altogether. \N /Feats.aspx?ID=6078 14 \N \N \N Oracle \N Class \N Water Walker Common \N \N +3dbe1b47-74d8-42f4-becb-1d6b17d42dc3 Litany of Depravity {} You undercut your enemy's vain moralism, opening their heart to evil. \N /Feats.aspx?ID=1689 14 \N \N \N Champion \N Class \N tenets of evil Uncommon \N \N +433810c1-0934-4405-acae-fbf761047765 Litany of Righteousness {} You call upon righteousness to expose an evil foe’s weakness. \N /Feats.aspx?ID=254 14 \N \N \N Champion \N Class \N tenets of good Common \N \N +7d4b8949-b8c6-4f57-8952-6bf268921d8b Lonely Army {} You move and attack with deadly silence, unbelievable speed, and unlimited ferocity. \N /Feats.aspx?ID=7940 14 \N \N \N \N \N Archetype \N Guerrilla Dedication Common \N \N +d77d7d20-d02a-466d-8962-11675ac6c474 Mask of The 15th step {} You have ascended to the 15th Step and stand among the greatest of Razmir’s priests. \N /Feats.aspx?ID=7569 14 \N \N \N \N \N Archetype \N Razmiran Priest Dedication; Master in Crafting Common \N \N +24d9d8e6-fc53-44fa-bb2f-170f77b66b98 Master Merchant {} Kalistrade teaches that setbacks are only temporary and that perseverance is a treasured virtue. \N /Feats.aspx?ID=7687 14 \N \N \N \N \N Skill \N Prophet of Kalistrade Dedication Common \N \N +514ef56b-1282-43cc-8c43-2685f334283c Meditate on This! {Concentrate,Emotion,Incapacitation,Mental,Rage} You meditate to alter your qi, coloring it with your resentment and anger. \N /Feats.aspx?ID=7072 14 \N \N \N Barbarian \N Class \N Trained in Medicine or Tian Xia Lore Uncommon \N \N +ae860ffd-c0d1-4dee-a24d-b5789a47e387 Mist Escape {} As you fall, your body reacts to defend itself. free /Feats.aspx?ID=3555 14 \N \N \N \N Trigger: You are reduced to 0 HP. Archetype \N Turn to Mist; Coffin Bound Common \N \N +52aa2700-e1b6-40f1-bb85-e65403f31222 Mortal Ascension {} Your power uplifts you, breaking the bonds between you and the ground. \N /Feats.aspx?ID=7533 14 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +c230eb0f-6dbe-4a59-b0a4-6c908272b975 Mountain Quake {} You stomp, shaking the earth beneath you. \N /Feats.aspx?ID=6033 14 \N \N \N Monk \N Class \N Mountain Stronghold Common \N \N +4cd15f28-a314-413b-9265-be13aeb54994 Murderer's Circle {} Circle your foe while you beat on them. \N /Feats.aspx?ID=2214 14 \N \N \N \N \N Archetype \N Provocator Dedication Common \N \N +5c0fe2f7-d3e9-4df9-84be-0ceac1e0e3fb Musical Summons {} Your studies have given you a deeper understanding of animals and beasts, allowing you to call them to your side as you cast your spell. \N /Feats.aspx?ID=5421 14 \N \N \N Bard \N Class \N zoophonia muse Common \N \N +70f10c5c-b331-468f-9776-f8222a786a3b Mutant Innervation {} Basic mutagens that affect your mind and thoughts can make you communicate telepathically, protect you from being detected, or let you communicate with anyone. \N /Feats.aspx?ID=5795 14 \N \N \N Alchemist \N Class \N \N Common \N \N +7697ffb5-3681-489f-b137-66fb91b39a9c Mysterious Repertoire {} Your mystery holds unknowable depths of magic not always associated with the divine. \N /Feats.aspx?ID=6079 14 \N \N \N Oracle \N Class \N \N Common \N \N +aa8cfe4a-b500-40ea-93ee-558969ed9611 Night's Warning {Concentrate,Occult} Portents written in the night sky show you how to avoid an attack. reaction /Feats.aspx?ID=4073 14 \N \N \N \N Trigger: A creature targets you with an attack and you can see the attacker. Archetype \N Oatia Skysage Dedication Common \N \N +8851a33a-42df-4427-bc26-0bf970fdc393 Nourishing Gate {} You can sustain yourself on a single drop of elemental dew or the slightest spark from the Plane of Fire. \N /Feats.aspx?ID=4200 14 \N \N \N Kineticist \N Class \N \N Common \N \N +985f5716-8112-45fa-ad90-31d0c705f936 Of Lions and Wyrms {} You starred in a war drama depicting First Emperor Taldaris’s battles against the Grogrisant, a massive six- eyed lion, and Verksaris the Kingeater, a mighty dragon. \N /Feats.aspx?ID=7464 14 \N \N \N \N \N Archetype \N Kitharodian Actor Dedication Common \N \N +e4bdb538-8f09-463e-b98e-47c658055a15 Only My Doom May Claim Me {} The power of your legend, fueled by your legendary deeds, resists any weapon that is not tied to your curse. \N /Feats.aspx?ID=7266 14 \N \N \N \N \N Archetype \N Warrior Of Legend Dedication Common \N \N +98c1dacc-c9e1-46e8-82c9-9976efe87114 Opening Stance {Guardian} At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought. free /Feats.aspx?ID=7876 14 \N \N \N \N Trigger: You roll initiative. \N \N \N Common \N \N +ae93b0f8-b9ae-482d-a6ac-42b45cb12405 Opening Stance (Fighter) {} At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought. free /Feats.aspx?ID=4845 14 \N \N \N Fighter Trigger: You roll initiative Class \N \N Common \N \N +471174aa-1343-4449-aaf1-733453a63098 Orchard's Endurance {Impulse,Plant,Primal,Stance,Wood} Patches of bark appear on the skin of you and your nearby allies. \N /Feats.aspx?ID=4293 14 \N \N \N Kineticist \N Class \N \N Common \N \N +ee293d71-5c01-456e-bf61-7822e0c656bf Pact of Eldritch Eyes {Divination,Occult} You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights. \N /Feats.aspx?ID=3828 14 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +5d6c7e71-eb36-467e-ae06-acd8ba1d66c5 Pact of the Death Hunter {Divine} You’ve sworn a pact with a psychopomp bent on the destruction of all undeath. \N /Feats.aspx?ID=7451 14 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +84d57396-4b77-4043-a3c4-13687bd6e081 Pact of the Fey Paths {Primal} You’ve sworn a pact with a powerful fey creature that longs to see the wonders of the Universe. \N /Feats.aspx?ID=7452 14 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +34a434f3-f4d2-403f-a437-c56b75cad3a6 Paragon Companion {} Your construct companion has reached the pinnacle of form and function. \N /Feats.aspx?ID=3079 14 \N \N \N Inventor \N Class \N Incredible Construct Companion Common \N \N +4d0d45ec-f634-41d7-8a5f-aec15530d043 Paragon Reanimated Companion {} You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before. \N /Feats.aspx?ID=3652 14 \N \N \N \N \N Archetype \N Incredible Reanimated Companion Common \N \N +4f171fbb-e32f-4eca-98e0-48a3dfda1a2c Path of Iron {Flourish} With a burst of effort and speed, you weave a nimble path through your many enemies, striking each in turn as you move past them. \N /Feats.aspx?ID=6367 14 \N \N \N \N \N Archetype \N Martial Artist Dedication Common \N \N +5a57e90a-4527-4b69-aa20-1c0ea8cdc2da Patron’s Presence {} Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic. \N /Feats.aspx?ID=5015 14 \N \N \N Witch \N Class \N \N Common \N \N +aa80b5ba-3145-4fb0-aeda-866732a836cf Peculiar Anatomy {} Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood. \N /Feats.aspx?ID=2192 14 \N \N \N \N \N Archetype \N Disturbing Defense Common \N \N +60fe9a42-d818-4402-abaf-67d29a0589e9 Peony's Flourish {Incapacitation,Visual} As you spin around and create wide arching circles with your fans, you manifest a mosaic of peonies that confuses your enemies. \N /Feats.aspx?ID=7051 14 \N \N \N \N \N Archetype \N Fan Dancer Dedication Common \N \N +0b9e8010-1df0-48f3-930e-aa0f10d974ca Perfect Finisher {Finisher,Fortune} You focus your panache into an impeccable assault. \N /Feats.aspx?ID=6174 14 \N \N \N Swashbuckler \N Class \N \N Common \N \N +7dc9bfd7-56cb-42d3-b0c7-181251f4cb9d Perfect Ki Exemplar {} You gain an appropriate ki spell for your School of Perfection: _unblinking flame emblem_ for Unblinking Flame, _unbreaking wave barrier_ for Unbreaking Waves, _unfolding wind blitz_ for Unfolding Wind, or _untwisting iron augmentation_ for Untwisting Iron. \N /Feats.aspx?ID=4062 14 \N \N \N \N \N Archetype \N Student of Perfection Dedication Common \N \N +744d25e4-53f0-4f58-af7a-b45b91cd99d0 Phase Bullet {Conjuration,Magical} You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target. \N /Feats.aspx?ID=3270 14 \N \N \N \N \N Archetype \N Spellshot Dedication Common \N \N +ab3f3dc6-e7a0-4deb-bacb-ed5b3c46d097 Pin to the Spot {} Strike a foe and restrain them. \N /Feats.aspx?ID=2215 14 \N \N \N \N \N Archetype \N Provocator Dedication Common \N \N +c1ccb476-47e4-4135-b010-af69da096d0e Pivot Strike {Attack,Open} You Leap and then Strike using your staff. \N /Feats.aspx?ID=1198 14 \N \N \N \N \N Archetype \N Staff Acrobat Dedication Uncommon \N \N +7848f07f-3c4c-4c5c-a460-fc41fd45c53b Plot the Future {Concentrate,Prediction} You spend 10 minutes in contemplation to uncannily predict how events will play out. \N /Feats.aspx?ID=5968 14 \N \N \N Investigator \N Class \N \N Uncommon \N \N +405c56d6-fd0e-4d3c-a247-bde3d6dbbc30 Pounce Mimicry {Flourish} You have mastered the art of stalking your prey and striking when they are most vulnerable. \N /Feats.aspx?ID=5525 14 \N \N \N \N \N Archetype \N Wild Mimic Dedication; you have seen a creature use an ability that lets them Stride and Strike as a single action (such as Pounce) or have identified a creature with such an ability in combat Common \N \N +862c484d-f8ef-4d96-a302-5efe2e7b4013 Prayer Attack {Concentrate} You’ve mastered the signature assassination style of the Red Mantis. \N /Feats.aspx?ID=6528 14 \N \N \N \N \N Archetype \N Red Mantis Assassin Dedication Common \N \N +8ee9af7d-8b41-44f0-9b06-f1c56b4fd0c7 Precise Hooks {} Your body is a varied and deadly weapon. \N /Feats.aspx?ID=5449 14 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +0bbe4448-dda8-48d1-b10c-3f6cd289eabb Premonition of Clarity {Fortune} Your deity sends you a vision of faith to steel you against mental attacks. reaction /Feats.aspx?ID=4691 14 \N \N \N Cleric Trigger: You fail a saving throw against a mental effect Class \N \N Common \N \N +22c29e34-ecfe-433d-af40-9356c2a592f9 Preternatural Parry {} You snap your weapon or limb into place to ward off harm at the last second. reaction /Feats.aspx?ID=2879 14 \N \N \N Magus Trigger: You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect. Class \N Spell Parry Common \N \N +2c764e3d-1ce1-4170-aee9-4700fe0dcf55 Purifying Breeze {} You transfer the divine essence of your magic to the air around you, cleansing it of toxins. \N /Feats.aspx?ID=3643 14 \N \N \N Sorcerer \N Class \N divine spells Uncommon \N \N +74fc3a2e-0757-495e-9d79-1a06447365d1 Quickening Banner {Brandish,Commander,Visual} The sight of your banner urges your allies to strike now. \N /Feats.aspx?ID=7823 14 \N \N \N \N \N \N \N \N Common \N \N +c2cb2abc-7e3c-4928-b293-7775a160a3b9 Ranged Disarm {} When using a simple firearm, you can shoot objects right out of your enemy's hands. \N /Feats.aspx?ID=3239 14 \N \N \N \N \N Archetype \N Bullet Dancer Dedication; Trick Shot Common \N \N +49b3596c-576e-40b1-8846-913bd2c63343 Rapid Hybridization {} When danger threatens, your instincts kick in, and you can assume a different shape at a moment's notice. free /Feats.aspx?ID=5513 14 \N \N \N \N Trigger: You roll initiative. Archetype \N Werecreature Dedication Common \N \N +9a951eb8-947c-4ac0-b8ad-bdc637aae2d6 Rapid Reattunement {Concentrate,Exploration} You spend 10 minutes realigning your elemental connections in an elemental trance. \N /Feats.aspx?ID=4201 14 \N \N \N Kineticist \N Class \N reflow elements Common \N \N +a1417834-b533-4b62-affb-748543ba8f60 Reactive Transformation {} You transform reflexively when in danger. reaction /Feats.aspx?ID=4754 14 \N \N \N Druid Trigger: varies Class \N Untamed Form; Dragon Shape, Elemental Shape, Plant Shape, or Soaring Shape Common \N \N +617d3b50-96e1-46d9-b129-7aab074dc000 Reflect Harm {} You can wrap your magic around you like a cloak that causes those who dare to target you with spells to suffer a similar fate. \N /Feats.aspx?ID=6117 14 \N \N \N Sorcerer \N Class \N \N Common \N \N +f1214af6-aa22-4d10-b04f-62f533097382 Reflect Spell {} When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster. \N /Feats.aspx?ID=5016 14 \N \N \N Wizard \N Class \N Counterspell Common \N \N +551bd92b-8613-458d-9873-87133deddf7b Regional Specialty {} You can create dishes that reflect the food sources endemic to your environment and medicinal food techniques utilizing the cycle of the five elements. \N /Feats.aspx?ID=7060 14 \N \N \N \N \N Archetype \N Morning Side Dishes Common \N \N +a863d0da-8f68-4e00-bc3c-ceac86c965e1 Reset the Past {} You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place. free /Feats.aspx?ID=3857 14 \N \N \N \N \N Archetype \N \N Common \N \N +a4fc45fb-fa84-4d00-b158-197187ecc5c9 Resilient Shell {Evolution} Your eidolon is resilient against attacks. \N /Feats.aspx?ID=2934 14 \N \N \N Summoner \N Class \N \N Common \N \N +9daf63a7-c8cb-4537-9657-bab754021942 Resolute Defender {} You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won. \N /Feats.aspx?ID=3609 14 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +a12bdabf-a786-49b6-b81c-f3bc8095a694 Revelation's Focus {} The further extents of your mystery provide an endless wellspring of magic. \N /Feats.aspx?ID=6080 14 \N \N \N Oracle \N Class \N \N Common \N \N +d62a48ab-9b29-46f9-a50e-3996cd170d0e Rites of Transfiguration {} You can adapt your patron’s power to transform other creatures into forms more befitting their behavior or your whims. \N /Feats.aspx?ID=5017 14 \N \N \N Witch \N Class \N \N Common \N \N +2f09c695-8e1e-49ed-92eb-642436ed1b3b Sacral Monarch {} You have come into your full powers and are truly a monarch of your realm, by your own definition at least. \N /Feats.aspx?ID=3838 14 \N \N \N Oracle \N Class \N Sacral Lord; Master in Occultism or Master in Religion Common \N \N +be5b4f09-bd3f-408d-8572-1a3a806c0d78 Scarred Hide {} Your hide is an impenetrable mass of scars, accrued over countless bloody conflicts. \N /Feats.aspx?ID=5512 14 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +3bbcab75-4f6a-42c0-ba3c-3e6d39977031 Secondary Detonation Array {Manipulate,Spellshape} You divert some of your spell’s energy into an unstable runic array. \N /Feats.aspx?ID=5046 14 \N \N \N Wizard \N Class \N \N Common \N \N +7dd0808c-1b46-4927-80fc-df07b89ddee5 Seize {Flourish} You seize your foe and pull it close. \N /Feats.aspx?ID=3567 14 \N \N \N \N \N Archetype \N Zombie Dedication Common \N \N +4259f188-3d47-43f9-be05-0674ed4b4ef2 Sense the Unseen {} When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. reaction /Feats.aspx?ID=4898 14 \N \N \N Rogue Trigger: You fail a check to Seek Class \N \N Common \N \N +d974c40f-0eec-4ca1-b970-b550c51384f4 Sentinel's Orbit {} Just as your constellation traverses the sky, so too can you. \N /Feats.aspx?ID=7038 14 \N \N \N \N \N Archetype \N Starlit Sentinel Dedication Common \N \N +0f7bf4b9-620b-4116-b62c-6a689146d342 Sepulchral Sublimation {Concentrate,Metamagic,Necromancy} You repurpose the negative energy that flows through your minions at a moment's notice. \N /Feats.aspx?ID=3485 14 \N \N \N Wizard \N Class \N ability to create or control undead; cleric with a negative font, oracle of bones, or necromancer wizard Uncommon \N \N +3b9612af-4d53-48dc-b9e2-4b7071fa04a9 Shadow Power {} You can focus the shadows into a powerful blast. \N /Feats.aspx?ID=2072 14 \N \N \N \N \N Archetype \N Shadow Magic Common \N \N +1393c846-234a-4ea2-85ab-061b5b0ae97c Shadow's Web {} You can launch a wave of shadowy qi outward from your body, damaging your opponents and potentially binding them in place. \N /Feats.aspx?ID=6035 14 \N \N \N Monk \N Class \N Clinging Shadows Initiate Common \N \N +8fbcb123-7d5d-45e6-96c6-55d9f3fbf7f5 Shape of the Cloud Dragon {} You've discovered how to transform yourself into a cloud dragon. \N /Feats.aspx?ID=3407 14 \N \N \N \N \N Archetype \N Dragon Disciple Dedication Uncommon \N \N +5bf7f1c6-812d-4a30-92ba-fb100689e5af Shape of the Dragon {} You've discovered how to transform yourself into a dragon. \N /Feats.aspx?ID=1947 14 \N \N \N \N \N Archetype \N Dragon Disciple Dedication Common \N \N +45dd75f7-e7b6-4633-ae48-749db70b52fb Share Eidolon Magic {} Your eidolon shares innate spells with you. \N /Feats.aspx?ID=2935 14 \N \N \N Summoner \N Class \N Magical Understudy Common \N \N +cf46c623-b838-4006-b3db-c34a4070bbcc Shared Prey {} Hunting as a duo, you and your ally both single out your prey. \N /Feats.aspx?ID=4899 14 \N \N \N Ranger \N Class \N Double Prey; Warden's Boon Common \N \N +506a4d94-df17-4835-bd88-5518d5d4f6e3 Shatter Space {Amp} The sheer power of your magic fractures reality. \N /Feats.aspx?ID=3687 14 \N \N \N Psychic \N Class \N \N Common \N \N +111d5c22-169a-4885-b60b-57087e759bc4 Shattered Sacrament {} When Vigil fell to Tar-Baphon’s Radiant Fire, that lost innocence brought you a deeper understanding of what faith means in the context of your own magic. \N /Feats.aspx?ID=7742 14 \N \N \N \N \N Archetype \N Halcyon Speaker Dedication; Cascade Bearer's Spellcasting Common \N \N +cde98732-75d9-4476-a7d9-68a145ba068f Shield the Faithful {Aura,Divine,Sanctified} You and those closest to you are protected by your deity’s power. \N /Feats.aspx?ID=7534 14 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +471c0e1b-92fe-462e-9248-15b0ac3ca9a0 Shift Spell {} You move an active spell's area to a new location. \N /Feats.aspx?ID=2731 14 \N \N \N Wizard \N Class \N \N Uncommon \N \N +a0f7bfc6-0096-4bf1-a6d2-0c591e2a961f Shifting Terrain {} You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance. \N /Feats.aspx?ID=3003 14 \N \N \N \N \N Archetype \N Rough Terrain Stance; Master in Nature Common \N \N +ed454bb9-e388-41bd-8e9d-bc380d828f90 Showstopper {} Your twirling weapons create a grand distraction that's difficult to look away from. \N /Feats.aspx?ID=3202 14 \N \N \N Gunslinger \N Class \N Pistol Twirl; Master in Deception Common \N \N +54e21d4c-99f8-408e-83e7-32224728292e Signature Synergy {} Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies. \N /Feats.aspx?ID=2960 14 \N \N \N \N \N Archetype \N Advanced Synergy Common \N \N +f4f86f88-73c7-46e0-a14d-57ec12087a85 Simultaneous Strike {Flourish} Moving in unison, you and your student unleash an attack against a foe. \N /Feats.aspx?ID=7956 14 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +9d4400bb-5bbc-4124-af43-ecf12648d0b9 Sink and Swim {Aftermath,Water} Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements. \N /Feats.aspx?ID=3758 14 \N \N \N \N \N \N \N You've been brought to 0 Hit Points by an enemy that has the water trait or an enemy's ability that has the water trait. Rare \N \N +13cb70c1-3162-4a72-8ff1-2bd1df59cdd6 Sixth Pillar Mastery {} You align your magical and physical potential. \N /Feats.aspx?ID=4078 14 \N \N \N \N \N Archetype \N Sixth Pillar Dedication Common \N \N +2f02dd9f-420e-4398-901a-e92d3207da5a Soaring Armor {Modification} You've managed to free your innovation from the bonds of gravity! \N /Feats.aspx?ID=3080 14 \N \N \N Inventor \N Class \N armor innovation Common \N \N +9fed343c-9e5d-47b2-a711-400652d8fb2f Soothing Ballad {} You soothe your allies’ wounds with the power of performance. \N /Feats.aspx?ID=4624 14 \N \N \N Bard \N Class \N \N Common \N \N +09dbbfa5-d955-466e-99ca-2ef58bacffec Sow Spell {Concentrate,Spellshape} You fold your spell into a seed. \N /Feats.aspx?ID=4755 14 \N \N \N Druid \N Class \N \N Common \N \N +621e1f68-3dd6-429b-b344-f7955b4426bf Speak for the Gravelands {} You have learned much of what the Gravelands need and are confident in your ability to speak for them. \N /Feats.aspx?ID=7743 14 \N \N \N \N \N Archetype \N Halcyon Speaker Dedication; Trained in Nature; can cast at least one spell with the vitality trait Uncommon \N \N +1cb82384-e405-4814-a876-dc3b4426790e Specialized Beastmaster Companion {} Your nimble and savage animal companions become cunning enough to become specialized. \N /Feats.aspx?ID=6275 14 \N \N \N \N \N Archetype \N Incredible Beastmaster Companion Common \N \N +3c5d7c6e-0482-4d34-8832-f6176caa685b Specialized Companion (Druid) {} Your animal companion continues to grow in power and ability. \N /Feats.aspx?ID=4756 14 \N \N \N Druid \N Class \N Incredible Companion (Druid) Common \N \N +af249677-33e4-4bad-8768-9319d53c1e0a Specialized Megafauna Companion {} You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. \N /Feats.aspx?ID=3453 14 \N \N \N \N \N Archetype \N Mammoth Lord Dedication Common \N \N +a8736292-91fa-4413-9cb2-362779a581f4 Specialized Mount {} You’ve trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. \N /Feats.aspx?ID=6296 14 \N \N \N \N \N Archetype \N Incredible Mount Common \N \N +b0ca6566-41ee-4d8e-872d-88f65932b184 Specialized Spirit Companion {} Your animal companion gains a unique specialization, spirit-blessed. \N /Feats.aspx?ID=7592 14 \N \N \N \N \N Archetype \N Spirit Companion; Incredible Companion (Druid) Common \N \N +e200785c-96db-42ba-b7f4-d202b76f0ecf Spell Shroud {Concentrate,Spellshape} Your spell shrouds you in a billowing cloud. \N /Feats.aspx?ID=6118 14 \N \N \N Sorcerer \N Class \N \N Common \N \N +983ae892-0d4d-47b9-a128-a42e10da361e Spell-Repelling Form {Evolution} Your eidolon evolves to protect itself from the danger posed by spells. \N /Feats.aspx?ID=2936 14 \N \N \N Summoner \N Class \N \N Common \N \N +e272ce1f-9bf9-476e-bb2d-dbca1fe934df Spellmaster's Tenacity {} You call upon the power of your spells to protect you from the worst of the magic headed your way. reaction /Feats.aspx?ID=2246 14 \N \N \N \N Trigger: You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the Spellmaster's Resilience feat. Archetype \N Spellmaster's Resilience Common \N \N +0fd25917-13ba-456a-886a-02646bdfb299 Spinning Release {Mental} You wind your lash around your opponent, then spin them rapidly to discombobulate them. \N /Feats.aspx?ID=5484 14 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication Common \N \N +5a2b13fc-0794-4068-90a9-704a56ef35ad Spirit Guide Form {Polymorph,Transmutation} You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power. \N /Feats.aspx?ID=4113 14 \N \N \N \N \N Archetype \N Scion of Domora Dedication Common \N \N +98bb63b0-e37e-44ce-bc3f-386eb3d895f6 Starlight Armor {Conjuration,Occult} You armor yourself in the light of distant suns, shielding yourself from harm. \N /Feats.aspx?ID=4074 14 \N \N \N \N \N Archetype \N Oatia Skysage Dedication Common \N \N +0ad0d34b-4588-49c4-b99b-541142a32f22 Stay Down! {} You have ways of keeping your foes down. reaction /Feats.aspx?ID=4978 14 \N \N \N Rogue Trigger: A prone foe within your reach Stands Class \N Master in Athletics Common \N \N +15e4ac13-bf16-4d39-ac21-7eaef06430c5 Stealthy Companion {} You’ve trained your animal companion to blend in to its surroundings. \N /Feats.aspx?ID=4900 14 \N \N \N Ranger \N Class \N Animal Companion; Camouflage Common \N \N +68c25837-d7e5-4d4a-a399-2dca15406940 Stone Communion {} You can speak Terran and speak with stones. \N /Feats.aspx?ID=894 14 \N \N \N \N \N Archetype \N Ka Stone Ritual Common \N \N +bb21112c-8987-454c-a62f-64b518172896 Strategic Bypass {} Your plans account for your foes' resistances, enabling you to strike a telling blow. \N /Feats.aspx?ID=5969 14 \N \N \N Investigator \N Class \N \N Common \N \N +4b3ada84-a477-42f8-b007-c6d82a86d885 Stunning Surprise {Incapacitation} You quickly move in to bring your foe down with a single blow. \N /Feats.aspx?ID=7734 14 \N \N \N \N \N Archetype \N Lion Blade Dedication Common \N \N +14380593-c32a-4ba6-83c8-412994e0f9a3 Sunder Enchantment {} You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. \N /Feats.aspx?ID=5865 14 \N \N \N Barbarian \N Class \N Sunder Spell Common \N \N +9fcbd077-93fd-4865-88ec-bdc8747c5e1c Superior Bond {} When you draw upon your bonded item, you can leave a bit of energy within it for later use. \N /Feats.aspx?ID=5047 14 \N \N \N Wizard \N Class \N arcane bond Common \N \N +769c8fd4-8772-4a37-94e6-273508a45899 Swift Banishment {} The force of your blow sends your victim back to its home plane. reaction /Feats.aspx?ID=4692 14 \N \N \N Cleric Trigger: You critically hit a creature that is not on its home plane Class \N \N Common \N \N +6a0872d4-5d68-44fd-a230-1da95b74edb0 Tactical Cadence {} Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively, even in desperate situations. \N /Feats.aspx?ID=6362 14 \N \N \N \N \N Archetype \N Cadence Call; Marshal Dedication Common \N \N +1d67da76-3c1a-4031-bb1d-941942d6df98 Talismanic Sage {} Normally, affixing more than one <%CONSUMABLES%19%> talisman <%END> to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once. \N /Feats.aspx?ID=6423 14 \N \N \N \N \N Archetype \N Talisman Dabbler Dedication Common \N \N +c3837f56-5905-47e5-a495-848a57ca5e60 Tangled Forest Rake {} You reposition foes with raking attacks. \N /Feats.aspx?ID=6036 14 \N \N \N Monk \N Class \N Tangled Forest Stance Common \N \N +4c5faa44-a9ac-434b-8a38-a6e03505e3d8 Target of Opportunity {Manipulate} You capitalize on your ally’s attack and use the opportunity to secure a blow of your own, adding to the oncoming barrage. reaction /Feats.aspx?ID=6363 14 \N \N \N \N Trigger: An ally succeeds at a ranged Strike against an opponent in your weapon’s first range increment. Archetype \N Marshal Dedication Common \N \N +f1febd48-2f1b-4788-8b2a-c28045047e2b Targeting Shot {Concentrate,Press} You carefully track your prey’s position and defenses. \N /Feats.aspx?ID=533 14 \N \N \N Ranger \N Class \N Hunter's Aim Common \N \N +8c0b2063-37d2-4b94-9d3d-71b9598e5064 Terrain Shield {} You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence. reaction /Feats.aspx?ID=3002 14 \N \N \N \N Trigger: A Strike would damage you. Archetype \N Geomancer Dedication; Master in Nature Common \N \N +e23d3256-a304-49c6-ac62-740e7b6b8a5e Terrible Transformation {} You let out a mighty roar as part of your transformation. \N /Feats.aspx?ID=4092 14 \N \N \N \N \N Archetype \N Ursine Avenger Form Common \N \N +71023956-cfdd-4bba-8438-a43f2e9689cb Thwart Evil {} You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests. reaction /Feats.aspx?ID=3610 14 \N \N \N \N Trigger: A creature you can see uses a spell or ability that has the evil or negative traits. Archetype \N Lastwall Sentry Dedication; Expert in Religion Common \N \N +68ca50a9-7299-470f-a9df-a307ada1e63b Timeless Nature {} With primal magic sustaining you, you cease aging. \N /Feats.aspx?ID=4757 14 \N \N \N Druid \N Class \N \N Common \N \N +c151ef6c-f2f7-4b70-af48-5e11e4984639 Tongue of Sun and Moon {} You have transcended the barriers between words and meaning. \N /Feats.aspx?ID=477 14 \N \N \N Monk \N Class \N \N Common \N \N +8a4d125c-3597-4493-8a6b-0e23f6ff7a02 Towering Transformation {Emotion,Fear,Mental,Rage,Visual} The physical growth of your transformation is a spectacle that shakes foes to their core. reaction /Feats.aspx?ID=5407 14 \N \N \N Druid Trigger: Your size increases due to a polymorph effect. Class \N \N Common \N \N +d5e13ae5-dfd7-4144-8e21-f0522beec4b4 Trespass Teleportation {Conjuration,Occult,Teleportation} You can hunt your foe to the ends of creation. reaction /Feats.aspx?ID=3726 14 \N \N \N Thaumaturge Trigger: The target of your Exploit Vulnerability is within 120 feet and uses a teleportation effect. Class \N Exploit Vulnerability Common \N \N +c0bd5ccc-c3ce-4872-8636-97c607505b1a Triggerbrand Blitz {} You dance through your foes, stabbing and shooting. \N /Feats.aspx?ID=4039 14 \N \N \N Gunslinger \N Class \N way of the triggerbrand Common \N \N +77a65725-f768-4a2b-9605-62da22f6df30 Triumphant Inspiration {} With a triumphant shout, you inspire your allies. free /Feats.aspx?ID=4625 14 \N \N \N Bard Trigger: You critically hit a foe with a melee weapon Strike or a melee unarmed attack Class \N warrior muse Common \N \N +62d002c0-f761-44b8-bf83-abc4aa962a91 True Debilitating Bomb {} You have discovered increasingly devastating ways for your bombs to impede your foes. \N /Feats.aspx?ID=5796 14 \N \N \N Alchemist \N Class \N Greater Debilitating Bomb Common \N \N +eb7be753-d265-471c-9747-0e501f325e2e True Hypercognition {} Your mind works at an incredible pace. \N /Feats.aspx?ID=4626 14 \N \N \N Bard \N Class \N enigma muse Common \N \N +a07c4e3b-12ca-4fd0-a663-0c4059b42411 Two-Weapon Flurry {Flourish,Press} Using the momentum of your prior attack, you lash out with both your weapons in a sudden frenzy. \N /Feats.aspx?ID=4846 14 \N \N \N Fighter \N Class \N \N Common \N \N +60243938-b837-46de-b692-8960f4d2b2d6 Two-Weapon Fusillade {Flourish} You attack with both your weapons in a furious barrage. \N /Feats.aspx?ID=3203 14 \N \N \N Gunslinger \N Class \N \N Common \N \N +a918d54b-e616-4a4a-8306-d7d01b81ed58 Unending Emptiness {} You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight. \N /Feats.aspx?ID=3015 14 \N \N \N \N \N Archetype \N focus pool; Shadowcaster Dedication Common \N \N +facfd805-989e-4c74-bfe5-79e1a95af008 Unlimited Ghost Flight {} You put your connection to the material world farther behind you. \N /Feats.aspx?ID=3503 14 \N \N \N \N \N Archetype \N Ghost Flight Common \N \N +19d2101a-b2c4-4c3e-8950-29d8b8ed7d3d Unseen Shot {} Your attacks are deadly, silent, and nearly untraceable. \N /Feats.aspx?ID=7920 14 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication Common \N \N +bb655a09-03f1-4df6-aa49-c5605f8459a3 Unstable Patronage {Spellshape} You can act as a magical patron for your charges. \N /Feats.aspx?ID=7254 14 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +bab5dc37-b828-4172-bb4f-dc1971035a8b Unstable Redundancies {} You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments. free /Feats.aspx?ID=3081 14 \N \N \N Inventor Trigger: You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet. Class \N \N Common \N \N +224afa37-d070-4e90-a18d-5efe0429b9f1 Vengeful Strike {Rage} When struck by an enemy, you respond in turn. reaction /Feats.aspx?ID=5866 14 \N \N \N Barbarian Trigger: A creature within your reach succeeds at an attack against you. Class \N Come and Get Me Common \N \N +57101b6f-bc8a-4443-9771-3c88b5bb7797 Vengful Remnant {Concentrate,Manipulate,Occult} You wreathe yourself in the tatters of all the souls claimed by your blade. \N /Feats.aspx?ID=7710 14 \N \N \N \N \N Archetype \N \N Common \N \N +1dc7683c-0a54-4971-8190-3d4fe19f147d Verdant Metamorphosis {} You have turned into a plant version of yourself, gaining the plant trait and losing traits inappropriate for your new form (typically humanoid). \N /Feats.aspx?ID=4758 14 \N \N \N Druid \N Class \N leaf order Common \N \N +8884ddfe-7cd6-4362-ac19-63cdc058430d Vigorous Anthem {Auditory,Concentrate,Spellshape} You instill magical vigor in your allies when you inspire them to attack. \N /Feats.aspx?ID=4627 14 \N \N \N Bard \N Class \N \N Common \N \N +d4e8a14e-5f34-4a5e-8a5a-d91c3da5aa0f Walk Through the Conflagration {Fire,Impulse,Overflow,Primal,Teleportation} You fall through your own kinetic gate, leaving behind an effigy of flame and reappearing majestically near another fire. \N /Feats.aspx?ID=4248 14 \N \N \N Kineticist \N Class \N \N Common \N \N +5f6c97a2-fb5f-40bf-8a29-79912e53593e Warden's Guidance {} You convey your prey’s location to your allies with a series of careful words or gestures. \N /Feats.aspx?ID=4901 14 \N \N \N Ranger \N Class \N \N Common \N \N +2f470e28-dc1e-40df-adb8-0d32fc0a87e0 Whirling Blade Stance {Stance} You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your qi, even at a distance. \N /Feats.aspx?ID=6037 14 \N \N \N Monk \N Class \N Monastic Weaponry Common \N \N +01f4a07d-61f7-45c8-a1ae-d850364c7276 Whirling Knockdown {} You fire your gun while throwing off a target's balance with your melee weapon. \N /Feats.aspx?ID=3257 14 \N \N \N \N \N Archetype \N Pistol Phenom Dedication Common \N \N +032951cf-40a4-46c2-981a-f210bbc3de71 Whirlwind Strike {Flourish} You lash out in a blur of motion, attacking all nearby adversaries. \N /Feats.aspx?ID=4847 14 \N \N \N Fighter \N Class \N \N Common \N \N +b484c878-3750-4017-9d0d-80ab89facfff Wild Winds Gust {Air,Concentrate,Manipulate} You build air pressure with repeated motions, before releasing an enormous crescent of rushing wind strikes. \N /Feats.aspx?ID=6038 14 \N \N \N Monk \N Class \N Wild Winds Initiate Common \N \N +35736917-be7b-4d0b-9bf6-e3766f3f6f19 Wind-Tossed Spell {Air,Concentrate,Spellshape} You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover. \N /Feats.aspx?ID=4352 14 \N \N \N \N \N Archetype \N Elementalist Dedication; air is in your elemental philosophy Common \N \N +2d1e1756-521e-438e-8c7a-0f9be99850e9 Winter's Kiss {} Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill. \N /Feats.aspx?ID=4102 14 \N \N \N \N \N Archetype \N \N Common \N \N +9323e2fa-d38d-4296-a2a7-892d48a38f10 World-breaking Footfall {} You slam the ground and unleash a fearsome roar, sending broken shards of earth flying in all directions. \N /Feats.aspx?ID=7114 14 \N \N \N Monk \N Class \N Kaiju Stance Common \N \N +52794c8a-6e8f-4532-b332-fce1e4722d89 Worm Form {Polymorph,Primal,Transmutation} You take on the form of a purple worm or transform into a humanoid-worm hybrid, retaining your own head but with a worm's body, transforming into a Huge battle form. \N /Feats.aspx?ID=4368 14 \N \N \N \N \N Archetype \N Worm Caller Dedication Common \N \N +8d4ea1ef-c98c-4039-9580-ad9aa42b4e35 Wyrmbane Aura {} Your aura protects against destructive energies and dragons’ breath. \N /Feats.aspx?ID=255 14 \N \N \N Champion \N Class \N Dragonslayer Oath Common \N \N +1e960787-392c-4ddd-a3f2-b91b2890fff4 Craft Anything {} Ignore most requirements for crafting items \N /Feats.aspx?ID=5139 15 \N \N \N \N \N Skill \N Legendary in Crafting Common \N \N +943d51b3-d065-48fa-8c85-f9a949864c19 Divine Guidance {} Find guidance in the writings of your faith \N /Feats.aspx?ID=5141 15 \N \N \N \N \N Skill \N Legendary in Religion Common \N \N +f6bcb127-3afd-4cc0-8abb-a0c3062f9b19 Legendary Codebreaker {} Quickly Decipher Writing using Society \N /Feats.aspx?ID=5167 15 \N \N \N \N \N Skill \N Legendary in Society Common \N \N +f9f8ee5e-5b02-42f5-b920-b09abe8bbcd5 Legendary Guide {} You know the wilderness so well that you can help your party travel through it with ease. \N /Feats.aspx?ID=6492 15 \N \N \N \N \N Skill \N Legendary in Survival Common \N \N +311c3648-18d4-4b03-9182-39d592cc0365 Legendary Leader {} Your fame has spread throughout the lands. \N /Feats.aspx?ID=8003 15 \N \N \N \N \N Skill \N Captain Dedication; legendary in Diplomacy or Intimidation Common \N \N +e53e85aa-3884-4bf2-95a8-a078e21f3d93 Legendary Linguist {} Create pidgin languages to communicate with anyone \N /Feats.aspx?ID=5168 15 \N \N \N \N \N Skill \N Legendary in Society; Multilingual Common \N \N +0b9a0e74-4094-45fc-942c-6394d35b6468 Legendary Medic {} Remove disease, blinded, deafened, doomed, or drained \N /Feats.aspx?ID=5169 15 \N \N \N \N \N Skill \N Legendary in Medicine Common \N \N +d54a92fb-2a94-48c2-bb40-b16def163fd1 Legendary Negotiation {} Quickly parley with foes \N /Feats.aspx?ID=5170 15 \N \N \N \N \N Skill \N Legendary in Diplomacy Common \N \N +5d0498da-9326-4a34-b6d1-345bae88e928 Legendary Performer {} Gain renown for your Performance \N /Feats.aspx?ID=5171 15 \N \N \N \N \N Skill \N Legendary in Performance; Virtuosic Performer Common \N \N +f4c3e347-d503-4f83-9b1d-7c6780eef5b4 Legendary Professional {} Gain renown for your Lore \N /Feats.aspx?ID=5172 15 \N \N \N \N \N Skill \N Legendary in Lore Common \N \N +50e0642b-c02a-4cfb-8053-d0bcb6d9c259 Legendary Sneak {} Hide and Sneak without cover or being concealed \N /Feats.aspx?ID=5173 15 \N \N \N \N \N Skill \N Legendary in Stealth; Swift Sneak Common \N \N +bc29e105-2612-4551-a7ad-f1680bf622fa Legendary Survivalist {} Survive extreme conditions \N /Feats.aspx?ID=5174 15 \N \N \N \N \N Skill \N Legendary in Survival Common \N \N +afb9dd79-df97-4394-a301-761ff5f1b738 Legendary Tattoo Artist {} Your craftsmanship at decorating flesh is unparalleled. \N /Feats.aspx?ID=4083 15 \N \N \N \N \N Skill \N Tattoo Artist; Master in Crafting Common \N \N +01cb3796-46c2-4f95-869e-9ec3c5f3fc74 Legendary Thief {} Steal what would normally be impossible to steal \N /Feats.aspx?ID=5175 15 \N \N \N \N \N Skill \N Legendary in Thievery; Pickpocket Common \N \N +cc7c3620-1072-4add-8f14-816df1541077 Reveal Machinations {} You convince a creature that you played a minor but recurring role in its life. \N /Feats.aspx?ID=924 15 \N \N \N \N \N Skill \N Legendary in Deception Rare \N \N +be66f4e4-51a9-4ba4-93e3-d8a5476f286b Scare to Death {Emotion,Fear,Incapacitation} Scare a target so much, they might die \N /Feats.aspx?ID=5208 15 \N \N \N \N \N Skill \N Legendary in Intimidation Common \N \N +33a269fc-e37c-4bae-8d8b-85a4f2911359 Unified Theory {} Use Arcana for checks for all magical traditions \N /Feats.aspx?ID=5231 15 \N \N \N \N \N Skill \N Legendary in Arcana Common \N \N +f5d01da7-4053-4bfc-9c72-f98601cd8cda Adamantine Fists {} You imbue your unarmed strikes with one of the strongest metals. \N /Feats.aspx?ID=4376 16 \N \N \N \N \N Archetype \N Ore Fists Common \N \N +f7fd84aa-05d9-49ea-bdb2-8e57de1aaec9 Advanced Runic Mind-Smithing {} Your mind can hold onto more complicated patterns than ever before. \N /Feats.aspx?ID=3872 16 \N \N \N \N \N Archetype \N Runic Mind Smithing Common \N \N +6ee53818-4dca-46b0-b419-cc34764ab429 Aura Expertise {} You’ve become so accustomed to maintaining your battle auras that it’s become second nature to you. free /Feats.aspx?ID=7514 16 \N \N \N \N Trigger: Your turn begins Archetype \N \N Common \N \N +0e4100aa-e230-45d4-89df-0164d7025d41 Auspicious Mount {} Guided by your ongoing care, your steed has developed incredible intelligence and skill. \N /Feats.aspx?ID=5923 16 \N \N \N Champion \N Class \N Imposing Destrier Common \N \N +ee5321eb-541b-4663-afcb-19a53b6a39af Avalanche Strike {Flourish} You attack all nearby adversaries. \N /Feats.aspx?ID=6372 16 \N \N \N \N \N Archetype \N Mauler Dedication Common \N \N +93e09163-b263-4cdb-a8d4-f914bdcb5eca Blank Slate {} Your deceptions confound even the most powerful magic that could spy on you. \N /Feats.aspx?ID=4979 16 \N \N \N Rogue \N Class \N Legendary in Deception Common \N \N +849f20aa-f176-467b-9eb1-c90ffe24686e Bolster Soul Cage {} Your constant efforts to augment and perfect your _soul cage_ have bolstered its efficiency. \N /Feats.aspx?ID=3517 16 \N \N \N \N \N Archetype \N Lich Dedication; Legendary in Crafting Common \N \N +68acc240-ac62-4c4e-b8e0-050b1c0e40ff Bound in Ice {} You become a hybrid of your ancestry and a saumen kar. \N /Feats.aspx?ID=3419 16 \N \N \N \N \N Archetype \N Frostbite Runes Common \N \N +a0ad89a0-1973-4d16-9ccc-054fce383558 Breath of Hungry Death {Acid,Divine,Incapacitation,Necromancy,Occult} You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light. \N /Feats.aspx?ID=3894 16 \N \N \N \N \N Archetype \N Secret Eater Rare \N \N +ef6e5923-0c99-4bcd-a97d-1c3bb6a9f36a Chastise {Concentrate,Sanctified} With but a mere word from your deity, you exploit a foe’s fear to see their inner being brought low. \N /Feats.aspx?ID=7535 16 \N \N \N \N \N Archetype \N Fear of God Common \N \N +7ff90ae2-2ac2-4399-a5ac-e5cbf56911c7 Clang! {Guardian} You make a foe pay for attacking you as its blow or spell glances off your armor. reaction /Feats.aspx?ID=7877 16 \N \N \N \N Trigger: An enemy critically misses a Strike or spell attack roll against your AC. \N \N \N Common \N \N +0e4bd6d2-0116-41b8-9088-367a81cedc53 Clobber {Guardian} With a mighty blow, you send an enemy flying backward and onto the ground. \N /Feats.aspx?ID=7878 16 \N \N \N \N \N \N \N \N Common \N \N +39266f3e-26b7-4519-8c04-49b532d13c16 Cloud Step {} Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. \N /Feats.aspx?ID=4980 16 \N \N \N Rogue \N Class \N Legendary in Acrobatics Common \N \N +17edf379-b360-485e-a098-a214f841b29c Cognitive Loophole {} You can find a loophole in a mental effect to temporarily overcome it. reaction /Feats.aspx?ID=4981 16 \N \N \N Rogue Trigger: Your turn ends Class \N \N Common \N \N +24013442-a140-436a-942f-550607d41fd9 Collateral Thrash {Rage} You smack the foe you're thrashing into someone else. \N /Feats.aspx?ID=5867 16 \N \N \N Barbarian \N Class \N Thrash Common \N \N +b29ffb28-d574-4925-ac97-8fe27c91f3c4 Enlightened Presence {Aura,Emotion,Mental} You exude an aura of resolve. \N /Feats.aspx?ID=479 16 \N \N \N Monk \N Class \N \N Common \N \N +eec82c7b-4dce-48f5-bd88-b4eb8428f684 Conduit of Void and Vitality {Cursebound,Divine} You use the unstable energy of your curse to manipulate the most basic of divine magic. \N /Feats.aspx?ID=6081 16 \N \N \N Oracle \N Class \N any oracle mystery Common \N \N +0171a157-38a4-446e-8ea6-b86ec8d83ce6 Confusing Commands {Auditory,Commander,Mental} You shout out bewildering but authoritative commands while imitating the voices, linguistic quirks, and speech patterns of your opponents. \N /Feats.aspx?ID=7824 16 \N \N \N \N \N \N \N Deceptive Tactics Common \N \N +86e1661a-ac77-41ab-ad34-1b90e8761106 Constant Levitation {} Your power has unbound you from the earth below. \N /Feats.aspx?ID=3688 16 \N \N \N Psychic \N Class \N \N Common \N \N +d31defea-4bcd-4cd8-bd20-e5a9fcf9f456 Controlled Bullet {Evocation,Magical} You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly. \N /Feats.aspx?ID=3233 16 \N \N \N \N \N Archetype \N Beast Gunner Dedication Common \N \N +d74ca7d2-1cf8-4f75-9b93-2c8931e7e3a1 Converge {} Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time. reaction /Feats.aspx?ID=3126 16 \N \N \N \N Trigger: You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field. Archetype \N Overwatch Dedication; master in Perception Common \N \N +c93f59fc-6b2f-49e3-96ac-8bb79644ce4d Courageous Onslaught {Auditory,Concentrate,Spellshape} You use your performance to orchestrate an onslaught against your enemies. \N /Feats.aspx?ID=4628 16 \N \N \N Bard \N Class \N Courageous Advance; Courageous Assault Common \N \N +c4809409-b46e-4fc7-8b18-f104805ebc3d Cratering Drop {} You follow up your enemy's fall, driving you both to the earth in a meteoric descent. \N /Feats.aspx?ID=5540 16 \N \N \N \N \N Archetype \N Pluck From the Sky Common \N \N +66a9b6b8-9ba1-469c-81d9-ef5725a9bad5 Cross the Threshold {} You can cast ethereal jaunt as an occult innate spell once per day. \N /Feats.aspx?ID=2713 16 \N \N \N \N \N Archetype \N Ghost Eater Dedication Common \N \N +1b270f72-f47d-48f5-a29f-a34a9adc8457 Crown of Rule {Exemplar,Ikon} This badge of office proclaims your sovereignty. \N /Feats.aspx?ID=7183 16 \N \N \N \N \N \N \N \N Common \N \N +091b7ff4-c181-44c4-8831-7a632d1ea3ec Deadly Grace {} Your graceful attacks are especially powerful. \N /Feats.aspx?ID=6175 16 \N \N \N Swashbuckler \N Class \N \N Common \N \N +fcf866e5-82fa-4a2a-b43b-45cabd7c2775 Deathblow {} Your carefully prepared and placed shot brings instant death to your target. \N /Feats.aspx?ID=7941 16 \N \N \N \N \N Archetype \N Guerrilla Dedication; Poisoned Sticks and Stones Common \N \N +330c7417-6e14-4160-a385-da903adfa9d7 Declare Anathema {Curse,Divine} You declare a creature you are aware of within 30 feet anathema, causing their friends and strangers to shy away from them. \N /Feats.aspx?ID=7536 16 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +67bc2a8a-04db-40f8-a3ba-3282d59a326d Deflecting Cloud {} You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist. reaction /Feats.aspx?ID=3408 16 \N \N \N \N Trigger: You are the target of a ranged attack. Archetype \N Dragon Disciple Dedication; _dragon wings_ sorcerer bloodline spell Uncommon \N \N +ae4620d7-15a2-4fae-9c65-44a21ef4471a Desperate Wrath {Rage} Your blood boils when you take a beating, and you throw caution to the wind to finish the fight. free /Feats.aspx?ID=5868 16 \N \N \N Barbarian Trigger: Your turn begins, and your current Hit Points are at half your maximum or less. Class \N \N Common \N \N +151fb8db-e704-4e36-94fc-781dce8818a7 Didactic Strike {} When you find a glaring weakness, you can set your allies up to annihilate your foe. \N /Feats.aspx?ID=5970 16 \N \N \N Investigator \N Class \N Shared Stratagem Common \N \N +52505e3d-fb64-43ac-a6ee-46f0d2041cbe Disciple's Breath {} You unleash your breath weapon without spending focus. \N /Feats.aspx?ID=1948 16 \N \N \N \N \N Archetype \N Dragon Disciple Dedication; _dragon breath_ sorcerer bloodline spell Common \N \N +9e645b95-c1e6-479e-bb24-714e5a00f2a4 Dispelling Slice {} Your sneak attack slices through the threads binding magic to a target. \N /Feats.aspx?ID=4982 16 \N \N \N Rogue \N Class \N \N Common \N \N +34f12b5a-043c-42f0-b3a5-498e86b12115 Dispelling Spellstrike {} The spell you deliver tries to force out magic affecting your enemy. \N /Feats.aspx?ID=2880 16 \N \N \N Magus \N Class \N Spellstrike Common \N \N +276239d2-9af5-479b-995b-51dd033d9049 Dive of the Divine {Divine,Sanctified} You dive from the sky, bringing down the might of the divine with you. \N /Feats.aspx?ID=7537 16 \N \N \N \N \N Archetype \N Mortal Herald Dedication; fly Speed of at least 20 feet Common \N \N +e53c133f-1d67-40d3-bb96-e4a598bedcc3 Diverse Mystery {} You have broadened your understanding of the divine and can tap into the wonders of a different mystery. \N /Feats.aspx?ID=6082 16 \N \N \N Oracle \N Class \N \N Common \N \N +2c2e6a55-ddaa-42cc-8935-621370d27305 Dominating Gaze {} You stare into your target's eyes and enthrall them, shattering their free will. \N /Feats.aspx?ID=3556 16 \N \N \N \N \N Archetype \N Manipulative Charm Uncommon \N \N +887e23ac-30a7-4aee-a035-4fa7d722818d Dragon Transformation {Concentrate,Polymorph,Primal,Rage} You transform into a ferocious Large dragon, gaining the effects of 6th-rank _dragon form_ except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Dragon Breath action uses your class DC. \N /Feats.aspx?ID=5869 16 \N \N \N Barbarian \N Class \N Dragon's Rage Wings Common \N \N +9cf7fccc-fa0e-4c93-a213-49f24e7bfe55 Duelist's Form {Stance} Many assume that a duelist's habit of fighting with one hand behind their back or on their hip is an insult or self-restriction. \N /Feats.aspx?ID=7908 16 \N \N \N \N \N Archetype \N Aldori Duelist Dedication Common \N \N +f1b01a08-00a0-4362-84ec-cc9e8368314e Effortless Concentration {} You can maintain a spell with hardly a thought. free /Feats.aspx?ID=4629 16 \N \N \N Wizard Trigger: Your turn begins Class \N \N Common \N \N +1b0e5fdd-cea5-466f-9963-c5ac283ec268 Electric Counter {Electricity,Evocation} You can charge yourself with lighting, gain resistance to electricity or shocking an attacker. reaction /Feats.aspx?ID=2732 16 \N \N \N Monk Trigger: You would take damage. Class \N Wild Winds Initiate Uncommon \N \N +7579655d-fdbd-4f53-b248-f4f22b3a5701 Emergency Regeneration {Healing,Primal,Vitality} You have battled against foes whose bodies naturally regenerate, and while yours doesn't do so all the time, it can happen in a pinch. reaction /Feats.aspx?ID=5526 16 \N \N \N \N Trigger: You’re reduced to 0 hit points from damage that’s neither acid nor fire. Archetype \N Wild Mimic Dedication; you have deactivated a creature’s regeneration for at least 1 round or have identified a creature with regeneration in combat Common \N \N +8991921c-40c2-4f71-8dc3-b366ff686402 Eternal Bane {} Your life has made you a nexus for your deity’s vile power. \N /Feats.aspx?ID=4693 16 \N \N \N Cleric \N Class \N unholy Common \N \N +ca6b4e70-f5ab-4ac6-9f2f-a3561c971470 Eternal Blessing {} Your deeds have brought your deity’s grace to you for all of eternity. \N /Feats.aspx?ID=4694 16 \N \N \N Cleric \N Class \N holy Common \N \N +6e9a229d-0bd0-4462-a951-d5b161865e91 Eternal Elixir {} Your body readily accepts and retains minor changes. \N /Feats.aspx?ID=5797 16 \N \N \N Alchemist \N Class \N Extend Elixir Common \N \N +958a3585-c877-49e1-93b4-03889a3ee24d Ever-Vigilant Senses {Evolution} Your eidolon has enhanced senses. \N /Feats.aspx?ID=2937 16 \N \N \N Summoner \N Class \N \N Common \N \N +dd505edf-dd63-4301-bba2-3bd8a3258a31 Exploitive Bomb {Additive} You can mix a refractile substance into an alchemical bomb to foil resistances. \N /Feats.aspx?ID=5798 16 \N \N \N Alchemist \N Class \N \N Common \N \N +431c63d7-f8f5-4a9b-82cb-01983569c193 Faith in the Fallen {} The Gravelands are full of fallen spirits seeking to move on, and you consider it your obligation to assist in that regard. \N /Feats.aspx?ID=7759 16 \N \N \N \N \N Archetype \N Magaambyan Attendant Dedication Uncommon \N \N +8a1810e1-258b-48c5-ac63-d822d0d55e15 Fatal Bullet {} You're especially talented at striking your enemies in their most vulnerable areas. \N /Feats.aspx?ID=3204 16 \N \N \N Gunslinger \N Class \N \N Common \N \N +752281af-606a-415b-9959-a7166742fc33 Fearsome Fangs {} Your claws and jaws are brutally powerful and efficient, even by ursine standards. \N /Feats.aspx?ID=4093 16 \N \N \N \N \N Archetype \N Ursine Avenger Form Common \N \N +5e3b5903-ab69-4d08-a6be-14ccecde04f0 Felicitous Riposte {Fortune} You take advantage of your foe's openings with uncanny odds. \N /Feats.aspx?ID=6176 16 \N \N \N Swashbuckler \N Class \N \N Common \N \N +464e072d-5098-490a-b6f5-de9f647c4eb3 Fey Life {Aftermath,Healing,Necromancy,Primal} There are some fates worse than death–and you worked to save a fey from one such fate. \N /Feats.aspx?ID=3759 16 \N \N \N \N \N \N \N You helped to save a fey from a terrible fate, and you're not a fey. Rare \N \N +fa6d956b-9cb5-4420-83c1-02121a8814b6 Fiend Slayer {Death,Void} Your attack tears through a fiend, possibly sending it back to where it came from. \N /Feats.aspx?ID=7720 16 \N \N \N \N \N Archetype \N Wylderheart Dedication Common \N \N +da930b40-81f8-4fca-80e4-13ec8334fc6c Flinging Blow {} You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away. \N /Feats.aspx?ID=1756 16 \N \N \N Monk \N Class \N \N Common \N \N +aec4dc5c-99d7-4d1e-9ee1-652a738af4b6 Focus Ally {Fortune} You're so focused on your allies that you can help them to recenter when something would take them out of the fight. reaction /Feats.aspx?ID=2264 16 \N \N \N \N Trigger: An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait. Archetype \N Swordmaster Dedication Common \N \N +69b98546-bb07-4880-928c-a40236c99c6f Following Smite {Divine,Sanctified} You call upon your deity’s power and channel it through your weapon. \N /Feats.aspx?ID=7538 16 \N \N \N \N \N Archetype \N Herald's Weapon Common \N \N +3c81fd2b-a5d6-441b-887f-7d05a3b57eaf Force of Nature {Healing,Primal} You're a nigh-unstoppable killing machine, with only silver able to quell your rampage. \N /Feats.aspx?ID=5514 16 \N \N \N \N \N Archetype \N Werecreature Dedication Common \N \N +6c92de67-8ff8-4f30-8877-da2aaf078cca Forest's Heart {Animist,Apparition,Divine,Stance,Wandering} You adopt a stance that allows your apparitions to channel spiritual energy down through you to inhabit roots, control vines, and command plant-life from the ground you stand on to fight on your behalf. \N /Feats.aspx?ID=7146 16 \N \N \N \N \N \N \N \N Common \N \N +c0487cbf-54be-42a3-abf8-8a0b067b649f Free from Bonds {} As a mortal herald, you cannot easily be captured, nor can your allies. \N /Feats.aspx?ID=7539 16 \N \N \N \N \N Archetype \N Flash of Omnipresence Common \N \N +b85a180d-3648-46c5-b13a-a3939a4dcf4a Fulminating Synergy {} When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. \N /Feats.aspx?ID=1123 16 \N \N \N \N \N Archetype \N Dualistic Synergy Common \N \N +983af490-2cb0-42ee-883e-69b91169bf53 Furious Vengeance {Rage} Your enemy's blow fuels your rage and provokes your immediate retaliation. reaction /Feats.aspx?ID=5870 16 \N \N \N Barbarian Trigger: An enemy within your melee reach critically hits you with a melee Strike. Class \N fury instinct Common \N \N +9feeea54-5c14-4871-80df-89038ae80b42 Fuse Stance {} You have combined two stances into a single stance all your own. \N /Feats.aspx?ID=6039 16 \N \N \N Monk \N Class \N at least two stances Common \N \N +6553527c-197c-4365-86e3-2db3397073c5 Giant Slayer {} Your well-placed blows can fell mighty giants. \N /Feats.aspx?ID=3904 16 \N \N \N Ranger \N Class \N Giant Hunter Rare \N \N +a5e5d2aa-8ca4-43b7-9c5a-93999dfd1d44 Gift of the Immortal Herb {Exemplar,Healing,Ikon,Light,Vitality} Your blood turns a divine gold, shining in moments its spilled and begetting new life. \N /Feats.aspx?ID=7184 16 \N \N \N \N \N \N \N \N Common \N \N +54c9879b-9285-4ff1-a78e-90d97011d4eb Graceful Poise {Stance} With the right positioning, your off-hand weapon can strike like a scorpion’s stinger. \N /Feats.aspx?ID=4848 16 \N \N \N Fighter \N Class \N Double Slice Common \N \N +396b478f-f5b3-497c-8e86-c0bcc32b0f32 Grave Threat {} You use your imposing demeanor to set up the undead for defeat. \N /Feats.aspx?ID=7747 16 \N \N \N \N \N Archetype \N Reaper of Repose Common \N \N +c0a9c741-0d98-4d3c-adf6-0d87b62becfa Greater Armament {} Your weapons have greater power available to them. \N /Feats.aspx?ID=7515 16 \N \N \N \N \N Archetype \N Harbinger's Armament Common \N \N +75d37a0d-2014-4697-87d9-26a299076c6d Greater Distracting Shot {} Even a single missile can throw off your enemy’s balance, and more powerful attacks leave it flustered for longer. \N /Feats.aspx?ID=4902 16 \N \N \N Ranger \N Class \N Distracting Shot Common \N \N +1ba5a4e7-6a0c-4618-b0f2-39039820997a Greater Mental Evolution {} Your bloodline's deep connection to mental essence greatly enhances your spell repertoire. \N /Feats.aspx?ID=6119 16 \N \N \N Sorcerer \N Class \N Arcane Evolution or Occult Evolution Common \N \N +590e682c-0149-4f39-b1fa-c5ad426f9c3d Greater Snow Step {} You can't be impeded by environmental effects that rely on cold or its byproducts. \N /Feats.aspx?ID=4103 16 \N \N \N \N \N Archetype \N \N Common \N \N +2fbd3270-cdeb-4558-b9db-132675fe5750 Greater Vital Evolution {} Vital power surges through you like a font of energy. \N /Feats.aspx?ID=6120 16 \N \N \N Sorcerer \N Class \N Primal Evolution or Divine Evolution Common \N \N +0993b44a-1125-46dd-9768-244c20ce84f9 Quick Vengeance {Guardian} Indignant at any who would strike you or your allies, you get your revenge. \N /Feats.aspx?ID=7882 18 \N \N \N \N \N \N \N Intercept Attack; Common \N \N +65188766-1df1-4080-8a6b-7be4330f4d9e Hair Trigger {} No one can react faster than you can pull your trigger. \N /Feats.aspx?ID=3205 16 \N \N \N Gunslinger \N Class \N initial deed that allows you to Interact to draw a weapon Common \N \N +625a4175-39c7-481e-9b87-1fa7f7d08bcc Healing Sanctuary {Divine} When you call upon your deity’s power, you also radiate a sense of safety that fortifies your allies. \N /Feats.aspx?ID=7540 16 \N \N \N \N \N Archetype \N Shield the Faithful Common \N \N +9cf6740c-ccf0-4087-bd5a-80b29c764460 Heraldic Proclamation {Divine,Healing,Sanctified,Spellshape,Spirit,Vitality} You proclaim your spell with the might of your god behind you. \N /Feats.aspx?ID=7541 16 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +e6b45e56-440e-482a-9f82-5c14cdf592db Impaling Briars {} You can fill an area with devastating briars. \N /Feats.aspx?ID=4759 16 \N \N \N Druid \N Class \N leaf order Common \N \N +47e1e617-11c6-4b8c-8d49-32b0f953100a Imperious Aura {Impulse,Primal} Your glowing and majestic kinetic aura marks you as a true child of the elements. free /Feats.aspx?ID=4202 16 \N \N \N Kineticist Trigger: Your turn begins. Class \N one or more stance impulses that affect your kinetic aura Common \N \N +e403e083-5aaf-4b27-80ba-1edaa0c9287e Implausible Purchase {} It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations. \N /Feats.aspx?ID=5971 16 \N \N \N Investigator \N Class \N Predictive Purchase Common \N \N +c87005ec-1a08-4bde-b91a-02e8f9f2e6e1 Implement's Flight {Primal,Transmutation} By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle. \N /Feats.aspx?ID=3727 16 \N \N \N Thaumaturge \N Class \N \N Common \N \N +5570af26-5b39-4491-90d5-a23a511b85ca Improved Reflexive Shield {Guardian} Your shield can help save nearby allies. \N /Feats.aspx?ID=4849 16 \N \N \N Fighter \N Class \N Reflexive Shield Common \N \N +b9ba25ec-ee5a-4fa5-ac4f-54a9faa6e574 Improved Twin Riposte (Ranger) {} At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte. \N /Feats.aspx?ID=4903 16 \N \N \N Ranger \N Class \N Twin Riposte Common \N \N +5945af81-62ee-4410-8dfe-1529762b0cbc Incorporeal Shot {Magical} You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target. \N /Feats.aspx?ID=6325 16 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +60d87f28-8072-450c-90e4-21f66cfa52eb Infiltrator's Blitz {} Though your training is meant to ensure you don't get caught by your enemies, your missions are often high risk, and sometimes the only option you have left when things go wrong is to unleash a blistering torrent of violence while running away as fast as possible. \N /Feats.aspx?ID=7921 16 \N \N \N \N \N Archetype \N Crossbow Infiltrator Dedication Common \N \N +ada93dfe-8cfa-4ef2-826e-564f1735047c Instant Return {} With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker. reaction /Feats.aspx?ID=3206 16 \N \N \N Gunslinger Trigger: An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm). Class \N \N Common \N \N +63130ddf-815c-407e-a683-51cd65258935 Instrument of Death {} Your _splinter of finality_ has reached the apex of its death-dealing potential. \N /Feats.aspx?ID=7711 16 \N \N \N \N \N Archetype \N Lethal Edge Common \N \N +5d28e392-4b5f-4a7f-bec9-70c912990aa2 Instrument of Slaughter {} Your blessed armament thirsts for the blood of your foes. \N /Feats.aspx?ID=5924 16 \N \N \N Champion \N Class \N champion’s reaction that grants extra damage with your Strikes (including the desecration, iniquity, and obedience causes) Common \N \N +c3b46237-eaf8-4a1a-be4a-8197d8274ea0 Instrument of Zeal {} Divine energy fills your weapon. \N /Feats.aspx?ID=5925 16 \N \N \N Champion \N Class \N Blessed Counterstrike or Retributive Strike; champion’s reaction that grants an ally resistance to an enemy’s damage (including the grandeur, justice, liberation, and redemption causes) Common \N \N +ef9b2f13-b905-479b-ba84-6a1d9862551e Jester's Gambol {Animist,Apparition,Divine,Stance,Wandering} You adopt a stance that makes your movements carefree and sublimely unpredictable, allowing you to move past impediments with ease and resist the attacks and importunateness of natural threats. \N /Feats.aspx?ID=7147 16 \N \N \N \N \N \N \N \N Common \N \N +2aa14e2f-9b75-4433-9f94-f5a7d13c8b3f Just the Thing! {} Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing. \N /Feats.aspx?ID=3082 16 \N \N \N Inventor \N Class \N \N Common \N \N +9727b2c7-d5f7-4810-baaa-9605069925af Lead the Pack {} You can have up to two animal companions active at once. \N /Feats.aspx?ID=6276 16 \N \N \N \N \N Archetype \N Mature Beastmaster Companion; you have multiple animal companions Uncommon \N \N +add7d8e2-e377-4481-8baf-e9d9f30b374b Legendary Monster Hunter {} Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey. \N /Feats.aspx?ID=4904 16 \N \N \N Ranger \N Class \N Legendary in Nature; Master Monster Hunter Common \N \N +b8edc37d-59bb-4c66-977a-0b3b18d7191f Mark of The Sage {Exemplar,Ikon} Your ikon gains a pin, stripe, or similar marking showing you as a master of your craft. \N /Feats.aspx?ID=7185 16 \N \N \N \N \N \N \N \N Common \N \N +824c1262-e3c8-4f05-8fd8-1d5fd27b6e3d Master Captivator Spellcasting {} You master the most powerful spells that enchant and deceive. \N /Feats.aspx?ID=3366 16 \N \N \N \N \N Archetype \N Expert Captivator Spellcasting Common \N \N +6181c61a-57e6-4252-a67b-704037a97927 Master of Many Styles {} You move fluidly between stances, using your mastery of combat to always adopt the best tactics. free /Feats.aspx?ID=4850 16 \N \N \N Monk Trigger: Your turn begins Class \N [Fighter] Opening Stance (Fighter); [Monk] Reflexive Stance Common \N \N +4f521546-859f-4905-b730-a1199f6c78c0 Master Qi Spells {} You have achieved near-total mastery of your qi. \N /Feats.aspx?ID=6040 16 \N \N \N Monk \N Class \N Qi Spells Common \N \N +ed91559e-910d-4f51-a892-bbf0caedff70 Master Siege Engineer {} What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew. \N /Feats.aspx?ID=3228 16 \N \N \N \N \N Archetype \N \N Common \N \N +32c19c19-6bb7-4645-8f27-42f5e92c9a4d Master Skysage Divination {} You unlock the most powerful secrets hidden in the stars above. \N /Feats.aspx?ID=4075 16 \N \N \N \N \N Archetype \N Expert Skysage Divination Common \N \N +af5d0f12-f580-4a37-b4bf-541457b2b53e Rebounding Smite {} The energy from your smite persists for a moment, allowing you to pass it to a new target. reaction /Feats.aspx?ID=4695 16 \N \N \N Cleric Trigger: You miss with your Strike during Channel Smite Class \N Channel Smite Common \N \N +7f6ded7c-5afa-4ea8-b85c-16f3aa756388 Master's Counterspell {Abjuration} When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. reaction /Feats.aspx?ID=2247 16 \N \N \N \N Trigger: A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs. Archetype \N Spellmaster Dedication; master in spell attack rolls and spell DCs Common \N \N +d3614caa-34f7-4e38-bd0e-2f0f96723060 Mobile Magical Combat {Flourish} You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon. \N /Feats.aspx?ID=2248 16 \N \N \N \N \N Archetype \N Spellmaster Dedication Common \N \N +dcdbb201-c3b3-4226-8b9c-ff158aabfef5 Monstrosity Shape {} You can transform into a powerful magical creature. \N /Feats.aspx?ID=4760 16 \N \N \N Druid \N Class \N Untamed Form Common \N \N +5cb4ba9a-2a45-4c31-a5a8-3f404092b1a7 Monstrous Inclinations {Animist,Apparition,Wandering} Your apparitions share with you the monstrous nature of those creatures who dwell in deep seas or ancient woods. \N /Feats.aspx?ID=7148 16 \N \N \N \N \N \N \N \N Common \N \N +422103f1-8398-476b-a93f-713c2bede183 Muckraking {Auditory,Concentrate,Emotion,Mental} It seems like your knowledge has come in handy after all and you have your enemy at your feet. \N /Feats.aspx?ID=7605 16 \N \N \N \N \N Archetype \N Venture-Gossip Dedication Common \N \N +efe81aed-e6a6-4273-bc00-4968ca98bb89 Multishot Stance {Stance} You lock yourself in a stable position so you can fire swiftly and accurately. \N /Feats.aspx?ID=4851 16 \N \N \N Fighter \N Class \N Triple Shot Common \N \N +df33500d-50a5-4a2f-b836-891bcb83e96c Needle In The God's Eyes {} With sinews of bronze and thews of iron, you leap to the heavens, piercing the arrogant eyes of the gods. \N /Feats.aspx?ID=7269 16 \N \N \N Fighter \N Class \N \N Common \N \N +111f5a71-e2b6-4a1d-865d-2c690df3c61a Never! {Guardian} The idea that you would hurt your companions, even when you've lost your reason, is unthinkable. \N /Feats.aspx?ID=7879 16 \N \N \N \N \N \N \N \N Common \N \N +70ee6591-cd5c-4349-b602-9c76aa60d433 One with the Spirits {} The spirits you’ve invoked throughout your life have left behind echoes and spiritual fragments, which you can manifest across your own flesh, temporarily transforming you into something more akin to spirit than mortal. \N /Feats.aspx?ID=7587 16 \N \N \N \N \N Archetype \N Rivethun Invoker Dedication Common \N \N +ca77cf91-139c-4bda-8879-fce4b2e19140 One-millimeter Punch {} Your punches have incredible force and control. \N /Feats.aspx?ID=6041 16 \N \N \N Monk \N Class \N One-inch Punch Common \N \N +1191b1f5-e9da-4ae8-8478-f880475a7de7 Opportune Throw {} Make a ranged attack with a Juggled item against a vulnerable creature. reaction /Feats.aspx?ID=1192 16 \N \N \N \N Trigger: A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Archetype \N Legendary in Performance; Juggler Dedication Uncommon \N \N +377db6b2-4300-45d0-9147-719f3a40af20 Overwhelming Blow {} You throw your weight into a powerful attack that leaves you vulnerable. \N /Feats.aspx?ID=4852 16 \N \N \N Fighter \N Class \N \N Common \N \N +c2b602b8-f435-4567-b223-c2c10390b926 Pact of the Rune Dragon {Arcane} While the students of Cobyslarni are taught to make pacts with many kinds of dragons, a pact with a rune dragon is somewhat more frequent due to their interest in the accomplishments of various academies. \N /Feats.aspx?ID=7453 16 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +27b1961d-0efe-40bf-b2dd-861c37d3ffed Peerless Mascot Companion {Commander} As veterans of countless battles, you and your companion share an indomitable strength. \N /Feats.aspx?ID=7825 16 \N \N \N \N \N \N \N Battle-Hardened Companion Common \N \N +04d23e9e-6577-4c0e-9952-62e8d8f41e2b Penetrating Projectile {Flourish,Rage} Your projectiles are unhindered by flesh and bone. \N /Feats.aspx?ID=5871 16 \N \N \N Barbarian \N Class \N \N Common \N \N +aabd7298-e852-4b97-ac2d-73c261477c55 Perfect Distraction {} You use clever tactics to mislead your foes as you sneak away. \N /Feats.aspx?ID=4983 16 \N \N \N Rogue \N Class \N Legendary in Deception Common \N \N +df27acd6-9115-4691-b276-fff5c6aa0baf Performance Weapon Expert {} Your experience has made you better with a wide variety of weapons. \N /Feats.aspx?ID=2216 16 \N \N \N \N \N Archetype \N Provocator Dedication; expert in any kind of weapon or unarmed attack Common \N \N +a20c359c-149a-44a2-bff5-652c0b137b0e Persistent Boost {} Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack. \N /Feats.aspx?ID=3083 16 \N \N \N Inventor \N Class \N offensive boost Common \N \N +a73d4b21-14fa-492e-bc3b-003103f6a362 Persistent Mutagen {} You've trained your physical form to remain stable. \N /Feats.aspx?ID=5799 16 \N \N \N Alchemist \N Class \N Extend Elixir Common \N \N +185434c9-b68a-44eb-8d29-6627dcc03f90 Phoenix's Flight {Fire,Magical,Polymorph} You and your familiar learn the secrets of elemental fire, allowing you to merge together to become a legendary creature—a phoenix. \N /Feats.aspx?ID=7105 16 \N \N \N \N \N Archetype \N Familiar Sage Dedication Common \N \N +bdf51a97-9754-40f5-971f-50f605649d55 Portentous Spell {Manipulate,Mental,Spellshape,Visual} Your spellcasting is rife with strange lights, mild fumes, and other captivating effects that befuddle your foes. \N /Feats.aspx?ID=6083 16 \N \N \N Oracle \N Class \N \N Common \N \N +91c67a7f-1c20-4438-8c05-5276eb6e9152 Preternatural Polish {Exploration} Armor you polish shines with righteous grace. \N /Feats.aspx?ID=7751 16 \N \N \N \N \N Skill \N Knight Vigilant; Legendary in Crafting Common \N \N +6f813d41-59b1-4205-b9ff-832ed210a99a Protective Cycle {} You react to harm by flowing into an elemental stance with new advantages. reaction /Feats.aspx?ID=7014 16 \N \N \N \N Trigger: You take damage from an attack. Archetype \N Five-breath Vanguard Dedication Common \N \N +dbd69cbc-083e-4505-bd7b-02a8ced39b71 Purge of Moments {Concentrate,Transmutation} All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects. \N /Feats.aspx?ID=3845 16 \N \N \N \N \N Archetype \N Time Mage Dedication Common \N \N +a6cd6a1d-7389-4559-a5ff-d82b21789034 Quickened Attunement {Concentrate,Metamagic} If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action). free /Feats.aspx?ID=3004 16 \N \N \N \N \N Archetype \N Geomancer Dedication; Legendary in Nature Common \N \N +c7c5b11b-994f-4d70-b77d-f0e486128fe7 Divine Declaration {Nephilim} You can call forth a holy or unholy word from the realms beyond to punish your foes. \N /Feats.aspx?ID=4565 17 \N \N \N \N \N \N \N \N Common \N \N +1b402884-eb1a-4372-8973-5fd04ca59621 Reconstruct The Scene {Concentrate} You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day. \N /Feats.aspx?ID=4984 16 \N \N \N Rogue \N Class \N \N Common \N \N +590e4beb-3066-4dad-bea3-0a32fca3dc4f Remediate {Concentrate,Spellshape} If your next action is to use your divine font to cast a 3-action heal or harm spell, you can harness the residual energy to counterbalance opposing forces. free /Feats.aspx?ID=4696 16 \N \N \N Cleric \N Class \N \N Common \N \N +f2bad595-d8ad-4abc-9c96-0aa1b7d7dd4d Resounding Cascade {} When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies. free /Feats.aspx?ID=2881 16 \N \N \N Magus Trigger: You use Arcane Cascade. Class \N Arcane Cascade Common \N \N +23209be5-96bb-4949-abcc-52287424ea3a Resounding Finale {Concentrate} You bring your performance to a sudden, dramatic finish, drowning out other sounds. reaction /Feats.aspx?ID=4630 16 \N \N \N Bard Trigger: You or an ally benefiting from your composition spell would take sonic damage Class \N maestro muse Common \N \N +14773081-89b7-413f-b1cc-b2303cae31a8 Resurrectionist {} You can cause a creature you bring back from the brink of death to thrive and continue healing. \N /Feats.aspx?ID=4697 16 \N \N \N Cleric \N Class \N \N Common \N \N +9df41e70-155a-472b-974d-462a1b708206 Resuscitate {Healing,Manipulate} You resuscitate the dead. \N /Feats.aspx?ID=6377 16 \N \N \N \N \N Archetype \N Medic Dedication; Legendary in Medicine Common \N \N +5c698aff-1484-42d7-87e4-02740c76b709 Revitalizing Finisher {Finisher} Your swagger instills confidence in you and your allies. \N /Feats.aspx?ID=6177 16 \N \N \N Swashbuckler \N Class \N \N Common \N \N +515370da-a0cd-4415-9891-be3a33d382a5 Ricochet Master {} You have an eye for angles and can find shots that others believe are impossible. \N /Feats.aspx?ID=3207 16 \N \N \N Gunslinger \N Class \N Ricochet Shot Common \N \N +fe83aa0c-cae1-4641-86ae-bf27e964bdc7 Rivethun Adept {} Your ability to wield spirit magic has increased. \N /Feats.aspx?ID=7579 16 \N \N \N \N \N Archetype \N Rivethun Devotion Common \N \N +0e7692dd-51ca-47fb-9a10-823211e9bc4c Ruthless Orator {Auditory,Emotion,Linguistic,Mental} You were once cast in the role of Daronlyr XII, one of Taldor’s most ambitious rulers who slew his cousin to seize the crown, yet somehow still managed to convince the entire Ulfen Guard to swear loyalty to him simply through his powers of oration. \N /Feats.aspx?ID=7465 16 \N \N \N \N \N Archetype \N Kitharodian Actor Dedication Common \N \N +c617614a-b3ed-4d87-aa14-65d550328ac2 Scintillating Spell {Concentrate,Light,Spellshape} Your spells become a radiant display of light and color. \N /Feats.aspx?ID=5048 16 \N \N \N Wizard \N Class \N \N Common \N \N +9778a599-8a3c-41f7-bd20-de9c9fe8539b Seven-Part Link {} Many traditions hold the number seven as significant. \N /Feats.aspx?ID=3728 16 \N \N \N Thaumaturge \N Class \N Paired Link Common \N \N +50204075-a603-468e-8602-b29479d10f04 Sever Magic {Abjuration,Arcane,Esoterica} You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell. \N /Feats.aspx?ID=3729 16 \N \N \N Thaumaturge \N Class \N \N Common \N \N +bad11b21-6768-4fca-9549-a237c315f9e7 Shared Dream {} You've learned to create a shared dreamscape to communicate with others. \N /Feats.aspx?ID=3881 16 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +de1a47db-f37b-45c9-aa5a-8e16cd2c00ce Shared Mind, Shared Heart {Mental} Your thoughts and dreams are your student's thoughts and dreams, and vice versa. \N /Feats.aspx?ID=7957 16 \N \N \N \N \N Archetype \N Iridian Choirmaster Dedication Common \N \N +e190dbe4-5a17-4604-93c4-95cf3d9bf2c4 Shattering Blows {Rage} Your forceful blows shatter objects with ease. \N /Feats.aspx?ID=5872 16 \N \N \N Barbarian \N Class \N \N Common \N \N +20b8681d-afa8-4e40-a89e-a457ad5540a4 Shattering Strike (Monk) {} The force of your considered blow shatters objects and defenses alike. \N /Feats.aspx?ID=6042 16 \N \N \N Monk \N Class \N \N Common \N \N +ec7133db-eec8-4830-90f2-db9688641381 Shield of Grace {} You protect an ally with both your shield and your body. \N /Feats.aspx?ID=5926 16 \N \N \N Champion \N Class \N Shield Warden Common \N \N +3b50b8a1-e3fe-4029-9c40-620010481ced Shroud of Ghosts {Exemplar,Ikon} Your ikon is connected to the world of the spirits, allowing you to partially fade into their realm. \N /Feats.aspx?ID=7186 16 \N \N \N \N \N \N \N \N Common \N \N +d41b71b9-c8c6-4834-a3b6-e0029fd889f2 Siphon Power {} You draw upon the reservoir of your patron’s magic that resides within your familiar. free /Feats.aspx?ID=5018 16 \N \N \N Witch Trigger: once per day Class \N \N Common \N \N +2cae631a-6df3-49d0-bef1-cad63a67c910 Song of Grace and Speed {Auditory,Transmutation} You instill great swiftness into your allies. \N /Feats.aspx?ID=3043 16 \N \N \N \N \N Archetype \N Nantambu Chime-Ringer Dedication Common \N \N +9f97e997-f763-4f70-b232-54b0611e7fe7 Sonic Strafe {Air,Sonic} You can now achieve such flight speeds that your passage splits the very air. \N /Feats.aspx?ID=5541 16 \N \N \N \N \N Archetype \N Winged Warrior Dedication Common \N \N +90325633-9954-4488-aadb-1f3e31b16eb1 Specialized Companion (Ranger) {} Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. \N /Feats.aspx?ID=4905 16 \N \N \N Ranger \N Class \N Incredible Companion (Ranger) Common \N \N +889da9dc-4977-4d2e-b148-cfc08ed7f658 Spell Gem {} Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh. \N /Feats.aspx?ID=3518 16 \N \N \N \N \N Archetype \N Lich Dedication; Legendary in Crafting Uncommon \N \N +427ae695-8cff-446c-8d6f-d9accedd67ef Spell Tinker {Concentrate} You’ve learned to alter choices you make when casting spells on yourself. \N /Feats.aspx?ID=5049 16 \N \N \N Wizard \N Class \N \N Common \N \N +9452c815-e4ad-4ae0-b641-d3fc26aee2ba Spiritual Spellshape Stance {Animist,Apparition,Divine,Stance,Wandering} You feed excess magical power into your apparition, allowing it to grow ethereal limbs it can use to help shape and focus your spells. \N /Feats.aspx?ID=7149 16 \N \N \N \N \N \N \N \N Common \N \N +a52ee067-4b30-4782-a039-9a60ac6d0533 Steal Spell {Magical} When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe. \N /Feats.aspx?ID=1808 16 \N \N \N Rogue \N Class \N Legendary Thief; Loaner Spell Common \N \N +a294ab1e-e384-413f-b42d-93568fac3446 Stone Body {} Emulating the great defenders throughout dwarven history, you close your mind to the sensation of pain, becoming as resolute as stone itself. \N /Feats.aspx?ID=4182 16 \N \N \N \N \N Archetype \N Stalwart Defender Dedication Common \N \N +a31f360e-072f-4516-a180-d240a65d9ff6 Storm of Claws {Flourish} You lash out with your clawed limbs like a beast that has fallen upon its first meal in days, then back off to see your handiwork. \N /Feats.aspx?ID=5450 16 \N \N \N \N \N Archetype \N Clawdancer Dedication Common \N \N +4f1b2955-d49c-4722-98a7-f31416efa8d1 Strike Rivers, Seize Winds {Exemplar} Through sheer physical force, you can wrestle a river, lasso the winds, punch a hole to the molten center of the planet, or create other environmental disturbances via nothing but your own strength. \N /Feats.aspx?ID=7187 16 \N \N \N \N \N \N \N \N Common \N \N +047ec0f5-284c-4d42-8102-23b8b759db12 Studious Capacity {} Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. \N /Feats.aspx?ID=4631 16 \N \N \N Bard \N Class \N enigma muse; Legendary in Occultism Common \N \N +90ff1da1-13a0-4b26-a960-5c758d170d9f Stunning Appearance {Vigilante} Your sudden appearance leaves your foe unable to respond. \N /Feats.aspx?ID=6434 16 \N \N \N \N \N Archetype \N Startling Appearance Common \N \N +3bac41ba-b3b0-4159-b633-a89cfaaf51e9 Swift Elusion {} Attempt an Acrobatics check against the foe’s Reflex DC. reaction /Feats.aspx?ID=4985 16 \N \N \N Rogue Trigger: A foe ends its movement adjacent to you Class \N Legendary in Acrobatics Common \N \N +d968d952-2f7b-4ea2-8d78-48f20bd674cb Target of Psychic Ire {Amp,Evocation,Occult} Your magic saturates your surroundings with hateful psychic energy. \N /Feats.aspx?ID=3689 16 \N \N \N Psychic \N Class \N \N Common \N \N +ffc3f629-4269-452a-b417-ab7fe90f5846 Tempo Duelist {} You move with an unpredictable tempo, shifting between unnervingly slow and rapid movements. \N /Feats.aspx?ID=7909 16 \N \N \N \N \N Archetype \N Aldori Duelist Dedication Common \N \N +466cab22-89b4-43ba-8955-e567f3f0dc48 Tempo Shift {} You are always ready to embrace to a change in tempo and adapt your actions to take advantage of unforeseen developments. free /Feats.aspx?ID=7643 16 \N \N \N \N Trigger: You Delay. Archetype \N Celebrity Dedication or Gladiator Dedication; Legendary in Acrobatics Uncommon \N \N +2f713630-247c-43b7-b80a-f598f836971f Terraforming Spell {Concentrate,Earth,Metamagic,Transmutation} You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings. \N /Feats.aspx?ID=1830 16 \N \N \N Sorcerer \N Class \N \N Common \N \N +e087eae9-e66d-477f-8f48-375ea9772f41 The Bitter Scholar's Promotion {} Tian Xia’s shining cities belie its empires’ long shadow of death, darkened by thousands of years of suffering and injustice. \N /Feats.aspx?ID=7093 16 \N \N \N \N \N Archetype \N Ghost-path Epiphany Common \N \N +13199ea0-8f69-47dc-88d0-07a652c68e1a The Immortal Attains the Summit {} Your cultivation bearing glorious fruit, you behold Heaven’s will. \N /Feats.aspx?ID=7094 16 \N \N \N \N \N Archetype \N Three Pecks of Dew Common \N \N +b5bdda06-df4c-422f-8470-a99fb94a8a0f Too Much to Swallow {} While you might be small enough to grab normally, you can change that at a moment's notice. reaction /Feats.aspx?ID=5408 16 \N \N \N Druid Trigger: You’re subject to an effect you could attempt to Escape. Class \N Untamed Form Common \N \N +351ebf03-9b5f-456e-9e40-981d9f3aae32 Touch Focus {Manipulate,Metamagic} You can redirect a spell's power through you to deliver it within striking distance. free /Feats.aspx?ID=4079 16 \N \N \N \N Trigger: You begin to Cast a Spell that requires a spell attack roll. Archetype \N Sixth Pillar Dedication Common \N \N +24b905ae-16f6-4202-96b9-4030a1ef6a0a Trample (Summoner) {Eidolon,Evolution} Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters. \N /Feats.aspx?ID=2938 16 \N \N \N Summoner \N Class \N \N Common \N \N +ab95e467-da74-4772-b939-c3ec4c4ff263 Twinned Defense (Fighter) {Stance} You’re always ready to use your off-hand weapon to interfere with attacks against you. \N /Feats.aspx?ID=4853 16 \N \N \N Fighter \N Class \N Twin Parry Common \N \N +236cbc6e-d2be-4863-9b88-9d245efc95f1 Ubiquitous Snares {} You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes. \N /Feats.aspx?ID=539 16 \N \N \N Ranger \N Class \N Snare Specialist Common \N \N +aeb58497-cf71-4e90-a2e9-83698b127afb Unwind Death {} Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death. \N /Feats.aspx?ID=3653 16 \N \N \N \N \N Archetype \N Clockwork Reanimator Dedication Common \N \N +280beaa7-98a4-4814-a650-0e8e4fbce0fc Uplifting Winds {} The winds are eager to keep you aloft. \N /Feats.aspx?ID=4761 16 \N \N \N Druid \N Class \N storm order Common \N \N +e4faebe9-7781-4e54-be5e-f4eeefc0a7d1 Vellumis Excision {} You seek to excise the rot from the Gravelands and have made progress to do so. \N /Feats.aspx?ID=7744 16 \N \N \N \N \N Archetype \N Halcyon Spellcasting Adept Uncommon \N \N +c468affd-0c0c-4a75-883b-f8f83d0d93ad Vessel's Form {Concentrate,Polymorph,Transmutation} You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control. \N /Feats.aspx?ID=3821 16 \N \N \N \N \N Archetype \N Living Vessel Dedication Common \N \N +a5195b1e-6b64-471e-b425-f9df92b57279 Walk on the Wind {Aftermath,Air,Magical,Transmutation} A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do. \N /Feats.aspx?ID=3760 16 \N \N \N \N \N \N \N You've been brought to 0 Hit Points by an enemy that has the air trait or an enemy's ability that has the air trait. Rare \N \N +ef45d8b7-5da9-4033-9639-1d73f6e8f25c Wandering Thoughts {Concentrate,Occult,Psyche,Teleportation} When your Psyche is Unleashed, each burst of magic you cast also folds space around you, and you travel through one of those folds. free /Feats.aspx?ID=3690 16 \N \N \N Psychic \N Class \N \N Common \N \N +470121eb-b402-4e55-b4bb-2d31319eb334 Ward Mind {} To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack. reaction /Feats.aspx?ID=2240 16 \N \N \N \N Trigger: Your turn ends. Archetype \N Scrollmaster Dedication Common \N \N +1fa8a385-63b7-4cf0-8c7e-2ee628afe2af Warden’s Reload {} Your mastery of magic and weapons like the crossbow allow you to wield both with equal ease. free /Feats.aspx?ID=4906 16 \N \N \N Ranger \N Class \N \N Common \N \N +7e3e1619-0624-48f1-83d9-45c715b72c36 Wave the Flag {Emotion,Flourish,Mental,Visual} You wave your banner, inspiring allies to throw off the shackles of fear. \N /Feats.aspx?ID=3621 16 \N \N \N \N \N Archetype \N Cavalier's Banner Uncommon \N \N +9989ea64-d6f8-4308-941e-56fb58868fb8 Indomitable Spirit {Reincarnated,"Universal Ancestry"} Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths. \N /Feats.aspx?ID=5267 17 \N \N \N \N \N \N \N \N Rare \N \N +34119144-f4c1-4b50-88f2-e4de1f869408 Whirling Clobber {Attack} After you've grasped a creature with your lash, you swing them around like a whirling hammer, smashing them into all nearby enemies. \N /Feats.aspx?ID=5485 16 \N \N \N \N \N Archetype \N Thlipit Contestant Dedication Common \N \N +f17c3956-5812-4d4d-8b19-815bc509df45 Withstand Death {} Through repeated exposure, you've trained to resist the damage wrought by undead. \N /Feats.aspx?ID=3611 16 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication; Necromantic Resistance Common \N \N +e8b85cd9-00ff-4edb-b2d9-dcc875a08fb5 You Failed to Account for… This! {} When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you. reaction /Feats.aspx?ID=3084 16 \N \N \N Inventor Trigger: A creature you can see targets you with an attack against your AC. Class \N \N Common \N \N +e70186a7-362a-4025-a2b4-812ad23bf149 Along the Deep River {} Once per year, when you die, you turn into an immaterial ball of light. \N /Feats.aspx?ID=6871 17 \N Sprite \N \N \N Ancestry \N \N Uncommon \N \N +a114d756-29b6-48e3-a756-d52042234c3d Animal Shape {} You have full control over your shape and can transform into your inherent animal. \N /Feats.aspx?ID=2498 17 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +7e315feb-dcda-4e96-ba40-632b03f0e82f Animal Swiftness {} You move like an animal. \N /Feats.aspx?ID=2499 17 \N Beastkin \N \N \N Ancestry \N \N Common \N \N +9c548da8-20e5-4232-88a7-86bf7e27606c Awakened Stride {"Awakened Animal"} You blend your instinct and intellect to move so fast you seem to be a blur. \N /Feats.aspx?ID=5319 17 \N \N \N \N \N \N \N Wild Stride Common \N \N +35cbf91d-f3cd-4d4e-bb24-94cf85e4ab2a Axial Recall {} You have reconfigured the magical resonance of your core to attune to the planar energies of Axis. \N /Feats.aspx?ID=3109 17 \N Automaton \N \N \N Ancestry \N \N Uncommon \N \N +0328f3f7-6d59-4234-afb9-53f2db08e13d Azaersi's Roads {} Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the _Onyx Key_. \N /Feats.aspx?ID=2160 17 \N Hobgoblin \N \N \N Ancestry \N \N Rare \N \N +ad1bbc88-35d9-4069-84c8-d49e7b2715b6 Begin Stampede {Minotaur,Visual} The sight of you charging forward into battle emboldens your allies to follow. \N /Feats.aspx?ID=5382 17 \N \N \N \N \N \N \N \N Common \N \N +94d2fb61-70a1-4b09-8677-e287e06b33cd Bend Space {} Not even space itself is a match for the unleashed power of your mind. \N /Feats.aspx?ID=3980 17 \N Kashrishi \N \N \N Ancestry \N Transcendent Realization Uncommon \N \N +28ae5185-7b5d-42e7-950e-87626b3b678b Benefactor's Majesty {} You tap into the grandeur of your warren's benefactor. \N /Feats.aspx?ID=5631 17 \N Kobold \N \N \N Ancestry \N \N Common \N \N +7706622c-b4bd-40e8-9215-537c9669cf22 Blazing Aura {Concentrate,Evocation,Fire,Primal} You explode in flame. reaction /Feats.aspx?ID=2564 17 \N Ifrit \N \N Trigger: Your turn begins. Ancestry \N \N Common \N \N +c32886b7-735f-4791-8b6a-40158a0e10db Bone Swarm {Concentrate,Polymorph,Transmutation} You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape. \N /Feats.aspx?ID=3543 17 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +32815d79-90e9-4e1c-ba62-889069984a2c Boneyard Acquaintance {Reincarnated,"Universal Ancestry"} Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard. \N /Feats.aspx?ID=5266 17 \N \N \N \N \N \N \N \N Rare \N \N +ac3dcc96-5f09-47be-8dbe-22bb4d5c0747 Boneyard's Call {} You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard. \N /Feats.aspx?ID=5759 17 \N Duskwalker \N \N \N Ancestry \N \N Uncommon \N \N +916d2631-3c31-4401-b671-a53e2031eac9 Breath of Calamity {} Your roar shakes the earth and splits the heavens. \N /Feats.aspx?ID=3998 17 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +c3b7d374-ec6f-43f1-b9d8-2a114d880da3 Call the Swarm {} You give a shrill whistle and point, and a massive swarm of rats pours forth from the surrounding terrain to fill a 30-foot burst within 120 feet. \N /Feats.aspx?ID=5671 17 \N Ratfolk \N \N \N Ancestry \N Ratspeak Common \N \N +f0955395-a02d-43d2-bcac-538f468c32ef Cantorian Restoration {Healing,Vitality} The energy that flows in your blood can save a life in the direst of times. reaction /Feats.aspx?ID=5587 17 \N Hobgoblin \N \N Trigger: A living creature within 60 feet would die. Ancestry \N \N Common \N \N +4ae50d3a-784f-488e-ae67-9ba66d01f51f Celestial Word {} You can call forth a holy word from the celestial realms to punish your foes. \N /Feats.aspx?ID=1365 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +9cd930c3-38c1-4b32-b048-ed352ec688f8 Ceremony of Sun's Gift {} Your connection to the sun has become an unbreakable bond. \N /Feats.aspx?ID=2789 17 \N Conrasu \N \N \N Ancestry \N \N Common \N \N +94b83876-073c-4821-b8b1-f3968eadf63a Channel the Godmind {Nephilim} You tap into the collective consciousness of the Godmind, the governing entity of axiomite society, to rapidly parse near-infinite variables to read your surroundings. \N /Feats.aspx?ID=7217 17 \N \N \N \N \N \N \N Aeonbound Common \N \N +847ed6d1-7d51-49cd-8b49-b6dd7769fa75 Cleansing Light {Concentrate,Light,Necromancy,Occult} A burst of light from your horn cleanses your allies of ailments and sends your foes reeling. \N /Feats.aspx?ID=3981 17 \N Kashrishi \N \N \N Ancestry \N \N Common \N \N +ecf01b65-6661-450b-909f-7eadb4457cf9 Convocation of Earth and Moon {Concentrate,Occult,Polymorph,Sarangay} You call upon Mother Earth and Father Moon to fill you with light. \N /Feats.aspx?ID=6928 17 \N \N \N \N \N \N \N \N Common \N \N +42271ca9-a2e8-40c3-a11f-380bda9870a7 Coral Lifeline {Athamaru,Healing} Your coral symbiotes have grown into your bloodstream and are now curled around your heart. \N /Feats.aspx?ID=5294 17 \N \N \N \N \N \N \N Coral Symbiotes Common \N \N +12716691-e2ae-4436-9b36-1ca8d74a7ff0 Core Cannon {Arcane,Concentrate,Polymorph,Transmutation} Your body transforms into a powerful magical cannon. \N /Feats.aspx?ID=3110 17 \N Automaton \N \N \N Ancestry \N \N Common \N \N +1fb59f8d-cc39-4691-ae47-778abc64d5b3 Crone's Cruelty {} Filled with rancor and hate, you rend the minds of those who displease you. \N /Feats.aspx?ID=2340 17 \N Changeling \N \N \N Ancestry \N \N Common \N \N +c5ba20e3-7556-45ad-b2a0-65f80929d29a Demon Slayer {Holy,Light} You can deliver a melee blow to a demon that creates an explosion of holy light to try to finish the demon off. \N /Feats.aspx?ID=7664 17 \N Elf \N \N \N Ancestry \N Demon Hunter Uncommon \N \N +ae867195-62ef-438d-8ca1-b6a42f03de6d Dissolution's Sovereignty {} With discipline born from a lifetime in darkness, you convince the shadow of an enemy to fight by your side. \N /Feats.aspx?ID=6965 17 \N Wayang \N \N \N Ancestry \N \N Common \N \N +73c7aea2-afdb-4b33-b1d6-aff37d237ae5 Dominion Aura {Aura,Divine,Evocation,Force} For a short time, you fully manifest the expectations of the god destroyer within you. \N /Feats.aspx?ID=3943 17 \N Tiefling \N \N \N Ancestry \N Faultspawn Common \N \N +2e108e05-cc56-4da6-bc0c-b25e09391e20 Doom of Sailors {Auditory,Concentrate,Emotion,Fear,Mental,Merfolk,Primal} Sailors know that the sight of an angry merfolk might well mean that they never see the shore again. \N /Feats.aspx?ID=5359 17 \N \N \N \N \N \N \N \N Common \N \N +9721e553-a72a-4f93-a6bb-8844b78ca51c Elude Trouble {} Stride up to your Speed. reaction /Feats.aspx?ID=5565 17 \N Catfolk \N \N Trigger: A creature missed you with a melee attack. Ancestry \N \N Common \N \N +48930dea-4b9b-4482-8c74-6319d798d3f0 Eternal Wings {Nephilim} Your wings are now a permanent part of your body. \N /Feats.aspx?ID=4566 17 \N \N \N \N \N \N \N Divine Wings Common \N \N +3984aa2a-14cc-45ca-8420-60933dbf936c Eternal Wings (Aasimar) {} Your wings are now a permanent part of your body. \N /Feats.aspx?ID=1366 \N \N Aasimar \N \N \N Ancestry \N \N Common \N \N +f8a1b412-0ae7-46ff-b8db-3f8d4228af71 Eternal Wings (Sylph) {} Your wings are now a permanent part of your body. \N /Feats.aspx?ID=2603 17 \N Sylph \N \N \N Ancestry \N Wings of Air Common \N \N +39c82509-4d85-4dcb-8e62-9e809aaec22b Favor of Heaven {} You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side. \N /Feats.aspx?ID=2445 17 \N Tengu \N \N \N Ancestry \N \N Common \N \N +8261aaec-6b9a-402d-a566-cb47219e617f Fearsome Form {Auditory,"Awakened Animal"} A fearsome illusion covers you, evoking the terror of the most dangerous animals. \N /Feats.aspx?ID=5320 17 \N \N \N \N \N \N \N \N Common \N \N +f01a9e57-4975-4143-8fc6-24e701e601b9 Fey Transcendence {"Universal Ancestry"} You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend. \N /Feats.aspx?ID=4052 17 \N \N \N \N \N \N \N Fey Influence Rare \N \N +6c964400-9b7c-4ae9-9e9e-d64c88d4d618 Fiendish Word {} You can call forth a blasphemous word from the fiendish realms to punish your foes. \N /Feats.aspx?ID=1395 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +14604c73-98c9-4572-87d8-34e2c84f8339 Final Form {Concentrate,Divine,Evocation,Morph,Transmutation} You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance. \N /Feats.aspx?ID=2458 17 \N Tiefling \N \N \N Ancestry \N \N Common \N \N +be2c258f-d9ac-407e-8e5e-ad99916a9b2a First to Strike, First to Fall {Kholo} Whenever you successfully Strike a creature that has not acted in the first round of combat, that creature is off-guard until the end of your next turn. \N /Feats.aspx?ID=5609 17 \N \N \N \N \N \N \N \N Common \N \N +2ecca70d-102a-434c-b8db-8c43e5193fec Flourish and Ruin {} You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes. \N /Feats.aspx?ID=4510 17 \N Leshy \N \N \N Ancestry \N \N Common \N \N +f5878f0f-c946-484f-834c-df4f50286bfe Forge-Blessed Shot {Divine} You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle. free /Feats.aspx?ID=3292 17 \N Dwarf \N \N Trigger: You attempt a ranged Strike. Ancestry \N worshipper of Torag or Angradd Uncommon \N \N +4c322060-4f7b-4c23-bc39-8d5bc8f410ef Form of the Beloved Mother {} You channel the blessings of Nalinivati to transform into a manifestation of her will. \N /Feats.aspx?ID=6893 17 \N Nagaji \N \N \N Ancestry \N \N Uncommon \N \N +04bad4b6-3678-4d10-b1c1-7ebce8fb7e44 Form of the Dragon {Dragonblood} You can briefly transform into a paragon of your draconic ancestry. \N /Feats.aspx?ID=5745 17 \N \N \N \N \N \N \N \N Common \N \N +4d8d12c3-74fa-4739-b61c-4e82afcb7276 Fossil Rider {} Using your ancestors' bones, you manifest their spirits around you in a fossilized form. \N /Feats.aspx?ID=5649 17 \N Lizardfolk \N \N \N Ancestry \N Bone Magic Common \N \N +a6cd978f-8aef-49dd-8e20-88d2497d0158 Fountain of Secrets {} You constantly remember details about the world. free /Feats.aspx?ID=2844 17 \N Shisk \N \N \N Ancestry \N \N Common \N \N +73904516-2561-4b42-846e-7240b02adad6 Fox Possession {} You can project a spiritual form to possess another. \N /Feats.aspx?ID=6885 17 \N Kitsune \N \N \N Ancestry \N \N Uncommon \N \N +acca152a-db2b-4fcf-83bc-e71e0a86e695 Gentle Death and Rebirth {Occult,Yaoguai} You were once born from the energies of the land and nature, and by their power, you can return to life again. \N /Feats.aspx?ID=7009 17 \N \N \N \N \N \N \N \N Common \N \N +6d3bb226-0d6e-40a2-a06a-3fc367470a75 Ghoran's Wrath {} You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you. \N /Feats.aspx?ID=3961 17 \N Ghoran \N \N \N Ancestry \N \N Common \N \N +e77bb4f6-8dcb-4df8-b83e-4f50954971bd Great Tengu Form {} You take on the imposing form of a large, winged spirit. \N /Feats.aspx?ID=5691 17 \N Tengu \N \N \N Ancestry \N Long-Nosed Form Common \N \N +c4adeaf9-1c21-414f-acfe-25f0d25af974 Greater Augmentation {} You've greatly improved your abilities and your core can support further augmentations. \N /Feats.aspx?ID=3111 17 \N Automaton \N \N \N Ancestry \N \N Common \N \N +7cfa6287-7dd7-4396-9d11-af0a4a9fdf22 Greater Enhance Venom {} You upgrade the vishkanyan venom you can apply with Envenom to greater vishkanyan venom. \N /Feats.aspx?ID=4036 17 \N Vishkanya \N \N \N Ancestry \N Moderate Enhance Venom Common \N \N +a7273b03-b92b-446a-8874-799eafbfc8b4 Greater than the Sum {} You call upon the familial bonds you share with your allies and other ratfolk to become an overwhelming force in battle. \N /Feats.aspx?ID=5672 17 \N Ratfolk \N \N \N Ancestry \N \N Common \N \N +04d9cc1c-71ff-4834-a16d-a8859ac890b8 Heroic Presence {Emotion,Mental} The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve. \N /Feats.aspx?ID=4492 17 \N Human \N \N \N Ancestry \N \N Common \N \N +3300237a-91ef-4bef-9083-06e12a8276ff Homeward Bound {} The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Universe and the First World. \N /Feats.aspx?ID=4437 17 \N Gnome \N \N \N Ancestry \N \N Uncommon \N \N +d1fa4a76-a39a-4330-bfe1-d62749f1dd44 Hurricane Swing {} Choose either _lightning bolt_ or _gust of wind_. reaction /Feats.aspx?ID=2446 17 \N Tengu \N \N Trigger: You critically hit a foe with a Strike with a slashing weapon. Ancestry \N Storm's Lash Common \N \N +2ee945cb-2e9d-4d15-869e-128f176f91aa Impaling Bone {Kholo} Once per day, you can cast _impaling spike_ as a 7th-rank innate occult spell, except the spike is made of bone instead of cold iron. \N /Feats.aspx?ID=5610 17 \N \N \N \N \N \N \N \N Common \N \N +f8edfc3d-79d5-4584-af8b-0411d51fbd02 Into the Labyrinth {Minotaur} Calling on your connection to minotaurs of myth, you shunt an enemy into a complex maze full of puzzles of your own devising. \N /Feats.aspx?ID=5383 17 \N \N \N \N \N \N \N \N Common \N \N +99d72d6c-5028-4434-9992-970faee9c0f3 Irresistible Bloom {Emotion,Incapacitation,Mental,Olfactory,Visual} You bloom, sprouting flowers and releasing a pleasant smell, becoming irresistible. \N /Feats.aspx?ID=7620 17 \N \N \N \N \N \N \N ardande or plant Uncommon \N \N +85096188-58ca-4c05-a62a-b8b610b94983 Jotun's Heart {Jotunborn} You have unlocked the power of a true giant within you. \N /Feats.aspx?ID=7789 17 \N \N \N \N \N \N \N Jotun's Battle Stance Common \N \N +1ef2f77a-49de-4a49-9872-fa6c40aa86d5 Jotun's Transposition {Jotunborn} You’ve learned to fully move across planes, beginning with the Ethereal Plane. \N /Feats.aspx?ID=7790 17 \N \N \N \N \N \N \N \N Uncommon \N \N +646aa655-9068-47fa-9139-603d8aedf757 Kishin Rage {Hungerseed,Morph,Primal} Your eyes glow a deep red and your body courses with adrenaline as you obtain a fraction of the power of the kishin oni. \N /Feats.aspx?ID=6842 17 \N \N \N \N \N \N \N \N Common \N \N +92bffc56-c80e-4d9d-95e5-6be7ef4e34fb Kraken's Call {Concentrate,Manipulate,Merfolk,Primal} You call forth the sleeping krakens of the deep to crush your enemies. \N /Feats.aspx?ID=5360 17 \N \N \N \N \N \N \N \N Common \N \N +f43e56ae-6ed0-47f6-847a-700b68a3e85a Landscape Form {} While walking down the road on a moonlit night, one might be puzzled to find a shop or hill that wasn’t there before. \N /Feats.aspx?ID=6947 17 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +05d9832c-ffc6-45b5-b991-aef231fdb4b2 Legendary Laugh {Kholo} Your laugher echoes in the minds of your enemies. \N /Feats.aspx?ID=5611 17 \N \N \N \N \N \N \N Laughing Kholo Common \N \N +d6166204-87a8-4676-8f42-8b843304a24a Legendary Monster {Yaoguai} Your yaoguai form has reached its pinnacle, allowing you to assume (or perhaps, return to) the form of a monster of legend. \N /Feats.aspx?ID=7010 17 \N \N \N \N \N \N \N Unleash Yaoguai Might Common \N \N +3f27ac9a-7eaa-485c-aacf-9d9063a59f5e Lingering Breath {Dragonblood} Your draconic breath destroys the surrounding environment and leaves your enemies in pain. \N /Feats.aspx?ID=5746 17 \N \N \N \N \N \N \N Breath of the Dragon Common \N \N +1e14fe96-c135-4472-8757-eea2d7be3c8e Magic Rider {} Your people used powerful magic to travel between distant worlds in the distant past, and the remnants of that magic make such transportation easier for you. \N /Feats.aspx?ID=4421 17 \N Elf \N \N \N Ancestry \N \N Common \N \N +7b3b79c9-9d30-4ef0-b66c-2d4fa024c788 Merge with the Source {Centaur} You're among the most powerful of Speakers and can adopt the form of the spirits you entreat with. \N /Feats.aspx?ID=5341 17 \N \N \N \N \N \N \N Speaker in Training or Budding Speaker Centaur heritage Common \N \N +fd2370ed-c858-481f-8d91-cecc25ca727b Metallic Skin {Concentrate,Primal,Talos} You fortify your natural resistances with elemental metal, covering your skin with thick metal. \N /Feats.aspx?ID=4332 17 \N \N \N \N \N \N \N \N Common \N \N +6c1b076a-eb45-4efb-9eba-30def5eca367 Mooneater {Primal} You call on the spirit of the dragon that devoured the moon to temporarily swallow a celestial body and blind onlookers with its visage. \N /Feats.aspx?ID=6867 17 \N Lizardfolk \N \N \N Ancestry \N Bakuwa Lizardfolk heritage Uncommon \N \N +7df409f2-4e02-4a55-85ff-3fc8ac260ed9 Moray Ambush {Athamaru} Like the moray eels athamaru communities raise and train, you know how to quickly strike from hiding. reaction /Feats.aspx?ID=5295 17 \N \N \N \N Trigger: You are hidden and a creature who hasn’t detected you passes within 20 feet of you. \N \N \N Common \N \N +d6fd3af7-4078-4f46-9135-7f20fbe1c48c Necromantic Heir {} Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence. \N /Feats.aspx?ID=3544 17 \N Skeleton \N \N \N Ancestry \N \N Common \N \N +fc894368-1f38-43ed-b7d2-4f95adbb0161 Nodal Regeneration {Surki} Your body processes magic so effectively that you can induce true regeneration, replacing limbs and restoring organs. \N /Feats.aspx?ID=5398 17 \N \N \N \N \N \N \N Nodal Healing Common \N \N +65183fec-6d39-4a3b-8360-492ddc076d82 Offensive Odor {Athamaru} You've mastered your defensive pheromones and have nearly complete control over them. \N /Feats.aspx?ID=5296 17 \N \N \N \N \N \N \N Emit Defensive Odor Common \N \N +660a018b-4481-48ff-ad22-1270cd0456fe Olethros's Decree {Death,Divine,Necromancy} You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers. \N /Feats.aspx?ID=2365 17 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +5040a467-bb57-4612-b433-f424fd67165b Pandemonium Eruption {Nephilim} You unleash the pent-up chaos within you, becoming a nexus of unbridled destruction that wreaks unfettered havoc on everyone in your vicinity. \N /Feats.aspx?ID=7218 17 \N \N \N \N \N \N \N Proteankin Common \N \N +8ea60cc3-4a59-429b-813c-30c69a6c798d Perfected Gamtu {Occult} Your hat embodies the illusory grandeur of a master dokkaebi. \N /Feats.aspx?ID=6832 17 \N Goblin \N \N \N Ancestry \N Glorious Gamtu Common \N \N +fcfd7fc5-7556-4370-b395-07315c67dbd4 Pierce the Light {} You tear the veil between the Material Plane and its shadow. \N /Feats.aspx?ID=2515 17 \N Fetchling \N \N \N Ancestry \N \N Uncommon \N \N +0d268d72-1d05-4c87-ac0c-cf2ae779aba5 Planar Traveler {Jotunborn} You concentrate on the spaces between planes, allowing you to enhance your movement for a short period. free /Feats.aspx?ID=7791 17 \N \N \N \N Trigger: Your turn begins. \N \N Plane Hop Common \N \N +d80d3ca2-682f-4e6a-bf89-fcfeec8b9476 Potent Nectar {} Your nectar becomes particularly dangerous. \N /Feats.aspx?ID=7621 17 \N \N \N \N \N \N \N Caustic Nectar Uncommon \N \N +54cfa0a1-1188-4649-ac08-4277eac3b015 Prismatic Scales {} You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes. \N /Feats.aspx?ID=3999 17 \N Nagaji \N \N \N Ancestry \N \N Common \N \N +f0053cef-0e56-4023-bd29-8f7bc02efcf2 Radiate Glory {Divine,Evocation,Light,Visual} Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute. \N /Feats.aspx?ID=2297 17 \N Aasimar \N \N \N Ancestry \N \N Common \N \N +e55bce8b-fa34-4d79-af1a-5db3c3ddb8d7 Rallying Cry {Auditory} You call out to your allies and push them to give their all in combat. \N /Feats.aspx?ID=5588 17 \N Hobgoblin \N \N \N Ancestry \N \N Common \N \N +d27f5d9b-0404-4442-9b47-3a029da300e9 Rampaging Ferocity {} You lash out viciously even as you fend off death. free /Feats.aspx?ID=4529 17 \N Orc \N \N Trigger: You use Orc Ferocity Ancestry \N Orc Ferocity Common \N \N +f2905808-90f8-49c5-b88d-1eead0403774 Qi Center {} You center yourself with the universe and draw upon its vast power. free /Feats.aspx?ID=6045 18 \N \N \N Monk \N Class \N Master of Many Styles; Qi Spells Common \N \N +f216ed8a-92d1-4bec-9c7d-e643e77cf44d Rampaging Form {} Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level _animal form_ and 7th-level _fiery body_ for 1 minute or until you shift back, whichever comes first. \N /Feats.aspx?ID=2630 17 \N Kitsune \N \N \N Ancestry \N Change Shape with a fox alternate form Common \N \N +0d913384-2a70-460c-9514-c7fb56833f58 Reckless Abandon (Goblin) {Fortune} Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. free /Feats.aspx?ID=4454 17 \N Goblin \N \N \N Ancestry \N \N Common \N \N +12663986-d421-459c-bb98-172f5d8242aa Reflect Foe {} You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection. \N /Feats.aspx?ID=3806 17 \N Reflection \N \N \N Ancestry \N \N Common \N \N +4a100d0a-a9cc-4922-a4e1-bc98572964d7 Regrowth {} Your command over your vital essence allows you or an ally to recover from grievous wounds. \N /Feats.aspx?ID=4511 17 \N Leshy \N \N \N Ancestry \N \N Common \N \N +33f08d3c-8fe7-457c-9a75-61a94fe0d460 Release the Light {Light,Reincarnated,"Universal Ancestry",Visual} Many people report seeing a bright light before their death. \N /Feats.aspx?ID=5268 17 \N \N \N \N \N \N \N \N Rare \N \N +aa03b184-52ce-4a80-8179-b5c63dbd27b2 Relentless Wings {} Your wings are now a permanent part of your physiology. \N /Feats.aspx?ID=1396 \N \N Tiefling \N \N \N Ancestry \N \N Common \N \N +9553ca78-0cd4-4991-8f19-a0228b056823 Reliable Luck {} You survive danger with surprising regularity. \N /Feats.aspx?ID=5566 17 \N Catfolk \N \N \N Ancestry \N Cat's Luck Common \N \N +444247c7-00b8-420c-b066-78b40376d0d2 Restitch {} You've learned how to sew even the most terrible tears and wounds together. \N /Feats.aspx?ID=3356 17 \N Poppet \N \N \N Ancestry \N \N Common \N \N +2249f979-c4ed-47d3-9e3d-b0901bbf5bfc Return to the Seed {} Once per month, when you die, you can instead choose to fade away. \N /Feats.aspx?ID=6860 17 \N Leshy \N \N \N Ancestry \N \N Common \N \N +b59e2021-0991-4116-a28f-6b5a1afd4193 Scion Transformation {Primal} You go into hibernation for twenty-four hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis. \N /Feats.aspx?ID=5650 17 \N Lizardfolk \N \N \N Ancestry \N \N Common \N \N +2873a9a3-f236-4f44-a689-a03811d9366f See You in Hell {Reincarnated,"Universal Ancestry"} You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you. reaction /Feats.aspx?ID=5269 17 \N \N \N \N Trigger: You are reduced to 0 Hit points by a creature but not immediately killed. \N \N \N Rare \N \N +f4428f7c-b56e-4abd-b3ff-18ddba536267 Sever the Dreaming Shadow {} As you whisper to your pusaka, it attempts to cut away an enemy’s shadow, leaving them in an eternal sleep. \N /Feats.aspx?ID=6966 17 \N Wayang \N \N \N Ancestry \N Inherit the Dreaming Heirloom Common \N \N +c7f60e4c-06d2-4181-b3a1-a1e7313c466f Shadow Self {} You slip from your adversaries' notice and appear to be somewhere else. \N /Feats.aspx?ID=4473 17 \N Halfling \N \N Trigger: You successfully use Stealth to Hide and become hidden from all your current foes, or use Stealth to Sneak and become undetected to all your current foes Ancestry \N Legendary in Stealth Common \N \N +40d3d84d-5b5c-4ae3-a9ee-95d5a9dafb41 Soaring Poppet {} Your construction has flaps of cloth or wicker that can keep you aloft. \N /Feats.aspx?ID=3357 17 \N Poppet \N \N \N Ancestry \N \N Common \N \N +ea451d3f-49f5-4e21-8887-f7e413f7f2c6 Starshot Arrow {Attack,Centaur} The greatest centaurs need not wait until their stories are over to touch the stars in the sky. \N /Feats.aspx?ID=5342 17 \N \N \N \N \N \N \N \N Common \N \N +ee6a3549-9529-49ff-a81c-f7d7c29966e3 Start the Festival! {} No distance can stop tanuki from making their way to a good party. \N /Feats.aspx?ID=6948 17 \N Tanuki \N \N \N Ancestry \N \N Common \N \N +1871a849-3db1-48c7-bd94-20ba40ff628c Stone Form {} You can transform your body into a pure primal manifestation of earth, an elemental. \N /Feats.aspx?ID=2578 17 \N Oread \N \N \N Ancestry \N \N Common \N \N +a3d07057-8d71-4e60-83d9-9b4632507240 Stonegate {} Earthen barriers no longer impede your progress. \N /Feats.aspx?ID=4403 17 \N Dwarf \N \N \N Ancestry \N Stonewalker Uncommon \N \N +e84a45e4-3ba2-482c-84e3-00dd56612f72 Stonewall {Earth,Polymorph} The strength of stone overcomes you so strongly that it replaces your stout body. reaction /Feats.aspx?ID=4404 17 \N Dwarf \N \N Trigger: An enemy or hazard’s effect hits you or you fail a Fortitude save against one Ancestry \N \N Common \N \N +0b61fd47-e963-496d-b4e7-6748647627e5 Storm Form {} You can transform into an elemental. \N /Feats.aspx?ID=2604 17 \N Sylph \N \N \N Ancestry \N \N Common \N \N +b4cfe3bb-aaa6-4096-955e-5719ad000e60 Stormy Heart {} The elemental power in your blood is a raging storm. \N /Feats.aspx?ID=2341 17 \N Changeling \N \N \N Ancestry \N Invoke the Elements Common \N \N +2db912e1-038c-4eb0-a264-337a6ecf9679 Strength of Eight Legions {Polymorph,Primal,Yaksha} You meditate for 24 hours in a one-time ceremony within a forest or cave; after your seclusion, your frame and limbs swell with warlike might to enact your vows. \N /Feats.aspx?ID=6988 17 \N \N \N \N \N \N \N \N Common \N \N +a85589db-1fc7-4976-849f-104ce1882fdd Symphony of Blood {} You call forth the blood of your foes to grant you vigor. \N /Feats.aspx?ID=5725 17 \N Dhampir \N \N \N Ancestry \N \N Common \N \N +387bd670-caeb-456e-9178-f9fb3d8789ee Ten Lives {} When your character would die, you can attempt a DC 17 flat check. \N /Feats.aspx?ID=5567 17 \N Catfolk \N \N \N Ancestry \N Evade Doom Common \N \N +9e8b5926-aa69-4f6f-b5ea-68b4aa84bb2b The Cycle Continues {Samsaran} Death is as natural as breathing to you, and you can move past it as easily as the other troubles in your life. reaction /Feats.aspx?ID=6910 17 \N \N \N \N Trigger: You are reduced to 0 Hit Points and would gain the dying condition or would otherwise die. \N \N \N Common \N \N +3e0cf97f-5aa6-4de7-8e25-431539f88e15 This Time, Bring the Body {Reincarnated,"Universal Ancestry"} Since your soul has experienced not only death but also rebirth, you can shift your physical body into the Ethereal Plane for brief intervals. \N /Feats.aspx?ID=5270 17 \N \N \N \N \N \N \N \N Rare \N \N +bc1bc71c-23d3-4f10-a7cc-5e1b3f846fe1 This Too Shall Pass {Samsaran} Mortal worries are such simple matters to you that you leave them behind almost as quickly as you experience them. \N /Feats.aspx?ID=6911 17 \N \N \N \N \N \N \N And Will Do So Once More Common \N \N +2e48abf8-8aca-418d-a181-39f5c2aefe66 Tidal Shield {Abjuration,Concentrate,Primal,Water} You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn. \N /Feats.aspx?ID=2616 17 \N Undine \N \N \N Ancestry \N \N Common \N \N +3938e468-37d7-4f19-96bb-fb2e183f51fd Trample {Sarangay} You know how to leverage your size and momentum when using your horns attack, and can use your movement speed to overrun your foes. \N /Feats.aspx?ID=6929 17 \N \N \N \N \N \N \N \N Common \N \N +b0bf7614-9adf-414e-89d6-3be3d524173f Transcend the Azimuth {Primal,Yaksha} As the earth drinks the light of sun and moon, so does your steady vow imbibe superlunary forces, ready to be unleashed with a moment’s mantra. \N /Feats.aspx?ID=6989 17 \N \N \N \N \N \N \N \N Common \N \N +70abe32e-6db4-46a8-ac00-ddc75b532598 Trickster Tengu {} You can transform yourself or the bodies of others to express your displeasure. \N /Feats.aspx?ID=5692 17 \N Tengu \N \N \N Ancestry \N \N Common \N \N +22d15cbe-59aa-45e2-ba28-8c1e200a6123 True Gaze {Arcane,Concentrate,Divination} When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones. \N /Feats.aspx?ID=2816 17 \N Goloma \N \N \N Ancestry \N \N Common \N \N +1c3a7f4c-fa05-478a-a084-5bb4ceca2d13 True Senses {"Awakened Animal"} Your senses are so sharp they pierce through all illusions. \N /Feats.aspx?ID=5321 17 \N \N \N \N \N \N \N Natural Senses Common \N \N +5cf134f4-4d6d-4b43-bdfe-0cbba86c24d4 Twist Healing {} Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims. \N /Feats.aspx?ID=2353 17 \N Dhampir \N \N \N Ancestry \N ability to cast _heal_ and _harm_ Common \N \N +f06f0039-e2b8-431d-9f0b-8948b1343b59 Unbound Leaper {Tripkee} Your jumping prowess is unmatched. \N /Feats.aspx?ID=5712 17 \N \N \N \N \N \N \N \N Common \N \N +8a7ecc6d-ed8a-43eb-a0eb-2cbd1f0e2092 Underwater Volcano {} You can cast _volcanic eruption_ as a 7th-level primal innate spell once per day. \N /Feats.aspx?ID=2313 17 \N Azarketi \N \N \N Ancestry \N \N Common \N \N +08b89ed0-4234-4bd2-846e-9f96cf99a63c Unfettering Prankster {} You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances. \N /Feats.aspx?ID=4020 17 \N Vanara \N \N \N Ancestry \N \N Common \N \N +f56f8942-20d3-4815-9c1d-4a16e2c99039 Unlimited Pluripotency {Surki} Within all surkis is the capacity to be whatever they need to be, and you can tap into that capacity even now. \N /Feats.aspx?ID=5397 17 \N \N \N \N \N \N \N \N Common \N \N +75a9ca4d-f3be-480b-9262-264dba3b1ae1 Vicious Venom {} The venom you produce is exceptionally potent and difficult to overcome. \N /Feats.aspx?ID=4037 17 \N Vishkanya \N \N \N Ancestry \N Envenom Common \N \N +82786ad7-96f5-452d-bd10-848e582d39b9 Wood Ward {Ardande,Concentrate,Plant,Primal,Wood} With a sweep of your hand, vines and roots burst from the ground along the edge of your space between you and the attacker, creating a natural lattice of wood that grants standard cover. reaction /Feats.aspx?ID=4323 17 \N \N \N \N Trigger: A creature targets you with an attack. \N \N \N Common \N \N +5ba9d870-0865-4058-91a5-9646bfd30a02 Yamaraj's Grandeur {} You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all. \N /Feats.aspx?ID=2366 17 \N Duskwalker \N \N \N Ancestry \N \N Common \N \N +38c3fbf9-f3af-44cb-9fbc-883daab83909 All in my Head {Illusion,Mental} Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination. reaction /Feats.aspx?ID=4632 18 \N \N \N Bard Trigger: You would take damage from a Strike or spell that doesn’t have the death trait or otherwise cause instant death (such as disintegrate) Class \N \N Common \N \N +85a1129a-bdb5-425e-bcda-acae1e27acc1 All in your Head {Psyche} Flames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it. reaction /Feats.aspx?ID=3691 18 \N \N \N Psychic Trigger: You're about to attempt a Fortitude save or a Reflex save. Class \N \N Common \N \N +885fb758-99ce-4a39-894d-739ef1440207 All Shall End in Flames {Death,Fire,Impulse,Overflow,Primal} White-hot fire consumes everything in a cataclysmic sphere of death. \N /Feats.aspx?ID=4249 18 \N \N \N Kineticist \N Class \N \N Common \N \N +3ec503a3-1230-4b1a-b201-9de3343676df Beasts of Slumbering Steel {Impulse,Metal,Primal} You conjure metal elemental mounts made of interlocking metal pieces. \N /Feats.aspx?ID=4264 18 \N \N \N Kineticist \N Class \N \N Common \N \N +b0843c09-948d-4406-91a5-33d908872efe Black Powder Embodiment {Conjuration,Teleportation} You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet. \N /Feats.aspx?ID=3271 18 \N \N \N \N \N Archetype \N Spellshot Dedication; Master in Arcana Common \N \N +428b7533-7ef1-43e6-9830-05e459206532 Blaze of Revelation {} Your mind and body can, for a short time and with great peril, surpass the final limits of your curse. free /Feats.aspx?ID=6084 18 \N \N \N Oracle \N Class \N \N Common \N \N +762be8c0-f56c-4e08-828e-4853e7a1128b Body Barrier {} When your allies are in danger, you don’t hesitate to take the brunt of the blow for them. reaction /Feats.aspx?ID=7752 18 \N \N \N \N Trigger: You and at least one ally are in the area of an effect that requires a Reflex save. Archetype \N Knight Vigilant Common \N \N +5751441c-45d6-4685-bb15-00c1c8aa8f03 Branched Tree Of Pain {Exemplar,Ikon} The blade of your ikon takes one or more notches, capable of dealing mortal pain to your foes.\n\n**Immanence** When you Strike with the ikon, you critically succeed if you roll a 19 on the die as long as that result would be a success. \N /Feats.aspx?ID=7188 18 \N \N \N \N \N \N \N \N Common \N \N +85e551b7-5220-42c3-9663-4bf09b6c4608 Brutal Critical {} Your critical hits are particularly devastating. \N /Feats.aspx?ID=5873 18 \N \N \N Barbarian \N Class \N \N Common \N \N +42ff2d2c-8b8b-46ac-a76a-11d86aec5d28 Call the Worm {} You gain _summon animal_, heightened to 9th level, as an innate primal spell that you can cast once per day, but can only summon a purple worm. \N /Feats.aspx?ID=4369 18 \N \N \N \N \N Archetype \N Call Worm Spirit Common \N \N +4d4ae839-3868-4d27-86fa-cfd3b7cc2167 Celestial Form {} You take on a celestial countenance, gaining the features of a type of celestial who serves your deity; for example, as an angel, you gain a halo and feathery wings. \N /Feats.aspx?ID=7525 18 \N \N \N Champion \N Class \N \N Common \N \N +2bd716fe-281b-4567-bc82-749fc6237057 Chemical Contagion {} Your injury poisons can spray onto creatures. \N /Feats.aspx?ID=6387 18 \N \N \N \N \N Archetype \N Poisoner Dedication Common \N \N +80de54af-fedf-4291-803c-57df3ab922fb Conflux Wellspring {} You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily. \N /Feats.aspx?ID=2882 18 \N \N \N Magus \N Class \N Conflux Focus Common \N \N +bc450c4d-e622-42c0-b7d9-c12a07aaf10a Cranial Detonation {Death,Mindshift,Psyche} As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head. free /Feats.aspx?ID=3692 18 \N \N \N Psychic Trigger: You successfully reduce one or more non-mindless enemies to 0 Hit Points with a spell. Class \N \N Common \N \N +cdab9069-ebf0-44e9-8359-2100e4f4c3c5 Crowned in Tempest's Fury {Air,Electricity,Impulse,Primal,Stance} You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow. \N /Feats.aspx?ID=4219 18 \N \N \N Kineticist \N Class \N \N Common \N \N +f3cd2bc8-02ae-4d23-a0e5-483eab4a0cec Cut them Down, Burn them Out {} Inspired by the sixth line of the Crimson Oath, when you oppose the enemies of Lastwall, you aim to excise the rot from the land itself. \N /Feats.aspx?ID=7748 18 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication; master proficiency in a weapon Common \N \N +146f828e-b2dd-4b4b-a379-dc54d5e394d2 Cycle of Souls {Animist,Apparition} Your spiritual allies guide your movements, allowing you to prepare for the trials before you at a speed faster than thought. free /Feats.aspx?ID=7150 18 \N \N \N \N Trigger: Your turn begins. \N \N liturgist practice; at least one animist stance Common \N \N +e9bf0604-b242-4f31-9251-5a862e381858 Deep Lore {} Your repertoire is vast, containing far more spells than usual. \N /Feats.aspx?ID=4633 18 \N \N \N Bard \N Class \N enigma muse; Legendary in Occultism Common \N \N +4db53481-bf02-49dd-9a28-fcc683c410a7 Deepest Wellspring {} You've glimpsed the furthest recesses of your mind. \N /Feats.aspx?ID=3693 18 \N \N \N Psychic \N Class \N \N Common \N \N +d55619ab-8172-40e0-91b1-9584818ac1d9 Deific Font {Divine} Your life force can fuel the stuff of miracles. \N /Feats.aspx?ID=7543 18 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +f8368737-e0d4-43e7-b869-351e7923f427 Demand Surrender {Auditory,Commander,Incapacitation,Mental} Confident in your victory, you command your opponent's surrender. \N /Feats.aspx?ID=7826 18 \N \N \N \N \N \N \N \N Common \N \N +0904fb81-7b85-4775-9558-705f0c1f54af Demolish Defenses {Guardian} With a powerful blow, you crack a foe's armor or tough hide, opening it up for further attacks. \N /Feats.aspx?ID=7880 18 \N \N \N \N \N \N \N \N Common \N \N +678ab532-83e0-40e9-91d3-fd524017a702 Devastating Duelist {Flourish} You pointedly note your enemy's deficiencies, filling them with fear and dismay. \N /Feats.aspx?ID=7910 18 \N \N \N \N \N Archetype \N Aldori Duelist Dedication Common \N \N +f658804a-6657-4525-ae89-cacd189eb932 Devastating Weaponry {} You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures. \N /Feats.aspx?ID=3085 18 \N \N \N Inventor \N Class \N weapon innovation Common \N \N +eef33131-9dcd-4f83-992e-68ee254c7ed2 Diamond Fists {} Your body hardens as you combine your attacks, making your finishing blows more damaging. \N /Feats.aspx?ID=6043 18 \N \N \N Monk \N Class \N \N Common \N \N +c2ee0cc2-9dc6-45b3-aca7-7ae9f258227a Discordant Voice {Sonic} Your courageous anthem lets loose a discordant shriek that imbues your allies’ attacks with powerful sonic reverberations. \N /Feats.aspx?ID=4634 18 \N \N \N Bard \N Class \N _Courageous Anthem_ Common \N \N +7907a17e-94b7-4f2f-8769-2dcaf4285342 Divine Apex {} You can pour divine power into an item, letting the wearer exceed their limits. \N /Feats.aspx?ID=4698 18 \N \N \N Cleric \N Class \N \N Common \N \N +cbaffac5-1b42-454a-befb-93fda90732e2 Divine Effusion {} The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles. \N /Feats.aspx?ID=6085 18 \N \N \N Oracle \N Class \N \N Common \N \N +769807d5-1d40-4bbc-b40e-b542ba6e3e52 Divine Presence {Concentrate,Divine,Stance} Your spirit becomes one with your deity, granting you the bearing of a god. \N /Feats.aspx?ID=7544 18 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +09556da0-d220-4bd7-9486-ac18e95fbb75 Echoing Channel {Animist,Concentrate,Spellshape} When you pull forth vitality or void energy, you also create a smaller pocket of that energy. \N /Feats.aspx?ID=4699 18 \N \N \N Cleric \N Class \N [Animist] Embodiment Of The Balance Common \N \N +e08ef87c-57eb-42b1-800a-214e9d4db0e9 Echoing Spell {Concentrate,Spellshape} You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects. \N /Feats.aspx?ID=6121 18 \N \N \N Sorcerer \N Class \N \N Common \N \N +738861e9-ce2b-4f06-96b9-84fad0bfe623 Echoing Violence {Death,Incapacitation} Your powerful attack causes damage that reverberates through your opponent’s body, shaking muscle from bone. free /Feats.aspx?ID=7117 18 \N \N \N \N Trigger: You critically succeed with an unarmed Strike against an opponent. Archetype \N Martial Artist Dedication Common \N \N +73a4c442-9d2c-4656-9999-0f13bcddae6a Effortless Reach {} Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic. \N /Feats.aspx?ID=2733 18 \N \N \N Monk \N Class \N \N Uncommon \N \N +9fa77c59-2e79-44a2-84e8-977ca8b86036 Elemental Apotheosis {} You take on an elemental countenance, appearing like a type of elemental of your element. \N /Feats.aspx?ID=4203 18 \N \N \N Kineticist \N Class \N Nourishing Gate; exactly one kinetic element Common \N \N +5a7cad3a-6400-41c3-a6c4-619f3dc84a16 Embolded With Glorious Purpose {Fortune,Mental} Communing with powerful spirits of the world and other powers far greater than yourself fills your heart with purpose and inspires you to strive for greater accomplishments. \N /Feats.aspx?ID=7580 18 \N \N \N \N \N Archetype \N Consult the Spirits (Rivethun Emissary) Common \N \N +6757f134-49d7-4a3c-8560-bc9cf7b0c822 Empty Body {} You transmute your body into an ethereal form. \N /Feats.aspx?ID=484 18 \N \N \N Monk \N Class \N ki spells Common \N \N +71b2e423-495c-40eb-9c5b-534528055505 Engine of Destruction {} Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc. \N /Feats.aspx?ID=3086 18 \N \N \N Inventor \N Class \N construct innovation Common \N \N +78f6db6d-020e-45ed-8640-5730861a320c Eternal Composition {} The world is a stage upon which you are always playing. \N /Feats.aspx?ID=4635 18 \N \N \N Bard \N Class \N maestro muse Common \N \N +57c1f731-024a-4f27-b83c-49f1b5fe08aa Eternity-Incinerating Blaze {Exemplar,Ikon,Void} The blaze of your divine spark is hot enough that it burns in not just the present, but the past and future as well. \N /Feats.aspx?ID=7189 18 \N \N \N \N \N \N \N \N Common \N \N +8a95e514-5698-49ac-9473-53854a4167c0 Ever Dreaming {} You draw no distinction between the sleeping and waking worlds. \N /Feats.aspx?ID=3882 18 \N \N \N \N \N Archetype \N Sleepwalker Dedication Common \N \N +acfc5aa4-314a-4593-bdd0-f3b0745c00cd Exultant Blood Magic {} The magic in your blood sings an exultant song of battle. \N /Feats.aspx?ID=7246 18 \N \N \N \N \N Archetype \N Surging Blood Magic; legendary in Arcana or Religion, depending on your chosen tradition Common \N \N +f0e77f37-06bb-4d6f-bff9-86e92f27c634 Eyes of God {} You can see things as they truly are. \N /Feats.aspx?ID=7545 18 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +6a8ae401-b8ec-4d76-92e4-a771fbde8cbb Fatal Shot {Magical} You modify an arrow or bolt to bring death to your target in a single potent hit. \N /Feats.aspx?ID=6326 18 \N \N \N \N \N Archetype \N Eldritch Archer Dedication Common \N \N +ece98cc5-361f-4084-b22a-7c0797adb8b8 Fiendish Form {} Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes. \N /Feats.aspx?ID=7526 18 \N \N \N Champion \N Class \N \N Uncommon \N \N +1e4b7031-0047-4a8d-b86b-be305ff40cbe Fight Choreography {} You’ve spent enough time training in stage fighting and teaching a wide range of stunts that you can prepare your companions with directions on how to avoid peril in battle. \N /Feats.aspx?ID=7644 18 \N \N \N \N \N Archetype \N Acrobat Dedication or Gladiator Dedication; master in Theater Lore Uncommon \N \N +ecd436f3-f041-46ca-b9b6-04e4810e3028 Final Shot {} You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack. \N /Feats.aspx?ID=3208 18 \N \N \N Gunslinger \N Class \N \N Common \N \N +8930ff68-29d1-47b3-9c1d-160ccd39f67d Five Breaths, One Death {} You cycle through the elements in a devastating combination attack. \N /Feats.aspx?ID=7015 18 \N \N \N \N \N Archetype \N Induce Imbalance Common \N \N +7a45debf-8999-415b-a3fa-af01776e9a82 Frightful Aura {Aura,Emotion,Fear,Mental} You're surrounded by a palpable sense of menace and power that's terrifying to behold. \N /Feats.aspx?ID=3519 18 \N \N \N \N \N Archetype \N Master in Intimidation Common \N \N +7d37178b-b43d-4f21-94c3-31e5f4bb9238 Glory on High {Mental,Visual} You take to the skies to unveil the full magnificence of your deity’s power. \N /Feats.aspx?ID=7547 18 \N \N \N \N \N Archetype \N Mortal Herald Dedication; fly Speed of at least 20 feet Common \N \N +8ac23d89-da8b-4ccd-903a-a8a8efd131e9 Grand Scroll Esoterica {} You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power. \N /Feats.aspx?ID=3730 18 \N \N \N Thaumaturge \N Class \N Elaborate Scroll Esoterica Common \N \N +d0819aa2-1be3-4a0e-970a-bd6f6ead6d57 Grandmaster Qi Spells {} You have unlocked a qi technique achievable only by those who attain complete mastery of both their body and their spirit. \N /Feats.aspx?ID=6044 18 \N \N \N Monk \N Class \N Qi Spells Common \N \N +c331e214-d641-4c75-b137-37bef6bec087 Greater Crossblooded Evolution {} Your bloodline is extraordinarily complex. \N /Feats.aspx?ID=6122 18 \N \N \N Sorcerer \N Class \N Crossblooded Evolution Common \N \N +b37e27eb-b75c-4e0b-b9a0-86e15f986e30 Guiding Words {Auditory,Concentrate,Divine,Fortune,Linguistic} Your words speak divine truth, guiding blades and arrows to their mark. \N /Feats.aspx?ID=7548 18 \N \N \N \N \N Archetype \N Mortal Herald Dedication; Master in Diplomacy Common \N \N +dd7b4fb8-2fa0-450d-ac53-9b75ff5871ff Guillotine Blade {Concentrate,Occult} The echoes of the _splinter of finality's_ original purpose resonate through the artifact. \N /Feats.aspx?ID=7712 18 \N \N \N \N \N Archetype \N Spectral Dagger Common \N \N +70647469-afd6-4519-80a1-52c8f0685165 Halcyon Spellcasting Sage {} Your command over halcyon magic is nearly unmatched. \N /Feats.aspx?ID=1124 18 \N \N \N \N \N Archetype \N Halcyon Spellcasting Adept; legendary in either Arcana or Nature, master in the other Common \N \N +9b2d8f0f-8472-4164-95c5-efe4eb7c9f70 Heightened Instincts {} You've worked to sharpen your companions' instincts to supernatural levels. \N /Feats.aspx?ID=5434 18 \N \N \N \N \N Archetype \N Beastmaster Dedication Common \N \N +b952ceb4-d8b2-455e-9d1b-30f1bb9682c1 Hell of 1,000,000 Needles {Impulse,Metal,Overflow,Primal} The landscape fills with monumental filaments of metal. \N /Feats.aspx?ID=4265 18 \N \N \N Kineticist \N Class \N \N Common \N \N +52240835-75bd-4972-a419-27b2db49f70e I knew the Heroes {} Your stories aren’t mere tales passed down from elder to youth or teacher to student. \N /Feats.aspx?ID=7760 18 \N \N \N \N \N Skill \N Uzunjati Recollection; legendary in a Recall Knowledge Skill Common \N \N +5e9ea0b8-7538-4e2c-83d2-32daf8d86b38 Ignite the Sun {Fire,Impulse,Light,Primal} The fires of creation become yours to control. \N /Feats.aspx?ID=4250 18 \N \N \N Kineticist \N Class \N \N Common \N \N +d0d2980a-1bae-449a-9cc8-03cd80ddc894 Implausible Infiltration {Magical,Move} You find tiny imperfections and somehow fit yourself through them, possibly moving directly through the wall or floor. \N /Feats.aspx?ID=4986 18 \N \N \N Rogue \N Class \N Legendary in Acrobatics; Quick Squeeze Common \N \N +b34ebef7-8901-4544-8121-66a149d70369 Implausible Purchase (Rogue) {} You can use Prescient Planner even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity. \N /Feats.aspx?ID=4987 18 \N \N \N Rogue \N Class \N Predictive Purchase (Rogue) Common \N \N +69534340-9108-41a7-af65-54e2306fc3ee Implement's Assault {Evocation,Magical} Your implement supercharges your weapon to shoot an impossible volley or carve through your foes. \N /Feats.aspx?ID=3731 18 \N \N \N Thaumaturge \N Class \N \N Common \N \N +322fdd14-9d22-4305-91cc-d78ac96c8dde Impossible Flurry {Flourish} You forgo precision to attack at an impossible speed. \N /Feats.aspx?ID=4907 18 \N \N \N Ranger \N Class \N \N Common \N \N +a8711464-e074-4a8a-9b92-162ffe9afd40 Impossible Polymath {} Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand. \N /Feats.aspx?ID=4636 18 \N \N \N Bard \N Class \N Trained in Arcana, Trained in Nature, or Trained in Religion; Esoteric Polymath Common \N \N +2615b99e-41c4-4796-9860-a06392209a8b Impossible Volley {Flourish} You fire a volley at all foes in an area. \N /Feats.aspx?ID=4854 18 \N \N \N Ranger \N Class \N \N Common \N \N +43e8bf56-e264-4844-9074-9c3f97f8a3cb Improbable Elixirs {} Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. \N /Feats.aspx?ID=5800 18 \N \N \N Alchemist \N Class \N \N Common \N \N +1cd3ca12-3982-4db3-b663-2ca9d1d65696 Improved Swift Banishment {} You easily banish creatures with your weapon. \N /Feats.aspx?ID=4700 18 \N \N \N Cleric \N Class \N Swift Banishment Common \N \N +2fd1d377-0779-4fb3-9742-50ae64c93b22 Incredible Luck {Fortune} You always seem to bounce back from the worst. \N /Feats.aspx?ID=6178 18 \N \N \N Swashbuckler \N Class \N Charmed Life Common \N \N +4cfff080-15d4-41ff-84d8-514d1cc16aa1 Infinite Expanse of Bluest Heaven {Air,Illusion,Impulse,Mental,Overflow,Primal,Visual} An illusion of a limitless expanse with an impossibly blue sky makes all within feel the sensation of falling... \N /Feats.aspx?ID=4220 18 \N \N \N Kineticist \N Class \N \N Common \N \N +70563328-2ce8-4f50-b0a8-347b848f0c8c Infinite Possibilities {} You can prepare a spell slot that exists in your mind as many different possibilities at once. \N /Feats.aspx?ID=5050 18 \N \N \N Wizard \N Class \N \N Common \N \N +b03aa7d1-8b24-4888-af19-d7dc903b2804 Intense Implement {} You have an exceptional link to your third implement. \N /Feats.aspx?ID=3732 18 \N \N \N Thaumaturge \N Class \N \N Common \N \N +9c4aa48b-5d00-4905-a537-083efcf185d3 Inviolable {} Your deity punishes creatures that harm you. \N /Feats.aspx?ID=4701 18 \N \N \N Cleric \N Class \N \N Common \N \N +708c88ba-eb06-4eb9-bdfe-738176c438b2 Invoke Disaster {} You can invoke nature’s fury upon your foes. \N /Feats.aspx?ID=4762 18 \N \N \N Druid \N Class \N Wind Caller Common \N \N +dd5c0fbe-5cec-4005-ad49-46363da9c054 Ki Form {} You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air. \N /Feats.aspx?ID=1760 18 \N \N \N Monk \N Class \N ki spells Common \N \N +da00ca9f-c27a-4833-8afe-36fb9acb5b3e Lead Investigator {Exploration} You spend 1 minute briefing up to four allies about one of your open investigations. \N /Feats.aspx?ID=5972 18 \N \N \N Investigator \N Class \N Clue Them All In Common \N \N +29bb330d-e887-4ee9-98d5-1ef0a47f13b3 Lethal Finisher {Death,Finisher} You stab your foe in a vital organ, possibly killing them outright. \N /Feats.aspx?ID=6179 18 \N \N \N Swashbuckler \N Class \N precise strike 6d6 Common \N \N +47c35a1a-cd94-4195-8b00-4bd0c896fc3f Link Wellspring {} Your bond replenishes your focus. \N /Feats.aspx?ID=2939 18 \N \N \N Summoner \N Class \N Link Focus Common \N \N +52fc14d6-abc2-41eb-89f9-e30b414322b7 Look Again {Metamagic} If your illusions or enchantments fail to ensnare the minds of others, you can cast them again. \N /Feats.aspx?ID=3367 18 \N \N \N \N \N Archetype \N Captivator Dedication Common \N \N +5515e703-73f4-4b72-bb72-1c30b4c24aec Magical Master {Evolution} Your eidolon gains a bevy of lower-level spells. \N /Feats.aspx?ID=2940 18 \N \N \N Summoner \N Class \N Magical Adept Common \N \N +a98f1c2a-7a6f-48d9-9594-8e90cc5b1576 Manifold Edge {} You’ve learned to leverage every possible edge. \N /Feats.aspx?ID=4908 18 \N \N \N Ranger \N Class \N hunter's edge, masterful hunter Common \N \N +5c013f7c-339d-4a0c-8cc4-d2d57336cbca Marked For Rebuke {Spellshape} You declare that an enemy is fit for further punishment in the sight of your deity. \N /Feats.aspx?ID=7549 18 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +616d0d08-2c02-4dd0-885e-8c8e786aff0a Master Animist Spellcasting {} You gain the master spellcasting benefits as a prepared divine caster. \N /Feats.aspx?ID=7225 18 \N \N \N \N \N Archetype \N Expert Animist Spellcasting; Legendary in Religion Common \N \N +d9d846e2-0da4-4370-968b-718d05841921 Master Bard Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=5065 18 \N \N \N \N \N Archetype \N Expert Bard Spellcasting; Legendary in Occultism Common \N \N +4f3a77ee-f71f-4891-9ccd-2b36c073bad1 Master Beast Gunner Spellcasting {} You've learned the final truth of beast guns, making you a master in the magic they grant you. \N /Feats.aspx?ID=3234 18 \N \N \N \N \N Archetype \N Expert Beast Gunner Spellcasting or Expert Wizard Spellcasting Common \N \N +9cf5745d-6e0e-45ee-9271-606319a6270f Master Cathartic Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=2969 18 \N \N \N \N \N Archetype \N Expert Cathartic Spellcasting Common \N \N +f14c9ae4-bd00-4d6c-a6e0-7e7ca3215198 Master Cleric Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=5072 18 \N \N \N \N \N Archetype \N Expert Cleric Spellcasting; Legendary in Religion Common \N \N +d705f7df-c52b-49b3-9190-e179d7b3ed6d Master Druid Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=5080 18 \N \N \N \N \N Archetype \N Expert Druid Spellcasting; Legendary in Nature Common \N \N +1033a319-c48c-49ad-9e80-f1a61e4395cf Master Eldritch Archer Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=6327 18 \N \N \N \N \N Archetype \N Expert Eldritch Archer Spellcasting Common \N \N +469f5984-f008-4e9d-877c-f91e23386140 Master Magus Spellcasting {} You gain the master bounded spellcasting benefits. \N /Feats.aspx?ID=2952 18 \N \N \N \N \N Archetype \N Expert Magus Spellcasting; Legendary in Arcana; Common \N \N +1ea0a79c-c518-4cf0-abd7-77acf57bb178 Master Oracle Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=6224 18 \N \N \N \N \N Archetype \N Expert Oracle Spellcasting; Legendary in Religion Common \N \N +66346796-f672-40a8-b912-fe0b614fb4ca Master Prophet Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=7688 18 \N \N \N \N \N Archetype \N Expert Prophet Spellcasting; Legendary in Society Common \N \N +c8a835e4-1e6b-47ac-8e94-4f4092943fbe Master Psychic Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=3742 18 \N \N \N \N \N Archetype \N Expert Psychic Spellcasting; Legendary in Occultism Common \N \N +99edcc63-0010-4419-aa65-afcec5fd55cf Master Red Mantis Magic {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=6529 18 \N \N \N \N \N Archetype \N Legendary in Religion; Basic Red Mantis Magic Common \N \N +f9415b49-fae8-4444-9874-d011a377c245 Master Rivethun Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=7593 18 \N \N \N \N \N Archetype \N Expert Rivethun Spellcasting; Legendary in Religion Common \N \N +c7cf41cf-9504-40fa-9870-ac0f79a72a97 Master Scroll Cache {} Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster. \N /Feats.aspx?ID=6404 18 \N \N \N \N \N Archetype \N Expert Scroll Cache Common \N \N +6cd72756-d625-4e41-b5d0-147c909ff47c Master Snowcasting {} You have unlocked the deeper magic of your _gelid shard_, gaining access to new levels of spells. \N /Feats.aspx?ID=4104 18 \N \N \N \N \N Archetype \N \N Common \N \N +9700c643-b1cf-436b-a325-39b997b22e83 Master Sorcerer Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=6232 18 \N \N \N \N \N Archetype \N Expert Sorcerer Spellcasting; legendary in Arcana, Nature, Occultism, or Religion, depending on bloodline Common \N \N +9ce728f8-ca0c-4688-ac54-5525c5e0a134 Master Spellcasting {"Pervasive Magic"} You gain the master spellcasting archetype benefits. \N /Feats.aspx?ID=3008 18 \N \N \N \N \N \N \N Expert Spellcasting Rare \N \N +4a3c868a-85c7-47b2-bb2c-cf6612a16813 Master Summoner Spellcasting {} You gain the master bounded spellcasting benefits. \N /Feats.aspx?ID=2961 18 \N \N \N \N \N Archetype \N Expert Summoner Spellcasting; legendary in the skill associated with your eidolon's tradition Common \N \N +51ccfdb9-13d6-4ddd-bd79-805c51e83ad0 Master Witch Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=5105 18 \N \N \N \N \N Archetype \N Expert Witch Spellcasting; legendary in the skill associated with your patron's tradition Common \N \N +e66bfd4b-9425-4773-84a2-65d107727d23 Master Wizard Spellcasting {} You gain the master spellcasting benefits. \N /Feats.aspx?ID=5113 18 \N \N \N \N \N Archetype \N Expert Wizard Spellcasting; Legendary in Arcana Common \N \N +36dd2ddd-58b3-4b32-8beb-62db37f89775 Masterful Companion {} Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease. \N /Feats.aspx?ID=4909 18 \N \N \N Ranger \N Class \N masterful hunter; Animal Companion Common \N \N +082db874-b7e1-4b37-9de6-9d278c9e79f9 Meditative Wellspring {} When you clear your mind, your focus comes flowing back in a powerful rush. \N /Feats.aspx?ID=485 18 \N \N \N Monk \N Class \N Meditative Focus Common \N \N +6a8d8979-d43d-4460-9dc7-41483cef706b Mercenary Reversal {Auditory,Commander,Concentrate,Incapacitation,Mental} Even though the fight seems to be surging against you and your compatriots, you know that a key ally can always turn the tide. \N /Feats.aspx?ID=7827 18 \N \N \N \N \N \N \N \N Common \N \N +4d425a8a-68c8-4981-ab08-36b2ab649fc5 Mighty Bear {} The power of the bear within you can expand your physical presence even further. \N /Feats.aspx?ID=4094 18 \N \N \N \N \N Archetype \N Great Bear Common \N \N +1fc046bc-cd51-4575-82c2-c2ecfe4cddea Mighty Dragon Shape {} You've practiced and increased your draconic might, allowing you to take your draconic form more often. \N /Feats.aspx?ID=1949 18 \N \N \N \N \N Archetype \N Shape of the Dragon Common \N \N +7b729758-8e34-4d4a-b47e-18d6c5e6ac24 Mighty Wings {} Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed. \N /Feats.aspx?ID=3409 18 \N \N \N \N \N Archetype \N Dragon Disciple Dedication; _dragon wings_ sorcerer bloodline spell Uncommon \N \N +332136a2-9719-400c-b70e-7737c4cea5f6 Miracle Worker {} Your alchemical mastery can resuscitate the recently slain. \N /Feats.aspx?ID=5801 18 \N \N \N Alchemist \N Class \N \N Common \N \N +7d382f5d-db07-42ae-968d-324920436530 Miraculous Flight {Magical} With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon. \N /Feats.aspx?ID=3153 18 \N \N \N \N \N Archetype \N Vehicle Mechanic Dedication Common \N \N +8b85add6-7f3b-46b6-9fe6-ac5f3ba291d0 Miraculous Possibility {} Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties. \N /Feats.aspx?ID=4702 18 \N \N \N Cleric \N Class \N \N Common \N \N +fc40002b-d5c7-4ffa-9df4-74850b1c2631 Negate Damage {} Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15. reaction /Feats.aspx?ID=3087 18 \N \N \N Inventor Trigger: You would take damage Class \N armor innovation Common \N \N +b43abf97-45bc-48a5-8921-ef18ff6f6999 Officer's Mastery {} Your proficiency in commander class DC increases to master, and you become a master in Warfare Lore. \N /Feats.aspx?ID=7891 18 \N \N \N \N \N Archetype \N Commander Dedication Common \N \N +f7d65210-5aca-4072-96eb-949445a3882a Orichalcum Bond {} The ancient Thassilonians associated sins with different skymetals, and you’ve adapted that theory to empower your bonded weapon beyond its normal limits. \N /Feats.aspx?ID=7489 18 \N \N \N \N \N Archetype \N Rod of Rule Common \N \N +8086a353-d56f-41ab-b15d-62866e3d0b6c Pack Performance {} When you and animals sing together, your words ring even brighter and bolder, cutting through disruptions. reaction /Feats.aspx?ID=5422 18 \N \N \N Bard Trigger: A creature counteracts or disrupts the spell you're casting.\r\n Class \N zoophonia muse Common \N \N +9890a43f-6750-4876-8573-e5d45a7a285a Pact of the Living Pact {} You’ve sworn a pact with a pact that has somehow survived long after the death of the original pactbinder. \N /Feats.aspx?ID=7454 18 \N \N \N \N \N Archetype \N Pactbinder Dedication Uncommon \N \N +fed9ea38-2984-440e-9778-21634b5f0b72 Parry and Riposte {} Your parries and finishers allow you to riposte with the slightest provocation. \N /Feats.aspx?ID=6180 18 \N \N \N Swashbuckler \N Class \N Opportune Riposte Common \N \N +02d9f032-6c86-4ea3-b093-d460d69c8110 Patron’s Claim {} Your patron partially manifests itself through your familiar to claim a foe’s power for its own. \N /Feats.aspx?ID=5019 18 \N \N \N Witch \N Class \N \N Common \N \N +45b1bb0b-1d5e-4f69-b547-dd8789a81452 Perfect Clarity {Concentrate,Fortune,Rage} You burn out all your rage to ensure that your attack lands and your mind remains free. reaction /Feats.aspx?ID=5874 18 \N \N \N Barbarian Trigger: You fail or critically fail an attack roll or Will save. Class \N \N Common \N \N +49822e4f-0219-4c5c-a083-4c4bb5477130 Perfect Debilitation {} You have perfected the formulas for bombs that impede your enemies. \N /Feats.aspx?ID=5802 18 \N \N \N Alchemist \N Class \N \N Common \N \N +0549b130-1d74-4f31-904b-8294275cf4b3 Perfect Form Control {} Thanks to magic and muscle memory, you can stay in your alternate shapes indefinitely. \N /Feats.aspx?ID=4763 18 \N \N \N Druid \N Class \N Form Control; Strength +4 Common \N \N +ee3f2823-4e12-4a7a-82bd-d4b459776b6b Perfect Ki Grandmaster {} You gain an appropriate ki spell for your School of Perfection: _unblinking flame ignition_ for Unblinking Flame, _unbreaking wave containment_ for Unbreaking Waves, _unfolding wind crash_ for Unfolding Wind, or _untwisting iron pillar_ for Untwisting Iron. \N /Feats.aspx?ID=4063 18 \N \N \N \N \N Archetype \N Perfect Ki Expert or Perfect Ki Exemplar Common \N \N +db289d8e-605e-43a4-9f27-ac8f92cd986b Perfect Protection {Guardian} Your armor protects you from the deadliest hits. \N /Feats.aspx?ID=7881 18 \N \N \N \N \N \N \N \N Common \N \N +e7020f31-6735-4b39-95d3-8e0fa8611cca Perfect Shot {Flourish} After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain. \N /Feats.aspx?ID=4910 18 \N \N \N Ranger \N Class \N \N Common \N \N +e8e1f25d-3b6b-4fee-9e1c-8f366fdea256 Piercing Critical {} Your attacks with your preferred weapons deal especially devastating wounds. \N /Feats.aspx?ID=3209 18 \N \N \N Gunslinger \N Class \N \N Common \N \N +ac5d45f7-585c-40e3-8be9-cd2f724c1736 Powerful Sneak {} You’ve learned to exploit your enemies’ openings. \N /Feats.aspx?ID=4988 18 \N \N \N Rogue \N Class \N \N Common \N \N +ef4c87ae-d7c2-4f72-9e41-b00876892587 Practiced Reflexes {Commander} You snap out a quick series of signals or commands that urge your allies to act with alacrity. \N /Feats.aspx?ID=7828 18 \N \N \N \N \N \N \N Drilled Reflexes Common \N \N +4a3ab56d-7447-4591-8010-f969142b3e6b Primal Aegis {} You surround yourself with a thick field of protective primal energy. \N /Feats.aspx?ID=4764 18 \N \N \N Druid \N Class \N \N Common \N \N +7a9735a0-1fea-4174-80ea-d740c08166b0 Razor's Edge {} Your curse and your power are one and the same, and you accept both equally. \N /Feats.aspx?ID=7267 18 \N \N \N \N \N Archetype \N Spear of Doom Common \N \N +fd30a35c-780e-415e-9074-fef320cc43b7 Reach for the Stars {} The sky's the limit, as long as you've got enough black powder. \N /Feats.aspx?ID=3211 18 \N \N \N Gunslinger \N Class \N Black Powder Boost Common \N \N +634f8d9c-bbe9-45ef-b1f3-c17cd0aec6bd Rebirth in Living Stone {Earth,Impulse,Polymorph,Primal} Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone. \N /Feats.aspx?ID=4234 18 \N \N \N Kineticist \N Class \N \N Common \N \N +7871aefb-01d4-450b-bfdf-e4d877639e51 Rejuvenating Touch {} Your healing energies linger after you cast, providing continual benefits. \N /Feats.aspx?ID=5927 18 \N \N \N Champion \N Class \N _lay on hands_ Common \N \N +bb89116c-bf16-4ed3-90ed-a554c85502bf Reprepare Spell {} You’ve discovered how to reuse some of your spell slots over and over. \N /Feats.aspx?ID=5051 18 \N \N \N Wizard \N Class \N \N Common \N \N +5f5c9d8e-e41a-4632-9025-fc65d59bd6ed Retain Absorbed Spell {} When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time. \N /Feats.aspx?ID=2249 18 \N \N \N \N \N Archetype \N Absorb Spell Common \N \N +dfc8f015-d18b-4f21-8b73-07442a69d837 Retributive Focus {} Your enemy’s offenses fuel your righteous power. free /Feats.aspx?ID=7527 18 \N \N \N Champion \N Class \N Desperate Prayer Common \N \N +b0fcd117-ff87-460f-b239-f573546e2e27 Ride the Tsunami {Impulse,Overflow,Primal,Water} Booming, crashing walls of water, enough to fill a harbor, smash out ahead of you, overwhelming all in their path. \N /Feats.aspx?ID=4279 18 \N \N \N Kineticist \N Class \N \N Common \N \N +37f374da-6c01-4687-8cbe-6eaa18620b3e Rouse the Forest's Fury {Impulse,Overflow,Plant,Primal,Wood} Terrifying trees attack your enemies. \N /Feats.aspx?ID=4294 18 \N \N \N Kineticist \N Class \N \N Common \N \N +17accecd-89cf-4a66-bcb0-21d6c0e98c39 Sacred Weapon {} You’re a living weapon honed to destroy fiends. \N /Feats.aspx?ID=7721 18 \N \N \N \N \N Archetype \N Wylderheart Dedication Common \N \N +e5bd1183-fde7-4f18-a0f1-89025ebd46ef Savage Critical {} The wounds you inflict are grievous. \N /Feats.aspx?ID=4855 18 \N \N \N Fighter \N Class \N \N Common \N \N +4124975f-ac75-4f33-b284-c732904b6e52 School Spell Redirection {} When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. \N /Feats.aspx?ID=3027 18 \N \N \N \N \N Archetype \N Counterspell; Runelord Dedication Common \N \N +1c46e122-82f9-4c0e-9aa6-a267f61d2d21 Second Thoughts {Concentrate,Mental} When your target proves resilient to your magical deceptions, you can try them again on someone else. reaction /Feats.aspx?ID=5052 18 \N \N \N Wizard Trigger: You cast a mental spell that targets one creature, and it critically succeeds at its Will save Class \N \N Common \N \N +5bfbab73-23ab-40c7-b7b5-d09332b98f7b Seven-Colored Cosmic Bridge {Exemplar,Ikon} Your divine spark shines in a riot of shimmering colors, capable of carrying you through the world as fast as light itself. \N /Feats.aspx?ID=7190 18 \N \N \N \N \N \N \N \N Common \N \N +0076386f-970c-4ba9-8898-7c31e2701aa9 Shadow Hunter {} You blend in to your surroundings so well that others have trouble telling you apart from the terrain. \N /Feats.aspx?ID=4911 18 \N \N \N Ranger \N Class \N Camouflage Common \N \N +d762b547-7332-4d70-8e3b-ef5c931fbc50 Shadow Master {} The shadows protect you better than any armor can, and they give you power to plunge others into darkness. \N /Feats.aspx?ID=2073 18 \N \N \N \N \N Archetype \N Shadowdancer Dedication Common \N \N +e74e3c01-1b42-4462-842c-cc584305b9a0 Shared Clarity {} You can project your premonitions of clarity to your allies. \N /Feats.aspx?ID=4703 18 \N \N \N Cleric \N Class \N Premonition of Clarity Common \N \N +ab315544-f5f2-485f-bf85-804385776f5c Shield from Spells {Guardian} Your prowess with a shield allows you to block magic and more. \N /Feats.aspx?ID=7883 18 \N \N \N \N \N \N \N Shield from Arrows Common \N \N +b977632a-149f-4e7c-a586-7da56a60cf75 Smash from the Air {} Your expertise enables you to knock away spells. \N /Feats.aspx?ID=4856 18 \N \N \N Fighter \N Class \N Cut from the Air Common \N \N +ef7059d0-bbfc-4c59-9dcc-c2076404302e Soaring Dynamo {} You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly. \N /Feats.aspx?ID=3133 18 \N \N \N \N \N Archetype \N Sterling Dynamo Dedication Common \N \N +6badde92-f93c-42f3-9ce7-9531ca03dcf0 Specialized Companion {} Your animal companion gains a specialization. \N /Feats.aspx?ID=1209 18 \N \N \N \N \N Archetype \N Splendid Companion Uncommon \N \N +96db69d0-bf01-4b6d-8bcf-6f94785212de Spirit of Vigil {} Though the city of Vigil itself has been destroyed, you will carry on its warrior spirit to the end of your days. \N /Feats.aspx?ID=7753 18 \N \N \N \N \N Archetype \N No Stranger to Death Common \N \N +5bcb2721-521f-4bd1-b7c2-3ac5725fdd2a Spirit's Sacrifice {Animist,Apparition} Your attuned apparition gathers all of the energy it can through your shared bond and uses that power to disperse itself while channeling the energy back into you, saving your life. free /Feats.aspx?ID=7151 18 \N \N \N \N Trigger: You would die. \N \N \N Common \N \N +d39c9362-f852-4e32-a797-53b04307161d Split Hex {Concentrate,Spellshape} You siphon some of the power from an offensive hex you cast to direct it at a second target as well. \N /Feats.aspx?ID=5020 18 \N \N \N Witch \N Class \N \N Common \N \N +7d3336f3-5a09-4910-8123-6def870a2d10 Stand for the Fallen {Concentrate,Divine} You protect your allies at the cost of your own blood, but your deity shields you from the worst of the harm. reaction /Feats.aspx?ID=7550 18 \N \N \N \N Trigger: An ally takes damage that would bring them to 0 Hit Points. Archetype \N Mortal Herald Dedication Common \N \N +398258ee-603e-4535-bb3e-a0ef6f21a916 Stave Off Catastrophe {} You fully protect your allies from the worst blows. \N /Feats.aspx?ID=2265 18 \N \N \N \N \N Archetype \N Shoulder Catastrophe Common \N \N +c0df96b6-b70c-42bd-a47a-dda92be22233 Sunwrecker {Exemplar,Ikon} Your weapon has the might of legends, capable of shooting or striking any light out of the sky. \N /Feats.aspx?ID=7191 18 \N \N \N \N \N \N \N \N Common \N \N +74408411-de21-4ef8-b24b-c99b207fcf2c Swift Retribution {} The transgressions of your enemies fuel you to retaliate with divine speed. \N /Feats.aspx?ID=5928 18 \N \N \N Champion \N Class \N champion's reaction Common \N \N +03200796-186a-45cc-9d0c-384138dacb32 Swift Paragon {} The movement of you and your allies is swift and decisive as the judgment of your deity. \N /Feats.aspx?ID=5933 20 \N \N \N Champion \N Class \N blessed swiftness Common \N \N +e7492f75-7451-4580-b9cb-22e092d8f812 Swift River {} You flow like water, avoiding all restraints. free /Feats.aspx?ID=6046 18 \N \N \N Monk Trigger: Your turn ends and you have a status penalty to your Speed or are immobilized or slowed. Class \N \N Common \N \N +93a6aabe-b9bf-4d72-a7d1-fd9eb54df41d Terrain Ghost {} You move through your territory like a living shadow. \N /Feats.aspx?ID=7942 18 \N \N \N \N \N Skill \N Guerrilla Dedication; Master in Stealth; Master in Survival Common \N \N +4b742c6a-df6a-4c7b-9ec6-89c384d53b25 Terrifying Countenance {Vigilante} You can erect a magical cowl that terrorizes your enemies. free /Feats.aspx?ID=3339 18 \N \N \N \N \N Archetype \N Vigilante Dedication; member of the Gray Gardeners Common \N \N +fdbed9df-675e-44de-8b98-498570acc86e The Shattered Mountain Weeps {Earth,Impulse,Overflow,Primal} A massive sphere of rock explodes, unleashing a cataclysm of falling debris and deadly shrapnel. \N /Feats.aspx?ID=4235 18 \N \N \N Kineticist \N Class \N \N Common \N \N +b175740c-4237-4958-8840-321c74c4f704 The Thousand Lashes of the Weeping Willow {Impulse,Overflow,Plant,Primal,Wood} You conjure a massive willow tree, which lashes your foes with a thousand branches. \N /Feats.aspx?ID=7625 18 \N \N \N Kineticist \N Class \N \N Uncommon \N \N +bdbba390-e70e-4cd1-899a-591e35f1ee70 Timeline-Splitting Spell {Concentrate,Divination,Manipulate,Metamagic} You invest in two futures, then choose the one to make a reality. \N /Feats.aspx?ID=3846 18 \N \N \N \N \N Archetype \N Time Mage Dedication Common \N \N +495d8e66-94be-4869-9c9a-4cfec1a35bf5 Tragic Lament {Auditory,Emotion,Linguistic,Mental} You dramatically cry out in poetic verse about the tragedies that led to your doom at this very moment, instilling guilt in your attacker. reaction /Feats.aspx?ID=7645 18 \N \N \N \N Trigger: A creature you’re aware of critically succeeds on a Strike against you and would deal damage to you. Archetype \N Celebrity Dedication or Dandy Dedication; Legendary in Performance Uncommon \N \N +92eeaf30-122c-484c-bce6-3ca4ddeb0775 Triangle Shot {Concentrate,Fortune} You string three arrows to your bow and fire them all at once. \N /Feats.aspx?ID=6047 18 \N \N \N Monk \N Class \N Monastic Archer Stance; Stunning Blows Common \N \N +a9003618-a9bf-4198-93c0-d45260fb8b39 Trickster's Ace {Concentrate} Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations. reaction /Feats.aspx?ID=5973 18 \N \N \N Investigator Trigger: You specify the trigger when you make your daily preparations. Class \N \N Common \N \N +d5ddf1ba-4f21-4f90-ab41-84ebbfc64cc1 Tripartite Omen {} You invoke religious portents to ward yourself against danger without losing sight of the history that led to this point. \N /Feats.aspx?ID=7745 18 \N \N \N \N \N Archetype \N Dualistic Synergy; Shattered Sacrament; Master in Religion Common \N \N +b71505eb-1f53-47be-a067-22cae65d84a0 True Transmogrification {} You transmogrify your eidolon each day. \N /Feats.aspx?ID=2941 18 \N \N \N Summoner \N Class \N \N Common \N \N +a1c0415a-5742-45af-8637-c5fc3e8eddb2 Turn the Wheel of Seasons {Impulse,Overflow,Primal,Wood} The seasons shift rapidly. \N /Feats.aspx?ID=4295 18 \N \N \N Kineticist \N Class \N \N Common \N \N +36486003-965f-47e4-b2cb-0cfaca5e72b9 Ultimate Mercy {} Your mercy transcends the bounds of life and death. \N /Feats.aspx?ID=5929 18 \N \N \N Champion \N Class \N Mercy Common \N \N +7f2ab8d7-b5ea-4b1b-90f9-c412309414ee Uncanny Vitae {} Your warrior spirit is infused with a potent vital essence that imbues your gear. \N /Feats.aspx?ID=7754 18 \N \N \N \N \N Archetype \N Lastwall Sentry Dedication Common \N \N +cbc85cda-9cbf-4c01-99b8-f2ee60eb7cad Unerring Shot {} Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon. \N /Feats.aspx?ID=3210 18 \N \N \N Gunslinger \N Class \N \N Common \N \N +d7167ab4-179c-420c-9246-276b745a2252 Usurp the Lunar Reins {Impulse,Overflow,Primal,Water} The moon has always been connected to the tides, and now you can grasp that connection. \N /Feats.aspx?ID=4280 18 \N \N \N Kineticist \N Class \N \N Common \N \N +0436efcb-c2d9-4d6b-9d8a-39331cfc2682 Versatile Spellstrike {} You can channel the entire realm of possibilities of your spellbook into an attack. \N /Feats.aspx?ID=2883 18 \N \N \N Magus \N Class \N Spellstrike Common \N \N +bd2dd308-8637-49ab-876a-7e0ee1b5f40e Vicious Evisceration {Rage} You make a vicious attack that maims your enemy. \N /Feats.aspx?ID=5875 18 \N \N \N Barbarian \N Class \N \N Common \N \N +260d34d0-8f6b-416b-8047-4212c227d3a7 Whirlwind Toss {Rage} You whirl a foe to smash into all nearby creatures before throwing them far away. \N /Feats.aspx?ID=5876 18 \N \N \N Barbarian \N Class \N Collateral Thrash Common \N \N +6f3b5a6f-9410-4998-a929-7e2d2db54d0a True Perception {Revelation} Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and physical transformations. \N /Feats.aspx?ID=6511 19 \N \N \N \N \N General \N Legendary in Perception Common \N \N +859e4b7c-0cba-45ff-befd-b43f1f717192 Accurate Flurry {} You refine the precision of your unbelievable storm of blows. \N /Feats.aspx?ID=1778 20 \N \N \N Ranger \N Class \N Impossible Flurry Common \N \N +7172975b-635b-4bd4-8935-7eaf37dd5a0a Alchemical Revivification {} If you die while under the effect of at least one elixir, the alchemical compounds in your bloodstream bring you back to life at the start of your next turn. \N /Feats.aspx?ID=5803 20 \N \N \N Alchemist \N Class \N \N Common \N \N +6bbd58c8-ef14-4ea8-a9dc-2d01cacbc6c5 Aldori Swordlord {} You are an Aldori swordlord. \N /Feats.aspx?ID=7911 20 \N \N \N \N \N Archetype \N Aldori Duelist Dedication; you have taken the last name of Aldori, sworn to the Aldori swordpact, and demonstrated skill at swordplay by winning a duel using only a sword in the presence of an Aldori swordlord. Common \N \N +03c672f8-3e9c-41bd-bba0-0d16447905d2 All the Time in the World {} Your firsthand experience of the subjective nature of time and space has given you new observational insights. \N /Feats.aspx?ID=2744 20 \N \N \N Investigator \N Class \N \N Uncommon \N \N +273aa8f4-c12c-4242-bfa6-46057a6ba221 Annihilating Swing {} You have embraced brute destructive power. \N /Feats.aspx?ID=5877 20 \N \N \N Barbarian \N Class \N \N Common \N \N +c0e48d34-7c6b-472c-8363-09f157c5e7ee Apex Companion {} Gain the _apex companion_ focus spell. \N /Feats.aspx?ID=1160 20 \N \N \N Druid \N Class \N Animal Companion Uncommon \N \N +224d234b-4f18-499f-8e8c-17d825a15a05 Archwizard's Might {} You have mastered the greatest secrets of arcane magic. \N /Feats.aspx?ID=5053 20 \N \N \N Wizard \N Class \N archwizard's spellcraft Common \N \N +fc1901cc-fde2-4af8-b8d7-d560d7c67ac3 Armament Paragon {} Add the following property runes to the list you can choose for your blessed armament: animated, _greater fearsome_, _grievous_, _keen_, and _greater vitalizing_. \N /Feats.aspx?ID=5930 20 \N \N \N Champion \N Class \N blessed armament Common \N \N +a0ea2cc7-3719-4670-bd17-1ef4feaad533 Astonishing Explosion {"Additive 2"} Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded. free /Feats.aspx?ID=1241 20 \N \N \N Alchemist Trigger: You use Quick Alchemy to craft an alchemical bomb that deals splash damage and is at least 2 levels lower than your advanced alchemy level. Class \N \N Uncommon \N \N +0c799e8c-bacf-400c-9a80-d89d40d5acae Aura of Unbreakable Virtue {} Overwhelm evil creatures with your aura. \N /Feats.aspx?ID=1161 20 \N \N \N Champion \N Class \N tenets of good Uncommon \N \N +f338966c-17a2-47f7-a918-6541968b8060 Avatar's Audience {} Your extensive service affords you certain divine privileges. \N /Feats.aspx?ID=4704 20 \N \N \N Cleric \N Class \N \N Common \N \N +de4ca4bd-983b-4ce2-96e1-ae2e6afa2b87 Avatar's Protection {} In moments of danger, you can call upon your god’s form in an instant. reaction /Feats.aspx?ID=4705 20 \N \N \N Cleric Trigger: You are critically hit by an enemy Class \N \N Common \N \N +c425f6a9-5091-4887-9d10-df1b0ae0f205 Banishing Blow {} The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks. free /Feats.aspx?ID=1242 20 \N \N \N Champion Trigger: You use your champion's reaction, triggered by a fiend within your reach. Class \N Fiendsbane Oath Uncommon \N \N +03f12078-6637-4fa2-89aa-08438db59438 Become Thought {Transmutation} You shed some of your material form, becoming a being of pure thought. \N /Feats.aspx?ID=3694 20 \N \N \N Psychic \N Class \N \N Common \N \N +b4c9d43b-e2a6-4ae7-88d1-9e010d7fc126 Bloodline Conduit {Spellshape} Your inborn magical nature lets you redirect ambient energies to fuel your spells. \N /Feats.aspx?ID=6123 20 \N \N \N Sorcerer \N Class \N \N Common \N \N +c5a6ba67-bbe5-471d-96e5-17b1584a85ab Bloodline Metamorphosis {} Swap out spells from your repertoire more easily. \N /Feats.aspx?ID=1162 20 \N \N \N Sorcerer \N Class \N \N Uncommon \N \N +cd6114fb-5d1a-4097-94de-b415591cd752 Bloodline Mutation {} You permanently mutate to become more like the creatures of your bloodline. \N /Feats.aspx?ID=6124 20 \N \N \N Sorcerer \N Class \N a bloodline based on a specific type of creature Common \N \N +2fc66ab4-c3bc-4953-87af-06bf539091d2 Bloodline Perfection {} You command the ultimate powers of your bloodline and tradition. \N /Feats.aspx?ID=6125 20 \N \N \N Sorcerer \N Class \N \N Common \N \N +de028288-1e17-4667-b1c2-9b5a9f3d1442 Boundless Reprisals {Guardian} With a sixth sense for the flow of combat, you can quickly react to any situation as required. \N /Feats.aspx?ID=4857 20 \N \N \N Fighter \N Class \N \N Common \N \N +95d68561-74a3-452e-a596-7e1c97ee6eee Celestial Mount {} Your steed gains incredible celestial powers granted by your deity. \N /Feats.aspx?ID=261 20 \N \N \N Champion \N Class \N divine ally (steed); tenets of good Common \N \N +374b227d-3a36-4258-9aa3-29cdae9cd88c Cenotaph Stance {Stance} You take on a stance that marks your location as a place where none will fall. \N /Feats.aspx?ID=7755 20 \N \N \N \N \N Archetype \N Lastwall Warden Common \N \N +8ae48bb0-2af1-4ffb-bb0e-108f9d798bbf Contagious Rage {Auditory,Rage,Visual} You can drive your allies into a frenzy, granting them incredible benefits. \N /Feats.aspx?ID=5878 20 \N \N \N Barbarian \N Class \N Share Rage Common \N \N +e9e7dce4-258b-4561-b65d-3b310a79d0ae Craft Philosopher's Stone {} Your research has paid off, culminating in the legendary philosopher's stone. \N /Feats.aspx?ID=5804 20 \N \N \N Alchemist \N Class \N \N Common \N \N +62fb0080-4a8a-45a7-885c-6b256d99d145 Cross the Final Horizon {Electricity,Evocation,Force,Sonic} You Stride up to your Speed and your ki enshrouds your limbs in a terrifying stormy energy. \N /Feats.aspx?ID=2205 20 \N \N \N \N \N Archetype \N Sky and Heaven Stance Common \N \N +a7e27d1e-b3fc-40e9-91f1-be36c4d1b983 Cunning Trickster Mask {} Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes. \N /Feats.aspx?ID=3433 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +dcedf6d0-aea5-482e-ad78-28d528b9be93 Cutting Without Blade {Exemplar} While tales of your divine ikons have spread far and wide, you’ve realized that, as they are all manifestations of your soul, the object itself is unnecessary. \N /Feats.aspx?ID=7192 20 \N \N \N \N \N \N \N \N Common \N \N +2ceddaa6-aeb7-4442-bb7e-c340a005a819 Dance of Intercession {} You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.\r\n \N /Feats.aspx?ID=2745 20 \N \N \N Cleric \N Class \N Expert in Performance Uncommon \N \N +0c68bcf3-e4ef-4d20-9053-f9e074d24fab Deadly Strikes {} You have honed your body to attack with lethal focus. \N /Feats.aspx?ID=1762 20 \N \N \N Monk \N Class \N \N Common \N \N +4f858d86-9856-4e01-ab1c-936ce032b88b Demon's Hair {} Your hair constantly wriggles and writhes.\r\n \N /Feats.aspx?ID=2746 20 \N \N \N Witch \N Class \N Living Hair Uncommon \N \N +5067dd7e-ac54-400b-bef6-534fe3c906aa Denier of Destruction {} You can manipulate the same energies that the _aeon orbs_ use to sustain life. reaction /Feats.aspx?ID=1243 20 \N \N \N Cleric Trigger: Any ally within 30 feet that you can heal with your _heal_ spell would take damage from an attack or effect from a source you can observe. Class \N healing font Uncommon \N \N +3a86e170-a25c-447d-801c-68ea8e50d36c Ease the Burden {Healing} You wash away a creature’s pain with a touch. \N /Feats.aspx?ID=7551 20 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +cced5240-47fc-4099-af82-daede0fabc41 Efficient Alchemy (Paragon) {} Prepare more alchemical items from your infused reagents. \N /Feats.aspx?ID=1163 20 \N \N \N Alchemist \N Class \N \N Uncommon \N \N +e9118af2-513e-468a-a8d5-4267a80ebd23 Emancipator's Mask {} Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands. \N /Feats.aspx?ID=3434 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +7e81ed60-61fc-40a4-9077-28b33c6e6ad5 Emblazon Divinity {} Emblazon more equipment at the same time. \N /Feats.aspx?ID=1164 20 \N \N \N Cleric \N Class \N Emblazon Armament Uncommon \N \N +c9651f6a-563f-4461-a3e8-e24b78f9d16a Empyreal Aura {Aura} As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. \N /Feats.aspx?ID=3587 20 \N \N \N \N \N Archetype \N Knight Vigilant; Legendary in Religion Common \N \N +da9b849d-bc5f-4ee1-b357-e3de11244ba5 Endurance of the Rooted Tree {} Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment. \N /Feats.aspx?ID=1244 20 \N \N \N Monk \N Class \N Wholeness of Body Uncommon \N \N +af5ca7fc-5863-405b-9411-cdd05bd92b5e Enduring Debilitation {} Your debilitations last for 1 minute. free /Feats.aspx?ID=1165 20 \N \N \N Rogue Trigger: You apply a debilitation to a creature. Class \N Debilitating Strike Uncommon \N \N +2fb4c2be-6c17-4e8a-9af0-abdcc418d48a Enduring Quickness {} You move as fast and freely as the wind. \N /Feats.aspx?ID=6048 20 \N \N \N Monk \N Class \N \N Common \N \N +16b80e8c-b20a-4185-82ec-2e6f65685401 Enter Divine Realm {} You are granted access to your deity’s realm and can travel there quickly. \N /Feats.aspx?ID=7552 20 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +1a9ecf28-d171-4d0f-b9d0-8660d7465bf9 Eternal Boost {} Your link with your eidolon is so intense that you continuously reinforce its abilities. \N /Feats.aspx?ID=2942 20 \N \N \N Summoner \N Class \N \N Common \N \N +628932da-d477-4c6a-b505-9ac3038d2910 Eternal Guide {Animist,Apparition} Your attuned apparitions recognize that you still have essential work to do and refuse to allow you to pass on, gathering up your essence to carry your soul back to the community you call home. \N /Feats.aspx?ID=7152 20 \N \N \N \N \N \N \N \N Common \N \N +bedc37e8-83ae-4540-b3c1-6d2ea410e799 Everdistant Defense {Abjuration,Divine} You have learned that distance can foil enemies better than any armor.\r\n reaction /Feats.aspx?ID=2747 20 \N \N \N Champion Trigger: A creature within your aura is targeted by a ranged attack or a creature moves through your aura. Class \N \N Uncommon \N \N +bdc17d4b-1b4d-4a44-9468-9cd2fd2c6c9d Everyone's a Suspect {} You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies. \N /Feats.aspx?ID=5974 20 \N \N \N Investigator \N Class \N \N Common \N \N +70ffa3da-2fb8-4ff0-82a3-9b08523f9b22 Extradimensional Stash {Extradimensional} When you perform sleight of hand, you fold space so that objects really do disappear.\r\n \N /Feats.aspx?ID=2748 20 \N \N \N Rogue \N Class \N Legendary in Thievery Uncommon \N \N +5eea22bf-b973-4256-9665-5dbf9734ffe1 Fatal Aria {} Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. \N /Feats.aspx?ID=4637 20 \N \N \N Bard \N Class \N \N Common \N \N +3ea63531-dd8a-424c-affd-81428d80d342 Fiendish Mount {} Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity. \N /Feats.aspx?ID=1694 20 \N \N \N Champion \N Class \N divine ally (steed); tenets of evil Uncommon \N \N +6683495a-6273-4dc5-a746-6c635308e3da Full Automation {} You become so entwined with your innovations that you can use them without a second thought. \N /Feats.aspx?ID=3088 20 \N \N \N Inventor \N Class \N armor, construct, or weapon innovation Common \N \N +30fe76a0-e4a2-42ba-bb3a-0997ab56daad Glorious Banner {Commander} Your banner is an awesome sight to behold. \N /Feats.aspx?ID=7829 20 \N \N \N \N \N \N \N \N Common \N \N +4fa35dbb-3acc-4a20-bb1a-9dd563bf28a9 Godbreaker {} You have mastered an ultimate grappling technique capable of breaking even the mightiest of foes. \N /Feats.aspx?ID=6049 20 \N \N \N Monk \N Class \N Crushing Grab; Whirling Throw Common \N \N +86896965-9fe4-4199-b15e-71437b55ac4a Golden Body {} Strike harder and heal more rapidly. \N /Feats.aspx?ID=1166 20 \N \N \N Monk \N Class \N \N Uncommon \N \N +80892f0e-0745-43be-bf5f-f7926511e9e8 Grand Medic's Mask {} Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself. \N /Feats.aspx?ID=3435 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +f7b202eb-0927-444d-baf3-a6d764e90988 Great Shield Mastery {Guardian} You've learned how to maximize the defensive abilities of the largest shields. \N /Feats.aspx?ID=7884 20 \N \N \N \N \N \N \N \N Common \N \N +06d3e641-14be-4369-a65f-c9440d89c99e Head of the Night Parade {} You remember the revelry of the Night Parade and call them to your aid in a riotous display.\r\n \N /Feats.aspx?ID=2749 20 \N \N \N Bard \N Class \N \N Uncommon \N \N +33b82b10-b89f-4fcb-9bb6-78873dda133f Heart of the Kaiju {} Witnessing the might of a kaiju up close awoke a new ferocity within you.\r\n \N /Feats.aspx?ID=2750 20 \N \N \N Druid \N Class \N Monstrosity Shape Uncommon \N \N +632d6675-7c63-451e-bbb2-f613bdbcb52b Herald's Strike {Sanctified,Spirit} The power of your blows can send your victim hurling through your deity’s realm for a fragment of a second. \N /Feats.aspx?ID=7554 20 \N \N \N \N \N Archetype \N Herald's Weapon Common \N \N +0bbaea21-4ec9-4356-91c9-2d614f210b88 Hex Master {} You embody the link to your patron so completely that you can cast your hexes in rapid succession. \N /Feats.aspx?ID=5021 20 \N \N \N Witch \N Class \N \N Common \N \N +1b5f8905-2084-46ab-b75b-e469399b6c6e Hidden Paragon {} When you slip out of sight, you disappear. reaction /Feats.aspx?ID=4989 20 \N \N \N Rogue Trigger: You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes Class \N Legendary in Stealth Common \N \N +69567753-bf1c-41f5-8802-e63726178ec0 Hierophant's Power {} You have entwined yourself with the natural world, and its full power flows through you. \N /Feats.aspx?ID=4765 20 \N \N \N Druid \N Class \N \N Common \N \N +5301445a-36ac-47cb-9c08-c8bca65fba90 Icy Apotheosis {} You are as much a creature of cold as whatever ancestry you were born to. \N /Feats.aspx?ID=4105 20 \N \N \N \N \N Archetype \N \N Common \N \N +61264e6f-4449-4605-99e1-143dff466f34 Illimitable Finisher {Finisher,Flourish} Your strikes flow endlessly. \N /Feats.aspx?ID=6181 20 \N \N \N Swashbuckler \N Class \N \N Common \N \N +e0bf4ee2-7d88-4c45-aa82-d7d0cea10cc4 Immortal Bear {} Your body thrums with the primal vitality of the greatest of the ursine beasts. \N /Feats.aspx?ID=4095 20 \N \N \N \N \N Archetype \N Ursine Avenger Form Common \N \N +9300675b-d48d-4212-8958-84e4b2263517 Immortal Techniques {} You flow from technique to technique, renewing yourself as you embrace each style you have mastered. \N /Feats.aspx?ID=6050 20 \N \N \N Monk \N Class \N Master of Many Styles Common \N \N +4dee33f0-f3aa-4a24-be99-01db05c30fd1 Impossible Snares {} You can create endless shorter-lived snares, protecting your lair or using them against foes. \N /Feats.aspx?ID=1779 20 \N \N \N Ranger \N Class \N Ubiquitous Snares Common \N \N +81590c00-a1ab-4207-8112-eea08a68bb87 Impossible Striker {} Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming. \N /Feats.aspx?ID=4990 20 \N \N \N Rogue \N Class \N Sly Striker Common \N \N +488e7f3f-8361-4bd8-a12b-fd2868056655 Impossible Technique {Fortune} You execute a maneuver that defies possibility. reaction /Feats.aspx?ID=6051 20 \N \N \N Monk Trigger: An enemy’s attack hits you or you fail a saving throw against an enemy’s ability. Class \N \N Common \N \N +9e764da5-859f-482c-bb20-69fd41916ec9 Inexhaustible Countermoves {} At the start of each enemy's turn, you gain an extra reaction \N /Feats.aspx?ID=6182 20 \N \N \N Swashbuckler \N Class \N \N Common \N \N +f32f7a0d-d5d3-4070-82f2-0ecd0299a751 Just the Facts {} You fundamentally understand everything to the point where your research can't possibly be wrong. \N /Feats.aspx?ID=5975 20 \N \N \N Investigator \N Class \N Thorough Research Common \N \N +a98221e3-fea1-4315-9d80-0f8f14740ed4 Kinetic Pinnacle {} No one can match the pace at which elements flow from you. \N /Feats.aspx?ID=4204 20 \N \N \N Kineticist \N Class \N \N Common \N \N +d374b8d4-4a7f-40ae-856b-afe2c84efa38 Legendary Rider {} You and your mount move like one being, effortlessly reading each other’s signals and synchronizing even in the thick of battle. \N /Feats.aspx?ID=6297 20 \N \N \N \N \N Archetype \N Cavalier Dedication Common \N \N +b959ed87-8789-49e8-81df-49d31e47ef20 Legendary Shot {} You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack. \N /Feats.aspx?ID=4912 20 \N \N \N Ranger \N Class \N legendary in Perception; Far Shot Common \N \N +5c0ae0ba-8e98-457a-9de2-359b9656aa9f Legendary Summoner {} Your ability to summon extends past your other spellcasting. \N /Feats.aspx?ID=2943 20 \N \N \N Summoner \N Class \N Master Summoner Common \N \N +88053bd1-4a09-446f-8bf9-43ccdbc9b38b Ley Line Conduit {Concentrate,Manipulate,Spellshape} You can draw magic from the ley lines of the world. \N /Feats.aspx?ID=4766 20 \N \N \N Druid \N Class \N \N Common \N \N +34d45347-1764-4b32-9ada-285f24e261ba Lightning Qi {} Qi flows freely from within you. free /Feats.aspx?ID=6052 20 \N \N \N Monk \N Class \N Qi Spells Common \N \N +433af04f-315d-4b7a-9f6e-56511dcee29f Live the Creed {} You’ve become an unparalleled figure among your faith, able to align your divine abilities with unparalleled swiftness. \N /Feats.aspx?ID=7516 20 \N \N \N \N \N Archetype \N Battle Harbinger Dedication Common \N \N +e02e0e0f-dd4a-4c4b-bb54-fbf74ff75752 Living God {} You have reached heights of power equaling Razmir’s himself. \N /Feats.aspx?ID=7570 20 \N \N \N \N \N Archetype \N Razmiran Priest Dedication; Legendary in Crafting Common \N \N +2be91880-2b89-43ef-b18c-afaf3fe8f4dc Maker of Miracles {} You are a conduit for truly deific power. \N /Feats.aspx?ID=4706 20 \N \N \N Cleric \N Class \N miraculous spell Common \N \N +8e3cabbb-b7f1-4574-a0af-c0a28d31d51c May Death Itself Reconsider {} Your will is so steadfast that even death can’t stop you. \N /Feats.aspx?ID=7749 20 \N \N \N \N \N Archetype \N Reclaimant Plea Common \N \N +eccf5505-1694-42db-bcd7-ff309edca743 Mega Bomb {Additive,Manipulate} You can add a highly explosive additive to an alchemical bomb to turn it into a mega bomb. \N /Feats.aspx?ID=5805 20 \N \N \N Alchemist \N Class \N \N Common \N \N +f0644066-3994-4322-9422-4848db353c84 Mimic Protections {} By adopting resonant reflections, you have learned to copy the abilities of other creatures as well. \N /Feats.aspx?ID=1245 20 \N \N \N Ranger \N Class \N \N Uncommon \N \N +7f7aa8eb-ccaa-4680-b914-42dfde1b1589 Mind over Matter {} Your mind's limits are only what you imagine them to be. \N /Feats.aspx?ID=3695 20 \N \N \N Psychic \N Class \N \N Common \N \N +3ce7fad7-a7cd-4ec4-8675-695617d8fdd8 Moment of Apotheosis {} For a small moment, you can assume the form of your god. \N /Feats.aspx?ID=7555 20 \N \N \N \N \N Archetype \N Mortal Herald Dedication Common \N \N +b08e77e0-b805-4464-8f0c-5a78dc0857c3 More Real than Real {} Your performances aren’t just well-known, they’re famous across the land and beyond. \N /Feats.aspx?ID=7646 20 \N \N \N \N \N Archetype \N Acrobat Dedication or Celebrity Dedication Uncommon \N \N +f87eb2ad-1fe0-4275-9c3c-8f60f95453d9 Mystery Conduit {Cursebound,Spellshape} The power of your mystery enables you access to myriad magic. free /Feats.aspx?ID=6086 20 \N \N \N Oracle \N Class \N \N Common \N \N +c15c68a2-84f9-47a6-b8ff-c7b51f09dc75 Omnikinesis {} You can realign your kinetic gate with a thought. \N /Feats.aspx?ID=4205 20 \N \N \N Kineticist \N Class \N reflow elements Common \N \N +27f28e06-4e45-4aba-a515-5de4f1da0866 Oracular Providence {} Your mystery grants you access to deep reserves of truly miraculous divine power. \N /Feats.aspx?ID=6087 20 \N \N \N Oracle \N Class \N oracular clarity Common \N \N +370565df-993b-4063-b5da-a6523874567e Pack Takedown {Flourish} The pack is strongest when it acts as one, and like a group of hungry wolves, you work together to bring down a single target. \N /Feats.aspx?ID=5435 20 \N \N \N \N \N Archetype \N Lead the Pack Common \N \N +3bd29072-7043-4e88-aea0-f626934c2c13 Panache Paragon {} You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks. \N /Feats.aspx?ID=6183 20 \N \N \N Swashbuckler \N Class \N \N Common \N \N +6854dfc7-6e81-4fd9-b6d4-ab485c571f90 Paradoxical Mystery {} The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom. \N /Feats.aspx?ID=6088 20 \N \N \N Oracle \N Class \N Greater Revelation Common \N \N +2d814d48-c9f3-4118-b7a1-58b9cf7c32cb Patron Reborn {} You have fully realized the ability to serve as a patron. \N /Feats.aspx?ID=7255 20 \N \N \N \N \N Archetype \N Seneschal Witch Dedication Common \N \N +9d22643e-0b28-407d-8d4d-3054fa3f47d3 Patron's Truth {} You have mastered the greatest secrets of your patron’s magic and learned a fundamental truth about your patron, even if their identity still remains a mystery. \N /Feats.aspx?ID=5022 20 \N \N \N Witch \N Class \N patron's gift Common \N \N +9f9c7de6-b48e-4aad-9f5b-a50cf23fc36a Peerless Captain {} When you have an active follower in an encounter, you are quickened. \N /Feats.aspx?ID=8004 20 \N \N \N \N \N Archetype \N Captain Dedication Common \N \N +4eaa6472-a0ec-46f8-b1b2-d1525ff7c7a1 Pennant of Victory {Brandish,Commander,Visual} You wave your banner in victory, signaling to your allies that the fight is won. \N /Feats.aspx?ID=7830 20 \N \N \N \N \N \N \N \N Common \N \N +9d81fdc0-ab5b-40ea-8f35-5ea0f55e3958 Perfect Encore {} You develop another incredible creation. \N /Feats.aspx?ID=4638 20 \N \N \N Bard \N Class \N magnum opus Common \N \N +e687b479-0fcc-42e2-9214-74e03ce7fb4d Perfect Mutagen {} You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. \N /Feats.aspx?ID=129 20 \N \N \N Alchemist \N Class \N \N Common \N \N +0b26b1c5-dc71-4604-bf76-b5a894fce40f Perfect Readiness {} You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts. \N /Feats.aspx?ID=3212 20 \N \N \N Gunslinger \N Class \N \N Common \N \N +d5ecb0a2-8b17-4713-8a30-c0c338a88ce6 Pied Piping {} You learn the _pied piping_ composition spell, which enables you to control the actions of weak-minded individuals. \N /Feats.aspx?ID=4639 20 \N \N \N Bard \N Class \N \N Common \N \N +57d60e5a-6dd8-4174-87b9-d887fef0cd39 Plum Deluge {} You have learned to saturate an area with poison.\r\n \N /Feats.aspx?ID=2751 20 \N \N \N Alchemist \N Class \N \N Uncommon \N \N +eaf6c01a-777e-486f-b783-69e49fc35cb6 Swordlord Exile {} You are a swordlord exile. \N /Feats.aspx?ID=7912 20 \N \N \N \N \N Archetype \N Aldori Duelist Dedication; you have broken or forsaken the Aldori swordpact. Common \N \N +a1a6db1d-3856-4fe8-87bf-feaa200d63ee Protective Spirit Mask {} Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it. \N /Feats.aspx?ID=3436 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +811124bb-7369-4ba0-9767-0eb90bf4fcc3 Quaking Stomp {Manipulate,Rage} You stomp the ground with such force that it creates a minor earthquake, with the effects of the _earthquake_ spell. \N /Feats.aspx?ID=5879 20 \N \N \N Barbarian \N Class \N \N Common \N \N +a7d82bfa-22a8-463e-b370-eb5fedf8e571 Reach for Immortality {Exemplar} Your divine spark is now a bonfire in your soul, bringing you to the very cusp of undying immortality. \N /Feats.aspx?ID=7193 20 \N \N \N \N \N \N \N \N Common \N \N +bbd6fdf7-1d8a-441f-b333-bd8674392112 Reactive Distraction {Concentrate,Manipulate} You reactively switch with your decoy to foil your foe. reaction /Feats.aspx?ID=4991 20 \N \N \N Rogue Trigger: You would be hit by an attack or targeted by an effect, or you are within an effect’s area Class \N Legendary in Deception; Perfect Distraction Common \N \N +c50cb5d4-2243-499f-8546-fe5cd4868eee Reclaim Spell {} You have learned to manipulate reflections of magic, similar to the resonant reflections. \N /Feats.aspx?ID=1246 20 \N \N \N Wizard \N Class \N Reprepare Spell Uncommon \N \N +127ebb6c-90a3-4693-9c81-ad5d458ff0ce Reflecting Riposte {} You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts. reaction /Feats.aspx?ID=1247 20 \N \N \N Fighter Trigger: An opponent casts a spell and you critically succeed at a saving throw against it. Class \N Dueling Riposte, Mirror Shield, or Twin Riposte Uncommon \N \N +d814d46b-6be3-4b0b-90e6-a1e450205346 Remake the World {Divine,Exemplar} For the briefest of moments, you can reach into the realm of true gods, gaining the power to shape reality to your will. \N /Feats.aspx?ID=7194 20 \N \N \N \N \N \N \N Strike Rivers, Seize Winds Common \N \N +42411e64-d9ad-4df8-95c8-9616af427fad Ricochet Legend {} The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. \N /Feats.aspx?ID=3213 20 \N \N \N Gunslinger \N Class \N Ricochet Master Common \N \N +c968c7d4-c8d0-4443-9468-ecaa6a44e011 Ringmaster's Introduction {Auditory} You announce the triggering ally with a litany of their legendary achievements, spurring them to action. reaction /Feats.aspx?ID=1248 20 \N \N \N Bard Trigger: An ally's turn begins. Class \N \N Uncommon \N \N +0cf96bf5-fd94-4df6-95ef-e32570c2112e Ruby Resurrection {Healing,Necromancy} In a burst of flame, you return to health like a phoenix rising from the ashes.\r\n reaction /Feats.aspx?ID=2752 20 \N \N \N Sorcerer Trigger: You would be reduced to 0 Hit Points. Class \N \N Uncommon \N \N +1b752caa-df14-4f8e-9876-dab35fe209fc Sacred Defender {} You are a great warrior that can stand strong against the fiercest opponents to your cause. \N /Feats.aspx?ID=5931 20 \N \N \N Champion \N Class \N \N Common \N \N +37e9fbdf-d8dc-401d-a423-f0515ac19160 Scapegoat Parallel Self {Divine,Necromancy} You've realized a way to manipulate the effects of your oracular curse.\r\n reaction /Feats.aspx?ID=2753 20 \N \N \N Oracle Trigger: Your turn starts or your oracular curse would advance. Class \N \N Uncommon \N \N +0e399ad6-78fd-41eb-a4ef-dc4b0a67d19b Sever Space {Conjuration,Flourish,Teleportation} You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range.\r\n \N /Feats.aspx?ID=2754 20 \N \N \N Fighter \N Class \N \N Uncommon \N \N +1398d2d1-dd19-4159-a2f0-dfccab87ce69 Shield Paragon {} Your shield is a vessel of divine protection. \N /Feats.aspx?ID=5932 20 \N \N \N Champion \N Class \N blessed shield Common \N \N +4ae98a5a-7eaa-43e6-b3f3-61e0421b4c2e Sky Master Mask {} Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire. \N /Feats.aspx?ID=3437 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +1b111236-8ce0-4551-b046-28643579ae99 Slinger's Reflexes {} Your ability to react to unexpected circumstances is preternaturally sharp. \N /Feats.aspx?ID=3214 20 \N \N \N Gunslinger \N Class \N \N Common \N \N +094d5f26-b281-4969-a1e2-c80a9cf09274 Song of the Fallen {} Gain the _song of the fallen_ focus spell. \N /Feats.aspx?ID=1168 20 \N \N \N Bard \N Class \N focus pool Uncommon \N \N +245e536b-cf81-428b-8616-74ab36fb07f7 Soul Oubliette {Concentrate,Occult,Unholy} Your mortal strike wrenches the soul from your victim’s body and imprisons it in your _splinter of finality_, with the effects of _seize soul_. reaction /Feats.aspx?ID=7713 20 \N \N \N \N Trigger: You reduce a creature to 0 Hit Points with an attack from your _spectral dagger_. Archetype \N Spectral Dagger Common \N \N +20fd8d26-9227-4089-b1a7-7eeccb06bc42 Spell Combination {} You can merge spells, producing multiple effects with a single casting. \N /Feats.aspx?ID=5054 20 \N \N \N Wizard \N Class \N \N Common \N \N +d9973ce2-b5c7-47f6-b25a-dc8e56cf449f Spell Mastery {} You have mastered a handful of spells to such a degree that you can cast them even if you haven’t prepared them in advance. \N /Feats.aspx?ID=5055 20 \N \N \N Wizard \N Class \N \N Common \N \N +73637e27-0710-48f3-85f7-87c4261db2a1 Spellshape Channel {Concentrate} Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the energy of life and death. free /Feats.aspx?ID=4707 20 \N \N \N Cleric \N Class \N \N Common \N \N +5fc7157b-c4e8-4a82-9fd3-3f5d96e75a30 Spellshape Mastery {} Your mastery of magic ensures that you can alter your spells just as easily as you can cast them normally. \N /Feats.aspx?ID=5056 20 \N \N \N Wizard \N Class \N \N Common \N \N +f2956003-ecad-4211-a210-a9e06fd6215b Stalking Feline Mask {} Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt. \N /Feats.aspx?ID=3438 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +9df868a7-3ded-404e-9d25-75568e973071 Steal Essence {} Being in the presence of the _aeon orbs_ as they deteriorated has taught you how to siphon energy, and you do so with the required magic item. \N /Feats.aspx?ID=1249 20 \N \N \N Rogue \N Class \N legendary in Thievery or master in Arcana, Nature, Occultism, or Religion Uncommon \N \N +549dbb99-b772-4f3f-a6ce-9d72b787de93 Storyteller's Mask {} Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future. \N /Feats.aspx?ID=3439 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +ec3d1bf9-a8f7-4791-bb6b-edeaf6e47914 Superior Sight {} Increase your visual acuity. \N /Feats.aspx?ID=1170 20 \N \N \N Ranger \N Class \N \N Uncommon \N \N +f000b43a-e468-49cd-a2eb-12b55e680cf1 Supreme Spellstrike {} You've made it almost effortless to combine spells and attacks. \N /Feats.aspx?ID=2884 20 \N \N \N Magus \N Class \N Spellstrike Common \N \N +d2f557a0-b3da-460d-8e87-a177c559a6d0 Symphony of the Muse {} You have learned how to weave countless performances together into a solo symphony with multitudinous effects. \N /Feats.aspx?ID=4640 20 \N \N \N Bard \N Class \N Harmonize Common \N \N +8e118cd1-da42-4ea9-8f51-60824904a488 Synergistic Spell {Metamagic} You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. \N /Feats.aspx?ID=1125 20 \N \N \N \N \N Archetype \N Halcyon Spellcasting Initiate; Fulminating Synergy; Legendary in Arcana; Legendary in Nature Common \N \N +846d456a-2854-44a3-b35c-29a2d08dfc98 Tenacious Blood Magic {} You have learned how to invest magic more deeply by witnessing Aroden's works. free /Feats.aspx?ID=1250 20 \N \N \N Sorcerer Trigger: You apply an effect from your blood magic that lasts for 1 round. Class \N \N Uncommon \N \N +45e5ad87-b603-474f-aaf5-6d64d66c48d9 The Tyrant Falls! {} You've reached the apex of the Crimson Oath's power. \N /Feats.aspx?ID=3596 20 \N \N \N \N \N Archetype \N Knight Reclaimant Dedication; Invoke the Crimson Oath Common \N \N +2c7390d9-84f6-4781-a534-5504e44fc36d Thick Hide Mask {} Your mask grants you the toughness of Elephant, the Conjured Chronicle. \N /Feats.aspx?ID=3440 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +fe223f38-d2e8-45e1-b5bd-c163b5e601aa Time Dilation Cascade {Flourish} You borrow a bit of time from the future to act now.\r\n \N /Feats.aspx?ID=2755 20 \N \N \N Ranger \N Class \N \N Uncommon \N \N +d9c939a9-2e4c-4e2f-8837-c2d50b2c9cd7 Tireless Guide's Mask {} Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease. \N /Feats.aspx?ID=3441 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +369722db-aeb3-4ec2-b246-afb255c76b1f To the Ends of the Earth {} Your ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease. \N /Feats.aspx?ID=4913 20 \N \N \N Ranger \N Class \N Legendary in Survival Common \N \N +328a3d6a-1895-46c0-a863-eb5842182a75 Tower Shield Mastery {} You've learned how to maximize the defensive abilities of your tower shield. \N /Feats.aspx?ID=3588 20 \N \N \N \N \N Archetype \N Knight Vigilant Common \N \N +628f1b6c-5d55-49f2-a65e-877b7a957cd9 Triple Threat {} You can divide your attention three ways when hunting. \N /Feats.aspx?ID=4914 20 \N \N \N Ranger \N Class \N Shared Prey Common \N \N +2989570f-eed9-4d41-89e0-3280e8c511da True Channel Spell {Animist} You are a true conduit for spiritual power, able to unleash the greatest spells. \N /Feats.aspx?ID=7153 20 \N \N \N \N \N \N \N \N Common \N \N +13580e89-c63a-4e3f-9119-dfbbfe5c7bfb True Shapeshifter {Concentrate} You transcend the limitations of form. \N /Feats.aspx?ID=4767 20 \N \N \N Druid \N Class \N Dragon Shape; Untamed Form Common \N \N +716fb948-bd4f-49c7-9967-9a14b14ea3fa Twin Eidolon {Polymorph,Transmutation} You can transform to match your eidolon. \N /Feats.aspx?ID=2944 20 \N \N \N Summoner \N Class \N \N Common \N \N +3081f42b-6c62-482d-b872-e91860f663a8 Twin Psyche {} You've segmented your psyche so it can operate in tandem. \N /Feats.aspx?ID=3696 20 \N \N \N Psychic \N Class \N \N Common \N \N +a5254669-587d-4b9e-8137-cc70c36e66ab Ubiquitous Overdrive {} You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once. \N /Feats.aspx?ID=3089 20 \N \N \N Inventor \N Class \N Shared Overdrive Common \N \N +d5a9af9e-6472-4797-a214-055c25d63baa Ubiquitous Weakness {Manipulate} You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica. \N /Feats.aspx?ID=3733 20 \N \N \N Thaumaturge \N Class \N Share Weakness Common \N \N +c3eb8a7a-1770-417b-a850-f37471ffee25 Ultimate Flexibility {} Your experience keeps you on your toes, helping you adopt complex strategies on the fly and face the most dangerous challenges. \N /Feats.aspx?ID=4858 20 \N \N \N Fighter \N Class \N improved flexibility Common \N \N +bbcef006-261f-43d3-9612-5fb37445032a Ultimate Polymath {} You can flexibly cast all of your spells, granting a dizzying array of possible options. \N /Feats.aspx?ID=4641 20 \N \N \N Bard \N Class \N polymath muse Common \N \N +10e95435-0349-4832-bb3b-ecfb9f2a72aa Ultimate Skirmisher {} You are so skilled at navigating the wild, your movement is completely unaffected by terrain. \N /Feats.aspx?ID=4915 20 \N \N \N Ranger \N Class \N unimpeded journey Common \N \N +767988ef-a47e-4df6-9efc-b27f92565bc5 Unlimited Demesne {Arcane,Conjuration} You can move your demesne here and there, bringing it wherever your journey takes you. \N /Feats.aspx?ID=3734 20 \N \N \N Thaumaturge \N Class \N Thaumaturge's Demesne Common \N \N +35d00787-cce4-4009-a98c-2d0758db2421 Unlimited Potential {Concentrate,Manipulate,Metamagic} The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits. \N /Feats.aspx?ID=3697 20 \N \N \N Psychic \N Class \N \N Common \N \N +edfb5557-bf10-4d94-bcfb-6aa7a979b27f Unstoppable Juggernaut {} You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. \N /Feats.aspx?ID=5880 20 \N \N \N Barbarian \N Class \N \N Common \N \N +40edf30b-0581-4247-a2b7-806d7bc15c9a Unyielding Force {Guardian} Thanks to your armor, almost nothing can stop you. \N /Feats.aspx?ID=7885 20 \N \N \N \N \N \N \N \N Common \N \N +63c82c09-2ceb-4dd3-bb69-b00ab3dc92f2 Verdant Presence {} The life-giving properties of the _aeon orbs_ flourish within you. reaction /Feats.aspx?ID=1251 20 \N \N \N Druid Trigger: You take damage or cast a primal spell. Class \N \N Uncommon \N \N +6342180a-030d-46b5-b0d3-657ac319f105 Vigil's Palisades {} When you use Persistent Creation, you can create up to three special wooden shields that provide a +2 circumstance bonus to AC and have Hardness 15, 120 HP, and BT 60. \N /Feats.aspx?ID=7746 20 \N \N \N \N \N Archetype \N Persistent Creation Common \N \N +54f3e5ed-cdd9-4606-ad9b-733fbf98009b Vigilant Mask {} Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between. \N /Feats.aspx?ID=3442 20 \N \N \N \N \N Archetype \N Druid Dedication or Wizard Dedication Rare \N \N +673be162-a240-4b58-96a7-c6a24df39942 Vitality-Manipulating Stance {Stance} You have learned to attack meridians and pressure points.\r\n \N /Feats.aspx?ID=2756 20 \N \N \N Monk \N Class \N \N Uncommon \N \N +dcf634fe-2945-48f0-904c-fdb9f4be6994 Vivacious Afterimage {Illusion,Occult,Visual} You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you.\r\n \N /Feats.aspx?ID=2757 20 \N \N \N Swashbuckler \N Class \N vivacious speed Uncommon \N \N +5217e923-28c1-41a0-b93b-32822eb839a3 Wake of Devastation {} Like a kaiju, you leave a trail of destruction in your wake. \N /Feats.aspx?ID=7115 20 \N \N \N Monk \N Class \N Kaiju Stance Common \N \N +0e8cec89-ff78-48d6-bd8c-4c864e3951e3 Weapon Supremacy {} Your skill with weapons bends the laws of reality, allowing you to continuously attack with speed that would normally require magical assistance. \N /Feats.aspx?ID=4859 20 \N \N \N Fighter \N Class \N \N Common \N \N +376085d7-7b4c-4b9a-acc7-905415900772 Whirlwind Spell {} You combine the might of a multitarget spell with a whirling flurry of attacks. \N /Feats.aspx?ID=2885 20 \N \N \N Magus \N Class \N Spellstrike Common \N \N +523ac970-1d0e-45a0-b18f-0a105f4ad60e Wish Alchemy {} You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes. \N /Feats.aspx?ID=2159 20 \N \N \N Alchemist \N Class \N \N Rare \N \N +0f89ccfc-ca17-4b6f-951f-59cd2fb01b4c Witch's Hut {} Your home is an animated structure that obeys your commands. \N /Feats.aspx?ID=5023 20 \N \N \N Witch \N Class \N \N Common \N \N +38f2889a-2a41-4e4a-b625-bae3a36496c0 Wonder Worker {} The thaumaturge's path culminates with the working of wonders. \N /Feats.aspx?ID=3735 20 \N \N \N Thaumaturge \N Class \N Legendary in Arcana, Legendary in Nature, Legendary in Occultism, or Legendary in Religion Common \N \N +b7b1f883-8fd8-42ac-8603-172787a90530 Worldsphere Gravity {Metamagic} Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects.\r\n \N /Feats.aspx?ID=2759 20 \N \N \N Wizard \N Class \N \N Uncommon \N \N +c794f5db-dbea-4dfd-8ae2-ad58bf37a7f8 Wrath of the First Ghoul {Death,Divine,Enchantment,Flourish,Mental,Occult} The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from elf to ghoul or psychic images of hundreds of maggots bursting from the victim's flesh all at once. \N /Feats.aspx?ID=3895 20 \N \N \N \N \N Archetype \N Secret Eater Rare \N \N +2fa514c2-00a3-4265-a941-219ca22c345c Zombie Horde {} You built your reanimated construct companion of modular components from various corpses. \N /Feats.aspx?ID=3654 20 \N \N \N \N \N Archetype \N Clockwork Reanimator Dedication Common \N \N +\. + + +-- +-- Data for Name: Highlight; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Highlight" (id, "documentId", "userId", "selectionText", "startOffset", "endOffset", color, note, "createdAt") FROM stdin; +\. + + +-- +-- Data for Name: Note; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Note" (id, "userId", "campaignId", title, content, "isShared", "createdAt", "updatedAt") FROM stdin; +\. + + +-- +-- Data for Name: NoteShare; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."NoteShare" ("noteId", "userId") FROM stdin; +\. + + +-- +-- Data for Name: Spell; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Spell" (id, name, level, actions, traditions, traits, range, targets, duration, description, url) FROM stdin; +\. + + +-- +-- Data for Name: Trait; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Trait" (id, name, description, url) FROM stdin; +\. + + +-- +-- Data for Name: Translation; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."Translation" (id, type, "englishName", "germanName", "germanSummary", "germanDescription", quality, "translatedBy", "createdAt", "updatedAt") FROM stdin; +99617b08-2cb3-42e7-832f-e86777375112 CLASS Gunslinger Gunslinger \N \N LOW claude-api 2026-01-18 19:32:51.649 2026-01-18 19:32:51.649 +c6c0f556-d67d-4b80-bcc2-b971393d9c6a ANCESTRY Human Human \N \N LOW claude-api 2026-01-18 19:32:51.652 2026-01-18 19:32:51.652 +a1409be3-1552-4786-a059-d045edf3c647 HERITAGE Skilled Human Skilled Human \N \N LOW claude-api 2026-01-18 19:32:51.654 2026-01-18 19:32:51.654 +221c6155-2e72-4b39-abd3-654f36883f3e BACKGROUND Outlaw Outlaw \N \N LOW claude-api 2026-01-18 19:32:51.656 2026-01-18 19:32:51.656 +ea1f8cbd-04a4-4f41-bf7f-cb87aa733a01 FEAT Subtle Theft Subtle Theft \N \N LOW claude-api 2026-01-18 19:32:51.946 2026-01-18 19:32:51.946 +13a908a9-5fa5-45e3-92e1-d3b6dd139555 FEAT Skilled Human Skilled Human \N \N LOW claude-api 2026-01-18 19:32:51.968 2026-01-18 19:32:51.968 +9d2f1548-5ad7-4668-b906-57da1bd76208 EQUIPMENT Dueling Pistol Dueling Pistol \N \N LOW claude-api 2026-01-18 19:32:51.959 2026-01-18 19:32:51.973 +13796c83-332d-48d9-bfb8-38fc5ffa31d8 FEAT Dual-Weapon Reload Dual-Weapon Reload \N \N LOW claude-api 2026-01-18 19:32:51.988 2026-01-18 19:32:51.988 +3c536a08-6415-470f-b02a-659d516fed6b FEAT Natural Skill Natural Skill \N \N LOW claude-api 2026-01-18 19:32:51.999 2026-01-18 19:32:51.999 +73e20485-1bc2-46a7-8685-6b2559919868 EQUIPMENT Rattan Armor Rattan Armor \N \N LOW claude-api 2026-01-18 19:32:52.007 2026-01-18 19:32:52.007 +b9a74b49-e400-44a4-9c97-63144b82d7be EQUIPMENT Clan Dagger Clan Dagger \N \N LOW claude-api 2026-01-19 07:49:10.481 2026-01-19 07:49:10.481 +e52fb50e-59c9-487f-b444-e5c2bd5badb0 EQUIPMENT Chain Sword Chain Sword \N \N LOW claude-api 2026-01-19 07:52:02.168 2026-01-19 07:52:02.168 +e6880341-91c5-4d94-a769-8961365587b9 EQUIPMENT Aklys Aklys \N Eine exotische Wurfwaffe, bestehend aus einem gewichteten Kopf an einem Seil oder einer Kette, die an einem Griff befestigt ist. HIGH claude-api 2026-01-19 07:53:29.347 2026-01-19 07:53:29.347 +1aac83b2-8ad5-4891-9f44-cf6b651ab411 EQUIPMENT Backpack Ballista Rucksack-Balliste \N HIGH claude-api 2026-01-19 07:53:46.027 2026-01-19 07:53:46.027 +00a44eb1-78ec-4a19-af72-a794f3771670 EQUIPMENT Black King Schwarzer König \N Der Schwarze König ist eine +2 überlegene Striking Aschenbüchse. Während der dunkle Metallrahmen immer noch angenehm anzusehen ist, priorisiert dieses Design zerstörerische Kraft über ästhetischen Reiz. Diese spezialisierte Büchse hat einen Streuradius von 6 Meter statt 3 Meter, und der gesamte Spritzschaden, den sie verursacht, ist negativer Schaden statt physischer Schaden. Aufgrund des Risikos von Kollateralschäden wird diese Waffe typischerweise nur von besonders tollkühn oder leichtfertig handelnden Personen verwendet. HIGH claude-api 2026-01-19 08:06:05.839 2026-01-19 08:06:05.839 +47ca85af-baf3-4415-a442-9eb0cd9d6489 EQUIPMENT Boarding Axe Enterbeil \N Dieses kleine Beil hat einen Dorn gegenüber der Klinge, der beim Klettern hilft und zum Beseitigen von Hindernissen wie herabgefallenem Tauwerk nützlich ist. Diese Waffe ist in der Region der Hohen See, auf der Insel Kortos und in Azarketi-Siedlungen verbreitet. HIGH claude-api 2026-01-19 08:20:41.504 2026-01-19 08:20:41.504 +f127fa74-1dd9-4d4e-b802-6253380bd248 EQUIPMENT 8-Round Magazine 8er-Magazin \N Anmerkung von Nethys: Für diesen Gegenstand wurde keine Beschreibung bereitgestellt. HIGH claude-api 2026-01-18 19:32:52.016 2026-01-19 08:49:39.534 +2fb205d4-579d-4e3d-9b24-d7a9c18cbdff EQUIPMENT Armored Coat Gepanzerte Robe \N Eine maßgefertigte, leichte Kettenpanzerung ist in das Futter eines Mantels oder ähnlicher Kleidung eingearbeitet und verbirgt die Rüstung optisch, während der Träger seine Eleganz bewahrt. Während sie nicht annähernd so schützend wie schwerere Rüstungen ist, ermöglicht die Gepanzerte Robe dem Träger, sich während ziviler Veranstaltungen optisch besser einzufügen. Wie andere Rüstungen ist die Gepanzerte Robe maßgeschneidert für den Körperbau eines Individuums ausgearbeitet, was Tragekomfort gewährleistet, ohne die Schutzfähigkeiten zu beeinträchtigen. HIGH claude-api 2026-01-19 08:50:22.131 2026-01-19 08:50:22.131 +02c2b025-369b-4b6b-afc4-ef2546e14416 EQUIPMENT Stiletto Pen Stilett-Feder \N Diese Waffe ist eine vollständig funktionsfähige, luxuriöse Schreibfeder mit einer Klammer, die an einer Tasche oder einem Bandoleer befestigt und mühelos als kostenlose Aktion gezogen werden kann. Eine Aktion aufzuwenden, um mit der Feder zu interagieren, ermöglicht es dem Träger, eine Stilettklinge freizugeben, die sich vom oberen Teil löst, oder die zuvor entfernte Klinge wieder anzubringen. HIGH claude-api 2026-01-18 19:32:51.994 2026-01-19 09:52:46.975 +9bbc4126-e34a-46bc-b1ee-8b045b3ec56d EQUIPMENT Gauntlet Buckler Handschuh-Schild \N Dieser schildgroße Buckler ist segmentiert und kann zusammengeklappt in einer an einem Handschuh befestigten Halterung verstaut werden. Ein kleiner Verschluss ermöglicht es dir, den Schild im Kampf schnell auszufahren, wenn du Schutz benötigst. HIGH claude-api 2026-01-19 10:00:14.168 2026-01-19 10:00:14.168 +db865881-c07a-40d1-8d4a-1996b4e9c694 EQUIPMENT Blade Byrnie Klingenpanzer \N Anstelle von Kettengliedern ist dieses +1 Kettenhemd aus Metallblättern zusammengesetzt, die jeweils einem kleinen Schwertblatt ähneln. HIGH claude-api 2026-01-19 10:08:44.655 2026-01-19 10:08:44.655 +53a87362-5cc0-41bc-820f-f57b637f8e9e EQUIPMENT Blast Suit Explosionsschutzrüstung \N Diese aus schwerem Stahlblech gefertigte und mit präziser Handwerkskunst vernietet Rüstung ist eine +1 Resistente Vollplatte, die speziell zum Schutz vor plötzlichen Explosionen konzipiert ist. Diese zusätzliche Schutzschicht geht jedoch auf Kosten der Bewegungsfreiheit. HIGH claude-api 2026-01-19 10:09:02.149 2026-01-19 10:09:02.149 +b3f9b66b-94da-458c-a1a0-0dbc2cebffe1 EQUIPMENT Alchemist Goggles Alchemistenbrille \N Diese Messingbrille ist mit Flammenmuster graviert und hat dicke, schwere Gläser. Während du sie trägst, erhältst du einen +1 Gegenstandsbonus auf Handwerks-Fertigkeitswürfe zum Herstellen alchemischer Gegenstände. Wenn du Angriffe mit alchemischen Bomben ausführst, ignorierst du kleinere Deckung. Falls dein Angriff mit einer alchemischen Bombe fehlschlägt (aber nicht kritisch fehlschlägt), erhältst du einen +1 Gegenstandsbonus auf den Spritzschaden, den das Ziel des Angriffs erleidet. HIGH claude-api 2026-01-19 10:17:08.313 2026-01-19 10:17:08.313 +5fc861cc-ab88-4217-9ae8-cf20ad36684a EQUIPMENT Clan Pistol Clan-Pistole \N Die Tradition der Zwerge, ihre Clanzugehörigkeit mit speziellen Clan-Dolchen zur Schau zu stellen, reicht Jahrtausende zurück, aber viele der Zwergclans von Dongun ... HIGH claude-api 2026-01-19 10:29:37.134 2026-01-19 10:29:37.134 +3eda922d-c662-401d-8ed0-e61e955d518c EQUIPMENT Padded Armor Gepolsterte Rüstung \N Diese Rüstung ist einfach eine Schicht schwerer, gesteppter Stoff, wird aber manchmal verwendet, weil sie so günstig ist. Gepolsterte Rüstung ist leichter zu beschädigen und zu zerstören als andere Rüstungsarten. Schwere Rüstung wird mit einer gepolsterten Rüstungsunterseite im Preis inbegriffen geliefert, verliert aber das Comfort-Merkmal, wenn sie unter schwerer Rüstung getragen wird. Du kannst nur diese gepolsterte Rüstungsunterseite tragen, um darin zu schlafen, wenn deine schwere Rüstung zerstört ist, oder wenn du ansonsten die vollständige schwere Rüstung nicht trägst. Dies ermöglicht es dir, deine magische Rüstung investiert zu halten und vom Einfluss aller Runen auf der zugehörigen schweren Rüstung zu profitieren, aber niemand sonst kann deine schwere Rüstung ohne die gepolsterte Unterseite tragen. HIGH claude-api 2026-01-19 10:39:21.853 2026-01-19 10:39:21.853 +438f6c2a-3f8a-465d-9b04-1a77dd2dbc03 FEAT Adapted Cantrip Angepasster Zauberspruch \N HIGH claude-api 2026-01-19 12:51:40.754 2026-01-19 12:51:40.754 +f9940af9-ec27-4c4a-9661-32d73529e05e FEAT Adroit Manipulation Geschickte Manipulation \N Seit deiner Kindheit beschäftigst du dich mit Knoten, Schlössern und Schmiedepuzzeln, um deinen Händen etwas zu tun zu geben. HIGH claude-api 2026-01-19 12:57:40.036 2026-01-19 12:57:40.036 +\. + + +-- +-- Data for Name: User; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public."User" (id, username, email, "passwordHash", role, "avatarUrl", "createdAt", "updatedAt") FROM stdin; +089694da-00f6-4b3c-b3ca-8697cb5ee24b admin admin@dimension47.local $2b$10$DDhy17DFnfryv/W//Vle/ufE50EXh83wdBrmw2SvDNIs17MTbgFqG ADMIN \N 2026-01-18 16:32:06.35 2026-01-18 16:32:06.35 +0dcc6fd2-f3be-4fcc-a06f-bf84f1a1e0df gamemaster gm@dimension47.local $2b$10$fhFdRbWVNAVs32DL50plH.1OmPxcEt6IiR9mEljVpNvkY7m/4P36. GM \N 2026-01-19 07:38:43.117 2026-01-19 07:38:43.117 +12f4d472-7848-4032-9bab-c7694c21bb9e spieler1 player1@dimension47.local $2b$10$fhFdRbWVNAVs32DL50plH.1OmPxcEt6IiR9mEljVpNvkY7m/4P36. PLAYER \N 2026-01-19 07:38:43.124 2026-01-19 07:38:43.124 +c7ff22d1-e100-44bf-838b-f888609edb42 spieler2 player2@dimension47.local $2b$10$fhFdRbWVNAVs32DL50plH.1OmPxcEt6IiR9mEljVpNvkY7m/4P36. PLAYER \N 2026-01-19 07:38:43.128 2026-01-19 07:38:43.128 +\. + + +-- +-- Data for Name: _prisma_migrations; Type: TABLE DATA; Schema: public; Owner: postgres +-- + +COPY public._prisma_migrations (id, checksum, finished_at, migration_name, logs, rolled_back_at, started_at, applied_steps_count) FROM stdin; +aca42077-7374-4500-ab5b-52d246ee1404 0d78a2183cbc2a794dc597b55c419e7c92498607dfed5a3902bafe44fc7e58f2 2026-01-18 17:29:16.652196+01 20260118162916_init \N \N 2026-01-18 17:29:16.436878+01 1 +9306689e-b0b3-400e-9dff-6de9ceea8258 fcd3eb5ea6e03792d402889b6f58dbef96005c800b77cbca6f7953daa3873d98 2026-01-19 08:38:17.983563+01 20260118225853_add_equipment_detail_fields \N \N 2026-01-19 08:38:17.976393+01 1 +361d76fd-af4e-4b98-a660-779bee9988dd c9955e77a628d45d39b5e75e8aaf498d1569edfd19eb0aa8320a8a4b83a1f25e 2026-01-19 09:30:24.31608+01 20260119083024_add_credits_to_character \N \N 2026-01-19 09:30:24.308457+01 1 +bc02c10d-d6a7-46de-b33d-8018caebacac 74b492c4c539423b9c41a9dc2225e74cec469f320bb48671feb8c493848c78e9 2026-01-19 12:12:09.203512+01 20260119111209_add_item_custom_fields \N \N 2026-01-19 12:12:09.196097+01 1 +6f20e7ed-a2d3-4aab-8085-8ee0b9214bc1 788f597b33eece067a63b01c293d240e1dd1a8161b48fcaafc965820bcacc4a5 2026-01-19 12:47:13.870926+01 20260119114713_add_feat_fields \N \N 2026-01-19 12:47:13.856714+01 1 +\. + + +-- +-- Name: BattleMap BattleMap_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleMap" + ADD CONSTRAINT "BattleMap_pkey" PRIMARY KEY (id); + + +-- +-- Name: BattleSession BattleSession_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleSession" + ADD CONSTRAINT "BattleSession_pkey" PRIMARY KEY (id); + + +-- +-- Name: BattleToken BattleToken_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleToken" + ADD CONSTRAINT "BattleToken_pkey" PRIMARY KEY (id); + + +-- +-- Name: CampaignMember CampaignMember_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CampaignMember" + ADD CONSTRAINT "CampaignMember_pkey" PRIMARY KEY ("campaignId", "userId"); + + +-- +-- Name: Campaign Campaign_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Campaign" + ADD CONSTRAINT "Campaign_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterAbility CharacterAbility_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterAbility" + ADD CONSTRAINT "CharacterAbility_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterCondition CharacterCondition_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterCondition" + ADD CONSTRAINT "CharacterCondition_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterFeat CharacterFeat_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterFeat" + ADD CONSTRAINT "CharacterFeat_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterItem CharacterItem_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterItem" + ADD CONSTRAINT "CharacterItem_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterResource CharacterResource_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterResource" + ADD CONSTRAINT "CharacterResource_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterSkill CharacterSkill_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterSkill" + ADD CONSTRAINT "CharacterSkill_pkey" PRIMARY KEY (id); + + +-- +-- Name: CharacterSpell CharacterSpell_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterSpell" + ADD CONSTRAINT "CharacterSpell_pkey" PRIMARY KEY (id); + + +-- +-- Name: Character Character_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Character" + ADD CONSTRAINT "Character_pkey" PRIMARY KEY (id); + + +-- +-- Name: CombatantAbility CombatantAbility_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CombatantAbility" + ADD CONSTRAINT "CombatantAbility_pkey" PRIMARY KEY (id); + + +-- +-- Name: Combatant Combatant_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Combatant" + ADD CONSTRAINT "Combatant_pkey" PRIMARY KEY (id); + + +-- +-- Name: DocumentAccess DocumentAccess_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."DocumentAccess" + ADD CONSTRAINT "DocumentAccess_pkey" PRIMARY KEY (id); + + +-- +-- Name: Document Document_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Document" + ADD CONSTRAINT "Document_pkey" PRIMARY KEY (id); + + +-- +-- Name: Equipment Equipment_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Equipment" + ADD CONSTRAINT "Equipment_pkey" PRIMARY KEY (id); + + +-- +-- Name: Feat Feat_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Feat" + ADD CONSTRAINT "Feat_pkey" PRIMARY KEY (id); + + +-- +-- Name: Highlight Highlight_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Highlight" + ADD CONSTRAINT "Highlight_pkey" PRIMARY KEY (id); + + +-- +-- Name: NoteShare NoteShare_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."NoteShare" + ADD CONSTRAINT "NoteShare_pkey" PRIMARY KEY ("noteId", "userId"); + + +-- +-- Name: Note Note_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Note" + ADD CONSTRAINT "Note_pkey" PRIMARY KEY (id); + + +-- +-- Name: Spell Spell_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Spell" + ADD CONSTRAINT "Spell_pkey" PRIMARY KEY (id); + + +-- +-- Name: Trait Trait_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Trait" + ADD CONSTRAINT "Trait_pkey" PRIMARY KEY (id); + + +-- +-- Name: Translation Translation_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Translation" + ADD CONSTRAINT "Translation_pkey" PRIMARY KEY (id); + + +-- +-- Name: User User_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."User" + ADD CONSTRAINT "User_pkey" PRIMARY KEY (id); + + +-- +-- Name: _prisma_migrations _prisma_migrations_pkey; Type: CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public._prisma_migrations + ADD CONSTRAINT _prisma_migrations_pkey PRIMARY KEY (id); + + +-- +-- Name: CharacterAbility_characterId_ability_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "CharacterAbility_characterId_ability_key" ON public."CharacterAbility" USING btree ("characterId", ability); + + +-- +-- Name: CharacterResource_characterId_name_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "CharacterResource_characterId_name_key" ON public."CharacterResource" USING btree ("characterId", name); + + +-- +-- Name: CharacterSkill_characterId_skillName_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "CharacterSkill_characterId_skillName_key" ON public."CharacterSkill" USING btree ("characterId", "skillName"); + + +-- +-- Name: DocumentAccess_documentId_userId_characterId_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "DocumentAccess_documentId_userId_characterId_key" ON public."DocumentAccess" USING btree ("documentId", "userId", "characterId"); + + +-- +-- Name: Equipment_name_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "Equipment_name_key" ON public."Equipment" USING btree (name); + + +-- +-- Name: Feat_ancestryName_idx; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE INDEX "Feat_ancestryName_idx" ON public."Feat" USING btree ("ancestryName"); + + +-- +-- Name: Feat_className_idx; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE INDEX "Feat_className_idx" ON public."Feat" USING btree ("className"); + + +-- +-- Name: Feat_featType_idx; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE INDEX "Feat_featType_idx" ON public."Feat" USING btree ("featType"); + + +-- +-- Name: Feat_level_idx; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE INDEX "Feat_level_idx" ON public."Feat" USING btree (level); + + +-- +-- Name: Feat_name_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "Feat_name_key" ON public."Feat" USING btree (name); + + +-- +-- Name: Spell_name_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "Spell_name_key" ON public."Spell" USING btree (name); + + +-- +-- Name: Trait_name_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "Trait_name_key" ON public."Trait" USING btree (name); + + +-- +-- Name: Translation_englishName_idx; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE INDEX "Translation_englishName_idx" ON public."Translation" USING btree ("englishName"); + + +-- +-- Name: Translation_type_englishName_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "Translation_type_englishName_key" ON public."Translation" USING btree (type, "englishName"); + + +-- +-- Name: Translation_type_idx; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE INDEX "Translation_type_idx" ON public."Translation" USING btree (type); + + +-- +-- Name: User_email_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "User_email_key" ON public."User" USING btree (email); + + +-- +-- Name: User_username_key; Type: INDEX; Schema: public; Owner: postgres +-- + +CREATE UNIQUE INDEX "User_username_key" ON public."User" USING btree (username); + + +-- +-- Name: BattleMap BattleMap_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleMap" + ADD CONSTRAINT "BattleMap_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: BattleSession BattleSession_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleSession" + ADD CONSTRAINT "BattleSession_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: BattleSession BattleSession_mapId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleSession" + ADD CONSTRAINT "BattleSession_mapId_fkey" FOREIGN KEY ("mapId") REFERENCES public."BattleMap"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: BattleToken BattleToken_battleSessionId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleToken" + ADD CONSTRAINT "BattleToken_battleSessionId_fkey" FOREIGN KEY ("battleSessionId") REFERENCES public."BattleSession"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: BattleToken BattleToken_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleToken" + ADD CONSTRAINT "BattleToken_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: BattleToken BattleToken_combatantId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."BattleToken" + ADD CONSTRAINT "BattleToken_combatantId_fkey" FOREIGN KEY ("combatantId") REFERENCES public."Combatant"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: CampaignMember CampaignMember_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CampaignMember" + ADD CONSTRAINT "CampaignMember_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CampaignMember CampaignMember_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CampaignMember" + ADD CONSTRAINT "CampaignMember_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: Campaign Campaign_gmId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Campaign" + ADD CONSTRAINT "Campaign_gmId_fkey" FOREIGN KEY ("gmId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT; + + +-- +-- Name: CharacterAbility CharacterAbility_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterAbility" + ADD CONSTRAINT "CharacterAbility_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterCondition CharacterCondition_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterCondition" + ADD CONSTRAINT "CharacterCondition_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterFeat CharacterFeat_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterFeat" + ADD CONSTRAINT "CharacterFeat_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterFeat CharacterFeat_featId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterFeat" + ADD CONSTRAINT "CharacterFeat_featId_fkey" FOREIGN KEY ("featId") REFERENCES public."Feat"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: CharacterItem CharacterItem_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterItem" + ADD CONSTRAINT "CharacterItem_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterItem CharacterItem_equipmentId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterItem" + ADD CONSTRAINT "CharacterItem_equipmentId_fkey" FOREIGN KEY ("equipmentId") REFERENCES public."Equipment"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: CharacterResource CharacterResource_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterResource" + ADD CONSTRAINT "CharacterResource_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterSkill CharacterSkill_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterSkill" + ADD CONSTRAINT "CharacterSkill_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterSpell CharacterSpell_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterSpell" + ADD CONSTRAINT "CharacterSpell_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: CharacterSpell CharacterSpell_spellId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CharacterSpell" + ADD CONSTRAINT "CharacterSpell_spellId_fkey" FOREIGN KEY ("spellId") REFERENCES public."Spell"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: Character Character_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Character" + ADD CONSTRAINT "Character_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: Character Character_ownerId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Character" + ADD CONSTRAINT "Character_ownerId_fkey" FOREIGN KEY ("ownerId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: CombatantAbility CombatantAbility_combatantId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."CombatantAbility" + ADD CONSTRAINT "CombatantAbility_combatantId_fkey" FOREIGN KEY ("combatantId") REFERENCES public."Combatant"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: Combatant Combatant_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Combatant" + ADD CONSTRAINT "Combatant_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: DocumentAccess DocumentAccess_characterId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."DocumentAccess" + ADD CONSTRAINT "DocumentAccess_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES public."Character"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: DocumentAccess DocumentAccess_documentId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."DocumentAccess" + ADD CONSTRAINT "DocumentAccess_documentId_fkey" FOREIGN KEY ("documentId") REFERENCES public."Document"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: DocumentAccess DocumentAccess_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."DocumentAccess" + ADD CONSTRAINT "DocumentAccess_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE SET NULL; + + +-- +-- Name: Document Document_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Document" + ADD CONSTRAINT "Document_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: Document Document_uploadedBy_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Document" + ADD CONSTRAINT "Document_uploadedBy_fkey" FOREIGN KEY ("uploadedBy") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT; + + +-- +-- Name: Highlight Highlight_documentId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Highlight" + ADD CONSTRAINT "Highlight_documentId_fkey" FOREIGN KEY ("documentId") REFERENCES public."Document"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: Highlight Highlight_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Highlight" + ADD CONSTRAINT "Highlight_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT; + + +-- +-- Name: NoteShare NoteShare_noteId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."NoteShare" + ADD CONSTRAINT "NoteShare_noteId_fkey" FOREIGN KEY ("noteId") REFERENCES public."Note"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: NoteShare NoteShare_userId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."NoteShare" + ADD CONSTRAINT "NoteShare_userId_fkey" FOREIGN KEY ("userId") REFERENCES public."User"(id) ON UPDATE CASCADE ON DELETE RESTRICT; + + +-- +-- Name: Note Note_campaignId_fkey; Type: FK CONSTRAINT; Schema: public; Owner: postgres +-- + +ALTER TABLE ONLY public."Note" + ADD CONSTRAINT "Note_campaignId_fkey" FOREIGN KEY ("campaignId") REFERENCES public."Campaign"(id) ON UPDATE CASCADE ON DELETE CASCADE; + + +-- +-- Name: Note 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At the GM’s discretion, similar flexible appendages, such as tentacles, can be used to qualify instead."