/**
 * Hand-curated ClassFeatureOption seed data for D-19 wizard sub-steps.
 *
 * Each entry's `optionsRef` matches a `ClassProgression.choiceOptionsRef` so the wizard
 * can resolve choice → option list at runtime.
 *
 * `grants` and `proficiencyChanges` are option-level mechanical effects applied at commit
 * (per RESEARCH.md §Open Question Q2 RESOLVED — symmetric with ClassProgression so the
 * recompute pipeline is uniform).
 *
 * SOURCE: Archives of Nethys — PF2e Player Core + APG class entries.
 * SCOPE: 16 D-16 classes' L1 (and other) choice points.
 * SPLIT: Plan 03 ships Wizard School (worked example, ≥1 entry). Plan 03b ships the
 * remaining classes — joint goal across both plans is ≥50 entries.
 */

import type { Proficiency } from '../../src/modules/leveling/lib/types';

export interface ClassFeatureOptionEntry {
  optionsRef: string; // matches ClassProgression.choiceOptionsRef
  optionKey: string; // unique within optionsRef
  name: string; // English (German via TranslationsService at runtime)
  nameGerman?: string; // optional pre-translated German name
  description: string; // English
  grants: string[]; // class-feature names this option awards (e.g. ["Cloistered Cleric", "Domain Spell"])
  proficiencyChanges?: Partial<
    Record<'fortitude' | 'reflex' | 'will' | 'perception' | 'classDc' | 'ac', Proficiency>
  >;
}

export const CLASS_FEATURE_OPTIONS: ClassFeatureOptionEntry[] = [
  // ============================================================
  // === WIZARD SCHOOL — worked example (Plan 03 ships ≥1 entry)
  // === optionsRef: 'wizard-school'
  // ============================================================
  {
    optionsRef: 'wizard-school',
    optionKey: 'battle-magic',
    name: 'School of Battle Magic',
    description:
      'You focus on offensive evocations and battlefield control, learning to bring overwhelming magical force to bear against your foes.',
    grants: ['Battle Magic Curriculum', 'School Spell: Force Bolt'],
  },
  // (Plan 03b appends remaining Wizard schools: civic-wizardry, mentalism, protean-form, unified-magical-theory, universalist)

  // ============================================================
  // === Plan 03b appends entries below — section anchors:
  // ============================================================
  // === CLERIC DOCTRINE  (optionsRef: 'cleric-doctrine')                — Plan 03b
  // === CHAMPION CAUSE   (optionsRef: 'champion-cause')                 — Plan 03b
  // === DRUID ORDER      (optionsRef: 'druid-order')                    — Plan 03b
  // === SORCERER BLOOD.  (optionsRef: 'sorcerer-bloodline')             — Plan 03b
  // === BARD MUSE        (optionsRef: 'bard-muse')                      — Plan 03b
  // === BARBARIAN INST.  (optionsRef: 'barbarian-instinct')             — Plan 03b
  // === WITCH PATRON     (optionsRef: 'witch-patron')                   — Plan 03b
  // === ORACLE MYSTERY   (optionsRef: 'oracle-mystery')                 — Plan 03b
  // === INVESTIGATOR     (optionsRef: 'investigator-methodology')       — Plan 03b
  // === RANGER EDGE      (optionsRef: 'ranger-edge')                    — Plan 03b
  // === ROGUE RACKET     (optionsRef: 'rogue-racket')                   — Plan 03b
  // === SWASHBUCKLER     (optionsRef: 'swashbuckler-style')             — Plan 03b
  // === ALCHEMIST RES.   (optionsRef: 'alchemist-research-field')       — Plan 03b
  // (Fighter / Monk: no L1 choice — Fighter L5 weapon-mastery and Monk L1 stance via class feats)
];