},{"name":"Titan Swing","level":"2","prerequisite":""},{"name":"Trick Driver Dedication","level":"2","prerequisite":""},{"name":"Triumphant Boast","level":"2","prerequisite":"Expert in Performance"},{"name":"Tumble Behind (Swashbuckler)","level":"2","prerequisite":""},{"name":"Tumbling Teamwork","level":"2","prerequisite":"Expert in Acrobatics"},{"name":"Turn Away Misfortune","level":"2","prerequisite":""},{"name":"Turpin Rowe Lumberjack Dedication","level":"2","prerequisite":"Trained in Survival"},{"name":"Tweak Appearances","level":"2","prerequisite":"Expert in Crafting"},{"name":"Twilight Speaker Dedication","level":"2","prerequisite":"Trained in Society; you are an Ilverani elf"},{"name":"Ulfen Guard Dedication","level":"2","prerequisite":"member of the Ulfen Guard; Trained in Athletics; Trained in Intimidation"},{"name":"Unbalancing Blow","level":"2","prerequisite":"thief 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Flair","level":"4","prerequisite":"Swashbuckler Dedication"},{"name":"Basic Fury","level":"4","prerequisite":"Barbarian Dedication"},{"name":"Basic Glory","level":"4","prerequisite":"Exemplar Dedication"},{"name":"Basic Hunter's Trick","level":"4","prerequisite":"Ranger Dedication"},{"name":"Basic Kata","level":"4","prerequisite":"Monk Dedication"},{"name":"Basic Maneuver","level":"4","prerequisite":"Fighter Dedication"},{"name":"Basic Martial Magic","level":"4","prerequisite":"Magus Dedication"},{"name":"Basic Muse's Whispers","level":"4","prerequisite":"Bard Dedication"},{"name":"Basic Mysteries","level":"4","prerequisite":"Oracle Dedication"},{"name":"Basic Oracle Spellcasting","level":"4","prerequisite":"Oracle Dedication"},{"name":"Basic Prophet Spellcasting","level":"4","prerequisite":"Prophet of Kalistrade Dedication"},{"name":"Basic Psychic Spellcasting","level":"4","prerequisite":"Psychic Dedication"},{"name":"Basic Red Mantis 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Dedication"},{"name":"Blessing of the Sun Gods","level":"4","prerequisite":"Bright Lion Dedication"},{"name":"Blood Calls Blood","level":"4","prerequisite":"Bloodrager Dedication"},{"name":"Blood Shield","level":"4","prerequisite":"Sanguimancer Dedication"},{"name":"Bloodletting Claws","level":"4","prerequisite":""},{"name":"Born to the Trees","level":"4","prerequisite":""},{"name":"Breached Defenses","level":"4","prerequisite":"Exploit Vulnerability"},{"name":"Brilliant Crafter","level":"4","prerequisite":"Inventor Dedication"},{"name":"Broadside Buckos","level":"4","prerequisite":"Pirate Dedication"},{"name":"Brutal Crush","level":"4","prerequisite":"animal instinct or untamed order\r\n"},{"name":"Bullet Dancer Burn","level":"4","prerequisite":"Bullet Dancer Dedication"},{"name":"Bullying Staff","level":"4","prerequisite":"Staff Acrobat Dedication"},{"name":"Butterfly Blade Dedication","level":"4","prerequisite":"trained in butterfly swords"},{"name":"Calcifying Sand","level":"4","prerequisite":""},{"name":"Calculated Splash","level":"4","prerequisite":""},{"name":"Call Wizardly Tools","level":"4","prerequisite":"arcane bond"},{"name":"Canopy Predator","level":"4","prerequisite":"Verduran Shadow Dedication; Trained in Athletics"},{"name":"Captivator Dedication","level":"4","prerequisite":"Charisma 14; Trained in Deception or Trained in Diplomacy"},{"name":"Careful Explorer","level":"4","prerequisite":"Pathfinder Agent Dedication"},{"name":"Cathartic Focus Spell","level":"4","prerequisite":"Cathartic Mage Dedication"},{"name":"Cavalier's Banner","level":"4","prerequisite":"Cavalier Dedication"},{"name":"Cavalier's Charge","level":"4","prerequisite":"Cavalier Dedication"},{"name":"Champion Resiliency","level":"4","prerequisite":"Champion Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier"},{"name":"Change of Face","level":"4","prerequisite":"Alter Ego Dedication"},{"name":"Channel Smite","level":"4","prerequisite":""},{"name":"Channeled Protection","level":"4","prerequisite":"Channeler's Stance"},{"name":"Chemical Purification","level":"4","prerequisite":""},{"name":"Claw Snag","level":"4","prerequisite":"Clawdancer Dedication"},{"name":"Claws of the Dragon","level":"4","prerequisite":"Dragon Disciple Dedication"},{"name":"Clinging Climber","level":"4","prerequisite":"Vampire Dedication; Trained in Athletics"},{"name":"Cobra Stance","level":"4","prerequisite":""},{"name":"Combat Reading","level":"4","prerequisite":""},{"name":"Command Corpse","level":"4","prerequisite":"Corpse Tender Dedication; ability to cast _harm_"},{"name":"Command Elemental","level":"4","prerequisite":""},{"name":"Command Undead","level":"4","prerequisite":"harmful font; evil alignment"},{"name":"Commitment to Equality","level":"4","prerequisite":"Eagle Knight Dedication; Expert in Diplomacy"},{"name":"Companion's Cry","level":"4","prerequisite":"an animal companion"},{"name":"Consolidated Overlay Panopticon","level":"4","prerequisite":"Shieldmarshal Dedication"},{"name":"Contortionist","level":"4","prerequisite":"Acrobat Dedication"},{"name":"Corpse Tender's Font","level":"4","prerequisite":"Corpse Tender Dedication"},{"name":"Coughing Dragon Display","level":"4","prerequisite":"Firework Technician Dedication"},{"name":"Courageous Advance","level":"4","prerequisite":"warrior muse"},{"name":"Creature Comforts","level":"4","prerequisite":"animal instinct or untamed order\r\n"},{"name":"Crescent Cross Training","level":"4","prerequisite":"Crossbow Infiltrator Dedication"},{"name":"Cruelty","level":"4","prerequisite":"_touch of the void_"},{"name":"Cryptic Spell","level":"4","prerequisite":""},{"name":"Crystal Keeper Dedication","level":"4","prerequisite":"Trained in Elven Lore or Trained in Society"},{"name":"Crystal Ward Spells","level":"4","prerequisite":"Crystal Keeper Dedication"},{"name":"Cushion Landing","level":"4","prerequisite":"Cavalier Dedication; Trained in Nature"},{"name":"Cycle Spell","level":"4","prerequisite":"Soul Warden Dedication"},{"name":"Dashing Pounce","level":"4","prerequisite":"Clawdancer Dedication"},{"name":"Dastardly Dash","level":"4","prerequisite":""},{"name":"Dead Reckoning","level":"4","prerequisite":"Pathfinder Agent Dedication; Trained in Survival"},{"name":"Decry Thief","level":"4","prerequisite":"Zephyr Guard Dedication; Trained in Intimidation"},{"name":"Defend Summoner","level":"4","prerequisite":""},{"name":"Defender's Grit","level":"4","prerequisite":"Ulfen Guard Dedication"},{"name":"Deflect Projectile","level":"4","prerequisite":""},{"name":"Deft Cooperation","level":"4","prerequisite":"Pathfinder Agent Dedication"},{"name":"Demon-Hunting Companion","level":"4","prerequisite":"Wylderheart Dedication"},{"name":"Detective's Readiness","level":"4","prerequisite":""},{"name":"Devastating Spellstrike","level":"4","prerequisite":"Arcane Cascade, inexorable iron hybrid study, Spellstrike"},{"name":"Devil's Eye","level":"4","prerequisite":"You made a bargain with a devil or won a legal case or other similar duel of wits against a devil."},{"name":"Devout Magic","level":"4","prerequisite":""},{"name":"Devrin's Cunning Stance","level":"4","prerequisite":"Marshal Dedication; Trained in Deception"},{"name":"Devrin's Dazzling Diversion","level":"4","prerequisite":"Trained in Deception"},{"name":"Diabolic Certitude","level":"4","prerequisite":"Hellknight Armiger Dedication"},{"name":"Directed Channel","level":"4","prerequisite":""},{"name":"Disarming Block","level":"4","prerequisite":"Bastion Dedication; Trained in Athletics"},{"name":"Disengaging Twist","level":"4","prerequisite":"Wrestler Dedication"},{"name":"Disrupt Prey","level":"4","prerequisite":""},{"name":"Distant Waterbird's Poise","level":"4","prerequisite":"aloof firmament hybrid study; Spellstrike"},{"name":"Distracting Flattery","level":"4","prerequisite":"Dandy Dedication; Expert in Deception"},{"name":"Distracting Spellstrike","level":"4","prerequisite":"laughing shadow hybrid study, Spellstrike"},{"name":"Disturbing Defense","level":"4","prerequisite":"Oozemorph Dedication"},{"name":"Divert Streamflow","level":"4","prerequisite":""},{"name":"Divine Evolution","level":"4","prerequisite":"bloodline that grants divine spells"},{"name":"Divine Infusion","level":"4","prerequisite":""},{"name":"Diving Armor","level":"4","prerequisite":"armor innovation"},{"name":"Doctor's Visitation","level":"4","prerequisite":"Medic Dedication"},{"name":"Double Shot","level":"4","prerequisite":""},{"name":"Dousing Spell","level":"4","prerequisite":"Elementalist Dedication; water is in your elemental philosophy"},{"name":"Draconic Fury","level":"4","prerequisite":"Draconic Acolyte Dedication"},{"name":"Draconic Resilience","level":"4","prerequisite":"Draconic Acolyte Dedication"},{"name":"Draconic Scent","level":"4","prerequisite":"Dragon Disciple Dedication"},{"name":"Dragon Arcana","level":"4","prerequisite":"ability to cast spells from spell slots; Dragon Disciple Dedication"},{"name":"Dread Blade","level":"4","prerequisite":"Spectral Dagger"},{"name":"Dread Marshal Stance","level":"4","prerequisite":"Marshal Dedication; Trained in Intimidation"},{"name":"Dread Striker","level":"4","prerequisite":""},{"name":"Dual Energy Heart","level":"4","prerequisite":"Energy Heart"},{"name":"Dual Thrower","level":"4","prerequisite":"Dual-Weapon Warrior Dedication"},{"name":"Dual-Form Weapon","level":"4","prerequisite":"weapon innovation; expert overdrive"},{"name":"Dual-Handed Assault","level":"4","prerequisite":""},{"name":"Dual-Weapon Reload","level":"4","prerequisite":"Dual-Weapon Warrior Dedication"},{"name":"Duelist's Challenge","level":"4","prerequisite":"Duelist Dedication"},{"name":"Duelist's Edge","level":"4","prerequisite":"Aldori Duelist Dedication"},{"name":"Duo Dragon Kick","level":"4","prerequisite":"construct innovation"},{"name":"Echo of the Fallen","level":"4","prerequisite":"You helped to lay a haunt, ghost, or spirit to rest."},{"name":"Eclipsed Vitality","level":"4","prerequisite":"Assassin Dedication or Scout Dedication; Master in Stealth"},{"name":"Efficient Alchemy","level":"4","prerequisite":""},{"name":"Efficient Explorer","level":"4","prerequisite":"trained in Lore about a specific terrain"},{"name":"Elaborate Flourish","level":"4","prerequisite":""},{"name":"Elbow Breaker","level":"4","prerequisite":"Wrestler Dedication"},{"name":"Elemental Existence","level":"4","prerequisite":"Stonebound Dedication"},{"name":"Elemental Familiar","level":"4","prerequisite":"Elementalist Dedication; Familiar"},{"name":"Elemental Summons","level":"4","prerequisite":""},{"name":"Emergency Targe","level":"4","prerequisite":"sparkling targe hybrid study"},{"name":"Emissary Familiar","level":"4","prerequisite":"Rivethun Emissary Dedication"},{"name":"Empathetic Envoy","level":"4","prerequisite":"Twilight Speaker Dedication"},{"name":"Enduring Alchemy","level":"4","prerequisite":""},{"name":"Energy Interceptor","level":"4","prerequisite":"Intercept Attack"},{"name":"Engine Bay","level":"4","prerequisite":"Vehicle Mechanic Dedication; Expert in Crafting"},{"name":"Entity's Strike","level":"4","prerequisite":"Living Vessel Dedication"},{"name":"Environmental Explorer","level":"4","prerequisite":"Pathfinder Agent Dedication"},{"name":"Esoteric Spellcasting","level":"4","prerequisite":"Palatine Detective Dedication"},{"name":"Even the Odds","level":"4","prerequisite":""},{"name":"Everstand Strike","level":"4","prerequisite":"Everstand Stance"},{"name":"Executioner Weapon Training","level":"4","prerequisite":"Vigilante Dedication; member of the Gray Gardeners"},{"name":"Exemplar Resilency","level":"4","prerequisite":"Exemplar Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier"},{"name":"Exorcist Dedication","level":"4","prerequisite":"Trained in Occultism or Trained in Religion"},{"name":"Expanded Domain Initiate","level":"4","prerequisite":""},{"name":"Experienced Follower","level":"4","prerequisite":"Captain Dedication"},{"name":"Experienced Harrower","level":"4","prerequisite":""},{"name":"Expert Backstabber","level":"4","prerequisite":"Assassin Dedication"},{"name":"Eye of Ozem","level":"4","prerequisite":"Lastwall Sentry Dedication; expert in Perception"},{"name":"Fabricate Truth","level":"4","prerequisite":"Field Propagandist Dedication"},{"name":"Fake It Till You Make it","level":"4","prerequisite":"Alter Ego Dedication"},{"name":"Familiar Conduit","level":"4","prerequisite":"Familiar Master Dedication; able to cast spells"},{"name":"Familiar Foe","level":"4","prerequisite":"Lastwall Sentry Dedication; Expert in Religion or Expert in Undead Lore"},{"name":"Familiar Mascot","level":"4","prerequisite":"Familiar Master Dedication"},{"name":"Familiar Sage Dedication","level":"4","prerequisite":"You have a familiar, and you're able to cast spells."},{"name":"Fancy Moves","level":"4","prerequisite":"Gladiator Dedication; Expert in Performance"},{"name":"Fane's Escape","level":"4","prerequisite":"Expert in Stealth"},{"name":"Far Shot","level":"4","prerequisite":""},{"name":"Farabellus Flip","level":"4","prerequisite":"Trained in Acrobatics; trained in medium armor"},{"name":"Favored Prey","level":"4","prerequisite":""},{"name":"Feast","level":"4","prerequisite":"Zombie Dedication"},{"name":"Feral Senses","level":"4","prerequisite":"Werecreature Dedication"},{"name":"Fermenting Liquors","level":"4","prerequisite":""},{"name":"Ferocity Mimicry","level":"4","prerequisite":"Wild Mimic Dedication; you have encountered a creature who has kept fighting or dealt damage after being reduced to 0 Hit Points (such as via death throes or Ferocity) or have identified a creature with such an ability in combat"},{"name":"Fighter Resiliency","level":"4","prerequisite":"Fighter Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier"},{"name":"Final Rest","level":"4","prerequisite":"Lastwall Sentry Dedication"},{"name":"Finishing Precision","level":"4","prerequisite":"Swashbuckler Dedication"},{"name":"Fire Resistance","level":"4","prerequisite":"flame order"},{"name":"Firebrand Braggart Dedication","level":"4","prerequisite":"Charisma 14; second mark member of the Firebrands"},{"name":"First Revelation","level":"4","prerequisite":"Oracle Dedication"},{"name":"Flamboyant Athlete","level":"4","prerequisite":"Expert in Athletics"},{"name":"Fleet Tempo","level":"4","prerequisite":"Nantambu Chime-Ringer Dedication"},{"name":"Flurry of Maneuvers","level":"4","prerequisite":"Expert in Athletics"},{"name":"Fly Swat","level":"4","prerequisite":"Thlipit Contestant Dedication"},{"name":"Flying Kick","level":"4","prerequisite":""},{"name":"Flying Tackle","level":"4","prerequisite":"Trained in Athletics"},{"name":"Focused Fire","level":"4","prerequisite":"Munitions Master Dedication"},{"name":"Focused Juggler","level":"4","prerequisite":"Juggler Dedication"},{"name":"Folktales Lore","level":"4","prerequisite":"Folklorist Dedication"},{"name":"Follow the Threads of Fate","level":"4","prerequisite":""},{"name":"Forceful Push","level":"4","prerequisite":"Spell Trickster Dedication; ability to cast _mage hand_"},{"name":"Forest Passage","level":"4","prerequisite":"leaf order"},{"name":"Form Control","level":"4","prerequisite":"Untamed Form"},{"name":"Frightful Moan","level":"4","prerequisite":"Ghost Dedication"},{"name":"Gadget Specialist","level":"4","prerequisite":"Expert in Crafting"},{"name":"Gear Gnash","level":"4","prerequisite":"Trapsmith Dedication; Expert in Crafting"},{"name":"Ghost Blade","level":"4","prerequisite":"Mind Smith Dedication"},{"name":"Ghost Wrangler","level":"4","prerequisite":"spirit instinct"},{"name":"Ghostly Resistance","level":"4","prerequisite":"Ghost Dedication"},{"name":"Giant Hunter","level":"4","prerequisite":""},{"name":"Gossip Lore","level":"4","prerequisite":"Dandy Dedication"},{"name":"Grave's Voice","level":"4","prerequisite":"Ghost Hunter Dedication"},{"name":"Gravelands Herbalist","level":"4","prerequisite":"Herbalist Dedication; Trained in Religion"},{"name":"Greenwatch Initiate","level":"4","prerequisite":"Trained in Survival"},{"name":"Guard's Fury","level":"4","prerequisite":"Ulfen Guard Dedication; you can’t already use the Rage action"},{"name":"Guarded Movement","level":"4","prerequisite":""},{"name":"Guardian Resiliency","level":"4","prerequisite":"Guardian Dedication; class granting no more Hit Points than 10 + your Constitution modifier"},{"name":"Guardian's Deflection","level":"4","prerequisite":""},{"name":"Guerrilla Weaponry","level":"4","prerequisite":"Guerrilla Dedication"},{"name":"Gunpowder Gauntlet","level":"4","prerequisite":"Pistol Phenom Dedication"},{"name":"Gusting Spell","level":"4","prerequisite":"Winged Warrior Dedication"},{"name":"Haft Striker Stance","level":"4","prerequisite":""},{"name":"Hallowed Initiate","level":"4","prerequisite":"Hallowed Necromancer Dedication"},{"name":"Harmonize Self","level":"4","prerequisite":"Qi Spells"},{"name":"Harrow Casting","level":"4","prerequisite":""},{"name":"Harsh Judgment","level":"4","prerequisite":"Vigilante Dedication; member of the Gray Gardeners"},{"name":"Head Stomp","level":"4","prerequisite":""},{"name":"Headless Haunt","level":"4","prerequisite":"Ghost Dedication"},{"name":"Heal Animal","level":"4","prerequisite":"Beastmaster Dedication"},{"name":"Healing Bomb","level":"4","prerequisite":""},{"name":"Heaven's Step Offense","level":"4","prerequisite":"Kitharodian Actor Dedication"},{"name":"Heaven-Earth Encompassing Sleeves","level":"4","prerequisite":"unfurling brocade hybrid study"},{"name":"Heroic Defiance","level":"4","prerequisite":"Warrior Of Legend Dedication"},{"name":"Hidden Magic","level":"4","prerequisite":"Vigilante Dedication; Expert in Arcana, Expert in Nature, Expert in Occultism, or Expert in Religion"},{"name":"Hideous Ululation","level":"4","prerequisite":"Oozemorph Dedication; Trained in Performance"},{"name":"Hijack Undead","level":"4","prerequisite":"Clockwork Reanimator Dedication"},{"name":"Homing Beacon","level":"4","prerequisite":""},{"name":"Hunter's Sanctum","level":"4","prerequisite":"Undead Slayer Dedication"},{"name":"Hurling Charge","level":"4","prerequisite":"Viking Dedication"},{"name":"Hybrid Study Spell","level":"4","prerequisite":"Magus Dedication"},{"name":"Ice Crafter","level":"4","prerequisite":"Pactbound Dedication"},{"name":"Igneogenesis","level":"4","prerequisite":""},{"name":"Immortal Lightness","level":"4","prerequisite":"Cultivator Dedication"},{"name":"Impaling Finisher","level":"4","prerequisite":""},{"name":"Impressive Mount","level":"4","prerequisite":"Cavalier Dedication"},{"name":"Improved Familiar (Witch)","level":"4","prerequisite":""},{"name":"Improvised Pummel","level":"4","prerequisite":"Weapon Improviser Dedication"},{"name":"In Lightning, Life","level":"4","prerequisite":"Lepidstadt Surgeon Dedication"},{"name":"In Plain Sight","level":"4","prerequisite":"Alter Ego Dedication"},{"name":"In Tune","level":"4","prerequisite":"maestro muse"},{"name":"Initial Eidolon Ability","level":"4","prerequisite":"Summoner Dedication"},{"name":"Inked Panoply","level":"4","prerequisite":"Tattooed Historian Dedication"},{"name":"Inspiring Marshal Stance","level":"4","prerequisite":"Marshal Dedication; Trained in Diplomacy"},{"name":"Inspiring Recitation","level":"4","prerequisite":"Lion Blade Dedication"},{"name":"Inspiring Resilience","level":"4","prerequisite":""},{"name":"Instant Backup","level":"4","prerequisite":""},{"name":"Instructive Strike","level":"4","prerequisite":""},{"name":"Interpose","level":"4","prerequisite":"Eagle Knight Dedication"},{"name":"Inured to Alchemy","level":"4","prerequisite":"expert in Fortitude saves"},{"name":"Investigate Haunting","level":"4","prerequisite":"Ghost Hunter Dedication"},{"name":"Investigator's Stratagem","level":"4","prerequisite":"Investigator Dedication"},{"name":"Invigorating Elixir","level":"4","prerequisite":""},{"name":"Invoke Offense","level":"4","prerequisite":"Rivethun Invoker Dedication"},{"name":"Irezoko Tattoo","level":"4","prerequisite":"Expert in Arcana or Expert in Occultism"},{"name":"Jalmeri Heavenseeker Dedication","level":"4","prerequisite":"Student of Perfection Dedication, or you've trained with a champion of the Challenge of Sky and Heaven"},{"name":"Just the Tool","level":"4","prerequisite":"Mind Smith Dedication"},{"name":"Ka Stone Ritual","level":"4","prerequisite":"Living Monolith Dedication; a sphinx or living monolith with this feat performs a ritual with you"},{"name":"Kaiju Defense Oath","level":"4","prerequisite":"Spirit Warrior Dedication"},{"name":"Knock Sense","level":"4","prerequisite":""},{"name":"Knowledge of Shapes","level":"4","prerequisite":"Reach Spell or Widen Spell"},{"name":"Kreighton's Cognitive Crossover","level":"4","prerequisite":""},{"name":"Lassoing Lash","level":"4","prerequisite":"Thlipit Contestant Dedication; Trained in Athletics"},{"name":"Lava Leap","level":"4","prerequisite":""},{"name":"Leader of All","level":"4","prerequisite":"Captain Dedication"},{"name":"Leading Dance","level":"4","prerequisite":"Trained in Performance"},{"name":"Leshy Familiar Secrets","level":"4","prerequisite":"leaf order"},{"name":"Lesson of the Broken Wing","level":"4","prerequisite":"Iridian Choirmaster Dedication"},{"name":"Lesson of the Circling Gale","level":"4","prerequisite":"Iridian Choirmaster Dedication"},{"name":"Lie Detector","level":"4","prerequisite":"empiricism or interrogation methodology"},{"name":"Lifelink Surge","level":"4","prerequisite":""},{"name":"Light of Revelation","level":"4","prerequisite":""},{"name":"Lightning Dash","level":"4","prerequisite":""},{"name":"Lingering Chill","level":"4","prerequisite":"You've been brought to 0 Hit Points by an enemy that has the cold trait or an enemy's ability that has the cold trait."},{"name":"Linked Focus","level":"4","prerequisite":"arcane bond; arcane school"},{"name":"Lion's Might","level":"4","prerequisite":"Bright Lion Dedication"},{"name":"Listener's Boon","level":"4","prerequisite":"Campfire Chronicler Dedication"},{"name":"Living Bonfire","level":"4","prerequisite":""},{"name":"Log Roll","level":"4","prerequisite":"Turpin Rowe Lumberjack Dedication"},{"name":"Loose Cannon","level":"4","prerequisite":"Alkenstar Agent Dedication"},{"name":"Lost in the Crowd","level":"4","prerequisite":"Lion Blade Dedication"},{"name":"Lucky Escape","level":"4","prerequisite":"Unexpected Sharpshooter Dedication"},{"name":"Mage's Field Dressing","level":"4","prerequisite":"War Mage Dedication; Battle Medicine"},{"name":"Magic Warrior Aspect","level":"4","prerequisite":"Magic Warrior Dedication"},{"name":"Magic Warrior Transformation","level":"4","prerequisite":"Magic Warrior Dedication"},{"name":"Magical Edification","level":"4","prerequisite":"Loremaster Dedication"},{"name":"Magical Scholastics","level":"4","prerequisite":"Archaeologist Dedication"},{"name":"Magical Trickster","level":"4","prerequisite":""},{"name":"Magnetic Field","level":"4","prerequisite":""},{"name":"Mammoth Lord Dedication","level":"4","prerequisite":"Ride"},{"name":"Manipulative Charm","level":"4","prerequisite":"Vampire Dedication; Trained in Deception or Trained in Diplomacy"},{"name":"Mask Familiar","level":"4","prerequisite":"Magaambyan Attendant Dedication"},{"name":"Masquerade of Seasons Stance","level":"4","prerequisite":"Trained in Performance"},{"name":"Mature Animal Companion (Druid)","level":"4","prerequisite":"Animal Companion"},{"name":"Mature Beastmaster Companion","level":"4","prerequisite":"Beastmaster Dedication"},{"name":"Mature Dragon Companion","level":"4","prerequisite":"Drake Rider Dedication"},{"name":"Megaton Strike","level":"4","prerequisite":"armor, construct, or weapon innovation"},{"name":"Melodious Spell","level":"4","prerequisite":""},{"name":"Mental Forge","level":"4","prerequisite":"Mind Smith Dedication"},{"name":"Mercenary Motivation","level":"4","prerequisite":"Blackjacket Dedication"},{"name":"Mercy","level":"4","prerequisite":"_lay on hands_"},{"name":"Minion Guise","level":"4","prerequisite":"Vigilante Dedication; Expert in Deception; animal companion or familiar"},{"name":"Modular Dynamo","level":"4","prerequisite":"Sterling Dynamo Dedication"},{"name":"Monk Resiliency","level":"4","prerequisite":"Monk Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier"},{"name":"Morning Side Dishes","level":"4","prerequisite":"Wandering Chef Dedication"},{"name":"Mortification","level":"4","prerequisite":"Hellknight Armiger Dedication"},{"name":"Mountain Skin","level":"4","prerequisite":"Stalwart Defender Dedication"},{"name":"Mounting Leap","level":"4","prerequisite":"Cavalier Dedication; Trained in Athletics"},{"name":"Mug","level":"4","prerequisite":""},{"name":"Multilingual Cipher","level":"4","prerequisite":"Linguist Dedication; Expert in Society"},{"name":"Named Artillery","level":"4","prerequisite":"Trained in Crafting"},{"name":"Natural Conduit","level":"4","prerequisite":"warden spells"},{"name":"Natural Swimmer","level":"4","prerequisite":"wave order"},{"name":"Necromantic Resistance","level":"4","prerequisite":"Lastwall Sentry Dedication"},{"name":"Necromantic Resistance","level":"4","prerequisite":"Undead Slayer Dedication"},{"name":"Never Tire","level":"4","prerequisite":"Celebrity Dedication"},{"name":"Nocturnal Kindred","level":"4","prerequisite":"Vampire Dedication; Trained in Nature"},{"name":"Nonlethal Takedown","level":"4","prerequisite":"Lastwall Sentry Dedication"},{"name":"Not so Fast!","level":"4","prerequisite":"Hampering Stance"},{"name":"Numbing Spice Exhalation","level":"4","prerequisite":""},{"name":"Observant Explorer","level":"4","prerequisite":"Pathfinder Agent Dedication"},{"name":"Observational Analysis","level":"4","prerequisite":"Combat Assessment"},{"name":"Occult Evolution","level":"4","prerequisite":"bloodline that grants occult spells"},{"name":"One with the Land","level":"4","prerequisite":"Mummy Dedication"},{"name":"Ongoing Investigation","level":"4","prerequisite":""},{"name":"Only the Worthy","level":"4","prerequisite":""},{"name":"Order Magic","level":"4","prerequisite":"Order Explorer"},{"name":"Order Spell","level":"4","prerequisite":"Druid Dedication"},{"name":"Orthographic Mastery","level":"4","prerequisite":"Loremaster Dedication"},{"name":"Ostentatious Reload","level":"4","prerequisite":"Trained in Performance"},{"name":"Oversized Throw","level":"4","prerequisite":""},{"name":"Pact of Fey Glamour","level":"4","prerequisite":"Pactbinder Dedication"},{"name":"Pact of Huldra's Renewal","level":"4","prerequisite":"Pactbinder Dedication"},{"name":"Paired Link","level":"4","prerequisite":""},{"name":"Paired Shots","level":"4","prerequisite":""},{"name":"Parting Shot","level":"4","prerequisite":""},{"name":"Patch Job","level":"4","prerequisite":"Vehicle Mechanic Dedication"},{"name":"Patron's Glamour","level":"4","prerequisite":"Seneschal Witch Dedication"},{"name":"Peafowl Stance","level":"4","prerequisite":"Monastic Weaponry"},{"name":"Perfect Strike","level":"4","prerequisite":"Student of Perfection Dedication"},{"name":"Perfect Weaponry","level":"4","prerequisite":"Student of Perfection Dedication"},{"name":"Petal Step","level":"4","prerequisite":"Fan Dancer Dedication"},{"name":"Phonetic Training","level":"4","prerequisite":"Linguist Dedication; Expert in Society"},{"name":"Pirate Combat Training","level":"4","prerequisite":"Pirate Dedication"},{"name":"Plate in Treasure","level":"4","prerequisite":""},{"name":"Play to the Crowd","level":"4","prerequisite":"Gladiator Dedication"},{"name":"Poison Weapon","level":"4","prerequisite":""},{"name":"Poisoner's Twist","level":"4","prerequisite":"Poisoner Dedication; Trained in Medicine"},{"name":"Portents of the Haruspex","level":"4","prerequisite":""},{"name":"Posse","level":"4","prerequisite":"Bounty Hunter Dedication"},{"name":"Poultice Preparation","level":"4","prerequisite":"Herbalist Dedication"},{"name":"Power Slide","level":"4","prerequisite":"Trick Driver Dedication"},{"name":"Powerful Shove","level":"4","prerequisite":"Aggressive Block or Brutish Shove"},{"name":"Prayer-Touched Weapon","level":"4","prerequisite":"divine spells, you follow a good-aligned deity"},{"name":"Predictable!","level":"4","prerequisite":""},{"name":"Predispose Settlement","level":"4","prerequisite":"Field Propagandist Dedication; Expert in Deception"},{"name":"Primal Evolution","level":"4","prerequisite":"bloodline that grants primal spells"},{"name":"Proud 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attack"},{"name":"Siphon Life","level":"10","prerequisite":"You've been reduced to 0 Hit Points by an enemy with the negative trait."},{"name":"Sixth Pillar Dedication","level":"10","prerequisite":"Dexterity 14; Expert in Acrobatics; ability to cast spells"},{"name":"Slayer's Presence","level":"10","prerequisite":"Frighten Undead"},{"name":"Sleeper Hold","level":"10","prerequisite":""},{"name":"Slingshot Maneuver","level":"10","prerequisite":"Thlipit Contestant Dedication"},{"name":"Sneak Adept","level":"10","prerequisite":"Master in Stealth"},{"name":"Sour Bomb","level":"10","prerequisite":""},{"name":"Spear of Doom","level":"10","prerequisite":"Warrior Of Legend Dedication"},{"name":"Spectral Advance","level":"10","prerequisite":"blessed swiftness"},{"name":"Spell Swallow","level":"10","prerequisite":"Ostilli Host Dedication"},{"name":"Spellmaster's Ward","level":"10","prerequisite":"Spellmaster Dedication"},{"name":"Spinebreaker","level":"10","prerequisite":"Wrestler 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Dedication"},{"name":"Strident Command","level":"10","prerequisite":"Master in Intimidation; Vigilante Dedication; Voice of Authority; member of the Gray Gardeners"},{"name":"Stumbling Finisher","level":"10","prerequisite":""},{"name":"Stunt Performer Stance","level":"10","prerequisite":"Kitharodian Actor Dedication"},{"name":"Sure-Footed","level":"10","prerequisite":""},{"name":"Surrounding Flames","level":"10","prerequisite":"Spell Trickster Dedication; ability to cast _wall of fire_"},{"name":"Suspect of Opportunity","level":"10","prerequisite":"Person of Interest"},{"name":"Sustaining Steel","level":"10","prerequisite":"Arcane Cascade, inexorable iron hybrid study"},{"name":"Sweeping Fan Redirection","level":"10","prerequisite":"Fan Dancer Dedication; Sweeping Fan Block"},{"name":"Sweeping Tail","level":"10","prerequisite":"Beastmaster Dedication; animal companion with a tail unarmed attack"},{"name":"Switcheroo","level":"10","prerequisite":""},{"name":"Symphony of the Unfettered 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God"},{"name":"Clang!","level":"16","prerequisite":""},{"name":"Clobber","level":"16","prerequisite":""},{"name":"Cloud Step","level":"16","prerequisite":"Legendary in Acrobatics"},{"name":"Cognitive Loophole","level":"16","prerequisite":""},{"name":"Collateral Thrash","level":"16","prerequisite":"Thrash"},{"name":"Conduit of Void and Vitality","level":"16","prerequisite":"any oracle mystery"},{"name":"Confusing Commands","level":"16","prerequisite":"Deceptive Tactics"},{"name":"Constant Levitation","level":"16","prerequisite":""},{"name":"Controlled Bullet","level":"16","prerequisite":"Beast Gunner Dedication"},{"name":"Converge","level":"16","prerequisite":"Overwatch Dedication; master in Perception"},{"name":"Courageous Onslaught","level":"16","prerequisite":"Courageous Advance; Courageous Assault"},{"name":"Cratering Drop","level":"16","prerequisite":"Pluck From the Sky"},{"name":"Cross the Threshold","level":"16","prerequisite":"Ghost Eater Dedication"},{"name":"Crown of 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Gaze","level":"16","prerequisite":"Manipulative Charm"},{"name":"Dragon Transformation","level":"16","prerequisite":"Dragon's Rage Wings"},{"name":"Duelist's Form","level":"16","prerequisite":"Aldori Duelist Dedication"},{"name":"Effortless Concentration","level":"16","prerequisite":""},{"name":"Electric Counter","level":"16","prerequisite":"Wild Winds Initiate"},{"name":"Emergency Regeneration","level":"16","prerequisite":"Wild Mimic Dedication; you have deactivated a creature’s regeneration for at least 1 round or have identified a creature with regeneration in combat"},{"name":"Enlightened Presence","level":"16","prerequisite":""},{"name":"Eternal Bane","level":"16","prerequisite":"unholy"},{"name":"Eternal Blessing","level":"16","prerequisite":"holy"},{"name":"Eternal Elixir","level":"16","prerequisite":"Extend Elixir"},{"name":"Ever-Vigilant Senses","level":"16","prerequisite":""},{"name":"Exploitive Bomb","level":"16","prerequisite":""},{"name":"Faith in the 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Shot","level":"18","prerequisite":""},{"name":"Piercing Critical","level":"18","prerequisite":""},{"name":"Powerful Sneak","level":"18","prerequisite":""},{"name":"Practiced Reflexes","level":"18","prerequisite":"Drilled Reflexes"},{"name":"Primal Aegis","level":"18","prerequisite":""},{"name":"Qi Center","level":"18","prerequisite":"Master of Many Styles; Qi Spells"},{"name":"Quick Vengeance","level":"18","prerequisite":"Intercept Attack; "},{"name":"Razor's Edge","level":"18","prerequisite":"Spear of Doom"},{"name":"Reach for the Stars","level":"18","prerequisite":"Black Powder Boost"},{"name":"Rebirth in Living Stone","level":"18","prerequisite":""},{"name":"Rejuvenating Touch","level":"18","prerequisite":"_lay on hands_"},{"name":"Reprepare Spell","level":"18","prerequisite":""},{"name":"Retain Absorbed Spell","level":"18","prerequisite":"Absorb Spell"},{"name":"Retributive Focus","level":"18","prerequisite":"Desperate Prayer"},{"name":"Ride the 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Riposte","level":"20","prerequisite":"Dueling Riposte, Mirror Shield, or Twin Riposte"},{"name":"Remake the World","level":"20","prerequisite":"Strike Rivers, Seize Winds"},{"name":"Ricochet Legend","level":"20","prerequisite":"Ricochet Master"},{"name":"Ringmaster's Introduction","level":"20","prerequisite":""},{"name":"Ruby Resurrection","level":"20","prerequisite":""},{"name":"Sacred Defender","level":"20","prerequisite":""},{"name":"Scapegoat Parallel Self","level":"20","prerequisite":""},{"name":"Sever Space","level":"20","prerequisite":""},{"name":"Shield Paragon","level":"20","prerequisite":"blessed shield"},{"name":"Sky Master Mask","level":"20","prerequisite":"Druid Dedication or Wizard Dedication"},{"name":"Slinger's Reflexes","level":"20","prerequisite":""},{"name":"Song of the Fallen","level":"20","prerequisite":"focus pool"},{"name":"Soul Oubliette","level":"20","prerequisite":"Spectral Dagger"},{"name":"Spell Combination","level":"20","prerequisite":""},{"name":"Spell Mastery","level":"20","prerequisite":""},{"name":"Spellshape Channel","level":"20","prerequisite":""},{"name":"Spellshape Mastery","level":"20","prerequisite":""},{"name":"Stalking Feline Mask","level":"20","prerequisite":"Druid Dedication or Wizard Dedication"},{"name":"Steal Essence","level":"20","prerequisite":"legendary in Thievery or master in Arcana, Nature, Occultism, or Religion"},{"name":"Storyteller's Mask","level":"20","prerequisite":"Druid Dedication or Wizard Dedication"},{"name":"Superior Sight","level":"20","prerequisite":""},{"name":"Supreme Spellstrike","level":"20","prerequisite":"Spellstrike"},{"name":"Swift Paragon","level":"20","prerequisite":"blessed swiftness"},{"name":"Swordlord Exile","level":"20","prerequisite":"Aldori Duelist Dedication; you have broken or forsaken the Aldori swordpact."},{"name":"Symphony of the Muse","level":"20","prerequisite":"Harmonize"},{"name":"Synergistic Spell","level":"20","prerequisite":"Halcyon Spellcasting Initiate; Fulminating Synergy; Legendary in Arcana; Legendary in Nature"},{"name":"Tenacious Blood Magic","level":"20","prerequisite":""},{"name":"The Tyrant Falls!","level":"20","prerequisite":"Knight Reclaimant Dedication; Invoke the Crimson Oath"},{"name":"Thick Hide Mask","level":"20","prerequisite":"Druid Dedication or Wizard Dedication"},{"name":"Time Dilation Cascade","level":"20","prerequisite":""},{"name":"Tireless Guide's Mask","level":"20","prerequisite":"Druid Dedication or Wizard Dedication"},{"name":"To the Ends of the Earth","level":"20","prerequisite":"Legendary in Survival"},{"name":"Tower Shield Mastery","level":"20","prerequisite":"Knight Vigilant"},{"name":"Triple Threat","level":"20","prerequisite":"Shared Prey"},{"name":"True Channel Spell","level":"20","prerequisite":""},{"name":"True Shapeshifter","level":"20","prerequisite":"Dragon Shape; Untamed Form"},{"name":"Twin Eidolon","level":"20","prerequisite":""},{"name":"Twin Psyche","level":"20","prerequisite":""},{"name":"Ubiquitous Overdrive","level":"20","prerequisite":"Shared Overdrive"},{"name":"Ubiquitous Weakness","level":"20","prerequisite":"Share Weakness"},{"name":"Ultimate Flexibility","level":"20","prerequisite":"improved flexibility"},{"name":"Ultimate Polymath","level":"20","prerequisite":"polymath muse"},{"name":"Ultimate Skirmisher","level":"20","prerequisite":"unimpeded journey"},{"name":"Unlimited Demesne","level":"20","prerequisite":"Thaumaturge's Demesne"},{"name":"Unlimited Potential","level":"20","prerequisite":""},{"name":"Unstoppable Juggernaut","level":"20","prerequisite":""},{"name":"Unyielding Force","level":"20","prerequisite":""},{"name":"Verdant Presence","level":"20","prerequisite":""},{"name":"Vigil's Palisades","level":"20","prerequisite":"Persistent Creation"},{"name":"Vigilant Mask","level":"20","prerequisite":"Druid Dedication or Wizard Dedication"},{"name":"Vitality-Manipulating Stance","level":"20","prerequisite":""},{"name":"Vivacious Afterimage","level":"20","prerequisite":"vivacious speed"},{"name":"Wake of Devastation","level":"20","prerequisite":"Kaiju Stance"},{"name":"Weapon Supremacy","level":"20","prerequisite":""},{"name":"Whirlwind Spell","level":"20","prerequisite":"Spellstrike"},{"name":"Wish Alchemy","level":"20","prerequisite":""},{"name":"Witch's Hut","level":"20","prerequisite":""},{"name":"Wonder Worker","level":"20","prerequisite":"Legendary in Arcana, Legendary in Nature, Legendary in Occultism, or Legendary in Religion"},{"name":"Worldsphere Gravity","level":"20","prerequisite":""},{"name":"Wrath of the First Ghoul","level":"20","prerequisite":"Secret Eater"},{"name":"Zombie Horde","level":"20","prerequisite":"Clockwork Reanimator Dedication"}] \ No newline at end of file diff --git a/server/prisma/data/feats.json b/server/prisma/data/feats.json new file mode 100644 index 0000000..be52adf --- /dev/null +++ b/server/prisma/data/feats.json @@ -0,0 +1,50177 @@ +[ + { + "name": "Aberration Kinship", + "trait": "Fleshwarp", + "summary": "Your mind resonates with the inscrutable thought processes that inhuman aberrations use to communicate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2516" + }, + { + "name": "Acrobatic Performer", + "trait": "General, Skill", + "summary": "You're an incredible acrobat, evoking wonder and enrapturing audiences with your prowess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6458" + }, + { + "name": "Acupuncturist", + "trait": "Downtime, General, Manipulate, Skill", + "summary": "You’ve studied the routes by which qi flows through the body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7066" + }, + { + "name": "Acute Vision", + "trait": "Barbarian", + "summary": "When you are raging, your visual senses improve, granting you darkvision.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5806" + }, + { + "name": "Adapted Cantrip", + "trait": "Human", + "summary": "Through study of multiple magical traditions, you’ve altered a spell to suit your spellcasting style.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4474" + }, + { + "name": "Adaptive Vision", + "trait": "Dwarf, Uncommon", + "summary": "After years of using black powder weaponry in dimly lit spaces, you've become accustomed to dazzling flashes of light and sudden shifts in illumination.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3280" + }, + { + "name": "Additional Lore", + "trait": "General, Skill", + "summary": "Become trained in another Lore subcategory", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5114" + }, + { + "name": "Adhyabhau", + "trait": "Dhampir, Lineage", + "summary": "You descend from the rare psychic vampires known as vetalaranas.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2342" + }, + { + "name": "Adopted Ancestry", + "trait": "General", + "summary": "Gain access to ancestry feats from another ancestry", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5115" + }, + { + "name": "Adrenaline Rush", + "trait": "Barbarian, Rage", + "summary": "In the heat of battle, you are capable of amazing feats of strength.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5807" + }, + { + "name": "Adroit Manipulation", + "trait": "Halfling, Uncommon", + "summary": "You’ve fiddled with knots, locks, and blacksmith’s puzzles since you were a child to give your hands something to do.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1012" + }, + { + "name": "Advanced Weaponry", + "trait": "Evolution, Summoner", + "summary": "Your eidolon's attack evolves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2886" + }, + { + "name": "Aegis of the Dissolution", + "trait": "Wayang", + "summary": "You are a friend of shadows and know how to avoid the troubles they bring.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6949" + }, + { + "name": "Aeonbound", + "trait": "Lineage, Nephilim", + "summary": "Your lineage is influenced or directly tied to the supernatural inhabitants of the Perfect City of Axis, a realm of pure and absolute order.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7195" + }, + { + "name": "Aerial Boomerang", + "trait": "Air, Impulse, Kineticist, Primal", + "summary": "A blade of shearing wind races away from you in a 60-foot line.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4206" + }, + { + "name": "Ageless Spirit", + "trait": "Leshy", + "summary": "You remember more about your previous incarnations than most leshys.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2393" + }, + { + "name": "Agile Shield Grip", + "trait": "Champion, Fighter, Uncommon", + "summary": "You change your grip on the shield, allowing you to combine rapid attacks with your shield boss or shield spikes and your main weapon's Strikes in a series of swift motions.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3622" + }, + { + "name": "Air Cushion", + "trait": "Air, Impulse, Kineticist, Primal", + "summary": "Air currents flow upward to slow the target's fall to 60 feet per round.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 60 feet is falling.", + "url": "/Feats.aspx?ID=4207" + }, + { + "name": "Alabaster Eyes", + "trait": "Vishkanya", + "summary": "In place of the normal vishkanyan golden eyes, you were born with especially perceptive snow-white eyes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4021" + }, + { + "name": "Alchemical Assessment", + "trait": "Alchemist", + "summary": "You can identify alchemical items quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5761" + }, + { + "name": "Alchemical Crafting", + "trait": "General, Skill", + "summary": "Craft alchemical items", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5117" + }, + { + "name": "Alchemical Familiar", + "trait": "Alchemist", + "summary": "You have used alchemy to create life, a simple creature formed from alchemical materials, reagents, and a bit of your own blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5760" + }, + { + "name": "Alchemical Scholar", + "trait": "Hobgoblin", + "summary": "You gain the Alchemical Crafting feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5568" + }, + { + "name": "Alghollthu Bound", + "trait": "Azarketi", + "summary": "Although you may not even be aware, the alghollthus your ancestors once served maintain a stranglehold on the deepest, tethered parts of your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2669" + }, + { + "name": "All of the Animal", + "trait": "General, Skill, Uncommon", + "summary": "You know how to make the best and most efficient use of a hunted animal's carcass.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3422" + }, + { + "name": "All This Will Happen Again", + "trait": "Fortune, Mental, Samsaran", + "summary": "Even in the face of overwhelming tribulation, you find solace in the notion that this feeling is fleeting; all things are merely part of a never-ending cycle.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail or critically fail a Will save against an emotion effect.", + "url": "/Feats.aspx?ID=6894" + }, + { + "name": "Ambersoul", + "trait": "Ardande, Lineage", + "summary": "Your elemental heritage is reflected in the oils and fragrances of plants, in tree resin that fossilizes into amber, or in the gentle smell of a flower.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4311" + }, + { + "name": "Ammunition Thaumaturgy", + "trait": "Thaumaturge", + "summary": "You're so used to handling your implement, weapon, and esoterica in the heat of combat that adding a few bullets or arrows to the mix is no extra burden.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3698" + }, + { + "name": "Anadi Lore", + "trait": "Anadi", + "summary": "You've learned how to provide for your community, be it through hard-earned sustenance or useful crafts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2762" + }, + { + "name": "Ancestral Blood Magic", + "trait": "Sorcerer", + "summary": "The magic of your bloodline mixes with that of your ancestry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1810" + }, + { + "name": "Ancestral Insight", + "trait": "Azarketi", + "summary": "You have extensive knowledge of your ancestors' ancient origins.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2298" + }, + { + "name": "Ancestral Linguistics", + "trait": "Elf", + "summary": "Over your extensive lifespan, you've studied many languages.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1407" + }, + { + "name": "Ancestral Longevity", + "trait": "Elf", + "summary": "You have accumulated a vast array of lived knowledge over the years.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4405" + }, + { + "name": "Ancestral Mind", + "trait": "Psychic", + "summary": "By unraveling memories and connections passed down from your progenitors and buried within your unconscious mind, you learn to convert your inherent magic into psychic power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3656" + }, + { + "name": "Ancient Memories", + "trait": "Ghoran", + "summary": "In the long years since Ghorus's day, you've done pretty much everything at one time or another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3944" + }, + { + "name": "Android Lore", + "trait": "Android", + "summary": "You have a keen interest in the origins of your people.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2459" + }, + { + "name": "Angelkin", + "trait": "Lineage, Nephilim", + "summary": "You descend from an angel, a winged messenger from Nirvana or one of the other celestial realms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4542" + }, + { + "name": "Animal Accomplice", + "trait": "Gnome", + "summary": "You build a rapport with an animal, which becomes magically bonded to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4422" + }, + { + "name": "Animal Companion", + "trait": "Druid, Ranger", + "summary": "You gain the service of a young animal companion (page 206) that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4708" + }, + { + "name": "Animal Elocutionist", + "trait": "Gnome", + "summary": "You hear animal sounds as conversations instead of unintelligent noise, and you can respond in turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4423" + }, + { + "name": "Animal Empathy (Druid)", + "trait": "Druid", + "summary": "You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4709" + }, + { + "name": "Animal Senses", + "trait": "Beastkin", + "summary": "You gain one of the following senses available to your inherent animal: darkvision, low-light vision, or scent (imprecise) 30 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2489" + }, + { + "name": "Apparition Sense", + "trait": "Animist, Divine", + "summary": "You can see and interact with things others can’t.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7120" + }, + { + "name": "Aquatic Eyes", + "trait": "Undine", + "summary": "As your connection to water grows, you can see more easily in places with less light, such as the depths of the ocean.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2605" + }, + { + "name": "Arcane Communication", + "trait": "Automaton", + "summary": "You can deliver silent messages.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3091" + }, + { + "name": "Arcane Dragonblood", + "trait": "Dragonblood, Lineage", + "summary": "You descend from a dragon that wields mastery of their magical abilities, such as a fortune dragon or mirage dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5726" + }, + { + "name": "Arcane Eye", + "trait": "Automaton", + "summary": "Your eye has been magically enhanced to pierce darkness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3092" + }, + { + "name": "Arcane Fists", + "trait": "Magus", + "summary": "Your physical training encompasses unarmed combat forms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3033" + }, + { + "name": "Arcane Sense", + "trait": "General, Skill", + "summary": "Cast detect magic at will as an arcane innate spell", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5119" + }, + { + "name": "Arcane Tattoos", + "trait": "Human, Uncommon", + "summary": "You have tattoos on your body corresponding to one of the ancient Thassilonian schools of magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=938" + }, + { + "name": "Armor Assist", + "trait": "General, Skill", + "summary": "You are practiced in helping yourself and others don heavy gear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6460" + }, + { + "name": "Armor in Earth", + "trait": "Earth, Impulse, Kineticist, Primal", + "summary": "Stone encases you like armor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4221" + }, + { + "name": "Armor Proficiency", + "trait": "General", + "summary": "Become trained in a type of armor", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5120" + }, + { + "name": "Armor Regiment Training", + "trait": "Commander", + "summary": "You've trained for grueling marches in full battle kit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7792" + }, + { + "name": "Artisanal Crafter", + "trait": "Minotaur", + "summary": "Like many minotaurs, you take pride in creating items made from stone or metal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5361" + }, + { + "name": "As in Life, So in Death", + "trait": "Skeleton", + "summary": "Specific memories of your old life are hard to hold onto, but you know things without remembering why.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3532" + }, + { + "name": "Ash-piercing Gaze", + "trait": "Yaksha", + "summary": "Neither cinders nor winds shall prevent you from seeing those who need help.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6967" + }, + { + "name": "Ask the Bones", + "trait": "Kholo", + "summary": "You keep the bone of an ancestor or a friend to call upon for advice.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5589" + }, + { + "name": "Assurance", + "trait": "Fortune, General, Skill", + "summary": "Receive a fixed result on a skill check", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5121" + }, + { + "name": "Athamaru Lore", + "trait": "Athamaru", + "summary": "You've immersed yourself in community learning, particularly around navigating the waters and tending to animals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5273" + }, + { + "name": "Athamaru Weapon Familiarity", + "trait": "Athamaru", + "summary": "You wield weapons designed to work underwater with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5274" + }, + { + "name": "Automaton Armament", + "trait": "Automaton", + "summary": "You've been provided a body part designed for combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3090" + }, + { + "name": "Automaton Lore", + "trait": "Automaton", + "summary": "You have come to better understand the process that made your body and the magic that powers it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3093" + }, + { + "name": "Avenge in Glory", + "trait": "Dwarf, Uncommon", + "summary": "You honor your ally’s life, gaining temporary Hit Points equal to your level for 1 minute.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet gains the dying condition.", + "url": "/Feats.aspx?ID=964" + }, + { + "name": "Avowed Insight", + "trait": "Yaksha", + "summary": "You become trained in the Lore skill corresponding to one creature type mentioned by your vow (for example, Fey Lore if your heritage is deny the firstborn pursuit).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6968" + }, + { + "name": "Awakened Animal Lore", + "trait": "Awakened Animal", + "summary": "You have taken the time to learn about the process of awakening and the experiences of your fellow awakened animals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5297" + }, + { + "name": "Awakened Jewel", + "trait": "Occult, Sarangay", + "summary": "You once held the head gem of a deceased ancestor or loved one, and it awakened a mysterious power in your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6912" + }, + { + "name": "Awakened Magic", + "trait": "Awakened Animal", + "summary": "When you awakened, primal magic was released within you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5298" + }, + { + "name": "Axiomatic Lore", + "trait": "Aphorite", + "summary": "You possess a strong understanding of process among mortals and lawful outsiders alike.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2476" + }, + { + "name": "Azarketi Lore", + "trait": "Azarketi", + "summary": "You have learned the history and origins of your people and how to connect to both your land and sea heritage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2670" + }, + { + "name": "Azarketi Weapon Familiarity", + "trait": "Azarketi", + "summary": "You are familiar with weapons that excel underwater.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2671" + }, + { + "name": "Bamboo and Silt Repose", + "trait": "Yaksha", + "summary": "At home among mire and copse, you flit from river to tree with a dragonfly’s shimmering grace.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6969" + }, + { + "name": "Bardic Lore", + "trait": "Bard", + "summary": "Your studies make you informed on every subject.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4573" + }, + { + "name": "Bargain Hunter", + "trait": "General, Skill", + "summary": "Earn Income by searching for deals", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5123" + }, + { + "name": "Battle Medicine", + "trait": "General, Healing, Manipulate, Skill", + "summary": "Heal yourself or an ally in battle", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5125" + }, + { + "name": "Battleblooded", + "trait": "Lineage, Nephilim", + "summary": "You descend from those whose lives were touched by legendary einherjars, who were crafted from the souls of mighty warriors slain in battle and chosen by valkyries to serve as foot soldiers to many gods.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7196" + }, + { + "name": "Beast Trainer", + "trait": "Orc", + "summary": "You have an impressive innate ability to tame and command ferocious beasts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4512" + }, + { + "name": "Beastbrood", + "trait": "Lineage, Tiefling", + "summary": "One of your ancestors was a rakshasa, the corrupt and aristocratic reincarnated souls that call Golarion home.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2449" + }, + { + "name": "Bestial Manifestation", + "trait": "Nephilim", + "summary": "Part of your body has an animalistic influence from a planar creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4548" + }, + { + "name": "Blast Lock", + "trait": "Attack, Gunslinger", + "summary": "Sometimes taking the shortest distance between two points involves removing an obstacle or two.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3154" + }, + { + "name": "Blessed Blood (Sorcerer)", + "trait": "Sorcerer", + "summary": "Your deity’s blessings manifest in your blood-borne power", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1177" + }, + { + "name": "Blood Rising", + "trait": "Sorcerer", + "summary": "The magic in your blood surges in response to your foe's spell.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with a spell of the same tradition as your bloodline.", + "url": "/Feats.aspx?ID=6089" + }, + { + "name": "Blowgun Poisoner", + "trait": "Alchemist", + "summary": "You can capably deliver toxins with a blowgun.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5762" + }, + { + "name": "Bodyguard", + "trait": "Guardian", + "summary": "You swear a vow to protect one of your allies at all costs, regardless of the risk this might pose to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7831" + }, + { + "name": "Bon Mot", + "trait": "Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill", + "summary": "You launch an insightful quip at a foe, distracting them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6466" + }, + { + "name": "Bone Magic", + "trait": "Lizardfolk", + "summary": "Your connection to your iruxi ancestors manifests as a simple primal spell that you cast using a fragment of an ancestor's bones.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5632" + }, + { + "name": "Bouncy Goblin", + "trait": "Goblin", + "summary": "You have a particular elasticity that makes it easy for you to bounce and squish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=999" + }, + { + "name": "Breath Control", + "trait": "General", + "summary": "Hold your breath longer and gain benefits against inhaled threats", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5129" + }, + { + "name": "Breath of the Dragon", + "trait": "Dragonblood, Magical", + "summary": "Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5730" + }, + { + "name": "Brightsoul", + "trait": "Ifrit, Lineage", + "summary": "The fire inside you asserts itself as beaming, radiant light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2551" + }, + { + "name": "Brilliant Flash", + "trait": "Champion", + "summary": "Your light cleanses souls of fear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5881" + }, + { + "name": "Brine May", + "trait": "Changeling, Lineage", + "summary": "Your mother was a sea hag, granting you one sea-green or blue eye.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4530" + }, + { + "name": "Brinesoul", + "trait": "Lineage, Undine", + "summary": "Your elemental ancestor's legacy asserts itself as brackish water, like the seawater of the ocean.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2606" + }, + { + "name": "Built-In Tools", + "trait": "Inventor, Modification", + "summary": "You've built tools into your innovation so you can access and use them easily.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3044" + }, + { + "name": "Burn It!", + "trait": "Goblin", + "summary": "Fire fascinates you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4438" + }, + { + "name": "Burning Jet", + "trait": "Fire, Impulse, Kineticist, Primal", + "summary": "A condensed burst of flame shoots behind you, propelling you forward with its sheer force.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4236" + }, + { + "name": "Cackle", + "trait": "Witch", + "summary": "Your patron’s power fills you with confidence, letting you sustain a magical working even as a quick burst of laughter leaves your lips.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4992" + }, + { + "name": "Callow May", + "trait": "Changeling, Lineage", + "summary": "You are among the most common of changelings—those born to sweet hags—and a vibrant green eye signifies that parentage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4531" + }, + { + "name": "Canny Acumen", + "trait": "General", + "summary": "Become an expert in a saving throw or Perception", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5130" + }, + { + "name": "Canopy Sight", + "trait": "Vanara", + "summary": "You can see equally well even in dense jungles where only a small amount of light shines through.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4000" + }, + { + "name": "Cantorian Reinforcement", + "trait": "Hobgoblin", + "summary": "The life energy that helped create the first hobgoblins is particularly potent in you, protecting you from ongoing maladies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5569" + }, + { + "name": "Caretaker's Intuition", + "trait": "Jotunborn", + "summary": "Your forebears had a deep understanding of the natural world around them, and you’ve learned some of their knowledge and techniques.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7769" + }, + { + "name": "Caretaker's Restoration", + "trait": "Jotunborn", + "summary": "The stewarding abilities of your forebears allows you to repair objects important to you.", + "actions": "Free Action", + "damage": "", + "trigger": "An item you’re holding, wearing, or wielding becomes broken but not destroyed.", + "url": "/Feats.aspx?ID=7770" + }, + { + "name": "Cat Fall", + "trait": "General, Skill", + "summary": "Treat falls as shorter than they are", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5131" + }, + { + "name": "Cat Nap", + "trait": "Catfolk, Concentrate, Exploration", + "summary": "You can regain your energy quickly with a brief nap.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5543" + }, + { + "name": "Cat's Luck", + "trait": "Catfolk, Fortune", + "summary": "You instinctively twist away from danger.", + "actions": "Free Action", + "damage": "", + "trigger": "You fail a Reflex saving throw", + "url": "/Feats.aspx?ID=5544" + }, + { + "name": "Catch the Details", + "trait": "Goloma", + "summary": "You are quick at recognizing broad details about people and things around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2805" + }, + { + "name": "Catfolk Dance", + "trait": "Catfolk", + "summary": "You have a habit of always being in the way when other creatures attempt to move.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5545" + }, + { + "name": "Catfolk Lore", + "trait": "Catfolk", + "summary": "Growing up among catfolk has taught you the traditional values of freedom, stewardship, and quick reactions to trouble.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5546" + }, + { + "name": "Catfolk Weapon Familiarity", + "trait": "Catfolk", + "summary": "You gain access to all uncommon weapons with the catfolk trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5547" + }, + { + "name": "Cattle Speech", + "trait": "Minotaur", + "summary": "You can understand the lowing of cattle and similar animals as its own language.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5362" + }, + { + "name": "Cauldron", + "trait": "Witch", + "summary": "You can brew magic in your cauldron, creating useful magical concoctions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4993" + }, + { + "name": "Caustic Nectar", + "trait": "Uncommon", + "summary": "You have specialized glands inside your throat, which produce acidic nectar that you can spit long distances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7612" + }, + { + "name": "Cel Rau", + "trait": "Dhampir, Lineage", + "summary": "You are a cel rau, child of a strigoi, one of the first vampires to walk Golarion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2343" + }, + { + "name": "Celestial Eyes", + "trait": "Aasimar", + "summary": "You can see through darkness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1349" + }, + { + "name": "Celestial Lore", + "trait": "Aasimar", + "summary": "You were raised with an aasimar or celestial relative, or you've devoted yourself to researching the secrets of the celestial realms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1350" + }, + { + "name": "Centaur Lore", + "trait": "Centaur", + "summary": "You've learned how to nurture your environment and to care for your people.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5322" + }, + { + "name": "Centaur Weapon Familiarity", + "trait": "Centaur", + "summary": "You've trained in the weapons favored by your people, becoming a skilled archer and jouster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5323" + }, + { + "name": "Ceremony of Protection", + "trait": "Conrasu, Manipulate", + "summary": "You manipulate your exoskeleton to overlap itself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2776" + }, + { + "name": "Ceremony of the Evened Hand", + "trait": "Conrasu", + "summary": "You have cultivated your exoskeleton's form for close combat, using knots, whorls, and reinforced branches.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2777" + }, + { + "name": "Chance Death", + "trait": "Duskwalker, Fortune", + "summary": "Your previous life ended due to sheer poor luck, struck by lightning or choking on a fish bone.", + "actions": "Reaction", + "damage": "", + "trigger": "You would die as a result of a failed recovery check or saving throw.", + "url": "/Feats.aspx?ID=5747" + }, + { + "name": "Changeling Lore", + "trait": "Changeling", + "summary": "All too aware of your true nature, you’ve studied hags and their powers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4534" + }, + { + "name": "Channeler's Stance", + "trait": "Animist, Stance", + "summary": "You enter a stance that allows power to flow through you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7434" + }, + { + "name": "Charlatan", + "trait": "General, Skill", + "summary": "You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1178" + }, + { + "name": "Charmed Sleep", + "trait": "Sprite", + "summary": "When you sleep, you turn into an inanimate object a little smaller than a human’s thumb—easily overlooked and carried.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6868" + }, + { + "name": "Charming Liar", + "trait": "General, Skill", + "summary": "Improve a target’s attitude with your lies", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5132" + }, + { + "name": "Cheek Pouches", + "trait": "Ratfolk", + "summary": "Your cheeks are stretchy, and you can store up to four items of light Bulk or less in these cheek pouches.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5651" + }, + { + "name": "Childlike Plant", + "trait": "Leshy", + "summary": "You’re adept at hiding your plantlike features to pass as a human.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6853" + }, + { + "name": "Cindersoul", + "trait": "Ifrit, Lineage", + "summary": "The fire of your elemental ancestor manifests like dying embers of a blaze, and your inner charcoal helps staunch bleeding, purify simple poisons, and absorb acid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2552" + }, + { + "name": "Circle of Spirits", + "trait": "Animist, Apparition, Concentrate", + "summary": "With a thought, word, or gesture, you reach your mind out to another spirit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7121" + }, + { + "name": "City Scavenger", + "trait": "Goblin", + "summary": "You know that the greatest treasures often look like refuse.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4439" + }, + { + "name": "Civil Service", + "trait": "General, Kingdom", + "summary": "Citizens bolster vacant leadership roles", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3908" + }, + { + "name": "Clan Lore", + "trait": "Dwarf", + "summary": "Your identity as a member of your clan is as central to your sense of self as your dwarven ancestry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4169" + }, + { + "name": "Clan Pistol", + "trait": "Dwarf, Uncommon", + "summary": "Raised in the ancient halls of Dongun Hold or the surrounding region, you display your lineage with a clan pistol, rather than a clan dagger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3281" + }, + { + "name": "Clan's Edge", + "trait": "Dwarf", + "summary": "By moving your clan dagger with rapid precision, you can protect yourself more effectively.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=965" + }, + { + "name": "Cleansing Subroutine", + "trait": "Android", + "summary": "Your nanites help purge your body of harmful chemicals and toxins.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2460" + }, + { + "name": "Climbing Tail", + "trait": "Vanara", + "summary": "Your tail makes it much easier for you to climb.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4001" + }, + { + "name": "Clone-Risen", + "trait": "Lineage, Reflection", + "summary": "You were formed from a clone ritual or alchemical experiment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3792" + }, + { + "name": "Cold Minded", + "trait": "Nagaji", + "summary": "The subtle strands of beguiling magic leave little impression on your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3982" + }, + { + "name": "Collapse", + "trait": "Skeleton", + "summary": "You collapse into a pile of bones, mitigating the worst of the damage you would have taken, and the triggering attack deals only the amount it would deal on a hit (typically full damage instead of double damage).", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy's Strike against you is a critical hit.", + "url": "/Feats.aspx?ID=3533" + }, + { + "name": "Combat Assessment", + "trait": "Commander, Fighter", + "summary": "You make a telegraphed attack to learn about your foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4768" + }, + { + "name": "Combat Climber", + "trait": "General, Skill", + "summary": "Fight more effectively as you Climb", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5134" + }, + { + "name": "Commander's Companion", + "trait": "Commander", + "summary": "You gain the service of a young animal companion. You can affix your banner to your companion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7793" + }, + { + "name": "Community Knowledge", + "trait": "Concentrate, Divination, Kashrishi, Occult", + "summary": "You commune with the psychic echoes of your ancestors and community, channeling their experiences into yourself.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a skill check requiring 3 actions or fewer.", + "url": "/Feats.aspx?ID=3962" + }, + { + "name": "Community-Minded", + "trait": "Athamaru", + "summary": "You are familiar with all the members of your community and their typical movements, and you have learned how to apply these patterns outside those circles.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5275" + }, + { + "name": "Concealing Legerdemain", + "trait": "General, Skill", + "summary": "Rather than hide an object somewhere the inspectors won't search, you're skilled at keeping the object on the move so it's never where they look.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6468" + }, + { + "name": "Conrasu Lore", + "trait": "Conrasu", + "summary": "You have learned about your history and your people from shapers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2779" + }, + { + "name": "Conrasu Weapon Familiarity", + "trait": "Conrasu", + "summary": "You have taken it upon yourself to learn the ways of combat to aid with your tasks, perhaps in a role as a corrector.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2778" + }, + { + "name": "Consult the Stars", + "trait": "Lizardfolk", + "summary": "You find wisdom in the movements of the heavens.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2402" + }, + { + "name": "Contract Negotiator", + "trait": "General, Skill", + "summary": "Your experience with bargaining and deciding terms as part of Highhelm's guilds helps you make deals in other situations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4164" + }, + { + "name": "Cooperative Leadership", + "trait": "General, Kingdom", + "summary": "Leaders gain increased bonuses to aid each other", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3909" + }, + { + "name": "Cooperative Nature", + "trait": "Human", + "summary": "The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4475" + }, + { + "name": "Coral Symbiotes", + "trait": "Athamaru", + "summary": "You've tended to your coral jewelry so well that you have formed a symbiotic relationship with it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5276" + }, + { + "name": "Corgi Mount", + "trait": "Sprite", + "summary": "The smallest of fey have ridden corgis as mounts since time immemorial, leading to a pattern on corgis' backs called a “faerie saddle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2631" + }, + { + "name": "Counter Thought", + "trait": "Abjuration, Occult, Psychic", + "summary": "When a foe Casts a Spell that has the mental trait and you can see its manifestations, you can use your own mental magic to disrupt it.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature Casts a Spell with the mental trait.", + "url": "/Feats.aspx?ID=3657" + }, + { + "name": "Counterspell", + "trait": "Witch, Wizard", + "summary": "When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature Casts a Spell that you have prepared", + "url": "/Feats.aspx?ID=4994" + }, + { + "name": "Courteous Comeback", + "trait": "Fortune, Human, Uncommon", + "summary": "You grew up in the proud Padishah Empire, where even insults have a certain poetic wit.", + "actions": "Free Action", + "damage": "", + "trigger": "You critically fail a Diplomacy check.", + "url": "/Feats.aspx?ID=939" + }, + { + "name": "Courtly Graces", + "trait": "General, Skill", + "summary": "Get along in noble society", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5138" + }, + { + "name": "Cover Fire", + "trait": "Gunslinger", + "summary": "You lay down suppressive fire to protect allies by forcing foes to take cover from your wild attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3155" + }, + { + "name": "Crafter's Appraisal", + "trait": "General, Skill", + "summary": "Your knowledge of items' construction allows you to discern their magical effects as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6470" + }, + { + "name": "Crane Stance", + "trait": "Monk, Stance", + "summary": "Your arms flutter like a crane's wings.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5976" + }, + { + "name": "Crawling Form", + "trait": "Yaoguai", + "summary": "You can transform into a small animal or celestial creature to scurry and spy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6990" + }, + { + "name": "Creative Prodigy", + "trait": "Nephilim", + "summary": "You have a powerful creative drive that is clear to any who interact with you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7199" + }, + { + "name": "Cringe", + "trait": "Emotion, Kobold, Mental, Visual", + "summary": "With pitiful posturing, you cause your foe to pull back a deadly attack.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you are aware of critically succeeds on a Strike against you and would deal damage to you.", + "url": "/Feats.aspx?ID=5612" + }, + { + "name": "Critter Shape", + "trait": "Beastkin", + "summary": "Once per hour, you can use Change Shape to enter a critter shape.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2490" + }, + { + "name": "Croak Talker", + "trait": "Tripkee", + "summary": "You can communicate with the simplest of frogs and other similar creatures using longwinded croaks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5693" + }, + { + "name": "Crocodile's Twin", + "trait": "Lizardfolk", + "summary": "Your egg contained your twin, a crocodile.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6861" + }, + { + "name": "Crossbow Ace", + "trait": "Ranger", + "summary": "Your deep understanding of the crossbow allows you to reload efficiently while moving yourself out of the line of return fire.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4860" + }, + { + "name": "Crossbow Crack Shot", + "trait": "Gunslinger", + "summary": "You have a deep understanding of the crossbow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3156" + }, + { + "name": "Crown of Bone", + "trait": "Sarangay", + "summary": "When you came of age, you were blessed by the Mother Earth with a thickened skull, which was celebrated as an auspicious sign among your community.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6913" + }, + { + "name": "Crunch", + "trait": "Kholo", + "summary": "Your jaws can crush bone and bite through armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5590" + }, + { + "name": "Crush Dissent", + "trait": "General, Kingdom", + "summary": "Quell Dissent more efficiently", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3910" + }, + { + "name": "Crystal Healing", + "trait": "General, Healing, Manipulate, Skill, Uncommon", + "summary": "You know how to stimulate a body's natural healing abilities through the application of resonant crystals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3773" + }, + { + "name": "Crystal Luminescence", + "trait": "Concentrate, Kashrishi, Light", + "summary": "Your horn glows with bioluminescent color, casting bright light in a 20-foot emanation (and dim light for the next 20 feet).", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3963" + }, + { + "name": "Cynical", + "trait": "Azarketi", + "summary": "You've been approached with suspicion and distrust throughout your life and return these sentiments back to the strangers you encounter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2672" + }, + { + "name": "Dance of the Mousedeer", + "trait": "Illusion, Occult, Shadow, Visual, Wayang", + "summary": "You move your body in a pattern that evokes the small and clever Sister Mousedeer, misdirecting enemies and filling their vision with shadows to hide behind.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6950" + }, + { + "name": "Deadly Simplicity", + "trait": "Cleric", + "summary": "When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4642" + }, + { + "name": "Deceptive Tactics", + "trait": "Commander", + "summary": "Your training has taught you that the art of war is the art of deception.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7794" + }, + { + "name": "Deceptive Worship", + "trait": "General, Skill", + "summary": "Members of your cult frequently pass themselves off as worshippers of other religions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6471" + }, + { + "name": "Deepvision", + "trait": "Fleshwarp", + "summary": "Your vision is suited for night or the underground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2517" + }, + { + "name": "Defensive Advance", + "trait": "Champion, Flourish, Guardian", + "summary": "With the protection of your shield, you dive into battle! You Raise your Shield and Stride.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5882" + }, + { + "name": "Deflecting Wave", + "trait": "Impulse, Kineticist, Primal, Water", + "summary": "A cascade of water blunts or disperses the incoming attack.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take acid, bludgeoning, fire, or slashing damage from an enemy's attack, spell, or other hostile effect.", + "url": "/Feats.aspx?ID=4266" + }, + { + "name": "Deity's Domain", + "trait": "Champion", + "summary": "You embody an aspect of your deity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5883" + }, + { + "name": "Deliberate Death", + "trait": "Duskwalker", + "summary": "Once, you died because someone—murderer, monster, or soldier— chose to strike you down.", + "actions": "Reaction", + "damage": "", + "trigger": "You are about to gain the dying condition as a result of another creature's attack or ability, and that creature is within your melee reach.", + "url": "/Feats.aspx?ID=5748" + }, + { + "name": "Demonbane Warrior", + "trait": "Elf", + "summary": "You gain a +1 circumstance bonus to damage with weapons and unarmed attacks against demons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2760" + }, + { + "name": "Desperate Prayer", + "trait": "Champion", + "summary": "You call out to your deity in a plea for their aid.", + "actions": "Free Action", + "damage": "", + "trigger": "You begin your turn and have no Focus Points.", + "url": "/Feats.aspx?ID=5884" + }, + { + "name": "Devil's Advocate", + "trait": "Human, Uncommon", + "summary": "You know more about the habits of devils than is entirely safe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=940" + }, + { + "name": "Diehard", + "trait": "General", + "summary": "Die at dying 5, rather than dying 4", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5140" + }, + { + "name": "Different Worlds", + "trait": "General, Uncommon", + "summary": "Create a second identity for yourself with a different name, history, and background.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=923" + }, + { + "name": "Dig Quickly", + "trait": "Manipulate, Shoony", + "summary": "Your hands work as effectively as shovels when you need to dig a quick hole.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1214" + }, + { + "name": "Dirty Trick", + "trait": "Attack, General, Manipulate, Skill", + "summary": "You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6472" + }, + { + "name": "Disarming Flair", + "trait": "Swashbuckler", + "summary": "You knock weapons from the hands of your foes with style.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6126" + }, + { + "name": "Distracting Shadows", + "trait": "Halfling", + "summary": "You have learned to remain hidden by using larger folk as a distraction to avoid drawing attention to yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4455" + }, + { + "name": "Diverse Lore", + "trait": "Thaumaturge", + "summary": "Your wandering studies mean you've heard rumors or theories about almost every topic...", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3699" + }, + { + "name": "Divine Castigation", + "trait": "Cleric", + "summary": "Your deity’s grace doesn’t extend to your sworn enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4643" + }, + { + "name": "Divine Disharmony", + "trait": "Divine, Enchantment, Esoterica, Manipulate, Thaumaturge", + "summary": "From your collection of religious trinkets, you pull out opposing divine objects—such as the religious symbols of two deities that are hated enemies—and combine them in a display that causes discordant clashes of divine energy that are especially distracting to the faithful.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3700" + }, + { + "name": "Divine Dragonblood", + "trait": "Dragonblood, Lineage", + "summary": "You can trace your lineage to a dragon with almost deific powers, such as a diabolic dragon or empyreal dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5727" + }, + { + "name": "Dokkaebi Fire", + "trait": "Goblin", + "summary": "You can create illusory wisps of ghostly blue flame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6530" + }, + { + "name": "Domain Initiate", + "trait": "Cleric", + "summary": "Your deity bestows a special spell related to their powers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4644" + }, + { + "name": "Dongun Education", + "trait": "Dwarf, Uncommon", + "summary": "You're knowledgeable in trades that are important to your people's survival and commercial interests.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3282" + }, + { + "name": "Double Slice", + "trait": "Fighter", + "summary": "You lash out at your foe with both weapons.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4769" + }, + { + "name": "Draconic Arrogance", + "trait": "Barbarian, Rage", + "summary": "Few can sway you from your goals while the fury of combat fills you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5808" + }, + { + "name": "Draconic Aspect", + "trait": "Dragonblood", + "summary": "You have an obvious draconic feature, such as sharp claws, a snout full of sharp teeth, or strong reptilian tail, that you can use offensively.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5731" + }, + { + "name": "Draconic Resistance", + "trait": "Dragonblood", + "summary": "Draconic magic safeguards you against harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5732" + }, + { + "name": "Draconic Sight", + "trait": "Dragonblood", + "summary": "You have a fraction of the senses of your draconic forebear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5733" + }, + { + "name": "Draconic Sycophant", + "trait": "Kobold", + "summary": "You have an affect that dragonkind find unusually pleasing—and when that fails, you know when to duck.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2380" + }, + { + "name": "Dragon Lore", + "trait": "Dragonblood", + "summary": "You've set your mind on learning more about your ancestor and their kin, and perhaps you were even raised by a dragon parent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5734" + }, + { + "name": "Dragon Spit", + "trait": "Human", + "summary": "Many Tian-Dan claim to have dragon blood in their veins, and in your case, this is true—you can spit energy, and you might have an especially visible sign of your draconic heritage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=941" + }, + { + "name": "Dragon Stance", + "trait": "Monk, Stance", + "summary": "You enter the stance of a dragon and make powerful leg strikes like a lashing dragon's tail.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5977" + }, + { + "name": "Dragon's Presence", + "trait": "Kobold", + "summary": "As kin to dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5613" + }, + { + "name": "Dream May", + "trait": "Changeling, Lineage", + "summary": "You are the child of a cuckoo hag, making one of your eyes violet or even black.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4532" + }, + { + "name": "Dual Studies", + "trait": "Summoner", + "summary": "You and your eidolon have some skills you practice on your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2887" + }, + { + "name": "Dual-Weapon Reload (Gunslinger)", + "trait": "Gunslinger", + "summary": "You carry your ammunition in a way that allows you to reload while holding two weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3294" + }, + { + "name": "Dualborn", + "trait": "Lineage, Suli", + "summary": "Your suli heritage can be traced back to two geniekin ancestors of opposing elements, or to an elemental ancestor that embodied two combined elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2579" + }, + { + "name": "Dubious Knowledge", + "trait": "General, Skill", + "summary": "Learn true and erroneous knowledge on failed check", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5142" + }, + { + "name": "Duskwalker Lore", + "trait": "Duskwalker", + "summary": "You either found another duskwalker who taught you the secrets of your kind, or you managed to research your unusual heritage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5749" + }, + { + "name": "Duskwalker Weapon Familiarity", + "trait": "Duskwalker", + "summary": "You have familiarity with the bo staff, longbow, composite longbow, scythe, and staff", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5750" + }, + { + "name": "Dustsoul", + "trait": "Lineage, Oread", + "summary": "Your earth elemental ancestor's influence manifests in you as dust and dirt, like the soil of a field or the hot desert sands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2565" + }, + { + "name": "Dwarven Doughtiness", + "trait": "Dwarf", + "summary": "You are naturally calm and collected in the face of imminent danger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4387" + }, + { + "name": "Dwarven Lore", + "trait": "Dwarf", + "summary": "You eagerly absorbed the old stories and traditions of your ancestors, your gods, and your people.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4388" + }, + { + "name": "Dwarven Weapon Familiarity", + "trait": "Dwarf", + "summary": "Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4389" + }, + { + "name": "Earned Glory", + "trait": "Aiuvarin", + "summary": "Elves often struggle with underestimating aiuvarins, and you are experienced at telling stories of your accomplishments to gain their respect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4567" + }, + { + "name": "Eidetic Ear", + "trait": "Shisk", + "summary": "You have an amazing memory for sound.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2831" + }, + { + "name": "Elegant Buckler", + "trait": "Swashbuckler", + "summary": "You've learned a flexible way to position your buckler to provide more protection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6127" + }, + { + "name": "Elemental Assault", + "trait": "Arcane, Concentrate, Evocation, Suli", + "summary": "You shroud your arms and held weapons in elemental magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2580" + }, + { + "name": "Elemental Embellish", + "trait": "Suli", + "summary": "You can summon a harmless but impressive elemental display.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2581" + }, + { + "name": "Elemental Eyes", + "trait": "Ardande, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "You can see in the darkness as easily as an elemental.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2545" + }, + { + "name": "Elemental Familiar (Kineticist)", + "trait": "Kineticist", + "summary": "A small creature made of elemental matter springs forth from your kinetic gate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4183" + }, + { + "name": "Elemental Lore", + "trait": "Ardande, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "You've devoted yourself to researching the secrets of the Inner Sphere.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2546" + }, + { + "name": "Elemental Trade", + "trait": "Oread", + "summary": "You have a strong connection with stone and metal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2566" + }, + { + "name": "Elemental Wrath", + "trait": "Elf", + "summary": "You are so attuned to the land that you can call forth a bolt of energy from your surroundings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=975" + }, + { + "name": "Elf Atavism", + "trait": "Aiuvarin", + "summary": "Your elven blood runs particularly strong, granting you features far more elven than those of a typical aiuvarin.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4568" + }, + { + "name": "Eliminate Red Herrings", + "trait": "Investigator", + "summary": "You have a keen sense for avoiding spurious lines of inquiry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5934" + }, + { + "name": "Elucidating Vision", + "trait": "Samsaran", + "summary": "Your eyes have seen many things in your past lives, and your sight seems to have grown more powerful over your lifetimes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6895" + }, + { + "name": "Elven Aloofness", + "trait": "Elf", + "summary": "As much as you might care for them, you've come to terms with the ephemeral nature of non-elves, and it makes their threats feel less troublesome.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1408" + }, + { + "name": "Elven Lore", + "trait": "Elf", + "summary": "You've studied traditional elven arts, learning about arcane magic and the world around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4406" + }, + { + "name": "Elven Verve", + "trait": "Elf", + "summary": "While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=976" + }, + { + "name": "Elven Weapon Familiarity", + "trait": "Elf", + "summary": "You favor bows and other elegant weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4407" + }, + { + "name": "Elver Pet", + "trait": "Athamaru", + "summary": "Athamarus have bonded with eels more closely than any other fish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5277" + }, + { + "name": "Ember's Eyes", + "trait": "Ifrit", + "summary": "Your eyes blaze with inner flame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2553" + }, + { + "name": "Emberkin", + "trait": "Aasimar, Lineage", + "summary": "A peri's roaring spirit burns in your soul.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2283" + }, + { + "name": "Embodied Legionary Subjectivity", + "trait": "Fleshwarp, Uncommon", + "summary": "Nex's Fleshforges shaped you not to achieve individual greatness at arms, but rather to become a part of a legion, a modular piece integral to the combined arms stratagems of Nexian battlemages.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3926" + }, + { + "name": "Emit Defensive Odor", + "trait": "Athamaru, Inhaled, Poison", + "summary": "While athamarus' natural pheromones are typically used for communication, you have developed yours into a defense mechanism to ward off foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5278" + }, + { + "name": "Emotional Partitions", + "trait": "Kashrishi", + "summary": "You have created strong mental partitions in your mind to filter out negative emotional influences.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3964" + }, + { + "name": "Emotionless", + "trait": "Android", + "summary": "Your malfunctioning emotional processors make it difficult for you to feel strong emotions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2461" + }, + { + "name": "Empathetic Plea", + "trait": "Auditory, Emotion, Gnome, Mental, Visual", + "summary": "The way you cringe or use those puppydog eyes you've been practicing elicits an empathetic response in the attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.", + "url": "/Feats.aspx?ID=1416" + }, + { + "name": "Energized Spark", + "trait": "Exemplar", + "summary": "The energy of your spirit manifests as crackling lightning, the chill of winter, or the power of an element.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7154" + }, + { + "name": "Energy Beam", + "trait": "Automaton", + "summary": "You can channel your core's power through the magical gem that serves as your eye.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3094" + }, + { + "name": "Energy Heart", + "trait": "Evolution, Summoner", + "summary": "Your eidolon's heart beats with energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2888" + }, + { + "name": "Esteemed Visitor", + "trait": "Shoony", + "summary": "Your polite manners and natural ability to comfort others make it easy for you to break down cultural barriers and earn strangers’ trust.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1215" + }, + { + "name": "Eternal Torch", + "trait": "Fire, Impulse, Kineticist, Light, Manipulate, Primal", + "summary": "You open a connection to your kinetic gate, large enough for a torch flame to flow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4237" + }, + { + "name": "Evanescent Wings", + "trait": "Sprite", + "summary": "You've manifested wings that can flutter for brief spurts.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2632" + }, + { + "name": "Everstand Stance", + "trait": "Champion, Fighter, Stance, Uncommon", + "summary": "You brace your shield with both hands, enhancing its potential for both offense and defense.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1087" + }, + { + "name": "Everyday Form", + "trait": "Tanuki", + "summary": "There’s nothing better than being a tanuki, but sometimes you need a less conspicuous form when going into the big city or other crowded places.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6930" + }, + { + "name": "Exacting Strike", + "trait": "Fighter, Press", + "summary": "You make a controlled follow-up attack, fully accounting for your momentum.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4770" + }, + { + "name": "Expanded Senses", + "trait": "Evolution, Summoner", + "summary": "Your eidolon evolves more acute senses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2889" + }, + { + "name": "Experienced Professional", + "trait": "General, Skill", + "summary": "Prevent critical failures when Earning Income", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5144" + }, + { + "name": "Experienced Smuggler", + "trait": "General, Skill", + "summary": "Conceal items from observers more effectively", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5145" + }, + { + "name": "Experienced Tracker", + "trait": "General, Skill", + "summary": "Track at your full Speed at a –5 penalty", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5146" + }, + { + "name": "Explosive Leap", + "trait": "Fire, Inventor, Move, Unstable", + "summary": "You aim an explosion from your innovation downward to launch yourself into the air.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3045" + }, + { + "name": "Explosive Savant", + "trait": "Dwarf, Uncommon", + "summary": "A lifetime wielding firearms and explosive ordinance amid the chaos of battle has granted you great skill with volatile weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3283" + }, + { + "name": "Express Rider", + "trait": "Exploration, General, Skill", + "summary": "You can encourage your mount to cover ground quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6480" + }, + { + "name": "Extend Boost", + "trait": "Summoner", + "summary": "You can increase the duration of your eidolon's boosts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2890" + }, + { + "name": "Extended Kinesis", + "trait": "Kineticist", + "summary": "You've refined the control you can exert over your elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4184" + }, + { + "name": "Extra Squishy", + "trait": "Goblin", + "summary": "Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1423" + }, + { + "name": "Extravagant Parry", + "trait": "Swashbuckler", + "summary": "You use one-handed weapons to parry with style.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6128" + }, + { + "name": "Eye for Masonry", + "trait": "Minotaur", + "summary": "Your familiarity with architecture allows you to easily spot subtle stonework.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5363" + }, + { + "name": "Eye for Numbers", + "trait": "General, Skill", + "summary": "You've learned to quickly estimate the number of items in a group with relative accuracy at only a glance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6481" + }, + { + "name": "Eye for Treasure", + "trait": "Dwarf", + "summary": "You know good artisanship when you see it and can wax poetic about crafting techniques and forms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1398" + }, + { + "name": "Eyes of Night", + "trait": "Dhampir", + "summary": "You can see in the darkness as easily as a true vampire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5715" + }, + { + "name": "Faithful Steed", + "trait": "Champion", + "summary": "You gain the service of a young animal companion as a mount.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5885" + }, + { + "name": "False Faith", + "trait": "Cleric", + "summary": "Droskar knows you may need to disguise yourself in societies that oppose your faith.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1144" + }, + { + "name": "Familiar", + "trait": "Magus, Sorcerer, Thaumaturge, Wizard", + "summary": "You make a pact with a creature that serves you and assists your spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5024" + }, + { + "name": "Fang Sharpener", + "trait": "Goblin", + "summary": "You have filed your teeth into jagged points and have an unusually powerful jaw, making your mouth a dangerous weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1000" + }, + { + "name": "Fangs", + "trait": "Dhampir", + "summary": "Your incisors have grown into true fangs: long, sharp, and well-suited to drawing blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5716" + }, + { + "name": "Far Lobber", + "trait": "Alchemist", + "summary": "You've learned how to throw a longer distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5763" + }, + { + "name": "Fascinated by Society", + "trait": "Awakened Animal", + "summary": "Just as some humanoids find themselves driven to study nature, you are obsessed with the artificial constructs of society and can't get enough.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5299" + }, + { + "name": "Fascinating Performance", + "trait": "General, Skill", + "summary": "Perform to fascinate observers", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5147" + }, + { + "name": "Fast Recovery", + "trait": "General", + "summary": "Regain more HP from rest, recover faster from disease", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5148" + }, + { + "name": "Faultspawn", + "trait": "Lineage, Nephilim", + "summary": "You bear a grudge, inherited from a blasphemous asura forebear in your bloodline, against a particular deity and their works.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7197" + }, + { + "name": "Feather Step", + "trait": "General", + "summary": "Step into difficult terrain", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5149" + }, + { + "name": "Ferrousoul", + "trait": "Lineage, Talos", + "summary": "The elemental metal in your soul resonates strongly with iron, bronze, and other sturdy, practical metals suitable for weaponry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4324" + }, + { + "name": "Fetchling Lore", + "trait": "Fetchling", + "summary": "You've learned obscure lessons about your fellow fetchlings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2500" + }, + { + "name": "Fey Cantrips", + "trait": "Sprite", + "summary": "You've learned the cantrips sprites have used since time immemorial.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2633" + }, + { + "name": "Fey Fellowship", + "trait": "Gnome", + "summary": "Your enhanced fey connection (either through your blood or via prolonged contact with their kind) affords you a warmer reception from creatures of the First World as well as tools to foil their tricks or withstand their magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4424" + }, + { + "name": "Fiendish Eyes", + "trait": "Tiefling", + "summary": "You can see in the darkness as easily as a fiend.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1377" + }, + { + "name": "Fiendish Lore", + "trait": "Tiefling", + "summary": "You were raised by a tiefling or a fiendish relative, or you've devoted yourself to researching the secrets of the fiendish realms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1378" + }, + { + "name": "Fire Lung", + "trait": "Druid", + "summary": "A lifetime of proximity to flames has inured your lungs and eyes to smoke.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2970" + }, + { + "name": "Fire Savvy", + "trait": "Dwarf, Uncommon", + "summary": "You've grown up around a forge and are well-suited to dealing with smoke and flame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3284" + }, + { + "name": "First World Magic", + "trait": "Gnome", + "summary": "Your connection to the First World grants you a primal innate spell, much like those of the fey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4425" + }, + { + "name": "Fisheye", + "trait": "Gnome", + "summary": "You can gain the magic of the seas by eating your favorite seafood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6843" + }, + { + "name": "Flash Forge", + "trait": "Impulse, Kineticist, Metal, Primal", + "summary": "An artificial metal object forms in the hands of you or a willing ally within 30 feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4251" + }, + { + "name": "Flashy Dodge", + "trait": "Swashbuckler", + "summary": "You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see targets you with an attack.", + "url": "/Feats.aspx?ID=6129" + }, + { + "name": "Fledgling Flight", + "trait": "Strix", + "summary": "You can fly through the air in short bursts at half your land Speed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2649" + }, + { + "name": "Fleet", + "trait": "General", + "summary": "Increase your Speed by 5 feet", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5150" + }, + { + "name": "Flexible Form", + "trait": "Ghoran", + "summary": "Your body is as supple as a sapling, capable of bending without breaking.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3945" + }, + { + "name": "Flexible Studies", + "trait": "Investigator", + "summary": "You've collected a cross-section of information on various disciplines you can refer to when preparing for various tasks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5935" + }, + { + "name": "Flood Stance", + "trait": "Monk, Stance, Uncommon, Water", + "summary": "The lessons of the flood teach a stance that distributes and circulates a single breath through the body and allows your punches to contain the focused power of a torrent of water.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7492" + }, + { + "name": "Flying Blade", + "trait": "Swashbuckler", + "summary": "You apply your flashy techniques to thrown weapons as easily as melee attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6130" + }, + { + "name": "Flying Flame", + "trait": "Fire, Impulse, Kineticist, Primal", + "summary": "A Tiny shape of flame appears, taking a form of your choice— such as a bird, an arrow, or a simple sphere.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4238" + }, + { + "name": "Focused Fascination", + "trait": "Swashbuckler", + "summary": "When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6131" + }, + { + "name": "Folk Healer", + "trait": "Sarangay", + "summary": "Your community recognizes you as a shaman or other animist, a status you obtained through lineage, apprenticeship, or a supernatural event.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6914" + }, + { + "name": "Folksy Patter", + "trait": "Halfling", + "summary": "You are adept at disguising coded messages as folksy idioms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4456" + }, + { + "name": "Forager", + "trait": "General, Skill", + "summary": "Forage for supplies to provide for multiple creatures", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5152" + }, + { + "name": "Forensic Acumen", + "trait": "General, Skill", + "summary": "You understand principles of forensic medicine, making you better at examining a body to determine the cause of death or injury.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6483" + }, + { + "name": "Foretell Harm", + "trait": "Cursebound, Divine, Oracle", + "summary": "Your magic echoes ominously as you glimpse injury in the target's future.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6053" + }, + { + "name": "Forge-Day's Rest", + "trait": "Dwarf, Uncommon", + "summary": "Your unusual rest cycle allows you to recover faster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=966" + }, + { + "name": "Forlorn", + "trait": "Elf", + "summary": "Watching your friends age and die fills you with moroseness that protects you against harmful emotions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4408" + }, + { + "name": "Fortified Fiefs", + "trait": "General, Kingdom", + "summary": "Gain bonuses to Fortify, and Construct or Rebuild certain buildings easier", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3913" + }, + { + "name": "Four Winds", + "trait": "Air, Impulse, Kineticist, Primal", + "summary": "Mimicking the anemoi—monarchs of the four winds—you propel four creatures.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4208" + }, + { + "name": "Foxfire", + "trait": "Kitsune", + "summary": "A crack of your tail sparks wisps of blue energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2617" + }, + { + "name": "Free Heart", + "trait": "Elf", + "summary": "You follow all your passions, unlimited in creativity and zeal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7722" + }, + { + "name": "Fresh Produce", + "trait": "Healing, Impulse, Kineticist, Plant, Primal, Vitality, Wood", + "summary": "You grow a nourishing nut, vegetable, seed, or fruit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4281" + }, + { + "name": "Friendly Nudge", + "trait": "Minotaur", + "summary": "You don't always have time to wait for your allies to make room, so it's best to politely move them yourself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5364" + }, + { + "name": "Fumesoul", + "trait": "Lineage, Sylph", + "summary": "The air inside you asserts itself as a toxic miasma, inuring you to most poisons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2591" + }, + { + "name": "Ganzi Gaze", + "trait": "Ganzi", + "summary": "You have unusual sensory abilities passed down from your chaotic forebears.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2533" + }, + { + "name": "Gemsoul", + "trait": "Lineage, Oread", + "summary": "The earth inside you asserts itself as crystallized gemstones or metals, like a cluster of quartz or veins of iron and gold.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2567" + }, + { + "name": "General Training", + "trait": "Human", + "summary": "Your adaptability manifests in your mastery of a range of useful abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4476" + }, + { + "name": "Genie Weapon Familiarity", + "trait": "Ardande, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "You've trained with weapons used by your genie ancestors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2547" + }, + { + "name": "Geologic Attunement", + "trait": "Earth, Impulse, Kineticist, Primal, Stance", + "summary": "You tune to the earth and stone around you, extending your senses through it in rippling waves.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4222" + }, + { + "name": "Ghoran Lore", + "trait": "Ghoran", + "summary": "The very first memories ghorans have are those of their creation, and even after thousands of years, those memories have never faded for you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3946" + }, + { + "name": "Ghoran Weapon Familiarity", + "trait": "Ghoran", + "summary": "Over the course of your long, long existence, you've had a chance to practice with traditional ghoran weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3947" + }, + { + "name": "Ghost Hunter", + "trait": "Duskwalker", + "summary": "Your connection to the Boneyard ensures that your blows strike true against spectral beings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5751" + }, + { + "name": "Gildedsoul", + "trait": "Lineage, Talos", + "summary": "Your elemental lineage manifests in the polished gleam of precious metals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4325" + }, + { + "name": "Glean Contents", + "trait": "General, Skill", + "summary": "You are adept at quickly scanning loose papers and carefully discerning the contents of sealed letters without damaging the seal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6484" + }, + { + "name": "Glean Lore", + "trait": "Divine, Oracle, Secret", + "summary": "You tap into the collected lore of the divine, accessing a variety of potentially useful information.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6054" + }, + { + "name": "Glider Form", + "trait": "Eidolon, Evolution, Move, Summoner", + "summary": "Your eidolon evolves wings, a buoyant body, or some other means to control descent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2891" + }, + { + "name": "Gloomseer", + "trait": "Human", + "summary": "Gloom holds few terrors for you, and the pall of darkness over Nidal has made you comfortable in dim light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=942" + }, + { + "name": "Gnome Obsession", + "trait": "Gnome", + "summary": "You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4426" + }, + { + "name": "Gnome Polyglot", + "trait": "Gnome", + "summary": "Your extensive travels, curiosity, and love of learning help you to learn languages quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=987" + }, + { + "name": "Gnome Weapon Familiarity", + "trait": "Gnome", + "summary": "You favor unusual weapons tied to your people, such as blades with curved and peculiar shapes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4427" + }, + { + "name": "Goading Feint", + "trait": "Swashbuckler", + "summary": "Your tricks make foes overextend their attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6132" + }, + { + "name": "Goblin Lore", + "trait": "Goblin", + "summary": "You've picked up skills and tales from your goblin community.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4440" + }, + { + "name": "Goblin Scuttle", + "trait": "Goblin", + "summary": "You take advantage of your ally's movement to adjust your position.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally ends a move action adjacent to you", + "url": "/Feats.aspx?ID=4441" + }, + { + "name": "Goblin Song", + "trait": "Goblin", + "summary": "You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4442" + }, + { + "name": "Goblin Weapon Familiarity", + "trait": "Goblin", + "summary": "Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4443" + }, + { + "name": "Goloma Courage", + "trait": "Goloma", + "summary": "The most important thing you've learned living with fear is how to overcome it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2806" + }, + { + "name": "Goloma Lore", + "trait": "Goloma", + "summary": "You lived an insulated life focused on avoiding danger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2807" + }, + { + "name": "Gorilla Stance", + "trait": "Monk, Stance", + "summary": "You lower yourself to the ground and take an imposing, knuckle-walking stance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1733" + }, + { + "name": "Grasping Reach", + "trait": "Leshy", + "summary": "You can extend a tangle of vines or tendrils to support your arms and extend your reach.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4493" + }, + { + "name": "Gravesight", + "trait": "Duskwalker", + "summary": "You can see in the darkness as easily as a psychopomp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5752" + }, + { + "name": "Grim Insight", + "trait": "Gnome", + "summary": "Others’ attempts to scare you often grant you insights about your would-be bullies that you can then exploit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=988" + }, + { + "name": "Grimspawn", + "trait": "Lineage, Nephilim", + "summary": "Your lineage traces back to a daemon, one of the manifestations of horrific forms of death that devour souls within their foul home of Abaddon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4543" + }, + { + "name": "Grippli Lore", + "trait": "Grippli", + "summary": "You are well versed in grippli culture and tactics.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2817" + }, + { + "name": "Group Coercion", + "trait": "General, Skill", + "summary": "Coerce multiple targets simultaneously", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5154" + }, + { + "name": "Group Impression", + "trait": "General, Skill", + "summary": "Make an Impression on multiple targets more easily", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5155" + }, + { + "name": "Grove-Harbored", + "trait": "Ardande", + "summary": "You are accustomed to exploring thick woodlands and defending yourself against the attacks of magical plants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4312" + }, + { + "name": "Hag Claws", + "trait": "Changeling", + "summary": "When you came of age, your fingernails grew long and sharp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4535" + }, + { + "name": "Hag's Sight", + "trait": "Changeling", + "summary": "You’ve nurtured the supernatural abilities gifted by your hag mother, particularly your sight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4536" + }, + { + "name": "Hail of Splinters", + "trait": "Impulse, Kineticist, Overflow, Primal, Wood", + "summary": "A fusillade of jagged splinters flies from you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4282" + }, + { + "name": "Halfling Lore", + "trait": "Halfling", + "summary": "You've dutifully learned how to keep your balance and how to stick to the shadows where it's safe, important skills passed down through generations of halfling tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4457" + }, + { + "name": "Halfling Luck", + "trait": "Fortune, Halfling", + "summary": "Your happy-go-lucky nature makes it seem like misfortune avoids you, and to an extent, that might even be true.", + "actions": "Free Action", + "damage": "", + "trigger": "You fail a skill check or saving throw", + "url": "/Feats.aspx?ID=4458" + }, + { + "name": "Halfling Weapon Familiarity", + "trait": "Halfling", + "summary": "You favor traditional halfling weapons, so you've learned how to use them more effectively.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4459" + }, + { + "name": "Halo", + "trait": "Nephilim", + "summary": "You have a halo of light and goodness that sheds light with the effects of a divine _light_ cantrip.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4549" + }, + { + "name": "Handy with Your Paws", + "trait": "Shoony", + "summary": "You can easily craft objects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1216" + }, + { + "name": "Haphazard Repair", + "trait": "Inventor, Unstable", + "summary": "You quickly fix your innovation, at the cost of its stability.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3046" + }, + { + "name": "Hard Tail", + "trait": "Goblin", + "summary": "Your tail is much stronger than most, and you can lash out with it with the strength of a whip.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1001" + }, + { + "name": "Hard to Fool", + "trait": "Fetchling", + "summary": "You're accustomed to seeing through shifting darkness and bewildering magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2501" + }, + { + "name": "Hardwood Armor", + "trait": "Impulse, Kineticist, Primal, Wood", + "summary": "Wood and bark grow over your body like armor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4283" + }, + { + "name": "Harming Hands", + "trait": "Cleric", + "summary": "The mordant power of your void energy grows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4645" + }, + { + "name": "Harmless Doll", + "trait": "Poppet", + "summary": "You look like nothing more than an ordinary toy, doll, or statuette, and you can fool others with your innocuous appearance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3340" + }, + { + "name": "Harmlessly Cute", + "trait": "Leshy", + "summary": "Your size and demeanor make it easy for you to convince others that you mean no harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4494" + }, + { + "name": "Haughty Obstinacy", + "trait": "Human", + "summary": "Your powerful ego makes it harder for others to order you around.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4477" + }, + { + "name": "Haunt Ingenuity", + "trait": "Divination, Divine, Thaumaturge", + "summary": "Your cunning knowledge grants you the ability to notice the emotional echo of a soul that passed on, leaving a haunt in its wake.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3701" + }, + { + "name": "Healing Hands", + "trait": "Cleric", + "summary": "Your vitality is even more vibrant and restorative.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4646" + }, + { + "name": "Hefty Hauler", + "trait": "General, Skill", + "summary": "Increase your Bulk limits by 2", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5156" + }, + { + "name": "Hellspawn", + "trait": "Lineage, Nephilim", + "summary": "Your lineage descends from devils, conniving schemers of Hell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4544" + }, + { + "name": "Helpful Poppet", + "trait": "Poppet", + "summary": "You're particularly skilled at helping others with a task.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3341" + }, + { + "name": "Hidden Thorn", + "trait": "Ghoran", + "summary": "Some flowers can hide their thorns, and yours happen to be hidden along your arms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3948" + }, + { + "name": "Hit the Dirt!", + "trait": "Gunslinger", + "summary": "You fling yourself out of harm's way.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see attempts a ranged Strike against you.", + "url": "/Feats.aspx?ID=3157" + }, + { + "name": "Hobgoblin Lore", + "trait": "Hobgoblin", + "summary": "You've studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5570" + }, + { + "name": "Hobgoblin Weapon Familiarity", + "trait": "Hobgoblin", + "summary": "You gain access to all uncommon weapons with the hobgoblin trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5571" + }, + { + "name": "Hobnobber", + "trait": "General, Skill", + "summary": "Gather Information rapidly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5157" + }, + { + "name": "Hold Mark", + "trait": "Orc", + "summary": "You bear scars or tattoos enhanced by the mark of your community’s prowess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4517" + }, + { + "name": "Howling Aspect", + "trait": "Morph, Primal, Yaksha", + "summary": "Pulling your hair loose into flames and gnashing your teeth into ragged fangs, you howl a vow of ire, and your form surges to meet the demands of your deadly promise.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6970" + }, + { + "name": "Hungry Eyes", + "trait": "Hungerseed", + "summary": "Your eyes can see through darkness with an oni’s visual acuity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6833" + }, + { + "name": "Hunted Shot", + "trait": "Flourish, Ranger", + "summary": "You take two quick shots against the one you hunt.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4861" + }, + { + "name": "Hunter's Defense", + "trait": "Tripkee", + "summary": "Your canny understanding of natural and primal creatures helps you predict and dodge their attacks.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature with the animal, beast, elemental, fey, fungus, or plant trait attacks you, and you can see the attacker.", + "url": "/Feats.aspx?ID=5694" + }, + { + "name": "Hydraulic Deflection", + "trait": "Abjuration, Azarketi, Concentrate, Primal, Water", + "summary": "Drawing moisture from the atmosphere, you create a disc of hovering water that deflects attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2299" + }, + { + "name": "Hyena Familiar", + "trait": "Kholo", + "summary": "Hyenas serve kholo as pets and trackers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5591" + }, + { + "name": "Hymn of Healing", + "trait": "Bard", + "summary": "You learn the hymn of healing composition spell, which imbues your music with rich melodies that help your allies recover from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4574" + }, + { + "name": "Idyllkin", + "trait": "Aasimar, Lineage", + "summary": "Your wild, unique features betray your agathion birthright.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2284" + }, + { + "name": "Illusion Sense", + "trait": "Gnome", + "summary": "Your ancestors spent their days cloaked and cradled in illusions, and as a result, sensing illusion magic is second nature to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4428" + }, + { + "name": "Impressive Performance", + "trait": "General, Skill", + "summary": "Make an Impression with Performance", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5159" + }, + { + "name": "Improvisational Defender", + "trait": "Shoony", + "summary": "You are always prepared for fights that frequently disrupt seemingly peaceful times.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1217" + }, + { + "name": "Improvise Tool", + "trait": "General, Skill", + "summary": "You can jury-rig solutions when you don't have the proper tools on hand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6485" + }, + { + "name": "Incredible Initiative", + "trait": "General", + "summary": "+2 to initiative rolls", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5160" + }, + { + "name": "Inherit the Dreaming Heirloom", + "trait": "Wayang", + "summary": "Whether you always carried it or perhaps only recently inherited, you have a pusaka— an heirloom containing a spirit who you communicate with in your dreams.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6951" + }, + { + "name": "Initiate Warden", + "trait": "Ranger", + "summary": "You’ve trained with one of the ranger sects known as wardens, who practice a specialized type of primal magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4862" + }, + { + "name": "Innate Understanding", + "trait": "Samsaran", + "summary": "Vague connections to the knowledge and prowess of your past help guide you in tasks that this life might not understand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6896" + }, + { + "name": "Inner Fire", + "trait": "Ifrit", + "summary": "You can call the fire inside you into the palm of your hand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2554" + }, + { + "name": "Innocuous", + "trait": "Halfling", + "summary": "Halflings have been unobtrusive assistants of larger folk for untold ages, and your people count on this assumption of innocence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1013" + }, + { + "name": "Inoculation", + "trait": "General, Healing, Skill", + "summary": "You have practice combating plague, and your patients are less likely to succumb to the same disease again for a time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6489" + }, + { + "name": "Insider Trading", + "trait": "General, Kingdom", + "summary": "+1 to Work Camp, Establish Trade Agreement, and Trade Commodities activities", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3915" + }, + { + "name": "Internal Compartment", + "trait": "Android", + "summary": "You can hide a small object of up to light Bulk inside a hollow cavity on one of your forearms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2462" + }, + { + "name": "Intimidating Glare", + "trait": "General, Skill", + "summary": "Demoralize a creature without speaking", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5162" + }, + { + "name": "Intuitive Cooperation", + "trait": "Halfling, Uncommon", + "summary": "You are accustomed to working alongside others, relying on each other to get by.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1014" + }, + { + "name": "Intuitive Crafting", + "trait": "Nephilim", + "summary": "Your affinity with process and order makes you a natural artisan.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7200" + }, + { + "name": "Inventive Offensive", + "trait": "Gnome", + "summary": "You can jury-rig your weapons to perform in unexpected ways.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=989" + }, + { + "name": "Iron Belly", + "trait": "Tanuki", + "summary": "A good laugh comes from the belly, and by laughing every day, yours has grown quite strong.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6931" + }, + { + "name": "Iron Fists", + "trait": "Orc", + "summary": "Your fists have been forged by battle, your naturally tough skin and dense bone further hardened by conflict.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4513" + }, + { + "name": "Iron Repercussions", + "trait": "Champion", + "summary": "Disobeying your Iron Command has lasting consequences.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5886" + }, + { + "name": "Irrepressible (Ganzi)", + "trait": "Nephilim", + "summary": "Your slight otherworldly nature allows you to easily brush off emotional manipulation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7201" + }, + { + "name": "Iruxi Armaments", + "trait": "Lizardfolk", + "summary": "Your weapons are those you were born with.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5633" + }, + { + "name": "It Takes a Village", + "trait": "Nagaji", + "summary": "Your community bond creates better dynamics when working together.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6886" + }, + { + "name": "Jotun's Eyes", + "trait": "Jotunborn", + "summary": "Your vision has adapted to the darkness between planes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7771" + }, + { + "name": "Jotunborn Grappler", + "trait": "Jotunborn", + "summary": "Wrestling is a common pastime for jotunborn, and you’ve done your fair share.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7772" + }, + { + "name": "Jotunborn Lore", + "trait": "Jotunborn", + "summary": "You were taught the history of your people’s planar travels as well as the skills necessary to thrive in sub-planar environments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7773" + }, + { + "name": "Jotunborn Weapon Familiarity", + "trait": "Jotunborn", + "summary": "You gain access to all uncommon weapons with the jotunborn trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7774" + }, + { + "name": "Jungle Strider", + "trait": "Tripkee", + "summary": "You are adept at dodging roots, foliage, and other jungle obstacles.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5695" + }, + { + "name": "Junk Tinker", + "trait": "Goblin", + "summary": "You can make useful tools out of even twisted or rusted scraps.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4444" + }, + { + "name": "Keen Nose", + "trait": "Minotaur", + "summary": "Accustomed to the foul air of underground tunnels, your sense of smell is sharpened, and noxious scents are less offensive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5365" + }, + { + "name": "Keep Up Appearances", + "trait": "Human, Uncommon", + "summary": "Taldan pride means you never show weakness.", + "actions": "Reaction", + "damage": "", + "trigger": "You are affected by an emotion effect.", + "url": "/Feats.aspx?ID=943" + }, + { + "name": "Kholo Lore", + "trait": "Kholo", + "summary": "You paid close attention to the senior hunters in your clan to learn their tricks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5592" + }, + { + "name": "Kholo Weapon Familiarity", + "trait": "Kholo", + "summary": "You gain access to all uncommon weapons with the kholo trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5593" + }, + { + "name": "Kingdom Assurance", + "trait": "Fortune, General, Kingdom", + "summary": "Receive a fixed result on a skill check", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3917" + }, + { + "name": "Kitsune Lore", + "trait": "Kitsune", + "summary": "You excel at navigating social situations and keeping secrets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2618" + }, + { + "name": "Kitsune Spell Familiarity", + "trait": "Kitsune", + "summary": "You've picked up a few magical tricks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2619" + }, + { + "name": "Know Oneself", + "trait": "Fortune, Human, Uncommon", + "summary": "You center yourself and call to mind the Vudrani monastic ideals of mindfulness and self-knowledge.", + "actions": "Reaction", + "damage": "", + "trigger": "You roll a critical failure on a saving throw against an emotion effect.", + "url": "/Feats.aspx?ID=944" + }, + { + "name": "Know Your Own", + "trait": "Elf", + "summary": "You've spent countless hours studying the history of elves on your world and beyond and are a studied expert in your people's ways.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1409" + }, + { + "name": "Known Weaknesses", + "trait": "Investigator", + "summary": "Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action before rolling the d20.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5936" + }, + { + "name": "Kobold Lore", + "trait": "Kobold", + "summary": "You attentively learned key kobold survival strategies from your elders.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5614" + }, + { + "name": "Kobold Weapon Familiarity", + "trait": "Kobold", + "summary": "You gain access to all uncommon weapons with the kobold trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5615" + }, + { + "name": "Koi Secrets", + "trait": "Kobold, Uncommon", + "summary": "Due to their beautiful colors, ornamental koi are often found in parks and gardens where townsfolk roam.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6848" + }, + { + "name": "Land Legs", + "trait": "Awakened Animal", + "summary": "You are comfortable on land for a short time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5300" + }, + { + "name": "Larger than Life (Guardian)", + "trait": "Guardian", + "summary": "When you're clad in the heaviest of armors, you have an outsized presence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7832" + }, + { + "name": "Lavasoul", + "trait": "Ifrit, Lineage", + "summary": "Your elemental lineage manifests as magma and molten rock, and you can focus the magma into your hand to attack your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2555" + }, + { + "name": "Lawbringer", + "trait": "Lineage, Nephilim", + "summary": "You trace your lineage to archons, guardians of the seventiered mountain of Heaven and nurturers of law and virtue within mortals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4545" + }, + { + "name": "Learn by Watching", + "trait": "Awakened Animal", + "summary": "Before your awakening, you watched humanoids performing some skill near you frequently.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5301" + }, + { + "name": "Leech-Clip", + "trait": "Hobgoblin", + "summary": "You are trained to capture deserters, or “leeches.” Make a melee Strike with weapon from the flail group.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5572" + }, + { + "name": "Lemma of Vision", + "trait": "Aphorite", + "summary": "You've solved a tiny stepping stone in your self-discovery, awakening new depths in your sight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2479" + }, + { + "name": "Lengthy Diversion", + "trait": "General, Skill", + "summary": "Remain hidden after you Create a Diversion", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5176" + }, + { + "name": "Leshy Familiar", + "trait": "Druid", + "summary": "You call a minor spirit of nature into a plant body, creating a leshy companion to aid you in your spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4710" + }, + { + "name": "Leshy Lore", + "trait": "Leshy", + "summary": "You deeply understand your people’s cultural traditions and innate strengths.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4495" + }, + { + "name": "Leshy Superstition", + "trait": "Leshy", + "summary": "You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw against a spell or magical effect, but haven’t rolled yet", + "url": "/Feats.aspx?ID=4496" + }, + { + "name": "Lesser Enhance Venom", + "trait": "Vishkanya", + "summary": "Your venom grows deadlier and more plentiful.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4022" + }, + { + "name": "Let's Try That Again", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You feel a sense of deja vu when you’ve made a mistake.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a skill check", + "url": "/Feats.aspx?ID=5247" + }, + { + "name": "Lie to Me", + "trait": "General, Skill", + "summary": "Use Deception to detect lies", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5177" + }, + { + "name": "Life-Giving Magic", + "trait": "Gnome", + "summary": "The upwelling of innate magic refreshes your body.", + "actions": "Reaction", + "damage": "", + "trigger": "You cast an innate spell from a gnome heritage or ancestry feat.", + "url": "/Feats.aspx?ID=990" + }, + { + "name": "Lightning Tongue", + "trait": "Lizardfolk", + "summary": "Your tongue darts out faster than the eye can see to retrieve loose objects.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2403" + }, + { + "name": "Like a Roach", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Living with the bare necessities isn’t terribly hard for someone who has defied death", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5248" + }, + { + "name": "Lingering Composition", + "trait": "Bard", + "summary": "By adding a flourish, you make your compositions last longer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4575" + }, + { + "name": "Living Weapon", + "trait": "Fleshwarp", + "summary": "You've learned to use part of your form as a weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2518" + }, + { + "name": "Lizardfolk Lore", + "trait": "Lizardfolk", + "summary": "You listened carefully to the tales passed down among your community.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5634" + }, + { + "name": "Long-distance Taunt", + "trait": "Guardian", + "summary": "You can draw the wrath of your foes even at a great distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7833" + }, + { + "name": "Made for Combat", + "trait": "Poppet", + "summary": "You can use your body as a deadly weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6872" + }, + { + "name": "Magnetic Pinions", + "trait": "Attack, Impulse, Kineticist, Metal, Overflow, Primal", + "summary": "Small pieces of metal fly from you, propelled with magnetism at great velocity.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4252" + }, + { + "name": "Magus's Analysis", + "trait": "Magus", + "summary": "You make an assessment informed by your knowledge of how a creature fights.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2847" + }, + { + "name": "Maiden's Mending", + "trait": "Changeling", + "summary": "You can tap into some of the magic that flows through your blood to give you new life.", + "actions": "Reaction", + "damage": "", + "trigger": "You cast a non-cantrip occult spell or an innate spell from a changeling ancestry feat.", + "url": "/Feats.aspx?ID=2330" + }, + { + "name": "Mariner's Fire", + "trait": "Tengu", + "summary": "You conjure uncanny orbs of spiritual flame that float above or below the water's surface.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5673" + }, + { + "name": "Marsh Runner", + "trait": "Lizardfolk", + "summary": "When you use the Step action, you can ignore difficult terrain caused by flooding, swamps, or quicksand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5635" + }, + { + "name": "Martial Performance", + "trait": "Bard", + "summary": "Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4576" + }, + { + "name": "Medical Researcher", + "trait": "General, Rare, Skill", + "summary": "Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2170" + }, + { + "name": "Meld into Eidolon", + "trait": "Summoner", + "summary": "Your physical form can combine with that of your eidolon, granting benefits but limiting your capabilities.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2892" + }, + { + "name": "Mental Buffer", + "trait": "Psychic", + "summary": "Your mind deflects some amount of harm from attacks that induce pain or manipulate your mind directly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3658" + }, + { + "name": "Mental Sustenance", + "trait": "Kashrishi", + "summary": "You can sustain yourself with the power of your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3965" + }, + { + "name": "Merfolk Lore", + "trait": "Merfolk", + "summary": "You paid close attention to your lessons in school.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5343" + }, + { + "name": "Merfolk Weapon Familiarity", + "trait": "Merfolk", + "summary": "You were taught the most effective weapons of the sea.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5344" + }, + { + "name": "Metal Carapace", + "trait": "Impulse, Kineticist, Metal, Primal", + "summary": "Sheets of bent and rusted metal cover you in an armored shell.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4253" + }, + { + "name": "Meticulous Restorer", + "trait": "Yaksha", + "summary": "Waste not, want not; your steady eye allows you to restore craftwork quickly while conserving valuable material.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6971" + }, + { + "name": "Minotaur Lore", + "trait": "Minotaur", + "summary": "You were raised in a minotaur enclave or have spent a great deal of time studying your culture and ancestry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5366" + }, + { + "name": "Minotaur Weapon Familiarity", + "trait": "Minotaur", + "summary": "Your elders taught you to wield weapons that can split skulls and smash through shields.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5367" + }, + { + "name": "Minuscule Mentee", + "trait": "Poppet", + "summary": "You’ve found a fellow poppet on the cusp of awakening and decided to help.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6874" + }, + { + "name": "Miresoul", + "trait": "Lineage, Oread", + "summary": "You have a connection to the muddier denizens of the Plane of Earth from its border with the Plane of Water, and your elemental lineage manifests as clay or mud, reflecting that bond.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2568" + }, + { + "name": "Mirror-Risen", + "trait": "Lineage, Reflection", + "summary": "You were created from magic involving mirrors and still retain some ability to seek refuge in reflected illusions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3793" + }, + { + "name": "Mistsoul", + "trait": "Lineage, Undine", + "summary": "You have a connection to vaporous forms of water, such as fog and mist.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2607" + }, + { + "name": "Moldersoul", + "trait": "Ardande, Lineage", + "summary": "Your connection to elemental wood asserts itself in the form of decay, like forgotten logs left to rot and the char that remains after a forest fire, cycles of devastation clearing away what was to make room for the next generation of life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4313" + }, + { + "name": "Molten Wit", + "trait": "Ifrit", + "summary": "Your elemental soul has sparked not just your body but also your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3930" + }, + { + "name": "Moment of Clarity", + "trait": "Barbarian, Concentrate, Rage", + "summary": "You push back your rage for a moment in order to think clearly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5809" + }, + { + "name": "Monastic Archer Stance", + "trait": "Monk, Stance", + "summary": "You enter a specialized stance for a unique martial art centered around the use of a bow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5978" + }, + { + "name": "Monastic Weaponry", + "trait": "Monk", + "summary": "You have trained with the weaponry of your monastery or school.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5979" + }, + { + "name": "Monster Hunter", + "trait": "Ranger", + "summary": "You quickly assess your prey and apply what you know.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4863" + }, + { + "name": "Monstrous Peacemaker", + "trait": "Dromaar", + "summary": "Your dual human and orc nature has given you a unique perspective, allowing you to bridge the gap between humans and the many intelligent creatures in the world that humans consider monsters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4571" + }, + { + "name": "Moon May", + "trait": "Changeling, Lineage", + "summary": "Your mother was a moon hag, a handmaiden of Groetus, and you have a single scarlet eye and a sliver of her supernal foresight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2331" + }, + { + "name": "Morph-Risen", + "trait": "Lineage, Reflection", + "summary": "You were once a shapeshifter or spellcaster using polymorph magic, but something went wrong, and you became trapped in the form of the creature you were imitating.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3794" + }, + { + "name": "Morphic Strike", + "trait": "Yaoguai", + "summary": "You can lash out with a portion of your previous self.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6991" + }, + { + "name": "Mountain Stance", + "trait": "Monk, Stance", + "summary": "You enter the stance of an implacable mountain—a technique created by dwarven monks—allowing you to strike with the weight of an avalanche and block blows with your garments.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5980" + }, + { + "name": "Mountain Strategy", + "trait": "Dwarf", + "summary": "Dwarves have a long history fighting common foes, and you've mastered the ancient tactics to better face these enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4390" + }, + { + "name": "Muddle Through", + "trait": "General, Kingdom", + "summary": "Ruin accumulates more slowly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3919" + }, + { + "name": "Multilingual", + "trait": "General, Skill", + "summary": "Learn two new languages", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5181" + }, + { + "name": "Munitions Crafter", + "trait": "Gunslinger", + "summary": "Bullets and bombs can be scarce in some parts, so you've learned to make your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3158" + }, + { + "name": "Musetouched", + "trait": "Lineage, Nephilim", + "summary": "Your blood sings with the liberating power of the azatas.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4546" + }, + { + "name": "Nagaji Lore", + "trait": "Nagaji", + "summary": "You're the vassal or apprentice of a learned naga, and you've studied the secrets of naga magic and concocting intricate poisons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3983" + }, + { + "name": "Nagaji Spell Familiarity", + "trait": "Nagaji", + "summary": "Either through study, exposure, or familial devotion, you have the magic of nagas bubbling in your blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3984" + }, + { + "name": "Nalinivati's Light", + "trait": "Nagaji", + "summary": "Your slit eyes expand to absorb light and can see in the darkest of places.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6887" + }, + { + "name": "Nanite Surge", + "trait": "Android, Concentrate", + "summary": "You stimulate your nanites, forcing your body to temporarily increase its efficiency.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a skill check requiring three actions or fewer.", + "url": "/Feats.aspx?ID=2463" + }, + { + "name": "Native Waters", + "trait": "Undine", + "summary": "You were born with or obtained a special connection to either fresh water or salt water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3931" + }, + { + "name": "Natural Ambition", + "trait": "Human", + "summary": "You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4478" + }, + { + "name": "Natural Medicine", + "trait": "General, Skill", + "summary": "Use Nature to Treat Wounds", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5182" + }, + { + "name": "Natural Mutagen", + "trait": "Yaoguai", + "summary": "You can distill your natural shapeshifting ability into an elixir that grants a lesser ability to morph.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6992" + }, + { + "name": "Natural Performer", + "trait": "Gnome", + "summary": "Entertainment comes naturally to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=991" + }, + { + "name": "Natural Senses", + "trait": "Awakened Animal", + "summary": "You have retained your sharp animal senses even after awakening.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5302" + }, + { + "name": "Natural Skill", + "trait": "Human", + "summary": "Your ingenuity allows you to learn a wide variety of skills.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4479" + }, + { + "name": "Nephilim Eyes", + "trait": "Nephilim", + "summary": "Your eyes can see through darkness with visual acuity akin to that possessed by most extraplanar beings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4550" + }, + { + "name": "Nephilim Lore", + "trait": "Nephilim", + "summary": "You know the secrets of the Multiverse.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4551" + }, + { + "name": "Nightvision Adaptation", + "trait": "Android", + "summary": "The nanites in your ocular processors have adapted to darkness, enhancing your ability to see in the dark.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2464" + }, + { + "name": "Nimble Dodge", + "trait": "Rogue", + "summary": "You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack and you can see the attacker", + "url": "/Feats.aspx?ID=4916" + }, + { + "name": "Nimble Elf", + "trait": "Elf", + "summary": "Your muscles are tightly honed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4409" + }, + { + "name": "Nimble Hooves", + "trait": "Nephilim", + "summary": "You possess hooves, ankle wings, or some other feature that hastens your movement.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4552" + }, + { + "name": "Nimble Reprisal", + "trait": "Champion", + "summary": "You can use Retributive Strike at greater distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5887" + }, + { + "name": "No Cause for Alarm", + "trait": "Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill", + "summary": "Reduce creatures’ frightened condition values", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5184" + }, + { + "name": "No! No! I Created You!", + "trait": "Auditory, Concentrate, Inventor", + "summary": "You appeal to your construct companion's bond with its creator to have it break free of a controlling effect.", + "actions": "Reaction", + "damage": "", + "trigger": "Your construct companion would become confused or controlled.", + "url": "/Feats.aspx?ID=3047" + }, + { + "name": "Nocturnal Charm", + "trait": "Dhampir", + "summary": "The supernatural charm of your vampiric progenitor hangs about you, and you've learned to use it on mortals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2344" + }, + { + "name": "Nocturnal Grippli", + "trait": "Grippli", + "summary": "You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2821" + }, + { + "name": "Nocturnal Tripkee", + "trait": "Tripkee", + "summary": "You tend to do most of your hunting and work at night and have adapted to the requirements of nocturnal life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5696" + }, + { + "name": "Nosoi's Mask", + "trait": "Duskwalker", + "summary": "Many psychopomps wear masks when dealing with the living, and many cultures believe that seeing an unmasked psychopomp's face invites death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2356" + }, + { + "name": "Nudge the Scales", + "trait": "Cursebound, Divine, Healing, Oracle, Spirit", + "summary": "You lay a finger on the scales of life and death to heal a creature, regardless of whether it's living or undead.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6055" + }, + { + "name": "Occult Dragonblood", + "trait": "Dragonblood, Lineage", + "summary": "Your blood contains a tiny fragment of unusual or inexplicable power from a mysterious dragon, such as a conspirator dragon or omen dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5728" + }, + { + "name": "Ocean Wariness", + "trait": "Athamaru", + "summary": "Stories about those who have mistreated your people in the past (particularly stories about alghollthu mind control) left you untrusting of those outside your community.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5279" + }, + { + "name": "Ocean's Balm", + "trait": "Healing, Impulse, Kineticist, Manipulate, Primal, Vitality, Water", + "summary": "A blessing of the living sea salves wounds and douses flames.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4267" + }, + { + "name": "Ocean's Bite", + "trait": "Merfolk", + "summary": "Your jaws open wider than a humanoid mouth should, showing off multiple rows of serrated shark teeth or a viperfish-like nest of needles.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5345" + }, + { + "name": "Oddity Identification", + "trait": "General, Skill", + "summary": "Recognize magic involving minds, fortune, or secrets", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5185" + }, + { + "name": "Officer's Medical Training", + "trait": "Commander", + "summary": "You received formal training in battlefield triage and wound treatment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7795" + }, + { + "name": "Old Soul", + "trait": "Dhampir", + "summary": "Your immortal lineage has granted you a lifespan much longer than most mortals, and you've learned a lot along the way.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2345" + }, + { + "name": "One For All", + "trait": "Auditory, Concentrate, Emotion, Linguistic, Mental, Swashbuckler", + "summary": "With precisely the right words of encouragement, you bolster an ally's efforts.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6133" + }, + { + "name": "One-Toed Hop", + "trait": "Tengu", + "summary": "Assuming a peculiar stance, you make a short hop on each toe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5674" + }, + { + "name": "Ongoing Selfishness", + "trait": "Champion, Uncommon", + "summary": "Your powerful personality and incredible ego demand that you protect yourself above all else.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5888" + }, + { + "name": "Oni Form", + "trait": "Concentrate, Hungerseed, Polymorph, Primal", + "summary": "Your horns flash briefly as you grow in size and ferocity.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6835" + }, + { + "name": "Oni Weapon Familiarity", + "trait": "Hungerseed", + "summary": "Oni prefer large, cruel weapons for smashing their foes to pieces, and so do you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6834" + }, + { + "name": "Open Mind", + "trait": "Kashrishi", + "summary": "You have inherent psychic abilities that allow you to tap into the power of your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3966" + }, + { + "name": "Oracular Warning", + "trait": "Auditory, Cursebound, Divine, Emotion, Mental, Oracle", + "summary": "You have a premonition about impending danger that you use to warn your allies.", + "actions": "Free Action", + "damage": "", + "trigger": "You are about to roll for initiative.", + "url": "/Feats.aspx?ID=6056" + }, + { + "name": "Orc Ferocity", + "trait": "Orc", + "summary": "Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be reduced to 0 Hit Points but not immediately killed", + "url": "/Feats.aspx?ID=4514" + }, + { + "name": "Orc Lore", + "trait": "Orc", + "summary": "The hold elders taught you your people’s histories, told tales of great athletic feats, and shared with you the hardships your ancestors endured so that you can pass this wisdom down to future generations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4515" + }, + { + "name": "Orc Sight", + "trait": "Dromaar", + "summary": "Your orc blood grants you the keen vision of your forebears.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4572" + }, + { + "name": "Orc Superstition", + "trait": "Concentrate, Orc", + "summary": "You defend yourself against magic by relying on techniques derived from orc cultural superstitions.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw against a spell or magical effect, and have not yet rolled", + "url": "/Feats.aspx?ID=4516" + }, + { + "name": "Orc Warmask", + "trait": "Orc", + "summary": "You paint your face to create a _warmask_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2415" + }, + { + "name": "Orc Weapon Familiarity", + "trait": "Orc", + "summary": "In combat, you favor the brutal weapons that are traditional for your orc ancestors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4518" + }, + { + "name": "Otherworldly Magic", + "trait": "Elf", + "summary": "Your elven magic manifests as a simple arcane spell, even if you aren't formally trained in magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4410" + }, + { + "name": "Overextending Feint", + "trait": "Rogue", + "summary": "You goad a foe into overextending.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4917" + }, + { + "name": "Overlooked Mastermind", + "trait": "Half-Orc", + "summary": "Many consider half-orcs little more than dumb brutes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=962" + }, + { + "name": "Pack Hunter", + "trait": "Kholo", + "summary": "You were taught how to hunt as part of a pack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5594" + }, + { + "name": "Pack Rat", + "trait": "Ratfolk", + "summary": "You've learned how to cram vast quantities into small spaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5652" + }, + { + "name": "Pantheon Magic", + "trait": "Minotaur", + "summary": "The touch of divine meddling still runs through you, whether you want it or not.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5368" + }, + { + "name": "Parthenogenic Hatchling", + "trait": "Lizardfolk", + "summary": "You were hatched from an unfertilized egg during hard times for your people, and are a biological copy of your mother.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5636" + }, + { + "name": "Pelagic Aptitude", + "trait": "Azarketi", + "summary": "You've learned special tricks to survive underwater.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2300" + }, + { + "name": "Perfect Dive", + "trait": "Azarketi", + "summary": "You dive into the water with exceptional skill and connection to the waves, urging the water itself to cushion your fall.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2673" + }, + { + "name": "Pet", + "trait": "General", + "summary": "You have a loyal pet", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5186" + }, + { + "name": "Phantom Visage", + "trait": "Goblin, Illusion, Occult, Visual", + "summary": "You cloak yourself in illusions to mask your nature.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6825" + }, + { + "name": "Pheromonal Message", + "trait": "Athamaru, Olfactory", + "summary": "Your communicative pheromones are particularly well developed from years of living with other athamarus.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5280" + }, + { + "name": "Pickpocket", + "trait": "General, Skill", + "summary": "Steal or Palm an Object more effectively", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5187" + }, + { + "name": "Pierce the Darkness", + "trait": "Goloma", + "summary": "Your eyes have adapted to see in all circumstances, even without the assistance of light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2808" + }, + { + "name": "Pilgrim's Token", + "trait": "General, Skill", + "summary": "You carry a small token of protection from a site holy to your faith.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6496" + }, + { + "name": "Pitborn", + "trait": "Lineage, Nephilim", + "summary": "Your blood bears the mark of a demon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4547" + }, + { + "name": "Plane-Stepping Dash", + "trait": "Jotunborn, Occult, Teleportation", + "summary": "You move with magical swiftness, treading between planar boundaries to shorten your journey.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7775" + }, + { + "name": "Plant Banner", + "trait": "Commander, Manipulate", + "summary": "You plant your banner to inspire your allies to hold the line.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7796" + }, + { + "name": "Plant Empathy", + "trait": "Druid", + "summary": "You have a connection to flora that allows you to communicate with them on a rudimentary level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4711" + }, + { + "name": "Plant Evidence", + "trait": "Rogue", + "summary": "You can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4918" + }, + { + "name": "Play Dead", + "trait": "Skeleton", + "summary": "You lie prone and pretend to be an ordinary skeleton.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3534" + }, + { + "name": "Plumekith", + "trait": "Aasimar, Lineage", + "summary": "Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2285" + }, + { + "name": "Plummeting Roll", + "trait": "Swashbuckler", + "summary": "Through nimble movements, a graceful landing, and a bit of luck, you can manage to fall from spectacular heights without a scratch.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6134" + }, + { + "name": "Point Blank Stance", + "trait": "Fighter, Stance", + "summary": "You take aim to pick off nearby enemies quickly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4771" + }, + { + "name": "Political Acumen", + "trait": "Elf, Uncommon", + "summary": "You have spent years following the political maneuvering and secret alliances of elves in Iadara.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7655" + }, + { + "name": "Polymorphic Escape", + "trait": "Occult, Polymorph, Yaoguai", + "summary": "You polymorph into a tiny vermin, a cloud of leaves, or another shape that allows you to escape.", + "actions": "Reaction", + "damage": "", + "trigger": "You would become grabbed, immobilized, prone, or restrained.", + "url": "/Feats.aspx?ID=6993" + }, + { + "name": "Practical Magic", + "trait": "General, Kingdom", + "summary": "+1 to Magic checks, use Magic instead of Engineering", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3920" + }, + { + "name": "Practiced Brawn", + "trait": "Centaur", + "summary": "You're accustomed to long days filled with hard physical labor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5324" + }, + { + "name": "Prairie Rider", + "trait": "Halfling", + "summary": "You grew up riding your clan's shaggy ponies and riding dogs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4460" + }, + { + "name": "Premonition of Avoidance", + "trait": "Cleric, Divine, Prediction", + "summary": "Your deity grants you a moment’s foresight.", + "actions": "Reaction", + "damage": "", + "trigger": "You are about to roll a saving throw against a hazard", + "url": "/Feats.aspx?ID=4647" + }, + { + "name": "Prepare Elemental Medicine", + "trait": "Exploration, General, Manipulate, Secret, Skill, Uncommon", + "summary": "You diagnose your patient, then prepare and administer a dose of elemental medicine to a creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7065" + }, + { + "name": "Primal Dragonblood", + "trait": "Dragonblood, Lineage", + "summary": "A dragon with a deep connection to the natural world, such as an adamantine dragon or a horned dragon, resides somewhere on your family tree.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5729" + }, + { + "name": "Progenitor Lore", + "trait": "Reflection", + "summary": "You didn't just inherit your physical form from your progenitor; you also retained some of their knowledge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3795" + }, + { + "name": "Proteankin", + "trait": "Lineage, Nephilim", + "summary": "Your blood bubbles with the roiling quintessence of the Maelstrom, the infinite sea of primal chaos that long ago spawned the other Outer Planes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7198" + }, + { + "name": "Prototype Companion", + "trait": "Inventor", + "summary": "You have created a construct companion, and while it might not be an innovation, it serves as a trustworthy minion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3048" + }, + { + "name": "Proximity Alert", + "trait": "Android", + "summary": "You're unnaturally in tune with your surroundings and react instinctively to danger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2465" + }, + { + "name": "Psychic Rapport", + "trait": "Psychic", + "summary": "Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3659" + }, + { + "name": "Pull Together", + "trait": "General, Kingdom", + "summary": "Your citizens help mitigate failures", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3921" + }, + { + "name": "Puncturing Horn", + "trait": "Kashrishi", + "summary": "While many kashrishi never use their horns for more than cracking open hard-shelled fruits or amplifying their psychic powers, you've practiced using yours offensively.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3967" + }, + { + "name": "Punishing Shove", + "trait": "Guardian", + "summary": "When you push a foe away, you put the entire force of your armored form into it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7834" + }, + { + "name": "Pyrophilic Recovery", + "trait": "Leshy, Uncommon", + "summary": "You rely on fire and extreme heat to sprout and regrow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3429" + }, + { + "name": "Qi Spells", + "trait": "Monk", + "summary": "You have cultivated your qi to produce magical effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5981" + }, + { + "name": "Quadruped", + "trait": "Poppet", + "summary": "You were crafted in a form with four legs rather than two.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3342" + }, + { + "name": "Quah Bond", + "trait": "Human, Uncommon", + "summary": "You grew up among the Shoanti tribes, with the spirits watching over you, and they offer you guidance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=945" + }, + { + "name": "Quick Bomber", + "trait": "Alchemist", + "summary": "You keep your bombs and bomb-related reagents in easy-to-reach pouches from which you draw without thinking.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5764" + }, + { + "name": "Quick Coercion", + "trait": "General, Skill", + "summary": "Coerce a creature quickly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5193" + }, + { + "name": "Quick Identification", + "trait": "General, Skill", + "summary": "Identify Magic in 1 minute or less", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5195" + }, + { + "name": "Quick Jump", + "trait": "General, Skill", + "summary": "High Jump or Long Jump as a single action", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5196" + }, + { + "name": "Quick Repair", + "trait": "General, Skill", + "summary": "Repair items quickly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5198" + }, + { + "name": "Quick Shape", + "trait": "Beastkin", + "summary": "Your instincts kick in and you take on an aggressive stance.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=2491" + }, + { + "name": "Quick Squeeze", + "trait": "General, Skill", + "summary": "Move swiftly as you Squeeze", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5199" + }, + { + "name": "Quicksoul", + "trait": "Lineage, Talos", + "summary": "The elemental metal in your bloodline literally courses through your veins.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4326" + }, + { + "name": "Radiant Circuitry", + "trait": "Android, Concentrate, Light", + "summary": "Your biological circuitry emits light like a torch, casting bright light in a 20-foot radius (and dim light for the next 20 feet).", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2466" + }, + { + "name": "Raging Intimidation", + "trait": "Barbarian", + "summary": "Your fury fills your foes with fear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5810" + }, + { + "name": "Raging Thrower", + "trait": "Barbarian", + "summary": "Thrown weapons become especially deadly in your fury.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5811" + }, + { + "name": "Rain of Embers Stance", + "trait": "Fire, Monk, Rare, Stance", + "summary": "You enter the stance of an enraged phoenix, holding your fingers as rigid as deadly talons while moving with quick, flickering gestures that dance with biting flames.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2269" + }, + { + "name": "Raise a Tome", + "trait": "Magus", + "summary": "You raise up the book you're holding and flip it open to defend yourself and expedite your studies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2848" + }, + { + "name": "Rat Familiar", + "trait": "Ratfolk", + "summary": "You have a pet rat that has become magically bonded to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5653" + }, + { + "name": "Ratfolk Lore", + "trait": "Ratfolk", + "summary": "Years of experience among ratfolk communities have made you nimble, and you've learned to run and hide when enemies threaten.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5654" + }, + { + "name": "Ratspeak", + "trait": "Ratfolk", + "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5655" + }, + { + "name": "Ravening's Desperation", + "trait": "General, Skill, Uncommon", + "summary": "Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1213" + }, + { + "name": "Razzle-Dazzle", + "trait": "Gnome", + "summary": "You've spent considerable time practicing the manipulation of light, weaponizing your blade's reflection or bolstering the luminosity of magical displays to unconventional heights.", + "actions": "Free Action", + "damage": "", + "trigger": "You blind or dazzle a creature", + "url": "/Feats.aspx?ID=4429" + }, + { + "name": "Reach Spell", + "trait": "Bard, Cleric, Concentrate, Druid, Oracle, Sorcerer, Spellshape, Witch, Wizard", + "summary": "You can extend your spells’ range.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4577" + }, + { + "name": "Reactive Shield", + "trait": "Fighter, Guardian", + "summary": "You can snap your shield into place just as you would take a blow, avoiding the hit at the last second.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy hits you with a melee Strike", + "url": "/Feats.aspx?ID=4772" + }, + { + "name": "Read Lips", + "trait": "General, Skill", + "summary": "Read the lips of people you can see", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5204" + }, + { + "name": "Read Psychometric Resonance", + "trait": "Concentrate, Divination, Emotion, Exploration, General, Mental, Occult, Skill, Uncommon", + "summary": "With a touch, you can read the psychic impressions left on objects by their previous owners.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3776" + }, + { + "name": "Reassuring Presence", + "trait": "Anadi, Auditory, Visual", + "summary": "You serve as an anchor to your close companions, calming them in times of stress.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet gains the frightened condition", + "url": "/Feats.aspx?ID=2763" + }, + { + "name": "Recognize Spell", + "trait": "General, Secret, Skill", + "summary": "Identify a spell as a reaction as it’s being cast", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.", + "url": "/Feats.aspx?ID=5205" + }, + { + "name": "Refined Motion in Darkness", + "trait": "Wayang", + "summary": "The ability to move elegantly and undetected through darkness aided your people as they fled the Netherworld.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6952" + }, + { + "name": "Reflective Defense", + "trait": "Light, Talos", + "summary": "Your body's natural luster has been polished to a gleaming shine.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 30 feet of you targets you, and you can see the attacker.", + "url": "/Feats.aspx?ID=4327" + }, + { + "name": "Reflective Ripple Stance", + "trait": "Monk, Stance, Water", + "summary": "You enter a stance of fluid grace as small amounts of water flow with your movements and attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7493" + }, + { + "name": "Reinforced Chassis", + "trait": "Automaton", + "summary": "Your body is designed to be particularly resilient.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3095" + }, + { + "name": "Relinquish Control", + "trait": "Animist, Apparition", + "summary": "Your apparition takes over and shields you from outside influence.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=7122" + }, + { + "name": "Remnants of the Past", + "trait": "Samsaran", + "summary": "Memories of your first life are strong and continually return to you, even after several incarnations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6897" + }, + { + "name": "Remorseless Lash", + "trait": "Hobgoblin", + "summary": "You're skilled at beating an enemy when their morale is already breaking.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5573" + }, + { + "name": "Reptile Rider", + "trait": "Lizardfolk", + "summary": "To you, crocodilians, giant lizards, and dinosaurs are loyal steeds, not monsters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2404" + }, + { + "name": "Reptile Speaker", + "trait": "Lizardfolk", + "summary": "You hear the sounds of reptiles as language.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5637" + }, + { + "name": "Retractable Claws", + "trait": "Kitsune", + "summary": "You gain a claw unarmed attack that deals 1d4 slashing damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2620" + }, + { + "name": "Reveal True Name", + "trait": "Auditory, Concentrate, Emotion, General, Mental, Rare, Skill, True Name", + "summary": "You attempt to get a creature to do as you wish by threatening them with your knowledge of their true name.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3028" + }, + { + "name": "Ride", + "trait": "General", + "summary": "Automatically succeed at commanding your mount to move", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5206" + }, + { + "name": "Riftmarked", + "trait": "Lineage, Tiefling", + "summary": "Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2450" + }, + { + "name": "Rimesoul", + "trait": "Lineage, Undine", + "summary": "The water inside you is cold and frozen, like sheets of ice and frigid glaciers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2608" + }, + { + "name": "Risky Surgery", + "trait": "General, Skill", + "summary": "Your surgery can bring a patient back from the brink of death, but might push them over the edge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6498" + }, + { + "name": "Rivethun Disciple", + "trait": "Dwarf, Uncommon", + "summary": "By studying with the dwarven shamans of Highhelm, you have become aware of the friction between your body and spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4170" + }, + { + "name": "Rock Runner", + "trait": "Dwarf", + "summary": "Your innate connection to stone makes you adept at moving across uneven surfaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4391" + }, + { + "name": "Root Magic", + "trait": "General, Skill", + "summary": "Your talismans ward against foul magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6501" + }, + { + "name": "Root to Life", + "trait": "Esoterica, Manipulate, Necromancy, Primal, Thaumaturge", + "summary": "Marigold, spider lily, pennyroyal—many primal traditions connect flowers and plants with the boundary between life and death, and you can leverage this association to keep an ally on this side of the line.", + "actions": "Single Action or Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3702" + }, + { + "name": "Rough Rider", + "trait": "Goblin", + "summary": "You are especially good at riding traditional goblin mounts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4445" + }, + { + "name": "Round Ears", + "trait": "Half-Elf", + "summary": "Your elven lineage is subtle enough that you look barely different from other humans, and you’ve learned to use that to your advantage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=960" + }, + { + "name": "Ru-Shi", + "trait": "Dhampir, Lineage", + "summary": "You were born to a jiang-shi, one of the so-called hopping vampires found most often in Tian-Xia.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2346" + }, + { + "name": "Rushing Goat Stance", + "trait": "Monk, Stance", + "summary": "You enter the stance of an unruly goat, lowering your body and preparing to butt heads with your foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7106" + }, + { + "name": "Saber Teeth", + "trait": "Catfolk", + "summary": "You have long fangs, natural or augmented.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5548" + }, + { + "name": "Sage of Scattered Leaves", + "trait": "Yaksha", + "summary": "The epics of your people’s tragic yet proud history blaze like burning leaves in the forests of ancestral memory.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6972" + }, + { + "name": "Samsaran Lore", + "trait": "Samsaran", + "summary": "You have untold ages of knowledge beneath your belt, focused on the pursuit of enlightenment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6898" + }, + { + "name": "Samsaran Weapon Memory", + "trait": "Samsaran", + "summary": "The training of your past lives and even of those of samsarans who came before is deep-seated and guides your movements in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6899" + }, + { + "name": "Sanctified Soul", + "trait": "Exemplar", + "summary": "You’ve drawn a line in the sand in the cosmic struggle between good and evil and chosen a side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7155" + }, + { + "name": "Saoc Astrology", + "trait": "Concentrate, Human, Uncommon", + "summary": "The ancient Saoc Brethren were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=946" + }, + { + "name": "Sarangay Lore", + "trait": "Sarangay", + "summary": "You listened carefully to the tales passed down among your community.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6915" + }, + { + "name": "Scaly Hide", + "trait": "Dragonblood", + "summary": "You were born with a layer of scales across your entire body that resemble those of your draconic progenitor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5735" + }, + { + "name": "Scamper", + "trait": "Kobold", + "summary": "You Stride up to your Speed, with a +5-foot status bonus to your Speed, and you gain a +2 circumstance bonus to AC against reactions triggered by this movement.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5616" + }, + { + "name": "Scamper Underfoot", + "trait": "Shoony", + "summary": "You are used to ducking under foes and can scurry around the battlefield with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1218" + }, + { + "name": "Scavenger's Search", + "trait": "Tengu", + "summary": "You're always on the lookout for supplies and valuables.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5675" + }, + { + "name": "Scholar's Inheritance", + "trait": "Suli", + "summary": "Your parents devoted themselves to alchemical experiments involving elemental energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2582" + }, + { + "name": "Schooled in Secrets", + "trait": "General, Skill", + "summary": "Gather Information about and Impersonate members of secret societies", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5209" + }, + { + "name": "Scorched on the Crackling Mountain", + "trait": "Tanuki", + "summary": "By ritualistically marking your fur with fire, like an infamous tanuki of legend, you protect yourself against future flames.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6932" + }, + { + "name": "Scorching Column", + "trait": "Fire, Impulse, Kineticist, Overflow, Primal", + "summary": "With an upward gesture, you shape a vertical column of extreme heat.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4239" + }, + { + "name": "Scroll Thaumaturgy", + "trait": "Thaumaturge", + "summary": "Your multidisciplinary study of magic means you know how to activate the magic in scrolls with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3703" + }, + { + "name": "Scuttle Up", + "trait": "Kashrishi", + "summary": "Your environment requires you to climb cave walls or tree trunks with great regularity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3968" + }, + { + "name": "Sea Legs", + "trait": "Awakened Animal", + "summary": "You are comfortable on the water for short bursts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5303" + }, + { + "name": "Seasoned", + "trait": "General, Skill", + "summary": "+1 to Craft food and drink, including elixirs and potions", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5210" + }, + { + "name": "Seasong", + "trait": "Merfolk", + "summary": "Sound carries far beneath the waves, and your people have strong, enchanting voices.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5346" + }, + { + "name": "Secret Speech", + "trait": "General, Skill, Uncommon", + "summary": "Learn the secret language of a society.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=925" + }, + { + "name": "Seedpod", + "trait": "Leshy", + "summary": "Your body produces a nearly endless supply of hard seedpods.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4497" + }, + { + "name": "Sensitive Nose", + "trait": "Kholo", + "summary": "Your large black nose isn't just for show.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5595" + }, + { + "name": "Sequestered Spell", + "trait": "Surki", + "summary": "You consumed so much of a type of magic as a larva that you can now cast it purely on instinct.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5384" + }, + { + "name": "Serpent's Tongue", + "trait": "Nagaji", + "summary": "You subconsciously flick your tongue through the air to taste the world around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3985" + }, + { + "name": "Seven Changes Performance", + "trait": "Kitsune", + "summary": "While kitsune are known for their magical illusion powers, you’re skilled at stage magic, especially costuming and quick changes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6879" + }, + { + "name": "Shackleborn", + "trait": "Lineage, Tiefling", + "summary": "Your lineage shows the signs of velstrac tampering, including some curious quirk bequeathed by those shadowy surgeons of flesh and souls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2451" + }, + { + "name": "Shadow Blending", + "trait": "Fetchling, Illusion, Occult, Shadow", + "summary": "You draw shadows close to create a shroud.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature attempts a flat check to target you while you're concealed or hidden due to dim light or darkness.", + "url": "/Feats.aspx?ID=2502" + }, + { + "name": "Shadow of the Wilds", + "trait": "Leshy", + "summary": "It’s difficult to notice your passage through wild areas.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4498" + }, + { + "name": "Shapechanger's Intuition", + "trait": "Kitsune", + "summary": "A lifetime of experience helps you see through disguises.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2621" + }, + { + "name": "Shard Strike", + "trait": "Impulse, Kineticist, Metal, Primal", + "summary": "Jagged metal shards form in the air and lash out from you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4254" + }, + { + "name": "Share Thoughts", + "trait": "Elf", + "summary": "You have an uncanny knack of communicating with other elves without speaking, though this habit that is often uncomfortable to observers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=977" + }, + { + "name": "Shield Block", + "trait": "General", + "summary": "Ward off a blow with your shield", + "actions": "Reaction", + "damage": "", + "trigger": "While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.", + "url": "/Feats.aspx?ID=5212" + }, + { + "name": "Shield Warfare", + "trait": "Guardian", + "summary": "You know how to use shields offensively far better than most.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7835" + }, + { + "name": "Shiny Button Eyes", + "trait": "Poppet", + "summary": "You've polished your eyes to reflect the smallest details in dimmest light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3343" + }, + { + "name": "Shisk Lore", + "trait": "Shisk", + "summary": "You hoard knowledge like a dragon hoards gold.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2832" + }, + { + "name": "Shoony Lore", + "trait": "Shoony", + "summary": "Growing up in shoony society, you learned the value of honesty, friendship, and hard work, even during trying times.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1219" + }, + { + "name": "Shore Step", + "trait": "Druid", + "summary": "The shallows and tide pools have always called to you and let you pass unhindered.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2971" + }, + { + "name": "Shoulder Check", + "trait": "Guardian", + "summary": "You hit a foe with your armor to throw them off balance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7836" + }, + { + "name": "Shrouded Magic", + "trait": "Fetchling", + "summary": "Choose one cantrip from the occult spell list.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2503" + }, + { + "name": "Shrouded Mien", + "trait": "Fetchling", + "summary": "You're used to dealing with dangerous situations and sinister creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2504" + }, + { + "name": "Sign Language", + "trait": "General, Skill", + "summary": "Learn sign languages", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5213" + }, + { + "name": "Silent Stone", + "trait": "Oread", + "summary": "You've lived in the shadow of the Shattered Range, and the patience of those ancient mountains expresses itself in your stillness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3932" + }, + { + "name": "Sinister Appearance", + "trait": "Ifrit", + "summary": "You possess horns, a tail, or red eyes, or could otherwise be mistaken for a tiefling.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2556" + }, + { + "name": "Skill Training", + "trait": "General, Skill", + "summary": "Become trained in a skill", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5214" + }, + { + "name": "Skill Training (Kingdom)", + "trait": "General, Kingdom", + "summary": "Become trained in a Kingdom skill", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3924" + }, + { + "name": "Skilled Herbalist", + "trait": "Centaur", + "summary": "You've been taught how to craft healing remedies with a variety of herbs and plants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5325" + }, + { + "name": "Skittertalk", + "trait": "Anadi", + "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with spiders and other arachnids.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2764" + }, + { + "name": "Skull Creeper", + "trait": "Ratfolk", + "summary": "You wear skulls to demoralize foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2424" + }, + { + "name": "Slag May", + "trait": "Changeling, Lineage", + "summary": "Your mother was an iron hag known for physical prowess, and you have one violet or steel-gray eye.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4533" + }, + { + "name": "Slink", + "trait": "Fetchling", + "summary": "You can move through gloom with the speed of darkness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2505" + }, + { + "name": "Slither", + "trait": "Kobold", + "summary": "You are an expert at moving through extremely tight spaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2382" + }, + { + "name": "Small Speak", + "trait": "Surki", + "summary": "You understand the languages of most small insects and can speak to them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5385" + }, + { + "name": "Smashing Tail", + "trait": "Ganzi", + "summary": "You have a tail that serves as a potent weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2535" + }, + { + "name": "Smokesoul", + "trait": "Lineage, Sylph", + "summary": "You have a connection to smoke and haze.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2592" + }, + { + "name": "Snagging Strike", + "trait": "Fighter", + "summary": "You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4773" + }, + { + "name": "Snare Crafting", + "trait": "General, Skill", + "summary": "You can use the Craft activity to create snares.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6506" + }, + { + "name": "Snare Setter", + "trait": "Kobold", + "summary": "You are adept at the time-honored kobold art of making traps.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5617" + }, + { + "name": "Sneaky", + "trait": "Hobgoblin", + "summary": "Stealth is an important tool in your arsenal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5574" + }, + { + "name": "Snow May", + "trait": "Changeling, Lineage", + "summary": "You're the child of a winter hag, with one blue-white eye and an affinity for rime and snow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2332" + }, + { + "name": "Sociable", + "trait": "Half-Elf", + "summary": "You’re extremely extroverted, and you often spend your time carousing or otherwise socializing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=961" + }, + { + "name": "Social Camouflage", + "trait": "Vishkanya", + "summary": "You have the uncanny ability to quickly blend into the lifestyle of whatever settlement in which you find yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4023" + }, + { + "name": "Soothing Vials", + "trait": "Alchemist", + "summary": "The healing chemicals in your versatile vials also help calm a patient's mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5765" + }, + { + "name": "Speak with Bats", + "trait": "Sprite", + "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with bats.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2634" + }, + { + "name": "Specialty Crafting", + "trait": "General, Skill", + "summary": "Gain bonuses to Craft certain items", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5216" + }, + { + "name": "Speedrun Strats", + "trait": "", + "summary": "Whenever you take a move action to Stride, you can attempt an Acrobatics check to roll forward.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7598" + }, + { + "name": "Spellbook Prodigy", + "trait": "Wizard", + "summary": "You are particularly adept at learning spells to add to your spellbook.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5025" + }, + { + "name": "Spelunker", + "trait": "Shisk", + "summary": "Living underground, you have learned to find your way without landmarks or even solid ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2833" + }, + { + "name": "Spine Stabber", + "trait": "Shisk", + "summary": "The quills on your arms are particularly sharp and sturdy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2834" + }, + { + "name": "Spirit Coffin", + "trait": "Lizardfolk, Uncommon", + "summary": "A hump forms on your back that allows you to attack and trap spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6862" + }, + { + "name": "Spirit Familiar (Animist)", + "trait": "Animist", + "summary": "When you attune to your apparitions during your daily preparations, you can choose to dedicate a small amount of your life force to allow one of them to physically manifest as a familiar, which gains the spirit trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7123" + }, + { + "name": "Splinter Faith", + "trait": "Champion, Cleric", + "summary": "Your faith in your deity is represented in an extremely unusual way that some might call heretical.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7596" + }, + { + "name": "Springsoul", + "trait": "Ardande, Lineage", + "summary": "Your connection to elemental wood manifests as fresh blossoms, spring fruits, and the seeds of new life, and you harness this power to spread vitality and abundance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4314" + }, + { + "name": "Sprite's Spark", + "trait": "Sprite", + "summary": "You can fling a portion of your magic at foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2635" + }, + { + "name": "Squawk!", + "trait": "Tengu", + "summary": "You let out an awkward squawk, ruffle your feathers, or fake some other birdlike tic to cover up a social misstep or faux pas.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically fail a Deception, Diplomacy, or Intimidation check against a creature that doesn't have the tengu trait.", + "url": "/Feats.aspx?ID=5676" + }, + { + "name": "Star Orb", + "trait": "Kitsune", + "summary": "Your magic has crystallized into a spherical stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2622" + }, + { + "name": "Startling Appearance (Fleshwarp)", + "trait": "Fleshwarp", + "summary": "Your appearance is enough to frighten without words.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2519" + }, + { + "name": "Steady Balance", + "trait": "General, Skill", + "summary": "Maintain your balance in adverse conditions", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5217" + }, + { + "name": "Steady on Stone", + "trait": "Oread", + "summary": "Your connection to the earth makes natural uneven surfaces less of a hindrance for you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2569" + }, + { + "name": "Steadying Stone", + "trait": "Druid", + "summary": "The earth has taught you how to remain unyielding and firm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2972" + }, + { + "name": "Steelhoof", + "trait": "Centaur", + "summary": "You've girded your hooves in steel or other reinforcements aimed to inflict maximum damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5326" + }, + { + "name": "Stepping Stones", + "trait": "Earth, Impulse, Kineticist, Manipulate, Primal", + "summary": "Disks of rock fly to points that you designate to make a new path.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4223" + }, + { + "name": "Stifle Flames", + "trait": "General, Skill, Uncommon", + "summary": "Your forestry experience helped you develop techniques for fighting wildfires.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7678" + }, + { + "name": "Stitch Flesh", + "trait": "General, Skill", + "summary": "You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3495" + }, + { + "name": "Stoked Flame Stance", + "trait": "Evocation, Fire, Monk, Stance", + "summary": "You enter a stance of fast, fiery movements.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2981" + }, + { + "name": "Stone Face", + "trait": "Hobgoblin", + "summary": "You've mastered the art of composure, even in the face of fear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5575" + }, + { + "name": "Stonemason's Eye", + "trait": "Dwarf", + "summary": "You understand the intricacies of stonework.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4392" + }, + { + "name": "Storm Born", + "trait": "Druid", + "summary": "You are at home out in the elements, reveling in the power of nature unleashed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4712" + }, + { + "name": "Storm's Lash", + "trait": "Tengu", + "summary": "Wind and lightning have always been friends to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5677" + }, + { + "name": "Stormsoul", + "trait": "Lineage, Sylph", + "summary": "Your elemental ancestor's influence manifests in you as tumultuous, thundering storms, with dark clouds and bolts of lightning.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2593" + }, + { + "name": "Story Crooner", + "trait": "Strix", + "summary": "You're a talented story weaver and use your voice effectively.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2645" + }, + { + "name": "Straveika", + "trait": "Dhampir, Lineage", + "summary": "You descend from one of the truly ancient vampires, a nosferatu cursed to eternal life but not eternal youth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5713" + }, + { + "name": "Streetwise", + "trait": "General, Skill", + "summary": "Use Society to Gather Information and Recall Knowledge", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5218" + }, + { + "name": "Striking Retribution", + "trait": "Azarketi", + "summary": "You have an appropriately intense hatred for alghollthus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2301" + }, + { + "name": "Strix Defender", + "trait": "Strix", + "summary": "Your ancestral feud with humans gives you experience dealing with vicious foes, and your vengeance knows no bounds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2646" + }, + { + "name": "Strix Lore", + "trait": "Strix", + "summary": "You're well connected to your tribe and perhaps even strix communities beyond your own, where you've learned about the land and techniques of graceful movement.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2647" + }, + { + "name": "Student of the Canon", + "trait": "General, Skill", + "summary": "More accurately recognize the tenets of your faith or philosophy", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5219" + }, + { + "name": "Studious Magic", + "trait": "Anadi", + "summary": "You've taken an interest in anadi arcane traditions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2765" + }, + { + "name": "Stumbling Stance", + "trait": "Monk, Stance", + "summary": "You enter a seemingly unfocused stance that mimics the movements of the inebriated—bobbing, weaving, leaving false openings, and distracting your enemies from your true movements.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5982" + }, + { + "name": "Sublime Mobility", + "trait": "Nephilim", + "summary": "Your heritage has granted you either impressive athletic skill or a physical feature that aids in traversal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7202" + }, + { + "name": "Subtle Theft", + "trait": "General, Skill", + "summary": "Your thefts are harder to notice", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5220" + }, + { + "name": "Sudden Charge", + "trait": "Barbarian, Fighter, Flourish", + "summary": "With a quick sprint, you dash up to your foe and swing.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4774" + }, + { + "name": "Sudden Mindfulness", + "trait": "Vanara", + "summary": "Your mind retains full awareness despite the best attempts of others, and your focus throws others off-balance.", + "actions": "Reaction", + "damage": "", + "trigger": "You roll a success on a saving throw against an effect that would make you fascinated or dazzled.", + "url": "/Feats.aspx?ID=4002" + }, + { + "name": "Sudden Terror", + "trait": "Poppet", + "summary": "You leverage your body’s amorphous nature to spook others.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6873" + }, + { + "name": "Suli-Jann", + "trait": "Lineage, Suli", + "summary": "Your elemental ancestor was a janni, genies that walk the mortal world and embody all four elements together.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2583" + }, + { + "name": "Sunlit Vitality", + "trait": "Ardande", + "summary": "You gain nourishment through photosynthesis, like trees and other green plants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4315" + }, + { + "name": "Sure Feet", + "trait": "Halfling", + "summary": "Whether keeping your balance or climbing, your feet easily find purchase.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4461" + }, + { + "name": "Surface Culture", + "trait": "Dwarf, Uncommon", + "summary": "Your interactions with other cultures on the surface have not only taught you about many other ancestries, but have also helped you realize the value of your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=967" + }, + { + "name": "Surface Skimmer", + "trait": "Azarketi", + "summary": "By sinking gently beneath the waves, you obscure your presence and utilize the water as a barrier between you and land combatants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2674" + }, + { + "name": "Surki Lore", + "trait": "Surki", + "summary": "Either through the tales of elders in your settlement or through the messages thumped by those who oversaw your generation dig, you hold the knowledge of many surkis before you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5386" + }, + { + "name": "Surki Weapon Familiarity", + "trait": "Surki", + "summary": "Surki weapons favor utility and practicality over grace and brutality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5387" + }, + { + "name": "Survey Wildlife", + "trait": "General, Skill", + "summary": "Identify nearby creatures through signs and clues", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5221" + }, + { + "name": "Svetocher", + "trait": "Dhampir, Lineage", + "summary": "You were born to a moroi, the most common vampires, and you share their supernatural fortitude and power of persuasion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5714" + }, + { + "name": "Swift", + "trait": "Sylph", + "summary": "You move with the wind always at your back.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2594" + }, + { + "name": "Swimmer's Guidance", + "trait": "Merfolk", + "summary": "You're always ready to help those floundering in the water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5347" + }, + { + "name": "Sword and Pistol", + "trait": "Gunslinger", + "summary": "You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3159" + }, + { + "name": "Syncretism", + "trait": "Cleric", + "summary": "You have come to see the overlap between two deities’ teachings", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1186" + }, + { + "name": "Take Flight", + "trait": "Awakened Animal", + "summary": "Though it's not fully effective, much of your ability to fly has stayed with you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5304" + }, + { + "name": "Takedown Expert", + "trait": "Investigator", + "summary": "You've mastered combat practices that let you get up close and bring down perpetrators alive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5937" + }, + { + "name": "Tame Animal", + "trait": "Exploration, General, Skill, Uncommon", + "summary": "Animals born and raised far from humanoid settlements rarely get along with two-legged beings, whom they assume to be dangerous predators.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3424" + }, + { + "name": "Tamper", + "trait": "Inventor, Manipulate", + "summary": "You tamper with a foe's weapon or armor, using a free hand.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3049" + }, + { + "name": "Tangle of Limbs", + "trait": "Goblin, Uncommon", + "summary": "Dokkaebi have a strong tradition of wrestling.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6826" + }, + { + "name": "Tangle-tongue's Wit", + "trait": "Yaksha", + "summary": "Your talent for language is a blessing from the yaksha makers of old.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6973" + }, + { + "name": "Tanuki Lore", + "trait": "Tanuki", + "summary": "Tanuki love to play two things: tricks and music.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6933" + }, + { + "name": "Tap Into Blood", + "trait": "Concentrate, Sorcerer", + "summary": "The power in your blood allows you to perform minor feats of magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6090" + }, + { + "name": "Teakettle Form", + "trait": "Tanuki", + "summary": "Your shapeshifting is advanced enough to take the form of not just creatures, but objects as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6934" + }, + { + "name": "Tengu Lore", + "trait": "Tengu", + "summary": "You learned skills for surviving in the place where your people were dispersed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5678" + }, + { + "name": "Tengu Weapon Familiarity", + "trait": "Tengu", + "summary": "You gain access to all uncommon weapons with the tengu trait plus the katana, khakkara, temple sword, and wakizashi.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5679" + }, + { + "name": "Terrain Expertise", + "trait": "General, Skill", + "summary": "+1 to Survival checks in certain terrain", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5223" + }, + { + "name": "Terrain Stalker", + "trait": "General, Skill", + "summary": "Sneak in certain terrain without attempting a check", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5224" + }, + { + "name": "Terrifying Croak", + "trait": "Tripkee", + "summary": "You release a haunting croak that reminds those around you of their fears.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5697" + }, + { + "name": "That's Odd", + "trait": "Investigator", + "summary": "When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5938" + }, + { + "name": "Theoretical Acumen", + "trait": "Gnome", + "summary": "You study a creature’s form and behavior to hypothesize likely means of overcoming its strengths.", + "actions": "Free Action", + "damage": "", + "trigger": "You succeed at a skill check to Recall Knowledge to identify a creature.", + "url": "/Feats.aspx?ID=992" + }, + { + "name": "Throat Pocket", + "trait": "Nagaji", + "summary": "You’ve trained to use unique nagaji eating habits to your advantage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6888" + }, + { + "name": "Tidal Hands", + "trait": "Impulse, Kineticist, Overflow, Primal, Water", + "summary": "With an emphatic gesture, you create waves that rush out from you in the shape of your hands.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4268" + }, + { + "name": "Tide-Hardened", + "trait": "Undine", + "summary": "You're at home in the unpredictable tides.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2609" + }, + { + "name": "Tiger Stance", + "trait": "Monk, Stance", + "summary": "You enter the stance of a tiger and can make tiger claw attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5983" + }, + { + "name": "Timber Sentinel", + "trait": "Impulse, Kineticist, Plant, Primal, Wood", + "summary": "A slim, symmetrical tree travels from the Plane of Wood.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4284" + }, + { + "name": "Tinkering Fingers", + "trait": "Ratfolk", + "summary": "You're trained in Crafting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5656" + }, + { + "name": "Titan Slinger", + "trait": "Halfling", + "summary": "You have learned how to use your sling to fell enormous creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4462" + }, + { + "name": "Titan Wrestler", + "trait": "General, Skill", + "summary": "Disarm, Grapple, Shove, or Trip larger creatures", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5226" + }, + { + "name": "Tooth and Claw", + "trait": "Awakened Animal", + "summary": "You've become adept with your born weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5305" + }, + { + "name": "Tough Skin", + "trait": "Kashrishi", + "summary": "Your skin is medium armor in the plate armor group that grants a +4 item bonus to AC, and has a Dex cap of +1, a check penalty of –2, a Speed penalty of –5 feet, a Strength value of 16, and the comfort trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3969" + }, + { + "name": "Toughness", + "trait": "General", + "summary": "Increase your maximum HP and reduce the DCs of recovery checks", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5227" + }, + { + "name": "Traditional Ways", + "trait": "Elf, Uncommon", + "summary": "You are a fervent follower of the long-standing elven traditions established when your people returned to Kyonin.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7656" + }, + { + "name": "Train Animal", + "trait": "Downtime, General, Manipulate, Skill", + "summary": "Teach an animal a trick", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5228" + }, + { + "name": "Trap Finder", + "trait": "Investigator, Rogue", + "summary": "You have an intuitive sense that alerts you to the presence of traps.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4919" + }, + { + "name": "Traveler's Counsel", + "trait": "Sarangay", + "summary": "On your travels, you’ve resolved countless disputes and counseled those in need.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6916" + }, + { + "name": "Tremor", + "trait": "Earth, Impulse, Kineticist, Overflow, Primal", + "summary": "You unleash a small, localized tremor in a 10-foot burst within 30 feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4224" + }, + { + "name": "Trick Magic Item", + "trait": "General, Manipulate, Skill", + "summary": "Activate a magic item you normally can’t activate", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5229" + }, + { + "name": "Tripkee Lore", + "trait": "Tripkee", + "summary": "You are well versed in tripkee culture and tactics.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5698" + }, + { + "name": "Tripkee Weapon Familiarity", + "trait": "Tripkee", + "summary": "You gain access to all uncommon weapons with the tripkee trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5699" + }, + { + "name": "Tumble Behind (Rogue)", + "trait": "Rogue", + "summary": "You tumble under and behind your foe, your rapid movement letting you catch them off guard.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4920" + }, + { + "name": "Tupilaq Carver", + "trait": "Human, Uncommon", + "summary": "You know the truth behind old stories that tell of sending a fetish of bone and sinew to seek vengeance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=947" + }, + { + "name": "Tusks", + "trait": "Orc", + "summary": "You have particularly long, jagged tusks perfect for tearing meat from bone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4519" + }, + { + "name": "Twilight Dweller", + "trait": "Yaoguai", + "summary": "You’re accustomed to shaded forests and caves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6994" + }, + { + "name": "Twin Feint", + "trait": "Rogue", + "summary": "You use an attack with one weapon to distract your foe from a second attack coming at a different angle.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4921" + }, + { + "name": "Twin Stars", + "trait": "Exemplar, Ikon", + "summary": "Your divine spark embodies a primordial duality, and your ikon splits itself accordingly into two corresponding halves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7156" + }, + { + "name": "Twin Takedown", + "trait": "Flourish, Ranger", + "summary": "You swiftly attack your hunted prey with each of your weapons, potentially combining their damage into a single devastating attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4864" + }, + { + "name": "Twisting Petal Stance", + "trait": "Monk, Stance", + "summary": "Your body moves like a petal twisting on the wind, confounding your opponents while using their energy against them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7107" + }, + { + "name": "Twitchy", + "trait": "Goblin", + "summary": "You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1424" + }, + { + "name": "Unassuming Dedication", + "trait": "Halfling, Uncommon", + "summary": "Your family instilled the values of care and patience into you from a young age.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1015" + }, + { + "name": "Unbowed, Unbroken", + "trait": "Ardande, Lineage, Uncommon", + "summary": "Your connection to elemental wood manifests as resilience—towering trees, rough bark, deep roots, and patient determination.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7613" + }, + { + "name": "Unburdened Iron", + "trait": "Dwarf", + "summary": "You've learned techniques first devised by your ancestors during their ancient wars, allowing you to comfortably wear massive suits of armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4393" + }, + { + "name": "Uncanny Agility", + "trait": "Tengu", + "summary": "You have near-supernatural poise that lets you move swiftly across the most unsteady surfaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5680" + }, + { + "name": "Unconventional Weaponry", + "trait": "Human", + "summary": "You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4480" + }, + { + "name": "Undaunted", + "trait": "Leshy", + "summary": "Your spirit has endured many challenges over its long existence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4499" + }, + { + "name": "Undead Empathy", + "trait": "Skeleton", + "summary": "Your relationship with undeath gives you a stronger bond with other undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3535" + }, + { + "name": "Undead Spotter", + "trait": "Investigator, Uncommon", + "summary": "Your studies of the undead have taught you tellale signs of a disguised undead creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5240" + }, + { + "name": "Underwater Marauder", + "trait": "General, Skill", + "summary": "Fight more effectively underwater", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5230" + }, + { + "name": "Underworld Investigator", + "trait": "Investigator", + "summary": "Your work as an investigator makes you familiar with the criminal element.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5939" + }, + { + "name": "Unexpected Shift", + "trait": "Gnome", + "summary": "Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage from an attack, spell, or other effect.", + "url": "/Feats.aspx?ID=993" + }, + { + "name": "Unfetter Eidolon", + "trait": "Summoner", + "summary": "You can allow your eidolon to travel far from your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2893" + }, + { + "name": "Unfettered Halfling", + "trait": "Halfling", + "summary": "You were either pressed into indentured servitude or shackled in a prison, but you've since escaped and have trained to ensure you'll never be caught again.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4463" + }, + { + "name": "Unimpeded Step", + "trait": "Champion", + "summary": "With a burst of divine liberation, your ally's movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5889" + }, + { + "name": "Untamed Form", + "trait": "Druid", + "summary": "You are one with the wild, always changing and adapting to meet any challenge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4713" + }, + { + "name": "Unwavering Guide", + "trait": "Yaksha", + "summary": "Sharp-eyed and sure-footed, your presence is a boon to those you guide.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6974" + }, + { + "name": "Unwavering Mien", + "trait": "Elf", + "summary": "Your mystic control and meditations allow you to resist external influences upon your consciousness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4411" + }, + { + "name": "Vampire Lore", + "trait": "Dhampir", + "summary": "You were raised by your vampiric parent, or you've invested substantial time and energy researching the secrets of your undead progenitors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5717" + }, + { + "name": "Vanara Lore", + "trait": "Vanara", + "summary": "You attained the cultural training of a ba-sadhak, a seeker of treasures and rare delights.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4003" + }, + { + "name": "Vanara Weapon Familiarity", + "trait": "Vanara", + "summary": "You favor weapons steeped in vanaran tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4004" + }, + { + "name": "Variable Core", + "trait": "Inventor, Modification", + "summary": "You adjust your innovation's core, changing the way it explodes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3050" + }, + { + "name": "Veil May", + "trait": "Changeling, Lineage", + "summary": "Born of a blood hag, a fiery blood drinker hidden behind a false skin, you have one blood-red eye and the ability to slough off your appearance in an instant.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2333" + }, + { + "name": "Verdant Weapon", + "trait": "Druid, Exploration", + "summary": "You cultivate a seed that can sprout into a wooden staff, vine whip, or another weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4714" + }, + { + "name": "Versatile Blasts", + "trait": "Kineticist", + "summary": "Accessing a wider realm of elemental manifestations, you can make blasts with rare forms of your elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4185" + }, + { + "name": "Versatile Performance", + "trait": "Bard", + "summary": "You can rely on the grandeur of your performances rather than ordinary social skills.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4578" + }, + { + "name": "Very Sneaky", + "trait": "Goblin", + "summary": "Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4446" + }, + { + "name": "Vestigial Magicsense", + "trait": "Surki", + "summary": "While most surkis' ability to taste magic fades once they metamorphose into their adult form—replaced by keener darkvision—you've retained some of this sense.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5388" + }, + { + "name": "Vestigial Wings", + "trait": "Ganzi", + "summary": "You possess small, weak wings that aid in balance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2536" + }, + { + "name": "Vibrant Display", + "trait": "Gnome", + "summary": "Whereas most gnomes’ coloration is static or changes slowly, you can cause your hair, eye, and skin color to scintillate in brief and disorienting bursts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=994" + }, + { + "name": "Vicious Critique", + "trait": "General, Skill, Uncommon", + "summary": "You have an eye for detail and a mouth for pointing out flaws, which makes it all the easier to convince the merchants and crafters of King's Heart to help you.", + "actions": "Free Action", + "damage": "", + "trigger": "You are about to attempt to Coerce a merchant or crafter.", + "url": "/Feats.aspx?ID=4165" + }, + { + "name": "Vicious Incisors", + "trait": "Ratfolk", + "summary": "Your jaws unarmed attack deals 1d6 piercing damage instead of 1d4, and gains the backstabber trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5657" + }, + { + "name": "Vicious Swing", + "trait": "Fighter, Flourish", + "summary": "You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4775" + }, + { + "name": "Vicious Vengeance", + "trait": "Champion, Uncommon", + "summary": "While your vengeance is painful for both you and your foe, none can doubt that your enemies suffer more.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5890" + }, + { + "name": "Vigorous Health", + "trait": "Hobgoblin", + "summary": "You can withstand blood loss startlingly well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5576" + }, + { + "name": "Viking Shieldbearer", + "trait": "Human, Uncommon", + "summary": "You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=948" + }, + { + "name": "Virga May", + "trait": "Changeling, Lineage", + "summary": "Born of a storm hag, you have one crystal-blue or rain-gray eye.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2334" + }, + { + "name": "Virtuosic Performer", + "trait": "General, Skill", + "summary": "+1 with a certain type of performance", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5235" + }, + { + "name": "Vishkanya Lore", + "trait": "Vishkanya", + "summary": "You deeply understand vishkanyan strengths and cultural traditions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4024" + }, + { + "name": "Vishkanya Weapon Familiarity", + "trait": "Vishkanya", + "summary": "You favor weapons historically used in subtle work and in ceremony.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4025" + }, + { + "name": "Voice of the Night", + "trait": "Dhampir", + "summary": "You hear and understand the words of creatures you share the darkness with.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5718" + }, + { + "name": "Vow of Mortal Defiance", + "trait": "Auditory, Concentrate, Exemplar, Linguistic, Mental", + "summary": "Having seen the wreckage left by the gods and their servitors as they play in their great war of good and evil, you’ve come to the only reasonable conclusion: they all must be cut from their silken thrones.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7157" + }, + { + "name": "Warped Reflection", + "trait": "Concentrate, Emotion, Fear, Mental, Reflection, Visual", + "summary": "Due to your origins, your form is more flexible than most.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3796" + }, + { + "name": "Warren Friend", + "trait": "Downtime, Ratfolk", + "summary": "You're adept at making contact with other ysoki.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2425" + }, + { + "name": "Warren Navigator", + "trait": "Ratfolk", + "summary": "You gain the trained proficiency rank in Survival.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5658" + }, + { + "name": "Wash Out", + "trait": "Poppet", + "summary": "Toxins seep out of your artificial body quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3344" + }, + { + "name": "Watchful Gaze", + "trait": "Concentrate, Goloma", + "summary": "You use your many eyes to look in all directions at once, making you extremely observant for a short period of time.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2809" + }, + { + "name": "Watchful Halfling", + "trait": "Halfling", + "summary": "You pay close attention to the people around you, allowing you to more easily notice when they act out of character.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4464" + }, + { + "name": "Water Nagaji", + "trait": "Nagaji", + "summary": "Much like a water naga, you've formed a connection to a sacred or pristine body of water, either as a home or a place to protect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3986" + }, + { + "name": "Wave Speaker", + "trait": "Merfolk", + "summary": "Being part fish yourself, you can speak the language of the sea.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5348" + }, + { + "name": "Waxed Feathers", + "trait": "Tengu", + "summary": "Your feathers are coated in a waxy substance that repels water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2436" + }, + { + "name": "Wayang Lore", + "trait": "Wayang", + "summary": "You can use your knowledge to enhance your performances or aid you in hiding.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6953" + }, + { + "name": "Wayang Weapon Familiarity", + "trait": "Wayang", + "summary": "You learned to fight with weapons that help you keep your distance or make the most of striking from shadows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6954" + }, + { + "name": "Weapon Infusion", + "trait": "Infusion, Kineticist", + "summary": "With a signature flair, you shape blasts of elemental power into the form of a weapon, such as a sword made of whirling wind or a bow that shoots flames.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4186" + }, + { + "name": "Weapon Proficiency", + "trait": "General", + "summary": "Become trained in a weapon type", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5239" + }, + { + "name": "Web Walker", + "trait": "Anadi", + "summary": "You have plenty of practice navigating webs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2766" + }, + { + "name": "Web Weaver", + "trait": "Anadi", + "summary": "You can produce a soft silk to weave into useful items.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2767" + }, + { + "name": "Weight of Experience", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "The experience you’ve accumulated over multiple lifetimes envelops you like a weighted blanket.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5249" + }, + { + "name": "Weight of Guilt", + "trait": "Champion", + "summary": "Guilt clouds the minds of those who ignore your Glimpse of Redemption.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5891" + }, + { + "name": "Well-Met Traveler", + "trait": "Catfolk", + "summary": "You naturally adopt a pleasant and affable demeanor when meeting others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5549" + }, + { + "name": "Well-Versed", + "trait": "Bard", + "summary": "You’re resilient to performative influences that aren’t your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4579" + }, + { + "name": "Whisper on the Wind", + "trait": "Air, Auditory, Illusion, Impulse, Kineticist, Linguistic, Primal", + "summary": "You speak in a whisper, a soft wind carrying your words far away.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4209" + }, + { + "name": "Whispers of Weakness", + "trait": "Cursebound, Divine, Oracle", + "summary": "Voices whisper to you how to best lay a creature low.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6057" + }, + { + "name": "Whitecape", + "trait": "Vanara", + "summary": "You're shorter and wider than many vanaras of your heritage, and the hair on your shoulders and your head is particularly thick and luxurious, like a majestic cape.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4005" + }, + { + "name": "Widen Spell", + "trait": "Druid, Manipulate, Oracle, Sorcerer, Spellshape, Witch, Wizard", + "summary": "You manipulate the energy of your spell, causing it to spread out and affect a wider area.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4715" + }, + { + "name": "Wildborn Magic", + "trait": "Elf, Uncommon", + "summary": "You have learned to access the old magic of wild places.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=978" + }, + { + "name": "Wilderness Born", + "trait": "Uncommon", + "summary": "You’re at home in the wilderness and easily disappear into it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7614" + }, + { + "name": "Willing Death", + "trait": "Duskwalker", + "summary": "Once, you died because you valued someone else's life above your own; just as then, you protect an ally by suffering in their stead.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet takes damage that would otherwise reduce them to 0 Hit Points and give them the dying condition.", + "url": "/Feats.aspx?ID=2358" + }, + { + "name": "Wind Pillow", + "trait": "Sylph", + "summary": "The winds have whispered to you all your life, and the essence of air itself helps you at times, making you somewhat buoyant when you're suspended in space.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3933" + }, + { + "name": "Wind Tempered", + "trait": "Sylph", + "summary": "You are at home in tempestuous weather and accustomed to even the harshest winds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2595" + }, + { + "name": "Winter Cat Senses", + "trait": "Catfolk", + "summary": "Your eyes are keen and accustomed to winter conditions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2317" + }, + { + "name": "Winter's Clutch", + "trait": "Cold, Impulse, Kineticist, Primal, Water", + "summary": "Gleaming flakes of chilling snow fall in a 10-foot burst within 60 feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4269" + }, + { + "name": "Wisdom from Another Life", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You absorbed a wide variety of facts before you died.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5250" + }, + { + "name": "Witch Warden", + "trait": "Human, Uncommon", + "summary": "You and your family have fought long and hard against witches, particularly the winter witches of Irrisen, and you’ve learned to be wary of their curses and the otherworldly powers their patrons grant.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=949" + }, + { + "name": "Witch's Armaments", + "trait": "Witch", + "summary": "Your patron’s power changes your body to ensure you are never defenseless.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4995" + }, + { + "name": "Wolf Stance", + "trait": "Monk, Stance", + "summary": "You enter the stance of a wolf, low to the ground with your hands held like fangs.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5984" + }, + { + "name": "Woodcraft", + "trait": "Elf", + "summary": "You have a innate familiarity with forested areas.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=979" + }, + { + "name": "Woodworker", + "trait": "Ardande", + "summary": "Denizens of the Plane of Wood take immense pride in the magnificent works of art they can craft from wood, and practicing your own woodcraft helps you feel a connection with your planar heritage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4316" + }, + { + "name": "Wortwitch", + "trait": "Witch", + "summary": "You have a particular affinity for leafy plants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1564" + }, + { + "name": "Yaoguai Historian", + "trait": "Yaoguai", + "summary": "You know extensively about your own kind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6995" + }, + { + "name": "You're Next", + "trait": "Emotion, Fear, Mental, Rogue, Swashbuckler, Visual", + "summary": "After downing a foe, you menace another.", + "actions": "Reaction", + "damage": "", + "trigger": "You reduce an enemy to 0 Hit Points", + "url": "/Feats.aspx?ID=4922" + }, + { + "name": "You're So Cute!", + "trait": "Awakened Animal", + "summary": "You know how to put on the charm, doing playful tricks to win favor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5306" + }, + { + "name": "Zoophonic Communication", + "trait": "Bard", + "summary": "Your studies have expanded your ability to parley and negotiate into the animal realm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5415" + }, + { + "name": "Acrobat Dedication", + "trait": "Archetype, Dedication", + "summary": "You become an expert in Acrobatics.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6240" + }, + { + "name": "Acute Scent", + "trait": "Barbarian", + "summary": "When your anger is heightened, your sense of smell improves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5812" + }, + { + "name": "Adaptive Stratagem", + "trait": "Commander", + "summary": "Your constant training and strong bond with your allies allow you to change tactics on the fly.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7797" + }, + { + "name": "After You", + "trait": "Swashbuckler", + "summary": "You allow your foes to make the first move in a show of incredible confidence.", + "actions": "Free Action", + "damage": "", + "trigger": "You’re about to roll initiative.", + "url": "/Feats.aspx?ID=6135" + }, + { + "name": "Agent of All Holds", + "trait": "Archetype, Uncommon", + "summary": "Orcs across Belkzen recognize you as an honored lorekeeper.", + "actions": "", + "damage": "", + "trigger": "You critically fail a Diplomacy, Intimidation, or Performance check.", + "url": "/Feats.aspx?ID=7650" + }, + { + "name": "Aggressive Block", + "trait": "Fighter, Guardian", + "summary": "You push back as you block, knocking your foe away or off balance.", + "actions": "Free Action", + "damage": "", + "trigger": "You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller", + "url": "/Feats.aspx?ID=4776" + }, + { + "name": "Alacritous Action", + "trait": "Evolution, Summoner", + "summary": "Your eidolon moves more quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2894" + }, + { + "name": "Alchemist Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You put your alchemical interest into practice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6184" + }, + { + "name": "Aldori Duelist Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7899" + }, + { + "name": "Alkenstar Agent Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3568" + }, + { + "name": "Alter Ego Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You make yourself into a living mirror, becoming a double of someone unremarkable, and you slip into exactly the role that can get you past security or into a sensitive facility.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3807" + }, + { + "name": "Amphibious Form", + "trait": "Evolution, Summoner", + "summary": "Your eidolon adapts to life on land and underwater.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2895" + }, + { + "name": "Animal Empathy (Ranger)", + "trait": "Ranger", + "summary": "You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4865" + }, + { + "name": "Animal Trainer Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You gain a young animal companion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1201" + }, + { + "name": "Animist Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You have formed a bond with an apparition and can cast divine spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7219" + }, + { + "name": "Anoint Ally", + "trait": "Manipulate, Sorcerer", + "summary": "You forge a mystical connection with an ally using a drop of your blood, allowing them to benefit from your magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6091" + }, + { + "name": "Antagonize", + "trait": "Swashbuckler", + "summary": "Your taunts and threats earn your foes' ire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6136" + }, + { + "name": "Archaeologist Dedication", + "trait": "Archetype, Dedication", + "summary": "You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6246" + }, + { + "name": "Archer Dedication", + "trait": "Archetype, Dedication", + "summary": "You have familiarity with all weapons in the bow and crossbow weapon groups.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6252" + }, + { + "name": "Armored Stealth", + "trait": "General, Skill", + "summary": "You have learned techniques to adjust and modify your armor and movements to reduce the noise you make.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6461" + }, + { + "name": "Artillerist Dedication", + "trait": "Archetype, Dedication", + "summary": "Artillery is a team sport, where every member of the crew has to rely on the other members.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3222" + }, + { + "name": "Assassin Dedication", + "trait": "Archetype, Dedication", + "summary": "You've trained to assassinate your foes, and you do so with tenacity and precision.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6257" + }, + { + "name": "Assisting Shot", + "trait": "Fighter, Press", + "summary": "Using your last shot to gauge your accuracy, you can fire off a quick shot to interfere with a foe in combat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4777" + }, + { + "name": "Assured Identification", + "trait": "General, Skill", + "summary": "You rarely misidentify an item.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6462" + }, + { + "name": "Athletic Strategist", + "trait": "Investigator", + "summary": "You know how to calculatedly manipulate joints and body weight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5940" + }, + { + "name": "Aura Sight", + "trait": "Concentrate, Exploration, General, Secret, Skill, Uncommon", + "summary": "You've learned how to read the natural auras of other living creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3770" + }, + { + "name": "Automatic Knowledge", + "trait": "General, Skill", + "summary": "Recall Knowledge as a free action once per round", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5122" + }, + { + "name": "Automatic Writing", + "trait": "Concentrate, Exploration, General, Manipulate, Skill, Uncommon", + "summary": "When confronted with the unknown, you can receive knowledge beyond your own experience via written messages delivered by your hand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3771" + }, + { + "name": "Avenger Dedication", + "trait": "Archetype, Dedication, Dedication", + "summary": "Your training regimen has given you particular advantages when it comes to enforcing the interests of your faith.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7232" + }, + { + "name": "Backup Disguise", + "trait": "General, Skill", + "summary": "You have a specific disguise that you keep at the ready, worn underneath your outer garment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6463" + }, + { + "name": "Barbarian Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6190" + }, + { + "name": "Bard Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You cast spells like a bard and gain the Cast a Spell activity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5057" + }, + { + "name": "Bashing Charge", + "trait": "Barbarian, Flourish", + "summary": "You smash, bust, and charge through solid obstacles without hesitation.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5813" + }, + { + "name": "Basic Lesson", + "trait": "Witch", + "summary": "Your patron grants you a special lesson, revealing a hidden facet of its nature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4996" + }, + { + "name": "Bastion Dedication", + "trait": "Archetype, Dedication", + "summary": "You are particularly skilled at using a shield to protect yourself in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6262" + }, + { + "name": "Battle Harbinger Dedication", + "trait": "Archetype, Class, Dedication", + "summary": "You have trained extensively in combat, battlefield tactics, and stamina, focusing on being an exceptional warrior for your faith in exchange for less time studying the traditional spells and scriptures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7505" + }, + { + "name": "Battle Planner", + "trait": "General, Skill", + "summary": "You are constantly drawing up plans and battle scenarios, assembling strategies and gathered intelligence for later use.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6464" + }, + { + "name": "Beastmaster Dedication", + "trait": "Archetype, Dedication", + "summary": "You gain the service of a young animal companion that travels with you and obeys your commands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6267" + }, + { + "name": "Bestial Snarling", + "trait": "Auditory, Bard, Emotion, Fear, Mental", + "summary": "You can convey the subtle menace of a low growl or predatory rumble.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5416" + }, + { + "name": "Blackjacket Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have entered the ranks of the Mercenary League and now wear the black uniform that’s the source of the organization’s popular epithet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7689" + }, + { + "name": "Blade Brake", + "trait": "Fighter, Manipulate", + "summary": "You plow your weapon into a floor, wall, or another sturdy surface, anchoring yourself in place.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be moved by a forced movement effect", + "url": "/Feats.aspx?ID=4778" + }, + { + "name": "Blasting Beams", + "trait": "Attack, Deviant, Evocation, Magical, Rare", + "summary": "A directed beam of heat or an arc of lightning is one of the simplest ways to project energy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3780" + }, + { + "name": "Bleed Out", + "trait": "Attack, Sorcerer", + "summary": "You channel the residual energy from the last spell you cast into a ranged bloodletting.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6092" + }, + { + "name": "Blessed One Dedication", + "trait": "Archetype, Dedication", + "summary": "You are touched by a deity and gifted with the ability to alleviate the suffering of others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6277" + }, + { + "name": "Bloodrager Dedication", + "trait": "Archetype, Class, Dedication", + "summary": "Drinking powerful blood has awakened magical potential within you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7239" + }, + { + "name": "Bonded Animal", + "trait": "Downtime, General, Skill", + "summary": "An animal becomes permanently easier to command", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5127" + }, + { + "name": "Bone Spikes", + "trait": "Deviant, Evocation, Magical, Rare", + "summary": "Sharp shards of bone tear forth from your elbows, wrists, or other parts of your body.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3784" + }, + { + "name": "Bounty Hunter Dedication", + "trait": "Archetype, Dedication", + "summary": "When focused on finding your quarry, you’re relentless.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6281" + }, + { + "name": "Brandishing Draw", + "trait": "Swashbuckler", + "summary": "You draw and attack with the same motion.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6137" + }, + { + "name": "Bright Lion Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are one of the Bright Lions, part revolutionary warrior, part undercover spy.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2172" + }, + { + "name": "Brutal Beating", + "trait": "Rogue", + "summary": "Your critical hits shakes your foes’ confidence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4923" + }, + { + "name": "Brutish Shove", + "trait": "Fighter, Press", + "summary": "Using the momentum of your last attack to throw your weight into another, you make your opponent stumble back.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4779" + }, + { + "name": "Bullet Dancer Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've learned how to synchronize traditional martial arts and guns.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3235" + }, + { + "name": "Call Implement", + "trait": "Arcane, Conjuration, Manipulate, Teleportation, Thaumaturge", + "summary": "You can tug on the bonds of ownership between yourself and your implement, causing it to find its way back to you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3704" + }, + { + "name": "Call of the Wild", + "trait": "Druid", + "summary": "You call upon the creatures of nature to come to your aid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4716" + }, + { + "name": "Campfire Chronicler Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You’ve gained Isthralei’s attention and can now offer stories up to him", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7438" + }, + { + "name": "Cantrip Casting", + "trait": "Pervasive Magic, Rare", + "summary": "You increase your ability to cast simple spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3005" + }, + { + "name": "Cantrip Expansion", + "trait": "Bard, Cleric, Magus, Oracle, Psychic, Sorcerer, Witch, Wizard", + "summary": "Study broadens your range of simple spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4580" + }, + { + "name": "Captain Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You become trained in your choice of Diplomacy or Intimidation; if you are already trained in both of these skills, you become trained in a skill of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7994" + }, + { + "name": "Cathartic Mage Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've learned to harness a particular emotion and mix it into your magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2963" + }, + { + "name": "Cavalier Dedication", + "trait": "Archetype, Dedication", + "summary": "You gain a young animal companion that serves as your mount.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6286" + }, + { + "name": "Celebrity Dedication", + "trait": "Archetype, Dedication", + "summary": "The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6298" + }, + { + "name": "Certain Strategem", + "trait": "Investigator", + "summary": "You know exactly where to strike a foe to target their weak spots.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5941" + }, + { + "name": "Champion Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "Choose a deity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6196" + }, + { + "name": "Charmed Life", + "trait": "Swashbuckler", + "summary": "When danger calls, you have a strange knack for coming out on top.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw, but you haven’t rolled yet.", + "url": "/Feats.aspx?ID=6138" + }, + { + "name": "Chromotherapy", + "trait": "General, Healing, Manipulate, Skill, Uncommon", + "summary": "You firmly believe in the technique of strengthening one's life force, spiritual energies, and bodily fluids through the application of colored light.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3772" + }, + { + "name": "Chronoskimmer Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You became partially unstuck from time and have learned how to manipulate your place in flow of time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3847" + }, + { + "name": "Clawdancer Dedication", + "trait": "Archetype, Dedication", + "summary": "You've practiced the art of fighting with your natural claws, hooking them into prey and thrashing at targets surrounding you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5436" + }, + { + "name": "Cleric Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You cast spells like a cleric.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5066" + }, + { + "name": "Clever Gambit", + "trait": "Rogue", + "summary": "Your battle tactics are aided by assessing your foe’s capabilities and range.", + "actions": "Reaction", + "damage": "", + "trigger": "Your Strike critically hits and deals damage to a creature you’ve identified with Recall Knowledge", + "url": "/Feats.aspx?ID=4924" + }, + { + "name": "Clockwork Reanimator Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You can animate corpses through cunning engineering.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3645" + }, + { + "name": "Clotting Elixirs", + "trait": "Alchemist", + "summary": "Your restorative concoctions have a clotting effect on the drinker's blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5766" + }, + { + "name": "Collapse Armor", + "trait": "Inventor, Manipulate, Modification", + "summary": "You've modified your armor innovation to collapse into a more compact form so you can don or remove it in an instant.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3051" + }, + { + "name": "Collapse Construct", + "trait": "Inventor, Manipulate, Modification", + "summary": "You've modified your construct companion and built it out of light materials, enabling you to collapse it into a carrying case or other compact and innocuous form.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3052" + }, + { + "name": "Combat Grab", + "trait": "Fighter, Press", + "summary": "Using your prior attack to shift your opponent’s guard, you take another swing and grab them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4780" + }, + { + "name": "Commander Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You gain the tactics class feature like a commander and gain your own folio; this folio contains two common mobility or offensive tactics of your choosing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7886" + }, + { + "name": "Communal Crafting", + "trait": "General, Skill", + "summary": "Other PCs can help you Craft", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5135" + }, + { + "name": "Communal Healing", + "trait": "Cleric, Healing, Vitality", + "summary": "You’re an exceptional conduit for vitality and, as you channel it through you, you can divert some to heal yourself or another creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4648" + }, + { + "name": "Conceal Spell", + "trait": "Animist, Concentrate, Spellshape, Witch, Wizard", + "summary": "Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4997" + }, + { + "name": "Conceited Mindset", + "trait": "Champion, Uncommon", + "summary": "Because you know your mind is superior, you scoff at anyone who would alter your mental state—but this hubris gets the better of you when you're wrong.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1668" + }, + { + "name": "Confabulator", + "trait": "General, Skill", + "summary": "Reduce the bonuses against your repeated lies", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5136" + }, + { + "name": "Consume Energy", + "trait": "Abjuration, Deviant, Magical, Rare", + "summary": "Your connection to energy is so much stronger than the offending display in front of you, allowing you to claim it for yourself.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within 60 feet uses an ability that has the trait corresponding to your deviation damage type.", + "url": "/Feats.aspx?ID=3781" + }, + { + "name": "Continual Recovery", + "trait": "General, Skill", + "summary": "Treat Wounds on a patient more often", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5137" + }, + { + "name": "Convergent Tides", + "trait": "Magus, Uncommon, Water", + "summary": "Your footwork is like the convergence of tides, granting your body supernatural power and fluidity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7466" + }, + { + "name": "Cooperative Crafting", + "trait": "General, Skill, Uncommon", + "summary": "You've learned to make the most of working with others on your crafting projects, a must when working with the various guilds of Highhelm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4166" + }, + { + "name": "Corpse Tender Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have a connection to mindless undead that allows you to communicate your intentions to them on a rudimentary level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3883" + }, + { + "name": "Covering Stance", + "trait": "Guardian, Stance", + "summary": "Your very presence on the field of battle protects nearby allies from harm.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7837" + }, + { + "name": "Criminal Connections", + "trait": "General, Skill, Uncommon", + "summary": "Leverage your underworld connections for favors from criminals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2119" + }, + { + "name": "Crossbow Infiltrator Dedication", + "trait": "Archetype, Dedication", + "summary": "You have mastered stealthy weapons that allow you to strike carefully from a distance far enough to avoid reprisal, yet close enough to confirm your kills.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7913" + }, + { + "name": "Crushing Grab", + "trait": "Monk", + "summary": "Like a powerful constrictor, you crush targets in your unyielding grasp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5985" + }, + { + "name": "Cultivator Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "Through an esoteric, often exacting, regimen of meditation, diet, and exercise, you’ve learned to transform your body’s inner workings into a crucible of planar and spiritual energies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7085" + }, + { + "name": "Curse Maelstrom Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "A horrible curse has left a lingering stain on your soul, and its effects continue to plague you even if the curse's other effects have ended.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3829" + }, + { + "name": "Dancing Leaf", + "trait": "Monk", + "summary": "You are as light as a leaf on the breeze.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5986" + }, + { + "name": "Dandy Dedication", + "trait": "Archetype, Dedication", + "summary": "You are a consummate student of dignity, etiquette, and fashion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6302" + }, + { + "name": "Defensive Armaments", + "trait": "Gunslinger", + "summary": "You use bulky firearms or crossbows to shield your body from your foes' attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3160" + }, + { + "name": "Defensive Swap", + "trait": "Commander", + "summary": "You and your allies work together selflessly to protect each other from harm.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an adjacent willing ally are the target of an attack.", + "url": "/Feats.aspx?ID=7798" + }, + { + "name": "Demolition Charge", + "trait": "Alchemist", + "summary": "You can rig your bombs to inanimate objects in order to cause destruction to the surrounding area.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1594" + }, + { + "name": "Demolitionist Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You know how to set explosives to cause the maximum possible damage to buildings and other structures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3240" + }, + { + "name": "Devoted Guardian", + "trait": "Champion, Fighter, Uncommon", + "summary": "You adopt a wide stance, ready to defend both yourself and your chosen ward.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3623" + }, + { + "name": "Directed Audience", + "trait": "Bard", + "summary": "You can shape the area of your composition spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4581" + }, + { + "name": "Discreet Inquiry", + "trait": "General, Skill", + "summary": "You are subtle in your efforts to learn the things you need to know.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6473" + }, + { + "name": "Distracting Feint", + "trait": "Rogue", + "summary": "Your Feints are far more distracting than normal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4925" + }, + { + "name": "Distracting Performance", + "trait": "General, Skill", + "summary": "Your performances are especially distracting, allowing your allies to Sneak away with ease.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6474" + }, + { + "name": "Divine Aegis", + "trait": "Divine, Oracle", + "summary": "A barrier offers protection against other magic but leaves you exposed to divine energy.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw against a magical effect, but you haven’t rolled yet.", + "url": "/Feats.aspx?ID=6058" + }, + { + "name": "Divine Grace", + "trait": "Champion", + "summary": "You call upon your deity's grace", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a save against a spell, but you haven’t rolled yet.", + "url": "/Feats.aspx?ID=5892" + }, + { + "name": "Divine Health", + "trait": "Champion", + "summary": "Your faith makes you resistant to disease, protecting you as you offer succor to the ill.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5893" + }, + { + "name": "Domain Acumen", + "trait": "Oracle", + "summary": "Every oracle's mystery touches on a divine domain of the deities that fuel it; you can access that power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6059" + }, + { + "name": "Dragging Strike", + "trait": "Fighter, Press", + "summary": "You aim your weapon to snag a foe's armor, clothing, or flesh to pull them closer.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1722" + }, + { + "name": "Dragon Disciple Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You choose to study or worship one type of dragon, and your focus grants you a measure of its power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1940" + }, + { + "name": "Drow Shootist Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2683" + }, + { + "name": "Druid Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You cast spells like a druid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5073" + }, + { + "name": "Dual-Weapon Warrior Dedication", + "trait": "Archetype, Dedication", + "summary": "You're exceptional in your use of two weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6307" + }, + { + "name": "Dueling Acumen", + "trait": "Archetype, Skill", + "summary": "You're always ready for a new duel, and you've been trained to start and end fights quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7900" + }, + { + "name": "Dueling Parry (Fighter)", + "trait": "Fighter", + "summary": "You can parry attacks against you with your one-handed weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4781" + }, + { + "name": "Duelist Dedication", + "trait": "Archetype, Dedication", + "summary": "You are always ready to draw your weapon and begin a duel, no matter the circumstances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6313" + }, + { + "name": "Eagle Knight Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Eagle Knights are the marshals and envoys of Andoran and are committed to keeping the peace.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7666" + }, + { + "name": "Edgewatch Detective Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You're a specially trained detective for the Edgewatch guard precinct in Absalom.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2193" + }, + { + "name": "Eerie Flicker", + "trait": "Conjuration, Deviant, Magical, Rare", + "summary": "Your body flickers momentarily into the Ethereal Plane", + "actions": "Reaction", + "damage": "", + "trigger": "A enemy's Strike would hit you and you weren't already concealed, hidden, or undetected by that enemy.", + "url": "/Feats.aspx?ID=3788" + }, + { + "name": "Eldritch Researcher Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2658" + }, + { + "name": "Elemental Evolution", + "trait": "Barbarian", + "summary": "The elemental power within you is more mutable and versatile than most.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4353" + }, + { + "name": "Elemental Fist", + "trait": "Monk", + "summary": "You can color your qi in bright elemental energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5987" + }, + { + "name": "Elementalist Dedication", + "trait": "Archetype, Class, Dedication", + "summary": "Each day when you make your daily preparations, you can attune yourself to one element of your choice from your elemental philosophy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4340" + }, + { + "name": "Embed Aeon Stone", + "trait": "Archetype, Downtime, Skill", + "summary": "You discover the secrets to embedding _aeon stones_ into your flesh.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7483" + }, + { + "name": "Emblazon Armament", + "trait": "Cleric, Exploration", + "summary": "Carefully etching a sacred image into a physical object, you steel yourself for battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4649" + }, + { + "name": "Embodiment Of The Balance", + "trait": "Animist", + "summary": "Your place in the balance between the forces of life and entropy expands the spells you can pull from the spirit realms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7124" + }, + { + "name": "Emotional Push", + "trait": "Bard, Concentrate", + "summary": "You prepare to take advantage of your enemy’s sudden change in emotions.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy you’re aware of fails its save against an emotion spell", + "url": "/Feats.aspx?ID=4582" + }, + { + "name": "Encouraging Words", + "trait": "Auditory, General, Linguistic, Mental, Skill, Stamina", + "summary": "You give an ally a quick pep talk, helping them recover.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1210" + }, + { + "name": "Energy Ablation", + "trait": "Spellshape, Wizard", + "summary": "As you direct destructive energy at a foe, you can divert some of its power into a protective barrier that shields you from harm.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5026" + }, + { + "name": "Energy Fortification", + "trait": "General, Skill, Uncommon", + "summary": "You learn Minkaian traditions about the void and know how to manipulate the five elements to fortify vitality and void energies in the body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7067" + }, + { + "name": "Enhanced Familiar", + "trait": "Animist, Druid, Magus, Sorcerer, Thaumaturge, Witch, Wizard", + "summary": "You infuse your familiar with additional primal energy, increasing its abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4717" + }, + { + "name": "Enjoy the Show", + "trait": "Swashbuckler", + "summary": "You address an ally or any onlookers to your combat, flaunting to your foes how little attention they require.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6139" + }, + { + "name": "Entreat with Forebears", + "trait": "Sorcerer", + "summary": "Something about your presence causes creatures of your bloodline to, consciously or not, recognize you as one of their own, and you become inured to their tricks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1812" + }, + { + "name": "Esoteric Polymath", + "trait": "Bard", + "summary": "You keep a book of occult spells, similar to a wizard’s spellbook, and can use its spells to supplement your spell repertoire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4583" + }, + { + "name": "Esoteric Warden", + "trait": "Thaumaturge", + "summary": "When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3705" + }, + { + "name": "Exemplar Dedication", + "trait": "Archetype, Dedication, Multiclass, Rare", + "summary": "A spark of inherent divine power has lit itself within you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7226" + }, + { + "name": "Exhort the Faithful", + "trait": "General, Skill", + "summary": "Your knowledge of the tenets of your faith gives you insight into the best ways to get others of your faith to help you or to follow your directions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6479" + }, + { + "name": "Expansive Spellstrike", + "trait": "Magus", + "summary": "You can blast the energy of a spell out around the target of your attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2849" + }, + { + "name": "Exploit Blunder", + "trait": "Investigator", + "summary": "By watching your foes closely, you can make the most out of their mistakes.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you Devised a Stratagem against on your most recent turn fails or critically fails a Strike against you.", + "url": "/Feats.aspx?ID=5942" + }, + { + "name": "Express Driver", + "trait": "Archetype, Exploration, Skill", + "summary": "You can optimize your vehicle's performance, coaxing extra speed and choosing paths to avoid slowdowns.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3141" + }, + { + "name": "Eye of the Arclords", + "trait": "General, Skill, Uncommon", + "summary": "The Arclords of Nex have achieved a unique mastery of magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=870" + }, + { + "name": "Eyes of the City", + "trait": "General, Skill", + "summary": "You can track down targets with the help of locals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6482" + }, + { + "name": "Fake Out", + "trait": "Gunslinger, Visual", + "summary": "With a skilled flourish of your weapon, you force an enemy to acknowledge you as a threat.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally is about to use an action that requires an attack roll, targeting a creature within your weapon's first range increment.", + "url": "/Feats.aspx?ID=3161" + }, + { + "name": "Familiar Master Dedication", + "trait": "Archetype, Dedication", + "summary": "You have forged a mystical bond with a creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6328" + }, + { + "name": "Familiar Oddities", + "trait": "Archetype, Skill", + "summary": "Perhaps due to the curse within you, curses occasionally perceive you as an extension of themselves and readily reveal themselves to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3830" + }, + { + "name": "Familiar's Language", + "trait": "Witch", + "summary": "You’ve learned to speak with your familiar and other creatures like it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4998" + }, + { + "name": "Fan Dancer Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You sweep across the battlefield, manifesting both the gentle spring breeze and the crisp autumn gusts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7039" + }, + { + "name": "Fane's Fourberie", + "trait": "Rogue, Stance, Swashbuckler, Uncommon", + "summary": "Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2266" + }, + { + "name": "Favored Terrain", + "trait": "Ranger", + "summary": "You have studied a specific terrain to overcome its challenges.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4866" + }, + { + "name": "Field Propagandist Dedication", + "trait": "Archetype, Dedication", + "summary": "Having devoted your life to crafting propaganda, you know that winning the hearts and minds of soldiers can be a deciding factor in securing the successful outcome of a war.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7922" + }, + { + "name": "Fighter Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You become trained in martial weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5081" + }, + { + "name": "Finishing Follow-through", + "trait": "Swashbuckler", + "summary": "Finishing a foe maintains your swagger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6140" + }, + { + "name": "Firework Technician Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've learned the secrets of making fire and sound bloom using black powder, metals, and paper.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3245" + }, + { + "name": "First Frost", + "trait": "Archetype", + "summary": "The _gelid shard_ within your heart may sap your ability to feel and experience emotion, but it also lets you create and manipulate cold.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4096" + }, + { + "name": "Fleeing Diversion", + "trait": "General, Skill", + "summary": "You are quick to capitalize on your distractions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4122" + }, + { + "name": "Flexible Spellcaster Dedication", + "trait": "Archetype, Class, Dedication", + "summary": "You now have four cantrips per day instead of three.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2994" + }, + { + "name": "Folklorist Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are a master archivist and entertainer, capable of pulling wisdom from the tales you tell and weaving your allies and enemies into a powerful narrative.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3034" + }, + { + "name": "Force Fang", + "trait": "Magus", + "summary": "You can turn your attack into an unerring blur of force.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2850" + }, + { + "name": "Fresh Ingredients", + "trait": "Archetype, Skill", + "summary": "It is amazing the difference fresh herbs can make.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6340" + }, + { + "name": "Furious Finish", + "trait": "Barbarian, Rage", + "summary": "Desperate to finish the fight, you pour all your rage into one final blow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5814" + }, + { + "name": "Game Hunter Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are skilled at tracking big game animals and similar creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3425" + }, + { + "name": "Geomancer Dedication", + "trait": "Archetype, Dedication", + "summary": "You feel a deep connection to the world no matter where you are, a phenomenon known as “terrain attunement.” When you expend a spell slot to cast a spell with a trait that corresponds to the type of terrain you are currently in (as listed below), you gain the terrain attunement effect for that type of terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2995" + }, + { + "name": "Ghost Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You have risen as a shell of your former self, a spirit of mist and anguish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3496" + }, + { + "name": "Ghost Eater Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have trained as a ghost eater, a hunter specialized in the destruction of spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2710" + }, + { + "name": "Ghost Hunter Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have focused your training on hunting and defeating ghosts, spirits, and all manner of haunts. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2277" + }, + { + "name": "Ghostly Grasp (Deviant)", + "trait": "Deviant, Evocation, Magical, Rare", + "summary": "An invisible arm extends from you to grab and manipulate objects.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3789" + }, + { + "name": "Ghoul Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You have succumbed to ghoul fever, dying and returning as a ghoul, an undead cursed with a never-ending hunger for dead flesh that slowly overrides your reason and willpower until you would do anything for the meal you crave.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3504" + }, + { + "name": "Glad-Hand", + "trait": "General, Skill", + "summary": "Make an Impression on a target you’ve just met", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5153" + }, + { + "name": "Gladiator Dedication", + "trait": "Archetype, Dedication", + "summary": "You know how to turn combat into a form of entertainment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6333" + }, + { + "name": "Godless Healing", + "trait": "General, Skill", + "summary": "With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=869" + }, + { + "name": "Grasping Spirits Spell", + "trait": "Animist, Apparition, Concentrate, Spellshape", + "summary": "Gaining substance from your magic, your apparitions increase the range of your spells, which then pull your enemy closer.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7125" + }, + { + "name": "Guardian Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7892" + }, + { + "name": "Guerrilla Dedication", + "trait": "Archetype, Dedication", + "summary": "You're skilled in subtle tactics and using the environment against your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7931" + }, + { + "name": "Guiding Shot", + "trait": "Commander, Flourish", + "summary": "Your ranged attack helps guide your allies into striking your enemy's weak point.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7799" + }, + { + "name": "Gunslinger Dedication", + "trait": "Archetype, Dedication, Multiclass, Uncommon", + "summary": "You become trained in simple and martial crossbows and simple and martial firearms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3215" + }, + { + "name": "Half-Truths", + "trait": "General, Skill", + "summary": "You are able to weave your words in such a way that you never use actual lies, but still mislead people to certain conclusions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4123" + }, + { + "name": "Hallowed Necromancer Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've studied techniques allowing you to blend so-called hallowed necromancy into your own spellcasting to bolster the living and destroy the undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3459" + }, + { + "name": "Hampering Stance", + "trait": "Aura, Guardian, Stance", + "summary": "You make it difficult for enemies to move past you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7838" + }, + { + "name": "Harrower Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You become trained in Occultism; if you are already trained in this skill, you become trained in a different skill of your choice instead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4153" + }, + { + "name": "Hellknight Armiger Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have taken the first step to being a full Hellknight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=907" + }, + { + "name": "Herbalist Dedication", + "trait": "Archetype, Dedication", + "summary": "You can create natural remedies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6339" + }, + { + "name": "Horizon Walker Dedication", + "trait": "Archetype, Dedication", + "summary": "You've mastered travel within a specific type of terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1987" + }, + { + "name": "Hunter's Aim", + "trait": "Concentrate, Ranger", + "summary": "When you focus on aiming, your attack becomes particularly accurate.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4867" + }, + { + "name": "Hurl at the Horizon", + "trait": "Exemplar, Ikon", + "summary": "Your weapon flies from your hand as if propelled under its own power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7158" + }, + { + "name": "Improvise Admixture", + "trait": "Alchemist, Concentrate, Manipulate", + "summary": "You scrounge together enough ingredients from what's left in your alchemist's toolkit to produce a few more versatile vials on the fly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5767" + }, + { + "name": "Intimidating Prowess", + "trait": "General, Skill", + "summary": "Gain a bonus to physically Demoralize a target", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5163" + }, + { + "name": "Intimidating Strike", + "trait": "Barbarian, Emotion, Fear, Fighter, Mental", + "summary": "Your blow not only wounds creatures but also shatters their confidence.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4782" + }, + { + "name": "Inventor", + "trait": "Downtime, General, Skill", + "summary": "Use Crafting to create item formulas", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5164" + }, + { + "name": "Inventor Dedication", + "trait": "Archetype, Dedication, Multiclass, Uncommon", + "summary": "You become trained in Crafting and inventor class DC.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3112" + }, + { + "name": "Investigator Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You gain the on the case class feature, which grants you both the Pursue a Lead activity and Clue In reaction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6203" + }, + { + "name": "Iridian Choirmaster Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "When you take this dedication, choose one willing, non-minion ally to be your student in the ways of the Iridian Choir.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7943" + }, + { + "name": "Juggle", + "trait": "Concentrate, General, Manipulate, Skill, Uncommon", + "summary": "You can Juggle items and still use your hands between tosses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1199" + }, + { + "name": "Juggler Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You become trained in Performance and gain the Juggle skill feat", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1187" + }, + { + "name": "Kinetic Activation", + "trait": "Kineticist", + "summary": "Rather than incantations and gestures, you can use your kinetic gate to directly unlock the potential of elementally empowered magic items.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4187" + }, + { + "name": "Kineticist Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You become trained in kineticist class DC and impulse attack rolls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4333" + }, + { + "name": "Kitharodian Actor Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You’ve studied classic Taldan theater and learned to embody various roles to a sublime degree.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7456" + }, + { + "name": "Lasting Coercion", + "trait": "General, Skill", + "summary": "Coerce a target into helping you longer", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5166" + }, + { + "name": "Lastwall Sentry Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Swear yourself as a sentry for the Knights of Lastwall.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=882" + }, + { + "name": "Lead Climber", + "trait": "General, Skill", + "summary": "When climbing, you can prepare routes for others to follow, and you can pull your allies up to avoid disaster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6491" + }, + { + "name": "Leap the Falls", + "trait": "Exemplar, Ikon", + "summary": "Reinforcing your legs with divine energy, you can leap the battlefield as powerfully as a salmon clearing a waterfall.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7159" + }, + { + "name": "Lepidstadt Surgeon Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Before everything else, before the blood and the monsters and the Stasian technology and the horror, you are a doctor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7472" + }, + { + "name": "Leverage Connections", + "trait": "General, Skill, Uncommon", + "summary": "You know the right people who can get things done for you in certain circles.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6493" + }, + { + "name": "Lightning Swap", + "trait": "Exemplar, Fighter, Flourish", + "summary": "You have practiced quickly switching between combat styles and the equipment needed for them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4783" + }, + { + "name": "Linguist Dedication", + "trait": "Archetype, Dedication", + "summary": "You have studied languages and their development.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6344" + }, + { + "name": "Lion Blade Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your Lion Blade spy training helps you conceal yourself and your identity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7724" + }, + { + "name": "Living Monolith Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Begin to process to become a living monolith.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=888" + }, + { + "name": "Living Vessel Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "Whether willingly or not, you've become a vessel for a being of unimaginable power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3815" + }, + { + "name": "Loremaster Dedication", + "trait": "Archetype, Dedication", + "summary": "You've compiled a vast repository of information that touches on nearly every subject.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2000" + }, + { + "name": "Loremaster's Etude", + "trait": "Bard, Fortune", + "summary": "You magically unlock memories, making them easier to recall.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4584" + }, + { + "name": "Lunge", + "trait": "Fighter", + "summary": "You attack an enemy at the edge of your reach.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4784" + }, + { + "name": "Magaambyan Attendant Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You devote much of your study to halcyon magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1102" + }, + { + "name": "Magic Warrior Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have taken up a nameless mask and sworn the oath of the magic warriors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=903" + }, + { + "name": "Magical Crafting", + "trait": "General, Skill", + "summary": "Craft magic items", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5178" + }, + { + "name": "Magical Shorthand", + "trait": "General, Skill", + "summary": "Learn spells quickly and at a reduced cost", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5179" + }, + { + "name": "Magical Understudy", + "trait": "Evolution, Summoner", + "summary": "Your eidolon evolves to cast spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2896" + }, + { + "name": "Magus Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You cast spells like a magus, gaining a spellbook with four common arcane cantrips of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2945" + }, + { + "name": "Malleable Movement", + "trait": "Archetype, Skill", + "summary": "You shift the shape of your weapon to help you Leap farther and faster.", + "actions": "Free Action", + "damage": "", + "trigger": "You Leap.", + "url": "/Feats.aspx?ID=3863" + }, + { + "name": "Marshal Dedication", + "trait": "Archetype, Dedication", + "summary": "You’ve combined your social skills and combat training to become a talented combat leader.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6351" + }, + { + "name": "Martial Artist Dedication", + "trait": "Archetype, Dedication", + "summary": "You have trained to use your fists as deadly weapons and can deliver devastatingly powerful blows with them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6364" + }, + { + "name": "Mauler Dedication", + "trait": "Archetype, Dedication", + "summary": "You specialize in melee weapons that require two hands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6368" + }, + { + "name": "Meddling Futures", + "trait": "Cursebound, Divine, Oracle", + "summary": "You open yourself to the guidance of whatever spirits or powers deign to help you.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6060" + }, + { + "name": "Medic Dedication", + "trait": "Archetype, Dedication", + "summary": "You become an expert in Medicine.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6373" + }, + { + "name": "Mental Balm", + "trait": "Amp, Emotion, Mental, Psychic", + "summary": "Your spells release soothing mental waves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3660" + }, + { + "name": "Mind Smith Dedication", + "trait": "Archetype, Dedication", + "summary": "You've learned to imagine a shape in your mind, to envision it so strongly it takes form in the material world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3862" + }, + { + "name": "Minor Magic", + "trait": "Rogue", + "summary": "You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=556" + }, + { + "name": "Mobility", + "trait": "Rogue", + "summary": "You move without leaving an opening.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4926" + }, + { + "name": "Monk Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You become trained in unarmed attacks and gain the powerful fist class feature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6210" + }, + { + "name": "Monster Warden", + "trait": "Ranger", + "summary": "You understand how to defend yourself and others against your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4868" + }, + { + "name": "Mortal Healing", + "trait": "General, Skill", + "summary": "You grant greater healing when the gods don’t interfere", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1181" + }, + { + "name": "Multifarious Muse", + "trait": "Bard", + "summary": "Your muse doesn’t fall into a single label.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4585" + }, + { + "name": "Mummy Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "Whether through natural processes or foul rituals, your body was mummified, and you've risen as an undead mummy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3520" + }, + { + "name": "Munitions Master Dedication", + "trait": "Archetype, Class, Dedication, Uncommon", + "summary": "You have drilled enough with your light mortar to operate it with unrivaled efficiency.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7958" + }, + { + "name": "Nantambu Chime-Ringer Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've studied the basics of harmony and resonance in magic, exemplified by the ringing of chimes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3039" + }, + { + "name": "Nimble Crawl", + "trait": "General, Skill", + "summary": "Crawl at a faster rate", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5183" + }, + { + "name": "No Escape", + "trait": "Barbarian, Rage", + "summary": "You keep pace with a retreating foe.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within reach attempts to move away from you.", + "url": "/Feats.aspx?ID=5815" + }, + { + "name": "Nonlethal Spell", + "trait": "Manipulate, Spellshape, Wizard", + "summary": "You can alter offensive spells to be less deadly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5027" + }, + { + "name": "Oath of The Avenger", + "trait": "Champion, Oath", + "summary": "You’ve sworn an oath to punish wicked acts you witness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7517" + }, + { + "name": "Oath of The Defender", + "trait": "Champion, Oath", + "summary": "During your daily preparations, you can swear an oath to defend against a certain kind of enemy during your deeds that day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7518" + }, + { + "name": "Oath of The Slayer", + "trait": "Champion, Oath", + "summary": "During your daily preparations, you can swear an oath to defeat, topple, or destroy a certain kind of enemy during your deeds that day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7519" + }, + { + "name": "Oatia Skysage Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your study of the stars unlocks supernatural insights and magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4064" + }, + { + "name": "Oil Fire", + "trait": "Fire, Inventor, Manipulate, Unstable", + "summary": "Your armor includes flame-resistant gauntlets with oil-filled finger joints.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7073" + }, + { + "name": "Oozemorph Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are plagued by sporadic anatomical rearrangements, which grant you insights into other creatures with unusual anatomies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2185" + }, + { + "name": "Oracle Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "Choose a mystery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6217" + }, + { + "name": "Order Explorer", + "trait": "Druid", + "summary": "You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4718" + }, + { + "name": "Ostilli Host Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've bonded with an attached symbiote known as an ostilli.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5451" + }, + { + "name": "Overwatch Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have an innate knack for tactical observation, and you've innovated to apply that knack in a variety of ways that allow you to assist your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3118" + }, + { + "name": "Pactbinder Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "The first step toward forming a successful pact is an understanding of the magic behind it, along with skill at negotiation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3822" + }, + { + "name": "Pactbound Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You befriended one of the last saumen kar and were infused with a fraction of their power, granting you the potential to become a guardian of their ancient pact.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3414" + }, + { + "name": "Palatine Detective Dedication", + "trait": "Archetype, Class, Dedication, Uncommon", + "summary": "You have delved into the study of the occult and divine, becoming exceptionally skilled at identifying when such forces are at work.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7557" + }, + { + "name": "Panic the Dead", + "trait": "Cleric, Emotion, Fear, Mental", + "summary": "Vitality strikes terror in the undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4650" + }, + { + "name": "Pathfinder Agent Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You're a field agent of the globe-trotting Pathfinder Society.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=871" + }, + { + "name": "Pei Zing Adept", + "trait": "General, Skill, Uncommon", + "summary": "You’re practiced at timing preparations to the point where you can treat multiple patients at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7068" + }, + { + "name": "Performer's Treatment", + "trait": "General, Rare, Skill", + "summary": "With your experience as a performer, you can keep a set of medical tools handy at all times.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7491" + }, + { + "name": "Pernicious Poison", + "trait": "Additive, Alchemist", + "summary": "You can add a toxic additive to an alchemical poison to make it splash poison on its target.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5768" + }, + { + "name": "Person of Interest", + "trait": "Investigator", + "summary": "Sometimes, you need to follow the leads as they come in the middle of an investigation.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5943" + }, + { + "name": "Phalanx Formation (Guardian)", + "trait": "Guardian", + "summary": "You know how to clear a line of fire for your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7839" + }, + { + "name": "Pirate Dedication", + "trait": "Archetype, Dedication", + "summary": "As a pirate, you sail the seas in search of enemy ships to plunder and great adventures to embark on.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6378" + }, + { + "name": "Pistol Phenom Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You catch an opponent off-guard by spinning your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3251" + }, + { + "name": "Pistol Twirl", + "trait": "Gunslinger", + "summary": "Your quick gestures and flair for performance distract your opponent, leaving it vulnerable to your follow-up attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3162" + }, + { + "name": "Poison Resistance", + "trait": "Alchemist, Druid", + "summary": "Your affinity for the natural world grants you protection against some of its dangers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4719" + }, + { + "name": "Poisoner Dedication", + "trait": "Archetype, Dedication", + "summary": "You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6382" + }, + { + "name": "Powder Punch Stance", + "trait": "Archetype, Stance, Uncommon", + "summary": "You infuse your handwraps with black powder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3575" + }, + { + "name": "Powerful Leap", + "trait": "General, Skill", + "summary": "Jump farther and higher", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5189" + }, + { + "name": "Predict Weather", + "trait": "General, Secret, Skill, Uncommon", + "summary": "By observing often subtle indicators in the environment, you may try to predict the day's weather.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3907" + }, + { + "name": "Propelling Sorcery", + "trait": "Sorcerer", + "summary": "The force of your magic can be used to propel yourself or another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6093" + }, + { + "name": "Prophet of Kalistrade Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "After induction into the ranks of the Kalistocrats, you learned the skills necessary to succeed in business and rise above others by following a set of detailed strictures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7680" + }, + { + "name": "Psi Burst", + "trait": "Concentrate, Evocation, Mindshift, Occult, Psyche, Psychic", + "summary": "With a passing thought, you direct violent psychic energies at a nearby creature.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3661" + }, + { + "name": "Psychic Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You feel something awaken within your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3736" + }, + { + "name": "Quick Contacts", + "trait": "General, Skill", + "summary": "Spend only 1 day to use Connections or Criminal Connections.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2144" + }, + { + "name": "Quick Disguise", + "trait": "General, Skill", + "summary": "Set up a disguise in less time", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5194" + }, + { + "name": "Quick Draw", + "trait": "Gunslinger, Ranger, Rogue", + "summary": "You draw your weapon and attack with the same motion.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4869" + }, + { + "name": "Quiet Allies", + "trait": "General, Skill", + "summary": "Roll a single Stealth check when sneaking with allies", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5202" + }, + { + "name": "Raise Haft", + "trait": "Guardian", + "summary": "You know how to use the haft of larger weapons to block your enemies' attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7840" + }, + { + "name": "Ranged Combatant", + "trait": "Evolution, Summoner", + "summary": "Spines, flame jets, and holy blasts are just some of the ways your eidolon might strike from a distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2897" + }, + { + "name": "Ranger Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5087" + }, + { + "name": "Rapid Assessment", + "trait": "Commander", + "summary": "You quickly evaluate your enemies.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=7800" + }, + { + "name": "Rapid Mantel", + "trait": "General, Skill", + "summary": "Pull yourself onto ledges quickly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5203" + }, + { + "name": "Rapid Response", + "trait": "Cleric", + "summary": "You work quickly in emergencies.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally is reduced to 0 Hit Points", + "url": "/Feats.aspx?ID=4651" + }, + { + "name": "Razmiran Priest Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have earned entry to the priesthood of Razmir, either at the Exalted Lodge or another temple where Razmir’s holy masks are forged.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7566" + }, + { + "name": "Reanimator Dedication", + "trait": "Archetype, Dedication", + "summary": "You have dedicated your studies to the art of raising and commanding undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3486" + }, + { + "name": "Rebounding Toss", + "trait": "Fighter, Flourish", + "summary": "You bounce your weapon off one foe to strike another.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4785" + }, + { + "name": "Red Mantis Assassin Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have learned how to stalk your foes and slay them with a sawtooth saber.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6519" + }, + { + "name": "Red-Gold Mortality", + "trait": "Exemplar, Ikon, Void", + "summary": "By channeling your divinity into a creature along with a strike, you can disrupt their ability to recover.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7160" + }, + { + "name": "Reinforce Eidolon", + "trait": "Summoner", + "summary": "You buffer your eidolon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2898" + }, + { + "name": "Release Spores", + "trait": "Deviant, Fungus, Magical, Poison, Rare", + "summary": "You create a miasma of spores.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7626" + }, + { + "name": "Relentless Stalker", + "trait": "Move, Ranger, Uncommon", + "summary": "Stay adjacent to your prey when they attempt to move away.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent creature you are hunting attempts to move away from you using an action that has the move trait.", + "url": "/Feats.aspx?ID=867" + }, + { + "name": "Reliable Squire", + "trait": "Bard, Champion, Uncommon", + "summary": "You know the path to victory isn't traveled alone, and you lend aid to your companions whenever you can.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3624" + }, + { + "name": "Resilient Mind", + "trait": "Champion, Cleric, Uncommon", + "summary": "You're firm in your convictions and have girded your mind against outside influence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3625" + }, + { + "name": "Retreating Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "You make a calculated attack without letting down your guard.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6141" + }, + { + "name": "Reverse Engineer", + "trait": "Inventor", + "summary": "You are incredibly skilled at reverse engineering items to learn their formulas, or disassembling them just to disable them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3053" + }, + { + "name": "Revivifying Mutagen", + "trait": "Alchemist, Concentrate", + "summary": "You metabolize a mutagen to heal yourself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5769" + }, + { + "name": "Risky Reload", + "trait": "Flourish, Gunslinger", + "summary": "You've practiced a technique for rapidly reloading your firearm, but attempting to use this technique is a dangerous gamble with your firearm's functionality.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3163" + }, + { + "name": "Rivethun Emissary Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You’re a practicing Rivethun emissary, skilled at interacting and bonding with the spirits of living creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7571" + }, + { + "name": "Rivethun Invoker Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You’re a practicing Rivethun invoker, able to enter a trance that connects you physically and mentally to surrounding spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7581" + }, + { + "name": "Rivethun Involutionist Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You’re a practicing Rivethun involutionist, with a deep well\r\nof inner power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7588" + }, + { + "name": "Robust Recovery", + "trait": "General, Skill", + "summary": "Greater benefits from Treat Disease and Treat Poison", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5207" + }, + { + "name": "Rogue Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You gain a skill feat and the rogue’s surprise attack class feature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5092" + }, + { + "name": "Rolling Landing", + "trait": "General, Skill", + "summary": "You land with quick rolls that help you keep your momentum.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6500" + }, + { + "name": "Rotten Slurry", + "trait": "Attack, Deviant, Magical, Rare", + "summary": "You expel a glob of rotten, foul-smelling slurry from your torso, hand, or mouth at a foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7627" + }, + { + "name": "Runelord Dedication", + "trait": "Archetype, Class, Dedication, Rare", + "summary": "Your connection to your sin suffuses all magic you use.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7482" + }, + { + "name": "Runescarred Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Overwhelming magic has branded your body with powerful runes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=912" + }, + { + "name": "Sanctify Water", + "trait": "General, Skill", + "summary": "You imbue water with your deity's blessing.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6502" + }, + { + "name": "Sanguimancer Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You can draw and manipulate energy from blood. You store life energy in the form of special temporary Hit Points and spend it to manifest powerful effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7764" + }, + { + "name": "Sap Life", + "trait": "Cleric, Healing", + "summary": "You draw the life force out of your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4652" + }, + { + "name": "Scatter Swarm", + "trait": "Magical, Witch", + "summary": "Your patron reaches through your familiar to magically disperse a group of smaller threats.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5412" + }, + { + "name": "Scout Dedication", + "trait": "Archetype, Dedication", + "summary": "You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6394" + }, + { + "name": "Scroll Trickster Dedication", + "trait": "Archetype, Dedication", + "summary": "You've studied scrolls in depth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6400" + }, + { + "name": "Scrounger Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "While others need specialized tools and a dedicated space, you have found a way to build just about anything, anywhere.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6405" + }, + { + "name": "Searing Restoration", + "trait": "Fire, Healing, Inventor, Manipulate, Unstable", + "summary": "They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3054" + }, + { + "name": "Second Wind", + "trait": "Barbarian", + "summary": "You can enter a second rage, but afterward you need to catch your breath.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5816" + }, + { + "name": "Seneschal Witch Dedication", + "trait": "Archetype, Class, Dedication, Rare", + "summary": "As you work to understand the connection with your missing patron, it’s increasingly easy to form bonds with those around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7247" + }, + { + "name": "Sentinel Dedication", + "trait": "Archetype, Dedication", + "summary": "You have trained carefully to maximize the protective qualities of your armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6409" + }, + { + "name": "Set-up Strike", + "trait": "Commander, Flourish", + "summary": "Your attack makes it difficult for your enemy to defend themselves against your allies' attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7801" + }, + { + "name": "Shadow Mark", + "trait": "General, Skill", + "summary": "You have learned special tricks that help you follow individuals without them noticing you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6503" + }, + { + "name": "Shadowcaster Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've sacrificed a piece of your spirit, allowing the powers of shadow into your being and changing the nature of your magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3009" + }, + { + "name": "Shake It Off", + "trait": "Barbarian, Concentrate, Rage", + "summary": "You concentrate on your rage, overcoming fear and fighting back sickness.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5817" + }, + { + "name": "Shared Stratagem", + "trait": "Investigator", + "summary": "The plans you make include your allies as well as yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5944" + }, + { + "name": "Shield your Eyes", + "trait": "Guardian", + "summary": "You reflexively place your shield between your eyes and visual dangers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7841" + }, + { + "name": "Shielding Taunt", + "trait": "Flourish, Guardian", + "summary": "By banging loudly on your shield, you get the attention of even the most stubborn of foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7842" + }, + { + "name": "Shieldmarshal Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your elite shieldmarshal training makes you equally at home in the squalor of Smokeside and the splendor of Skyside.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4040" + }, + { + "name": "Shooting Stars Stance", + "trait": "Monk, Stance", + "summary": "You enter a stance that lets you throw shuriken with lightning speed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5988" + }, + { + "name": "Sleek Reposition", + "trait": "Fighter, Press", + "summary": "While your opponent is still recovering from your prior attack, you snag its armor, clothing, or flesh to move it as you please.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4786" + }, + { + "name": "Slippery Prey", + "trait": "General, Skill", + "summary": "You're able to escape bonds more easily than others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6505" + }, + { + "name": "Smoke Bomb", + "trait": "Additive, Alchemist", + "summary": "You can add a tarry additive to an alchemical bomb to make it emit smoke.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5770" + }, + { + "name": "Snare Hopping", + "trait": "Ranger", + "summary": "You can magically move your snares around.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1766" + }, + { + "name": "Snarecrafter Dedication", + "trait": "Archetype, Dedication", + "summary": "You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6414" + }, + { + "name": "Sniping Duo Dedication", + "trait": "Archetype, Dedication", + "summary": "You can choose one willing, non-minion ally to act as your spotter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3258" + }, + { + "name": "Solid Lead", + "trait": "Investigator", + "summary": "Sometimes your case splinters into smaller mysteries, but you never lose sight of the big picture.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5945" + }, + { + "name": "Song of Strength", + "trait": "Bard", + "summary": "Your performances inspire strength in your allies to aid them at physical tasks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4586" + }, + { + "name": "Sorcerer Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "Choose a bloodline.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6225" + }, + { + "name": "Soul Warden Dedication", + "trait": "Archetype, Dedication", + "summary": "You can take 10 minutes to emblazon Pharasma's holy sigil—a spiraling comet that represents the winding path a soul takes through its existence—upon a shield, tabard, banner, or other prominent object that your wear or wield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3466" + }, + { + "name": "Soulforger Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You can manifest the power of your spirit in combat to realize your motivations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3016" + }, + { + "name": "Sow Rumor", + "trait": "General, Secret, Skill, Uncommon", + "summary": "You spread rumors, which may or may not be true, about a specific subject.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6507" + }, + { + "name": "Spectral Dagger", + "trait": "Archetype, Manipulate", + "summary": "By touching the _splinter of finality_ in your neck, you conjure a _spectral dagger_ into your hand that resembles the splinter wrapped in a crude hilt.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7704" + }, + { + "name": "Spell Parry", + "trait": "Magus", + "summary": "You infuse magical power into your body or armaments to parry both physical and magical assaults.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2851" + }, + { + "name": "Spell Trickster Dedication", + "trait": "Archetype, Dedication", + "summary": "Your experience with magic and its traditions lets you specialize in the casting of certain spells, customizing familiar spells to create novel effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3368" + }, + { + "name": "Spellshot Dedication", + "trait": "Archetype, Class, Dedication, Uncommon", + "summary": "You've steeped yourself in magic and gunplay to the extent that you can conjure bullets from thin air.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3267" + }, + { + "name": "Spirit Sheath", + "trait": "Arcane, Conjuration, Extradimensional, Magus", + "summary": "You've magically constructed an extradimensional sheath for your weapon that you access through your clothing, typically through a pocket, sleeve, or seam.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2852" + }, + { + "name": "Spirit Speaker", + "trait": "General, Necromancy, Secret, Skill, Uncommon", + "summary": "You know that when an animal dies, its spirit lingers briefly before moving on.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3423" + }, + { + "name": "Spirit Warrior Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You’re a warrior who trains your spirit and body to work in perfect harmony, enhancing your attacks with your spiritual energy while fighting with a ferocious martial technique that combines blade and fist.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7020" + }, + { + "name": "Spiritual Expansion Spell", + "trait": "Animist, Apparition, Concentrate, Spellshape", + "summary": "Your apparitions manifest to scatter the energy of your spell.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7126" + }, + { + "name": "Sprout Fruit", + "trait": "Deviant, Healing, Magical, Plant, Rare", + "summary": "The plants covering your body sprout a single, ripe fruit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7630" + }, + { + "name": "Staff Acrobat Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Gain bonuses when using your staff as an implement to aid Acrobatics and Athletics actions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1193" + }, + { + "name": "Stalwart Defender Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have completed your initial training in the ways of a stalwart defender.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4172" + }, + { + "name": "Starlit Sentinel Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You’ve been chosen by one of the constellations of the Tian Xia zodiac.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7033" + }, + { + "name": "Steed Form", + "trait": "Evolution, Summoner", + "summary": "Your eidolon changes to make it particularly effective as your mount.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2899" + }, + { + "name": "Sterling Dynamo Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You obtain a sterling dynamo prosthetic, which allows you to replace or augment a limb, or even add a simple new non-prehensile limb, such as a tail.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3127" + }, + { + "name": "Stone Brawler Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've learned to call the primal power of elemental stone to your aid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4371" + }, + { + "name": "Stonebound Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You bind yourself to the very essence of stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4377" + }, + { + "name": "Strong Arm", + "trait": "Rogue", + "summary": "When you Strike with a thrown weapon, the weapon’s range increment increases by 10 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4927" + }, + { + "name": "Student of Perfection Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have joined one of the Houses of Perfection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=900" + }, + { + "name": "Student of Water", + "trait": "Monk, Uncommon, Water", + "summary": "Following your studies of water, your qi stirs the water of the natural world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7494" + }, + { + "name": "Stunning Blows", + "trait": "Monk", + "summary": "The focused power of your flurry threatens to overwhelm your opponent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5989" + }, + { + "name": "Summoner Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2953" + }, + { + "name": "Swarmkeeper Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your body has become a symbiotic hive for a swarm of crawling insects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5463" + }, + { + "name": "Swashbuckler Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "Choose a swashbuckler’s style.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6233" + }, + { + "name": "Tactical Expansion", + "trait": "Commander", + "summary": "Your folio is filled with tactics and techniques you’ve devised based on study and experience.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7802" + }, + { + "name": "Talisman Dabbler Dedication", + "trait": "Archetype, Dedication", + "summary": "You are trained in the use of <%CONSUMABLES%19%> talismans <%END> and similar magical paraphernalia.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6420" + }, + { + "name": "Talisman Esoterica", + "trait": "Esoterica, Thaumaturge", + "summary": "You know how to assemble the supernatural objects in your esoterica into a number of temporary talismans.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3706" + }, + { + "name": "Tattoo Artist", + "trait": "General, Skill", + "summary": "You can craft tattoos, including magical tattoos.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2962" + }, + { + "name": "Tattooed Historian Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You become trained in Diplomacy or Performance; if you are already trained in both skills, you instead become trained in a skill of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7647" + }, + { + "name": "Taunting Strike", + "trait": "Flourish, Guardian", + "summary": "The force of your blow causes your enemy to focus their attention on you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7843" + }, + { + "name": "Terrifying Resistance", + "trait": "General, Skill", + "summary": "The spells of those you have Demoralized are less effective on you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6509" + }, + { + "name": "Thaumaturge Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You've uncovered basic thaumaturgy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3743" + }, + { + "name": "Thlipit Contestant Dedication", + "trait": "Archetype, Dedication", + "summary": "Grueling practice has strengthened your tongue or tail to the point where it's become a formidable weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5474" + }, + { + "name": "Titan Swing", + "trait": "Deviant, Magical, Rare, Transmutation", + "summary": "Your limbs tense as you deliver a mighty swing.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3785" + }, + { + "name": "Trick Driver Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are equally at home piloting any vehicle, adapting yourself instantly to varied controls, movements, and handling.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3140" + }, + { + "name": "Triumphant Boast", + "trait": "General, Rare, Skill", + "summary": "You relate a loud and impressive tale of your triumph over a formidable foe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3896" + }, + { + "name": "Tumble Behind (Swashbuckler)", + "trait": "Swashbuckler", + "summary": "Your tumbling puts your foes on the back foot.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6142" + }, + { + "name": "Tumbling Teamwork", + "trait": "General, Skill", + "summary": "Your tumbling distracts a foe enough to create an advantage for one of your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6512" + }, + { + "name": "Turn Away Misfortune", + "trait": "Abjuration, Esoterica, Fortune, Manipulate, Occult, Thaumaturge", + "summary": "You perform a superstition, such as casting salt over your shoulder to ward off bad luck.", + "actions": "Reaction", + "damage": "", + "trigger": "You would attempt a roll affected by a misfortune effect.", + "url": "/Feats.aspx?ID=3707" + }, + { + "name": "Turpin Rowe Lumberjack Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your logging training has made you intimately familiar with all aspects of forestry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1232" + }, + { + "name": "Tweak Appearances", + "trait": "General, Skill, Uncommon", + "summary": "You can alter a creature's clothing to improve their social impact.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=927" + }, + { + "name": "Twilight Speaker Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have carefully studied the histories, customs, and etiquette of many of the younger peoples of Golarion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4114" + }, + { + "name": "Ulfen Guard Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Central to your Ulfen Guard training is the ability to protect an ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7735" + }, + { + "name": "Unbalancing Blow", + "trait": "Rogue", + "summary": "Interweaving attacks, you unbalance your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4928" + }, + { + "name": "Unbalancing Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "You attack with a flashy assault that leaves your target off balance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6143" + }, + { + "name": "Undead Master Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You gain the services of an undead companion that travels with you and obeys your commands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3492" + }, + { + "name": "Undead Slayer Dedication", + "trait": "Archetype, Dedication", + "summary": "Your training has prepared you to recognize most undead on sight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3474" + }, + { + "name": "Underground Network", + "trait": "General, Skill, Uncommon", + "summary": "You're connected to groups that know what's going on in the streets, and you can get information out of them quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6514" + }, + { + "name": "Underhanded Assault", + "trait": "Rogue", + "summary": "You capitalize on the distraction provided by an ally.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4929" + }, + { + "name": "Unexpected Sharpshooter Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Who needs skill when you've got dumb luck?", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3272" + }, + { + "name": "United Assault", + "trait": "Fighter, Flourish, Ranger, Uncommon", + "summary": "Through countless battles, you've learned you're stronger when working alongside your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3626" + }, + { + "name": "Unmistakable Lore", + "trait": "General, Skill", + "summary": "Recall Knowledge about your Lore more effectively", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5232" + }, + { + "name": "Unusual Treatment", + "trait": "General, Skill", + "summary": "Treat Wounds tends to additional conditions", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5234" + }, + { + "name": "Uplifting Overture", + "trait": "Bard", + "summary": "You learn the uplifting overture composition cantrip, which aids your allies’ skills with the inspiring nature of your performance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4587" + }, + { + "name": "Ursine Avenger Form", + "trait": "Archetype, Artifact, Morph, Primal", + "summary": "You draw the _Ursine Avenger Hood_ over your head and its fur over your arms, assuming an ursine form that has traits of your original form as well as that of a bear.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4086" + }, + { + "name": "Vampire Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You're a newly risen vampire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3545" + }, + { + "name": "Vasodilation", + "trait": "General, Skill, Uncommon", + "summary": "Using the power of your own blood, you encourage increased blood flow to nourish damaged tissue.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7763" + }, + { + "name": "Vehicle Mechanic Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are adept at designing and maintaining mechanical vehicles, and you lavish your attention and ingenuity on one vehicle in particular.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3147" + }, + { + "name": "Verduran Shadow Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your awareness of primal energies allows you to explore forests with preternatural ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7606" + }, + { + "name": "Versatile Font", + "trait": "Cleric", + "summary": "As you explore your deity’s aspects, you move beyond restrictions on healing or harming.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4653" + }, + { + "name": "Vigilante Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have two identities, each with its own name and abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6424" + }, + { + "name": "Viking Dedication", + "trait": "Archetype, Dedication", + "summary": "Vikings spend long periods of time at sea, only to leap from their boats at a moment's notice, charge through the surf, and take their enemies by storm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6435" + }, + { + "name": "Vindicator Dedication", + "trait": "Archetype, Class, Dedication", + "summary": "Your church ensures that you are cared for.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7256" + }, + { + "name": "Vine Lash", + "trait": "Attack, Deviant, Magical, Plant, Rare", + "summary": "A long vine sprouts from your arm, which you can temporarily wield like a whip.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7631" + }, + { + "name": "Voice of the Elements", + "trait": "Kineticist", + "summary": "You can speak with the secret tones of elements you channel, finding words in the crackle of flame, the grinding of stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4188" + }, + { + "name": "Wandering Chef Dedication", + "trait": "Archetype, Dedication", + "summary": "Whether trained in a noble kitchen or a humble home, you know how to cook delicious dishes and source ingredients from the wilderness or urban settings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7053" + }, + { + "name": "War Mage Dedication", + "trait": "Archetype, Class, Dedication, Uncommon", + "summary": "Your studies into the battlefield applications of magic have made your spells particularly effective at disrupting enemy formations or manipulating enemy troops into positions where they are more vulnerable to wide-scale magical attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7976" + }, + { + "name": "Ward Medic", + "trait": "General, Skill", + "summary": "Treat several patients at once", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5237" + }, + { + "name": "Warning Shot", + "trait": "Gunslinger", + "summary": "Who needs words when the roar of a gun is so much more succinct?", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3164" + }, + { + "name": "Warp Space", + "trait": "Amp, Psychic", + "summary": "You use your magic to bend space, causing your spell to strike from a strange vector.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3662" + }, + { + "name": "Warpriest’s Armor", + "trait": "Cleric", + "summary": "Your training has helped you adapt to ever-heavier armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4654" + }, + { + "name": "Warrior Of Legend Dedication", + "trait": "Archetype, Class, Dedication, Uncommon", + "summary": "You have been given a powerful blessing of battle that is also your cursed doom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7261" + }, + { + "name": "Wary Disarmament", + "trait": "General, Skill", + "summary": "+2 to AC or saves against devices or traps while disarming", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5238" + }, + { + "name": "Waterfowl Stance", + "trait": "Monk, Stance, Uncommon, Water", + "summary": "In your hands, swords dance like rainfall over the waves; who can tell where the storm ends and the sea begins?", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7495" + }, + { + "name": "Weapon Improviser Dedication", + "trait": "Archetype, Dedication", + "summary": "You don't take the normal –2 penalty to attack rolls with improvised weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6440" + }, + { + "name": "Wellspring Mage Dedication", + "trait": "Archetype, Class, Dedication, Rare", + "summary": "There's no longer a limit on how many temporary spell slots you can gain per day from wellspring magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3029" + }, + { + "name": "Werecreature Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You're a werecreature, able to shift between your humanoid shape, an animal shape, and a monstrous hybrid of the two.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5486" + }, + { + "name": "What's That up Your Sleeve?", + "trait": "General, Skill, Uncommon", + "summary": "Whether as a dealer or player, you've learned to spot cheaters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4168" + }, + { + "name": "Wild Mimic Dedication", + "trait": "Archetype, Dedication", + "summary": "Fighting in the wilds has honed your understanding of the unique abilities many creatures have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5515" + }, + { + "name": "Wilderness Spotter", + "trait": "General, Skill, Uncommon", + "summary": "Use Survival for your Initiative when in a specific terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=868" + }, + { + "name": "Winged Warrior Dedication", + "trait": "Archetype, Dedication", + "summary": "Through rigorous training, you have strengthened your wings, granting you enough thrust to gain additional altitude.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5527" + }, + { + "name": "Witch Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You cast spells like a witch.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5099" + }, + { + "name": "Wizard Dedication", + "trait": "Archetype, Dedication, Multiclass", + "summary": "You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5106" + }, + { + "name": "Worm Caller Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4357" + }, + { + "name": "Wrestler Dedication", + "trait": "Archetype, Dedication", + "summary": "Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6446" + }, + { + "name": "Wukong Extension", + "trait": "Inventor, Manipulate, Uncommon, Unstable", + "summary": "Invoking the name of Sun Wukong’s extending cudgel, Ruyi Bang, you activate hidden levers and cranks in your innovation, making it swiftly extend outward like a battering ram.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7074" + }, + { + "name": "Wylderheart Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You’re primed to face off against threats from the Outer Rifts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7714" + }, + { + "name": "Zephyr Guard Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "As a Zephyr Guard, you’re always vigilant against crime and threats to the city’s safety.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1154" + }, + { + "name": "Zombie Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "Despite your death and subsequent reanimation as a rotting corpse, you retain most of your mind and identity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3557" + }, + { + "name": "Additional Circus Trick", + "trait": "Circus, General", + "summary": "You gain an additional signature trick.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2688" + }, + { + "name": "Ancestral Paragon", + "trait": "General", + "summary": "Gain a 1st-level ancestry feat", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5118" + }, + { + "name": "Aurochs-Headed", + "trait": "Skill, Uncommon", + "summary": "Your words and body language can subconsciously unsettle orcs, giving you an advantage when convincing them to see things your way.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7648" + }, + { + "name": "Endure Anarchy", + "trait": "General, Kingdom", + "summary": "Recover from Unrest more quickly and lessen its effects", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3911" + }, + { + "name": "Folk Dowsing", + "trait": "General, Skill, Uncommon", + "summary": "You can find what you're looking for using a dowsing rod or pendulum.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3774" + }, + { + "name": "Graft Technician", + "trait": "General, Skill", + "summary": "You can create and implant grafts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5542" + }, + { + "name": "Hireling Manager", + "trait": "General", + "summary": "Hirelings gain +2 to skill checks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2130" + }, + { + "name": "Improvised Repair", + "trait": "General", + "summary": "You can hastily patch damaged equipment together, but the temporary fix lacks the full care required for lasting repairs.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6486" + }, + { + "name": "Inspiring Entertainment", + "trait": "General, Kingdom", + "summary": "Use Culture on checks to determine Unrest", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3916" + }, + { + "name": "Keen Follower", + "trait": "General", + "summary": "Your keen observation of your allies has made you better at following their lead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6490" + }, + { + "name": "Know the Beat", + "trait": "Archetype, Skill", + "summary": "You have been trained to investigate crimes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1156" + }, + { + "name": "Liquidate Resources", + "trait": "General, Kingdom", + "summary": "Draw upon reserve funds to avoid Ruin", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3918" + }, + { + "name": "Pick Up the Pace", + "trait": "General", + "summary": "You lead by example and can help others push themselves beyond their normal limits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6495" + }, + { + "name": "Prescient Planner", + "trait": "General", + "summary": "Procure a piece of adventuring gear", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5191" + }, + { + "name": "Quick Recovery (Kingdom)", + "trait": "General, Kingdom", + "summary": "+4 to checks to end ongoing harmful events", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3923" + }, + { + "name": "Robust Health", + "trait": "General", + "summary": "Your physiology responds well to first aid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6499" + }, + { + "name": "Skitter", + "trait": "General", + "summary": "Crawl up to half your Speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2151" + }, + { + "name": "Steel Your Resolve", + "trait": "General, Stamina", + "summary": "Regain Stamina Points equal to half your maximum.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1211" + }, + { + "name": "Thorough Search", + "trait": "General", + "summary": "You take your time searching to ensure you find everything.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6510" + }, + { + "name": "Untrained Improvisation", + "trait": "General", + "summary": "Become more adept at using untrained skills", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5233" + }, + { + "name": "We're on the List", + "trait": "Archetype, Skill, Uncommon", + "summary": "Emulating Shensen whenever she arrives at a show, you share your knowledge of the region and drop a few important local names to make a good impression and help your allies do the same.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally you can see and hear is about to attempt a Deception check to Impersonate someone or Lie.", + "url": "/Feats.aspx?ID=4132" + }, + { + "name": "Accelerating Touch", + "trait": "Champion", + "summary": "Your healing energies are infused with bounding energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1671" + }, + { + "name": "Acclimated Mount", + "trait": "Champion", + "summary": "By the grace of your god, your mount can overcome the natural challenges and hazards present in a specific terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7991" + }, + { + "name": "Acclimatization", + "trait": "Archetype", + "summary": "Your time spent in the hostile parts of the world has inured you to extreme climates.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1988" + }, + { + "name": "Additional Companion", + "trait": "Archetype", + "summary": "Another animal joins you in your travels.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6268" + }, + { + "name": "Additional Follower", + "trait": "Archetype", + "summary": "Another follower joins you in your travels.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7995" + }, + { + "name": "Advanced Alchemy", + "trait": "Archetype", + "summary": "You gain the advanced alchemy benefits", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6185" + }, + { + "name": "Advanced Construct Companion", + "trait": "Inventor", + "summary": "You've upgraded your construct companion's power and decision-making ability.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3055" + }, + { + "name": "Advanced Reanimated Companion", + "trait": "Archetype", + "summary": "Your corpselike construct companion becomes much more powerful and can act with limited autonomy to follow your greater directives.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3646" + }, + { + "name": "Advanced Warden", + "trait": "Ranger", + "summary": "You unlock more powerful primal spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4870" + }, + { + "name": "Aeon Resonance", + "trait": "Archetype", + "summary": "You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7484" + }, + { + "name": "Agile Hand", + "trait": "Archetype", + "summary": "When you cast _mage hand_, you can modify it to control a set of thieves' tools.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3369" + }, + { + "name": "Air Shroud", + "trait": "Air, Impulse, Kineticist, Primal, Stance", + "summary": "Turbulent air suffuses your kinetic aura.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4210" + }, + { + "name": "Alchemical Discoveries", + "trait": "Investigator", + "summary": "You've devoted extra time in the lab to improve your knowledge of alchemy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5946" + }, + { + "name": "Alchemical Shot", + "trait": "Gunslinger", + "summary": "You've practiced a technique for mixing alchemical bombs with your loaded shot.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3165" + }, + { + "name": "Aldori Parry", + "trait": "Archetype", + "summary": "You can parry attacks against you with your Aldori dueling sword.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7901" + }, + { + "name": "Always Ready", + "trait": "Archetype", + "summary": "Extensive training against undead has taught you to cover your weak points, even when you think that you're alone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3597" + }, + { + "name": "Ambush Bladderwort", + "trait": "Composite, Impulse, Kineticist, Plant, Primal, Water, Wood", + "summary": "You plant the seed of a giant bladderwort in an unoccupied square of ground or water within 30 feet.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4296" + }, + { + "name": "Ambush Tactics", + "trait": "General, Rare, Skill", + "summary": "You've made a study of the best practices for laying ambushes in terrains you've spent time learning about, be it the best way to ambush foes or the best methods of reacting to surprise attacks in those terrains.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3905" + }, + { + "name": "Angel of Vindication", + "trait": "Archetype, Uncommon", + "summary": "To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3612" + }, + { + "name": "Animal Actor", + "trait": "Archetype", + "summary": "You participated in a performance of _The Leaping Lion_, a play focusing on Cyricas, the animal-loving adventurer who traveled with his ape friend Mardu and remains a favorite hero among Taldan youth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7457" + }, + { + "name": "Animal Fleetness", + "trait": "Archetype", + "summary": "You're adept at using your animal shape's natural means of locomotion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5487" + }, + { + "name": "Ankle Biter", + "trait": "Archetype", + "summary": "You fight just as well on the ground as you do standing up.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3558" + }, + { + "name": "Anthropomorphic Shape", + "trait": "Druid", + "summary": "Humanoids’ supposed place apart from animals is folly—taking on their forms just requires some extra practice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4720" + }, + { + "name": "Aphet Flash", + "trait": "Archetype, Flourish", + "summary": "Your swarm can emit a bright flash, much like aphet beetles, a genus of flash beetles once used by Osirian miners as sources of light.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5464" + }, + { + "name": "Apparition's Enhancement", + "trait": "Animist, Apparition, Divine, Spirit", + "summary": "Spiritual power encases your weapon or unarmed attack.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7127" + }, + { + "name": "Arcane Evolution", + "trait": "Arcane, Sorcerer", + "summary": "Your arcane legacy allows you to perceive how magic affects everything.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6094" + }, + { + "name": "Arcane School Spell", + "trait": "Archetype", + "summary": "You gain your school’s initial school spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5107" + }, + { + "name": "Ardent Armiger", + "trait": "Archetype", + "summary": "You have been trained to resist the manipulations of fiends.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=908" + }, + { + "name": "Area Armor", + "trait": "Guardian", + "summary": "The armor you wear protects you and shelters your allies against explosions and other large-scale assaults.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7844" + }, + { + "name": "Armored Courage", + "trait": "Guardian", + "summary": "You take comfort in the safety of your armor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7845" + }, + { + "name": "Astral Tether", + "trait": "Abjuration, Occult, Psychic", + "summary": "You spin out a thread of psychic energy that connects you to an ally, using it as a conduit for your abilities.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3663" + }, + { + "name": "Attunement Shift", + "trait": "Archetype", + "summary": "The magic of your spell floods into you, overriding your connection to the land around you.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2996" + }, + { + "name": "Aura Enhancement", + "trait": "Archetype", + "summary": "You’ve enhanced your training with your battle magic, allowing you access to a more potent divine font.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7506" + }, + { + "name": "Aura of Courage", + "trait": "Champion", + "summary": "You stand strong in the face of danger and inspire your allies to do the same.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5894" + }, + { + "name": "Aura of Despair", + "trait": "Champion, Uncommon", + "summary": "Your presence as an avatar of evil makes your foes more susceptible to terror and makes it almost impossible for them to shake off fear when you are near.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5895" + }, + { + "name": "Awakened Power", + "trait": "Deviant, Rare", + "summary": "Your power spontaneously evolves or reconfigures itself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3778" + }, + { + "name": "Axe Climber", + "trait": "Archetype", + "summary": "You can climb wooden surfaces using axes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1233" + }, + { + "name": "Banner Twirl", + "trait": "Brandish, Commander, Manipulate", + "summary": "You spin your banner in an elaborate pattern that your enemies find inscrutable.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7803" + }, + { + "name": "Banner's Inspiration", + "trait": "Brandish, Commander, Emotion, Flourish, Mental, Visual", + "summary": "You wave your banner, inspiring allies to throw off the shackles of fear.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7804" + }, + { + "name": "Barbarian Resiliency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each barbarian archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6191" + }, + { + "name": "Barreling Charge", + "trait": "Barbarian, Fighter, Flourish", + "summary": "You rush forward, moving enemies aside to reach your foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4787" + }, + { + "name": "Barrier Shield", + "trait": "Archetype", + "summary": "When you cast _shield_, you can modify the spell to create a solid barrier you can use for cover, but not for blocking.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3370" + }, + { + "name": "Base Kinesis", + "trait": "Archetype", + "summary": "You gain the Base Kinesis impulse.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4334" + }, + { + "name": "Basic Animist Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits as a prepared divine caster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7220" + }, + { + "name": "Basic Arcana", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level wizard feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5108" + }, + { + "name": "Basic Bard Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5058" + }, + { + "name": "Basic Blood Potency", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level sorcerer feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6227" + }, + { + "name": "Basic Bloodline Spell", + "trait": "Archetype", + "summary": "You gain your bloodline’s initial bloodline spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6228" + }, + { + "name": "Basic Breakthrough", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level inventor feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3113" + }, + { + "name": "Basic Captivator Spellcasting", + "trait": "Archetype", + "summary": "Your innate ability to fascinate others develops into full-fledged spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3359" + }, + { + "name": "Basic Cathartic Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2964" + }, + { + "name": "Basic Cleric Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5067" + }, + { + "name": "Basic Concoction", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level alchemist feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6186" + }, + { + "name": "Basic Deduction", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level investigator feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6204" + }, + { + "name": "Basic Defender", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level guardian feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7893" + }, + { + "name": "Basic Devotion", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level champion feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6197" + }, + { + "name": "Basic Dogma", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level cleric feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5068" + }, + { + "name": "Basic Druid Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5074" + }, + { + "name": "Basic Field Training", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level commander feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7887" + }, + { + "name": "Basic Flair", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level swashbuckler feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6234" + }, + { + "name": "Basic Fury", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level barbarian feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6192" + }, + { + "name": "Basic Glory", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level exemplar feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7227" + }, + { + "name": "Basic Hunter's Trick", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level ranger feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5088" + }, + { + "name": "Basic Kata", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level monk feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6211" + }, + { + "name": "Basic Maneuver", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level fighter feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5082" + }, + { + "name": "Basic Martial Magic", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level magus feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2946" + }, + { + "name": "Basic Muse's Whispers", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level bard feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5059" + }, + { + "name": "Basic Mysteries", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level oracle feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6218" + }, + { + "name": "Basic Oracle Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6219" + }, + { + "name": "Basic Prophet Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7681" + }, + { + "name": "Basic Psychic Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3738" + }, + { + "name": "Basic Red Mantis Magic", + "trait": "Archetype", + "summary": "You have learned limited divine magic from your Red Mantis training.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6520" + }, + { + "name": "Basic Rivethun Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7589" + }, + { + "name": "Basic Shooting", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level gunslinger feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3216" + }, + { + "name": "Basic Skysage Divination", + "trait": "Archetype", + "summary": "The stars move, granting you a sliver of their magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4065" + }, + { + "name": "Basic Sorcerer Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6226" + }, + { + "name": "Basic Spellcasting", + "trait": "Pervasive Magic, Rare", + "summary": "You increase your ability to cast spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3006" + }, + { + "name": "Basic Synergy", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level summoner feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2954" + }, + { + "name": "Basic Thaumaturgy", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level thaumaturge feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3744" + }, + { + "name": "Basic Thoughtform", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level psychic feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3737" + }, + { + "name": "Basic Trickery", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level rogue feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5093" + }, + { + "name": "Basic Wilding", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level druid feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5075" + }, + { + "name": "Basic Witch Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5100" + }, + { + "name": "Basic Witchcraft", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level witch feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5101" + }, + { + "name": "Basic Wizard Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5109" + }, + { + "name": "Battering Wings", + "trait": "Archetype", + "summary": "Though not powerful enough for flight, your wings can deliver a thrashing to anyone who gets close.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5528" + }, + { + "name": "Battle Assessment", + "trait": "Rogue, Secret", + "summary": "With careful observation during battle, you identify an enemy’s strengths and weaknesses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=560" + }, + { + "name": "Beast Speaker", + "trait": "Archetype, Uncommon", + "summary": "You can speak with animals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1202" + }, + { + "name": "Beastkin Resilience", + "trait": "Archetype, Primal", + "summary": "You've regained beastkin protections after becoming a full werecreature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5488" + }, + { + "name": "Belay That!", + "trait": "Archetype, Auditory", + "summary": "You can recognize when a strategy isn’t working and advise your ally to change course.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet of you critically fails a Strike.", + "url": "/Feats.aspx?ID=7690" + }, + { + "name": "Bespell Strikes", + "trait": "Oracle, Sorcerer, Wizard", + "summary": "You siphon spell energy into one weapon you’re wielding, or into one of your unarmed attacks, such as a fist.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5028" + }, + { + "name": "Big Game Trapper", + "trait": "Archetype", + "summary": "You can set snares specifically for big prey, leaving smaller creatures unscathed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3426" + }, + { + "name": "Black Powder Boost", + "trait": "Gunslinger", + "summary": "You fire your weapon as you jump, using the kickback to go farther.", + "actions": "Single Action or Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3166" + }, + { + "name": "Blazing Wave", + "trait": "Fire, Impulse, Kineticist, Overflow, Primal", + "summary": "Flames flow out of you in a cascade, engulfing everyone in a 30-foot cone.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4240" + }, + { + "name": "Bless Shield", + "trait": "Archetype, Divine", + "summary": "Your uttered prayers become an aegis, drawing the blessing of your deity across the surface of your shield.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3598" + }, + { + "name": "Blessed Medicine", + "trait": "Archetype, Fortune, Skill", + "summary": "Your experience battling undead has uniquely prepared you to fight the diseases they inflict on the survivors, and you know that leaving these maladies untreated for long will eventually lead to more undead.", + "actions": "", + "damage": "", + "trigger": "You fail a check to Treat a Disease that was inflicted by an undead (such as ghoul fever or mummy rot).", + "url": "/Feats.aspx?ID=3475" + }, + { + "name": "Blessed Sacrifice", + "trait": "Archetype", + "summary": "You gain the protector’s sacrifice domain spell", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6278" + }, + { + "name": "Blessing of the Sun Gods", + "trait": "Archetype", + "summary": "The Old Sun Gods share their power with you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3410" + }, + { + "name": "Blood Calls Blood", + "trait": "Archetype, Fortune", + "summary": "The magical potency of your blood will not be denied.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a flat check to Cast a Spell or your spell would be disrupted by another creature’s reaction.", + "url": "/Feats.aspx?ID=7240" + }, + { + "name": "Blood Shield", + "trait": "Archetype", + "summary": "You raise a barrier of your own blood to protect you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7765" + }, + { + "name": "Bloodletting Claws", + "trait": "Evolution, Summoner", + "summary": "Your eidolon inflicts bleeding wounds on a telling blow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2900" + }, + { + "name": "Born to the Trees", + "trait": "Impulse, Kineticist, Morph, Primal, Uncommon, Wood", + "summary": "You adapt a creature to live among the trees, improving its ability to climb, balance, and leap.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7624" + }, + { + "name": "Breached Defenses", + "trait": "Thaumaturge", + "summary": "You can find the one weak point in a creature's scales, wards, or armor to get past its resistances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3708" + }, + { + "name": "Brilliant Crafter", + "trait": "Archetype", + "summary": "Your skill at crafting is unparalleled.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3114" + }, + { + "name": "Broadside Buckos", + "trait": "Archetype, Uncommon", + "summary": "Shimali Manux trains every Salt Breaker to fight in the cramped quarters below deck, and you've learned how to use these techniques with your crew.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4133" + }, + { + "name": "Brutal Crush", + "trait": "Barbarian, Druid, Mental", + "summary": "You've learned how to cloud your foes' minds with the brutal impact of your repeated attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5399" + }, + { + "name": "Bullet Dancer Burn", + "trait": "Archetype", + "summary": "The fiery blaze of your weapons combined with your unorthodox technique leaves your opponents with little opportunity to capitalize on any gaps in your defenses, or properly defend themselves against your onslaught.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3236" + }, + { + "name": "Bullying Staff", + "trait": "Archetype, Uncommon", + "summary": "You can Shove and Trip larger creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1194" + }, + { + "name": "Butterfly Blade Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2704" + }, + { + "name": "Calcifying Sand", + "trait": "Earth, Impulse, Incapacitation, Kineticist, Overflow, Primal", + "summary": "Your flesh gives way as you're struck, becoming coarse sand that can magically turn your enemy to stone.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature damages you with an attack using an unarmed attack or a non-reach melee weapon.", + "url": "/Feats.aspx?ID=4225" + }, + { + "name": "Calculated Splash", + "trait": "Alchemist", + "summary": "You have calculated all the angles to maximize a bomb’s splash.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=99" + }, + { + "name": "Call Wizardly Tools", + "trait": "Concentrate, Teleportation, Wizard", + "summary": "You’re mystically connected to your wizardly tools, ensuring you can always find them when you’ve misplaced them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5029" + }, + { + "name": "Canopy Predator", + "trait": "Archetype, Skill, Uncommon", + "summary": "You are as at home in the treetops as you are beneath their branches.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7607" + }, + { + "name": "Captivator Dedication", + "trait": "Archetype, Dedication", + "summary": "Your ability to captivate others borders on the preternatural.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3358" + }, + { + "name": "Careful Explorer", + "trait": "Archetype", + "summary": "You gain a sixth sense for traps, noticing them even when you're not trying to.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=872" + }, + { + "name": "Cathartic Focus Spell", + "trait": "Archetype", + "summary": "You learn the focus spell listed under your emotion's entry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2965" + }, + { + "name": "Cavalier's Banner", + "trait": "Archetype, Aura, Emotion, Mental, Uncommon, Visual", + "summary": "You fly the banner of your pledge from your mount, raising your allies’ spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6287" + }, + { + "name": "Cavalier's Charge", + "trait": "Archetype, Flourish", + "summary": "You Command an Animal to order your mount to Stride twice.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6288" + }, + { + "name": "Champion Resiliency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each champion archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6198" + }, + { + "name": "Change of Face", + "trait": "Archetype, Skill", + "summary": "You know that for the best disguise to work, one requires not only the right skills but also the right look—luckily you can copy both using special magical techniques.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3808" + }, + { + "name": "Channel Smite", + "trait": "Cleric, Divine", + "summary": "You siphon the energies of life and death through a melee attack and into your foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4655" + }, + { + "name": "Channeled Protection", + "trait": "Animist, Apparition, Aura", + "summary": "Your apparition uses excess energy to protect you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7128" + }, + { + "name": "Chemical Purification", + "trait": "Additive 2, Alchemist, Uncommon", + "summary": "You developed a method to chemically purify and consecrate your bombs on the fly.", + "actions": "Free Action", + "damage": "", + "trigger": "You use Quick Alchemy to craft an alchemist's fire or ghost charge, and that bomb's level is at least 2 levels lower than your advanced alchemy level.", + "url": "/Feats.aspx?ID=3627" + }, + { + "name": "Claw Snag", + "trait": "Archetype", + "summary": "You hook into the target, pulling yourself forward and rending flesh.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature attempts to Escape while you have them grappled or restrained.", + "url": "/Feats.aspx?ID=5437" + }, + { + "name": "Claws of the Dragon", + "trait": "Archetype", + "summary": "Your fingernails grow into razor-sharp claws, and scales speckle your fingers, hands, and wrists.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1941" + }, + { + "name": "Clinging Climber", + "trait": "Archetype", + "summary": "You climb like a spider.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3546" + }, + { + "name": "Cobra Stance", + "trait": "Monk, Stance", + "summary": "You enter a tightly coiled stance, with your hands poised as venomous fangs.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5990" + }, + { + "name": "Combat Reading", + "trait": "Bard, Secret", + "summary": "You use a performer’s cold reading techniques, aura reading, and other tricks to discover your foe’s strengths and weaknesses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4588" + }, + { + "name": "Command Corpse", + "trait": "Archetype, Uncommon", + "summary": "You gain the Command Undead feat, but you can use it only to transform the effects of _harm_ spells you cast on mindless undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3884" + }, + { + "name": "Command Elemental", + "trait": "Impulse, Kineticist, Primal", + "summary": "You grasp the animating force within an elemental creature and bend it to your will.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4189" + }, + { + "name": "Command Undead", + "trait": "Cleric, Concentrate, Metamagic", + "summary": "You grasp the animating force within an undead creature and bend it to your will.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=277" + }, + { + "name": "Commitment to Equality", + "trait": "Archetype, Auditory, Mental, Skill", + "summary": "You help an ally shake off any impediment that would give an enemy an unfair advantage.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7667" + }, + { + "name": "Companion's Cry", + "trait": "Ranger", + "summary": "You can urge your companion to do its utmost.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4871" + }, + { + "name": "Consolidated Overlay Panopticon", + "trait": "Archetype", + "summary": "You volunteered for a controversial experimental procedure to install clockwork prosthetic eyes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4041" + }, + { + "name": "Contortionist", + "trait": "Archetype", + "summary": "You can squeeze out of tight situations by twisting and bending your body into unnatural positions, gaining an advantage against foes that try to pin you down.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6241" + }, + { + "name": "Corpse Tender's Font", + "trait": "Archetype, Uncommon", + "summary": "You easily tend to the wounds of the dead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3885" + }, + { + "name": "Coughing Dragon Display", + "trait": "Archetype", + "summary": "This display emits a cascade of loud bangs or glittering trails.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3246" + }, + { + "name": "Courageous Advance", + "trait": "Auditory, Bard, Concentrate, Spellshape", + "summary": "With a rousing call, you exhort an ally to advance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4589" + }, + { + "name": "Creature Comforts", + "trait": "Barbarian, Druid", + "summary": "You've found comfort in the forms of other creatures, insulating yourself from feelings of fear.", + "actions": "Reaction", + "damage": "", + "trigger": "You become frightened.", + "url": "/Feats.aspx?ID=5400" + }, + { + "name": "Crescent Cross Training", + "trait": "Archetype", + "summary": "You have familiarity with the crescent cross, an ingenious weapon that combines an arm-mounted, multi-chamber crossbow with a crescent-shaped blade.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7914" + }, + { + "name": "Cruelty", + "trait": "Champion", + "summary": "The harm you deal with your corrupting touch saps the strength from your enemy's body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5896" + }, + { + "name": "Cryptic Spell", + "trait": "Concentrate, Druid, Manipulate, Metamagic", + "summary": "You hide your magic in the croak of a frog, in the sway of the trees, in the howl of the wind, and the flicker of the will-o'-wisp.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3761" + }, + { + "name": "Crystal Keeper Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You can use Arcana, Occultism, Religion, or Society to Decipher Writing by meditating before a crystal, regardless of the type of writing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1146" + }, + { + "name": "Crystal Ward Spells", + "trait": "Archetype", + "summary": "Your study of crystals and the energies held within a gem’s facets grants you special arcane crystal ward spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1147" + }, + { + "name": "Cushion Landing", + "trait": "Archetype, Skill", + "summary": "As you fall, your mount dashes to your rescue.", + "actions": "Reaction", + "damage": "", + "trigger": "You fall from a height of 15 feet or higher.", + "url": "/Feats.aspx?ID=7986" + }, + { + "name": "Cycle Spell", + "trait": "Archetype", + "summary": "Your devotion to the cycle of souls grants you an additional divine spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3467" + }, + { + "name": "Dashing Pounce", + "trait": "Archetype, Flourish", + "summary": "With a burst of speed, you leap into the air, slashing with your hands.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5438" + }, + { + "name": "Dastardly Dash", + "trait": "Flourish, Swashbuckler", + "summary": "You dash past an opponent, confounding them with underhanded tactics.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6144" + }, + { + "name": "Dead Reckoning", + "trait": "Archetype, Concentrate, Skill", + "summary": "You've trained yourself to maintain a strong sense of direction at all times, even when you can't use a compass or see the sky above.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2219" + }, + { + "name": "Decry Thief", + "trait": "Archetype", + "summary": "When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action’s normal effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1155" + }, + { + "name": "Defend Summoner", + "trait": "Eidolon, Evolution, Summoner", + "summary": "Your eidolon blocks attacks against you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2901" + }, + { + "name": "Defender's Grit", + "trait": "Archetype", + "summary": "You can’t protect anyone if you’re dead. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7736" + }, + { + "name": "Deflect Projectile", + "trait": "Monk", + "summary": "You gain a +4 circumstance bonus to AC against the triggering attack.", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a physical ranged attack.", + "url": "/Feats.aspx?ID=5991" + }, + { + "name": "Deft Cooperation", + "trait": "Archetype", + "summary": "You gain a bonus to your own checks when Aiding an ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=873" + }, + { + "name": "Demon-Hunting Companion", + "trait": "Archetype", + "summary": "You gain a young animal companion that has been specially trained to help you fight demons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7715" + }, + { + "name": "Detective's Readiness", + "trait": "Investigator", + "summary": "When you're on a case, you stay watchful and resolute to avoid tricks your suspect might pull.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5947" + }, + { + "name": "Devastating Spellstrike", + "trait": "Magus", + "summary": "Your Spellstrike sweeps are so wide and devastating, they splash onto nearby foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2853" + }, + { + "name": "Devil's Eye", + "trait": "Aftermath, Rare", + "summary": "Your experience in the finer points of bargaining with a devil has awakened a sinister power that now inhabits your left eye.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3749" + }, + { + "name": "Devout Magic", + "trait": "Archetype", + "summary": "You gain a devotion spell of your choice listed in the devotion spells class feature", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6199" + }, + { + "name": "Devrin's Cunning Stance", + "trait": "Archetype, Open, Stance, Uncommon", + "summary": "You've learned Devrin Arlos's guileful ways, and his sly teachings help you remind your allies to keep their wits about them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4134" + }, + { + "name": "Devrin's Dazzling Diversion", + "trait": "Rogue, Swashbuckler, Uncommon", + "summary": "Devrin Arlos has a habit of using whatever is at hand to temporarily blind others in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4126" + }, + { + "name": "Diabolic Certitude", + "trait": "Archetype, Skill", + "summary": "Your Hellknight training drilled details of Hell’s denizens deep into your mind.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins and you can observe a devil.", + "url": "/Feats.aspx?ID=909" + }, + { + "name": "Directed Channel", + "trait": "Cleric", + "summary": "You can shape the energy you channel in a single direction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4656" + }, + { + "name": "Disarming Block", + "trait": "Archetype", + "summary": "With deft and practiced movement, you block at an angle to potentially dislodge the weapon.", + "actions": "Free Action", + "damage": "", + "trigger": "You Shield Block a melee Strike made with a held weapon.", + "url": "/Feats.aspx?ID=6263" + }, + { + "name": "Disengaging Twist", + "trait": "Archetype", + "summary": "Your ability to twist your opponents’ bodies into painful locks and holds makes you particularly adept at escaping such predicaments.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature gives you the grabbed or restrained condition.", + "url": "/Feats.aspx?ID=6447" + }, + { + "name": "Disrupt Prey", + "trait": "Ranger", + "summary": "Make a melee Strike against your prey.", + "actions": "Reaction", + "damage": "", + "trigger": "Your hunted prey is within your reach, and it uses a manipulate action, uses a move action, or leaves a square during a move action it’s using", + "url": "/Feats.aspx?ID=4872" + }, + { + "name": "Distant Waterbird's Poise", + "trait": "Arcane, Magus", + "summary": "You flow around your foe, using the magic of your attack to carry you away.", + "actions": "Reaction", + "damage": "", + "trigger": "You hit a target with a Spellstrike.", + "url": "/Feats.aspx?ID=7081" + }, + { + "name": "Distracting Flattery", + "trait": "Archetype, Skill", + "summary": "You know how to maintain a good impression and manage your image, even while keeping uncouth company.", + "actions": "Reaction", + "damage": "", + "trigger": "You observe a target’s attitude toward yourself or your allies decrease as a result of an ally’s behavior.", + "url": "/Feats.aspx?ID=6303" + }, + { + "name": "Distracting Spellstrike", + "trait": "Magus", + "summary": "You weave distracting magic with one hand to enhance your Spellstrike.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2854" + }, + { + "name": "Disturbing Defense", + "trait": "Archetype", + "summary": "Your internal organs and blood vessels have shifted and changed, and even you don't know precisely where in your body they are.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2186" + }, + { + "name": "Divert Streamflow", + "trait": "Monk, Uncommon", + "summary": "With a brief gesture, you adapt swiftly to an attack like a flowing stream.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re damaged by a melee Strike by a creature in your reach.", + "url": "/Feats.aspx?ID=7496" + }, + { + "name": "Divine Evolution", + "trait": "Divine, Sorcerer", + "summary": "The divine might provided by your bloodline flows through you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6095" + }, + { + "name": "Divine Infusion", + "trait": "Cleric, Concentrate, Spellshape", + "summary": "You pour energy into the subject of your healing to empower its attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4657" + }, + { + "name": "Diving Armor", + "trait": "Inventor, Modification", + "summary": "You've modified your armor with fins, rotors, and other devices to make it easy for you to move through the water, plus mechanical gills that can help you extract breathable air from water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3056" + }, + { + "name": "Doctor's Visitation", + "trait": "Archetype, Flourish", + "summary": "You move to provide immediate care to those who need it.", + "actions": "Single Action or Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6374" + }, + { + "name": "Double Shot", + "trait": "Fighter, Flourish", + "summary": "You shoot twice in blindingly fast succession.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4788" + }, + { + "name": "Dousing Spell", + "trait": "Archetype, Spellshape, Water", + "summary": "You enhance your spell with elemental water, soaking the target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4341" + }, + { + "name": "Draconic Scent", + "trait": "Archetype", + "summary": "Your sense of smell is uncanny, much like a dragon's.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1942" + }, + { + "name": "Dragon Arcana", + "trait": "Archetype", + "summary": "You've discovered how to add the magic of dragons to your tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1943" + }, + { + "name": "Dread Blade", + "trait": "Archetype", + "summary": "Your strikes with your conjured dagger impart the chill of the grave. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7705" + }, + { + "name": "Dread Marshal Stance", + "trait": "Archetype, Stance", + "summary": "Putting on a grim face for the battle ahead, you encourage your allies to strike fear into their foes with vicious attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6352" + }, + { + "name": "Dread Striker", + "trait": "Rogue", + "summary": "You capitalize on your enemies’ fear to slip past their defenses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4930" + }, + { + "name": "Dual Energy Heart", + "trait": "Evolution, Summoner", + "summary": "A second energy dwells in your eidolon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2902" + }, + { + "name": "Dual Thrower", + "trait": "Archetype", + "summary": "You know how to throw two weapons as easily as strike with them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6308" + }, + { + "name": "Dual-Form Weapon", + "trait": "Inventor, Modification", + "summary": "You've built your innovation with replaceable interlocking pieces that you can use to transform it into another type of weapon entirely.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3057" + }, + { + "name": "Dual-Handed Assault", + "trait": "Fighter, Flourish", + "summary": "You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4789" + }, + { + "name": "Dual-Weapon Reload", + "trait": "Archetype", + "summary": "You carry your ammunition in a way that allows you to reload while holding two weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6309" + }, + { + "name": "Duelist's Challenge", + "trait": "Archetype", + "summary": "Select one enemy you can see and proclaim a challenge against it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6314" + }, + { + "name": "Duelist's Edge", + "trait": "Archetype", + "summary": "You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative, and you are observing at least one opponent.", + "url": "/Feats.aspx?ID=7902" + }, + { + "name": "Duo Dragon Kick", + "trait": "Inventor", + "summary": "You’ve practiced an impressive spin technique with your construct, automatically attacking in tandem as you launch each other through the air.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7075" + }, + { + "name": "Echo of the Fallen", + "trait": "Aftermath, Rare", + "summary": "With the utmost gratitude for your help in releasing them from their unearthly coil, a tiny sliver of a ghostly entity has remained attached to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3750" + }, + { + "name": "Eclipsed Vitality", + "trait": "Archetype, Skill, Uncommon", + "summary": "You shroud yourself in ashes that hide the vital essence sought by life-sensing undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3613" + }, + { + "name": "Efficient Alchemy", + "trait": "Alchemist", + "summary": "Thanks to the time you've spent studying and experimenting, you know how to scale your formulas into larger batches that don't require any additional attention.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5771" + }, + { + "name": "Efficient Explorer", + "trait": "General, Rare, Skill", + "summary": "You are more efficient at exploring uncharted territories.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3906" + }, + { + "name": "Elaborate Flourish", + "trait": "Concentrate, Manipulate, Metamagic, Sorcerer", + "summary": "You embellish your spellcasting with entrancing flourishes and grand pronouncements, making it harder to identify or counter.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1813" + }, + { + "name": "Elbow Breaker", + "trait": "Archetype", + "summary": "You bend your opponent’s body or limbs into agonizing positions that make it difficult for them to maintain their grip.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6448" + }, + { + "name": "Elemental Existence", + "trait": "Archetype", + "summary": "Your body becomes infused with elemental earth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4378" + }, + { + "name": "Elemental Familiar", + "trait": "Archetype", + "summary": "Your familiar becomes an elemental spirit capable of taking on aspects of the elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4342" + }, + { + "name": "Elemental Summons", + "trait": "Druid", + "summary": "You can call the elements to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4721" + }, + { + "name": "Emergency Targe", + "trait": "Magus", + "summary": "You immediately Raise a Shield or cast _shield_.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy hits you with a melee Strike or a melee spell attack roll, or you fail a save against an enemy's spell.", + "url": "/Feats.aspx?ID=2855" + }, + { + "name": "Emissary Familiar", + "trait": "Archetype", + "summary": "You forge a mystical bond with a spirit or create a spirit from a fragment of your own soul.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7572" + }, + { + "name": "Empathetic Envoy", + "trait": "Archetype", + "summary": "You believe that treating others with respect is the fastest way into their hearts, and in turn others are more likely to believe in your good intentions and write off bad first impressions as flukes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4115" + }, + { + "name": "Enduring Alchemy", + "trait": "Alchemist", + "summary": "You've learned how to make your personal energy last just a little bit longer when quickly brewing ad hoc concoctions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5772" + }, + { + "name": "Energy Interceptor", + "trait": "Guardian", + "summary": "Though other guardians understand how to anticipate the flow of martial combat, you predict blasts of magical lightning, blazing trap runes, and more.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7846" + }, + { + "name": "Engine Bay", + "trait": "Archetype, Skill", + "summary": "You are practiced at working in vast garages of vehicles and can work on many machines at a time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3148" + }, + { + "name": "Entity's Strike", + "trait": "Archetype", + "summary": "The more you try to force your body to stay yours, the more it warps to channel the energy flowing through you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3816" + }, + { + "name": "Environmental Explorer", + "trait": "Archetype", + "summary": "You've traversed enough untamed wilderness to gain an intuitive understanding of the dangers that exist in such places.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2220" + }, + { + "name": "Esoteric Spellcasting", + "trait": "Archetype", + "summary": "Your study of a variety of esoteric texts and supernatural matters has broadened your mind and improved your spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7558" + }, + { + "name": "Even the Odds", + "trait": "Swashbuckler", + "summary": "You shine brightest in desperate moments.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins. ", + "url": "/Feats.aspx?ID=6145" + }, + { + "name": "Everstand Strike", + "trait": "Champion, Fighter, Press, Uncommon", + "summary": "Your follow-up blow leaves you an opening to set your shield.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1088" + }, + { + "name": "Executioner Weapon Training", + "trait": "Archetype", + "summary": "Your Gray Gardener training has made you deeply skilled with the weapons that execute with a swift chop to the neck.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3329" + }, + { + "name": "Exemplar Resilency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each exemplar archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7228" + }, + { + "name": "Exorcist Dedication", + "trait": "Archetype, Dedication", + "summary": "You've learned to attract, quell, and purify spirits, housing them in a special receptacle called a _spirit dwelling_ until they're ready to move on.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3454" + }, + { + "name": "Expanded Domain Initiate", + "trait": "Cleric", + "summary": "You have long venerated one of your deity’s lesser-known\r\naspects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7595" + }, + { + "name": "Experienced Follower", + "trait": "Archetype", + "summary": "Your followers' skills have developed over the course of your adventures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7996" + }, + { + "name": "Experienced Harrower", + "trait": "Archetype, Uncommon", + "summary": "When you perform the _harrowing_ ritual, the DC for the Primary Check is never more than the standard DC by level, and the cost for the ritual is halved.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4154" + }, + { + "name": "Expert Backstabber", + "trait": "Archetype", + "summary": "You excel at quickly dispatching your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6258" + }, + { + "name": "Eye of Ozem", + "trait": "Archetype", + "summary": "Learn how to better spot danger at a distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=883" + }, + { + "name": "Fabricate Truth", + "trait": "Archetype, Auditory, Concentrate, Emotion, Linguistic, Mental", + "summary": "You invent a false truth by fast talking, switching arguments, shifting the standard of evidence, and generally confounding others.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7923" + }, + { + "name": "Fake It Till You Make it", + "trait": "Archetype", + "summary": "When you take on a role, you become more capable with all sorts of tasks involving that role.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3809" + }, + { + "name": "Familiar Conduit", + "trait": "Archetype, Concentrate, Spellshape", + "summary": "Under your tutelage, your familiar has grown attuned to the hidden currents of the world and can serve as a conduit for your magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6330" + }, + { + "name": "Familiar Foe", + "trait": "Archetype, Skill", + "summary": "You regularly face off against undead and can identify many with a glance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3599" + }, + { + "name": "Familiar Mascot", + "trait": "Archetype", + "summary": "When selecting master abilities, you can choose an ally to benefit from any specific master ability.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6329" + }, + { + "name": "Familiar Sage Dedication", + "trait": "Archetype, Dedication", + "summary": "You’ve forged an empowered mystical bond with your familiar.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7095" + }, + { + "name": "Fancy Moves", + "trait": "Archetype, Skill", + "summary": "You show off your fighting style to discourage your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6334" + }, + { + "name": "Fane's Escape", + "trait": "General, Skill, Uncommon", + "summary": "A good getaway requires a good distraction.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2267" + }, + { + "name": "Far Shot", + "trait": "Ranger", + "summary": "Your experience in the field has taught you how to focus your aim at a distance, increasing your accuracy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4873" + }, + { + "name": "Farabellus Flip", + "trait": "Barbarian, Fighter, Ranger, Uncommon", + "summary": "Surprisingly agile even in a breastplate and carrying a full rucksack, Marcos Farabellus developed this evasive maneuver during one of his many adventures.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy targets you with a melee Strike.", + "url": "/Feats.aspx?ID=2275" + }, + { + "name": "Fast Movement", + "trait": "Barbarian", + "summary": "Your rage is a frenzy of rapid movements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=140" + }, + { + "name": "Favored Prey", + "trait": "Ranger", + "summary": "You have studied a specific type of wild creature and can hunt it more easily.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4874" + }, + { + "name": "Feast", + "trait": "Archetype, Manipulate", + "summary": "You feast upon an adjacent restrained or unconscious creature, or a deceased creature that died in the past hour.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3559" + }, + { + "name": "Feral Senses", + "trait": "Archetype", + "summary": "The eyes and noses of animals are naturally sharper than most humanoids.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5489" + }, + { + "name": "Fermenting Liquors", + "trait": "Alchemist, Healing, Manipulate", + "summary": "You always have a special batch of preserved liquor ready for each day.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7062" + }, + { + "name": "Ferocity Mimicry", + "trait": "Archetype", + "summary": "You have trained yourself to continue fighting even when your body is screaming for you to stop.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be reduced to 0 Hit Points but not immediately killed.", + "url": "/Feats.aspx?ID=5516" + }, + { + "name": "Fighter Resiliency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each fighter archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5083" + }, + { + "name": "Final Rest", + "trait": "Archetype, Skill", + "summary": "As stubborn in death as you are in life, you vow you'll never aid your hated enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3600" + }, + { + "name": "Finishing Precision", + "trait": "Archetype", + "summary": "You’ve learned how to land daring blows when you have panache.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6235" + }, + { + "name": "Fire Resistance", + "trait": "Druid", + "summary": "Your connection to heat and flame means that fire is reluctant to bring its full force to bear against you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2973" + }, + { + "name": "Firebrand Braggart Dedication", + "trait": "Archetype, Dedication, Misfortune, Uncommon", + "summary": "Your Firebrand training has taught you that achieving something is more satisfying if you boast about it first.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1067" + }, + { + "name": "First Revelation", + "trait": "Archetype", + "summary": "You gain your mystery’s initial revelation spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6220" + }, + { + "name": "Flamboyant Athlete", + "trait": "Swashbuckler", + "summary": "Your panache allows you to perform incredible feats: climbing, swimming, and leaping far beyond your normal capacity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6146" + }, + { + "name": "Fleet Tempo", + "trait": "Archetype, Auditory, Transmutation", + "summary": "To rush after a criminal or reach someone in need, you ring a sprightly tone.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3040" + }, + { + "name": "Flurry of Maneuvers", + "trait": "Monk", + "summary": "Your flurry is a combination of maneuvers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5992" + }, + { + "name": "Fly Swat", + "trait": "Archetype", + "summary": "You've learned the secret of swatting away annoying pests and occasionally getting an easy meal out of it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5475" + }, + { + "name": "Flying Kick", + "trait": "Monk", + "summary": "You launch yourself at a foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5993" + }, + { + "name": "Flying Tackle", + "trait": "Flourish, Guardian", + "summary": "You barrel forward, gathering enough momentum to take down a threatening foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7847" + }, + { + "name": "Focused Fire", + "trait": "Archetype, Flourish", + "summary": "You limit the blast of your shot for accuracy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7959" + }, + { + "name": "Focused Juggler", + "trait": "Archetype, Concentrate, Manipulate, Uncommon", + "summary": "You continue Juggling until the end of your next turn.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=1188" + }, + { + "name": "Folktales Lore", + "trait": "Archetype", + "summary": "You can pull bits of wisdom from any tale.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3035" + }, + { + "name": "Forceful Push", + "trait": "Archetype, Attack", + "summary": "When you cast _mage hand_, you can modify it to shove a creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3371" + }, + { + "name": "Forest Passage", + "trait": "Druid", + "summary": "You can always find a path, almost as if foliage parted before you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4722" + }, + { + "name": "Form Control", + "trait": "Druid, Manipulate, Spellshape", + "summary": "With additional care and effort, you can take on an alternate shape for a longer period of time.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4723" + }, + { + "name": "Frightful Moan", + "trait": "Archetype, Auditory, Divine, Emotion, Enchantment, Fear, Mental", + "summary": "You lament your fate, realeasing a ghastly moan that frightens the living.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3497" + }, + { + "name": "Gadget Specialist", + "trait": "Inventor", + "summary": "Rather than just using your gadgets for various boosts and tweaks, you also craft a few specific temporary consumable gadgets each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3058" + }, + { + "name": "Gear Gnash", + "trait": "Archetype, Skill", + "summary": "Snares you create have complicated inner workings that are quite difficult to disable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3135" + }, + { + "name": "Ghost Blade", + "trait": "Archetype, Concentrate", + "summary": "You alter your weapon's phase so it can more easily strike incorporeal creatures.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3864" + }, + { + "name": "Ghost Wrangler", + "trait": "Barbarian, Divine, Necromancy, Rage, Uncommon", + "summary": "Spirits around you coalesce upon your fists, enabling you to seize and harm other ghosts and spirits.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3628" + }, + { + "name": "Ghostly Resistance", + "trait": "Archetype", + "summary": "Your ghostly form becomes innately weaker but also gains resistance to many forms of damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3498" + }, + { + "name": "Giant Hunter", + "trait": "Ranger, Rare", + "summary": "You have studied giants and hunt them with efficiency.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3900" + }, + { + "name": "Gossip Lore", + "trait": "Archetype", + "summary": "Your time gossiping in fashionable salons keeps you informed on every topic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6304" + }, + { + "name": "Grave's Voice", + "trait": "Archetype", + "summary": "You can influence spirits and haunts", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2278" + }, + { + "name": "Gravelands Herbalist", + "trait": "Archetype, Uncommon", + "summary": "Your time with the Knights of Lastwall has taught you the secrets of creating and improving upon Lastwall soup.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3614" + }, + { + "name": "Greenwatch Initiate", + "trait": "Gunslinger, Investigator, Ranger, Rare", + "summary": "You've received the basic training developed for all Greenwatch recruits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4053" + }, + { + "name": "Guard's Fury", + "trait": "Archetype", + "summary": "Some Ulfen Guards tap into a well of fury to protect their charges.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7737" + }, + { + "name": "Guarded Movement", + "trait": "Monk", + "summary": "Your guard is up, even while moving.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5994" + }, + { + "name": "Guardian Resiliency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each guardian archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7894" + }, + { + "name": "Guardian's Deflection", + "trait": "Swashbuckler", + "summary": "You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their AC against the triggering attack.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.", + "url": "/Feats.aspx?ID=6147" + }, + { + "name": "Guerrilla Weaponry", + "trait": "Archetype", + "summary": "You are especially skilled in transforming simple weapons that can be easily assembled from readily available materials into deadly weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7932" + }, + { + "name": "Gunpowder Gauntlet", + "trait": "Archetype", + "summary": "Your flair keeps foes' attention, as your motions with your gun draw your foes into a deadly game.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3252" + }, + { + "name": "Gusting Spell", + "trait": "Air, Archetype, Manipulate, Spellshape", + "summary": "You manipulate the currents of your spell's energy, allowing you to gracefully glide with your wings.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5529" + }, + { + "name": "Haft Striker Stance", + "trait": "Fighter, Ranger, Rogue, Stance", + "summary": "You enter a stance that allows you to leverage the haft of your weapon to brutal effect as an effective and frighteningly efficient weapon in its own right.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7237" + }, + { + "name": "Hallowed Initiate", + "trait": "Archetype", + "summary": "You've expanded your focus spellcasting to techniques used by clerics and wizards.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3460" + }, + { + "name": "Harmonize Self", + "trait": "Monk", + "summary": "You can restore your health by tapping into your qi.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5995" + }, + { + "name": "Harrow Casting", + "trait": "Archetype, Metamagic, Uncommon", + "summary": "You draw a card from your harrow deck just before you cast a spell to infuse your magic with its destined potential.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4155" + }, + { + "name": "Harsh Judgment", + "trait": "Archetype, Vigilante", + "summary": "You loudly declare the creature's life forfeit by your judgment", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3330" + }, + { + "name": "Head Stomp", + "trait": "Rogue", + "summary": "Make an unarmed melee Strike against a prone target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4931" + }, + { + "name": "Headless Haunt", + "trait": "Archetype, Rare", + "summary": "You were condemned to death and executed with one of Galt’s infamous _final blades_, where your soul was trapped for years or even decades. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7699" + }, + { + "name": "Heal Animal", + "trait": "Archetype", + "summary": "You can heal your animal companion's wounds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1902" + }, + { + "name": "Healing Bomb", + "trait": "Additive, Alchemist", + "summary": "You can add a foamy catalyst to an elixir of life to turn it into a topical projectile.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5773" + }, + { + "name": "Heaven's Step Offense", + "trait": "Archetype", + "summary": "Your lessons from the stage find life in the storied mercy and fearlessness of Grand Prince Gennaris III.", + "actions": "Reaction", + "damage": "", + "trigger": "Your melee Strike reduces a creature to 0 Hit Points", + "url": "/Feats.aspx?ID=7458" + }, + { + "name": "Heaven-Earth Encompassing Sleeves", + "trait": "Arcane, Extradimensional, Magus", + "summary": "Your magic extends to your garments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7082" + }, + { + "name": "Heroic Defiance", + "trait": "Archetype", + "summary": "Even as shadows of your doom haunt the corners of your vision, your implacable spirit surges and cries out that your time has not yet come.", + "actions": "Reaction", + "damage": "", + "trigger": "You gain the doomed condition.", + "url": "/Feats.aspx?ID=7262" + }, + { + "name": "Hidden Magic", + "trait": "Archetype, Skill", + "summary": "You've learned to hide the magical auras of your gear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6425" + }, + { + "name": "Hideous Ululation", + "trait": "Archetype, Skill", + "summary": "Your throat has multiple separate chambers that can give your voice an eerie echo.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2187" + }, + { + "name": "Hijack Undead", + "trait": "Archetype", + "summary": "Your clockwork devices can commandeer the bodies of undead, bending them to your will.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3647" + }, + { + "name": "Homing Beacon", + "trait": "Amp, Psychic", + "summary": "As your spell strikes a target, you plant a beacon in the target's mind that announces its presence to those nearby.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3664" + }, + { + "name": "Hunter's Sanctum", + "trait": "Archetype", + "summary": "You establish a safe house where you can prepare for your hunt.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3476" + }, + { + "name": "Hurling Charge", + "trait": "Archetype", + "summary": "You make a ranged Strike with your thrown weapon, Stride, and then Interact to draw another weapon.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6436" + }, + { + "name": "Hybrid Study Spell", + "trait": "Archetype", + "summary": "Gain the conflux spell from a hybrid study of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2947" + }, + { + "name": "Ice Crafter", + "trait": "Archetype", + "summary": "The ancient ice-crafting techniques of the saumen kar awaken within you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3415" + }, + { + "name": "Igneogenesis", + "trait": "Earth, Impulse, Kineticist, Manipulate, Primal", + "summary": "You can create a permanent stone object, either sculpting stone pulled directly from your kinetic gate or manipulating earth and stone around you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4226" + }, + { + "name": "Immortal Lightness", + "trait": "Archetype", + "summary": "You breathe, allowing your golden core to release qi into the meridians governing your lower body, and break into a burst of speed that could shame arrows in flight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7086" + }, + { + "name": "Impaling Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "You stab two foes with a single thrust or bash them together with one punch.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6148" + }, + { + "name": "Impressive Mount", + "trait": "Archetype", + "summary": "You’ve trained your mount to become a powerful force on the battlefield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6289" + }, + { + "name": "Improved Familiar (Witch)", + "trait": "Witch", + "summary": "You find it easy to attract a powerful and unusual familiar to your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1572" + }, + { + "name": "Improvised Pummel", + "trait": "Archetype", + "summary": "When you make a Strike with an improvised weapon you're wielding, you gain a +1 item bonus to the attack roll, and you can have the Strike deal two weapon damage dice instead of the improvised weapon's normal number.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6441" + }, + { + "name": "In Lightning, Life", + "trait": "Archetype, Concentrate, Electricity, Healing, Manipulate", + "summary": "“In lightning, there is life.” This lesson is whispered throughout Lepidstadt, and you can put it to practical use.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7473" + }, + { + "name": "In Plain Sight", + "trait": "Archetype, Skill", + "summary": "People often only see what they want to see, a weakness you know how to take full advantage of.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3810" + }, + { + "name": "In Tune", + "trait": "Bard, Concentrate, Spellshape", + "summary": "You attune your great skill in performing to another, granting them a small measure of your skill as though anyone could do it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4590" + }, + { + "name": "Initial Eidolon Ability", + "trait": "Archetype", + "summary": "Your link to your eidolon becomes stronger, granting it a new ability.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2955" + }, + { + "name": "Inked Panoply", + "trait": "Archetype, Uncommon", + "summary": "Your tattoos can briefly animate and extend from your skin, granting you a spectral shieldbearer who protects you from harm.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack, and you can see the attacker.", + "url": "/Feats.aspx?ID=7651" + }, + { + "name": "Inspiring Marshal Stance", + "trait": "Archetype, Stance", + "summary": "You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6353" + }, + { + "name": "Inspiring Recitation", + "trait": "Archetype, Concentrate, Emotion, Mental", + "summary": "You quietly speak or recall coded phrases and metaphors whose meanings inspire you to complete your mission.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7725" + }, + { + "name": "Inspiring Resilience", + "trait": "Bard, Champion, Emotion, Mental, Uncommon", + "summary": "You show defiance in times of hardship and inspire your companions to persevere.", + "actions": "Reaction", + "damage": "", + "trigger": "You and at least one other creature become the target of a spell or effect with the emotion, fear, or mental trait that allows a saving throw, and you haven't rolled the save yet.", + "url": "/Feats.aspx?ID=3629" + }, + { + "name": "Instant Backup", + "trait": "Gunslinger", + "summary": "Even as your firearm misfires, you quickly draw a backup weapon.", + "actions": "Reaction", + "damage": "", + "trigger": "Your attack with a firearm misfires.", + "url": "/Feats.aspx?ID=3167" + }, + { + "name": "Instructive Strike", + "trait": "Thaumaturge", + "summary": "You attack your foe and analyze how it reacts.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3709" + }, + { + "name": "Interpose", + "trait": "Archetype, Flourish", + "summary": "You put yourself between an ally and danger.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7668" + }, + { + "name": "Inured to Alchemy", + "trait": "Alchemist, Barbarian, Fighter, Uncommon", + "summary": "You've developed control over how your body processes alchemical poisons and drugs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3573" + }, + { + "name": "Investigate Haunting", + "trait": "Archetype", + "summary": "You are skilled at noticing the telltale signs of ghosts and hauntings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2279" + }, + { + "name": "Investigator's Stratagem", + "trait": "Archetype", + "summary": "You play out battles in your head, allowing you to strike when the time is right.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6205" + }, + { + "name": "Invigorating Elixir", + "trait": "Additive, Alchemist", + "summary": "You can mix an aromatic salve into an elixir with the healing trait to soothe physical maladies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5774" + }, + { + "name": "Invoke Offense", + "trait": "Archetype, Morph, Spirit", + "summary": "You manifest a physical attack of the spirits all around you, such as the claw of an animal spirit or the whipping vine of a nature spirit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7582" + }, + { + "name": "Irezoko Tattoo", + "trait": "Bard, Champion, Cleric, Druid, Magus, Monk, Oracle, Psychic, Ranger, Sorcerer, Summoner, Uncommon, Witch, Wizard", + "summary": "Your face bears an intricate magical tattoo known as the _irezoko_, a badge of your understanding of your chosen field of magic and a recognition of your advancement within Absalom's College of Mysteries.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3421" + }, + { + "name": "Jalmeri Heavenseeker Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your skill and dedication have set you on a path to master the techniques of Jalmeray's greatest martial artists.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2198" + }, + { + "name": "Just the Tool", + "trait": "Archetype, Concentrate", + "summary": "You temporarily change your weapon's shape to assist you in the field.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3865" + }, + { + "name": "Ka Stone Ritual", + "trait": "Archetype, Rare", + "summary": "You enchant your _ka stone_ and can use it to wield magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=889" + }, + { + "name": "Kaiju Defense Oath", + "trait": "Archetype", + "summary": "You’ve sworn an oath to defend the helpless from dangerous titanic beasts, including kaiju that roam the surface of Golarion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7021" + }, + { + "name": "Knock Sense", + "trait": "Champion, Fighter, Uncommon", + "summary": "You attack carefully to knock some sense into a creature whose actions aren't their own.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3630" + }, + { + "name": "Knowledge of Shapes", + "trait": "Cursebound, Oracle, Spellshape", + "summary": "Inspiration lets you surpass your preconceptions of your spells' limits.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6061" + }, + { + "name": "Kreighton's Cognitive Crossover", + "trait": "General, Skill, Uncommon", + "summary": "Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources.", + "actions": "Reaction", + "damage": "", + "trigger": "You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. ", + "url": "/Feats.aspx?ID=2272" + }, + { + "name": "Lassoing Lash", + "trait": "Archetype, Attack", + "summary": "You quickly wrap your lash around an opponent and pull them toward you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5476" + }, + { + "name": "Lava Leap", + "trait": "Composite, Earth, Fire, Impulse, Kineticist, Overflow, Primal", + "summary": "You wreath yourself in molten stone and hurtle toward your enemy.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4297" + }, + { + "name": "Leader of All", + "trait": "Archetype", + "summary": "You accept anyone who would follow you on your adventures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7997" + }, + { + "name": "Leading Dance", + "trait": "Bravado, Move, Swashbuckler", + "summary": "You sweep your foe into your dance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6149" + }, + { + "name": "Leshy Familiar Secrets", + "trait": "Druid", + "summary": "The leaf order’s secrets allow your familiar to take advantage of its leshy form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4724" + }, + { + "name": "Lesson of the Broken Wing", + "trait": "Archetype, Concentrate, Flourish", + "summary": "You make yourself appear to be a tempting target to draw an enemy in, distracting them from your student's attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7944" + }, + { + "name": "Lesson of the Circling Gale", + "trait": "Archetype, Concentrate", + "summary": "You and your student have trained with footwork drills to mirror each other's movements.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7945" + }, + { + "name": "Lie Detector", + "trait": "Investigator", + "summary": "You're adept at noticing the tells of a liar—sweat, flushing, a quavering voice, a quickening pulse.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5948" + }, + { + "name": "Lifelink Surge", + "trait": "Summoner", + "summary": "You learn the _lifelink surge_ link spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2903" + }, + { + "name": "Light of Revelation", + "trait": "Champion, Uncommon", + "summary": "You’ve learned to call upon light to reveal what is hidden.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1089" + }, + { + "name": "Lightning Dash", + "trait": "Air, Electricity, Impulse, Kineticist, Move, Overflow, Polymorph, Primal", + "summary": "For an instant, you transform yourself into a being of pure lightning and fly forward, shocking anyone in your way.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4211" + }, + { + "name": "Lingering Chill", + "trait": "Aftermath, Cold, Rare", + "summary": "The chill of ice entered your veins and never left, adjusting the internal temperature of your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3751" + }, + { + "name": "Linked Focus", + "trait": "Wizard", + "summary": "You have linked your bonded item to the well of energy that powers your school spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5030" + }, + { + "name": "Lion's Might", + "trait": "Archetype", + "summary": "You've trained with the weapons of the Bright Lions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3411" + }, + { + "name": "Listener's Boon", + "trait": "Archetype", + "summary": "Isthralei has given you a gift to assist you on your journey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7440" + }, + { + "name": "Living Bonfire", + "trait": "Composite, Fire, Impulse, Kineticist, Primal, Wood", + "summary": "Roots and branches of living wood writhe in elemental fire at your command, forming a bonfire fearsome enough to scare off predators in the night.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4298" + }, + { + "name": "Log Roll", + "trait": "Archetype", + "summary": "You shuffle your feet to dislodge the surface beneath you or otherwise cause your opponent to become unsteady.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1234" + }, + { + "name": "Loose Cannon", + "trait": "Archetype", + "summary": "Your unpredictable gunfire often catches enemies off guard or hits unprotected areas.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3569" + }, + { + "name": "Lost in the Crowd", + "trait": "Archetype", + "summary": "You’ve learned how to move as one with crowds and hide among them, vanishing into a busy street in the flicker of an eye.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7726" + }, + { + "name": "Lucky Escape", + "trait": "Archetype, Misfortune", + "summary": "Force your foe to reroll the triggering attack", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack, even if you aren't aware of it.", + "url": "/Feats.aspx?ID=3273" + }, + { + "name": "Mage's Field Dressing", + "trait": "Archetype", + "summary": "As your spell takes hold on your ally, you use some of its magic to quickly dress their wounds.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7977" + }, + { + "name": "Magic Warrior Aspect", + "trait": "Archetype", + "summary": "You can alter your form to gain an aspect of the animal your mask represents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=904" + }, + { + "name": "Magic Warrior Transformation", + "trait": "Archetype", + "summary": "You can transform fully into the animal your mask represents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=905" + }, + { + "name": "Magical Edification", + "trait": "Archetype", + "summary": "You've learned those tidbits of magic that are most conducive to furthering your acquisition and transmission of knowledge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2001" + }, + { + "name": "Magical Scholastics", + "trait": "Archetype", + "summary": "While study is key to your success, a bit of magic can be a helpful aid in discovering the secrets of the past.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6247" + }, + { + "name": "Magical Trickster", + "trait": "Rogue", + "summary": "You can sneak spells past your foes’ defenses as easily as any blade.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=562" + }, + { + "name": "Magnetic Field", + "trait": "Impulse, Kineticist, Metal, Primal, Stance", + "summary": "A magnetic field surrounds you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4255" + }, + { + "name": "Mammoth Lord Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3443" + }, + { + "name": "Manipulative Charm", + "trait": "Archetype", + "summary": "Against humanoids, you gain a +1 circumstance bonus to Deception checks to Lie, and to Diplomacy checks to Gather Information and Make an Impression.\n\n Once per day, you can cast _charm_ as a divine innate spell using your class DC or spell DC, whichever is higher.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3547" + }, + { + "name": "Mask Familiar", + "trait": "Archetype", + "summary": "Your mask takes on a personality of its own, allowing it to serve as your familiar.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1103" + }, + { + "name": "Masquerade of Seasons Stance", + "trait": "Bard, Rare, Rogue, Stance, Swashbuckler", + "summary": "You have mastered the opening steps to the Masquerade of Seasons, a dance that channels the power of spring, summer, winter, and autumn.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4044" + }, + { + "name": "Mature Animal Companion (Druid)", + "trait": "Druid", + "summary": "Your animal companion has grown up over the course of your adventures, becoming a mature animal companion and gaining additional capabilities (page 211).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4725" + }, + { + "name": "Mature Beastmaster Companion", + "trait": "Archetype", + "summary": "All of your animal companions grow up, becoming mature animal companions and gaining additional capabilities.\n\nYour animal companion has greater independence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6269" + }, + { + "name": "Megaton Strike", + "trait": "Inventor", + "summary": "You activate gears, explosives, and other hidden mechanisms in your innovation to make a powerful attack.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3059" + }, + { + "name": "Melodious Spell", + "trait": "Bard, Concentrate, Spellshape", + "summary": "You subtly weave your spellcasting into a performance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4591" + }, + { + "name": "Mental Forge", + "trait": "Archetype", + "summary": "Your experiences in combat shape your mind's capability to strengthen and shape your weapon to match the way you move in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3866" + }, + { + "name": "Mercenary Motivation", + "trait": "Archetype, Concentrate, Exploration", + "summary": "A large part of being in the Mercenary League entails doing mercenary work.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7691" + }, + { + "name": "Mercy", + "trait": "Champion", + "summary": "Your touch soothes the body or mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5897" + }, + { + "name": "Minion Guise", + "trait": "Archetype, Skill", + "summary": "When you are in your social identity, you can also grant a social identity to an animal companion, familiar, pet, or other minion you gained from a class feature or feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6426" + }, + { + "name": "Modular Dynamo", + "trait": "Archetype", + "summary": "Your dynamo has modular configurations, allowing you to swap between various different possibilities with ease in order to adapt to various situations in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3128" + }, + { + "name": "Monk Resiliency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each monk archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6212" + }, + { + "name": "Morning Side Dishes", + "trait": "Archetype", + "summary": "You know a proper breakfast should have a variety of sides.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7054" + }, + { + "name": "Mortification", + "trait": "Archetype", + "summary": "Your reckonings have prepared your body for physical punishment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=910" + }, + { + "name": "Mountain Skin", + "trait": "Archetype", + "summary": "You become trained in medium and heavy armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4173" + }, + { + "name": "Mounting Leap", + "trait": "Archetype, Skill", + "summary": "You jump atop your mount from afar, landing comfortably astride it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7987" + }, + { + "name": "Mug", + "trait": "Rogue", + "summary": "You make a quick attack and rob your foe in the process.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4932" + }, + { + "name": "Multilingual Cipher", + "trait": "Archetype, Skill", + "summary": "You use multiple languages to create and break codes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6345" + }, + { + "name": "Named Artillery", + "trait": "Archetype, Skill", + "summary": "It is a tradition among artillerists to name the siege weapon most important to them and closest to their heart—much as a sailor on a ship, the weapon is their livelihood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3223" + }, + { + "name": "Natural Conduit", + "trait": "Concentrate, Ranger, Spellshape", + "summary": "You can use an animal as a conduit for your magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5409" + }, + { + "name": "Natural Swimmer", + "trait": "Druid", + "summary": "Water flows around you, letting you cut through the waves as if born to it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2974" + }, + { + "name": "Necromantic Resistance", + "trait": "Archetype", + "summary": "Gain resistance to necromancy effects and damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=884" + }, + { + "name": "Necromantic Resistance", + "trait": "Archetype", + "summary": "As part of your training, you've inured yourself against necromancy through grueling, repeated exposure.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3477" + }, + { + "name": "Never Tire", + "trait": "Archetype", + "summary": "As long as you have an audience, you can continue to perform even when you are on the brink of collapse.", + "actions": "Reaction", + "damage": "", + "trigger": "You would gain the fatigued condition.", + "url": "/Feats.aspx?ID=6299" + }, + { + "name": "Nocturnal Kindred", + "trait": "Archetype", + "summary": "You have an innate connection with other creatures of the night and understand some of them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3548" + }, + { + "name": "Nonlethal Takedown", + "trait": "Archetype", + "summary": "You prefer to use nonlethal means against living opponents, but the weapons you carry are lethal enough to destroy undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3601" + }, + { + "name": "Not so Fast!", + "trait": "Guardian", + "summary": "You lash out when foes try to get past you, possibly stopping them in their tracks.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=7848" + }, + { + "name": "Numbing Spice Exhalation", + "trait": "Additive, Alchemist", + "summary": "You can mix alchemically preserved peppers into an alchemical food consumable to spice it up with alchemical fire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7061" + }, + { + "name": "Observant Explorer", + "trait": "Archetype", + "summary": "You've gained an intuitive sense about creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2221" + }, + { + "name": "Observational Analysis", + "trait": "Commander", + "summary": "You are able to rapidly discern relevant details about your opponents in the heat of combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7805" + }, + { + "name": "Occult Evolution", + "trait": "Occult, Sorcerer", + "summary": "You draw power from the obscure secrets of the universe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6096" + }, + { + "name": "One with the Land", + "trait": "Archetype", + "summary": "Your connection to your bound terrain strengthens, making you unhindered by local weather.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3521" + }, + { + "name": "Ongoing Investigation", + "trait": "Investigator", + "summary": "You're always investigating what's around you, even as you perform other activities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5949" + }, + { + "name": "Only the Worthy", + "trait": "Exemplar, Ikon", + "summary": "You can designate your ikons as movable by only your own hand, leaving them fixed in place as surely as if they were lodged in stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7161" + }, + { + "name": "Order Magic", + "trait": "Druid", + "summary": "You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4726" + }, + { + "name": "Order Spell", + "trait": "Archetype", + "summary": "You gain the initial order spell from your order.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5076" + }, + { + "name": "Orthographic Mastery", + "trait": "Archetype, Skill", + "summary": "You understand the principles that underlie all written words, allowing you to read nearly any text.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2002" + }, + { + "name": "Ostentatious Reload", + "trait": "Gunslinger, Uncommon", + "summary": "Every good Firebrand knows that style can be as important as substance—so long as you don't screw up the delivery.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4127" + }, + { + "name": "Oversized Throw", + "trait": "Barbarian, Rage", + "summary": "With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5818" + }, + { + "name": "Pact of Fey Glamour", + "trait": "Archetype, Illusion, Primal, Uncommon", + "summary": "You've sworn a pact with fey powers, granting you the otherworldly appearance of your dreams in exchange for oaths of hospitality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3824" + }, + { + "name": "Pact of Huldra's Renewal", + "trait": "Archetype, Primal, Rare", + "summary": "You’ve sworn a pact with Zemnaïdé, a huldra professor at Cobyslarni, to help renew his former homeland of the Sarkoris Scar.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7447" + }, + { + "name": "Paired Link", + "trait": "Divination, Esoterica, Fortune, Occult, Thaumaturge", + "summary": "You break a trinket such as a lodestone or jade pendant in two, creating a sympathetic link between the halves that bridges distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3710" + }, + { + "name": "Paired Shots", + "trait": "Gunslinger", + "summary": "Your shots hit simultaneously.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3168" + }, + { + "name": "Parting Shot", + "trait": "Fighter", + "summary": "You jump back and make a quick shot that catches your opponent by surprise.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4790" + }, + { + "name": "Patch Job", + "trait": "Archetype", + "summary": "You can patch up damage to an object with a quick fix.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3149" + }, + { + "name": "Patron's Glamour", + "trait": "Archetype, Auditory, Illusion", + "summary": "Gathering up threads of your old connection, you can temporarily disguise yourself as your missing patron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7248" + }, + { + "name": "Peafowl Stance", + "trait": "Monk, Stance", + "summary": "You enter a tall and proud stance while remaining mobile, with all the grace and composure of a peafowl.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1739" + }, + { + "name": "Perfect Strike", + "trait": "Archetype", + "summary": "You call upon insight from your training to recover accuracy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=901" + }, + { + "name": "Perfect Weaponry", + "trait": "Archetype", + "summary": "You gain the Monastic Weaponry monk class feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4059" + }, + { + "name": "Petal Step", + "trait": "Archetype", + "summary": "You have a mastery over your own movement and can distribute your weight to dance lightly over the ground like petals drifting on the water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7040" + }, + { + "name": "Phonetic Training", + "trait": "Archetype, Skill", + "summary": "You can pronounce and repeat words with near-perfect accuracy even if you don’t understand their meaning, and you can write them down in a phonetic script that allows you or another creature with Phonetic Training to read it later.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6346" + }, + { + "name": "Pirate Combat Training", + "trait": "Archetype", + "summary": "You're particularly skilled at wielding the weapons used traditionally by pirates.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6379" + }, + { + "name": "Plate in Treasure", + "trait": "Impulse, Kineticist, Metal, Primal", + "summary": "Precious metal flows from your fingers to plate an object.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4256" + }, + { + "name": "Play to the Crowd", + "trait": "Archetype, Concentrate", + "summary": "You show off for the crowd.", + "actions": "Reaction", + "damage": "", + "trigger": "You reduce an enemy to 0 Hit Points during a combat encounter with spectators.", + "url": "/Feats.aspx?ID=6335" + }, + { + "name": "Poison Weapon", + "trait": "Manipulate, Rogue", + "summary": "You apply a contact poison or injury poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4933" + }, + { + "name": "Poisoner's Twist", + "trait": "Archetype", + "summary": "Poisons attack specific parts of the body—one venom might target the lungs, another the circulatory system, while another deteriorates the nerves.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6383" + }, + { + "name": "Portents of the Haruspex", + "trait": "Concentrate, Prediction, Witch", + "summary": "Although the divinations of a haruspex traditionally require organs and lengthy interpretation, you've learned how to glimpse the future in a more simple fashion by reading creatures' wounds.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 30 feet is reduced to 0 Hit Points in a way that doesn't destroy their body.", + "url": "/Feats.aspx?ID=5413" + }, + { + "name": "Posse", + "trait": "Archetype, Exploration", + "summary": "By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6282" + }, + { + "name": "Poultice Preparation", + "trait": "Archetype", + "summary": "When you create an elixir as an herbal item, you can prepare it as a poultice instead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6341" + }, + { + "name": "Power Slide", + "trait": "Archetype, Move, Reckless, Skill", + "summary": "You throw the vehicle into a barely controlled skid, turning sharply to evade pursuit or bring your weapons to bear.", + "actions": "Single Action to Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3143" + }, + { + "name": "Powerful Shove", + "trait": "Fighter", + "summary": "You can push larger foes around with your attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4791" + }, + { + "name": "Prayer-Touched Weapon", + "trait": "Cleric, Oracle, Uncommon", + "summary": "You coat a weapon you're wielding in prayers and the divine power given to you by your deity.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3631" + }, + { + "name": "Predictable!", + "trait": "Rogue", + "summary": "By observing an opponent, you can get a sense of their next move and prepare to counter or resist it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4934" + }, + { + "name": "Predispose Settlement", + "trait": "Archetype, Downtime, Skill", + "summary": "You spend 7 days of downtime seeding propaganda through a settlement with a population of 2,500 or fewer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7924" + }, + { + "name": "Primal Evolution", + "trait": "Primal, Sorcerer", + "summary": "You can call upon the creatures of the wild for aid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6097" + }, + { + "name": "Proud Nail", + "trait": "Flourish, Guardian", + "summary": "When a foe ignores your taunts, you make them pay.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7849" + }, + { + "name": "Psi Strikes", + "trait": "Mindshift, Psychic", + "summary": "You siphon residual psychic energies from your spell into one weapon you're wielding or one of your unarmed attacks and when you unleash your mind, the energies flare to match.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3665" + }, + { + "name": "Psychic Duelist Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "Through experience and in-depth visualizations of mental battles, you've grown adept at psychic duels.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3858" + }, + { + "name": "Psychopomp Familiar", + "trait": "Archetype", + "summary": "Your familiar becomes a masked psychopomp—an extraplanar guardian of the cycle of souls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3468" + }, + { + "name": "Push Back the Dead!", + "trait": "Archetype, Auditory, Emotion, Stance, Uncommon", + "summary": "You call to your ally and strengthen their resolve and abilities to defend against the horrific tricks undead bring to bear.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3615" + }, + { + "name": "Pyre Ant Sting", + "trait": "Archetype, Flourish", + "summary": "Your swarm's stings burn with agonizing pain, much like that caused by the bright red pyre ants that make their tunnels within the parched sands of deserts like Qadira.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5465" + }, + { + "name": "Quick Fix", + "trait": "Archetype", + "summary": "You can attach a <%CONSUMABLES%19%> talisman <%END> using only a bit of glue and some string.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6421" + }, + { + "name": "Quick Juggler", + "trait": "Archetype, Uncommon", + "summary": "When you start to Juggle or add another item to those you are Juggling, you add two items instead of one.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1189" + }, + { + "name": "Quick Mount", + "trait": "Archetype, Skill", + "summary": "You and your mount can spring into action at a moment’s notice.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6290" + }, + { + "name": "Quick Reversal", + "trait": "Fighter, Flourish, Press", + "summary": "You turn your foes’ flanking against them with a quick reverse.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4792" + }, + { + "name": "Quick Shot", + "trait": "Archetype", + "summary": "You draw your bow and attack with the same action.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6253" + }, + { + "name": "Quick Study", + "trait": "Archetype", + "summary": "During your daily preparations, you can study a particular subject to gain the trained proficiency rank in one Lore skill of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2003" + }, + { + "name": "Raging Athlete", + "trait": "Barbarian", + "summary": "Physical obstacles can't hold back your fury.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5819" + }, + { + "name": "Raging Stories", + "trait": "Archetype, Divine", + "summary": "When you Offer a Story about wild chances and fighting against all odds, you can wrap yourself in spectral flame in place of the normal benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7441" + }, + { + "name": "Rain of Rust", + "trait": "Composite, Impulse, Kineticist, Metal, Primal, Water", + "summary": "You conjure a red raincloud in a 10-foot burst within 60 feet, which pours rust-colored rain directly below it.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4299" + }, + { + "name": "Raise Symbol", + "trait": "Cleric", + "summary": "You present your religious symbol emphatically.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4658" + }, + { + "name": "Rallying Anthem", + "trait": "Bard", + "summary": "You learn the rallying anthem composition cantrip, which protects you and allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4592" + }, + { + "name": "Ranger Resiliency", + "trait": "Archetype", + "summary": "You gain 3 additional Hit Points for each ranger archetype class feat you have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5089" + }, + { + "name": "Ravel of Thorns", + "trait": "Impulse, Kineticist, Plant, Primal, Stance, Wood", + "summary": "Thorny vines grow in geometric patterns on surfaces in your kinetic aura.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4285" + }, + { + "name": "Ravenous Charge", + "trait": "Archetype, Open", + "summary": "Hungry for the flesh of the living, you hurl yourself into the fray, teeth gnashing.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3560" + }, + { + "name": "Reach Beyond", + "trait": "Archetype", + "summary": "You've learned to move your spiritual energy past yourself to attack spirits where others can't.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2711" + }, + { + "name": "Reactive Dismissal", + "trait": "Summoner", + "summary": "You abruptly dismiss your eidolon to reduce the damage it takes, though this makes summoning it again more difficult.", + "actions": "Reaction", + "damage": "", + "trigger": "Your eidolon would take damage.", + "url": "/Feats.aspx?ID=2904" + }, + { + "name": "Reactive Pursuit", + "trait": "Rogue", + "summary": "You keep pace with a retreating foe.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action", + "url": "/Feats.aspx?ID=4935" + }, + { + "name": "Reactive Striker", + "trait": "Archetype", + "summary": "You gain the Reactive Strike reaction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5084" + }, + { + "name": "Rebel's Map", + "trait": "Archetype, Uncommon", + "summary": "Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=4135" + }, + { + "name": "Reflexive Catch", + "trait": "Archetype, Concentrate, Manipulate, Uncommon", + "summary": "Grab an item thrown at you.", + "actions": "Reaction", + "damage": "", + "trigger": "An item falls within your reach or an attacker fails an attack roll to hit you or a creature within your reach with a thrown weapon.", + "url": "/Feats.aspx?ID=1190" + }, + { + "name": "Regurgitate Mutagen", + "trait": "Alchemist, Manipulate", + "summary": "You redirect a mutagen within your body to spit a stream of stomach acid at a foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5775" + }, + { + "name": "Remember Your Training", + "trait": "Archetype", + "summary": "You were schooled on a wide variety of creatures you might encounter.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2222" + }, + { + "name": "Rend Mimicry", + "trait": "Archetype, Flourish", + "summary": "Taking advantage of the brutal efficiency of hacking away at a target with two slashing attacks, you've mastered the art of punishing a foe caught between your slices.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5517" + }, + { + "name": "Repeating Hand Crossbow Training", + "trait": "Archetype", + "summary": "The specific needs of your organization or mission warrant your use of the latest in ingenious crossbow technology.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7915" + }, + { + "name": "Repeating Hand Crossbow Training", + "trait": "Archetype", + "summary": "You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2684" + }, + { + "name": "Replenishing Consumption", + "trait": "Archetype", + "summary": "When you devour corpses and satiate your hunger, you also recover from some of your wounds, your necrotized blue flesh knitting back together almost immediately as soon as you begin shoveling the chunks of dead flesh down your throat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3505" + }, + { + "name": "Rescuer's Press", + "trait": "Archetype, Rare", + "summary": "Any shield you wield gains the shove trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2167" + }, + { + "name": "Restorative Strike", + "trait": "Cleric", + "summary": "You balance both sides of the scales, restoring yourself while striking a foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4659" + }, + { + "name": "Restore Omen", + "trait": "Archetype, Exploration, Manipulate, Uncommon", + "summary": "You spend 10 minutes meditating with your harrow deck, then draw a card.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4156" + }, + { + "name": "Return to the Sea", + "trait": "Impulse, Kineticist, Morph, Primal, Water", + "summary": "You adapt a creature to living and moving in water.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4270" + }, + { + "name": "Reverse Engineering", + "trait": "Archetype, Skill", + "summary": "Your nigh-constant tinkering and fiddling with objects means you are able to reverse engineer items into formulas more effectively than most.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6406" + }, + { + "name": "Rip and Tear", + "trait": "Barbarian, Druid", + "summary": "You've learned to debilitate your enemies in the same way a hunter tears at their prey.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5401" + }, + { + "name": "Rise, My Creature!", + "trait": "Archetype", + "summary": "You have created life! You have usurped the power of the gods themselves!", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7474" + }, + { + "name": "Rising Blood Magic", + "trait": "Archetype", + "summary": "The power within your blood grows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7241" + }, + { + "name": "Rites of Convocation", + "trait": "Witch", + "summary": "Your patron grants you the power to summon other creatures to aid you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4999" + }, + { + "name": "Ritual Researcher", + "trait": "Bard, Uncommon", + "summary": "Careful research into the art of rituals has made you better at performing them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4593" + }, + { + "name": "Ritualist Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have begun to master the difficult art of casting rituals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6388" + }, + { + "name": "Rope Runner", + "trait": "Archetype, Skill", + "summary": "You run and climb across ropes and rigging almost as easily as on the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6380" + }, + { + "name": "Running Reload", + "trait": "Gunslinger, Ranger", + "summary": "You can reload your weapon on the move.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4875" + }, + { + "name": "Sabotage", + "trait": "Incapacitation, Rogue", + "summary": "You subtly damage others’ equipment.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4936" + }, + { + "name": "Sacral Lord", + "trait": "Champion, Oracle, Rare", + "summary": "By right of ritual or sheer stubbornness, you have claimed rulership of the land.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3837" + }, + { + "name": "Sacred Ground", + "trait": "Cleric, Consecration, Divine, Exploration", + "summary": "You pray continuously for 1 minute to call a subtle shadow of your deity’s realm over a 30-foot burst centered on you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4660" + }, + { + "name": "Sacred Ki", + "trait": "Monk", + "summary": "The power of your faith suffuses your ki", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1184" + }, + { + "name": "Sacred Spells", + "trait": "Archetype", + "summary": "Add _chill touch_, _death ward_, _disrupt undead_, _disrupting weapons_, _holy cascade_, _magic stone_, and _sunburst_ to your spell list.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3461" + }, + { + "name": "Sacred Wilds Oath", + "trait": "Archetype", + "summary": "You’ve sworn an oath to protect the holy places within nature and the spirits that dwell within, from ancient trees to primordial wild guardians.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7022" + }, + { + "name": "Safe Elements", + "trait": "Kineticist", + "summary": "Elements are wild and dangerous, but you've found ways to reduce their risk.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4190" + }, + { + "name": "Safe House", + "trait": "Archetype", + "summary": "You establish a safe house—a secure space in which to hide your secrets from the outside world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6427" + }, + { + "name": "Safety Measures", + "trait": "Archetype", + "summary": "You're often careful to be sure you're not hoisted on your own petard, or anyone else's, for that matter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3241" + }, + { + "name": "Scales of the Dragon", + "trait": "Archetype", + "summary": "Scales grow across your body, protecting you against physical and magical threats.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1944" + }, + { + "name": "Scalpel's Point", + "trait": "Investigator", + "summary": "Your stratagems benefit from your precise knowledge of anatomy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5950" + }, + { + "name": "Scars of Steel", + "trait": "Barbarian, Rage", + "summary": "When you are struck with the mightiest of blows, you can flex your muscles to turn aside some of the damage.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent critically hits you with an attack that deals physical damage.", + "url": "/Feats.aspx?ID=5820" + }, + { + "name": "Scion of Domora Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You gain a spirit guide ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4106" + }, + { + "name": "Scoundrel's Surprise", + "trait": "Manipulate, Rogue", + "summary": "You drop your disguise at the right moment and surprise your target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4937" + }, + { + "name": "Scout's Charge", + "trait": "Archetype, Flourish", + "summary": "You meander around unpredictably, and then ambush your opponents without warning.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6395" + }, + { + "name": "Scout's Warning", + "trait": "Ranger, Rogue", + "summary": "You visually or audibly warn your allies of danger, granting them each a +1 circumstance bonus to their initiative rolls.", + "actions": "Free Action", + "damage": "", + "trigger": "You are about to roll a Perception or Survival check for initiative", + "url": "/Feats.aspx?ID=4876" + }, + { + "name": "Security", + "trait": "Champion", + "summary": "Those you shield can benefit from your lasting protection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5898" + }, + { + "name": "Seeker of Truths", + "trait": "Archetype", + "summary": "Your devotion to discovering and hoarding abstruse truths borders on the fanatical, and you can bring this devotion to bear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2659" + }, + { + "name": "Semblance of Life", + "trait": "Archetype, Divine, Illusion, Visual", + "summary": "You draw the moisture you've drained from others into your own flesh, temporarily taking on the appearance of life.", + "actions": "Free Action", + "damage": "", + "trigger": "You deal damage to a living creature with your fist Strike or with Desiccating Inhalation.", + "url": "/Feats.aspx?ID=3522" + }, + { + "name": "Seneschal Spell", + "trait": "Archetype, Spellshape", + "summary": "You can channel even complex spells through your connection to your charge.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7249" + }, + { + "name": "Sense Alignment", + "trait": "Archetype, Secret", + "summary": "You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2194" + }, + { + "name": "Senses of the Bear", + "trait": "Archetype", + "summary": "While in ursine form, you gain low-light vision and scent (imprecise) 30 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4087" + }, + { + "name": "Settlement Scholastics", + "trait": "Archetype, Skill", + "summary": "Your studies open up new horizons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6248" + }, + { + "name": "Shadow Spells", + "trait": "Archetype", + "summary": "Hidden darkness whispers to you, teaching you secrets of shadow beyond other spellcasters of your tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3010" + }, + { + "name": "Shared Attunement", + "trait": "Archetype", + "summary": "When you would gain a benefit from your terrain attunement, you can grant it to one ally within 30 feet instead of yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2997" + }, + { + "name": "Shattering Spellstrike", + "trait": "Force, Magus, Uncommon", + "summary": "You intentionally channel a rampaging cascade of magic through your weapon, breaking it to deal more damage.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7467" + }, + { + "name": "Sheltering Cave", + "trait": "Conjuration, Druid, Earth, Exploration, Primal", + "summary": "You spend 10 minutes communing with spirits of earth and stone, requesting shelter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2975" + }, + { + "name": "Shield Spell Reinforcement", + "trait": "Archetype, Spellshape", + "summary": "You can empower your defensive magic by channeling it through a physical shield.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7978" + }, + { + "name": "Shielded Attrition", + "trait": "Guardian", + "summary": "You provoke attacks from foes that might otherwise stop your allies from moving.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7850" + }, + { + "name": "Shielded Recovery", + "trait": "Commander", + "summary": "You can bandage wounds with the same hand you use to hold your shield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7806" + }, + { + "name": "Shielded Stride", + "trait": "Fighter", + "summary": "When your shield is up, your enemies’ blows can’t touch you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4793" + }, + { + "name": "Shining Arms", + "trait": "Archetype", + "summary": "When you cast _light_, you can modify its target to be 1 melee weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3372" + }, + { + "name": "Shorthanded", + "trait": "Archetype", + "summary": "You can operate a siege weapon with fewer than the minimum number of crew, at an increasing penalty.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3224" + }, + { + "name": "Shrink Down", + "trait": "Concentrate, Eidolon, Evolution, Summoner, Transmutation", + "summary": "Your eidolon can shrink to fit into small spaces.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2905" + }, + { + "name": "Siege Ritualist", + "trait": "Archetype", + "summary": "Sometimes, magical warfare requires the application of more complex arcana.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7979" + }, + { + "name": "Skilled Partner", + "trait": "Summoner", + "summary": "Your eidolon gains a 1st-level skill feat and a 2nd-level or lower skill feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2906" + }, + { + "name": "Slam Down", + "trait": "Fighter, Flourish", + "summary": "You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4794" + }, + { + "name": "Slayer's Strike", + "trait": "Archetype, Flourish, Necromancy, Occult, Positive", + "summary": "You've dedicated yourself to studying ancient techniques and memorized minor prayers against undead to swiftly dispatch them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3478" + }, + { + "name": "Sleepwalker Dedication", + "trait": "Archetype, Dedication", + "summary": "You've learned to manipulate states of consciousness, beginning with your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3873" + }, + { + "name": "Smile at Failure", + "trait": "Archetype", + "summary": "You know staying cool is key to prevailing in social situations, as anger leads to mistakes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7682" + }, + { + "name": "Snap Out of It!", + "trait": "Archetype, Auditory, Emotion, Mental", + "summary": "You give a quick shout, hoping to shake the fog clouding your ally’s thoughts.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6354" + }, + { + "name": "Snare Expert", + "trait": "Archetype", + "summary": "Your knowledge of traps aids you in defending your hideout.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7933" + }, + { + "name": "Snare Specialist", + "trait": "Ranger", + "summary": "You specialize in creating quick traps to obstruct your enemies on the battlefield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=506" + }, + { + "name": "Sneak Attacker", + "trait": "Archetype", + "summary": "You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5094" + }, + { + "name": "Snowcaster", + "trait": "Archetype", + "summary": "Your magical power grows as the shard's icy influence spreads ever deeper into your being.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4097" + }, + { + "name": "Snowdrift Spell", + "trait": "Cold, Druid, Manipulate, Spellshape", + "summary": "The howling wind and precipitation of your magic turn to thick snow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4727" + }, + { + "name": "Sociable Vow", + "trait": "Archetype, Skill", + "summary": "You can leverage your vow in more social interactions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3823" + }, + { + "name": "Social Purview", + "trait": "Archetype, Skill", + "summary": "You have built a reputation for yourself in your social identity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6428" + }, + { + "name": "Solo Dancer", + "trait": "Archetype, Skill", + "summary": "You often dance alone with a grace exceeding that of most other performers, carrying yourself with a poise and confidence that draws the attention of those around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7041" + }, + { + "name": "Soothing Pulse", + "trait": "Archetype", + "summary": "Your ostilli can use its stored magic to help staunch your wounds, granting you the Administer Ambient Magic action.\n\n **Administer Ambient Magic** (healing) **Frequency** once per hour; **Effect** Your ostilli pulses a calm lavender color as it converts stored magic into a curative balm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5452" + }, + { + "name": "Soul Flare", + "trait": "Archetype, Concentrate", + "summary": "You strive to change the outcome with sheer zeal.", + "actions": "Reaction", + "damage": "", + "trigger": "An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.", + "url": "/Feats.aspx?ID=3017" + }, + { + "name": "Special Sentinel Technique", + "trait": "Archetype", + "summary": "You can channel the power of your constellation into a unique technique.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7034" + }, + { + "name": "Spell Protection Array", + "trait": "Arcane, Manipulate, Wizard", + "summary": "You inscribe a circle of arcane runes that dampen enemies’ magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5031" + }, + { + "name": "Spell Runes", + "trait": "Archetype", + "summary": "The magical runes on your body grant you several magical abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=913" + }, + { + "name": "Spell-Woven Shot", + "trait": "Archetype, Magical", + "summary": "You combine your own magic with that of your magical crossbow or firearm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7437" + }, + { + "name": "Spellstriker", + "trait": "Archetype", + "summary": "You gain the magus's Spellstrike activity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2948" + }, + { + "name": "Spirit Companion", + "trait": "Archetype", + "summary": "You gain the service of a young animal companion, which has been blessed by the spirits of this world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7590" + }, + { + "name": "Spirit of the Beast", + "trait": "Archetype", + "summary": "You imbue your companion with the aspect of another animal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5423" + }, + { + "name": "Spirit Spells", + "trait": "Archetype", + "summary": "Your ability to confront incorporeal menaces develops into full-fledged spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2280" + }, + { + "name": "Spiritual Awakening", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level animist feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7221" + }, + { + "name": "Spiritual Explorer", + "trait": "Archetype", + "summary": "You're familiar with the danger that lingering spirits can pose to an unwary adventurer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2223" + }, + { + "name": "Spiritual Guides", + "trait": "Barbarian, Fortune", + "summary": "Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail, but don’t critically fail, a Perception check or a skill check.", + "url": "/Feats.aspx?ID=5821" + }, + { + "name": "Split Shot", + "trait": "Concentrate, Sorcerer, Spellshape", + "summary": "You fragment a ranged spell.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6098" + }, + { + "name": "Spot Translate", + "trait": "Archetype, Auditory, Linguistic", + "summary": "You bridge a language gap, repeating the message in a different language that you know.", + "actions": "Reaction", + "damage": "", + "trigger": "Another creature within 60 feet uses a linguistic effect in a language you understand.", + "url": "/Feats.aspx?ID=6347" + }, + { + "name": "Spyglass Modification", + "trait": "Archetype", + "summary": "Your enhanced visual gear includes a regulating scope and reflectors, combined in an ingenuous setup that allows you to see around corners within the area of your overwatch field.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3119" + }, + { + "name": "Stage Fighting", + "trait": "Archetype", + "summary": "You pull punches to give a better show.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6336" + }, + { + "name": "Stalwart Song", + "trait": "Archetype", + "summary": "As a stalwart defender, you rely on your martial training and your tried-and-true armor to face any danger without flinching.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re about to attempt a saving throw against a fear effect.", + "url": "/Feats.aspx?ID=7697" + }, + { + "name": "Stand Still", + "trait": "Monk", + "summary": "You strike out when your foe tries to flee.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach uses a move action or leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=5996" + }, + { + "name": "Stargazer's Eyes", + "trait": "Archetype", + "summary": "Long hours in darkened observatories have sharpened your senses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4066" + }, + { + "name": "Starlit Eyes", + "trait": "Magus", + "summary": "Starlight shines in your sight, enhancing your perception and range.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2856" + }, + { + "name": "Steady Spellcasting (Magus)", + "trait": "Magus", + "summary": "Confident in your technique, you don't easily lose your concentration when you Cast a Spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2857" + }, + { + "name": "Steel on Steel", + "trait": "Exemplar", + "summary": "The ring of divinely empowered steel assails your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7162" + }, + { + "name": "Steel Skin", + "trait": "Archetype, Skill", + "summary": "You wear your armor like a second skin, taking comfort in the protection it offers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6410" + }, + { + "name": "Steel Yourself!", + "trait": "Archetype, Auditory, Emotion, Mental", + "summary": "You encourage an ally to toughen up, giving them a fighting chance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6355" + }, + { + "name": "Stone Guardian", + "trait": "Archetype", + "summary": "You learn to call a powerful guardian of earth and stone to your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4379" + }, + { + "name": "Stoney Skin", + "trait": "Archetype", + "summary": "Your skin takes on the hardness of stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4372" + }, + { + "name": "Strange Script", + "trait": "Archetype", + "summary": "You have such familiarity with obscure texts that you can compel them to reveal their secrets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2660" + }, + { + "name": "Strategic Assessment", + "trait": "Investigator", + "summary": "You learn your foes' strengths and weaknesses by watching them move.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5951" + }, + { + "name": "Strategic Repose", + "trait": "Investigator, Positive, Uncommon", + "summary": "You've trained extensively in fighting the undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5241" + }, + { + "name": "Strategist Stance", + "trait": "Archetype, Stance", + "summary": "You find the most strategic options for you and your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7016" + }, + { + "name": "Striker's Scroll", + "trait": "Magus", + "summary": "You can attach a scroll to your weapon or _handwraps of mighty blows_ to blend its spell into an attack, carefully folding it around a part of the weapon or sealing it to the weapon's surface.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2858" + }, + { + "name": "Student of the Staff", + "trait": "Magus", + "summary": "You've studied the staff extensively to learn the hidden capabilities of your chosen weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2859" + }, + { + "name": "Summon Ensemble", + "trait": "Archetype", + "summary": "When you cast _summon instrument_, you can modify it to summon multiple instruments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3373" + }, + { + "name": "Sun Blade", + "trait": "Champion, Uncommon", + "summary": "You can unleash burning sunlight from your sword or spear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1090" + }, + { + "name": "Supernatural Senses", + "trait": "Barbarian, Rage", + "summary": "Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5822" + }, + { + "name": "Suplex", + "trait": "Archetype", + "summary": "Flexing your entire body, you heave your opponent over your head and slam them into the ground.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6449" + }, + { + "name": "Sure Foot", + "trait": "Archetype, Skill", + "summary": "You know the secrets of moving in your favored terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1989" + }, + { + "name": "Surprise Attack", + "trait": "Archetype", + "summary": "You act before foes can react.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6259" + }, + { + "name": "Surprise Snare", + "trait": "Archetype, Manipulate", + "summary": "You install one prepared snare for deployment in a space that's occupied by an enemy.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6415" + }, + { + "name": "Swaggering Initiative", + "trait": "Swashbuckler", + "summary": "You swagger readily into any fight.", + "actions": "Free Action", + "damage": "", + "trigger": "You are about to roll initiative.", + "url": "/Feats.aspx?ID=6150" + }, + { + "name": "Swift Leap", + "trait": "Archetype", + "summary": "Your undead physiology allows you to leap quickly toward or away from your opponent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3506" + }, + { + "name": "Swipe", + "trait": "Barbarian, Fighter, Flourish", + "summary": "You make a wide, arcing swing.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4795" + }, + { + "name": "Sympathetic Strike", + "trait": "Witch", + "summary": "You collect your patron’s magic into one of your witch armaments, causing them to shine with runes, light, or another signifier of your patron.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5000" + }, + { + "name": "Syu Tak-Nwa's Skillful Tresses", + "trait": "Uncommon, Witch", + "summary": "You can expertly control your living hair and use it to perform various tasks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2689" + }, + { + "name": "Tactical Excellence", + "trait": "Archetype", + "summary": "You add two new tactics to your folio and increase your maximum number of tactics prepared by 1.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7888" + }, + { + "name": "Tactile Magic Feedback", + "trait": "Archetype", + "summary": "Your ostilli can sense nearby spellcasters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5453" + }, + { + "name": "Take the Wheel", + "trait": "Archetype, Flourish", + "summary": "Diving into a moving vehicle and seizing the controls is nothing new for you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3142" + }, + { + "name": "Talon Sweep", + "trait": "Archetype", + "summary": "Your long clawed legs let you catch enemies to either side.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature attempts to Strike you while it’s\r\nflanking you.", + "url": "/Feats.aspx?ID=5439" + }, + { + "name": "Tandem Movement", + "trait": "Summoner, Tandem", + "summary": "You and your eidolon move together.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2907" + }, + { + "name": "Tandem Onslaught", + "trait": "Archetype", + "summary": "You have trained your body and mind to work in tandem, and you can combine your combat and spellcasting prowess to better support yourself in battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7507" + }, + { + "name": "Tenacious Toxins", + "trait": "Alchemist", + "summary": "Your victims tend to expire long before your poisons, since the latter have been specifically formulated to last longer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5776" + }, + { + "name": "Terrain Scout", + "trait": "Archetype", + "summary": "You have mastered movement in many different environments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6396" + }, + { + "name": "Text Decoder", + "trait": "Archetype, Skill", + "summary": "Thanks to your constant involvement with cryptic texts, you have attained an almost-supernatural ability to decipher complex codes and understand ancient writings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7559" + }, + { + "name": "That's Not Natural!", + "trait": "General, Rare, Skill", + "summary": "Your mastery at surviving in the wild has given you a sort of sixth-sense when it comes to noticing creatures that aren't part of the natural order.", + "actions": "Reaction", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3897" + }, + { + "name": "Thaumaturgic Ritualist", + "trait": "Thaumaturge, Uncommon", + "summary": "Your studies into the supernatural have resulted in an especially strong knowledge of rituals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3711" + }, + { + "name": "The Dead Tell Tales", + "trait": "Archetype, Divine", + "summary": "New campfire chroniclers are inundated with the stories of the ghosts below Pulura’s Fall and the lessons learned there.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7439" + }, + { + "name": "The Harder They Fall (Rogue)", + "trait": "Rogue", + "summary": "You make your foes fall painfully when you trip them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4938" + }, + { + "name": "Thermal Nimbus", + "trait": "Fire, Impulse, Kineticist, Primal, Stance", + "summary": "You direct waves of warmth into or out of your kinetic gate to drastically shift the temperature around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4241" + }, + { + "name": "Thorough Reports", + "trait": "Archetype, Skill", + "summary": "Recalling Knowledge adds creatures to your list, granting you bonuses to Recall in future encounters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=874" + }, + { + "name": "Thoughtform Summoning", + "trait": "Psychic", + "summary": "You can create a prototypical creature from the depths of your imagination instead of calling one from elsewhere.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3666" + }, + { + "name": "Thousand Visions", + "trait": "Cursebound, Oracle, Prediction", + "summary": "You open your senses to numerous visions of the immediate future.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6062" + }, + { + "name": "Through the Gate", + "trait": "Archetype", + "summary": "You gain a 1st- or 2nd-level kineticist feat of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4335" + }, + { + "name": "Through the Needle's Eye", + "trait": "Exemplar, Ikon", + "summary": "Your weapon strikes with the perfection your will demands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7163" + }, + { + "name": "Tools of the Trade", + "trait": "Archetype", + "summary": "You’re well-versed in weapons that allow you to bring bounties back in one piece, or at least alive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6283" + }, + { + "name": "Tracing Sigil", + "trait": "Archetype", + "summary": "When you cast _sigil_, you can modify the spell to allow you to track the target.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3374" + }, + { + "name": "Trapsmith Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You use glimmering gears and gnashing mechanisms to manufacture snares using specialized parts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3134" + }, + { + "name": "Treat Condition", + "trait": "Archetype, Healing, Manipulate, Skill", + "summary": "You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6375" + }, + { + "name": "Triangulate", + "trait": "Archetype, Auditory, Visual", + "summary": "Your spotter's quick signals help you make even difficult shots seem simple.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3259" + }, + { + "name": "Tributary Circulation", + "trait": "Concentrate, Monk, Occult, Uncommon, Water", + "summary": "Never distant from water’s succoring presence, your refined breathing techniques focus your awareness and control of water inward.", + "actions": "Single Action or Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7497" + }, + { + "name": "Tricksterbane Oath", + "trait": "Archetype", + "summary": "You’ve sworn an oath to ferret out and destroy malevolent shapechangers who pose as mortals with evil intent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7023" + }, + { + "name": "Triple Time", + "trait": "Bard", + "summary": "You learn the triple time composition cantrip, which speeds up you and your allies for a round.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4594" + }, + { + "name": "Tumbling Lumber", + "trait": "Impulse, Kineticist, Primal, Wood", + "summary": "A slew of logs eject from the Plane of Wood and slam into your enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4286" + }, + { + "name": "Tunnel Wall", + "trait": "Archetype", + "summary": "Using your shield, you guard against the movement of foes as surely as if you were a wall of stone.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4174" + }, + { + "name": "Turn Back the Clock", + "trait": "Archetype, Concentrate, Fortune", + "summary": "After failing a test of skill, you hop back in your personal timeline so you can try again.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a skill check or saving throw.", + "url": "/Feats.aspx?ID=3848" + }, + { + "name": "Tut-Tut", + "trait": "Archetype, Emotion, Fear, Mental, Press, Uncommon", + "summary": "The Sapphire Butterfly is not one for violence when simply intimidating a foe will do.", + "actions": "Free Action", + "damage": "", + "trigger": "You hit a creature with a melee attack roll.", + "url": "/Feats.aspx?ID=4136" + }, + { + "name": "Twin Distraction", + "trait": "Rogue", + "summary": "Your movements with two weapons are so swift and disorienting that they befuddle your opponent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4939" + }, + { + "name": "Twin Parry", + "trait": "Fighter, Ranger", + "summary": "You use your two weapons to parry attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4796" + }, + { + "name": "Twirl Through", + "trait": "Archetype, Skill", + "summary": "You sweep across the battlefield in a fluttering of movement honed from years of coordinating perfectly spaced movements alongside fellow dancers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7042" + }, + { + "name": "Twirling Throw", + "trait": "Finisher, Swashbuckler", + "summary": "Your thrown weapons seem to defy physics as they soar through the air and spin back to you after a strike.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6151" + }, + { + "name": "Underbrush Trailblazer", + "trait": "Archetype, Uncommon", + "summary": "You gain the Terrain Stalker feat, selecting the underbrush terrain; if you already have Terrain Stalker for underbrush, you can select a different type of difficult terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7608" + }, + { + "name": "Undying Conviction", + "trait": "Aura, Cleric, Necromancy, Oracle, Uncommon, Wizard", + "summary": "Your presence has a bolstering effect on your undead minions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3483" + }, + { + "name": "Unnerving Expansion", + "trait": "Archetype", + "summary": "You gather your curse around you and impel it to pour outward, expanding your maelstrom.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3831" + }, + { + "name": "Unsteadying Strike", + "trait": "Commander, Flourish", + "summary": "Your attack makes your opponent more susceptible to follow-up maneuvers from your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7807" + }, + { + "name": "Venture-Gossip Dedication", + "trait": "Archetype, Dedication", + "summary": "Look, the motto of the Pathfinder Society is “explore, report, cooperate” and you’re just reporting what you hear!", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7599" + }, + { + "name": "Versatile Mutation", + "trait": "Archetype", + "summary": "Your ostilli's darts can deal different types of damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5454" + }, + { + "name": "Versatile Signature", + "trait": "Bard", + "summary": "You’re always tweaking your\r\navailable repertoire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4595" + }, + { + "name": "Vibration Sense", + "trait": "Evolution, Summoner", + "summary": "Your eidolon gains tremorsense as an imprecise sense with a range of 30 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2908" + }, + { + "name": "Viking Weapon Familiarity", + "trait": "Archetype", + "summary": "From childhood, you have been exposed to traditional viking combat techniques, and you soon learned to handle axe, sword, and shield in battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6437" + }, + { + "name": "Violent Unleash", + "trait": "Evocation, Mindshift, Occult, Psychic", + "summary": "The force of your mind unleashing itself wracks your enemies with a violent shockwave.", + "actions": "Free Action", + "damage": "", + "trigger": "You Unleash your Psyche.", + "url": "/Feats.aspx?ID=3667" + }, + { + "name": "Voice of Authority", + "trait": "Archetype, Auditory, Vigilante", + "summary": "You easily command the attention of others, and when the time comes to turn threats into action, your authoritative voice causes foes to falter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3331" + }, + { + "name": "Walk the Wilds", + "trait": "Animist", + "summary": "You know the ways of birds and beasts and have gained the right to wear their forms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7129" + }, + { + "name": "Warding Light", + "trait": "Archetype", + "summary": "You gain a tattoo that serves as a special ward to defend you against Walkena's forces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2173" + }, + { + "name": "Watch and Learn", + "trait": "Archetype", + "summary": "Pathfinder agents serve as members of diverse teams with complementary skill sets.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally you can see succeeds or critically succeeds at a Strength- or Dexterity-based skill check, using a skill in which you are untrained.", + "url": "/Feats.aspx?ID=2224" + }, + { + "name": "Wayfinder Resonance Tinkerer", + "trait": "Archetype", + "summary": "Access a new cantrip by using your Wayfinder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=875" + }, + { + "name": "Weaver's Web", + "trait": "Archetype, Flourish", + "summary": "Your swarm can spin dense webs much like those left by stone-gray weaver spiders under eaves and in derelict city buildings, especially along the coasts of Varisia.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5466" + }, + { + "name": "Wellspring Control", + "trait": "Archetype, Fortune", + "summary": "When you generate a wellspring surge, roll twice on the Wellspring Surges Table and take the result of your choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3030" + }, + { + "name": "Whirling Grindstone", + "trait": "Attack, Composite, Earth, Impulse, Kineticist, Metal, Primal", + "summary": "A whirling grindstone made of flint appears in an unoccupied square within 30 feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4300" + }, + { + "name": "Wild Lights", + "trait": "Archetype", + "summary": "When you cast _dancing lights_, you can modify it to create a single floating light in the shape of a Tiny creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3375" + }, + { + "name": "Wing Bounce", + "trait": "Archetype", + "summary": "You rush forward, flapping your wings for a bit of lift, and can use that momentum to knock down a foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5530" + }, + { + "name": "Winter Sleet", + "trait": "Cold, Impulse, Kineticist, Primal, Stance, Water", + "summary": "Bone-chilling, swirling sleet surrounds you, cruel as deepest winter.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4271" + }, + { + "name": "Wolf in Sheep's Clothing", + "trait": "Ranger", + "summary": "With a bit of hide, some antlers, and some cast-off fur, you can create a disguise that will fool even an experienced hunter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3762" + }, + { + "name": "Worm Sense", + "trait": "Archetype", + "summary": "You emulate the senses of the cave worm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4358" + }, + { + "name": "Wormskin", + "trait": "Archetype", + "summary": "Your flesh grows thick and bloated, protecting you against harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4359" + }, + { + "name": "Wounded Rage", + "trait": "Barbarian", + "summary": "You roar in pain, awakening the rage within you.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage and are capable of entering a rage.", + "url": "/Feats.aspx?ID=5823" + }, + { + "name": "Wrapped in Smoke", + "trait": "Archetype", + "summary": "You ignite a small portion of powder in a rapid, inefficient burn, creating a hazy cloud.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7960" + }, + { + "name": "Wyldsinger", + "trait": "Archetype", + "summary": "Passion and song are your weapons of choice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7716" + }, + { + "name": "You're an Embarrassment!", + "trait": "Archetype, Fortune, Uncommon", + "summary": "Some Firebrands can't stand it when their allies are ruining their moment, and you're no different.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet fails a Will saving throw against an incapacitation effect.", + "url": "/Feats.aspx?ID=4137" + }, + { + "name": "Zoophonic Composition", + "trait": "Bard", + "summary": "When the inspiration strikes, you can weave messages for animals into your compositions.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5417" + }, + { + "name": "Absorb Strength", + "trait": "Kholo, Uncommon", + "summary": "You consume a piece of your enemy, absorbing their strength.", + "actions": "Single Action", + "damage": "", + "trigger": "You are adjacent to an enemy's corpse who has been dead for no longer than 1 minute.", + "url": "/Feats.aspx?ID=5596" + }, + { + "name": "Accommodating Mount", + "trait": "Centaur", + "summary": "You've trained to serve as a mount, if only for your most trusted allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5327" + }, + { + "name": "Adaptive Adept", + "trait": "Human", + "summary": "You’ve continued adapting your magic to blend your class’s tradition with your adapted tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4481" + }, + { + "name": "Advanced Targeting System", + "trait": "Android", + "summary": "Your ocular processors are augmented with advanced targeting systems, which allow you to more easily pinpoint your enemy and read their movements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2467" + }, + { + "name": "Affliction Resistance", + "trait": "Kholo", + "summary": "Your diet has strengthened you against diseases and poisons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5600" + }, + { + "name": "Ageless Patience", + "trait": "Elf", + "summary": "You work at a pace born from longevity that enhances your thoroughness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4412" + }, + { + "name": "Agonizing Rebuke", + "trait": "Hobgoblin", + "summary": "When you terrorize your enemies, you also cause them painful mental distress.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5577" + }, + { + "name": "Alarming Disappearance", + "trait": "Minotaur", + "summary": "Your ability to move unseen is startling for one your size, causing panic among your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5369" + }, + { + "name": "All This Has Happened Before", + "trait": "Samsaran", + "summary": "You instantly recall a memory from one of your countless past lives that heightens your awareness of your surroundings and quickens your response.", + "actions": "Reaction", + "damage": "", + "trigger": "You're about to roll initiative.", + "url": "/Feats.aspx?ID=6900" + }, + { + "name": "Ally's Shelter", + "trait": "Fortune, Kobold", + "summary": "You follow your allies' example.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw while adjacent to one or more allies, but you haven't rolled yet.", + "url": "/Feats.aspx?ID=5618" + }, + { + "name": "Ambush Awareness", + "trait": "Goloma", + "summary": "You gain a +2 circumstance bonus to Perception checks attempted as initiative rolls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2810" + }, + { + "name": "Among Humanity", + "trait": "Occult, Polymorph, Yaoguai", + "summary": "Your talents in shapechanging allow you to pass unseen.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6996" + }, + { + "name": "Amorphous Aspect", + "trait": "Nephilim", + "summary": "Your body is supremely flexible.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7203" + }, + { + "name": "Ancestral Suspicion", + "trait": "Elf", + "summary": "Long-lived elves have seen civilizations rise and fall, often at the hands of outside forces. As a result, they have developed a wariness of others who might seek to influence or control them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4413" + }, + { + "name": "Anchoring Roots", + "trait": "Leshy", + "summary": "Small roots sprout from your feet, steadying you as you move.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4500" + }, + { + "name": "And Will Do So Once More", + "trait": "Samsaran", + "summary": "You’ve learned how to let go of most worries and move past them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6901" + }, + { + "name": "Animal Soul Siblings", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Your eyes have been opened to the spiritual essence suffusing the world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5251" + }, + { + "name": "Animal Speaker", + "trait": "Sprite", + "summary": "You can speak to all animals, not just a particular subset.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2636" + }, + { + "name": "Animalistic Resistance", + "trait": "Beastkin", + "summary": "Your animalistic connections help you resist natural afflictions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2492" + }, + { + "name": "Ankle Bite", + "trait": "Goblin", + "summary": "Whenever someone grabs onto you, you instinctively bite down hard.", + "actions": "Reaction", + "damage": "", + "trigger": "A foe gives you the grabbed or restrained condition using a part of its body.", + "url": "/Feats.aspx?ID=1002" + }, + { + "name": "Apprentice Sea Witch", + "trait": "Merfolk", + "summary": "You're familiar with the basic spells that most educated merfolk know.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5349" + }, + { + "name": "Aquatic Conversationalist", + "trait": "Azarketi", + "summary": "You can ask questions of, receive answers from, and use the Diplomacy skill with animals with the amphibious or aquatic traits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2302" + }, + { + "name": "Arcane Safeguards", + "trait": "Automaton", + "summary": "The magic powering you makes it difficult for outside magic to affect you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3096" + }, + { + "name": "Athletic Might", + "trait": "Orc", + "summary": "Surviving in hostile terrain has given you a great talent for mobility.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4520" + }, + { + "name": "Awakened Yaoguai Heritage", + "trait": "Yaoguai", + "summary": "You’ve delved into the power of your legacy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6997" + }, + { + "name": "Azarketi Weapon Aptitude", + "trait": "Azarketi", + "summary": "You become familiar with using your weapons both in and out of water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2675" + }, + { + "name": "Beast of Burden", + "trait": "Minotaur", + "summary": "Your broad frame can allow you to carry weights that immobilize smaller creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5370" + }, + { + "name": "Bestial Brutality", + "trait": "Nephilim", + "summary": "Your animalistic unarmed attack grows more dangerous.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7204" + }, + { + "name": "Blast Resistance", + "trait": "Dwarf, Uncommon", + "summary": "You're used to the clamor of steel, the crack of a firearm, and the thunderous blast of explosions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3285" + }, + { + "name": "Blessed Blood (Nephilim)", + "trait": "Nephilim", + "summary": "Your spilled blood is sanctified, with effects similar to those of holy water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4553" + }, + { + "name": "Blood Like Water", + "trait": "Samsaran", + "summary": "The watery fluid in your veins doesn’t flow in the same way as traditional blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6902" + }, + { + "name": "Bloodsoaked Dash", + "trait": "Hungerseed", + "summary": "Injuries don’t bother you anymore—in fact, the pain invigorates you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6836" + }, + { + "name": "Bloody Blows", + "trait": "Orc", + "summary": "Your lethal unarmed attacks leave bloody gouges or cause severe internal bleeding.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4521" + }, + { + "name": "Bold Defiance", + "trait": "Fortune, Yaoguai", + "summary": "You harden your form as you dance between shapes.", + "actions": "Free Action", + "damage": "", + "trigger": "You Change Shape.", + "url": "/Feats.aspx?ID=6998" + }, + { + "name": "Boulder Roll", + "trait": "Dwarf", + "summary": "Your dwarven build allows you to push foes around, just like a mighty boulder tumbles through a subterranean cavern.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4394" + }, + { + "name": "Briny Beverage", + "trait": "Gnome", + "summary": "You can survive off the sea as well as gain insight from its waters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6844" + }, + { + "name": "Bristle", + "trait": "Shisk", + "summary": "You curl into a posture that splays out your bone spines.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2835" + }, + { + "name": "Call the First Tools", + "trait": "Concentrate, Jotunborn, Manipulate, Occult", + "summary": "You can call upon the ancient powers bestowed on you by the gods to create any tools you might need at a moment’s notice.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7776" + }, + { + "name": "Call to Battle", + "trait": "Nephilim", + "summary": "You channel the undying spirit of the einherjar to join to fight.", + "actions": "Reaction", + "damage": "", + "trigger": "You lose the unconscious condition.", + "url": "/Feats.aspx?ID=7205" + }, + { + "name": "Called", + "trait": "Changeling", + "summary": "You’ve heard the Call, and by resisting it, you’ve developed a bulwark against effects that target your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4537" + }, + { + "name": "Catchy Tune", + "trait": "Auditory, Concentrate, Emotion, Mental, Sprite", + "summary": "You create a tune so catchy, your foes can't help but dance along.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2637" + }, + { + "name": "Celestial Resistance", + "trait": "Aasimar", + "summary": "Your growing connection to your celestial forebears has granted you one of their resistances as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1355" + }, + { + "name": "Ceremony of Knowledge", + "trait": "Conrasu", + "summary": "You tap into aeon knowledge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2780" + }, + { + "name": "Ceremony of Sunlight", + "trait": "Conrasu", + "summary": "You have learned how to master the power contained within sunlight, just like the trees that form your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2781" + }, + { + "name": "Chemical Trail", + "trait": "Exploration, Surki", + "summary": "You can leave a faint chemical trail as you move and can use the chemical trails of other surkis to navigate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5389" + }, + { + "name": "Chosen of Lamashtu", + "trait": "Goblin", + "summary": "You bear the favor and blessings of Lamashtu, the Mother of Monsters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1003" + }, + { + "name": "Clan Protector", + "trait": "Dwarf", + "summary": "Your clan dagger can protect your allies as easily as yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=968" + }, + { + "name": "Clever Improviser", + "trait": "Human", + "summary": "You’ve learned how to handle situations when you’re out of your depth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4482" + }, + { + "name": "Clever Shadow", + "trait": "Evocation, Fetchling, Occult, Shadow", + "summary": "You can perform simple Interact actions with your shadow, such as opening an unlocked door.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2506" + }, + { + "name": "Climate Adaptation", + "trait": "Leshy, Uncommon", + "summary": "Like evergreen trees, which stay healthy and vibrant from winter through summer, you too can adapt to a variety of extreme climates.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3430" + }, + { + "name": "Climbing Claws", + "trait": "Catfolk", + "summary": "You can extend your claws to aid you in climbing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5550" + }, + { + "name": "Cloud Gazer", + "trait": "Sylph", + "summary": "Your connection to air allows you to see through obscuring mists.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2596" + }, + { + "name": "Colugo's Traversal", + "trait": "Primal, Yaksha", + "summary": "Forbidding valleys and sheer cliffs can’t curb your vows to reunite the lost.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6975" + }, + { + "name": "Conductor's Redirection", + "trait": "Talos", + "summary": "You conduct electrical damage through your body.", + "actions": "Reaction", + "damage": "", + "trigger": "You are hit by an attack, spell, or other effect that deals electricity damage.", + "url": "/Feats.aspx?ID=4328" + }, + { + "name": "Conrasu Weapon Understanding", + "trait": "Conrasu", + "summary": "You have come to know conrasu weapons as you know yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2782" + }, + { + "name": "Coral Growth", + "trait": "Athamaru", + "summary": "The difference between yourself and your coral symbiotes is nearly impossible to tell apart as your bodies are so intertwined.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5281" + }, + { + "name": "Cornered Fury", + "trait": "Ratfolk", + "summary": "If a foe of a larger size than you critically hits and damages you, that foe is off-guard to you for 1 round.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5659" + }, + { + "name": "Cultural Adaptability", + "trait": "Halfling", + "summary": "During your adventures, you've honed your ability to adapt to the culture of the predominant ancestry around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4465" + }, + { + "name": "Cunning Hair", + "trait": "Changeling", + "summary": "Your hair moves under your control.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2335" + }, + { + "name": "Cunning Tinker", + "trait": "Poppet", + "summary": "Time spent tending to your own form has unlocked your ability to fix other things.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3345" + }, + { + "name": "Cutting Flattery", + "trait": "Archetype, Skill, Uncommon", + "summary": "Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4138" + }, + { + "name": "Darkseer", + "trait": "Human", + "summary": "Zon-Kuthon smiles upon you—even if you curse his name—granting you pitch-black eyes that allow you to see in shadows and darkness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=950" + }, + { + "name": "Darting Monkey", + "trait": "Vanara", + "summary": "You have a heightened awareness in combat, and your darting strikes prevent your foes from distracting you or breaking your focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4006" + }, + { + "name": "Deadly Aspect", + "trait": "Dragonblood", + "summary": "You have honed the unarmed attack your draconic heritage has granted you to a lethal degree.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5736" + }, + { + "name": "Debilitating Venom", + "trait": "Vishkanya", + "summary": "Your venom is particularly potent, affecting targets in different ways.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4026" + }, + { + "name": "Defensive Needles", + "trait": "Leshy, Uncommon", + "summary": "Your body is covered in sharp needles or spines which you can use to defend yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3431" + }, + { + "name": "Defiance Unto Death", + "trait": "Elf, Uncommon", + "summary": "You loathe the alghollthus and their mind magic, and you’ve been trained to be willing to die rather than give into mental manipulation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=980" + }, + { + "name": "Deflecting Jewel", + "trait": "Occult, Sarangay", + "summary": "You walk the line between two sides of something, such as belonging to two clans, having a mixed allegiance or faith, or being caught between two possible fates.", + "actions": "Reaction", + "damage": "", + "trigger": "You're the target of a ranged attack while you possess your head gem. ", + "url": "/Feats.aspx?ID=6917" + }, + { + "name": "Defy Death", + "trait": "Orc", + "summary": "You’re exceptionally difficult to kill.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4522" + }, + { + "name": "Defy the Darkness", + "trait": "Dwarf", + "summary": "Using ancient dwarven methods developed to fight enemies wielding magical darkness, you've honed your darkvision and sworn not to use such magic yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4395" + }, + { + "name": "Demonblood Frenzy", + "trait": "Orc, Uncommon", + "summary": "Just the taste of fiendish blood is enough to send blood rushing through your veins in a supernatural fury.", + "actions": "Reaction", + "damage": "", + "trigger": "You successfully Strike a living creature that has the fiend trait with your tusks unarmed attack", + "url": "/Feats.aspx?ID=2761" + }, + { + "name": "Devil in Plain Sight", + "trait": "Concentrate, Divine, Polymorph, Tiefling, Transmutation", + "summary": "You've learned to draw your fiendish nature into a small ball of corruption and hide it in your soul.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2452" + }, + { + "name": "Devilish Wiles", + "trait": "Tiefling", + "summary": "Traditionally, fiends are exceptionally good at persuading people to do things, even when their targets know it's a bad idea.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2453" + }, + { + "name": "Dissolution's Clarity", + "trait": "Wayang", + "summary": "The Dissolution teaches that darkness can bring clarity and focus, serenity and strength—and so you draw on nearby shadows to replenish your magic.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6955" + }, + { + "name": "Distant Archer", + "trait": "Centaur", + "summary": "You've trained to harry your foes from great distances, using your swiftness to maintain distance and keen eyesight to stay on target.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5328" + }, + { + "name": "Distant Cackle", + "trait": "Kholo", + "summary": "It takes a very brave person to enter the laughter-haunted forest where you dwell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5597" + }, + { + "name": "Dogfang Bite", + "trait": "Tengu", + "summary": "You can swing your beak to slash your foes when piercing attacks won't do.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2437" + }, + { + "name": "Draconic Scent", + "trait": "Dragonblood", + "summary": "Your sense of smell has heightened to be as keen as that of a dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5737" + }, + { + "name": "Drag Down", + "trait": "Azarketi", + "summary": "While swimming in water at least 10 feet deep, you grab an adjacent creature (on nearby land or in the water) and pull it below the surface.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2676" + }, + { + "name": "Dragon's Flight", + "trait": "Dragonblood", + "summary": "You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5738" + }, + { + "name": "Duck!", + "trait": "Kobold", + "summary": "Your long experience with your erratic patrons and their peers has given you a lot of practice in hitting the deck when you hear the rumbling of a powerful entity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6849" + }, + { + "name": "Dwarven Reinforcement", + "trait": "Dwarf", + "summary": "You can use your knowledge of engineering and metalwork to temporarily strengthen thick objects and structures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4396" + }, + { + "name": "Easily Dismissed", + "trait": "Halfling, Uncommon", + "summary": "You are practiced at blending into the background of the streets and halls of larger folk to ensure that you are overlooked.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1016" + }, + { + "name": "Eat Fortune", + "trait": "Concentrate, Divine, Tengu", + "summary": "As someone tries to twist fate, you consume the interference.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 60 feet uses a fortune or misfortune effect.", + "url": "/Feats.aspx?ID=5681" + }, + { + "name": "Eclectic Obsession", + "trait": "Gnome", + "summary": "Your desire for stimulation has led you from one pursuit to another and granted you a smattering of expertise with myriad crafts and professions.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=995" + }, + { + "name": "Elemental Bulwark", + "trait": "Suli", + "summary": "You call upon the corresponding elements of your suli heritage to resist the effect.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy is about to damage you with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait.", + "url": "/Feats.aspx?ID=2584" + }, + { + "name": "Elemental Spark", + "trait": "Sprite, Uncommon", + "summary": "You’ve learned to alter the magic of your sprite’s spark, imparting them with elemental energies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6870" + }, + { + "name": "Elven Instincts", + "trait": "Elf", + "summary": "Your senses let you react rapidly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=981" + }, + { + "name": "Elven Persistence", + "trait": "Elf, Fortune", + "summary": "Elves don’t give up easily on their pursuits.", + "actions": "Free Action", + "damage": "", + "trigger": "You fail a skill check you’re at least trained in.", + "url": "/Feats.aspx?ID=7723" + }, + { + "name": "Embodied Dreadnought Subjectivity", + "trait": "Fleshwarp, Uncommon", + "summary": "Your colossal might marks you as a behemoth, the pride of Nex's Fleshforges, and the heaviest ordnance is a child's toy in your monumental grasp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3927" + }, + { + "name": "Empathic Calm", + "trait": "Kashrishi", + "summary": "Once per day, you can cast either _calm emotions_ or _sanctuary_ as an innate occult spell, heightened to half your level rounded up.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3970" + }, + { + "name": "Empathy Incarnate", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Reincarnation has given you a compassionate perspective and enabled you to relate to almost everyone you speak with.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5252" + }, + { + "name": "Empyreal Blessing", + "trait": "Aasimar", + "summary": "You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1356" + }, + { + "name": "Energize Wings", + "trait": "Sprite", + "summary": "You stoke your magic to energize your wings, temporarily transforming them into glowing, majestic forms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2639" + }, + { + "name": "Energized Font", + "trait": "Gnome", + "summary": "You can focus your mind more quickly thanks to the magic that flows within you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4430" + }, + { + "name": "Enthralling Allure", + "trait": "Dhampir", + "summary": "The powers of domination employed by your progenitors have manifested in you as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5719" + }, + { + "name": "Envenom Fangs", + "trait": "Lizardfolk", + "summary": "You envenom your fangs.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5638" + }, + { + "name": "Expert Drill Sergeant", + "trait": "Hobgoblin", + "summary": "While exploring, when you are leading and allies are Following the Expert, instead of granting a +2 circumstance bonus in the applicable skill, you grant a +3 circumstance bonus if you're an expert and a +4 circumstance bonus if you're a master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5578" + }, + { + "name": "Extinguish Light", + "trait": "Darkness, Evocation, Fetchling, Occult", + "summary": "You wrap shadow around a single unattended light source within 120 feet that's no larger than a torch.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2507" + }, + { + "name": "Extraplanar Haze", + "trait": "Nephilim", + "summary": "Your body emits tiny particles of extraplanar matter, such as crystalline motes or smoky vapor, that surround you in a haze.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7206" + }, + { + "name": "Extraplanar Supplication", + "trait": "Nephilim", + "summary": "You call upon divine power to place a benediction upon your allies or a malediction upon your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4554" + }, + { + "name": "False Priest Form", + "trait": "Tanuki", + "summary": "Nobody respects tanuki, but most everyone respects an esteemed priest, so what better form to take if you want to get by a little easier? When you Change Shape, you can assume the shape of a priest or other religious official from a religion of your choosing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6935" + }, + { + "name": "Fantastic Leaps", + "trait": "Tripkee", + "summary": "Your leaps seem to defy gravity as you soar through the air in a single bound.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5700" + }, + { + "name": "Favorable Winds", + "trait": "Air, Changeling, Concentrate, Occult", + "summary": "You wrap a shell of favorable wind around a weapon you wield.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2336" + }, + { + "name": "Feathered Cloak", + "trait": "Strix", + "summary": "To blend in with the grounded and wingless, you fold your wings just so on your back, creating the illusion of a feathered cloak.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2648" + }, + { + "name": "Feed on Pain", + "trait": "Dhampir", + "summary": "The psychic feedback of another creature's pain fills you with false life.", + "actions": "Reaction", + "damage": "", + "trigger": "you deal mental damage", + "url": "/Feats.aspx?ID=2347" + }, + { + "name": "Fey Disguise", + "trait": "Sprite", + "summary": "You can disguise yourself with magical illusions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2638" + }, + { + "name": "Fey Influence", + "trait": "Rare, Universal Ancestry", + "summary": "Your exposure to fey influence has given you some primal magic", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1239" + }, + { + "name": "Fiendish Resistance", + "trait": "Tiefling", + "summary": "Your connection to your fiendish forebears has granted you one of their resistances as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1384" + }, + { + "name": "Fierce Grasp", + "trait": "Awakened Animal", + "summary": "Once you get your hands on someone, it's hard for them to get away.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5307" + }, + { + "name": "Fighting Horn", + "trait": "Kashrishi", + "summary": "You can modify the size and shape of your horn over time using your mental powers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3971" + }, + { + "name": "Finned Ridges", + "trait": "Fleshwarp", + "summary": "The ridges and flaps of your skin steer you through the water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2520" + }, + { + "name": "Firesight", + "trait": "Ifrit", + "summary": "You can see through the haze of flame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2557" + }, + { + "name": "Fishblooded", + "trait": "Merfolk", + "summary": "There's nothing beneath the waves that can slow you down.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5350" + }, + { + "name": "Flexible Tail", + "trait": "Lizardfolk", + "summary": "You can perform simple Interact actions with your tail, such as opening an unlocked door.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5639" + }, + { + "name": "Fluid Contortionist", + "trait": "Undine", + "summary": "You can ignore difficult terrain caused by moving through tight spaces that aren't tight enough to force you to Squeeze.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2610" + }, + { + "name": "Focused Cat Nap", + "trait": "Catfolk", + "summary": "When you Cat Nap, you can also Refocus as you dream of a relevant activity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2318" + }, + { + "name": "Forest Stealth", + "trait": "Elf", + "summary": "You are skilled at quickly hiding behind bits of underbrush or foliage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=982" + }, + { + "name": "Formation Training", + "trait": "Hobgoblin", + "summary": "You know how to fight in formation with your brethren.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1032" + }, + { + "name": "Fortify Shield", + "trait": "Oread", + "summary": "You reinforce your shield with a rocky outgrowth of metal and stone.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2570" + }, + { + "name": "Friend of the Family", + "trait": "Kobold", + "summary": "You come from a long line of imperial kobolds—if you meet a stranger who has some political standing in Tian Xia, they might know someone from your family line.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6850" + }, + { + "name": "Friendform", + "trait": "Anadi", + "summary": "The shared bond between you and your allies allows you to act on their behalf.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2768" + }, + { + "name": "Gaping Flesh", + "trait": "Fleshwarp", + "summary": "Your wound yawns open, appalling your attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you are aware of damages you with a melee Strike.", + "url": "/Feats.aspx?ID=2521" + }, + { + "name": "Garuda's Squall", + "trait": "Aasimar, Lineage", + "summary": "Garudas' marksmanship and magic are second nature to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2286" + }, + { + "name": "Gecko's Grip", + "trait": "Lizardfolk", + "summary": "You cling to walls with a preternatural grip.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5640" + }, + { + "name": "Genie Weapon Flourish", + "trait": "Ardande, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "Whenever you critically hit using a falchion, ranseur, scimitar, trident, or a geniekin weapon, you apply the weapon's critical specialization effect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2548" + }, + { + "name": "Ghoran Weapon Practice", + "trait": "Ghoran", + "summary": "With plenty of practice, the memories of previous fights from previous lives come flooding back.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3949" + }, + { + "name": "Glorious Gamtu", + "trait": "Goblin, Occult", + "summary": "You can access the mystical power that dokkaebi refer to as a hat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6828" + }, + { + "name": "Gnaw", + "trait": "Ratfolk", + "summary": "With enough time and determination, you can chew through nearly anything.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2427" + }, + { + "name": "Graceful Guidance", + "trait": "Catfolk", + "summary": "You can demonstrate how to quickly twist out of the way of dangerous effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5551" + }, + { + "name": "Greater Animal Senses", + "trait": "Beastkin", + "summary": "Your senses advance to match those of your animal aspect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2493" + }, + { + "name": "Grippli Glide", + "trait": "Grippli", + "summary": "You can use your webbed feet to guide your fall.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2822" + }, + { + "name": "Grovel", + "trait": "Auditory, Concentrate, Emotion, Kobold, Mental", + "summary": "You convince your foe you're less of a threat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5619" + }, + { + "name": "Growing Eel Friend", + "trait": "Athamaru", + "summary": "Your eel pet grows larger and stronger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5282" + }, + { + "name": "Guided by the Stars", + "trait": "Fortune, Lizardfolk", + "summary": "The stars grant you insights that guide your actions.", + "actions": "Free Action", + "damage": "", + "trigger": "You are about to attempt a skill check or saving throw.", + "url": "/Feats.aspx?ID=2406" + }, + { + "name": "Halfling Ingenuity", + "trait": "Halfling", + "summary": "While your willingness to dig into a task you know little about might get you into trouble, your incredible luck often saves you from danger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1017" + }, + { + "name": "Hasty Celebration", + "trait": "Emotion, Tanuki, Visual", + "summary": "After even the briefest success, you get caught up in the moment and begin to party, cheering your allies on.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically succeed at an attack roll against an enemy, or an enemy critically fails their saving throw against one of your effects.", + "url": "/Feats.aspx?ID=6936" + }, + { + "name": "Healer's Halo", + "trait": "Aasimar", + "summary": "Your halo can enhance positive energy.", + "actions": "Reaction", + "damage": "", + "trigger": "You or allies within 30 feet recover Hit Points while your halo is active.", + "url": "/Feats.aspx?ID=2287" + }, + { + "name": "Healing Flesh", + "trait": "Merfolk", + "summary": "Some legends claim that the flesh of a merfolk, if consumed, can grant health, longevity, and even immortality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5351" + }, + { + "name": "Heatwave", + "trait": "Ifrit", + "summary": "You harness the oncoming flames and twist them into a screen of heat and smoke, granting you concealment until the beginning of your next turn.", + "actions": "Reaction", + "damage": "", + "trigger": "An effect would deal fire damage to you, even if you resist all the damage.", + "url": "/Feats.aspx?ID=2558" + }, + { + "name": "Histrionic Injury", + "trait": "Mental, Poppet", + "summary": "You respond with a startled look, dramatic pratfall, or theatrical arm-flailing that stymies your attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see damages you with a melee Strike.", + "url": "/Feats.aspx?ID=3346" + }, + { + "name": "Hopping Stride", + "trait": "Dhampir", + "summary": "You've internalized the hopping gait of your vampiric forebear.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2348" + }, + { + "name": "Hunter's Fangs", + "trait": "Anadi", + "summary": "Your fangs are exceptionally painful.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2769" + }, + { + "name": "Hybrid Form", + "trait": "Kitsune", + "summary": "When you Change Shape, you retain elements of your kitsune form, allowing you to speak in a fox form, use kitsune unarmed attacks in a tailless form, or gain a tail in your tailless form to use abilities that require one.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2623" + }, + { + "name": "Hybrid Shape", + "trait": "Anadi", + "summary": "Mastery of your shapeshifting lets you combine the best features of your humanoid and spider forms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2770" + }, + { + "name": "Hypnotic Lure", + "trait": "Concentrate, Enchantment, Mental, Nagaji, Occult, Visual", + "summary": "Your unblinking gaze is so intense it can befuddle the mind of others, drawing your victims toward you even against their better judgment.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3987" + }, + { + "name": "I've Had Many Jobs", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Finding and excelling at odd jobs is child's play to one who has worked many occupations during many lives.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5253" + }, + { + "name": "Immobile Form", + "trait": "Yaoguai", + "summary": "You take on the shape you had before you awoke to hide in plain sight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6999" + }, + { + "name": "Inoculation Subroutine", + "trait": "Android", + "summary": "Your nanites reject diseases with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2468" + }, + { + "name": "Inspire Imitation", + "trait": "Aiuvarin", + "summary": "Your actions inspire your allies to great achievements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4569" + }, + { + "name": "Insulated Poppet", + "trait": "Poppet", + "summary": "You’ve used insulating wraps or special glazes to reduce your weakness to current and temperature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6875" + }, + { + "name": "Integrated Armament", + "trait": "Automaton", + "summary": "Your mechanical body houses a weapon or shield that you can quickly draw and stow, leaving you prepared for combat at all times.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3097" + }, + { + "name": "Intuitive Illusions", + "trait": "Gnome", + "summary": "Illusion magic comes to you so naturally that you can effortlessly sustain your magical ruses.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=996" + }, + { + "name": "Inured to the Heat", + "trait": "Shisk", + "summary": "Your have a love for extreme heat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2836" + }, + { + "name": "Iruxi Glide", + "trait": "Lizardfolk", + "summary": "You glide slowly toward the ground, 5 feet down and up to 25 feet forward through the air.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2407" + }, + { + "name": "Iruxi Unarmed Cunning", + "trait": "Lizardfolk", + "summary": "You make the most of your iruxi unarmed attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1059" + }, + { + "name": "Jotun's Battle Stance", + "trait": "Jotunborn, Stance", + "summary": "You emulate the battle stance of your forebears, allowing you to use mighty weapons to attack distant foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7777" + }, + { + "name": "Jotun's Grasp", + "trait": "Jotunborn", + "summary": "You’ve mastered a technique that allows you to close the gap on foes and wrestle them into submission.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7778" + }, + { + "name": "Jungle Runner", + "trait": "Vanara", + "summary": "You run through the jungle as easily as you would through an open field.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4007" + }, + { + "name": "Juvenile Flight", + "trait": "Strix", + "summary": "You unfold your wings for travel and can keep them unfolded for 10 minutes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2653" + }, + { + "name": "Kin Hunter", + "trait": "Yaoguai", + "summary": "You’re adept at combating other supernatural creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7000" + }, + { + "name": "Kitsune Spell Mysteries", + "trait": "Kitsune", + "summary": "You know more kitsune magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2624" + }, + { + "name": "Kneecap", + "trait": "Goblin", + "summary": "You deliver a punishing blow to an enemy's knee, shin, or other vulnerable anatomy within your reach.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4447" + }, + { + "name": "Lab Rat", + "trait": "Ratfolk", + "summary": "You've spent more than your share of time in an alchemy lab.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5660" + }, + { + "name": "Labyrinthine Echoes", + "trait": "Minotaur", + "summary": "You can make your voice reverberate off any surface.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5371" + }, + { + "name": "Late Awakener", + "trait": "Awakened Animal", + "summary": "Whether due to a more gradual process or your animal and sapient sides being especially in conflict, your awakening was a little slower than most, but your eyes are now fully open and your abilities have returned.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5308" + }, + { + "name": "Leaf Transformation", + "trait": "Illusion, Tanuki, Uncommon", + "summary": "You know how to run an enterprise that others would never be able to get off the ground—some say it’s your savvy acumen or jovial manner, but you know it’s because you can cut costs by transforming leaves into money.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6937" + }, + { + "name": "Left-hand Blood", + "trait": "Kholo", + "summary": "It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5601" + }, + { + "name": "Leshy Glide", + "trait": "Leshy", + "summary": "Using your own leaves, you can control your descent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4501" + }, + { + "name": "Lifesense", + "trait": "Divine, Duskwalker", + "summary": "You have a limited ability to sense life force, like your psychopomp forebears.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5753" + }, + { + "name": "Light Paws", + "trait": "Catfolk", + "summary": "You can balance on your toes to step carefully over obstructions.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5552" + }, + { + "name": "Lightless Litheness", + "trait": "Fetchling", + "summary": "Your body is almost as flexible as your shadow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2508" + }, + { + "name": "Long Tongue", + "trait": "Tripkee", + "summary": "You've learned to stretch your exceptionally long tongue beyond its original limits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5701" + }, + { + "name": "Long-Nosed Form", + "trait": "Concentrate, Polymorph, Primal, Tengu", + "summary": "You transform into a specific, curious-looking human form.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5682" + }, + { + "name": "Loud Singer", + "trait": "Goblin", + "summary": "Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume!", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4448" + }, + { + "name": "Loyal Empath", + "trait": "Shoony", + "summary": "You have incredible empathy for your friends and family, and you have an innate timing for helping others in distress.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1220" + }, + { + "name": "Lucky Break", + "trait": "Catfolk", + "summary": "You are luckier even than most catfolk.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5553" + }, + { + "name": "Magical Resistance", + "trait": "Automaton", + "summary": "Your animating magic provides some defense.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3098" + }, + { + "name": "Magpie Snatch", + "trait": "Tengu", + "summary": "You move quickly, snatching a shiny item that catches your eye.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5683" + }, + { + "name": "Malicious Bane", + "trait": "Tiefling", + "summary": "Whether your heart is pure or corrupt, you can call forth a malediction upon your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1385" + }, + { + "name": "Marine Ally", + "trait": "Azarketi", + "summary": "You've befriended a sea creature, which becomes magically bonded to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2303" + }, + { + "name": "Martial Experience", + "trait": "Elf", + "summary": "You've crossed blades with a wide variety of foes wielding a wide variety of weapons, and you've learned the basics of fighting with nearly any of them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4414" + }, + { + "name": "Mask of Power", + "trait": "Orc", + "summary": "Your _warmask_ sharpens your connection to the source of your mask's power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2417" + }, + { + "name": "Mask of Rejection", + "trait": "Fortune, Orc", + "summary": "Your _warmask_ projects a white-hot fury that attempts to vaporize the offending magic.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a saving throw against an effect from your _warmask's_ magical tradition.", + "url": "/Feats.aspx?ID=2418" + }, + { + "name": "Metabolic Control", + "trait": "Nagaji", + "summary": "You're able to better control your body's metabolism to preserve energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6889" + }, + { + "name": "Mist Child", + "trait": "Changeling", + "summary": "You blend in with unnatural subtlety.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4538" + }, + { + "name": "Mistaken Identity", + "trait": "Concentrate, Fortune, Mental, Reflection", + "summary": "You feel a strong connection with your progenitor and can convince yourself an effect targeting your mind was meant for theirs instead, allowing you to shrug off harmful effects.", + "actions": "Reaction", + "damage": "", + "trigger": "You're about to attempt a saving throw against a mental effect.", + "url": "/Feats.aspx?ID=3797" + }, + { + "name": "Murderous Thorns", + "trait": "Ghoran", + "summary": "Your thorns are many, vicious, and sharp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3950" + }, + { + "name": "Mutate Weapon", + "trait": "Fleshwarp", + "summary": "deal more damage with your Living Weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2522" + }, + { + "name": "Myriad Forms", + "trait": "Kitsune", + "summary": "With a bit of self-discovery, you find a new form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2625" + }, + { + "name": "Nagaji Spell Mysteries", + "trait": "Nagaji", + "summary": "You've learned more naga magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3988" + }, + { + "name": "Nanite Shroud", + "trait": "Android, Concentrate", + "summary": "Your nanites fly out of your body, swarming around you in a cloud.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2469" + }, + { + "name": "Natural Ambassador", + "trait": "Awakened Animal", + "summary": "You remember what it was like to speak easily with other animals, using old, familiar ways of communication to learn what they want and ask for favors in return.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5309" + }, + { + "name": "Natural Illusionist", + "trait": "Gnome", + "summary": "By drawing upon the First World’s magic, you can siphon a portion of that malleable world to create a convincing illusion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=997" + }, + { + "name": "Natural Orienteering", + "trait": "Minotaur", + "summary": "There are few twisting paths that can disorient you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5372" + }, + { + "name": "Necromantic Physiology", + "trait": "Dhampir", + "summary": "Your unusual physiology has developed in a way that makes it difficult for parasites and other infestations to prey upon you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5720" + }, + { + "name": "Nephilim Resistance", + "trait": "Nephilim", + "summary": "You resist energy like your extraplanar predecessors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4555" + }, + { + "name": "No Hands, No Problems", + "trait": "Poppet", + "summary": "After a lifetime of using temporary, ghostly limbs to manipulate objects, you hardly need real hands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6876" + }, + { + "name": "Noble Bloom", + "trait": "Emotion, Leshy, Mental, Uncommon, Visual", + "summary": "Certain plants and flowers hold a reputation throughout Tian Xia for being strong and upstanding, able to weather adversity.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet would be reduced to 0 Hit Points but not immediately killed.", + "url": "/Feats.aspx?ID=6855" + }, + { + "name": "Noble Resolve", + "trait": "Ardande, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "Once, genies ruled vast kingdoms, and a remnant of that confidence and power is reflected in your strong will.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3934" + }, + { + "name": "Nothing but Fluff", + "trait": "Poppet", + "summary": "Your fluffy interior lacks specific organs and struts, with few weak spots to injure.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3347" + }, + { + "name": "Nourishing Symbiosis", + "trait": "Yaksha", + "summary": "As you recuperate from your wounds, life energy flows from you to the land and back to you again.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6682" + }, + { + "name": "Noxious Odor", + "trait": "Athamaru, Poison", + "summary": "You have developed your skill with your defensive pheromones and have concentrated them into a noxious form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5283" + }, + { + "name": "Offensive Analysis", + "trait": "Aphorite", + "summary": "You can enhance your senses and mental state to consider every aspect of an attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2482" + }, + { + "name": "Oni's Mask", + "trait": "Hungerseed", + "summary": "You aren’t as malleable as your oni ancestors but still can disguise yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6837" + }, + { + "name": "Ornate Tattoo", + "trait": "Human", + "summary": "You expand your tattoos to encompass greater magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=951" + }, + { + "name": "Pack Stalker", + "trait": "Kholo", + "summary": "Ambushes are an honored kholo tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5598" + }, + { + "name": "Past Life", + "trait": "Skeleton", + "summary": "Flashes of your life become clearer and more frequent, allowing you to apply skills you developed while alive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3536" + }, + { + "name": "Phantom Resemblance", + "trait": "Goblin", + "summary": "Your can now draw from experience to wear any face you remember.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6827" + }, + { + "name": "Plague Sniffer", + "trait": "Ratfolk", + "summary": "You can sniff out the pungent tang of disease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2428" + }, + { + "name": "Planar Resilience", + "trait": "Jotunborn", + "summary": "Your body has adapted to the variety of harsh climes that you encounter in your travels.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7779" + }, + { + "name": "Ponpoko", + "trait": "Tanuki", + "summary": "No true tanuki would ever be caught without a musical instrument to play under the full moon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6938" + }, + { + "name": "Pounding Leap", + "trait": "Jotunborn", + "summary": "You use the momentum of your massive fists to launch yourself through the air.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7780" + }, + { + "name": "Powerful Guts", + "trait": "Fleshwarp", + "summary": "Your stomach is particularly durable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2523" + }, + { + "name": "Practiced Paddler", + "trait": "Shoony", + "summary": "You’re skilled at navigating bogs and marshes, even for a paddler shoony.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1221" + }, + { + "name": "Precious Alloys", + "trait": "Talos", + "summary": "Your unarmed attacks gain the properties of special materials.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4329" + }, + { + "name": "Pride Hunter", + "trait": "Catfolk", + "summary": "You avoid the attention of creatures focused on your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5554" + }, + { + "name": "Prodigious Climber", + "trait": "Tripkee", + "summary": "Your natural climbing ability and technique has made you a potent climber.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5702" + }, + { + "name": "Project Persona", + "trait": "Concentrate, Gnome, Illusion, Primal, Visual", + "summary": "Where others etch their armor to serve as a conduit for their imaginations, your vivid mind and bold personality allow you to project a more fitting persona over your lackluster armor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4431" + }, + { + "name": "Protective Claws", + "trait": "Goloma", + "summary": "The chitin on your claws is so hard you can defend against attacks with them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2811" + }, + { + "name": "Protective Sheath", + "trait": "Dwarf", + "summary": "When you lash out with your clan dagger, you keep its sheath close at hand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=969" + }, + { + "name": "Protective Subroutine", + "trait": "Android", + "summary": "Your nanites can augment your defenses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2470" + }, + { + "name": "Proud Mentor", + "trait": "Centaur", + "summary": "You enjoy mentoring others and take pride in your students' accomplishments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5329" + }, + { + "name": "Puzzle Solver", + "trait": "Minotaur", + "summary": "You have a natural affinity for problem-solving and the unknown.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5373" + }, + { + "name": "Quick Root", + "trait": "Uncommon", + "summary": "You react instinctively, sprouting roots from your legs and plunging them deep into the ground to keep your footing.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature successfully Shoves or Trips you, or you fail a saving throw against an effect that would move you or knock you prone.", + "url": "/Feats.aspx?ID=7615" + }, + { + "name": "Quick Stow", + "trait": "Ratfolk", + "summary": "You Interact to store one item you're holding in your cheek pouches (provided it fits).", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5661" + }, + { + "name": "Rabid Sprint", + "trait": "Flourish, Kholo", + "summary": "You run on all fours as fast as you can.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5599" + }, + { + "name": "Ragdya's Revelry", + "trait": "Vanara", + "summary": "You dart away from your foe's attack with a casual laugh, using the opening to cause mischief.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent creature you can see fails an attack roll against you.", + "url": "/Feats.aspx?ID=4008" + }, + { + "name": "Rat Magic", + "trait": "Ratfolk", + "summary": "There always seems to be a little rat around to carry messages for you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5662" + }, + { + "name": "Ratfolk Roll", + "trait": "Move, Ratfolk", + "summary": "You roll up into a ball and move up to four times your Speed in a straight line down an incline.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5663" + }, + { + "name": "Read the Roots", + "trait": "Ardande, Primal, Scrying, Wood", + "summary": "The root systems of trees are a far-reaching network of information, and you know how to access them and extract their secrets.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4317" + }, + { + "name": "Recognize Ambush", + "trait": "Hobgoblin", + "summary": "Your combat training has honed you to be ready for an attack at all times.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=5579" + }, + { + "name": "Reflective Pocket", + "trait": "Extradimensional, Reflection", + "summary": "You've formed a connection with a small hand mirror, allowing you to use it as an extradimensional storage space.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3798" + }, + { + "name": "Reincarnated Ridiculer", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You've practiced the art of taunting an enemy, ensuring they know death will only make you stronger. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5254" + }, + { + "name": "Rekindled Light", + "trait": "Healing, Kitsune, Vitality", + "summary": "You temporarily drain your star orb familiar’s energy to save an ally.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an ally within 30 feet of your star orb familiar would be reduced to 0 Hit Points but not immediately killed.", + "url": "/Feats.aspx?ID=6880" + }, + { + "name": "Renewing Quills", + "trait": "Shisk", + "summary": "Your spines grow back much faster than other shisks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2837" + }, + { + "name": "Replicate", + "trait": "Reflection", + "summary": "You've learned to reshape your malleable form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3799" + }, + { + "name": "Resilient Physiology", + "trait": "Nephilim", + "summary": "Your ordered physiology rejects unwelcome elements, allowing you to reject the negative effects of poisons and diseases or shrug off other lasting negative effects.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7207" + }, + { + "name": "Restoring Blood", + "trait": "Vishkanya", + "summary": "Your body can process an alternative to your venom that heals wounds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4027" + }, + { + "name": "Reveal Hidden Self", + "trait": "Concentrate, Divine, Illusion, Tiefling", + "summary": "While hidden, you manifest a version of your animalistic nature.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3938" + }, + { + "name": "Right-hand Blood", + "trait": "Kholo", + "summary": "It's said that the flesh of the right side of a hyena can heal diseases, but that the flesh of the left side is deadly and poisonous.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5602" + }, + { + "name": "Riptide Mount", + "trait": "Athamaru", + "summary": "After working with aquatic beasts of burden for years, you have learned how to easily mount and dismount them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5284" + }, + { + "name": "Ritual Reversion", + "trait": "Leshy, Polymorph, Primal", + "summary": "You can temporarily revert to a less conspicuous form without diminishing your senses.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4502" + }, + { + "name": "Runtsage", + "trait": "Hobgoblin", + "summary": "Unlike most of your kind, who dismiss goblins as embarrassments or expendable annoyances, you have studied the methodology behind their irresponsible and incomprehensible actions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5580" + }, + { + "name": "Scar-Thick Skin", + "trait": "Orc", + "summary": "Glorious, storied scars cover and protect much of your body, girding you in fleshly armor that resists any wound weaker than those you have already survived.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4523" + }, + { + "name": "Scion of Many Planes", + "trait": "Nephilim", + "summary": "The long and complicated history of your bloodline manifests in your ability to draw power from more planar sources than most other nephilim.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4556" + }, + { + "name": "Scurry!", + "trait": "Awakened Animal", + "summary": "Your instincts to move to safety are strong.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=5310" + }, + { + "name": "Sealed Poppet", + "trait": "Poppet", + "summary": "You've reinforced your interior parts with sealant or other flame-retardant materials, protecting you from fire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3348" + }, + { + "name": "Secondary Adaptation", + "trait": "Surki", + "summary": "You've continued to adapt to the rigors of your environment by continuing your metamorphosis, even as an adult.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5390" + }, + { + "name": "Sense Allies", + "trait": "Human", + "summary": "Like many humans raised in a close-knit community, you have always been strongly attuned to the presence of others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4483" + }, + { + "name": "Shadowplay", + "trait": "Illusion, Occult, Shadow, Wayang", + "summary": "As your blow lands, you detach from your shadow to get the drop on your enemy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6956" + }, + { + "name": "Shadowy Disguise", + "trait": "Fetchling", + "summary": "You wrap yourself in shadow to change your appearance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2509" + }, + { + "name": "Shame the Sin", + "trait": "Elf, Uncommon", + "summary": "Your conviction against the sins that all demons grow from is so strong that you can force a demon to suffer from its sins when you strike a sound blow against them.", + "actions": "Single Action", + "damage": "", + "trigger": "You critically hit a demon with a Strike.", + "url": "/Feats.aspx?ID=7657" + }, + { + "name": "Shared Luck (Halfling)", + "trait": "Halfling", + "summary": "You are evidence that it’s lucky to travel with a halfling.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1018" + }, + { + "name": "Shed Tail", + "trait": "Lizardfolk", + "summary": "You can shed a portion of your tail to escape.", + "actions": "Reaction", + "damage": "", + "trigger": "You become grabbed.", + "url": "/Feats.aspx?ID=5641" + }, + { + "name": "Sheltering Slab", + "trait": "Dwarf", + "summary": "The stone around you is your ally, and you have learned to use it to shore up your weaknesses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1401" + }, + { + "name": "Shifting Faces", + "trait": "Kitsune", + "summary": "You wear many faces, even those that don't belong to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2626" + }, + { + "name": "Shoki's Argument", + "trait": "Duskwalker", + "summary": "You feel a connection to shokis, the rambling collectors of wayward souls, and might have found old texts written by one.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2359" + }, + { + "name": "Signature Weapon", + "trait": "Yaoguai", + "summary": "Your energy saturates one of your weapons; it might be one inherited or one tied to your history.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7001" + }, + { + "name": "Skilled Climber", + "trait": "Kashrishi", + "summary": "You can navigate vertical surfaces with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3972" + }, + { + "name": "Skilled Swimmer", + "trait": "Athamaru", + "summary": "You move through the water with ease, mastering your movements with years of practice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5285" + }, + { + "name": "Skillful Climber", + "trait": "Vanara", + "summary": "You can scamper up or down surfaces as nimbly as a monkey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4009" + }, + { + "name": "Skillful Tail", + "trait": "Nephilim", + "summary": "You’ve always had a tail, but with practice, you’ve learned to use it for more than signaling your mood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4557" + }, + { + "name": "Skillful Tail (Ganzi)", + "trait": "Ganzi", + "summary": "You have a tail or similar body part that is always willing to lend a hand (so to speak).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2538" + }, + { + "name": "Skin Split", + "trait": "Nagaji", + "summary": "You claw open the top layer of your scales and peel off the premature shed in order to remove harmful substances from your skin.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3989" + }, + { + "name": "Sleep of the Reborn", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Philosophers compare the cycle of life, death, and rebirth to sleeping, dreaming, and waking. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5255" + }, + { + "name": "Slip with the Breeze", + "trait": "Sylph", + "summary": "You create gusts of wind when you jump, allowing you to carry yourself across greater distances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2597" + }, + { + "name": "Smoke Through Bamboo", + "trait": "Sarangay", + "summary": "You’ve spent significant time slipping silently between bamboo thickets, and your light-footedness allows you to navigate even the thickest forests and brush with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6919" + }, + { + "name": "Snare Genius", + "trait": "Kobold", + "summary": "If the snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5620" + }, + { + "name": "Soaring Flight", + "trait": "Tengu", + "summary": "You Fly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5684" + }, + { + "name": "Spark Fist", + "trait": "Dwarf, Fire, Manipulate, Uncommon", + "summary": "You dust explosive black powder on your fist or glove before attacking, which combusts as you hit an opponent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3286" + }, + { + "name": "Spark of Independence", + "trait": "Poppet", + "summary": "You touch a creature with the minion trait and share the heightened sense of autonomy you've discovered.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3349" + }, + { + "name": "Speak with Flowers", + "trait": "Ghoran", + "summary": "At your very heartwood, you're a flower animated by elder magic, and with a little effort, you can speak to your kindred.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3951" + }, + { + "name": "Speak with Kindred", + "trait": "Leshy", + "summary": "You have a connection with creatures that share your physiology.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4503" + }, + { + "name": "Speak with the Sleeping", + "trait": "Sprite, Uncommon", + "summary": "You can speak to all inanimate objects and the slumbering spirits within them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6869" + }, + { + "name": "Speaker in Training", + "trait": "Centaur", + "summary": "You've begun your training as a Speaker.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5330" + }, + { + "name": "Spell Survivor", + "trait": "Orc, Uncommon", + "summary": "Once you’ve resisted an opponent’s magic, anything else they throw your way becomes less effective.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7649" + }, + { + "name": "Spirit Soother", + "trait": "Duskwalker", + "summary": "You are attuned to the minute sounds and sensations of restless spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5754" + }, + { + "name": "Springing Leaper", + "trait": "Catfolk", + "summary": "Your powerful legs allow you to make sudden and dramatic leaps.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5555" + }, + { + "name": "Statue Form", + "trait": "Tanuki", + "summary": "An inconspicuous statue in front of a shop is the perfect form to wait for things to blow over.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6939" + }, + { + "name": "Steam Spell", + "trait": "Concentrate, Metamagic, Undine", + "summary": "You transform your fire spells into steam, making them more effective underwater.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2611" + }, + { + "name": "Stem the Tide", + "trait": "Primal, Yaksha", + "summary": "You can cast _protector tree_ as a 1st-rank primal innate spell once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6977" + }, + { + "name": "Step Lively", + "trait": "Halfling", + "summary": "You are an expert at avoiding the lumbering footsteps of larger creatures.", + "actions": "Reaction", + "damage": "", + "trigger": "A Large or larger enemy ends a move action adjacent to you", + "url": "/Feats.aspx?ID=4466" + }, + { + "name": "Storming Gaze", + "trait": "Hungerseed, Primal", + "summary": "You can open or energize a notable third eye on your forehead to strike with storming power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6838" + }, + { + "name": "Stretching Reach", + "trait": "Minotaur, Stance", + "summary": "You can leverage your size and muscle to extend your reach and attack more distant foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5374" + }, + { + "name": "Strix Vengeance", + "trait": "Emotion, Mental, Strix", + "summary": "You dedicate yourself to destroying those who harm your kin.", + "actions": "Reaction", + "damage": "", + "trigger": "You, or a strix ally you can see, are damaged by an enemy's critical hit.", + "url": "/Feats.aspx?ID=2650" + }, + { + "name": "Strong of Wing", + "trait": "Awakened Animal", + "summary": "You can fly with a greater distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5311" + }, + { + "name": "Strong Tail", + "trait": "Merfolk", + "summary": "From sheer necessity, you've gotten surprisingly good at moving around on land.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5352" + }, + { + "name": "Supernatural Charm", + "trait": "Aiuvarin", + "summary": "The elven magic in your blood manifests as a force you can use to become more appealing or alluring.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4570" + }, + { + "name": "Swamp Stealth", + "trait": "Elf, Uncommon", + "summary": "In swamplands, you are particularly skilled at quickly hiding behind bits of underbrush or foliage, or moving quietly through murky water.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7658" + }, + { + "name": "Swift Swimmer", + "trait": "Lizardfolk", + "summary": "You gain a swim Speed of 15 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5642" + }, + { + "name": "Swimming Poppet", + "trait": "Poppet", + "summary": "Your fins, flippers, or other accessories assist with steering you through water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3350" + }, + { + "name": "Tail Snatch", + "trait": "Vanara", + "summary": "You can whip your tail around to lash items from the unwary's grip.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4010" + }, + { + "name": "Tail Spin", + "trait": "Goblin", + "summary": "You excel at using your tail as a weapon to upend your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1004" + }, + { + "name": "Taste Blood", + "trait": "Dhampir, Necromancy, Negative", + "summary": "You retain not only your vampiric parent's taste for blood but their ability to gain vitality from it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2349" + }, + { + "name": "Tenacious Net", + "trait": "Tripkee", + "summary": "Escaping your nets is no simple task.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5703" + }, + { + "name": "Tengu Feather Fan", + "trait": "Tengu", + "summary": "You've learned to bind some of your feathers together into a fan to focus your ancestral magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5685" + }, + { + "name": "The Moon Weaver's Art", + "trait": "Sarangay", + "summary": "You’ve learned to create minor illusions by collecting strands of moonlight and weaving them together to create small images or cloaking veils.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6918" + }, + { + "name": "Thousand-Year Grudge", + "trait": "Occult, Samsaran", + "summary": "You can call upon your former lives and project all of your accumulated frustration, failure, and despair through your eyes at a target, overwhelming their senses.", + "actions": "Reaction", + "damage": "", + "trigger": "You succeed at a Demoralize check.", + "url": "/Feats.aspx?ID=6903" + }, + { + "name": "Thrown Voice", + "trait": "Strix", + "summary": "You've learned how to throw your voice through the winds, tricking others as to your location.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2651" + }, + { + "name": "Tikling Bird Twirl", + "trait": "Sarangay", + "summary": "You trained your footwork by dancing to music between snapping bamboo poles, and your increased mobility helps you succeed when hunting dangerous beasts or fighting multiple opponents.", + "actions": "", + "damage": "", + "trigger": "You roll a critical hit on a melee Strike against an enemy.", + "url": "/Feats.aspx?ID=6920" + }, + { + "name": "Tomb-Watcher's Glare", + "trait": "Divine, Dwarf", + "summary": "When you critically hit an undead creature, or an undead creature critically fails a saving throw against one of your abilities, you drive your divine wrath home in your enemy’s heart.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=970" + }, + { + "name": "Tongue Disarm", + "trait": "Lizardfolk", + "summary": "You lash out with your tongue to disarm your foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2408" + }, + { + "name": "Torch Goblin", + "trait": "Goblin", + "summary": "You’ve spent enough time on fire that you know how to use it to your advantage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1005" + }, + { + "name": "Tough Tumbler", + "trait": "Shoony", + "summary": "You’ve taken your share of licks while scurrying around the battlefield and know how to defend yourself against opportunistic attackers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1222" + }, + { + "name": "Towering Presence", + "trait": "Concentrate, Nephilim, Polymorph", + "summary": "You tap into your planar heritage and momentarily grow larger through force of will.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7208" + }, + { + "name": "Traditional Resistances", + "trait": "Dragonblood", + "summary": "Due to your blood, you have some resistance to certain types of magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5739" + }, + { + "name": "Tranquil Sanctuary", + "trait": "Aasimar", + "summary": "Whenever possible, you follow the serene path and encourage others to do the same.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2288" + }, + { + "name": "Transposable Compliance", + "trait": "Fleshwarp", + "summary": "Your protean vitality is fecund and many-succoring: your veins run with life-giving ichor that adapts to the blood and physiology of any body, and your skin molts on command, creating wound-stanching sheaths of tissue for yourself and others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3928" + }, + { + "name": "Treacherous Earth", + "trait": "Oread", + "summary": "You have the power to shatter the earth into a shape of your devising.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2571" + }, + { + "name": "Tree Climber (Goblin)", + "trait": "Goblin", + "summary": "Your time in forest or jungle canopies has taught you how to scramble across branches with sure feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1006" + }, + { + "name": "Tree's Ward", + "trait": "Ghoran", + "summary": "You've lived among trees for so long they recognize your presence and seek to protect you from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3952" + }, + { + "name": "Treespeech", + "trait": "Ardande", + "summary": "Your connection to elemental wood allows you to communicate with trees in the Universe in Muan, the language of wood elementals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4318" + }, + { + "name": "Tripkee Glide", + "trait": "Tripkee", + "summary": "You can use your webbed feet to guide your fall.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5704" + }, + { + "name": "Tunnel Roll", + "trait": "Move, Surki", + "summary": "You can more easily navigate underground tunnels by rolling up into a ball.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5391" + }, + { + "name": "Unassuming Heroes", + "trait": "Leshy, Uncommon", + "summary": "You have a talent for making friends through simple kindness, often among stray animals or other creatures that people tend to overlook, and your inherent magic can make these acts take on additional power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6854" + }, + { + "name": "Uncanny Awareness", + "trait": "Fleshwarp", + "summary": "You have a keen sense of movement around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2524" + }, + { + "name": "Undead Companion", + "trait": "Dhampir", + "summary": "Your companion is also touched by undeath, a mix of a traditional companion and a skeleton, zombie, or stranger form of unlife.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2350" + }, + { + "name": "Undead Slayer", + "trait": "Dhampir", + "summary": "Your knowledge of your own not-quite-living anatomy, combined with your experience in combat, helps you take down undead foes with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5721" + }, + { + "name": "Unlock Secret", + "trait": "Kashrishi", + "summary": "You delve deeper into your psychic potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3973" + }, + { + "name": "Urban Jungle", + "trait": "Awakened Animal", + "summary": "Cities are just a new form of wilderness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5312" + }, + { + "name": "Vanara Weapon Trickery", + "trait": "Vanara", + "summary": "You've learned how to trick your foes using vanara weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4011" + }, + { + "name": "Vandal", + "trait": "Goblin", + "summary": "You have a knack for breaking and dismantling things.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4449" + }, + { + "name": "Venom Gulp", + "trait": "Nagaji", + "summary": "You can store prepared venom in your throat and spit it at your foes in addition to your own toxic spray.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6890" + }, + { + "name": "Venom Spit", + "trait": "Nagaji", + "summary": "You've learned the art of lobbing toxic spittle at vulnerable spots on your foes, especially the eyes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3990" + }, + { + "name": "Victorious Vigor", + "trait": "Orc", + "summary": "Your victories in battle fill you with pride and imbue you with the energy to fight a bit longer despite your wounds.", + "actions": "Reaction", + "damage": "", + "trigger": "You bring a foe to 0 Hit Points.", + "url": "/Feats.aspx?ID=88" + }, + { + "name": "Vishkanya Weapon Arts", + "trait": "Vishkanya", + "summary": "You are graceful and efficient in the use of vishkanyan weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4028" + }, + { + "name": "Vomit Stomach", + "trait": "Tripkee", + "summary": "In dire circumstances you can vomit out your stomach to expel toxins.", + "actions": "Reaction", + "damage": "", + "trigger": "You gain the sickened condition or fail a saving throw against an ingested poison.", + "url": "/Feats.aspx?ID=5705" + }, + { + "name": "Vulpine Scamper", + "trait": "Kitsune", + "summary": "You’re especially nimble while in your full fox shape.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6881" + }, + { + "name": "Ward Against Corruption", + "trait": "Duskwalker", + "summary": "Your soul is warded against the power of undeath and plague, as well as that of the evil former psychopomps known as sahkils.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5755" + }, + { + "name": "Warding Jewel", + "trait": "Occult, Sarangay", + "summary": "A life of hunting and battle has caused your head gem to attune to the waxing moon, which has manifested in the power to protect you from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6921" + }, + { + "name": "Warp Likeness", + "trait": "Morph, Occult, Reflection, Transmutation", + "summary": "You channel some of your own nature through your blow, temporarily warping your target's form to resemble your own.", + "actions": "Single Action", + "damage": "", + "trigger": "You hit a creature with a melee Strike on your last action.", + "url": "/Feats.aspx?ID=3800" + }, + { + "name": "Water Conjuration", + "trait": "Azarketi", + "summary": "You carry the ocean with you wherever you go.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2304" + }, + { + "name": "Wavetouched Paragon", + "trait": "Human", + "summary": "You have been blessed by the sea, granting you the ability to swim like a fish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=952" + }, + { + "name": "Well of Potential", + "trait": "Kashrishi", + "summary": "Your mind is a deep well of psychic potential.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3974" + }, + { + "name": "Well-armed", + "trait": "Skeleton", + "summary": "Your detachable limbs offer flexibility.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3537" + }, + { + "name": "Well-Groomed", + "trait": "Catfolk", + "summary": "You are fastidious about keeping clean.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5556" + }, + { + "name": "Wild Stride", + "trait": "Awakened Animal", + "summary": "You can move quickly when using your preferred modes of travel.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5313" + }, + { + "name": "Wildborn Adept", + "trait": "Elf", + "summary": "The whispers of the jungle grant you more diverse access to simple primal magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=983" + }, + { + "name": "Winglets", + "trait": "Kobold", + "summary": "Through the lingering influence of your warren's patron, you've sprouted a small set of wings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5621" + }, + { + "name": "Withstand the Storm", + "trait": "Yaksha", + "summary": "Your skin hardens like bark and gains the sheen of glazed clay, lessening the wild’s ruinous sting against your body.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take cold, electricity, fire, poison, or sonic damage.", + "url": "/Feats.aspx?ID=6978" + }, + { + "name": "Abscission Shards", + "trait": "Archetype", + "summary": "You twist your claw, breaking off a piece in your target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5440" + }, + { + "name": "Adaptive Mask Familiar", + "trait": "Archetype", + "summary": "Your mask familiar adapts quickly to material form, allowing it to gain more familiar and master abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1104" + }, + { + "name": "Additional Recollection", + "trait": "Ranger", + "summary": "You scan the battlefield quickly, remembering critical details about multiple opponents you face.", + "actions": "Free Action", + "damage": "", + "trigger": "You succeed or critically succeed at a check to Recall Knowledge on your hunted prey", + "url": "/Feats.aspx?ID=4877" + }, + { + "name": "Additional Servings", + "trait": "Archetype", + "summary": "Your number of versatile vials per day increases to 5.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7055" + }, + { + "name": "Advanced Arcana", + "trait": "Archetype", + "summary": "You gain one wizard feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5110" + }, + { + "name": "Advanced Blood Potency", + "trait": "Archetype", + "summary": "You gain one sorcerer feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6229" + }, + { + "name": "Advanced Bloodline", + "trait": "Sorcerer", + "summary": "You draw more power from your bloodline.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6099" + }, + { + "name": "Advanced Bow Training", + "trait": "Archetype", + "summary": "Through constant practice and the crucible of experience, you increase your skill with advanced bows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1887" + }, + { + "name": "Advanced Breakthrough", + "trait": "Archetype", + "summary": "You gain one inventor feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3115" + }, + { + "name": "Advanced Concoction", + "trait": "Archetype", + "summary": "You gain one alchemist feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6187" + }, + { + "name": "Advanced Deduction", + "trait": "Archetype", + "summary": "You gain one investigator feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6206" + }, + { + "name": "Advanced Defender", + "trait": "Archetype", + "summary": "You gain one guardian feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7895" + }, + { + "name": "Advanced Devotion", + "trait": "Archetype", + "summary": "You gain one champion feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6200" + }, + { + "name": "Advanced Dogma", + "trait": "Archetype", + "summary": "You gain one cleric feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5069" + }, + { + "name": "Advanced Element Control", + "trait": "Archetype", + "summary": "You gain one kineticist feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4336" + }, + { + "name": "Advanced Elemental Spell", + "trait": "Druid", + "summary": "Your connection to one of the great elemental aspects of nature deepens, allowing you further control over its powers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2976" + }, + { + "name": "Advanced Field Training", + "trait": "Archetype", + "summary": "You gain a commander feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7889" + }, + { + "name": "Advanced Flair", + "trait": "Archetype", + "summary": "You gain one swashbuckler feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6236" + }, + { + "name": "Advanced Fury", + "trait": "Archetype", + "summary": "You gain one barbarian feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6193" + }, + { + "name": "Advanced Glory", + "trait": "Archetype", + "summary": "You gain an exemplar feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7229" + }, + { + "name": "Advanced Herbalism", + "trait": "Archetype", + "summary": "Your herbalist talents continue to grow with use and you have become potent at making even more remedies from less.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6342" + }, + { + "name": "Advanced Hunter's Trick", + "trait": "Archetype", + "summary": "You gain one ranger feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5090" + }, + { + "name": "Advanced Kata", + "trait": "Archetype", + "summary": "You gain one monk feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6213" + }, + { + "name": "Advanced Maneuver", + "trait": "Archetype", + "summary": "You gain a fighter feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5085" + }, + { + "name": "Advanced Martial Magic", + "trait": "Archetype", + "summary": "You gain one magus feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2949" + }, + { + "name": "Advanced Monastic Weaponry", + "trait": "Monk", + "summary": "Your rigorous training regimen allows you to wield complex weaponry with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7108" + }, + { + "name": "Advanced Muse's Whispers", + "trait": "Archetype", + "summary": "You gain one bard feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5060" + }, + { + "name": "Advanced Mysteries", + "trait": "Archetype", + "summary": "You gain one oracle feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6221" + }, + { + "name": "Advanced Poisoncraft", + "trait": "Archetype", + "summary": "You can create up to 6 poisons per day with advanced alchemy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6384" + }, + { + "name": "Advanced Qi Spells", + "trait": "Monk", + "summary": "Your talent at controlling your qi has reached new heights.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5998" + }, + { + "name": "Advanced Revelation", + "trait": "Oracle", + "summary": "Divine power reveals greater mysteries to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6063" + }, + { + "name": "Advanced Shooter", + "trait": "Gunslinger", + "summary": "You've dedicated your training to the most complex and weird weapons of your favorite group.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3169" + }, + { + "name": "Advanced Shooting", + "trait": "Archetype", + "summary": "You gain one gunslinger feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3217" + }, + { + "name": "Advanced Synergy", + "trait": "Archetype", + "summary": "You gain one summoner feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2956" + }, + { + "name": "Advanced Thaumaturgy", + "trait": "Archetype", + "summary": "You gain one thaumaturge feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3745" + }, + { + "name": "Advanced Thoughtform", + "trait": "Archetype", + "summary": "You gain one psychic feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3739" + }, + { + "name": "Advanced Trickery", + "trait": "Archetype", + "summary": "You gain one rogue feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5095" + }, + { + "name": "Advanced Weapon Training", + "trait": "Fighter", + "summary": "You’ve studied the art of wielding an advanced weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4797" + }, + { + "name": "Advanced Wilding", + "trait": "Archetype", + "summary": "You gain one druid feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5077" + }, + { + "name": "Advanced Witchcraft", + "trait": "Archetype", + "summary": "You gain one witch feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5102" + }, + { + "name": "Advantageous Assault", + "trait": "Fighter, Press", + "summary": "After compromising your enemy’s movement, you deliver a more deadly blow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4798" + }, + { + "name": "Agile Maneuvers", + "trait": "Swashbuckler", + "summary": "Your easily maneuver against your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6152" + }, + { + "name": "Aldori Riposte", + "trait": "Archetype", + "summary": "You riposte with your Aldori dueling sword when your enemy leaves an opening.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent within your reach critically fails a Strike against you.", + "url": "/Feats.aspx?ID=7903" + }, + { + "name": "Align Qi", + "trait": "Monk", + "summary": "The power of your qi soothes your wounds and energizes you for battle.", + "actions": "Reaction", + "damage": "", + "trigger": "You Cast a Spell that has the monk trait.", + "url": "/Feats.aspx?ID=5999" + }, + { + "name": "Analyze Idiolect", + "trait": "Archetype, Skill", + "summary": "You break down a specific individual’s idiolect, memorizing their speech mannerisms and habits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6348" + }, + { + "name": "Analyze Weakness", + "trait": "Rogue", + "summary": "Your knowledge of a creature’s physiology helps you attack with pinpoint accuracy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4940" + }, + { + "name": "Animal Skin", + "trait": "Barbarian, Morph, Primal", + "summary": "Your proficiency in unarmored defense increases to expert.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5824" + }, + { + "name": "Animal Strength", + "trait": "Ranger", + "summary": "You tap into the primal strength of your _animal feature_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5410" + }, + { + "name": "Animate Net", + "trait": "Archetype", + "summary": "When you cast _animate rope_, you can modify it to animate a net.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3376" + }, + { + "name": "Animist's Power", + "trait": "Archetype", + "summary": "You gain one animist feat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7222" + }, + { + "name": "Anticipate Ambush", + "trait": "Exploration, Rogue", + "summary": "You keep watch for any hidden creatures or dangerous sites, moving at half your travel Speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4941" + }, + { + "name": "Antler Rush", + "trait": "Archetype, Flourish", + "summary": "Stride twice.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5490" + }, + { + "name": "Apparition Stabilization", + "trait": "Animist, Apparition, Wandering", + "summary": "Your attuned apparition ensures that even if you would be distracted or disrupted, your magic does not go to waste.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7130" + }, + { + "name": "Arcana of Iron", + "trait": "Archetype", + "summary": "You eschew wands and staves for more advanced weaponry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7980" + }, + { + "name": "Arcane Sensitivity", + "trait": "Archetype", + "summary": "You can sense the presence of the supernatural, even if you don't have any magical ability yourself. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2195" + }, + { + "name": "Archaeologist's Warning", + "trait": "Archetype", + "summary": "You visually or audibly warn your companions of danger, granting them a +1 circumstance bonus to their initiative rolls.", + "actions": "Free Action", + "damage": "", + "trigger": "You are about to roll a Perception, Society, or Thievery check for initiative.", + "url": "/Feats.aspx?ID=2225" + }, + { + "name": "Armor Specialist", + "trait": "Archetype", + "summary": "You have trained hard to optimize your armor's unique protective qualities to maximize the materials used in its creation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6411" + }, + { + "name": "Artery Map", + "trait": "Archetype", + "summary": "While you’ve learned all the places a scalpel can cause extensive bleeding to avoid disasters in surgery, such knowledge can serve other purposes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7475" + }, + { + "name": "Artokus's Fire", + "trait": "Additive 2, Alchemist, Rare", + "summary": "Artokus developed a mixture of volatile materials that burns hotter and longer than typical alchemist's fire.", + "actions": "Free Action", + "damage": "", + "trigger": "You use Quick Alchemy to craft an alchemist's fire, and that bomb's level is at least 2 levels lower than your advanced alchemy level.", + "url": "/Feats.aspx?ID=2158" + }, + { + "name": "Ash Strider", + "trait": "Air, Composite, Fire, Impulse, Kineticist, Overflow, Polymorph, Primal", + "summary": "You discorporate into a cloud of whirling ash and Stride.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4301" + }, + { + "name": "Assured Knowledge", + "trait": "Bard, Fortune", + "summary": "You can procure information with confidence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4596" + }, + { + "name": "Axe Thrower", + "trait": "Archetype", + "summary": "You have mastered the weight and balance of a variety of axes and can lob them with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1235" + }, + { + "name": "Basic Magus Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic bounded spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2950" + }, + { + "name": "Basic Scroll Cache", + "trait": "Archetype", + "summary": "You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6401" + }, + { + "name": "Basic Summoner Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic bounded spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2957" + }, + { + "name": "Battle-Tested Companion", + "trait": "Commander", + "summary": "Your companion is a tried and tested ally of unshakable reliability.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7808" + }, + { + "name": "Battlefield Agility", + "trait": "Archetype, Flourish", + "summary": "Your enemies might think they have you surrounded, but you know just how to extricate yourself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7692" + }, + { + "name": "Bear Hug", + "trait": "Archetype", + "summary": "You hug your opponent.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5491" + }, + { + "name": "Bear Hug", + "trait": "Archetype", + "summary": "You snatch at your opponent with your claws, pulling them close in a ferocious bear hug.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4088" + }, + { + "name": "Beast Gunner Dedication", + "trait": "Archetype, Dedication, Magical, Uncommon", + "summary": "You've bonded to your beast gun and unlocked the first hints of its hidden potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3229" + }, + { + "name": "Beastmaster's Trance", + "trait": "Archetype", + "summary": "You can enter a trance that allows you to briefly inhabit the body of one of your animal companions and share its senses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6270" + }, + { + "name": "Bellflower Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You dedicate yourself to freeing slaves and escorting them to freedom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=928" + }, + { + "name": "Benevolent Spirit Deck", + "trait": "Archetype, Concentrate, Uncommon", + "summary": "You manifest a ghostly deck of harrow cards that seek to protect you or an ally.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4157" + }, + { + "name": "Bestial Protection", + "trait": "Archetype, Emotion, Fear, Mental", + "summary": "Your companion's mere presence is enough to rattle creatures that fall under its shadow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5424" + }, + { + "name": "Betraying Shank", + "trait": "Archetype", + "summary": "While your usual diplomacy is well intentioned, you know that sometimes those same skills will need to be turned to deception.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4117" + }, + { + "name": "Binding Serpents Celestial Arrow", + "trait": "Exemplar, Ikon", + "summary": "As you prepare to shoot your weapon, you invoke divine serpents that bind your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7164" + }, + { + "name": "Blazing Spirit", + "trait": "Animist, Apparition, Divine, Fire, Wandering", + "summary": "Your apparition grants fiery defenses.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature damages you with a melee attack", + "url": "/Feats.aspx?ID=7131" + }, + { + "name": "Blazing Talon Surge", + "trait": "Fire, Flourish, Monk", + "summary": "You rush forward and latch onto your enemy with talons of hungering fire.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2270" + }, + { + "name": "Blessed Sentinel", + "trait": "Archetype, Flourish", + "summary": "You infuse a weapon with the blessing of Ketephys and attack.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7717" + }, + { + "name": "Blood Frenzy", + "trait": "Eidolon, Evolution, Summoner", + "summary": "Your eidolon flies into a frenzy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2909" + }, + { + "name": "Boaster's Challenge", + "trait": "Archetype, Mental", + "summary": "You call out a foe, causing them to become flustered and easier to defeat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1068" + }, + { + "name": "Bolera's Interrogation", + "trait": "Archetype", + "summary": "You can force a creature to tell the truth", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2196" + }, + { + "name": "Brains!", + "trait": "Archetype", + "summary": "You consume the brains of your foe, causing synapses long rotten to fire and enabling you to shake off your mental torpor.", + "actions": "Free Action", + "damage": "", + "trigger": "You Feast upon a humanoid's brain. The humanoid can't be mindless (or, if you're Feasting on a corpse, can't have been mindless while alive).", + "url": "/Feats.aspx?ID=3561" + }, + { + "name": "Brutal Bully", + "trait": "Barbarian", + "summary": "You push your foes around and leave bruises.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5825" + }, + { + "name": "Burning Spell", + "trait": "Archetype, Fire, Spellshape", + "summary": "You enhance your spell with elemental fire, causing it to set the target on fire.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4343" + }, + { + "name": "Butterfly's Kiss", + "trait": "Archetype", + "summary": "You can make nonlethal Strikes with a butterfly sword without taking a penalty.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2705" + }, + { + "name": "Butterfly's Sting", + "trait": "Archetype", + "summary": "You gain the sneak attack class feature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2706" + }, + { + "name": "Cadence Call", + "trait": "Archetype, Auditory, Flourish", + "summary": "You call out a quick cadence, guiding your allies into a more efficient rhythm.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6356" + }, + { + "name": "Cadre", + "trait": "Archetype, Skill", + "summary": "Between your daring adventures, people seek you out.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7998" + }, + { + "name": "Cannon Corner Shot", + "trait": "Archetype", + "summary": "By loading special ammunition in a particular way, you can make your siege weapons do all manner of tricks that other siege engineers can barely even imagine.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3225" + }, + { + "name": "Captivating Intensity", + "trait": "Archetype", + "summary": "Your ability to captivate others has grown, and you can use your captivator abilities more often.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3360" + }, + { + "name": "Cascade Bearer's Flexibility", + "trait": "Archetype, Metamagic", + "summary": "You call upon your Cascade Bearer training to help you adjust a spell for the current situation.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1105" + }, + { + "name": "Cascade Countermeasure", + "trait": "Magus", + "summary": "When in Arcane Cascade, you can make yourself resistant to magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2860" + }, + { + "name": "Cast Down", + "trait": "Cleric, Concentrate, Spellshape", + "summary": "The sheer force of your faith can bring a foe crashing down.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4661" + }, + { + "name": "Cast Out", + "trait": "Abjuration, Archetype, Concentrate, Manipulate", + "summary": "You attempt to cast a malevolent entity out of the creature or object it's possessing.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3455" + }, + { + "name": "Cauterize", + "trait": "Flourish, Gunslinger", + "summary": "You use the smoking barrel of your firearm to sear shut a bleeding wound.", + "actions": "Single Action", + "damage": "", + "trigger": "You're wielding a loaded firearm and you or an adjacent ally are taking persistent bleed damage.", + "url": "/Feats.aspx?ID=3170" + }, + { + "name": "Ceremonial Knife", + "trait": "Witch", + "summary": "You have prepared a special knife to direct energies when spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5001" + }, + { + "name": "Champion's Reaction", + "trait": "Archetype", + "summary": "You can gain and use the champion’s reaction associated with your cause", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6201" + }, + { + "name": "Claim the Field", + "trait": "Commander", + "summary": "You hurl your banner forward with precision, claiming the battlefield for yourself and your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7809" + }, + { + "name": "Clean Take", + "trait": "Archetype, Fortune", + "summary": "Thanks to many long hours of rehearsals, your acting skill is infinitely adaptable.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail, but don’t critically fail, a Deception or Performance check to portray a famous figure.", + "url": "/Feats.aspx?ID=7459" + }, + { + "name": "Clear as Air", + "trait": "Air, Illusion, Impulse, Kineticist, Overflow, Primal", + "summary": "Compact layers of air diffract and bend light around your body, making you appear as clear as the sky on a perfect day.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4212" + }, + { + "name": "Clear the Way", + "trait": "Archetype", + "summary": "You put your body behind your massive weapon and swing, shoving enemies to clear a wide path.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6369" + }, + { + "name": "Cleave", + "trait": "Barbarian, Rage", + "summary": "You swing clear through one foe and into another.", + "actions": "Reaction", + "damage": "", + "trigger": "Your melee Strike reduces an enemy to 0 Hit Points, and another enemy is adjacent to that creature.", + "url": "/Feats.aspx?ID=5826" + }, + { + "name": "Clinch Strike", + "trait": "Archetype", + "summary": "Your opponents can’t slip your grasp without punishment.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you had grabbed or restrained successfully Escapes.", + "url": "/Feats.aspx?ID=6450" + }, + { + "name": "Cloaking Pulse", + "trait": "Archetype", + "summary": "Your ostilli can emit illusion magic to mask your position, granting you the Drape Ambient Magic action.\n\n **Drape Ambient Magic** (illusion) **Frequency** once per round; **Effect** Your ostilli turns clear as it converts its stored magic into a bubble of refracting light around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5455" + }, + { + "name": "Clockwork Celerity", + "trait": "Inventor, Manipulate, Unstable", + "summary": "You can use unstable clockwork devices in your innovation to push your invention to act more quickly.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=3060" + }, + { + "name": "Combination Finisher", + "trait": "Swashbuckler", + "summary": "You combine a series of attacks with a powerful finishing blow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6153" + }, + { + "name": "Combine Elixirs", + "trait": "Additive, Alchemist", + "summary": "You can add the full ingredients of a second elixir to an elixir you make to create a hybrid concoction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5777" + }, + { + "name": "Commitment to Justice", + "trait": "Archetype, Flourish", + "summary": "When your allies are harmed, you deliver retribution.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7669" + }, + { + "name": "Commitment to Liberty", + "trait": "Archetype, Flourish", + "summary": "You can’t abide when a foe has one of your allies in its grip.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7670" + }, + { + "name": "Confounding Image", + "trait": "Archetype", + "summary": "When you cast _mirror image_, you can modify it to create a duplicate of yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3377" + }, + { + "name": "Connect the Dots", + "trait": "Auditory, Concentrate, Investigator, Linguistic", + "summary": "Ephemeral connections between people, places, and concepts are invisible to most, but seeing them is your stock and trade.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5952" + }, + { + "name": "Construct Shell", + "trait": "Inventor", + "summary": "You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3061" + }, + { + "name": "Consume Power", + "trait": "Impulse, Kineticist, Metal, Primal", + "summary": "You absorb energy and hold it in your kinetic gate.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take acid, electricity, fire, or sonic damage.", + "url": "/Feats.aspx?ID=4257" + }, + { + "name": "Convincing Illusion", + "trait": "Wizard", + "summary": "You use your deceptive skills to make your illusions seem even more real.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature succeeded, but didn’t critically succeed, at a Perception check or Will save to disbelieve an illusion from a spell that you cast", + "url": "/Feats.aspx?ID=5032" + }, + { + "name": "Corrupted Shield", + "trait": "Champion, Divine, Necromancy, Negative, Uncommon", + "summary": "Your shield ally is more than just a spirit of protection— it's a conduit for deadly divine magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1674" + }, + { + "name": "Counter Element", + "trait": "Impulse, Kineticist", + "summary": "Your absolute dedication to a single element lets you attempt to gain control over it, even when the element is in service to another entity.", + "actions": "Reaction", + "damage": "", + "trigger": "You're targeted by or in the area of an effect that has the trait matching your kinetic element and originates from an enemy or hazard.", + "url": "/Feats.aspx?ID=4191" + }, + { + "name": "Counter Perform", + "trait": "Archetype", + "summary": "You gain the counter performance composition spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5061" + }, + { + "name": "Cozy Campfire", + "trait": "Archetype, Consecration, Divine, Exploration, Fire", + "summary": "You spend 1 hour building a campfire in a single unoccupied square and whispering the stories of those you’ve met on your journeys.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7442" + }, + { + "name": "Craft Facsimile", + "trait": "Archetype, Skill", + "summary": "You're renowned for your ability to recover important items and sometimes that requires creating a stand-in.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2226" + }, + { + "name": "Crane Flutter", + "trait": "Monk", + "summary": "You interpose your arm between yourself and your opponent.", + "actions": "Reaction", + "damage": "", + "trigger": "You are targeted with an attack by an observed attacker.", + "url": "/Feats.aspx?ID=6000" + }, + { + "name": "Crawling Fire", + "trait": "Fire, Impulse, Kineticist, Manipulate, Primal", + "summary": "You mimic the motions of a beast of your devising, and it becomes real, with a flaming pelt and searing claws.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4242" + }, + { + "name": "Crimson Shroud", + "trait": "Archetype", + "summary": "You swathe yourself in a veil of red mist for 1 minute.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6521" + }, + { + "name": "Crossbow Terror", + "trait": "Archetype", + "summary": "Your skill with a crossbow strikes terror into your opponents when you threaten them with the next bolt.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6254" + }, + { + "name": "Crowd Mastery", + "trait": "Archetype", + "summary": "You use the crowd to your advantage, diverting your foes’ attention to potential hidden dangers in the crowd.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7727" + }, + { + "name": "Crown of the Saumen Kar", + "trait": "Archetype", + "summary": "Your body begins to evolve and adapt, taking the first steps towards blending your very self with the ancient curse of the saumen kar.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3416" + }, + { + "name": "Crushing Step", + "trait": "Archetype", + "summary": "The weight of your armored feet casts aside natural impediments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4175" + }, + { + "name": "Culvert's Collapse", + "trait": "Monk, Uncommon, Water", + "summary": "Under your foes’ onslaught, the water within your violent blood stirs.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7498" + }, + { + "name": "Current Spell", + "trait": "Archetype, Concentrate, Spellshape", + "summary": "As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4344" + }, + { + "name": "Current Spell", + "trait": "Concentrate, Druid, Spellshape", + "summary": "As you use your magic to manipulate air or water, you spin off some of its currents to form a barrier around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4728" + }, + { + "name": "Cutting Heaven, Crushing Earth", + "trait": "Archetype", + "summary": "Your skill in combining fist and blade has grown into a seamless art where each attack makes an opponent more vulnerable to the next.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7024" + }, + { + "name": "Daring Act", + "trait": "Archetype", + "summary": "You attempt a death-defying maneuver to distract your enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1069" + }, + { + "name": "Dash of Herbs", + "trait": "Healing, Impulse, Kineticist, Plant, Primal, Vitality, Wood", + "summary": "A small cloud of medicinal herbs heal a creature.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4287" + }, + { + "name": "Dashing Pickup", + "trait": "Archetype, Skill", + "summary": "You Command an Animal to order your mount to Stride (or to Burrow, Climb, Fly, or Swim if it has the corresponding movement type).", + "actions": "Single Action to Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7988" + }, + { + "name": "Daywalker", + "trait": "Abjuration, Archetype, Divine", + "summary": "Through a profane pledge or a bloodline quirk, you can tolerate the sun's light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3549" + }, + { + "name": "Dazing Blow", + "trait": "Fighter, Press", + "summary": "You pummel a held foe, hoping to stagger them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4799" + }, + { + "name": "Dazzling Bullet", + "trait": "Archetype, Flourish", + "summary": "Your tricks discombobulate your opponent, leaving spots in their vision from the bright flash of your gunshot reflected straight into their eyes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3253" + }, + { + "name": "Death Roll", + "trait": "Archetype", + "summary": "You corkscrew your body, twisting your victim.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5492" + }, + { + "name": "Death Warden", + "trait": "Archetype, Positive", + "summary": "With your intimate familiarity with the duality of positive and negative energy, you're able to stand as a bulwark against death and undeath alike.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3462" + }, + { + "name": "Deathly Secrets", + "trait": "Archetype", + "summary": "No means of creating or ruling the undead is beyond your grasp, even those of magical traditions not your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3487" + }, + { + "name": "Debilitating Bomb", + "trait": "Additive, Alchemist", + "summary": "You can add a crystalline additive to an alchemical bomb to have it undermine your enemy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5778" + }, + { + "name": "Defend Mount", + "trait": "Archetype", + "summary": "You interpose yourself between an attacker and your mount, defending your mount from harm.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy makes a Strike or spell attack against your mount while you’re riding it.", + "url": "/Feats.aspx?ID=6291" + }, + { + "name": "Defensive Coordination", + "trait": "Auditory, Bard, Concentrate, Spellshape", + "summary": "Like the storied heroes who persist in the face of overwhelming odds, you and your allies will hold the line.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4597" + }, + { + "name": "Defensive Growth", + "trait": "Deviant, Magical, Plant, Rare, Wood", + "summary": "You grow a shield of woven flowers and branches, then Raise that Shield to defend yourself from the triggering attack.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re the target of a physical attack.", + "url": "/Feats.aspx?ID=7632" + }, + { + "name": "Deflecting Pulse", + "trait": "Archetype", + "summary": "Your ostilli can use its stored magic to protect you from other magic, granting you the Turn Aside Ambient Magic action.\n\n **Turn Aside Ambient Magic** (concentrate) Your ostilli glows a faint yellow as it establishes a barrier.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5456" + }, + { + "name": "Defy Fey", + "trait": "Gunslinger, Investigator, Ranger, Rare", + "summary": "You are keen to the wiles of the fey and can usually shake off their magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4054" + }, + { + "name": "Desert Wind", + "trait": "Air, Composite, Earth, Impulse, Kineticist, Primal, Stance", + "summary": "A vortex of sand and dust surrounds you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4302" + }, + { + "name": "Detonating Spell", + "trait": "Cleric, Concentrate, Metamagic, Oracle, Sorcerer, Uncommon, Witch, Wizard", + "summary": "Your spell becomes volatile and explosive.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3632" + }, + { + "name": "Devout Blessing", + "trait": "Archetype", + "summary": "You gain the blessing of the devoted class feature", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6202" + }, + { + "name": "Directional Bombs", + "trait": "Alchemist", + "summary": "You can lob bombs with great force and a precise trajectory to angle the splash in a cone that sprays in a single direction, potentially allowing you to avoid allies and splash deeper into enemy lines.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5779" + }, + { + "name": "Dirge of Doom", + "trait": "Bard", + "summary": "You learn the dirge of doom composition cantrip (page 370), which frightens your enemies and keeps them from fully recovering from their fear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4598" + }, + { + "name": "Disarming Intercept", + "trait": "Guardian", + "summary": "When you catch a weapon in your armor, you can move your body to wrench it from your foe's grasp.", + "actions": "Free Action", + "damage": "", + "trigger": "You Intercept an Attack that was made with a melee weapon by a creature you’re adjacent to.", + "url": "/Feats.aspx?ID=7851" + }, + { + "name": "Disarming Smile", + "trait": "Archetype, Concentrate, Emotion, Mental, Visual", + "summary": "With a wide, sincere smile, you give your attacker pause.", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a melee attack and the attacker has not rolled yet.", + "url": "/Feats.aspx?ID=4116" + }, + { + "name": "Disarming Stance", + "trait": "Fighter, Stance", + "summary": "You adopt a fencing stance that improves your control over your weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4800" + }, + { + "name": "Discerning Gaze", + "trait": "Archetype", + "summary": "You have a sense for when people are lying.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3332" + }, + { + "name": "Discerning Strike", + "trait": "Archetype", + "summary": "Identifying a creature is the first step in finding its weaknesses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2274" + }, + { + "name": "Disciple of Shade", + "trait": "Archetype", + "summary": "You've delved deeper into the mysteries of shadow and become blessed with magical power that increases your skills in the arts of deception and persuasion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3011" + }, + { + "name": "Disk Rider", + "trait": "Archetype", + "summary": "When you cast _floating disk_, you can modify it to ride atop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3378" + }, + { + "name": "Disrupting Strikes", + "trait": "Archetype", + "summary": "You call forth positive energy from within to help you destroy undead.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2712" + }, + { + "name": "Distracting Bites", + "trait": "Archetype", + "summary": "You know how to take advantage of those your swarm has attacked.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5467" + }, + { + "name": "Diverting Vortex", + "trait": "Sorcerer", + "summary": "You use vestiges of magic to create a protective vortex.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6100" + }, + { + "name": "Divine Emissary", + "trait": "Sorcerer, Uncommon, Witch", + "summary": "Your familiar is a divine emissary, sent to you by your deity or patron and infused with celestial powers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3633" + }, + { + "name": "Divine Rebuttal", + "trait": "Cleric, Divine", + "summary": "You strive against magical threats physically and spiritually.", + "actions": "Reaction", + "damage": "", + "trigger": "Your ally is about to roll a saving throw against a magical ability of a creature you’re adjacent to", + "url": "/Feats.aspx?ID=4662" + }, + { + "name": "Divine Weapon", + "trait": "Cleric", + "summary": "You siphon residual spell energy into a weapon you’re wielding.", + "actions": "Free Action", + "damage": "", + "trigger": "You finish Casting a Spell using one of your divine spell slots on your turn", + "url": "/Feats.aspx?ID=4663" + }, + { + "name": "Dodge Away", + "trait": "Archetype", + "summary": "You use your acrobatic prowess to evade an attack, using momentum to keep yourself moving if you choose.", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a melee attack.", + "url": "/Feats.aspx?ID=6242" + }, + { + "name": "Domain Spirit", + "trait": "Archetype, Concentrate, Exploration", + "summary": "You forge an intense spiritual bond of mutual trust and appreciation with a single spirit that you have already bonded with using Bond with Spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7573" + }, + { + "name": "Dragon Roar", + "trait": "Auditory, Emotion, Fear, Mental, Monk", + "summary": "You bellow, instilling fear in your enemies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6001" + }, + { + "name": "Dragon's Rage Breath", + "trait": "Barbarian, Concentrate, Rage", + "summary": "You breathe deeply and exhale powerful energy in a 30-foot cone, dealing 1d6 damage per level to each creature in the area with a basic Reflex save against your class DC.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5827" + }, + { + "name": "Drenching Mist", + "trait": "Archetype", + "summary": "When you cast _obscuring mist_, you can modify it to extinguish flames.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3379" + }, + { + "name": "Drifter's Juke", + "trait": "Flourish, Gunslinger", + "summary": "You move in and out of range to complement your attacks.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3171" + }, + { + "name": "Driving Rain", + "trait": "Impulse, Kineticist, Overflow, Primal, Water", + "summary": "Heavy drops of rain batter down, hitting like sling stones and impeding vision.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4272" + }, + { + "name": "Duel Spell Advantage", + "trait": "Archetype", + "summary": "When you start a psychic duel, you gain a third natural psychic spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3859" + }, + { + "name": "Echolocation", + "trait": "Archetype", + "summary": "When you take the Seek action, you can use hearing as a precise sense with a range of 40 feet until the start of your next turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5493" + }, + { + "name": "Educate Allies", + "trait": "Bard, Concentrate", + "summary": "You tweak the properties of your composition spell to convey a bit of your defensive knowledge.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally benefiting from one of your composition spells is subject to an effect with the auditory, illusion, linguistic, sonic, or visual trait", + "url": "/Feats.aspx?ID=4599" + }, + { + "name": "Efficient Preparation", + "trait": "Commander", + "summary": "You’ve developed techniques for drilling your allies on multiple tactics in a succinct and efficient manner.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7810" + }, + { + "name": "Eidolon's Opportunity", + "trait": "Eidolon, Evolution, Summoner", + "summary": "Your eidolon makes a melee Strike against the triggering creature.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your eidolon's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.", + "url": "/Feats.aspx?ID=2910" + }, + { + "name": "Eidolon's Wrath", + "trait": "Evolution, Summoner", + "summary": "Your eidolon gains the _eidolon's wrath_ focus spell, which it casts, instead of you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2911" + }, + { + "name": "Eldritch Archer Dedication", + "trait": "Archetype, Dedication, Magical", + "summary": "You channel powerful magic with your archery, allowing you to deliver potent spells through the tip of an arrow rather than the more mundane flick of the wrist or whatever other gestures are usually used.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6317" + }, + { + "name": "Electrogenesis", + "trait": "Archetype, Electricity, Primal", + "summary": "Some animals and beasts have electric organs in their body that they can use to jolt their prey.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5518" + }, + { + "name": "Elemental Artillery", + "trait": "Attack, Composite, Impulse, Kineticist, Metal, Primal, Wood", + "summary": "Spinning wood and metal together, you create a rugged wooden ballista.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4303" + }, + { + "name": "Elemental Explosion", + "trait": "Barbarian, Concentrate, Primal, Rage", + "summary": "You unleash the energy roiling within you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4354" + }, + { + "name": "Elysium's Cadence", + "trait": "Aftermath, Rare", + "summary": "You've been ensnared by an azata's infectious enthusiasm for life, love, and freedom that manifests as a pearlescent afterimage in your graceful movements, a spring in your soft steps, an ever-present melody in your euphonic voice, and eddies of passionate colors in your mesmerizing eyes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3752" + }, + { + "name": "Emerald Boughs Accustomation", + "trait": "Archetype, Skill", + "summary": "You are comfortable and socially capable in almost any cultural context.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1106" + }, + { + "name": "Endemic Herbs", + "trait": "Additive, Archetype", + "summary": "The herbal items you create use medicinal plants endemic to your location.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6343" + }, + { + "name": "Energetic Resonance", + "trait": "Abjuration, Sorcerer", + "summary": "Your blood resonates with magical energy, mitigating the effects of harmful spells.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take acid, cold, electricity, fire, or sonic damage from a spell.", + "url": "/Feats.aspx?ID=1816" + }, + { + "name": "Energy Ward", + "trait": "Sorcerer", + "summary": "You convert energy from the last spell you cast into a protective ward.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6101" + }, + { + "name": "Enervating Wail", + "trait": "Auditory, Deviant, Magical, Necromancy, Rare", + "summary": "You release a terrible wail that tears at the spirits of all nearby.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3790" + }, + { + "name": "Ensnaring Disarm", + "trait": "Archetype", + "summary": "You smack your foe's item out of their hand so that your student can grab it.", + "actions": "Free Action", + "damage": "", + "trigger": "Your last action was a critical success to Disarm.", + "url": "/Feats.aspx?ID=7946" + }, + { + "name": "Exigent Aura", + "trait": "Archetype", + "summary": "The power of your deity and your own convictions leave an impression on creatures even when they normally would be unable to comprehend your words or the feelings spurred on by your god.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7508" + }, + { + "name": "Expand Aura", + "trait": "Champion, Concentrate", + "summary": "You focus your divine power to extend your influence and protection.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5899" + }, + { + "name": "Expanded Elemental Magic", + "trait": "Archetype", + "summary": "You reach new understandings of the elements, taking an expansive view.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4345" + }, + { + "name": "Expeditious Advance", + "trait": "Archetype", + "summary": "You advance and retreat quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7728" + }, + { + "name": "Expert Fireworks Crafter", + "trait": "Archetype", + "summary": "You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3247" + }, + { + "name": "Exploit Opening", + "trait": "Archetype", + "summary": "You take advantage of your spotter's devastating attack to unleash your own follow-up attack.", + "actions": "Reaction", + "damage": "", + "trigger": "Your spotter critically succeeds at a Strike against a creature, and that creature is within your ranged weapon's first range increment.", + "url": "/Feats.aspx?ID=3260" + }, + { + "name": "Explosion", + "trait": "Archetype", + "summary": "Your innovation can explode on command.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3116" + }, + { + "name": "Explosive Arrival", + "trait": "Concentrate, Manipulate, Spellshape, Wizard", + "summary": "Your summoned creature appears in a detonation of arcane runes.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5033" + }, + { + "name": "Exsanguinate", + "trait": "Archetype", + "summary": "After one of your attacks, you direct your foe’s blood to spray upon you, infusing you with life energy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7766" + }, + { + "name": "Familiar's Resolve", + "trait": "Archetype, Spellshape", + "summary": "When you weave magic, your familiar traces symbols that throw off fear and doubt.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7096" + }, + { + "name": "Far Throw", + "trait": "Rogue", + "summary": "When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4942" + }, + { + "name": "Fearful Symmetry", + "trait": "Archetype, Emotion, Fear, Mental, Visual", + "summary": "You attack with a feline grace as captivatingly beautiful as it is deadly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5494" + }, + { + "name": "Fearsome Familiar", + "trait": "Impulse, Kineticist, Primal", + "summary": "Your elemental familiar trades places with an elemental from its elemental plane.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4192" + }, + { + "name": "Feeding Frenzy", + "trait": "Archetype", + "summary": "Your serrated teeth rip and tear at your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5495" + }, + { + "name": "Feeling Your Oats", + "trait": "Archetype, Mental, Open, Uncommon", + "summary": "You are incredible, impeccable, an icon of style and grace—and everyone knows it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4139" + }, + { + "name": "Feverish Enzymes", + "trait": "Archetype", + "summary": "Your claws and fangs exude an infectious enzyme, related to the necrotic effects of ghoul fever, that causes a creature's wounds to heal slowly.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3507" + }, + { + "name": "Fey Tracker", + "trait": "Gunslinger, Investigator, Ranger, Rare", + "summary": "You are exceptionally skilled at noticing the subtle techniques fey use to avoid notice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4055" + }, + { + "name": "Field Artillery", + "trait": "Archetype", + "summary": "While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3226" + }, + { + "name": "Five-breath Vanguard Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You flow like the elemental cycle, adapting your stance and techniques constantly in response to whatever circumstances you face.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7011" + }, + { + "name": "Fleeting Shadow", + "trait": "Archetype, Flourish", + "summary": "You're able to quickly disappear and then move about without drawing the attention of your enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6397" + }, + { + "name": "Flexible Ritualist", + "trait": "Archetype", + "summary": "You can perform two aspects of a ritual yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6389" + }, + { + "name": "Fling Head", + "trait": "Archetype, Auditory, Manipulate", + "summary": "You Interact to remove your head, if it isn’t already detached, and fling it at an enemy within 30 feet, where it emits a bone-chilling wail before dematerializing and returning to your body.", + "actions": "Single Action to Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7700" + }, + { + "name": "Flinging Updraft", + "trait": "Air, Impulse, Kineticist, Primal", + "summary": "A speeding wind heeds your call, picking someone up and depositing them nearby.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4213" + }, + { + "name": "Flow of War", + "trait": "Exemplar", + "summary": "Divine battle instincts take over your body, letting you move and lash out with instinctive speed.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=7165" + }, + { + "name": "Flowing Palm Deflection", + "trait": "Archetype", + "summary": "The simple and precise movements of your hands allow you to deflect blows with the same efficacy as a raised shield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7025" + }, + { + "name": "Fluttering Misdirection", + "trait": "Archetype, Skill", + "summary": "You’ve trained in drawing the eyes of your audience to specific aspects of your performance through the careful manipulation of your fans and body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7043" + }, + { + "name": "Follow-up Strike", + "trait": "Archetype, Flourish", + "summary": "You have trained rigorously to use all parts of your body as a weapon, and when you miss with an attack, you can usually continue the attack with a different body part and still deal damage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6365" + }, + { + "name": "Food Preservation", + "trait": "Archetype", + "summary": "Your techniques extend the storage life for certain ingredients and food through pickling, alcohol, or fermentation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7056" + }, + { + "name": "Forced Entry", + "trait": "Archetype, Skill", + "summary": "You are trained to preserve the archaeological value of your location when entering.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1126" + }, + { + "name": "Fortified Elixirs", + "trait": "Alchemist", + "summary": "Your treatments for diseases and poisons can be very efficacious, though they tend not to last as long.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5780" + }, + { + "name": "Fortune's Favor", + "trait": "Archetype", + "summary": "You understand when an investment in you has the chance to pay off.", + "actions": "Free Action", + "damage": "", + "trigger": "You’re about to reroll a failed skill check or saving throw due to a fortune effect.", + "url": "/Feats.aspx?ID=7683" + }, + { + "name": "Frighten Undead", + "trait": "Archetype", + "summary": "Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3479" + }, + { + "name": "Frightful Condemnation", + "trait": "Archetype, Emotion, Fear, Mental, Vigilante", + "summary": "Your willingness to follow through on your pitiless judgment is frightful to the person you have condemned.", + "actions": "Free Action", + "damage": "", + "trigger": "You hit your condemned foe with a melee Strike in the same turn during which you condemned it with Harsh Judgment.", + "url": "/Feats.aspx?ID=3333" + }, + { + "name": "Fulminating Shot", + "trait": "Archetype, Evocation, Magical", + "summary": "You channel potent magic into your next shot, empowering it with a blast of crackling energy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3268" + }, + { + "name": "Fulu Familiar", + "trait": "Archetype, Talisman", + "summary": "You can imprint your familiar’s spiritual essence into a fulu, a small paper charm that can be affixed to objects, creatures, or structures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7097" + }, + { + "name": "Fungal Exhalation", + "trait": "Druid, Focus, Uncommon", + "summary": "You can conjure toxic spores to infect enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7622" + }, + { + "name": "Furious Focus", + "trait": "Fighter", + "summary": "You’ve learned to maintain your balance even when swinging furiously.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4801" + }, + { + "name": "Gang Up", + "trait": "Rogue", + "summary": "You and your allies harry an opponent in concert.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4943" + }, + { + "name": "Gear Up", + "trait": "Archetype", + "summary": "Whether it's wooden stakes, holy water, or more unusual tools, you always have just the right thing to handle an undead's unusual weaknesses and vulnerabilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3480" + }, + { + "name": "Ghost Strike", + "trait": "Archetype", + "summary": "You can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2281" + }, + { + "name": "Ghostly Grasp (Ghost)", + "trait": "Archetype", + "summary": "Your control over your ghostly form grows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3499" + }, + { + "name": "Giant's Stature", + "trait": "Barbarian, Polymorph, Primal, Rage", + "summary": "You grow to incredible size.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5828" + }, + { + "name": "Gifted Power", + "trait": "Oracle", + "summary": "Your mystery grants you additional magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6064" + }, + { + "name": "Gorilla Pound", + "trait": "Emotion, Flourish, Mental, Monk", + "summary": "You pound your chest before slamming into your foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1741" + }, + { + "name": "Grave Mummification", + "trait": "Archetype", + "summary": "Exposure to the elements, magic, alchemy, and other phenomena intensified the changes from your mummification.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3523" + }, + { + "name": "Grave Sense", + "trait": "Archetype", + "summary": "Learn how to sense undead in the area.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=885" + }, + { + "name": "Grave Strength", + "trait": "Archetype", + "summary": "The flesh you've consumed over the course of your existence as a ghoul has made you stronger, gifting you with strange insights from the minds of the sapient creatures you've devoured and bringing you closer to a state of undead perfection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3508" + }, + { + "name": "Gravel Guts", + "trait": "Archetype", + "summary": "Stone never becomes queasy, so why should you? You gain a +1 circumstance bonus to saving throws against the sickened condition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4176" + }, + { + "name": "Greater Lesson", + "trait": "Witch", + "summary": "Your patron grants you greater knowledge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5002" + }, + { + "name": "Grown of Oak", + "trait": "Druid", + "summary": "You can make your skin take on the woody endurance of an ancient tree and have your familiar follow suit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4729" + }, + { + "name": "Grudge Strike", + "trait": "Animist, Apparition, Divine, Wandering", + "summary": "You channel the spiritual power of spiteful grudges.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7132" + }, + { + "name": "Guarded Advance (Guardian)", + "trait": "Guardian", + "summary": "You slowly advance on the battlefield, taking utmost caution.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7852" + }, + { + "name": "Guarded Mind", + "trait": "Archetype, Fortune", + "summary": "When your enemies try to turn your mind against you, thoughts of your anathema bolster you.", + "actions": "Free Action", + "damage": "", + "trigger": "You fail a saving throw against an effect that has the mental trait.", + "url": "/Feats.aspx?ID=7738" + }, + { + "name": "Guardian's Deflection (Fighter)", + "trait": "Fighter", + "summary": "You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss", + "url": "/Feats.aspx?ID=4802" + }, + { + "name": "Guardian's Intercept", + "trait": "Archetype", + "summary": "You can use the Intercept Attack reaction once per 10 minutes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7896" + }, + { + "name": "Guide the Timeline", + "trait": "Archetype, Concentrate", + "summary": "You know the result you want and subtly nudge the timeline to your intended destination.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3849" + }, + { + "name": "Guided Skill", + "trait": "Archetype", + "summary": "You ask your spirit guide for aid.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4108" + }, + { + "name": "Halcyon Speaker Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You devote much of your study to halcyon magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1115" + }, + { + "name": "Harbinger's Protection", + "trait": "Archetype", + "summary": "You often work on missions alone, making sure to cover up your weaknesses more effectively than other members of your faith.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7509" + }, + { + "name": "Harmonize", + "trait": "Bard, Concentrate, Manipulate, Spellshape", + "summary": "You can perform multiple compositions simultaneously,", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4600" + }, + { + "name": "Harrow Ritualist", + "trait": "Archetype, Uncommon", + "summary": "You immediately learn two of the following rituals: _astral projection_, _call spirit_, _commune_, _commune with nature_, _legend lore_, or _planar binding_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4158" + }, + { + "name": "Heaven's Thunder", + "trait": "Archetype, Electricity, Evocation, Sonic", + "summary": "With a loud shout, you unleash your ki in a crackling shroud of thunder and lightning that engulfs your body.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2199" + }, + { + "name": "Hedge Prison", + "trait": "Druid, Focus, Uncommon", + "summary": "You cultivate plants to entrap your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7623" + }, + { + "name": "Hellknight Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have forged your body to comply with the commands of your mind—orders steeped in the Measure and the Chain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1078" + }, + { + "name": "Hellknight Signifer Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have bolstered your force of will with the power of the Measure and the Chain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1082" + }, + { + "name": "Hey! Over Here!", + "trait": "Archetype, Auditory", + "summary": "Hey! Don’t listen to that! That’s bad sounds! Listen to me!", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet rolls a saving throw against an auditory effect.", + "url": "/Feats.aspx?ID=7601" + }, + { + "name": "High-Speed Regeneration", + "trait": "Deviant, Healing, Magical, Necromancy, Rare", + "summary": "Your wounds knit together with barely a thought.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=3786" + }, + { + "name": "Hindquarter Kick", + "trait": "Archetype", + "summary": "You hold your prey's defensive limbs in place with your claws while delivering a swift kick to their unprotected sides.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5442" + }, + { + "name": "Hit and Run", + "trait": "Archetype, Flourish", + "summary": "Leaping from a hiding place, you quickly attack your foe before retreating.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7934" + }, + { + "name": "Holistic Care", + "trait": "Archetype, Skill", + "summary": "You provide emotional and spiritual care.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6376" + }, + { + "name": "Illuminating Stories", + "trait": "Archetype, Divine", + "summary": "Stories serve as beacons in the night, illuminating valuable knowledge even if the tale itself misses the mark.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7443" + }, + { + "name": "Implement Initiate", + "trait": "Archetype", + "summary": "You gain your implement's initiate benefit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3746" + }, + { + "name": "Improved Familiar", + "trait": "Archetype", + "summary": "You find it easy to attract a powerful and unusual familiar to your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6331" + }, + { + "name": "Inertial Barrier", + "trait": "Abjuration, Amp, Occult, Psychic", + "summary": "Your spell leaves behind barriers that reduce shock and motion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3668" + }, + { + "name": "Inexorable", + "trait": "Archetype", + "summary": "You imbue yourself with the resilience of the cave worm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4360" + }, + { + "name": "Infiltrate Dream", + "trait": "Archetype, Enchantment, Mental, Occult", + "summary": "Entering a dream is as natural to you as stepping through a doorway.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3874" + }, + { + "name": "Infiltrator's Reload", + "trait": "Archetype", + "summary": "You specialize in reloading while preparing for the next step in your infiltration.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7916" + }, + { + "name": "Infused with Belkzen's Might", + "trait": "Archetype, Uncommon", + "summary": "Your tattoos immortalize the conquests of orc war leaders, such as Belkzen besieging the dwarven Sky Citadel of Koldukar.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7652" + }, + { + "name": "Inner Fire (SoM)", + "trait": "Monk", + "summary": "While you're in Stoked Flame Stance, you have cold and fire resistance, and any creature touches you takes fire damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2982" + }, + { + "name": "Inner Strength", + "trait": "Barbarian, Concentrate, Rage", + "summary": "Your strength is part of your rage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5829" + }, + { + "name": "Inscribed with Elders' Deeds", + "trait": "Archetype, Uncommon", + "summary": "Your tattoos commemorate unique exploits that (according to legends) only an orc could accomplish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7653" + }, + { + "name": "Insect Shape", + "trait": "Druid", + "summary": "Your understanding of life expands, allowing you to mimic a wider range of creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4730" + }, + { + "name": "Instinct Ability", + "trait": "Archetype", + "summary": "Your rage stokes the spark of your barbarian instinct into a roaring flame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6194" + }, + { + "name": "Instinctive Support", + "trait": "Druid", + "summary": "When you support your animal companion, your companion supports you in turn.", + "actions": "Free Action", + "damage": "", + "trigger": "You Cast a non-cantrip spell that targets only your animal companion", + "url": "/Feats.aspx?ID=4731" + }, + { + "name": "Intensified Element Stance", + "trait": "Druid, Ranger, Stance, Uncommon", + "summary": "\n\nYou expend the elemental medicine in your body to empower your attacks, though you can’t consume any more elemental medicine until the next day.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7070" + }, + { + "name": "Interrogate", + "trait": "Archetype, Auditory, Concentrate, Linguistic, Mental", + "summary": "You ask questions you know will be answered.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7257" + }, + { + "name": "Intimidating Spell", + "trait": "Archetype, Concentrate, Emotion, Mental, Spellshape", + "summary": "The devastation wrought by your large-scale spells is particularly terrifying.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7981" + }, + { + "name": "Invented Vulnerability", + "trait": "Archetype, Auditory, Concentrate, Linguistic, Mental", + "summary": "You list off the potential fears and weaknesses of an enemy you can see or hear, speaking with such certainty that they become real.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7925" + }, + { + "name": "Invigorating Mercy", + "trait": "Champion", + "summary": "Your divine touch rejuvenates the weak and tired.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1675" + }, + { + "name": "Invincible Army", + "trait": "Archetype, Auditory, Concentrate, Linguistic, Mental", + "summary": "You enumerate the many virtues and victories of your chosen allies, creating a story of their invincibility so convincing that it is as good as the truth.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7926" + }, + { + "name": "Irradiate", + "trait": "Deviant, Magical, Poison, Rare", + "summary": "You exude an aura of radiation, making everyone around you ill.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7628" + }, + { + "name": "Irresistible Magic", + "trait": "Wizard", + "summary": "You’ve studied ways of overcoming the innate defenses against magic that dragons, otherworldly beings, and certain other powerful creatures have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5034" + }, + { + "name": "It's Alive!", + "trait": "Archetype", + "summary": "You've mastered the use of electrical energy to power your clockwork creations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3648" + }, + { + "name": "Jagged Berms", + "trait": "Composite, Earth, Impulse, Kineticist, Overflow, Primal, Wood", + "summary": "You conjure up to six cube-shaped mounds of packed earth.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4304" + }, + { + "name": "Jelly Body", + "trait": "Aftermath, Magical, Rare, Transmutation", + "summary": "Some of the ooze that surrounded you made its way permanently into parts of your body, turning you soft to the touch and semitransparent enough to show bones.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3753" + }, + { + "name": "Keen Recollection", + "trait": "Archetype", + "summary": "You can recall all sorts of information.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6207" + }, + { + "name": "Keep Pace", + "trait": "Archetype", + "summary": "Once you are upon your prey, they can’t escape.", + "actions": "Reaction", + "damage": "", + "trigger": "Your prey is within reach and attempts to move away from you.", + "url": "/Feats.aspx?ID=6284" + }, + { + "name": "Keep Pace", + "trait": "Archetype", + "summary": "When your hunted prey tries to bolt, you follow.", + "actions": "Reaction", + "damage": "", + "trigger": "Your prey is within reach and attempts to move away from you.", + "url": "/Feats.aspx?ID=3427" + }, + { + "name": "Ki Cutting Sight", + "trait": "Monk, Rare", + "summary": "Everything is connnected—all is part of the whole. Find where to add your ki and you can break the whole.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4355" + }, + { + "name": "Knight Reclaimant Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You have sworn the Crimson Oath and become a full member of the Crimson Reclaimers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1097" + }, + { + "name": "Knight Vigilant", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are dedicated to the cause of the Shining Sentinels.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1092" + }, + { + "name": "Lesson of Bonded Eyes", + "trait": "Archetype", + "summary": "You and your student share an understanding of your surroundings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7947" + }, + { + "name": "Let my Creature Live!", + "trait": "Archetype", + "summary": "You continue to tinker with your creation’s muscles and rudimentary mind, granting it a limited form of autonomy. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7476" + }, + { + "name": "Leverage Anguish", + "trait": "Archetype, Healing", + "summary": "You leverage your emotional turmoil to mend your physical form.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail or critically fail a saving throw against a curse, death, emotion, or fear effect.", + "url": "/Feats.aspx?ID=7583" + }, + { + "name": "Liberate Soul", + "trait": "Archetype, Concentrate, Divine, Necromancy", + "summary": "The light flows from your sigil of Pharasma to shatter the bonds imprisoning a soul.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3469" + }, + { + "name": "Light Step", + "trait": "Rogue", + "summary": "You aren’t bothered by tricky footing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4944" + }, + { + "name": "Lightning Rod", + "trait": "Air, Composite, Impulse, Kineticist, Metal, Primal", + "summary": "You smash a metal rod into your foe and call lightning to it.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4305" + }, + { + "name": "Litany Against Wrath", + "trait": "Champion", + "summary": "You excoriate a foe for its wrath against goodly creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=227" + }, + { + "name": "Living Rune", + "trait": "Archetype", + "summary": "You’ve bridged a connection between the runes on your body and the magic of runestones, allowing you to place an armor rune on your living flesh.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=914" + }, + { + "name": "Lock Down", + "trait": "Flourish, Guardian", + "summary": "You attack an enemy to ensure they can't move beyond your reach.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7853" + }, + { + "name": "Lotus Above the Mud", + "trait": "Archetype", + "summary": "Your qi, dancing ever diligently toward cultivation, eludes the grasp of the world’s muck and mire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7087" + }, + { + "name": "Loyal Warhorse", + "trait": "Champion", + "summary": "The loyalty you and your mount share is unbreakable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5900" + }, + { + "name": "Macabre Virtuoso", + "trait": "Archetype, Uncommon", + "summary": "Any necromancer can create zombie and skeleton, but you know the secrets behind the creation of far more advanced undead monstrosities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3488" + }, + { + "name": "Mage Hunter", + "trait": "Barbarian, Rage", + "summary": "You use your hatred of magic to lash out at a known spellcaster.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5830" + }, + { + "name": "Magic Hands", + "trait": "Cleric", + "summary": "The blessing of your deity heightens your healing ability, integrating magical healing with the mundane.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4664" + }, + { + "name": "Magical Scrounger", + "trait": "Archetype", + "summary": "You can craft a temporary wondrous item using the magic scrounged from all around.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6407" + }, + { + "name": "Mammoth Charge", + "trait": "Archetype, Flourish", + "summary": "You Command an Animal to order your megafauna companion to Stride twice.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3444" + }, + { + "name": "Master Summoner", + "trait": "Summoner", + "summary": "During daily preparations, you can designate one of your spell slots to become two summoning slots of the same spell level, from which you can cast only summoning or incarnate spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2912" + }, + { + "name": "Masterful Warden", + "trait": "Ranger", + "summary": "Your mastery of warden magic increases.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4878" + }, + { + "name": "Mastermind's Eye", + "trait": "Archetype", + "summary": "When you identify a creature with Recall Knowledge, that creature is flat-footed to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2707" + }, + { + "name": "Mature Animal Companion (Ranger)", + "trait": "Ranger", + "summary": "Your animal companion becomes a mature animal companion and gains additional capabilities (page 211).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4879" + }, + { + "name": "Mature Megafauna Companion", + "trait": "Archetype", + "summary": "You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3445" + }, + { + "name": "Mature Trained Companion", + "trait": "Archetype, Uncommon", + "summary": "Your animal companion grows up, becoming a mature animal companion.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1203" + }, + { + "name": "Medium's Awareness", + "trait": "Animist, Apparition, Divine, Wandering", + "summary": "Your apparitions watch over you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7133" + }, + { + "name": "Megafauna Veterinarian", + "trait": "Archetype, Skill", + "summary": "By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3446" + }, + { + "name": "Megavolt", + "trait": "Electricity, Inventor, Manipulate", + "summary": "You bleed off some electric power from your innovation in the shape of a damaging bolt.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3062" + }, + { + "name": "Mesmerizing Gaze", + "trait": "Archetype, Concentrate, Emotion, Mental, Visual", + "summary": "When you meet someone’s gaze, they’re unable to look away from you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6300" + }, + { + "name": "Mind Shards", + "trait": "Archetype, Concentrate, Enchantment, Magical, Mental", + "summary": "With a swing and a thought, you detonate your mind weapon into a burst of psychic shards that shred the mind.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3867" + }, + { + "name": "Misty Transformation", + "trait": "Druid, Primal", + "summary": "Wild mists cover your form.", + "actions": "Reaction", + "damage": "", + "trigger": "You transform due to a polymorph effect.", + "url": "/Feats.aspx?ID=5402" + }, + { + "name": "Mobile Swarm", + "trait": "Archetype", + "summary": "The clicking of fast-moving legs accompanies your swarm in all kinds of environments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5468" + }, + { + "name": "Molten Wire", + "trait": "Attack, Composite, Fire, Impulse, Kineticist, Metal, Primal", + "summary": "Spinning molten iron through a vortex of fire, you trap your foe in searing wires.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4306" + }, + { + "name": "Momentous Charge", + "trait": "Monk", + "summary": "You rush into your enemies with great and reckless force.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7109" + }, + { + "name": "Motionless Cutter", + "trait": "Exemplar, Ikon", + "summary": "Your weapon is so sharp even an insect alighting upon its still blade would be severed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7166" + }, + { + "name": "Mountain Stronghold", + "trait": "Monk", + "summary": "You focus on your connection to the earth and call upon the mountain to block attacks against you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6002" + }, + { + "name": "Mounted Shield", + "trait": "Archetype", + "summary": "You’ve trained with your shield to defend both yourself and your mount.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6292" + }, + { + "name": "Multifaceted Will", + "trait": "Archetype", + "summary": "Without the firm hand of a patron, your power begins to reflect deeper complexities, sometimes latching onto entirely unexpected sources of magical potency.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7250" + }, + { + "name": "Mummy's Despair", + "trait": "Archetype, Aura, Divine, Emotion, Enchantment, Fear, Mental", + "summary": "You force your mental anguish outward, projecting it upon those around you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3524" + }, + { + "name": "Munitions Machinist", + "trait": "Gunslinger", + "summary": "You're particularly adept at crafting ammunition and bombs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3172" + }, + { + "name": "Nameless Anonymity", + "trait": "Archetype", + "summary": "Your mask protects you further from divination.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=906" + }, + { + "name": "Narrative Conduit", + "trait": "Archetype, Auditory, Linguistic, Magical", + "summary": "You act as a conduit for your companions just as your stories are a conduit between teller and listener.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3036" + }, + { + "name": "Nature Prowler", + "trait": "Ranger", + "summary": "When you begin your turn hidden or unnoticed by your hunted prey, that creature is off-guard to you until the end of your turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5411" + }, + { + "name": "Nature's Precision", + "trait": "Archetype", + "summary": "Your companions pick at an enemy's weak points.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5425" + }, + { + "name": "Necrologist Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "Your studies of the lists of the dead allow you to call forth a horde of undead with a brief incantation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7964" + }, + { + "name": "Night's Glow", + "trait": "Archetype, Evocation, Occult", + "summary": "The stars and moon lend you their light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4067" + }, + { + "name": "Nightwave Springing Reload", + "trait": "Gunslinger, Uncommon", + "summary": "Training with the crew of the Nightwave has taught you their technique for reloading while leaping to board another ship.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4128" + }, + { + "name": "Nimble Shield Hand", + "trait": "Archetype", + "summary": "You are so used to wielding a shield that you can do so even while using the hand that’s holding it for other tasks that require the dexterity of a hand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6264" + }, + { + "name": "No Hard Feelings", + "trait": "Archetype", + "summary": "Despite the devastation your weapons tend to inflict upon their targets or the destruction you might unleash upon an area, your foes still manage to walk away at the end of a fight—at least sometimes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3274" + }, + { + "name": "Nocturnal Senses", + "trait": "Barbarian, Rage", + "summary": "Your senses gain even greater clarity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5831" + }, + { + "name": "Numb", + "trait": "Archetype", + "summary": "As your body continues to rot and putrefy, your senses deaden and your undead powers grow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3562" + }, + { + "name": "Obscured Terrain", + "trait": "Archetype", + "summary": "When you cast _obscuring mist_, you can modify the spell to blanket the area, making it difficult to see the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3380" + }, + { + "name": "One More Activation", + "trait": "Thaumaturge", + "summary": "You've forged a deeper bond to your invested items, allowing you to activate them more than usual.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3712" + }, + { + "name": "One-inch Punch", + "trait": "Monk", + "summary": "You put all your force into a single mighty, carefully controlled blow.", + "actions": "Two Actions or Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6003" + }, + { + "name": "Ostentatious Arrival", + "trait": "Concentrate, Manipulate, Metamagic, Summoner", + "summary": "If the next action you take is to Manifest your Eidolon as a three-action activity, or to Cast a three-action summoning Spell, the creature appears in an explosion.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2913" + }, + { + "name": "Pack Attack", + "trait": "Archetype", + "summary": "You have mastered techniques for hunting alongside your pack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5496" + }, + { + "name": "Pact of Draconic Fury", + "trait": "Arcane, Archetype, Evocation, Uncommon", + "summary": "You've sworn a pact with a dragon, giving you the ability to tap into the dragon's immeasurable power in exchange for adding to their hoard.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3825" + }, + { + "name": "Pain Tolerance", + "trait": "Barbarian, Fighter, Uncommon", + "summary": "You gain resistance to mental damage equal to half your level and a +1 circumstance bonus to saving throws against effects that would make you clumsy, drained, or enfeebled.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3574" + }, + { + "name": "Palatine Enchantment", + "trait": "Archetype", + "summary": "You have found yourself facing supernatural beings often and have learned how to combat them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7560" + }, + { + "name": "Parallel Breakthrough", + "trait": "Psychic", + "summary": "You expand your mind beyond your area of psychic specialty.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3669" + }, + { + "name": "Perfect Ki Adept", + "trait": "Archetype", + "summary": "You gain the appropriate ki spell for your School of Perfection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=902" + }, + { + "name": "Perfect Truths", + "trait": "Archetype", + "summary": "Your knowledge of Razmir’s faith and doctrines has grown.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7567" + }, + { + "name": "Performative Weapons Training", + "trait": "Archetype", + "summary": "You're skilled with flashy weapons and can use them to great effect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6337" + }, + { + "name": "Perpetual Scout", + "trait": "Archetype", + "summary": "You spot anything out of place in the areas you know best.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1990" + }, + { + "name": "Phalanx Breaker", + "trait": "Gunslinger", + "summary": "You know that to take out an enemy formation, you must punch a hole through its center.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3173" + }, + { + "name": "Phase Out", + "trait": "Concentrate, Evolution, Summoner, Transmutation", + "summary": "Your eidolon phases out of reality slightly, gaining resistance to all damage (except force and negative) equal to half your level.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2914" + }, + { + "name": "Pirouette", + "trait": "Bard, Rare, Rogue, Swashbuckler", + "summary": "You twirl gracefully, spinning on one foot to evade your opponent's attack.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy targets you with a Strike.", + "url": "/Feats.aspx?ID=4045" + }, + { + "name": "Pistolero's Challenge", + "trait": "Auditory, Flourish, Gunslinger, Linguistic, Mental", + "summary": "With a stern call, carefully chosen barb, or some other challenging declaration, you demand your foe's attention in a duel.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3174" + }, + { + "name": "Piston Punch", + "trait": "Archetype", + "summary": "You lash out with a powerful punch, extending your dynamo to a greater length in order to attack two creatures in a row.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3129" + }, + { + "name": "Plague Rat", + "trait": "Archetype, Curse, Disease, Primal", + "summary": "Your bites carry a cursed infection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5497" + }, + { + "name": "Poison Coat", + "trait": "Archetype", + "summary": "In nature, certain animals are covered in venomous spines, and just brushing against them can prove deadly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6385" + }, + { + "name": "Poisoned Sticks and Stones", + "trait": "Archetype", + "summary": "You prepare your sling stones with small, edged grooves to enable them to deliver poison, and you have learned other techniques for poisoning your weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7935" + }, + { + "name": "Polearm Tricks", + "trait": "Archetype", + "summary": "Your connection to rune magic has revealed tricks to make polearms deadlier in your hands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3023" + }, + { + "name": "Powerful Lash", + "trait": "Archetype", + "summary": "You've learned to swing your lash ever faster and in wider arcs.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5477" + }, + { + "name": "Practiced Opposition", + "trait": "Archetype", + "summary": "You've battled more undead than you care to remember, often with little time to prepare between foes, forcing you to rely on experience and muscle memory to guide your blade.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3602" + }, + { + "name": "Precise Finisher", + "trait": "Swashbuckler", + "summary": "Even when your foe avoids your Confident Finisher, you can still hit a vital spot.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6154" + }, + { + "name": "Predatory Claws", + "trait": "Archetype", + "summary": "Your nails grow into sharp claws, perfect for seizing and tearing your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3550" + }, + { + "name": "Predictive Purchase", + "trait": "Investigator", + "summary": "You have just the thing for the situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5953" + }, + { + "name": "Primal Proportions", + "trait": "Archetype, Primal", + "summary": "You can mimic the sheer mass of the largest beasts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5519" + }, + { + "name": "Propulsive Mutation", + "trait": "Archetype", + "summary": "Your ostilli can fire its dart farther.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5457" + }, + { + "name": "Psi Development", + "trait": "Archetype", + "summary": "You've found a new mental form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3740" + }, + { + "name": "Quick Snares", + "trait": "Ranger", + "summary": "You can rig a snare in only moments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=509" + }, + { + "name": "Rain-Scribe Sustenance", + "trait": "Archetype", + "summary": "You use the power of your Rain-Scribe magic to draw on a stream of primal power for sustenance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1107" + }, + { + "name": "Rallying Charge", + "trait": "Archetype, Visual", + "summary": "Your fearless charge into battle reinvigorates your allies to carry on the fight.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6357" + }, + { + "name": "Rapid Manifestation", + "trait": "Archetype", + "summary": "Your unwavering soul brings up your defenses as soon as you're in danger.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative or a hazard attacks you.", + "url": "/Feats.aspx?ID=3018" + }, + { + "name": "Reactive Strike", + "trait": "Barbarian, Champion, Commander, Exemplar, Guardian, Magus, Swashbuckler", + "summary": "You lash out at a foe that leaves an opening.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=5832" + }, + { + "name": "Read the Dust", + "trait": "Investigator, Uncommon", + "summary": "You watch the creature or hazard as it collapses, careful for any sign it may return.", + "actions": "Reaction", + "damage": "", + "trigger": "An undead creature is reduce to zero Hit Points or a haunt is disabled withing 60 feet of you", + "url": "/Feats.aspx?ID=5242" + }, + { + "name": "Red Mantis School Spell", + "trait": "Archetype", + "summary": "You gain the Red Mantis magic school’s initial school spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6522" + }, + { + "name": "Reflexive Shield", + "trait": "Fighter, Guardian", + "summary": "You can use your shield to fend off explosions and the like.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4803" + }, + { + "name": "Relentless Disarm", + "trait": "Archetype", + "summary": "You have been trained to disarm foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1157" + }, + { + "name": "Reloading Trick", + "trait": "Archetype, Flourish, Manipulate", + "summary": "You can fire off a single shot even when it seems like you are unprepared.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7917" + }, + { + "name": "Reloading Trick", + "trait": "Archetype, Manipulate", + "summary": "You can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2685" + }, + { + "name": "Remote Trigger", + "trait": "Archetype", + "summary": "You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6416" + }, + { + "name": "Repeat Lesson", + "trait": "Archetype, Concentrate", + "summary": "Upon seeing your student falter, you demonstrate the proper technique.", + "actions": "Reaction", + "damage": "", + "trigger": "Your student fails or critically fails an Athletics check to Disarm, Grapple, Reposition, Shove, or Trip a target within your reach.", + "url": "/Feats.aspx?ID=7948" + }, + { + "name": "Repulse the Wicken", + "trait": "Archetype", + "summary": "You use your foe's failure as an opening to push them away.", + "actions": "Reaction", + "damage": "", + "trigger": "An undead within your reach critically fails an attack roll targeting you.", + "url": "/Feats.aspx?ID=3603" + }, + { + "name": "Resourceful Ritualist", + "trait": "Archetype, Skill", + "summary": "You can cast difficult rituals that might otherwise be just beyond your skill.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6390" + }, + { + "name": "Retaliating Rescue", + "trait": "Guardian", + "summary": "When an ally is in danger, you can hustle to reach them and punish the foe threatening them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7854" + }, + { + "name": "Return Fire", + "trait": "Monk", + "summary": "Snatching an arrow out of the air, you instantly put it to your bow and return fire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6004" + }, + { + "name": "Revealing Stab", + "trait": "Fighter", + "summary": "You drive your piercing weapon into an imperceptible foe, revealing its location to your allies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4804" + }, + { + "name": "Ricochet Stance (Fighter)", + "trait": "Fighter, Stance", + "summary": "You adopt a stance to rebound your thrown weapons toward you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4805" + }, + { + "name": "Ring their Bell", + "trait": "Flourish, Guardian", + "summary": "Using your armor, you pummel a foe that isn't focused on you in the head or face to stagger them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7855" + }, + { + "name": "Rising Hurricane", + "trait": "Air, Composite, Impulse, Kineticist, Overflow, Primal, Water", + "summary": "A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4307" + }, + { + "name": "Roaring Heart", + "trait": "Animist, Apparition, Divine, Wandering", + "summary": "You surge forward inexorably.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7134" + }, + { + "name": "Rod of Rule", + "trait": "Archetype", + "summary": "Your personal rune is connected more closely to your arcane bond.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7485" + }, + { + "name": "Roiling Mudslide", + "trait": "Composite, Earth, Impulse, Kineticist, Primal, Water", + "summary": "You form water and earth into a mudslide that smashes your opponents and coats them in mud.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4308" + }, + { + "name": "Rough Terrain Stance", + "trait": "Archetype, Stance", + "summary": "You enter a stance that makes it difficult to move around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2998" + }, + { + "name": "Rushing Boar", + "trait": "Archetype, Concentrate, Emotion, Mental", + "summary": "You embrace the pain of the triggering attack, allowing it to drive you into a violent rush.", + "actions": "Reaction", + "damage": "", + "trigger": "An attack from a creature that isn’t adjacent to you damaged you.", + "url": "/Feats.aspx?ID=5498" + }, + { + "name": "Sacred Armaments", + "trait": "Archetype", + "summary": "Through the power of your faith or the blessing of a priest, your weapons are fully effective against incorporeal creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3604" + }, + { + "name": "Safeguard Spell", + "trait": "Concentrate, Sorcerer, Spellshape", + "summary": "You are inured to the effects of your own spells.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6102" + }, + { + "name": "Sand Snatcher", + "trait": "Earth, Impulse, Kineticist, Primal", + "summary": "A figure of sand with grasping arms arises in an unoccupied square within 30 feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4227" + }, + { + "name": "Say that Again!", + "trait": "General, Rare, Skill", + "summary": "The world is full of obnoxious weasels who think they can pull one over on you—put them in their place! When an adjacent creature attempts to Lie to you or to Demoralize you and gets a critical failure on the roll, you can use your reaction to make a Shove attempt against that opponent.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent gets a critical failure when attempting to Demoralize you or Lie to you.", + "url": "/Feats.aspx?ID=3898" + }, + { + "name": "Scatter Blast", + "trait": "Gunslinger", + "summary": "You pack your weapon with additional shot and powder, creating a risky but devastating wave of destruction.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3175" + }, + { + "name": "Scholarly Defense", + "trait": "Archetype", + "summary": "Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their physical attacks and reduce the damage you take from them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2661" + }, + { + "name": "Scouring Rage", + "trait": "Barbarian", + "summary": "You emit a powerful surge of instinctual energy when you unleash your anger.", + "actions": "Free Action", + "damage": "", + "trigger": "You Rage.", + "url": "/Feats.aspx?ID=5833" + }, + { + "name": "Scout's Speed", + "trait": "Archetype", + "summary": "You move faster, especially when traveling, allowing you to scout out ahead and report back without slowing your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6398" + }, + { + "name": "Scrap Barricade", + "trait": "Impulse, Kineticist, Manipulate, Metal, Overflow, Primal", + "summary": "Ragged pieces of metal weld together into a ramshackle structure.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4258" + }, + { + "name": "Scroll Esoterica", + "trait": "Esoterica, Thaumaturge", + "summary": "Your esoterica includes scraps of scriptures, magic tomes, druidic markings, and the like, which you can use to create temporary scrolls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3713" + }, + { + "name": "Scrollmaster Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your experience chronicling adventures and discoveries grants you heightened discernment and memory.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1130" + }, + { + "name": "Second Shield", + "trait": "Archetype", + "summary": "You're used to your shield breaking in the middle of battle, and you're prepared to use a backup or any convenient nearby object to defend yourself.", + "actions": "Free Action", + "damage": "", + "trigger": "Your Shield Block causes your shield to break or be destroyed.", + "url": "/Feats.aspx?ID=6438" + }, + { + "name": "Selective Energy", + "trait": "Cleric", + "summary": "As you call down divine power, you can prevent some enemies from benefiting or some allies from being hurt.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4665" + }, + { + "name": "Share Burden", + "trait": "Archetype", + "summary": "You draw the misfortune or curse into yourself, potentially enabling you to enter your curse maelstrom state.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 60 feet would be affected by a curse or misfortune effect, and you wouldn't be affected but you are an eligible target for the effect.", + "url": "/Feats.aspx?ID=3832" + }, + { + "name": "Shatter Defenses", + "trait": "Fighter, Press", + "summary": "Your offense exploits your enemy’s fear.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4806" + }, + { + "name": "Shield Wall", + "trait": "Champion, Fighter, Uncommon", + "summary": "You use your shield in tandem with an ally's, forming a barricade.", + "actions": "Reaction", + "damage": "", + "trigger": "Your shield is raised and an adjacent ally Raises a Shield.", + "url": "/Feats.aspx?ID=3634" + }, + { + "name": "Shield Warden", + "trait": "Champion, Commander, Fighter", + "summary": "When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4807" + }, + { + "name": "Shielded Tome", + "trait": "Arcane, Magus, Transmutation", + "summary": "During your daily preparations, you can magically fuse a shield into your favorite book, where it appears as an elaborate bookmark.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2862" + }, + { + "name": "Shove Down", + "trait": "Rogue", + "summary": "You leverage your weight to topple foes that you move.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4945" + }, + { + "name": "Siege Celerity", + "trait": "Archetype, Manipulate, Unstable", + "summary": "You push yourself and your light mortar beyond your limits.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=7961" + }, + { + "name": "Silk Bracelet", + "trait": "Inventor, Manipulate, Uncommon", + "summary": "Taking inspiration from Desna’s image as a giant silk moth in Tian Xia, you’ve attached a bracelet to your innovation that generates ultra-strong silk strands mixed with venom.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7076" + }, + { + "name": "Simple Crystal Magic", + "trait": "Archetype", + "summary": "You are capable of seeing magic as flowing runes and can scribe a personal rune that represents you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1148" + }, + { + "name": "Sinbladed Spell", + "trait": "Archetype, Spellshape", + "summary": "You punctuate your spellcasting with a flourish of your weapon, imparting physical force to your magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7486" + }, + { + "name": "Siphon Magic", + "trait": "Archetype, Rage", + "summary": "You gorge upon the magical energies of your foe’s blood.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7242" + }, + { + "name": "Sixth Sense", + "trait": "Divination, Occult, Psychic", + "summary": "Your psychic abilities also allow you to detect the lingering thoughts of spirits and similar entities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3670" + }, + { + "name": "Skirmish Strike", + "trait": "Flourish, Ranger, Rogue", + "summary": "Your feet and weapon move in tandem.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4880" + }, + { + "name": "Sky and Heaven Stance", + "trait": "Archetype, Stance", + "summary": "You enter a stance allowing you to make jagged strikes like flashes of lightning through the sky.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2200" + }, + { + "name": "Slice and Swipe", + "trait": "Flourish, Manipulate, Rogue, Uncommon", + "summary": "Steal from your target when you successfully strike them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2206" + }, + { + "name": "Slinger's Readiness", + "trait": "Archetype", + "summary": "You've learned a gunslinger's tricks for staking out your territory in a fight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3218" + }, + { + "name": "Sly Disarm", + "trait": "Rogue", + "summary": "You can Disarm a creature through sleight of hand rather than brute force.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4946" + }, + { + "name": "Smite", + "trait": "Champion, Concentrate", + "summary": "You single out one enemy to destroy in your deity's name.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5901" + }, + { + "name": "Snap Falling Fruit", + "trait": "Archetype", + "summary": "Your lash whips around to intercept projectiles.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an ally within reach of your lash is the target of a physical ranged attack.", + "url": "/Feats.aspx?ID=5478" + }, + { + "name": "Snap Shot", + "trait": "Ranger", + "summary": "You can react with ranged weapons when a creature is in close quarters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4881" + }, + { + "name": "Sniper's Aim", + "trait": "Concentrate, Gunslinger", + "summary": "You take an extra moment to carefully sync your aim and breathing, then fire a shot with great accuracy.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3176" + }, + { + "name": "Snowstep", + "trait": "Archetype", + "summary": "Snow and ice are no hindrance to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4098" + }, + { + "name": "Song of Marching", + "trait": "Bard", + "summary": "You learn the song of marching composition cantrip, which enables you and your allies to cross vast distances without strain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4601" + }, + { + "name": "Soul Arsenal", + "trait": "Archetype", + "summary": "Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3019" + }, + { + "name": "Soul Bleed", + "trait": "Archetype", + "summary": "Your blade can rupture an enemy’s very soul, draining away its essence to empower you. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7706" + }, + { + "name": "Sound Mirror", + "trait": "Archetype", + "summary": "You twist not just the visual, but the auditory as well, allowing you to pass without a sound and create minor noises as distractions—perfect for misdirection and infiltration.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3811" + }, + { + "name": "Spear Dancer", + "trait": "Fighter", + "summary": "You favor weapons that allow you to lash out viciously while keeping enemies at bay, giving you an opportunity to strike without fear of reprisal.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7268" + }, + { + "name": "Spell Relay", + "trait": "Concentrate, Sorcerer", + "summary": "You open the power in your blood to your ally's spellcasting, using your magic to boost their range.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally Casts a Spell and you are within that spell’s range.", + "url": "/Feats.aspx?ID=6103" + }, + { + "name": "Spellmaster Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "As a Spellmaster, you are adept at identifying magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1134" + }, + { + "name": "Spinning Stand", + "trait": "Archetype", + "summary": "You flare your legs around, using the momentum to both lash out and return to a standing position.", + "actions": "Single Action or Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5443" + }, + { + "name": "Spiral Sworn", + "trait": "Archetype, Concentrate, Divine, Evocation", + "summary": "You trace a spiral in the air while intoning prayers to Pharasma, gaining her blessing for a time.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3470" + }, + { + "name": "Spirit of the Blade", + "trait": "Archetype, Flourish", + "summary": "You charge your blade with spiritual energy, allowing it to cut through spirits and fiends with fearsome efficiency.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7026" + }, + { + "name": "Spirit's Absolution", + "trait": "Archetype, Healing, Necromancy, Positive", + "summary": "You purify a spirit by absolving it of its sins and regrets.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3456" + }, + { + "name": "Spirits' Interference", + "trait": "Barbarian, Divine, Rage", + "summary": "You call forth protective spirits to ward off ranged attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5834" + }, + { + "name": "Spiritual Secret", + "trait": "Archetype, Spellshape", + "summary": "You gain deeper insights into your patron’s abandoned power, allowing you to draw on that power more directly.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7251" + }, + { + "name": "Spiritual Sense", + "trait": "Divine, Oracle", + "summary": "You have a vague connection to the Ethereal Plane that enables you to notice spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6065" + }, + { + "name": "Spiritual Strike", + "trait": "Archetype, Flourish", + "summary": "Your spirit guide enhances your attacks with occult power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4107" + }, + { + "name": "Split Slot", + "trait": "Wizard", + "summary": "You can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5035" + }, + { + "name": "Staff Sweep", + "trait": "Archetype, Flourish, Uncommon", + "summary": "You sweep your foes away with your staff.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1195" + }, + { + "name": "Staggering Fire", + "trait": "Archetype, Press, Uncommon", + "summary": "You've learned how to fire at enemies to slow them down, allowing innocents and fellow knights alike time to escape.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3616" + }, + { + "name": "Startling Appearance", + "trait": "Archetype, Emotion, Fear, Mental, Vigilante", + "summary": "You can startle foes who are unaware of your presence.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6429" + }, + { + "name": "Steady Spellcasting", + "trait": "Bard, Cleric, Druid, Oracle, Psychic, Sorcerer, Witch, Wizard", + "summary": "You don’t lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. If you succeed, your action isn’t disrupted.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4602" + }, + { + "name": "Steam Knight", + "trait": "Composite, Fire, Impulse, Kineticist, Primal, Stance, Water", + "summary": "You shape your kinetic aura into swirling armor of steam that scalds your enemies and propels you on super-heated jet streams.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4309" + }, + { + "name": "Stella's Stab and Snag", + "trait": "Rogue, Swashbuckler, Uncommon", + "summary": "You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2268" + }, + { + "name": "Sticky Poison", + "trait": "Alchemist", + "summary": "A combination of additional viscosity and careful application keeps your weapons poisoned even when suffering significant wear and tear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5781" + }, + { + "name": "Stomp Ground", + "trait": "Guardian", + "summary": "You bring your booted foot down on the ground with enough force to rattle your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7856" + }, + { + "name": "Stone Blood", + "trait": "Archetype", + "summary": "Your blood clots quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=890" + }, + { + "name": "Stone Blood", + "trait": "Archetype", + "summary": "Your blood becomes thick and sluggish, but no less effective at oxygenating your cells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4380" + }, + { + "name": "Stonebound Magic", + "trait": "Archetype", + "summary": "You've learned to manifest your connection to stone by conjuring it to your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4381" + }, + { + "name": "Stoney Deflection", + "trait": "Archetype", + "summary": "You gather the resiliency of stone to block attacks against you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4373" + }, + { + "name": "Storm Retribution", + "trait": "Druid", + "summary": "You lash out, directing a burst of storming fury toward a creature that has harmed you.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack", + "url": "/Feats.aspx?ID=4732" + }, + { + "name": "Storming Breath", + "trait": "Deviant, Evocation, Magical, Rare", + "summary": "You spit out a freezing breath or sonic scream.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3782" + }, + { + "name": "Strain Mind", + "trait": "Psychic", + "summary": "You strain your body beyond its limits to use an amp even when your mental power is depleted.", + "actions": "Free Action", + "damage": "", + "trigger": "You cast a psi cantrip.", + "url": "/Feats.aspx?ID=3671" + }, + { + "name": "Stumbling Feint", + "trait": "Monk", + "summary": "You lash out confusingly, with what seems to be a weak move, but instead allows you to unleash a dangerous flurry of blows upon your unsuspecting foe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6005" + }, + { + "name": "Sun's Fury", + "trait": "Archetype", + "summary": "The Old Sun Gods have granted you a gift in your fight against Walkena.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2174" + }, + { + "name": "Sunbird Glare", + "trait": "Archetype", + "summary": "By keeping your feathers clean and sleek, you can catch the light across your wings to create a startling glare in the eyes of a creature within 20 feet.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5531" + }, + { + "name": "Superior Propulsion", + "trait": "Archetype", + "summary": "By experimenting with the effects of momentum gained from your signature vehicle's movement, you have learned to get more from propulsion than just speed when the pilot pushes the vehicle to its limit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3150" + }, + { + "name": "Surface Tension", + "trait": "Magus, Uncommon, Water", + "summary": "You encase the pieces of your broken weapon together with water you pull from the surrounding environment.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7468" + }, + { + "name": "Surprise Strike", + "trait": "Archetype", + "summary": "Whenever you make a Strike with an improvised weapon against a creature that hasn't observed you making a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is off-guard against you for that Strike.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6442" + }, + { + "name": "Swashbuckler's Riposte", + "trait": "Archetype", + "summary": "You’ve learned to riposte against ill-conceived attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6237" + }, + { + "name": "Sweeping Fan Block", + "trait": "Air, Archetype", + "summary": "You leap up on one leg, snapping your fans open alongside your head before sweeping them across your body.", + "actions": "Reaction", + "damage": "", + "trigger": "You're targeted by a ranged attack that uses ammunition.", + "url": "/Feats.aspx?ID=7044" + }, + { + "name": "Swift Guardian", + "trait": "Archetype, Concentrate", + "summary": "When danger appears, you quickly send away your active companion and call in a different animal ally.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initative.", + "url": "/Feats.aspx?ID=6271" + }, + { + "name": "Swift Intervention", + "trait": "Archetype", + "summary": "You're burdened with noticing potential threats at all times.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within your overwatch field fails in their attempt to Arrest a Fall, Balance, Grab a Ledge, or Maneuver in Flight.", + "url": "/Feats.aspx?ID=3120" + }, + { + "name": "Swift Tracker", + "trait": "Ranger", + "summary": "Your keen eyes catch signs of passage even when you’re moving.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4882" + }, + { + "name": "Sword-light Wave", + "trait": "Archetype", + "summary": "You channel spiritual energy through your weapon, unleashing it as a torrent of devastating power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7027" + }, + { + "name": "Swordmaster Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your Swords training taught you to never lose hold of your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1139" + }, + { + "name": "Sympathetic Vulnerabilities", + "trait": "Thaumaturge", + "summary": "When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3714" + }, + { + "name": "Syu Tak-Nwa's Deadly Hair", + "trait": "Uncommon, Witch", + "summary": "Your hair deals increased damage and can grapple.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2690" + }, + { + "name": "Tactical Guidance", + "trait": "Archetype", + "summary": "You can provide tactical guidance to help your follower act more efficiently.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7999" + }, + { + "name": "Tandem Strike", + "trait": "Summoner, Tandem", + "summary": "You and your eidolon each attack, seamlessly targeting the same foe without interfering with each other's movements.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2915" + }, + { + "name": "Tap Vitality", + "trait": "Archetype, Concentrate, Healing, Necromancy, Positive", + "summary": "You tap into the entity's life force to heal your wounds, though at the cost of the entity's personality bleeding into your own.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3817" + }, + { + "name": "Targeted Redirection", + "trait": "Archetype", + "summary": "You aim a shot at your spotter, intending for your spotter to redirect that shot off their own weapon or shield to hit your foe from a better angle, and avoid your foe's cover.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3261" + }, + { + "name": "Tempest Cloud's Speed", + "trait": "Air, Archetype, Magical", + "summary": "You and your familiar coordinate to channel elemental air.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7098" + }, + { + "name": "Tempest-Sun Redirection", + "trait": "Archetype, Metamagic", + "summary": "If the next action you use is to Cast a Spell from your spell slots that damages other creatures, you can bend some of that spell’s offensive energy, protecting allies in the area and boosting your own defenses against certain foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1108" + }, + { + "name": "Tenacious Endurance", + "trait": "Archetype, Emotion, Mental", + "summary": "You encourage your companion to refuse to yield, against even the mightiest of foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5426" + }, + { + "name": "Thorough Research", + "trait": "Investigator", + "summary": "You have comprehensive knowledge in your fields of interest.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5954" + }, + { + "name": "Three Clear Breaths", + "trait": "Archetype", + "summary": "Through your disciplined condensations and circulations of qi, you’ve caught a fleeting glimpse of cultivation’s promise, and your health has handsomely profited along the way.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7088" + }, + { + "name": "Thunder Clap", + "trait": "Archetype, Sonic", + "summary": "You slam your hands together to unleash a deafening blast.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3576" + }, + { + "name": "Tiger Slash", + "trait": "Monk", + "summary": "You make a fierce swipe with both hands.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6006" + }, + { + "name": "Time Mage Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3839" + }, + { + "name": "Toppling Transformation", + "trait": "Druid", + "summary": "You use your body's expansion as leverage to displace a nearby creature.", + "actions": "Reaction", + "damage": "", + "trigger": "Your size increases due to a polymorph effect.", + "url": "/Feats.aspx?ID=5403" + }, + { + "name": "Torrent in the Blood", + "trait": "Healing, Impulse, Kineticist, Manipulate, Overflow, Primal, Vitality, Water", + "summary": "A healing wave splashes across creatures in a 30-foot cone, its cleansing water driving afflictions from the body.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4273" + }, + { + "name": "Tree of Duality", + "trait": "Air, Composite, Impulse, Kineticist, Primal, Wood", + "summary": "An ephemeral tree bursts forth, floating on air in an unoccupied square of your choice within 60 feet.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4310" + }, + { + "name": "Triggerbrand Salvo", + "trait": "Flourish, Gunslinger", + "summary": "You slice, stab, or batter your opponent with the melee portion of your combination weapon before pulling the trigger at point-blank range.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4038" + }, + { + "name": "Triple Shot", + "trait": "Fighter", + "summary": "You can quickly fire multiple shots with greater control.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4808" + }, + { + "name": "Twist The Knife", + "trait": "Rogue", + "summary": "After stabbing your opponent in a weak spot, you tear the wound open.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4947" + }, + { + "name": "Two-Element Infusion", + "trait": "Infusion, Kineticist", + "summary": "Slamming one element into another, you combine their strengths.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4193" + }, + { + "name": "Uneasy Rest", + "trait": "Archetype", + "summary": "When you cast _sleep_, you can modify the spell to make subjects of your spell experience troubled dreams.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3381" + }, + { + "name": "Unnerving Prowess", + "trait": "Archetype", + "summary": "Your incredible skill with your blade unnerves your foes.", + "actions": "Free Action", + "damage": "", + "trigger": "You critically succeed at a Strike or Disarm with your Aldori dueling sword, or succeed at a Strike or Disarm attempt with your Aldori dueling sword against an opponent during your first turn of an encounter.", + "url": "/Feats.aspx?ID=7904" + }, + { + "name": "Upset Balance", + "trait": "Archetype", + "summary": "You lean into your foe's attack, using the weight of your body and armor to send them reeling.", + "actions": "Reaction", + "damage": "", + "trigger": "You are damaged by a melee Strike.", + "url": "/Feats.aspx?ID=4177" + }, + { + "name": "Urgent Upwelling", + "trait": "Archetype", + "summary": "Defeat lets you to tap into your wellspring.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy reduces you to 0 HP, an enemy critically hits you, or you critically fail a saving throw against an enemy's effect.", + "url": "/Feats.aspx?ID=3031" + }, + { + "name": "Uzunjati Storytelling", + "trait": "Archetype, Concentrate, Skill", + "summary": "You tell a quick story or begin telling a longer tale.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1109" + }, + { + "name": "Vacate Vision", + "trait": "Archetype", + "summary": "You cause your eyes to liquefy and run out of your eye sockets, leaving them empty.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail (but don't critically fail) a saving throw against an effect with the visual trait.", + "url": "/Feats.aspx?ID=2188" + }, + { + "name": "Vaulting Gallop", + "trait": "Archetype", + "summary": "You've trained your mount to vault over obstacles at high speeds.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7989" + }, + { + "name": "Vengeful Spirit Deck", + "trait": "Archetype, Metamagic, Uncommon", + "summary": "You manifest a ghostly deck of harrow cards.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4159" + }, + { + "name": "Verbose Distraction", + "trait": "Archetype, Auditory", + "summary": "You talk so much it can be distracting to your enemies and you’re often quick to remind your enemies that you’re just a little guy!", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a physical melee attack.", + "url": "/Feats.aspx?ID=7600" + }, + { + "name": "Verduran Ambush", + "trait": "Archetype, Uncommon", + "summary": "You prepare to ambush a foe.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7609" + }, + { + "name": "Vexing Tumble", + "trait": "Bravado, Swashbuckler", + "summary": "You tumble around your foes, expertly avoiding their reactions.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6155" + }, + { + "name": "Vision of Foresight", + "trait": "Archetype, Divination, Fortune, Occult", + "summary": "You use your daydreams to predict the success of actions, rapidly envisioning the possibilities.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3875" + }, + { + "name": "Visual Fidelity", + "trait": "Inventor", + "summary": "You've found a way to use a hodgepodge combination of devices to enhance your visual abilities in every situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3063" + }, + { + "name": "Volatile Grease", + "trait": "Archetype", + "summary": "When you cast _grease_, you can modify it to cover a creature in flammable grease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3382" + }, + { + "name": "Volcanic Escape", + "trait": "Fire, Impulse, Kineticist, Overflow, Primal", + "summary": "Lava reflexively explodes underneath you and the creature that hurt you.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy in your kinetic aura damages you.", + "url": "/Feats.aspx?ID=4243" + }, + { + "name": "Voluminous Vials", + "trait": "Archetype", + "summary": "Your number of versatile vials per day increases to 5.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6188" + }, + { + "name": "Warding Rune", + "trait": "Archetype", + "summary": "Your runes provide a warding effect that protects you against a specific school of magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=915" + }, + { + "name": "Watch This!", + "trait": "Archetype, Auditory, Emotion, Uncommon", + "summary": "A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally misses or critically misses an enemy you can see with their attack.", + "url": "/Feats.aspx?ID=4140" + }, + { + "name": "Watch Your Back", + "trait": "Emotion, Fear, Mental, Rogue", + "summary": "You menace the target, stoking their fears and drawing their attention.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4948" + }, + { + "name": "Water Step", + "trait": "Monk", + "summary": "You can Stride across liquid and surfaces that don't support your weight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6007" + }, + { + "name": "Weight of Stone", + "trait": "Earth, Impulse, Kineticist, Overflow, Primal", + "summary": "A packed cloud of thundering boulders descends from the sky, beating down everyone in its path.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4228" + }, + { + "name": "Westyr's Wayfinder Repository", + "trait": "Archetype", + "summary": "You can use your _wayfinder_ to store a little extra magic for when you need it most.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2273" + }, + { + "name": "Wheeling Grab", + "trait": "Archetype, Flourish", + "summary": "You cartwheel on your claws, dancing over your foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5441" + }, + { + "name": "Whirling Throw", + "trait": "Attack, Monk", + "summary": "You propel your enemy away.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6008" + }, + { + "name": "Wild Speech", + "trait": "Archetype, Primal", + "summary": "Your connection to the denizens of the wilds grows ever stronger, and you find yourself able to speak with animals like you would in your native tongue.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5520" + }, + { + "name": "Wild Witch's Armaments", + "trait": "Witch", + "summary": "Your patron's power continues to enhance your natural offensive capabilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5414" + }, + { + "name": "Wisteria-and-Peony Reunion", + "trait": "Archetype, Healing, Vitality", + "summary": "Your roots of qi stand firm, shaking off pains and aches like the returning flowers and leaves shed during winter’s snow.", + "actions": "Free Action", + "damage": "", + "trigger": "You Cast a focus spell.", + "url": "/Feats.aspx?ID=7089" + }, + { + "name": "Witch's Charge", + "trait": "Detection, Witch", + "summary": "You forge a magical link with another creature, granting you awareness of that creature’s condition and creating a conduit for spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5003" + }, + { + "name": "Wolf Drag", + "trait": "Monk", + "summary": "You rip your enemy off their feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6009" + }, + { + "name": "Wooden Palisade", + "trait": "Impulse, Kineticist, Manipulate, Overflow, Primal, Wood", + "summary": "Planks of wood, embellished with carvings, spring forth to form a wall.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4288" + }, + { + "name": "Worm's Feast", + "trait": "Archetype, Conjuration, Primal", + "summary": "You call forth a brood of infantile cave worms to feast on your enemy's flesh.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4361" + }, + { + "name": "Wounded Party", + "trait": "Archetype", + "summary": "Harm to either you or your allies awakens your fury.", + "actions": "Reaction", + "damage": "", + "trigger": "You or your designated ally takes damage, and you’re capable of entering a Rage.", + "url": "/Feats.aspx?ID=7739" + }, + { + "name": "Xidao Sea Mine Drop", + "trait": "Inventor, Uncommon", + "summary": "You’ve rigged your armor innovation with a gizmo that can safely synthesize two sea mines a day, holding them in a protected compartment.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7077" + }, + { + "name": "Zealous Inevitability", + "trait": "Archetype, Flourish", + "summary": "You channel your zeal through a sacred weapon, bringing a foe closer to their demise.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7233" + }, + { + "name": "Advanced First Aid", + "trait": "General, Healing, Manipulate, Skill", + "summary": "Use First Aid to reduce frightened and sickened condition values", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5116" + }, + { + "name": "Aerobatics Mastery", + "trait": "General, Skill", + "summary": "You move with grace in flight and can perform amazing aerial stunts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6459" + }, + { + "name": "Ashen Veil", + "trait": "Archetype, Manipulate, Skill", + "summary": "By smearing ash or tainted earth over your skin and armor, you shroud yourself from the dead.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3589" + }, + { + "name": "Battle Cry", + "trait": "General, Skill", + "summary": "Demoralizes foes when you roll for initiative", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5124" + }, + { + "name": "Battle Prayer", + "trait": "Divine, General, Skill", + "summary": "Calling out to your deity, you recite scripture to harm a foe", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1174" + }, + { + "name": "Beautiful Knifework", + "trait": "Archetype, Exploration, Manipulate, Skill", + "summary": "You perform surgical adjustments to disguise a willing ally or your construct companion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7477" + }, + { + "name": "Biographical Eye", + "trait": "General, Secret, Skill", + "summary": "In even a brief conversation or social interaction, you pick up on subtle social and visual cues to learn a great deal about a person's origin and history.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6465" + }, + { + "name": "Bizarre Magic", + "trait": "General, Skill", + "summary": "Your magic becomes more difficult to identify", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5126" + }, + { + "name": "Bless Tonic", + "trait": "General, Positive, Skill", + "summary": "You channel positive energy into restoratives that ward against harm", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1175" + }, + { + "name": "Bless Toxin", + "trait": "General, Negative, Skill", + "summary": "You pour negative energy into toxins you create to further debilitate your targets", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1176" + }, + { + "name": "Bloodsense", + "trait": "General, Uncommon", + "summary": "You’re extraordinarily sensitive to the presence of blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7761" + }, + { + "name": "Break Curse", + "trait": "Concentrate, Exploration, General, Healing, Skill", + "summary": "Use your knowledge to break curses", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5128" + }, + { + "name": "Chronocognizance", + "trait": "Archetype, Skill", + "summary": "The flows and ebbs of time are obvious to you, as are the tangles that form when it's distorted.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3840" + }, + { + "name": "Consult the Spirits", + "trait": "General, Secret, Skill", + "summary": "You have learned rites or meditations that enable you to perceive minor, invisible spirits within a place.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6469" + }, + { + "name": "Disturbing Knowledge", + "trait": "Emotion, Fear, General, Mental, Skill", + "summary": "You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6475" + }, + { + "name": "Doublespeak", + "trait": "General, Skill", + "summary": "You're skilled at saying one thing and meaning something different.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6476" + }, + { + "name": "Efficient Controls", + "trait": "Archetype, Skill", + "summary": "By reducing redundant systems and streamlining essential functions, you have made it easier for the vehicle to operate with fewer crew.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3151" + }, + { + "name": "Entourage", + "trait": "General, Rare, Skill", + "summary": "You have a small group of admirers who tend to follow you around while you’re in civilized settlements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1066" + }, + { + "name": "Environmental Grace", + "trait": "General, Skill", + "summary": "You rapidly adapt to environments through a combination of skill, meditation, and divine grace", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1179" + }, + { + "name": "Environmental Guide", + "trait": "General, Skill", + "summary": "You can rapidly adapt to climates and help others do the same.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6477" + }, + { + "name": "Evangelize", + "trait": "Auditory, General, Linguistic, Mental, Skill", + "summary": "You point out a detail that incontrovertibly supports your faith, causing a listener's mind to whirl.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6478" + }, + { + "name": "Expeditious Search", + "trait": "General", + "summary": "Search areas in half the time", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5143" + }, + { + "name": "Expert Disassembly", + "trait": "Archetype, Skill", + "summary": "You can apply the same techniques you use to reverse engineer objects to disable dangerous traps and break apart locks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6408" + }, + { + "name": "Explosive Entry", + "trait": "Archetype", + "summary": "You know exactly how to make a memorable entrance.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3242" + }, + { + "name": "Fabricated Connections", + "trait": "Archetype, Skill", + "summary": "You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6305" + }, + { + "name": "Foil Senses", + "trait": "General, Skill", + "summary": "Take precautions against special senses", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5151" + }, + { + "name": "Free and Fair", + "trait": "General, Kingdom", + "summary": "Use New Leadership and other activities more efficiently", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3914" + }, + { + "name": "Go With the Flow", + "trait": "General, Secret, Skill, Uncommon", + "summary": "You have an occult connection to the world that helps you blend in with the cacophony of life around you.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature detects your attempt to Impersonate, and you're within 30 feet of at least one other creature.", + "url": "/Feats.aspx?ID=5245" + }, + { + "name": "Graceful Leaper", + "trait": "Archetype, Skill", + "summary": "Mass and muscle are meaningless when you propel yourself through the air; only grace and balance matter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6243" + }, + { + "name": "Grudging Compliment", + "trait": "Archetype, Linguistic, Skill, Uncommon", + "summary": "Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within 30 feet damages you or succeeds at a skill check.", + "url": "/Feats.aspx?ID=4141" + }, + { + "name": "Impeccable Crafting", + "trait": "General, Skill", + "summary": "Craft items more efficiently", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5158" + }, + { + "name": "Inflame Crowd", + "trait": "General, Skill, Uncommon", + "summary": "Your performances are a call to action for the crowds who listen to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7677" + }, + { + "name": "Influence Nature", + "trait": "Downtime, General, Skill", + "summary": "With patience and time, you can make bird calls, leave game trails, and ultimately influence the behavior of a certain type of animals in the region to favor and even aid you in the days to come.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6488" + }, + { + "name": "Kip Up", + "trait": "General, Skill", + "summary": "Stand up for free without triggering reactions", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5165" + }, + { + "name": "Master of Apprentice", + "trait": "General, Skill, Uncommon", + "summary": "Teaching is a difficult art form, but you've gotten a pretty good handle on it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4167" + }, + { + "name": "Monster Crafting", + "trait": "General, Skill", + "summary": "Craft items using monster parts", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5180" + }, + { + "name": "Morphic Manipulation", + "trait": "Exploration, General, Necromancy, Positive, Primal, Skill, Uncommon", + "summary": "You've attuned your natural aura to that of plant life, coaxing it to grow faster than normal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3775" + }, + { + "name": "Muscle Mimicry", + "trait": "Archetype, Concentrate, Skill", + "summary": "Your study of another allows you to mirror their movements subtly, even in the heat of combat.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy makes a successful Disarm, Escape, Grapple, Shove, or Trip attempt.", + "url": "/Feats.aspx?ID=3812" + }, + { + "name": "Numb to Death", + "trait": "General", + "summary": "Your past has left you numb to death's call.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6494" + }, + { + "name": "Paragon Battle Medicine", + "trait": "General, Rare, Skill", + "summary": "Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2171" + }, + { + "name": "Party Crasher", + "trait": "Archetype, Skill", + "summary": "You attend all the fashionable society parties, no matter how exclusive they might be.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6306" + }, + { + "name": "Planar Survival", + "trait": "General, Skill", + "summary": "Use Survival to Subsist on different planes", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5188" + }, + { + "name": "Prepare Papers", + "trait": "Archetype, Skill", + "summary": "You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3570" + }, + { + "name": "Prescient Consumable", + "trait": "General", + "summary": "Procure consumable items with Prescient Planner", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5190" + }, + { + "name": "Propeller Attachment", + "trait": "Archetype, Skill", + "summary": "You've mastered attaching clockwork propellers to your daily quick-deploy snares that use gears.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3136" + }, + { + "name": "Push it", + "trait": "Archetype, Skill", + "summary": "You can push your vehicle's performance beyond the limits envisioned by its makers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3144" + }, + { + "name": "Quality of Life", + "trait": "General, Kingdom", + "summary": "Cost of living expenses are reduced", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3922" + }, + { + "name": "Quick Change", + "trait": "Archetype", + "summary": "You can shift between your identities with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6430" + }, + { + "name": "Quick Climb", + "trait": "General, Skill", + "summary": "Climb swiftly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5192" + }, + { + "name": "Quick Recognition", + "trait": "General, Skill", + "summary": "Identify spells as a free action", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5197" + }, + { + "name": "Quick Setup", + "trait": "General, Rare, Skill", + "summary": "You have learned to setup simple crafting jobs with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4085" + }, + { + "name": "Quick Swim", + "trait": "General, Skill", + "summary": "Swim quickly", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5200" + }, + { + "name": "Quick Unlock", + "trait": "General, Skill", + "summary": "Pick a Lock with 1 action", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5201" + }, + { + "name": "Rapid Affixture", + "trait": "General, Skill", + "summary": "You take only 1 minute to Affix a Talisman.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6497" + }, + { + "name": "Read Shibboleths", + "trait": "Archetype, Linguistic, Skill", + "summary": "All communication is filled with slight tells and signals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6349" + }, + { + "name": "Sacred Defense", + "trait": "Divine, General, Skill", + "summary": "You call upon your deity to grant you their protective blessing", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1183" + }, + { + "name": "Scholastic Identification", + "trait": "Archetype, Skill", + "summary": "You have the knowledge needed to understand ancient texts and cultural artifacts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6249" + }, + { + "name": "Shameless Request", + "trait": "General, Skill", + "summary": "Make Requests of others with lesser consequences", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5211" + }, + { + "name": "Signature Crafting", + "trait": "General, Skill, Uncommon", + "summary": "Magic items you create bear a stamp specific to your handiwork.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6504" + }, + { + "name": "Skeptic's Defense", + "trait": "General, Skill, Uncommon", + "summary": "You don't believe in any mental twaddle, and you're certainly not afraid of it.", + "actions": "Reaction", + "damage": "", + "trigger": "You are targeted by or are in the area of a mental spell or effect.", + "url": "/Feats.aspx?ID=3777" + }, + { + "name": "Slippery Secrets", + "trait": "General, Skill", + "summary": "Evade attempts to uncover your true nature", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5215" + }, + { + "name": "Speech of the Mammoth Lords", + "trait": "Archetype, Skill", + "summary": "You've learned the ancient tongue spoken by the creatures of the far north.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3447" + }, + { + "name": "Subjective Truth", + "trait": "Archetype, Skill", + "summary": "Your disparate identities allow you to defeat magic that detects lies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6431" + }, + { + "name": "Supertaster", + "trait": "General", + "summary": "You have refined your palate and have a discerning sense of taste that can detect abnormalities in the flavor and texture of food and beverages.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6508" + }, + { + "name": "Swift Sneak", + "trait": "General, Skill", + "summary": "Move your full Speed while you Sneak", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5222" + }, + { + "name": "Talent Envy", + "trait": "General, Rare, Skill", + "summary": "You give off a bedazzling glow with every performance, sparking feelings of severe envy and inadequacy in those who compare their talent to yours.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7455" + }, + { + "name": "Temperature Adjustment", + "trait": "General, Skill, Uncommon", + "summary": "You learn Hwan temperature classifications for the elements—wood and water are cold elements, while fire, earth, and metal are hot elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7069" + }, + { + "name": "Terrified Retreat", + "trait": "General, Skill", + "summary": "Cause foes you Demoralize to flee", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5225" + }, + { + "name": "That was a Close One, Huh?", + "trait": "Archetype, Skill", + "summary": "You laugh innocently about the inexplicable luck of your last shot hitting its mark or how close the attack that just missed you came to taking your head off, causing your foes to second guess whether it's a good idea to oppose you in battle.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3275" + }, + { + "name": "Tumbling Theft", + "trait": "General, Skill", + "summary": "You reach for an opponent's item as you move past a foe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6513" + }, + { + "name": "Vanish into The Land", + "trait": "General, Skill, Uncommon", + "summary": "You’re adept at using the land’s natural features to find places to hide.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7679" + }, + { + "name": "Voice Cold as Death", + "trait": "Archetype, Auditory, Concentrate, Emotion, Fear, Mental, Skill", + "summary": "Channeling the energy of the Crimson Oath into your voice, you pronounce a threat in a tone so icy it freezes the blood.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3590" + }, + { + "name": "Wall Jump", + "trait": "General, Skill", + "summary": "Jump off walls", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5236" + }, + { + "name": "Water Sprint", + "trait": "General, Skill", + "summary": "Experience and training have taught you that water has just enough surface tension for a master sprinter to traverse the surface.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6515" + }, + { + "name": "A Little Bird Told Me...", + "trait": "Archetype, Concentrate, Manipulate, Polymorph", + "summary": "You transform into a small bird, such as a finch or a sparrow, allowing you to eavesdrop on others and gain information you wouldn’t otherwise be able to acquire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7602" + }, + { + "name": "A Tale to Believe In", + "trait": "Archetype, Auditory, Concentrate, Linguistic, Mental", + "summary": "You recite a tale of prowess that rewrites the combat unfolding around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7928" + }, + { + "name": "Able Ritualist", + "trait": "Archetype", + "summary": "Your readings on rituals make you a skilled participant.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2662" + }, + { + "name": "Accompany", + "trait": "Bard, Concentrate, Manipulate", + "summary": "You use your performance to supplement an ally’s spellcasting, providing magical energy for their spell in their stead.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet Casts a Spell", + "url": "/Feats.aspx?ID=4603" + }, + { + "name": "Accurate Swing", + "trait": "Archetype, Vigilante", + "summary": "You strike cleanly with wide, sweeping attacks to inflict maximum damage", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3334" + }, + { + "name": "Accursed Magic", + "trait": "Archetype", + "summary": "When the curse within you spills out, you can lay curses on others and claim them for yourself with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3833" + }, + { + "name": "Accursed Touch", + "trait": "Archetype", + "summary": "You've learned to harness the supernatural curse that animates you, imbuing your most powerful attacks with a terrible curse.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3525" + }, + { + "name": "Achaekek's Grip", + "trait": "Archetype, Rare", + "summary": "You sense if a creature you have slain in the last year has been restored to life", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6523" + }, + { + "name": "Acquired Tolerance", + "trait": "Archetype, Fortune", + "summary": "A small amount of poisontaken at nonlethal doses, can help the body build up resistance against a more deadly dosage.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a save against a poison.", + "url": "/Feats.aspx?ID=6386" + }, + { + "name": "Adamantine Body", + "trait": "Archetype", + "summary": "With your strong will and even stronger body, you shrug off an otherwise devastating blow.", + "actions": "Reaction", + "damage": "", + "trigger": "An attack or effect would deal damage to you.", + "url": "/Feats.aspx?ID=7116" + }, + { + "name": "Additional Ikon", + "trait": "Exemplar", + "summary": "Your story has grown rich enough that three ikons can’t contain its full complexity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7167" + }, + { + "name": "Advanced Deity's Domain", + "trait": "Champion", + "summary": "Through your conviction, you have glimpsed the deeper secrets of your deity's domain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5902" + }, + { + "name": "Advanced Domain", + "trait": "Cleric", + "summary": "Your prayers have unlocked deeper secrets of your deity’s domain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4666" + }, + { + "name": "Advanced Hallowed Spell", + "trait": "Archetype", + "summary": "You dig deeper into the magical tools found in wizard schools and divine domains.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3463" + }, + { + "name": "Advanced School Spell", + "trait": "Wizard", + "summary": "You gain access to the advanced teachings of your arcane institution, learning a powerful new school spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5036" + }, + { + "name": "Alter Admixture", + "trait": "Alchemist, Exploration", + "summary": "Sometimes, you need to adapt your alchemical mixtures to new situations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5782" + }, + { + "name": "Ambushing Knockdown", + "trait": "Rogue, Uncommon", + "summary": "You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2207" + }, + { + "name": "Animal Rage", + "trait": "Barbarian, Concentrate, Polymorph, Primal, Rage, Transmutation", + "summary": "You transform into your animal.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=151" + }, + { + "name": "Animalistic Brutality", + "trait": "Barbarian, Concentrate, Morph, Primal, Rage", + "summary": "You deepen the connection into your animal instincts.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5835" + }, + { + "name": "Anthemic Performance", + "trait": "Archetype", + "summary": "Your music, speech, or other performance inspires your allies to dive into battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5062" + }, + { + "name": "Apparition Magic", + "trait": "Archetype", + "summary": "You can cast more divine spells each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7223" + }, + { + "name": "Apparition's Reflection", + "trait": "Animist, Apparition, Spellshape", + "summary": "Your apparition infuses your body with additional power.", + "actions": "Single Action to Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7135" + }, + { + "name": "Arcane Breadth", + "trait": "Archetype", + "summary": "Your thorough studies allow you to cast more arcane spells each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5111" + }, + { + "name": "Archaeologist's Luck", + "trait": "Archetype, Flourish", + "summary": "You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck.", + "actions": "Free Action", + "damage": "", + "trigger": "You fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects.", + "url": "/Feats.aspx?ID=6250" + }, + { + "name": "Archer's Aim", + "trait": "Archetype, Concentrate", + "summary": "You slow down, focus, and take a careful shot.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6255" + }, + { + "name": "Armiger's Mobility", + "trait": "Archetype", + "summary": "You’ve learned how best to move in heavy armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=911" + }, + { + "name": "Armored Rebuff", + "trait": "Archetype", + "summary": "You rebuff puny attacks with your armor, knocking back your foe.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent enemy critically fails an attack roll to Strike you with a melee weapon or unarmed attack.", + "url": "/Feats.aspx?ID=6412" + }, + { + "name": "Armored Resistance", + "trait": "Archetype", + "summary": "While you are wearing medium or heavy armor, you gain resistance to physical damage equal to half your character level when you use the Intercept Attack reaction to take damage instead of your ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7897" + }, + { + "name": "Attuned Stride", + "trait": "Archetype", + "summary": "You can move freely through terrain you're attuned to.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2999" + }, + { + "name": "Back to Back", + "trait": "Archetype", + "summary": "You excel at watching your allies’ backs and helping them watch yours.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6358" + }, + { + "name": "Basic Beast Gunner Spellcasting", + "trait": "Archetype", + "summary": "You've unlocked the first secrets of beast guns, granting you the power of their synergistic magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3230" + }, + { + "name": "Basic Eldritch Archer Spellcasting", + "trait": "Archetype", + "summary": "You gain the basic spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6318" + }, + { + "name": "Basic Modification", + "trait": "Archetype", + "summary": "You've learned to modify your innovation in order to enhance its capabilities beyond what an ordinary piece of equipment can accomplish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3117" + }, + { + "name": "Battle Hymn to the Lost", + "trait": "Concentrate, Divine, Exemplar", + "summary": "Your movements in combat are an artistic dirge to those spirits who could not fight to see another day.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7168" + }, + { + "name": "Beacon Mark", + "trait": "Archetype", + "summary": "When you cast _sigil_, you can modify the spell to allow you to determine the target's location.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3383" + }, + { + "name": "Behold My Creation!", + "trait": "Archetype", + "summary": "You have rebuilt your creation once more. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7478" + }, + { + "name": "Black Powder Blaze", + "trait": "Archetype", + "summary": "You learn to take advantage of every shot, flying across the battlefield with the help of your weapon's recoil.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3237" + }, + { + "name": "Bleeding Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "Your blow inflicts profuse bleeding.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6156" + }, + { + "name": "Blessed Spell", + "trait": "Archetype, Concentrate, Spellshape", + "summary": "When you focus your magic on an ally, you can remove harmful conditions.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6279" + }, + { + "name": "Blind-Fight", + "trait": "Fighter, Investigator, Ranger, Rogue", + "summary": "Your battle instincts make you more aware of concealed and invisible opponents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4809" + }, + { + "name": "Bloodline Breadth", + "trait": "Archetype", + "summary": "Your repertoire expands, and you can cast more spells of your bloodline’s tradition each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6230" + }, + { + "name": "Bloodline Resistance", + "trait": "Sorcerer", + "summary": "Your magical blood makes you more resistant to magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6104" + }, + { + "name": "Bolster Ally", + "trait": "Archetype, Auditory", + "summary": "You shout encouragement to your embattled ally.", + "actions": "Reaction", + "damage": "", + "trigger": "One of your allies within 30 feet is targeted by a spell or ability that allows a saving throw.", + "url": "/Feats.aspx?ID=7671" + }, + { + "name": "Bond Conservation", + "trait": "Manipulate, Spellshape, Wizard", + "summary": "By efficiently and carefully manipulating the arcane energies unleashed by your bonded item, you can conserve just enough power to cast another spell, though this second spell is slightly weaker.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5037" + }, + { + "name": "Bonds of Death", + "trait": "Archetype", + "summary": "You sway with the motions of your spells that animate the dead, channeling your power to sustain two at the same time.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3489" + }, + { + "name": "Boost Summons", + "trait": "Summoner", + "summary": "Augmenting your eidolon extends to creatures you summon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2916" + }, + { + "name": "Brain Drain", + "trait": "Divination, Mental, Occult, Psyche, Psychic", + "summary": "With a wresting of will, you siphon off a creature's mental energy to replenish your own.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3672" + }, + { + "name": "Bravo's Determination", + "trait": "Archetype", + "summary": "Your confidence borders on self-delusion, but it keeps you going against overwhelming odds.", + "actions": "Reaction", + "damage": "", + "trigger": "A foe’s Strike reduces you to 0 Hit Points; you were not at 1 Hit Point and you would not be killed.", + "url": "/Feats.aspx?ID=1070" + }, + { + "name": "Breath of the Dragon", + "trait": "Archetype", + "summary": "You can use a powerful breath weapon, much like the dragon you emulate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1945" + }, + { + "name": "Bullet Split", + "trait": "Flourish, Gunslinger", + "summary": "You carefully align your weapon with the edge of your blade, splitting the projectile in two as you fire to attack two different targets.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3177" + }, + { + "name": "Bullseye", + "trait": "Rogue", + "summary": "You carefully take aim to avoid your foe’s concealment and cover.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4949" + }, + { + "name": "Call and Response", + "trait": "Auditory, Bard, Concentrate, Spellshape", + "summary": "Your composition takes the form of a call-and-response chant that lets your allies continue the effect without you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4604" + }, + { + "name": "Call Gun", + "trait": "Archetype, Conjuration, Magical, Teleportation", + "summary": "You build a powerful magical connection with a chosen gun or crossbow, gaining the ability to conjure it directly to your hand from any distant location.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3269" + }, + { + "name": "Call the Hurricane", + "trait": "Impulse, Kineticist, Overflow, Primal, Water", + "summary": "Massive waves spiral around you, with you as the eye of the hurricane.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4274" + }, + { + "name": "Call Ursine Ally", + "trait": "Archetype, Primal, Summoning", + "summary": "You can cast a 3rd-rank _summon animal_ as an innate spell, but only to summon a black bear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4089" + }, + { + "name": "Call Your Shot", + "trait": "Archetype", + "summary": "When you successfully Play to the Crowd, add the following to the list of benefits you can choose from: \n
  • A creature you can see within 30 feet becomes frightened 2.
\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6338" + }, + { + "name": "Calm and Centered", + "trait": "General, Skill, Uncommon", + "summary": "Your occult connection to the world helps you deal with being frightened or stupefied.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5243" + }, + { + "name": "Can't You See?", + "trait": "Druid, Ranger", + "summary": "The eye rebels, the mind recoils—no matter how much those who can see you try to explain what's there, their friends' gazes just skitter over you, like a bird afraid to land.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3763" + }, + { + "name": "Capture Magic", + "trait": "Magus", + "summary": "When you resist a spell, you capture some of its magic for your own use.", + "actions": "Reaction", + "damage": "", + "trigger": "You succeed at your save against a foe's harmful spell, or a foe fails a spell attack roll against you from a harmful spell.", + "url": "/Feats.aspx?ID=2863" + }, + { + "name": "Carried with the Swarm", + "trait": "Archetype", + "summary": "When your swarm is sharing your space and Strides, you can choose to have your swarm carry you with it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5469" + }, + { + "name": "Chaining Mutation", + "trait": "Archetype", + "summary": "The dart fired by your ostilli can ricochet to strike another creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5458" + }, + { + "name": "Challenge Insight", + "trait": "Archetype, Auditory", + "summary": "Your deep grasp of the mystical lets you know exactly what to say to make others doubt how well they understand the source of their own power.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see Casts a Spell that is from the divine or occult tradition.", + "url": "/Feats.aspx?ID=7562" + }, + { + "name": "Chaotic Spell", + "trait": "Bard, Manipulate, Metamagic, Oracle, Sorcerer, Uncommon, Witch, Wizard", + "summary": "Your foe can hardly predict and counter your moves if you yourself have no idea what will happen.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4386" + }, + { + "name": "Chronomancer's Secrets", + "trait": "Archetype", + "summary": "The secrets of time peel back, revealing deeper truths.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3841" + }, + { + "name": "Clinging Shadows Initiate", + "trait": "Monk", + "summary": "You learn a mystical stance that transforms your qi into sticky smoke that shrouds your limbs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6010" + }, + { + "name": "Clue Them All In", + "trait": "Investigator", + "summary": "You can clue in all your allies at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5955" + }, + { + "name": "Conductive Sphere", + "trait": "Electricity, Impulse, Kineticist, Manipulate, Metal, Primal", + "summary": "A floating metal ball forms in a space within 30 feet, flashing with electricity.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4259" + }, + { + "name": "Constricting Hold", + "trait": "Eidolon, Evolution, Summoner", + "summary": "Your eidolon constricts the creature, dealing bludgeoning damage equal to your eidolon's level plus its Strength modifier, with a basic Fortitude save against your spell DC.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2917" + }, + { + "name": "Controlled Blast", + "trait": "Archetype", + "summary": "You maximize the effectiveness of your explosives by controlling every possible parameter of the blast meticulously.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3243" + }, + { + "name": "Cornered Animal", + "trait": "Archetype, Flourish", + "summary": "You become more dangerous when surrounded by enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5499" + }, + { + "name": "Counter Curse", + "trait": "Archetype", + "summary": "You gather the energy of your maelstrom and fling its unleashed power into the enemy's curse, attempting to neutralize it.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an ally within 30 feet is targeted by or in the emanation of a curse or misfortune effect from an opponent or object of which you are aware.", + "url": "/Feats.aspx?ID=3834" + }, + { + "name": "Countercharm", + "trait": "Archetype", + "summary": "Your enchantments and illusions are so dominant that you can use them to counteract similar magic cast by others.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature Casts a Spell from the enchantment or illusion school.", + "url": "/Feats.aspx?ID=3361" + }, + { + "name": "Creed Magic", + "trait": "Archetype", + "summary": "You’ve expanded your divine capabilities, granting you magic that better supports your combat focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7510" + }, + { + "name": "Cremate Undead", + "trait": "Cleric", + "summary": "Your overwhelming vitality sets undead alight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4667" + }, + { + "name": "Crossblooded Evolution", + "trait": "Sorcerer", + "summary": "Odd interactions in your bloodline provide you with unexpected effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6105" + }, + { + "name": "Crosscurrent Counter", + "trait": "Magus, Uncommon, Water", + "summary": "You counter the creature with the power of elemental water, a tendril of it encasing your limb or weapon.", + "actions": "Reaction", + "damage": "", + "trigger": "You become grabbed or restrained by a creature.", + "url": "/Feats.aspx?ID=7469" + }, + { + "name": "Crude Communication", + "trait": "Archetype", + "summary": "Even if you don’t speak a creature’s language, you can rely on inflection, root words, and body language to infer rudimentary meaning.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6350" + }, + { + "name": "Cultivator's Keen Eye", + "trait": "Archetype, Occult", + "summary": "Attuned to all arrangements of qi, you gain lifesense as an imprecise sense with a range of 30 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7090" + }, + { + "name": "Cursed Effigy", + "trait": "Curse, Esoterica, Thaumaturge", + "summary": "After your attack, you grab a bit of blood, cut hair, or other piece of the creature's body.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3715" + }, + { + "name": "Cyclonic Ascent", + "trait": "Air, Impulse, Kineticist, Primal", + "summary": "Whorls of wind surround your lower body, forming a cyclone that lifts you into the air.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4214" + }, + { + "name": "Dark Persona's Presence", + "trait": "Aura, Emotion, Enchantment, Fear, Mental, Psychic", + "summary": "When you Unleash your Psyche, all your rage and pain—the portion of your psyche dedicated to cruel retribution—come along with it.\n\n The force of your dark persona's negativity batters constantly against all creatures in a 30-foot emanation when you Unleash your Psyche and for as long as your Psyche is Unleashed.", + "actions": "Free Action", + "damage": "", + "trigger": "You Unleash your Psyche.", + "url": "/Feats.aspx?ID=3673" + }, + { + "name": "Deadly Aim", + "trait": "Flourish, Ranger", + "summary": "You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4883" + }, + { + "name": "Deadly Butterfly", + "trait": "Archetype", + "summary": "You gain access to the butterfly sword's critical specialization effect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2708" + }, + { + "name": "Deadly Mutation", + "trait": "Archetype", + "summary": "The dart fired by your ostilli is more dangerous.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5459" + }, + { + "name": "Death from Above", + "trait": "Archetype, Uncommon", + "summary": "You leap down on your target, using their body to cushion your fall and your momentum to empower your attack.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7610" + }, + { + "name": "Debilitating Dichotomy", + "trait": "Concentrate, Cursebound, Divine, Mental, Oracle", + "summary": "You reveal a glimpse of the impossible conflicts between the divine anathema behind your curse, forcing you to reckon with another's conflicts as well.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6066" + }, + { + "name": "Deeper Dabbler", + "trait": "Archetype", + "summary": "With some streamlining to your process and a deeper collection of <%CONSUMABLES%19%> talisman <%END> materials, you make a greater number of talismans every day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6422" + }, + { + "name": "Defensive Stratagem", + "trait": "Investigator", + "summary": "By scrutinizing a foe, you learn how to better avoid its attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5956" + }, + { + "name": "Defiant Banner", + "trait": "Brandish, Commander, Flourish, Manipulate, Visual", + "summary": "You vigorously wave your banner to remind yourself and your allies that you can and must endure.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7811" + }, + { + "name": "Deimatic Display", + "trait": "Druid", + "summary": "Imitating animal threat displays, you make yourself appear larger and more imposing.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4733" + }, + { + "name": "Delay Trap", + "trait": "Rogue", + "summary": "You try to jam the workings of a trap to delay its effects.", + "actions": "Reaction", + "damage": "", + "trigger": "A trap within your reach is triggered", + "url": "/Feats.aspx?ID=4950" + }, + { + "name": "Disarming Assault", + "trait": "Barbarian, Flourish, Rage", + "summary": "You attack with enough force to knock the weapon out of your foe's hands.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5836" + }, + { + "name": "Dismal Harvest", + "trait": "Archetype, Concentrate, Magical", + "summary": "The expiring breaths of your enemies fuel your power.", + "actions": "Free Action", + "damage": "", + "trigger": "Your last action was a Mobbing Assault made by your horde that reduced at least one living creature to 0 Hit Points.", + "url": "/Feats.aspx?ID=7965" + }, + { + "name": "Disorienting Opening", + "trait": "Fighter", + "summary": "You use your foes’ openings to expose even greater weaknesses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4810" + }, + { + "name": "Distracting Toss", + "trait": "Bravado, Flourish, Swashbuckler", + "summary": "You toss one weapon into the air as a distraction as you throw another.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6157" + }, + { + "name": "Diverse Recognition", + "trait": "Archetype, Skill", + "summary": "Your Pathfinder training allows you to quickly size up numerous threats.", + "actions": "Free Action", + "damage": "", + "trigger": "You successfully Recall Knowledge about a creature you can see, using a skill in which you are a master.", + "url": "/Feats.aspx?ID=2227" + }, + { + "name": "Divine Breadth", + "trait": "Archetype", + "summary": "As your understanding increases, your god grants you more divine spells each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5070" + }, + { + "name": "Divine Healing", + "trait": "Archetype", + "summary": "Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3577" + }, + { + "name": "Dream Magic", + "trait": "Archetype", + "summary": "You learn dream-related magic to aid your studies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3876" + }, + { + "name": "Drifting Pollen", + "trait": "Impulse, Kineticist, Plant, Primal, Stance, Wood", + "summary": "A haze of pollen floats around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4289" + }, + { + "name": "Drive Back", + "trait": "Archetype, Uncommon", + "summary": "You push the enemy back and attempt to intercede between the foe and your ally.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within your reach Strikes an ally adjacent to you.", + "url": "/Feats.aspx?ID=3617" + }, + { + "name": "Dual Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "You split your attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6158" + }, + { + "name": "Dualistic Synergy", + "trait": "Archetype, Metamagic", + "summary": "If your next action is to Cast a Spell from your spell slots, you gain a benefit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1116" + }, + { + "name": "Dueling Riposte", + "trait": "Fighter", + "summary": "You elegantly counterattack against your flailing enemy.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach critically fails a Strike against you", + "url": "/Feats.aspx?ID=4811" + }, + { + "name": "Duo's Aim", + "trait": "Archetype, Concentrate", + "summary": "With assistance from your spotter, you aim for an especially accurate attack.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3262" + }, + { + "name": "Ears of the Forest", + "trait": "Bard", + "summary": "Beyond relying on your own senses, you keep an ear open for nearby creatures for help in exploring your surroundings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5418" + }, + { + "name": "Eclectic Skill", + "trait": "Bard", + "summary": "Your broad experiences translate to a range of skills.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4605" + }, + { + "name": "Eerie Environs", + "trait": "Druid, Ranger", + "summary": "The natural world can be scary to those not used to it—and you make it scarier still.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3764" + }, + { + "name": "Eerie Traces", + "trait": "Concentrate, Druid, Exploration, Move, Ranger", + "summary": "The tracks you leave behind are strange, somehow disconcerting and unnerving—they might travel backward, or through places no one would think to pass through.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3765" + }, + { + "name": "Efficient Rituals", + "trait": "Archetype", + "summary": "You can perform particularly extensive rituals in less time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6391" + }, + { + "name": "Elaborate Talisman Esoterica", + "trait": "Thaumaturge", + "summary": "As you continue to collect talismanic esoterica, you improve your ability to create temporary talismans.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3716" + }, + { + "name": "Elemental Overlap", + "trait": "Kineticist", + "summary": "Though you've dedicated yourself to one element, you learn to mix that element with another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4194" + }, + { + "name": "Elude the Divine", + "trait": "Archetype", + "summary": "You are able to escape inquisitions involving divine magic, allowing you to blend in well in Mzali but also to avoid unwanted attention in other oppressive theocracies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2176" + }, + { + "name": "Emblazon Energy", + "trait": "Cleric", + "summary": "With elemental forces, you make your emblazoned symbols more potent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4668" + }, + { + "name": "Enchanting Shot", + "trait": "Archetype, Emotion, Magical, Mental", + "summary": "With a single whisper carried on the wind, you enchant your ammunition to make a foe more vulnerable to your attacks.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6319" + }, + { + "name": "Energy Resistance", + "trait": "Evolution, Summoner", + "summary": "Your eidolon has stronger resistance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2918" + }, + { + "name": "Enhanced Psychopomp Familiar", + "trait": "Archetype", + "summary": "Your psychopomp's continued service in Pharasma's name brings it favor from the goddess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3471" + }, + { + "name": "Environmental Adaptability", + "trait": "Archetype, Primal", + "summary": "Having experienced the harshest environs that nature has to offer, your body is able to adapt to intense heat and cold.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5521" + }, + { + "name": "Equitable Defense", + "trait": "Archetype", + "summary": "Gritting your teeth through the pain, you position yourself to counterattack.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage from a critical hit.", + "url": "/Feats.aspx?ID=4042" + }, + { + "name": "Explosion of Power", + "trait": "Sorcerer", + "summary": "Your magic explodes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6106" + }, + { + "name": "Exude Abyssal Corruption", + "trait": "Archetype, Manipulate, Poison", + "summary": "Most of the changes from the demon within you have harmed you so far, but you've found a way to expel some of the corruption within you to poison others.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3818" + }, + { + "name": "Faithful Stride", + "trait": "Champion, Magical", + "summary": "Confident in your faith, you Command an Animal to order your mount to Stride up to twice its Speed (or up to three times its Speed if you used 3 actions for Faithful Stride).", + "actions": "Two Actions or Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7992" + }, + { + "name": "Familiar Form", + "trait": "Archetype", + "summary": "You can use your magic to transform into a small creature of a type that commonly serves as a spellcaster's familiar, potentially allowing you to safely scout for your party while retaining a degree of spellcasting ability.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2241" + }, + { + "name": "Familiar Ritualist", + "trait": "Archetype", + "summary": "Your familiar’s magical presence can serve as an aspect of a ritual.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7099" + }, + { + "name": "Feathered Flechettes", + "trait": "Archetype", + "summary": "Unfurling your wings in a quick snap, you send feathers scattering in all directions.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5532" + }, + { + "name": "Feline Dance", + "trait": "Archetype, Fortune, Uncommon", + "summary": "You fluidly move between stances in the process of dodging.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a basic Reflex save.", + "url": "/Feats.aspx?ID=5445" + }, + { + "name": "Felling Strike", + "trait": "Fighter", + "summary": "Your attack can ground an airborne foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4812" + }, + { + "name": "Feral Mending", + "trait": "Archetype, Healing, Primal", + "summary": "You can heal your wounds while reshaping your flesh.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5500" + }, + { + "name": "Ferocious Shape", + "trait": "Druid", + "summary": "You’ve mastered the shape of dinosaurs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4734" + }, + { + "name": "Fey Caller", + "trait": "Druid", + "summary": "You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4735" + }, + { + "name": "Fey's Trickery", + "trait": "Archetype, Illusion, Primal, Visual", + "summary": "You connect with the fey trickster within yourself to create whimsical illusory duplicates that distract your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3819" + }, + { + "name": "Fiery Retort", + "trait": "Druid, Evocation, Fire", + "summary": "Ignoring your pain, you sear your attacker with a wave of flame.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent adjacent to you hits you with a melee weapon or a melee unarmed attack.", + "url": "/Feats.aspx?ID=2977" + }, + { + "name": "Flamboyant Cruelty", + "trait": "Rare, Swashbuckler", + "summary": "You love to kick your enemies when they're down, and you look fabulous when you do.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2161" + }, + { + "name": "Flashing Shield", + "trait": "Archetype", + "summary": "Your shield flares with holy light as you block the attack, searing the undead with the power of your faith.", + "actions": "Free Action", + "damage": "", + "trigger": "You use the Shield Block reaction, and the opponent that triggered the Shield Block is undead and adjacent to you.", + "url": "/Feats.aspx?ID=3605" + }, + { + "name": "Flashy Roll", + "trait": "Swashbuckler", + "summary": "You can use Flashy Dodge before attempting a Reflex save, in addition to its original trigger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6159" + }, + { + "name": "Flensing Slice", + "trait": "Archetype", + "summary": "When you hit with both attacks with Double Slice, you flense the target, making it bleed and creating a weak spot.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6310" + }, + { + "name": "Flickering Stories", + "trait": "Archetype, Divine", + "summary": "Stories, like fires, can create shadows as much as they illuminate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7444" + }, + { + "name": "Floral Restoration", + "trait": "Druid, Healing, Vitality", + "summary": "You request that nearby plants share their vitality with you to replenish your body and magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4736" + }, + { + "name": "Follow-up Assault", + "trait": "Barbarian, Rage", + "summary": "Even in the face of failure you press the attack, determined to succeed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5837" + }, + { + "name": "Foolproof Instructions", + "trait": "Archetype", + "summary": "You feel confident that you can explain your scrolls so well that even your allies can use them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2232" + }, + { + "name": "Forgotten Presence", + "trait": "Druid, Uncommon", + "summary": "The world conspires to keep you forgotten and unnoticed— memories cloud, ink stains out your name in ledgers, and portraits of you crack and warp over your face.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3766" + }, + { + "name": "Form Retention", + "trait": "Wizard", + "summary": "You have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5038" + }, + { + "name": "Fortified Flesh", + "trait": "Archetype", + "summary": "Your flesh is resistent to physical damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=891" + }, + { + "name": "Fortissimo Composition", + "trait": "Bard", + "summary": "Your anthems grow louder and more potent, bolstered by your muse’s power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4606" + }, + { + "name": "Friendly Toss", + "trait": "Barbarian, Manipulate, Rage", + "summary": "You toss your friends around the battlefield.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5838" + }, + { + "name": "Frozen Breadth", + "trait": "Archetype", + "summary": "Your attunement to arcane cold enhances the depths of your growing power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4099" + }, + { + "name": "Furious Bully", + "trait": "Barbarian", + "summary": "You bully foes across the battlefield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5839" + }, + { + "name": "Fused Staff", + "trait": "Arcane, Magus, Transmutation", + "summary": "When you prepare a staff, you can hold it up to a weapon to merge the two items.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2864" + }, + { + "name": "Future Spell Learning", + "trait": "Archetype", + "summary": "More future memories of time magic percolate back to the present, teaching you spells you've yet to learn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3842" + }, + { + "name": "Garden Path", + "trait": "Archetype, Uncommon", + "summary": "You can guide your crop to move without notice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=930" + }, + { + "name": "Gardener's Resolve", + "trait": "Archetype, Vigilante", + "summary": "The Gray Gardeners are known for having nerves of steel and an unbreakable resolve.", + "actions": "Reaction", + "damage": "", + "trigger": "You roll a failure (but not a critical failure) on a Will save against a fear effect", + "url": "/Feats.aspx?ID=3335" + }, + { + "name": "Ghost Flight", + "trait": "Archetype", + "summary": "You can suppress your tether to the ground, overcoming your resistance to fly free.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3500" + }, + { + "name": "Gigaton Strike", + "trait": "Inventor", + "summary": "When you use a full-power Megaton Strike, you can knock your foe back.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3064" + }, + { + "name": "Glitter Crystals", + "trait": "Additive, Alchemist, Healing", + "summary": "You can mix a blend of crushed flowers and alchemical salt into an alchemical elixir with the healing trait or alchemical food.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7063" + }, + { + "name": "Glyph Expert", + "trait": "Archetype", + "summary": "You've learned to recognize the telltale writings and other signs that indicate the presence of magical traps.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2242" + }, + { + "name": "Gods' Palm", + "trait": "Archetype, Flourish", + "summary": "You control your spirit energy when you attack, using it to reinforce yourself or to thrust past your enemy’s physical defenses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7028" + }, + { + "name": "Golden Dragon's Bounty", + "trait": "Archetype, Spellshape", + "summary": "Your familiar alters the material of a spell into that of a precious metal.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7100" + }, + { + "name": "Golden League Xun Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You are a xun for the Golden League, aiding the organization.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2734" + }, + { + "name": "Golem Grafter Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "Your flesh has been specially treated with the same arcane and alchemical processes used to toughen the skin of flesh golems.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1227" + }, + { + "name": "Grand Dance", + "trait": "Bard, Rare, Rogue, Swashbuckler", + "summary": "You can summon the full magic of Bhopan's grand dance.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4046" + }, + { + "name": "Grasping Corpses", + "trait": "Archetype", + "summary": "Your foes are left reeling from the attacks made by the zombies or skeletons of your horde.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7966" + }, + { + "name": "Great Boaster", + "trait": "Archetype", + "summary": "Your bragging is particularly effective.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1071" + }, + { + "name": "Greater Cruelty", + "trait": "Champion", + "summary": "The extent of your corruption devastates your foes' minds and reflexes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5903" + }, + { + "name": "Greater Mercy", + "trait": "Champion", + "summary": "Your faith enhances your ability to remove conditions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5904" + }, + { + "name": "Greater Security", + "trait": "Champion", + "summary": "Shield in hand, you offer your ally its full protection you do yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5905" + }, + { + "name": "Greenwatch Veteran", + "trait": "Gunslinger, Investigator, Ranger, Rare", + "summary": "Your time spent tracking your target allows you to quickly identify its weaknesses and relay them to your allies.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn starts, and you're in combat against a creature you spent at least 10 minutes Tracking.", + "url": "/Feats.aspx?ID=4056" + }, + { + "name": "Grievous Blow", + "trait": "Archetype, Flourish", + "summary": "You know how to deliver focused, powerful blows that bypass your enemies’ resistances.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6366" + }, + { + "name": "Grit and Tenacity", + "trait": "Fortune, Gunslinger", + "summary": "You call upon deep reserves of toughness and mental fortitude to power through an otherwise debilitating effect.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a Fortitude or Will save.", + "url": "/Feats.aspx?ID=3178" + }, + { + "name": "Group Taunt", + "trait": "Guardian", + "summary": "Your taunts draw the attention of multiple enemies at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7857" + }, + { + "name": "Guardian Ghosts", + "trait": "Archetype, Divine, Necromancy", + "summary": "You magically divert some of the harm from an incoming attack away from yourself, forcing your undead companion to take it in your stead.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage from a Strike while one of your undead companions is adjacent to you.", + "url": "/Feats.aspx?ID=3493" + }, + { + "name": "Guardian Lion Roar", + "trait": "Auditory, Inventor, Sonic", + "summary": "Your innovation is augmented with plates shaped to resemble the gaping maws of guardian lions, which you can energize to expel a stream of sonic energy reminiscent of a lion’s powerful roar.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7078" + }, + { + "name": "Guardian's Embrace", + "trait": "Archetype", + "summary": "Your spirit guide discorporates to surround you in an invisible protective shroud.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4109" + }, + { + "name": "Hamstringing Strike", + "trait": "Ranger, Rare", + "summary": "You slow your foes with a well-aimed attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3902" + }, + { + "name": "Harbinger's Armament", + "trait": "Archetype", + "summary": "Your deity grants you extra power that you have learned to channel into your weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7511" + }, + { + "name": "Haunting Memories", + "trait": "Archetype", + "summary": "Your soul bears metaphysical impressions of the innumerable other spirits imprisoned with you in the _final blade_ from which you escaped, allowing you to draw upon their memories.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7701" + }, + { + "name": "Hazard Finder", + "trait": "Ranger", + "summary": "You have an intuitive ability to sense hazards.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4884" + }, + { + "name": "Heal Mount", + "trait": "Champion", + "summary": "Your devotion to your mount manifests as a surge of vital energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5906" + }, + { + "name": "Heightened Captivation", + "trait": "Archetype, Metamagic", + "summary": "You can infuse your enchantments and illusions with more power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3362" + }, + { + "name": "Helt's Spelldance", + "trait": "Bard, Sorcerer, Uncommon, Witch, Wizard", + "summary": "Ranik Helt knows a special technique to hide his spells as part of a performance, and you've learned this technique.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4130" + }, + { + "name": "Hot Foot", + "trait": "Archetype", + "summary": "Using a carefully aimed shot, you make a creature “dance.”", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3254" + }, + { + "name": "Hulking Size", + "trait": "Evolution, Summoner", + "summary": "Your eidolon grows substantially.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2919" + }, + { + "name": "Ilverani Purist", + "trait": "Archetype, Skill", + "summary": "All twilight speakers are trained to resist the alluring customs of younger peoples, but you have made it your mandate to keep the Ilverani way unchanged.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4118" + }, + { + "name": "Impassable Wall Stance", + "trait": "Champion, Fighter, Stance, Uncommon", + "summary": "You refuse to let foes past your guard.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1091" + }, + { + "name": "Impenetrable Fog", + "trait": "Impulse, Kineticist, Manipulate, Overflow, Primal, Water", + "summary": "Fog condenses in a chaotic, swirling pattern, thick enough that it seems to push back against you.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4275" + }, + { + "name": "Impervious Vehicle", + "trait": "Archetype", + "summary": "From armor plating and flexible components, to reinforced materials and backup redundant functionality, you have built safeguards to protect your vehicle from the rigors of combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3152" + }, + { + "name": "Improved Command Corpse", + "trait": "Archetype, Uncommon", + "summary": "When you use Command Undead on a mindless undead, if the undead succeeds at its save but doesn't critically succeed, it becomes your minion for 1 round.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3886" + }, + { + "name": "Improved Elemental Blast", + "trait": "Archetype", + "summary": "The power of your elemental blast improves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4337" + }, + { + "name": "Improved Invigorating Elixir", + "trait": "Alchemist", + "summary": "Choose physical invigoration or mental invigoration, and add the listed conditions to those you can choose for an invigorating elixir.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5783" + }, + { + "name": "Improved Poison Weapon", + "trait": "Rogue", + "summary": "You deliver poisons in ways that maximize their harmful effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4951" + }, + { + "name": "Improvised Crafting", + "trait": "Archetype, Exploration, Manipulate, Skill", + "summary": "You've learned to repair your equipment even in challenging circumstances, making use of what you have available.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2250" + }, + { + "name": "Improvised Critical", + "trait": "Archetype", + "summary": "You can apply critical specialization effects to improvised weapons you wield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6443" + }, + { + "name": "Incredible Aim", + "trait": "Concentrate, Fighter", + "summary": "By spending a moment to focus, you can ensure your attack strikes true.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4813" + }, + { + "name": "Incredible Beastmaster Companion", + "trait": "Archetype", + "summary": "Your mature animal companions continue to grow and develop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6272" + }, + { + "name": "Incredible Companion (Druid)", + "trait": "Druid", + "summary": "Your animal companion continues to grow and develop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4737" + }, + { + "name": "Incredible Construct Companion", + "trait": "Inventor", + "summary": "Thanks to your continual tinkering, your construct companion has advanced to an astounding new stage of engineering, enhancing all its attributes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3065" + }, + { + "name": "Incredible Familiar", + "trait": "Animist, Witch", + "summary": "Your familiar is imbued with even more magic than other familiars.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5004" + }, + { + "name": "Incredible Megafauna Companion", + "trait": "Archetype", + "summary": "Under your care and training, your megafauna companion has realized its innate potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3448" + }, + { + "name": "Incredible Mount", + "trait": "Archetype", + "summary": "Under your care and training, your mount has realized its innate potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6293" + }, + { + "name": "Incredible Reanimated Companion", + "trait": "Archetype", + "summary": "You imbue the necrotized flesh of your reanimated construct companion with strange chemicals and fine-tune the clockwork within, enhancing all its capabilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3649" + }, + { + "name": "Innate Magic Intuition", + "trait": "Archetype", + "summary": "You've spent countless hours learning to recognize and predict a creature's innate magical abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2233" + }, + { + "name": "Insistent Command", + "trait": "Archetype, Skill, Uncommon", + "summary": "When you roll a success to Command an Animal, you get a critical success.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1207" + }, + { + "name": "Inspired Stratagem", + "trait": "Rogue", + "summary": "During your daily preparations, you can review stratagems for the day’s adventures with up to five allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4952" + }, + { + "name": "Instinctive Maneuvers", + "trait": "Animist, Apparition", + "summary": "When you allow an apparition control over your body, it might vent its fury against your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7136" + }, + { + "name": "Instinctive Strike", + "trait": "Barbarian", + "summary": "You trust your instincts and your sense of smell, using all your senses to pinpoint your opponent's location.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5840" + }, + { + "name": "Interposing Crowd", + "trait": "Archetype", + "summary": "Your enemies can’t stop you when there’s a host of people between you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7729" + }, + { + "name": "Interrupt Charge", + "trait": "Archetype", + "summary": "You attempt to snag the foe before they run away.", + "actions": "Reaction", + "damage": "", + "trigger": "A foe within reach attempts to move away from you.", + "url": "/Feats.aspx?ID=3578" + }, + { + "name": "Into the Fray", + "trait": "Archetype", + "summary": "You charge into battle with shield-splintering fury.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6439" + }, + { + "name": "Invoke Defense", + "trait": "Archetype, Morph", + "summary": "You manifest a defensive quality of spirits all around, such as the thick hide of an animal spirit or the sturdy bark of a nature spirit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7584" + }, + { + "name": "Invoke the Crimson Oath", + "trait": "Archetype", + "summary": "You can invoke the Crimson Oath to unleash blasts of ruby energy from your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1098" + }, + { + "name": "Invulnerable Rager", + "trait": "Barbarian", + "summary": "Even the heaviest armors serve only to enhance your unbridled fury.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5841" + }, + { + "name": "Ironblood Stance", + "trait": "Monk, Stance", + "summary": "You enter the stance of impenetrable iron, refusing to yield to any blow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6011" + }, + { + "name": "Jellyfish Stance", + "trait": "Monk, Stance, Uncommon", + "summary": "You relax your posture and loosen your joints, allowing yourself to move with incredible fluidity.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4077" + }, + { + "name": "Juggernaut Charge", + "trait": "Flourish, Guardian", + "summary": "As you move forward in a rush, you put the weight of your armor behind an attack that can drag a foe with you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7858" + }, + { + "name": "Jumping Jenny Display", + "trait": "Archetype", + "summary": "This multi-sequence rocket blasts confetti at a series of altitudes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3248" + }, + { + "name": "Kaiju Stance", + "trait": "Monk, Polymorph, Stance, Uncommon", + "summary": "Your encounter with one of the rare forces of nature known as kaiju has imbued you with knowledge of a martial art that allows you to emulate a fraction of their power.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7110" + }, + { + "name": "Kaleidoscopic Entreaty", + "trait": "Archetype, Concentrate, Spellshape, Visual", + "summary": "If your next action is to cast entreat spirit, you can cause that spirit to unleash a brilliant display of color, light, and sound in a 10-foot emanation centered on you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7574" + }, + { + "name": "Kindle Inner Flames", + "trait": "Fire, Impulse, Kineticist, Primal, Stance", + "summary": "As a candle can light another, you awaken the latent potential to channel fire in other creatures.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4244" + }, + { + "name": "Knight's Retaliation", + "trait": "Fighter, Swashbuckler, Uncommon", + "summary": "You knock the enemy's blow aside and twist, unbalancing your foe.", + "actions": "Reaction", + "damage": "", + "trigger": "An undead creature within your reach critically fails a Strike against you.", + "url": "/Feats.aspx?ID=3635" + }, + { + "name": "Know Your Enemy", + "trait": "Archetype", + "summary": "You aim to turn knowledge into power against your foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7017" + }, + { + "name": "Know-It-All", + "trait": "Bard, Thaumaturge", + "summary": "When you Recall Knowledge, you gain additional information or context.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4607" + }, + { + "name": "Knowledge is Power", + "trait": "Magus, Wizard", + "summary": "Your academic knowledge about a creature allows you to subtly alter your magic to defeat them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5039" + }, + { + "name": "Larcenous Hand", + "trait": "Archetype", + "summary": "When you cast _mage hand_, you can modify it to steal an object from the target.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3384" + }, + { + "name": "Lead by Example", + "trait": "Archetype, Flourish", + "summary": "You telegraph your next attack to let your allies in on your strategy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7693" + }, + { + "name": "Leap and Fire", + "trait": "Gunslinger", + "summary": "You're quick enough to line up a shot even while diving to the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3179" + }, + { + "name": "Lesson of Mutual Gambits", + "trait": "Archetype, Concentrate", + "summary": "You create an opening for your student, setting them up for their own attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7949" + }, + { + "name": "Lesson of Sympathetic Vulnerability", + "trait": "Archetype, Concentrate", + "summary": "You temporarily borrow the essence of your student's attack to infuse yourself.", + "actions": "Single Action", + "damage": "", + "trigger": "Your student triggered a creature's weakness to energy damage with a Strike or spell on their previous turn.", + "url": "/Feats.aspx?ID=7950" + }, + { + "name": "Lesson of the Splintered Aegis", + "trait": "Archetype, Concentrate, Fortune", + "summary": "With your attack, you demonstrate to your student a hole in your enemy's defenses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7951" + }, + { + "name": "Lethargy Poisoner", + "trait": "Archetype", + "summary": "You've learned more than the use of hand crossbows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7918" + }, + { + "name": "Lethargy Poisoner", + "trait": "Archetype", + "summary": "You've learned more than the use of hand crossbows from drow lore.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2686" + }, + { + "name": "Levered Swing", + "trait": "Archetype, Move", + "summary": "You can wrap your lash around a tree branch or railing, then pull yourself where you need to go.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5479" + }, + { + "name": "Levering Strike", + "trait": "Archetype, Press, Uncommon", + "summary": "Strike your foe and make them unbalanced", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1196" + }, + { + "name": "Lightning Rings' Intervention", + "trait": "Archetype, Electricity, Manipulate", + "summary": "Your familiar learns to empower spells with an electrical discharge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7101" + }, + { + "name": "Lingering Flames", + "trait": "Archetype", + "summary": "When you cast _fireball_, you can modify its effects to set creatures in its area aflame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3385" + }, + { + "name": "Lion's Fury", + "trait": "Archetype", + "summary": "You gain access to the lion scythe's and sun sling's critical specialization effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3412" + }, + { + "name": "Lion's Magic", + "trait": "Archetype", + "summary": "Many Lion Blades enhance their words with a bit of magic. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7730" + }, + { + "name": "Live Ammunition", + "trait": "Archetype", + "summary": "There are generally few things as ill-advised as being shot out of a cannon or launched by a trebuchet, but people use the tactic every so often in a desperate situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3227" + }, + { + "name": "Living for the Applause", + "trait": "Archetype, Uncommon", + "summary": "Nothing can stop you as long as you have an audience cheering you on.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.", + "url": "/Feats.aspx?ID=4142" + }, + { + "name": "Loaner Spell", + "trait": "Rogue", + "summary": "During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1797" + }, + { + "name": "Lobbed Attack", + "trait": "Archetype, Uncommon", + "summary": "Make an unexpected ranged attack with a Juggled item.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1191" + }, + { + "name": "Lore Seeker", + "trait": "Archetype", + "summary": "You see what others don’t, and you’ve developed magical tricks to find hidden truth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1131" + }, + { + "name": "Lorefinder", + "trait": "Archetype", + "summary": "You know that fate sometimes conspires to keep dangerous knowledge or items from the eyes of those most able to understand them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2663" + }, + { + "name": "Magic Ammunition", + "trait": "Archetype, Magical", + "summary": "You imbue your ammunition with raw and potent magic, transforming it to suit your needs in any situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6320" + }, + { + "name": "Magic Finder", + "trait": "Archetype", + "summary": "You've learned a few tricks to ensure you find every last magic item and interesting magical effect during your missions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2234" + }, + { + "name": "Magical Adept", + "trait": "Evolution, Summoner", + "summary": "Your eidolon gains more magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2920" + }, + { + "name": "Magical Knowledge", + "trait": "Archetype", + "summary": "Increase your proficiency rank in one of Arcana, Nature, Occultism, or Religion from expert to master and in another from trained to expert.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3747" + }, + { + "name": "Majestic Proclamation", + "trait": "Archetype", + "summary": "You announce your name to your enemies, bringing your constellation to bear in a blinding display.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6741" + }, + { + "name": "Makeshift Strike", + "trait": "Archetype", + "summary": "You quickly snatch up whatever is nearby and then attack with it as an improvised weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6444" + }, + { + "name": "Malleable Mental Forge", + "trait": "Archetype", + "summary": "You open your mind to further weapon customization.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3868" + }, + { + "name": "Manifold Modifications", + "trait": "Inventor, Modification", + "summary": "You've modified your innovation using clever workarounds, so you can include another initial modification without compromising its structure.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3066" + }, + { + "name": "Mantis Form", + "trait": "Archetype", + "summary": "You gain the _mantis form_ focus spell", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6524" + }, + { + "name": "Many Guises", + "trait": "Archetype", + "summary": "You can take on any number of mundane guises.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6432" + }, + { + "name": "Martyr", + "trait": "Cleric, Spellshape", + "summary": "You go to extreme lengths to support your allies, even when it means bringing harm to yourself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4669" + }, + { + "name": "Masked Casting", + "trait": "Archetype", + "summary": "You harness the magical energy flowing through your eyeless mask to effortlessly protect you from visual effects.", + "actions": "Free Action", + "damage": "", + "trigger": "You begin Casting a Spell.", + "url": "/Feats.aspx?ID=1083" + }, + { + "name": "Mental Static", + "trait": "Enchantment, Mental, Nonlethal, Occult, Psychic", + "summary": "Your thoughts sting back when a lesser mind tries to invade your own.", + "actions": "Reaction", + "damage": "", + "trigger": "You roll a critical success on a Will save against a mental effect from a creature.", + "url": "/Feats.aspx?ID=3674" + }, + { + "name": "Metabolize Element", + "trait": "Archetype", + "summary": "Your rapidly metabolize the elemental particles in your opponent's spell to gain a boost of energy.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage from a foe's spell or magical ability with a trait of one of the elements in your elemental philosophy.", + "url": "/Feats.aspx?ID=4346" + }, + { + "name": "Mighty Bulwark", + "trait": "Archetype, Guardian", + "summary": "Thanks to the incredible connection you have forged with your armor, you can use it to shrug off an extensive array of dangers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6413" + }, + { + "name": "Mind Projectiles", + "trait": "Archetype", + "summary": "You have learned to stretch your mind's influence further, releasing projectiles with a swing of your mind weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3869" + }, + { + "name": "Miniaturize", + "trait": "Evolution, Summoner", + "summary": "Your eidolon can shrink even further.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2921" + }, + { + "name": "Minor Omen", + "trait": "Archetype, Divination, Fortune, Occult", + "summary": "The stars warn you of danger in the nick of time.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a Reflex save.", + "url": "/Feats.aspx?ID=4068" + }, + { + "name": "Mixed Maneuver", + "trait": "Monk", + "summary": "You leverage your knowledge of martial arts to mix different maneuvers together into a single flowing combination.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6012" + }, + { + "name": "Mobile Shot Stance", + "trait": "Fighter, Stance", + "summary": "Your shots become nimble and deadly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4814" + }, + { + "name": "Monk Moves", + "trait": "Archetype", + "summary": "You gain a +10-foot status bonus to your Speed when you’re not wearing armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6214" + }, + { + "name": "Monumental Maestro", + "trait": "Archetype", + "summary": "You’ve studied the moving compositions of Andreas Romung, a legendary maestro whose Shining Crusade anthems live on in the music for the play _Echoes of Glory_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7460" + }, + { + "name": "Murksight", + "trait": "Witch", + "summary": "Your vision pierces through non-magical fog, mist, rain, and snow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5005" + }, + { + "name": "Mutable Familiar", + "trait": "Archetype", + "summary": "Your familiar's supernatural spirit has outgrown its corporeal body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6332" + }, + { + "name": "Mutant Physique", + "trait": "Alchemist", + "summary": "Basic mutagens that affect your physical form can bring out the beast within you, turn you nigh invincible, or make your body more elastic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5784" + }, + { + "name": "Mysterious Breadth", + "trait": "Archetype", + "summary": "Increase the spell slots you gain from oracle archetype feats", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6222" + }, + { + "name": "Necromantic Bulwark", + "trait": "Archetype", + "summary": "Regular exposure to necromantic effects left you better able to defend against them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3606" + }, + { + "name": "Necromantic Tenacity", + "trait": "Archetype", + "summary": "Reduce the power that necromantic effects hold over you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=886" + }, + { + "name": "Nimble Roll", + "trait": "Rogue", + "summary": "You throw yourself into a roll to escape imminent danger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4953" + }, + { + "name": "Nothing Personal", + "trait": "Archetype, Concentrate", + "summary": "When you’re on a job, you can’t allow anyone to stop you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7694" + }, + { + "name": "Occult Breadth", + "trait": "Archetype", + "summary": "Your repertoire expands, and you can cast more occult spells each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5063" + }, + { + "name": "Officer's Education", + "trait": "Commander", + "summary": "You know that a broad knowledge base is critical for a competent commander.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7812" + }, + { + "name": "Ooze Empathy", + "trait": "Archetype", + "summary": "You can connect with oozes (and other amorphous aberrations, at the GM's discretion) on a rudimentary level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2189" + }, + { + "name": "Opportune Backstab", + "trait": "Rogue", + "summary": "When your enemy is hit by your ally, you capitalize upon the distraction.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your melee reach is hit by a melee attack from one of your allies", + "url": "/Feats.aspx?ID=4954" + }, + { + "name": "Opportunistic Grapple", + "trait": "Archetype", + "summary": "You use an opening to capture your prey.", + "actions": "Reaction", + "damage": "", + "trigger": "Your prey critically fails on an attack roll against you with a melee Strike.", + "url": "/Feats.aspx?ID=6285" + }, + { + "name": "Orator's Fillibuster", + "trait": "Archetype, Auditory, Concentrate, Linguistic, Mental", + "summary": "When you seek to convince others of the worth of your cause, you are capable of unleashing such an entrancing torrent of rhetoric and metaphor that it is all but impossible to look away from you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7927" + }, + { + "name": "Order Training", + "trait": "Archetype, Uncommon", + "summary": "You gain the lesser order benefit for the Hellknight order to which you belong.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1075" + }, + { + "name": "Ore Fists", + "trait": "Archetype", + "summary": "When you enter the Stonestrike Stance, your fists appear to be covered with veins of unrefined ore.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4374" + }, + { + "name": "Ouroboric Pact", + "trait": "Archetype, Occult, Uncommon", + "summary": "You’ve studied pacts at Cobyslarni, or learned under someone who has, and understand them to not only create a bargain between individuals, but a separate entity altogether: the pact itself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7448" + }, + { + "name": "Out of Hand", + "trait": "Archetype", + "summary": "Even when your limbs are severed, they remain a part of you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3563" + }, + { + "name": "Overdrive Ally", + "trait": "Inventor, Manipulate", + "summary": "You quickly fling some of your powered-up mechanisms to an ally, sharing your benefits with them briefly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3067" + }, + { + "name": "Pack Movement", + "trait": "Archetype, Flourish", + "summary": "You and your companion move to take down a common enemy.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5427" + }, + { + "name": "Pact of Infernal Prowess", + "trait": "Archetype, Divination, Divine, Uncommon", + "summary": "You've sworn a pact with devils, granting you success in life in exchange for your soul in the afterlife.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3826" + }, + { + "name": "Palatine Strike", + "trait": "Archetype", + "summary": "Your strikes are particularly deadly against supernatural creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7561" + }, + { + "name": "Paralyzing Slash", + "trait": "Archetype, Incapacitation, Necromancy, Occult", + "summary": "Your enzymes can paralyze your foes rather than merely making it harder for them to heal their wounds.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3509" + }, + { + "name": "Patron's Breadth", + "trait": "Archetype", + "summary": "You can cast more spells each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5103" + }, + { + "name": "Peer Beyond", + "trait": "Archetype", + "summary": "You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2282" + }, + { + "name": "Perfect Resistance", + "trait": "Archetype", + "summary": "You gain resistance equal to half your level to all damage from effects with the appropriate trait for your School of Perfection: fire for Unblinking Flame, water for Unbreaking Waves, air for Unfolding Wind, and earth for Untwisting Iron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4060" + }, + { + "name": "Perpetual Breadth", + "trait": "Alchemist", + "summary": "You have expanded your supply of near-infinite items.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1598" + }, + { + "name": "Persistent Creation", + "trait": "Archetype", + "summary": "You can cast _creation_ as an innate spell at will, choosing whether it is arcane or primal each time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1117" + }, + { + "name": "Phalanx Formation (Knight Vigilant)", + "trait": "Archetype", + "summary": "You know how to clear a line of fire for your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3579" + }, + { + "name": "Physical Training", + "trait": "Archetype", + "summary": "You spend a lot of time focusing on your physical fitness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2251" + }, + { + "name": "Piercing Doom", + "trait": "Archetype", + "summary": "You have grown accustomed to the curse that comes with your blessing, able to channel its effects through your attacks and forestall your own demise.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7263" + }, + { + "name": "Pinning Fire", + "trait": "Monk", + "summary": "You target your opponent's clothing, equipment, or loose flesh with a series of piercing projectiles to pin them to the ground or a nearby surface.", + "actions": "Reaction", + "damage": "", + "trigger": "You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target.", + "url": "/Feats.aspx?ID=6013" + }, + { + "name": "Pinpoint Poisoner", + "trait": "Alchemist", + "summary": "Unsuspecting targets are especially vulnerable to your poisons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5785" + }, + { + "name": "Pluck From the Sky", + "trait": "Archetype, Flourish, Uncommon", + "summary": "The skies are your rightful place, and you will not suffer another to occupy them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5533" + }, + { + "name": "Positioning Assault", + "trait": "Fighter, Flourish", + "summary": "With punishing blows, you force your opponent into position.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4815" + }, + { + "name": "Positive Luminance", + "trait": "Archetype", + "summary": "You learn how to create a luminous reservoir of positive energy that you can use to punish undead who dare attack you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3464" + }, + { + "name": "Powerful Snares", + "trait": "Ranger", + "summary": "Your snares are particularly dif cult for enemies to avoid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=516" + }, + { + "name": "Practiced Guidance", + "trait": "Archetype, Uncommon", + "summary": "You can better Aid your crop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=931" + }, + { + "name": "Precious Ammunition", + "trait": "Archetype, Magical", + "summary": "You have learned to mimic the power that lies between magic and material.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6321" + }, + { + "name": "Predictive Purchase (Rogue)", + "trait": "Rogue", + "summary": "You somehow manage to have just the thing for the situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4955" + }, + { + "name": "Preventative Treatment", + "trait": "Archetype, Secret, Uncommon", + "summary": "You provide preventative remedies and care to help your patient fight off future maladies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3618" + }, + { + "name": "Primal Breadth", + "trait": "Archetype", + "summary": "Increase the spell slots you gain from druid archetype feats by 1 for each spell rank other than your two highest druid spell slots.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5078" + }, + { + "name": "Primal Guardian", + "trait": "Archetype", + "summary": "You grow in power as a guardian of nature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7718" + }, + { + "name": "Projectile Snatching", + "trait": "Monk", + "summary": "You pluck missiles from the air and hurl them back at their source.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6014" + }, + { + "name": "Prolific Prophet Spellcasting", + "trait": "Archetype", + "summary": "Increase the number of spells in your repertoire and the number of spell slots you gain from prophet of Kalistrade archetype feats by 1 for each spell rank other than your two highest prophet of Kalistrade spell slots.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7684" + }, + { + "name": "Protect Ally", + "trait": "Archetype", + "summary": "You place your body between your friends and your enemies, protecting your allies against oncoming attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2252" + }, + { + "name": "Protective Pose", + "trait": "Manipulate, Summoner, Uncommon", + "summary": "Many physical poses can fortify one’s health, but some poses need more than one body to accomplish.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7071" + }, + { + "name": "Public Execution", + "trait": "Archetype, Auditory, Flourish, Linguistic, Uncommon", + "summary": " Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4143" + }, + { + "name": "Purify Element", + "trait": "Impulse, Kineticist, Primal", + "summary": "You turn an element into its purest form.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4195" + }, + { + "name": "Pushing Wind", + "trait": "Air, Archetype, Aura", + "summary": "As you spin and glide your fans alongside your allies, you kick up a mild wind that gently carries you all forward.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7045" + }, + { + "name": "Quick Positioning", + "trait": "Archetype", + "summary": "You're always ready to get the jump on your target.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3428" + }, + { + "name": "Quick Shield Block", + "trait": "Champion, Fighter", + "summary": "You can bring your shield into place with hardly a thought.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4816" + }, + { + "name": "Quick Stow (Swordmaster)", + "trait": "Archetype, Manipulate", + "summary": "You know that situations can change rapidly and might leave you needing to change equipment in the middle of combat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2253" + }, + { + "name": "Raise Island", + "trait": "Concentrate, Divine, Exemplar", + "summary": "You churn the sea and fish up stone so your enemies together can receive their punishment.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7169" + }, + { + "name": "Raise Menhir", + "trait": "Druid", + "summary": "You raise a druidic monument, such as a standing stone or warding tree, from the ground, creating a powerful primal ward that blocks other types of magic.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4738" + }, + { + "name": "Rally Support", + "trait": "Archetype, Skill", + "summary": "You often rely on the local populace for supplies and shelter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7936" + }, + { + "name": "Rallying Banner", + "trait": "Brandish, Commander, Emotion, Healing, Mental, Visual", + "summary": "Your banner waves high, reminding your allies that the fight can still be won.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7813" + }, + { + "name": "Read Disaster", + "trait": "Exploration, Oracle, Prediction", + "summary": "You spend 10 minutes and open yourself to the divine mysteries of the world, peering into the most sinister portents of the future.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6067" + }, + { + "name": "Reading the Signs", + "trait": "Archetype, Concentrate, Uncommon", + "summary": "You have a knack for drawing the right card, be it from a harrow deck, in a game of cards, or even when drawing from a _Deck of Many Things_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4160" + }, + { + "name": "Recognize Threat", + "trait": "Archetype, Skill", + "summary": "You quickly assess the threat so you can relay the information to your team.", + "actions": "Free Action", + "damage": "", + "trigger": "Your first turn of an encounter begins, and you can see a creature.", + "url": "/Feats.aspx?ID=1127" + }, + { + "name": "Recoiling Relocation", + "trait": "Archetype, Flourish, Unstable", + "summary": "Your innovation contains a chamber to store a small amount of compressed exhaust gas from your Launches.", + "actions": "Free Action", + "damage": "", + "trigger": "You launch your light mortar.", + "url": "/Feats.aspx?ID=7962" + }, + { + "name": "Recycled Cogwheel", + "trait": "Archetype", + "summary": "You're able to scavenge the cogwheels from your daily quick-deploy snares that use gears.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3137" + }, + { + "name": "Reflexive Courage", + "trait": "Auditory, Bard, Concentrate", + "summary": "You bellow a ferocious call to arms, inspiring yourself to lash out at a foe.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach uses an auditory effect, manipulate action, or move action; makes a ranged attack; or leaves a square during its move action", + "url": "/Feats.aspx?ID=4608" + }, + { + "name": "Reflexive Grip", + "trait": "Archetype", + "summary": "You keep hold of your weapons even when knocked out.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2254" + }, + { + "name": "Rejoice in Solstice Storm", + "trait": "Concentrate, Divine, Exemplar, Manipulate", + "summary": "You hold your arms out, and the fury of the seasons comes to your jubilant embrace.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7170" + }, + { + "name": "Reminder of the Greater Fear", + "trait": "Archetype, Vigilante", + "summary": "You give a target a stern glower to remind them that it is you, and no one else, they should truly fear.", + "actions": "Reaction", + "damage": "", + "trigger": "Another creature within 30 feet of you that can see you would gain the frightened condition.", + "url": "/Feats.aspx?ID=3336" + }, + { + "name": "Remove Presence", + "trait": "Amp, Illusion, Mental, Occult, Psychic", + "summary": "Your spell reaches into the mind of a creature and removes you from it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3675" + }, + { + "name": "Renewed Vigor", + "trait": "Barbarian, Concentrate, Rage", + "summary": "Through the haze of battle, you quickly recover your raging vigor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5842" + }, + { + "name": "Repositioning Block", + "trait": "Guardian", + "summary": "As you absorb a blow from an enemy, you can use their attack's momentum against them.", + "actions": "Free Action", + "damage": "", + "trigger": "You used Shield Block to prevent damage from an adjacent creature’s attack.", + "url": "/Feats.aspx?ID=7859" + }, + { + "name": "Resounding Bravery", + "trait": "Fighter", + "summary": "Even your fears serve as fuel for your fighting spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4817" + }, + { + "name": "Restorative Channel", + "trait": "Cleric", + "summary": "You can remove conditions with divine grace.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4670" + }, + { + "name": "Retaliatory Cleansing", + "trait": "Alchemist, Uncommon", + "summary": "You twist your hand in front of the blow, ensuring the enemy's attack shatters the required _holy water_ or bomb.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage from an adjacent creature's Strike.", + "url": "/Feats.aspx?ID=3636" + }, + { + "name": "Retch Rust", + "trait": "Impulse, Kineticist, Metal, Overflow, Primal", + "summary": "You exhale tendrils formed from flakes of rusted metal.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4260" + }, + { + "name": "Reversing Charge", + "trait": "Archetype", + "summary": "You dive into the fray before rewinding yourself to safety.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3850" + }, + { + "name": "Ricochet Stance (Rogue)", + "trait": "Rogue, Stance", + "summary": "You adopt a stance to rebound your thrown weapons toward you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4956" + }, + { + "name": "Rippling Spin", + "trait": "Flourish, Monk, Occult, Water", + "summary": "After the triggering attack is done, Step", + "actions": "Reaction", + "damage": "", + "trigger": "You’re hit by a physical melee attack by an attacker you can see that’s in reach.", + "url": "/Feats.aspx?ID=7499" + }, + { + "name": "Rivethun Devotion", + "trait": "Archetype", + "summary": "Through study, dedication, and introspection, you’ve learned to wield magic that affects the spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7575" + }, + { + "name": "Rule of Three", + "trait": "Archetype, Auditory, Linguistic, Magical", + "summary": "Heroes learn from their previous failures, often succeeding on the third attempt.", + "actions": "Reaction", + "damage": "", + "trigger": "The villain of the tale you've spun makes an attack roll with a given weapon or unarmed attack, uses a particular special ability (such as a Breath Weapon), or Casts a Spell against the hero, and they used that same attack, special ability, or spell against the hero on the previous turn.", + "url": "/Feats.aspx?ID=3037" + }, + { + "name": "Runic Impression", + "trait": "Magus", + "summary": "You can temporarily replicate the effects of a property rune for your weapon or unarmed attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2865" + }, + { + "name": "Running Tackle", + "trait": "Archetype", + "summary": "You charge, throwing your body at your foe in a vicious tackle.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6451" + }, + { + "name": "Rupture Stomp", + "trait": "Archetype", + "summary": "Every dwarf knows that the rock they walk upon can be either a best friend or a treacherous path.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4178" + }, + { + "name": "Sacrifice Armor", + "trait": "Champion", + "summary": "With divine awareness, you twist your body to lessen the impact of an attack.", + "actions": "Reaction", + "damage": "", + "trigger": "You are hit by a Strike that deals physical damage.", + "url": "/Feats.aspx?ID=1678" + }, + { + "name": "Safeguard Soul", + "trait": "Abjuration, Archetype, Divine", + "summary": "You've girded your soul against outside interference.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3472" + }, + { + "name": "Sanctify Armament", + "trait": "Cleric, Divine", + "summary": "You touch a weapon and bring it into concordance with your deity.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4671" + }, + { + "name": "Sanguivolent Roots", + "trait": "Impulse, Kineticist, Overflow, Plant, Primal, Wood", + "summary": "Blood-drinking vines grow from the ground in a 15-foot burst within 120 feet.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4290" + }, + { + "name": "Scarecrow", + "trait": "Archetype, Uncommon", + "summary": "You fight fiercely to protect your crop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=929" + }, + { + "name": "Scattered Fire", + "trait": "Archetype", + "summary": "When you cast _fireball_, you can modify its area to be two non-overlapping 10-foot bursts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3386" + }, + { + "name": "Scattering in Spring", + "trait": "Monk", + "summary": "You evade an incoming attack by twisting your enemy’s tactics in your favor.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within your reach targets you with a melee attack, and you're aware of the attack.", + "url": "/Feats.aspx?ID=7111" + }, + { + "name": "Scholar's Hunch", + "trait": "Archetype, Fortune, Occult", + "summary": "Scholarly debates have taught you to think on your feet.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a Lore or Occultism skill check.", + "url": "/Feats.aspx?ID=4069" + }, + { + "name": "Second Blessing", + "trait": "Champion", + "summary": "Your continued service grants you another boon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5907" + }, + { + "name": "Selfless Parry", + "trait": "Archetype", + "summary": "You protect those near to you with a flash of steel and a stroke of good luck.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6315" + }, + { + "name": "Sense Chaos", + "trait": "Archetype", + "summary": "You sense chaos as an unsettling feeling of nervous energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1079" + }, + { + "name": "Sense Holiness", + "trait": "Champion, Uncommon", + "summary": "The presence of goodness sickens you with its saccharine self-righteousness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7520" + }, + { + "name": "Sense Unholiness", + "trait": "Champion", + "summary": "You sense the truly wicked as a queasy or foreboding feeling.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7521" + }, + { + "name": "Shadow Spell", + "trait": "Archetype, Metamagic, Shadow", + "summary": "You attach a piece of your shadow to a spell to cloud the senses and cause mischief.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3012" + }, + { + "name": "Shadowdancer Dedication", + "trait": "Archetype, Dedication", + "summary": "You dedicate yourself to the shadows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2067" + }, + { + "name": "Shamble", + "trait": "Archetype", + "summary": "You may be slower than you were in life, but your pace is unfaltering.", + "actions": "Two Actions or Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3564" + }, + { + "name": "Shambling March", + "trait": "Archetype", + "summary": "Your horde is swifter, marching in time to your command.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7967" + }, + { + "name": "Share Rage", + "trait": "Auditory, Barbarian, Rage, Visual", + "summary": "You stoke an ally's fury.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5843" + }, + { + "name": "Sheltering Pulse", + "trait": "Archetype, Manipulate", + "summary": "You thrust your hand or weapon into the ground and release a pulse that creates a sheltering nexus of energy for you and your allies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7029" + }, + { + "name": "Shield from Arrows", + "trait": "Guardian", + "summary": "You place your shield in the path of an oncoming projectile.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent ally is the target of a physical ranged Strike.", + "url": "/Feats.aspx?ID=7860" + }, + { + "name": "Shield Wallop", + "trait": "Flourish, Guardian", + "summary": "Attacks with your shield knock the sense out of your foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7861" + }, + { + "name": "Shielding Formation", + "trait": "Archetype", + "summary": "You have mastered unique magical techniques designed to protect your allies from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7982" + }, + { + "name": "Shoving Sweep", + "trait": "Archetype", + "summary": "You swing your weapon at your foe, rebuffing them back.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within your reach leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=6370" + }, + { + "name": "Show-Off", + "trait": "Archetype, Flourish, Uncommon", + "summary": "As is the tradition with many Firebrands, you call your shot and look to impress with an extra bit of panache or a greater stunt.", + "actions": "Free Action", + "damage": "", + "trigger": "You succeed at an Acrobatics or Athletics check deemed suitably challenging and meaningful by the GM.", + "url": "/Feats.aspx?ID=4144" + }, + { + "name": "Sickening Bite", + "trait": "Archetype", + "summary": "Your saliva causes severe nausea and mild fever in the living, weakening them so that you can more easily finish them off.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3510" + }, + { + "name": "Sidestep", + "trait": "Rogue", + "summary": "You deftly step out of the way of an attack, letting the blow continue.", + "actions": "Reaction", + "damage": "", + "trigger": "The attack roll for a Strike targeting you fails or critically fails", + "url": "/Feats.aspx?ID=4957" + }, + { + "name": "Silence the Profane (Avenger)", + "trait": "Archetype", + "summary": "Your training included instruction on how to prevent enemy priests from using their magic against you, a technique you have now mastered and adapted.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can observe within reach of your deity’s favored weapon casts a spell.", + "url": "/Feats.aspx?ID=7234" + }, + { + "name": "Silence the Profane (Vindicator)", + "trait": "Archetype", + "summary": "Your training included instruction on how to prevent enemy spellcasters from using their prayers against you.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can observe within reach of your deity’s favored weapon casts a spell.", + "url": "/Feats.aspx?ID=7258" + }, + { + "name": "Sin Reservoir", + "trait": "Archetype", + "summary": "During your daily preparations, you can indulge in your associated sin or meditate on its values (and risks).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7487" + }, + { + "name": "Siphoning Touch", + "trait": "Archetype", + "summary": "When you cast _vampiric touch_, you can modify its standard effects as follows: Instead of gaining the temporary Hit Points yourself, you can grant the temporary Hit Points to an ally within 30 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3387" + }, + { + "name": "Skill Mastery", + "trait": "Archetype", + "summary": "Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6208" + }, + { + "name": "Skill Mastery (Rogue)", + "trait": "Archetype", + "summary": "Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5096" + }, + { + "name": "Skim Scroll", + "trait": "Archetype", + "summary": "You can activate the magic of a scroll with a cursory read as you draw it from your belt.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6402" + }, + { + "name": "Skyseeker", + "trait": "Archetype, Electricity, Evocation, Sonic", + "summary": "You Leap toward an opponent.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2201" + }, + { + "name": "Slayer's Blessing", + "trait": "Archetype, Manipulate", + "summary": "You carry scraps of materials dangerous to undead and can apply them to your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3481" + }, + { + "name": "Slurp Up", + "trait": "Archetype", + "summary": "Your tongue darts out in search of refreshment.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5480" + }, + { + "name": "Sly Striker", + "trait": "Rogue", + "summary": "Your attacks deal more damage, even against creatures that aren’t off-guard.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4958" + }, + { + "name": "Smoke Curtain", + "trait": "Gunslinger", + "summary": "You load an extra dose of powder into your shot, causing it to belch a cloud of smoke.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3180" + }, + { + "name": "Smoldering Explosion", + "trait": "Archetype", + "summary": "When you cast _fireball_, you can modify the spell to leave behind a brief cloud of smoke in its area.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3388" + }, + { + "name": "Snakebird's Shadow", + "trait": "Flourish, Monk, Occult, Uncommon, Water", + "summary": "Ganhil developed this technique through observing the sharp-beaked darters fishing Prada Hanam’s waters, seeking to match their speed and suppleness with the elemental flash of his blade.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7500" + }, + { + "name": "Snap Out of It! (Pathfinder Agent)", + "trait": "Archetype, Skill", + "summary": "Pathfinders are trained to help each other be safe and successful, and you know how to jolt your allies back to their senses.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2228" + }, + { + "name": "Soaring Shape", + "trait": "Druid", + "summary": "Wings free you from the shackles of the ground below.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4739" + }, + { + "name": "Solar Detonation", + "trait": "Fire, Impulse, Incapacitation, Kineticist, Overflow, Primal, Vitality", + "summary": "Blinding flames explode in a swirling sphere! The detonation fills a 20-foot burst within 60 feet of you.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4245" + }, + { + "name": "Songbird's Call", + "trait": "Bard", + "summary": "You call to the wilds with the voice of a songbird, thereby summoning a cloud of its kin.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5419" + }, + { + "name": "Soul Well", + "trait": "Archetype, Concentrate, Manipulate, Occult", + "summary": "Your brush your fingers across your _splinter of finality_, momentarily creating a metaphysical vortex from which mortal spirits struggle to escape.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7707" + }, + { + "name": "Soulsight", + "trait": "Bard, Sorcerer", + "summary": "Your muse has opened your senses to the world beyond. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4609" + }, + { + "name": "Spell Swipe", + "trait": "Magus", + "summary": "You attack in an arc and enact your spell against everyone you hit.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2866" + }, + { + "name": "Spelldrinker", + "trait": "Archetype", + "summary": "You temporarily add a 3rd-rank spell to your spell repertoire, as determined by the type of creature whose blood you just drank.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7243" + }, + { + "name": "Spellshield", + "trait": "Archetype", + "summary": "Your shield becomes a bonded item capable of storing your spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7983" + }, + { + "name": "Spike Skin", + "trait": "Earth, Impulse, Kineticist, Primal", + "summary": "You touch a willing creature, causing its skin to harden and form spiky protrusions.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4229" + }, + { + "name": "Spirit Familiar (Witch)", + "trait": "Witch", + "summary": "Your familiar can subsume its body to become pure spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5006" + }, + { + "name": "Spirit Walk", + "trait": "Animist, Apparition, Aura, Exploration", + "summary": "Your allied apparitions ward you against the predations of their restless peers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7137" + }, + { + "name": "Spirit's Anguish", + "trait": "Archetype, Evocation, Sonic", + "summary": "You purify a spirit by coaxing it to release its anguish in a final cathartic howl.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3457" + }, + { + "name": "Sportlebore Choke", + "trait": "Archetype, Flourish", + "summary": "Like nefarious sportlebores, a species of insect that plague adventurers by hiding in their rations as counterfeit food, your swarm can crawl down throats.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5470" + }, + { + "name": "Stab and Blast", + "trait": "Flourish, Gunslinger", + "summary": "You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3181" + }, + { + "name": "Stalwart Chant", + "trait": "Archetype", + "summary": "You know story after story of unyielding, valiant dwarven heroes whose minds were bulwarks against fear and confusion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7698" + }, + { + "name": "Stalwart Mind", + "trait": "Archetype", + "summary": "When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a Will save.", + "url": "/Feats.aspx?ID=3449" + }, + { + "name": "Standby Spell", + "trait": "Magus", + "summary": "You've honed one spell as your favored combat technique, and you've practiced it enough that you no longer need to prepare it to cast it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2867" + }, + { + "name": "Stasian Charge", + "trait": "Archetype", + "summary": "Charging a living body with electricity may seem like a bad idea, but you know better.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7479" + }, + { + "name": "Stasian Smash", + "trait": "Archetype, Uncommon", + "summary": "You've modified your dynamo with Stasian coils, allowing you to make a powerful attack that crackles with electricity.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3130" + }, + { + "name": "Statement Strut", + "trait": "Archetype, Mental, Uncommon, Visual", + "summary": "You have an eye for fashion and know how to sell attitude and confidence with your walk.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4145" + }, + { + "name": "Statue", + "trait": "Archetype", + "summary": "Your body and equipment appear to be made of stone as you hold perfectly still.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4382" + }, + { + "name": "Steal Vitality", + "trait": "Archetype", + "summary": "When you cast _vampiric touch_, you can modify it to remove your enfeebled or clumsy condition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3389" + }, + { + "name": "Sticky Bomb", + "trait": "Additive, Alchemist", + "summary": "You can mix in a sticky additive to an alchemical bomb to make its contents adhere and continue to deal damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5786" + }, + { + "name": "Stitched Familiar", + "trait": "Witch", + "summary": "Your familiar can shed its material form, becoming a mass of animated magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5007" + }, + { + "name": "Storm Shroud", + "trait": "Archetype, Concentrate, Conjuration, Divine", + "summary": "You become surrounded by a swirling storm of rain, sand, snow, or clouds, whichever of those suits your bound terrain.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3526" + }, + { + "name": "Storm Spiral", + "trait": "Air, Electricity, Impulse, Kineticist, Overflow, Primal, Sonic", + "summary": "Dark thunderclouds swirl in a miniature storm, crisscrossed with lightning bolts; a tremendous thunderclap fills the air.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4215" + }, + { + "name": "Strangle", + "trait": "Archetype", + "summary": "You squeeze the breath out of your foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6452" + }, + { + "name": "Stunning Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "You attempt a dizzying blow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6160" + }, + { + "name": "Submission Hold", + "trait": "Archetype", + "summary": "Your iron grip saps your opponent’s strength.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6453" + }, + { + "name": "Subtle Shank", + "trait": "Flourish, Rogue, Uncommon", + "summary": "You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2208" + }, + { + "name": "Sudden Leap", + "trait": "Barbarian, Fighter", + "summary": "You make an impressive leap and swing while you soar.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4818" + }, + { + "name": "Superimpose Time Duplicates", + "trait": "Archetype", + "summary": "You call alternate versions of yourself, either from a different timeline or perhaps yourself from a different point in your current timeline, to aid you in combat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3851" + }, + { + "name": "Supreme Psychic Center", + "trait": "Archetype", + "summary": "With the merest thought, you realign your mental defenses to your duel's circumstances.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn in a psychic duel begins.", + "url": "/Feats.aspx?ID=3860" + }, + { + "name": "Surging Focus", + "trait": "Cleric", + "summary": "When an ally you can see falls in battle, your surge of righteous indignation allows you to draw upon untapped reserves of divine power.", + "actions": "Free Action", + "damage": "", + "trigger": "An ally you can see falls to 0 Hit Points", + "url": "/Feats.aspx?ID=4672" + }, + { + "name": "Surging Might", + "trait": "Manipulate, Oracle, Spellshape", + "summary": "You focus the power of your spell to overcome enemies' resistances.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6068" + }, + { + "name": "Surreptitious Spellcaster", + "trait": "Archetype", + "summary": "You’ve learned that it pays for a Pathfinder to be able to cast spells without being noticed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1135" + }, + { + "name": "Survivor of Desolation", + "trait": "Archetype", + "summary": "You gain a +2 circumstance bonus to saving throws against unnatural weather events or environmental hazards occurring in blighted or otherwise unnaturally marred regions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1099" + }, + { + "name": "Swap Reflections", + "trait": "Archetype, Conjuration, Extradimensional, Incapacitation, Occult, Teleportation", + "summary": "You've learned how to use even your reflection to your advantage.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3813" + }, + { + "name": "Swashbuckler's Speed", + "trait": "Archetype", + "summary": "You move with a swashbuckler’s speed and grace.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6238" + }, + { + "name": "Swim Through Earth", + "trait": "Earth, Impulse, Kineticist, Primal", + "summary": "The earth parts before you, letting you swim through it.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4230" + }, + { + "name": "Swipe Souvenir", + "trait": "Rogue", + "summary": "When you wriggle free from an enemy’s grasp, you take something of theirs with you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4959" + }, + { + "name": "Syu Tak-Nwa's Hexed Locks", + "trait": "Uncommon, Witch", + "summary": "Your hair attacks gain the reach trait and you can deliver hexes through it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2691" + }, + { + "name": "Tactical Entry", + "trait": "Rogue", + "summary": "You Stride.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4960" + }, + { + "name": "Tail Guard", + "trait": "Archetype", + "summary": "Enemies who attempt to stab you in the back will be unhappy to find your lashing tail on guard.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature enters a square that would flank you.", + "url": "/Feats.aspx?ID=5481" + }, + { + "name": "Tangled Forest Stance", + "trait": "Monk, Stance", + "summary": "You extend your arms like gnarled branches to interfere with your foes' movements.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6015" + }, + { + "name": "Tear Tendons", + "trait": "Archetype", + "summary": "You rake into your opponent with two claws, cutting into their muscle and depriving them of needed strength.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5444" + }, + { + "name": "Terrain Master", + "trait": "Ranger", + "summary": "You are able to adapt to your surroundings in any natural terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4885" + }, + { + "name": "Terrifying Transformation", + "trait": "Archetype, Visual", + "summary": "Your flesh tears and warps as you transform.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5501" + }, + { + "name": "The Harder They Fall (Ranger)", + "trait": "Ranger, Rare", + "summary": "You know how to make a larger creature hurt when it falls to the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3901" + }, + { + "name": "Thoughtsense", + "trait": "Divination, Mental, Occult, Psychic", + "summary": "You can detect the flickers of mental activity let off by all thinking creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3676" + }, + { + "name": "Thrash", + "trait": "Barbarian, Rage", + "summary": "You thrash your foe around.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5844" + }, + { + "name": "Tight Follower", + "trait": "Archetype", + "summary": "You keep up as a protector.", + "actions": "Reaction", + "damage": "", + "trigger": "Your designated ally moves and ends that movement more than 10 feet from you.", + "url": "/Feats.aspx?ID=7740" + }, + { + "name": "To Battle!", + "trait": "Archetype, Auditory, Flourish", + "summary": "With a resounding cry, you rally your ally to take the offensive.", + "actions": "Single Action or Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6359" + }, + { + "name": "Topple Giants", + "trait": "Archetype", + "summary": "When you observe an ally try and fail to execute a strategic maneuver against your enemies, you coordinate with your other allies to finish the job.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3121" + }, + { + "name": "Transcribe Moment", + "trait": "Archetype", + "summary": "You gain the _transcribe moment_ focus spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2235" + }, + { + "name": "Transfusion", + "trait": "Archetype, Concentrate, Manipulate", + "summary": "You bring forth the regenerative properties of blood on behalf of an ally or yourself.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7767" + }, + { + "name": "Tumbling Strike", + "trait": "Archetype, Flourish, Move", + "summary": "You deftly dive through a gap left by a foe to deliver an advantageous blow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6244" + }, + { + "name": "Twirling Strike", + "trait": "Archetype", + "summary": "Your fans, one raised up alongside your head and the other alongside your hip, become a blur as you twirl across the battlefield.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7046" + }, + { + "name": "Ubiquitous Gadgets", + "trait": "Inventor", + "summary": "They thought you had used up all your devices, but they thought wrong! You have a few more gadgets up your sleeve than others expect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3068" + }, + { + "name": "Unbelievable Luck", + "trait": "Archetype", + "summary": "While no one, not even you, might appear to understand why, you demonstrate a greater ability to hit your targets regardless of the obstacles in your way.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3276" + }, + { + "name": "Unfazed Assessment", + "trait": "Archetype", + "summary": "You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1158" + }, + { + "name": "Unkillable", + "trait": "Archetype", + "summary": "You're relentless and nigh unkillable, shrugging off blows that should destroy you, though they might make your body start to fall apart.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be reduced to 0 HP.", + "url": "/Feats.aspx?ID=3565" + }, + { + "name": "Unravel Mysteries", + "trait": "Archetype, Skill", + "summary": "You can understand the true meaning of texts quickly, and even when you get lost or hit a dead end, you aren’t discouraged from making further attempts to get to the bottom of things.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1132" + }, + { + "name": "Unrivaled Analysis", + "trait": "Commander", + "summary": "Your experience allows you to derive even more information about your opponents from a mere glance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7814" + }, + { + "name": "Unseen Passage", + "trait": "Gunslinger, Investigator, Ranger, Rare", + "summary": "You have mastered a magical technique for moving through dangerous woodlands unseen.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4057" + }, + { + "name": "Unshakable Idealism", + "trait": "Archetype", + "summary": "Your faith and hope can’t be shaken, and you won’t flee when lives are at stake.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1093" + }, + { + "name": "Unshaken in Iron", + "trait": "Archetype", + "summary": "You know the precise limits of your armor, and trust it to save you from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4179" + }, + { + "name": "Vantage Shot", + "trait": "Archetype", + "summary": "You and your spotter take advantage of each other's attacks to momentarily hide and throw your foes off-balance against your follow-up attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3263" + }, + { + "name": "Venomous Weapons", + "trait": "Archetype", + "summary": "Your skill with poisons is such that your preferred weapons also contain trace amounts of it, even when you don't actively apply a dose.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7937" + }, + { + "name": "Veteran Follower", + "trait": "Archetype", + "summary": " Your followers' training has made them veterans of battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=8000" + }, + { + "name": "Vicious Fangs", + "trait": "Archetype", + "summary": "You aim for your victim's prominent arteries.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3551" + }, + { + "name": "Viking Vindicator", + "trait": "Archetype, Uncommon", + "summary": "You are one of the raiders eagerly planning to launch an assault by sea on the Whispering Tyrant's Isle of Terror.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3619" + }, + { + "name": "Vivacious Bravado", + "trait": "Swashbuckler", + "summary": "Your ego swells, granting you a temporary reprieve from your pain.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6161" + }, + { + "name": "Void Siphon", + "trait": "Cleric", + "summary": "The raw energy of the Void saps the essence of the living.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4673" + }, + { + "name": "Wake to Strife", + "trait": "Monk, Occult, Uncommon, Water", + "summary": "You summon the explosive power of a geyser beneath a foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7501" + }, + { + "name": "Waking Dream", + "trait": "Archetype", + "summary": "While in your trance, you can blur the line between dreams and reality for others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3877" + }, + { + "name": "Walk the Plank", + "trait": "Archetype", + "summary": "You frighten a foe into moving where you want them, traditionally demanding they walk the plank.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6381" + }, + { + "name": "Wall Run", + "trait": "Monk", + "summary": "You defy gravity, traversing vertical planes as easily as the ground.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6016" + }, + { + "name": "Warden's Boon", + "trait": "Ranger", + "summary": "You point out vulnerabilities present in your hunted prey, granting the benefits listed in Hunt Prey and your hunter’s edge to an ally until the end of their next turn.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4886" + }, + { + "name": "Warped Constriction", + "trait": "Archetype", + "summary": "The entity inhabiting your body is an aberrant being with unfathomable motivations, and when you hold a foe close, tendrils and tentacles unfurl from your body to crush your foe and pollute it with alien wrongness.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3820" + }, + { + "name": "Watcher on the Wall", + "trait": "Archetype", + "summary": "You claim a patron’s symbol that you can etch onto any surface.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7252" + }, + { + "name": "Water Walker", + "trait": "Oracle", + "summary": "When in the throes of your curse, your steps take on a supernatural buoyancy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6069" + }, + { + "name": "Wayfinder Resonance Infiltrator", + "trait": "Archetype", + "summary": "You are adept at using the unusual resonance of your _wayfinder_ to aid in any deceptions you might employ.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2229" + }, + { + "name": "What Could Have Been", + "trait": "Archetype, Concentrate, Metamagic", + "summary": "Rather than conjuring creatures from elsewhere in the world or the planes, you can temporarily pull a much different version of yourself from an alternate timeline—for instance, instead of summoning a generic or random troll with summon giant, you summon a troll version of yourself from a timeline where you're a troll.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3843" + }, + { + "name": "Whirlpool's Pull", + "trait": "Concentrate, Magus, Uncommon", + "summary": "You briefly conjure a tendril of water that allows you to grab an improvised weapon and then subsume that water to power your magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7470" + }, + { + "name": "Whispering Steps", + "trait": "Amp, Enchantment, Mental, Occult, Psychic", + "summary": "Your spell leaves a lingering connection between you and a creature—one through which you can nudge the creature's mind this way or that.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3677" + }, + { + "name": "Whodunnit?", + "trait": "Investigator, Uncommon", + "summary": "You carefully consider your case and narrow down some of the details.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5957" + }, + { + "name": "Wild Winds Initiate", + "trait": "Monk", + "summary": "You learn a stance that lets you attack from a distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6017" + }, + { + "name": "Wind Caller", + "trait": "Druid", + "summary": "You bid the winds to aid you, carrying you through the air and allowing you passage through the strongest headwinds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4740" + }, + { + "name": "Wind Seeker", + "trait": "Animist", + "summary": "Wings free you from the shackles of the ground below.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7138" + }, + { + "name": "Wing Shove", + "trait": "Archetype", + "summary": "You spread your wings wide, pushing foes away from you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5534" + }, + { + "name": "Witch’s Bottle", + "trait": "Witch", + "summary": "You spend 10 minutes and 1 Focus Point brewing a special potion containing the power of one of your hexes that targets a creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5008" + }, + { + "name": "Work Yourself Up", + "trait": "Archetype, Concentrate", + "summary": "You concentrate on your mental state, tapping into that raw emotional energy.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2966" + }, + { + "name": "World-Wise Vigilance", + "trait": "Archetype", + "summary": "Your keen study of other cultures gives you insights into the ways those cultures fight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4119" + }, + { + "name": "Worm Empathy", + "trait": "Archetype", + "summary": "You can connect with cave worms (and other worm-related creatures, at the GM's discretion) on a rudimentary level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4362" + }, + { + "name": "Wrath of the Hold", + "trait": "Archetype, Occult, Uncommon", + "summary": "Your tattoos carry the strength of an innumerable horde, and you can expend one use of your storied skin’s Living History ability to animate your tattoos as ghostly assailants that swarm your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7654" + }, + { + "name": "You Don't Smell Right", + "trait": "Archetype", + "summary": "You can sniff out fellow werecreatures and master impersonators alike.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5502" + }, + { + "name": "Zealous Rush", + "trait": "Cleric", + "summary": "You bless yourself on the move.", + "actions": "Reaction", + "damage": "", + "trigger": "You cast a divine spell that takes 1 action or more to cast and that affects only you or your equipment", + "url": "/Feats.aspx?ID=4674" + }, + { + "name": "Abjure the False Kin", + "trait": "Yaksha", + "summary": "Your vow reminds you that there can be brackish vinegar hiding within honeyed words, helping you detect attempts to influence your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6979" + }, + { + "name": "Aboleth Transmutation", + "trait": "Azarketi", + "summary": "You have tapped into the ancient magic used by alghollthu masters to mold the flesh of your ancestors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2677" + }, + { + "name": "Absorb Toxin", + "trait": "Tripkee", + "summary": "Your skin readily absorbs poison and can consciously draw toxins into your body to spare others.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw against a disease or poison effect that affects an area.", + "url": "/Feats.aspx?ID=5706" + }, + { + "name": "Accursed Claws", + "trait": "Changeling", + "summary": "Your claws carry your mother’s hag magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4539" + }, + { + "name": "Agathion Magic", + "trait": "Aasimar", + "summary": "The harmonious magic of Nirvana flows through you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2289" + }, + { + "name": "Aggravating Scratch", + "trait": "Catfolk, Disease", + "summary": "Your claws carry an irritant that is harmless to you but can be damaging to others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5557" + }, + { + "name": "Alluring Performance", + "trait": "Incapacitation, Mental, Vishkanya, Visual", + "summary": "You command the attention of those around you with an elegant display.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4029" + }, + { + "name": "Ambush Hunter", + "trait": "Kholo", + "summary": "You are always searching for the perfect opportunity to ambush your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5603" + }, + { + "name": "Analyze Information", + "trait": "Aphorite", + "summary": "You can stoke your mind into a burst of analytical prowess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2483" + }, + { + "name": "Anarchic Arcana", + "trait": "Nephilim", + "summary": "The magic in your blood is unpredictable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7209" + }, + { + "name": "Ancestral Form", + "trait": "Lizardfolk", + "summary": "Casting your memory back deep into the past, you take the form of an ancestral guardian.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6863" + }, + { + "name": "Ancestral Healer", + "trait": "Sarangay", + "summary": "Following the traditions of those who came before you, you’ve learned how to banish effects that cloud the mind, body, and spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6922" + }, + { + "name": "Ancillary Motes", + "trait": "Aphorite", + "summary": "You can use Crystalline Dust one more time per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2484" + }, + { + "name": "Angelic Magic", + "trait": "Aasimar", + "summary": "You can tap into the magic of angels that runs through your blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1357" + }, + { + "name": "Animal Magic", + "trait": "Beastkin", + "summary": "Your shapeshifting grants you a magical connection to the animal world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2494" + }, + { + "name": "Animal Summoner", + "trait": "Awakened Animal", + "summary": "The connection between you and primal magic deepens.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5314" + }, + { + "name": "Arcane Camouflage", + "trait": "Automaton", + "summary": "You have developed magical techniques to aid you with stalking your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3099" + }, + { + "name": "Arcane Propulsion", + "trait": "Arcane, Automaton, Transmutation", + "summary": "You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3100" + }, + { + "name": "Arcane Slam", + "trait": "Automaton", + "summary": "You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3101" + }, + { + "name": "Archon Magic", + "trait": "Aasimar", + "summary": "You can tap into the heavenly magic that is your birthright.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1358" + }, + { + "name": "Asura Magic", + "trait": "Tiefling", + "summary": "You can cast _blood vendetta_ and _death knell_ once per day each as 2nd-level divine innate spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3940" + }, + { + "name": "Azarketi Purification", + "trait": "Azarketi", + "summary": "You can cast _purify food and drink_ as a primal innate spell, but only on liquids.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2305" + }, + { + "name": "Azata Magic", + "trait": "Aasimar", + "summary": "Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1359" + }, + { + "name": "Bark and Tendril", + "trait": "Leshy", + "summary": "You wield primal magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4504" + }, + { + "name": "Battleforger", + "trait": "Dwarf", + "summary": "You can sharpen weapons, polish armor, and apply special techniques to temporarily gain better effects from your armaments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=971" + }, + { + "name": "Between the Scales", + "trait": "Kobold", + "summary": "You've learned to take advantage of slips in your foes' defenses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5622" + }, + { + "name": "Big Mouth", + "trait": "Ratfolk", + "summary": "Instead of storing up to four items of Light Bulk in your cheek pouches, you can store up to 1 Bulk worth of items.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5664" + }, + { + "name": "Blood Must Have Blood", + "trait": "Hungerseed", + "summary": "You tap into a bottomless hunger for carnage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6839" + }, + { + "name": "Bloodletting Fangs", + "trait": "Dhampir", + "summary": "You emulate your vampiric parent's techniques for drawing blood from a victim.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5722" + }, + { + "name": "Bone Caller", + "trait": "Lizardfolk", + "summary": "Using a mixture of dinosaur bones and the bones of your ancestors to focus your magic, you animate lizards and dinosaurs to carry messages or serve as mounts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2409" + }, + { + "name": "Bone Missile", + "trait": "Skeleton", + "summary": "You can remove your ribs to use them as arrows or bolts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3538" + }, + { + "name": "Breath Like Honey", + "trait": "Kholo", + "summary": "You smell of honey and savory things.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5604" + }, + { + "name": "Briar Battler", + "trait": "Kobold", + "summary": "When you're in difficult terrain from an environmental feature, you can Take Cover, even if the feature wouldn't ordinarily be large enough for you to Take Cover.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5623" + }, + { + "name": "Brightness Seeker", + "trait": "Elf", + "summary": "Once per day, you can spend 10 minutes studying your surroundings in search of omens related to a particular course of action to cast _augury_ as an innate divine spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=984" + }, + { + "name": "Brilliant Vision", + "trait": "Yaoguai", + "summary": "You ignore concealment from clouds, dust, fog, mist, smoke, and similarly loose matter.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7002" + }, + { + "name": "Build the First Walls", + "trait": "Concentrate, Earth, Jotunborn, Manipulate, Occult", + "summary": "The powers of creation that run through you allow you to conjure a temporary wall.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7781" + }, + { + "name": "Call of Elysium", + "trait": "Aasimar", + "summary": "The wild wonder of Elysium harmonizes within you, and in dire straits, you can share its benefits with your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2290" + }, + { + "name": "Cantorian Rejuvenation", + "trait": "Healing, Hobgoblin, Vitality", + "summary": "The life-giving energy that flows in your blood revitalizes you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5581" + }, + { + "name": "Captivating Curiosity", + "trait": "Fleshwarp", + "summary": "You can snare the attentions of onlookers with your unique appearance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2525" + }, + { + "name": "Catrina's Presence", + "trait": "Duskwalker", + "summary": "You've adopted the calming presence of catrinas, the festive dead..", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2361" + }, + { + "name": "Cautious Curiosity", + "trait": "Gnome", + "summary": "You've learned a few magical techniques for getting yourself both into and out of trouble unnoticed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4432" + }, + { + "name": "Cave Climber", + "trait": "Goblin", + "summary": "After years of clambering through caverns, you can climb easily anywhere you go.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4450" + }, + { + "name": "Celestial Magic", + "trait": "Nephilim", + "summary": "You possess celestial magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4558" + }, + { + "name": "Celestial Wings", + "trait": "Aasimar, Divine, Morph, Transmutation", + "summary": "With effort, you can call forth magical wings from your back, similar in appearance to those of your celestial forebears.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1360" + }, + { + "name": "Ceremony of Aeon's Guidance", + "trait": "Conrasu", + "summary": "Your patron aeon has allowed you to call upon their gifts to serve their ends.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2783" + }, + { + "name": "Ceremony of Aeon's Shield", + "trait": "Conrasu", + "summary": "Your patron aeon graced you with powers of protection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2784" + }, + { + "name": "Ceremony of Fortification", + "trait": "Conrasu", + "summary": "Your exoskeleton arranges itself into an optimal defensive shape.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2785" + }, + { + "name": "Ceremony of the Strengthened Hand", + "trait": "Conrasu", + "summary": "Your exoskeleton's weapons are even more potent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2786" + }, + { + "name": "Charred Remains", + "trait": "Fire, Ifrit, Metamagic", + "summary": "Your next fire spell leaves embers in its wake.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2559" + }, + { + "name": "Cling", + "trait": "Goblin", + "summary": "You hang onto a foe to harry them into submission.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4451" + }, + { + "name": "Close Quarters", + "trait": "Kobold", + "summary": "If you're Small or smaller, you can end your movement in the same square as a Small or smaller ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5624" + }, + { + "name": "Coating of Slime", + "trait": "Fleshwarp", + "summary": "An acidic ooze coats your limbs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2526" + }, + { + "name": "Constant Gaze", + "trait": "Goloma", + "summary": "Your eyes keep a continual watch for dangers from all sides.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2812" + }, + { + "name": "Consume Magic", + "trait": "Surki", + "summary": "You consume the magic of an incoming spell or effect to protect your allies, though you might give yourself indigestion.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a saving throw against an area effect from the tradition matching your magiphage ability.", + "url": "/Feats.aspx?ID=5392" + }, + { + "name": "Cooperative Soul", + "trait": "Human", + "summary": "You have developed a soul-deep bond with your comrades and maintain an even greater degree of cooperation with them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4484" + }, + { + "name": "Coral Detoxification", + "trait": "Athamaru", + "summary": "The coral colony that you've tended has merged with your kidneys to add an additional layer of filtration.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5286" + }, + { + "name": "Core Attunement", + "trait": "Automaton", + "summary": "Your core allows you to draw more power from it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3102" + }, + { + "name": "Cunning Climber", + "trait": "Halfling", + "summary": "Whether you are climbing a ship’s rigging, a jungle tree, or a clock tower, you have an uncanny knack for finding footholds and handholds where larger creatures can’t.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1019" + }, + { + "name": "Daemon Magic", + "trait": "Tiefling", + "summary": "The magic of Abaddon runs through your blood, and you can wield that power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1387" + }, + { + "name": "Dance of the Tiger", + "trait": "Emotion, Fear, Mental, Occult, Wayang", + "summary": "Tales tell of the Tiger stalking the Mousedeer for days, hidden and instilling dread upon its prey.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6957" + }, + { + "name": "Dance Underfoot", + "trait": "Halfling", + "summary": "You dart under the legs of your enemies in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4467" + }, + { + "name": "Dangle", + "trait": "Lizardfolk", + "summary": "You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5643" + }, + { + "name": "Dangle (Vanara)", + "trait": "Move, Vanara", + "summary": "You can hang by your tail from any suitable anchor point, such as a tree branch, balcony, or rocky outcropping (subject to the GM's discretion), typically while climbing.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4012" + }, + { + "name": "Death's Drums", + "trait": "Orc", + "summary": "Your life has been spent challenging death itself, and proximity to that implacable foe only makes your heart beat harder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1290" + }, + { + "name": "Defensive Instincts", + "trait": "Goloma", + "summary": "Your body tenses up when surrounded, putting you on edge just enough to anticipate an attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2813" + }, + { + "name": "Demolitionist", + "trait": "Dwarf, Uncommon", + "summary": "You know how to destroy objects with a well-placed explosion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3287" + }, + { + "name": "Demon Hunter", + "trait": "Elf, Uncommon", + "summary": "The demons of Tanglebriar have long haunted your dreams, just as they have long threatened Kyonin.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7660" + }, + { + "name": "Demon Magic", + "trait": "Tiefling", + "summary": "You can channel the power of the Abyss through your heritage, producing terrible tangible effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1388" + }, + { + "name": "Devil Magic", + "trait": "Tiefling", + "summary": "Drawing on the infernal power of your sinister forbears, you mislead your foes with magical deception.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1389" + }, + { + "name": "Dig Up Secrets", + "trait": "Shisk", + "summary": "You are an endless well of knowledge and can remember several vital pieces of information at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2838" + }, + { + "name": "Disorienting Venom", + "trait": "Anadi", + "summary": "The venom injected by your fangs disorients your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2771" + }, + { + "name": "Dissolution's Sight", + "trait": "Occult, Wayang", + "summary": "Accepting your inner darkness means that no outer darkness can obscure your sight.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6958" + }, + { + "name": "Divine Countermeasures", + "trait": "Nephilim", + "summary": "You’ve studied your extraplanar heritage with the intent of better defending yourself, whether against creatures aligned with or opposed to your extraplanar lineage, and you’ve found that your techniques are equally powerful against celestials, fiends, and other divine entities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4559" + }, + { + "name": "Divine Wings", + "trait": "Divine, Morph, Nephilim", + "summary": "With effort, you can call forth magical wings from your back, similar in appearance to those of your extraplanar forebear, whether they be elegantly feathered wings or ominous bat wings.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4560" + }, + { + "name": "Djinni Magic", + "trait": "Sylph", + "summary": "The magic of djinn runs through your blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2598" + }, + { + "name": "Dragon Grip", + "trait": "Orc, Uncommon", + "summary": "Your hold has a unique draconic connection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2420" + }, + { + "name": "Dragon Prince", + "trait": "Human", + "summary": "The blood of the Dragon Kings runs strong in your veins.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=953" + }, + { + "name": "Drain Emotion", + "trait": "Enchantment, Mental, Rare, Universal Ancestry", + "summary": "You touch an adjacent creature and attempt to draw out its excess emotion.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4047" + }, + { + "name": "Duskwalker Magic", + "trait": "Duskwalker", + "summary": "Your connection to psychopomps gives you the power to glimpse the near future and protect corpses from the ravages of undeath.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5756" + }, + { + "name": "Earthsense", + "trait": "Oread", + "summary": "Your connection to earth and stone allows you to feel the slightest displacement that disturbs them, down to the shift of a pebble.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2572" + }, + { + "name": "Echoes in Stone", + "trait": "Concentrate, Dwarf", + "summary": "You pause a moment to attune your senses to the stone around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4397" + }, + { + "name": "Eerie Compression", + "trait": "Fleshwarp", + "summary": "Your limbs and even your torso can collapse in on themselves, allowing you to fit through tight spaces as though you were a Small creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2527" + }, + { + "name": "Efreeti Magic", + "trait": "Ifrit", + "summary": "The magic of your efreeti ancestors flows through you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2560" + }, + { + "name": "Elf Step", + "trait": "Elf", + "summary": "You move in a graceful dance, and even your steps are broad.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4415" + }, + { + "name": "Embodied Dragoon Subjectivity", + "trait": "Fleshwarp", + "summary": "When your allies call for swift reinforcements or lightning raids, you're ready to answer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3929" + }, + { + "name": "Emissary Assistance", + "trait": "Athamaru", + "summary": "As an emissary, you have assisted land-bound creatures in journeying underwater to visit your settlements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5287" + }, + { + "name": "Endless Memories", + "trait": "Ghoran", + "summary": "You've lived a thousand lives and done a hundred-thousand things.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3953" + }, + { + "name": "Energy Blessed", + "trait": "Dwarf", + "summary": "Energy runs through your blood more powerfully.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=972" + }, + { + "name": "Envenom Strike", + "trait": "Nagaji", + "summary": "You spit venom onto a weapon you're holding or a weapon held by a willing creature within 30 feet; you can also use this ability to envenom your nagaji fangs unarmed attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3991" + }, + { + "name": "Evade Doom", + "trait": "Catfolk", + "summary": "You can elude supernatural disaster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5558" + }, + { + "name": "Evolved Spellhorn", + "trait": "Kobold", + "summary": "Your inborn arcane power grows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5625" + }, + { + "name": "Expert Longevity", + "trait": "Elf", + "summary": "You've continued to refine the knowledge and skills you've gained through your life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4416" + }, + { + "name": "Extraplanar Cloud", + "trait": "Nephilim", + "summary": "When you use Extraplanar Haze, you can spend 1 additional action to disperse the particles as a 10-foot-radius cloud centered on you instead of as a haze; the activity gains the concentrate trait.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7210" + }, + { + "name": "Fade Away", + "trait": "Halfling", + "summary": "Your ability to blend into the background allows you to fade away entirely or appear innocuous even to magical effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1020" + }, + { + "name": "Fell Rider", + "trait": "Hobgoblin", + "summary": "You have trained with your animal companion to become a terrifying juggernaut on the battlefield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5582" + }, + { + "name": "Ferocious Gust", + "trait": "Air, Concentrate, Manipulate, Strix", + "summary": "With heavy wing beats, you whip up a furious gust and direct it at your opponents.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2652" + }, + { + "name": "Fey Ascension", + "trait": "Rare, Universal Ancestry", + "summary": "The fey influence on your form and features grows even more powerful and notable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4048" + }, + { + "name": "Fey Magic", + "trait": "Sprite", + "summary": "You can use faerie magic to hide yourself and expose hidden foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2640" + }, + { + "name": "Fiend-trampling Stature", + "trait": "Yaksha", + "summary": "Fiends unfortunate enough to be trampled beneath your feet or rent within your grasp are swiftly granulated into bone kindling and blood powder, and the pain of your strikes prevents them from action.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6980" + }, + { + "name": "Fiendish Magic", + "trait": "Nephilim", + "summary": "You possess fiendish magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4561" + }, + { + "name": "Fiendish Wings", + "trait": "Divine, Morph, Tiefling, Transmutation", + "summary": "You can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1390" + }, + { + "name": "Fierce Competitor", + "trait": "Centaur, Mental", + "summary": "You challenge a single ally to a physical competition.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5332" + }, + { + "name": "First World Adept", + "trait": "Gnome", + "summary": "Over time your fey magic has grown stronger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4433" + }, + { + "name": "Fleeing Shriek", + "trait": "Auditory, Kobold, Sonic", + "summary": "You let out an ear-piercing screech.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5626" + }, + { + "name": "Flower Magic", + "trait": "Ghoran", + "summary": "Certain magics in the world flow easily through your sap.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3954" + }, + { + "name": "Flowering Path", + "trait": "Ardande, Plant, Primal", + "summary": "Vitality and elemental wood flows out from your body and into the earth, infusing it with a stream of new life.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4319" + }, + { + "name": "Forever Among Humanity", + "trait": "Yaoguai", + "summary": "Passing unseen within society is second nature to you now.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7003" + }, + { + "name": "Formidable Breath", + "trait": "Dragonblood", + "summary": "Thanks to rigorous breathing exercises and a diet similar to that of your lineage, your magical breath is more powerful.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5740" + }, + { + "name": "Fortified Mind", + "trait": "Kashrishi", + "summary": "Your mind is unusually resilient and resistant to influence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3975" + }, + { + "name": "Fortuitous Shift", + "trait": "Gnome", + "summary": "You have grown more comfortable with your penchant for supernatural disappearance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=998" + }, + { + "name": "Four-armed Aspect", + "trait": "Morph, Primal, Yaksha", + "summary": "You intone vows to shoulder others’ pains; in response, your torso sprouts an additional pair of arms to help you bear those burdens.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6981" + }, + { + "name": "Fox Arson", + "trait": "Fire, Kitsune", + "summary": "When you critically hit with a foxfire Strike, the target takes an additional 1d4 persistent damage of the same type as the foxfire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6882" + }, + { + "name": "Fox Trick", + "trait": "Kitsune", + "summary": "You always have time for a joke or prank.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2627" + }, + { + "name": "Freeze It!", + "trait": "Goblin", + "summary": "You are no rime hag or Jadwiga, but the magic of the north has still left a mark on you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1007" + }, + { + "name": "Friendly Fling", + "trait": "Manipulate, Minotaur", + "summary": "You can scoop up your friends with your horns to hurl them across the battlefield.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5375" + }, + { + "name": "Full Flight", + "trait": "Awakened Animal", + "summary": "Your flight is unbound, as natural as it was before you were awakened.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5315" + }, + { + "name": "Fully Flighted", + "trait": "Strix", + "summary": "You gain the effects of Juvenile Flight at all times, rather than just once per day for 10 minutes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2657" + }, + { + "name": "Garuda Magic", + "trait": "Aasimar", + "summary": "You are descended from the wondrous garudas, and their keen senses manifest in your magical prowess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2291" + }, + { + "name": "Glory and Valor!", + "trait": "Auditory, Divine, Healing, Nephilim", + "summary": "You call upon your ascendant blood with a mighty cry that fills you with a revitalizing energy for 1 minute or until you critically fail a Strike, whichever comes first.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7211" + }, + { + "name": "Goblin Club", + "trait": "Goblin, Occult", + "summary": "You can summon a mass of magic energy in your hand that, naturally, you use to smack those who offend you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6829" + }, + { + "name": "Goring Charge", + "trait": "Minotaur", + "summary": "Driven by the momentum of your thundering steps and powerful mass, your horns can pierce your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5376" + }, + { + "name": "Grand Metamorphosis", + "trait": "Surki", + "summary": "One of your nodes has adapted into a new magic-emitting organ.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5393" + }, + { + "name": "Grandmother's Wisdom", + "trait": "Kholo", + "summary": "You carry the bones of your ancestors with you, and you can ask them for counsel.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5605" + }, + { + "name": "Greater Transformation", + "trait": "Hungerseed", + "summary": "You can assume your oni form more easily, and with greater benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7118" + }, + { + "name": "Green Dash", + "trait": "Leshy", + "summary": "The spirits of vegetation send you on your way, letting you move in a burst of speed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6857" + }, + { + "name": "Gripping Limbs", + "trait": "Fleshwarp", + "summary": "Nodules, hooks, or claws on your limbs allow you to cling to surfaces with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2528" + }, + { + "name": "Group Aid", + "trait": "Human", + "summary": "Your upbringing emphasized teamwork, and helping your allies comes naturally to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4485" + }, + { + "name": "Grow Tool", + "trait": "Plant, Primal, Uncommon", + "summary": "You grow a simple tool from your own body, coaxing flowers, vines, roots, and wood to grow and sprout from your flesh into the desired shape.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7616" + }, + { + "name": "Guarded Thoughts", + "trait": "Nagaji", + "summary": "Your mind, like a dark naga's, foils attempts to read your thoughts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3992" + }, + { + "name": "Guiding Luck", + "trait": "Halfling", + "summary": "Your luck guides you to look the right way and aim your blows unerringly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4468" + }, + { + "name": "Hardy Traveler", + "trait": "Human", + "summary": "There’s no journey too far or burden too heavy when you have friends at your side or hope within your heart.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4486" + }, + { + "name": "Hefting Shadow", + "trait": "Conjuration, Fetchling, Occult, Shadow", + "summary": "Your shadow can contain objects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2510" + }, + { + "name": "Heir of the Saoc", + "trait": "Human", + "summary": "In the past, you would have been a proud initiate of the Saoc Brethren.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=954" + }, + { + "name": "Helpful Halfling", + "trait": "Halfling", + "summary": "When you aid a friend with a task, you find many ways to help and avoid interfering.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1021" + }, + { + "name": "Herbal Forager", + "trait": "Centaur", + "summary": "Your skill with herbs has improved.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5331" + }, + { + "name": "Hero's Wings", + "trait": "Sprite", + "summary": "You have begun the final steps to reaching your full potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2643" + }, + { + "name": "Heroes' Call", + "trait": "Dwarf", + "summary": "The songs of ancient heroes echo through your mind and quicken your pulse, especially in dire straits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=973" + }, + { + "name": "Hone Claws", + "trait": "Lizardfolk", + "summary": "You grind or gnaw a particularly wicked edge onto your claws.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5644" + }, + { + "name": "Horn and Bone Incantation", + "trait": "Primal, Yaksha", + "summary": "You invoke mantras of tellurian rebirth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6982" + }, + { + "name": "Hungry Goblin", + "trait": "Goblin", + "summary": "You’ll eat anything and anyone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1008" + }, + { + "name": "Hypnotic Gaze", + "trait": "Nagaji", + "summary": "You can widen your field of vision, allowing you to affect more creatures with your Hypnotic Lure.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6891" + }, + { + "name": "I Will Return", + "trait": "Samsaran", + "summary": "Your special connection to death and rebirth allows you to sense when it’s your time to enter the Great Beyond, and now isn’t the time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6904" + }, + { + "name": "Iivlar's Deflection", + "trait": "Jotunborn", + "summary": "You’re able to use the silk woven into your skin to deflect attacks, reducing the deadliness of grievous blows.", + "actions": "Reaction", + "damage": "", + "trigger": "You are struck by a critical hit that deals physical damage.", + "url": "/Feats.aspx?ID=7782" + }, + { + "name": "Ill Tide", + "trait": "Concentrate, Merfolk, Misfortune, Primal", + "summary": "Some land dwellers say that merfolk are bad luck.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 30 feet of you critically fails an attack roll, skill check, or saving throw", + "url": "/Feats.aspx?ID=5353" + }, + { + "name": "Improvisational Warrior", + "trait": "Shoony", + "summary": "You have increased skill with improvised weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1223" + }, + { + "name": "Incredible Improvisation", + "trait": "Human", + "summary": "A stroke of brilliance gives you a major advantage with a skill despite your inexperience.", + "actions": "Free Action", + "damage": "", + "trigger": "You attempt a check using a skill you’re untrained in", + "url": "/Feats.aspx?ID=4487" + }, + { + "name": "Inner Breath", + "trait": "Sylph", + "summary": "Your body is capable of recycling its own air.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2599" + }, + { + "name": "Internal Respirator", + "trait": "Android", + "summary": "Your body can internally synthesize oxygen for limited periods of time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2471" + }, + { + "name": "Invoke the Elements", + "trait": "Changeling, Evocation, Primal", + "summary": "You summon an aura of shimmering heat, flurrying snow, crashing waves, or swirling wind and lightning.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2337" + }, + { + "name": "Irrepressible", + "trait": "Halfling", + "summary": "You are easily able to ward off attempts to play on your fears and emotions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4469" + }, + { + "name": "Jalmeri Rakshasa Magic", + "trait": "Tiefling", + "summary": "You can cast _dispel magic_ and _reaper's lantern_ once per day each as 2nd-level divine innate spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3941" + }, + { + "name": "Janni Hospitality", + "trait": "Suli", + "summary": "You can use magic to show others desert hospitality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2585" + }, + { + "name": "Janni Magic", + "trait": "Suli", + "summary": "The magic of jann runs through your blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2586" + }, + { + "name": "Jotun's Boost", + "trait": "Jotunborn, Manipulate", + "summary": "Your giant might allows you to pick up your allies and hurl them across the battlefield.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7783" + }, + { + "name": "Kizidhar Magic", + "trait": "Ardande", + "summary": "You can wield the arcane magic of a kizidhar", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4320" + }, + { + "name": "Kneel for No God", + "trait": "Dwarf", + "summary": "Your ancestors’ defiance of magic and your people’s strictly egalitarian mindset mean that certain forms of magic have little effect on you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=974" + }, + { + "name": "Kodama Call", + "trait": "Leshy, Uncommon", + "summary": "The small spirits known as kodama pride themselves in taking care of trees and other vegetation, and they’ll happily come to your aid as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6856" + }, + { + "name": "Larcenous Tail", + "trait": "Nephilim", + "summary": "You can perform minor mischief with your tail.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7212" + }, + { + "name": "Laughing Kholo", + "trait": "Kholo", + "summary": "Your sinister giggle is a sound of warning and threat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5606" + }, + { + "name": "Legendary Size", + "trait": "Vanara", + "summary": "The vanaras of old were tricksters able to step across wide rivers or slip into impossibly small spaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4013" + }, + { + "name": "Lesser Augmentation", + "trait": "Automaton", + "summary": "You've focused on enhancing yourself and have received an improvement to one of your existing abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3103" + }, + { + "name": "Life Leap", + "trait": "Gnome, Move, Teleportation", + "summary": "You phase through a space that a living creature occupies in a flash, spontaneously appearing on the opposite side of it in a vibrant display of colorful light.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4434" + }, + { + "name": "Life's Blood", + "trait": "Healing, Samsaran, Vitality", + "summary": "Your journey to enlightenment has made your blood possess nigh-immortal properties, allowing you to heal others.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6905" + }, + { + "name": "Light from Darkness", + "trait": "Tiefling", + "summary": "You've battled the fiendish power within your nature and come out on top; whatever you decide to do with your life, for good or evil, will be your choice and your choice alone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1391" + }, + { + "name": "Lingering Echoes", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Not everyone is reincarnated, and you feel a strong connection with the spiritual echoes of those who didn't receive the same opportunity as you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5256" + }, + { + "name": "Luck of the Clowder", + "trait": "Catfolk", + "summary": "When you use Cat's Luck to reroll, any creatures you choose within 10 feet who also just failed against the same effect (such as a single spell) can also reroll their saving throws and use the better result.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5559" + }, + { + "name": "Lucky Keepsake", + "trait": "Leshy", + "summary": "You have a keepsake that grants you luck.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4505" + }, + { + "name": "Many Faces", + "trait": "Tanuki", + "summary": "Putting on a new face offers a great way to get a fresh perspective on life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6940" + }, + { + "name": "Many Guises", + "trait": "Kitsune", + "summary": "You can use Shifting Faces three times per day instead of once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6883" + }, + { + "name": "Marid Magic", + "trait": "Undine", + "summary": "You channel the magic of marids.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2612" + }, + { + "name": "Mask of Pain", + "trait": "Orc", + "summary": "Your mask has grown into a manifestation of your pain, which you can release.", + "actions": "Reaction", + "damage": "", + "trigger": "You succeed at a Demoralize check.", + "url": "/Feats.aspx?ID=2421" + }, + { + "name": "Memory of Skill", + "trait": "Samsaran", + "summary": "Your years of training in a previous life didn’t go to waste with your death, and you can call upon this training when you most need it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6906" + }, + { + "name": "Mentor of Legends", + "trait": "Centaur", + "summary": "You're an extraordinary teacher, capable of inspiring your students to amazing feats of athletics and ingenuity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5333" + }, + { + "name": "Methodical Magic", + "trait": "Nephilim", + "summary": "You can reorder the world with your magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7213" + }, + { + "name": "Miraculous Repair", + "trait": "Arcane, Ardande, Concentrate, Ifrit, Oread, Suli, Sylph, Talos, Transmutation, Undine", + "summary": "Geniekin can't grant magical wishes, but some echo of power lingers within you.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3935" + }, + { + "name": "Mirror Refuge", + "trait": "Conjuration, Extradimensional, Occult, Reflection", + "summary": "Your origin in the space behind mirrors enables you to use a mirror as a hideaway, like the spell _meld into stone_.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3801" + }, + { + "name": "Moderate Enhance Venom", + "trait": "Vishkanya", + "summary": "You upgrade the vishkanyan venom you can apply with Envenom to moderate vishkanyan venom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4030" + }, + { + "name": "Moisture Bath", + "trait": "Manipulate, Tripkee", + "summary": "Your moist skin is especially resistant to damage from temperature-altering effects.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5707" + }, + { + "name": "Moray Eel Mount", + "trait": "Athamaru", + "summary": "You have either trained a giant moray eel since its hatching or have tamed one in the wild.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5288" + }, + { + "name": "Morrigna's Spider Affinity", + "trait": "Duskwalker", + "summary": "Much like morrignas, you feel an affinity for spiders.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2362" + }, + { + "name": "Mother's Mindfulness", + "trait": "Changeling", + "summary": "You have the protective instinct your own mother lacks and will gladly suffer in another's place.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent ally is hit by an attack.", + "url": "/Feats.aspx?ID=2338" + }, + { + "name": "Mountain's Stoutness", + "trait": "Dwarf", + "summary": "Your hardiness lets you withstand more punishment than most.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4398" + }, + { + "name": "Mud Boat's Passage", + "trait": "Primal, Tanuki", + "summary": "You instinctively create magical boats that keep your feet dry (mostly).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6941" + }, + { + "name": "Multitalented", + "trait": "Human", + "summary": "You’ve learned to split your focus between multiple classes with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4488" + }, + { + "name": "Natural Magnetism", + "trait": "Talos", + "summary": "Your connection with elemental iron grants you a natural field of weak magnetic attraction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4330" + }, + { + "name": "Night Magic", + "trait": "Dhampir", + "summary": "You can tap into the magic that runs through your blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5723" + }, + { + "name": "No Evidence", + "trait": "Catfolk", + "summary": "You leave little sign when attempting to remain unseen.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2323" + }, + { + "name": "Nodal Healing", + "trait": "Surki", + "summary": "You can induce wound repair by circulating magic throughout your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5394" + }, + { + "name": "Occult Resistance", + "trait": "Changeling", + "summary": "Your study of occult practices has shown you how to best defend against them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4540" + }, + { + "name": "Offensive Subroutine", + "trait": "Android", + "summary": "Nanites augment your attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2472" + }, + { + "name": "Otherworldly Acumen", + "trait": "Elf", + "summary": "The arcane magic you possess grows in power and complexity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4417" + }, + { + "name": "Overcrowd", + "trait": "Ratfolk", + "summary": "As long as you are Small, you can end your movement in the same square as a Small ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5665" + }, + { + "name": "Pack Tactics", + "trait": "Beastkin", + "summary": "You have mastered how to hunt with your pack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2495" + }, + { + "name": "Paralyzing Jewel", + "trait": "Incapacitation, Occult, Sarangay", + "summary": "Your dedication to the ideals of art and beauty allows your head gem to access the power of the waning moon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6923" + }, + { + "name": "Perfume Cloud", + "trait": "Disease, Ghoran", + "summary": "You issue a cloud of your fragrance like a full-body sneeze—but one that might save your life as the powerful perfume makes your attackers' eyes sting and water.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3955" + }, + { + "name": "Peri Magic", + "trait": "Aasimar", + "summary": "The shimmering embers of the righteous peris crackle at your fingertips.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2292" + }, + { + "name": "Persistent Odor", + "trait": "Athamaru", + "summary": "Your pheromones now linger on creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5289" + }, + { + "name": "Pervasive Superstition", + "trait": "Orc", + "summary": "You steep yourself in superstition and practice ancient orc mental exercises for shrugging off the effects of magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4524" + }, + { + "name": "Phantom Orchestra", + "trait": "Tanuki", + "summary": "An easy way to trick others is to throw your voice into a nearby forest or thicket to make strange noises.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6942" + }, + { + "name": "Piercing Quills", + "trait": "Shisk", + "summary": "Your quills can dig particularly deep into the flesh of your opponents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2839" + }, + { + "name": "Pinch Time", + "trait": "Half-Elf", + "summary": "One of your parents has a human life span and another an elven life span, with your own somewhere between.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1445" + }, + { + "name": "Plane Step", + "trait": "Concentrate, Jotunborn, Move, Occult, Teleportation", + "summary": "You temporarily move just beyond the threshold of the current plane, granting you concealment until the end of your next turn.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7784" + }, + { + "name": "Plant Soul Siblings", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You're now able to connect with the spirits present in the greenery of the natural world. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5257" + }, + { + "name": "Political Virtuoso", + "trait": "Elf, Uncommon", + "summary": "Your mastery of the politics of your home nation is profound.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7659" + }, + { + "name": "Pollinate", + "trait": "Uncommon", + "summary": "As you’re hit, you emit a dense cloud of pollen, obscuring you from sight.", + "actions": "Reaction", + "damage": "", + "trigger": "You take bludgeoning damage.", + "url": "/Feats.aspx?ID=7617" + }, + { + "name": "Predator's Growl", + "trait": "Catfolk", + "summary": "You give a throaty growl to attempt to Demoralize a creature you just found.", + "actions": "Reaction", + "damage": "", + "trigger": "You successfully Seek a hidden or undetected creature.", + "url": "/Feats.aspx?ID=5560" + }, + { + "name": "Preemptive Reconfiguration", + "trait": "Aphorite", + "summary": "Your body anticipates the blow.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take bludgeoning, piercing, or slashing damage.", + "url": "/Feats.aspx?ID=2486" + }, + { + "name": "Pride in Arms", + "trait": "Auditory, Emotion, Hobgoblin, Mental", + "summary": "With a shout of triumph, you grant inspiration to an ally fight on.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet brings an enemy to 0 Hit Points.", + "url": "/Feats.aspx?ID=5583" + }, + { + "name": "Qlippoth Magic", + "trait": "Tiefling", + "summary": "You've deeply studied the secrets of your blood and can force reality to act against its own wishes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2454" + }, + { + "name": "Quick Recovery (Yaoguai)", + "trait": "Yaoguai", + "summary": "You use your command over your form to repair lifethreatening wounds.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins, and you have the wounded condition.", + "url": "/Feats.aspx?ID=7004" + }, + { + "name": "Quietus Strikes", + "trait": "Duskwalker", + "summary": "Your connection to the Boneyard empowers you to bring death to all forms of life and unlife, exploiting their weaknesses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5757" + }, + { + "name": "Quill Spray", + "trait": "Shisk", + "summary": "You can launch a mass of quills at opponents.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2840" + }, + { + "name": "Ragdya's Dance", + "trait": "Vanara", + "summary": "Even when faced with deadly danger, you fight with the rapturous laughter of Ragdya in your heart and can play impossible tricks.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent observed creature succeeds at an attack roll against you.", + "url": "/Feats.aspx?ID=4014" + }, + { + "name": "Rain of Bolts", + "trait": "Automaton", + "summary": "Throughout the day, your body produces powerful projectiles within your chassis.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3104" + }, + { + "name": "Rakshasa Magic", + "trait": "Tiefling", + "summary": "You remember the secrets of your rakshasa forebears and know how to apply those memories to get results.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2455" + }, + { + "name": "Rakshasa Ravaged", + "trait": "Vanara", + "summary": "You and your family know well the ravages of rakshasa predations, and you know how to best defend yourself against their growing corruption in the world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4015" + }, + { + "name": "Rapid Retraining", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Some feel trapped by their choices and have a tough time reinventing themselves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5258" + }, + { + "name": "Rat Form", + "trait": "Concentrate, Polymorph, Primal, Ratfolk", + "summary": "You can transform into an innocuous-looking rat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5666" + }, + { + "name": "Read the Stars", + "trait": "Lizardfolk", + "summary": "You're incredibly skilled in iruxi astrology, and you can gain useful (if cryptic) hints from the stars' alignment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2411" + }, + { + "name": "Rejuvenation Token", + "trait": "Necromancy, Skeleton, Uncommon", + "summary": "You tie yourself to the Material Plane by implanting a piece of your consciousness into a weapon, piece of armor, or other item that's precious to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3539" + }, + { + "name": "Repair Module", + "trait": "Android, Concentrate", + "summary": "You trigger your body's repair programming, causing your body's nanites to heal your wounds.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2473" + }, + { + "name": "Replenishing Hydration", + "trait": "Azarketi", + "summary": "You draw life from the water around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2678" + }, + { + "name": "Returning Throw", + "trait": "Dwarf", + "summary": "You have mastered the technique of arcing a projectile so that it returns to your hand after being thrown, though this requires a moment to precisely calculate the trajectory and possible ricochets.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1403" + }, + { + "name": "Ricocheting Leap", + "trait": "Tripkee", + "summary": "You quickly use your momentum to topple and spring off of foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5708" + }, + { + "name": "Ride On", + "trait": "Centaur", + "summary": "Even when tired, you refuse to give up, pushing yourself to extreme feats of endurance.", + "actions": "Reaction", + "damage": "", + "trigger": "You would gain the fatigued condition.", + "url": "/Feats.aspx?ID=5334" + }, + { + "name": "Riptide", + "trait": "Azarketi", + "summary": "Drag a grabbed creature into nearby water", + "actions": "Reaction", + "damage": "", + "trigger": "You successfully Grapple a creature of the same size as you or smaller.", + "url": "/Feats.aspx?ID=2679" + }, + { + "name": "River Adaptation", + "trait": "Lizardfolk", + "summary": "Webbing sprouts on your legs and tail as you shift to a more aquatic form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6864" + }, + { + "name": "Rivethun Spiritual Attunement", + "trait": "Dwarf, Uncommon", + "summary": "Your time spent among the Rivethun has heightened your awareness of animate spirits around you, giving you the ability to sense them briefly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4171" + }, + { + "name": "Rokoan Arts", + "trait": "Strix", + "summary": "Ancestral spirits have begun to bond themselves to you, granting you powers characteristic of a rokoa.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2654" + }, + { + "name": "Roll with It (Goblin)", + "trait": "Goblin", + "summary": "When you take a big hit, your foe bounces you around like a rubber ball, but you escape the worst of the blow.", + "actions": "Reaction", + "damage": "", + "trigger": "A foe hits you with a melee weapon or unarmed attack.", + "url": "/Feats.aspx?ID=1009" + }, + { + "name": "Rolling White Bottle Form", + "trait": "Tanuki", + "summary": "As you fall to the ground, you transform into a white bottle, gourd, or sake jar, then roll away before anyone can pick you up.", + "actions": "Reaction", + "damage": "", + "trigger": "You Drop Prone or othwerwise become prone ", + "url": "/Feats.aspx?ID=6943" + }, + { + "name": "Rouse the Dreaming Relic", + "trait": "Wayang", + "summary": "The spirit within your pusaka resonates with other magical items in your possession.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6959" + }, + { + "name": "Sash of the Wind", + "trait": "Leshy, Uncommon", + "summary": "At your request, the nature spirits of the air and wind spin themselves into an iridescent sash loosely draped around your shoulders that buoys you through the sky.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6858" + }, + { + "name": "Scalding Spit", + "trait": "Goblin", + "summary": "Your bodily fluids burn with surprising volatility, as if you ran on oil instead of blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1010" + }, + { + "name": "Scaling Poppet", + "trait": "Poppet", + "summary": "Your construction integrates ropes, hooks, or other tools to help you move across steep surfaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3351" + }, + { + "name": "Scarlet Strands", + "trait": "Gnome", + "summary": "The innate magic in your blood turns your signature crimson tresses into more than just a stylish coiffure.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6845" + }, + { + "name": "Scorching Disarm", + "trait": "Fire, Ifrit", + "summary": "You make a weapon unbearable to hold.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2561" + }, + { + "name": "Sculpt Shadows", + "trait": "Conjuration, Fetchling, Occult, Shadow", + "summary": "You coax nearby shadows into the shape of a simple weapon or a simple tool or item, using a tiny piece of your shadow to make it solid; in doing so, you lose 1 Hit Point.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2511" + }, + { + "name": "Secrets of the Past", + "trait": "Samsaran", + "summary": "You’ve established a stronger connection with your past selves and can play out the memories of your lifetimes in an instant, helping you draw on knowledge that lives deep within your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6907" + }, + { + "name": "Sense for Trouble", + "trait": "Catfolk", + "summary": "You can tell when something's off.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2325" + }, + { + "name": "Sense Thoughts", + "trait": "Elf, Uncommon", + "summary": "You have an even stranger knack for knowing what other people are thinking.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=985" + }, + { + "name": "Serpentcoil Slam", + "trait": "Nagaji", + "summary": "Your people's ancient and storied rivalry with garudas led you to develop special techniques against flying foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3993" + }, + { + "name": "Serpentine Swimmer", + "trait": "Nagaji", + "summary": "You undulate your body in a series of sinuous serpentine motions as you swim, drastically improving the speed at which you move through the water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3994" + }, + { + "name": "Shadow Sight", + "trait": "Fetchling, Occult, Transmutation", + "summary": "You draw on your connection with the Shadow Plane to see through all but the deepest darkness.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2512" + }, + { + "name": "Shadow Tempo", + "trait": "Wayang", + "summary": "As your ally moves past you, you match your movements to their rhythm, following them across the battlefield.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within your reach uses a move action or leaves a square during a move action they're using.", + "url": "/Feats.aspx?ID=6960" + }, + { + "name": "Shaitan Magic", + "trait": "Oread", + "summary": "The magic of shaitans runs through your blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2573" + }, + { + "name": "Shore Gift", + "trait": "Concentrate, Merfolk, Polymorph, Primal", + "summary": "Using old magic, you slip off your tail like an item of clothing and walk on two feet, resembling a humanoid ancestry, usually human but possibly elf, half-elf, or something stranger.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5354" + }, + { + "name": "Shory Aeromancer", + "trait": "Human", + "summary": "Your ancestors hailed from the flying cities of the Shory, and a few simple tricks have come down through the ages to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=955" + }, + { + "name": "Silent Step", + "trait": "Catfolk, Flourish", + "summary": "You Step, then Hide or Sneak.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5561" + }, + { + "name": "Siphon Torment", + "trait": "Minotaur", + "summary": "Your progenitors suffered greatly at the hands of a curse, a fate you willingly take upon yourself rather than let fall upon others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5377" + }, + { + "name": "Siren Song", + "trait": "Auditory, Mental, Merfolk, Primal", + "summary": "You can beguile and bewitch with your song.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5355" + }, + { + "name": "Skeletal Resistance", + "trait": "Skeleton", + "summary": "Your body becomes resistant, your hardened bones deflecting weapons and other forms of damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3540" + }, + { + "name": "Skittering Scuttle", + "trait": "Goblin", + "summary": "You can scuttle farther and faster when maneuvering alongside allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4452" + }, + { + "name": "Slip into Shadow", + "trait": "Dhampir", + "summary": "Your shadow magic bleeds into the space around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2351" + }, + { + "name": "Slip the Grasp", + "trait": "Fleshwarp, Flourish", + "summary": "You have some feature that allows you to quickly evade effects that restrain you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2529" + }, + { + "name": "Smoke Sight", + "trait": "Dwarf, Uncommon", + "summary": "You're used to fighting and hiding in a haze of smoke and flame.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3288" + }, + { + "name": "Snare Commando", + "trait": "Kobold", + "summary": "Your snares are so befuddling that your victims rarely notice you slipping out of sight.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature fails or critically fails a save against your snare.", + "url": "/Feats.aspx?ID=2388" + }, + { + "name": "Soaring Form", + "trait": "Tengu", + "summary": "You have a fly Speed of 20 feet at all times.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5686" + }, + { + "name": "Sodbuster", + "trait": "Shoony", + "summary": "Years toiling in soil have made you an expert digger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1224" + }, + { + "name": "Solar Rejuvenation", + "trait": "Leshy", + "summary": "If you rest outdoors for 10 minutes during the day, you regain Hit Points equal to your Constitution modifier × half your level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4506" + }, + { + "name": "Solar Rejuvenation (Ghoran)", + "trait": "Ghoran", + "summary": "The warmth and light of the sun gives you life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3956" + }, + { + "name": "Solidarity", + "trait": "Poppet", + "summary": "You bestow some of your own life energies to mend damage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6877" + }, + { + "name": "Speaker's Defense", + "trait": "Centaur", + "summary": "As a Speaker, you've forged a deep bond with powerful spirits who you can urge to rise up to defend you and your people.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5335" + }, + { + "name": "Spiritual Echo", + "trait": "Occult, Sarangay", + "summary": "You possess the head gem of a deceased ancestor or loved one, which has begun to resonate with your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6924" + }, + { + "name": "Spore Cloud", + "trait": "Leshy", + "summary": "You unleash a cloud of pollen or similar spores.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2395" + }, + { + "name": "Squad Tactics", + "trait": "Hobgoblin", + "summary": "You are adept at working with your allies to surround an enemy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5584" + }, + { + "name": "Stone Bones", + "trait": "Dwarf", + "summary": "Your intractable nature can help you shrug off even the most grievous injuries.", + "actions": "Reaction", + "damage": "", + "trigger": "You are struck by a critical hit that deals physical damage", + "url": "/Feats.aspx?ID=4399" + }, + { + "name": "Stone Passage", + "trait": "Divine, Minotaur", + "summary": "Calling upon your knowledge of stonework and inherent magic, you momentarily make a section of stone insubstantial, allowing you to pass through.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5378" + }, + { + "name": "Stonewalker", + "trait": "Dwarf", + "summary": "You have a deep reverence for and connection to stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4400" + }, + { + "name": "Strand Strider", + "trait": "Anadi", + "summary": "Your eight legs serve you well when climbing walls and webs alike.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2772" + }, + { + "name": "Strong Swimmer", + "trait": "Undine", + "summary": "Your swim Speed increases to match your land Speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2613" + }, + { + "name": "Stubborn Defiance", + "trait": "Centaur", + "summary": "You're brave and stubborn and refuse to back down or bow to the wishes of another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5336" + }, + { + "name": "Studious Adept", + "trait": "Anadi", + "summary": "You achieve a breakthrough in your exploration of magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2773" + }, + { + "name": "Swift Application", + "trait": "Vishkanya", + "summary": "You expertly combine the motions of attacking and coating your weapon with venom.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4031" + }, + { + "name": "Tears of Pearl", + "trait": "Emotion, Manipulate, Mental, Merfolk, Primal, Visual", + "summary": "You weep, and your tears become gleaming pearls as they fall to the ground, so beautiful others can't help but grab at them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5356" + }, + { + "name": "Telekinetic Slip", + "trait": "Evocation, Kashrishi, Occult", + "summary": "A thin shell of telekinetic energy pushes from your skin, widening your enemy's grasp enough for you to slip free.", + "actions": "Reaction", + "damage": "", + "trigger": "Your turn begins, and you're grabbed or restrained.", + "url": "/Feats.aspx?ID=3976" + }, + { + "name": "Terrain Advantage", + "trait": "Lizardfolk", + "summary": "Non-lizardfolk creatures in difficult terrain are off-guard to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5645" + }, + { + "name": "Tetraelemental Assault", + "trait": "Suli", + "summary": "Your Elemental Assault cycles through all four elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2587" + }, + { + "name": "Thorned Seedpod", + "trait": "Leshy", + "summary": "When your seedpods strike a felling blow, they burst into viciously thorny vines.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4507" + }, + { + "name": "Tongue Tether", + "trait": "Tripkee", + "summary": "Your tongue can momentarily latch on as readily as your hands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5709" + }, + { + "name": "Towering Growth", + "trait": "Leshy, Uncommon", + "summary": "You're capable of growing as tall as a pine tree for a short time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3432" + }, + { + "name": "Transcendent Realization", + "trait": "Kashrishi", + "summary": "You've unleashed even more of your mind's limitless potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3977" + }, + { + "name": "Tree Climber", + "trait": "Elf", + "summary": "You've spent much of your life among the treetops and have become an expert at quickly and safely climbing them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4418" + }, + { + "name": "True Dragon's Flight", + "trait": "Dragonblood", + "summary": "Your wings have grown more powerful, capable of keeping you aloft longer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5741" + }, + { + "name": "Two-Truths", + "trait": "Reflection", + "summary": "Your ability to imitate your progenitor is so strong, you can even convince yourself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3802" + }, + { + "name": "Uncanny Cheeks", + "trait": "Ratfolk", + "summary": "You gain the Prescient Consumable and Prescient Planner feats, except that you always withdraw the objects from your cheek pouches.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5667" + }, + { + "name": "Undying Ferocity", + "trait": "Orc", + "summary": "You resist death’s clutches with supernatural vigor, daring death to claim you while promising that any such attempt will surely fail.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4525" + }, + { + "name": "Unhampered Passage", + "trait": "Halfling", + "summary": "You won't allow others to restrain you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4470" + }, + { + "name": "Unleash Yaoguai Might", + "trait": "Yaoguai", + "summary": "As you enter your yaoguai form, you draw upon your internal magic to assume an even greater form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7005" + }, + { + "name": "Unyielding Disguise", + "trait": "Reflection, Transmutation", + "summary": "When you cast _humanoid form_ or _illusory disguise_ to alter your appearance, the spell's duration is 2 hours.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3803" + }, + { + "name": "Velstrac Magic", + "trait": "Tiefling", + "summary": "You know there's so much more to sensation than whips and chains—but whips and chains also have their place.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2456" + }, + { + "name": "Viper Strike", + "trait": "Vishkanya", + "summary": "You move and attack with a swiftness that most can't follow.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4032" + }, + { + "name": "Virtue-Forged Tattoos", + "trait": "Human", + "summary": "Your tattoos are a work of eldritch genius, a masterpiece of art, magic, and skin.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=956" + }, + { + "name": "Vivacious Conduit", + "trait": "Gnome", + "summary": "Your connection to the First World has grown, and its vital energy flows into you rapidly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4435" + }, + { + "name": "Wary Skulker", + "trait": "Catfolk", + "summary": "You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5562" + }, + { + "name": "Water Dancer", + "trait": "Azarketi", + "summary": "You glide through the water with graceful ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2306" + }, + { + "name": "Water Strider", + "trait": "Azarketi, Primal, Transmutation, Water", + "summary": "Water cradles your every step, allowing you to walk on its surface.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2307" + }, + { + "name": "Web Hunter", + "trait": "Anadi", + "summary": "Through the careful cultivation of highly sensitive hairs, you've developed the ability to sense creatures without seeing them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2774" + }, + { + "name": "Wheedle and Jig", + "trait": "Poppet", + "summary": "You make capering motions and silly sounds to captivate onlookers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3352" + }, + { + "name": "Whispers in the Night", + "trait": "Goblin", + "summary": "You weave your illusions with greater ability, allowing you to play tricks and slip through the night.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6830" + }, + { + "name": "Wind God's Fan", + "trait": "Tengu", + "summary": "Your fan can stir up even more powerful winds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5687" + }, + { + "name": "Wing Buffet", + "trait": "Attack, Dragonblood", + "summary": "You have a pair of draconic wings strong enough to batter your foes away and shove them away.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5742" + }, + { + "name": "Wing Step", + "trait": "Strix", + "summary": "With a sharp flap of your wings, you stay light on your feet as you move.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2655" + }, + { + "name": "Winglet Flight", + "trait": "Kobold", + "summary": "Intense use and exercise have made your winglets more powerful.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5627" + }, + { + "name": "Wings of Air", + "trait": "Morph, Primal, Sylph, Transmutation", + "summary": "You can strain to call forth feathered or cloudy wings from your back.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2600" + }, + { + "name": "Witness of Earth", + "trait": "Primal, Uncommon, Yaksha", + "summary": "The primal magic in your soul offers the patient earth’s timeless counsel.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6689" + }, + { + "name": "World-protector's Hospitality", + "trait": "Primal, Yaksha", + "summary": "Through your spiritual power, you impede starvation and restore pantries.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6984" + }, + { + "name": "You Seem Somewhat Familiar", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You fought hundreds of foes in your various past lives.", + "actions": "Reaction", + "damage": "", + "trigger": "You succeed or critically succeed at a Recall Knowledge check about a creature.", + "url": "/Feats.aspx?ID=5259" + }, + { + "name": "Accursed Clay Fist", + "trait": "Archetype, Curse", + "summary": "You have replaced one of your forearms with one made of clay and infused with cursed arcane magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1228" + }, + { + "name": "Add Element", + "trait": "Archetype", + "summary": "Choose a second kinetic element to add to the one you already have.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4338" + }, + { + "name": "Advanced Domain Spirit", + "trait": "Archetype", + "summary": "Your connection with your domain spirit has deepened.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7576" + }, + { + "name": "Advanced Efficient Alchemy", + "trait": "Alchemist", + "summary": "You make an even-larger batch of alchemical items each morning.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5787" + }, + { + "name": "Aerial Piledriver", + "trait": "Archetype, Attack", + "summary": "Heaving both yourself and your opponent into the air, you bring them crashing to the ground.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6454" + }, + { + "name": "Agile Grace", + "trait": "Fighter", + "summary": "Your graceful moves with agile weapons are beyond compare.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4819" + }, + { + "name": "Ancestral Mage", + "trait": "Sorcerer", + "summary": "The magic of your ancestry and bloodline are one and the same.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1820" + }, + { + "name": "Angel of Death", + "trait": "Archetype", + "summary": "All your Strikes against a creature you have Marked for Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6260" + }, + { + "name": "Annotate Composition", + "trait": "Bard, Exploration, Linguistic", + "summary": "By putting composition to paper, you can create a source of stirring words or song that others can read and understand. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4610" + }, + { + "name": "Apparition's Quickening", + "trait": "Animist, Apparition, Concentrate, Spellshape", + "summary": "If your next action is to cast a cantrip or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, you can draw power from one of your attuned apparitions to reduce the number of actions to cast it by 1 (minimum 1 action).", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7139" + }, + { + "name": "Armor Break", + "trait": "Guardian", + "summary": "You flex your muscles to crack your damaged armor, blasting jagged shards into nearby enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7867" + }, + { + "name": "Armor Rune Shifter", + "trait": "Archetype", + "summary": "You learn the secrets of armor runes by viewing them through gems and can alter them at your discretion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1149" + }, + { + "name": "Armored Rest", + "trait": "Archetype", + "summary": "You've slept many nights in your armor and gotten used to it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2255" + }, + { + "name": "Assured Ritualist", + "trait": "Archetype, Fortune", + "summary": "You can cover for a secondary caster's error.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6392" + }, + { + "name": "Attunement to Stone", + "trait": "Archetype", + "summary": "You can feel vibrations through the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=892" + }, + { + "name": "Aura Shaping", + "trait": "Kineticist", + "summary": "You control the size of your kinetic aura.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4196" + }, + { + "name": "Azure Fins", + "trait": "Archetype", + "summary": "When submerged in water or another liquid, you form small fin-like arms along your body, granting you far greater maneuverability while swimming.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4363" + }, + { + "name": "Bat Form", + "trait": "Archetype, Concentrate, Divine, Polymorph, Transmutation", + "summary": "You can transform into a bat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3552" + }, + { + "name": "Battle-Hardened Companion", + "trait": "Commander", + "summary": "Accompanying you across countless battlefields has allowed your companion to unleash its full potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7815" + }, + { + "name": "Battlefront Sabotage", + "trait": "Archetype, Incapacitation", + "summary": "You know methods of sabotaging your enemy's war machines and weaponry.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7938" + }, + { + "name": "Bear Empathy", + "trait": "Archetype, Primal", + "summary": "You have a magical affinity for bears and can speak to them through sounds and body language.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4090" + }, + { + "name": "Beast Dynamo Howl", + "trait": "Archetype, Uncommon", + "summary": "You've incorporated beast tech from Arcadia into your dynamo, adding in components from various terrifying creatures to enhance your prosthesis's capabilities.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3131" + }, + { + "name": "Beastmaster Bond", + "trait": "Archetype, Mental, Primal", + "summary": "You can communicate telepathically with your animal companions within 100 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6273" + }, + { + "name": "Belly Flop", + "trait": "Guardian", + "summary": "You crush an enemy under the enormous weight of your armor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7862" + }, + { + "name": "Beneath Notice", + "trait": "Archetype", + "summary": "You are skilled at hiding from your foes and targets among the common populace.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2735" + }, + { + "name": "Bestiary Scholar", + "trait": "Archetype", + "summary": "You learn how to apply your extensive knowledge of certain creatures using the lore you know.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2236" + }, + { + "name": "Big Debut", + "trait": "Archetype, Mental, Uncommon", + "summary": "Now's your chance! You're a Firebrand, and the world must know it.", + "actions": "Free Action", + "damage": "", + "trigger": "You're about to roll initiative.", + "url": "/Feats.aspx?ID=4146" + }, + { + "name": "Black Powder Flash", + "trait": "Archetype, Visual", + "summary": "You ignite a pinch of black powder in a foe's face.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3572" + }, + { + "name": "Blade of the Heart", + "trait": "Archetype, Emotion", + "summary": "The bonds of the heart are stronger than any steel, more powerful than any magic.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7036" + }, + { + "name": "Blazing Streak", + "trait": "Flourish, Monk", + "summary": "Stride twice, making Strikes against up to four different creatures within reach at any point during your movement.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2984" + }, + { + "name": "Borrow Time", + "trait": "Archetype", + "summary": "You reach ahead and make use of time that's yet to be.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=3852" + }, + { + "name": "Breath of Vital Ash", + "trait": "Exemplar, Ikon", + "summary": "Reddish ash stains your ikon, impossible to clean off.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7171" + }, + { + "name": "Buckler Dance", + "trait": "Stance, Swashbuckler", + "summary": "You spin your buckler defensively toward every attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6162" + }, + { + "name": "Bullet Dancer Reload", + "trait": "Archetype, Flourish", + "summary": "You've learned to reload your simple firearms with uncanny grace, the ammunition simply falling into place as though part of a well-practiced kata.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3238" + }, + { + "name": "Burrowing Form", + "trait": "Evolution, Summoner", + "summary": "Your eidolon can burrow through loose dirt.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2922" + }, + { + "name": "Burrowing Shot", + "trait": "Archetype", + "summary": "You tune light mortar to maximize penetration into hard surfaces.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7963" + }, + { + "name": "Call Worm Spirit", + "trait": "Archetype, Conjuration, Primal", + "summary": "You call forth a ghostly manifestation of the worm spirit.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4364" + }, + { + "name": "Called Shot", + "trait": "Flourish, Gunslinger", + "summary": "You target a specific area of your foe's anatomy to debilitating effect.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3182" + }, + { + "name": "Camouflage", + "trait": "Ranger", + "summary": "You alter your appearance to blend in to the wilderness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4887" + }, + { + "name": "Cascade Bearer's Spellcasting", + "trait": "Archetype", + "summary": "Your Cascade Bearer training allows you to broaden the horizons of your halcyon spells further than most Magaambyans, weaving in spiritual magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1110" + }, + { + "name": "Cascading Ray", + "trait": "Attack, Magus", + "summary": "Magical energy spills out to extend beyond the creature you struck.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2868" + }, + { + "name": "Castigating Weapon", + "trait": "Cleric", + "summary": "The force of your deity’s castigation strengthens your body so you can strike down the enemy and its allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4675" + }, + { + "name": "Cautious Delver", + "trait": "Archetype", + "summary": "You've studied the many ways that ancient architects and spellcasters protected their possessions, such as by implementing deadly traps and curses, and learned some magic to counteract them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2237" + }, + { + "name": "Certain Strike", + "trait": "Fighter, Press", + "summary": "Even when you don’t hit squarely, you can still score a glancing blow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4820" + }, + { + "name": "Chain Infusion", + "trait": "Infusion, Kineticist", + "summary": "The elemental matter in your blast keeps reconstituting itself to travel onward, no matter how many bodies it collides with.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4197" + }, + { + "name": "Channel Rot", + "trait": "Archetype", + "summary": "You've learned to channel your curse through weapons you wield instead of solely through your flesh.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3527" + }, + { + "name": "Close Contract", + "trait": "Archetype, Concentrate", + "summary": "You’re bolstered when a plan comes together.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7695" + }, + { + "name": "Close Formation", + "trait": "Archetype", + "summary": "You practiced fan dance as a member of a large group, coordinating your moves together to create living art and heightening your sense of spatial awareness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7047" + }, + { + "name": "Cloud Walk", + "trait": "Archetype, Uncommon", + "summary": "Your growing link to cloud dragons has granted you the ability to walk on clouds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3406" + }, + { + "name": "Cobra Envenom", + "trait": "Monk, Poison", + "summary": "You slightly dislocate your joints to lash out with devious intent and the power to envenom your foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6018" + }, + { + "name": "Come and Get Me", + "trait": "Barbarian, Concentrate, Rage", + "summary": "You open yourself to attacks so you can respond in turn.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5845" + }, + { + "name": "Comforting Presence", + "trait": "Concentrate, Emotion, General, Mental, Skill, Uncommon", + "summary": "You use your occult connection to your allies to take on the fear and confusion they feel.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent ally becomes fightened or stupefied", + "url": "/Feats.aspx?ID=5244" + }, + { + "name": "Command Attention", + "trait": "Archetype, Auditory, Aura, Concentrate, Emotion, Mental, Visual", + "summary": "You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6301" + }, + { + "name": "Communal Tale", + "trait": "Archetype", + "summary": "Stories are an experience meant to be shared as a group.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3038" + }, + { + "name": "Consecrate Spell", + "trait": "Cleric, Concentrate, Metamagic, Oracle, Sorcerer, Uncommon", + "summary": "You infuse a spell with the power of your faith, consecrating it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3637" + }, + { + "name": "Corpse-Killer's Defiance", + "trait": "Barbarian, Swashbuckler, Uncommon", + "summary": "You defy Tar-Baphon with every undead you destroy, using your victory to rally your allies.", + "actions": "Reaction", + "damage": "", + "trigger": "You destroy an undead foe.", + "url": "/Feats.aspx?ID=3638" + }, + { + "name": "Counterclockwork Focus", + "trait": "Archetype", + "summary": "You understand the need for law enforcement doctrine to adapt to the ever-changing innovations in technology and arcana.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4043" + }, + { + "name": "Courageous Assault", + "trait": "Auditory, Bard, Concentrate, Spellshape", + "summary": "With a mighty shout, you can stir an ally to attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4611" + }, + { + "name": "Crashing Slam", + "trait": "Fighter", + "summary": "You can dash your foe to the ground with a single blow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4821" + }, + { + "name": "Cursebreaker", + "trait": "Archetype, Concentrate, Healing, Manipulate", + "summary": "Using various implements and esoteric methods, you can attempt to remove a curse from an unfortunate victim.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7563" + }, + { + "name": "Cut from the Air", + "trait": "Fighter", + "summary": "You can knock aside ranged attacks.", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a physical ranged Strike", + "url": "/Feats.aspx?ID=4822" + }, + { + "name": "Daring Flourish", + "trait": "Archetype", + "summary": "You make quick use of an opening from your daring stunts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1072" + }, + { + "name": "Dazzling Block", + "trait": "Evocation, Light, Magus, Visual", + "summary": "When you use Shield Block, you can create a flash of brilliant, multicolored light in a 15-foot cone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2869" + }, + { + "name": "Dazzling Display", + "trait": "Fighter, Ranger, Rogue, Swashbuckler", + "summary": "You perform a bewildering show of prowess, such as by whirling and flashing a weapon, that unnerves foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4131" + }, + { + "name": "Deathguard", + "trait": "Archetype", + "summary": "The twisting rotted limbs, clattering bones, or swirling ectoplasm of your horde can hide you from others' vision.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7968" + }, + { + "name": "Debilitating Shot", + "trait": "Fighter, Flourish", + "summary": "Aiming for a weak point, you impede your foe with a precise shot.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4823" + }, + { + "name": "Define \"Report\"", + "trait": "Archetype, Fortune", + "summary": "Look, getting caught in a lie is a normal part of venture-gossip life. ", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7603" + }, + { + "name": "Deflecting Shot", + "trait": "Gunslinger", + "summary": "You're always ready to take a quick shot to deflect a weapon or distract a foe enough to render them off target.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within the first range increment of your firearm or crossbow is hit by an attack, and you can see the attacker.", + "url": "/Feats.aspx?ID=3183" + }, + { + "name": "Defy Sorrow", + "trait": "Archetype", + "summary": "You draw on this spiritual pain to push your body to greater heights.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re dealt mental damage or spirit damage or you fail or critically fail a saving throw against a mental effect.", + "url": "/Feats.aspx?ID=7585" + }, + { + "name": "Demanding Challenge", + "trait": "Archetype", + "summary": "If your skill check to challenge a foe is a success, the target of your challenge takes a –1 circumstance penalty to attack rolls (or –2 if you critically succeed) until the end of your next turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1073" + }, + { + "name": "Deny Support", + "trait": "Rogue, Uncommon", + "summary": "Keep opponents from flanking when you Feint them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2209" + }, + { + "name": "Deny the Songs of War", + "trait": "Archetype", + "summary": "To keep the peace, you disrupt those who seek to break it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3041" + }, + { + "name": "Derring-do", + "trait": "Fortune, Swashbuckler", + "summary": "When you compound panache with even more derring-do, it somehow tends to work out.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6163" + }, + { + "name": "Destructive Block", + "trait": "Archetype", + "summary": "You can protect yourself more effectively, at the expense of your shield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6265" + }, + { + "name": "Determined Dash", + "trait": "Barbarian, Rage", + "summary": "Nothing can keep you from your enemy.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1617" + }, + { + "name": "Dimensional Disappearance", + "trait": "Magus", + "summary": "You take advantage of teleportation to better hide your position.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2870" + }, + { + "name": "Dire Growth", + "trait": "Archetype, Primal", + "summary": "You transform into a primal reflection of your animal shape.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5503" + }, + { + "name": "Disarming Twist", + "trait": "Fighter, Press", + "summary": "After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4824" + }, + { + "name": "Disperse into Petals", + "trait": "Deviant, Magical, Plant, Polymorph, Rare", + "summary": "You merge with the blossoms sprouting from you and disperse, becoming a visible cloud of blossoms and petals.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7633" + }, + { + "name": "Disruptive Stance", + "trait": "Fighter, Stance", + "summary": "The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4825" + }, + { + "name": "Distant Wandering", + "trait": "Deviant, Evocation, Magical, Rare", + "summary": "Your body falls unconscious and your spirit projects out of it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3791" + }, + { + "name": "Distracting Explosion", + "trait": "Inventor, Manipulate", + "summary": "Your enemies think they can concentrate on something else while you're nearby? Oh, you'll give them a distraction, all right!", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach uses a concentrate action.", + "url": "/Feats.aspx?ID=3069" + }, + { + "name": "Dizzying Spin Dance", + "trait": "Archetype", + "summary": "You’re practiced in using your fans to spin with dizzying speed.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7048" + }, + { + "name": "Double, Double", + "trait": "Witch", + "summary": "For each temporary oil or potion you brew during your daily preparations, you brew two copies of it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5009" + }, + { + "name": "Drain Vitality", + "trait": "Archetype, Magical, Necromancy", + "summary": "You draw out the bestial magic energy within your bonded beast gun to fortify yourself, purge ongoing harm, and bolster your life force with a sheath of swirling life essence.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3231" + }, + { + "name": "Draw from the Land", + "trait": "Archetype", + "summary": "You pull strength from the surrounding terrain.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3000" + }, + { + "name": "Dream Guise", + "trait": "Illusion, Occult, Psyche, Psychic", + "summary": "You Stride into a willing ally's space, at which point both of your appearances shift into a shared third appearance, usually one that looks like a mix of the two of you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3678" + }, + { + "name": "Drilled Reflexes", + "trait": "Commander", + "summary": "You leave a lasting impression on your squadmates that makes them particularly adept at following your commands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7816" + }, + { + "name": "Dual-Weapon Blitz", + "trait": "Archetype", + "summary": "You attack as you weave your way around the battlefield.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6311" + }, + { + "name": "Eerie Proclamation", + "trait": "Auditory, Concentrate, Curse, Druid, Linguistic, Manipulate, Necromancy, Primal, Ranger, Uncommon", + "summary": "You know there are places in the world that are just wrong— places where the birds don't sing and where you always feel like you're being watched.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3767" + }, + { + "name": "Eidetic Memorization", + "trait": "Archetype", + "summary": "Pathfinders are often asked to study the intricacies of ancient history under less than ideal conditions, and you've trained your brain to make the most of your limited time.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2230" + }, + { + "name": "Eldritch Debilitations", + "trait": "Rogue", + "summary": "You know how to apply debilitations that are particularly troublesome for spellcasters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1801" + }, + { + "name": "Eldritch Reload", + "trait": "Archetype", + "summary": "You integrate your talent for magic into your use of reloading weapons.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6322" + }, + { + "name": "Electrify Armor", + "trait": "Inventor, Manipulate", + "summary": "You electrify your armor to punish foes who dare to attack you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3070" + }, + { + "name": "Elemental Shape", + "trait": "Druid", + "summary": "You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4741" + }, + { + "name": "Elemental Transformation", + "trait": "Kineticist, Polymorph, Primal", + "summary": "You open your kinetic gate, but rather than activating your kinetic aura, you instead become overwhelmed with transformative elemental energy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4198" + }, + { + "name": "Elucidating Mercy", + "trait": "Champion", + "summary": "Your mercy grants clarity to those around you just when they need it most.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1680" + }, + { + "name": "Emerald Boughs Hideaway", + "trait": "Archetype", + "summary": "You use Emerald Bough techniques to create a small extradimensional space called a hideaway that lasts as long as you are conscious.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1111" + }, + { + "name": "Emissary of Peace", + "trait": "Archetype, Skill", + "summary": "Even when bloodshed is inevitable, you would rather see your foes surrender.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3580" + }, + { + "name": "Emotional Surge", + "trait": "Concentrate, Emotion, Psyche, Psychic", + "summary": "Your heart soars, increasing your power for a moment.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3679" + }, + { + "name": "Emphatic Emissary", + "trait": "Archetype", + "summary": "You can tell when diplomacy has failed and a meeting is close to unraveling or falling to blows.", + "actions": "Reaction", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=4120" + }, + { + "name": "Endure Death's Touch", + "trait": "Archetype", + "summary": "Your conviction redirects the undead’s attack through your armor and then harmlessly away.", + "actions": "Reaction", + "damage": "", + "trigger": "An undead hits you with an unarmed attack.", + "url": "/Feats.aspx?ID=1094" + }, + { + "name": "Energy Fusion", + "trait": "Concentrate, Sorcerer, Spellshape", + "summary": "You fuse two spells together, combining their energy types.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6107" + }, + { + "name": "Ensnaring Wrappings", + "trait": "Archetype", + "summary": "Some of your wrappings come loose to ensnare a creature you recently damaged.", + "actions": "Reaction", + "damage": "", + "trigger": "Your Strike deals physical damage to a creature that is within reach of your arms and isn't more than one size larger than you.", + "url": "/Feats.aspx?ID=3528" + }, + { + "name": "Entwined Energy Ki", + "trait": "Monk, Uncommon", + "summary": "You can transform your inner power into a type of energy to empower your ki abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2692" + }, + { + "name": "Everyone Duck!", + "trait": "Archetype", + "summary": "You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap’s effects.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail, but don’t critically fail, an attempt to Disable a Device on a trap.", + "url": "/Feats.aspx?ID=1128" + }, + { + "name": "Exemplar Expertise", + "trait": "Archetype", + "summary": "Your soul has been further tempered in divine power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7230" + }, + { + "name": "Expand Spiral", + "trait": "Archetype", + "summary": "Your prayers encompass your companions, granting you the ability to share Pharasma's blessings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3473" + }, + { + "name": "Expanded Splash", + "trait": "Alchemist", + "summary": "You can throw bombs at just the right trajectory to create especially large and powerful explosions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5788" + }, + { + "name": "Expert Captivator Spellcasting", + "trait": "Archetype", + "summary": "You learn more powerful spells to enchant and deceive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3363" + }, + { + "name": "Expert Skysage Divination", + "trait": "Archetype", + "summary": "Your studies of the stars have taught you about the mysteries of the cosmos.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4071" + }, + { + "name": "Exult in Violence", + "trait": "Concentrate, Divine, Exemplar, Light, Spirit", + "summary": "You let out a war cry as your blow lands true, and judgment descends on an enemy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7172" + }, + { + "name": "Fading", + "trait": "Archetype, Rare, Teleportation", + "summary": "You partially fade from reality.", + "actions": "Reaction", + "damage": "", + "trigger": " You are targeted with a Strike by someone you can detect.", + "url": "/Feats.aspx?ID=6525" + }, + { + "name": "Falcon Swoop", + "trait": "Archetype, Flourish", + "summary": "Like the fastest of predatory birds, you soar toward your prey at great speeds.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5535" + }, + { + "name": "Fearsome Brute", + "trait": "Fighter", + "summary": "Fear makes your foes weak and more vulnerable to your attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4826" + }, + { + "name": "Feast Planner", + "trait": "Archetype, Uncommon", + "summary": "You learn the fortifying brew ritual, but you instead prepare dishes for a lavish meal that have the same effect as the drinks from the normal version of the ritual.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7057" + }, + { + "name": "Feral Lunge", + "trait": "Archetype, Flourish", + "summary": "You spring on an unsuspecting opponent, tearing at them with your teeth.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5504" + }, + { + "name": "Feral Scramble", + "trait": "Archetype", + "summary": "Sinking your claws in, you propel yourself at shocking speed.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5505" + }, + { + "name": "Feral Toss", + "trait": "Archetype, Flourish", + "summary": "You hurl foes away with a shake of your head.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5506" + }, + { + "name": "Ferocious Charge", + "trait": "Archetype", + "summary": "You've taught your companions to charge directly at an enemy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5428" + }, + { + "name": "Fish from the Falls' Edge", + "trait": "Divine, Exemplar, Healing, Vitality", + "summary": "Seeing your ally fall, you let out a cry, sending your divine spark to them temporarily to keep them from tumbling down the River of Souls.", + "actions": "Reaction", + "damage": "", + "trigger": "A living creature within 30 feet would die.", + "url": "/Feats.aspx?ID=7173" + }, + { + "name": "Flailtongue", + "trait": "Archetype", + "summary": "Your tongue has mutated into a lashing weapon reminiscent of Kabriri's bone-laden flail.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3888" + }, + { + "name": "Flash your Badge", + "trait": "Archetype", + "summary": "You make a fearsome show of your authority.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3571" + }, + { + "name": "Flinging Charge", + "trait": "Fighter, Flourish", + "summary": "You throw a weapon to distract your opponent as you close the gap to begin your assault.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4827" + }, + { + "name": "Fluttering Distraction", + "trait": "Archetype, Manipulate, Misfortune", + "summary": "You’re trained in snapping and fluttering your fans to draw the eyes of observers around you.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy attempts a ranged or melee Strike against an ally within 30 feet.", + "url": "/Feats.aspx?ID=7049" + }, + { + "name": "Fly on Shadowed Wings", + "trait": "Animist, Apparition", + "summary": "Your apparition embraces you, feeding on your magic to become a pair of protective wings.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7140" + }, + { + "name": "Font of Knowledge", + "trait": "Archetype", + "summary": "Experience or focused study have granted you mastery of a number of topics.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1133" + }, + { + "name": "Form Up!", + "trait": "Archetype, Auditory, Flourish", + "summary": "You’ve trained in battle formations for a plethora of situations.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7018" + }, + { + "name": "Furious Sprint", + "trait": "Barbarian, Rage", + "summary": "You rush forward.", + "actions": "Two Actions or Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5846" + }, + { + "name": "Fused Polearm", + "trait": "Archetype", + "summary": "During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3025" + }, + { + "name": "Gathering Moss", + "trait": "Archetype, Magical, Necromancy", + "summary": "By rooting yourself in place, you are able to focus your body's natural healing to work faster.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4180" + }, + { + "name": "Gaze of Veracity", + "trait": "Archetype", + "summary": "You can channel your mask’s power to pierce through lies and see the truth in any situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1084" + }, + { + "name": "Geobukseon Retaliation", + "trait": "Fire, Inventor, Modification, Uncommon, Unstable", + "summary": "Your armor has a retractable spike-covered shell reminiscent of Hwanggot’s heavily armored geobukseon, or “turtle ships.” The shell unfolds across your body, giving you a +4 circumstance bonus to AC and resistance 2 to bludgeoning, piercing, and slashing damage until the end of your next turn.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage.", + "url": "/Feats.aspx?ID=7079" + }, + { + "name": "Get Behind Me!", + "trait": "Guardian", + "summary": "When saving your allies from harm, you push them behind you to better protect them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7863" + }, + { + "name": "Ghost-path Epiphany", + "trait": "Archetype", + "summary": "Deviating from the orthodox path, you tread an inauspicious descent littered with flowers of death; this heretical choice will, in time, earn you the enmity and fear of more traditional cultivators.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7091" + }, + { + "name": "Ghostsong", + "trait": "Archetype, Magical", + "summary": "You have come to understand the pain and fury of spirits and can raise them to do your ghastly work.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7969" + }, + { + "name": "Giant Snare", + "trait": "Archetype", + "summary": "You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6417" + }, + { + "name": "Gift of the Hoard", + "trait": "Aftermath, Magical, Rare, Transmutation", + "summary": "In pleasing the cravings of a mighty dragon, they have deigned to impart some of their magical essence into your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3754" + }, + { + "name": "Glass Skin", + "trait": "Abjuration, Aftermath, Rare", + "summary": "Even if vitrumancy is a mystery to you, your blood and flesh know the secrets of the art of arcane glass.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3644" + }, + { + "name": "Glutton for Flesh", + "trait": "Archetype", + "summary": "You have developed a capacity to store more flesh within your gaunt body to leave yourself satiated longer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3511" + }, + { + "name": "Goblin Jubilee Display", + "trait": "Archetype", + "summary": "Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3249" + }, + { + "name": "Grave Sight", + "trait": "Archetype", + "summary": "Your ability to sense undead has improved.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3607" + }, + { + "name": "Great Cleave", + "trait": "Barbarian, Rage", + "summary": "Your fury carries your weapon through multiple foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5847" + }, + { + "name": "Greater Awakened Power", + "trait": "Deviant, Rare", + "summary": "Your power undergoes yet another awakening.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3779" + }, + { + "name": "Greater Bloodline", + "trait": "Sorcerer", + "summary": "You uncover the greater secrets of your bloodline.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6108" + }, + { + "name": "Greater Deathly Secrets", + "trait": "Archetype", + "summary": "Your undead secrets grow stronger still.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3490" + }, + { + "name": "Greater Debilitating Bomb", + "trait": "Alchemist", + "summary": "You have learned enhanced techniques and alchemical secrets that allow you to expand the range of effects you can impose with your bombs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5789" + }, + { + "name": "Greater Magical Edification", + "trait": "Archetype", + "summary": "You've continued to expand your compendium of tools to compile knowledge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2004" + }, + { + "name": "Greater Magical Scholastics", + "trait": "Archetype", + "summary": "You broaden the scope of your magical understanding, allowing you to find the right path, detect hidden objects, and conceal those objects from unscrupulous rivals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6251" + }, + { + "name": "Greater Spell Runes", + "trait": "Archetype", + "summary": "You gain more powerful spell runes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=916" + }, + { + "name": "Greenwatcher", + "trait": "Gunslinger, Investigator, Ranger, Rare", + "summary": "Your experience fighting against and alongside fey creatures is nearly unrivaled.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4058" + }, + { + "name": "Growth Spell", + "trait": "Archetype, Spellshape", + "summary": "You enhance your spell with elemental wood, causing your magic to expand and grow beyond its original limitations.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4348" + }, + { + "name": "Haft Beatdown", + "trait": "Fighter, Ranger, Rogue", + "summary": "The momentum of each of your attacks feeds into the next blow in the routine, creating a brutal rhythm that enables you to give your target one continuous beatdown.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7238" + }, + { + "name": "Halcyon Spellcasting Initiate", + "trait": "Archetype", + "summary": "Your knowledge of halcyon magic increases.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1118" + }, + { + "name": "Harden Flesh", + "trait": "Druid, Earth", + "summary": "You fortify your skin with minerals drawn from earth and stone.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2978" + }, + { + "name": "Harrying Strike", + "trait": "Archetype, Attack, Press", + "summary": "Your attack prevents a foe from pursuing your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1140" + }, + { + "name": "Healing Transformation", + "trait": "Druid, Spellshape", + "summary": "You can take advantage of shapechanging magic to close wounds and patch injuries.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4742" + }, + { + "name": "Helpful Tinkering", + "trait": "Inventor, Manipulate", + "summary": "You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course).", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3071" + }, + { + "name": "Hematocritical", + "trait": "Archetype, Fortune, Rage", + "summary": "You bathe in the arterial fluids of your enemy, drinking deep of their freed essence to empower your magic and increase your spellcasting efficacy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7244" + }, + { + "name": "Heroic Recovery", + "trait": "Cleric, Concentrate, Spellshape", + "summary": "The restorative power of your healing invigorates the recipient.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4676" + }, + { + "name": "Hilt Hammer", + "trait": "Archetype", + "summary": "You know how to turn any weapon into a bone-crushing implement of skeletal destruction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3591" + }, + { + "name": "Holy Light", + "trait": "Champion, Cleric, Concentrate, Divine, Evocation, Light, Uncommon", + "summary": "You raise your arms to the sky and pray fervently, surrounding yourself in a beacon of holy light.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3639" + }, + { + "name": "Hook 'Em", + "trait": "Archetype, Flourish, Uncommon", + "summary": "The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4147" + }, + { + "name": "House of Imaginary Walls", + "trait": "Bard", + "summary": "You erect an imaginary barrier others believe to be real.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4612" + }, + { + "name": "Hunting Snag", + "trait": "Archetype, Flourish", + "summary": "Learning from nature's predators has taught you how to keep your prey close.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach uses a move action or leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=5446" + }, + { + "name": "I Meant to Do That", + "trait": "Archetype", + "summary": "Somehow your stray bullet causes an unintended reaction that creates a problem for your enemy: perhaps a ricochet knocks your foe's weapon away or they stumble over stray debris in an attempt to dodge your bullets.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3278" + }, + { + "name": "Impose Order (Psychic)", + "trait": "Fortune, Psyche, Psychic", + "summary": "You bring discipline to your mind and magic, ensuring that you don't under-perform.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3680" + }, + { + "name": "Imposing Destrier", + "trait": "Champion", + "summary": "Under your care, your mount has realized its innate potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5908" + }, + { + "name": "Impressive Landing", + "trait": "Barbarian", + "summary": "You slam into the ground, shattering it around you.", + "actions": "Reaction", + "damage": "", + "trigger": "You fall at least 10 feet and land on a solid surface.", + "url": "/Feats.aspx?ID=5848" + }, + { + "name": "Improved Command Undead", + "trait": "Cleric", + "summary": "Undead creatures find it all but impossible to resist your commands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=292" + }, + { + "name": "Incredible Companion (Ranger)", + "trait": "Ranger", + "summary": "Your animal companion continues to grow and develop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4888" + }, + { + "name": "Incredible Familiar (Familiar Master)", + "trait": "Archetype", + "summary": "Your familiar is infused with even more magic than other familiars.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=8005" + }, + { + "name": "Infiltration Assassination", + "trait": "Archetype", + "summary": "With a high-priority target in reach, you quickly move to eliminate them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7919" + }, + { + "name": "Instant Armor", + "trait": "Archetype", + "summary": "A knight is nothing without their armor, and you know how to keep yours ready.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3581" + }, + { + "name": "Into the Future", + "trait": "Archetype, Concentrate, Metamagic", + "summary": "You know your spell will be needed not now but in a few moments, so you cast your magic into the future.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3844" + }, + { + "name": "Invigorating Breath", + "trait": "Archetype", + "summary": "Your spirit guide exhales its sweet-smelling breath on you, granting you the strength to push through your pain.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4110" + }, + { + "name": "Journey Of the Sky Chariot", + "trait": "Exemplar, Ikon", + "summary": "Small wings, flaming wheels, or another signifier of flight sprout from your ikon as it gains the power to lift you from the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7174" + }, + { + "name": "Just One More Thing", + "trait": "Fortune, Investigator", + "summary": "After your attempt to influence someone goes poorly, you add another bit of information or ask a pointed question, possibly salvaging your previous attempt.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5958" + }, + { + "name": "Klingegeist", + "trait": "Archetype, Concentrate, Possession", + "summary": "Your imprisonment inside a _final blade_ used to perform countless executions has instilled in you an aptitude for entering and possessing similar sharp implements of murder.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7702" + }, + { + "name": "Knockback", + "trait": "Barbarian, Rage", + "summary": "The weight of your swing drives your enemy back.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5849" + }, + { + "name": "Knockback Strike", + "trait": "Concentrate, Monk", + "summary": "You focus your strength into a blow powerful enough to push an enemy away from you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6019" + }, + { + "name": "Know it All", + "trait": "Archetype", + "summary": "Your knowledge of abstruse topics is unparalleled.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2664" + }, + { + "name": "Lastwall Warden", + "trait": "Archetype", + "summary": "Use your shield to protect your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=887" + }, + { + "name": "Lead the Way", + "trait": "Archetype", + "summary": "You move forward, creating an opening for others to follow.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3582" + }, + { + "name": "Lessons of Flux", + "trait": "Fortune, Monk, Uncommon", + "summary": "You apply the persistence and permutation taught by faydhaans to your failures.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a skill check to Grab, Reposition, Shove, Trip, or Tumble Through.", + "url": "/Feats.aspx?ID=7502" + }, + { + "name": "Lethal Edge", + "trait": "Archetype", + "summary": "When the terrified are struck by your spectral weapon, they feel the anguish of every life taken by _Silent Lenore_. ", + "actions": "Free Action", + "damage": "", + "trigger": "Your Strike with your _spectral dagger_ hits a frightened creature and deals spirit damage.", + "url": "/Feats.aspx?ID=7708" + }, + { + "name": "Litany Against Sloth", + "trait": "Champion", + "summary": "You rail against the sin of sloth, turning a foe’s laziness against it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=239" + }, + { + "name": "Litany of Self-Interest", + "trait": "Champion, Uncommon", + "summary": "You compel a creature to act toward its own ends rather than consider others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1681" + }, + { + "name": "Lock On", + "trait": "Inventor", + "summary": "Aha! You lock on to your enemy's weak point to assist your construct companion in destroying it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3072" + }, + { + "name": "Lunging Spellstrike", + "trait": "Arcane, Magus, Transmutation", + "summary": "Your spell unwinds the structure of your staff to make it exceptionally long, or even separate it into shards held together by magical power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2871" + }, + { + "name": "Maelstrom Flow", + "trait": "Magus, Uncommon", + "summary": "You pour energy into an improvised weapon, speeding its destruction to grant it power.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7471" + }, + { + "name": "Magical Adaptation", + "trait": "Archetype", + "summary": "When an obstacle bars your path, you pull a trick from your sleeve to overcome it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1991" + }, + { + "name": "Major Lesson", + "trait": "Witch", + "summary": "Your patron grants you even greater secrets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5010" + }, + { + "name": "Martial Exercise", + "trait": "Archetype", + "summary": "You've become comfortable in using weapons that you might not have picked up before training with the Swords.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2256" + }, + { + "name": "Mask of The 12th Step", + "trait": "Archetype", + "summary": "You have reached the 12th Step and been instructed in greater secrets of Razmir’s doctrine.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7568" + }, + { + "name": "Master Monster Hunter", + "trait": "Ranger", + "summary": "You have a nearly encyclopedic knowledge of all creatures of the world.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4889" + }, + { + "name": "Masterful Obfuscation", + "trait": "Archetype, Skill", + "summary": "You've mastered the art of deceiving others about your area of study.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2238" + }, + { + "name": "Mated Birds in Paired Flight", + "trait": "Exemplar, Ikon", + "summary": "Your ikons bond like a pair of one-winged birds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7175" + }, + { + "name": "Menacing Prowess", + "trait": "Archetype", + "summary": "Scaring off multiple people at once is your specialty.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2736" + }, + { + "name": "Merciful Elixir", + "trait": "Additive 2, Alchemist", + "summary": "You mix a special additive into your elixir that calms the drinker’s body and mind.", + "actions": "Free Action", + "damage": "", + "trigger": "You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.", + "url": "/Feats.aspx?ID=111" + }, + { + "name": "Merciless Rend", + "trait": "Eidolon, Evolution, Summoner", + "summary": "Your eidolon rends its foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2923" + }, + { + "name": "Meteoric Spellstrike", + "trait": "Arcane, Evocation, Magus", + "summary": "A trail of energy flows from your target back to you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2872" + }, + { + "name": "Methodical Debilitations", + "trait": "Rogue", + "summary": "You strategically craft your debilitations to lessen or negate an enemy’s tactical advantages.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4961" + }, + { + "name": "Mirror Shield", + "trait": "Fighter", + "summary": "You reflect the spell back against its caster.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent casting a spell that targets you critically fails a spell attack roll against your AC", + "url": "/Feats.aspx?ID=4828" + }, + { + "name": "Mockingbird's Disarm", + "trait": "Archetype, Uncommon", + "summary": "The Mockingbird is a master at running into foes and coming away with their weapons.", + "actions": "Reaction", + "damage": "", + "trigger": "You succeed at a check to Tumble Through or use Tumbling Strike, and you moved through an enemy's space.", + "url": "/Feats.aspx?ID=4148" + }, + { + "name": "Momentum Strike", + "trait": "Flourish, Guardian", + "summary": "Putting your weight behind your weapon's swing, you can push one enemy into another.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7864" + }, + { + "name": "Monk's Flurry", + "trait": "Archetype", + "summary": "You gain the Flurry of Blows action.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6215" + }, + { + "name": "Nimble Strike", + "trait": "Rogue", + "summary": "You’re cunning enough to find an opening in an opponent’s attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4962" + }, + { + "name": "Ode to Ouroboros", + "trait": "Bard", + "summary": "You learn the ode to ouroboros composition spell (page 371), which enables you to temporarily spare your allies from death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4613" + }, + { + "name": "Ongoing Strategy", + "trait": "Investigator", + "summary": "You're constantly studying small aspects of everyone's movements, even if you don't have a stratagem in place ahead of time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5959" + }, + { + "name": "Open the Blazing Eye", + "trait": "Archetype", + "summary": "Thanks to your diligence in the study of divine and occult mysteries, you can focus to temporarily attain a perception beyond the ordinary.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7565" + }, + { + "name": "Opportune Opening", + "trait": "Archetype", + "summary": "Your combat training taught you to capitalize on any moment of weakness from your foe. ", + "actions": "Reaction", + "damage": "", + "trigger": "An ally lands a critical hit on a creature within your melee reach.", + "url": "/Feats.aspx?ID=7696" + }, + { + "name": "Overpowering Charge", + "trait": "Barbarian, Fighter", + "summary": "You trample foes as you charge past.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4829" + }, + { + "name": "Overwhelming Energy", + "trait": "Druid, Manipulate, Sorcerer, Spellshape, Wizard", + "summary": "With a complex gesture, you call upon the primal power of your spell to overcome enemies’ resistances.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4743" + }, + { + "name": "Pact of the Nightblossom", + "trait": "Archetype, Occult, Rare", + "summary": "You’ve sworn a pact with Jenway Nightblossom of the Synod of Truth in Dreams, a talented oneiromancer and pactbinder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7449" + }, + { + "name": "Pass Through", + "trait": "Archetype", + "summary": "Filtering your form through the substance of an object, you can pass through walls, doors, and more.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3501" + }, + { + "name": "Patron's Whisper", + "trait": "Archetype, Auditory", + "summary": "You gain the ability to speak to your charge over great distances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7253" + }, + { + "name": "Peafowl Strut", + "trait": "Flourish, Monk", + "summary": "You slowly move across the battlefield with dangerous grace.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1748" + }, + { + "name": "Peerless Warden", + "trait": "Ranger", + "summary": "Your mastery of primal magic has given you access to the greatest secrets of warden magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4890" + }, + { + "name": "Penetrating Fire", + "trait": "Gunslinger", + "summary": "You blast a bullet through one foe and into another.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3184" + }, + { + "name": "Penetrating Shot", + "trait": "Ranger", + "summary": "You shoot clear through an intervening creature to hit your prey.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4891" + }, + { + "name": "Perfect Ki Expert", + "trait": "Archetype", + "summary": "You gain an appropriate ki spell for your School of Perfection: _unblinking flame aura_ for Unblinking Flame, _unbreaking wave vapor_ for Unbreaking Waves, _unfolding wind buffet_ for Unfolding Wind, or _untwisting iron roots_ for Untwisting Iron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4061" + }, + { + "name": "Petrifying Gaze Mimicry", + "trait": "Archetype, Concentrate, Incapacitation, Primal, Visual", + "summary": "Either by witnessing or surviving the petrifying stare of a medusa or similar creature, you have learned to petrify those you lock eyes with.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5522" + }, + { + "name": "Phenom's Verve", + "trait": "Archetype", + "summary": "You're possessed with an incredibly vivacious spark that separates you not only from ordinary gun users and gunslingers, but even from other phenoms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3255" + }, + { + "name": "Plant Shape", + "trait": "Druid", + "summary": "You can take the shape of a plant creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4744" + }, + { + "name": "Potent Poisoner", + "trait": "Alchemist", + "summary": "By concentrating your poisons’ toxic components, you make them harder for victims to resist.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=112" + }, + { + "name": "Practiced Defender", + "trait": "Archetype", + "summary": "After extensive practice with the Swords, you're comfortable enough with your shield to move at a normal pace with it raised.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2257" + }, + { + "name": "Practiced Reloads", + "trait": "Archetype", + "summary": "You've mastered the reloading techniques and methods usually practiced by only the most dedicated firearm professionals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3219" + }, + { + "name": "Precious Munitions", + "trait": "Gunslinger", + "summary": "You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3185" + }, + { + "name": "Precise Debilitations", + "trait": "Rogue", + "summary": "You attack with great precision.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4963" + }, + { + "name": "Preserve the Horde", + "trait": "Archetype, Concentrate", + "summary": "The act of summoning additional undead minions doesn't make you lose the focus required to maintain the animation of your horde.", + "actions": "Free Action", + "damage": "", + "trigger": "You cast _summon undead_.", + "url": "/Feats.aspx?ID=7970" + }, + { + "name": "Prevailing Position", + "trait": "Monk", + "summary": "Your flexibility with stances lets you sacrifice their benefits to better protect yourself.", + "actions": "Reaction", + "damage": "", + "trigger": "You are targeted by an attack or attempt a Reflex saving throw against a damaging effect, and you are in a stance.", + "url": "/Feats.aspx?ID=6020" + }, + { + "name": "Primal Howl", + "trait": "Druid", + "summary": "Your companion can let out a howl laced with your primal magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4745" + }, + { + "name": "Pristine Weapon", + "trait": "Druid", + "summary": "Your verdant weapon can cut through the resistances of magical creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4746" + }, + { + "name": "Prophet's Lockbox", + "trait": "Archetype", + "summary": "You’ve learned secret methods that allow you to store your valuables where no one else can reach them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7685" + }, + { + "name": "Propulsive Leap", + "trait": "Deviant, Evocation, Magical, Rare", + "summary": "By expelling flames from your feet or levitating through electrical repulsion, you propel yourself through the air.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3783" + }, + { + "name": "Protective Bond", + "trait": "Abjuration, Summoner", + "summary": "The power of your bond can protect you and your eidolon from harm.", + "actions": "Reaction", + "damage": "", + "trigger": "You and your eidolon are in a damaging effect's area.", + "url": "/Feats.aspx?ID=2924" + }, + { + "name": "Protective Strike", + "trait": "Archetype", + "summary": "You keep harm at bay.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature moves adjacent to or attempts a melee Strike against your designated ally.", + "url": "/Feats.aspx?ID=7741" + }, + { + "name": "Provocator Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "For you, fighting is as much about style as skill.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2211" + }, + { + "name": "Pushing Attack", + "trait": "Evolution, Summoner", + "summary": "Your eidolon has an attack that pushes away enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2925" + }, + { + "name": "Quicken Heartbeat", + "trait": "Archetype", + "summary": "You’ve replaced your heart with one made of animated quicksilver and living adamantine.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1229" + }, + { + "name": "Quickened Casting", + "trait": "Bard, Concentrate, Oracle, Sorcerer, Spellshape, Witch, Wizard", + "summary": "If your next action is to cast a cantrip or a spell that is at least 2 ranks lower than the highest-rank spell slot you have, reduce the number of actions to cast it by 1 (minimum 1 action).", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4614" + }, + { + "name": "Radiant Armament", + "trait": "Champion", + "summary": "Your blessed armament radiates power, further enhancing your chosen weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5909" + }, + { + "name": "Rain-Scribe Mobility", + "trait": "Archetype", + "summary": "You surround yourself in a mantle of Rain-Scribe magic and Stride twice; difficult terrain does not reduce your Speed, even if the difficult terrain has been manipulated by magic.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1112" + }, + { + "name": "Rapid Recharge", + "trait": "Magus", + "summary": "You tap into an arcane trick to recover your ability to meld spells and attacks.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2873" + }, + { + "name": "Reactive Charm", + "trait": "Archetype", + "summary": "You're so charming and distracting that when pressed, you can cast a simple enchantment in time to foil an attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a spell or attack.", + "url": "/Feats.aspx?ID=3364" + }, + { + "name": "Rebounding Assault", + "trait": "Gunslinger", + "summary": "You hurl your melee weapon at an opponent, then fire a bullet into the weapon's hilt, making it deal additional damage and bounce back to your grasp.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3186" + }, + { + "name": "Recover Spell", + "trait": "Archetype, Concentrate, Metamagic", + "summary": "You recover the energy of a recently disrupted spell, allowing you to cast it again as long as you do so immediately before the energy dissipates.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2243" + }, + { + "name": "Redirecting Draft", + "trait": "Archetype", + "summary": "You flap your wings to blow arrows off course.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an ally within 10 feet of you is the target of a ranged physical Strike.", + "url": "/Feats.aspx?ID=5536" + }, + { + "name": "Redirecting Shot", + "trait": "Fortune, Gunslinger", + "summary": "Seeing your ally's attack about to go astray, you fire your weapon to right its course.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally misses with a ranged attack that uses a thrown weapon or ammunition. The ally must be willing to accept your assistance, you must see the attack's target, and the attack's target must be within the first range increment of your firearm or crossbow.", + "url": "/Feats.aspx?ID=3187" + }, + { + "name": "Reflexive Riposte", + "trait": "Swashbuckler", + "summary": "You can riposte almost without a thought.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6164" + }, + { + "name": "Renewing Cycle", + "trait": "Archetype, Healing, Magical", + "summary": "The first time each round that you Cycle Elemental Stance, you gain temporary Hit Points equal to half your level that last until the start of your next turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7012" + }, + { + "name": "Replenishment of War", + "trait": "Cleric", + "summary": "Striking out against your enemies draws praise and protection from your deity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4677" + }, + { + "name": "Repurposed Parts", + "trait": "Archetype", + "summary": "You are familiar with the fittings and cogwheels of your snares and can repurpose parts from prepared quick-deploy snares to assemble a new creation on the fly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3138" + }, + { + "name": "Resilient Touch", + "trait": "Champion", + "summary": "Your healing energies create an aura of protection that defends your allies against more than just blades and arrows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1682" + }, + { + "name": "Resounding Blow", + "trait": "Barbarian", + "summary": "You strike your enemy in the head with such force that its ears ring.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5850" + }, + { + "name": "Reverberating Spell", + "trait": "Archetype, Metal, Spellshape", + "summary": "Your spell disorients your targets with a metallic clangor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4347" + }, + { + "name": "Roadkill", + "trait": "Archetype", + "summary": "In your hands, any vehicle is a weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3145" + }, + { + "name": "Rockslide Spell", + "trait": "Archetype, Earth, Spellshape", + "summary": "You enhance your spell with elemental earth, causing chunks of stone to litter the ground.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4349" + }, + { + "name": "Rocky Flesh", + "trait": "Archetype", + "summary": "Your flesh takes on the hardness of stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4383" + }, + { + "name": "Roll the Bones of Fate", + "trait": "Cursebound, Divine, Oracle, Prediction", + "summary": "You roll a handful of bones to learn (or perhaps influence) the future course of events.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6070" + }, + { + "name": "Rope Mastery", + "trait": "Archetype", + "summary": "Ropes are your tool of choice, and you deploy them in versatile ways.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2737" + }, + { + "name": "Rubbery Skin", + "trait": "Archetype", + "summary": "Your skin develops a malleable, rubbery quality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2190" + }, + { + "name": "Runic Mind Smithing", + "trait": "Archetype", + "summary": "You focus your mind on thoughtforms of fundamental magical forces, shaping them into a property rune that you mentally etch onto your mind weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3870" + }, + { + "name": "Running Kick", + "trait": "Archetype", + "summary": "Your companion weaves in and out of combat, swiftly attacking before getting to a better position.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5429" + }, + { + "name": "Saving Slash", + "trait": "Archetype", + "summary": "You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent critically hits you with a melee attack.", + "url": "/Feats.aspx?ID=7905" + }, + { + "name": "Scour the Library", + "trait": "Psyche, Psychic", + "summary": "Seeing an enemy's attack, you quickly consult multiple scraps of lore in your mind, synthesizing them into the perfect plan.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3681" + }, + { + "name": "Scout's Pounce", + "trait": "Archetype, Flourish", + "summary": "You leap from the shadows to strike at your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6399" + }, + { + "name": "Scroll Adept", + "trait": "Wizard", + "summary": "During your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5040" + }, + { + "name": "Seal of the Golden Dragon", + "trait": "Archetype, Magical", + "summary": "Your familiar coils around you, protecting you with its magical resistance.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take acid, cold, electricity, poison, fire, or sonic damage.", + "url": "/Feats.aspx?ID=7102" + }, + { + "name": "Secrets of Steel", + "trait": "Archetype", + "summary": "As your prowess with weapons increases, so does the ferocity of magic you channel through those weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7984" + }, + { + "name": "Seize Advantage", + "trait": "Archetype, Concentrate", + "summary": "You take the openings granted by your student's success to reposition yourself.", + "actions": "Reaction", + "damage": "", + "trigger": "Your student critically succeeds at a Strike or spell attack roll.", + "url": "/Feats.aspx?ID=7952" + }, + { + "name": "Sense the Strike", + "trait": "Archetype, Uncommon", + "summary": "You sense how an incoming attack moves through ambient primal energy, predicting how best to dodge.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack and you can see the attacker.", + "url": "/Feats.aspx?ID=7611" + }, + { + "name": "Shadow Magic", + "trait": "Archetype", + "summary": "You gain the ability to fuse and play with shadows by using focus spells specific to shadowdancers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2069" + }, + { + "name": "Shadow of Death", + "trait": "Archetype", + "summary": "Strikes you make with your deity’s favored weapon against a creature with the doomed condition have the death trait, causing the target to be instantly killed when reduced to 0 Hit Points.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7235" + }, + { + "name": "Shadow Reservoir", + "trait": "Archetype", + "summary": "Your own shadow speaks to you, providing knowledge of spells and a reservoir of magical power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3013" + }, + { + "name": "Shadow Sneak Attack", + "trait": "Archetype", + "summary": "You gain the sneak attack class feature, except you deal 1d6 precision damage regardless of your level.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2068" + }, + { + "name": "Shall Not Falter, Shall Not Rout", + "trait": "Archetype, Rare", + "summary": "You gain the _shall not falter, shall not rout_ focus spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2168" + }, + { + "name": "Share Weakness", + "trait": "Esoterica, Manipulate, Thaumaturge", + "summary": "You select an object from your esoterica that has great personal value to you, such as a locket or treasured ring, and you grant it to an ally, establishing a personal link that allows your ally to affect an enemy as if they were you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3717" + }, + { + "name": "Shared Avoidance", + "trait": "Cleric", + "summary": "You can project your premonitions of danger to your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4678" + }, + { + "name": "Shared Synergy", + "trait": "Archetype", + "summary": "You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell’s tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1119" + }, + { + "name": "Shattering Strike (Weapon Improviser)", + "trait": "Archetype", + "summary": "The improvised weapon shatters, destroying it completely but dealing an additional 3d6 piercing damage to the creature you hit with the Improvised Pummel.", + "actions": "Reaction", + "damage": "", + "trigger": "An improvised weapon you are wielding becomes broken as a result of a critical success on an Improvised Pummel.", + "url": "/Feats.aspx?ID=6445" + }, + { + "name": "Shield of Faith", + "trait": "Cleric", + "summary": "Residual energy from your domain spells bolsters your defenses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4679" + }, + { + "name": "Shield of Reckoning", + "trait": "Champion", + "summary": "When you shield your ally against an attack, you call upon your power to protect your ally further.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.", + "url": "/Feats.aspx?ID=5910" + }, + { + "name": "Side by Side (Druid)", + "trait": "Druid", + "summary": "You and your animal companion fight in tandem, distracting your foes and keeping them off balance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4747" + }, + { + "name": "Signature Spell Expansion", + "trait": "Psychic, Sorcerer", + "summary": "Your innate connection to magic lets you cast more spells with greater freedom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6109" + }, + { + "name": "Signifer's Sight", + "trait": "Archetype", + "summary": "The magic flowing through your signifer’s mask allows you to see in the dark, and the mask dampens the distraction caused by sudden flashes of bright light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1085" + }, + { + "name": "Silencing Strike", + "trait": "Barbarian, Incapacitation, Rage", + "summary": "A quick strike to the face or mouth silences your opponent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5851" + }, + { + "name": "Silent Sting", + "trait": "Archetype", + "summary": "You quickly hide your weapon to make it difficult to pin the attack on you.", + "actions": "Reaction", + "damage": "", + "trigger": "You make a Strike with a weapon of light bulk.", + "url": "/Feats.aspx?ID=2738" + }, + { + "name": "Sin Counterspell", + "trait": "Archetype", + "summary": "Your deep connection to a specific sin allows you to easily negate spells that sin opposes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7488" + }, + { + "name": "Sinking Jaws", + "trait": "Archetype", + "summary": "Like how a constrictor wraps itself around its next meal, your companion tightens its teeth around its constrained prey to squeeze the life out of it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5430" + }, + { + "name": "Siphon Life", + "trait": "Aftermath, Flourish, Magical, Necromancy, Negative, Rare", + "summary": "Experiences with necromantic energy have left a permanent mark on you, casting you in a deathlike pallor, chilling your body temperature to be ice-cold, turning your very blood black, and giving you the power to rip out an enemy's life force.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3755" + }, + { + "name": "Sixth Pillar Dedication", + "trait": "Archetype, Dedication, Uncommon", + "summary": "You use your physical discipline to channel your magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2739" + }, + { + "name": "Slayer's Presence", + "trait": "Archetype", + "summary": "Your very presence strikes fear into the undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3482" + }, + { + "name": "Sleeper Hold", + "trait": "Incapacitation, Monk", + "summary": "You pinch crucial points of your target's nervous system, impeding its ability to function.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6021" + }, + { + "name": "Slingshot Maneuver", + "trait": "Archetype", + "summary": "You spin your lash out for your ally to grab on to, giving them a boost to their movement.", + "actions": "Reaction", + "damage": "", + "trigger": "A willing ally enters a space within your lash’s reach using a move action.", + "url": "/Feats.aspx?ID=5482" + }, + { + "name": "Sneak Adept", + "trait": "Rogue", + "summary": "It’s almost impossible to spot you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4964" + }, + { + "name": "Sour Bomb", + "trait": "Additive, Alchemist, Olfactory", + "summary": "You can mix ingredients with a powerful sour smell into an alchemical bomb to make its explosion an overpowering stench.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7064" + }, + { + "name": "Spear of Doom", + "trait": "Archetype, Stance", + "summary": "The conditions for your doom have been met, and you brace yourself for a battle that will see you either live to fight another day or die a legend.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7264" + }, + { + "name": "Spectral Advance", + "trait": "Champion, Concentrate, Divine, Teleportation", + "summary": "You gain the _spectral advance_ devotion spell", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5911" + }, + { + "name": "Spell Swallow", + "trait": "Archetype", + "summary": "Your ostilli has grown strong enough to completely consume a spell cast at you, granting you the Devour Ambient Magic action.\n\n **Devour Ambient Magic** (concentrate) **Frequency** once per day; **Trigger** A creature Casts a Spell with you as the only target; **Effect** Your ostilli radiates cyan light as its tentacle-like filters attempt to consume the magical effect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5460" + }, + { + "name": "Spellmaster's Ward", + "trait": "Archetype", + "summary": "You can create a number of powerful shielding runes that bolster your defenses against damaging spells by absorbing the worst of the energy to keep you safe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2244" + }, + { + "name": "Spinebreaker", + "trait": "Archetype", + "summary": "You squeeze your opponent in a vicious bear hug, putting intense pressure on their nerves, joints, or other pain points.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6455" + }, + { + "name": "Spiritual Flurry", + "trait": "Archetype", + "summary": "When you use Spiritual Strike, hit targets become flat-footed until the end of your current turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4111" + }, + { + "name": "Spraying Mutation", + "trait": "Archetype", + "summary": "Your ostilli can launch a multitude of darts at once over a short distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5461" + }, + { + "name": "Springboard", + "trait": "Archetype", + "summary": "You use the power of your leg lashing out to spring off your foe and leap toward another, your talon descending in a crescent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5447" + }, + { + "name": "Spy's Countermeasures", + "trait": "Archetype", + "summary": "You’ve learned how to analyze and fake your responses to the most common magic used against spies.", + "actions": "Free Action", + "damage": "", + "trigger": "You succeed at a save against a detection, mental, or scrying effect", + "url": "/Feats.aspx?ID=7731" + }, + { + "name": "Staggering Blow", + "trait": "Archetype", + "summary": "You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3450" + }, + { + "name": "Stalwart Standard", + "trait": "Archetype, Uncommon", + "summary": "Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3620" + }, + { + "name": "Standard-Bearer's Sacrifice", + "trait": "Brandish, Commander, Manipulate, Visual", + "summary": "Seeing an enemy take aim at your ally, you bravely flourish your banner to redirect their attention to you.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent targets an ally with a ranged attack, you are observing both of them, and you are also in range of the attack.", + "url": "/Feats.aspx?ID=7817" + }, + { + "name": "Starlit Spells", + "trait": "Archetype, Evocation, Occult", + "summary": "The stars reveal and punish your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4070" + }, + { + "name": "Steal the Sky", + "trait": "Archetype", + "summary": "You can take away the air that keeps a flying foe aloft.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2202" + }, + { + "name": "Steal Time", + "trait": "Archetype", + "summary": "You reach into another creature's timeline and attempt to alter their flow of time.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3853" + }, + { + "name": "Stir Allies", + "trait": "Archetype, Auditory, Flourish", + "summary": "You shout a command for your allies to scramble.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7672" + }, + { + "name": "Stonebane", + "trait": "Archetype", + "summary": "Your stonestrike attacks deal 1d6 additional damage against constructs, creatures with the earth trait, and earthen objects, such as a stone door.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4375" + }, + { + "name": "Strident Command", + "trait": "Archetype", + "summary": "The common folk heed your demands, and though your true foes rarely bend to your commands, when they do the hesitation can cost them the battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3337" + }, + { + "name": "Stumbling Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "Your excellent display of fighting prowess leaves your opponent stumbling back.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6165" + }, + { + "name": "Stunt Performer Stance", + "trait": "Archetype, Stance", + "summary": "You clear your mind, regulate your breathing, and prepare your muscles in a stance inspired by Kemen Kayton, a graduate of Zimar’s Monastery of the Seven Forms.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7461" + }, + { + "name": "Sure-Footed", + "trait": "Guardian", + "summary": "Even if you're knocked off balance, your armor continues to protect you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7865" + }, + { + "name": "Surrounding Flames", + "trait": "Archetype", + "summary": "When you cast _wall of fire_, you can modify it to create a 10-foot-radius hemisphere of fire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3390" + }, + { + "name": "Suspect of Opportunity", + "trait": "Investigator", + "summary": "Sometimes something intrudes upon your case unexpectedly, such as an ambush sent to bring your investigation to a close.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature who isn’t, to your knowledge, tied to any of your active investigations takes a hostile action against you in combat.", + "url": "/Feats.aspx?ID=5960" + }, + { + "name": "Sustaining Steel", + "trait": "Arcane, Healing, Magus, Necromancy, Positive", + "summary": "You pull magic into your weapon, using its substance to transform the magic into restorative energy.", + "actions": "Free Action", + "damage": "", + "trigger": "You Cast a Spell using a spell slot.", + "url": "/Feats.aspx?ID=2874" + }, + { + "name": "Sweeping Fan Redirection", + "trait": "Archetype", + "summary": "You can redirect ammunition back at the creature that fired it with sweeping gusts of wind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7050" + }, + { + "name": "Sweeping Tail", + "trait": "Archetype", + "summary": "Your companion swings its tail powerfully.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5431" + }, + { + "name": "Switcheroo", + "trait": "Swashbuckler", + "summary": "You attempt to deftly swap places with an adjacent enemy to avoid the attack.", + "actions": "Reaction", + "damage": "", + "trigger": "You are targeted by a ranged attack.", + "url": "/Feats.aspx?ID=6166" + }, + { + "name": "Symphony of the Unfettered Heart", + "trait": "Bard", + "summary": "You learn the symphony of the unfettered heart composition spell (page 371), which enables you to protect an ally against incapacitating conditions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4615" + }, + { + "name": "Tactical Debilitations", + "trait": "Rogue", + "summary": "You learn new debilitations that grant you tactical advantages against your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4965" + }, + { + "name": "Tactical Reflexes", + "trait": "Fighter", + "summary": "You are particularly swift at punishing foes who leave you openings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4830" + }, + { + "name": "Tag Team", + "trait": "Archetype", + "summary": "Your skilled teamwork with your spotter enables you both to assist one another when you falter, using either other's failures as opportunities to strike.", + "actions": "Reaction", + "damage": "", + "trigger": "You or your spotter misses with a Strike against a creature, and the creature is within the other's melee reach or first range increment.", + "url": "/Feats.aspx?ID=3264" + }, + { + "name": "Tales of the Road", + "trait": "Archetype, Divine", + "summary": "The blessings of Isthralei connect you to the thrum of the stories that underlie all settlements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7445" + }, + { + "name": "Tangle of Battle", + "trait": "Barbarian, Rage", + "summary": "Your vicious strike pulls your foe closer, giving you the opportunity to grab them.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically hit an adjacent enemy.", + "url": "/Feats.aspx?ID=5852" + }, + { + "name": "Targeting Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "Your attack harms and hinders your foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6167" + }, + { + "name": "Targeting Strike", + "trait": "Commander", + "summary": "Your attack creates an opening in your target's defenses for your allies to capitalize on.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7818" + }, + { + "name": "Tectonic Stomp", + "trait": "Deviant, Evocation, Magical, Rare", + "summary": "You cause minor tremors that topple your enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3787" + }, + { + "name": "Tempest-Sun Shielding", + "trait": "Archetype", + "summary": "You transform unrealized spell energy into a protective shield.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an ally within 30 feet takes damage.", + "url": "/Feats.aspx?ID=1113" + }, + { + "name": "Terrain Form", + "trait": "Archetype, Concentrate, Divine, Transmutation", + "summary": "You crumble to pieces, becoming composed of the very terrain to which you're bound, with the effects of the _gaseous form_ spell, or you reconstitute into your normal form.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3529" + }, + { + "name": "Terrifying Howl", + "trait": "Auditory, Barbarian, Rage", + "summary": "You unleash a terrifying howl.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5853" + }, + { + "name": "Thaumaturge's Investiture", + "trait": "Thaumaturge", + "summary": "Magical equipment and gear are the tools of your trade, and you know you need as many as possible to help you against the supernatural.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3718" + }, + { + "name": "The Dead Walk", + "trait": "Cursebound, Divine, Oracle", + "summary": "You beseech warrior spirits to come forth and aid you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6071" + }, + { + "name": "The Truth as I See it", + "trait": "Archetype", + "summary": "Your knack for spinning a believable reality from threads of story is so practiced that sometimes even you begin to believe what you're saying.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7929" + }, + { + "name": "Three Pecks of Dew", + "trait": "Archetype", + "summary": "At this stage of cultivation, your body is as much spirit as flesh.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7092" + }, + { + "name": "Through Spell", + "trait": "Cleric, Concentrate, Metamagic", + "summary": "Spells you cast can transform briefly into vital essence, traveling harmlessly through living and undead creatures between you and your target, blocked only by solid objects.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1705" + }, + { + "name": "Thunderclap Spell", + "trait": "Druid, Sonic, Spellshape", + "summary": "Your lightning splits the air, generating a booming shock wave.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4748" + }, + { + "name": "Tiller's Aid", + "trait": "Archetype, Uncommon", + "summary": "You can quickly Aid your crop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=933" + }, + { + "name": "Tiller's Drive", + "trait": "Archetype, Uncommon", + "summary": "Increase your Speed and that of your crop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=932" + }, + { + "name": "Topple Foe", + "trait": "Archetype", + "summary": "You take advantage of the opening created by your ally to tip your foe off their feet.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally succeeds at a melee Strike against an enemy you are both adjacent to.", + "url": "/Feats.aspx?ID=6360" + }, + { + "name": "Toppling Tentacles", + "trait": "Archetype", + "summary": "When you cast _black tentacles_, you can modify it to trip the targets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3391" + }, + { + "name": "Torrential Backlash", + "trait": "Archetype", + "summary": "Calling upon forbidden practices, you release the curse from within yourself, allowing it free rein to destroy everything around you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3835" + }, + { + "name": "Touch of Lunacy", + "trait": "Archetype, Curse, Morph, Primal", + "summary": "In moments of viciousness, your curse can partially infect your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5507" + }, + { + "name": "Tough Cookie", + "trait": "Guardian", + "summary": "Though you've taken a lot of punishment, you aren't easily brought down.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7866" + }, + { + "name": "Trample Mimicry", + "trait": "Archetype", + "summary": "You Stride up to double your speed and can move through the spaces of creatures at least one size smaller, trampling each creature whose space you enter.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5523" + }, + { + "name": "Trampling Charge", + "trait": "Archetype, Flourish", + "summary": "You urge your mount to charge into the fray, trampling all enemies who stand in your path.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6294" + }, + { + "name": "Transcendent Deflection", + "trait": "Archetype", + "summary": "You charge your weapon with spiritual energy and intercept the attack.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within your reach would damage you or your ally with an attack.", + "url": "/Feats.aspx?ID=7030" + }, + { + "name": "Transpose", + "trait": "Concentrate, Conjuration, Manipulate, Summoner, Teleportation", + "summary": "You switch places with your eidolon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2926" + }, + { + "name": "Trial by Skyfire", + "trait": "Cursebound, Divine, Fire, Oracle", + "summary": "Your lips murmur as you portend a great disaster, one you hope you survive.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6072" + }, + { + "name": "Trick Shot", + "trait": "Gunslinger", + "summary": "You shoot not at your foe but at an object nearby.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3188" + }, + { + "name": "Tumbling Opportunist", + "trait": "Archetype, Attack", + "summary": "You use a burst of stamina to perform a breathtaking feat of Acrobatics as you speed through a foe's space, leaving your foe lying flat on their back.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6245" + }, + { + "name": "Tunnel", + "trait": "Archetype", + "summary": "You gain a burrow speed of 10 feet.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4365" + }, + { + "name": "Turn to Mist", + "trait": "Archetype, Concentrate, Divine, Transmutation", + "summary": "You turn into vapor, gaining the effects of _gaseous form_.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3553" + }, + { + "name": "Twin Riposte", + "trait": "Fighter, Ranger", + "summary": "A clever parry with one weapon leaves your opponent open to an attack with the other weapon.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach critically fails to Strike you", + "url": "/Feats.aspx?ID=4831" + }, + { + "name": "Twin Shot Knockdown", + "trait": "Gunslinger", + "summary": "You fire at an enemy while targeting a part of its anatomy that will disrupt its balance.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3189" + }, + { + "name": "Twin Weakness", + "trait": "Esoterica, Thaumaturge", + "summary": "As you make an attack augmented by your esoterica, you also press your implement against the creature, applying its weakness as your implement's energies sear the creature's flesh.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3719" + }, + { + "name": "Unbelievable Escape", + "trait": "Archetype", + "summary": "Your ability to narrowly evade danger defies all logic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3277" + }, + { + "name": "Unbreakable Bond", + "trait": "Archetype, Necromancy, Primal", + "summary": "You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3451" + }, + { + "name": "Uncanny Dodge", + "trait": "Archetype", + "summary": "You gain the deny advantage class feature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5097" + }, + { + "name": "Unleash the Blight", + "trait": "Deviant, Magical, Negative, Rare", + "summary": "You unleash the rot infecting you, spreading the blight to those nearby.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7629" + }, + { + "name": "Unobstructed Shot", + "trait": "Archetype, Flourish", + "summary": "With a quick use of brute force, you remove an obstacle and take a calculated shot as part of the same motion.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6256" + }, + { + "name": "Unseat", + "trait": "Archetype", + "summary": "With a mighty blow from atop your companion, you attempt to knock an opponent off their mount.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6295" + }, + { + "name": "Unsheathing the Sword-Light", + "trait": "Arcane, Light, Magus", + "summary": "Honed through 10,000 battles, your sword’s mere light can shatter ambitions and break armies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7084" + }, + { + "name": "Unstable Concoction", + "trait": "Additive, Alchemist", + "summary": "You can mix a wondrous yet volatile liquid into an alchemical consumable if it has an initial effect that uses dice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5790" + }, + { + "name": "Unusual Composition", + "trait": "Bard, Concentrate, Manipulate, Spellshape", + "summary": "You can translate the emotion and power of a composition to other mediums.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4616" + }, + { + "name": "Uzunjati Recollection", + "trait": "Archetype, Skill", + "summary": "You tell a story spontaneously from nearly forgotten facts, delving into your memory and entertaining your audience in the process.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1114" + }, + { + "name": "Veil of Bugs", + "trait": "Archetype", + "summary": "Your swarm is dense, blotting out vision.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5471" + }, + { + "name": "Venipuncture", + "trait": "Archetype, Concentrate", + "summary": "A shell made up of hundreds of razor-thin needles of blood forms around you before exploding outward.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7768" + }, + { + "name": "Vermilion Threads", + "trait": "Arcane, Magus", + "summary": "Your Arcane Cascade sends threads to the four directions, creating a web of strings dyed by your skill and your enemies’ blood.", + "actions": "Reaction", + "damage": "", + "trigger": "You use Arcane Cascade.", + "url": "/Feats.aspx?ID=7083" + }, + { + "name": "Vicious Debilitations", + "trait": "Rogue", + "summary": "The debilitations you dish out seriously impair your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4966" + }, + { + "name": "Vicious Rend", + "trait": "Archetype", + "summary": "Your companion sinks its claws and rips.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5432" + }, + { + "name": "Vigil's Walls Rise Anew!", + "trait": "Archetype, Rare", + "summary": "You can train your allies to Raise a Shield on your order", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2169" + }, + { + "name": "Vindicator's Judgement", + "trait": "Archetype", + "summary": "You can pronounce judgment on your foes, making them magically susceptible to your attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7259" + }, + { + "name": "Ward Casting", + "trait": "Archetype", + "summary": "You carefully ward your spell by drawing from a mantle of magical energy you prepared to protect your casting, increasing your chance of retaining the spell.", + "actions": "Reaction", + "damage": "", + "trigger": "You attempt a flat check for Steady Spellcasting, but you haven’t rolled yet.", + "url": "/Feats.aspx?ID=1136" + }, + { + "name": "Warden's Step", + "trait": "Ranger", + "summary": "You can guide your allies to move quietly through the wilderness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4892" + }, + { + "name": "Waters of Creation", + "trait": "Cursebound, Divine, Healing, Oracle, Vitality, Water", + "summary": "Water is the source of life, and you draw upon this primordial force to heal your allies' wounds.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6073" + }, + { + "name": "Wave Dashes Rocks", + "trait": "Monk, Uncommon, Water", + "summary": "You slam an unlucky foe with the tremendous power of a plunging wave.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7503" + }, + { + "name": "Weapon-Rune Shifter", + "trait": "Archetype", + "summary": "You learn how to alter the magic of weapon runes by using a crystal as a focusing component.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1150" + }, + { + "name": "Weighty Impact", + "trait": "Evolution, Summoner", + "summary": "Your eidolon knocks enemies down.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2927" + }, + { + "name": "Whirlwind Stance", + "trait": "Archetype, Flourish, Stance, Uncommon", + "summary": "You use your staff as a defensive implement as well as an offensive one.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1197" + }, + { + "name": "Wide Overwatch", + "trait": "Archetype", + "summary": "Through a variety of perceptive techniques, careful routines, and upgrades to your enhanced visual gear, you have become able to observe and maintain your overwatch at a much greater distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3122" + }, + { + "name": "Widen the Gap", + "trait": "Archetype", + "summary": "Once you have penetrated a foe’s defenses, you can home in on the same spot to exploit your opponent’s wound and deal some serious damage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1236" + }, + { + "name": "Wind Jump", + "trait": "Monk", + "summary": "You gather the wind beneath you, allowing you to soar as you jump.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6022" + }, + { + "name": "Winding Flow", + "trait": "Monk", + "summary": "Any journey consists of more than simply reaching your destination.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6023" + }, + { + "name": "Winter's Embrace", + "trait": "Archetype", + "summary": "Your eyes are accustomed to the harsh glare of the sun on snow and ice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4100" + }, + { + "name": "Witch's Communion", + "trait": "Witch", + "summary": "You can keep watch over multiple charges.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5011" + }, + { + "name": "Wronged Monk's Wrath", + "trait": "Monk, Uncommon", + "summary": "You gain the wronged monk's wrath ki spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2693" + }, + { + "name": "A Home in Every Port", + "trait": "Downtime, General", + "summary": "You have a reputation in towns and villages you've visited, and residents are always willing to open their doors to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6457" + }, + { + "name": "Axuma's Awakening", + "trait": "General, Rare", + "summary": "Exposure of the well of Axuma has given you some arcane magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4161" + }, + { + "name": "Axuma's Vigor", + "trait": "General, Rare", + "summary": "Your vigor makes it easier for others to heal you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4162" + }, + { + "name": "Caravan Leader", + "trait": "General", + "summary": "You know how to get the most effort out of your allies on the road.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6467" + }, + { + "name": "Fame and Fortune", + "trait": "General, Kingdom", + "summary": "Gain RP when you critically succeed at Kingdom skills", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3912" + }, + { + "name": "Incredible Investiture", + "trait": "General", + "summary": "Invest up to 12 magic items", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5161" + }, + { + "name": "Incredible Scout", + "trait": "Exploration, General", + "summary": "When you scout, you are particularly alert for danger, granting your allies precious moments to prepare to fight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6487" + }, + { + "name": "Sanguine Tenacity", + "trait": "General, Uncommon", + "summary": "Your blood carries permanent regenerative properties.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7762" + }, + { + "name": "Acknowledge Fan", + "trait": "Archetype, Enchantment, Incapacitation, Mental, Uncommon, Visual", + "summary": "Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4150" + }, + { + "name": "Additional Shadow Magic", + "trait": "Archetype", + "summary": "Choose an additional shadowdancer focus spell you haven't already selected from Shadow Magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2070" + }, + { + "name": "Adept Storyteller", + "trait": "Archetype", + "summary": "Your ability to tell stories rivals those of the finest bards.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7756" + }, + { + "name": "Advanced Order Training", + "trait": "Archetype, Uncommon", + "summary": "You gain the greater order benefit for the Hellknight order to which you belong.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1076" + }, + { + "name": "Advanced Seeker of Truths", + "trait": "Archetype", + "summary": "You have unlocked deeper secrets to uncovering and hoarding lore.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2665" + }, + { + "name": "Aegis of Arnisant", + "trait": "Archetype", + "summary": "Inspired by the tale of Arnisant, you transform your shield into a magic ward.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1095" + }, + { + "name": "Affliction Mercy", + "trait": "Champion", + "summary": "The divine grace that flows through you grants reprieve from an affliction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5912" + }, + { + "name": "Alchemical Power", + "trait": "Archetype", + "summary": "You become an expert in the alchemist class DC.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6189" + }, + { + "name": "Amplifying Touch", + "trait": "Champion", + "summary": "Your healing energies empower attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1683" + }, + { + "name": "Apparition Cloud", + "trait": "Animist, Misfortune, Wandering", + "summary": "With a mere thought, you discorporate your familiar into a thousand shards of spiritual magic, protecting both it and yourself from physical harm while making it difficult for enemies to move near you.", + "actions": "Reaction", + "damage": "", + "trigger": "You are targeted by an attack.", + "url": "/Feats.aspx?ID=7141" + }, + { + "name": "Architect of Flame", + "trait": "Fire, Impulse, Kineticist, Manipulate, Overflow, Primal", + "summary": "Flames rise and shape to your will, forming a wall or dome of your design.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4246" + }, + { + "name": "Armored Counterattack", + "trait": "Guardian", + "summary": "With the might of your armor behind you, you hit back at a foe who would dare try to hurt your allies.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7868" + }, + { + "name": "Assassinate", + "trait": "Archetype", + "summary": "You strike with one swift movement, trying to instantly slay your mark.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6261" + }, + { + "name": "Aura of Confidence", + "trait": "Archetype, Emotion, Mental", + "summary": "Your will and your faith in your nation is unassailable, and the feeling is contagious.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7673" + }, + { + "name": "Aura of Faith", + "trait": "Champion", + "summary": "You radiate an aura of belief that imbues your attacks and those of nearby allies with divine power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5913" + }, + { + "name": "Banshee Cry Display", + "trait": "Archetype", + "summary": "You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3250" + }, + { + "name": "Battlefield Arcana", + "trait": "Archetype, Concentrate, Spellshape", + "summary": "You have learned to safely cast spells even in the heat of battle.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7985" + }, + { + "name": "Beastmaster's Call", + "trait": "Archetype, Auditory, Concentrate, Primal", + "summary": "You quickly call in a primal projection of a non-active companion to provide the companion’s support benefit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6274" + }, + { + "name": "Billowing Wings", + "trait": "Air, Archetype", + "summary": "You've trained your winged companions to gather air in their wings, whipping up a concentrated gust of wind at opponents, potentially staggering them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5433" + }, + { + "name": "Blade of Justice", + "trait": "Champion", + "summary": "You call upon divine power and make a weapon or unarmed Strike against a foe you have witnessed harming an ally or innocent.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=244" + }, + { + "name": "Blade of Law", + "trait": "Archetype", + "summary": "You call upon the power of law and make a weapon or unarmed Strike against a foe you have witnessed breaking or disrespecting the law or otherwise acting disorderly.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1080" + }, + { + "name": "Blade of the Crimson Oath", + "trait": "Archetype", + "summary": "You call upon the Crimson Oath to smite undead and then make a weapon or unarmed Strike against an undead foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1101" + }, + { + "name": "Bleak Humorist", + "trait": "Archetype, Emotion, Linguistic, Mental", + "summary": "You’ve watched dozens of morbid comedies depicting Beldam I, Taldor’s prankster emperor whose wife accidentally killed him when she struck him with a marble bust after he jumped out from behind curtains to frighten her.", + "actions": "Reaction", + "damage": "", + "trigger": "You are reduced to 0 Hit Points by a creature within 30 feet, but not immediately killed", + "url": "/Feats.aspx?ID=7463" + }, + { + "name": "Blessed Counterstrike", + "trait": "Champion, Flourish", + "summary": "You call upon divine power and make a weapon or unarmed Strike against the enemy who triggered your champion's reaction.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5914" + }, + { + "name": "Blessed Denial", + "trait": "Archetype", + "summary": "You exude peace and protection, lessening a harmful condition as it falls upon an ally.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet would become frightened, drained, enfeebled, sickened, or stupefied.", + "url": "/Feats.aspx?ID=6280" + }, + { + "name": "Blood Component Substitution", + "trait": "Sorcerer", + "summary": "You can bypass the need for incantations and gestures by drawing energy directly from your blood, causing you to visibly glow the color of your blood and crackle with magical energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1824" + }, + { + "name": "Blood in the Air", + "trait": "Concentrate, Gunslinger", + "summary": "Once you've locked on to a target, little can obscure your aim.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3190" + }, + { + "name": "Blood Sovereignty", + "trait": "Sorcerer", + "summary": "You wield blood magic masterfully.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6110" + }, + { + "name": "Bloodline Focus", + "trait": "Sorcerer", + "summary": "By listening to the beating of your heart, your focus recovers faster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6111" + }, + { + "name": "Bloody Debilitation", + "trait": "Rogue", + "summary": "Your attacks slice arteries and veins.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4967" + }, + { + "name": "Boost Modulation", + "trait": "Inventor, Manipulate", + "summary": "You aren't satisfied with keeping to just one kind of boost from your constant tinkering, so you've learned to modulate between several possibilities at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3073" + }, + { + "name": "Brutal Finish", + "trait": "Fighter, Press", + "summary": "Your final blow can make an impact even if it rebounds off a foe’s defenses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4832" + }, + { + "name": "Buzzing Death Cicadas", + "trait": "Archetype, Flourish", + "summary": "Your swarm takes on characteristics of the death cicadas of the Mana Wastes, whose distinctive buzz is said to be a herald of imminent demise.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5472" + }, + { + "name": "Call The Hunt", + "trait": "Archetype", + "summary": "You instruct your allies on how best to defeat your prey.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7260" + }, + { + "name": "Cartwheel Dodge", + "trait": "Archetype", + "summary": "You can dodge away from damaging effects.", + "actions": "Reaction", + "damage": "", + "trigger": "You succeed or critically succeed at a Reflex saving throw.", + "url": "/Feats.aspx?ID=2213" + }, + { + "name": "Catch and Kill", + "trait": "Archetype", + "summary": "When you’ve decided to quash a story, no one can escape from you with any incriminating information.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach uses a move action, or leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=7604" + }, + { + "name": "Cautious Word", + "trait": "Archetype", + "summary": "You let your words defend you, just as your allies in the Vellumis Scholars defend through knowledge. ", + "actions": "Free Action", + "damage": "", + "trigger": "An enemy hits you with a Strike.", + "url": "/Feats.aspx?ID=7757" + }, + { + "name": "Celestial Cacophony", + "trait": "Fire, Inventor, Manipulate, Sonic, Uncommon, Visual", + "summary": "Your weapon contains a detonation chamber that launches fireworks, sparklers, and black powder pellets that sizzle, twist, and scatter on the ground in a cacophonous manner liable to annoy the entire Celestial Court.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7080" + }, + { + "name": "Cellular Reconstruction", + "trait": "Archetype, Healing", + "summary": "Your ostilli takes control of your nervous system and kicks your cellular functions into overdrive when you're about to die.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a recovery check while dying.", + "url": "/Feats.aspx?ID=5462" + }, + { + "name": "Chain Reaction", + "trait": "Archetype", + "summary": "You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3279" + }, + { + "name": "Champion's Sacrifice", + "trait": "Champion", + "summary": "You can suffer so that others might live.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5915" + }, + { + "name": "Charged Creation", + "trait": "Archetype", + "summary": "Your magic is drawn to your persistent creations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1120" + }, + { + "name": "Cheat Death", + "trait": "Swashbuckler", + "summary": "Somehow you always escape the reaper by a hair's breadth.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage that would reduce you to 0 Hit Points.", + "url": "/Feats.aspx?ID=6168" + }, + { + "name": "Choking Smoke", + "trait": "Archetype", + "summary": "When you cast _fireball_, you can modify it to create a cloud of smoking smoke.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3392" + }, + { + "name": "Chorus Companion", + "trait": "Bard", + "summary": "Animals can be musical partners as much as the subjects or audience.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5420" + }, + { + "name": "Claw and Talon Flow", + "trait": "Archetype, Flourish", + "summary": "You fluidly shift between your two stances.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5448" + }, + { + "name": "Clever Counterspell", + "trait": "Wizard", + "summary": "You creatively apply your prepared spells to Counterspell a much wider variety of your opponents’ magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5041" + }, + { + "name": "Coffin Bound", + "trait": "Archetype, Divine, Necromancy, Negative, Uncommon", + "summary": "You bind your spirit to a coffin filled with soil of your homeland, making it a place of recovery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3554" + }, + { + "name": "Collapse Wall", + "trait": "Archetype", + "summary": "You detonate the required bombs in order to bring a wall down on a creature.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature moves into the bombs' splash area.", + "url": "/Feats.aspx?ID=3244" + }, + { + "name": "Combat Premonition", + "trait": "Archetype", + "summary": "By narrowing your sense of the future, you can improve that of your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3854" + }, + { + "name": "Communal Sustain", + "trait": "Archetype", + "summary": "Choose one spell with a sustained duration that one of your allies has in effect.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2245" + }, + { + "name": "Competitive Eater", + "trait": "Archetype", + "summary": "Gorging on flesh after your stomach is full fortifies you, making you hardy enough to withstand more punishment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3889" + }, + { + "name": "Compliant Gold", + "trait": "Exemplar, Ikon", + "summary": "You can command your weapon to shrink or grow, for convenience or power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7176" + }, + { + "name": "Conflux Focus", + "trait": "Magus", + "summary": "You imagine how you'll weave magic and combat into future battles, improving your focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2875" + }, + { + "name": "Consult the Spirits (Rivethun Emissary)", + "trait": "Archetype, Exploration", + "summary": "You spend 1 hour communing with powerful spirits of the world to gain insight, information, or advice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7577" + }, + { + "name": "Contingency Gadgets", + "trait": "Inventor", + "summary": "You are too brilliant to be caught off guard, and you always have just the right gadget for the situation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3074" + }, + { + "name": "Coordinated Charge", + "trait": "Archetype, Flourish, Visual", + "summary": "You heroically dash into the fray, inspiring your allies to follow.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6361" + }, + { + "name": "Coordinated Distraction", + "trait": "Concentrate, Rogue, Uncommon", + "summary": "You distract an opponent from the fact that one of your allies is about to attack them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2210" + }, + { + "name": "Coordinated Tactics", + "trait": "Archetype", + "summary": "You and your follower fight in tandem.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=8001" + }, + { + "name": "Corpse Stench", + "trait": "Archetype, Aura, Olfactory", + "summary": "Your body exudes an overwhelming scent of decay in a 10-foot emanation, so putrid that it nauseates creates within that range.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3512" + }, + { + "name": "Coven Spell", + "trait": "Spellshape, Witch", + "summary": "You rhyme with your ally’s incantations or echo their movements, linking your magic to empower their spell in one of two ways.\n", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet Casts a Spell", + "url": "/Feats.aspx?ID=5012" + }, + { + "name": "Cracked Mountain", + "trait": "Archetype", + "summary": "You fight on, staying on your feet and lashing out at a foe.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be reduced to 0 Hit Points but not immediately killed.", + "url": "/Feats.aspx?ID=4181" + }, + { + "name": "Crimson Breath", + "trait": "Archetype, Evocation, Fire, Primal", + "summary": "You gain a fire breath weapon similar to that of a crimson worm.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4366" + }, + { + "name": "Critical Debilitation", + "trait": "Incapacitation, Rogue", + "summary": "Your debilitations are especially effective on your most powerful attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4968" + }, + { + "name": "Cut the Bonds", + "trait": "Archetype, Attack, Uncommon", + "summary": "You can counteract a magical effect that impedes movement.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=934" + }, + { + "name": "Danse Macabre", + "trait": "Archetype, Concentrate, Flourish, Manipulate, Visual", + "summary": "Your horde can drag unwilling victims along with it as it shambles forward.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7971" + }, + { + "name": "Daredevil's Gambit", + "trait": "Archetype", + "summary": "If you critically succeed at your Daring Act, you can enter the target’s space and remain there until the beginning of your next turn or until the target moves, whichever comes first.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1074" + }, + { + "name": "Dashing Strike", + "trait": "Fighter, Press", + "summary": "Springing away from one foe, you Strike at another.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4833" + }, + { + "name": "Deadeye", + "trait": "Concentrate, Gunslinger", + "summary": "You relax your eyes, taking in the presence of hidden things, granting you the ability to locate invisible creatures.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3191" + }, + { + "name": "Deadly Poison Weapon", + "trait": "Rogue, Uncommon", + "summary": "Your poisons are devastatingly potent.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1151" + }, + { + "name": "Deep Freeze", + "trait": "Cold, Inventor, Manipulate", + "summary": "You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3075" + }, + { + "name": "Defensive Dismissal", + "trait": "Druid", + "summary": "You change your form as a means of evading a potentially fatal blow.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you’re aware of critically succeeds on a Strike against you.", + "url": "/Feats.aspx?ID=5404" + }, + { + "name": "Defensive Recovery", + "trait": "Cleric, Concentrate, Spellshape", + "summary": "Your faith provides temporary protection in addition to healing.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4680" + }, + { + "name": "Desiccating Inhalation", + "trait": "Archetype, Divine, Evocation", + "summary": "You draw in the moisture from nearby creatures, draining them dry to heal your wounds.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3530" + }, + { + "name": "Desperate Wish", + "trait": "Archetype", + "summary": "You call out a desperate wish to the stars to save a friend.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7037" + }, + { + "name": "Determined Lore Seeker", + "trait": "Archetype", + "summary": "You've mastered useful spells that let you find hidden truths others might miss.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2239" + }, + { + "name": "Devastating Shield Wallop", + "trait": "Flourish, Guardian", + "summary": "The impact of your shield sends foes tumbling to the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7869" + }, + { + "name": "Devoted Focus", + "trait": "Champion", + "summary": "Your devotion is strong enough to increase your focus to incredible heights.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5916" + }, + { + "name": "Diamond Soul", + "trait": "Monk", + "summary": "You have fortified your body and mind against eldritch effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=468" + }, + { + "name": "Directed Poison", + "trait": "Archetype", + "summary": "When you cast _cloudkill_, you can modify it to be under your control.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3393" + }, + { + "name": "Disrupt Qi", + "trait": "Monk, Void", + "summary": "You carefully target a creature's pressure points to block its inner life force.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6024" + }, + { + "name": "Distracting Shot", + "trait": "Ranger", + "summary": "The sheer power of your attacks, or the overwhelming number of them, leaves an enemy flustered.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4893" + }, + { + "name": "Diverse Weapon Expert", + "trait": "Archetype", + "summary": "Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5086" + }, + { + "name": "Divine Wall", + "trait": "Champion", + "summary": "You use your shield to harry your enemies, preventing them from stepping away from or around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5917" + }, + { + "name": "Dodging Roll", + "trait": "Monk", + "summary": "You dodge a blow at the last possible moment.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage from an area effect that allows a Reflex save.", + "url": "/Feats.aspx?ID=6025" + }, + { + "name": "Domain Fluency", + "trait": "Oracle", + "summary": "You command a deep understanding of the domains related to your mystery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6074" + }, + { + "name": "Domain Focus", + "trait": "Cleric", + "summary": "Your devotion to your deity’s domains grows greater, and so does the power granted to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4681" + }, + { + "name": "Double Prey", + "trait": "Ranger", + "summary": "You can focus on two foes at once, hunting both of them down.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4894" + }, + { + "name": "Dragon Shape", + "trait": "Druid", + "summary": "You can take on the shape of some of the world’s most fearsome creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4749" + }, + { + "name": "Dragon's Rage Wings", + "trait": "Barbarian, Morph, Rage", + "summary": "You sprout dragon wings from your back of the same color as your chosen dragon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5854" + }, + { + "name": "Drive-By Attack", + "trait": "Archetype, Flourish", + "summary": "You can smoothly line up an attack without disrupting your control.", + "actions": "Single Action to Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3146" + }, + { + "name": "Dueling Dance (Fighter)", + "trait": "Fighter, Stance", + "summary": "Using a free hand as pivot and balance, you both attack and defend with your weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4834" + }, + { + "name": "Eagle Eye", + "trait": "Archetype", + "summary": "Your practice with crossbows and firearms has sharpened your attention to detail.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3220" + }, + { + "name": "Eagle Eyes", + "trait": "Archetype, Auditory, Visual", + "summary": "You and your spotter are adept at watching out for one another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3265" + }, + { + "name": "Eclectic Polymath", + "trait": "Bard", + "summary": "Your flexible mind can quickly shift from one spell to another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4617" + }, + { + "name": "Educated Assessment", + "trait": "Archetype, Secret", + "summary": "You attempt to Recall Knowledge about a creature, and the GM uses the same secret roll result against the creature’s Deception or Stealth DC, giving you the information from a Battle Assessment.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1129" + }, + { + "name": "Effortless Impulse", + "trait": "Kineticist", + "summary": "A steady ripple from your kinetic gate maintains one of your impulses.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=4199" + }, + { + "name": "Elaborate Scroll Esoterica", + "trait": "Thaumaturge", + "summary": "You've picked up more scraps of magic texts, improving your makeshift scrolls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3720" + }, + { + "name": "Emblazon Antimagic", + "trait": "Cleric", + "summary": "Your deity’s symbol protects against offensive magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4682" + }, + { + "name": "Embrace the Pain", + "trait": "Barbarian, Rage", + "summary": "Ignoring your pain, you reach out and grab the creature or weapon that caused you harm.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach damages you with a melee attack.", + "url": "/Feats.aspx?ID=5855" + }, + { + "name": "Emergency Medical Assistance", + "trait": "Archetype, Manipulate, Skill", + "summary": "You've learned a variety of methods for helping allies who are bleeding, burning, or otherwise suffering persistent damage, from brushing off acid to patting down fires.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2258" + }, + { + "name": "Empiricist's Eye", + "trait": "Investigator", + "summary": "Sharp and piercing, your eyes see all and convey more.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5961" + }, + { + "name": "Empowered Onslaught", + "trait": "Archetype", + "summary": "When your body and mind are perfectly in sync and pushed to the limit, it can produce even greater results.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically hit and Sustain a battle aura.", + "url": "/Feats.aspx?ID=7512" + }, + { + "name": "Enforce Oath", + "trait": "Champion", + "summary": "You call on your oath to embolden you in combat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7522" + }, + { + "name": "Enigma's Knowledge", + "trait": "Bard", + "summary": "Your muse whispers knowledge to you at all the right times.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4618" + }, + { + "name": "Enticing Dwelling", + "trait": "Archetype", + "summary": "Your _spirit dwelling_ is particularly inviting to spirit wisps.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3458" + }, + { + "name": "Epiphany at the Crossroads", + "trait": "Divine, Oracle", + "summary": "The crossroads between life and death is a place that can reveal many secrets.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins. ", + "url": "/Feats.aspx?ID=6075" + }, + { + "name": "Escape Timeline", + "trait": "Archetype", + "summary": "You step outside of the flow of time momentarily, allowing you to avoid dangers.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=3855" + }, + { + "name": "Evasiveness", + "trait": "Archetype", + "summary": "Your proficiency rank for Reflex saves increases to master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6239" + }, + { + "name": "Evasiveness (Rogue)", + "trait": "Archetype", + "summary": "Your proficiency rank for Reflex saves increases to master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5098" + }, + { + "name": "Expert Animist Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits as a prepared divine caster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7224" + }, + { + "name": "Expert Bard Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5064" + }, + { + "name": "Expert Beast Gunner Spellcasting", + "trait": "Archetype", + "summary": "You've learned the deeper secrets of beast guns, making you an expert in the magic they grant you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3232" + }, + { + "name": "Expert Cathartic Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2967" + }, + { + "name": "Expert Cleric Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5071" + }, + { + "name": "Expert Combat Eidolon", + "trait": "Archetype", + "summary": "Your eidolon advances its capabilities in combat.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2958" + }, + { + "name": "Expert Druid Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5079" + }, + { + "name": "Expert Eldritch Archer Spellcasting", + "trait": "Archetype", + "summary": "You learn additional eldritch archer magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6323" + }, + { + "name": "Expert Kinetic Control", + "trait": "Archetype", + "summary": "You become an expert in kineticist class DC and impulse attack rolls.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4339" + }, + { + "name": "Expert Magus Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert bounded spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2951" + }, + { + "name": "Expert Oracle Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6223" + }, + { + "name": "Expert Prophet Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7686" + }, + { + "name": "Expert Psychic Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3741" + }, + { + "name": "Expert Red Mantis Magic", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6526" + }, + { + "name": "Expert Rivethun Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7591" + }, + { + "name": "Expert Scroll Cache", + "trait": "Archetype", + "summary": "Your scroll collection has vastly grown, both in size and potency.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6403" + }, + { + "name": "Expert Snowcasting", + "trait": "Archetype", + "summary": "You draw ever more magical cold into your being, learning how to manipulate it to your whims.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4101" + }, + { + "name": "Expert Sorcerer Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6231" + }, + { + "name": "Expert Spellcasting", + "trait": "Pervasive Magic, Rare", + "summary": "You gain the expert spellcasting archetype benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3007" + }, + { + "name": "Expert Summoner Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert bounded spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2959" + }, + { + "name": "Expert Witch Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5104" + }, + { + "name": "Expert Wizard Spellcasting", + "trait": "Archetype", + "summary": "You gain the expert spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5112" + }, + { + "name": "Explosive Metamorphosis", + "trait": "Druid, Spellshape", + "summary": "You use additional primal energy to transform, creating a burst of elemental energy to complement your transformation.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5405" + }, + { + "name": "Extend Elixir", + "trait": "Alchemist", + "summary": "Integrating your own personal energy into the elixirs you create causes them to affect you for longer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5791" + }, + { + "name": "Extract Vow of Nonviolence", + "trait": "Auditory, Concentrate, Exemplar", + "summary": "You entice or threaten a weapon, making it swear not to harm you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7177" + }, + { + "name": "Familiar's Eyes", + "trait": "Concentrate, Divination, Witch", + "summary": "You use your familiar's senses as easily as your own.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1582" + }, + { + "name": "Fantastic Leap", + "trait": "Rogue", + "summary": "You launch yourself through the air at a foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4969" + }, + { + "name": "Felling Shot", + "trait": "Rogue", + "summary": "Your ranged attacks can shoot an unprepared foe right out of the air.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4970" + }, + { + "name": "Festering Wound", + "trait": "Archetype, Disease, Divine, Necromancy", + "summary": "Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3566" + }, + { + "name": "Finessed Features", + "trait": "Archetype", + "summary": "You've learned how to build snares that trigger based on visual stimuli.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3139" + }, + { + "name": "Firearm Expert", + "trait": "Archetype", + "summary": "You've become an expert with your chosen weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3221" + }, + { + "name": "Five-gods Ram", + "trait": "Monk", + "summary": "You attack in an unceasing flurry of charging headbutts.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7112" + }, + { + "name": "Flesh Wound", + "trait": "Gunslinger", + "summary": "You fire to ensure that even if your shot doesn't land cleanly, it still lands close enough to deal some damage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3192" + }, + { + "name": "Flexible Halcyon Spellcasting", + "trait": "Archetype", + "summary": "You broaden your ability to channel your power into halcyon magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1121" + }, + { + "name": "Flexible Transmogrification", + "trait": "Summoner", + "summary": "You've learned how to transmogrify your eidolon to suit the circumstances of the day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2928" + }, + { + "name": "Flickering Twirl", + "trait": "Archetype", + "summary": "You use your movements and disguises to make yourself a flickering blur.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7732" + }, + { + "name": "Flinging Shove", + "trait": "Fighter", + "summary": "Whether you’re shoving opponents with a shield or a large weapon, you’ve learned to push them even further.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4835" + }, + { + "name": "Flourishing Finish", + "trait": "Archetype, Concentrate, Emotion, Mental", + "summary": "Your martial prowess demoralizes all who can see you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2212" + }, + { + "name": "Focused Shot", + "trait": "Concentrate, Monk", + "summary": "You achieve a state of perfect calm before unleashing your attack, opening your mind to the minute movements of the world around you to increase your accuracy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6026" + }, + { + "name": "For Love, For Lightning", + "trait": "Archetype, Rare", + "summary": "Rumors suggest this technique was pioneered by knights who undertook missions for Clarethe Iomedar at the half-moon, but many Crimson Reclaimers have since mastered it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3592" + }, + { + "name": "Forcible Energy", + "trait": "Manipulate, Spellshape, Wizard", + "summary": "You perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5042" + }, + { + "name": "Foresee Danger", + "trait": "Concentrate, Investigator", + "summary": "You perceive every possible way your foe's attack could land and attempt to avoid them all.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack, and you can see the attacker.", + "url": "/Feats.aspx?ID=5962" + }, + { + "name": "Foreseen Failure", + "trait": "Divination, Fortune, Occult, Psychic", + "summary": "You see your spell fail to take hold to disastrous end, then snap back to reality—it was all a precognition, and you know to try a different spell.", + "actions": "Free Action", + "damage": "", + "trigger": "A spell you cast has no effect because you critically failed all your spell attack rolls or because all targets critically succeeded at their saving throws.", + "url": "/Feats.aspx?ID=3682" + }, + { + "name": "Forewarn", + "trait": "Archetype", + "summary": "Your foresight and planning are more valuable than armor as you direct your ally away from danger, but there's a limit to how often you can guide your allies away from a foe's relentless assaults.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within your overwatch field attempts an attack against an ally who is also within your overwatch field.", + "url": "/Feats.aspx?ID=3123" + }, + { + "name": "Fortunate Blow", + "trait": "Commander, Fortune", + "summary": "You set an enemy up for a devastating follow-through from your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7819" + }, + { + "name": "Fortunate Relief", + "trait": "Cleric, Fortune", + "summary": "Your god favors your attempts to remove afflictions and conditions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4683" + }, + { + "name": "Frightening Appearance", + "trait": "Archetype, Vigilante", + "summary": "Your dramatic appearances can frighten bystanders.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6433" + }, + { + "name": "Frightful Attrition", + "trait": "Archetype, Emotion, Fear, Incapacitation, Mental", + "summary": "Your diminishment of your foes' ranks damages their morale.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7939" + }, + { + "name": "Frostbite Runes", + "trait": "Archetype, Evocation, Primal", + "summary": "Thick tattoos, each one a rune fragment from the saumen kar's long-lost language spelling out their pact with their equally lost deity, cover your body and stretch across your limbs, torso, and face.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3417" + }, + { + "name": "Furious Grab", + "trait": "Barbarian, Rage", + "summary": "You grab your foe while it's distracted by your attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5856" + }, + { + "name": "Furnace Form", + "trait": "Fire, Impulse, Kineticist, Manipulate, Polymorph, Primal", + "summary": "Opening your kinetic gate, you allow flames to consume your form and leave you a living flame.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4247" + }, + { + "name": "Garland Spell", + "trait": "Druid, Manipulate, Spellshape", + "summary": "If your next action is to Cast a Spell with the fungus or plant trait, a garland of plants grows in a 10-foot burst in the spell’s range.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4750" + }, + { + "name": "General's Gambit", + "trait": "Archetype", + "summary": "You move strategically forward to draw the enemy’s attention away from your allies.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7019" + }, + { + "name": "Get Used to Disappointment", + "trait": "Bravado, Swashbuckler", + "summary": "You capitalize on an opponent's failure with smug attitude and swagger, reminding them of the gap in skill between you and your opponent.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6169" + }, + { + "name": "Ghostly Condemnation", + "trait": "Archetype, Divine, Emotion, Fear, Mental", + "summary": "You shriek a death sentence upon a single target within 120 feet, forcing it to experience the final moments of your mortal life as you were dragged through a howling mob and forced to kneel before the _final blade_ that took your life and head.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7703" + }, + { + "name": "Ghosts in the Storm", + "trait": "Air, Electricity, Impulse, Kineticist, Primal, Stance", + "summary": "Clouds, like eager pets, are drawn to you and to those in your good graces.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4216" + }, + { + "name": "Gigantic Megafauna Companion", + "trait": "Archetype", + "summary": "The mammoths and other megafauna ridden by your people are larger than any ordinary beast.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3452" + }, + { + "name": "Gigavolt", + "trait": "Inventor", + "summary": "When you unleash electricity from your innovation, you can bounce it off obstacles, creating a field of electric death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3076" + }, + { + "name": "Glacial Prison", + "trait": "Cold, Impulse, Incapacitation, Kineticist, Overflow, Primal, Water", + "summary": "Intense cold swirls around your foe, covering it in frost that slows it down and turns its body to ice.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4276" + }, + { + "name": "Gladiator's Roar", + "trait": "Archetype, Emotion, Fear, Mental, Sonic, Uncommon", + "summary": "You can project your voice into a high-pitched screech that damages your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7634" + }, + { + "name": "Golem Dynamo", + "trait": "Archetype, Uncommon", + "summary": "You've learned the secrets of Jistkan golem prostheses, allowing you to incorporate golem components into your dynamo and gain a portion of their magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3132" + }, + { + "name": "Grasping Limbs", + "trait": "Evolution, Summoner", + "summary": "Your eidolon grabs enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2929" + }, + { + "name": "Great Bear", + "trait": "Archetype", + "summary": "When you transform, you can take on a bear's bulk and size.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4091" + }, + { + "name": "Greater Despair", + "trait": "Archetype", + "summary": "You increase the frequency of Mummy's Despair to once per 10 minutes instead of once per hour.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3531" + }, + { + "name": "Greater Esoteric Spellcasting", + "trait": "Archetype", + "summary": "Your understanding of magic has evolved, and so has your spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7564" + }, + { + "name": "Greater Physical Evolution", + "trait": "Sorcerer", + "summary": "You change form readily.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6112" + }, + { + "name": "Greater Revelation", + "trait": "Oracle", + "summary": "You unlock deeper revelations hidden within your mystery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6076" + }, + { + "name": "Greater Spiritual Evolution", + "trait": "Sorcerer", + "summary": "Your magical blood allows your spells to be fully effective against incorporeal creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6113" + }, + { + "name": "Greater Sun Blessing", + "trait": "Archetype", + "summary": "Your connection to the Old Sun Gods grows stronger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3413" + }, + { + "name": "Green Tongue", + "trait": "Druid", + "summary": "You share a special kinship with all things green and living.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=341" + }, + { + "name": "Gruesome Strike", + "trait": "Champion", + "summary": "Make a Strike against the creature that triggered your champion's reaction.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5918" + }, + { + "name": "Guarded Advance (Knight Vigilant)", + "trait": "Archetype", + "summary": "You slowly advance on the battlefield, taking utmost caution.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3583" + }, + { + "name": "Hedge Maze", + "trait": "Impulse, Kineticist, Manipulate, Overflow, Plant, Primal, Wood", + "summary": "You sculpt a manicured maze of hedges.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4291" + }, + { + "name": "Hell's Armaments", + "trait": "Archetype", + "summary": "You’ve trained with your order’s weapon and your Hellknight plate long enough to apply your expertise from other weapons and armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1081" + }, + { + "name": "Hellknight Order Cross-Training", + "trait": "Archetype, Uncommon", + "summary": "You gain the lesser order benefit of a Hellknight order other than the one to which you belong.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1077" + }, + { + "name": "Hex Focus", + "trait": "Witch", + "summary": "Your patron’s teachings have allowed you to achieve a deeper focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5013" + }, + { + "name": "Hungry Blade", + "trait": "Archetype, Concentrate", + "summary": "Once your _spectral dagger_ has tasted an enemy’s soul, your _splinter of finality_ becomes increasingly relentless in its attempts to claim the soul.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7709" + }, + { + "name": "Illusory Identity", + "trait": "Archetype, Illusion, Uncommon", + "summary": "There are times when skills or looks are not enough to convince someone of your identity, and you instead require adequate documentation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4149" + }, + { + "name": "Imbue Mindlessness", + "trait": "Archetype, Uncommon", + "summary": "You grasp the mind of an undead creature and temporarily wipe it as empty as a zombie's brain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3887" + }, + { + "name": "Improved Dueling Riposte", + "trait": "Fighter", + "summary": "Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4836" + }, + { + "name": "Improved Knockback", + "trait": "Monk", + "summary": "When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6027" + }, + { + "name": "Incredible Ricochet", + "trait": "Concentrate, Fighter, Press", + "summary": "After your first shot singles out your opponent’s position, you direct another that ricochets around obstacles and strikes unerringly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4837" + }, + { + "name": "Inescapable Grasp", + "trait": "Archetype", + "summary": "Your grasp has a supernatural quality to it, preventing your foes from easily escaping—with or without magical assistance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6456" + }, + { + "name": "Infectious Emotions", + "trait": "Archetype", + "summary": "When you use Catharsis, one ally within 30 feet gains the catharsis activation benefits in addition to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2968" + }, + { + "name": "Inspirational Focus", + "trait": "Bard", + "summary": "Your connection to your muse has granted you unusual focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4619" + }, + { + "name": "Instigate Psychic Duel", + "trait": "Archetype, Illusion, Incapacitation, Mental, Occult", + "summary": "You attempt to enter a psychic duel with a creature within 100 feet.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3861" + }, + { + "name": "Intensify Investiture", + "trait": "Thaumaturge", + "summary": "Your bond to your invested items enables you to put more of yourself into them.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3721" + }, + { + "name": "Intercepting Hand", + "trait": "Archetype", + "summary": "Your particular martial art includes various defensive actions designed to remove your opponent’s ability to cause harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7031" + }, + { + "name": "Interfering Surge", + "trait": "Abjuration, Archetype", + "summary": "You overcharge the triggering spell with magic.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see Casts a Spell.", + "url": "/Feats.aspx?ID=3032" + }, + { + "name": "Invoke Movement", + "trait": "Archetype, Morph", + "summary": "You manifest a form of locomotion of the spirits all around, such as the wings of an animal spirit or the watery flow of a nature spirit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7586" + }, + { + "name": "Ironclad Fortitude", + "trait": "Archetype", + "summary": "Your proficiency rank in Fortitude saves increases to master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7898" + }, + { + "name": "Janatimo's Lessons", + "trait": "Archetype, Rare", + "summary": "Thanks to Janatimo's secret techniques, you can weave your knowledge and words into powerful tools to assist your allies in life-threatening situations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2166" + }, + { + "name": "Judgment of the Monolith", + "trait": "Archetype", + "summary": "You can use your _ka stone_ to compel the truth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=893" + }, + { + "name": "Juggernaut's Fortitude", + "trait": "Archetype", + "summary": "Your proficiency rank in Fortitude saves increases to master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6195" + }, + { + "name": "Just As Planned", + "trait": "Fortune, Investigator", + "summary": "In the blink of an eye, you calculate your enemy's movements and know exactly where to aim your next blow.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5963" + }, + { + "name": "Keen Magical Detection", + "trait": "Fortune, Wizard", + "summary": "You sense magical dangers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5043" + }, + { + "name": "Knight in Shining Armor", + "trait": "Archetype", + "summary": "As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1096" + }, + { + "name": "Know thy Doom", + "trait": "Archetype, Fortune", + "summary": "As your legend grows, details of your demise become clearer.", + "actions": "Reaction", + "damage": "", + "trigger": "You are doomed 1 or greater and your dying value would increase.", + "url": "/Feats.aspx?ID=7265" + }, + { + "name": "Lasting Doubt", + "trait": "Champion", + "summary": "When you cast doubt upon your foes, the effect lasts longer than usual.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=247" + }, + { + "name": "Legs of Stone", + "trait": "Archetype", + "summary": "You gain a +2 status bonus to your Fortitude and Reflex DCs against attempts to Shove or Trip you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1230" + }, + { + "name": "Lesson of Unified Elusion", + "trait": "Archetype, Fortune", + "summary": "You and your student react as one to common threats.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7953" + }, + { + "name": "Liberating Stride", + "trait": "Champion", + "summary": "Your allies can move farther when you release them from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=248" + }, + { + "name": "Lich Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "After years of study and careful planning, you finally completed a _soul cage_ to house your soul and successfully performed a ritual to transform yourself into a lich.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3513" + }, + { + "name": "Lightning Rings' Overcharge", + "trait": "Archetype, Electricity, Magical", + "summary": "Your familiar can adopt an electrical form to empower weapon strikes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7103" + }, + { + "name": "Lightning Snares", + "trait": "Archetype", + "summary": "You can rig a trap with incredible speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6418" + }, + { + "name": "Link Focus", + "trait": "Summoner", + "summary": "Your focus recovers faster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2930" + }, + { + "name": "Living Stone", + "trait": "Archetype", + "summary": "Your body becomes living stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4384" + }, + { + "name": "Lunging Stance", + "trait": "Fighter, Stance", + "summary": "Your body coiled to strike, you can lash out at distant enemies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4838" + }, + { + "name": "Magic Sense", + "trait": "Arcane, Detection, Magus, Oracle, Sorcerer, Wizard", + "summary": "You have a literal sixth sense for ambient magic in your vicinity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5044" + }, + { + "name": "Make 'em Sweat", + "trait": "Investigator", + "summary": "Your line of questioning lets a suspect know you can see right through them, shaking them to the core.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5964" + }, + { + "name": "Maneuvering Spell", + "trait": "Archetype", + "summary": "You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield.", + "actions": "Free Action", + "damage": "", + "trigger": "You begin to Cast a Spell that requires at least 2 actions to cast.", + "url": "/Feats.aspx?ID=2741" + }, + { + "name": "Manifold Conduit", + "trait": "Archetype", + "summary": "You can manifest multiple spirits at once in a cyclone around you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7578" + }, + { + "name": "Mass Delusion", + "trait": "Archetype", + "summary": "You wave around fabricated evidence that contradicts what your enemies know to be true.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7930" + }, + { + "name": "Master of the Dead", + "trait": "Archetype, Uncommon", + "summary": "You have reached the pinnacle of the reanimator's craft: the ability to raise nearly any corpse or skeleton as a gruesome mockery of the creature it once was.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3491" + }, + { + "name": "Master Spotter", + "trait": "Archetype", + "summary": "Your proficiency rank in Perception increases to master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6209" + }, + { + "name": "Master Spotter", + "trait": "Archetype", + "summary": "Your incredible perception and trusty enhanced visual gear allow you to see things others miss.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3124" + }, + { + "name": "Master Spotter (Ranger)", + "trait": "Archetype", + "summary": "Your proficiency rank in Perception increases to master.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5091" + }, + { + "name": "Meditative Focus", + "trait": "Monk", + "summary": "Your meditation is so effective that you can achieve a deep focus with the world around you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6028" + }, + { + "name": "Metallic Envisionment", + "trait": "Archetype", + "summary": "You always account for every weakness, allowing your mind to imagine just the right physical form to take advantage of your opponents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3871" + }, + { + "name": "Miraculous Intervention", + "trait": "Champion, Cleric, Uncommon", + "summary": "Through divine intervention or whispered prayers, you foil an enemy's response.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent fiend or undead begins to use a reaction.", + "url": "/Feats.aspx?ID=3640" + }, + { + "name": "Mobile Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "You attack in motion.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6170" + }, + { + "name": "Mortal Herald Dedication", + "trait": "Archetype, Dedication, Rare", + "summary": "You become a mortal herald of your deity, gaining power in return for your service.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7528" + }, + { + "name": "Necromancer's Visage", + "trait": "Cleric, Necromancy, Oracle, Uncommon, Wizard", + "summary": "Necromantic energy demonstrates your power over undead, creating a demeanor that commands their fear and respect.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3484" + }, + { + "name": "Necromantic Deflection", + "trait": "Champion, Druid, Uncommon", + "summary": "You imbue your shield with life-giving energy to deflect harmful necromantic magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3641" + }, + { + "name": "Night's Shine", + "trait": "Archetype, Evocation, Occult", + "summary": "Your power from the moon and stars becomes strong enough to illuminate the night sky.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4072" + }, + { + "name": "No Stranger to Death", + "trait": "Archetype", + "summary": "Your regular exposure to the insidious putrescence of undeath inured you to its effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3608" + }, + { + "name": "No!!!", + "trait": "Psychic", + "summary": "The shock of seeing your ally near death breaks whatever limits exist in your mind, sending your power spilling forth.", + "actions": "Reaction", + "damage": "", + "trigger": "A non-minion ally within 60 feet is reduced to 0 Hit Points.", + "url": "/Feats.aspx?ID=3683" + }, + { + "name": "Obscured Emergence", + "trait": "Ranger", + "summary": "You are, by nature, a thing of gloomy woods and barren wilds, and when you choose show yourself, a bit of this gloom clings to you, obscuring your form with strange distortions or mist.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3768" + }, + { + "name": "Officer's Expertise", + "trait": "Archetype", + "summary": "Your proficiency in commander class DC increases to expert, and you become an expert in Warfare Lore.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7890" + }, + { + "name": "One-on-One", + "trait": "Archetype", + "summary": "Your true skill can be seen in a one-on-one fight where you have room to dance around your opponent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7906" + }, + { + "name": "Oneiric Influence", + "trait": "Archetype, Enchantment, Incapacitation, Mental, Occult", + "summary": "While Infiltrating a Dream, you can also implant a suggestion in the target's mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3878" + }, + { + "name": "Operatic Adventurer", + "trait": "Archetype, Skill, Uncommon", + "summary": "Your training has focused you for the opera, and it certainly shows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7635" + }, + { + "name": "Overwhelming Breath", + "trait": "Concentrate, Monk, Spellshape", + "summary": "You control your breathing and align it with your qi, exhaling with controlled force in order to overcome your opponent's resistance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6029" + }, + { + "name": "Overwhelming Spellstrike", + "trait": "Magus", + "summary": "You pierce through your foe's resistance.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2876" + }, + { + "name": "Packed with Flavor", + "trait": "Archetype", + "summary": "Edible morsels you create are particularly potent and bursting with flavor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7058" + }, + { + "name": "Pact of the Crossroads", + "trait": "Archetype, Primal, Uncommon", + "summary": "You’ve sworn a pact with Ng the Hooded, the Eldest known as the Lord of the Crossroads, though your only sign of Ng’s acknowledgment is the benefits you receive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7450" + }, + { + "name": "Pact of the Final Breath", + "trait": "Archetype, Divine, Necromancy, Uncommon", + "summary": "You've sworn a pact with a powerful psychopomp—typically an olethros advocate or yamaraj judge—granting you a reprieve before your soul will be collected in exchange for respect for the dead and assistance against the undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3827" + }, + { + "name": "Pale Horse", + "trait": "Champion, Uncommon", + "summary": "Your mount becomes a grotesque creature of foreboding when you ride it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7523" + }, + { + "name": "Paragon's Guard", + "trait": "Fighter, Guardian, Stance", + "summary": "Once you’ve had a moment to set your stance, you always have your shield ready without a thought.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4839" + }, + { + "name": "Perfect Pitch", + "trait": "Archetype, Uncommon", + "summary": "Your ear for harmony has enhanced your ability with musical magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7636" + }, + { + "name": "Perfected Evaluations", + "trait": "Commander", + "summary": "You instantly assess the strengths and weaknesses of the enemy forces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7820" + }, + { + "name": "Perfection's Path", + "trait": "Archetype", + "summary": "Choose one saving throw (Fortitude, Reflex, or Will) in which you’re an expert.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6216" + }, + { + "name": "Pesh Skin", + "trait": "Druid, Morph, Uncommon", + "summary": "Your plant form sprouts hundreds of spines, and your blood causes mild hallucinations in creatures exposed to it.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1152" + }, + { + "name": "Petrified Skin", + "trait": "Aftermath, Rare, Transmutation", + "summary": "It might have been a medusa, dracolisk, or even a fossil golem; regardless of the source, you were the target of some petrifying effect, and an element of that stony gaze has remained with you, both protecting and slowly consuming you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3756" + }, + { + "name": "Play to the Crowd", + "trait": "Archetype, Skill, Uncommon", + "summary": "You have a knack for knowing just how to manipulate groups by saying exactly what needs to be said.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7637" + }, + { + "name": "Plentiful Snares", + "trait": "Archetype", + "summary": "You can prepare incredible numbers of snares each day out of simple ingredients.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6419" + }, + { + "name": "Pouncing Transformation", + "trait": "Archetype, Flourish", + "summary": "By transforming as you move, you attack from odd angles.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5508" + }, + { + "name": "Predator's Pounce", + "trait": "Barbarian, Flourish, Rage", + "summary": "You close the distance to your prey in a blur, pouncing on the creature before it can react.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5857" + }, + { + "name": "Preparation", + "trait": "Flourish, Rogue", + "summary": "You survey the battlefield, calculating the possibilities.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4971" + }, + { + "name": "Primadonna", + "trait": "Archetype, Auditory, Uncommon, Visual", + "summary": "The spotlight should always be on you and you alone.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7638" + }, + { + "name": "Primal Focus", + "trait": "Druid", + "summary": "Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4751" + }, + { + "name": "Primal Summons", + "trait": "Druid", + "summary": "Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4752" + }, + { + "name": "Psi Catastrophe", + "trait": "Concentrate, Evocation, Mindshift, Occult, Psyche, Psychic", + "summary": "You stop holding your power back, unleashing it all in a catastrophic blast.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3684" + }, + { + "name": "Pupil's Guard", + "trait": "Archetype, Concentrate", + "summary": "You're intimately familiar with your student's motions and are ready to step in at a moment's notice should anything threaten to disrupt them.", + "actions": "Reaction", + "damage": "", + "trigger": "Your student would be targeted with a reaction (such as Reactive Strike) due to their Stride or manipulate action.", + "url": "/Feats.aspx?ID=7954" + }, + { + "name": "Purifying Spell", + "trait": "Concentrate, Druid, Metamagic, Water", + "summary": "You purify the water within a creature's body to cleanse them of illness.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2979" + }, + { + "name": "Rain of Razors", + "trait": "Impulse, Kineticist, Metal, Overflow, Primal", + "summary": "Razor-sharp slivers of metal fall from the sky.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4261" + }, + { + "name": "Rapid Spark", + "trait": "Exemplar", + "summary": "Your spark shifts to where it needs to be.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=7178" + }, + { + "name": "Rattle The Earth", + "trait": "Earth, Impulse, Kineticist, Overflow, Primal", + "summary": "Striking the ground with the gravity of the deepest rocks, you cause an earthquake.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4231" + }, + { + "name": "Reach for the Sky", + "trait": "Archetype, Auditory, Visual", + "summary": "You command the room, firing a gun into the air and ordering everyone to surrender and put their hands in the air.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3256" + }, + { + "name": "Reactive Interference", + "trait": "Commander, Rogue", + "summary": "Grabbing a sleeve, swiping with your weapon, or creating another obstruction, you reflexively foil an enemy’s response.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent enemy begins to use a reaction", + "url": "/Feats.aspx?ID=4972" + }, + { + "name": "Read the Land", + "trait": "Archetype, Uncommon", + "summary": "You've learned how to commune with the land to learn information.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3001" + }, + { + "name": "Reaper of Repose", + "trait": "Archetype", + "summary": "Your skill and fervor allow you to pierce undead defenses and exploit their weaknesses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1100" + }, + { + "name": "Rearing Display", + "trait": "Archetype, Flourish", + "summary": "You've trained your mount to make an impressive attack and can leverage its presence to terrify your enemies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7990" + }, + { + "name": "Reason Rapidly", + "trait": "Investigator", + "summary": "Your mind works through clues at an unbelievable speed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5965" + }, + { + "name": "Reclaimant Plea", + "trait": "Archetype", + "summary": "You call on the power of the Crimson Oath to gain magical aid.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3593" + }, + { + "name": "Recollect Studies", + "trait": "Archetype, Skill", + "summary": "You paid attention during your studies and remember the right way to attack various creatures.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2259" + }, + { + "name": "Redirect Elements", + "trait": "Archetype", + "summary": "You seize the elemental essence of an incoming spell and redirect the spell to a creature of your choice within the spell's area.", + "actions": "Reaction", + "damage": "", + "trigger": "The spell attack roll for a foe's spell with an elemental trait targeting you fails or critically fails, and the elemental trait is in your elemental philosophy.", + "url": "/Feats.aspx?ID=4350" + }, + { + "name": "Reflexive Grapple", + "trait": "Archetype", + "summary": "You've honed your reflexes so well that your lash can begin closing around a target as soon as it makes contact.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5483" + }, + { + "name": "Reflexive Stance", + "trait": "Monk", + "summary": "You enter a stance without a thought.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative. ", + "url": "/Feats.aspx?ID=6030" + }, + { + "name": "Rejuvenation", + "trait": "Archetype, Rare", + "summary": "The call of your unfinished business recreates you after destruction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3502" + }, + { + "name": "Resolute", + "trait": "Archetype", + "summary": "You've tempered your mind and become resolute against effects that strain your willpower.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3748" + }, + { + "name": "Reverberate", + "trait": "Bard", + "summary": "You can manipulate the acoustics around you to deflect sonic damage back at its source.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature or hazard would deal sonic damage to you", + "url": "/Feats.aspx?ID=4620" + }, + { + "name": "Reverse Curse", + "trait": "Archetype", + "summary": "When you counter a curse or misfortune effect, you send it back to destroy its originator.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3836" + }, + { + "name": "Ricochet Feint", + "trait": "Rogue", + "summary": "While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4973" + }, + { + "name": "Ricochet Shot", + "trait": "Concentrate, Gunslinger", + "summary": "You bounce your shot off a nearby surface to strike your opponent from an unexpected angle.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3193" + }, + { + "name": "Right Where you Want Them", + "trait": "Guardian, Stance", + "summary": "Whether with a weapon or your bare hands, you keep your opponents in their place.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7870" + }, + { + "name": "Roar Mimicry", + "trait": "Archetype, Primal, Sonic", + "summary": "You unleash a roar so loud that it's felt as deeply as it's heard.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5524" + }, + { + "name": "Rock Rampart", + "trait": "Earth, Impulse, Kineticist, Manipulate, Overflow, Primal", + "summary": "Drawing on your connection to the Plane of Earth, you form a wall of rock and earth.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4232" + }, + { + "name": "Roll with It (Ranger)", + "trait": "Ranger, Rare", + "summary": "You can dodge attacks from giants.", + "actions": "Reaction", + "damage": "", + "trigger": "Your hunted prey, which must be a giant, hits you with a melee attack.", + "url": "/Feats.aspx?ID=3903" + }, + { + "name": "Rugged Survivalist", + "trait": "Archetype, Skill", + "summary": "You've studied survival skills with the School of Swords experts and are comfortable spending long periods of time in the wilderness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2260" + }, + { + "name": "Sapping Symbol", + "trait": "Cleric, Divine", + "summary": "Your religious symbol glows with sacred energy, turning the attacker’s strength to weakness.", + "actions": "Reaction", + "damage": "", + "trigger": "While you have your symbol raised, you are about to take damage from a melee attack", + "url": "/Feats.aspx?ID=4684" + }, + { + "name": "Scattering Charge", + "trait": "Flourish, Guardian", + "summary": "You charge into a group of enemies to send them flying.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7871" + }, + { + "name": "School Counterspell", + "trait": "Archetype", + "summary": "Your intricate knowledge of your school lets you easily negate spells from that school.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3026" + }, + { + "name": "Sea Glass Guardians", + "trait": "Impulse, Kineticist, Primal, Stance, Water", + "summary": "Eerily beautiful elemental water beings race around you, eager to protect and heal you and your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4277" + }, + { + "name": "Second Ikon", + "trait": "Archetype", + "summary": "You gain an additional ikon, selected from those listed here.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7231" + }, + { + "name": "Second Sting", + "trait": "Press, Ranger", + "summary": "You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4895" + }, + { + "name": "Secret Eater", + "trait": "Archetype, Divine, Necromancy, Occult, Rare", + "summary": "You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3890" + }, + { + "name": "Secrets of Shadow", + "trait": "Archetype", + "summary": "Your shadow's voice grows ever clearer; it whispers secrets of true power to you and shields your flesh from harm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3014" + }, + { + "name": "Self-Destruct", + "trait": "Archetype", + "summary": "You've installed a self-destruct device within your construct companion, which you can trigger with a special device from up to 60 feet away.", + "actions": "Reaction", + "damage": "", + "trigger": "Your reanimated clockwork companion is reduced to 0 Hit Points.", + "url": "/Feats.aspx?ID=3650" + }, + { + "name": "Sense Ki", + "trait": "Monk, Uncommon", + "summary": "You can read the presence of ki in your area.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2730" + }, + { + "name": "Shadow Illusion", + "trait": "Archetype", + "summary": "With an artful eye, you shape shadows into illusory forms.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2071" + }, + { + "name": "Shadows Within Shadows", + "trait": "Animist, Apparition, Divine, Misfortune, Wandering", + "summary": "Your apparition possesses a furtive and elusive nature that can influence and blend with your spiritual energy to form a protective and nearly impenetrable shroud of nondetection around you.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be detected by an enemy Seeking you, or an enemy would succeed at a counteract check against a spell making you hidden, concealed, or undetected.", + "url": "/Feats.aspx?ID=7142" + }, + { + "name": "Shaped Contaminant", + "trait": "Alchemist, Uncommon", + "summary": "Through a combination of careful manipulation and precise breath control, you can deploy inhaled toxins precisely.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1153" + }, + { + "name": "Share Tincture", + "trait": "Investigator", + "summary": "You use Quick Tincture, and the item you create remains potent until the start of your next turn.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5966" + }, + { + "name": "Shared Assault", + "trait": "Bard", + "summary": "In the triumph of battle, you can share the glory with another ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4621" + }, + { + "name": "Shared Overdrive", + "trait": "Inventor", + "summary": "You've experimented enough on your teammates to transfer a substantial number of powered-up gizmos to them, enabling one of your allies to benefit from the full effects and duration of your Overdrive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3077" + }, + { + "name": "Shared Replenishment", + "trait": "Cleric", + "summary": "When your deity blesses your warlike acts, you can extend that favor to your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4685" + }, + { + "name": "Shared Sight", + "trait": "Bard, Concentrate, Metamagic, Sorcerer, Uncommon", + "summary": "You bestow the mystical vision granted to you by your muse upon your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3642" + }, + { + "name": "Shared Tide", + "trait": "Archetype", + "summary": "You Swim up to twice the normal distance.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5509" + }, + { + "name": "Shared Warding", + "trait": "Thaumaturge", + "summary": "You ward your allies from the attacks of your foes whenever you apply those protections to yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3722" + }, + { + "name": "Shattering Shot", + "trait": "Gunslinger", + "summary": "You fling a bomb into the air and then shoot it with your gun before it falls, raining destruction down over a wide area.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3194" + }, + { + "name": "Shattershields", + "trait": "Impulse, Kineticist, Metal, Primal, Stance", + "summary": "Four plates of pitted metal float around you to intercept attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4262" + }, + { + "name": "Shepherd of Desolation", + "trait": "Archetype, Aura", + "summary": "You know how to keep others alive in the Gravelands' murkiest shadows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3594" + }, + { + "name": "Shield Salvation", + "trait": "Archetype, Guardian", + "summary": "You can save your shield from total destruction, even after a devastating attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6266" + }, + { + "name": "Shift Horde", + "trait": "Archetype, Magical, Manipulate", + "summary": "With a wave of your hand, your risen undead horde collapses and another one rises to take its place.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7972" + }, + { + "name": "Shooter's Camouflage", + "trait": "Gunslinger", + "summary": "You specialize in blending into a particular type of environment, able to disappear after taking your shot.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3195" + }, + { + "name": "Shoulder Catastrophe", + "trait": "Archetype", + "summary": "You’ve trained to protect your allies by diverting the worst attacks to yourself.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy critically succeeds at a Strike against an adjacent ally.", + "url": "/Feats.aspx?ID=1141" + }, + { + "name": "Side by Side (Ranger)", + "trait": "Ranger", + "summary": "You and your animal companion fight in tandem.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4896" + }, + { + "name": "Signifer Armor Expertise", + "trait": "Archetype", + "summary": "You’ve spent enough time helping your comrades equip medium and heavy armor that you spread your own expertise to those armors as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1086" + }, + { + "name": "Silver's Refrain", + "trait": "Bard, Rare", + "summary": "Learn the _silver's refrain_ composition cantrip.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=926" + }, + { + "name": "Sing to the Steel", + "trait": "Archetype, Auditory, Evocation", + "summary": "You strike magical tones that can turn the tide of combat.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3042" + }, + { + "name": "Six Pillars Stance", + "trait": "Archetype, Stance", + "summary": "You stand firm, steeling your mind and body, allowing you to use your magic unperturbed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2740" + }, + { + "name": "Slay", + "trait": "Archetype", + "summary": "You finish your target with a vicious attack.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7236" + }, + { + "name": "Slowing Strike", + "trait": "Archetype", + "summary": "You wound your enemy so they can’t move nimbly.", + "actions": "Free Action", + "damage": "", + "trigger": "Your Strike hits an off-guard creature and deals damage.", + "url": "/Feats.aspx?ID=7733" + }, + { + "name": "Smooth Hover", + "trait": "Archetype", + "summary": "You remain airborne through sheer effort.", + "actions": "Free Action", + "damage": "", + "trigger": "You’re airborne at the end of your turn.", + "url": "/Feats.aspx?ID=5537" + }, + { + "name": "Space-Time Shift", + "trait": "Archetype", + "summary": "You travel just a few moments into the future to immediately arrive at your destination.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=3856" + }, + { + "name": "Speaking Sky", + "trait": "Archetype", + "summary": "You can hear air movement like soft whispers.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2204" + }, + { + "name": "Spellmaster's Resilience", + "trait": "Archetype", + "summary": "Your experience with a specific type of harmful magic makes you more resistant to it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1137" + }, + { + "name": "Spirit's Wrath", + "trait": "Attack, Barbarian, Concentrate, Rage", + "summary": "You call forth an ephemeral spirit, typically the apparition of an ancestor or a nature spirit, which takes the form of a wisp.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5858" + }, + { + "name": "Spiritual Aid", + "trait": "Archetype", + "summary": "When you call your spirit guide for aid, its presence bolsters your will and agility.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4112" + }, + { + "name": "Splendid Companion", + "trait": "Archetype, Uncommon", + "summary": "Your animal companion continues to develop.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1208" + }, + { + "name": "Spring from the Shadows", + "trait": "Flourish, Rogue", + "summary": "You leap from hiding and assail your target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4974" + }, + { + "name": "Stand Back, I'm a Doctor!", + "trait": "Archetype", + "summary": "You have mastered techniques to aid those at the brink of death, even if they use dangerous Stasian technology.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7480" + }, + { + "name": "Steed's Toppling Strike", + "trait": "Champion, Flourish", + "summary": "Those who defy your cause feel the powerful attacks of your mount.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7993" + }, + { + "name": "Stories of Home", + "trait": "Archetype, Auditory, Divine, Exploration, Healing, Linguistic, Mental", + "summary": "You share the joy of every story of long-awaited homecoming you’ve offered to Isthralei.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7446" + }, + { + "name": "Student of the Dueling Arts", + "trait": "Archetype", + "summary": "Dueling is your art, and your weapon is your instrument.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6316" + }, + { + "name": "Summoner's Call", + "trait": "Concentrate, Conjuration, Summoner, Teleportation", + "summary": "In a moment of danger, you call your eidolon to your side.", + "actions": "Reaction", + "damage": "", + "trigger": "You or your eidolon take damage from a foe or hazard.", + "url": "/Feats.aspx?ID=2931" + }, + { + "name": "Sunder Spell", + "trait": "Attack, Barbarian, Concentrate, Rage", + "summary": "You draw upon your superstitious fury to destroy a spell.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5859" + }, + { + "name": "Supreme Invigorating Elixir", + "trait": "Alchemist", + "summary": "For the purposes of counteracting effects with invigorating elixirs, treat your level as though it were 2 higher.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5792" + }, + { + "name": "Surgical Shock", + "trait": "Attack, Investigator", + "summary": "With a few well-placed jabs with your fist or weapon, you render your opponent disoriented or ungainly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5967" + }, + { + "name": "Surging Blood Magic", + "trait": "Archetype", + "summary": "Your blood courses with magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7245" + }, + { + "name": "Swap Investment", + "trait": "Archetype", + "summary": "Your time as a Pathfinder has taught you how to improvise, and you've learned to make use of the resources you find in the field.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2231" + }, + { + "name": "Sword of Sealing", + "trait": "Archetype", + "summary": "Your spiritual power pierces both body and soul, pinning your foe in place.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7032" + }, + { + "name": "Sympathetic Portrayal", + "trait": "Archetype", + "summary": "You portrayed Grand Prince Stavian III in _Fall of the Troubled King_, a production dedicated to the life and times of the paranoid Taldan ruler whose violent resistance to new policies on succession kicked off the War for the Crown.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7462" + }, + { + "name": "Talmandor's Shout", + "trait": "Archetype", + "summary": "After seeing an enemy harm one of your allies, you deliver a righteous shout in the name of the celestial Talmandor.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7674" + }, + { + "name": "Tandem Auras", + "trait": "Archetype", + "summary": "You’ve learned how to maintain multiple auras at once, reinforcing them simultaneously.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7513" + }, + { + "name": "Tense Negotiator", + "trait": "Archetype", + "summary": "You often find that the best way to win a conflict means avoiding a fight in the first place.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2261" + }, + { + "name": "Terraforming Trickery", + "trait": "Concentrate, Earth, Sorcerer", + "summary": "You know how to channel the transformative aspects of your blood magic to alter your surroundings.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6114" + }, + { + "name": "Thaumaturge's Demesne", + "trait": "Abjuration, Arcane, Thaumaturge, Uncommon", + "summary": "You have claimed an area or location as your demesne, granting you the ability to ward and protect it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3723" + }, + { + "name": "The Bigger They Are", + "trait": "Bravado, Swashbuckler", + "summary": "With reckless speed, you dash, jump and swing around a creature to find a more vulnerable spot.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6171" + }, + { + "name": "Their Master's Call", + "trait": "Archetype, Concentrate, Divine, Necromancy", + "summary": "In a pinch, you pull one of your inactive companions from their rest to provide a companion's support benefit.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3494" + }, + { + "name": "Thunderous Landing", + "trait": "Archetype", + "summary": "You hurl away enemies with the force of your landing.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5538" + }, + { + "name": "Titan's Stature", + "trait": "Barbarian", + "summary": "You grow to even greater size.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5860" + }, + { + "name": "Too Angry to Die", + "trait": "General, Rare, Skill", + "summary": "You refuse to yield the battle, even after you've been knocked off your feet and nearly killed.", + "actions": "Reaction", + "damage": "", + "trigger": "you stand up from prone after waking up from being unconscious", + "url": "/Feats.aspx?ID=3899" + }, + { + "name": "Towering Size", + "trait": "Evolution, Summoner", + "summary": "Your eidolon becomes even bigger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2932" + }, + { + "name": "Tunneling Claws", + "trait": "Archetype", + "summary": "You have elongated claws and enhanced senses, making you uncanny at digging the underground passageways needed to construct ghoul warrens and rob graves without arousing suspicion.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3891" + }, + { + "name": "Unbalancing Sweep", + "trait": "Barbarian, Flourish", + "summary": "You make a great sweep with your weapon or fists about yourself, knocking creatures off their feet and away from you.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5861" + }, + { + "name": "Uncanny Bombs", + "trait": "Alchemist", + "summary": "You lob bombs unerringly, despite obstructions or distance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5793" + }, + { + "name": "Uncanny Suction", + "trait": "Archetype", + "summary": "Your limbs produce strange, sucker-like growths that allow you to adhere to walls, objects, and most other surfaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2191" + }, + { + "name": "Undying Beast", + "trait": "Archetype", + "summary": "You can be injured by non-silver sources but recover with staggering speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5510" + }, + { + "name": "Unshakable Grit", + "trait": "Gunslinger", + "summary": "You've become hardened by conflict after everything you've faced, and you possess a certain intractable stubbornness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3196" + }, + { + "name": "Venomous Touch", + "trait": "Archetype", + "summary": "You've learned to channel the sting of the worm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4367" + }, + { + "name": "Vernai Training", + "trait": "Archetype, Rare", + "summary": "To resurrect a creature you’ve slain, a spellcaster must counteract your influence on its death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6527" + }, + { + "name": "Vexing Tempest", + "trait": "Air, Archetype, Spellshape", + "summary": "Your familiar channels elemental air around it to unleash a disruptive gust that sends creatures flying.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7104" + }, + { + "name": "Vigilant Benediction", + "trait": "Archetype", + "summary": "Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3584" + }, + { + "name": "Virtuosic Dancer", + "trait": "Archetype, Uncommon", + "summary": "You’re so fond of using your Acrobatic feats on the stage that you’ve begun adding your own flair to these dances on the big stage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7639" + }, + { + "name": "Wailing Dead", + "trait": "Archetype, Auditory, Concentrate, Emotion, Fear, Flourish, Magical, Mental", + "summary": "The voices of the spirits you command spark fear in the hearts of your enemies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7973" + }, + { + "name": "Wandering Oasis", + "trait": "Druid", + "summary": "You’re surrounded by soothing energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4753" + }, + { + "name": "Ward Slumber", + "trait": "Abjuration, Archetype, Occult", + "summary": "Just before going to sleep, you can perform a 10-minute ward to protect the slumber of up to eight creatures within 30 feet of you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3879" + }, + { + "name": "Warden's Focus", + "trait": "Ranger", + "summary": "Your connection with your surroundings deepens and expands, allowing you to draw in more of nature’s primal power as you focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4897" + }, + { + "name": "Warped by Rage", + "trait": "Exemplar, Ikon, Morph", + "summary": "Rage courses through your body, transforming you into a beast of battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7179" + }, + { + "name": "Wave Spiral", + "trait": "Flourish, Monk, Occult, Water", + "summary": "You dip and spin, unleashing a wide whirlpool of water.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7504" + }, + { + "name": "Weakening Assault", + "trait": "Guardian", + "summary": "With a barrage of blows, you diminish an enemy's strength.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7872" + }, + { + "name": "Whirling in the Summer Storm", + "trait": "Monk", + "summary": "Your hands move in a hypnotic and distracting flurry that throws your foes off-balance before you cast them away with a violent pirouette.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7113" + }, + { + "name": "Whisper of Warning", + "trait": "Animist, Apparition, Divine, Misfortune, Wandering", + "summary": "Your protective apparitions alert you to an incoming attack.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be hit, but not critically hit, by an attack.", + "url": "/Feats.aspx?ID=7143" + }, + { + "name": "Wild Dance", + "trait": "Archetype, Flourish", + "summary": "The combination of your passion for both life and the battle against evil makes you graceful and unpredictable.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7719" + }, + { + "name": "Wild Strider", + "trait": "Archetype", + "summary": "Natural obstacles pose no obstacle to you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1992" + }, + { + "name": "Wiles on the Wind", + "trait": "Air, Auditory, Illusion, Impulse, Kineticist, Primal", + "summary": "Speaking lies, you set them loose upon a drifting wind.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4217" + }, + { + "name": "Wings of the Dragon", + "trait": "Archetype", + "summary": "You can manifest draconic wings to soar through the air at great speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1946" + }, + { + "name": "Wings of the Moon", + "trait": "Archetype", + "summary": "You can fly long distances without breaks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5511" + }, + { + "name": "Witchwood Seed", + "trait": "Impulse, Kineticist, Overflow, Plant, Polymorph, Primal, Wood", + "summary": "You touch a creature to implant a malignant seed in its body.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4292" + }, + { + "name": "Witch’s Broom", + "trait": "Witch", + "summary": "A broom is the only steed you need to fly through the night sky.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5014" + }, + { + "name": "Words of Unraveling", + "trait": "Archetype", + "summary": "You have unlocked abstruse methods to tangle with reality itself, altering the fate of a single individual.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2666" + }, + { + "name": "Adamantine Mantra", + "trait": "Primal, Yaksha", + "summary": "You attain your true potential as a tutelary spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6985" + }, + { + "name": "Advanced General Training", + "trait": "Human", + "summary": "Over the long course of your adventuring life, your adaptability has let you pick up numerous useful abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4489" + }, + { + "name": "Airy Step", + "trait": "Sylph", + "summary": "You create a blanket of fog in a 5–foot burst centered on one corner of your space.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack or other targeted effect, and you can see the attacker.", + "url": "/Feats.aspx?ID=2601" + }, + { + "name": "Alter Resistance", + "trait": "Nephilim", + "summary": "You focus on your protean forebears to change your energy resistance.", + "actions": "Reaction", + "damage": "", + "trigger": "You take acid, electricity, or sonic damage.", + "url": "/Feats.aspx?ID=7214" + }, + { + "name": "Ancestor's Rage", + "trait": "Kholo", + "summary": "You transform into an enormous, otherworldly hyena.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5607" + }, + { + "name": "Ancestor's Transformation", + "trait": "Strix", + "summary": "You can commune with ancestor spirits to assume the form of an enormous primeval strix.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2656" + }, + { + "name": "Anchoring Arrow", + "trait": "Arcane, Elf, Uncommon", + "summary": "You can prevent demonic foes from fleeing your wrath via teleportation.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7661" + }, + { + "name": "Aquatic Adaptation", + "trait": "Azarketi, Concentrate, Primal, Transmutation, Water", + "summary": "If you and up to four other creatures are in contact with a body of water deep enough for you to fully submerge, you can spend 10 minutes adapting the creatures to that specific body of water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2308" + }, + { + "name": "Aquatic Camouflage", + "trait": "Azarketi", + "summary": "You blend into the waves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2309" + }, + { + "name": "Arboreal Conversationalist", + "trait": "Gnome, Uncommon", + "summary": "With your close connection to primal energies and the First World, you can communicate with trees.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6846" + }, + { + "name": "Arcane Locomotion", + "trait": "Automaton", + "summary": "You've modified your body to allow you to augment your movement.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3105" + }, + { + "name": "Arcane Sight", + "trait": "Goloma", + "summary": "You've trained yourself to constantly be on the lookout for magical effects, even when focusing on looking out for other things.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2814" + }, + { + "name": "Arise, ye Worthy!", + "trait": "Nephilim", + "summary": "A touch of valkyrie magic in your blood lets you hold back death’s grasp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7215" + }, + { + "name": "Astral Blink", + "trait": "Automaton", + "summary": "You've attuned your core to allow you to phase in and out of the Astral Plane, allowing you to teleport periodically.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3106" + }, + { + "name": "Attuned Electroreceptors", + "trait": "Athamaru", + "summary": "You grow specialized organs that allow you to detect even the faintest of heartbeats.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5290" + }, + { + "name": "Augment Senses", + "trait": "Fleshwarp", + "summary": "You open vestigial eyes, unfurl tympanic flaps of skin, or otherwise enhance your senses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2530" + }, + { + "name": "Avenge Ally", + "trait": "Elf, Fortune", + "summary": "Though you know that you will eventually outlive your companions, seeing them at death's door brings clarity to your attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4419" + }, + { + "name": "Awaken Others", + "trait": "Awakened Animal, Uncommon", + "summary": "You can awaken others just through contact and communication.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5316" + }, + { + "name": "Awaken the Obake", + "trait": "Poppet", + "summary": "Not every tool is well cared for, and those that are treated badly might awaken as malevolent spirits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6878" + }, + { + "name": "Azarketi Weapon Expertise", + "trait": "Azarketi", + "summary": "Your mastery with weapons both above and below water is unmatched.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2680" + }, + { + "name": "Black Cat Curse", + "trait": "Catfolk, Misfortune, Occult", + "summary": "You hiss a spiteful curse.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 30 feet you can see would succeed at a save.", + "url": "/Feats.aspx?ID=5563" + }, + { + "name": "Bone Investiture", + "trait": "Lizardfolk", + "summary": "You encase yourself in spiritual dinosaur bones to become a Huge dinosaur.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5646" + }, + { + "name": "Bonekeeper's Bane", + "trait": "Kholo", + "summary": "Whenever an enemy starts its turn adjacent to you, it must attempt a Will saving throw against your class DC or spell DC, whichever is highest.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5608" + }, + { + "name": "Bounce Back", + "trait": "Human", + "summary": "You recover from near-death experiences with astounding resilience.", + "actions": "Free Action", + "damage": "", + "trigger": "You lose the dying condition", + "url": "/Feats.aspx?ID=4490" + }, + { + "name": "Calaca's Showstopper", + "trait": "Auditory, Divine, Duskwalker, Enchantment, Incapacitation", + "summary": "You've spent many an evening learning songs and tales featuring calacas, death's wandering minstrels.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2363" + }, + { + "name": "Call of the Green Man", + "trait": "Leshy", + "summary": "You can call forth nearby nature spirits to augment your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4508" + }, + { + "name": "Camoflage Coat", + "trait": "Centaur", + "summary": "You've learned to use your natural camouflage to your advantage, enhancing your ability to blend with your surroundings through careful movements and additional markings or attire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5337" + }, + { + "name": "Can't Fall Here", + "trait": "Auditory, Hobgoblin, Manipulate", + "summary": "You physically help an ally remain standing and encourage them to push through their pain against dire odds.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent and willing ally would be reduced to 0 HP but not killed.", + "url": "/Feats.aspx?ID=5585" + }, + { + "name": "Cannibalize Magic", + "trait": "Rare, Universal Ancestry", + "summary": "The fey magic inside of you is a vital part of your body, and you can steal other sources of magic to replenish yours.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4049" + }, + { + "name": "Caterwaul", + "trait": "Auditory, Catfolk, Concentrate, Emotion, Mental", + "summary": "You give a daring yowl, calling your companion back from the brink of unconsciousness.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet would be reduced to 0 HP but not immediately killed.", + "url": "/Feats.aspx?ID=5564" + }, + { + "name": "Ceaseless Shadows", + "trait": "Halfling", + "summary": "You excel at going unnoticed, especially among a crowd.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4471" + }, + { + "name": "Celestial Mercy", + "trait": "Nephilim", + "summary": "Your celestial powers allow you to remove lesser afflictions with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4562" + }, + { + "name": "Celestial Strikes", + "trait": "Aasimar", + "summary": "Your connection to good arms all your attacks against forces of evil.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1363" + }, + { + "name": "Ceremony of Growth", + "trait": "Conrasu", + "summary": "You can alter your exoskeleton's size.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2788" + }, + { + "name": "Clinging to Life", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "This life still holds much for you, and you aren’t ready to fall back into the River of Souls just yet.", + "actions": "Free Action", + "damage": "", + "trigger": "You’re reduced to 0 hit points and don’t immediately die.", + "url": "/Feats.aspx?ID=5260" + }, + { + "name": "Cloak of Poison", + "trait": "Leshy, Poison", + "summary": "You secrete a cloak of concentrated poison that harms any who dare attack you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4509" + }, + { + "name": "Cobble Dancer", + "trait": "Halfling", + "summary": "You know how to take advantage of foes thrown off-balance by unstable flooring, loose cobblestones, or similar impediments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1022" + }, + { + "name": "Cold Iron Stomach", + "trait": "Elf, Uncommon", + "summary": "You have steeled yourself against potent odors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7662" + }, + { + "name": "Combined Form", + "trait": "Polymorph, Tanuki", + "summary": "Cooperation and coordination are the secrets to getting by in tanuki society.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within 30 feet uses a polymorph effect.", + "url": "/Feats.aspx?ID=6944" + }, + { + "name": "Conrasu Weapon Expertise", + "trait": "Conrasu", + "summary": "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency for conrasu weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2787" + }, + { + "name": "Consistent Surge", + "trait": "Android", + "summary": "Your nanites are incredibly effective, capable of improving your body's efficiency regularly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2474" + }, + { + "name": "Continuous Assault", + "trait": "Suli", + "summary": "You can use Elemental Assault once per hour instead of once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2588" + }, + { + "name": "Coral Reserve", + "trait": "Athamaru", + "summary": "Your coral symbiotes provide a store of energy that you can call upon when needed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5291" + }, + { + "name": "Core Rejuvenation", + "trait": "Automaton", + "summary": "Your soul taps into your core's power to push against the grasp of death and allow you to recover consciousness.", + "actions": "Free Action", + "damage": "", + "trigger": "You have the dying condition and are about to attempt a recovery check.", + "url": "/Feats.aspx?ID=3107" + }, + { + "name": "Crafter's Instinct", + "trait": "Dwarf, Fortune, Uncommon", + "summary": "You sense a minor flaw in the weapon as you fire it, and quickly adjust your aim on the fly to avoid the flaw.", + "actions": "Reaction", + "damage": "", + "trigger": "You misfire with a firearm or you roll a failure on a Strike with a ranged weapon.", + "url": "/Feats.aspx?ID=3289" + }, + { + "name": "Dalang's Ally", + "trait": "Occult, Shadow, Wayang", + "summary": "You move your shadow as a master puppeteer, allowing it to dance around your enemies and serve you in combat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6961" + }, + { + "name": "Dance of the Jester", + "trait": "Wayang", + "summary": "Through your incredible dance skill, you can embody the character of the Jester, able to take control of the shadows of other players on stage (much to your amusement).", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6962" + }, + { + "name": "Daywalker", + "trait": "Dhampir", + "summary": "Whether through painstaking exposure, devoted prayer, or simple luck, you've found a greater affinity for life through the sun's light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2352" + }, + { + "name": "Delver", + "trait": "Shisk", + "summary": "Subterranean life taught you to swim through the ground like water.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2841" + }, + { + "name": "Digger", + "trait": "Awakened Animal", + "summary": "You are used to building homes and defenses underground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5317" + }, + { + "name": "Dire Form", + "trait": "Beastkin", + "summary": "Your hybrid shape is a hulking beast.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2496" + }, + { + "name": "Disruptive Stare", + "trait": "Mental, Nagaji, Visual", + "summary": "Your frigid gaze can turn a foe's blood to ice.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 30 feet attempts to Cast a Spell with the concentrate trait.", + "url": "/Feats.aspx?ID=3995" + }, + { + "name": "Draconic Veil", + "trait": "Dragonblood", + "summary": "Like some dragons, your forebear had the supernatural ability to change their shape to walk among humanoids.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5743" + }, + { + "name": "Eclectic Sword Mastery", + "trait": "Concentrate, Tengu", + "summary": "You instinctively learn how to use a sword with just a few practice swings.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2441" + }, + { + "name": "Eldritch Calm", + "trait": "Rare, Universal Ancestry", + "summary": "Your fey heritage has altered your mindset to more resemble the uncanny perspective of the fey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4051" + }, + { + "name": "Elucidation", + "trait": "Yaoguai", + "summary": "You can cut through illusions with such precision that all those around you find their senses sharpened as well.", + "actions": "Free Action", + "damage": "", + "trigger": "You succeed at a saving throw to disbelieve an illusion.", + "url": "/Feats.aspx?ID=7006" + }, + { + "name": "Enforced Order", + "trait": "Aasimar", + "summary": "You never fail to strike down the ever-expanding reaches of chaos.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2293" + }, + { + "name": "Enlarged Chassis", + "trait": "Automaton", + "summary": "You've empowered your core to support a larger body, granting you size and additional reach.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3108" + }, + { + "name": "Envenomed Edge", + "trait": "Tripkee", + "summary": "With a combination of your poison glands and herbal concoctions, you can consistently deliver venomous attacks when you hit an enemy's weak points.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5710" + }, + { + "name": "Eternal Memories", + "trait": "Ghoran", + "summary": "You have lived longer than most realize, and due to your many lifetimes of practice you remember almost everything from your previous incarnations now.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3957" + }, + { + "name": "Explosive Expert", + "trait": "Dwarf, Uncommon", + "summary": "You have continued training in volatile weapons and gained a deeper understanding.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3290" + }, + { + "name": "Ferocious Beasts", + "trait": "Orc", + "summary": "Since ancient times, the mightiest orc beast tamers would draw out the true fighting spirit of their companion beasts by feeding the creatures a draft incorporating the orc’s own blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4527" + }, + { + "name": "Ferry Through Waves", + "trait": "Lizardfolk", + "summary": "The waters around you permit you passage, a privilege you can share with a willing ally.", + "actions": "Two Actions or Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6865" + }, + { + "name": "Fey Skin", + "trait": "Sprite", + "summary": "While you are more susceptible to cold iron than most of the Wingless, you also have an incredible resilience and a deeper connection to the healing energies of the First World.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2641" + }, + { + "name": "Fiendish Strikes", + "trait": "Tiefling", + "summary": "Your festering connection to the forces of evil infuses your weapons with debilitating malevolence, tearing down creatures of good with every attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1393" + }, + { + "name": "Finest Trick", + "trait": "Tiefling", + "summary": "Many fiends—rakshasa rajas and demonic succubi most famously—can take on the forms of others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2457" + }, + { + "name": "Flame Jump", + "trait": "Aasimar, Concentrate, Divine, Exploration, Fire, Manipulate, Teleportation", + "summary": "Your peri lineage has opened your mind to fire's raw, purging essence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2294" + }, + { + "name": "Flames of Vision", + "trait": "Goblin, Uncommon", + "summary": "Dokkaebi were among the first goblins to pioneer gazing through flames, spectral or physical, to cast their senses far and wide.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6831" + }, + { + "name": "Flower Chimera", + "trait": "Leshy, Uncommon", + "summary": "You call on a guardian of the wild to burst forth from the land to aid you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6859" + }, + { + "name": "Form of the Bat", + "trait": "Concentrate, Dhampir, Divine, Polymorph", + "summary": "You can transform into a harmless bat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5724" + }, + { + "name": "Formation Master", + "trait": "Hobgoblin", + "summary": "You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1035" + }, + { + "name": "Generation Digger", + "trait": "Surki", + "summary": "You're so adept at burrowing through the earth that you don't even need tools; in fact, you just might be trusted to lead the latest generation dig.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5395" + }, + { + "name": "Genie Weapon Expertise", + "trait": "Ardande, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency in falchions, ranseurs, scimitars, tridents, and all geniekin weapons in which you are trained.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2550" + }, + { + "name": "Germination of Resolve", + "trait": "Yaksha", + "summary": "Vitality floods your trammeled soul, offering you rejuvenation, if not quite rest.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6986" + }, + { + "name": "Ghoran Weapon Expertise", + "trait": "Ghoran", + "summary": "It's as if you've been training for a thousand years.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3958" + }, + { + "name": "Gift of the Moon", + "trait": "Beastkin", + "summary": "You can share your power with others, but they can't escape the werecreature's curse as easily as you can.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2497" + }, + { + "name": "Glamour", + "trait": "Rare, Universal Ancestry", + "summary": "You unlock a new level of fey power and can manipulate the perceptions of others using a font of First World magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4050" + }, + { + "name": "Hag Magic", + "trait": "Changeling", + "summary": "Through your heritage, you can replicate a hag’s magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4541" + }, + { + "name": "Harbinger's Claw", + "trait": "Auditory, Divine, Misfortune, Tengu", + "summary": "You caw ominously, cursing the creature with misfortune.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 60 feet is about to attempt an attack roll or skill check.", + "url": "/Feats.aspx?ID=5688" + }, + { + "name": "Hop Up", + "trait": "Tripkee", + "summary": "Your frog-like agility awakens as soon as you do.", + "actions": "Free Action", + "damage": "", + "trigger": "You lose the unconscious condition.", + "url": "/Feats.aspx?ID=5711" + }, + { + "name": "Hydraulic Maneuvers", + "trait": "Azarketi, Concentrate, Manipulate, Primal, Transmutation, Water", + "summary": "You batter your foes with a torrent of water siphoned from your surroundings.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2310" + }, + { + "name": "I sense Malevolence", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Your time in the River of Souls has given you deep insight into the machinations of those who refuse to move on. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5261" + }, + { + "name": "Idol Threat", + "trait": "Tiefling", + "summary": "You brandish the precious object you're holding menacingly, at once mocking it and threatening its safety.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3942" + }, + { + "name": "Iivlar's Boundary Break", + "trait": "Jotunborn", + "summary": "You can bend the boundary between planes with the natural skill of an iivlar.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7785" + }, + { + "name": "Imperial Dragon Potion", + "trait": "Kobold", + "summary": "During your daily preparations, you can spend 10 minutes to create a variant energy breath potion, which has the kobold trait in addition to its normal traits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6851" + }, + { + "name": "Impose Order", + "trait": "Fortune, Nephilim", + "summary": "You shift the underlying fabric of reality to impose a baseline of order.", + "actions": "Reaction", + "damage": "", + "trigger": "You would critically fail a skill check or suffer an effect with the misfortune trait.", + "url": "/Feats.aspx?ID=7216" + }, + { + "name": "Impossible Gossip", + "trait": "Poppet, Uncommon", + "summary": "You can speak to inanimate objects, finding a magical spark within them similar to the one that animated you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3353" + }, + { + "name": "Improved Elemental Bulwark", + "trait": "Suli", + "summary": "You gain resistance 10 from Elemental Bulwark instead of 5.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2589" + }, + { + "name": "Improved Signature Weapon", + "trait": "Yaoguai", + "summary": "Your signature weapon takes on the properties of mystical materials renowned for defeating undead, spirits, and other such creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7007" + }, + { + "name": "Incredible Ferocity", + "trait": "Orc", + "summary": "Given time to collect yourself after a near-death scrape, you can rebuild your ferocity and withstand additional finishing blows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4526" + }, + { + "name": "Incredible Luck (Halfling)", + "trait": "Halfling", + "summary": "Even other halflings consider you to be particularly lucky.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1023" + }, + { + "name": "Incredible Sprint", + "trait": "Centaur", + "summary": "You push yourself, unleashing a burst of sudden speed.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5338" + }, + { + "name": "Inspirit Hazard", + "trait": "Catfolk, Concentrate, Occult, Transmutation", + "summary": "You awaken a spirit of creation within the hazard.", + "actions": "Reaction", + "damage": "", + "trigger": "You Disable a hazard.", + "url": "/Feats.aspx?ID=2327" + }, + { + "name": "Instinctive Obfuscation", + "trait": "Gnome, Illusion, Visual", + "summary": "The magic within you manifests as a natural reaction to threats.", + "actions": "Reaction", + "damage": "", + "trigger": "You are attacked by a foe, but they haven’t rolled yet", + "url": "/Feats.aspx?ID=4436" + }, + { + "name": "Invisible Trickster", + "trait": "Sprite", + "summary": "You have learned how to become invisible and remain so.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2642" + }, + { + "name": "Irriseni Ice-Witch", + "trait": "Human", + "summary": "You can trace your direct descent from one of the Queens of Irrisen and thus from Baba Yaga herself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=957" + }, + { + "name": "Iruxi Spirit Strike", + "trait": "Lizardfolk", + "summary": "Your iruxi unarmed attacks channel the spiritual energy of your ancestors.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5647" + }, + { + "name": "Jinx Glutton", + "trait": "Tengu", + "summary": "You can Eat Fortune once per hour, rather than once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5689" + }, + { + "name": "Jotun's Restoration", + "trait": "Jotunborn", + "summary": "You’ve mastered how to tap into your restorative powers at a higher frequency.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7786" + }, + { + "name": "Kaiju's Footfalls", + "trait": "Kobold", + "summary": "You channel the might and mass of a kaiju.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6852" + }, + { + "name": "Kashrishi Revivification", + "trait": "Kashrishi", + "summary": "The well of psychic energy held within your mind can exceed the limitations of your physical body.", + "actions": "Free Action", + "damage": "", + "trigger": "You have the dying condition and are about to attempt a recovery check. You can use Kashrishi Revivification even if you're otherwise unable to act.", + "url": "/Feats.aspx?ID=3978" + }, + { + "name": "Kijimuna Whistle", + "trait": "Gnome, Uncommon", + "summary": "Your connection to nature—and trees, in particular—has become so strong that you can summon the plants you befriended in the forests of your youth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6847" + }, + { + "name": "Killing Stone", + "trait": "Kitsune", + "summary": "Your star orb hides a deadly miasma.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2628" + }, + { + "name": "Kitsune Spell Expertise", + "trait": "Kitsune", + "summary": "Your tails show your magical mastery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2629" + }, + { + "name": "Larger than Life (Kitsune)", + "trait": "Kitsune", + "summary": "When you Change Shape, you can assume the form of a creature that’s Large or Huge in size.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6884" + }, + { + "name": "Lifeblood's Call", + "trait": "Orc", + "summary": "The impulse to survive and continue fighting resonates deep within you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2422" + }, + { + "name": "Light-bending Jewel", + "trait": "Sarangay", + "summary": "Your ability to walk unseen through the world has given you the new moon’s blessing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6925" + }, + { + "name": "Linguistic Revival", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You achieved fluency in different languages with each reincarnation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5262" + }, + { + "name": "Look but Don't Touch", + "trait": "Ghoran, Poison", + "summary": "Many flowers are beautiful to look upon but deadly to touch—and you're one of them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3959" + }, + { + "name": "Magitaxis", + "trait": "Surki", + "summary": "You move reflexively toward the source of magic you most consumed as a larva.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you could reach with a Stride action Casts a Spell from the tradition matching your magiphage ability.", + "url": "/Feats.aspx?ID=5396" + }, + { + "name": "Majestic Presence", + "trait": "Dragonblood, Emotion, Fear, Mental, Visual", + "summary": "By taking an impressive stance, the full force of your personality cows lesser beings.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5744" + }, + { + "name": "Malleable Form", + "trait": "Reflection, Transmutation", + "summary": "You adroitly shift your form, taking on another appearance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3804" + }, + { + "name": "March the Mines", + "trait": "Dwarf", + "summary": "You march through the earth and lead an ally along.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4401" + }, + { + "name": "Mask of Fear", + "trait": "Orc", + "summary": "Your _warmask_ burns off of your face, releasing your apprehension.", + "actions": "Free Action", + "damage": "", + "trigger": "You start your turn with the frightened condition.", + "url": "/Feats.aspx?ID=2423" + }, + { + "name": "Memory of Mastery", + "trait": "Samsaran", + "summary": "Flashes of past selves surface in an instant, especially when you’re under duress.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6908" + }, + { + "name": "Metal-Veined Strikes", + "trait": "Oread", + "summary": "Metallic veins grow throughout your body, giving your unarmed attacks a metallic sheen.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2574" + }, + { + "name": "Miraculous Medic", + "trait": "Centaur", + "summary": "Your ability to heal others is miraculous enough to bring people back from near-death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5339" + }, + { + "name": "Mischievous Tail", + "trait": "Ganzi", + "summary": "Your tail can bedevil your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2544" + }, + { + "name": "Mist Strider", + "trait": "Azarketi", + "summary": "You condense the moisture in the air, solidifying it so it can hold your weight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2311" + }, + { + "name": "Monkey Spirits", + "trait": "Vanara", + "summary": "Vanaras generally consider the spirits of departed monkeys to be less informative or interesting than their own ancestors traveling the cycles of existence, yet these monkey spirits can prove useful when the situation is dire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4016" + }, + { + "name": "Nagaji Spell Expertise", + "trait": "Nagaji", + "summary": "Your magical skill rivals that of accomplished naga spellcasters.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3996" + }, + { + "name": "None Shall Know", + "trait": "Shisk", + "summary": "Even magical means have a hard time prying information from you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2842" + }, + { + "name": "One with Earth", + "trait": "Oread", + "summary": "You've learned to harness your connection to the earth to travel through it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2575" + }, + { + "name": "One with the Wild", + "trait": "Uncommon", + "summary": "You naturally blend in with the wilderness, becoming camouflaged.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7618" + }, + { + "name": "Oni Rampage", + "trait": "Hungerseed", + "summary": "Nothing invigorates you more than your own freshly spilled blood.", + "actions": "Reaction", + "damage": "", + "trigger": "You're reduced to less than half your maximum Hit Points by a creature within your reach.", + "url": "/Feats.aspx?ID=6841" + }, + { + "name": "Pain is Temporary", + "trait": "Concentrate, Rare, Reincarnated, Universal Ancestry", + "summary": "Sangpotshi practitioners know that suffering is a fleeting sensation that ultimately strengthens the soul and prepares it for a new reincarnation.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5263" + }, + { + "name": "Palm-leaf Silhouette", + "trait": "Exploration, Extradimensional, Occult, Wayang", + "summary": "You can make yourself as flat as a paper doll or shadow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6963" + }, + { + "name": "Phantom Charm", + "trait": "Divine, Fortune, Minotaur", + "summary": "You can harness the spiritual connection in your blood, allowing you to shift the negative threads of fate.", + "actions": "Free Action", + "damage": "", + "trigger": "You attempt a check that would be subject to a misfortune effect.\r\n", + "url": "/Feats.aspx?ID=5379" + }, + { + "name": "Pit of Snakes", + "trait": "Concentrate, Conjuration, Manipulate, Nagaji, Occult", + "summary": "Mundane serpents obey your summons.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3997" + }, + { + "name": "Planar Sidestep", + "trait": "Arcane, Ardande, Concentrate, Conjuration, Ifrit, Oread, Suli, Sylph, Talos, Undine", + "summary": "You shift your body briefly between planes, reducing the damage from your foe's attack.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature hits you with a melee Strike.", + "url": "/Feats.aspx?ID=3936" + }, + { + "name": "Plane Hop", + "trait": "Jotunborn, Teleportation", + "summary": "The spaces between planes are obvious to you, and you can use them to move in unexpected ways.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7787" + }, + { + "name": "Ponpoko-pon!", + "trait": "Primal, Sonic, Tanuki", + "summary": "Whether it’s because you play especially vigorously or are simply off-key, the music of your belly drum can physically wound your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6945" + }, + { + "name": "Primal Rampage", + "trait": "Lizardfolk", + "summary": "You gain _unfettered movement_ and _mountain resilience_ as 4th-rank primal innate spells that you can cast once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5648" + }, + { + "name": "Pummeling Whirlpool", + "trait": "Concentrate, Manipulate, Merfolk, Primal, Water", + "summary": "You draw water from the environs, swirling it into a rough torrent around you to punish your foes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5357" + }, + { + "name": "Purge Sins", + "trait": "Aasimar, Healing", + "summary": "You call on your celestial forebears to rid your body of all toxins and impurities.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2295" + }, + { + "name": "Quick Spring", + "trait": "Archetype, Skill, Uncommon", + "summary": "Ishii Bunji is a skilled tumbler, and learning his technique allows you to propel yourself across the battlefield faster than your enemies can react.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4151" + }, + { + "name": "Radiant Burst", + "trait": "Fire, Ifrit, Incapacitation, Light, Visual", + "summary": "Your skin glows with intensity.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2562" + }, + { + "name": "Rapid Pheromone Recovery", + "trait": "Athamaru", + "summary": "Your supply of pheromones replenish very quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5292" + }, + { + "name": "Reanimating Spark", + "trait": "Poppet", + "summary": "The magic that animates you strains to keep you alive.", + "actions": "", + "damage": "", + "trigger": "You have the dying condition and are about to attempt a recovery check.", + "url": "/Feats.aspx?ID=3354" + }, + { + "name": "Redirect Attention", + "trait": "Reflection", + "summary": "Through your strong connection with your progenitor, you're able to redirect those attempting to spy on you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3805" + }, + { + "name": "Rehydration", + "trait": "Azarketi, Primal, Transmutation, Water", + "summary": "You surround your body with a thin layer of water drawn from the moisture in the air.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2312" + }, + { + "name": "Reimagine", + "trait": "Kashrishi", + "summary": "You can cast _dreaming potential_ as an innate occult spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3979" + }, + { + "name": "Rejuvenating Embrace", + "trait": "Sarangay", + "summary": "You rejuvenate your spirit by taking your rest where Mother Earth embraces Father Moon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6926" + }, + { + "name": "Resist Ruin", + "trait": "Duskwalker", + "summary": "Your duskwalker heritage allows you to extend protection against void energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5758" + }, + { + "name": "Resplendent Spellhorn", + "trait": "Kobold", + "summary": "Your magic continues to flourish.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5628" + }, + { + "name": "Revivification Protocol", + "trait": "Android", + "summary": "Your nanites are programmed to automatically revive you.", + "actions": "Free Action", + "damage": "", + "trigger": "You have the dying condition and are about to attempt a recovery check.", + "url": "/Feats.aspx?ID=2475" + }, + { + "name": "Scrutinizing Gaze", + "trait": "Dwarf, Uncommon", + "summary": "Your family's traditions of defending against Geb's undead have granted you a sixth sense for detecting spirits, haunts, and other restless dead, no matter their form or the strength of their presence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3291" + }, + { + "name": "Sea Witch", + "trait": "Merfolk", + "summary": "You've studied the waves, and they obey your will as extensions of your own fin.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5358" + }, + { + "name": "Secret Eyes", + "trait": "Shisk", + "summary": "You can call forth an invisible eye to let you peek on secrets.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2843" + }, + { + "name": "See the Unseen", + "trait": "Goloma", + "summary": "You notice things that others can't see at all.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2815" + }, + { + "name": "Shadow Pact", + "trait": "Human", + "summary": "Thousands of years ago, your ancestors made a pact with Zon-Kuthon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=958" + }, + { + "name": "Shadow's Assault", + "trait": "Fetchling", + "summary": "Your shadow assaults your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2513" + }, + { + "name": "Shaitan Skin", + "trait": "Oread", + "summary": "When in danger, you can harden the stone in your skin into armor, much like a shaitan.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2576" + }, + { + "name": "Sharpened Senses", + "trait": "Awakened Animal", + "summary": "Your senses have become so sharp that you notice changes subconsciously.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5318" + }, + { + "name": "Sheltering Jewel", + "trait": "Sarangay", + "summary": "Your head gem has accessed the power of the full moon through your determination to heal and protect your loved ones.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6927" + }, + { + "name": "Shift the Little Ones", + "trait": "Minotaur", + "summary": "With your large size, you need to be careful around your smaller friends.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5380" + }, + { + "name": "Shinstabber", + "trait": "Ratfolk", + "summary": "As long as you're Small or smaller, you can end your movement in the same square as an ally of any size.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5668" + }, + { + "name": "Shory Aerialist", + "trait": "Human", + "summary": "Unique in Golarion’s history, the Shory people developed fighting styles dedicated to combat in the air.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=959" + }, + { + "name": "Skeletal Transformation", + "trait": "Skeleton", + "summary": "You rearrange your bones into a bestial shape.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3541" + }, + { + "name": "Skeleton Commander", + "trait": "Skeleton, Uncommon", + "summary": "You gain the ability to summon your own skeletal minions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3542" + }, + { + "name": "Skirt the Light", + "trait": "Fetchling, Uncommon", + "summary": "You can travel the border between the Material and Shadow Planes and even bring others along.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2514" + }, + { + "name": "Skittering Sneak", + "trait": "Ratfolk", + "summary": "You squish, slink, and skitter from cover to cover with great speed and stealth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5669" + }, + { + "name": "Slay Giants Unseen", + "trait": "Wayang", + "summary": "In the darkness, your attacks can bring any red-faced giant to their knees.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6964" + }, + { + "name": "Slip Sideways", + "trait": "Nephilim", + "summary": "Like many fiends, you have the supernatural ability to teleport yourself to safety.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4563" + }, + { + "name": "Smoothing Stomp", + "trait": "Jotunborn, Manipulate, Occult", + "summary": "You stomp and unleash a wave of the magic of creation in a 30-foot emanation that transforms non-magical difficult terrain and greater difficult terrain into normal terrain.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7788" + }, + { + "name": "Spell Devourer", + "trait": "Orc", + "summary": "You don’t just resist magic; you devour it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4528" + }, + { + "name": "Spew Tentacles", + "trait": "Fleshwarp", + "summary": "You can open your mouth to an immense size and spew forth an impossibly large field of tentacles.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2531" + }, + { + "name": "Spiritual Headhunter", + "trait": "Lizardfolk", + "summary": "Your spirit coffin can temporarily detain the spirits of those you kill, allowing you to ask them one last question before they pass on.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6572" + }, + { + "name": "Spiteful Rake", + "trait": "Changeling", + "summary": "Your instincts sing of spite and malice, and you've learned a devastating trick: go for the eyes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2339" + }, + { + "name": "Splendid Illusion", + "trait": "Tanuki", + "summary": "You cover your surroundings in outlandish fantasy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6946" + }, + { + "name": "Squirm Free", + "trait": "Poppet", + "summary": "You're used to slipping out of a bigger creature's grasp or escaping a child's overly enthusiastic hug.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature grabs, immobilizes, or restrains you.", + "url": "/Feats.aspx?ID=3355" + }, + { + "name": "Steadfast Ally", + "trait": "Shoony", + "summary": "Your presence alone is enough to provide your allies with emotional support.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1225" + }, + { + "name": "Stone Soul Siblings", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Your connection with nature’s spirits has progressed to the point where you can even have casual conversation with pebbles and boulders.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5264" + }, + { + "name": "Stronger Debilitating Venom", + "trait": "Vishkanya", + "summary": "Add one of the following to the debilitations from which you can choose when you Envenom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4033" + }, + { + "name": "Stubborn Persistence", + "trait": "Human", + "summary": "Humans are renowned for their ability to persist through the most grueling of trials that would leave others ready to drop.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4491" + }, + { + "name": "Suli Amir", + "trait": "Suli, Uncommon", + "summary": "You have power connected to the powerful jann amirs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2590" + }, + { + "name": "Summon Air Elemental", + "trait": "Sylph", + "summary": "You have a connection to the Inner Spheres, allowing you to summon an elemental ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2602" + }, + { + "name": "Summon Celestial Kin", + "trait": "Aasimar", + "summary": "You have a connection to the celestial realms, allowing you to summon a celestial ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1364" + }, + { + "name": "Summon Earth Elemental", + "trait": "Oread", + "summary": "You have a connection to the Inner Sphere, allowing you to summon an elemental ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2577" + }, + { + "name": "Summon Fiendish Kin", + "trait": "Tiefling", + "summary": "You have a deep connection to the fiendish realms, allowing you to summon a fiend matching your own lineage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1394" + }, + { + "name": "Summon Fire Elemental", + "trait": "Ifrit", + "summary": "You can summon an elemental ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2563" + }, + { + "name": "Summon Metal Elemental", + "trait": "Talos", + "summary": "You can summon an elemental ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4331" + }, + { + "name": "Summon Nephilim Kin", + "trait": "Nephilim", + "summary": "You have a connection to the Outer Planes, allowing you to summon a divine ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4564" + }, + { + "name": "Summon Water Elemental", + "trait": "Undine", + "summary": "You can summon an elemental ally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2614" + }, + { + "name": "Summon Wood Elemental", + "trait": "Ardande", + "summary": "Your connection to the Plane of Wood allows you to summon elemental allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4321" + }, + { + "name": "Swift Eel Mount", + "trait": "Athamaru", + "summary": "Your rapport with your eel lets you guide it to avoid dangers as it swims.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5293" + }, + { + "name": "Synchronous Slither", + "trait": "Nagaji", + "summary": "You’ve learned to travel at your ally’s rhythm and use their movement to adjust your own position.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally within your reach leaves a square during a move action they're using and ends their movement adjacent to an enemy.", + "url": "/Feats.aspx?ID=6892" + }, + { + "name": "Telluric Power", + "trait": "Dwarf", + "summary": "You channel strength from the earth beneath your feet to pummel your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4402" + }, + { + "name": "Tempest Gaze", + "trait": "Hungerseed", + "summary": "Your third eye grows stronger and more powerful.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6840" + }, + { + "name": "Threatening Pursuit", + "trait": "Auditory, Minotaur", + "summary": "You emit a terrifying growl and snort, stamping your hooves for all to hear so that they know that you hunt them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5381" + }, + { + "name": "Thunder God's Fan", + "trait": "Tengu", + "summary": "Your fan unleashes the fury of the storm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5690" + }, + { + "name": "Toppling Dance", + "trait": "Halfling", + "summary": "While sharing a creature's space using Dance Underfoot, your melee weapons and unarmed attacks gain the trip trait, but only against the creature whose space you share.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4472" + }, + { + "name": "Trample (Centaur)", + "trait": "Centaur", + "summary": "You've trained to stampede right over smaller foes without causing yourself any harm.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5340" + }, + { + "name": "Translucent Skin", + "trait": "Undine", + "summary": "Your body is translucent while underwater.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2615" + }, + { + "name": "Treehealer", + "trait": "Elf, Exploration, Healing, Primal, Uncommon", + "summary": "You can undo the effect of demonic corruption in plants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7663" + }, + { + "name": "Truespeech", + "trait": "Aasimar, Uncommon", + "summary": "It is paramount that you are understood and you understand others; language need not impede your message.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2296" + }, + { + "name": "Tumbling Diversion", + "trait": "Kobold", + "summary": "Attempt to Tumble Through an opponent's space.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5629" + }, + { + "name": "Unbound Freedom", + "trait": "Vanara", + "summary": "Your future is no other person's to control, and the cycles of your fate sometimes step in to protect you when that control would be taken from you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4017" + }, + { + "name": "Unbreakable Resolve", + "trait": "Fortune, Rare, Reincarnated, Universal Ancestry", + "summary": "he experience of coming back after death has granted you a strong sense of resolve.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a Will save", + "url": "/Feats.aspx?ID=5265" + }, + { + "name": "Unbreakable-er Goblin", + "trait": "Goblin", + "summary": "As hard as most unbreakable goblins are to break, you are that much harder to break.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1011" + }, + { + "name": "Unfettered Growth", + "trait": "Uncommon", + "summary": "By tapping into the limitless power of the Plane of Wood, you can experience sudden, dramatic growth for a short time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7619" + }, + { + "name": "Universal Longevity", + "trait": "Elf", + "summary": "You’ve perfected your ability to keep up with all the skills you’ve learned over your long life, so you’re almost never truly untrained at a skill.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4420" + }, + { + "name": "Unnerving Terror", + "trait": "Auditory, Emotion, Fear, Mental, Yaoguai", + "summary": "You let out a mighty howl, chant of death, or speak with eerie repetition that plants fear in others.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7008" + }, + { + "name": "Unrivaled Builder", + "trait": "Shoony", + "summary": "Building things is like solving a puzzle, and you know how to use anything at your disposal to get the job done.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1226" + }, + { + "name": "Vanara Battle Clarity", + "trait": "Vanara", + "summary": "Your focus in combat is practically unshakable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4018" + }, + { + "name": "Vanara Weapon Expertise", + "trait": "Vanara", + "summary": "Thanks to numerous joyous practice exercises, you've become an expert in vanara weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4019" + }, + { + "name": "Venom Purge", + "trait": "Vishkanya", + "summary": "You produce a specialized venom that burns out other toxins and impurities in your body.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4034" + }, + { + "name": "Very, Very Sneaky", + "trait": "Goblin", + "summary": "You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4453" + }, + { + "name": "Vicious Snares", + "trait": "Kobold", + "summary": "You deal an additional 1d6 precision damage with damage snares you craft.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5630" + }, + { + "name": "Violent Vines", + "trait": "Ghoran", + "summary": "When angered, you can imbue nearby vines with your wrath, provoking them into a murderous rampage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3960" + }, + { + "name": "Vishkanya Weapon Expertise", + "trait": "Vishkanya", + "summary": "Extensive training has granted you an elegant control in the use of vishkanyan weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4035" + }, + { + "name": "Wandering Heart", + "trait": "Elf", + "summary": "While all elves adapt to their environments over time, you have traveled so widely and become attuned to so many environs that your body now changes more rapidly than other elves.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=986" + }, + { + "name": "War Conditioning", + "trait": "Hobgoblin", + "summary": "You have extensive training in remote environments, allowing you to move through these areas easily.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5586" + }, + { + "name": "Warren Digger", + "trait": "Ratfolk", + "summary": "You've learned to put your sturdy claws to work digging through the earth.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5670" + }, + { + "name": "Water to Water", + "trait": "Samsaran", + "summary": "You allow your body to collapse into water, then reconstitute your corporeal form elsewhere.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6909" + }, + { + "name": "We March On", + "trait": "Hobgoblin", + "summary": "You make sure that your allies push themselves while traveling.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2377" + }, + { + "name": "Webslinger", + "trait": "Anadi", + "summary": "Your natural ability to create silken webs blends with your magical powers, allowing you to create impossibly large webs with great frequency.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2775" + }, + { + "name": "Wild-haired Fury", + "trait": "Yaksha", + "summary": "Your broken bones jut at odd angles, yet this pain only adds to your anger and prowess.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6987" + }, + { + "name": "Wooden Mantle", + "trait": "Ardande", + "summary": "Your connection to the magic of the Plane of Wood allows you to call upon the power of plants and trees to protect yourself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4322" + }, + { + "name": "A Miracle of Science!", + "trait": "Archetype", + "summary": "Once, you dreamed of creating life. Now you know that merely creating life lacks ambition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7481" + }, + { + "name": "Absorb Spell", + "trait": "Archetype", + "summary": "You absorb a spell and store it in your body.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically succeed at a saving throw against a foe’s spell, and that spell is of a level you can normally cast.", + "url": "/Feats.aspx?ID=1138" + }, + { + "name": "Airborne Form", + "trait": "Evolution, Summoner", + "summary": "Your eidolon can fly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2933" + }, + { + "name": "Aldori's Retort", + "trait": "Archetype", + "summary": "You can flow through combat reactions with graceful ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7907" + }, + { + "name": "Allegro", + "trait": "Bard", + "summary": "You can quicken your allies with a fast-paced performance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4622" + }, + { + "name": "Alloy Flesh and Steel", + "trait": "Impulse, Kineticist, Manipulate, Metal, Polymorph, Primal", + "summary": "Elemental energy replaces every cell of your body with raw metal.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4263" + }, + { + "name": "Arcane Shroud", + "trait": "Concentrate, Magus", + "summary": "Your magic has a powerful aftereffect, briefly granting you a certain spell.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2877" + }, + { + "name": "Armored Exercise", + "trait": "Archetype", + "summary": "You've spent time training in your armor alongside other agents from the Swords.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2262" + }, + { + "name": "Assume Earth's Mantle", + "trait": "Earth, Impulse, Kineticist, Primal, Stance", + "summary": "Enormous pieces of rock cluster around your body.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4233" + }, + { + "name": "Aura of Determination", + "trait": "Champion", + "summary": "Your aura protects against powers that would twist the mind and body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5919" + }, + { + "name": "Aura of Life", + "trait": "Champion", + "summary": "Your aura protects against the power of the Void.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5920" + }, + { + "name": "Aura of Preservation", + "trait": "Champion", + "summary": "Your aura protects against the twisting powers of aberrations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1687" + }, + { + "name": "Aura of Righteousness", + "trait": "Champion", + "summary": "Your righteous aura dampens evil's might and prevents the unholy from escaping you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5921" + }, + { + "name": "Aura of Vengeance", + "trait": "Champion", + "summary": "When you call upon others to take retribution, you also guide their aim.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=252" + }, + { + "name": "Awesome Blow", + "trait": "Barbarian, Concentrate, Rage", + "summary": "Your attacks are so powerful, they can flatten your opponents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5862" + }, + { + "name": "Banish Falsehoods of Flesh", + "trait": "Animist, Concentrate, Divine", + "summary": "Your ability to manipulate supernatural energy allows you to deploy divine magic directly against a disguised enemy to reveal them as they truly are, or to cleanse an ally from an unwilling transformation.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7144" + }, + { + "name": "Barrier of Boreal Frost", + "trait": "Cold, Impulse, Kineticist, Manipulate, Overflow, Primal, Water", + "summary": "You form an intricate structure of ice, such as a wall of bricks made of packed snow or a screen of enormous icicles.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4278" + }, + { + "name": "Bizarre Transformation", + "trait": "Druid, Manipulate, Metamagic", + "summary": "The forms you take on defy belief—chimerical sights of twisted antlers or acidic drool.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3769" + }, + { + "name": "Blanket Defense", + "trait": "Flourish, Guardian", + "summary": "You become a bulwark against foes' attacks that target you and your allies.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7873" + }, + { + "name": "Blast Tackle", + "trait": "Gunslinger", + "summary": "You throw yourself at an enemy, bracing your weapon against it and pulling it close before releasing a destructive shot.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3197" + }, + { + "name": "Blood Ascendancy", + "trait": "Sorcerer", + "summary": "When you would benefit from a blood magic effect through Blood Rising, you can choose to benefit from two different blood magic effects you know.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6115" + }, + { + "name": "Bloody Denial", + "trait": "Flourish, Guardian", + "summary": "You strike a foe with force to prevent them from reacting.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7874" + }, + { + "name": "Body of Air", + "trait": "Air, Impulse, Kineticist, Overflow, Polymorph, Primal", + "summary": "Your gathered air consumes your body, leaving only a cloud of living vapor.", + "actions": "Reaction or Two Actions", + "damage": "", + "trigger": "An enemy you can observe targets you with an attack or other damaging effect.", + "url": "/Feats.aspx?ID=4218" + }, + { + "name": "Bodysnatcher", + "trait": "Archetype, Divine, Polymorph, Rare, Transmutation", + "summary": "Your secret-stealing maggots reveal how to devour more than just the flesh and secrets of a victim; you can ingest and assume their whole physical appearance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3892" + }, + { + "name": "Bombing Run", + "trait": "Archetype", + "summary": "Using your elevation and speed to your advantage, you deliver aerial payloads with greater force.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5539" + }, + { + "name": "Bonded Focus", + "trait": "Wizard", + "summary": "Your connection to your bonded item increases your focus pool.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5045" + }, + { + "name": "Borrow Memories", + "trait": "Archetype, Uncommon", + "summary": "Knowing how someone thinks makes it much easier to know where they'll be, or even replace them altogether.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3814" + }, + { + "name": "Cardinal Guardians", + "trait": "Animist", + "summary": "You focus your divine magic to allow your apparitions to work in concert using the magic from one to weaken an enemy against the power of the next.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7145" + }, + { + "name": "Channeling Block", + "trait": "Cleric", + "summary": "You pour divine energy into a desperate block.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4686" + }, + { + "name": "Cleansing Transformation", + "trait": "Druid", + "summary": "You learn to cleanse bodily toxins alongside the transformations of your shape-changing magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5406" + }, + { + "name": "Come at Me!", + "trait": "Gunslinger", + "summary": "You're a legendary duelist, welcoming all challengers, enabling you to challenge many foes even while other challenges are active.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3198" + }, + { + "name": "Complete the Hero's Journey", + "trait": "Exemplar, Healing, Transcendence", + "summary": "As your divine spark travels through each of your ikons in turn, it gains power, culminating its journey when it enters your third ikon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7180" + }, + { + "name": "Concentrated Assault", + "trait": "Archetype", + "summary": "You and your spotter combine your efforts to bring down your target.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3266" + }, + { + "name": "Conscious Spell Specialization", + "trait": "Psychic", + "summary": "You become more adept with the spells that are always in your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3685" + }, + { + "name": "Consecrated Aura", + "trait": "Abjuration, Archetype, Aura, Positive", + "summary": "Your body radiates positive energy, making your very presence disorienting to undead and encouraging them to move away from you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3465" + }, + { + "name": "Contact with the Enemy", + "trait": "Commander", + "summary": "You know that even the best-laid plans rarely survive contact with the enemy, and you have prepared your allies to adapt with a wide array of contingencies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7821" + }, + { + "name": "Control Tower", + "trait": "Archetype", + "summary": "Your keen senses and ability to process battlefield information have dramatically improved, allowing you to drastically reduce the advantage of unseen foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3125" + }, + { + "name": "Cosmic Cocktail", + "trait": "Archetype", + "summary": "Using the liquors, vinegars, and fruits or herbs at your disposal, you spend 1 minute to create a cocktail with colors reminiscent of space and its stars.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7059" + }, + { + "name": "Costume Change", + "trait": "Archetype, Uncommon", + "summary": "Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7640" + }, + { + "name": "Crimson Oath Devotion", + "trait": "Archetype", + "summary": "You've made the Crimson Oath a part of yourself; you mumble it in your sleep and recite it under your breath as you march.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3595" + }, + { + "name": "Crusader's Masquerade", + "trait": "Archetype, Concentrate, Skill", + "summary": "Your mask can hide you from the undead. ", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7758" + }, + { + "name": "Curse of the Saumen Kar", + "trait": "Archetype, Conjuration, Primal", + "summary": "You activate the runes on your body to create an icy prison around a Huge or smaller creature you can see within 60 feet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3418" + }, + { + "name": "Dance of Thunder", + "trait": "Concentrate, Gunslinger", + "summary": "Your steps echo with the thunderous retort of exploding black powder as you dance a dance of death.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3199" + }, + { + "name": "Death Rattle", + "trait": "Archetype, Concentrate, Magical", + "summary": "When the time comes for your horde to be returned to its temporary rest, its departure carries those nearby closer to death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7974" + }, + { + "name": "Death's Door", + "trait": "Archetype", + "summary": "You continue to fight when others would fall.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage that would reduce you to 0 Hit Points.", + "url": "/Feats.aspx?ID=1142" + }, + { + "name": "Deep Roots", + "trait": "Psychic", + "summary": "Your mind-control spells send burrowing mental roots that tear at your target's mind when they're removed or run their course.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3686" + }, + { + "name": "Defensive Roll", + "trait": "Rogue", + "summary": "Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious.", + "actions": "Free Action", + "damage": "", + "trigger": "A physical attack would reduce you to 0 Hit Points", + "url": "/Feats.aspx?ID=4975" + }, + { + "name": "Deity's Protection", + "trait": "Cleric", + "summary": "When you call upon your deity’s power to fulfill the promise of their domain, you gain divine protection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4687" + }, + { + "name": "Desperate Finisher", + "trait": "Fighter, Press", + "summary": "You throw everything you have into one last, reckless press.", + "actions": "Reaction", + "damage": "", + "trigger": "You complete the last action on your turn, and your turn has not ended yet", + "url": "/Feats.aspx?ID=4840" + }, + { + "name": "Desperate Resuscitation", + "trait": "Commander, Healing, Manipulate", + "summary": "You can use your training in combat medicine to revive the recently deceased.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7822" + }, + { + "name": "Destined Victory", + "trait": "Exemplar, Ikon", + "summary": "You demand a battle against your chosen enemy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7181" + }, + { + "name": "Determination", + "trait": "Concentrate, Fighter", + "summary": "Your training allows you to shrug off your foes’ spells and conditions when the need is dire.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4841" + }, + { + "name": "Disruptive Blur", + "trait": "Gunslinger", + "summary": "You use cacophonous blasts from your gun or distracting shots from your crossbow to cause momentary diversions, letting you move about the battlefield with impunity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3200" + }, + { + "name": "Divine Reflexes", + "trait": "Champion", + "summary": "You gain an additional reaction that you can use only for your champion's reaction.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5922" + }, + { + "name": "Domain Embodiment", + "trait": "Archetype", + "summary": "Your deity contains multitudes, and you can express any aspect of them you desire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7529" + }, + { + "name": "Dormant Eruption", + "trait": "Aftermath, Fire, Rare", + "summary": "A sweltering heat and sparks of flame that take the form of tiny copies of you surround your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3757" + }, + { + "name": "Double Poison", + "trait": "Alchemist", + "summary": "You can apply two different infused injury poisons to the same weapon, though not to a piece of ammunition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5794" + }, + { + "name": "Dragon's Journey", + "trait": "Air, Archetype, Flourish, Move", + "summary": "Your movements are like that of a dragon weaving a serpentine path between your enemies and allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7052" + }, + { + "name": "Drain Soul Cage", + "trait": "Archetype", + "summary": "You make your _soul cage_ into your bonded item, allowing you to harness its abundant magical energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3514" + }, + { + "name": "Dream Logic", + "trait": "Archetype, Enchantment, Mental, Occult", + "summary": "You can transmit a sense of dreamy nonchalance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3880" + }, + { + "name": "Dual Onslaught", + "trait": "Archetype", + "summary": "When you lash out with both weapons, you leave no room for the target to escape your attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6312" + }, + { + "name": "Earworm", + "trait": "Bard, Exploration", + "summary": "By endlessly repeating a motif, you implant a memorable song that repeats over and over again in your allies’ heads, preparing them to respond to it later.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4623" + }, + { + "name": "Ebb and Flow", + "trait": "Cleric, Concentrate, Spellshape", + "summary": "You can pull forth both vitality and the void simultaneously to harm your enemies and heal your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4688" + }, + { + "name": "Effortless Captivation", + "trait": "Archetype, Metamagic", + "summary": "You maintain your innate enchantments and illusions with hardly a thought.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=3365" + }, + { + "name": "Enshroud Soul Cage", + "trait": "Archetype", + "summary": "You wreathe your _soul cage_ in an ever-growing collection of obfuscating illusions and protective abjurations to hide it from your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3515" + }, + { + "name": "Enterprising Ritualist", + "trait": "Archetype", + "summary": "Elegant and expensive components are no replacement for your skill and practice atritual casting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6393" + }, + { + "name": "Entities from Afar", + "trait": "Archetype", + "summary": "You can call in aberrations to fight for you or to answer questions.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2667" + }, + { + "name": "Esoteric Reflexes", + "trait": "Thaumaturge", + "summary": "Your bond to your implements is so strong that you can use their reactive abilities almost by instinct.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3724" + }, + { + "name": "Even the Odds", + "trait": "Archetype, Fortune", + "summary": "Even when overpowered, Eagle Knights hold out hope.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7675" + }, + { + "name": "Exalted Greatness", + "trait": "Champion", + "summary": "You improve your exalted reaction with the benefit listed for your cause.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7524" + }, + { + "name": "Exceptional Follower", + "trait": "Archetype", + "summary": "Your followers' abilities have soared to new heights.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=8002" + }, + { + "name": "Execution", + "trait": "Archetype, Vigilante", + "summary": "You swing wide, attempting to behead your condemned foe.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3338" + }, + { + "name": "Expanded Swarm", + "trait": "Archetype", + "summary": "Your hive has grown to the point where it is difficult to keep your swarm contained within your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5473" + }, + { + "name": "Explosive Death Drop", + "trait": "Fire, Monk", + "summary": "You lift your enemy into the air before bringing them crashing down with a fiery detonation.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2271" + }, + { + "name": "Explosive Maneuver", + "trait": "Inventor", + "summary": "Thanks to a hidden experimental feature you built into your weapon, your weapon explosively deploys levers, tangling hooks, or similar mechanisms to provide significant assistance when you perform a combat maneuver.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3078" + }, + { + "name": "Fast Channel", + "trait": "Cleric", + "summary": "Divine power is always at your fingertips, swiftly responding to your call.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4689" + }, + { + "name": "Fear of God", + "trait": "Archetype, Divine, Skill", + "summary": "You embed a divine fear into the triggering foe that lasts for 10 minutes.", + "actions": "Free Action", + "damage": "", + "trigger": "You successfully Demoralize an enemy.", + "url": "/Feats.aspx?ID=7530" + }, + { + "name": "Fit for the Role", + "trait": "Archetype, Uncommon", + "summary": "Not only are you a flamboyant performer, but you’ve mastered an occult secret that allows you to outfit yourself and your companions with magical visages.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7641" + }, + { + "name": "Flamboyant Leap", + "trait": "Swashbuckler", + "summary": "You stylishly leap and deliver a powerful finisher.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6172" + }, + { + "name": "Forceful Shot", + "trait": "Archetype, Attack, Press", + "summary": "Your ranged attacks push your foes away from your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2263" + }, + { + "name": "Forestall Curse", + "trait": "Concentrate, Oracle", + "summary": "You've learned to hold back your curse.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6077" + }, + { + "name": "Form Lock", + "trait": "Attack, Monk", + "summary": "Your ability to control your own qi empowers you to pressure other creatures into resuming their true forms.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6031" + }, + { + "name": "Giant's Lunge", + "trait": "Barbarian, Concentrate, Rage", + "summary": "You extend your body and prepare to attack foes outside your normal reach.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5863" + }, + { + "name": "Grand Talisman Esoterica", + "trait": "Thaumaturge", + "summary": "You've completed your journey in studying esoteric talismans, gaining the ability to place multiple talismans on an item.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3725" + }, + { + "name": "Graveshift", + "trait": "Archetype, Conjuration, Divine, Rare, Teleportation", + "summary": "The maggots inhabiting your body impart you with the knowledge to travel from grave to grave, drawing upon the mystical power of the labyrinthine network of magical warrens and tunnels that connect Everglut to the Material Plane.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3893" + }, + { + "name": "Greater Interpose", + "trait": "Champion", + "summary": "Your divine grace empowers you to avoid hits when you otherwise could not.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1688" + }, + { + "name": "Greater Merciful Elixir", + "trait": "Alchemist", + "summary": "Your additives contain panaceas that can remedy a plethora of maladies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=117" + }, + { + "name": "Guiding Finish", + "trait": "Fighter, Press", + "summary": "Using your weapon as a lever, you force your opponent to end up right where you want them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4842" + }, + { + "name": "Guiding Riposte", + "trait": "Fighter", + "summary": "By shifting your weight and angling your weapon, you guide your opponent to a more favorable position.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4843" + }, + { + "name": "Halcyon Spellcasting Adept", + "trait": "Archetype", + "summary": "You refine your halcyon magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1122" + }, + { + "name": "Hammer Quake", + "trait": "Archetype, Flourish", + "summary": "You smash the ground with your weapon, knocking nearby creatures to the ground.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6371" + }, + { + "name": "Hand of the Lich", + "trait": "Archetype", + "summary": "Negative energy intensifies your undead form and makes your very touch the antithesis of life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3516" + }, + { + "name": "Hasted Assault", + "trait": "Magus", + "summary": "You can speed yourself up to move and attack more swiftly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2878" + }, + { + "name": "Headshot", + "trait": "Concentrate, Gunslinger", + "summary": "You attempt to finish your target with a final, well-placed shot.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3201" + }, + { + "name": "Herald's Weapon", + "trait": "Archetype, Divine", + "summary": "Your weapon becomes a wrathful instrument of your deity’s power.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7532" + }, + { + "name": "Homing Shot", + "trait": "Archetype, Magical", + "summary": "Your shots zip around corners and fly at impossible angles to reach your target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6324" + }, + { + "name": "Immediate Rebuke", + "trait": "Archetype", + "summary": "You can use Reactive Strike when a creature within your reach Strikes one of your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7676" + }, + { + "name": "Impaling Thrust", + "trait": "Barbarian, Rage", + "summary": "You impale your enemy and hold it in place with your weapon, and leave it bleeding when it gets free.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5864" + }, + { + "name": "Impossible Riposte", + "trait": "Swashbuckler", + "summary": "Your ripostes can deflect attacks back at their source.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6173" + }, + { + "name": "Improved Hijack Undead", + "trait": "Archetype", + "summary": "Undead creatures find it all but impossible to resist your commands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3651" + }, + { + "name": "Improved Twin Riposte (Fighter)", + "trait": "Fighter", + "summary": "Your weapons are a blur, blocking and biting at your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4844" + }, + { + "name": "In the Horde's Grip", + "trait": "Archetype, Concentrate, Flourish", + "summary": "When your skeletons and zombies attack, their skeletal claws and rotting hands clutch and tear flesh.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7975" + }, + { + "name": "Incredible Recollection", + "trait": "Archetype", + "summary": "You can sift through knowledge locked within your mind at an incredible pace.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2668" + }, + { + "name": "Induce Imbalance", + "trait": "Archetype, Flourish", + "summary": "Your blows can disrupt the delicate balance of elemental energies that keep a body in good health.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7013" + }, + { + "name": "Infinite Blades Celestial Arrow", + "trait": "Exemplar, Ikon", + "summary": "Each shot you launch multiplies itself with spiritual blades, rings, and other missiles that shower upon your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7182" + }, + { + "name": "Innocent Butterfly", + "trait": "Archetype", + "summary": "You know how to alter the perceptions of others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2709" + }, + { + "name": "Instant Opening", + "trait": "Concentrate, Rogue", + "summary": "You distract your opponent with a few choice words or a rude gesture.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4976" + }, + { + "name": "Instinctual Interception", + "trait": "Archetype", + "summary": "You react to movement with hardly a thought, seeming constantly poised to spring.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3585" + }, + { + "name": "Interweave Dispel", + "trait": "Sorcerer, Spellshape", + "summary": "You weave dispelling energy into a spell.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6116" + }, + { + "name": "Iron Lung", + "trait": "Archetype", + "summary": "Your lungs are infused with the resilience of iron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1231" + }, + { + "name": "Ironblood Surge", + "trait": "Monk", + "summary": "You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6032" + }, + { + "name": "It Was Me All Along!", + "trait": "Archetype, Fortune, Mental, Uncommon", + "summary": "You discard a disguise and dramatically reveal your true identity, catching your foes off guard.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4152" + }, + { + "name": "It's Not Over", + "trait": "Archetype, Uncommon", + "summary": "In the world of drama, the finale of any performance doesn’t have to be the end, and for you, this now extends to life itself.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re reduced to 0 Hit Points", + "url": "/Feats.aspx?ID=7642" + }, + { + "name": "Keep up the Good Fight", + "trait": "Guardian", + "summary": "Your commitment to protecting others keeps you going, even against insurmountable odds.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy reduces you to 0 Hit Points but doesn't kill you.", + "url": "/Feats.aspx?ID=7875" + }, + { + "name": "Lasting Armament", + "trait": "Cleric", + "summary": "When you sanctify a weapon, it remains sanctified for an extended period.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4690" + }, + { + "name": "Leave An Opening", + "trait": "Rogue", + "summary": "When you hit hard enough, you leave an opening so your ally can jump in on the action.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4977" + }, + { + "name": "Lesson of the Hurricane's Might", + "trait": "Archetype", + "summary": "You and your student enact a graceful dance of battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7955" + }, + { + "name": "Lighter than Air", + "trait": "Divine, Oracle", + "summary": "Your mysterious steps become even lighter, transcending the mortal world altogether.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6078" + }, + { + "name": "Litany of Depravity", + "trait": "Champion, Uncommon", + "summary": "You undercut your enemy's vain moralism, opening their heart to evil.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1689" + }, + { + "name": "Litany of Righteousness", + "trait": "Champion", + "summary": "You call upon righteousness to expose an evil foe’s weakness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=254" + }, + { + "name": "Lonely Army", + "trait": "Archetype", + "summary": "You move and attack with deadly silence, unbelievable speed, and unlimited ferocity.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7940" + }, + { + "name": "Mask of The 15th step", + "trait": "Archetype", + "summary": "You have ascended to the 15th Step and stand among the greatest of Razmir’s priests.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7569" + }, + { + "name": "Master Merchant", + "trait": "Archetype, Skill", + "summary": "Kalistrade teaches that setbacks are only temporary and that perseverance is a treasured virtue.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7687" + }, + { + "name": "Meditate on This!", + "trait": "Barbarian, Concentrate, Emotion, Incapacitation, Mental, Rage, Uncommon", + "summary": "You meditate to alter your qi, coloring it with your resentment and anger.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7072" + }, + { + "name": "Mist Escape", + "trait": "Archetype", + "summary": "As you fall, your body reacts to defend itself.", + "actions": "Free Action", + "damage": "", + "trigger": "You are reduced to 0 HP.", + "url": "/Feats.aspx?ID=3555" + }, + { + "name": "Mortal Ascension", + "trait": "Archetype", + "summary": "Your power uplifts you, breaking the bonds between you and the ground.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7533" + }, + { + "name": "Mountain Quake", + "trait": "Monk", + "summary": "You stomp, shaking the earth beneath you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6033" + }, + { + "name": "Murderer's Circle", + "trait": "Archetype", + "summary": "Circle your foe while you beat on them.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2214" + }, + { + "name": "Musical Summons", + "trait": "Bard", + "summary": "Your studies have given you a deeper understanding of animals and beasts, allowing you to call them to your side as you cast your spell.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5421" + }, + { + "name": "Mutant Innervation", + "trait": "Alchemist", + "summary": "Basic mutagens that affect your mind and thoughts can make you communicate telepathically, protect you from being detected, or let you communicate with anyone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5795" + }, + { + "name": "Mysterious Repertoire", + "trait": "Oracle", + "summary": "Your mystery holds unknowable depths of magic not always associated with the divine.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6079" + }, + { + "name": "Night's Warning", + "trait": "Archetype, Concentrate, Occult", + "summary": "Portents written in the night sky show you how to avoid an attack.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack and you can see the attacker.", + "url": "/Feats.aspx?ID=4073" + }, + { + "name": "Nourishing Gate", + "trait": "Kineticist", + "summary": "You can sustain yourself on a single drop of elemental dew or the slightest spark from the Plane of Fire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4200" + }, + { + "name": "Of Lions and Wyrms", + "trait": "Archetype", + "summary": "You starred in a war drama depicting First Emperor Taldaris’s battles against the Grogrisant, a massive six- eyed lion, and Verksaris the Kingeater, a mighty dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7464" + }, + { + "name": "Only My Doom May Claim Me", + "trait": "Archetype", + "summary": "The power of your legend, fueled by your legendary deeds, resists any weapon that is not tied to your curse.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7266" + }, + { + "name": "Opening Stance", + "trait": "Guardian", + "summary": "At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=7876" + }, + { + "name": "Opening Stance (Fighter)", + "trait": "Fighter", + "summary": "At the first sign of trouble, often before you consciously realize the danger, you drop into a stance with a mere thought.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative", + "url": "/Feats.aspx?ID=4845" + }, + { + "name": "Orchard's Endurance", + "trait": "Impulse, Kineticist, Plant, Primal, Stance, Wood", + "summary": "Patches of bark appear on the skin of you and your nearby allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4293" + }, + { + "name": "Pact of Eldritch Eyes", + "trait": "Archetype, Divination, Occult, Uncommon", + "summary": "You've sworn a pact with an entity beyond mortal comprehension, granting you distant visions and insights.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3828" + }, + { + "name": "Pact of the Death Hunter", + "trait": "Archetype, Divine, Uncommon", + "summary": "You’ve sworn a pact with a psychopomp bent on the destruction of all undeath.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7451" + }, + { + "name": "Pact of the Fey Paths", + "trait": "Archetype, Primal, Uncommon", + "summary": "You’ve sworn a pact with a powerful fey creature that longs to see the wonders of the Universe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7452" + }, + { + "name": "Paragon Companion", + "trait": "Inventor", + "summary": "Your construct companion has reached the pinnacle of form and function.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3079" + }, + { + "name": "Paragon Reanimated Companion", + "trait": "Archetype", + "summary": "You have reached the pinnacle of necromantic science, creating a mechanical zombie unlike any the world has seen before.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3652" + }, + { + "name": "Path of Iron", + "trait": "Archetype, Flourish", + "summary": "With a burst of effort and speed, you weave a nimble path through your many enemies, striking each in turn as you move past them.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6367" + }, + { + "name": "Patron’s Presence", + "trait": "Witch", + "summary": "Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5015" + }, + { + "name": "Peculiar Anatomy", + "trait": "Archetype", + "summary": "Your circulatory system contains viscous protoplasmic fluid instead of ordinary blood.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2192" + }, + { + "name": "Peerless Form", + "trait": "Monk", + "summary": "Your mastery over your body is perfect enough to hold back the ravages of time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6034" + }, + { + "name": "Peony's Flourish", + "trait": "Archetype, Incapacitation, Visual", + "summary": "As you spin around and create wide arching circles with your fans, you manifest a mosaic of peonies that confuses your enemies.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7051" + }, + { + "name": "Perfect Finisher", + "trait": "Finisher, Fortune, Swashbuckler", + "summary": "You focus your panache into an impeccable assault.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6174" + }, + { + "name": "Perfect Ki Exemplar", + "trait": "Archetype", + "summary": "You gain an appropriate ki spell for your School of Perfection: _unblinking flame emblem_ for Unblinking Flame, _unbreaking wave barrier_ for Unbreaking Waves, _unfolding wind blitz_ for Unfolding Wind, or _untwisting iron augmentation_ for Untwisting Iron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4062" + }, + { + "name": "Phase Bullet", + "trait": "Archetype, Conjuration, Magical", + "summary": "You can aim your bullets not just in three normal dimensions, but in additional dimensions as well, allowing you to fire a magical shot that phases through everything but your target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3270" + }, + { + "name": "Pin to the Spot", + "trait": "Archetype", + "summary": "Strike a foe and restrain them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2215" + }, + { + "name": "Pivot Strike", + "trait": "Archetype, Attack, Open, Uncommon", + "summary": "You Leap and then Strike using your staff.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1198" + }, + { + "name": "Plot the Future", + "trait": "Concentrate, Investigator, Prediction, Uncommon", + "summary": "You spend 10 minutes in contemplation to uncannily predict how events will play out.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5968" + }, + { + "name": "Pounce Mimicry", + "trait": "Archetype, Flourish", + "summary": "You have mastered the art of stalking your prey and striking when they are most vulnerable.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5525" + }, + { + "name": "Prayer Attack", + "trait": "Archetype, Concentrate", + "summary": "You’ve mastered the signature assassination style of the Red Mantis.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6528" + }, + { + "name": "Precise Hooks", + "trait": "Archetype", + "summary": "Your body is a varied and deadly weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5449" + }, + { + "name": "Premonition of Clarity", + "trait": "Cleric, Fortune", + "summary": "Your deity sends you a vision of faith to steel you against mental attacks.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a saving throw against a mental effect", + "url": "/Feats.aspx?ID=4691" + }, + { + "name": "Preternatural Parry", + "trait": "Magus", + "summary": "You snap your weapon or limb into place to ward off harm at the last second.", + "actions": "Reaction", + "damage": "", + "trigger": "You're targeted by a Strike or a spell attack roll, or you're about to roll a saving throw against a spell effect.", + "url": "/Feats.aspx?ID=2879" + }, + { + "name": "Purifying Breeze", + "trait": "Cleric, Oracle, Sorcerer, Uncommon", + "summary": "You transfer the divine essence of your magic to the air around you, cleansing it of toxins.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3643" + }, + { + "name": "Quickening Banner", + "trait": "Brandish, Commander, Visual", + "summary": "The sight of your banner urges your allies to strike now.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7823" + }, + { + "name": "Ranged Disarm", + "trait": "Archetype", + "summary": "When using a simple firearm, you can shoot objects right out of your enemy's hands.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3239" + }, + { + "name": "Rapid Hybridization", + "trait": "Archetype", + "summary": "When danger threatens, your instincts kick in, and you can assume a different shape at a moment's notice.", + "actions": "Free Action", + "damage": "", + "trigger": "You roll initiative.", + "url": "/Feats.aspx?ID=5513" + }, + { + "name": "Rapid Reattunement", + "trait": "Concentrate, Exploration, Kineticist", + "summary": "You spend 10 minutes realigning your elemental connections in an elemental trance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4201" + }, + { + "name": "Reactive Transformation", + "trait": "Druid", + "summary": "You transform reflexively when in danger.", + "actions": "Reaction", + "damage": "", + "trigger": "varies", + "url": "/Feats.aspx?ID=4754" + }, + { + "name": "Reflect Harm", + "trait": "Sorcerer", + "summary": "You can wrap your magic around you like a cloak that causes those who dare to target you with spells to suffer a similar fate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6117" + }, + { + "name": "Reflect Spell", + "trait": "Witch, Wizard", + "summary": "When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5016" + }, + { + "name": "Regional Specialty", + "trait": "Archetype", + "summary": "You can create dishes that reflect the food sources endemic to your environment and medicinal food techniques utilizing the cycle of the five elements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7060" + }, + { + "name": "Reset the Past", + "trait": "Archetype", + "summary": "You manipulate time to recharge one of your temporal techniques—by revising your past so you never used it in the first place.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3857" + }, + { + "name": "Resilient Shell", + "trait": "Evolution, Summoner", + "summary": "Your eidolon is resilient against attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2934" + }, + { + "name": "Resolute Defender", + "trait": "Archetype", + "summary": "You hold your shield together with the power of your faith and conviction, refusing to let wood splinter and steel shatter until the day's battles are won.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3609" + }, + { + "name": "Revelation's Focus", + "trait": "Oracle", + "summary": "The further extents of your mystery provide an endless wellspring of magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6080" + }, + { + "name": "Rites of Transfiguration", + "trait": "Witch", + "summary": "You can adapt your patron’s power to transform other creatures into forms more befitting their behavior or your whims.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5017" + }, + { + "name": "Sacral Monarch", + "trait": "Champion, Oracle", + "summary": "You have come into your full powers and are truly a monarch of your realm, by your own definition at least.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3838" + }, + { + "name": "Scarred Hide", + "trait": "Archetype", + "summary": "Your hide is an impenetrable mass of scars, accrued over countless bloody conflicts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5512" + }, + { + "name": "Secondary Detonation Array", + "trait": "Manipulate, Spellshape, Wizard", + "summary": "You divert some of your spell’s energy into an unstable runic array.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5046" + }, + { + "name": "Seize", + "trait": "Archetype, Flourish", + "summary": "You seize your foe and pull it close.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3567" + }, + { + "name": "Sense the Unseen", + "trait": "Investigator, Ranger, Rogue", + "summary": "When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail a check to Seek", + "url": "/Feats.aspx?ID=4898" + }, + { + "name": "Sentinel's Orbit", + "trait": "Archetype", + "summary": "Just as your constellation traverses the sky, so too can you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7038" + }, + { + "name": "Sepulchral Sublimation", + "trait": "Cleric, Concentrate, Metamagic, Necromancy, Oracle, Uncommon, Wizard", + "summary": "You repurpose the negative energy that flows through your minions at a moment's notice.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3485" + }, + { + "name": "Shadow Power", + "trait": "Archetype", + "summary": "You can focus the shadows into a powerful blast.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2072" + }, + { + "name": "Shadow's Web", + "trait": "Monk", + "summary": "You can launch a wave of shadowy qi outward from your body, damaging your opponents and potentially binding them in place.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6035" + }, + { + "name": "Shape of the Cloud Dragon", + "trait": "Archetype, Uncommon", + "summary": "You've discovered how to transform yourself into a cloud dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3407" + }, + { + "name": "Shape of the Dragon", + "trait": "Archetype", + "summary": "You've discovered how to transform yourself into a dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1947" + }, + { + "name": "Share Eidolon Magic", + "trait": "Summoner", + "summary": "Your eidolon shares innate spells with you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2935" + }, + { + "name": "Shared Prey", + "trait": "Ranger", + "summary": "Hunting as a duo, you and your ally both single out your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4899" + }, + { + "name": "Shatter Space", + "trait": "Amp, Psychic", + "summary": "The sheer power of your magic fractures reality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3687" + }, + { + "name": "Shattered Sacrament", + "trait": "Archetype", + "summary": "When Vigil fell to Tar-Baphon’s Radiant Fire, that lost innocence brought you a deeper understanding of what faith means in the context of your own magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7742" + }, + { + "name": "Shield the Faithful", + "trait": "Archetype, Aura, Divine, Sanctified", + "summary": "You and those closest to you are protected by your deity’s power.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7534" + }, + { + "name": "Shift Spell", + "trait": "Uncommon, Wizard", + "summary": "You move an active spell's area to a new location.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2731" + }, + { + "name": "Shifting Terrain", + "trait": "Archetype", + "summary": "You slam your fist into the ground or twirl your arms about to cause the terrain around you to shift and ripple, potentially throwing others off balance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3003" + }, + { + "name": "Showstopper", + "trait": "Gunslinger", + "summary": "Your twirling weapons create a grand distraction that's difficult to look away from.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3202" + }, + { + "name": "Signature Synergy", + "trait": "Archetype", + "summary": "Your eidolon gains an evolution integral to its form, and it comes more easily than your other synergies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2960" + }, + { + "name": "Simultaneous Strike", + "trait": "Archetype, Flourish", + "summary": "Moving in unison, you and your student unleash an attack against a foe.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7956" + }, + { + "name": "Sink and Swim", + "trait": "Aftermath, Rare, Water", + "summary": "Your body looks like it's made of flowing water, clear and pristine, providing a natural grace to all your movements.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3758" + }, + { + "name": "Sixth Pillar Mastery", + "trait": "Archetype", + "summary": "You align your magical and physical potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4078" + }, + { + "name": "Soaring Armor", + "trait": "Inventor, Modification", + "summary": "You've managed to free your innovation from the bonds of gravity!", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3080" + }, + { + "name": "Soothing Ballad", + "trait": "Bard", + "summary": "You soothe your allies’ wounds with the power of performance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4624" + }, + { + "name": "Sow Spell", + "trait": "Concentrate, Druid, Spellshape", + "summary": "You fold your spell into a seed.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4755" + }, + { + "name": "Speak for the Gravelands", + "trait": "Archetype, Uncommon", + "summary": "You have learned much of what the Gravelands need and are confident in your ability to speak for them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7743" + }, + { + "name": "Specialized Beastmaster Companion", + "trait": "Archetype", + "summary": "Your nimble and savage animal companions become cunning enough to become specialized.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6275" + }, + { + "name": "Specialized Companion (Druid)", + "trait": "Druid", + "summary": "Your animal companion continues to grow in power and ability.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4756" + }, + { + "name": "Specialized Megafauna Companion", + "trait": "Archetype", + "summary": "You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3453" + }, + { + "name": "Specialized Mount", + "trait": "Archetype", + "summary": "You’ve trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6296" + }, + { + "name": "Specialized Spirit Companion", + "trait": "Archetype", + "summary": "Your animal companion gains a unique specialization, spirit-blessed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7592" + }, + { + "name": "Spell Shroud", + "trait": "Concentrate, Sorcerer, Spellshape", + "summary": "Your spell shrouds you in a billowing cloud.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6118" + }, + { + "name": "Spell-Repelling Form", + "trait": "Evolution, Summoner", + "summary": "Your eidolon evolves to protect itself from the danger posed by spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2936" + }, + { + "name": "Spellmaster's Tenacity", + "trait": "Archetype", + "summary": "You call upon the power of your spells to protect you from the worst of the magic headed your way.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically fail at a saving throw against a foe's spell, and that spell was cast or created with the tradition of magic you selected with the Spellmaster's Resilience feat.", + "url": "/Feats.aspx?ID=2246" + }, + { + "name": "Spinning Release", + "trait": "Archetype, Mental", + "summary": "You wind your lash around your opponent, then spin them rapidly to discombobulate them.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5484" + }, + { + "name": "Spirit Guide Form", + "trait": "Archetype, Polymorph, Transmutation", + "summary": "You fuse with your spirit guide, becoming a hybrid being with enhanced physical and spiritual power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4113" + }, + { + "name": "Starlight Armor", + "trait": "Archetype, Conjuration, Occult", + "summary": "You armor yourself in the light of distant suns, shielding yourself from harm.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4074" + }, + { + "name": "Stay Down!", + "trait": "Rogue", + "summary": "You have ways of keeping your foes down.", + "actions": "Reaction", + "damage": "", + "trigger": "A prone foe within your reach Stands", + "url": "/Feats.aspx?ID=4978" + }, + { + "name": "Stealthy Companion", + "trait": "Ranger", + "summary": "You’ve trained your animal companion to blend in to its surroundings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4900" + }, + { + "name": "Stone Communion", + "trait": "Archetype", + "summary": "You can speak Terran and speak with stones.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=894" + }, + { + "name": "Strategic Bypass", + "trait": "Investigator", + "summary": "Your plans account for your foes' resistances, enabling you to strike a telling blow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5969" + }, + { + "name": "Stunning Surprise", + "trait": "Archetype, Incapacitation", + "summary": "You quickly move in to bring your foe down with a single blow. ", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7734" + }, + { + "name": "Sunder Enchantment", + "trait": "Barbarian", + "summary": "You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5865" + }, + { + "name": "Superior Bond", + "trait": "Wizard", + "summary": "When you draw upon your bonded item, you can leave a bit of energy within it for later use.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5047" + }, + { + "name": "Swift Banishment", + "trait": "Cleric", + "summary": "The force of your blow sends your victim back to its home plane.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically hit a creature that is not on its home plane", + "url": "/Feats.aspx?ID=4692" + }, + { + "name": "Tactical Cadence", + "trait": "Archetype", + "summary": "Your remarkable breath control and concise instructions allow you to coordinate your allies more effectively, even in desperate situations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6362" + }, + { + "name": "Talismanic Sage", + "trait": "Archetype", + "summary": "Normally, affixing more than one <%CONSUMABLES%19%> talisman <%END> to an item causes the talismans to be suppressed, but when you Affix a Talisman, you can specially treat one item you're working on, allowing it to have two active talismans at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6423" + }, + { + "name": "Tangled Forest Rake", + "trait": "Monk", + "summary": "You reposition foes with raking attacks.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6036" + }, + { + "name": "Target of Opportunity", + "trait": "Archetype, Manipulate", + "summary": "You capitalize on your ally’s attack and use the opportunity to secure a blow of your own, adding to the oncoming barrage.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally succeeds at a ranged Strike against an opponent in your weapon’s first range increment.", + "url": "/Feats.aspx?ID=6363" + }, + { + "name": "Targeting Shot", + "trait": "Concentrate, Press, Ranger", + "summary": "You carefully track your prey’s position and defenses.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=533" + }, + { + "name": "Terrain Shield", + "trait": "Archetype", + "summary": "You're so attuned to the land that it rises up to protect you from a potentially fatal blow in a seeming coincidence.", + "actions": "Reaction", + "damage": "", + "trigger": "A Strike would damage you.", + "url": "/Feats.aspx?ID=3002" + }, + { + "name": "Terrible Transformation", + "trait": "Archetype", + "summary": "You let out a mighty roar as part of your transformation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4092" + }, + { + "name": "Thwart Evil", + "trait": "Archetype", + "summary": "You react instinctively when you sense evil forming, thrusting your spiritual energy toward the source to snuff out evil before it fully manifests.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see uses a spell or ability that has the evil or negative traits.", + "url": "/Feats.aspx?ID=3610" + }, + { + "name": "Timeless Nature", + "trait": "Druid", + "summary": "With primal magic sustaining you, you cease aging.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4757" + }, + { + "name": "Tongue of Sun and Moon", + "trait": "Monk", + "summary": "You have transcended the barriers between words and meaning.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=477" + }, + { + "name": "Towering Transformation", + "trait": "Barbarian, Druid, Emotion, Fear, Mental, Rage, Visual", + "summary": "The physical growth of your transformation is a spectacle that shakes foes to their core.", + "actions": "Reaction", + "damage": "", + "trigger": "Your size increases due to a polymorph effect.", + "url": "/Feats.aspx?ID=5407" + }, + { + "name": "Trespass Teleportation", + "trait": "Conjuration, Occult, Teleportation, Thaumaturge", + "summary": "You can hunt your foe to the ends of creation.", + "actions": "Reaction", + "damage": "", + "trigger": "The target of your Exploit Vulnerability is within 120 feet and uses a teleportation effect.", + "url": "/Feats.aspx?ID=3726" + }, + { + "name": "Triggerbrand Blitz", + "trait": "Gunslinger", + "summary": "You dance through your foes, stabbing and shooting.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4039" + }, + { + "name": "Triumphant Inspiration", + "trait": "Bard", + "summary": "With a triumphant shout, you inspire your allies.", + "actions": "Free Action", + "damage": "", + "trigger": "You critically hit a foe with a melee weapon Strike or a melee unarmed attack", + "url": "/Feats.aspx?ID=4625" + }, + { + "name": "True Debilitating Bomb", + "trait": "Alchemist", + "summary": "You have discovered increasingly devastating ways for your bombs to impede your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5796" + }, + { + "name": "True Hypercognition", + "trait": "Bard", + "summary": "Your mind works at an incredible pace.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4626" + }, + { + "name": "Two-Weapon Flurry", + "trait": "Fighter, Flourish, Press", + "summary": "Using the momentum of your prior attack, you lash out with both your weapons in a sudden frenzy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4846" + }, + { + "name": "Two-Weapon Fusillade", + "trait": "Flourish, Gunslinger", + "summary": "You attack with both your weapons in a furious barrage.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3203" + }, + { + "name": "Unending Emptiness", + "trait": "Archetype", + "summary": "You pool the power of shadow within your eyes, gaining the ability to gather darkness into a turbulent orb of crushing emptiness within your line of sight.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3015" + }, + { + "name": "Unlimited Ghost Flight", + "trait": "Archetype", + "summary": "You put your connection to the material world farther behind you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3503" + }, + { + "name": "Unseen Shot", + "trait": "Archetype", + "summary": "Your attacks are deadly, silent, and nearly untraceable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7920" + }, + { + "name": "Unstable Patronage", + "trait": "Archetype, Spellshape", + "summary": "You can act as a magical patron for your charges.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7254" + }, + { + "name": "Unstable Redundancies", + "trait": "Inventor", + "summary": "You've built triple redundancies into your innovation and added all sorts of buffers to protect it from the harm of your unstable experiments.", + "actions": "Free Action", + "damage": "", + "trigger": "You would attempt the flat check for an unstable action, but you haven't rolled the flat check yet.", + "url": "/Feats.aspx?ID=3081" + }, + { + "name": "Vengeful Strike", + "trait": "Barbarian, Rage", + "summary": "When struck by an enemy, you respond in turn.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your reach succeeds at an attack against you.", + "url": "/Feats.aspx?ID=5866" + }, + { + "name": "Vengful Remnant", + "trait": "Archetype, Concentrate, Manipulate, Occult", + "summary": "You wreathe yourself in the tatters of all the souls claimed by your blade.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7710" + }, + { + "name": "Verdant Metamorphosis", + "trait": "Druid", + "summary": "You have turned into a plant version of yourself, gaining the plant trait and losing traits inappropriate for your new form (typically humanoid).", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4758" + }, + { + "name": "Vigorous Anthem", + "trait": "Auditory, Bard, Concentrate, Spellshape", + "summary": "You instill magical vigor in your allies when you inspire them to attack.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4627" + }, + { + "name": "Walk Through the Conflagration", + "trait": "Fire, Impulse, Kineticist, Overflow, Primal, Teleportation", + "summary": "You fall through your own kinetic gate, leaving behind an effigy of flame and reappearing majestically near another fire.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4248" + }, + { + "name": "Warden's Guidance", + "trait": "Ranger", + "summary": "You convey your prey’s location to your allies with a series of careful words or gestures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4901" + }, + { + "name": "Whirling Blade Stance", + "trait": "Monk, Stance", + "summary": "You enter a mindful stance that creates a deep connection between you and your monk weapons, allowing you to manipulate them with your qi, even at a distance.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6037" + }, + { + "name": "Whirling Knockdown", + "trait": "Archetype", + "summary": "You fire your gun while throwing off a target's balance with your melee weapon.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3257" + }, + { + "name": "Whirlwind Strike", + "trait": "Barbarian, Fighter, Flourish", + "summary": "You lash out in a blur of motion, attacking all nearby adversaries.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4847" + }, + { + "name": "Wild Winds Gust", + "trait": "Air, Concentrate, Manipulate, Monk", + "summary": "You build air pressure with repeated motions, before releasing an enormous crescent of rushing wind strikes.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6038" + }, + { + "name": "Wind-Tossed Spell", + "trait": "Air, Archetype, Concentrate, Spellshape", + "summary": "You enhance your spell with elemental air, using the wind to find your target and carry your magic around cover.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4352" + }, + { + "name": "Winter's Kiss", + "trait": "Archetype", + "summary": "Whether in the heart of a volcanic passageway or the glacial tundras of the Crown of the World, the only temperature you ever personally experience is an oddly comfortable chill.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4102" + }, + { + "name": "World-breaking Footfall", + "trait": "Monk", + "summary": "You slam the ground and unleash a fearsome roar, sending broken shards of earth flying in all directions.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7114" + }, + { + "name": "Worm Form", + "trait": "Archetype, Polymorph, Primal, Transmutation", + "summary": "You take on the form of a purple worm or transform into a humanoid-worm hybrid, retaining your own head but with a worm's body, transforming into a Huge battle form.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4368" + }, + { + "name": "Wyrmbane Aura", + "trait": "Champion", + "summary": "Your aura protects against destructive energies and dragons’ breath.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=255" + }, + { + "name": "Cloud Jump", + "trait": "General, Skill", + "summary": "Jump impossible distances", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5133" + }, + { + "name": "Craft Anything", + "trait": "General, Skill", + "summary": "Ignore most requirements for crafting items", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5139" + }, + { + "name": "Divine Guidance", + "trait": "General, Skill", + "summary": "Find guidance in the writings of your faith", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5141" + }, + { + "name": "Legendary Codebreaker", + "trait": "General, Skill", + "summary": "Quickly Decipher Writing using Society", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5167" + }, + { + "name": "Legendary Guide", + "trait": "General, Skill", + "summary": "You know the wilderness so well that you can help your party travel through it with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6492" + }, + { + "name": "Legendary Leader", + "trait": "Archetype, Skill", + "summary": "Your fame has spread throughout the lands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=8003" + }, + { + "name": "Legendary Linguist", + "trait": "General, Skill", + "summary": "Create pidgin languages to communicate with anyone", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5168" + }, + { + "name": "Legendary Medic", + "trait": "General, Skill", + "summary": "Remove disease, blinded, deafened, doomed, or drained", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5169" + }, + { + "name": "Legendary Negotiation", + "trait": "General, Skill", + "summary": "Quickly parley with foes", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5170" + }, + { + "name": "Legendary Performer", + "trait": "General, Skill", + "summary": "Gain renown for your Performance", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5171" + }, + { + "name": "Legendary Professional", + "trait": "General, Skill", + "summary": "Gain renown for your Lore", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5172" + }, + { + "name": "Legendary Sneak", + "trait": "General, Skill", + "summary": "Hide and Sneak without cover or being concealed", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5173" + }, + { + "name": "Legendary Survivalist", + "trait": "General, Skill", + "summary": "Survive extreme conditions", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5174" + }, + { + "name": "Legendary Tattoo Artist", + "trait": "General, Skill", + "summary": "Your craftsmanship at decorating flesh is unparalleled.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4083" + }, + { + "name": "Legendary Thief", + "trait": "General, Skill", + "summary": "Steal what would normally be impossible to steal", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5175" + }, + { + "name": "Reveal Machinations", + "trait": "General, Rare, Skill", + "summary": "You convince a creature that you played a minor but recurring role in its life.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=924" + }, + { + "name": "Scare to Death", + "trait": "Emotion, Fear, General, Incapacitation, Skill", + "summary": "Scare a target so much, they might die", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5208" + }, + { + "name": "Unified Theory", + "trait": "General, Skill", + "summary": "Use Arcana for checks for all magical traditions", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5231" + }, + { + "name": "Adamantine Fists", + "trait": "Archetype", + "summary": "You imbue your unarmed strikes with one of the strongest metals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4376" + }, + { + "name": "Advanced Runic Mind-Smithing", + "trait": "Archetype", + "summary": "Your mind can hold onto more complicated patterns than ever before.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3872" + }, + { + "name": "Aura Expertise", + "trait": "Archetype", + "summary": "You’ve become so accustomed to maintaining your battle auras that it’s become second nature to you.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins", + "url": "/Feats.aspx?ID=7514" + }, + { + "name": "Auspicious Mount", + "trait": "Champion", + "summary": "Guided by your ongoing care, your steed has developed incredible intelligence and skill.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5923" + }, + { + "name": "Avalanche Strike", + "trait": "Archetype, Flourish", + "summary": "You attack all nearby adversaries.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6372" + }, + { + "name": "Blank Slate", + "trait": "Rogue", + "summary": "Your deceptions confound even the most powerful magic that could spy on you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4979" + }, + { + "name": "Bolster Soul Cage", + "trait": "Archetype", + "summary": "Your constant efforts to augment and perfect your _soul cage_ have bolstered its efficiency.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3517" + }, + { + "name": "Bound in Ice", + "trait": "Archetype", + "summary": "You become a hybrid of your ancestry and a saumen kar.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3419" + }, + { + "name": "Breath of Hungry Death", + "trait": "Acid, Archetype, Divine, Incapacitation, Necromancy, Occult, Rare", + "summary": "You have uncovered occult mysteries that allow you to unleash the devastating hunger of Kabriri upon your foes with a single exhalation, releasing a massive cloud of flesh-eating gas that glows with a sickly green light.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3894" + }, + { + "name": "Chastise", + "trait": "Archetype, Concentrate, Sanctified", + "summary": "With but a mere word from your deity, you exploit a foe’s fear to see their inner being brought low.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7535" + }, + { + "name": "Clang!", + "trait": "Guardian", + "summary": "You make a foe pay for attacking you as its blow or spell glances off your armor.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy critically misses a Strike or spell attack roll against your AC.", + "url": "/Feats.aspx?ID=7877" + }, + { + "name": "Clobber", + "trait": "Guardian", + "summary": "With a mighty blow, you send an enemy flying backward and onto the ground.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7878" + }, + { + "name": "Cloud Step", + "trait": "Rogue", + "summary": "Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4980" + }, + { + "name": "Cognitive Loophole", + "trait": "Rogue", + "summary": "You can find a loophole in a mental effect to temporarily overcome it.", + "actions": "Reaction", + "damage": "", + "trigger": "Your turn ends", + "url": "/Feats.aspx?ID=4981" + }, + { + "name": "Collateral Thrash", + "trait": "Barbarian, Rage", + "summary": "You smack the foe you're thrashing into someone else.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5867" + }, + { + "name": "Conduit of Void and Vitality", + "trait": "Cursebound, Divine, Oracle", + "summary": "You use the unstable energy of your curse to manipulate the most basic of divine magic.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6081" + }, + { + "name": "Confusing Commands", + "trait": "Auditory, Commander, Mental", + "summary": "You shout out bewildering but authoritative commands while imitating the voices, linguistic quirks, and speech patterns of your opponents.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7824" + }, + { + "name": "Constant Levitation", + "trait": "Psychic", + "summary": "Your power has unbound you from the earth below.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3688" + }, + { + "name": "Controlled Bullet", + "trait": "Archetype, Evocation, Magical", + "summary": "You create a direct magical connection with your beast gun, allowing you to guide the beast gun's next shot by taking control of the projectile directly.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3233" + }, + { + "name": "Converge", + "trait": "Archetype", + "summary": "Informing your ally of an opening created by your shot, you coordinate to set them up to hit the target at the same time.", + "actions": "Reaction", + "damage": "", + "trigger": "You make a successful ranged attack against an opponent who is within your overwatch field, and who is within reach of one or more of your allies who is also within your overwatch field.", + "url": "/Feats.aspx?ID=3126" + }, + { + "name": "Courageous Onslaught", + "trait": "Auditory, Bard, Concentrate, Spellshape", + "summary": "You use your performance to orchestrate an onslaught against your enemies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4628" + }, + { + "name": "Cratering Drop", + "trait": "Archetype", + "summary": "You follow up your enemy's fall, driving you both to the earth in a meteoric descent.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5540" + }, + { + "name": "Cross the Threshold", + "trait": "Archetype", + "summary": "You can cast ethereal jaunt as an occult innate spell once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2713" + }, + { + "name": "Crown of Rule", + "trait": "Exemplar, Ikon", + "summary": "This badge of office proclaims your sovereignty.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7183" + }, + { + "name": "Deadly Grace", + "trait": "Swashbuckler", + "summary": "Your graceful attacks are especially powerful.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6175" + }, + { + "name": "Deathblow", + "trait": "Archetype", + "summary": "Your carefully prepared and placed shot brings instant death to your target.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7941" + }, + { + "name": "Declare Anathema", + "trait": "Archetype, Curse, Divine", + "summary": "You declare a creature you are aware of within 30 feet anathema, causing their friends and strangers to shy away from them.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7536" + }, + { + "name": "Deflecting Cloud", + "trait": "Archetype, Uncommon", + "summary": "You've mastered a defensive technique unique to the ancient dragons of Bloodsalt: beating your wings to create a billowing cloud of mist.", + "actions": "Reaction", + "damage": "", + "trigger": "You are the target of a ranged attack.", + "url": "/Feats.aspx?ID=3408" + }, + { + "name": "Desperate Wrath", + "trait": "Barbarian, Rage", + "summary": "Your blood boils when you take a beating, and you throw caution to the wind to finish the fight.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins, and your current Hit Points are at half your maximum or less.", + "url": "/Feats.aspx?ID=5868" + }, + { + "name": "Didactic Strike", + "trait": "Investigator", + "summary": "When you find a glaring weakness, you can set your allies up to annihilate your foe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5970" + }, + { + "name": "Disciple's Breath", + "trait": "Archetype", + "summary": "You unleash your breath weapon without spending focus.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1948" + }, + { + "name": "Dispelling Slice", + "trait": "Rogue", + "summary": "Your sneak attack slices through the threads binding magic to a target.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4982" + }, + { + "name": "Dispelling Spellstrike", + "trait": "Magus", + "summary": "The spell you deliver tries to force out magic affecting your enemy.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2880" + }, + { + "name": "Dive of the Divine", + "trait": "Archetype, Divine, Sanctified", + "summary": "You dive from the sky, bringing down the might of the divine with you.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7537" + }, + { + "name": "Diverse Mystery", + "trait": "Oracle", + "summary": "You have broadened your understanding of the divine and can tap into the wonders of a different mystery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6082" + }, + { + "name": "Dominating Gaze", + "trait": "Archetype, Uncommon", + "summary": "You stare into your target's eyes and enthrall them, shattering their free will.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3556" + }, + { + "name": "Dragon Transformation", + "trait": "Barbarian, Concentrate, Polymorph, Primal, Rage", + "summary": "You transform into a ferocious Large dragon, gaining the effects of 6th-rank _dragon form_ except that you use your own AC and attack modifier, you apply your extra damage from Rage, and the Dragon Breath action uses your class DC.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5869" + }, + { + "name": "Duelist's Form", + "trait": "Archetype, Stance", + "summary": "Many assume that a duelist's habit of fighting with one hand behind their back or on their hip is an insult or self-restriction.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7908" + }, + { + "name": "Effortless Concentration", + "trait": "Bard, Druid, Sorcerer, Summoner, Witch, Wizard", + "summary": "You can maintain a spell with hardly a thought.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins", + "url": "/Feats.aspx?ID=4629" + }, + { + "name": "Electric Counter", + "trait": "Electricity, Evocation, Monk, Uncommon", + "summary": "You can charge yourself with lighting, gain resistance to electricity or shocking an attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage.", + "url": "/Feats.aspx?ID=2732" + }, + { + "name": "Emergency Regeneration", + "trait": "Archetype, Healing, Primal, Vitality", + "summary": "You have battled against foes whose bodies naturally regenerate, and while yours doesn't do so all the time, it can happen in a pinch.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re reduced to 0 hit points from damage that’s neither acid nor fire.", + "url": "/Feats.aspx?ID=5526" + }, + { + "name": "Enlightened Presence", + "trait": "Aura, Emotion, Mental, Monk", + "summary": "You exude an aura of resolve.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=479" + }, + { + "name": "Eternal Bane", + "trait": "Cleric", + "summary": "Your life has made you a nexus for your deity’s vile power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4693" + }, + { + "name": "Eternal Blessing", + "trait": "Cleric", + "summary": "Your deeds have brought your deity’s grace to you for all of eternity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4694" + }, + { + "name": "Eternal Elixir", + "trait": "Alchemist", + "summary": "Your body readily accepts and retains minor changes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5797" + }, + { + "name": "Ever-Vigilant Senses", + "trait": "Evolution, Summoner", + "summary": "Your eidolon has enhanced senses.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2937" + }, + { + "name": "Exploitive Bomb", + "trait": "Additive, Alchemist", + "summary": "You can mix a refractile substance into an alchemical bomb to foil resistances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5798" + }, + { + "name": "Faith in the Fallen", + "trait": "Archetype, Uncommon", + "summary": "The Gravelands are full of fallen spirits seeking to move on, and you consider it your obligation to assist in that regard.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7759" + }, + { + "name": "Fatal Bullet", + "trait": "Gunslinger", + "summary": "You're especially talented at striking your enemies in their most vulnerable areas.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3204" + }, + { + "name": "Fearsome Fangs", + "trait": "Archetype", + "summary": "Your claws and jaws are brutally powerful and efficient, even by ursine standards.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4093" + }, + { + "name": "Felicitous Riposte", + "trait": "Fortune, Swashbuckler", + "summary": "You take advantage of your foe's openings with uncanny odds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6176" + }, + { + "name": "Fey Life", + "trait": "Aftermath, Healing, Necromancy, Primal, Rare", + "summary": "There are some fates worse than death–and you worked to save a fey from one such fate.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3759" + }, + { + "name": "Fiend Slayer", + "trait": "Archetype, Death, Void", + "summary": "Your attack tears through a fiend, possibly sending it back to where it came from. ", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7720" + }, + { + "name": "Flinging Blow", + "trait": "Monk", + "summary": "You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1756" + }, + { + "name": "Focus Ally", + "trait": "Archetype, Fortune", + "summary": "You're so focused on your allies that you can help them to recenter when something would take them out of the fight.", + "actions": "Reaction", + "damage": "", + "trigger": "An adjacent ally fails, but doesn't critically fail, a saving throw against an effect with the incapacitation trait.", + "url": "/Feats.aspx?ID=2264" + }, + { + "name": "Following Smite", + "trait": "Archetype, Divine, Sanctified", + "summary": "You call upon your deity’s power and channel it through your weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7538" + }, + { + "name": "Force of Nature", + "trait": "Archetype, Healing, Primal", + "summary": "You're a nigh-unstoppable killing machine, with only silver able to quell your rampage.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5514" + }, + { + "name": "Forest's Heart", + "trait": "Animist, Apparition, Divine, Stance, Wandering", + "summary": "You adopt a stance that allows your apparitions to channel spiritual energy down through you to inhabit roots, control vines, and command plant-life from the ground you stand on to fight on your behalf.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7146" + }, + { + "name": "Free from Bonds", + "trait": "Archetype", + "summary": "As a mortal herald, you cannot easily be captured, nor can your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7539" + }, + { + "name": "Fulminating Synergy", + "trait": "Archetype", + "summary": "When you draw upon your spells’ synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1123" + }, + { + "name": "Furious Vengeance", + "trait": "Barbarian, Rage", + "summary": "Your enemy's blow fuels your rage and provokes your immediate retaliation.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy within your melee reach critically hits you with a melee Strike.", + "url": "/Feats.aspx?ID=5870" + }, + { + "name": "Fuse Stance", + "trait": "Monk", + "summary": "You have combined two stances into a single stance all your own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6039" + }, + { + "name": "Giant Slayer", + "trait": "Ranger, Rare", + "summary": "Your well-placed blows can fell mighty giants.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3904" + }, + { + "name": "Gift of the Immortal Herb", + "trait": "Exemplar, Healing, Ikon, Light, Vitality", + "summary": "Your blood turns a divine gold, shining in moments its spilled and begetting new life.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7184" + }, + { + "name": "Graceful Poise", + "trait": "Fighter, Stance", + "summary": "With the right positioning, your off-hand weapon can strike like a scorpion’s stinger.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4848" + }, + { + "name": "Grave Threat", + "trait": "Archetype", + "summary": "You use your imposing demeanor to set up the undead for defeat.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7747" + }, + { + "name": "Greater Armament", + "trait": "Archetype", + "summary": "Your weapons have greater power available to them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7515" + }, + { + "name": "Greater Distracting Shot", + "trait": "Ranger", + "summary": "Even a single missile can throw off your enemy’s balance, and more powerful attacks leave it flustered for longer.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4902" + }, + { + "name": "Greater Mental Evolution", + "trait": "Sorcerer", + "summary": "Your bloodline's deep connection to mental essence greatly enhances your spell repertoire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6119" + }, + { + "name": "Greater Snow Step", + "trait": "Archetype", + "summary": "You can't be impeded by environmental effects that rely on cold or its byproducts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4103" + }, + { + "name": "Greater Vital Evolution", + "trait": "Sorcerer", + "summary": "Vital power surges through you like a font of energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6120" + }, + { + "name": "Hair Trigger", + "trait": "Gunslinger", + "summary": "No one can react faster than you can pull your trigger.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3205" + }, + { + "name": "Healing Sanctuary", + "trait": "Archetype, Divine", + "summary": "When you call upon your deity’s power, you also radiate a sense of safety that fortifies your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7540" + }, + { + "name": "Heraldic Proclamation", + "trait": "Archetype, Divine, Healing, Sanctified, Spellshape, Spirit, Vitality", + "summary": "You proclaim your spell with the might of your god behind you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7541" + }, + { + "name": "Impaling Briars", + "trait": "Druid", + "summary": "You can fill an area with devastating briars.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4759" + }, + { + "name": "Imperious Aura", + "trait": "Impulse, Kineticist, Primal", + "summary": "Your glowing and majestic kinetic aura marks you as a true child of the elements.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=4202" + }, + { + "name": "Implausible Purchase", + "trait": "Investigator", + "summary": "It seems impossible, but you've analyzed every angle and are able to just keep pulling out exactly the item you need, even in far-flung locations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5971" + }, + { + "name": "Implement's Flight", + "trait": "Primal, Thaumaturge, Transmutation", + "summary": "By weakening your relation to the ground and strengthening your relation to the sky, you've learned to soar through the air, your implement carrying you as surely as any broomstick or pestle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3727" + }, + { + "name": "Improved Reflexive Shield", + "trait": "Fighter, Guardian", + "summary": "Your shield can help save nearby allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4849" + }, + { + "name": "Improved Twin Riposte (Ranger)", + "trait": "Ranger", + "summary": "At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4903" + }, + { + "name": "Incorporeal Shot", + "trait": "Archetype, Magical", + "summary": "You can concentrate an immense amount of magic to create a piece of ammunition that phases through everything but your target.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6325" + }, + { + "name": "Infiltrator's Blitz", + "trait": "Archetype", + "summary": "Though your training is meant to ensure you don't get caught by your enemies, your missions are often high risk, and sometimes the only option you have left when things go wrong is to unleash a blistering torrent of violence while running away as fast as possible.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7921" + }, + { + "name": "Instant Return", + "trait": "Gunslinger", + "summary": "With a single fluid gesture, you catch a projectile out of the air, load it in your weapon, and shoot it back at the attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy misses you with a ranged attack using a type of ammunition appropriate to your weapon (a bullet if you're wielding a firearm).", + "url": "/Feats.aspx?ID=3206" + }, + { + "name": "Instrument of Death", + "trait": "Archetype", + "summary": "Your _splinter of finality_ has reached the apex of its death-dealing potential.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7711" + }, + { + "name": "Instrument of Slaughter", + "trait": "Champion", + "summary": "Your blessed armament thirsts for the blood of your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5924" + }, + { + "name": "Instrument of Zeal", + "trait": "Champion", + "summary": "Divine energy fills your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5925" + }, + { + "name": "Jester's Gambol", + "trait": "Animist, Apparition, Divine, Stance, Wandering", + "summary": "You adopt a stance that makes your movements carefree and sublimely unpredictable, allowing you to move past impediments with ease and resist the attacks and importunateness of natural threats.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7147" + }, + { + "name": "Just the Thing!", + "trait": "Inventor", + "summary": "Need to balance on a razor's edge, force open an iron door, or persuade a dragon to negotiate? Never fear! No matter the situation, you always have just the thing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3082" + }, + { + "name": "Lead the Pack", + "trait": "Archetype, Uncommon", + "summary": "You can have up to two animal companions active at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6276" + }, + { + "name": "Legendary Monster Hunter", + "trait": "Ranger", + "summary": "Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4904" + }, + { + "name": "Mark of The Sage", + "trait": "Exemplar, Ikon", + "summary": "Your ikon gains a pin, stripe, or similar marking showing you as a master of your craft.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7185" + }, + { + "name": "Master Captivator Spellcasting", + "trait": "Archetype", + "summary": "You master the most powerful spells that enchant and deceive.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3366" + }, + { + "name": "Master of Many Styles", + "trait": "Fighter, Monk", + "summary": "You move fluidly between stances, using your mastery of combat to always adopt the best tactics.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins", + "url": "/Feats.aspx?ID=4850" + }, + { + "name": "Master Qi Spells", + "trait": "Monk", + "summary": "You have achieved near-total mastery of your qi.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6040" + }, + { + "name": "Master Siege Engineer", + "trait": "Archetype", + "summary": "What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3228" + }, + { + "name": "Master Skysage Divination", + "trait": "Archetype", + "summary": "You unlock the most powerful secrets hidden in the stars above.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4075" + }, + { + "name": "Master's Counterspell", + "trait": "Abjuration, Archetype", + "summary": "When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature Casts a Spell that you have prepared, and that spell was cast or created with a tradition of magic in which you have master proficiency in spell attack rolls and spell DCs.", + "url": "/Feats.aspx?ID=2247" + }, + { + "name": "Mobile Magical Combat", + "trait": "Archetype, Flourish", + "summary": "You dart around the battlefield, casting spells while you carefully make melee attacks with your weapon.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2248" + }, + { + "name": "Monstrosity Shape", + "trait": "Druid", + "summary": "You can transform into a powerful magical creature.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4760" + }, + { + "name": "Monstrous Inclinations", + "trait": "Animist, Apparition, Wandering", + "summary": "Your apparitions share with you the monstrous nature of those creatures who dwell in deep seas or ancient woods.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7148" + }, + { + "name": "Muckraking", + "trait": "Archetype, Auditory, Concentrate, Emotion, Mental", + "summary": "It seems like your knowledge has come in handy after all and you have your enemy at your feet.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7605" + }, + { + "name": "Multishot Stance", + "trait": "Fighter, Stance", + "summary": "You lock yourself in a stable position so you can fire swiftly and accurately.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4851" + }, + { + "name": "Needle In The God's Eyes", + "trait": "Fighter", + "summary": "With sinews of bronze and thews of iron, you leap to the heavens, piercing the arrogant eyes of the gods.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7269" + }, + { + "name": "Never!", + "trait": "Guardian", + "summary": "The idea that you would hurt your companions, even when you've lost your reason, is unthinkable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7879" + }, + { + "name": "One with the Spirits", + "trait": "Archetype", + "summary": "The spirits you’ve invoked throughout your life have left behind echoes and spiritual fragments, which you can manifest across your own flesh, temporarily transforming you into something more akin to spirit than mortal.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7587" + }, + { + "name": "One-millimeter Punch", + "trait": "Monk", + "summary": "Your punches have incredible force and control.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6041" + }, + { + "name": "Opportune Throw", + "trait": "Archetype, Uncommon", + "summary": "Make a ranged attack with a Juggled item against a vulnerable creature.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within 10 feet of you uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.", + "url": "/Feats.aspx?ID=1192" + }, + { + "name": "Overwhelming Blow", + "trait": "Fighter", + "summary": "You throw your weight into a powerful attack that leaves you vulnerable.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4852" + }, + { + "name": "Pact of the Rune Dragon", + "trait": "Arcane, Archetype, Uncommon", + "summary": "While the students of Cobyslarni are taught to make pacts with many kinds of dragons, a pact with a rune dragon is somewhat more frequent due to their interest in the accomplishments of various academies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7453" + }, + { + "name": "Peerless Mascot Companion", + "trait": "Commander", + "summary": "As veterans of countless battles, you and your companion share an indomitable strength.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7825" + }, + { + "name": "Penetrating Projectile", + "trait": "Barbarian, Flourish, Rage", + "summary": "Your projectiles are unhindered by flesh and bone.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5871" + }, + { + "name": "Perfect Distraction", + "trait": "Rogue", + "summary": "You use clever tactics to mislead your foes as you sneak away.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4983" + }, + { + "name": "Performance Weapon Expert", + "trait": "Archetype", + "summary": "Your experience has made you better with a wide variety of weapons.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2216" + }, + { + "name": "Persistent Boost", + "trait": "Inventor", + "summary": "Your innovation sets foes on fire, covers them in acid, leaves barbed thorns behind, or otherwise deals persistent damage to your foes that sticks around long after you deliver your boosted attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3083" + }, + { + "name": "Persistent Mutagen", + "trait": "Alchemist", + "summary": "You've trained your physical form to remain stable.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5799" + }, + { + "name": "Phoenix's Flight", + "trait": "Archetype, Fire, Magical, Polymorph", + "summary": "You and your familiar learn the secrets of elemental fire, allowing you to merge together to become a legendary creature—a phoenix.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7105" + }, + { + "name": "Portentous Spell", + "trait": "Manipulate, Mental, Oracle, Spellshape, Visual", + "summary": "Your spellcasting is rife with strange lights, mild fumes, and other captivating effects that befuddle your foes.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6083" + }, + { + "name": "Preternatural Polish", + "trait": "Archetype, Exploration, Skill", + "summary": "Armor you polish shines with righteous grace. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7751" + }, + { + "name": "Protective Cycle", + "trait": "Archetype", + "summary": "You react to harm by flowing into an elemental stance with new advantages.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage from an attack.", + "url": "/Feats.aspx?ID=7014" + }, + { + "name": "Purge of Moments", + "trait": "Archetype, Concentrate, Transmutation", + "summary": "All things eventually end, a truth that you can put into practice by accelerating your passage through time to shake off harmful effects.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3845" + }, + { + "name": "Quickened Attunement", + "trait": "Archetype, Concentrate, Metamagic", + "summary": "If your next action is to cast a spell that would grant your terrain attunement bonus, reduce the number of actions to cast it by 1 (to a minimum of 1 action).", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3004" + }, + { + "name": "Rallying Charge", + "trait": "Archetype", + "summary": "When you lead your allies to the front lines, you leave no one behind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7750" + }, + { + "name": "Rebounding Smite", + "trait": "Cleric", + "summary": "The energy from your smite persists for a moment, allowing you to pass it to a new target.", + "actions": "Reaction", + "damage": "", + "trigger": "You miss with your Strike during Channel Smite", + "url": "/Feats.aspx?ID=4695" + }, + { + "name": "Reconstruct The Scene", + "trait": "Concentrate, Investigator, Rogue", + "summary": "You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4984" + }, + { + "name": "Remediate", + "trait": "Cleric, Concentrate, Spellshape", + "summary": "If your next action is to use your divine font to cast a 3-action heal or harm spell, you can harness the residual energy to counterbalance opposing forces.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4696" + }, + { + "name": "Resounding Cascade", + "trait": "Magus", + "summary": "When you enter your Arcane Cascade, you disperse the magical reinforcement to nearby allies.", + "actions": "Free Action", + "damage": "", + "trigger": "You use Arcane Cascade.", + "url": "/Feats.aspx?ID=2881" + }, + { + "name": "Resounding Finale", + "trait": "Bard, Concentrate", + "summary": "You bring your performance to a sudden, dramatic finish, drowning out other sounds.", + "actions": "Reaction", + "damage": "", + "trigger": "You or an ally benefiting from your composition spell would take sonic damage", + "url": "/Feats.aspx?ID=4630" + }, + { + "name": "Resurrectionist", + "trait": "Cleric", + "summary": "You can cause a creature you bring back from the brink of death to thrive and continue healing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4697" + }, + { + "name": "Resuscitate", + "trait": "Archetype, Healing, Manipulate", + "summary": "You resuscitate the dead.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6377" + }, + { + "name": "Revitalizing Finisher", + "trait": "Finisher, Swashbuckler", + "summary": "Your swagger instills confidence in you and your allies.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6177" + }, + { + "name": "Ricochet Master", + "trait": "Gunslinger", + "summary": "You have an eye for angles and can find shots that others believe are impossible.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3207" + }, + { + "name": "Rivethun Adept", + "trait": "Archetype", + "summary": "Your ability to wield spirit magic has increased.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7579" + }, + { + "name": "Ruthless Orator", + "trait": "Archetype, Auditory, Emotion, Linguistic, Mental", + "summary": "You were once cast in the role of Daronlyr XII, one of Taldor’s most ambitious rulers who slew his cousin to seize the crown, yet somehow still managed to convince the entire Ulfen Guard to swear loyalty to him simply through his powers of oration.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7465" + }, + { + "name": "Scintillating Spell", + "trait": "Concentrate, Light, Sorcerer, Spellshape, Wizard", + "summary": "Your spells become a radiant display of light and color.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5048" + }, + { + "name": "Seven-Part Link", + "trait": "Thaumaturge", + "summary": "Many traditions hold the number seven as significant.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3728" + }, + { + "name": "Sever Magic", + "trait": "Abjuration, Arcane, Esoterica, Thaumaturge", + "summary": "You apply a frayed thread, a pinch of fulu ash, or a similar undone charm to your weapon, and swing to break a spell.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3729" + }, + { + "name": "Shared Dream", + "trait": "Archetype", + "summary": "You've learned to create a shared dreamscape to communicate with others.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3881" + }, + { + "name": "Shared Mind, Shared Heart", + "trait": "Archetype, Mental", + "summary": "Your thoughts and dreams are your student's thoughts and dreams, and vice versa.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7957" + }, + { + "name": "Shattering Blows", + "trait": "Barbarian, Rage", + "summary": "Your forceful blows shatter objects with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5872" + }, + { + "name": "Shattering Strike (Monk)", + "trait": "Monk", + "summary": "The force of your considered blow shatters objects and defenses alike.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6042" + }, + { + "name": "Shield of Grace", + "trait": "Champion", + "summary": "You protect an ally with both your shield and your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5926" + }, + { + "name": "Shroud of Ghosts", + "trait": "Exemplar, Ikon", + "summary": "Your ikon is connected to the world of the spirits, allowing you to partially fade into their realm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7186" + }, + { + "name": "Siphon Power", + "trait": "Witch", + "summary": "You draw upon the reservoir of your patron’s magic that resides within your familiar.", + "actions": "Free Action", + "damage": "", + "trigger": "once per day", + "url": "/Feats.aspx?ID=5018" + }, + { + "name": "Song of Grace and Speed", + "trait": "Archetype, Auditory, Transmutation", + "summary": "You instill great swiftness into your allies.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3043" + }, + { + "name": "Sonic Strafe", + "trait": "Air, Archetype, Sonic", + "summary": "You can now achieve such flight speeds that your passage splits the very air.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5541" + }, + { + "name": "Specialized Companion (Ranger)", + "trait": "Ranger", + "summary": "Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4905" + }, + { + "name": "Spell Gem", + "trait": "Archetype, Uncommon", + "summary": "Inspired by the degenerate demiliches your kind sometimes devolves into, you've embedded a gem into your brow, fusing it to your necrotic flesh.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3518" + }, + { + "name": "Spell Tinker", + "trait": "Concentrate, Wizard", + "summary": "You’ve learned to alter choices you make when casting spells on yourself.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5049" + }, + { + "name": "Spiritual Spellshape Stance", + "trait": "Animist, Apparition, Divine, Stance, Wandering", + "summary": "You feed excess magical power into your apparition, allowing it to grow ethereal limbs it can use to help shape and focus your spells.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7149" + }, + { + "name": "Steal Spell", + "trait": "Magical, Rogue", + "summary": "When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1808" + }, + { + "name": "Stone Body", + "trait": "Archetype", + "summary": "Emulating the great defenders throughout dwarven history, you close your mind to the sensation of pain, becoming as resolute as stone itself.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4182" + }, + { + "name": "Storm of Claws", + "trait": "Archetype, Flourish", + "summary": "You lash out with your clawed limbs like a beast that has fallen upon its first meal in days, then back off to see your handiwork.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5450" + }, + { + "name": "Strike Rivers, Seize Winds", + "trait": "Exemplar", + "summary": "Through sheer physical force, you can wrestle a river, lasso the winds, punch a hole to the molten center of the planet, or create other environmental disturbances via nothing but your own strength.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7187" + }, + { + "name": "Studious Capacity", + "trait": "Bard", + "summary": "Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4631" + }, + { + "name": "Stunning Appearance", + "trait": "Archetype, Vigilante", + "summary": "Your sudden appearance leaves your foe unable to respond.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6434" + }, + { + "name": "Swift Elusion", + "trait": "Rogue", + "summary": "Attempt an Acrobatics check against the foe’s Reflex DC.", + "actions": "Reaction", + "damage": "", + "trigger": "A foe ends its movement adjacent to you", + "url": "/Feats.aspx?ID=4985" + }, + { + "name": "Target of Psychic Ire", + "trait": "Amp, Evocation, Occult, Psychic", + "summary": "Your magic saturates your surroundings with hateful psychic energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3689" + }, + { + "name": "Tempo Duelist", + "trait": "Archetype", + "summary": "You move with an unpredictable tempo, shifting between unnervingly slow and rapid movements.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7909" + }, + { + "name": "Tempo Shift", + "trait": "Archetype, Uncommon", + "summary": "You are always ready to embrace to a change in tempo and adapt your actions to take advantage of unforeseen developments.", + "actions": "Free Action", + "damage": "", + "trigger": "You Delay.", + "url": "/Feats.aspx?ID=7643" + }, + { + "name": "Terraforming Spell", + "trait": "Concentrate, Earth, Metamagic, Sorcerer, Transmutation", + "summary": "You capture transformative fragments of magic and slam them into the ground, creating a shock wave that alters your surroundings.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1830" + }, + { + "name": "The Bitter Scholar's Promotion", + "trait": "Archetype", + "summary": "Tian Xia’s shining cities belie its empires’ long shadow of death, darkened by thousands of years of suffering and injustice.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7093" + }, + { + "name": "The Immortal Attains the Summit", + "trait": "Archetype", + "summary": "Your cultivation bearing glorious fruit, you behold Heaven’s will.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7094" + }, + { + "name": "Too Much to Swallow", + "trait": "Druid", + "summary": "While you might be small enough to grab normally, you can change that at a moment's notice.", + "actions": "Reaction", + "damage": "", + "trigger": "You’re subject to an effect you could attempt to Escape.", + "url": "/Feats.aspx?ID=5408" + }, + { + "name": "Touch Focus", + "trait": "Archetype, Manipulate, Metamagic", + "summary": "You can redirect a spell's power through you to deliver it within striking distance.", + "actions": "Free Action", + "damage": "", + "trigger": "You begin to Cast a Spell that requires a spell attack roll.", + "url": "/Feats.aspx?ID=4079" + }, + { + "name": "Trample (Summoner)", + "trait": "Eidolon, Evolution, Summoner", + "summary": "Your eidolon Strides up to double its Speed and can move through the spaces of creatures at least one size smaller, Trampling each creature whose space it enters.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2938" + }, + { + "name": "Twinned Defense (Fighter)", + "trait": "Fighter, Stance", + "summary": "You’re always ready to use your off-hand weapon to interfere with attacks against you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4853" + }, + { + "name": "Ubiquitous Snares", + "trait": "Ranger", + "summary": "You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=539" + }, + { + "name": "Unwind Death", + "trait": "Archetype", + "summary": "Combining necromancy with the mysterious temporal powers of clockwork, you wind a creature backward from the moment of its death.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3653" + }, + { + "name": "Uplifting Winds", + "trait": "Druid", + "summary": "The winds are eager to keep you aloft.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4761" + }, + { + "name": "Vellumis Excision", + "trait": "Archetype, Uncommon", + "summary": "You seek to excise the rot from the Gravelands and have made progress to do so.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7744" + }, + { + "name": "Vessel's Form", + "trait": "Archetype, Concentrate, Polymorph, Transmutation", + "summary": "You symbiotically combine your form with that of the entity within you, taking a powerful hybrid form to temporarily boost your abilities in combat while maintaining control.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3821" + }, + { + "name": "Walk on the Wind", + "trait": "Aftermath, Air, Magical, Rare, Transmutation", + "summary": "A flighty breeze follows you wherever you go, granting a dramatic flair to everything you do.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3760" + }, + { + "name": "Wandering Thoughts", + "trait": "Concentrate, Occult, Psyche, Psychic, Teleportation", + "summary": "When your Psyche is Unleashed, each burst of magic you cast also folds space around you, and you travel through one of those folds.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3690" + }, + { + "name": "Ward Mind", + "trait": "Archetype", + "summary": "To protect the knowledge within your mind from intrusion or erasure, you ward yourself against a mental attack.", + "actions": "Reaction", + "damage": "", + "trigger": "Your turn ends.", + "url": "/Feats.aspx?ID=2240" + }, + { + "name": "Warden’s Reload", + "trait": "Ranger", + "summary": "Your mastery of magic and weapons like the crossbow allow you to wield both with equal ease.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4906" + }, + { + "name": "Wave the Flag", + "trait": "Archetype, Emotion, Flourish, Mental, Uncommon, Visual", + "summary": "You wave your banner, inspiring allies to throw off the shackles of fear.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3621" + }, + { + "name": "Whirling Clobber", + "trait": "Archetype, Attack", + "summary": "After you've grasped a creature with your lash, you swing them around like a whirling hammer, smashing them into all nearby enemies.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5485" + }, + { + "name": "Withstand Death", + "trait": "Archetype", + "summary": "Through repeated exposure, you've trained to resist the damage wrought by undead.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3611" + }, + { + "name": "You Failed to Account for… This!", + "trait": "Inventor", + "summary": "When your foes try to attack you, you always seem to have some outlandish invention you can pull out at the last second to protect you from whatever attack they throw at you.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you can see targets you with an attack against your AC.", + "url": "/Feats.aspx?ID=3084" + }, + { + "name": "Along the Deep River", + "trait": "Sprite, Uncommon", + "summary": "Once per year, when you die, you turn into an immaterial ball of light.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6871" + }, + { + "name": "Animal Shape", + "trait": "Beastkin", + "summary": "You have full control over your shape and can transform into your inherent animal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2498" + }, + { + "name": "Animal Swiftness", + "trait": "Beastkin", + "summary": "You move like an animal.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2499" + }, + { + "name": "Awakened Stride", + "trait": "Awakened Animal", + "summary": "You blend your instinct and intellect to move so fast you seem to be a blur.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5319" + }, + { + "name": "Axial Recall", + "trait": "Automaton, Uncommon", + "summary": "You have reconfigured the magical resonance of your core to attune to the planar energies of Axis.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3109" + }, + { + "name": "Azaersi's Roads", + "trait": "Hobgoblin, Rare", + "summary": "Azaersi has granted you limited access to the Stone Roads, attuning you to the tiniest sliver of the _Onyx Key_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2160" + }, + { + "name": "Begin Stampede", + "trait": "Minotaur, Visual", + "summary": "The sight of you charging forward into battle emboldens your allies to follow.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5382" + }, + { + "name": "Bend Space", + "trait": "Kashrishi, Uncommon", + "summary": "Not even space itself is a match for the unleashed power of your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3980" + }, + { + "name": "Benefactor's Majesty", + "trait": "Kobold", + "summary": "You tap into the grandeur of your warren's benefactor.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5631" + }, + { + "name": "Blazing Aura", + "trait": "Concentrate, Evocation, Fire, Ifrit, Primal", + "summary": "You explode in flame.", + "actions": "Reaction", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=2564" + }, + { + "name": "Bone Swarm", + "trait": "Concentrate, Polymorph, Skeleton, Transmutation", + "summary": "You scatter your body and transform into a whirling storm of bones for up to 1 minute or until you spend a single action to return to your normal shape.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3543" + }, + { + "name": "Boneyard Acquaintance", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Before your soul returned to the Material Plane, you interacted with a host of other souls on their way to the Boneyard.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5266" + }, + { + "name": "Boneyard's Call", + "trait": "Duskwalker, Uncommon", + "summary": "You have a powerful connection to the Boneyard and its courts, granting you the ability to travel to and from the Boneyard.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5759" + }, + { + "name": "Breath of Calamity", + "trait": "Nagaji", + "summary": "Your roar shakes the earth and splits the heavens.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3998" + }, + { + "name": "Call the Swarm", + "trait": "Ratfolk", + "summary": "You give a shrill whistle and point, and a massive swarm of rats pours forth from the surrounding terrain to fill a 30-foot burst within 120 feet.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5671" + }, + { + "name": "Cantorian Restoration", + "trait": "Healing, Hobgoblin, Vitality", + "summary": "The energy that flows in your blood can save a life in the direst of times.", + "actions": "Reaction", + "damage": "", + "trigger": "A living creature within 60 feet would die.", + "url": "/Feats.aspx?ID=5587" + }, + { + "name": "Celestial Word", + "trait": "Aasimar", + "summary": "You can call forth a holy word from the celestial realms to punish your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1365" + }, + { + "name": "Ceremony of Sun's Gift", + "trait": "Conrasu", + "summary": "Your connection to the sun has become an unbreakable bond.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2789" + }, + { + "name": "Channel the Godmind", + "trait": "Nephilim", + "summary": "You tap into the collective consciousness of the Godmind, the governing entity of axiomite society, to rapidly parse near-infinite variables to read your surroundings.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7217" + }, + { + "name": "Cleansing Light", + "trait": "Concentrate, Kashrishi, Light, Necromancy, Occult", + "summary": "A burst of light from your horn cleanses your allies of ailments and sends your foes reeling.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3981" + }, + { + "name": "Convocation of Earth and Moon", + "trait": "Concentrate, Occult, Polymorph, Sarangay", + "summary": "You call upon Mother Earth and Father Moon to fill you with light.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6928" + }, + { + "name": "Coral Lifeline", + "trait": "Athamaru, Healing", + "summary": "Your coral symbiotes have grown into your bloodstream and are now curled around your heart.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5294" + }, + { + "name": "Core Cannon", + "trait": "Arcane, Automaton, Concentrate, Polymorph, Transmutation", + "summary": "Your body transforms into a powerful magical cannon.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3110" + }, + { + "name": "Crone's Cruelty", + "trait": "Changeling", + "summary": "Filled with rancor and hate, you rend the minds of those who displease you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2340" + }, + { + "name": "Demon Slayer", + "trait": "Elf, Holy, Light, Uncommon", + "summary": "You can deliver a melee blow to a demon that creates an explosion of holy light to try to finish the demon off.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7664" + }, + { + "name": "Dissolution's Sovereignty", + "trait": "Wayang", + "summary": "With discipline born from a lifetime in darkness, you convince the shadow of an enemy to fight by your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6965" + }, + { + "name": "Divine Declaration", + "trait": "Nephilim", + "summary": "You can call forth a holy or unholy word from the realms beyond to punish your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4565" + }, + { + "name": "Dominion Aura", + "trait": "Aura, Divine, Evocation, Force, Tiefling", + "summary": "For a short time, you fully manifest the expectations of the god destroyer within you.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3943" + }, + { + "name": "Doom of Sailors", + "trait": "Auditory, Concentrate, Emotion, Fear, Mental, Merfolk, Primal", + "summary": "Sailors know that the sight of an angry merfolk might well mean that they never see the shore again.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5359" + }, + { + "name": "Elude Trouble", + "trait": "Catfolk", + "summary": "Stride up to your Speed.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature missed you with a melee attack.", + "url": "/Feats.aspx?ID=5565" + }, + { + "name": "Eternal Wings", + "trait": "Nephilim", + "summary": "Your wings are now a permanent part of your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4566" + }, + { + "name": "Eternal Wings (Aasimar)", + "trait": "Aasimar", + "summary": "Your wings are now a permanent part of your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1366" + }, + { + "name": "Eternal Wings (Sylph)", + "trait": "Sylph", + "summary": "Your wings are now a permanent part of your body.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2603" + }, + { + "name": "Favor of Heaven", + "trait": "Tengu", + "summary": "You're one of Hei Feng's chosen people and have the authority of the Celestial Court on your side.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2445" + }, + { + "name": "Fearsome Form", + "trait": "Auditory, Awakened Animal", + "summary": "A fearsome illusion covers you, evoking the terror of the most dangerous animals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5320" + }, + { + "name": "Fey Transcendence", + "trait": "Rare, Universal Ancestry", + "summary": "You become a powerful fey creature, gaining strengths tied to the First World but also some of the weakness against which all fey must contend.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4052" + }, + { + "name": "Fiendish Word", + "trait": "Tiefling", + "summary": "You can call forth a blasphemous word from the fiendish realms to punish your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1395" + }, + { + "name": "Final Form", + "trait": "Concentrate, Divine, Evocation, Morph, Tiefling, Transmutation", + "summary": "You embrace your monstrous blood and make it your own, screaming out to the heavens and hells alike in rage, pain, and defiance.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2458" + }, + { + "name": "First to Strike, First to Fall", + "trait": "Kholo", + "summary": "Whenever you successfully Strike a creature that has not acted in the first round of combat, that creature is off-guard until the end of your next turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5609" + }, + { + "name": "Flourish and Ruin", + "trait": "Leshy", + "summary": "You can call upon the vital essence of your spirit to restore life to your allies and call forth vines to ensnare and bludgeon your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4510" + }, + { + "name": "Forge-Blessed Shot", + "trait": "Divine, Dwarf, Uncommon", + "summary": "You intone a prayer to the dwarven deities Torag or Angradd, willing a higher power to guide your aim in the heat of battle.", + "actions": "Free Action", + "damage": "", + "trigger": "You attempt a ranged Strike.", + "url": "/Feats.aspx?ID=3292" + }, + { + "name": "Form of the Beloved Mother", + "trait": "Nagaji, Uncommon", + "summary": "You channel the blessings of Nalinivati to transform into a manifestation of her will.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6893" + }, + { + "name": "Form of the Dragon", + "trait": "Dragonblood", + "summary": "You can briefly transform into a paragon of your draconic ancestry.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5745" + }, + { + "name": "Fossil Rider", + "trait": "Lizardfolk", + "summary": "Using your ancestors' bones, you manifest their spirits around you in a fossilized form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5649" + }, + { + "name": "Fountain of Secrets", + "trait": "Shisk", + "summary": "You constantly remember details about the world.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2844" + }, + { + "name": "Fox Possession", + "trait": "Kitsune, Uncommon", + "summary": "You can project a spiritual form to possess another.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6885" + }, + { + "name": "Gentle Death and Rebirth", + "trait": "Occult, Yaoguai", + "summary": "You were once born from the energies of the land and nature, and by their power, you can return to life again.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7009" + }, + { + "name": "Ghoran's Wrath", + "trait": "Ghoran", + "summary": "You have such a strong connection to the natural world that you can inspire it to attack at those who threaten you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3961" + }, + { + "name": "Great Tengu Form", + "trait": "Tengu", + "summary": "You take on the imposing form of a large, winged spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5691" + }, + { + "name": "Greater Augmentation", + "trait": "Automaton", + "summary": "You've greatly improved your abilities and your core can support further augmentations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3111" + }, + { + "name": "Greater Enhance Venom", + "trait": "Vishkanya", + "summary": "You upgrade the vishkanyan venom you can apply with Envenom to greater vishkanyan venom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4036" + }, + { + "name": "Greater than the Sum", + "trait": "Ratfolk", + "summary": "You call upon the familial bonds you share with your allies and other ratfolk to become an overwhelming force in battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5672" + }, + { + "name": "Heroic Presence", + "trait": "Emotion, Human, Mental", + "summary": "The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4492" + }, + { + "name": "Homeward Bound", + "trait": "Gnome, Uncommon", + "summary": "The connection between you and the First World resonates within your body stronger than it does for most gnomes, allowing you to cross the threshold between the Universe and the First World.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4437" + }, + { + "name": "Hurricane Swing", + "trait": "Tengu", + "summary": "Choose either _lightning bolt_ or _gust of wind_.", + "actions": "Reaction", + "damage": "", + "trigger": "You critically hit a foe with a Strike with a slashing weapon.", + "url": "/Feats.aspx?ID=2446" + }, + { + "name": "Impaling Bone", + "trait": "Kholo", + "summary": "Once per day, you can cast _impaling spike_ as a 7th-rank innate occult spell, except the spike is made of bone instead of cold iron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5610" + }, + { + "name": "Indomitable Spirit", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Your soul has accumulated countless particles of quintessence over myriad deaths and rebirths.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5267" + }, + { + "name": "Into the Labyrinth", + "trait": "Minotaur", + "summary": "Calling on your connection to minotaurs of myth, you shunt an enemy into a complex maze full of puzzles of your own devising.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5383" + }, + { + "name": "Irresistible Bloom", + "trait": "Emotion, Incapacitation, Mental, Olfactory, Uncommon, Visual", + "summary": "You bloom, sprouting flowers and releasing a pleasant smell, becoming irresistible.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7620" + }, + { + "name": "Jotun's Heart", + "trait": "Jotunborn", + "summary": "You have unlocked the power of a true giant within you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7789" + }, + { + "name": "Jotun's Transposition", + "trait": "Jotunborn, Uncommon", + "summary": "You’ve learned to fully move across planes, beginning with the Ethereal Plane.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7790" + }, + { + "name": "Kishin Rage", + "trait": "Hungerseed, Morph, Primal", + "summary": "Your eyes glow a deep red and your body courses with adrenaline as you obtain a fraction of the power of the kishin oni.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6842" + }, + { + "name": "Kraken's Call", + "trait": "Concentrate, Manipulate, Merfolk, Primal", + "summary": "You call forth the sleeping krakens of the deep to crush your enemies.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5360" + }, + { + "name": "Landscape Form", + "trait": "Tanuki", + "summary": "While walking down the road on a moonlit night, one might be puzzled to find a shop or hill that wasn’t there before.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6947" + }, + { + "name": "Legendary Laugh", + "trait": "Kholo", + "summary": "Your laugher echoes in the minds of your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5611" + }, + { + "name": "Legendary Monster", + "trait": "Yaoguai", + "summary": "Your yaoguai form has reached its pinnacle, allowing you to assume (or perhaps, return to) the form of a monster of legend.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7010" + }, + { + "name": "Lingering Breath", + "trait": "Dragonblood", + "summary": "Your draconic breath destroys the surrounding environment and leaves your enemies in pain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5746" + }, + { + "name": "Magic Rider", + "trait": "Elf", + "summary": "Your people used powerful magic to travel between distant worlds in the distant past, and the remnants of that magic make such transportation easier for you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4421" + }, + { + "name": "Merge with the Source", + "trait": "Centaur", + "summary": "You're among the most powerful of Speakers and can adopt the form of the spirits you entreat with.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5341" + }, + { + "name": "Metallic Skin", + "trait": "Concentrate, Primal, Talos", + "summary": "You fortify your natural resistances with elemental metal, covering your skin with thick metal.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4332" + }, + { + "name": "Mooneater", + "trait": "Lizardfolk, Primal, Uncommon", + "summary": "You call on the spirit of the dragon that devoured the moon to temporarily swallow a celestial body and blind onlookers with its visage.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6867" + }, + { + "name": "Moray Ambush", + "trait": "Athamaru", + "summary": "Like the moray eels athamaru communities raise and train, you know how to quickly strike from hiding.", + "actions": "Reaction", + "damage": "", + "trigger": "You are hidden and a creature who hasn’t detected you passes within 20 feet of you.", + "url": "/Feats.aspx?ID=5295" + }, + { + "name": "Necromantic Heir", + "trait": "Skeleton", + "summary": "Your affinity for negative energy spills outward and grants you a refilling well of necromantic essence.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3544" + }, + { + "name": "Nodal Regeneration", + "trait": "Surki", + "summary": "Your body processes magic so effectively that you can induce true regeneration, replacing limbs and restoring organs.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5398" + }, + { + "name": "Offensive Odor", + "trait": "Athamaru", + "summary": "You've mastered your defensive pheromones and have nearly complete control over them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5296" + }, + { + "name": "Olethros's Decree", + "trait": "Death, Divine, Duskwalker, Necromancy", + "summary": "You have a connection to olethroses, the enigmatic psychopomps who successfully swayed the yamaraj to permit the creation of the first duskwalkers.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2365" + }, + { + "name": "Pandemonium Eruption", + "trait": "Nephilim", + "summary": "You unleash the pent-up chaos within you, becoming a nexus of unbridled destruction that wreaks unfettered havoc on everyone in your vicinity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7218" + }, + { + "name": "Perfected Gamtu", + "trait": "Goblin, Occult", + "summary": "Your hat embodies the illusory grandeur of a master dokkaebi.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6832" + }, + { + "name": "Pierce the Light", + "trait": "Fetchling, Uncommon", + "summary": "You tear the veil between the Material Plane and its shadow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2515" + }, + { + "name": "Planar Traveler", + "trait": "Jotunborn", + "summary": "You concentrate on the spaces between planes, allowing you to enhance your movement for a short period.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=7791" + }, + { + "name": "Potent Nectar", + "trait": "Uncommon", + "summary": "Your nectar becomes particularly dangerous.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7621" + }, + { + "name": "Prismatic Scales", + "trait": "Nagaji", + "summary": "You can cause your scales to glow with scintillating, many-hued colors, protecting you from energy while dazzling foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3999" + }, + { + "name": "Radiate Glory", + "trait": "Aasimar, Divine, Evocation, Light, Visual", + "summary": "Your inherent glory radiates into the world with all the divine power of the celestial planes for 1 minute.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2297" + }, + { + "name": "Rallying Cry", + "trait": "Auditory, Hobgoblin", + "summary": "You call out to your allies and push them to give their all in combat.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5588" + }, + { + "name": "Rampaging Ferocity", + "trait": "Orc", + "summary": "You lash out viciously even as you fend off death.", + "actions": "Free Action", + "damage": "", + "trigger": "You use Orc Ferocity", + "url": "/Feats.aspx?ID=4529" + }, + { + "name": "Rampaging Form", + "trait": "Kitsune", + "summary": "Once per day, when you Change Shape into a fox, you can instead gain the effects of both the canine form of 5th-level _animal form_ and 7th-level _fiery body_ for 1 minute or until you shift back, whichever comes first.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2630" + }, + { + "name": "Reckless Abandon (Goblin)", + "trait": "Fortune, Goblin", + "summary": "Despite a lifetime filled with questionable decisions, you've managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4454" + }, + { + "name": "Reflect Foe", + "trait": "Reflection", + "summary": "You create a copy of a foe by calling them forth from a nearby reflection, clonally growing them in an instant from one of your hairs or otherwise creating them in a way that matches your own nature as a reflection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3806" + }, + { + "name": "Regrowth", + "trait": "Leshy", + "summary": "Your command over your vital essence allows you or an ally to recover from grievous wounds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4511" + }, + { + "name": "Release the Light", + "trait": "Light, Rare, Reincarnated, Universal Ancestry, Visual", + "summary": "Many people report seeing a bright light before their death.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5268" + }, + { + "name": "Relentless Wings", + "trait": "Tiefling", + "summary": "Your wings are now a permanent part of your physiology.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1396" + }, + { + "name": "Reliable Luck", + "trait": "Catfolk", + "summary": "You survive danger with surprising regularity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5566" + }, + { + "name": "Restitch", + "trait": "Poppet", + "summary": "You've learned how to sew even the most terrible tears and wounds together.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3356" + }, + { + "name": "Return to the Seed", + "trait": "Leshy", + "summary": "Once per month, when you die, you can instead choose to fade away.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6860" + }, + { + "name": "Scion Transformation", + "trait": "Lizardfolk, Primal", + "summary": "You go into hibernation for twenty-four hours and perform a ritual dedicated to your ancestors, undergoing a one-time metamorphosis.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5650" + }, + { + "name": "See You in Hell", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "You aren’t sure if you’ll be reincarnated again, so you might as well take this foe with you.", + "actions": "Reaction", + "damage": "", + "trigger": "You are reduced to 0 Hit points by a creature but not immediately killed.", + "url": "/Feats.aspx?ID=5269" + }, + { + "name": "Sever the Dreaming Shadow", + "trait": "Wayang", + "summary": "As you whisper to your pusaka, it attempts to cut away an enemy’s shadow, leaving them in an eternal sleep.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6966" + }, + { + "name": "Shadow Self", + "trait": "Halfling", + "summary": "You slip from your adversaries' notice and appear to be somewhere else.", + "actions": "", + "damage": "", + "trigger": "You successfully use Stealth to Hide and become hidden from all your current foes, or use Stealth to Sneak and become undetected to all your current foes", + "url": "/Feats.aspx?ID=4473" + }, + { + "name": "Soaring Poppet", + "trait": "Poppet", + "summary": "Your construction has flaps of cloth or wicker that can keep you aloft.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3357" + }, + { + "name": "Starshot Arrow", + "trait": "Attack, Centaur", + "summary": "The greatest centaurs need not wait until their stories are over to touch the stars in the sky.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5342" + }, + { + "name": "Start the Festival!", + "trait": "Tanuki", + "summary": "No distance can stop tanuki from making their way to a good party.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6948" + }, + { + "name": "Stone Form", + "trait": "Oread", + "summary": "You can transform your body into a pure primal manifestation of earth, an elemental.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2578" + }, + { + "name": "Stonegate", + "trait": "Dwarf, Uncommon", + "summary": "Earthen barriers no longer impede your progress.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4403" + }, + { + "name": "Stonewall", + "trait": "Dwarf, Earth, Polymorph", + "summary": "The strength of stone overcomes you so strongly that it replaces your stout body.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy or hazard’s effect hits you or you fail a Fortitude save against one", + "url": "/Feats.aspx?ID=4404" + }, + { + "name": "Storm Form", + "trait": "Sylph", + "summary": "You can transform into an elemental.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2604" + }, + { + "name": "Stormy Heart", + "trait": "Changeling", + "summary": "The elemental power in your blood is a raging storm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2341" + }, + { + "name": "Strength of Eight Legions", + "trait": "Polymorph, Primal, Yaksha", + "summary": "You meditate for 24 hours in a one-time ceremony within a forest or cave; after your seclusion, your frame and limbs swell with warlike might to enact your vows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6988" + }, + { + "name": "Symphony of Blood", + "trait": "Dhampir", + "summary": "You call forth the blood of your foes to grant you vigor.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5725" + }, + { + "name": "Ten Lives", + "trait": "Catfolk", + "summary": "When your character would die, you can attempt a DC 17 flat check.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5567" + }, + { + "name": "The Cycle Continues", + "trait": "Samsaran", + "summary": "Death is as natural as breathing to you, and you can move past it as easily as the other troubles in your life.", + "actions": "Reaction", + "damage": "", + "trigger": "You are reduced to 0 Hit Points and would gain the dying condition or would otherwise die.", + "url": "/Feats.aspx?ID=6910" + }, + { + "name": "This Time, Bring the Body", + "trait": "Rare, Reincarnated, Universal Ancestry", + "summary": "Since your soul has experienced not only death but also rebirth, you can shift your physical body into the Ethereal Plane for brief intervals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5270" + }, + { + "name": "This Too Shall Pass", + "trait": "Samsaran", + "summary": "Mortal worries are such simple matters to you that you leave them behind almost as quickly as you experience them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6911" + }, + { + "name": "Tidal Shield", + "trait": "Abjuration, Concentrate, Primal, Undine, Water", + "summary": "You conjure the force of the tides to gain a +4 circumstance bonus to AC until the end of your next turn.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2616" + }, + { + "name": "Trample", + "trait": "Sarangay", + "summary": "You know how to leverage your size and momentum when using your horns attack, and can use your movement speed to overrun your foes.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6929" + }, + { + "name": "Transcend the Azimuth", + "trait": "Primal, Yaksha", + "summary": "As the earth drinks the light of sun and moon, so does your steady vow imbibe superlunary forces, ready to be unleashed with a moment’s mantra.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6989" + }, + { + "name": "Trickster Tengu", + "trait": "Tengu", + "summary": "You can transform yourself or the bodies of others to express your displeasure.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5692" + }, + { + "name": "True Gaze", + "trait": "Arcane, Concentrate, Divination, Goloma", + "summary": "When you focus your eyes carefully, your gaze can pierce through all obfuscations, even magical ones.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2816" + }, + { + "name": "True Senses", + "trait": "Awakened Animal", + "summary": "Your senses are so sharp they pierce through all illusions.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5321" + }, + { + "name": "Twist Healing", + "trait": "Dhampir", + "summary": "Your connection to both life and undeath lets you twist the healing power of magic items to suit your own needs and aims.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2353" + }, + { + "name": "Unbound Leaper", + "trait": "Tripkee", + "summary": "Your jumping prowess is unmatched.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5712" + }, + { + "name": "Underwater Volcano", + "trait": "Azarketi", + "summary": "You can cast _volcanic eruption_ as a 7th-level primal innate spell once per day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2313" + }, + { + "name": "Unfettering Prankster", + "trait": "Vanara", + "summary": "You can uplift all around you with your pranks, causing you and your allies to receive divine guidance in all your movements to effortlessly avoid environmental hindrances.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4020" + }, + { + "name": "Unlimited Pluripotency", + "trait": "Surki", + "summary": "Within all surkis is the capacity to be whatever they need to be, and you can tap into that capacity even now.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5397" + }, + { + "name": "Vicious Venom", + "trait": "Vishkanya", + "summary": "The venom you produce is exceptionally potent and difficult to overcome.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4037" + }, + { + "name": "Wood Ward", + "trait": "Ardande, Concentrate, Plant, Primal, Wood", + "summary": "With a sweep of your hand, vines and roots burst from the ground along the edge of your space between you and the attacker, creating a natural lattice of wood that grants standard cover.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature targets you with an attack.", + "url": "/Feats.aspx?ID=4323" + }, + { + "name": "Yamaraj's Grandeur", + "trait": "Duskwalker", + "summary": "You have been granted a sliver of the power of the yamaraj, the magistrates of the dead who agreed to allow duskwalkers to exist at all.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2366" + }, + { + "name": "All in my Head", + "trait": "Bard, Illusion, Mental", + "summary": "Using your occult connections and incredible powers of persuasion, you convince yourself that the triggering damage is a figment of your imagination.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage from a Strike or spell that doesn’t have the death trait or otherwise cause instant death (such as disintegrate)", + "url": "/Feats.aspx?ID=4632" + }, + { + "name": "All in your Head", + "trait": "Psyche, Psychic", + "summary": "Flames scouring at your body, venom coursing through your veins—you refuse to believe they exist, and nothing can affect you if you don't believe in it.", + "actions": "Reaction", + "damage": "", + "trigger": "You're about to attempt a Fortitude save or a Reflex save.", + "url": "/Feats.aspx?ID=3691" + }, + { + "name": "All Shall End in Flames", + "trait": "Death, Fire, Impulse, Kineticist, Overflow, Primal", + "summary": "White-hot fire consumes everything in a cataclysmic sphere of death.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4249" + }, + { + "name": "Beasts of Slumbering Steel", + "trait": "Impulse, Kineticist, Metal, Primal", + "summary": "You conjure metal elemental mounts made of interlocking metal pieces.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4264" + }, + { + "name": "Black Powder Embodiment", + "trait": "Archetype, Conjuration, Teleportation", + "summary": "You infuse your entire being into a single shot, merging your body into the blast and enabling you to travel the same path as your bolt or bullet.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3271" + }, + { + "name": "Blaze of Revelation", + "trait": "Oracle", + "summary": "Your mind and body can, for a short time and with great peril, surpass the final limits of your curse.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6084" + }, + { + "name": "Body Barrier", + "trait": "Archetype", + "summary": "When your allies are in danger, you don’t hesitate to take the brunt of the blow for them.", + "actions": "Reaction", + "damage": "", + "trigger": "You and at least one ally are in the area of an effect that requires a Reflex save.", + "url": "/Feats.aspx?ID=7752" + }, + { + "name": "Branched Tree Of Pain", + "trait": "Exemplar, Ikon", + "summary": "The blade of your ikon takes one or more notches, capable of dealing mortal pain to your foes.\n\n**Immanence** When you Strike with the ikon, you critically succeed if you roll a 19 on the die as long as that result would be a success.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7188" + }, + { + "name": "Brutal Critical", + "trait": "Barbarian", + "summary": "Your critical hits are particularly devastating.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5873" + }, + { + "name": "Call the Worm", + "trait": "Archetype", + "summary": "You gain _summon animal_, heightened to 9th level, as an innate primal spell that you can cast once per day, but can only summon a purple worm.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4369" + }, + { + "name": "Celestial Form", + "trait": "Champion", + "summary": "You take on a celestial countenance, gaining the features of a type of celestial who serves your deity; for example, as an angel, you gain a halo and feathery wings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7525" + }, + { + "name": "Chemical Contagion", + "trait": "Archetype", + "summary": "Your injury poisons can spray onto creatures.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6387" + }, + { + "name": "Conflux Wellspring", + "trait": "Magus", + "summary": "You've achieved perfect magical and physical balance, allowing magic to flow into and through you more easily.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2882" + }, + { + "name": "Cranial Detonation", + "trait": "Death, Mindshift, Psyche, Psychic", + "summary": "As your overwhelming psyche fells a creature, you use its flickering consciousness to detonate psychic energy from the creature's head.", + "actions": "Free Action", + "damage": "", + "trigger": "You successfully reduce one or more non-mindless enemies to 0 Hit Points with a spell.", + "url": "/Feats.aspx?ID=3692" + }, + { + "name": "Crowned in Tempest's Fury", + "trait": "Air, Electricity, Impulse, Kineticist, Primal, Stance", + "summary": "You become one with a devastating thunderstorm from the Plane of Air, placing a crown of lightning upon your brow.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4219" + }, + { + "name": "Cut them Down, Burn them Out", + "trait": "Archetype", + "summary": "Inspired by the sixth line of the Crimson Oath, when you oppose the enemies of Lastwall, you aim to excise the rot from the land itself. ", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7748" + }, + { + "name": "Cycle of Souls", + "trait": "Animist, Apparition", + "summary": "Your spiritual allies guide your movements, allowing you to prepare for the trials before you at a speed faster than thought.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn begins.", + "url": "/Feats.aspx?ID=7150" + }, + { + "name": "Deep Lore", + "trait": "Bard", + "summary": "Your repertoire is vast, containing far more spells than usual.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4633" + }, + { + "name": "Deepest Wellspring", + "trait": "Psychic", + "summary": "You've glimpsed the furthest recesses of your mind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3693" + }, + { + "name": "Deific Font", + "trait": "Archetype, Divine", + "summary": "Your life force can fuel the stuff of miracles.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7543" + }, + { + "name": "Demand Surrender", + "trait": "Auditory, Commander, Incapacitation, Mental", + "summary": "Confident in your victory, you command your opponent's surrender.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7826" + }, + { + "name": "Demolish Defenses", + "trait": "Guardian", + "summary": "With a powerful blow, you crack a foe's armor or tough hide, opening it up for further attacks.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7880" + }, + { + "name": "Devastating Duelist", + "trait": "Archetype, Flourish", + "summary": "You pointedly note your enemy's deficiencies, filling them with fear and dismay.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7910" + }, + { + "name": "Devastating Weaponry", + "trait": "Inventor", + "summary": "You release a volley of projectiles from your weapon, or power it to fly in every direction across the battlefield and Strike multiple creatures.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3085" + }, + { + "name": "Diamond Fists", + "trait": "Monk", + "summary": "Your body hardens as you combine your attacks, making your finishing blows more damaging.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6043" + }, + { + "name": "Discordant Voice", + "trait": "Bard, Sonic", + "summary": "Your courageous anthem lets loose a discordant shriek that imbues your allies’ attacks with powerful sonic reverberations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4634" + }, + { + "name": "Divine Apex", + "trait": "Cleric", + "summary": "You can pour divine power into an item, letting the wearer exceed their limits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4698" + }, + { + "name": "Divine Effusion", + "trait": "Oracle", + "summary": "The power of your mystery surges through you like a font of divine energy, even when your own magic dwindles.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6085" + }, + { + "name": "Divine Presence", + "trait": "Archetype, Concentrate, Divine, Stance", + "summary": "Your spirit becomes one with your deity, granting you the bearing of a god.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7544" + }, + { + "name": "Echoing Channel", + "trait": "Animist, Cleric, Concentrate, Spellshape", + "summary": "When you pull forth vitality or void energy, you also create a smaller pocket of that energy.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4699" + }, + { + "name": "Echoing Spell", + "trait": "Concentrate, Sorcerer, Spellshape", + "summary": "You time the components of your spell with exacting precision, setting up a resonance that duplicates the spell's effects.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6121" + }, + { + "name": "Echoing Violence", + "trait": "Archetype, Death, Incapacitation", + "summary": "Your powerful attack causes damage that reverberates through your opponent’s body, shaking muscle from bone.", + "actions": "Free Action", + "damage": "", + "trigger": "You critically succeed with an unarmed Strike against an opponent.", + "url": "/Feats.aspx?ID=7117" + }, + { + "name": "Effortless Reach", + "trait": "Monk, Uncommon", + "summary": "Focusing the powers of your ki to augment your blows, you stretch and lengthen your body in ways that defy logic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2733" + }, + { + "name": "Elemental Apotheosis", + "trait": "Kineticist", + "summary": "You take on an elemental countenance, appearing like a type of elemental of your element.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4203" + }, + { + "name": "Embolded With Glorious Purpose", + "trait": "Archetype, Fortune, Mental", + "summary": "Communing with powerful spirits of the world and other powers far greater than yourself fills your heart with purpose and inspires you to strive for greater accomplishments.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7580" + }, + { + "name": "Empty Body", + "trait": "Monk", + "summary": "You transmute your body into an ethereal form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=484" + }, + { + "name": "Engine of Destruction", + "trait": "Inventor", + "summary": "Your construct unleashes a broad swath of devastation by separating its limbs, deploying hidden armaments, or using a similar technique to wreak havoc.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3086" + }, + { + "name": "Eternal Composition", + "trait": "Bard", + "summary": "The world is a stage upon which you are always playing.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4635" + }, + { + "name": "Eternity-Incinerating Blaze", + "trait": "Exemplar, Ikon, Void", + "summary": "The blaze of your divine spark is hot enough that it burns in not just the present, but the past and future as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7189" + }, + { + "name": "Ever Dreaming", + "trait": "Archetype", + "summary": "You draw no distinction between the sleeping and waking worlds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3882" + }, + { + "name": "Exultant Blood Magic", + "trait": "Archetype", + "summary": "The magic in your blood sings an exultant song of battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7246" + }, + { + "name": "Eyes of God", + "trait": "Archetype", + "summary": "You can see things as they truly are.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7545" + }, + { + "name": "Fatal Shot", + "trait": "Archetype, Magical", + "summary": "You modify an arrow or bolt to bring death to your target in a single potent hit.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6326" + }, + { + "name": "Fiendish Form", + "trait": "Champion, Uncommon", + "summary": "Your features reshape into those of a type of fiend who serves your deity; for example, as a demon you might have putrid scales, twisted horns, and red eyes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7526" + }, + { + "name": "Fight Choreography", + "trait": "Archetype, Uncommon", + "summary": "You’ve spent enough time training in stage fighting and teaching a wide range of stunts that you can prepare your companions with directions on how to avoid peril in battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7644" + }, + { + "name": "Final Shot", + "trait": "Gunslinger", + "summary": "You jam a triple charge of black powder into your weapon to unleash a devastating but risky and inaccurate attack.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3208" + }, + { + "name": "Five Breaths, One Death", + "trait": "Archetype", + "summary": "You cycle through the elements in a devastating combination attack.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7015" + }, + { + "name": "Frightful Aura", + "trait": "Archetype, Aura, Emotion, Fear, Mental", + "summary": "You're surrounded by a palpable sense of menace and power that's terrifying to behold.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3519" + }, + { + "name": "Glory on High", + "trait": "Archetype, Mental, Visual", + "summary": "You take to the skies to unveil the full magnificence of your deity’s power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7547" + }, + { + "name": "Grand Scroll Esoterica", + "trait": "Thaumaturge", + "summary": "You've completed the third and final step in your assimilation of scroll esoterica, granting you daily scrolls of incredible power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3730" + }, + { + "name": "Grandmaster Qi Spells", + "trait": "Monk", + "summary": "You have unlocked a qi technique achievable only by those who attain complete mastery of both their body and their spirit.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6044" + }, + { + "name": "Greater Crossblooded Evolution", + "trait": "Sorcerer", + "summary": "Your bloodline is extraordinarily complex.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6122" + }, + { + "name": "Guiding Words", + "trait": "Archetype, Auditory, Concentrate, Divine, Fortune, Linguistic", + "summary": "Your words speak divine truth, guiding blades and arrows to their mark.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7548" + }, + { + "name": "Guillotine Blade", + "trait": "Archetype, Concentrate, Occult", + "summary": "The echoes of the _splinter of finality's_ original purpose resonate through the artifact.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7712" + }, + { + "name": "Halcyon Spellcasting Sage", + "trait": "Archetype", + "summary": "Your command over halcyon magic is nearly unmatched.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1124" + }, + { + "name": "Heightened Instincts", + "trait": "Archetype", + "summary": "You've worked to sharpen your companions' instincts to supernatural levels.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5434" + }, + { + "name": "Hell of 1,000,000 Needles", + "trait": "Impulse, Kineticist, Metal, Overflow, Primal", + "summary": "The landscape fills with monumental filaments of metal.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4265" + }, + { + "name": "I knew the Heroes", + "trait": "Archetype, Skill", + "summary": "Your stories aren’t mere tales passed down from elder to youth or teacher to student.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7760" + }, + { + "name": "Ignite the Sun", + "trait": "Fire, Impulse, Kineticist, Light, Primal", + "summary": "The fires of creation become yours to control.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4250" + }, + { + "name": "Implausible Infiltration", + "trait": "Magical, Move, Rogue", + "summary": "You find tiny imperfections and somehow fit yourself through them, possibly moving directly through the wall or floor.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4986" + }, + { + "name": "Implausible Purchase (Rogue)", + "trait": "Rogue", + "summary": "You can use Prescient Planner even if you have already used it after purchasing goods, and you can Interact to draw the item as a single action instead of a 2-action activity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4987" + }, + { + "name": "Implement's Assault", + "trait": "Evocation, Magical, Thaumaturge", + "summary": "Your implement supercharges your weapon to shoot an impossible volley or carve through your foes.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3731" + }, + { + "name": "Impossible Flurry", + "trait": "Flourish, Ranger", + "summary": "You forgo precision to attack at an impossible speed.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4907" + }, + { + "name": "Impossible Polymath", + "trait": "Bard", + "summary": "Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don’t understand.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4636" + }, + { + "name": "Impossible Volley", + "trait": "Fighter, Flourish, Ranger", + "summary": "You fire a volley at all foes in an area.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4854" + }, + { + "name": "Improbable Elixirs", + "trait": "Alchemist", + "summary": "Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5800" + }, + { + "name": "Improved Swift Banishment", + "trait": "Cleric", + "summary": "You easily banish creatures with your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4700" + }, + { + "name": "Incredible Luck", + "trait": "Fortune, Swashbuckler", + "summary": "You always seem to bounce back from the worst.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6178" + }, + { + "name": "Infinite Expanse of Bluest Heaven", + "trait": "Air, Illusion, Impulse, Kineticist, Mental, Overflow, Primal, Visual", + "summary": "An illusion of a limitless expanse with an impossibly blue sky makes all within feel the sensation of falling...", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4220" + }, + { + "name": "Infinite Possibilities", + "trait": "Wizard", + "summary": "You can prepare a spell slot that exists in your mind as many different possibilities at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5050" + }, + { + "name": "Intense Implement", + "trait": "Thaumaturge", + "summary": "You have an exceptional link to your third implement.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3732" + }, + { + "name": "Inviolable", + "trait": "Cleric", + "summary": "Your deity punishes creatures that harm you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4701" + }, + { + "name": "Invoke Disaster", + "trait": "Druid", + "summary": "You can invoke nature’s fury upon your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4762" + }, + { + "name": "Ki Form", + "trait": "Monk", + "summary": "You have mastered a potent technique for using your ki to reinforce your physical form and propel yourself through the air.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1760" + }, + { + "name": "Lead Investigator", + "trait": "Exploration, Investigator", + "summary": "You spend 1 minute briefing up to four allies about one of your open investigations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5972" + }, + { + "name": "Lethal Finisher", + "trait": "Death, Finisher, Swashbuckler", + "summary": "You stab your foe in a vital organ, possibly killing them outright.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6179" + }, + { + "name": "Link Wellspring", + "trait": "Summoner", + "summary": "Your bond replenishes your focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2939" + }, + { + "name": "Look Again", + "trait": "Archetype, Metamagic", + "summary": "If your illusions or enchantments fail to ensnare the minds of others, you can cast them again.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3367" + }, + { + "name": "Magical Master", + "trait": "Evolution, Summoner", + "summary": "Your eidolon gains a bevy of lower-level spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2940" + }, + { + "name": "Manifold Edge", + "trait": "Ranger", + "summary": "You’ve learned to leverage every possible edge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4908" + }, + { + "name": "Marked For Rebuke", + "trait": "Archetype, Spellshape", + "summary": "You declare that an enemy is fit for further punishment in the sight of your deity.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7549" + }, + { + "name": "Master Animist Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits as a prepared divine caster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7225" + }, + { + "name": "Master Bard Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5065" + }, + { + "name": "Master Beast Gunner Spellcasting", + "trait": "Archetype", + "summary": "You've learned the final truth of beast guns, making you a master in the magic they grant you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3234" + }, + { + "name": "Master Cathartic Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2969" + }, + { + "name": "Master Cleric Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5072" + }, + { + "name": "Master Druid Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5080" + }, + { + "name": "Master Eldritch Archer Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6327" + }, + { + "name": "Master Magus Spellcasting", + "trait": "Archetype", + "summary": "You gain the master bounded spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2952" + }, + { + "name": "Master Oracle Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6224" + }, + { + "name": "Master Prophet Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7688" + }, + { + "name": "Master Psychic Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3742" + }, + { + "name": "Master Red Mantis Magic", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6529" + }, + { + "name": "Master Rivethun Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7593" + }, + { + "name": "Master Scroll Cache", + "trait": "Archetype", + "summary": "Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6404" + }, + { + "name": "Master Snowcasting", + "trait": "Archetype", + "summary": "You have unlocked the deeper magic of your _gelid shard_, gaining access to new levels of spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4104" + }, + { + "name": "Master Sorcerer Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6232" + }, + { + "name": "Master Spellcasting", + "trait": "Pervasive Magic, Rare", + "summary": "You gain the master spellcasting archetype benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3008" + }, + { + "name": "Master Summoner Spellcasting", + "trait": "Archetype", + "summary": "You gain the master bounded spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2961" + }, + { + "name": "Master Witch Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5105" + }, + { + "name": "Master Wizard Spellcasting", + "trait": "Archetype", + "summary": "You gain the master spellcasting benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5113" + }, + { + "name": "Masterful Companion", + "trait": "Ranger", + "summary": "Your animal companion shares your incredible hunting skills, allowing it to take down your shared prey with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4909" + }, + { + "name": "Meditative Wellspring", + "trait": "Monk", + "summary": "When you clear your mind, your focus comes flowing back in a powerful rush.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=485" + }, + { + "name": "Mercenary Reversal", + "trait": "Auditory, Commander, Concentrate, Incapacitation, Mental", + "summary": "Even though the fight seems to be surging against you and your compatriots, you know that a key ally can always turn the tide.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7827" + }, + { + "name": "Mighty Bear", + "trait": "Archetype", + "summary": "The power of the bear within you can expand your physical presence even further.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4094" + }, + { + "name": "Mighty Dragon Shape", + "trait": "Archetype", + "summary": "You've practiced and increased your draconic might, allowing you to take your draconic form more often.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1949" + }, + { + "name": "Mighty Wings", + "trait": "Archetype, Uncommon", + "summary": "Your dragon wings are now a permanent part of your body, giving you a fly Speed equal to your Speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3409" + }, + { + "name": "Miracle Worker", + "trait": "Alchemist", + "summary": "Your alchemical mastery can resuscitate the recently slain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5801" + }, + { + "name": "Miraculous Flight", + "trait": "Archetype, Magical", + "summary": "With superior engineering and magical application, you have freed your signature vehicle from the bonds of gravity, allowing it to soar through the sky like a dragon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3153" + }, + { + "name": "Miraculous Possibility", + "trait": "Cleric", + "summary": "Your deity empowers you to perform minor miracles, allowing you to readily adapt to the fluctuating needs of your duties.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4702" + }, + { + "name": "Negate Damage", + "trait": "Inventor", + "summary": "Your armor innovation activates various devices you prepared ahead of time, and you use one of them to reduce the damage you would take by 15.", + "actions": "Reaction", + "damage": "", + "trigger": "You would take damage", + "url": "/Feats.aspx?ID=3087" + }, + { + "name": "Officer's Mastery", + "trait": "Archetype", + "summary": "Your proficiency in commander class DC increases to master, and you become a master in Warfare Lore.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7891" + }, + { + "name": "Orichalcum Bond", + "trait": "Archetype", + "summary": "The ancient Thassilonians associated sins with different skymetals, and you’ve adapted that theory to empower your bonded weapon beyond its normal limits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7489" + }, + { + "name": "Pack Performance", + "trait": "Bard", + "summary": "When you and animals sing together, your words ring even brighter and bolder, cutting through disruptions.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature counteracts or disrupts the spell you're casting.\r\n", + "url": "/Feats.aspx?ID=5422" + }, + { + "name": "Pact of the Living Pact", + "trait": "Archetype, Uncommon", + "summary": "You’ve sworn a pact with a pact that has somehow survived long after the death of the original pactbinder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7454" + }, + { + "name": "Parry and Riposte", + "trait": "Swashbuckler", + "summary": "Your parries and finishers allow you to riposte with the slightest provocation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6180" + }, + { + "name": "Patron’s Claim", + "trait": "Witch", + "summary": "Your patron partially manifests itself through your familiar to claim a foe’s power for its own.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5019" + }, + { + "name": "Perfect Clarity", + "trait": "Barbarian, Concentrate, Fortune, Rage", + "summary": "You burn out all your rage to ensure that your attack lands and your mind remains free.", + "actions": "Reaction", + "damage": "", + "trigger": "You fail or critically fail an attack roll or Will save.", + "url": "/Feats.aspx?ID=5874" + }, + { + "name": "Perfect Debilitation", + "trait": "Alchemist", + "summary": "You have perfected the formulas for bombs that impede your enemies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5802" + }, + { + "name": "Perfect Form Control", + "trait": "Druid", + "summary": "Thanks to magic and muscle memory, you can stay in your alternate shapes indefinitely.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4763" + }, + { + "name": "Perfect Ki Grandmaster", + "trait": "Archetype", + "summary": "You gain an appropriate ki spell for your School of Perfection: _unblinking flame ignition_ for Unblinking Flame, _unbreaking wave containment_ for Unbreaking Waves, _unfolding wind crash_ for Unfolding Wind, or _untwisting iron pillar_ for Untwisting Iron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4063" + }, + { + "name": "Perfect Protection", + "trait": "Guardian", + "summary": "Your armor protects you from the deadliest hits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7881" + }, + { + "name": "Perfect Shot", + "trait": "Flourish, Ranger", + "summary": "After watching the motions of combat with incredible intensity and precision, you fire at your prey at the perfect moment to deliver maximum pain.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4910" + }, + { + "name": "Piercing Critical", + "trait": "Gunslinger", + "summary": "Your attacks with your preferred weapons deal especially devastating wounds.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3209" + }, + { + "name": "Powerful Sneak", + "trait": "Rogue", + "summary": "You’ve learned to exploit your enemies’ openings.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4988" + }, + { + "name": "Practiced Reflexes", + "trait": "Commander", + "summary": "You snap out a quick series of signals or commands that urge your allies to act with alacrity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7828" + }, + { + "name": "Primal Aegis", + "trait": "Druid", + "summary": "You surround yourself with a thick field of protective primal energy.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4764" + }, + { + "name": "Qi Center", + "trait": "Monk", + "summary": "You center yourself with the universe and draw upon its vast power.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6045" + }, + { + "name": "Quick Vengeance", + "trait": "Guardian", + "summary": "Indignant at any who would strike you or your allies, you get your revenge.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7882" + }, + { + "name": "Razor's Edge", + "trait": "Archetype", + "summary": "Your curse and your power are one and the same, and you accept both equally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7267" + }, + { + "name": "Reach for the Stars", + "trait": "Gunslinger", + "summary": "The sky's the limit, as long as you've got enough black powder.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3211" + }, + { + "name": "Rebirth in Living Stone", + "trait": "Earth, Impulse, Kineticist, Polymorph, Primal", + "summary": "Rock overflows from within you to consume your form before cracking open to reveal your body transformed into living stone.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4234" + }, + { + "name": "Rejuvenating Touch", + "trait": "Champion", + "summary": "Your healing energies linger after you cast, providing continual benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5927" + }, + { + "name": "Reprepare Spell", + "trait": "Wizard", + "summary": "You’ve discovered how to reuse some of your spell slots over and over.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5051" + }, + { + "name": "Retain Absorbed Spell", + "trait": "Archetype", + "summary": "When you absorb a spell using the Absorb Spell reaction, you utilize secret, techniques that allow you to retain the power and knowledge necessary to cast the spell repeatedly—potentially for a greater period of time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2249" + }, + { + "name": "Retributive Focus", + "trait": "Champion", + "summary": "Your enemy’s offenses fuel your righteous power.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7527" + }, + { + "name": "Ride the Tsunami", + "trait": "Impulse, Kineticist, Overflow, Primal, Water", + "summary": "Booming, crashing walls of water, enough to fill a harbor, smash out ahead of you, overwhelming all in their path.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4279" + }, + { + "name": "Rouse the Forest's Fury", + "trait": "Impulse, Kineticist, Overflow, Plant, Primal, Wood", + "summary": "Terrifying trees attack your enemies.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4294" + }, + { + "name": "Sacred Weapon", + "trait": "Archetype", + "summary": "You’re a living weapon honed to destroy fiends.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7721" + }, + { + "name": "Savage Critical", + "trait": "Fighter", + "summary": "The wounds you inflict are grievous.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4855" + }, + { + "name": "School Spell Redirection", + "trait": "Archetype", + "summary": "When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3027" + }, + { + "name": "Second Thoughts", + "trait": "Concentrate, Mental, Wizard", + "summary": "When your target proves resilient to your magical deceptions, you can try them again on someone else.", + "actions": "Reaction", + "damage": "", + "trigger": "You cast a mental spell that targets one creature, and it critically succeeds at its Will save", + "url": "/Feats.aspx?ID=5052" + }, + { + "name": "Seven-Colored Cosmic Bridge", + "trait": "Exemplar, Ikon", + "summary": "Your divine spark shines in a riot of shimmering colors, capable of carrying you through the world as fast as light itself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7190" + }, + { + "name": "Shadow Hunter", + "trait": "Ranger", + "summary": "You blend in to your surroundings so well that others have trouble telling you apart from the terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4911" + }, + { + "name": "Shadow Master", + "trait": "Archetype", + "summary": "The shadows protect you better than any armor can, and they give you power to plunge others into darkness.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2073" + }, + { + "name": "Shared Clarity", + "trait": "Cleric", + "summary": "You can project your premonitions of clarity to your allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4703" + }, + { + "name": "Shield from Spells", + "trait": "Guardian", + "summary": "Your prowess with a shield allows you to block magic and more.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7883" + }, + { + "name": "Smash from the Air", + "trait": "Fighter", + "summary": "Your expertise enables you to knock away spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4856" + }, + { + "name": "Soaring Dynamo", + "trait": "Archetype", + "summary": "You've built clockwork wings or jets into your dynamo, allowing you to use your prosthesis to fly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3133" + }, + { + "name": "Specialized Companion", + "trait": "Archetype, Uncommon", + "summary": "Your animal companion gains a specialization.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1209" + }, + { + "name": "Spirit of Vigil", + "trait": "Archetype", + "summary": "Though the city of Vigil itself has been destroyed, you will carry on its warrior spirit to the end of your days.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7753" + }, + { + "name": "Spirit's Sacrifice", + "trait": "Animist, Apparition", + "summary": "Your attuned apparition gathers all of the energy it can through your shared bond and uses that power to disperse itself while channeling the energy back into you, saving your life.", + "actions": "Free Action", + "damage": "", + "trigger": "You would die. ", + "url": "/Feats.aspx?ID=7151" + }, + { + "name": "Split Hex", + "trait": "Concentrate, Spellshape, Witch", + "summary": "You siphon some of the power from an offensive hex you cast to direct it at a second target as well.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5020" + }, + { + "name": "Stand for the Fallen", + "trait": "Archetype, Concentrate, Divine", + "summary": "You protect your allies at the cost of your own blood, but your deity shields you from the worst of the harm.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally takes damage that would bring them to 0 Hit Points. ", + "url": "/Feats.aspx?ID=7550" + }, + { + "name": "Stave Off Catastrophe", + "trait": "Archetype", + "summary": "You fully protect your allies from the worst blows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2265" + }, + { + "name": "Sunwrecker", + "trait": "Exemplar, Ikon", + "summary": "Your weapon has the might of legends, capable of shooting or striking any light out of the sky.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7191" + }, + { + "name": "Swift Retribution", + "trait": "Champion", + "summary": "The transgressions of your enemies fuel you to retaliate with divine speed.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5928" + }, + { + "name": "Swift River", + "trait": "Monk", + "summary": "You flow like water, avoiding all restraints.", + "actions": "Free Action", + "damage": "", + "trigger": "Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.", + "url": "/Feats.aspx?ID=6046" + }, + { + "name": "Terrain Ghost", + "trait": "Archetype, Skill", + "summary": "You move through your territory like a living shadow.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7942" + }, + { + "name": "Terrifying Countenance", + "trait": "Archetype, Vigilante", + "summary": "You can erect a magical cowl that terrorizes your enemies.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3339" + }, + { + "name": "The Shattered Mountain Weeps", + "trait": "Earth, Impulse, Kineticist, Overflow, Primal", + "summary": "A massive sphere of rock explodes, unleashing a cataclysm of falling debris and deadly shrapnel.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4235" + }, + { + "name": "The Thousand Lashes of the Weeping Willow", + "trait": "Impulse, Kineticist, Overflow, Plant, Primal, Uncommon, Wood", + "summary": "You conjure a massive willow tree, which lashes your foes with a thousand branches.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7625" + }, + { + "name": "Timeline-Splitting Spell", + "trait": "Archetype, Concentrate, Divination, Manipulate, Metamagic", + "summary": "You invest in two futures, then choose the one to make a reality.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3846" + }, + { + "name": "Tragic Lament", + "trait": "Archetype, Auditory, Emotion, Linguistic, Mental, Uncommon", + "summary": "You dramatically cry out in poetic verse about the tragedies that led to your doom at this very moment, instilling guilt in your attacker.", + "actions": "Reaction", + "damage": "", + "trigger": "A creature you’re aware of critically succeeds on a Strike against you and would deal damage to you.", + "url": "/Feats.aspx?ID=7645" + }, + { + "name": "Triangle Shot", + "trait": "Concentrate, Fortune, Monk", + "summary": "You string three arrows to your bow and fire them all at once.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6047" + }, + { + "name": "Trickster's Ace", + "trait": "Concentrate, Investigator", + "summary": "Whether from jury-rigged magic items, deduction from the study of magical interactions, or other means, you have a contingency in your back pocket for desperate situations.", + "actions": "Reaction", + "damage": "", + "trigger": "You specify the trigger when you make your daily preparations.", + "url": "/Feats.aspx?ID=5973" + }, + { + "name": "Tripartite Omen", + "trait": "Archetype", + "summary": "You invoke religious portents to ward yourself against danger without losing sight of the history that led to this point. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7745" + }, + { + "name": "True Transmogrification", + "trait": "Summoner", + "summary": "You transmogrify your eidolon each day.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2941" + }, + { + "name": "Turn the Wheel of Seasons", + "trait": "Impulse, Kineticist, Overflow, Primal, Wood", + "summary": "The seasons shift rapidly.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4295" + }, + { + "name": "Ultimate Mercy", + "trait": "Champion", + "summary": "Your mercy transcends the bounds of life and death.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5929" + }, + { + "name": "Uncanny Vitae", + "trait": "Archetype", + "summary": "Your warrior spirit is infused with a potent vital essence that imbues your gear.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7754" + }, + { + "name": "Unerring Shot", + "trait": "Gunslinger", + "summary": "Your senses are finely tuned to the slightest variations in the air, so much that you can place your shot exactly where you intend to aim it from any range possible with your weapon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3210" + }, + { + "name": "Usurp the Lunar Reins", + "trait": "Impulse, Kineticist, Overflow, Primal, Water", + "summary": "The moon has always been connected to the tides, and now you can grasp that connection.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4280" + }, + { + "name": "Versatile Spellstrike", + "trait": "Magus", + "summary": "You can channel the entire realm of possibilities of your spellbook into an attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2883" + }, + { + "name": "Vicious Evisceration", + "trait": "Barbarian, Rage", + "summary": "You make a vicious attack that maims your enemy.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5875" + }, + { + "name": "Whirlwind Toss", + "trait": "Barbarian, Rage", + "summary": "You whirl a foe to smash into all nearby creatures before throwing them far away.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5876" + }, + { + "name": "True Perception", + "trait": "General, Revelation", + "summary": "Your perceptive abilities and ability to process sensory information are so far beyond the pale that you notice minute discrepancies in all sorts of illusions and physical transformations.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6511" + }, + { + "name": "Accurate Flurry", + "trait": "Ranger", + "summary": "You refine the precision of your unbelievable storm of blows.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1778" + }, + { + "name": "Alchemical Revivification", + "trait": "Alchemist", + "summary": "If you die while under the effect of at least one elixir, the alchemical compounds in your bloodstream bring you back to life at the start of your next turn.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5803" + }, + { + "name": "Aldori Swordlord", + "trait": "Archetype", + "summary": "You are an Aldori swordlord.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7911" + }, + { + "name": "All the Time in the World", + "trait": "Investigator, Uncommon", + "summary": "Your firsthand experience of the subjective nature of time and space has given you new observational insights.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2744" + }, + { + "name": "Annihilating Swing", + "trait": "Barbarian", + "summary": "You have embraced brute destructive power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5877" + }, + { + "name": "Apex Companion", + "trait": "Druid, Uncommon", + "summary": "Gain the _apex companion_ focus spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1160" + }, + { + "name": "Archwizard's Might", + "trait": "Wizard", + "summary": "You have mastered the greatest secrets of arcane magic.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5053" + }, + { + "name": "Armament Paragon", + "trait": "Champion", + "summary": "Add the following property runes to the list you can choose for your blessed armament: animated, _greater fearsome_, _grievous_, _keen_, and _greater vitalizing_.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5930" + }, + { + "name": "Astonishing Explosion", + "trait": "Additive 2, Alchemist, Uncommon", + "summary": "Your bomb incorporates an explosive spark of wonder that leaves witnesses dumbfounded.", + "actions": "Free Action", + "damage": "", + "trigger": "You use Quick Alchemy to craft an alchemical bomb that deals splash damage and is at least 2 levels lower than your advanced alchemy level.", + "url": "/Feats.aspx?ID=1241" + }, + { + "name": "Aura of Unbreakable Virtue", + "trait": "Champion, Uncommon", + "summary": "Overwhelm evil creatures with your aura.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1161" + }, + { + "name": "Avatar's Audience", + "trait": "Cleric", + "summary": "Your extensive service affords you certain divine privileges.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4704" + }, + { + "name": "Avatar's Protection", + "trait": "Cleric", + "summary": "In moments of danger, you can call upon your god’s form in an instant.", + "actions": "Reaction", + "damage": "", + "trigger": "You are critically hit by an enemy", + "url": "/Feats.aspx?ID=4705" + }, + { + "name": "Banishing Blow", + "trait": "Champion, Uncommon", + "summary": "The erratic teleportation magic you experienced in the Kortos Mounts has taught you a few tricks.", + "actions": "Free Action", + "damage": "", + "trigger": "You use your champion's reaction, triggered by a fiend within your reach.", + "url": "/Feats.aspx?ID=1242" + }, + { + "name": "Become Thought", + "trait": "Psychic, Transmutation", + "summary": "You shed some of your material form, becoming a being of pure thought.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3694" + }, + { + "name": "Bloodline Conduit", + "trait": "Sorcerer, Spellshape", + "summary": "Your inborn magical nature lets you redirect ambient energies to fuel your spells.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6123" + }, + { + "name": "Bloodline Metamorphosis", + "trait": "Sorcerer, Uncommon", + "summary": "Swap out spells from your repertoire more easily.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1162" + }, + { + "name": "Bloodline Mutation", + "trait": "Sorcerer", + "summary": "You permanently mutate to become more like the creatures of your bloodline.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6124" + }, + { + "name": "Bloodline Perfection", + "trait": "Sorcerer", + "summary": "You command the ultimate powers of your bloodline and tradition.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6125" + }, + { + "name": "Boundless Reprisals", + "trait": "Fighter, Guardian", + "summary": "With a sixth sense for the flow of combat, you can quickly react to any situation as required.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4857" + }, + { + "name": "Celestial Mount", + "trait": "Champion", + "summary": "Your steed gains incredible celestial powers granted by your deity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=261" + }, + { + "name": "Cenotaph Stance", + "trait": "Archetype, Stance", + "summary": "You take on a stance that marks your location as a place where none will fall.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7755" + }, + { + "name": "Contagious Rage", + "trait": "Auditory, Barbarian, Rage, Visual", + "summary": "You can drive your allies into a frenzy, granting them incredible benefits.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5878" + }, + { + "name": "Craft Philosopher's Stone", + "trait": "Alchemist", + "summary": "Your research has paid off, culminating in the legendary philosopher's stone.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5804" + }, + { + "name": "Cross the Final Horizon", + "trait": "Archetype, Electricity, Evocation, Force, Sonic", + "summary": "You Stride up to your Speed and your ki enshrouds your limbs in a terrifying stormy energy.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2205" + }, + { + "name": "Cunning Trickster Mask", + "trait": "Archetype, Rare", + "summary": "Your mask carries the legacy of Verdant Spider, the Speaker of Needs, allowing you to deceive and outwit your foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3433" + }, + { + "name": "Cutting Without Blade", + "trait": "Exemplar", + "summary": "While tales of your divine ikons have spread far and wide, you’ve realized that, as they are all manifestations of your soul, the object itself is unnecessary.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7192" + }, + { + "name": "Dance of Intercession", + "trait": "Cleric, Uncommon", + "summary": "You either performed in or stood witness to the dance used to invoke the Celestial Dragon and can harness a sliver of their power.\r\n", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2745" + }, + { + "name": "Deadly Strikes", + "trait": "Monk", + "summary": "You have honed your body to attack with lethal focus.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1762" + }, + { + "name": "Demon's Hair", + "trait": "Uncommon, Witch", + "summary": "Your hair constantly wriggles and writhes.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2746" + }, + { + "name": "Denier of Destruction", + "trait": "Cleric, Uncommon", + "summary": "You can manipulate the same energies that the _aeon orbs_ use to sustain life.", + "actions": "Reaction", + "damage": "", + "trigger": "Any ally within 30 feet that you can heal with your _heal_ spell would take damage from an attack or effect from a source you can observe.", + "url": "/Feats.aspx?ID=1243" + }, + { + "name": "Ease the Burden", + "trait": "Archetype, Healing", + "summary": "You wash away a creature’s pain with a touch.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7551" + }, + { + "name": "Efficient Alchemy (Paragon)", + "trait": "Alchemist, Uncommon", + "summary": "Prepare more alchemical items from your infused reagents.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1163" + }, + { + "name": "Emancipator's Mask", + "trait": "Archetype, Rare", + "summary": "Your mask grants you the abilities of Whistling Kite, the Vigilant Seer, who emancipated thousands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3434" + }, + { + "name": "Emblazon Divinity", + "trait": "Cleric, Uncommon", + "summary": "Emblazon more equipment at the same time.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1164" + }, + { + "name": "Empyreal Aura", + "trait": "Archetype, Aura", + "summary": "As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3587" + }, + { + "name": "Endurance of the Rooted Tree", + "trait": "Monk, Uncommon", + "summary": "Just as the Vale of Aroden retains light and life despite inhospitable surroundings, you can sustain yourself regardless of your environment.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1244" + }, + { + "name": "Enduring Debilitation", + "trait": "Rogue, Uncommon", + "summary": "Your debilitations last for 1 minute.", + "actions": "Free Action", + "damage": "", + "trigger": "You apply a debilitation to a creature.", + "url": "/Feats.aspx?ID=1165" + }, + { + "name": "Enduring Quickness", + "trait": "Monk", + "summary": "You move as fast and freely as the wind.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6048" + }, + { + "name": "Enter Divine Realm", + "trait": "Archetype", + "summary": "You are granted access to your deity’s realm and can travel there quickly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7552" + }, + { + "name": "Eternal Boost", + "trait": "Summoner", + "summary": "Your link with your eidolon is so intense that you continuously reinforce its abilities.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2942" + }, + { + "name": "Eternal Guide", + "trait": "Animist, Apparition", + "summary": "Your attuned apparitions recognize that you still have essential work to do and refuse to allow you to pass on, gathering up your essence to carry your soul back to the community you call home.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7152" + }, + { + "name": "Everdistant Defense", + "trait": "Abjuration, Champion, Divine, Uncommon", + "summary": "You have learned that distance can foil enemies better than any armor.\r\n", + "actions": "Reaction", + "damage": "", + "trigger": "A creature within your aura is targeted by a ranged attack or a creature moves through your aura.", + "url": "/Feats.aspx?ID=2747" + }, + { + "name": "Everyone's a Suspect", + "trait": "Investigator", + "summary": "You are so suspicious of everyone you meet that you keep mental notes on how to defeat them all—even your own allies.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5974" + }, + { + "name": "Extradimensional Stash", + "trait": "Extradimensional, Rogue, Uncommon", + "summary": "When you perform sleight of hand, you fold space so that objects really do disappear.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2748" + }, + { + "name": "Fatal Aria", + "trait": "Bard", + "summary": "Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4637" + }, + { + "name": "Fiendish Mount", + "trait": "Champion, Uncommon", + "summary": "Your steed ally manifests a suite of powerful and sinister gifts granted to it by your deity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1694" + }, + { + "name": "Full Automation", + "trait": "Inventor", + "summary": "You become so entwined with your innovations that you can use them without a second thought.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3088" + }, + { + "name": "Glorious Banner", + "trait": "Commander", + "summary": "Your banner is an awesome sight to behold.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7829" + }, + { + "name": "Godbreaker", + "trait": "Monk", + "summary": "You have mastered an ultimate grappling technique capable of breaking even the mightiest of foes.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6049" + }, + { + "name": "Golden Body", + "trait": "Monk, Uncommon", + "summary": "Strike harder and heal more rapidly.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1166" + }, + { + "name": "Grand Medic's Mask", + "trait": "Archetype, Rare", + "summary": "Your mask is infused with restorative magic associated with Ibex, the Flourishing Field, so it constantly repairs itself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3435" + }, + { + "name": "Great Shield Mastery", + "trait": "Guardian", + "summary": "You've learned how to maximize the defensive abilities of the largest shields.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7884" + }, + { + "name": "Head of the Night Parade", + "trait": "Bard, Uncommon", + "summary": "You remember the revelry of the Night Parade and call them to your aid in a riotous display.\r\n", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2749" + }, + { + "name": "Heart of the Kaiju", + "trait": "Druid, Uncommon", + "summary": "Witnessing the might of a kaiju up close awoke a new ferocity within you.\r\n", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2750" + }, + { + "name": "Herald's Strike", + "trait": "Archetype, Sanctified, Spirit", + "summary": "The power of your blows can send your victim hurling through your deity’s realm for a fragment of a second.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7554" + }, + { + "name": "Hex Master", + "trait": "Witch", + "summary": "You embody the link to your patron so completely that you can cast your hexes in rapid succession.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5021" + }, + { + "name": "Hidden Paragon", + "trait": "Rogue", + "summary": "When you slip out of sight, you disappear.", + "actions": "Reaction", + "damage": "", + "trigger": "You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes", + "url": "/Feats.aspx?ID=4989" + }, + { + "name": "Hierophant's Power", + "trait": "Druid", + "summary": "You have entwined yourself with the natural world, and its full power flows through you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4765" + }, + { + "name": "Icy Apotheosis", + "trait": "Archetype", + "summary": "You are as much a creature of cold as whatever ancestry you were born to.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4105" + }, + { + "name": "Illimitable Finisher", + "trait": "Finisher, Flourish, Swashbuckler", + "summary": "Your strikes flow endlessly.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6181" + }, + { + "name": "Immortal Bear", + "trait": "Archetype", + "summary": "Your body thrums with the primal vitality of the greatest of the ursine beasts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4095" + }, + { + "name": "Immortal Techniques", + "trait": "Monk", + "summary": "You flow from technique to technique, renewing yourself as you embrace each style you have mastered.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6050" + }, + { + "name": "Impossible Snares", + "trait": "Ranger", + "summary": "You can create endless shorter-lived snares, protecting your lair or using them against foes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1779" + }, + { + "name": "Impossible Striker", + "trait": "Rogue", + "summary": "Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4990" + }, + { + "name": "Impossible Technique", + "trait": "Fortune, Monk", + "summary": "You execute a maneuver that defies possibility.", + "actions": "Reaction", + "damage": "", + "trigger": "An enemy’s attack hits you or you fail a saving throw against an enemy’s ability.", + "url": "/Feats.aspx?ID=6051" + }, + { + "name": "Inexhaustible Countermoves", + "trait": "Swashbuckler", + "summary": "At the start of each enemy's turn, you gain an extra reaction", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6182" + }, + { + "name": "Just the Facts", + "trait": "Investigator", + "summary": "You fundamentally understand everything to the point where your research can't possibly be wrong.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5975" + }, + { + "name": "Kinetic Pinnacle", + "trait": "Kineticist", + "summary": "No one can match the pace at which elements flow from you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4204" + }, + { + "name": "Legendary Rider", + "trait": "Archetype", + "summary": "You and your mount move like one being, effortlessly reading each other’s signals and synchronizing even in the thick of battle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6297" + }, + { + "name": "Legendary Shot", + "trait": "Ranger", + "summary": "You focus on your hunted prey, perceiving angles, air resistance, and every variable that would affect your ranged attack.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4912" + }, + { + "name": "Legendary Summoner", + "trait": "Summoner", + "summary": "Your ability to summon extends past your other spellcasting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2943" + }, + { + "name": "Ley Line Conduit", + "trait": "Concentrate, Druid, Manipulate, Spellshape", + "summary": "You can draw magic from the ley lines of the world.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4766" + }, + { + "name": "Lightning Qi", + "trait": "Monk", + "summary": "Qi flows freely from within you.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6052" + }, + { + "name": "Live the Creed", + "trait": "Archetype", + "summary": "You’ve become an unparalleled figure among your faith, able to align your divine abilities with unparalleled swiftness.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7516" + }, + { + "name": "Living God", + "trait": "Archetype", + "summary": "You have reached heights of power equaling Razmir’s himself.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7570" + }, + { + "name": "Maker of Miracles", + "trait": "Cleric", + "summary": "You are a conduit for truly deific power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4706" + }, + { + "name": "May Death Itself Reconsider", + "trait": "Archetype", + "summary": "Your will is so steadfast that even death can’t stop you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7749" + }, + { + "name": "Mega Bomb", + "trait": "Additive, Alchemist, Manipulate", + "summary": "You can add a highly explosive additive to an alchemical bomb to turn it into a mega bomb.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5805" + }, + { + "name": "Mimic Protections", + "trait": "Ranger, Uncommon", + "summary": "By adopting resonant reflections, you have learned to copy the abilities of other creatures as well.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1245" + }, + { + "name": "Mind over Matter", + "trait": "Psychic", + "summary": "Your mind's limits are only what you imagine them to be.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3695" + }, + { + "name": "Moment of Apotheosis", + "trait": "Archetype", + "summary": "For a small moment, you can assume the form of your god.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7555" + }, + { + "name": "More Real than Real", + "trait": "Archetype, Uncommon", + "summary": "Your performances aren’t just well-known, they’re famous across the land and beyond.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7646" + }, + { + "name": "Mystery Conduit", + "trait": "Cursebound, Oracle, Spellshape", + "summary": "The power of your mystery enables you access to myriad magic.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6086" + }, + { + "name": "Omnikinesis", + "trait": "Kineticist", + "summary": "You can realign your kinetic gate with a thought.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4205" + }, + { + "name": "Oracular Providence", + "trait": "Oracle", + "summary": "Your mystery grants you access to deep reserves of truly miraculous divine power.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6087" + }, + { + "name": "Pack Takedown", + "trait": "Archetype, Flourish", + "summary": "The pack is strongest when it acts as one, and like a group of hungry wolves, you work together to bring down a single target.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5435" + }, + { + "name": "Panache Paragon", + "trait": "Swashbuckler", + "summary": "You find opportunities to perform stylish feats in the moments between others' heartbeats and eye blinks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6183" + }, + { + "name": "Paradoxical Mystery", + "trait": "Oracle", + "summary": "The truest depths of your divine mystery are fathomless and contradictory, granting you changing powers that even you can barely begin to fathom.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=6088" + }, + { + "name": "Patron Reborn", + "trait": "Archetype", + "summary": "You have fully realized the ability to serve as a patron.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7255" + }, + { + "name": "Patron's Truth", + "trait": "Witch", + "summary": "You have mastered the greatest secrets of your patron’s magic and learned a fundamental truth about your patron, even if their identity still remains a mystery.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5022" + }, + { + "name": "Peerless Captain", + "trait": "Archetype", + "summary": "When you have an active follower in an encounter, you are quickened.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=8004" + }, + { + "name": "Pennant of Victory", + "trait": "Brandish, Commander, Visual", + "summary": "You wave your banner in victory, signaling to your allies that the fight is won.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7830" + }, + { + "name": "Perfect Encore", + "trait": "Bard", + "summary": "You develop another incredible creation.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4638" + }, + { + "name": "Perfect Mutagen", + "trait": "Alchemist", + "summary": "You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=129" + }, + { + "name": "Perfect Readiness", + "trait": "Gunslinger", + "summary": "You prepare to fire with an instinctive speed and muscle memory that go beyond your conscious thoughts.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3212" + }, + { + "name": "Pied Piping", + "trait": "Bard", + "summary": "You learn the _pied piping_ composition spell, which enables you to control the actions of weak-minded individuals.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4639" + }, + { + "name": "Plum Deluge", + "trait": "Alchemist, Uncommon", + "summary": "You have learned to saturate an area with poison.\r\n", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2751" + }, + { + "name": "Protective Spirit Mask", + "trait": "Archetype, Rare", + "summary": "Your mask carries the protective instincts of White Bull, the Horn Forger, and no one will hurt your allies while you have anything to say about it.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3436" + }, + { + "name": "Quaking Stomp", + "trait": "Barbarian, Manipulate, Rage", + "summary": "You stomp the ground with such force that it creates a minor earthquake, with the effects of the _earthquake_ spell.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5879" + }, + { + "name": "Reach for Immortality", + "trait": "Exemplar", + "summary": "Your divine spark is now a bonfire in your soul, bringing you to the very cusp of undying immortality.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7193" + }, + { + "name": "Reactive Distraction", + "trait": "Concentrate, Manipulate, Rogue", + "summary": "You reactively switch with your decoy to foil your foe.", + "actions": "Reaction", + "damage": "", + "trigger": "You would be hit by an attack or targeted by an effect, or you are within an effect’s area", + "url": "/Feats.aspx?ID=4991" + }, + { + "name": "Reclaim Spell", + "trait": "Uncommon, Wizard", + "summary": "You have learned to manipulate reflections of magic, similar to the resonant reflections.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1246" + }, + { + "name": "Reflecting Riposte", + "trait": "Fighter, Uncommon", + "summary": "You attempt to counteract the triggering spell using powerful magical techniques observed in the Kortos Mounts.", + "actions": "Reaction", + "damage": "", + "trigger": "An opponent casts a spell and you critically succeed at a saving throw against it.", + "url": "/Feats.aspx?ID=1247" + }, + { + "name": "Remake the World", + "trait": "Divine, Exemplar", + "summary": "For the briefest of moments, you can reach into the realm of true gods, gaining the power to shape reality to your will.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7194" + }, + { + "name": "Ricochet Legend", + "trait": "Gunslinger", + "summary": "The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3213" + }, + { + "name": "Ringmaster's Introduction", + "trait": "Auditory, Bard, Uncommon", + "summary": "You announce the triggering ally with a litany of their legendary achievements, spurring them to action.", + "actions": "Reaction", + "damage": "", + "trigger": "An ally's turn begins.", + "url": "/Feats.aspx?ID=1248" + }, + { + "name": "Ruby Resurrection", + "trait": "Healing, Necromancy, Sorcerer, Uncommon", + "summary": "In a burst of flame, you return to health like a phoenix rising from the ashes.\r\n", + "actions": "Reaction", + "damage": "", + "trigger": "You would be reduced to 0 Hit Points.", + "url": "/Feats.aspx?ID=2752" + }, + { + "name": "Sacred Defender", + "trait": "Champion", + "summary": "You are a great warrior that can stand strong against the fiercest opponents to your cause.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5931" + }, + { + "name": "Scapegoat Parallel Self", + "trait": "Divine, Necromancy, Oracle, Uncommon", + "summary": "You've realized a way to manipulate the effects of your oracular curse.\r\n", + "actions": "Reaction", + "damage": "", + "trigger": "Your turn starts or your oracular curse would advance.", + "url": "/Feats.aspx?ID=2753" + }, + { + "name": "Sever Space", + "trait": "Conjuration, Fighter, Flourish, Teleportation, Uncommon", + "summary": "You destroy the space between you and your targets, allowing you to strike with your melee weapons at great range.\r\n", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2754" + }, + { + "name": "Shield Paragon", + "trait": "Champion", + "summary": "Your shield is a vessel of divine protection.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5932" + }, + { + "name": "Sky Master Mask", + "trait": "Archetype, Rare", + "summary": "Your mask holds the legacy of Black Heron, the Wings of Knowledge, who united the aeromancers of the Shory Empire.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3437" + }, + { + "name": "Slinger's Reflexes", + "trait": "Gunslinger", + "summary": "Your ability to react to unexpected circumstances is preternaturally sharp.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3214" + }, + { + "name": "Song of the Fallen", + "trait": "Bard, Uncommon", + "summary": "Gain the _song of the fallen_ focus spell.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1168" + }, + { + "name": "Soul Oubliette", + "trait": "Archetype, Concentrate, Occult, Unholy", + "summary": "Your mortal strike wrenches the soul from your victim’s body and imprisons it in your _splinter of finality_, with the effects of _seize soul_. ", + "actions": "Reaction", + "damage": "", + "trigger": "You reduce a creature to 0 Hit Points with an attack from your _spectral dagger_.", + "url": "/Feats.aspx?ID=7713" + }, + { + "name": "Spell Combination", + "trait": "Wizard", + "summary": "You can merge spells, producing multiple effects with a single casting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5054" + }, + { + "name": "Spell Mastery", + "trait": "Wizard", + "summary": "You have mastered a handful of spells to such a degree that you can cast them even if you haven’t prepared them in advance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5055" + }, + { + "name": "Spellshape Channel", + "trait": "Cleric, Concentrate", + "summary": "Deep understanding of divine revelations into the nature of vital essence allows you to freely manipulate the energy of life and death.", + "actions": "Free Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4707" + }, + { + "name": "Spellshape Mastery", + "trait": "Sorcerer, Wizard", + "summary": "Your mastery of magic ensures that you can alter your spells just as easily as you can cast them normally.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5056" + }, + { + "name": "Stalking Feline Mask", + "trait": "Archetype, Rare", + "summary": "Like Azure Leopard, the Patient Warden, your mask makes you most at home in the night and teaches you how to use the darkness to hunt.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3438" + }, + { + "name": "Steal Essence", + "trait": "Rogue, Uncommon", + "summary": "Being in the presence of the _aeon orbs_ as they deteriorated has taught you how to siphon energy, and you do so with the required magic item.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1249" + }, + { + "name": "Storyteller's Mask", + "trait": "Archetype, Rare", + "summary": "Your mask remembers the stories of Shifting Frog, Storyteller of the Past and Future.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3439" + }, + { + "name": "Superior Sight", + "trait": "Ranger, Uncommon", + "summary": "Increase your visual acuity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1170" + }, + { + "name": "Supreme Spellstrike", + "trait": "Magus", + "summary": "You've made it almost effortless to combine spells and attacks.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2884" + }, + { + "name": "Swift Paragon", + "trait": "Champion", + "summary": "The movement of you and your allies is swift and decisive as the judgment of your deity.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5933" + }, + { + "name": "Swordlord Exile", + "trait": "Archetype", + "summary": "You are a swordlord exile.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7912" + }, + { + "name": "Symphony of the Muse", + "trait": "Bard", + "summary": "You have learned how to weave countless performances together into a solo symphony with multitudinous effects.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4640" + }, + { + "name": "Synergistic Spell", + "trait": "Archetype, Metamagic", + "summary": "You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=1125" + }, + { + "name": "Tenacious Blood Magic", + "trait": "Sorcerer, Uncommon", + "summary": "You have learned how to invest magic more deeply by witnessing Aroden's works.", + "actions": "Free Action", + "damage": "", + "trigger": "You apply an effect from your blood magic that lasts for 1 round.", + "url": "/Feats.aspx?ID=1250" + }, + { + "name": "The Tyrant Falls!", + "trait": "Archetype", + "summary": "You've reached the apex of the Crimson Oath's power.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3596" + }, + { + "name": "Thick Hide Mask", + "trait": "Archetype, Rare", + "summary": "Your mask grants you the toughness of Elephant, the Conjured Chronicle.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3440" + }, + { + "name": "Time Dilation Cascade", + "trait": "Flourish, Ranger, Uncommon", + "summary": "You borrow a bit of time from the future to act now.\r\n", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2755" + }, + { + "name": "Tireless Guide's Mask", + "trait": "Archetype, Rare", + "summary": "Your mask hosts the legacy of Golden Snake, the Tireless Guide, allowing you to guide others with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3441" + }, + { + "name": "To the Ends of the Earth", + "trait": "Ranger", + "summary": "Your ability to track your prey has surpassed explanation, allowing you to trace your prey’s movements and predict its location with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4913" + }, + { + "name": "Tower Shield Mastery", + "trait": "Archetype", + "summary": "You've learned how to maximize the defensive abilities of your tower shield.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3588" + }, + { + "name": "Triple Threat", + "trait": "Ranger", + "summary": "You can divide your attention three ways when hunting.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4914" + }, + { + "name": "True Channel Spell", + "trait": "Animist", + "summary": "You are a true conduit for spiritual power, able to unleash the greatest spells.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7153" + }, + { + "name": "True Shapeshifter", + "trait": "Concentrate, Druid", + "summary": "You transcend the limitations of form.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4767" + }, + { + "name": "Twin Eidolon", + "trait": "Polymorph, Summoner, Transmutation", + "summary": "You can transform to match your eidolon.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2944" + }, + { + "name": "Twin Psyche", + "trait": "Psychic", + "summary": "You've segmented your psyche so it can operate in tandem.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3696" + }, + { + "name": "Ubiquitous Overdrive", + "trait": "Inventor", + "summary": "You prepare a variety of incredible gizmos on each of your allies, linking them together through careful modification to enable you to power them up all at once.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3089" + }, + { + "name": "Ubiquitous Weakness", + "trait": "Manipulate, Thaumaturge", + "summary": "You've nurtured your bonds with your comrades, allowing you to share the benefits of your esoterica.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3733" + }, + { + "name": "Ultimate Flexibility", + "trait": "Fighter", + "summary": "Your experience keeps you on your toes, helping you adopt complex strategies on the fly and face the most dangerous challenges.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4858" + }, + { + "name": "Ultimate Polymath", + "trait": "Bard", + "summary": "You can flexibly cast all of your spells, granting a dizzying array of possible options.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4641" + }, + { + "name": "Ultimate Skirmisher", + "trait": "Ranger", + "summary": "You are so skilled at navigating the wild, your movement is completely unaffected by terrain.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4915" + }, + { + "name": "Unlimited Demesne", + "trait": "Arcane, Conjuration, Thaumaturge", + "summary": "You can move your demesne here and there, bringing it wherever your journey takes you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3734" + }, + { + "name": "Unlimited Potential", + "trait": "Concentrate, Manipulate, Metamagic, Psychic", + "summary": "The laws of magic can limit your mind only if you think you need them, and you've grown past the need for such limits.", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3697" + }, + { + "name": "Unstoppable Juggernaut", + "trait": "Barbarian", + "summary": "You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5880" + }, + { + "name": "Unyielding Force", + "trait": "Guardian", + "summary": "Thanks to your armor, almost nothing can stop you.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7885" + }, + { + "name": "Verdant Presence", + "trait": "Druid, Uncommon", + "summary": "The life-giving properties of the _aeon orbs_ flourish within you.", + "actions": "Reaction", + "damage": "", + "trigger": "You take damage or cast a primal spell.", + "url": "/Feats.aspx?ID=1251" + }, + { + "name": "Vigil's Palisades", + "trait": "Archetype", + "summary": "When you use Persistent Creation, you can create up to three special wooden shields that provide a +2 circumstance bonus to AC and have Hardness 15, 120 HP, and BT 60. ", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7746" + }, + { + "name": "Vigilant Mask", + "trait": "Archetype, Rare", + "summary": "Your mask grants the extraordinary magical senses of Carmine Jaws, the Hyena who Looks Between.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3442" + }, + { + "name": "Vitality-Manipulating Stance", + "trait": "Monk, Stance, Uncommon", + "summary": "You have learned to attack meridians and pressure points.\r\n", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2756" + }, + { + "name": "Vivacious Afterimage", + "trait": "Illusion, Occult, Swashbuckler, Uncommon, Visual", + "summary": "You move so quickly that you create a short-lived afterimage, looks exactly like you, in front of you or behind you.\r\n", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2757" + }, + { + "name": "Wake of Devastation", + "trait": "Monk", + "summary": "Like a kaiju, you leave a trail of destruction in your wake.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=7115" + }, + { + "name": "Weapon Supremacy", + "trait": "Fighter", + "summary": "Your skill with weapons bends the laws of reality, allowing you to continuously attack with speed that would normally require magical assistance.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=4859" + }, + { + "name": "Whirlwind Spell", + "trait": "Magus", + "summary": "You combine the might of a multitarget spell with a whirling flurry of attacks.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2885" + }, + { + "name": "Wish Alchemy", + "trait": "Alchemist, Rare", + "summary": "You have learned Artokus Kirran's most hidden secrets, granting you the ability to create alchemy infused with the power of wishes.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2159" + }, + { + "name": "Witch's Hut", + "trait": "Witch", + "summary": "Your home is an animated structure that obeys your commands.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=5023" + }, + { + "name": "Wonder Worker", + "trait": "Thaumaturge", + "summary": "The thaumaturge's path culminates with the working of wonders.", + "actions": "", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3735" + }, + { + "name": "Worldsphere Gravity", + "trait": "Metamagic, Uncommon, Wizard", + "summary": "Though creating demiplanes usually requires lengthy rituals, you know how to establish minor planar effects.\r\n", + "actions": "Single Action", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=2759" + }, + { + "name": "Wrath of the First Ghoul", + "trait": "Archetype, Death, Divine, Enchantment, Flourish, Mental, Occult, Rare", + "summary": "The ravenous maggots inside you become capable of exploding forth from your attacks into the wounds of an opponent, whispering telepathic words of destruction that invoke horrific flashbacks of Kabriri's transformation from elf to ghoul or psychic images of hundreds of maggots bursting from the victim's flesh all at once.", + "actions": "Two Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3895" + }, + { + "name": "Zombie Horde", + "trait": "Archetype", + "summary": "You built your reanimated construct companion of modular components from various corpses.", + "actions": "Three Actions", + "damage": "", + "trigger": "", + "url": "/Feats.aspx?ID=3654" + } +] \ No newline at end of file diff --git a/server/prisma/data/shields.json b/server/prisma/data/shields.json new file mode 100644 index 0000000..3a13c0c --- /dev/null +++ b/server/prisma/data/shields.json @@ -0,0 +1,602 @@ +[ + { + "name": "Buckler", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "L", + "url": "/Shields.aspx?ID=17", + "summary": "This very small shield is a favorite of duelists and quick, lightly armored warriors. It's typically made of steel and strapped to your forearm. You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that's not a weapon in that hand.", + "ac": "1", + "hp": "6 (3)", + "hardness": "3" + }, + { + "name": "Wooden Shield", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=18", + "summary": "Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. While wooden shields are less expensive than steel shields, they break more easily.", + "ac": "2", + "hp": "12 (6)", + "hardness": "3" + }, + { + "name": "Caster's Targe", + "trait": "Inscribed", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=5", + "summary": "This small shield is made from wood. It features a special panel of parchment along the inside surface that allows for writing.", + "ac": "1", + "hp": "12 (6)", + "hardness": "3" + }, + { + "name": "Hide Shield", + "trait": "Deflecting Bludgeoning", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=11", + "summary": "Hide shields come in a variety of shapes and sizes. Specialized tanning techniques combined with tough hides from creatures such as griffons result in these particularly tough shields. The hardened hide of the shield still has enough flexibility to diminish the impact of battering and pummeling attacks.", + "ac": "2", + "hp": "20 (10)", + "hardness": "4" + }, + { + "name": "Steel Shield", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=19", + "summary": "Like wooden shields, steel shields come in a variety of shapes and sizes. Though more expensive than wooden shields, they are much more durable.", + "ac": "2", + "hp": "20 (10)", + "hardness": "5" + }, + { + "name": "Klar", + "trait": "Integrated 1d6 S (Versatile P)", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=12", + "summary": "This traditional Shoanti armament combines a short metal blade with the skull of a large horned lizard, fashioned as a shield. The lightweight shield allows for quick attacks with its integrated blade.", + "ac": "1", + "hp": "10 (5)", + "hardness": "3" + }, + { + "name": "Heavy Rondache", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=10", + "summary": "Similar in size to a buckler, this steel shield is intended to absorb as many blows as possible instead of deflecting attacks. It features multiple layers of metal and is reinforced with additional wood.", + "ac": "1", + "hp": "24 (12)", + "hardness": "5" + }, + { + "name": "Meteor Shield", + "trait": "Shield Throw 30 ft.", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=13", + "summary": "Meteor shields are specifically designed with throwing in mind. A meteor shield is made from thin steel and has quick-release straps, allowing for easy, long-distance throws.", + "ac": "2", + "hp": "16 (8)", + "hardness": "4" + }, + { + "name": "Gauntlet Buckler", + "trait": "Foldaway", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=8", + "summary": "This buckler-sized shield is segmented, allowing it to collapse into a housing bound to a gauntlet for easy storage. A small catch enables you to expand the shield quickly in battle when you're in need of defense.", + "ac": "1", + "hp": "6 (3)", + "hardness": "3" + }, + { + "name": "Harnessed Shield", + "trait": "Harnessed", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "2", + "url": "/Shields.aspx?ID=9", + "summary": "This large steel shield features a specialized opening to hold lances and similar weapons. Harnessed shields are a common backup for those who fight with jousting weapons in case they're forced into combat without their mounts. Balancing the weapon within the shield's hold is somewhat awkward, and longer weapons, like lances, need to be held closer to the body than usual for proper support.", + "ac": "2", + "hp": "20 (10)", + "hardness": "5" + }, + { + "name": "Razor Disc", + "trait": "Integrated 1d6 S, Shield Throw 20 ft.", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=14", + "summary": "Several small blades line the outside edge of this steel shield. This specialized throwing shield is common among warriors in the Mwangi Expanse, where its blades can cut down foliage as it flies.", + "ac": "1", + "hp": "16 (8)", + "hardness": "4" + }, + { + "name": "Salvo Shield", + "trait": "Deflecting Physical Ranged", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=15", + "summary": "This specialized steel shield features an outer layer of angled wooden or steel plates, which help deflect or redirect incoming ranged projectiles but don't offer any additional protection against melee weapons.", + "ac": "2", + "hp": "20 (10)", + "hardness": "4" + }, + { + "name": "Swordstealer Shield", + "trait": "Deflecting Slashing", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=16", + "summary": "This specialized steel shield features several wide metal hooks along its surface. These hooks help catch swords and other blades, reducing the impact of their incoming attacks.", + "ac": "2", + "hp": "20 (10)", + "hardness": "4" + }, + { + "name": "Dart Shield", + "trait": "Launching Dart", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "1", + "url": "/Shields.aspx?ID=6", + "summary": "This wooden shield features a spring-loaded device on its surface that can fire darts with powerful force. A small mechanism within the shield allows you to fire a dart even while actively holding the shield or blocking with it.", + "ac": "1", + "hp": "12 (6)", + "hardness": "3" + }, + { + "name": "Tower Shield", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "4", + "url": "/Shields.aspx?ID=20", + "summary": "These massive shields can be used to provide cover to nearly the entire body. Due to their size, they are typically made of wood reinforced with metal.", + "ac": "2", + "hp": "20 (10)", + "hardness": "5" + }, + { + "name": "Fortress Shield", + "trait": "Hefty +2", + "item_category": "Shields", + "item_subcategory": "Base Shields", + "bulk": "5", + "url": "/Shields.aspx?ID=7", + "summary": "Also known as portable walls, these thick and heavy shields are slightly larger than tower shields. Like tower shields, they're typically made from wood reinforced with metal, but many are made from larger amounts of metal or even stone.", + "ac": "3", + "hp": "24 (12)", + "hardness": "6" + }, + { + "name": "Cold Iron Buckler (Low-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=2813", + "summary": "The shield has Hardness 3, HP 12, and BT 6.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Silver Buckler (Low-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=2817", + "summary": "The shield has Hardness 1, HP 4, and BT 2.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Cold Iron Shield (Low-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2813", + "summary": "The shield has Hardness 5, HP 20, and BT 10.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Silver Shield (Low-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2817", + "summary": "The shield has Hardness 3, HP 12, and BT 6.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Bivouac Targe", + "trait": "Extradimensional, Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=3826", + "summary": "This buckler (Hardness 3, HP 6, BT 3) has the appearance of a common wooden shield . ", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Glamorous Buckler", + "trait": "Illusion, Magical", + "item_category": "Shields", + "item_subcategory": "", + "bulk": "L", + "url": "/Equipment.aspx?ID=3279", + "summary": "A glamorous buckler is lavishly decorated with gilding and inset gemstones that glitter in the light. While you have it raised, the glamorous buckler grants you a +1 item bonus to Deception checks to Feint.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Mycoweave Shield (Lesser)", + "trait": "Fungus, Poison, Uncommon", + "item_category": "Shields", + "item_subcategory": "", + "bulk": "1", + "url": "/Equipment.aspx?ID=2663", + "summary": "The shield has Hardness 2, HP 12, and BT 6. When the shield breaks, the reaction deals 1d6 persistent poison damage with a DC 16 Fortitude saving throw.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Fan Buckler", + "trait": "Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=3776", + "summary": "When collapsed, a fan buckler appears to be no more than an elegant wooden fan. Any attempts to discern that there’s more to the item require a successful Perception check against the Deception DC of the wielder.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Sapling Shield (Minor)", + "trait": "Magical", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "2", + "url": "/Equipment.aspx?ID=1860", + "summary": "The buckler has Hardness 3, HP 24, and BT 12.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Siege Shield", + "trait": "Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "4", + "url": "/Equipment.aspx?ID=3830", + "summary": "This massive tower shield (Hardness 5, HP 20, BT 10) is crafted from the toughest steel. It’s not ideal for single combat, but it can be used to defend soldiers during a siege. While this shield is raised, you gain resistance to damage from siege weapons equal to half this shield’s Hardness.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Pillow Shield", + "trait": "Magical, Transmutation, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=1300", + "summary": "The shield's blue enameled face is cool to the touch, and displays the moon's current phase at night. When you lay your head on the reverse side of this steel shield (Hardness 6, HP 36, BT 18), it becomes as pliant and supportive as the best pillows. If you complete a period of rest using the pillow shield, you can choose to transfer your recovery to the shield. Instead of recovering a number of Hit Points after resting, the shield is restored an equal number of Hit Points instead.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Wovenwood Shield (Minor)", + "trait": "Abjuration, Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=1378", + "summary": "This shield has Hardness 5, Hit Points 40, and Broken Threshold 20.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Sturdy Shield (Minor)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2828", + "summary": "The shield has Hardness 8, HP 64, and BT 32.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Exploding Shield", + "trait": "Magical", + "item_category": "Shields", + "item_subcategory": "", + "bulk": "1", + "url": "/Equipment.aspx?ID=3278", + "summary": "The magic within this wooden shield lashes out at your foes as the shield is destroyed . ", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Tiger Shield", + "trait": "Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=3833", + "summary": "This minor reinforcing wooden shield (Hardness 6, HP 56, BT 28) is made with a sturdy but flexible wood found in Tian Xia. It’s painted with bold, bright colors in the style of a fiendish tiger head. In combat, the eyes of the tiger seem to follow the opponent.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Helmsman's Recourse", + "trait": "Magical", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=1858", + "summary": "This standard-grade duskwood meteor shield (Hardness 7, HP 28, BT 14) is a wheel from a ship. While wielding the shield, you gain a +1 item bonus to Sailing Lore and to Athletics checks to Swim.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Testudo Shield", + "trait": "Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "4", + "url": "/Equipment.aspx?ID=3832", + "summary": "This tower shield (Hardness 5, HP 20, BT 10) sports a bright red front with a gold inlay of an eagle. While it looks unassuming, this shield can protect not only yourself but also those behind you.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Burr Shield", + "trait": "Magical, Necromancy", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=1044", + "summary": "This well-crafted wooden shield (Hardness 5, HP 30, BT 15) is covered in numerous seed pods with long spurs. You can Strike with these burrs as though they were +1 striking shield spikes.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Broadleaf Shield", + "trait": "Magical, Plant, Wood", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=2638", + "summary": "The shield has Hardness 4, HP 16, and BT 8. The resistances are 3 (6 when raised).", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Sapling Shield (Lesser)", + "trait": "Magical", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "2", + "url": "/Equipment.aspx?ID=1860", + "summary": "The buckler has Hardness 6, HP 48, and BT 24.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Lion's Shield", + "trait": "Magical", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2823", + "summary": "This steel shield (Hardness 6, HP 36, BT 18) is forged into the shape of a roaring lion's head. The lion's head functions as +1 striking shield boss that can't be removed from the shield.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Spellguard Shield", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2826", + "summary": "This shield bears eldritch glyphs to guard against magic. While you have this steel shield (Hardness 6, HP 24, BT 12) raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC), and you can Shield Block spells that target you if you have that action.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Cold Iron Buckler (Standard-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=2813", + "summary": "The shield has Hardness 5, HP 20, and BT 10.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Silver Buckler (Standard-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=2817", + "summary": "The shield has Hardness 3, HP 12, and BT 6.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Wovenwood Shield (Lesser)", + "trait": "Abjuration, Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=1378", + "summary": "This shield has Hardness 8, Hit Points 64, and Broken Threshold 32.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Inubrix Buckler (Standard-Grade)", + "trait": "Rare", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "L", + "url": "/Equipment.aspx?ID=1417", + "summary": "The shield has Hardness 2, HP 8, and BT 4.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Cold Iron Shield (Standard-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2813", + "summary": "The shield has Hardness 7, HP 28, and BT 14.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Silver Shield (Standard-Grade)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2817", + "summary": "The shield has Hardness 5, HP 20, and BT 10.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Lesser Energized Shield", + "trait": "Magical, Uncommon", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=3828", + "summary": "This minor reinforcing steel shield (Hardness 8, HP 64, BT 32) is lined with pale silver that glows when struck. Whenever you use the Shield Block reaction, this shield becomes energized for 1 round.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Limestone Shield", + "trait": "Earth, Magical", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "4", + "url": "/Equipment.aspx?ID=2592", + "summary": "This tower shield is a slab of limestone, shaved to a portable size and weight. The shield has Hardness 7 and 28 Hit Points. ", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Staff-Storing Shield", + "trait": "Extradimensional, Invested, Magical, Transmutation", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=1079", + "summary": "This magically reinforced wooden shield (Hardness 6, HP 36, BT 18) normally has a blank face. It can absorb a staff and transform between a shield and staff. When you prepare a staff, you can hold it up to the shield, at which point the items will merge, and the shield's face becomes an image corresponding to the type of magic, such as a skull for a staff of necromancy.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Inubrix Shield (Standard-Grade)", + "trait": "Rare", + "item_category": "Shields", + "item_subcategory": "Precious Material Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=1417", + "summary": "The shield has Hardness 4, HP 16, and BT 8.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Spined Shield", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2827", + "summary": "Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). The spines are +1 striking shield spikes. When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal.", + "ac": "", + "hp": "", + "hardness": "" + }, + { + "name": "Sturdy Shield (Lesser)", + "trait": "", + "item_category": "Shields", + "item_subcategory": "Specific Shields", + "bulk": "1", + "url": "/Equipment.aspx?ID=2828", + "summary": "The shield has Hardness 10, HP 80, and BT 40.", + "ac": "", + "hp": "", + "hardness": "" + } +] \ No newline at end of file diff --git a/server/prisma/migrations/20260119083024_add_credits_to_character/migration.sql b/server/prisma/migrations/20260119083024_add_credits_to_character/migration.sql new file mode 100644 index 0000000..1266777 --- /dev/null +++ b/server/prisma/migrations/20260119083024_add_credits_to_character/migration.sql @@ -0,0 +1,2 @@ +-- AlterTable +ALTER TABLE "Character" ADD COLUMN "credits" INTEGER NOT NULL DEFAULT 0; diff --git a/server/prisma/migrations/20260119111209_add_item_custom_fields/migration.sql b/server/prisma/migrations/20260119111209_add_item_custom_fields/migration.sql new file mode 100644 index 0000000..e93abf2 --- /dev/null +++ b/server/prisma/migrations/20260119111209_add_item_custom_fields/migration.sql @@ -0,0 +1,8 @@ +-- AlterTable +ALTER TABLE "CharacterItem" ADD COLUMN "alias" TEXT, +ADD COLUMN "customDamage" TEXT, +ADD COLUMN "customDamageType" TEXT, +ADD COLUMN "customHands" TEXT, +ADD COLUMN "customName" TEXT, +ADD COLUMN "customRange" TEXT, +ADD COLUMN "customTraits" TEXT[]; diff --git a/server/prisma/migrations/20260119114713_add_feat_fields/migration.sql b/server/prisma/migrations/20260119114713_add_feat_fields/migration.sql new file mode 100644 index 0000000..2e40477 --- /dev/null +++ b/server/prisma/migrations/20260119114713_add_feat_fields/migration.sql @@ -0,0 +1,23 @@ +-- AlterTable +ALTER TABLE "Feat" ADD COLUMN "ancestryName" TEXT, +ADD COLUMN "archetypeName" TEXT, +ADD COLUMN "className" TEXT, +ADD COLUMN "description" TEXT, +ADD COLUMN "featType" TEXT, +ADD COLUMN "nameGerman" TEXT, +ADD COLUMN "prerequisites" TEXT, +ADD COLUMN "rarity" TEXT, +ADD COLUMN "skillName" TEXT, +ADD COLUMN "summaryGerman" TEXT; + +-- CreateIndex +CREATE INDEX "Feat_featType_idx" ON "Feat"("featType"); + +-- CreateIndex +CREATE INDEX "Feat_className_idx" ON "Feat"("className"); + +-- CreateIndex +CREATE INDEX "Feat_ancestryName_idx" ON "Feat"("ancestryName"); + +-- CreateIndex +CREATE INDEX "Feat_level_idx" ON "Feat"("level"); diff --git a/server/prisma/schema.prisma b/server/prisma/schema.prisma index 20f11ef..cc2e8d5 100644 --- a/server/prisma/schema.prisma +++ b/server/prisma/schema.prisma @@ -184,6 +184,9 @@ model Character { // Experience experiencePoints Int @default(0) + // Currency (Ironvale uses Credits instead of Gold/Silver/Copper) + credits Int @default(0) + // Pathbuilder Import Data (JSON blob for original import) pathbuilderData Json? @@ -266,6 +269,17 @@ model CharacterItem { containerId String? // For containers notes String? + // Player-editable: Alias/Nickname for the item + alias String? + + // GM-editable: Custom overrides for item properties + customName String? // Override display name + customDamage String? // Override damage dice (e.g. "2d6") + customDamageType String? // Override damage type (e.g. "fire") + customTraits String[] // Override/add traits + customRange String? // Override range + customHands String? // Override hands requirement + character Character @relation(fields: [characterId], references: [id], onDelete: Cascade) equipment Equipment? @relation(fields: [equipmentId], references: [id]) } @@ -466,16 +480,43 @@ model NoteShare { // ========================================== model Feat { - id String @id @default(uuid()) - name String @unique - traits String[] - summary String? - actions String? - url String? - level Int? - sourceBook String? + id String @id @default(uuid()) + name String @unique + traits String[] + summary String? + description String? // Full feat description/benefit text + actions String? // "1", "2", "3", "free", "reaction", null for passive + url String? + level Int? // Minimum level requirement + sourceBook String? + + // Feat classification + featType String? // "General", "Skill", "Class", "Ancestry", "Archetype", "Heritage" + rarity String? // "Common", "Uncommon", "Rare", "Unique" + + // Prerequisites + prerequisites String? // Text description of prerequisites + + // For class/archetype feats + className String? // "Fighter", "Wizard", etc. + archetypeName String? // "Sentinel", "Medic", etc. + + // For ancestry feats + ancestryName String? // "Human", "Elf", etc. + + // For skill feats + skillName String? // "Acrobatics", "Athletics", etc. + + // Cached German translation + nameGerman String? + summaryGerman String? characterFeats CharacterFeat[] + + @@index([featType]) + @@index([className]) + @@index([ancestryName]) + @@index([level]) } model Equipment { diff --git a/server/prisma/seed-equipment.ts b/server/prisma/seed-equipment.ts index daf8443..0fa1a58 100644 --- a/server/prisma/seed-equipment.ts +++ b/server/prisma/seed-equipment.ts @@ -33,6 +33,19 @@ interface ArmorJson { dex_cap?: string; } +interface ShieldJson { + name: string; + trait: string; + item_category: string; + item_subcategory: string; + bulk: string; + url: string; + summary: string; + ac?: string; + hp?: string; // Format: "6 (3)" - HP und Broken Threshold + hardness?: string; +} + interface EquipmentJson { name: string; trait: string; @@ -66,6 +79,18 @@ function parseNumber(str: string | undefined): number | null { return isNaN(num) ? null : num; } +function parseShieldHp(hpStr: string | undefined): { hp: number | null; bt: number | null } { + if (!hpStr || hpStr.trim() === '') return { hp: null, bt: null }; + // Format: "6 (3)" oder "12 (6)" + const match = hpStr.match(/^(\d+)\s*\((\d+)\)$/); + if (match) { + return { hp: parseInt(match[1], 10), bt: parseInt(match[2], 10) }; + } + // Fallback: nur HP + const num = parseInt(hpStr, 10); + return { hp: isNaN(num) ? null : num, bt: null }; +} + async function seedWeapons() { const dataPath = path.join(__dirname, 'data', 'weapons.json'); const data: WeaponJson[] = JSON.parse(fs.readFileSync(dataPath, 'utf-8')); @@ -184,6 +209,63 @@ async function seedArmor() { console.log(` ✅ Created: ${created}, Updated: ${updated}, Errors: ${errors}`); } +async function seedShields() { + const dataPath = path.join(__dirname, 'data', 'shields.json'); + const data: ShieldJson[] = JSON.parse(fs.readFileSync(dataPath, 'utf-8')); + + console.log(`🛡️ Importing ${data.length} shields...`); + + let created = 0; + let updated = 0; + let errors = 0; + + for (const item of data) { + try { + const { hp, bt } = parseShieldHp(item.hp); + const existing = await prisma.equipment.findUnique({ where: { name: item.name } }); + + if (existing) { + await prisma.equipment.update({ + where: { name: item.name }, + data: { + ac: parseNumber(item.ac) ?? existing.ac, + shieldHp: hp ?? existing.shieldHp, + shieldBt: bt ?? existing.shieldBt, + shieldHardness: parseNumber(item.hardness) ?? existing.shieldHardness, + traits: existing.traits.length > 0 ? existing.traits : parseTraits(item.trait), + summary: existing.summary || item.summary || null, + }, + }); + updated++; + } else { + await prisma.equipment.create({ + data: { + name: item.name, + traits: parseTraits(item.trait), + itemCategory: item.item_category || 'Shields', + itemSubcategory: item.item_subcategory || null, + bulk: item.bulk || null, + url: item.url || null, + summary: item.summary || null, + ac: parseNumber(item.ac), + shieldHp: hp, + shieldBt: bt, + shieldHardness: parseNumber(item.hardness), + }, + }); + created++; + } + } catch (error: any) { + if (errors < 3) { + console.log(` ⚠️ Error for "${item.name}": ${error.message?.slice(0, 100)}`); + } + errors++; + } + } + + console.log(` ✅ Created: ${created}, Updated: ${updated}, Errors: ${errors}`); +} + async function seedEquipment() { const dataPath = path.join(__dirname, 'data', 'equipment.json'); const data: EquipmentJson[] = JSON.parse(fs.readFileSync(dataPath, 'utf-8')); @@ -233,10 +315,11 @@ async function main() { const startTime = Date.now(); - // WICHTIG: Equipment zuerst, dann Waffen/Rüstung um spezifische Felder zu ergänzen + // WICHTIG: Equipment zuerst, dann Waffen/Rüstung/Schilde um spezifische Felder zu ergänzen await seedEquipment(); await seedWeapons(); // Ergänzt damage, hands, weapon_category etc. await seedArmor(); // Ergänzt ac, dex_cap etc. + await seedShields(); // Ergänzt shieldHp, shieldHardness, shieldBt etc. const totalCount = await prisma.equipment.count(); const duration = ((Date.now() - startTime) / 1000).toFixed(1); diff --git a/server/prisma/seed-feats.ts b/server/prisma/seed-feats.ts new file mode 100644 index 0000000..4ac1e2c --- /dev/null +++ b/server/prisma/seed-feats.ts @@ -0,0 +1,263 @@ +import 'dotenv/config'; +import * as fs from 'fs'; +import * as path from 'path'; +import { PrismaClient } from '../src/generated/prisma/client.js'; +import { PrismaPg } from '@prisma/adapter-pg'; + +const adapter = new PrismaPg({ connectionString: process.env.DATABASE_URL }); +const prisma = new PrismaClient({ adapter }); + +interface RawFeat { + name: string; + trait: string; + summary: string; + actions: string; + damage: string; + trigger: string; + url: string; +} + +interface FeatLevelData { + name: string; + level: string; + prerequisite: string; +} + +// Known classes in Pathfinder 2e +const CLASSES = [ + 'Alchemist', 'Barbarian', 'Bard', 'Champion', 'Cleric', 'Druid', + 'Fighter', 'Gunslinger', 'Inventor', 'Investigator', 'Kineticist', + 'Magus', 'Monk', 'Oracle', 'Psychic', 'Ranger', 'Rogue', 'Sorcerer', + 'Summoner', 'Swashbuckler', 'Thaumaturge', 'Witch', 'Wizard', + // Archetype dedication markers + 'Archetype', +]; + +// Known ancestries in Pathfinder 2e +const ANCESTRIES = [ + 'Android', 'Anadi', 'Aasimar', 'Aphorite', 'Automaton', 'Azarketi', + 'Beastkin', 'Catfolk', 'Changeling', 'Conrasu', 'Dhampir', 'Duskwalker', + 'Dwarf', 'Elf', 'Fetchling', 'Fleshwarp', 'Ganzi', 'Ghoran', 'Gnoll', + 'Gnome', 'Goblin', 'Goloma', 'Grippli', 'Halfling', 'Hobgoblin', 'Human', + 'Ifrit', 'Kashrishi', 'Kitsune', 'Kobold', 'Leshy', 'Lizardfolk', 'Nagaji', + 'Orc', 'Oread', 'Poppet', 'Ratfolk', 'Reflection', 'Shisk', 'Shoony', + 'Skeleton', 'Sprite', 'Strix', 'Suli', 'Sylph', 'Tanuki', 'Tengu', + 'Tiefling', 'Undine', 'Vanara', 'Vishkanya', 'Wayang', + // Heritage markers + 'Half-Elf', 'Half-Orc', 'Versatile Heritage', +]; + +// Rarity levels +const RARITIES = ['Common', 'Uncommon', 'Rare', 'Unique']; + +// Feat type markers +const GENERAL_MARKERS = ['General']; +const SKILL_MARKERS = ['Skill']; + +// Clean up prerequisites text +function cleanPrerequisites(prereq: string): string | null { + if (!prereq || prereq.trim() === '') return null; + + let cleaned = prereq.trim(); + + // Remove leading semicolons or commas + cleaned = cleaned.replace(/^[;,\s]+/, ''); + + // Normalize some common patterns + cleaned = cleaned.replace(/\s+/g, ' '); // normalize whitespace + + return cleaned || null; +} + +function parseFeat(raw: RawFeat, levelData?: FeatLevelData) { + const traits = raw.trait.split(',').map(t => t.trim()).filter(Boolean); + + let featType: string | null = null; + let className: string | null = null; + let ancestryName: string | null = null; + let archetypeName: string | null = null; + let skillName: string | null = null; + let rarity: string = 'Common'; + const actualTraits: string[] = []; + + for (const trait of traits) { + // Check for rarity + if (RARITIES.includes(trait)) { + rarity = trait; + continue; + } + + // Check for class + if (CLASSES.includes(trait)) { + if (trait === 'Archetype') { + featType = 'Archetype'; + } else { + className = trait; + featType = 'Class'; + } + continue; + } + + // Check for ancestry + if (ANCESTRIES.includes(trait)) { + ancestryName = trait; + featType = 'Ancestry'; + continue; + } + + // Check for general/skill markers + if (GENERAL_MARKERS.includes(trait)) { + if (!featType) featType = 'General'; + continue; + } + + if (SKILL_MARKERS.includes(trait)) { + featType = 'Skill'; + continue; + } + + // Check for lineage/heritage + if (trait === 'Lineage' || trait === 'Heritage') { + featType = 'Heritage'; + continue; + } + + // Everything else is an actual trait + actualTraits.push(trait); + } + + // Parse actions + let actions: string | null = null; + if (raw.actions) { + const actionsLower = raw.actions.toLowerCase(); + if (actionsLower.includes('free')) { + actions = 'free'; + } else if (actionsLower.includes('reaction')) { + actions = 'reaction'; + } else if (actionsLower.includes('1') || actionsLower === 'a') { + actions = '1'; + } else if (actionsLower.includes('2') || actionsLower === 'aa') { + actions = '2'; + } else if (actionsLower.includes('3') || actionsLower === 'aaa') { + actions = '3'; + } + } + + // Get level and prerequisites from levelData if available + const level = levelData ? parseInt(levelData.level, 10) : null; + const prerequisites = levelData ? cleanPrerequisites(levelData.prerequisite) : null; + + return { + name: raw.name, + traits: actualTraits, + summary: raw.summary || null, + description: raw.trigger ? `Trigger: ${raw.trigger}` : null, + actions, + url: raw.url || null, + featType, + rarity, + className, + ancestryName, + archetypeName, + skillName, + level, + prerequisites, + }; +} + +async function seedFeats() { + console.log('Starting feats seed...'); + + // Read feats JSON + const featsPath = path.join(__dirname, 'data', 'feats.json'); + const rawFeats: RawFeat[] = JSON.parse(fs.readFileSync(featsPath, 'utf-8')); + console.log(`Found ${rawFeats.length} feats to import`); + + // Read feat levels JSON + const levelsPath = path.join(__dirname, 'data', 'featlevels.json'); + let levelDataMap = new Map(); + + if (fs.existsSync(levelsPath)) { + const levelData: FeatLevelData[] = JSON.parse(fs.readFileSync(levelsPath, 'utf-8')); + console.log(`Found ${levelData.length} feat level entries`); + + // Create lookup map by name (case-insensitive) + levelData.forEach(ld => { + levelDataMap.set(ld.name.toLowerCase(), ld); + }); + } else { + console.log('Warning: featlevels.json not found, skipping level data'); + } + + // Clear existing feats + console.log('Clearing existing feats...'); + await prisma.feat.deleteMany(); + + // Parse and prepare feats with level data + let matchedCount = 0; + const feats = rawFeats.map(raw => { + const levelData = levelDataMap.get(raw.name.toLowerCase()); + if (levelData) matchedCount++; + return parseFeat(raw, levelData); + }); + + console.log(`Matched ${matchedCount}/${rawFeats.length} feats with level data`); + + // Insert in batches to avoid memory issues + const BATCH_SIZE = 500; + let inserted = 0; + + for (let i = 0; i < feats.length; i += BATCH_SIZE) { + const batch = feats.slice(i, i + BATCH_SIZE); + + // Use createMany with skipDuplicates for efficiency + try { + await prisma.feat.createMany({ + data: batch, + skipDuplicates: true, + }); + inserted += batch.length; + console.log(`Inserted ${inserted}/${feats.length} feats...`); + } catch (error) { + // If batch fails, try one by one to identify problematic entries + console.log(`Batch failed, inserting one by one...`); + for (const feat of batch) { + try { + await prisma.feat.create({ data: feat }); + inserted++; + } catch (e) { + console.warn(`Failed to insert feat: ${feat.name}`, e); + } + } + } + } + + // Count results + const totalFeats = await prisma.feat.count(); + const classFeatCount = await prisma.feat.count({ where: { featType: 'Class' } }); + const ancestryFeatCount = await prisma.feat.count({ where: { featType: 'Ancestry' } }); + const generalFeatCount = await prisma.feat.count({ where: { featType: 'General' } }); + const skillFeatCount = await prisma.feat.count({ where: { featType: 'Skill' } }); + const archetypeFeatCount = await prisma.feat.count({ where: { featType: 'Archetype' } }); + const withLevel = await prisma.feat.count({ where: { level: { not: null } } }); + const withPrereqs = await prisma.feat.count({ where: { prerequisites: { not: null } } }); + + console.log('\n=== Feats Import Complete ==='); + console.log(`Total feats: ${totalFeats}`); + console.log(`Class feats: ${classFeatCount}`); + console.log(`Ancestry feats: ${ancestryFeatCount}`); + console.log(`General feats: ${generalFeatCount}`); + console.log(`Skill feats: ${skillFeatCount}`); + console.log(`Archetype feats: ${archetypeFeatCount}`); + console.log(`Feats with level: ${withLevel}`); + console.log(`Feats with prerequisites: ${withPrereqs}`); +} + +seedFeats() + .catch((e) => { + console.error('Error seeding feats:', e); + process.exit(1); + }) + .finally(async () => { + await prisma.$disconnect(); + }); diff --git a/server/src/app.module.ts b/server/src/app.module.ts index ff2e0ac..a79a99f 100644 --- a/server/src/app.module.ts +++ b/server/src/app.module.ts @@ -12,6 +12,7 @@ import { CampaignsModule } from './modules/campaigns/campaigns.module'; import { CharactersModule } from './modules/characters/characters.module'; import { TranslationsModule } from './modules/translations/translations.module'; import { EquipmentModule } from './modules/equipment/equipment.module'; +import { FeatsModule } from './modules/feats/feats.module'; // Guards import { JwtAuthGuard } from './modules/auth/guards/jwt-auth.guard'; @@ -35,6 +36,7 @@ import { RolesGuard } from './modules/auth/guards/roles.guard'; CharactersModule, TranslationsModule, EquipmentModule, + FeatsModule, ], providers: [ // Global JWT Auth Guard diff --git a/server/src/modules/characters/characters.controller.ts b/server/src/modules/characters/characters.controller.ts index d8d1141..8b978b6 100644 --- a/server/src/modules/characters/characters.controller.ts +++ b/server/src/modules/characters/characters.controller.ts @@ -24,6 +24,7 @@ import { CreateFeatDto, CreateSpellDto, CreateItemDto, + UpdateItemDto, CreateConditionDto, CreateResourceDto, PathbuilderImportDto, @@ -118,6 +119,17 @@ export class CharactersController { return this.charactersService.updateHp(id, body.hpCurrent, body.hpTemp, userId); } + // Credits Management + @Patch(':id/credits') + @ApiOperation({ summary: 'Update character credits' }) + async updateCredits( + @Param('id') id: string, + @Body() body: { credits: number }, + @CurrentUser('id') userId: string, + ) { + return this.charactersService.updateCredits(id, body.credits, userId); + } + // Abilities @Put(':id/abilities') @ApiOperation({ summary: 'Set character abilities' }) @@ -216,11 +228,11 @@ export class CharactersController { } @Patch(':id/items/:itemId') - @ApiOperation({ summary: 'Update item' }) + @ApiOperation({ summary: 'Update item (players can edit alias, GMs can edit custom properties)' }) async updateItem( @Param('id') id: string, @Param('itemId') itemId: string, - @Body() body: Partial, + @Body() body: UpdateItemDto, @CurrentUser('id') userId: string, ) { return this.charactersService.updateItem(id, itemId, body, userId); diff --git a/server/src/modules/characters/characters.gateway.ts b/server/src/modules/characters/characters.gateway.ts new file mode 100644 index 0000000..0664e2d --- /dev/null +++ b/server/src/modules/characters/characters.gateway.ts @@ -0,0 +1,171 @@ +import { + WebSocketGateway, + WebSocketServer, + SubscribeMessage, + OnGatewayConnection, + OnGatewayDisconnect, + ConnectedSocket, + MessageBody, +} from '@nestjs/websockets'; +import { Server, Socket } from 'socket.io'; +import { Injectable, Logger } from '@nestjs/common'; +import { JwtService } from '@nestjs/jwt'; +import { ConfigService } from '@nestjs/config'; +import { PrismaService } from '../../prisma/prisma.service'; + +interface AuthenticatedSocket extends Socket { + userId?: string; + username?: string; +} + +export interface CharacterUpdatePayload { + characterId: string; + type: 'hp' | 'conditions' | 'item' | 'inventory' | 'money' | 'level' | 'equipment_status'; + data: any; +} + +@Injectable() +@WebSocketGateway({ + cors: { + origin: ['http://localhost:5173', 'http://localhost:3000'], + credentials: true, + }, + namespace: '/characters', +}) +export class CharactersGateway implements OnGatewayConnection, OnGatewayDisconnect { + @WebSocketServer() + server: Server; + + private logger = new Logger('CharactersGateway'); + private connectedClients = new Map>(); // characterId -> Set + + constructor( + private jwtService: JwtService, + private configService: ConfigService, + private prisma: PrismaService, + ) {} + + async handleConnection(client: AuthenticatedSocket) { + try { + const token = client.handshake.auth.token || client.handshake.headers.authorization?.split(' ')[1]; + + if (!token) { + this.logger.warn(`Client ${client.id} disconnected: No token provided`); + client.disconnect(); + return; + } + + const secret = this.configService.get('JWT_SECRET'); + const payload = this.jwtService.verify(token, { secret }); + + // Verify user exists + const user = await this.prisma.user.findUnique({ + where: { id: payload.sub }, + select: { id: true, username: true }, + }); + + if (!user) { + this.logger.warn(`Client ${client.id} disconnected: User not found`); + client.disconnect(); + return; + } + + client.userId = user.id; + client.username = user.username; + + this.logger.log(`Client connected: ${client.id} (User: ${user.username})`); + } catch (error) { + this.logger.warn(`Client ${client.id} disconnected: Invalid token`); + client.disconnect(); + } + } + + handleDisconnect(client: AuthenticatedSocket) { + // Remove client from all character rooms + this.connectedClients.forEach((clients, characterId) => { + clients.delete(client.id); + if (clients.size === 0) { + this.connectedClients.delete(characterId); + } + }); + + this.logger.log(`Client disconnected: ${client.id}`); + } + + @SubscribeMessage('join_character') + async handleJoinCharacter( + @ConnectedSocket() client: AuthenticatedSocket, + @MessageBody() data: { characterId: string }, + ) { + if (!client.userId) { + return { success: false, error: 'Not authenticated' }; + } + + try { + // Verify user has access to this character + const character = await this.prisma.character.findUnique({ + where: { id: data.characterId }, + include: { campaign: { include: { members: true } } }, + }); + + if (!character) { + return { success: false, error: 'Character not found' }; + } + + const isGM = character.campaign.gmId === client.userId; + const isOwner = character.ownerId === client.userId; + const isMember = character.campaign.members.some(m => m.userId === client.userId); + + if (!isGM && !isOwner && !isMember) { + return { success: false, error: 'No access to this character' }; + } + + // Join the room + const room = `character:${data.characterId}`; + client.join(room); + + // Track connected clients + if (!this.connectedClients.has(data.characterId)) { + this.connectedClients.set(data.characterId, new Set()); + } + this.connectedClients.get(data.characterId)?.add(client.id); + + this.logger.log(`Client ${client.id} joined character room: ${data.characterId}`); + + return { success: true }; + } catch (error) { + this.logger.error(`Error joining character room: ${error}`); + return { success: false, error: 'Failed to join character room' }; + } + } + + @SubscribeMessage('leave_character') + handleLeaveCharacter( + @ConnectedSocket() client: AuthenticatedSocket, + @MessageBody() data: { characterId: string }, + ) { + const room = `character:${data.characterId}`; + client.leave(room); + + this.connectedClients.get(data.characterId)?.delete(client.id); + if (this.connectedClients.get(data.characterId)?.size === 0) { + this.connectedClients.delete(data.characterId); + } + + this.logger.log(`Client ${client.id} left character room: ${data.characterId}`); + + return { success: true }; + } + + // Broadcast character update to all clients in the room + broadcastCharacterUpdate(characterId: string, update: CharacterUpdatePayload) { + const room = `character:${characterId}`; + this.server.to(room).emit('character_update', update); + this.logger.debug(`Broadcast to ${room}: ${update.type}`); + } + + // Get number of connected clients for a character + getConnectedClientsCount(characterId: string): number { + return this.connectedClients.get(characterId)?.size || 0; + } +} diff --git a/server/src/modules/characters/characters.module.ts b/server/src/modules/characters/characters.module.ts index d763930..32d5927 100644 --- a/server/src/modules/characters/characters.module.ts +++ b/server/src/modules/characters/characters.module.ts @@ -1,13 +1,25 @@ import { Module } from '@nestjs/common'; +import { JwtModule } from '@nestjs/jwt'; +import { ConfigModule, ConfigService } from '@nestjs/config'; import { CharactersController } from './characters.controller'; import { CharactersService } from './characters.service'; +import { CharactersGateway } from './characters.gateway'; import { PathbuilderImportService } from './pathbuilder-import.service'; import { TranslationsModule } from '../translations/translations.module'; @Module({ - imports: [TranslationsModule], + imports: [ + TranslationsModule, + JwtModule.registerAsync({ + imports: [ConfigModule], + useFactory: async (configService: ConfigService) => ({ + secret: configService.get('JWT_SECRET'), + }), + inject: [ConfigService], + }), + ], controllers: [CharactersController], - providers: [CharactersService, PathbuilderImportService], - exports: [CharactersService, PathbuilderImportService], + providers: [CharactersService, CharactersGateway, PathbuilderImportService], + exports: [CharactersService, CharactersGateway, PathbuilderImportService], }) export class CharactersModule {} diff --git a/server/src/modules/characters/characters.service.ts b/server/src/modules/characters/characters.service.ts index 48faad6..0460988 100644 --- a/server/src/modules/characters/characters.service.ts +++ b/server/src/modules/characters/characters.service.ts @@ -2,8 +2,13 @@ import { Injectable, NotFoundException, ForbiddenException, + Inject, + forwardRef, } from '@nestjs/common'; import { PrismaService } from '../../prisma/prisma.service'; +import { TranslationsService } from '../translations/translations.service'; +import { CharactersGateway } from './characters.gateway'; +import { TranslationType } from '../../generated/prisma/client.js'; import { CreateCharacterDto, UpdateCharacterDto, @@ -12,13 +17,19 @@ import { CreateFeatDto, CreateSpellDto, CreateItemDto, + UpdateItemDto, CreateConditionDto, CreateResourceDto, } from './dto'; @Injectable() export class CharactersService { - constructor(private prisma: PrismaService) {} + constructor( + private prisma: PrismaService, + private translationsService: TranslationsService, + @Inject(forwardRef(() => CharactersGateway)) + private charactersGateway: CharactersGateway, + ) {} // Check if user has access to campaign private async checkCampaignAccess(campaignId: string, userId: string) { @@ -114,7 +125,12 @@ export class CharactersService { skills: { orderBy: { skillName: 'asc' } }, feats: { orderBy: [{ level: 'asc' }, { name: 'asc' }] }, spells: { orderBy: [{ spellLevel: 'asc' }, { name: 'asc' }] }, - items: { orderBy: { name: 'asc' } }, + items: { + orderBy: { name: 'asc' }, + include: { + equipment: true, // Lade Equipment-Details für Kategorie und Stats + }, + }, conditions: true, resources: true, }, @@ -156,13 +172,45 @@ export class CharactersService { await this.checkCharacterAccess(id, userId, true); } - return this.prisma.character.update({ + const result = await this.prisma.character.update({ where: { id }, data: { hpCurrent: Math.max(0, hpCurrent), ...(hpTemp !== undefined && { hpTemp: Math.max(0, hpTemp) }), }, }); + + // Broadcast HP update + this.charactersGateway.broadcastCharacterUpdate(id, { + characterId: id, + type: 'hp', + data: { hpCurrent: result.hpCurrent, hpTemp: result.hpTemp, hpMax: result.hpMax }, + }); + + return result; + } + + // Credits Management + async updateCredits(id: string, credits: number, userId?: string) { + if (userId) { + await this.checkCharacterAccess(id, userId, true); + } + + const result = await this.prisma.character.update({ + where: { id }, + data: { + credits: Math.max(0, credits), + }, + }); + + // Broadcast money update + this.charactersGateway.broadcastCharacterUpdate(id, { + characterId: id, + type: 'money', + data: { credits: result.credits }, + }); + + return result; } // Abilities @@ -202,8 +250,54 @@ export class CharactersService { async addFeat(characterId: string, dto: CreateFeatDto, userId: string) { await this.checkCharacterAccess(characterId, userId, true); + let nameGerman = dto.nameGerman; + + // If featId is provided, translate and update the Feat record + if (dto.featId) { + const feat = await this.prisma.feat.findUnique({ + where: { id: dto.featId }, + }); + + if (feat) { + // Check if feat needs translation + if (!feat.nameGerman || !feat.summaryGerman) { + const translation = await this.translationsService.getTranslation( + TranslationType.FEAT, + feat.name, + feat.summary || undefined, + ); + + // Update the Feat record with translations + await this.prisma.feat.update({ + where: { id: dto.featId }, + data: { + nameGerman: feat.nameGerman || translation.germanName, + summaryGerman: feat.summaryGerman || translation.germanDescription, + }, + }); + + nameGerman = nameGerman || translation.germanName; + } else { + nameGerman = nameGerman || feat.nameGerman; + } + } + } + + // Fallback: translate just the name if still missing + if (!nameGerman) { + const translation = await this.translationsService.getTranslation( + TranslationType.FEAT, + dto.name, + ); + nameGerman = translation.germanName; + } + return this.prisma.characterFeat.create({ - data: { ...dto, characterId }, + data: { + ...dto, + nameGerman, + characterId, + }, }); } @@ -243,24 +337,125 @@ export class CharactersService { async addItem(characterId: string, dto: CreateItemDto, userId: string) { await this.checkCharacterAccess(characterId, userId, true); - return this.prisma.characterItem.create({ - data: { ...dto, characterId, bulk: dto.bulk as any }, + // Hole Equipment-Details für die Summary (falls equipmentId vorhanden) + let summary: string | undefined; + if (dto.equipmentId) { + const equipment = await this.prisma.equipment.findUnique({ + where: { id: dto.equipmentId }, + select: { summary: true }, + }); + summary = equipment?.summary || undefined; + } + + // Übersetze den Item-Namen (und Summary), falls noch nicht vorhanden + let nameGerman = dto.nameGerman; + if (!nameGerman && dto.name) { + const translation = await this.translationsService.getTranslation( + TranslationType.EQUIPMENT, + dto.name, + summary, // Summary wird mit übersetzt + ); + nameGerman = translation.germanName; + } + + const result = await this.prisma.characterItem.create({ + data: { ...dto, characterId, bulk: dto.bulk as any, nameGerman }, + include: { equipment: true }, }); + + // Broadcast inventory update + this.charactersGateway.broadcastCharacterUpdate(characterId, { + characterId, + type: 'inventory', + data: { action: 'add', item: result }, + }); + + return result; } - async updateItem(characterId: string, itemId: string, data: Partial, userId: string) { - await this.checkCharacterAccess(characterId, userId, true); - - return this.prisma.characterItem.update({ - where: { id: itemId }, - data: { ...data, bulk: data.bulk as any }, + async updateItem(characterId: string, itemId: string, data: UpdateItemDto, userId: string) { + const character = await this.prisma.character.findUnique({ + where: { id: characterId }, + include: { campaign: true }, }); + + if (!character) { + throw new NotFoundException('Character not found'); + } + + const isGM = character.campaign.gmId === userId; + const isOwner = character.ownerId === userId; + + if (!isOwner && !isGM) { + throw new ForbiddenException('Only the owner or GM can modify this character'); + } + + // Separate player-allowed fields from GM-only fields + const playerFields = { + quantity: data.quantity, + equipped: data.equipped, + invested: data.invested, + notes: data.notes, + alias: data.alias, + }; + + const gmFields = { + customName: data.customName, + customDamage: data.customDamage, + customDamageType: data.customDamageType, + customTraits: data.customTraits, + customRange: data.customRange, + customHands: data.customHands, + }; + + // Build update data based on role + const updateData: any = {}; + + // Players can always update player fields + Object.entries(playerFields).forEach(([key, value]) => { + if (value !== undefined) { + updateData[key] = value; + } + }); + + // Only GM can update GM fields + if (isGM) { + Object.entries(gmFields).forEach(([key, value]) => { + if (value !== undefined) { + updateData[key] = value; + } + }); + } + + const result = await this.prisma.characterItem.update({ + where: { id: itemId }, + data: updateData, + include: { equipment: true }, + }); + + // Broadcast item update (could be equipment status change or other update) + const updateType = data.equipped !== undefined ? 'equipment_status' : 'item'; + this.charactersGateway.broadcastCharacterUpdate(characterId, { + characterId, + type: updateType, + data: { action: 'update', item: result }, + }); + + return result; } async removeItem(characterId: string, itemId: string, userId: string) { await this.checkCharacterAccess(characterId, userId, true); await this.prisma.characterItem.delete({ where: { id: itemId } }); + + // Broadcast inventory update + this.charactersGateway.broadcastCharacterUpdate(characterId, { + characterId, + type: 'inventory', + data: { action: 'remove', itemId }, + }); + return { message: 'Item removed' }; } @@ -268,24 +463,60 @@ export class CharactersService { async addCondition(characterId: string, dto: CreateConditionDto, userId: string) { await this.checkCharacterAccess(characterId, userId, true); - return this.prisma.characterCondition.create({ - data: { ...dto, characterId }, + // Übersetze den Condition-Namen, falls noch nicht vorhanden + let nameGerman = dto.nameGerman; + if (!nameGerman && dto.name) { + const translation = await this.translationsService.getTranslation( + TranslationType.CONDITION, + dto.name, + ); + nameGerman = translation.germanName; + } + + const result = await this.prisma.characterCondition.create({ + data: { ...dto, characterId, nameGerman }, }); + + // Broadcast conditions update + this.charactersGateway.broadcastCharacterUpdate(characterId, { + characterId, + type: 'conditions', + data: { action: 'add', condition: result }, + }); + + return result; } async updateCondition(characterId: string, conditionId: string, value: number, userId: string) { await this.checkCharacterAccess(characterId, userId, true); - return this.prisma.characterCondition.update({ + const result = await this.prisma.characterCondition.update({ where: { id: conditionId }, data: { value }, }); + + // Broadcast conditions update + this.charactersGateway.broadcastCharacterUpdate(characterId, { + characterId, + type: 'conditions', + data: { action: 'update', condition: result }, + }); + + return result; } async removeCondition(characterId: string, conditionId: string, userId: string) { await this.checkCharacterAccess(characterId, userId, true); await this.prisma.characterCondition.delete({ where: { id: conditionId } }); + + // Broadcast conditions update + this.charactersGateway.broadcastCharacterUpdate(characterId, { + characterId, + type: 'conditions', + data: { action: 'remove', conditionId }, + }); + return { message: 'Condition removed' }; } diff --git a/server/src/modules/characters/dto/create-character.dto.ts b/server/src/modules/characters/dto/create-character.dto.ts index 0c7a745..63a69e7 100644 --- a/server/src/modules/characters/dto/create-character.dto.ts +++ b/server/src/modules/characters/dto/create-character.dto.ts @@ -193,6 +193,65 @@ export class CreateItemDto { notes?: string; } +export class UpdateItemDto { + // Player-editable fields + @ApiPropertyOptional() + @IsOptional() + @IsInt() + @Min(1) + quantity?: number; + + @ApiPropertyOptional() + @IsOptional() + equipped?: boolean; + + @ApiPropertyOptional() + @IsOptional() + invested?: boolean; + + @ApiPropertyOptional() + @IsOptional() + @IsString() + notes?: string; + + @ApiPropertyOptional({ description: 'Player-editable alias/nickname for the item' }) + @IsOptional() + @IsString() + alias?: string; + + // GM-only editable fields (will be validated in service) + @ApiPropertyOptional({ description: 'GM-only: Custom display name override' }) + @IsOptional() + @IsString() + customName?: string; + + @ApiPropertyOptional({ description: 'GM-only: Custom damage dice override (e.g. "2d6")' }) + @IsOptional() + @IsString() + customDamage?: string; + + @ApiPropertyOptional({ description: 'GM-only: Custom damage type override' }) + @IsOptional() + @IsString() + customDamageType?: string; + + @ApiPropertyOptional({ description: 'GM-only: Custom traits override', type: [String] }) + @IsOptional() + @IsArray() + @IsString({ each: true }) + customTraits?: string[]; + + @ApiPropertyOptional({ description: 'GM-only: Custom range override' }) + @IsOptional() + @IsString() + customRange?: string; + + @ApiPropertyOptional({ description: 'GM-only: Custom hands requirement override' }) + @IsOptional() + @IsString() + customHands?: string; +} + export class CreateConditionDto { @ApiProperty() @IsString() diff --git a/server/src/modules/claude/claude.service.ts b/server/src/modules/claude/claude.service.ts index 9e002aa..eec90fd 100644 --- a/server/src/modules/claude/claude.service.ts +++ b/server/src/modules/claude/claude.service.ts @@ -89,7 +89,7 @@ Antworte NUR mit einem JSON-Array in diesem Format: Gib confidence zwischen 0.0 und 1.0 an basierend auf der Übersetzungsqualität.`; const response = await this.client.messages.create({ - model: 'claude-3-5-sonnet-20241022', + model: 'claude-haiku-4-5-20251001', max_tokens: 4000, messages: [{ role: 'user', content: prompt }], }); diff --git a/server/src/modules/equipment/equipment.service.ts b/server/src/modules/equipment/equipment.service.ts index 6a04267..ce31582 100644 --- a/server/src/modules/equipment/equipment.service.ts +++ b/server/src/modules/equipment/equipment.service.ts @@ -1,5 +1,6 @@ import { Injectable } from '@nestjs/common'; import { PrismaService } from '../../prisma/prisma.service.js'; +import { TranslationType } from '../../generated/prisma/client.js'; export interface EquipmentSearchParams { query?: string; @@ -108,9 +109,28 @@ export class EquipmentService { } async getById(id: string) { - return this.prisma.equipment.findUnique({ + const equipment = await this.prisma.equipment.findUnique({ where: { id }, }); + + if (!equipment) return null; + + // Hole die Übersetzung aus dem Cache (falls vorhanden) + const translation = await this.prisma.translation.findUnique({ + where: { + type_englishName: { + type: TranslationType.EQUIPMENT, + englishName: equipment.name, + }, + }, + }); + + // Erweitere das Equipment um übersetzte Felder + return { + ...equipment, + nameGerman: translation?.germanName || null, + summaryGerman: translation?.germanDescription || null, + }; } async getByName(name: string) { diff --git a/server/src/modules/feats/feats.controller.ts b/server/src/modules/feats/feats.controller.ts new file mode 100644 index 0000000..a4e7652 --- /dev/null +++ b/server/src/modules/feats/feats.controller.ts @@ -0,0 +1,116 @@ +import { + Controller, + Get, + Param, + Query, + NotFoundException, +} from '@nestjs/common'; +import { + ApiTags, + ApiOperation, + ApiResponse, + ApiBearerAuth, + ApiQuery, +} from '@nestjs/swagger'; +import { FeatsService } from './feats.service'; + +@ApiTags('Feats') +@ApiBearerAuth() +@Controller('feats') +export class FeatsController { + constructor(private readonly featsService: FeatsService) {} + + @Get() + @ApiOperation({ summary: 'Search and filter feats' }) + @ApiResponse({ status: 200, description: 'List of feats with pagination' }) + @ApiQuery({ name: 'query', required: false, description: 'Search term' }) + @ApiQuery({ name: 'featType', required: false, description: 'Feat type (General, Skill, Class, Ancestry, Archetype)' }) + @ApiQuery({ name: 'className', required: false, description: 'Class name for class feats' }) + @ApiQuery({ name: 'ancestryName', required: false, description: 'Ancestry name for ancestry feats' }) + @ApiQuery({ name: 'skillName', required: false, description: 'Skill name for skill feats' }) + @ApiQuery({ name: 'minLevel', required: false, type: Number, description: 'Minimum feat level' }) + @ApiQuery({ name: 'maxLevel', required: false, type: Number, description: 'Maximum feat level' }) + @ApiQuery({ name: 'rarity', required: false, description: 'Rarity (Common, Uncommon, Rare, Unique)' }) + @ApiQuery({ name: 'traits', required: false, description: 'Comma-separated traits' }) + @ApiQuery({ name: 'page', required: false, type: Number, description: 'Page number (default: 1)' }) + @ApiQuery({ name: 'limit', required: false, type: Number, description: 'Items per page (default: 20)' }) + async search( + @Query('query') query?: string, + @Query('featType') featType?: string, + @Query('className') className?: string, + @Query('ancestryName') ancestryName?: string, + @Query('skillName') skillName?: string, + @Query('minLevel') minLevel?: string, + @Query('maxLevel') maxLevel?: string, + @Query('rarity') rarity?: string, + @Query('traits') traits?: string, + @Query('page') page?: string, + @Query('limit') limit?: string, + ) { + return this.featsService.search({ + query, + featType, + className, + ancestryName, + skillName, + minLevel: minLevel ? parseInt(minLevel, 10) : undefined, + maxLevel: maxLevel ? parseInt(maxLevel, 10) : undefined, + rarity, + traits: traits ? traits.split(',').map((t) => t.trim()) : undefined, + page: page ? parseInt(page, 10) : 1, + limit: limit ? parseInt(limit, 10) : 20, + }); + } + + @Get('types') + @ApiOperation({ summary: 'Get all feat types' }) + @ApiResponse({ status: 200, description: 'List of feat types' }) + async getFeatTypes() { + return this.featsService.getFeatTypes(); + } + + @Get('classes') + @ApiOperation({ summary: 'Get all classes that have class feats' }) + @ApiResponse({ status: 200, description: 'List of class names' }) + async getClasses() { + return this.featsService.getClasses(); + } + + @Get('ancestries') + @ApiOperation({ summary: 'Get all ancestries that have ancestry feats' }) + @ApiResponse({ status: 200, description: 'List of ancestry names' }) + async getAncestries() { + return this.featsService.getAncestries(); + } + + @Get('traits') + @ApiOperation({ summary: 'Get all unique traits from feats' }) + @ApiResponse({ status: 200, description: 'List of traits' }) + async getTraits() { + return this.featsService.getTraits(); + } + + @Get(':id') + @ApiOperation({ summary: 'Get feat by ID' }) + @ApiResponse({ status: 200, description: 'Feat details' }) + @ApiResponse({ status: 404, description: 'Feat not found' }) + async findById(@Param('id') id: string) { + const feat = await this.featsService.findById(id); + if (!feat) { + throw new NotFoundException('Feat not found'); + } + return feat; + } + + @Get('by-name/:name') + @ApiOperation({ summary: 'Get feat by name' }) + @ApiResponse({ status: 200, description: 'Feat details' }) + @ApiResponse({ status: 404, description: 'Feat not found' }) + async findByName(@Param('name') name: string) { + const feat = await this.featsService.findByName(decodeURIComponent(name)); + if (!feat) { + throw new NotFoundException('Feat not found'); + } + return feat; + } +} diff --git a/server/src/modules/feats/feats.module.ts b/server/src/modules/feats/feats.module.ts new file mode 100644 index 0000000..c80e221 --- /dev/null +++ b/server/src/modules/feats/feats.module.ts @@ -0,0 +1,13 @@ +import { Module } from '@nestjs/common'; +import { FeatsController } from './feats.controller'; +import { FeatsService } from './feats.service'; +import { PrismaModule } from '../../prisma/prisma.module'; +import { TranslationsModule } from '../translations/translations.module'; + +@Module({ + imports: [PrismaModule, TranslationsModule], + controllers: [FeatsController], + providers: [FeatsService], + exports: [FeatsService], +}) +export class FeatsModule {} diff --git a/server/src/modules/feats/feats.service.ts b/server/src/modules/feats/feats.service.ts new file mode 100644 index 0000000..6d51791 --- /dev/null +++ b/server/src/modules/feats/feats.service.ts @@ -0,0 +1,211 @@ +import { Injectable } from '@nestjs/common'; +import { PrismaService } from '../../prisma/prisma.service'; +import { TranslationsService } from '../translations/translations.service'; +import { TranslationType } from '../../generated/prisma/client.js'; + +export interface FeatSearchParams { + query?: string; + featType?: string; + className?: string; + ancestryName?: string; + skillName?: string; + minLevel?: number; + maxLevel?: number; + rarity?: string; + traits?: string[]; + page?: number; + limit?: number; +} + +@Injectable() +export class FeatsService { + constructor( + private prisma: PrismaService, + private translationsService: TranslationsService, + ) {} + + async search(params: FeatSearchParams) { + const { + query, + featType, + className, + ancestryName, + skillName, + minLevel, + maxLevel, + rarity, + traits, + page = 1, + limit = 20, + } = params; + + const where: any = {}; + + // Text search on name + if (query) { + where.OR = [ + { name: { contains: query, mode: 'insensitive' } }, + { nameGerman: { contains: query, mode: 'insensitive' } }, + { summary: { contains: query, mode: 'insensitive' } }, + ]; + } + + // Feat type filter + if (featType) { + where.featType = featType; + } + + // Class filter + if (className) { + where.className = className; + } + + // Ancestry filter + if (ancestryName) { + where.ancestryName = ancestryName; + } + + // Skill filter + if (skillName) { + where.skillName = skillName; + } + + // Level range filter + if (minLevel !== undefined) { + where.level = { ...where.level, gte: minLevel }; + } + if (maxLevel !== undefined) { + where.level = { ...where.level, lte: maxLevel }; + } + + // Rarity filter + if (rarity) { + where.rarity = rarity; + } + + // Traits filter (must have all specified traits) + if (traits && traits.length > 0) { + where.traits = { hasEvery: traits }; + } + + const skip = (page - 1) * limit; + + const [items, total] = await Promise.all([ + this.prisma.feat.findMany({ + where, + skip, + take: limit, + orderBy: [{ level: 'asc' }, { name: 'asc' }], + }), + this.prisma.feat.count({ where }), + ]); + + return { + items, + total, + page, + limit, + totalPages: Math.ceil(total / limit), + }; + } + + async findById(id: string) { + return this.prisma.feat.findUnique({ + where: { id }, + }); + } + + async findByName(name: string) { + // Try exact match first + let feat = await this.prisma.feat.findUnique({ + where: { name }, + }); + + // If not found, try case-insensitive search + if (!feat) { + feat = await this.prisma.feat.findFirst({ + where: { + OR: [ + { name: { equals: name, mode: 'insensitive' } }, + { nameGerman: { equals: name, mode: 'insensitive' } }, + ], + }, + }); + } + + return feat; + } + + async getFeatTypes() { + const result = await this.prisma.feat.groupBy({ + by: ['featType'], + where: { featType: { not: null } }, + orderBy: { featType: 'asc' }, + }); + + return result.map((r) => r.featType).filter(Boolean); + } + + async getClasses() { + const result = await this.prisma.feat.groupBy({ + by: ['className'], + where: { className: { not: null } }, + orderBy: { className: 'asc' }, + }); + + return result.map((r) => r.className).filter(Boolean); + } + + async getAncestries() { + const result = await this.prisma.feat.groupBy({ + by: ['ancestryName'], + where: { ancestryName: { not: null } }, + orderBy: { ancestryName: 'asc' }, + }); + + return result.map((r) => r.ancestryName).filter(Boolean); + } + + async getTraits() { + // Get all unique traits across all feats + const feats = await this.prisma.feat.findMany({ + select: { traits: true }, + where: { traits: { isEmpty: false } }, + }); + + const traitsSet = new Set(); + feats.forEach((f) => f.traits.forEach((t) => traitsSet.add(t))); + + return Array.from(traitsSet).sort(); + } + + // Get translation for a feat (with caching) + async getTranslatedFeat(feat: { name: string; summary?: string | null }) { + const translation = await this.translationsService.getTranslation( + TranslationType.FEAT, + feat.name, + feat.summary || undefined, + ); + + return { + nameGerman: translation.germanName, + summaryGerman: translation.germanDescription, + }; + } + + // Update feat with German translation + async updateFeatTranslation(id: string) { + const feat = await this.prisma.feat.findUnique({ where: { id } }); + if (!feat) return null; + + const translation = await this.getTranslatedFeat(feat); + + return this.prisma.feat.update({ + where: { id }, + data: { + nameGerman: translation.nameGerman, + summaryGerman: translation.summaryGerman, + }, + }); + } +} diff --git a/server/src/modules/feats/index.ts b/server/src/modules/feats/index.ts new file mode 100644 index 0000000..a05315b --- /dev/null +++ b/server/src/modules/feats/index.ts @@ -0,0 +1,3 @@ +export * from './feats.module'; +export * from './feats.service'; +export * from './feats.controller'; diff --git a/server/src/modules/translations/translations.service.ts b/server/src/modules/translations/translations.service.ts index 248592c..dd84a1e 100644 --- a/server/src/modules/translations/translations.service.ts +++ b/server/src/modules/translations/translations.service.ts @@ -25,7 +25,7 @@ export class TranslationsService { where: { type_englishName: { type, englishName } }, }); - if (cached && !this.isIncomplete(cached.germanDescription)) { + if (cached && this.isValidTranslation(cached, englishDescription)) { this.logger.debug(`Cache hit for ${type}: ${englishName}`); return { englishName: cached.englishName, @@ -76,7 +76,7 @@ export class TranslationsService { for (const item of items) { const cachedItem = cachedMap.get(item.englishName); - if (cachedItem && !this.isIncomplete(cachedItem.germanDescription)) { + if (cachedItem && this.isValidTranslation(cachedItem, item.englishDescription)) { result.set(item.englishName, { englishName: cachedItem.englishName, germanName: cachedItem.germanName, @@ -150,10 +150,35 @@ export class TranslationsService { } /** - * Check if a translation is incomplete (truncated) + * Check if a cached translation is valid and complete */ - private isIncomplete(description?: string | null): boolean { - if (!description) return false; - return description.trim().endsWith('…') || description.trim().endsWith('...'); + private isValidTranslation( + cached: { englishName: string; germanName: string; germanDescription?: string | null; quality: string }, + requestedDescription?: string, + ): boolean { + // LOW quality means the translation failed or API was unavailable + if (cached.quality === 'LOW') { + return false; + } + + // If germanName equals englishName, it wasn't actually translated + if (cached.germanName === cached.englishName) { + return false; + } + + // Check if description is incomplete (truncated) + if (cached.germanDescription) { + const desc = cached.germanDescription.trim(); + if (desc.endsWith('…') || desc.endsWith('...')) { + return false; + } + } + + // If a description was requested but not cached, re-translate + if (requestedDescription && !cached.germanDescription) { + return false; + } + + return true; } }